Speaker 1: Hello, and welcome to side Quest. This is our weekly
video the show here at Geek First, I'm your host
almost know with me the clown, a prince of percents.
Travis Snow, how are you doing, my friend?
Speaker 2: I'm doing well. I'm doing well. It's been a busy weekend.
Been still doing moving stuff. I've built a table this week,
which man, I here have some good stuff, but lots
of parts and lots of things that I get quite frustrated.
I'm not a builder type of person. That's not a
thing that I like. I think me and my dad
or that way. My dad was never a yard person.
I grew to be one, but I'm not. I'm not
into building or fixing things. Sametime, I got to build
a bunk bed or that. But no, it's been busy
week and had that, had my mother, which we'll go
into hy I didn't play a certain game, but my
mother in law's birthday yesterday and then my stepmother's birthday today.
So it's just been it's been like on top of moving,
it just feels like everything and the next week's things give.
It just feels like, oh, this person's in town. Oh
we're doing this, and it's like, oh my god, like
I'm waiting for a weekend where it's not even just
to play games. Just still just get I still I'm
looking at boxes right now. But other than that, it's
a it's going good, no complaints, It's all just that
type of stuff. But I'm healthy. People are getting sick
around me, so I know that's starting soon.
Speaker 1: So yeah, no, I'm still Yeah.
Speaker 2: Thank you to Till and he's in Vancouver.
Speaker 1: So you know, yeah, thank you to Kirkland and Taylor
for covering for me last week. Well, Taylor was supposed
to be on either way, but Kirkland jumped in last
minute and hosted as well. So that was a it's
fun every once in while for me to sit back
and listen to an episode of side Quest that I'm
not a part of. So it was it was a
fun time and they had their goofy conversations and stuff too.
Is always a good time as as it usually is. Yes,
you don't like building things. Has there ever been a
that has like a custom map editor or like a
building feature like crafting, or something that you've that you've liked.
I'm wondering if like a virtual version is something that
you've ever enjoyed with that, or if it's just not
with your brain just in general, you're just not into it.
Speaker 2: Yeah, Like, I guess it depends how much because I
think we took about way back in the day, Like
in Fallout, I never did any of that type of stuff,
Like I don't like in Midnight Suns, I never did
any that like, oh, customize your room.
Speaker 1: But I like, as long as you make a character
for like in the Character Creator, I feel like that.
Speaker 2: Yeah, that I like. And then like I like maybe
building with pre made assets, which hopefully will play on
Extra Life is like Middle Earth. I love, like, Hey,
this is your plot of land and you're gonna build
your towers, your war stuff like like that. That's the
type of building like style. Yeah, we're like even like
Jurassic World games, I never got too far because a
lot of it was like, oh, you got to play
the story to unlock this list, and I was like,
I don't have time for that. But that's the type
of building where it's like everything's been made for you
and you can kind of you know, put them wherever
you want, put the toys, put put the puzzle pieces
where you want them. But when it's like just all
even in a Witcher or even I. I don't know
if there was in Starfield, but I don't hate the feature.
But I'm not a fan of Oh there's five different
ingredients or five different things you need to make this
certain bow. I will go, I'm just gonna make a
bunch of money and buy the bow. You know. Like
That's that's where I am so same thing in life
I would have had I said Tom, I'm like, we
should just paid someone to do this. She likes doing
that stuff, she's much like her dad. But for me,
I'm like, this wasting my time. I read.
Speaker 1: So that's where I charges quite a lot to do
the home install.
Speaker 2: Yeah, so that's where we were bruised hands. I got
like my thumb has like calusies on it because because
you're not you're not supposed to use like drills on them.
Speaker 1: So but right, right, so yeah, fair enough. Yeah, Well
this is here on siquist this week. We have some
fun topics we're gonna be talking about. So in the games,
we've been playing on a couple quick shows and then
mainly Zelda Echoes of Wisdom, the latest Zelda game. I've
been playing a bunch of that and then we have
We're gonna talk about the switch to a little bit
because I feel like now that Zelda is out, I
feel like we're just very close to maybe an announcement
of a of like the official showing off the consoles,
So we'll talk about that, and then we're gonn talk
about the PS five a little bit as well as
we like to do, just talk about next year because
of a certain game, a couple game announcements that have
come up. So yeah, it should be a fun episode,
and yeah, I think where we're gonna get start first
here is I just want to brag a little bit.
I've already bragged to you, Travis, but I want to
brag here on on on the show that I finally
beat the elden Ring d LC Shadow of the Ur Tree.
I had done a couple of updates here on side
Quest in the last few weeks as I've been playing
through it, but I finally since I was not here
last week, it was like a just over a week
ago now, but I finally beat every all the all
the main bosses. I probably missed a couple small things,
but I've seen most of the map and seen most
of the areas and yeah, it was quite the experience.
When I was getting down to it and I only
had a few things left, I was like, I'm kind
of burnt out, Like I think I just want to
rush down the final boss, take him out, and then
call to Day. And that final boss is probably the
or the second most difficult boss I've ever fought in
a Frumsoft game before, only second maybe to Millennia from
the from the main game, who also just kicked my
ass a bunch of times. But yeah, this boss took
me like probably close to sixty attempts, and after about
half of those attempts with my regular build, I was
really like, okay, I gotta switch it up. So I
was changing my weapon around. I was trying with or
without shield, trying different timings for someoney in my mimic,
changing out my mystic my magic physique thing, you know,
like the other bottle you can drink that gives you
like a temporary bonuses. Yeah, I had never changed that
at all in my whole time eldering. I got like
a healing one and like the one that perens damage,
and I don't think I ever changed it. But this
boss was finally like okay, I need to like optimiz
optimize my bill, changing no different armor pieces, switching on
individual ones. I'm like, can I get a little bit
more wholly damaged or wholly damage reduction on this one?
And it was. It was quite the experience of like
that felt like a custom character kind of thing, of
customizing every little thing just to beat this one boss.
It took forever. It was so freaking difficult, but I
finally did it, and that felt good. And then when
I finally did, I was like, I don't have many
more bosses after this. I don't really want another grueling
effort like that, but I feel like I'm so close
to seeing all the main bosses cleared out on this
DLC that I should go for it. And I just
plowed through the rest of them. There was one o
their boss that was giving me issues. Probably died like
seven times on him, like a couple nights before, and
then right after fight finding the final boss, went back
to him, died really quick once because like I forget
his moves, and then second time beat him because I
was just on a high. And then like these other dragons,
this whole dragon area that I'd never been to, had
two bosses that I just were I tried them once
or twice and they just destroyed me. But I just
wrecked them one of them I killed one try and
then the other one only took me like two attempts
just to figure out like his move said a little bit.
So I just plowed through the rest of it, and
that felt really good, especially because the final cut scene
you get when you beat the DLC is like really underwhelming,
like it's it's not any like I'm not really a
lower guy for the games, and they make it really
hard to follow the story, but it was like it
was nothing, So I was like, I want a little
bit more to like finish my experience here, and so
it actually worked well. This huge cinematic dragon boss fight
was kind of my last thing to do an Elder ring,
and that probably is the last time I'll play this
game for a very long time, Like I don't see
myself replaying it. I don't know, for twenty years, Like
I don't really do that with these kind of games.
I'm not really interested in like playing them over and
over again, So it'll probably be by the time I
completely forget everything about it. I don't think any more
DLC is coming forward. I think they're kind of done
with this game, so so yeah, it was it was
fun to finally put it to bed, put it to rest,
and uninstall it and move on to the next thing.
Speaker 2: That's nice. Yeah, I'm jealous. I hope. I hope to
join you next year and that it's uh when I
heard when you were talking to me in this court,
just reading that, I was like, man, that that sounds
like a lot. That sounds like the which is just
like that that's pressure I don't need right now. But
that's just like that game's a commitment. But that's cool
that you've got to the got to the end there
and then you kind of put in your rear view
for a long while time, whether you play it again
or if they make like a sequel and down line,
which I think they will because it just was super successful,
right so if they're even if it's something in the
franchise or whatnot, like they'll make one where we have
to buy but uh no, congratulations because those are I know.
It's like that's it's like like I feel like that
game I when I did my toes back into and
then it's just I know those bigger bosses are coming up.
It's just kind of like war you sused probably one
more and I want to get back in there, you know.
So yeah, yeah, that's awesome.
Speaker 1: I know because I feel like the usually the hardest
ones they usually put in optional areas, and that one
from the Bass Game of Lania, like she is optional.
You don't have to do that to beat the game.
But this is the this is the final cut cut
scene in the DLC is like beat this guy. So
I feel like this might be their hardest mainline boss
that they've ever done. I mean I haven't played all
their games, of course, but at least it dabbled in
most of them, so it's kind of kind of crazy.
Level up makes me a little bit worried for where
we're gonna go next, which is the next thing. Was like,
I know how many bosses they've made at this point,
hundreds right across the Dark Souls games, blood Borne, this,
that are all like similar things. I feel like they
just kind of keep ratching up the craziness of these fights,
and this one definitely had a couple of those elements
to it.
Speaker 2: So next game, everyone will just be super easy, like
every single boss want to hit. They'll go a little
reverse psychology, you know, for everyone.
Speaker 1: Like I feel like people would have hate that. People
they would have been complained about this DLC boss. But
at the same time, if it's too easy, then I
feel like they'd blast it and they don't think twice
about it. Yeah, you come an all time great So yeah,
it cannot be an easy thing to balance, especially for Eldering,
which brought in a lot of new players as well.
So yeah, I want to ask you because one of
our topics, you know, we've had it charged on the
calendar for like months, was or at least when the
DLC was announced, that elder Ring Deal or Eldering Starfield DLC.
The first one, first big update came out about a
week or two ago, the Shattered Space DLC, and me
and you were both going to jump into it, and
I had kind of put it off my radar just
because one, I haven't resubscribed a game pass yet after
my hiatus that I mentioned back in July, and I'm
just not really feeling that now now this is October,
I want to play like some scary games and stuff,
so I've kind of put it aside. And then you
were maybe gonna play it, and then you just had
a busy few days and had been a couple of
weeks into it. Yeah, but since it's I mean it's
already kind of cooling a bit because it's been out
for a little bit. Are you still planning on going
to it right now in the next month?
Speaker 2: Yeah, I'd say next month. Yeah, I just because I
the amount of time I could have played it would
have been like an hour tunes like that. I don't
think it's gonna be worth like even any Like, I
just figure I'll get into it a little bit.
Speaker 1: And I don't think it's too long either, Like I
don't ten out. You have a free weekend, I think
you'll be able to blaster it pretty quickly.
Speaker 2: Yeah, And that's I'm even hoping with the like already
of Thanksgiving, I'm not at my house for half of it,
but that's what I'm hoping for is to do that.
And yeah, it's around ten hours. And that's why I
kind of a couple of weeks ago dip my toes
back into star Field, so it's like okay and jump in,
be ready, And I kind of still have that, but no,
I still I still want to I'm still kind of
bid off that alien romless hype and because it's short enough,
because I really want to do that, and then I
accidentally let my I was just busy moving, but my
ubie saw subscription go one more month, so I got beats.
I got a beat outlaws.
Speaker 1: As about that too, Have you played more since the review.
Speaker 2: That I've been really bad? I been like even when
was I think last weekend, me and Emily finally played
a couple of rounds of Call Duty, and that's been
I hadn't I looked at the calendar. I hadn't played
Call Duty in a full month, which is like a
long time for me. I've literally played nothing just because
it's been just most my nights are it's either watching
stuff of the podcast and then with you guys, or
it's unpacking doing that type of stuff or so yeah,
that's the other thing, right, just because like even tonight
before with you as okay, I to watch Penguin and
then I come do this and then I'm gonna go
chalk with the boys after and everything like that. So no,
I still plan on because when I went back into Starfield,
I just had a good time with it, so I
was like, okay, I'm ready for like a small, little,
maybe scarier story. So I want to so my my
bucket list right now. I originally had Alan Wake, but
I want to finish Outlaws so I don't have to
pay for another month the UV. Plus it's fine, it's
only like fifteen twenty bucks. But I didn't play it
a single time after we did a review, but I
still was enjoying it and want to complete even the
main campaign and kind of go from there. I'm not
jumping the skullm Bones or anything like that, so I
just want to do that. So that's kind of the
one two punch. Will probably be Outlaws first and then
games Pass because I just have that for just usually ever,
so that'll be Starfield. So yeah, that that's that is
the game plan once it starts to settle down.
Speaker 1: So yeah, yeah, I don't know what I'm gonna jump
into it at this point. I'm I don't know if
I'm gonna wait for like more deal ce to come
out down the road or I don't know. I'll probably
just be having that itch for some open world thing. Yeah,
at some point, and that'll be the thing I jumped
to right now. It's been like I've actually been playing
a little bit mad Max again over the weekend. Oh yeah,
I still I want to beat that game. And I'm like,
I'm in no rush whatsoever, but just every time I
have a late night, just throw it on for an
hour or two and bust a few more camps and
get a few more upgrades.
Speaker 2: And no, I'm so glad you end up liking it
as much as he did, as it's a it's a
fun little gen game that I wish we got. It's
I guess I don't need to be you know, shoot,
what is it greedy? But still I could take another
road expedition and Mad Max too, but that's.
Speaker 1: Okay, Yeah, it's true. Yeah, no, it is funny. The
area I just got to I forget the name of it,
but it's like one of those places that if I
have to go through a big story moment, like bust
through the next open world area, and this one feels
a lot more like fallout s, like there's a lot
more of because there's always you know, big freighter boats
and scrap and you know, random establishments everywhere, but this
has very much like houses and buildings that have been
kind of ripped apart by whatever happened, you know, the
bombs dropped. I don't even know what happened in the
mad Max world, but I don't know. It's just like
I feel like they're doing a good job of here's
a big empty desert, but like it feels different in
these different areas, whether it's like a little bit of
visual change or just like the kind of things you're
finding there. So that's been that's been a good time.
And the other game I wanted to shout out provide
an update on is UFO fifty, which I talked about
a couple of weeks ago, which is, of course, is
that compilation of fifty games in one I think I've
sold a couple of people on it particle talking about yeah,
picking it up so.
Speaker 2: You get or something like that that we don't know
about it.
Speaker 1: I wish I was anywhere attached to this project that
would make me happy, but I think I was. I
was thinking, like, how do I want to talk about
this game? Do I just bring it up and then
talk about the games within the collection that I've been
playing in my my weird little ideas like what if
I do like a game of a week sort of
thing and I just talk about it for as long
as I'm playing this game, bring up one game per
week that's interesting or you know, share anecdote about it. There,
you know exactly, that's almost almost full year. So at
least for this week, I'm gonna do that. I'm gonna
pick one game and talk about it. And that's because
it is the perfect setting. And so, you know, whenever
October rolls around the last couple of years, I just
go deep into horror games because that was definitely a
genre I never played when I was younger, and so
I'm trying to make up for lost time and play
some scary games. So, like you know, I've been playing
a ton of Resident Evils. Alan Wake came out last October,
so that was a good one as well. And I
have start up another game that I will share on
probably next week or the week at on side.
Speaker 2: Quest saw Saw the video game based on.
Speaker 1: The motion I should. I should put that on my list.
I'd love to boot that up.
Speaker 2: I don't even know where you could get that.
Speaker 1: I don't know if I have it's Backward's compatible, but
maybe it is on that.
Speaker 2: Yeah, I doubt that, Yeah I have. I think I
own one of them. I don't know what they made.
Two of them.
Speaker 1: So it was three sixty era, right, yeah, three sixty yeah,
so who knows, maybe it's still out there. But but anyway,
of course I want to get my my my scary
games going on, and so thankfully UFO fifty has a
horror game in there, a scary game in there which
is really cool. So it's called Night Manner, and it's
very much like an old school point and click adventure
type game where you just have like you know, you're
just you're looking at a room. You don't have a character,
and you're just clicking around on different things, interacting with them, inspecting,
moving around different rooms, and as the title would suggest,
you're moving around a manner is a big old mansion, uh,
And so you know, it starts out with like pretty
basic things where it's like you'll find a screwdriver. Got
to use the screwdriver on this event to break the
vent open, and then in there there's like a bobby
pin that you can use on the door handle to
unlock the door and then get to the next room.
And it's very much like little little puzzles like that.
But then as you get further and deeper into it,
you're finding something in one room and then you have
to use it as like a code for a computer
on the other side of the house, and that gives you,
you know, something to get through this like hedge maze,
Like it's all these little little clues puzzles hidden throughout.
I think the fun thing on top of it, Wold
adds a little tension and scariness to it, is you're
going through a creepy house. There's creepy, weird, gross things
that you're seeing, but there's also just a lunatic in
this house like chasing you around. So everyone's all you'll
and you're like, I have to go to the kitchen
because I think there's a something in this cupboard I
need to go get and then he'll be in there,
and then you have to like run around and then
your cursors like all janked out. It's like moving around wildly.
You got to try and run away from him or
like go and hide somewhere, and so that adds like
a fun little tension to it. But it was it
was a really good time. It probably took me like
three hours to beat it, and that was with a
couple of different endings as well.
Speaker 2: So oh, okay, that's cool.
Speaker 1: Yeah, a couple different ways it ends, and then I
think there's even bonus ones if you play like perfectly,
so there's even more to go back and do if
I really want to.
Speaker 2: Is there like a bad ending, you know it spoiled completely,
but is there like things don't go your way ending?
Speaker 1: I'll say that both the endings I got, I would
say are bad ending. So I think I think to
get the good ending, you have to like beat the
game without dying, would be my guess, or beat it
in a shorter amount of time. It doesn't say it
because each game in this collection, like there's the cartridges
all start like with like cobwebs on them, like you know,
they've just been your unearthing them for the first time.
And then when you pick it, you like dust it
off and it's cleaned. And then when you beat any game,
you get a gold cartridge for it. And then if
you do everything or like a bonus kind of thing,
you get a cherry on it. So it's like a
red a red cartridge that's kind of just exactly. It's
kind of a way to see your progression. And so
I got the cherry on night manner thrown those two
endings but I think some games have even more to unearthed,
and I'm pretty sure I feel like there's got to
be another ending for this that is a more positive thing.
But yeah, I'm guessing it requires like some mastery. So
maybe next year, next Halloween, when I'm fiending some more
scary games and I'm a little distance from and I'll
come back and do that. But that's cool. It's just like,
here's a random, like three hour long, really cool horror
like unique experience in this package of fifty other games,
of forty nine other games, just insane. So I can't
recommend that game enough. And yeah, definitely does that went
off this month because it is a good, scary, fun
experience and I haven't really played a lot like point
and click adventure games like that in a long time.
Like that was something that I played a lot as
a kid, so it's almost nostalgic to go back to
a game like that. So yeah, it was. It was
a really cool, really good time.
Speaker 2: That's awesome. Yeah, No, I like, I appreciate them have
bad endings and whatnot, just because I shouldn't always get
out Scotch free, you know.
Speaker 1: So exactly, or you gotta work really hard if you yeah,
if you do want to get that, Okay, moving on,
then let's talk about the legend of Zelda. Echoes of Wisdom.
This is the latest mainline Zelda game that is coming
out here. This is from the team that did the
Links Awakening remake. Obviously you can tell that just visually
they're using the same engine and a lot of the
same assets and stuff. But it is that same team
as well, which is which is pretty cool to go from, hey,
make this remake of a game and then put your own,
make your own unique experience. And I thought that it
was interesting looking into it. Or there were some interviews
that came out, and one of them was that like
after links Awakening, this team was working on like a
Zelda dungeon maker game, like a Mario Maker, but for
a Zelda dungeon thing, which which was in links Awakening.
Links Awakening had like a dungeon making mode and it
wasn't great. Like it was in there. It was a
bonus thing you could do. You were unlocking things throughout
the campaign of it, but like it was just fine,
and it didn't have like an online component, so you
couldn't make dungeons for people, and it was very limited.
It was pretty much just like picking rooms and putting
them down rather than like, okay, individual rooms, placing objects,
placing enemies, that kind of thing.
Speaker 2: So I did.
Speaker 1: I played throughout all. I did like everything in Lens
Weakening for that, but it wasn't great. But it was
cool to hear that this game started out as that
idea but Furthered and trying to make that into a
full game. And then I guess just at someone that realized, like,
this isn't quite working, but like, let's spin what we
have made into an actual game, And I think that's
where a lot of the Echo's system comes from. If
people haven't or forget the trailers. The idea in this
game is that you're going around, as you're defeating enemies
or finding objects, you can create an echo of them,
so you're taking the memory of it, and then at
any point you can like summon those things. So you
can grab the echo of a bed and then you
can just spawn beds wherever you want. Or when you
defeat a Becoblin, you can take its memory and the
next time you're at a combat sequence, you can summon
that Becoblin or a little army if you want. And
they'll go, yeah, they'll go and fight and do all
this battle for you. So that's kind of the core
idea of it. And I can definitely see where that
came from a dungeon making game in the first place,
so I think it's cool to see that DNA of it.
But I was definitely I just wasn't sure if I
was gonna pick up this game. I really like links
Wake in, so I like the vibe of this. I
like that you were playing at Zelda. I think that's cool.
I also saw that this game was directed by a
woman at the studio, and that's the first Zelda game
ever directed by woman, so I thought that was really
interesting thing. But then when it was getting closer to
it coming out, I was like, I don't know, it
looks like it might be too easy, or like, is
this a full fledged game or is this kind of
more of like a shorter mini thing, And you know,
it's still like ninety bucks, so it's like it's I
was on the edge a little bit of I was going
to pick it up, but then after listening to a
couple of reviews, all of those things I was worried
about were pretty much just you know, thrown in the dirt. Like,
this game is none of that. This game is a
full mainline Zelda game. This game is a sequel to
Tears of the Kingdom in that sense, right, it's the
next mainline Zelda game, and it legitimately feels like that too,
Like there is a lot of inspiration taken from Tears
and Breath of the Wild in particular, that I found
really surprising about this, And like, I don't know, I'm
maybe fifteen hours in and I still more to do, so,
you know, it's shorter than a Breath of the Wild,
but it's still like a pretty meaty game and it's
freaking awesome. I'm I'm really loving it so far, and
I'm really really glad I picked it up. I really
like everything about it, and it's like it's it's just
surprising about how fully fledged it is and how fun
interesting the main concept of it is. So yeah, it's
it's been a great time.
Speaker 2: Uh.
Speaker 1: And you you mentioned today when I was talking about
this that you were maybe thinking of picking this game
up too. I'm curious where that came from.
Speaker 2: I like the art style a lot, and that's what
I was gonna ask you too. Next as far as stuff.
But it was when we were in the States a
couple of weeks ago that cost go. They had a
huge like whenever first release, they had a huge h god,
what is it at the end? Target is a displayed
but what an end cap? That's what it kind of was.
But I was like, oh, this is out and just
seeing it and because I haven't with Tears, I haven't
done that because Breath the Wild, I you know, I
didn't love it, and it's one of those things. Tears
also came out another time again with some of the
other games I still have on list. I'm still gonna
play it. But I wasn't like, I want a Zelda game,
but I wasn't like dying like everyone else was to
get into that. So even though I didn't even think
this would be like the next mainline tipe of Zelda,
I kind of thought would just be it's off like
a not a spin off per se, but you know,
the smaller adventure that they do many times with all
these franchise, right, So it's interesting you say that why
I was thinking about it because the girls took interest
in But that's it's gonna ask you what is like
the It's I know it's probably sole player. What is
like the difficulty of this, cause that's where it's like, Okay,
if they were to see like a Tears of the
Kingdom breath waggo, no, no like that, that's a few
years away where this one did look. I don't know
if it's just because the artsel it looked like it
was a bit more younger pace, and that's what I
thought when we first got those initial previews. But I
feel like the things you've said and many other people
said that maybe it's not. It is a bit more
of mature, but non the sense of you know, like
a you know, m rating, just in the sense of
you've got to have a bit more of a player's
skill to have it.
Speaker 1: Yeah, I think it's the most part. It's it's kind
of weird, like in the in the combat sense because
you're not really needing as much crazy reaction time and stuff,
right because you're summoning enemies to fight for you for
the most part. And there is a way that you can,
you know, whip out a sword and attack people. I'll
talk about that in a little bit. I think for
the most part it would be pretty doable for a
younger player, I feel like generally and Nintendo games are
pretty good about that, and I think this would as well.
There was one boss fight though, that actually destroyed me,
Like I probably died like six or seven times on it,
which I can't think of the last time that's happened
for me in like a two D Zelda game, like
definitely in Brother of while Here's the Kingdom. So enemies
are like just so overpowered that they'll just get wrecked
by them because you're like stats aren't good enough yet,
not even like a skill thing, Like they just literally
one shot you, even if you have like fifteen hearts
or something sometimes because that game's crazy in the way
things are balanced. But yeah, like I had one fight
in this game that was absolutely destroying me, and then
I've died like other times too, and some of the
puzzles are tricky, So I don't know. I do feel
like it actually could be maybe a bit difficult if
you're if you're new to a game like this, like
I would maybe reckon Yeah, like I maybe recommend just
like pick up links Awakening instead if you're looking for
like a similar cutesy sort of thing, but that might
be a little bit more straightforward, although some of the
dungeons in that game too also are quite challenging in
terms of the puzzle aspect of it. So I don't
know what the perfect answer. I mean, there is an
easier mode too, I believe that's in there, so I
guess you could always turn that on and that would
make things a little bit easier, maybe not the puzzles
so much. But I think what's so interesting about it
is this game does have a more standard Zelda structure
than a Tears Breath of the while there is an
openness to it and that you can like go to
some dungeons in different orders, but like there there is
you know, there are dungeons in this as opposed to
some of the things that those games did, uh, And
like the there are puzzles in them, but the puzzles
are so open ended because of the system. It's never
just like any other's all the game. It's like, Okay,
in this dungeon, you're gonna unlock the bow and arrow,
and then you have to use the bone arrow to
like beat the dungeon's main puzzle. In this you have
a couple of dungeons that have similar mechanics to that,
but for the most part, it's just like you have
such a large repertoire of items that you can despawn
at any given time that it makes the puzzles very
free form and you can kind of do them in
your own style or like the ways you want, even
if there's like specific things you have to do. So
it works out pretty well and I really like that
openness to the puzzle design. I think it's really fun
and that also does feel very breath of wild in
a way. Like a lot of the shrines in that
game do have multiple solutions to them if you're pretty
creative with how you're gonna use like the tools that
you're given. So, yeah, the other things in this game
is that, like the main thing is the summoning, you know,
taking echoes and summoning things like that, and then the
other main ability you have is I don't even know
what they called it. It's kind of like a tether thing.
You shoot out a little beam and then you get
locked to an item, and then when you move around,
the item will like follow your exact movements, so you
can kind of like move things at a distance, you know,
like maybe something's behind a wall, so you could lock
onto it and then move it onto a pressure plate
for example, to like solve the puzzle. But then the
other thing you can do with it is you can
lock yourself to what that item is doing. So you
could like, at one point, you have to like swim
up this thing of water, and there's like a stream
pushing you down, so you can't swim hard enough. But
if you put a box like over on the other
side of the water and that's floating up, you can
just attach yourself to that box and you'll slowly like
float up through those bubbles and then get past it.
You have to do that with like conveyor belt and
you know, moving platforms things like that too. So that's
one that I found interesting because I kind of forgot
about I kind of forget about it sometimes, or at
least I was early on, But as I've gotten deeper
in the game and like tried more crazy combos out,
you can do some seriously wild stuff, especially in combat,
of like locking enemies down to specific positions, or just
grabbing an enemy walking near a cliff and just like
dropping them off the cliff. Like, you can do a
lot of that too. You can have a lot of fun.
They can get pretty creative. So I like that that
kind of works for the puzzles, but also for the
combat outside of that as well.
Speaker 2: And that definitely sounds like in the Vein, I remember
that was the biggest thing people one of the biggest
things with Tears and Breath that be over surprised how
much you could do and all those creations people would.
I'm sure it's not as fast as that, but still
that was an aspect of the game. I think they
didn't really they definitely advertise that more in Tears, because
in Breadth everyone figured out, oh, you can do and
create all this really cool stuff. But I think in
Tears they lean like, oh, you know, you have visibility disability.
But I think it was like an underrated thing when
they first came out. But that's cool because it's kind
of carrying that on.
Speaker 1: So yeah, yeah, And so I want to talk about
that a bit more of how this game really does
feel like it is taking the lessons of Breath and
while Tears of the Kingdom and using them here, even
if this is a very different game, you know, smaller scale,
top down Zelda. But I think the first thing that's
note to me is just the openness of it like
even though I mentioned like the dungeons, there's a couple
of them you can do out of order, but like
you can still pretty much traverse the entire map from
the get go, which is pretty rare for these games.
Normally you need like the jump ability or you need
the power glove to pick up a rock and move it,
and then that unlocks more of the map for you.
But like right off the bat just once, even once
you can only spawn like a couple items at a time,
you can still like make boxes and beds in such
a way that you can just climb on top of
the trees that are normally the barriers between areas and
these kind of Zelda games, and just get on top
of the trees and just get above above these mountains
and just go anywhere you want, and like immediately you
can do that within the first ten minutes after like
the tutorial area, I was just like off on top
of these huge trees in the middle of nowhere. There's
nothing up there, but it's just like the interstitial area
between areas, and that's just totally at your disposal, which
obviously feels very tears of that came where there's nothing
in your way that you can't overcome. But to have
that kind of freedom in a top down two Dzelda
game is really really fun and different, and yeah, I've
never seen anything like it. So even if your move
set is very simple at the start of the game,
just like the ability to spawn anything you want makes
it so open in that way, and it's it's really
really cool. Well, yeah, the dungeons doing things out of order,
I think is fun. Like a couple of different moments
you can kind of choose where you want to go,
and that will change things too, because like you know,
if I go to the desert dungeon, I'm gonna get
different echoes there that I can now use in the
dungeon the other the second one I go to. But
for someone who did like the water dungeon first, they're
gonna get like different enemies that they're bringing to the
desert dungeon, And so I think that'll change how people
experience the game, like solve puzzles and do combat encounters.
There is kind of a like mini version of the
cooking system from the Tears and Breath, where instead of
like throwing a bunch of ingredients in a pot, cooking
it up and getting that you're instead like going to
these different Deku vendors and giving them ingredients and making
smoothies and then you just like build up an inventory
full of smoothies. But they have that same sort of
thing where it's like, you know, this one will give
you resistance to heat or resistance to cold, and so
it's weird that I that was an interesting kount of
they took to where when you go up to this
one snowy mountain, you like take ice damage pretty much
if you're setting for too long, which feels very like
very much like tears as well. And I think maybe
one of the most surprising things for me in terms
of the comparison is that you can like get horses
in this game and move around and ride around with horses,
because I was like, man, this this map feels like
comparatively so much smaller, Like you don't really need that, yeah,
and yet you honestly don't now that I have them,
you don't really need it, but it is still just
such a fun thing to throw in there. And then
of course there's like once you get a horse at
the ranch, you can do races, and that's like a
fun minigame. You can do. Eventually you can get your
own horse, and I love that the way you summon it,
you know how like any game has like a whistle
Elvin Rang or Ghost's shit, but you always just have
that whistle. In this what you do is you summon
a carrot that that you've coffeed the echo of a carrot,
and then as soon as you summon the carrot, your
horse will fly out of nowhere and come and eat
the carrot, and then you can ride the horse wherever
you want. So something I wish I unlocked a bit
sooner so I could have used it more, because now
I'm like just in deeper dungeon areas where the horse
is not really gonna help me so much, but just
like I don't they did not need to add that
at all, but they did, And I feel like there's
a few things like that where they just kind of
went above and beyond in ways that I'm very surprised by.
So that's been a lot of fun.
Speaker 2: Yeah, that's good. That's cool, And end up reviewing pretty well. Right,
It's like in the eighty it's a game fis like that.
I feel like it's a bit more surprise because I
feel like not that I was looking at this being like, oh,
it's going to be a crap zel the game. I
don't think anyone thought that, but just from your and
other people's word, I thought it was not going to
maybe be as high praise, like I said, maybe a
smaller chapter and still technically is right compared to Tears
and Breath, but still sometimes some some of those can
be not well no, you know, some can be ski
skippable where it's okay now there's all a game to
push out some money, capitalize on it being really back
right now. But it's cool to hear that just you know,
there's fun stuff in it, but it's also a good
game so far. So mm hmm.
Speaker 1: Yeah. Sitting at eighty six on which is you know,
pretty It's not in the nineties like Breath and Tears were,
but it's yeah, super solid.
Speaker 2: I thought it was almost gonna be more of like
a seventy That's what I was kind of thinking.
Speaker 1: No, I mean, I think especially like that earlier this
year is when Princess Peach's Showtime came out, and I
and I feel like many other people were thinking, Okay,
is this kind of be like Zelda's version of what
they did there where it's like, Okay, Zelda finally gets
to play as a game, but it's like a weird
little spinoff game and it's like, maybe not.
Speaker 2: Super polish, that's what this game.
Speaker 1: But yeah, this does not feel And you know, Kirkling
really enjoyed that game we've talked about on side Quest.
You can go back and listen to those episodes. But
I think even then, like just visually, like the frame
rate in that game is really bad or is this
game like runs really well and plays really well. So
I don't know, I feel like they took more care
with making this, not just like Okay, here's Zelda's opportunity
to play, but like, let's just make a really great
two D Zelda game in the year twenty twenty four,
and what does that look like? And yes, Zelda's playable,
that's just like a side part of it. It's kind
of irrelevant. They were just gonna make this really cool
game with a really interesting system either way, And yeah,
I feel like with where we are and Zelda's history,
like there isn't really a formula anymore, right, Like there's
been so many non top down two D games, so
many different three D games other more linear style. I mean,
there's always been openness, even in like ockering of Time,
but like versus like the full and open world ones, like,
there isn't really a template for what Zelda is anymore,
and so I think it's cool that they could go
back to a two D Zelda game, not just that
isn't just a remake, and come up with something totally
fresh and new and feels like, hey, like the full
on sequel is cool.
Speaker 2: I feel like it's not in the exact same situation
because they're very different. But I feel like with Zelda
link whatever you want to say and then Smash, like,
I feel like there's a couple like Mario. We always
know they're gonna go through cycles of here's another type
of platform, or here's another type of Mario Odyssey, Mario
three D, here's another weird one like Luigi Mansion, but
a Zelda and smash like Gazelda. I'm just very curious,
what are you doing next after these two big ones? Right? Like,
do you just do? And I feel like they said
they weren't gonna try and do exactly like another Tiers
or whatever any smash We've talked about the many times
and whatnot. So I'm interested where it goes now the franchise.
So but you know, even here, it seems like it
went on a good pivot.
Speaker 1: So we'll talk about that a little bit, uh in
a bit. We'll talk about it more in a little bit,
because I do want to talk about that. But first
let's take a quick ad break. Okay, we are back,
so a little bit more about echoes, and then yeah,
we can talk about like maybe the future a little bit,
I think. So the biggest thing that I think, also
what I loved about this game, just immediately or within
the first like hour, is just the amount of echoes
that you're getting in this game is crazy. I just
feel like the first half an hour, every minute, I
was getting like one or two new things that I
could copy for the rest of the game and use
it whenever I wanted, you know, and then like that
never really stopped for like the first few hours. You're
just continually like once you get into the overworld, you know,
any direction you go there like all sorts of different
enemies that you're gonna be bumping into, so you're finding
tons of stuff, like right off the bat and even
into where I'm at now, there are just so many
things still that I'm I need constantly in these different areas.
Like when I got to the snow area, there's so
many fun different things like clouds or like giant snowballs
that I could make, and then obviously all sorts of
new enemy types. Yeah, it's never it's kind of never
ending this stuff you're getting, and I think that leads
that is of course like the biggest pro of this game.
But then the con of it is is like the
organization and like the UI element of how that all
works out is not good at all. It's pretty much
just one long horizontal list and you just like individually
scroll through items. But it gets out a point now
where I'm like, I have like a hundred things that
I can summon, and so you just have to scroll
through the list and there's different ways you can sort it,
but it never really feels ideal, and I just feel
like what they should have done is like there's a
lot of things that are very I don't know, they're
like like, for example, you get you can summon three
different beds in this game. You get like a basic one,
you get like a Garuda bed, and then you get
like your own like Zelda's bed from the castle at
some point, and really the only difference between them is
like how much they cost and like how much they
heal you for when you sleep in them. But it's
like that should have been, you know, like I was
just scrolling horizontally, like maybe like a little vertical menu
within that for like here's all the beds, or like
here's all the fire enemies, yeah, position together. Here's all
like the basic objects position together. And I just feel
like it makes it like such a huge mess to
organize through all these things and find what you want.
Speaker 2: And when you when they're in the list, is it
based on when you found them or is it like alphabetical,
like what is it?
Speaker 1: Like? You can you can sort it different ways, So
the default one is the default one is just the
last used, so like you know, that's usually where I
always have a bed in like within my last like
ten fifteen things used, like the water block, my favorite
enemy types are usually like in that most recent list.
But as you're using all sorts of different crazy things,
that obviously pushes things down and then you know, cycles
in whatever is most recently picked. You can change it
by like it'll sort by type, so what I was saying,
they're like all the fire enemies, Like it does bundle
them together when you do it that way, but I
feel like they what they should have done is like
had like horizontal and then vertical to have like two
ways to organize them. So yeah, you can also have
it by like last unlocked or cost as well, which
I guess could be useful because each of these things
has like different different amounts of things you can summon
at any given time, right, and so it sorts it
by that, So there are different ways to do it,
but yeah, it's just a little messy on the organization
of it, and that's something if I don't know if
they would use this idea again and in a future game,
but if they do, I think my biggest thing is
I'd hope they'd fix up the organization for it. Like
even if like Tiers the Kingdom, like a sequel did
something like that where you could, like, rather than just
finding random objects in the world and connecting them together,
you could summon more things like which you can do
in that game. But if that was like more of
a feature of it, I feel like they would need
to figure out like an organization system for all that stuff.
But maybe that's a bit it might be a bit nipicky,
but that's really like the biggest call in this game
has is just like eventually have so many enemy types
that you'll just there's some that I've just never used
or I just forget about. Or it's like I would
like to try out that little snake because he's cute
and funny, but it's like I don't even know where
he's on this and you're talking to be that effective,
and it's like that's not really worth it to go.
Speaker 2: Can you discard ones you don't use much? Like is
there like a delete or you cannot?
Speaker 1: You cannot delete? But I yeah, I feel like that
would have been the solution is like maybe adding like
a list of favorites, yeah, or like making little presets,
like maybe you could pick like here's a little squad
of enemies that costs, you know, my overall amount that
I can and there's like a three cost of two
cost a one cost or something, and you could like
save that preset. That way you could like quickly summon
the things you want to. It would have been cool,
but they don't really have something like that. I think,
so maybe talking a little bit more about the combat,
so that the main way of combat is summoning enemies
or copying enemies and then summoning them. And so you
can obviously based on like certain enemies are gonna be
counters to others just based on whether they have range
attacks or if they're flying, maybe they can't be caught
by other enemies that kind of thing. But then you
also on top of that do have what they called
sword Fighter mode, which is pretty much just link mode
or like four elimited amount of time you can just
switch and do sword fighter mode, and then you have
a sore, you have your shield, you have a bon
and air, you have bombs, so you pretty much just
have like links move set for a little bit, and
you can level that up so it actually lasts for
quite some time. Normally it is like it's counting down
as you use it, kind of like an energy meter,
but you can get it to a point where it
lasts for quite a while, and like certain like as
you're fighting enemies, you're like getting more of the energy back.
So some fights I've done where I'm just like staying
in that mode forever, so I'm pretty much just playing
as Link for a little bit, So I think that
was really good for the just variety sake of it,
if you want to like get in there, get your
get your hands dirty a little bit, fighting for a
little bit. But also on certain bosses, it's good when,
like when they're in their stunned mode, to switch into
that and just slash the hell out of them real
quick rather than your rinking in little enemies who have
really slow attacks or maybe aren't being as efficient as
they could be. So yeah, that's that's really good. I
really like that system. I think, like you know, the
upgrades for it are pretty basic, but overall it's pretty good.
And then I think, really, just maybe the last thing
I'll say, because I don't want to spoil too much,
I think so much of the fun about this game
is like discovering interactions between items, or like people having
the like favorite enemy types or like favorite solutions to problems,
that kind of thing. But I think maybe my last
thing is just like all the dungeons I've done, whether
it's like little mini dungeons or the mainline like named dungeons,
have all been really fun, really good puzzles, good little
combat sequences, mini bosses, unique mechanics, or even just like
fun visuals and fund of traverse and even if they're easy,
just like the mastery of your tool set and using
your favorite items is like really satisfying.
Speaker 2: So because I know you and dungeons have been an
issue in the past.
Speaker 1: Here, yeah, yeah, I mean I think that was that
was a big step down for me with Tiers and
Breadth of Wild, Like those games are just so vast
that they have so much shitty stuff in them alongside
that stuff that's really great. But I feel like this
game is just like, Okay, what are just the best
dungeon ideas we had are the most fun things, and
that stuff makes it into the game, and like the
worst things they just take out of the game rather
than like spamming and it extra hundred you know, shrines
on the map because an open world game needs that
kind of thing because not every player is going to
find every single one of them. So I understand why
they did it, but I just so much of that
stuff really graded on me, especially when I was playing
Tears and just felt like I was doing a retread
of so much stuff. It really got on my grinded
my gears. But not having that issue this time around
and going out of my way to do a dungeons
even when I have some mainline quest to go do.
Oh and also the side quests have been really good.
There's been some really fun ones like nice not just
basic fetch quests, but like someone's looking for a certain
thing and you have to go find it and bring
it to them, or find it, get an echo of it,
copy it and bring it to them, or as I mentioned,
like the horse races. Those were really fun to do.
And yeah, just I feel like getting pretty creative with
some of the side quests, so I always like that
kind of thing as well.
Speaker 2: Nice.
Speaker 1: So maybe I'll leave it there for Echoes of Wisdom.
Nless you have any other questions about it, No.
Speaker 2: I think you answer them. But it sounds really fun, so
I think because I think I'm like you where I
need to. I got a log on my account. Is
that where you found out you had a vowger? Like
does it still show one? I think, yeah, I still
have one because I remember recent like not recently, but
I think when I bought the uh God, what was
the last Mario game through God on Pretty World Wonder
Thank You, I think I did that there, So I
think I have won more so it's it's tough. I
go back and forth. I've also just thought I'm just
probably gonna use on Smash because I want to. It's
still pretty vast, but I want to try and start
getting the girls into that, and I think they get
a kick out of all the characters, even just seeing me,
because there even times when I, like I play my
wrestling game, they'll just watch and they know they can't
play that yet. But I think there's like I remember
Smash at least back then sixty four when you would
set it to like easy, they were pretty dumb, those
like the cps that yeah, yeah, it's like if I
said it there so, and they love Mario and all
that world. So I think that's where if it's not Zelda,
Because've always said I'm gona get Ultimate at some point.
I've played it enough at the People's House, but it's
one I just have to own for myself for the
rest of the time. And it's been a good time, I think,
just because maybe I'll get that itch scratch when we
do the stream. But I actually have played Smash maybe
since the stream where there was there was a number
of years where we were playing that also you played
a lot, but even myself didn't own it. We're playing
it monthly because I always pop up in the gauntlet
or around and whatnot. So uh, it's like I had played.
I felt like I had like played Ultimate but not
owned it, but I felt like I had owned the
amount I had played it. So but I think it's
that time soon because I don't know when to smash.
It's coming up anytime soon.
Speaker 1: So yeah, I think it's probably gonna take a while.
But I don't even know where to go view your vouchers.
But that did that. Like I when I said I
was on the fence about this game, and I just
went to the store page and I was like, I
think I'm just gonna pick it up. This game looks great,
and I realized I had a vouchre so I was like, ah,
this is like a free game. I already paid.
Speaker 2: Okay, so maybe it'll just show me there.
Speaker 1: Yeah, yeah, I know whenever you go to like if
you click on a game proceeded to check out, it'll
show you at that point. Okay, we'll ask you if
you if you have one already, but I'm sure if
you go on your account thing in the bottom left
you can visit view it there, but of course, yeah,
Nintendo is pretty joking about that stuff. But yeah, to
your question earlier, like where does Zelda go next? Because
I feel like that's something with Mario where everyone is
expecting Odyssey two or like another open war, like another
three D open world kind of one, and then they
come out here with Wonder and they're like, you know what,
We're not done with two D Mario yet, even though
we have Mario Maker. I think that was quite a surprise,
and I kind of feel like that is kind of
the same case here where they just had these two
huge open world games. In between they had like Links
or I guess Links Awakening. Yeah, that remake did come
out in between the two games, so like they still
had other things. They've had other spinoff games, but like
in terms of mainline stuff, they've already kind of done that. Here.
It feels so soon because Tears just came out last year,
but they already came out with a new two D
game for the first time in quite a few years
since probably like a three DS game, And uh, yeah, like,
where do you think it goes next? Because I kind
of feel like they won't go on the scale of
breath or tears for the next game, so I but
I think they would still go with like a three D.
Speaker 2: Game, right, Yeah, I'm not saying they'd make a sequel
to it, even though I don't think it's the world idea,
but I feel like something like a wind Waker in
that vein. Again, not exactly, but I feel like win
Waker came at a time where they needed something a
little refreshing, and I don't think Zelda needs that, Like
it's not like, oh those games, Like, No, people love
those games, right, So if they made if they're one,
even if it wasn't that scale, I think people would
love it. Maybe if it was, Hey, we're using lots
of tears dynamics, but we are even focusing more on
the dungeons this time. Right, it's a smaller scale, more streamline,
but we're gonna do that or the shrines whatever they
want to call them, right, But i'd say, and I
can't remember because I am played Windwaker in a long time,
and even then it doesn't really matter because you could
revisit anything. But the thing is they don't. I feel
like the Mario franchise revisits old franchises decades after, Like
look at Luigi's Mansion three. It took a while to
do that right where Zelda, I don't know. I feel
like they are always onto the next thing. So that's
why I'm saying maybe not like a win Waker two
or a Fault Debt, but something in the vein of that.
I don't even know if it's the animation style, but
something a little bit different, something that gives a a
game its own kind of identity, like the boat and
sailing in and wind Waker, you know where it's like
it has lots of things, but that's everyone remembers that, right,
So I feel something and that's a it's not a
big scale game, but it's not like a small scale,
but it's smaller compared to Tears and Breath, right, So
that's what I'm thinking, is something that streamline and something
that is a specific. Oh I really even is the
dungeons if they're like we're gonna make some really top
notch like multi It's like we would talk about an
Elden Ring back to the beginning, where sometimes you get
into an area and they'd have so many levels and
layers to them. Something like that. Again, nothing as vast
the boss difficulty not so much, but something in that
vein where there's a very specific game function, game setting,
even if it is art style, but I think more
on the playability side and that's what gets people in there.
And like I said, a new fresh code of paint
like a wind Waker, where I think wind Waker is
one of my favorite looks just because it stands out
and looks so good in the game cube at and
I would love if they did something like that art
style now because they actually run in ten eighty now
and everything, so it'd be really cool to see made
from the base up. So that would be my kind
of predictions. Maybe something with a different, more cartoony art style,
and then something that is very driven on a specific idea,
which I know Sacred Tears was, But like you said,
big game that covers multiple aspects, right mm hmm.
Speaker 1: Yeah, I think that actually does make a lot of
sense because obviously there's a lot of water in both
breath and tiers, you know, lakes and rivers and things
like that. But I actually think that is maybe a
place they haven't explored as much as they could. When
it comes to like these open world sort of things,
so I feel like, yeah, even just wind Waker that
has more technological advancements, like gives them a lot of
room to do some crazy stuff, and so I think
that makes a lot of sense actually, especially because Tears
was like, Okay, we're taking breath, but we're going into
the sky and we're going into the caves below. But
that kind of leaves like the oceans around and potentially
more lake opportunities, like other things to do there with
with water. So I think that makes a lot of sense.
I would really like to see a new art style explored, like,
as you mentioned, bringing back the tune length style I
think would be cool. But I also would just be
down for them just reinvent it again, which they are
kind of always doing, like even the Links Awakening remake
style that was kind of new and fresh at the
time they brought it back here for Echoes, Breath and
Tears had a similar art style. But yeah, I think
it'd be cool to see what they do next because
obviously they kind of like Ghibli like Breath and Tears
is great, but I think that they would want to
keep it fresh for like this new era of Zelda,
and I don't know, maybe they just do a sequel
to Tiers. You know, they could if they don't just
keep building on these systems. I guess I would, Yeah,
I would just hope that we don't use the same
map again. And I know they changed a lot of it,
but I think that's my biggest thing. So go somewhere
outside of high rule, I guess, and create a new area.
But they really like to repeat things they've done before.
Like even Echoes of Wisdom is a lot of the
same locations that you know and love. You know, the
goruns are up there in the volcano mountains, the Garuda
over there in the desert, uh, you know, like the
Zora over there in the water. So it's a lot
of like the same things that you've seen before. And
so I don't know, I just want them to maybe
push past that and see what else is what is possible.
But I like your suggestion there. I think that's a
good spot. I mean, that rumor has been circling for
so long of like a win Waker hd port because
obviously that did come to the WIU and so it feels.
Speaker 2: Like, well, I remember you because she's fans.
Speaker 1: Yeah, so it's kind of weird that they never brought
that Wi You port over to the Switch. But obviously
they're probably just waiting for a rainy day, and like
they haven't really had a rainy day for Zelda in
a while because they've just had so many games coming out,
Because I mean, this studio and the Tiers studio are different, right,
so they can kind of make two things at the
same time, mixed in the spinoff things there with like
the age of Calamity games right in those two games
as well. So yeah, uh so, yeah, that's that makes sense.
I like that. And then the other thing I was
going to ask you about is like switch to They've said,
like they keep saying behind every direct that comes out
that like, okay, this direct, we are not gonna talk
about the switch too, Like they keep setting it up.
But I feel like a big thing for them is
like they like to wait for a big game to
come out. They don't want to like stump on its toes,
and then they'll do a director they'll announce like the
next slew of things. So I feel like now that
Zelda's out, I don't think there's like there are some
other games that are coming out, but nothing huge. I
kind of feel like it's finally time for them to
announce this switch too, Like, do you think we're aiming
for that same February March release date that the original
Switch had? Do you think that's what we're hearing up for.
Should we be kind of more expecting like fall of
next year?
Speaker 2: I feel like I think that, But I also feel
like that's what some of the rumors have based upon
that it was more in the springtime, and it is
the springtime, I guess because at the same time, they
like for a big release to go, but they usually
have like what there was Zelda with the Switch and
we at the same time, I feel like we had
some stuff that it launched with, and that's what It's
just like, I don't know what's in the pipeline. That's like,
what's the thing they would be launching with. Because we've
talked about this before with like Xbox PlayStation, we always
think about, oh, what's that first lineup, But then when
we've gone back and look, it's like, oh, it's actually
not that much. It's the third party games that really
like give you the kid in Kaboodles, so, but Nintendo
usually has like one they usually have like one big
one and then something like you know, a wonderful one
hundred goes shout out because I haven't shot that out
in decades. Maybe, but I'm not sure if that's where
you get, You're like you're talking about your Mario Odyssey
esque type of game, right, So that's where it depends.
And I don't know when though, because I don't think
they revealed like game Wars and that's key, like really
does some big stuff, but I think they want to
control that announcement on a direct I don't know, like
maybe there's something I could see an announcement and then
something at game wards. Like I said, they if you
can get game wards, that's a big get. But for me,
I don't know. It just feels because they announced the
switch in it was a December, right, it was like
a Japan I remember us.
Speaker 1: I actually don't remember.
Speaker 2: I thought I thought it was a November or whatnot.
I can look because I know we have a YouTube
video out there of us covering it and we were all,
as we've always said before, we were all very iffy
on what the switch was gonna be. But I think
I have it somewhere. But let's see, so seven years ago,
look at that and it was can I get the
exact date here?
Speaker 1: I did to show years on YouTuber.
Speaker 2: Yeah, but usually you can get something January twelfth, twenty seventeen,
and then that, and that came out of March, right,
the first one, so that's February March. The good thing
is it's Nintendo. They're hot right now. People are buyding
someone saying like, oh, they need that build up. But
I guess for me, I just don't see it. So
now I feel more validated. I just don't see it
this year. I feel like they're gonna let their game sell.
I don't think they even want to confuse the market,
even though the GA won't get a hold of it.
But still it's like, get what they got going right now,
wait and then you can sell it later on. So
I'll say at least I don't know when they will
them out, but I'll say that I don't think the
announcement is this year. I feel pretty confident on that.
Speaker 1: Yeah, I think based on I think you just said there,
I'm inclined to agree. I kind of forgot about that timeline,
and I would have assumed they did it earlier, but like, yeah,
remembering now that they just had like a couple month
window pretty much, and like, I don't know, a lot
of the people, like the hardcore fans, are already somewhat
prepped for this console coming. It's been talked about for
so long. Yeah, my only thought would be like, okay,
well now compared to twenty seventeen, like Game Awards is huge,
It's much much bigger than it was then, and I
just feel like a good prime slot for an announcement.
Speaker 2: But it's not. I also don't think a huge Game
Awards present, Like they're there, but they're not they. I
don't think they ever really. There's been multiple times where
that or Summer Games Special, Nintendo's just not there, right.
Speaker 1: I feel like there's something at Game Awards every time.
What I'm saying though, is I don't think that they
would want to announce the console there. I don't think
they'd want to give that to Kila, and they'd want
to on their own regard. But I feel like they
might want to do it prior or and then like
have a big trailer there, like if Mario is the
big game that's coming out, then they can drop a
trailer there. Maybe, but yeah, I don't know. Maybe I'll
maybe I'll go for that side of things then and
say that like maybe in November or something is when
they show off the console for the first time, give
us a breakdown, and then even aiming for that same window,
but like just give it a bit more of a
ramp up. I don't know. I guess they probably wouldn't
want to do that, Like maybe they just wouldn't want
to mess with that in terms of like limiting their
Christmas sales of like people waiting on a console. So
you know, now that I think about it more, maybe
I feel like maybe they just want to completely stay
away from that and actually wait until next year to
do something and then just forego the game awards thing
because game boards will always be there. Next game boards,
they can announce game there and it'll still be a
big deal. So maybe that's the thing to do, and
then they can just announce like maybe a game boards
like a Pokemon game can get revealed or something, but
it just doesn't have even a console attached to it.
It just is like a trailer for the game. Or
they could even say it's the sequel console and then
just like not even name it yet or something. So yeah,
I feel like that maybe would be pretty good, a
pretty good step. And then I do feel like it
is time for that Mario three D sequel At this point,
I would love a Donkey like a three D Donkey
Kong game, but I don't, I don't.
Speaker 2: I don't think so. No.
Speaker 1: I think I don't want to, you know, put any
faith into that because I don't want to get disappointed.
I think other things could be a new Mario Kart
or Animal Crossing.
Speaker 2: I think, after how it'll be a happy man if
you get that card he's been waiting for since eight
for nine.
Speaker 1: Yeah, I mean I don't know, Like, if it's the
same team as that, as the you know, the team
that made all those DLC tracks, I could see that
needing longer for that to cook. But if it was
like another Nintendo team making the next one, then I
think they would definitely be ready to go release date wise,
potentially for that next console. And that's like the beautiful
one to drop on your console, the best selling game
from your previous one. And then yeah, I just just
mentioned like Animal Crossing. I feel like that probably went
pretty high priority after the last game sold super duper well. Uh,
and now that Splatoon three, which is the same development team,
or it has been for the last couple entries as
Animal Crossing. Now that that's officially done, like they did
their last DLC update there, maybe that would be the
thing that they work on next or have been with. Yeah, yeah, which.
Speaker 2: It is, but that like I think just because it's
old Gangbusters, it's like.
Speaker 1: That promoted to the S tiers.
Speaker 2: Yes, yeah, you get the funds to make it, like Okay,
let's get this game out a lot quicker than you
would be.
Speaker 1: So yeah. And then I mean, there's always a Pokemon thing,
even if it's not the next mainline like you know,
Sword and Shield, like the next duo console thing, like
it's it. There's something Pokemon. And then I feel like
probably they'll probably spit out some like Fire Emblem remake
of a lot of those have been rumored and haven't
come out, and I feel like maybe they've been holding
out on that to have more juice for like the
launch cycle of the next console potentially. So yeah, what
do you what are you hoping for for this console?
Just like the console itself outside of games, is there
anything you really want them to change? Like are you
buying this thing day one to kind of thing or
do you need to wait and see on like certain features.
Speaker 2: I will be buying it, I'd say within the first year,
because I think the idea is because I've a probably
told the girls that they will get the switch when
I get the switch to h I'm curious to see.
I don't know if it's gonna be as advanced as that,
but I'm curious to see, Like with my PlayStation four
and PlayStation five digital games, if it's backwards compatible, are
those gonna carry over or is that just gonna stay
on my switch? Which is fine, but I would love
it if it had that, Like I have a Nintendo account,
but as we know, their accounts aren't, like they aren't
the greatest. You know, it's not the first, so we'll
see sets why the switch one will still be protected
because they got a lot of great games on there.
They don't want the kids go buck wild on, but
it will become more of their consoles, So I think
that like and that would probably be like maybe like
I like, it's gonna be for me, but make it
like a Christmas present like a family, like it's mine,
but like they'll play it as well too, So no
for me, I think it would be more so when
there's a game I really want that comes with it,
because I've I've said this before. You know, it's great,
game is always moving, there's always trays where I go, wow,
look at that CGI, look at those graphics. It's great.
But I've always said if we were to stop right now,
I'd be completely fine where games got like graphically, you know,
it's like I don't need anything more there now, it's
just like advance in different experiences. So that's where if
it looks better, that's not a selling point. If which
I do see it's like smaller, that's not a selling
point to me because I don't take mine. Mine stays docked,
always on the dock at home. I've never I used.
When I used to landscape, I would take it there
for my lunch breaks. But now I work at home.
It stays there, and the kids are definitely not taking
out to school, so it's staying. It's staying docked. So
I think it's like if there's something really like a
Luigi's Mansion, four something, a Travis franchise this go around,
if it was like because Smash, it was different because
I is gonna buy it and then you guys got it,
and then I biked over there at midnight and then
we played, and I said that whole first week, I
remember just being at your house multiple times playing it.
And that's where it's like if I didn't. But here's example.
I bought the Switch because I did the same thing.
We played mar of All Alliance. I went, I can't
not have this game. I gotta buy a switch for myself.
Now that's I think we'll be switched to where so
maybe I'll take it back. Maybe it won't be for
sure the first count of year, but if there's something
I really want on it, absolutely I will. But if
it's more powerful, lighter, better graphics, nothing's really like selling
me there because I'm happy with my Switch. I'm happy
with Nintendo having like the type of animation, like they're like,
it's not Pixar, but their style. The Nintendo animation just
like looking better. Once it got ten eighty, I'm pretty good.
Like these games still need like they look fantastic all
the time, right, And there's still great games on the Switch.
I still haven't played. I never played my honesty. I'm
not gonna get Jamborie right away. I still haven't played
you know, Tears, Like there's things where it's like, eh,
if I if there's no game selling me, I'd rather
just spend that another one hundred on I'm gonna finally
play Tears of the Kingdom, right, So that's where I
think I am. It's a game that would definitely sell
me on the new console, but it will be bought,
i'd say, you know, first year or two.
Speaker 1: I imagine, yeah, yeah, I think I'm I'm we probably
gonna pick it up no matter what, unless it's just
an abomination. But I don't think they're gonna do that
this time.
Speaker 2: A lo.
Speaker 1: I just feel like, you know, there there's different people
who control Nintendo now than when the Switch one came out,
And I feel like this new crop of Nintendo CEOs
are like business to the core, keep things simple, no
more weird gimmicks. Just like the Switch worked, Let's make
a slightly improved version of that.
Speaker 2: We can't have a WEU situation, right, And that's what happened.
They've lived through that, and that's exactly why the Switch
is what it is. Because the we you followed the Wii,
which was this uber successful franchise sell or console franchise seller.
So we U to utter disappointment. I think even if
it's not the same people, they would look at their
history and go, yeah, that can't happen again, that we
can't have the switch draw switch to drop off or
if it's something yeah it's called the the itch, which
don't call your console that, but still like the itch
you that's where I'm with you, where they're gonna keep it.
Like I could see that the console after switch to
being a bit of a change up because I don't
know if switch to but same thing when I switch
to just has the same great sales that switch one has.
Why why break? I don't I don't know if the
gimmick is the oh like we like there is something
that sucks. I do miss, like, man, what are they
gonna do the console? Each console, right, what are they
gonna do this time? I think PlayStation, Xbox, Nintendo. I
think like these consoles with very like a few variations
of their design, it's what they're gonna be going for.
We're not getting those big leaves because there's just too
much risk that. But I will always miss like seeing
the Wii, seeing the Wiu, seeing the switch, seeing the
game cube, like oh look, even the PlayStation. I felt
had some different stuff for Xbox, like even just stuff
like the name, like I hated Series X and Series
X two. It's it's like, what's it gonna be? You know?
So I think all the consoles are pretty secure in
what they're doing now going forward kind of sadly, but
I get it.
Speaker 1: Yeah, I mean I feel like, as long as Nintendo
wants to commit to having the console that is both
the handheld and the home console, I don't think we're
going to get much change at all. And then when they.
Speaker 2: Finally would, they it's so successful, right, like yeah, people
love that they got.
Speaker 1: The hybrid method is really really great and fits their
brand perfectly. So yeah, Like I feel like, especially now
that there's Steam Deck and other competitors out there in
that handhout space like making things too, and obviously those
aren't hybrid consoles, but I feel like they're just gonna
keep you what they're doing, like they don't want to
go back to like Okay, the handheld games are like
not lesser, but like they're smaller games, they're more limited,
the art styles more limited than instead. They like that
like these handheld games are our top quality, like mainline
console games as well, So yeah, until they're you know,
over that, which could be like a decade or more.
Speaker 2: Uh.
Speaker 1: I don't think we're really going to get anything too crazy,
I agree from them, which is good, and yeah, like
I just want like a little more consistency on performance,
Like there's no reason that some games should be having
the frame drops that they do, for like some of
these Nintendo games that don't even look that great. It's like,
what's going on here, guys, Let's let's get that buttoned
up there. I think mainly the other thing too, is
like I never other than like small indie games, I
never consider the switch for like a third party game,
just because the games look a lot worse. And I'm
not too much of a graphics now, but they look
a lot worse, they run a lot worse, or they're
like only locked on the streaming version because otherwise the
game can't run. And so I think at least if
the switch too can be powerful enough to at least
do some of that. And like it's tricky because it's
not they're obviously not gonna have switched to on the
level of like where PS five is or a series
X right now, So it's like it's it might not
be the modern third party games that are coming out.
It might even be like last generations, but just be
it'd be nice if I if I could even consider those,
but so far it's like I just generally can't because
the only third party games that are coming are like
super old games that I played ten years go kind
of thing. My biggest complaint with the Switch has always
been the controllers. I hate the joy Cons. They suck,
you give me hand pain. I don't have any expectation
they're gonna change it, like maybe small modifications. That's not good.
I feel like it's gonna be even worse than for
my hand issues.
Speaker 2: But I think I like thinner, but like, yeah, I
think you're I think you're.
Speaker 1: Going and hopefully hopefully they at least fix like the
joy Con drift issues because I have had multiple controllers
that I've had to just throw in the junker. So
that's that's and I know a lot of people have.
And then I think in terms of the Switch front,
like a lot of people always want like themes, which
I think is fun. It's fun to have themes on
your console. I don't really need that though. I really
just want the shop to like run better. It like
that's like that's performance wise. The thing that runs the
worst on the Switch is the freaking shop and it's
kind of crazy that they've let that happen, but they
probably just can only do so much about it with
what they've kind of built it up for. So hopefully
the new shop is much better to use and is
like less laggy. But yeah, I think for if we're Nintendo,
it's like it's it's with everyone. It just comes down
of the games. That's what's gonna make me buy these things.
And so I don't know, I'll probably get a Switch
to no matter what, but just because I know there's
gonna be a lot of games coming, but I am
very curious to see what that opening roster, first year
lineup of games is gonna be, Like the first exclusive stuff,
I'm very curious what that's gonna look like. Even Prime
For looks really good, and I don't know if that's
gonna be only on Switch too, but like I definitely
would want to pick that game up.
Speaker 2: So I bet that would be a Zell the Breath
of the Wild situation where it's a double if it
comes out at the same time. I keep oh, yeah,
that's what I see. Yeah, And because lots of people,
include myself. I bought breath Wild on the weave because
I wasn't buying a switch at that point. I wasn't working,
so I wasn't gonna drop, you know whatever, four hundred
bucks on it. But I think that there's a huge
as we've seen a PlayStation, I think Nintendo will be
the same thing of like, don't just abandon that fan
base right away, because there's still tons of people. It
doesn't matter if it's like a cheaper console. Let's just
people that can't afford to get another con so or
if they have a bunch of kids, like a bunch
of joy cons. So it's like we're gonna rock with
the switch into especially if it's not broken or people.
Switches still sell all the time. Not all those are
just peoples that have died. There's probably people that find like, oh,
let's finally get a Nintendo and it's like, why would
they just right away get the switch too? So I
feel like, as we've talked about many times PlayStation, I
think they'll do the same thing. I'm like, let's not
abandon the switch one fan base just because we've got
something new, because that can fall flat on your face.
So I think if the if the console is in
the first six months of twenty twenty five, god Rory
there and same thing as Metroid, then I think it's
a it's definitely a dual release. So mm hmm.
Speaker 1: Yeah, I'm really so curious to see what that first
Nintendo first party game is that is is only on
the sequel console, because I feel like as soon as
they switch over to switch To, I'm sure we'll see
a flood of third party developers releasing things that can
only run on the switch To and that's where you'll
see a lot of exclusive games or not exclusive games,
but like exclusive to that console, right, Like yeah, like
it'll be on Switch but likely it can only run
on the Switch team kind of thing. But I feel
like it'll probably be a while before Nintendo drops a
game that is exclusive in that way, like maybe a
couple of years kind of side like the PS five
was for the most part, with the exception of like
Ratchet and Demon Souls, it was like, oh yeah, I
got it, ar Horizon, like these things are still on
our previous console as well, and I think they'll want
to do that same sort of thing. But yeah, I'm
so curious to see what that first Nintendo first party
game is that that they decide to lock it off
and say switch one cannot run this thing, sorry, he
got to upgrade.
Speaker 2: So that O could very well bet that we're talking
about that, right, And if there's no immediate timeframe for
a next mainline Zelda, that could easily be that in
three to four years.
Speaker 1: So yeah, very true. Okay, let's take our last ad break.
We will be right back. Okay, we are back. Probably
a shorter final topic here, but I want to talk
a little bit about the PS five with you in
two ways. One is just looking at next year, next
year's release calendar for PlayStation, and then also I want
to talk about it like the PS five pro a
little bit. So first of all, what what was your
thoughts on the PS five pour you have been on
side quest since that announcement. I know, what do you
think about that thing?
Speaker 2: I looked at the calendar. It's just the way it
works out. I feel like that not this time because
I won't be on for a little bit, and I'll
be on before I leave, but I feel like i'll
be like on three weeks in a row and then
I'm gone for home on three weeks in a row
like I did in the summer, where it's like, oh,
I'm here. But uh so for me, I feel like
sometimes people might listen to me and hate me. I'm
not trying to defend big corporations, big businesses with the
price reveal. I was shocked that everyone else was shocked
because I just thought, like, when I saw that, it's
funny because I saw it. Oh yeah. And then I
logged back on because I'm not on Twitter as much
as I used to, and I just saw my timeline
and podcasts, like, look at this outrageous. I guess I
just always thought like it was gonna be for a
very niche type of people. It's the people that are
the anti me that are Oh I need if there
is a megabyte difference of graphics, I need that, and
I need to pay for that. It's the thing for
years talked about, you mean breaks like PC stuff like
I have other issues with PC, but same thing I've
never needed, like, oh I need the prime, absolute best
version of that. I am more that way with movies
that's a different aspect, but with games, it's just because
I'm always like oh, these things are beautiful already. So
for me, the price, I was like, I just kind
of expected it, and it's something that I same thing
of I would never buy unless my PlayStation broke, because sure,
if it broke and go, okay, I'll go get that.
That's a lot of money. And even then it depends
where my PlayStation broke, because the rumor we'll talk about,
but the rumor is like it's looking like twenty twenty
eight is like the maybe like the year PS six
might come out, right, so it's still another four years.
If my PS five were to maybe break now let's
say today, maybe i'd consider a procus. Oh I'm still
gonna be with it for a while. But if for
to break, it's like I just need to hold it
for another year. I'm probably not gonna drop that because sure,
if I like the great like I want to see
if the more powerful console does bigger space, which is
great because I'm always running out of space on these consoles.
Or maybe the.
Speaker 1: Price point for you to do the upgrade from your
PS fove or if you could trade in, like what
would be that price point?
Speaker 2: I think any once I saw it in the wild,
depending what exactly gonna be so yeah, i'd say like
a two to three hundred, like that's me trading my
PS five. Then i'd pay additional right you're saying, yeah,
I think like three hundred three fifties, like maybe the
max I could get to because I wouldn't feelad because
it's like I'm buying a new console, but I'm getting
a much higher one. I get why people definitely wouldn't
want to pay that. But that's the thing where just
like I think it'd be different if this was the
PS six or they said going forward the PS five
you can't buy them. It's just pros and it has
to be this. I would understand that, but they still
got the You still got the PS five right there.
It's not going anywhere, so you don't have to get that.
And I eventually, if you are a graphic junkie, that
will go down in price. It will be there. But yeah,
so I don't have a need for it. You know. Luckily,
my PS four it's you know, no longer on the floor, guys,
everyone that watched tv DA, it's sitting on my TV stand.
It's now my TV bedroom one. So that's still running.
My PS five I think will still be running. So
I've had lots of luck with these, like all consoles
I bought since the geek first era, so luckily I've
not had anything I have to rebuy. So yeah, I
don't think I will, but I will not lie that
I for a second very much, and I lucky did
into it. But I thought about getting the thirty year anniversary.
Now luckily it looks like it's very hard to get that.
There was like eight hour like eight hour weight rooms
for people. But I did go in the lobby at
one point and gave me an hour, and I was like,
that's even too much for me. But that thing. The
only reason I talked myself out of it was Travis,
most time you have your PlayStation in the glass behind
the cabinet. Don't get it, but that that look of
like the PlayStation one which I owned on the PS
five is like, oh man, that looked like a thing
of beauty. So I had the green Gobble and talking
to me of like, I'll just buy you can train
your consolt. So I was I was thinking about making the.
Speaker 1: Funny one say that I had the same thing where
I was like, I've been holding out on the PS
five and I saw that and like, not not that.
I'm like, not the pro, like just the base one.
I was like, yeah, man, this seems like a good
time to buy if I'm gonna buy it all. And
then I was like, ah, it's just like a little
it's just a different gray, you know, it's just the
pace point gray. Like I don't I don't need this
that bad. I've waited out this long, so I advised
a games, but I definitely considered it as well. I
think I'm ready at this point. I'm really curious to
see what the Black Friday deal is going to be
this year, because last year it was pretty much just
like you get Spider Man two for free, like it
was this It was the console, same console price, but
you just get the one game thrown in there, which
is you know, that's like ninety one hundred bucks worth
of value. So it's not bad. But I'm hoping it's
a little bit better this year, especially with a Pro
on the horizon, maybe only two. Drop the price a
little bit more on that because I don't really I
don't like want a free game because games go on
sale so much, Like I don't I just want like
one hundred bucks off the console and then I'll go
pick it up at that point kind of thing. So yeah,
I don't know. I'm curious to see what that's looking like.
But the reason is because I feel like next year
is going to be a pretty decent year for PS five,
like in terms of first party things, ghost of Yo
toy Yo Tie. I don't actually know what to pronounce
it yet. Have you heard it pronounced in the wild?
Speaker 2: I've not heard pronounced either. So ghosts to.
Speaker 1: The news, ghost game coming out next year? And then
I feel like, is the year for Wolverine next year?
Speaker 2: Ask me?
Speaker 1: I feel like it might be.
Speaker 2: Ask me.
Speaker 1: Hmm.
Speaker 2: I was gonna say, are they would.
Speaker 1: They just came out last year, But I feel like insomniac,
you know, probably as multiple teams, they just cook so
quickly as well.
Speaker 2: It all depends on a few things. I was gonna say,
ask me after game Awards. But then would they maybe
want to reveal Wolverine, like the big reveal on like
what's their big one? Is it the showcase or the
state of play?
Speaker 1: Which showcase?
Speaker 2: The showcase which they haven't done. They just did that
was a showcase right a couple of weeks ago.
Speaker 1: No, that was a state of play. Okay, I think
they did a show case in like the E three
season of this year, but it was like kind of underwhelming.
Speaker 2: I think, okay, maybe that was it, So maybe a
bigger one. Also, if we have any more confirmation on
what this Venom game and if it still or is exists,
because if that exists, then I think Wolverine is still
it's still cooking a little bit. I think they would
be smart considering Wolverine Deadpool is going to be the
one of the biggest movies of the year, biggest radar movie.
To get something out there, even just a trailer game
wards as a reminder, because it is crazy that all
we've had is the logan at the bar and the shnink. Now,
for me, it's not as bad because so much of
that leak stuff came out. I feel like I've seen Yeah,
I feel like, okay, I know this game is that
I'm ready for it. But I think they might want
to wait till it's ready to go. I could see that.
I could see that being fall though. I could because
it's like I'm not sure when or if you're bringing up.
But like the death stranding thing, I think everyone thought
that was unless Kajima's just being you know, a little trickster.
But the fact that they said the game's only three
to five percent done.
Speaker 1: Original trailer had twin twenty five on it, right, did
didn't it?
Speaker 2: I mean, don't forget No, it's death Stranding on the beach,
Dylan muss. Is it on the beach or the beaches?
What is it again? I've forgotten that's yea on the beach.
But if because and that did make sense because he
has that ode game coming with the Xbox right, and
that got really ill first, so I could see that coming.
Speaker 1: I think it technically was thrown at twenty twenty five,
but as you mentioned, there was, yeah the article recently
with Kogimo where he said it was yeah, thirty forty long,
which does not seem like next year would be its release.
Speaker 2: Dag Yeah, unless, like I said, he's just like having
some fun with us. But I feel like that's longer down.
So I think Wolverine there's a possibility because they get
a you know, they had that marketing going then. But
I guess at the same day, I think Wolverine's gonna sell.
So I don't know what I'm talking about. I don't
think they get the marketing machine too much.
Speaker 1: So yeah, and I don't. I don't need to like
comprehensively go through every studio theres, but like I'm trying to,
I'll the top of my head if there's any other
first part of games I can think of that would
be coming out next year. Nothing's coming to mind in
terms of like the huge, huge releases for PlayStation, but
I'm sure there'll be some things that are coming out,
some smaller things as well along the way. But yeah, Ghost,
we didn't get a chance to talk about this this
reveal yet, so I guess are we calling it the
Ghosts series now or the ghost of series? Yeah, now
that it's gonna be different game to game based on
where we are, I guess.
Speaker 2: So yeah, I guess it's just the Ghost series. And yeah,
it's I'm of two minds of it because I don't
want them to force a story on gin right and
be like, well, because I think his story was pretty complete,
maybe they go back to back. I think it was complete,
But at the same time, I did fall in love
with that character and would like to see more like
what happens after. But if they don't feel its suffices.
That's fine. I think it does feel almost a little
too samesy to Assassin's Screed, which is funny because Assassin's
Creed they're doing their ghosts and whatnot. So it's just like,
all right, every time we gotta get new location, new decade,
and then new ghost and ah, right, Like I think
there's pros and cons tout, and I think I won't
know until after I see number two, and I think
for me, I have all the faith that I think
they'll probably knock on the park and make Oh, this
is a great idea, because again Game of Gorgeous, I
like a lot of the setting. I don't mind following
a new female ghost and seeing what her story is
with everything is because like I said, if there was
nothing for Gin to do, don't force a story on
that character. It will just feel like it'll be drawn out.
So but at the same time, that's the risk where
let's say this game comes out and you don't connect
this character. Go I missed Gin because that was my
thing with Red Dead too, where I did not like
Arthur Morgan, so I really did not connect with that
game as much, where if it would have been John Marston,
another adventure. Maybe it's forcing a story, but I've already
been bought in, right, I already have that. So that's
where the risk you do run of. Oh I really
miss gin here. So but I think game wise it's
looking great and kind of I knew they knew they
were like we knew they were working on but I
felt like usually we get a rumor from somebody of like, hey, Trey,
it was coming soon, and just kind of came out.
I don't know where. I was surprised by it. So
but yeah, looks looks stunning. Some of that snow stuff
I can't remember. I don't think we got snow stuff
in the first Ghost game.
Speaker 1: Did if we did, it was yeah, a little bit.
Speaker 2: Then I haven't played in a while. I just like
this had like a I remember what the fox running
around because I remember you see the foxes like.
Speaker 1: It was like the last island on or I forget
if it was a separate island, but it was like
the topmost part of the Sushimi map. It was like
the last era you went to, and it was pretty
small relative to like the like Act one, Act two areas.
Speaker 2: And this it had a bigger section and that's what
I'm hoping for. But yeah, designing the character look cool,
so I'm I'm ready to get back in that world.
I'm really hoping uh Legends comes along with it too,
like some revamped cool stuff, because I'm I'm ready to
get back into that too. That's some one of as
far as the Geek First Era, one of my favorite
multiplayer games. We had tons of fun on that game.
I loved it.
Speaker 1: Yeah, I think that's one of the reasons why I'm
very excited to have a new protagonist character that we're
working with here. One is it's always very contrived in
games like this when like the sequel game has Jin
back at Square one, doesn't know any stances, doesn't have
any weapons, and like you can have a reason why
he lost his equipment, but like why does he not
know anything?
Speaker 2: You know?
Speaker 1: Like that that's kind of weird. So I think it
makes sense story wise, Yes, exactly, like every game problem,
here's the kingdom problem, Like this is just all over
the place. So I think it was. It was a
good idea from that perspective. But also, yeah, like Legends
really was, Like, man, all four of these characters feel
so different and cool, even if it is like just
taking a lot of the move set from the base game,
splitting it out and then like adding unique things on.
But like they really did all feel very different, and
so I think I'm excited looking forward to seeing how
this character is gonna feel and control kind of different
and new from Gin, even if it maybe is gonna
be just very much the same sort of thing. So
I'm excited for that. I think it's cool. I think
it's a what is it, two hundred year time jump?
Three three hundred year time jump. That's something that is
worried is not the right right word. But I don't
want us to proceed so far with like the technology
of the world that there's like guns and stuff. So
I don't think we saw any guns in this trailer
or anything, but that is one thing I'm slightly concerned about.
I really like the you know, you have blowdoarts, you
have bow and arrow, but like we're not getting into
firearms here. I don't really want that for Ghosts is
Shuma so or like just the ghost series of Yeah,
So that's one thing that I'm curious. I'm curious what
other things would come with a three hundred year time
gap given that kind of era. I don't. I'm not
like a history buffer note tend to be like, oh
and the year sixteen hundred is when like this or
that was most Yeah, that could be implemented into here,
so we'll see what happens there. But even just like
the setup of the world and the towns and like
the level of technology, I hope it's very much the same.
But I do think three hundred years gives them a
lot of room to play with a lot in terms
of story stuff or other changes. I don't think they'll
really jump into mythology. I think they are gonna kind
of stay away from that in terms of like adding
enemy types that are giant ogres and stuff like. I
don't think they're going that direction. That would be totally
down for it.
Speaker 2: I like that in Legends. Legends is fine because it's
like the tail like urban myths and stories of old
for Samurai, I don't need that would be something for
me that would be a down point if in the
main game it's like all of a sudden, ghosts is fighting, yeah,
an eagle that has swords, and you're like, okay, no,
I don't need this. Year Like, there's many games that
can do that. They have such a good distinct style here, right, and.
Speaker 1: Yeah, and I feel like if you go three hundred
years in the future, you'd probably go further away from
that kind of thing if you did like a prequel game,
like maybe that's where you to implement mythology. I'm not sure.
I pose this question to the boys last week. Do
you are you worried or like, what do you think
of the fact that now with the Assassin' screen shadows
delay and this game given a twenty twenty five date
that they're gonna come out the same year And we
don't know when Ghosts is coming out, but I assume
like summer at the earliest. But I don't know. Do
you think there's gonna be any stomping on each other's
toes for one of the other here coming on the
same year?
Speaker 2: Oh? Yeah, absolutely. I think there's enough people where we've
talked about this before where I'm not saying hardcore fans
like Taylor for ACM, saying, let's say people that were
big fans of Assassin's Creed wanting them to go to
Japan ghost beat them to it, and that's kind of
franchise and they loved it. Where Assassin's Creed, you kind
of know what you're getting. I think it's maybe not
a little too late, but I feel like there's a
bit of that. So it's kind of like why I'm
not gonna say play the imposter game because that sounds me,
but it just feels like Ghosts already did it, and
they I won't say perfected, but they did a damn
good rendition of what that could be. And I don't think,
unfortunately for Assassin's Creed just the way they make their games,
I don't think they can live up to even what
Ghost one was with Shadows. So I think it will
and I think you will have people unlass Assassin's s
Creed gets very very good. Like I can't remember that
one game which it was. I don't know if that
was Oddesty or whatnot. There's one of those Assassins cre
games the last five years that came up, had like
really great reviews and then it kind of went back
to the way it is. If Shadows is that, then
I could see maybe and people might not get because
I guarantee you either way, there's gonna be like I
won't say a winner, but someone will lean one way
or the other. And I think there will be a preference.
I don't I don't know if people have the room
in their life for two games that are very similar
that cost eighty two hundred dollars within six months of
each other. Right, So I think that's the thing. And
for me, it's already like I always said that was Shadows.
I was with Taylor. I think when we start Geek first,
we're all like, oh, yeah, they do in Japan, Like
I definitely get that, and then ghost did it, and
it's like, well, I don't need to play Shadows anymore,
especially with you know that coming out. Even then, like
I could have been more inclined, because like ub plays
a thing. Maybe it's a bad idea, as they talk
about last week with the Star Wars sales, like for
the fifteen dollars for a game fifteen twenty, it's like yeah,
but at the same point, go, no, I don't want to.
There's other games i'd play, and I know Ghosts Too
is probably gonna be I think, a so perier experience.
So yeah, I do think people will either wait or
the Assassin's Creed hype will rise, they'll buy it, and
then Ghosts Too will go away. And that's the other
thing too that you have to think about from business standpoint.
That is a reverse where I don't think having a
new main character helps ghosts, though I think having Gin
that character back that does help a little bit. Where
I do think there's a few people that might go, uh,
I don't need to know the next chapter because gin
story is over. I think people have that even connection
with Aloy, right where even myself, after saying I don't
think i'll get three now as time's going on, I'm like, oh,
like I maybe wouldn't want to know how her story ends, right,
And I was not even that positive on the second game,
But you do get connected to these characters, right. It's
the same thing with Jin might go oh a new
character in Japan, well, I can do the Assassin's creed.
So that's where I think it's it's gonna be interesting.
But I hope they just both play well and do well.
You know.
Speaker 1: M Yeah, I'm in the same boat as you where
I I feel like Ghosts will take away from some
of shadows potential sales. So it's good for Shadows that
it is coming out first, presumably unless it ghosts somehow
Shadow drops and come outs and comes out in January.
But I mean, I wonder if part of the announcement
timing from Sony being you know, slick business people, is like,
I wonder if that's something that they were aiming for.
Is Shadows is supposed to come out next week or
was it November. I guess it's November, so it was
supposed to be next month, and then coming out here
at the end of September is when they announced this
Ghost game. So I wonder if they were trying to
get that out there at that time for a specific reason,
one of those reasons being to get ahead of Shadows
and just let people know, like, hey, our sequels coming
out pretty soon if you want to just hold off
a little bit longer and get and get that instead,
especially when earlier this year, like they also released The
Rise of the ronin so like another very similar sort
of game on PlayStation, so a lot of similarities. There
are big time for these kinds of open world Japanese
combat games, So we'll see what happens there. But yeah,
I'm I'm I'm excited for this. I also know that
I have felt kind of weird about some of these
Sony uh these first party sequel games it's up and
down where Horizon like didn't work for me as much.
Spider Man two I obviously haven't played yet, but like
that was one of the reasons I didn't end up
buying a p S five. I just wasn't like super
hyped on it. But I did really love Ragnarok. Miles
Morales was a bit of a letdown for me, But
that's also like, you know, it was a half step game,
wasn't like a full full thing, So I don't know,
there's there's definitely a lot to weigh, but I am
more excited for this one than like some of these
other titles I suppose, so I don't know, I don't
think this one's gonna have that same effect for me
that some of these other ones did. I'm also very
excited for Death Stranding too, So it's not like I
don't know, I can't be interested in these sequels, but
I think I as well, Yeah, that's gonna be a
probably a day one PS five should ever I get
that Calle so I can looks amazing. So so yeah,
any other PlayStation thoughts at the moment or I don't know,
do you have anything else to say on the desk?
Stranding thing or more just.
Speaker 2: Like, ah, I'm excited. That was kind of a gut
punch though, because I had my heart set on that
was for sure next year, which now I don't know.
I thought for sure I was getting in that mode.
I was like, I can't wait. But Dale's got a
lot going on. He's got OD. He literally just signed
with WMY, which is like a film Like he's ripped
by an agency now to do film. So like, I
always wonder how much longer the whole film and game
Combo's gonna last. And we've said, like when's he just
gonna make a movie, and I feel like he wants to.
I feel like he's slowly like moving over and he's
signed with a film agency. So I would say everyone, like,
you never know, enjoy OD and death straining, because there
could be a future in five years where he makes
a movie and it's a hit, and then that could
be what he goes on to right record, yeah, so
like and it happens all the time and vice versus
other mediums, right, So that was just only disappointed. I
thought for sure it was next year, and now it's like, ugh,
but there's a lot going on next year, like I
always forget, like they keep saying it's gonna happen, So
Grand Theft autoll that's like a huge like yeah, that's
a time sync right there, and that's where it's like
with the PS five and PS six, it's like that's
half the battle they have because they know we've talked
about this before. When Grand Theft Atto six comes out,
and I promise you there are people that do not
have a new Xbox or PlayStation, they will buy a
new console for that game. Grand Theft Auto is a
system seller, and when they buy a new console, it's
likely going to be PS five. So it's almost like
it's non exclusive, but like it pushes a lot of
their consoles because it's just a massive game. So that's
where they could kind of afford like just a ghost
and there could even be another game like Ashro. Like
you said, there's a lot of other companies whatever they
may be working on, like.
Speaker 1: Whatever team at Horizon remake.
Speaker 2: The Horizon remake, and there's always the I don't think
it's next year, but there's always this scuttle bit of
last those three that's picking up a lot of steam lately,
Like those rooms keep coming out a lot more so,
you know, night Dogs.
Speaker 1: Do you think that's years away? Still?
Speaker 2: I do know I do too, but I mean, like
starting of teas and stuff like, I think it's just
gonna be better year next year for PlayStation than it
has been the past. And even in that doesn't matter.
Their consoles are still so much.
Speaker 1: Yeah, this year was like an off year in terms
of like first party presence, but they still had a
ton of big, exclusive, interesting cool games.
Speaker 2: They had fucking Concord happened, but they're okay, you know,
like that.
Speaker 1: Yeah, Concord, they thankfully had astrobought come out two weeks later, so.
Speaker 2: Yeah, like that's the thing. So I'm looking forward to
see what they do next year.
Speaker 1: So yeah, yeah, very cool. Yeah, I feel like next
year is the year of me finally getting the PSI.
Speaker 2: I feel like watch Ghost get tanked reviews. It's just
gonna be one of disappointment and then.
Speaker 1: That would be sad, you know, but Astro, Yeah, it's
always there. Thank you for joining me, Travis. Is a
fun little discussion. Thank you everyone for listening. Next week,
I don't even know. I can't remember what's going on
next week beside Quest, but something interesting and cool I'm sure,
so check it out. Thank you all for listening. We'll
see you then goodbye.