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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video the show here at Geek First, I'm your host

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almost know with me the clown, a prince of percents.

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Travis Snow, how are you doing, my friend?

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Speaker 2: I'm doing well. I'm doing well. It's been a busy weekend.

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Been still doing moving stuff. I've built a table this week,

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which man, I here have some good stuff, but lots

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of parts and lots of things that I get quite frustrated.

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I'm not a builder type of person. That's not a

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thing that I like. I think me and my dad

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or that way. My dad was never a yard person.

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I grew to be one, but I'm not. I'm not

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into building or fixing things. Sametime, I got to build

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a bunk bed or that. But no, it's been busy

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week and had that, had my mother, which we'll go

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into hy I didn't play a certain game, but my

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mother in law's birthday yesterday and then my stepmother's birthday today.

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So it's just been it's been like on top of moving,

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it just feels like everything and the next week's things give.

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It just feels like, oh, this person's in town. Oh

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we're doing this, and it's like, oh my god, like

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I'm waiting for a weekend where it's not even just

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to play games. Just still just get I still I'm

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looking at boxes right now. But other than that, it's

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a it's going good, no complaints, It's all just that

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type of stuff. But I'm healthy. People are getting sick

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around me, so I know that's starting soon.

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Speaker 1: So yeah, no, I'm still Yeah.

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Speaker 2: Thank you to Till and he's in Vancouver.

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Speaker 1: So you know, yeah, thank you to Kirkland and Taylor

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for covering for me last week. Well, Taylor was supposed

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to be on either way, but Kirkland jumped in last

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minute and hosted as well. So that was a it's

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fun every once in while for me to sit back

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and listen to an episode of side Quest that I'm

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not a part of. So it was it was a

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fun time and they had their goofy conversations and stuff too.

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Is always a good time as as it usually is. Yes,

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you don't like building things. Has there ever been a

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that has like a custom map editor or like a

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building feature like crafting, or something that you've that you've liked.

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I'm wondering if like a virtual version is something that

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you've ever enjoyed with that, or if it's just not

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with your brain just in general, you're just not into it.

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Speaker 2: Yeah, Like, I guess it depends how much because I

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think we took about way back in the day, Like

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in Fallout, I never did any of that type of stuff,

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Like I don't like in Midnight Suns, I never did

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any that like, oh, customize your room.

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Speaker 1: But I like, as long as you make a character

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for like in the Character Creator, I feel like that.

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Speaker 2: Yeah, that I like. And then like I like maybe

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building with pre made assets, which hopefully will play on

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Extra Life is like Middle Earth. I love, like, Hey,

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this is your plot of land and you're gonna build

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your towers, your war stuff like like that. That's the

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type of building like style. Yeah, we're like even like

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Jurassic World games, I never got too far because a

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lot of it was like, oh, you got to play

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the story to unlock this list, and I was like,

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I don't have time for that. But that's the type

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of building where it's like everything's been made for you

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and you can kind of you know, put them wherever

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you want, put the toys, put put the puzzle pieces

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where you want them. But when it's like just all

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even in a Witcher or even I. I don't know

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if there was in Starfield, but I don't hate the feature.

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But I'm not a fan of Oh there's five different

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ingredients or five different things you need to make this

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certain bow. I will go, I'm just gonna make a

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bunch of money and buy the bow. You know. Like

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That's that's where I am so same thing in life

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I would have had I said Tom, I'm like, we

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should just paid someone to do this. She likes doing

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that stuff, she's much like her dad. But for me,

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I'm like, this wasting my time. I read.

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Speaker 1: So that's where I charges quite a lot to do

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the home install.

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Speaker 2: Yeah, so that's where we were bruised hands. I got

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like my thumb has like calusies on it because because

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you're not you're not supposed to use like drills on them.

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Speaker 1: So but right, right, so yeah, fair enough. Yeah, Well

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this is here on siquist this week. We have some

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fun topics we're gonna be talking about. So in the games,

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we've been playing on a couple quick shows and then

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mainly Zelda Echoes of Wisdom, the latest Zelda game. I've

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been playing a bunch of that and then we have

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We're gonna talk about the switch to a little bit

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because I feel like now that Zelda is out, I

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feel like we're just very close to maybe an announcement

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of a of like the official showing off the consoles,

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So we'll talk about that, and then we're gonn talk

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about the PS five a little bit as well as

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we like to do, just talk about next year because

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of a certain game, a couple game announcements that have

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come up. So yeah, it should be a fun episode,

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and yeah, I think where we're gonna get start first

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here is I just want to brag a little bit.

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I've already bragged to you, Travis, but I want to

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brag here on on on the show that I finally

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beat the elden Ring d LC Shadow of the Ur Tree.

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I had done a couple of updates here on side

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Quest in the last few weeks as I've been playing

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through it, but I finally since I was not here

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last week, it was like a just over a week

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ago now, but I finally beat every all the all

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the main bosses. I probably missed a couple small things,

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but I've seen most of the map and seen most

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of the areas and yeah, it was quite the experience.

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When I was getting down to it and I only

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had a few things left, I was like, I'm kind

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of burnt out, Like I think I just want to

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rush down the final boss, take him out, and then

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call to Day. And that final boss is probably the

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or the second most difficult boss I've ever fought in

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a Frumsoft game before, only second maybe to Millennia from

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the from the main game, who also just kicked my

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ass a bunch of times. But yeah, this boss took

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me like probably close to sixty attempts, and after about

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half of those attempts with my regular build, I was

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really like, okay, I gotta switch it up. So I

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was changing my weapon around. I was trying with or

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without shield, trying different timings for someoney in my mimic,

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changing out my mystic my magic physique thing, you know,

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like the other bottle you can drink that gives you

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like a temporary bonuses. Yeah, I had never changed that

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at all in my whole time eldering. I got like

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a healing one and like the one that perens damage,

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and I don't think I ever changed it. But this

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boss was finally like okay, I need to like optimiz

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optimize my bill, changing no different armor pieces, switching on

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individual ones. I'm like, can I get a little bit

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more wholly damaged or wholly damage reduction on this one?

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And it was. It was quite the experience of like

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that felt like a custom character kind of thing, of

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customizing every little thing just to beat this one boss.

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It took forever. It was so freaking difficult, but I

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finally did it, and that felt good. And then when

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I finally did, I was like, I don't have many

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more bosses after this. I don't really want another grueling

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effort like that, but I feel like I'm so close

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to seeing all the main bosses cleared out on this

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DLC that I should go for it. And I just

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plowed through the rest of them. There was one o

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their boss that was giving me issues. Probably died like

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seven times on him, like a couple nights before, and

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then right after fight finding the final boss, went back

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to him, died really quick once because like I forget

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his moves, and then second time beat him because I

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was just on a high. And then like these other dragons,

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this whole dragon area that I'd never been to, had

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two bosses that I just were I tried them once

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or twice and they just destroyed me. But I just

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wrecked them one of them I killed one try and

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then the other one only took me like two attempts

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just to figure out like his move said a little bit.

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So I just plowed through the rest of it, and

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that felt really good, especially because the final cut scene

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you get when you beat the DLC is like really underwhelming,

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like it's it's not any like I'm not really a

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lower guy for the games, and they make it really

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hard to follow the story, but it was like it

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was nothing, So I was like, I want a little

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bit more to like finish my experience here, and so

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it actually worked well. This huge cinematic dragon boss fight

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was kind of my last thing to do an Elder ring,

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and that probably is the last time I'll play this

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game for a very long time, Like I don't see

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myself replaying it. I don't know, for twenty years, Like

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I don't really do that with these kind of games.

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I'm not really interested in like playing them over and

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over again, So it'll probably be by the time I

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completely forget everything about it. I don't think any more

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DLC is coming forward. I think they're kind of done

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with this game, so so yeah, it was it was

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fun to finally put it to bed, put it to rest,

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and uninstall it and move on to the next thing.

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Speaker 2: That's nice. Yeah, I'm jealous. I hope. I hope to

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join you next year and that it's uh when I

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heard when you were talking to me in this court,

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just reading that, I was like, man, that that sounds

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like a lot. That sounds like the which is just

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like that that's pressure I don't need right now. But

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that's just like that game's a commitment. But that's cool

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that you've got to the got to the end there

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and then you kind of put in your rear view

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for a long while time, whether you play it again

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or if they make like a sequel and down line,

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which I think they will because it just was super successful,

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right so if they're even if it's something in the

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franchise or whatnot, like they'll make one where we have

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to buy but uh no, congratulations because those are I know.

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It's like that's it's like like I feel like that

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game I when I did my toes back into and

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then it's just I know those bigger bosses are coming up.

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It's just kind of like war you sused probably one

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more and I want to get back in there, you know.

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So yeah, yeah, that's awesome.

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Speaker 1: I know because I feel like the usually the hardest

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ones they usually put in optional areas, and that one

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from the Bass Game of Lania, like she is optional.

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You don't have to do that to beat the game.

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But this is the this is the final cut cut

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scene in the DLC is like beat this guy. So

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I feel like this might be their hardest mainline boss

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that they've ever done. I mean I haven't played all

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their games, of course, but at least it dabbled in

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most of them, so it's kind of kind of crazy.

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Level up makes me a little bit worried for where

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we're gonna go next, which is the next thing. Was like,

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I know how many bosses they've made at this point,

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hundreds right across the Dark Souls games, blood Borne, this,

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that are all like similar things. I feel like they

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just kind of keep ratching up the craziness of these fights,

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and this one definitely had a couple of those elements

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to it.

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Speaker 2: So next game, everyone will just be super easy, like

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every single boss want to hit. They'll go a little

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reverse psychology, you know, for everyone.

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Speaker 1: Like I feel like people would have hate that. People

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they would have been complained about this DLC boss. But

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at the same time, if it's too easy, then I

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feel like they'd blast it and they don't think twice

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about it. Yeah, you come an all time great So yeah,

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it cannot be an easy thing to balance, especially for Eldering,

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which brought in a lot of new players as well.

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So yeah, I want to ask you because one of

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our topics, you know, we've had it charged on the

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calendar for like months, was or at least when the

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DLC was announced, that elder Ring Deal or Eldering Starfield DLC.

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The first one, first big update came out about a

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week or two ago, the Shattered Space DLC, and me

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and you were both going to jump into it, and

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I had kind of put it off my radar just

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because one, I haven't resubscribed a game pass yet after

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my hiatus that I mentioned back in July, and I'm

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just not really feeling that now now this is October,

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I want to play like some scary games and stuff,

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so I've kind of put it aside. And then you

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were maybe gonna play it, and then you just had

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a busy few days and had been a couple of

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weeks into it. Yeah, but since it's I mean it's

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already kind of cooling a bit because it's been out

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for a little bit. Are you still planning on going

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to it right now in the next month?

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Speaker 2: Yeah, I'd say next month. Yeah, I just because I

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the amount of time I could have played it would

248
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have been like an hour tunes like that. I don't

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think it's gonna be worth like even any Like, I

250
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just figure I'll get into it a little bit.

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Speaker 1: And I don't think it's too long either, Like I

252
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don't ten out. You have a free weekend, I think

253
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you'll be able to blaster it pretty quickly.

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Speaker 2: Yeah, And that's I'm even hoping with the like already

255
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of Thanksgiving, I'm not at my house for half of it,

256
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but that's what I'm hoping for is to do that.

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And yeah, it's around ten hours. And that's why I

258
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kind of a couple of weeks ago dip my toes

259
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back into star Field, so it's like okay and jump in,

260
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be ready, And I kind of still have that, but no,

261
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I still I still want to I'm still kind of

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bid off that alien romless hype and because it's short enough,

263
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because I really want to do that, and then I

264
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accidentally let my I was just busy moving, but my

265
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ubie saw subscription go one more month, so I got beats.

266
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I got a beat outlaws.

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Speaker 1: As about that too, Have you played more since the review.

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Speaker 2: That I've been really bad? I been like even when

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was I think last weekend, me and Emily finally played

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a couple of rounds of Call Duty, and that's been

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I hadn't I looked at the calendar. I hadn't played

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Call Duty in a full month, which is like a

273
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long time for me. I've literally played nothing just because

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it's been just most my nights are it's either watching

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stuff of the podcast and then with you guys, or

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it's unpacking doing that type of stuff or so yeah,

277
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that's the other thing, right, just because like even tonight

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before with you as okay, I to watch Penguin and

279
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then I come do this and then I'm gonna go

280
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chalk with the boys after and everything like that. So no,

281
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I still plan on because when I went back into Starfield,

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I just had a good time with it, so I

283
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was like, okay, I'm ready for like a small, little,

284
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maybe scarier story. So I want to so my my

285
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bucket list right now. I originally had Alan Wake, but

286
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I want to finish Outlaws so I don't have to

287
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pay for another month the UV. Plus it's fine, it's

288
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only like fifteen twenty bucks. But I didn't play it

289
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a single time after we did a review, but I

290
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still was enjoying it and want to complete even the

291
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main campaign and kind of go from there. I'm not

292
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jumping the skullm Bones or anything like that, so I

293
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just want to do that. So that's kind of the

294
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one two punch. Will probably be Outlaws first and then

295
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games Pass because I just have that for just usually ever,

296
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so that'll be Starfield. So yeah, that that's that is

297
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the game plan once it starts to settle down.

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Speaker 1: So yeah, yeah, I don't know what I'm gonna jump

299
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into it at this point. I'm I don't know if

300
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I'm gonna wait for like more deal ce to come

301
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out down the road or I don't know. I'll probably

302
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just be having that itch for some open world thing. Yeah,

303
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at some point, and that'll be the thing I jumped

304
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to right now. It's been like I've actually been playing

305
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a little bit mad Max again over the weekend. Oh yeah,

306
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I still I want to beat that game. And I'm like,

307
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I'm in no rush whatsoever, but just every time I

308
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have a late night, just throw it on for an

309
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hour or two and bust a few more camps and

310
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get a few more upgrades.

311
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Speaker 2: And no, I'm so glad you end up liking it

312
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as much as he did, as it's a it's a

313
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fun little gen game that I wish we got. It's

314
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I guess I don't need to be you know, shoot,

315
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what is it greedy? But still I could take another

316
00:12:59,519 --> 00:13:02,559
road expedition and Mad Max too, but that's.

317
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Speaker 1: Okay, Yeah, it's true. Yeah, no, it is funny. The

318
00:13:04,879 --> 00:13:08,960
area I just got to I forget the name of it,

319
00:13:09,000 --> 00:13:10,919
but it's like one of those places that if I

320
00:13:11,000 --> 00:13:12,879
have to go through a big story moment, like bust

321
00:13:12,879 --> 00:13:15,240
through the next open world area, and this one feels

322
00:13:15,279 --> 00:13:17,039
a lot more like fallout s, like there's a lot

323
00:13:17,080 --> 00:13:19,879
more of because there's always you know, big freighter boats

324
00:13:19,919 --> 00:13:23,440
and scrap and you know, random establishments everywhere, but this

325
00:13:23,480 --> 00:13:26,360
has very much like houses and buildings that have been

326
00:13:26,440 --> 00:13:29,399
kind of ripped apart by whatever happened, you know, the

327
00:13:29,399 --> 00:13:31,159
bombs dropped. I don't even know what happened in the

328
00:13:31,159 --> 00:13:33,919
mad Max world, but I don't know. It's just like

329
00:13:33,960 --> 00:13:36,200
I feel like they're doing a good job of here's

330
00:13:36,240 --> 00:13:38,960
a big empty desert, but like it feels different in

331
00:13:39,000 --> 00:13:40,840
these different areas, whether it's like a little bit of

332
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visual change or just like the kind of things you're

333
00:13:43,039 --> 00:13:46,159
finding there. So that's been that's been a good time.

334
00:13:46,559 --> 00:13:48,919
And the other game I wanted to shout out provide

335
00:13:48,919 --> 00:13:52,399
an update on is UFO fifty, which I talked about

336
00:13:52,399 --> 00:13:53,759
a couple of weeks ago, which is, of course, is

337
00:13:53,799 --> 00:13:57,720
that compilation of fifty games in one I think I've

338
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sold a couple of people on it particle talking about yeah,

339
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picking it up so.

340
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Speaker 2: You get or something like that that we don't know

341
00:14:04,799 --> 00:14:05,120
about it.

342
00:14:05,840 --> 00:14:08,240
Speaker 1: I wish I was anywhere attached to this project that

343
00:14:08,279 --> 00:14:11,000
would make me happy, but I think I was. I

344
00:14:11,039 --> 00:14:13,200
was thinking, like, how do I want to talk about

345
00:14:13,240 --> 00:14:14,440
this game? Do I just bring it up and then

346
00:14:14,440 --> 00:14:16,399
talk about the games within the collection that I've been

347
00:14:16,399 --> 00:14:19,000
playing in my my weird little ideas like what if

348
00:14:19,000 --> 00:14:20,399
I do like a game of a week sort of

349
00:14:20,399 --> 00:14:22,200
thing and I just talk about it for as long

350
00:14:22,200 --> 00:14:24,559
as I'm playing this game, bring up one game per

351
00:14:24,600 --> 00:14:30,320
week that's interesting or you know, share anecdote about it. There,

352
00:14:30,480 --> 00:14:33,919
you know exactly, that's almost almost full year. So at

353
00:14:34,000 --> 00:14:35,519
least for this week, I'm gonna do that. I'm gonna

354
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pick one game and talk about it. And that's because

355
00:14:37,519 --> 00:14:39,799
it is the perfect setting. And so, you know, whenever

356
00:14:39,840 --> 00:14:41,919
October rolls around the last couple of years, I just

357
00:14:41,960 --> 00:14:44,440
go deep into horror games because that was definitely a

358
00:14:44,440 --> 00:14:46,879
genre I never played when I was younger, and so

359
00:14:46,879 --> 00:14:49,600
I'm trying to make up for lost time and play

360
00:14:49,639 --> 00:14:51,519
some scary games. So, like you know, I've been playing

361
00:14:51,559 --> 00:14:54,240
a ton of Resident Evils. Alan Wake came out last October,

362
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so that was a good one as well. And I

363
00:14:56,720 --> 00:14:58,559
have start up another game that I will share on

364
00:14:58,600 --> 00:15:00,679
probably next week or the week at on side.

365
00:15:00,600 --> 00:15:02,840
Speaker 2: Quest saw Saw the video game based on.

366
00:15:02,799 --> 00:15:04,799
Speaker 1: The motion I should. I should put that on my list.

367
00:15:05,000 --> 00:15:06,320
I'd love to boot that up.

368
00:15:06,360 --> 00:15:07,799
Speaker 2: I don't even know where you could get that.

369
00:15:07,799 --> 00:15:10,360
Speaker 1: I don't know if I have it's Backward's compatible, but

370
00:15:10,440 --> 00:15:11,519
maybe it is on that.

371
00:15:11,919 --> 00:15:13,919
Speaker 2: Yeah, I doubt that, Yeah I have. I think I

372
00:15:14,000 --> 00:15:15,600
own one of them. I don't know what they made.

373
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Two of them.

374
00:15:16,159 --> 00:15:19,519
Speaker 1: So it was three sixty era, right, yeah, three sixty yeah,

375
00:15:19,600 --> 00:15:22,720
so who knows, maybe it's still out there. But but anyway,

376
00:15:22,759 --> 00:15:24,639
of course I want to get my my my scary

377
00:15:24,639 --> 00:15:27,799
games going on, and so thankfully UFO fifty has a

378
00:15:27,840 --> 00:15:30,240
horror game in there, a scary game in there which

379
00:15:30,279 --> 00:15:33,960
is really cool. So it's called Night Manner, and it's

380
00:15:34,279 --> 00:15:37,240
very much like an old school point and click adventure

381
00:15:37,679 --> 00:15:40,000
type game where you just have like you know, you're

382
00:15:40,039 --> 00:15:42,759
just you're looking at a room. You don't have a character,

383
00:15:42,799 --> 00:15:46,759
and you're just clicking around on different things, interacting with them, inspecting,

384
00:15:47,000 --> 00:15:49,919
moving around different rooms, and as the title would suggest,

385
00:15:49,919 --> 00:15:53,279
you're moving around a manner is a big old mansion, uh,

386
00:15:53,320 --> 00:15:54,879
And so you know, it starts out with like pretty

387
00:15:54,879 --> 00:15:57,840
basic things where it's like you'll find a screwdriver. Got

388
00:15:57,840 --> 00:15:59,679
to use the screwdriver on this event to break the

389
00:15:59,759 --> 00:16:02,399
vent open, and then in there there's like a bobby

390
00:16:02,399 --> 00:16:04,360
pin that you can use on the door handle to

391
00:16:04,480 --> 00:16:06,200
unlock the door and then get to the next room.

392
00:16:06,200 --> 00:16:08,679
And it's very much like little little puzzles like that.

393
00:16:08,720 --> 00:16:10,960
But then as you get further and deeper into it,

394
00:16:11,000 --> 00:16:13,240
you're finding something in one room and then you have

395
00:16:13,279 --> 00:16:15,080
to use it as like a code for a computer

396
00:16:15,159 --> 00:16:17,360
on the other side of the house, and that gives you,

397
00:16:17,360 --> 00:16:20,080
you know, something to get through this like hedge maze,

398
00:16:20,080 --> 00:16:22,960
Like it's all these little little clues puzzles hidden throughout.

399
00:16:23,279 --> 00:16:25,120
I think the fun thing on top of it, Wold

400
00:16:25,120 --> 00:16:27,399
adds a little tension and scariness to it, is you're

401
00:16:27,399 --> 00:16:29,919
going through a creepy house. There's creepy, weird, gross things

402
00:16:29,960 --> 00:16:32,679
that you're seeing, but there's also just a lunatic in

403
00:16:32,759 --> 00:16:35,600
this house like chasing you around. So everyone's all you'll

404
00:16:35,639 --> 00:16:37,080
and you're like, I have to go to the kitchen

405
00:16:37,120 --> 00:16:39,240
because I think there's a something in this cupboard I

406
00:16:39,240 --> 00:16:41,080
need to go get and then he'll be in there,

407
00:16:41,080 --> 00:16:42,360
and then you have to like run around and then

408
00:16:42,399 --> 00:16:45,559
your cursors like all janked out. It's like moving around wildly.

409
00:16:45,840 --> 00:16:47,440
You got to try and run away from him or

410
00:16:47,480 --> 00:16:49,679
like go and hide somewhere, and so that adds like

411
00:16:49,679 --> 00:16:52,519
a fun little tension to it. But it was it

412
00:16:52,559 --> 00:16:54,000
was a really good time. It probably took me like

413
00:16:54,039 --> 00:16:56,320
three hours to beat it, and that was with a

414
00:16:56,320 --> 00:16:57,840
couple of different endings as well.

415
00:16:57,919 --> 00:16:59,200
Speaker 2: So oh, okay, that's cool.

416
00:16:59,360 --> 00:17:01,080
Speaker 1: Yeah, a couple different ways it ends, and then I

417
00:17:01,080 --> 00:17:03,919
think there's even bonus ones if you play like perfectly,

418
00:17:04,000 --> 00:17:05,720
so there's even more to go back and do if

419
00:17:05,720 --> 00:17:06,400
I really want to.

420
00:17:06,720 --> 00:17:09,359
Speaker 2: Is there like a bad ending, you know it spoiled completely,

421
00:17:09,400 --> 00:17:11,519
but is there like things don't go your way ending?

422
00:17:11,920 --> 00:17:13,960
Speaker 1: I'll say that both the endings I got, I would

423
00:17:13,960 --> 00:17:16,119
say are bad ending. So I think I think to

424
00:17:16,200 --> 00:17:18,440
get the good ending, you have to like beat the

425
00:17:18,480 --> 00:17:21,400
game without dying, would be my guess, or beat it

426
00:17:21,440 --> 00:17:23,400
in a shorter amount of time. It doesn't say it

427
00:17:23,440 --> 00:17:27,759
because each game in this collection, like there's the cartridges

428
00:17:27,759 --> 00:17:30,119
all start like with like cobwebs on them, like you know,

429
00:17:30,119 --> 00:17:32,359
they've just been your unearthing them for the first time.

430
00:17:32,599 --> 00:17:34,000
And then when you pick it, you like dust it

431
00:17:34,000 --> 00:17:36,519
off and it's cleaned. And then when you beat any game,

432
00:17:36,960 --> 00:17:39,160
you get a gold cartridge for it. And then if

433
00:17:39,160 --> 00:17:41,720
you do everything or like a bonus kind of thing,

434
00:17:41,960 --> 00:17:43,960
you get a cherry on it. So it's like a

435
00:17:44,000 --> 00:17:48,039
red a red cartridge that's kind of just exactly. It's

436
00:17:48,079 --> 00:17:50,000
kind of a way to see your progression. And so

437
00:17:50,079 --> 00:17:52,839
I got the cherry on night manner thrown those two

438
00:17:52,920 --> 00:17:56,079
endings but I think some games have even more to unearthed,

439
00:17:56,079 --> 00:17:57,960
and I'm pretty sure I feel like there's got to

440
00:17:57,960 --> 00:18:00,880
be another ending for this that is a more positive thing.

441
00:18:01,000 --> 00:18:04,440
But yeah, I'm guessing it requires like some mastery. So

442
00:18:04,440 --> 00:18:08,000
maybe next year, next Halloween, when I'm fiending some more

443
00:18:08,000 --> 00:18:09,720
scary games and I'm a little distance from and I'll

444
00:18:09,720 --> 00:18:11,160
come back and do that. But that's cool. It's just like,

445
00:18:11,759 --> 00:18:14,880
here's a random, like three hour long, really cool horror

446
00:18:14,960 --> 00:18:17,920
like unique experience in this package of fifty other games,

447
00:18:17,960 --> 00:18:20,680
of forty nine other games, just insane. So I can't

448
00:18:20,839 --> 00:18:23,880
recommend that game enough. And yeah, definitely does that went

449
00:18:23,920 --> 00:18:26,839
off this month because it is a good, scary, fun

450
00:18:26,880 --> 00:18:28,799
experience and I haven't really played a lot like point

451
00:18:28,799 --> 00:18:30,480
and click adventure games like that in a long time.

452
00:18:30,519 --> 00:18:31,640
Like that was something that I played a lot as

453
00:18:31,640 --> 00:18:33,960
a kid, so it's almost nostalgic to go back to

454
00:18:34,039 --> 00:18:36,680
a game like that. So yeah, it was. It was

455
00:18:36,680 --> 00:18:37,920
a really cool, really good time.

456
00:18:38,279 --> 00:18:40,480
Speaker 2: That's awesome. Yeah, No, I like, I appreciate them have

457
00:18:40,720 --> 00:18:44,200
bad endings and whatnot, just because I shouldn't always get

458
00:18:44,240 --> 00:18:45,319
out Scotch free, you know.

459
00:18:45,400 --> 00:18:48,400
Speaker 1: So exactly, or you gotta work really hard if you yeah,

460
00:18:48,480 --> 00:18:51,160
if you do want to get that, Okay, moving on,

461
00:18:51,319 --> 00:18:56,880
then let's talk about the legend of Zelda. Echoes of Wisdom.

462
00:18:57,079 --> 00:19:01,720
This is the latest mainline Zelda game that is coming

463
00:19:01,720 --> 00:19:04,000
out here. This is from the team that did the

464
00:19:04,160 --> 00:19:07,960
Links Awakening remake. Obviously you can tell that just visually

465
00:19:07,960 --> 00:19:09,599
they're using the same engine and a lot of the

466
00:19:09,599 --> 00:19:11,559
same assets and stuff. But it is that same team

467
00:19:11,599 --> 00:19:14,680
as well, which is which is pretty cool to go from, hey,

468
00:19:14,960 --> 00:19:17,640
make this remake of a game and then put your own,

469
00:19:17,680 --> 00:19:20,000
make your own unique experience. And I thought that it

470
00:19:20,039 --> 00:19:22,359
was interesting looking into it. Or there were some interviews

471
00:19:22,359 --> 00:19:24,599
that came out, and one of them was that like

472
00:19:24,720 --> 00:19:27,480
after links Awakening, this team was working on like a

473
00:19:27,559 --> 00:19:31,240
Zelda dungeon maker game, like a Mario Maker, but for

474
00:19:31,279 --> 00:19:35,240
a Zelda dungeon thing, which which was in links Awakening.

475
00:19:35,279 --> 00:19:38,359
Links Awakening had like a dungeon making mode and it

476
00:19:38,440 --> 00:19:40,079
wasn't great. Like it was in there. It was a

477
00:19:40,079 --> 00:19:42,160
bonus thing you could do. You were unlocking things throughout

478
00:19:42,200 --> 00:19:44,720
the campaign of it, but like it was just fine,

479
00:19:44,759 --> 00:19:46,359
and it didn't have like an online component, so you

480
00:19:46,359 --> 00:19:49,519
couldn't make dungeons for people, and it was very limited.

481
00:19:49,519 --> 00:19:51,480
It was pretty much just like picking rooms and putting

482
00:19:51,480 --> 00:19:55,359
them down rather than like, okay, individual rooms, placing objects,

483
00:19:55,400 --> 00:19:56,960
placing enemies, that kind of thing.

484
00:19:57,039 --> 00:19:58,000
Speaker 2: So I did.

485
00:19:58,359 --> 00:20:00,240
Speaker 1: I played throughout all. I did like everything in Lens

486
00:20:00,279 --> 00:20:02,240
Weakening for that, but it wasn't great. But it was

487
00:20:02,279 --> 00:20:04,839
cool to hear that this game started out as that

488
00:20:05,000 --> 00:20:07,000
idea but Furthered and trying to make that into a

489
00:20:07,039 --> 00:20:09,519
full game. And then I guess just at someone that realized, like,

490
00:20:09,839 --> 00:20:12,759
this isn't quite working, but like, let's spin what we

491
00:20:12,880 --> 00:20:15,079
have made into an actual game, And I think that's

492
00:20:15,119 --> 00:20:18,160
where a lot of the Echo's system comes from. If

493
00:20:18,160 --> 00:20:20,559
people haven't or forget the trailers. The idea in this

494
00:20:20,599 --> 00:20:23,200
game is that you're going around, as you're defeating enemies

495
00:20:23,279 --> 00:20:26,160
or finding objects, you can create an echo of them,

496
00:20:26,200 --> 00:20:28,079
so you're taking the memory of it, and then at

497
00:20:28,119 --> 00:20:30,039
any point you can like summon those things. So you

498
00:20:30,079 --> 00:20:31,720
can grab the echo of a bed and then you

499
00:20:31,720 --> 00:20:34,079
can just spawn beds wherever you want. Or when you

500
00:20:34,119 --> 00:20:36,880
defeat a Becoblin, you can take its memory and the

501
00:20:36,960 --> 00:20:38,880
next time you're at a combat sequence, you can summon

502
00:20:38,880 --> 00:20:41,759
that Becoblin or a little army if you want. And

503
00:20:41,799 --> 00:20:44,480
they'll go, yeah, they'll go and fight and do all

504
00:20:44,480 --> 00:20:45,920
this battle for you. So that's kind of the core

505
00:20:45,960 --> 00:20:47,759
idea of it. And I can definitely see where that

506
00:20:47,799 --> 00:20:52,519
came from a dungeon making game in the first place,

507
00:20:52,519 --> 00:20:54,400
so I think it's cool to see that DNA of it.

508
00:20:54,759 --> 00:20:57,319
But I was definitely I just wasn't sure if I

509
00:20:57,359 --> 00:20:59,759
was gonna pick up this game. I really like links

510
00:20:59,759 --> 00:21:01,279
Wake in, so I like the vibe of this. I

511
00:21:01,400 --> 00:21:04,319
like that you were playing at Zelda. I think that's cool.

512
00:21:04,599 --> 00:21:07,079
I also saw that this game was directed by a

513
00:21:07,079 --> 00:21:09,160
woman at the studio, and that's the first Zelda game

514
00:21:09,200 --> 00:21:10,839
ever directed by woman, so I thought that was really

515
00:21:10,839 --> 00:21:13,519
interesting thing. But then when it was getting closer to

516
00:21:13,519 --> 00:21:16,079
it coming out, I was like, I don't know, it

517
00:21:16,079 --> 00:21:19,079
looks like it might be too easy, or like, is

518
00:21:19,119 --> 00:21:21,000
this a full fledged game or is this kind of

519
00:21:21,039 --> 00:21:23,640
more of like a shorter mini thing, And you know,

520
00:21:23,720 --> 00:21:25,640
it's still like ninety bucks, so it's like it's I

521
00:21:26,119 --> 00:21:27,480
was on the edge a little bit of I was going

522
00:21:27,519 --> 00:21:29,559
to pick it up, but then after listening to a

523
00:21:29,599 --> 00:21:32,880
couple of reviews, all of those things I was worried

524
00:21:32,920 --> 00:21:36,200
about were pretty much just you know, thrown in the dirt. Like,

525
00:21:36,240 --> 00:21:38,960
this game is none of that. This game is a

526
00:21:39,039 --> 00:21:42,880
full mainline Zelda game. This game is a sequel to

527
00:21:43,079 --> 00:21:44,640
Tears of the Kingdom in that sense, right, it's the

528
00:21:44,680 --> 00:21:48,799
next mainline Zelda game, and it legitimately feels like that too,

529
00:21:48,839 --> 00:21:51,359
Like there is a lot of inspiration taken from Tears

530
00:21:51,880 --> 00:21:54,960
and Breath of the Wild in particular, that I found

531
00:21:55,000 --> 00:21:57,519
really surprising about this, And like, I don't know, I'm

532
00:21:58,279 --> 00:22:01,480
maybe fifteen hours in and I still more to do, so,

533
00:22:01,559 --> 00:22:03,359
you know, it's shorter than a Breath of the Wild,

534
00:22:03,400 --> 00:22:06,960
but it's still like a pretty meaty game and it's

535
00:22:07,079 --> 00:22:10,559
freaking awesome. I'm I'm really loving it so far, and

536
00:22:10,599 --> 00:22:12,400
I'm really really glad I picked it up. I really

537
00:22:12,440 --> 00:22:15,720
like everything about it, and it's like it's it's just

538
00:22:15,720 --> 00:22:18,720
surprising about how fully fledged it is and how fun

539
00:22:18,759 --> 00:22:21,920
interesting the main concept of it is. So yeah, it's

540
00:22:21,960 --> 00:22:22,880
it's been a great time.

541
00:22:23,559 --> 00:22:23,880
Speaker 2: Uh.

542
00:22:23,920 --> 00:22:26,519
Speaker 1: And you you mentioned today when I was talking about

543
00:22:26,519 --> 00:22:28,400
this that you were maybe thinking of picking this game

544
00:22:28,440 --> 00:22:30,400
up too. I'm curious where that came from.

545
00:22:30,720 --> 00:22:32,640
Speaker 2: I like the art style a lot, and that's what

546
00:22:32,680 --> 00:22:35,279
I was gonna ask you too. Next as far as stuff.

547
00:22:35,319 --> 00:22:37,519
But it was when we were in the States a

548
00:22:37,519 --> 00:22:40,000
couple of weeks ago that cost go. They had a

549
00:22:40,279 --> 00:22:45,880
huge like whenever first release, they had a huge h god,

550
00:22:46,160 --> 00:22:48,519
what is it at the end? Target is a displayed

551
00:22:48,519 --> 00:22:50,559
but what an end cap? That's what it kind of was.

552
00:22:50,680 --> 00:22:52,000
But I was like, oh, this is out and just

553
00:22:52,039 --> 00:22:55,200
seeing it and because I haven't with Tears, I haven't

554
00:22:55,240 --> 00:22:57,759
done that because Breath the Wild, I you know, I

555
00:22:57,759 --> 00:22:59,480
didn't love it, and it's one of those things. Tears

556
00:22:59,519 --> 00:23:01,359
also came out another time again with some of the

557
00:23:01,720 --> 00:23:03,559
other games I still have on list. I'm still gonna

558
00:23:03,559 --> 00:23:06,039
play it. But I wasn't like, I want a Zelda game,

559
00:23:06,039 --> 00:23:08,279
but I wasn't like dying like everyone else was to

560
00:23:08,319 --> 00:23:11,359
get into that. So even though I didn't even think

561
00:23:11,359 --> 00:23:14,000
this would be like the next mainline tipe of Zelda,

562
00:23:14,039 --> 00:23:16,160
I kind of thought would just be it's off like

563
00:23:16,200 --> 00:23:18,079
a not a spin off per se, but you know,

564
00:23:18,160 --> 00:23:20,519
the smaller adventure that they do many times with all

565
00:23:20,519 --> 00:23:23,079
these franchise, right, So it's interesting you say that why

566
00:23:23,240 --> 00:23:25,720
I was thinking about it because the girls took interest

567
00:23:25,759 --> 00:23:27,880
in But that's it's gonna ask you what is like

568
00:23:28,079 --> 00:23:30,240
the It's I know it's probably sole player. What is

569
00:23:30,279 --> 00:23:32,480
like the difficulty of this, cause that's where it's like, Okay,

570
00:23:32,640 --> 00:23:34,680
if they were to see like a Tears of the

571
00:23:34,759 --> 00:23:36,759
Kingdom breath waggo, no, no like that, that's a few

572
00:23:36,799 --> 00:23:38,880
years away where this one did look. I don't know

573
00:23:38,920 --> 00:23:41,119
if it's just because the artsel it looked like it

574
00:23:41,119 --> 00:23:43,640
was a bit more younger pace, and that's what I

575
00:23:43,680 --> 00:23:45,920
thought when we first got those initial previews. But I

576
00:23:45,920 --> 00:23:47,920
feel like the things you've said and many other people

577
00:23:47,920 --> 00:23:49,759
said that maybe it's not. It is a bit more

578
00:23:50,319 --> 00:23:53,920
of mature, but non the sense of you know, like

579
00:23:53,960 --> 00:23:55,519
a you know, m rating, just in the sense of

580
00:23:55,559 --> 00:23:56,799
you've got to have a bit more of a player's

581
00:23:56,799 --> 00:23:57,519
skill to have it.

582
00:23:58,079 --> 00:24:01,440
Speaker 1: Yeah, I think it's the most part. It's it's kind

583
00:24:01,480 --> 00:24:04,640
of weird, like in the in the combat sense because

584
00:24:05,119 --> 00:24:09,359
you're not really needing as much crazy reaction time and stuff,

585
00:24:09,440 --> 00:24:12,319
right because you're summoning enemies to fight for you for

586
00:24:12,359 --> 00:24:14,119
the most part. And there is a way that you can,

587
00:24:14,279 --> 00:24:15,880
you know, whip out a sword and attack people. I'll

588
00:24:15,880 --> 00:24:18,160
talk about that in a little bit. I think for

589
00:24:18,200 --> 00:24:21,319
the most part it would be pretty doable for a

590
00:24:21,680 --> 00:24:25,319
younger player, I feel like generally and Nintendo games are

591
00:24:25,359 --> 00:24:27,119
pretty good about that, and I think this would as well.

592
00:24:27,359 --> 00:24:31,160
There was one boss fight though, that actually destroyed me,

593
00:24:31,279 --> 00:24:34,799
Like I probably died like six or seven times on it,

594
00:24:35,559 --> 00:24:37,119
which I can't think of the last time that's happened

595
00:24:37,119 --> 00:24:38,920
for me in like a two D Zelda game, like

596
00:24:38,920 --> 00:24:41,920
definitely in Brother of while Here's the Kingdom. So enemies

597
00:24:41,920 --> 00:24:44,640
are like just so overpowered that they'll just get wrecked

598
00:24:44,640 --> 00:24:46,799
by them because you're like stats aren't good enough yet,

599
00:24:47,400 --> 00:24:49,160
not even like a skill thing, Like they just literally

600
00:24:49,160 --> 00:24:51,240
one shot you, even if you have like fifteen hearts

601
00:24:51,319 --> 00:24:54,279
or something sometimes because that game's crazy in the way

602
00:24:54,359 --> 00:24:56,880
things are balanced. But yeah, like I had one fight

603
00:24:56,920 --> 00:24:58,960
in this game that was absolutely destroying me, and then

604
00:24:58,960 --> 00:25:01,680
I've died like other times too, and some of the

605
00:25:01,680 --> 00:25:03,799
puzzles are tricky, So I don't know. I do feel

606
00:25:03,839 --> 00:25:07,519
like it actually could be maybe a bit difficult if

607
00:25:07,559 --> 00:25:09,440
you're if you're new to a game like this, like

608
00:25:09,440 --> 00:25:13,440
I would maybe reckon Yeah, like I maybe recommend just

609
00:25:13,440 --> 00:25:15,640
like pick up links Awakening instead if you're looking for

610
00:25:15,720 --> 00:25:18,319
like a similar cutesy sort of thing, but that might

611
00:25:18,359 --> 00:25:20,599
be a little bit more straightforward, although some of the

612
00:25:20,640 --> 00:25:23,119
dungeons in that game too also are quite challenging in

613
00:25:23,200 --> 00:25:25,759
terms of the puzzle aspect of it. So I don't

614
00:25:25,799 --> 00:25:27,599
know what the perfect answer. I mean, there is an

615
00:25:27,599 --> 00:25:30,000
easier mode too, I believe that's in there, so I

616
00:25:30,000 --> 00:25:31,599
guess you could always turn that on and that would

617
00:25:31,640 --> 00:25:33,880
make things a little bit easier, maybe not the puzzles

618
00:25:33,880 --> 00:25:36,160
so much. But I think what's so interesting about it

619
00:25:36,240 --> 00:25:40,000
is this game does have a more standard Zelda structure

620
00:25:40,039 --> 00:25:41,680
than a Tears Breath of the while there is an

621
00:25:41,680 --> 00:25:43,039
openness to it and that you can like go to

622
00:25:43,079 --> 00:25:47,240
some dungeons in different orders, but like there there is

623
00:25:47,680 --> 00:25:49,960
you know, there are dungeons in this as opposed to

624
00:25:50,359 --> 00:25:53,400
some of the things that those games did, uh, And

625
00:25:53,480 --> 00:25:55,920
like the there are puzzles in them, but the puzzles

626
00:25:55,920 --> 00:25:59,480
are so open ended because of the system. It's never

627
00:25:59,599 --> 00:26:01,640
just like any other's all the game. It's like, Okay,

628
00:26:01,640 --> 00:26:04,640
in this dungeon, you're gonna unlock the bow and arrow,

629
00:26:04,680 --> 00:26:06,039
and then you have to use the bone arrow to

630
00:26:06,039 --> 00:26:09,039
like beat the dungeon's main puzzle. In this you have

631
00:26:09,119 --> 00:26:11,200
a couple of dungeons that have similar mechanics to that,

632
00:26:11,200 --> 00:26:12,880
but for the most part, it's just like you have

633
00:26:12,960 --> 00:26:16,039
such a large repertoire of items that you can despawn

634
00:26:16,079 --> 00:26:19,359
at any given time that it makes the puzzles very

635
00:26:19,400 --> 00:26:20,839
free form and you can kind of do them in

636
00:26:20,839 --> 00:26:23,880
your own style or like the ways you want, even

637
00:26:23,920 --> 00:26:25,880
if there's like specific things you have to do. So

638
00:26:26,000 --> 00:26:28,400
it works out pretty well and I really like that

639
00:26:28,480 --> 00:26:31,519
openness to the puzzle design. I think it's really fun

640
00:26:31,559 --> 00:26:34,640
and that also does feel very breath of wild in

641
00:26:34,680 --> 00:26:36,079
a way. Like a lot of the shrines in that

642
00:26:36,119 --> 00:26:39,400
game do have multiple solutions to them if you're pretty

643
00:26:39,400 --> 00:26:41,640
creative with how you're gonna use like the tools that

644
00:26:41,680 --> 00:26:45,119
you're given. So, yeah, the other things in this game

645
00:26:45,160 --> 00:26:47,559
is that, like the main thing is the summoning, you know,

646
00:26:47,839 --> 00:26:50,440
taking echoes and summoning things like that, and then the

647
00:26:50,480 --> 00:26:52,880
other main ability you have is I don't even know

648
00:26:52,880 --> 00:26:54,319
what they called it. It's kind of like a tether thing.

649
00:26:54,359 --> 00:26:56,519
You shoot out a little beam and then you get

650
00:26:56,559 --> 00:26:59,079
locked to an item, and then when you move around,

651
00:26:59,359 --> 00:27:01,839
the item will like follow your exact movements, so you

652
00:27:01,839 --> 00:27:04,119
can kind of like move things at a distance, you know,

653
00:27:04,160 --> 00:27:06,599
like maybe something's behind a wall, so you could lock

654
00:27:06,640 --> 00:27:08,559
onto it and then move it onto a pressure plate

655
00:27:08,599 --> 00:27:10,640
for example, to like solve the puzzle. But then the

656
00:27:10,720 --> 00:27:12,400
other thing you can do with it is you can

657
00:27:12,480 --> 00:27:15,079
lock yourself to what that item is doing. So you

658
00:27:15,079 --> 00:27:17,079
could like, at one point, you have to like swim

659
00:27:17,200 --> 00:27:20,559
up this thing of water, and there's like a stream

660
00:27:20,599 --> 00:27:22,920
pushing you down, so you can't swim hard enough. But

661
00:27:22,960 --> 00:27:24,480
if you put a box like over on the other

662
00:27:24,480 --> 00:27:26,480
side of the water and that's floating up, you can

663
00:27:26,559 --> 00:27:29,200
just attach yourself to that box and you'll slowly like

664
00:27:29,279 --> 00:27:32,279
float up through those bubbles and then get past it.

665
00:27:32,839 --> 00:27:34,519
You have to do that with like conveyor belt and

666
00:27:35,279 --> 00:27:38,599
you know, moving platforms things like that too. So that's

667
00:27:39,079 --> 00:27:40,839
one that I found interesting because I kind of forgot

668
00:27:40,880 --> 00:27:42,960
about I kind of forget about it sometimes, or at

669
00:27:43,000 --> 00:27:45,200
least I was early on, But as I've gotten deeper

670
00:27:45,200 --> 00:27:47,200
in the game and like tried more crazy combos out,

671
00:27:47,359 --> 00:27:50,400
you can do some seriously wild stuff, especially in combat,

672
00:27:50,559 --> 00:27:53,640
of like locking enemies down to specific positions, or just

673
00:27:53,640 --> 00:27:56,039
grabbing an enemy walking near a cliff and just like

674
00:27:56,119 --> 00:27:57,839
dropping them off the cliff. Like, you can do a

675
00:27:57,880 --> 00:27:59,880
lot of that too. You can have a lot of fun.

676
00:28:00,039 --> 00:28:01,599
They can get pretty creative. So I like that that

677
00:28:01,680 --> 00:28:04,480
kind of works for the puzzles, but also for the

678
00:28:04,519 --> 00:28:06,039
combat outside of that as well.

679
00:28:06,240 --> 00:28:08,119
Speaker 2: And that definitely sounds like in the Vein, I remember

680
00:28:08,119 --> 00:28:09,880
that was the biggest thing people one of the biggest

681
00:28:09,920 --> 00:28:12,000
things with Tears and Breath that be over surprised how

682
00:28:12,079 --> 00:28:14,240
much you could do and all those creations people would.

683
00:28:14,359 --> 00:28:16,480
I'm sure it's not as fast as that, but still

684
00:28:16,839 --> 00:28:18,920
that was an aspect of the game. I think they

685
00:28:19,000 --> 00:28:22,759
didn't really they definitely advertise that more in Tears, because

686
00:28:22,759 --> 00:28:24,359
in Breadth everyone figured out, oh, you can do and

687
00:28:24,400 --> 00:28:26,480
create all this really cool stuff. But I think in

688
00:28:26,519 --> 00:28:29,640
Tears they lean like, oh, you know, you have visibility disability.

689
00:28:29,680 --> 00:28:32,119
But I think it was like an underrated thing when

690
00:28:32,119 --> 00:28:34,640
they first came out. But that's cool because it's kind

691
00:28:34,640 --> 00:28:35,319
of carrying that on.

692
00:28:35,440 --> 00:28:37,960
Speaker 1: So yeah, yeah, And so I want to talk about

693
00:28:37,960 --> 00:28:40,839
that a bit more of how this game really does

694
00:28:40,920 --> 00:28:43,559
feel like it is taking the lessons of Breath and

695
00:28:43,559 --> 00:28:46,279
while Tears of the Kingdom and using them here, even

696
00:28:46,319 --> 00:28:48,720
if this is a very different game, you know, smaller scale,

697
00:28:48,759 --> 00:28:50,839
top down Zelda. But I think the first thing that's

698
00:28:50,839 --> 00:28:53,240
note to me is just the openness of it like

699
00:28:53,240 --> 00:28:55,240
even though I mentioned like the dungeons, there's a couple

700
00:28:55,279 --> 00:28:56,880
of them you can do out of order, but like

701
00:28:56,880 --> 00:28:59,599
you can still pretty much traverse the entire map from

702
00:28:59,599 --> 00:29:01,400
the get go, which is pretty rare for these games.

703
00:29:01,480 --> 00:29:04,039
Normally you need like the jump ability or you need

704
00:29:04,039 --> 00:29:05,839
the power glove to pick up a rock and move it,

705
00:29:05,880 --> 00:29:07,559
and then that unlocks more of the map for you.

706
00:29:07,799 --> 00:29:09,720
But like right off the bat just once, even once

707
00:29:09,720 --> 00:29:12,119
you can only spawn like a couple items at a time,

708
00:29:12,440 --> 00:29:14,559
you can still like make boxes and beds in such

709
00:29:14,559 --> 00:29:16,240
a way that you can just climb on top of

710
00:29:16,240 --> 00:29:18,799
the trees that are normally the barriers between areas and

711
00:29:18,799 --> 00:29:20,799
these kind of Zelda games, and just get on top

712
00:29:20,799 --> 00:29:23,400
of the trees and just get above above these mountains

713
00:29:23,400 --> 00:29:26,440
and just go anywhere you want, and like immediately you

714
00:29:26,480 --> 00:29:28,759
can do that within the first ten minutes after like

715
00:29:28,799 --> 00:29:31,640
the tutorial area, I was just like off on top

716
00:29:31,680 --> 00:29:33,400
of these huge trees in the middle of nowhere. There's

717
00:29:33,440 --> 00:29:35,960
nothing up there, but it's just like the interstitial area

718
00:29:36,039 --> 00:29:39,400
between areas, and that's just totally at your disposal, which

719
00:29:39,680 --> 00:29:41,720
obviously feels very tears of that came where there's nothing

720
00:29:41,759 --> 00:29:44,680
in your way that you can't overcome. But to have

721
00:29:44,720 --> 00:29:47,240
that kind of freedom in a top down two Dzelda

722
00:29:47,279 --> 00:29:49,799
game is really really fun and different, and yeah, I've

723
00:29:49,839 --> 00:29:52,279
never seen anything like it. So even if your move

724
00:29:52,319 --> 00:29:54,640
set is very simple at the start of the game,

725
00:29:54,799 --> 00:29:57,759
just like the ability to spawn anything you want makes

726
00:29:57,799 --> 00:29:59,599
it so open in that way, and it's it's really

727
00:29:59,599 --> 00:30:02,559
really cool. Well, yeah, the dungeons doing things out of order,

728
00:30:02,599 --> 00:30:04,880
I think is fun. Like a couple of different moments

729
00:30:04,880 --> 00:30:06,160
you can kind of choose where you want to go,

730
00:30:06,480 --> 00:30:08,079
and that will change things too, because like you know,

731
00:30:08,119 --> 00:30:10,759
if I go to the desert dungeon, I'm gonna get

732
00:30:10,759 --> 00:30:12,599
different echoes there that I can now use in the

733
00:30:12,640 --> 00:30:14,839
dungeon the other the second one I go to. But

734
00:30:14,920 --> 00:30:17,400
for someone who did like the water dungeon first, they're

735
00:30:17,400 --> 00:30:19,319
gonna get like different enemies that they're bringing to the

736
00:30:19,720 --> 00:30:22,000
desert dungeon, And so I think that'll change how people

737
00:30:22,240 --> 00:30:26,039
experience the game, like solve puzzles and do combat encounters.

738
00:30:27,119 --> 00:30:29,599
There is kind of a like mini version of the

739
00:30:29,920 --> 00:30:33,000
cooking system from the Tears and Breath, where instead of

740
00:30:33,359 --> 00:30:35,359
like throwing a bunch of ingredients in a pot, cooking

741
00:30:35,359 --> 00:30:37,759
it up and getting that you're instead like going to

742
00:30:37,839 --> 00:30:41,960
these different Deku vendors and giving them ingredients and making

743
00:30:42,000 --> 00:30:44,079
smoothies and then you just like build up an inventory

744
00:30:44,119 --> 00:30:46,359
full of smoothies. But they have that same sort of

745
00:30:46,400 --> 00:30:48,759
thing where it's like, you know, this one will give

746
00:30:48,759 --> 00:30:52,640
you resistance to heat or resistance to cold, and so

747
00:30:52,720 --> 00:30:55,000
it's weird that I that was an interesting kount of

748
00:30:55,000 --> 00:30:56,319
they took to where when you go up to this

749
00:30:56,359 --> 00:30:59,240
one snowy mountain, you like take ice damage pretty much

750
00:30:59,279 --> 00:31:02,039
if you're setting for too long, which feels very like

751
00:31:02,279 --> 00:31:04,599
very much like tears as well. And I think maybe

752
00:31:04,640 --> 00:31:06,240
one of the most surprising things for me in terms

753
00:31:06,279 --> 00:31:09,240
of the comparison is that you can like get horses

754
00:31:09,359 --> 00:31:11,880
in this game and move around and ride around with horses,

755
00:31:12,160 --> 00:31:14,559
because I was like, man, this this map feels like

756
00:31:14,759 --> 00:31:17,599
comparatively so much smaller, Like you don't really need that, yeah,

757
00:31:17,599 --> 00:31:19,680
and yet you honestly don't now that I have them,

758
00:31:19,839 --> 00:31:22,039
you don't really need it, but it is still just

759
00:31:22,039 --> 00:31:23,599
such a fun thing to throw in there. And then

760
00:31:23,599 --> 00:31:25,400
of course there's like once you get a horse at

761
00:31:25,400 --> 00:31:27,680
the ranch, you can do races, and that's like a

762
00:31:27,680 --> 00:31:29,920
fun minigame. You can do. Eventually you can get your

763
00:31:29,920 --> 00:31:33,319
own horse, and I love that the way you summon it,

764
00:31:33,440 --> 00:31:35,240
you know how like any game has like a whistle

765
00:31:35,480 --> 00:31:37,400
Elvin Rang or Ghost's shit, but you always just have

766
00:31:37,400 --> 00:31:39,599
that whistle. In this what you do is you summon

767
00:31:39,640 --> 00:31:42,359
a carrot that that you've coffeed the echo of a carrot,

768
00:31:42,559 --> 00:31:44,000
and then as soon as you summon the carrot, your

769
00:31:44,039 --> 00:31:46,400
horse will fly out of nowhere and come and eat

770
00:31:46,440 --> 00:31:48,160
the carrot, and then you can ride the horse wherever

771
00:31:48,160 --> 00:31:50,519
you want. So something I wish I unlocked a bit

772
00:31:50,559 --> 00:31:52,519
sooner so I could have used it more, because now

773
00:31:52,559 --> 00:31:54,519
I'm like just in deeper dungeon areas where the horse

774
00:31:54,559 --> 00:31:56,000
is not really gonna help me so much, but just

775
00:31:56,039 --> 00:31:58,000
like I don't they did not need to add that

776
00:31:58,039 --> 00:31:59,559
at all, but they did, And I feel like there's

777
00:31:59,559 --> 00:32:01,039
a few things like that where they just kind of

778
00:32:01,079 --> 00:32:04,240
went above and beyond in ways that I'm very surprised by.

779
00:32:04,359 --> 00:32:05,400
So that's been a lot of fun.

780
00:32:06,279 --> 00:32:09,559
Speaker 2: Yeah, that's good. That's cool, And end up reviewing pretty well. Right,

781
00:32:09,599 --> 00:32:12,200
It's like in the eighty it's a game fis like that.

782
00:32:12,680 --> 00:32:14,279
I feel like it's a bit more surprise because I

783
00:32:14,279 --> 00:32:17,039
feel like not that I was looking at this being like, oh,

784
00:32:17,079 --> 00:32:18,640
it's going to be a crap zel the game. I

785
00:32:18,680 --> 00:32:21,480
don't think anyone thought that, but just from your and

786
00:32:21,559 --> 00:32:23,440
other people's word, I thought it was not going to

787
00:32:23,480 --> 00:32:25,240
maybe be as high praise, like I said, maybe a

788
00:32:25,240 --> 00:32:29,000
smaller chapter and still technically is right compared to Tears

789
00:32:29,000 --> 00:32:32,160
and Breath, but still sometimes some some of those can

790
00:32:32,200 --> 00:32:34,640
be not well no, you know, some can be ski

791
00:32:35,160 --> 00:32:37,440
skippable where it's okay now there's all a game to

792
00:32:37,519 --> 00:32:40,440
push out some money, capitalize on it being really back

793
00:32:40,519 --> 00:32:43,240
right now. But it's cool to hear that just you know,

794
00:32:43,279 --> 00:32:44,720
there's fun stuff in it, but it's also a good

795
00:32:44,720 --> 00:32:46,000
game so far. So mm hmm.

796
00:32:46,359 --> 00:32:49,680
Speaker 1: Yeah. Sitting at eighty six on which is you know,

797
00:32:49,720 --> 00:32:52,279
pretty It's not in the nineties like Breath and Tears were,

798
00:32:52,359 --> 00:32:54,119
but it's yeah, super solid.

799
00:32:54,599 --> 00:32:55,799
Speaker 2: I thought it was almost gonna be more of like

800
00:32:55,839 --> 00:32:57,480
a seventy That's what I was kind of thinking.

801
00:32:57,640 --> 00:33:00,039
Speaker 1: No, I mean, I think especially like that earlier this

802
00:33:00,119 --> 00:33:04,480
year is when Princess Peach's Showtime came out, and I

803
00:33:04,599 --> 00:33:06,279
and I feel like many other people were thinking, Okay,

804
00:33:06,319 --> 00:33:09,119
is this kind of be like Zelda's version of what

805
00:33:09,119 --> 00:33:11,119
they did there where it's like, Okay, Zelda finally gets

806
00:33:11,119 --> 00:33:12,559
to play as a game, but it's like a weird

807
00:33:12,559 --> 00:33:14,640
little spinoff game and it's like, maybe not.

808
00:33:14,599 --> 00:33:16,720
Speaker 2: Super polish, that's what this game.

809
00:33:17,240 --> 00:33:19,680
Speaker 1: But yeah, this does not feel And you know, Kirkling

810
00:33:19,720 --> 00:33:21,640
really enjoyed that game we've talked about on side Quest.

811
00:33:21,680 --> 00:33:23,960
You can go back and listen to those episodes. But

812
00:33:24,039 --> 00:33:27,119
I think even then, like just visually, like the frame

813
00:33:27,200 --> 00:33:28,759
rate in that game is really bad or is this

814
00:33:28,799 --> 00:33:31,039
game like runs really well and plays really well. So

815
00:33:31,240 --> 00:33:32,799
I don't know, I feel like they took more care

816
00:33:33,519 --> 00:33:38,119
with making this, not just like Okay, here's Zelda's opportunity

817
00:33:38,160 --> 00:33:41,039
to play, but like, let's just make a really great

818
00:33:41,279 --> 00:33:43,279
two D Zelda game in the year twenty twenty four,

819
00:33:43,640 --> 00:33:45,799
and what does that look like? And yes, Zelda's playable,

820
00:33:45,799 --> 00:33:48,240
that's just like a side part of it. It's kind

821
00:33:48,240 --> 00:33:50,160
of irrelevant. They were just gonna make this really cool

822
00:33:50,200 --> 00:33:53,119
game with a really interesting system either way, And yeah,

823
00:33:53,119 --> 00:33:56,599
I feel like with where we are and Zelda's history,

824
00:33:56,640 --> 00:33:59,839
like there isn't really a formula anymore, right, Like there's

825
00:33:59,839 --> 00:34:03,200
been so many non top down two D games, so

826
00:34:03,279 --> 00:34:06,279
many different three D games other more linear style. I mean,

827
00:34:06,279 --> 00:34:08,440
there's always been openness, even in like ockering of Time,

828
00:34:08,800 --> 00:34:11,159
but like versus like the full and open world ones, like,

829
00:34:11,159 --> 00:34:15,840
there isn't really a template for what Zelda is anymore,

830
00:34:15,840 --> 00:34:17,159
and so I think it's cool that they could go

831
00:34:17,159 --> 00:34:19,559
back to a two D Zelda game, not just that

832
00:34:19,639 --> 00:34:22,079
isn't just a remake, and come up with something totally

833
00:34:22,119 --> 00:34:24,519
fresh and new and feels like, hey, like the full

834
00:34:24,559 --> 00:34:25,360
on sequel is cool.

835
00:34:25,599 --> 00:34:27,639
Speaker 2: I feel like it's not in the exact same situation

836
00:34:27,679 --> 00:34:30,360
because they're very different. But I feel like with Zelda

837
00:34:30,440 --> 00:34:32,840
link whatever you want to say and then Smash, like,

838
00:34:32,880 --> 00:34:34,800
I feel like there's a couple like Mario. We always

839
00:34:34,800 --> 00:34:37,559
know they're gonna go through cycles of here's another type

840
00:34:37,599 --> 00:34:40,599
of platform, or here's another type of Mario Odyssey, Mario

841
00:34:40,679 --> 00:34:44,159
three D, here's another weird one like Luigi Mansion, but

842
00:34:44,280 --> 00:34:47,000
a Zelda and smash like Gazelda. I'm just very curious,

843
00:34:47,039 --> 00:34:49,079
what are you doing next after these two big ones? Right? Like,

844
00:34:49,119 --> 00:34:50,480
do you just do? And I feel like they said

845
00:34:50,480 --> 00:34:54,079
they weren't gonna try and do exactly like another Tiers

846
00:34:54,199 --> 00:34:57,079
or whatever any smash We've talked about the many times

847
00:34:57,119 --> 00:35:00,960
and whatnot. So I'm interested where it goes now the franchise.

848
00:35:01,039 --> 00:35:03,760
So but you know, even here, it seems like it

849
00:35:03,840 --> 00:35:05,079
went on a good pivot.

850
00:35:05,159 --> 00:35:07,519
Speaker 1: So we'll talk about that a little bit, uh in

851
00:35:07,599 --> 00:35:09,719
a bit. We'll talk about it more in a little bit,

852
00:35:09,719 --> 00:35:10,960
because I do want to talk about that. But first

853
00:35:11,039 --> 00:35:17,039
let's take a quick ad break. Okay, we are back,

854
00:35:17,920 --> 00:35:20,000
so a little bit more about echoes, and then yeah,

855
00:35:20,000 --> 00:35:21,639
we can talk about like maybe the future a little bit,

856
00:35:21,880 --> 00:35:24,559
I think. So the biggest thing that I think, also

857
00:35:25,360 --> 00:35:27,880
what I loved about this game, just immediately or within

858
00:35:27,920 --> 00:35:31,199
the first like hour, is just the amount of echoes

859
00:35:31,239 --> 00:35:34,039
that you're getting in this game is crazy. I just

860
00:35:34,039 --> 00:35:36,880
feel like the first half an hour, every minute, I

861
00:35:36,920 --> 00:35:38,920
was getting like one or two new things that I

862
00:35:38,920 --> 00:35:41,079
could copy for the rest of the game and use

863
00:35:41,119 --> 00:35:43,639
it whenever I wanted, you know, and then like that

864
00:35:43,760 --> 00:35:46,280
never really stopped for like the first few hours. You're

865
00:35:46,320 --> 00:35:48,840
just continually like once you get into the overworld, you know,

866
00:35:48,960 --> 00:35:51,719
any direction you go there like all sorts of different

867
00:35:51,800 --> 00:35:54,760
enemies that you're gonna be bumping into, so you're finding

868
00:35:54,760 --> 00:35:56,679
tons of stuff, like right off the bat and even

869
00:35:56,719 --> 00:35:58,840
into where I'm at now, there are just so many

870
00:35:58,880 --> 00:36:02,679
things still that I'm I need constantly in these different areas.

871
00:36:02,719 --> 00:36:04,320
Like when I got to the snow area, there's so

872
00:36:04,360 --> 00:36:07,519
many fun different things like clouds or like giant snowballs

873
00:36:07,519 --> 00:36:09,000
that I could make, and then obviously all sorts of

874
00:36:09,039 --> 00:36:12,320
new enemy types. Yeah, it's never it's kind of never

875
00:36:12,440 --> 00:36:15,800
ending this stuff you're getting, and I think that leads

876
00:36:15,920 --> 00:36:18,320
that is of course like the biggest pro of this game.

877
00:36:18,559 --> 00:36:19,960
But then the con of it is is like the

878
00:36:20,039 --> 00:36:23,280
organization and like the UI element of how that all

879
00:36:23,320 --> 00:36:25,639
works out is not good at all. It's pretty much

880
00:36:25,639 --> 00:36:29,440
just one long horizontal list and you just like individually

881
00:36:29,480 --> 00:36:31,280
scroll through items. But it gets out a point now

882
00:36:31,280 --> 00:36:33,559
where I'm like, I have like a hundred things that

883
00:36:33,599 --> 00:36:36,119
I can summon, and so you just have to scroll

884
00:36:36,119 --> 00:36:38,000
through the list and there's different ways you can sort it,

885
00:36:38,079 --> 00:36:42,440
but it never really feels ideal, and I just feel

886
00:36:42,440 --> 00:36:43,519
like what they should have done is like there's a

887
00:36:43,559 --> 00:36:47,159
lot of things that are very I don't know, they're

888
00:36:47,199 --> 00:36:50,000
like like, for example, you get you can summon three

889
00:36:50,000 --> 00:36:53,039
different beds in this game. You get like a basic one,

890
00:36:53,360 --> 00:36:54,800
you get like a Garuda bed, and then you get

891
00:36:54,800 --> 00:36:57,079
like your own like Zelda's bed from the castle at

892
00:36:57,079 --> 00:36:59,119
some point, and really the only difference between them is

893
00:36:59,119 --> 00:37:00,719
like how much they cost and like how much they

894
00:37:00,840 --> 00:37:03,320
heal you for when you sleep in them. But it's

895
00:37:03,360 --> 00:37:04,960
like that should have been, you know, like I was

896
00:37:04,960 --> 00:37:07,760
just scrolling horizontally, like maybe like a little vertical menu

897
00:37:07,840 --> 00:37:10,000
within that for like here's all the beds, or like

898
00:37:10,039 --> 00:37:13,079
here's all the fire enemies, yeah, position together. Here's all

899
00:37:13,079 --> 00:37:15,360
like the basic objects position together. And I just feel

900
00:37:15,360 --> 00:37:17,400
like it makes it like such a huge mess to

901
00:37:17,960 --> 00:37:20,039
organize through all these things and find what you want.

902
00:37:20,199 --> 00:37:21,800
Speaker 2: And when you when they're in the list, is it

903
00:37:21,840 --> 00:37:24,639
based on when you found them or is it like alphabetical,

904
00:37:24,719 --> 00:37:25,440
like what is it?

905
00:37:25,679 --> 00:37:27,920
Speaker 1: Like? You can you can sort it different ways, So

906
00:37:28,039 --> 00:37:30,519
the default one is the default one is just the

907
00:37:30,559 --> 00:37:34,559
last used, so like you know, that's usually where I

908
00:37:34,599 --> 00:37:36,320
always have a bed in like within my last like

909
00:37:36,360 --> 00:37:39,519
ten fifteen things used, like the water block, my favorite

910
00:37:39,599 --> 00:37:42,039
enemy types are usually like in that most recent list.

911
00:37:42,199 --> 00:37:44,079
But as you're using all sorts of different crazy things,

912
00:37:44,079 --> 00:37:47,119
that obviously pushes things down and then you know, cycles

913
00:37:47,119 --> 00:37:49,239
in whatever is most recently picked. You can change it

914
00:37:49,280 --> 00:37:51,639
by like it'll sort by type, so what I was saying,

915
00:37:51,639 --> 00:37:53,960
they're like all the fire enemies, Like it does bundle

916
00:37:53,960 --> 00:37:56,079
them together when you do it that way, but I

917
00:37:56,079 --> 00:37:57,519
feel like they what they should have done is like

918
00:37:57,559 --> 00:38:00,360
had like horizontal and then vertical to have like two

919
00:38:00,360 --> 00:38:03,039
ways to organize them. So yeah, you can also have

920
00:38:03,119 --> 00:38:06,360
it by like last unlocked or cost as well, which

921
00:38:06,360 --> 00:38:08,360
I guess could be useful because each of these things

922
00:38:08,400 --> 00:38:10,519
has like different different amounts of things you can summon

923
00:38:10,559 --> 00:38:13,639
at any given time, right, and so it sorts it

924
00:38:13,840 --> 00:38:15,599
by that, So there are different ways to do it,

925
00:38:16,079 --> 00:38:18,400
but yeah, it's just a little messy on the organization

926
00:38:18,480 --> 00:38:20,000
of it, and that's something if I don't know if

927
00:38:20,000 --> 00:38:22,239
they would use this idea again and in a future game,

928
00:38:22,519 --> 00:38:24,719
but if they do, I think my biggest thing is

929
00:38:24,719 --> 00:38:27,880
I'd hope they'd fix up the organization for it. Like

930
00:38:27,920 --> 00:38:31,039
even if like Tiers the Kingdom, like a sequel did

931
00:38:31,079 --> 00:38:33,800
something like that where you could, like, rather than just

932
00:38:33,800 --> 00:38:35,840
finding random objects in the world and connecting them together,

933
00:38:35,840 --> 00:38:38,719
you could summon more things like which you can do

934
00:38:38,800 --> 00:38:40,119
in that game. But if that was like more of

935
00:38:40,199 --> 00:38:42,039
a feature of it, I feel like they would need

936
00:38:42,079 --> 00:38:44,519
to figure out like an organization system for all that stuff.

937
00:38:44,559 --> 00:38:46,800
But maybe that's a bit it might be a bit nipicky,

938
00:38:46,800 --> 00:38:48,519
but that's really like the biggest call in this game

939
00:38:48,599 --> 00:38:51,360
has is just like eventually have so many enemy types

940
00:38:51,639 --> 00:38:53,760
that you'll just there's some that I've just never used

941
00:38:53,880 --> 00:38:55,800
or I just forget about. Or it's like I would

942
00:38:55,840 --> 00:38:57,719
like to try out that little snake because he's cute

943
00:38:57,719 --> 00:38:59,440
and funny, but it's like I don't even know where

944
00:38:59,440 --> 00:39:01,519
he's on this and you're talking to be that effective,

945
00:39:01,559 --> 00:39:02,960
and it's like that's not really worth it to go.

946
00:39:03,159 --> 00:39:05,440
Speaker 2: Can you discard ones you don't use much? Like is

947
00:39:05,480 --> 00:39:07,599
there like a delete or you cannot?

948
00:39:07,800 --> 00:39:09,639
Speaker 1: You cannot delete? But I yeah, I feel like that

949
00:39:09,639 --> 00:39:11,440
would have been the solution is like maybe adding like

950
00:39:11,480 --> 00:39:14,960
a list of favorites, yeah, or like making little presets,

951
00:39:15,000 --> 00:39:17,760
like maybe you could pick like here's a little squad

952
00:39:17,800 --> 00:39:21,480
of enemies that costs, you know, my overall amount that

953
00:39:21,519 --> 00:39:23,360
I can and there's like a three cost of two

954
00:39:23,400 --> 00:39:24,880
cost a one cost or something, and you could like

955
00:39:24,920 --> 00:39:27,000
save that preset. That way you could like quickly summon

956
00:39:27,039 --> 00:39:28,840
the things you want to. It would have been cool,

957
00:39:28,840 --> 00:39:32,440
but they don't really have something like that. I think,

958
00:39:32,639 --> 00:39:35,039
so maybe talking a little bit more about the combat,

959
00:39:35,719 --> 00:39:38,400
so that the main way of combat is summoning enemies

960
00:39:39,000 --> 00:39:40,960
or copying enemies and then summoning them. And so you

961
00:39:41,000 --> 00:39:43,880
can obviously based on like certain enemies are gonna be

962
00:39:43,880 --> 00:39:46,440
counters to others just based on whether they have range

963
00:39:46,480 --> 00:39:48,880
attacks or if they're flying, maybe they can't be caught

964
00:39:48,880 --> 00:39:51,000
by other enemies that kind of thing. But then you

965
00:39:51,039 --> 00:39:53,119
also on top of that do have what they called

966
00:39:53,159 --> 00:39:55,480
sword Fighter mode, which is pretty much just link mode

967
00:39:55,840 --> 00:39:57,440
or like four elimited amount of time you can just

968
00:39:57,440 --> 00:39:59,519
switch and do sword fighter mode, and then you have

969
00:39:59,559 --> 00:40:01,599
a sore, you have your shield, you have a bon

970
00:40:01,639 --> 00:40:03,159
and air, you have bombs, so you pretty much just

971
00:40:03,199 --> 00:40:05,719
have like links move set for a little bit, and

972
00:40:05,800 --> 00:40:07,559
you can level that up so it actually lasts for

973
00:40:07,639 --> 00:40:11,000
quite some time. Normally it is like it's counting down

974
00:40:11,039 --> 00:40:12,719
as you use it, kind of like an energy meter,

975
00:40:12,840 --> 00:40:14,880
but you can get it to a point where it

976
00:40:14,960 --> 00:40:17,159
lasts for quite a while, and like certain like as

977
00:40:17,159 --> 00:40:19,519
you're fighting enemies, you're like getting more of the energy back.

978
00:40:19,760 --> 00:40:22,000
So some fights I've done where I'm just like staying

979
00:40:22,039 --> 00:40:23,880
in that mode forever, so I'm pretty much just playing

980
00:40:23,880 --> 00:40:25,119
as Link for a little bit, So I think that

981
00:40:25,239 --> 00:40:29,079
was really good for the just variety sake of it,

982
00:40:29,360 --> 00:40:30,960
if you want to like get in there, get your

983
00:40:31,039 --> 00:40:32,679
get your hands dirty a little bit, fighting for a

984
00:40:32,719 --> 00:40:34,960
little bit. But also on certain bosses, it's good when,

985
00:40:35,000 --> 00:40:37,239
like when they're in their stunned mode, to switch into

986
00:40:37,239 --> 00:40:38,800
that and just slash the hell out of them real

987
00:40:38,920 --> 00:40:41,320
quick rather than your rinking in little enemies who have

988
00:40:41,360 --> 00:40:44,599
really slow attacks or maybe aren't being as efficient as

989
00:40:44,599 --> 00:40:47,800
they could be. So yeah, that's that's really good. I

990
00:40:47,840 --> 00:40:50,360
really like that system. I think, like you know, the

991
00:40:50,400 --> 00:40:54,639
upgrades for it are pretty basic, but overall it's pretty good.

992
00:40:55,079 --> 00:40:57,280
And then I think, really, just maybe the last thing

993
00:40:57,320 --> 00:40:58,840
I'll say, because I don't want to spoil too much,

994
00:40:58,840 --> 00:41:00,239
I think so much of the fun about this game

995
00:41:00,280 --> 00:41:03,800
is like discovering interactions between items, or like people having

996
00:41:03,840 --> 00:41:09,039
the like favorite enemy types or like favorite solutions to problems,

997
00:41:09,039 --> 00:41:10,639
that kind of thing. But I think maybe my last

998
00:41:10,679 --> 00:41:13,000
thing is just like all the dungeons I've done, whether

999
00:41:13,039 --> 00:41:16,360
it's like little mini dungeons or the mainline like named dungeons,

1000
00:41:17,000 --> 00:41:21,159
have all been really fun, really good puzzles, good little

1001
00:41:21,159 --> 00:41:25,360
combat sequences, mini bosses, unique mechanics, or even just like

1002
00:41:25,440 --> 00:41:28,280
fun visuals and fund of traverse and even if they're easy,

1003
00:41:28,840 --> 00:41:31,559
just like the mastery of your tool set and using

1004
00:41:31,559 --> 00:41:33,480
your favorite items is like really satisfying.

1005
00:41:33,559 --> 00:41:35,760
Speaker 2: So because I know you and dungeons have been an

1006
00:41:35,800 --> 00:41:37,000
issue in the past.

1007
00:41:36,719 --> 00:41:39,400
Speaker 1: Here, yeah, yeah, I mean I think that was that

1008
00:41:39,440 --> 00:41:42,320
was a big step down for me with Tiers and

1009
00:41:42,320 --> 00:41:44,199
Breadth of Wild, Like those games are just so vast

1010
00:41:44,679 --> 00:41:48,119
that they have so much shitty stuff in them alongside

1011
00:41:48,119 --> 00:41:50,159
that stuff that's really great. But I feel like this

1012
00:41:50,199 --> 00:41:52,639
game is just like, Okay, what are just the best

1013
00:41:52,719 --> 00:41:55,000
dungeon ideas we had are the most fun things, and

1014
00:41:55,039 --> 00:41:56,719
that stuff makes it into the game, and like the

1015
00:41:56,760 --> 00:41:58,719
worst things they just take out of the game rather

1016
00:41:58,760 --> 00:42:01,679
than like spamming and it extra hundred you know, shrines

1017
00:42:01,719 --> 00:42:03,800
on the map because an open world game needs that

1018
00:42:03,880 --> 00:42:05,159
kind of thing because not every player is going to

1019
00:42:05,239 --> 00:42:06,960
find every single one of them. So I understand why

1020
00:42:07,000 --> 00:42:08,760
they did it, but I just so much of that

1021
00:42:08,760 --> 00:42:10,639
stuff really graded on me, especially when I was playing

1022
00:42:10,679 --> 00:42:12,920
Tears and just felt like I was doing a retread

1023
00:42:12,960 --> 00:42:15,039
of so much stuff. It really got on my grinded

1024
00:42:15,079 --> 00:42:17,960
my gears. But not having that issue this time around

1025
00:42:18,000 --> 00:42:19,800
and going out of my way to do a dungeons

1026
00:42:19,840 --> 00:42:21,599
even when I have some mainline quest to go do.

1027
00:42:22,440 --> 00:42:24,239
Oh and also the side quests have been really good.

1028
00:42:24,719 --> 00:42:27,360
There's been some really fun ones like nice not just

1029
00:42:27,400 --> 00:42:30,960
basic fetch quests, but like someone's looking for a certain

1030
00:42:31,000 --> 00:42:32,360
thing and you have to go find it and bring

1031
00:42:32,360 --> 00:42:34,519
it to them, or find it, get an echo of it,

1032
00:42:34,599 --> 00:42:37,159
copy it and bring it to them, or as I mentioned,

1033
00:42:37,159 --> 00:42:38,960
like the horse races. Those were really fun to do.

1034
00:42:39,960 --> 00:42:41,880
And yeah, just I feel like getting pretty creative with

1035
00:42:41,920 --> 00:42:44,280
some of the side quests, so I always like that

1036
00:42:44,360 --> 00:42:45,039
kind of thing as well.

1037
00:42:45,760 --> 00:42:46,000
Speaker 2: Nice.

1038
00:42:46,039 --> 00:42:48,000
Speaker 1: So maybe I'll leave it there for Echoes of Wisdom.

1039
00:42:48,039 --> 00:42:50,039
Nless you have any other questions about it, No.

1040
00:42:49,960 --> 00:42:51,639
Speaker 2: I think you answer them. But it sounds really fun, so

1041
00:42:51,679 --> 00:42:53,039
I think because I think I'm like you where I

1042
00:42:53,079 --> 00:42:55,760
need to. I got a log on my account. Is

1043
00:42:55,760 --> 00:42:57,559
that where you found out you had a vowger? Like

1044
00:42:57,599 --> 00:43:00,519
does it still show one? I think, yeah, I still

1045
00:43:00,519 --> 00:43:02,760
have one because I remember recent like not recently, but

1046
00:43:02,960 --> 00:43:05,400
I think when I bought the uh God, what was

1047
00:43:05,440 --> 00:43:08,320
the last Mario game through God on Pretty World Wonder

1048
00:43:08,400 --> 00:43:09,920
Thank You, I think I did that there, So I

1049
00:43:10,000 --> 00:43:11,960
think I have won more so it's it's tough. I

1050
00:43:12,000 --> 00:43:13,920
go back and forth. I've also just thought I'm just

1051
00:43:13,920 --> 00:43:16,840
probably gonna use on Smash because I want to. It's

1052
00:43:16,880 --> 00:43:19,039
still pretty vast, but I want to try and start

1053
00:43:19,039 --> 00:43:21,199
getting the girls into that, and I think they get

1054
00:43:21,199 --> 00:43:23,719
a kick out of all the characters, even just seeing me,

1055
00:43:23,760 --> 00:43:25,360
because there even times when I, like I play my

1056
00:43:25,400 --> 00:43:27,599
wrestling game, they'll just watch and they know they can't

1057
00:43:27,599 --> 00:43:30,519
play that yet. But I think there's like I remember

1058
00:43:30,599 --> 00:43:33,199
Smash at least back then sixty four when you would

1059
00:43:33,239 --> 00:43:36,239
set it to like easy, they were pretty dumb, those

1060
00:43:36,559 --> 00:43:39,880
like the cps that yeah, yeah, it's like if I

1061
00:43:39,920 --> 00:43:42,360
said it there so, and they love Mario and all

1062
00:43:42,400 --> 00:43:46,119
that world. So I think that's where if it's not Zelda,

1063
00:43:46,159 --> 00:43:48,119
Because've always said I'm gona get Ultimate at some point.

1064
00:43:48,159 --> 00:43:50,119
I've played it enough at the People's House, but it's

1065
00:43:50,159 --> 00:43:52,800
one I just have to own for myself for the

1066
00:43:52,800 --> 00:43:54,960
rest of the time. And it's been a good time, I think,

1067
00:43:55,039 --> 00:43:57,599
just because maybe I'll get that itch scratch when we

1068
00:43:57,639 --> 00:43:59,519
do the stream. But I actually have played Smash maybe

1069
00:43:59,559 --> 00:44:01,440
since the stream where there was there was a number

1070
00:44:01,440 --> 00:44:03,199
of years where we were playing that also you played

1071
00:44:03,199 --> 00:44:05,519
a lot, but even myself didn't own it. We're playing

1072
00:44:05,519 --> 00:44:07,360
it monthly because I always pop up in the gauntlet

1073
00:44:07,519 --> 00:44:10,800
or around and whatnot. So uh, it's like I had played.

1074
00:44:10,880 --> 00:44:13,880
I felt like I had like played Ultimate but not

1075
00:44:14,000 --> 00:44:15,599
owned it, but I felt like I had owned the

1076
00:44:15,639 --> 00:44:17,679
amount I had played it. So but I think it's

1077
00:44:17,760 --> 00:44:19,880
that time soon because I don't know when to smash.

1078
00:44:19,920 --> 00:44:21,039
It's coming up anytime soon.

1079
00:44:21,159 --> 00:44:23,760
Speaker 1: So yeah, I think it's probably gonna take a while.

1080
00:44:23,800 --> 00:44:27,800
But I don't even know where to go view your vouchers.

1081
00:44:27,840 --> 00:44:29,599
But that did that. Like I when I said I

1082
00:44:29,599 --> 00:44:31,400
was on the fence about this game, and I just

1083
00:44:31,400 --> 00:44:33,679
went to the store page and I was like, I

1084
00:44:33,719 --> 00:44:35,480
think I'm just gonna pick it up. This game looks great,

1085
00:44:35,480 --> 00:44:37,320
and I realized I had a vouchre so I was like, ah,

1086
00:44:37,320 --> 00:44:39,000
this is like a free game. I already paid.

1087
00:44:39,039 --> 00:44:41,800
Speaker 2: Okay, so maybe it'll just show me there.

1088
00:44:41,880 --> 00:44:44,199
Speaker 1: Yeah, yeah, I know whenever you go to like if

1089
00:44:44,239 --> 00:44:46,320
you click on a game proceeded to check out, it'll

1090
00:44:46,320 --> 00:44:48,119
show you at that point. Okay, we'll ask you if

1091
00:44:48,159 --> 00:44:50,079
you if you have one already, but I'm sure if

1092
00:44:50,079 --> 00:44:52,320
you go on your account thing in the bottom left

1093
00:44:52,360 --> 00:44:55,320
you can visit view it there, but of course, yeah,

1094
00:44:55,400 --> 00:44:57,440
Nintendo is pretty joking about that stuff. But yeah, to

1095
00:44:57,519 --> 00:45:02,320
your question earlier, like where does Zelda go next? Because

1096
00:45:02,320 --> 00:45:04,679
I feel like that's something with Mario where everyone is

1097
00:45:04,719 --> 00:45:08,199
expecting Odyssey two or like another open war, like another

1098
00:45:08,280 --> 00:45:10,920
three D open world kind of one, and then they

1099
00:45:11,000 --> 00:45:12,320
come out here with Wonder and they're like, you know what,

1100
00:45:12,400 --> 00:45:14,559
We're not done with two D Mario yet, even though

1101
00:45:14,559 --> 00:45:17,199
we have Mario Maker. I think that was quite a surprise,

1102
00:45:17,239 --> 00:45:18,880
and I kind of feel like that is kind of

1103
00:45:18,920 --> 00:45:20,840
the same case here where they just had these two

1104
00:45:21,000 --> 00:45:23,800
huge open world games. In between they had like Links

1105
00:45:24,079 --> 00:45:27,119
or I guess Links Awakening. Yeah, that remake did come

1106
00:45:27,119 --> 00:45:28,920
out in between the two games, so like they still

1107
00:45:29,000 --> 00:45:31,679
had other things. They've had other spinoff games, but like

1108
00:45:31,800 --> 00:45:34,159
in terms of mainline stuff, they've already kind of done that. Here.

1109
00:45:34,199 --> 00:45:36,760
It feels so soon because Tears just came out last year,

1110
00:45:36,800 --> 00:45:38,519
but they already came out with a new two D

1111
00:45:38,599 --> 00:45:40,320
game for the first time in quite a few years

1112
00:45:40,480 --> 00:45:43,360
since probably like a three DS game, And uh, yeah, like,

1113
00:45:43,480 --> 00:45:46,119
where do you think it goes next? Because I kind

1114
00:45:46,119 --> 00:45:48,639
of feel like they won't go on the scale of

1115
00:45:48,840 --> 00:45:52,199
breath or tears for the next game, so I but

1116
00:45:52,239 --> 00:45:53,960
I think they would still go with like a three D.

1117
00:45:54,440 --> 00:45:58,239
Speaker 2: Game, right, Yeah, I'm not saying they'd make a sequel

1118
00:45:58,280 --> 00:46:00,639
to it, even though I don't think it's the world idea,

1119
00:46:00,760 --> 00:46:02,960
but I feel like something like a wind Waker in

1120
00:46:02,960 --> 00:46:05,679
that vein. Again, not exactly, but I feel like win

1121
00:46:05,760 --> 00:46:08,679
Waker came at a time where they needed something a

1122
00:46:08,679 --> 00:46:11,599
little refreshing, and I don't think Zelda needs that, Like

1123
00:46:11,639 --> 00:46:13,360
it's not like, oh those games, Like, No, people love

1124
00:46:13,400 --> 00:46:15,519
those games, right, So if they made if they're one,

1125
00:46:15,599 --> 00:46:17,960
even if it wasn't that scale, I think people would

1126
00:46:17,960 --> 00:46:20,719
love it. Maybe if it was, Hey, we're using lots

1127
00:46:20,760 --> 00:46:23,360
of tears dynamics, but we are even focusing more on

1128
00:46:23,400 --> 00:46:26,400
the dungeons this time. Right, it's a smaller scale, more streamline,

1129
00:46:26,440 --> 00:46:28,079
but we're gonna do that or the shrines whatever they

1130
00:46:28,119 --> 00:46:30,239
want to call them, right, But i'd say, and I

1131
00:46:30,280 --> 00:46:33,079
can't remember because I am played Windwaker in a long time,

1132
00:46:33,360 --> 00:46:36,440
and even then it doesn't really matter because you could

1133
00:46:36,480 --> 00:46:38,519
revisit anything. But the thing is they don't. I feel

1134
00:46:38,519 --> 00:46:43,400
like the Mario franchise revisits old franchises decades after, Like

1135
00:46:43,400 --> 00:46:45,440
look at Luigi's Mansion three. It took a while to

1136
00:46:45,480 --> 00:46:48,840
do that right where Zelda, I don't know. I feel

1137
00:46:48,840 --> 00:46:50,559
like they are always onto the next thing. So that's

1138
00:46:50,599 --> 00:46:52,639
why I'm saying maybe not like a win Waker two

1139
00:46:52,760 --> 00:46:55,199
or a Fault Debt, but something in the vein of that.

1140
00:46:55,239 --> 00:46:57,199
I don't even know if it's the animation style, but

1141
00:46:57,320 --> 00:47:00,199
something a little bit different, something that gives a a

1142
00:47:00,199 --> 00:47:04,320
game its own kind of identity, like the boat and

1143
00:47:04,360 --> 00:47:06,159
sailing in and wind Waker, you know where it's like

1144
00:47:06,199 --> 00:47:09,679
it has lots of things, but that's everyone remembers that, right,

1145
00:47:09,760 --> 00:47:12,519
So I feel something and that's a it's not a

1146
00:47:12,599 --> 00:47:14,559
big scale game, but it's not like a small scale,

1147
00:47:14,559 --> 00:47:17,400
but it's smaller compared to Tears and Breath, right, So

1148
00:47:17,800 --> 00:47:20,440
that's what I'm thinking, is something that streamline and something

1149
00:47:20,440 --> 00:47:23,039
that is a specific. Oh I really even is the

1150
00:47:23,079 --> 00:47:26,159
dungeons if they're like we're gonna make some really top

1151
00:47:26,199 --> 00:47:28,199
notch like multi It's like we would talk about an

1152
00:47:28,199 --> 00:47:30,000
Elden Ring back to the beginning, where sometimes you get

1153
00:47:30,039 --> 00:47:32,599
into an area and they'd have so many levels and

1154
00:47:32,679 --> 00:47:35,599
layers to them. Something like that. Again, nothing as vast

1155
00:47:35,719 --> 00:47:39,119
the boss difficulty not so much, but something in that

1156
00:47:39,199 --> 00:47:43,800
vein where there's a very specific game function, game setting,

1157
00:47:44,039 --> 00:47:46,280
even if it is art style, but I think more

1158
00:47:46,320 --> 00:47:49,360
on the playability side and that's what gets people in there.

1159
00:47:49,360 --> 00:47:51,199
And like I said, a new fresh code of paint

1160
00:47:51,239 --> 00:47:53,119
like a wind Waker, where I think wind Waker is

1161
00:47:53,159 --> 00:47:55,000
one of my favorite looks just because it stands out

1162
00:47:55,000 --> 00:47:56,559
and looks so good in the game cube at and

1163
00:47:56,559 --> 00:47:59,360
I would love if they did something like that art

1164
00:47:59,400 --> 00:48:02,360
style now because they actually run in ten eighty now

1165
00:48:02,400 --> 00:48:05,000
and everything, so it'd be really cool to see made

1166
00:48:05,000 --> 00:48:07,280
from the base up. So that would be my kind

1167
00:48:07,320 --> 00:48:10,800
of predictions. Maybe something with a different, more cartoony art style,

1168
00:48:11,079 --> 00:48:14,679
and then something that is very driven on a specific idea,

1169
00:48:14,840 --> 00:48:17,199
which I know Sacred Tears was, But like you said,

1170
00:48:17,400 --> 00:48:21,039
big game that covers multiple aspects, right mm hmm.

1171
00:48:21,440 --> 00:48:23,239
Speaker 1: Yeah, I think that actually does make a lot of

1172
00:48:23,280 --> 00:48:27,159
sense because obviously there's a lot of water in both

1173
00:48:27,440 --> 00:48:30,400
breath and tiers, you know, lakes and rivers and things

1174
00:48:30,440 --> 00:48:33,000
like that. But I actually think that is maybe a

1175
00:48:33,000 --> 00:48:35,760
place they haven't explored as much as they could. When

1176
00:48:35,800 --> 00:48:37,519
it comes to like these open world sort of things,

1177
00:48:37,519 --> 00:48:39,719
so I feel like, yeah, even just wind Waker that

1178
00:48:39,840 --> 00:48:43,519
has more technological advancements, like gives them a lot of

1179
00:48:43,599 --> 00:48:45,480
room to do some crazy stuff, and so I think

1180
00:48:45,480 --> 00:48:47,480
that makes a lot of sense actually, especially because Tears

1181
00:48:47,559 --> 00:48:49,840
was like, Okay, we're taking breath, but we're going into

1182
00:48:49,880 --> 00:48:52,280
the sky and we're going into the caves below. But

1183
00:48:52,480 --> 00:48:56,480
that kind of leaves like the oceans around and potentially

1184
00:48:56,519 --> 00:48:59,400
more lake opportunities, like other things to do there with

1185
00:48:59,400 --> 00:49:01,719
with water. So I think that makes a lot of sense.

1186
00:49:01,760 --> 00:49:06,440
I would really like to see a new art style explored, like,

1187
00:49:06,559 --> 00:49:09,360
as you mentioned, bringing back the tune length style I

1188
00:49:09,360 --> 00:49:11,519
think would be cool. But I also would just be

1189
00:49:11,559 --> 00:49:14,360
down for them just reinvent it again, which they are

1190
00:49:14,440 --> 00:49:17,360
kind of always doing, like even the Links Awakening remake

1191
00:49:17,440 --> 00:49:19,960
style that was kind of new and fresh at the

1192
00:49:19,960 --> 00:49:22,599
time they brought it back here for Echoes, Breath and

1193
00:49:22,639 --> 00:49:24,480
Tears had a similar art style. But yeah, I think

1194
00:49:24,639 --> 00:49:26,760
it'd be cool to see what they do next because

1195
00:49:27,039 --> 00:49:29,920
obviously they kind of like Ghibli like Breath and Tears

1196
00:49:30,079 --> 00:49:32,360
is great, but I think that they would want to

1197
00:49:32,440 --> 00:49:35,280
keep it fresh for like this new era of Zelda,

1198
00:49:35,320 --> 00:49:37,320
and I don't know, maybe they just do a sequel

1199
00:49:37,360 --> 00:49:39,159
to Tiers. You know, they could if they don't just

1200
00:49:39,199 --> 00:49:43,000
keep building on these systems. I guess I would, Yeah,

1201
00:49:43,039 --> 00:49:45,800
I would just hope that we don't use the same

1202
00:49:45,840 --> 00:49:47,920
map again. And I know they changed a lot of it,

1203
00:49:48,119 --> 00:49:49,920
but I think that's my biggest thing. So go somewhere

1204
00:49:49,960 --> 00:49:52,519
outside of high rule, I guess, and create a new area.

1205
00:49:52,559 --> 00:49:55,599
But they really like to repeat things they've done before.

1206
00:49:55,639 --> 00:49:57,679
Like even Echoes of Wisdom is a lot of the

1207
00:49:57,679 --> 00:50:00,119
same locations that you know and love. You know, the

1208
00:50:00,159 --> 00:50:02,400
goruns are up there in the volcano mountains, the Garuda

1209
00:50:02,519 --> 00:50:05,000
over there in the desert, uh, you know, like the

1210
00:50:05,079 --> 00:50:06,679
Zora over there in the water. So it's a lot

1211
00:50:06,679 --> 00:50:08,960
of like the same things that you've seen before. And

1212
00:50:09,000 --> 00:50:10,360
so I don't know, I just want them to maybe

1213
00:50:10,880 --> 00:50:13,840
push past that and see what else is what is possible.

1214
00:50:13,880 --> 00:50:15,880
But I like your suggestion there. I think that's a

1215
00:50:15,880 --> 00:50:19,199
good spot. I mean, that rumor has been circling for

1216
00:50:19,239 --> 00:50:22,079
so long of like a win Waker hd port because

1217
00:50:22,079 --> 00:50:25,280
obviously that did come to the WIU and so it feels.

1218
00:50:25,039 --> 00:50:28,320
Speaker 2: Like, well, I remember you because she's fans.

1219
00:50:28,400 --> 00:50:30,559
Speaker 1: Yeah, so it's kind of weird that they never brought

1220
00:50:30,599 --> 00:50:34,039
that Wi You port over to the Switch. But obviously

1221
00:50:34,039 --> 00:50:36,320
they're probably just waiting for a rainy day, and like

1222
00:50:36,400 --> 00:50:38,280
they haven't really had a rainy day for Zelda in

1223
00:50:38,320 --> 00:50:40,199
a while because they've just had so many games coming out,

1224
00:50:40,880 --> 00:50:43,880
Because I mean, this studio and the Tiers studio are different, right,

1225
00:50:43,920 --> 00:50:45,599
so they can kind of make two things at the

1226
00:50:45,639 --> 00:50:49,639
same time, mixed in the spinoff things there with like

1227
00:50:49,679 --> 00:50:51,599
the age of Calamity games right in those two games

1228
00:50:51,639 --> 00:50:55,000
as well. So yeah, uh so, yeah, that's that makes sense.

1229
00:50:55,039 --> 00:50:57,280
I like that. And then the other thing I was

1230
00:50:57,280 --> 00:51:00,760
going to ask you about is like switch to They've said,

1231
00:51:01,000 --> 00:51:04,119
like they keep saying behind every direct that comes out

1232
00:51:04,159 --> 00:51:07,079
that like, okay, this direct, we are not gonna talk

1233
00:51:07,119 --> 00:51:08,960
about the switch too, Like they keep setting it up.

1234
00:51:09,199 --> 00:51:10,480
But I feel like a big thing for them is

1235
00:51:10,480 --> 00:51:12,800
like they like to wait for a big game to

1236
00:51:12,800 --> 00:51:15,280
come out. They don't want to like stump on its toes,

1237
00:51:15,320 --> 00:51:17,280
and then they'll do a director they'll announce like the

1238
00:51:17,320 --> 00:51:19,920
next slew of things. So I feel like now that

1239
00:51:20,000 --> 00:51:22,760
Zelda's out, I don't think there's like there are some

1240
00:51:22,800 --> 00:51:24,920
other games that are coming out, but nothing huge. I

1241
00:51:25,000 --> 00:51:26,760
kind of feel like it's finally time for them to

1242
00:51:26,760 --> 00:51:29,400
announce this switch too, Like, do you think we're aiming

1243
00:51:29,480 --> 00:51:32,800
for that same February March release date that the original

1244
00:51:32,880 --> 00:51:34,760
Switch had? Do you think that's what we're hearing up for.

1245
00:51:34,840 --> 00:51:36,880
Should we be kind of more expecting like fall of

1246
00:51:37,000 --> 00:51:37,480
next year?

1247
00:51:38,239 --> 00:51:40,519
Speaker 2: I feel like I think that, But I also feel

1248
00:51:40,559 --> 00:51:43,000
like that's what some of the rumors have based upon

1249
00:51:43,119 --> 00:51:46,719
that it was more in the springtime, and it is

1250
00:51:46,760 --> 00:51:49,519
the springtime, I guess because at the same time, they

1251
00:51:49,599 --> 00:51:51,360
like for a big release to go, but they usually

1252
00:51:51,440 --> 00:51:54,599
have like what there was Zelda with the Switch and

1253
00:51:54,639 --> 00:51:57,320
we at the same time, I feel like we had

1254
00:51:57,480 --> 00:51:59,800
some stuff that it launched with, and that's what It's

1255
00:51:59,840 --> 00:52:02,960
just like, I don't know what's in the pipeline. That's like,

1256
00:52:03,000 --> 00:52:05,280
what's the thing they would be launching with. Because we've

1257
00:52:05,320 --> 00:52:08,159
talked about this before with like Xbox PlayStation, we always

1258
00:52:08,159 --> 00:52:10,000
think about, oh, what's that first lineup, But then when

1259
00:52:10,039 --> 00:52:12,079
we've gone back and look, it's like, oh, it's actually

1260
00:52:12,079 --> 00:52:14,239
not that much. It's the third party games that really

1261
00:52:14,320 --> 00:52:17,559
like give you the kid in Kaboodles, so, but Nintendo

1262
00:52:17,639 --> 00:52:19,519
usually has like one they usually have like one big

1263
00:52:19,559 --> 00:52:21,079
one and then something like you know, a wonderful one

1264
00:52:21,159 --> 00:52:23,119
hundred goes shout out because I haven't shot that out

1265
00:52:23,199 --> 00:52:26,000
in decades. Maybe, but I'm not sure if that's where

1266
00:52:26,039 --> 00:52:28,639
you get, You're like you're talking about your Mario Odyssey

1267
00:52:28,800 --> 00:52:32,599
esque type of game, right, So that's where it depends.

1268
00:52:32,719 --> 00:52:35,199
And I don't know when though, because I don't think

1269
00:52:35,239 --> 00:52:38,000
they revealed like game Wars and that's key, like really

1270
00:52:38,519 --> 00:52:40,800
does some big stuff, but I think they want to

1271
00:52:40,840 --> 00:52:44,559
control that announcement on a direct I don't know, like

1272
00:52:44,840 --> 00:52:47,559
maybe there's something I could see an announcement and then

1273
00:52:47,599 --> 00:52:49,559
something at game wards. Like I said, they if you

1274
00:52:49,559 --> 00:52:51,960
can get game wards, that's a big get. But for me,

1275
00:52:52,239 --> 00:52:56,679
I don't know. It just feels because they announced the

1276
00:52:56,719 --> 00:52:59,039
switch in it was a December, right, it was like

1277
00:52:59,079 --> 00:53:00,639
a Japan I remember us.

1278
00:53:00,960 --> 00:53:01,960
Speaker 1: I actually don't remember.

1279
00:53:02,519 --> 00:53:05,480
Speaker 2: I thought I thought it was a November or whatnot.

1280
00:53:05,639 --> 00:53:07,280
I can look because I know we have a YouTube

1281
00:53:07,320 --> 00:53:10,039
video out there of us covering it and we were all,

1282
00:53:10,079 --> 00:53:12,800
as we've always said before, we were all very iffy

1283
00:53:12,880 --> 00:53:15,880
on what the switch was gonna be. But I think

1284
00:53:15,920 --> 00:53:19,920
I have it somewhere. But let's see, so seven years ago,

1285
00:53:20,039 --> 00:53:23,119
look at that and it was can I get the

1286
00:53:23,199 --> 00:53:24,400
exact date here?

1287
00:53:25,239 --> 00:53:27,039
Speaker 1: I did to show years on YouTuber.

1288
00:53:27,280 --> 00:53:31,159
Speaker 2: Yeah, but usually you can get something January twelfth, twenty seventeen,

1289
00:53:31,760 --> 00:53:33,599
and then that, and that came out of March, right,

1290
00:53:33,639 --> 00:53:36,719
the first one, so that's February March. The good thing

1291
00:53:36,800 --> 00:53:39,639
is it's Nintendo. They're hot right now. People are buyding

1292
00:53:39,679 --> 00:53:41,639
someone saying like, oh, they need that build up. But

1293
00:53:42,239 --> 00:53:44,559
I guess for me, I just don't see it. So

1294
00:53:44,639 --> 00:53:46,920
now I feel more validated. I just don't see it

1295
00:53:47,000 --> 00:53:50,400
this year. I feel like they're gonna let their game sell.

1296
00:53:50,599 --> 00:53:52,400
I don't think they even want to confuse the market,

1297
00:53:52,440 --> 00:53:53,880
even though the GA won't get a hold of it.

1298
00:53:53,920 --> 00:53:56,400
But still it's like, get what they got going right now,

1299
00:53:56,599 --> 00:53:58,360
wait and then you can sell it later on. So

1300
00:53:58,400 --> 00:53:59,960
I'll say at least I don't know when they will

1301
00:54:00,039 --> 00:54:01,440
them out, but I'll say that I don't think the

1302
00:54:01,480 --> 00:54:04,239
announcement is this year. I feel pretty confident on that.

1303
00:54:05,199 --> 00:54:07,840
Speaker 1: Yeah, I think based on I think you just said there,

1304
00:54:07,880 --> 00:54:10,599
I'm inclined to agree. I kind of forgot about that timeline,

1305
00:54:10,920 --> 00:54:13,239
and I would have assumed they did it earlier, but like, yeah,

1306
00:54:13,360 --> 00:54:15,360
remembering now that they just had like a couple month

1307
00:54:15,400 --> 00:54:17,719
window pretty much, and like, I don't know, a lot

1308
00:54:17,800 --> 00:54:20,320
of the people, like the hardcore fans, are already somewhat

1309
00:54:20,320 --> 00:54:23,719
prepped for this console coming. It's been talked about for

1310
00:54:23,920 --> 00:54:26,400
so long. Yeah, my only thought would be like, okay,

1311
00:54:26,400 --> 00:54:30,000
well now compared to twenty seventeen, like Game Awards is huge,

1312
00:54:30,039 --> 00:54:31,840
It's much much bigger than it was then, and I

1313
00:54:31,960 --> 00:54:36,079
just feel like a good prime slot for an announcement.

1314
00:54:35,840 --> 00:54:38,360
Speaker 2: But it's not. I also don't think a huge Game

1315
00:54:38,400 --> 00:54:40,280
Awards present, Like they're there, but they're not they. I

1316
00:54:40,320 --> 00:54:42,840
don't think they ever really. There's been multiple times where

1317
00:54:42,840 --> 00:54:45,800
that or Summer Games Special, Nintendo's just not there, right.

1318
00:54:46,199 --> 00:54:49,039
Speaker 1: I feel like there's something at Game Awards every time.

1319
00:54:50,760 --> 00:54:52,320
What I'm saying though, is I don't think that they

1320
00:54:52,320 --> 00:54:55,039
would want to announce the console there. I don't think

1321
00:54:55,079 --> 00:54:56,920
they'd want to give that to Kila, and they'd want

1322
00:54:56,960 --> 00:54:58,840
to on their own regard. But I feel like they

1323
00:54:58,960 --> 00:55:01,039
might want to do it prior or and then like

1324
00:55:01,079 --> 00:55:04,000
have a big trailer there, like if Mario is the

1325
00:55:04,000 --> 00:55:07,559
big game that's coming out, then they can drop a

1326
00:55:07,559 --> 00:55:10,960
trailer there. Maybe, but yeah, I don't know. Maybe I'll

1327
00:55:11,000 --> 00:55:13,199
maybe I'll go for that side of things then and

1328
00:55:13,239 --> 00:55:16,000
say that like maybe in November or something is when

1329
00:55:16,000 --> 00:55:18,880
they show off the console for the first time, give

1330
00:55:18,960 --> 00:55:21,559
us a breakdown, and then even aiming for that same window,

1331
00:55:21,599 --> 00:55:22,880
but like just give it a bit more of a

1332
00:55:23,000 --> 00:55:25,719
ramp up. I don't know. I guess they probably wouldn't

1333
00:55:25,760 --> 00:55:28,079
want to do that, Like maybe they just wouldn't want

1334
00:55:28,079 --> 00:55:29,880
to mess with that in terms of like limiting their

1335
00:55:29,960 --> 00:55:33,360
Christmas sales of like people waiting on a console. So

1336
00:55:33,400 --> 00:55:34,920
you know, now that I think about it more, maybe

1337
00:55:35,039 --> 00:55:36,639
I feel like maybe they just want to completely stay

1338
00:55:36,639 --> 00:55:38,559
away from that and actually wait until next year to

1339
00:55:38,599 --> 00:55:42,119
do something and then just forego the game awards thing

1340
00:55:42,119 --> 00:55:44,320
because game boards will always be there. Next game boards,

1341
00:55:44,320 --> 00:55:46,440
they can announce game there and it'll still be a

1342
00:55:46,440 --> 00:55:48,559
big deal. So maybe that's the thing to do, and

1343
00:55:48,559 --> 00:55:51,400
then they can just announce like maybe a game boards

1344
00:55:51,400 --> 00:55:53,679
like a Pokemon game can get revealed or something, but

1345
00:55:53,719 --> 00:55:56,320
it just doesn't have even a console attached to it.

1346
00:55:56,320 --> 00:55:58,719
It just is like a trailer for the game. Or

1347
00:55:58,719 --> 00:56:01,360
they could even say it's the sequel console and then

1348
00:56:01,440 --> 00:56:03,960
just like not even name it yet or something. So yeah,

1349
00:56:04,000 --> 00:56:06,239
I feel like that maybe would be pretty good, a

1350
00:56:06,280 --> 00:56:08,920
pretty good step. And then I do feel like it

1351
00:56:08,960 --> 00:56:12,679
is time for that Mario three D sequel At this point,

1352
00:56:13,320 --> 00:56:16,000
I would love a Donkey like a three D Donkey

1353
00:56:16,079 --> 00:56:18,039
Kong game, but I don't, I don't.

1354
00:56:17,840 --> 00:56:18,760
Speaker 2: I don't think so. No.

1355
00:56:18,920 --> 00:56:21,119
Speaker 1: I think I don't want to, you know, put any

1356
00:56:21,320 --> 00:56:23,440
faith into that because I don't want to get disappointed.

1357
00:56:23,800 --> 00:56:27,719
I think other things could be a new Mario Kart

1358
00:56:28,480 --> 00:56:30,280
or Animal Crossing.

1359
00:56:30,400 --> 00:56:32,320
Speaker 2: I think, after how it'll be a happy man if

1360
00:56:32,320 --> 00:56:34,800
you get that card he's been waiting for since eight

1361
00:56:34,880 --> 00:56:35,320
for nine.

1362
00:56:35,519 --> 00:56:37,360
Speaker 1: Yeah, I mean I don't know, Like, if it's the

1363
00:56:37,360 --> 00:56:40,079
same team as that, as the you know, the team

1364
00:56:40,079 --> 00:56:42,119
that made all those DLC tracks, I could see that

1365
00:56:42,639 --> 00:56:45,000
needing longer for that to cook. But if it was

1366
00:56:45,039 --> 00:56:47,679
like another Nintendo team making the next one, then I

1367
00:56:47,679 --> 00:56:50,880
think they would definitely be ready to go release date wise,

1368
00:56:50,960 --> 00:56:53,639
potentially for that next console. And that's like the beautiful

1369
00:56:53,639 --> 00:56:55,519
one to drop on your console, the best selling game

1370
00:56:55,519 --> 00:56:57,719
from your previous one. And then yeah, I just just

1371
00:56:57,760 --> 00:57:00,760
mentioned like Animal Crossing. I feel like that probably went

1372
00:57:00,800 --> 00:57:04,920
pretty high priority after the last game sold super duper well. Uh,

1373
00:57:04,960 --> 00:57:08,599
and now that Splatoon three, which is the same development team,

1374
00:57:08,719 --> 00:57:10,679
or it has been for the last couple entries as

1375
00:57:10,719 --> 00:57:13,360
Animal Crossing. Now that that's officially done, like they did

1376
00:57:13,360 --> 00:57:15,840
their last DLC update there, maybe that would be the

1377
00:57:15,880 --> 00:57:20,199
thing that they work on next or have been with. Yeah, yeah, which.

1378
00:57:21,880 --> 00:57:23,559
Speaker 2: It is, but that like I think just because it's

1379
00:57:23,559 --> 00:57:24,960
old Gangbusters, it's like.

1380
00:57:25,400 --> 00:57:27,159
Speaker 1: That promoted to the S tiers.

1381
00:57:27,239 --> 00:57:31,719
Speaker 2: Yes, yeah, you get the funds to make it, like Okay,

1382
00:57:31,800 --> 00:57:33,480
let's get this game out a lot quicker than you

1383
00:57:33,480 --> 00:57:33,840
would be.

1384
00:57:34,079 --> 00:57:37,880
Speaker 1: So yeah. And then I mean, there's always a Pokemon thing,

1385
00:57:37,920 --> 00:57:40,480
even if it's not the next mainline like you know,

1386
00:57:41,000 --> 00:57:43,920
Sword and Shield, like the next duo console thing, like

1387
00:57:43,960 --> 00:57:47,199
it's it. There's something Pokemon. And then I feel like

1388
00:57:47,320 --> 00:57:50,000
probably they'll probably spit out some like Fire Emblem remake

1389
00:57:50,119 --> 00:57:52,320
of a lot of those have been rumored and haven't

1390
00:57:52,360 --> 00:57:54,400
come out, and I feel like maybe they've been holding

1391
00:57:54,440 --> 00:57:56,840
out on that to have more juice for like the

1392
00:57:56,960 --> 00:58:01,480
launch cycle of the next console potentially. So yeah, what

1393
00:58:01,800 --> 00:58:05,199
do you what are you hoping for for this console?

1394
00:58:05,440 --> 00:58:08,079
Just like the console itself outside of games, is there

1395
00:58:08,119 --> 00:58:10,800
anything you really want them to change? Like are you

1396
00:58:10,840 --> 00:58:12,519
buying this thing day one to kind of thing or

1397
00:58:12,559 --> 00:58:14,679
do you need to wait and see on like certain features.

1398
00:58:16,039 --> 00:58:18,519
Speaker 2: I will be buying it, I'd say within the first year,

1399
00:58:18,639 --> 00:58:20,400
because I think the idea is because I've a probably

1400
00:58:20,440 --> 00:58:22,639
told the girls that they will get the switch when

1401
00:58:22,679 --> 00:58:26,719
I get the switch to h I'm curious to see.

1402
00:58:27,599 --> 00:58:29,960
I don't know if it's gonna be as advanced as that,

1403
00:58:30,000 --> 00:58:32,400
but I'm curious to see, Like with my PlayStation four

1404
00:58:32,400 --> 00:58:35,480
and PlayStation five digital games, if it's backwards compatible, are

1405
00:58:35,519 --> 00:58:37,840
those gonna carry over or is that just gonna stay

1406
00:58:37,880 --> 00:58:40,119
on my switch? Which is fine, but I would love

1407
00:58:40,119 --> 00:58:42,039
it if it had that, Like I have a Nintendo account,

1408
00:58:42,079 --> 00:58:45,000
but as we know, their accounts aren't, like they aren't

1409
00:58:45,039 --> 00:58:47,119
the greatest. You know, it's not the first, so we'll

1410
00:58:47,159 --> 00:58:49,639
see sets why the switch one will still be protected

1411
00:58:49,639 --> 00:58:51,280
because they got a lot of great games on there.

1412
00:58:51,280 --> 00:58:52,960
They don't want the kids go buck wild on, but

1413
00:58:53,000 --> 00:58:55,280
it will become more of their consoles, So I think

1414
00:58:55,360 --> 00:58:57,199
that like and that would probably be like maybe like

1415
00:58:57,239 --> 00:59:00,599
I like, it's gonna be for me, but make it

1416
00:59:00,639 --> 00:59:03,920
like a Christmas present like a family, like it's mine,

1417
00:59:04,079 --> 00:59:07,840
but like they'll play it as well too, So no

1418
00:59:08,239 --> 00:59:09,800
for me, I think it would be more so when

1419
00:59:09,840 --> 00:59:12,079
there's a game I really want that comes with it,

1420
00:59:12,119 --> 00:59:15,760
because I've I've said this before. You know, it's great,

1421
00:59:15,880 --> 00:59:18,280
game is always moving, there's always trays where I go, wow,

1422
00:59:18,320 --> 00:59:20,639
look at that CGI, look at those graphics. It's great.

1423
00:59:20,920 --> 00:59:23,119
But I've always said if we were to stop right now,

1424
00:59:23,480 --> 00:59:26,239
I'd be completely fine where games got like graphically, you know,

1425
00:59:26,280 --> 00:59:27,960
it's like I don't need anything more there now, it's

1426
00:59:28,000 --> 00:59:31,840
just like advance in different experiences. So that's where if

1427
00:59:31,880 --> 00:59:34,079
it looks better, that's not a selling point. If which

1428
00:59:34,119 --> 00:59:36,119
I do see it's like smaller, that's not a selling

1429
00:59:36,119 --> 00:59:38,519
point to me because I don't take mine. Mine stays docked,

1430
00:59:38,599 --> 00:59:41,280
always on the dock at home. I've never I used.

1431
00:59:41,320 --> 00:59:43,199
When I used to landscape, I would take it there

1432
00:59:43,199 --> 00:59:44,719
for my lunch breaks. But now I work at home.

1433
00:59:44,800 --> 00:59:46,519
It stays there, and the kids are definitely not taking

1434
00:59:46,559 --> 00:59:49,280
out to school, so it's staying. It's staying docked. So

1435
00:59:49,760 --> 00:59:52,440
I think it's like if there's something really like a

1436
00:59:52,559 --> 00:59:56,840
Luigi's Mansion, four something, a Travis franchise this go around,

1437
00:59:56,880 --> 00:59:59,480
if it was like because Smash, it was different because

1438
00:59:59,800 --> 01:00:02,400
I is gonna buy it and then you guys got it,

1439
01:00:02,440 --> 01:00:04,159
and then I biked over there at midnight and then

1440
01:00:04,199 --> 01:00:05,760
we played, and I said that whole first week, I

1441
01:00:05,840 --> 01:00:08,480
remember just being at your house multiple times playing it.

1442
01:00:08,480 --> 01:00:11,159
And that's where it's like if I didn't. But here's example.

1443
01:00:11,280 --> 01:00:13,679
I bought the Switch because I did the same thing.

1444
01:00:13,679 --> 01:00:15,639
We played mar of All Alliance. I went, I can't

1445
01:00:15,679 --> 01:00:18,480
not have this game. I gotta buy a switch for myself.

1446
01:00:18,519 --> 01:00:21,519
Now that's I think we'll be switched to where so

1447
01:00:21,559 --> 01:00:22,920
maybe I'll take it back. Maybe it won't be for

1448
01:00:22,960 --> 01:00:24,599
sure the first count of year, but if there's something

1449
01:00:24,639 --> 01:00:27,280
I really want on it, absolutely I will. But if

1450
01:00:27,280 --> 01:00:32,119
it's more powerful, lighter, better graphics, nothing's really like selling

1451
01:00:32,159 --> 01:00:33,960
me there because I'm happy with my Switch. I'm happy

1452
01:00:33,960 --> 01:00:37,719
with Nintendo having like the type of animation, like they're like,

1453
01:00:37,800 --> 01:00:40,920
it's not Pixar, but their style. The Nintendo animation just

1454
01:00:40,960 --> 01:00:44,079
like looking better. Once it got ten eighty, I'm pretty good.

1455
01:00:44,159 --> 01:00:46,559
Like these games still need like they look fantastic all

1456
01:00:46,599 --> 01:00:48,880
the time, right, And there's still great games on the Switch.

1457
01:00:48,920 --> 01:00:51,400
I still haven't played. I never played my honesty. I'm

1458
01:00:51,440 --> 01:00:54,400
not gonna get Jamborie right away. I still haven't played

1459
01:00:54,480 --> 01:00:56,880
you know, Tears, Like there's things where it's like, eh,

1460
01:00:57,079 --> 01:00:59,639
if I if there's no game selling me, I'd rather

1461
01:00:59,679 --> 01:01:02,639
just spend that another one hundred on I'm gonna finally

1462
01:01:02,639 --> 01:01:04,599
play Tears of the Kingdom, right, So that's where I

1463
01:01:04,639 --> 01:01:06,719
think I am. It's a game that would definitely sell

1464
01:01:06,760 --> 01:01:08,599
me on the new console, but it will be bought,

1465
01:01:09,280 --> 01:01:10,719
i'd say, you know, first year or two.

1466
01:01:10,800 --> 01:01:15,719
Speaker 1: I imagine, yeah, yeah, I think I'm I'm we probably

1467
01:01:15,719 --> 01:01:19,320
gonna pick it up no matter what, unless it's just

1468
01:01:19,360 --> 01:01:21,079
an abomination. But I don't think they're gonna do that

1469
01:01:21,079 --> 01:01:21,360
this time.

1470
01:01:21,400 --> 01:01:21,480
Speaker 2: A lo.

1471
01:01:21,639 --> 01:01:24,440
Speaker 1: I just feel like, you know, there there's different people

1472
01:01:24,440 --> 01:01:28,519
who control Nintendo now than when the Switch one came out,

1473
01:01:28,559 --> 01:01:31,559
And I feel like this new crop of Nintendo CEOs

1474
01:01:31,599 --> 01:01:35,519
are like business to the core, keep things simple, no

1475
01:01:35,599 --> 01:01:38,880
more weird gimmicks. Just like the Switch worked, Let's make

1476
01:01:39,039 --> 01:01:40,480
a slightly improved version of that.

1477
01:01:40,719 --> 01:01:43,800
Speaker 2: We can't have a WEU situation, right, And that's what happened.

1478
01:01:43,800 --> 01:01:46,119
They've lived through that, and that's exactly why the Switch

1479
01:01:46,199 --> 01:01:49,039
is what it is. Because the we you followed the Wii,

1480
01:01:49,239 --> 01:01:53,320
which was this uber successful franchise sell or console franchise seller.

1481
01:01:53,599 --> 01:01:56,960
So we U to utter disappointment. I think even if

1482
01:01:56,960 --> 01:01:58,599
it's not the same people, they would look at their

1483
01:01:58,639 --> 01:02:01,320
history and go, yeah, that can't happen again, that we

1484
01:02:01,360 --> 01:02:04,000
can't have the switch draw switch to drop off or

1485
01:02:04,000 --> 01:02:06,840
if it's something yeah it's called the the itch, which

1486
01:02:06,880 --> 01:02:09,360
don't call your console that, but still like the itch

1487
01:02:09,440 --> 01:02:12,760
you that's where I'm with you, where they're gonna keep it.

1488
01:02:12,840 --> 01:02:15,199
Like I could see that the console after switch to

1489
01:02:15,920 --> 01:02:17,760
being a bit of a change up because I don't

1490
01:02:17,760 --> 01:02:19,679
know if switch to but same thing when I switch

1491
01:02:19,719 --> 01:02:22,199
to just has the same great sales that switch one has.

1492
01:02:22,239 --> 01:02:24,760
Why why break? I don't I don't know if the

1493
01:02:24,800 --> 01:02:28,440
gimmick is the oh like we like there is something

1494
01:02:28,480 --> 01:02:30,599
that sucks. I do miss, like, man, what are they

1495
01:02:30,599 --> 01:02:32,719
gonna do the console? Each console, right, what are they

1496
01:02:32,719 --> 01:02:36,840
gonna do this time? I think PlayStation, Xbox, Nintendo. I

1497
01:02:36,880 --> 01:02:40,360
think like these consoles with very like a few variations

1498
01:02:40,360 --> 01:02:42,800
of their design, it's what they're gonna be going for.

1499
01:02:42,920 --> 01:02:44,679
We're not getting those big leaves because there's just too

1500
01:02:44,760 --> 01:02:47,719
much risk that. But I will always miss like seeing

1501
01:02:47,760 --> 01:02:50,079
the Wii, seeing the Wiu, seeing the switch, seeing the

1502
01:02:50,079 --> 01:02:52,440
game cube, like oh look, even the PlayStation. I felt

1503
01:02:52,679 --> 01:02:54,960
had some different stuff for Xbox, like even just stuff

1504
01:02:55,000 --> 01:02:57,719
like the name, like I hated Series X and Series

1505
01:02:57,960 --> 01:03:00,239
X two. It's it's like, what's it gonna be? You know?

1506
01:03:00,320 --> 01:03:03,360
So I think all the consoles are pretty secure in

1507
01:03:03,440 --> 01:03:06,280
what they're doing now going forward kind of sadly, but

1508
01:03:06,400 --> 01:03:06,840
I get it.

1509
01:03:07,559 --> 01:03:09,400
Speaker 1: Yeah, I mean I feel like, as long as Nintendo

1510
01:03:09,440 --> 01:03:12,599
wants to commit to having the console that is both

1511
01:03:12,599 --> 01:03:16,079
the handheld and the home console, I don't think we're

1512
01:03:16,119 --> 01:03:18,440
going to get much change at all. And then when they.

1513
01:03:18,280 --> 01:03:20,960
Speaker 2: Finally would, they it's so successful, right, like yeah, people

1514
01:03:21,000 --> 01:03:21,800
love that they got.

1515
01:03:21,639 --> 01:03:25,440
Speaker 1: The hybrid method is really really great and fits their

1516
01:03:25,440 --> 01:03:28,400
brand perfectly. So yeah, Like I feel like, especially now

1517
01:03:28,400 --> 01:03:31,360
that there's Steam Deck and other competitors out there in

1518
01:03:31,400 --> 01:03:34,400
that handhout space like making things too, and obviously those

1519
01:03:34,400 --> 01:03:36,679
aren't hybrid consoles, but I feel like they're just gonna

1520
01:03:37,000 --> 01:03:38,599
keep you what they're doing, like they don't want to

1521
01:03:38,639 --> 01:03:41,320
go back to like Okay, the handheld games are like

1522
01:03:41,880 --> 01:03:44,599
not lesser, but like they're smaller games, they're more limited,

1523
01:03:44,639 --> 01:03:46,480
the art styles more limited than instead. They like that

1524
01:03:46,599 --> 01:03:50,199
like these handheld games are our top quality, like mainline

1525
01:03:50,239 --> 01:03:52,880
console games as well, So yeah, until they're you know,

1526
01:03:53,239 --> 01:03:55,320
over that, which could be like a decade or more.

1527
01:03:55,800 --> 01:03:56,000
Speaker 2: Uh.

1528
01:03:56,079 --> 01:03:58,079
Speaker 1: I don't think we're really going to get anything too crazy,

1529
01:03:58,360 --> 01:04:00,559
I agree from them, which is good, and yeah, like

1530
01:04:00,599 --> 01:04:03,840
I just want like a little more consistency on performance,

1531
01:04:03,920 --> 01:04:06,719
Like there's no reason that some games should be having

1532
01:04:06,719 --> 01:04:08,840
the frame drops that they do, for like some of

1533
01:04:08,840 --> 01:04:11,000
these Nintendo games that don't even look that great. It's like,

1534
01:04:11,039 --> 01:04:13,159
what's going on here, guys, Let's let's get that buttoned

1535
01:04:13,239 --> 01:04:16,280
up there. I think mainly the other thing too, is

1536
01:04:16,320 --> 01:04:20,360
like I never other than like small indie games, I

1537
01:04:20,599 --> 01:04:23,599
never consider the switch for like a third party game,

1538
01:04:23,760 --> 01:04:26,679
just because the games look a lot worse. And I'm

1539
01:04:26,719 --> 01:04:28,360
not too much of a graphics now, but they look

1540
01:04:28,360 --> 01:04:29,920
a lot worse, they run a lot worse, or they're

1541
01:04:29,920 --> 01:04:32,519
like only locked on the streaming version because otherwise the

1542
01:04:32,519 --> 01:04:34,880
game can't run. And so I think at least if

1543
01:04:34,920 --> 01:04:36,639
the switch too can be powerful enough to at least

1544
01:04:36,679 --> 01:04:39,000
do some of that. And like it's tricky because it's

1545
01:04:39,000 --> 01:04:40,920
not they're obviously not gonna have switched to on the

1546
01:04:41,039 --> 01:04:43,519
level of like where PS five is or a series

1547
01:04:43,679 --> 01:04:45,679
X right now, So it's like it's it might not

1548
01:04:45,800 --> 01:04:48,800
be the modern third party games that are coming out.

1549
01:04:48,800 --> 01:04:51,199
It might even be like last generations, but just be

1550
01:04:51,400 --> 01:04:53,719
it'd be nice if I if I could even consider those,

1551
01:04:53,760 --> 01:04:56,119
but so far it's like I just generally can't because

1552
01:04:56,119 --> 01:04:58,000
the only third party games that are coming are like

1553
01:04:58,039 --> 01:05:00,400
super old games that I played ten years go kind

1554
01:05:00,440 --> 01:05:03,280
of thing. My biggest complaint with the Switch has always

1555
01:05:03,280 --> 01:05:05,480
been the controllers. I hate the joy Cons. They suck,

1556
01:05:05,760 --> 01:05:08,639
you give me hand pain. I don't have any expectation

1557
01:05:08,679 --> 01:05:14,480
they're gonna change it, like maybe small modifications. That's not good.

1558
01:05:14,519 --> 01:05:15,920
I feel like it's gonna be even worse than for

1559
01:05:16,039 --> 01:05:16,719
my hand issues.

1560
01:05:16,760 --> 01:05:19,199
Speaker 2: But I think I like thinner, but like, yeah, I

1561
01:05:19,239 --> 01:05:20,480
think you're I think you're.

1562
01:05:20,320 --> 01:05:23,440
Speaker 1: Going and hopefully hopefully they at least fix like the

1563
01:05:23,559 --> 01:05:27,239
joy Con drift issues because I have had multiple controllers

1564
01:05:27,239 --> 01:05:29,960
that I've had to just throw in the junker. So

1565
01:05:30,000 --> 01:05:31,519
that's that's and I know a lot of people have.

1566
01:05:31,880 --> 01:05:33,840
And then I think in terms of the Switch front,

1567
01:05:33,840 --> 01:05:36,400
like a lot of people always want like themes, which

1568
01:05:36,440 --> 01:05:37,920
I think is fun. It's fun to have themes on

1569
01:05:37,960 --> 01:05:39,960
your console. I don't really need that though. I really

1570
01:05:39,960 --> 01:05:42,559
just want the shop to like run better. It like

1571
01:05:42,639 --> 01:05:45,000
that's like that's performance wise. The thing that runs the

1572
01:05:45,039 --> 01:05:47,760
worst on the Switch is the freaking shop and it's

1573
01:05:47,840 --> 01:05:49,440
kind of crazy that they've let that happen, but they

1574
01:05:49,440 --> 01:05:52,559
probably just can only do so much about it with

1575
01:05:52,599 --> 01:05:54,639
what they've kind of built it up for. So hopefully

1576
01:05:54,639 --> 01:05:57,400
the new shop is much better to use and is

1577
01:05:57,440 --> 01:06:00,880
like less laggy. But yeah, I think for if we're Nintendo,

1578
01:06:00,920 --> 01:06:03,320
it's like it's it's with everyone. It just comes down

1579
01:06:03,320 --> 01:06:06,039
of the games. That's what's gonna make me buy these things.

1580
01:06:06,079 --> 01:06:07,880
And so I don't know, I'll probably get a Switch

1581
01:06:07,880 --> 01:06:09,800
to no matter what, but just because I know there's

1582
01:06:09,800 --> 01:06:11,000
gonna be a lot of games coming, but I am

1583
01:06:11,119 --> 01:06:14,159
very curious to see what that opening roster, first year

1584
01:06:14,239 --> 01:06:17,880
lineup of games is gonna be, Like the first exclusive stuff,

1585
01:06:17,920 --> 01:06:21,000
I'm very curious what that's gonna look like. Even Prime

1586
01:06:21,039 --> 01:06:23,119
For looks really good, and I don't know if that's

1587
01:06:23,119 --> 01:06:25,679
gonna be only on Switch too, but like I definitely

1588
01:06:25,679 --> 01:06:26,800
would want to pick that game up.

1589
01:06:26,880 --> 01:06:29,679
Speaker 2: So I bet that would be a Zell the Breath

1590
01:06:29,719 --> 01:06:32,159
of the Wild situation where it's a double if it

1591
01:06:32,159 --> 01:06:34,000
comes out at the same time. I keep oh, yeah,

1592
01:06:34,039 --> 01:06:35,679
that's what I see. Yeah, And because lots of people,

1593
01:06:35,800 --> 01:06:38,960
include myself. I bought breath Wild on the weave because

1594
01:06:38,960 --> 01:06:40,679
I wasn't buying a switch at that point. I wasn't working,

1595
01:06:40,679 --> 01:06:42,880
so I wasn't gonna drop, you know whatever, four hundred

1596
01:06:42,920 --> 01:06:45,800
bucks on it. But I think that there's a huge

1597
01:06:46,119 --> 01:06:48,519
as we've seen a PlayStation, I think Nintendo will be

1598
01:06:48,519 --> 01:06:50,679
the same thing of like, don't just abandon that fan

1599
01:06:50,719 --> 01:06:52,960
base right away, because there's still tons of people. It

1600
01:06:53,039 --> 01:06:54,800
doesn't matter if it's like a cheaper console. Let's just

1601
01:06:54,800 --> 01:06:57,280
people that can't afford to get another con so or

1602
01:06:57,320 --> 01:06:58,760
if they have a bunch of kids, like a bunch

1603
01:06:58,800 --> 01:07:00,639
of joy cons. So it's like we're gonna rock with

1604
01:07:00,719 --> 01:07:03,400
the switch into especially if it's not broken or people.

1605
01:07:03,480 --> 01:07:05,800
Switches still sell all the time. Not all those are

1606
01:07:05,880 --> 01:07:08,679
just peoples that have died. There's probably people that find like, oh,

1607
01:07:08,760 --> 01:07:11,119
let's finally get a Nintendo and it's like, why would

1608
01:07:11,119 --> 01:07:12,920
they just right away get the switch too? So I

1609
01:07:12,920 --> 01:07:15,599
feel like, as we've talked about many times PlayStation, I

1610
01:07:15,639 --> 01:07:17,320
think they'll do the same thing. I'm like, let's not

1611
01:07:17,320 --> 01:07:20,280
abandon the switch one fan base just because we've got

1612
01:07:20,320 --> 01:07:22,800
something new, because that can fall flat on your face.

1613
01:07:22,840 --> 01:07:26,760
So I think if the if the console is in

1614
01:07:26,800 --> 01:07:30,159
the first six months of twenty twenty five, god Rory

1615
01:07:30,199 --> 01:07:32,719
there and same thing as Metroid, then I think it's

1616
01:07:32,760 --> 01:07:35,400
a it's definitely a dual release. So mm hmm.

1617
01:07:35,800 --> 01:07:38,679
Speaker 1: Yeah, I'm really so curious to see what that first

1618
01:07:38,760 --> 01:07:42,840
Nintendo first party game is that is is only on

1619
01:07:42,880 --> 01:07:45,480
the sequel console, because I feel like as soon as

1620
01:07:45,519 --> 01:07:47,960
they switch over to switch To, I'm sure we'll see

1621
01:07:48,000 --> 01:07:52,239
a flood of third party developers releasing things that can

1622
01:07:52,280 --> 01:07:54,280
only run on the switch To and that's where you'll

1623
01:07:54,280 --> 01:07:57,360
see a lot of exclusive games or not exclusive games,

1624
01:07:57,360 --> 01:08:00,800
but like exclusive to that console, right, Like yeah, like

1625
01:08:00,840 --> 01:08:02,960
it'll be on Switch but likely it can only run

1626
01:08:02,960 --> 01:08:04,760
on the Switch team kind of thing. But I feel

1627
01:08:04,760 --> 01:08:07,119
like it'll probably be a while before Nintendo drops a

1628
01:08:07,159 --> 01:08:09,199
game that is exclusive in that way, like maybe a

1629
01:08:09,199 --> 01:08:12,039
couple of years kind of side like the PS five

1630
01:08:12,239 --> 01:08:13,880
was for the most part, with the exception of like

1631
01:08:14,280 --> 01:08:16,359
Ratchet and Demon Souls, it was like, oh yeah, I

1632
01:08:16,359 --> 01:08:18,399
got it, ar Horizon, like these things are still on

1633
01:08:18,399 --> 01:08:20,239
our previous console as well, and I think they'll want

1634
01:08:20,239 --> 01:08:22,199
to do that same sort of thing. But yeah, I'm

1635
01:08:22,279 --> 01:08:25,000
so curious to see what that first Nintendo first party

1636
01:08:25,039 --> 01:08:27,920
game is that that they decide to lock it off

1637
01:08:27,960 --> 01:08:30,880
and say switch one cannot run this thing, sorry, he

1638
01:08:30,960 --> 01:08:31,640
got to upgrade.

1639
01:08:31,680 --> 01:08:33,560
Speaker 2: So that O could very well bet that we're talking

1640
01:08:33,560 --> 01:08:35,960
about that, right, And if there's no immediate timeframe for

1641
01:08:35,960 --> 01:08:38,239
a next mainline Zelda, that could easily be that in

1642
01:08:38,279 --> 01:08:39,159
three to four years.

1643
01:08:39,279 --> 01:08:43,319
Speaker 1: So yeah, very true. Okay, let's take our last ad break.

1644
01:08:43,520 --> 01:08:48,319
We will be right back. Okay, we are back. Probably

1645
01:08:48,319 --> 01:08:50,760
a shorter final topic here, but I want to talk

1646
01:08:50,800 --> 01:08:53,199
a little bit about the PS five with you in

1647
01:08:53,239 --> 01:08:56,239
two ways. One is just looking at next year, next

1648
01:08:56,319 --> 01:08:59,560
year's release calendar for PlayStation, and then also I want

1649
01:08:59,560 --> 01:09:01,720
to talk about it like the PS five pro a

1650
01:09:01,760 --> 01:09:03,960
little bit. So first of all, what what was your

1651
01:09:04,000 --> 01:09:05,319
thoughts on the PS five pour you have been on

1652
01:09:05,399 --> 01:09:07,600
side quest since that announcement. I know, what do you

1653
01:09:07,600 --> 01:09:08,239
think about that thing?

1654
01:09:08,439 --> 01:09:09,920
Speaker 2: I looked at the calendar. It's just the way it

1655
01:09:09,920 --> 01:09:12,239
works out. I feel like that not this time because

1656
01:09:12,239 --> 01:09:14,279
I won't be on for a little bit, and I'll

1657
01:09:14,279 --> 01:09:15,960
be on before I leave, but I feel like i'll

1658
01:09:16,000 --> 01:09:17,319
be like on three weeks in a row and then

1659
01:09:17,319 --> 01:09:18,960
I'm gone for home on three weeks in a row

1660
01:09:19,000 --> 01:09:20,439
like I did in the summer, where it's like, oh,

1661
01:09:20,760 --> 01:09:24,600
I'm here. But uh so for me, I feel like

1662
01:09:24,840 --> 01:09:27,199
sometimes people might listen to me and hate me. I'm

1663
01:09:27,239 --> 01:09:31,319
not trying to defend big corporations, big businesses with the

1664
01:09:31,359 --> 01:09:34,560
price reveal. I was shocked that everyone else was shocked

1665
01:09:34,600 --> 01:09:37,039
because I just thought, like, when I saw that, it's

1666
01:09:37,039 --> 01:09:39,680
funny because I saw it. Oh yeah. And then I

1667
01:09:39,960 --> 01:09:41,800
logged back on because I'm not on Twitter as much

1668
01:09:41,800 --> 01:09:43,640
as I used to, and I just saw my timeline

1669
01:09:43,640 --> 01:09:46,560
and podcasts, like, look at this outrageous. I guess I

1670
01:09:46,640 --> 01:09:48,199
just always thought like it was gonna be for a

1671
01:09:48,319 --> 01:09:50,760
very niche type of people. It's the people that are

1672
01:09:50,840 --> 01:09:53,720
the anti me that are Oh I need if there

1673
01:09:53,840 --> 01:09:57,520
is a megabyte difference of graphics, I need that, and

1674
01:09:57,600 --> 01:09:59,600
I need to pay for that. It's the thing for

1675
01:09:59,720 --> 01:10:02,199
years talked about, you mean breaks like PC stuff like

1676
01:10:02,399 --> 01:10:04,079
I have other issues with PC, but same thing I've

1677
01:10:04,119 --> 01:10:07,319
never needed, like, oh I need the prime, absolute best

1678
01:10:07,439 --> 01:10:10,720
version of that. I am more that way with movies

1679
01:10:10,800 --> 01:10:13,399
that's a different aspect, but with games, it's just because

1680
01:10:13,399 --> 01:10:15,359
I'm always like oh, these things are beautiful already. So

1681
01:10:15,399 --> 01:10:18,199
for me, the price, I was like, I just kind

1682
01:10:18,199 --> 01:10:20,800
of expected it, and it's something that I same thing

1683
01:10:20,840 --> 01:10:24,600
of I would never buy unless my PlayStation broke, because sure,

1684
01:10:24,680 --> 01:10:27,000
if it broke and go, okay, I'll go get that.

1685
01:10:27,000 --> 01:10:29,359
That's a lot of money. And even then it depends

1686
01:10:29,359 --> 01:10:31,920
where my PlayStation broke, because the rumor we'll talk about,

1687
01:10:31,960 --> 01:10:34,319
but the rumor is like it's looking like twenty twenty

1688
01:10:34,319 --> 01:10:37,039
eight is like the maybe like the year PS six

1689
01:10:37,119 --> 01:10:39,000
might come out, right, so it's still another four years.

1690
01:10:39,479 --> 01:10:41,920
If my PS five were to maybe break now let's

1691
01:10:41,920 --> 01:10:44,119
say today, maybe i'd consider a procus. Oh I'm still

1692
01:10:44,159 --> 01:10:45,680
gonna be with it for a while. But if for

1693
01:10:45,800 --> 01:10:47,239
to break, it's like I just need to hold it

1694
01:10:47,239 --> 01:10:50,119
for another year. I'm probably not gonna drop that because sure,

1695
01:10:50,159 --> 01:10:52,119
if I like the great like I want to see

1696
01:10:52,119 --> 01:10:54,439
if the more powerful console does bigger space, which is

1697
01:10:54,439 --> 01:10:57,279
great because I'm always running out of space on these consoles.

1698
01:10:57,479 --> 01:10:57,920
Or maybe the.

1699
01:10:57,840 --> 01:10:59,600
Speaker 1: Price point for you to do the upgrade from your

1700
01:10:59,600 --> 01:11:02,000
PS fove or if you could trade in, like what

1701
01:11:02,039 --> 01:11:03,079
would be that price point?

1702
01:11:04,119 --> 01:11:06,960
Speaker 2: I think any once I saw it in the wild,

1703
01:11:07,000 --> 01:11:09,760
depending what exactly gonna be so yeah, i'd say like

1704
01:11:09,800 --> 01:11:11,640
a two to three hundred, like that's me trading my

1705
01:11:11,640 --> 01:11:14,359
PS five. Then i'd pay additional right you're saying, yeah,

1706
01:11:14,359 --> 01:11:17,399
I think like three hundred three fifties, like maybe the

1707
01:11:17,439 --> 01:11:19,560
max I could get to because I wouldn't feelad because

1708
01:11:19,560 --> 01:11:21,920
it's like I'm buying a new console, but I'm getting

1709
01:11:21,960 --> 01:11:24,279
a much higher one. I get why people definitely wouldn't

1710
01:11:24,279 --> 01:11:25,680
want to pay that. But that's the thing where just

1711
01:11:25,720 --> 01:11:29,359
like I think it'd be different if this was the

1712
01:11:29,399 --> 01:11:32,760
PS six or they said going forward the PS five

1713
01:11:33,199 --> 01:11:35,319
you can't buy them. It's just pros and it has

1714
01:11:35,399 --> 01:11:37,279
to be this. I would understand that, but they still

1715
01:11:37,279 --> 01:11:39,119
got the You still got the PS five right there.

1716
01:11:39,359 --> 01:11:41,600
It's not going anywhere, so you don't have to get that.

1717
01:11:41,640 --> 01:11:44,760
And I eventually, if you are a graphic junkie, that

1718
01:11:44,800 --> 01:11:47,520
will go down in price. It will be there. But yeah,

1719
01:11:47,560 --> 01:11:50,319
so I don't have a need for it. You know. Luckily,

1720
01:11:50,359 --> 01:11:53,039
my PS four it's you know, no longer on the floor, guys,

1721
01:11:53,439 --> 01:11:55,960
everyone that watched tv DA, it's sitting on my TV stand.

1722
01:11:56,000 --> 01:11:58,920
It's now my TV bedroom one. So that's still running.

1723
01:11:58,960 --> 01:12:01,000
My PS five I think will still be running. So

1724
01:12:01,159 --> 01:12:04,279
I've had lots of luck with these, like all consoles

1725
01:12:04,279 --> 01:12:07,399
I bought since the geek first era, so luckily I've

1726
01:12:07,439 --> 01:12:09,800
not had anything I have to rebuy. So yeah, I

1727
01:12:09,800 --> 01:12:13,119
don't think I will, but I will not lie that

1728
01:12:13,279 --> 01:12:16,680
I for a second very much, and I lucky did

1729
01:12:16,680 --> 01:12:20,079
into it. But I thought about getting the thirty year anniversary.

1730
01:12:20,119 --> 01:12:22,760
Now luckily it looks like it's very hard to get that.

1731
01:12:23,000 --> 01:12:25,720
There was like eight hour like eight hour weight rooms

1732
01:12:25,720 --> 01:12:27,159
for people. But I did go in the lobby at

1733
01:12:27,199 --> 01:12:28,920
one point and gave me an hour, and I was like,

1734
01:12:29,479 --> 01:12:31,760
that's even too much for me. But that thing. The

1735
01:12:31,920 --> 01:12:34,479
only reason I talked myself out of it was Travis,

1736
01:12:34,520 --> 01:12:36,880
most time you have your PlayStation in the glass behind

1737
01:12:36,920 --> 01:12:40,039
the cabinet. Don't get it, but that that look of

1738
01:12:40,079 --> 01:12:42,520
like the PlayStation one which I owned on the PS

1739
01:12:42,560 --> 01:12:45,159
five is like, oh man, that looked like a thing

1740
01:12:45,199 --> 01:12:47,560
of beauty. So I had the green Gobble and talking

1741
01:12:47,640 --> 01:12:49,640
to me of like, I'll just buy you can train

1742
01:12:49,760 --> 01:12:52,640
your consolt. So I was I was thinking about making the.

1743
01:12:53,079 --> 01:12:56,479
Speaker 1: Funny one say that I had the same thing where

1744
01:12:56,520 --> 01:12:58,000
I was like, I've been holding out on the PS

1745
01:12:58,079 --> 01:13:01,159
five and I saw that and like, not not that.

1746
01:13:01,199 --> 01:13:03,640
I'm like, not the pro, like just the base one.

1747
01:13:03,720 --> 01:13:06,239
I was like, yeah, man, this seems like a good

1748
01:13:06,279 --> 01:13:08,720
time to buy if I'm gonna buy it all. And

1749
01:13:08,760 --> 01:13:11,039
then I was like, ah, it's just like a little

1750
01:13:11,159 --> 01:13:12,960
it's just a different gray, you know, it's just the

1751
01:13:13,000 --> 01:13:14,960
pace point gray. Like I don't I don't need this

1752
01:13:15,479 --> 01:13:19,079
that bad. I've waited out this long, so I advised

1753
01:13:19,079 --> 01:13:21,840
a games, but I definitely considered it as well. I

1754
01:13:21,840 --> 01:13:24,560
think I'm ready at this point. I'm really curious to

1755
01:13:24,600 --> 01:13:27,279
see what the Black Friday deal is going to be

1756
01:13:27,319 --> 01:13:30,359
this year, because last year it was pretty much just

1757
01:13:30,399 --> 01:13:33,319
like you get Spider Man two for free, like it

1758
01:13:33,359 --> 01:13:35,800
was this It was the console, same console price, but

1759
01:13:35,840 --> 01:13:37,560
you just get the one game thrown in there, which

1760
01:13:37,600 --> 01:13:40,439
is you know, that's like ninety one hundred bucks worth

1761
01:13:40,479 --> 01:13:42,600
of value. So it's not bad. But I'm hoping it's

1762
01:13:42,600 --> 01:13:44,960
a little bit better this year, especially with a Pro

1763
01:13:45,039 --> 01:13:48,079
on the horizon, maybe only two. Drop the price a

1764
01:13:48,079 --> 01:13:50,399
little bit more on that because I don't really I

1765
01:13:50,439 --> 01:13:53,439
don't like want a free game because games go on

1766
01:13:53,520 --> 01:13:56,119
sale so much, Like I don't I just want like

1767
01:13:56,159 --> 01:13:58,000
one hundred bucks off the console and then I'll go

1768
01:13:58,079 --> 01:14:01,399
pick it up at that point kind of thing. So yeah,

1769
01:14:01,439 --> 01:14:03,479
I don't know. I'm curious to see what that's looking like.

1770
01:14:03,479 --> 01:14:05,960
But the reason is because I feel like next year

1771
01:14:06,760 --> 01:14:09,600
is going to be a pretty decent year for PS five,

1772
01:14:09,760 --> 01:14:13,720
like in terms of first party things, ghost of Yo

1773
01:14:13,840 --> 01:14:16,039
toy Yo Tie. I don't actually know what to pronounce

1774
01:14:16,079 --> 01:14:17,800
it yet. Have you heard it pronounced in the wild?

1775
01:14:17,840 --> 01:14:19,960
Speaker 2: I've not heard pronounced either. So ghosts to.

1776
01:14:20,399 --> 01:14:24,000
Speaker 1: The news, ghost game coming out next year? And then

1777
01:14:24,319 --> 01:14:26,920
I feel like, is the year for Wolverine next year?

1778
01:14:29,520 --> 01:14:30,000
Speaker 2: Ask me?

1779
01:14:30,039 --> 01:14:31,000
Speaker 1: I feel like it might be.

1780
01:14:31,479 --> 01:14:31,840
Speaker 2: Ask me.

1781
01:14:33,039 --> 01:14:33,279
Speaker 1: Hmm.

1782
01:14:33,720 --> 01:14:35,239
Speaker 2: I was gonna say, are they would.

1783
01:14:35,000 --> 01:14:37,359
Speaker 1: They just came out last year, But I feel like insomniac,

1784
01:14:37,399 --> 01:14:39,960
you know, probably as multiple teams, they just cook so

1785
01:14:40,119 --> 01:14:41,039
quickly as well.

1786
01:14:41,560 --> 01:14:44,319
Speaker 2: It all depends on a few things. I was gonna say,

1787
01:14:44,359 --> 01:14:47,119
ask me after game Awards. But then would they maybe

1788
01:14:47,199 --> 01:14:49,479
want to reveal Wolverine, like the big reveal on like

1789
01:14:50,000 --> 01:14:51,840
what's their big one? Is it the showcase or the

1790
01:14:51,880 --> 01:14:52,479
state of play?

1791
01:14:52,560 --> 01:14:53,359
Speaker 1: Which showcase?

1792
01:14:53,520 --> 01:14:56,359
Speaker 2: The showcase which they haven't done. They just did that

1793
01:14:56,399 --> 01:14:58,479
was a showcase right a couple of weeks ago.

1794
01:14:58,640 --> 01:15:01,399
Speaker 1: No, that was a state of play. Okay, I think

1795
01:15:01,439 --> 01:15:04,760
they did a show case in like the E three

1796
01:15:04,800 --> 01:15:07,159
season of this year, but it was like kind of underwhelming.

1797
01:15:07,159 --> 01:15:09,399
Speaker 2: I think, okay, maybe that was it, So maybe a

1798
01:15:09,439 --> 01:15:12,680
bigger one. Also, if we have any more confirmation on

1799
01:15:12,760 --> 01:15:15,880
what this Venom game and if it still or is exists,

1800
01:15:15,960 --> 01:15:18,359
because if that exists, then I think Wolverine is still

1801
01:15:19,000 --> 01:15:21,880
it's still cooking a little bit. I think they would

1802
01:15:21,880 --> 01:15:24,600
be smart considering Wolverine Deadpool is going to be the

1803
01:15:24,680 --> 01:15:28,000
one of the biggest movies of the year, biggest radar movie.

1804
01:15:28,159 --> 01:15:30,680
To get something out there, even just a trailer game

1805
01:15:30,720 --> 01:15:33,119
wards as a reminder, because it is crazy that all

1806
01:15:33,159 --> 01:15:36,439
we've had is the logan at the bar and the shnink. Now,

1807
01:15:36,680 --> 01:15:39,920
for me, it's not as bad because so much of

1808
01:15:39,920 --> 01:15:42,600
that leak stuff came out. I feel like I've seen Yeah,

1809
01:15:42,600 --> 01:15:44,119
I feel like, okay, I know this game is that

1810
01:15:44,159 --> 01:15:46,319
I'm ready for it. But I think they might want

1811
01:15:46,359 --> 01:15:48,600
to wait till it's ready to go. I could see that.

1812
01:15:49,600 --> 01:15:51,680
I could see that being fall though. I could because

1813
01:15:51,720 --> 01:15:53,840
it's like I'm not sure when or if you're bringing up.

1814
01:15:53,840 --> 01:15:55,960
But like the death stranding thing, I think everyone thought

1815
01:15:56,039 --> 01:15:59,560
that was unless Kajima's just being you know, a little trickster.

1816
01:16:00,119 --> 01:16:01,960
But the fact that they said the game's only three

1817
01:16:02,039 --> 01:16:02,960
to five percent done.

1818
01:16:03,479 --> 01:16:06,880
Speaker 1: Original trailer had twin twenty five on it, right, did

1819
01:16:07,680 --> 01:16:08,159
didn't it?

1820
01:16:08,319 --> 01:16:11,359
Speaker 2: I mean, don't forget No, it's death Stranding on the beach,

1821
01:16:12,319 --> 01:16:14,560
Dylan muss. Is it on the beach or the beaches?

1822
01:16:14,600 --> 01:16:17,199
What is it again? I've forgotten that's yea on the beach.

1823
01:16:17,800 --> 01:16:20,880
But if because and that did make sense because he

1824
01:16:20,960 --> 01:16:23,199
has that ode game coming with the Xbox right, and

1825
01:16:23,199 --> 01:16:25,359
that got really ill first, so I could see that coming.

1826
01:16:25,399 --> 01:16:27,479
Speaker 1: I think it technically was thrown at twenty twenty five,

1827
01:16:27,520 --> 01:16:29,479
but as you mentioned, there was, yeah the article recently

1828
01:16:29,479 --> 01:16:33,359
with Kogimo where he said it was yeah, thirty forty long,

1829
01:16:33,399 --> 01:16:36,199
which does not seem like next year would be its release.

1830
01:16:36,039 --> 01:16:38,479
Speaker 2: Dag Yeah, unless, like I said, he's just like having

1831
01:16:38,479 --> 01:16:41,000
some fun with us. But I feel like that's longer down.

1832
01:16:41,039 --> 01:16:43,880
So I think Wolverine there's a possibility because they get

1833
01:16:43,880 --> 01:16:46,920
a you know, they had that marketing going then. But

1834
01:16:46,960 --> 01:16:49,039
I guess at the same day, I think Wolverine's gonna sell.

1835
01:16:49,159 --> 01:16:51,560
So I don't know what I'm talking about. I don't

1836
01:16:51,560 --> 01:16:53,319
think they get the marketing machine too much.

1837
01:16:53,399 --> 01:16:56,079
Speaker 1: So yeah, and I don't. I don't need to like

1838
01:16:56,319 --> 01:16:59,720
comprehensively go through every studio theres, but like I'm trying to,

1839
01:17:00,000 --> 01:17:01,600
I'll the top of my head if there's any other

1840
01:17:01,640 --> 01:17:03,000
first part of games I can think of that would

1841
01:17:03,000 --> 01:17:05,279
be coming out next year. Nothing's coming to mind in

1842
01:17:05,319 --> 01:17:08,239
terms of like the huge, huge releases for PlayStation, but

1843
01:17:08,319 --> 01:17:11,560
I'm sure there'll be some things that are coming out,

1844
01:17:11,640 --> 01:17:15,359
some smaller things as well along the way. But yeah, Ghost,

1845
01:17:15,479 --> 01:17:17,520
we didn't get a chance to talk about this this

1846
01:17:18,039 --> 01:17:20,640
reveal yet, so I guess are we calling it the

1847
01:17:20,680 --> 01:17:24,880
Ghosts series now or the ghost of series? Yeah, now

1848
01:17:24,920 --> 01:17:26,920
that it's gonna be different game to game based on

1849
01:17:26,960 --> 01:17:28,680
where we are, I guess.

1850
01:17:28,399 --> 01:17:32,039
Speaker 2: So yeah, I guess it's just the Ghost series. And yeah,

1851
01:17:32,079 --> 01:17:35,039
it's I'm of two minds of it because I don't

1852
01:17:35,039 --> 01:17:37,239
want them to force a story on gin right and

1853
01:17:37,279 --> 01:17:40,840
be like, well, because I think his story was pretty complete,

1854
01:17:40,920 --> 01:17:42,600
maybe they go back to back. I think it was complete,

1855
01:17:42,960 --> 01:17:44,399
But at the same time, I did fall in love

1856
01:17:44,439 --> 01:17:47,199
with that character and would like to see more like

1857
01:17:47,279 --> 01:17:49,640
what happens after. But if they don't feel its suffices.

1858
01:17:49,680 --> 01:17:52,920
That's fine. I think it does feel almost a little

1859
01:17:52,960 --> 01:17:55,720
too samesy to Assassin's Screed, which is funny because Assassin's

1860
01:17:55,720 --> 01:17:58,039
Creed they're doing their ghosts and whatnot. So it's just like,

1861
01:17:58,600 --> 01:18:01,119
all right, every time we gotta get new location, new decade,

1862
01:18:01,159 --> 01:18:04,399
and then new ghost and ah, right, Like I think

1863
01:18:04,399 --> 01:18:06,000
there's pros and cons tout, and I think I won't

1864
01:18:06,039 --> 01:18:08,720
know until after I see number two, and I think

1865
01:18:08,720 --> 01:18:09,920
for me, I have all the faith that I think

1866
01:18:09,920 --> 01:18:11,479
they'll probably knock on the park and make Oh, this

1867
01:18:11,520 --> 01:18:14,159
is a great idea, because again Game of Gorgeous, I

1868
01:18:14,239 --> 01:18:16,680
like a lot of the setting. I don't mind following

1869
01:18:16,840 --> 01:18:19,199
a new female ghost and seeing what her story is

1870
01:18:19,239 --> 01:18:21,319
with everything is because like I said, if there was

1871
01:18:21,319 --> 01:18:24,359
nothing for Gin to do, don't force a story on

1872
01:18:24,399 --> 01:18:26,760
that character. It will just feel like it'll be drawn out.

1873
01:18:26,840 --> 01:18:28,800
So but at the same time, that's the risk where

1874
01:18:28,880 --> 01:18:30,239
let's say this game comes out and you don't connect

1875
01:18:30,279 --> 01:18:32,760
this character. Go I missed Gin because that was my

1876
01:18:32,880 --> 01:18:34,880
thing with Red Dead too, where I did not like

1877
01:18:34,960 --> 01:18:37,560
Arthur Morgan, so I really did not connect with that

1878
01:18:37,560 --> 01:18:39,239
game as much, where if it would have been John Marston,

1879
01:18:39,319 --> 01:18:42,319
another adventure. Maybe it's forcing a story, but I've already

1880
01:18:42,319 --> 01:18:45,039
been bought in, right, I already have that. So that's

1881
01:18:45,079 --> 01:18:48,119
where the risk you do run of. Oh I really

1882
01:18:48,159 --> 01:18:51,079
miss gin here. So but I think game wise it's

1883
01:18:51,079 --> 01:18:53,840
looking great and kind of I knew they knew they

1884
01:18:53,880 --> 01:18:55,439
were like we knew they were working on but I

1885
01:18:55,479 --> 01:18:58,600
felt like usually we get a rumor from somebody of like, hey, Trey,

1886
01:18:58,640 --> 01:19:00,000
it was coming soon, and just kind of came out.

1887
01:19:00,000 --> 01:19:02,039
I don't know where. I was surprised by it. So

1888
01:19:02,439 --> 01:19:05,399
but yeah, looks looks stunning. Some of that snow stuff

1889
01:19:05,439 --> 01:19:07,640
I can't remember. I don't think we got snow stuff

1890
01:19:07,640 --> 01:19:08,680
in the first Ghost game.

1891
01:19:08,720 --> 01:19:10,960
Speaker 1: Did if we did, it was yeah, a little bit.

1892
01:19:11,279 --> 01:19:12,800
Speaker 2: Then I haven't played in a while. I just like

1893
01:19:12,800 --> 01:19:15,880
this had like a I remember what the fox running

1894
01:19:15,880 --> 01:19:17,560
around because I remember you see the foxes like.

1895
01:19:17,560 --> 01:19:20,520
Speaker 1: It was like the last island on or I forget

1896
01:19:20,520 --> 01:19:21,840
if it was a separate island, but it was like

1897
01:19:21,840 --> 01:19:24,159
the topmost part of the Sushimi map. It was like

1898
01:19:24,159 --> 01:19:26,520
the last era you went to, and it was pretty

1899
01:19:26,520 --> 01:19:30,720
small relative to like the like Act one, Act two areas.

1900
01:19:30,680 --> 01:19:33,359
Speaker 2: And this it had a bigger section and that's what

1901
01:19:33,359 --> 01:19:36,319
I'm hoping for. But yeah, designing the character look cool,

1902
01:19:36,359 --> 01:19:38,439
so I'm I'm ready to get back in that world.

1903
01:19:38,479 --> 01:19:41,640
I'm really hoping uh Legends comes along with it too,

1904
01:19:41,720 --> 01:19:44,239
like some revamped cool stuff, because I'm I'm ready to

1905
01:19:44,279 --> 01:19:46,640
get back into that too. That's some one of as

1906
01:19:46,640 --> 01:19:48,680
far as the Geek First Era, one of my favorite

1907
01:19:48,720 --> 01:19:51,199
multiplayer games. We had tons of fun on that game.

1908
01:19:51,279 --> 01:19:52,199
I loved it.

1909
01:19:52,600 --> 01:19:54,880
Speaker 1: Yeah, I think that's one of the reasons why I'm

1910
01:19:54,960 --> 01:19:58,880
very excited to have a new protagonist character that we're

1911
01:19:58,880 --> 01:20:02,119
working with here. One is it's always very contrived in

1912
01:20:02,159 --> 01:20:04,920
games like this when like the sequel game has Jin

1913
01:20:05,079 --> 01:20:07,800
back at Square one, doesn't know any stances, doesn't have

1914
01:20:07,840 --> 01:20:09,640
any weapons, and like you can have a reason why

1915
01:20:09,640 --> 01:20:11,720
he lost his equipment, but like why does he not

1916
01:20:11,840 --> 01:20:12,479
know anything?

1917
01:20:12,920 --> 01:20:13,119
Speaker 2: You know?

1918
01:20:13,199 --> 01:20:14,720
Speaker 1: Like that that's kind of weird. So I think it

1919
01:20:14,800 --> 01:20:18,439
makes sense story wise, Yes, exactly, like every game problem,

1920
01:20:18,479 --> 01:20:20,600
here's the kingdom problem, Like this is just all over

1921
01:20:20,600 --> 01:20:23,640
the place. So I think it was. It was a

1922
01:20:23,640 --> 01:20:26,760
good idea from that perspective. But also, yeah, like Legends

1923
01:20:27,840 --> 01:20:30,359
really was, Like, man, all four of these characters feel

1924
01:20:30,439 --> 01:20:33,119
so different and cool, even if it is like just

1925
01:20:33,159 --> 01:20:35,239
taking a lot of the move set from the base game,

1926
01:20:35,319 --> 01:20:37,720
splitting it out and then like adding unique things on.

1927
01:20:37,880 --> 01:20:39,760
But like they really did all feel very different, and

1928
01:20:39,760 --> 01:20:42,880
so I think I'm excited looking forward to seeing how

1929
01:20:42,920 --> 01:20:45,760
this character is gonna feel and control kind of different

1930
01:20:45,800 --> 01:20:48,279
and new from Gin, even if it maybe is gonna

1931
01:20:48,319 --> 01:20:50,800
be just very much the same sort of thing. So

1932
01:20:51,359 --> 01:20:53,520
I'm excited for that. I think it's cool. I think

1933
01:20:53,520 --> 01:20:56,079
it's a what is it, two hundred year time jump?

1934
01:20:56,239 --> 01:21:00,159
Three three hundred year time jump. That's something that is

1935
01:21:01,399 --> 01:21:03,520
worried is not the right right word. But I don't

1936
01:21:03,560 --> 01:21:06,840
want us to proceed so far with like the technology

1937
01:21:06,880 --> 01:21:09,840
of the world that there's like guns and stuff. So

1938
01:21:10,319 --> 01:21:12,119
I don't think we saw any guns in this trailer

1939
01:21:12,199 --> 01:21:15,039
or anything, but that is one thing I'm slightly concerned about.

1940
01:21:15,039 --> 01:21:17,600
I really like the you know, you have blowdoarts, you

1941
01:21:17,680 --> 01:21:20,479
have bow and arrow, but like we're not getting into

1942
01:21:20,560 --> 01:21:23,079
firearms here. I don't really want that for Ghosts is

1943
01:21:23,119 --> 01:21:26,880
Shuma so or like just the ghost series of Yeah,

1944
01:21:26,920 --> 01:21:30,159
So that's one thing that I'm curious. I'm curious what

1945
01:21:30,279 --> 01:21:32,880
other things would come with a three hundred year time

1946
01:21:32,960 --> 01:21:35,479
gap given that kind of era. I don't. I'm not

1947
01:21:35,520 --> 01:21:37,520
like a history buffer note tend to be like, oh

1948
01:21:37,560 --> 01:21:39,680
and the year sixteen hundred is when like this or

1949
01:21:39,720 --> 01:21:43,720
that was most Yeah, that could be implemented into here,

1950
01:21:44,159 --> 01:21:46,720
so we'll see what happens there. But even just like

1951
01:21:46,760 --> 01:21:49,159
the setup of the world and the towns and like

1952
01:21:49,199 --> 01:21:53,239
the level of technology, I hope it's very much the same.

1953
01:21:53,319 --> 01:21:55,000
But I do think three hundred years gives them a

1954
01:21:55,039 --> 01:21:56,920
lot of room to play with a lot in terms

1955
01:21:56,920 --> 01:22:00,399
of story stuff or other changes. I don't think they'll

1956
01:22:00,439 --> 01:22:03,520
really jump into mythology. I think they are gonna kind

1957
01:22:03,520 --> 01:22:05,520
of stay away from that in terms of like adding

1958
01:22:05,600 --> 01:22:08,119
enemy types that are giant ogres and stuff like. I

1959
01:22:08,159 --> 01:22:10,520
don't think they're going that direction. That would be totally

1960
01:22:10,560 --> 01:22:11,039
down for it.

1961
01:22:12,159 --> 01:22:14,520
Speaker 2: I like that in Legends. Legends is fine because it's

1962
01:22:14,560 --> 01:22:18,600
like the tail like urban myths and stories of old

1963
01:22:18,680 --> 01:22:21,439
for Samurai, I don't need that would be something for

1964
01:22:21,479 --> 01:22:23,600
me that would be a down point if in the

1965
01:22:23,640 --> 01:22:26,479
main game it's like all of a sudden, ghosts is fighting, yeah,

1966
01:22:26,479 --> 01:22:28,600
an eagle that has swords, and you're like, okay, no,

1967
01:22:28,720 --> 01:22:30,720
I don't need this. Year Like, there's many games that

1968
01:22:30,760 --> 01:22:34,199
can do that. They have such a good distinct style here, right, and.

1969
01:22:33,880 --> 01:22:35,560
Speaker 1: Yeah, and I feel like if you go three hundred

1970
01:22:35,600 --> 01:22:37,439
years in the future, you'd probably go further away from

1971
01:22:37,439 --> 01:22:39,319
that kind of thing if you did like a prequel game,

1972
01:22:39,359 --> 01:22:42,279
like maybe that's where you to implement mythology. I'm not sure.

1973
01:22:43,119 --> 01:22:46,600
I pose this question to the boys last week. Do

1974
01:22:46,640 --> 01:22:49,439
you are you worried or like, what do you think

1975
01:22:49,439 --> 01:22:52,159
of the fact that now with the Assassin' screen shadows

1976
01:22:52,159 --> 01:22:54,560
delay and this game given a twenty twenty five date

1977
01:22:54,720 --> 01:22:56,359
that they're gonna come out the same year And we

1978
01:22:56,359 --> 01:22:58,439
don't know when Ghosts is coming out, but I assume

1979
01:22:58,520 --> 01:23:01,039
like summer at the earliest. But I don't know. Do

1980
01:23:01,039 --> 01:23:03,079
you think there's gonna be any stomping on each other's

1981
01:23:03,119 --> 01:23:05,399
toes for one of the other here coming on the

1982
01:23:05,439 --> 01:23:05,840
same year?

1983
01:23:06,479 --> 01:23:10,359
Speaker 2: Oh? Yeah, absolutely. I think there's enough people where we've

1984
01:23:10,399 --> 01:23:14,239
talked about this before where I'm not saying hardcore fans

1985
01:23:14,279 --> 01:23:16,600
like Taylor for ACM, saying, let's say people that were

1986
01:23:16,600 --> 01:23:18,960
big fans of Assassin's Creed wanting them to go to

1987
01:23:19,039 --> 01:23:21,279
Japan ghost beat them to it, and that's kind of

1988
01:23:21,359 --> 01:23:24,319
franchise and they loved it. Where Assassin's Creed, you kind

1989
01:23:24,319 --> 01:23:25,960
of know what you're getting. I think it's maybe not

1990
01:23:26,000 --> 01:23:28,680
a little too late, but I feel like there's a

1991
01:23:28,680 --> 01:23:32,560
bit of that. So it's kind of like why I'm

1992
01:23:32,600 --> 01:23:34,800
not gonna say play the imposter game because that sounds me,

1993
01:23:34,920 --> 01:23:37,680
but it just feels like Ghosts already did it, and

1994
01:23:37,720 --> 01:23:40,880
they I won't say perfected, but they did a damn

1995
01:23:40,920 --> 01:23:43,479
good rendition of what that could be. And I don't think,

1996
01:23:43,560 --> 01:23:45,960
unfortunately for Assassin's Creed just the way they make their games,

1997
01:23:45,960 --> 01:23:47,239
I don't think they can live up to even what

1998
01:23:47,279 --> 01:23:50,199
Ghost one was with Shadows. So I think it will

1999
01:23:50,199 --> 01:23:52,760
and I think you will have people unlass Assassin's s

2000
01:23:52,760 --> 01:23:54,960
Creed gets very very good. Like I can't remember that

2001
01:23:55,000 --> 01:23:57,399
one game which it was. I don't know if that

2002
01:23:57,439 --> 01:24:00,079
was Oddesty or whatnot. There's one of those Assassins cre

2003
01:24:00,119 --> 01:24:01,479
games the last five years that came up, had like

2004
01:24:01,600 --> 01:24:03,600
really great reviews and then it kind of went back

2005
01:24:03,640 --> 01:24:06,640
to the way it is. If Shadows is that, then

2006
01:24:06,640 --> 01:24:08,960
I could see maybe and people might not get because

2007
01:24:08,960 --> 01:24:11,560
I guarantee you either way, there's gonna be like I

2008
01:24:11,600 --> 01:24:13,640
won't say a winner, but someone will lean one way

2009
01:24:13,680 --> 01:24:18,000
or the other. And I think there will be a preference.

2010
01:24:18,039 --> 01:24:21,359
I don't I don't know if people have the room

2011
01:24:21,680 --> 01:24:23,680
in their life for two games that are very similar

2012
01:24:23,760 --> 01:24:26,520
that cost eighty two hundred dollars within six months of

2013
01:24:26,560 --> 01:24:28,840
each other. Right, So I think that's the thing. And

2014
01:24:28,880 --> 01:24:31,439
for me, it's already like I always said that was Shadows.

2015
01:24:31,439 --> 01:24:33,159
I was with Taylor. I think when we start Geek first,

2016
01:24:33,159 --> 01:24:34,920
we're all like, oh, yeah, they do in Japan, Like

2017
01:24:35,279 --> 01:24:37,239
I definitely get that, and then ghost did it, and

2018
01:24:37,239 --> 01:24:39,039
it's like, well, I don't need to play Shadows anymore,

2019
01:24:39,159 --> 01:24:41,920
especially with you know that coming out. Even then, like

2020
01:24:42,399 --> 01:24:44,800
I could have been more inclined, because like ub plays

2021
01:24:44,840 --> 01:24:47,159
a thing. Maybe it's a bad idea, as they talk

2022
01:24:47,159 --> 01:24:49,239
about last week with the Star Wars sales, like for

2023
01:24:49,239 --> 01:24:52,279
the fifteen dollars for a game fifteen twenty, it's like yeah,

2024
01:24:52,319 --> 01:24:54,159
but at the same point, go, no, I don't want to.

2025
01:24:54,279 --> 01:24:56,520
There's other games i'd play, and I know Ghosts Too

2026
01:24:57,119 --> 01:25:01,920
is probably gonna be I think, a so perier experience.

2027
01:25:01,920 --> 01:25:04,119
So yeah, I do think people will either wait or

2028
01:25:04,439 --> 01:25:06,600
the Assassin's Creed hype will rise, they'll buy it, and

2029
01:25:06,640 --> 01:25:09,319
then Ghosts Too will go away. And that's the other

2030
01:25:09,359 --> 01:25:11,439
thing too that you have to think about from business standpoint.

2031
01:25:11,760 --> 01:25:14,239
That is a reverse where I don't think having a

2032
01:25:14,239 --> 01:25:16,920
new main character helps ghosts, though I think having Gin

2033
01:25:17,000 --> 01:25:19,520
that character back that does help a little bit. Where

2034
01:25:19,520 --> 01:25:21,159
I do think there's a few people that might go, uh,

2035
01:25:21,680 --> 01:25:23,760
I don't need to know the next chapter because gin

2036
01:25:23,880 --> 01:25:26,079
story is over. I think people have that even connection

2037
01:25:26,119 --> 01:25:29,079
with Aloy, right where even myself, after saying I don't

2038
01:25:29,079 --> 01:25:31,520
think i'll get three now as time's going on, I'm like, oh,

2039
01:25:31,640 --> 01:25:34,600
like I maybe wouldn't want to know how her story ends, right,

2040
01:25:34,680 --> 01:25:37,479
And I was not even that positive on the second game,

2041
01:25:37,520 --> 01:25:40,279
But you do get connected to these characters, right. It's

2042
01:25:40,319 --> 01:25:42,960
the same thing with Jin might go oh a new

2043
01:25:43,479 --> 01:25:46,279
character in Japan, well, I can do the Assassin's creed.

2044
01:25:46,359 --> 01:25:48,039
So that's where I think it's it's gonna be interesting.

2045
01:25:48,079 --> 01:25:50,880
But I hope they just both play well and do well.

2046
01:25:51,000 --> 01:25:51,199
You know.

2047
01:25:51,840 --> 01:25:54,680
Speaker 1: M Yeah, I'm in the same boat as you where

2048
01:25:54,680 --> 01:25:58,600
I I feel like Ghosts will take away from some

2049
01:25:58,640 --> 01:26:01,119
of shadows potential sales. So it's good for Shadows that

2050
01:26:01,159 --> 01:26:04,279
it is coming out first, presumably unless it ghosts somehow

2051
01:26:04,640 --> 01:26:07,000
Shadow drops and come outs and comes out in January.

2052
01:26:07,079 --> 01:26:09,439
But I mean, I wonder if part of the announcement

2053
01:26:09,520 --> 01:26:13,359
timing from Sony being you know, slick business people, is like,

2054
01:26:13,920 --> 01:26:15,439
I wonder if that's something that they were aiming for.

2055
01:26:15,560 --> 01:26:18,079
Is Shadows is supposed to come out next week or

2056
01:26:18,159 --> 01:26:22,159
was it November. I guess it's November, so it was

2057
01:26:22,199 --> 01:26:24,479
supposed to be next month, and then coming out here

2058
01:26:24,560 --> 01:26:27,079
at the end of September is when they announced this

2059
01:26:27,159 --> 01:26:28,920
Ghost game. So I wonder if they were trying to

2060
01:26:28,960 --> 01:26:32,720
get that out there at that time for a specific reason,

2061
01:26:32,960 --> 01:26:35,760
one of those reasons being to get ahead of Shadows

2062
01:26:35,760 --> 01:26:37,840
and just let people know, like, hey, our sequels coming

2063
01:26:37,840 --> 01:26:39,239
out pretty soon if you want to just hold off

2064
01:26:39,239 --> 01:26:41,279
a little bit longer and get and get that instead,

2065
01:26:41,840 --> 01:26:45,039
especially when earlier this year, like they also released The

2066
01:26:45,119 --> 01:26:47,560
Rise of the ronin so like another very similar sort

2067
01:26:47,600 --> 01:26:50,640
of game on PlayStation, so a lot of similarities. There

2068
01:26:50,520 --> 01:26:53,520
are big time for these kinds of open world Japanese

2069
01:26:54,079 --> 01:26:56,840
combat games, So we'll see what happens there. But yeah,

2070
01:26:57,039 --> 01:27:00,439
I'm I'm I'm excited for this. I also know that

2071
01:27:00,560 --> 01:27:03,159
I have felt kind of weird about some of these

2072
01:27:03,159 --> 01:27:09,000
Sony uh these first party sequel games it's up and

2073
01:27:09,039 --> 01:27:12,159
down where Horizon like didn't work for me as much.

2074
01:27:12,239 --> 01:27:14,359
Spider Man two I obviously haven't played yet, but like

2075
01:27:14,920 --> 01:27:16,399
that was one of the reasons I didn't end up

2076
01:27:16,399 --> 01:27:18,880
buying a p S five. I just wasn't like super

2077
01:27:18,920 --> 01:27:23,399
hyped on it. But I did really love Ragnarok. Miles

2078
01:27:23,439 --> 01:27:25,079
Morales was a bit of a letdown for me, But

2079
01:27:25,079 --> 01:27:26,800
that's also like, you know, it was a half step game,

2080
01:27:26,920 --> 01:27:29,119
wasn't like a full full thing, So I don't know,

2081
01:27:29,239 --> 01:27:31,399
there's there's definitely a lot to weigh, but I am

2082
01:27:31,439 --> 01:27:33,760
more excited for this one than like some of these

2083
01:27:33,800 --> 01:27:36,079
other titles I suppose, so I don't know, I don't

2084
01:27:36,079 --> 01:27:37,960
think this one's gonna have that same effect for me

2085
01:27:37,960 --> 01:27:39,760
that some of these other ones did. I'm also very

2086
01:27:39,760 --> 01:27:42,479
excited for Death Stranding too, So it's not like I

2087
01:27:42,520 --> 01:27:44,439
don't know, I can't be interested in these sequels, but

2088
01:27:44,439 --> 01:27:48,479
I think I as well, Yeah, that's gonna be a

2089
01:27:48,920 --> 01:27:51,359
probably a day one PS five should ever I get

2090
01:27:51,359 --> 01:27:54,119
that Calle so I can looks amazing. So so yeah,

2091
01:27:54,119 --> 01:27:58,520
any other PlayStation thoughts at the moment or I don't know,

2092
01:27:58,560 --> 01:27:59,720
do you have anything else to say on the desk?

2093
01:27:59,720 --> 01:28:00,720
Stranding thing or more just.

2094
01:28:00,680 --> 01:28:04,439
Speaker 2: Like, ah, I'm excited. That was kind of a gut

2095
01:28:04,479 --> 01:28:06,439
punch though, because I had my heart set on that

2096
01:28:06,520 --> 01:28:08,640
was for sure next year, which now I don't know.

2097
01:28:08,920 --> 01:28:10,760
I thought for sure I was getting in that mode.

2098
01:28:10,840 --> 01:28:13,920
I was like, I can't wait. But Dale's got a

2099
01:28:13,960 --> 01:28:16,039
lot going on. He's got OD. He literally just signed

2100
01:28:16,039 --> 01:28:19,399
with WMY, which is like a film Like he's ripped

2101
01:28:19,399 --> 01:28:22,119
by an agency now to do film. So like, I

2102
01:28:22,199 --> 01:28:26,000
always wonder how much longer the whole film and game

2103
01:28:26,239 --> 01:28:28,279
Combo's gonna last. And we've said, like when's he just

2104
01:28:28,319 --> 01:28:30,119
gonna make a movie, and I feel like he wants to.

2105
01:28:30,239 --> 01:28:33,720
I feel like he's slowly like moving over and he's

2106
01:28:33,760 --> 01:28:36,720
signed with a film agency. So I would say everyone, like,

2107
01:28:37,000 --> 01:28:39,880
you never know, enjoy OD and death straining, because there

2108
01:28:39,880 --> 01:28:42,279
could be a future in five years where he makes

2109
01:28:42,279 --> 01:28:44,039
a movie and it's a hit, and then that could

2110
01:28:44,039 --> 01:28:46,000
be what he goes on to right record, yeah, so

2111
01:28:46,039 --> 01:28:47,680
like and it happens all the time and vice versus

2112
01:28:47,720 --> 01:28:50,600
other mediums, right, So that was just only disappointed. I

2113
01:28:50,640 --> 01:28:52,560
thought for sure it was next year, and now it's like, ugh,

2114
01:28:52,880 --> 01:28:55,199
but there's a lot going on next year, like I

2115
01:28:55,199 --> 01:28:57,239
always forget, like they keep saying it's gonna happen, So

2116
01:28:57,319 --> 01:28:59,800
Grand Theft autoll that's like a huge like yeah, that's

2117
01:28:59,800 --> 01:29:01,640
a time sync right there, and that's where it's like

2118
01:29:01,680 --> 01:29:04,800
with the PS five and PS six, it's like that's

2119
01:29:04,880 --> 01:29:07,520
half the battle they have because they know we've talked

2120
01:29:07,520 --> 01:29:10,039
about this before. When Grand Theft Atto six comes out,

2121
01:29:10,079 --> 01:29:12,600
and I promise you there are people that do not

2122
01:29:12,760 --> 01:29:15,199
have a new Xbox or PlayStation, they will buy a

2123
01:29:15,199 --> 01:29:17,720
new console for that game. Grand Theft Auto is a

2124
01:29:17,760 --> 01:29:20,359
system seller, and when they buy a new console, it's

2125
01:29:20,479 --> 01:29:22,520
likely going to be PS five. So it's almost like

2126
01:29:22,880 --> 01:29:25,560
it's non exclusive, but like it pushes a lot of

2127
01:29:25,560 --> 01:29:29,479
their consoles because it's just a massive game. So that's

2128
01:29:29,479 --> 01:29:32,119
where they could kind of afford like just a ghost

2129
01:29:32,359 --> 01:29:34,479
and there could even be another game like Ashro. Like

2130
01:29:34,520 --> 01:29:36,520
you said, there's a lot of other companies whatever they

2131
01:29:36,520 --> 01:29:37,479
may be working on, like.

2132
01:29:37,439 --> 01:29:40,119
Speaker 1: Whatever team at Horizon remake.

2133
01:29:40,359 --> 01:29:43,960
Speaker 2: The Horizon remake, and there's always the I don't think

2134
01:29:43,960 --> 01:29:45,920
it's next year, but there's always this scuttle bit of

2135
01:29:45,960 --> 01:29:48,600
last those three that's picking up a lot of steam lately,

2136
01:29:48,640 --> 01:29:50,560
Like those rooms keep coming out a lot more so,

2137
01:29:50,600 --> 01:29:51,439
you know, night Dogs.

2138
01:29:51,479 --> 01:29:54,359
Speaker 1: Do you think that's years away? Still?

2139
01:29:54,800 --> 01:29:57,199
Speaker 2: I do know I do too, but I mean, like

2140
01:29:57,359 --> 01:29:59,640
starting of teas and stuff like, I think it's just

2141
01:29:59,680 --> 01:30:03,319
gonna be better year next year for PlayStation than it

2142
01:30:03,319 --> 01:30:05,199
has been the past. And even in that doesn't matter.

2143
01:30:05,199 --> 01:30:07,039
Their consoles are still so much.

2144
01:30:07,119 --> 01:30:09,439
Speaker 1: Yeah, this year was like an off year in terms

2145
01:30:09,479 --> 01:30:11,800
of like first party presence, but they still had a

2146
01:30:11,840 --> 01:30:14,239
ton of big, exclusive, interesting cool games.

2147
01:30:14,439 --> 01:30:17,359
Speaker 2: They had fucking Concord happened, but they're okay, you know,

2148
01:30:17,560 --> 01:30:18,159
like that.

2149
01:30:18,000 --> 01:30:21,960
Speaker 1: Yeah, Concord, they thankfully had astrobought come out two weeks later, so.

2150
01:30:22,399 --> 01:30:25,279
Speaker 2: Yeah, like that's the thing. So I'm looking forward to

2151
01:30:25,279 --> 01:30:26,399
see what they do next year.

2152
01:30:26,479 --> 01:30:29,640
Speaker 1: So yeah, yeah, very cool. Yeah, I feel like next

2153
01:30:29,680 --> 01:30:31,920
year is the year of me finally getting the PSI.

2154
01:30:32,279 --> 01:30:35,039
Speaker 2: I feel like watch Ghost get tanked reviews. It's just

2155
01:30:35,079 --> 01:30:36,840
gonna be one of disappointment and then.

2156
01:30:36,720 --> 01:30:40,840
Speaker 1: That would be sad, you know, but Astro, Yeah, it's

2157
01:30:40,840 --> 01:30:43,439
always there. Thank you for joining me, Travis. Is a

2158
01:30:43,479 --> 01:30:47,720
fun little discussion. Thank you everyone for listening. Next week,

2159
01:30:47,760 --> 01:30:49,199
I don't even know. I can't remember what's going on

2160
01:30:49,239 --> 01:30:52,319
next week beside Quest, but something interesting and cool I'm sure,

2161
01:30:52,359 --> 01:30:54,720
so check it out. Thank you all for listening. We'll

2162
01:30:54,760 --> 01:31:26,119
see you then goodbye.

