Speaker 1: Hey, everybody, welcome.
Speaker 2: It's Friday, finally Friday, once again.
Speaker 1: Friday, once again. You know what that means. We're wrapping
Speaker 1: up the first week of the Power Block here with
Speaker 1: game Spot after Dark. What's the Power Block for all
Speaker 1: you audio listeners? Why it's caam.
Speaker 2: Is A is a multi hour stream that brings together
Speaker 2: the fine folks from GameSpot dot com and giant Bomb
Speaker 2: dot com into one unified programming schedule where wacky sits
Speaker 2: alongside serious and insightful commentary. And the goal is to
Speaker 2: create a chunk of a day where you guys can
Speaker 2: sit and watch and enjoy the things we do.
Speaker 1: Wow.
Speaker 2: And it's a growing, we hope, developing set of programs
Speaker 2: that are hopefully going to get better and better as
Speaker 2: we go along. And I think it's been a good week.
Speaker 1: So yeah, you sound you sounded like you had to
Speaker 1: pitch that to a bunch of like I sounded so good.
Speaker 1: I was like, oh damn, okay, okay, that's the more
Speaker 1: who's saying? I got Jake Decker in the middle here, Hello, Hello,
Speaker 1: and I'm your host John Lock Psyche. I figured we
Speaker 1: would take a chunk of the podcast today. It actually
Speaker 1: just like talk about car block, you know, like what
Speaker 1: it is, what we're doing, why we're doing it, you know. So,
Speaker 1: I mean, gosh, we've been working on this sense November
Speaker 1: of last year.
Speaker 2: November of last year. I think the discussions around it
Speaker 2: started before then they did. That was when we started
Speaker 2: like literally going of like, okay, we we got to
Speaker 2: put rubber to the road here and start making stuff happen. Yeah,
Speaker 2: And it was I think it was an idea like
Speaker 2: let's be frank, let's be transparent. We used to be
Speaker 2: a huge team of people, yeah now and then things
Speaker 2: happen and now we're a small team.
Speaker 1: Yeah, and we were when we had the conversations about it.
Speaker 1: That was it before. Yeah, some of the redundancies last.
Speaker 3: Year, so exactly, we were envisioning this with even more people.
Speaker 1: Yeah, how we're having to make do with a very
Speaker 1: small crew.
Speaker 2: And like between us, we figured we can either carry
Speaker 2: on just two small teams putting out content and hope
Speaker 2: for the best, or we can try and unify us
Speaker 2: both Giant Bohm and Game Spot. We're all good friends
Speaker 2: and cold workers. We you know, operate from the same
Speaker 2: space as we have the same kind of likes and
Speaker 2: and kind of we cover each other's spaces, and let's
Speaker 2: just make one thing happen and make it so people
Speaker 2: can tune in in the morning and watch straight through
Speaker 2: until some time in the afternoon and enjoy the stuff
Speaker 2: that we're doing. And it creates a canvas for a
Speaker 2: lot of us to just do cool things. Like you know,
Speaker 2: a lot of the ideas that we came up with
Speaker 2: were just stupid and made them happen between like a
Speaker 2: lot of stupid ideas, a lot of stupid ideas, and
Speaker 2: far as I can tell, there's a lot more stupid
Speaker 2: ideas to come. So yeah, and it's like.
Speaker 1: We haven't shot one down yet, We've had one hundred
Speaker 1: perre And I.
Speaker 2: Think it's because a lot of the creative decision making
Speaker 2: is on us, Like it's on people that are now
Speaker 2: in a position to thumbs up that stuff and understand it.
Speaker 2: I mean, a few years ago, I know for a
Speaker 2: fact we would have got a shot down on so
Speaker 2: much of this stuff. Oh yeah, But now the decisions
Speaker 2: are being made by me and you and Jake and
Speaker 2: Bakala and Kurt and that kind of stuff. So who
Speaker 2: knows what's gonna happen. But while we have the opportunity.
Speaker 2: We're gonna go all out on it and do as
Speaker 2: best as we can, and we just got to hope
Speaker 2: that the people out there watching support it and yeah
Speaker 2: and like show some love for it vocally. I think
Speaker 2: we're beyond the point where we can just like gingerly
Speaker 2: say we hope you like it and then hope that people,
Speaker 2: you know, just go and be like, yeah, it's great.
Speaker 2: And we want people to go out there and publicly
Speaker 2: out there and be like, hey, I like this part
Speaker 2: of it, this is good. We sho would change that
Speaker 2: stuff or also like show support for it, because I
Speaker 2: think one of the major issues is we do this
Speaker 2: stuff not just us everywhere, and then there's not a
Speaker 2: lot of feedback.
Speaker 1: Oh yeah, people who.
Speaker 2: Are in these positions look at and they go like,
Speaker 2: no one cares.
Speaker 1: Just get rid of it, right.
Speaker 3: Is there like a logo or something we could like
Speaker 3: share that might conveniently be on a coffee mug that.
Speaker 1: Could Oh my good question, Jake, He's got it.
Speaker 2: He's got it.
Speaker 1: This is great for audio listeners.
Speaker 2: This is great.
Speaker 1: Describe the logo to audio listeners, please, it says Powell,
Speaker 1: and it's got three lines above it. Yeah, going from
Speaker 1: Giant Bomb red to orange to GameSpot yellow, both of
Speaker 1: us together, Like this is shout out to Dan our
Speaker 1: former GameSpot, Giant Bomb employee alumni alumni who put this
Speaker 1: logo together.
Speaker 2: And between like Dan and I always want to shout
Speaker 2: Jerrem out. Jam is incredible. Yep, and Cam Kennedy as
Speaker 2: well has been working with us.
Speaker 1: Did the Joey Spot Show logo.
Speaker 2: Joey Ye's been Joey.
Speaker 3: Former GameSpot has been doing the animation stuff for Power Block,
Speaker 3: which seen a tease of everyone.
Speaker 1: Is here, everyone is here again, and we're still working
Speaker 1: on that stuff like it's still happening. There will be
Speaker 1: more of it.
Speaker 2: And that is like emblematic of the way we're approaching it.
Speaker 2: We just got our friends that we know are good
Speaker 2: at this stuff and paid them and said, help us
Speaker 2: with this thing because we know you know us and
Speaker 2: what we're going for, instead of like trying to get
Speaker 2: some sort of you know, design agency, which is how
Speaker 2: it's clown yeah some clown yeah yeah. And like that
Speaker 2: is a great example of the initiative someone can take
Speaker 2: and just do it. You just don't just did that,
Speaker 2: oh yeah, And I was like, I've never seen one
Speaker 2: of those way do I get one.
Speaker 1: I'm looking forward the sweatshirts. Yeah, I'm gonna be honest.
Speaker 1: Half of my motivation for making this mug was like, oh,
Speaker 1: that'd be cool, Like we have a mug and I
Speaker 1: could shoot like we open the morning every day with
Speaker 1: the coffee interstitial, which is like this coffee bumper. The
Speaker 1: other reason, selfishly, is because I hate every mug.
Speaker 2: Oh yes, it's terrible. They're all awful, awful and the
Speaker 2: inside it and you're like, god, yeah, I'm not.
Speaker 1: You know, it's bad when the best like least cringey
Speaker 1: mug in that in that cabinet is the oldest CBS
Speaker 1: I mug yep.
Speaker 3: Yeah.
Speaker 1: I was like I feel I feel like less awful
Speaker 1: using this mug, yeah than any of these others. So
Speaker 1: I was like, I need a dedicated mug for myself.
Speaker 2: Yeah, and it's like really nice. Like I saw it
Speaker 2: and I was like immediately I thought, there's not many
Speaker 2: barriers to us getting that into like a merch store
Speaker 2: if people want it. So like and now we're just
Speaker 2: like work on that, like we have a giant ball
Speaker 2: merch store. We probably will you know, unify that as
Speaker 2: well at some point. Sure, and maybe you'll find that there. Yeah,
Speaker 2: you can buy it yourself and hopefully show some support.
Speaker 3: I will say, speaking of interstitials for those watching and
Speaker 3: may have not caught, you know, the live streams yet,
Speaker 3: the little the little videos we're having playing between each
Speaker 3: on the fund, that's that's where we've kind of gone
Speaker 3: a little wild. We've that was like shoot first, asked
Speaker 3: questions later, so socieenttality literally like we just set up
Speaker 3: cameras and shot stuff. And for a while there we
Speaker 3: were afraid to show like the people above us because
Speaker 3: we're like, this is kind of weird and out there
Speaker 3: and I don't know if it'll be funny and so far,
Speaker 3: I think thee.
Speaker 1: Once we did, everyone was like, oh, this is great,
Speaker 1: and we're.
Speaker 3: Like, yeah, I think what we've shown the we've shown
Speaker 3: one ad for a soap operas of our lives, right.
Speaker 1: Yep, Sunday at two pm here on the.
Speaker 2: Part definitely airing on Sunday yeaheah.
Speaker 1: Day tuned, Yeah, Sunday two pm. I think we've done
Speaker 1: some new segment. We've done a new segment, right, We've
Speaker 1: done two breaking news yes with Curtain Divina, Watch Out
Speaker 1: Grub Yeah, coming for you She's coming for you.
Speaker 2: Yeah.
Speaker 3: Yeah, those have been a lot of fun. Also seeing
Speaker 3: the Game Spot show the first episode on yesterday, which
Speaker 3: was pre recorded, which is something we don't normally plan
Speaker 3: on doing, but yeah, Kurt is out, uh so we
Speaker 3: shot it ahead of time. But that was a lot
Speaker 3: of fun I would produce and see and I'm excited
Speaker 3: to see how that.
Speaker 1: Some of my favorite comments from that were one people
Speaker 1: like understanding what we were going for, people saying like, oh,
Speaker 1: this kind of reminds me of like late night television,
Speaker 1: that kind of energy. There was one comment that said, man,
Speaker 1: I think this is too corny for me, and another
Speaker 1: person said, this is the exact amount of And the
Speaker 1: other comment, which I talked to you about was somebody said,
Speaker 1: this feels like they made this show for all of
Speaker 1: their forty plus audience that remembers Game Spot like way
Speaker 1: back in its heyday. And I was like, kind of, I.
Speaker 2: Mean, like we made it for people who remember a
Speaker 2: Game Spot back in the day, because we are those
Speaker 2: people like we are, Like I came up watching games
Speaker 2: Pot and I watched the show that we just made it.
Speaker 2: I'm like, kind of reminds me of On the Spot,
Speaker 2: kind of reminds me of game spoting.
Speaker 1: Everybody also just like felt this intense desire to have
Speaker 1: something that isn't like talking heads on a desk a podcast. Yeah,
Speaker 1: like this for example.
Speaker 2: Like yeah, I mean like it has its place, like
Speaker 2: this their place.
Speaker 1: But not everything needs to be a podcast. Sometimes I
Speaker 1: think it should. It should work as a video and
Speaker 1: that opens up the opportunity for you to do like weird. Yeah,
Speaker 1: but you can throw things at Kurt, throw things at Kurt.
Speaker 2: Dress up as a licensed TV character.
Speaker 1: Yeah, yep, yep, can do all that, I would.
Speaker 2: Say, legally distinct legal, Yeah, yeah, it's it's a it's cool,
Speaker 2: it's an ambitious thing.
Speaker 1: It's scary, Yeah, it's scary. I think I can understand
Speaker 1: the audience's perspective of like what's going on? You know,
Speaker 1: game Spot still exists, Is Giant Bomb still exists? What
Speaker 1: does that mean? To be honest, Like it is messy
Speaker 1: and there is like we were like where.
Speaker 3: Does Giant Bomb end and game Spot begin?
Speaker 2: And the answer to that is nowhere, Like they are
Speaker 2: fully or there's an overlap between them. That the goal
Speaker 2: is not to make distinct, you know, like there's no
Speaker 2: point in having this kind of line in the sand
Speaker 2: that separates us when the things that we want to
Speaker 2: do are kind of of of a one vision and
Speaker 2: we can exist in that space. Yeah, but while also
Speaker 2: having our own personalities, like Giant Bomb can still be
Speaker 2: Giant Bomb and GameSpot can still be GameSpot, And when
Speaker 2: we bring them together, it just makes it all better.
Speaker 2: It gives it texture, gives it flavor. So you know,
Speaker 2: you turn the TV on to watch like Snack or Tsunami.
Speaker 2: You don't like every single thing that they show, right,
Speaker 2: you tune in for the one that you like and
Speaker 2: maybe stick around and wait for the other one you like,
Speaker 2: or you just put it on and let it go.
Speaker 2: That's the idea.
Speaker 1: Yeah, yeah, it's pretty much.
Speaker 3: All the segments will either in full we posted on
Speaker 3: YouTube or will break out moments or cut downs on YouTube.
Speaker 1: So if you can't you know, catch.
Speaker 3: The yeah like stream, that's they're the only thing that
Speaker 3: you will only be able to see live at least
Speaker 3: for now or then. You know.
Speaker 1: That's how we get them. That's how very precious about them.
Speaker 1: I've already had people being like, oh, can we like
Speaker 1: throw that up on like socials like.
Speaker 3: No, no, yeah, no yet you go go do I
Speaker 3: want them some exclusivity here.
Speaker 1: You need to. I want them to. I'm not saying
Speaker 1: they won't eventually.
Speaker 2: No.
Speaker 1: No, if I I think one they add like an
Speaker 1: exclusive they add, they add like a value to the
Speaker 1: live stream, Like you get to see this because you're
Speaker 1: tuning in live. That's like your little bonus for warning
Speaker 1: these fun little things. The only way I will be
Speaker 1: cool with them showing up in a VOD form is
Speaker 1: if a random audience member decides to like do it,
Speaker 1: like archive them themselves by like, and I want them
Speaker 1: to be like I wanted to have like the what's
Speaker 1: that like awful cam with the.
Speaker 2: Oh yeah yeah yeah, I forgo, oh.
Speaker 1: It's like high pam or whatever.
Speaker 2: Then ex vix in the court.
Speaker 1: Yes, And it's just like that's the only way I
Speaker 1: want to see those.
Speaker 3: Up on the internet right now, speaking of like you know,
Speaker 3: the game Spot show being made for GameSpot fans who
Speaker 3: are like forty plus or whatever. I was thinking today
Speaker 3: just now that this is my tenth year at GameSpot.
Speaker 3: I started in twenty fifteen, beginning of twenty fifteen.
Speaker 2: Did you stop before off to me?
Speaker 3: I think I started shortly after you did, so it's
Speaker 3: probably yours as well.
Speaker 1: Yeah, I lost ten is that.
Speaker 3: I was not here for a year in twenty twenty one,
Speaker 3: so technically I haven't worked here for ten years. My
Speaker 3: first day was I think in May, it'll be ten
Speaker 3: I think.
Speaker 1: I think technically me and Jake are now neck and neck,
Speaker 1: and then we've actually worked here.
Speaker 3: I think you probably have more because I think you
Speaker 3: started like eight months after me instead of and I
Speaker 3: was gone.
Speaker 1: For a year I think or year, and and I
Speaker 1: started in May. So I'm coming up on my nine.
Speaker 2: Yeah, I start ag I think it was two weeks
Speaker 2: before E three, yeah, which is crazy. And they were
Speaker 2: just like, all right, we're going to eat three. I
Speaker 2: was like, I just go ahead. What was going on?
Speaker 1: I simultaneously feel like, oh god, I've been there forever
Speaker 1: and also like barely at all.
Speaker 2: Yeah.
Speaker 1: At the same time, I mean like.
Speaker 2: Something like this definitely distorts the time because it feels
Speaker 2: new and fresh for us, like it feels like we're
Speaker 2: doing something different, and then that kind of like compacts
Speaker 2: the time that comes before it. But yeah, it's been so.
Speaker 3: The amount of times I've moved offices in these last
Speaker 3: ten years makes it fit. I think no more when
Speaker 3: I started games. What was on the third floor with
Speaker 3: giant bomb at the CBS office. You probably saw it
Speaker 3: if you went to to three that year. And then
Speaker 3: surely after we move the first floor, and then we
Speaker 3: moved to the fifth floor, and then we moved to
Speaker 3: another office and we moved here and hopefully hopefully we stay.
Speaker 3: This is it the studios. Very bury me in this studio, please,
Speaker 3: this is there's a nice spot back here actually where
Speaker 3: you could probably get buried.
Speaker 1: We could leave your body there and everyone will be like,
Speaker 1: why does it stinking here? The composing body? Yeah, that's
Speaker 1: what they wanted.
Speaker 2: So yeah, I mean we hope people like it, and
Speaker 2: we hope people.
Speaker 1: And people are honest about what they do, what they
Speaker 1: want to change.
Speaker 2: Yeah, they are.
Speaker 1: People near it.
Speaker 2: I mean like we read as much of it as
Speaker 2: we can while maintaining our sanity, and we definitely take
Speaker 2: it into account. But ultimately, this is our show and
Speaker 2: as a team, we'll follow what creatively speaks to us. Yeah,
Speaker 2: we definitely okay and think about whatever. There's any kind of.
Speaker 3: Like we hold ourselves to like higher standards. Well, can
Speaker 3: we give like a breakdown of what the schedule is?
Speaker 3: Because I realized We're talking a lot about what it is,
Speaker 3: but like what what can people expect each day?
Speaker 1: That's good, that's a good question. So yeah, Monday through Friday.
Speaker 1: Monday is a lighter day because we still work for
Speaker 1: a company that demands meetings yea, the never ending onslot
Speaker 1: of meetings. So we were like, just put them all
Speaker 1: on Monday. I guess. So Monday game Breaking News, which
Speaker 1: is the rebrand of of Greb's news show, uh, and
Speaker 1: then GB Kids which is Sewn and Nicky, and then
Speaker 1: Dan Dan does his his blood and does whatever. I
Speaker 1: saw what he was playing on Monday, and I was like, heck, yeah,
Speaker 1: I don't know if I want to like spoil it
Speaker 1: for him, but I was like, that's cool, awesome, and
Speaker 1: then Tuesday bomb Cast followed up by So there's like
Speaker 1: an open slot there which that it's either going to
Speaker 1: be like me Jack and Kerr Tam. It's one of
Speaker 1: those things where we're experimenting. We're experimenting and like so
Speaker 1: we have like our regular shows right that are like this,
Speaker 1: we're going to have airon this time in this, but
Speaker 1: we also have these open slots that are just like
Speaker 1: free for hey, this game came out or like we
Speaker 1: just want to cover this.
Speaker 3: Thing, or hey, we're going to play some Magic the Gap.
Speaker 3: We're going to play Magic the Gap.
Speaker 1: I cannot wait. Yeah, I cannot wait for that.
Speaker 2: I think we have we have a skycam.
Speaker 1: Yes, oh my skycam.
Speaker 3: I think because I bought a draft booster box order
Speaker 3: of the Rings cards over two years ago, ago, a
Speaker 3: year and a half ago. And it's like sweating in
Speaker 3: the in the back there. He's ready for me, and
Speaker 3: we've been talking about drafting it eventually, and I think
Speaker 3: now is the chance finally draft.
Speaker 2: I have multi pull decks that I've purchased in preparation
Speaker 2: for us to do this. I also have a Bloodborne
Speaker 2: Dick which, oh yeah, I have a custom. The custom
Speaker 2: it's like they called it, but they.
Speaker 3: Like it's like real cards that have been rescinned, re
Speaker 3: skinned to Yeah.
Speaker 1: I used to do that back in He so good.
Speaker 2: It's so good.
Speaker 1: I think me and my friends used to make like
Speaker 1: just based on whatever we liked, entral Time or Avatar, which,
Speaker 1: by the way, they're making an actual Avatar, the Last Airbender,
Speaker 1: Magic the Gathering, oh yeah, which is like it's kind
Speaker 1: of cool.
Speaker 3: Well, I mean that's kind of like my hope is that,
Speaker 3: like you know, during that block, obviously we're gonna do
Speaker 3: other stuff, but like you know, we started dipping our
Speaker 3: toes in magic, and then maybe we can do something
Speaker 3: bigger around like the Final Fantasy set that's coming out
Speaker 3: I think in June or July, because Final Fantasy is
Speaker 3: a game and we do cover games.
Speaker 2: Yeah, last I checked, I have a I have a
Speaker 2: one piece card game that I've heard is fantastic. Really.
Speaker 2: I purchased it because everyone was talking about in NonStop
Speaker 2: and people like this is amazing.
Speaker 1: I heard we have a Warhammer audience. What if we
Speaker 1: just paint Warhammer figures?
Speaker 2: I would we call it like the self care session
Speaker 2: where we're just like doing something else, painting, knitting.
Speaker 1: But also like no mics or like the mics are
Speaker 1: just pointed at like the so you just hear the
Speaker 1: brush smr asmr Warhammer painting five hours.
Speaker 2: See, that's the kind of thing that we're like, it's feasible,
Speaker 2: it's doable, it's possible, yeah, exactly.
Speaker 1: The interesting thing will be the balancing between like the
Speaker 1: stuff that like more experimental and weird versus like you know,
Speaker 1: we still have to like and talk about it and
Speaker 1: how can we kind of do that in a way
Speaker 1: it's fun and entertaining, and that's the thing. I think.
Speaker 1: We're still like experimenting, and.
Speaker 2: People who may be concerned about the game coverage part
Speaker 2: of it, there's we are on top of that. We
Speaker 2: understand it. We understand that our bread and butter is
Speaker 2: covering games and you know, analyzing them, breaking them down,
Speaker 2: telling people what they think, what we think. Reporting news
Speaker 2: that isn't going anywhere. It is changing forms to a
Speaker 2: degree because the old way doesn't really work and isn't
Speaker 2: super interesting to us.
Speaker 1: I mean we've been doing we've been like circling, you know,
Speaker 1: like ideas, and you've been here for nine years and
Speaker 1: you've been like, yeah, we tried that before. Yeah we've
Speaker 1: done or we've done that. We keep doing that. Yeah,
Speaker 1: and you know like, hey, like times changed, the way
Speaker 1: people like consuming change and you know, like we just
Speaker 1: got to be honest with that, and yeah, you'll try
Speaker 1: feel stuff.
Speaker 2: You'll still get previews from us, you still get reviews
Speaker 2: from us, you'll get interviews. Next week is GDC and
Speaker 2: we have a bunch of interviews that we're gonna be
Speaker 2: des coming on, a bunch of debbs coming in. They
Speaker 2: won't be that won't be live, but you'll see them
Speaker 2: eventually and it will be like in the programming in
Speaker 2: a way. That's cool. I think the most exciting part
Speaker 2: of this is it makes like interviews viable to me again,
Speaker 2: because interviews is something that at least on our channels
Speaker 2: and our website, it doesn't really get much traction.
Speaker 3: Now, I like tear my brain apart fit like the
Speaker 3: the only interviews that I should have worked in a
Speaker 3: long time are like the ball there's a Balderscape ones
Speaker 3: which like not even really interviews. It's just like an
Speaker 3: explainer from the depths, which is cool.
Speaker 2: We had the one where we Swen came in and
Speaker 2: I chatted to him that.
Speaker 1: One as well. It's just because Balder's game, man. I
Speaker 1: think that helps too.
Speaker 2: Yeah, but like this is a way for kind of
Speaker 2: an interview to have a life couched in other things. Yeah,
Speaker 2: you know, like it's it's a good palate cleanser, or
Speaker 2: it's a good transition piece where you learned something about
Speaker 2: a game. Because I remember watching on the Spot back
Speaker 2: in the day, and I would like watch every interview,
Speaker 2: even if it was for a game that had no
Speaker 2: interest in just because it was part of that block,
Speaker 2: you know. So I'm excited for the interviews that are
Speaker 2: coming out next week. They'll go out at some point,
Speaker 2: you know, some of them are embargoed, so there might
Speaker 2: be a delayed kind of like publishing on that.
Speaker 3: Yeah, I refocus a little bit. So Wednesday, what happens Wednesday? Yes, Yes,
Speaker 3: so Wednesday Grub again, grubs every morning basically game breaking
Speaker 3: news Monday through Friday.
Speaker 1: Yes, except for Tuesday, because it's the heart of the
Speaker 1: Bomb cast, is the one thing there. So Wednesday we
Speaker 1: have Grub. We have Wednesday is a weird one because
Speaker 1: that is like we don't do anything here because Wednesdays
Speaker 1: are we go film our weird videos that you see
Speaker 1: in the middle day. So thank you Jan for taking
Speaker 1: Wednesdays on a thumbs up from Jan. Let me think,
Speaker 1: let me think, I think it's grubs day. It's like
Speaker 1: a Grub day.
Speaker 2: It's like, I think, is that where because.
Speaker 1: Grub does his segment.
Speaker 2: Yeah, and then light Club.
Speaker 1: Is Blake Club is so it's like Blake Club. And
Speaker 1: then I think Grub has like a solo segment. So
Speaker 1: like Wednesday is a big Grub day, Big Grub Day.
Speaker 1: Thursday pub is. Thursday is a huge day because that
Speaker 1: is Games Morning, the Game Spot Show, and then after
Speaker 1: that is kind of a slot that's open to you.
Speaker 1: You know again, it could be us, it could be you, yeah, Lucy, yeah,
Speaker 1: you guys playing split fiction have been doing at and
Speaker 1: then Voicemail dumb Truck, and then after that is uh
Speaker 1: for Friday, we have game breaking news, we have BombCast Revengeance,
Speaker 1: we have upf and then we have this show after
Speaker 1: dark all of that week. To change closing out the week,
Speaker 1: I might want to move it. I'm being honest though,
Speaker 1: after dark after dark, yeah, I mean I like closing
Speaker 1: out the week just but then but then I'm like, oh,
Speaker 1: I gotta go get it and everything. I gotta go
Speaker 1: edit the video and publish it.
Speaker 2: Like that's not great.
Speaker 1: The title the turnaround is a little tight, and I
Speaker 1: don't want to watch.
Speaker 2: Yeah, like we said at the start, like or where
Speaker 2: this isn't a settled, cemented like schedule. We're figuring out
Speaker 2: what works best for the content and our own workflow.
Speaker 1: Yeah.
Speaker 2: I've always been a proponent of taking care of work
Speaker 2: life balance and the kind of thing where you say, like, oh,
Speaker 2: it's the end of the day, we've just filmed something.
Speaker 2: I hate to hear that you need to sit down
Speaker 2: and edit something now, Like I don't like that for me,
Speaker 2: Like I want Fridays to be a light day for
Speaker 2: as many people as possible, and like, so we will
Speaker 2: shift stuff around to try and find that balance. So
Speaker 2: this serves the show and this serves us as people.
Speaker 2: So we can find a good workflow, and you know,
Speaker 2: things are going to get added as well, Like we're
Speaker 2: working on a new version of spot On that's going
Speaker 2: to come up at some point, maybe on a Friday,
Speaker 2: maybe on a Thursday. We're figuring it out. But yeah,
Speaker 2: stuff is liable to move, but we'll make sure everyone
Speaker 2: knows in advance.
Speaker 1: Yeah, yeah, yeah, I've heard that in the past. GB
Speaker 1: has not been great about schedule upkeep that that is
Speaker 1: a top priority to try and about having a schedule.
Speaker 2: Chance in the back just being like I've tried.
Speaker 1: My wife hit me up being like, hey, she was
Speaker 1: watching and she's like, where can I see the schedule
Speaker 1: for this? And I was like, uh, yeah it is
Speaker 1: if you're on YouTube, it's in the display. But yeah,
Speaker 1: I think we want to try and have that.
Speaker 2: Yeah, I think we should try and do that thing.
Speaker 2: Remember we had a graphic made at one point and
Speaker 2: it had like all the show was coming out. Yeah
Speaker 2: it like as our banner on YouTube and that kind
Speaker 2: of stuff that.
Speaker 3: Yeah, it obviously wouldn't work, but I know it like
Speaker 3: kind of funny. Does they just every Sunday they send
Speaker 3: out the schedule that they have, which like it's the
Speaker 3: emails because for patrons, right, but like, yeah, I think
Speaker 3: we could come up with back newsletters, bring back newsletters
Speaker 3: popping off.
Speaker 1: Actually, let's let's print it out and mail it to people.
Speaker 3: Yes, yeah, yeah, everyone us your addresses and you know
Speaker 3: you might get a brick in your window with a piece.
Speaker 1: Of paper tape the schedule pal on it. Right, Well
Speaker 1: that's actually the noise it makes when the window, regardless
Speaker 1: of the material it destroys. But yeah, it's it's an
Speaker 1: exciting time. I think a lot of people are energized
Speaker 1: by it. Like I I love looking over there and
Speaker 1: seeing like a control room and like Max is back
Speaker 1: there and Janey's back there, and.
Speaker 2: It feels professional. Yeah, it feels I don't think it's
Speaker 2: felt like this. It's pretty pandemic. Yeah, I don't know
Speaker 2: if we've.
Speaker 1: Ever talked about it. But like there was I remember
Speaker 1: right before the pandemic happened, it felt like, specifically on
Speaker 1: the video team at Game Spot, we were like starting
Speaker 1: to hit a group via that we were feeling really
Speaker 1: good about. Like we were having these ideas and like
Speaker 1: we were trying these new formats and they're working, and
Speaker 1: we were like, oh, man, like we we could see
Speaker 1: this path forward that we were feeling really good about.
Speaker 1: And then the pandemic hit, Like yeah, immediately after that
Speaker 1: and all of that like completely disappeared because we were
Speaker 1: just scrambling to just like figure out stuff.
Speaker 2: I mean, like we we spent the first year because
Speaker 2: we were like told, oh, we're gonna go work from home.
Speaker 2: There's this weird sickness that's going around. We'll be back
Speaker 2: in about a few weeks. So we were like, great,
Speaker 2: we'll be back in a few weeks. We never came back.
Speaker 1: It was Peter Brown's last day.
Speaker 2: Yeah, it was Peter Brown's last day. I remember we
Speaker 2: took pictures of shit and like we just never came back.
Speaker 2: So the first like I feel like the first six
Speaker 2: months was just spent like outfitting people so they could
Speaker 2: do their jobs from home. It was like getting cameras
Speaker 2: to people, like rebuying equipment and having it shipped out.
Speaker 2: I remember Rob was working here that time. Oh he
Speaker 2: was like Rob driving around like literally drove the equipment
Speaker 2: to me and like from a distance gave it to
Speaker 2: me and like we waved at each other. It was crazy.
Speaker 1: It was crazy.
Speaker 2: Yeah, And then since then, I don't think we We
Speaker 2: definitely came up with a bunch of ideas. We made
Speaker 2: cool things along the way, but it never felt like
Speaker 2: as a team we got into a groove again.
Speaker 1: Yeah, And I think a lot of it came down
Speaker 1: to the in person aspective. Like the reason we felt
Speaker 1: so on groove is like we have a studio and
Speaker 1: we're we're like making stuff together and like collaborating. It's
Speaker 1: like you can work full remo and be but like
Speaker 1: for myself, I need like in person collaboration on some level.
Speaker 2: I like a good split.
Speaker 1: Yeah. I like the option to stay home, especially on
Speaker 1: a Monday. Yeah let me just like take these meetings
Speaker 1: in my pajamas with the webcam off. Please, But yeah,
Speaker 1: I mean it. So it's like having this space, having
Speaker 1: this studio, which has been like long time coming, it
Speaker 1: feels like crazy and vigorating because you just see the
Speaker 1: space and you're like, I want to use this, I
Speaker 1: want to use this. What can I do with this?
Speaker 1: What can I do with that? And then having having
Speaker 1: this you know, new like power block format is both
Speaker 1: like intimidating and scary because you're like, well it work,
Speaker 1: like oh my gosh, like because it's you know, like
Speaker 1: just a reality of things right. But it's also like
Speaker 1: it is invigorating because it's Okay, let's try something new,
Speaker 1: and let's like if we're going to do it, let's
Speaker 1: just swing for the fence and make some weird, interesting
Speaker 1: stuff because at the very least the end of the day,
Speaker 1: I can we can look back on it and be
Speaker 1: like we made we made some cool stuff that some
Speaker 1: people liked.
Speaker 2: We did it ow away, we did it our way,
Speaker 2: as Frank Sinatra would say. Yeah, it's it's a evolving
Speaker 2: like we said, and it's been a genuine team effort,
Speaker 2: Like I's there's not a single person working here that
Speaker 2: hasn't touched some part of this power block and had
Speaker 2: like a big impact on how it works. Like Kurt's
Speaker 2: not here, but like he's been toiling. You guys have
Speaker 2: been working so hard whether it's setting up the studio
Speaker 2: or kind of like id eighting on stuff, refining things.
Speaker 2: Like I said, Max and Jann are back there. They've
Speaker 2: been figuring all that stuff out and tech and folks
Speaker 2: that aren't here like back law. You don't get to
Speaker 2: see much of what he's up to, but like he's
Speaker 2: been doing important things to kind of help drive this
Speaker 2: for you know, Max as well other Max Lucy grub
Speaker 2: Dan like Dan is like also pivotal to a lot
Speaker 2: of the stuff that we're doing because me and him
Speaker 2: are like on the creative side of like helping steer
Speaker 2: it to a degree. And it's a it's a good
Speaker 2: thing because you get his wackiness and I love the wacky,
Speaker 2: but I get to be the person who's like, all right,
Speaker 2: let's have some refocus focus it. I'm the person who's like,
Speaker 2: let's just make sure that we're not going full wacky
Speaker 2: and we lose the plot on what we also need
Speaker 2: to do, and like I feel like that's a good
Speaker 2: balance and we're still getting it right. But I think
Speaker 2: with each day each week, this week one like days,
Speaker 2: Yeah we've done it for a full week. Yeah, yeah,
Speaker 2: we still have This was our trial run and I
Speaker 2: think personally, I think it was really good. But there's
Speaker 2: more to do and more to evolve it. And like
Speaker 2: you said, when all said and done, as long as
Speaker 2: we can look back here and be like we took
Speaker 2: a we took some swings here, and you know we
Speaker 2: took a good shot at it, that's what matters. Yep,
Speaker 2: that's the power block.
Speaker 1: That's the power block.
Speaker 2: Now let's talk about video Yeah.
Speaker 1: Yeah, I think we're gonna give this one like kind
Speaker 1: of short this week. But I actually can't talk about
Speaker 1: video games because I have been playing a game I
Speaker 1: can't talk about.
Speaker 3: I'm just playing Monster Hunter. I've I've may have talked
Speaker 3: about it briefly last week, but I kind of like
Speaker 3: there's still more I can grind out. But I'm at
Speaker 3: the point where I'm just fighting the same three monsters
Speaker 3: over and over again, so I'm kind of eager to
Speaker 3: see what they add at this point. Sure that said,
Speaker 3: I still think the game is very very very very good.
Speaker 1: Uh, it feels great.
Speaker 3: I I don't think the like open world free form
Speaker 3: format is like revolutionary or like game changing is maybe
Speaker 3: uh people thought it would be, but there are parts
Speaker 3: of it that I think are super nice, like just
Speaker 3: less friction. I think like one thing that I has
Speaker 3: kind of started to get on my nerves is how
Speaker 3: like the eating meals works because it's like before a
Speaker 3: monster hunter, before you go on a hunt, you'd eat
Speaker 3: that meal would last you the hunt, and then after
Speaker 3: that you get another one. And in this I'm like
Speaker 3: mid fight and then it's like your meal buffs expired
Speaker 3: and I'm like okay, and I'm like writing a and
Speaker 3: then I pull out my grill and start cooking something
Speaker 3: while my friend's like like where'd you go?
Speaker 1: And I'm like I'm eating you know, yeah, You're like
Speaker 1: fifty yards that way, like with a little hot pot
Speaker 1: a little bit.
Speaker 3: Yeah, there's some like weird sort of like growing pains
Speaker 3: with the age format change that they that that I
Speaker 3: hope kind of get addressed to the next one. But
Speaker 3: like when it's said and done, like, I this is
Speaker 3: my favorite monster in game I've played, and to be fair,
Speaker 3: I haven't played a whole lot. I've played for Ultimate,
Speaker 3: I think, and I didn't play much of that, and
Speaker 3: I played Rise and I played Worlds. Yeah, but I
Speaker 3: think this is like I'm very into it and like
Speaker 3: it also like having played Worlds and Rye or World
Speaker 3: and Rise. Part of me is like, Okay, but what
Speaker 3: are they gonna do when they release like Monster Hunter Worlds?
Speaker 1: Uh the expansion, Yeah, you have Violet Haze or whatever
Speaker 1: the hell it's called.
Speaker 3: Let I don't know, and and that like remixes it
Speaker 3: and adds a bunch of more monsters and like adds
Speaker 3: that replayability because I remember with Rise that was a
Speaker 3: big thing where like, oh, totally it kind of just
Speaker 3: like you hit a wall at one point, and then
Speaker 3: when Sunbreak came out, there was so much to do.
Speaker 1: Yeah, So I'm super excited to see where they go
Speaker 1: with that.
Speaker 3: And I don't want to sound like I didn't get
Speaker 3: enough here, because there's definitely plenty there. I played like
Speaker 3: sixty hours and I could see myself putting another foot.
Speaker 1: But I agree with you where it's like I think,
Speaker 1: like the issues I have with this game are like
Speaker 1: it's just like, oh, I like to me, it's like
Speaker 1: it's very obvious like where it fell a little short
Speaker 1: and what they can improve in a way where it's like, oh,
Speaker 1: they can just rEFInd that stuff for an expansion, like
Speaker 1: it'll be great, it'll be awesome.
Speaker 2: The thing about the video game industry and development is
Speaker 2: that most people know who cover it, but like those
Speaker 2: flaws that you see in a game, developers know, yeah,
Speaker 2: they see that stuff.
Speaker 1: Yeah, and it's usually uh yeah, you know because because
Speaker 1: like the big fly I point too, is that I
Speaker 1: feel like the campaign yeah, and the open world stuff
Speaker 1: don't feel like cohesive. And it's that's just a class
Speaker 1: example of like they probably were like we're making this,
Speaker 1: we're making this, and then eventually like they just they
Speaker 1: probably realized the same thing of like, oh, these aren't
Speaker 1: as cohesive as they should be, but what can you do?
Speaker 1: It's a little too late, but we can take lessons
Speaker 1: from that.
Speaker 3: But you do see that coming to fruition with the
Speaker 3: like late game hunt where you're hunting multiple monsters at
Speaker 3: once and like you're going from area to area and
Speaker 3: like I did one with a friend and we like
Speaker 3: divided and conquered. He took careful monster, I took care
Speaker 3: of the other, and like that sort of that's where
Speaker 3: the open openness vision like comes to look. But you
Speaker 3: just have to play forty hours to get to that point.
Speaker 2: Yeah, have you seen that there's a I can't remember
Speaker 2: where it is, but there's a cat with a sword,
Speaker 2: just like doing stuff.
Speaker 1: Like I realized in the game.
Speaker 2: In the game, you mean like palko, though I think
Speaker 2: it's just like an MPa. It's just like hanging around
Speaker 2: doing a sword swing. I saw a video of this
Speaker 2: on Instagram. It's just like practicing the sword swings. And
Speaker 2: the person who's playing is like, oh my god, is
Speaker 2: that the same cat, and it's it's the camera of
Speaker 2: the cat, and then it cuts to ice born and
Speaker 2: it looks like a younger version of that cat. So
Speaker 2: it's like that cat has grown up, grown up, which
Speaker 2: is the most durable thing because you can see it,
Speaker 2: Like the animations are like extremely similar. Yeah, and you
Speaker 2: can see, oh, this cat is put in the work
Speaker 2: and it's now like armored up, got a massive Have
Speaker 2: you done.
Speaker 1: The thing where you go back to your tent and
Speaker 1: you hit the trigger to play with your palico? Oh yeah, yeah,
Speaker 1: So just go to your tent and there's just a
Speaker 1: button to play with your Palko and you'll press it
Speaker 1: and like there are several like different animations that can
Speaker 1: play out, and there's one where like your palico will
Speaker 1: like play with like your sword and then accidentally like
Speaker 1: they'll cut themselves and then they'll be like, oh my gosh,
Speaker 1: and your character starts freaking out and then the Palica's
Speaker 1: like I was just playing with it. Fine. Uh there's
Speaker 1: one where like a wood wood like gets in your
Speaker 1: tent somehow. Like it's like the little details they put
Speaker 1: in are like there's so much love and effort into
Speaker 1: that stuff. Yeah, so cute.
Speaker 3: Uh. Kind of like a broader discussion around sort of
Speaker 3: Monster Hunter in like Capcom in general. I think I
Speaker 3: g in a couple of days, I think Matt Kim
Speaker 3: put out a a article about how Capcom has kind
Speaker 3: of like been able to deliver Game of the Year
Speaker 3: contenders every year for a very long time. And that's
Speaker 3: something like he obviously talked to people and like got
Speaker 3: official statements. But that's the thing I've been think about
Speaker 3: for a long time because like Capcom has been killing it,
Speaker 3: yeah for so long now, I mean not so long now,
Speaker 3: but like there was that period where it was kind
Speaker 3: of like what's going on here with like one of
Speaker 3: the street Fighter games, and then all of.
Speaker 1: A sudden, I would say, like resid Evil seven was
Speaker 1: the turning point. Yeahah yeah, that game came out and
Speaker 1: then it was like they got their shit to get Yeah.
Speaker 2: I was talking about this literally this morning with Grubb,
Speaker 2: but it's like they focused. I think what happened was
Speaker 2: Capcom got co up in everyone. It happened to everyone
Speaker 2: in the fads that kept coming up.
Speaker 3: Like the three sixty eras. Yeah, it was like so
Speaker 3: guilty of that.
Speaker 2: That's where like stuff and some of it was interesting
Speaker 2: and gave us like stuff like lost Planet and stuff
Speaker 2: like that. Some of it was not so much. But
Speaker 2: then it was like the class Planet three and then
Speaker 2: the business stuff came in where it was like, oh,
Speaker 2: you have to have a co op. There's a pair
Speaker 2: of of a cop was everything, and that got us
Speaker 2: of being suck and like that was like okay, that's
Speaker 2: that's not good. And then there was like, oh, the
Speaker 2: e sports thing came in and it was a big deal,
Speaker 2: and that's when Street Fight kind of like pivoted towards
Speaker 2: esports in a major way. Half finished yeah, and I
Speaker 2: was just like what is this man? And I think
Speaker 2: that they clearly had a moment where people stepped back
Speaker 2: and I was like, what are we doing? What do
Speaker 2: we focus on? What do people like? And how can
Speaker 2: we like reinvent it from a new era, and they
Speaker 2: did it. They did it with pretty much every franchise,
Speaker 2: and I think, like, you're right, Resident Evil was Residue
Speaker 2: Evil seven was it? Yeah, Resnel seven was a big point.
Speaker 2: But for me, I think Resnel seven was when I
Speaker 2: really when I realized and you realized, everyone realized like, oh,
Speaker 2: they're they're trying to write the ship.
Speaker 1: Yeah.
Speaker 2: I think when I realized, oh, and they know what
Speaker 2: they're doing and they're making good quality games is when
Speaker 2: they did Residuel to remake. Oh yeah, when that came
Speaker 2: out and it was like, oh my god, that.
Speaker 1: Game is an all timer.
Speaker 2: I said, this morning is top ten game of Allah
Speaker 2: and I stand by that. That's when I was like, oh,
Speaker 2: I have confidence in them.
Speaker 1: Yeah.
Speaker 2: And then like Street Fight came out.
Speaker 3: Street Fight is good, street Fighter six is so like fun,
Speaker 3: Like it's gotten me into franchises that normal. I mean,
Speaker 3: even mons China is a game that like I had
Speaker 3: I knew about. I tried four Ultimate or whatever, didn't
Speaker 3: really have any interesting worlds came out.
Speaker 1: I was like, yeah, play Street Fighter. I got really
Speaker 1: into Street Fighters remakes. I never thought I'd say that
Speaker 1: for remake a game that I was like, does not
Speaker 1: need to exist. I had no confidence in that thing
Speaker 1: that like I figured it would be fine, but I
Speaker 1: was like, eh, incredible game, like absolutely amazing. The only
Speaker 1: thing they haven't been able to nail is those Resident
Speaker 1: Evil multiplayers weird someone there. I think they're done with
Speaker 1: holding onto that.
Speaker 2: I think they've done.
Speaker 1: I hope they are.
Speaker 2: I think they just don't because they want a multiplayer game.
Speaker 2: They look at their franchises and the most popular one
Speaker 2: is Resident Evil probably, and they just try and make
Speaker 2: you know it happened, and it does.
Speaker 1: The weird misses are like still at least like kind
Speaker 1: of interesting, like that weirdna I don't even that was
Speaker 1: a miss, but it keeps you born Kilburn. That's the one.
Speaker 1: That one's more of a miss in my opinion, But
Speaker 1: it was still like, okay, weird dinosaur multiplayer co op game,
Speaker 1: Like it's interesting, it felt different, you know, I still
Speaker 1: and then Kip Sagami.
Speaker 3: Genuinely of every game. Yeah, a good game and weird
Speaker 3: and unique. I think what's cool about Capcom now is
Speaker 3: they're almost on the same trajectory as the Capcom I
Speaker 3: remember from the like PlayStation one, PlayStation two, days because
Speaker 3: PlayStation one it was bangers. They were putting out bangers
Speaker 3: and that Yeah.
Speaker 2: PS two is so they had that period where they
Speaker 2: were doing really good PS one games and they kind
Speaker 2: of like built a really strong foundation. PS two is
Speaker 2: where they started getting weird, doing stuff like God Hand, Beautiful,
Speaker 2: Beautiful Joe and Okami. And in this modern age, they've
Speaker 2: been putting out bangers, which means the next step up
Speaker 2: if we're you know, parrotting or like reflecting back on
Speaker 2: it is getting weird, which kipsu Gotti feels like the
Speaker 2: start of that. And then they just got coming back
Speaker 2: to do a comedy. A comedy they are, like, I
Speaker 2: think of it as they're in the clover right now,
Speaker 2: which could be really cool.
Speaker 3: Yeah, they like But even like the fact that they
Speaker 3: made a sequel to Dragon's Dogma, a game I don't
Speaker 3: think people ever thought they'd get a sweep too, because
Speaker 3: it was it was kind of niche wasn't wasn't crazy successful,
Speaker 3: and it came out but had like that cold fan base,
Speaker 3: and even like looking at how successful Monster Hunter Wilds is,
Speaker 3: it's crazy to think that a game like that had like,
Speaker 3: what was it, two million concurrence or something.
Speaker 1: On I don't know if it was that many, but
Speaker 1: it was. It was an insane amount of concurrenist, like
Speaker 1: the seventh highest of all time on Steam. Yeah, hit
Speaker 1: something like that.
Speaker 3: Yeah, it sold like eight million copies in a couple
Speaker 3: of days, and it was just like, oh my god, and.
Speaker 1: It makes me like I'm spreads.
Speaker 3: More developers haven't looked at that and been like or
Speaker 3: more publishers haven't looked at that and been like, we
Speaker 3: should do this.
Speaker 1: Like part of me kind of sees.
Speaker 3: Like, ea, kind of like half doing it, you know,
Speaker 3: where they're like that Space remake, We'll kind of try this,
Speaker 3: but then like and then it's like okay, but here's
Speaker 3: all you're like, yeah, yeah, which was good.
Speaker 1: I like the Dead Space remake. Actually that felt like
Speaker 1: the right path. I know it didn't sell as well
Speaker 1: as they wanted to, which is a bummer, but ya
Speaker 1: got it frustrates me, yeah, because they always feel like
Speaker 1: they're they're almost there, and then they like.
Speaker 2: Yeah, and then the worst part of it is like
Speaker 2: again they are they feel like they're almost there, and
Speaker 2: you see flashes of what you really like. When I
Speaker 2: played Dragon Age a preview, I was like, oh, they
Speaker 2: might have it. They might have it, and then I
Speaker 2: played the rest of the game. I was like, I
Speaker 2: don't think they have it, yeah, or like you know,
Speaker 2: they almost.
Speaker 3: Remember Wildhearts that they published. That was like, oh what
Speaker 3: this came out of nowhere?
Speaker 1: Why too, like you know, and like they should be
Speaker 1: doing more stuff like that. I mean, you know, like
Speaker 1: they have had really like what Split Fiction is like huge,
Speaker 1: I mean out of ten, but also it's like doing
Speaker 1: super Well, which is like awesome, and like you know
Speaker 1: that's part of the EA originals. Like yeah, so like
Speaker 1: there's good stuff in this. Yeah.
Speaker 2: I just I just hope they're building on I hope
Speaker 2: they do have that breakthrough moment there resident Evil seven moment,
Speaker 2: because they have a massive game in in development about
Speaker 2: that game either needs to be the breakthrough moment or
Speaker 2: it needs to happen and the breakthrough moment he's happened
Speaker 2: before that, so that game benefits from it.
Speaker 1: I an't. Yeah, I don't want to be like a downer,
Speaker 1: but I'm not sure. I'm worried that game is not I.
Speaker 2: Think rightly, so I think it will come out. I
Speaker 2: think if they cancel that game, it's going to be
Speaker 2: I think it's going to be because they're gone, you know, yeah,
Speaker 2: which I I I don't know.
Speaker 1: I mean, I've made peace with the fact that, like
Speaker 1: Vilguard's probably the last dragon Age game to ever get made.
Speaker 2: And I was like, at least for very long, at
Speaker 2: least in this form, like maybe we get a Dragon
Speaker 2: Age one style, smaller game, but.
Speaker 1: Sure, but like that specific franchise, but that I don't know.
Speaker 1: I can't see it happening now kill me.
Speaker 3: How Like BioWare has like created a holiday, how mass
Speaker 3: Effect Holiday every November seventh, and it's like I like
Speaker 3: the idea of this, but like it hurts too much
Speaker 3: to see this.
Speaker 1: It's no more holiday, and I'm.
Speaker 3: Like, that's cool, But like, you announced the mass Effect
Speaker 3: game five.
Speaker 1: Years ago, apparently isn't far enough to go into proper
Speaker 1: pre production.
Speaker 2: That's I am anti having holidays for friends.
Speaker 1: You don't love, you don't love Last of Us Day. Oh,
Speaker 1: I forgot about it.
Speaker 2: Marrio E Day, Emergence Day, Emergence Day.
Speaker 3: Yeah.
Speaker 1: I think to be fair, I don't think they leaned.
Speaker 1: I don't think they released the game on that day
Speaker 1: they released the first year.
Speaker 2: I think they might have leaned into it at one
Speaker 2: point really for like the four Day maybe that was.
Speaker 1: The best one, and they didn't even make a big
Speaker 1: deal out of it. It was just really cheeky. And
Speaker 1: it was if you noticed, was they released the remaster
Speaker 1: of Dead Rising last year on the day that Dead
Speaker 1: Rising starts, yes September, which was awesome. Yeah, that's like
Speaker 1: and they didn't even like it was just very tongue in.
Speaker 3: Cheek, you know, I know the Capcom Yeah, good game, great, yeah,
Speaker 3: pack of a game. Yeah, they stopped making Dead Rising
Speaker 3: games and then the game's got good again.
Speaker 1: Maybe that's.
Speaker 2: That was the poison in the well.
Speaker 3: I mean, I mean I love those first two Dead
Speaker 3: Rising games. I would and I like the remake.
Speaker 1: I would love to see the Japanese team take an
Speaker 1: either crack at.
Speaker 2: Because that's what's missing.
Speaker 1: It was, I mean, no offense to that studio, the
Speaker 1: Capcom Vancouver that made the three and four they made two,
Speaker 1: three and four, Yeah, and two is great. But I
Speaker 1: think I think it was their fall. I think it
Speaker 1: was like a lack of focus and direction on.
Speaker 2: And also like an attempt to franchise a proper ip
Speaker 2: that doesn't have that kind of motion.
Speaker 1: Totally. I think I think they had a lot of
Speaker 1: stuff working against them, and it's a shame they got
Speaker 1: shut down. But I would like to see the Japanese
Speaker 1: team take another crack at Dead Rising just be weird
Speaker 1: with it.
Speaker 3: Yeah, I mean, I think that's why one is so good,
Speaker 3: because it's just like took a lot of risks that
Speaker 3: you wouldn't take today that I feel like Capcom could
Speaker 3: take again now people might actually like really respond walking
Speaker 3: around a.
Speaker 2: More just oh my god, welcome to the family, mott Son.
Speaker 1: It's like also the new uh Samurai game, I thought
Speaker 1: the trailer looked awesome, where like your character is like
Speaker 1: he's like kind of like a goofball like like where
Speaker 1: where he's like, I'm the tough samurai and then he
Speaker 1: like runs away like all cowered, and all of the
Speaker 1: animations looked really deliberate, and it was a lot of
Speaker 1: stuff like I'm gonna grab a table and like throw
Speaker 1: it at somebody or like do these like weird like
Speaker 1: kind of like I'm gonna grab your arm and twist it.
Speaker 1: And there was a lot of because because look, it's
Speaker 1: the year of the Samurai. It's the year of person
Speaker 1: with samurai sword. I'm a little tired of it if
Speaker 1: I could be perfectly honest. So at first I was like,
Speaker 1: on moure, that's cool. It is another game of the
Speaker 1: Samurai sword. It might, but it looks very different like
Speaker 1: tonally and and the the like speed of it looks
Speaker 1: so different that I'm like, oh oh, I'm into that.
Speaker 2: And also like I don't believe there's many developers publishers
Speaker 2: doing that style because it's a survival horror game with
Speaker 2: that sword. That's what AMusA has always been, and there's
Speaker 2: not no one else's really.
Speaker 1: They're definitely leaning more uh everyone everyone's just trying to
Speaker 1: recreate like either a from software game or like kind
Speaker 1: of more speed.
Speaker 2: So it's like an open world Samurai kind of life
Speaker 2: is similar. It's like, you know, Ghost of Sushima isn't
Speaker 2: that kind of thing. It's like an open world stealth
Speaker 2: action game way you know, grounded in history. This is
Speaker 2: done stuff. And I played through the because they re
Speaker 2: released the first game with like directors whatever, and that
Speaker 2: was great, Like I had a lot I'd never realized
Speaker 2: that game is like four hours because I blasted through
Speaker 2: it and I was like, I could swear I played
Speaker 2: this game for a month when I was a kid,
Speaker 2: it's just.
Speaker 1: So yeah these days.
Speaker 2: I'm just like, I think it's because they put in
Speaker 2: like direct control instead of like ten controls.
Speaker 1: So I was just like, would you recommend that version?
Speaker 1: Because when I was going through the game spot game
Speaker 1: library the other day organizing, I did find a copy
Speaker 1: of every Owner Musha game on the PS two and
Speaker 1: I was like, oh, I could just load these.
Speaker 2: I I think like the new one is more playable, obviously, sure,
Speaker 2: I think if you want to play on a musher
Speaker 2: for like enjoyment first time, play through the remake, but
Speaker 2: if you have access to the original, check that out
Speaker 2: to see how weird and how far it's come. Okay,
Speaker 2: it's like playing the It's like playing residueble To remake
Speaker 2: versus playing the original Residue Evil too, got it. It's
Speaker 2: it's a weird, janky game, but that whole like system
Speaker 2: where it's like hold the button down to collect the
Speaker 2: souls and the one on one frame is it has
Speaker 2: it there, And I was like, oh, this is cool.
Speaker 1: I like this, I'll do that.
Speaker 2: I also had like that weird almost like a roguelike
Speaker 2: style thing where it's like you kept going down deeper
Speaker 2: and deep into the depths of hell, and each one
Speaker 2: was like a it's it's like.
Speaker 1: A Diablo, like exactly.
Speaker 2: Yeah, it was like a combat arena, and if you died,
Speaker 2: you'd like come back up the top, and you have
Speaker 2: to like bosses along the way.
Speaker 1: I had no idea. That's so interesting. Yeah, hey, that's
Speaker 1: why I took you forever.
Speaker 2: I was obsessed with that thing. Yeah.
Speaker 1: Sense cool. Well, I think we're gonna wrap it up
Speaker 1: there a little early. Jake's gotta catch up flight, I do,
Speaker 1: so I want to make sure you can get out
Speaker 1: of here in time. Thank you so much for watching,
Speaker 1: for listening, for being experiencing us in your ears and
Speaker 1: with your eyes. We always appreciate it.
Speaker 2: Yeah, that's not what you thought.
Speaker 1: Let us know what you thought of the power block.
Speaker 2: Jump into the archives, watch that stuff, put some comments
Speaker 2: in there. They're on YouTube, game Spot and Giant.
Speaker 1: We're trying to do things like leaf time codes on
Speaker 1: the archives on YouTube, so you could just pop to
Speaker 1: the show you want. If you you know, I want
Speaker 1: to watch it live, you should tune in. Every starts
Speaker 1: at nine a m p t. Every day every day,
Speaker 1: and if you want to tune into this specific podcast
Speaker 1: live and you happen to be listening to it in
Speaker 1: audio two pm Pacific time on Fridays. For now, maybe
Speaker 1: we'll move it. You'll know, we'll know, we'll let you know.
Speaker 1: But before we go, do you want to set up
Speaker 1: one quick little thing we've been working very hard on.
Speaker 1: We've talked about many times, Jake, is it finally ready?
Speaker 3: Wednesday nine am Pacific? Our Stoker two documentary will go live.
Speaker 3: We have a trailer. How's that going to work? Is
Speaker 3: Max gonna roll it now?
Speaker 1: And then so we're going to close up the podcast
Speaker 1: for or for normally, so for you audio listeners, it's
Speaker 1: just gonna end like normal. But then on the live
Speaker 1: version we'll roll a trailer that's gonna tea Yeah.
Speaker 2: The stock doc in a long time come in.
Speaker 1: It has yeah for background.
Speaker 3: Last Summer Game Fest is when I first had I
Speaker 3: first chatted with some of the people from Jesse Game
Speaker 3: World about doing something like this. After that communication in September,
Speaker 3: we flew there a couple months before the game came out.
Speaker 3: We interviewed seven developers who evacuated Ukraine and settled in Prague.
Speaker 3: We interviewed to other developers who are still in Kiev.
Speaker 3: In Ukraine. Don't know if they're both in Kiev. I
Speaker 3: think they are though, And we have put together a
Speaker 3: forty minute doc that kind of details how that game
Speaker 3: survived a cancelation of fire, hackers, a pandemic, a war,
Speaker 3: death threats, like that game really went through it still
Speaker 3: managed to come out last year. We intended to get
Speaker 3: this documentary out kind of closer to release, but it
Speaker 3: is very sensitive and we wanted to make sure that
Speaker 3: we got everything right, make sure the facts were.
Speaker 1: Straight, make sure it was.
Speaker 2: Since picking into account the various like geopolitical issues, kind
Speaker 2: of issues and perspectives, and.
Speaker 1: It's not something you want to rush for the sake
Speaker 1: of being timely.
Speaker 3: Yeah.
Speaker 1: Also like unfortunately it's still timely.
Speaker 2: Yeah, and like it's a reflection of people's lives over
Speaker 2: there and you don't want to misrepresent that.
Speaker 1: Yeah, absolutely, you know.
Speaker 3: Yeah, honestly, it's he's probably even more timely now given
Speaker 3: some recent interviews that.
Speaker 1: Have popped up.
Speaker 3: But I will say, like, like we said, so much
Speaker 3: hard work when into this, through so many people. I mean,
Speaker 3: the PR company that kind of like made this happen,
Speaker 3: Renaissance PR.
Speaker 1: They helped us kind of get started.
Speaker 3: Tamm you're in a lot of early conversations about getting
Speaker 3: it going. Chris Morris, who is part of the Redundancy layoffs,
Speaker 3: back in October, went out to shoot it with myself
Speaker 3: and John Ye. Chris did some of the graphics. I've
Speaker 3: I I edited. I edited some of it. John Luke
Speaker 3: you edited some of it, a lot of the He
Speaker 3: watched through all of the interviews and kind of took
Speaker 3: the most important stuff. Richard ended up, you know, helping
Speaker 3: us get this over the finish line. We hired Joey
Speaker 3: to help finish the graphics for it, and the graphics
Speaker 3: look amazing. Yeah, it has been. It has been a
Speaker 3: real team effort. I feel like I'm gonna cry when
Speaker 3: it's done just because it is friend and yeah, it's
Speaker 3: it's it's been a long time coming. And I think
Speaker 3: we'll spend some time on next week's podcast sort of yeah,
Speaker 3: thinking about it now. I think we'll probably talk about
Speaker 3: it there, and then we're also thinking for the next
Speaker 3: segment that you meet Kurt on, we're going to do
Speaker 3: like a talk over sort of direct commentary I guess,
Speaker 3: sort of sort of deal.
Speaker 2: But that what time is that going to be published again?
Speaker 3: Ideally hopefully the director his commentary the visual Wednesday, nine
Speaker 3: am Pacific. Okay, okay, Wednesday, ninety Pacific. We're gonna roll
Speaker 3: the trailer. That trailer will be on YouTube at some
Speaker 3: point yep. So we're gonna go do that in a sec.
Speaker 3: But thank everyone for listening and watching.
Speaker 2: Hut to Dave Dowet, who's watching, Dave?
Speaker 3: You Yes, go watch XP, watch exp XP.
Speaker 2: Yeah, Dave, Chris and you know at Payson who were
Speaker 2: colleagues of ours and we loved daily. They started their
Speaker 2: own thing. If you like missed fire Arm Expert. Stop
Speaker 2: that's where it is now go watch them. Please do
Speaker 2: support them.
Speaker 3: They actually just put out a stalker one too that
Speaker 3: kind of goes over some of the changes that may
Speaker 3: have happened.
Speaker 1: Good.
Speaker 2: Yeah, it's good.
Speaker 1: Yeah, Yeah, it's a good one.
Speaker 2: Yes, spend some money with them. They do amazing work.
Speaker 2: But sat in that we can't work with them, but
Speaker 2: we'll figure something out.
Speaker 1: Yep. And with that, thank you so arch much for listening,
Speaker 1: and we'll see you all next time.
Speaker 3: The Bu.
Speaker 1: Bu Bu
Speaker 3: Bu Bum thing