WEBVTT

1
00:00:34.920 --> 00:00:36.679
<v Speaker 1>Hey, everybody, welcome.

2
00:00:37.039 --> 00:00:40.200
<v Speaker 2>It's Friday, finally Friday, once again.

3
00:00:40.079 --> 00:00:43.200
<v Speaker 1>Friday, once again. You know what that means. We're wrapping

4
00:00:43.320 --> 00:00:45.280
<v Speaker 1>up the first week of the Power Block here with

5
00:00:45.560 --> 00:00:48.640
<v Speaker 1>game Spot after Dark. What's the Power Block for all

6
00:00:48.640 --> 00:00:52.200
<v Speaker 1>you audio listeners? Why it's caam.

7
00:00:52.719 --> 00:00:59.240
<v Speaker 2>Is A is a multi hour stream that brings together

8
00:00:59.479 --> 00:01:02.920
<v Speaker 2>the fine folks from GameSpot dot com and giant Bomb

9
00:01:02.960 --> 00:01:08.079
<v Speaker 2>dot com into one unified programming schedule where wacky sits

10
00:01:08.159 --> 00:01:13.439
<v Speaker 2>alongside serious and insightful commentary. And the goal is to

11
00:01:13.519 --> 00:01:18.000
<v Speaker 2>create a chunk of a day where you guys can

12
00:01:18.159 --> 00:01:20.239
<v Speaker 2>sit and watch and enjoy the things we do.

13
00:01:20.359 --> 00:01:20.599
<v Speaker 1>Wow.

14
00:01:21.480 --> 00:01:28.400
<v Speaker 2>And it's a growing, we hope, developing set of programs

15
00:01:28.439 --> 00:01:30.640
<v Speaker 2>that are hopefully going to get better and better as

16
00:01:30.640 --> 00:01:33.680
<v Speaker 2>we go along. And I think it's been a good week.

17
00:01:33.719 --> 00:01:36.159
<v Speaker 1>So yeah, you sound you sounded like you had to

18
00:01:36.200 --> 00:01:41.400
<v Speaker 1>pitch that to a bunch of like I sounded so good.

19
00:01:41.439 --> 00:01:44.040
<v Speaker 1>I was like, oh damn, okay, okay, that's the more

20
00:01:44.040 --> 00:01:48.079
<v Speaker 1>who's saying? I got Jake Decker in the middle here, Hello, Hello,

21
00:01:48.560 --> 00:01:51.640
<v Speaker 1>and I'm your host John Lock Psyche. I figured we

22
00:01:51.640 --> 00:01:53.840
<v Speaker 1>would take a chunk of the podcast today. It actually

23
00:01:53.879 --> 00:01:56.200
<v Speaker 1>just like talk about car block, you know, like what

24
00:01:56.239 --> 00:02:01.159
<v Speaker 1>it is, what we're doing, why we're doing it, you know. So,

25
00:02:02.000 --> 00:02:06.200
<v Speaker 1>I mean, gosh, we've been working on this sense November

26
00:02:06.239 --> 00:02:06.879
<v Speaker 1>of last year.

27
00:02:06.959 --> 00:02:09.520
<v Speaker 2>November of last year. I think the discussions around it

28
00:02:09.560 --> 00:02:12.280
<v Speaker 2>started before then they did. That was when we started

29
00:02:12.319 --> 00:02:14.840
<v Speaker 2>like literally going of like, okay, we we got to

30
00:02:14.840 --> 00:02:18.080
<v Speaker 2>put rubber to the road here and start making stuff happen. Yeah,

31
00:02:18.120 --> 00:02:20.919
<v Speaker 2>And it was I think it was an idea like

32
00:02:21.039 --> 00:02:25.759
<v Speaker 2>let's be frank, let's be transparent. We used to be

33
00:02:25.800 --> 00:02:30.680
<v Speaker 2>a huge team of people, yeah now and then things

34
00:02:30.680 --> 00:02:32.039
<v Speaker 2>happen and now we're a small team.

35
00:02:32.159 --> 00:02:35.840
<v Speaker 1>Yeah, and we were when we had the conversations about it.

36
00:02:35.879 --> 00:02:39.280
<v Speaker 1>That was it before. Yeah, some of the redundancies last.

37
00:02:39.120 --> 00:02:43.159
<v Speaker 3>Year, so exactly, we were envisioning this with even more people.

38
00:02:43.280 --> 00:02:44.960
<v Speaker 1>Yeah, how we're having to make do with a very

39
00:02:45.039 --> 00:02:45.560
<v Speaker 1>small crew.

40
00:02:45.639 --> 00:02:49.000
<v Speaker 2>And like between us, we figured we can either carry

41
00:02:49.039 --> 00:02:52.680
<v Speaker 2>on just two small teams putting out content and hope

42
00:02:52.719 --> 00:02:55.879
<v Speaker 2>for the best, or we can try and unify us

43
00:02:56.199 --> 00:02:59.639
<v Speaker 2>both Giant Bohm and Game Spot. We're all good friends

44
00:02:59.639 --> 00:03:03.080
<v Speaker 2>and cold workers. We you know, operate from the same

45
00:03:03.120 --> 00:03:06.680
<v Speaker 2>space as we have the same kind of likes and

46
00:03:06.680 --> 00:03:10.759
<v Speaker 2>and kind of we cover each other's spaces, and let's

47
00:03:10.800 --> 00:03:14.280
<v Speaker 2>just make one thing happen and make it so people

48
00:03:14.319 --> 00:03:17.439
<v Speaker 2>can tune in in the morning and watch straight through

49
00:03:17.680 --> 00:03:21.360
<v Speaker 2>until some time in the afternoon and enjoy the stuff

50
00:03:21.360 --> 00:03:24.039
<v Speaker 2>that we're doing. And it creates a canvas for a

51
00:03:24.039 --> 00:03:27.000
<v Speaker 2>lot of us to just do cool things. Like you know,

52
00:03:27.080 --> 00:03:29.080
<v Speaker 2>a lot of the ideas that we came up with

53
00:03:29.159 --> 00:03:33.080
<v Speaker 2>were just stupid and made them happen between like a

54
00:03:33.080 --> 00:03:35.960
<v Speaker 2>lot of stupid ideas, a lot of stupid ideas, and

55
00:03:36.360 --> 00:03:38.080
<v Speaker 2>far as I can tell, there's a lot more stupid

56
00:03:38.080 --> 00:03:40.280
<v Speaker 2>ideas to come. So yeah, and it's like.

57
00:03:40.879 --> 00:03:42.520
<v Speaker 1>We haven't shot one down yet, We've had one hundred

58
00:03:42.520 --> 00:03:43.759
<v Speaker 1>perre And I.

59
00:03:43.680 --> 00:03:48.840
<v Speaker 2>Think it's because a lot of the creative decision making

60
00:03:48.960 --> 00:03:52.680
<v Speaker 2>is on us, Like it's on people that are now

61
00:03:52.719 --> 00:03:55.840
<v Speaker 2>in a position to thumbs up that stuff and understand it.

62
00:03:55.879 --> 00:03:58.639
<v Speaker 2>I mean, a few years ago, I know for a

63
00:03:58.680 --> 00:04:00.159
<v Speaker 2>fact we would have got a shot down on so

64
00:04:00.240 --> 00:04:02.240
<v Speaker 2>much of this stuff. Oh yeah, But now the decisions

65
00:04:02.240 --> 00:04:05.319
<v Speaker 2>are being made by me and you and Jake and

66
00:04:05.400 --> 00:04:08.240
<v Speaker 2>Bakala and Kurt and that kind of stuff. So who

67
00:04:08.280 --> 00:04:10.759
<v Speaker 2>knows what's gonna happen. But while we have the opportunity.

68
00:04:10.840 --> 00:04:13.639
<v Speaker 2>We're gonna go all out on it and do as

69
00:04:13.680 --> 00:04:15.199
<v Speaker 2>best as we can, and we just got to hope

70
00:04:15.240 --> 00:04:17.759
<v Speaker 2>that the people out there watching support it and yeah

71
00:04:17.800 --> 00:04:20.639
<v Speaker 2>and like show some love for it vocally. I think

72
00:04:20.639 --> 00:04:23.040
<v Speaker 2>we're beyond the point where we can just like gingerly

73
00:04:23.120 --> 00:04:25.800
<v Speaker 2>say we hope you like it and then hope that people,

74
00:04:26.279 --> 00:04:28.279
<v Speaker 2>you know, just go and be like, yeah, it's great.

75
00:04:28.319 --> 00:04:31.680
<v Speaker 2>And we want people to go out there and publicly

76
00:04:32.120 --> 00:04:33.680
<v Speaker 2>out there and be like, hey, I like this part

77
00:04:33.680 --> 00:04:35.759
<v Speaker 2>of it, this is good. We sho would change that

78
00:04:35.800 --> 00:04:38.000
<v Speaker 2>stuff or also like show support for it, because I

79
00:04:38.000 --> 00:04:39.920
<v Speaker 2>think one of the major issues is we do this

80
00:04:40.000 --> 00:04:42.879
<v Speaker 2>stuff not just us everywhere, and then there's not a

81
00:04:42.959 --> 00:04:43.759
<v Speaker 2>lot of feedback.

82
00:04:44.160 --> 00:04:45.560
<v Speaker 1>Oh yeah, people who.

83
00:04:45.480 --> 00:04:47.600
<v Speaker 2>Are in these positions look at and they go like,

84
00:04:47.600 --> 00:04:48.000
<v Speaker 2>no one cares.

85
00:04:48.160 --> 00:04:49.360
<v Speaker 1>Just get rid of it, right.

86
00:04:49.879 --> 00:04:53.800
<v Speaker 3>Is there like a logo or something we could like

87
00:04:53.920 --> 00:04:57.519
<v Speaker 3>share that might conveniently be on a coffee mug that.

88
00:04:57.560 --> 00:05:00.920
<v Speaker 1>Could Oh my good question, Jake, He's got it.

89
00:05:01.079 --> 00:05:01.720
<v Speaker 2>He's got it.

90
00:05:02.800 --> 00:05:04.439
<v Speaker 1>This is great for audio listeners.

91
00:05:04.439 --> 00:05:04.879
<v Speaker 2>This is great.

92
00:05:05.439 --> 00:05:09.480
<v Speaker 1>Describe the logo to audio listeners, please, it says Powell,

93
00:05:09.800 --> 00:05:12.800
<v Speaker 1>and it's got three lines above it. Yeah, going from

94
00:05:13.160 --> 00:05:18.560
<v Speaker 1>Giant Bomb red to orange to GameSpot yellow, both of

95
00:05:18.639 --> 00:05:22.040
<v Speaker 1>us together, Like this is shout out to Dan our

96
00:05:22.439 --> 00:05:27.480
<v Speaker 1>former GameSpot, Giant Bomb employee alumni alumni who put this

97
00:05:27.600 --> 00:05:28.519
<v Speaker 1>logo together.

98
00:05:28.800 --> 00:05:32.120
<v Speaker 2>And between like Dan and I always want to shout

99
00:05:32.160 --> 00:05:36.319
<v Speaker 2>Jerrem out. Jam is incredible. Yep, and Cam Kennedy as

100
00:05:36.319 --> 00:05:38.120
<v Speaker 2>well has been working with us.

101
00:05:38.519 --> 00:05:40.000
<v Speaker 1>Did the Joey Spot Show logo.

102
00:05:40.319 --> 00:05:41.600
<v Speaker 2>Joey Ye's been Joey.

103
00:05:41.680 --> 00:05:45.480
<v Speaker 3>Former GameSpot has been doing the animation stuff for Power Block,

104
00:05:45.480 --> 00:05:47.759
<v Speaker 3>which seen a tease of everyone.

105
00:05:47.399 --> 00:05:49.759
<v Speaker 1>Is here, everyone is here again, and we're still working

106
00:05:49.800 --> 00:05:52.439
<v Speaker 1>on that stuff like it's still happening. There will be

107
00:05:52.439 --> 00:05:53.079
<v Speaker 1>more of it.

108
00:05:53.040 --> 00:05:56.120
<v Speaker 2>And that is like emblematic of the way we're approaching it.

109
00:05:56.160 --> 00:05:58.920
<v Speaker 2>We just got our friends that we know are good

110
00:05:59.040 --> 00:06:02.120
<v Speaker 2>at this stuff and paid them and said, help us

111
00:06:02.120 --> 00:06:04.199
<v Speaker 2>with this thing because we know you know us and

112
00:06:04.240 --> 00:06:06.519
<v Speaker 2>what we're going for, instead of like trying to get

113
00:06:06.519 --> 00:06:09.360
<v Speaker 2>some sort of you know, design agency, which is how

114
00:06:09.360 --> 00:06:13.199
<v Speaker 2>it's clown yeah some clown yeah yeah. And like that

115
00:06:13.360 --> 00:06:16.240
<v Speaker 2>is a great example of the initiative someone can take

116
00:06:16.279 --> 00:06:18.079
<v Speaker 2>and just do it. You just don't just did that,

117
00:06:18.399 --> 00:06:19.879
<v Speaker 2>oh yeah, And I was like, I've never seen one

118
00:06:19.920 --> 00:06:20.959
<v Speaker 2>of those way do I get one.

119
00:06:20.959 --> 00:06:23.160
<v Speaker 1>I'm looking forward the sweatshirts. Yeah, I'm gonna be honest.

120
00:06:23.759 --> 00:06:26.439
<v Speaker 1>Half of my motivation for making this mug was like, oh,

121
00:06:26.480 --> 00:06:27.839
<v Speaker 1>that'd be cool, Like we have a mug and I

122
00:06:27.839 --> 00:06:30.120
<v Speaker 1>could shoot like we open the morning every day with

123
00:06:30.160 --> 00:06:34.040
<v Speaker 1>the coffee interstitial, which is like this coffee bumper. The

124
00:06:34.120 --> 00:06:37.920
<v Speaker 1>other reason, selfishly, is because I hate every mug.

125
00:06:38.000 --> 00:06:42.160
<v Speaker 2>Oh yes, it's terrible. They're all awful, awful and the

126
00:06:42.759 --> 00:06:45.439
<v Speaker 2>inside it and you're like, god, yeah, I'm not.

127
00:06:45.839 --> 00:06:51.079
<v Speaker 1>You know, it's bad when the best like least cringey

128
00:06:51.199 --> 00:06:55.199
<v Speaker 1>mug in that in that cabinet is the oldest CBS

129
00:06:55.240 --> 00:06:56.000
<v Speaker 1>I mug yep.

130
00:06:56.199 --> 00:06:56.360
<v Speaker 3>Yeah.

131
00:06:58.040 --> 00:07:02.920
<v Speaker 1>I was like I feel I feel like less awful

132
00:07:03.000 --> 00:07:05.360
<v Speaker 1>using this mug, yeah than any of these others. So

133
00:07:05.399 --> 00:07:07.800
<v Speaker 1>I was like, I need a dedicated mug for myself.

134
00:07:07.879 --> 00:07:09.480
<v Speaker 2>Yeah, and it's like really nice. Like I saw it

135
00:07:09.519 --> 00:07:12.240
<v Speaker 2>and I was like immediately I thought, there's not many

136
00:07:12.319 --> 00:07:14.639
<v Speaker 2>barriers to us getting that into like a merch store

137
00:07:14.680 --> 00:07:17.199
<v Speaker 2>if people want it. So like and now we're just

138
00:07:17.240 --> 00:07:19.720
<v Speaker 2>like work on that, like we have a giant ball

139
00:07:19.800 --> 00:07:22.959
<v Speaker 2>merch store. We probably will you know, unify that as

140
00:07:23.000 --> 00:07:27.879
<v Speaker 2>well at some point. Sure, and maybe you'll find that there. Yeah,

141
00:07:27.959 --> 00:07:30.160
<v Speaker 2>you can buy it yourself and hopefully show some support.

142
00:07:30.720 --> 00:07:33.800
<v Speaker 3>I will say, speaking of interstitials for those watching and

143
00:07:33.879 --> 00:07:36.560
<v Speaker 3>may have not caught, you know, the live streams yet,

144
00:07:36.600 --> 00:07:39.079
<v Speaker 3>the little the little videos we're having playing between each

145
00:07:39.240 --> 00:07:41.800
<v Speaker 3>on the fund, that's that's where we've kind of gone

146
00:07:41.800 --> 00:07:45.759
<v Speaker 3>a little wild. We've that was like shoot first, asked

147
00:07:45.839 --> 00:07:48.920
<v Speaker 3>questions later, so socieenttality literally like we just set up

148
00:07:48.959 --> 00:07:51.279
<v Speaker 3>cameras and shot stuff. And for a while there we

149
00:07:51.279 --> 00:07:54.600
<v Speaker 3>were afraid to show like the people above us because

150
00:07:54.600 --> 00:07:56.879
<v Speaker 3>we're like, this is kind of weird and out there

151
00:07:57.000 --> 00:07:58.959
<v Speaker 3>and I don't know if it'll be funny and so far,

152
00:07:59.600 --> 00:08:00.480
<v Speaker 3>I think thee.

153
00:08:00.480 --> 00:08:02.040
<v Speaker 1>Once we did, everyone was like, oh, this is great,

154
00:08:02.040 --> 00:08:02.399
<v Speaker 1>and we're.

155
00:08:02.279 --> 00:08:05.360
<v Speaker 3>Like, yeah, I think what we've shown the we've shown

156
00:08:05.839 --> 00:08:09.879
<v Speaker 3>one ad for a soap operas of our lives, right.

157
00:08:10.040 --> 00:08:12.319
<v Speaker 1>Yep, Sunday at two pm here on the.

158
00:08:12.279 --> 00:08:14.399
<v Speaker 2>Part definitely airing on Sunday yeaheah.

159
00:08:14.920 --> 00:08:18.040
<v Speaker 1>Day tuned, Yeah, Sunday two pm. I think we've done

160
00:08:18.079 --> 00:08:20.959
<v Speaker 1>some new segment. We've done a new segment, right, We've

161
00:08:20.959 --> 00:08:25.240
<v Speaker 1>done two breaking news yes with Curtain Divina, Watch Out

162
00:08:25.279 --> 00:08:28.360
<v Speaker 1>Grub Yeah, coming for you She's coming for you.

163
00:08:28.639 --> 00:08:29.000
<v Speaker 2>Yeah.

164
00:08:30.079 --> 00:08:32.919
<v Speaker 3>Yeah, those have been a lot of fun. Also seeing

165
00:08:32.960 --> 00:08:37.360
<v Speaker 3>the Game Spot show the first episode on yesterday, which

166
00:08:37.399 --> 00:08:39.440
<v Speaker 3>was pre recorded, which is something we don't normally plan

167
00:08:39.480 --> 00:08:41.559
<v Speaker 3>on doing, but yeah, Kurt is out, uh so we

168
00:08:41.600 --> 00:08:44.360
<v Speaker 3>shot it ahead of time. But that was a lot

169
00:08:44.360 --> 00:08:47.679
<v Speaker 3>of fun I would produce and see and I'm excited

170
00:08:47.679 --> 00:08:48.080
<v Speaker 3>to see how that.

171
00:08:48.360 --> 00:08:51.360
<v Speaker 1>Some of my favorite comments from that were one people

172
00:08:51.399 --> 00:08:53.600
<v Speaker 1>like understanding what we were going for, people saying like, oh,

173
00:08:53.600 --> 00:08:55.360
<v Speaker 1>this kind of reminds me of like late night television,

174
00:08:55.440 --> 00:08:58.840
<v Speaker 1>that kind of energy. There was one comment that said, man,

175
00:08:58.840 --> 00:09:00.840
<v Speaker 1>I think this is too corny for me, and another

176
00:09:00.879 --> 00:09:05.360
<v Speaker 1>person said, this is the exact amount of And the

177
00:09:05.399 --> 00:09:08.360
<v Speaker 1>other comment, which I talked to you about was somebody said,

178
00:09:08.360 --> 00:09:11.360
<v Speaker 1>this feels like they made this show for all of

179
00:09:11.399 --> 00:09:14.960
<v Speaker 1>their forty plus audience that remembers Game Spot like way

180
00:09:14.960 --> 00:09:17.840
<v Speaker 1>back in its heyday. And I was like, kind of, I.

181
00:09:17.799 --> 00:09:20.200
<v Speaker 2>Mean, like we made it for people who remember a

182
00:09:20.240 --> 00:09:22.639
<v Speaker 2>Game Spot back in the day, because we are those

183
00:09:22.679 --> 00:09:25.879
<v Speaker 2>people like we are, Like I came up watching games

184
00:09:25.919 --> 00:09:27.960
<v Speaker 2>Pot and I watched the show that we just made it.

185
00:09:28.000 --> 00:09:30.120
<v Speaker 2>I'm like, kind of reminds me of On the Spot,

186
00:09:30.440 --> 00:09:32.120
<v Speaker 2>kind of reminds me of game spoting.

187
00:09:32.159 --> 00:09:35.799
<v Speaker 1>Everybody also just like felt this intense desire to have

188
00:09:35.879 --> 00:09:40.480
<v Speaker 1>something that isn't like talking heads on a desk a podcast. Yeah,

189
00:09:40.519 --> 00:09:41.919
<v Speaker 1>like this for example.

190
00:09:41.600 --> 00:09:43.399
<v Speaker 2>Like yeah, I mean like it has its place, like

191
00:09:43.480 --> 00:09:44.200
<v Speaker 2>this their place.

192
00:09:44.240 --> 00:09:48.080
<v Speaker 1>But not everything needs to be a podcast. Sometimes I

193
00:09:48.120 --> 00:09:50.200
<v Speaker 1>think it should. It should work as a video and

194
00:09:50.240 --> 00:09:53.440
<v Speaker 1>that opens up the opportunity for you to do like weird. Yeah,

195
00:09:53.519 --> 00:09:56.159
<v Speaker 1>but you can throw things at Kurt, throw things at Kurt.

196
00:09:56.080 --> 00:09:58.919
<v Speaker 2>Dress up as a licensed TV character.

197
00:09:59.039 --> 00:10:02.000
<v Speaker 1>Yeah, yep, yep, can do all that, I would.

198
00:10:01.799 --> 00:10:08.600
<v Speaker 2>Say, legally distinct legal, Yeah, yeah, it's it's a it's cool,

199
00:10:08.639 --> 00:10:09.679
<v Speaker 2>it's an ambitious thing.

200
00:10:10.320 --> 00:10:12.960
<v Speaker 1>It's scary, Yeah, it's scary. I think I can understand

201
00:10:13.000 --> 00:10:17.399
<v Speaker 1>the audience's perspective of like what's going on? You know,

202
00:10:18.879 --> 00:10:20.919
<v Speaker 1>game Spot still exists, Is Giant Bomb still exists? What

203
00:10:20.960 --> 00:10:23.759
<v Speaker 1>does that mean? To be honest, Like it is messy

204
00:10:23.840 --> 00:10:27.720
<v Speaker 1>and there is like we were like where.

205
00:10:27.559 --> 00:10:31.480
<v Speaker 3>Does Giant Bomb end and game Spot begin?

206
00:10:32.200 --> 00:10:35.120
<v Speaker 2>And the answer to that is nowhere, Like they are

207
00:10:35.320 --> 00:10:39.120
<v Speaker 2>fully or there's an overlap between them. That the goal

208
00:10:39.320 --> 00:10:42.799
<v Speaker 2>is not to make distinct, you know, like there's no

209
00:10:42.960 --> 00:10:46.200
<v Speaker 2>point in having this kind of line in the sand

210
00:10:46.320 --> 00:10:48.759
<v Speaker 2>that separates us when the things that we want to

211
00:10:48.799 --> 00:10:53.120
<v Speaker 2>do are kind of of of a one vision and

212
00:10:53.159 --> 00:10:55.639
<v Speaker 2>we can exist in that space. Yeah, but while also

213
00:10:55.679 --> 00:10:59.440
<v Speaker 2>having our own personalities, like Giant Bomb can still be

214
00:10:59.480 --> 00:11:02.159
<v Speaker 2>Giant Bomb and GameSpot can still be GameSpot, And when

215
00:11:02.159 --> 00:11:04.399
<v Speaker 2>we bring them together, it just makes it all better.

216
00:11:04.440 --> 00:11:06.879
<v Speaker 2>It gives it texture, gives it flavor. So you know,

217
00:11:07.039 --> 00:11:10.720
<v Speaker 2>you turn the TV on to watch like Snack or Tsunami.

218
00:11:11.360 --> 00:11:13.720
<v Speaker 2>You don't like every single thing that they show, right,

219
00:11:13.840 --> 00:11:15.720
<v Speaker 2>you tune in for the one that you like and

220
00:11:15.759 --> 00:11:17.840
<v Speaker 2>maybe stick around and wait for the other one you like,

221
00:11:17.960 --> 00:11:19.399
<v Speaker 2>or you just put it on and let it go.

222
00:11:19.840 --> 00:11:20.759
<v Speaker 2>That's the idea.

223
00:11:20.960 --> 00:11:23.639
<v Speaker 1>Yeah, yeah, it's pretty much.

224
00:11:23.639 --> 00:11:25.639
<v Speaker 3>All the segments will either in full we posted on

225
00:11:25.679 --> 00:11:28.600
<v Speaker 3>YouTube or will break out moments or cut downs on YouTube.

226
00:11:28.639 --> 00:11:29.960
<v Speaker 1>So if you can't you know, catch.

227
00:11:29.679 --> 00:11:33.240
<v Speaker 3>The yeah like stream, that's they're the only thing that

228
00:11:33.279 --> 00:11:35.039
<v Speaker 3>you will only be able to see live at least

229
00:11:35.039 --> 00:11:37.799
<v Speaker 3>for now or then. You know.

230
00:11:38.600 --> 00:11:40.799
<v Speaker 1>That's how we get them. That's how very precious about them.

231
00:11:40.919 --> 00:11:43.000
<v Speaker 1>I've already had people being like, oh, can we like

232
00:11:43.000 --> 00:11:44.240
<v Speaker 1>throw that up on like socials like.

233
00:11:44.200 --> 00:11:46.120
<v Speaker 3>No, no, yeah, no yet you go go do I

234
00:11:46.120 --> 00:11:47.559
<v Speaker 3>want them some exclusivity here.

235
00:11:47.639 --> 00:11:50.080
<v Speaker 1>You need to. I want them to. I'm not saying

236
00:11:50.080 --> 00:11:50.799
<v Speaker 1>they won't eventually.

237
00:11:50.960 --> 00:11:51.159
<v Speaker 2>No.

238
00:11:51.279 --> 00:11:56.000
<v Speaker 1>No, if I I think one they add like an

239
00:11:56.039 --> 00:11:58.679
<v Speaker 1>exclusive they add, they add like a value to the

240
00:11:58.759 --> 00:12:00.960
<v Speaker 1>live stream, Like you get to see this because you're

241
00:12:00.960 --> 00:12:03.679
<v Speaker 1>tuning in live. That's like your little bonus for warning

242
00:12:04.080 --> 00:12:06.759
<v Speaker 1>these fun little things. The only way I will be

243
00:12:07.039 --> 00:12:09.600
<v Speaker 1>cool with them showing up in a VOD form is

244
00:12:09.639 --> 00:12:13.080
<v Speaker 1>if a random audience member decides to like do it,

245
00:12:13.320 --> 00:12:16.240
<v Speaker 1>like archive them themselves by like, and I want them

246
00:12:16.240 --> 00:12:19.200
<v Speaker 1>to be like I wanted to have like the what's

247
00:12:19.240 --> 00:12:20.559
<v Speaker 1>that like awful cam with the.

248
00:12:21.240 --> 00:12:24.039
<v Speaker 2>Oh yeah yeah yeah, I forgo, oh.

249
00:12:24.600 --> 00:12:25.919
<v Speaker 1>It's like high pam or whatever.

250
00:12:27.759 --> 00:12:29.320
<v Speaker 2>Then ex vix in the court.

251
00:12:29.399 --> 00:12:32.399
<v Speaker 1>Yes, And it's just like that's the only way I

252
00:12:32.440 --> 00:12:33.039
<v Speaker 1>want to see those.

253
00:12:33.000 --> 00:12:38.159
<v Speaker 3>Up on the internet right now, speaking of like you know,

254
00:12:38.799 --> 00:12:41.840
<v Speaker 3>the game Spot show being made for GameSpot fans who

255
00:12:41.879 --> 00:12:45.440
<v Speaker 3>are like forty plus or whatever. I was thinking today

256
00:12:46.039 --> 00:12:48.840
<v Speaker 3>just now that this is my tenth year at GameSpot.

257
00:12:49.720 --> 00:12:52.279
<v Speaker 3>I started in twenty fifteen, beginning of twenty fifteen.

258
00:12:52.320 --> 00:12:53.720
<v Speaker 2>Did you stop before off to me?

259
00:12:54.759 --> 00:12:57.159
<v Speaker 3>I think I started shortly after you did, so it's

260
00:12:57.200 --> 00:12:58.279
<v Speaker 3>probably yours as well.

261
00:12:58.639 --> 00:13:00.320
<v Speaker 1>Yeah, I lost ten is that.

262
00:13:00.399 --> 00:13:04.080
<v Speaker 3>I was not here for a year in twenty twenty one,

263
00:13:04.519 --> 00:13:06.759
<v Speaker 3>so technically I haven't worked here for ten years. My

264
00:13:06.759 --> 00:13:09.159
<v Speaker 3>first day was I think in May, it'll be ten

265
00:13:09.240 --> 00:13:09.440
<v Speaker 3>I think.

266
00:13:09.480 --> 00:13:12.000
<v Speaker 1>I think technically me and Jake are now neck and neck,

267
00:13:12.039 --> 00:13:13.720
<v Speaker 1>and then we've actually worked here.

268
00:13:14.480 --> 00:13:16.759
<v Speaker 3>I think you probably have more because I think you

269
00:13:16.799 --> 00:13:20.080
<v Speaker 3>started like eight months after me instead of and I

270
00:13:20.120 --> 00:13:20.600
<v Speaker 3>was gone.

271
00:13:20.440 --> 00:13:21.799
<v Speaker 1>For a year I think or year, and and I

272
00:13:21.840 --> 00:13:24.440
<v Speaker 1>started in May. So I'm coming up on my nine.

273
00:13:24.159 --> 00:13:26.200
<v Speaker 2>Yeah, I start ag I think it was two weeks

274
00:13:26.240 --> 00:13:28.879
<v Speaker 2>before E three, yeah, which is crazy. And they were

275
00:13:28.919 --> 00:13:30.039
<v Speaker 2>just like, all right, we're going to eat three. I

276
00:13:30.039 --> 00:13:31.720
<v Speaker 2>was like, I just go ahead. What was going on?

277
00:13:31.840 --> 00:13:34.720
<v Speaker 1>I simultaneously feel like, oh god, I've been there forever

278
00:13:34.799 --> 00:13:36.440
<v Speaker 1>and also like barely at all.

279
00:13:36.679 --> 00:13:36.879
<v Speaker 2>Yeah.

280
00:13:36.960 --> 00:13:38.440
<v Speaker 1>At the same time, I mean like.

281
00:13:38.399 --> 00:13:43.120
<v Speaker 2>Something like this definitely distorts the time because it feels

282
00:13:43.159 --> 00:13:44.960
<v Speaker 2>new and fresh for us, like it feels like we're

283
00:13:45.000 --> 00:13:48.039
<v Speaker 2>doing something different, and then that kind of like compacts

284
00:13:48.080 --> 00:13:50.799
<v Speaker 2>the time that comes before it. But yeah, it's been so.

285
00:13:50.799 --> 00:13:53.480
<v Speaker 3>The amount of times I've moved offices in these last

286
00:13:53.519 --> 00:13:56.320
<v Speaker 3>ten years makes it fit. I think no more when

287
00:13:56.320 --> 00:13:58.360
<v Speaker 3>I started games. What was on the third floor with

288
00:13:58.440 --> 00:14:01.080
<v Speaker 3>giant bomb at the CBS office. You probably saw it

289
00:14:01.120 --> 00:14:05.360
<v Speaker 3>if you went to to three that year. And then

290
00:14:05.360 --> 00:14:06.960
<v Speaker 3>surely after we move the first floor, and then we

291
00:14:07.000 --> 00:14:09.440
<v Speaker 3>moved to the fifth floor, and then we moved to

292
00:14:09.480 --> 00:14:12.360
<v Speaker 3>another office and we moved here and hopefully hopefully we stay.

293
00:14:12.720 --> 00:14:17.679
<v Speaker 3>This is it the studios. Very bury me in this studio, please,

294
00:14:17.759 --> 00:14:20.080
<v Speaker 3>this is there's a nice spot back here actually where

295
00:14:20.120 --> 00:14:21.279
<v Speaker 3>you could probably get buried.

296
00:14:21.279 --> 00:14:24.639
<v Speaker 1>We could leave your body there and everyone will be like,

297
00:14:24.679 --> 00:14:28.639
<v Speaker 1>why does it stinking here? The composing body? Yeah, that's

298
00:14:28.679 --> 00:14:29.240
<v Speaker 1>what they wanted.

299
00:14:29.799 --> 00:14:34.039
<v Speaker 2>So yeah, I mean we hope people like it, and

300
00:14:34.120 --> 00:14:35.600
<v Speaker 2>we hope people.

301
00:14:35.799 --> 00:14:38.279
<v Speaker 1>And people are honest about what they do, what they

302
00:14:38.320 --> 00:14:38.960
<v Speaker 1>want to change.

303
00:14:39.080 --> 00:14:40.159
<v Speaker 2>Yeah, they are.

304
00:14:41.600 --> 00:14:42.279
<v Speaker 1>People near it.

305
00:14:42.960 --> 00:14:44.480
<v Speaker 2>I mean like we read as much of it as

306
00:14:44.519 --> 00:14:48.799
<v Speaker 2>we can while maintaining our sanity, and we definitely take

307
00:14:48.840 --> 00:14:52.960
<v Speaker 2>it into account. But ultimately, this is our show and

308
00:14:53.799 --> 00:14:59.200
<v Speaker 2>as a team, we'll follow what creatively speaks to us. Yeah,

309
00:14:59.320 --> 00:15:02.360
<v Speaker 2>we definitely okay and think about whatever. There's any kind of.

310
00:15:02.279 --> 00:15:05.440
<v Speaker 3>Like we hold ourselves to like higher standards. Well, can

311
00:15:05.480 --> 00:15:07.200
<v Speaker 3>we give like a breakdown of what the schedule is?

312
00:15:07.240 --> 00:15:09.600
<v Speaker 3>Because I realized We're talking a lot about what it is,

313
00:15:09.639 --> 00:15:11.960
<v Speaker 3>but like what what can people expect each day?

314
00:15:12.120 --> 00:15:16.759
<v Speaker 1>That's good, that's a good question. So yeah, Monday through Friday.

315
00:15:16.759 --> 00:15:20.840
<v Speaker 1>Monday is a lighter day because we still work for

316
00:15:20.879 --> 00:15:24.120
<v Speaker 1>a company that demands meetings yea, the never ending onslot

317
00:15:24.159 --> 00:15:26.399
<v Speaker 1>of meetings. So we were like, just put them all

318
00:15:26.399 --> 00:15:31.879
<v Speaker 1>on Monday. I guess. So Monday game Breaking News, which

319
00:15:31.919 --> 00:15:35.159
<v Speaker 1>is the rebrand of of Greb's news show, uh, and

320
00:15:35.200 --> 00:15:40.399
<v Speaker 1>then GB Kids which is Sewn and Nicky, and then

321
00:15:41.960 --> 00:15:47.840
<v Speaker 1>Dan Dan does his his blood and does whatever. I

322
00:15:47.840 --> 00:15:53.039
<v Speaker 1>saw what he was playing on Monday, and I was like, heck, yeah,

323
00:15:53.320 --> 00:15:54.600
<v Speaker 1>I don't know if I want to like spoil it

324
00:15:54.600 --> 00:15:57.919
<v Speaker 1>for him, but I was like, that's cool, awesome, and

325
00:15:57.960 --> 00:16:03.919
<v Speaker 1>then Tuesday bomb Cast followed up by So there's like

326
00:16:03.919 --> 00:16:07.720
<v Speaker 1>an open slot there which that it's either going to

327
00:16:07.759 --> 00:16:11.759
<v Speaker 1>be like me Jack and Kerr Tam. It's one of

328
00:16:11.799 --> 00:16:16.440
<v Speaker 1>those things where we're experimenting. We're experimenting and like so

329
00:16:16.480 --> 00:16:18.480
<v Speaker 1>we have like our regular shows right that are like this,

330
00:16:18.559 --> 00:16:20.240
<v Speaker 1>we're going to have airon this time in this, but

331
00:16:20.240 --> 00:16:22.159
<v Speaker 1>we also have these open slots that are just like

332
00:16:22.799 --> 00:16:24.840
<v Speaker 1>free for hey, this game came out or like we

333
00:16:24.919 --> 00:16:25.799
<v Speaker 1>just want to cover this.

334
00:16:25.720 --> 00:16:28.039
<v Speaker 3>Thing, or hey, we're going to play some Magic the Gap.

335
00:16:28.080 --> 00:16:29.440
<v Speaker 3>We're going to play Magic the Gap.

336
00:16:29.440 --> 00:16:31.679
<v Speaker 1>I cannot wait. Yeah, I cannot wait for that.

337
00:16:31.840 --> 00:16:34.159
<v Speaker 2>I think we have we have a skycam.

338
00:16:35.080 --> 00:16:36.759
<v Speaker 1>Yes, oh my skycam.

339
00:16:37.279 --> 00:16:41.960
<v Speaker 3>I think because I bought a draft booster box order

340
00:16:41.919 --> 00:16:44.799
<v Speaker 3>of the Rings cards over two years ago, ago, a

341
00:16:44.919 --> 00:16:47.320
<v Speaker 3>year and a half ago. And it's like sweating in

342
00:16:47.360 --> 00:16:52.879
<v Speaker 3>the in the back there. He's ready for me, and

343
00:16:52.919 --> 00:16:55.960
<v Speaker 3>we've been talking about drafting it eventually, and I think

344
00:16:56.000 --> 00:16:58.440
<v Speaker 3>now is the chance finally draft.

345
00:16:58.840 --> 00:17:03.240
<v Speaker 2>I have multi pull decks that I've purchased in preparation

346
00:17:03.360 --> 00:17:06.480
<v Speaker 2>for us to do this. I also have a Bloodborne

347
00:17:06.519 --> 00:17:09.720
<v Speaker 2>Dick which, oh yeah, I have a custom. The custom

348
00:17:09.920 --> 00:17:11.880
<v Speaker 2>it's like they called it, but they.

349
00:17:11.839 --> 00:17:13.920
<v Speaker 3>Like it's like real cards that have been rescinned, re

350
00:17:13.960 --> 00:17:15.880
<v Speaker 3>skinned to Yeah.

351
00:17:15.960 --> 00:17:17.799
<v Speaker 1>I used to do that back in He so good.

352
00:17:17.880 --> 00:17:18.519
<v Speaker 2>It's so good.

353
00:17:18.519 --> 00:17:19.960
<v Speaker 1>I think me and my friends used to make like

354
00:17:20.759 --> 00:17:23.559
<v Speaker 1>just based on whatever we liked, entral Time or Avatar, which,

355
00:17:23.559 --> 00:17:25.880
<v Speaker 1>by the way, they're making an actual Avatar, the Last Airbender,

356
00:17:26.039 --> 00:17:28.559
<v Speaker 1>Magic the Gathering, oh yeah, which is like it's kind

357
00:17:28.559 --> 00:17:28.880
<v Speaker 1>of cool.

358
00:17:29.119 --> 00:17:31.119
<v Speaker 3>Well, I mean that's kind of like my hope is that,

359
00:17:31.200 --> 00:17:33.200
<v Speaker 3>like you know, during that block, obviously we're gonna do

360
00:17:33.240 --> 00:17:34.920
<v Speaker 3>other stuff, but like you know, we started dipping our

361
00:17:34.920 --> 00:17:36.839
<v Speaker 3>toes in magic, and then maybe we can do something

362
00:17:36.880 --> 00:17:40.400
<v Speaker 3>bigger around like the Final Fantasy set that's coming out

363
00:17:40.480 --> 00:17:43.799
<v Speaker 3>I think in June or July, because Final Fantasy is

364
00:17:43.839 --> 00:17:45.160
<v Speaker 3>a game and we do cover games.

365
00:17:45.440 --> 00:17:47.960
<v Speaker 2>Yeah, last I checked, I have a I have a

366
00:17:48.039 --> 00:17:51.200
<v Speaker 2>one piece card game that I've heard is fantastic. Really.

367
00:17:51.240 --> 00:17:54.240
<v Speaker 2>I purchased it because everyone was talking about in NonStop

368
00:17:54.279 --> 00:17:55.319
<v Speaker 2>and people like this is amazing.

369
00:17:55.480 --> 00:17:57.039
<v Speaker 1>I heard we have a Warhammer audience. What if we

370
00:17:57.079 --> 00:17:58.359
<v Speaker 1>just paint Warhammer figures?

371
00:17:58.440 --> 00:18:02.480
<v Speaker 2>I would we call it like the self care session

372
00:18:02.640 --> 00:18:06.000
<v Speaker 2>where we're just like doing something else, painting, knitting.

373
00:18:05.720 --> 00:18:07.759
<v Speaker 1>But also like no mics or like the mics are

374
00:18:07.799 --> 00:18:09.400
<v Speaker 1>just pointed at like the so you just hear the

375
00:18:09.440 --> 00:18:13.400
<v Speaker 1>brush smr asmr Warhammer painting five hours.

376
00:18:13.440 --> 00:18:15.880
<v Speaker 2>See, that's the kind of thing that we're like, it's feasible,

377
00:18:16.119 --> 00:18:18.160
<v Speaker 2>it's doable, it's possible, yeah, exactly.

378
00:18:18.200 --> 00:18:20.680
<v Speaker 1>The interesting thing will be the balancing between like the

379
00:18:20.839 --> 00:18:25.240
<v Speaker 1>stuff that like more experimental and weird versus like you know,

380
00:18:26.079 --> 00:18:29.119
<v Speaker 1>we still have to like and talk about it and

381
00:18:29.160 --> 00:18:30.440
<v Speaker 1>how can we kind of do that in a way

382
00:18:30.519 --> 00:18:32.519
<v Speaker 1>it's fun and entertaining, and that's the thing. I think.

383
00:18:32.559 --> 00:18:34.880
<v Speaker 1>We're still like experimenting, and.

384
00:18:34.920 --> 00:18:38.119
<v Speaker 2>People who may be concerned about the game coverage part

385
00:18:38.160 --> 00:18:41.799
<v Speaker 2>of it, there's we are on top of that. We

386
00:18:41.880 --> 00:18:44.039
<v Speaker 2>understand it. We understand that our bread and butter is

387
00:18:44.079 --> 00:18:47.519
<v Speaker 2>covering games and you know, analyzing them, breaking them down,

388
00:18:47.559 --> 00:18:50.799
<v Speaker 2>telling people what they think, what we think. Reporting news

389
00:18:50.839 --> 00:18:54.720
<v Speaker 2>that isn't going anywhere. It is changing forms to a

390
00:18:54.759 --> 00:18:58.880
<v Speaker 2>degree because the old way doesn't really work and isn't

391
00:18:58.920 --> 00:18:59.960
<v Speaker 2>super interesting to us.

392
00:19:01.279 --> 00:19:05.039
<v Speaker 1>I mean we've been doing we've been like circling, you know,

393
00:19:05.160 --> 00:19:08.680
<v Speaker 1>like ideas, and you've been here for nine years and

394
00:19:08.720 --> 00:19:10.599
<v Speaker 1>you've been like, yeah, we tried that before. Yeah we've

395
00:19:10.599 --> 00:19:12.319
<v Speaker 1>done or we've done that. We keep doing that. Yeah,

396
00:19:12.359 --> 00:19:15.079
<v Speaker 1>and you know like, hey, like times changed, the way

397
00:19:15.079 --> 00:19:18.400
<v Speaker 1>people like consuming change and you know, like we just

398
00:19:18.400 --> 00:19:20.039
<v Speaker 1>got to be honest with that, and yeah, you'll try

399
00:19:20.039 --> 00:19:20.680
<v Speaker 1>feel stuff.

400
00:19:20.759 --> 00:19:22.920
<v Speaker 2>You'll still get previews from us, you still get reviews

401
00:19:22.920 --> 00:19:25.920
<v Speaker 2>from us, you'll get interviews. Next week is GDC and

402
00:19:25.960 --> 00:19:29.559
<v Speaker 2>we have a bunch of interviews that we're gonna be

403
00:19:29.960 --> 00:19:32.119
<v Speaker 2>des coming on, a bunch of debbs coming in. They

404
00:19:32.160 --> 00:19:35.039
<v Speaker 2>won't be that won't be live, but you'll see them

405
00:19:35.160 --> 00:19:38.599
<v Speaker 2>eventually and it will be like in the programming in

406
00:19:38.599 --> 00:19:40.960
<v Speaker 2>a way. That's cool. I think the most exciting part

407
00:19:41.000 --> 00:19:44.440
<v Speaker 2>of this is it makes like interviews viable to me again,

408
00:19:45.240 --> 00:19:49.160
<v Speaker 2>because interviews is something that at least on our channels

409
00:19:49.160 --> 00:19:52.240
<v Speaker 2>and our website, it doesn't really get much traction.

410
00:19:52.480 --> 00:19:56.240
<v Speaker 3>Now, I like tear my brain apart fit like the

411
00:19:56.400 --> 00:19:58.599
<v Speaker 3>the only interviews that I should have worked in a

412
00:19:58.640 --> 00:20:01.160
<v Speaker 3>long time are like the ball there's a Balderscape ones

413
00:20:01.279 --> 00:20:03.359
<v Speaker 3>which like not even really interviews. It's just like an

414
00:20:03.359 --> 00:20:04.960
<v Speaker 3>explainer from the depths, which is cool.

415
00:20:05.079 --> 00:20:06.839
<v Speaker 2>We had the one where we Swen came in and

416
00:20:06.880 --> 00:20:07.799
<v Speaker 2>I chatted to him that.

417
00:20:07.799 --> 00:20:10.160
<v Speaker 1>One as well. It's just because Balder's game, man. I

418
00:20:10.200 --> 00:20:11.079
<v Speaker 1>think that helps too.

419
00:20:11.160 --> 00:20:15.839
<v Speaker 2>Yeah, but like this is a way for kind of

420
00:20:15.920 --> 00:20:19.960
<v Speaker 2>an interview to have a life couched in other things. Yeah,

421
00:20:20.079 --> 00:20:22.799
<v Speaker 2>you know, like it's it's a good palate cleanser, or

422
00:20:22.839 --> 00:20:25.960
<v Speaker 2>it's a good transition piece where you learned something about

423
00:20:26.000 --> 00:20:27.799
<v Speaker 2>a game. Because I remember watching on the Spot back

424
00:20:27.799 --> 00:20:30.279
<v Speaker 2>in the day, and I would like watch every interview,

425
00:20:30.279 --> 00:20:31.920
<v Speaker 2>even if it was for a game that had no

426
00:20:32.039 --> 00:20:34.599
<v Speaker 2>interest in just because it was part of that block,

427
00:20:34.680 --> 00:20:38.440
<v Speaker 2>you know. So I'm excited for the interviews that are

428
00:20:38.480 --> 00:20:40.400
<v Speaker 2>coming out next week. They'll go out at some point,

429
00:20:40.720 --> 00:20:42.440
<v Speaker 2>you know, some of them are embargoed, so there might

430
00:20:42.480 --> 00:20:44.440
<v Speaker 2>be a delayed kind of like publishing on that.

431
00:20:45.519 --> 00:20:49.839
<v Speaker 3>Yeah, I refocus a little bit. So Wednesday, what happens Wednesday? Yes, Yes,

432
00:20:50.160 --> 00:20:56.359
<v Speaker 3>so Wednesday Grub again, grubs every morning basically game breaking

433
00:20:56.400 --> 00:20:57.759
<v Speaker 3>news Monday through Friday.

434
00:20:57.880 --> 00:21:01.039
<v Speaker 1>Yes, except for Tuesday, because it's the heart of the

435
00:21:01.039 --> 00:21:05.839
<v Speaker 1>Bomb cast, is the one thing there. So Wednesday we

436
00:21:06.000 --> 00:21:10.240
<v Speaker 1>have Grub. We have Wednesday is a weird one because

437
00:21:10.359 --> 00:21:15.079
<v Speaker 1>that is like we don't do anything here because Wednesdays

438
00:21:15.119 --> 00:21:17.720
<v Speaker 1>are we go film our weird videos that you see

439
00:21:17.720 --> 00:21:21.039
<v Speaker 1>in the middle day. So thank you Jan for taking

440
00:21:21.039 --> 00:21:24.720
<v Speaker 1>Wednesdays on a thumbs up from Jan. Let me think,

441
00:21:24.759 --> 00:21:26.920
<v Speaker 1>let me think, I think it's grubs day. It's like

442
00:21:26.920 --> 00:21:27.519
<v Speaker 1>a Grub day.

443
00:21:27.599 --> 00:21:30.200
<v Speaker 2>It's like, I think, is that where because.

444
00:21:29.799 --> 00:21:30.920
<v Speaker 1>Grub does his segment.

445
00:21:31.160 --> 00:21:33.960
<v Speaker 2>Yeah, and then light Club.

446
00:21:33.759 --> 00:21:35.759
<v Speaker 1>Is Blake Club is so it's like Blake Club. And

447
00:21:35.799 --> 00:21:37.880
<v Speaker 1>then I think Grub has like a solo segment. So

448
00:21:38.000 --> 00:21:40.440
<v Speaker 1>like Wednesday is a big Grub day, Big Grub Day.

449
00:21:41.000 --> 00:21:45.279
<v Speaker 1>Thursday pub is. Thursday is a huge day because that

450
00:21:45.480 --> 00:21:51.200
<v Speaker 1>is Games Morning, the Game Spot Show, and then after

451
00:21:51.279 --> 00:21:54.000
<v Speaker 1>that is kind of a slot that's open to you.

452
00:21:54.000 --> 00:21:58.480
<v Speaker 1>You know again, it could be us, it could be you, yeah, Lucy, yeah,

453
00:21:58.519 --> 00:22:02.279
<v Speaker 1>you guys playing split fiction have been doing at and

454
00:22:02.359 --> 00:22:06.880
<v Speaker 1>then Voicemail dumb Truck, and then after that is uh

455
00:22:07.359 --> 00:22:12.400
<v Speaker 1>for Friday, we have game breaking news, we have BombCast Revengeance,

456
00:22:12.960 --> 00:22:16.200
<v Speaker 1>we have upf and then we have this show after

457
00:22:16.279 --> 00:22:20.160
<v Speaker 1>dark all of that week. To change closing out the week,

458
00:22:20.880 --> 00:22:22.960
<v Speaker 1>I might want to move it. I'm being honest though,

459
00:22:23.119 --> 00:22:26.079
<v Speaker 1>after dark after dark, yeah, I mean I like closing

460
00:22:26.079 --> 00:22:29.559
<v Speaker 1>out the week just but then but then I'm like, oh,

461
00:22:29.599 --> 00:22:31.200
<v Speaker 1>I gotta go get it and everything. I gotta go

462
00:22:31.319 --> 00:22:32.359
<v Speaker 1>edit the video and publish it.

463
00:22:32.519 --> 00:22:33.279
<v Speaker 2>Like that's not great.

464
00:22:33.279 --> 00:22:35.880
<v Speaker 1>The title the turnaround is a little tight, and I

465
00:22:35.920 --> 00:22:36.480
<v Speaker 1>don't want to watch.

466
00:22:36.759 --> 00:22:38.279
<v Speaker 2>Yeah, like we said at the start, like or where

467
00:22:38.880 --> 00:22:44.519
<v Speaker 2>this isn't a settled, cemented like schedule. We're figuring out

468
00:22:44.519 --> 00:22:47.839
<v Speaker 2>what works best for the content and our own workflow.

469
00:22:48.039 --> 00:22:48.240
<v Speaker 1>Yeah.

470
00:22:48.680 --> 00:22:52.240
<v Speaker 2>I've always been a proponent of taking care of work

471
00:22:52.240 --> 00:22:55.640
<v Speaker 2>life balance and the kind of thing where you say, like, oh,

472
00:22:55.680 --> 00:22:57.319
<v Speaker 2>it's the end of the day, we've just filmed something.

473
00:22:58.319 --> 00:22:59.880
<v Speaker 2>I hate to hear that you need to sit down

474
00:22:59.880 --> 00:23:02.599
<v Speaker 2>and edit something now, Like I don't like that for me,

475
00:23:02.839 --> 00:23:05.000
<v Speaker 2>Like I want Fridays to be a light day for

476
00:23:05.039 --> 00:23:09.240
<v Speaker 2>as many people as possible, and like, so we will

477
00:23:09.279 --> 00:23:11.279
<v Speaker 2>shift stuff around to try and find that balance. So

478
00:23:11.640 --> 00:23:14.759
<v Speaker 2>this serves the show and this serves us as people.

479
00:23:15.079 --> 00:23:17.440
<v Speaker 2>So we can find a good workflow, and you know,

480
00:23:17.480 --> 00:23:19.480
<v Speaker 2>things are going to get added as well, Like we're

481
00:23:19.519 --> 00:23:21.799
<v Speaker 2>working on a new version of spot On that's going

482
00:23:21.880 --> 00:23:23.599
<v Speaker 2>to come up at some point, maybe on a Friday,

483
00:23:23.640 --> 00:23:26.359
<v Speaker 2>maybe on a Thursday. We're figuring it out. But yeah,

484
00:23:26.400 --> 00:23:30.559
<v Speaker 2>stuff is liable to move, but we'll make sure everyone

485
00:23:30.599 --> 00:23:31.359
<v Speaker 2>knows in advance.

486
00:23:31.480 --> 00:23:35.799
<v Speaker 1>Yeah, yeah, yeah, I've heard that in the past. GB

487
00:23:35.880 --> 00:23:38.519
<v Speaker 1>has not been great about schedule upkeep that that is

488
00:23:38.559 --> 00:23:42.359
<v Speaker 1>a top priority to try and about having a schedule.

489
00:23:42.279 --> 00:23:44.079
<v Speaker 2>Chance in the back just being like I've tried.

490
00:23:46.200 --> 00:23:48.599
<v Speaker 1>My wife hit me up being like, hey, she was

491
00:23:48.640 --> 00:23:50.079
<v Speaker 1>watching and she's like, where can I see the schedule

492
00:23:50.079 --> 00:23:52.559
<v Speaker 1>for this? And I was like, uh, yeah it is

493
00:23:52.599 --> 00:23:54.960
<v Speaker 1>if you're on YouTube, it's in the display. But yeah,

494
00:23:55.000 --> 00:23:55.920
<v Speaker 1>I think we want to try and have that.

495
00:23:56.000 --> 00:23:57.160
<v Speaker 2>Yeah, I think we should try and do that thing.

496
00:23:57.319 --> 00:23:59.039
<v Speaker 2>Remember we had a graphic made at one point and

497
00:23:59.079 --> 00:24:01.480
<v Speaker 2>it had like all the show was coming out. Yeah

498
00:24:01.880 --> 00:24:03.960
<v Speaker 2>it like as our banner on YouTube and that kind

499
00:24:03.960 --> 00:24:05.440
<v Speaker 2>of stuff that.

500
00:24:05.680 --> 00:24:08.160
<v Speaker 3>Yeah, it obviously wouldn't work, but I know it like

501
00:24:08.240 --> 00:24:10.680
<v Speaker 3>kind of funny. Does they just every Sunday they send

502
00:24:10.720 --> 00:24:13.680
<v Speaker 3>out the schedule that they have, which like it's the

503
00:24:13.799 --> 00:24:16.559
<v Speaker 3>emails because for patrons, right, but like, yeah, I think

504
00:24:16.559 --> 00:24:19.079
<v Speaker 3>we could come up with back newsletters, bring back newsletters

505
00:24:19.880 --> 00:24:20.359
<v Speaker 3>popping off.

506
00:24:20.759 --> 00:24:23.319
<v Speaker 1>Actually, let's let's print it out and mail it to people.

507
00:24:23.440 --> 00:24:26.480
<v Speaker 3>Yes, yeah, yeah, everyone us your addresses and you know

508
00:24:26.880 --> 00:24:30.000
<v Speaker 3>you might get a brick in your window with a piece.

509
00:24:29.799 --> 00:24:34.519
<v Speaker 1>Of paper tape the schedule pal on it. Right, Well

510
00:24:34.519 --> 00:24:37.960
<v Speaker 1>that's actually the noise it makes when the window, regardless

511
00:24:37.960 --> 00:24:41.640
<v Speaker 1>of the material it destroys. But yeah, it's it's an

512
00:24:41.680 --> 00:24:45.599
<v Speaker 1>exciting time. I think a lot of people are energized

513
00:24:45.640 --> 00:24:49.200
<v Speaker 1>by it. Like I I love looking over there and

514
00:24:49.240 --> 00:24:52.839
<v Speaker 1>seeing like a control room and like Max is back

515
00:24:52.880 --> 00:24:54.799
<v Speaker 1>there and Janey's back there, and.

516
00:24:54.720 --> 00:24:58.319
<v Speaker 2>It feels professional. Yeah, it feels I don't think it's

517
00:24:58.359 --> 00:25:03.480
<v Speaker 2>felt like this. It's pretty pandemic. Yeah, I don't know

518
00:25:03.559 --> 00:25:04.000
<v Speaker 2>if we've.

519
00:25:03.880 --> 00:25:06.880
<v Speaker 1>Ever talked about it. But like there was I remember

520
00:25:07.640 --> 00:25:11.400
<v Speaker 1>right before the pandemic happened, it felt like, specifically on

521
00:25:11.400 --> 00:25:15.079
<v Speaker 1>the video team at Game Spot, we were like starting

522
00:25:15.119 --> 00:25:17.680
<v Speaker 1>to hit a group via that we were feeling really

523
00:25:17.720 --> 00:25:19.880
<v Speaker 1>good about. Like we were having these ideas and like

524
00:25:19.920 --> 00:25:21.839
<v Speaker 1>we were trying these new formats and they're working, and

525
00:25:21.880 --> 00:25:23.839
<v Speaker 1>we were like, oh, man, like we we could see

526
00:25:23.839 --> 00:25:25.960
<v Speaker 1>this path forward that we were feeling really good about.

527
00:25:26.079 --> 00:25:28.920
<v Speaker 1>And then the pandemic hit, Like yeah, immediately after that

528
00:25:29.039 --> 00:25:32.000
<v Speaker 1>and all of that like completely disappeared because we were

529
00:25:32.000 --> 00:25:35.119
<v Speaker 1>just scrambling to just like figure out stuff.

530
00:25:35.319 --> 00:25:38.079
<v Speaker 2>I mean, like we we spent the first year because

531
00:25:38.079 --> 00:25:41.079
<v Speaker 2>we were like told, oh, we're gonna go work from home.

532
00:25:41.119 --> 00:25:44.079
<v Speaker 2>There's this weird sickness that's going around. We'll be back

533
00:25:44.079 --> 00:25:46.359
<v Speaker 2>in about a few weeks. So we were like, great,

534
00:25:46.599 --> 00:25:49.279
<v Speaker 2>we'll be back in a few weeks. We never came back.

535
00:25:49.279 --> 00:25:50.440
<v Speaker 1>It was Peter Brown's last day.

536
00:25:50.519 --> 00:25:52.640
<v Speaker 2>Yeah, it was Peter Brown's last day. I remember we

537
00:25:52.680 --> 00:25:56.000
<v Speaker 2>took pictures of shit and like we just never came back.

538
00:25:56.000 --> 00:25:58.160
<v Speaker 2>So the first like I feel like the first six

539
00:25:58.240 --> 00:26:02.359
<v Speaker 2>months was just spent like outfitting people so they could

540
00:26:02.400 --> 00:26:04.839
<v Speaker 2>do their jobs from home. It was like getting cameras

541
00:26:04.880 --> 00:26:08.680
<v Speaker 2>to people, like rebuying equipment and having it shipped out.

542
00:26:08.839 --> 00:26:11.519
<v Speaker 2>I remember Rob was working here that time. Oh he

543
00:26:11.640 --> 00:26:15.119
<v Speaker 2>was like Rob driving around like literally drove the equipment

544
00:26:15.200 --> 00:26:17.720
<v Speaker 2>to me and like from a distance gave it to

545
00:26:17.759 --> 00:26:21.000
<v Speaker 2>me and like we waved at each other. It was crazy.

546
00:26:21.119 --> 00:26:21.720
<v Speaker 1>It was crazy.

547
00:26:22.079 --> 00:26:24.880
<v Speaker 2>Yeah, And then since then, I don't think we We

548
00:26:24.920 --> 00:26:27.039
<v Speaker 2>definitely came up with a bunch of ideas. We made

549
00:26:27.119 --> 00:26:29.720
<v Speaker 2>cool things along the way, but it never felt like

550
00:26:29.839 --> 00:26:31.720
<v Speaker 2>as a team we got into a groove again.

551
00:26:32.000 --> 00:26:33.799
<v Speaker 1>Yeah, And I think a lot of it came down

552
00:26:33.799 --> 00:26:37.039
<v Speaker 1>to the in person aspective. Like the reason we felt

553
00:26:37.039 --> 00:26:38.640
<v Speaker 1>so on groove is like we have a studio and

554
00:26:38.680 --> 00:26:41.799
<v Speaker 1>we're we're like making stuff together and like collaborating. It's

555
00:26:43.000 --> 00:26:45.480
<v Speaker 1>like you can work full remo and be but like

556
00:26:45.680 --> 00:26:49.680
<v Speaker 1>for myself, I need like in person collaboration on some level.

557
00:26:49.799 --> 00:26:50.759
<v Speaker 2>I like a good split.

558
00:26:51.720 --> 00:26:53.599
<v Speaker 1>Yeah. I like the option to stay home, especially on

559
00:26:53.599 --> 00:26:56.440
<v Speaker 1>a Monday. Yeah let me just like take these meetings

560
00:26:56.480 --> 00:27:01.039
<v Speaker 1>in my pajamas with the webcam off. Please, But yeah,

561
00:27:01.079 --> 00:27:04.400
<v Speaker 1>I mean it. So it's like having this space, having

562
00:27:04.400 --> 00:27:07.559
<v Speaker 1>this studio, which has been like long time coming, it

563
00:27:07.599 --> 00:27:09.720
<v Speaker 1>feels like crazy and vigorating because you just see the

564
00:27:09.759 --> 00:27:11.599
<v Speaker 1>space and you're like, I want to use this, I

565
00:27:11.640 --> 00:27:12.920
<v Speaker 1>want to use this. What can I do with this?

566
00:27:13.000 --> 00:27:16.599
<v Speaker 1>What can I do with that? And then having having

567
00:27:16.839 --> 00:27:22.200
<v Speaker 1>this you know, new like power block format is both

568
00:27:22.319 --> 00:27:25.519
<v Speaker 1>like intimidating and scary because you're like, well it work,

569
00:27:25.759 --> 00:27:27.519
<v Speaker 1>like oh my gosh, like because it's you know, like

570
00:27:28.440 --> 00:27:30.319
<v Speaker 1>just a reality of things right. But it's also like

571
00:27:30.440 --> 00:27:32.799
<v Speaker 1>it is invigorating because it's Okay, let's try something new,

572
00:27:32.839 --> 00:27:34.640
<v Speaker 1>and let's like if we're going to do it, let's

573
00:27:34.640 --> 00:27:38.240
<v Speaker 1>just swing for the fence and make some weird, interesting

574
00:27:38.279 --> 00:27:40.359
<v Speaker 1>stuff because at the very least the end of the day,

575
00:27:40.519 --> 00:27:42.519
<v Speaker 1>I can we can look back on it and be

576
00:27:42.599 --> 00:27:45.759
<v Speaker 1>like we made we made some cool stuff that some

577
00:27:45.839 --> 00:27:46.400
<v Speaker 1>people liked.

578
00:27:46.519 --> 00:27:48.799
<v Speaker 2>We did it ow away, we did it our way,

579
00:27:48.920 --> 00:27:54.400
<v Speaker 2>as Frank Sinatra would say. Yeah, it's it's a evolving

580
00:27:54.519 --> 00:27:57.880
<v Speaker 2>like we said, and it's been a genuine team effort,

581
00:27:58.039 --> 00:28:02.640
<v Speaker 2>Like I's there's not a single person working here that

582
00:28:02.680 --> 00:28:05.359
<v Speaker 2>hasn't touched some part of this power block and had

583
00:28:05.640 --> 00:28:08.680
<v Speaker 2>like a big impact on how it works. Like Kurt's

584
00:28:08.680 --> 00:28:11.759
<v Speaker 2>not here, but like he's been toiling. You guys have

585
00:28:11.839 --> 00:28:15.200
<v Speaker 2>been working so hard whether it's setting up the studio

586
00:28:17.039 --> 00:28:21.119
<v Speaker 2>or kind of like id eighting on stuff, refining things.

587
00:28:21.559 --> 00:28:23.519
<v Speaker 2>Like I said, Max and Jann are back there. They've

588
00:28:23.519 --> 00:28:27.559
<v Speaker 2>been figuring all that stuff out and tech and folks

589
00:28:27.559 --> 00:28:29.839
<v Speaker 2>that aren't here like back law. You don't get to

590
00:28:29.880 --> 00:28:31.880
<v Speaker 2>see much of what he's up to, but like he's

591
00:28:32.279 --> 00:28:36.039
<v Speaker 2>been doing important things to kind of help drive this

592
00:28:36.119 --> 00:28:42.440
<v Speaker 2>for you know, Max as well other Max Lucy grub

593
00:28:42.880 --> 00:28:47.200
<v Speaker 2>Dan like Dan is like also pivotal to a lot

594
00:28:47.200 --> 00:28:48.880
<v Speaker 2>of the stuff that we're doing because me and him

595
00:28:48.920 --> 00:28:51.599
<v Speaker 2>are like on the creative side of like helping steer

596
00:28:51.640 --> 00:28:54.160
<v Speaker 2>it to a degree. And it's a it's a good

597
00:28:54.200 --> 00:28:57.960
<v Speaker 2>thing because you get his wackiness and I love the wacky,

598
00:28:58.039 --> 00:28:59.960
<v Speaker 2>but I get to be the person who's like, all right,

599
00:29:00.480 --> 00:29:03.799
<v Speaker 2>let's have some refocus focus it. I'm the person who's like,

600
00:29:04.079 --> 00:29:05.920
<v Speaker 2>let's just make sure that we're not going full wacky

601
00:29:06.000 --> 00:29:08.720
<v Speaker 2>and we lose the plot on what we also need

602
00:29:08.759 --> 00:29:11.960
<v Speaker 2>to do, and like I feel like that's a good

603
00:29:11.960 --> 00:29:15.839
<v Speaker 2>balance and we're still getting it right. But I think

604
00:29:16.000 --> 00:29:19.920
<v Speaker 2>with each day each week, this week one like days,

605
00:29:19.960 --> 00:29:23.279
<v Speaker 2>Yeah we've done it for a full week. Yeah, yeah,

606
00:29:23.319 --> 00:29:25.920
<v Speaker 2>we still have This was our trial run and I

607
00:29:25.920 --> 00:29:29.799
<v Speaker 2>think personally, I think it was really good. But there's

608
00:29:29.839 --> 00:29:32.960
<v Speaker 2>more to do and more to evolve it. And like

609
00:29:33.000 --> 00:29:35.279
<v Speaker 2>you said, when all said and done, as long as

610
00:29:35.319 --> 00:29:37.599
<v Speaker 2>we can look back here and be like we took

611
00:29:37.640 --> 00:29:40.200
<v Speaker 2>a we took some swings here, and you know we

612
00:29:40.279 --> 00:29:44.519
<v Speaker 2>took a good shot at it, that's what matters. Yep,

613
00:29:44.960 --> 00:29:46.000
<v Speaker 2>that's the power block.

614
00:29:46.920 --> 00:29:47.880
<v Speaker 1>That's the power block.

615
00:29:48.279 --> 00:29:51.559
<v Speaker 2>Now let's talk about video Yeah.

616
00:29:51.079 --> 00:29:52.440
<v Speaker 1>Yeah, I think we're gonna give this one like kind

617
00:29:52.440 --> 00:29:57.000
<v Speaker 1>of short this week. But I actually can't talk about

618
00:29:57.079 --> 00:30:00.160
<v Speaker 1>video games because I have been playing a game I

619
00:30:00.160 --> 00:30:03.839
<v Speaker 1>can't talk about.

620
00:30:02.480 --> 00:30:07.319
<v Speaker 3>I'm just playing Monster Hunter. I've I've may have talked

621
00:30:07.319 --> 00:30:10.240
<v Speaker 3>about it briefly last week, but I kind of like

622
00:30:11.359 --> 00:30:12.960
<v Speaker 3>there's still more I can grind out. But I'm at

623
00:30:12.960 --> 00:30:14.920
<v Speaker 3>the point where I'm just fighting the same three monsters

624
00:30:14.920 --> 00:30:16.440
<v Speaker 3>over and over again, so I'm kind of eager to

625
00:30:16.480 --> 00:30:19.599
<v Speaker 3>see what they add at this point. Sure that said,

626
00:30:19.640 --> 00:30:22.839
<v Speaker 3>I still think the game is very very very very good.

627
00:30:23.400 --> 00:30:24.640
<v Speaker 1>Uh, it feels great.

628
00:30:25.160 --> 00:30:29.279
<v Speaker 3>I I don't think the like open world free form

629
00:30:29.359 --> 00:30:33.200
<v Speaker 3>format is like revolutionary or like game changing is maybe

630
00:30:33.519 --> 00:30:37.359
<v Speaker 3>uh people thought it would be, but there are parts

631
00:30:37.359 --> 00:30:41.039
<v Speaker 3>of it that I think are super nice, like just

632
00:30:41.119 --> 00:30:44.039
<v Speaker 3>less friction. I think like one thing that I has

633
00:30:44.119 --> 00:30:45.559
<v Speaker 3>kind of started to get on my nerves is how

634
00:30:45.599 --> 00:30:49.200
<v Speaker 3>like the eating meals works because it's like before a

635
00:30:49.279 --> 00:30:51.000
<v Speaker 3>monster hunter, before you go on a hunt, you'd eat

636
00:30:51.160 --> 00:30:53.079
<v Speaker 3>that meal would last you the hunt, and then after

637
00:30:53.079 --> 00:30:54.559
<v Speaker 3>that you get another one. And in this I'm like

638
00:30:54.640 --> 00:30:57.839
<v Speaker 3>mid fight and then it's like your meal buffs expired

639
00:30:57.839 --> 00:31:00.279
<v Speaker 3>and I'm like okay, and I'm like writing a and

640
00:31:00.279 --> 00:31:02.200
<v Speaker 3>then I pull out my grill and start cooking something

641
00:31:02.279 --> 00:31:03.920
<v Speaker 3>while my friend's like like where'd you go?

642
00:31:04.000 --> 00:31:06.240
<v Speaker 1>And I'm like I'm eating you know, yeah, You're like

643
00:31:06.279 --> 00:31:08.279
<v Speaker 1>fifty yards that way, like with a little hot pot

644
00:31:08.359 --> 00:31:08.839
<v Speaker 1>a little bit.

645
00:31:10.359 --> 00:31:13.480
<v Speaker 3>Yeah, there's some like weird sort of like growing pains

646
00:31:13.480 --> 00:31:15.839
<v Speaker 3>with the age format change that they that that I

647
00:31:15.880 --> 00:31:17.720
<v Speaker 3>hope kind of get addressed to the next one. But

648
00:31:17.759 --> 00:31:20.720
<v Speaker 3>like when it's said and done, like, I this is

649
00:31:20.880 --> 00:31:23.079
<v Speaker 3>my favorite monster in game I've played, and to be fair,

650
00:31:23.119 --> 00:31:26.079
<v Speaker 3>I haven't played a whole lot. I've played for Ultimate,

651
00:31:26.160 --> 00:31:27.839
<v Speaker 3>I think, and I didn't play much of that, and

652
00:31:27.880 --> 00:31:30.720
<v Speaker 3>I played Rise and I played Worlds. Yeah, but I

653
00:31:30.759 --> 00:31:33.920
<v Speaker 3>think this is like I'm very into it and like

654
00:31:34.039 --> 00:31:37.839
<v Speaker 3>it also like having played Worlds and Rye or World

655
00:31:37.920 --> 00:31:41.119
<v Speaker 3>and Rise. Part of me is like, Okay, but what

656
00:31:41.119 --> 00:31:44.119
<v Speaker 3>are they gonna do when they release like Monster Hunter Worlds?

657
00:31:44.440 --> 00:31:47.759
<v Speaker 1>Uh the expansion, Yeah, you have Violet Haze or whatever

658
00:31:47.839 --> 00:31:48.519
<v Speaker 1>the hell it's called.

659
00:31:48.920 --> 00:31:52.599
<v Speaker 3>Let I don't know, and and that like remixes it

660
00:31:52.640 --> 00:31:54.839
<v Speaker 3>and adds a bunch of more monsters and like adds

661
00:31:54.839 --> 00:31:56.720
<v Speaker 3>that replayability because I remember with Rise that was a

662
00:31:56.720 --> 00:31:59.000
<v Speaker 3>big thing where like, oh, totally it kind of just

663
00:31:59.039 --> 00:32:00.680
<v Speaker 3>like you hit a wall at one point, and then

664
00:32:00.680 --> 00:32:03.079
<v Speaker 3>when Sunbreak came out, there was so much to do.

665
00:32:03.200 --> 00:32:05.000
<v Speaker 1>Yeah, So I'm super excited to see where they go

666
00:32:05.079 --> 00:32:05.279
<v Speaker 1>with that.

667
00:32:05.359 --> 00:32:07.720
<v Speaker 3>And I don't want to sound like I didn't get

668
00:32:07.799 --> 00:32:10.240
<v Speaker 3>enough here, because there's definitely plenty there. I played like

669
00:32:10.279 --> 00:32:12.519
<v Speaker 3>sixty hours and I could see myself putting another foot.

670
00:32:12.759 --> 00:32:14.119
<v Speaker 1>But I agree with you where it's like I think,

671
00:32:14.160 --> 00:32:16.759
<v Speaker 1>like the issues I have with this game are like

672
00:32:17.680 --> 00:32:18.960
<v Speaker 1>it's just like, oh, I like to me, it's like

673
00:32:19.000 --> 00:32:21.440
<v Speaker 1>it's very obvious like where it fell a little short

674
00:32:21.480 --> 00:32:23.599
<v Speaker 1>and what they can improve in a way where it's like, oh,

675
00:32:23.720 --> 00:32:26.599
<v Speaker 1>they can just rEFInd that stuff for an expansion, like

676
00:32:26.640 --> 00:32:27.839
<v Speaker 1>it'll be great, it'll be awesome.

677
00:32:28.000 --> 00:32:30.599
<v Speaker 2>The thing about the video game industry and development is

678
00:32:31.200 --> 00:32:34.799
<v Speaker 2>that most people know who cover it, but like those

679
00:32:34.839 --> 00:32:37.359
<v Speaker 2>flaws that you see in a game, developers know, yeah,

680
00:32:37.480 --> 00:32:38.319
<v Speaker 2>they see that stuff.

681
00:32:38.400 --> 00:32:41.400
<v Speaker 1>Yeah, and it's usually uh yeah, you know because because

682
00:32:41.599 --> 00:32:43.880
<v Speaker 1>like the big fly I point too, is that I

683
00:32:43.920 --> 00:32:46.200
<v Speaker 1>feel like the campaign yeah, and the open world stuff

684
00:32:46.240 --> 00:32:48.759
<v Speaker 1>don't feel like cohesive. And it's that's just a class

685
00:32:48.799 --> 00:32:51.240
<v Speaker 1>example of like they probably were like we're making this,

686
00:32:51.319 --> 00:32:54.079
<v Speaker 1>we're making this, and then eventually like they just they

687
00:32:54.240 --> 00:32:56.960
<v Speaker 1>probably realized the same thing of like, oh, these aren't

688
00:32:57.240 --> 00:33:00.559
<v Speaker 1>as cohesive as they should be, but what can you do?

689
00:33:00.640 --> 00:33:02.720
<v Speaker 1>It's a little too late, but we can take lessons

690
00:33:02.759 --> 00:33:02.960
<v Speaker 1>from that.

691
00:33:03.319 --> 00:33:05.519
<v Speaker 3>But you do see that coming to fruition with the

692
00:33:05.839 --> 00:33:08.119
<v Speaker 3>like late game hunt where you're hunting multiple monsters at

693
00:33:08.160 --> 00:33:11.039
<v Speaker 3>once and like you're going from area to area and

694
00:33:11.079 --> 00:33:12.680
<v Speaker 3>like I did one with a friend and we like

695
00:33:12.720 --> 00:33:14.920
<v Speaker 3>divided and conquered. He took careful monster, I took care

696
00:33:14.960 --> 00:33:17.960
<v Speaker 3>of the other, and like that sort of that's where

697
00:33:18.000 --> 00:33:21.400
<v Speaker 3>the open openness vision like comes to look. But you

698
00:33:21.440 --> 00:33:24.000
<v Speaker 3>just have to play forty hours to get to that point.

699
00:33:24.119 --> 00:33:26.880
<v Speaker 2>Yeah, have you seen that there's a I can't remember

700
00:33:26.880 --> 00:33:28.440
<v Speaker 2>where it is, but there's a cat with a sword,

701
00:33:28.599 --> 00:33:30.000
<v Speaker 2>just like doing stuff.

702
00:33:30.319 --> 00:33:32.640
<v Speaker 1>Like I realized in the game.

703
00:33:32.880 --> 00:33:34.559
<v Speaker 2>In the game, you mean like palko, though I think

704
00:33:34.559 --> 00:33:37.240
<v Speaker 2>it's just like an MPa. It's just like hanging around

705
00:33:37.240 --> 00:33:38.839
<v Speaker 2>doing a sword swing. I saw a video of this

706
00:33:38.920 --> 00:33:41.920
<v Speaker 2>on Instagram. It's just like practicing the sword swings. And

707
00:33:41.960 --> 00:33:44.559
<v Speaker 2>the person who's playing is like, oh my god, is

708
00:33:44.599 --> 00:33:47.920
<v Speaker 2>that the same cat, and it's it's the camera of

709
00:33:47.920 --> 00:33:51.200
<v Speaker 2>the cat, and then it cuts to ice born and

710
00:33:51.279 --> 00:33:56.400
<v Speaker 2>it looks like a younger version of that cat. So

711
00:33:56.440 --> 00:33:59.240
<v Speaker 2>it's like that cat has grown up, grown up, which

712
00:33:59.279 --> 00:34:01.279
<v Speaker 2>is the most durable thing because you can see it,

713
00:34:01.319 --> 00:34:04.279
<v Speaker 2>Like the animations are like extremely similar. Yeah, and you

714
00:34:04.319 --> 00:34:06.559
<v Speaker 2>can see, oh, this cat is put in the work

715
00:34:06.640 --> 00:34:10.079
<v Speaker 2>and it's now like armored up, got a massive Have

716
00:34:10.199 --> 00:34:10.639
<v Speaker 2>you done.

717
00:34:10.519 --> 00:34:11.760
<v Speaker 1>The thing where you go back to your tent and

718
00:34:11.800 --> 00:34:15.440
<v Speaker 1>you hit the trigger to play with your palico? Oh yeah, yeah,

719
00:34:15.480 --> 00:34:17.719
<v Speaker 1>So just go to your tent and there's just a

720
00:34:17.719 --> 00:34:19.800
<v Speaker 1>button to play with your Palko and you'll press it

721
00:34:19.840 --> 00:34:23.039
<v Speaker 1>and like there are several like different animations that can

722
00:34:23.079 --> 00:34:26.280
<v Speaker 1>play out, and there's one where like your palico will

723
00:34:26.320 --> 00:34:29.280
<v Speaker 1>like play with like your sword and then accidentally like

724
00:34:29.320 --> 00:34:31.320
<v Speaker 1>they'll cut themselves and then they'll be like, oh my gosh,

725
00:34:31.320 --> 00:34:33.360
<v Speaker 1>and your character starts freaking out and then the Palica's

726
00:34:33.360 --> 00:34:36.480
<v Speaker 1>like I was just playing with it. Fine. Uh there's

727
00:34:36.519 --> 00:34:38.480
<v Speaker 1>one where like a wood wood like gets in your

728
00:34:38.519 --> 00:34:41.840
<v Speaker 1>tent somehow. Like it's like the little details they put

729
00:34:41.840 --> 00:34:44.760
<v Speaker 1>in are like there's so much love and effort into

730
00:34:44.800 --> 00:34:47.880
<v Speaker 1>that stuff. Yeah, so cute.

731
00:34:48.159 --> 00:34:51.320
<v Speaker 3>Uh. Kind of like a broader discussion around sort of

732
00:34:51.320 --> 00:34:54.360
<v Speaker 3>Monster Hunter in like Capcom in general. I think I

733
00:34:54.440 --> 00:34:55.840
<v Speaker 3>g in a couple of days, I think Matt Kim

734
00:34:55.880 --> 00:35:00.519
<v Speaker 3>put out a a article about how Capcom has kind

735
00:35:00.519 --> 00:35:02.440
<v Speaker 3>of like been able to deliver Game of the Year

736
00:35:02.440 --> 00:35:04.559
<v Speaker 3>contenders every year for a very long time. And that's

737
00:35:04.599 --> 00:35:07.679
<v Speaker 3>something like he obviously talked to people and like got

738
00:35:07.679 --> 00:35:09.239
<v Speaker 3>official statements. But that's the thing I've been think about

739
00:35:09.239 --> 00:35:12.079
<v Speaker 3>for a long time because like Capcom has been killing it,

740
00:35:12.199 --> 00:35:14.840
<v Speaker 3>yeah for so long now, I mean not so long now,

741
00:35:14.880 --> 00:35:16.559
<v Speaker 3>but like there was that period where it was kind

742
00:35:16.559 --> 00:35:18.639
<v Speaker 3>of like what's going on here with like one of

743
00:35:18.679 --> 00:35:20.559
<v Speaker 3>the street Fighter games, and then all of.

744
00:35:20.440 --> 00:35:22.800
<v Speaker 1>A sudden, I would say, like resid Evil seven was

745
00:35:22.840 --> 00:35:25.719
<v Speaker 1>the turning point. Yeahah yeah, that game came out and

746
00:35:25.800 --> 00:35:28.960
<v Speaker 1>then it was like they got their shit to get Yeah.

747
00:35:28.960 --> 00:35:31.199
<v Speaker 2>I was talking about this literally this morning with Grubb,

748
00:35:31.239 --> 00:35:34.599
<v Speaker 2>but it's like they focused. I think what happened was

749
00:35:35.440 --> 00:35:38.719
<v Speaker 2>Capcom got co up in everyone. It happened to everyone

750
00:35:38.880 --> 00:35:40.719
<v Speaker 2>in the fads that kept coming up.

751
00:35:41.039 --> 00:35:43.760
<v Speaker 3>Like the three sixty eras. Yeah, it was like so

752
00:35:44.000 --> 00:35:44.559
<v Speaker 3>guilty of that.

753
00:35:44.800 --> 00:35:46.840
<v Speaker 2>That's where like stuff and some of it was interesting

754
00:35:46.840 --> 00:35:50.360
<v Speaker 2>and gave us like stuff like lost Planet and stuff

755
00:35:50.400 --> 00:35:52.440
<v Speaker 2>like that. Some of it was not so much. But

756
00:35:52.480 --> 00:35:55.199
<v Speaker 2>then it was like the class Planet three and then

757
00:35:55.239 --> 00:35:57.559
<v Speaker 2>the business stuff came in where it was like, oh,

758
00:35:57.599 --> 00:35:59.800
<v Speaker 2>you have to have a co op. There's a pair

759
00:35:59.800 --> 00:36:02.159
<v Speaker 2>of of a cop was everything, and that got us

760
00:36:03.880 --> 00:36:07.719
<v Speaker 2>of being suck and like that was like okay, that's

761
00:36:07.800 --> 00:36:10.880
<v Speaker 2>that's not good. And then there was like, oh, the

762
00:36:11.000 --> 00:36:13.159
<v Speaker 2>e sports thing came in and it was a big deal,

763
00:36:13.199 --> 00:36:15.519
<v Speaker 2>and that's when Street Fight kind of like pivoted towards

764
00:36:15.719 --> 00:36:18.119
<v Speaker 2>esports in a major way. Half finished yeah, and I

765
00:36:18.159 --> 00:36:20.480
<v Speaker 2>was just like what is this man? And I think

766
00:36:20.519 --> 00:36:24.480
<v Speaker 2>that they clearly had a moment where people stepped back

767
00:36:24.519 --> 00:36:26.920
<v Speaker 2>and I was like, what are we doing? What do

768
00:36:27.000 --> 00:36:30.039
<v Speaker 2>we focus on? What do people like? And how can

769
00:36:30.079 --> 00:36:33.039
<v Speaker 2>we like reinvent it from a new era, and they

770
00:36:33.119 --> 00:36:35.480
<v Speaker 2>did it. They did it with pretty much every franchise,

771
00:36:35.519 --> 00:36:38.480
<v Speaker 2>and I think, like, you're right, Resident Evil was Residue

772
00:36:38.480 --> 00:36:41.039
<v Speaker 2>Evil seven was it? Yeah, Resnel seven was a big point.

773
00:36:41.159 --> 00:36:43.880
<v Speaker 2>But for me, I think Resnel seven was when I

774
00:36:44.000 --> 00:36:46.800
<v Speaker 2>really when I realized and you realized, everyone realized like, oh,

775
00:36:46.840 --> 00:36:48.679
<v Speaker 2>they're they're trying to write the ship.

776
00:36:48.840 --> 00:36:49.039
<v Speaker 1>Yeah.

777
00:36:50.039 --> 00:36:52.280
<v Speaker 2>I think when I realized, oh, and they know what

778
00:36:52.320 --> 00:36:55.159
<v Speaker 2>they're doing and they're making good quality games is when

779
00:36:55.159 --> 00:36:58.119
<v Speaker 2>they did Residuel to remake. Oh yeah, when that came

780
00:36:58.159 --> 00:37:01.119
<v Speaker 2>out and it was like, oh my god, that.

781
00:37:01.119 --> 00:37:02.679
<v Speaker 1>Game is an all timer.

782
00:37:03.239 --> 00:37:05.280
<v Speaker 2>I said, this morning is top ten game of Allah

783
00:37:05.440 --> 00:37:07.679
<v Speaker 2>and I stand by that. That's when I was like, oh,

784
00:37:07.719 --> 00:37:08.840
<v Speaker 2>I have confidence in them.

785
00:37:08.880 --> 00:37:09.079
<v Speaker 1>Yeah.

786
00:37:09.119 --> 00:37:10.119
<v Speaker 2>And then like Street Fight came out.

787
00:37:10.159 --> 00:37:13.199
<v Speaker 3>Street Fight is good, street Fighter six is so like fun,

788
00:37:13.840 --> 00:37:16.000
<v Speaker 3>Like it's gotten me into franchises that normal. I mean,

789
00:37:16.039 --> 00:37:17.840
<v Speaker 3>even mons China is a game that like I had

790
00:37:17.920 --> 00:37:20.320
<v Speaker 3>I knew about. I tried four Ultimate or whatever, didn't

791
00:37:20.320 --> 00:37:21.719
<v Speaker 3>really have any interesting worlds came out.

792
00:37:21.760 --> 00:37:24.360
<v Speaker 1>I was like, yeah, play Street Fighter. I got really

793
00:37:24.400 --> 00:37:26.480
<v Speaker 1>into Street Fighters remakes. I never thought I'd say that

794
00:37:26.519 --> 00:37:29.119
<v Speaker 1>for remake a game that I was like, does not

795
00:37:29.239 --> 00:37:31.519
<v Speaker 1>need to exist. I had no confidence in that thing

796
00:37:31.639 --> 00:37:33.079
<v Speaker 1>that like I figured it would be fine, but I

797
00:37:33.119 --> 00:37:36.119
<v Speaker 1>was like, eh, incredible game, like absolutely amazing. The only

798
00:37:36.159 --> 00:37:40.280
<v Speaker 1>thing they haven't been able to nail is those Resident

799
00:37:40.280 --> 00:37:45.039
<v Speaker 1>Evil multiplayers weird someone there. I think they're done with

800
00:37:45.199 --> 00:37:46.400
<v Speaker 1>holding onto that.

801
00:37:46.559 --> 00:37:47.239
<v Speaker 2>I think they've done.

802
00:37:47.400 --> 00:37:47.960
<v Speaker 1>I hope they are.

803
00:37:48.119 --> 00:37:52.000
<v Speaker 2>I think they just don't because they want a multiplayer game.

804
00:37:52.360 --> 00:37:54.719
<v Speaker 2>They look at their franchises and the most popular one

805
00:37:54.760 --> 00:37:57.320
<v Speaker 2>is Resident Evil probably, and they just try and make

806
00:37:57.760 --> 00:37:59.639
<v Speaker 2>you know it happened, and it does.

807
00:37:59.880 --> 00:38:02.360
<v Speaker 1>The weird misses are like still at least like kind

808
00:38:02.360 --> 00:38:06.559
<v Speaker 1>of interesting, like that weirdna I don't even that was

809
00:38:06.599 --> 00:38:10.079
<v Speaker 1>a miss, but it keeps you born Kilburn. That's the one.

810
00:38:10.119 --> 00:38:12.000
<v Speaker 1>That one's more of a miss in my opinion, But

811
00:38:12.679 --> 00:38:15.880
<v Speaker 1>it was still like, okay, weird dinosaur multiplayer co op game,

812
00:38:15.920 --> 00:38:18.440
<v Speaker 1>Like it's interesting, it felt different, you know, I still

813
00:38:18.960 --> 00:38:20.280
<v Speaker 1>and then Kip Sagami.

814
00:38:20.119 --> 00:38:23.000
<v Speaker 3>Genuinely of every game. Yeah, a good game and weird

815
00:38:23.079 --> 00:38:26.199
<v Speaker 3>and unique. I think what's cool about Capcom now is

816
00:38:26.360 --> 00:38:30.440
<v Speaker 3>they're almost on the same trajectory as the Capcom I

817
00:38:30.519 --> 00:38:33.840
<v Speaker 3>remember from the like PlayStation one, PlayStation two, days because

818
00:38:33.840 --> 00:38:36.760
<v Speaker 3>PlayStation one it was bangers. They were putting out bangers

819
00:38:36.800 --> 00:38:37.960
<v Speaker 3>and that Yeah.

820
00:38:38.280 --> 00:38:40.760
<v Speaker 2>PS two is so they had that period where they

821
00:38:40.800 --> 00:38:42.760
<v Speaker 2>were doing really good PS one games and they kind

822
00:38:42.800 --> 00:38:46.239
<v Speaker 2>of like built a really strong foundation. PS two is

823
00:38:46.239 --> 00:38:50.639
<v Speaker 2>where they started getting weird, doing stuff like God Hand, Beautiful,

824
00:38:50.840 --> 00:38:55.800
<v Speaker 2>Beautiful Joe and Okami. And in this modern age, they've

825
00:38:55.840 --> 00:38:58.519
<v Speaker 2>been putting out bangers, which means the next step up

826
00:38:58.559 --> 00:39:01.440
<v Speaker 2>if we're you know, parrotting or like reflecting back on

827
00:39:01.480 --> 00:39:04.400
<v Speaker 2>it is getting weird, which kipsu Gotti feels like the

828
00:39:04.400 --> 00:39:07.760
<v Speaker 2>start of that. And then they just got coming back

829
00:39:07.800 --> 00:39:10.159
<v Speaker 2>to do a comedy. A comedy they are, like, I

830
00:39:10.480 --> 00:39:12.400
<v Speaker 2>think of it as they're in the clover right now,

831
00:39:12.519 --> 00:39:13.920
<v Speaker 2>which could be really cool.

832
00:39:14.079 --> 00:39:16.480
<v Speaker 3>Yeah, they like But even like the fact that they

833
00:39:16.519 --> 00:39:18.480
<v Speaker 3>made a sequel to Dragon's Dogma, a game I don't

834
00:39:18.480 --> 00:39:20.719
<v Speaker 3>think people ever thought they'd get a sweep too, because

835
00:39:20.760 --> 00:39:24.159
<v Speaker 3>it was it was kind of niche wasn't wasn't crazy successful,

836
00:39:24.159 --> 00:39:26.000
<v Speaker 3>and it came out but had like that cold fan base,

837
00:39:26.239 --> 00:39:29.440
<v Speaker 3>and even like looking at how successful Monster Hunter Wilds is,

838
00:39:29.519 --> 00:39:31.639
<v Speaker 3>it's crazy to think that a game like that had like,

839
00:39:31.840 --> 00:39:34.199
<v Speaker 3>what was it, two million concurrence or something.

840
00:39:33.960 --> 00:39:35.079
<v Speaker 1>On I don't know if it was that many, but

841
00:39:35.119 --> 00:39:37.480
<v Speaker 1>it was. It was an insane amount of concurrenist, like

842
00:39:37.480 --> 00:39:40.760
<v Speaker 1>the seventh highest of all time on Steam. Yeah, hit

843
00:39:40.840 --> 00:39:41.440
<v Speaker 1>something like that.

844
00:39:41.639 --> 00:39:43.559
<v Speaker 3>Yeah, it sold like eight million copies in a couple

845
00:39:43.599 --> 00:39:45.639
<v Speaker 3>of days, and it was just like, oh my god, and.

846
00:39:45.880 --> 00:39:48.159
<v Speaker 1>It makes me like I'm spreads.

847
00:39:48.199 --> 00:39:50.320
<v Speaker 3>More developers haven't looked at that and been like or

848
00:39:50.360 --> 00:39:52.320
<v Speaker 3>more publishers haven't looked at that and been like, we

849
00:39:52.320 --> 00:39:52.800
<v Speaker 3>should do this.

850
00:39:52.880 --> 00:39:54.280
<v Speaker 1>Like part of me kind of sees.

851
00:39:54.039 --> 00:39:56.199
<v Speaker 3>Like, ea, kind of like half doing it, you know,

852
00:39:56.199 --> 00:39:58.880
<v Speaker 3>where they're like that Space remake, We'll kind of try this,

853
00:39:59.039 --> 00:40:01.199
<v Speaker 3>but then like and then it's like okay, but here's

854
00:40:01.239 --> 00:40:04.159
<v Speaker 3>all you're like, yeah, yeah, which was good.

855
00:40:04.199 --> 00:40:06.440
<v Speaker 1>I like the Dead Space remake. Actually that felt like

856
00:40:06.440 --> 00:40:08.079
<v Speaker 1>the right path. I know it didn't sell as well

857
00:40:08.079 --> 00:40:11.119
<v Speaker 1>as they wanted to, which is a bummer, but ya

858
00:40:11.639 --> 00:40:13.760
<v Speaker 1>got it frustrates me, yeah, because they always feel like

859
00:40:13.800 --> 00:40:15.639
<v Speaker 1>they're they're almost there, and then they like.

860
00:40:15.679 --> 00:40:17.880
<v Speaker 2>Yeah, and then the worst part of it is like

861
00:40:18.119 --> 00:40:22.119
<v Speaker 2>again they are they feel like they're almost there, and

862
00:40:22.199 --> 00:40:25.719
<v Speaker 2>you see flashes of what you really like. When I

863
00:40:25.760 --> 00:40:29.159
<v Speaker 2>played Dragon Age a preview, I was like, oh, they

864
00:40:29.239 --> 00:40:31.960
<v Speaker 2>might have it. They might have it, and then I

865
00:40:31.960 --> 00:40:33.719
<v Speaker 2>played the rest of the game. I was like, I

866
00:40:33.719 --> 00:40:35.320
<v Speaker 2>don't think they have it, yeah, or like you know,

867
00:40:35.400 --> 00:40:36.400
<v Speaker 2>they almost.

868
00:40:36.000 --> 00:40:39.199
<v Speaker 3>Remember Wildhearts that they published. That was like, oh what

869
00:40:39.400 --> 00:40:40.199
<v Speaker 3>this came out of nowhere?

870
00:40:40.239 --> 00:40:44.159
<v Speaker 1>Why too, like you know, and like they should be

871
00:40:44.199 --> 00:40:45.840
<v Speaker 1>doing more stuff like that. I mean, you know, like

872
00:40:45.920 --> 00:40:50.119
<v Speaker 1>they have had really like what Split Fiction is like huge,

873
00:40:50.199 --> 00:40:53.119
<v Speaker 1>I mean out of ten, but also it's like doing

874
00:40:53.239 --> 00:40:55.880
<v Speaker 1>super Well, which is like awesome, and like you know

875
00:40:56.760 --> 00:40:59.559
<v Speaker 1>that's part of the EA originals. Like yeah, so like

876
00:41:00.119 --> 00:41:01.440
<v Speaker 1>there's good stuff in this. Yeah.

877
00:41:01.480 --> 00:41:04.360
<v Speaker 2>I just I just hope they're building on I hope

878
00:41:04.360 --> 00:41:07.159
<v Speaker 2>they do have that breakthrough moment there resident Evil seven moment,

879
00:41:08.039 --> 00:41:12.800
<v Speaker 2>because they have a massive game in in development about

880
00:41:12.840 --> 00:41:16.239
<v Speaker 2>that game either needs to be the breakthrough moment or

881
00:41:16.280 --> 00:41:18.320
<v Speaker 2>it needs to happen and the breakthrough moment he's happened

882
00:41:18.320 --> 00:41:20.239
<v Speaker 2>before that, so that game benefits from it.

883
00:41:20.639 --> 00:41:23.079
<v Speaker 1>I an't. Yeah, I don't want to be like a downer,

884
00:41:23.119 --> 00:41:26.079
<v Speaker 1>but I'm not sure. I'm worried that game is not I.

885
00:41:26.119 --> 00:41:29.559
<v Speaker 2>Think rightly, so I think it will come out. I

886
00:41:29.599 --> 00:41:32.159
<v Speaker 2>think if they cancel that game, it's going to be

887
00:41:33.239 --> 00:41:38.159
<v Speaker 2>I think it's going to be because they're gone, you know, yeah,

888
00:41:38.159 --> 00:41:41.000
<v Speaker 2>which I I I don't know.

889
00:41:41.119 --> 00:41:42.679
<v Speaker 1>I mean, I've made peace with the fact that, like

890
00:41:44.119 --> 00:41:47.159
<v Speaker 1>Vilguard's probably the last dragon Age game to ever get made.

891
00:41:47.199 --> 00:41:49.880
<v Speaker 2>And I was like, at least for very long, at

892
00:41:49.960 --> 00:41:51.920
<v Speaker 2>least in this form, like maybe we get a Dragon

893
00:41:51.960 --> 00:41:54.719
<v Speaker 2>Age one style, smaller game, but.

894
00:41:54.639 --> 00:41:58.639
<v Speaker 1>Sure, but like that specific franchise, but that I don't know.

895
00:41:58.679 --> 00:42:00.480
<v Speaker 1>I can't see it happening now kill me.

896
00:42:00.519 --> 00:42:03.000
<v Speaker 3>How Like BioWare has like created a holiday, how mass

897
00:42:03.000 --> 00:42:08.000
<v Speaker 3>Effect Holiday every November seventh, and it's like I like

898
00:42:08.039 --> 00:42:10.679
<v Speaker 3>the idea of this, but like it hurts too much

899
00:42:10.800 --> 00:42:11.880
<v Speaker 3>to see this.

900
00:42:12.159 --> 00:42:14.199
<v Speaker 1>It's no more holiday, and I'm.

901
00:42:14.079 --> 00:42:17.559
<v Speaker 3>Like, that's cool, But like, you announced the mass Effect

902
00:42:17.599 --> 00:42:18.519
<v Speaker 3>game five.

903
00:42:18.360 --> 00:42:23.039
<v Speaker 1>Years ago, apparently isn't far enough to go into proper

904
00:42:23.079 --> 00:42:23.679
<v Speaker 1>pre production.

905
00:42:24.000 --> 00:42:29.239
<v Speaker 2>That's I am anti having holidays for friends.

906
00:42:29.079 --> 00:42:31.400
<v Speaker 1>You don't love, you don't love Last of Us Day. Oh,

907
00:42:31.480 --> 00:42:32.199
<v Speaker 1>I forgot about it.

908
00:42:32.840 --> 00:42:36.000
<v Speaker 2>Marrio E Day, Emergence Day, Emergence Day.

909
00:42:35.960 --> 00:42:36.119
<v Speaker 3>Yeah.

910
00:42:36.159 --> 00:42:38.440
<v Speaker 1>I think to be fair, I don't think they leaned.

911
00:42:38.519 --> 00:42:40.199
<v Speaker 1>I don't think they released the game on that day

912
00:42:40.239 --> 00:42:41.320
<v Speaker 1>they released the first year.

913
00:42:41.400 --> 00:42:43.440
<v Speaker 2>I think they might have leaned into it at one

914
00:42:43.519 --> 00:42:47.199
<v Speaker 2>point really for like the four Day maybe that was.

915
00:42:47.199 --> 00:42:49.599
<v Speaker 1>The best one, and they didn't even make a big

916
00:42:49.639 --> 00:42:51.239
<v Speaker 1>deal out of it. It was just really cheeky. And

917
00:42:51.239 --> 00:42:54.599
<v Speaker 1>it was if you noticed, was they released the remaster

918
00:42:55.199 --> 00:42:58.039
<v Speaker 1>of Dead Rising last year on the day that Dead

919
00:42:58.119 --> 00:43:01.320
<v Speaker 1>Rising starts, yes September, which was awesome. Yeah, that's like

920
00:43:01.519 --> 00:43:03.480
<v Speaker 1>and they didn't even like it was just very tongue in.

921
00:43:03.480 --> 00:43:06.800
<v Speaker 3>Cheek, you know, I know the Capcom Yeah, good game, great, yeah,

922
00:43:07.280 --> 00:43:09.519
<v Speaker 3>pack of a game. Yeah, they stopped making Dead Rising

923
00:43:09.559 --> 00:43:11.519
<v Speaker 3>games and then the game's got good again.

924
00:43:11.719 --> 00:43:12.480
<v Speaker 1>Maybe that's.

925
00:43:14.400 --> 00:43:15.440
<v Speaker 2>That was the poison in the well.

926
00:43:16.599 --> 00:43:18.639
<v Speaker 3>I mean, I mean I love those first two Dead

927
00:43:18.719 --> 00:43:21.159
<v Speaker 3>Rising games. I would and I like the remake.

928
00:43:21.199 --> 00:43:23.079
<v Speaker 1>I would love to see the Japanese team take an

929
00:43:23.079 --> 00:43:23.679
<v Speaker 1>either crack at.

930
00:43:25.039 --> 00:43:26.119
<v Speaker 2>Because that's what's missing.

931
00:43:26.519 --> 00:43:29.920
<v Speaker 1>It was, I mean, no offense to that studio, the

932
00:43:30.400 --> 00:43:35.440
<v Speaker 1>Capcom Vancouver that made the three and four they made two,

933
00:43:35.519 --> 00:43:37.639
<v Speaker 1>three and four, Yeah, and two is great. But I

934
00:43:37.639 --> 00:43:39.480
<v Speaker 1>think I think it was their fall. I think it

935
00:43:39.559 --> 00:43:41.559
<v Speaker 1>was like a lack of focus and direction on.

936
00:43:41.519 --> 00:43:44.960
<v Speaker 2>And also like an attempt to franchise a proper ip

937
00:43:45.159 --> 00:43:46.960
<v Speaker 2>that doesn't have that kind of motion.

938
00:43:47.639 --> 00:43:49.679
<v Speaker 1>Totally. I think I think they had a lot of

939
00:43:49.679 --> 00:43:51.960
<v Speaker 1>stuff working against them, and it's a shame they got

940
00:43:52.079 --> 00:43:54.679
<v Speaker 1>shut down. But I would like to see the Japanese

941
00:43:54.719 --> 00:43:56.639
<v Speaker 1>team take another crack at Dead Rising just be weird

942
00:43:56.639 --> 00:43:56.920
<v Speaker 1>with it.

943
00:43:57.119 --> 00:43:59.199
<v Speaker 3>Yeah, I mean, I think that's why one is so good,

944
00:43:59.199 --> 00:44:01.519
<v Speaker 3>because it's just like took a lot of risks that

945
00:44:01.559 --> 00:44:03.639
<v Speaker 3>you wouldn't take today that I feel like Capcom could

946
00:44:03.639 --> 00:44:07.519
<v Speaker 3>take again now people might actually like really respond walking

947
00:44:07.519 --> 00:44:07.840
<v Speaker 3>around a.

948
00:44:07.840 --> 00:44:13.760
<v Speaker 2>More just oh my god, welcome to the family, mott Son.

949
00:44:14.199 --> 00:44:22.679
<v Speaker 1>It's like also the new uh Samurai game, I thought

950
00:44:22.679 --> 00:44:26.440
<v Speaker 1>the trailer looked awesome, where like your character is like

951
00:44:27.960 --> 00:44:31.079
<v Speaker 1>he's like kind of like a goofball like like where

952
00:44:31.119 --> 00:44:33.159
<v Speaker 1>where he's like, I'm the tough samurai and then he

953
00:44:33.239 --> 00:44:35.719
<v Speaker 1>like runs away like all cowered, and all of the

954
00:44:35.760 --> 00:44:38.239
<v Speaker 1>animations looked really deliberate, and it was a lot of

955
00:44:38.239 --> 00:44:40.719
<v Speaker 1>stuff like I'm gonna grab a table and like throw

956
00:44:40.760 --> 00:44:42.800
<v Speaker 1>it at somebody or like do these like weird like

957
00:44:42.920 --> 00:44:44.719
<v Speaker 1>kind of like I'm gonna grab your arm and twist it.

958
00:44:44.760 --> 00:44:48.079
<v Speaker 1>And there was a lot of because because look, it's

959
00:44:48.119 --> 00:44:50.880
<v Speaker 1>the year of the Samurai. It's the year of person

960
00:44:50.960 --> 00:44:53.920
<v Speaker 1>with samurai sword. I'm a little tired of it if

961
00:44:53.960 --> 00:44:56.360
<v Speaker 1>I could be perfectly honest. So at first I was like,

962
00:44:56.559 --> 00:44:58.800
<v Speaker 1>on moure, that's cool. It is another game of the

963
00:44:58.800 --> 00:45:03.199
<v Speaker 1>Samurai sword. It might, but it looks very different like

964
00:45:03.320 --> 00:45:06.840
<v Speaker 1>tonally and and the the like speed of it looks

965
00:45:06.960 --> 00:45:09.360
<v Speaker 1>so different that I'm like, oh oh, I'm into that.

966
00:45:09.400 --> 00:45:13.840
<v Speaker 2>And also like I don't believe there's many developers publishers

967
00:45:13.880 --> 00:45:17.039
<v Speaker 2>doing that style because it's a survival horror game with

968
00:45:17.159 --> 00:45:20.440
<v Speaker 2>that sword. That's what AMusA has always been, and there's

969
00:45:20.440 --> 00:45:22.239
<v Speaker 2>not no one else's really.

970
00:45:23.280 --> 00:45:27.199
<v Speaker 1>They're definitely leaning more uh everyone everyone's just trying to

971
00:45:27.239 --> 00:45:32.079
<v Speaker 1>recreate like either a from software game or like kind

972
00:45:32.079 --> 00:45:32.679
<v Speaker 1>of more speed.

973
00:45:32.719 --> 00:45:35.960
<v Speaker 2>So it's like an open world Samurai kind of life

974
00:45:36.599 --> 00:45:39.440
<v Speaker 2>is similar. It's like, you know, Ghost of Sushima isn't

975
00:45:39.639 --> 00:45:42.079
<v Speaker 2>that kind of thing. It's like an open world stealth

976
00:45:42.239 --> 00:45:46.599
<v Speaker 2>action game way you know, grounded in history. This is

977
00:45:46.719 --> 00:45:50.199
<v Speaker 2>done stuff. And I played through the because they re

978
00:45:50.199 --> 00:45:54.320
<v Speaker 2>released the first game with like directors whatever, and that

979
00:45:54.440 --> 00:45:57.079
<v Speaker 2>was great, Like I had a lot I'd never realized

980
00:45:57.079 --> 00:46:01.440
<v Speaker 2>that game is like four hours because I blasted through

981
00:46:01.480 --> 00:46:03.880
<v Speaker 2>it and I was like, I could swear I played

982
00:46:03.880 --> 00:46:05.840
<v Speaker 2>this game for a month when I was a kid,

983
00:46:06.719 --> 00:46:07.199
<v Speaker 2>it's just.

984
00:46:07.119 --> 00:46:09.320
<v Speaker 1>So yeah these days.

985
00:46:09.360 --> 00:46:10.719
<v Speaker 2>I'm just like, I think it's because they put in

986
00:46:10.760 --> 00:46:12.920
<v Speaker 2>like direct control instead of like ten controls.

987
00:46:13.440 --> 00:46:15.719
<v Speaker 1>So I was just like, would you recommend that version?

988
00:46:15.760 --> 00:46:17.880
<v Speaker 1>Because when I was going through the game spot game

989
00:46:17.920 --> 00:46:20.639
<v Speaker 1>library the other day organizing, I did find a copy

990
00:46:20.679 --> 00:46:22.519
<v Speaker 1>of every Owner Musha game on the PS two and

991
00:46:22.559 --> 00:46:23.760
<v Speaker 1>I was like, oh, I could just load these.

992
00:46:23.800 --> 00:46:26.840
<v Speaker 2>I I think like the new one is more playable, obviously, sure,

993
00:46:26.920 --> 00:46:28.559
<v Speaker 2>I think if you want to play on a musher

994
00:46:28.599 --> 00:46:31.440
<v Speaker 2>for like enjoyment first time, play through the remake, but

995
00:46:31.480 --> 00:46:34.719
<v Speaker 2>if you have access to the original, check that out

996
00:46:35.079 --> 00:46:37.800
<v Speaker 2>to see how weird and how far it's come. Okay,

997
00:46:37.880 --> 00:46:40.039
<v Speaker 2>it's like playing the It's like playing residueble To remake

998
00:46:40.079 --> 00:46:42.599
<v Speaker 2>versus playing the original Residue Evil too, got it. It's

999
00:46:42.679 --> 00:46:45.639
<v Speaker 2>it's a weird, janky game, but that whole like system

1000
00:46:45.639 --> 00:46:47.400
<v Speaker 2>where it's like hold the button down to collect the

1001
00:46:47.480 --> 00:46:51.480
<v Speaker 2>souls and the one on one frame is it has

1002
00:46:51.559 --> 00:46:53.599
<v Speaker 2>it there, And I was like, oh, this is cool.

1003
00:46:53.920 --> 00:46:55.119
<v Speaker 1>I like this, I'll do that.

1004
00:46:55.199 --> 00:46:58.159
<v Speaker 2>I also had like that weird almost like a roguelike

1005
00:46:58.199 --> 00:47:00.199
<v Speaker 2>style thing where it's like you kept going down deeper

1006
00:47:00.239 --> 00:47:02.320
<v Speaker 2>and deep into the depths of hell, and each one

1007
00:47:02.360 --> 00:47:04.280
<v Speaker 2>was like a it's it's like.

1008
00:47:04.280 --> 00:47:05.599
<v Speaker 1>A Diablo, like exactly.

1009
00:47:05.679 --> 00:47:07.719
<v Speaker 2>Yeah, it was like a combat arena, and if you died,

1010
00:47:07.760 --> 00:47:09.280
<v Speaker 2>you'd like come back up the top, and you have

1011
00:47:09.280 --> 00:47:11.559
<v Speaker 2>to like bosses along the way.

1012
00:47:11.719 --> 00:47:14.280
<v Speaker 1>I had no idea. That's so interesting. Yeah, hey, that's

1013
00:47:14.280 --> 00:47:15.039
<v Speaker 1>why I took you forever.

1014
00:47:15.719 --> 00:47:17.559
<v Speaker 2>I was obsessed with that thing. Yeah.

1015
00:47:18.320 --> 00:47:21.880
<v Speaker 1>Sense cool. Well, I think we're gonna wrap it up

1016
00:47:21.880 --> 00:47:25.840
<v Speaker 1>there a little early. Jake's gotta catch up flight, I do,

1017
00:47:26.039 --> 00:47:27.119
<v Speaker 1>so I want to make sure you can get out

1018
00:47:27.159 --> 00:47:30.079
<v Speaker 1>of here in time. Thank you so much for watching,

1019
00:47:30.159 --> 00:47:36.840
<v Speaker 1>for listening, for being experiencing us in your ears and

1020
00:47:36.880 --> 00:47:39.440
<v Speaker 1>with your eyes. We always appreciate it.

1021
00:47:40.800 --> 00:47:42.159
<v Speaker 2>Yeah, that's not what you thought.

1022
00:47:42.400 --> 00:47:44.079
<v Speaker 1>Let us know what you thought of the power block.

1023
00:47:45.000 --> 00:47:47.559
<v Speaker 2>Jump into the archives, watch that stuff, put some comments

1024
00:47:47.559 --> 00:47:50.199
<v Speaker 2>in there. They're on YouTube, game Spot and Giant.

1025
00:47:50.440 --> 00:47:52.119
<v Speaker 1>We're trying to do things like leaf time codes on

1026
00:47:52.159 --> 00:47:54.119
<v Speaker 1>the archives on YouTube, so you could just pop to

1027
00:47:54.159 --> 00:48:01.119
<v Speaker 1>the show you want. If you you know, I want

1028
00:48:01.119 --> 00:48:05.920
<v Speaker 1>to watch it live, you should tune in. Every starts

1029
00:48:05.920 --> 00:48:08.519
<v Speaker 1>at nine a m p t. Every day every day,

1030
00:48:09.119 --> 00:48:12.559
<v Speaker 1>and if you want to tune into this specific podcast

1031
00:48:12.639 --> 00:48:14.519
<v Speaker 1>live and you happen to be listening to it in

1032
00:48:14.679 --> 00:48:20.360
<v Speaker 1>audio two pm Pacific time on Fridays. For now, maybe

1033
00:48:20.360 --> 00:48:23.159
<v Speaker 1>we'll move it. You'll know, we'll know, we'll let you know.

1034
00:48:24.599 --> 00:48:27.480
<v Speaker 1>But before we go, do you want to set up

1035
00:48:27.480 --> 00:48:30.880
<v Speaker 1>one quick little thing we've been working very hard on.

1036
00:48:31.000 --> 00:48:35.039
<v Speaker 1>We've talked about many times, Jake, is it finally ready?

1037
00:48:35.719 --> 00:48:41.119
<v Speaker 3>Wednesday nine am Pacific? Our Stoker two documentary will go live.

1038
00:48:41.880 --> 00:48:44.719
<v Speaker 3>We have a trailer. How's that going to work? Is

1039
00:48:44.719 --> 00:48:46.599
<v Speaker 3>Max gonna roll it now?

1040
00:48:47.039 --> 00:48:50.639
<v Speaker 1>And then so we're going to close up the podcast

1041
00:48:51.280 --> 00:48:54.000
<v Speaker 1>for or for normally, so for you audio listeners, it's

1042
00:48:54.000 --> 00:48:56.079
<v Speaker 1>just gonna end like normal. But then on the live

1043
00:48:56.199 --> 00:49:02.119
<v Speaker 1>version we'll roll a trailer that's gonna tea Yeah.

1044
00:49:02.239 --> 00:49:04.880
<v Speaker 2>The stock doc in a long time come in.

1045
00:49:05.079 --> 00:49:06.719
<v Speaker 1>It has yeah for background.

1046
00:49:07.320 --> 00:49:11.159
<v Speaker 3>Last Summer Game Fest is when I first had I

1047
00:49:11.199 --> 00:49:13.159
<v Speaker 3>first chatted with some of the people from Jesse Game

1048
00:49:13.159 --> 00:49:18.039
<v Speaker 3>World about doing something like this. After that communication in September,

1049
00:49:18.079 --> 00:49:20.119
<v Speaker 3>we flew there a couple months before the game came out.

1050
00:49:20.159 --> 00:49:25.320
<v Speaker 3>We interviewed seven developers who evacuated Ukraine and settled in Prague.

1051
00:49:25.400 --> 00:49:28.280
<v Speaker 3>We interviewed to other developers who are still in Kiev.

1052
00:49:28.760 --> 00:49:30.280
<v Speaker 3>In Ukraine. Don't know if they're both in Kiev. I

1053
00:49:30.280 --> 00:49:34.480
<v Speaker 3>think they are though, And we have put together a

1054
00:49:34.519 --> 00:49:37.239
<v Speaker 3>forty minute doc that kind of details how that game

1055
00:49:37.920 --> 00:49:44.159
<v Speaker 3>survived a cancelation of fire, hackers, a pandemic, a war,

1056
00:49:45.800 --> 00:49:49.960
<v Speaker 3>death threats, like that game really went through it still

1057
00:49:50.000 --> 00:49:52.719
<v Speaker 3>managed to come out last year. We intended to get

1058
00:49:52.719 --> 00:49:56.079
<v Speaker 3>this documentary out kind of closer to release, but it

1059
00:49:56.159 --> 00:49:59.880
<v Speaker 3>is very sensitive and we wanted to make sure that

1060
00:50:00.039 --> 00:50:02.639
<v Speaker 3>we got everything right, make sure the facts were.

1061
00:50:02.519 --> 00:50:03.920
<v Speaker 1>Straight, make sure it was.

1062
00:50:06.440 --> 00:50:12.039
<v Speaker 2>Since picking into account the various like geopolitical issues, kind

1063
00:50:12.039 --> 00:50:14.119
<v Speaker 2>of issues and perspectives, and.

1064
00:50:14.000 --> 00:50:16.000
<v Speaker 1>It's not something you want to rush for the sake

1065
00:50:16.039 --> 00:50:17.480
<v Speaker 1>of being timely.

1066
00:50:17.840 --> 00:50:18.079
<v Speaker 3>Yeah.

1067
00:50:18.280 --> 00:50:21.360
<v Speaker 1>Also like unfortunately it's still timely.

1068
00:50:21.559 --> 00:50:25.400
<v Speaker 2>Yeah, and like it's a reflection of people's lives over

1069
00:50:25.400 --> 00:50:27.039
<v Speaker 2>there and you don't want to misrepresent that.

1070
00:50:27.239 --> 00:50:28.280
<v Speaker 1>Yeah, absolutely, you know.

1071
00:50:28.320 --> 00:50:31.400
<v Speaker 3>Yeah, honestly, it's he's probably even more timely now given

1072
00:50:32.280 --> 00:50:33.840
<v Speaker 3>some recent interviews that.

1073
00:50:33.719 --> 00:50:34.639
<v Speaker 1>Have popped up.

1074
00:50:35.800 --> 00:50:38.679
<v Speaker 3>But I will say, like, like we said, so much

1075
00:50:38.679 --> 00:50:41.239
<v Speaker 3>hard work when into this, through so many people. I mean,

1076
00:50:43.280 --> 00:50:45.960
<v Speaker 3>the PR company that kind of like made this happen,

1077
00:50:45.960 --> 00:50:46.880
<v Speaker 3>Renaissance PR.

1078
00:50:46.960 --> 00:50:48.719
<v Speaker 1>They helped us kind of get started.

1079
00:50:49.199 --> 00:50:51.519
<v Speaker 3>Tamm you're in a lot of early conversations about getting

1080
00:50:51.559 --> 00:50:56.079
<v Speaker 3>it going. Chris Morris, who is part of the Redundancy layoffs,

1081
00:50:56.119 --> 00:50:59.400
<v Speaker 3>back in October, went out to shoot it with myself

1082
00:50:59.440 --> 00:51:04.360
<v Speaker 3>and John Ye. Chris did some of the graphics. I've

1083
00:51:04.559 --> 00:51:07.360
<v Speaker 3>I I edited. I edited some of it. John Luke

1084
00:51:07.400 --> 00:51:10.199
<v Speaker 3>you edited some of it, a lot of the He

1085
00:51:10.400 --> 00:51:12.800
<v Speaker 3>watched through all of the interviews and kind of took

1086
00:51:12.800 --> 00:51:17.360
<v Speaker 3>the most important stuff. Richard ended up, you know, helping

1087
00:51:17.440 --> 00:51:20.960
<v Speaker 3>us get this over the finish line. We hired Joey

1088
00:51:21.039 --> 00:51:23.639
<v Speaker 3>to help finish the graphics for it, and the graphics

1089
00:51:23.639 --> 00:51:27.360
<v Speaker 3>look amazing. Yeah, it has been. It has been a

1090
00:51:27.360 --> 00:51:29.239
<v Speaker 3>real team effort. I feel like I'm gonna cry when

1091
00:51:29.239 --> 00:51:33.280
<v Speaker 3>it's done just because it is friend and yeah, it's

1092
00:51:33.320 --> 00:51:36.559
<v Speaker 3>it's it's been a long time coming. And I think

1093
00:51:36.559 --> 00:51:40.039
<v Speaker 3>we'll spend some time on next week's podcast sort of yeah,

1094
00:51:40.239 --> 00:51:42.159
<v Speaker 3>thinking about it now. I think we'll probably talk about

1095
00:51:42.199 --> 00:51:44.639
<v Speaker 3>it there, and then we're also thinking for the next

1096
00:51:44.679 --> 00:51:46.679
<v Speaker 3>segment that you meet Kurt on, we're going to do

1097
00:51:46.760 --> 00:51:52.039
<v Speaker 3>like a talk over sort of direct commentary I guess,

1098
00:51:52.079 --> 00:51:53.800
<v Speaker 3>sort of sort of deal.

1099
00:51:55.840 --> 00:51:57.800
<v Speaker 2>But that what time is that going to be published again?

1100
00:51:57.880 --> 00:52:02.639
<v Speaker 3>Ideally hopefully the director his commentary the visual Wednesday, nine

1101
00:52:02.639 --> 00:52:05.679
<v Speaker 3>am Pacific. Okay, okay, Wednesday, ninety Pacific. We're gonna roll

1102
00:52:05.719 --> 00:52:07.559
<v Speaker 3>the trailer. That trailer will be on YouTube at some

1103
00:52:07.639 --> 00:52:11.199
<v Speaker 3>point yep. So we're gonna go do that in a sec.

1104
00:52:11.280 --> 00:52:14.320
<v Speaker 3>But thank everyone for listening and watching.

1105
00:52:14.480 --> 00:52:17.639
<v Speaker 2>Hut to Dave Dowet, who's watching, Dave?

1106
00:52:18.840 --> 00:52:23.719
<v Speaker 3>You Yes, go watch XP, watch exp XP.

1107
00:52:24.000 --> 00:52:29.400
<v Speaker 2>Yeah, Dave, Chris and you know at Payson who were

1108
00:52:29.440 --> 00:52:31.960
<v Speaker 2>colleagues of ours and we loved daily. They started their

1109
00:52:31.960 --> 00:52:35.760
<v Speaker 2>own thing. If you like missed fire Arm Expert. Stop

1110
00:52:35.760 --> 00:52:37.960
<v Speaker 2>that's where it is now go watch them. Please do

1111
00:52:38.079 --> 00:52:38.679
<v Speaker 2>support them.

1112
00:52:38.760 --> 00:52:40.760
<v Speaker 3>They actually just put out a stalker one too that

1113
00:52:40.880 --> 00:52:43.159
<v Speaker 3>kind of goes over some of the changes that may

1114
00:52:43.239 --> 00:52:43.719
<v Speaker 3>have happened.

1115
00:52:43.800 --> 00:52:43.960
<v Speaker 1>Good.

1116
00:52:44.000 --> 00:52:44.639
<v Speaker 2>Yeah, it's good.

1117
00:52:44.719 --> 00:52:45.679
<v Speaker 1>Yeah, Yeah, it's a good one.

1118
00:52:46.159 --> 00:52:48.840
<v Speaker 2>Yes, spend some money with them. They do amazing work.

1119
00:52:49.760 --> 00:52:51.880
<v Speaker 2>But sat in that we can't work with them, but

1120
00:52:52.599 --> 00:52:53.559
<v Speaker 2>we'll figure something out.

1121
00:52:53.760 --> 00:52:57.199
<v Speaker 1>Yep. And with that, thank you so arch much for listening,

1122
00:52:57.519 --> 00:52:59.239
<v Speaker 1>and we'll see you all next time.

1123
00:53:00.480 --> 00:53:01.840
<v Speaker 3>The Bu.

1124
00:53:09.960 --> 00:53:15.800
<v Speaker 1>Bu Bu

1125
00:53:18.440 --> 00:53:22.480
<v Speaker 3>Bu Bum thing
