Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, known as the Mind Player, and I'm
joined by my good friends Hi.
Speaker 2: I'll be playing Penelope Waters, the human Aquium.
Speaker 3: Architect, and I'm Tim and I play Dravin, our dwarf rogue.
Speaker 4: I'm Cameron. I play Amarwell, our half elf bard.
Speaker 1: Yes, we release videos every Tuesday, and if you're enjoying them,
as always, please give us a like a comment of subscribe.
I'm trying not to burp, excuse me, and uh yeah,
before we get going, just a few orders of business here.
Speaker 2: Our character mini's were printed using banana for scale. Three
D printing. Services, and you can use our code mind
Played twenty for twenty percent off your first order until
the end of twenty twenty five.
Speaker 3: You're getting good at that, Thank you. Did you hear
we have a Patreon I did? Details are in the description.
Speaker 5: Uh.
Speaker 3: Basically, if you get on with one of our tears,
you have access to our discord and our community there
and you can chat with each of us. And yeah,
be cool to see you there, so have a look.
Speaker 4: And the music that you're hearing as always is my
Carl Case Yeah, White Bat audio, which you can purchase
on bad cap or listen to on YouTube.
Speaker 1: And I'll say, he keeps coming out with new music,
and there have been a few times I'm like, oh,
I might want that.
Speaker 4: One, very nice gentle, but.
Speaker 3: Then Ryan will have nothing to use.
Speaker 1: Carl, if you're watching, I could tell you exactly what
I need. So, uh, let's begin. We rejoin our intrepid
adventurers in a cave near the top of mounte Factus
with a hole in the wall that two very powerful
characters just fell and uh, two of you have just
recently woke up from taking a very hard nap.
Speaker 4: It's one thing you could call it, yes.
Speaker 3: Right, because each of you were like stabilized. Yeah right,
but like not so you'll be back with one HP.
Speaker 4: No, because I cast speaking of hope and then I
cast two health spells, which gave Cassie eighteen.
Speaker 3: Yes, yeah, we did that after he gave me.
Speaker 4: Therefore, yes, so I have some health. But so we're
not that close to dead. But we were that.
Speaker 2: Close to dead.
Speaker 1: Yes, yes, yes, there was a moment where Dravin was like,
oh no, yea.
Speaker 4: Which how long did it took an hour for me
to wake up and then do that?
Speaker 3: Yes, it may have been more than one hour because it.
Speaker 1: Was a four. Oh yes it was a No, I
rolled one hour for you, It was like three for you,
two or three? Yeah, right, So it wasn't for you.
You would have just woken up an hour an hour.
Speaker 3: And we have bound Vortre and put a necklace and
he's anti magic necklace.
Speaker 4: And you except about the same time as me. Yes,
he did, so we're all freshly awake. Did I ask
about where I could talk to them where when I
woke up session?
Speaker 3: No, I think so I have not.
Speaker 1: We just kind of ended.
Speaker 3: So I'm trying to remember because at the end of
last session, I said something, and I feel like I said,
while I was waiting for these two.
Speaker 1: To wake up, I was gonna you were going to talk,
try and talk to So while you two are passed out,
we shall reconvene and then we'll just when you wake up.
That's what you do.
Speaker 4: But we wake up at the same time before we
wake up.
Speaker 1: Oh that's right, bour Tar was out.
Speaker 3: Just yeah. Can I not like wake him up.
Speaker 1: Though, slap him awake?
Speaker 4: I don't think so.
Speaker 3: I just don't know. He's an animal.
Speaker 1: It works different for the sake of the story. Yes, okay.
Karen's like, oh, we'll be left out.
Speaker 3: You guys can talk too. I'm not good. Well, I
don't think I'm gonna kill him before you wake up.
Speaker 1: You wake up? The four Tar's missing? Where is he?
I don't know what he decided to.
Speaker 3: Take a leap of a little tumble.
Speaker 1: Up the click. I got that reference.
Speaker 3: Okay, all right, So as I kind of wake him up,
I'm just gonna be sitting there over top of him.
Speaker 1: He's like, he's like laying on the ground bound and I'm.
Speaker 3: Just gonna be like worse for wear. It's over for
frogast is gone.
Speaker 1: To which he looks at He was like, what do
you mean.
Speaker 3: Exactly what I said? It's gone.
Speaker 1: I think you'll find it's a lot harder to get
rid of him than that.
Speaker 3: Not maybe, but for the time being, he's not here.
Speaker 1: You see. Actually, no, give me an insight.
Speaker 3: Check okay, insight. Hey, that's a good role twenty Okay.
Speaker 1: So you see that even though he's talking to you
and putting on a face, there is like the gears
are turning in his head and there is a fear
welling up inside of him.
Speaker 3: Good, that is my intention, all right, And as he's
kind of looking a little mystified. Well, now it's just
the two of us for a bit. I know you've
got your motivations for doing what you did. You've told
me as much. And I can see that families aren't perfect,
and I'm sure there are some people in the shadow
dev line that made mistakes, and perhaps mistakes were made
with you. You killed children and innocent people, and you're
gonna have to live with that for the rest of
your life. There's a special place in the hells for
people like you.
Speaker 1: In which he says, I don't regret.
Speaker 3: A thing I was worried. You might say something like that.
I guess I only have one question for you. Can
you release the souls that you bound to those ice bodies?
Speaker 1: What's it to you important the souls of your family
are gone?
Speaker 3: That wasn't my question.
Speaker 1: I think I'll keep that bit of information to myself,
because you can see them really not in the position
to be giving away things for free.
Speaker 3: From my perspective, you're not in a position to.
Speaker 1: Bargain for much, perhaps, But you do anything to me,
and your friend over there may never see her parents again.
Speaker 4: You can wake up. This is when I wake up
and like, you're very groggy, cast the s fouls and
then I'm like coming to her.
Speaker 1: Oh yeah, he motions to Penn.
Speaker 3: I'll stand up kind of get closer to what do
you mean by that?
Speaker 1: You heard me?
Speaker 3: You know where they are?
Speaker 1: I do, and I will take that to the grave
if you do any harm to me. And he coughs
a bit of blood.
Speaker 2: Have I been conscious long enough to know what they're
talking about?
Speaker 1: Probably not?
Speaker 2: Probably not?
Speaker 4: Okay, I will stay gruggy and quiet.
Speaker 3: Then what would it take for you to tell us
that information?
Speaker 1: Can we leave this mountain? Let's walk and talk, all right?
Speaker 3: I think we can do that, but I'm not letting
you just walk free. You're gonna be bound.
Speaker 1: Understandable.
Speaker 3: I'm gonna I'm gonna leave him on the ground for
a minute because if my head, he's tied to the
point where you can't really stand.
Speaker 1: Yeah. Yeah, that's kind of what I'm thinking.
Speaker 3: And I'm gonna go over to these two like check
on him as they've.
Speaker 4: Woken up, well as I've woken up, casta spell whatever.
I'm feeling good enough. I'm listening to you talking, but
I'm also like frantically looking around because there's not that
commotion going on, Like where is Akota?
Speaker 3: That's exactly what I'm gonna come.
Speaker 4: That's what I'm like. Maybe I probably before you even
say anything to me, I'm like, where is he here?
Speaker 3: Yeah, I mean I'll come over with the intent to
check on you guys. Make sure you're okay before telling
you that. But see they both went over the cliff.
Speaker 4: You mean he got away with our crystal.
Speaker 1: He has the crystal, he does not your crystal.
Speaker 4: Well, he has the bigger one, the worst one, which
means he could be getting away in the ship. How
long ago did that happen?
Speaker 3: Ah? An hour?
Speaker 4: He has an hour head started on us. We have
to move fast, all.
Speaker 3: Right, Well, Vortar is coming with us. Okay, pen he
knows where your parents are, and get him to tell me.
But he said he might be willing, but that we
needed to walk and talk.
Speaker 4: So are they okay? Are they okay?
Speaker 1: He says, let's talk. Let's get a move on.
Speaker 3: Yes, let's go all three his legs.
Speaker 1: Okay. As you notice he's actually trembling as you do that.
Speaker 3: Good m h.
Speaker 1: Give me an insight, chat camera or all.
Speaker 3: Of you okay. So he just looked at her when
you said it. Oh, not as good as fifteen seven seven?
Speaker 4: Is insight?
Speaker 1: Eleven eleven? Okay? So Mara, you you realize that he's
not trembling so much out of fear, more.
Speaker 3: Out of withdrawals cold, no longer under the protection of
a certain somebody.
Speaker 1: Okay. Interesting, however, he's trying to act as if he's not.
Speaker 3: Okay.
Speaker 4: I message that each of them.
Speaker 1: So you make your way out of the cave. The
first thing you notice is there's no wind. In fact,
the storm is gone and the sun is shining. It's
still cold, but there are no clouds above.
Speaker 4: Much.
Speaker 3: We don't know that what the actual outcome of that
battle was other than that they disappeared.
Speaker 6: So yeah, yeah, keep walking, Okay, all right, then talk.
Speaker 1: You want to find your parents, yes, of course, and
that's very important to you. I would suppose.
Speaker 4: I going to answer that questions.
Speaker 1: It's stupid, less stupid than you might think, he says. Now,
I want protections, I want promises, and I want them
from the King of Stellinobus. You're going to get me that.
Speaker 3: What kind of promises we're talking?
Speaker 1: Let's start with no execution. I may dabble in death,
but I fear it like all others.
Speaker 4: I hate it.
Speaker 2: But that sounds fair.
Speaker 3: I'm willing to take you to the King of Stelenobus,
but I want a promise as well. You'll release those
souls you trapped an.
Speaker 1: Ice well with this thing around my neck, he says,
gesturing down. I don't know what I can do right now.
Speaker 3: Surely you must know your own capabilities. Can you do that?
Speaker 1: You see? As he brings he kind of takes in
a raspy breath, shivering, says, I doubt I'd be able
to create any more.
Speaker 3: Of them, and one of the existing ones.
Speaker 1: As you destroy them, they will be released.
Speaker 3: And what happens to the souls that we're in the free?
Speaker 1: I would suppose we're experimenting with something I've never done before.
But that's enough, let's get to steleanobus some long walk.
Speaker 4: Well, I got a little surprise for you on that.
Speaker 5: One walkings for the week.
Speaker 3: Where did we park our ship by the way? Oh,
it was down down in the tunnel down?
Speaker 1: Yeah? Dang, Yeah, so you gotta go all the way
down the mountain with that?
Speaker 5: Okay?
Speaker 4: Ice ring? Is it present?
Speaker 1: Uh? It is still present?
Speaker 3: Yes?
Speaker 2: Oh h yeah, we don't have our firepower through it.
Speaker 4: Okay? Where he fell and where our ship is are
they like opposite direct.
Speaker 1: Directions of the mountain.
Speaker 3: Would it be faster to go down the outside of
the mountain?
Speaker 1: Uh?
Speaker 2: Should we go sledding?
Speaker 4: Again?
Speaker 3: You can find something to sled on down the outsorry?
Speaker 1: What like?
Speaker 3: Because we came up the inside of the mountain and
then ended up outside of it near the didn't we Yeah? Yeah,
so it would be faster to go down the outside
to that exterior tunnel, which is where our ship is.
Speaker 1: Yeah. I would suppose just travers because what it is
is you were inside the mountain, but you would have
had to go out to go up to a degree.
Speaker 3: I'm assuming we found a past that was higher up.
Speaker 1: Yes, but if you're just going straight down, yeah, that'd
be way faster.
Speaker 3: Okay, so yeah, well, because we're trying to beef speedy, so.
Speaker 1: Well, it would be way faster for you guys with
your boots. I can't say the same for Vortar.
Speaker 3: Can we make him a little sled and just drag
him along?
Speaker 1: You could?
Speaker 4: Can you throw a person into a vagafone?
Speaker 1: You can't. They won't last very long.
Speaker 4: I guess it's kind of avoid Do we need him
if we're going to find my parents?
Speaker 3: I think we do?
Speaker 1: So. Yeah, all right, so you head down.
Speaker 4: The mountain, yeah, to the ship, not to where he.
Speaker 3: Fell, because life with that bargaining chip.
Speaker 1: You hit the ice ring? What do you do?
Speaker 2: Yeah? What do we do things?
Speaker 1: Oh?
Speaker 3: Yeah, we're blind.
Speaker 2: I'm gonna try walking through it.
Speaker 1: Okay, you run space first into the ice again.
Speaker 3: Wait, I have a priest of frogast robes.
Speaker 1: You do.
Speaker 3: It wouldn't work.
Speaker 1: I'm going to Okay, so you don't do that. Okay,
anything else I would like.
Speaker 4: To try that. You got your jet pack?
Speaker 2: I do not currently have a jet pack assembled. I
would need a long rest to be able to do.
Speaker 1: That while while you are all going down the mountain
like vorters not looking.
Speaker 3: Hot, right, he's quite cold in fact, and.
Speaker 1: He's groaning and he eats. Well, yeah he's cold, but
he also has a fever. Mm hmm. Going forward, what
do you do to get past the ice rig?
Speaker 2: It's like jetting out like forty five degree angle right
kind of. So from the top side we could like
walk out to the end. You could and then repel
down with it like a rope.
Speaker 1: Yeah, you could try that.
Speaker 3: Okay, if I ask, wordar, can you get us through.
Speaker 1: The Georgie says not with this song?
Speaker 3: But if we took that off of you, could you know,
it's barely alive. You could take him out if you
need to.
Speaker 4: I do not.
Speaker 2: I do not trust that barely alive can still cast
something that could kill.
Speaker 4: Us and heal himself. So he's not barely alive.
Speaker 1: Oh, word killed?
Speaker 4: No, I just kidd Nope.
Speaker 1: Well, I got nothing that can help us get through here.
Speaker 4: So how if we look over the edge? Hal far down?
Is it.
Speaker 1: Down from the ledge over?
Speaker 4: Yeah?
Speaker 1: If we just jump, it's probably about forty feet.
Speaker 4: Okay, that's that's enough.
Speaker 3: That's enough for somebody's rope to read.
Speaker 4: Yeah, we'll rope down.
Speaker 1: Okay, all right, you you do.
Speaker 4: You have like a pin, some sort of Is there
something to connect the rope to?
Speaker 3: Yep?
Speaker 1: I have some perfect some pittens pittens? Yeah perfect? You
put those into the ice or pitons I have held down.
Do you help wartar do the same thing?
Speaker 4: I guess you have to freeze arms to repel him. Like, no, okay,
just throw them off.
Speaker 3: I don't think any of us waist throw them off.
You can just give them a little healing spell.
Speaker 4: Because except I don't have I don't have spell. I
have won the spell slot left.
Speaker 3: And she's like, not on him, we'll lower him.
Speaker 4: I don't care if.
Speaker 1: He see you lower him down.
Speaker 3: I wouldn't have cared if he died. But now that
he knows something about Penn's.
Speaker 4: Parents, or he's saying that because he knows it will
keep him alive, I mean effective.
Speaker 3: If he's lying about it, we'll kill him.
Speaker 1: So it's a long, arduous trek down the mountain and
you arrive at the base of the caves. Your pod
is still there.
Speaker 4: Good. Good, that's very comforting.
Speaker 2: Okay, with the pod, I would like I want to
go to where we'll see if we can find the
impact exactly.
Speaker 4: You see a body there.
Speaker 1: Just you go flying around the mountain. The visibility is gorgeous.
Speaker 4: Uh yeah, better than we've ever had.
Speaker 1: You go down the mountain to where Tim or Draven
I guess saw the the explosion of light, and the
first thing you notice is it's all bare rock. There.
There is no snow, There is nothing like any There
is kind of a pool of water.
Speaker 4: Because.
Speaker 1: Makes sense that's that's at the base of this essentially
small crater. That there is no evidence of either characters.
Speaker 4: Do I sense the crystal?
Speaker 3: You do?
Speaker 4: At least you didn't steal our ship though.
Speaker 3: Yeah, that's true.
Speaker 1: You're doing sense either, Crystal. Actually I don't because.
Speaker 5: He has.
Speaker 1: So yep, mm hmm.
Speaker 3: Can we have a is there any like.
Speaker 1: Trail?
Speaker 3: Can we see that anyone's walked away from here?
Speaker 1: A trail?
Speaker 4: Yeah, weather, footprints, any evidence of where he's gone.
Speaker 1: Do you want to take the time to do that? Yeah?
Speaker 3: I think we should. I think we should.
Speaker 1: The right all of you roll is still tied up, right, Oh,
I'm sure you haven't tied up in the podhception nineteen
twenty one.
Speaker 2: And I'm going to have Georgia look as well, and
he has advantage on receptions fifteen plus.
Speaker 1: Nineteen nineteen. All right, there is a trail of melted
footprints that lead off towards the ocean and disappear into
the into the water.
Speaker 4: Oh pay, how far does that? How long did he walk?
It's well, the ocean's not that close.
Speaker 3: Yeah, for anothectist would be a little ways. I mean
we are fairly close.
Speaker 4: But oh, I guess it is. Yeah, yeah, that's actually
good right right there? As far if we went here
and he's.
Speaker 3: Yeah, do you see any water bubbling.
Speaker 1: In the distance?
Speaker 3: Is there.
Speaker 1: From the trail of floating dead fish the footprints?
Speaker 4: Is he like walking normally? Is there a lamp? Does it?
Does it appear that he was injured?
Speaker 1: Does it? It does appear that there was perhaps an injury.
Speaker 2: Yes, they're moreff than usual. Okay, if we follow that
trail at any point, does she sense the crystal?
Speaker 4: Uh no, as they're standing at the water edge.
Speaker 1: At the water edge, there's no crystal.
Speaker 2: Okay, that sucks. Can we get.
Speaker 4: Back to that crystal in the library?
Speaker 1: Do you want to take the time to do that.
Speaker 3: I worry that Bertars sickness will make him only viable
for so long.
Speaker 2: Okay, nope, not not right now.
Speaker 3: Yeah, I think if we want a chance to know
anything about your parents, you should do it quickly.
Speaker 1: What I will state is the very red and raw
handprint burn on Vortar's face seems to have like red
veins like creeping off from it, and the skin around
it is blackening.
Speaker 4: Hmm.
Speaker 2: Yeah, forgot that he had that.
Speaker 3: Right, Let's take this. It's dingus to stolen off.
Speaker 1: Yeah, fly there, get in loser. We're going to stelling.
Speaker 4: I guess. Okay, I went to not fly, so I
get my spouse back on the way.
Speaker 2: Pen will fly because that is the only way that
she can stop herself from the strangling this man.
Speaker 1: Note to self, do not anger wife when it comes
to your parents.
Speaker 3: How long is our flight?
Speaker 4: Well, we've done it before and it was twelve hours.
Speaker 1: Yeah, I believe that's what it was.
Speaker 3: It is betwelve of them.
Speaker 1: Because we said that was tens or five? Yeah, five,
it's about twelve hours.
Speaker 3: Okay, yep, so we could all get a rest mhm.
Speaker 4: Okay, yeah, just trade off.
Speaker 3: Yeah.
Speaker 4: So, well, rust taken, but then the ford her also
that's all Ye how is he looking after that? Uh?
Speaker 5: Not great, He's still like it because he's cursed.
Speaker 1: Yeah, okay, So you arrive at Capital City, lovely place.
We all love Capital City. Yes, And in Capital City
it's bustling as ever. You're greeted as soon as you land,
and you've noticed in your travel the storm over the
land is subsiding.
Speaker 4: I might be too like this. I had one spouse
slot left. Could I have used it to just give
him a warning that we're coming sending? Could you?
Speaker 3: Could you ask for King Tindar to be at the
castle and we get there so we can talk to
both kings. Yeah, absolutely, we're back.
Speaker 4: We'll be there in about twelve hours.
Speaker 1: We have a bit of baggage with us.
Speaker 4: We have four time. Have Tinder meet us.
Speaker 1: Hey, I heard your name's Tinder.
Speaker 4: Yeah.
Speaker 3: Tindar is like the the dwarf version of the.
Speaker 1: So uh so Tindar.
Speaker 3: Oh we wrecked.
Speaker 2: Thish yep, my bad.
Speaker 1: He greets you with Colin. All right, and uh they
there's a bunch of royal guard there and as soon
as you sat and open the doors, the guards come
up to take mortar away.
Speaker 4: Wait, I also want to read his thoughts. Oh yeah,
which I guess I could have also done that in
the ship. But regardless, I'm gonna attempt that.
Speaker 1: Okay.
Speaker 3: I will also ask the guards not to take him away.
He needs to be in front of both of the kings.
Speaker 4: For a minute.
Speaker 2: I wish also probably check in with what's his face?
Speaker 4: Resistance leader?
Speaker 3: Oh yeah, Bracken, Yeah, Bracken and Bracken.
Speaker 1: Yeah, okay, Bracken, back and backham back room vacuum.
Speaker 4: Okay. Probing deeper is like a magic action on your
next term. So is that this is going to take
two spell slots?
Speaker 3: No?
Speaker 1: No, just one? Okay, he gets to do a resistance yeah, thirteen,
that is the numbers. What weighs heavily on his mind
is survival At this point?
Speaker 4: Can I just keep trying? Like? Is there is there?
Speaker 1: You want to keep birding through the slots?
Speaker 3: I think? Does it say once they've succeeded in them?
There are some spells that say that I don't know if.
Speaker 4: That it knows he knows that I tried, Yeah, but
no detect thoughts. It doesn't say I can't.
Speaker 1: What did I say ending the spell on success thoughts.
Speaker 4: On a successful save, the spell ends either way the
target knows.
Speaker 3: Okay, so the spell ends, so you would have to
use another spell slot to do yeah.
Speaker 1: Well yeah, okay, yea. So she's asking, can I burn
through spell slots to do this?
Speaker 3: Yeah? Sure you could.
Speaker 1: Yeah?
Speaker 2: Or does your that thing that you can use your
bartic inspiration?
Speaker 4: Does that work on saving throws? Oh?
Speaker 2: The cutting words or whatever it.
Speaker 3: Is cast to detect thoughts and then cast the cutting words.
I think it only works on their Yeah, damage or attack?
Speaker 4: Right, we did already have Yeah, damage attack, I think
the ability.
Speaker 2: Or attack near mind?
Speaker 4: All right, yeah, I want to try again.
Speaker 1: Resistance. Oh you got a sixteen? Ah? Okay, I'm sure
he's given you the stink eye out of his eyes
that are behind a bunch of swollen, rotting flesh.
Speaker 4: I just want him to.
Speaker 1: Which to which. One of the first things that Tinder
is going to say is, boy, you guys really roughed
him up, didn't you.
Speaker 3: We didn't do that too, him pointing at his face.
Speaker 4: Someone else's work.
Speaker 1: All right, do we need to thank someone?
Speaker 3: No?
Speaker 1: Okay, well enough said. You don't want him taking away
right now?
Speaker 3: Well, I believe he has some information that would be vital,
and he's told us that he'll only speak if he
has a chance to speak with you, King van Manuers
m H and Colin. I know, I said, King, Okay,
so yes, to which.
Speaker 1: He says, all right, are you sure you can do that?
He says, as Bortar is kind of like like ready
to fall over.
Speaker 3: I fear he may need medical attention.
Speaker 1: Okay, well how about we give him that and then
we'll talk, right.
Speaker 3: I suspect he may have been cursed, So if you
have any high level clerics around, we.
Speaker 1: Will let's see what we can do, he said, as
he goes to and the he has the guards kind
of take him away to the infirmary.
Speaker 4: Why don't we just keep trying to get everyone that
can cast magic here to read his mind? And then.
Speaker 1: It is a formidable scale a spellcaster that could take
a lot of effort.
Speaker 4: I'm just worried about keeping him alive.
Speaker 1: He's under the best medical care we can give him,
only because we need him to.
Speaker 4: Be I'm worried about him stay.
Speaker 2: She's not like worried that he won't be able to
stay alive.
Speaker 4: If she's worried that he will, I.
Speaker 3: Don't think he needs around.
Speaker 1: Now, what did you do? Was all this mortar you
took down? Vortar? Look the skies, look at they're clear?
Speaker 4: Ah Afa? Have we told them about acatalks? Do they know?
Speaker 3: They don't know. No one knows about acatalks.
Speaker 1: No one knows about architects.
Speaker 3: Did we tell anyone else about Frogast? Though?
Speaker 1: Is the question? Yeah? I feel like we told you
told Cold Yeah. If not, he would have told Tindar.
Speaker 3: So, so I will tell him.
Speaker 1: I think you even told Victor.
Speaker 3: Yeah, well I think that is so. Ye, I will
tell them. Frogast appears to have been responsible for the
spreading of this winter weather.
Speaker 1: As we expected. But you're telling me you beat him.
Speaker 2: We have at least temporarily disabled him.
Speaker 3: We're not really sure, to be honest, I think he's
still a threat.
Speaker 1: There is news pouring in from the fronts that they're
the armies of the enemy. Are they've lost something, They've
lost power, They're still dangerous, they still are fighting, but
but there are spirits. The spirits don't attack once we
beat the bodies.
Speaker 3: That's good to hear.
Speaker 1: Yes, and and and the storms are subsiding. There is
a resistance that actually managed to take back a camp,
and that hasn't happened in the history of them attacking Dogecot.
The sun is beating down over there again, it's only
been It was like a light switch. Oh, you probably
don't know what that is. It's a new invention. Actually,
if you ever get the chance to visit King Melon.
Speaker 3: All about his electric lights, yes, well I have a
few myself, but they're quite fun.
Speaker 7: But anyways, that's beside the point. The thing is it
was immediate, like a match there.
Speaker 1: That's better, but.
Speaker 3: What I felt very connocent.
Speaker 1: He's the king in the middle of.
Speaker 4: I'm just like.
Speaker 1: But there is also a new development. There's been a
castle discovered floating in the sky. Yep, at the coordinates
where our people hit mm hmm, yep. It's really strange.
Speaker 3: I confess we knew something about that.
Speaker 1: We we've we've been flying around trying to figure out
you know about it. That's right, you did go to
investigate it, but so so did you find anything out
about it?
Speaker 3: Couldn't get in, couldn't get in.
Speaker 1: Yes, there's some sort of barrier. Our men been looking
through the barrier and we get mixed reports. Some say
it looks like a castle built of stone and rock
and others of metal. I don't understand where these conflicting
reports are coming from.
Speaker 4: But didn't it kind of shift when we were watching it?
Speaker 3: It did? Yeah, okay, it was like kind of like
a projection of what it used to look like.
Speaker 1: Maybe.
Speaker 3: I think it's kind of the sense I got, like.
Speaker 1: The whole thing is under an illusion, but it's.
Speaker 3: Just actually broken and old.
Speaker 1: Very interesting. Well, this might be the castle that King
Melton has been talking about.
Speaker 3: Yes, yes, as we've ran an errand for him looking
at artifacts about this castle.
Speaker 1: No, he's very aware of it now. He's funding an
effort to try and get into it. He's got airships
swarming the place.
Speaker 4: Do you know, really confident that no amount of force.
Speaker 5: Will get you in?
Speaker 4: Do you know if his advisor has returned to him.
Speaker 1: By oh, oh, what's his name? Velt Velton? Yes? I know,
haven't heard anything about him. Supposedly he left with all
of you. What happened to him?
Speaker 4: We lost track of him. He left us.
Speaker 3: Unfortunately. The battle we had with vor Tar was quite chaotic.
I'm not sure what he's gone.
Speaker 1: I hope he's okay. He's helped a lot of people,
but all right, Well, we are biting. Yeah, we helped
a lot to do. Now that we're starting to gain
an edge, there are many fronts to fight, a lot
of battles to fight. I think all of you have
earned a well deserved rest, and I have something for you.
And he he calls over somebody and brings over a
small chest, to which he hands to whoever whichever of
you takes it. And he's like, that's payment included with
a few many back payments for all the work you've done.
Speaker 3: Oh, thank you, your majesty.
Speaker 1: Inside, there's three thousand goals.
Speaker 3: It's been a long time since we got so a
thousand each a thousand.
Speaker 4: I've seen that much money in my life.
Speaker 1: Yes, it's like, take a rest, spend time with your family. Yes,
I'm sorry, Meta Claud your family. Yes, well, we will
liberate Meta Claud as quick as we can.
Speaker 3: Well. Actually, on that note foretime might have information about
the whereabouts of her parents.
Speaker 1: This is why he's alive. Yeah, all right, and he
has let me guess he struck a deal with you.
Speaker 3: Mm hmm. Thought he was attempting to do so, why
m hmm.
Speaker 1: Then I will I will hold that discussion with him.
You need not bother yourselves.
Speaker 3: We will get it out of him, and I can
promise you we wouldn't mind being there. It's all the same.
Speaker 1: But suit yourself. These things sometimes don't go very well.
Speaker 4: But all right, and don't let him take that.
Speaker 1: Oh no, trust me, I won't make that mistake.
Speaker 3: Okay, King Darkhammer, you might have words with him as well.
I'm not sure he's under your jurisdiction. M h.
Speaker 1: I think I'm going to ask Tinder to sit this
one out. He has a bit of a temper.
Speaker 3: It might be just what you need.
Speaker 1: Perhaps we'll cross that bridge if we get to it.
All right, Okay, so what do you guys do.
Speaker 2: Pace?
Speaker 4: I actually want to I want to try to sending
to Acritas. Oh, yeah, I didn't do that earlier.
Speaker 1: A response, Yeah, there is no response.
Speaker 3: Oh can you like tell if your message has been
received with can you?
Speaker 4: I don't know. My message will be more like along
the lines of portraying to him that I'm like honest,
like are you are you? Okay? Where are you? You know?
Did you kill did you kill frogust? What happened?
Speaker 1: Okay? Okay, let's see if I go to spells, look
up sending and tell me, does it tell you if
a message has been received?
Speaker 4: Or I know that if he's on another plane, there's
a five percent chance it won't work, and I would
know if it doesn't work then, But that's something let
me pull this upature, Okay, so you can if the
target is on a different plane than you, there's a
five percent times the messag doesn't arrive, you know if
the delivery fails. So so it sounds like it should
apply whenever the.
Speaker 1: Message is delivered, but there is no answer.
Speaker 3: Route of him, Like if you tried to do sending
to somebody who is dead, you.
Speaker 1: Would know that.
Speaker 2: So question then when she did try to do sending
to my parents and didn't get a reply, was that
message received?
Speaker 4: Like it failed?
Speaker 1: It failed.
Speaker 4: They're gone, They're gone. It can go to other planes
of existence? Does that go to like the spirit realm too?
Speaker 1: It would, but no message was received.
Speaker 3: I don't know what that means.
Speaker 4: But just feel like, okay, so I would have known
that back then, But I feel like I would have
what I have told you this, I feel like I
would have not told you.
Speaker 1: Yeah, probably not, Okay, so.
Speaker 4: Penn does not know. Yeah, I think I wouldn't have
told you that, but then me knowing that, then I
really don't want to keep Mortar alive because what's the point.
Speaker 3: What's the I mean, you've been acting in accordance with that.
Speaker 4: That's true, This is finished, correct?
Speaker 1: Okay?
Speaker 3: All right?
Speaker 4: So I guess I don't want to say why either
because I don't want, but Penn deserves to know.
Speaker 1: But you send a sending spell and now have internal struggles.
What does what does?
Speaker 3: Uh?
Speaker 1: What does Drivin do?
Speaker 3: I don't know.
Speaker 1: I feel like go to Mara's family's place.
Speaker 3: I wouldn't. I feel like Dravind just needs to go
somewhere by himself. A lot has happened the breaking of
the fellowship.
Speaker 2: I literally think Pen will insist on sticking around the
castle until vour tire is back and that conversation has had.
Speaker 3: You know what, I'm going to go find the darkest
tavern you can find. I'm not gonna get drunk. I
just want to go somewhere dark and just sit.
Speaker 1: Just getting your dwarve in the door in the hole.
Speaker 3: Yep.
Speaker 4: Basically, I'm just trying to find it here. Okay, there
it is, Okay, one other thing on this. Upon receiving
your message, A creature can block your ability to reach
it again with this spell for eight hours. If you
try to send another message during the time, you learn
that you are blocked and the spell fails. I do
try to learn that. I do try again. That's on sending.
Speaker 3: Interesting, that's cool.
Speaker 4: So I try again. I like, I know that you
got my message? Answer me? Are you okay?
Speaker 1: No response?
Speaker 4: But am I blocked?
Speaker 3: No'm choosing not to reply to you.
Speaker 4: Well, somehow, at least.
Speaker 3: I thought you were going to try calling your parents again. Oh,
let's see if that one was blocked.
Speaker 1: But that's okay, okay, all right, About an hour goes
by before Penn they come out to get you. Let
me say, where are your friends?
Speaker 2: They've gone?
Speaker 1: Okay, well they're about to have the talk. Is that
why you're here?
Speaker 4: Yeah? Okay, wait did I leave?
Speaker 1: I don't know, do you?
Speaker 3: Yeah? We didn't decide.
Speaker 1: Okay, all right, Marrow's there too.
Speaker 4: Do you want to call driven?
Speaker 1: Yeah?
Speaker 4: Oh, send, I will take another here somewhere.
Speaker 3: Okay, I'll make my way back, so you can probably
get a few questions in or something.
Speaker 1: You get to the tavern, you sit for twenty minutes,
and then hey, driving, Okay, okay, all right, so you
you get back wreaking of alcohol.
Speaker 3: I'm just kidding.
Speaker 1: You get back and they bring you into a private room.
And what it is is it's a couple of guards.
Colin van manneris the king, the three of you and
four tar still bound this now with chains from like
the king's prison and the thing around his neck everything.
And the king states, all right, let's let's do this business. Vorter,
I would suppose you want a few things, to which
he nods and says, although I'm sure these three might
want things too. Let's have you three speak.
Speaker 2: First, and is still just like pacing.
Speaker 1: We'll start with you dropping. Is there anything you want
to say?
Speaker 3: I've said most of what I'd like to say to vortare.
Speaker 1: All right.
Speaker 3: I The only reason I'll let you live and brought
you with us is because you knew something about her parents.
If you don't tell us what you know, I don't
see any reason why you should be left to live.
This one's evil, your majesty. He just has no remorse
for the lives he's taken.
Speaker 1: He grins at you, and he just says, there's a
bit of that shadowed de elve I know, to which
Colin is kind of like, what but.
Speaker 3: As an inside joke, anything you needed to say.
Speaker 4: I think that mine will actually.
Speaker 1: Not be well not what?
Speaker 4: So they they ask me if there's anything I need
to say, and I just say no, But I do
like message to him what happened to Penn's parents?
Speaker 1: Okay, his eyes flip towards you, but he doesn't respond
to you, of course. Uh. And then Colin says, I
do it one more time.
Speaker 4: Sorry, I just say they're dead, and I just like
stare at him for a reaction.
Speaker 1: He does not react. Looking forward, I have.
Speaker 4: One more of that? Oh but maybe, oh yes I will. Okay,
I will detect.
Speaker 3: Thoughts that I mean, can you one more?
Speaker 4: I have one?
Speaker 3: Do you have any high use all of.
Speaker 4: My third level already?
Speaker 1: Okay, detect thoughts. So what's looming largely on his mind
is that if I'm not careful here.
Speaker 4: I'm trying to like read the whole.
Speaker 3: Okay, so you want digging further, but you know that regardless, yeah,
I know that regards.
Speaker 1: Okay, you guys forget. He also has something called legendary resistance.
Speaker 3: So even if he.
Speaker 1: Now, Colin pauses for a moment. He looks at pennies,
like pen anything.
Speaker 2: And I just turned to Vortar again and I just.
Speaker 1: Are day alive to chill? Go Oh, they're definitely alive.
But I need promises.
Speaker 4: I would like.
Speaker 3: Fourteen.
Speaker 2: I am way too flustered.
Speaker 1: Where's nineteen three six six? Okay? He doesn't seem to
be bluffing.
Speaker 4: Mm hmm okay, Now are they safe?
Speaker 1: They're probably say for the most people.
Speaker 2: What does that mean? What does what does that mean?
Speaker 1: I need promises before I tell any of you anything.
I need the guarantee of the king, and I needed
to be made public so he can't go back on it.
Speaker 2: Mm hmmm, what do you need?
Speaker 1: I want freedom of execution and I don't like of
like like like to not be executed, no, And I
would like banishment. Dragonhead Isle would be great. I'm not
going to live the rest of my days in a cell.
Speaker 2: Do we know anything of what is on Dragonhead Isle?
Speaker 1: Dragonhead Isle is the southernmost island.
Speaker 3: Off of the coast there between the Deadlands.
Speaker 4: Noticed it before.
Speaker 1: There's very little there, precious little, but it's considered like
it's it's a place where you would find a lot
of you know, marine things like like birds and stuff
like that. Nobody really lives there. Some sailors stop there
just as a break report, but maybe there's a small hamlet,
but really there's nothing there.
Speaker 3: Why would you want to go to Dragon's Head Isle.
Speaker 1: I figured it was the best shot. Unless there's another
island you think would be better.
Speaker 3: I don't have anything to say all what was that?
Speaker 1: I'm not sure. I'm not sure.
Speaker 3: I was just trying to think if there was like
a really terrible island I can think of, but I couldn't.
Speaker 1: I mean, there's a few islands off the east of Lockwood,
there's a few off the east of some others. There's
one near the Deadlands.
Speaker 2: But if we agreed to that, how.
Speaker 4: How could we know.
Speaker 3: That?
Speaker 4: You wouldn't just.
Speaker 2: Make a return?
Speaker 1: Says, I'm sure there's some sort of enchantment you can
figure out. I'm a beaten man. I would like to
retire there.
Speaker 3: I don't find that likely, not when your goal was
to rule this entire place. People don't just walk away
from something like that.
Speaker 1: Perhaps, but do you want to get your parents back?
Speaker 2: Penna is just going to walk out of the room
at this point. She can't handle being in here because she's.
Speaker 1: Just gonna leave Colin. Colin will grab the two of
you and pull you into an adjoining room and say, well,
this is a bit of a pickle.
Speaker 3: The king.
Speaker 4: I left, Oh you left?
Speaker 1: Okay?
Speaker 3: What are your thoughts? Imagine?
Speaker 1: Well, I want to help Penn, but he's he's a
dangerous man and he's asking for a lot. There's a
lot of blood on his hats.
Speaker 3: Yeah, I would consider him evil, and that's not a
term I would use lightly.
Speaker 1: I would be willing to not execute him and imprison
him for the rest of his life, but banishment, Just
as Penn said, what's to prevent him from finding a
way to work his way back?
Speaker 3: That's true?
Speaker 4: What does he have prepared there?
Speaker 3: Yeah, there's something that doesn't sit right about Dragon's head
Aisle to me? Why there? I don't know. I don't know,
But if you want my two cents, the way I
see it, we've defeated him once, and if he chooses
to come back, if I'm still alive and kicking, you
can bet I will have hope need that expedition.
Speaker 1: I have no doubt. But how many lives will be
lost before you get to him? I think you, of
all people know the price of his anger.
Speaker 3: I do, but I worry my not appeasing him, I
might lose somebody else's chance to get their family back.
Speaker 4: I think that we can. There must be another way
to find them.
Speaker 3: I don't have any other leads. He's got the answers
and we can get them.
Speaker 1: All right, this is what I'll do. We will construct
a prison on dragon Head Island, you know, one that
doesn't look like a prison but still serves the same purpose,
and we will put him there.
Speaker 4: Well, you could promise so I execute him, but I.
Speaker 1: Can now now Now, ma, I'm a man of my word.
Speaker 3: Yes, we're not making any promises here. It's just a king, That's.
Speaker 4: What I'm saying. You're a man of your word.
Speaker 1: Yes, I'm also a man of honor. And if I
tell him that I'm not going to execute him, I'm
not going to allow somebody to do the same.
Speaker 3: Well, you didn't hear it.
Speaker 4: There's a difference.
Speaker 3: You didn't hear what we just said.
Speaker 1: Except I did what he said.
Speaker 5: I'm not.
Speaker 4: I'm not. These are two very important lives, but I'm
not convinced that risking hundreds of other lives to find
them is worth it.
Speaker 1: We will watch him then, I have plenty of noble
knights who can keep him prisoner in his exile.
Speaker 5: I don't I believe making this.
Speaker 3: I believe in his abilities to look after for Tarmara.
He doesn't have his crystal anymore, he doesn't have any
help from Frogast anymore.
Speaker 1: How about he's just a dwarf.
Speaker 2: I think at this point, Penn will probably come into
your room. She's been out with her own thoughts, not
privy to this conversation, okay.
Speaker 1: And Colin will explain no, oh, no.
Speaker 2: Before Yeah, Pen is just going to walk into the
room with like tears streaming down her face and say,
I won't be able to rest if he is free
end of your parents. And she just cried.
Speaker 4: That's her answer to that. Worf and Club.
Speaker 1: I think it's settled, then, Penn.
Speaker 3: Are you sure? I was just saying tomorrow, he doesn't
have a crystal anymore, he doesn't have the help of Frogast.
Speaker 1: He's just a dwarf with some magic.
Speaker 2: We don't even know if Progast is gone for real.
Speaker 3: No, but for the time being, he's clearly, you know,
reduced in his capability.
Speaker 2: And what happens when he comes back and reunites with
his little buddy.
Speaker 3: I don't know that he has a good thought about
Vortar anymore.
Speaker 4: You don't know that he does.
Speaker 3: Vartar essentially betrayed him to help us bring Acraatox there?
Speaker 1: Who is Acrotox? Says Colin.
Speaker 3: I don't know how to explain that.
Speaker 2: Taking progress down required a powerful yet volatile ally volatile?
Speaker 1: What's this supposed to mean?
Speaker 4: It worked?
Speaker 2: Don't ask questions?
Speaker 1: Well, it's my duty to ask questions.
Speaker 3: I'm sorry, your majesty, but it's very complicated. I just
and I don't know. I don't know what we can
tell you about it that will make sense.
Speaker 1: Are my people safe?
Speaker 3: Well, we can't confirm that Frogast is really gone.
Speaker 1: I'm talking about your new ally. No, you need to
tell me more. We will talk later about that. That
is not the task at hand, but you will be
telling me more, Okay.
Speaker 3: I just I don't want to see you throw this
opportunity away. Pen. I think we have a chance, and
like I said earlier, if Vortar becomes a problem again,
you can bet we'll be there to resolve it.
Speaker 1: Does Penn say anything different or is she firm in
her decision?
Speaker 4: I think there are other ways.
Speaker 3: And like I said, this is the only lead we
have right now, and we have the chance if this works,
to get the information right now, I.
Speaker 4: Do have a message to Driven. I just realized that
he still doesn't know my information when when I tried
sending to them the message failed.
Speaker 3: I can respond not to say, what does that mean?
Speaker 4: I'm not convinced they're alive anymore?
Speaker 3: But do you know.
Speaker 4: It's it's that or they're hidden on another plane of existence.
Speaker 3: Then that's what it must be.
Speaker 1: Okay, Penn, I need a decision.
Speaker 2: If now that I have entered the room, if you'll
explain the whole prison on the aisle plan that you've created,
I think Pen would obliged to that.
Speaker 1: Okay, and that is what we will do.
Speaker 4: I don't like it.
Speaker 1: You're going to go into the room with Vortar again.
The King will explain what he is willing to do,
and then he'll tell Vortar to spill it, which Voratar
will say, your parents are completely alive. They just are
unable to answer.
Speaker 4: What does that mean?
Speaker 1: Well, they're under the quiet care of my brother and er.
After you nearly destroyed the faith of the people in
Naje Kot and royally humiliated him. Progast made sure that
he would make sure that never happens again. And they
struck right at your heart. Your parents were the reason
they rushed their attack for Metaclaud. That that that fellow
of yours that you left behind. He told us everything.
It wasn't hard.
Speaker 3: Yeah, they're okay, will remain that way as long as
Progast feels.
Speaker 4: So where are they?
Speaker 1: My brother said, they are with him in his headquarters
in Metaiclon wherever that is.
Speaker 2: Given frost current state, how much sake he hasn't the
matter anymore.
Speaker 1: I've helped you as much as I can. You know,
to go to medicloud silence.
Speaker 3: I'm just gonna turn around the walk out, he said.
But we needed to know. I'm out of here. Yeah,
all ready to go.
Speaker 8: You're listening to the adventures in the Party fail, though,
I'd advise you not to.
Speaker 3: Get too comfortable. The veil has a way a change
in books.
Speaker 8: If you care for more than just Whispered Tales, you
can catch our sessions on YouTube, or better yet, join us.
If you dare on our Patreon, head over to patreon
dot com.
Speaker 3: Slash Twilight Enigma for exclusive content.
Speaker 8: Discord access and other secrets.
Speaker 3: Now, enough rambling. Enjoy the rest of the session if
you can.
Speaker 1: As you walk out of the castle, Tindaro's there, He's like,
how did it go? Did you find out anything?
Speaker 4: Medicaud they're in medicloud with Ander.
Speaker 1: Mediclaud is one of the few places that we've received
reports of the attacks lessening or I should say, the
power of those lessoning granted, and Er is there, that's
who we're after.
Speaker 3: M hm.
Speaker 4: Why did he need stelen Nobis's promise for that?
Speaker 3: Just one of the promise of a prominent ruler.
Speaker 4: Yeah, stellan OBUs.
Speaker 3: Is kind of like, he's a pretty reputable.
Speaker 4: King, military force of the land, but he's Tindar's subject.
Speaker 1: So yeah, and if it had been my point, he
tag his head on his lap already.
Speaker 4: Well you didn't make any promises.
Speaker 1: No, I didn't, but I also am not going to
anger my best friend. Yeah.
Speaker 3: Yeah. The point The point is your majesty that might.
Speaker 1: Pen or Amara steals into the castle.
Speaker 3: The point is your majesty. Clearly, we don't trust Wortar,
We never will. No, and we agreed to these conditions
with King Colin because we needed the information. I don't
know what information you'll be privy to after these arrangements
are made, but if you ever hear of anything that
sounds even remotely suspicious dealing with Wartar, I just asked
that you let us know.
Speaker 1: Oh absolutely, he says, with pleasure, because if he slips
up again, I'm the first in line to take him
down rightly. So well, I think we need to muster
a dwarf of an army to Meta Cloud. Don't you think.
Speaker 3: Certainly wouldn't be opposed. Apologies in the confusion, we didn't
get a chance to follow up with Bracken, but while
we were there, we tried to free the city.
Speaker 1: From what I hear. The power failure of this army
is happening in the city as well. Brackens said, there's sunlight.
There hasn't been sunlight in months. We did see it now.
I'm a dwarf. I'm not the biggest fun fan of
the sun, but I think for the first time in
my life, I was rather happy to hear that.
Speaker 3: I know what you mean.
Speaker 1: Well, I will begin preparations at once. I will speak
with King ben Manuus as well. Let's get you your parents.
Speaker 3: Do we have access to transport to get there?
Speaker 1: Uh, marching an army will take time.
Speaker 3: There's no airships available.
Speaker 1: Well I could, we could fly in some strike teams,
but I don't know if a strike team's going to
do it.
Speaker 4: I don't want to wait.
Speaker 3: What about Yeah, but we can't take an army. Yeah,
we can go fast. I just met the like is
do they have access to transport to get them there?
Speaker 1: Well, we'll definitely send spies and scouts. We'll prepare a
full scale invasion. It will take time. From what you've
told me, though, your parents are okay.
Speaker 3: They won't be okay until they're free.
Speaker 1: But they're a lot, That's what I said. Well, we'll
hold on to that hope. A swarm so good at
that you can't live underground without hope. Yeah, okay, all right,
Well that's it for meetings for the day. What do
you guys do?
Speaker 3: Ah, go shopping?
Speaker 1: You have money, You've got money. You can go shopping.
Health potions you can buy after.
Speaker 3: We realize how bad we needed the last battle.
Speaker 4: Yeah, I like that plant. Yeah, let's go shop.
Speaker 1: Right, So the three of you go shopping and you find,
ah that you find this this really nice shop. It's
actually quite big, right, And you're directed to it. It's
near the heart of the city and it's called uh
Marvin's Where, right, And you walk in and there's this
this kind of a short old man. He's bowlding at
the top. He's got a kind of a long nose
and glasses and big bushy eyebrows. His hair is all white, right,
And he looks and he says, oh, what can I
do for the three of you?
Speaker 2: Hi? We're looking for some cloaks cloaks.
Speaker 1: Well, I've got plenty of cloaks we have. We have
cloaks of protection, we have cloaks of scene, we have
cloaks of billowing. Like, what are you looking for?
Speaker 4: Is that first one.
Speaker 1: Of protection?
Speaker 3: Yeah?
Speaker 2: Yeah, yes, yeah.
Speaker 1: Oh yeah, absolutely right this way, he says, and he
brings you down this aisle. Well, there's multiple aisles, right,
And he comes to an area and he's like, all right,
and they're all color coded and it's very well organized, right,
And she says, you can pick your color and your size.
We have a bit of everything here.
Speaker 2: Oh, thank you. I'm gonna like brows through.
Speaker 1: How much are these they are? It's uncommon, you know,
they would be well they're quite well made. So you're
looking at about five hundred gold for one of these pretties. Okay,
I'm going to five hundred. That's a bit much. Four
twenty five okay, four twenty.
Speaker 4: Five, awesome, thank you.
Speaker 2: I'm gonna just like pick out a color that I like.
Speaker 1: Which is green green, of course, all right, purple one,
a purple one? Nice? Okay. It's like, well, that's great.
Is there anything else I can help you with?
Speaker 4: Do you have any potions in here as well?
Speaker 1: Yes? Yes. It takes you to this other end of
the store where there's just these this these racks with
potions and literally it's kind of like the milk jugs
in the store where you pull one out and the rest.
Speaker 4: Right on.
Speaker 3: Okay, yeah, I'll buy some of I'll take some of
your healing potions.
Speaker 1: Oh absolutely, Well, the little ones are fifty gold each
and then it goes up from there.
Speaker 3: All right, I'll take two of the slightly bigger ones
and one.
Speaker 1: Small okay, would be one hundred gold and fifty two
fifty fifty?
Speaker 4: Yes, what does the sorry what was the health difference?
Speaker 1: Double two D four plus four or forty four plus four? Right?
Speaker 3: Okay, it's always plus yeah, or maybe it's I don't remember.
Speaker 1: It might be plus two.
Speaker 3: It's two D two D four plus two and then
four D four plus plus four. That would be the
difference between the.
Speaker 1: There's double four doubles save some spell slots.
Speaker 5: I've got some two.
Speaker 3: Yeah, you're good. They're a nice thing to have. We
should all probably buy.
Speaker 1: And its actions.
Speaker 4: I'll get two of those, two of.
Speaker 1: The bigger ones. Yeah, okay, all right.
Speaker 4: Forty four ones, so two hundred six many facts.
Speaker 3: Do you have any rings?
Speaker 1: Rings? Yes?
Speaker 2: Yes.
Speaker 1: It takes you to another spot where there's this glass cases, like,
we have all sorts of rings here, anything from your
common wedding ring to your exquisite magical rings. If you
want a magical wedding ring that would be made to order.
Speaker 3: M M right, well I'm not that's not what I'm
here for.
Speaker 1: But okay, well, well, I mean I didn't know you're
just with the two ladies.
Speaker 3: Does he have any rings of jumping?
Speaker 1: Yes?
Speaker 3: Okay, cool, I'll pick out, you know, to make it
more make more sense in the game, I'll pick out
a ring that I like the look of. And what's
this one, dude?
Speaker 1: Oh, I'm sorry, just a random ring of Well it's
I don't even know what a ring and jumping does.
Hold on, I.
Speaker 3: Can tell you I had it up here. Ring You
can cast a jump from it, but you can only
target yourself jump. Lets you jump thirty feet by spending
ten feet of movement?
Speaker 1: Oh, there we are ring of jumping. I only have
the legacy rules. But okay, yeah, but you have to
spend ten feet.
Speaker 3: Of movement ten feet of movement and then you can
cast the jump thirty feet.
Speaker 1: Yeah, well he's so. What he says is, well, that
ring has been imbued with the power of a jump spell.
Have you ever been around one of those?
Speaker 3: No, but I think I can guess what it might do.
Speaker 2: Oh.
Speaker 1: Yes, you just give yourself a bit of a running
head start, and then you'll find you can jump a
lots further than normal while wearing that ring.
Speaker 2: Hm.
Speaker 3: How much?
Speaker 1: How much for this? It is uncommon? That would be
four hundred and twenty five gold exquisite crabs.
Speaker 3: Can try it on?
Speaker 1: Yes, yes, let's see if the size fits. So why'll
like bustle about and get behind the cabinet and roll
me a perception check? All right, that's a fifteen fifteen Yeah,
I thought you were gonna get way lower when you're like.
Speaker 3: Oh, well only rolled in eight.
Speaker 1: You only roll in eight eight? Okay, Well, while it.
Speaker 3: Might be fourteen wild, but it's fifteen or fourteen one
of those two. If it makes a difference, I can look.
Speaker 1: Okay, So while he's bustling about, I would suppose the
two of you kind of come over to see what's
going on as well, excuse me driving while you're While
you're looking, you could see in the jewelry it also
kind of like shifts into like knickknacks and colorful things,
and and there's a little section that says like rare
artifacts and stuff. And there's one that catches your eye.
It's looks like it's it's about the size and shape
of a but instead of a like just a full
glass vial, it's been encased in metal and it has
a bit of a glass window, and then and it
has a top to it where if you were to
hit a button, it would like pop open, so instead
of just a little stopper, it's it's been machined in
a way, it's been over engineered where you just hit
a button, the thing would pop open, and inside the
window you can see what looks to be a purple
liquid that is shimmering and glowing. What's that, to which
she says, which down in the artifacts.
Speaker 3: Yeah, the one with the purple stuff in it.
Speaker 1: Oh, this old thing. And he reaches down and he
grabs it, picks it up. Well, we're not sure. See,
one of the things we specialize in here is a
just sale of you know, and antiquity artifacts, things that
have been discovered through time. Well, if you look right here,
and he points down to what looks like just a
bunch of stones that are very round, he's like, those
were those are ancient marbles. They were found at some
dig site and blah blah blah blah blah.
Speaker 7: Is that this this was found at the same site.
Speaker 4: Wait do I that? Do I send crystals around?
Speaker 1: No?
Speaker 3: Okay, would that happen to be under the mountain?
Speaker 1: Oh no, no, it was just found. There are various
dig sites around the world. I have a few suppliers.
These pop up all over the continent.
Speaker 3: Do you have any idea what the stuff inside of
that is?
Speaker 1: No, No, we're advised not to touch it because we
don't know what it is. But as far as we know,
it's completely safe though it never used to glow. It
started doing that a few months ago.
Speaker 3: M Hm, how much do you want for that.
Speaker 1: This thing? It's only twenty five gold. It's a rare,
it's not a super rare knickknack.
Speaker 3: But all right, I'm buying all these potions. This ring.
I think it looks quite good on me. Actually, I
suit you wonderfully, and I will take this as well.
Any chance of me, since I'm buying so much, from
me getting just a little bit of a discount.
Speaker 1: Yes, this is not my first time around a bunch
of adventurers. I'm afraid to know.
Speaker 3: Just five gold, just five gold.
Speaker 1: Let's see, let's see, he says. How about I've been
trying to sell these marbles for a while. I'll sell
you those for two gold, and then i'll give you
five gold off the lot.
Speaker 3: That's still a three gold discount.
Speaker 1: Yes, I'll take all right, we have a deal.
Speaker 3: Okay. So that was twenty I have no idea who
lost that twenty two gold for the purple thing, okay,
And it was four to twenty five for the ring.
Speaker 1: Yeah, I think that's what he said, because he said
twenty five, yeah, for the purple thing, and then you're
said twenty seven minus five.
Speaker 3: Yeah, yeah, yea yeah, So I'm gonna say it was
twenty two for the purple thing, and then I'm gonna
add two for the marbles.
Speaker 1: Yep, yep.
Speaker 3: So okay, is there it works for me?
Speaker 4: An well, no weaking for shopping again. I'm just looking
at the ring of like water walk or whatever.
Speaker 3: I mean. He did say it rings.
Speaker 4: Yeah.
Speaker 3: I don't know when we'll be needing.
Speaker 4: The walking, but it seems like it be helpful.
Speaker 3: It's cool.
Speaker 4: Is there any chance you have one of those?
Speaker 1: A ring of water walking? Yes, give me a second
to look around, he says, as he goes, and he
starts digging through a bunch of things. After about two
or three minutes, he's like, aha, yes, I do happen
to have one of these. Not very common, but but
I do have one. Yes, it's a it's an uncommon.
Speaker 4: Item, right, water walking uncommon?
Speaker 1: Uncommon?
Speaker 5: So he says, they they're they're very rare.
Speaker 1: Not a lot of people make them around here. But
I could get it to you for a four hundred
and forty.
Speaker 4: Five gold Okay, I'll think on that one.
Speaker 1: Okay, yes, okay.
Speaker 4: I feel like I need to read it about it
a little bit more anyway. So I'm buying the cloak
and to health questions.
Speaker 1: Okay, yeah, so four twenty five plus the two bigger ones,
so you're looking at sixty.
Speaker 4: Yep.
Speaker 1: So unless you had more than a thousand gold to start,
you're not getting that ring.
Speaker 4: Yeah I have what do I have? Eleven sixty one?
Speaker 1: Oh there you go. You could get it.
Speaker 4: Yeah, but it's like at least it's like almost nothing.
Speaker 1: Yes, yeah, okay, Okay, congratulations, successful shopping has been made.
Speaker 4: Yeah yeah.
Speaker 2: Yeah, and Penelopea's and to get moving.
Speaker 3: I thought that was a joke.
Speaker 4: I forgot that.
Speaker 5: Like shopping.
Speaker 1: Okay, all right, so uh how do you how do
you go in our pod? So you're going to go
before the.
Speaker 3: I mean yeah, I think we kind of we're going
to try and tell them that we would be there before.
Speaker 2: Okay, all right, company kings, but I want to get in.
Speaker 1: Yeah, so you probably rest for the night.
Speaker 3: Yeah, that probably wise. Yeah, tun tune to our magic items.
Speaker 1: Yeah, yeah, that's a smart idea.
Speaker 3: I should have bought a cloak too, and we could
have all been matchy aesthetic. Yeah, I do wear a cloak.
Speaker 4: Of billowing what's the name of the health person. I'm
just trying to have it greater.
Speaker 3: Wait, what was the what was the cost of the.
Speaker 1: The cloak protection of protection? Four hundred?
Speaker 4: After everything, I would spotch you five, but you would
have nothing left as I could.
Speaker 3: Just ditch my one normal potion? Can you sell fifty?
Like instead of buying that one, I could just not
and then had fifty left, which would have given me
for seventy, which would enough. I wouldn't have had much
money left after but I could.
Speaker 2: Give you like one hundred bold. I don't have anything
else I need to buy.
Speaker 3: It might be worth it.
Speaker 1: Yeah, you doing it?
Speaker 3: Matching cloaks?
Speaker 2: Guys?
Speaker 1: What color?
Speaker 3: Get?
Speaker 2: Uh?
Speaker 1: Give you a blue gray?
Speaker 2: Have some leftover?
Speaker 1: Oh?
Speaker 3: Okay, thank you?
Speaker 1: Blue gray clothes?
Speaker 3: Yeah? Seriously, like not any different, Like it's just a
nicer version of what he's already wearing. This one's very nice.
I really liked the color.
Speaker 1: Just the guy looks at you like it suits you
very well. Yes, he kind of glances over the two
of you like he's this guy for real.
Speaker 3: Awesome, okay, okay, and then I need to remove.
Speaker 1: It's so it's so much nicer than my life. Beautiful Okay,
would you guys think because you're both like, what what's different?
Speaker 3: Okay, I'm gonna remove my normal health potion as well.
Speaker 1: Okay, all right, so you rest, you spend the night,
probably say hello to uh Bara's family, and then you
set out for men a clock. Yes, as you rest
that night driving there's just a soft, faint purple glow
coming from your bag.
Speaker 3: Yeah. I'd like to take a closer look at this thing. Okay,
I don't think I'm ready to open it, but I
just like to take a look. Okay, just like, kind
of turn it over and is there anything I notice
about it? Like it looks over engineered, It looks machined,
it looks kind does it look like something that could.
Speaker 4: Have come out a medical Can I look with you?
Speaker 3: Give me I feel like I would like to look
tonight and then tomorrow I will show it to you
guys and be like, Okay, what do you think of
this thing that I got?
Speaker 1: Give me an investigation?
Speaker 3: Investigation one of my favorites. Mm hmmm, that is a
twenty four, I believe.
Speaker 1: Okay, you recognize it as having soliminies similar design, especially
in script to that that matches the switchboard in your machine.
Speaker 4: Okay, there's words on it, tell it critic it's got
tell critic on it.
Speaker 1: Not tell critic, tell critic, tell credit. Yes, the liquid
inside is it acts a lot like a what what
what is it called? Is it a feral fluid? Like
magnetic fluid? A lot like that? But towards your hands.
Speaker 4: If there's words on it, do.
Speaker 3: You want me to write, I'll show it to you.
Guys tomorrow.
Speaker 2: Have just bought something that's gonna kill us.
Speaker 3: But okay, what if it's like the gloves you need
to open the No, we wouldn't have just been handed
to their key into the I don't think so.
Speaker 1: Oh I've handed you information about your key. You just
haven't figured it out yet.
Speaker 4: Yeah, I have not.
Speaker 3: I don't even remember, so I have no clue.
Speaker 4: Okay, anyway, does it like require a sacrifice?
Speaker 3: We talked about that earlier? Yea, that like maybe the
means death?
Speaker 1: Shall I shall I explain what you saw? Again?
Speaker 4: Sure?
Speaker 3: Why not humorous? Because stupid?
Speaker 1: It's okay, it's obvious that you wouldn't get it. But
once I tell you what, well, if I have to
tell you what it is, you'll be like.
Speaker 4: Figure it out.
Speaker 1: So you saw a mural with somebody casting a spell
from I believe it was from the castle, is what
I said.
Speaker 4: And there are lines down to everyone except for the
spellcaster and the skeleton.
Speaker 1: Well a robed figure with a skeleton like a skull
face and they are going like this.
Speaker 4: And they don't have a line going They do not.
Speaker 1: Have a line going bound to them.
Speaker 4: Yeah, that's all I remembered all of those details. Good,
Still don't get it.
Speaker 3: There's no new spark and the key?
Speaker 1: How much? How much do I hate for.
Speaker 3: You hint in other ways through the game. Yeah, Okay,
we'll get it somehow. Okay, Yeah, so.
Speaker 2: Rest that just looks like as Yeah, but he didn't work.
I mean, my other guess is that there's like a
skeleton buried in amoralia that's holding a key, or like
a statue could be in that position. Will there be
just a statue in the woods with the tent cupta
on a key just sitting there.
Speaker 4: That's gonna But why was he not affected by the spell?
Speaker 3: Yeah, this skeleton with the key was outside of whatever
was happening like that spell?
Speaker 4: Was there anything in the mural? They were like like
pointiness indicated destructive destructive nature.
Speaker 1: On the like robed figure on.
Speaker 4: The mirror, If like there was something indicated destructive nature,
what did the robed figure or the key have that
pointiness to it?
Speaker 1: No, Actually their features were a little softer than than
you'd expect from a figure of that look.
Speaker 2: Hm hmm, okay, okay, so confused.
Speaker 3: I don't know. I know, I'm so if you guys
in the comments are like, I figured it out, let
us know we're not getting it.
Speaker 1: I'm having fun.
Speaker 5: That's good.
Speaker 1: So you look all over the thing that whatever is
in it like gravitates towards your hand as you hold it.
It glows a purple shimmery kind of look and looks
to have come from the Telecrat Empire.
Speaker 4: Okay, which means the Marbles did too. How well do
you hide it because it's going to be glowing.
Speaker 3: In the It's just in my bag. It's just in
my bag. So I'll tell yeah. When we hop in
the pod in the morning, that's the first thing.
Speaker 1: Shut your phone off?
Speaker 4: What's that? What's the phone?
Speaker 1: Maybe the Telecrats can tell you you can telephone.
Speaker 3: Okay, So we get off in the morning.
Speaker 1: You set off. It's a ten hour drive fly.
Speaker 3: As soon as we start flying, I'm immediately pulling out
that thing. So when we were shopping at that place yesterday,
I'm not much of a shopper, I don't. I don't
really know why I bought this, but it caught my
eye and I was having to look at it last night.
I think it might be important. Have a look both here.
You see that writing there, awfully familiar?
Speaker 4: Right, let me read it. I assume I'm driving, so
I just want to take the time to read it.
I don't want to cast a spell ten minutes.
Speaker 1: But we're in the Yeah, so you're reading what it says,
all right? It says a gift from your king. M hmm.
Speaker 3: Okay, hm hmm.
Speaker 2: That's terrifying.
Speaker 3: I don't think we want to open this?
Speaker 5: Is it?
Speaker 3: So?
Speaker 4: Is it handwritten?
Speaker 1: It's like engraved engraved?
Speaker 3: Okay?
Speaker 2: If I passed the helm tomorrow and take some time
to like examine the mechanics of the bottle, do I notice.
Speaker 1: Anything nothing more than he would have noticed.
Speaker 4: I have and I'm holding it. Do I feel like anything.
Speaker 5: He does?
Speaker 1: It?
Speaker 4: Does it draw to my hand the same way true
to his?
Speaker 2: Can you detect magic on it?
Speaker 4: That's a that's a spell, though.
Speaker 3: I don't think you have.
Speaker 4: I don't think I have that spell, but you don't.
Speaker 3: Okay, what.
Speaker 9: Yeah, in that letter that we found, what did it say?
I'm sort did you find out there was an illness?
Speaker 4: Let me go back through my notes. I'm it pains
me to do such a thing. How many lives will
be upended in this act? How many family ties will
be reparably broken? I see no other option. Though the
King has lost control of both the army and himself.
The infection has grown too far. I cannot stop it, though.
All I can do is put it in a state
of dormancy until all who are infected have ceased to be.
Speaker 1: Give me a history check all of us? Sure?
Speaker 4: Five seventeen.
Speaker 1: The shopkeeper's words echo in your mind. He didn't start
glowing until a few months ago.
Speaker 3: Yeah right, I didn't tell you guys that I should
have old do that. Yeah, that's I will tell you that. Now.
Speaker 2: That's suspicious.
Speaker 4: How many few months ago.
Speaker 3: When I didn't ask him? When? When I think, imagine
when the green flash.
Speaker 4: Yes, when the barrier opened, when akatocs came in? Yep,
what does it have to do with acatos or with the.
Speaker 3: Barrier being well, when the barrier broke, lots of things
happened we know now frogast became active. I think something
started in this castle, potentially.
Speaker 2: Awakenation started happening, mm hmm, which we still do not
understand that.
Speaker 3: Do you think that's the infection that they talked of
in this old letter?
Speaker 1: Oh?
Speaker 4: Oh, maybe it is.
Speaker 3: Because that's something that's only started since the crack happened.
Speaker 4: Yeah, well, this this thing was just supposed to be
there until they ceased to be.
Speaker 3: So if do you think there's telocrats that are still
alive somewhere, Well, something shot at us, automated systems set
up somehow, But I could be wrong, hm hmm. In
any In any case, I don't know. I don't think
we should open this thing.
Speaker 4: I want to.
Speaker 3: I understand the curiosity, but what if there's some trace
of an ancient infection in that liquid, a gift from
your king. From what we've read, this king might not
have been the most upstanding person, if that letter is
to be believed, at least losing control.
Speaker 4: Mm hmm.
Speaker 3: I'm not sure.
Speaker 4: Mm hmmmmmmm.
Speaker 1: Is there anything you guys do hm hmm.
Speaker 3: Go hmmm at the file for the rest of the trip.
Speaker 1: You don't park for bathroom break, and one of you
decides to pop it out.
Speaker 3: I do want to open it, but I'm actually also
scared of the implications of such a thing. Oh drink,
it's going to be another ill does Does any of
your curiosity get the best of you?
Speaker 4: No, it might for me. I want to know so badly.
Speaker 3: I mean it doesn't.
Speaker 1: I mean, I've traveled with her, but for you're stopping
for at least one bathroom.
Speaker 3: Yeah, I mean it doesn't look like something that would
cause a disease. I mean, isn't it weird the way
it reacts to your.
Speaker 4: It wants to reach you.
Speaker 3: That makes it sound a little sinister. Well maybe, I
don't know. I'm torn. I'd like to open it. I'm
also scared that might be extremely foolish. I think maybe
we leave it until we've got your parents sorted.
Speaker 1: Okay, but what if it could help her parents nuts.
Speaker 3: I'm just thinking of like Bluefire and like Ocarina of Time,
or you can use it to like melt ice, just
imagining that their parents are like frozen in big ice
blobs or something.
Speaker 4: What if? Oh no, because if we open it it's
probably just gonna like.
Speaker 3: Jump to the opener. Probably you'll get on whoever opens it, And.
Speaker 4: There's no way to just like drop one drop.
Speaker 3: Probably not.
Speaker 1: You can certainly try, that's what I wanted.
Speaker 3: I'm open to maybe experimenting with this, but I don't
want to derail what we're doing right now. We just
made some pretty serious choices that might have some intense
implications later down the road. Let's wait on making another
one of those until we've dealt with this.
Speaker 1: Oh, my friends, you were so cautious, all right, So
I really want to open this.
Speaker 3: I've said my piece.
Speaker 1: Would you let me, I guess, Pence the tiebreaker?
Speaker 4: If I were if if once we park, if I
were away from the pot, away from you guys, would
you let me open.
Speaker 2: It's not going to consent to that, but if you
just did it, then you just do it.
Speaker 3: But you have to do it in the pod because
I don't think we're stopping.
Speaker 4: But like, once we get there, we'll have a minute.
Speaker 3: You pen will.
Speaker 2: Be distracted by trying to get to her parents, So
do with that what you will.
Speaker 4: But it is Driving's item and I also respect that.
Speaker 3: Okay, so we'll put it back in my bag. You will, right,
that's a clot you kind of try and steal from
the thief.
Speaker 1: Kidding you might be you might be a great thief.
But how's your perception?
Speaker 3: Yeah, it's okay, trace, it's just on yourself. Wow, that
that's getting pretty dia. Just steal from your own party.
Speaker 5: I won't.
Speaker 4: Well that's what.
Speaker 1: Well, if I wrot, I'm stealing from my own party.
Now I am taking past without trace.
Speaker 4: I will open it.
Speaker 3: Do not encouraged, toxic, but I.
Speaker 4: Really want to.
Speaker 1: You want to encourage toxic.
Speaker 4: T open it?
Speaker 3: Steal it?
Speaker 1: Okay, tell me, are are you doing such a thing
or are you not?
Speaker 4: You will allow me to if.
Speaker 3: Well, I'm like I put it in my bag. If
you go reach for it, I'm not going to like
just say, oh yeah, help yourself.
Speaker 4: No, But like I'm asking, Like this is asking Javin.
I want. I want to know. Would you let me
open it?
Speaker 3: I would, but I'd rather you not do it right.
Speaker 2: Now, Pen's probably already walking in towards somewhere.
Speaker 5: Well, well, we get to medical.
Speaker 2: The walls are still up.
Speaker 1: If the walls are still up, it is still a
city in case in Ice, but the storm is gone.
The storm is gone, and in fact, most of the
snow around the city is It's almost as if the
city itself is in a different climate if you were
to pass through its walls.
Speaker 2: Fascinating. Okay, and Akatok's told an Aktok in Blula Furtar
told us that my parents are with the headquarters.
Speaker 4: And are at his headquarters.
Speaker 1: Yep.
Speaker 2: Okay, And we have been told that he's set up
headquarters at Sphere. Yes, you were told that, all right.
Speaker 3: Because we talked about blowing up Sphere.
Speaker 4: I think I am I forgot about that.
Speaker 2: I'm gonna go real high up and over the walls
so they don't get shot at. And I'm gonna go
towards Sphere, but I'm gonna look around because I assume
that's probably bleak guarded.
Speaker 1: Yes, And I mean everyone could see you in your pod.
Speaker 2: Yeah, but I'm high at this point.
Speaker 1: You're high, but like I can see jets in this guy.
Speaker 3: Yeah, and if we were that high, we would be
the scene.
Speaker 2: That's true enough to see.
Speaker 4: Oh, I just wanted to get.
Speaker 1: Into Where did the victor saves going up into m rally?
Speaker 3: Yeah?
Speaker 1: That sounds right, So what's the game plan?
Speaker 4: Uh?
Speaker 1: You guys have spent enough time being indecisive.
Speaker 3: Yeah, oh gosh, it's been one of those episodes.
Speaker 4: I'm going to I feel like we should not land
in this.
Speaker 3: Yeah, no, I tried that before.
Speaker 4: But can we enter in the city.
Speaker 2: I don't think we could.
Speaker 4: Get through them.
Speaker 1: You can try.
Speaker 2: I would like to go back over the ring of jumping.
Speaker 3: I could jump over the walls. Probably not.
Speaker 2: I'd like to go over to some obscure like last
not into like some kind of industrial region. I'd like
to go anywhere that might not be guarded, something where
there isn't.
Speaker 1: The walls regarded.
Speaker 2: I mean, the walls are guarded, but like I don't
know is there.
Speaker 1: You're going to have to get more creative than that.
Speaker 3: Yeah, I think I think we should land outside the city, okay,
and maybe we could sneak in in the evening cover darkness,
find a way over the wall.
Speaker 4: Okay.
Speaker 2: I will condude that.
Speaker 1: You you land in a small grove of trees just
north of the city, and.
Speaker 3: And can we can we like fly out of the
city a way that means if anyone saw us, they
like wouldn't be able to track where we went.
Speaker 1: To land like far and then far sometimes to your trip.
Speaker 3: But yeah, and then sort of like come in low
to landing, so people inside the city come in over
em rallia.
Speaker 1: So even if somebody was in the trees, they're not
going to see you as easy, right, But yeah, you
you land in a grove and and and and the
plants here are starting to revive a bit, right, Like
they weren't in the snow too long, but it was
enough to kill some of them. But yeah, and so
there's some shrubbery, there's some brush all that, there's some
birds actually singing. Still nice, and you land and hatch
pops open, you get out. What do you do?
Speaker 3: Right?
Speaker 4: How do you guys?
Speaker 1: It depends you got Well, honestly it would be late
at night.
Speaker 3: Okay, well, I say we try and get in.
Speaker 2: You want to seeing Gate when.
Speaker 3: He wants you to do this so bad?
Speaker 4: No, that's not anyone I was going to say. I
want to ask the birds if they've seen.
Speaker 3: It around, bringing back a classic Marris.
Speaker 1: They answer in the negative, they haven't seen anyone. That okay,
same they talk about how all the dwarves in the
area have retreated into the big city.
Speaker 3: Mm hmm, good.
Speaker 4: Hey, we still like get to cover the ship with
as many branches all the.
Speaker 1: While there's a small, fat purple globe coming through.
Speaker 4: Did we see the sting?
Speaker 3: I steal out?
Speaker 1: No, I want your permission, not right now. It's all
I said.
Speaker 5: I would not go against Uh do a history check.
Speaker 3: Are you sure for what?
Speaker 4: Yeah?
Speaker 3: We're talking about something else.
Speaker 1: Twenty okay, then I'll give you this memory. There is
a barn that's connected, oh, underground of the city.
Speaker 3: Do that completely forgot about the underground business? Yeah? Okay,
mechanical magic, yeah, so.
Speaker 4: Long ago, forevere.
Speaker 2: But yeah, let's go through that barn.
Speaker 1: Okay, right, yeah.
Speaker 3: I mean we'll still do it cautiously. There's a chance
they may have found it.
Speaker 1: Okay, yeah, give me a still.
Speaker 4: Should I cast pass?
Speaker 1: Yes?
Speaker 4: Please?
Speaker 3: I'm INDI hi, boll it's every it's because you cast
twenty eight.
Speaker 2: Eight yeah, okay, thirty three oh.
Speaker 3: Oh natural twenty oh nicely done.
Speaker 1: You have a thirteen to yourself.
Speaker 4: With past without a tray, I guess yeah.
Speaker 1: Three okay, and what did you get?
Speaker 4: Twenty?
Speaker 1: You guys are all fine. It is guarded, but it's
just some guards posted outside the barn scouting there you discovered.
They're just there to make sure nobody goes in, right,
They probably just recently discovered it themselves. And you make
it into the tunnel and down.
Speaker 4: To the dwarfing guards. Okay, wait, just them. We're just
fully opened.
Speaker 3: It's like a window in different.
Speaker 4: I don't know why I'm fighting that. Obviously, Yes, of
course we made it.
Speaker 5: Obviously.
Speaker 1: Would you like them to notice they see Dravens glowing bag?
Speaker 3: No, darned, we should have opened it.
Speaker 1: We make it in so you get into the tunnel,
you get into the base of mechanical magic.
Speaker 3: What is any good ease in here?
Speaker 1: It seems like it's this area where the crooked Man's
offices were not in use.
Speaker 4: Yeah.
Speaker 3: Do you think we could make use of one of
those garbage collection vehicles to travel more quickly?
Speaker 2: Oh, that's a good idea.
Speaker 4: Are they still it's.
Speaker 1: Late at night. They don't run this late at night.
You would know that. Yeah, but they run very early
in the morning.
Speaker 3: Yeah, I mean, just steal a one and make it
work for us, drive it around.
Speaker 4: Yes, but it'll be suspicious because they don't run this
night at night.
Speaker 1: They do have horses still when.
Speaker 3: Well, it was just the mechanism to collect the garbage
that was okay, like a car, but we have seen
cars in this take some more horse nothing living. We
always can't handle it.
Speaker 4: We have an hour if it pass without trace, how
far you know you make.
Speaker 1: It all the way down in you you would have
to cast it again if you want to get through
the building.
Speaker 3: Yeah, I mean they were making airships here. Yes, your
dad was helping. Then, yes, maybe get fine and just
while it's night, silently float over to.
Speaker 1: Spear you guys.
Speaker 2: I mean I think that's not very discreet, but.
Speaker 3: Sorry chaotic mood. But you won't let me, and I
already said I wouldn't even though I really want to
open it up.
Speaker 1: You always still can other people around, So people are
coming in now, Well, there's people here, there's people above.
You can hear machinery going up stairs.
Speaker 4: Do they run all night? Our mechanical magic outfits? We
didn't like? Throw those away?
Speaker 1: Did we know you wouldn't have got rid of.
Speaker 5: With them?
Speaker 4: Did your dad have the same uniform?
Speaker 2: Was my dad wearing the same uniform? Let's put them on.
Speaker 3: Okay, and then try to still be sneaky.
Speaker 2: Okay, yeah, we're just well, I would just like to
walk with confidence.
Speaker 3: Became a garbage truck driver.
Speaker 4: Yeah, I came.
Speaker 3: I began to look like him, but used us of
your costumes.
Speaker 1: So you have the costume.
Speaker 4: Okay, I know.
Speaker 2: I thought we decided she didn't use the costume because
she was using Disguy self sky self.
Speaker 4: Well maybe that's I think that is what happened, because
we went back and forth and back and forth, and
I think I did end up.
Speaker 1: Okay, so do you cast Disguy self.
Speaker 4: Then no, but it's I don't have a costume in
my backpack, so I'll do that. I'll make it my
last costume.
Speaker 1: Okay, all right, done, you guys start walking through Mechanical Magic.
It's there's obviously a night shift going.
Speaker 2: Yeah.
Speaker 1: People of the town are making airships for the Dwarfs. Ye.
It is cold here, just like always. Are you still
attuned to your boots? Yeah, you're good.
Speaker 5: Yeah.
Speaker 2: I'm just gonna walk through, actually real confidence, like I
belong here, okay, and try to just walk out, just.
Speaker 1: Exit the facility. Yeah, okay, all right. The streets are
pretty barren. There are dwarves and patrols. Patrols walking around.
Speaker 2: While we were in Mechanical Magic, did we see anything
other than the airships being built cannon's cannons. Okay, yeah, okay,
Now that we're out, I'd.
Speaker 4: Like to take them outfit off the patrols. How close
are they?
Speaker 1: Oh, they're up and down the streets. You could try
and stelt the way from them or bluff your way
past them. Should we keep the customs.
Speaker 3: In case we get caught? That could help, But I
don't fancy my chances that turning to bluff out the
way through.
Speaker 4: Yeah, I'm not certifying.
Speaker 1: Okay, stealth, do you cast pass without a trace?
Speaker 3: Do?
Speaker 4: Yeah?
Speaker 1: Okay, okay, give me a steltzick.
Speaker 3: Guess what I rolled?
Speaker 1: That's what you want?
Speaker 3: Yes, A twenty one to it's every time that's focused.
Speaker 2: I don't you can't roll.
Speaker 3: Oh you're you're right. So it's actually a thirty.
Speaker 1: Oh yeah, that's fine, that's ridiculous. So twenty one, twenty one,
thirty thirty four, thirty four. Okay, So like ghosts in
the night, you scoot through the city, you know, thirty
is like a nearly impossible, and you guys are just like, yeah,
I get thirty all the time. I'm guaranteed guaranteed to
thirty with that spell.
Speaker 3: Technically my last one would have been a thirty two,
but I was not thinking about my blood.
Speaker 1: This is what I've said. Okay, you make it to
Sphere University in the very wee hours of the morning. Perfect.
There are lights on throughout the spear.
Speaker 4: Um.
Speaker 3: I guess we have to go in there.
Speaker 4: Yeah, I would like to get in.
Speaker 2: I don't really know the best to be able to
do that stealthily.
Speaker 1: There are some guards at the front doors.
Speaker 4: There are some guards at.
Speaker 1: The front doors.
Speaker 4: That's time to have left on pass without a trace.
Speaker 1: You got twenty minutes.
Speaker 3: Do we find a less conspicuous door and.
Speaker 4: Try a stealth yeah? Yeah, back door window?
Speaker 1: Okay, all right, yeah, so there is there's like a
maintenance store.
Speaker 2: Oh yeah, let's use that.
Speaker 4: Okay, is it open? That's it open?
Speaker 1: So the maintenance store is. You can see that it
requires a ladder to get to it, because if you remember,
spear is up Yeah, yeah, with only steps going up
to the main doors.
Speaker 2: Is there like a is there like a drop down
ladder that I could pull?
Speaker 1: Or the door is locked?
Speaker 3: How high?
Speaker 4: But there get the ladder?
Speaker 1: It's fifteen Wait did I say twenty feet year?
Speaker 3: I think with the p I don't know.
Speaker 1: I'd say they're about twenty feet, so it's twenty feet mere, okay,
drave it.
Speaker 3: I was just trying to read the rules about the
jump spell. It just says it can jump up to
thirty feet by spending ten feet of movement. It doesn't
say which direction that thirty feet can be. So could
I jump thirty feet vertically by running ten feet?
Speaker 1: I guess you could? Yes, yep, Okay.
Speaker 3: I'll jump up to the door. I've suen. There's a
platform to the front of the door. Stand to get in. Yeah, yeah,
And then I would use a rope. Okay, just throw
one down if you just climb on up and while
they're climbing up, I'll try This.
Speaker 1: Is why I do light magic items.
Speaker 3: Well, they're trying to climb up, I will like gus,
I'll tie the rope off and something try to pick.
Speaker 1: Give me a check.
Speaker 3: Now, I need to just double check. Look at my
efficiency plus and I don't think that's equal to my
sleight of hand anymore, because I have expertise for that.
This would be a plus seven four thieves tools. Oh,
that's pretty good.
Speaker 1: Twenty five twenty five. You get in so nice and
you enter spear and we'll end there for tonight. Thank
you everyone for joining us in the parted veil. I
hope you enjoyed tonight's episode. There wasn't much combat or
even it.
Speaker 3: Was kind of a weird one tonight. Sorry.
Speaker 1: The role play tonight, which is good. Actually, it's good
stuff anyways. If you like it, give us like a comment,
a subscription, and tune in next week for more of
the story. Will Pens survive?
Speaker 3: More importantly, will her parents?
Speaker 1: That's what I meant to say.
Speaker 3: Will Mahra finally open?
Speaker 1: We figure out what this mysterious purple.
Speaker 3: I don't think it's gonna be long before that gets opened.
We're all too curious.
Speaker 1: And yeah, before we go, a few announcements. We did
not use the minis, but our minis.
Speaker 2: They're created with Banana for Scale three D printing services,
and you can use our code mind Plate twenty to
get twenty percent off your first order until the end
of twenty twenty five.
Speaker 1: And they are awesome.
Speaker 3: They are very nice. Yeah, and as always, if you
guys are enjoying the show and would like to drop
us some extra support, we'd appreciate it. Might help us
improve some things around here, equipment and quality of what
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at the Patreon there's some cool perks for signing up there,
so thanks.
Speaker 4: And our music is by Carl Casee you Wipe Fat Audio,
which we love.
Speaker 1: Yeah, all right, we'll see you everyone.
Speaker 3: Thanks, bye you guys, See you next time.