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Speaker 1: Hey, everybody, Welcome to Game Last Mornings with Me Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're going to be talking about spending

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more money on video games and beating the scalpers at

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their own game. It's gonna be a good one because

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we have Jason Finelli on the show.

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Speaker 2: Jason Finelle Friday is back. How are you doing two

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weeks in a row? Yeah? I love it.

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Speaker 3: Pot doing okay, slowly but surely, pulling myself towards Summer

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Games Festa. I I just wanted to start, damn it.

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I'm I'm tired and I just want to be in

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Los Angeles with my buddies exactly.

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Speaker 2: But other than that, things are fine.

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Speaker 3: I am very much on the Holy Crap mixtape is

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great train that has been taking over the socials.

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Speaker 2: But I'll tell you what.

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Speaker 3: Sorry, I'm booking a Summer Games first appointment as we speak.

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Speaker 2: I mean, you gotta do it. I get it. That's

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where we're at.

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Speaker 3: This is what I have to do. And okay, why

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after we go off the air. It's the reason I

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like this game so much. A lot of people are

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talking about the nostalgia of being a teenager in the

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nineties and things like that. I wasn't that I was

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three years old in nineteen nineties.

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Speaker 2: Yeah.

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Speaker 3: For me, it's the nostalgia of I just played an

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entire game with teenagers and not a single one of

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them was doing this.

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Speaker 1: Yeah, yeah, I was saying, yeah, you know what that

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that show with the Matt I can't remember his name,

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but it's the new Apple Plus show. It takes place

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on like a Cape cod kind of island, and I'm like,

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it's a modern show. It's contemporary, but they have a

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reason why everyone is their cell phones. They're on an

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island off the New England shore, like three hours away

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and you're not going to get reception. And I was like, yeah,

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if I was writing a show today, I would try

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to find the setup to not have people on their

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phone all the time.

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Speaker 3: Widow's Bay according to the chat Thank You Chat, but like,

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so there's a part where your roller multiple parts where

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you're skateboarding through the town and in one of them

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you're skating through a shopping mall as it's being built.

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Speaker 2: How many there's hope in the world.

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Speaker 3: How many kids in this day of age will will

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have seen a shopping mall being raised as opposed to

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being raised. That to me is what makes this game

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so fucking powerful. That the soundtrack is absolutely absurdly good

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when that like the part where they're in the car

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and they're just jamming out the silver chair and then

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they go to the drive through and they're just jamming

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out more with their food in their hands. Shit was

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funny that a lot.

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Speaker 1: I am I'm with you, I like, I do not

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agree with this idea that because of the setting and

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the music, it is a nostalgia play for one specific group.

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I would point to the popularity among children of Stranger Things.

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Speaker 2: Uh. For me, that that's all the proof I needed that.

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Speaker 1: These Yeah, you can couch it in nostalgia, you can

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couch it in bait, but the kids will be into

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it if it's about like children and it feels real enough.

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Speaker 2: And I don't like people argued.

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Speaker 1: With me when I put made this point on Blue

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Sky a few weeks back, Jason that that Stranger Things

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is for kids.

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Speaker 2: And now guess what the Happy Meal toys are right now?

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I we got them yesterday. I couldn't believe this Stranger Thanks.

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Speaker 3: I'm like so like Charlotte, what's your toy? She's like

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vine Crawler, I said, excuse me. So I looked at

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a box said Stranger Things tails for eighty five. It's

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this cartoon version.

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Speaker 2: I went.

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Speaker 3: She's like, Dad, what Stranger Things. I'm like, you're not

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gonna like it. I guarantee you you're afraid of bugs,

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so I don't think that's for you. But yeah, that

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was wild. I couldn't believe it.

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Speaker 1: So I like, you know, you can set things whenever

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and as long as it feels honest, and this game

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certainly does that. It's uh. I think it will rub

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some people the wrong way. I was telling Mike last

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night on the show, if you were too cool for

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these kinds of kids back in the nineties or the

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eighties or the early two thousands, you're you're probably gona

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feel like you're too cool for this game.

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Speaker 2: I was not that. I was not.

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Speaker 1: No, I was happily trying to be one of these

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cool people, and this game gets that.

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Speaker 3: So I'm I'm not gonna sit here and say that

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I was a stoner or like getting looking for people

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to get me booze on the weekends. I didn't get

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drunk for the first time until I was twenty one,

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and the first time I ever got drunk, I called

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my mom.

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Speaker 2: That's the kind of guy.

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Speaker 3: But I had friends who were like that, people that

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I hung out with in drama club or whatever or

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drama group, and that's just they were fine, they were cool.

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So I am playing this game and reminiscing about those

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people in high school that I was friends with time

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wondering what they're doing now, And that's where it got me.

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That and the lack of technology and just again the

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visual of a shopping.

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Speaker 2: Mall being built. Yeah, it was wild to me.

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Speaker 1: I think what really got me was the car sitting

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on the soundstage with the rear projection. Instead of like,

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it's a video game. It's all artificts, So you could

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do the artifict however you want. You can try to

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make it be like they're really driving the car. In

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this memory, it's like, no, we're going to use the

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artifice in a different way. And it feels very Wes

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Anderson in a way where it's like, oh, yeah, Wes

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Anderson does kind of present his movies the way like

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video games are made in some ways, like the the

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just the vignettes and the and the setting being set

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up in a way where it's like, oh, yeah, someone

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designed this and this this game does that as well,

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maybe in a way that I appreciate even more than

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Wes Anderson.

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Speaker 2: At this point. But you know, I'm early on Welf.

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Speaker 1: I'll finish that game at some point soon and see

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how I'm feeling. All right, let's explain ourselves. It's Giant Bomb.

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here and then as far as this show goes, most weekdays,

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I jef grub will help pace your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting for all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart. If you're watching live on twitch Welcome, you

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could always listen to the show later on podcast feeds

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by searching for Game Mess Mornings, or find the RSS

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feed on giant bomb dot com. You can also catch

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the show later with chapters and timestamps on YouTube.

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Speaker 2: Hello YouTube. All right, we have a.

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Speaker 1: Lot to get into, so let's start the morning mess

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with Nintendo announces sweeping price hikes for switch To. This

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is from Ali Reynolds at Nintendo Life. Nintendo has announced

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that the switch To will be going up in price globally,

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with the Nintendo Switch Online also receiving a price hike

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in Japan. Hardware prices of price revisions are effective from

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the twenty fifth of May twenty twenty six in Japan

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and the first of September in Western markets, So expect

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to rush on these systems right now if you were

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waiting on the sideline, I wouldn't be surprise that this

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starts like selling out in the next couple of weeks

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as people try to get the good price for the

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several games that they want to buy. At this point,

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Nintendo states that the changes are due to changes in

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market conditions and the global business outlook. You know, they

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pointed to the culprits heer of tariffs and component prices,

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and they said that was causing them, like costing them

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like one hundred billion yen. So they want to offset

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that because investors weren't happy with them not raising the

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price up to this point kind of felt like Nintendo

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was between a rock and a hard place. We sincerely

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apologize for the impact these price revisions may have on

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our customers and other stakeholders, and we deeply appreciate your understanding. So, yeah,

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it's going up fifty dollars. Basically it was four to

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fifty in the United States. It will now be five hundred.

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There are price like it's going up like, let's see

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thirty euros in Europe. It has not been specifically announced

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how much it's going to go up. In the UK,

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it's going to be going up fifty Canadian dollars. So

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now it got that price is six hundred and eighty

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Canadian dollars.

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Speaker 2: Oh man, sorry everybody.

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Speaker 1: And then yeah, Japan's going up an equivalent amount. I god,

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I think we've been saying for months and months like, yeah,

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they're gonna raise the price, They're going to raise the price,

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and then as it was taking long enough, just recently

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I'm like, I don't think they I think they I

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don't think they want to if they can get away

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with it. That is the sentiment among investors recently was

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that Nintendo didn't seem to want to raise the price,

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and that's one of the reasons the stock price.

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Speaker 2: Was going down.

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Speaker 1: They were again getting mad at Nintendo for not doing that.

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Nintendo's pretty good at sort of resisting the pressure from investors,

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but this, like looking at the numbers here, I think

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they're just like, look, if we don't do it now,

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there is no guarantee that the pressures that are causing

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us to want to raise the price in this moment

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are going to go away. But people might not be

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as receptive later on. So we got to maybe just

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get away with it while we still can. And that

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this is not get away with it as in we're

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gonna be taking more money. It is just kind of

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getting them back to the amount of money they were

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making from selling to switch to at launch.

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Speaker 2: They're just trying to come back to that level.

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Speaker 1: This still sucks because I think people are already shocked

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by that price when it first got announced. Sound it

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seems like people are beginning to settle in to accept it,

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especially as there were games that they wanted to play,

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you know, over and over again.

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Speaker 2: You saw that play out with Pacopia, of people.

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Speaker 1: Being like, I don't want to get this, and then

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a day later they have a switch to to play

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Pi Copia. I think Nintendo was happy to get into

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that groove, and now this throws a wrench in the works.

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Speaker 2: What do you think, Jason? I think it was inevitable, Jason,

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real quick.

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Speaker 1: I think we're getting that phone interference again from your

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damn this phone.

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Speaker 2: Yeah go all right, yeah, yeah, all right, go ahead, Now.

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Speaker 3: I need a new phone. I think I think it

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was inevitable.

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Speaker 2: I do.

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Speaker 3: I think I think them raising the prices inevitable. But

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I also think it's a very strategic raise in that

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it has basically gone back to the launch price with

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Mario Kart right, it is not above that. So you

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can make the argument is basically, if you waited this long,

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you're gonna pay what you would have paid it launch,

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But you don't get Mario, don't get that's that's the

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extra incurred fee you'll get here, And if you weren't

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gonna get Mario Kart, that might not be. It might

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just be like, oh shit, I'm paying fifty bucks now, right,

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So so optics. From an optics perspective, it sucks. And

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I think the main takeaway for me here is Nintendo

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felt like a last bastion, right. The longer they could resist,

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the longer they could go on holding off these investors

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who don't you're not raising your prices, and that makes

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me sad, like I give a shoe what they think.

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But if now the chaos of the market has convinced

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Nintendo to raise I mean, I was always a little worried,

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but now I'm starting to be like, oh, how how

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long are we in this?

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Speaker 2: For? How long is this long haul going to be

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survived to twenty five? Jason, That's all.

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Speaker 3: Yeah, here's the thing about that. That was eighteen months

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ago or whatever, so we're probably passed. We're definitely passed

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that by now. I'm I'm just really worried about video

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games in general, which is weird to say, not to

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be all big picture about it, but from the stories

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we're going to talk about in a little while to this.

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It is very interesting to me that of the three

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companies that make consoles, Xbox has the most positive news

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this week, which you know, in a month ago I

250
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would have thought to have been absurd. But I saw

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this headline this morning and immediately thought, oh shit, here

252
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we go. This is the one. This is the market

253
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indicator I was afraid of, and here it is right

254
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on my life up.

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Speaker 2: Yes, it is the thing where.

256
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Speaker 1: Yeah, the reason everyone thought it was inevitable, the reason

257
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you thought it was inevible, was because it was going

258
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to happen, Like this was just going to happen. Everyone

259
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knew they were going to raise this price at some point,

260
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and you know, I think they did try to put

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it off for as much as long as they could.

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I think that they are in a position where because

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it seemed like earlier this year there were questions around

264
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how excited people were about the switch to, and then

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now we're on the other side of that, no one's

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really questioning that anymore. And they did get to pretty

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close to what they said they would sell. In the

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first fiscal year of switch ts. They were saying, I

269
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think twenty million, and they sold something like nineteen point

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seven million units in that first.

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Speaker 2: Year, so they've kind of like, hey, we've hit everything.

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Speaker 1: Let's well, you know, obviously this is going to hurt

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our momentum a little bit, but we might have momentum

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to spare.

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Speaker 2: They and I.

276
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Speaker 1: Think for them that they looked at it as we've

277
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not done Marioette yet, we've not done Zelda. We have

278
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Pokemon Wind and Waves coming early next year, so let's

279
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go ahead and do this now. And it's kind of

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similar to what happened with I think Sony and Grand

281
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Theft out of Six, or like, let's do it now

282
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because Grand Theft out of Six will sort of wash

283
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over all. This I just that capital of people's excitement

284
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about video games. It's not like infinite right, Like eventually

285
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it does push enough people out that people get bummed

286
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about the entire business and we just start looking for

287
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entertainment elsewhere.

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Speaker 2: Or as many people in check continue.

289
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Speaker 1: To say, I'll go play old stuff, I'll just go

290
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play stuff I already have. This is trying to keep

291
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up with. This is infuriating and it's kind of defeating,

292
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like like you just feel like, oh my god, you know,

293
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kind of get my head above water. Then I turned

294
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to video games, and I'm like, what am I excited about?

295
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And it's like, oh, anything I'm excited about I feel

296
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priced out of. That is going to add up over time,

297
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and these companies continue to flirt with where is the

298
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line for that?

299
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Speaker 2: And I think we're going to find out at some

300
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point here real soon.

301
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Speaker 3: This is supposed to be in escape, and when the

302
00:14:01,120 --> 00:14:03,960
escape vibes are just as bad, if not maybe in

303
00:14:03,960 --> 00:14:08,840
some cases slightly worse than the thing you're escaping from,

304
00:14:09,320 --> 00:14:14,360
that is a problem. I I am. Oh, I know

305
00:14:14,360 --> 00:14:17,440
We're talked about Summer Games Fest already. I am genuinely

306
00:14:18,159 --> 00:14:20,799
interested in what the vibe is going to be, you

307
00:14:20,799 --> 00:14:23,639
know what I mean, Like like it was weird last year,

308
00:14:23,639 --> 00:14:25,559
but then again, there were protests happening all around us.

309
00:14:25,559 --> 00:14:26,960
I had something to do with it this year.

310
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Speaker 2: I don't know what.

311
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Speaker 3: I don't know, Like, there are things to be excited about.

312
00:14:30,480 --> 00:14:33,000
I am looking at my schedule. There are things on

313
00:14:33,039 --> 00:14:34,840
this that we can't talk about yet that are to

314
00:14:35,000 --> 00:14:38,360
be exciting about. But if people don't have the consoles

315
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to play them, or can't afford the consoles or the

316
00:14:40,960 --> 00:14:42,799
PC rigs to play them the way that they're meant

317
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to be played? How long is that excitement going to

318
00:14:46,240 --> 00:14:51,919
last year? You're exactly right, it's it's it's foreboding, and

319
00:14:51,960 --> 00:14:53,679
the news isn't getting any better as we move along

320
00:14:53,799 --> 00:14:58,720
the list of news here. But for now, all I

321
00:14:58,720 --> 00:15:01,320
can hope is this it, and they can resist long

322
00:15:01,440 --> 00:15:04,279
enough to stay here, maybe not price everyone out, and

323
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then eventually, if and when things turn around, go back

324
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to that four to forty nine and start over.

325
00:15:08,840 --> 00:15:11,759
Speaker 1: Basically, Yeah, let's let's talk a little bit more about

326
00:15:12,200 --> 00:15:14,879
how switch T is done and what they expect. So

327
00:15:15,799 --> 00:15:19,279
they're kind of building in a decline in expectations to

328
00:15:19,480 --> 00:15:22,080
this price increase, So switch to is just shy if

329
00:15:22,120 --> 00:15:25,360
twenty million Ali Reynolds at attended life rights. Nintendo has

330
00:15:25,399 --> 00:15:28,200
released its end of year financial data confirming the Switch

331
00:15:28,240 --> 00:15:32,200
two has sold nineteen point eighty six million units. That

332
00:15:32,519 --> 00:15:36,559
is way ahead of like where the Switch one was

333
00:15:36,600 --> 00:15:37,440
at at this point.

334
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Speaker 2: Yeah.

335
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Speaker 1: Obviously, as we've said from the beginning, that story is

336
00:15:40,799 --> 00:15:43,120
a supply story. They've had more supply than just about

337
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any consoles ever had through its first twelve months, and

338
00:15:46,080 --> 00:15:48,399
they took advantage of that. And then so there's now

339
00:15:48,440 --> 00:15:51,399
there's a two prong factor to their outlook going forward.

340
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Their outlook for the next fiscal year for selling switch

341
00:15:54,320 --> 00:15:57,879
twos is significantly lower than what they've actually done for

342
00:15:58,200 --> 00:16:00,200
the first year, so they sold about twenty million million.

343
00:16:00,759 --> 00:16:03,240
For the second fiscal year, they are expecting to sell

344
00:16:03,240 --> 00:16:07,080
about sixteen point five million. Now, it's not always like

345
00:16:07,279 --> 00:16:10,320
one percent consistent that year two does better than year one,

346
00:16:10,600 --> 00:16:13,879
but there is a typical bell curve of systems sell

347
00:16:14,000 --> 00:16:16,559
a certain amount in year one than usually a little

348
00:16:16,559 --> 00:16:18,320
bit more in year two, and then year three and

349
00:16:18,399 --> 00:16:23,720
four and five. It peaks, especially around year four. Now,

350
00:16:23,720 --> 00:16:26,879
in the past you could count on that because lowering

351
00:16:26,960 --> 00:16:30,840
prices would bring more people in. That is not what

352
00:16:30,879 --> 00:16:33,519
we should expect this time around, obviously, but you should

353
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still kind of see an increase unless things have been

354
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completely flipped on their head, which I think is.

355
00:16:38,799 --> 00:16:40,000
Speaker 2: We had Matt.

356
00:16:39,799 --> 00:16:41,919
Speaker 1: Piscatel on the show a few weeks back when he

357
00:16:41,960 --> 00:16:44,960
was when he had the most recent Circana report, and

358
00:16:45,240 --> 00:16:47,320
you know, we kept talking about like, yeah, this is

359
00:16:47,639 --> 00:16:51,159
a launch system unlike any other in terms of the

360
00:16:51,159 --> 00:16:54,240
amount of supply, and that really kind of throws all

361
00:16:54,279 --> 00:16:56,559
of the numbers off in terms of what you can expect.

362
00:16:56,639 --> 00:17:00,320
I think the demand from people who would not normally

363
00:17:00,320 --> 00:17:03,080
be showing up right about now has already been met

364
00:17:03,320 --> 00:17:05,359
because people rushed out to get these things because one

365
00:17:05,400 --> 00:17:08,480
they could, they were available, and two everyone knew these

366
00:17:08,480 --> 00:17:12,480
prices increases were coming, so they kind of were motivated

367
00:17:12,519 --> 00:17:15,200
to act. That will just mean inherently there's less people

368
00:17:15,240 --> 00:17:18,079
to buy the system in year two. But do you

369
00:17:18,160 --> 00:17:21,880
think that is a trouble spot? Is this worrisome for Nintendo?

370
00:17:23,000 --> 00:17:25,400
Not if they see it coming right.

371
00:17:25,440 --> 00:17:27,720
Speaker 3: It'd be one thing if they had this ultimate hubrist

372
00:17:27,720 --> 00:17:29,240
and they were like, we're going to sell more in

373
00:17:29,279 --> 00:17:31,240
fiscally year twenty seven than we did in twenty six,

374
00:17:31,440 --> 00:17:33,559
and then they have to come back and change their

375
00:17:33,599 --> 00:17:36,119
projections in the middle of the fiscal year. Right, if

376
00:17:36,160 --> 00:17:39,960
they can sort of prepare for this and see maybe

377
00:17:40,880 --> 00:17:44,400
try to compromise for it somehow, or or just basically

378
00:17:44,440 --> 00:17:47,039
buffer themselves from it, they can come out the other

379
00:17:47,160 --> 00:17:52,920
side potentially in greener pastures and maybe in fiscally year

380
00:17:52,960 --> 00:17:54,720
twenty eight it goes up a little bit, or in

381
00:17:54,759 --> 00:17:56,519
fiscal or twenty nine it goes up a little more.

382
00:17:57,119 --> 00:17:59,720
But I like that they have the foresight to know

383
00:18:00,240 --> 00:18:02,519
that this is not going to go the same as

384
00:18:02,519 --> 00:18:05,720
the first year, right that that is a level of

385
00:18:05,759 --> 00:18:09,920
self control that is kind of rare in any business sense.

386
00:18:10,160 --> 00:18:12,640
Right now, just look at all the AI data centers

387
00:18:12,640 --> 00:18:15,240
and the reason these prices are going up to begin with.

388
00:18:16,440 --> 00:18:21,359
So I admire their restraint, but as I said in

389
00:18:21,400 --> 00:18:24,839
the previous segment, just as a whole, I have this

390
00:18:24,960 --> 00:18:27,920
sense of dread and foreboding and Nintendo is not immune

391
00:18:27,960 --> 00:18:30,680
to that. Granted they have, as is our next point,

392
00:18:30,680 --> 00:18:34,599
their their software that we know about is is a

393
00:18:34,720 --> 00:18:39,759
nice diverse sort of portfolio, but a the big holiday

394
00:18:39,759 --> 00:18:42,480
thing we still don't know that could affect sales, be

395
00:18:42,680 --> 00:18:45,880
the rush on consoles that you mentioned between now and

396
00:18:45,920 --> 00:18:49,160
the price going up. Who that could have They could

397
00:18:49,160 --> 00:18:51,920
sell another million in the next two weeks, right, three weeks,

398
00:18:52,240 --> 00:18:56,640
and that might yes, and that might impact their forecast

399
00:18:56,680 --> 00:18:58,400
as well, maybe bring it down a little bit further.

400
00:18:59,039 --> 00:19:02,200
But I think the elements are there. It's just there

401
00:19:02,200 --> 00:19:05,839
are things that they cannot predict or account for that

402
00:19:05,920 --> 00:19:08,680
are making them do this. And if they're wrong, and

403
00:19:08,759 --> 00:19:12,839
they can be pleasantly surprised, right, but I don't blame

404
00:19:12,880 --> 00:19:13,440
them for doing it.

405
00:19:14,039 --> 00:19:17,480
Speaker 1: Yeah, it's so right, And I think it's like just

406
00:19:17,519 --> 00:19:21,440
there's just so many like friction points, the price increase

407
00:19:21,519 --> 00:19:24,759
being number one, obviously, but everyone to check keeps pointing

408
00:19:24,799 --> 00:19:27,440
out rightfully so that everything else is going up at price,

409
00:19:27,519 --> 00:19:30,160
grocery prices, like you're gonna get hurt from every angle.

410
00:19:30,759 --> 00:19:34,079
And no one in this moment is looking around like

411
00:19:34,279 --> 00:19:35,799
feeling like, oh, I could see the light at the

412
00:19:35,880 --> 00:19:36,440
end of the tunnel.

413
00:19:36,480 --> 00:19:37,960
Speaker 2: I see us getting on the other side of this.

414
00:19:39,160 --> 00:19:39,559
It does.

415
00:19:39,759 --> 00:19:42,799
Speaker 1: It feels like inflation is going to go bonkers here

416
00:19:42,799 --> 00:19:44,839
again soon, like we were beginning to get it a

417
00:19:44,839 --> 00:19:49,720
little bit under control. And now the war, the strait

418
00:19:49,759 --> 00:19:53,640
of hormoose, these two things are causing all kinds of

419
00:19:53,720 --> 00:19:58,079
chaos in how people can predict what just your ability

420
00:19:58,079 --> 00:20:01,359
to get food, their ability to fertilizer as a farm

421
00:20:01,440 --> 00:20:03,160
any like a farmer anywhere in the world. These are

422
00:20:03,160 --> 00:20:05,920
going to cause prices to go up like crazy. And

423
00:20:05,960 --> 00:20:08,920
then uh, you know it's we're gonna have a new

424
00:20:08,960 --> 00:20:10,599
fed chief here in the United States here in a

425
00:20:10,640 --> 00:20:11,039
little bit.

426
00:20:11,440 --> 00:20:11,799
Speaker 2: Uh.

427
00:20:11,880 --> 00:20:15,519
Speaker 1: And for all of his problems, uh Powell, Chirman Powell

428
00:20:15,680 --> 00:20:19,279
did a pretty good job of like slowly landing us

429
00:20:19,319 --> 00:20:23,000
coming out of the last hyperinflation that we had, and

430
00:20:23,079 --> 00:20:26,039
there was a soft landing almost, It's like the wheels

431
00:20:26,039 --> 00:20:29,519
were coming down, and then tariffs came in like crazy,

432
00:20:29,559 --> 00:20:33,000
and it went wild again. And now they're going to

433
00:20:33,079 --> 00:20:35,799
install someone who is going to do Trump's bidding, and

434
00:20:35,839 --> 00:20:38,480
that is lower interest rates, which, hey, that will be

435
00:20:38,519 --> 00:20:40,640
great for a lot of things, it's gonna be really

436
00:20:40,680 --> 00:20:43,480
bad for inflation. And so it feels like inflation is

437
00:20:43,480 --> 00:20:46,279
going to go crazy again. And that is like everyone

438
00:20:46,720 --> 00:20:48,960
is already traumatized from last time.

439
00:20:49,359 --> 00:20:50,519
Speaker 2: We're not gonna be able to handle it.

440
00:20:50,559 --> 00:20:53,160
Speaker 1: We've been weakened and we're already kind of weak as

441
00:20:53,200 --> 00:20:55,200
a society, like in the United States where we've been

442
00:20:55,200 --> 00:20:56,880
coddled in a lot of ways.

443
00:20:57,119 --> 00:20:58,480
Speaker 2: We're gonna it's gonna be bad.

444
00:20:58,680 --> 00:21:02,400
Speaker 1: And so I think if you're a company trying to

445
00:21:02,759 --> 00:21:05,119
predict what you can do in the next twelve months,

446
00:21:05,640 --> 00:21:07,720
you've got to come in on the low side because

447
00:21:08,279 --> 00:21:11,880
the uncertainty is unlike it's been in a long time.

448
00:21:11,920 --> 00:21:14,400
And we've been dealing with uncertainty for years. So to

449
00:21:14,440 --> 00:21:16,880
say that that means something, it's gonna be for sure.

450
00:21:17,680 --> 00:21:20,279
Speaker 3: Any indicator you need, and what if you don't believe

451
00:21:20,279 --> 00:21:22,359
what Jeff is saying, go outside and check the gas price.

452
00:21:22,480 --> 00:21:24,519
Gas price at my local gas station is the highest

453
00:21:24,519 --> 00:21:25,079
I've ever seen it.

454
00:21:25,079 --> 00:21:26,880
Speaker 1: In my stand in a grocery store and listen to

455
00:21:26,880 --> 00:21:29,359
people talk like, yeah, that's that's one thing I've been

456
00:21:29,440 --> 00:21:31,240
I've not been doing, but like I can't help. When

457
00:21:31,240 --> 00:21:34,680
I'm at the grocery store, I will overhear conversations of like,

458
00:21:34,720 --> 00:21:38,240
I haven't heard people like having these tough financial decisions

459
00:21:38,240 --> 00:21:40,599
that they're facing in the grocery store in a while.

460
00:21:40,920 --> 00:21:44,559
And to have like multiple families having those conversations, you know,

461
00:21:44,559 --> 00:21:47,079
it's anecdotal, but I don't think it's I don't think

462
00:21:47,079 --> 00:21:48,799
it's a wild point to be like, yeah, that is

463
00:21:48,799 --> 00:21:50,119
happening across the country.

464
00:21:50,680 --> 00:21:54,039
Speaker 3: No, No, of course across the world. And if you

465
00:21:54,079 --> 00:21:57,119
look at like Mike, our groceries are done online. I

466
00:21:57,160 --> 00:22:00,480
go and pick them up from the grocery store ordered

467
00:22:00,640 --> 00:22:02,839
on my wife's phone. And if you just go and

468
00:22:02,880 --> 00:22:05,799
look at like from last year to this year or

469
00:22:05,839 --> 00:22:08,359
two years to this year, the purchase history and how

470
00:22:08,400 --> 00:22:10,839
much that price has gone up and the number of

471
00:22:10,880 --> 00:22:15,200
items in the cart has gone down, it's staggering. It's

472
00:22:15,559 --> 00:22:19,799
it is. It is a staggering thing to look at. So,

473
00:22:20,160 --> 00:22:23,400
and that's the essentials. So now we're talking about video games,

474
00:22:23,400 --> 00:22:25,839
which are as much as people like to think they

475
00:22:25,839 --> 00:22:28,960
are or like to make them in their lives, they're

476
00:22:28,960 --> 00:22:35,119
not a central They are entertainment only. And yeah, and

477
00:22:35,160 --> 00:22:36,920
the non essential things will be the first things to

478
00:22:36,960 --> 00:22:40,480
be hit, the most gaming chief among that, I think.

479
00:22:41,400 --> 00:22:44,359
Speaker 1: So again, let me double check this. So this is

480
00:22:44,440 --> 00:22:47,079
the price of the switch to is gonna go up

481
00:22:47,079 --> 00:22:50,960
here very soon? For in Japan, they said, let me

482
00:22:50,960 --> 00:22:55,519
double check here whether they say is I saw is

483
00:22:55,640 --> 00:22:59,279
Japan and September one here, So September first is quite

484
00:22:59,319 --> 00:23:02,960
a ways off. And they argue they're gonna almost certainly

485
00:23:02,960 --> 00:23:05,839
have a pretty big direct between now and then. And

486
00:23:05,880 --> 00:23:08,599
if they announce like Ocarina of Time remake, I mean

487
00:23:08,640 --> 00:23:09,839
that I'll get a lot of people who have been

488
00:23:09,880 --> 00:23:11,720
sitting on the sidelines because they wait for a Mario

489
00:23:11,799 --> 00:23:15,559
or Resulded to move. Then they're probably gonna sell quite

490
00:23:15,559 --> 00:23:18,240
a few switch just before this because of that stuff.

491
00:23:18,279 --> 00:23:22,079
So what other games do they have to get people excited? Well,

492
00:23:22,119 --> 00:23:24,240
I just don't you know, I don't know if excitement's

493
00:23:24,279 --> 00:23:26,200
gonna be enough to sell a five hundred dollars switch

494
00:23:26,240 --> 00:23:27,160
to to a lot of people.

495
00:23:27,200 --> 00:23:29,519
Speaker 2: But here's what they have. They did lay this out.

496
00:23:29,680 --> 00:23:31,880
Speaker 1: Yoshi and the Mysterious Book is coming May twenty first,

497
00:23:32,279 --> 00:23:35,680
Star Fox is June twenty fifth, Fitness Boxing three, which

498
00:23:35,680 --> 00:23:38,480
I guess they publish a Nintendo switch To edition, is

499
00:23:38,519 --> 00:23:43,119
coming July sixteenth, and then yeah before that, Rhythm Heaving

500
00:23:43,200 --> 00:23:46,960
Groove is July second, Splaittoon Raiders is July twenty third,

501
00:23:47,000 --> 00:23:50,680
Busy July, Fire Emblem, Fortune's Weave is twenty twenty six,

502
00:23:50,799 --> 00:23:53,880
no date beyond that, and then Pokemon Winded Waves is

503
00:23:54,640 --> 00:23:58,279
twenty twenty seven. There is several big gaps in the

504
00:23:58,319 --> 00:24:00,440
calendar that they are almost certainly an to fill in

505
00:24:00,480 --> 00:24:03,440
here with their Nintendo Direct that people say is coming

506
00:24:03,480 --> 00:24:06,680
in June, and I believe it all right, So yeah,

507
00:24:06,839 --> 00:24:08,799
Oker En of Time feels like that's really real at

508
00:24:08,799 --> 00:24:11,880
this point. Do you expect anything big beyond that? Is

509
00:24:11,960 --> 00:24:15,400
Ocker En of Time and Fortunes Weave, fire Emblom sort

510
00:24:15,400 --> 00:24:17,319
of the tag team Holiday games here.

511
00:24:17,920 --> 00:24:21,839
Speaker 3: Probably, But as far as the Nintendo Direct is concerned,

512
00:24:21,880 --> 00:24:23,960
I have a bit of a tinfoil hat thing, right, Oh,

513
00:24:24,039 --> 00:24:25,880
let's do it. Let's put the tin foil hat on.

514
00:24:26,319 --> 00:24:29,359
So now we all have to look over our shoulders

515
00:24:29,359 --> 00:24:32,279
for the surprise Nintendo directs, you know, six o'clock cons night.

516
00:24:32,519 --> 00:24:35,119
I just thought I was, you know, I was at

517
00:24:35,160 --> 00:24:38,599
my kids dance recital dress rehearsal, making sure they're and

518
00:24:38,599 --> 00:24:39,960
I'm looking at my phone, and all of a sudden,

519
00:24:39,960 --> 00:24:40,839
people are freaking.

520
00:24:40,559 --> 00:24:41,279
Speaker 2: Out about Fox.

521
00:24:42,079 --> 00:24:45,000
Speaker 3: If you watch that direct, right, they make it a

522
00:24:45,240 --> 00:24:48,880
point to say that Star Fox and his team have

523
00:24:49,000 --> 00:24:51,519
appeared in all sorts of things, and there are two

524
00:24:51,640 --> 00:24:55,359
games specifically they to show at the end of it,

525
00:24:55,640 --> 00:24:56,400
Star Fox.

526
00:24:56,240 --> 00:24:58,839
Speaker 2: Adventures and Smash Brothers. Right.

527
00:25:00,279 --> 00:25:04,960
Speaker 3: Both of those were involved in heavy, heavy rumors before

528
00:25:05,039 --> 00:25:08,079
that direct, one that there was two Starfocks game, one

529
00:25:08,160 --> 00:25:10,279
to remake, one a new game in an adventure style,

530
00:25:10,599 --> 00:25:12,680
and the other is the next Smash Brothers game.

531
00:25:13,160 --> 00:25:14,359
Speaker 2: Whatever that looks like.

532
00:25:14,920 --> 00:25:18,920
Speaker 3: Right to name them in this out of nowhere direct

533
00:25:19,720 --> 00:25:23,680
makes me think that they're sort of priming us for

534
00:25:23,799 --> 00:25:27,599
those two things to be part of a future announcement.

535
00:25:27,640 --> 00:25:30,839
Speaker 1: Am I overthinking on this? I don't think you're I mean,

536
00:25:30,880 --> 00:25:32,079
look the specifics.

537
00:25:32,119 --> 00:25:35,039
Speaker 2: Who knows? I think mostly though you're spot on here.

538
00:25:35,200 --> 00:25:39,200
Speaker 1: I think Smash Brothers like it all feels connected, and

539
00:25:39,240 --> 00:25:42,960
I like the tenfoil hat here. It's like almost unnecessary

540
00:25:43,039 --> 00:25:45,920
because everything that we've said, like all of the reasons

541
00:25:46,039 --> 00:25:48,359
Nintendo was making a big deal about Star Fox being

542
00:25:48,400 --> 00:25:51,759
in the movie and positioning in there despite like you know,

543
00:25:52,079 --> 00:25:55,160
Chrisldandrey Melisander or whatever the guy's name is over at

544
00:25:55,519 --> 00:25:58,960
at Illumination, he was saying, Oh, we wanted star Fox

545
00:25:59,079 --> 00:26:01,160
in here. We asked me Moto if we could use them.

546
00:26:01,200 --> 00:26:03,519
Sure you did, Like we know what happened now there

547
00:26:03,519 --> 00:26:06,359
was a game coming, and everyone got together and like, hey,

548
00:26:06,359 --> 00:26:08,039
can we put star FUCKX in there to sell the game?

549
00:26:08,119 --> 00:26:10,079
And can we sell or can we make people excited

550
00:26:10,119 --> 00:26:11,920
about the movie because there's a game coming and it's

551
00:26:12,079 --> 00:26:15,720
synergy and stuff like that. It's pretty transparent what's going

552
00:26:15,720 --> 00:26:18,359
on here. And the reason you would want to build

553
00:26:18,400 --> 00:26:21,599
up star Fucks, I think is because also that is

554
00:26:21,599 --> 00:26:24,960
a character people recognize from Smash Brothers, and you can

555
00:26:25,359 --> 00:26:27,599
then feed whatever happens with this game back into that,

556
00:26:27,720 --> 00:26:29,960
and then that game could feed back into Yes, the

557
00:26:30,000 --> 00:26:32,119
follow up Star Fox game that I do think is coming,

558
00:26:32,319 --> 00:26:36,440
whether it'll be like Starfocks Adventures or some amalgamation all

559
00:26:36,519 --> 00:26:39,400
those games I don't know, but you're right they named

560
00:26:39,400 --> 00:26:43,079
that game there was that it was Smash Brothers, and

561
00:26:43,119 --> 00:26:44,799
there was a bunch of other Star Fox games that

562
00:26:44,880 --> 00:26:47,160
did not get called out in the same way. I

563
00:26:47,200 --> 00:26:50,079
don't think that is coincidence. I don't think that that's

564
00:26:50,160 --> 00:26:51,680
just like, oh, they just picked a couple of games

565
00:26:51,720 --> 00:26:53,200
out of a hat. I think that was deliberate.

566
00:26:53,680 --> 00:26:58,200
Speaker 3: Now Adventurers could end up on game qbnso.

567
00:26:57,359 --> 00:26:59,400
Speaker 1: I think certainly that is happening. I think that is

568
00:26:59,440 --> 00:27:01,440
the one thing I think is a safe bet coming

569
00:27:01,480 --> 00:27:01,839
out of this.

570
00:27:02,039 --> 00:27:05,920
Speaker 3: Yes, yeah, but yeah, so that both both of those

571
00:27:05,920 --> 00:27:09,039
things being in that direct, and then remembering the rumors

572
00:27:09,039 --> 00:27:11,680
of two Star Fox games and then just this week

573
00:27:11,759 --> 00:27:14,160
earlier this week was the Smash Brother's rumor. I think

574
00:27:14,359 --> 00:27:16,000
that they have sak A right back in the Smash

575
00:27:16,039 --> 00:27:20,880
Brothers minds or whatever that was. Yeah, something there is.

576
00:27:21,000 --> 00:27:23,519
There is a fire underneath all this smoke. I just

577
00:27:23,519 --> 00:27:24,960
don't know what it's burning yet.

578
00:27:25,319 --> 00:27:29,359
Speaker 1: Yeah, what was So Sacharai did Kirby Air Riders right,

579
00:27:29,440 --> 00:27:33,400
So it's like, yes, if I mean, certainly they want

580
00:27:33,400 --> 00:27:35,200
to have Smash ready to go soon.

581
00:27:35,519 --> 00:27:37,119
Speaker 2: Usually they have it in year two.

582
00:27:37,519 --> 00:27:40,720
Speaker 1: So we're just coming up on that, like right now, ish,

583
00:27:40,839 --> 00:27:42,799
I think if they have that ready to go, and

584
00:27:43,039 --> 00:27:44,599
I still I'm still the opinion it's going to be

585
00:27:44,680 --> 00:27:48,400
a smaller rather a smaller update rather than a full

586
00:27:48,480 --> 00:27:52,640
new game edition. Yeah, switch to edition exactly, with a

587
00:27:52,680 --> 00:27:54,480
lot of extra stuff. I think they will do that,

588
00:27:55,000 --> 00:27:57,640
But that's something they can get ready for early next year. Like,

589
00:27:57,640 --> 00:27:59,240
I don't know if that's a holiday game this year.

590
00:27:59,279 --> 00:28:01,799
That at this point that feels crazy, but I guess

591
00:28:01,799 --> 00:28:02,240
it could be.

592
00:28:02,319 --> 00:28:04,599
Speaker 3: What do you think knowing that, well, no, not with

593
00:28:04,640 --> 00:28:06,319
Aaron Ryder is coming out for them saying knowing that

594
00:28:06,400 --> 00:28:08,039
crazy son of a betch it would be a shadow

595
00:28:08,079 --> 00:28:11,160
drop on the game when the direct happens. No, I

596
00:28:11,160 --> 00:28:14,039
could see it in a well, let's see it in

597
00:28:14,079 --> 00:28:16,680
twenty eighteen. It released the day after the Game Awards.

598
00:28:17,240 --> 00:28:19,240
So it could be their December.

599
00:28:18,799 --> 00:28:22,200
Speaker 1: Game, yes, and they do that, yes, which specially their

600
00:28:22,200 --> 00:28:24,240
Smash Brothers has been in December multiple times now.

601
00:28:24,559 --> 00:28:28,920
Speaker 3: Yeah, Metro Prime four was December, I think, so it

602
00:28:28,920 --> 00:28:31,400
could just fit right into that slot, and that alone

603
00:28:31,480 --> 00:28:35,960
could carry Switch to even with the price increase, could

604
00:28:36,000 --> 00:28:37,160
carry Switch to holidays.

605
00:28:37,480 --> 00:28:40,039
Speaker 1: The Smash audience is its own thing. And it's massive,

606
00:28:40,160 --> 00:28:42,160
and they do not miss a game. They show up

607
00:28:42,160 --> 00:28:43,599
as soon as that game is available. That's when they

608
00:28:43,599 --> 00:28:46,680
buy the system. That's that's the thing that Nintendo. You know,

609
00:28:46,880 --> 00:28:48,519
for as much as they might have been dragging their

610
00:28:48,559 --> 00:28:50,759
feet or presented themselves as dragging their feet on raising

611
00:28:50,759 --> 00:28:52,960
the prices, they knew they can get away with it

612
00:28:53,000 --> 00:28:55,559
because they have all these activation points yet to come,

613
00:28:55,640 --> 00:28:58,279
Smash Brothers being I think maybe first and foremost the

614
00:28:58,279 --> 00:29:01,279
most obvious one, like the guarantee you are no matter

615
00:29:01,319 --> 00:29:02,480
what you do, as long as you put on an

616
00:29:02,559 --> 00:29:04,759
update to that game, that audience will show up to

617
00:29:04,759 --> 00:29:07,359
play it on on switch to and then Mario and

618
00:29:07,480 --> 00:29:10,000
Zelda being right there with it, and all those being

619
00:29:10,079 --> 00:29:11,799
yet to come, it's like, yeah, they kind of feel

620
00:29:11,799 --> 00:29:13,440
like they have a lot of slack to work with.

621
00:29:15,039 --> 00:29:18,920
Hopefully we find out a lot more soon early June Direct. Please,

622
00:29:18,960 --> 00:29:20,319
I want it. I want to see what's going on.

623
00:29:20,400 --> 00:29:23,240
If you I already bought this system, I'm pot committed,

624
00:29:23,359 --> 00:29:25,440
so let me see what games you've got. And I

625
00:29:25,480 --> 00:29:28,720
hope that they could keep justifying new people coming in

626
00:29:28,759 --> 00:29:30,880
and buying that system so that we keep getting cool games.

627
00:29:30,880 --> 00:29:32,480
But I don't blame anyone who's going to look at

628
00:29:32,519 --> 00:29:35,319
this price right now and just be like, no, thank you.

629
00:29:35,759 --> 00:29:38,240
I've got other ways to play games, and I'm gonna

630
00:29:38,240 --> 00:29:41,160
protect my money because these companies obviously don't care and

631
00:29:41,200 --> 00:29:44,480
they don't. All Right, we got plenty more to talk about,

632
00:29:44,519 --> 00:29:46,880
but let's go ahead and take a break. When we

633
00:29:46,960 --> 00:29:51,559
come back, headlines like sonyse financial reports and man bungeee

634
00:29:51,559 --> 00:29:53,960
getting dinged a little bit there. We'll talk about that

635
00:29:54,000 --> 00:29:55,720
after these messages. If you want to skip out on

636
00:29:55,759 --> 00:29:58,160
these GiantBomb dot com slash join and become a premium member,

637
00:29:58,279 --> 00:30:04,079
we will be right back. We're back with Game mess Mornings.

638
00:30:04,119 --> 00:30:07,279
I'm Jeff Grub. That's Jason Finelli on a Finelle Friday.

639
00:30:07,559 --> 00:30:10,839
Let's get to this next story. Sony forecast lower gaming

640
00:30:10,880 --> 00:30:14,599
business sales a mid memory price surge. This is where

641
00:30:14,599 --> 00:30:18,599
I'm Sam Nussy at Reuter's Rudters had a summer here

642
00:30:18,599 --> 00:30:20,440
with which I'm gonna skip, but we could refer to

643
00:30:20,440 --> 00:30:22,039
that if we need to. Let's see here they write,

644
00:30:22,240 --> 00:30:26,359
Sony opens a new tab forecast on Friday annual sales

645
00:30:26,359 --> 00:30:29,279
at its gaming business as is gaming. Did I just

646
00:30:29,319 --> 00:30:30,720
read a new tab? Even though it's just written in

647
00:30:30,720 --> 00:30:31,799
here like it's part of the story.

648
00:30:32,000 --> 00:30:32,319
Speaker 2: It is.

649
00:30:32,359 --> 00:30:35,880
Speaker 1: That's how Reuter's had it sales It's gaming business would

650
00:30:35,920 --> 00:30:38,319
fall six percent to four point four to two trillion

651
00:30:38,359 --> 00:30:41,319
dollar a yin that's twenty eight billion dollars, due to

652
00:30:41,480 --> 00:30:45,079
lower hardware sales as its PlayStation five ages and as

653
00:30:45,119 --> 00:30:48,160
the industry grapples with a surge in memory chip prices.

654
00:30:48,440 --> 00:30:51,279
The Japanese company, however, said it expects gaming profit to

655
00:30:51,359 --> 00:30:54,759
rise thirty percent due to higher first party software sales

656
00:30:55,039 --> 00:30:57,559
and the absence of an impairment loss it recorded a

657
00:30:57,640 --> 00:31:00,920
year earlier. Let's see here the PlayStation five is in

658
00:31:00,960 --> 00:31:03,680
at six year on the market. The profit forecast incorporates

659
00:31:03,720 --> 00:31:07,559
investment in Sony's next generation platform. Sony has received a

660
00:31:07,559 --> 00:31:11,160
bunch of Basically, they go on to talk about they're

661
00:31:11,200 --> 00:31:13,759
making more money from their gaming business than they've ever made,

662
00:31:13,880 --> 00:31:14,599
and yet there's a.

663
00:31:14,559 --> 00:31:16,079
Speaker 2: Lot of problems still.

664
00:31:16,200 --> 00:31:20,559
Speaker 1: And one of those things that they brought up is Bungie. Essentially,

665
00:31:20,640 --> 00:31:23,000
they said Bungie's not worth what they paid for it.

666
00:31:23,000 --> 00:31:27,359
It is what that impairment thing is. So we'll kind

667
00:31:27,359 --> 00:31:29,519
of get to that more here in a second. Before

668
00:31:29,559 --> 00:31:33,359
we talk about that though sounds like Sony is in

669
00:31:33,400 --> 00:31:35,720
a strong position, but every time they have these like

670
00:31:36,400 --> 00:31:39,960
financial reports and talk to their investors, the investors always

671
00:31:39,960 --> 00:31:42,559
come away from it being like, Yeah, the business we

672
00:31:42,599 --> 00:31:46,720
thought was doing good PlayStation is doing fantastic, but we

673
00:31:46,799 --> 00:31:49,440
don't see where the obvious growth points are. And that

674
00:31:49,480 --> 00:31:53,319
has been Sony's sort of issue for years now of

675
00:31:53,400 --> 00:31:56,240
like they've done a great job of optimizing the business

676
00:31:56,240 --> 00:32:00,039
that is successful for them, and now the investors and

677
00:32:00,079 --> 00:32:01,680
every want to look around, like how can you squeeze

678
00:32:01,680 --> 00:32:04,319
in even more money out? And I go like, man,

679
00:32:04,400 --> 00:32:07,039
I don't, that's your problem. Figure it out. But they're

680
00:32:07,039 --> 00:32:09,920
making it our problem because they keep saying, well, one

681
00:32:09,960 --> 00:32:11,839
way we can do this is getting more money from

682
00:32:11,880 --> 00:32:14,160
the people who do spend money on video games. And

683
00:32:14,200 --> 00:32:16,400
the problem is everyone in this industry is having that

684
00:32:16,440 --> 00:32:18,680
same idea at the same time, as evidence by the

685
00:32:18,720 --> 00:32:23,880
last story. So PlayStation more price increases could come, but

686
00:32:24,000 --> 00:32:25,920
I think they would be a little bit more stealthily

687
00:32:27,079 --> 00:32:29,720
presented where it's like, oh, we'll just raise the price

688
00:32:29,799 --> 00:32:31,880
on some success race here or there. But they're going

689
00:32:31,960 --> 00:32:34,359
to find more ways to make more money off of us.

690
00:32:34,599 --> 00:32:37,039
Despite the fact that they've made more money this past

691
00:32:37,119 --> 00:32:38,440
quarter than they've ever made before.

692
00:32:38,960 --> 00:32:40,480
Speaker 2: How do you break this all down? Jason?

693
00:32:42,359 --> 00:32:45,039
Speaker 3: The Japanese company said it expects gaming profits to rise

694
00:32:45,079 --> 00:32:48,440
thirty percent due to hire first party software sales. Yeah,

695
00:32:48,559 --> 00:32:52,920
that's solfware. I mean, what are we talking about, right,

696
00:32:53,160 --> 00:32:53,920
Wolverine's going.

697
00:32:53,839 --> 00:32:56,160
Speaker 2: To be huge, right, So I think I think do

698
00:32:56,200 --> 00:32:56,960
we assume.

699
00:32:56,640 --> 00:33:00,599
Speaker 1: Wolverine is right behind Spider Man in terms of like

700
00:33:00,599 --> 00:33:03,160
what it's going to deliver in sales, because Spider Man

701
00:33:03,359 --> 00:33:08,160
is the standout sales success for PlayStation reasons?

702
00:33:08,319 --> 00:33:12,119
Speaker 3: Yeah, three reasons Insomniac, Marvel, and Mature. I think the

703
00:33:12,160 --> 00:33:13,759
mature rating is gonna help that game. I'm sorry not

704
00:33:13,799 --> 00:33:17,559
to interrupt you, but uh but yeah, I think I

705
00:33:17,559 --> 00:33:21,359
think people trust in Somniac with Marvel and there it's

706
00:33:21,480 --> 00:33:25,119
a new take on Wolverine, which you the Venom parts

707
00:33:25,160 --> 00:33:27,680
of Spider Man two I think will be closer to

708
00:33:27,720 --> 00:33:30,160
what the Wolverine experience will be, If that makes any

709
00:33:30,200 --> 00:33:31,960
sense at all. I get what you're saying, like, like

710
00:33:32,000 --> 00:33:35,519
Spider Man is more agile swinging around. Venom is more about,

711
00:33:35,519 --> 00:33:38,440
you know, beaten face. So I think I think if

712
00:33:38,480 --> 00:33:40,359
you wanted to try to get an idea of what

713
00:33:40,400 --> 00:33:42,599
to expects with more blood and gore and guts and

714
00:33:42,640 --> 00:33:43,279
all that stuff.

715
00:33:43,839 --> 00:33:45,920
Speaker 2: But yeah, if it is.

716
00:33:45,880 --> 00:33:49,240
Speaker 3: It just Wolverine though, like that's where my Did Sorrows

717
00:33:49,640 --> 00:33:50,559
sell that well?

718
00:33:50,960 --> 00:33:53,839
Speaker 1: I mean, we don't know, We don't know except for

719
00:33:53,920 --> 00:33:56,480
the like there was a story yesterday. I think it

720
00:33:56,519 --> 00:33:59,000
was Push Square or the six Axis, I can't remember.

721
00:33:59,440 --> 00:34:01,720
They were trying to do like early reporting on sales

722
00:34:01,720 --> 00:34:07,079
for Sorrows, and they said that the April games chart

723
00:34:07,119 --> 00:34:10,039
that Sony puts out for like PlayStation network sales or whatever,

724
00:34:10,320 --> 00:34:13,159
Sorrows was like eleventh in North America and seventeenth in

725
00:34:13,159 --> 00:34:16,159
Europe after just a couple of days on the On

726
00:34:16,199 --> 00:34:18,599
the UK chart for physical only, it was behind Tomadaci

727
00:34:18,719 --> 00:34:22,079
Life and Cyberpunk twenty seventy seven Ultimate Edition, which I

728
00:34:22,079 --> 00:34:24,320
guess I didn't realize was new and had come out.

729
00:34:24,320 --> 00:34:28,039
But it's like okay, So they presented it as it

730
00:34:28,119 --> 00:34:30,400
might be a little weak in terms of how it's doing.

731
00:34:30,880 --> 00:34:33,480
I would say, we still don't know for sure, but

732
00:34:33,719 --> 00:34:36,280
that game's seventy dollars. I just got to imagine a

733
00:34:36,280 --> 00:34:38,760
lot of people are waiting on the sideline for that

734
00:34:38,760 --> 00:34:39,360
thing to go down.

735
00:34:39,360 --> 00:34:39,760
Speaker 2: In price.

736
00:34:39,880 --> 00:34:41,800
Speaker 1: People don't want to pay seventy dollars for a lot

737
00:34:41,840 --> 00:34:44,159
of games, and I think for as good as house

738
00:34:44,199 --> 00:34:48,239
Mark has done, is like clothing themselves in the look

739
00:34:48,320 --> 00:34:52,519
of a premium PlayStation studio. I think they've done at

740
00:34:52,519 --> 00:34:55,480
an admirable job of that, making their gameplay style look

741
00:34:55,519 --> 00:34:57,400
like one of those big expensive games. I think there's

742
00:34:57,400 --> 00:35:00,159
a lot of people who are still like seventy dollars

743
00:35:00,159 --> 00:35:02,239
a lot of money, but we'll find out. I don't

744
00:35:02,239 --> 00:35:04,880
think Sorrows is part of this conversation, though, Jason, if

745
00:35:04,880 --> 00:35:06,760
that's what you're asking, I think it really does come

746
00:35:06,760 --> 00:35:07,679
down to Wolverine.

747
00:35:08,119 --> 00:35:09,559
Speaker 2: Oh well, Marvel to.

748
00:35:09,679 --> 00:35:13,800
Speaker 1: Con Yeah, I mean yes, yes, publishing that, Yes, they

749
00:35:13,840 --> 00:35:15,360
are systems is developed party?

750
00:35:15,840 --> 00:35:17,239
Speaker 2: Is that is that first party? Yeah?

751
00:35:17,360 --> 00:35:19,000
Speaker 1: And I have counc's first part. If you're publishing its

752
00:35:19,039 --> 00:35:19,920
first party, yes.

753
00:35:19,920 --> 00:35:22,760
Speaker 3: Okay, so maybe that'll maybe they see a little more

754
00:35:22,760 --> 00:35:25,679
in that than other people do. Now, look, I'm as

755
00:35:25,760 --> 00:35:27,400
much of a fighting game sicko as the next guy.

756
00:35:27,440 --> 00:35:30,280
That is, if not number one, top three on my

757
00:35:30,320 --> 00:35:33,239
list most anticipated games of the year, But is that

758
00:35:33,320 --> 00:35:36,679
going to move that much software for PlayStation fans?

759
00:35:36,719 --> 00:35:37,280
Speaker 2: I don't know.

760
00:35:37,679 --> 00:35:39,960
Speaker 3: Are they really just banking on this new take on

761
00:35:40,000 --> 00:35:42,559
it again. It's Marvel again. Marvel and Sony seem really

762
00:35:42,880 --> 00:35:44,840
intrinsically linked this year.

763
00:35:45,000 --> 00:35:46,119
Speaker 2: They made a lot of money together.

764
00:35:46,199 --> 00:35:49,719
Speaker 3: So yeah, yeah, so I don't know, I don't I

765
00:35:49,719 --> 00:35:53,039
don't see where what games they're coming out with except

766
00:35:53,079 --> 00:35:54,559
for what we already mentioned.

767
00:35:54,599 --> 00:35:55,920
Speaker 2: Did baseball sell that well?

768
00:35:57,280 --> 00:36:01,639
Speaker 3: I mean there's no ports, yeah, a ton, but like

769
00:36:02,320 --> 00:36:04,280
there's still a couple of million sellers there.

770
00:36:04,400 --> 00:36:07,199
Speaker 1: What where where is this coming from? So, I mean,

771
00:36:07,239 --> 00:36:09,000
I'm trying to like what would have been the big

772
00:36:09,039 --> 00:36:11,360
game from the previous fiscal year from them, that would

773
00:36:11,360 --> 00:36:14,440
be a comparison point. So I yeah, so I think

774
00:36:14,440 --> 00:36:17,000
Wolverine's bigger than Ghost Toyota gosti Ota is a very

775
00:36:17,000 --> 00:36:19,320
successful game, but it's I think Wolverine's going to be

776
00:36:19,320 --> 00:36:22,000
an order of magnitude larger than that, And so that

777
00:36:22,000 --> 00:36:25,400
that would explain a pretty large chunk of that increase

778
00:36:25,440 --> 00:36:26,639
that they're expecting.

779
00:36:26,679 --> 00:36:27,400
Speaker 2: Sorts of the hardware.

780
00:36:27,440 --> 00:36:29,320
Speaker 1: They are saying a six percent or no, this is

781
00:36:29,320 --> 00:36:32,159
across the board, a six percent drop in annual gaming sales.

782
00:36:32,559 --> 00:36:34,639
So it's like that's a that's a pretty big number,

783
00:36:34,639 --> 00:36:36,519
and they do kind of chalk that up to the

784
00:36:36,559 --> 00:36:40,960
hardware and then just losing money from selling hardware due

785
00:36:41,000 --> 00:36:43,480
to the increased cost of memory. But you're right, like,

786
00:36:43,480 --> 00:36:46,320
when it comes to people buying games and getting excited,

787
00:36:46,320 --> 00:36:48,480
they're they're seeing a big reason for that, a big

788
00:36:48,519 --> 00:36:49,159
increase for that.

789
00:36:49,239 --> 00:36:50,559
Speaker 2: You know, A part of it could.

790
00:36:50,320 --> 00:36:53,719
Speaker 1: Just be a wake effect of Hey, we're going to

791
00:36:53,760 --> 00:36:56,440
sell a lot of PlayStation fives when Grand Theft Auto

792
00:36:56,480 --> 00:36:59,679
six goes out, and in that moment, I bet this

793
00:36:59,760 --> 00:37:02,719
is so saying that we're betting people will buy one

794
00:37:03,000 --> 00:37:05,880
or two other games, and very likely that's going to

795
00:37:05,920 --> 00:37:08,079
be a first party PlayStation game. In a lot of cases,

796
00:37:08,239 --> 00:37:11,800
actually it's probably gonna be like NCAA Football and Madden.

797
00:37:12,159 --> 00:37:14,880
But yeah, maybe the third game will be a PlayStation

798
00:37:14,960 --> 00:37:15,760
first party game.

799
00:37:16,119 --> 00:37:18,519
Speaker 3: Yeah, Okay, that makes a little more sense to me

800
00:37:18,559 --> 00:37:22,880
that I could see just add on sales. Basically, you

801
00:37:22,960 --> 00:37:25,079
could you could see an uptick in Yota, you could

802
00:37:25,159 --> 00:37:28,320
see an uptick in maybe God of War, Ragnarok and

803
00:37:28,360 --> 00:37:31,239
stuff like that, stuff that people who have waited this

804
00:37:31,320 --> 00:37:36,119
long to get a PlayStation have not actually played yet. Okay, Okay,

805
00:37:36,599 --> 00:37:38,840
that makes a little more sense to me. But as

806
00:37:38,880 --> 00:37:40,440
far as like what was coming out for the rest

807
00:37:40,440 --> 00:37:44,119
of the year. I went to the number one resource

808
00:37:44,320 --> 00:37:48,800
for games coming out unfortunately, Game Reformers number two. My

809
00:37:48,800 --> 00:37:51,599
mind always goes to a Wikipedia video games release in

810
00:37:51,679 --> 00:37:55,280
twenty twenty six. And so they had other than what

811
00:37:55,320 --> 00:37:58,719
we just talked about in tocon and Wolverine coming. They

812
00:37:58,760 --> 00:38:02,880
have Harai in Hunters Gathering that multiplayer, right, yes they do.

813
00:38:03,000 --> 00:38:07,280
And then they're publishing the new Kina Kenna Scars.

814
00:38:07,400 --> 00:38:08,760
Speaker 2: Yeah that's it.

815
00:38:09,280 --> 00:38:11,519
Speaker 1: Yeah, right, so these are yes, these are small, you

816
00:38:11,599 --> 00:38:14,519
know they they are. They're likely going to have a

817
00:38:14,559 --> 00:38:17,119
PlayStation state of Player showcase here soon.

818
00:38:17,199 --> 00:38:21,280
Speaker 3: To leaning up to UH Summer Games Fest as they

819
00:38:21,280 --> 00:38:24,079
normally do. It's usually the Wednesday or Tuesday before. Yeah,

820
00:38:24,079 --> 00:38:26,760
but they have their big like what what could be?

821
00:38:26,840 --> 00:38:27,440
Speaker 2: What could that be?

822
00:38:27,440 --> 00:38:31,599
Speaker 1: Because like we're Intergalactic, the Heretic Profit, the Heretic Profit.

823
00:38:31,840 --> 00:38:34,920
Intergalactic is probably not coming out until next year or later.

824
00:38:36,400 --> 00:38:38,039
Speaker 2: Like that Corey Barlog.

825
00:38:37,719 --> 00:38:39,960
Speaker 1: Game is probably I mean, it might get announced, but

826
00:38:39,960 --> 00:38:41,360
I wouldn't expect it this holiday.

827
00:38:41,480 --> 00:38:41,840
Speaker 2: I mean, I.

828
00:38:43,800 --> 00:38:45,199
Speaker 1: Think it's all I think it's wolve Raine, Like it's

829
00:38:45,199 --> 00:38:48,639
wolve Raine and the g t A six Wake Effect.

830
00:38:47,719 --> 00:38:51,280
Speaker 2: And the and the unexpected remake of Viv Viv Ribbon. Yeah.

831
00:38:51,360 --> 00:38:54,199
Speaker 1: Okay, well never mind, that's the first ten billion seller.

832
00:38:55,440 --> 00:38:58,119
It's just issued to every person on earth. All right,

833
00:38:58,199 --> 00:39:00,000
let's you know, there's a lot of other aspects of

834
00:39:00,199 --> 00:39:00,920
let's let's talk.

835
00:39:00,760 --> 00:39:01,840
Speaker 2: About that Bungee side of it.

836
00:39:02,440 --> 00:39:05,480
Speaker 1: Sure, so Sony is admitting Bungee is not worth what

837
00:39:05,519 --> 00:39:09,280
Sony thought it was worth. Yeah, So the PlayStation business

838
00:39:09,320 --> 00:39:12,920
is doing fine, operating income hit a record, but buried

839
00:39:12,920 --> 00:39:15,599
inside of that that whole thing was a write down

840
00:39:15,639 --> 00:39:18,519
for Bungee of one hundred and twenty point one billion yen,

841
00:39:18,559 --> 00:39:21,280
which is around seven hundred and sixty five million dollars.

842
00:39:21,719 --> 00:39:26,360
And that's against Bungies, intangibles and other assets. All that

843
00:39:26,400 --> 00:39:29,480
really means is they're saying, hey, we have this asset

844
00:39:29,559 --> 00:39:32,440
called Bungee on our books, and we spent.

845
00:39:32,519 --> 00:39:32,920
Speaker 2: X for it.

846
00:39:32,960 --> 00:39:35,119
Speaker 1: And so like when we talk about like what we're

847
00:39:35,159 --> 00:39:39,320
worth that that worth was built into that number and

848
00:39:39,480 --> 00:39:42,000
Bungie was a part of that. Now, as we reassess,

849
00:39:42,079 --> 00:39:43,519
we kind of have to like pull back, and as

850
00:39:43,599 --> 00:39:45,400
they do this, I'm sure they get a tax benefits

851
00:39:45,400 --> 00:39:47,719
and all this stuff, because it's like, we're not worth

852
00:39:47,719 --> 00:39:50,400
as much as we said we were because this this company,

853
00:39:50,800 --> 00:39:53,800
this company's IP, the things that's putting out just aren't

854
00:39:53,800 --> 00:39:56,880
producing what we thought they would. And you know, I

855
00:39:56,920 --> 00:39:59,639
got I gotta think here, Jason, that the real story

856
00:39:59,800 --> 00:40:04,440
is when PlayStation and really Sony acquired Bungie to be

857
00:40:04,559 --> 00:40:07,599
like our live service experts, our team that is going

858
00:40:07,639 --> 00:40:10,280
to unlock the world of live service to us and

859
00:40:10,320 --> 00:40:12,920
show us what that like, how it ticks, and what

860
00:40:12,960 --> 00:40:15,719
it do. And I think Bungie gave them the answer,

861
00:40:15,760 --> 00:40:19,039
and that answer was it's hard to shit out here.

862
00:40:19,199 --> 00:40:21,920
We don't know what we're doing, and we are the experts.

863
00:40:22,280 --> 00:40:24,599
We don't know how to guarantee a hit in the

864
00:40:24,639 --> 00:40:25,400
live service space.

865
00:40:25,440 --> 00:40:26,440
Speaker 2: We know how to spend a lot.

866
00:40:26,280 --> 00:40:29,280
Speaker 1: Of money to make a game, but even we don't

867
00:40:29,280 --> 00:40:31,159
know how to get one of these out the door

868
00:40:31,280 --> 00:40:35,519
flawlessly with all the excitement intact. And even we do

869
00:40:35,559 --> 00:40:37,679
it with like a back going back to Destiny too,

870
00:40:38,039 --> 00:40:40,119
that is up and down, up and down, and there's

871
00:40:40,239 --> 00:40:43,119
just as many downs as there are ups. And I

872
00:40:43,159 --> 00:40:45,679
think Sony's got to be like, okay, man, that was

873
00:40:45,880 --> 00:40:48,039
an expensive lesson to learn.

874
00:40:48,119 --> 00:40:48,639
Speaker 2: At this point.

875
00:40:48,920 --> 00:40:52,280
Speaker 3: What do you think I think that they are definitely

876
00:40:52,360 --> 00:40:56,239
licking their wounds here, and I think Bungie hasn't exactly

877
00:40:56,280 --> 00:41:01,159
helped themselves with some of the insane decisions they have made.

878
00:41:01,159 --> 00:41:02,920
There was a good thread on Blue Sky I was

879
00:41:02,920 --> 00:41:06,719
reading about how Destiny Too now, which is supposed to

880
00:41:06,719 --> 00:41:08,800
be their foundation, right, it's supposed to be the game

881
00:41:08,840 --> 00:41:10,719
that makes them the money that allows them to do

882
00:41:10,840 --> 00:41:14,199
other things. At this point with you know, going back

883
00:41:14,199 --> 00:41:18,679
to the first Destiny it being thirteen years old, Apparently

884
00:41:18,679 --> 00:41:20,440
if you were to signed into Destiny To for the

885
00:41:20,440 --> 00:41:25,639
first time, you're like, you're thrown in seven expands, multiple

886
00:41:25,679 --> 00:41:29,920
expansions in where are people characters you who already know

887
00:41:30,000 --> 00:41:32,119
who you are and familiar with you, but you don't

888
00:41:32,159 --> 00:41:36,199
know who they are. It's completely incoherent. So anybody who's like, oh,

889
00:41:36,239 --> 00:41:38,280
what's this Destiny thing all about, They're going to jump

890
00:41:38,280 --> 00:41:40,119
in and be like, what the hell's going on here?

891
00:41:40,480 --> 00:41:40,639
Speaker 2: Why?

892
00:41:40,920 --> 00:41:43,360
Speaker 3: Why is this happening? As somebody has said in chat,

893
00:41:43,400 --> 00:41:45,239
if you're a new user trying to play Destiny To,

894
00:41:45,559 --> 00:41:48,519
none of that shit makes any sense, right, So that'll

895
00:41:48,840 --> 00:41:50,880
take you right out and you go try and play

896
00:41:50,920 --> 00:41:54,719
something else, and then you have Marathon, which it sounds like,

897
00:41:54,880 --> 00:41:56,559
is performing where they want it to.

898
00:41:57,440 --> 00:41:59,039
Speaker 1: It's not performing where they don't want it to. But

899
00:41:59,039 --> 00:42:01,199
it's performing pretty well. I think it's performing better than

900
00:42:01,199 --> 00:42:04,159
people should have expected, actually right, but it's not doing

901
00:42:04,159 --> 00:42:04,679
what they needed to.

902
00:42:05,159 --> 00:42:07,159
Speaker 3: And I think it really caught fire when it first launched,

903
00:42:07,159 --> 00:42:09,960
but that seems to have sort of mellowed out.

904
00:42:10,159 --> 00:42:12,719
Speaker 1: And found its audience of because like you know, every

905
00:42:12,719 --> 00:42:14,840
week it's on the near the top of the Bomb

906
00:42:14,840 --> 00:42:17,960
twelve and I know, again that's basically anecdotal, it is,

907
00:42:18,079 --> 00:42:20,840
but I think that excitement is there in that community,

908
00:42:20,840 --> 00:42:23,480
but it's just it's not as big as they needed

909
00:42:23,480 --> 00:42:24,480
it to be out of the gate.

910
00:42:25,000 --> 00:42:27,519
Speaker 3: Yes, but I will say the vibes around Bungie are

911
00:42:28,000 --> 00:42:30,599
not great. Tuesday night, I was at my local card

912
00:42:30,599 --> 00:42:33,000
shop playing Magic and one of the guys there, big

913
00:42:33,199 --> 00:42:38,920
big Bungee guy played Destiny Forever. Playing Marathon now. He said, like,

914
00:42:39,320 --> 00:42:41,920
it's one thing to support Marathon the way that you

915
00:42:41,960 --> 00:42:44,440
already said, but but Destiny too. They basically abandoned, like

916
00:42:44,639 --> 00:42:46,360
we don't know when the next expansion is coming out,

917
00:42:46,679 --> 00:42:49,480
even their their established fan base is like, what the

918
00:42:49,480 --> 00:42:50,320
hell's going on here?

919
00:42:50,920 --> 00:42:51,320
Speaker 2: Is that true?

920
00:42:51,320 --> 00:42:53,840
Speaker 1: I thought, you know, I'm not following it, but I

921
00:42:53,840 --> 00:42:55,840
thought someone in chat the other day mentioned that, oh,

922
00:42:55,880 --> 00:42:58,000
there's an expansion launching soon. But I just kind of

923
00:42:58,000 --> 00:43:01,039
glanced at it, so I really really, honestly, you know, he.

924
00:43:01,039 --> 00:43:02,760
Speaker 3: Made it sound like it was pushed back a couple

925
00:43:02,840 --> 00:43:07,719
of months. I don't really follow it either, but yeah,

926
00:43:07,800 --> 00:43:11,119
I I dote. This doesn't I mean, you're gonna look

927
00:43:11,119 --> 00:43:13,039
at that number seven hundred and sixty five million dollars

928
00:43:13,079 --> 00:43:15,159
and be like, oh, holy shit. But when you really

929
00:43:15,159 --> 00:43:17,440
dig into it, it kind of makes sense. It's almost

930
00:43:17,559 --> 00:43:20,239
like Sony was sold a bill of goods. Yeah, you know,

931
00:43:20,480 --> 00:43:23,800
like they made They overpaid, for sure, they absolutely overpaid.

932
00:43:23,960 --> 00:43:25,920
There you go, next to spansion got delayed till June.

933
00:43:25,960 --> 00:43:29,159
Thank you, mister Papa. Chat in twitch chat, someone yeah,

934
00:43:29,159 --> 00:43:30,920
well there it is. Yeah, so someone else said July.

935
00:43:31,079 --> 00:43:32,400
Other said we don't know, so.

936
00:43:33,239 --> 00:43:36,480
Speaker 2: There it is. There it is. There's my point being made.

937
00:43:36,880 --> 00:43:39,800
Speaker 3: In real time, nobody fucking knows what's going on with

938
00:43:39,840 --> 00:43:42,679
Bungee or their games, and that's a problem, and that's

939
00:43:42,679 --> 00:43:43,440
why this happens.

940
00:43:44,360 --> 00:43:47,960
Speaker 1: All right, let's let's keep going here. There's more to

941
00:43:48,119 --> 00:43:52,079
this Sony stuff. They did talk about AI and from

942
00:43:52,079 --> 00:43:54,599
Steve until see Steven Tailby at push Square.

943
00:43:55,199 --> 00:43:56,000
Speaker 2: Uh.

944
00:43:56,440 --> 00:43:57,880
Speaker 1: They'll get to the right appear in a second, but

945
00:43:58,079 --> 00:44:01,000
I'll point out the Uh. There was a time recently

946
00:44:01,000 --> 00:44:02,880
where I've been saying there's big companies in this world

947
00:44:02,960 --> 00:44:06,280
that like have a moratorium on using AI, and one

948
00:44:06,280 --> 00:44:08,880
of those companies was Sony. The other one I think

949
00:44:08,960 --> 00:44:12,639
is Nintendo that they kind of tell their developers do

950
00:44:12,719 --> 00:44:15,000
not use it. We are afraid if you use it

951
00:44:15,079 --> 00:44:18,920
because of legal reasons, So just don't use it. That

952
00:44:19,000 --> 00:44:22,360
does sound like that is changing over a PlayStation. Maybe

953
00:44:22,360 --> 00:44:24,920
not regenerative AI, but they do seem to be a

954
00:44:24,960 --> 00:44:27,400
little bit less concerned with that. So during a Q

955
00:44:27,480 --> 00:44:30,719
and A session following the release of its latest financial results,

956
00:44:30,760 --> 00:44:33,840
Sony and PlayStation's top brass outlined plans for the use

957
00:44:33,880 --> 00:44:37,159
of AI technology within the business. It seems that the

958
00:44:37,280 --> 00:44:39,559
through line guiding the company's approach is that AI should

959
00:44:39,559 --> 00:44:41,880
serve as a tool to aid creators and make certain

960
00:44:41,920 --> 00:44:45,440
processes more efficient, rather than replacing staff. You know, we've

961
00:44:45,480 --> 00:44:48,000
heard this basically every time when a company starts talking

962
00:44:48,000 --> 00:44:49,480
about it.

963
00:44:48,920 --> 00:44:51,239
Speaker 2: And I think we all have the same feeling about it.

964
00:44:52,119 --> 00:44:54,480
Speaker 1: Yes, that will be the story from the company until

965
00:44:55,519 --> 00:44:58,079
they could start reducing costs, which we know what that means,

966
00:44:58,360 --> 00:45:02,320
job losses, job cuts, and so it's like one thing

967
00:45:02,360 --> 00:45:04,880
is true until the other thing is true. And it

968
00:45:04,880 --> 00:45:08,360
does feel like that is because that is the other

969
00:45:08,400 --> 00:45:11,079
side of the coin of Hey, we are a company

970
00:45:11,079 --> 00:45:14,320
that is making more operational revenue than we've ever made

971
00:45:14,480 --> 00:45:16,679
from our gaming business, but we don't know where the

972
00:45:16,679 --> 00:45:17,320
growth comes from.

973
00:45:17,400 --> 00:45:18,920
Speaker 2: So we're going to tell our investors.

974
00:45:18,559 --> 00:45:21,039
Speaker 1: We're going to make more money from the people spending

975
00:45:21,119 --> 00:45:21,760
money on games.

976
00:45:21,800 --> 00:45:23,119
Speaker 2: The other thing they can do is.

977
00:45:23,519 --> 00:45:27,039
Speaker 1: Costs, cost reductions, and that's the AI is the one

978
00:45:27,079 --> 00:45:28,840
thing that these companies keep saying is a way to

979
00:45:28,840 --> 00:45:30,440
do that. So it does feel like we are just

980
00:45:30,480 --> 00:45:33,559
waiting for that other shoot to drop. But how are

981
00:45:33,599 --> 00:45:35,920
you feeling about PlayStation kind of come out and be like, hey, yeah,

982
00:45:35,960 --> 00:45:39,119
we are pretty gung ho on this AI stuff.

983
00:45:39,679 --> 00:45:42,199
Speaker 3: I know what you're thinking. I'm thinking I'm going to

984
00:45:42,239 --> 00:45:46,159
get loud here, and I am still very much I

985
00:45:46,199 --> 00:45:48,960
don't know about that, man, because if you read this

986
00:45:49,119 --> 00:45:52,039
example that they gave no creative they're probably giving the

987
00:45:52,039 --> 00:45:53,920
example that makes them look the best.

988
00:45:54,079 --> 00:45:57,000
Speaker 2: Yes, absolutely, but this mocking.

989
00:45:56,639 --> 00:46:00,679
Speaker 3: Bird example where they're using it for like in facial

990
00:46:00,679 --> 00:46:03,840
models or animating. Here almost sounds like speed tree for humans.

991
00:46:04,199 --> 00:46:08,920
Yeah right, that doesn't bother me. Speed tree is just

992
00:46:09,000 --> 00:46:11,480
machine learning. That's a little bit different. And they might

993
00:46:11,480 --> 00:46:12,039
be using.

994
00:46:11,880 --> 00:46:14,920
Speaker 2: AI as the buzzword to grab the investor. I believe

995
00:46:14,960 --> 00:46:15,920
that that's part of it as well.

996
00:46:16,000 --> 00:46:18,639
Speaker 3: Yes, but I also think this all serves the greater

997
00:46:18,760 --> 00:46:22,280
notion that they want to start using AI more broadly

998
00:46:22,360 --> 00:46:26,440
and fuck that. So I think there's a little bit

999
00:46:26,480 --> 00:46:28,119
of dumbing down. I think there's a little bit of

1000
00:46:28,119 --> 00:46:29,920
things that people wouldn't have a problem with if they

1001
00:46:29,920 --> 00:46:34,480
read into it and realized what it was. But just

1002
00:46:34,599 --> 00:46:36,440
the fact that they're using this term at all scares

1003
00:46:36,480 --> 00:46:37,960
the shit out of me, and I don't want them

1004
00:46:38,000 --> 00:46:38,320
to do it.

1005
00:46:38,840 --> 00:46:42,159
Speaker 1: Yeah, I think that you kind of nailed something there

1006
00:46:42,159 --> 00:46:44,679
with like the buzzword to throw out to investors. This

1007
00:46:44,800 --> 00:46:47,360
does feel like, Hey, we got to sort of say

1008
00:46:47,360 --> 00:46:49,119
what they want to hear to a certain extent, and

1009
00:46:49,159 --> 00:46:50,119
they do want to hear AI.

1010
00:46:50,280 --> 00:46:52,119
Speaker 2: How can we frame this in the best way possible.

1011
00:46:52,159 --> 00:46:54,679
Speaker 1: Well, it's like they don't know the difference between machine

1012
00:46:54,760 --> 00:46:56,880
learning and AI. Let's go ahead and talk about the

1013
00:46:56,920 --> 00:46:59,880
tools that we've specifically built to make jobs easier for

1014
00:47:00,039 --> 00:47:03,519
people that are working here and label that as AI

1015
00:47:03,679 --> 00:47:05,480
and get these people excited about that. I do think

1016
00:47:05,519 --> 00:47:08,800
there's some of that, but you know, we just know

1017
00:47:08,840 --> 00:47:12,599
where this stuff goes eventually. And the tale that AI

1018
00:47:12,760 --> 00:47:16,079
and like evangelists tell us about, you know, it's just

1019
00:47:16,119 --> 00:47:19,280
like the last Industrial Revolution and people complained about all

1020
00:47:19,559 --> 00:47:21,440
the tools that we're taking jobs from them, And now

1021
00:47:21,519 --> 00:47:23,320
now look at us. We have a bigger economy ever

1022
00:47:23,360 --> 00:47:25,360
and more jobs than ever. And it's like, yeah, but

1023
00:47:25,360 --> 00:47:27,920
what happened in those two hundred years right after the

1024
00:47:27,960 --> 00:47:31,119
Industrial Revolution? How are things for people up until like

1025
00:47:31,400 --> 00:47:35,000
labor laws started to change and union started to gain power.

1026
00:47:35,880 --> 00:47:38,559
They don't have a good answer to that, cause it's like, oh,

1027
00:47:38,599 --> 00:47:42,719
that's what we're about to experience again, and these companies

1028
00:47:42,760 --> 00:47:44,960
will just not have to answer to that. They just

1029
00:47:45,000 --> 00:47:46,880
have to answer to their investors. And so we keep

1030
00:47:47,000 --> 00:47:50,960
pushing in this direction. And it's the slippery slope argument,

1031
00:47:51,000 --> 00:47:53,280
but I think we are actually on a slippery.

1032
00:47:52,920 --> 00:47:54,679
Speaker 2: Slope, all right.

1033
00:47:55,159 --> 00:47:58,039
Speaker 1: PS six release date and price not decided yet, says Sony.

1034
00:47:58,199 --> 00:48:01,800
This is kind of a duh story to me. Yeah, no, shit,

1035
00:48:02,000 --> 00:48:05,480
Like the release date, released timing. Obviously they have an

1036
00:48:05,519 --> 00:48:09,079
idea in mind, but they're moving it because the reality

1037
00:48:09,079 --> 00:48:12,599
on the ground's changing all the time. Price they don't

1038
00:48:12,599 --> 00:48:15,039
really I mean, they have a price window that they know,

1039
00:48:15,280 --> 00:48:17,360
like then they have a scenario written out for all

1040
00:48:17,360 --> 00:48:20,559
the possible prices. Absolutely, but they could settle on a

1041
00:48:20,599 --> 00:48:23,599
price two weeks before this thing comes out or before

1042
00:48:23,639 --> 00:48:26,400
they start accepting money for it. It took a long

1043
00:48:26,480 --> 00:48:28,320
time for them to come to announce the price for

1044
00:48:28,360 --> 00:48:30,880
the Xbox Series X and S and the PlayStation five

1045
00:48:31,440 --> 00:48:34,079
because these companies are like playing chicken with one another

1046
00:48:34,159 --> 00:48:36,800
a little bit. They wanted to charge six hundred or

1047
00:48:36,840 --> 00:48:38,480
like the other one might charge five hundred and that'd

1048
00:48:38,519 --> 00:48:40,079
be really bad. So then they both kind of just

1049
00:48:40,199 --> 00:48:43,400
went and like pressed the green button in the prisoner's

1050
00:48:43,400 --> 00:48:45,079
to the limbit thing, like we'll both just charge five

1051
00:48:45,159 --> 00:48:49,159
hundred and Okay. They don't want to necessarily do the

1052
00:48:49,199 --> 00:48:50,639
same thing this time. They want to make as much

1053
00:48:50,679 --> 00:48:53,079
money as possible, but they also know that they have

1054
00:48:53,119 --> 00:48:55,719
to play within the rules, and that means they just

1055
00:48:55,760 --> 00:48:57,639
pick a price at the last possible moment.

1056
00:48:57,920 --> 00:49:00,639
Speaker 2: So yeah, they wouldn't have no idea in this.

1057
00:49:00,599 --> 00:49:02,599
Speaker 1: Moment, but they're actually going to charge for this thing,

1058
00:49:02,639 --> 00:49:04,159
well an idea of like what it costs to make

1059
00:49:04,199 --> 00:49:06,519
it that those two things are not necessarily one to

1060
00:49:06,559 --> 00:49:07,119
one related.

1061
00:49:07,760 --> 00:49:09,960
Speaker 3: No, and also too this time they have the added

1062
00:49:10,440 --> 00:49:13,880
wild card of Valve yes with their Steam Machine on

1063
00:49:13,880 --> 00:49:15,880
top of it as well, because that will be very

1064
00:49:15,880 --> 00:49:17,559
popular to the people to something.

1065
00:49:18,119 --> 00:49:20,000
Speaker 1: And Steam Deck too because there's going to be a

1066
00:49:20,039 --> 00:49:23,400
handheld PlayStation six right, So yeah, there're gonna be compeating

1067
00:49:23,440 --> 00:49:24,400
in a whole other realm.

1068
00:49:24,840 --> 00:49:25,079
Speaker 2: Yeah.

1069
00:49:25,119 --> 00:49:26,960
Speaker 3: So I was going to say that the Steam Machine

1070
00:49:27,000 --> 00:49:29,840
might not affect PlayStation as much as it effects Xbox

1071
00:49:29,840 --> 00:49:33,000
because PlayStation is pulling away from pcports, But if PS

1072
00:49:33,039 --> 00:49:35,920
six has the hand held component, then it definitely will

1073
00:49:36,719 --> 00:49:39,840
have to deal with Steam Deck two. So yeah, I

1074
00:49:39,840 --> 00:49:43,079
I don't think we're going to see anything definitive until

1075
00:49:43,480 --> 00:49:46,639
like three months, two months before it comes out. Remember

1076
00:49:46,639 --> 00:49:49,880
they didn't announce the PlayStation five price until September of

1077
00:49:49,920 --> 00:49:52,239
twenty twenty, and it came out in November of.

1078
00:49:52,239 --> 00:49:54,239
Speaker 2: Yeah, man, I didn't remember that timeline. I knew it

1079
00:49:54,280 --> 00:49:54,840
was crunched down.

1080
00:49:54,880 --> 00:49:58,079
Speaker 1: Yeah, exactly, And yeah, they'll do the same thing again

1081
00:49:58,119 --> 00:50:00,360
because they saw that it didn't really hurt them all

1082
00:50:00,360 --> 00:50:03,320
that much, and having that extra time, the extra data,

1083
00:50:03,719 --> 00:50:05,679
you'd be like, Okay, what is the sentiment as were

1084
00:50:05,760 --> 00:50:08,639
a couple of months out, that does help them settle

1085
00:50:08,679 --> 00:50:11,119
on a price. Last time, I think it actually ended

1086
00:50:11,159 --> 00:50:13,239
up hurting them maybe a little bit, because they were

1087
00:50:14,159 --> 00:50:16,719
trying to get away with a higher price, and then

1088
00:50:16,719 --> 00:50:18,239
they eventually raised it to that price.

1089
00:50:18,960 --> 00:50:20,400
Speaker 2: But yeah, I think they.

1090
00:50:20,360 --> 00:50:22,960
Speaker 1: Regret not having a higher price because the scalpers just

1091
00:50:23,039 --> 00:50:25,719
absolutely ran a rough shot on that early part of

1092
00:50:25,719 --> 00:50:26,199
the generation.

1093
00:50:26,840 --> 00:50:29,320
Speaker 3: I said steam deck too, I announced a damn thing.

1094
00:50:29,559 --> 00:50:31,039
You settled down chatting.

1095
00:50:31,760 --> 00:50:34,239
Speaker 1: Go go to galar everybody gaming league, some rumors. Jason

1096
00:50:34,280 --> 00:50:37,920
Finelli says, damnit last store.

1097
00:50:37,960 --> 00:50:38,119
Speaker 2: Here.

1098
00:50:38,199 --> 00:50:41,400
Speaker 1: Valve opens a Steam control the reservation queue to fight scalpers.

1099
00:50:41,440 --> 00:50:42,159
Speaker 2: This is smart.

1100
00:50:42,840 --> 00:50:46,199
Speaker 1: Valves announced implementing a reservation queue for Steam controllers to

1101
00:50:46,239 --> 00:50:51,679
handle stock shortages. Controllers sold out pretty much immediately. There

1102
00:50:51,840 --> 00:50:54,440
is like one very specific thing here here. It is

1103
00:50:54,679 --> 00:50:57,679
in order to reduce scalping, users must have an account

1104
00:50:57,760 --> 00:51:00,440
that's in good standing on Steam and you must have

1105
00:51:00,519 --> 00:51:03,880
made a purchase on Steam before April twenty seven, twenty

1106
00:51:03,920 --> 00:51:07,519
twenty six. That will help prevent scalpers from creating an

1107
00:51:07,519 --> 00:51:10,880
account and go thank you. Just smart stuff. And now

1108
00:51:11,559 --> 00:51:13,280
you know. One of the problems is it's like, well, yeah,

1109
00:51:13,280 --> 00:51:14,800
they could do excuse me, they could do this because

1110
00:51:14,840 --> 00:51:17,599
you can only get this on Steam rather than going

1111
00:51:17,599 --> 00:51:19,039
to a store, and that's a little bit annoying for

1112
00:51:19,079 --> 00:51:20,840
some people. But this is one of the benefits of

1113
00:51:20,880 --> 00:51:23,199
that is they can really control this and lock it down.

1114
00:51:23,280 --> 00:51:24,800
Speaker 2: It's like, oh, this is very smart.

1115
00:51:24,920 --> 00:51:28,719
Speaker 1: So two hundred and fifty dollars steam controllers on eBay.

1116
00:51:28,760 --> 00:51:30,760
Maybe you won't see too many more of those anymore.

1117
00:51:30,760 --> 00:51:32,119
And now that'll be nice to see.

1118
00:51:32,440 --> 00:51:33,360
Speaker 2: It's a beautiful thing.

1119
00:51:33,440 --> 00:51:35,119
Speaker 3: It's also a beautiful thing that I don't have to

1120
00:51:35,159 --> 00:51:38,199
worry about it because I believe mine just hit my

1121
00:51:38,280 --> 00:51:39,639
doorstep while we were speaking to you.

1122
00:51:39,800 --> 00:51:42,320
Speaker 1: Oh yeah, all right, fantastic. I'll be hard to hear

1123
00:51:42,360 --> 00:51:43,960
what you think of it. Yeah, I'll be able to

1124
00:51:43,960 --> 00:51:47,079
play with that later today hopefully. But yeah, this is

1125
00:51:47,280 --> 00:51:47,800
very smart.

1126
00:51:47,880 --> 00:51:51,559
Speaker 3: I love anything that can be done to fight scalpers

1127
00:51:51,800 --> 00:51:56,199
in any in any realm, and being a trading card

1128
00:51:56,199 --> 00:51:58,599
game guy, I deal with that shit a lot. Fuck

1129
00:51:58,639 --> 00:52:01,840
them Fox scalpers right up there with AI and roadblocks,

1130
00:52:01,920 --> 00:52:04,719
as my least favorite things in the entire world. Fuck them,

1131
00:52:05,199 --> 00:52:08,480
and good job Valve for putting the system in place.

1132
00:52:08,840 --> 00:52:10,880
More companies should try and do this.

1133
00:52:11,280 --> 00:52:11,599
Speaker 2: Now.

1134
00:52:12,559 --> 00:52:14,880
Speaker 3: I don't know that excuse the problem, though. I think

1135
00:52:14,960 --> 00:52:17,880
I think most companies like scalpers because they sell the

1136
00:52:17,920 --> 00:52:20,000
products either way, right.

1137
00:52:20,039 --> 00:52:21,719
Speaker 1: I mean, I think if anything, it helps, it gives

1138
00:52:21,719 --> 00:52:24,079
them information about like what are people willing to pay?

1139
00:52:24,880 --> 00:52:27,079
Speaker 2: And it's like so it helps push the price up

1140
00:52:27,119 --> 00:52:27,679
even higher.

1141
00:52:27,800 --> 00:52:32,079
Speaker 3: Yeah, yeah, yeah, for sure, but yeah, good for them.

1142
00:52:32,440 --> 00:52:32,840
Speaker 2: All right.

1143
00:52:33,239 --> 00:52:35,840
Speaker 1: Let's see here, let's get to the poll question from yesterday.

1144
00:52:35,880 --> 00:52:38,800
Everybody Mike dropped this one. Are you excited for the

1145
00:52:38,840 --> 00:52:42,639
new star Fucks Yes or no? Fifty two percent said no,

1146
00:52:42,800 --> 00:52:46,159
forty eight percent said yes maybe you know fifty to

1147
00:52:46,159 --> 00:52:47,760
fifty there a lot of people are.

1148
00:52:47,639 --> 00:52:49,320
Speaker 2: Just gonna be like, no, I don't not my kind

1149
00:52:49,320 --> 00:52:50,039
of game anyhow.

1150
00:52:50,760 --> 00:52:53,679
Speaker 1: So you know, I think the uh fretting about maybe

1151
00:52:53,719 --> 00:52:56,400
the designs of the characters might be a little overstated,

1152
00:52:56,480 --> 00:52:58,960
or at least it's not discouraging people from being excited

1153
00:52:58,960 --> 00:53:00,880
about what looks like a pretty good remake of Star

1154
00:53:00,920 --> 00:53:04,239
Fox sixty four. Yet again, uh, I think, if anything,

1155
00:53:04,360 --> 00:53:07,079
the lack of enthusiasm comes from the fact that it

1156
00:53:07,159 --> 00:53:08,239
is another remake.

1157
00:53:09,159 --> 00:53:09,599
Speaker 2: Uh.

1158
00:53:09,679 --> 00:53:12,719
Speaker 3: Saying that the look of the characters has been overstated

1159
00:53:12,920 --> 00:53:18,000
is an understatement. It took way too long to actually

1160
00:53:18,000 --> 00:53:21,599
find people excited or not excited about the game, as

1161
00:53:21,639 --> 00:53:25,639
I waded through posts after post after posting, how fable

1162
00:53:25,679 --> 00:53:29,880
they are. Yeah, you only need the ice bucket challenge yourselves,

1163
00:53:30,039 --> 00:53:32,320
all right. Like my first thought when I saw that

1164
00:53:33,480 --> 00:53:35,800
I love Star Fox sixty four, I can't wait to

1165
00:53:35,800 --> 00:53:37,519
play it again and play it, let my kids play

1166
00:53:37,519 --> 00:53:39,000
it and had them check it out.

1167
00:53:39,119 --> 00:53:46,199
Speaker 2: The Internet was like, what that? What do?

1168
00:53:46,280 --> 00:53:48,000
Speaker 1: How am I supposed to? How am I supposed to?

1169
00:53:48,000 --> 00:53:50,679
Fuck Falcon? But he's got these weird legs. He's got

1170
00:53:50,679 --> 00:53:51,400
weird legs.

1171
00:53:51,760 --> 00:53:54,159
Speaker 3: My favorite post of all of them, though, on Blue

1172
00:53:54,199 --> 00:53:59,800
Sky was Fox McLeod Scottish Pepio hair, Irish Falco Lombardi,

1173
00:54:00,000 --> 00:54:01,519
Italian slippy toad.

1174
00:54:01,719 --> 00:54:09,400
Speaker 1: Frog ethnicity is frog. Absolutely all right. We got that

1175
00:54:09,440 --> 00:54:12,360
pull out of the way. No new poll question because

1176
00:54:12,400 --> 00:54:14,320
it's Friday. We're wrapping up the week with the bomb

1177
00:54:14,400 --> 00:54:16,440
twelve here in a little bit, so let's get everything

1178
00:54:16,440 --> 00:54:18,800
else out of the way. Jason Finelli tell people where

1179
00:54:18,840 --> 00:54:20,119
they can find you on the internet.

1180
00:54:21,679 --> 00:54:24,119
Speaker 3: Jay, Sorry, I'm laughing at Someone in chat wrote Falco

1181
00:54:24,480 --> 00:54:30,079
lum bussy and that's just killing me. Jason Finelli dot

1182
00:54:30,119 --> 00:54:33,880
com on Blue Sky, BigMan Finelle on Instagram. Just wrote

1183
00:54:33,960 --> 00:54:37,679
up a little primer on marveltocon for the Epic Game

1184
00:54:37,719 --> 00:54:42,280
Store blog that should be coming out soon. There's also

1185
00:54:42,360 --> 00:54:46,800
a certain gaming and parenting based blog by one Patrick

1186
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Kleppik that I contributed to, just waiting to go up.

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We've been edding it, talking back and forth. I pitched

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that to him at Pax East in that little sports bar.

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I said, hey, I got something for you. He goes,

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all right, let's do it. And now it'll should be

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hopefully soon that'll go up there. Shout out to him.

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If you're not if you're a parent of gamers, or

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you're a gamer and a parent, cross play is his

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newsletter about being both of those and the trials and

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travails of that, check that out. And then yeah, just

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just planning for SGF. I know last week I said

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of the twenty six hours, I had all but what

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three and a half four hours booked.

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Speaker 2: Now that's down to two. I have all but two.

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Speaker 3: Hours booked, And now things are on top of themselves,

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and I have to cancel things for double bookings. It's

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it's it's rough out here, but that's the name of

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the game and that's why we do it. So very

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excited to get that going.

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Speaker 1: Yeah, it's done, excellent, all right, real quick here, it's

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first Light double seven, first Light.

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Speaker 2: PC specifications went out.

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Speaker 1: Let me look for the Ultra here what they're asking

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for and RTX fifty eighty that is okay, that's pretty rough.

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Thirty two gigabytes a RAM, this is Ultra, everybody, and

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then a Core I five thirteen six hundred K. Let's

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go to recommended thirty six and or a sixty seven

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hundred XT for the GPU and sixteen gigabyte to RAM.

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All right, that's that's more acceptable. That's medium settings. Okay,

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you can find that. They just posted that on social media.

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Speaker 2: Everybody.

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Speaker 1: Okay, let's see that's out of the way. Let's talk

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about what's happening on Giant Bomb. We got upf later today.

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Tune in for that. Jane, are we still going to

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try to play some Star Star Wars Battlefront two?

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Speaker 2: You said we could, Jan, please, I'm the one that asked.

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Speaker 1: Hell yeah, all right, we're gonna do some that, we'll

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play some other stuff as well. I think it's gonna

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be a grab baggy sort of thing. Or maybe we'll

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just play Star Wars the whole time. I don't know

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sune it for that. That's three pm Easter today, noon Pacific.

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And then there's a ton of awesome stuff happening on

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giant bomb dot com. And oh here's the thing. Do

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me a favor, everybody. Mike's gonna be playing Donkey Kong

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sixty four to like help us, like re like get

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everyone excited as we had hit our you know, anniversary,

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giving you guys a good excuse to be excited to

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like re up your subscription stuff stuff like that, but

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also trying to get new people in. Tell people about

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this thing. Go share it in your discords. Tell everyone

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Donkey Kong sixty four. Someone's doing it again. It's time

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to bother those beavers once more. Go tell your friends

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about Mike one hundred and one percent that thing. It's

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gonna be. It's gonna be fun. It's gonna be happening

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in all week. It's a marathon, so yeah, do not

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miss out. That'll be beginning Monday.

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Speaker 2: Is he gonna wear the Donkey Kong suit that Lucy wore.

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Speaker 1: One yes, one thousand percent. I with my business credit card.

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Jason Finelli ordered that for him and had sent to

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his house as part of our regular business operations. That

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is what we've done here. So yeah, he's gonna be

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wearing that exact same costume. We did try to get

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the one back from Lucy, but she refused, so whatever.

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We got our lawyers out talking to hers. Yeah, it

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did look pretty good to be fair, y'all. I did

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not know that ahead of time. I legitimately asked that question, and.

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Speaker 2: Yeah, that was amazing. He gave up the goose. I

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did not know. Yep, that's fair, that's awesome.

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Speaker 1: There's also chance if I get time on Sunday because

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it's Mother's Day, I might stream some earth Bound, but

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no promises.

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Speaker 2: I really want to, but it's a busy time.

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Speaker 1: We're gonna be doing our Mother's Day stuff at different times,

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so I might be able to do it, but we'll see.

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Speaker 2: H tells me you would be needed elsewhere.

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Speaker 1: But if that's the case, no, Steph doesn't like to

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do it like on Mother's Day because she's worked at

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She used to work as a server and she knew

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what it's like on Mother's Day, and so we like

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to just stay at home and do stuff on different days.

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Speaker 2: All right, let's see here. I think we got everything

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mostly out of the way. How she learned to poison you?

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Speaker 1: Oh yeah, probably she's basically yeah, that makes sense. But

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all right, let's do it, everybody. It's time to wrap

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up the week with the Bomb twelve, the twelve games

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that really matter to people who are really playing video games.

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I have your results right here, and of course, as

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everyone expected at number twelve, Yoda stories what you got.

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Damn kids, You goddamn kids, Get off my lawn. Number

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eleven is Forbidden Solitaire. Shout out to Forbidden Solitary. I

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keep playing that game. It's got so much style, it's

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got so much grace. It does not have a funny face.

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Number ten is Heroes of Miight and Magic Olden Era.

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Number nine is Slay the Spire Too. Number eight is

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Mixtape number seven Tobadaci Life Living the Dream. Number six

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is Titanium Court. Number five is a Vampire Crawlers. Number

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four is Diablo for Lord's Lord of Hatren. Then number

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three is Pragmata. Number two is marathon, and that means

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number one with our community. This week is Saro's number

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one up there with the kind of squash a whole's

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face a little bit. It looked too funny. I couldn't

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stop myself.

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Speaker 2: He's mad about it too.

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Speaker 1: He looks like he's mad about it. Man, I'm gwumpy. Yeah, no, no,

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only number one? Why not higher? That's what he sounds like, dank.

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I'm pretty sure I did a pretty good accent. All right, So, hey,

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Bomb twelve, we do this every Friday. If you want

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to submit your game, you could do so by going

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to giant bomb dot com and if you scroll down,

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I'll have the updated list of the Bomb twelve right there,

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and then if you go to the left of that,

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you're going to see a vote here tab that'll take

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you to the Google form where you you can contribute

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your game that might potentially be on the Bomb twelve

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next week, as we wrap up each and every week

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here at Giant Bomb.

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Speaker 2: All right, I think that's gonna do it.

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Speaker 1: Jason Bonelli, thank you so much for hanging out with

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me today and talking about video games.

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Speaker 2: Man, I really appreciate it. It is always a pleasure, sir.

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I can't wait for the next time.

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Speaker 1: Thank you all for watching and listening. You are the

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best audience in gaming. Until next time, have a good one,

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take care of yourself and goodbye.

