Speaker 1: There it is. I appreciate that. Ever since I told
this group that the music coming in is when people
are going to be able to hear it, there's been
a strange adherence to everybody not yelling whenever I say
the thing is going to be going crazy.
Speaker 2: Penis like, es, that's not like a marker for you
guys to fund.
Speaker 1: It's like, if you know that you won't be heardrupting me,
then you fucking behave It's great.
Speaker 3: Yeah, you're just doing it.
Speaker 4: Like that's what happens that show full of all like
entirely compresed of class clowns.
Speaker 5: Yep ye whoops.
Speaker 1: Welcome back, Welcome back to that nineteen Gilligan's Grave Session four.
Speaker 5: It's us the we that we're going to be for
a while.
Speaker 1: You've returned for the fourth week in a row, or
you're starting here, and that's actually not a bad thing
to do, because we're not that far in. You're still
in the period of a D and D game where
you can figure stuff out before it gets convoluted crazy.
Speaker 3: You're really complicated, and I can't follow it at all the.
Speaker 1: Way the D and D do all right, beck in
all D and D definitely not just my D and
D all, D and D all of it that everybody does.
Peck in today.
Speaker 5: We got nice little pepp your thumb nail.
Speaker 1: Check that out and we have all of our nice
people here. Let's see real quick out the gate the kickstarters.
Reminder to anybody that hasn't filled out their backer kit
survey for Lyra's Guide, go do that, otherwise I might
not be able to send you your stuff eventually, because
if we get to manufacturing and you haven't filled those out,
we can't refund you and we can't give you your stuff.
So make sure that you go and fill those out.
If you have questions about them, send them to the Kickstarter.
Those who are backers of the Risk and Reward Kickstarter.
Your kits are still going out there. They're not out yet,
They're gonna be going out sometime by the end of
the month, and as soon as you fill them out,
then we'll be able to start getting you the digital
rewards that are part of it. So make sure you
do that and same thing once those go out, get
them done soon, because if we need the information in
those to get people their stuff. Hecking what else. There's
a bunch of stuff on sale at Matt nineteen show
dot com slash store, So go check that out. If
you want phone holders or booby mouse pads.
Speaker 2: They're very luscious, they are.
Speaker 6: It's true. They're very soft.
Speaker 1: It's true.
Speaker 2: My word, they're good for your risks.
Speaker 6: It's true.
Speaker 3: Spencer's got a fenerous one and her bobies are wonderful.
Speaker 5: It's true.
Speaker 2: Well, they have healing powers.
Speaker 1: Also, anyone who backs the stuff or is in the
Forge tier on our Patreon, there is a Magic Item,
Artifacts and Wondrous Items playtest document to win out. So
go check out that. If you want to make sure
to give feedback in the feedback document. Don't don't give
feedback in our discord like you can ask questions and
stuff there. Reminder, those will get lost. They're useless to
me in the long term. Send feedback to the feedback
documents because when I have my sit downs to review stuff,
I use those. Let's see, do we have anything else
to announce? I don't think we do.
Speaker 3: I mean, y'all should get your tickets to Animefest that's
next month.
Speaker 6: The speed Boys are gonna be there.
Speaker 1: Uh.
Speaker 6: This is just for the stream boys. Uh fucking.
Speaker 3: If you're at what is it Washington Summer Con. Hayden's there,
and then me and Spent are gonna be going there tomorrow.
Speaker 1: So it's true. There you go.
Speaker 6: It's true.
Speaker 5: And I think that is about it. Justice. Are you
still doing your your your Fund of thons?
Speaker 3: Like over, we're done, We're done with okay, but you
should still go give Justice money.
Speaker 1: You should give me Justice, I should give say no,
you should give me money to pass on to Justice.
Speaker 5: I promise that.
Speaker 1: Yeah, yeah, yeah, I mean it's the easiest thing to do.
They can donate right here on both that nineteen and
maybe Justice will get.
Speaker 5: It, maybe even.
Speaker 7: A little later.
Speaker 8: There are options. Alrighty, but right now that nineteen one.
Speaker 4: Yeah, you want to go, you.
Speaker 1: Want to go support Justice, then go to his Twitch
channel Segi b A That is spelled n A T
nineteen o ff.
Speaker 8: There it is the I A L Yep, all right.
Speaker 2: I love how nue spell.
Speaker 8: It's a very unique spelling.
Speaker 2: Mm hmm, very fanatic.
Speaker 1: I suppose with all that, we don't have anything really
stopping us from.
Speaker 5: Getting into the game.
Speaker 1: So let's go ahead and jump in and thank everybody
for are joining us today.
Speaker 5: I'm very happy you're all here. Uh So, it's so far.
Speaker 1: To turnout on these has been really strong, and people
have really seemed to like. The theorizing on our channel
in the chat that players can't see has been wild,
and that's super cool. Heck, and I'm interested. I'll tell
you this. I'll tell you this people at home. I'm
not gonna say which things.
Speaker 5: There's a thing.
Speaker 1: There's a thing in that chat because I pop my
head in that people have figured out that. I figured
somebody would this early. But you guys, you saw you guys,
you figured a thing out.
Speaker 5: I'm gonna tell you what a theory is, correct.
Speaker 8: Damn Okay, I intentionally have no I fucking deal what
you're talking about.
Speaker 6: Well, it's because, yeah, exactly what the hidden from us?
Speaker 8: That's idea, what you're talking about.
Speaker 4: I have to choose not to how much worst you're
so powerful?
Speaker 8: Look, oh my god, control when you just have no brain?
Speaker 6: You know, couldn't that's fair.
Speaker 8: You did last week?
Speaker 5: You did, that's pepper. So Carrie Lawrence, what happened last time?
Speaker 1: I don't know.
Speaker 6: I got up said about stuff. There was a dead guy.
What do you want from me? I'm a kid? Okay, fine,
fucking I go look at my notes.
Speaker 5: What do I short?
Speaker 6: Okay, it was boy called Hogs. He showed up. He's
pretty fucking zombie like.
Speaker 3: We fucking found some rogue boys who seemed to be
controlling a bunch of zombies.
Speaker 6: We fought them.
Speaker 3: Uh, we got a scroll and a letter. The letter
is really long.
Speaker 6: I'm not gonna read it out, but.
Speaker 3: I have the entire letter in my notes just so
I all know. Oh, fucking is a thing fucking written
by m Hoggs kept saying rent, uh fucking there's a
whole bunch of Latin there. Berry's barking Hogs let us
to a grave that said Candace, We think that that
might be Hogs's fucking wife.
Speaker 6: Uh yeah, that's right.
Speaker 3: And I have things that are that Laurie is feeling
that I will get into in game.
Speaker 6: Did it?
Speaker 9: It just gave me the stupidest fucking if I if
I could do like a parody version of our own campaign,
like finding the open graves, and then there's just like
there's this like a hollow wind that blows in the caves,
and there's I just don't just like it's scary Wolf
and then just like Scarn looking back.
Speaker 5: Like we're in a cave.
Speaker 1: Fucking Oh my god, what do you there's no moon.
They're a fucking wolf.
Speaker 6: What are they doing?
Speaker 2: When did we get those.
Speaker 8: So much?
Speaker 1: So much fucking police Academy has been coming up on
my TikTok lately and his.
Speaker 6: Hell yeah, its hell yeah.
Speaker 1: But yes, so you know what, I'm gonna make the
music a bit more a spooky real quick. No, I
guess it's not spooky, but it's just more like looking around.
So yes, last time you guys came to the hollow Yard,
you bumped into Hogs, who was initially scared of you,
but eventually came around. You have to be lit on
fire a little bit. You guys fought some people, You
collected some pins that appeared to have a religious symbol
on them, You heard a.
Speaker 5: Bunch of flatin uh, and.
Speaker 1: You discovered the grave of a woman named Candace no
last name, who was marked as a loving mother and
wife who Hogs seemed to have been have come here
to try to.
Speaker 3: What Perry's just crying in the fucking hallway, dude, like
you're upsetting her.
Speaker 6: You're upsetting her.
Speaker 1: Logan Sorry, Barry Um. You guys discovered the name of
Candace Hoggs managed to choke out that he had a journal.
Speaker 4: He had kept.
Speaker 1: Notes before he had been discovered by the aggressors, by
the cult that is currently you are currently tangling with. So,
you guys had decided, to the best of my recollection,
that you were going to talk to the grave keeper
to bothrac to try to find out what you could
from them, and from there. I will remind you guys,
you guys arrived here on the same day. So just
as a general note, time wise, you are nearing the
point where you need to take a night to rest.
And yes you're still sick, right, you know what, Just
for set dressing, even though we don't really need it,
I'm going to throw the map back up on the screen,
just because it's a nice thing to look at.
Speaker 5: Also, it's a big map.
Speaker 1: That I I'm rather happy with. It didn't do really
anything special with it, but I like this map.
Speaker 6: You're real hard on it.
Speaker 1: Yeah, it's a big, old giant map. Yank heck in
You guys have eaten and had your drinks for the.
Speaker 5: Day, just so you remember that.
Speaker 1: Okay, So guys, I release you. Hoggs looks tentatively with
a vacant distant look of concern on his face towards
the grave of one Missus Candace. It seems like his
mind is searching for something to feel, but he can't
quite place.
Speaker 5: What it is. There's just a distant concern.
Speaker 8: I think we should just go, uh ask this gravekeeper
what's going on.
Speaker 4: Bath Reck will be able to identify the grave site. Yeah,
gotta let us know where to look once we get
back to town.
Speaker 8: Mmm. I put my hand on Hogs. It'll be okay,
but pat, pat, not too hard though, I don't want
him to crisp up.
Speaker 1: Hoogs sits very slowly and clumsily folds his legs and
then just sort of puts his hands down on the
ground with the backs of his hands laying flat beside him.
A vacant look comes over him as he seems to
just settle in and for all intents and purposes, deactivates.
Speaker 6: Hm hm hm.
Speaker 8: I guess we just leave him here?
Speaker 10: Yeah, I guess.
Speaker 8: And just to be clear, by deactivates and being colorful,
he's just not doing anything. Yeah yeah, yeah, planning on.
Speaker 6: Coming back anyway.
Speaker 2: Yeah.
Speaker 11: You hang out here.
Speaker 4: Uncomfortably a thing like this with the track for four
days its minimum minimum.
Speaker 8: I mean, are we gonna take this guy back to
the town with us?
Speaker 4: I don't think that's possible either, So.
Speaker 2: Seems just showing up mm hmm.
Speaker 6: Oh oh, he.
Speaker 2: Just seems to have free re will. That's all to
some extent, unless.
Speaker 4: You want to try and demonstrate that to the governors,
which I mean, try it out loud and see how
you feel about it.
Speaker 2: A m my day's a fair polant.
Speaker 12: Is there like somewhere he could go that would be safe?
M hm take the deafening silences and no, I don't think.
Speaker 8: We can eat and hide them.
Speaker 13: Mhm mm hmm.
Speaker 8: I mean you can follow us until and leave him
outside of the town. Maybe. I don't know. I have
no idea.
Speaker 6: I mean, you could ask him what he wants to do.
Speaker 8: Yeah, sure, why not?
Speaker 14: Hey buddy, hey, long shot, is there anything that you.
Speaker 8: Want to do?
Speaker 2: M hm.
Speaker 1: Roll my handling?
Speaker 8: Yeah, I was looking for it. I was already liked,
what what what? Hey? Hey, give my game back? Thank you?
Speaker 2: Come on, scary, give my game back?
Speaker 8: Oh yeah, mom boy, come on.
Speaker 3: Oh you dropped your twenty.
Speaker 8: It's it's it's fine. I'll just go and die.
Speaker 2: It's a ton, It's a ton.
Speaker 8: It's fine. I'll just you know, god.
Speaker 7: My rock.
Speaker 2: M hm.
Speaker 8: Oh the boy wait huh ruck boys. That's all I
got out of that mm hmm. Yeah, I got nothing.
Mm hmm. All right, no, not that one.
Speaker 15: Up something clearly.
Speaker 8: Me too, right, right? I mean, I I guess we
just go ask the grave keeper where this house is
and go from there. I don't think I can get
much out of our boy hogs here. Also, at some
point we got to rest because don't.
Speaker 6: Me Eric, Yeah, you're not doing so hot.
Speaker 4: We'll have to rest here for the night before we
head back anyways.
Speaker 7: Mmm.
Speaker 11: I mean you think it's safe to rest here?
Speaker 4: You don't have a choice, kid, You've been traveling all day.
Speaker 10: Mm hmm.
Speaker 3: Okay, I mean I guess if we have watches and stuff,
it should be okay.
Speaker 4: Mm hmm.
Speaker 2: At least you know your enemy this time to some extent.
Most of the time you're figuring on the unknown danger.
Speaker 11: I mean, that's true.
Speaker 4: I'm gonna head over to both Rex, yes.
Speaker 1: Sam, al right, see you guys, is everybody heading back up?
Speaker 8: I mean, like, yeah, I think so.
Speaker 6: Yeah.
Speaker 1: In that case, I'm just gonna drive.
Speaker 8: I've got no reason not to.
Speaker 1: Yeah, if anybody's not going tell me now or forever.
Hold your piece?
Speaker 5: Not right, no boop dropping you all over there.
Speaker 1: You guys all head up to the little section of
cave that bothrak has made into their home. You follow
the fire pots the braziers that line his tunnel. You
pass through the tattered curtains, opening up into the large
space that once again has a very long, dry wooden
table with a bunch of webbing webbing fiber spunge.
Speaker 5: Chairs within it. You see this, this goblin in the corner.
Speaker 1: He appears to be pulling on a rope, pulling a
bucket up from a well that is just built in
this room.
Speaker 5: You hear the sloshing of water as he does, and
as you come in, you just.
Speaker 1: You hear him humming. But he's not humming anything coherent.
It's just discordinting.
Speaker 8: Me too, bro I do be stimming.
Speaker 1: Oh goodness, And he like, lets go of it.
Speaker 5: As soon as he sees you guys come in.
Speaker 1: As soon as shadows are cast from your silhouettes, the
bucket just falls in.
Speaker 4: You here just.
Speaker 1: A as the bucket falls down into the well, and he's.
Speaker 16: Like, oh, hello, welcome back.
Speaker 17: Did you find everything that you need in the graves, sir?
Speaker 8: Did you not hear what just happened?
Speaker 6: It was pretty loud. That's impressive.
Speaker 8: No sound.
Speaker 1: He puts his little finger into one of his ears
and like just to kind of twists it and then
pulls it out. There's an audible as he does.
Speaker 17: Sorry, say again, all right, all right?
Speaker 8: Hi?
Speaker 6: Hello?
Speaker 8: How how how sure we got a question for you?
Speaker 17: Must be important to you? Came all the way back here?
When's last I saw you?
Speaker 2: All?
Speaker 1: It must have been He looks at a part of
the wall with nothing on it last week? Today?
Speaker 14: Today?
Speaker 8: It was? Yeah, it was today? We have Do you
have any records for the homes of any of yours
or at least the full names?
Speaker 4: Yeah. One of the bodies that was taken should be
due to go up on the tablets outside. We're looking
for a Candace. They're bared in the new section.
Speaker 17: Candace, Candace, Candace, Candace, Candace.
Speaker 1: I'm going to have him roly wisdom check. Oh so
that's pretty cool.
Speaker 4: To him. I held that.
Speaker 17: I only recall when Candace one. Well, yes, in the
months preceding I think months?
Speaker 4: Could it have been years?
Speaker 17: Months?
Speaker 2: Probably? Hyeah?
Speaker 17: One, young missus?
Speaker 8: What was it.
Speaker 18: Uh, the stan Bird woman, Yes, Candice Stanbird, I believe.
Speaker 19: Mm hmmm Stanburn, stan Bird, Stanbird.
Speaker 15: Uh bad like a really big fan of something like
hell yeah.
Speaker 17: Yeah, like yeah, but bird with an E instead of
a you.
Speaker 15: It doesn't know how to spell R.
Speaker 8: Okay? Cool?
Speaker 2: Hm?
Speaker 5: Why well?
Speaker 1: Who is it? I remember?
Speaker 7: Oh?
Speaker 17: Yes, her lovely husband came to visit frequently in the
days the weeks following her duntimely.
Speaker 1: What was what was it?
Speaker 4: Ah?
Speaker 7: She was sick?
Speaker 6: Right?
Speaker 2: Uh?
Speaker 3: Do you do you remember the husband's name or what
she was sick with?
Speaker 18: Yes, the husband's name was Stanberd.
Speaker 8: Do you have a first name for this Stanbird? Mm
hmm for mister Stanbird, if you will, wisdom chet.
Speaker 7: One.
Speaker 1: What was it?
Speaker 17: He didn't talk much. He was very moross. But do
be fair, most people that come here are there in
the rouse.
Speaker 2: It was.
Speaker 5: Hoggins.
Speaker 17: Cool.
Speaker 8: Cool, Yes, why do you ask? We're with the undertow
just general investigation.
Speaker 3: It's it's just good to know people's names, you know,
for for our record.
Speaker 1: Something wrong with.
Speaker 8: What?
Speaker 4: Just be specific?
Speaker 1: Second?
Speaker 4: Oh no, I was just correcting him.
Speaker 3: Yeah, yeah, we're with the undertoe.
Speaker 4: He is also technically with the undertoe.
Speaker 17: Sir, were all with the undertow in a way?
Speaker 6: Are you with the undertow?
Speaker 2: No?
Speaker 17: Okay, check it mm hmm in a way.
Speaker 8: Well, do you have any information on what Candice Standford
was sick with?
Speaker 20: Uh?
Speaker 17: I presume a disease?
Speaker 15: Well, kind, we're one step closer.
Speaker 17: A deadly kind.
Speaker 3: Carminal okay die from it to okay?
Speaker 6: Did she like throw a walp? Did she have like
a fever?
Speaker 4: Like? What?
Speaker 6: What kind of sick?
Speaker 2: Oh?
Speaker 17: I know is that when they arrived here they were dead? Yea,
presumably from what was a disease.
Speaker 15: Here's a question who brought her? And were they accompanied
by anyone? Potentially professionals of any sort?
Speaker 2: Uh?
Speaker 17: As with all bodies that are brought.
Speaker 13: Down here, there would have been uh there was a
small entourage, an undertow member. I presume they were brought
down here within that's that's a special wagon. The bodies
are taken down here in h I.
Speaker 17: Think it was their family.
Speaker 18: What was it the the Hoggins and his two boys.
Speaker 15: I believe Huggins and his two boys.
Speaker 17: And an undertow member okay taking the casket like container.
The bodies are brought down here in and then I
assisted with the rights and the burying.
Speaker 15: So we've got three potential people that might know a
little bit more about our body. We've got a member
of the undertow, and we've got hogs as two boys
did chat meetings, I know.
Speaker 17: Okay, Oh wait, hold on, his name was Hawkins?
Speaker 15: No no, no, no, no, no, m.
Speaker 6: Oh Hawking's Stanton berd Oh, way to go. I have another.
Speaker 3: How you said that she like died of a disease.
How frequently have like people who've been coming in here
are been dying from disease?
Speaker 17: That never people don't come in here dying from disease.
Speaker 3: Okay, when they're dead?
Speaker 6: Did they die from dizzeas?
Speaker 17: When people come in here dead from disease all the time?
Speaker 1: Yes?
Speaker 3: Like, give me like a percentage of people who died
from disease that came in here.
Speaker 1: Their eyes shift looking up a bit, as if to
as if to search for an answer to your question,
Your mouth slightly and gape, and then they just slowly
like blink and open their eyes look at you.
Speaker 15: What so in the last couple of times that a
body was brought here for burial? Uh, how would you say?
How common was people dying from deadly diseases, thank you.
Speaker 7: Uh.
Speaker 17: People frequently die from deadly diseases if they like it.
Speaker 15: But like in terms of let's let's uh, let's be
more specific.
Speaker 2: The frequency intensified. Yeah, Like, let's do a notable degree.
Speaker 15: Yeah. So let's say let's say, for example, let's make
the pool pretty small. Then the last ten people you
have buried, the last ten.
Speaker 5: People many people?
Speaker 21: How many people of the last ten people that I
buried who died from deadly disease died from deadly disease?
I would have to say one percent of the people
who died from deadly disease died from deadly disease?
Speaker 3: Phrase Okay, okay, if if ten people.
Speaker 6: Arrive at your graveyard like dead, not eleven not now.
Speaker 20: Normally, how many of them would have died from disease
rather than other causes?
Speaker 6: Can you help me out here?
Speaker 15: Ten deaths in general? What were their causes? We've got
one for deadly disease.
Speaker 17: The one before that, uh, stabbing.
Speaker 15: Okay, okay, so we have.
Speaker 6: Are you just listening?
Speaker 3: Are you just listening general ways that people can die
or actually what people have come in here guesses?
Speaker 7: Okay?
Speaker 17: I don't often get too died of.
Speaker 15: No, that's that's what makes weird. Being at very very
hard to grasp.
Speaker 17: I'm sorry, maybe I explained myself poorly.
Speaker 21: If you're wondering how many people who die of deadly
diseases died of deadly diseases, my guess would be all
of them.
Speaker 6: Thanks.
Speaker 15: Okay, this is this is not going anywhere.
Speaker 4: Never mind.
Speaker 15: Yeah yeah, no, yeah, okay, undertow member and two boys
describe the untow member.
Speaker 4: I'm look at me, I'm just over here.
Speaker 1: Oh no, look at me, tiny sad Cuban boys. Man
with uniform.
Speaker 15: Okay, man with the uniform, man with a uniform, and
any any any insignia emblem on those Uh you said
they were from the undertoe, but anything else distinct that
your memory might recall. No, okay, that's far as we go.
We're done with this investigation.
Speaker 3: Guys got everything we need.
Speaker 17: And Hodgen's Standpard was there, their father was there.
Speaker 8: Thank you. Honestly, you might still be I'm gonna lie.
Speaker 4: M hm.
Speaker 17: I do you need any any refreshments of food while
you are staying here? I'm happy to provide.
Speaker 15: I need your retirement.
Speaker 4: Oh, we're gonna be paid out. Fabulous pension for the
rest of your life, for your hard work as a hollowkeeper,
essential part of the ecosystem that is the pits.
Speaker 17: Yes, I love ones.
Speaker 1: The children are so encouraging.
Speaker 8: Yeah, this guy seems nice.
Speaker 6: Sorry, guys, you know what else?
Speaker 15: Will we want to spend our golden years and just
relaxing in like like a spa or something you look
over to you for one.
Speaker 1: I like it here.
Speaker 15: You can always visit.
Speaker 17: I have my well, I have my spiders. I have
my little hot spring cave.
Speaker 15: Okay, so pension with a hot spring cave or spider
spring cave.
Speaker 2: Hot spring black black near here.
Speaker 17: There's a natural steel spring here, and it's pretty warm
if you want water from it. It's all clean because
it's boiling all the time.
Speaker 8: I feel like we should get some water from this
guy to refill our water skins.
Speaker 4: Oh so well rid here.
Speaker 15: Boiling water is a good way to make sure it's safe.
Speaker 4: I hope we don't impose, but we'll have to stay
here the night before we head back to the pits.
Speaker 1: I love company.
Speaker 17: What is that ringing?
Speaker 7: Yeah?
Speaker 8: Wow, I think I think yours is. It's fine. Don't
worry about.
Speaker 17: Its going off again.
Speaker 22: Tabasco.
Speaker 2: I told you don't sharpen your claws on that you're making.
Speaker 8: Yours. How did you get scraped?
Speaker 1: I'm sorry my ear lobe got my ear drum got
punctured by a rusty nail.
Speaker 8: Oh no, I think that might be the ring in the.
Speaker 15: Hot springs that o, sir?
Speaker 2: Do you want your bucket back the way?
Speaker 1: The one that fell in here? I just he just
grabs the rope that's attached to the well and.
Speaker 5: Worried about ye.
Speaker 8: All right, you got any good food here?
Speaker 5: Mmm?
Speaker 2: Or drink?
Speaker 8: You got any drink?
Speaker 6: Yeah?
Speaker 15: What you got?
Speaker 2: What you got?
Speaker 1: And looks at you guys expectedly, as if he's about
to be really excited to say something. Then he stopped
and meat.
Speaker 20: Mm hmm.
Speaker 15: You can boil some of that meat for star in
sensitive to.
Speaker 1: It's got a very sure, high protein diet.
Speaker 4: I don't need to. Most of the meat that's sent
out here is usually dried. They needed to keep for
the month or so before they send up another shipment.
Speaker 11: Sir, is is your meat spider meat?
Speaker 4: It's just not spider meat.
Speaker 1: It could be spidery meat.
Speaker 12: I'm pretty sure spider maki, guys.
Speaker 8: I think that might go with my rations in my
backpack at times a man.
Speaker 17: Sometimes a man wants to treat m and.
Speaker 2: So you go for spatter.
Speaker 15: Meat's kind of cringey that much there, like bad crab.
Speaker 6: We will gladly take your water, sir. Thank you.
Speaker 5: When he pulls it up.
Speaker 1: And you notice that when he pulls up the water
from this this well, uh, it seems to be pretty hot.
Like you can see a little bit of steam rising
up from it.
Speaker 6: Hm.
Speaker 8: How is this water being heated?
Speaker 17: That's underground? Natural hot springs and such around here?
Speaker 8: Oh?
Speaker 4: Nice?
Speaker 19: Could could you show us show you rocks, show you what.
Speaker 11: You talk about or whatever?
Speaker 8: It might help my tomb.
Speaker 1: Be Okay, follow me and he like puts that bucket
just on the table. As he does, you just hear
like a as the table creaks.
Speaker 5: To one side.
Speaker 2: Uh.
Speaker 1: And then he gets a gets a walking stick, and
he begins walking his way out, assuming you guys follow him.
He would lead you grab one of your tokens, because
why not, just to show you where he's going he
can He takes you up of this away, up of
this away this way? All right? Everyone follow follow Lily,
she's about to move in a second up of this away.
Speaker 6: Well, she goes, oh my god, going so far.
Speaker 4: You do the dark visions.
Speaker 1: There's fire all over the place, there's fire pits and such,
and then they go into there, and then there You
stumble through the dark for a while following after this man,
until eventually you come to a turn where you see
light seeming to refracta in an aquarium, light being bent
by water. As you see that, there is a small
little forested area almost where vegetation seems to have grown
around what appears to be a little pool, quite a
large pool of natural spring water that is not quite boiling,
but is definitely giving off a layer of steam. And
this is something you guys are pretty used to scarn.
Your family utilizes hot hot air vents like this to
run their hot spring. General has a surprising amount of
sub thermal activity. There's a lot of there's a lot
of lava flows, there's a lot of tectonic activity, and
there's a lot of geothermal heat below retia in more,
much more than our world here in the real world.
Speaker 5: And so there's things like this all over the place.
Speaker 2: This is amazing.
Speaker 8: Water from a while away. Mom always said the spring
water was good for stomach ags.
Speaker 4: I'm just gonna drop you all there.
Speaker 6: So question, can I get in there?
Speaker 1: I don't care.
Speaker 6: I Can I go in there? Or is that like
a drinking water? Can I like swim in there?
Speaker 4: There's the well water for drinking water. This is the
bathing water.
Speaker 1: You could do both in there.
Speaker 4: You could also drink this water, but not while you're
bathing in it, because then you're just drinking your skin.
That's weird.
Speaker 1: I don't care what you do.
Speaker 6: Huh.
Speaker 4: I wouldn't imagine.
Speaker 15: I think it would be best to separate a drinking water. Then,
before we.
Speaker 1: Go and take a bath, you hear a crunch and
you look to him and he appears to have what
at first looks like a stick of jerky that.
Speaker 5: He's bitten into.
Speaker 1: You notice that it bends in segments.
Speaker 2: Oh, he looks so cool.
Speaker 8: That's a spider leg.
Speaker 6: Yeah, he's eating a spider leg.
Speaker 8: That's yeah, I can tell.
Speaker 6: That's that's pretty metal.
Speaker 2: That's pretty I mean, like that's heavy metal.
Speaker 6: Mm hmm.
Speaker 8: You gotta survive.
Speaker 2: Does I eat a spatter?
Speaker 6: Does it taste good?
Speaker 15: I mean, if you pluck the legs off and you know,
like saute saute, the bodies you can just tell yourself
it's bean.
Speaker 4: They're basically just big gross crabs.
Speaker 3: Can I have a bite?
Speaker 1: He like turns, I would not breaks off like an
end that he didn't bite, like one of the three
spider leg segments, and he.
Speaker 5: Holds it out towards you.
Speaker 1: It's a big, hairy looking leg, like it doesn't have
any hair on it. But this is like a tarantula leg.
Speaker 17: Oh go ahead, I'm gone.
Speaker 1: Go on.
Speaker 6: Help me eat it?
Speaker 2: Do it?
Speaker 7: I eat it.
Speaker 6: Tastes like loganxture.
Speaker 1: It lets out an audible crunch when you bite into nice.
Speaker 2: Oh my god, I can't believe that.
Speaker 1: It doesn't have much taste.
Speaker 4: Really.
Speaker 5: Now here's the thing. I've never eaten a spider.
Speaker 6: I don't believe you.
Speaker 1: But I imagine from what I've seen of cultures that do
eat spiders, apparently they're not all that unpleasant. Okay, they're
not ideal, but they're not all that unpleasant from what
I understand. They're a bit crunchy, but kind of in
the same way that a cooked pepper is.
Speaker 3: I don't like that comparison at all.
Speaker 6: You got a specific about that cooked pepper?
Speaker 1: Yeah, yeah, it's a it's a it tastes a little
bit fibrous, but with a firm crunch.
Speaker 3: Okay, so like the actual taste isn't that bad. It's
the it's the hair on the leg texture that's the
most upsetting thing.
Speaker 6: But it it tastes pretty okay.
Speaker 15: That's why you've gotta You've got to pluck the legs
and then you gotta like stir fry the bodies with
like a little bit of salt. It gets a little hair.
Speaker 6: But look at how many hairs are on. That's going
to take forever.
Speaker 15: Well, that's why you stir. You can stir fry them
and it burns off all the little hairs, and these
salt them. They have a little bit of flavor that
It's not my favorite, but our mom had to make
us eat it somehow.
Speaker 2: It sounds like a crunchy banana.
Speaker 15: No, the legs are too skinny. Yeah, there's not much
meat in the legs anyway.
Speaker 6: They're more like.
Speaker 3: But the skin's pretty good.
Speaker 15: They're more like a texture thing when it comes to
the legs. That's why again and all of a sudden
is in the body, and again you have to prepare
it right.
Speaker 1: You have a lot of protein.
Speaker 17: That's how I maintain my optimal phisique.
Speaker 8: How legitimately ripped? Is this like old dobling guy.
Speaker 23: Ye would probably scatter him into this old sweet old man.
Speaker 8: I love that.
Speaker 1: Mm hmmm.
Speaker 8: There are only two options. Either he's a complete wimp
or he's old man, skinny wrist like.
Speaker 5: Like maximum.
Speaker 4: Hell ya.
Speaker 17: Man, I'm going to leave you.
Speaker 1: All to your water.
Speaker 17: I'm going to return to where I was until next time.
Speaker 1: I am needed.
Speaker 17: See you in a month.
Speaker 4: I'll accompany you're back.
Speaker 17: Oh, thank you.
Speaker 6: I'm gonna go with Desmond.
Speaker 1: Well, everybody's just coming back with me.
Speaker 2: We should bathe Lilia.
Speaker 8: I'm dipping, get it over. It's like I'm out of here.
Speaker 6: Yeah, okay, okay, okay.
Speaker 1: So you guys are taking a dip in the natural
hot spring that's here.
Speaker 2: Hell yeah, all right, moment Scarn's freaking gone. The shoes
are coming off, the pants, the shorts fly like you
know that, like damn like getting ready. Hell yeah, So
I want to see what this hot spring is all about.
Speaker 8: I'm steal in Tabasco though.
Speaker 2: For the dark vision, I mean, I'm going to assume
you're okay. I'm going to assume that he's not going
over one hundred feet.
Speaker 1: To go over there. He would absolutely have to go
over one hundred feet. His cave is four hundred feet away. Yeah,
you can.
Speaker 2: You can take him much farther. It's more of like
if I needed to check in. Yeah, by all means
take tabascar.
Speaker 1: So pepper you you hecking, you get you get down
to your hecking effectively to.
Speaker 5: Your way and you can jump in.
Speaker 1: Yeah, Lilia, I'd like you to roll me a perception check.
Speaker 3: Oh oh, y'all should be doing that anyway to make
sure nobody's sleeping on y'all.
Speaker 2: Hm hm.
Speaker 8: Lily, Lily, Yeah.
Speaker 2: Oh and finger bow take a perfect ciga bow.
Speaker 1: Take a bow, can take a bell?
Speaker 2: Worry about listening with well, okay, I'm taking a bag.
Speaker 4: Does the other side first?
Speaker 1: They're just they're just in the hat at this point,
just like nose deep in. It just bubbles like out
there out. Yeah, so you guys, I don't really Is
there anything else you want to talk.
Speaker 5: About on the way back over there, Because.
Speaker 1: Apart from escorting him back to his cave, where he
would then take that water, pour it into a pot,
set it over a large brazier that he has, that
he clearly also uses as a fire pit and start
boiling it more.
Speaker 5: There's not really a lot else he's doing. That's all
that interesting.
Speaker 4: I want to go back to Hogs. I was just
walking him back so he didn't die on the way,
because it's entirely possible.
Speaker 8: I want Scarn to stay like in between with uh them,
just in case. Okay, uh, in between in the cave
kind of like not patrol levels, but like you know.
Speaker 4: You're keeping the car people in bath.
Speaker 5: Yeah, so you're staying like heck.
Speaker 8: In wherever it is to give them their privacy of
like speech and whatever.
Speaker 1: The entrance to the cave that leads into the hot spring,
because that's like another feet away. Basically, when you return
to Hogs, I assume that Lawrence goes with you, just
based on how things have been. Is that is that true? Carrie?
Speaker 5: Would that be a true assumption?
Speaker 6: Sure?
Speaker 1: Okay, I can play Lawrence for you if you want
me to.
Speaker 3: No good, I'm just I'm I'm thinking about stuff.
Speaker 6: I want to talk.
Speaker 5: When you go back to Hogs.
Speaker 1: Hogs is still there. At this point, his hands he's
no longer is the back of his hands on the ground.
Speaker 5: He seems to have.
Speaker 1: Flipped them over and he's just slowly like clawing, not
like desperately, but just running his fingernails covered in that
black liquid, that black substance, just through the ground, making
just two claw mark like indense in the ground beside him,
as if he just doesn't know what to do.
Speaker 4: Hm hm, mister Stanbird.
Speaker 6: Does he answer to that?
Speaker 4: Walk up to him?
Speaker 2: Oh?
Speaker 4: Over here, buddy, look at me?
Speaker 1: Looks over slowly. Every movement he makes, he seems to
struggle to turn his neck.
Speaker 4: When you came looking for your wife? Did you bring
your kids with you? Your boys?
Speaker 2: Boys?
Speaker 4: Okay, that's all I needed to know. Boys. Try to
direct his attention back to the.
Speaker 1: Grave, seems to calm down a little.
Speaker 4: Desmond is going to quietly draw his gun and point
it at the back of Hogs's head. Rest in peace, friend,
And I'm gonna try and shoot.
Speaker 1: For the purposes of what we're doing. I'm going to
say that you're going to roll a critical hit. I
am not going to have you do anything for this.
We're just gonna say hit. I'd like you to roll
me revolver damage as if you had rolled a critical hit.
And I don't believe that his nine hit points are
going to save him.
Speaker 7: Damn nineteen.
Speaker 1: All right, for the purpose of dramatics, you aim your weapon.
We cut to further away in the cave, and there
is just a dull gunshot that wrings out.
Speaker 5: Scarn you hear this?
Speaker 1: You hear a gunshot echo from the graveyard?
Speaker 8: Did he just no way?
Speaker 4: All right? Well ask that.
Speaker 1: From where you guys are. Hog's body is now laying
forward on the ground, a large hole on one side
of their skull, presumably one on the other side, very
little blood considering no blood flow, a contorted face, and
a hand reaching out and grasping towards the grave. Two
of their fingers are hanging over the indent where the
body was buried up in the grave in front of them.
Speaker 4: I'm gonna go find a shovel.
Speaker 10: Oh was there really nothing that we could have done?
Speaker 4: He was already dead, kid, Desmond. He was already dead. Kid,
There's nothing else you can do.
Speaker 10: Do you think what happened to him?
Speaker 4: I don't know, kid, I don't think so, but I
think it could?
Speaker 7: You really?
Speaker 6: Really hope not?
Speaker 4: I dig this guy a grave?
Speaker 6: Okay, I hope. I guess No.
Speaker 4: It's fine. You if you're sell some food or I'm
sure Scard could do some company.
Speaker 10: You know, I want to stay with you, Okay, okay.
Speaker 4: Yeah, I'll go co opt the hollow keeper's shovel wherever
it is. I'm sure he's got one.
Speaker 1: You pretty readily find it.
Speaker 4: I'll go dig him a grave next to his wives her.
Speaker 1: His wife's grave is currently just a big open hole.
If that changes anything.
Speaker 4: I mean, she's gonna go back in it, right.
Speaker 1: That's not up to me who knows we can help.
Speaker 4: He'll dig next to it just out of a weird
sense that that's her whle, not for him.
Speaker 15: Mm hmm.
Speaker 1: All right. That would take you a while digging a
hole down here, especially because the ground is so dreams
but it's not like as suitable as like the earth
up above. It would take a bit for you to
you to get in there. Uh, Anna, are you back? Yeah?
Speaker 15: I am here.
Speaker 1: Okay, back to.
Speaker 4: Anna.
Speaker 1: As Pepper enthusiastically strips down to their undergarments and gets
into the hot spring, I need you to roll me
a perception.
Speaker 15: Check perception okay, disgrace, that is a thirteen?
Speaker 1: Hell ya, Okay, just for the fun of it, Braden,
could you just roll me just a d twenty.
Speaker 2: Can I do it into the tower, mister mister l Yes, yes.
Speaker 24: I'm gonna.
Speaker 1: I'm gonna give you a choice between three skills, and
I want you to choose one of them rolls in
the tower, okay, Nature, deception, and insight. I want you
to choose the one that you think is most appropriate
to what I am suggesting that you do. And if
you don't roll the one that I think you should do,
I'm just going to add the modifier for the one
that I think anyways, but I'd like you to have
the illusion of choice, So pick one of those that
cat into the tower.
Speaker 2: Is this like a match to what Lilia is doing
right now with her perception?
Speaker 5: You want to say, I'm just trying to loud?
Speaker 1: Or do you just want to roll one of those
into the tower?
Speaker 2: Okay, you're right. When Logan's right, He's right, damn it?
Speaker 5: Cool?
Speaker 1: Good, All right, looks good. I'll spring so nice.
Speaker 2: Hmm, oh my god, this wattery is so good, eliot,
you're gonna come in her wood.
Speaker 15: I will think about it, you know, for if I
get too wet then I can't really put my clothes
on immediately.
Speaker 2: They can draw by the fire I'm sure naked or
shake it off. My good.
Speaker 15: She just starts like taking, you know how like when
people take like little dogs and they put their ears
up with a little like a little scrunchy and they look.
Speaker 6: Really, you, that's so cute. I can't get water just.
Speaker 2: The side of the water spring. That is really I
might pardon me. That is the most precious thing I've
ever done seen. Did they make those?
Speaker 6: Did you make that?
Speaker 15: I mean it's just some tassels and ties. It's just
making sure there's no water going in my ears.
Speaker 2: My god, that is that is that is revolutionary. Have
you ever thought of like commercialized in that? That is
in my god, just swimming laps around you looking at
it from all the different angles.
Speaker 15: I mean, it's pretty common among are kind. We gotta
make sure water isn't get in somehow when we bathe.
Speaker 2: So oh yeah that may yeah cool?
Speaker 17: Cool?
Speaker 2: Cool? Do you carry like more than one?
Speaker 7: Uh?
Speaker 15: Usually one's good enough unless I lose it. Then it's
like oh oh no.
Speaker 2: But word, okay, cool, all.
Speaker 15: Right, Just anything to keep them up.
Speaker 2: Really, yeah, swimmer's ears gotta suck.
Speaker 15: Ah, that's why we mostly don't always swim. Yeah, you know,
we we we've we figure something out. Probably just stuff
something in our ears for for a bit.
Speaker 2: But it's just common sense. Some people ship they just
don't care. They just dive on in.
Speaker 15: Oh well with little ears. I'm guessing you guys have
something for that, or at least because it's like, you know,
your your ears are kind of so flat on your face.
The water just kind of never just goes whoosh right by,
you know, quarks.
Speaker 2: Yep.
Speaker 15: But if I had like more like stand upping ears
and I tried to swim, it's just like all in
my canals. You know that that wouldn't be fun.
Speaker 2: I can just uh, I can imagine how like irritating
and awful that would be.
Speaker 15: It would be very ear ritating.
Speaker 25: Ah, let's get in taking off her clothes, just relaxing.
Speaker 15: Uh. I can't make a bead of anything that's going on,
Well I can, but it really feels like we're just
grasping in anything we can find finding out this whole thing. Huh.
Speaker 2: I mean it sounds like some groups stealing dead bodies
and re upping them for whatever reason. And yeah, it
doesn't seem that safe down here no more.
Speaker 15: No, I guess not. And to be fair to the
old man. I guess we can't really expect him to
know everything that happens down here, right.
Speaker 2: Sorry, I just got like a chill dawn my back.
For no reason.
Speaker 15: You're thinking about eating spiders.
Speaker 2: I mean that guy sounds fun, seems like something really
good to chew on.
Speaker 15: I mean, if you're in the mood for crunchy snacks,
you can always you know, just eat the legs. But
most of the flavor is in the belly.
Speaker 16: Hmm.
Speaker 2: How about that?
Speaker 6: Yep.
Speaker 15: It's you know, you gotta cook them, right, you gotta
give them like a little stir fry, a little bit
of salt, maybe maybe sprinkle on some herbs, and I
mean they're still better foods, but you can't really knack it,
okay yep. And you can put them all in a
little bag and then it's like it's like eating beans.
Speaker 2: Or like uh mm, alc beans.
Speaker 4: Yeah.
Speaker 15: I think it keeps better than jerky too, because you know,
it's all stir fried and dried and it's bugs, so
it doesn't really you know, isn't as pungent, so.
Speaker 2: That doesn't really bother me much.
Speaker 5: M hm.
Speaker 2: And pepper is just gonna like with uh you know,
like where they have the towel on their head and
they just kind of cook themselves to the point of
being overheated and they're just like doze off. That's Pepper's
operative for right now.
Speaker 5: Modis upper and d.
Speaker 1: Yeah, all right, you guys are doing that. Scarn you
appear to be standing watch and the others of you.
You appear to be digging a grave and putting mister
mister Hodgens in it. Is that what you guys want
to do for the evening?
Speaker 10: Oh?
Speaker 3: I feel like Scaring's gonna fucking find us and maybe yellows, But.
Speaker 6: That's Scarn's call. Now do you want to do? Boy?
Speaker 8: Uh yeah, I'll I'll throw tabasco back at them, just
be like yeah, I go back and walk over to
you guys, not really confronting, but like what's going on?
Speaker 4: Oh?
Speaker 8: Are yeah?
Speaker 26: Are?
Speaker 3: We would we be done putting him in the grave
by the time Karn gets there, we still be like
in the middle of it, Like how long would it take?
Speaker 4: Doing the grave and putting him is going to take
a few hours?
Speaker 3: So yeah, okay, fair, yes is probably here when we're
like yeah, okay, oh yeah, I'm.
Speaker 6: Just digging and not looking at scart.
Speaker 4: Oh you don't need to dig k.
Speaker 8: Was that gun shot you? True?
Speaker 4: Rush?
Speaker 8: We didn't really have a choice, did we.
Speaker 4: Scariest thing to me about being something like that isn't
being trapped in my own lifeless body, the idea that
I might be used to hurt somebody.
Speaker 8: He looked like he was in pain for a while. Honestly.
Speaker 10: Yeah.
Speaker 4: Best thing we can do firms find his wife.
Speaker 10: I wish we could have helped him, but I think.
Speaker 3: That that was probably the best way to help him.
Speaker 8: I mean, the way they died and became them, I
don't really think any of them have a way to
turn back. It's kind of a last last ditch effort. Yeah,
he was way past last ditch.
Speaker 10: Mm hmm.
Speaker 8: I can accelerate this process this by helping or yeah,
I can help.
Speaker 5: Them if you guys will help.
Speaker 1: You could have done like an hour or so.
Speaker 8: Yeah, why not?
Speaker 4: All right?
Speaker 6: Pass?
Speaker 4: Sure?
Speaker 8: Yeah, I got this.
Speaker 4: There you go. It might be a bit tiny for you.
It's for goblins and people like me.
Speaker 8: Yeah, I'll mark it out.
Speaker 2: M h.
Speaker 1: We'll make you guys do any roles or anything. It's
digging a hole ultimately, mm hm.
Speaker 5: Not a lot a chance.
Speaker 1: You dig the hole, you roll the one and then
as you dig it all the dirt just back in.
Speaker 6: Car today.
Speaker 8: Definitely wasn't online mm hmm. But at least this is
a bit more dignity than what he was doing before.
Speaker 4: Yeah, there's no chance that in the time we would
be gone, they wouldn't come find him, or something else
might go around. It was a little word he might
end up hurting bath reck whether or not he wanted to.
Speaker 10: The gravekeeper talked about like.
Speaker 6: Two sad tiny human voice. Do you think those were
like this kid?
Speaker 8: Yeah, he said he had two young boys. I think
the only thing we can do goes to the home
and find whatever note was left. I said it was
in a hole in a wall. So that's my next idea.
Speaker 4: I can definitely get us since side the house the kids,
they're either there or more likely you're at the house
of uplifting.
Speaker 8: You can also check there when we get back, just
in case. I have a bad feeling that we might
have two more to look for if we don't find them.
Speaker 4: Think about that.
Speaker 6: Do you think that they would do that to kids?
Speaker 8: I think they would do it to anyone at this point.
Speaker 12: I mean, I don't know what's worse, losing both of
your parents to that or.
Speaker 6: Being turned into that.
Speaker 4: Being generous. They've been skipping halfling bodies, tobbling bodies, things
like that. Mostly look for the bigger ones.
Speaker 8: It seems like they need a work force.
Speaker 11: Laurie gets to the House of uplifting.
Speaker 12: Laura gets a worried look in his eyes when you say,
like bigger ones.
Speaker 4: Oh that I'd do it for now. I'll get him
a proper headstone. At some point.
Speaker 8: We could probably ask the gravekeeper what he does. Yeah,
well that's going on head back there.
Speaker 4: Yeh. I can clean up once the others are back.
Speaker 8: Yeah, yep.
Speaker 6: I would like to go on that hot spring though.
Speaker 4: I mean, I got dirt all over us. We have to.
Speaker 6: Yeah, I want to get sick.
Speaker 4: Are you fair? I'll go wait for the others to return.
We'll talk to bothrack briefly about whether or not there's
any headstones that we can use for this or I
assume we'll probably have to actually just bring one from these.
Speaker 1: I imagine that they're provided by the families.
Speaker 4: Yeah, that's what I thought. Ye.
Speaker 1: Usually there's a there's a quarry up above that. Usually
people would go to where they'd purchase it, and they
like the stone for it, and they would get it engraved, and.
Speaker 4: The party that comes down brings it with them.
Speaker 1: Ye, or it's sent in later.
Speaker 5: For the purposes of delineation.
Speaker 1: You return the shovel. Do you guys finish up your bathing?
We do, And then these guys they they get in
there and they have a bath. Do you guys have
anything you want to do or talk about while you
guys are cleaning off for the purposes of food and
drink on this particular evening, I'm going to say those
are taken care of, given where you are.
Speaker 8: Yeah, so you.
Speaker 1: Guys don't have to mark anything. If you have any
empty water skins, feel free to fill them back up.
The water here would be sterile. You guys don't know
about the cave. One of the things that makes a
community like this viable in this world is the fact
that there is there are these frequent hot water springs
that are near boiling everywhere that are usually pretty clean.
So like, they're not everywhere, you can't count on them
always being there, but they make it a hell of
a lot more viable than it would be.
Speaker 5: Ohow, but yeah, so.
Speaker 1: You guys want to talk about it or do anything
while you guys bathe and get yourselves clean, or also
because you are taking so much time to relax on
this day, and they'll give you advantage scarn on the
check that you make overnight to recover from your disease.
Speaker 6: Oh nice, but yeah, we'll do that once we get
in there.
Speaker 16: Yes, I'm just in the water.
Speaker 6: Yeah, I'm just yeah. Hell yeah, boy bath, let's go.
Speaker 1: Bully bath.
Speaker 3: Three dudes chilling in a hot spring.
Speaker 1: I like your tie, like yours? Men, We know how
to be friends?
Speaker 5: Hell yeah, family.
Speaker 1: Just two women being like, oh, I'm so proud of
so good that you can just wear anything out like that.
I'm sappy. Oh my god. Yeah like that shirt, like
I wouldn't be able to pull it off, but you do.
Cuts to two guys. I like your tie, Oh thanks,
I like yours. Men. We know how to be friends.
Speaker 6: I like the other one.
Speaker 5: Then we don't know what we did, so funny.
Speaker 24: Yeah all right, oh.
Speaker 1: Yeah, final call on talking about stuff we're doing is bringing.
Speaker 4: Me hops in, start scrapping. He's out in like five
six minutes.
Speaker 5: Cool, cool, cool. In that case, I'm going to.
Speaker 6: Game, ladies, couldn't join us on this one. Real shame.
Speaker 4: Oh your wife's out of shred.
Speaker 6: I don't know. I'm just saying stuff. I don't even
really know what I mean. Just trying to be cool.
Speaker 4: You know you're.
Speaker 11: Mhmm.
Speaker 6: I want them to think I'm cool.
Speaker 4: Why, I don't know?
Speaker 1: You are a cool kid?
Speaker 3: Thanks Scorn.
Speaker 6: Scar thinks I'm cool.
Speaker 4: There you go. You're cool enough already, Thanks.
Speaker 8: Scars. Just in the distance, very he floated away.
Speaker 5: Yeah, I will note around Scarn. You guys are in there.
Speaker 1: You guys don't feel anything from it, but just every
once in a while, while Scarn's like moves in the water,
there are like little electric crackles that like go to him,
just like little tesla shocks that go like from his
skin into the water. It's tiny, little ones, small ones.
Speaker 8: Don't worry about it. You won't get hit. I trained
that out a lot of its meditation. Don't worry about it.
Dad talk.
Speaker 6: What is it?
Speaker 8: That's my power? Hard to explain your power?
Speaker 1: It's my mysterious coal power. Can check out.
Speaker 8: Check this out. Yeah, it's just a storm stormpower. Storm
lords might don't worry about it.
Speaker 3: I'm sorry.
Speaker 6: Storm lords might.
Speaker 8: Don't make the low I don't make the names.
Speaker 6: It's really cool, though, what is it?
Speaker 3: You can't just be like, oh yeah I got storm
lords might and then now.
Speaker 1: Tell me what that is?
Speaker 8: What basically I'm immune to electricity and also canon be electricity.
Don't worry about it. You've seen it. You remember when
I shot that one thing? Yeah, yeah, the electae on
that that was me.
Speaker 6: That was your that was your storm lord's might.
Speaker 8: Look, I don't, I don't. It's not like I'm saying it.
I was fifteen, Okay, don't worry about it.
Speaker 6: Look wait, wait, what do you do? What do you mean?
Speaker 3: Do they just like give you this power when you
were fifteen?
Speaker 1: Did you name it.
Speaker 6: When you were?
Speaker 3: You keep just saying stuff expect to me, that's ask
about it.
Speaker 8: It's a lot of martial arts.
Speaker 4: It's a lot.
Speaker 8: I don't.
Speaker 4: I don't like.
Speaker 3: If you don't want to talk about it, you don't
have to.
Speaker 6: But you're saying really sick stuff at me.
Speaker 8: I forgot. Yeah, no, but you know what you'll you'll
you'll learn when you're older.
Speaker 16: Will I sory?
Speaker 3: I don't think that I will.
Speaker 8: Are you here?
Speaker 7: No?
Speaker 2: I have very.
Speaker 3: Oh me like doesn'mond have you heard of that storm?
Looards might like, are you getting any of what he's
thrown out?
Speaker 4: Like, no idea what you're talking about?
Speaker 3: See, he's older, he doesn't get it.
Speaker 8: Don't worry about it. It's basically I will, I am.
I have electricity powers. Okay, that's all you need to know.
Speaker 10: Are you like are you like super special?
Speaker 6: You're like super special?
Speaker 1: Okay, you can stick to not knowing if you want.
But I'm just gonna roll see if you do know.
Speaker 6: Oh no, I'm just gonna get bugging on.
Speaker 1: Mama kids fucking go for a total of nineteen So
you was there and know why?
Speaker 4: Right for the storm Ward's mind, Yeah you know why
he has that right probably, but I can't remember rough time.
Speaker 1: He's just part he's part.
Speaker 8: Yeah, I'm playing because you know, Yeah, I'm playing stupid
for like you know, I wasn't told this ship. I
just you know in my mind.
Speaker 1: So you know that you might have even heard that
there's a Calembton Goliath in this in the town before,
because you would probably know generally about Scarn because he
tends to turn heads. But you can also say that
you don't know because who cares.
Speaker 4: Well he's just he's just not gonna bring it up anyways.
Speaker 8: Yeah, it's just like he knows, but he doesn't shoots
a glance.
Speaker 3: I feel like everybody knows except Meliath things. You keep
telling me to not worry. You can't say stuff like
this to me and then be like for good about it.
I want to know just Goliath things, bro Golieth things. Ye,
do Goliaths get cool lightning powers?
Speaker 8: Sometimes?
Speaker 16: God?
Speaker 15: Would?
Speaker 1: I know absolutely nothing about goliaths, Absolutely.
Speaker 6: Nothing about Gliaths.
Speaker 4: Suppose you should read up on it next time you
visit the college.
Speaker 11: Then I read up about like musical stuff when I
go to the college.
Speaker 6: Didn't think to read up about alliance.
Speaker 4: Bards are supposed to know a little bit of everything.
Speaker 6: Right, Yeah, I guess sure.
Speaker 4: An opportunity to broaden your horizons.
Speaker 6: Okay, but how come I have to go read about it?
Speaker 3: But you can just.
Speaker 4: Tell me it's funnier.
Speaker 3: Do not tell you it's mean, or do not tell me.
Speaker 26: Sometimes I mean things are funny, Guys are mean, splash ah,
male bonding.
Speaker 27: Yeah, goliaths, I'm glad friends, but yeah, sometimes we have lightning.
Speaker 5: Damn, I'm going.
Speaker 1: To assume I'm gonna pierce the veil here for a second.
You guys rest, the resting happens.
Speaker 5: Yeah, the only.
Speaker 1: Thing that I really need to handle while you guys rest,
I need you to make me a constitution saving throw
with advantage spoiler tag.
Speaker 5: You're looking to get a ten or higher.
Speaker 1: Advantage and roll that up.
Speaker 6: Come on, you got this, come on with advantage?
Speaker 8: I pressed it?
Speaker 1: Did you did? You did a check? You needed a save.
Speaker 5: Saved on the right stuff.
Speaker 8: It was the right side.
Speaker 1: We're gonna, We're gonna. So just let's we'll count that
as one of them. Just roll me another flat D twenty.
Just grab a T twenty and throw it in there,
and that'll be the other one.
Speaker 6: Well, what's this modifier?
Speaker 4: Uh?
Speaker 8: We love that, We love that.
Speaker 7: Yeah.
Speaker 2: Actually, wait, hold on.
Speaker 8: No, I'm just meant to be sick.
Speaker 6: I give him bardick for that.
Speaker 8: Nope, Nope, nope, I'm just meant to be sick. No,
it's fine. I'll die faith this.
Speaker 1: No die because it's a persistent bodily function.
Speaker 8: Fuck the gods hate me.
Speaker 28: It's fine, hot water already.
Speaker 8: Fuck so the gods hate me. It's it's all right.
Speaker 1: I am going to roll me one D four plus one.
Please scard, I'm on scorn.
Speaker 10: We got it's like, can we like at least put
like a medicine check in from someone like you?
Speaker 5: Guys don't have any medical that would be used to
treat it.
Speaker 4: Tommy, I love that. That's good.
Speaker 1: That good. You you.
Speaker 4: Want to work.
Speaker 1: I'm just gonna put a note on you days remaining
two cool. So you failed, yeah, of course, which means that, jeez.
Let me just quickly check my my stuff that I
wrote about how it works, because it was newly made
for the Guide and I haven't memorized my own stuff yet.
Speaker 5: Oh Jesus, Okay.
Speaker 8: So.
Speaker 1: I need you to roll me a D twelve.
Speaker 8: Rolling six is the worst thing I could.
Speaker 5: Possibly already already had that.
Speaker 1: Yeah, you got winded. However, if you take it a
second time, the first one was you can't move at
a fast pace when traveling. Now you cannot remove at
anything but a slow pace while traveling.
Speaker 8: Yeah, mm hmm, and I'll keep outing wrong. It's fine,
it's fine, it's starn needs to die, it's fine.
Speaker 18: Storm listen, Hey, hey, hey, this is what the this
is what the dice are saying.
Speaker 8: It's not I'm not on logo, the dice, The dice,
hain'te me pressure pressure Luckily.
Speaker 1: You don't gain.
Speaker 8: Pressure also breaks everything. Why is it getting worse?
Speaker 1: Me? Get out of the chat. You but because your
your your body's not it's gotta get worse before it
gets better.
Speaker 4: That's true.
Speaker 5: You don't you don't gain.
Speaker 1: You don't get a flu. And it's immediately on the
first day where you simptoms present.
Speaker 5: You're not the worst immediately a.
Speaker 1: Usually you feel bad. You feel a crescendo you feel
with most is with the most sickness and diseases. You
sort of feel it coming on. And then one day
it's like, oh.
Speaker 8: This is the peak.
Speaker 5: You're not at the peak yet.
Speaker 1: I guess it's what we're.
Speaker 4: What we're learning here, what we've found out.
Speaker 1: Uh, you could have been at the peak, you're just not.
Boo boo boo. Okay, So you guys wake up the
next day. Good news, you don't have an extra level
of exhaustion. You've still just got the first Yeah, you guys,
wake up. Your internal clock tells you it's about five
a m. On the next day, it tells you that
it is probably about Friday the sixteenth.
Speaker 2: Yes, sorry, it just makes me happy.
Speaker 29: Still, would you guys like to do I'm good, what
a good question?
Speaker 4: Turn to get up, eat and get out of here.
Speaker 1: Yeah, because you because Scarn is now in his condition,
I'm gonna fucking up.
Speaker 4: Sorry guys.
Speaker 1: You guys, you can now have to travel at effectively
half the speed that you would have traveled going, which
means the roughly day and three quarters hecking trip that
you took back as I'm gonna say, it's about three
days now instead of that.
Speaker 4: Fair that's the case. While we're traveling, we can move
at least a little stealthily, try and take more caution.
Speaker 2: While remove Yeah, we can try to avoid you know,
those spiders and stuff. Probably worth it.
Speaker 8: Out.
Speaker 1: Do we want to presume that you guys take off
from here and begin heading back up to the village.
Speaker 4: Yeah, I don't think we have anywhere business here.
Speaker 1: So as you guys are traveling, as you guys wake
up around ten am on this day, you would receive
a message Desmond. You would just even a mess on
the sending stone. The message would just be a fairly short.
The governors are going to meet about what you had said.
None of them seem to know about what you said
what you mentioned, continue investigating. We'll speak when you're back.
Speaker 4: Hundred back now, expect us in two to three days.
All right.
Speaker 1: If you hear that message in your head, you respond
back again and to delineate what we're doing. I would
like everybody, do you guys want to roll group survival
check leading survival check and put somebody in charge?
Speaker 8: Don't put me on that?
Speaker 6: Hell?
Speaker 1: Yah, who's going to be in charge of doing the
survival check?
Speaker 2: Out?
Speaker 6: The highest?
Speaker 8: Unfortunately?
Speaker 4: Me plus five?
Speaker 6: I got it zero.
Speaker 2: Yeah, I'm sitting with Lorio on a big fad zero
mm hmmm. He Desmond show us the way.
Speaker 4: Advantage on the leading check.
Speaker 1: So who is going to uh not contribute to the check?
Speaker 2: Not I?
Speaker 1: Yeah?
Speaker 6: Probably also not me?
Speaker 21: Well, I mean.
Speaker 2: Yes, start yet you sit out?
Speaker 1: I got this A were going.
Speaker 6: You will contribute?
Speaker 2: Yeah, okay, I'll contribute instead of scarn.
Speaker 6: Nice.
Speaker 8: Let me just switch us back to boom.
Speaker 6: So Desmond, Lilia Pepper.
Speaker 8: Just give me one.
Speaker 1: So do switch this over to and I'm gonna hit
you guys with a number. I need LILYA make this
before Desmond does, but click go ahead and roll that
for me, Lily.
Speaker 15: Wow five.
Speaker 1: Five mmmm hmmm, grab my notes. Let me pull out
my stack of papers, paper stack. That's the sound of
me dropping a giant comically sized This.
Speaker 6: Be a motivation chat.
Speaker 28: Number.
Speaker 6: The modifier doesn't matter.
Speaker 24: Yeah, you're right, but they got a five in case
we didn't say it out loud.
Speaker 5: Yeah again, I might have just been absent minded.
Speaker 1: Desmond. Please apply a negative one penalty to yours and
roll it. You do have advantage, so make sure to apply.
Speaker 4: That alright, negative one advantage, and.
Speaker 1: You guys make proper progress on the first day. I
want to know, do you guys want to be foraging
for food or do you want to eat rations?
Speaker 4: And with someone's sick, we have plenty of rations. We
had so many rations. I couldn't carry them all.
Speaker 1: Everybody took off one ration, and everybody took off two
ticks of water from your waterskins. No, and as you
guys get to the end of the first day of travel,
mister scard, you have been You have been eating and
drinking stuff properly, which is good. Uh so you you
were on the mend, But it will take you a
certain amount of days to be on the mend. As
long as you're eating and drinking properly. I would like
you to please make a constitution saving throw. You're still
trying to beat a ten.
Speaker 2: Come on, boy, you fucking got this.
Speaker 6: I believe in you.
Speaker 8: Yeah, sorry, was I rolling again?
Speaker 1: Constitution saving throw? So the constitution saved is on the
right side of that.
Speaker 8: Cheat, No advance, no dissad right.
Speaker 5: Just just the flat.
Speaker 1: My life.
Speaker 4: Holy fuck, dude, expected.
Speaker 3: I can't believe our mortal enemy was these terrible mushrooms
the entire time.
Speaker 6: What the fu, dude?
Speaker 5: Roll me in D twelve Yeah.
Speaker 8: Wam sick?
Speaker 7: Fuck?
Speaker 5: Yeah, I love them.
Speaker 1: You are in pain. You are now in pain. You
have a level of combat fatigue that will not go
away until you cure this. And this level of combat
fatigue can exceed your regular amounts. So if you have
your maximum combat fatigue, this can go one higher.
Speaker 8: Yeah, my poor.
Speaker 6: Boy, Oh my god.
Speaker 8: This hell is it's my best friend. Yeah.
Speaker 3: When she's like using her ears to fan him, he
probably has a fever. I don't understand how you're getting worse.
If you have like food poisoning, like you, it should
be like coming out of your system. How are you
getting worse?
Speaker 4: Normally when something makes you sick, you don't walk for
eight hours immediately after.
Speaker 3: I mean, okay, yeah, that makes sense.
Speaker 11: Yeah, yeah, you need to rest up. We need to
get you a good rest.
Speaker 2: You look pale.
Speaker 4: I'm sure you'll feel better about it tomorrow.
Speaker 8: I'm literally great.
Speaker 1: I didn't think you surely it couldn't keep rowing forever.
Speaker 6: Like scarn is now a mushroom. Man, it just turns
into a fucking mudroom.
Speaker 4: No, I haven't really thought about how traumatizing watching someone
just get works. And it works while getting sick of
my pizza.
Speaker 1: Holy assuming the next day of travel, U are the
same people gonna contribute to the survival check?
Speaker 2: I will contribute this time.
Speaker 1: Okay, well you're gonna contribute this time as well. Okay,
it's gonna be the same contact. So just to be clear, Desmond, Lilia, Pepper.
Yeah all right, so Lilia and Pepper roll this and
then we'll figure out what we gotta do with it.
Speaker 8: Be a.
Speaker 2: Okay, hey, a.
Speaker 1: Six, please apply a negative two and then rolly?
Speaker 6: What are we doing? Have we rolled above a ten
on a fucking twenty today?
Speaker 5: Alight?
Speaker 6: There's one fuck.
Speaker 1: I'm gonna hold on. I'm gonn I'm gonna review my notes,
and see if I believe I wrote a thing that
should hopefully help you guys out.
Speaker 4: A little bit.
Speaker 3: Oh man, you know it's bad when the DM's taking
fucking pity on you.
Speaker 1: I just think I forgot a thing. Oh sorry, So
those are beyond and below people. So Lilia, why don't
you you should have advantage on this because you're a
part of the BMB agency. So why don't you roll me? Well, see,
I can't account for the previous day because we're past that,
But for this day, why don't you roll me two
more and we'll take the highest of the three.
Speaker 5: So just roll me two more D twenties.
Speaker 1: We'll take the highest one, and we'll retroactively.
Speaker 15: Apply that sixteen.
Speaker 1: Okay, so the sixteen would absolutely do it. So then
the bonus would not only go not only would it
not be a negative plus one as well, which means
you got a thirteen, which means you succeeded.
Speaker 7: Thank god.
Speaker 4: No, for a second, I thought we were gonna get lost,
But no, no, this is the right way.
Speaker 1: And then you guys rest again on the second day,
How would you guys like to forage? Would you like
to continue eating the food and drink you brought. I
think you have just enough for this day.
Speaker 4: I will passively forage for water as we.
Speaker 6: Move, get water, but.
Speaker 4: I won't look for food. We'll rely on our actions.
Why hoard the BBTA if you're.
Speaker 1: Gonna look for water, Yeah, we're basically just going to
roll to see if you find stuff that's not good, Desmond.
If you're going to forage for water, I'd like you
to roll me a survival check, just another one.
Speaker 6: I also want to forage for water.
Speaker 5: I guess then hold help?
Speaker 6: Can I give him advantage by helping for survival?
Speaker 5: You could do a leading check, but you can't give
him advantage?
Speaker 6: Oh if it was helping him?
Speaker 8: No?
Speaker 6: Okay, okay.
Speaker 19: Fourteen fourteen As a result, bring.
Speaker 11: Us to water?
Speaker 4: Are you?
Speaker 5: Are you doing it? Lawrence?
Speaker 6: M Sorry, I thought you were just saying I couldn't
help them.
Speaker 1: I was just trying to say you could. Sure it
could be a leading check, or you could do it
on your own. But you, as as I've pointed out before,
any activities that take like hours to do, I don't
generally think the help action applies to it.
Speaker 6: Oh okay, if that's right, then I'm just not gonna
do it. You did good?
Speaker 1: Okay, fourteen. In that case, I'm just gonna go ahead
and I'm gonna reference it against some loads of things
that I'm gonna roll one hundred here just in the background.
Speaker 5: Oh who was this? Oh what did that mean? Uh?
Speaker 1: So please roll me a D six and then double
it Desmond to determine how many gallons of water you find?
Speaker 8: Eight?
Speaker 5: So you guys discover eight gallons of water?
Speaker 6: Hell ya?
Speaker 1: Uh that each of those gallons is enough to replenish
two ticks of your waterskins, hell you. And also you
could use them to just account for your water today.
Speaker 4: Yeah, I'm like, I can just use one of those gallons.
Speaker 1: Yeah, so if you guys drink, if you guys drink
five of those, then there are three gallons left, which
means three people can refill a total of six ticks
on the waterskins.
Speaker 2: I mean, I wasn't going to say anything, but my
water skins completely parched? All right, thank you?
Speaker 1: And then everybody take off a use of rations and
congratulations your food wasn't pointant. So this is just kind
of for me. Scarn on this the second day of resting,
on this the day of my daughter's survival. Chick I
would like you to please or hole me once again,
a constitution saving throw to be. You got this, Thank God,
you succeeded. Here's so. Here's the thing about that though.
Remember when I had you roll the D four plus one. Yep,
that determined how many days there were left. That if
you ate proper food and water, it would just go
away on its own. So you succeeded. But also you
naturally get over it at the same time, so you're better.
Your exhaustion goes away, your fatigue goes away. You guys
can now move at a normal pace. You're good.
Speaker 8: I hate everything.
Speaker 4: You guys wake up probably in the afternoon.
Speaker 5: Yep, you guys can return to a full pace.
Speaker 1: And given that you have less than half of a
day left to move at a slow pace, you guys
can get there on the evening of this day, the eighteenth.
Speaker 10: Godom.
Speaker 1: I wouldn't use this in all environments, but I'm very
much enjoying using this in this It's making at least
from my perspective, it's making foraging a little bit more,
a little bit more food, giving more uses to the
survival roles.
Speaker 5: Then just being like okay, keep going.
Speaker 1: Cool, goodbye talk.
Speaker 8: I hay being behind the gun.
Speaker 1: It's true, all right. With that, and with you guys
returning to town, you guys will end up end up
back in town around noon on the eighteenth of November,
a Sunday. Yeah, well here I'm gonna roll. I'm gonna
roll sixty ten. This is how many minutes passed in
that hour for no one's Okay, you guys will get
back around twelve thirty, around high noon. But as we
do that, as we're about to go into that, we're
just about an hour and a half recording wise. We
just passed that by about a minute. I'd say, let's
go ahead and as you guys get back to town.
Speaker 8: Let's take a break.
Speaker 1: Let's just take a little break.
Speaker 6: Cana, a little break, cool by.
Speaker 2: Break.
Speaker 30: Yeah, me too, got back just in time to not
be dying, and I need to This is actually be
a good moment.
Speaker 1: For me to be able to look something up real quick.
Speaker 5: There sounded like the eating sounds from Minecraft.
Speaker 1: Wow, where is it? Where's the thing?
Speaker 8: I need?
Speaker 7: There?
Speaker 4: It is?
Speaker 5: Okay, so you guys were gone for speak the music up?
Speaker 1: Taboom. Now the first one was better. Okay, do do
do do do do?
Speaker 5: Time to calculate some stuff.
Speaker 1: Ex gives me an optimal second to figure out some math.
My favorite thing.
Speaker 7: One, two, three, four, and.
Speaker 5: Man, how you doing chat?
Speaker 1: Did you know that we currently have a sale going
on on our website at nineteen show dot com a
sale on cushioned mouse pads on I think a criarly
key change, but I don't remember if those were on sale,
but I think they are on phone holders that you
can put your phone on, so it's a vertical on
your desk. Did you also know that there's a pre
order store currently going on for the Kickstarter But if
you go to that pre order store on back kit,
you can get things from the Kickstarter that you might
have missed on the first time through. Did you know
we're accepting late pledges for the Risk and Reward Kickstarter.
Do any of those sickness effects go into combat?
Speaker 8: Yeah.
Speaker 1: Any effect that you have on you goes on to you.
Like the combat fatigue would affect your stats. That would
go on your attacks and saves and such. If they
got more levels of exhaustion, those would go on them.
Speaker 5: Bum bum bum bumb.
Speaker 1: There's a bunch of other effects on the table that
are a bit more perilous general, I have a moment,
Why don't I, uh, why don't I actually just go
in and I can read what's on that.
Speaker 5: Might be fun.
Speaker 1: In fact, only give nice.
Speaker 5: The things that you can get from sickness.
Speaker 1: You automatically gain one level of exhaustion that remains as
long as you have the sickness. If you're all a one,
you're all twice off the table, ignoring for the results
of one. There's also vomiting, where you suffer an additional
level of exhaustion that persists for as long as you
have the effect nausea, you are poisoned for as long
as you're sick. Groggy, you are fatigued, and require an
additional one to four hours of rest each day. To
benefit from long rest soreness, your movement speeder is reduced
by ten to a minimum of five. And by the way,
generally you can get all these multiple times. Dazed, you're sluggish, winded,
you can only travel at a normal pace, and if
you get it again, you can.
Speaker 5: Only travel at a slow pace.
Speaker 1: Paine suffer a level of combat fatigue that applies beyond
your normal level, and then if you roll a twelve
internal bleeding, your maximum hit points are reduced by two
D six. Get that one too early on a campaign
that could just kill you.
Speaker 5: So don't get sick. Eating creepy cave.
Speaker 1: Food not always the best idea. There are rules for
how you can, like, if you suspect something might be bad,
you can you can you can like boil it, and
you can cook it, you can detox it if you
have the right tools. The tables intended to be used
in strange and foreign environments.
Speaker 5: Such as these. Eugh, just don't get sick.
Speaker 1: What if someone's really bad at preparing food, well, then
maybe they shouldn't travel into the under dark and forge
for food there.
Speaker 8: Well, dude, there's.
Speaker 1: Also rules in the book and the guide when it
comes out that cover how you can determine if food
is unsafe if you're the one foraging for it, and
also how you can determine if it's unsafe if you
are part of a leading check. I'd like to imagine
Scaring threw up one last time at the cave enters like.
Speaker 5: Nah, I wasn't sick.
Speaker 1: Because back to town you just see the lights of
the town.
Speaker 5: The dis He's like, what's that one sect?
Speaker 8: Okay, I'm good?
Speaker 1: Who wants dinner, give that half day. I'm not saying
that these are like comprehensive super rules for foraging. I'm
sure there's lots of twists you could put on this
for different environments and whatnot. But I do think one
thing that five ey doesn't super have a lot of
is when we did Chelt, when we did the Tomb
of Annihilation game, we were exploring, but it was mostly
about random encounters and whether or not we had food
or not.
Speaker 5: There wasn't really like much.
Speaker 1: In the way of like, did you find anything interesting?
What are the consequences of like finding something weird or unsafe?
I think hopefully these rules, if people can figure them
out and parse them, hopefully they can help people if
they ever want to run like survival games like that.
And I would encourage people to take the sickness table
and in different environments make different versions of it, smaller versions,
larger versions, just alternate versions add on to it. Take
the D twelve table and just add like a thirteen
to twenty and it a D twenty roll for example.
There's also rules that are in the thing that talk
about the likelihood of stuff being poisoned or being unsafe,
depending on how scarce resources are in the environment or
how dangerous they are, and there's different dcs based on
if there's a load chance or a mid chance or
a high chance. It's very much. It kind of feels
when after I wrote it, I did step back and
I was like, this does feel like looking a bit
at three point five because it is like, here's a
bunch of tables, memorize how to read them.
Speaker 5: I don't know something funny.
Speaker 1: So as part of my leading foraging checks thing, I
included a reminder in the guide of like how forging
checks normally work because people don't usually have them just memorized.
And I included the consumption guide that is how much
food per day and water per day that creatures of
all the sizes need. But because our guide added things
up to the planetary scale, I was like, I'm just
gonna take the math that they have and I'm just
going to apply it and like, see how much it
would take. And a planetary sized creature, which is what
the sort of damicles is, would require sixty five thousand,
five hundred and thirty six pounds of food a day
and sixteen thousand, three hundred and eighty four gallons of water,
which sounded like a lot, And then I looked up
how much sixteen thousand gallons of water is like in
terms of space, and it's actually like not that much,
not as much as I would have thought. It was
like like, it's obviously it's a lot, but it's like
a water silo, like a water tower.
Speaker 5: How many tons is that?
Speaker 7: Oh?
Speaker 1: I have a second, one second, I pull out my
handy dandy, a little calculator.
Speaker 2: Go to valla was the second you had one second?
Speaker 1: Hold on, well, I'll bring out the math of hold on, click,
let's do some fun stuff. So water gallons, gallon weight?
How much is a gallon?
Speaker 5: A gallon is about eight point three four pounds?
Speaker 1: So let me just swash on a calculator because I
don't do math in my head. I'm just a GM.
Teachers in school being all like, you can't use a
calculator and you're not gonna have a calculator on you
your whole life, and then smartphones. Do you think teachers
still saying that I know that there's a there's a
need for like you should practice doing this in your head,
because that's the point. But do you think the teachers
these days don't as often be like you won't have
a calculator objectively, basically everybody always has calculator.
Speaker 2: I think by the time I got into high school,
they had switched to like, you're not gonna have a
calculator in the exam room or something.
Speaker 1: Well, sure, but I'm saying the justification for that is
usually you won't have a calculator when you're doing your job,
so you need to learn to do it without it,
And that's just right. It was untrue then, because there's
absolutely in most fields you can just have a calculator
with you. Why wouldn't you, and especially now everyone has
one it's in their phone. Anyways, the weight of all
of the sixteen thousand gallons of water is one hundred
and thirty six three hundred and forty two pounds. The
saridodamicals needed water to live. That's how much water it
would have to drink a day. Oh gee, No, totally arcade.
I'm more pointing out, like the excuse should be them
being like, you need to develop the skills to do math.
It's when teachers say you won't have a calculator as
the reason, it's like, well, that's not a good reason.
There's a better reason you should give that. That's not a
good reason. Mathematicians literally like oh, when they're on the fly,
they will often do it in their head. But like,
I'm sure in casual situations, like mathematicians will still use
a calculator. What if blackout? What if your phone has
a blackout?
Speaker 2: What if? What if you have to do math during
the zombie apocalypse and all batteries.
Speaker 1: Have been eaten In the case of the zombie apocalypse,
are you being stuck in a tundra? You're gonna need
to do this in your head.
Speaker 2: You're gonna need to know how to do draw geometry.
Speaker 1: You're gonna need to know how to do the Pythagorean
theorem in your head.
Speaker 2: You will, you will at the moments in between pulling
the trigger and remembering pem dos, do you want to
be in that situation?
Speaker 1: Pem does makes me mad. Yeah, it's taught differently up here.
Oh well, it's not differently depending on where you.
Speaker 5: Are up here.
Speaker 2: I've not done math willingly in a long time.
Speaker 5: You know how the pea is like parentheses? Yeah, I'm here,
Oh yeah.
Speaker 1: Backing up here at least in Pei, where I grew
up our curriculum, yes, called it hecking. Uh, I think
it was bed miss was the version we used, And
the letters were just rearranged, and they didn't call them parentheses.
They called them brackets, which is.
Speaker 4: Oh miss is what we were talking They switched to
ped miss, which is the new one.
Speaker 1: Yeah, fucking I did not know the parentheses were called
parentheses for like most of my life until like I
was like twenty four.
Speaker 4: I just called them is they switched to the operations yep.
Speaker 3: Right, yeah, I think that's like a British Canadian.
Speaker 1: That would make sense. Yeah, Because then as soon as
I started interacting with Americans a lot parentheses, What the
fuck are you talking about? They're called their brackets and
square brackets? Are you high?
Speaker 6: And you're like, what the what re.
Speaker 1: Their brackets? Square brackets? And that's a squiggly. That's not
a tilda.
Speaker 3: Go fuck yourself, dude, right, it's a squiggly.
Speaker 5: Once justice is back, I'm good to go.
Speaker 4: The thing you put after your ulus, Oh.
Speaker 8: I thought I was unmuted. I'm back.
Speaker 1: Oh geez alrighty. Everybody thank your teachers the time you're
in school.
Speaker 3: Yeah, I mean thank you to my drama teacher, because
she's the reason I like acting.
Speaker 1: Even if your if your teachers didn't do a super
good job, as long as they didn't leave you with trauma,
thank your teachers.
Speaker 5: They don't get paid enough in money.
Speaker 1: They should at least get a little bit true. I
would love it.
Speaker 5: If my teachers were highly motivated.
Speaker 1: I understand why they're not. All right, I'm going to
set this as the backdrop on my thing. Baboom, let's
jump back in.
Speaker 5: Where says the transition?
Speaker 1: Or is it a monster or is it like a
I can't remember. Anyways, this is a scary campaign, and
I'm making it very scary. Fucking Okay, you guys arrive
by way of the Anna.
Speaker 5: Just to be clear, you're Anna.
Speaker 1: You're here, right, Yeah, okay, okay, thank god fucking I
was like, I thought I clocked you saying something. But
then I was like, oh no, did I make that up?
Speaker 5: Because sometimes I make things up?
Speaker 6: Did I just imagine Anna?
Speaker 3: Because I love her so much and I wanted to
be around all the time.
Speaker 1: All Right, my guys, you guys are ride by way
of the Deep River Pit, which get rid of that,
you guys, a ride by way of the deep River Pit.
You are back in the town.
Speaker 5: What would you like to do?
Speaker 6: What a good question?
Speaker 5: Scart is feeling better this morning.
Speaker 6: Scary're looking so much better.
Speaker 2: Finally, that's the shade of gray eye. There you go.
Speaker 4: I supposed to go back to the BBT and report in.
Speaker 8: Let's just get to work.
Speaker 3: Are we telling them everything?
Speaker 4: There's going to be a meeting of the governors, luckily
tonight or tomorrow. They're gonna want to know what we have,
what we've learned. Apparently they all don't know anything.
Speaker 3: Like I said, are we telling them everything that we
trust them enough to tell them everything?
Speaker 4: Unfortunately I have to tell them everything.
Speaker 15: Okay, everything isn't really a lot am I supposed to do?
Speaker 4: To tell the ones that are actively trying to help me? Nothing?
Speaker 6: Again, it's just it's.
Speaker 3: The whole thing of like some somebody's able to get
UNDERTOW uniforms and that's.
Speaker 4: Sus Oh that's that's bad, that's for sure. But yeah,
we gottather look into it alone, or we could have
every governor who isn't doing that also looking into it.
I think the good outweighs the bad here.
Speaker 3: Okay, so we're gonna go on I'm gonna show them
the letter, can show them everything.
Speaker 6: Okay, mm hmm.
Speaker 4: If we want, we can also look at the House
of Uplifting and look for those kids. You also have
to find the the house because his nuts are anywhere.
Speaker 2: I'm sorry. House of Uplifting.
Speaker 4: That's an orphanage. That's where kids without parents end up going.
Speaker 1: Pepper roll me, yeah, roll me a religion check. Just
while we're on the topic, I'll take any talk about lore.
Roll me a religionhip.
Speaker 6: Do we know you will be.
Speaker 2: Living?
Speaker 1: So I'd say that's basically enough to understand the basics
about this, So give me one second. So the House
of Uplifting you would vaguely know as connected to a
religious organization. It is effectively the They're run by the
clergies of a god named Falcough Body of the Masses,
a god who is dedicated to helping outcasts and bringing
together communities. They're typically associated with. They take in the homeless,
they take in orphans, they take in the sick. They
try to just help people in general.
Speaker 15: I love that.
Speaker 1: They're known more commonly, the organ like the locations are
normally called the Houses of Uplifting, and the religion is
often called the strawbed organization.
Speaker 2: This straw Bed organization. All right, so you've heard of it. Yeah,
there's a lot of them.
Speaker 4: Yep. It's good following, I know, would been quite strange
if you haven't heard.
Speaker 2: Of it, right, that would be a good place to
look for them.
Speaker 4: Yeah, yeah, they're at their house. I mean we could
stop by Lowtown HQ and I could ask. We don't
know exactly what pitt they lived, and so be a
place to start looking. I mean, should we Stanford estate?
Speaker 6: Should we do that first? Or should we check in first?
Speaker 4: I mean, be a bit of a detour. So I
guess we can go to the BBT a first, okay.
Speaker 1: Just as you know the Propper Bridge and actually, yeah,
where you are, it'll be one two, three four better
part of an hour to get to the BBTA from
where you are.
Speaker 2: And I'll finally be off my trout period.
Speaker 3: Hmm.
Speaker 1: All right, are you guys getting to the BBTA.
Speaker 4: U yep?
Speaker 2: Okay, so you guys, head held high, head held.
Speaker 1: Oh, just for the sake of what we're doing, I'm
going to reshare the map so I can throw up
on the player's side boom. I'm going to make a
smaller version of this map at some point so it's
not as a laggy. You guys make your way back
to the dropping edge pit, the one that Lilia lives in,
and you make your way back to the BBT organization,
back to the very large building that is within it.
You find your way inside and make your way to
the front.
Speaker 18: Uh.
Speaker 1: It doesn't take you very long before you are sent.
Speaker 5: To the office of Lilia's a father.
Speaker 1: Ackin, mister cap as you guys arrived there and you
come in. As you're on your way in, I will
know that you are first sent over to requisitions where
the backpacks themselves that you guys got are taken back.
The supplies that you were given you're allowed to keep.
Those are just written off as expenses and they also
when you check in with them, assuming that you check
in and you state that your your dive is done,
you guys got to get paid. So you guys were
gone for four days. You guys were gone for total
four days. So those of you who are hired were
hired to dive, all of you, each of you gets
four gold so mark that down.
Speaker 5: Go down your sheets, each of you and then.
Speaker 1: Those of you who are hired by the BBTA, that
being specifically Lilia and scarn and and pepper. You guys
get an additional twenty silver damn whenever you are taken
here by the way you are, and then four gold,
and then those who then everyone except for the undertow
people an additional twenty silver. Twenty The twenty silver is
your your effectively your daily pay. If you remember, you
do four days on four days off. But since you
guys were gone for four days, you are also informed
that they would like you to take the following four
days off to begin your own period.
Speaker 8: What the how do I add currency? Sorry?
Speaker 2: Oh there's a button?
Speaker 8: Ny Oh, okay, the numbers wouldn't popping the like take
thing wouldn't popping up?
Speaker 2: Yea?
Speaker 6: You could you figure a note.
Speaker 2: For days? Am I going to do for four days?
Speaker 4: One? Two? Each drink? Be merry?
Speaker 1: So you guys are off until the twenty second.
Speaker 15: Oh that's how we do it, all right? Cool? And
then it was silver.
Speaker 2: He is nice b.
Speaker 1: And then you get in and you get a meeting
with Capro. As soon as you're in comes in kind
of dabbing his forehead with a cloth. He seems to
be a bit more tired than when you left.
Speaker 5: Sits down.
Speaker 1: You guys are all within his office, which is at
pretty much maximum capacity with all of you.
Speaker 5: Sits in his chair, kind.
Speaker 1: Of pulls it in, takes a book, opens it on
his desk, turns it to a blank page, takes a
quill and some ink. Looks to all of you.
Speaker 5: I'm very happy to see you all made it back.
Speaker 1: Okay. I'm glad that.
Speaker 16: The dives seem to have been successful and you all
look to be in good health, do you okay?
Speaker 6: M molt No, yeah, he's just good now.
Speaker 3: But he wasn't feeling super great.
Speaker 2: And scarn is what we call a tummy ache survivor.
Speaker 1: Again scarn.
Speaker 8: Sometimes I try. Usually it works out. The one time,
one time I'm on the job, it doesn't work out.
Speaker 2: O me.
Speaker 15: I tried. I tried to warn him pop up, but he.
Speaker 3: Just he wouldn't listen to.
Speaker 8: I was trying to show out for.
Speaker 4: The ky, sending stone back on his desk.
Speaker 1: Thank you very much. He reaches out and takes it.
I'm just going to remove that from your inventory. Wait maybe,
oh good, get it out of there. You don't need
that no more.
Speaker 8: He takes endro break sound effect.
Speaker 1: Thank you, thank you. Okay, So, given that you're not
returning with Konglo, I assume that you have some news
regarding that beyond what you said. I presume you didn't
find them on your way back.
Speaker 4: Bunglo never made it. The hollow keeper never met him,
they never arrived. We found a letter discussing their imminent arrival.
And I believe that whoever is responsible for our ordeals
there is also responsible for either taking or eliminating the governor.
Speaker 8: I see, and.
Speaker 1: Do you have any indication about whether or not the
governor is dead or simply taken?
Speaker 4: And they didn't say anything about wanting them eliminated, And
I think having a governor held in their back pocket
is definitely something that they would want. I can't imagine
them being dead would serve them any better than having
them alive.
Speaker 1: Right, just they would have had them for the better
part of a if not. He looks at some notes,
you see them scrolling stuff down. You would think that
they would have had them for at least a week
or so at this point. And yet there's been no
mention of any kind of ransom. Note. There's been no
demands from this organization. There's been no returning.
Speaker 4: They seem to be trying to avoid an investigation into
whatever they're up to.
Speaker 1: And it's your belief that another governor is involved.
Speaker 7: In this.
Speaker 4: Personally, someone is able to acquire UNDERTOW uniforms. The hollow
keeper has been happily allowing them in and out to
exhume bodies under the pretense that the hollow yard was full.
But there's an entirely new section with plenty of space.
Speaker 1: I hate to cast dispersions upwards. This is going to
be a hell of a thing to report in.
Speaker 4: Yeah, it's not a not a good vibe.
Speaker 1: So, as a representative of the undertows, what's your takeaway?
What are you going to be doing about this? All
of course, pass this information onto the higher ups under
the BBTA, and we will likely take it to your
commander and decide what we should do from there. The
Board of the Governor's the Board of Governance is going
to be having a meeting to talk about Congo's disappearance,
but information has not been fully passed on to them yet.
So I imagine your commander is going to have some
degree of opinion about what should be told, but what is.
Speaker 4: Given exposition of trust and with the bbta's direct investment
in the ongoing piece of Gilligan's pit. I would like
to show you these and I'm want to produce both letters,
the one from Krave and the one that was given
to both rac If you could verify that you've just
seen these, you can read these over if you'd like,
you can make duplicates. I'm going to try and move
these up the chain, but in case they disappear, I
would like someone with an outside interest. I should also
be able to verify that these things were in fact
that they exist.
Speaker 1: Oh, this is definitely the governor's seal. These are very
particularly made. They're very hard to copy. So this is
It's not like there haven't been previous governors who have
had their own seals that might have gone missing. So
it's not necessarily a current governor, and it's not necessarily
one of the ones that we have. This could have
been replicated or stolen, but we update them every few years.
Speaker 4: Do we have anyone who's aware of the distinctions of
old diversions?
Speaker 1: Mostly your captains, some officials in the city, some business
owners have been around long enough to know the differences.
I wouldn't I know that they change everyone' while, but
he like looks at it, and he looks at the wax,
so he like folds the paper back together to try
to like recreate the seal fully because it would have
broken when it opened. Unfortunately, it's also got some damage
on it, so it's it's a bit hard to tell
about the particularities. But unfortunately, the thing to do would
be to run it by the governors. Mhm.
Speaker 5: This might be something that goes a bit above my head.
Speaker 1: If it has to do with the authorities in the town,
then maybe it is better that Commander Dendron be the
one who sees to this.
Speaker 4: I can bring it through the proper channels. Other than that,
we have a few loose ends around town that we'll
look into. It might be uh a key into fining
where they might have taken our missione Governor mm hmm.
Speaker 1: Well, unfortunately, our involvement is going to have to end
as of turning in this information to your commander. So
I have to wish you a good luck and I
hope that you solve it. But know that the BBTA
is absolutely at your disposal. If there's anything else that
we can do to help.
Speaker 4: I think that's all having more people be aware that
these papers exist. Obviously, I hope you keep these in confidence.
Speaker 1: I would like to hang on to them long enough
to note down what they say, and then I will
pass them back to your commander, if that's acceptable.
Speaker 4: That works for me? Yes, okay?
Speaker 1: And young Lawrence, Yeah, this was your first time out
with the Undertow and with the BBTA. You see he
looks down at the leader in his hand, and he
looks just to the papers he has. How did you
enjoy it?
Speaker 6: It was great, There's no problem.
Speaker 1: I promise you that most of our work is.
Speaker 5: Not quite this.
Speaker 10: Okay.
Speaker 6: It's good to know.
Speaker 1: But if you are looking to join the Undertow, this
is a good example of knowing. Our organization here at
the BBTA is dedicated to helping out the authorities and
governors as we can. So if you ever do decide
that you want to join the Undertow, know that you
can rely on us, Young Lawrence.
Speaker 6: It's good to know.
Speaker 3: I'll be happy to have such professionals working under me.
Speaker 1: And Lilia and Scarn On a less officious note closes
the book. How is your trip? Are you okay?
Speaker 17: Uh?
Speaker 15: I mean just a little bit of hustle and tussle
here and there, but nothing we couldn't handle, Papa.
Speaker 5: That's good.
Speaker 1: Your mother would have been very upset with me. I'd
sent you on anything that left any kind of permanent damage.
BBT work can be treacherous.
Speaker 15: M there is something I didn't want to bring up
with you, Papa, but that could probably wait till a
little bit later.
Speaker 5: Are you sure?
Speaker 4: Oh?
Speaker 15: I mean they were all there for it, but I
feel like it might be it might potentially be a
family matter.
Speaker 1: Okay, is everything okay? Are you all right?
Speaker 15: Uh? Oh, I'm fine. Uh, just a something in someone
I saw there that I uh, we don't need a
lot of people to just listen in on potentially again
family matters.
Speaker 5: Yeah, of course, of course.
Speaker 1: As long as you're okay, then we can talk about
this at next time you find yourself back at home.
Speaker 5: Which I hope will be soon.
Speaker 21: Mmmm.
Speaker 1: Well and scarn, now, is there anything we can get
you to ease your rehabilitation back into the town.
Speaker 8: I'm going to get a drink.
Speaker 15: And that you're telling me more.
Speaker 8: That's the poor.
Speaker 1: In that case, I will get to work copying these
down and do care about doing what I need to do.
If we come to any more decisions, I'll make be
sure to contact you. It's possible, Scarn and Lilia and
Pepper that the undertow might have some questions for us,
and you may be asked to return and speak to
the captains or the commander. Just be sure to be
available for that.
Speaker 8: As long as it's not in the morning, you know me.
Speaker 1: If it is, be sure to.
Speaker 4: Wake up mm hm, very good questions.
Speaker 1: Yes, well, in that case, Pepper, I'd like to officially
welcome you, assuming this work suits you, I'd like to
officially welcome you to the BBT A.
Speaker 2: Well, I would assume that my compatriots would say it
suits me. Just fun so I believe so.
Speaker 1: You're like, yes around the room.
Speaker 11: Yeah no, she did great, Yeah, no natural, Yeah, there
you go.
Speaker 6: You're a problem. She didn't fall down anywhere.
Speaker 1: Ever, if you decided, Laura, if you do want to
send a long term employment here, and you wish for
us to help you find a place of residence here
because you as you are still uh staying at the
tavern from what I understand, then let us know and
we'd be happy to try to find you a place
here that is within your means.
Speaker 2: I appreciate that. Yes we will, I will. I will
certainly consider that offer. Absolutely, Yes, excellent.
Speaker 1: Next time you're there, give my regards to the curling Bobcat.
I haven't been up there in a while.
Speaker 15: Of course.
Speaker 5: In that case, everybody, good job and dismissed.
Speaker 6: Salute.
Speaker 1: For a second, they look like a little bit taken it,
like taken aback by that, just a little bit like
oh uh. And then they put their hand up and
they give you like a kind of nervous salute back
with a very like am I supposed to.
Speaker 6: Say?
Speaker 4: Actually, both of you?
Speaker 6: What okay?
Speaker 2: Gold old specifically hay or like everyone curling Bobcat?
Speaker 1: Uh do the general patronage, I don't know the who
knows who's running it nowadays we barely ever go uptown.
Speaker 2: Mm hmmm, y'all are missing out drinks and pants.
Speaker 27: Rich.
Speaker 1: As your hands, rich McKey over here, four key. They
don't say that, they absolutely don't. We would never.
Speaker 4: Alight. No, I got some business in Lowtown, so I
want to have that one.
Speaker 19: My business is his business. We're a partner, yeah, right,
all right.
Speaker 3: Over hitting the old Nasty trail.
Speaker 1: They look like they're going to be to Lowtown.
Speaker 4: Is that?
Speaker 1: Are you tagging along with them?
Speaker 2: Are still serious?
Speaker 4: Yeah?
Speaker 5: No, you are now off? Oh sorry you asked that
in character, like, yes, both.
Speaker 2: I thought we were all of work? Are we just
continue in our investment?
Speaker 4: Your ear off work?
Speaker 5: But you're good.
Speaker 4: I work for the undertow. I'm always working. And we
still have to I mean we still have to find
our missing people.
Speaker 6: Yeah, right, Like you're all going to enjoined, but you don't.
You don't have to.
Speaker 1: That's not your job if you don't want to. Mm hmm.
Speaker 2: I'm choosing the play D and D or my not
choosing to play D and D.
Speaker 15: And where the tavern is.
Speaker 4: Family, you can head to the Yeah, I mean it's
good where you live for the time.
Speaker 2: I probably should have hit on back.
Speaker 8: Together we go.
Speaker 4: They don't live Lowtown, they live uptown.
Speaker 8: The live Oh yeah, they live uptown. I was at
my tavern. I was looking at my tavern.
Speaker 2: I've got a trick.
Speaker 28: Okay, So who is not going there? Looks like, are
you're not coming? I mean technically you have to.
Speaker 8: Okay.
Speaker 1: So Curling Bobcat, the Curling Bobcat is uptown. That is
back up on the surface. They're going to Lowtown. Which
is the central pit in the middle of.
Speaker 2: It.
Speaker 1: Okay, So to be clear, do you have the map open?
Speaker 6: Yes?
Speaker 5: Okay, low Town.
Speaker 2: Yes, Uptown's all the way up there, Uptown.
Speaker 4: H It's like.
Speaker 2: We're all going the same direction anyway, of course I'm
going to Lowtown.
Speaker 1: Sorry, it's true. To get to Uptown, you'd have to
go through Lowtown, yeah, or you'd have to go through
the under two HQ. You'd have to go through the
crack rod, which is a basically a little labyrinth where
the fucking that acts as at prison. So you don't
want to go through there.
Speaker 4: Take a shortcut through jail real quick.
Speaker 2: Sorry, I guess going so fast, calculators in my nose. Yes,
I want to go to low Town.
Speaker 1: Okay, you guys all head there?
Speaker 8: Where are you?
Speaker 1: So you guys all had there you upon arriving there
in Lowtown, you guys would get there at a round.
Speaker 5: Too ish.
Speaker 1: Let's say, with the with the meeting and getting paid
about two thirty pm. You still got a bit of
daylight left and whatnot. The taverns wouldn't be opened for
a while. Those mostly open for the night. You could
go back and go to your place one, but they
don't really start serving until the evening. What would you
guys like to do?
Speaker 4: I was going to be at a Low Town HQ.
Speaker 5: Many objections one with all right, is the whole party
going with?
Speaker 8: Honestly?
Speaker 6: Yeah, okay sure.
Speaker 1: As you head to Low Town HQ, as you head
into what effectively amounts to the town square that is
in there, you pass by a few of the businesses
you know are there, just so you guys know. There's
a clinic there, which would have been very helpful if Scarn.
Speaker 8: Was stil sick.
Speaker 1: There is a potion shop there that is open every
other day, slow drip mixtures as one of the few
places you can get like specialty potions and elixirs and whatnot.
Beyond that, there's a myriad of small businesses. As you
guys go there, Pepper, you're new to town, you do
see that there is what looks to be a large
circus tent that is looming up over most of the
buildings that are in here. In the distance, there's a
torches and like lines of lights and candles strung around
it that illuminate it in the distances. But as you
guys proceed forward, you head to one of the larger
buildings that are in the area, through the crowds that
are there, the relatively thick given the time of day crowds,
and you head towards the Undertown low Town Undertow low
Town HQ words Undertow low Town HQ. As you proceed
into there, what are you looking for specifically, Desmond, I.
Speaker 4: Want to see if there's anyone manning just the front desk,
or if we have any airs I can talk to
some people, like any UNDERTOW members that are nearby that
don't click. They're heavily occupied.
Speaker 1: As head as you head into the main area, there'd
be a few. So there's like a couple dozen effectively
UNDERTOW members.
Speaker 5: That exist in each of the pits.
Speaker 1: Each pit, as you go into there, you would know
that probably like four to six of them are in
the h Q at any given time. As you come in,
you see there's a couple that are standing around talking
to one another. They look like they're just getting ready
to head out. You do see there is a effectively
a receptionist a there is a secretary for it who
is themselves an UNDERTOW member, but the staff rotates out
who is at when you gets duty and they're just
preparing to do what they're doing.
Speaker 5: The building is fairly long.
Speaker 1: There's an open area and then there's passages that go
into like back areas, temporary holding cells, et cetera.
Speaker 5: And you're just looking to go to the front desk?
Speaker 8: Is that the idea for me?
Speaker 1: As you do so, there is a no Mish woman
wearing an undertail uniform undertail undertoe undertail shows up roller
persuasion check m as you proceed forward, although to be fair,
the setting is not terribly far off from kind of
what undertai is.
Speaker 4: This?
Speaker 1: This gnomish woman looks up at you, Oh Desmond, haven't
seen you in a few.
Speaker 4: Days afternoon, just back from a dive.
Speaker 1: I trust everything went well on account of the fact
that you're and she looks towards you, still in one piece.
Speaker 4: From what I can tell, more than normally, I guess yeah.
Speaker 1: Anyways, what can I do you for?
Speaker 4: I'm looking for a house, but I can't tell what
pitt they're in. So I was wondering if I could
ask you if you knew any neither people I'm looking for,
look the stan Birds or where they live?
Speaker 1: Looking for the Stanbert home stan Birds. You give me
a minute, I might be able to pop into the
back and try to get some records of where people live.
If you're looking for a family, I might be able
to find it relatively quickly. You don't have to give
me a sec They'll kind of sort through files and
old papers. Hopefully they haven't changed their name or anything recently.
Speaker 4: They just hid a death in the family.
Speaker 1: If that helps, it does the narrows it down quite
a bit.
Speaker 4: Yeah, as Candice s Denbord passed away a while ago,
I'm looking for her husband.
Speaker 1: Okay, I don't recognize the name myself. Let me heading
to the back. The reason that, uh nah, these are
I suppose it makes the most sense. You're sure they
don't live uptown.
Speaker 4: Ah, it's possible. They're uh some of the taller folk.
But you know we got a few down here as well.
Speaker 1: All right, excuse me for a minute, if you don't mind, well,
I'm searching. Could you keep an eye on the front
in case anybody comes in?
Speaker 4: Sure?
Speaker 5: No, I can do that, all right, Yeah, we got it.
She hops down off.
Speaker 1: Of a particularly large chair and she walks out into
the back.
Speaker 4: I just don't cut back.
Speaker 1: That son of a.
Speaker 24: Just fucking throws their thro the uniform goes down drinking.
Damn is the third time, It's like the eighth time.
Speaker 1: He's falling for that scan birds as if holy fuck,
you would probably waiting for a good twenty or thirty minutes.
Speaker 5: Is there anything you want to do during that time?
Speaker 2: Uh?
Speaker 4: Nope? Oh he organized the the top of the desk.
If there's anything as like a skew that, he's just
gonna stare at the group.
Speaker 6: I'm playing with everything.
Speaker 4: I'm doing that.
Speaker 6: Yeah, why when does looks away?
Speaker 3: I like turn something that he's like organized on the day,
SKU like scooted a little bit.
Speaker 6: It's making it unorganized.
Speaker 1: What do you mean?
Speaker 4: These are toys?
Speaker 6: Hard enough?
Speaker 2: I'm absolutely instigating and helping.
Speaker 6: M and then's a toy if you try hard enough,
Like like, see are there pens here? Are they like
clicking pens? They exist here? Do we in like quill territory?
Speaker 5: We're in quilt territory?
Speaker 3: Oh okay, I like fucking pick up a quill and
I like put it like between like underneath my nose,
and I'm like, look see I have a mustache.
Speaker 6: Oh see, anything's a toy.
Speaker 4: To grab the feathered side of the quill and just
gently pull it to get a bit of the ink
on their face.
Speaker 2: There.
Speaker 4: Now you do have a mustache. H.
Speaker 6: Sometimes you're dick.
Speaker 1: Jesus.
Speaker 6: I've been trying to wipe it all of my beak before.
All right, Yeah, that's all I'm doing.
Speaker 1: Around passes and eventually the Nomich woman comes back.
Speaker 12: Uh.
Speaker 1: She comes back with a just parchment that she's clearly
written something on walks over towards you, hands it over
to you. The uh Stanberg family, they they did have
there was a requisition for some undertow members on undertow
member to go with their family to help to deliver
a body to a grave. So we have the record
of that.
Speaker 20: Uh.
Speaker 1: They appear to live in the same pit that you
live in. They live in the hill bed and pitt
life easy the h I march down the house on here.
Speaker 8: Oh.
Speaker 4: Thanks, I'll pay them a visit before I head home tonight.
Speaker 1: Roger, Is there a particular reason that the undertow might
be visiting the Stanbird fan? Are they Are they doing? Okay?
Speaker 26: Oh?
Speaker 4: They they're possibly have some information about an ongoing investigation.
And I also had a I wanted to give him
a wellness check I know things are probably going a
little rough since he lost his wife. I want to
make sure the kids are okay.
Speaker 1: It's mighty fine you, especially since you're a neighbor in
the in the area. I'm sure they'd love to have
the community reach out to them.
Speaker 4: Well, that's all for me. If you need anything you can,
I'll just buy my pet.
Speaker 5: Can give you a hand certainly.
Speaker 1: Now, have you been out of town for a while,
and I suggest you should probably check in with your
captain and make sure they know that you're on deck.
Speaker 4: Yeah, she should have just got back actually yesterday herself.
Speaker 1: Oh is she gone as well?
Speaker 4: Making a trip you start visiting a grave of their own.
Oh yeah, I'm not sure about the specifics, but I
caught them briefly as they were leaving. Obviously, here's me.
Speaker 1: Making a wisdom check for this person. NPC's Their wisdom
checks are pretty good today. Oh you hadn't heard then.
I guess they must have been pretty secretive about it.
Speaker 4: They keeped themselves captain.
Speaker 1: Uh, don't mean to betray their trust, but uh, if
you're concerned about it, I was must have been about
the better part of a year ago at this point, Uh,
Captain Lena is a uh. One of their sisters passed away,
are the triplets. Yeah, she uh was one of the
ones that worked at UH served at the sanctuary as
the other two sisters did the UH. Their family hasn't
been doing too well. The Lena and her sister Muntis,
they've they've not been taken it super well.
Speaker 4: That's why.
Speaker 1: Okay, they hadn't said anything to us directly, but uh,
I heard it just through the grape vine.
Speaker 4: We figured these things out. How it makes sense. Nothing's
too secretive for long in the pits.
Speaker 1: They must not have they must have decided not to
tell all of you guys down in the hill bent
and the underloft, because maybe they didn't watch you worrying
about him.
Speaker 4: I feel beat I didn't notice.
Speaker 15: Well.
Speaker 1: Land has always been a little bit stoic, hasn't she.
Speaker 4: Yeah, Well, after the last well five six years at least.
And I just remember before the war or before I
went off towards there were a lot more I felt
a lot more sociable.
Speaker 1: I knew her sister had been sick for a very
long time, So it's not like it wasn't seen, like
we didn't know it was coming in fact, I think
it was about a year ago. I might have my
information wrong on that. If you want to follow up
with it, probably best to.
Speaker 4: Talk to Yeah, I'll talk to her directly.
Speaker 1: But well, sorry to end on a sour note.
Speaker 4: No, it's fine. I mean, these things happen. I'll catch
your own.
Speaker 1: Right and uh to the rest of you as well,
good to see you.
Speaker 6: Good to see you too. Trying to rub the mustache up.
Speaker 1: You'll just be probably stuck with that for the day.
Speaker 11: Cary stupid anccord.
Speaker 4: No where one of our leads is m that's not
going anywhere.
Speaker 6: Okay.
Speaker 4: I'll probably checking on them before it gets too late,
because if the kids aren't in the House of Uplifting,
that means they're there by themselves.
Speaker 10: Yeah, h m hmm, Yeah, we should go check on them.
Speaker 4: Yeah, I'd try for the House of Uplifting or go
to the house. We go to them from Lowtown. It's
it's about the same distance either way, and we could
go to the Huse of Uplifting first if we had
I went down the south path I think m we
could swing by there and then it's a bit of
a mess, but you can take the uphill climb to
the Hillbend pit after that point. Mm hmm, i'd be
a good chunk of the day, though, I don't want
to tell you all up. You're not obligated obviously.
Speaker 11: I think we should check their house before the House
of Uplifting.
Speaker 5: So you know, it would take you about an hour
to get to the hill Bend pit.
Speaker 4: Yeah, because we've got to go all the way up
to downtown.
Speaker 1: Through Low Mark pretty much whichever way you whichever way
you decide to go. Anytime you cross any of these lines,
you move ten to.
Speaker 4: Ten minutes, right, yep, Yeah, that's nothing. Might be a
bit longer because it gets really bushed in and so
it's double for those ones.
Speaker 1: Right, But you could go down and they can go
into the underloft pit and then up through there, and
that's actually a bit quicker than trying to go through
the Low Market.
Speaker 4: Oh yeah, probably. Oh yeah, then I guess the house
lifting is technically faster. I normally take Low Market first
because I gotta go grab this one.
Speaker 1: However, you do have, as Lawrence mentioned, someone who does
not want to go to the House.
Speaker 4: Of Uplifting's uh, let's swing by the hill Bent first.
We could check it and then if anyone has any
personal business, you can obviously take the evening. I wouldn't
mind the help looking through their house once we get in.
I'm not out. I'm not always able to spot everything.
Speaker 6: Yeah, yeah, I'm cool to check out the house with you.
Speaker 2: Sounds good?
Speaker 4: All right?
Speaker 1: Any objections to the entire party taking the hour to
get to the Hillbend Pit.
Speaker 8: I'm down with it. You guys, what's going on?
Speaker 1: You head down through the tunnels. You head through a
briefly more overgrown section of the tunnel into the underloft Pit.
Speaker 5: Now, the underloft Pit is one of the most the
pits that has the most diversity.
Speaker 1: It has the plateaus to the point that there's a
section called the elevated Block that there's no path up
to it, and it's pretty much all like bird folk
and people that can fly live up there. It is
also one of the ritzier parts of town. It is
where one of the wealthiest of the governors lives. It
is where Desmond's own HQ that he normally would go to,
the Undertown Underloft HQ, the Undertoe, the Undertow under Loft
HQ is where that's where you normally go that has
the House of Uplifting, which is a very large building
that accommodates people. There's a lot of war wealthy estates,
and there is a club there called the two clubs
that are pretty famous. One is called the Paynite, which
is effectively a gentleman's club, a nobles club. It is
a tavern for the ritziest of people. And then there's
the Red Curtain where Lawrence is not allowed to go.
It's entertainment of a particular variety. Beyond that, it is
just generally a wealthier, more aristocratic by the standards of
the town's area. As you guys go into it, though
you wouldn't need to, you wouldn't need to do much
going in. You had would head in the main road,
head through, and then head up the pit, take a
tunnel up towards the Hillbent Pit. Hill Bendpen is a
pretty regular community. It's mostly residential. In fact, it's basically
entirely residential. It does contain the Temple of the Four,
the temple where the people would express worship to Vestius, Horros,
to Quinn, and a mirror. The It is right across
from the Temple of the Moon Rabbit Pit, which is
its own which is where Kara Goosh's sanctuary is, and
it is also where Desmond lives. As you guys head
into it, you would know that the house that you're
looking for is right about up here.
Speaker 4: Desmond, h Yeah, they're literally like five six minutes from
my place.
Speaker 1: Yep, gonna mark down the hour going by.
Speaker 5: Click.
Speaker 1: As you get there and you approach it, the moon
root that is up above still fairly strong. It's still
soaking up the light from the sun up on the surface,
and this place is lit very well. It's lit like
a nice summer day. It is also very well known
for having a pretty satisfying sweet scent to it because
the governor for skill, he is a fear bulg who
runs a pretty extensive garden and back in greenhouse out
of his estate. He loves flowers, he loves vegetation, and
because of that, there is a strong scent of flowers
that tends to permeate this pit. As you guys head
towards the house and you approach it, it looks like
any other house around here might be. The shutters are closed.
It looks to be a pretty average sized family place,
probably no more than three or four rooms inside, maybe
a basement like it might be a very small cellar.
You're not sure.
Speaker 4: I do a quick walk around the house. Just make
sure I don't see any signs of forced entry or
any signs of trouble.
Speaker 1: Roll me investigation.
Speaker 4: My lovely skills.
Speaker 6: Got this, boy.
Speaker 4: It's gonna be the easiest roll ever. An eight.
Speaker 1: You don't see anything in particular, assuming that Desmond kind
of walks around with you. Desmond, you have your eye
out for given the situation of this household compared to yours,
You'll look for similar signs to yours, and you don't
find any. There's nothing outside that would lead you to
believe that they've gone through anything immediately similar to your situation, Desmond.
The only interesting thing that you find is that all
of these shutters and windows appear to be barred and closed,
and the front door is also closed.
Speaker 5: There are no immediate entrances, no windows that lead inside.
It seems to be.
Speaker 4: Still all right. Well, the only thing you have to
do is do it the front door and wrap on
it all right undertoe.
Speaker 1: As you walk up to it, and as you knock
upon the door, you find that there is no answer,
even after a minute passes.
Speaker 4: I'm not try to handle.
Speaker 5: As you try to turn it.
Speaker 8: We just locked.
Speaker 11: Doesn't mean if they're here, they're probably scared of the undertow.
Speaker 4: About it. The other dad would have told them mm hmm, and.
Speaker 10: Like wouldn't they know about the house of uplifting And.
Speaker 4: That's fair.
Speaker 6: Yeah, they're they're probably scared.
Speaker 4: And knock again. Hoggins said me, kids, if you're in there.
Speaker 2: Open up.
Speaker 6: We're not gonna hurt you. We're just worried.
Speaker 8: Yeah, that's definitely what you say at the front door.
Speaker 6: Listen, I don't know.
Speaker 8: Hi, I'm ten.
Speaker 6: I'm also a kid. Does that make you feel any better?
Speaker 1: There still no answer?
Speaker 4: Yeah, I might not go you home? All right? Well,
I am. I can probably talk to Captain Leonia and
gets in paperwork to get a proper warrant to actually investigate.
Speaker 3: Are there any like windows or anything anywhere?
Speaker 1: Logan there? Like I said, shutters are pulled and they closed.
Speaker 8: Okay, you think we have enough time to wait for
a warrant after everything that we've seen.
Speaker 4: I can probably get them to It depends on exactly
who we're talking to, but I trust my captain.
Speaker 2: I have a thought.
Speaker 3: How about me and Desmond turn around and then you
guys figure out how to open this door. However you
can open this door, and then we have nothing to
do with however you opened this door.
Speaker 4: I can't. I can't just pretend like I'm not allowing
a crime to have kids.
Speaker 3: And turn him around like, oh, jeezus, who knows what's
going on behind us?
Speaker 6: Crazy?
Speaker 2: I'm not going to break into somebody's house. He's not
this person.
Speaker 8: I mean, didn't dogs literally say that it was at
his house? Wouldn't this wouldn't that be kind of like permission?
Speaker 4: We know it was here. But I can't exactly right
up in a report that I broke into a house
because as Zombie told me to.
Speaker 6: But you didn't break in there.
Speaker 3: They got here, and when then, would like we got here,
the door was already open.
Speaker 4: Crazy, I'll know that that's not true, kid, and that's
not how we do the things. We do things the
right way. Okay, if you guys want, I can go
and check that out. I know you want to avoid
going the House of Uplifting. I can ye reefly peeking there.
But if I'm going to talk to Captain Lee and
I have to like the under left HQ. Anyways, you
guys can I can trill you to my place if
you want to either bunk or down here for a
little bit, or you're welcome to tag along, but it's
another hour or so, and I don't want to keep
you guys walking all day. Yeah, about a half.
Speaker 11: An hour, then I want to I want to hang
out at your place.
Speaker 8: Yeah, So question, is there anything around the house that
we could see from the outside.
Speaker 6: Like right on me?
Speaker 5: Investigations gone?
Speaker 6: You got this boy, you're so tall?
Speaker 4: Spot something the archer. Yeah right, it's a shame that
we're all also dumb.
Speaker 3: Yeah, okay, logan, can we still fucking get rid of
can we smell our dice?
Speaker 5: Still is there? You should be able to Okay, Justice.
Speaker 6: Here's the thing.
Speaker 3: We fully believe, some of us that some dice are
absolutely fucking cursed, and when they're really not like doing
you any kind of fucking favors, we smelt them. So
you get a new set of dice. You should maybe
do that with your dice.
Speaker 8: One would wonder if the the internet dice will be remakable.
Speaker 4: Express a sentiment that.
Speaker 1: So, oh yeah, in case you want to indulge care superstitious,
you see how on the screen somewhere you have a
little furnace icon.
Speaker 8: Yeah. See, if you.
Speaker 1: Click that, it'll bring up a little menu.
Speaker 8: Uh huh.
Speaker 4: And you can click melt them and change.
Speaker 1: Dice colors, and it will in theory destroy your dice
and create a new set randomly. However, you could also
just click smelter theoretically get rid of them. If you
don't want to get rid of like the effects you have,
it's your call. You can do whatever you want.
Speaker 5: It's it's not important god how they go.
Speaker 8: They are weighted by numbers, algorithms. The algorithms can not
about me. Fuck it, I'll do it.
Speaker 4: Touched or something, and it's just transferred.
Speaker 2: Exactly.
Speaker 6: See look at all, it's not a fucking twenty in
the bunch. Damn.
Speaker 1: Carry just to remind you. Carry it destroys your dice
and then rolls your new ones.
Speaker 5: So those new ones.
Speaker 3: But you want them, you want them to get better.
Speaker 5: You want to that's definitely not.
Speaker 6: You want them to get better.
Speaker 2: Live you're pivoting none.
Speaker 3: None of my sense makes sense.
Speaker 2: I know that we're all speaking. There's there's nowhere that
I could shove. No, I don't want to scare it.
Speaker 22: Okay, Sorry, I know how that.
Speaker 2: Sorry, I was talking about my dragon. I wanted to
shove fucking Tabasca.
Speaker 1: They're all all so fun fact, so fun fact about Tabasco. Okay,
did you know that you can summon familiars on the
other side of doors? Hmmm?
Speaker 6: I think interesting information. I think not related at all.
Speaker 2: Point that this technically wouldn't be breaking in is made
to Pepper. She kind of leaves the argument, walks up
to the door, and just like Tabasco, poofs and then
poofs into the house disappears.
Speaker 5: You lean against the door and then just inside.
Speaker 2: Okay, outside, baby. I know we've practiced this one hundred times,
but this time's for real, all right, you see your
little talent, you gotta jam. Then you just gotta open
the door. Just open the door.
Speaker 6: I'll find.
Speaker 2: You.
Speaker 5: So are you you going through their senses right now?
Speaker 1: Or are you just relying on them.
Speaker 5: To do what they're doing.
Speaker 2: I'm gonna you know what, I don't trust this little dragon,
this little stinger. I'm going through a dragon, all right.
Speaker 1: You go into the dragon. You see there is a
dusty house inside. It looks like it's probably it looks
like no one's been in here for maybe a week
or so.
Speaker 5: It's hard to tell.
Speaker 1: Everything looks like it was just sort of left where
it is, and that nobody's been in here to clean it.
Thin veil of dust floats through the air. Most of
what you can see you see in like shades of
yellow and gray because you're looking through Tabasco's dark vision. However,
if you want to, it is a simple matter for
Tabasco to fly to the latch on the inside and
unlock it from there. You can absolutely do that with
no trouble if that's what you want to do.
Speaker 2: Can I do a quick perception beforehand?
Speaker 1: Are you looking around?
Speaker 2: Yeah?
Speaker 1: That would be investigations, And I believe you have to
use the familiar senses, don't you.
Speaker 4: Yes, I do, so, there are physical ones you do,
You're the ones tied to your mental perception. I think
when looking through you can use either.
Speaker 1: Let's just say you use your investigation. You just roll
your investigation just because you're directing it.
Speaker 4: Yeah, sure, because you can gain bonuses and stuff like
if they have dark vision, you gain that.
Speaker 1: Oh God, Tabasco like jumps up onto a counter and
begins looking around, and it seems like it's found something
that's very interested in. It walks across the counter to
it looks like a wooden box. Its stinger comes down
and knocks the lid off of it, and inside there
are three dried cookies, which Tabasco means, like, then it
just starts digging into them.
Speaker 2: No, no, you don't know what, Dan, I don't keep stupid.
The fucking dragon.
Speaker 1: All raises its head up, gnawing on the cookie that
is half the size of its body.
Speaker 2: Or oh, that's it. I'm getting back in there and
I'm gonna like try a fucking it and get him
to go to the door and unlock it. Stupid soudo dragon,
you're not even around dragon. Oh my god, damn door.
Speaker 1: It begins flying over to the lock, and as you
say that in its head, it's like it's reaching with
its little pause towards the lock, and it stops in
the air. It squins and it crosses its dragon arms
and stares at the lock.
Speaker 2: Buddy, Oh oh oh, all right, all right, you're getting
upset because I brought up technicalities. You're flu fledge dragon
in my heart.
Speaker 1: You know that now, openly door, you can technically force
it to do whatever you want. But unless you are handly.
Speaker 2: I'm not gonna force him, all right, damn, oh boy,
that's fine. I'm stalting my dice stream.
Speaker 3: What's going on?
Speaker 6: Fucking funny.
Speaker 1: As you say that, Tabasco just sort of arcs the
ther neck and just let's add.
Speaker 8: A let me handle this. Can you help me out
by opening that Can you open open the door for you?
Speaker 4: You put your dragon inside that house, don't worry about it.
Speaker 1: Can you help me out quick?
Speaker 8: Quickly?
Speaker 4: Help me?
Speaker 5: Roll me persuasion?
Speaker 8: Persuasion?
Speaker 2: All right, come on, king, one of us has to
roll welcome on.
Speaker 1: Just hear from the other side of the wind door
rolled over the other side will also announce your role.
Speaker 8: It was a six I thought.
Speaker 4: I said it.
Speaker 15: For the love of fucking Carrigo, Do it or I
will skin you.
Speaker 1: Roll me intimidation.
Speaker 6: I'm like, no fucking charisma.
Speaker 1: Nineteen and then just you hear a click and then
the door just goes slowly wobbles the chart.
Speaker 11: Oh my god, I'm really sorry.
Speaker 2: Looks like you got a bit of predator in you
after all. Oh you have a little ovum.
Speaker 15: I mean, that's how my mom, that's how Mama says Papa.
Speaker 4: I want it on the record. That I was against this.
Speaker 31: I mean, if you're in here nown your shelves, your
voice bounces off the hollow wooden interior of this place.
Speaker 1: There is a slightly damp sort of dank smell to it,
like not good dank, like shut up up.
Speaker 5: The burglar alarm goes off, the police alerted. Fucking you guys.
Speaker 1: There's a slightly dank smell, just like a mildewy kind
of smell, as if no one's cleaned up in a minute.
And as you walk in, there does not seem to
be anybody answering. You don't hear any sounds. It appears
to be empty.
Speaker 4: You see there's as a single story household.
Speaker 5: Single story households.
Speaker 1: From the inside, it looks like it's one main room
that appears to be a dining room. Then you see
a hallway going into the back of it. And from
what you can count, there are three doors in that hallway,
two on one side, one on the other.
Speaker 8: And we start searching for holes and all the doors
in all the rooms.
Speaker 4: Let's go room by room. I can't imagine it's in
the main living area, either in their bedroom or if
there's a basement. I was trying to hide something that's right,
I put it.
Speaker 6: Let's see scream truck in the background. I'm I'm sorry, okay.
Speaker 4: Yet?
Speaker 6: Can we get ice cream?
Speaker 2: Though?
Speaker 4: Find the hole and if you're still around by the
time we do, then maybe okay?
Speaker 1: One frantically number between one and three?
Speaker 6: Buh down?
Speaker 4: Start with the one, all right?
Speaker 1: As you walk over to it, you open the door,
and as you do, it opens into a room that
appears to have two beds. On either side of the room,
there's a a dresser, and there appears to be a
section of the wall where there are shelves built into it,
carved into the wall itself. There's a small table, a
small bedside table beside each of the beds, and on
it there is each has a candle that looks like
it was allowed to burn completely down.
Speaker 4: Hmm. What's the state of the room? Just looking at it?
Like beds are made or the beds appear to not
be made?
Speaker 2: A right?
Speaker 4: Is there a closet or anything as well?
Speaker 1: There is a closet in which you see some of
the shell. There's like the shelves that are carved into
the wall. It's not like a clothes closet, but you
see there are various few outfits. Keeping in mind the
setting that they don't have that many sets of clothes.
It looks like somebody came through here and likely took
clothes out of here because it's pretty scarce.
Speaker 4: All right, it's unlikely, but scar can you help me
check behind the dresser real quick?
Speaker 1: Do you want to do that both? If you can
roll investigation.
Speaker 4: I'm just trying to move it out of the way
to see if it's anything behind it. I investigate, my
little non investigator. That's a four.
Speaker 5: Investigation.
Speaker 17: Yeah.
Speaker 1: You know, guys, this campaign would go a lot smoother
if you could roll. For fucking ship.
Speaker 8: It's gonna be shipped.
Speaker 4: We got the cursor. It's not that I modifiers are terrible, well,
even though they're not great either, but that we can't
roll above it.
Speaker 1: Yep, you move the dresser apart the wood that is
behind it. The wooden wall just seems like a normal
wooden wall.
Speaker 4: All right, Yeah, I wouldn't imagine in the kids room.
Speaker 2: Can I run? No? Go ahead, Well, I was gonna
while you guys were doing that, kind of walk through
the central living area and kind of tippy tap on
the wall and press my ear up against the wall
to hear if there's anything shifting me, if you're doing
if you're looking.
Speaker 1: To hear things, roll me perception and rolling with advantage.
Speaker 8: Thank you.
Speaker 2: Oh, where's perception of my sheet? I have to use
my finger otherwise I won't find the right one.
Speaker 17: Here we go.
Speaker 2: Oh my god, that's a form of advantage because I
rolled the two and another two.
Speaker 4: Oh my god, ace detectives. Oh my god, it's probably
not miss room anyways, Let's move to the next one again.
It's likely his room or seller.
Speaker 1: Yeah, there's two rooms left, one or two.
Speaker 4: Oh, the next one, so I guess number two.
Speaker 1: Well, what was previously come one?
Speaker 4: They've been eliminated.
Speaker 1: Opening it, you see it appears to be another bedroom.
It is a larger bedroom with one single larger bed.
Doesn't take much back in interpolation to extrapolation to figure
out that this is, uh, probably the parents room. It
is in a very similar state to the previous room,
except that clothes have not been taken. They've just been
Some are just scattered around. You see. There are feminine
clothes that are still folded and placed upon the shelves
that are in here that seem like they've been completely untouched.
Speaker 4: Check under the bed and the same thing, looking behind
the dresser, looking for any either loose floorboards or pigtusting holes.
Speaker 1: On the investigation.
Speaker 4: Come on, buddy, that is a fifteen.
Speaker 1: You feel confident upon searching it that though you don't
find anything, you feel confident that there was nothing to find.
Speaker 4: This room's clean. Nothing to go on on here, at
least one door left. I want to do the owners
all right, could talk?
Speaker 2: I'm sorry out.
Speaker 5: You go to the final room.
Speaker 1: You open it as you do. As you open the
final door at the end of the hallway, it opens
up into what appears to be a small office, not
very big, not very big at all, maybe like seven
by eight feet floor space. As you go in, there's
a desk that appears to have a bunch of papers
scrawled out and laid out on it. You see there's blueprints.
You come to the conclusion that Hoggins may have been
an architect. As you look around, you see there are
various shelves and dressers that are in this room. It's
a lot busier than the rest of the rest of
the room, and there's a couple what appeared to be
very low budget paintings that are hanging on the walls
as well, ones that seem to depict what might have
been the family, but they're not particularly well done.
Speaker 8: Hmmm, this room seems like there might be stuff around.
Check a little bit harder. I don't know, I.
Speaker 4: Investigation.
Speaker 8: Just give me a roll so I can fail it.
There's a fourteen to a thirteen, as you guys, I
doubt it does. I feel like it was need to
a seventy.
Speaker 1: I presume that the group comes in, they start shifting around,
moving papers, and as you're moving around, scarn. This place
is not necessarily made for somebody as large as you,
So as you are moving, you turn and the tip
of your long bow on your back hits one of
the paintings gets caught on it, and as you realize
this happens, it pulls it off and it falls to
the ground, and you see that behind it there is
a section of again shelves, wooden shelves built into the
wall that this painting was in front of. On them,
there's a few small books. One of them appears to
be a book that in regard to finances. One of
them appears to just be a mostly unfilled personal journal,
but one that catches your eye? Is you see what
appears to be this binder that is filled with all
sorts of loose pieces of parchment that seem to have
been taken out of different books or from different sources
and have been piled in together and closed over.
Speaker 8: Let me take that hand. Let's see what that is about.
Speaker 1: All right, I am going to throw this into your inventory.
Mister always the one to find the documents.
Speaker 8: I don't know how that's the problem. I don't know
how to read.
Speaker 1: Hodge's records are now in your inventory.
Speaker 4: Are you still listening at the wall? All right? Could talk?
Speaker 16: Sorry?
Speaker 4: Are you wall?
Speaker 20: Yes?
Speaker 4: There's someone like right next to you with I believe probably,
if I were to be correct and assuming, would be
significantly better at hearing things than you.
Speaker 8: Mm hmmm.
Speaker 1: For the sake of delineation, I'll wait, but if you
if you want me to give you where, I'll throw
that into the chat.
Speaker 8: Oh my god, mmmmm, yeah, I was going and throw
this into the chat. We should all be reading this
at this point.
Speaker 1: Hell, yam scarn has a You guys are gonna want
to see this trope. Look, you guys are gonna want
to you guys, are you look at it. Scar, I'll
just I'll read it out since it's it's not like
the exact priding. This loose binder of mismatched paper seems
to have been thrown together from various different pieces of parchment.
They loosely describe Hog's lament that his wife's body had
been exhumed and the robed figures they saw doing it.
They proceed They They described that they proceeded to follow
and investigate the figures, tracking their activities to the underloft
pit where they saw them taking bodies. It notes that
Hoggs had captured one of them and knocked them out
in a shed out behind their home and interrogated them
until they revealed they were working under a leader, a
leader named Tennis stain a Blood unquote. Their final notes
point out that they overheard the robed figures speaking about
meeting with their contact from the town in the old
Mctawe estate, and that they were going to try to
break in to get to the bottom of what they
were doing.
Speaker 6: Mctroshy is.
Speaker 8: The family was taken. I don't know if that's a
trope or something.
Speaker 15: I don't know.
Speaker 5: The Mctawe estate was.
Speaker 1: The one of the largest, if not the largest house
in the Gilligan's Pit. It was thought to have been
built by the founder of the pit a long time ago,
and at one point one of the governors, old Governor mctrawe.
Speaker 5: Used to own it.
Speaker 1: He's still around, but he went a bit crazy and
has been a shut in for a long long time.
It's a bit of like it's in the underlov Pit.
It's right beside the House of Uplifting, and it is
kind of a place that is so well known as
like a kind of haunted house that pete like kids
will frequently like dare each other to go up and
touch the front door. Like it's that kind of old
creepy manner.
Speaker 4: H Okay, tell me about the old Trust Act. Right, Well,
I don't know if there's much more to find you
here than that. I said, I'm going to look into
that shut up back then.
Speaker 1: Okay, as you guys exit, and as you guys go
out into the main area, I would like everybody to
roll me a perception check.
Speaker 2: Here we go, I'll rolling like shit, Oh I still
had advantage on.
Speaker 1: I'm sorry you.
Speaker 4: Are perceptive. Bunny yea.
Speaker 22: Then Bunny years working out, My god, I just love
how I was like, oh my god, super.
Speaker 15: Some fuck.
Speaker 6: Very different.
Speaker 2: I'm god, so.
Speaker 1: Lilia, if your twenty one, you're the only one who
catches it. As you guys head out from there, you don't.
Speaker 5: It's been in the distance and the moon.
Speaker 1: Root isn't super luminous, so you do see.
Speaker 5: From a few houses down.
Speaker 1: Briefly a figure, not sporadically like, not with any great urgency,
but somebody who you hadn't clocked before, staring in your direction,
just a shadow of a person a few houses down,
shift and move out of sight as you guys exit.
Speaker 8: Golden threatn Uh.
Speaker 15: But uh oh, I think someone knew. I think someone
knows we were here. Oh oh, someone was well that direction.
But as soon as I caught I caught there. Well
it was a shadow. But as soon as I caught
the shadow, they ran off.
Speaker 7: Well why.
Speaker 2: Uh, I run that.
Speaker 1: Way, worry. You run down towards the house, and as
you do, by the time you get to the place
that Lily is describing them being, you do not see
anybody you look like down in the paths that are
between the houses.
Speaker 5: Uh, and you can't see anybody around.
Speaker 1: I see you like roll me a perception check.
Speaker 3: Okay, yeah, I was about to be like, I'm better
at that, but I'm.
Speaker 6: Not same zero fucking modifier. I'm a child. That's a
sick ass.
Speaker 2: Tan.
Speaker 1: No, you do not see anybody, and from what you
tell you don't see any tracks.
Speaker 4: Follow up and travel same, you.
Speaker 1: Can, you would, you can go up and then if
you go up, roll me survival because you might be
looking for tracks and whatnot, but given that they're not
there by the.
Speaker 5: Time Lawrence gets there.
Speaker 8: Yeah, I wasn't. Yeah, I was like, more so, you
only survive to see if anything else is around.
Speaker 22: Oh go on, I can't see anything.
Speaker 8: Please please please, all right, I guess I have to
beg all right. That wasn't It wasn't that twenty everyone?
Speaker 4: Thank you? Yes twenty four.
Speaker 1: Now, with an eagle eye and great swiftness, as you
go over there and look down, you do manage to
catch what looked like very fresh bootprints rushing off and
away from the house.
Speaker 8: Found some bootprints. We should follow them?
Speaker 1: What where I found?
Speaker 3: Booyn't see anything where you seeing these bootprints?
Speaker 2: What the what?
Speaker 1: Look they're very with your eyes?
Speaker 4: I'm looking look harder.
Speaker 8: They're halfway run, They're already running halfway down.
Speaker 4: All right.
Speaker 1: In that case, as they as they yell this back
that they yelled at, there's somebody there. Uh scarn, I
need you to as you take off following them, knowing
that this person can't be very far away, could you
roll me another perception check real quick?
Speaker 8: Yipe, okay, got beg.
Speaker 6: Please?
Speaker 8: All right? Pretty good.
Speaker 1: This is what bartic inspiration is. There's just not a
character doing it.
Speaker 6: Yeah, I'm just hanging it out, not giving it out.
Speaker 1: True, you haven't been giving any of it to any
of these checks.
Speaker 3: To find anything, nah man, smaller your dice starry as
you rush.
Speaker 1: Past after them, and as the others in theory rush
up kind of to catch up with you, you're the
first one you rush up. You go past two houses.
You see that the prints continue moving, as as if
this individual had stopped and started again. You hear the
scraping of a boot. And then as you turn around
a corner, just based purely on instinct, you see an
individual much smaller than you are. You see an individual
raising something towards you, and purely on instinct, you take
your bow, you aim it towards them, and you see
an individual wearing not only an underte uniform, but also
one that appears to be of high rank. You see
a Hattislin, a woman with pure white, almost mannequin like skin,
and horns cresting off the top of their head that
had this icy blue quality to them and faded pink hair,
rapidly turning and aiming a revolver towards you as you
aim it towards them. And you've been in this town
long enough to recognize who this is, as would Desmond,
you recognize this is one of the undertow captains. This
is Leyuna. As you aim an arrow towards them, there's
a click as a revolver comes up, and this individual aims,
who is currently kind of crouched down, aims one back
up towards you, and as you both have a minor standoff,
as they clearly were trying to avoid confrontation in this moment,
we're gonna stop there.
Speaker 3: I mean, that's I'm reeling from how stunning they are.
Oh my god, the blue of their horns is so pretty.
Speaker 5: Oh my god, that's Deslin.
Speaker 4: What a dramatic still frame.
Speaker 3: M hm, oh my god, Lo can you be it?
I know, right, I mean, hopefully when we come back,
we can get better roles going Jesus Crasty.
Speaker 1: Maybe it's best you guys don't have any kind of confrontation,
don't you guys?
Speaker 3: Yeah, rules were pretty good, you're not pretty okay. Yeah,
and it's like, yeah, I wasn't given out barting, but like, listen,
I only have three of those.
Speaker 6: We're all shitty like twenty times.
Speaker 8: Would you be a shame to waste them now?
Speaker 1: It would be a reverse dagger, can only bring them
back to life once and would be ashamed to waste
it now.
Speaker 2: I'm seeming to remember something a dear squeaky of our
said earlier about ship roles not having a good modifier
not helping.
Speaker 32: Yeah, yeah, no, they're right, Lily, just like just vibe
and the whole time and then like we just fuck
everything up and they just walk and they're like I
hear this.
Speaker 4: Yeah you succeed. It's like the power of scards, tall
people problems.
Speaker 6: Yeah, like Lily and hurt Man carries you.
Speaker 33: Started coming right at the end, though, I think I
think you've gotten past your wheat and curse. So plus
plus if Vestige is anything to go off of as
soon as we level once we.
Speaker 4: Should be fine.
Speaker 33: It's the three levels that areus and all suddenly we
can roll.
Speaker 22: Okay, ye, god damn, I think I I think it's sorry.
Speaker 2: It's really charming to see that Gilligan's Grave is going
through the growing pains as much as Vestige was at
the beginning.
Speaker 6: Oh yeah, holy fun. Oh my god.
Speaker 2: Yeah.
Speaker 6: Look and this is milestone.
Speaker 5: It's milestone.
Speaker 3: I feel like it's a milestone that we made it back.
Speaker 6: I feel like we should like.
Speaker 5: What an interesting thought?
Speaker 6: Yeah, I think so.
Speaker 2: I agree with Carrie.
Speaker 4: Nineteen earlier in the game sabers throughout the beginning.
Speaker 6: Yes, it's true. I think there was true.
Speaker 2: We have world one at one point.
Speaker 6: Yeah, yeah, I think there was true. I think Lily
got one. And I think this mean commune of course.
I fucking did.
Speaker 2: You no Bengos here?
Speaker 6: Yeah, I don't think I got Bingo either. There's a
lot of a lot of combat based stuff.
Speaker 4: Yeah, scarning.
Speaker 6: Yeah, there you go, scarling Lily, we go one of
the few scarling good fucking rules today.
Speaker 8: That it'll happen again.
Speaker 6: There's a rough out here for you. Boy, it was
fucking rough.
Speaker 3: They don't like me, listen. I also know that the
dice don't like me. It's fine, fucking logan. I didn't
get to tell you. When I was like hanging out
with Ariel, she was showing me really cute dice bags
that she made, and I was like, oh my god,
the beautiful heck in. And then I was like, although
I doubt that having like a cute dice bag will
make the physical dice like me anymore. And then she
was like, listen, I watched NAT nineteen. I know the
digital dice also don't like you. And I'm like, listen, Ariel,
you don't need to fucking call me out like this, like.
Speaker 5: J almost like the dice are the component.
Speaker 4: That's ridiculous.
Speaker 1: That's great.
Speaker 4: Justice rules well as face.
Speaker 8: You'll never You'll.
Speaker 4: Never get it.
Speaker 8: That's the thing.
Speaker 6: Never, You'll never get vingo. It's the toughest being gonna get.
Speaker 2: You're gonna have to buy tabasco wagu to win him back.
Speaker 6: Oh am, poor baby or baby.
Speaker 1: Oh geez fucking all right. Well with that, I think
that the credits have rolled over a whole bunch. I
think that we're going to be back next week and
just by the bye, people listening at home, it's a
good time to remind everybody. Next week, by our count,
is the twenty ninth of June, which will because then
that is the last Saturday of the month, so that
is the last game that we will be having this month.
And then after that we're going to be taking the
first weekend of next month off, which is the thing
that we usually do. So people that are newer to
our games who are hanging out to watch, just be aware.
We'll be back next week, but then the next week
after that we're taking a week off yee.
Speaker 3: And then heck in next month, I won't be here
on the twenty sixth, so good luck.
Speaker 1: Who knows Lawrence will be up to stuff on the
twenty sixties?
Speaker 3: Yep, twenty six Yeah, that's one. We're an anime fast time.
Speaker 4: I can't believe.
Speaker 1: Oh do you mean the weekend of the twenty sixth? Yeah,
I was gonna say, like the twenty sixth of the
front Yeah, the weekend of the print yeah yeah, yeah,
all right, well I can whatever this standoff is, we
will resolve it next time.
Speaker 5: The people at home, we will see you guys.
Speaker 4: Then, oh money boys, we laugh.
Speaker 1: I think we're friends.