Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: We left our heroes. They were headed back down to
New City and they made camp. Edie took the time
to turn the wagon into an actual place of power,
was a mobile place of power, using a curse item
that he stole from the Abjuration library, stole a strong word, rescued, liberated, liberation.
Speaker 5: He gave us.
Speaker 3: We had permission acquired. You then continued south on the
way to New City, where you found a next to
dead man on the road named Carmen sage ten. He
said that he was traveling south attempting to seek Sylum
in the illusination when he was ambushed by some geriatric
men and you rescued him and healed him. You got
to the checkpoint, the one that you had originally gone
through on the way up, and when questioned by the
guards who didn't remember you for some reason, you lost
your patients, zapped their thing with well Bill zapped their
barricade with his eye lasers.
Speaker 4: I didn't lose my patients. I gave them a clear
demonstration and they were too dumbed to understand it.
Speaker 3: And then Eddie told them that he was a warlock
named Heaven Spacey.
Speaker 2: Well, I didn't tell them warlock. I just gave him
the name.
Speaker 4: There's a lot being added on, a lot of narration.
Speaker 5: A lot a little bit of liberty there.
Speaker 2: It was her most recent alias, and I fake news.
Maybe it was not the best one to pick.
Speaker 3: So they made it through the checkpoint, then kind of
got through some other areas that they had visited before
and noticed some changes to those areas. Then made it
through to the Illusionation and to New City, where you
are now entering the city and people recognize you and
outcomes high illusionist Alex Firrington. She's like, oh, welcome back.
Speaker 2: Yeah, yeah, hey, we got a builder for you.
Speaker 3: Oh do you Yeah?
Speaker 2: This here's Carmen. He's not Bob, but he says he
builds stuff.
Speaker 3: Okay, all right, it's good to meet you, Carmen.
Speaker 2: We thought he might be useful here, and he was
hoping for asylum. He's from the Abduration Nation. Well it
seems like a builder could be helpful in a new city,
so we thought we'd bring him along. Anyway. We also,
you know, we got the the thing wink.
Speaker 3: Oh oh wonderful just a moment a Carmen not Bob,
if you don't mind. Do you see that building right
over there. That building is where you can go and
get set up for asylum.
Speaker 2: Yep. And then she's gonna need you to put up
three more just like it by tomorrow.
Speaker 3: S weekend. Oh all right, well, thank you so much
for bringing me along. It's nice to meet.
Speaker 2: All of you. Yeah, I see as well.
Speaker 6: If it turns out he's a spy, i'll you did me.
Speaker 2: Yeah, keep an eye on that guy.
Speaker 3: Oh do he suspect he's a spy.
Speaker 2: No, but you never know Okay, well, I don't trust him.
Speaker 6: He smells funny.
Speaker 2: Somebody was attacked by seeing how the Lincoln's.
Speaker 3: Should I or should I go ahead and have somebody
follow him?
Speaker 2: Yeah, it probably wouldn't hurt, you know, tell him we
got a buddy system in the first few days or something.
Speaker 6: Okay, I have to start off as an apprentice to
someone first yet.
Speaker 3: Okay, Well, if you guys want to take your trailers
over by my house, we can debrief about the thing wink,
and I'll have somebody follow him around.
Speaker 2: Yeah, sounds good.
Speaker 3: All right, she goes and does that. You guys go
and do that. You get up to uh, Alex Birrington's house,
which is right next to Tempe's house, which was the
house that you guys had ransacks. Yeah, so you guys
get there, get out of your wagons, do anything while
you're waiting.
Speaker 7: Mm hmm.
Speaker 4: Should we look for snacks? Probably go and start eating
out of the cupboards.
Speaker 2: Hopefully she's restocked by now.
Speaker 3: Well, Tempe is the dude, the elder guy, the clan leader.
Wait what which that sounds really weird to say he's
the leader of the clan.
Speaker 2: Also, they ruined that word.
Speaker 8: Yeah, the tribe there you go. Yeah, yeah, he's uh
clan elder, tribe elder, no wed not.
Speaker 4: You need to come up with her own word for
what he is. He's like the grand rat now.
Speaker 2: Grand wizard nerd.
Speaker 3: We're just gonna go with Tempe. He's just Tempe.
Speaker 6: He's the guy.
Speaker 3: So he's out helping people get around and doing their
own things. And you guys go into his house and
just yeah he had restocked. But you guys can go
to town here.
Speaker 2: We're gonna, yeah, eat all of us fish sticks and waffles.
Speaker 3: Percy's like this, This looks like chalk, the alm on it.
Speaker 2: Eat the chocolate now, yeah, you can help yourself to anything. Person.
Speaker 3: Oh oh boy, it's all here for us. Can I
have some of these marshmallows?
Speaker 2: Want? Oh?
Speaker 3: This is wonderful.
Speaker 6: We're gonna have.
Speaker 2: Stick a whole barrel marshmallows.
Speaker 3: The barrel of marshmallows. Yeah, I'll just put it in
the in the wagon for lighter.
Speaker 2: Yeah it sounds good.
Speaker 4: We're all gonna have sandwiches and only leave the butt
pieces of the bread.
Speaker 3: The heels.
Speaker 2: We're just gonna eat the tops of the muffins.
Speaker 3: The inside of the donuts with the whole.
Speaker 4: They've got cupcakes, but I don't really like cupcakes, but
I love frost. Let's just keep the frost.
Speaker 2: Speaking of doughnut holes, I don't know why they don't
deep fried cocktail onions and call them onion ring holes.
Speaker 4: I guess you do.
Speaker 2: No, I don't I ever opened a restaurant. You better
believe I'd serve onion ring holes anyway.
Speaker 3: No, I mean that's legit though. Those things are when
I make on your rings at home. I do like
the flat discs of them, and they're delicious. They're not rings,
They're just they're just slice onion, slice onion. Yeah, onion slices,
deep fried with batter. Those are He's got some of those,
suit Tepe's got a whole bunch of them.
Speaker 2: We toss him in his magical air fryer.
Speaker 3: Oh right, well, I'm on load Deese open the troilough now.
Yeah it sounds good and uh yeah after a few minutes.
Speaker 7: Yeah, anything it's not nailed down, we'll take it all.
Speaker 6: We got a long track ahead of us.
Speaker 4: I wanted a mini fridge for my trailer, but I
guess a regular size fridge will do.
Speaker 3: Put it next to the hats. So Alex Ferrington comes
back and you say, hey, are you.
Speaker 2: Guys in here?
Speaker 3: No? No, oh, it looks like you're in Tempe's house.
Speaker 9: All right, Hey guys O hey, yeah, just followed the
sounds everywhere.
Speaker 3: She enters, so temping homer.
Speaker 7: No, no, they might be.
Speaker 2: I don't know. I didn't even look. We went on
the road. We were hungry.
Speaker 3: Okay, all right, So she shuts the door behind her
the scroll. She asks if she takes one of the
onion slices.
Speaker 2: Yeah, yeah, we'll got it here. I'm gonna pull the
scroll out and I'm gonna I'm gonna open it up
for the day. Were doing to make a roll for that?
Speaker 5: Yeah?
Speaker 3: You do make a roll for what's on the scroll?
Speaker 2: What do I roll?
Speaker 3: Dice? It was a it's a D one hundred, D hundred.
Speaker 2: That's a twenty, A twenty.
Speaker 3: I'm opening the file. Also, do remember the scroll gives
in vulnerability for there.
Speaker 5: It is.
Speaker 3: For one minute when it's used, but then the screen
then the thing goes black or blank. Oh no, I'm sorry. So, yeah,
you need to roll a D six first, A.
Speaker 2: D six first, yeah, four?
Speaker 3: Four all right, so you do four? So it doesn't
give you a spell for the Instead, what it does
is gives everyone and the party damage resistance to all
non magical damage for the day, so plus one to
your armor for anything non magical. So seven for who
rag should.
Speaker 2: Really started doing this first thing in the morning. Yeah,
or more than just once.
Speaker 3: I will say this, The scroll that would have been
twenty would have been lesser restoration.
Speaker 2: Dan, that would have been a nice one.
Speaker 3: Yeah.
Speaker 2: Might have worked on justice.
Speaker 3: Last, Yeah, which would have been good for but you
need a five or six for that.
Speaker 2: Nuts anyway, Yeah, we got that and uh so that
went well. I don't think there were any problems. Really
nothing to worry about for the future with that.
Speaker 3: Okay, are there Do you have plans to take this
back to the Forsaken City or would you like me to?
Speaker 2: Uh? I think we're gonna let you do that. We
gotta get don't We got to go to the Evocation Nation.
What do we got to go there for? We got
to catch up with Magnus devils.
Speaker 4: And steal with socks.
Speaker 6: Yeah.
Speaker 3: I don't know what that means, but I have no
problems with taking this back. Actually traveling alone to the
Foresaken City would probably be easy for me. I specialize
in invisibility.
Speaker 2: Oh yeah, then you should be You should be fine.
Plus you know there's a good chance he will be
able to do an abduration spell off this right.
Speaker 3: Oh yeah, yeah, and I can be in vulnerable for
a short time to in case of emergency.
Speaker 2: Yep.
Speaker 6: Should we send Percy with him too?
Speaker 2: Yeah? Percy? Do you think you should stick with the
scroll or you want to come with us? Oh?
Speaker 3: Oh, I think maybe it will be good. But representation
to go with scroll?
Speaker 2: Yeah, I guess that makes sense. It is your nation
after all. Yeah, Percy, why don't you go with Alex?
Frank to Alex, do you think you can handle the
invisibility for Percy to if if you guys get into
a tight spot?
Speaker 3: Yeah, for sure.
Speaker 2: All right, Ken, I'm convinced you guys will be safe.
It's probably fine.
Speaker 6: He's quite the accomplished abju.
Speaker 3: Allegedly is he allegedly quite? What's his specialty?
Speaker 2: The spelling? Oh, he's great with this spell and that spell?
Speaker 3: I got it. I'm good with curses, coursed items and
then may Jolma.
Speaker 2: Are you? Plus he got us into that prison to
get this scroll out, So there's.
Speaker 7: That all right, we couldn't have done it without him.
Speaker 3: All I couldn't have done it without you. Give me
a huge, big bear hug. He's like reaching for a
deer to try and grab her, to pull her in.
I'll swat his hand. She'll send in my bur All right, well,
bah now, bye bye, Percy. It's been it's been a
good time.
Speaker 6: You take care of buddy. You'll see you again sometime.
Speaker 3: He grabs a big container of pretzels and walks out
the door.
Speaker 2: Also his bindle, his bindle.
Speaker 3: Yeah, Alex is like, all right, well, do anything else
from me before we go. I should probably probably pack
up a few things and get going today.
Speaker 2: Yeah, yeah, as soon as you can. We're going to
need to resupply on some hot pockets where I'm running
a little low. I think we're down about eight days,
about seven torches, well eight days in a barrel of marshmallows.
Speaker 3: Okay, yeah, yeah, whatever you need, we'll get you stocked up.
Speaker 6: How has production been.
Speaker 3: It's been doing really well. We were able to finish
building security measures around the grove. We think it's completely
warded now as well as resistance to any kind of damage,
so excellent. And then production we've been able to put
out about fifteen potions a day at this point.
Speaker 6: Nice, I would like to visit the grove before we go, certainly.
Speaker 3: Yeah, whatever you need.
Speaker 2: All right, So we'll let's split up. You can go,
you know, commune with nature. The rest of us go
stock up on torches and hot pockets.
Speaker 5: Yeah, I'll get the torches, all right, done.
Speaker 4: Those are just sticks that you set on fire, up
on fire.
Speaker 3: Grabbed planks out of cow.
Speaker 5: How many of these do you want? Pull them right
out of the wall.
Speaker 7: It's like all the rungs out of the stairs. Every
other one, table legs, chair.
Speaker 3: Legs, tape, house is just falling apart.
Speaker 5: We brought not Bob so he can look say.
Speaker 3: He just wrapped the top up the planks with like
his shirts.
Speaker 2: The torches. We just steal all his scented candles.
Speaker 5: All right.
Speaker 3: So a deer is doing that, what of the rest
of you doing?
Speaker 2: Go to the you know, the grocery store and get
some hot pockets for another another few.
Speaker 3: Days, all right. So you head on over to Brokers
and you pop in and grab a cart.
Speaker 4: Hello to bro Say hello to bro.
Speaker 3: He runs brokersy bro Hey man nooks he puts his
hand out for you, wrap it up, bro Yeah.
Speaker 2: Is he a descend it?
Speaker 3: Oh yeah, yeah, they started their own franchise. Nice great
great great great great great great great great granddaddy bronuts.
Hell yeah, he's got a greeter at the door. Everyone
that comes in just gets nuts.
Speaker 2: Let's shake his nuts.
Speaker 6: And that's not awkward.
Speaker 3: So you go to the hot pocket ale. Yeah all right,
and how many are you grabbing?
Speaker 2: What do we got? Like? Eight days perpeture, So let's
grab another week's worth salid fifteen days. That that should
do seven times twenty.
Speaker 3: Eight of them, all right?
Speaker 10: Any specific flavors mm hmm No, okay, bother broccoli and
egg and Broccolian egg salad. I mean, all right, yeah,
that's all.
Speaker 2: That's all. I'm just gonna get the Broccolian eg salad.
Speaker 4: One, okay, because I wanted a strawberryberry and soy solid.
Speaker 3: You see that right next to the cabbage and kale.
As long as you're picking things that are gonna make
you fart for a while, the.
Speaker 2: Ones we get all the stinkiest ones.
Speaker 5: No cabbage in kale, No cabbage and.
Speaker 4: Cal like the asparagus flavored.
Speaker 2: Very hockey Califorier.
Speaker 3: So you guys get your hot pockets, you end up
get anything else for your travels or is that really
all you need?
Speaker 2: I think that's about all we need and we got
the two wagons. Does anyone hurt from valley that is
with the other group, right, Yeah, I'm just curious how
to do and given a.
Speaker 5: We haven't gotten chagalls and I have no idea.
Speaker 2: I thought her sister went to the deck divination to
make where her sisters here? The sisters here, Yeah, le's
little couple of sister Jamie, m Jamie. That's right, yep,
we'll go check in there.
Speaker 3: You guys cash out and you go look for Jamie
pond Oh Rag over to you real quick, like you're
walking into the grove. Yeah.
Speaker 9: I just want to kind of like cut loose and
take a read on the area. Make sure all the
pay mmegranate trees are being cared for properly, and that
they're they're settling into sharing their space with people.
Speaker 3: Okay, so this is like your this is like the
oh Rag place of power. Bye, And I want you
to make a role, a discern reality role. Eleven eleven
is gonna do it. So you make an eleven, or
you roll an eleven and the grove starts reaching out
to you with its fay magic, and it gives you
the feeling that it is in danger. Okay, and so
I'll let you ask a few questions about that danger.
Speaker 9: And these are just guidelines, right, I can kind of
make up my own Yep, why do you think you're
in danger?
Speaker 3: You get the feeling that someone lied about their name.
It's an anagram m.
Speaker 2: Carmen sage.
Speaker 3: If you would like to solve the anagram of Carmen sageton,
I recommend pausing the podcast now and coming back after
you think you've solved it.
Speaker 7: All right, we'll.
Speaker 3: See how how do you spell sageton s A G
E T e n t e.
Speaker 2: Mm hmm.
Speaker 6: There's something sketchy about that, dude.
Speaker 3: You get two more questions.
Speaker 2: Should you choose?
Speaker 6: Is he the only danger you sensed here?
Speaker 3: It gives you the feeling that it can see up
to a week in advance, so like a vision, so
within the next week, yes, okay, m hm, Well.
Speaker 6: I will forego the last question and just.
Speaker 7: Uh give a.
Speaker 6: Reassurance that we will take care of this before we leave.
Speaker 3: Okay, Then I will let you convert that last question
to a plus one going forward on your next role.
Speaker 9: Okay, then I will grab a couple of fruits on
the way and head back to find Eddie. I'd let
him know the vision that the Grove showed me.
Speaker 3: Okay, Eddie, Hey, what's that for?
Speaker 2: Right? Hey?
Speaker 7: I think we might have a problem with that new guy.
Speaker 2: Yeah.
Speaker 6: Yeah, the Grove is on edge. They think that something
bad will happen.
Speaker 2: Good thing we had Alex put someone on tailing him.
Although Alex is leaving.
Speaker 6: I want to make sure that there's nothing going to
happen before we leave.
Speaker 2: Yeah, that's probably a good idea. We were just going
to look up Jamie Pond and see if Valley's checked
in at all. But maybe maybe she's got some ideas too.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Nico again. If you'd like to skip the ads next time,
as well as support our show, you should check out
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a bunch of other features depending on what tier you
go with. Check out the link at www dot afools
quest dot com. And now that the commercials are out
of the way, it's time to dive back into the foolishness.
So you make it over to the Abjuration embassy, which
has recently been built, but you assume that's where you're
gonna find Jamie, who's one of the highest abjurers in
the country. Not only that, but you know, definitely the
highest ranking one that's made it to the illusination that.
Speaker 2: You know of.
Speaker 3: And so she's there at the asylum at the embassy,
getting people checked in, talking to people talking about relocation places.
They don't know where the Forsaken City is, and so
Percy is getting approval to be able to go to
the Forsaken City. And that's what you guys are walking
in on. You see Percy there, he's getting approval to
go there with Alex Farrington.
Speaker 6: Alex, yeah, a word.
Speaker 3: Absolutely.
Speaker 6: The grove has misgivings about this newcomer that came with us.
Speaker 3: Oh, how so.
Speaker 6: Its sense is danger within a week's time. Okay, I
think it was a mistake for us to bring him here.
But we need to find out who he really is.
Speaker 3: Okay, yeah, do you need to go find him? Do
you need a police escort?
Speaker 6: I think we could handle it all right.
Speaker 3: The guard that I sent after him, her name is Melanie.
Speaker 6: Thank you.
Speaker 3: Yeah, just tell Melanie that I sent you that you
are to arrest him. Do whatever you need to do.
Speaker 2: Okay, how's that? It's the anagram?
Speaker 3: What'd you come up with?
Speaker 2: Nag cream team? Nailed it.
Speaker 6: We need to go snatch up Carmen.
Speaker 2: All right, so you gonna.
Speaker 3: Talk to Jamie later. Go grab Carmen first.
Speaker 7: Yeah, it's more pressing, all right for me anyway?
Speaker 3: All right, so you guys, or so you leave, I
don't know what the other two are doing. As you're
coming out, you see Adira bloating up the last of
the planks and shirts and candles into the wagon and yeah,
you can grab her. Are you other two following?
Speaker 2: Yeah?
Speaker 3: Okay, so you follow behind and you are making your
way along. Let's get a probably a wisdom roll from
each of you. Are you splitting up or going together together?
Speaker 2: That prob me together? Seven? Three mm?
Speaker 7: Yeah, that wasn't my best role, so three in a one.
Speaker 3: Yeah, wisdom rolls from Adeira or Bill. That's nine the seven,
seven and nine. You guys are going to eventually find him,
but because you're traveling together in a group and wandering
around the city. He just seems to keep evading you,
and it takes you a couple hours before you finally
get a good lead on him. And when you do
see him, he's a couple streets away from you, but
you recognize him from a distance.
Speaker 2: Hey, Karmen.
Speaker 3: He looks over his shoulder and waves at you, and
he's like.
Speaker 2: Hello, or should I say agent Kara Seaman? I wish
you wouldn't if that is your real name?
Speaker 1: Is not?
Speaker 2: You know, Carmen. A lot of people think that the
divination is the only ones who can find out answers
find out when someone's not who they say they are.
But we illuse on this. We have our ways too, Okay,
know you're not who you say you are.
Speaker 3: How do you know that I'm exactly who I say
I am?
Speaker 2: Really? What's your opinion on that matter?
Speaker 6: The spirits don't lie.
Speaker 2: Spirits don't lie, Carmen. What spirits? The ones who talks
to talk to dead people, not people so much? What spirits? Then?
What are we talking about here?
Speaker 3: What's going on?
Speaker 2: Why don't you tell us what's going on? Mister? This
is going to get exceptionally dangerous for you. If you
don't come queen right now, you should be for that.
Speaker 3: Yeah, probably do a role.
Speaker 2: That's a ten on charisma though.
Speaker 3: All right, so he feels sufficiently threatened, he's like, all right,
I'll come with you. I don't know the meaning of this,
but you guys help me out, and I don't have
any reason not to, you know, help you out. So
wherever you want to go, like, we can sit down
and talk.
Speaker 2: Let's go back to ten base place here, Okay, oh, privacy.
Speaker 7: Sure it's because Tempe's never home.
Speaker 3: So you take him back to Tempe's place. Yeah, Melanie follows,
but she just stands guard at the door. She doesn't
go on with her, don't give her a nod, And yeah,
the four of you guys are inside with him. He
sits down in a chair in the middle of the room,
and he's like, what's going on?
Speaker 2: See, we found it kind of funny that you said
you were assaulted by people who traveled the way that
we came from, and yet we didn't pass them. And
I mean that assault couldn't happened more than a few
minutes before we showed up, right.
Speaker 3: I mean, yeah, maybe I was knocked out.
Speaker 2: Right, So you weren't when we got there.
Speaker 3: Well, I wasn't until I got poked with a stick.
Speaker 2: Maybe maybe why dont you tell us who you really are?
Speaker 5: Mister I poke them with the stick.
Speaker 2: Stop that. Maybe it'll help jog your memory.
Speaker 3: He uh, all right, so you made you did make
your roll? Well, so he's gonna go.
Speaker 6: All right, I'm not a builder.
Speaker 3: I'm just a guy trying to get out of the
evocation nation and get down to the illusionation to find
someplace safe.
Speaker 2: Then, then, why are you a danger to our our
grove here?
Speaker 3: Who told you I was a danger our grove here?
Speaker 2: I don't.
Speaker 3: I don't know how that works.
Speaker 4: All right, listen here, agentcymen, who do you serve? I'm
gonna speak Franklin.
Speaker 3: You're gonna speak frankly. Do it? So that just happens.
So he says, you get one pack. My name is
not Carmen Sage ten. That's an anagram for secret agent
man there. It is my name, this frank Lee, And uh,
quite Frankly. I served the Evocation Nation.
Speaker 2: You know. It's penalties for espionage. I don't know what
they are, but I'm sure there are some.
Speaker 3: I think you definitely know what they are. Considering.
Speaker 2: But I didn't pay attention to that class.
Speaker 3: I uh, well, I don't know how you got me
to say that it was magic. You put magic words
in my mouth.
Speaker 4: I didn't.
Speaker 2: We're not in chance.
Speaker 4: I'm gonna put a sock in your mouth though.
Speaker 3: Oh his, I.
Speaker 2: Don't like that. He can still talk through. It's got
so many holes. But that's true.
Speaker 3: House socks works.
Speaker 2: I've only got the one.
Speaker 4: Okay, So why why didn't you do anything when we
were murdering your your Kyle?
Speaker 3: Because that's not my job. My job is to infiltrate
the illusionation and to destroy the nothing. Stop that.
Speaker 4: Well, you're not going to be destroying anything now?
Speaker 5: And am I talking with a stick?
Speaker 2: Well?
Speaker 3: Where do we go from here?
Speaker 2: Prison? I think?
Speaker 4: Mmmm?
Speaker 3: I don't think I want to go to prison. There's
got to be something else we can come up with.
I could eat you don't.
Speaker 4: Well, we are on our way to go see.
Speaker 2: Yeah, we are on our way to go see.
Speaker 4: Do you know where to find the boogeyman?
Speaker 2: Magnus?
Speaker 4: That's the one I have ideas? Have you been through
the the hotesh the way way?
Speaker 3: Yeah, that's how we came through from the Evocation Nation
to the illusionation. You can't go back the other way though.
It doesn't work that way.
Speaker 2: I've heard it works if you've got seven torches.
Speaker 3: I don't know about that.
Speaker 2: Why doesn't Why doesn't it work that way?
Speaker 3: Well, because the way it disappears once you enter, you
can't you can't turn around and go back.
Speaker 4: So it won't lead from.
Speaker 2: The from abduration to evocation.
Speaker 3: Not that I'm aware of.
Speaker 2: How we knew it was a one way trip? How
would you get how would you get back to the
evocation nation?
Speaker 3: Well, we're going to continue our march forward through the illusionation.
Capture the scroll there as well?
Speaker 2: You mean as well? You haven't even captured the abjuration scroll.
Speaker 3: I think that's classified.
Speaker 2: I mean we had it. Oh yeah, it was under
your nose?
Speaker 3: Is it here now?
Speaker 2: No, we've set it on. Huh, tell you what I
think your options are? Prison Buag's tummy are coming with
us to go find Magnus Devlin.
Speaker 3: He is going to stand up from the chair.
Speaker 2: What are his options?
Speaker 3: And he's going to start casting a spell.
Speaker 2: I want to punch him in the nose.
Speaker 4: I wouldn't suggests that, agencyman, So you go to punch
him in the nose.
Speaker 3: Oh and just as the spell goes off, he does
get it off when I'm eleven and he casts fires
all of you in Tempe's.
Speaker 2: Room.
Speaker 3: He's got good for low low damage, but it does
ignore armor, so four points of damage it doesn't ignore.
So it's not going to ignore your major armor or
the abjuration special armor that it get that you guys
all got. You got that resistance, so yeah, take two
of that thing, so only minus one, only one of those? Yeah,
mins wat.
Speaker 9: For a dira and yeah, all right, I'm going to
upgrade from panda to panda.
Speaker 10: Okay, oh nine, all right, so one move with it
and I will use it.
Speaker 9: H No, because I only give me one attack before
I would come out of my shape.
Speaker 3: One special attack.
Speaker 9: Oh but I mean if I if I burnt that
move to attack in the same round that I transformed.
Speaker 3: Yeah, I would say, yeah, if you do your transform
and then attack, yeah combo yeah.
Speaker 9: Yeah yeah, So I'll basically transform and then block the doorway.
Speaker 6: Okay, bad move. Numb Nuts.
Speaker 3: That's not my name, Yes, it is numb Nuts.
Speaker 2: It is Frankly. Frankly, It's Frankly, a stupid name.
Speaker 6: Frankly, You're.
Speaker 2: Blink on myself and I'll do it. It's like fifty
chance that he that I don't take damage from anything.
Speaker 3: All right, what do you go that you're doing?
Speaker 5: You just hit me, so I'm gonna hemme back. Yeah,
twelve to hit and obviously I'm going to rage, so
time to go.
Speaker 3: We should probably help with it by setting you on
the fire.
Speaker 6: He made you glow.
Speaker 3: Yeah, oh wow, Max, damn it.
Speaker 5: Thirteen points at him.
Speaker 2: Jesus, he smushed him.
Speaker 3: That's a killing blow. Yeah, he had twelve hit points.
Speaker 5: I hope we didn't need him completely react.
Speaker 2: Let's uh, let's toss his pockets.
Speaker 5: If he can find his pockets.
Speaker 6: Fucking one shot.
Speaker 5: I hit him pretty hard?
Speaker 2: Yeah, did he mean to talk him so hard?
Speaker 3: You get a squad feeling from the he tried to
use fire on me.
Speaker 5: That's a little bit of an insult. I take that personally.
Speaker 7: Oh that's cute.
Speaker 3: Watch this. You get a vibe from the grove that's
just like.
Speaker 7: Thank you, You're welcome.
Speaker 4: Huh what now?
Speaker 3: Yeah, what do you guys do now?
Speaker 2: Toss his pockets?
Speaker 7: All right, I need to find Alex again.
Speaker 3: You so he literally did not have any money or
anything on him. But he does have something in his pocket,
something that's interesting. It is the lens and head of
what appears to be a spyglass of some sort, like
a looking glass or something. But it's the structure where
like the lens goes in and you can like screw
it onto a looking glass if you wanted to, just
that top portion. He's got that in his pocket.
Speaker 4: I guess we'll steal it.
Speaker 2: Yeah, I mean it's not stealing anymore. It's abandoned property.
There's no one a live claiming it.
Speaker 7: He acquired it, it's true, and I will look for Alex.
Speaker 3: Springton, okay next door, Yeah, Alex Worrington yet was packing.
Speaker 2: Yeah, well, I'll talk to Melanie.
Speaker 3: Hey, I think you got the rest of the afternoon off.
Melanie like looks in into Tempe's house. It's like cupboard
doors or like swing falling down.
Speaker 9: I'm sure everybody heard the fireballs into the street.
Speaker 7: Roofs probably tilted on one side, right.
Speaker 3: She's like, I'm gonna go follow my reports.
Speaker 2: Yes, I think you're gonna go ahead.
Speaker 9: Tempe a new house, but threat handles, Yeah.
Speaker 5: I got them back for you, Alex.
Speaker 6: We have reason to believe that perhaps the evocation nation
knows about New City and the grove here.
Speaker 3: Oh no, what how did you find that out?
Speaker 6: Carmen was a spy. He was sent here to ipiltrate
and destroy what we think was the grove.
Speaker 3: Okay, well, luckily we still have military presence here. I'll
go speak with them and see if they can prepare
for some kind of reinforcement.
Speaker 5: We poked around and got the answers.
Speaker 4: Wait, you said the grove was like protected though from damage, right, yeah,
from the outside, I was gonna say, because he seemed
to think he was able to.
Speaker 2: But it's just in the outside that makes sense.
Speaker 3: I mean, if he went in, I mean, the inside's
not I mean, that's how we're plucking fruit and stuff.
Speaker 2: But well, he won't be going in, that's true. He
won't be going anywhere except into a coffin.
Speaker 6: All right, once they find the pits or.
Speaker 2: I mean, and maybe even just like a coffee.
Speaker 5: Can, well, probably a trash can.
Speaker 3: General Cadbury and his men have been building in barracks
for the people.
Speaker 5: So I will go say hi to Loki.
Speaker 2: I mean, he's speaking of Cadbury. You can know anyone
who who knows anything about some eggs We got this
one and we can.
Speaker 3: Yes, we don't have side clist any idea.
Speaker 2: What is going to hatch out of it?
Speaker 6: I'm hoping it's another owl bear.
Speaker 3: I I don't I don't know. But we've got our
our grove specialists that might be able to take a look.
Speaker 2: Yeah, yeah, let's get that grove specialist.
Speaker 7: I'm down.
Speaker 3: Okay, her name's Dorothy.
Speaker 2: All right, tell Dorothy to meet us at your place.
We were going to use ten bays, but it's kind
of a mess, I heard.
Speaker 3: I'll send Dorothy on down.
Speaker 2: Thanks.
Speaker 4: Hey, when was the last time you want grocery shopping?
Speaker 5: I'm a little hungry.
Speaker 3: Well, I just packed up most of my foods, but
anything that's left in there you can you can have.
I grabbed what I'll need for Travel's.
Speaker 4: Good to hear.
Speaker 5: I'm famished after that battle. I need a snack.
Speaker 2: No, we got a barrel barrel of marshmallows.
Speaker 5: I need a snack. I need protein.
Speaker 3: We still got that big big cut left. It's a
sack snack.
Speaker 2: It's really crispy. If you tried.
Speaker 7: Hanging up, let it dry out and then make it's
like just puffs up.
Speaker 5: You guys can have at it.
Speaker 2: All right.
Speaker 3: So she leaves on her horse with Percy right next
to her, and they take off leaving out of town.
She's gonna go talk to Cadbury, like she said, and
you guys were going to wait. Oh, so you wait
for a little bit and Dorothy shows up and she's like, hello.
Speaker 2: Hey, Dorothy, Yeah, Dorothy heard you know a lot about
you know, things that grow and whatnot. And oh yeah, yeah,
you know about eggs. You think you could identify an
egg for us? Oh?
Speaker 3: Maybe mostly with eggs.
Speaker 2: Let's go take a look. And I want to go
show her in the back of the wagon. Now it's
not really black and white, it's more of a like
a pale Well here, let's pull it out of the wagon.
Speaker 7: Give me here, all right, it doesn't fit.
Speaker 3: So you guys pulled the egg out of the wagon
and set it on the ground.
Speaker 2: Yeah, yeah, all right.
Speaker 3: So she pulls it out. She pulls a little stethoscope
off from around her neck, and she's like, normally I
listened for you know, the pomegranates grove, the famagranite grove.
You don't see if there's worms in any of the
fama granites with this, but I think it will work
for the egg too, so she should puts it up
against the egg. And she's like, oh man, interesting, interesting, Yeah,
it sounds like something's happening. Did you guys hear this
wishing sound before?
Speaker 2: No, we don't have a stethoscope.
Speaker 3: Oh man, you get yourself a stethoscope. Listen, So she
hands you a stethoscope.
Speaker 2: Yeah, and they'll crouch down next door and just pull
one of the ears out of her ear and then
put my head right up against hers and put it in.
Speaker 3: Can you hear a weird swooshing liquority sound. That's like
getting faster and faster, and then all of a sudden
you see the egg start to crack go it's excited.
Speaker 2: So what do you think it is?
Speaker 3: I don't know yet. Well, I have never seen an
egg this big, really, I mean maybe a dragon egg.
It looks like it could be a dragon egg.
Speaker 2: You know, seems less than ideal.
Speaker 3: Pretty big. Yeah, but uh but yeah, I mean in
another crack comes across the top.
Speaker 5: Dragon I hide my ad.
Speaker 3: She uh said, you know, it's it's at you. Maybe
we should uh stand back a little bit or something.
Speaker 2: Yeah, yeah, maybe we should.
Speaker 3: An orange and green slime and ooze starts to come
out as it cracks and cracks more, and then the
cracking stops, and she says, oh, we're gonna we're gonna
have to help it all right, pull pull, Wait wait wait, if.
Speaker 2: You help it, it won't be able to do it itself
next time.
Speaker 3: Oh that's true.
Speaker 2: I'm just kidding. Let's help it.
Speaker 3: And so she goes over and she grabs a chunk
and she starts pulling at it, and just orange greenish
goop starts oozing out from all around it. And she's
pulling at the different shell and she's motioning for you
guys to pull out places for different shells, and you
yank it all down. She starts wiping it off, and
underneath the goop there is a second, smaller egg.
Speaker 2: Okay, what do you think of that one?
Speaker 3: She puts a stet scope up to that, and she says, oh,
this one's not ready yet. That's gonna be a little bit.
It's still cooking.
Speaker 2: No idea. What lays a double egg though?
Speaker 3: No, no, it's like one of those nesting dells, isn't it.
Speaker 2: Yeah yeah, yeah, layers of eggs chicken, those little guinea hens.
Speaker 7: Well, okay, so I'll take that egg and put it
back in the wagon.
Speaker 5: You want to take it, we can leave it.
Speaker 3: Yeah, it takes up less space now in the wagons smaller,
got substantially smaller. Yeah, okay, yep, yeah.
Speaker 7: And I'll just kind of get comfy on it.
Speaker 2: All right, Well, legs three time, Dorothy, I want to
hatch this cover.
Speaker 3: Sorry, I couldn't be a more hope.
Speaker 2: No, no, I mean it's a wild magic egg anyway,
so odds odds were you weren't going to know, but
it could be anything. Yeah, who knows.
Speaker 3: Wow, that's amazing, guys.
Speaker 2: Yeah yeah, yeah, we thought we mostly just wanted you
to see it because we thought you'd like that.
Speaker 3: Yeah. Yeah, I'm gonna sketch it later.
Speaker 2: That sounds like a really good idea.
Speaker 3: I see what you mean though. I mean now now
the eggs like more of an orange color, right, but
now when we put it in the card again, it's
black and white. It's weird.
Speaker 2: Yeah yeah, yeah, that's it's pretty cool though, isn't it
pretty cool?
Speaker 6: Yeah?
Speaker 2: Like it?
Speaker 3: Yeah, it's very cool.
Speaker 2: Did you hear the music anyway?
Speaker 3: You hear the music?
Speaker 4: Can smell the cigarettes.
Speaker 2: Stale whiskey, just SKIPI stale I don't know sits in
a couch? Question for long enough? It does enough.
Speaker 7: From inside outside is always raining?
Speaker 2: All right, all right?
Speaker 3: Should we go visit?
Speaker 2: Uh?
Speaker 4: I don't remember his I don't remember his fake name anymore.
Speaker 2: Carmen Locate.
Speaker 4: I knew it was a rearranging of the lighters, and
somehow I couldn't make it happen in my head.
Speaker 2: There's still Jamie Pond either.
Speaker 3: You did find her, We did. Then you guys left.
Speaker 7: Yeah, we didn't talk to her yet, just kind of
left her hanging.
Speaker 3: You went up and said, he went up, grabbed Alex
and er yeah, and then found who was tailing? Oh yeah,
and then left.
Speaker 2: Oh yeah, So we'll go back to where Jamie is.
All right, Hey, Jamie, Sorry we got distracted earlier. It
was a little bit of an emergency. But uh, how's
things are settling in?
Speaker 3: How are you?
Speaker 2: No, we're pretty good. You heard from you heard from
your sister? How she doing in Divination Nation? There?
Speaker 3: I I've only gotten one letter, just to say that
she arrived and things were a little chaotic. She said
she would write back later.
Speaker 2: Yeah, no other word. Huh, nope, we'll let her know.
We checked in the next time you sent her a letter.
Speaker 3: Okay, yeah, we'll do. She'll be happy to hear that.
Speaker 2: Yeah, yeah, your sister's a okay, I mean without her,
we got to get these horses to poor cards.
Speaker 7: Oh watch out for those wagons.
Speaker 3: I tell her that all the time.
Speaker 2: They had you into another horse. All right, Well, we
just wanted to check in. You know, you've seen where
Kilo is, Lieutenant Kilo. You've seen him.
Speaker 3: Around I did, but he left.
Speaker 2: Ye anymore.
Speaker 3: He said something weird as he left. I don't know
if you're familiar with it, but he said he found
someone that didn't belong in the illusionation, someone that was
hiding out here. He says he was taking them to
put them with the rest of the first people. I
don't know what that meant.
Speaker 2: Who did he say who it was?
Speaker 3: No, he didn't say, yeah you know.
Speaker 5: Where he went?
Speaker 3: He said south?
Speaker 2: Mm of here?
Speaker 5: No, of there?
Speaker 2: Yeah? Of here.
Speaker 7: Well, I just mean I think maybe getting the sock
can wait.
Speaker 5: M Who told you about that night?
Speaker 2: Yeah, maybe we should wait on this sock for now.
Speaker 5: Again, who told you about that night? That was a secret?
Speaker 2: Oh, Carmen, frankly didn't think we'd be able to get
through that way a hotess anyway, No, no, no, see,
we'll go get that sock from Quebo. We were going
to get Magnus Devlin sock. That's the one that can wait.
Speaker 5: All right, you have to have a conversation with the phyllis.
Speaker 2: How long ago did he leave?
Speaker 3: Two days?
Speaker 2: Two days? I bad we could catch up with him.
Speaker 5: I can't run.
Speaker 2: We got carts.
Speaker 5: Oh yeah, they.
Speaker 3: Left on horses.
Speaker 2: Just so you know, m hm. So who went with him?
Speaker 5: Uh?
Speaker 3: The person he said that he found. He didn't give
a name.
Speaker 4: So this person wasn't like somebody staying in the town
or anything. He just showed up with the person that
nobody had ever seen before.
Speaker 5: Well, no, she.
Speaker 3: Just she showed up as one of the refugees and
she was helping bring people down here. And he said
that she didn't belong and he took her and said
he was going to put her with the rest of
the first.
Speaker 2: Pupil and they went south.
Speaker 3: Yeah. I don't know if it means anything, but she
had the horses when she came, and she had a
bunch of cups in some bags that was tied to
her luggage. Cups, Yeah, like mugs.
Speaker 2: Probably mean something. All right, I'm trying to find new
city is not on the map.
Speaker 3: No, but it's just southwest of the crypto. The spice
words southwest.
Speaker 2: Okay, so like right at the edge of the pass there, yep,
pretty much. So south would be like Pepperville would be
next if they followed the road. So let's head to Pepperville.
How long of a journey is it to Pepperville?
Speaker 3: It was three days?
Speaker 2: What about my horse wagon? It's three days. Would be
two days of my horse yeah, yeah, all right. So
here's the thing that I can do. I can get
us there instantly. I just gotta wait till tomorrow.
Speaker 4: I don't think. I don't think that's what that word means.
Speaker 2: I mean once I can't st the spell it's instant,
but have to wait till tomorrow to prepare it.
Speaker 4: It's say that's instantly, would be right now, but that's
that's earlier than tomorrow.
Speaker 2: I don't even have to wait till tomorrow to change
my spells. I just got to have a quick an hour. Yeah,
I'm gonna I'm gonna reprepare my spells. I'm gonna prepare
shadow walk, okay, and keep invisibility as my only other
spell now all right, and uh, I think we can
we can beat them there, We're lucky. Why are Why
are we concerned about Kilo?
Speaker 9: Oh?
Speaker 4: We were looking because he's lowkey and we know that
he's not who he said he is. But he's in
charge of our military. Yeah, that was a little concerning.
And now he's taken somebody from one of our cities
and is leaving with them.
Speaker 2: Yeah, but she was a refugee. She's not a citizen,
that's fair.
Speaker 3: And he's not really in charge of the armies, Cadbury is.
He's lieutenant.
Speaker 2: He seemed like an all right guy.
Speaker 5: And my desires for him or none of your business.
Speaker 4: That's true, which is why I'm not sure why you
brought them up. Just so you remember, don't ask me
about my pants.
Speaker 2: He's got this.
Speaker 5: Now I want to we we are finding Lieutenant Kilo
because I want to.
Speaker 2: Yeah, I'm gonna reprepare spells and then I'm gonna cast
shadow walk and we need We've been to that town, yep, Pepperville.
That was where we met Alex Farrington, wasn't it.
Speaker 3: Now, that was where Becky and Diane were.
Speaker 2: Becky and Diane, that's right, that's right.
Speaker 3: And A good chunk of refugees from fedrosen Warker were
headed there.
Speaker 2: So I'm gonna cast shadow walk. I'm rolling nothing about
fives and six is on these dice for the most part.
That's like fourteen. Take us to the tavern in Pepperville,
all right, and here's a good place to take a break.
Speaker 1: This concludes this episode of fools Quest, and join us
next time for more fun and daring adventure. Thank you
for listening, and don't forget to like, subscribe, review, and
comment on your favorite platform to listen to a Fool's
Quest