Speaker 1: Hello, This is Wax Stephen from table Story. If you
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Thank you.
Speaker 2: Enjoy moon.
Speaker 1: You begin to come to down on the floor. All
around you you can see broken emberstone, copper and brass
pipes all around you. Please make an insight and insight
check difficulties and insight difficulty is twelve. Very well. You
feel strange. There's a film like feeling on your skin.
It's a bit scratchy. All around you constructure the lab
has been destroyed. You came here to do a job
and the job has been completed, but you don't remember
exactly what happened. As you look around, you see several
dead bodies. The machinery in this lab is mostly destroyed.
There is a person nearby a dead body.
Speaker 2: They do not move.
Speaker 1: And rise and fall to their chest. You kneel down.
Do you know this person? No, this It must have
been one of the employees here at the lab, one
of the researchers there quite obviously burned.
Speaker 2: They have.
Speaker 1: Probably the equivalent of like a whole smattering of first, second,
and third degree burns all over their body. Their clothing
is mostly destroyed. You can see some kind of uniform.
You make it out to be sintheorign. I stand. There's
a red haze about the room, shattered emberstone, crystals all
about fine particular matter.
Speaker 3: I stepped carefully, and I realize that I'm crunching some
of this umberstone because it's absolutely everywhere, so it's getting
into my boots.
Speaker 1: There are various alarms going off here. This facility is
on some kind of an alert. Things are beginning to
still eyes in your head. You can remember that you
were on some kind of mission here. You had a team.
Where are they?
Speaker 3: I start looking for an exit, so go look for
my team.
Speaker 1: Very well. The alarms are kind of warped here. The
burbling sounds muffled in some places, and just to save
the audience from hearing a repetitive alarm sound, are louder
than others. As you begin to leave the room. You
see another body on the ground. This one is clearly
I'm missing an arm, and you can see there's a
pool of blood around them. Do you know this person?
Speaker 4: Yes?
Speaker 3: Recognize them?
Speaker 1: How were they?
Speaker 3: Her name was Talia and she was the person that
helped me at the desk at the beginning.
Speaker 1: She was nice, Allia, are you sure about that?
Speaker 3: I think so.
Speaker 1: And this is a member of your team.
Speaker 5: Kay, Oh, this.
Speaker 3: Is a member of my team.
Speaker 1: Yeah.
Speaker 3: I kneel down. No no, no, no no no no
no no, no no no, and I crail her head softly. Oh, oh,
she's is she dead?
Speaker 1: She's dead?
Speaker 6: Oh?
Speaker 3: And I lay her head back down gently and I
stand up.
Speaker 1: Yeah.
Speaker 3: Oh, I'm so sorry, Talia. I I failed you. I
strangely don't feel anything.
Speaker 1: Mm hm.
Speaker 3: I feel like I should feel remorse, I don't.
Speaker 1: You hear some yelling and sounds of fighting in the distance.
You can see looking down this corridor. There are signs
of debris, and there are pipes emitting steam various places around.
You can see gauges and things on various pipes, sort
of like redlining, and there's probably the sound of like ping,
you know when metal starts to expand and get too hot.
Speaker 3: I duck under some steam. Hey, that looks like an exit.
Do I see any other movement anywhere?
Speaker 1: Yeah, there's I think I think beyond seeing movement, you
more along the lines. Hear it. There's two what appeared
to be guards that were that are quite quite clearly
dead at the doorway of the exit. You can see
that there are uh sort of scorch marks around them,
and you can see blunt force trauma on their dead bodies.
Speaker 3: I look over them. Do I have any insight as
to what could have made this impact?
Speaker 1: Insane and insight check difficulties.
Speaker 7: Twelve?
Speaker 3: Okay you said twelve.
Speaker 1: Yeah, there's maybe like a flash or something. For a
second moon, there's some kind of fight here. Sounds of
battle ring through your head for a moment, you remember
throwing some hunches, maybe flash of fire, scream, and then
you you hear somebody yelling in the distance.
Speaker 3: I shake my head to clear the memories out.
Speaker 1: Man, we need you your reinforcements.
Speaker 3: Yes, I'm on my way, and I stand tall, and
I begin marching forward, and I step directly over the
bodies without giving them a second glance, and I start
to run faster, begin.
Speaker 1: To run faster. There's the crunch of debris below your boot.
You rush, you.
Speaker 2: Pick up speed.
Speaker 1: You feel like a well trained athlete as you hurl
yourself down the hall and you see flashes of light.
There is an explosion, forcing you to skid to a stop,
and steam erupts in front of you, and another body
falls near your feet. Huh, who are they?
Speaker 3: I step over the body and I continue running.
Speaker 1: You see the results of skirmish. There are broken constructs
on the ground. You can see several dents in them.
More dead bodies, maybe ten, fifteen dead bodies in this
larger room flashes in your memory again and again. The
sounds of fighting. Someone dying beneath your shield flashes through
your mind. Fights all about you, explosions, more death.
Speaker 3: I opened my eyes.
Speaker 1: It is still the alarms reverberating throughout this place, still echoing,
steam piercing from the various pipes.
Speaker 3: I scream, I'm on my way.
Speaker 1: I keep running, no call back. The vision of the
person you stepped over flashes through your head. You associate
their voice. It's the person feeling for help.
Speaker 3: I call out hello.
Speaker 1: Smoke and red missed particulate leftovers of the Emberstone. Hello, Hello,
Your voice echoes off of the pipes, ping ping, ping, ping,
ping ping ping, steam still blowing forth.
Speaker 3: I inhale again. Hello.
Speaker 1: No one answers. There's some familiarity to this place.
Speaker 7: There are.
Speaker 1: Rudimentary different computers about. They're strange and different. The monitors
maybe not what we would expect. Several of them are
kind of blinking and barely still active.
Speaker 3: I rush over to them, and I stop in front
of a computer that looks like it's blinking and maybe
saying something.
Speaker 1: This computer says on the screen in a in a
very different language than English. But you understand this. This
is regullion, says Emberstone Lab Containment breach, Emberstone Lab Containment breach.
Magical infusion disrupted. M h.
Speaker 3: I close my eyes and I bawl my fists and
I sit down and I crossed my legs and I
I try to think back before think, think, think, think,
stink think, and I hit my head. I think, think, think,
damn it, and I'm racking my brain trying to come
up with anything that feels familiar and why these people
keep popping into my head where I was before.
Speaker 1: This valkyrie listen to me. We need you to strike
in Cinthoris will be bringing you with a full team
into the mountains. As far as we know, they are
working in some kind of emberstone lab. The closest proximity
that we have is somewhere in between Shardspire and Farren Hollow.
You and your team need to investigate and destroy it.
Do you understand.
Speaker 3: S he's saying this in my head or to me directly?
How do you see it in my head? But I
say it out loud to no one. Yes, I understand.
Speaker 1: We're counting on you.
Speaker 8: Yes, you are.
Speaker 3: You can count on me.
Speaker 9: I'm Moon.
Speaker 3: I'm here for your protection.
Speaker 1: You are not alone.
Speaker 9: I am not alone.
Speaker 3: I'm alone. I stand and I gather myself. When I
start looking for the exit, Please.
Speaker 1: Give me an insight and insight.
Speaker 3: It's a difficulty.
Speaker 1: Well, you can't remember which path you took through this place.
There is blood around, people are dead, your team's gone,
but there is something moving in this lab. You immediately
recognize some still functioning constructs as bring you over here.
All right, Moon, let's bring you onto the battle map
because it's time for some combat. There are two constructs
moving about Moon. You see them power up in your
proximity you didn't notice them sort of attached to the wall.
Sh steam, it erupts from all around them, ping ping
ping ping. As they free themselves from the wall, they
rush towards you and going to need an initiative role
here from you, Moon.
Speaker 3: I steel myself. Can you remind me on how to
roll initiative?
Speaker 1: You can? You should be able to just hit that
button yourself. There, it's just dexon insight, just a deson insight.
Speaker 2: M Okay, they.
Speaker 1: I think are going first. Actually no, you go first? Still,
believe it or not? Okay, it is your turn? What
do you do?
Speaker 4: First?
Speaker 10: Of all?
Speaker 3: I'd like to study them? Is there any way I
can see what is powering them right now?
Speaker 1: Yes?
Speaker 3: Or how they're powered?
Speaker 1: They have a humanoid type of structure with a glowing
light in their head as well as on the what
would you would perceive to be the belt buckle? It
is currently blue in nature. If you would like to
try to study them, that is an action you can take.
Speaker 3: Oh, keep looking them up and down. I'm deciding whether
or not I want to study them. But for some reason,
I'm feeling incredibly energetic and very ready and capable of battle.
I call out.
Speaker 1: You're there. Hello anything, Yeah, they definitely respond. I just
realized that I don't have this set up correctly. Yeah,
this is not going to work, right.
Speaker 8: Intruder, intruder. Intruder, intruder, drop your weapons and surrender immediately.
Speaker 3: I look around, drop my weapons, I dropped my shield.
I surrender.
Speaker 1: Okay, are you trying to deceive them or are you
being honest?
Speaker 3: I'm being honest. These are the only two things in
this facility.
Speaker 1: Very well. They begin to walk over to you, and
you can see that one of them their arm sort
of retracts and an axe comes out in place of
one of the arms. Do not attempt to attack, or
you will be terminated.
Speaker 3: Will you hurt me? Otherwise you will be brought to
the nearest advisor. Oh goodie, all right.
Speaker 1: These constructs begin to approach you, and you can see
they sort of split off, one to take each side,
and one, the one that has not formed one of
its hands into an axe, reaches for you, the other
one reaching for the other side. Do you allow them
to take you?
Speaker 3: Yes?
Speaker 7: Okay.
Speaker 1: One roughly grabs your left arm, one roughly grabs your
right arm and puts your hands behind your back. They
begin to march you through the facility. As they do this,
the passageway is blocked. They stop.
Speaker 8: Passageway X three compromised, attempting to reroot tertiary Passageway seven.
They turn they begin to walk you down another passageway.
Speaker 3: I'm trying to observe everything as we're walking, noticing there's.
Speaker 1: Obvious signs over here. Yeah, the signs of obvious battle
all around. This place is super messed up. You feel fine, though.
Speaker 3: Nowhere that I left my shield behind, But I think
this is necessary if I want to meet anyone alive.
Speaker 1: Sure which shield did you leave behind?
Speaker 3: I left behind my my right handed shield, which would
probably have been Angel's revelry.
Speaker 1: Very well, Angels is left behind. As you are marched
further down the passageway, you can see more destruction. You
approach what appears to be another room. There's some debris about.
This room seems somewhat intact. The one on your left,
one with the axe and hand, attempts to knock on
the door. Attention, Attention advisor, there has been an infiltration
in the lab. Attention advisor. They open the door, it
stops about three inches from the opening. A body falls
into the frame onto the ground. You can see an
older elf a't the ground. Blood starts trickling, out.
Speaker 3: Starts trickling. Is this self still alive?
Speaker 8: Advisor terminated?
Speaker 3: Are they still pinning my hands down?
Speaker 1: I'm sorry what I.
Speaker 3: Was just asking? If they are still pinning my hands down?
To my sides?
Speaker 1: They still have your hands and to your sides.
Speaker 8: Yes, Advisor's terminated. Throughout the lab, perhaps the work of
the infiltrator.
Speaker 1: They both turned towards you.
Speaker 3: I shrug. Last one alive is a rotten egg, and
I'd like to attempt to throw them off of me
in that moment.
Speaker 1: Absolutely all right, I'm going to need you to make
a check for me. Please. This will be might and might.
Difficulty is going to be twelve. That is a cret.
What opportunity? What opportunity would you like to have occur?
Speaker 9: Oh?
Speaker 3: Gosh, you know, I think in this instance, I need
to do. I need to take a look at the list.
Let's see, let's see, let's see do do do do
do do? Okay, Oh gosh, I really do man? Can
I create a bond with one of these?
Speaker 2: Uh?
Speaker 1: Yeah, they don't have to be positive bonds.
Speaker 3: Okay, I'd at least like the opportunity to throw them
off of me in one go. I think that that
that is what I would really truly like to do,
But it might be nice just to have one of
them on my side.
Speaker 1: Well you probably can't do that.
Speaker 3: M hmm okay mmmm, let's seem okay.
Speaker 1: Uh.
Speaker 3: I think in that instance, if they still have me
pinned up my sides and I can do nothing else,
I will scan them.
Speaker 1: You've thrown them off. Yeah, you've thrown them off. You
gotta cret you threw them off.
Speaker 3: Okay, excellent.
Speaker 1: On that you can have an opportunity. Okay.
Speaker 3: I think I would like to scan them for a vulnerability.
Speaker 1: Okay, absolutely. So constructs typically are uh yeah, they're usually
like immune to poison. Uh, but they are vulnerable to
air and bolt.
Speaker 2: M okay.
Speaker 1: They are loyal, predictable, ruthless, and vigilant.
Speaker 3: Hmm okay, I after scanning, I'm assuming that's that's my turn.
Speaker 1: That will be your turn. Yeah okay, well your real
action was throwing them off, and uh yeah, okay it
is their turn. Okioki the Magitech troopers, you see the
acts heads begin to take place where their hands were,
and they are immediately going to try and strike out
at you. Now we need to we need to do
this the right way. You have dropped angels, revel ry,
so we need to do this the right way. Hold on,
there we go, all right, because you have lost some defense,
all right, and your twin shields attack that does not
work anymore. You can't do that, alrighty. The first one
is going to take aim with its acts and we'll
try and strike at you. That is a miss. As
it rushes forward to attack you, Moon, you manage to
dodge out of the way. As we see these ethereal
silvery wings erupt from your back and your Valkyrie plate
as you dodge out of the way, lifting up off
the ground for just a moment. And then the other
one's turn. Okay, this one is going to go and
take aim at you with its act strike. This time
it's a hit for twenty one damage.
Speaker 11: Moon.
Speaker 3: Where does it hit me?
Speaker 1: It finds purchase in between the joints of your plate armor.
I think it hits you probably somewhere, maybe like where
the shoulder pauldron meets the chest plate.
Speaker 3: And I skid back a little from the momentum, try
and shake it off.
Speaker 1: Okay, new round, sure turn.
Speaker 3: White my nose and I scan them again, but not
in the way of doing anything. I just look them
up and down. Are they blocking the way from whence
we came?
Speaker 1: I think they're just on either side of you.
Speaker 7: Right.
Speaker 1: You threw them off, so I think you are probably
free behind you.
Speaker 6: I'm gonna make a run for it, okay, And I'm
gonna I'm gonna try and head back to my other shield.
Speaker 1: Okay. I will say that that will take an action
for you. There's just this like close up camera shot
we see of Moon just like barreling down the hallway.
You just turn and run. You leap over with a
like worm's eye camera view as we see you just
like bicycling, bicycling with your legs as you jump over
some of the debris, skidding. You pick up Angel's revelry.
As you do, you can feel the magical properties of
this shield. I think I'll leave it up to you
how it feels when you pick it up. But you
know that when you are in crisis with this shield,
your health gains a bonus of twenty hp. How does
that field to you? It feels.
Speaker 3: Like a fresh blanket right out of the dryer when
you're very cold, and you wrap yourself up in it
and you suddenly get this, Ah, that's better. And my
feet I feel like they're planted on the ground now,
whereas before I was just sort of tiptoeing around, and
now I have this sense of being grounded. Of my
weight is solely focused down the middle. My gravity is centered.
Speaker 6: And I take a deep breath and I.
Speaker 3: Exhale, and several batches of ember stone dust sort of
blow away as I let out that anxiety.
Speaker 1: In one go, the Magitech troopers round the corner and
continue the fight. The nearest one rushes towards you, and
you batter its axe attack away. The next one kind
of spins as it rushes towards you, trying to catch
you while you were defending against the first attack. Another
miss you easily avoid them.
Speaker 3: I feel like I've got my stance planeted and almost
like I don't really have to think about it too much.
I just batter both of them away, and now I've
got both of my shields ready.
Speaker 1: Okay, it is your turn.
Speaker 6: I am going to take both shields and use twin
shields on the closest.
Speaker 3: Closest trooper to me.
Speaker 1: Which is that target?
Speaker 3: Yes, this one right here in front of me. See
if I can't show you exactly what I am made of.
And I use twin shields, to use twin shields, that's
not what I meant to do.
Speaker 7: Right.
Speaker 3: Here's just my attack.
Speaker 1: It's right in the at the top. That is a
miss moon. As you attempt to shrike with both shields
punching away at these creatures, uh, the nearest one uh
sort of raises both of its arms up cross to
block both shields and pushes towards you, taking away your
main attack power. There's a plane as you connect, but
you're not able to get your full momentum into the
to the attack.
Speaker 3: And I feel this like all the way down to
my shoulder, like go just the reef, the coil from
the kickback of my shield clanging against this solid brass slash, copper, slash,
whatever metal of just. Oh and it's loud too, It's
really loud.
Speaker 1: As the sound reverberates through the room, through your head,
you can hear an echo in your mind. Won won yes,
open here, pepper them with the tat okay, just hold
them back, please man.
Speaker 3: Ah. And then I opened my eyes and I look
at these things.
Speaker 7: Damn you.
Speaker 1: It is their turn. They rush forward and we begin
to attack you with another.
Speaker 3: Actually protect myself.
Speaker 1: Oh that does not possible. Unfortunately another miss. This one
comes in swinging. This time you're able to just dance
out of the way, probably bobbing to the left to
avoid the act strike. The next one will attack you.
This time it's a hit. Your hit for twenty three damage, Moon,
and you are slowed as well.
Speaker 3: My shield drops for a second.
Speaker 1: Okay, they have both gone. It is now your turn.
Moon around.
Speaker 3: Take my shield back up. I wipe my mouth be
cause are some blood coming out of way?
Speaker 1: Hi?
Speaker 3: Can I shake? I am mood. I am here for
your protection. A and I rush in with twin shields again,
attempting to hit target nearest me.
Speaker 1: Rush forward, stumble and miss.
Speaker 3: I completely dropped my shield. How do I look at
this thing like? And I'm scared?
Speaker 1: Destroy destroy them?
Speaker 7: Do you hear me?
Speaker 12: Destroy them?
Speaker 7: I will?
Speaker 3: And I start recoiling.
Speaker 1: As you fall into crisis, falling below half health, you
feel the shield's magic begin to activate and this warm
feeling begins to spread through you. The bolstering of your
health takes place, and you also feel the op a
sit in your other arm Death's embrace? What does that
feel like?
Speaker 3: My left arm is suddenly coming up and and I
start laughing because it feels so strange, and I sort
of try and keep it down, but it just keeps
raising and I can't even stop it from and it
extends slowly, and I realized that this arm I haven't
even noticed up at this point, is actually covered in blood.
And it's not my blood? What's happening? And I look
at the nearest trooper, what are you doing to me?
Speaker 1: I've switched scenes in the mountains between Cyntharis and Ellen Drath.
A team makes their way closer to the lab. Mhm h.
Speaker 7: What do you think happened? Good?
Speaker 12: Question that much until.
Speaker 7: Okay, so glad I'm not the only one. Luckily this
is close to the border. We're not too deep into
enemy territory.
Speaker 12: No, the on worse missions do you bring in animate territory?
Speaker 2: Who is there with you too?
Speaker 7: I think we have another Celestian, tall, black women, long
long black hair, honestly longer than should be practical. Yeah,
it doesn't seem to ever really affect her combat. Her
name is Serena. She's a sort of tank of the great.
Speaker 4: And we also have conger evan Rathian guard, high rank,
muscular elf with a lot of experience on there belt,
been through a lot of skirmishes. I think it's the
team leader currently will be the highest rank in our group.
Speaker 1: Everyone keep quiet. I think we're getting close.
Speaker 7: You see the smoke, Yeah, that wasn't there before. Isn't
that good? Doesn't that mean they've done the job?
Speaker 12: The communication scroll.
Speaker 8: It said that they needed backup urgently.
Speaker 12: That smoke indicate that, all right, something might have gone wrong.
Speaker 1: I need both of you to please make me an
insight check. The difficulty will be twelve. Wow, you got
a plus twelve. That was impressive. Still, you rolled very well,
both of you. In the distance can see the bodies.
It's strewn all about and the signs of a pitted
battle released the after effects of one the smell.
Speaker 2: Of blood.
Speaker 1: Against a ride on the wind, you can see the
bodies of not only constructs, you see the bodies of
Strike Team, or at.
Speaker 2: Least a few of.
Speaker 1: Them, dressed in browns and greens and camouflage, make their
way through the area. It's unnoticed as possible.
Speaker 2: The moonlight.
Speaker 1: Still manages to pick up enough for you to tell
who they are at this distance. Captain Kanger points and says,
I think we might be too late.
Speaker 12: I fear you might be right, Captain, this is not good.
Speaker 2: Where are the heroes?
Speaker 1: There were heroes on that team.
Speaker 7: Dem continued onwards into the facility, postably.
Speaker 12: I don't think I see anyone out here.
Speaker 2: Be on your guard.
Speaker 1: Everyone.
Speaker 2: We don't know what to expect.
Speaker 1: I see I see three of the strike team. They're
still at least four more. But remember, our job here
today is to find any information left in this facility,
retrieve it and destroy it. Do you understand?
Speaker 11: Hi?
Speaker 12: Understand?
Speaker 7: All right?
Speaker 1: I want you two take the switch back to the right.
The rest of us to go down the left path,
starting your guard. Move slowly, stay low seventh grade, and
move behind cover whenever possible. I don't know what to expect. Careful, right,
we need a group stealth check from you too.
Speaker 7: I can leave that uh stealth Would that just be txtas.
Speaker 1: X DEX yes?
Speaker 7: Okay?
Speaker 13: Uh.
Speaker 7: What's what's the difficulty of.
Speaker 1: My twelve when you are supporting the check? It's just
a ten.
Speaker 3: Mm hm.
Speaker 4: I can use some bond right, yeah?
Speaker 7: Okay, okay.
Speaker 1: As you begin to try and stealth down the switchback.
The cover is poor and you misjudge some of the terrain.
You slide a bit, finding it difficult, so you slow down.
You do a bit of windmilling as you begin to
you begin to head down the switchback. As you do,
you can see that there are two weapons that swing
your way. They look like some kind of pistol as
they focus on you near the front of the facility.
They apparently only have picked you up and they are
aiming towards you as they do.
Speaker 12: Get down.
Speaker 14: Let's see here, mm hmm, okay, yes, okay, uh.
Speaker 1: Let's see what are both of your defenses?
Speaker 7: Nine right now? Twelve?
Speaker 1: Okay, uh deriv act. You managed to uh just barely
dodge out of the way. However, Azuka, you are hit
by what appears to be some kind of uh sel.
It takes a chunk out of the rock nearby, and
the shrapnel blasts towards you. You're going to take seven damage.
This will be piercing damage as our physical damage, I guess,
as the rocks just sort of splinters and you catch
some of the flashettes of the rock. I'm okay, ready, okay,
we're gonna start a clock here. As you attempt to
infiltrate the facility. However, the two weapons on the front
of the facility are now pointed your way. How do
you want to try and get past them? Oh boy, oh.
Speaker 4: I would argue, speed charge, sir, stealth is out the window.
Speaker 7: Yeah. I want to see if we can find the
way the previous team must have gotten through and just
borrow through as we just speak through that okay, we.
Speaker 4: Would act as a distraction for the other team.
Speaker 1: Okay, so who's doing what are you? Are you both
just running as fast as you can to the entrance
or is one of you trying to find another way.
Speaker 7: I will borrow as fast as I can to the
entrance and acts a distraction if Devac wants to run
another way. But Azuka I will definitely borrow through.
Speaker 1: Okay.
Speaker 4: I think we stick together, so I Diarbac will follow
Asukah as close as you can.
Speaker 1: Okay. I think this is gonna be probably the uble
check list. I think it's might and might.
Speaker 11: Let me check.
Speaker 1: Hold on get out my old at cheat.
Speaker 15: Mm hmmm, oh okay, this is actually gonna be Deaxon Insight.
Speaker 1: Oh okay, Dexon Insight wants to lead this group check.
Speaker 7: Oh, it was a very good last time when I
led the check my turn.
Speaker 4: Then uh, Dixon inside you said, well, let's see West
said group difficulty as well.
Speaker 1: Uh difficulty will be Bill twelve.
Speaker 12: All right, let's see if that works.
Speaker 7: There, go, I do have a bond with me. See that.
Speaker 1: Damn Okay, finish up the check there. Oh no, oh no, okay,
that's unfortunate. The weapon fires again. Let's see, well I
rolled a fumble. Okay, you immediately both I think, get wait,
actually you don't get a fabulous point. I get an
ultimate point. Um, that's the way that works. Okay. Uh yeah.
As the weapon begins to fire, you are doing it.
You're running horribly. The terrain is very uneven, like there's
a lot of debris here. There's dead bodies that you're
kind of like sometimes tripping over as you're rushing to
get there, and I think maybe recognize some of these people,
and it throws you off a little bit. You're trying
to focus on your mission, but it's like, holy shit,
I spoke to that person this morning, or something along
those lines is running through your head, and it's just
your heart is racing, racing, racing, and the these cannons
kind of go off again, firing this projectile. As we
see debris just raining down all around you. There's rocks
that are just kind of but it's created enough of
a distraction for you to progress your two of four
in the clock. As you are getting closer to the entrance,
you can see the other team captain what was his name?
Kind of there we go. Captain Kanger is yelling something,
but you can't hear him over the sounds of the
debris and the cannons firing. You can see that.
Speaker 7: M hm.
Speaker 2: Uh and this was.
Speaker 1: Viesa. Was that her name?
Speaker 16: Yesa, yeah, Viesa Uh.
Speaker 1: It looks like they are setting up to shoot some
kind of spell effectively at this can as you can
see her working a spell and getting something ready, and
she is.
Speaker 12: Going to make a role.
Speaker 1: If I can find the right guy here it is
this one and this one. Oh, that's a good role.
She lets loose this. You see this large like ball
lightning start to like form in her hands. She holds
it up and she raises her staff up and at
the same time her staff touches the ball lightning, it dissipates,
connects with the gem and the staff she points it
towards the cannons. The cannons you see one of the
cannons go out one more high left of this of
this pizza, and as as the as the debris is
kind of like raining down all about you. You have
one more action to complete, to try and get in.
What do you think it is?
Speaker 7: As we're running forward, I am going to oh, how
far away is the remaining turrets contract it's up?
Speaker 1: I would say probably twenty feet and you're probably twenty
feet away from the entrance something like that.
Speaker 7: Okay, would it be feasible for me to get to it?
Speaker 1: Tod, just realize that I can't speaking klumb in fucking
meters you guys, I switched my brain.
Speaker 7: You're fired. I played love D and D. Everything's in
beat in D and D. That's fine. Is it feasible
for me to be able to clumber up and strike
that with a Melie attack or if I want to
attack with it, be from range? Dunny?
Speaker 1: Oh, I think you can always try. It's definitely gonna
be harder to do that.
Speaker 7: Okay. In that case, as we're running very suddenly I've
dropped too bored face and keep running, and I'm going
to attack as my tail races behind me on a
shoot a barb of bone into the turrets as I
continue moving forward, get some damage.
Speaker 10: Uh h, that's another good cred.
Speaker 1: What opportunity do you take? Oh? Do you need a
quick ref for instance in the journal tab? Yeah, those opportunities.
Speaker 7: One I think, Oh, I know, I want to pick
plot twist. Someone of something of your choice suddenly appears
on the scene, and I like one living member of
Moon's team to arrive.
Speaker 1: Okay, who is it?
Speaker 7: Oh? I think it is as an Ellen Drath elf
tall oddly muscularly built or an elf and they are
either a pugilist. They that you can tell from the
knuckle duster, the very large knuckle dusters on their fast
that they all about throwing punches. Uh, it's you kind
of and them her name is their name is Carbo.
So kind of them have sparred many times before. They're
good friends and was probably was one of the main reasons.
Why is ecause so determined to be put onto this mission,
this backup mission? H yeah, Carbo.
Speaker 1: They are looking extremely hurt. They sort of stumble out
of this area and as you do your barb strike,
you can see them stumble out. You can see that
one of their eyes is kind of closed. There's blood
coming down half of their face, and you can see
that there are something is a little off about them.
They're wobbling, they're they're looking around. They look kind of
bewildered or shell shocked. As they make their way to
the entrance, you can see the cannon doesn't so much
explode from your from your barb as you seem to
have like hit a line or something something important inside
this cannon, and it just kind of like s like
slides down and it looks like it's powered off.
Speaker 7: I think not slowing down. Using my momentum, I think
I'm gonna like almost grab a carb and move them
out of the way, like to the side of the doorway.
In cases anyone or anything else, what happens.
Speaker 6: Yeah, what are you?
Speaker 7: Backup? Has arrived. We got a missive saying that you
needed to back up, so you came as soon as
we could. What happened that course, so.
Speaker 1: Much, so much, there was.
Speaker 17: Way more than we were expecting.
Speaker 7: It's okay, construction, Yes, so you can help her.
Speaker 17: Yeah, they are doing something here.
Speaker 4: Trying to speak for now, I will cast.
Speaker 17: You must hear me, ha ha.
Speaker 7: They are.
Speaker 17: They are doing something here?
Speaker 7: What are they doing?
Speaker 1: People drapped inside amber stone?
Speaker 3: Huh?
Speaker 7: What?
Speaker 17: Uh?
Speaker 7: Why do you know why Moon?
Speaker 1: H Moon went weather in?
Speaker 3: Huh?
Speaker 7: Okay?
Speaker 12: Is is there one of the heroes?
Speaker 7: Yes, yes, the Vakray the fact I don't think I've
heard about her. Let me help you first, I'll keep
an eye out.
Speaker 2: Okay, what do you do?
Speaker 4: I would like to cast hiel on Cabo and and
as ok.
Speaker 1: Okay, I might ask you for a target or something,
but I'm not sure. Okay, so uh so you can
recover forty HP for both of them, and this is
going to cost you twenty.
Speaker 7: Manna, I will tell you I don't look enough to
be given forty Oh I think just I thinks focused
for sure? On on Cobo, for sure?
Speaker 4: Fair enough? Derevik trusts Zuka, and if Azuka says he's
all right, and.
Speaker 7: Focus on Carb, I'm fine. Just a flash room.
Speaker 12: Oh yeah, all right, very well, you go, Corbo. I
hope this feels better.
Speaker 1: Begin to see the wounds close up. But something's wrong here, Derivak.
As you begin to heal Abo, there's a strange feeling.
Speaker 7: How do you.
Speaker 1: Normally feel when you heal someone.
Speaker 4: Normally, I would feel a gust of winds around me,
and I'm sort of infuse my presence with that and
spread it to whoever I'm helping and make it surround them,
sort of like a healing wind. And it's it's a
mild to a warm wind, which usually soothes myself and
my the one I'm healing.
Speaker 2: This feels not like a.
Speaker 1: Wind maybe initially, but as soon as you make the
connection with Cabo sort of maybe feeling that winds spread
out over them, something that like interrupts it. It's like
a staticy kind of feeling at first, because if you're shot,
and then it sort of feels like rough, like steel
wool rubbing against your skin. There's red gleam and Cabo's
eyes because he looks at you.
Speaker 12: What's happened to You've got something's wrong?
Speaker 7: Yeah, I don't know. It doesn't feel right, No, he
really doesn't.
Speaker 18: It hurts.
Speaker 1: It hurts. Ah starts to scream and a his back
sort of bows and bends at an unnatural angle. The
captain and Viessa rush over Cabo Cobo. They pretty hat
what did you do to him?
Speaker 12: I cast a healing spell. I don't have any offensive
spells that I use here and and it felt wrong.
Started to prickle my skin, and Cobbo reacted very strangely.
I don't know what's going on. Their eyes glinted red
as well.
Speaker 1: As you look towards Cabo, who's still yelling in pain.
His back is bowed where their back is bowed, and
you can see like this red thrust begin to form
on their skin.
Speaker 7: What's happening, but captain happened?
Speaker 1: Hold on, I'm going to hear you.
Speaker 7: Try it again.
Speaker 12: I'll try a potion.
Speaker 4: And I would like to try administer a remedy.
Speaker 7: I think.
Speaker 1: Very well. Spend your three inventory points to pull out
remedy from your inventory here.
Speaker 12: Try this instead, try drinking it.
Speaker 1: Cabos in pain is just.
Speaker 7: Let me help you. I'm gonna try and and and
we'll pour it down together.
Speaker 1: You assist with the remedy. For a moment, the red
gently fades Cobo's eye.
Speaker 2: They look towards you.
Speaker 17: That is better, I can breathe again, gets to hear.
Speaker 12: I'm so sorry. I didn't expect my magic to to
hurt you.
Speaker 1: I still feel strange. You can see that the majority
of Cobo's wounds have not closed. Up and healed that
head wound that's been sort of bleeding over half of
their face, and now it's like red sort of crust
has developed across parts of their body.
Speaker 7: Use that emberstone, it looks like it. They mentioned that
some of the experiments since I has been doing cares
dipping people in emberstone? Is that correct? Cover?
Speaker 18: No, they were inside the crystals.
Speaker 7: Inside. Yes, there are people inside inside embers.
Speaker 12: Did they put them inside or.
Speaker 1: I do not know why.
Speaker 17: I was fighting near the front here and the Moon
and the rest of the team went in. I held
off as long as I could.
Speaker 7: Ah ah, you rest here, Captain. Do you think you
can find a place for them to hide until we're back? Yes,
I said that Moon's conver there in.
Speaker 18: Yes, where is the valkyrie? S?
Speaker 7: I heard some.
Speaker 18: More fighting inside, yelling screams, let's get him inside?
Speaker 1: Yes, sir go had arm. Yes, Captain, we begin to
drag Caba inside. See more devastation inside the front of
this building. There's signs of fighting all over. You see
broken constructs, you see uh, you see fire damage. You
see pipes burst. There are bronze and copper pipes kind
of all about with large gauges on them. There are
containers that you can see that have been broken, spilled out,
emberstone remnants all about, crushed beneath whatever force made them explode.
Speaker 12: M it's blasted industry.
Speaker 7: Yeah, keep an eye out. I have to cool him
if it gets a bit too rough.
Speaker 1: Yeah, yes, stay behind, watch after cargo. I'm going with them. Yes, Captain,
you're not fighting them, that's necessary, we must.
Speaker 7: Kappa mentioned that there are other constructs, so more conscious
than they anticipated down there. They might be small around
as both. You have to keep an eye out.
Speaker 1: What is this place?
Speaker 2: What are they doing here?
Speaker 12: Captain? Do you get get any intel about this except
and gather intel and destroy it?
Speaker 1: Just the location. There are too many conflicts happening on
the borders. This was just meant to create a diversion.
We were trying to drive our way further into Cinsauris,
hopefully take some reinforcements from the border. It's supposed to
be a strategic strike. We weren't expecting this many.
Speaker 7: I think they might have been anticipating colds. Oh, it
seems to be a hell of a fight, all right.
Speaker 1: Which one of you has the best insight?
Speaker 7: I think they're back.
Speaker 12: I believe that would be me.
Speaker 1: Yes, okay. Captain would often rely on you then to
try and be a lookout. He says that all there,
just come here or see anything insight and insight difficulty
will be twelve.
Speaker 12: A level.
Speaker 7: The captain.
Speaker 1: M okay, nothing basically strikes. She was odd down this corridor.
Speaker 12: You can't see anything out in the ordinary.
Speaker 2: Captain, all right, let's take this path.
Speaker 12: Right behind you.
Speaker 1: The captain begins to.
Speaker 7: Lead the way.
Speaker 1: And was the captain was the captain, I.
Speaker 16: Can't remember, you said, uh, electrician god captain, Yeah, yeah, okay,
So the captain would probably I mean, this is kind
of a strike mission.
Speaker 1: I imagine that they're not really wearing like heavy armor
or anything along those lines. This is like, this is
a stealth mission, Snake, and you know, uh, this is
basically one of those, so not wearing heavy armor, mostly
like leathers and such, and probably has I imagine probably
a sword and is sort of taking the lead. Standing
close to the wall. On the right side, there are
pipes that are you hear various pings, the sounds of
the metal expanding in various places. There's steam that's just
kind of blowing in here. It's very hot and humid
in this all way at the moment. You can see
various gauges along some of the pipes that are just
kind of like red blinding, you know, they're they're the redlining.
You can see humidity like building up on the inside
of the gauge and stuff, and there's like probably a
burst pipe. He just kind of ducks out of the
way of it. You can see like he's been hit.
He's probably a bit burned, like I'm part of his head.
Speaker 7: Ah, okay, watch yourselves. This place is falling apart.
Speaker 1: Sure, he's got his sword ready, staying close to that
right wall. And I need a group dex check dex decks. Please,
this will be difficulty twelve.
Speaker 7: I can lead this one and let any bitty twelve
my end. There we go. Okay, I'll be rolling right. No, yeah,
that's up.
Speaker 2: And yeah, okay.
Speaker 1: You make your way through the corridor. There doesn't appear
to be any resistance. Making your way around the corner,
you can see that this corridor leads to what appears
to be a larger area. This is an open room.
There appear to be various lab tables here. You can
see that there are eight of them and they're in
various states of disarray. Some of the tables are flipped,
some of the tables are on their side. And you
can see that there is a large emberstone crystal in
this room. It is about the side I would say
maybe seven or eight feet tall, and it is probably
five feet wide. And again forgot to convert to metric
and and uh yeah, And this crystal appears to be empty.
There doesn't appear to be anything inside of it. There
are various pipes and things that are connected to this crystal,
and you can see that there are probably something that
throws you for a bit of a loop. You can
see rudimentary computers around this place. They're different than what
we would expect. The monitors style differently. A few of
them are sort of round, and they're integrated into this
sort of technology that Cyntharis appears to have. But they
are They do have, like some monitors, and some of
them appear to.
Speaker 19: Be on.
Speaker 4: I think Tara mac scooters up to a Zuka.
Speaker 12: Hey, did you guys ever implements things like this?
Speaker 11: No, this is.
Speaker 7: A lot.
Speaker 12: This feels familiar but not, you know.
Speaker 7: H Azeka looks at you, kind of watching your expression
as you say this familiar have do you remember something.
Speaker 12: Whoa parts of it? Seeing this not that crystal necessarily,
but these monitors.
Speaker 20: Technology, well, yes, Sinauris is right with it. It's so
it seems they do not cling to the old ways.
Speaker 1: And you see all it is rot storm, veil rift
is expanding. We've seen as much with our own scouts
and eyes. What are these contraptions? Do you know of them?
Speaker 7: I think something Maybe they seem familiar, But let me
take a look at it. I'm going to go to
one of the monitors, see what's reading on the screen
and see if I can manipulate it anyway. Look three
any fowls for just things like that.
Speaker 1: Sure there's probably like a uh it's not like a
touch screen or anything, but there's probably like big clunky
buttons on it that kind of allow you to do
similar actions.
Speaker 7: Yeah, well when I go through it, see figure out.
Speaker 1: Yeah, I'm imagining like like you know, like big clunky
button technology from like the sixties and the seventies. Maybe, Yeah,
these kinds of things, like if you ever saw those
like really old like archaic handheld video games like the
football games or whatever that like had these big clunky
buttons on them. It's kind of like that, like you're
kind of like pushing it, and yeah, it's you begin
to look through here, and I would like you to
make it's probably inside and insight, but let me double
check and use my cheat sheet because I can never
remember right combination. Um, yeah, this will be insight insight
difficulty will be ten.
Speaker 7: Exactly.
Speaker 1: Okay, begin to look through this file, which should be
I mean you you, for some reason, you feel like
it shouldn't be this easy to look at this. Should
there should be something stopping you from looking at this.
And as you look through, you can see that this
is detailing magical infusion. It says it's effectively something about
infusing the Emberstone with magic. And as you sort of
skim through this, you can see unknown qualities of Emberstone.
You can start to see experiments trying to figure out
what these unknown qualities are. And there are a list
of various experiments and you can see like each station
in this room is labeled station one day, one member
Stone Magical Infusion Trial. And it starts to you're taking
some time to do this, and like the captain is
restless behind you, right, well, what is it.
Speaker 7: I'm going through? It seems like there's a log of
experiments I've been doing on this piece of emberstone, trying
to figure out.
Speaker 1: Other roles or papers or anything we can take.
Speaker 7: No, it's all on here.
Speaker 1: What do you mean on here?
Speaker 7: Come let me what is this?
Speaker 1: You're showing the captain And it's like trying to explain
to your you know, great grandparents, how to use an email.
Speaker 7: Don't don't worry, just give me time. I can write
this down.
Speaker 1: Time is something we don't have. Can we take this
whole thing?
Speaker 13: What?
Speaker 1: What about this? And he's like trying. It looks like
he's like trying thinking about like trying to take the monitor,
you know, like he's just trying to.
Speaker 7: Don't don't don't it?
Speaker 4: Elean over azuka shoulder.
Speaker 12: Is there a look a print print button?
Speaker 7: You know, I'd love to see there's anything like a
printer attached or connected to this thing.
Speaker 1: I'm not going to make you roll another check for this.
I'm just gonna say that we'll base this off of
your previous check. Yeah, there's there's something like plugged into
this and for a second it's familiar to you, and
you you find there's some kind of thing on the
interface that tells you to upload and download.
Speaker 7: Hmm, go try from this interface to this like smaller
device attached to what you said, I want to try
and upload to it.
Speaker 1: Yeah, there's a uh, probably some symbols that appear on
the screen, and you understand what they mean. It just
you understand that. It's just effectively like a count down
and then a light flashes complete.
Speaker 7: M Okay, I'll unplug it.
Speaker 1: Okay, what do you mean?
Speaker 7: I think it's all in here now now left the
attachment sort of magic is this? We're not entirely sure. Honestly,
I will grab any like anything that looks like plugs
and cores that are related to this to bring us
as well. Oh like, unplug those and bring those.
Speaker 1: Okay, it's effectively some kind of thumb drive you've taken.
It's not quite shaped like we would expect. It would
be like one of those weird, you know, novelty thumb
drives or something like something oddly shaped what have you.
Maybe it's circular or something, and it's maybe about the
size of your hand something like that. Not exactly super convenient,
but it's more convenient than grabbing the entire computer.
Speaker 7: Yeah.
Speaker 1: Yeah, so you grabbed this.
Speaker 7: I will put it into my inventory.
Speaker 1: Put it into your inventory. That moment the monitor begins
to flash unauthorized access.
Speaker 7: Whoops up, Turn and look for any kind of reinforcements
that might become and arriving from this a lot.
Speaker 11: Yeah.
Speaker 1: As you turn, you can see that, in fact, several
things begin to happen around the lab. The monitor flashes,
sparks begin to shoot from the monitor, and there is
a sort of immediate electrical surge that overtakes the entirety
of the computer. It begins to get thrashed. And as
the as the monitor and the computer gets thrashed, you
can see that there are several lights that begin to
flash around the lab. And you can see that there
are things that begin to move up near the the
the roof of the room. You can see ceiling, I
should say, the upfloors. You see stuff sort of detaching
from the from the walls, as they look like they
look like sort of these cubes and they begin to
detach from the wall. Also, you can see that there
are several constructs that begin to detach from the wall.
As this happens, these bronze pods open up.
Speaker 12: And joy, they don't have to go.
Speaker 1: As these pods open up?
Speaker 7: What do you like?
Speaker 1: What would you like to do?
Speaker 7: I immediately turned to dire back and go, I'm going
to call him now and I'm going to transform the
moment I see these all these contracts open up? All right?
Speaker 12: Give them all.
Speaker 7: Hm as a zooka almost lurches forwarding their back arches
as they grow in size. They go from their almost
measly five foot flat to almost reachink it in almost
seven feet tall. They bulge in muscle mess and two
extra tails burst out from their lower back. They turn
their hand facts entily white with charcoal gray in there,
and almost like tiger like strip start to appear along
their body as they turn from Ezeka to.
Speaker 12: Gone effects.
Speaker 13: Oh most he calls me to fight his battles again.
Oh oh well, good for fun sometime too. You know,
you could change it.
Speaker 7: Up a bit at least getting tired with the contracts.
Speaker 1: The constructs begin to emerge from the wall and you
can see several of these lantern like shapes burst forth
from near the ceiling, and the captain says, we're outnumbered.
Speaker 2: We need to move.
Speaker 7: And run out hold them back?
Speaker 1: Are you a fool?
Speaker 7: Kind Offix turns run.
Speaker 1: Are you sure, he says, I'm the captain.
Speaker 7: You go.
Speaker 13: Cond of his growls. Lucky at this collar, Me and
data animill start to run. There's always time for play later.
Speaker 1: The two of you begin to run, you see the
captain raise sword and begin to engage against several of
these constructs. Several of these lanterns begin to fly in
and you can see him begin to do these sort
of acrobatic strikes over your shoulder, beginning to engage. Clang
clang clang. As he begins to fight, yells down the hall.
Oh God, I need you both to make an insight
insight check group check. Whoever wants to lead here?
Speaker 7: I think that should be you, for sure, darro reck
my turn.
Speaker 1: Insight insight difficulty is going to be fourteen.
Speaker 7: Oh wow, all right, oh boy, okay, less that can
help you hair.
Speaker 1: So yours just has to be a ten. By the way,
when you're.
Speaker 7: Supporting, they put yeah, I think they put the wrong yeah.
Speaker 16: Yeah.
Speaker 1: So that is uh that should be with your bond
what is your bond? Uh azuka with K it should
be two? Okay, yes, so yours was supposed to be
a success there, so this should be a fourteen. So
that is a success. Daravak. You you hear the captain
yell this. You look around a bit wildly rubber necking
kind of all over the place, and you can see
this massive fireball chasing down the corridor towards you.
Speaker 12: Run quarter offis run.
Speaker 7: Kind of fix almost bounds and digs that clothes into
the ground and across the ceiling. The wall and ceiling.
They're going to try and like squeeze pass not start,
going to move the mental but past and around this
fireable coming out away.
Speaker 1: Okay, this fireball for the audience. You can see the
pipes bursting. This horrible bing bing bing sounds as rivets
just popping all over the place from this fireball and
the already streamed pipes that are overwhelmed. This massive explosion
of fire is following both of you. I need you
to both make dex checks. This is a group dex check.
Difficulty is going to be twelve.
Speaker 7: I can do it. This one a pretty good guy
x X and difficulty twelve.
Speaker 1: Oh nice, Well, crit doesn't matter for the support, but
damn uh, it's still a fail unfortunately.
Speaker 10: Yeah.
Speaker 1: Okay, so I gotta roll some dice because you guys
are about to take some damage. This will be fire damage.
Oh it's not too much though luckily for you, I
rolled really badly. This is going to be for fire damage. Okay,
both of you are sort of singed as this fireball
explodes behind you. You make your way into the next room,
and the site before you is at least a little
bit comforting as you see someone fighting constructs themselves in
front of you. As now, this person clad in silver armor,
theeal silver wings behind them, contends with several constructs.
Speaker 7: Oh, she seems shung. Are you fighting her? Hope not?
Is your hero?
Speaker 1: You both can immediately feel like this person hasn't really
noticed you yet. She's fighting for her life. It seems
like there is a wild look in her eye. She
holds two shields.
Speaker 7: And she screams.
Speaker 1: As these constructs attack.
Speaker 7: I I don't stop.
Speaker 13: I charge forward and I'm going to lunch at one
of the constructs, the one that looks like is going
for this iron clad woman and do some damage over
slow it.
Speaker 1: Down, then bring you over here as you join the combat. Alrighty,
let's get some initiatives checks. Please, we're here to help.
Speaker 7: Don't make us re good and I'm just here right.
Speaker 3: What have I noticed them yet?
Speaker 7: You see this massive lion, the tiger lion guy bounding
on all fours, charging towards just right past you, towards
the contract. How do you do a misisatif checks?
Speaker 19: So?
Speaker 1: Yeah? So you so DERIVACS started it. I just support
that if I did.
Speaker 4: Click the right one? All right?
Speaker 3: Do I need to roll again?
Speaker 2: Yes?
Speaker 4: Okay, then I will wait.
Speaker 1: So you so you just have to support devacs.
Speaker 3: Yes, okay, I'm so sorry.
Speaker 1: Okay, that is enough. You your group is going to
go first. You would like to go first in the group.
Speaker 7: If everyone's down for it, as I did describe this
charging forwards, Yeah, carnt effects unawfs charges and pounces at
the closest construct and will do I will initiate two
weapon fighting as and I'll do two attacks at this creature.
Speaker 1: However over it and just push TE to target whichever
one you.
Speaker 7: Mum, Nope, wrong button? There we go. Damn is that
first strike, missus? I'll go for the second one. Uh,
keep pressing the wrong button?
Speaker 16: This one?
Speaker 7: There we go. The one digs into it and I'm
not gonna I'm gonna negate damage and I'm going to
use my feature bone crusher as I dig my claws
into it and squeeze. I'm going to give it. As
I dig my client it's face, I think and start
to dig my clothes into and give it a dazed condition.
I can show that real quick bone crusher. There you go,
give it the week as it now has the day's condition,
and then I will spin almost in like a weird
almost beautiful movement of a combination of tai chi and
papuerla is kind of dancing. Find something to initiate my
dance ability as well, which is bleep it. Okay, the
crack and dance as I give it a day's condition.
I do that can dance right after it. She's an
another creature that is able to see you. If that
creature is already dazed, immediately up as slow. Because I
tear away from it, I also give it a slow condition.
Speaker 21: They used MP for that anyway, lands back beside moon
on all fours, I.
Speaker 3: Wipe away some blood. Where did you? And all I
can do is stammer.
Speaker 7: Just they focused. It's a great pist. If you die.
Speaker 3: And I turned towards the troopers, it's.
Speaker 1: The other team's turn. Okay. As several of these lanterns
begin to spin into the room. I'm gonna give one
of them a turn, I think, um hm hmmm, alrighty,
it will take aim and don't want to see you here?
Is this set up to randomly roll? It certainly is.
It will use elemental discharge. I don't know how this
is gonna work, so I'm just gonna push the button
and see what happens. Wait, I have to roll. Just
see what kind of damage is all right, this is
gonna be fire damage towards Azuka, Azuka. Do you see
this magic being to coalesce around one of these lanterns?
Swirling fire begins to erupt where this magic coalesces and
blasts out towards you, You dodge out of the way. However,
who's next?
Speaker 6: I'll go, and I'm ready both my shields all right,
this time, this time your mine, and I rush towards them,
using both of my shields as somewhat of momentum. And
you see me become this blur as I go immediately
for the one closest towards me.
Speaker 3: Ah, that's a hit, a huge clang of metal. As
I finally land contact with this moon, I need to ask.
Speaker 1: You a question would you like to use the special
ability for Death's Embrace? It costs you ten hit points
to deal an additional ten damage.
Speaker 3: Yes, there you well, you see me kind of vacillate
a little bit.
Speaker 1: What does it look like when you hit with Death's Embrace?
How does it do this extra damage? What does it
look like? What does it do to you? And what
does it do to this Magitech trooper.
Speaker 3: Oh, for a moment, I'm really unable to move on
my own. All of it is just straight from the
lateral muscle right down to the fingertips. I have no
control of my left arm. And this shield goes right
into the helmet of this trooper and you can see
this like electrical spark, this damage that comes off of
this thing. Like if you slowed it down, it would
just have this lightning effect and you would see it
reflect on Moon's face, Like like I did damage with this,
But as soon as it recoils, you can tell that
it is really painful. There's a shock wave that comes
up all the way up to my arm and I
stand there for a second and go ah, And then
I'm brought to my knees as I spit out more blood.
Speaker 7: Send yourself I.
Speaker 3: Really gotta we gotta beat these things there. They're deadly.
I don't know what happened. They could have killed everything.
Speaker 1: Okay, uh, let's see, uh some moon ear turn is
done their turn. Okay, I think that the one that uh,
the one that was back here is going to attack
this magic tech trooper right there. Mm hmmm. Set that up.
I certainly did aims towards you. Daravak. It rushes forwards.
You see, it's its hand acts raise up. You fought
a magicech trooper before, though, and you kind of know
its motions. They all kind of move very similarly, so
you're able to dodge out of the way from this
act strike.
Speaker 12: Cold struck again.
Speaker 1: I know who kind who's next. It's gotta be Darvak.
Speaker 4: Ah that'll didn't eat.
Speaker 7: You.
Speaker 12: Seem see you a bit on the weather. Let me
help you, Let me help you.
Speaker 4: Get back up, and I believe I would like to
cast keel on the moon. Let's see, I need to
targets right.
Speaker 1: Yes, okay, spend the ten men of there and moon.
You recover forty HP. You should be able to click
your token and hit that variable HP button. I think M.
Speaker 12: Thought you do you for a while.
Speaker 1: Here you go. We got the new animations that working today. Yeah,
all right, we updated. I updated a bunch of stuff.
I'm so happy it worked.
Speaker 3: Oh I stand up a little straighter and I nod.
Speaker 7: Thank you.
Speaker 1: You know. All right? Uh, their turn now. I think
we're gonna have one of the other arcane lanterns go.
This one back here is going to elemental discharge. This
is gonna be a bolt. This will be bolt towards you, Azuka.
And there's just a small lightning bolt that flies right
past your head, just just an unlucky shot from this thing.
It's kind of spinning almost like a top as it
blasts this. And maybe it just miscalculated its turn as
it shot this, but it splashes past you.
Speaker 7: Hanifex is loving this.
Speaker 13: He's like, this is incredible and it is so much fun.
I'm so sorry you seem strung, but these are easy.
Speaker 3: I'm glad you think so. I could use the help.
Speaker 1: Okay, I just watching him like the other magicech trooper
is gonna attempt to swing its axe towards one of you,
towards Carnifex. It rushes forward. Carnifex, you're able to pounce
on this creature and just stop its movements as it
tries to attack you. And then lastly, the last arcane
lantern will go. This is gonna be another bolt attack,
another one towards you, Carnifex. It's a miss.
Speaker 7: Uh, it's just fun. I don't understand why you need
to my help. This is even if he could have.
Speaker 3: Done this, and I sort of just stand there and stammer. Sure,
but you know.
Speaker 11: Wait, Cardiffects. Don't get too cock here, right, Yeah, that's
the one. I'll show you how he's done. I'll take
my son as I or.
Speaker 7: Charge forward again, and I'm going to strike three creatures
because my attacks have multi three. So as you see them,
they pounce forward and will slash with h they with
this guy. Yeah, so is the way to target more
than one shifty? Okay there? I think they'll target the
two constructs and one of the lanterns. Okay, and you
know they really did some damage to that front enter
of front constructor take out together Lenton and will strike.
Speaker 1: It's all working. Yea, those are all his.
Speaker 7: You see them charge forward and slash, leap from the
other contracts, slash aga and then leap from another one
and come down with the punch down onto the other lantern.
And as they do this, are they going to bald
the damage to all of these?
Speaker 13: But then in that.
Speaker 7: Movement, in that beautiful almost dance through the air, they're
going to use dead dance ability and they're going to
go with the banchee dance and this time, or if
not this time, once again they're going to target the
front construct with this and hit them with a bench
she dance. Another creature is able to see if that
creature has slow already, they immediately suffer shaken. And because
it's a new dance, that only leaves five MP for this,
So now that front contract is also shaken. As you
see this movement of this, they should have been moving
this gracefully through the air, this towering pig. Get what
they do, and they seem to be having fun with
it as well as they land back again beside Moon.
Speaker 1: Okay, fair enough, Carnifax. You see them just sort of
rush up and tear these things apart piece by piece,
and then we're going to have I think the Magitech
trooper here go will rush forward to attempt an act
strike towards Moon Moon. It rushes forward and as it does,
you can see that the axe begins to become coated
in electricity. It rushes towards you, and as it chops
you hold up both of your shields and strike at
the same time and just disperse the force of the attack.
There's a spark that erupts through the air as you do.
So he's next.
Speaker 12: You're doing good card effects, but things are getting dicey.
Speaker 7: Yeah, you would like to.
Speaker 4: I'd like to go next. Now, if I recall correctly,
barrier is just a thing I can do during a
seat that's not an action.
Speaker 7: I don't know, it would still be it would be
an action.
Speaker 4: Yeah, it would be an action.
Speaker 7: Yeah. Yeah, So it just lost like the effects a
bit last wholly, that's it. That's it, thank you. Yeah.
Speaker 4: So Dervak brings out his steam canister and.
Speaker 12: All right, let's sound a little bit of protection, all right,
And here we go, and.
Speaker 4: He swings it around his head and he opens up
the canister and the wind starts to swirl around and
causing a barrier around all three of us. I look
at him, So I'm going to spend fifteen MP to
protect all three of us, and I believe you can
click on the barrier stuff to get the effect.
Speaker 7: I think it said you can choose your own defense.
My own defense is higher right now? Ah well yeah,
Moon's is this case?
Speaker 1: Okay, so it'll just be the one target. So it's
just going to be the five MP not the fifteen.
Oh my god, they added they added a new bun.
Yes see that little see that little ye.
Speaker 7: Oh yeah, oh thank god.
Speaker 4: All right, but but I want to cast on myself
and or Moon is her?
Speaker 5: Is your defense? Hire as way higher? Okay, fair enough,
I just do it all myself.
Speaker 7: You do.
Speaker 12: Well, at least I'm protected.
Speaker 3: That looks really cool.
Speaker 7: Thank you your sels too.
Speaker 3: You can't give one to me?
Speaker 7: Well can you make me spin?
Speaker 3: And I kind of looked down and then shrugged my shoulders.
Speaker 1: Trade later okay, yeah, yeah, okay, the next Magitech trooper
is going to take aim at you, Derevak, but missus,
it rushes towards your steam uh and and air barrier
around yourself and just is buffeted and pushed backwards. Okay,
it was next gotta be Moon, I guess.
Speaker 16: Yeah.
Speaker 3: But I I look at both of both of my
new friends here, and I make eye contact, and I
say Moon, and I charge forward at this, this one
construct that seems to be evading every type of damage
that I'm throwing at it. Man and I start screaming
this kind of like not blood curdling scream, but definitely
one of frustration.
Speaker 11: Moon.
Speaker 1: Can you please make me check.
Speaker 4: Check?
Speaker 1: I need to check. Please make a willpower and willpower
check difficult.
Speaker 3: Willpower and willpower check difficulty is twelve.
Speaker 6: Well, I'm screaming my head off. I'm going to make
this check for you. That's a failure.
Speaker 1: Thank you. You can go ahead and make your attack.
Speaker 3: Okay, to no avail.
Speaker 7: Okay.
Speaker 1: As Moon attacks this creature, rushing forward a bit wild
in her attack looks unpracticed and a little awkward.
Speaker 3: I'd like a sort of clang off of it.
Speaker 1: Like as Moon attacks this creature, the construct falls apart.
Speaker 7: Claim Wow, what I hear? Did we see contacts?
Speaker 19: No?
Speaker 7: I I what does happened? We can talk about this later, okay, Yeah, yeah,
we've got more things to worry about.
Speaker 4: Yeah.
Speaker 19: Oh.
Speaker 1: They added a bunch of new features to make this
so much. Thank you, Thank you, Project Fabula Ultima. Thank you.
If you put something to zero, it just it just
goes away. It's great.
Speaker 7: Oh that's fun. That's good. That's good.
Speaker 1: Okay, that's it for your turn. Man.
Speaker 3: I look at my shield like.
Speaker 1: Narricane lantern is going to go next, I'm gonna say
it's gonna be this one. Actually, let's do this and
it begins to spin and we'll try to use an
elemental discharge. This time it will be fire damage, uh,
towards Azuka. This is a critical fumble as it does so,
it explodes just judging its own attack.
Speaker 13: Oh, this is this is honestly kind of pathetic. Ask
why couldn't AS you could do this?
Speaker 7: The short one? Why couldn't AS you could do this?
You know, I'm starting to listen. I'm starting to believe it. Yeah,
but is it ye will? Yeah?
Speaker 1: Yeah, Okay, let's see who is next. Oh, you guys
have all gone this round. Okay, another arcane lantern will go.
This one is gonna go. We'll try to elemental discharge.
This is going to be bolt damage towards Azuka and
that is a miss.
Speaker 7: These must be new models not calibrating yet.
Speaker 1: Okay, the last arcane lantern is gonna go, and this
will be fire damage towards moon Moon. You're able to
raise up a shield just in time. Is like flamethrower
like effect, just sort of heaps up the shield a
little bit, but you just brush it away. All right,
you round this first.
Speaker 7: Let me drive this.
Speaker 4: At I would like to cast ventus on. It's only
three left. I hadn't I hadn't hit it. I will
target all three.
Speaker 7: All right, here we go, Shift T to the target.
Speaker 4: Oh, shift T from all TI target.
Speaker 7: My bad.
Speaker 12: Here we go. There's work before, so let's try again.
Speaker 1: You managed to hit the magicech trooper with this as
this massive gust of air blasts through and the lanterns
sort of get tossed about in the air, moving about
as like a miniature tornado starts to form, and the
Magic Tech Trooper is just kind of bashed and slammed
against the ground as this attack hits.
Speaker 4: And you would you would have seen a Zuka and
Carnifact have seen this before. But what Moon Moon would
have seen is essentially De're back, taking a very firm
stand on the ground, raising his steam canister again and
essentially just open it up to max and blasts towards
the enemies.
Speaker 1: Excellent.
Speaker 7: Ah, there we go.
Speaker 12: I knew it would have worked.
Speaker 7: WHOA what is that?
Speaker 3: What kind of what kind of magic is that.
Speaker 7: We are? Or steam?
Speaker 3: Oh and my jaw kind of drops because I've always
wanted to talk to somebody who's h powered by steam
or use the steam.
Speaker 1: Okay, let's see the manage tech Trooper is going to
go next. It will take aim and strike towards you, Daravak.
That is a miss. You have six? You have higher
than sixteen defense? How is that possible? Oh that's not correct.
Something borked? Maybe yeah, maybe you definitely don't. I think
you have twelve. That should be a hit with twenty
two bolt damage base twelve. No barrier just replaces it,
so it's twelve. Oh yeah, okay, so yeah, that is
a hit for twenty two bolt damage.
Speaker 3: Can I step in to protect you?
Speaker 1: Absolutely can?
Speaker 3: That's right, That's what I'm gonna do.
Speaker 1: Yeah, absolutely, DEVK braces for impact.
Speaker 7: First book, you.
Speaker 3: Sort of see moon, all right, I kind of slide
over right in front of you and just take this
square to the shield and eventually the shield kind of
gives out and I just sort of like just stand
there and shake from electricity. Exactly.
Speaker 1: Thanks, no problem, take that twenty two damage to make
sure to apply that. Okay, Okay, who's next.
Speaker 7: I can I can go up seeing moonshaken kind of
fix lunges forward. This is something to get boring because
if they charge forwards and or slash again, do a
multi attack and slash it ball at ease.
Speaker 16: Mum hm.
Speaker 1: Oh what four? How do you hit four?
Speaker 7: No clue?
Speaker 1: Amazing, Yeah, that's that's that's four hits somehow on three targets.
Good job.
Speaker 7: As a as a chargeable. When they slash one slash,
try to slash three times and as they do, they're
going to do again in that movement. In that grace,
they go into another dance.
Speaker 1: Called the very.
Speaker 7: Uncold with how bad last it kind of has been.
It's called the unicorn dance. And I use five h MP,
and I can I and someone to have a bond
with heels health to my deck stye right now dexcise eight,
I heal eight. And the only one I have a
bond with right now is dirivebacks or diabacqu you he'll
eight as well.
Speaker 1: Okay, just make sure to take the mind points away
from that. Yeah I did, okay, okay, And this is
do you has vomunt you that you and then I
both recover? Yeah okay, yeah, So you begin to heal.
All right, Is that it for your turn?
Speaker 12: Yeah, that's all right, thanks buddy.
Speaker 20: Uh.
Speaker 1: Yeah, you can see the damage that Carnifex is done
to these constructs. They're pretty torn up, like, uh, several
of them are just kind of like like there's exposed
wiring and stuff, and there's various like bits of magic
kind of leaking out like sort of moving all about them.
The arcane lantern is going to attack, uh, and this
will be bolt damage words carnifex. Uh another miss carn
effects as you dance around m okay moon, mm hmm.
Speaker 3: I'm looking at one of these lanterns over here. Are
actually uh the one that's right in the middle. I
kind of want to just walk up to it and
see if I can crush it just a little bit
with both my shields just kind of a clang effecture.
Okay you you little guy, and so I kinda have
both shields just raised up and ready to ready to
ready to just box. This thing's for verbial ears. Let's
see if I can do it.
Speaker 1: That is a hit. As you crush this lantern, the
glass just kind of shatters and the magic you can
see begins to leak out all over it. Moon, Please
make me an insight. Insight difficulty will be twelve, yes,
m m mm hmm okay, mm hmmm uh. Let's see
the hurricane lantern that is remaining will go and it
will do oh ice damage if it hits towards daravak
Uh and darvak uh. You see I begin to form
as this ray of cold sh cascades on the ground
all around you, freezing some of the blood and some
of the fluids that have coalesced from the various machinery
all about. And as this happens, let's see, it is
a new round. It's going first, I can go again, no.
Speaker 7: Show goat.
Speaker 3: I'm right next to this other lantern, and I look
at it and I say, all right, it's time for
you to meet the same fate. And I have this
almost bloodlust in my eyes as I raise both of
my shields kind of kind of like a like a
symbol to to clang this thing again with both of
them at the same time.
Speaker 20: Ah.
Speaker 1: Yeah, you try to connect with this. Please make a
what power? What power? Difficulties? Power? Okay? Okay, You see
the arcane lantern fly up out of Moon's battering of shields.
And then the glass begins to crack on the lantern.
It starts to shake violently, and then the light the
magic inside of it just dims and it shatters nowhere
close the Moon's shields.
Speaker 7: Con effects Is look sine to look almost annoyed. At
this point, they turn to Diarbek.
Speaker 12: I'm not the only one seeing this. You're seeing this?
Oh yeah, okay, I'm confused. It doesn't make sense, but
it's working.
Speaker 3: I call back, are you guys doing something?
Speaker 7: Yeah?
Speaker 1: I wish.
Speaker 3: Okay, okay, and I resume stance.
Speaker 1: The magicech trooper.
Speaker 8: Says, unknown anomaly detected. Unknown anomaly detected. Memberstone anomaly detected.
Speaker 1: It rushes forward to try and strike at you, carniffex
and misses the bolt. Lightning sort of cascading all around
the axe as it swings down. You back up and
dodge out of the way.
Speaker 12: Next, please, I think, let me let me try.
Speaker 7: Yeah, go ahead, you know why I can? You know
why I can?
Speaker 6: Uh?
Speaker 7: I would like to.
Speaker 4: Perform a sword and strike a free strike with my
melee weapon, which is an artisan artisan's mallet.
Speaker 1: Go for it, target it?
Speaker 4: Oh yeah, I forgot the target. Do I need to
roll again?
Speaker 20: Uh?
Speaker 1: No, so this you still have to make an attack.
Speaker 4: Yeah yeah, so now I have a target, so now
I can do the attack.
Speaker 7: Perfect. Here we go.
Speaker 4: So what you would see is Derevac takes off his
hammer that he's not hidden, but it's been equipped on
his back, and he goes for a sprint as if
he's hammer is infused with steam. He speeds down past
both of you and misses, but it would have looked
very cool if you actually hit it. So he slams
a big, big crater essentially by the side of the construct.
Speaker 1: It's just too powerful to like control the strike, right,
Like it's just you know, the things like shaking in
your hands. It's like you know exactly, it's just it's
been a strike is too heavy to control. And just
this gust of air blows out the back of this
mallet as it comes down and strikes a crater missing.
Speaker 7: They're still getting used to this, okay, yeah yeah, and
kind of affect to just charge forwards. They seem sad
as they lean forward and start slashing at this and
again I think they'll do two weapon fighting since there's
only one contract, and will attack twice with their claws.
I'm still attacking everything.
Speaker 1: You could God, then both are a miss on the
Magitate trooper. This time, I think it just kind of
defends a little bit better as you're striking. It kind
of like raises up its arms and uses its elbows
and stuff to block as I'm raising.
Speaker 7: It's because when they disappear, I can't untarget them. There's
nothing to untarget. Yeah, and also because two open fighting
lets me roll twice, So for one for one attack,
one for another. So the first time we miss, but
I still get to roll again for the second track.
I do that right now.
Speaker 1: That one is a hit? How do you kill?
Speaker 7: It kind of affects, lunges forwards, all of the excitements,
almost like a kid on the playground. The energy they
had at the beginning seems to be gone at this point.
As they lunch wood and slam their fists into the
chest of this construct. They need to fish around for
something and then pull out, and they they crush whetherers
in the hand the energy core let fall to the
ground and then turn to direct. Don't need to worry
about the remote. I don't want to stick around with
this anyway, And they suddenly start to revert to hear
the bones cracking, the hair starts to get shorter again
and turn from this shock white and gray to more
of a black and blue. They forgo from this almost
seven foot being to a barely five foot tall at
in front of you. You'll be glad to know that
card effects too. The last kill. You'll be glad for
the rest of the day. Okay, it seems like it
went well kind effects? Did it go bersark right?
Speaker 19: No?
Speaker 20: Yes?
Speaker 3: Okay, yes, oh glorious.
Speaker 6: I mean I've never seen that someone do such crazy
amounts of damage to something that steally with just their claws.
Speaker 3: That was that was amazing. And then you you have
this giant steam hammer. Who are you people?
Speaker 7: We wear the backup. I'm Azuka, raise a hander.
Speaker 3: I've dropped my shield. I'm I'm Moon, and I extend
a hand towards Azukah.
Speaker 7: That visional medium met is cornifext there.
Speaker 3: Oh, okay, answer me carnifex. Uh uh uh, it's good
to meet you. And and I go up to a
guy with a hammer and I and I say, I'm
move nice to meet you. Oh it's very emphatic handshake.
Uh I oh, And I look you're.
Speaker 7: Kat yes, yes, I oh oh are you okay?
Speaker 3: I love K Yes, I've I don't think I've ever
been to the island. Thank you, Thank you for I
was I was, I was a goner.
Speaker 7: Nice. Well, we did our job. We got collected some
day size or anything else we need to collect. You've
been further down than we have.
Speaker 3: I I've been trying to figure that out. I there
was some kind of explosion, and at least it seems
every where everyone's dead.
Speaker 12: Did your manage to did you cause the explosion to
destroy it?
Speaker 13: Oh?
Speaker 3: I don't think. I don't think so. I mean, I
didn't see any explosion, but I but I woke up.
I woke up. I think right, must must have been
right after it happened. But I heard people calling me,
So I think that there are still people alive in
this facility.
Speaker 7: Yes, we came across one of your team members, Corbo.
They're back with the captain. At the entrance.
Speaker 3: Cobble was Cobbles alive, seems.
Speaker 7: Like barely, but yes, we managed to find them.
Speaker 1: Not anymore. But walking into the room, you see four figures.
Speaker 7: They are.
Speaker 1: Wearing sin thorign color. One of them is wearing what
appears to be blacks and reds not the colors of Cyntharis.
You can make me a group check. This will be
insight and insight.
Speaker 7: Wants to lead inside inside and makes senseful DIVEK.
Speaker 5: Yeah, I can lead m support check difficulty in some
American group check with difficulty, this will be ten ten
all right?
Speaker 1: Mm hmm, okay, have it there somehow? Who so fumbles
and krits on support for the group check don't mean anything,
but a krit on the actual group check itself does
mean something. Yavak. What opportunity would you like to get
in this situation?
Speaker 7: Oh? Well, look.
Speaker 19: M hm.
Speaker 7: Oh.
Speaker 4: I was gonna say information, but it could be more interesting.
Two have these miss one of these mysterious figures perform
a faux pas?
Speaker 1: M hm oh, Okay, I gotta think on this one
for a second. Uh alrighty, let's see.
Speaker 4: To clarify what it does, oh pa, for the audience,
choose a creature present in the scene. They make a
compromising statement chosen by the person who controls them.
Speaker 1: Yeah, this person that spoke up. They're wearing the they're
wearing Millifax covers colors. They look like they are some
kind of spellcaster human And I don't know if any
of you have at anybody from millifacts before.
Speaker 14: On?
Speaker 11: Where's you're not?
Speaker 7: Think?
Speaker 1: So? Okay? Recognize the colors though, recognize maybe their demeanor?
Speaker 13: What have you?
Speaker 2: They speak up and say.
Speaker 1: Should we simply kill them? Or should we continue the
research on them? Shut up, you idiot research They're heroes,
can't you feel it?
Speaker 3: No?
Speaker 1: Why would I be able to. I'm not from Regalia either,
so you could.
Speaker 7: Steps f you're not from Regardia? So where are you from?
Speaker 1: You know where I'm from because you're from there as well?
Speaker 7: So you remember?
Speaker 2: Maybe?
Speaker 1: What do you remember?
Speaker 7: Bits and pieces? Read?
Speaker 1: There is read all about us? What does that mean?
There's a wide smile on this person's face. They are
They look like they're in there twenties or maybe early thirties,
maybe about six feet tall, black hair. I think they're
presenting as masculine, and they have a They have a staff,
which is I think what tells you that they're probably
some kind of spellcaster. It is topped with a spherical
piece of emberstone.
Speaker 7: Someone was saying they found people an ember son here?
Speaker 1: Did they know a good thing? We killed them on
the way in?
Speaker 3: What are the characteristics of this person?
Speaker 19: Are they.
Speaker 3: Human?
Speaker 1: Looking human, about six feet tall, black hair there. I
think they have sort of like a grayish color, eyes,
average build. H m hmmm.
Speaker 3: Where and I find that I'm unable to really collect myself.
Where's where is everyone?
Speaker 1: Everyone?
Speaker 3: Why are all of these people dead?
Speaker 2: Well, we assumed you killed them.
Speaker 3: Why would I kill them?
Speaker 1: Why are you here?
Speaker 3: I was here on an important mission with my team
to investigate what was going on with this Emperor Stone.
You're insinuating that I killed all these people.
Speaker 1: He inclines his head, still keeping an eye on you.
Just to the right. Pull it up on the screen.
One of the people, one of the Synthurians, walks over
towards the monitor, begins to tap away at the console.
Monitor is partly facing you. There is a rudimentary camera
system here. It's different. Everything's a bit skewed, almost as
if it's in a fish islands. You see Moon and
two others burst into this room begin to fight constructs.
They're quickly overwhelmed, however, Moon is clearly getting hurt badly.
One of the constructs rabs Moon one of these Magitech
troopers and throws Moon into the Emberstone. As Moon makes
contact with the stone shatters and you can see it
gets slowly absorbed into Moon's flash.
Speaker 19: What is this?
Speaker 3: I don't know what are you showing me? Why are
we seeing this?
Speaker 1: Moon falls to the ground. On the screen, you see
the other members of her team fall. Moon reaches out
a hand on the screen towards the others. Constructs surrounding them.
Speaker 2: Are crushed and destroyed.
Speaker 1: A red glow envelops Moon. Emberstone is moving into her body.
You can see this red crust form and get absorbed.
Speaker 16: What is this?
Speaker 7: This looks like you no, but you know the research
did be doing.
Speaker 1: We were trying to find the anomaly Memberstone.
Speaker 3: Why do we keep hearing that word? Explain it to us?
Speaker 1: Where do I begin?
Speaker 11: I know?
Speaker 1: You can see this person reach into their clothing and
they begin to put on a mask, and you can
see the others begin to put on masks as well.
Flood the room. There's a wheezing, clinging clang sound as
you see this burst of scheme erupt from one of
the pipes.
Speaker 7: What are you doing.
Speaker 1: The pipes they're overloaded. Ah, I have to do everything else.
Pulls up his staff and you can see this bolt
of magic burst forth towards this round vessel. The magic
cascades across it, and this gas erupts from this vessel,
spreading out across the room.
Speaker 3: I back away, and I back back up towards Azuka
and and Araback.
Speaker 7: I back up as well, and hand over my nose
and my mouth. I would like because I have this
as we use it. Oh, it's a fabulou point to
change the narrative. I was just a little bit. As
this gas starts to flood the room, you see almost
like a partial almost involuntarily, you see, because the right
arm almost bulge and grow a little bit, and you
see the those tiger shut the pier again on their arm,
and you see with a look of surprise on Azuka's face,
but a look at like very decisive movements from the
army itself. I had the arms to lunch for it
and grab one of the masks of one of those
people and slam into the face of Moo.
Speaker 1: Cover Moon's face with this mask. As you can immediately
feel yourself breathing in whatever this gas is. You see
the other person begin to try and like hold their breath,
but it happens as they're inhaling as you grab the
mask and they take a big gulp of the gas
and you can see they just fall to the ground,
passing out. Saramac, you currently have a barrier of air
that dissipates because it only lasted for a scene. MM
that has dissipated. Now I would like Zuoka and Derivak
to please roll me group check. No, no, this won't
be a group check. This will be individual checks.
Speaker 7: Makes sense, and this will be.
Speaker 1: Oh boy, oh boy, dex and insight difficulty.
Speaker 19: Fourteen fourteen yes, okay x insight oh forteen rough, Okay, let's.
Speaker 22: Go, dear Ak, damn you pass out, Zuka, you're able
to hold your breath.
Speaker 1: You have to make a decision. What are you doing?
Speaker 7: I'm gonna I took one Moskna tron tic another one.
Speaker 1: Okay, all right, if that's the case, I have the
enemy make a check first.
Speaker 3: This is all happening pretty quickly.
Speaker 1: Yeah, okay, A thirteen versus your AC or not your AC.
You're your defense? Yes?
Speaker 7: Yeah, that hits right now? Is something zeke right now?
Speaker 1: Okay? Uh, you are able to keep it together. However,
this spellcaster with the staff and the Emberstone casts another spell.
You see the emberstone into light up various veins, of
magic begin to fill up on the staff as you
are simply uh. You are hit by a bolt spell
and it just kind of freezes you in place, forcing
you to take a breath, and you fall to the
ground past.
Speaker 3: And I swivel around as I see both of both
of my friends are knocked out ahnomenaly and all you
just hear this rage behind this mask.
Speaker 1: You're from the main character, aren't you? Hm? I remember you.
Speaker 3: I don't tell you anything.
Speaker 1: I remember you, hm hmm from Regalia Khan. The others
that are there stare at this person and he says,
allow me to introduce myself.
Speaker 7: Here.
Speaker 1: They call me Ryan Valeros.
Speaker 3: How are you here? I no.
Speaker 1: Here right now?
Speaker 7: Yes?
Speaker 3: How did you get in?
Speaker 1: Lit to my legs, I walked here? How did you
get here.
Speaker 3: That I charged towards them? Nama, don't.
Speaker 1: Give me, love me. I get to eat.
Speaker 7: I know you're removed.
Speaker 1: Hello. This is Whack Stephen from Table Story. If you
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