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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Firs. I'm your host,

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Dylan Muss, and I have with me the Marvel Boy himself,

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kirkln patz Er. How are you doing tonight, my friend.

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Speaker 2: I'm doing very good. I'm very excited to be here,

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and yeah, it should be a good time.

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Speaker 1: Mm hmm.

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Speaker 2: Yeah.

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Speaker 1: We have a fun I'd say more of a laid

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back episode in terms of topics. We're gonna talk about

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some of the games we've been playing, of a couple

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of new show outs there, and then of course we're

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gonna talk about Marvel Snap as we always do. And

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there's a couple of news pieces, one kind of big,

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one kind of small, but I think they'll still be

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fun to discuss nonetheless, so it should be fun episode.

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I'll do the show outs later. But the one thing

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I'm all show out right at the top, and we

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can segue this right into the games we've been playing,

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is that Marvel Snap recently launched a new feature called Alliances,

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in which you can team up with people like a

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like a Klan in other games or party, I guess,

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I don't know. All games have different names for this

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kind of thing. But if you want to join it,

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we still have many spots left. I think if you

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search GVS or just geek Verse in the Alliance tab

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feature in Snap, you will see it there and you

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can join and then uh yeah, it's good time. And

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then if you also joined the Discord, that's where we

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there's a chat feature in the Alliance, this thing which

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I don't think anyone will ever use. But you know,

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we talked about Marvel stap of the Discord, and then

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we joined the Alliance, so we can, you know, get

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some of those team objectives crushed together, which is fun.

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But yeah, let's let's talk about it more about Marvel Snap. So,

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I know you're hyped because you got a couple of

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new cards recently. So tell me your last couple of

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weeks here in the world of Snap.

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Speaker 2: Yeah, it's been exhilarating. I went from free to play

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to pay to win, as the kids would say, No,

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I purchased my first battle pass, and I I've I've

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been having lots of funds with the cards that I've acquired.

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I told you off cast. I think before our last

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cast that I had a goal of wanting to acquire

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I can't reven Marvel Boy, I can rey Marvel. Yeah,

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so yeah, I with the with the battle pass, you

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of course acquire Kate Bishop and then uh, I saw

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that Marvel Boy like his. I guess it's not really

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an ongoing effect. It's just what would you just call

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if it's Is it just the text I guess of

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the cards.

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Speaker 1: Yeah, I forget if there's like a succinct way to

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refer to those, but yeah, just just an effect, I guess,

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just a car effect.

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Speaker 2: Just the effect. I saw his effect pairing with the

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one costs and I've I've always like it never went

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full ham on, like a what would you even call that?

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Just like a is it? The deck?

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Speaker 1: Is a Zoo deck? Is what it's called, which I

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don't know. I think that originates from like magic or something,

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but it es actually just means like a bunch of

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really cheap cards and like ideally powering them up, and

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it's more about like it's kind of like playing Zerg.

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You know, it's quantity over quality of like individual units

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and power, yeah, one hundred percent.

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Speaker 2: And then pairing that, I guess they're Kazoo decks with

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kazar and exactly Yeah, good blue Marvel and then of

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course Kate Bishop's Arrows being one cost cards. Now, I

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thought it would just be a great pairing. I had

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four I think Spotlight keys, like just just waiting for

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Noell eventually to come back because I'm just waiting to

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get that card. Still still waiting for that. But yeah,

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I know it ended up being my fourth key to

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acquire Marvel Boy, which is a bit of a bummer,

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but I mean with that, like I acquired Red Hulk,

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which has been like a really powerful card that I've

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included in my deck. I've been having lots of fun

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with Red Hulk. I feel like I'd never realized what

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his effect is. But it's actually pretty crazy to me.

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Like I thought it was. I thought it was like

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the amount of energy they left. It's kind of like

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a sun spot effect, Like that's what I thought it

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was like the for Red Hulk, but it's just anytime

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they have even one one extra energy, you get plus

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three every time in your hand or in play, which

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is pretty crazy in my mind. But yeah, pairing that

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with the Kate Bishop deck that I had, and then

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of course now I have Marvel Boy, which is just

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really really strong card. I feel like marvel Boy is crazy.

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In my mind. I'm not like a meta deck player,

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like clearly, I'm not infinite or anything like that. I'm still,

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i think, searching for certain cards to really round out

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this deck that I've been running right now. But I've

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been having lots of fun with the Battle Pass and

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Kate Bishop's a really really cool card with some cool

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effects that she has. And you don't have Kate Bishop, right,

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I think you have Marvel Boy, but not.

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Speaker 1: Yeah, I didn't pick up this season's past, and I

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don't think I will. Yeah, I think I think I will.

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I definitely want Kate Bishop. I really like her her

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ability and I like the character too, but I have

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I have a lot of tokens right now, so I

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think I'm just gonna wait and then at the start

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of next month is when she'll just drop like into

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the token pool for like six k tokens and I

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have like seventeen thousand tokens.

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Speaker 2: Oh my gosh, I saved up.

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Speaker 1: I haven't bought anything in a long time, So I

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think I'm just gonna pick her up at that point

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because I do really like her effect. But yeah, Marvel

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Boy is a really it's a freaking weird character. I

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don't know where his origins are, but just such a

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weird name. But I really like him too, Like he's

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in theory really really strong. If you get him out

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with like a good curve. You know, if you get

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on turn three and you already had three one costs,

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even if you only have like one or two one

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costs on turn three and then it turns four and five,

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like stack those out and make sure you're getting that maximum.

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But it worked really well because I have a deck

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already that I use quite often. It's kind of like

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a high evo deck mixed with Athena deck. I don't

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know if you've used Athena. I don't think of her,

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but she's a she's a really good card that she's

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a two costs and if any turn you play two cards, uh,

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like only exactly two cards, no less, no more, then

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she gets plus three power uh. And it's just it

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just she can stack up to like a two fourteen

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by the end of the game, like easily. And so

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this deck that I use is kind of based around

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floating a lot of energy, so that's where the hia

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Evo benefits come in, and then a lot of like

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low cost cards. That way, it's easy for me to

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make sure I can always hit two cards coming out

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every turn with her. So I have Nebula, Sunspot, Uh,

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Misty and Kitty Pride as well in that so four

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to one costs and then Kitty obviously comes back to

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your hand every turn, so can easily kind of plan

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it out that way. And so like Theena's buff constantly

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going up, Sunspot constantly going up because of the energy,

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and then Marvel Boy also feeding energy to those, plus Misty,

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who also you know, feeds energy to everyone else or

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feeds powered everyone else. It just like the numbers just

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keeps stacking up, like they start very low, but they

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get really insane body in the game. So he was

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like a perfect character to slot into that deck that

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it was already like my best performing one, so it

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was it was an easy pick up for me, and

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I got really lucky. I got him with one one key.

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I don't always get lucky, but yeah, it always feels

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good when when you just snipe that one yet and

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then save the rest because I have I also have

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a bunch of keys saved up right now too, so

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I'm gonna try it. Wickan I think is the new

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guy coming up this week who looks really really strong

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in my opinion, so I'm gonna try and grab him

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with my with my keys there and uh yeah, I

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have a good time with that.

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Speaker 2: That's awesome. Yeah, I got a major gut punch my

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first key. I felt like Harry Potter when he says

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diagon Elly instead of diagon Alley, where I'm like, please

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don't be blob, Please don't be blob, Please don't be blob.

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And it was a Blob variant the first key that

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I got. And then Red Hulk, which, like I was saying,

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has been a really really great card that included in

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my collection even after that, and then that they gave him,

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he's still super good. Oh nice. And then the next

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one was Pixie, which I haven't used him. Yeah, no, exactly,

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I haven't used that card yet. I can't remember what her.

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Speaker 1: Her ability is. It's on reveal. She's the two costs

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and she flips the costs of all the cards in

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your deck. So the idea being that put in like

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a Wasp and a Yellow Jacket, and then you also

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put like a Red Hulk or something, and then maybe

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you get lucky such as that Red hulk becomes a

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zero cost card, which can be really powerful. The only

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the reason I got her when she first came out

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because I really liked that idea and that concept, and

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why I haven't continued to use her a whole lot

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is there's a weird thing with it too, where with

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the randomization of the cards that she flips like it it,

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I guess it puts all the costs like in to

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a pool, and then every card like pulls out of

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that again. So there's a chance that a card will

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just have the same cost that it happened previously, like

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it'll and it'll even draw its own like if you

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only have one one cost in your deck, it might

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just become a one cost still, and so it kind

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of just ruins it. Like if you don't get it

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out on turn two, then she's kind of really bad

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because then that pool just shrinks. Then the cards don't

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often end up flipping flipping of that makes sense, Like

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you really want to get as many cards as you

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can with like that really cheap discount. So I don't know,

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I haven't found a deck that's really really strong with

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it yet. Yeah, but it's potentially potentially pretty strong. It's

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It's makes for some fun deck building at least, which

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is always a good thing.

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Speaker 2: Yeah, Like, I'm glad I got her. I figured that

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she's works really well.

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Speaker 1: With someone like a like a Blawb or a Red

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Hulk actually, so that's okay. Usually they kind of do that.

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They'll usually pair the Spotlight characters they have somewhat of

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a synergy. That's not always the case, but sometimes it is.

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Speaker 2: Yeah, Like, I I feel like there's many times for

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I'll get a new card and I'm like, huh, I'm

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glad I'm at in that collection. I feel like I

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don't have a lot of other cards that like work

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around that right now. But I'm sure I'll revisit her

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in the future. But no, I've just been running. I

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pulled up my my little deck here just so I

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can read it off for you. I have Nico Minoru,

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who like ever since, like Otter, I've just been using

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her in every single deck. She's such a great card,

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Nico Minoru. I have ant Man, Squirrel Girl, Beast. I added,

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I I want to have more bounced cards. I feel

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like it's kind of a fun place to I don't

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have Falcon.

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Speaker 1: That's once you get him then it all comes together, and.

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Speaker 2: Yeah, exactly, so beast. I have Dazzler right now. I

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through Shadow King in this deck because I haven't really

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used that card before, but it's got some good counterplay,

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and I feel like like it's it's not like every game,

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like I'm really benefiting the most from his ability, but uh,

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it's every once in a while. Then I got Hawkeye

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Kate Bishop Marvel Boy, uh Kai Kaira Kira. I never

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know how to say her name. I think something like that.

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I found she fit well in this deck because she

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obviously makes one cost and six costs like invulnerable with

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just just a counter to kill Monger, because that can

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absolutely destroy my entire play if if they throw it

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like a late game kill Monger.

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Speaker 1: I have that same deck I just mentioned with and

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all those one costs, like it's it is essential.

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Speaker 2: Yeah, And then I have Kazar and Blue Marvel. Great

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pairing there, and then Red Hulk to round it out.

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I thought about throwing Onslaught on there just for like

238
00:10:26,919 --> 00:10:29,879
the extra ongoing effect, but I don't know. I feel

239
00:10:29,919 --> 00:10:31,759
like I don't want to have a lot of high

240
00:10:31,840 --> 00:10:34,399
cost cards in this deck right now, Like that's just

241
00:10:34,440 --> 00:10:36,039
where I have Red Hulk, so I can throw them

242
00:10:36,039 --> 00:10:38,679
out there later on if I need that extra power.

243
00:10:38,759 --> 00:10:40,679
So but for the most part, like it's been a

244
00:10:40,679 --> 00:10:42,600
really really solid deck right now. I feel like there

245
00:10:42,639 --> 00:10:48,080
definitely is the range factor of certain like maybe Kate

246
00:10:48,120 --> 00:10:51,679
Bishop's arrows, but more so just like certain cards like.

247
00:10:52,399 --> 00:10:55,840
Speaker 1: Nico, then you're kind of dealing with a lot of yeah, yeah,

248
00:10:55,840 --> 00:10:58,960
but they are like pretty versatile still in general. Yeah,

249
00:10:59,039 --> 00:11:00,720
I feel like Kate, like even if you get the

250
00:11:00,759 --> 00:11:04,000
negative arrow or the toxic arrow, like that's not actually

251
00:11:04,080 --> 00:11:07,279
great for Marvel Boy necessarily because that's a one cost

252
00:11:07,320 --> 00:11:10,840
that you can't then yeah, actually buff I mean true

253
00:11:10,960 --> 00:11:11,840
good card.

254
00:11:12,399 --> 00:11:14,039
Speaker 2: And then I have but like I also have like

255
00:11:14,279 --> 00:11:16,279
Squirrel Girl for example, where it's like, okay, I still

256
00:11:16,279 --> 00:11:17,879
have a bunch of different one costs out there, so

257
00:11:17,919 --> 00:11:21,320
that's nice. But for the most part, so far, I've

258
00:11:21,320 --> 00:11:24,000
had more wins than losses with this deck, and I've

259
00:11:24,000 --> 00:11:27,159
been I've been gutting on it like pretty hard, I

260
00:11:27,159 --> 00:11:28,960
think since I got the Battle Pass, just because I'm

261
00:11:29,000 --> 00:11:34,360
trying to maximize Yeah, just my my unlocks and yeah,

262
00:11:34,480 --> 00:11:37,200
exactly that you paid for essentially exactly. I can't wait

263
00:11:37,240 --> 00:11:39,120
for that. Ky Bishavarian. It's so nice. Soon as I

264
00:11:39,159 --> 00:11:40,519
saw it, I'm like, oh, I got to get this

265
00:11:40,559 --> 00:11:41,200
battle pass.

266
00:11:41,200 --> 00:11:43,200
Speaker 1: And then do you have because the other it's it's

267
00:11:43,200 --> 00:11:44,759
Scarlet Witch and.

268
00:11:46,120 --> 00:11:48,519
Speaker 2: America Chaves, and do you have both those two?

269
00:11:48,759 --> 00:11:49,000
Speaker 1: Yeah?

270
00:11:49,080 --> 00:11:53,399
Speaker 2: I have about those characters. America Chaves I've used more recently.

271
00:11:53,480 --> 00:11:55,080
I think the last deck I was running before I

272
00:11:55,240 --> 00:11:58,320
just made this one, I had her in it. I

273
00:11:59,080 --> 00:12:00,879
feel like I haven't used scar Which in a while.

274
00:12:01,519 --> 00:12:03,960
It is a really nice variant, but I don't know,

275
00:12:04,320 --> 00:12:06,480
just not really right now in my current decks that

276
00:12:06,480 --> 00:12:09,039
I've been running with her, and I mean, on the

277
00:12:09,519 --> 00:12:12,720
topic of using all my Spotlight keys, it's nice. I

278
00:12:13,639 --> 00:12:17,159
think it was famboy Clay through it in the discord,

279
00:12:17,519 --> 00:12:20,279
just like all the what would you call it the

280
00:12:20,279 --> 00:12:23,159
next Spotlight Cash like the schedule I guess, yeah, exactly

281
00:12:23,200 --> 00:12:24,919
the schedule for that. So I was looking through it.

282
00:12:24,960 --> 00:12:26,759
Of course, no null on there. I feel like eventually

283
00:12:26,759 --> 00:12:28,120
I'm just gonna have to get in with tokens.

284
00:12:28,320 --> 00:12:30,679
Speaker 1: I honestly, I think you maybe got a bit screwed

285
00:12:30,679 --> 00:12:34,159
because the Spotlight Cash system is weird, and like when

286
00:12:34,200 --> 00:12:38,240
it first launched, there wasn't a ton of eligible cards, right,

287
00:12:38,279 --> 00:12:40,639
and now we're like a year into it, and like

288
00:12:40,679 --> 00:12:43,559
there's too many cards eligible. So like I think I

289
00:12:43,559 --> 00:12:46,759
saw someone posting on Reddit that like, on average, if

290
00:12:46,759 --> 00:12:49,279
they let's say they had completely even splits where it's

291
00:12:49,320 --> 00:12:51,440
like every week with someone new and they didn't run

292
00:12:51,480 --> 00:12:53,919
someone again until like everyone else has been run, then

293
00:12:53,960 --> 00:12:56,039
like I think the average right now is like twice

294
00:12:56,080 --> 00:12:58,120
a year a character would pop up in a Spotlight

295
00:12:58,120 --> 00:13:00,799
and that's that's if it was and was perfect and

296
00:13:00,840 --> 00:13:04,200
everyone is getting an equal shot, right and Null, unfortunately

297
00:13:04,240 --> 00:13:07,399
for you, has already been in like four cashes, So

298
00:13:07,519 --> 00:13:09,879
I think they've like they've kind of hit capacity on

299
00:13:09,879 --> 00:13:11,639
how many times they can't run that character. People have

300
00:13:11,639 --> 00:13:14,120
already been really mad at how often he's been run.

301
00:13:14,440 --> 00:13:15,320
Speaker 2: Yeah, So I don't know.

302
00:13:15,399 --> 00:13:17,039
Speaker 1: I don't think it'll happen, but I do think that's

303
00:13:17,039 --> 00:13:20,639
a character that should be dropping in series like soon.

304
00:13:20,840 --> 00:13:24,000
He's been He's such a core card for destroy Yeah,

305
00:13:24,000 --> 00:13:26,720
and he's so like he's so met irrelevant and he's

306
00:13:26,720 --> 00:13:28,200
been around for so much, He's been in so many

307
00:13:28,240 --> 00:13:30,279
Spotlight cash is that I feel like it's time for

308
00:13:30,360 --> 00:13:33,639
them to drop him to because is he still series five?

309
00:13:33,679 --> 00:13:37,960
Like you still cast six K tokens. I think if

310
00:13:37,960 --> 00:13:39,799
he does, that's ridiculous. He should at least be three

311
00:13:39,840 --> 00:13:41,679
K tokens right now. But hopefully he drops down a

312
00:13:41,720 --> 00:13:45,240
series three at some point. But yeah, I don't, unfortunately

313
00:13:45,279 --> 00:13:47,320
think you're gonna get another one of him in the

314
00:13:47,360 --> 00:13:50,039
spotlight uh spotlights anytime soon.

315
00:13:52,279 --> 00:13:54,639
Speaker 2: Yeah, that's fair. Series four is what it is.

316
00:13:54,720 --> 00:13:56,720
Speaker 1: Okay, So he is three K tokens right now, I

317
00:13:56,720 --> 00:13:59,000
guess then, so I would say, yeah, save up your tokens,

318
00:13:59,200 --> 00:14:01,360
spend it there. It's probably a worthwhile thing because we

319
00:14:01,399 --> 00:14:02,879
just have no idea when they're going to do more

320
00:14:03,320 --> 00:14:05,960
spotlight drops at this point. But that's that's something I've

321
00:14:06,000 --> 00:14:08,879
heard people talking about with that system is like inherently

322
00:14:08,960 --> 00:14:10,559
because of the way it works, they need to have,

323
00:14:11,080 --> 00:14:12,759
you know, if you don't have any of the cards, cool,

324
00:14:12,799 --> 00:14:14,559
you get the new cards. But they also need to

325
00:14:14,600 --> 00:14:16,960
have like the variants there for people who already have it,

326
00:14:17,039 --> 00:14:20,159
like the blob thing you mentioned for example. So cards

327
00:14:20,200 --> 00:14:22,720
that are like really rare Marvel characters that don't have

328
00:14:22,720 --> 00:14:24,559
a ton of art for them are just gonna have

329
00:14:24,639 --> 00:14:27,399
like less possibilities for them to do, like variant art

330
00:14:27,399 --> 00:14:30,080
for unless they like pay to make new art, you know,

331
00:14:30,120 --> 00:14:32,440
which they're not. It's like easier for them to just

332
00:14:32,480 --> 00:14:35,039
grab some Marvel comic book cover and put it in there.

333
00:14:35,399 --> 00:14:37,759
So like, yeah, there's certain characters that are maybe like

334
00:14:37,840 --> 00:14:40,080
super Giant I think is one in there that's like

335
00:14:40,480 --> 00:14:42,759
I don't know how many versions of that character like

336
00:14:42,799 --> 00:14:44,639
it's ever been on like comic book cover, you know,

337
00:14:45,320 --> 00:14:47,399
just by yourself. So it's kind of hard to get art.

338
00:14:47,440 --> 00:14:49,080
And therefore, she I don't think she's been run more

339
00:14:49,120 --> 00:14:51,320
than like the week that she came out, which was

340
00:14:51,320 --> 00:14:54,320
like months ago now. So it's it's a very weird

341
00:14:54,360 --> 00:14:56,840
and janky system. And I just want them to do

342
00:14:57,159 --> 00:14:59,480
series drops more often, which I mean I think everyone does.

343
00:15:00,080 --> 00:15:02,279
Would it be more more cards for more people, But

344
00:15:02,480 --> 00:15:04,679
I think that would fix all the problems as just

345
00:15:05,279 --> 00:15:07,519
dropping things more. But yeah, I don't know, No, you

346
00:15:07,600 --> 00:15:09,600
might be you might be waiting because I know they

347
00:15:10,159 --> 00:15:11,919
also know that it's a very valuable card and people

348
00:15:11,960 --> 00:15:14,120
want it, so like maybe that's the reason why they

349
00:15:14,120 --> 00:15:15,320
wouldn't drop him out.

350
00:15:15,360 --> 00:15:17,879
Speaker 2: I'm not sure, right, Yeah, I'm hoping it comes across

351
00:15:17,919 --> 00:15:20,360
the Token store because I definitely I'll save up at

352
00:15:20,440 --> 00:15:23,000
least or sorry, I'll hold on to at least three

353
00:15:23,120 --> 00:15:25,879
k if he's series four, and then just just waiting

354
00:15:25,919 --> 00:15:28,759
on it. But yeah, just looking at the upcoming spot

355
00:15:28,840 --> 00:15:30,919
like cases, I mean, I'm sure there's some really valuable

356
00:15:30,919 --> 00:15:33,279
cards in there. I feel like not a lot we're

357
00:15:33,320 --> 00:15:35,360
popping out for ones that I like really want to

358
00:15:35,360 --> 00:15:39,240
save up for other than maybe mocking Bird and US Agents.

359
00:15:39,279 --> 00:15:41,960
So or like the first week of September, I think

360
00:15:42,039 --> 00:15:45,559
that's when the spotlight cash is silver Stable, mocking Bird,

361
00:15:45,559 --> 00:15:47,480
and US Agent. So like that's all three.

362
00:15:48,879 --> 00:15:50,440
Speaker 1: That we because I don't have US Agent, so I'll

363
00:15:50,440 --> 00:15:52,960
probably try and red the two for one there.

364
00:15:53,200 --> 00:15:55,720
Speaker 2: Yeah, absolutely, so I feel like that's the next one

365
00:15:55,720 --> 00:15:57,080
I really want to root for.

366
00:15:57,480 --> 00:15:59,720
Speaker 1: US Agent. It was kind of dirty because he came

367
00:15:59,759 --> 00:16:02,480
out and I was like, it seems interesting. I want

368
00:16:02,519 --> 00:16:04,240
to get him, but like I didn't have many tokens

369
00:16:04,399 --> 00:16:07,720
or or keys at that point in time. Yeah, and

370
00:16:07,759 --> 00:16:09,840
then like he was very he was also like not

371
00:16:09,960 --> 00:16:12,399
he had a little bit of an underwhelming ability, and

372
00:16:12,440 --> 00:16:15,159
then like his his week ended and they were like, oh, yeah,

373
00:16:15,159 --> 00:16:17,200
this character is not doing good. So they like buffed

374
00:16:17,279 --> 00:16:18,639
him like right after that. So it's like, oh, I

375
00:16:18,639 --> 00:16:20,639
probably would have gone out of my way to pick

376
00:16:20,720 --> 00:16:22,759
him up, but like, yeah, with this in these new

377
00:16:22,799 --> 00:16:24,840
stat lines, So that was that was kind of dirty

378
00:16:24,840 --> 00:16:26,200
when I'm excited to get him because I really like

379
00:16:26,240 --> 00:16:28,200
Man Think, who's kind of like the opposite of his ability,

380
00:16:28,200 --> 00:16:31,200
Like it's the higher cost cards and that's like super strong,

381
00:16:31,279 --> 00:16:33,759
like no one really sees man thing coming for whatever reason.

382
00:16:33,840 --> 00:16:36,679
So yeah, that's been one of my go tos.

383
00:16:36,879 --> 00:16:39,559
Speaker 2: Yeah, so like that one I definitely want to hit.

384
00:16:40,120 --> 00:16:42,159
The following week has Met Him Web, which I thought

385
00:16:42,200 --> 00:16:43,960
it would be a really cool card I was reading her.

386
00:16:44,320 --> 00:16:46,799
Speaker 1: Yeah, she has the first the first of the like

387
00:16:47,840 --> 00:16:51,120
activate abilities like that new subject probability that we were

388
00:16:51,159 --> 00:16:51,600
talking about.

389
00:16:51,679 --> 00:16:54,240
Speaker 2: Yeah, that'll be an interesting dynamic to to include there.

390
00:16:54,240 --> 00:16:57,000
So that's another one I would love to grab. Of course,

391
00:16:57,000 --> 00:16:58,960
some would be pretty limited in my keys if I'm

392
00:16:58,960 --> 00:17:01,679
already rotten for or some of the other cards. Mocking

393
00:17:01,720 --> 00:17:04,279
Bird is like my highest priority one that I do want,

394
00:17:04,480 --> 00:17:06,279
just I feel like I feel like she fits in,

395
00:17:06,599 --> 00:17:08,920
especially with that girl.

396
00:17:08,720 --> 00:17:10,599
Speaker 1: Would help make her cheaper and some of the other

397
00:17:10,640 --> 00:17:11,400
ones that.

398
00:17:11,359 --> 00:17:15,720
Speaker 2: Are absolutely so. I think that week sorry that the

399
00:17:16,119 --> 00:17:20,759
week after with Madame Webb has Silk and Eliath, which

400
00:17:21,640 --> 00:17:23,720
I feel like I would just want to have Silk.

401
00:17:23,720 --> 00:17:26,119
I don't know how relevant she is, like, right, I

402
00:17:26,160 --> 00:17:26,920
really like Silk.

403
00:17:27,000 --> 00:17:30,039
Speaker 1: She's very fun, very good to the move deck, and

404
00:17:30,119 --> 00:17:32,200
just like has good stats like two five is a

405
00:17:32,240 --> 00:17:33,359
really really good stat.

406
00:17:33,400 --> 00:17:34,799
Speaker 2: One. Oh wow, I didn't even realize that was her.

407
00:17:34,880 --> 00:17:36,559
Speaker 1: Ye, it's because of her, like on predictability. You know,

408
00:17:36,599 --> 00:17:37,960
you know, you don't know where that power is going

409
00:17:38,039 --> 00:17:40,880
to end up because she's always just flying around. But

410
00:17:41,000 --> 00:17:43,359
like with someone like Craven the Hunter, like you can

411
00:17:43,440 --> 00:17:46,319
just get your Craven so freaking be if once again,

412
00:17:46,319 --> 00:17:47,880
if you get lucky, you need her to jump in

413
00:17:47,920 --> 00:17:50,720
the right spots. But yeah, she's really fun, one of

414
00:17:50,759 --> 00:17:52,000
my favorites. Yeah.

415
00:17:52,000 --> 00:17:55,640
Speaker 2: And then the two weeks after that is the Scarlet

416
00:17:55,640 --> 00:17:58,160
Spider release, which I would just love to have that card.

417
00:17:58,240 --> 00:18:00,920
Speaker 1: But yeah, are they doing like a and then like

418
00:18:00,920 --> 00:18:03,000
a Spidy season like back to back pretty much.

419
00:18:03,200 --> 00:18:04,839
Speaker 2: So right now, it's Young Avengers till the end of

420
00:18:04,880 --> 00:18:06,839
the month, and then it's Spider Man to the end

421
00:18:06,839 --> 00:18:09,920
of September, and then it's Symbiote like the third or

422
00:18:09,920 --> 00:18:13,480
fourth Spider Man. Yeah, no, no, come on, not even

423
00:18:13,519 --> 00:18:14,200
the Symbio.

424
00:18:16,960 --> 00:18:19,000
Speaker 1: You got check this out. I want to show you this.

425
00:18:19,039 --> 00:18:21,480
So I got I got the ink split on Nico.

426
00:18:21,559 --> 00:18:23,000
I don't I don't have a very one. I just

427
00:18:23,000 --> 00:18:25,559
have the default and then I bought the black border

428
00:18:25,680 --> 00:18:28,000
for it. So I don't know how well you see that,

429
00:18:28,039 --> 00:18:31,119
but it's just awesome, so clean, so crisp, and like

430
00:18:31,119 --> 00:18:33,079
it's like night coming off there too.

431
00:18:33,559 --> 00:18:35,759
Speaker 2: Oh it's gorgeous. Yeah, yeah, that's awesome.

432
00:18:35,799 --> 00:18:37,000
Speaker 1: I'm a really big fan of that.

433
00:18:37,680 --> 00:18:41,160
Speaker 2: Yeah. But yeah, like right now, I've just been you know,

434
00:18:41,240 --> 00:18:43,720
grinding on the battle pass and really been enjoying my

435
00:18:43,759 --> 00:18:46,400
new cards. So yeah, I don't think this will be

436
00:18:46,400 --> 00:18:47,920
my last battle pass I acquire.

437
00:18:49,279 --> 00:18:52,039
Speaker 1: Yeah, I have. I forget what the season past card

438
00:18:52,119 --> 00:18:55,480
is for the next two months, uh coming out there,

439
00:18:55,519 --> 00:18:57,960
but I'll take a look for sure. I want to

440
00:18:57,960 --> 00:18:59,759
show to this too. So that with Marvel Boy, I

441
00:18:59,799 --> 00:19:01,880
was like, I feel like there's a lot of characters

442
00:19:01,880 --> 00:19:03,960
in this game that have the word Marvel in their

443
00:19:04,240 --> 00:19:05,599
title now, and I was like, I want to try

444
00:19:05,640 --> 00:19:07,839
and build a deck around this idea. So I put

445
00:19:08,319 --> 00:19:13,599
Marvel Boy, Miss Marvel, Captain Marvel, and h and Blue Marvel,

446
00:19:14,000 --> 00:19:16,079
and I think that's all of them, and so I

447
00:19:16,119 --> 00:19:18,400
was trying to just like hamstring some deck that would

448
00:19:18,400 --> 00:19:20,400
make sense for all of them. And honestly, there is

449
00:19:20,440 --> 00:19:23,559
some synergy like Marvel Boy and Captain and Blue Marvel

450
00:19:23,599 --> 00:19:25,240
as you mentioned, like they go well together with like

451
00:19:25,240 --> 00:19:27,680
a one cost deck in terms of getting a bunch

452
00:19:27,680 --> 00:19:30,240
of cards out there. Miss Marvel works decently with that

453
00:19:30,279 --> 00:19:32,079
because you know, you get your one cost put one

454
00:19:32,119 --> 00:19:34,000
in each lane sort of thing that makes sense. The

455
00:19:34,039 --> 00:19:35,559
only one that doesn't make any sense in there is

456
00:19:35,839 --> 00:19:38,920
Captain Marvel. She just has like no synergy with any

457
00:19:38,920 --> 00:19:41,039
of them. So I just use those four and then

458
00:19:41,079 --> 00:19:42,880
tried to build like the best deck around. It didn't

459
00:19:42,880 --> 00:19:45,599
work great, but it was a fun thought experiment for

460
00:19:46,319 --> 00:19:47,160
a few games there.

461
00:19:48,079 --> 00:19:51,119
Speaker 2: That's awesome. I haven't done any like theme decks in

462
00:19:51,160 --> 00:19:54,359
a while. I feel like I feel like in my

463
00:19:54,440 --> 00:19:55,960
early days when I just had no idea what I

464
00:19:56,000 --> 00:19:57,599
was doing, I would just do that. I'm like, I

465
00:19:57,680 --> 00:19:59,720
like these cards, I don't know the synergy make an

466
00:19:59,799 --> 00:20:02,119
X Men deck? Yeah, yeah, stuff like that.

467
00:20:02,920 --> 00:20:05,720
Speaker 1: Yeah. I tried that with Like I was like, is

468
00:20:05,759 --> 00:20:09,400
there twelve characters that were in Deadpool and Wolverine that

469
00:20:09,480 --> 00:20:12,480
are I think there's like eleven like there's we're just

470
00:20:12,519 --> 00:20:14,759
missing like one like we need like chatter Star to

471
00:20:14,799 --> 00:20:17,200
get added to the game or something to make the

472
00:20:17,240 --> 00:20:20,079
deck complete. But that was There's there's some synergies there

473
00:20:20,079 --> 00:20:21,640
once again, but it's like for the most part, just

474
00:20:22,519 --> 00:20:24,680
kind of a random deck that doesn't it doesn't make

475
00:20:24,720 --> 00:20:27,519
a whole lot of competitive sense. But what did what

476
00:20:27,920 --> 00:20:29,839
the I want to talk just briefly with about this

477
00:20:30,279 --> 00:20:32,319
all these new things. I'm kind of like there's the Alliances,

478
00:20:32,319 --> 00:20:35,839
which we talked about earlier. Uh, the Leagues thing that

479
00:20:35,880 --> 00:20:37,079
was on for like a couple of days there, and

480
00:20:37,079 --> 00:20:38,880
then there's Deadpool Diner as well. That happened in a

481
00:20:38,880 --> 00:20:41,079
couple of weeks ago now, but we haven't chatted since then.

482
00:20:41,319 --> 00:20:42,920
What did you think of any of these things? Did

483
00:20:42,920 --> 00:20:44,920
you check out any of these or have you really

484
00:20:44,920 --> 00:20:46,759
just kind of been going like business as usual?

485
00:20:47,079 --> 00:20:51,880
Speaker 2: Uh as you're playing the Alliances is awesome. I love

486
00:20:51,960 --> 00:20:56,759
just seeing like like we got like our little clan member.

487
00:20:57,079 --> 00:20:59,000
Speaker 1: Really like I really like being able to team up

488
00:20:59,039 --> 00:20:59,920
and see what people have been with.

489
00:21:00,799 --> 00:21:01,000
Speaker 2: Yeah.

490
00:21:01,880 --> 00:21:04,079
Speaker 1: I like the the goal like the chart thing for

491
00:21:04,160 --> 00:21:06,599
your bonus objectives is like shared things so you can

492
00:21:06,680 --> 00:21:09,119
kind of help each other out by taking ones or

493
00:21:09,400 --> 00:21:11,039
just hoarding certain types. It's kind of cool.

494
00:21:11,119 --> 00:21:15,000
Speaker 2: Yeah, totally, it's really really cool inclusion and something that like,

495
00:21:15,039 --> 00:21:16,559
now that it's in, it's like I can't believe this

496
00:21:16,680 --> 00:21:19,799
wasn't in to begin with. Uh yeah, so yeah, that's

497
00:21:19,839 --> 00:21:22,960
been really really fun. Also, just like getting more rewards

498
00:21:23,000 --> 00:21:24,720
through like the bounties and one all that you're mentioning

499
00:21:24,799 --> 00:21:25,519
is always nice.

500
00:21:25,680 --> 00:21:28,400
Speaker 1: The rerards aren't like amazing, but they're you know, they're

501
00:21:28,400 --> 00:21:30,200
a little they're a little bonous something. But I also

502
00:21:30,279 --> 00:21:32,799
just like the I don't know, even the ones where

503
00:21:32,799 --> 00:21:36,119
it's just like use Scarlet witch in and Professor X

504
00:21:36,200 --> 00:21:37,839
or something. I'm like, oh, it's kind of an interesting idea,

505
00:21:37,839 --> 00:21:39,839
Like what kind of deck can I build around with these?

506
00:21:39,880 --> 00:21:41,640
And I think that's like one of my favorite parts

507
00:21:41,640 --> 00:21:44,279
about the game, even though I've just actually playing matches,

508
00:21:44,440 --> 00:21:46,279
is just coming up with weird decks or trying to

509
00:21:46,279 --> 00:21:49,240
deck build some weird combos. And I like that Alliance

510
00:21:49,240 --> 00:21:51,400
board for just giving me like making me think out

511
00:21:51,440 --> 00:21:54,400
of the box. And sometimes they're like yeah, good synergistic combos,

512
00:21:54,440 --> 00:21:56,279
but other times they don't make any sense. But it's

513
00:21:56,279 --> 00:21:57,960
gotten me to use some cards that I haven't used

514
00:21:57,960 --> 00:21:59,440
in a while, which is which has been nice.

515
00:21:59,759 --> 00:22:01,559
Speaker 2: Yeah, hundred percent. There's been a couple that have come

516
00:22:01,599 --> 00:22:03,720
across where it's like, oh yeah, I think I got

517
00:22:03,759 --> 00:22:06,119
a deck centered around that. I could probably get that

518
00:22:06,160 --> 00:22:08,519
bounty reward if I, uh, if I just switch up

519
00:22:08,559 --> 00:22:10,640
certain cars, because at least for myself, I feel like

520
00:22:10,799 --> 00:22:12,839
I just use my most recent deck until I get

521
00:22:12,839 --> 00:22:15,240
really bored with it or I'm just start losing a

522
00:22:15,240 --> 00:22:16,839
lot in a row. It's like, okay, I gotta rethink

523
00:22:16,920 --> 00:22:20,759
my strategy here. But no, I think that's been a

524
00:22:20,799 --> 00:22:24,240
wonderful inclusion the leagues. I don't even know that was

525
00:22:24,240 --> 00:22:26,319
a thing like at all until two days.

526
00:22:26,319 --> 00:22:26,960
Speaker 1: It was pretty cool.

527
00:22:27,920 --> 00:22:30,759
Speaker 2: I got some rewards because apparently some people were exploiting.

528
00:22:31,039 --> 00:22:35,319
Uh yeah, so that's kind of nice, I guess. But

529
00:22:36,240 --> 00:22:37,839
what was the other thing? Oh yeah, I dead pull diner.

530
00:22:37,920 --> 00:22:40,799
I popped in there, and I don't know, I just

531
00:22:40,960 --> 00:22:43,079
for whatever reason, I'm like, I'm just gonna go back

532
00:22:43,079 --> 00:22:45,640
to the other screen. This is. This is nice, but

533
00:22:46,359 --> 00:22:48,559
I don't really fully understand, and I feel like I

534
00:22:48,599 --> 00:22:50,839
don't really want to learn what the bubbs are or

535
00:22:50,839 --> 00:22:51,559
whatever they're called.

536
00:22:51,920 --> 00:22:55,039
Speaker 1: Yeah, yeah, it was it was fine. Like I think

537
00:22:55,079 --> 00:22:57,640
for me, my favorite events we're talking about this in

538
00:22:57,680 --> 00:22:59,559
the discord as well, Like my favorite things that they've

539
00:22:59,559 --> 00:23:02,680
done terms of events have been the like when they

540
00:23:02,680 --> 00:23:06,000
did the X Men and Avengers event where it's like,

541
00:23:06,559 --> 00:23:09,680
if you use Avengers cards that are are Avengers, they

542
00:23:09,680 --> 00:23:11,400
get like bonuses with each other. Or they did like

543
00:23:11,400 --> 00:23:14,839
the Valentine's Day event where it's like iconic Marvel couples

544
00:23:14,880 --> 00:23:17,160
got bonuses if you use them together. Like those to

545
00:23:17,200 --> 00:23:18,640
me were really fun because they got me to make

546
00:23:18,680 --> 00:23:21,000
different decks and they finally like, ooh, an X Men

547
00:23:21,079 --> 00:23:24,000
deck is actually viable now because they have synergies that

548
00:23:24,119 --> 00:23:26,839
they don't otherwise have together. So those have been my favorite,

549
00:23:26,839 --> 00:23:28,720
and they haven't done those in quite a few months now,

550
00:23:29,079 --> 00:23:31,039
like three or four months, I think, so I have

551
00:23:31,039 --> 00:23:32,400
them to bring back more of those because that's what

552
00:23:32,400 --> 00:23:34,319
I enjoyed the most. But like Deadpool Diner, it's pretty

553
00:23:34,359 --> 00:23:36,799
much the exact same. It's just like there's like an

554
00:23:36,839 --> 00:23:39,680
Auto Snaper two, so it's like, okay, they just it

555
00:23:39,720 --> 00:23:43,480
doesn't really change anything else though, and then Leagues. I honestly,

556
00:23:43,519 --> 00:23:45,839
I think the way they they released these was also

557
00:23:45,960 --> 00:23:48,359
not great because Deadpool Dinner was like a week and

558
00:23:48,400 --> 00:23:50,839
a half or maybe it was full two weeks, and

559
00:23:50,880 --> 00:23:53,079
it was like, you know, one of the rewards and

560
00:23:53,119 --> 00:23:55,160
there was a new card because Sandronova, who's a really

561
00:23:55,160 --> 00:23:58,119
really good card, and it is also great against Arishoom,

562
00:23:58,160 --> 00:24:00,519
who's like the most you know, overwhelming card in the

563
00:24:00,559 --> 00:24:02,720
meta right now. So it's like everyone wanted to like

564
00:24:02,759 --> 00:24:04,200
grind the hell out of that to get it, and

565
00:24:04,279 --> 00:24:06,519
I did too. I really want that card because it's like, ooh,

566
00:24:06,599 --> 00:24:08,400
a free card. All I have to do is play

567
00:24:08,440 --> 00:24:10,079
this mode a bunch ure I'm gonna go for that.

568
00:24:10,440 --> 00:24:12,440
But it like it really incentivized, like, Okay, I gotta

569
00:24:12,440 --> 00:24:14,640
play this game a fuck ton and then raid as

570
00:24:14,640 --> 00:24:16,640
that ended, like we had a couple of days of peace,

571
00:24:16,960 --> 00:24:18,759
and then they launched the league's thing, which is also

572
00:24:18,759 --> 00:24:20,279
like you have two days to play as much as

573
00:24:20,279 --> 00:24:23,119
you possibly can to try and like get these rewards

574
00:24:23,119 --> 00:24:24,720
because it's just based on like how many points you

575
00:24:24,720 --> 00:24:26,640
can get, which is just like the more you play,

576
00:24:26,680 --> 00:24:29,039
the more points you're gonna get. And so I think

577
00:24:29,079 --> 00:24:30,920
the timing of releasing those right next to each other,

578
00:24:31,200 --> 00:24:33,480
I just felt like really burnt out, and I wasn't

579
00:24:33,519 --> 00:24:36,960
going that hard on the leagues just because I haven't

580
00:24:37,000 --> 00:24:40,160
really played a lot in this month now that I

581
00:24:40,160 --> 00:24:42,039
don't have the once I, if I don't have the

582
00:24:42,039 --> 00:24:44,599
battle Pass, I'm like less incentivized to grind my life

583
00:24:44,759 --> 00:24:47,079
way to get all this stuff. And since I didn't

584
00:24:47,079 --> 00:24:48,759
get this one, I'm like not playing quite as much.

585
00:24:48,799 --> 00:24:50,759
But I was. I honestly was just so burnt out

586
00:24:50,799 --> 00:24:53,200
from doing Deadpool Diner, which is like I probably should

587
00:24:53,200 --> 00:24:55,279
have just not done it, but you know, I wanted

588
00:24:55,279 --> 00:24:59,319
the card. I really wanted Nova, who is a really

589
00:24:59,359 --> 00:25:02,440
strong card. So yeah, I didn't love these these modes.

590
00:25:02,440 --> 00:25:05,440
I kind of wish the rulers went elsewhere, to be honest,

591
00:25:05,480 --> 00:25:07,319
but I don't know. They were fine. I got some

592
00:25:07,400 --> 00:25:09,480
rewards out of it, so I guess I can't complain

593
00:25:09,519 --> 00:25:12,160
too much. But I really love that the Alliance's feature

594
00:25:12,680 --> 00:25:15,079
is in there for all the reasons that we already mentioned,

595
00:25:15,119 --> 00:25:18,359
but uh yeah, show it's to snap just a I

596
00:25:18,400 --> 00:25:20,119
think it's the perfect game for like where you're at

597
00:25:20,200 --> 00:25:22,480
right now, where you're just so busy doing house stuff

598
00:25:22,680 --> 00:25:24,240
and you probably don't have a lot of time, like

599
00:25:24,279 --> 00:25:26,640
maybe your computer's not even set up for a couple days.

600
00:25:26,680 --> 00:25:28,359
It's like once you if you just need a break

601
00:25:28,400 --> 00:25:30,960
for ten minutes, just sit down on the couch, grind

602
00:25:31,000 --> 00:25:32,960
some Marvel Snap and get back to it. It's probably

603
00:25:33,000 --> 00:25:34,599
the perfect thing for you right now. So I think

604
00:25:34,640 --> 00:25:36,559
it's a great month for you to pick up the

605
00:25:37,000 --> 00:25:38,000
pick up the pass there.

606
00:25:38,400 --> 00:25:40,720
Speaker 2: Yeah, no, one hundred percents. It's my number one game

607
00:25:40,799 --> 00:25:41,119
right now.

608
00:25:42,599 --> 00:25:42,839
Speaker 1: Cool.

609
00:25:42,880 --> 00:25:43,240
Speaker 2: There you go.

610
00:25:43,279 --> 00:25:46,880
Speaker 1: There's Marvel Snap our you know, our August up there.

611
00:25:46,880 --> 00:25:48,720
I feel like we've been doing like monthly updates on

612
00:25:48,759 --> 00:25:50,559
our Marvel Snap progress for the last couple of months,

613
00:25:50,599 --> 00:25:53,079
which is which has been a good time. But how

614
00:25:53,079 --> 00:25:55,400
about we take our first AD break and we'll be

615
00:25:55,519 --> 00:25:57,079
right back to talk about more of the games that

616
00:25:57,119 --> 00:26:03,000
we have been playing. Will be right back. Okay, we

617
00:26:03,400 --> 00:26:05,720
are back, you know what. Before we talk about those,

618
00:26:05,799 --> 00:26:07,599
let me just do a couple of quick shouts here.

619
00:26:08,640 --> 00:26:12,279
Join our Patreon. You can get episodes early and ad free,

620
00:26:12,519 --> 00:26:14,759
which is a really nice feature. You can join us

621
00:26:14,759 --> 00:26:17,079
for all sorts of crazy things like voting that we

622
00:26:17,160 --> 00:26:19,519
do on all sorts of different movies. If you join

623
00:26:19,599 --> 00:26:22,359
at the phase four tire, you can tell us which

624
00:26:22,400 --> 00:26:24,240
movie you want us to review and whatever it is

625
00:26:24,279 --> 00:26:27,319
we will cover it, which is a really great benefit.

626
00:26:27,759 --> 00:26:30,279
And yeah, thank you to everyone who supported us after

627
00:26:30,359 --> 00:26:32,680
our GV Day stream. That was a good time, really

628
00:26:32,680 --> 00:26:34,960
fun playing trivia with everyone once again. Another good benefit

629
00:26:34,960 --> 00:26:37,920
that you can get from joining the Patreon. In terms

630
00:26:37,920 --> 00:26:41,559
of episodes releasing this week, obviously, last week's episode of

631
00:26:41,559 --> 00:26:45,079
side Quest was Alien Isolation, a retrospective on that, and

632
00:26:45,160 --> 00:26:47,119
Rowmulus is coming out this week, so check that out.

633
00:26:47,119 --> 00:26:49,799
We did a big, juicy three hour long cast breaking

634
00:26:49,839 --> 00:26:52,319
dow D twenty three, which was a really good time.

635
00:26:53,160 --> 00:26:54,960
You can leave a review, help us out, You can

636
00:26:55,079 --> 00:26:57,839
join our discord. You can check out my game Potion Problem,

637
00:26:59,119 --> 00:27:01,640
anything else. The shout outs from you.

638
00:27:01,720 --> 00:27:05,839
Speaker 2: Kirkham, No, not right to now. I think you collect

639
00:27:05,920 --> 00:27:06,240
them all.

640
00:27:07,039 --> 00:27:11,000
Speaker 1: They've all been collected like the Stone. Okay, let's move on.

641
00:27:11,079 --> 00:27:12,599
Then I have a couple other games. I wanted to

642
00:27:12,599 --> 00:27:14,960
show it out here first thing to bring this one up.

643
00:27:14,960 --> 00:27:16,799
And I know, Kirklan you were maybe gonna pick it up,

644
00:27:16,839 --> 00:27:18,000
but I kind of want to talk about it today.

645
00:27:18,000 --> 00:27:19,400
I think I think the time is right, and knowing

646
00:27:19,400 --> 00:27:21,440
you're busy guy over there, so I'm gonna go, oh, yes,

647
00:27:21,759 --> 00:27:24,920
which is which is a game? Called Siege Breaker, which

648
00:27:25,079 --> 00:27:27,519
has been out in early access for quite a few

649
00:27:27,559 --> 00:27:29,559
months now, but I think just in July mid July

650
00:27:29,640 --> 00:27:31,799
there it finally went at one point. Oh, this is

651
00:27:31,920 --> 00:27:37,599
a strategy tower defense game as available on Steam, and

652
00:27:37,640 --> 00:27:39,480
it's made by a friend of mine. So you know,

653
00:27:40,519 --> 00:27:42,480
if you want, take all what I have to say

654
00:27:42,480 --> 00:27:44,240
with a grain of salt, because yeah, this is made

655
00:27:44,279 --> 00:27:47,000
by a friend of mine. I did beta testing for

656
00:27:47,039 --> 00:27:49,400
it multiple times. My name appears in the credits, so

657
00:27:49,519 --> 00:27:51,960
you can you can ignore every positive thing I have

658
00:27:51,960 --> 00:27:54,039
to say about it if you want. But it's a

659
00:27:54,039 --> 00:27:56,319
really really cool game. I I've had a great time

660
00:27:56,319 --> 00:27:58,759
playing through it. When I was doing play tests and

661
00:27:58,759 --> 00:28:00,640
stuff to help them out with that was only ever

662
00:28:00,680 --> 00:28:03,000
like the first act of the game, so like one

663
00:28:03,119 --> 00:28:05,759
quarter of the overall experience. And so I've finally gone

664
00:28:05,799 --> 00:28:08,440
through and beat the whole thing, which was a really

665
00:28:08,480 --> 00:28:12,480
good time on the hardest difficulty if I myself, and

666
00:28:12,559 --> 00:28:14,519
which I would never would have done, like I never

667
00:28:14,640 --> 00:28:17,319
defaulted that. But when I was doing play testing and

668
00:28:17,359 --> 00:28:18,880
he was watching me play it, he was like, you

669
00:28:18,920 --> 00:28:20,480
should you should go on the high as difficulty. I

670
00:28:20,480 --> 00:28:22,720
was like, okay, I'll see how this goes. You know.

671
00:28:22,960 --> 00:28:25,599
That resulted in me having to restart some difficult levels

672
00:28:25,640 --> 00:28:27,680
a few times, but overall, I'm glad that I did that.

673
00:28:28,720 --> 00:28:31,039
But yeah, this is like I haven't played a tower

674
00:28:31,079 --> 00:28:34,400
defense game since, like balloons, Like I don't think i've

675
00:28:34,440 --> 00:28:36,559
I don't think it's a genre. I've really played a

676
00:28:36,559 --> 00:28:38,720
lot of other than Okay, maybe one. There was like

677
00:28:38,759 --> 00:28:42,160
a StarCraft two maud mode, like a custom game that

678
00:28:42,160 --> 00:28:43,680
I played a shit ton of. I forget what it

679
00:28:43,720 --> 00:28:46,079
was called. That was a good time. But other than that, like,

680
00:28:46,119 --> 00:28:47,880
I'm a balloons guy, and I know who you are too,

681
00:28:48,880 --> 00:28:51,839
so it's like, have you played other games in the

682
00:28:51,839 --> 00:28:53,720
genre or are you really just in that same boat as me,

683
00:28:53,880 --> 00:28:55,240
or it's like balloons are nothing.

684
00:28:55,920 --> 00:28:58,519
Speaker 2: I have played actually quite a few tower defense games,

685
00:28:58,519 --> 00:29:01,920
so I feel like balloons through they're different versions like

686
00:29:02,000 --> 00:29:04,400
on like the Flash games era.

687
00:29:04,680 --> 00:29:07,039
Speaker 1: Six or seven of them now, I feel like six is.

688
00:29:06,960 --> 00:29:10,559
Speaker 2: The one I have on Steam, so that's like the

689
00:29:10,599 --> 00:29:12,720
most I don't even know it's the most recent one.

690
00:29:12,759 --> 00:29:15,480
It's the most recent one to me, But no, I

691
00:29:15,640 --> 00:29:18,400
remember playing You mentioned StarCraft two. The one I remember

692
00:29:18,440 --> 00:29:20,960
it was Warcraft three. But there's like a custom mode.

693
00:29:21,079 --> 00:29:23,680
Speaker 1: I know it was an inspiration for Colton making seed

694
00:29:23,680 --> 00:29:26,359
Breaker here, so definitely, I'm sure there's some of that DNA.

695
00:29:27,319 --> 00:29:31,559
Speaker 2: That's awesome. Yeah. I remember there was like an iOS

696
00:29:31,680 --> 00:29:35,759
app way back in the day too. It was like

697
00:29:35,759 --> 00:29:39,079
like against Aliens, like aliens were coming to like stop

698
00:29:39,119 --> 00:29:40,960
the like collect your sheep or something. It's just a

699
00:29:41,039 --> 00:29:43,039
tower defense game like that. But like, I feel like

700
00:29:43,079 --> 00:29:45,960
there was a lot of different flash game uh tower

701
00:29:45,960 --> 00:29:48,599
defenses And I was a big flash games guy back

702
00:29:48,599 --> 00:29:52,000
in the day on mini clip dot com, picting games, armor,

703
00:29:52,160 --> 00:29:55,640
armor games, like all those different websites, just great era

704
00:29:55,839 --> 00:29:56,839
and PC gaming.

705
00:29:57,359 --> 00:30:00,559
Speaker 1: Like there's like Grade seven in the Grade seven we

706
00:30:00,599 --> 00:30:03,799
had laptops given to us, you know school there, and

707
00:30:04,720 --> 00:30:07,640
it was like in a social studies class or something

708
00:30:07,680 --> 00:30:10,440
where we were learning about ancient Egypt and we had

709
00:30:10,440 --> 00:30:12,480
some project. We just had to do something about ancient Egypt.

710
00:30:12,519 --> 00:30:14,319
Could be whatever the heck you want. You know, it

711
00:30:14,319 --> 00:30:17,039
could be a presentation, it could be like a dance, like,

712
00:30:17,079 --> 00:30:19,480
it could be like just whatever. I'd be somehow related

713
00:30:19,519 --> 00:30:21,240
to Egypt. I remember some one of my class made

714
00:30:21,240 --> 00:30:24,960
a tower defense game, which was really cool for me

715
00:30:25,000 --> 00:30:27,119
at the time. And I feel like back then. I

716
00:30:27,119 --> 00:30:29,279
should have taken him up on that opportunity to like

717
00:30:29,400 --> 00:30:31,799
learn how he did that and like started making games sooner.

718
00:30:31,839 --> 00:30:33,839
But I thought it was like a really cool thing,

719
00:30:33,839 --> 00:30:35,880
and I feel like he also I remember him having

720
00:30:35,960 --> 00:30:38,880
to explain the concept to the teacher of like what

721
00:30:38,960 --> 00:30:41,720
a tower defense game is, but it was like, you

722
00:30:41,759 --> 00:30:43,960
know it, there was like a pyramid in there, like

723
00:30:44,000 --> 00:30:47,039
a Pharaoh character, so it was like loosely related. But

724
00:30:47,079 --> 00:30:49,599
I feel like, I don't know, the assignment really wasn't

725
00:30:49,599 --> 00:30:51,920
that related to Egypt other than just like the imagery

726
00:30:51,920 --> 00:30:55,279
of it. But it was still a cool thing. But anyway,

727
00:30:55,319 --> 00:30:57,799
here we are in twenty twenty four, and it's funny

728
00:30:57,799 --> 00:31:00,440
that this game just launched. I don't know if he

729
00:31:00,519 --> 00:31:02,920
planned it this way. But then like in the last week,

730
00:31:02,960 --> 00:31:04,920
I think it was last weekend, there was like a

731
00:31:04,960 --> 00:31:08,039
tower Defense Fest thing on Steam where it was like

732
00:31:08,160 --> 00:31:10,359
high highlighting a bunch of tower defense games, a bunch

733
00:31:10,359 --> 00:31:12,279
of them are on sale, a bunch of demos for

734
00:31:12,359 --> 00:31:13,839
tower defense games. So I feel like it's one of

735
00:31:13,880 --> 00:31:16,599
those genres that you kind of don't think about that often,

736
00:31:16,640 --> 00:31:19,640
but then like randomly this is like its potential renaissance period.

737
00:31:19,680 --> 00:31:21,720
Where some of these other ones I've seen have really

738
00:31:21,799 --> 00:31:24,319
cool concepts as well, So I'm excited to see what

739
00:31:24,400 --> 00:31:27,160
the future of tower defense games are like, considering it's

740
00:31:27,200 --> 00:31:28,880
a genre that I haven't really taken part in in

741
00:31:28,920 --> 00:31:33,359
a while, but Siege Breaker is a really cool different

742
00:31:33,400 --> 00:31:36,480
idea than like what I'm used to from Balloons, where

743
00:31:36,640 --> 00:31:38,599
you know, it's like a map as you normally would

744
00:31:39,000 --> 00:31:41,039
usually or I guess every single map in the game

745
00:31:41,039 --> 00:31:43,960
has like multiple has two pathways, so enemies were gonna

746
00:31:43,960 --> 00:31:46,200
come from two different locations, so you're gonna have to

747
00:31:46,240 --> 00:31:48,559
look in at like, Okay, maybe where are the spots

748
00:31:48,599 --> 00:31:50,480
where a lot of enemies are gonna overlap, And I'll

749
00:31:50,480 --> 00:31:52,000
try and put someone who does a bunch of AOI

750
00:31:52,079 --> 00:31:54,839
damage there, and then you're gonna have to keep in mind, like, okay,

751
00:31:54,839 --> 00:31:57,200
what kind of enemies are coming out at different times?

752
00:31:57,440 --> 00:32:00,240
Because it's not really like in the way Blooms is

753
00:32:00,319 --> 00:32:02,680
just like you know, it's a red balloon that takes

754
00:32:02,720 --> 00:32:04,079
one hit or a blue balloon that you have to

755
00:32:04,160 --> 00:32:06,240
hit twice, that kind of thing. This is more like

756
00:32:06,359 --> 00:32:08,400
enemies will fight back, or some of them will move

757
00:32:08,440 --> 00:32:10,240
really fast, or some of them are like big tanks

758
00:32:10,319 --> 00:32:12,240
or there's bosses in this game too, right, there's all

759
00:32:12,279 --> 00:32:16,160
sorts of crazy things that you're fighting off against. But yeah,

760
00:32:16,160 --> 00:32:19,400
so there's the multiple pathways the spots where your towers

761
00:32:19,440 --> 00:32:21,960
go are set in this there's like maybe on each level,

762
00:32:22,000 --> 00:32:24,839
let's say like ten to twelve, I think they're called ruins,

763
00:32:24,960 --> 00:32:27,079
is like where you can put your towers. So the

764
00:32:27,119 --> 00:32:30,119
decision becomes, Okay, which towers do I want to put where?

765
00:32:30,480 --> 00:32:32,559
And I think that it's pretty well designed in the

766
00:32:32,599 --> 00:32:35,839
way that most spots. It's like, Okay, there's a case

767
00:32:35,839 --> 00:32:38,240
for like, okay, the big AOI classic tower that's who

768
00:32:38,319 --> 00:32:40,480
so like a ring around it that woul would makes

769
00:32:40,480 --> 00:32:42,640
sense here because there's a lot of Aoi, But like, oh,

770
00:32:42,680 --> 00:32:44,279
maybe it'd be better if I put this like long

771
00:32:44,359 --> 00:32:47,240
range tower here because of some other snipe angle that

772
00:32:47,319 --> 00:32:49,799
it kind of has in a very specific way. So

773
00:32:49,839 --> 00:32:52,200
there's a lot of like when I'm restarting levels on

774
00:32:52,640 --> 00:32:56,839
legendary difficulty and having to like optimize mid max the build,

775
00:32:57,119 --> 00:32:58,960
I feel like I am having a rethink of like, oh,

776
00:32:59,000 --> 00:33:00,680
this seems like an obvious spot for like this kind

777
00:33:00,720 --> 00:33:02,640
of tower, But like the more I think about it,

778
00:33:02,640 --> 00:33:04,000
the more I might want to like switch it up

779
00:33:04,039 --> 00:33:06,839
or try something different. There's different room spots C of two,

780
00:33:06,920 --> 00:33:08,640
Like some of them might just be basic. There's no

781
00:33:08,720 --> 00:33:12,319
benefit or detriment to putting any given tower there, but

782
00:33:12,319 --> 00:33:14,720
then other ones will have a certain bonus, like maybe

783
00:33:14,720 --> 00:33:17,559
this tower will deal more damage, but it takes more damage.

784
00:33:17,599 --> 00:33:18,880
They have to think about, Okay, what do you I

785
00:33:18,880 --> 00:33:20,799
want to put there that can like at least defend

786
00:33:20,799 --> 00:33:23,640
itself in some way. Other ones have like man, and

787
00:33:23,720 --> 00:33:25,319
there's this whole man of mechanical you have to keep

788
00:33:25,359 --> 00:33:27,440
in mind that will affect your cool downs. I won't

789
00:33:27,640 --> 00:33:29,839
get into the weeds all that, but there's there's a

790
00:33:29,880 --> 00:33:32,119
lot of strategy in what you're playing and where you're

791
00:33:32,160 --> 00:33:34,759
placing stuff even though the spots are set, and I

792
00:33:34,759 --> 00:33:37,039
think that's the biggest thing to note, whereas something like

793
00:33:37,039 --> 00:33:38,680
balloons or whatever. It's like a grid based game where

794
00:33:38,680 --> 00:33:40,519
you can put your kind of stuff wherever from what

795
00:33:40,599 --> 00:33:43,799
I remember, other than on the actual road or like

796
00:33:43,839 --> 00:33:46,359
if there's a tree or something blogging or I don't

797
00:33:46,359 --> 00:33:48,200
know it's been well since I've reely ballooons, but that

798
00:33:48,200 --> 00:33:51,519
that sort of idea there and as well too, like

799
00:33:51,640 --> 00:33:55,799
in this game you kind of have there's only five towers,

800
00:33:55,880 --> 00:33:58,759
and you get all of them like fairly soon. But

801
00:33:58,759 --> 00:34:01,359
then where like the I guess intrigue or difference comes

802
00:34:01,359 --> 00:34:04,079
in is that there's kind of an RPG mechanic going

803
00:34:04,119 --> 00:34:06,400
on where like in between levels, you're picking upgrades for

804
00:34:06,480 --> 00:34:09,000
your towers, and so you're kind of building and specing

805
00:34:09,000 --> 00:34:11,400
your towers out in different ways. So like by the

806
00:34:11,400 --> 00:34:13,639
time you're at the final level fight in the final boss,

807
00:34:13,639 --> 00:34:15,480
and I'm at the final boss, we're gonna have slightly

808
00:34:15,519 --> 00:34:19,000
different different ways in which our towers can work with

809
00:34:19,039 --> 00:34:22,360
each other, which I think is a cool like RPG

810
00:34:23,119 --> 00:34:26,039
like mechanic to it that probably puts some like incentive

811
00:34:26,039 --> 00:34:30,599
for replaying these levels to some extent, unless so like

812
00:34:30,599 --> 00:34:32,400
like there obviously is certain waves that you have to

813
00:34:32,440 --> 00:34:35,079
beat for each level, but it's more about going through

814
00:34:35,079 --> 00:34:37,199
this campaign, which has like I don't know, thirty levels

815
00:34:37,280 --> 00:34:40,239
or something, rather than something like a Balloon's which I

816
00:34:40,320 --> 00:34:41,920
know I keep using that for comparison, but that has

817
00:34:41,960 --> 00:34:43,920
like in each balloons there's like maybe three or four

818
00:34:43,960 --> 00:34:45,400
maps you can pick from, and it's more about like

819
00:34:45,440 --> 00:34:47,360
being on that one map for like a half an

820
00:34:47,400 --> 00:34:49,719
hour or an hour this is kind of intended that

821
00:34:49,760 --> 00:34:51,760
you're kind of getting through them maybe a little bit quicker,

822
00:34:51,800 --> 00:34:55,400
but there's just more different maps that you're encountering. And

823
00:34:55,400 --> 00:34:57,079
then yeah, I think I kind of mentioned this, but

824
00:34:57,199 --> 00:34:59,159
like the enemies do fight back in this. Some of

825
00:34:59,159 --> 00:35:01,760
them will like be chuck Rocks. They're doing big smashes

826
00:35:01,800 --> 00:35:04,079
to try and destroy your tower towers, So you have

827
00:35:04,119 --> 00:35:06,920
to kind of there's different Either there's some towers that

828
00:35:06,960 --> 00:35:09,679
will provide healing or some that can provide like blocking,

829
00:35:10,199 --> 00:35:12,440
or it's like those certain ruins that provide blocking in

830
00:35:12,480 --> 00:35:14,280
some way too. So that's a big part of it

831
00:35:14,320 --> 00:35:16,400
is like managing like I don't really want to buy

832
00:35:16,440 --> 00:35:18,679
this healing upgrade because I want to save my resources

833
00:35:18,679 --> 00:35:20,800
and put them elsewhere to deal more damage. But like

834
00:35:20,840 --> 00:35:23,480
you got to find that perfect thread, that perfect fine

835
00:35:23,519 --> 00:35:25,920
line between like Okay, how much do I have to

836
00:35:25,920 --> 00:35:29,000
put into like defending my stuff versus how much can

837
00:35:29,039 --> 00:35:30,639
I just put into like pure offense to make sure

838
00:35:30,639 --> 00:35:32,960
I can kill the tougher lanes when they come out.

839
00:35:33,559 --> 00:35:36,559
And that balance of it is really fun. So I've

840
00:35:36,559 --> 00:35:38,119
had a great time playing through it. Like I said,

841
00:35:38,119 --> 00:35:41,480
if finally beat it now and then after I beat it.

842
00:35:41,480 --> 00:35:42,960
It was kind of set so like if you'd beat

843
00:35:42,960 --> 00:35:45,480
an earlier level, like if you replay it, you're stuck

844
00:35:45,519 --> 00:35:48,159
with the what you had unlocked at that given time.

845
00:35:48,440 --> 00:35:50,000
But he's changed it now, so now you have like

846
00:35:50,039 --> 00:35:52,320
everything you have unlocked throughout the whole game that you

847
00:35:52,320 --> 00:35:54,159
can go back to the earlier levels for. So now

848
00:35:54,360 --> 00:35:56,719
I'm going back and trying to get like the perfect

849
00:35:56,719 --> 00:35:59,599
like the gold ranking on every level, and so I'm

850
00:35:59,599 --> 00:36:01,760
gonna try and try and do that, which gets like, man,

851
00:36:01,800 --> 00:36:05,599
you've got to be freaking perfect. But it's been a

852
00:36:05,679 --> 00:36:08,280
good time going through that. So yeah, shout outs to

853
00:36:08,400 --> 00:36:11,719
Stege Breaker are really cool, like a strategy tower defense game.

854
00:36:12,280 --> 00:36:14,920
The music as well, is done by the great Amanda

855
00:36:14,960 --> 00:36:17,320
who does side Quest theme, who did the music for

856
00:36:17,440 --> 00:36:20,440
my games, and once again very biased there, but yeah,

857
00:36:20,519 --> 00:36:24,559
it sounds great, it looks great, and play is really great,

858
00:36:24,639 --> 00:36:27,280
really like simple UI and all that. And there's really

859
00:36:27,320 --> 00:36:29,559
only one mechanic that's like hard to understand, like the

860
00:36:29,599 --> 00:36:32,360
manness stuff, but once you get it it it becomes

861
00:36:32,519 --> 00:36:34,440
kind of like second nature. It's pretty straightforward, and then

862
00:36:34,440 --> 00:36:37,159
that leads to like a bunch more cool strategy stuff.

863
00:36:37,239 --> 00:36:39,039
So yeah, and then on top of that, there's like

864
00:36:39,039 --> 00:36:41,519
also these like mini upgrades where you can like buff

865
00:36:41,559 --> 00:36:45,800
certain parts of the map or buff certain towers within range.

866
00:36:45,840 --> 00:36:47,679
So I don't need to explain all the details there,

867
00:36:47,679 --> 00:36:50,719
but yeah, there's there's definitely a lot to it, even

868
00:36:50,760 --> 00:36:52,840
though like on the surface it seems kind of simple

869
00:36:52,880 --> 00:36:55,400
in terms of you only have five towers, but yeah,

870
00:36:55,559 --> 00:36:57,519
believe me that there's a lot more in the weeds,

871
00:36:57,599 --> 00:37:01,039
kind of specific details when you get deeper in. So yeah,

872
00:37:01,079 --> 00:37:02,400
I had a really good time with this. Do you

873
00:37:02,400 --> 00:37:05,039
have any questions about this? Based on like what I've

874
00:37:05,039 --> 00:37:05,920
described about.

875
00:37:05,719 --> 00:37:09,119
Speaker 2: It, that's i mean, just right off the Hobbits, I

876
00:37:09,159 --> 00:37:11,800
can't wait to get in there. That's exciting, And I've definitely,

877
00:37:13,280 --> 00:37:15,519
as I was saying earlier, like tower defenses, I feel

878
00:37:15,519 --> 00:37:20,360
like it's an interesting genres for games because like it's

879
00:37:20,440 --> 00:37:22,840
definitely just scratches my strategy itch, but it's also just

880
00:37:22,920 --> 00:37:24,679
very simplistic in the sense that you can just kind

881
00:37:24,679 --> 00:37:28,119
of sit back, sip a coffee, you know, do some

882
00:37:28,159 --> 00:37:32,280
morning tower defense siege breaking. So I'm really excited to

883
00:37:32,280 --> 00:37:34,559
get in there. The RPG element and the fact that

884
00:37:34,639 --> 00:37:37,400
like the mobs would be fighting back is obviously something

885
00:37:37,480 --> 00:37:41,119
very new that I haven't really experienced before and tower

886
00:37:41,159 --> 00:37:46,800
defense game, so that that's just really fun. But I

887
00:37:46,880 --> 00:37:49,320
for questions, Yeah, I feel like you pretty much covered

888
00:37:49,320 --> 00:37:52,480
it all other than just like, is it like an

889
00:37:52,559 --> 00:37:55,599
average wave per map, Like you said that they're shorter

890
00:37:55,719 --> 00:37:58,519
than what a typical tower defense game would be because it's

891
00:37:58,519 --> 00:38:01,079
pretty much you just go until you lose or level

892
00:38:01,199 --> 00:38:04,480
hundred or whatever it might get to. But like, is

893
00:38:04,519 --> 00:38:06,880
it pretty varied in the sense of like one is

894
00:38:06,920 --> 00:38:10,159
really quick or a certain style, or is it like

895
00:38:10,159 --> 00:38:13,519
the same pattern of like enemy bosses, like it always

896
00:38:13,599 --> 00:38:15,599
ends with the boss, or is there some different maps?

897
00:38:16,400 --> 00:38:19,280
Speaker 1: Yeah, I get that's a that's a good uh question

898
00:38:19,360 --> 00:38:21,440
to bring up. So there there. I think every level

899
00:38:21,519 --> 00:38:23,719
is pretty much the same amount of waves, which is

900
00:38:23,760 --> 00:38:27,039
like I think like twelve or like ten waves or something.

901
00:38:27,880 --> 00:38:30,239
I think where like the length of it actually comes

902
00:38:30,239 --> 00:38:32,840
in is more like I guess, especially for me playing

903
00:38:32,880 --> 00:38:35,559
on Legendary, like there is no chance on my first

904
00:38:36,039 --> 00:38:38,320
maybe there's like a handful of levels that on my

905
00:38:38,360 --> 00:38:40,440
first try I actually had like a good enough strategy

906
00:38:40,480 --> 00:38:42,440
to beat the level with and even on those ones

907
00:38:42,480 --> 00:38:45,039
where I did, I would if I didn't get the

908
00:38:45,079 --> 00:38:47,360
perfect score, I'd often like reset anyway because I'm okay,

909
00:38:47,480 --> 00:38:49,599
I'm so close, I'm gonna try and go for glory here.

910
00:38:50,360 --> 00:38:52,920
So I like, it could actually end up taking you

911
00:38:52,960 --> 00:38:55,840
an hour or more to beat a level if you're

912
00:38:56,079 --> 00:38:58,880
like struggling with it, if you're playing on the herds difficulty,

913
00:38:58,920 --> 00:39:01,239
or if you're trying to get the golden score on it.

914
00:39:02,119 --> 00:39:03,760
But yeah, if you just like let's say you're playing

915
00:39:03,760 --> 00:39:05,360
on easier difficulty and let's say you just have a

916
00:39:05,400 --> 00:39:07,920
good strategy from the get go, there's also like you

917
00:39:07,960 --> 00:39:10,760
can change the speed, like just hitting one, two, three,

918
00:39:10,800 --> 00:39:12,519
so you can go like three time speed. So that

919
00:39:12,599 --> 00:39:15,360
also helps it, like which which is great because once

920
00:39:15,400 --> 00:39:17,800
you're once you've figured out a level for the most part,

921
00:39:17,800 --> 00:39:19,920
and you're like, you know what you want to do

922
00:39:19,960 --> 00:39:22,159
on your first like three waves, that way you can

923
00:39:22,239 --> 00:39:24,400
like quickly blast through those levels so that if you

924
00:39:24,440 --> 00:39:26,159
die and you have to restart from the beginning, you

925
00:39:26,199 --> 00:39:28,199
can just quickly like fly through those ones and get

926
00:39:28,199 --> 00:39:30,000
back to where you were, which is really nice. So

927
00:39:30,039 --> 00:39:33,039
that also makes it like speeds it up to for

928
00:39:33,079 --> 00:39:34,599
the most part. But then when you need to really

929
00:39:34,639 --> 00:39:36,360
pay attention, like Okay, I got to make sure I'm

930
00:39:36,400 --> 00:39:39,199
seen exactly where my towers are hitting and like where

931
00:39:39,199 --> 00:39:41,039
I'm getting my AAI damage from. There's also a big

932
00:39:41,119 --> 00:39:44,079
chart that shows you how much damage and health everyone

933
00:39:44,119 --> 00:39:46,239
has and all that. But yeah, you can like slow

934
00:39:46,280 --> 00:39:47,599
it down when you need to as well or just

935
00:39:47,599 --> 00:39:49,559
straight up pause if you want to make those decisions.

936
00:39:50,000 --> 00:39:52,920
Uh so, Yeah, but in terms of each levels and

937
00:39:52,960 --> 00:39:56,159
the composition, it definitely varies. Each of the four like

938
00:39:56,280 --> 00:39:58,320
acts of the game is like a different biome. The

939
00:39:58,320 --> 00:40:00,360
first one doesn't have anything too crazy. It's kind of

940
00:40:00,360 --> 00:40:02,840
more like introducing the different types. But then once you

941
00:40:02,840 --> 00:40:05,320
get into each of the new biomes that each have

942
00:40:05,400 --> 00:40:08,119
different types of enemies, like the Ice one Ice world

943
00:40:08,320 --> 00:40:10,800
has enemies that will like slow you or like stun

944
00:40:10,880 --> 00:40:13,840
your towers. There's ones that like one of the world's

945
00:40:13,880 --> 00:40:15,679
just a lot of the towers or a lot of

946
00:40:15,679 --> 00:40:17,840
the enemies like do even more damage to your towers.

947
00:40:17,840 --> 00:40:19,679
So it's more about like you really got to focus

948
00:40:19,679 --> 00:40:21,760
on the defense of it. And so there's always like

949
00:40:21,760 --> 00:40:23,960
a bit of a different composition. And then yeah, some

950
00:40:24,079 --> 00:40:26,320
levels do end with like two big enemies that have

951
00:40:26,360 --> 00:40:28,159
a shit ton of health and the way that balloons

952
00:40:28,159 --> 00:40:30,199
will have like the big like blimp one that comes

953
00:40:30,199 --> 00:40:33,679
to like in the final wave. But then some levels don't.

954
00:40:33,719 --> 00:40:36,079
They just have waves that's just you know, a million

955
00:40:36,159 --> 00:40:38,119
small little guys. So it kind of varies in that

956
00:40:38,239 --> 00:40:40,480
you can you can you can click forward and see

957
00:40:40,480 --> 00:40:42,000
what's gonna be in all the waves, so you can

958
00:40:42,039 --> 00:40:43,880
go ahead in that way. And then at the end

959
00:40:43,880 --> 00:40:45,920
of every act there's like a huge boss fight that

960
00:40:46,000 --> 00:40:49,320
has like a massive enemy that has just like thousands

961
00:40:49,320 --> 00:40:51,079
of health and so you kind of have to really

962
00:40:51,159 --> 00:40:54,000
be like the whole all all every wave. You know

963
00:40:54,039 --> 00:40:55,960
that it's impending and you're gonna have to like prepare

964
00:40:56,000 --> 00:40:57,840
for what's to come there and make sure you're ready

965
00:40:57,840 --> 00:41:00,239
to take them down even though you don't know exactly

966
00:41:00,320 --> 00:41:02,079
what he's going to do the first time you see him.

967
00:41:02,119 --> 00:41:04,480
So yeah, there's definitely a good amount variety there between

968
00:41:04,519 --> 00:41:06,960
like the acts and then like every individual level.

969
00:41:08,039 --> 00:41:12,320
Speaker 2: So yeah, that's that's awesome. Yeah, no, yea. Other than that,

970
00:41:12,360 --> 00:41:15,000
I think he covered everything. I'm very much looking forward

971
00:41:15,039 --> 00:41:17,280
to jump in there, so I apologize when I wasn't

972
00:41:17,280 --> 00:41:17,880
there yet, but.

973
00:41:17,920 --> 00:41:19,960
Speaker 1: No, all good, let me know when you have played,

974
00:41:20,000 --> 00:41:22,079
we'll talk about it. Some more. But yeah, once again,

975
00:41:22,119 --> 00:41:24,440
that is Siege Breakers out on Steam now and it's

976
00:41:24,480 --> 00:41:27,800
like fifteen to twenty bucks something like that. But yeah,

977
00:41:27,960 --> 00:41:31,039
definitely check it out and let Colton know that that

978
00:41:31,079 --> 00:41:33,800
Geek first sent you over there and that we recommended

979
00:41:33,800 --> 00:41:36,360
the game. Leave a review too. That will help. As

980
00:41:36,400 --> 00:41:37,880
someone who also has a game on Steam, I know

981
00:41:37,880 --> 00:41:40,440
how much of those reviews make a difference. So if you've,

982
00:41:40,519 --> 00:41:42,480
if you've checked it out, leave that review for him

983
00:41:42,480 --> 00:41:45,320
as well. So there you go. That was Siege Breaker.

984
00:41:46,159 --> 00:41:48,039
The next thing I wanted to bring up is something

985
00:41:48,079 --> 00:41:50,760
that we kind of talked about a couple of years ago. Kirklin,

986
00:41:50,800 --> 00:41:52,559
I'm fun to bring It's funny. It's gonna be fun

987
00:41:52,599 --> 00:41:55,760
to bring it back here that I've been playing Sniper

988
00:41:55,760 --> 00:41:59,760
Elite too, gone back to the second one, so I

989
00:41:59,800 --> 00:42:01,519
talked We talked about this a couple of years ago

990
00:42:01,519 --> 00:42:03,840
when I was playing Sniper Lea five when that came out,

991
00:42:03,960 --> 00:42:05,320
and then in that you talked about how you I

992
00:42:05,320 --> 00:42:06,920
think it was Sniper Leight three is the one that

993
00:42:06,920 --> 00:42:07,840
you've played, right.

994
00:42:08,000 --> 00:42:11,280
Speaker 2: The one in Africa? I think that was three? Yeah,

995
00:42:11,400 --> 00:42:12,119
I believe it is.

996
00:42:12,559 --> 00:42:14,760
Speaker 1: And yeah, like I loved Sniper Lead five. It is

997
00:42:14,760 --> 00:42:16,320
one of those games that kind of just went under

998
00:42:16,400 --> 00:42:19,159
my radar for years and years, but finally because It's five,

999
00:42:19,280 --> 00:42:21,000
was on game Pass and I heard good things about it.

1000
00:42:21,000 --> 00:42:23,000
I checked it out and loved it. And you can

1001
00:42:23,000 --> 00:42:24,760
hear if you want to hear that episode if you

1002
00:42:24,800 --> 00:42:28,199
just search geek first and Sniper Elite, it'll probably pop

1003
00:42:28,280 --> 00:42:30,480
up in the search bar there. It was also in

1004
00:42:30,519 --> 00:42:32,440
the episode with like TMNT, so if you want to

1005
00:42:32,480 --> 00:42:34,840
find that conversation, go back and check it out. But

1006
00:42:34,880 --> 00:42:36,679
after that, I was like, man, I love this game,

1007
00:42:36,760 --> 00:42:39,840
and I right afo. I was done playing it, went

1008
00:42:39,880 --> 00:42:42,880
and wish listed all the games on next Steam and

1009
00:42:42,920 --> 00:42:45,199
on Xbox and just have been waiting for deals to

1010
00:42:45,239 --> 00:42:46,679
go pick them up and play through all of them.

1011
00:42:46,960 --> 00:42:48,880
And so I've picked up two and three. I own

1012
00:42:48,960 --> 00:42:51,800
two and three now and kind of was just waiting

1013
00:42:51,800 --> 00:42:53,440
for the right moment, and this felt like the right

1014
00:42:53,480 --> 00:42:56,360
moment to go back and check this one out. So yeah,

1015
00:42:56,400 --> 00:42:58,360
it's kind of like it's interesting going from playing the

1016
00:42:58,360 --> 00:43:00,880
fifth game in the series all the way back and

1017
00:43:00,920 --> 00:43:03,360
playing the second one. I do want to check out

1018
00:43:03,400 --> 00:43:05,800
the first one. It does look way more dated than

1019
00:43:05,880 --> 00:43:08,880
like the like two and three, which, like two is

1020
00:43:08,920 --> 00:43:11,119
still a three sixty game, so it's you know, not

1021
00:43:11,239 --> 00:43:14,280
modern by any means, but it's it's newish enough that

1022
00:43:14,360 --> 00:43:17,480
it still plays like it's like thirty frames forer a second,

1023
00:43:17,480 --> 00:43:19,239
which is the only thing that feels weird about it,

1024
00:43:19,280 --> 00:43:22,280
but everything else feels pretty solid in that way. Yeah,

1025
00:43:22,320 --> 00:43:23,760
it's been it's been really fun to go back and

1026
00:43:24,360 --> 00:43:27,400
see an earlier version of this game, and yeah, I

1027
00:43:27,480 --> 00:43:32,360
think I'm like maybe on mission eight of ten, I

1028
00:43:32,360 --> 00:43:34,079
think from the main campaign, and then the version I

1029
00:43:34,079 --> 00:43:35,880
have also as like a DLC map or two, so

1030
00:43:35,920 --> 00:43:38,280
I'm sure I still have a decent amount more to go.

1031
00:43:38,800 --> 00:43:42,159
I think my first take on it from comparing it

1032
00:43:42,199 --> 00:43:45,159
to five is that it's like way more linear of

1033
00:43:45,159 --> 00:43:49,199
a game like the five is like huge battlefields and

1034
00:43:49,239 --> 00:43:50,639
you have a ton of freedom in which way you

1035
00:43:50,719 --> 00:43:53,360
want to go, and they'll very likely if, like on

1036
00:43:53,400 --> 00:43:55,000
your first play through from a level, you will not

1037
00:43:55,239 --> 00:43:58,239
see I don't know, fifty percent or more of the

1038
00:43:58,320 --> 00:44:00,880
level just because you're kind of going for your one

1039
00:44:00,880 --> 00:44:02,800
main objective and you're gonna try and find your most

1040
00:44:02,840 --> 00:44:05,119
ideal path, whether that's a very stealthy path or like

1041
00:44:05,159 --> 00:44:07,840
a very action packed path, and you're kind of gonna

1042
00:44:07,880 --> 00:44:10,159
go with that, But in this it's like much more

1043
00:44:10,280 --> 00:44:13,039
like you know, it's a very simple, like there's one

1044
00:44:13,320 --> 00:44:15,159
kind of road you're following down, there's a couple of

1045
00:44:15,159 --> 00:44:17,440
twists and turns, and then like on either side there's

1046
00:44:17,440 --> 00:44:18,920
like maybe a couple of buildings you can go in

1047
00:44:19,000 --> 00:44:20,880
to climb up get a height advantage, or maybe there's

1048
00:44:20,880 --> 00:44:22,920
some rubble on the left that you can go into.

1049
00:44:22,960 --> 00:44:24,519
But for the most part, it's a lot more linear,

1050
00:44:25,119 --> 00:44:28,119
which has been all right, Like it's still good level design,

1051
00:44:28,159 --> 00:44:30,679
it's maybe just not quite as engaging or not quite

1052
00:44:30,679 --> 00:44:32,960
as like, I don't know, it doesn't doesn't feel like

1053
00:44:33,000 --> 00:44:35,719
you have as much player agency I guess as the

1054
00:44:35,800 --> 00:44:38,599
later games in terms of picking your path, which I

1055
00:44:38,599 --> 00:44:41,280
think I was looking into it and saw that I

1056
00:44:41,320 --> 00:44:43,159
guess with three is where they decided to go with

1057
00:44:43,199 --> 00:44:45,159
a more open design. So I don't know, you can

1058
00:44:45,280 --> 00:44:47,360
remember what your experience was like and how open the

1059
00:44:47,400 --> 00:44:48,480
maps felt when you played that.

1060
00:44:48,960 --> 00:44:52,480
Speaker 2: It definitely didn't feel like what you were describing five was.

1061
00:44:53,119 --> 00:44:55,960
I feel like it's just like a next step up

1062
00:44:56,079 --> 00:44:59,320
from what like what the two would have been with

1063
00:44:59,360 --> 00:45:05,039
the linear I guess makes sense that it's somewhere in

1064
00:45:05,039 --> 00:45:08,480
the middle, like it is more of a bigger open area,

1065
00:45:08,599 --> 00:45:11,480
but like it's still pretty contained in the sense of

1066
00:45:11,800 --> 00:45:13,920
like I feel like it's hard to miss what your

1067
00:45:13,920 --> 00:45:16,960
objectives are and you just kind of naturally forget. Like

1068
00:45:17,000 --> 00:45:20,079
I feel like, yeah, it is possible for like you

1069
00:45:20,119 --> 00:45:22,599
and me to go different ways on our playthroughs, but

1070
00:45:22,639 --> 00:45:25,519
it's most likely we would have been kind of doing

1071
00:45:25,559 --> 00:45:29,679
the same things to get there. But yeah, I'm curious

1072
00:45:29,719 --> 00:45:31,679
what you think at least when you go through your

1073
00:45:32,039 --> 00:45:34,400
little journey here, I imagine eventually you'd get to four.

1074
00:45:35,440 --> 00:45:38,400
Speaker 1: Yeah, the only one that I haven't like seen on

1075
00:45:38,519 --> 00:45:41,599
sale yet in a big way, so that one I

1076
00:45:41,599 --> 00:45:43,119
haven't picked up yet, But like I said, do you

1077
00:45:43,199 --> 00:45:45,400
have three on the shelf behind me here? So I'm

1078
00:45:45,400 --> 00:45:48,320
definitely gonna check that out when maybe even later this month,

1079
00:45:48,320 --> 00:45:49,760
I might jump into it because I have a bit

1080
00:45:49,760 --> 00:45:51,960
of a lull here before I'm going to pick up

1081
00:45:51,960 --> 00:45:55,360
Star Wars Outlaws, so I'm kind of just waiting playing

1082
00:45:55,360 --> 00:45:57,800
some random stuff here. But yeah, I don't know, I'm

1083
00:45:57,800 --> 00:45:59,800
excited to see that that kind of growth as it

1084
00:46:00,039 --> 00:46:03,199
as it goes along. But yeah, it's still got like

1085
00:46:03,239 --> 00:46:06,440
all the classic sniper elite stuff to it, where it's

1086
00:46:06,440 --> 00:46:09,079
got that, like I feel like the perfect fifty to

1087
00:46:09,119 --> 00:46:13,440
fifty of stealth and like big action shootout sequences. I

1088
00:46:13,440 --> 00:46:15,000
do feel like this game as well. Just maybe it's

1089
00:46:15,000 --> 00:46:16,639
because of the size of the map, but I feel

1090
00:46:16,679 --> 00:46:21,000
like there's a lot more forced, big like action set

1091
00:46:21,039 --> 00:46:23,599
piece sequences, not in terms of like big cut scenes

1092
00:46:23,639 --> 00:46:26,039
and whatnot, but in just terms of like you're forced

1093
00:46:26,039 --> 00:46:27,840
to fight here, whereas I feel like five had a

1094
00:46:27,840 --> 00:46:29,760
lot more of like you could stealth your way through

1095
00:46:29,760 --> 00:46:32,760
the whole level and not alert a single person and

1096
00:46:32,800 --> 00:46:35,079
then just like take out the target and complete one

1097
00:46:35,159 --> 00:46:37,559
or two of the objectives and then like sneak out

1098
00:46:37,679 --> 00:46:39,639
through the ex filtration if you were really good, you know,

1099
00:46:39,679 --> 00:46:41,599
if you were expert in like probably replaying the level,

1100
00:46:41,639 --> 00:46:44,159
perfecting it, figuring out what the enemies are. But I

1101
00:46:44,239 --> 00:46:46,840
think this one there's a lot more sequences where like,

1102
00:46:47,519 --> 00:46:49,760
through no fault of your own, the enemies get alerted

1103
00:46:49,800 --> 00:46:51,159
to where you are and then you have to do

1104
00:46:51,239 --> 00:46:54,199
some big shootut where you're like defending some building. But

1105
00:46:54,360 --> 00:46:56,239
there is still a good mix of kind of that

1106
00:46:56,320 --> 00:46:58,639
like fifty to fifty split of a lot of big

1107
00:46:58,679 --> 00:47:01,079
action sequences and then a lot of that like very

1108
00:47:01,119 --> 00:47:03,519
just fun stealth stuff. The stealth is really hard in

1109
00:47:03,559 --> 00:47:05,079
this game too, so maybe I'm just getting caught a

1110
00:47:05,119 --> 00:47:08,599
lot more than I remember from five because I feel

1111
00:47:08,639 --> 00:47:11,719
like the enemies have like logical sight lines in this game,

1112
00:47:11,719 --> 00:47:14,519
which is pretty rare for stealth games. Normally, enemies have

1113
00:47:14,719 --> 00:47:18,360
just awful vision and like decent hearing, but like, yeah,

1114
00:47:18,440 --> 00:47:21,000
awful vision, like if you're more than twenty feet out,

1115
00:47:21,039 --> 00:47:22,800
they'll never see you, and then like they have to

1116
00:47:22,840 --> 00:47:25,239
be looking directly at you because of their vision cone.

1117
00:47:25,320 --> 00:47:26,920
But I feel like in this like you can be

1118
00:47:27,199 --> 00:47:29,639
one hundred feet away and if you're standing there, like

1119
00:47:29,719 --> 00:47:32,119
they will start to spot you. And maybe you can

1120
00:47:32,159 --> 00:47:34,480
like duck behind a corner if you're quick enough. But

1121
00:47:34,519 --> 00:47:35,880
it's hard to be quick in this game too, because

1122
00:47:35,920 --> 00:47:38,599
everything has there's a lot of like it's almost like

1123
00:47:38,719 --> 00:47:40,079
dark souls in the way that like you know, there's

1124
00:47:40,079 --> 00:47:41,920
a lot of like swing time to your weapons and

1125
00:47:41,960 --> 00:47:45,079
this it's like if you're reloading and you're like prone

1126
00:47:45,119 --> 00:47:46,800
on the ground, like you have to wait to finish

1127
00:47:46,880 --> 00:47:49,079
your reload before your character will unprone so you can

1128
00:47:49,119 --> 00:47:51,400
start running, you know, like everything kind of takes time,

1129
00:47:51,440 --> 00:47:53,480
which feels like it's a good balance way. It doesn't

1130
00:47:53,480 --> 00:47:56,639
make the game feel clunky or anything like that. But yeah,

1131
00:47:56,679 --> 00:47:58,079
I don't know. I think that's a fun part of

1132
00:47:58,119 --> 00:48:00,360
it because I feel like when you were talking about three,

1133
00:48:00,800 --> 00:48:02,079
I feel like you were saying that you're kind of

1134
00:48:02,119 --> 00:48:04,199
like a perfectionist, where like you'll restart the level if

1135
00:48:04,199 --> 00:48:07,719
you don't you ever get caught or something. So I

1136
00:48:07,719 --> 00:48:09,360
don't know, but I'm sure there is still like a

1137
00:48:09,559 --> 00:48:11,960
like more forced action sequences, and I feel like five

1138
00:48:12,000 --> 00:48:13,679
even had that too, But I don't know, do you

1139
00:48:13,719 --> 00:48:15,639
do you remember much of that element of it?

1140
00:48:16,920 --> 00:48:19,679
Speaker 2: Honestly, for the most part, I felt like at least

1141
00:48:19,719 --> 00:48:22,159
every mission, because I never beat that game, I got

1142
00:48:22,519 --> 00:48:25,920
definitely over halfway, but I felt like still every mission

1143
00:48:26,000 --> 00:48:30,239
there I was pretty much able to do like just

1144
00:48:31,000 --> 00:48:33,599
if I can perfect it. I don't get like, I

1145
00:48:33,599 --> 00:48:36,760
don't alert anyone, there's no force combat. For the most part,

1146
00:48:37,320 --> 00:48:40,159
I do remember some shootout sequences, but I feel like

1147
00:48:40,159 --> 00:48:41,880
it was maybe me just getting to like right at

1148
00:48:41,920 --> 00:48:43,119
the end of the map, it's like, fuck it, I'm

1149
00:48:43,119 --> 00:48:45,800
not I'm not restarting this. I'm so close here, let's

1150
00:48:45,840 --> 00:48:50,239
just pop off here. But you know, for the most part, yeah,

1151
00:48:50,280 --> 00:48:52,320
Like of course, I think on like the tutorial mission,

1152
00:48:52,360 --> 00:48:54,679
they it's like this is how you shoot, then they

1153
00:48:54,760 --> 00:48:56,960
throw you in like a combat sequence. But for the

1154
00:48:56,960 --> 00:49:00,320
most part it's almost like dishonored in a sense where

1155
00:49:00,599 --> 00:49:02,960
if you can do it, you can get out without

1156
00:49:02,960 --> 00:49:03,719
a learning anyone.

1157
00:49:04,320 --> 00:49:07,039
Speaker 1: Yeah, and I do feel like there is because I know,

1158
00:49:07,079 --> 00:49:08,840
I even saw that there's an achievement that you can

1159
00:49:08,840 --> 00:49:12,400
get that's like beat a whole level without getting spotted,

1160
00:49:12,519 --> 00:49:15,079
but it's not beat the whole game without getting spotted.

1161
00:49:15,079 --> 00:49:16,840
So I don't know if there's just like maybe some

1162
00:49:16,920 --> 00:49:19,079
of the missions where it's possible to do it without

1163
00:49:19,199 --> 00:49:22,440
right ever getting seen and the other ones. Otherwise, one

1164
00:49:22,440 --> 00:49:24,599
thing I do really like with that with getting spotted

1165
00:49:24,599 --> 00:49:26,199
in this and I don't remember this in five, so

1166
00:49:26,199 --> 00:49:27,519
I don't know if it's something they took out or

1167
00:49:27,559 --> 00:49:29,519
if I'm just forgetting her. Maybe it's a setting you

1168
00:49:29,519 --> 00:49:32,119
can turn on or off. Is when you get spotted,

1169
00:49:32,159 --> 00:49:34,239
you'll like and then let's say run behind a wall

1170
00:49:34,360 --> 00:49:37,280
or start hiding, there's like a ghost of where your

1171
00:49:37,360 --> 00:49:40,480
character was and it shows like where you're where the

1172
00:49:40,599 --> 00:49:43,280
enemy last saw you, and that's you know, it also

1173
00:49:43,360 --> 00:49:45,360
kind of tells you, like where their guns are pointed

1174
00:49:45,400 --> 00:49:47,800
at right now, where they expect you to be, and

1175
00:49:47,840 --> 00:49:50,320
so you kind of use that to sneak up on

1176
00:49:50,360 --> 00:49:52,599
them or like go up from a different entrance, and

1177
00:49:52,679 --> 00:49:56,280
like usually they'll find you again really quickly, unless you're

1178
00:49:56,320 --> 00:49:59,559
like fully going back into a stell sequence, which doesn't

1179
00:49:59,559 --> 00:50:01,360
seem to happen and very often. But I really like

1180
00:50:01,440 --> 00:50:03,159
that that mechanic. I think that was cool.

1181
00:50:05,079 --> 00:50:06,119
Speaker 2: I remember, Okay, cool.

1182
00:50:06,239 --> 00:50:07,880
Speaker 1: Yeah, So I don't know if I just forget it

1183
00:50:07,920 --> 00:50:10,840
from five or maybe that's something they just changed over time.

1184
00:50:11,000 --> 00:50:13,400
I'm probably just forgetting to be honest. But and then

1185
00:50:13,559 --> 00:50:17,239
and then another thing that I remember too, A big

1186
00:50:17,239 --> 00:50:19,880
thing with five was like what can you do to

1187
00:50:19,920 --> 00:50:22,400
work with the environment or change the environment to make

1188
00:50:22,800 --> 00:50:26,079
your situation better, whether that's like shooting something in the environment,

1189
00:50:26,159 --> 00:50:28,000
you know, not just like an explosive barrel, but there

1190
00:50:28,039 --> 00:50:30,679
is also those something that like affects the map in

1191
00:50:30,719 --> 00:50:33,159
some way to either provide more cover for you or

1192
00:50:33,159 --> 00:50:35,119
maybe take out some enemies. And the big thing in

1193
00:50:35,159 --> 00:50:37,039
five is like shoot like lights, like if you're in

1194
00:50:37,039 --> 00:50:39,159
a darker level. A big part of it is like

1195
00:50:39,199 --> 00:50:41,840
sniping lights out so that you can walk through that

1196
00:50:41,920 --> 00:50:44,239
area without getting spotted because the enemies won't have as

1197
00:50:44,239 --> 00:50:45,960
good of a sight line. And I can't tell you

1198
00:50:46,039 --> 00:50:47,840
how many times I've shot lights in this game, just

1199
00:50:47,840 --> 00:50:50,360
because I'm like coded to do that now, even though

1200
00:50:50,360 --> 00:50:52,599
it's not it's not a thing in this game. There

1201
00:50:52,639 --> 00:50:55,000
was one in particular that was like a big search

1202
00:50:55,119 --> 00:50:57,360
light that like scrolled back and forth. I'm like, I

1203
00:50:57,519 --> 00:50:59,280
must be able to shoot that one. I think I

1204
00:50:59,280 --> 00:51:01,719
blew my cover trying to take it out, so that

1205
00:51:01,760 --> 00:51:04,599
didn't end up working. But what they do have that

1206
00:51:04,639 --> 00:51:07,199
I that I really like is timing your shots with

1207
00:51:07,239 --> 00:51:11,880
like noise, like loud yeah, audio sources. That was like

1208
00:51:11,920 --> 00:51:13,360
I think in five there's a lot of ways that

1209
00:51:13,719 --> 00:51:15,239
like maybe it's just a lowed map where there's like

1210
00:51:15,320 --> 00:51:16,880
tanks and stuff, and so you can try to time

1211
00:51:16,880 --> 00:51:19,079
your stuff with that. But then there's also like generators

1212
00:51:19,119 --> 00:51:21,559
and things you could turn on to make noise. That

1213
00:51:21,599 --> 00:51:24,920
way you would be able to muffle your sniper shots more.

1214
00:51:25,039 --> 00:51:26,559
But in this one, it's it's a little more on

1215
00:51:26,599 --> 00:51:28,199
the nose where there's like an icon in the top

1216
00:51:28,280 --> 00:51:31,679
right that's like, oh, there's you know, some huge ballistic

1217
00:51:31,760 --> 00:51:34,280
explosion going off, and so if you time your shot

1218
00:51:34,320 --> 00:51:36,400
with that and it's like very lenient, then you can

1219
00:51:36,519 --> 00:51:38,719
kind of do a stealthy sniper shot which you normally

1220
00:51:38,760 --> 00:51:41,039
can't do. So there's a lot of that in this game,

1221
00:51:41,039 --> 00:51:43,519
which which I really enjoy and I think, yeah, that's

1222
00:51:43,519 --> 00:51:45,199
probably in three and four.

1223
00:51:45,360 --> 00:51:47,760
Speaker 2: Yeah, three you have that for sure. I remember the generators,

1224
00:51:47,800 --> 00:51:50,719
like you turn it on and then it's just like cycles.

1225
00:51:51,239 --> 00:51:53,400
You know, it's like like a like a same pattern,

1226
00:51:53,599 --> 00:51:55,400
like you just wait for your shot or if you're

1227
00:51:55,440 --> 00:51:57,119
not ready for the one, like fuck now, I gotta

1228
00:51:57,159 --> 00:51:59,000
wait thirty seconds or however long it takes for the

1229
00:51:59,079 --> 00:52:01,920
next cycle, but and then a couple other ones that

1230
00:52:02,079 --> 00:52:04,320
you just kind of have the time with the distractions,

1231
00:52:04,320 --> 00:52:06,800
which I thought it was really cool, like mechanic. I

1232
00:52:06,840 --> 00:52:10,239
don't think i'd really experienced that and other stealth games before,

1233
00:52:10,880 --> 00:52:15,039
especially just most sniper games, like stealth games that I'm

1234
00:52:15,119 --> 00:52:18,280
used to playing have like suppressors and whatnot, like on

1235
00:52:18,320 --> 00:52:20,880
the rifles. So yeah, like how do they do that

1236
00:52:21,039 --> 00:52:24,800
in an older era of just like World War two

1237
00:52:24,840 --> 00:52:27,360
era or whatever. So yeah, no, I thought it was good.

1238
00:52:27,719 --> 00:52:30,239
Speaker 1: Yeah, No, they keep it very simple in terms of

1239
00:52:30,239 --> 00:52:32,800
the guns in this game, where there's your sniper and

1240
00:52:32,840 --> 00:52:35,159
you can get like two variations of each gun I think,

1241
00:52:35,199 --> 00:52:38,440
but they all feel pretty much the exact same. And

1242
00:52:38,440 --> 00:52:40,679
there's like I think I've seen like three different assault rifles,

1243
00:52:40,719 --> 00:52:42,639
and then you always have your silence pistol, which is

1244
00:52:42,679 --> 00:52:45,239
fun as well, but like, yeah, there's not a silenced

1245
00:52:45,400 --> 00:52:47,400
rifle as far as I can tell them. Then your

1246
00:52:47,840 --> 00:52:50,079
assault rifle is always just like if shit hits the fan,

1247
00:52:50,159 --> 00:52:52,360
that's your backup plan, Like, Okay, maybe I could shoot

1248
00:52:52,360 --> 00:52:54,159
my way out of this, but it's not what you're

1249
00:52:54,159 --> 00:52:56,039
gonna be planning to do because it's pretty weak as well,

1250
00:52:56,079 --> 00:52:57,920
Like unless you're like a right in front of someone,

1251
00:52:57,960 --> 00:53:00,519
it's not really gonna get a whole lot done for you.

1252
00:53:02,280 --> 00:53:04,239
The esthetic of this game I find pretty funny. Like

1253
00:53:04,280 --> 00:53:08,280
it's set in like Germany and Russia, I believe, like

1254
00:53:08,400 --> 00:53:11,119
kind of both of those areas or something like that,

1255
00:53:11,239 --> 00:53:13,360
or it's on like the Berlin Walls the level, so

1256
00:53:13,440 --> 00:53:16,519
I guess in Germany, but you're fighting Russians and Germans

1257
00:53:16,519 --> 00:53:19,760
and all that. But the esthetic I find funny. It's

1258
00:53:19,760 --> 00:53:22,239
just like it looks like a fallout game at times

1259
00:53:22,320 --> 00:53:25,199
in terms of just like all these just ruined buildings

1260
00:53:25,280 --> 00:53:28,440
and just endless piles of bricks on the ground, just

1261
00:53:28,519 --> 00:53:31,840
rubble destroyed buildings, and like the color palette just being

1262
00:53:31,920 --> 00:53:36,400
like brown and gray with like navy or like dark green,

1263
00:53:36,599 --> 00:53:38,159
like those are like the three colors in this game,

1264
00:53:38,199 --> 00:53:40,840
which is like a very three sixty era thing, But

1265
00:53:40,880 --> 00:53:42,760
it's funny just compared to like Sant Prala five, which

1266
00:53:42,840 --> 00:53:44,880
is like a beautiful game and that's set in like

1267
00:53:45,119 --> 00:53:47,199
the French countryside, you know, some of the levels that

1268
00:53:47,239 --> 00:53:49,760
get pretty nasty with it, but it's like that was

1269
00:53:49,840 --> 00:53:52,840
a beautiful game, and this is like very rugged and

1270
00:53:52,920 --> 00:53:56,440
like earthy tones, and I'm still enjoying that part of it.

1271
00:53:56,760 --> 00:53:58,400
A lot of traps in this game, which is fine,

1272
00:53:58,400 --> 00:54:01,840
like a lot of like different mind like landmines and

1273
00:54:02,119 --> 00:54:04,719
trip wires and that sort of stuff. So yeah, it's

1274
00:54:04,920 --> 00:54:06,920
a fun time. I'm enjoying it. I don't know if

1275
00:54:06,920 --> 00:54:09,880
i'd really recommend this game, like obviously compared to like

1276
00:54:09,880 --> 00:54:11,440
one of the later ones in the series, I feel like,

1277
00:54:11,519 --> 00:54:13,760
go check out those and then I guess if you're

1278
00:54:13,800 --> 00:54:16,280
a fan, come back and check this out. But it's

1279
00:54:16,280 --> 00:54:19,400
still been a fun time to go through, and then

1280
00:54:19,440 --> 00:54:21,639
I wanted to ask you about this. Have you heard

1281
00:54:21,679 --> 00:54:24,920
of these Zombie Army games? That series of games.

1282
00:54:25,440 --> 00:54:28,679
Speaker 2: I know that like the cover art, but I've never

1283
00:54:28,719 --> 00:54:30,199
seen gameplay and I've never played it.

1284
00:54:31,199 --> 00:54:33,599
Speaker 1: So this was very funny to me because when I

1285
00:54:33,599 --> 00:54:35,719
talked about Sniper Lead a couple of years ago, I

1286
00:54:35,760 --> 00:54:39,079
talked about how I've always skipped past those games because

1287
00:54:39,119 --> 00:54:41,679
like generic title, generic art, I'm like, why should I

1288
00:54:41,719 --> 00:54:44,039
care about Sniper Elite, Like that just sounds so lame.

1289
00:54:44,280 --> 00:54:45,679
But then when I finally played it, I'm like, Okay,

1290
00:54:45,679 --> 00:54:49,199
this is really fun. Rebellion makes a good action stealth game,

1291
00:54:50,119 --> 00:54:51,960
and I feel like I've had the exact same perience

1292
00:54:52,360 --> 00:54:55,000
or the same experience with Zombie Army where I've seen

1293
00:54:55,039 --> 00:54:57,440
it it's in game pass or like I've scrolled past

1294
00:54:57,480 --> 00:54:59,480
a million times, and I've always just been like, Okay,

1295
00:54:59,599 --> 00:55:03,159
generic title, generic art, I don't care about this. But

1296
00:55:03,519 --> 00:55:05,239
it was so funny for me to realize that is

1297
00:55:05,280 --> 00:55:08,639
a spin off of Sniper Elite, and so the fact

1298
00:55:08,679 --> 00:55:12,360
that they're so bad at naming their games in a

1299
00:55:12,360 --> 00:55:15,159
way that is like grabbing viewers, or at least me

1300
00:55:15,280 --> 00:55:18,559
in particular, that Yeah, I just totally did not realize

1301
00:55:18,679 --> 00:55:21,800
is a thing. So it's essentially the same as Sniper Elite,

1302
00:55:21,840 --> 00:55:24,400
but with like you know, it's still army kind of

1303
00:55:24,440 --> 00:55:26,800
war setting World War two stuff. But then there's just

1304
00:55:26,840 --> 00:55:29,000
like zombies. That's like the kind of the mix up

1305
00:55:29,000 --> 00:55:30,800
of it. That's where the spinoff comes in. I think

1306
00:55:30,800 --> 00:55:33,000
it actually started as like a DLC pack for one

1307
00:55:33,039 --> 00:55:35,039
of the Sniper League games, and then they ended up

1308
00:55:35,039 --> 00:55:39,280
making like full Zombie Army games and then there's like

1309
00:55:39,320 --> 00:55:41,559
there's like a full co op feature set to this,

1310
00:55:41,599 --> 00:55:44,039
which I know there's a multiplayer in Sniper Elite as well,

1311
00:55:44,880 --> 00:55:47,679
but yeah, there's I think essentially two games. Like there's Sniper,

1312
00:55:47,719 --> 00:55:50,920
there's Zombie Army Trilogy, which is like taking like that

1313
00:55:50,960 --> 00:55:54,039
first like DLC pack some other unreleased thing, and then

1314
00:55:54,079 --> 00:55:56,800
like I think a smaller spinoff game and it kind

1315
00:55:56,800 --> 00:55:59,280
of like boil like bundles it all into one package.

1316
00:55:59,480 --> 00:56:01,400
And then there's Bombie Army four, which is the most

1317
00:56:01,400 --> 00:56:04,400
recent one, and that's just like its own standalone sequel.

1318
00:56:04,440 --> 00:56:06,760
I guess that is a more fully fledged individual game.

1319
00:56:07,440 --> 00:56:09,960
But yeah, once again like completely went under my radar,

1320
00:56:10,320 --> 00:56:12,960
but somehow is still another game from Rebellion and is

1321
00:56:12,960 --> 00:56:14,880
a spin off of Sniper Lee, which is like such

1322
00:56:14,880 --> 00:56:18,559
a fun thing for me to realize. And the other

1323
00:56:18,599 --> 00:56:20,440
thing that made me really want to check it out

1324
00:56:20,480 --> 00:56:24,360
is that the Zombie Army four has two Left for

1325
00:56:24,480 --> 00:56:26,880
Dead character packs, so you can just play as the

1326
00:56:27,239 --> 00:56:29,880
characters in this game. So yeah, like I want to

1327
00:56:29,920 --> 00:56:31,840
play these with you. I think that would be really

1328
00:56:31,840 --> 00:56:34,679
fun to go co op and play these, especially with

1329
00:56:34,719 --> 00:56:37,440
that Left for Dead like character stuff. So it just

1330
00:56:37,440 --> 00:56:39,559
seems cool, just like Sniper Lee, with like a slightly

1331
00:56:39,559 --> 00:56:42,119
different tone to it, a little more goofy, little more

1332
00:56:42,119 --> 00:56:44,920
like zombie focused and then like maybe a little more

1333
00:56:44,920 --> 00:56:48,320
co op focused. But like just I feel like Rebellion

1334
00:56:48,400 --> 00:56:50,239
is just as very under the radar studio, but like

1335
00:56:50,280 --> 00:56:52,840
they've cranked out all sorts of different games. It's it

1336
00:56:52,880 --> 00:56:54,719
was fun looking into their history a little bit more.

1337
00:56:55,360 --> 00:56:58,559
Speaker 2: That's so funny that, I mean, you you just taught

1338
00:56:58,559 --> 00:57:01,039
me that it's a spin off of That's crazy because

1339
00:57:01,039 --> 00:57:02,920
I've always seen the cover of those games. So I'm like,

1340
00:57:03,000 --> 00:57:05,840
how like, I don't think I've ever heard anyone that

1341
00:57:05,920 --> 00:57:07,920
has played these games or like told me about those

1342
00:57:09,079 --> 00:57:09,639
Sniper Lee.

1343
00:57:09,840 --> 00:57:11,679
Speaker 1: It was it was shocked to hear that you had. Yeah,

1344
00:57:11,760 --> 00:57:13,199
played the third one when we talked about it a

1345
00:57:13,199 --> 00:57:13,920
couple of years ago.

1346
00:57:14,480 --> 00:57:18,480
Speaker 2: Yeah, and Zombie Army. So, like, the maps must play

1347
00:57:18,519 --> 00:57:21,239
similar to Sniper Lead. How it's just like a not

1348
00:57:21,360 --> 00:57:22,719
like a pathway that you have to get through. I

1349
00:57:22,719 --> 00:57:24,760
guess that's kind of similar to leftfod Dead. I'm just

1350
00:57:24,800 --> 00:57:28,320
picturing most zombie games being like a wave based system.

1351
00:57:28,360 --> 00:57:30,719
But I guess you're just making your way through, Like

1352
00:57:30,760 --> 00:57:34,159
are you still sniping and trying to like mask your shots?

1353
00:57:34,440 --> 00:57:34,559
Speaker 1: Uh?

1354
00:57:34,960 --> 00:57:36,519
Speaker 2: And like self factor.

1355
00:57:36,639 --> 00:57:38,679
Speaker 1: Like I said, I haven't actually played these yet, Like

1356
00:57:38,960 --> 00:57:41,039
the fourth one is on game Pass and I've now

1357
00:57:41,079 --> 00:57:42,920
added all these games to my wish list, so I

1358
00:57:42,920 --> 00:57:44,440
want to add them to my list and check them

1359
00:57:44,440 --> 00:57:46,440
out as well. So I'm not sure, but I'm guessing

1360
00:57:46,480 --> 00:57:48,239
it would be like Leftford. Maybe the maps would be

1361
00:57:48,239 --> 00:57:51,280
a bit more open and less linear perhaps, But then yeah,

1362
00:57:51,280 --> 00:57:54,320
you're probably just completing different objectives, whether that's like taking

1363
00:57:54,320 --> 00:57:57,559
out a certain target, like like like a Sniper Elite map,

1364
00:57:57,639 --> 00:57:59,400
or like oh I got to deactivate this thing or

1365
00:57:59,400 --> 00:58:01,679
go get this information from this bunker, right, you know,

1366
00:58:01,719 --> 00:58:03,719
all that kind of random stuff. So I'm sure it's

1367
00:58:04,039 --> 00:58:07,360
very similar considering that it is a a spinoff and

1368
00:58:07,400 --> 00:58:11,559
all that, so just hilarious. Have you did you see

1369
00:58:11,920 --> 00:58:15,079
or hear of Adam Fall, which is like Rebellion's newest

1370
00:58:15,119 --> 00:58:17,199
game that they announced back at the Xbox Showcase of

1371
00:58:17,239 --> 00:58:20,559
this year. No, you check out the trailer for that

1372
00:58:21,440 --> 00:58:23,880
right now if you want. It's it's once.

1373
00:58:23,679 --> 00:58:25,960
Speaker 2: Again Adam or like atom at.

1374
00:58:25,760 --> 00:58:29,800
Speaker 1: Tom Fall, like Adam Hartcaster, but Adam Fall.

1375
00:58:30,360 --> 00:58:30,480
Speaker 2: Uh.

1376
00:58:30,519 --> 00:58:33,360
Speaker 1: But which I think it's cool that they've like this

1377
00:58:33,440 --> 00:58:34,960
is not part of this this is not a Sniper

1378
00:58:35,000 --> 00:58:37,519
Elite spin off. It's something different for them. It's still

1379
00:58:37,519 --> 00:58:40,000
a historical setting, but it's like an alternate it's like

1380
00:58:40,039 --> 00:58:42,960
an alternate reality, like a fork in the timeline essentially.

1381
00:58:43,400 --> 00:58:45,800
So it's a bit more fan like a bit more

1382
00:58:45,800 --> 00:58:48,000
fantasy element or like sci fi element, Like there's like

1383
00:58:48,039 --> 00:58:50,239
mechs in it and stuff. But it's like a really

1384
00:58:50,280 --> 00:58:52,320
beautiful looking game. There isn't really a lot of gameplay

1385
00:58:52,360 --> 00:58:55,239
for it yet, but uh, I don't know. I think

1386
00:58:55,239 --> 00:58:57,400
it's like cool that they're maybe doing like a bit

1387
00:58:57,400 --> 00:59:00,519
more of a grabby interesting name, doing some little different.

1388
00:59:00,559 --> 00:59:02,559
It's not like a sequel, so maybe more people would

1389
00:59:02,599 --> 00:59:05,000
get in the Door and then I think it's also

1390
00:59:05,039 --> 00:59:07,480
a game past Day one thing as well, So I'm

1391
00:59:07,519 --> 00:59:09,320
hoping that's a game that really like. Obviously they're a

1392
00:59:09,360 --> 00:59:12,159
successful studio, they've been making hundreds of games over the years,

1393
00:59:12,519 --> 00:59:14,119
but I don't know. I feel like Adam Fall could

1394
00:59:14,119 --> 00:59:16,840
be an opportunity for them to really skyrocket into it

1395
00:59:16,920 --> 00:59:19,559
like a new new spot, and I hope that ends

1396
00:59:19,639 --> 00:59:20,960
up being the case, because I feel like there was

1397
00:59:20,960 --> 00:59:23,360
a decent amount of praise for Sniper Elite five, but

1398
00:59:23,440 --> 00:59:24,960
once again, for a lot of people who haven't played

1399
00:59:24,960 --> 00:59:26,280
these games, maybe they don't want to jump into the

1400
00:59:26,280 --> 00:59:28,480
fifth game in a series. But with a game like

1401
00:59:28,480 --> 00:59:30,760
Sniper Lead, it doesn't really matter. Just play whatever one has,

1402
00:59:30,800 --> 00:59:33,119
like the coolest setting or like is on a console

1403
00:59:33,119 --> 00:59:34,960
that you own, and then like you're good to go.

1404
00:59:35,519 --> 00:59:36,039
Speaker 2: Yeah.

1405
00:59:36,079 --> 00:59:38,440
Speaker 1: So yeah, I don't know. I'm very excited for that one.

1406
00:59:38,480 --> 00:59:40,880
I think it's set to come out next year, so

1407
00:59:40,920 --> 00:59:43,000
I'll definitely be be checking that one out when it

1408
00:59:43,039 --> 00:59:43,440
comes out.

1409
00:59:44,400 --> 00:59:47,360
Speaker 2: Wow, this looks really interesting. It's very much not what

1410
00:59:47,400 --> 00:59:50,480
I was expecting to see just based off of Sniper Elite,

1411
00:59:50,519 --> 00:59:51,679
but yeah, something little.

1412
00:59:51,519 --> 00:59:55,199
Speaker 1: Different for them. Cool. Yeah, there you go, there's Sniper

1413
00:59:55,239 --> 00:59:58,079
Elite two or I guess V two is like the

1414
00:59:58,119 --> 01:00:01,159
technical title for it. There, Like I said, I'm almost

1415
01:00:01,159 --> 01:00:02,960
done with it, but yeah, I think I feel like

1416
01:00:02,960 --> 01:00:04,760
I want to jump in third one pretty soonior, because

1417
01:00:04,760 --> 01:00:06,880
I kind of just want to see that that evolution

1418
01:00:07,320 --> 01:00:09,480
great game? Was that a do you know if that

1419
01:00:09,519 --> 01:00:11,440
was a three sixty era game or or would that

1420
01:00:11,480 --> 01:00:13,239
have been more PS four as I guess and you

1421
01:00:13,280 --> 01:00:14,039
played on Steam?

1422
01:00:14,119 --> 01:00:17,760
Speaker 2: But yeah, I had it on Steam. I feel like

1423
01:00:17,800 --> 01:00:20,639
it was three sixty. But maybe it's just like in

1424
01:00:20,679 --> 01:00:23,320
my mind it's just all blending together these days with

1425
01:00:24,159 --> 01:00:28,159
like how far along or I guess how far? What

1426
01:00:28,199 --> 01:00:30,159
am I trying to say? How long ago the PS

1427
01:00:30,199 --> 01:00:33,360
four era was? I feel like it's just it's still yesterday,

1428
01:00:33,400 --> 01:00:36,119
but we've already been in this next gen for a while.

1429
01:00:37,599 --> 01:00:45,559
But yeah, I'm not too sure. Let's see PS four. Yeah,

1430
01:00:45,599 --> 01:00:47,559
there you go now on Nintanto switch.

1431
01:00:48,960 --> 01:00:51,320
Speaker 1: Wow, okay, check it out.

1432
01:00:51,840 --> 01:00:55,760
Speaker 2: It also says three sixty actually, so okay, played fourteen

1433
01:00:55,960 --> 01:00:56,559
was the release?

1434
01:00:56,719 --> 01:00:59,239
Speaker 1: Oh okay, it's a pretty late three sixty era thing.

1435
01:00:59,480 --> 01:01:02,760
Yeah not PS three though? Or is it also on

1436
01:01:02,800 --> 01:01:04,000
PS three? Oh? Yeah?

1437
01:01:04,000 --> 01:01:07,639
Speaker 2: Sorry? PlayStation three x X through sixty's kind of shown everything. Yeah,

1438
01:01:07,639 --> 01:01:11,000
I think that was like very early on the PS

1439
01:01:11,320 --> 01:01:12,079
four era.

1440
01:01:12,440 --> 01:01:15,840
Speaker 1: Yeah cool, Yeah, that's it's a good time. I'll have

1441
01:01:15,880 --> 01:01:18,639
to go check that one out. Next. Let's take our

1442
01:01:18,800 --> 01:01:21,119
last break of the show and right back for a

1443
01:01:21,159 --> 01:01:29,599
couple news topics. Okay, we are back. Yeah, just two

1444
01:01:29,639 --> 01:01:33,119
probably quicker things here, but I think some fun shout outs. Nonetheless,

1445
01:01:33,519 --> 01:01:37,000
let's start with our one of our favorites here. So

1446
01:01:37,559 --> 01:01:41,000
wolf I Studios is a studio once again that was

1447
01:01:41,000 --> 01:01:45,199
formed by Raphael col Antonio of Arcane fame, who made

1448
01:01:45,239 --> 01:01:48,920
all sorts of arcane games, most recently Pray. After Pray

1449
01:01:48,960 --> 01:01:51,000
he left the studio, went and made wolf I with

1450
01:01:51,039 --> 01:01:54,360
a lot of other arcane people. They went on to

1451
01:01:54,400 --> 01:01:56,360
make Weird West, which was one of my favorite games

1452
01:01:56,360 --> 01:01:59,400
in twenty twenty two I when that came out, which

1453
01:01:59,400 --> 01:02:01,280
was a numbersive but it was like a top down

1454
01:02:01,880 --> 01:02:04,920
isometric angle Western setting, so something a little bit different

1455
01:02:04,920 --> 01:02:07,480
for him. And obviously we've seen where the rest of

1456
01:02:07,599 --> 01:02:11,760
Arcane Austin went, which was unfortunately getting shut down by Xbox.

1457
01:02:11,800 --> 01:02:14,480
We'll talk about that in a in a little bit

1458
01:02:14,480 --> 01:02:18,199
here actually when we talk about Tango, but Anyway, they

1459
01:02:18,320 --> 01:02:21,760
finally have shown off a little bit more information about

1460
01:02:21,800 --> 01:02:23,920
their studio. Essentially, I feel like they put out just

1461
01:02:24,000 --> 01:02:27,760
enough information to like get publisher interest. Is kind of

1462
01:02:27,800 --> 01:02:30,119
where what it seems like the purpose of this was

1463
01:02:30,400 --> 01:02:32,079
get a little bit info out there, get people a

1464
01:02:32,079 --> 01:02:34,599
little bit hyped, try and find an investor to help

1465
01:02:34,639 --> 01:02:38,039
them get this thing out the door pretty much. But yeah,

1466
01:02:38,079 --> 01:02:41,239
it's something different. So Weird West, as I mentioned, isometric,

1467
01:02:41,280 --> 01:02:44,159
but they mentioned for this they're going back to first person,

1468
01:02:44,199 --> 01:02:47,639
which is you know, where immersive sims live pretty much,

1469
01:02:47,679 --> 01:02:51,519
that's where that genre exists for the most part. They've

1470
01:02:51,599 --> 01:02:54,800
kind of described this as a kind of in between

1471
01:02:54,840 --> 01:02:57,480
if you're making a spectrum of like followup New Vegas

1472
01:02:57,480 --> 01:03:00,360
to Prey. In terms of game, this is kind of

1473
01:03:00,360 --> 01:03:02,920
in between that. So they're calling it like it's an

1474
01:03:02,960 --> 01:03:05,480
immersive sim but it's got a little r refuge elements,

1475
01:03:06,079 --> 01:03:08,000
but it's not quite on the scale of the Fall

1476
01:03:08,039 --> 01:03:11,440
in New Vegas. Is like not a fully open world game. Probably,

1477
01:03:12,000 --> 01:03:14,119
I would imagine like a scale of like what Weird

1478
01:03:14,119 --> 01:03:16,800
West was, where it's a bunch of smaller areas, but

1479
01:03:16,840 --> 01:03:20,199
there's it's very densely packed with things to do in

1480
01:03:20,239 --> 01:03:21,760
terms of the setting, and it's kind of like an

1481
01:03:21,760 --> 01:03:25,320
early nineteen hundred's but like once again an alternative timeline. Funny,

1482
01:03:25,320 --> 01:03:27,239
it's kind of similar to Adam Fall in that way,

1483
01:03:27,920 --> 01:03:30,480
but there's like there's mechs, there's all sorts of big

1484
01:03:30,599 --> 01:03:33,559
tech in there. So yeah, it's something a little bit different.

1485
01:03:33,800 --> 01:03:35,840
I'm curious what you thought of the couple screenshots we

1486
01:03:35,880 --> 01:03:38,159
saw and just like the general pitch here in terms

1487
01:03:38,199 --> 01:03:40,480
of the direction that they're going with this next game.

1488
01:03:41,199 --> 01:03:44,800
Speaker 2: I mean, everything that I read sounded amazing. I hope

1489
01:03:44,800 --> 01:03:46,960
they find a publisher and get the cell of the Door,

1490
01:03:47,000 --> 01:03:50,639
because yeah, those little I guess like concept art, Like

1491
01:03:50,679 --> 01:03:53,639
it's not really like what else would that be, it's.

1492
01:03:53,519 --> 01:03:55,320
Speaker 1: Concept art, I guess. Yeah.

1493
01:03:55,320 --> 01:03:57,440
Speaker 2: It's just really like the world that they're showcasing and

1494
01:03:57,559 --> 01:04:00,440
very much reminds me of just the Dishonored as of

1495
01:04:00,480 --> 01:04:05,320
like a darker looking world. And yeah, just like based

1496
01:04:05,320 --> 01:04:09,400
in the nineteen hundreds with some tech infuse in infusion there.

1497
01:04:09,559 --> 01:04:12,320
I think that's a really really fun idea. And uh,

1498
01:04:12,559 --> 01:04:15,960
just just like the wording about like trying to make

1499
01:04:16,000 --> 01:04:19,920
this more I guess quality over quantity of like the

1500
01:04:20,079 --> 01:04:23,559
like like just as you mentioned with Weird West comparison,

1501
01:04:23,599 --> 01:04:26,199
where it's more densely packed areas as supposed to just

1502
01:04:27,079 --> 01:04:31,320
you know, nomn sky at launch type type scenario. So

1503
01:04:32,119 --> 01:04:35,239
that sounds really really fantastic, And I just I think

1504
01:04:35,239 --> 01:04:38,239
they're so great at world building. I've never played Weird West,

1505
01:04:38,239 --> 01:04:41,800
but I've heard great things. So yeah, I can't wait

1506
01:04:41,800 --> 01:04:44,199
for more information on this. This definitely gets my my

1507
01:04:44,280 --> 01:04:45,039
juice is flowing.

1508
01:04:45,440 --> 01:04:48,039
Speaker 1: Yeah. Yeah, you should definitely check out Weird West at

1509
01:04:48,039 --> 01:04:50,039
some point. I really would love to hear your thoughts

1510
01:04:50,039 --> 01:04:52,159
on it, especially now that there is a first person

1511
01:04:52,239 --> 01:04:54,599
mod for it, so you can, oh wow, play it

1512
01:04:54,639 --> 01:04:56,599
as a first person game if you want to. It's

1513
01:04:56,599 --> 01:04:58,840
a wild which I think is like a yeah, pretty good.

1514
01:04:58,880 --> 01:05:00,960
I think it's just available on Steam there, so that's

1515
01:05:01,000 --> 01:05:04,760
pretty pretty sweet. Yeah. But yeah, there's also one of

1516
01:05:04,800 --> 01:05:09,079
the art people on this team posted an image on

1517
01:05:09,119 --> 01:05:11,639
their Twitter of just like a character concept and it's

1518
01:05:11,679 --> 01:05:14,039
like it looks exactly like one of the portraits for

1519
01:05:14,079 --> 01:05:17,000
a Dishonored character, which I think that would be probably

1520
01:05:17,000 --> 01:05:18,800
the same artist who worked on a lot of the

1521
01:05:18,800 --> 01:05:20,239
Dishonored stuff, because, like I said, a lot of the

1522
01:05:20,239 --> 01:05:23,559
people from Arcane went over to join this studio. But yeah,

1523
01:05:23,639 --> 01:05:26,320
that's all. It's all very exciting for me. I'm excited

1524
01:05:26,360 --> 01:05:28,000
they're going back to first person, even though I did

1525
01:05:28,079 --> 01:05:31,360
like the pivot to isometric. I think a lot of

1526
01:05:31,360 --> 01:05:33,639
people had issues with like the camera and some of

1527
01:05:33,679 --> 01:05:36,840
the control, like the game feel of Weird West, and

1528
01:05:36,840 --> 01:05:39,880
I'm guessing first person will kind of fix patch all

1529
01:05:39,920 --> 01:05:42,320
those holes, so to speak. And then in terms of

1530
01:05:42,320 --> 01:05:44,079
like them making the comparison to follow it DW. Vegas,

1531
01:05:44,119 --> 01:05:45,800
I think that's a risky comparison to make, just in

1532
01:05:45,880 --> 01:05:48,760
terms because that sets expectations really high. Once again, if

1533
01:05:48,800 --> 01:05:50,719
you're trying to get publisher to support that's a great

1534
01:05:50,719 --> 01:05:53,480
thing to say. But I do think that with what

1535
01:05:53,519 --> 01:05:55,480
they did with Weird West, even if the scale was

1536
01:05:55,480 --> 01:05:58,360
a lot smaller, there is a ton of branching pats

1537
01:05:58,360 --> 01:06:02,039
in that game, and like every MPC is killable and

1538
01:06:02,079 --> 01:06:04,599
you can fully change the stuff, and like, you know,

1539
01:06:04,599 --> 01:06:06,800
you're playing these different characters in that game in kind

1540
01:06:06,800 --> 01:06:08,880
of like a linear fashion, like you play through a

1541
01:06:08,920 --> 01:06:10,599
play through one character and then the next, and then

1542
01:06:10,599 --> 01:06:12,559
the next and the next, and like a decision you

1543
01:06:12,599 --> 01:06:15,800
make early on with character one could affect something crazy

1544
01:06:15,880 --> 01:06:18,360
that you wouldn't expect in character for like tens of

1545
01:06:18,360 --> 01:06:21,320
hours later. So I like, I definitely believe that they're

1546
01:06:21,320 --> 01:06:24,639
capable of doing that. The narrative is there, and I

1547
01:06:24,719 --> 01:06:27,039
like that they're doing a new setting because I really

1548
01:06:27,079 --> 01:06:28,920
liked what they did were Weird West, even though I'm

1549
01:06:28,920 --> 01:06:30,719
not a big Western fan, I like that they made

1550
01:06:30,719 --> 01:06:32,559
it something that was more compelling to me by making

1551
01:06:32,559 --> 01:06:36,599
it like a witchy sort of a cult Western setting

1552
01:06:36,639 --> 01:06:38,320
like that was a really fun mashup. And I think

1553
01:06:38,320 --> 01:06:40,519
what they're doing here as well is like a really

1554
01:06:40,519 --> 01:06:43,280
cool thing as well. So yeah, I'm curious who they

1555
01:06:43,320 --> 01:06:45,920
would get picked up by for publisher here, Like I

1556
01:06:45,920 --> 01:06:48,199
think a Devolver would make a lot of sense, even

1557
01:06:48,239 --> 01:06:51,800
an a Pirna. There was the game Pass connection with

1558
01:06:51,840 --> 01:06:55,119
Weird West that was on Game Pass Day one. I

1559
01:06:55,119 --> 01:06:57,320
don't know how much. Like I'm sure they would take

1560
01:06:57,320 --> 01:06:58,719
the bag if they can get it, but I'm sure

1561
01:06:58,800 --> 01:07:01,400
where Fel and the team are not thrilled with Xbox

1562
01:07:01,440 --> 01:07:04,239
and Microsoft as a company after laying off and shutting

1563
01:07:04,280 --> 01:07:06,559
down Arcane Austin, So I don't know if they would

1564
01:07:06,599 --> 01:07:10,039
just you know, on the merit, like morals not work

1565
01:07:10,079 --> 01:07:12,599
with him that way, But like you know, you gotta

1566
01:07:12,679 --> 01:07:15,039
make sure your company can stay afloat and continue to

1567
01:07:15,079 --> 01:07:17,480
make games and support your employees, so I'm sure they

1568
01:07:17,519 --> 01:07:20,639
would do it whatever they can there. But yeah, really

1569
01:07:20,639 --> 01:07:22,760
excited to see the future of this. Like I said,

1570
01:07:22,760 --> 01:07:24,119
they don't even have a title yet, doesn't have a

1571
01:07:24,199 --> 01:07:26,760
year a release date. They did say there's gonna be

1572
01:07:26,800 --> 01:07:28,760
like a it's either an alpha or a beta like

1573
01:07:28,800 --> 01:07:31,400
playtest happening next year, so I think it's good to

1574
01:07:31,400 --> 01:07:33,320
get some early feedback there and I'll try my best

1575
01:07:33,320 --> 01:07:35,320
to get in on that and maybe see what early

1576
01:07:35,440 --> 01:07:37,840
versions of that game can be. But once again, if

1577
01:07:37,880 --> 01:07:39,880
anyone missed it last year, like we did the full

1578
01:07:40,079 --> 01:07:43,599
breakdown of Arcane Studios and all their games, and Rafael

1579
01:07:43,639 --> 01:07:46,679
cole Antoni is just such an amazing game designer, game

1580
01:07:46,719 --> 01:07:49,679
director as well, so whatever he makes, I'm there day

1581
01:07:49,719 --> 01:07:52,880
one for the rest of time. I think I'll happily

1582
01:07:52,960 --> 01:07:55,840
say that. So keep an eye out on woolf I

1583
01:07:56,239 --> 01:07:58,400
Studios and you have you yet, go check A Weird West.

1584
01:07:58,480 --> 01:08:00,360
It's still a great game. I don't know if still

1585
01:08:00,360 --> 01:08:03,280
on game Pass, but probably pick it up on Steam

1586
01:08:03,280 --> 01:08:05,320
anyway because then you can get access to the mods

1587
01:08:05,320 --> 01:08:07,400
and whatnot, So that's probably the way to go either.

1588
01:08:07,159 --> 01:08:11,920
Speaker 2: Way, it's on the PlayStation game Pass whatever that one's called,

1589
01:08:11,920 --> 01:08:12,960
PlayStation plus.

1590
01:08:13,400 --> 01:08:15,079
Speaker 1: Maybe they would work with the PlayStation and I could

1591
01:08:15,119 --> 01:08:18,359
see that being a PlayStation exclusive thing that like PlayStation

1592
01:08:18,399 --> 01:08:21,239
doesn't have a lot of first person games these days,

1593
01:08:21,279 --> 01:08:22,840
nor immersive sims. I feel like that could be a

1594
01:08:22,840 --> 01:08:25,039
good pocket for them if they look to. I mean idea,

1595
01:08:25,079 --> 01:08:27,439
I want this to be on all consoles so a

1596
01:08:27,439 --> 01:08:29,720
lot of people can play it, but that'd be a

1597
01:08:29,760 --> 01:08:34,720
cool pairing potentially, absolutely, And then I think our last

1598
01:08:34,920 --> 01:08:38,399
shout out for the day, here is some good news

1599
01:08:38,640 --> 01:08:41,920
in the industry, which is that Tango Game Works, who

1600
01:08:42,039 --> 01:08:46,399
were shut down by Microsoft back in April or may

1601
01:08:47,039 --> 01:08:50,119
I forget which month it was exactly, have been saved,

1602
01:08:50,439 --> 01:08:53,600
which you don't hear this. Ever, this doesn't happen, especially

1603
01:08:54,159 --> 01:08:58,600
months after a closure is announced. But Grafton Inc. Who

1604
01:08:58,640 --> 01:09:01,800
is most known for being the owners of the pubg

1605
01:09:02,239 --> 01:09:05,399
IP license and all that, they have gone up here

1606
01:09:05,399 --> 01:09:08,399
and scooped up Tango Game Works as a studio and

1607
01:09:08,399 --> 01:09:10,439
along with it picked up the Hi Fi rush IP.

1608
01:09:11,159 --> 01:09:13,600
So I don't know what happens like I would have

1609
01:09:13,720 --> 01:09:15,439
thought that a lot of people at Tango would have

1610
01:09:16,359 --> 01:09:18,720
already like not been I don't know if it's a

1611
01:09:18,720 --> 01:09:21,079
physical office or if they work from home, but I

1612
01:09:21,159 --> 01:09:22,920
would have thought people would have been moving on at

1613
01:09:22,920 --> 01:09:25,199
this point trying to find other work, or would be

1614
01:09:25,279 --> 01:09:28,119
like clearly disconnected from Tango. So I don't know what

1615
01:09:28,840 --> 01:09:32,199
this means exactly, but this is amazing, it's great news.

1616
01:09:32,199 --> 01:09:35,039
I don't know how this happened in this way, Like

1617
01:09:35,039 --> 01:09:38,039
I don't know if Microsoft didn't even try to sell

1618
01:09:38,039 --> 01:09:41,239
off any of these things before closing them, or or

1619
01:09:41,239 --> 01:09:42,840
if they did and that and that's when. That's why

1620
01:09:42,880 --> 01:09:44,439
it took so long a couple of months, is because

1621
01:09:44,479 --> 01:09:46,119
Grafton was like, oh, we want to pick these people up.

1622
01:09:46,159 --> 01:09:48,960
Oh slow it down there. But I feel like even

1623
01:09:49,000 --> 01:09:52,760
for optics like Xbox should have tried their hardest to

1624
01:09:52,760 --> 01:09:56,880
get this sold before that happened, because people are still

1625
01:09:56,920 --> 01:09:59,920
mad at Xbox. I think even though they are allowing this,

1626
01:10:00,159 --> 01:10:02,720
oh I suppose like I and many others are still

1627
01:10:02,760 --> 01:10:05,039
super pissed them. Obviously there's other studios that did get

1628
01:10:05,039 --> 01:10:07,560
closed down, but I don't even know. I very scrambled

1629
01:10:07,560 --> 01:10:09,359
thoughts on this because this is a very weird news

1630
01:10:09,399 --> 01:10:12,560
story that you just don't expect or see in the

1631
01:10:13,359 --> 01:10:15,640
So it's cool but strange at the same time.

1632
01:10:16,800 --> 01:10:21,279
Speaker 2: Yeah, I I have never played or really heard much

1633
01:10:21,319 --> 01:10:25,800
about Hi Fi Rush, and I feel like Tango game Works.

1634
01:10:25,880 --> 01:10:28,640
Is that right? Is that the studios? Yeah, Tango game Works.

1635
01:10:28,640 --> 01:10:30,159
Speaker 1: I don't know why they call it game works, but

1636
01:10:30,199 --> 01:10:31,159
it's it's.

1637
01:10:31,039 --> 01:10:34,600
Speaker 2: A cool it's a cool little uh subtitle. Yeah exactly?

1638
01:10:36,239 --> 01:10:41,239
Is there any other like titles that I might have known? Okay, yeah,

1639
01:10:41,279 --> 01:10:44,600
I know about that. So I guess just the news

1640
01:10:44,680 --> 01:10:48,119
itself of like the studio being saved by by like

1641
01:10:48,159 --> 01:10:51,079
another one is really uh, as you said, it's just

1642
01:10:51,079 --> 01:10:55,159
really shocking. You don't hear that at all. It's great

1643
01:10:55,199 --> 01:10:58,479
for those like just those people that will be getting

1644
01:10:58,479 --> 01:11:01,520
their jobs back, that's that's fantastic. But I feel like,

1645
01:11:01,560 --> 01:11:03,479
just across the board, it's really weird because, as you

1646
01:11:03,520 --> 01:11:06,880
already highlighted, like that is quite a long time for

1647
01:11:07,039 --> 01:11:09,560
like if you lost your job, like, were you just

1648
01:11:09,840 --> 01:11:11,720
sitting around I don't know.

1649
01:11:11,760 --> 01:11:15,359
Speaker 1: I mean in this situation in which the game industry

1650
01:11:15,439 --> 01:11:18,560
is brutal right now with layoffs, and so maybe even

1651
01:11:18,560 --> 01:11:20,479
if they did get laid off and they are trying

1652
01:11:20,479 --> 01:11:22,880
to find something. They're just the opportunities might be super

1653
01:11:22,920 --> 01:11:25,079
low right now, just because of how many other people

1654
01:11:25,079 --> 01:11:27,960
have been laid off, Like the competition is fierce. One

1655
01:11:28,000 --> 01:11:30,279
thing I don't know is how much that is the

1656
01:11:30,319 --> 01:11:33,479
case in Japan. I mean, No PlayStation has been closing

1657
01:11:33,560 --> 01:11:35,800
some studios, but I think a lot of those layoffs

1658
01:11:35,840 --> 01:11:38,199
have been North American things, and Tango Game Works is

1659
01:11:38,199 --> 01:11:42,439
a Japanese studio, so I don't know. Maybe that would

1660
01:11:42,760 --> 01:11:45,000
I don't know how that really affects that layoff conversation,

1661
01:11:45,279 --> 01:11:47,560
But it might also just be that we're not quite

1662
01:11:47,600 --> 01:11:49,439
as private as some of those things that are happening

1663
01:11:49,479 --> 01:11:52,239
over here in North America and it's closer to home.

1664
01:11:52,279 --> 01:11:52,760
I suppose.

1665
01:11:53,319 --> 01:11:55,680
Speaker 2: Yeah, maybe they're just really big fans of High Fi

1666
01:11:55,760 --> 01:11:56,640
Rush and they're.

1667
01:11:56,800 --> 01:11:59,640
Speaker 1: Yeah, I mean that, like that's part of this story

1668
01:11:59,720 --> 01:12:01,640
is that, Okay, they don't have people within IP, but

1669
01:12:01,680 --> 01:12:05,159
they do have the High Fi Rush IP, which I

1670
01:12:05,199 --> 01:12:06,960
think makes a lot of sense because I don't ever

1671
01:12:07,000 --> 01:12:09,479
see a world where Xbox or Microsoft would have gotten

1672
01:12:09,479 --> 01:12:12,039
another studio to make another High Fi Rush if they

1673
01:12:12,039 --> 01:12:16,680
deemed that game unsuccessful enough to warrant them closing the studio.

1674
01:12:17,199 --> 01:12:19,119
Then I don't see why they would, you know, give

1675
01:12:19,159 --> 01:12:21,119
that ip to like Upsidian and say hey, make a

1676
01:12:21,199 --> 01:12:23,119
High Fi Rush sequel. It doesn't really make any sense,

1677
01:12:23,479 --> 01:12:25,279
so I think it makes I think that's cool, and

1678
01:12:25,560 --> 01:12:28,079
I would love to see a sequel. I don't know

1679
01:12:28,119 --> 01:12:31,840
if Grafton as a owner of this. Once again, if

1680
01:12:31,840 --> 01:12:34,279
the financials weren't maybe the financials weren't quite good enough

1681
01:12:34,319 --> 01:12:36,680
for Microsoft make a cort Microsoft, maybe they'd be good

1682
01:12:36,760 --> 01:12:39,119
enough for Crafton for a sequel, especially because that game

1683
01:12:39,159 --> 01:12:41,600
was very successful and as you mentioned, like you haven't

1684
01:12:41,600 --> 01:12:42,960
really heard much about it, which I don't think is

1685
01:12:42,960 --> 01:12:44,600
a good sign, just in terms of like how much

1686
01:12:44,640 --> 01:12:47,920
it really didn't penetrate to like you should know how

1687
01:12:47,960 --> 01:12:50,439
awesome High Fi Rush is, and like how much people

1688
01:12:50,520 --> 01:12:52,319
loved it. But that just goes to show how it

1689
01:12:52,399 --> 01:12:55,680
wasn't quite that tent pole game that Xbox wanted to be.

1690
01:12:55,920 --> 01:12:57,640
At the same time, they did shadow drop it, so

1691
01:12:57,680 --> 01:12:59,359
they released it in a weird way too, like in

1692
01:12:59,399 --> 01:13:01,319
a very risk anyway. So it's like, I don't know

1693
01:13:01,319 --> 01:13:03,159
how much expectations you get it for anything with a

1694
01:13:03,199 --> 01:13:05,720
shadow drop, Like that's just not a great way to

1695
01:13:05,760 --> 01:13:07,760
market a game is to not market it until the

1696
01:13:07,840 --> 01:13:10,159
day it comes out, right, So I don't know. And

1697
01:13:10,439 --> 01:13:13,800
obviously with the Xbox stuff, it's always a conversation of Okay,

1698
01:13:13,800 --> 01:13:15,359
well did it move the numbers on game Pass? And

1699
01:13:15,399 --> 01:13:17,199
if the answers no, then that's probably what they care

1700
01:13:17,279 --> 01:13:19,479
what more than like how many copies did it sell?

1701
01:13:20,199 --> 01:13:22,199
It was Also, this is one of the games that

1702
01:13:22,279 --> 01:13:24,840
Microsoft was putting on other platforms, So this is on

1703
01:13:24,880 --> 01:13:27,159
PlayStation now and it's coming to Switch. I don't think

1704
01:13:27,159 --> 01:13:29,119
it's there yet, So this is one of those few

1705
01:13:29,159 --> 01:13:32,279
games that was part of that plan planned expansion for

1706
01:13:32,399 --> 01:13:34,880
Xbox to be put in their stuff on competing platforms

1707
01:13:34,920 --> 01:13:37,359
as well. But yeah, I am curious to see what

1708
01:13:37,399 --> 01:13:41,439
the future of Tango and High Fi Rushes. I would

1709
01:13:41,439 --> 01:13:43,000
assume the next game is going to be a High

1710
01:13:43,039 --> 01:13:46,359
Fi Rush sequel, but I could also see them going

1711
01:13:46,359 --> 01:13:49,359
in a different direction with it. I don't know how

1712
01:13:49,479 --> 01:13:52,600
reliable Crafton is as a owner for this. I know

1713
01:13:52,600 --> 01:13:54,680
that one of the other things they own is the

1714
01:13:54,720 --> 01:13:57,720
studio that may Calisto Protocol, which was a game that

1715
01:13:57,880 --> 01:13:59,880
came out was like you know that Dead Space kind

1716
01:13:59,880 --> 01:14:02,199
of it was from the original creator of dead Space,

1717
01:14:02,279 --> 01:14:04,439
came back, made a dead Space like thing, didn't sell

1718
01:14:04,560 --> 01:14:06,640
very well, and then there was a ton of layoffs

1719
01:14:06,680 --> 01:14:09,039
at that studio. I don't know if those layoffs were

1720
01:14:09,760 --> 01:14:12,640
that team's decision or if it was Crafton's decision as

1721
01:14:12,640 --> 01:14:15,520
the owner. Not sure where that crawls into it. So

1722
01:14:15,560 --> 01:14:17,479
it's like, I don't know how reliable these guys are

1723
01:14:17,520 --> 01:14:20,119
as like the owner of this studio going forward. I

1724
01:14:20,119 --> 01:14:21,600
also don't know how much of a presence they have

1725
01:14:21,680 --> 01:14:24,840
in Japan. Which was also always a weird thing with

1726
01:14:25,319 --> 01:14:27,920
Microsoft owning Tangle is that there was the one Japanese

1727
01:14:27,960 --> 01:14:30,159
studio that they own, So it's like, okay, it's a

1728
01:14:30,159 --> 01:14:32,479
little it doesn't really fit in their portfolio in a way,

1729
01:14:32,520 --> 01:14:34,960
although maybe it's good for their portfolio to have you know,

1730
01:14:35,600 --> 01:14:38,640
a team there. But I'm trying to think what other

1731
01:14:38,680 --> 01:14:41,279
angles there are to this. I guess I'm curious what

1732
01:14:41,319 --> 01:14:44,119
this means for the game passness of this stuff, because

1733
01:14:44,439 --> 01:14:47,439
you know, myself put resources into putting High Fi Rush

1734
01:14:47,479 --> 01:14:49,880
on other platforms, and I imagine they still't want to,

1735
01:14:50,479 --> 01:14:51,640
Like I don't know if they're still going to get

1736
01:14:51,680 --> 01:14:54,000
all that revenue for High Fire Rush and it's like

1737
01:14:54,000 --> 01:14:57,760
any sequels going forward would then be profitable for Crafton

1738
01:14:57,800 --> 01:15:01,319
as a as a owner here. But yeah, I'm curious

1739
01:15:01,319 --> 01:15:03,279
if High Fi Rush and Evil Within and all those

1740
01:15:03,279 --> 01:15:05,720
games are just gonna be like part of this deals

1741
01:15:05,720 --> 01:15:07,680
that they're always just locked to game pass for like

1742
01:15:07,720 --> 01:15:10,520
all time pretty much, or how however much you can

1743
01:15:10,560 --> 01:15:12,479
do with a contract to make it say all time,

1744
01:15:12,560 --> 01:15:15,840
you know. So yeah, it's it's it's a weird thing.

1745
01:15:16,000 --> 01:15:19,840
I I'm keeping my you know, expectations very low. I

1746
01:15:19,840 --> 01:15:21,960
don't think this means that someone's gonna come in and

1747
01:15:21,960 --> 01:15:25,039
scoop up Arcane. I would love that to happen. I

1748
01:15:25,039 --> 01:15:26,520
don't know who I want to do that. And I

1749
01:15:26,560 --> 01:15:29,800
also feel like, I don't know are people still at Arcane?

1750
01:15:30,039 --> 01:15:32,479
Are they still chilling there? Like what people go on

1751
01:15:32,600 --> 01:15:34,159
to do other things? And I'm sure some of those

1752
01:15:34,199 --> 01:15:36,640
people maybe have been or even scooped up by wolf

1753
01:15:36,680 --> 01:15:40,079
I Studios to go join that team. So I don't know.

1754
01:15:40,119 --> 01:15:42,479
I don't I don't think this means Arkaane Austin's coming

1755
01:15:42,520 --> 01:15:45,399
back either, But of course, as an Arcane diehard fan,

1756
01:15:45,479 --> 01:15:46,880
I can I can hope and I can pray, but

1757
01:15:46,920 --> 01:15:49,359
I'm very happy for the people at Tango that they

1758
01:15:49,560 --> 01:15:52,880
continue to have a job and hopefully they can work

1759
01:15:52,920 --> 01:15:54,239
on what they want to work on it and aren't

1760
01:15:54,319 --> 01:15:57,239
just don't just become like a pubg support team, because

1761
01:15:57,279 --> 01:15:59,279
that would be Yeah, that would be pretty sad if

1762
01:15:59,279 --> 01:16:01,720
that's what happening with a really cool creative team that

1763
01:16:01,760 --> 01:16:04,640
made a really really interesting game in high Fi USh

1764
01:16:04,680 --> 01:16:06,920
and also made some amazing horror games Unevil.

1765
01:16:06,600 --> 01:16:11,520
Speaker 2: Within right, Yeah, yeah, any other thoughts on that or

1766
01:16:11,560 --> 01:16:12,600
anything else, Kirkland?

1767
01:16:12,640 --> 01:16:16,119
Speaker 1: Or is that it for today? No?

1768
01:16:16,359 --> 01:16:17,920
Speaker 2: I think we think we got it all.

1769
01:16:18,479 --> 01:16:22,760
Speaker 1: I believe next week is games Calm. No, that's gonna

1770
01:16:22,760 --> 01:16:25,479
be two weeks from now or games Come. Might be

1771
01:16:25,520 --> 01:16:27,319
happy next week, but the side quest where we'd cover

1772
01:16:27,399 --> 01:16:29,720
it would be the week after. So once again next week,

1773
01:16:29,760 --> 01:16:31,479
I'm not sure what we'll be talking about, but it

1774
01:16:31,479 --> 01:16:33,720
should be a good time. Nonetheless, thank you Kirkland for

1775
01:16:33,840 --> 01:16:36,359
joining me, Thank you ever for listening, and we'll see

1776
01:16:36,359 --> 01:16:38,760
you again next time. Byebye, bye bye

