WEBVTT

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<v Speaker 1>Hey, everybody, welcome to Gays Mornings with Me Jeff Grub

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<v Speaker 1>your host from giant bomb dot com, which is this

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<v Speaker 1>episode's brought to you by ms I. Thank you for tuning.

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<v Speaker 1>In this episode, we're going to be talking about the

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<v Speaker 1>best selling games of July and what is possibly Nintendo's

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<v Speaker 1>best switch to upgrade yet. It's gonna be a good

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<v Speaker 1>one because we have Matt Piscatella on the show. Matt,

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<v Speaker 1>how are you doing? Okay? Hey, Jeff, do you know

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<v Speaker 1>what time it is?

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<v Speaker 2>Uh?

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<v Speaker 1>What time is?

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<v Speaker 2>It's it's business time. Yeah, business is video games.

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<v Speaker 1>Yeah, unfortunately the business is still video games. So it's

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<v Speaker 1>let's see what that means for all of us. Love

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<v Speaker 1>to have you back on the show. It's always like

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<v Speaker 1>a real great chance to be like, oh, you know,

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<v Speaker 1>we be and the community in the chat, we'll like

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<v Speaker 1>throw out ideas about what we think is happening. There's

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<v Speaker 1>a chance occasionally you might know what's happening, and it's

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<v Speaker 1>always good to get that insight. So looking forward to

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<v Speaker 1>talking to you about everything that's happened. You did put

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<v Speaker 1>out the Circana Report earlier this morning. Of course, what

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<v Speaker 1>we'll lead off with that, but I want to ask you, like,

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<v Speaker 1>how's like gaming been for you recently? I know, I

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<v Speaker 1>know you got a couple of favorite franchise you always

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<v Speaker 1>love to check in you playing anything new? How's it going?

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<v Speaker 2>It's going well, MLB. This show is still like my

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<v Speaker 2>second job in a lot of ways. But other than that, like,

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<v Speaker 2>we've had so many great smaller games come out this

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<v Speaker 2>year in particular, it's been a great year for that,

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<v Speaker 2>so I've been diving into a lot of those and

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<v Speaker 2>having a good time. But really, like MLB, the show Man,

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<v Speaker 2>like the engagementclaw has me.

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<v Speaker 1>Yep, yeah, that's Do you do any of the equivalent

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<v Speaker 1>of like ultimate team in that game or what do

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<v Speaker 1>you do? You kind of just go through the seasons?

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<v Speaker 2>No, I do. I'm in their Ultimate Team, own their

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<v Speaker 2>Diamond Dynasty, playing people twenty years younger than me that

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<v Speaker 2>are obviously far better at everything gaming than I am

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<v Speaker 2>in anymore. But I try to hold my own.

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<v Speaker 1>When you're on there, do you ever do the voice

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<v Speaker 1>chat thing of like ah, yeah, got me and then

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<v Speaker 1>make a young person feel bad? Which is that meme?

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<v Speaker 2>I've turned off every means of communicating with me via

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<v Speaker 2>a console device. I don't, I know, No, it's the.

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<v Speaker 1>Only way to live. Yeah, it's absolutely the only way

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<v Speaker 1>to do any of this is just shut all that

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<v Speaker 1>stuff down. Honestly, unplug your phone all that stuff for sure.

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<v Speaker 1>All right, let's explain ourselves and what we do over here.

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<v Speaker 1>We're Giant Bomb. We make fun stuff, and you can

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<v Speaker 1>support us by going to giant bomb dot com slash join,

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<v Speaker 1>support this show, support when we got to the summer

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<v Speaker 1>game fest and we do our game of the year.

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<v Speaker 1>Stuff gets you add free shows, gets you some other

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<v Speaker 1>extra goodies. As far as this show goes, most weekdays,

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<v Speaker 1>I Jeff Grubb, will help piec your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you are watching live on twitch welcome.

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<v Speaker 1>You can always listen to the sh show later on

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<v Speaker 1>podcast feeds by searching for Game Mess Mornings, or find

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<v Speaker 1>the RSS on giant bomb dot com. You can also

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<v Speaker 1>catch the show later with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube. All right, we have a lot to get into,

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<v Speaker 1>so let's start the Morning Mess with July twenty twenty

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<v Speaker 1>five US video game market highlights from Matt Piscatelo over

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<v Speaker 1>at Sircana. Matt, let's jump right into it here. You know,

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<v Speaker 1>I think we'll just kind of like ask you some questions,

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<v Speaker 1>Like right off the top here, you know, we're looking

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<v Speaker 1>at total video games sales up five percent. That's you know,

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<v Speaker 1>that's for the month, and then down kind of even

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<v Speaker 1>for the year to date. When you're looking at this

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<v Speaker 1>stuff and you're making a year over your comparisons, and

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<v Speaker 1>we're looking at you know, the top selling games of

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<v Speaker 1>the month, which will fully get into but the top

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<v Speaker 1>selling game was EA Sports College Football twenty six when

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<v Speaker 1>when we look at the numbers, is like the quick

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<v Speaker 1>way to understand this, like EA Sports College Football on

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<v Speaker 1>the console side of things was massive last year and

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<v Speaker 1>we're just down slightly from that huge at reintroduction. And

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<v Speaker 1>then what other color would you add to like what's

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<v Speaker 1>going on in gaming right now?

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<v Speaker 2>Yeah, it's it's very interesting month for reasons that I

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<v Speaker 2>even I wasn't expecting. You know, we did have spending

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<v Speaker 2>up like five percent, like you said, year to date

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<v Speaker 2>down slightly. It's about where we expected the market to

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<v Speaker 2>be at this point, right and you know, you could

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<v Speaker 2>get We can get into the weeds about why we're

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<v Speaker 2>seeing all the churn around developers and studios, considering that

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<v Speaker 2>spending has been relatively flat, we can dig into all that.

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<v Speaker 2>I think at the top level though, consumer spending is okay.

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<v Speaker 2>The winners are winning bigger and we continue to have

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<v Speaker 2>more and more games being introduced, meaning the average game

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<v Speaker 2>is selling a little bit less. But from a top

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<v Speaker 2>line perspective, consumer demand has been holding relatively well. There

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<v Speaker 2>are a couple of areas that are performing better than others,

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<v Speaker 2>particularly the non mobile subscription space. Think like Game Pass,

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<v Speaker 2>Nintendo Switch Online, PS plus World of Warcraft, Star Wars.

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<v Speaker 2>The Old Republic even has had a little bit of

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<v Speaker 2>a surge. But in July, you know, the big surprise

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<v Speaker 2>to me at least was free Fire on the mobile side. Yeah,

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<v Speaker 2>we partner with our friends over at Censor Tower who

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<v Speaker 2>provide the mobile outlook for us, and what they saw

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<v Speaker 2>in July was a seven percent increase in mobile spending,

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<v Speaker 2>which is incredible because mobile is the biggest segment in content.

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<v Speaker 2>What mobile does drives the overall content number, and free

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<v Speaker 2>Fire in particular had a great July. They did some

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<v Speaker 2>partnerships that helped them. Yeah, and then we have the

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<v Speaker 2>Nintendo Switch to continuing to do very well. But that's

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<v Speaker 2>there's some issues there with the older devices falling off

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<v Speaker 2>a little bit more than perhaps would have been expected.

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<v Speaker 3>That.

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<v Speaker 2>Yeah, there's the gaming market is a big, convoluted, chaotic

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<v Speaker 2>mess and the best of times and right now it's

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<v Speaker 2>not the best of times. But yeah, let's let's dig

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<v Speaker 2>into all that.

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<v Speaker 1>Yeah, let's dig in. Let's start with with free Fire

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<v Speaker 1>a little bit at least the mobile space and what

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<v Speaker 1>I always think of when I look at the you know,

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<v Speaker 1>mobile charts or whatever, when I glanced at them every

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<v Speaker 1>couple of months or so, I guess it's usually, Oh,

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<v Speaker 1>it's it's still the same games.

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<v Speaker 3>Uh.

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<v Speaker 1>Free Fire is like a little bit of surprise and

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<v Speaker 1>that it's kind of been consistently climbing here in the

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<v Speaker 1>United States. It is, it has I'm assuming it's one

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<v Speaker 1>of these games it's been around for a long time globally,

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<v Speaker 1>and it's just kind of warming its way into into

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<v Speaker 1>US devices in a really impressive way. Is that the

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<v Speaker 1>story there?

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<v Speaker 2>Yeah, it's been picking up a lot of momentum in

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<v Speaker 2>recent months. I mean, yeah, like you mentioned, you look

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<v Speaker 2>at the mobile charts, and it's a lot like the

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<v Speaker 2>console charts these days. The biggest games continuing to be

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<v Speaker 2>the biggest games month after month, year after year. It's

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<v Speaker 2>a problem in the market. It's a very big challenge

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<v Speaker 2>for anyone trying to bring a new mobile game, or

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<v Speaker 2>a new console game, or a new PC game to

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<v Speaker 2>the market. This incredibly crowded marketplace that's dominated by some

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<v Speaker 2>of the biggest franchises that continue to be there forever.

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<v Speaker 2>And so when a game breaks through, like a free fire,

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<v Speaker 2>I mean, it can make a big difference to what

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<v Speaker 2>we're seeing in the spending.

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<v Speaker 1>When it comes to these top selling games of the

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<v Speaker 1>month E Sports College Football twenty six and EA Sports

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<v Speaker 1>MVP MVP Bundle which bundles it up with Matt and

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<v Speaker 1>I believe those are one in two and that includes

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<v Speaker 1>both physical and digital. I'm assuming there's digital version of

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<v Speaker 1>that Sports MVP bundle as well. And the number three

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<v Speaker 1>was Donkey Kong Bonanza and that's physical only, so pretty impressive.

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<v Speaker 1>It's able to get up there with like being limited

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<v Speaker 1>to one system and physical only, and then right behind

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<v Speaker 1>that Tony Hawk's Pro Skater three plus four rounding out

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<v Speaker 1>the top ten. A lot of familiar faces as usual.

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<v Speaker 1>Call of Duty Black Ops six, Minecraft Forts Horizon five

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<v Speaker 1>Grounded two is the other new game in the chart.

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<v Speaker 1>It's at number eight. That's an early access release, I'm

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<v Speaker 1>gonna have a little bit of a lower price, and

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<v Speaker 1>also it's on Game Pass, so I think that's also

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<v Speaker 1>pretty impressive for that game. And number nine is Red

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<v Speaker 1>Dead Redemption two and number ten is Grand Theft Auto five.

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<v Speaker 1>When's the last time Red Dead Redemption two outsold Grand

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<v Speaker 1>Theft Auto five? What did it get? An update somewhere?

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<v Speaker 1>What happened there?

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<v Speaker 2>It's been a minute. So in July we had all

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<v Speaker 2>of the various summer sales happening across like the PlayStation

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<v Speaker 2>platform Steam, and it was discounted as much as up

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<v Speaker 2>to seventy five percent, So that discounting really helped give

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<v Speaker 2>it a boost and get it back, you know, a

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<v Speaker 2>little bit higher than Grand Theft Auto five, which, you

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<v Speaker 2>know twelve years now running that.

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<v Speaker 1>Game is just forever.

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<v Speaker 2>Yeah, you know, what are you gonna do but to

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<v Speaker 2>go to EA Sports College football. You mentioned it earlier

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<v Speaker 2>about how last year it was such a massive jugger. Now,

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<v Speaker 2>of course it had been over a decade since we

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<v Speaker 2>had the last game, and yeah, this year's game did

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<v Speaker 2>not live up to last year course initial sales, but

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<v Speaker 2>how could it. I mean, last year's game was so massive.

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<v Speaker 2>So when you look at the results and you see,

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<v Speaker 2>you know, we did have growth and content spending, but

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<v Speaker 2>that was really driven by mobile, right, and the subscription

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<v Speaker 2>segment console was actually down about nine percent, And the

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<v Speaker 2>big reason for that was the comparison between this year's

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<v Speaker 2>and last year's college football games. So, you know, it's

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<v Speaker 2>still doing great, but last year's game was just it

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<v Speaker 2>was ridiculous how well it did. I mean, it was

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<v Speaker 2>the game everyone was talking about whether they're a sports

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<v Speaker 2>gamer or like an enthusiast gamer, Like, you know, folks

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<v Speaker 2>watching this are probably more in that camp. But this year,

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<v Speaker 2>like it's performing as a really well performing sports game,

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<v Speaker 2>which is great, but I mean it's hard to compete

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<v Speaker 2>with the phenomenon that was the game last.

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<v Speaker 1>Year, right, And I mean obviously EA's probably was kind

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<v Speaker 1>of always expecting this, of course, so this is this

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<v Speaker 1>is probably like falling in line with what they expected

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<v Speaker 1>the long term for EA Sports college football to be,

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<v Speaker 1>and I'm sure they're extremely happy with that, which is

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<v Speaker 1>why in a little bit, we'll be talking about, you know,

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<v Speaker 1>the return of EA college basketball. Maybe you know they've

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<v Speaker 1>at least teased that. We'll get into that here in

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<v Speaker 1>a little bit. So console games spending down, it really

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<v Speaker 1>EA sports is going to be the huge part. There

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<v Speaker 1>not much else to read in there, at least with

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<v Speaker 1>too much noise in that signal. But the hardware side

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<v Speaker 1>of things, so, yeah, switch to is now the best

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<v Speaker 1>selling console in terms of units and dollars for the year.

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<v Speaker 1>So took it a couple months to do that, but

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<v Speaker 1>that's also expected, especially when we see just how hard

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<v Speaker 1>the PS five and especially the Xbox series are falling.

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<v Speaker 1>But both are massive double digits. PS five hardware down

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<v Speaker 1>forty seven percent, Xbox Series spending down sixty nine percent.

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<v Speaker 1>Both of these should be before the most recent price

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<v Speaker 1>hikes for both these consoles, or is that right when

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<v Speaker 1>the Xbox price hike happened.

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<v Speaker 2>It should include the Xbox hike, not so much the

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<v Speaker 2>PlayStation hike yet, so we'll see the impact of that

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<v Speaker 2>on the longer term. Yeah, switch tow is done amazing.

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<v Speaker 2>It's still the fastest selling console after two months all time.

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<v Speaker 2>It's slightly ahead of the PlayStation four now of course

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<v Speaker 2>different times of the year that these two devices launched,

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<v Speaker 2>So on a comp basis, switch To is still ahead.

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<v Speaker 2>It's seventy five percent ahead of the pace of the

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<v Speaker 2>original Nintendo Switch, so it's doing phenomenally well. Exceeded two

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<v Speaker 2>million units sold, so it's still very much in its infancy.

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<v Speaker 2>And so a game like Donkey Kong Bonanza, like you mentioned,

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<v Speaker 2>physical only being third overall phenomenal result, that result likely

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<v Speaker 2>very likely does not change even if you did include

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<v Speaker 2>the digital just because the scale of EA Sports College

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<v Speaker 2>Football is so much bigger with a far bigger installed

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<v Speaker 2>base to sell to, but doesn't take anything away from

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<v Speaker 2>the success of Donkey Kong Bonanza or Mariurt World or

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<v Speaker 2>any of the other games really we're seeing perform on

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<v Speaker 2>Switch To phenomenal start. But again the question is going

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<v Speaker 2>to be you know, of course that day one enthusiast

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<v Speaker 2>Nintendo fan in particular is going to be there early.

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<v Speaker 2>Are the family is going to come in and buy

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<v Speaker 2>during the holiday in an environment where costs and things

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<v Speaker 2>like grocery, insurance and housing are climbing rather rapidly and

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<v Speaker 2>people are really kind of feeling the pinch in these prices.

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<v Speaker 2>Another everyday spending categories, and of course all of the

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<v Speaker 2>other chaos we have in the market overall. Right now,

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<v Speaker 2>that's that's going to be the real test.

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<v Speaker 1>Yeah. And it's like, you know, when it comes to

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<v Speaker 1>consumer spending, we continue to be surprised overall at how

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<v Speaker 1>resilient it's been. It's been weirdly resilient. In some cases.

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<v Speaker 1>That does feel like it's got to break at some point.

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<v Speaker 1>And it's you know, I guess, why would we assume

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<v Speaker 1>it would be this holiday with a switch to but

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<v Speaker 1>why would we assume it's going to escape by unscathed

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<v Speaker 1>by all these reasons people might want to start saving money, right?

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<v Speaker 1>Is that a fair feeling?

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<v Speaker 2>Yeah? And if you look at some of the other

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<v Speaker 2>metrics about what's happening with the consumer, increase credit card debt,

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<v Speaker 2>people leaning more on their things like four to oh

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<v Speaker 2>one k is just to pay for every day things

258
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<v Speaker 2>like groceries, the younger consumer really leaning into buy now,

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<v Speaker 2>pay later programs, like they're really leaning into those. There's

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<v Speaker 2>a lot of signs of strain and stress on the consumer.

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<v Speaker 2>And hey, maybe maybe it's fine. Maybe people will go,

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<v Speaker 2>you know what, I need to have something to bring

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<v Speaker 2>me joy so I'm going to sacrifice other areas to

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<v Speaker 2>buy video game stuff. But when you look at things

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<v Speaker 2>like what's happening with subscription spending and the growth we're

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<v Speaker 2>seeing there, there could be something about video game consumers

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<v Speaker 2>looking for value, trying to find ways to extend their dollar,

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<v Speaker 2>leaning more into things like free to play and the

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<v Speaker 2>subscription services, maybe pulling back a little bit on premium spending.

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<v Speaker 2>We'll have to see. Right now, though, the switch to

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<v Speaker 2>his launch is kind of booing the entire console market,

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<v Speaker 2>and you know, if we didn't have that, it would

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<v Speaker 2>be a much less rosy picture right now, particularly on

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<v Speaker 2>the console side. It's yeah, like things are going well,

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<v Speaker 2>but there are signs that, you know, of some concern

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<v Speaker 2>and we'll have to see how it goes over time.

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<v Speaker 1>Yeah. I think last time we had you on, we

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<v Speaker 1>were talking about the sort of the arch, the arch

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<v Speaker 1>that the UH or the arc that PlayStation five and

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<v Speaker 1>Xbox series were following. They are on the other side

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<v Speaker 1>of the tippy top dizenith of their bell curve. That's normal.

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<v Speaker 1>But then I think we also talked about maybe the

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<v Speaker 1>rate of decline was a little bit more than we

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<v Speaker 1>were expecting. It did seem to like kind of bounce

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<v Speaker 1>around a little bit between now and then, but this

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<v Speaker 1>number does kind of go back to oh geez, and

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<v Speaker 1>now we're also getting price increases right alongside these things,

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<v Speaker 1>whether it was this month or the following month, so

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<v Speaker 1>it's like no reason to assume it's gonna get better.

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<v Speaker 1>And then of course the next phrase is well until

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<v Speaker 1>Grand Theft Auto six is is that like does that

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<v Speaker 1>feel like the kind of thing that is that explains

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<v Speaker 1>a lot of these things where it's like, sure, it's

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<v Speaker 1>down now because people are winning for Grand Theft Auto

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<v Speaker 1>six and prices are going up because the companies know

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<v Speaker 1>once Grand Theft Auto six is here, if they'll get

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<v Speaker 1>a lot of those people who are waiting on the sidelines.

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<v Speaker 2>It could I mean, you need something to really drive

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<v Speaker 2>the folks that haven't bought into the current generation to

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<v Speaker 2>buy in, you know, if they haven't already invested there

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<v Speaker 2>waiting for that thing to come along that will get

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<v Speaker 2>them to make that investment in Grand Theft Auto six.

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<v Speaker 2>Could certainly be that thing, but it is a question

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<v Speaker 2>of momentum. Like we have a cyclical market in the

305
00:15:36.159 --> 00:15:39.559
<v Speaker 2>console space. It's been that way forever. This cycle has

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<v Speaker 2>been particularly wild because of course it's started in the

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<v Speaker 2>middle of the pandemic, with all the supply shortages early on.

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<v Speaker 2>Trying to benchmark this generation off of prior generations is

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<v Speaker 2>a is a disaster just because of the way the

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<v Speaker 2>curves have worked in terms of the demand. And now

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<v Speaker 2>we have these price increases happening very late in the

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00:16:01.320 --> 00:16:03.840
<v Speaker 2>cycle that we've never seen before, and so we're gonna

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<v Speaker 2>have to see what the impact of that is. But yeah,

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<v Speaker 2>I mean, the the hope is that you know, Grand

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<v Speaker 2>Theft Auto six does revitalize and get people back into

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00:16:12.039 --> 00:16:14.919
<v Speaker 2>buying these systems. I mean they're not doing I mean,

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<v Speaker 2>the PlayStation five in particular, still ahead of the PlayStation

318
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<v Speaker 2>four on a momentum basis life to date, still doing

319
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<v Speaker 2>phenomenally well, still doing great worldwide, but the tail, uh,

320
00:16:25.120 --> 00:16:30.559
<v Speaker 2>maybe a little shorter than one would expect, especially considering uh,

321
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<v Speaker 2>these potential price increases. But you know, forecasting the gaming

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<v Speaker 2>market's always the most difficult category that we track, and

323
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<v Speaker 2>right now it's even more difficult. It's not quite dartboard territory, right,

324
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<v Speaker 2>but the dart boards on the wall kind of thing, right,

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<v Speaker 2>We'll see, Well, sometimes it's more accurate than than the

326
00:16:51.559 --> 00:16:55.519
<v Speaker 2>human beings can be just occasionally just okay, yeah, sure,

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<v Speaker 2>down whatever, great, let's do let's roll with that. Yeah,

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<v Speaker 2>it's it's tough.

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<v Speaker 1>Yeah, I mean, I know, I think that you know,

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<v Speaker 1>and we'll talk about that here in a couple of stories.

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<v Speaker 1>Is wh when we get to a need for speeds

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<v Speaker 1>future in regards to criterion getting renamed or getting rebranded

333
00:17:09.000 --> 00:17:11.039
<v Speaker 1>a little bit where it's where I think, you know

334
00:17:11.400 --> 00:17:15.160
<v Speaker 1>that inability to predict or or like what game is

335
00:17:15.160 --> 00:17:17.359
<v Speaker 1>going to work and what won't it explains a lot

336
00:17:17.400 --> 00:17:21.240
<v Speaker 1>of this the decisions that these companies are making. Like

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00:17:21.279 --> 00:17:22.680
<v Speaker 1>I said, we'll get into that here in a moment.

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<v Speaker 1>Let's continue to go through what we have here in

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<v Speaker 1>front of us though. So, yeah, the PS five xbox

340
00:17:27.640 --> 00:17:31.559
<v Speaker 1>hardware down a lot, We'll see. You know, you're right cyclical,

341
00:17:31.599 --> 00:17:34.799
<v Speaker 1>we are, I guess getting clos ish to like when

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<v Speaker 1>we could start talking about next gen systems. Maybe that

343
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<v Speaker 1>makes these companies more comfortable. Maybe they're already looking so

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00:17:39.920 --> 00:17:42.039
<v Speaker 1>far ahead that to that that they're like, hey, we

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00:17:42.079 --> 00:17:45.000
<v Speaker 1>want to establish a good price space now for when

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<v Speaker 1>we have to introduce those things that even higher prices.

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00:17:47.640 --> 00:17:49.839
<v Speaker 1>And that's a big part of what they're probably thinking

348
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<v Speaker 1>a little bit as well as just hey, things are expensive.

349
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<v Speaker 1>We want to make sure we can get every dollar

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<v Speaker 1>that we can. But I how interested are these companies

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<v Speaker 1>in selling consoles, because all of the sort of circumstantial

352
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<v Speaker 1>evidence surrounding it makes it sound like, you know, that's

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<v Speaker 1>not their primary concern. I think we know that's the

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<v Speaker 1>case with Xbox at this point, but what does it

355
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<v Speaker 1>seem like it's kind of I'm getting that sense off

356
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<v Speaker 1>a PlayStation.

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<v Speaker 2>As well, so I think there's a lot of things there.

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<v Speaker 2>Of course, people want to sell the boxes. I think

359
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<v Speaker 2>what we're seeing in terms of consumer behavior, particularly among

360
00:18:25.440 --> 00:18:29.799
<v Speaker 2>younger audiences, is a desire to have their content they

361
00:18:29.839 --> 00:18:32.480
<v Speaker 2>want to play available on whatever device they want to

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<v Speaker 2>play it on. And for younger audiences more and more

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<v Speaker 2>that's going to be mobile PC type devices that they

364
00:18:38.240 --> 00:18:43.000
<v Speaker 2>already have access to. So with that play behavior change,

365
00:18:43.039 --> 00:18:46.039
<v Speaker 2>we're seeing people really trying to expand the reach of

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<v Speaker 2>their content. Now. Xbox, of course invested heavily early in

367
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<v Speaker 2>cloud that hasn't really developed in the US market, although

368
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<v Speaker 2>it has developed more in areas like South Korea and

369
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<v Speaker 2>Brazil and other territories that could continue to evolve, they're

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<v Speaker 2>going to be leaning on that quite a bit more

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<v Speaker 2>as they diversify their hardware reach around, you know, their

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<v Speaker 2>OEM strategy with things like the Asis rog, Xbox ally

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<v Speaker 2>or whatever it's called. I think I got that right,

374
00:19:14.400 --> 00:19:18.240
<v Speaker 2>of course, but yeah, PlayStations, yeah, PlayStations also diversifying where

375
00:19:18.279 --> 00:19:21.839
<v Speaker 2>it's putting its content because you know, the name of

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00:19:21.839 --> 00:19:24.039
<v Speaker 2>the game is reaching as many people as possible, and

377
00:19:24.160 --> 00:19:28.480
<v Speaker 2>right now that's not necessarily through the box, although the

378
00:19:28.519 --> 00:19:31.279
<v Speaker 2>box remains the best way to play and the way

379
00:19:31.319 --> 00:19:34.119
<v Speaker 2>that the enthusiast audience most likes to play. So it's

380
00:19:34.160 --> 00:19:36.960
<v Speaker 2>not going to go anywhere. But in terms of trying

381
00:19:37.000 --> 00:19:40.240
<v Speaker 2>to grow an audience that let's be honest, hit a

382
00:19:40.279 --> 00:19:43.319
<v Speaker 2>peek in twenty twenty one, because of course it did,

383
00:19:43.880 --> 00:19:47.079
<v Speaker 2>and we no longer have that organic audience growth that

384
00:19:47.119 --> 00:19:49.920
<v Speaker 2>we had for decades because everyone who wanted to play

385
00:19:50.000 --> 00:19:51.960
<v Speaker 2>games for as long as they wanted to play them

386
00:19:52.000 --> 00:19:54.440
<v Speaker 2>and did so in twenty twenty one. So now it's

387
00:19:54.480 --> 00:19:58.880
<v Speaker 2>an audience share game. It's grabbing audience grabbing hours would

388
00:19:58.880 --> 00:20:01.880
<v Speaker 2>before it was let's just grow the audience. So it's

389
00:20:02.119 --> 00:20:04.480
<v Speaker 2>it's been a pretty massive mind shift away from a

390
00:20:04.480 --> 00:20:08.039
<v Speaker 2>growth mindset to a share mindset, and I think that's

391
00:20:08.079 --> 00:20:10.480
<v Speaker 2>one of the reasons why we're seeing so much diversification

392
00:20:11.359 --> 00:20:15.039
<v Speaker 2>around portfolio strategies. It's a fascinating time.

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00:20:15.240 --> 00:20:18.279
<v Speaker 1>Yeah, And I think maybe the other thing there is

394
00:20:18.519 --> 00:20:20.960
<v Speaker 1>when they look around to like what the next growth

395
00:20:20.960 --> 00:20:23.400
<v Speaker 1>opportunity could be, it's not and they're not seeing the

396
00:20:23.440 --> 00:20:26.880
<v Speaker 1>obvious answer for what that would mean for the console business, right.

397
00:20:28.119 --> 00:20:29.880
<v Speaker 2>Right, And I mean you look at what's going on

398
00:20:29.920 --> 00:20:32.359
<v Speaker 2>with things like roadblocks in Fortnite and Minecraft and to

399
00:20:32.440 --> 00:20:39.480
<v Speaker 2>reach those massive not even games anymore, they're their own ecosystems.

400
00:20:40.319 --> 00:20:44.599
<v Speaker 2>The reach they have, I mean, the competition to grab

401
00:20:44.720 --> 00:20:49.079
<v Speaker 2>audience from those monstrosities, it's it's a it's a significant challenge.

402
00:20:49.079 --> 00:20:51.119
<v Speaker 2>And so you have to be where the players are,

403
00:20:51.839 --> 00:20:55.240
<v Speaker 2>and right now, the players are on all types of

404
00:20:55.279 --> 00:20:57.160
<v Speaker 2>devices at all types of times.

405
00:20:58.839 --> 00:21:00.640
<v Speaker 1>Some other things here when to ask you about let's

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00:21:00.640 --> 00:21:02.759
<v Speaker 1>see here we talked about these games a little bit,

407
00:21:03.200 --> 00:21:06.359
<v Speaker 1>but Donkey Kong Bonanza's physical sales were high enough to

408
00:21:06.359 --> 00:21:09.640
<v Speaker 1>place it. Third, do you have a sense of how

409
00:21:09.720 --> 00:21:13.400
<v Speaker 1>that compares to other like launch window games or you know,

410
00:21:13.480 --> 00:21:17.799
<v Speaker 1>first six month games on let's say PlayStation five or

411
00:21:18.160 --> 00:21:20.400
<v Speaker 1>anything else or the switch one like, how does this

412
00:21:20.519 --> 00:21:23.160
<v Speaker 1>compare to ratchet and clank? If you have that off

413
00:21:23.160 --> 00:21:24.240
<v Speaker 1>the top of your head.

414
00:21:24.960 --> 00:21:29.079
<v Speaker 2>So, yeah, Nintendo First Party game is published on Nintendo hardware,

415
00:21:29.119 --> 00:21:31.319
<v Speaker 2>are always going to have a higher attach right, I

416
00:21:31.359 --> 00:21:34.119
<v Speaker 2>mean a higher percentage of people who buy the hardware

417
00:21:34.160 --> 00:21:36.880
<v Speaker 2>are going to buy the Nintendo First Party game then

418
00:21:37.039 --> 00:21:41.359
<v Speaker 2>on Sony or Microsoft devices for example, because on those

419
00:21:41.480 --> 00:21:44.880
<v Speaker 2>on those devices it's the big sports games, it's the

420
00:21:44.920 --> 00:21:48.559
<v Speaker 2>big shooters that tend to have more audience pull, whereas

421
00:21:48.599 --> 00:21:51.920
<v Speaker 2>on Nintendo, I mean, people still buy Nintendo consoles to

422
00:21:51.920 --> 00:21:54.119
<v Speaker 2>play Nintendo games. You've mentioned that, I don't know how

423
00:21:54.119 --> 00:21:58.599
<v Speaker 2>many times. So those those attached they're always going to

424
00:21:58.680 --> 00:22:01.400
<v Speaker 2>be higher. And so you know, when you look at

425
00:22:01.440 --> 00:22:04.279
<v Speaker 2>something like World, which of course is closer to one

426
00:22:04.319 --> 00:22:10.039
<v Speaker 2>hundred percent than not, Banans is not there, but it's

427
00:22:10.279 --> 00:22:12.640
<v Speaker 2>it's pretty darn good in terms of the percentage of

428
00:22:12.680 --> 00:22:16.160
<v Speaker 2>folks that are buying it. So they they just do

429
00:22:16.240 --> 00:22:19.799
<v Speaker 2>a phenomenal job of connecting with their audience with their content,

430
00:22:19.920 --> 00:22:23.960
<v Speaker 2>and you know, people get people have gotten mad at

431
00:22:24.000 --> 00:22:27.079
<v Speaker 2>me before for saying that Nintendo's their own thing. Yep,

432
00:22:27.880 --> 00:22:31.200
<v Speaker 2>but Nintendo's their own thing. Like they do things differently

433
00:22:31.240 --> 00:22:34.079
<v Speaker 2>and it's worked out really well for them, and other

434
00:22:34.160 --> 00:22:36.920
<v Speaker 2>folks have tried to copy that strategy in it. It

435
00:22:37.039 --> 00:22:39.519
<v Speaker 2>just hasn't worked so well because the audiences are different.

436
00:22:39.559 --> 00:22:42.079
<v Speaker 1>And that's fine, yep, exactly. Yeah, And it like that

437
00:22:42.119 --> 00:22:44.240
<v Speaker 1>doesn't mean I think these company should even stop trying

438
00:22:44.240 --> 00:22:47.480
<v Speaker 1>to like figure out what their Nintendo like strategy would be.

439
00:22:47.559 --> 00:22:50.440
<v Speaker 1>But it doing it exactly like Nintendo's just not going

440
00:22:50.519 --> 00:22:54.119
<v Speaker 1>to work. Tony Ook's pro Skater three plus four was

441
00:22:54.200 --> 00:22:57.400
<v Speaker 1>number four. Any idea how that compares to one plus two?

442
00:22:57.519 --> 00:22:59.519
<v Speaker 1>Is it kind of like maintaining that momentum at all?

443
00:23:00.880 --> 00:23:03.759
<v Speaker 2>Yeah, it's it has been tained the momentum, and in fact,

444
00:23:03.799 --> 00:23:07.720
<v Speaker 2>it was a top four bestseller across PlayStation, Xbox, Nintendo,

445
00:23:08.400 --> 00:23:11.359
<v Speaker 2>and PC. So this was a game that had pretty

446
00:23:11.400 --> 00:23:14.960
<v Speaker 2>wide appeal. We'll have to see how long the legs are.

447
00:23:15.039 --> 00:23:19.519
<v Speaker 2>These games tend to be like these more nostalgia driven games,

448
00:23:19.559 --> 00:23:21.319
<v Speaker 2>not that it's you know, I'm not saying it's not

449
00:23:21.359 --> 00:23:23.440
<v Speaker 2>a modern game. I'm not saying that modern people can't

450
00:23:23.440 --> 00:23:23.799
<v Speaker 2>love it.

451
00:23:23.640 --> 00:23:25.640
<v Speaker 1>It's old shit, it is, I get it.

452
00:23:26.200 --> 00:23:28.680
<v Speaker 2>So like these games tend to do really well launch

453
00:23:28.720 --> 00:23:30.920
<v Speaker 2>and we'll have to see how the legs are over time.

454
00:23:30.960 --> 00:23:34.319
<v Speaker 2>But what a great start, and you'd have to believe

455
00:23:34.359 --> 00:23:36.559
<v Speaker 2>that they look at these results and go, okay, like

456
00:23:36.799 --> 00:23:39.200
<v Speaker 2>what else can we do here? There is an audience

457
00:23:39.240 --> 00:23:41.680
<v Speaker 2>that very much wants this type of content. Of course,

458
00:23:41.720 --> 00:23:44.440
<v Speaker 2>skates on the way later this year, so you know,

459
00:23:44.440 --> 00:23:47.200
<v Speaker 2>we're having a little bit of a skateboard revival, which

460
00:23:47.240 --> 00:23:52.200
<v Speaker 2>is cool. But yeah, really great start, Really great to

461
00:23:52.240 --> 00:23:55.519
<v Speaker 2>see it have wide ranging appeal on all the platforms,

462
00:23:56.319 --> 00:23:57.799
<v Speaker 2>so you can't ask for much more than that.

463
00:23:58.640 --> 00:24:00.880
<v Speaker 1>And then the last thing, it's popping on the top

464
00:24:00.920 --> 00:24:04.000
<v Speaker 1>of my head here. The accessory spending fell eight percent.

465
00:24:04.079 --> 00:24:05.960
<v Speaker 1>I would assume a big part of that is a

466
00:24:05.960 --> 00:24:08.720
<v Speaker 1>lot of people bought second controllers to play college football

467
00:24:08.759 --> 00:24:11.839
<v Speaker 1>with their buddies last year. Does that sound right or

468
00:24:11.880 --> 00:24:12.920
<v Speaker 1>what do you think is happening here?

469
00:24:13.480 --> 00:24:17.920
<v Speaker 2>Yeah, there's there's a bit of that. But the game

470
00:24:17.960 --> 00:24:21.200
<v Speaker 2>pad spending is still down. We had a pretty significant

471
00:24:21.240 --> 00:24:25.240
<v Speaker 2>dip in remote play devices like the PlayStation portal. Oh sure,

472
00:24:26.079 --> 00:24:28.319
<v Speaker 2>off year on year because it was a much you know,

473
00:24:28.359 --> 00:24:30.519
<v Speaker 2>it was a much newer, hotter product a year ago,

474
00:24:31.680 --> 00:24:34.400
<v Speaker 2>and because of the hardware declines we're seeing on PlayStation

475
00:24:34.440 --> 00:24:37.480
<v Speaker 2>and Xbox. You know that that tends to correlate to

476
00:24:37.559 --> 00:24:40.519
<v Speaker 2>change it there, and you know, the Nintendo switch to

477
00:24:40.640 --> 00:24:43.799
<v Speaker 2>Pro controller is has done a phenomenal job. Over thirty

478
00:24:43.839 --> 00:24:46.279
<v Speaker 2>percent of people who have a switch to have a

479
00:24:46.279 --> 00:24:50.519
<v Speaker 2>pro controller, which is pretty remarkable when you think about

480
00:24:50.599 --> 00:24:52.839
<v Speaker 2>the audience, right, this isn't an audience that you would

481
00:24:52.880 --> 00:24:56.759
<v Speaker 2>assume would would be there with a more expensive controller

482
00:24:56.839 --> 00:24:59.319
<v Speaker 2>day one, but they sure have been. And that's been

483
00:24:59.359 --> 00:25:02.759
<v Speaker 2>the best selling accessory in both units and dollars this year,

484
00:25:02.799 --> 00:25:05.240
<v Speaker 2>So that's doing a lot of heavy lifting kind of

485
00:25:05.279 --> 00:25:07.799
<v Speaker 2>holding up that market. Yeah, we're looking at a down

486
00:25:07.920 --> 00:25:11.599
<v Speaker 2>accessories market right now, especially from particularly from the performance

487
00:25:11.640 --> 00:25:12.839
<v Speaker 2>of game pads and headsets.

488
00:25:13.000 --> 00:25:16.039
<v Speaker 1>Yeah, it really seems like Nintendo's strategy theyre raising the

489
00:25:16.039 --> 00:25:18.759
<v Speaker 1>prices on all the accessories, keeping the prices the same

490
00:25:18.799 --> 00:25:20.680
<v Speaker 1>on the switch to is worked out for them.

491
00:25:22.359 --> 00:25:25.880
<v Speaker 2>It has worked out. We haven't seen a significant negative

492
00:25:25.880 --> 00:25:30.279
<v Speaker 2>impact of those changes yet. We'll see what happens with

493
00:25:31.119 --> 00:25:32.039
<v Speaker 2>going forward.

494
00:25:31.920 --> 00:25:34.200
<v Speaker 1>Right people. I mean, I'll speak for myself. When I'm

495
00:25:34.240 --> 00:25:36.039
<v Speaker 1>looking at buying something, I look at the price of

496
00:25:36.079 --> 00:25:38.359
<v Speaker 1>the thing. I don't really often look at the knock

497
00:25:38.400 --> 00:25:41.720
<v Speaker 1>on purchases, and then once I have the thing, It's like, well,

498
00:25:41.759 --> 00:25:44.720
<v Speaker 1>I do need that and that, and the price is

499
00:25:44.759 --> 00:25:46.200
<v Speaker 1>sort of like, what's not as big as the big,

500
00:25:46.400 --> 00:25:48.000
<v Speaker 1>big purchase I just made. So I'm just gonna go

501
00:25:48.039 --> 00:25:49.720
<v Speaker 1>get this thing. That's how I do it. So I

502
00:25:49.799 --> 00:25:51.759
<v Speaker 1>bet that's kind of what Nintendo was hoping for here.

503
00:25:52.400 --> 00:25:56.799
<v Speaker 2>Well, and you have a price insensitive early adopter audience,

504
00:25:56.880 --> 00:25:59.480
<v Speaker 2>needing that the people who buy early don't really care

505
00:25:59.519 --> 00:26:01.240
<v Speaker 2>how much cost, they just need to have it.

506
00:26:01.400 --> 00:26:01.559
<v Speaker 1>Yep.

507
00:26:01.880 --> 00:26:04.640
<v Speaker 2>But just like with the switch to hardware, the real

508
00:26:04.720 --> 00:26:07.880
<v Speaker 2>test will come in holiday. How many families, how many

509
00:26:08.319 --> 00:26:12.680
<v Speaker 2>gifts of switch to consoles or accessories or even software,

510
00:26:13.200 --> 00:26:15.200
<v Speaker 2>how much of that will come into the holiday because

511
00:26:15.200 --> 00:26:17.960
<v Speaker 2>that's where you know the whole thing is made or broken.

512
00:26:18.279 --> 00:26:21.279
<v Speaker 1>So we'll see, And you know, I get the sense

513
00:26:21.359 --> 00:26:25.079
<v Speaker 1>Nintendo well aware of this, definitely knows this, and that's

514
00:26:25.119 --> 00:26:27.880
<v Speaker 1>what you know. If we get this rumored direct in September,

515
00:26:28.079 --> 00:26:31.480
<v Speaker 1>it'll be all about explaining the story of why now

516
00:26:31.559 --> 00:26:33.440
<v Speaker 1>is an urgent time to get a switch to So.

517
00:26:33.960 --> 00:26:37.480
<v Speaker 2>Yeah, day one showed up big time. The question is like,

518
00:26:37.599 --> 00:26:40.680
<v Speaker 2>how do you move from the enthusiast audience to the

519
00:26:40.720 --> 00:26:43.480
<v Speaker 2>mass market. That's like that's always the biggest challenge with

520
00:26:43.519 --> 00:26:48.200
<v Speaker 2>the console, and this time it's it's it has additional

521
00:26:48.279 --> 00:26:52.160
<v Speaker 2>challenges that prior generations and devices didn't excellent.

522
00:26:52.200 --> 00:26:54.039
<v Speaker 1>All right, well, we have plenty of more to get into,

523
00:26:54.160 --> 00:26:56.400
<v Speaker 1>but we should take a quick break here from our

524
00:26:56.519 --> 00:26:58.720
<v Speaker 1>MSI sponsor. If you want to skip out on these,

525
00:26:58.759 --> 00:27:00.680
<v Speaker 1>you go to giant bomb dot com Last Joint become

526
00:27:00.720 --> 00:27:03.000
<v Speaker 1>a premium member. You can get the ad free version

527
00:27:03.039 --> 00:27:10.440
<v Speaker 1>of the show. Will be right back after this jam.

528
00:27:10.480 --> 00:27:12.720
<v Speaker 1>My computer sick. I've decided it's time to start building

529
00:27:12.759 --> 00:27:15.400
<v Speaker 1>a new one. I just don't know where to start. Grub.

530
00:27:15.559 --> 00:27:18.640
<v Speaker 3>If your computer is SICKI pooh, you gotta start with MSI,

531
00:27:19.000 --> 00:27:22.000
<v Speaker 3>which just drops something big in its brand new Z

532
00:27:22.319 --> 00:27:25.720
<v Speaker 3>eight ninety and B eight sixty Intel motherboards.

533
00:27:26.160 --> 00:27:28.279
<v Speaker 1>Are those the motherboards that unlock the power of the

534
00:27:28.279 --> 00:27:30.759
<v Speaker 1>Intel Core Ultra series two CPUs.

535
00:27:31.240 --> 00:27:34.440
<v Speaker 3>Yes, sir, these MOBOs, as we're calling them on the

536
00:27:34.480 --> 00:27:39.720
<v Speaker 3>streets are powerhouses for gaming, streaming and whatever intense tasks

537
00:27:39.759 --> 00:27:40.839
<v Speaker 3>you need to throw at them.

538
00:27:41.160 --> 00:27:44.480
<v Speaker 1>Oh okay, but Jane, you know me, I'm scared of tools.

539
00:27:44.680 --> 00:27:46.359
<v Speaker 1>That's screwdrivers so sharp.

540
00:27:46.519 --> 00:27:51.240
<v Speaker 3>It's okay, Bud, MSI made them jeffproof meb Dan proof

541
00:27:51.400 --> 00:27:54.720
<v Speaker 3>as well, which means they're easy to work with. No

542
00:27:54.799 --> 00:27:58.079
<v Speaker 3>more wrestling with tighty little screws or confusing manuals. We're

543
00:27:58.079 --> 00:28:02.720
<v Speaker 3>talking easy dbug Ellie that tell you exactly what's going on.

544
00:28:03.000 --> 00:28:05.119
<v Speaker 3>Tooliss installs for your M two.

545
00:28:04.960 --> 00:28:10.039
<v Speaker 1>Drives and jipoos or GPUs. We're calling them jipoos two now, okay,

546
00:28:10.079 --> 00:28:13.359
<v Speaker 1>hell yeah, oh okay yeah. MSI has that modern bios

547
00:28:13.400 --> 00:28:15.240
<v Speaker 1>as well that looks like it was actually made for

548
00:28:15.319 --> 00:28:18.160
<v Speaker 1>humans to use, not some relic from two thousand and three.

549
00:28:18.200 --> 00:28:18.920
<v Speaker 1>Give me more of that.

550
00:28:19.240 --> 00:28:21.319
<v Speaker 3>Yes, that's right. It's going to be so easy to

551
00:28:21.319 --> 00:28:24.400
<v Speaker 3>get secure boots on the ground. It's like PC building

552
00:28:24.640 --> 00:28:29.319
<v Speaker 3>on easymode grub. And here's the best part. Giant BombCast listeners.

553
00:28:29.680 --> 00:28:33.559
<v Speaker 3>MSI is giving you ten percent off these new regularly

554
00:28:33.599 --> 00:28:37.119
<v Speaker 3>priced Z eight ninety and B eight sixty boards. Just

555
00:28:37.160 --> 00:28:42.079
<v Speaker 3>head over to usdashstore dot MSI dot com and use

556
00:28:42.119 --> 00:28:46.440
<v Speaker 3>promo code BombCast at checkout boom instant savings.

557
00:28:46.759 --> 00:28:49.119
<v Speaker 1>Oh I'm gonna stack that discount. They allow you to

558
00:28:49.119 --> 00:28:52.240
<v Speaker 1>do that with MSIs got ongoing promotions. That's potentially going

559
00:28:52.279 --> 00:28:54.079
<v Speaker 1>to score me up to one hundred and twenty dollars

560
00:28:54.119 --> 00:28:57.160
<v Speaker 1>in Steam codes. It's basically free games just for upgrading.

561
00:28:57.680 --> 00:29:00.279
<v Speaker 1>Everyone listening should do the same. So if you're ready

562
00:29:00.279 --> 00:29:04.519
<v Speaker 1>to upgrade your setup, do not wait. Visit us dashstore

563
00:29:04.720 --> 00:29:09.240
<v Speaker 1>dot MSI dot com and use the code BombCast bom

564
00:29:09.599 --> 00:29:13.119
<v Speaker 1>c a st all in lowercase and give your PC

565
00:29:13.400 --> 00:29:17.079
<v Speaker 1>the upgrade it deserves MSI making PC building less of

566
00:29:17.079 --> 00:29:22.880
<v Speaker 1>a headache and a lot more fun. Mobo. All right,

567
00:29:22.920 --> 00:29:26.000
<v Speaker 1>we are back. It's Game Mess Mornings. That's miss map Piscatella.

568
00:29:26.119 --> 00:29:28.319
<v Speaker 1>I'm Jeff Grub. Let's get back into the headlines here

569
00:29:28.319 --> 00:29:31.599
<v Speaker 1>with Kirby and the Forgotten Land Nintendo switch to Edition

570
00:29:31.720 --> 00:29:35.880
<v Speaker 1>plus Starcross World. That's the full name. Reviews are in

571
00:29:35.960 --> 00:29:38.880
<v Speaker 1>for it, and it's apparently that name is not hurting it.

572
00:29:38.880 --> 00:29:42.160
<v Speaker 1>It's doing a ninety on Open Critic with seven reviews.

573
00:29:43.039 --> 00:29:45.480
<v Speaker 1>That's no you know, early in the review process, who

574
00:29:45.519 --> 00:29:47.680
<v Speaker 1>knows how many reviews something like this actually ends up getting.

575
00:29:47.720 --> 00:29:50.079
<v Speaker 1>But it's switched to so things like this are pretty exciting,

576
00:29:50.400 --> 00:29:53.720
<v Speaker 1>But ninety on seven reviews still very impressive. Nine out

577
00:29:53.759 --> 00:29:56.720
<v Speaker 1>of ten from PJ O'Reilly at Nintendo Life, who says

578
00:29:56.799 --> 00:29:59.240
<v Speaker 1>Kirby and the Forgotten Land Nintendo switch To Edition plus

579
00:29:59.279 --> 00:30:02.839
<v Speaker 1>Starcross world gives you the base Forgotten Land experience at

580
00:30:02.839 --> 00:30:05.519
<v Speaker 1>a delicious sixty frames per second, with a whole big

581
00:30:05.559 --> 00:30:08.519
<v Speaker 1>bunch of new content thrown in for good measure. The

582
00:30:08.559 --> 00:30:13.200
<v Speaker 1>twelve remixed areas that make up the DLC are uniformly delightful,

583
00:30:13.480 --> 00:30:16.720
<v Speaker 1>The new transformations are excellent, and there's even new challenges

584
00:30:16.720 --> 00:30:19.200
<v Speaker 1>for hardcore Kirby fans to get stuck into or to

585
00:30:19.200 --> 00:30:22.079
<v Speaker 1>get sucked into. One of the best games on Switch

586
00:30:22.279 --> 00:30:24.440
<v Speaker 1>and one of my favorite three D platformers in years,

587
00:30:24.799 --> 00:30:28.400
<v Speaker 1>Polished to a sparkly sheen and packing some meaningful new content,

588
00:30:28.559 --> 00:30:31.640
<v Speaker 1>that's a very easy recommendation and a truly excellent addition

589
00:30:31.680 --> 00:30:34.519
<v Speaker 1>to the Switch two's early lineup. I got a ten

590
00:30:34.519 --> 00:30:38.000
<v Speaker 1>out of ten from Christa Hogue at CG Magazine, who

591
00:30:38.000 --> 00:30:40.720
<v Speaker 1>said it is the best paid upgrade yet for the

592
00:30:40.759 --> 00:30:42.720
<v Speaker 1>Switch to and a worthy addition to one of the

593
00:30:42.759 --> 00:30:45.720
<v Speaker 1>Switch's finest platforms. And then it got an eight out

594
00:30:45.720 --> 00:30:49.240
<v Speaker 1>of ten from Bobby Passion. Dealis Yeah, Pachial Dyllis at

595
00:30:49.440 --> 00:30:52.240
<v Speaker 1>Console Creatures. Kirby and the Forgotten Land Antenna Switch To

596
00:30:52.440 --> 00:30:55.839
<v Speaker 1>Edition plus Starcross Worlds should not be missed. Not only

597
00:30:55.880 --> 00:30:57.559
<v Speaker 1>does it upgrade the base game for the Switch to

598
00:30:57.799 --> 00:31:00.119
<v Speaker 1>which is one of the best Kirby games already, but

599
00:31:00.119 --> 00:31:02.319
<v Speaker 1>it also adds a fun and out of this world

600
00:31:02.319 --> 00:31:07.319
<v Speaker 1>expansion filled with fun powers and tons of Kirby charm.

601
00:31:07.079 --> 00:31:09.240
<v Speaker 1>I'm I'm excited about this one. I was a huge

602
00:31:09.279 --> 00:31:14.000
<v Speaker 1>Kirby in the Forgotten Land fan. Matt, Uh, how about you?

603
00:31:14.119 --> 00:31:15.759
<v Speaker 1>Is this something you're interested in? And then how have

604
00:31:15.839 --> 00:31:18.000
<v Speaker 1>these you know, up these paid up grades been doing

605
00:31:18.079 --> 00:31:21.039
<v Speaker 1>for the Switch. As far as you can tell, Kirby

606
00:31:21.119 --> 00:31:23.279
<v Speaker 1>is a menace. Yeah, that's true.

607
00:31:23.079 --> 00:31:25.359
<v Speaker 2>The most powerful character and video games.

608
00:31:25.440 --> 00:31:26.920
<v Speaker 1>I mean it's also true.

609
00:31:27.400 --> 00:31:30.279
<v Speaker 2>He uh he scares me in a lot of ways.

610
00:31:30.279 --> 00:31:31.799
<v Speaker 2>But I kind of like it now. I've been a

611
00:31:31.799 --> 00:31:35.359
<v Speaker 2>big Kirby guy for for a very long time. I

612
00:31:35.720 --> 00:31:38.720
<v Speaker 2>played this game. I was off put by the frame right,

613
00:31:39.319 --> 00:31:41.480
<v Speaker 2>so I'm excited to get the sixty frames. I am

614
00:31:41.480 --> 00:31:47.599
<v Speaker 2>a sixty frames a gooner. Anything six thirty I can't play. Uh,

615
00:31:47.720 --> 00:31:49.920
<v Speaker 2>so I'm really looking forward to it. And these reviews

616
00:31:49.920 --> 00:31:53.880
<v Speaker 2>are great, So that's cool. Yeah, the the the paid

617
00:31:53.960 --> 00:31:57.759
<v Speaker 2>up grades have done pretty well. Actually, of course, it's

618
00:31:57.880 --> 00:31:59.920
<v Speaker 2>very early and it's been on a couple of games

619
00:32:00.720 --> 00:32:03.079
<v Speaker 2>and there's so many different ways to access them.

620
00:32:03.480 --> 00:32:04.640
<v Speaker 1>In fact, I was having.

621
00:32:04.400 --> 00:32:08.960
<v Speaker 2>A conversation yesterday with some folks who, you know, business

622
00:32:09.000 --> 00:32:11.559
<v Speaker 2>e folks who who aren't really into gaming at all,

623
00:32:11.640 --> 00:32:15.960
<v Speaker 2>haven't played anything really since the NES trying to explain

624
00:32:16.079 --> 00:32:17.319
<v Speaker 2>how people upgrade.

625
00:32:17.480 --> 00:32:20.559
<v Speaker 1>Oh oh, that that sounds very fun.

626
00:32:21.440 --> 00:32:23.640
<v Speaker 2>I was like, so you could do it this way,

627
00:32:23.759 --> 00:32:26.160
<v Speaker 2>or you could do it this way, or you could

628
00:32:26.319 --> 00:32:28.240
<v Speaker 2>and they were just looking at me like, what the

629
00:32:28.279 --> 00:32:31.440
<v Speaker 2>hell is what is this business? And I'm like, you

630
00:32:31.440 --> 00:32:33.880
<v Speaker 2>know what, You're right this business as well. Yeah, but yeah,

631
00:32:33.960 --> 00:32:36.920
<v Speaker 2>it's pretty well so far. Of course, you know, there's

632
00:32:36.920 --> 00:32:40.759
<v Speaker 2>a lot of consternation from some folks about the different

633
00:32:41.440 --> 00:32:43.759
<v Speaker 2>practices around things like forsy cards and all that. But

634
00:32:44.960 --> 00:32:47.119
<v Speaker 2>so far, so good. I'm looking forward to this one,

635
00:32:47.160 --> 00:32:49.319
<v Speaker 2>looking forward to see how it does, being a little

636
00:32:49.319 --> 00:32:51.319
<v Speaker 2>bit later than the initial early releases.

637
00:32:51.599 --> 00:32:54.240
<v Speaker 1>Yeah, you know, at least with Nintendo games, they do

638
00:32:54.279 --> 00:32:57.079
<v Speaker 1>put all theirs on the cards. So far. I don't

639
00:32:57.079 --> 00:32:59.440
<v Speaker 1>think they've had not for Ney their big games anyhow,

640
00:32:59.440 --> 00:33:01.960
<v Speaker 1>the game card situations, so they've been able to avoid

641
00:33:02.000 --> 00:33:05.640
<v Speaker 1>that for their stuff. You know, I guess real quick

642
00:33:05.720 --> 00:33:07.799
<v Speaker 1>on that, like when you look at your data, did

643
00:33:07.960 --> 00:33:11.200
<v Speaker 1>you notice something there, like, is is this something that

644
00:33:11.240 --> 00:33:14.160
<v Speaker 1>we talk about on shows like this and on forums

645
00:33:14.200 --> 00:33:17.359
<v Speaker 1>and on social media, And it's not really filtering filtering

646
00:33:17.359 --> 00:33:20.640
<v Speaker 1>into the data, or do game card game key cards

647
00:33:21.079 --> 00:33:23.599
<v Speaker 1>like hold any game sales back in any noticeable way.

648
00:33:24.960 --> 00:33:27.599
<v Speaker 2>I think the sample is probably too small to have

649
00:33:27.680 --> 00:33:31.880
<v Speaker 2>any really wild takeaways. And we're seeing, you know, some

650
00:33:32.240 --> 00:33:38.000
<v Speaker 2>games underperforms, some do pretty well, But it's so early

651
00:33:38.119 --> 00:33:40.400
<v Speaker 2>that I think the jury is still out on it.

652
00:33:40.440 --> 00:33:44.279
<v Speaker 2>I mean, the it's not good when your most enthusiastic

653
00:33:44.359 --> 00:33:47.440
<v Speaker 2>customers are are or a segment of them or this

654
00:33:47.559 --> 00:33:50.200
<v Speaker 2>unhappy about something like that's generally not a good thing.

655
00:33:51.839 --> 00:33:54.599
<v Speaker 2>But you know, we'll have to see people like to

656
00:33:54.640 --> 00:33:57.559
<v Speaker 2>play what they want to play, and they'll do what

657
00:33:57.599 --> 00:33:59.599
<v Speaker 2>they have to do to play it for the most part,

658
00:34:00.160 --> 00:34:04.920
<v Speaker 2>but you generally want your customers happier and satisfied. So yeah,

659
00:34:05.000 --> 00:34:08.079
<v Speaker 2>early days, we're gonna keep watching it. I think for

660
00:34:08.159 --> 00:34:11.920
<v Speaker 2>some games it may have had an impact, but it's

661
00:34:12.000 --> 00:34:13.920
<v Speaker 2>kind of hard to strip out the impact of one

662
00:34:14.000 --> 00:34:16.880
<v Speaker 2>particular thing when it comes to a game's performance, whether

663
00:34:16.960 --> 00:34:20.880
<v Speaker 2>that's review scores or social conversation or things like the

664
00:34:20.960 --> 00:34:23.840
<v Speaker 2>medium it's delivered on. It's really hard to parse out

665
00:34:23.920 --> 00:34:27.639
<v Speaker 2>the individual drivers. So yeah, it's a jury still out.

666
00:34:28.719 --> 00:34:31.039
<v Speaker 1>We're gonna keep moving here. Need for Speed future is

667
00:34:31.159 --> 00:34:33.519
<v Speaker 1>in doubt. Its future, that's not the name of a game.

668
00:34:33.559 --> 00:34:36.440
<v Speaker 1>Need for Speed's future is in doubt as Criterion has

669
00:34:36.480 --> 00:34:40.199
<v Speaker 1>been rebranded to a Battlefield studio. This is from Hayley

670
00:34:40.239 --> 00:34:43.719
<v Speaker 1>Williams at GameSpot in case you needed any more confirmation

671
00:34:43.800 --> 00:34:47.039
<v Speaker 1>that Criterion is now all in on Battlefield. The Burnout

672
00:34:47.039 --> 00:34:50.360
<v Speaker 1>creator and longtime Need for Speed Custodian is now officially

673
00:34:50.639 --> 00:34:53.480
<v Speaker 1>branded as a Battlefield studio, as in it like the

674
00:34:53.679 --> 00:34:57.639
<v Speaker 1>team is now called Criterion Colon a Battlefield studio, leaving

675
00:34:57.639 --> 00:35:00.000
<v Speaker 1>the future of the Need for Speed franchise in question,

676
00:35:00.039 --> 00:35:01.800
<v Speaker 1>and as spotted by The Gamer, a user for the

677
00:35:01.800 --> 00:35:05.320
<v Speaker 1>Need for Speed for subreddit excuse Me spotted criterions new

678
00:35:05.360 --> 00:35:08.840
<v Speaker 1>official subtitle on EA's website, where a Battlefield studio now

679
00:35:08.840 --> 00:35:13.320
<v Speaker 1>appears under the usual studio logo. So, Matt, when I

680
00:35:13.360 --> 00:35:16.000
<v Speaker 1>was mentioning this earlier, it's like, this just feels like

681
00:35:16.079 --> 00:35:18.360
<v Speaker 1>part and parcel with what like a trend that's been

682
00:35:18.400 --> 00:35:20.119
<v Speaker 1>going on for a while now, and you kind of

683
00:35:20.119 --> 00:35:22.519
<v Speaker 1>opened up with it earlier on where it's like, hey, yeah,

684
00:35:22.559 --> 00:35:26.760
<v Speaker 1>the the overall spending number looking pretty hot the or

685
00:35:26.800 --> 00:35:29.400
<v Speaker 1>at least at least fine. And when we like look

686
00:35:29.400 --> 00:35:32.400
<v Speaker 1>at how that, you know segments out the big games

687
00:35:32.559 --> 00:35:35.000
<v Speaker 1>are still huge, and some of them are bigger than

688
00:35:35.000 --> 00:35:37.679
<v Speaker 1>ever and selling better than ever. It is the games

689
00:35:37.679 --> 00:35:39.760
<v Speaker 1>in the in the in between that continue, like the

690
00:35:39.800 --> 00:35:41.960
<v Speaker 1>money is coming from them. That's why why these games

691
00:35:41.960 --> 00:35:43.960
<v Speaker 1>are bigger than ever. It's because fewer people are spending

692
00:35:44.599 --> 00:35:46.719
<v Speaker 1>or they're spending less money on these games somewhere in

693
00:35:46.800 --> 00:35:50.119
<v Speaker 1>between the tiny things over here, the indie games and

694
00:35:50.159 --> 00:35:54.039
<v Speaker 1>the biggest games, and that's why, like Burnout was never

695
00:35:54.400 --> 00:35:57.079
<v Speaker 1>we're way past. Is Burnout gonna come back? Like Criterion

696
00:35:57.119 --> 00:35:58.880
<v Speaker 1>is not going to go back to Burnout, but maybe

697
00:35:58.920 --> 00:36:01.920
<v Speaker 1>Need for Speed they can keep doing that because those

698
00:36:01.920 --> 00:36:05.280
<v Speaker 1>games tend to sell. And now they're like, actually, your

699
00:36:05.360 --> 00:36:08.280
<v Speaker 1>time and your efforts are better spent working on a

700
00:36:08.320 --> 00:36:11.679
<v Speaker 1>big shooter than even Need for Speed. And this feels like, oh,

701
00:36:11.679 --> 00:36:13.440
<v Speaker 1>that's just you. Okay, we went from Burnout to Need

702
00:36:13.480 --> 00:36:16.679
<v Speaker 1>for Speed and now Need for Speed to a battlefield.

703
00:36:16.840 --> 00:36:18.960
<v Speaker 1>To me, it's like I could just see that direct

704
00:36:19.000 --> 00:36:21.360
<v Speaker 1>line of what is happening here of these companies just

705
00:36:21.400 --> 00:36:24.199
<v Speaker 1>think every second spent working on this bigger game is

706
00:36:24.199 --> 00:36:26.760
<v Speaker 1>going to get them a bigger return. Is that what's happening?

707
00:36:28.000 --> 00:36:30.239
<v Speaker 2>And this is what keeps me up at night as

708
00:36:30.280 --> 00:36:34.119
<v Speaker 2>a video game fan. Yeah, when a franchise like Need

709
00:36:34.159 --> 00:36:40.280
<v Speaker 2>for Speed, you know, is in question, that's that's kind

710
00:36:40.280 --> 00:36:42.159
<v Speaker 2>of shocking. Right. If you would have told someone this

711
00:36:42.360 --> 00:36:44.000
<v Speaker 2>fifteen years ago, they would have said no way.

712
00:36:44.440 --> 00:36:46.159
<v Speaker 1>I mean even like five years ago, it seems like

713
00:36:46.199 --> 00:36:48.760
<v Speaker 1>such a resilient series where it just keep like they

714
00:36:48.840 --> 00:36:50.440
<v Speaker 1>kept making them and they kept doing all right.

715
00:36:51.599 --> 00:36:53.679
<v Speaker 2>Yeah, it's just when you look at the play stats,

716
00:36:53.679 --> 00:36:55.440
<v Speaker 2>it's it's kind of shocking. Like I've shared these a

717
00:36:55.480 --> 00:36:58.559
<v Speaker 2>few times out there. Our player Engagement Tracker, we you know,

718
00:36:58.679 --> 00:37:01.599
<v Speaker 2>track what people people are doing on their consoles. What

719
00:37:01.639 --> 00:37:05.280
<v Speaker 2>we find in our data is just shy of eight

720
00:37:05.400 --> 00:37:08.159
<v Speaker 2>out of every ten people that turn on their PlayStation

721
00:37:08.280 --> 00:37:11.320
<v Speaker 2>or Xbox every month will play at least one of

722
00:37:11.360 --> 00:37:15.079
<v Speaker 2>the top ten live service games, whether that's Holy Minecraft

723
00:37:15.119 --> 00:37:18.599
<v Speaker 2>or Rowblocks or whatever. And the top ten live service

724
00:37:18.639 --> 00:37:21.239
<v Speaker 2>games alone, just taking out all of the other ones,

725
00:37:21.360 --> 00:37:24.639
<v Speaker 2>just the top ten account for just shy of half

726
00:37:24.840 --> 00:37:29.760
<v Speaker 2>of all hours spent on the consoles. So these games

727
00:37:30.079 --> 00:37:34.360
<v Speaker 2>these these biggest live service games are taking all of

728
00:37:34.440 --> 00:37:37.920
<v Speaker 2>the hours and dollars from the market. And because we

729
00:37:37.960 --> 00:37:41.039
<v Speaker 2>still have growth in the number of games coming out,

730
00:37:41.719 --> 00:37:43.639
<v Speaker 2>you know, the rest of the games have a smaller

731
00:37:43.639 --> 00:37:46.800
<v Speaker 2>and smaller share of the pie they're chasing, which is

732
00:37:46.840 --> 00:37:49.679
<v Speaker 2>why we're seeing the crunch around developers and studios that

733
00:37:49.719 --> 00:37:52.719
<v Speaker 2>we are the pie is getting smaller, although the top

734
00:37:52.760 --> 00:37:56.840
<v Speaker 2>line numbers dang really relatively same. So when you're when

735
00:37:56.840 --> 00:38:00.519
<v Speaker 2>you're a big publisher, you have to try to get

736
00:38:00.559 --> 00:38:03.920
<v Speaker 2>into that even though the risk level is so high.

737
00:38:04.360 --> 00:38:06.440
<v Speaker 2>The risk is so high, and we see it over

738
00:38:06.480 --> 00:38:08.920
<v Speaker 2>and over again with the games that are failing, like

739
00:38:08.920 --> 00:38:12.760
<v Speaker 2>your concre Is is the most primary example. But this

740
00:38:12.880 --> 00:38:15.519
<v Speaker 2>is this is the market, this is where people are,

741
00:38:16.480 --> 00:38:18.960
<v Speaker 2>and it's exceptionally you have to go over that space

742
00:38:19.039 --> 00:38:21.639
<v Speaker 2>even though the risk factors is ridiculous.

743
00:38:22.000 --> 00:38:25.360
<v Speaker 1>Yeah, I mean you said it. I mean it's obvious.

744
00:38:25.480 --> 00:38:27.639
<v Speaker 1>Like these companies like look around and they look at

745
00:38:27.639 --> 00:38:29.639
<v Speaker 1>that data of where people are spending their time, and

746
00:38:29.639 --> 00:38:31.239
<v Speaker 1>they look at the data of where people are spending

747
00:38:31.239 --> 00:38:33.880
<v Speaker 1>their money. You know, Like the way people are thinking

748
00:38:33.880 --> 00:38:36.320
<v Speaker 1>about games is changing. They're not thinking about the next

749
00:38:36.360 --> 00:38:38.199
<v Speaker 1>new release, They're going to get they're thinking about the

750
00:38:38.239 --> 00:38:42.039
<v Speaker 1>next new event or user generated content that they're going

751
00:38:42.079 --> 00:38:44.000
<v Speaker 1>to play in the game they're already playing, and so

752
00:38:44.039 --> 00:38:46.920
<v Speaker 1>we need to have one of these platforms, and like

753
00:38:47.239 --> 00:38:50.480
<v Speaker 1>otherwise we're gonna have to start making our stuff inside

754
00:38:50.519 --> 00:38:52.239
<v Speaker 1>of those platforms. We're gonna have to make our stuff

755
00:38:52.280 --> 00:38:54.559
<v Speaker 1>for Fortnite or make our stuff for Minecraft, and that

756
00:38:54.760 --> 00:38:57.800
<v Speaker 1>is like those companies that control those platforms will be

757
00:38:57.840 --> 00:38:59.719
<v Speaker 1>able to dictate terms in a huge way. That is

758
00:38:59.800 --> 00:39:01.920
<v Speaker 1>very scary. So we have to get out ahead of this.

759
00:39:02.800 --> 00:39:04.639
<v Speaker 2>Yeah, if you look at all of the big third

760
00:39:04.719 --> 00:39:07.119
<v Speaker 2>party IP holders, the Disneys of the world, for example,

761
00:39:07.159 --> 00:39:10.280
<v Speaker 2>where are they putting their content. They're putting it in Fortnite,

762
00:39:10.280 --> 00:39:13.400
<v Speaker 2>They're putting it in Roadblocks. Roadblocks wants to take ten

763
00:39:13.440 --> 00:39:16.639
<v Speaker 2>percent of all gaming spend, like that's their goal, and

764
00:39:16.719 --> 00:39:21.039
<v Speaker 2>they have IP partnership programs in place to try to

765
00:39:21.119 --> 00:39:26.679
<v Speaker 2>attract more IP into those those ecosystems. So yeah, like

766
00:39:26.719 --> 00:39:30.239
<v Speaker 2>it's absolutely changing now this audience, Like the folks here

767
00:39:30.599 --> 00:39:33.440
<v Speaker 2>watching this, they're like, what are you talking about double?

768
00:39:33.559 --> 00:39:35.840
<v Speaker 2>Like I played Expedition thirty three. That game was a

769
00:39:35.920 --> 00:39:40.320
<v Speaker 2>huge hit. Yes, it's a hit for a game of

770
00:39:40.360 --> 00:39:43.280
<v Speaker 2>its scale, and it's done phenomenally well, no question about

771
00:39:43.320 --> 00:39:46.639
<v Speaker 2>I'm not saying that it hasn't, but the number of

772
00:39:46.719 --> 00:39:51.079
<v Speaker 2>games that can break out is quite small, and the

773
00:39:51.199 --> 00:39:53.840
<v Speaker 2>number of games that are in that competitive pool continue

774
00:39:53.880 --> 00:39:57.119
<v Speaker 2>to increase, So it's that's even becoming harder and harder.

775
00:39:57.119 --> 00:40:00.920
<v Speaker 2>So it's not really easy to say, hey, like the

776
00:40:01.079 --> 00:40:05.039
<v Speaker 2>service market is a disaster zone, and you know ninety

777
00:40:05.119 --> 00:40:06.679
<v Speaker 2>nine percent of games are going to fail, so you

778
00:40:06.679 --> 00:40:09.639
<v Speaker 2>should make more double a size games. It's not quite

779
00:40:09.639 --> 00:40:13.119
<v Speaker 2>that simple, although it sure would be cool if it were, because,

780
00:40:13.199 --> 00:40:17.239
<v Speaker 2>like you said, a lot of the audience isn't thinking

781
00:40:17.280 --> 00:40:20.679
<v Speaker 2>about what's next. They're thinking about just, hey, I have

782
00:40:20.760 --> 00:40:23.719
<v Speaker 2>some time to game. There's Fortnite. I'm just going to

783
00:40:23.760 --> 00:40:28.719
<v Speaker 2>click on that. And it's unfortunate that discovery has been

784
00:40:28.840 --> 00:40:31.519
<v Speaker 2>very difficult that trying to find new games, that people

785
00:40:31.559 --> 00:40:34.920
<v Speaker 2>can't hear about new games online like they used to

786
00:40:35.000 --> 00:40:38.079
<v Speaker 2>because of what's happened in the media landscape. Like it's

787
00:40:38.199 --> 00:40:40.920
<v Speaker 2>very difficult and tough to try to make a new

788
00:40:40.960 --> 00:40:43.719
<v Speaker 2>game these days. So yeah, I get why this is happening,

789
00:40:43.760 --> 00:40:46.719
<v Speaker 2>even though there are all kinds of red flags around

790
00:40:46.719 --> 00:40:47.320
<v Speaker 2>this approach.

791
00:40:47.719 --> 00:40:52.079
<v Speaker 1>Yeah, it's I think that just speaks to these companies

792
00:40:52.119 --> 00:40:54.119
<v Speaker 1>really are like lost for any other way to go,

793
00:40:54.199 --> 00:40:56.440
<v Speaker 1>the fact that they keep hitting this brick wall, but

794
00:40:56.480 --> 00:40:58.199
<v Speaker 1>they feel like, I got to get on the other

795
00:40:58.239 --> 00:41:00.400
<v Speaker 1>side of this brick wall. I gotta because ground and

796
00:41:00.400 --> 00:41:02.639
<v Speaker 1>everything else is avoid Yeah.

797
00:41:02.679 --> 00:41:05.159
<v Speaker 2>You look, it's like like you're in Vegas, man, and

798
00:41:05.199 --> 00:41:07.480
<v Speaker 2>you're at the craps table, and you know, you had

799
00:41:07.519 --> 00:41:09.239
<v Speaker 2>a bunch of money and now you're down of it.

800
00:41:09.280 --> 00:41:12.920
<v Speaker 2>You're like, well, like I gotta keep going, I guess,

801
00:41:12.960 --> 00:41:16.079
<v Speaker 2>because what else are we gonna do? And it's that's that's

802
00:41:16.119 --> 00:41:19.400
<v Speaker 2>scary that that's what keeps me up at night when

803
00:41:19.400 --> 00:41:20.599
<v Speaker 2>it comes to the gaming market.

804
00:41:20.840 --> 00:41:22.960
<v Speaker 1>Yeah, and it's it's just the timing on of it.

805
00:41:23.239 --> 00:41:26.480
<v Speaker 1>Timing on is like such a it's evilly poetic that

806
00:41:26.519 --> 00:41:28.719
<v Speaker 1>it's like games are getting easier than ever to make,

807
00:41:28.960 --> 00:41:30.360
<v Speaker 1>and that's been a trend for a long time. But

808
00:41:30.400 --> 00:41:32.400
<v Speaker 1>it's easier today than it was yesterday, and it will

809
00:41:32.400 --> 00:41:34.400
<v Speaker 1>be easier tomorrow than it is today, and so we

810
00:41:34.440 --> 00:41:37.159
<v Speaker 1>are getting more games than ever and it just is

811
00:41:37.480 --> 00:41:39.880
<v Speaker 1>that's eating away. At the other side of that, the

812
00:41:39.880 --> 00:41:41.840
<v Speaker 1>the spending is not growing commiserate with that.

813
00:41:42.079 --> 00:41:44.039
<v Speaker 2>So yeah, and you look at like some of the

814
00:41:44.079 --> 00:41:46.760
<v Speaker 2>conversation around there like well, AI is gonna help because

815
00:41:46.800 --> 00:41:49.760
<v Speaker 2>it's gonna be able to make let people make games faster,

816
00:41:49.840 --> 00:41:53.320
<v Speaker 2>And I'm like, making games faster isn't the problem. The

817
00:41:53.480 --> 00:41:56.239
<v Speaker 2>problem is the number of games we have coming out

818
00:41:56.840 --> 00:42:00.639
<v Speaker 2>and an audience that isn't growing, Like it's only going

819
00:42:00.719 --> 00:42:05.679
<v Speaker 2>to cause more problems having games come out even more

820
00:42:05.679 --> 00:42:09.840
<v Speaker 2>frequently than they are now. It's it's completely backwards the

821
00:42:09.880 --> 00:42:14.000
<v Speaker 2>conversation around getting games out faster and cheaper. That's the

822
00:42:14.159 --> 00:42:17.559
<v Speaker 2>quantity of games in the market is not the problem.

823
00:42:17.360 --> 00:42:19.559
<v Speaker 1>Right, We're talking about is AI is going to be

824
00:42:19.559 --> 00:42:22.320
<v Speaker 1>able to help create more content and things to put

825
00:42:22.360 --> 00:42:24.280
<v Speaker 1>in the game. And it's like when we just we

826
00:42:24.320 --> 00:42:26.400
<v Speaker 1>look at it as one big blob, there is more

827
00:42:26.440 --> 00:42:29.760
<v Speaker 1>content than any human being could possibly play in fifty

828
00:42:29.840 --> 00:42:32.719
<v Speaker 1>thousand years, Like, so what are we talking about? Really?

829
00:42:32.800 --> 00:42:35.079
<v Speaker 1>What we're if you're looking for the problem to like

830
00:42:35.599 --> 00:42:38.639
<v Speaker 1>to spark a new fire, it's new ideas and you're

831
00:42:38.679 --> 00:42:39.840
<v Speaker 1>not going to get that from AI.

832
00:42:40.079 --> 00:42:44.760
<v Speaker 2>It's yeah, it's new ideas. Discovery is so hard now

833
00:42:44.880 --> 00:42:46.920
<v Speaker 2>trying to get your game notice, even if you get

834
00:42:47.039 --> 00:42:50.239
<v Speaker 2>ninety review scores, Like trying to get your smaller game,

835
00:42:50.280 --> 00:42:55.960
<v Speaker 2>notice is nearly impossible unless you get absolutely lucky some

836
00:42:55.960 --> 00:42:59.719
<v Speaker 2>something happens or some magic in terms of what happens

837
00:42:59.760 --> 00:43:02.480
<v Speaker 2>on on social or somewhere, it gets picked up somewhere.

838
00:43:02.480 --> 00:43:06.559
<v Speaker 2>But like trying to break through, like Hurdling just came out, Yeah,

839
00:43:06.760 --> 00:43:09.920
<v Speaker 2>phenomenally rated game, who knows, like who's talked about it

840
00:43:10.079 --> 00:43:12.880
<v Speaker 2>very Like you see a couple of people posting about it.

841
00:43:14.159 --> 00:43:16.719
<v Speaker 2>You look at oh, sort of the Stars just came out, right,

842
00:43:17.159 --> 00:43:20.599
<v Speaker 2>and they just did layoffs because that game didn't really

843
00:43:20.719 --> 00:43:22.880
<v Speaker 2>break through even though that's been highly rated, right, So

844
00:43:22.960 --> 00:43:25.639
<v Speaker 2>to discovery is the problem the number of games, sure

845
00:43:25.679 --> 00:43:26.960
<v Speaker 2>as hell, and the problem.

846
00:43:26.679 --> 00:43:28.960
<v Speaker 1>And that and that's like there's a perfect comparison to

847
00:43:29.199 --> 00:43:33.199
<v Speaker 1>the alternative there of the Sky, the game from the

848
00:43:33.199 --> 00:43:36.360
<v Speaker 1>other people that made Journey Genova Chen His game is

849
00:43:36.400 --> 00:43:39.159
<v Speaker 1>a free to play mobile thing and apparently has tons

850
00:43:39.199 --> 00:43:41.719
<v Speaker 1>and tons and tons of players, But it's not my thing.

851
00:43:41.960 --> 00:43:44.280
<v Speaker 1>So I'm more excited about sort of the Sea. And

852
00:43:44.320 --> 00:43:46.400
<v Speaker 1>it's like, oh, yeah, but that's just not where the

853
00:43:46.400 --> 00:43:49.280
<v Speaker 1>business is at right now. It's it's a cautionary tiling,

854
00:43:49.280 --> 00:43:50.400
<v Speaker 1>and yeah, it keeps me up as well.

855
00:43:51.320 --> 00:43:54.239
<v Speaker 2>Yeah, it's it's it's just it's anyways. It's a shame.

856
00:43:54.239 --> 00:43:56.159
<v Speaker 2>But yeah, the number of games coming out is not

857
00:43:56.239 --> 00:43:59.480
<v Speaker 2>the problem. But you know they're gonna do it anyway.

858
00:43:59.639 --> 00:44:03.480
<v Speaker 1>So I'll see. I get all these companies like thinking that, like, well,

859
00:44:03.519 --> 00:44:05.599
<v Speaker 1>we need to get our games out faster because when

860
00:44:05.639 --> 00:44:07.599
<v Speaker 1>the longer it takes, the more expensive it gets. That's

861
00:44:07.639 --> 00:44:10.039
<v Speaker 1>all they're that's as far as they're thinking about it.

862
00:44:10.199 --> 00:44:11.639
<v Speaker 1>If they were to look at it on it just

863
00:44:11.639 --> 00:44:14.360
<v Speaker 1>a slightly more macro level, it's like, Okay, that's not

864
00:44:14.719 --> 00:44:17.280
<v Speaker 1>an answer. It's a way to save some money right now.

865
00:44:17.480 --> 00:44:18.920
<v Speaker 1>But if you're gonna do the thing that you think

866
00:44:18.960 --> 00:44:21.480
<v Speaker 1>everyone else is gonna do, you're gonna have to continue

867
00:44:21.480 --> 00:44:23.440
<v Speaker 1>to spend more time and money to make your game

868
00:44:23.559 --> 00:44:26.119
<v Speaker 1>stand apart from everyone else's. So you're still gonna need

869
00:44:26.119 --> 00:44:28.239
<v Speaker 1>all those people you just fired back to actually set

870
00:44:28.239 --> 00:44:30.960
<v Speaker 1>your game apart. And I'm looking forward to you realizing

871
00:44:30.960 --> 00:44:33.360
<v Speaker 1>that in two years and in the meantime, you're gonna

872
00:44:33.360 --> 00:44:35.239
<v Speaker 1>have a game that, look that is just not going

873
00:44:35.280 --> 00:44:36.840
<v Speaker 1>to stand out compared to everyone else's.

874
00:44:37.119 --> 00:44:39.840
<v Speaker 2>Yeah. Look, man, if you have Coke, PEPSI, Doctor Pepper,

875
00:44:39.880 --> 00:44:41.760
<v Speaker 2>and seven up on the soda shelf, the way to

876
00:44:41.800 --> 00:44:43.960
<v Speaker 2>compete in that market isn't to come out with two

877
00:44:44.039 --> 00:44:46.960
<v Speaker 2>thousand others, so it try to throw months, you know

878
00:44:47.000 --> 00:44:48.840
<v Speaker 2>what I mean. Like it's a bad analogy, but it

879
00:44:48.920 --> 00:44:51.280
<v Speaker 2>kind of works. Like it's how do you break through?

880
00:44:51.360 --> 00:44:54.920
<v Speaker 2>How do you provide a really quality product and communicate

881
00:44:54.960 --> 00:44:57.800
<v Speaker 2>it to the audience? And right now the conversations like

882
00:44:57.840 --> 00:44:59.559
<v Speaker 2>I don't know, let's just throw more products out there?

883
00:44:59.599 --> 00:45:03.880
<v Speaker 2>What the hell? Well that's that's just gonna make everything worse, man,

884
00:45:04.440 --> 00:45:06.840
<v Speaker 2>But you know, what the hell do I know?

885
00:45:07.039 --> 00:45:09.920
<v Speaker 1>Yeah, it's also like at a certain point, does this

886
00:45:10.000 --> 00:45:12.760
<v Speaker 1>industry just turn into one of those that has it's

887
00:45:12.800 --> 00:45:15.119
<v Speaker 1>four or five. I mean it's happening, obviously, the four

888
00:45:15.199 --> 00:45:19.079
<v Speaker 1>or five it's happening. But it's like, my in my heart,

889
00:45:19.119 --> 00:45:21.000
<v Speaker 1>it was like always thinking this industry, the one thing

890
00:45:21.039 --> 00:45:23.840
<v Speaker 1>that's consistent is it always changes. Something new comes along

891
00:45:23.880 --> 00:45:26.719
<v Speaker 1>and disrupts everything. But that's not a true that's not

892
00:45:26.840 --> 00:45:28.960
<v Speaker 1>true because it's true. It was true because it had

893
00:45:28.960 --> 00:45:31.320
<v Speaker 1>happened up until this point. There's no reason it has

894
00:45:31.360 --> 00:45:33.800
<v Speaker 1>to keep happening that way. Right, these things could really

895
00:45:33.800 --> 00:45:35.119
<v Speaker 1>solidify in a permanent way.

896
00:45:35.960 --> 00:45:38.000
<v Speaker 2>Yeah, you bring a game out ten years ago, your

897
00:45:38.000 --> 00:45:40.360
<v Speaker 2>biggest competition at the other new games launching in your

898
00:45:40.400 --> 00:45:42.800
<v Speaker 2>window now. No matter when you bring out a game,

899
00:45:42.880 --> 00:45:46.320
<v Speaker 2>your biggest competitions for an I, Minecraft roadblocks like it's

900
00:45:46.360 --> 00:45:50.639
<v Speaker 2>a different world. It's not the way it was ten

901
00:45:50.719 --> 00:45:53.480
<v Speaker 2>years ago, fifteen years ago. It's an absolutely different world.

902
00:45:53.840 --> 00:45:55.719
<v Speaker 1>All right. Let's so let's get to these next couple

903
00:45:55.719 --> 00:45:58.360
<v Speaker 1>of stories. Atari is re releasing some of Ubisaft's best

904
00:45:58.440 --> 00:46:01.719
<v Speaker 1>and forgotten games. This is from Darren bonf Use at GameSpot.

905
00:46:01.760 --> 00:46:04.079
<v Speaker 1>When you think Ubisoft, you usually think about its ten

906
00:46:04.119 --> 00:46:07.679
<v Speaker 1>pole franchises like Assassin's Creed in Rainbow six Siege, but

907
00:46:07.719 --> 00:46:11.000
<v Speaker 1>the company has also released several great small scale games

908
00:46:11.199 --> 00:46:14.519
<v Speaker 1>across PC, console, and mobile. Some of these ips have

909
00:46:14.559 --> 00:46:17.480
<v Speaker 1>been dormant for years, but Atari has inked a new

910
00:46:17.480 --> 00:46:21.760
<v Speaker 1>deal to acquire five Ubisoft classics and bring them to

911
00:46:21.800 --> 00:46:24.719
<v Speaker 1>modern platforms. As part of the deal, Atari has purchased

912
00:46:24.760 --> 00:46:28.000
<v Speaker 1>the IP for Cold Fear, I Am Alive, Grow Home,

913
00:46:28.199 --> 00:46:31.119
<v Speaker 1>Grow Up, and Child of Eden. These were all one

914
00:46:31.159 --> 00:46:33.039
<v Speaker 1>off games, save for Grow Home and Grow Up, which

915
00:46:33.079 --> 00:46:36.000
<v Speaker 1>are related to one another, published by Ubisoft and developed

916
00:46:36.000 --> 00:46:38.840
<v Speaker 1>by numerous teams, but in terms of console releases, most

917
00:46:38.880 --> 00:46:41.719
<v Speaker 1>of them remain locked to Xbox three sixty and PS

918
00:46:41.760 --> 00:46:44.840
<v Speaker 1>three maybe with the occasional PS four port or something

919
00:46:44.920 --> 00:46:48.039
<v Speaker 1>like that. Millions of players have experienced these worlds over

920
00:46:48.079 --> 00:46:50.280
<v Speaker 1>the years, and this will open the door for longtime

921
00:46:50.280 --> 00:46:53.519
<v Speaker 1>players to revisit those memories while inviting new audiences to

922
00:46:53.559 --> 00:46:56.599
<v Speaker 1>discover them for the first time. Ubisoft VP of Business

923
00:46:56.800 --> 00:47:00.840
<v Speaker 1>of New Business Deborah Papernik said in a press Atari

924
00:47:00.880 --> 00:47:04.079
<v Speaker 1>has a rich gaming legacy and deep appreciate appreciation for

925
00:47:04.119 --> 00:47:06.599
<v Speaker 1>these classic titles, and we're excited to see how they'll

926
00:47:06.639 --> 00:47:10.199
<v Speaker 1>evolve and connect with players in fresh and meaningful ways.

927
00:47:11.159 --> 00:47:13.639
<v Speaker 1>What is the business like for kind of plucking some

928
00:47:13.719 --> 00:47:17.119
<v Speaker 1>games out from like the Xbox three sixty era and

929
00:47:17.159 --> 00:47:20.000
<v Speaker 1>reintroducing them today. I mean, we talk about young people

930
00:47:20.039 --> 00:47:22.679
<v Speaker 1>aren't necessarily buying a ton of games or even consoles,

931
00:47:23.039 --> 00:47:25.800
<v Speaker 1>so it's not necessarily about like really introducing this to

932
00:47:25.880 --> 00:47:28.320
<v Speaker 1>whole new audiences. It's probably people who maybe missed out

933
00:47:28.320 --> 00:47:30.360
<v Speaker 1>on these things and giving them an opportunity to act

934
00:47:30.400 --> 00:47:33.360
<v Speaker 1>on these Now. Is this a trend do you expect

935
00:47:33.360 --> 00:47:34.679
<v Speaker 1>to see more of? Do you think it makes sense

936
00:47:34.719 --> 00:47:38.880
<v Speaker 1>for Atari? What do you think this is a weird one? Yeah?

937
00:47:39.400 --> 00:47:44.039
<v Speaker 2>My thoughts immediately go to how it's highly unusual for

938
00:47:44.159 --> 00:47:47.079
<v Speaker 2>companies to sell off IP. Like usually, no matter the

939
00:47:47.119 --> 00:47:49.519
<v Speaker 2>size of the IP, you sit on it because IP

940
00:47:49.679 --> 00:47:52.480
<v Speaker 2>is the most valuable asset, even though you don't think

941
00:47:52.480 --> 00:47:55.480
<v Speaker 2>it's worth much now, it could be in the future,

942
00:47:55.519 --> 00:47:56.960
<v Speaker 2>and there's no reason to sell it if you.

943
00:47:56.880 --> 00:48:01.280
<v Speaker 1>Don't have to. So conversations like that, yes, recently, I'm yeah,

944
00:48:01.280 --> 00:48:02.480
<v Speaker 1>it's for sure, Yeah.

945
00:48:03.639 --> 00:48:08.360
<v Speaker 2>It's it's why why now? Why these IP Why are

946
00:48:08.360 --> 00:48:10.440
<v Speaker 2>you selling them? What's the driver of that?

947
00:48:10.679 --> 00:48:12.239
<v Speaker 1>It's got to come? Do you think it's got to

948
00:48:12.400 --> 00:48:14.639
<v Speaker 1>relate back and circle back to you know? Ubi Soft

949
00:48:14.719 --> 00:48:17.000
<v Speaker 1>has this new spinoff you be Soft, funded by ten

950
00:48:17.079 --> 00:48:19.360
<v Speaker 1>Cent with that is focused on three games, uh A

951
00:48:19.519 --> 00:48:23.800
<v Speaker 1>far Cry, Rainbow six, and Assassin's Creed And so anything

952
00:48:23.920 --> 00:48:27.559
<v Speaker 1>not in that Holy Trinity is is getting reassessed and

953
00:48:27.599 --> 00:48:29.480
<v Speaker 1>they're looking for any way to like make some money

954
00:48:29.519 --> 00:48:31.039
<v Speaker 1>from it, and this led them here.

955
00:48:31.800 --> 00:48:34.039
<v Speaker 2>Yeah, but even then, like you don't see IP like

956
00:48:34.079 --> 00:48:37.199
<v Speaker 2>that's just not something you do now Atari they they

957
00:48:37.239 --> 00:48:39.440
<v Speaker 2>buy I P that's kind of their their jam, right,

958
00:48:39.480 --> 00:48:41.760
<v Speaker 2>So this is right up their alley and what they do.

959
00:48:41.840 --> 00:48:46.480
<v Speaker 2>But I look at this and go, huh, that's interesting.

960
00:48:47.920 --> 00:48:50.159
<v Speaker 2>So I don't know, like the individual games I think

961
00:48:51.119 --> 00:48:54.199
<v Speaker 2>aren't as interesting a story as the strategic shift of

962
00:48:54.760 --> 00:48:57.960
<v Speaker 2>now we're now we're selling I p okay interesting.

963
00:48:58.480 --> 00:48:59.840
<v Speaker 1>I mean this is this is a UBI soft that

964
00:48:59.920 --> 00:49:03.599
<v Speaker 1>just a couple of years ago made that Werewolf within movie,

965
00:49:04.440 --> 00:49:07.159
<v Speaker 1>a movie based on a VR game that they made

966
00:49:07.199 --> 00:49:09.239
<v Speaker 1>years and years ago. It's a very good movie apparently.

967
00:49:09.239 --> 00:49:11.159
<v Speaker 1>I've not seen it, but people love it apparently. But

968
00:49:11.239 --> 00:49:14.559
<v Speaker 1>this is like they were trading on their IP even

969
00:49:14.599 --> 00:49:18.000
<v Speaker 1>to that degree. So yes, selling it off is very strange.

970
00:49:19.280 --> 00:49:21.679
<v Speaker 1>It could just be like a weird anomaly. If we

971
00:49:21.719 --> 00:49:23.760
<v Speaker 1>see this again, I will be like, Okay, what is

972
00:49:23.800 --> 00:49:25.239
<v Speaker 1>happening here? What is going on?

973
00:49:25.320 --> 00:49:28.280
<v Speaker 2>Exactly? Like you know, they're doing all their restructuring, they're

974
00:49:28.320 --> 00:49:31.440
<v Speaker 2>splitting teams out and everything else. Okay, you know they're

975
00:49:31.480 --> 00:49:34.960
<v Speaker 2>making a lot of decisions about their future. Is this

976
00:49:35.280 --> 00:49:38.119
<v Speaker 2>is this a one off? Or are we like in

977
00:49:38.159 --> 00:49:38.880
<v Speaker 2>clearance mode?

978
00:49:39.320 --> 00:49:40.519
<v Speaker 1>Yeah?

979
00:49:40.599 --> 00:49:43.960
<v Speaker 2>The implications of either of those things happening are different

980
00:49:44.039 --> 00:49:47.760
<v Speaker 2>and meaningful, So we'll see, all right.

981
00:49:48.159 --> 00:49:51.719
<v Speaker 1>The new EA college basketball game is nowhere near released.

982
00:49:51.760 --> 00:49:54.480
<v Speaker 1>This is from Eddie McCoo at game Spot when eatased

983
00:49:54.519 --> 00:49:56.639
<v Speaker 1>in June that it was bringing back its popular college

984
00:49:56.639 --> 00:49:59.880
<v Speaker 1>basketball franchise. Some wondered where they might actually get something

985
00:50:00.039 --> 00:50:02.280
<v Speaker 1>to play or win. I should say, as it turns out,

986
00:50:02.320 --> 00:50:04.280
<v Speaker 1>it's not going to be anytime soon, which is not

987
00:50:04.440 --> 00:50:08.239
<v Speaker 1>much of a surprise. EA Sports executive Sean O'Brien told

988
00:50:08.360 --> 00:50:11.039
<v Speaker 1>USA Today that EA is up for the challenge of

989
00:50:11.079 --> 00:50:14.519
<v Speaker 1>building a new college basketball game. Currently, the company is

990
00:50:14.639 --> 00:50:16.960
<v Speaker 1>quote in the process of trying to figure out how

991
00:50:17.000 --> 00:50:19.880
<v Speaker 1>that could come together, and Sean O'Brien explains why that

992
00:50:20.000 --> 00:50:22.119
<v Speaker 1>is challenging by saying he hopes for the new game

993
00:50:22.159 --> 00:50:25.400
<v Speaker 1>to include every D one men's and women's basketball team,

994
00:50:25.559 --> 00:50:28.880
<v Speaker 1>and he admitted getting this done is a quote daunting task.

995
00:50:29.199 --> 00:50:32.119
<v Speaker 1>O'Brien said the success of relaunching the college football series

996
00:50:32.159 --> 00:50:35.400
<v Speaker 1>helped pave the way for bringing back college basketball. Obviously,

997
00:50:35.679 --> 00:50:38.039
<v Speaker 1>we felt that we really captured lightning in a bottle

998
00:50:38.039 --> 00:50:41.199
<v Speaker 1>with college football. I think we would love to try

999
00:50:41.199 --> 00:50:44.559
<v Speaker 1>to do the same thing for college basketball. O'Brien said,

1000
00:50:45.440 --> 00:50:47.960
<v Speaker 1>there was a time where we got like multiple college

1001
00:50:47.960 --> 00:50:50.840
<v Speaker 1>basketball games in a year. We're far removed from that

1002
00:50:51.519 --> 00:50:53.280
<v Speaker 1>much to This is the thing that has turned me

1003
00:50:53.280 --> 00:50:55.280
<v Speaker 1>into a boomer Matt of things used to be better,

1004
00:50:56.239 --> 00:50:58.440
<v Speaker 1>Things used to be better when we got multiple sports

1005
00:50:58.480 --> 00:51:01.199
<v Speaker 1>games from different companies every year. That's just better than

1006
00:51:01.199 --> 00:51:03.880
<v Speaker 1>what we have now. You're never gonna change my mind

1007
00:51:03.920 --> 00:51:05.599
<v Speaker 1>on that, but whatever, this is the world we live in.

1008
00:51:07.119 --> 00:51:09.320
<v Speaker 1>Clearly that they just drew a line from. Can we

1009
00:51:09.360 --> 00:51:11.599
<v Speaker 1>try to replicate what happened with college football in any

1010
00:51:11.639 --> 00:51:14.679
<v Speaker 1>other way? This does feel like one that should work

1011
00:51:14.719 --> 00:51:17.039
<v Speaker 1>as long as EA can actually make a basketball game,

1012
00:51:17.400 --> 00:51:19.119
<v Speaker 1>something they've not been able to do in a very

1013
00:51:19.159 --> 00:51:19.599
<v Speaker 1>long time.

1014
00:51:20.519 --> 00:51:22.320
<v Speaker 2>Yeah, let me tell you about a little game called

1015
00:51:22.440 --> 00:51:25.199
<v Speaker 2>MLB Power Pros two thousand and eight on the Nintendo

1016
00:51:25.360 --> 00:51:29.559
<v Speaker 2>week damn it, or the Bigs bring back the baseball. Yeah,

1017
00:51:31.000 --> 00:51:33.519
<v Speaker 2>but yeah, I mean you'd assume this would be a

1018
00:51:33.519 --> 00:51:36.280
<v Speaker 2>great opportunity. I would love to see them be able

1019
00:51:36.320 --> 00:51:39.039
<v Speaker 2>to do it. Some competition in the sports space right now,

1020
00:51:39.079 --> 00:51:42.480
<v Speaker 2>in particular, would not be the worst thing for consumers

1021
00:51:42.519 --> 00:51:46.079
<v Speaker 2>in my opinion. Right now, we are very siloed and

1022
00:51:46.119 --> 00:51:49.280
<v Speaker 2>do just a handful of franchises, and so it would

1023
00:51:49.280 --> 00:51:52.360
<v Speaker 2>be great. I think two K probably wouldn't agree with

1024
00:51:52.400 --> 00:51:54.400
<v Speaker 2>me on that one when it comes to the basketball market,

1025
00:51:54.480 --> 00:51:57.519
<v Speaker 2>but whatever, But yeah, I wish them the best. I

1026
00:51:57.559 --> 00:51:59.880
<v Speaker 2>hope this comes out great. I hope it provides an

1027
00:52:00.039 --> 00:52:03.599
<v Speaker 2>their opportunity to deliver some numbers like college football does.

1028
00:52:03.639 --> 00:52:06.920
<v Speaker 2>That would be that would be amazing for fans and

1029
00:52:06.960 --> 00:52:08.079
<v Speaker 2>for the market.

1030
00:52:08.920 --> 00:52:12.039
<v Speaker 1>And you know that they did figure out the football

1031
00:52:12.079 --> 00:52:15.719
<v Speaker 1>situation and being able to get teams and players. So

1032
00:52:15.760 --> 00:52:17.840
<v Speaker 1>they've built this infrastructure and at a certain point, I

1033
00:52:17.880 --> 00:52:21.000
<v Speaker 1>bet running that is its own cost, and you can

1034
00:52:21.039 --> 00:52:23.559
<v Speaker 1>probably offset that a little bit by replica repeating that

1035
00:52:23.639 --> 00:52:25.280
<v Speaker 1>process now with other sports.

1036
00:52:26.079 --> 00:52:29.480
<v Speaker 2>Oh man, the people working in licensing on these on

1037
00:52:29.599 --> 00:52:31.960
<v Speaker 2>these games in particular, like hats.

1038
00:52:31.599 --> 00:52:35.840
<v Speaker 1>Off, Like, yes, that's a job. Yeah, so hard.

1039
00:52:36.920 --> 00:52:39.719
<v Speaker 2>Wow, Like we did Lego dimensions when I was at

1040
00:52:39.719 --> 00:52:42.440
<v Speaker 2>Warner Brothers back in the day, our licensing group that

1041
00:52:42.480 --> 00:52:44.719
<v Speaker 2>got things like Back to the Future and all these

1042
00:52:44.719 --> 00:52:47.440
<v Speaker 2>other things into it. Like I just remember how their

1043
00:52:47.440 --> 00:52:49.480
<v Speaker 2>hair was falling out. I can only imagine what it

1044
00:52:49.519 --> 00:52:50.760
<v Speaker 2>would be for something like this.

1045
00:52:50.840 --> 00:52:55.000
<v Speaker 1>Yes, this has got very challenging, all right. It is

1046
00:52:55.239 --> 00:52:57.960
<v Speaker 1>now easier than ever to refund PS five games. The

1047
00:52:57.960 --> 00:53:01.280
<v Speaker 1>story has been going around like it's a different it's

1048
00:53:01.320 --> 00:53:05.920
<v Speaker 1>different in method, not necessarily in you know, the how

1049
00:53:06.440 --> 00:53:09.000
<v Speaker 1>you know forgiving they are that's pretty much the same.

1050
00:53:09.039 --> 00:53:11.719
<v Speaker 1>But let's go through it. The refund process is now

1051
00:53:11.800 --> 00:53:14.480
<v Speaker 1>much more automated. If you go to the PlayStation store,

1052
00:53:14.559 --> 00:53:16.440
<v Speaker 1>click on the three dots in the top right corner,

1053
00:53:16.760 --> 00:53:19.800
<v Speaker 1>select the option that reads transaction history. You could select

1054
00:53:19.840 --> 00:53:23.559
<v Speaker 1>one of your purchase purchases and choose the request refund option.

1055
00:53:24.079 --> 00:53:27.039
<v Speaker 1>This will automatically consider your refund if you do what

1056
00:53:27.119 --> 00:53:29.559
<v Speaker 1>has always been the case on PlayStation, if you have

1057
00:53:29.719 --> 00:53:32.280
<v Speaker 1>purchased the game within the last fourteen days and you

1058
00:53:32.320 --> 00:53:34.880
<v Speaker 1>have not booted it up. Actually, if you haven't even

1059
00:53:34.960 --> 00:53:37.239
<v Speaker 1>you have to have not downloaded it, so it's if

1060
00:53:37.239 --> 00:53:40.320
<v Speaker 1>it's just sitting in your transaction history. So that hasn't changed.

1061
00:53:40.679 --> 00:53:43.079
<v Speaker 1>But so how it worked before is apparently it had

1062
00:53:43.199 --> 00:53:45.480
<v Speaker 1>like a chatbot you had to like convince to let

1063
00:53:45.519 --> 00:53:47.559
<v Speaker 1>you get a refund. So that's better to not have

1064
00:53:47.599 --> 00:53:50.320
<v Speaker 1>to deal with that, But it's still not like where

1065
00:53:50.360 --> 00:53:52.519
<v Speaker 1>it needs to be where you know, on on Steam,

1066
00:53:52.559 --> 00:53:54.239
<v Speaker 1>it's like you could have played the game for two hours.

1067
00:53:54.280 --> 00:53:56.199
<v Speaker 1>I think that's been pretty fair. Not a lot of

1068
00:53:56.199 --> 00:53:59.280
<v Speaker 1>complaints about the way the refund works on Steam. I

1069
00:53:59.320 --> 00:54:02.679
<v Speaker 1>think Conan will have to eventually get there, probably due

1070
00:54:02.719 --> 00:54:05.239
<v Speaker 1>to regulation, maybe one day. I don't know, how do

1071
00:54:05.239 --> 00:54:05.880
<v Speaker 1>you feel about this?

1072
00:54:06.760 --> 00:54:09.320
<v Speaker 2>They absolutely should I mean the Steam process has been

1073
00:54:09.360 --> 00:54:13.360
<v Speaker 2>beneficial to players and developers. It gives players a chance

1074
00:54:13.360 --> 00:54:15.280
<v Speaker 2>to try a game out, and it gives developers a

1075
00:54:15.360 --> 00:54:17.599
<v Speaker 2>chance to sell some games to people that want to try.

1076
00:54:17.440 --> 00:54:18.039
<v Speaker 1>Some games out.

1077
00:54:18.159 --> 00:54:23.679
<v Speaker 2>Yeah, why that isn't the case across all platforms is bad.

1078
00:54:24.000 --> 00:54:26.920
<v Speaker 2>I think it should be implemented across because it would

1079
00:54:26.920 --> 00:54:29.599
<v Speaker 2>give up. It would give more opportunity to sell. But

1080
00:54:29.639 --> 00:54:31.840
<v Speaker 2>the worry is always like, oh, no, we're gonna lose

1081
00:54:31.880 --> 00:54:32.320
<v Speaker 2>money on this.

1082
00:54:32.440 --> 00:54:32.880
<v Speaker 1>Now you're not.

1083
00:54:32.920 --> 00:54:35.039
<v Speaker 2>You're gonna be able to grow your potential audience. But

1084
00:54:37.119 --> 00:54:41.280
<v Speaker 2>people are stubborn. But yeah, the consumers should have far

1085
00:54:41.320 --> 00:54:43.079
<v Speaker 2>more options to refund games.

1086
00:54:43.079 --> 00:54:46.480
<v Speaker 1>In my opinion, let's get to these last couple of stories. Here,

1087
00:54:47.039 --> 00:54:49.079
<v Speaker 1>were we set up to fail? Was a question that

1088
00:54:49.119 --> 00:54:51.119
<v Speaker 1>they're being asked or they're asking themselves right now at

1089
00:54:51.159 --> 00:54:54.559
<v Speaker 1>the Candy Crush studio King as they reportedly fear more

1090
00:54:54.639 --> 00:54:57.880
<v Speaker 1>layoffs to come. This is from Chris Going at VGC.

1091
00:54:58.039 --> 00:55:00.480
<v Speaker 1>Last month, King cut around two hundred staff as part

1092
00:55:00.519 --> 00:55:04.039
<v Speaker 1>of Microsoft's sweeping layoffs, which saw games canceled and studios

1093
00:55:04.039 --> 00:55:06.599
<v Speaker 1>slashed across its game business. It was claimed at the

1094
00:55:06.599 --> 00:55:09.079
<v Speaker 1>time that some level designers and copywriters were told that

1095
00:55:09.119 --> 00:55:11.199
<v Speaker 1>their jobs were at risk because they were set to

1096
00:55:11.239 --> 00:55:14.239
<v Speaker 1>be replaced by the AI tools that they themselves helped

1097
00:55:14.360 --> 00:55:17.199
<v Speaker 1>to build. Now, a new report by Mobile gamer dot

1098
00:55:17.239 --> 00:55:20.000
<v Speaker 1>is suggests that morale continues to be low at the company,

1099
00:55:20.320 --> 00:55:23.960
<v Speaker 1>with some staff taking legal action over their severance packages

1100
00:55:24.280 --> 00:55:27.000
<v Speaker 1>and allegations that cuts were made with no consideration of

1101
00:55:27.039 --> 00:55:30.880
<v Speaker 1>staff performance. So, according to the people that have been

1102
00:55:30.920 --> 00:55:33.519
<v Speaker 1>talked to here are like everyone who got a severance

1103
00:55:33.559 --> 00:55:35.960
<v Speaker 1>package went to their lawyer, and every lawyer was like,

1104
00:55:36.159 --> 00:55:38.400
<v Speaker 1>this is illegal, and you probably shouldn't fight it because

1105
00:55:38.400 --> 00:55:43.440
<v Speaker 1>it's Microsoft. And that is incredibly frustrating to hear that

1106
00:55:43.559 --> 00:55:45.400
<v Speaker 1>a company is using its weight to get away with

1107
00:55:45.440 --> 00:55:47.000
<v Speaker 1>something that shouldn't be able to get away with and

1108
00:55:47.199 --> 00:55:51.199
<v Speaker 1>is violating laws and doing so allegedly. And then as

1109
00:55:51.239 --> 00:55:54.920
<v Speaker 1>far as the cuts being made with no staff consideration

1110
00:55:55.239 --> 00:55:58.440
<v Speaker 1>or of performance not taken into consideration, people are alleging

1111
00:55:58.440 --> 00:56:01.559
<v Speaker 1>once again that they just sorted by who is getting

1112
00:56:01.559 --> 00:56:04.320
<v Speaker 1>paid the most and then just fired people in order

1113
00:56:04.400 --> 00:56:06.360
<v Speaker 1>until they got to a name that they recognized and

1114
00:56:06.400 --> 00:56:08.840
<v Speaker 1>trust and kept that person. That's what's being alleged by

1115
00:56:08.880 --> 00:56:11.719
<v Speaker 1>these people. Microsoft, I don't think has commented on this

1116
00:56:12.639 --> 00:56:16.280
<v Speaker 1>as a reminder, Microsoft, the Xbox brand is under the

1117
00:56:16.280 --> 00:56:19.679
<v Speaker 1>bds A boycott call for their help and for making

1118
00:56:19.719 --> 00:56:22.920
<v Speaker 1>money off of the ethnic cleansing and gaza and now

1119
00:56:22.960 --> 00:56:27.880
<v Speaker 1>they're doing this as well. Candy Crush is a weird one,

1120
00:56:28.079 --> 00:56:31.119
<v Speaker 1>mat because it is a game that just does is

1121
00:56:31.119 --> 00:56:34.000
<v Speaker 1>going to run on getting more content, just more levels

1122
00:56:34.000 --> 00:56:36.159
<v Speaker 1>that are like the levels before it. So you could

1123
00:56:36.199 --> 00:56:39.199
<v Speaker 1>see why they would be wanting to go, let's save

1124
00:56:39.280 --> 00:56:42.039
<v Speaker 1>money by just doing this in AI. And yet I

1125
00:56:42.159 --> 00:56:44.920
<v Speaker 1>just feel like they are setting themselves themselves. Microsoft is

1126
00:56:44.960 --> 00:56:47.800
<v Speaker 1>setting themselves up to fail by not being prepared for

1127
00:56:48.119 --> 00:56:50.199
<v Speaker 1>a change that might be necessary to keep this game

1128
00:56:50.239 --> 00:56:52.800
<v Speaker 1>feeling fresh at some point. But maybe I'm wrong. Maybe

1129
00:56:52.800 --> 00:56:54.559
<v Speaker 1>this game never has to feel fresh. It can just

1130
00:56:54.599 --> 00:56:56.599
<v Speaker 1>be the same thing forever and continue to print money

1131
00:56:56.599 --> 00:56:58.320
<v Speaker 1>for them the way it has been. I don't know,

1132
00:56:58.360 --> 00:56:58.880
<v Speaker 1>what do you think?

1133
00:57:01.159 --> 00:57:05.760
<v Speaker 2>Uh, yeah, so that's one of those games and Soda

1134
00:57:06.000 --> 00:57:08.920
<v Speaker 2>as well. Yeah, that just throw always on those mobile

1135
00:57:09.039 --> 00:57:13.760
<v Speaker 2>charts looking at you know, having worked at Activision before

1136
00:57:15.960 --> 00:57:20.719
<v Speaker 2>looking at the AOP plan, being aggressive doesn't surprise me

1137
00:57:20.920 --> 00:57:27.159
<v Speaker 2>at all with dealing with that my entire time. Yeah,

1138
00:57:27.239 --> 00:57:29.719
<v Speaker 2>the you know when you're when you're not hitting your budget.

1139
00:57:29.840 --> 00:57:32.400
<v Speaker 2>When you're not hitting your sales target, you in order

1140
00:57:32.440 --> 00:57:35.440
<v Speaker 2>to make the bottom line number, you gotta cut costs.

1141
00:57:36.960 --> 00:57:39.480
<v Speaker 2>Perhaps allegedly, this is one of the ways they're trying

1142
00:57:39.480 --> 00:57:45.360
<v Speaker 2>to do it. Yeah, Like AI man such a good

1143
00:57:45.360 --> 00:57:47.000
<v Speaker 2>tool that you have to force people to use.

1144
00:57:46.840 --> 00:57:52.599
<v Speaker 1>It, right, that's story as well as they are monitoring

1145
00:57:52.599 --> 00:57:56.599
<v Speaker 1>people's usage of AI and they are demanding one usage

1146
00:57:56.639 --> 00:57:58.920
<v Speaker 1>from everyone. Everyone has to use AI in some way.

1147
00:58:00.159 --> 00:58:01.920
<v Speaker 2>I mean, I don't know, I can still write an email.

1148
00:58:01.960 --> 00:58:03.960
<v Speaker 2>I don't know about you, but I guess we have

1149
00:58:04.039 --> 00:58:08.519
<v Speaker 2>the computer's here it for us anyways. Side note, Yeah,

1150
00:58:08.559 --> 00:58:10.880
<v Speaker 2>you know, when you have targets that are aggressively set,

1151
00:58:11.119 --> 00:58:17.920
<v Speaker 2>then decisions start getting made that sometimes are questionable at best.

1152
00:58:18.599 --> 00:58:21.000
<v Speaker 2>I guess I'll leave my comments there.

1153
00:58:21.239 --> 00:58:24.920
<v Speaker 1>That's there last thing here, not gaming news, but I

1154
00:58:24.960 --> 00:58:27.119
<v Speaker 1>did want to get your opinion on it. K Pop

1155
00:58:27.119 --> 00:58:30.239
<v Speaker 1>Demon Hunter SEQL officially going ahead at Netflix. Of course

1156
00:58:30.239 --> 00:58:31.760
<v Speaker 1>they're going to make another one of these things. It's

1157
00:58:31.800 --> 00:58:34.639
<v Speaker 1>probably it probably is Netflix's most successful thing ever at

1158
00:58:34.639 --> 00:58:39.280
<v Speaker 1>this point, or at least close to. So this is

1159
00:58:39.440 --> 00:58:42.119
<v Speaker 1>this is a movie that to the traffics in a

1160
00:58:42.159 --> 00:58:46.880
<v Speaker 1>lot of familiar tropes of K dramas and Korean animation

1161
00:58:46.960 --> 00:58:49.199
<v Speaker 1>and brings that over here and it's doing really well.

1162
00:58:49.840 --> 00:58:52.800
<v Speaker 1>It's caught on in a massive way. What do you think,

1163
00:58:53.000 --> 00:58:55.079
<v Speaker 1>what are the lessons that maybe gaming could learn from

1164
00:58:55.119 --> 00:58:58.440
<v Speaker 1>something like k Pop Demon Hunters if anything comes to mind.

1165
00:59:00.599 --> 00:59:04.920
<v Speaker 2>Well, I mean we're seeing not just Netflix, but like

1166
00:59:05.559 --> 00:59:09.519
<v Speaker 2>studios like Amazon really trying to lean into the video

1167
00:59:09.599 --> 00:59:12.320
<v Speaker 2>game IP. I mean, we had that whole like trans

1168
00:59:12.360 --> 00:59:15.400
<v Speaker 2>media movement for a while there, but you know, this

1169
00:59:15.480 --> 00:59:18.159
<v Speaker 2>is kind of going continue down that road of trying

1170
00:59:18.199 --> 00:59:20.480
<v Speaker 2>to maximize the value of the IP across all types

1171
00:59:20.519 --> 00:59:24.039
<v Speaker 2>of avenues. Nintendo is doing it its own way through

1172
00:59:24.039 --> 00:59:27.559
<v Speaker 2>its films and through theme parks. Everyone else is trying

1173
00:59:27.599 --> 00:59:31.639
<v Speaker 2>to go through whoever can produce content to try to

1174
00:59:31.679 --> 00:59:34.440
<v Speaker 2>grow the brand strength. So I think this is just

1175
00:59:34.480 --> 00:59:38.840
<v Speaker 2>another in a series of this type of expansion of

1176
00:59:38.880 --> 00:59:41.960
<v Speaker 2>the IP reach to try to maximize the value and return.

1177
00:59:42.400 --> 00:59:45.239
<v Speaker 1>So I don't know if there's.

1178
00:59:45.119 --> 00:59:50.320
<v Speaker 2>Anything particularly new shocking here. I'm not super in tune

1179
00:59:50.360 --> 00:59:53.320
<v Speaker 2>with what's going on on this one, but it's not

1180
00:59:53.360 --> 00:59:56.639
<v Speaker 2>surprising to see video game companies really trying to continue

1181
00:59:56.639 --> 00:59:57.760
<v Speaker 2>to maximize that value.

1182
00:59:57.960 --> 01:00:00.599
<v Speaker 1>Yeah, Yeah, this is a one that it's just kind

1183
01:00:00.599 --> 01:00:02.239
<v Speaker 1>of popped up out of nowhere. I heard people talk

1184
01:00:02.239 --> 01:00:04.440
<v Speaker 1>about it. My kids have now watched it like ten times, Matt,

1185
01:00:04.559 --> 01:00:07.559
<v Speaker 1>So it's it's God, it's great, and you know what,

1186
01:00:07.639 --> 01:00:09.519
<v Speaker 1>it's fantastic what I've seen of it. I've kind of

1187
01:00:09.519 --> 01:00:11.360
<v Speaker 1>watched over their shoulders a bunch of times now and

1188
01:00:11.400 --> 01:00:15.239
<v Speaker 1>it's it's been pretty entertaining. All Right, we check it out. Yeah,

1189
01:00:15.400 --> 01:00:18.000
<v Speaker 1>it's it's it's fantastic. I think you'll enjoy it. All right,

1190
01:00:18.079 --> 01:00:21.639
<v Speaker 1>let's get to the poll question. This is from Monday. Actually,

1191
01:00:21.679 --> 01:00:23.960
<v Speaker 1>may frame it up here for you all. There we go,

1192
01:00:24.599 --> 01:00:27.400
<v Speaker 1>This is from Monday. Which nin ninja game are you

1193
01:00:27.480 --> 01:00:30.199
<v Speaker 1>going to play? Your options were Shanoby Art a Vengeance,

1194
01:00:30.280 --> 01:00:33.559
<v Speaker 1>Ninja Guiden, Rage Bound, Ninja Guide in four or all

1195
01:00:33.599 --> 01:00:35.920
<v Speaker 1>of them, and all of them won with forty one

1196
01:00:35.960 --> 01:00:38.480
<v Speaker 1>percent of the vote. Ninja Guide in four was number

1197
01:00:38.480 --> 01:00:40.400
<v Speaker 1>two at twenty four percent, but right behind it was

1198
01:00:40.400 --> 01:00:43.400
<v Speaker 1>Shanoby's Art a Vengeance at twenty three percent, and then

1199
01:00:43.480 --> 01:00:46.679
<v Speaker 1>n Ninja Gaiden Rage Bound at thirteen percent. I have

1200
01:00:46.920 --> 01:00:49.239
<v Speaker 1>loved Ninja Gaiden Rage Bound. I beat that game, really

1201
01:00:49.320 --> 01:00:50.519
<v Speaker 1>enjoyed it. Kind of want to go back to it

1202
01:00:50.559 --> 01:00:52.639
<v Speaker 1>because there's some other more difficult stuff in there that

1203
01:00:52.679 --> 01:00:55.239
<v Speaker 1>they put in there to keep the game feeling fresh

1204
01:00:55.280 --> 01:00:57.679
<v Speaker 1>for a long time. I'm playing Shanoby right now, though,

1205
01:00:57.719 --> 01:01:00.639
<v Speaker 1>and I've been really enjoying that. That's also excellent game.

1206
01:01:00.679 --> 01:01:02.519
<v Speaker 1>And I will definitely check out Ninja guid In four

1207
01:01:02.519 --> 01:01:04.360
<v Speaker 1>when it gets here later this year. Is this is

1208
01:01:04.400 --> 01:01:05.440
<v Speaker 1>this the year of the Ninja?

1209
01:01:05.440 --> 01:01:05.719
<v Speaker 2>Mat?

1210
01:01:05.760 --> 01:01:06.519
<v Speaker 1>Is that what happened?

1211
01:01:07.440 --> 01:01:08.760
<v Speaker 2>I mean we had the Year of the bow?

1212
01:01:09.119 --> 01:01:09.599
<v Speaker 1>Yeah?

1213
01:01:09.639 --> 01:01:13.039
<v Speaker 2>Yeah, man, raise the forecast, pump it up. Those are

1214
01:01:13.119 --> 01:01:13.800
<v Speaker 2>rookie numbers.

1215
01:01:14.800 --> 01:01:18.840
<v Speaker 1>We need more more ninjas. God good, Hey, you know

1216
01:01:18.880 --> 01:01:21.800
<v Speaker 1>what I think? Ninja five oh got rereleased earlier this

1217
01:01:21.840 --> 01:01:22.280
<v Speaker 1>year as well.

1218
01:01:22.320 --> 01:01:26.480
<v Speaker 2>Everybody, So there's that, oh man, Lego Ninjago remake.

1219
01:01:26.599 --> 01:01:28.719
<v Speaker 1>Let's do it there. It is that that will actually,

1220
01:01:28.800 --> 01:01:30.280
<v Speaker 1>that'll get the kids buying games again.

1221
01:01:31.159 --> 01:01:31.639
<v Speaker 2>There we go.

1222
01:01:31.920 --> 01:01:33.800
<v Speaker 1>All right, we got a new pole question. We'll get

1223
01:01:33.800 --> 01:01:36.000
<v Speaker 1>to that here in a second. Before we do that, though, Matt,

1224
01:01:36.000 --> 01:01:37.440
<v Speaker 1>why don't you tell people where they can find you

1225
01:01:37.480 --> 01:01:40.079
<v Speaker 1>on the internet and if that's something you even want,

1226
01:01:40.320 --> 01:01:42.079
<v Speaker 1>and tell them what else you got going on and

1227
01:01:42.159 --> 01:01:43.000
<v Speaker 1>all that good stuff.

1228
01:01:43.880 --> 01:01:46.440
<v Speaker 2>Yeah, I'm on, I'm on the blue sky at Matt

1229
01:01:46.480 --> 01:01:50.360
<v Speaker 2>Piscatella with one tea because my mother was drugged up

1230
01:01:50.360 --> 01:01:52.880
<v Speaker 2>when she popped me out and forgot to put the

1231
01:01:52.920 --> 01:01:56.599
<v Speaker 2>other tea in need it, that's fine, And then LinkedIn.

1232
01:01:57.039 --> 01:01:59.760
<v Speaker 2>Don't don't be on LinkedIn, just stop it. But if

1233
01:01:59.800 --> 01:02:03.840
<v Speaker 2>you are, I'm there because I have to be and

1234
01:02:03.880 --> 01:02:06.119
<v Speaker 2>so you if you have to be there too, we

1235
01:02:06.159 --> 01:02:09.159
<v Speaker 2>can be there together. So yeah, and you know I'm

1236
01:02:09.159 --> 01:02:12.199
<v Speaker 2>on the Giant Bomb community, but I'm incognito. You'll never

1237
01:02:12.320 --> 01:02:16.440
<v Speaker 2>know who I am. Shot out to the love the

1238
01:02:16.480 --> 01:02:18.639
<v Speaker 2>Giant Bomb community. Been a member date since day one.

1239
01:02:19.079 --> 01:02:22.800
<v Speaker 2>Love you guys, love this community in particular, and you know,

1240
01:02:23.079 --> 01:02:25.000
<v Speaker 2>love you, Jeff, and thank you for everything you guys

1241
01:02:25.039 --> 01:02:28.480
<v Speaker 2>are doing to build that community here. It's and all

1242
01:02:28.519 --> 01:02:31.400
<v Speaker 2>the past people too like like this this place means

1243
01:02:31.440 --> 01:02:34.079
<v Speaker 2>a lot to me and really happy to see you

1244
01:02:34.079 --> 01:02:34.639
<v Speaker 2>guys thrive.

1245
01:02:34.880 --> 01:02:36.760
<v Speaker 1>That's it's very nice. Matt. Yeah, we love you too.

1246
01:02:36.760 --> 01:02:38.199
<v Speaker 1>And like we were telling you during the break, the

1247
01:02:38.239 --> 01:02:41.679
<v Speaker 1>community always asking back on. So we'll definitely continue to

1248
01:02:41.719 --> 01:02:43.559
<v Speaker 1>make a regular thing of it, get you back on

1249
01:02:43.599 --> 01:02:47.320
<v Speaker 1>here frequently. Love talking to you. In the meantime. Here

1250
01:02:47.480 --> 01:02:49.760
<v Speaker 1>is the new pole question. We'll get the results of

1251
01:02:49.760 --> 01:02:51.760
<v Speaker 1>this tomorrow. Are you going to get Kirby in the

1252
01:02:51.760 --> 01:02:54.000
<v Speaker 1>Forgotten Land switch to edition. I'm not putting the full

1253
01:02:54.039 --> 01:02:55.960
<v Speaker 1>name in there. I'm not sure if there's enough characters

1254
01:02:56.039 --> 01:02:58.760
<v Speaker 1>on the YouTube poll question thing to fit the whole name.

1255
01:02:59.159 --> 01:03:02.480
<v Speaker 1>Your options are or no, we'll get the results. Four

1256
01:03:02.480 --> 01:03:05.199
<v Speaker 1>Game mess Mornings here on Giant Bomb tomorrow. Speaking of

1257
01:03:05.280 --> 01:03:08.199
<v Speaker 1>Giant Bomb, I should go click on this calendar here.

1258
01:03:08.880 --> 01:03:10.880
<v Speaker 1>All right, I have a meeting. You guys don't need

1259
01:03:10.920 --> 01:03:13.320
<v Speaker 1>to know about that. I have Blight Club at two

1260
01:03:13.360 --> 01:03:16.960
<v Speaker 1>pm Eastern today. That's when we're gonna be on next

1261
01:03:17.039 --> 01:03:21.079
<v Speaker 1>I'm going to be finishing up Jurassic Park Trustpasser. That's right,

1262
01:03:21.119 --> 01:03:22.960
<v Speaker 1>Antonio Morales? Are you the one that sent me this?

1263
01:03:23.559 --> 01:03:25.519
<v Speaker 1>I've been I'm playing a packaged up version of this

1264
01:03:25.559 --> 01:03:28.960
<v Speaker 1>game that actually is meant to run on Windows eleven.

1265
01:03:29.559 --> 01:03:31.519
<v Speaker 1>So I didn't get a physical version, so I just

1266
01:03:31.519 --> 01:03:34.159
<v Speaker 1>threw it out my computer computer. The community set this

1267
01:03:34.199 --> 01:03:36.960
<v Speaker 1>to me instead, and it's fun to have. I actually

1268
01:03:36.960 --> 01:03:40.480
<v Speaker 1>have the full instruction manual. Now, Matt, this is a

1269
01:03:40.519 --> 01:03:42.159
<v Speaker 1>hell of a game. Have you seen any of any

1270
01:03:42.199 --> 01:03:44.599
<v Speaker 1>of this Trust Passer? Were you around the first time

1271
01:03:44.639 --> 01:03:45.960
<v Speaker 1>when it came out? Were you playing it? Then?

1272
01:03:47.320 --> 01:03:50.000
<v Speaker 2>I have some research to do. And I remember the

1273
01:03:50.320 --> 01:03:53.280
<v Speaker 2>Sega Genesis version out of JP, but that's about it.

1274
01:03:53.320 --> 01:03:56.519
<v Speaker 1>This is this is one made by what's what chat?

1275
01:03:56.519 --> 01:03:59.239
<v Speaker 1>What's his name? The guy that made the Xbox Seamus Blackley,

1276
01:03:59.719 --> 01:04:02.400
<v Speaker 1>his his team, his team before that made this game,

1277
01:04:02.440 --> 01:04:07.000
<v Speaker 1>which is a physics simulator first person shooter from nineteen

1278
01:04:07.199 --> 01:04:11.800
<v Speaker 1>ninety eight. Is it Chat And it is bizarre because

1279
01:04:12.039 --> 01:04:15.599
<v Speaker 1>there's no animation system. They like have these like tree

1280
01:04:15.840 --> 01:04:18.760
<v Speaker 1>tree system that like each animal gets to decide how

1281
01:04:18.760 --> 01:04:20.599
<v Speaker 1>it moves on its own on its own, and the

1282
01:04:20.639 --> 01:04:24.480
<v Speaker 1>animals also have like hunger and anger systems, and you

1283
01:04:24.480 --> 01:04:26.400
<v Speaker 1>can pick up everything in the world. There was a

1284
01:04:26.440 --> 01:04:28.960
<v Speaker 1>section where I'm like looking for a key card and

1285
01:04:29.000 --> 01:04:31.800
<v Speaker 1>I went up to a trailer that they had set

1286
01:04:31.880 --> 01:04:33.800
<v Speaker 1>up in the park, and when I tried to open

1287
01:04:33.880 --> 01:04:36.800
<v Speaker 1>the door, the trailer tipped over because of the physics system,

1288
01:04:36.840 --> 01:04:38.639
<v Speaker 1>and that looked like I broke it, but that was

1289
01:04:38.639 --> 01:04:41.000
<v Speaker 1>actually part of a jumping puzzle that they had created.

1290
01:04:41.079 --> 01:04:44.000
<v Speaker 1>It is a weird game, and I'm kind of into it.

1291
01:04:45.920 --> 01:04:49.719
<v Speaker 1>I'm tuning in, Yes, make it happen, all right, that's Trespasser.

1292
01:04:49.760 --> 01:04:53.079
<v Speaker 1>Later today, everybody on Blake Club, all right, I think

1293
01:04:53.119 --> 01:04:54.760
<v Speaker 1>what we're gonna do now is say thank you to

1294
01:04:54.760 --> 01:04:56.599
<v Speaker 1>Matt Piscatella for hanging out with us and talking about

1295
01:04:56.679 --> 01:04:58.239
<v Speaker 1>video games. Man, I really appreciate it.

1296
01:04:59.320 --> 01:05:01.360
<v Speaker 2>I appreciate and thank you so much for having me

1297
01:05:01.440 --> 01:05:01.800
<v Speaker 2>on again.

1298
01:05:02.159 --> 01:05:04.880
<v Speaker 1>Absolutely, we'll make it happen again. Thank you everybody for

1299
01:05:04.960 --> 01:05:08.159
<v Speaker 1>watching and listening. You are the best audience in gaming.

1300
01:05:08.239 --> 01:05:10.360
<v Speaker 1>Until next time, have a good one, take care of

1301
01:05:10.400 --> 01:05:11.880
<v Speaker 1>yourself and goodbye.
