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<v Speaker 1>Oh hey, it's that guy down the hall who wears

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<v Speaker 1>fanny packs, and now you want to wear a fanny pack.

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<v Speaker 1>But if he notices, it'll be weird, but maybe he'll

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<v Speaker 1>be flattered. Ali Ward here with a sixty four bit

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<v Speaker 1>version of the ninth episode of Smologies. What is Smologies?

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<v Speaker 1>I'm so glad you asked. So we took full ologies

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<v Speaker 1>episodes and then we sliced them and diced them up

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<v Speaker 1>to make these really bite sized, classroom friendly edits of

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<v Speaker 1>our deep dive classics. So if you have not listened

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<v Speaker 1>to the original full length episode of Litology and you

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<v Speaker 1>don't mind some not safe for school details and lots

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<v Speaker 1>of swearing, go back listen to that version. The link

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<v Speaker 1>is in the show notes. But if you only have

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<v Speaker 1>about twenty minutes, or you need a g rated version

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<v Speaker 1>that's suitable for all ages, you're in the right place.

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<v Speaker 1>Let the games begin, Okay. In this episode, we sit

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<v Speaker 1>down with lotologist and game designer Speaker and someone I

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<v Speaker 1>was just talking about and quoting her in last week's

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<v Speaker 1>full length Neuropathology episode about concussion therapy. So she has

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<v Speaker 1>done two wildly popular time talks, written two New York

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<v Speaker 1>Times best selling books, including one called Reality Is Broken.

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<v Speaker 1>She also wrote the twenty fifteen release Super Better, and

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<v Speaker 1>she has a new book coming out March twenty second,

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<v Speaker 1>twenty twenty two. I just asked her about it today.

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<v Speaker 1>It's called Imaginable. It's all about how we can play

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<v Speaker 1>games and use our imagination to predict otherwise hard to

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<v Speaker 1>predict futures. She earned her PhD from the University of

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<v Speaker 1>California at Berkeley in performance studies, where she went on

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<v Speaker 1>to teach game design and game theory. And another little

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<v Speaker 1>fun fact, she was named one of the twenty most

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<v Speaker 1>Inspiring Women of the World by Oprah. Just fun facts,

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<v Speaker 1>but she's known the best as the inventor and the

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<v Speaker 1>co founder of Super Better, which is a game that's

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<v Speaker 1>helped more than a million people tackle actual, real life

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<v Speaker 1>health problems. And if that isn't enough, she also teaches

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<v Speaker 1>at Stanford University. She's the director of Game Research and

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<v Speaker 1>Development at the Institute for Their Future. So a lodologist,

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<v Speaker 1>she is one. And litology is a real word. I

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<v Speaker 1>swear I looked it up. It means the study of games.

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<v Speaker 1>It comes from the Latin word lu dare to play,

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<v Speaker 1>so play. Yeah, the word was coined sometime around the

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<v Speaker 1>nineteen fifties, so it didn't mean video games back then

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<v Speaker 1>because time machines are not a thing. But nowadays it

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<v Speaker 1>can encompass all kinds of gameplay, from sports to card

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<v Speaker 1>games and of course yes, video games. So in this

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<v Speaker 1>small smologies, condensed clean episode, we cover how video games

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<v Speaker 1>can help improve brain function and build tenacity. We talk

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<v Speaker 1>about gamifying your life, how online communities kind of translate

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<v Speaker 1>to relationships in real life, and how different games have

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<v Speaker 1>different effects on the brain. Also, how much is too

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<v Speaker 1>much gameplay? I know we all want to know, and

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<v Speaker 1>also essentially video games good or bad. So let's presstart

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<v Speaker 1>on a conversation that will one up our brains and

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<v Speaker 1>unlock some achievements with litterrologist and game designer doctor Jane

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<v Speaker 1>mcgonagaal she her.

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<v Speaker 2>Code knowledge.

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<v Speaker 1>Can you tell me kind of how games change the

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<v Speaker 1>way we think or what happens in the brain. What

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<v Speaker 1>happens is dopamine and serotonin, like what's going on in

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<v Speaker 1>that brainy soup?

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<v Speaker 2>Yeah, Okay, there's like so much I want people to

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<v Speaker 2>know about this, and they're two big pieces, and so

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<v Speaker 2>I want to tell both of them because not everybody

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<v Speaker 2>like benefits from playing video game. It takes them out

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<v Speaker 2>of reality, it takes them out of their social relations

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<v Speaker 2>and their goals. So I want to preface what I'm gonna

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<v Speaker 2>say by this doesn't naturally happen for all people like

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<v Speaker 2>the good things, and there are ways that you can

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<v Speaker 2>if you don't have a good relationship with gaming, that

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<v Speaker 2>you can change it so that you're more likely to

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<v Speaker 2>get the benefit. So I just want to preface all

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<v Speaker 2>this by saying, it's not like games are some magic

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<v Speaker 2>pill that you play them and good things happen to you.

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<v Speaker 2>It really depends on how you play and why you

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<v Speaker 2>play that good things can happen for a lot of people.

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<v Speaker 1>Just allow me to reiterate that disclaimer.

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<v Speaker 2>Games are not a magic pill, and not everybody benefits

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<v Speaker 2>from video games, and however they can really help in

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<v Speaker 2>the following ways. So the signature thing that I would

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<v Speaker 2>say as probably the person who has studied I mean,

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<v Speaker 2>I don't think there's ever been a scientific paper written

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<v Speaker 2>about video games that have not read thousands of them.

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<v Speaker 2>I am on it. I would say this sort of

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<v Speaker 2>signature finding has to do with self efficacy. So self

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<v Speaker 2>effogacy is the belief that you have the ability to

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<v Speaker 2>take actions that can help you achieve your goals right,

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<v Speaker 2>and so you have skills, you have resources, you have

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<v Speaker 2>pathways forward. And different people have different kinds of self effogacy.

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<v Speaker 2>Like I might have a lot of self efficacy as

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<v Speaker 2>a cook in the kitchen, but maybe not in my

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<v Speaker 2>fashion sense of what should I wear today. I'm just

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<v Speaker 2>not feeling like I have a lot of talent in

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<v Speaker 2>that area. Different people have self efficacy in different areas,

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<v Speaker 2>but if you have the experience of gaining self efficacy

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<v Speaker 2>in new areas, it can develop a kind of mindset

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<v Speaker 2>that does translate. So if you are often doing things

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<v Speaker 2>that you're bad at and then stay with it and

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<v Speaker 2>get better, and suddenly you have new skills and you

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<v Speaker 2>acquire new resources and you have achieved new goals and milestones,

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<v Speaker 2>your brain gets better at looking at a difficult skill

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<v Speaker 2>or task and saying, let me try it, because I

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<v Speaker 2>have a great and long history of getting better at

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<v Speaker 2>things that I'm bad at. And that's what gaming does

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<v Speaker 2>for most people. And the more different games you play,

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<v Speaker 2>the more your brain gets used to being frustrated, hanging

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<v Speaker 2>in there, feeling optimistic in the face of setbacks and

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<v Speaker 2>that is the one generalizable positive impact of games that

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<v Speaker 2>we see. No matter what kind of game you play, sport, challenging,

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<v Speaker 2>cooperative board game, you're playing bridge, you're playing a video game.

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<v Speaker 2>If we can help you get comfortable with not being

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<v Speaker 2>good at something, trying using your skills and ability to

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<v Speaker 2>get better at it, and then you do, in fact

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<v Speaker 2>get better, that that can translate to the rest of

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<v Speaker 2>your life.

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<v Speaker 1>So games help us get comfy with being a total

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<v Speaker 1>newbie at something. So when we try new things, whether

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<v Speaker 1>it's a video game or something in the three dimensional realm,

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<v Speaker 1>we're accustomed to being really frustrated at first and being like,

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<v Speaker 1>h I hate this, I'm so bad at it. Oh wait,

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<v Speaker 1>and then we gradually get better and better with time

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<v Speaker 1>and effort, and we're like, oh, I can apply this

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<v Speaker 1>to my life. So to receive the full benefit of that.

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<v Speaker 2>The doc says, make sure you're always playing different games,

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<v Speaker 2>like the person who always plays mind Sweeper or Solitaire

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<v Speaker 2>like they've been playing it for thirty years not not

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<v Speaker 2>having this benefit. But when you look at the research literature,

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<v Speaker 2>the people who really benefit from this experience are people

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<v Speaker 2>who feel like games are real in a way, like

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<v Speaker 2>they don't see them as a scapist. They don't play

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<v Speaker 2>games to ignore their problems or like shove down negative

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<v Speaker 2>feelings or get away from people who are annoying them.

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<v Speaker 2>Those people tend to not benefit because they see games

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<v Speaker 2>as separate from reality, so they don't bring the same

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<v Speaker 2>mindset to real life. And those are the type of

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<v Speaker 2>players who go on to be like you would call

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<v Speaker 2>it addicted. It's not quite an addiction, but it's a

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<v Speaker 2>kind of compulsive gameplay where they play more than it's

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<v Speaker 2>good for them.

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<v Speaker 1>Is there a difference in games where you're playing against

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<v Speaker 1>a computer versus you are in a community and your

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<v Speaker 1>friends are on a headset and you're all yelling at

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<v Speaker 1>each other trying to, like, you know, kill it the

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<v Speaker 1>same elf.

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<v Speaker 2>Huge difference. And it's not that one is better or worse.

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<v Speaker 2>They're they're good for different things. Right, So, Like, if

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<v Speaker 2>you're dealing with anxiety or depression, a single player game

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<v Speaker 2>is actually really good it because you can pull out

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<v Speaker 2>your phone and play it for a few minutes. Because

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<v Speaker 2>one of the benefits of games is that it can

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<v Speaker 2>stop rumination. Right, So if you're anxious, you're anxious because

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<v Speaker 2>you're imagining things that could go wrong right, and it

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<v Speaker 2>requires it requires your brain to be actively focused on

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<v Speaker 2>visualizing things that scare you. So one of the best

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<v Speaker 2>treatments for anxiety in the moment is to just stop

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<v Speaker 2>the ruminations, to make a conscious decision not to spend

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<v Speaker 2>time and energy on these thoughts. And so a game

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<v Speaker 2>on your phone. It could be like a mini golf game,

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<v Speaker 2>it could be you know, candy Crush, it could be

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<v Speaker 2>Words with Friends. Anything that you can play by yourself

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<v Speaker 2>is fine because it stops the thoughts. Same with depression.

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<v Speaker 2>People depression ruminate on very negative thoughts about themselves or

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<v Speaker 2>their circumstances.

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<v Speaker 1>Maybe it's the new word game Wordle, created by Josh

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<v Speaker 1>Wordle as a present for his word game obsessed partner.

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<v Speaker 1>Or maybe, like for my husband Jared, it's League of

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<v Speaker 1>Legends with his brothers and friends. Either way, it's nice

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<v Speaker 1>to interrupt destructive thought patterns with a good old fashioned.

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<v Speaker 2>Game, and if you can stop that flow of thought,

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<v Speaker 2>it's an effective treatment. So single player games are great

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<v Speaker 2>and they are really helpful for things like anxiety, depression,

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<v Speaker 2>and pain, but social games are phenomenal for other things.

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<v Speaker 2>The quality of positive emotions they create, the trust that

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<v Speaker 2>they build. It's interesting you mentioned League of Legends. There's

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<v Speaker 2>been great research showing that people who play League of

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<v Speaker 2>Legends regularly have a stronger social support network than just

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<v Speaker 2>about any other gamer, meaning there are more people in

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<v Speaker 2>their lives who will be there for them if they

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<v Speaker 2>need advice, if they need help in reality, like help

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<v Speaker 2>moving or assistance physical assistance. People play League of Legends

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<v Speaker 2>very powerful social support system.

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<v Speaker 1>So each type of gaming experience has its benefits, she says,

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<v Speaker 1>and social games see to lead to a bigger sense

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<v Speaker 1>of community and family that can transfer to real life.

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<v Speaker 1>But can you play too many video games? And is

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<v Speaker 1>there a connection between playing video games and those shiny, flickering,

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<v Speaker 1>jingling slot machines? Essentially, is gaming like gambling to the brain?

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<v Speaker 1>They are only a few letters off after all?

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<v Speaker 2>Oh my gosh, Ali, there's so much to say here.

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<v Speaker 2>Let me start. Let me start with the gambling question,

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<v Speaker 2>because this, I think people, If people can understand this,

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<v Speaker 2>it will alleviate a lot of anxiety around video gaming

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<v Speaker 2>versus casino gaming. The thing that happens in your brain

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<v Speaker 2>where you feel like something good could happen as a

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<v Speaker 2>result of your actions. It is identical in gambling. And

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<v Speaker 2>video gaming. Right the part of your brain that says

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<v Speaker 2>try again, try again, you might win, Go ahead, go

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<v Speaker 2>for it, that keeps you at that slot machine, or

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<v Speaker 2>you just need to play another hand in gambling or

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<v Speaker 2>make another be yes, that is identical to what's happening

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<v Speaker 2>in video gaming. But what happens in video gaming is

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<v Speaker 2>you actually get better at skills, and you acquire more resources,

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<v Speaker 2>and you gain more allies who can teach you and

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<v Speaker 2>help you and show you the way. And as opposed

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<v Speaker 2>to luck based gambling where you're just you know, pulling

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<v Speaker 2>the slot lever or scratching off a lottery ticket, you

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<v Speaker 2>can actually get better and improve your chances of winning

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<v Speaker 2>in video gaming. So it is a completely different psychological experience,

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<v Speaker 2>a different neurological experience, because it is not delusional to

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<v Speaker 2>stay engaged.

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<v Speaker 1>Oki dok so before the lightning round of questions from

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<v Speaker 1>patrons who sign up at Patreon dot com. Sooshologies it's

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<v Speaker 1>a buck month, just saying each week a portion of

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<v Speaker 1>the ad revenue goes to a cause of theologists choosing

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<v Speaker 1>and Jane loves Ablegamers dot org, which in their words,

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<v Speaker 1>gives people with disabilities custom gaming setups, including modified control

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<v Speaker 1>and special assistive technology like devices that let you play

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<v Speaker 1>with your eyes so they can have fun with their

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<v Speaker 1>friends and family. So a donation went to Ablegamers dot org,

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<v Speaker 1>who are doing awesome stuff. So thank you Jane for

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<v Speaker 1>telling us about them. So a few words from sponsors

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<v Speaker 1>who make that donation a reality. Okay, back to your

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<v Speaker 1>Patreon questions, which are good ones. One Patreon question I

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<v Speaker 1>got a ton from Mark Williams, and from David Baffa

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<v Speaker 1>and from Sasha kd. They all asked about gamification. And

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<v Speaker 1>I know that I don't think that you love the words,

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<v Speaker 1>but is the gamification of behavior a useful technique? Sasha

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<v Speaker 1>K wants to know how do you feel about gamification

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<v Speaker 1>of everything?

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<v Speaker 2>Yeah, you are awesome Ali for knowing that. I do

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<v Speaker 2>not use a word gamification to describe my own work

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<v Speaker 2>because just historically it's been used not in ways that

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<v Speaker 2>authentically empower or bring the best out of the people

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<v Speaker 2>who are being gamified. So my philosophy is, if you

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<v Speaker 2>are connecting with somebody's deeply held values, what do they

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<v Speaker 2>want more in their life? They want to be a

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<v Speaker 2>better parent, they want to learn something new every day,

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<v Speaker 2>they want to be braver and get out in the

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<v Speaker 2>world more, be more physically active. You know, whatever it

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<v Speaker 2>is that they authentically want to do that they choose

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<v Speaker 2>for themselves. If you can put a quest system or

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<v Speaker 2>a leveling up system, or a kind of cooperation opportunity

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<v Speaker 2>where they are multipliers, if you and your friends are

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<v Speaker 2>doing it together, you can add some game design elements

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<v Speaker 2>that help people do more of what they want. And

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<v Speaker 2>if they do it, they're going to experience an upper

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<v Speaker 2>spiral of skill and ability so they can maintain it

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<v Speaker 2>outside of the game. That's an ideal situation for gamification.

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<v Speaker 1>So basically, if it helps you achieve your goals from

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<v Speaker 1>Uno to Magic, the Gathering to Tarkov, then doctor Jane

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<v Speaker 1>fully supports it. But what about the classic of all classics,

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<v Speaker 1>the one we all know and love, the Falling Block

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<v Speaker 1>Majesty of Tetris? And then a bunch of people Colin, Matthew,

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<v Speaker 1>Carla Kennedy, Helen Amy Connor all asked about dreams. Why

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<v Speaker 1>do I dream about Tetris? After playing Tetris for a

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<v Speaker 1>long time? Two people in particular, Colin and Amy, both said,

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<v Speaker 1>I love Tetris, but if I play it too long,

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<v Speaker 1>I start thinking about it all the time, and when

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<v Speaker 1>I close my eyes, I literally see little Tetramino swollic.

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<v Speaker 1>Why does this happen?

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<v Speaker 2>This is the greatest question, because the other public service

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<v Speaker 2>announcement I always like to do about video games actually

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<v Speaker 2>has to do with Tetris and how it takes over

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<v Speaker 2>your mind. Because there have been three randomized control studies

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<v Speaker 2>and clinical trials now, including one in the field with

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<v Speaker 2>people who experienced traumatic events, that show that the way

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<v Speaker 2>that Tetris takes over your brain so that you are

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<v Speaker 2>flashing back to it, it can prevent flashbacks associated with

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<v Speaker 2>post traumatic stress disorder. And there's actually increasing usage of

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<v Speaker 2>Tetris within twenty four hour of a traumatic event that

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<v Speaker 2>if you play Tetris within twenty four hours and before

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<v Speaker 2>you go to sleep, that your brain is more likely

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<v Speaker 2>to flash back on Tetris and the event, which reduces

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<v Speaker 2>the rate of traumatic flashbacks in the future. Yeah, and

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<v Speaker 2>it happens because Tetris is so visually compelling and requires

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<v Speaker 2>so much visual attention that your brain essentially diverts resources

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<v Speaker 2>from everything else, and it works so hard on this

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<v Speaker 2>problem that when you walk away from it, your brain

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<v Speaker 2>is continuing to work on it. If you had a

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<v Speaker 2>really bad day and you don't want to sit there

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<v Speaker 2>thinking about it, or like stay up all night thinking

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<v Speaker 2>about it. You can use tetris to block your brain

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<v Speaker 2>from flashing back on an experience that you don't want

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<v Speaker 2>to remember. You use the power of tetris to flash

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<v Speaker 2>back on tetris.

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<v Speaker 1>That's right, tetris saving you from stressful replays in your brain.

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<v Speaker 1>You heard it here first, But what about just strapping

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<v Speaker 1>a game console and a screen to your actual face?

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<v Speaker 1>Is that too much? I got a ton of questions

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<v Speaker 1>about VR. Yeah, like Justin So, Dion Dabbelow, Kirana Bergstrom,

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<v Speaker 1>and Janelle York all wanted to know what video game

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<v Speaker 1>advances should we look forward to, Like how do you

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<v Speaker 1>see the industry developing? And how does VR and AR

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<v Speaker 1>change game design? Like virtual reality and augmented.

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<v Speaker 2>Yeah, oh so many things. Okay, I'm going to focus

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<v Speaker 2>on a few things. One advance that we are going

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<v Speaker 2>to see in gaming in general as a result of

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<v Speaker 2>virtual reality, I believe, is that gaming will become a

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<v Speaker 2>socially safer and more pleasant space for people who have

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<v Speaker 2>historically experienced more harassment, So for women, people who are

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<v Speaker 2>identified as queer. There can be a lot of harassment

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<v Speaker 2>in social gaming, and that's just a fact. I spent

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<v Speaker 2>a lot of time talking to VR developed and I

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<v Speaker 2>know that all of the major VR developers are very

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<v Speaker 2>much focused on not repeating the mistakes of the past

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<v Speaker 2>of both social media and video gaming. They do not

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<v Speaker 2>want VR to be a space where anybody can come

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<v Speaker 2>up to you and tell you what they think, anybody

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<v Speaker 2>can come up to you and have an interaction with you.

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<v Speaker 2>They want to invent new kinds of technologies for consent,

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<v Speaker 2>for who can see you, who can touch you, who

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<v Speaker 2>can talk to you. I'm very optimistic that VR is

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<v Speaker 2>going to thoughtfully not replicate the kind of toxic environments

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<v Speaker 2>that we've seen in social media and video gaming in

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<v Speaker 2>the past. That's one thing. Yeah. Another thing that I'm

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<v Speaker 2>excited about in VR is VR esports. I mean, esports

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<v Speaker 2>is obviously becoming really popular and accepted. I mean, there

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<v Speaker 2>are college scholarships, there's college leagues, there's more people watching

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<v Speaker 2>online world chamn Bean ships for the Biggest League of

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<v Speaker 2>Legends finals, then watched Major League Baseball World Series, watched

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<v Speaker 2>the NHL.

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<v Speaker 1>Okay quick aside, just to fact check this, Let's look

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<v Speaker 1>at the most watched World Series in recent years. Twenty sixteen,

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<v Speaker 1>Chicago Cubs are in the World Series for the first

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<v Speaker 1>time since nineteen oh seven. This is a big deal.

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<v Speaker 1>Game seven, Who's Gonna win? The viewership is about triple

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<v Speaker 1>what it usually is for a World Series, with forty

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<v Speaker 1>million people watching. The Chicago Cubs take the victory forty million.

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<v Speaker 1>Oh but last year the number of people watching the

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<v Speaker 1>League of Legends finals was one hundred million. Well that's

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<v Speaker 1>an exaggeration. It was ninety nine point six million. So yeah,

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<v Speaker 1>that's a lot.

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<v Speaker 2>Sorry Cubs, it's very popular. But I'm interested in esports

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<v Speaker 2>and VR because the esports and VR are often very physical.

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<v Speaker 2>If you look at images or videos of them online,

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<v Speaker 2>you see people leaping and crawling, and there's a real

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<v Speaker 2>blend of physical sport, but also all the things that

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<v Speaker 2>require you to be good in video games and esports,

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<v Speaker 2>the kind of fast reflexes and visual attention and resource

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<v Speaker 2>management that are the kind of strategic decision making that

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<v Speaker 2>we see in traditional video games in esports, so I'm

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<v Speaker 2>excited for VR esports also as a way to have

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<v Speaker 2>both real physical and beautiful gameplay alongside traditional esports skills.

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<v Speaker 1>So in the future, we could see sports and esports

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<v Speaker 1>come together and possibly put us in some form of

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<v Speaker 1>the oasis from Ready Player one. And I know people

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<v Speaker 1>who use their Oculus Quest headsets to work out via

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<v Speaker 1>Beat Saber and other apps, which kind of feels like

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<v Speaker 1>going to the gym in Star Trek's holiday in the

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<v Speaker 1>best way. But is there a world where maybe that's

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<v Speaker 1>a little too immersive? It's just a little much. Can

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<v Speaker 1>you spend too much time playing video games? My nephew

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<v Speaker 1>Mason is nine, and I just got back from the

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<v Speaker 1>holidays with him, and he and his parents have a

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<v Speaker 1>difference of opinion on this issue, as you can imagine.

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<v Speaker 1>Let's see Matt Soalgato, Carla Hickenlooper, Rodi Akaria, Carla Kennedy

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<v Speaker 1>and a few other people asked about addiction. When should

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<v Speaker 1>kids start playing video games? And how much is too much?

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<v Speaker 2>Okay, so you cannot go wrong if you are playing

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<v Speaker 2>the game with them. That's that's the first and most

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<v Speaker 2>important rule. There's no too soon if you are playing

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<v Speaker 2>with them and talking to them about it, and for

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<v Speaker 2>as long as you can continue this, the better. So

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<v Speaker 2>even if it's a single player game, you know somebody

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<v Speaker 2>they're building something in Minecraft. You are sitting right there,

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<v Speaker 2>You're like, what are you doing? How did you know

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<v Speaker 2>to do that? How did you figure that out?

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<v Speaker 1>Like?

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<v Speaker 2>Ah, looks really hard? What's going on? Talk to your kids,

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<v Speaker 2>let them express their problem solving process, what's motivating them

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<v Speaker 2>about the game. Why is this fun? You want to

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<v Speaker 2>just draw out as much as you can, because it

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<v Speaker 2>allows kids to really reflect on how they learn, what

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<v Speaker 2>they're getting better at, how they are capable of solving

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<v Speaker 2>difficult problems, and staying engage with hard challenges. Games are

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<v Speaker 2>just the most incredible environment for you to validate your

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<v Speaker 2>kids' skills and abilities as a learner, as a creative person,

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<v Speaker 2>as a problem solver. And the other thing about in

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<v Speaker 2>terms of timing, I did help do a meta analysis

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<v Speaker 2>of all the studies that have looked at kids and

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<v Speaker 2>adults how much is too much? And I will say

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<v Speaker 2>that there have never been studies showing ill effects when

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<v Speaker 2>people are playing less than twenty hours a week. You

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<v Speaker 2>do see impacts on school performance, on social relationships with

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<v Speaker 2>people who don't play games, on physical health and well

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<v Speaker 2>being over twenty hours per week, So that's just another

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<v Speaker 2>kind of safe zone. And in cases of serious pathological gameplay.

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<v Speaker 2>When people are saying up all night, they're not doing

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<v Speaker 2>the school work. I'm not looking for a job. I

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<v Speaker 2>always say, get it to twenty hours or less, do

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<v Speaker 2>not take the game away. Okay, so there's a.

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<v Speaker 1>Sweet spot of twenty hours or less a week, but

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<v Speaker 1>your mileage may vary. And really just make sure that

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<v Speaker 1>you're prioritizing the big things sleep, rest, family and friends, time,

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<v Speaker 1>your schoolwork, your big goals, and recognize when you're relaxing

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<v Speaker 1>and when you're escaping because life maybe feels too painful.

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<v Speaker 1>Speaking of pain, a lot of us wanted to know

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<v Speaker 1>is there a connection between video games with violent content

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<v Speaker 1>and three dimensional real life bad behavior? If you play

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<v Speaker 1>video games stealing cars, are you going to go around

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<v Speaker 1>and steal much cars? You're trained to do it now.

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<v Speaker 1>I don't know about you specifically, but you know what

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<v Speaker 1>I mean. And so a bunch of people asked about

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<v Speaker 1>violence and video games, Emily Brabish and Elizabeth Janelle York,

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<v Speaker 1>Lauren Murray McKay, Sarah Jane James, Amber Cooper, and then

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<v Speaker 1>they all kind of ask do violent video games cause

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<v Speaker 1>more violence?

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<v Speaker 2>Look, statistically, we know that ninety six percent of men

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<v Speaker 2>under twenty one play violent video games. And I prefer

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<v Speaker 2>to use the term like games with violent content, because

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<v Speaker 2>obviously the most violent game is like football, real football,

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<v Speaker 2>where you are hitting people and causing brain injuries. That

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<v Speaker 2>is an actually violent game. Video games are not actually violent.

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<v Speaker 2>So let's say games with violent content or aggressive themes.

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<v Speaker 2>Everybody plays them. And if you look at the data,

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<v Speaker 2>violent crime has gone down and down and down exactly

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<v Speaker 2>as engagement with violent themed games has gone up and up.

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<v Speaker 2>I mean, it's like, it's ridiculous. If there were any

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<v Speaker 2>any correlation, let alone causation, you would not see this trend.

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<v Speaker 2>This is like anybody who saidies this, well, that's the

420
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<v Speaker 2>first thing they will say is over the past thirty years,

421
00:23:58.839 --> 00:24:02.839
<v Speaker 2>violence crime goes down, particularly in this demographic, this male demographic.

422
00:24:02.960 --> 00:24:06.400
<v Speaker 2>Violent themed gameplay is going up. It's just not there's

423
00:24:06.519 --> 00:24:09.720
<v Speaker 2>no data to suggest that there is any kind of correlation,

424
00:24:09.799 --> 00:24:14.039
<v Speaker 2>let alone causation. However, that said two things. There are

425
00:24:14.039 --> 00:24:16.359
<v Speaker 2>certain types of gameplay that can turn you into a jerk.

426
00:24:16.759 --> 00:24:21.079
<v Speaker 2>Not a violent person, but somebody who has less empathy

427
00:24:21.119 --> 00:24:23.839
<v Speaker 2>for people they perceive is weaker than them, and who

428
00:24:23.920 --> 00:24:26.759
<v Speaker 2>are kind of moodier and may yell at you or

429
00:24:26.799 --> 00:24:29.200
<v Speaker 2>be grumpy to you, and you're just like, ough, why

430
00:24:29.200 --> 00:24:32.759
<v Speaker 2>are you so obnoxious or such a jerk? That kind

431
00:24:32.799 --> 00:24:36.160
<v Speaker 2>of gameplay is when you play in these very aggressive

432
00:24:36.240 --> 00:24:39.680
<v Speaker 2>themed games against strangers who you don't know and will

433
00:24:39.720 --> 00:24:42.799
<v Speaker 2>never see in person. We tend to dehumanize those opponents.

434
00:24:42.920 --> 00:24:45.839
<v Speaker 2>We don't know who they are, so we're playing anonymously online,

435
00:24:45.880 --> 00:24:48.000
<v Speaker 2>we're trying to beat them. We build up in our

436
00:24:48.039 --> 00:24:50.640
<v Speaker 2>mind that there's like horrible people and we hate them

437
00:24:50.680 --> 00:24:53.759
<v Speaker 2>and we feel antagonistic towards them, and those emotions that

438
00:24:53.799 --> 00:24:57.160
<v Speaker 2>we build up, the frustration, the anger, the hatred. It's

439
00:24:57.279 --> 00:24:58.880
<v Speaker 2>not like you just walk away from the game and

440
00:24:58.920 --> 00:25:01.519
<v Speaker 2>they evaporate. Can linger. A lot of people don't want

441
00:25:01.519 --> 00:25:05.640
<v Speaker 2>to simulate violence because we don't enjoy it, and that's

442
00:25:05.680 --> 00:25:08.119
<v Speaker 2>a natural feeling, and it's why a lot of people

443
00:25:08.200 --> 00:25:12.240
<v Speaker 2>are turned off by video game culture. It's not abnormal

444
00:25:12.680 --> 00:25:16.920
<v Speaker 2>to not enjoy violence, like that's also a normal thing.

445
00:25:16.960 --> 00:25:19.279
<v Speaker 2>If you're turned off by it, that's okay. And you

446
00:25:19.319 --> 00:25:21.160
<v Speaker 2>don't have to play violent video games, or if you

447
00:25:21.200 --> 00:25:24.640
<v Speaker 2>play them, you don't have to necessarily engage in the

448
00:25:24.720 --> 00:25:26.440
<v Speaker 2>violent aspects of them.

449
00:25:26.200 --> 00:25:29.039
<v Speaker 1>Okay, got it? So video games with violent content won't

450
00:25:29.079 --> 00:25:32.839
<v Speaker 1>necessarily make you a violent person, but playing certain types

451
00:25:32.880 --> 00:25:34.880
<v Speaker 1>of games can make you more of a jerk when

452
00:25:34.960 --> 00:25:38.400
<v Speaker 1>you're not playing, maybe even Monopoly, which just a quick

453
00:25:38.440 --> 00:25:40.640
<v Speaker 1>aside I have to tell you this. It was actually

454
00:25:40.920 --> 00:25:45.839
<v Speaker 1>the early nineteen hundred's brainchild of an anti capitalist activist

455
00:25:46.279 --> 00:25:50.039
<v Speaker 1>and a comedian and a writer and an unmarried woman

456
00:25:50.440 --> 00:25:54.319
<v Speaker 1>by the name of Elizabeth Maggie, and she created Monopoly.

457
00:25:54.720 --> 00:25:57.920
<v Speaker 1>It was then called the Landlord's Game as a cautionary

458
00:25:57.960 --> 00:26:01.759
<v Speaker 1>tale and in her old timing words, let the children

459
00:26:01.880 --> 00:26:05.559
<v Speaker 1>see clearly the gross injustice of our present land system,

460
00:26:05.839 --> 00:26:08.759
<v Speaker 1>and when they grow up, the evil will be remedied. Well,

461
00:26:08.960 --> 00:26:12.920
<v Speaker 1>we had such high hopes, Lizzie, but perhaps the irony

462
00:26:13.079 --> 00:26:15.720
<v Speaker 1>was a little too lost on us, because she was

463
00:26:15.759 --> 00:26:17.599
<v Speaker 1>at a party playing it with her friends, and then

464
00:26:17.640 --> 00:26:20.680
<v Speaker 1>some jabbroni liked it and ripped her off. He paid

465
00:26:20.680 --> 00:26:22.960
<v Speaker 1>her five hundred bucks for the idea, and then he

466
00:26:23.039 --> 00:26:29.319
<v Speaker 1>made millions of dollars distorting its message, because capitalism the

467
00:26:29.440 --> 00:26:31.559
<v Speaker 1>very thing she was trying to ward us about anyway.

468
00:26:31.680 --> 00:26:34.000
<v Speaker 1>So that's why you feel bad when you play Monopoly

469
00:26:34.160 --> 00:26:36.799
<v Speaker 1>and you watch your family become destitute while you own

470
00:26:36.960 --> 00:26:40.079
<v Speaker 1>like four railroads. Anyway, let's look on the brighter side

471
00:26:40.079 --> 00:26:44.319
<v Speaker 1>of gaming, shall we? After nearly twenty years in this industry,

472
00:26:44.319 --> 00:26:48.680
<v Speaker 1>in this field, what is the shiniest light when it

473
00:26:48.720 --> 00:26:52.759
<v Speaker 1>comes to litology? What is your favorite thing about video

474
00:26:52.799 --> 00:26:53.920
<v Speaker 1>games or about what you do?

475
00:26:54.240 --> 00:26:59.160
<v Speaker 2>I mean, my favorite thing is I love with discovering

476
00:26:59.200 --> 00:27:01.440
<v Speaker 2>a new game with my hud. It's been still We've

477
00:27:01.440 --> 00:27:05.680
<v Speaker 2>been together since two thousand, so almost twenty years now,

478
00:27:05.720 --> 00:27:08.039
<v Speaker 2>and one of the first things we did together was

479
00:27:08.119 --> 00:27:12.160
<v Speaker 2>play an adventure game called grim Fandango one players Lucas

480
00:27:12.240 --> 00:27:15.960
<v Speaker 2>Art's BROWSERAIS game you like explore world together and we

481
00:27:16.079 --> 00:27:18.519
<v Speaker 2>spent a few weeks playing it together. And I still like.

482
00:27:18.599 --> 00:27:21.119
<v Speaker 2>I love when a new game comes out, whether it's

483
00:27:21.319 --> 00:27:24.440
<v Speaker 2>Gone Home Game or Fortnite, we can sit and experience

484
00:27:24.440 --> 00:27:27.119
<v Speaker 2>it together and we have the sort of memorable moments

485
00:27:27.119 --> 00:27:30.119
<v Speaker 2>in our history, like when we found Portal, when we

486
00:27:30.160 --> 00:27:32.720
<v Speaker 2>found Braid, when we found World of Warcraft. I really

487
00:27:32.799 --> 00:27:36.319
<v Speaker 2>love developing a skill with him together and having that

488
00:27:37.319 --> 00:27:41.839
<v Speaker 2>novelty and that exploration and curiosity. There's so many positive

489
00:27:41.839 --> 00:27:44.200
<v Speaker 2>emotions that we feel when we play, and when you

490
00:27:44.240 --> 00:27:47.000
<v Speaker 2>can feel them with someone you love, it's really powerful.

491
00:27:48.039 --> 00:27:52.799
<v Speaker 1>WHOA wow, So ask smart people playful questions because there's

492
00:27:52.839 --> 00:27:54.880
<v Speaker 1>a lot more to video games than any of us

493
00:27:54.920 --> 00:27:57.839
<v Speaker 1>previously thought. So we learned that they can change the

494
00:27:57.880 --> 00:28:02.240
<v Speaker 1>way we think. They can build confident and resilience, They

495
00:28:02.240 --> 00:28:05.759
<v Speaker 1>can build communities online that translate to communities in real life.

496
00:28:06.000 --> 00:28:09.640
<v Speaker 1>We also learned Tetris requires a ton of mental focus

497
00:28:10.039 --> 00:28:13.319
<v Speaker 1>and a bunch of different games is better for our

498
00:28:13.359 --> 00:28:16.039
<v Speaker 1>brains than just playing one game over and over, and

499
00:28:16.119 --> 00:28:18.759
<v Speaker 1>also that maybe we should try and limit our time

500
00:28:18.799 --> 00:28:22.359
<v Speaker 1>playing video games to twenty hours or less a week,

501
00:28:22.599 --> 00:28:25.279
<v Speaker 1>depending on if you're meeting your top priorities in life

502
00:28:25.279 --> 00:28:27.480
<v Speaker 1>and you know, self care things like that. So to

503
00:28:27.519 --> 00:28:30.279
<v Speaker 1>find out more about doctor Jane McGonagall, you can go

504
00:28:30.319 --> 00:28:32.920
<v Speaker 1>to janemcgonagall dot com. It's linked in the show notes.

505
00:28:33.079 --> 00:28:36.039
<v Speaker 1>She's also avante game on Twitter. I'll link all of

506
00:28:36.039 --> 00:28:39.720
<v Speaker 1>this in the show notes, including linked to the Nonprofitablegamers

507
00:28:39.759 --> 00:28:42.680
<v Speaker 1>dot org, and we're finding the sponsors of the show

508
00:28:42.759 --> 00:28:46.039
<v Speaker 1>in case you're interested in them. And Jane's books include

509
00:28:46.079 --> 00:28:50.039
<v Speaker 1>her upcoming March twenty second release Imaginable, How to See

510
00:28:50.039 --> 00:28:52.799
<v Speaker 1>the Future Coming and feel ready for anything, even things

511
00:28:52.839 --> 00:28:56.599
<v Speaker 1>that seem impossible today, and also her twenty fifteen bestsellers

512
00:28:56.640 --> 00:28:59.400
<v Speaker 1>super Better. Those are all linked on my website. You

513
00:28:59.400 --> 00:29:02.119
<v Speaker 1>can find out more at alleyboard dot com slash Somologies.

514
00:29:02.160 --> 00:29:04.799
<v Speaker 1>You can find more Somologies episodes there in case you

515
00:29:04.839 --> 00:29:07.279
<v Speaker 1>are listening and you want to binge on some. Thank

516
00:29:07.319 --> 00:29:09.759
<v Speaker 1>you to doctor Jane McGonagall and thank you to any

517
00:29:09.799 --> 00:29:12.799
<v Speaker 1>new Smologites. New episodes are out about every two weeks

518
00:29:13.079 --> 00:29:17.079
<v Speaker 1>and links to the full litology episode. For grown ups

519
00:29:17.319 --> 00:29:20.559
<v Speaker 1>or children who don't mind swearing, there is much more

520
00:29:20.559 --> 00:29:24.640
<v Speaker 1>detail and again lots of curse words. Those are available

521
00:29:24.680 --> 00:29:27.079
<v Speaker 1>on alleyboard dot com or in the show notes, and

522
00:29:27.119 --> 00:29:29.200
<v Speaker 1>a full list of credits for this episode can be

523
00:29:29.240 --> 00:29:31.160
<v Speaker 1>found there as well. Since we like to keep things

524
00:29:31.440 --> 00:29:33.559
<v Speaker 1>nice and small around here, and if you listen to

525
00:29:33.559 --> 00:29:34.599
<v Speaker 1>the end of the show, you know I give you

526
00:29:34.680 --> 00:29:37.240
<v Speaker 1>a piece of advice, and this week it's that I

527
00:29:37.440 --> 00:29:40.599
<v Speaker 1>just realized that there is a feature in Gmail that

528
00:29:40.720 --> 00:29:44.720
<v Speaker 1>lets you add a task list. Google it. It's amazing.

529
00:29:44.759 --> 00:29:46.920
<v Speaker 1>You check the box next to an email, you add

530
00:29:46.920 --> 00:29:49.319
<v Speaker 1>it to your task list, and it pulls up on

531
00:29:49.400 --> 00:29:51.640
<v Speaker 1>the side of your email, so you can just find

532
00:29:51.680 --> 00:29:54.319
<v Speaker 1>what you're doing easily. Click an email instead of just

533
00:29:54.359 --> 00:29:57.000
<v Speaker 1>putting random stars on things, and it actually, I will

534
00:29:57.000 --> 00:29:59.160
<v Speaker 1>be honest, kind of gamifies your to do list because

535
00:29:59.160 --> 00:30:01.160
<v Speaker 1>you get to click it and then it disappears and

536
00:30:01.200 --> 00:30:03.559
<v Speaker 1>you go, haha, I did that. So if you have

537
00:30:03.599 --> 00:30:06.440
<v Speaker 1>a Gmail box, very helpful. I don't know if that

538
00:30:06.480 --> 00:30:10.680
<v Speaker 1>helps anyone else. Also, kids, floss your teeth because your

539
00:30:10.759 --> 00:30:13.039
<v Speaker 1>dentist will love you. And in the future, when you're

540
00:30:13.119 --> 00:30:15.480
<v Speaker 1>grown up, you're going to spend way less money getting

541
00:30:15.480 --> 00:30:17.759
<v Speaker 1>cavities filled and you can spend it on more fun

542
00:30:17.799 --> 00:30:20.599
<v Speaker 1>stuff like a virtual reality headset that your parents won't

543
00:30:20.640 --> 00:30:22.480
<v Speaker 1>let you buy when you're a kid. Okay, that's all

544
00:30:22.519 --> 00:30:34.839
<v Speaker 1>for this week. Until next time. Smologites per bite, colg.

545
00:30:38.400 --> 00:30:47.599
<v Speaker 2>Knowlogy. I'd call them the super Mario Brothers.
