1
00:00:03,839 --> 00:00:09,000
Speaker 1: Welcome to Fantasy Hockey Life, presented by fan Tracks. Here sits.

2
00:00:12,240 --> 00:00:14,839
Speaker 2: Your source of information and analysis to help you win

3
00:00:14,919 --> 00:00:16,199
your fantasy hockey league.

4
00:00:16,440 --> 00:00:19,120
Speaker 3: Talk off hot, a step hit on stay lock.

5
00:00:20,920 --> 00:00:25,120
Speaker 2: Here's your hosts, Jesse Severe and Victor nun Hockey Live.

6
00:00:25,440 --> 00:00:28,920
Speaker 4: I wanted for to talk fantasy hockey. This is Jesse

7
00:00:29,000 --> 00:00:31,960
Severe of fan Tracks. That is Victor Nugno of EP

8
00:00:32,159 --> 00:00:33,880
Ring Side. Victor, How you doing today?

9
00:00:35,640 --> 00:00:36,759
Speaker 2: I'm doing awesome, Jesse.

10
00:00:36,920 --> 00:00:42,039
Speaker 3: Definitely settling into the grind of setting my twenty or

11
00:00:42,039 --> 00:00:45,159
so lineups every day, which it definitely takes a bit

12
00:00:45,200 --> 00:00:49,320
of time as you're scrawling through, adjusting for injuries, making ads.

13
00:00:49,119 --> 00:00:50,840
Speaker 2: All that kind of stuff, But I enjoy it. How

14
00:00:50,880 --> 00:00:51,200
you doing?

15
00:00:51,799 --> 00:00:54,159
Speaker 4: What's your method Victor? Because I know you're a man

16
00:00:54,320 --> 00:00:58,079
who opens so many tabs. Victor, you showed me once

17
00:00:58,159 --> 00:01:00,679
and I almost had a seizure when you showed me

18
00:01:00,679 --> 00:01:02,479
how many tabs you keep open at one time. But

19
00:01:02,600 --> 00:01:05,599
what is your methodology for making sure you don't forget

20
00:01:05,959 --> 00:01:07,719
one of your up teen rosters?

21
00:01:08,879 --> 00:01:11,560
Speaker 3: That's a good question, and I definitely I know people

22
00:01:11,599 --> 00:01:14,280
would cringe if they saw my three screens, each of

23
00:01:14,319 --> 00:01:18,120
which have thirty to forty tabs open at all times,

24
00:01:18,920 --> 00:01:21,319
and I use all of them. My wife restarted my

25
00:01:21,359 --> 00:01:23,200
computer one time and they all close down, and I

26
00:01:23,239 --> 00:01:26,640
had a fit because it took hours to reopen everything.

27
00:01:26,719 --> 00:01:30,200
It was a nightmare. Anyways, these are my problems. What

28
00:01:30,280 --> 00:01:33,439
I do is I on fan tracks. You can actually

29
00:01:33,519 --> 00:01:37,280
load that you can organize your teams based on You

30
00:01:37,280 --> 00:01:39,680
can move them around top to bottom, and so I

31
00:01:39,719 --> 00:01:41,400
put all the ones that I need to adjust at

32
00:01:41,439 --> 00:01:43,879
the top, and I actually prioritize them with the ones

33
00:01:43,879 --> 00:01:46,400
that I am most concerned with. So I have the

34
00:01:46,439 --> 00:01:49,079
Lord Stanley Tidy division at the top, and then You're

35
00:01:49,200 --> 00:01:52,640
decently second, Jesse, and then I organize them so basically,

36
00:01:52,680 --> 00:01:54,359
the ones that I care the least about, which I'm

37
00:01:54,359 --> 00:01:56,000
not going to say on the show, I put them

38
00:01:56,000 --> 00:01:57,480
at the bottom, so if I run out of time

39
00:01:57,560 --> 00:01:59,599
or I get tired, they might not get there.

40
00:02:00,000 --> 00:02:01,319
Speaker 2: I stre adjusted, so I go through.

41
00:02:01,319 --> 00:02:03,200
Speaker 3: I usually do it on my phone actually because it's

42
00:02:03,239 --> 00:02:04,920
a little easier to move things around, and I can

43
00:02:05,000 --> 00:02:06,760
sometimes I'm just laying in bed doing that, But.

44
00:02:07,200 --> 00:02:08,120
Speaker 2: That's my process.

45
00:02:08,159 --> 00:02:09,960
Speaker 3: I start from the top and I go through each

46
00:02:10,000 --> 00:02:12,800
team and look at the situation and go through it.

47
00:02:12,800 --> 00:02:13,159
Speaker 1: That way.

48
00:02:14,479 --> 00:02:17,439
Speaker 4: Yeah, I think that's good. My problem is, even when

49
00:02:17,439 --> 00:02:20,319
I get going like that, because there's multiple sports going on,

50
00:02:20,800 --> 00:02:24,919
sometimes I would just forget one. So I have in Chrome.

51
00:02:25,719 --> 00:02:27,800
You can open up a group of tabs, and I

52
00:02:27,840 --> 00:02:30,199
have a group of tabs that's all the lineups I

53
00:02:30,199 --> 00:02:32,520
have to set. And I have a group of tabs

54
00:02:32,560 --> 00:02:35,639
that are all my active matchups. So I click on

55
00:02:35,840 --> 00:02:38,479
the lineups, I blow the whole thing up. There's right now,

56
00:02:38,479 --> 00:02:41,159
there's twelve tabs. When basketball gets going, there'll be sixteen.

57
00:02:41,680 --> 00:02:45,400
And I go one by one set the lineup, blows

58
00:02:45,439 --> 00:02:48,439
the tab, set the lineup, close the tab, and when

59
00:02:48,479 --> 00:02:50,599
all the tabs are closed, that means that my lineups

60
00:02:50,599 --> 00:02:53,840
are set. And then of course that's first thing in

61
00:02:53,879 --> 00:02:56,479
the morning, and then in the afternoon the evening, right

62
00:02:56,520 --> 00:02:58,400
before the games. Then I have to check again to

63
00:02:58,400 --> 00:03:01,159
see if somebody got hurt. So that's fun.

64
00:03:02,960 --> 00:03:04,560
Speaker 2: It's a whole process, that's for sure.

65
00:03:04,599 --> 00:03:08,319
Speaker 3: You gotta sometimes get making sure every team gets the

66
00:03:08,319 --> 00:03:10,800
attention it needs. It can be a little much sometimes

67
00:03:10,879 --> 00:03:11,840
on uncertain days.

68
00:03:13,680 --> 00:03:17,560
Speaker 4: Is there advice that anybody out there would give that

69
00:03:17,599 --> 00:03:19,759
would be better than what we get? Victor and I

70
00:03:19,840 --> 00:03:22,639
do hop in our discord and tell people about it.

71
00:03:22,800 --> 00:03:25,319
Give your wonderful ideas. I'm sure others would like to

72
00:03:25,360 --> 00:03:27,199
engage with those. You just have to get a link

73
00:03:27,680 --> 00:03:31,360
at fan Hockey Life at Victor Nuno twelve on x

74
00:03:31,680 --> 00:03:34,719
or email as Fantasy Hockeylife at gmail dot com Victor.

75
00:03:34,960 --> 00:03:37,520
There are other cool things that are out there for

76
00:03:37,680 --> 00:03:40,840
people to enjoy. Tell them, tell the people about them.

77
00:03:41,280 --> 00:03:44,319
Speaker 3: Yeah, if you're interested in some bonus content, patron casts

78
00:03:44,759 --> 00:03:46,960
are something that you can get access to. You can

79
00:03:46,960 --> 00:03:50,400
also get access to the website that has ranks, lists, tiers,

80
00:03:51,360 --> 00:03:54,039
player cards that we often reference on the show. You

81
00:03:54,039 --> 00:03:56,039
can get access to all that. As an ultralifer. You

82
00:03:56,039 --> 00:03:59,080
can also get access to a patron Priority channel and

83
00:03:59,199 --> 00:04:01,199
playing in the tidy the tier dynac all kinds of

84
00:04:01,199 --> 00:04:04,520
cool bonuses if bonus content and extras if you go

85
00:04:04,560 --> 00:04:06,800
over to patreon dot com slash Fantasy Ockey Life.

86
00:04:07,719 --> 00:04:13,120
Speaker 4: Very good. We'll be right back to kick off this episode.

87
00:04:18,639 --> 00:04:21,639
Speaker 3: Pleased to be joined now by Arden's one of our

88
00:04:21,759 --> 00:04:25,079
voices in the discord. It has a really cool tool

89
00:04:25,120 --> 00:04:28,360
that he's built that's gonna help us with some of

90
00:04:28,439 --> 00:04:30,519
the issues that Jesse and I talked about.

91
00:04:30,519 --> 00:04:31,920
Speaker 2: Actually on our last episode.

92
00:04:31,920 --> 00:04:34,560
Speaker 3: But before we get into all that, arden, how you doing,

93
00:04:34,560 --> 00:04:35,759
my friend, Thank you for joining me.

94
00:04:36,480 --> 00:04:39,279
Speaker 1: I'm good, Thank you for having me. I'm really excited.

95
00:04:39,759 --> 00:04:44,480
The Discord's a great place to discuss ideas, and being

96
00:04:44,519 --> 00:04:47,759
parts of community like communities like that has always encouraged

97
00:04:47,759 --> 00:04:50,519
me to just keep digging into this for fun.

98
00:04:52,120 --> 00:04:52,879
Speaker 2: Yeah, definitely.

99
00:04:53,439 --> 00:04:57,920
Speaker 3: And you have been sharing some of your thoughts about

100
00:04:58,120 --> 00:04:59,759
this tool that you built with me for the last

101
00:04:59,800 --> 00:05:01,839
time months, and I kept saying, this is so cool,

102
00:05:01,879 --> 00:05:03,439
we need to talk about it on an episode. So

103
00:05:03,480 --> 00:05:05,920
I'm glad that we're finally doing it. And one of

104
00:05:06,000 --> 00:05:08,720
the things that I think it ties into nicely is

105
00:05:08,759 --> 00:05:10,759
something Jess and I talked about last week on the

106
00:05:10,759 --> 00:05:14,199
Strategy episode, and that is that one of the real

107
00:05:14,279 --> 00:05:18,680
issues in Strategy and Dynasty in general is just evaluating

108
00:05:18,759 --> 00:05:22,439
your own roster, not having those blind spots for certain players.

109
00:05:22,480 --> 00:05:25,319
We all have them, players we really like or don't like,

110
00:05:25,920 --> 00:05:28,319
or just being tied to them because you traded too

111
00:05:28,360 --> 00:05:30,959
much for them, or whatever the case may be. It's

112
00:05:31,040 --> 00:05:34,160
always be it can always be fraught with some sort

113
00:05:34,199 --> 00:05:38,360
of issue at bias, and so being able to correctly

114
00:05:38,360 --> 00:05:42,680
and appropriately evaluate your roster corresponding to the league that

115
00:05:42,720 --> 00:05:46,319
you're in particular, is a really valuable tool. And that's

116
00:05:46,360 --> 00:05:49,079
a little bit I think it TEA is about what

117
00:05:49,240 --> 00:05:51,279
you built. So do you want to give us the

118
00:05:51,600 --> 00:05:54,720
preface of how you came about this tool that you

119
00:05:54,759 --> 00:05:55,839
built and why you did it.

120
00:05:57,079 --> 00:06:01,079
Speaker 1: Yeah, definitely basically built this all about I wanted to

121
00:06:02,519 --> 00:06:08,759
better construct my roster and just evaluate players further than

122
00:06:08,839 --> 00:06:11,759
just their fanasty points per game. Not only am I

123
00:06:11,800 --> 00:06:16,040
a big fantasy hockey, but I'm also a big hocket

124
00:06:16,079 --> 00:06:21,120
van and I love to look at advanced analytics. One

125
00:06:21,120 --> 00:06:25,879
of my one of my go tos is always I'm sorry, sorry,

126
00:06:25,920 --> 00:06:29,959
I'm going off to my own wins above replacement, which

127
00:06:30,040 --> 00:06:36,360
actually is I wanted to translate that into fantasy terms

128
00:06:36,480 --> 00:06:41,360
and wins above replacement Essentially, I'll just pull up the definitions.

129
00:06:40,759 --> 00:06:44,959
I basically, wins above replacement is what it sounds like.

130
00:06:45,160 --> 00:06:49,160
It's just it says here. I got the definition the

131
00:06:49,240 --> 00:06:53,399
number of additional wins his team was achieved above the

132
00:06:53,519 --> 00:06:58,920
number of expected team wins. So if that player were

133
00:06:59,079 --> 00:07:03,959
substituted with replacement level player, they would lose x amount

134
00:07:03,959 --> 00:07:09,519
of wins without set player. So I wanted to equate

135
00:07:09,639 --> 00:07:13,879
that very useful statistic, which is representative as it percentile

136
00:07:14,079 --> 00:07:17,399
into fantasy terms. Because we have all this great data,

137
00:07:17,839 --> 00:07:22,240
it doesn't really necessarily translate to on ice success in

138
00:07:22,279 --> 00:07:26,120
the real world, but it does win us matchups, at

139
00:07:26,199 --> 00:07:29,120
least in my league, which is Bangers specific. And I

140
00:07:29,240 --> 00:07:32,319
built it all around the scoring. We count, you know,

141
00:07:32,439 --> 00:07:37,839
shots on goal, it's locks, takeaways, face off wins, face

142
00:07:37,839 --> 00:07:41,560
off losses. All of these are weighed differently, and then

143
00:07:41,560 --> 00:07:44,279
we get a fantasy points per game and that fantasy

144
00:07:44,319 --> 00:07:46,680
points output and that's great, but what it doesn't account

145
00:07:46,720 --> 00:07:51,759
for is some nuances that are pertaining specifically at least

146
00:07:51,839 --> 00:07:56,360
to thirty two team dynasty leagues, which have a lot

147
00:07:56,360 --> 00:08:02,600
of factors that influence player value like age and contract

148
00:08:03,720 --> 00:08:08,079
cap hit value comparative to their production. And then we

149
00:08:08,160 --> 00:08:13,319
also have there's value. Every player on the roster has value.

150
00:08:13,759 --> 00:08:17,920
It's not necessarily like a three fantasy points per game

151
00:08:18,000 --> 00:08:22,639
player is a terrible piece just because it's a three

152
00:08:22,639 --> 00:08:26,160
fantasy points per game player. If they're young and they're

153
00:08:26,240 --> 00:08:31,079
really cost efficient on the cap, then that's a valuable piece.

154
00:08:31,439 --> 00:08:36,399
And it's not very reflected in Frank supoints per game

155
00:08:36,480 --> 00:08:42,240
straight up. But with my metric, you can identify that

156
00:08:42,320 --> 00:08:45,440
sort of value because I can break down a little

157
00:08:45,440 --> 00:08:50,519
bit about it. But it's called a season win index,

158
00:08:51,639 --> 00:08:56,320
and it's essentially a points above replacement. It's all built

159
00:08:56,919 --> 00:09:02,200
it's all built around replacement level. And see I'll just

160
00:09:02,399 --> 00:09:06,080
over sorry. Season win index is a percentile which measures

161
00:09:06,480 --> 00:09:12,879
how significant players impact is to a team winning their matchups.

162
00:09:13,120 --> 00:09:19,720
And to find this percentile, I've got a value from

163
00:09:20,399 --> 00:09:25,440
a player's win contribution rate, which takes the players adjusted

164
00:09:25,879 --> 00:09:32,600
points above replacement and it compares it to a team's average,

165
00:09:32,799 --> 00:09:36,639
the average team's total points above replacement. I take all

166
00:09:36,679 --> 00:09:41,200
thirty two teams in my league and I add up

167
00:09:42,080 --> 00:09:45,039
how many points above replacement the sum of all their

168
00:09:45,039 --> 00:09:48,720
players has, and then I take the average number from

169
00:09:48,720 --> 00:09:53,720
all thirty two teams and I compare a player's points

170
00:09:53,720 --> 00:09:58,559
above replacement to that total average, and that gives me

171
00:09:58,919 --> 00:10:02,960
a measure of how how impactful that player is relative

172
00:10:03,639 --> 00:10:07,000
to the rest of the league. And so how I've

173
00:10:07,080 --> 00:10:11,879
included some nuance here is I've broken down all of

174
00:10:11,919 --> 00:10:16,200
the players in the league into percentile tiers based on

175
00:10:16,399 --> 00:10:19,600
how productive they are, and this goes one through ten,

176
00:10:20,480 --> 00:10:24,919
and replacement levels derived from the fiftieth percentiles just an

177
00:10:24,960 --> 00:10:28,639
average player, and that gets us two zero point twenty

178
00:10:28,759 --> 00:10:33,120
nine Fantasy points per game. So that's replacement level. And

179
00:10:33,159 --> 00:10:37,200
then that replacement level is weighted and it's multiplied for

180
00:10:37,360 --> 00:10:40,240
each tier. So you have a star player with a

181
00:10:40,320 --> 00:10:45,679
much higher bar as a replacement level than say your

182
00:10:45,759 --> 00:10:49,120
depth player, whose replacement level is going to be weighted

183
00:10:49,200 --> 00:10:52,519
much more moderately, not as aggressively as a star player.

184
00:10:53,399 --> 00:10:58,639
So that is able to help us reflect more accurately

185
00:10:58,679 --> 00:11:01,519
the value of all players within their roles on your

186
00:11:01,519 --> 00:11:07,120
team and not the nuanced that we're able to identify

187
00:11:07,720 --> 00:11:12,840
within this metric is I take those same production tiers

188
00:11:12,879 --> 00:11:16,360
which represent how productive the players are one through ten,

189
00:11:17,399 --> 00:11:20,360
and I find the average cap hit within those tiers,

190
00:11:20,480 --> 00:11:23,000
and then I take a player's cap hit and I

191
00:11:23,039 --> 00:11:26,480
compare it there, and that allows me to then weight

192
00:11:27,600 --> 00:11:30,440
their points of out replacement with that in mind as well,

193
00:11:30,519 --> 00:11:33,240
how cap efficient they are relative to how productive they

194
00:11:33,279 --> 00:11:37,120
are in the average there. So this is why it's

195
00:11:37,159 --> 00:11:39,679
an adjusted points of out replacement because I add some

196
00:11:39,759 --> 00:11:44,120
categorical weights based on things like cap efficiency and age

197
00:11:44,399 --> 00:11:49,679
positional values. So, say a very scarce position like in fantracks,

198
00:11:49,679 --> 00:11:51,600
we have a lot of data like center left wing,

199
00:11:52,000 --> 00:11:54,799
center right wing, So center right wing is going to

200
00:11:54,840 --> 00:11:58,200
get a higher weight on their points of out replacement

201
00:11:58,240 --> 00:12:02,000
because it's a scarce position than say your left wing

202
00:12:02,080 --> 00:12:05,399
right wing, which is quite common. So that allows us

203
00:12:05,399 --> 00:12:09,720
to have some more nuanced there. And then we take

204
00:12:09,799 --> 00:12:13,360
that win contribution rate and we break it down into

205
00:12:14,000 --> 00:12:16,799
season win index, which is the percentile that we go

206
00:12:16,879 --> 00:12:20,279
off of. And then since we also have tiers of

207
00:12:20,360 --> 00:12:23,200
how productive they are and positions, we can break it

208
00:12:23,200 --> 00:12:26,919
down further and we can see relative to what position

209
00:12:27,000 --> 00:12:30,919
they are, how high is their season win index value,

210
00:12:31,320 --> 00:12:38,360
and relative to their position also how high is their

211
00:12:38,720 --> 00:12:41,720
season win index and their tier, So we can get

212
00:12:41,759 --> 00:12:46,120
some nuance there, and then that's the NHL season win

213
00:12:46,200 --> 00:12:49,679
index essentially. And what we get from that is I

214
00:12:49,679 --> 00:12:51,519
have a top ten list.

215
00:12:51,960 --> 00:12:53,519
Speaker 2: Year before we get to the list.

216
00:12:53,600 --> 00:12:56,000
Speaker 3: Let's talk a little bit more about that, because, yeah,

217
00:12:56,039 --> 00:12:59,080
that's all really interesting. I think that a lot of

218
00:12:59,159 --> 00:13:03,840
us would really joy having some more insight into how

219
00:13:04,000 --> 00:13:07,159
good really is my team, how much value is there

220
00:13:07,200 --> 00:13:10,679
for each player. I can see a lot of utility here.

221
00:13:10,840 --> 00:13:12,679
For one thing, you could look at this and just

222
00:13:12,799 --> 00:13:16,399
see where do I realistically stand compared to the rest

223
00:13:16,399 --> 00:13:18,320
of the league. You could also see which are my

224
00:13:18,480 --> 00:13:21,960
top contributors. I could see this tool being really useful

225
00:13:22,080 --> 00:13:25,639
for a trade value, right, because if you're thinking about

226
00:13:26,120 --> 00:13:30,000
how to value an asset, you can clearly see by

227
00:13:30,039 --> 00:13:34,200
this metric how much they contribute to wins for your

228
00:13:34,240 --> 00:13:36,840
team based and you can, like you said, you can

229
00:13:36,879 --> 00:13:39,879
take into account scarcity, you can get take an account

230
00:13:39,960 --> 00:13:43,200
contract age, all these things. And I think when you

231
00:13:43,200 --> 00:13:44,960
look at it this way, it'd be a lot easier

232
00:13:45,000 --> 00:13:48,200
to see. Just looking at your list here like, for example,

233
00:13:48,799 --> 00:13:54,000
are Timmy Panerin next to Leon Dreysidel and doctor Demco

234
00:13:54,159 --> 00:13:58,000
next to Jack Eichel, and Roman Yosi near Connor Hellibuck.

235
00:13:58,120 --> 00:14:02,919
So those things might be hard to those players might

236
00:14:02,960 --> 00:14:06,600
be hard to find similar value, But looking at it

237
00:14:06,639 --> 00:14:09,000
this way, you could say, okay, I could see that

238
00:14:09,279 --> 00:14:13,879
these are similarly contributing to the wins for the team

239
00:14:14,200 --> 00:14:16,639
in this league. And the fact that this league specific

240
00:14:16,720 --> 00:14:19,120
basically it's like a wins above replacement, like you said,

241
00:14:19,279 --> 00:14:22,639
for your specific league. So that's the other hard part

242
00:14:22,679 --> 00:14:26,679
is that in our fantasy leagues, there's so many different

243
00:14:26,720 --> 00:14:30,240
settings and variables, So you can't just take common lists

244
00:14:30,360 --> 00:14:34,600
or war numbers that are publicly available and use them

245
00:14:34,799 --> 00:14:38,159
for your fantasy analysis because your league settings might be

246
00:14:38,279 --> 00:14:38,799
very different.

247
00:14:38,879 --> 00:14:42,399
Speaker 1: Right, Yeah, exactly, like all of these metrics, they're so

248
00:14:42,559 --> 00:14:46,720
good for helping us evaluate how you know, a lot

249
00:14:46,720 --> 00:14:48,639
of the time, US fans think that we know better

250
00:14:48,720 --> 00:14:53,159
than the nhlgms because we're using all these all this

251
00:14:53,240 --> 00:14:56,600
public data that they pass over. But the end of

252
00:14:56,639 --> 00:15:00,039
the day, they have their own advanced analytics, so we

253
00:15:00,080 --> 00:15:02,600
don't have that for fantasy. And I'm just such a

254
00:15:02,600 --> 00:15:05,399
big fan that I just and you know what else,

255
00:15:05,399 --> 00:15:09,559
I'm also I think I'm the most active trader in

256
00:15:09,600 --> 00:15:13,559
my league. It's me and one other person that are

257
00:15:13,600 --> 00:15:17,639
like extremely active. And so I built this because I

258
00:15:17,679 --> 00:15:19,639
got to a point where with my team where I

259
00:15:19,679 --> 00:15:22,600
was pretty content with it, but I knew I showed

260
00:15:22,600 --> 00:15:25,960
to other people and they say, this isn't like that great.

261
00:15:25,600 --> 00:15:30,879
I don't see it winning anytime soon. So I also

262
00:15:31,639 --> 00:15:35,200
really quickly went from a rebuilder to a competing team

263
00:15:35,320 --> 00:15:37,440
just because I made some good trades and it gave

264
00:15:37,480 --> 00:15:40,720
me surplus value which I really ran with. And so

265
00:15:40,840 --> 00:15:43,679
now I became a competing team really quickly. But because

266
00:15:43,720 --> 00:15:46,759
I was a rebuilder, I also have million dollars in

267
00:15:46,879 --> 00:15:49,840
dead cap in like a league where we follow the

268
00:15:50,159 --> 00:15:55,399
NHL salary cap. So to maximize my roster with such

269
00:15:56,200 --> 00:15:59,240
a big amount of dead cap for the next two years,

270
00:15:59,720 --> 00:16:04,559
I really needed to find value. So that led me

271
00:16:04,639 --> 00:16:09,679
down a couple different roads with advanced analytics, and then

272
00:16:09,679 --> 00:16:10,440
it led me here.

273
00:16:11,519 --> 00:16:14,399
Speaker 3: I could see this almost as you have a cheat

274
00:16:14,399 --> 00:16:17,600
code for trading in your league. Right, It's exactly what

275
00:16:17,799 --> 00:16:21,480
these guys are worth, and you could almost laugh if

276
00:16:21,519 --> 00:16:27,039
someone offered you like Vincent Trocheck, who in your metric here,

277
00:16:27,799 --> 00:16:30,720
let me just go past it number twenty four. Let's say,

278
00:16:30,759 --> 00:16:34,240
for example, they just got really excited about some other

279
00:16:34,279 --> 00:16:36,200
player who was much lower on your list, like Kevin

280
00:16:36,240 --> 00:16:38,919
Fiaal one hundred and thirty fourth. You know you'd smash

281
00:16:38,960 --> 00:16:42,600
accept on that, whereas in another instance you might think

282
00:16:42,639 --> 00:16:44,440
about that and say, oh, I don't know, maybe you

283
00:16:44,519 --> 00:16:47,080
know I like this guy or whatever. So having this

284
00:16:47,240 --> 00:16:50,799
data and you know, might seem like a little bit

285
00:16:50,799 --> 00:16:53,000
of a cheat code, although as you said earlier, there

286
00:16:53,000 --> 00:16:55,440
are some assumptions built in here. Right, This isn't all

287
00:16:55,639 --> 00:16:59,600
just pure raw data based on fantasy points. So talk

288
00:16:59,600 --> 00:17:01,320
a little bit more about some of the assumptions that

289
00:17:01,360 --> 00:17:03,960
you had to make, because every model has to have

290
00:17:04,039 --> 00:17:06,319
some assumptions in them, or else it's not a model,

291
00:17:06,400 --> 00:17:08,960
it's just reproducing and collating data.

292
00:17:09,880 --> 00:17:12,640
Speaker 1: So in this one, a lot of those a few

293
00:17:12,680 --> 00:17:17,160
of those weights, like age value, for example, I will

294
00:17:17,319 --> 00:17:21,519
just basically take it. Let me see here, let me

295
00:17:21,559 --> 00:17:25,279
go into my Googles sheets for example. One one really

296
00:17:25,359 --> 00:17:29,079
clear example is positional value. So that I take an

297
00:17:29,160 --> 00:17:35,200
arbitrary number and I just assign it to all the

298
00:17:35,240 --> 00:17:40,519
combinations of the positions based on just how scarce they are,

299
00:17:40,640 --> 00:17:43,799
so center right wing. I give that the highest weight,

300
00:17:44,400 --> 00:17:48,960
and then I can see the amount of left wing

301
00:17:49,039 --> 00:17:52,319
right wing, so I give that the lower rate weight

302
00:17:52,480 --> 00:17:56,240
because it's further down the list. And so picking those

303
00:17:56,319 --> 00:17:59,319
kinds of weights, they are quite marginal. The ones that

304
00:17:59,359 --> 00:18:02,920
I put more weight into is like the cap efficiency,

305
00:18:03,000 --> 00:18:06,559
where I can actually pick like a hard number. And

306
00:18:07,200 --> 00:18:10,880
when I when we talk more about the because this

307
00:18:11,079 --> 00:18:15,000
led me down the road of the prospect.

308
00:18:15,319 --> 00:18:17,440
Speaker 2: Data, Oh yeah, we'll get there. Not yet, not.

309
00:18:17,519 --> 00:18:21,400
Speaker 1: Yet, we'll get there. But for that one, for example,

310
00:18:21,640 --> 00:18:27,680
like the age waiting, I have two different weights on age.

311
00:18:27,720 --> 00:18:32,880
They're one where I compare the player's age to the

312
00:18:32,960 --> 00:18:37,680
average age of the league that they play within, and

313
00:18:37,720 --> 00:18:39,039
that gives me a value.

314
00:18:39,480 --> 00:18:41,000
Speaker 2: Let's stick to the pros right now.

315
00:18:41,039 --> 00:18:44,559
Speaker 3: So what other assumption, so positional scarcity, you had some

316
00:18:44,680 --> 00:18:46,599
age cap efficiency?

317
00:18:46,839 --> 00:18:48,480
Speaker 2: So what is what goes into that.

318
00:18:49,079 --> 00:18:52,519
Speaker 1: Cap efficiency is where it just takes the cap hit

319
00:18:52,599 --> 00:18:56,000
of the player and it finds the average cap hit

320
00:18:56,200 --> 00:19:00,720
of the tier that they play that they are within

321
00:19:00,880 --> 00:19:05,279
for their production. So say like they're the most productive

322
00:19:05,319 --> 00:19:08,960
tier that average I'm just trying to pull up the

323
00:19:09,079 --> 00:19:13,200
actual sheet here, but the average capit for the highest

324
00:19:13,240 --> 00:19:18,799
tier players is probably something like nine million. Yeah, it's

325
00:19:18,960 --> 00:19:22,799
eight point three million for production tier one, and then

326
00:19:22,839 --> 00:19:28,920
if you're saying production tier seven, that's one point eight million,

327
00:19:29,319 --> 00:19:33,799
so about and it's there's ten tiers here, So once

328
00:19:33,839 --> 00:19:36,160
we get down to production tier nine, we're in that

329
00:19:36,319 --> 00:19:40,920
nine hundred k range. And so that weight is a

330
00:19:40,920 --> 00:19:43,400
lot more neutral because all those players are pretty much

331
00:19:43,440 --> 00:19:45,319
within there. But if you do have a player who's

332
00:19:45,319 --> 00:19:48,079
within that production tier nine and say they have a

333
00:19:48,079 --> 00:19:50,559
really high cap hit, that's going to give them a

334
00:19:50,599 --> 00:19:56,839
pretty highly negative weighting there. Positional weight here, I've got

335
00:19:57,160 --> 00:20:01,079
like center, I've picked some arbitrary numbers that just from

336
00:20:01,119 --> 00:20:06,759
my own experience trading and just like finding the actual

337
00:20:06,920 --> 00:20:10,960
players I have, Defense would give you the highest rating,

338
00:20:11,599 --> 00:20:16,680
your center, right wing combination second highest rating, and then

339
00:20:16,880 --> 00:20:22,319
left wing will be slightly higher than center. So those

340
00:20:22,359 --> 00:20:26,160
are just arbitrary. And then as well as my production

341
00:20:26,400 --> 00:20:32,839
tier weights, So how I change that replacement level for

342
00:20:32,960 --> 00:20:36,279
each tier, I multiply it by a weight so that

343
00:20:36,319 --> 00:20:41,880
it's a little more appropriate for how productive that player is. So,

344
00:20:41,920 --> 00:20:48,960
for example, for production tier one, I multiply deep replacement

345
00:20:49,039 --> 00:20:53,039
level for that tier from the base one, which is

346
00:20:53,319 --> 00:20:57,519
fifty percent player that's two twenty nine FPPT, I multiply

347
00:20:57,599 --> 00:21:02,000
that by sixty percent. And that's just through tweaking the

348
00:21:02,160 --> 00:21:07,160
formula and just seeing what worked best and what looked

349
00:21:07,200 --> 00:21:11,480
most appropriate for how far above that replacement level each

350
00:21:11,519 --> 00:21:15,039
player would clear it, and then just going through that,

351
00:21:15,279 --> 00:21:20,079
I did that, so it goes from sixtieth percent down.

352
00:21:20,559 --> 00:21:24,720
And then once we get into those lower production tiers

353
00:21:24,759 --> 00:21:28,200
where they don't actually produce as much, the weight doesn't

354
00:21:28,400 --> 00:21:33,680
stay neutral, it actually goes down, so it'll actually lower

355
00:21:33,720 --> 00:21:38,039
the replacement level from the fiftieth percentile so that happens

356
00:21:38,039 --> 00:21:41,960
in production tier seven, it becomes ninety five percent of

357
00:21:42,079 --> 00:21:47,640
that two twenty nine value, and it goes down to

358
00:21:47,680 --> 00:21:51,160
sixty five percent and tier ten for example. So that

359
00:21:51,319 --> 00:21:54,920
was just through tweaking the formula and just seeing what worked.

360
00:21:54,920 --> 00:21:58,000
I didn't want to have any players like skewing it

361
00:21:58,440 --> 00:21:59,880
too hard one way or another.

362
00:22:01,680 --> 00:22:04,680
Speaker 3: Yeah that makes sense, and yeah, those assumptions I think

363
00:22:04,720 --> 00:22:08,240
are all reasonable. I think sometimes when you make really

364
00:22:08,759 --> 00:22:12,640
sometimes some far fetched assumptions that can skew things. And

365
00:22:12,680 --> 00:22:14,920
I think the other really important thing, which is what

366
00:22:14,960 --> 00:22:17,920
I asked you early on, is let's look at what

367
00:22:17,960 --> 00:22:20,240
this list generated. There has to be a smell test

368
00:22:20,319 --> 00:22:22,359
when you do the when you do any kind of

369
00:22:23,079 --> 00:22:25,079
listen assumptions, you have to be able to look at

370
00:22:25,039 --> 00:22:27,920
it and see, did it spit out actually the best players,

371
00:22:28,039 --> 00:22:30,720
or did it spit out some random fourth liner who's

372
00:22:30,799 --> 00:22:32,880
killing it? And you look at your list, and I

373
00:22:32,880 --> 00:22:34,400
know you have them written down here, but I can

374
00:22:34,440 --> 00:22:36,960
just read them for people. So Nikita Kutrov number one,

375
00:22:37,039 --> 00:22:41,319
Nathan McKinnon, Austin Matthews, Connor McDavid, J. T. Miller, kil mccarr,

376
00:22:41,359 --> 00:22:45,799
Brady Couchuck, Philip Forsburg Critica Prisot David Pastronach, I think

377
00:22:45,880 --> 00:22:49,079
for most people, but you, depending on your league settings,

378
00:22:49,440 --> 00:22:52,319
that seems reasonable. Like maybe Philip Forstburgh's a little high

379
00:22:52,359 --> 00:22:55,400
in your league, but that's not unreasonable. I think Pastronach,

380
00:22:55,480 --> 00:22:57,920
Roonton and Jack Hughes, those guys are all right there.

381
00:22:58,480 --> 00:23:00,519
And so when I looked at this, was like, Yeah,

382
00:23:00,559 --> 00:23:04,880
there's not really anyone really off in terms of where

383
00:23:06,000 --> 00:23:08,920
where they are or where they should be. And so

384
00:23:09,079 --> 00:23:11,839
I think that's really important to do a quality control

385
00:23:11,880 --> 00:23:13,480
and just take a step back and say does this

386
00:23:13,559 --> 00:23:16,839
make sense with I think the only thing that I

387
00:23:16,880 --> 00:23:19,519
could that could say looking at this list that did

388
00:23:19,559 --> 00:23:23,119
seem to stand out a little bit that's probably worth

389
00:23:23,160 --> 00:23:26,160
discussing is that some of the goalies are pretty high.

390
00:23:26,480 --> 00:23:29,759
And I know that sometimes when we think about goalies,

391
00:23:30,079 --> 00:23:32,839
they certainly are important, and especially in the thirty two team,

392
00:23:32,880 --> 00:23:35,200
having a set goalie who can get you lots of

393
00:23:35,200 --> 00:23:38,640
points and plays regularly is super important. But how did

394
00:23:38,640 --> 00:23:40,279
you address the goalie situation?

395
00:23:41,880 --> 00:23:44,680
Speaker 1: Yeah, so this when I first started computing this, I

396
00:23:44,720 --> 00:23:48,519
was one of the glaring issues right away was because

397
00:23:49,039 --> 00:23:52,039
at least in my league, what we do to counterbalance

398
00:23:52,119 --> 00:23:55,640
that the fact that goalies don't play as nearly as

399
00:23:55,640 --> 00:23:59,079
many games with skaters, but they are still very valuable.

400
00:23:59,400 --> 00:24:03,559
To counter that, we really inflate their scoring and that

401
00:24:03,839 --> 00:24:06,400
gives you like goalies that will end up with nine

402
00:24:06,440 --> 00:24:10,559
fantasy points per game if they're good, but it doesn't

403
00:24:10,599 --> 00:24:14,480
mean they're like just Connor McDavid almost or JT. Miller

404
00:24:14,559 --> 00:24:19,240
level like that would be higher by one or two

405
00:24:19,319 --> 00:24:21,319
Fantasy points per game than some of the best skaters.

406
00:24:21,759 --> 00:24:26,319
So to counter that inflation within this metric, when I

407
00:24:26,400 --> 00:24:30,559
was breaking it down with fantasy points as my main factor,

408
00:24:30,599 --> 00:24:36,920
what I did was I calculated the share of starts

409
00:24:37,200 --> 00:24:42,079
that each goalie which qualified for the metric for a

410
00:24:42,119 --> 00:24:46,279
certain amount of games played. I calculated their start share

411
00:24:46,359 --> 00:24:50,799
and then I pro rated that percentage over eighty two

412
00:24:51,119 --> 00:24:58,200
games with their fantasy points. So if a goalie is

413
00:25:00,039 --> 00:25:04,119
they're only getting sixty percent of their starts over the season,

414
00:25:04,799 --> 00:25:09,200
they're probably going to have a much higher rating than

415
00:25:09,240 --> 00:25:13,599
a goalie with just forty. And it also just really

416
00:25:13,680 --> 00:25:17,599
brought down the base fantasy points per game level for

417
00:25:18,559 --> 00:25:21,200
all the goalies, so that really helped a lot. And

418
00:25:21,240 --> 00:25:27,799
then I also lowered their value for the positional value itself,

419
00:25:27,880 --> 00:25:34,000
So goalies have a lower positional value than skaters just

420
00:25:34,079 --> 00:25:38,119
because there's six, there's more than enough, and in our

421
00:25:38,200 --> 00:25:42,000
league specific there's more than enough quality goalies to really

422
00:25:42,039 --> 00:25:46,000
get some starts from. In our league specifically, we only

423
00:25:46,039 --> 00:25:50,000
have one act of starting goalie and then we have

424
00:25:50,160 --> 00:25:55,519
a reserve spot for goalies, so they're not very valuable

425
00:25:55,599 --> 00:25:57,200
in our league in the first place, so I had

426
00:25:57,240 --> 00:26:02,839
to just manually adjust from my specific league regardless. But

427
00:26:03,400 --> 00:26:07,680
I like here that I think the first goalie to

428
00:26:07,880 --> 00:26:15,960
come up is we have Jeremy Swayman, after Dempko Connor Hellibuck,

429
00:26:16,119 --> 00:26:20,200
and they come in seventeen, eighteen, and twenty, and I

430
00:26:20,279 --> 00:26:22,319
like overall on the ranks, and I feel like that

431
00:26:22,519 --> 00:26:25,759
is really appropriate because those are from some of the

432
00:26:25,799 --> 00:26:29,799
best teams with the highest start share goalies, or at

433
00:26:29,880 --> 00:26:32,119
least Jeremy Swayman does not have the highest starts here,

434
00:26:32,160 --> 00:26:34,920
but he's still wrapped up crazy amount of fantasy points

435
00:26:34,920 --> 00:26:37,880
on a very good team, and he's really young, and

436
00:26:38,279 --> 00:26:41,240
last year he had a great contract also, so all

437
00:26:41,279 --> 00:26:44,599
of those things really help out. It would be interesting

438
00:26:44,640 --> 00:26:48,240
to see where he'd fall now, but for that season,

439
00:26:48,279 --> 00:26:50,880
I think that's very indicative of a goalies value in

440
00:26:50,920 --> 00:26:53,680
our league. To be the sixth one of the top twenty,

441
00:26:54,039 --> 00:26:56,599
I feel like a few goalies should be represented in there.

442
00:26:57,119 --> 00:26:59,240
And then it really I think the next one comes

443
00:26:59,319 --> 00:27:03,200
down at a stirk in at twenty six, all Mark

444
00:27:03,319 --> 00:27:05,920
thirty three, and then it really starts to drop down

445
00:27:05,960 --> 00:27:09,160
and they get a lot more scarce. But yeah, basically,

446
00:27:09,160 --> 00:27:12,680
if you're a starter, this metric is going to put

447
00:27:12,720 --> 00:27:18,759
you within the top one hundred. Vassilevsky's they're at eighty

448
00:27:18,759 --> 00:27:22,519
eight at a pretty low start share last year, nadel

449
00:27:22,720 --> 00:27:26,519
Djovic ninety fifth. Overall, it does show you where you

450
00:27:26,519 --> 00:27:30,680
can actually find some sneaky value from some pretty good

451
00:27:30,960 --> 00:27:32,960
streaming options for goalies as well.

452
00:27:34,720 --> 00:27:37,559
Speaker 3: Yeah, definitely, and so this is really good. I don't

453
00:27:37,559 --> 00:27:38,839
know if there's anything else you want to say on

454
00:27:38,880 --> 00:27:42,160
the pro side or should we switch over to the prospects.

455
00:27:42,240 --> 00:27:46,640
Speaker 1: Yeah, I will mention who I actually targeted with this.

456
00:27:46,960 --> 00:27:50,079
So like the guys that after I built this metric,

457
00:27:50,240 --> 00:27:53,960
I went out and traded, I just wanted to highlight

458
00:27:54,079 --> 00:27:57,160
like where they came in on there. I call it

459
00:27:57,319 --> 00:28:02,240
sweet season win index. Though Gustav Porsling, I went after him.

460
00:28:02,960 --> 00:28:06,839
Really liked the contract he signed, Like with just everything

461
00:28:07,519 --> 00:28:09,839
the cap going up so much, that looks really nice

462
00:28:09,880 --> 00:28:13,039
long term, So that interested me when I saw that.

463
00:28:14,119 --> 00:28:18,359
And then he came in at sixty eight percent on

464
00:28:18,400 --> 00:28:24,160
his on his suite, and that puts him that's like

465
00:28:24,279 --> 00:28:28,000
pretty mid it's mid to high end, but with that contract,

466
00:28:28,480 --> 00:28:34,880
and that was actually a seventy seven percentile for a defenceman,

467
00:28:35,039 --> 00:28:38,599
so that's that suite rating. Sixty eight percent actually puts

468
00:28:38,640 --> 00:28:42,119
him in the closer to the top twenty percent for defenseman.

469
00:28:42,680 --> 00:28:45,519
I really liked that. And he also had a pretty

470
00:28:45,599 --> 00:28:49,920
low ADP this season of one thirty nine, so he's

471
00:28:49,960 --> 00:28:52,799
also trending up and he's you know, hitting his prime.

472
00:28:53,039 --> 00:28:56,559
Defenseman hit their prime a little bit older, So that

473
00:28:56,680 --> 00:28:59,960
was really interesting. Same kind of deal with San Hai.

474
00:29:00,400 --> 00:29:03,480
I like that. But the cap going up, these kind

475
00:29:03,519 --> 00:29:07,000
of six to seven million dollar contracts might end up

476
00:29:07,000 --> 00:29:10,880
looking nice, especially if these players can keep progressing. And

477
00:29:11,599 --> 00:29:14,519
Philadelphia is a young team, so they're hopefully going to

478
00:29:14,559 --> 00:29:17,480
get better over time. So he came in at seventy

479
00:29:17,519 --> 00:29:20,759
one percent one eighty one ADP with that contract. I

480
00:29:20,799 --> 00:29:23,279
basically got him for three in my league because people

481
00:29:23,319 --> 00:29:25,599
just don't think it's good, but he's doing me good

482
00:29:25,720 --> 00:29:31,119
right now. Dakota Joshua seventy nine point nine percent with

483
00:29:31,200 --> 00:29:34,279
a four hundred and three EIGHTYP. Again, this is a

484
00:29:34,319 --> 00:29:38,640
bangers league, but that contract he signed in the summer

485
00:29:39,039 --> 00:29:42,680
with that kind of value, that was way too good

486
00:29:42,680 --> 00:29:45,039
to pass up on. And another one was Dylan Strom.

487
00:29:45,079 --> 00:29:48,720
I went after him super hard. He had seventy seven percent,

488
00:29:49,160 --> 00:29:52,240
seventy seven point six percent and one eighty four ADP

489
00:29:52,440 --> 00:29:55,319
this season, So you can tell the range I can

490
00:29:55,359 --> 00:29:57,559
go for as like a sixty five to eighty percent range.

491
00:29:57,680 --> 00:30:00,599
This is because I will study the player files a

492
00:30:00,599 --> 00:30:03,000
little bit more in their situations and I can see

493
00:30:03,000 --> 00:30:06,599
some upside there for more. And then also within that

494
00:30:06,759 --> 00:30:12,240
range of player in our league, my rating rates them

495
00:30:12,279 --> 00:30:16,000
even higher because it's considering other factors, so they're not

496
00:30:16,160 --> 00:30:19,880
rated as highly on Fantasy points per game. They look

497
00:30:20,000 --> 00:30:22,000
a little bit more mid face value. So I was

498
00:30:22,039 --> 00:30:24,160
able to get these guys for fairly cheap. And they're

499
00:30:24,759 --> 00:30:28,799
I mean, Joshua hasn't come back yet, but samham Foreslin

500
00:30:28,920 --> 00:30:32,559
they're doing me great for their cap hits and Dylan

501
00:30:32,599 --> 00:30:35,799
Strom is popping off, and I went after him because

502
00:30:35,839 --> 00:30:39,160
I love the contract, and his deployment just kept increasing

503
00:30:39,440 --> 00:30:41,680
near the end of the year. So yeah, those are

504
00:30:41,680 --> 00:30:44,680
the guys that I went after with my metric, and

505
00:30:44,720 --> 00:30:46,240
that's my strategy with it too.

506
00:30:47,240 --> 00:30:49,480
Speaker 3: Yeah, again, it seems like a cheat code if you

507
00:30:49,519 --> 00:30:53,000
can see empirically through the numbers who has some hidden

508
00:30:53,039 --> 00:30:56,079
value and who maybe isn't getting the love.

509
00:31:01,920 --> 00:31:05,440
Speaker 2: This excellent.

510
00:31:06,400 --> 00:31:10,839
Speaker 1: Are serious injury.

511
00:31:11,440 --> 00:31:14,359
Speaker 3: So then the idea was, hey, maybe we can apply

512
00:31:14,440 --> 00:31:17,599
this or maybe you can apply this to prospects, and

513
00:31:18,119 --> 00:31:19,480
that's where he went next.

514
00:31:19,519 --> 00:31:20,720
Speaker 2: Right, it's trying to predict that.

515
00:31:20,880 --> 00:31:23,799
Speaker 3: Obviously, there's more prediction here because you're not looking at

516
00:31:23,880 --> 00:31:26,119
in the league, at least in your fantasy league. They

517
00:31:26,200 --> 00:31:29,799
have junior stats and they have nic Le's and stuff.

518
00:31:29,799 --> 00:31:33,599
But you decided to apply the same idea to prospects.

519
00:31:33,640 --> 00:31:36,640
So there's a little bit more assumptions that you needed

520
00:31:36,640 --> 00:31:39,119
to make and some more and math. So tell us

521
00:31:39,119 --> 00:31:39,880
how you went about that.

522
00:31:41,079 --> 00:31:44,160
Speaker 1: Yeah, so this was really fun to do. It was

523
00:31:44,200 --> 00:31:47,400
a big project. At the end of the day, the

524
00:31:47,440 --> 00:31:50,000
amount of the players, the amount of players that are

525
00:31:50,160 --> 00:31:54,680
considered in the metric is about a little over one thousand,

526
00:31:55,160 --> 00:32:00,759
and that comes from just about twenty leagues across the world.

527
00:32:01,000 --> 00:32:06,400
It's the exact same setup as as SWEET. So foundationally

528
00:32:07,119 --> 00:32:12,400
it's the same. It's the same replacement level comparison in

529
00:32:12,519 --> 00:32:17,920
order to find win contribution rate. But instead of so

530
00:32:18,039 --> 00:32:22,279
to find this the average total points about replacement value

531
00:32:22,880 --> 00:32:26,799
the sum for the average team in our league, I

532
00:32:27,079 --> 00:32:30,839
just calculated the same way all thirty two teams, all

533
00:32:30,880 --> 00:32:34,319
their prospects, and the sum of all those prospects.

534
00:32:34,319 --> 00:32:37,039
Speaker 3: So did you are these prospects scoring points in the

535
00:32:37,079 --> 00:32:39,559
fantasy league? Are you talking about their points in their

536
00:32:39,680 --> 00:32:40,640
junior leagues?

537
00:32:40,920 --> 00:32:46,119
Speaker 1: The scoring considered is all their categorical stats that we

538
00:32:46,200 --> 00:32:48,960
would have considered if they were in our league. I've

539
00:32:49,000 --> 00:32:54,839
translated those statistics into fantasy points and then fantasy points

540
00:32:54,839 --> 00:32:57,720
per game based on how many games they played.

541
00:32:58,279 --> 00:32:59,759
Speaker 2: So you're back in hits.

542
00:33:00,839 --> 00:33:03,200
Speaker 3: But are you talking goals and assists too?

543
00:33:03,759 --> 00:33:04,519
Speaker 2: In the junior.

544
00:33:05,920 --> 00:33:11,160
Speaker 1: Goal's assists, hits, blocks, shots on goal, takeaways. The only

545
00:33:11,200 --> 00:33:14,839
thing we could not consider I could not find it

546
00:33:15,039 --> 00:33:17,000
was special team points.

547
00:33:17,880 --> 00:33:21,119
Speaker 3: Sorry, I have words the questions The question though, is

548
00:33:21,160 --> 00:33:27,160
that is this based purely on like they scored however

549
00:33:27,160 --> 00:33:30,039
many points in the WHL, or is there a NHL

550
00:33:30,079 --> 00:33:32,920
e conversion factor to the NHL.

551
00:33:33,000 --> 00:33:35,240
Speaker 1: The first thing I do is translate all of the

552
00:33:35,480 --> 00:33:38,680
scoring into fantasy points that's at a base level, just

553
00:33:38,720 --> 00:33:44,400
in order to relate it into the fantasy round for

554
00:33:44,519 --> 00:33:48,079
my league. And then this is where the biggest assumption

555
00:33:48,160 --> 00:33:50,799
that I make, and it came with a lot of tweaking,

556
00:33:51,599 --> 00:33:55,839
comes in play. And that's the my league weights. There's two.

557
00:33:55,920 --> 00:34:00,920
There's one. There's two main weights in this for age

558
00:34:01,359 --> 00:34:04,680
and league strength, that sort of thing. There's two main

559
00:34:04,720 --> 00:34:09,119
ones and one is very numeric based. It's just based

560
00:34:09,159 --> 00:34:13,599
on their age with the compared to the average age

561
00:34:13,599 --> 00:34:16,480
of the league that they play with them, and that

562
00:34:16,480 --> 00:34:19,559
gives us a value. And then the other one is

563
00:34:19,599 --> 00:34:26,559
a more arbitrary number that I've assigned to their league

564
00:34:26,599 --> 00:34:29,400
that they play within, just based on how easy it

565
00:34:29,480 --> 00:34:33,400
is to actually produce in those leagues. So one off

566
00:34:33,400 --> 00:34:35,400
the top right here that we can see, because it's

567
00:34:35,480 --> 00:34:39,639
organized by how many based fantasy points players get, so

568
00:34:39,679 --> 00:34:42,519
we get all like CHL players will rise to the

569
00:34:42,559 --> 00:34:47,840
top there, and same with like MHL and your J

570
00:34:48,039 --> 00:34:51,760
twenty leagues like these, the euro minor leagues have the

571
00:34:51,840 --> 00:34:57,599
lowest weights and then followed by EHL, so it goes

572
00:34:57,679 --> 00:35:01,440
ECHL is the lowest weight, and then we have your

573
00:35:01,480 --> 00:35:05,519
euro minor leagues and your QMJHL, and then we have

574
00:35:05,599 --> 00:35:11,400
the NTDP and thea USHL comes in next, and then

575
00:35:12,079 --> 00:35:17,599
that's pretty even keel with the WHL and in the OHL,

576
00:35:18,360 --> 00:35:22,679
those are all pretty even keel. Slight variation between us

577
00:35:22,880 --> 00:35:27,920
HL and WHL, with the WHL being I'm considering it

578
00:35:27,960 --> 00:35:32,079
a little bit stronger than the USHL, but I'm totally

579
00:35:32,119 --> 00:35:35,480
happy to hear thoughts. But i just think the competition

580
00:35:35,679 --> 00:35:38,199
level and the CHL is just a little bit higher,

581
00:35:38,239 --> 00:35:40,039
the skill level is just a little bit higher than

582
00:35:40,039 --> 00:35:45,320
what we've seen in the USHL us HL historically. And

583
00:35:45,360 --> 00:35:50,360
then I have European semi pro leagues coming in above that,

584
00:35:50,559 --> 00:35:55,039
so we have like your VHL, your as Fenskin, those

585
00:35:55,079 --> 00:35:58,400
secondary leagues like that, and then we have your professional

586
00:35:58,480 --> 00:36:04,440
leagues Austria, prot THRO, your Norway, your Germany Swiss League,

587
00:36:05,159 --> 00:36:09,559
and then above that we have Liga above that SHL

588
00:36:10,199 --> 00:36:17,159
and then KHL, and the AHL is the third highest

589
00:36:18,079 --> 00:36:21,079
value for that'll give you a little bit of boost

590
00:36:21,119 --> 00:36:23,800
on your points above replacement, where all the other ones

591
00:36:24,800 --> 00:36:28,199
will reduce it on a varying scale. That I just

592
00:36:28,239 --> 00:36:31,199
went through there from bottom to top, but it goes

593
00:36:31,320 --> 00:36:37,559
KHL SHL AHL being the strongest. So that's one big

594
00:36:37,599 --> 00:36:40,599
assumption I have to make. But it's again through a

595
00:36:40,599 --> 00:36:41,320
lot of tweaking.

596
00:36:43,119 --> 00:36:45,360
Speaker 3: Yeah, so a lot of assumptions, a lot of tweak

597
00:36:45,400 --> 00:36:47,480
And I remember you first came to me with one

598
00:36:47,480 --> 00:36:50,039
of your iterations, and of course, like I said earlier,

599
00:36:50,480 --> 00:36:52,199
you got to do the smell test, and so I

600
00:36:52,239 --> 00:36:56,159
looked at it and this was definitely not as straightforward

601
00:36:56,280 --> 00:36:59,800
as the pro level because that's just looking at what's

602
00:36:59,840 --> 00:37:02,320
going on in the league. And there were definitely some

603
00:37:02,440 --> 00:37:04,440
names that stood out a little bit, and I know,

604
00:37:04,480 --> 00:37:06,599
I don't know. We had some discussion about those. And

605
00:37:06,960 --> 00:37:09,559
you anytime you see a list like this, it's always

606
00:37:10,119 --> 00:37:13,480
there's always going to be some potential outliers and is

607
00:37:13,519 --> 00:37:17,079
that really who the top prospect is? And then looking

608
00:37:17,079 --> 00:37:19,840
at your list now, it's it's also a little bit

609
00:37:20,400 --> 00:37:22,840
mixed because you have some guys that are there in

610
00:37:22,880 --> 00:37:27,239
so many different leagues, from KHL to NCUBA to HL

611
00:37:27,360 --> 00:37:29,639
and s HL. It's like, how do you compare all

612
00:37:29,679 --> 00:37:33,639
these And everyone can always quibble with lists, but to me,

613
00:37:33,800 --> 00:37:36,800
this doesn't seem too far off, you have mid then

614
00:37:36,800 --> 00:37:39,199
this is based on last year, right, so it's yes,

615
00:37:40,880 --> 00:37:43,280
so last year, so we have Mitch Goff number one.

616
00:37:43,320 --> 00:37:47,639
That's Celabrini, stank Covin based on his HL time Cutter,

617
00:37:47,719 --> 00:37:52,119
Gotier oln Zelwegor Ryan, Leonard, Alexander Nikeishin. Maybe that's low

618
00:37:52,159 --> 00:37:55,199
for some people, but he's right in there, top eight

619
00:37:55,280 --> 00:38:00,280
or whatever, alexil sending Pelika Daniel, you're off well, Smith,

620
00:38:00,280 --> 00:38:04,360
you're cooler there, Jonathan Karamaki, Berkeley Catton, Dylan gun Thorliam Ogrin.

621
00:38:04,679 --> 00:38:06,519
But you look at this list and it's okay. There

622
00:38:06,559 --> 00:38:10,599
are certainly some guys that maybe you might think would

623
00:38:10,639 --> 00:38:14,280
be higher than others, but it's not totally wild or

624
00:38:14,280 --> 00:38:16,960
out of order. And obviously, like you said, there were

625
00:38:17,000 --> 00:38:20,280
some assumptions made. But the first time I looked at it,

626
00:38:20,280 --> 00:38:22,000
I remember thinking like, oh, there were some guys that

627
00:38:22,119 --> 00:38:24,679
seemed a little off, and I can't remember which tweaks

628
00:38:24,719 --> 00:38:28,760
you made, but they're definitely this seems a bit more reasonable.

629
00:38:29,280 --> 00:38:31,480
Speaker 1: One of the biggest tweaks that I made was giving

630
00:38:31,519 --> 00:38:34,840
it a putting a lot of weight on more of

631
00:38:34,880 --> 00:38:41,760
the numeric based weights rather than my subjective ones. So

632
00:38:41,960 --> 00:38:45,760
for example, like the age comparative to the average age

633
00:38:45,800 --> 00:38:48,079
within the league. So far. In the COCHL, you have

634
00:38:48,159 --> 00:38:50,960
such a small range of players there that it doesn't

635
00:38:51,000 --> 00:38:53,599
like tip the scale much. It's more of a neutral waiting.

636
00:38:54,000 --> 00:38:56,800
But when you go into the pro leagues, it's gonna

637
00:38:57,159 --> 00:38:59,320
carry that a little bit. And yeah, I just had

638
00:38:59,360 --> 00:39:02,119
to make a few weeks here and there based on

639
00:39:02,840 --> 00:39:07,320
league specifics and just make it look the eye test.

640
00:39:07,880 --> 00:39:09,719
There was a lot of work done in the ipess here,

641
00:39:09,719 --> 00:39:13,519
but one you mentioned Dylan Gunthler there on the top

642
00:39:14,360 --> 00:39:19,199
of the M suee list just M for Minor, but

643
00:39:19,400 --> 00:39:24,679
Dylan gunl actually qualified for both the NHL version and

644
00:39:24,719 --> 00:39:27,719
the Prospect version, which I thought was that would be

645
00:39:27,760 --> 00:39:31,159
an interesting highlight there on. He got eighty eight percent

646
00:39:31,800 --> 00:39:36,880
eighty eight point ten, which is really high, and he

647
00:39:36,960 --> 00:39:40,280
clocked in on his production tier was tier four and

648
00:39:40,360 --> 00:39:43,000
this is in the NHL, so eighty eight point ten

649
00:39:43,559 --> 00:39:47,400
on tier four and within tier four he was the

650
00:39:47,440 --> 00:39:51,559
best player, So he would have basically been at the

651
00:39:51,599 --> 00:39:55,519
bottom of tier three if he'd maybe scored one more goal,

652
00:39:56,079 --> 00:39:59,159
and that would have been with players like Cardi ver Hagy,

653
00:40:00,159 --> 00:40:06,760
Boldie Boone, Jenner, Jasper Bratt, so he was right there,

654
00:40:07,199 --> 00:40:11,639
and then in the AHL, he what did he clock

655
00:40:11,719 --> 00:40:14,920
in there? He was ninety eight point four percent in

656
00:40:14,960 --> 00:40:18,280
the AHL, and that made him the fourteenth best overall

657
00:40:18,800 --> 00:40:24,320
skater and the eleventh best forward for that. So, yeah,

658
00:40:24,360 --> 00:40:27,280
you can see how that ninety eight point four percent

659
00:40:27,320 --> 00:40:34,199
from the AHL gave him a really strong spot to

660
00:40:34,280 --> 00:40:36,639
jump off of. In the NHL, we're seeing the same

661
00:40:36,639 --> 00:40:40,960
thing happen for Stankovin and that's again from the AHL.

662
00:40:41,039 --> 00:40:47,280
So that's why in this metric, I wait, those European

663
00:40:47,320 --> 00:40:51,360
pro leagues and the AHL is the top three highest ones,

664
00:40:51,440 --> 00:40:57,239
followed by LIGA. So I think with that in mind,

665
00:40:57,400 --> 00:41:02,960
that's where most people might get for on their opinions, because,

666
00:41:03,000 --> 00:41:05,480
like we say, there are so many leagues in the world,

667
00:41:05,559 --> 00:41:09,639
and you might think the large ice versus North American

668
00:41:09,679 --> 00:41:12,920
ice is a big thing to get over, and in

669
00:41:12,960 --> 00:41:17,920
my model, based on my numbers, it illustrates that I

670
00:41:17,960 --> 00:41:24,119
don't agree with that. Guys like Mackie liam Ogrin, Maverick

671
00:41:24,559 --> 00:41:28,440
Ork another AHL guy, these guys made it pretty high

672
00:41:28,519 --> 00:41:32,400
up there, and stank Ogen was top three.

673
00:41:34,239 --> 00:41:36,000
Speaker 2: Yeah, no, it's good.

674
00:41:36,000 --> 00:41:38,119
Speaker 3: And in case anybody didn't hear that, I just want

675
00:41:38,119 --> 00:41:41,119
to reiterate this isn't just like an NHL E P

676
00:41:41,199 --> 00:41:44,440
and h LE model or anything like that.

677
00:41:43,679 --> 00:41:45,000
Speaker 2: That is baked into it.

678
00:41:45,519 --> 00:41:48,119
Speaker 3: But the bigger thing that I think makes this really

679
00:41:48,119 --> 00:41:51,760
interesting is you're looking at those hard to find stats

680
00:41:51,880 --> 00:41:55,440
that they're doing in the junior levels, right, So you're

681
00:41:55,480 --> 00:41:57,559
looking at how much they're whatever.

682
00:41:57,559 --> 00:41:59,440
Speaker 2: You're like, whatever your league is valuing.

683
00:41:59,559 --> 00:42:03,119
Speaker 3: So if they shoot hit block you said, takeaways instead,

684
00:42:03,199 --> 00:42:05,280
has so many numbers in there that if your league

685
00:42:05,400 --> 00:42:09,199
has a category for it, they probably track it. As

686
00:42:09,239 --> 00:42:11,639
you said, sometimes there could be one or two here

687
00:42:11,719 --> 00:42:14,599
that might be more difficult, But I think that's a

688
00:42:14,639 --> 00:42:18,079
really valuable tool that you can if you can know

689
00:42:18,239 --> 00:42:20,840
that someone is going to be potentially more valuable in.

690
00:42:20,800 --> 00:42:22,360
Speaker 2: Your league based on the settings.

691
00:42:22,559 --> 00:42:25,000
Speaker 3: This list is maybe not how I would organize some

692
00:42:25,039 --> 00:42:28,519
of these guys, but taken into account the league's settings

693
00:42:28,519 --> 00:42:30,239
and what it values and what they're already doing in

694
00:42:30,280 --> 00:42:33,800
their junior levels, it's hard to argue that this might

695
00:42:33,880 --> 00:42:36,280
be pretty accurate. And like you were saying, like we

696
00:42:36,320 --> 00:42:39,079
were saying before the cheek code, okay, you could target

697
00:42:39,119 --> 00:42:41,679
some of these guys. Maybe somebody doesn't feel as strongly

698
00:42:42,199 --> 00:42:46,320
about your off or or Caten or Gunther as we

699
00:42:46,320 --> 00:42:48,360
were talking about, and you might be able to get

700
00:42:48,400 --> 00:42:50,320
them for a good value.

701
00:42:51,519 --> 00:42:54,679
Speaker 1: Yeah, And that's what I built this for, is because

702
00:42:54,920 --> 00:42:58,639
with prospect data like we we don't, we can't really

703
00:42:58,679 --> 00:43:01,280
see how valuable that is going to be in our

704
00:43:01,320 --> 00:43:04,480
fantasy league. Because all of our fantasy leagues count different things.

705
00:43:04,840 --> 00:43:09,480
My fantasy league is very like banger and peripheral heavy. Actually,

706
00:43:09,519 --> 00:43:12,039
I guess it would be pretty interesting to know exactly

707
00:43:12,039 --> 00:43:15,840
what my scoring settings are. But I've acquired a lot

708
00:43:15,880 --> 00:43:19,719
of prospects and traded a lot of prospects through this.

709
00:43:19,800 --> 00:43:22,519
I've also put a lot of prospects on my radar

710
00:43:22,639 --> 00:43:27,360
to just watch. For example, heading into this season, I

711
00:43:27,400 --> 00:43:32,840
was extremely interested in Dimitri Bhuchelnikov. He had a solid

712
00:43:32,920 --> 00:43:35,440
year in the KHL. A lot of young players had

713
00:43:35,440 --> 00:43:38,360
a solid year in the KHL last year. His was solid,

714
00:43:38,480 --> 00:43:43,320
and he also was very strong peripherally and he shoots

715
00:43:43,320 --> 00:43:47,639
a lot that sort of thing, and he got ninety

716
00:43:47,679 --> 00:43:51,960
four percent here and he was the forty eighth ranked forward.

717
00:43:52,000 --> 00:43:54,719
And that was last year, and if you check him

718
00:43:54,760 --> 00:43:59,239
out this year, he's basically point per game in the KHL.

719
00:43:59,360 --> 00:44:03,800
Right now, that would have put him basically where Mitchkov

720
00:44:04,760 --> 00:44:08,239
and Ni Kishon and Sending. I mean, Sanon Palaic is

721
00:44:08,239 --> 00:44:11,000
a defenseman. He didn't score as much, but because he's

722
00:44:11,000 --> 00:44:12,760
a defenseman, he got that bonus. But he would have

723
00:44:12,800 --> 00:44:15,960
been in that basically where Mitchkov is because Mitchkov scored

724
00:44:16,000 --> 00:44:18,400
at the same rate and shot like a monster as well.

725
00:44:20,519 --> 00:44:22,320
Speaker 2: Yeah, for sure. So let me just say the name

726
00:44:22,320 --> 00:44:23,280
again be kill Nikov.

727
00:44:23,440 --> 00:44:23,760
Speaker 1: That's it.

728
00:44:23,880 --> 00:44:27,760
Speaker 3: Sorry, Okay, Yeah, no, I can really help identify some

729
00:44:27,800 --> 00:44:30,519
guys like that. I think rather than going over your

730
00:44:30,599 --> 00:44:33,480
league setting, I think what's interesting about this is just

731
00:44:33,719 --> 00:44:35,159
that it can be so customized.

732
00:44:35,239 --> 00:44:35,360
Speaker 2: Right.

733
00:44:35,400 --> 00:44:38,360
Speaker 3: It doesn't really matter necessarily what your settings are, but

734
00:44:38,400 --> 00:44:41,480
the fact is that you could build something like this

735
00:44:41,960 --> 00:44:43,000
for any.

736
00:44:42,920 --> 00:44:46,920
Speaker 1: League, right Yeah, And I think pretty much anyone could.

737
00:44:46,960 --> 00:44:49,079
And I think that's what's so great about all the data,

738
00:44:49,159 --> 00:44:51,239
And like I said, off the top of this, just

739
00:44:51,280 --> 00:44:53,679
being in the discord and talking to so many people,

740
00:44:53,800 --> 00:44:58,119
and the league that I'm doing this for is that's

741
00:44:58,119 --> 00:45:01,480
a league that I commissioned, and that's because I had

742
00:45:01,519 --> 00:45:04,119
a few years of doing dynasty leagues and being in

743
00:45:04,199 --> 00:45:07,239
discords and stuff. So just following that kind of gut

744
00:45:07,280 --> 00:45:10,039
feeling that you have really helpful, like I made a

745
00:45:10,079 --> 00:45:13,079
lot of acquisitions based on this and found a lot

746
00:45:13,119 --> 00:45:16,840
of value that maybe other people may have been overlooking.

747
00:45:17,400 --> 00:45:21,400
I did think it would be maybe just good to

748
00:45:21,840 --> 00:45:25,800
highlight like how peripherally heavy my league is, just so

749
00:45:25,880 --> 00:45:28,800
people know what why these numbers are what they are.

750
00:45:28,840 --> 00:45:31,800
But for example, assists are like two and a half points,

751
00:45:31,800 --> 00:45:33,679
and a goal is four points, and then a hit

752
00:45:33,760 --> 00:45:37,480
would be zero point four and a shot on goal

753
00:45:37,559 --> 00:45:40,639
would be point three. So like those peripherals, they add

754
00:45:40,719 --> 00:45:42,480
up really fast, and I'm not going to go through

755
00:45:42,519 --> 00:45:44,400
them all, but just for example, that's how it is.

756
00:45:44,480 --> 00:45:47,280
So goals and assists are still it's still primarily a

757
00:45:47,320 --> 00:45:52,280
points league, but bangers are considered quite a lot. And

758
00:45:52,559 --> 00:45:54,440
with that in mind, a few of the guys that

759
00:45:54,519 --> 00:45:59,599
I personally targeted after I finalized and was happy with

760
00:46:00,400 --> 00:46:04,760
how this looked was Liam Ogrin, who came in really high,

761
00:46:04,840 --> 00:46:07,519
had a great year. I wonder how he would have

762
00:46:07,559 --> 00:46:09,800
done if he played a whole season, because he was

763
00:46:09,840 --> 00:46:13,239
injured for a good chunk of it, but during that

764
00:46:13,320 --> 00:46:15,199
time he played, he had a great year, and he

765
00:46:15,280 --> 00:46:20,119
ranked fifteen overall as a skater on this metric, I

766
00:46:20,159 --> 00:46:26,280
got Pelica. I traded a pretty good player. I traded alert.

767
00:46:26,559 --> 00:46:29,039
I traded Nick. Sorry, I'm gonna butcher a lot of names.

768
00:46:29,039 --> 00:46:32,000
I traded Nick Eelers. I heard that's how you say it.

769
00:46:32,039 --> 00:46:37,280
I traded Nick Eelers for Sanding Pelica and two seconds.

770
00:46:37,360 --> 00:46:40,559
It's not the best, maybe you'd say, but sandin Pelica

771
00:46:40,599 --> 00:46:42,400
is a point per game basically right now in the

772
00:46:42,519 --> 00:46:46,679
SHL as a right handed defenseman, So that's fantastic. I

773
00:46:46,719 --> 00:46:49,840
traded first and a second for Josh Walla's thirty two team.

774
00:46:49,920 --> 00:46:53,199
And the first is twenty twenty five, and it's very late,

775
00:46:53,239 --> 00:46:55,920
and it has so many conditions on it. No one

776
00:46:56,000 --> 00:46:59,760
wanted it. So I traded that for Josh Waw because

777
00:46:59,800 --> 00:47:03,079
I found I figured that would be a good bet.

778
00:47:03,119 --> 00:47:07,320
At ninety four percent m swee forty six overall as

779
00:47:07,360 --> 00:47:10,400
a skater, he probably will project really nicely if he

780
00:47:10,440 --> 00:47:13,760
gets opportunity. Montreal's a little crowded, but that's why the

781
00:47:13,800 --> 00:47:15,719
guy wanted to move him. So I jumped on that

782
00:47:15,840 --> 00:47:18,039
a bit of a by low, and then I drafted

783
00:47:18,119 --> 00:47:22,920
Yakamchuk with this in mind as well. I didn't know.

784
00:47:23,000 --> 00:47:25,719
I didn't have this around the draft, but I drafted

785
00:47:26,320 --> 00:47:28,920
Yakiamchuck just knowing that he hit a lot. All I

786
00:47:28,960 --> 00:47:31,920
read was that he was a crazy, wrecking ball shooting

787
00:47:31,960 --> 00:47:35,519
machine hit a ton. I drafted him, and then once

788
00:47:35,559 --> 00:47:39,199
I finalized this metric, he came in as the eighth

789
00:47:39,400 --> 00:47:44,440
ranked defenseman on MSUEE and the twenty fifth overall skater

790
00:47:44,599 --> 00:47:46,800
at ninety seven percent. I was really happy to see

791
00:47:46,800 --> 00:47:51,199
that my hunt was right at least on this regard.

792
00:47:51,559 --> 00:47:53,719
Speaker 3: So as we wind down here, Arden, I just wanted

793
00:47:53,719 --> 00:47:57,320
to thank you again, and we had a little discussion

794
00:47:57,559 --> 00:48:01,280
about how some people might be interested in this, and

795
00:48:01,440 --> 00:48:05,360
I know you're generous enough to offer a few people

796
00:48:05,599 --> 00:48:08,440
three who might want to see what this looks like

797
00:48:08,480 --> 00:48:12,039
for their league, and we're going to open that to

798
00:48:12,119 --> 00:48:16,320
the first three people who contact me, but the catches

799
00:48:16,360 --> 00:48:19,280
you have to be an ultralifer of Fantasy Hockey Life patrons.

800
00:48:19,280 --> 00:48:22,840
So if you're an ultralifer, then contact me if you

801
00:48:22,880 --> 00:48:26,280
want Arden to run his suite index his m suite

802
00:48:26,599 --> 00:48:29,960
for your prospects and see who might be interesting and

803
00:48:30,039 --> 00:48:33,440
maybe someone that you've overlooked. So once you hear it

804
00:48:33,679 --> 00:48:36,719
first three people you'll and we'll give them some time. Obviously,

805
00:48:37,320 --> 00:48:40,079
we won't give you like a hard deadline, arden, but

806
00:48:40,360 --> 00:48:42,360
at some point when you can do it and we'll

807
00:48:42,360 --> 00:48:44,320
get the settings from the people who respond.

808
00:48:44,320 --> 00:48:45,000
Speaker 2: How does that sound?

809
00:48:45,840 --> 00:48:48,039
Speaker 1: That sounds great? Yeah, So all I would need in

810
00:48:48,079 --> 00:48:54,679
that case would be just your scoring settings and also

811
00:48:55,639 --> 00:49:00,320
a list of all the roster players in your You

812
00:49:00,360 --> 00:49:03,960
can just give me the xl V of that, and

813
00:49:04,039 --> 00:49:08,320
that's going to help me identify which prospects are rostered

814
00:49:08,400 --> 00:49:11,599
in your league, which is crucial to making the metric.

815
00:49:12,719 --> 00:49:14,280
And that's all I need, and I can do three

816
00:49:14,320 --> 00:49:17,199
of those, and then if you'd rather me do it

817
00:49:17,280 --> 00:49:20,599
for NHL players, I can do that instead prospects or

818
00:49:20,679 --> 00:49:24,440
NHL players, whichever you'd prefer. And if you have any

819
00:49:24,519 --> 00:49:29,599
questions about any of this, just shoot Victor a message

820
00:49:29,679 --> 00:49:30,840
and we're always chatting.

821
00:49:32,559 --> 00:49:34,480
Speaker 3: Yeah, and thanks so much for doing this. Maybe we'll

822
00:49:34,480 --> 00:49:36,639
have you back on at some point and talk about

823
00:49:36,800 --> 00:49:38,920
a tidy or something that could be fun to look at.

824
00:49:39,719 --> 00:49:43,239
Speaker 1: Yeah, I'm actually in the tidy and I am using

825
00:49:43,320 --> 00:49:46,800
this metric there watch out, and yeah, it would be

826
00:49:46,880 --> 00:49:50,599
it would be fun to break down how this translates

827
00:49:50,639 --> 00:49:53,800
to that, because I know you guys it's tiered, which

828
00:49:53,840 --> 00:49:56,559
is really interesting and there's a lot of people, a

829
00:49:56,639 --> 00:49:58,199
lot of listeners in there.

830
00:49:59,400 --> 00:50:03,039
Speaker 3: Yeah, that the tearing certainly changes the value because some

831
00:50:03,079 --> 00:50:06,480
guys even looking at your list, who might not be

832
00:50:06,559 --> 00:50:09,400
ready for three or four years, that changes the valuation

833
00:50:09,480 --> 00:50:13,119
and tidy because you might not want to wait for them. Yeah,

834
00:50:13,159 --> 00:50:15,840
you're also going to experience something that I'm experiencing, which

835
00:50:15,880 --> 00:50:19,000
is that you end up having to play poker with

836
00:50:19,079 --> 00:50:21,639
the cards facing out when you have your list and

837
00:50:21,679 --> 00:50:22,840
everybody else's hands.

838
00:50:23,360 --> 00:50:24,440
Speaker 2: It's a bit ye difficult.

839
00:50:24,480 --> 00:50:29,280
Speaker 1: I know. Right. We mentioned Dmitri, the Detroit second rounder,

840
00:50:29,559 --> 00:50:33,280
and I've actually been hounding the guy that sent in

841
00:50:33,320 --> 00:50:34,119
my league.

842
00:50:33,840 --> 00:50:35,360
Speaker 2: Just trying to get him.

843
00:50:35,519 --> 00:50:36,480
Speaker 1: So we'll see how.

844
00:50:37,880 --> 00:50:39,400
Speaker 2: He might not want to if he listens to this.

845
00:50:39,480 --> 00:50:39,719
Speaker 3: Fuck.

846
00:50:39,960 --> 00:50:40,239
Speaker 1: Yeah.

847
00:50:40,760 --> 00:50:42,559
Speaker 2: Thanks, thanks so much for doing this.

848
00:50:42,679 --> 00:50:45,840
Speaker 3: Really appreciate all the insights and how to and thanks

849
00:50:45,840 --> 00:50:46,320
for your chime.

850
00:50:46,960 --> 00:50:48,400
Speaker 1: Thank you so much for having me on here.

851
00:50:58,559 --> 00:50:59,239
Speaker 3: That's it today.

852
00:50:59,280 --> 00:51:02,159
Speaker 4: We'll keep it the little shorter, a little sweeter, and

853
00:51:02,599 --> 00:51:05,280
we're here to remind you are shows brought to you

854
00:51:05,320 --> 00:51:08,199
by fan tracks. You can move leagues over there, or

855
00:51:08,400 --> 00:51:11,119
you can start new leagues. There's so many cool different

856
00:51:11,199 --> 00:51:13,880
customizations you can have there. There's a free version, there's

857
00:51:13,920 --> 00:51:16,320
a paid version, but if you're going to play Dynasty,

858
00:51:16,480 --> 00:51:20,519
it's really the only site you want to be associated with.

859
00:51:22,000 --> 00:51:25,159
Fan Tracks HQ, which you see the little articles pop

860
00:51:25,239 --> 00:51:27,480
up on the right hand side of your page when

861
00:51:27,519 --> 00:51:30,079
you're in there setting your rosters. They've got position ranks

862
00:51:30,159 --> 00:51:34,960
up from our crew of fantasy writers and all kinds

863
00:51:35,000 --> 00:51:38,920
of stuff even for other fantasy sports. FHL is a team,

864
00:51:39,400 --> 00:51:44,679
and the Tidy Commissioner duties are one of the biggest responsibilities,

865
00:51:44,719 --> 00:51:47,639
in fact, so responsible, so much to do that we've

866
00:51:47,639 --> 00:51:52,639
got four people doing it. Tim Ryan Simone, and craftser

867
00:51:52,800 --> 00:51:57,519
are all a part of the Tidy Commissioner team. Jeremy

868
00:51:57,639 --> 00:52:01,239
V and Tony our co lead scout who are going

869
00:52:01,280 --> 00:52:04,079
to organize all the different scouting reports that you get

870
00:52:04,079 --> 00:52:06,360
when you come back. Behind the scenes. Brandon is our

871
00:52:06,400 --> 00:52:09,519
website guru. A scout helps with the prospect ranks and

872
00:52:09,639 --> 00:52:13,480
visualizations like the famous Fantasy Hockey Live player cards. If

873
00:52:13,480 --> 00:52:17,280
you've got skills you'd like to lend the show, Victor

874
00:52:17,360 --> 00:52:20,480
would love to hear from you. Find him in the discord,

875
00:52:20,599 --> 00:52:24,559
find him on email, or find him on x We're

876
00:52:24,599 --> 00:52:27,400
also brought to you by Daber Hockey Daber Prospects. Victor

877
00:52:27,440 --> 00:52:29,760
is an editor there. I write there as a scout

878
00:52:29,800 --> 00:52:32,800
for the well I'm not a scout a writer on

879
00:52:32,880 --> 00:52:36,800
the Nashville Predator, shall we say. But Victor's work is

880
00:52:36,880 --> 00:52:41,679
all over Dabber Prospects and he does the other podcast

881
00:52:41,719 --> 00:52:45,440
that he does, Daber Prospects Report, with one Peter Harling.

882
00:52:45,679 --> 00:52:50,679
It's essential listening if you're thinking about prospects only check

883
00:52:50,679 --> 00:52:52,880
out Victor's articles at EP ring sidet. He's part of

884
00:52:52,920 --> 00:52:56,039
the fantasy team with Cam Robinson and Mike Clifford. I

885
00:52:56,119 --> 00:52:58,840
do a solo show, Dynasty Sports Life. I talk for

886
00:52:58,960 --> 00:53:05,239
different Dynasty sports. It's overlapping sometimes because dynasty sports is

887
00:53:05,360 --> 00:53:09,199
just my favorite hobby and there is significant connection between

888
00:53:09,239 --> 00:53:11,960
different sports. If you ask me, follow us on x

889
00:53:12,159 --> 00:53:15,360
at fan Hockey Life is me at Victor Newno. Twelve

890
00:53:15,480 --> 00:53:19,320
v c tr n U n O one two is

891
00:53:19,360 --> 00:53:24,119
how to find Victor, rate and review us on Apple Pods, Spotify,

892
00:53:24,239 --> 00:53:27,239
wherever else you get podcasts. We appreciate five stars and

893
00:53:27,280 --> 00:53:29,519
a couple of kind words. It's almost time for the

894
00:53:29,559 --> 00:53:32,960
regular season. We know you're out there listening because this

895
00:53:33,280 --> 00:53:37,119
is the time for everybody to be living that fantasy

896
00:53:37,199 --> 00:53:44,400
hockey life

