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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game Mess Decides Podcast. This is the podcast where

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we decide everything in the world of video games, so

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you never have to think for yourself. I'm your host

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Jeff Grubb, and with me is Mike Minati. In today's episode,

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Astrobot Fucking Rules, PS five, pro Tease, Mount rushmore of

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PlayStation first party games, and we both have COVID.

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Speaker 2: Eh, we did it. Everybody.

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Speaker 3: Wow, it's weird that I'm feeling slightly better and you're

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kind of at the peak of it.

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Speaker 2: It's like one of us had a first and gave

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it to the end.

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Speaker 1: I like, I mentioned like, oh, Mike, Mike's positive, and

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now I have been relegated to the basement by my family,

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which is fair. But they like occasionally come down and

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make me put on my mask and they're like checking

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on me. And Emmy's like, so, uncle mikey gave you COVID, huh,

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And I'm like, yep, that's right, you got the story correct.

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Speaker 2: They liked me too.

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Speaker 1: They were worried, but I'm like, dude, I'm not like,

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look at me. I'm doing fine.

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Speaker 2: It's fine.

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Speaker 1: Yeah. I had like a headache on that first day.

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Then I got very sleepy and I slept all day

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and then it's been like kind of just in and

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out of that a little bit since then. I am.

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I feel like I'm already on the upswing, So I

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guess shout out to the booster. I don't know at

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this point.

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Speaker 3: I've had colds worse than this, to be honest, like

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that one day, it was basically rough with you know,

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take it was good to take days off and take

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it easy, because that's what's helping me feel better that

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in the drugs.

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Speaker 1: Right of course, yes, and you know you had traveled

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a lot. I travel a little bit, which is enough

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to wipe me out. I'm an older gentleman, So it

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was nice to just kind of sleep all day that.

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Speaker 3: Yeah, And that was like the thing like that's the

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reason like COVID did immediately crossed my mind because I

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had traveled a ton. I was like, I'm just exhausted

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from traveling, right right.

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Speaker 1: And it wasn't that story on Tuesday about hitting my

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head and I'm like, that's why my head hurts, which

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I couldn't be problemack in its own right, But no,

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it was the headache.

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Speaker 3: It was literally when I was like at the end

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of the podcast on Tuesday, I was like, it's so weird.

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I slept a lot last night and I took a

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nap today and I'm still really tired for some reason.

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Speaker 2: That's when Will Davis's chat was like, you have COVID.

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What I probably you.

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Speaker 1: Went and tested right after the show. You're like positive.

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And then I had to go get a test and

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I tested. I was negative, and I'm like, there's no

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way I don't have it. So I tested again this

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morning and that line never seen a darker, more red

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bold line in my life. It was just like, yeah,

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you got you definitely have COVID.

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Speaker 2: Mine was like fainter when I did. It was like, yes, yes,

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I think I had already had it for during packs. Yeah, okay,

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that makes sense a little bit.

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Speaker 1: That's that's just how it goes. You know. You you

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seem fine at packs, although someone mentioned, uh, it was

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Mikey O'Leary mentioned that you sounded a little sicker in

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one of the panels I did. I didn't notice that.

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Speaker 3: So I remember remember when we when we walked to

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that one game store and I complained and we thought

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it was just because I'm out of shit. And then

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I was sweating profusely in the game.

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Speaker 1: I was like, whoa, we were walking up hill and

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I like, we walked like that all the time on

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these trips, and you were huffing a little bit more

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than normal. I'm like, I'm Mike, sounds like you might

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be sick or something. I did think that to myself

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in that moment, and then it's like you got the

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ice cream and you perked right back up. I'm like, oh,

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he's just in a bad mood, and like the ice

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cream solved it. So I put that out of my head.

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That makes a lot more sense now you probably were

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in the early parts of.

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Speaker 2: I want to make it clear to Dick.

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Speaker 3: It's like, oh, you know, Mike's great, but there's two

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I have seen him, but it's like cranky mood.

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Speaker 2: I would be clear to well. The one was wed

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by crowds was flaring up, yes, and the other time

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apparently I had COVID. So in my defense, I.

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Speaker 1: Do think like that brings out the cranky mood. But

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you're right, sure, yes, of course, I'm just saying that

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is the ranky move. That's still what that is. But

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like you're just pretty clear.

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Speaker 2: Was it that creaky only because I had to walk

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up hill for a while?

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Speaker 1: Exactly? That's fair? All right, God, we got a bunch

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of you know, let's just get into it. I did

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say I want to make a shorter episode since we're

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not feeling great. Let's just get through this episode. Give

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us a good rating wherever you are listening, and hit

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that like button on YouTube please it helps people find

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the show. If you want to ask a question, you

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could drop a super chat during the show here on YouTube,

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just like mister Dub did with a very generous super

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chat of fifty dollars. Thank you to carlos Ain who

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is Insane in the Rain music on YouTube, for the

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use of our theme songs. Thanks to one up versus

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Cpu for our artwork. You can find more at one

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up versus cpu dot com. We are on Spotify, Apple

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Podcast and wherever pods are caught. Thank you to the mods.

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Thank you to Christian for producing. And you get more

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from Mike and me and support us by going to

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Patreon dot com slash game mess that gets you access

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to our Discord server, participation in a Q and A

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session in our monthly game club discussions. Early access to

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new episodes of Game Mess, Jeopardy in Columbros, and of

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course all of our shows ad free. That's patreon dot

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com slash game Mess. We will probably get a Jeopardy

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thing here together in the next month or so. You know,

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we kind of fall off the schedule. It's not gonna

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maybe be as as frequent asy as we've been very busy,

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but we'd love to get one of those here pretty soon.

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Speaker 4: Sure, it's just a crazy busy summer, always.

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Speaker 1: So crazy busy summer. Yeah, yeah, yeah, we'll try to

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make it happen. You know, we look forward to those

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as much as everyone else does.

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Speaker 2: One more thing about COVID.

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Speaker 3: Yeah please, it's like the the COVID Walk a shame

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where you got to like then like you have to

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like message everybody you were like in contact with with

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the last few days. That's always it's not awkward, like

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it has to be done. But I'm always like, aha,

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I'm really sorry. He'll let me get you sick. I

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feel very bad.

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Speaker 1: Are you like messaging like people in your private life?

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Because I'm like, I put it on Twitter and all

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the people I hung out with follow me there, so

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they're gonna know I'm more.

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Speaker 2: Thoughtful than you. Site direct message people just case happen.

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Speaker 1: Yeah, yeah, so I message them directly. All right, well

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I'll message ABC and let him know. Yeah, all right,

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big topics of the week. You ready to get into it, Mike, Yes, sir,

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all right. Astra reviews are in. This thing still has

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a ninety four on Metacritic. That's very very good. I

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think you might have a ninety five on Open Critic

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at least that's where it was earlier today. Maybe that

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did drop down to ninety four as well. Boy, that's

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really really good, and I've played it. I think it

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deserves it. It is. It is that good. It really

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is probably the best game that came out this year.

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I think it's my favorite PlayStation game of all time.

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I just think that they crushed it with this, and

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a big part of it it feels different than a

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lot of the kinds of games that big companies make

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these days. And for a while, you know, I was looking,

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we're gonna do the mount rushmore PlayStation games, the PlayStation

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first party games, and I'm like looking through the list

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and it's like so many of them are like like

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campaign games where it's like we're tell a story we're

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going to take.

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Speaker 2: You from paying games is a good campaign games is

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a good way putting it.

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Speaker 1: Huh right, right, they are, events are happening, and you're

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taking the character through the campaign, and I think that

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is clearly a viable way of making games. I think

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like Ratchet and Clink is like even like a campaign

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platform er. I think to a certain.

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Speaker 2: Extent, it's a good way of putting it.

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Speaker 1: And this game feels more like a playground, a just

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a NonStop carnival ride, not even a ride, because it's

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like you are doing all the interacting, but it's just

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like a fun house set up for you to go

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in there and interact with stuff and have a good time,

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and very much like we give you power, therefore here

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is a bunch of stuff to mess around with. Now

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it's up to you. And that clicks with me really hard,

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especially in a world where I don't expect these kinds

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of games PlayStations. So maybe that's making it hit even

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harder for me, Mike. I mean, I know you like

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Got six, so you like we got home after traveling

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not able to play this game all traveling. Have you

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had a chance to even boot it up? Yet?

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Speaker 2: No?

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Speaker 3: I haven't playing, especially the last couple of days that

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I took off because of the COVID, and I'm like

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definitely halfway through at this point, and yeah, it's just incredible.

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You said something on the podcast the Bumpcast Revengeance that

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was similar to what I was thinking. A ton of

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Mario Galaxy vibes, specifically, aside from the gravity stuff, there's

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so much Mario Galaxy DNA in this thing in the

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best way possible where there's just like a.

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Speaker 2: Constant surprise, constant delights.

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Speaker 3: It's that kind of linear but poker round style of gameplay.

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Even the power ups, like some of them, like one

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somebody really liked, Gusty Garden Galaxy. I'll just say over

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there right, tons of those vibes. It is just absolutely delightful.

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It's hard to kind of hold back at the moment

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because it really is just, you know, the best PlayStation

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five game, one of the best playing games ever, one

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of the best three D platforms ever, certainly the best

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non Mario three D platform ever, and probably better than

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some Mario three D platforms, which is a crazy thing

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to say, Like I'd say that about almost no other one.

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Speaker 1: It's taken forty years, right, It's taken like for them,

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Like they're like, you know, I know that goes back

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to the original two D side scrolling Mario, but really no,

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it has taken forty years for I think a development

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team to sort of figure out what's going on in

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Mario games. And now we're here. I mean I saw

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a blessings to tweet or post on thread or whatever

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it was. He's like, I hope Nintendo's looking and thinking,

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oh my god, they're starting to figure it out. I

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really do think that that's what's happened here is a

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team was able to diagnose and splice apart what makes

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a three D Mario game work, and not just understand it,

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be able to like apply those that line of thinking

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to make their own game. And it really does come

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down to we we give you a power we're gonna

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get we're and then we're going to come up with

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a bunch of ideas about how you can maybe use

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that power. And then we're only we're gonna come with

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so many that we're gonna use the ten best, and

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then we're gonna put those back to back to back

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in a very short section, and then you're gonna move

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on to something else, and it's that makes it feel

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like this onslot of some of the best ideas you've

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ever seen in a game. It kind of it feels

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very confident, and again like when you compare that to

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a campaign game like I did, I started that at Kembot,

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and it's unfair comparison. This is a an indie studio,

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but it's trying to kind of do that ratchet and

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claik thing, and it's very much like, you know, we're

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gonna go through the tutorial and you're gonna run from

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place to place, and why are you running from place

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to place? Because the characters should have to run from

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place to place. That's about as much thinking as that

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goes into it. And I think the difference here with

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with Astro is that they you're never doing something for

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no reason. You're always going to the next thing because

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they're probably gonna poke at it and something's gonna happen,

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and whether that is it's gonna blow apart into a

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million little pieces that can you can mess around with

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the physics system, or it actually is the next big

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thing to mess around within the world. That is the

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objective you're supposed to be doing. You always feel like

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you're doing something interesting and fun.

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Speaker 3: Yeah, and gosh, just you know, I know, like you know,

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East Riggs are Easter eggs, and references are references.

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Speaker 2: The boy the game does a really good job with

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that stuff.

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Speaker 3: Just like with Player Room, it does feel like this

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kind of celebration of all things PlayStation. And they get

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deeper with the references and cuts here in a way

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that you know, somebody who's been around, you know, since

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the beginning of PlayStation and all the games that have

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ever mattered on that platform. It's really fun to see.

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But it's not just that because like this stuff no,

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and then it like kind of like wraps back into

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the gameplay, sometimes in sub ways, but sometimes in you know,

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at the end of each world there's a kind of

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PlayStation franchise focus level. I think the one we can't

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talk about is is because we kind of see is

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like that God of War one where you suddenly are

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using a mechanic from that game series in this world

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and just it's on. These levels are amazing.

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Speaker 2: They're super fun and like right now, one of my

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big drivers, and there's a lot of drivers are playing,

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is to see which other franchises get that treatment.

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Speaker 1: In the game, you would never guess what's going to

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be it For that.

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Speaker 2: Next one, You're gonna make me play all night to

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find out.

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Speaker 1: What it is it is, Uh yeah, and it's I

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think for some of these things. One it makes me

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going to go back and play these games again or

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for the first time if I missed them, and it's

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a reminder. It's Wow, they're doing this thing and it

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feels about as good as those games ever did it.

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So it's again it's like just this these development studios

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showing off at how good they aren't making these games.

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That's like, hey, we're gonna take these ideas from this

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other franchise and make it feel just about as good

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as that. Yeah, I I am. I think I deeply

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love this game. Just the idea that I can have

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another three D platform that I consider as good as

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the best three D marios. It's just not something I

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really expected to ever happen after living such through such

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a long period of never getting one of those. Really

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so yeah impressive.

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Speaker 3: You know, there are a lot of there are non

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three D marios I have really enjoyed, especially lately, I

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think we really enjoyed. Yes, yeah, I like the Crash

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Forest fantastic. I think lots of great ratchet and class games,

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even going back more like Benji, Guzie, One Jack and Daxter.

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You know we've gotten close before, but this is this

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is just better than all of those.

295
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Speaker 1: Even it is, Yes, it really is that next tier

296
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up and yeah, it's the highest recommendation I think. I

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really think everybody can enjoy it. You might have to, uh,

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you know, I don't think there's many people here listening

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to this. They have their like heart hardened against like

300
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cute games like this. There's definitely gonna be some people,

301
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I think in that PlayStation audience they'll be like, this

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is this important? But like, I don't know, just soften

303
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up a little bit, give it a chance, and it's

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gonna win you over. It just is too good not.

305
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Speaker 3: To I am like eternally curious now, right because here's

306
00:13:27,600 --> 00:13:30,519
it's like PlayStation's big game for the rest of the year,

307
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incredible reviews, Like how does it do? Because it's kind

308
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of at a point now where if it doesn't do well,

309
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I'm like, what, oh no, what is going on now?

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Speaker 1: Yeah?

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Speaker 2: Is it really just like that?

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Speaker 3: There's just so many Call of Duty bros That picked

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that play stations and really do have nothing in their

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heart but for that and Warzone, and that's it.

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Speaker 1: I don't know, right, yeah, I mean, you know, Dan

316
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talks about all the time where it's like he stopped

317
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playing games like this in college because he was too

318
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cool for it, and he's like, what was I thinking?

319
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I think there's a lot of people that don't outgrow that,

320
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you know, who knows. I think this game is going

321
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to do very well, and I think it's gonna even

322
00:14:06,440 --> 00:14:07,960
win over a lot of a lot of those kinds

323
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of players. And really what's going for is I think

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people are in actually in the mood for this as

325
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a reminder that games can be this as well, and

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that Sony can make something like this and people really

327
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want that. That's like, that's the big comparison I had

328
00:14:23,480 --> 00:14:24,879
to like when I was thinking about Breath of the Wild,

329
00:14:24,960 --> 00:14:26,879
It's like, this is a reminder of that Nintendo can

330
00:14:26,879 --> 00:14:29,399
make something like that, and this is a very similar

331
00:14:29,440 --> 00:14:31,879
thing but for Sony and three D platformers. So just

332
00:14:32,440 --> 00:14:35,879
coming out of it glowing, feeling very good about video games,

333
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especially coming off of Concord obviously, it's like, Okay, hey,

334
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there is something out here that feels like the answer. Now,

335
00:14:43,360 --> 00:14:45,759
can they make ten of these just like this and

336
00:14:45,799 --> 00:14:47,759
it'll all like you know, it'll each one will grow

337
00:14:47,799 --> 00:14:50,399
bigger than the last. I don't know that. I'm not

338
00:14:50,399 --> 00:14:52,480
gonna worry about that right now, but this, in this moment,

339
00:14:52,559 --> 00:14:55,399
feels like the antidote to a lot of what plagues gaming.

340
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Speaker 2: Yeah, yeah, it's just the god, it just feels good, man.

341
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Speaker 1: Yep, absolutely all right. PlayStation posted an image for its

342
00:15:04,919 --> 00:15:08,840
PlayStation thirtieth anniversary that shows a PS five icon that

343
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kind of yeahs PlayStation on that kind of looks like

344
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it's supposed to be the PS five pro that Bill

345
00:15:14,480 --> 00:15:19,279
bil Kuhn posted last week. Like there is, it says,

346
00:15:19,320 --> 00:15:23,320
PlayStation thirtieth anniversary. And then in the background on the

347
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right is a sort of shadowy look of a PlayStation

348
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five of sorts that has those lines going through it

349
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that we saw in that Bill Bill ol'coon illustration. And

350
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so people are taking this as hey, the thirtieth anniversary

351
00:15:37,080 --> 00:15:41,440
happening right now. In fact, PlayStation's announcing like little toys

352
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that are the sacred symbols or whatever that people are

353
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like can buy or something like that and their magnets

354
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and they can put them together in different ways, Like

355
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they're beginning to release products to celebrate this thing, and

356
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they're teasing maybe the PS five pro is part of this.

357
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I think we can probably expect that those rumors that

358
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this thing is going to get announced here in the

359
00:15:56,919 --> 00:15:59,080
next couple of weeks are probably true, right.

360
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Speaker 3: Yeah, I mean that has to be what this said.

361
00:16:01,200 --> 00:16:04,519
There's no other PlayStation five thing with those lines. It's

362
00:16:04,559 --> 00:16:06,360
it's just it's just this. It's we're gonna hear about

363
00:16:06,360 --> 00:16:09,360
it very soon. Tell you what those rumors about us

364
00:16:09,360 --> 00:16:11,000
switch to and that's what they're coming up soon.

365
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Speaker 2: Maybe do that sooner rather than Yeah.

366
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Speaker 1: Do you the three chance those companies are playing chicken

367
00:16:15,840 --> 00:16:17,559
a little bit? I don't know how much Nintendo pays.

368
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Speaker 2: You imagine Nintendo cares. They got to know that they

369
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have the much bigger chicken.

370
00:16:26,759 --> 00:16:27,960
Speaker 5: Sized chicken on their hands.

371
00:16:30,080 --> 00:16:32,960
Speaker 1: Big enough chicken becomes a dinosaur, right yeah, yeah, exactly,

372
00:16:33,559 --> 00:16:37,720
Uh yeah. I think that maybe Sony's like looking over

373
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their shoulder a little bit and be like PS FI

374
00:16:40,159 --> 00:16:43,759
Pro is inherently less exciting than a switch to. But

375
00:16:44,000 --> 00:16:46,440
whatever those things are have enough of a different orbit

376
00:16:46,519 --> 00:16:48,600
that they'll they probably don't intersect all that much.

377
00:16:48,919 --> 00:16:52,480
Speaker 3: I think it's curiously like, how can Baschobat look better

378
00:16:52,600 --> 00:16:53,759
on a PlayStation five bro?

379
00:16:54,320 --> 00:16:55,960
Speaker 1: I mean that's one of the things about Astrobot. No

380
00:16:56,440 --> 00:16:59,480
performance mode, no like visual settings.

381
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Speaker 2: Also told you that's what I told you. I always want.

382
00:17:02,240 --> 00:17:05,079
Speaker 3: I just want like the like, no compromises, no choices, like, oh,

383
00:17:05,160 --> 00:17:07,160
this is just looking and sac with one And I

384
00:17:07,279 --> 00:17:09,000
know I know why I can't be that way, but

385
00:17:09,079 --> 00:17:10,880
when I get it, sure is nice.

386
00:17:11,119 --> 00:17:13,400
Speaker 1: It's nice. It just feels like, oh, we are playing

387
00:17:13,480 --> 00:17:16,480
a definitive vision for what this game should look and

388
00:17:16,599 --> 00:17:20,839
feel like. And boy does it look and feel fantastic. Obviously,

389
00:17:20,880 --> 00:17:23,000
a lot of people talk about that Digital Foundery video

390
00:17:23,000 --> 00:17:25,960
and for good reason, calling it flawless PlayStation five tech.

391
00:17:26,519 --> 00:17:29,759
That's what it feels like. And it's not just visual fidelity,

392
00:17:29,960 --> 00:17:31,839
but like the physics system and the way that the

393
00:17:33,039 --> 00:17:36,559
particles work. And you know, there's scenes where just endless

394
00:17:36,680 --> 00:17:39,079
jewels fall from the ceiling and they bounce around so

395
00:17:39,240 --> 00:17:42,039
realistic or maybe not real, but in a satisfying way.

396
00:17:42,640 --> 00:17:44,039
It's just a good game.

397
00:17:46,079 --> 00:17:46,240
Speaker 4: You know.

398
00:17:46,680 --> 00:17:50,799
Speaker 1: All this is to say, hey, there are positive things happening.

399
00:17:51,079 --> 00:17:53,000
Earlier in the week, we talked about what was happening

400
00:17:53,079 --> 00:17:56,720
with Concord. Any any like thoughts on that since it's

401
00:17:56,720 --> 00:17:58,279
been a couple of days, and then we could probably

402
00:17:58,359 --> 00:18:00,920
move on here pretty quickly, Like I mean, have you

403
00:18:01,039 --> 00:18:04,440
changed your mind on the chances of that game coming back?

404
00:18:04,480 --> 00:18:05,759
Which I think when we talked to you were like

405
00:18:05,799 --> 00:18:06,559
pretty skeptical.

406
00:18:06,880 --> 00:18:08,160
Speaker 2: I'm very skeptical.

407
00:18:08,480 --> 00:18:11,440
Speaker 3: Again, like we've we've we've had games that like when

408
00:18:11,480 --> 00:18:14,160
they went away, they were like, it's definitely coming back,

409
00:18:14,279 --> 00:18:17,440
like what's anthem and what's artifacts? And then they were like, uh,

410
00:18:17,720 --> 00:18:20,079
never for mine. Turns out that's a bad idea. I

411
00:18:20,240 --> 00:18:22,480
just don't really see it happening with Concord. I guess

412
00:18:22,519 --> 00:18:25,319
the one thing here is that if there's an easy

413
00:18:25,440 --> 00:18:27,000
for you to play switch and it's like, well, what

414
00:18:27,119 --> 00:18:29,799
the heck, we may as well try it. Maybe I

415
00:18:29,839 --> 00:18:31,960
don't know how easy that switches. I don't know if

416
00:18:31,960 --> 00:18:35,960
they're gonna bother Anyways, apparently Secret Levels episode will still

417
00:18:36,000 --> 00:18:38,559
coming out, which we thought it would, like you know,

418
00:18:38,640 --> 00:18:40,519
what are you gonna do? But I don't know if

419
00:18:40,559 --> 00:18:42,599
that's I don't think that's indicative of like, well, because

420
00:18:42,599 --> 00:18:43,640
we're so sure it's coming back.

421
00:18:43,680 --> 00:18:45,039
Speaker 2: I think it's just yeah, I don't know.

422
00:18:45,160 --> 00:18:47,920
Speaker 1: It doesn't like, I don't think it hurts the show. Obviously,

423
00:18:47,920 --> 00:18:50,400
it doesn't hurt the game. Uh Like, I mean, I

424
00:18:50,400 --> 00:18:52,920
guess maybe people are reminded of it, but I think

425
00:18:52,920 --> 00:18:54,839
it becomes like a curio and like, oh, yeah, that

426
00:18:55,519 --> 00:18:58,160
game that doesn't exist anymore. Here here's the thing, a

427
00:18:58,200 --> 00:18:59,400
story from its world whatever.

428
00:18:59,759 --> 00:19:01,720
Speaker 3: Brother tweeted this, and I thought it was kind of

429
00:19:01,720 --> 00:19:03,960
a good point. You know, they wanted it to be

430
00:19:04,079 --> 00:19:06,359
like Overwatch, especially with the characters. They told us, Oh,

431
00:19:06,440 --> 00:19:09,039
you're really going to care about these characters. But Overwatch

432
00:19:09,240 --> 00:19:13,160
was like doling out those character trailers and comic books

433
00:19:13,200 --> 00:19:16,759
and all this stuff for months before the release, right yep,

434
00:19:17,160 --> 00:19:19,440
Like concor we had like those one or two trailers.

435
00:19:19,480 --> 00:19:22,079
Speaker 1: We had the trailer in the state of play, and

436
00:19:22,160 --> 00:19:25,400
then we had the week one videos as part of

437
00:19:25,440 --> 00:19:27,880
the beta, like week zero I guess, and then there's

438
00:19:27,960 --> 00:19:31,079
week one stuff as part of the launch of the game,

439
00:19:31,839 --> 00:19:34,680
and yeah, people just had no connection to that stuff.

440
00:19:34,720 --> 00:19:37,599
It didn't really care. I you know, I thought there

441
00:19:37,720 --> 00:19:40,000
was like the second video I saw when I played

442
00:19:40,039 --> 00:19:42,519
the beta, I'm like, there's this is some good acting,

443
00:19:43,160 --> 00:19:46,240
And I think what I was seeing there was high

444
00:19:46,359 --> 00:19:50,880
quality motion capture, performance capture and being kind of impressive

445
00:19:51,039 --> 00:19:53,480
that was happening there. And now I'm like realizing, God,

446
00:19:53,559 --> 00:19:56,319
that is an albatross around that game's neck because that

447
00:19:56,480 --> 00:19:57,680
is expensive to do.

448
00:19:58,640 --> 00:20:01,400
Speaker 3: It's very, very, very defensive. By the way, fun tweeting

449
00:20:01,440 --> 00:20:03,359
about this game should that you want to do? You

450
00:20:03,400 --> 00:20:05,519
want to just get the stupidest people ever in your

451
00:20:05,599 --> 00:20:08,279
reply tweet about Concord.

452
00:20:07,920 --> 00:20:11,480
Speaker 1: Any boy, I'll tell you what it's reaction. Is it

453
00:20:11,559 --> 00:20:14,240
like people being like, I don't know, You'll get like some.

454
00:20:14,279 --> 00:20:15,759
Speaker 3: People who are like, no, this is a good thing

455
00:20:15,880 --> 00:20:17,640
because it's going to be an indictment on all life

456
00:20:17,680 --> 00:20:21,359
service games. Sure, buddy, you know you've got the console Wars,

457
00:20:21,400 --> 00:20:24,440
you got the DEI people, all the stars are here.

458
00:20:25,799 --> 00:20:27,200
Speaker 2: It's they were broken.

459
00:20:27,279 --> 00:20:27,960
Speaker 5: They were broke.

460
00:20:28,039 --> 00:20:28,240
Speaker 2: Brother.

461
00:20:29,039 --> 00:20:32,519
Speaker 1: You have the one woke game. Yeah, okay, yeah, you kids?

462
00:20:33,839 --> 00:20:36,319
All right? I think that does it for the big topics.

463
00:20:37,000 --> 00:20:38,880
We do got plenty of super chats. So what we

464
00:20:39,000 --> 00:20:40,680
do is we'll take a quick break, we'll come back,

465
00:20:40,720 --> 00:20:42,279
we'll talk about what the kids want to talk about

466
00:20:42,319 --> 00:20:48,720
right after this. All right, we're back, Mike. There's some

467
00:20:48,799 --> 00:20:50,720
super chats. Why don't we read those all.

468
00:20:50,680 --> 00:20:51,960
Speaker 3: Right, we got a fun one here to start with,

469
00:20:52,079 --> 00:20:54,680
Jacob Bences, let's talk about why the dual sense is

470
00:20:54,799 --> 00:20:55,240
the best.

471
00:20:56,839 --> 00:21:00,960
Speaker 1: Okay, there's a chance that my bone are frail because

472
00:21:01,000 --> 00:21:03,119
of COVID and that made the controller hurt me more.

473
00:21:03,559 --> 00:21:06,480
Speaker 3: I believe you that the dual sense is less comfortable

474
00:21:06,559 --> 00:21:09,160
for you than than the Xbox. I just like to

475
00:21:09,279 --> 00:21:12,039
point out that it doesn't bother me and that maybe

476
00:21:12,400 --> 00:21:16,119
it's just a sign of me being a better designed human,

477
00:21:17,039 --> 00:21:21,440
right my uh, my lineage, my family line was, Yeah,

478
00:21:23,200 --> 00:21:24,519
we never should have made it this long.

479
00:21:24,599 --> 00:21:28,359
Speaker 1: It was a failure of natural selection. Clearly good hair,

480
00:21:28,480 --> 00:21:30,359
jeans at least, yeah, at least we got that going

481
00:21:30,440 --> 00:21:33,839
for us. Yeah, I uh, I don't know. I don't

482
00:21:33,880 --> 00:21:36,160
remember the dual sense hurting me immediately like this much,

483
00:21:36,200 --> 00:21:38,160
so I think it probably is something like Honestly, I'm

484
00:21:38,200 --> 00:21:39,680
just sitting here. My hands hurt a little bit, so

485
00:21:40,319 --> 00:21:41,119
I think that's part of it.

486
00:21:41,319 --> 00:21:42,640
Speaker 2: But we cans uh.

487
00:21:43,000 --> 00:21:45,319
Speaker 1: Yeah, I definitely uh. Like, I know that Tam and

488
00:21:45,440 --> 00:21:47,359
Lucy both feel the same way, so like I got

489
00:21:47,400 --> 00:21:49,319
them on my side, I'll just sick them on you.

490
00:21:49,799 --> 00:21:51,759
Speaker 2: What did I do to get such strong hands?

491
00:21:53,960 --> 00:21:59,640
Speaker 3: I think we do know, ye, he says Mike, which

492
00:21:59,680 --> 00:22:02,519
I was high priority if Busy sixteen or don Trail Jeff,

493
00:22:02,559 --> 00:22:05,480
are you ready watch a pack of Lions devour some

494
00:22:05,599 --> 00:22:09,640
rams on Sunday? Oh, Dontrell is a bigger priority.

495
00:22:09,680 --> 00:22:10,160
Speaker 2: Although like I.

496
00:22:10,400 --> 00:22:12,559
Speaker 5: Finished that shit because I'm want to gold Coach.

497
00:22:13,039 --> 00:22:15,279
Speaker 3: Kind of of course I'm gonna finish it, but like

498
00:22:15,720 --> 00:22:17,599
it was slow going and now, you know, honestly, like

499
00:22:17,599 --> 00:22:19,319
I kind of want to play through WOWS EXPANSI right

500
00:22:19,319 --> 00:22:21,200
now because it's like, you know, very new and there's

501
00:22:21,440 --> 00:22:23,039
like I say, there, so I'm gonna probably play more

502
00:22:23,079 --> 00:22:26,200
War Within than Dontroll at least for a bit. Like

503
00:22:26,640 --> 00:22:29,119
World War I always just played when the expansions come out,

504
00:22:29,160 --> 00:22:32,799
Ice is fourteen, I usually play much more often than that. Anyways,

505
00:22:34,079 --> 00:22:35,519
you know, sixtheing, I want to be at some point,

506
00:22:35,559 --> 00:22:37,240
although like you know, we're kind of at a point now.

507
00:22:37,279 --> 00:22:39,119
We're sure a lot of new releases.

508
00:22:38,839 --> 00:22:42,160
Speaker 2: Coming out again, so who knows. When you excited for

509
00:22:42,240 --> 00:22:43,599
some football, Jeff, I.

510
00:22:43,680 --> 00:22:46,599
Speaker 1: Am, yeah. I you know football is starting basically right

511
00:22:46,640 --> 00:22:50,000
now tonight. I'm excited for it to be back. I

512
00:22:50,279 --> 00:22:54,000
definitely I got back to the hotel on Sunday night

513
00:22:54,079 --> 00:22:55,960
after we kind of like we did our last thing

514
00:22:56,119 --> 00:22:58,319
and we're all saying our goodbyes, and you know, Damn

515
00:22:58,359 --> 00:23:00,160
was getting ready to catch his red eye, and I

516
00:23:00,240 --> 00:23:01,599
got to the hotel and I'm like, oh my god,

517
00:23:01,599 --> 00:23:04,000
I'm sorry to not talk to anyone and watch Sports

518
00:23:04,039 --> 00:23:07,799
Center and right then it's like apparently that day Direct

519
00:23:07,799 --> 00:23:10,519
TV that the hotel had lost its deal with Disney

520
00:23:10,640 --> 00:23:12,759
and all of the ESPN channels are broken. I'm like,

521
00:23:12,799 --> 00:23:16,480
a fucking that's so stupid. But yes, I'm in the

522
00:23:16,559 --> 00:23:18,079
mood for this. I just kind of want to shut

523
00:23:18,119 --> 00:23:20,039
the brain off and enjoy fall and enjoy sports a

524
00:23:20,039 --> 00:23:21,240
little bit for the next couple of weeks.

525
00:23:22,640 --> 00:23:25,359
Speaker 3: Let's see here now. Next one is from Big Fresh

526
00:23:25,400 --> 00:23:29,160
three seven. It's been almost ten months since Fortnite expanded

527
00:23:29,240 --> 00:23:31,839
into racing, survival and rhythm games. Have you heard if

528
00:23:31,839 --> 00:23:33,799
they're happy with the results in any word on what

529
00:23:33,960 --> 00:23:35,039
genre might be next.

530
00:23:36,319 --> 00:23:39,559
Speaker 1: I think the early word was that, you know, it's like,

531
00:23:39,880 --> 00:23:42,240
you know, nothing ever quite takes off like you know,

532
00:23:42,480 --> 00:23:46,039
Fortnite Battle Royale did. But I think they seem pretty

533
00:23:46,079 --> 00:23:48,200
happy with it. I think they're confident that they could

534
00:23:48,279 --> 00:23:52,200
continue experimenting and find other things that work, and they

535
00:23:52,240 --> 00:23:54,799
are very good at iteration, you know, it's their engine.

536
00:23:55,279 --> 00:23:59,000
They can try new things very quickly, and I think

537
00:23:59,039 --> 00:24:01,880
they feel pretty good about that. I think what it

538
00:24:02,000 --> 00:24:06,000
really does is it makes them a fertile ground for

539
00:24:06,279 --> 00:24:09,240
massive deals with corporations like Disney to give them billions

540
00:24:09,279 --> 00:24:11,519
of dollars to say, hey, make something like this for

541
00:24:11,680 --> 00:24:14,279
our stuff, and that is a very good deal. So

542
00:24:14,279 --> 00:24:15,400
I think they're very happy with that.

543
00:24:15,799 --> 00:24:17,400
Speaker 3: Yeah, I guess I am like curious, like how many

544
00:24:17,400 --> 00:24:20,440
people are really playing like that Fortnite lego thing right now?

545
00:24:20,839 --> 00:24:22,759
Speaker 1: Yeah? I mean, I don't know. You know, every time

546
00:24:22,799 --> 00:24:24,920
you buy like a scan y'all, most time you get

547
00:24:24,920 --> 00:24:26,599
like the lego version with it. So it's like, man,

548
00:24:26,640 --> 00:24:28,119
maybe there's a reason check it out. I don't know.

549
00:24:28,920 --> 00:24:31,200
Speaker 3: Big Fresh thirty cents is also if you all miss

550
00:24:31,279 --> 00:24:34,680
arcade racing so much, have you tried that rocket racing mode?

551
00:24:34,799 --> 00:24:38,720
Speaker 2: It's legit good. I haven't tried that.

552
00:24:38,839 --> 00:24:41,079
Speaker 1: I don't know if Yeah, I haven't, but I like

553
00:24:41,160 --> 00:24:43,200
the think again, the early word just turned me off

554
00:24:43,200 --> 00:24:46,039
of Bexu. People are like it's mediocre, I'm forgettable. I

555
00:24:46,160 --> 00:24:48,960
know they keep improving it and all I've heard recently

556
00:24:49,079 --> 00:24:49,960
is people seem to like it.

557
00:24:51,119 --> 00:24:53,440
Speaker 3: Mc Goomba says that either of you guys watch the

558
00:24:53,480 --> 00:24:57,400
Lincoln Park from Zero livestream today. Emily Armshunk is amazing

559
00:24:57,480 --> 00:24:59,720
as the new co lead singer. I didn't see the

560
00:24:59,720 --> 00:25:01,799
live but I just listened to the new single and

561
00:25:02,039 --> 00:25:04,680
enjoyed it, especially her. I think that is a very

562
00:25:04,880 --> 00:25:07,839
very cool choice for a new singer. You know, you

563
00:25:07,920 --> 00:25:09,640
know I talked before. I like we can park a lot.

564
00:25:09,759 --> 00:25:11,599
I like the idea of them coming back. Maybe I

565
00:25:11,680 --> 00:25:13,799
get to finally see them on tour if they go

566
00:25:13,920 --> 00:25:16,000
touring again. So yeah, yeah, I'm happy.

567
00:25:16,480 --> 00:25:21,000
Speaker 1: Yeah. I saw the news that they picked her, Emily Armstrong,

568
00:25:21,480 --> 00:25:24,000
and then I saw someone talking about this live stream,

569
00:25:24,000 --> 00:25:25,359
and then I lost it on my Twitter feed and

570
00:25:25,400 --> 00:25:26,960
I went looking for I couldn't find it. I want to.

571
00:25:27,000 --> 00:25:29,720
I want to like hear it myself, but everyone seems

572
00:25:29,839 --> 00:25:34,200
really happy with it. So and in the nostalgic music

573
00:25:34,279 --> 00:25:36,640
mood recently, and Lincoln Park is definitely one of those things,

574
00:25:36,759 --> 00:25:38,519
like God that was just everywhere for a while there,

575
00:25:38,519 --> 00:25:42,359
and I was never complaining transformers, including transformers, So yeah,

576
00:25:42,759 --> 00:25:44,880
I would love to hear that. I'm going to try

577
00:25:44,920 --> 00:25:45,440
to track it down.

578
00:25:46,000 --> 00:25:48,160
Speaker 3: Oh Grog says, now that football is back, what are

579
00:25:48,240 --> 00:25:51,079
your expectations for the Lions of Detroit and the Browns

580
00:25:51,119 --> 00:25:54,960
of Cleveland? Browns of Browns of Cleveland? Sounds problematic? Yeah,

581
00:25:54,960 --> 00:25:55,720
don't make me say that.

582
00:25:56,000 --> 00:26:01,640
Speaker 1: Yeah, you just wanted to God damn it, I'd there

583
00:26:01,680 --> 00:26:01,960
for him.

584
00:26:02,799 --> 00:26:04,640
Speaker 3: I never know what the Browns. I think we're supposed

585
00:26:04,640 --> 00:26:07,640
to be, but who knows. That guy's got a really

586
00:26:07,680 --> 00:26:11,480
solid defense, So you really do. We'll see, We'll be

587
00:26:11,519 --> 00:26:13,359
fun to watch, and we won't do very much in

588
00:26:13,440 --> 00:26:14,640
the playoffs, is what I'm betting.

589
00:26:15,119 --> 00:26:19,119
Speaker 1: Yeah, I can't help it. Very high expectations for the Lions.

590
00:26:19,599 --> 00:26:21,880
There is no reason they shouldn't be able to repeat

591
00:26:21,880 --> 00:26:25,119
the success of last year, and hopefully experience means they

592
00:26:25,119 --> 00:26:28,599
won't beef it like they did last year. I want

593
00:26:28,599 --> 00:26:30,400
to see him deep in the playoffs, if not the

594
00:26:30,440 --> 00:26:30,920
super Bowl.

595
00:26:32,559 --> 00:26:34,240
Speaker 3: D cash one one for us is thanks for the

596
00:26:34,319 --> 00:26:36,559
good vibes to kick off my night shift. Can these

597
00:26:36,640 --> 00:26:39,039
reviews slash game of your status, push ash about the

598
00:26:39,119 --> 00:26:44,039
ten plus million sales and save the industry? I mean, look,

599
00:26:44,039 --> 00:26:48,000
I guess they'll say never, But I've been curious about

600
00:26:48,000 --> 00:26:49,319
the power of reviews lately.

601
00:26:49,079 --> 00:26:51,359
Speaker 2: Because what was the best reviewed game of the year

602
00:26:51,640 --> 00:26:52,119
before this?

603
00:26:52,920 --> 00:26:56,000
Speaker 3: Fasty seven Rebirth right with that ninety two and like

604
00:26:56,079 --> 00:26:58,519
that one kind of trilling and you know what seems

605
00:26:58,559 --> 00:27:00,599
like it was getting a major bump from award season

606
00:27:00,680 --> 00:27:04,279
last year was Alan Wake too write amazing reviews showing

607
00:27:04,400 --> 00:27:05,319
up everywhere game of.

608
00:27:05,319 --> 00:27:07,480
Speaker 2: The year lists and whatnot, and it's like it's sold

609
00:27:07,519 --> 00:27:09,720
all right, it is okay, but.

610
00:27:11,720 --> 00:27:15,279
Speaker 1: Right not on Steam extenuating circumstances with both those. So

611
00:27:15,839 --> 00:27:18,039
but you're I mean, you're not wrong. Still, You're like,

612
00:27:18,240 --> 00:27:21,680
you know, you would think immaculate reviews would be able

613
00:27:21,720 --> 00:27:23,799
to overcome some of that, but it's not powerful enough

614
00:27:23,839 --> 00:27:27,279
to do that. Now if a game is everywhere, can it,

615
00:27:27,359 --> 00:27:29,680
I mean, you know? But Astrobot also not everywhere, So

616
00:27:30,480 --> 00:27:32,480
I don't know. I think this game does seem prime

617
00:27:32,559 --> 00:27:34,480
to get a big bump from a lot of positive

618
00:27:34,519 --> 00:27:38,400
word of mouth and reviews. Ten million still feels like a.

619
00:27:38,440 --> 00:27:39,960
Speaker 2: Lot, I hope.

620
00:27:40,000 --> 00:27:41,880
Speaker 3: So though, I think the thing that we should help

621
00:27:41,920 --> 00:27:44,240
out more than anything is the fact that basically it's

622
00:27:44,319 --> 00:27:48,319
prequel came with every PlayStation five, so hopefully just a

623
00:27:48,440 --> 00:27:50,799
lot of people have played that and they are inherently

624
00:27:50,880 --> 00:27:51,599
excited for the.

625
00:27:51,640 --> 00:27:55,039
Speaker 2: Full game version of it. Yep, I hope so, Jade Camp,

626
00:27:55,079 --> 00:27:57,559
says Richie Mitch. Ha ha ha man.

627
00:27:57,599 --> 00:27:59,279
Speaker 3: I did like that Richie rich movie though that came

628
00:27:59,319 --> 00:28:02,559
out in mccar Yeah that was fun. God, I want

629
00:28:02,559 --> 00:28:03,920
to I better be a trip to.

630
00:28:04,000 --> 00:28:04,920
Speaker 2: Watch that again.

631
00:28:05,440 --> 00:28:07,440
Speaker 3: Remember his like since I was a kid, remember his

632
00:28:07,599 --> 00:28:09,880
like butler or inventor friend had a computer with like

633
00:28:10,000 --> 00:28:14,519
his CG face. And there's something with bedpans, something with bedpans.

634
00:28:14,720 --> 00:28:15,519
Speaker 1: I don't remember any of this.

635
00:28:17,400 --> 00:28:22,119
Speaker 3: And Mount Richmore, Mountain Mount Richmon, that's where the climax

636
00:28:22,200 --> 00:28:26,720
takes place. It's like north by Northwest points. Sorry, mikey

637
00:28:27,039 --> 00:28:29,480
Leary says, anyone else just have the worst case of

638
00:28:29,519 --> 00:28:31,359
PlayStation whiplash this week.

639
00:28:32,160 --> 00:28:33,839
Speaker 2: Yeah, it's wild out there, huh.

640
00:28:34,119 --> 00:28:37,359
Speaker 1: Yep, Yeah, I mean I think it's the issue is,

641
00:28:37,480 --> 00:28:39,200
you know, Concord was supposed to be part of this

642
00:28:39,359 --> 00:28:42,960
big new initiative and Astrobot feels like just a really

643
00:28:43,000 --> 00:28:45,559
good game, uh and not part of some like Wider

644
00:28:45,680 --> 00:28:48,880
Planet Sony And maybe it should be, but I mean,

645
00:28:48,880 --> 00:28:50,200
I don't know, how do you say, make a bunch

646
00:28:50,200 --> 00:28:52,559
of more games like astro it's not like the development

647
00:28:52,720 --> 00:28:55,039
development teams capable of doing that are growing on trees.

648
00:28:55,240 --> 00:28:56,680
Speaker 2: Yeah, like I got.

649
00:28:56,839 --> 00:28:58,519
Speaker 3: What I really wish is maybe they bring back some

650
00:28:58,640 --> 00:29:01,039
of their more gamey franch I know there's some quote

651
00:29:01,079 --> 00:29:04,960
from somebody PlayStation like we need more IP and was

652
00:29:05,000 --> 00:29:05,599
little confusing.

653
00:29:05,799 --> 00:29:07,400
Speaker 2: Would you mean new IP, because I don't know.

654
00:29:07,720 --> 00:29:09,480
Speaker 3: You guys have a lot of dormant IP, which is

655
00:29:09,599 --> 00:29:12,640
very evident when you play Astrobot, and maybe we can

656
00:29:12,680 --> 00:29:14,519
bring some of that back, or I don't know, maybe

657
00:29:14,559 --> 00:29:16,839
you can do something new that's also very gamy and

658
00:29:16,960 --> 00:29:20,680
his appealing. I'm not sure, but the portfolio definitely needs

659
00:29:20,720 --> 00:29:22,799
to expand beyond the campaign games.

660
00:29:22,960 --> 00:29:23,839
Speaker 2: I think that's for sure.

661
00:29:24,039 --> 00:29:26,839
Speaker 3: I think that's right, especially as these campaign games start

662
00:29:26,960 --> 00:29:29,759
taking eight nine years to make each right.

663
00:29:29,839 --> 00:29:35,119
Speaker 1: Yes, and it's not exactly platforms for replayability unless you

664
00:29:35,240 --> 00:29:37,799
include multiplayer modes, which you stopped doing because that's too

665
00:29:37,839 --> 00:29:40,079
expensive to include with every one of those games. So, yeah,

666
00:29:40,240 --> 00:29:41,400
it's a tough situation.

667
00:29:42,079 --> 00:29:45,039
Speaker 2: Cody Bishop says about to hit middle age, and I'm

668
00:29:45,119 --> 00:29:47,799
finding myself nostalgic for old times, like high school in

669
00:29:47,880 --> 00:29:51,920
the early two thousands. Have you gone through something similar, Oh,

670
00:29:51,960 --> 00:29:54,440
I mean I've always had nostalgia for things and not

671
00:29:54,559 --> 00:29:57,359
like I guess kind of for school or kind of

672
00:29:57,400 --> 00:29:59,920
the vibes of the friend group and whatnot and stuff like,

673
00:30:00,039 --> 00:30:05,319
I don't miss school specifically or anything like that. But yeah,

674
00:30:05,400 --> 00:30:07,400
I mean there's always especially when it's related to things

675
00:30:07,480 --> 00:30:09,799
like video games, because that was, you know, that GameCube

676
00:30:09,799 --> 00:30:12,119
era that I do enjoy so much, and especially when

677
00:30:12,160 --> 00:30:14,119
I go back and play any game for like the

678
00:30:14,160 --> 00:30:16,640
GameCube or PS two, then yeah, it does definitely kind

679
00:30:16,680 --> 00:30:17,480
of bring me back there.

680
00:30:18,000 --> 00:30:21,960
Speaker 1: Yeah, I'm pretty similar recent I just mentioned this. Recently,

681
00:30:22,039 --> 00:30:24,359
I have been like I haven't had a lot of

682
00:30:24,440 --> 00:30:26,680
fun is for the music that I listened to in

683
00:30:26,759 --> 00:30:29,319
high school. But it's like, just in the last little bit,

684
00:30:29,720 --> 00:30:32,359
I have started to like listen to way more of

685
00:30:32,440 --> 00:30:37,039
that than I have and must linker Park mus Deftones,

686
00:30:37,640 --> 00:30:39,720
like the Fear Factory thing. I was like listening to

687
00:30:39,759 --> 00:30:44,640
Fear Factory recently. Yeah, there's a lot of stuff like that. Uh,

688
00:30:45,039 --> 00:30:46,720
any even the music a little bit after that, the

689
00:30:46,759 --> 00:30:49,480
early two thousand stuff. Yeah, definitely it is. I think

690
00:30:49,480 --> 00:30:53,000
it's just natural, you know, reassessing it or giving yourself

691
00:30:53,000 --> 00:30:55,359
permission to like things that maybe you thought were a

692
00:30:55,359 --> 00:30:58,200
little embarrassing recently, I'm like, who gives a shit?

693
00:31:00,240 --> 00:31:02,680
Speaker 3: Dub with a generous one here says for the drug Fund,

694
00:31:02,680 --> 00:31:04,240
thank you so much, Dub, appreciate it.

695
00:31:04,319 --> 00:31:07,079
Speaker 1: Thank you, mister Dub, very kind. We appreciate that. I'll

696
00:31:07,119 --> 00:31:08,759
try to get on the packs loaed if I need it.

697
00:31:09,759 --> 00:31:11,680
Speaker 3: Oh yeah, yeah, yeah, that's the stuff supposed to be good.

698
00:31:11,680 --> 00:31:14,119
Connor Wood says, I mean, I'm on it. Conwell Wood says,

699
00:31:14,160 --> 00:31:16,559
get well soon, Champs toy, Conwell, thank you, Connell.

700
00:31:16,599 --> 00:31:20,559
Speaker 2: Feeling better? Connell? What I keep seeing conelln Yeah obviously

701
00:31:20,759 --> 00:31:21,519
to Connell as well.

702
00:31:22,200 --> 00:31:24,400
Speaker 3: Pretty dude, says I know Astro's getting all the love.

703
00:31:24,480 --> 00:31:26,480
I just want to shout out Space Marine two. It

704
00:31:26,599 --> 00:31:28,720
was my impossible game that I thought would never get

705
00:31:28,720 --> 00:31:30,319
a sequel. Yeah, if that seems to be doing well,

706
00:31:30,359 --> 00:31:32,720
I think if in fact, when we did our Metacritic predictions,

707
00:31:32,759 --> 00:31:35,440
I was like, probably lower than it ended up getting.

708
00:31:35,440 --> 00:31:37,000
Goes like, I don't know if they're going to really

709
00:31:37,039 --> 00:31:39,319
recapture that. It seems like they did and maybe even

710
00:31:39,400 --> 00:31:40,920
more so. Yeah, good on that.

711
00:31:41,400 --> 00:31:43,960
Speaker 1: I just started it tonight, so this will be our

712
00:31:44,160 --> 00:31:47,279
what we've been playing section then, Yeah, I started it tonight.

713
00:31:47,400 --> 00:31:49,480
I got through the tutorial and I got the title

714
00:31:49,519 --> 00:31:52,960
screen so very early. That game seems awesome. It just

715
00:31:53,400 --> 00:31:56,160
it has a real good style. It feels it looks

716
00:31:56,240 --> 00:31:58,640
like a Triple A game from like the last five years.

717
00:32:00,359 --> 00:32:02,839
You know, it's got the attack button on the bumpers,

718
00:32:02,880 --> 00:32:04,759
so it's like one of those kinds of action games.

719
00:32:05,000 --> 00:32:08,920
Uh it's the souls Like no, yeah, like it definitely

720
00:32:09,000 --> 00:32:11,559
is like taking cues from that stuff. Sure, but it's

721
00:32:11,640 --> 00:32:14,240
just like a big gory, bloody action game and at

722
00:32:14,319 --> 00:32:17,319
the risk of having what happened to Dean, Yeah, it

723
00:32:17,319 --> 00:32:19,119
reminds me of Gears of War a little bit and

724
00:32:19,160 --> 00:32:21,559
stuff like that in a good way. Yeah, It's it's

725
00:32:21,720 --> 00:32:25,920
just good, gory fun Saber Interactive. You know. I said

726
00:32:25,960 --> 00:32:28,880
this on threads. I think it is the best sleeper

727
00:32:28,960 --> 00:32:30,880
studio that no one ever really talks about. They just

728
00:32:31,000 --> 00:32:32,920
whenever they put a game out, they put a lot

729
00:32:32,960 --> 00:32:35,400
of effort into it and them hitting like that that

730
00:32:35,680 --> 00:32:39,160
middle low eighties on Metacritic is just their butter zone.

731
00:32:39,200 --> 00:32:40,519
I'm so I'm so happy for them.

732
00:32:41,000 --> 00:32:43,079
Speaker 2: Are they still the ones in theory that are working

733
00:32:43,160 --> 00:32:44,799
on the code to or remake right?

734
00:32:45,039 --> 00:32:47,640
Speaker 1: Right? They're the ones that are probably still doing some

735
00:32:48,160 --> 00:32:50,720
work on Kotor. They're just not It doesn't seem like

736
00:32:50,759 --> 00:32:52,079
I said, I think Sony's done with it.

737
00:32:52,680 --> 00:32:56,240
Speaker 2: Yeah, that boy Jerry says.

738
00:32:56,279 --> 00:32:59,000
Speaker 3: Someone is trying to sell a sealed copy of Concord

739
00:32:59,119 --> 00:33:02,960
online for fifty thousand dollars. That's almost one hundred cfore

740
00:33:03,000 --> 00:33:06,039
us also no better boys, Yeah, that's insane.

741
00:33:06,039 --> 00:33:07,599
Speaker 2: There's no way, like I know that some point stuff

742
00:33:07,599 --> 00:33:09,359
selling that. There's no way. It's that hard to find

743
00:33:09,640 --> 00:33:11,559
a skilled copy of this game. So I saw you

744
00:33:11,680 --> 00:33:12,160
got yours.

745
00:33:12,480 --> 00:33:15,119
Speaker 1: I did get mine. Yes it was. That's the real

746
00:33:15,160 --> 00:33:16,880
reason I'm starting to get over COVID is that that

747
00:33:17,000 --> 00:33:19,559
showed up. Yeah it was. I ordered it on Walmart.

748
00:33:19,680 --> 00:33:21,440
I wasn't going to actually go to the store. I

749
00:33:21,599 --> 00:33:23,480
was hoping i'd get it under the wire, and apparently

750
00:33:23,559 --> 00:33:25,000
I did, because it showed up the next day.

751
00:33:25,319 --> 00:33:26,200
Speaker 5: Don't it up.

752
00:33:27,640 --> 00:33:32,119
Speaker 1: It's right there on the shelf, right right, I should

753
00:33:32,119 --> 00:33:33,440
put it in it right now. We kind of I

754
00:33:33,519 --> 00:33:35,400
kind of wish we would play Concord on the shoe.

755
00:33:35,400 --> 00:33:37,640
Speaker 2: I could jump off the sides of levels of people.

756
00:33:38,720 --> 00:33:39,839
I was playing that game.

757
00:33:39,880 --> 00:33:42,160
Speaker 5: I was trying to play that game legit, but like

758
00:33:42,240 --> 00:33:45,680
it's impossible because everybody is trying to shop like she

759
00:33:46,119 --> 00:33:48,839
was all playing. It's sad to be honest, like she's

760
00:33:48,880 --> 00:33:52,839
people sounds pretty sad. It is like I was like,

761
00:33:52,960 --> 00:33:56,000
I'm going to get that the plaid everybody's talking about.

762
00:33:56,039 --> 00:33:58,759
And I got in and then I was like, oh,

763
00:33:58,960 --> 00:34:01,319
she is very much said are you jumping off the

764
00:34:01,400 --> 00:34:04,839
fucking bow of the map. So and then I was like, oh,

765
00:34:05,319 --> 00:34:07,079
I play a couple and I was like, no, this

766
00:34:07,240 --> 00:34:09,559
is just like that. I'm gonna get out and start

767
00:34:09,599 --> 00:34:10,760
playing Space Marine Incent.

768
00:34:11,840 --> 00:34:14,039
Speaker 1: I want to I want to get that ConTroll or two.

769
00:34:14,119 --> 00:34:16,440
I think, although that that seems like that's gonna be

770
00:34:16,480 --> 00:34:16,960
hard to find.

771
00:34:17,039 --> 00:34:19,880
Speaker 2: Right now, you have two of those astras.

772
00:34:20,119 --> 00:34:21,400
Speaker 1: I got the one so he sent me and then

773
00:34:21,440 --> 00:34:22,159
I had my pre order.

774
00:34:22,280 --> 00:34:24,079
Speaker 2: Yeah, do you want both of them?

775
00:34:24,360 --> 00:34:24,559
Speaker 1: Yes?

776
00:34:24,639 --> 00:34:25,440
Speaker 5: He wants both of them?

777
00:34:25,960 --> 00:34:28,639
Speaker 1: All right, yes, kind of do yes.

778
00:34:30,320 --> 00:34:30,480
Speaker 5: Them.

779
00:34:31,000 --> 00:34:34,039
Speaker 2: I know it's the sick. I thought they hurt your hands.

780
00:34:35,360 --> 00:34:36,920
Speaker 1: I'm gonna keep you. I was gonna keep the other

781
00:34:37,000 --> 00:34:38,159
one sealed.

782
00:34:37,880 --> 00:34:41,800
Speaker 2: And next year sealed concord. All right, that's exactly all right.

783
00:34:42,480 --> 00:34:44,719
Everything was give you covided. Now you can't do this.

784
00:34:46,639 --> 00:34:48,159
Speaker 1: You're gonna be able to find one of these.

785
00:34:49,119 --> 00:34:50,760
Speaker 2: Yeah, tasty, delicious says.

786
00:34:50,920 --> 00:34:52,840
Speaker 3: When you had time with Echoes of Wisdom, did you

787
00:34:52,920 --> 00:34:55,400
notice a lot of double buffer frame issues like links Awakening?

788
00:34:55,639 --> 00:34:59,000
Speaker 2: I see him and the bureau curious. I noticed it. See, Jeff,

789
00:34:59,000 --> 00:35:00,639
you see that. I noticed it a lot.

790
00:35:01,000 --> 00:35:01,320
Speaker 4: You did?

791
00:35:01,440 --> 00:35:04,599
Speaker 1: Oh, okay, all right, I was looking. I didn't see

792
00:35:04,719 --> 00:35:06,360
like the drop to thirty frames per second.

793
00:35:06,760 --> 00:35:08,320
Speaker 2: I man, you don't know.

794
00:35:08,320 --> 00:35:12,000
Speaker 3: If I'm just super sensitive thing orf, I'm crazy? So

795
00:35:12,199 --> 00:35:16,000
so when was it happening over the place? Mostly especially

796
00:35:16,000 --> 00:35:18,840
in the dungeon Gosh, during the sneaking segment, even pretty

797
00:35:18,880 --> 00:35:21,800
early on it was hard. I was usually wondering, like,

798
00:35:22,119 --> 00:35:24,760
what is causing the sudden drop the thirty frames here

799
00:35:24,800 --> 00:35:26,599
and there? Because it was kind of hard for me

800
00:35:26,719 --> 00:35:28,320
to parse, and I was trying to bargain, like, oh,

801
00:35:28,360 --> 00:35:29,920
this game's not this game's not out yet.

802
00:35:29,960 --> 00:35:32,920
Speaker 1: Then I'm like, it's happened in Dungeons and links Awakening

803
00:35:32,960 --> 00:35:35,000
all that month. Often it happened in the overworld, man,

804
00:35:35,239 --> 00:35:38,239
mostly so I can't remember exactly when, but I noticed it.

805
00:35:39,400 --> 00:35:41,440
I was looking for it when we were like when

806
00:35:41,480 --> 00:35:43,199
we got outside and we started cutting the grass and

807
00:35:43,280 --> 00:35:45,599
moving around. I was like looking forward there, and I

808
00:35:45,639 --> 00:35:47,960
didn't notice it much there, so I didn't notice it all.

809
00:35:48,039 --> 00:35:49,280
Speaker 2: Really, Yeah, I'm not sure.

810
00:35:49,280 --> 00:35:50,639
Speaker 3: I'm not I can't remember exactly what it was, but

811
00:35:50,679 --> 00:35:52,159
I'm pretty sure I noticed it.

812
00:35:52,480 --> 00:35:55,760
Speaker 1: Okay, Well, yeah, we we'll have you know, final verdict

813
00:35:55,840 --> 00:35:57,440
on that here in the next couple of weeks because

814
00:35:57,480 --> 00:35:58,920
that game is out here at the end of the month,

815
00:35:59,039 --> 00:36:01,880
so we'll see. Hopefully it's not as bad as Links Awakening.

816
00:36:01,920 --> 00:36:04,760
I would imagine they would have rebuilt that engine to

817
00:36:04,840 --> 00:36:05,239
avoid this.

818
00:36:05,400 --> 00:36:07,639
Speaker 3: It is weird that like these games have that problem

819
00:36:07,639 --> 00:36:10,760
because they don't seem, you know, particularly intense. But whatever, Ye,

820
00:36:12,239 --> 00:36:15,400
Chris Pratt says, my friend Jim Ryan gave me a

821
00:36:15,480 --> 00:36:19,079
copy of this blaststro Hot game so good.

822
00:36:19,719 --> 00:36:26,360
Speaker 2: Reminds me of when I was stomping Tupas in the arcades, like.

823
00:36:27,440 --> 00:36:31,760
Speaker 1: Lost, Lost in a Flash. Chris Pratt likes to think

824
00:36:31,760 --> 00:36:34,840
about all the times he stomped Tupa's before he plays

825
00:36:34,840 --> 00:36:35,519
a video game.

826
00:36:35,800 --> 00:36:39,039
Speaker 3: Yeah already, ex son of a fetis. Remember that time

827
00:36:39,239 --> 00:36:43,559
just told everyone that Sonny had Black Black and White

828
00:36:44,119 --> 00:36:47,400
Black Myth exclusivity deal and everyone and everyone said he

829
00:36:47,519 --> 00:36:50,400
was wrong. Pepperich Farms remembers. I mean, I know him

830
00:36:50,440 --> 00:36:53,400
hearing this going back and forth with people all the time. Uh,

831
00:36:53,880 --> 00:36:55,559
you know, I believe jest stance on this, which I

832
00:36:55,599 --> 00:36:56,519
guess he can clarify.

833
00:36:56,880 --> 00:37:00,320
Speaker 1: Yeah, I mean, I think it's probably more complicate than

834
00:37:00,320 --> 00:37:03,480
anyone like is given it credit for what was. Like

835
00:37:03,599 --> 00:37:05,960
I said, I just heard from sone that definitely wouldn't

836
00:37:05,960 --> 00:37:09,760
know that there was no like money deal, like a

837
00:37:09,920 --> 00:37:13,599
traditional exclusivity deal like that way. But that does not

838
00:37:13,800 --> 00:37:17,039
mean that there is not some other exchange of goods

839
00:37:17,079 --> 00:37:21,360
and services that that happened. And I think game science

840
00:37:21,840 --> 00:37:24,280
is the common denominator here. I think that studio is

841
00:37:24,360 --> 00:37:26,840
kind of weird. They're kind of they're just kind of weird,

842
00:37:27,079 --> 00:37:30,159
and I they might have like taken some help from

843
00:37:30,239 --> 00:37:32,840
Sony and they're like treating that like, hey, we have

844
00:37:32,960 --> 00:37:36,360
this special relationship with Sony, and so we're not gonna

845
00:37:36,400 --> 00:37:38,159
work with Xbox and we're gonnaell them we're not gonna

846
00:37:38,159 --> 00:37:40,159
work with them, and so Xbox here's that as there's

847
00:37:40,159 --> 00:37:44,519
an exclusivity deal. It's just it seems like a messy scenario.

848
00:37:44,719 --> 00:37:47,239
I don't I just don't really care all that much.

849
00:37:47,440 --> 00:37:50,480
But yeah, that's that. That's as far as I understand it,

850
00:37:53,480 --> 00:37:53,920
I'll turn that.

851
00:37:54,239 --> 00:37:56,239
Speaker 2: Yeah, yeah, that's all right. I forgave you for it.

852
00:37:56,320 --> 00:37:58,800
Speaker 3: Intern was not mute, muted, all right, there we go,

853
00:37:58,920 --> 00:38:03,199
fixed it. Wolf ask will Concord get rare slash expensive? Like,

854
00:38:03,920 --> 00:38:05,639
I mean, it's gonna get rare. I just I don't

855
00:38:05,639 --> 00:38:07,880
know why it would get expensive, Like, look, Cuba four

856
00:38:07,960 --> 00:38:11,239
is expensive because it's rare, but it's also a video game,

857
00:38:11,400 --> 00:38:16,400
your video game, right, Like, I don't know, maybe there's

858
00:38:16,400 --> 00:38:18,199
gonna be weirdos I think right now, there's a lot

859
00:38:18,239 --> 00:38:20,320
of interest. It's really gonna be interest in having a

860
00:38:20,360 --> 00:38:24,840
stealed copy of Concord in five years, I don't know, Um, like.

861
00:38:25,079 --> 00:38:27,719
Speaker 5: They unless they bury it all the other copies into

862
00:38:27,760 --> 00:38:28,880
the light in the bottom.

863
00:38:28,840 --> 00:38:32,760
Speaker 1: Where they're like, you know, basically they're recalling this game

864
00:38:32,800 --> 00:38:35,800
because they're taking it offline. Even if they bring it back,

865
00:38:36,039 --> 00:38:39,280
like your copy is probably not gonna work, Like you're

866
00:38:39,280 --> 00:38:41,280
gonna have to download just a different client. It'll be

867
00:38:41,320 --> 00:38:43,480
a completely different thing at that point, because they recalled

868
00:38:43,519 --> 00:38:46,519
all these things like it's yeah, it is a useless

869
00:38:46,639 --> 00:38:47,760
piece of plastic now.

870
00:38:48,920 --> 00:38:52,000
Speaker 3: But Born PC twenty twenty five, with their first super chat.

871
00:38:52,000 --> 00:38:54,000
I think you so much, says will Astrobach get a

872
00:38:54,119 --> 00:38:56,400
PC port, so he seems to be pouring most of

873
00:38:56,440 --> 00:38:58,639
their games over, but this feels like one they might

874
00:38:58,800 --> 00:39:00,039
keep exclusive of.

875
00:39:01,880 --> 00:39:03,559
Speaker 1: I just I don't think they have any game that

876
00:39:03,639 --> 00:39:05,840
they are going to just keep exclusive. But if I

877
00:39:05,920 --> 00:39:08,039
guess if there were, if there's gonna be anyone, I

878
00:39:08,079 --> 00:39:09,559
guess it would be this. But we said that about

879
00:39:09,599 --> 00:39:11,639
like Spider Man and stuff. I don't know. I think

880
00:39:11,679 --> 00:39:13,920
this goes to PC because it's it's this is like

881
00:39:14,000 --> 00:39:15,719
the best advertisement for PlayStation ever.

882
00:39:17,039 --> 00:39:19,280
Speaker 3: It's very dual sensing. Not that any of that stuff

883
00:39:19,360 --> 00:39:21,079
can't be done with other controls.

884
00:39:21,280 --> 00:39:23,159
Speaker 1: The one thing it just works on the PC now

885
00:39:23,239 --> 00:39:24,840
fully full support on Steam.

886
00:39:26,079 --> 00:39:28,360
Speaker 3: You need to be able to support other controls, I guess.

887
00:39:28,360 --> 00:39:30,679
I don't know if do you need to? Well, no,

888
00:39:30,840 --> 00:39:33,320
because because they have all the visual options.

889
00:39:33,360 --> 00:39:36,239
Speaker 4: Sean was talking about that can you can turn almost

890
00:39:36,480 --> 00:39:38,760
everything into alternate control options.

891
00:39:38,920 --> 00:39:41,800
Speaker 3: I know, what about the one the one thing is

892
00:39:41,880 --> 00:39:44,000
yet to blow in the microphone sometimes, which said that.

893
00:39:44,280 --> 00:39:46,559
Speaker 4: I haven't gotten to that part yet, so I don't know,

894
00:39:47,039 --> 00:39:49,079
but maybe, yeah, but maybe that.

895
00:39:49,159 --> 00:39:52,199
Speaker 3: One's you could just send that to a button yeah,

896
00:39:53,400 --> 00:39:55,480
uh yeah, I mean I bet it somehow still comes

897
00:39:55,519 --> 00:39:59,360
over at some point. Billbo's baggage says, any chance switch

898
00:39:59,400 --> 00:40:01,440
to reveal is before the Zelda launch.

899
00:40:02,880 --> 00:40:05,320
Speaker 1: Uh yeah, there's a chance here, right, Becauzelda comes out

900
00:40:05,400 --> 00:40:07,119
here at the very end of the month, around the

901
00:40:07,159 --> 00:40:09,880
time of Tokyo Game Show, and the remembor is maybe

902
00:40:09,920 --> 00:40:12,280
before Tokyo Game Show. But you know, there's also a

903
00:40:12,400 --> 00:40:15,079
chance we don't hear about it till Bucking twenty twenty five,

904
00:40:15,199 --> 00:40:15,760
so we'll see.

905
00:40:17,239 --> 00:40:20,920
Speaker 3: Next one is from Jared Helder. Did Sony shut down

906
00:40:21,000 --> 00:40:23,840
Japan Studio to make Concord? I don't think the one

907
00:40:23,880 --> 00:40:26,559
thing was because it yeah, right, it's.

908
00:40:26,440 --> 00:40:29,559
Speaker 1: Not like as linear as that. They shut down Japan

909
00:40:29,639 --> 00:40:32,599
Studio because they wanted to make games that had global appeal.

910
00:40:32,639 --> 00:40:36,599
It's almost exactly what they said at the time, and say.

911
00:40:36,519 --> 00:40:38,639
Speaker 2: Nothing from Japan has global appeal these days.

912
00:40:39,239 --> 00:40:41,960
Speaker 1: Just such a baffling thing to say. I agree, but

913
00:40:42,159 --> 00:40:44,320
that's what they said. And you know, Japan Studio, I

914
00:40:44,320 --> 00:40:48,199
guess was known for slight quirkiness, but I don't know. Yeah,

915
00:40:48,400 --> 00:40:49,880
it's not linear like that.

916
00:40:51,239 --> 00:40:54,119
Speaker 3: Ah God, it's that's so freaking I wonder if they

917
00:40:54,159 --> 00:40:55,599
regret that now or if it was like one of

918
00:40:55,639 --> 00:40:58,639
the things he like, remember Microsoft just admitted like yeash

919
00:40:59,119 --> 00:41:00,800
shutting down line it was stupid.

920
00:41:01,159 --> 00:41:02,639
Speaker 2: Yep, we should have done that.

921
00:41:03,719 --> 00:41:06,800
Speaker 1: Yeah. Ifran Studio was around kind of just like making

922
00:41:06,880 --> 00:41:09,079
things and doing like those partner games they sometimes do

923
00:41:09,119 --> 00:41:12,199
where they helped out with like third party Japanese developers

924
00:41:12,280 --> 00:41:15,360
to get stuff published by PlayStation studios, It's like, yeah,

925
00:41:15,400 --> 00:41:17,679
that seems like that would be fantastic to have right now.

926
00:41:18,239 --> 00:41:22,320
Speaker 3: Yeah, and plus God Gravity Rush so God like Team

927
00:41:22,559 --> 00:41:24,760
Tim of Sobey's is kind of the descendant of that

928
00:41:24,880 --> 00:41:29,079
all at least, and yeah, maybe a successful portend something

929
00:41:29,159 --> 00:41:32,079
I don't know. Next up we have big Jimbo Ryan

930
00:41:32,280 --> 00:41:34,519
wearing was to say, wearing all I can't say it

931
00:41:34,519 --> 00:41:37,639
because it's big ten super chip banner.

932
00:41:37,440 --> 00:41:41,079
Speaker 2: Is blocking oh wearing all black. I see that should

933
00:41:41,119 --> 00:41:45,880
have been Neck three and you know it to give

934
00:41:45,960 --> 00:41:46,800
to Pants Studio.

935
00:41:48,079 --> 00:41:50,360
Speaker 1: Maybe maybe still one day, maybe they'll bring back everybody

936
00:41:50,480 --> 00:41:51,320
to make a Nack three.

937
00:41:53,039 --> 00:41:57,079
Speaker 2: God Astro Butcher is better than that, sure is.

938
00:41:57,440 --> 00:42:00,719
Speaker 1: Yeah, yep, quite a bit better than thatc Yeah, I

939
00:42:00,760 --> 00:42:03,320
mean the gap between those things too is so huge,

940
00:42:03,360 --> 00:42:06,159
It's like, what does it take to go from like

941
00:42:06,199 --> 00:42:06,800
a gnat to it.

942
00:42:07,199 --> 00:42:07,400
Speaker 2: Yeah.

943
00:42:08,760 --> 00:42:11,159
Speaker 3: I I had this thought while I was playing Astrobot,

944
00:42:11,480 --> 00:42:13,199
like I'm glad I don't make video games because I

945
00:42:13,199 --> 00:42:14,199
think this would depress me.

946
00:42:14,880 --> 00:42:17,119
Speaker 1: Yeah, I think you might be right. Like a lot

947
00:42:17,159 --> 00:42:21,039
of people have tried to make mexicolarms.

948
00:42:20,039 --> 00:42:21,360
Speaker 5: Shedding a tier out there.

949
00:42:23,679 --> 00:42:26,199
Speaker 1: Yea, here they go. H Carl manis is okay?

950
00:42:27,440 --> 00:42:27,840
Speaker 2: Question is?

951
00:42:28,039 --> 00:42:28,079
Speaker 4: Is?

952
00:42:28,119 --> 00:42:30,159
Speaker 2: It isn't a thing you're asking about? More minutes. So

953
00:42:30,239 --> 00:42:31,679
he's like, I've heard.

954
00:42:31,840 --> 00:42:33,400
Speaker 1: That's what I've heard. He like kind of a rolls

955
00:42:33,440 --> 00:42:34,480
his eyes and walks away.

956
00:42:34,599 --> 00:42:38,599
Speaker 2: Yeah, West question I love Mark nineteen question Mark nineteen ten.

957
00:42:39,039 --> 00:42:41,000
Speaker 3: With dev costs rising, is the fact that some of

958
00:42:41,039 --> 00:42:43,199
he's investment in single player games, the equivalent of a

959
00:42:43,320 --> 00:42:46,519
cut throgen million could have funded three games five years ago,

960
00:42:46,599 --> 00:42:48,480
but now seems like it will fund one.

961
00:42:49,599 --> 00:42:52,440
Speaker 1: Yeah, I mean, yes, question Mark, you could argue it

962
00:42:52,480 --> 00:42:54,920
that way. I think that kind of keeping the same

963
00:42:54,960 --> 00:42:58,320
amount of investment in single player games, which they are doing,

964
00:42:58,400 --> 00:43:00,119
they're kind of increasing it a little bit, but that

965
00:43:00,239 --> 00:43:03,440
keeping up with inflation and rising costs. Maybe not exactly,

966
00:43:03,840 --> 00:43:07,079
so you can definitely argue that. I just I think

967
00:43:07,239 --> 00:43:10,519
they are spending the amount of money on these because

968
00:43:10,519 --> 00:43:13,639
it's not like the costs come out of thin air, right,

969
00:43:13,679 --> 00:43:16,639
The costs come from hiring people at these studios. And

970
00:43:16,719 --> 00:43:18,599
think what they're saying is like, we're going to keep

971
00:43:18,599 --> 00:43:20,559
these studios at about the same a number of people

972
00:43:21,039 --> 00:43:22,800
and let them make their things and give them a

973
00:43:22,840 --> 00:43:25,119
little bit of quite a bit of freedom, which my

974
00:43:25,239 --> 00:43:28,280
understanding is how it works. And then we're going to

975
00:43:28,320 --> 00:43:30,400
take all this huge pile of money over here, and

976
00:43:30,519 --> 00:43:34,039
instead of telling these teams to start new teams or

977
00:43:34,159 --> 00:43:37,199
to split off a team to make a new project

978
00:43:37,320 --> 00:43:39,559
or whatever, we're going to make different bets in different

979
00:43:39,599 --> 00:43:42,599
areas and hope that these things can compliment one another.

980
00:43:43,000 --> 00:43:46,119
And obviously that's just not how it went now. I

981
00:43:46,199 --> 00:43:48,639
do think they kind of maybe earmark some of that

982
00:43:48,719 --> 00:43:52,960
budget for those traditional studios instead, because that is going

983
00:43:53,039 --> 00:43:53,599
to work.

984
00:43:53,639 --> 00:43:55,760
Speaker 2: And they need to have some successful bets going forward.

985
00:43:57,159 --> 00:44:00,679
Big jibil Ryan's backs as a slurred speech. I think something.

986
00:44:00,840 --> 00:44:05,000
Speaker 3: Uh, congrat Sony getting a win out of all my mistakes.

987
00:44:06,920 --> 00:44:11,239
Oh oh, Jimbo, big Jim, Jim, Jim, It's okay, buddy, Jim,

988
00:44:11,920 --> 00:44:13,400
put that beard down.

989
00:44:13,559 --> 00:44:15,559
Speaker 1: The answer is not at the bottom of that bottle bud.

990
00:44:15,639 --> 00:44:19,360
Speaker 3: It's okay, Drag said, says, how are you feeling about

991
00:44:19,360 --> 00:44:21,800
Destiny Rising Mobiles as the first supersed Thank you so

992
00:44:21,880 --> 00:44:22,880
much of Dregs said.

993
00:44:23,039 --> 00:44:26,639
Speaker 1: Thank you, dreg Uh. I don't know. I mean, it's

994
00:44:26,639 --> 00:44:29,360
a Nettie's game, and I think they're the ones that

995
00:44:29,599 --> 00:44:31,440
did a lot of the work on Call of Duty Mobile.

996
00:44:31,519 --> 00:44:34,599
Someone mentioned and I thought that was a fine facsimile

997
00:44:34,719 --> 00:44:38,440
of Call of Duty on on iOS and Android, and

998
00:44:38,480 --> 00:44:40,360
you're probably gonna get something very similar here. I mentioned

999
00:44:40,360 --> 00:44:42,559
it's like Heroes instead of Euroc's.

1000
00:44:44,760 --> 00:44:45,159
Speaker 2: I don't know.

1001
00:44:45,519 --> 00:44:47,920
Speaker 1: I have no interest in it. I think that it's

1002
00:44:48,159 --> 00:44:50,760
probably not going to be the kind of thing where

1003
00:44:50,800 --> 00:44:53,639
it's like, well, I played two thousand hours of Destiny

1004
00:44:53,679 --> 00:44:56,400
one and two and now I'm gonna put another thousand

1005
00:44:56,440 --> 00:44:58,400
hours in Destiny Rising. It is going to be like

1006
00:44:58,800 --> 00:45:00,760
new people playing this now I've really played much of

1007
00:45:00,800 --> 00:45:01,400
Destiny before.

1008
00:45:01,719 --> 00:45:04,199
Speaker 3: Makes me think of that Division Mobile version which I

1009
00:45:04,320 --> 00:45:06,440
played at a Newbiesoft thing with times like oh this

1010
00:45:06,599 --> 00:45:08,599
is pretty good. I guess I won't play it, but

1011
00:45:08,679 --> 00:45:10,719
maybe some people will, and then they just canceled it

1012
00:45:10,800 --> 00:45:13,920
and didn't release it right because maybe they had similar problems.

1013
00:45:13,960 --> 00:45:15,760
Speaker 2: I don't know, we'll see. It does seem like it could.

1014
00:45:15,760 --> 00:45:19,039
Speaker 3: It has the potential just to agitate Destiny fans more

1015
00:45:19,079 --> 00:45:19,679
than anything.

1016
00:45:20,039 --> 00:45:21,119
Speaker 2: And in their current state.

1017
00:45:21,960 --> 00:45:23,800
Speaker 1: How did things shake out for Diablo and Mortal.

1018
00:45:24,719 --> 00:45:27,079
Speaker 3: Everyone's very upset than they were a bit, you know,

1019
00:45:27,400 --> 00:45:30,360
satiated when they announced it before, and then they just

1020
00:45:30,519 --> 00:45:32,440
made a PC version of the album Mortal Win. It

1021
00:45:32,519 --> 00:45:35,360
launched anyways at least, and I think a lot of people,

1022
00:45:35,599 --> 00:45:37,519
especially in the US, didn't end up playing for long.

1023
00:45:37,599 --> 00:45:39,960
But I think it does well it overseas in other marks.

1024
00:45:39,960 --> 00:45:40,239
Speaker 2: I don't know.

1025
00:45:40,280 --> 00:45:43,320
Speaker 3: I haven't heard much about it lately, to be honest, right, okay,

1026
00:45:44,599 --> 00:45:47,960
uh pra seven, I think it's like practice. I'm gonna

1027
00:45:47,960 --> 00:45:51,280
say this like praz Y fifty, which I says, Hey, Mike,

1028
00:45:51,360 --> 00:45:54,000
is there anything you collect from Disney Spirit jerseys, pans,

1029
00:45:54,039 --> 00:45:56,880
et cetera. I'm sucker for spirit jerseys. Hope you both

1030
00:45:57,000 --> 00:45:59,920
have a Swiss recovery. I'm not a spirit jersey person,

1031
00:46:00,000 --> 00:46:01,559
and I'm not sure like I feel like it would.

1032
00:46:01,599 --> 00:46:03,960
I feel like they look unflattering on me. I feel

1033
00:46:04,039 --> 00:46:06,519
like that weird one line just goes like directly under

1034
00:46:06,599 --> 00:46:08,960
my chest in a string or my chest in a

1035
00:46:09,000 --> 00:46:09,519
strange way.

1036
00:46:09,599 --> 00:46:09,800
Speaker 2: Yeah.

1037
00:46:10,159 --> 00:46:13,880
Speaker 3: And also they're like basically just sweaters, and I'm always hot.

1038
00:46:14,000 --> 00:46:15,599
I don't need sweaters usually anyway.

1039
00:46:16,639 --> 00:46:20,519
Speaker 5: Some ugliest sures. God damn.

1040
00:46:21,599 --> 00:46:23,599
Speaker 2: I used to be more. I get pins right now,

1041
00:46:23,599 --> 00:46:24,760
and then I used to get a lot of them.

1042
00:46:24,800 --> 00:46:25,880
But I have a good amount of pins.

1043
00:46:26,000 --> 00:46:28,800
Speaker 3: I like to get the tiki mugs I like Trader

1044
00:46:28,880 --> 00:46:30,760
Sam's and you can get them with some other places

1045
00:46:30,880 --> 00:46:33,760
like UGA's Canteen, the Star Wars Bar or Jock Lind's

1046
00:46:33,800 --> 00:46:35,800
Easy Andana Jones Bar. So yeah, I like to get

1047
00:46:35,840 --> 00:46:37,039
the a lot of those mugs, and I have a

1048
00:46:37,079 --> 00:46:40,039
decent collection of those in my living room. I'm joking

1049
00:46:40,079 --> 00:46:43,280
they look okay. Yeah, don't be dope be mean to

1050
00:46:43,400 --> 00:46:46,920
our super chatters. I know you're upset about concord, but

1051
00:46:46,960 --> 00:46:47,639
don't lash out.

1052
00:46:47,800 --> 00:46:51,400
Speaker 1: Yeah other people. I like to collect magnets wherever I

1053
00:46:51,440 --> 00:46:54,239
got unclean magnets are good, yep, easy stuff put on

1054
00:46:54,280 --> 00:46:55,199
my friends here in the basement.

1055
00:46:56,079 --> 00:46:58,159
Speaker 3: I score with their first super chat says I hope

1056
00:46:58,199 --> 00:47:00,519
you guys games beat COVID soon.

1057
00:47:01,840 --> 00:47:03,039
Speaker 1: I appreciate that, appreciate it.

1058
00:47:04,119 --> 00:47:06,360
Speaker 3: Lurking with my girkin says Jeff, Are you going to

1059
00:47:06,480 --> 00:47:08,639
check out Star Trucker looks right up your alley?

1060
00:47:08,760 --> 00:47:10,039
Speaker 2: Keep up with the good work, boys.

1061
00:47:10,360 --> 00:47:12,000
Speaker 1: Yeah, yeah, I was watching Ani play a little bit

1062
00:47:12,000 --> 00:47:15,119
of it today. Uh. We got infrastructure coming up at

1063
00:47:15,119 --> 00:47:18,480
the end of the month, so yeah, oh man, it's okay.

1064
00:47:18,480 --> 00:47:20,159
That reminds me I got to talk to jan about something.

1065
00:47:20,599 --> 00:47:23,599
But yes, Star Trucker is definitely something I am curious about.

1066
00:47:23,719 --> 00:47:25,440
It is very much on my alley.

1067
00:47:27,039 --> 00:47:29,119
Speaker 3: Edgar Marina says, I bought a case from my dual

1068
00:47:29,159 --> 00:47:31,239
sense that makes it bigger and helped with the pain

1069
00:47:31,360 --> 00:47:33,880
in my hands. Ended up buying the Razor Wolverine.

1070
00:47:34,679 --> 00:47:37,039
Speaker 1: Oh I'll look into that. Yeah, I just think like

1071
00:47:37,119 --> 00:47:39,199
the angle at which it like has my hands rest

1072
00:47:39,320 --> 00:47:42,239
maybe is not the best for me. Kerry Douglas, with

1073
00:47:42,320 --> 00:47:44,920
their fifth super chest, says, does anyone remember when ARB's

1074
00:47:45,000 --> 00:47:46,800
used to have a large cowboy hat sign at the

1075
00:47:46,840 --> 00:47:50,119
old stores? I'mstalgic for those better but oh yeah, I

1076
00:47:50,159 --> 00:47:51,519
mean we had a ton of those around here for

1077
00:47:51,559 --> 00:47:55,079
a while, because again I live where RBS started, so yeah,

1078
00:47:55,079 --> 00:47:57,119
there were some here still for a good long time.

1079
00:47:57,280 --> 00:47:59,039
I think they're pretty much all gone now, I know,

1080
00:47:59,079 --> 00:48:01,400
there's like one all the Order California or something that

1081
00:48:01,519 --> 00:48:02,519
finally got rid of theirs.

1082
00:48:02,920 --> 00:48:04,519
Speaker 2: So yeah, I think those are mostly gone now.

1083
00:48:04,639 --> 00:48:04,800
Speaker 1: Yep.

1084
00:48:04,840 --> 00:48:07,800
Speaker 3: I like that a lot though, Hi score If for

1085
00:48:07,960 --> 00:48:10,440
super Chat says, I just be basically five picks Romester

1086
00:48:10,519 --> 00:48:13,079
and I'm scared to run out after six. What other

1087
00:48:13,239 --> 00:48:16,239
classic rbgs hold up? I've been Dragon Quest one through

1088
00:48:16,360 --> 00:48:21,599
six plus Chrono Trigger. Okay, that's a lot of the

1089
00:48:21,760 --> 00:48:25,239
good ones. I maybe try Fancy Star four. Uh, that's

1090
00:48:25,360 --> 00:48:27,039
very good. The translation is not the best, but if

1091
00:48:27,039 --> 00:48:29,800
you're looking for something of that era that's similar, that

1092
00:48:29,960 --> 00:48:33,719
one is definitely a ton of fun. Swek it in

1093
00:48:33,800 --> 00:48:35,519
one and two. When that collection comes out, I think

1094
00:48:35,519 --> 00:48:40,599
you're gonna be very interested to try those out. Gosh gosh,

1095
00:48:40,639 --> 00:48:43,199
there's probably some other ones, Like there's some that I'm like, eh,

1096
00:48:43,280 --> 00:48:44,960
maybe not do you need to play like Breath of

1097
00:48:45,039 --> 00:48:45,880
Fire one and two?

1098
00:48:46,519 --> 00:48:49,440
Speaker 2: Eh, But breatha Fire three and four maybe those will

1099
00:48:49,440 --> 00:48:55,320
be up your ally. And then are Jeff j bev

1100
00:48:56,119 --> 00:48:58,039
V do you fudd.

1101
00:48:59,760 --> 00:48:59,880
Speaker 4: Job?

1102
00:49:00,159 --> 00:49:03,679
Speaker 3: It's Icelandic, so it's super exciting for Astrobot, but we're

1103
00:49:03,719 --> 00:49:06,559
all thinking they all look like Poe from Tell Tubby's

1104
00:49:06,599 --> 00:49:09,360
the icon, the legend she is. The moment question is

1105
00:49:09,400 --> 00:49:11,719
for Mike, I just got a tiny puppy or some

1106
00:49:11,840 --> 00:49:15,920
good dog care tips, thank you, ah.

1107
00:49:17,440 --> 00:49:17,679
Speaker 1: God.

1108
00:49:19,239 --> 00:49:21,519
Speaker 3: Tiny dogs they kind of come in different temperaments. Mine

1109
00:49:21,599 --> 00:49:25,000
was a little bit yippy. I'm not gonna lie hard.

1110
00:49:25,079 --> 00:49:28,920
It was hard to train Penny. Benny is a stubborn dog.

1111
00:49:29,320 --> 00:49:32,199
So maybe I didn't do anything professional. Maybe maybe look

1112
00:49:32,280 --> 00:49:33,800
into that. I was like, I got I can take

1113
00:49:33,840 --> 00:49:37,760
care of this myself, especially hard when it's one of

1114
00:49:37,760 --> 00:49:40,000
the things I can't tell if it's good to leave

1115
00:49:40,039 --> 00:49:42,119
the dog alone sometimes, so it gets used to that

1116
00:49:42,280 --> 00:49:43,800
if you want to be there all the time, so

1117
00:49:43,920 --> 00:49:47,320
it feels happy, right, the staple things like that, I

1118
00:49:47,400 --> 00:49:49,199
always let Penny sleep in the bed with me, which

1119
00:49:49,239 --> 00:49:51,519
is nice, but it's also like, well, now she doesn't

1120
00:49:51,519 --> 00:49:54,239
sleep in the bed. She's very upset, and it's a thing.

1121
00:49:54,320 --> 00:49:56,119
If she jumps off the bed, you can't jump on anymore.

1122
00:49:56,119 --> 00:49:58,079
I gotta get her back on there. So yeah, so

1123
00:49:59,519 --> 00:50:01,559
I don't know. Just enjoy the puppy face because it's

1124
00:50:01,559 --> 00:50:03,639
a lot of fun. But people probably know better than

1125
00:50:03,719 --> 00:50:08,679
I do. Phil Coho says, are we buying bilotto for

1126
00:50:08,719 --> 00:50:10,159
the second or third time when it comes to mobile

1127
00:50:10,199 --> 00:50:11,920
this month, I will not. I do not like buying

1128
00:50:11,960 --> 00:50:14,480
games on mobile, even games I like a lot like Bilacho,

1129
00:50:14,599 --> 00:50:16,639
and I have no desire to own that on mobile.

1130
00:50:17,199 --> 00:50:21,679
Speaker 1: I probably will. Yes, it's not it's on Apple Arcades,

1131
00:50:21,719 --> 00:50:23,679
and that means it's not on the Google Play subscription,

1132
00:50:23,760 --> 00:50:25,440
which is a little bit of a bummer, but I

1133
00:50:26,199 --> 00:50:29,039
it's one I think I probably actually would enjoy on phone.

1134
00:50:29,039 --> 00:50:32,400
And I found myself like, I don't play like game games,

1135
00:50:32,440 --> 00:50:34,039
but I do like the New York Times crossword and

1136
00:50:34,079 --> 00:50:36,199
stuff like that, and that's like enough in that vein

1137
00:50:36,280 --> 00:50:38,000
of like, hey, I'll do a run right now that

1138
00:50:38,199 --> 00:50:39,840
I might do it, but who knows, maybe i'll play

1139
00:50:39,840 --> 00:50:42,280
Because I I just installed Slay the Spire on my phone,

1140
00:50:42,800 --> 00:50:44,599
I'm probably not actually gonna play it on there, but

1141
00:50:45,159 --> 00:50:48,480
I'll probably just do Blachro instead and attend.

1142
00:50:48,519 --> 00:50:51,199
Speaker 3: Derek says, got around to playing that Oregon trail game

1143
00:50:51,639 --> 00:50:54,440
that someone kept recommending to you guys, and kick confirm

1144
00:50:54,880 --> 00:50:57,079
this is a very Jeff grub orgon trail game.

1145
00:50:57,199 --> 00:51:00,760
Speaker 2: Yeah, I want to play that. Uh it's probably like.

1146
00:51:02,320 --> 00:51:07,880
Speaker 1: Dash Yeah, okay, okay, all right, it's probably for trailers. Infrastructure.

1147
00:51:08,079 --> 00:51:13,719
Speaker 2: Maybe infrastructure week, maybe we should have a separate edutainment week.

1148
00:51:14,599 --> 00:51:18,440
Entertainment week is very good, my love that let's let's

1149
00:51:18,480 --> 00:51:20,480
pay edutainment week for the future.

1150
00:51:21,639 --> 00:51:23,920
Speaker 1: Start eco game. That's entertainment.

1151
00:51:24,400 --> 00:51:31,440
Speaker 2: There you go, rock fractions, Ye fractions, all the stars.

1152
00:51:32,679 --> 00:51:33,280
That's it for now.

1153
00:51:33,320 --> 00:51:35,519
Speaker 3: Thank you so much for all the super chats. Everybody

1154
00:51:36,280 --> 00:51:38,800
really appreciate. If you have any more, we will we

1155
00:51:38,840 --> 00:51:41,599
will get them in here before the end of the show.

1156
00:51:42,440 --> 00:51:43,800
But for now, Jeff back to you.

1157
00:51:44,639 --> 00:51:45,119
Speaker 1: All right.

1158
00:51:45,360 --> 00:51:45,480
Speaker 2: Uh.

1159
00:51:45,559 --> 00:51:46,960
Speaker 1: I think what we'll do now is we'll take a

1160
00:51:47,039 --> 00:51:49,159
quick break and then we'll come back and we'll do

1161
00:51:49,239 --> 00:51:55,159
our big topic of the week, and we're back and

1162
00:51:55,239 --> 00:51:56,480
ready to get math blasted.

1163
00:51:57,159 --> 00:51:58,760
Speaker 2: I am looking.

1164
00:52:00,079 --> 00:52:05,639
Speaker 1: It's you know, listen only with consent, everybody, please. I

1165
00:52:06,079 --> 00:52:08,000
have a Google sheet in front of me here that

1166
00:52:08,000 --> 00:52:11,079
says Mount Rushmore of PlayStation first party games. That's what

1167
00:52:11,159 --> 00:52:15,639
we're doing on this episode. Obviously inspired by Astro Astro.

1168
00:52:15,760 --> 00:52:18,239
Probably a bit too soon to get to make have

1169
00:52:18,360 --> 00:52:24,280
Mount Rushmore status. We'll see, yeah, a month exactly for real?

1170
00:52:25,159 --> 00:52:28,000
All right, mikey uh, what do you think in qualifies

1171
00:52:28,039 --> 00:52:31,679
to a PlayStation first party game? First? Like, uh, it's

1172
00:52:31,760 --> 00:52:35,440
a lot, yeah, because you know, Bloodborne is a first

1173
00:52:35,480 --> 00:52:39,440
party published game, but from is not a first party studio.

1174
00:52:39,800 --> 00:52:42,039
And I know it's a weird delineation to make that.

1175
00:52:42,119 --> 00:52:44,159
That's how that's the truth. It's a first party game,

1176
00:52:44,559 --> 00:52:46,679
not a first party studio. Is that one we want

1177
00:52:46,679 --> 00:52:47,639
to consider for example?

1178
00:52:47,840 --> 00:52:48,159
Speaker 2: So much?

1179
00:52:48,239 --> 00:52:50,079
Speaker 3: But like it's always been a big part of places

1180
00:52:50,119 --> 00:52:52,280
in Legacy, especially I agree back in the day that

1181
00:52:52,440 --> 00:52:54,840
they published a lot of things from other people, Like

1182
00:52:55,000 --> 00:52:57,320
I agree, We've been Ridge Racer and things like that, right,

1183
00:52:57,400 --> 00:52:59,360
Like that was so much of how they competed because

1184
00:52:59,360 --> 00:53:01,559
they didn't have a of internal studios at first, but

1185
00:53:01,639 --> 00:53:03,599
they were just very smart with making deals. So I

1186
00:53:03,639 --> 00:53:05,760
think we can be kind of a bit lucy or

1187
00:53:05,840 --> 00:53:08,039
gooseier with this, especially you know, for games that really

1188
00:53:08,119 --> 00:53:09,440
really makes sense.

1189
00:53:10,360 --> 00:53:12,840
Speaker 1: I think I am agreeing with that. That sounds good

1190
00:53:12,880 --> 00:53:15,920
to me. Okay, then where should we start with the

1191
00:53:16,000 --> 00:53:18,519
mount rushmore of PlayStation first party games?

1192
00:53:20,159 --> 00:53:22,159
Speaker 3: You know, I want to start with Uncharted too, Jeff.

1193
00:53:22,920 --> 00:53:25,639
I know we're kind of complaining about the campaign game now,

1194
00:53:25,760 --> 00:53:26,960
and we almost kind of have.

1195
00:53:27,079 --> 00:53:30,280
Speaker 1: This game to blame for it, you know, complaining it's

1196
00:53:30,320 --> 00:53:32,440
not it's not a problem. The campaign game is not

1197
00:53:32,519 --> 00:53:36,079
a problems. It's the dearth of all the other kinds

1198
00:53:36,119 --> 00:53:38,840
of games. That's all. Like, it's not the campaign game's fall.

1199
00:53:38,880 --> 00:53:40,320
And maybe it is to a certain thit, but I

1200
00:53:40,360 --> 00:53:42,719
don't blame the games themselves, right, Uncharted two.

1201
00:53:42,960 --> 00:53:44,840
Speaker 3: Not a problem, no, but my yeah, My point is

1202
00:53:44,880 --> 00:53:47,920
just that this game was very influential for Sony and

1203
00:53:48,039 --> 00:53:51,360
all of gaming, and it was because it freaking rules.

1204
00:53:53,079 --> 00:53:53,400
Speaker 2: A month.

1205
00:53:53,679 --> 00:53:56,679
Speaker 3: Charter two a month, these thank you, thank you just

1206
00:53:56,760 --> 00:53:59,119
one of the most memorable first experience I ever had

1207
00:53:59,159 --> 00:54:01,000
with a game, And even though is so story driven,

1208
00:54:01,119 --> 00:54:03,880
I still have fun when I do go back to it.

1209
00:54:04,679 --> 00:54:04,800
Speaker 1: You know.

1210
00:54:05,360 --> 00:54:07,159
Speaker 3: It was one of the first games that really understood

1211
00:54:07,239 --> 00:54:10,039
set pieces and how to make those fun and exciting.

1212
00:54:10,320 --> 00:54:13,119
So many incredible ones here, like that helicopter chasing you,

1213
00:54:13,199 --> 00:54:15,480
and then the tank chasing you, and that Nepal village,

1214
00:54:15,840 --> 00:54:17,880
then the course that the train which is still just

1215
00:54:17,960 --> 00:54:20,480
one of my favorite video game level things ever was

1216
00:54:20,559 --> 00:54:23,519
going on that train, which was just so insanely technically

1217
00:54:23,559 --> 00:54:27,199
impressive at that time, tons of fun characters, you know.

1218
00:54:27,559 --> 00:54:30,320
Charter one like had almost all the ingredients and had

1219
00:54:30,400 --> 00:54:32,159
like a lot of the same stuff and then it

1220
00:54:32,320 --> 00:54:34,760
just really all came together into a much better package

1221
00:54:34,760 --> 00:54:36,960
with fun. Charato also had a good multiplayer mode, by

1222
00:54:36,960 --> 00:54:38,440
the way, the first one that had that, and.

1223
00:54:38,519 --> 00:54:41,320
Speaker 2: It was really fun. So yeah, Chart two is just

1224
00:54:41,400 --> 00:54:43,760
a quintessential PlayStation game for me.

1225
00:54:44,880 --> 00:54:48,480
Speaker 1: Yeah, I you know, I guess let's stick with Naughty

1226
00:54:48,519 --> 00:54:53,000
Dog Crash Bandicoot. For as much as it's not my

1227
00:54:53,360 --> 00:54:57,000
favorite series, it is, I just think of the PlayStation

1228
00:54:57,199 --> 00:55:02,079
and PlayStation games the Crash Bandicoot is. I definitely associated

1229
00:55:02,119 --> 00:55:04,320
that as the mascot they treated as the mascot is

1230
00:55:04,480 --> 00:55:08,199
at the time, and I think it does stand out

1231
00:55:08,280 --> 00:55:11,079
because of that, and it feels, you know, George Washington

1232
00:55:11,400 --> 00:55:15,400
esh esque and to some degree because of that. But

1233
00:55:15,639 --> 00:55:16,480
I don't know, what do you think?

1234
00:55:16,719 --> 00:55:18,920
Speaker 3: Yeah, well, you know, look it's not as good as

1235
00:55:18,960 --> 00:55:21,159
Mars sixty four, but the fact that they had this, Yeah,

1236
00:55:21,360 --> 00:55:23,199
when Mars sixty four came out and it was good,

1237
00:55:23,199 --> 00:55:24,920
you know, I think it's I think it's a good game.

1238
00:55:25,039 --> 00:55:27,840
Speaker 2: It was good and it was popular, right, it worked.

1239
00:55:28,679 --> 00:55:30,320
Speaker 3: It was such a big deal to have this so

1240
00:55:30,440 --> 00:55:33,559
that you just weren't completely overtaken by that wave of

1241
00:55:33,719 --> 00:55:36,440
Nintendo when the sixty four came out. Yeah, it gave

1242
00:55:36,480 --> 00:55:39,079
them a mascot, it gave them a franchise. I think

1243
00:55:39,079 --> 00:55:42,280
it also gave them kind of access to the kids market,

1244
00:55:42,320 --> 00:55:43,840
which I think is something that they want to tap

1245
00:55:43,880 --> 00:55:45,880
back into again because there's a lot of people who

1246
00:55:45,920 --> 00:55:48,000
grew up with the PlayStation brand because games like this

1247
00:55:48,199 --> 00:55:51,360
and then later Spiro really got them into that ecosystem.

1248
00:55:52,159 --> 00:55:54,559
Speaker 1: Just real quick bander As in chat says that second party,

1249
00:55:54,719 --> 00:55:57,519
we were like clarifying that first of all, not really

1250
00:55:57,599 --> 00:55:59,920
technically anything called second party. That's always been sort of

1251
00:56:00,199 --> 00:56:02,559
fan thing, and early on that meant like the first

1252
00:56:02,559 --> 00:56:04,639
time I ever heard second party, Mike, it was always rare,

1253
00:56:04,960 --> 00:56:05,480
its rare.

1254
00:56:05,960 --> 00:56:08,239
Speaker 3: It was only everything we used to define rare, which

1255
00:56:08,280 --> 00:56:10,199
was definitely the worst party, right we.

1256
00:56:10,239 --> 00:56:12,039
Speaker 1: Yeah, which was definitely first party. It was kind of

1257
00:56:12,079 --> 00:56:14,239
like like almost entirely owned by by Nintendo or a

1258
00:56:14,320 --> 00:56:17,119
majority owned by Nintendo. It was a weird thing. Uh,

1259
00:56:17,400 --> 00:56:19,199
if you ask a company like what's the second party

1260
00:56:19,199 --> 00:56:21,159
game to like, there's no such thing. If we publish it,

1261
00:56:21,239 --> 00:56:23,280
its first party. And that's what we're saying for this,

1262
00:56:23,519 --> 00:56:26,360
we are counting pretty much everything that Sony is published

1263
00:56:26,800 --> 00:56:30,480
as first party. So that would include Crash Bandicoot, Bloodborne,

1264
00:56:31,000 --> 00:56:32,519
a whole bunch like like Mike said.

1265
00:56:32,599 --> 00:56:34,679
Speaker 3: Redg Racer, I mean it's first the first party, just

1266
00:56:34,719 --> 00:56:36,280
in the literal, like, in the literary sense of.

1267
00:56:37,119 --> 00:56:37,880
Speaker 2: Us in you.

1268
00:56:38,599 --> 00:56:42,320
Speaker 3: Yes, no, like yeah, the second second, second the person

1269
00:56:42,519 --> 00:56:46,000
is like a first diary. There's no equivalent of that. Yes, exactly, yep,

1270
00:56:47,039 --> 00:56:48,360
all right, what what what next?

1271
00:56:52,199 --> 00:56:52,239
Speaker 1: No?

1272
00:56:52,480 --> 00:56:54,599
Speaker 2: The second person is choose your own adventure. It's real

1273
00:56:54,679 --> 00:56:55,199
fucking weird y.

1274
00:56:55,360 --> 00:56:57,440
Speaker 3: Second person would be actually a second party game, as

1275
00:56:57,480 --> 00:57:00,159
if you make a game. I think Mario Maker is

1276
00:57:00,239 --> 00:57:03,960
like our PG Maker is the only party game.

1277
00:57:04,079 --> 00:57:06,239
Speaker 1: Okay, yes, that's incredible, that's what it would be.

1278
00:57:07,320 --> 00:57:08,719
Speaker 2: I'm gonna go a shout with the Colossus.

1279
00:57:08,840 --> 00:57:11,960
Speaker 1: Actually yeah, wow, okay, I'm glad. I'm glad. That's yeah.

1280
00:57:12,159 --> 00:57:14,519
I was about to say Shadow of the Classes first,

1281
00:57:14,920 --> 00:57:17,320
and I'm like, God, is that not one that's going

1282
00:57:17,360 --> 00:57:18,840
to be even make it. I'm glad you said that

1283
00:57:18,840 --> 00:57:23,480
because I really think of that as such a statement

1284
00:57:23,639 --> 00:57:26,599
game of like this is what games can be on PlayStation.

1285
00:57:26,760 --> 00:57:30,760
You're only going to find it here. It is magical ethereal.

1286
00:57:31,400 --> 00:57:35,440
It like takes what gaming was and kind of I

1287
00:57:35,519 --> 00:57:39,320
think pushes the form forward in a lot of interesting ways,

1288
00:57:39,599 --> 00:57:41,320
and I remember at the time thinking that this was

1289
00:57:41,320 --> 00:57:42,639
going to be the future of games. And then we

1290
00:57:42,679 --> 00:57:44,599
didn't get a lot of other games like Shadow of

1291
00:57:44,599 --> 00:57:45,880
the Classes ever again.

1292
00:57:45,800 --> 00:57:47,679
Speaker 3: Not necessarily, but you're right, like it almost felt like

1293
00:57:47,840 --> 00:57:50,280
the first PS three game in some ways, even though

1294
00:57:50,280 --> 00:57:52,280
it was on the PS two, right, it was oddly

1295
00:57:52,480 --> 00:57:56,559
ambitious for that system. It seemed symbolic of something for

1296
00:57:56,679 --> 00:57:59,480
one thing, the run that you know, the team EGO

1297
00:57:59,639 --> 00:58:01,840
had right those three games. This is kind of right

1298
00:58:01,880 --> 00:58:04,639
in the middle. There something special in ethereal about it.

1299
00:58:04,880 --> 00:58:06,639
I think we do get We get that filling in

1300
00:58:06,719 --> 00:58:08,920
a lot of PlayStation games in other ways through things

1301
00:58:09,000 --> 00:58:12,519
like Flower and Journey and you know, Toky Jungo and

1302
00:58:12,599 --> 00:58:14,719
other weird things like that, right, and to be this

1303
00:58:14,840 --> 00:58:17,000
is kind of the king of all of those, and

1304
00:58:17,079 --> 00:58:20,159
it's just so super fun. It's super good, you know.

1305
00:58:20,599 --> 00:58:24,039
Again talk about memorable playthroughs. Gosh, there's still so much

1306
00:58:24,079 --> 00:58:27,000
I remember specifically about that first time playing Shadow of

1307
00:58:27,039 --> 00:58:27,639
the Colossus.

1308
00:58:28,119 --> 00:58:32,199
Speaker 1: Yep, I would It's it's tough, but I think I

1309
00:58:32,239 --> 00:58:34,079
would actually go with the original God of War.

1310
00:58:35,119 --> 00:58:36,199
Speaker 2: I was like, maybe gonna go next.

1311
00:58:36,239 --> 00:58:40,360
Speaker 1: There yes, I think that is. You know, we'll probably

1312
00:58:40,440 --> 00:58:42,280
have a even more recent game than any of the

1313
00:58:42,320 --> 00:58:45,079
ones we mentioned so far at some point in consideration,

1314
00:58:45,639 --> 00:58:48,000
and God of War twenty eighteen could be one of those.

1315
00:58:48,679 --> 00:58:50,719
But God of War is another like sort of cannon

1316
00:58:50,800 --> 00:58:53,000
game for PlayStation where it's like, when I saw that,

1317
00:58:53,679 --> 00:58:55,840
I was going, like, you know, playing on game game, like, well,

1318
00:58:55,920 --> 00:58:58,400
got to get a PS two that looks incredible. I

1319
00:58:58,800 --> 00:59:01,119
love the combo system in that game, of how it

1320
00:59:01,239 --> 00:59:03,079
just made you feel like you were always engaged in

1321
00:59:03,159 --> 00:59:07,480
the fighting. It really turned character action into a genre

1322
00:59:07,639 --> 00:59:09,519
beyond just Hey, there's Devil may Cry games out there.

1323
00:59:09,559 --> 00:59:11,519
Those are pretty cool, and it's like, well, someone else

1324
00:59:11,559 --> 00:59:13,039
could do this too. Now it just feels like people

1325
00:59:13,039 --> 00:59:14,760
are riffing on this idea, and God of War I

1326
00:59:14,800 --> 00:59:18,559
think really established that. Yeah, I think, and then God

1327
00:59:18,599 --> 00:59:20,800
of War was kind of cool at the time. Despite

1328
00:59:20,840 --> 00:59:23,840
how you know, I think this is the appropriate time

1329
00:59:23,880 --> 00:59:25,639
to use this word cringe. It kind of isn't looking

1330
00:59:25,679 --> 00:59:27,840
back on on it now, with the three sims and

1331
00:59:27,880 --> 00:59:28,679
all that stuff.

1332
00:59:29,079 --> 00:59:31,519
Speaker 3: It's age and like I usually only turn that used

1333
00:59:31,559 --> 00:59:33,119
that term when I mean in terms of kind of

1334
00:59:33,199 --> 00:59:34,760
cultural things, right.

1335
00:59:34,960 --> 00:59:38,000
Speaker 1: Exactly, it is Edge Lord in a lot of ways,

1336
00:59:38,639 --> 00:59:41,599
but at the time it felt kind of punk rock

1337
00:59:41,679 --> 00:59:44,679
in some ways, and I really enjoy that. I enjoy

1338
00:59:44,760 --> 00:59:46,719
I enjoyed that aspect, and then I just think it's

1339
00:59:46,760 --> 00:59:47,920
a super solid game.

1340
00:59:49,960 --> 00:59:52,480
Speaker 3: I think I'll go and there's a lot in the

1341
00:59:52,519 --> 00:59:54,280
series I can do, so I'll just do the first

1342
00:59:54,320 --> 00:59:56,519
one because it's also very good and just kind of

1343
00:59:56,559 --> 00:59:59,800
you know, emblematical thing, and started Ratchet and Clink okay, yes,

1344
01:00:00,320 --> 01:00:04,440
which has had incredible longevity, right like some of these

1345
01:00:04,480 --> 01:00:08,320
other platforming franchise kind of come and go, but ratchin

1346
01:00:08,360 --> 01:00:11,519
Clink has been there with good installments throughout the PS two,

1347
01:00:11,719 --> 01:00:14,719
PS three, even I one on PS four and PS five. Now,

1348
01:00:15,800 --> 01:00:18,519
I think they just really nailed it with this general

1349
01:00:18,639 --> 01:00:23,039
concept of combining a character platformer with some shooting elements.

1350
01:00:23,320 --> 01:00:25,719
It's just a formula that is so interesting that they

1351
01:00:25,800 --> 01:00:28,119
have been able to squeeze so many games out of it.

1352
01:00:28,199 --> 01:00:29,880
And they have fun characters. They had this kind of

1353
01:00:29,960 --> 01:00:33,199
fun sci fi setting with the whack of like, you know,

1354
01:00:33,239 --> 01:00:35,119
the kind of cartoons sci fi that I think just

1355
01:00:35,239 --> 01:00:36,360
works very well for this.

1356
01:00:36,559 --> 01:00:38,039
Speaker 2: I always enjoy playing these games.

1357
01:00:39,880 --> 01:00:42,960
Speaker 1: I think it'd be behove us to include the best

1358
01:00:42,960 --> 01:00:46,800
selling PlayStation one game, Grand Turismo. I think that that

1359
01:00:47,079 --> 01:00:51,719
is that felt like a mainstream penetrating game that like

1360
01:00:51,880 --> 01:00:54,760
just kind of caught on beyond the confines of gaming

1361
01:00:54,920 --> 01:00:56,519
and made a lot of people look go and be like, wow,

1362
01:00:56,599 --> 01:01:00,400
look at how amazing this is. And it well, it

1363
01:01:00,559 --> 01:01:03,079
was a labor of love with all of the attention

1364
01:01:03,199 --> 01:01:06,840
to detail that really was possible for the first time

1365
01:01:06,880 --> 01:01:09,360
ever on a console, and they took it to the

1366
01:01:09,480 --> 01:01:12,000
extreme with that game. It's it's definitely got to be

1367
01:01:12,320 --> 01:01:13,360
at least in consideration.

1368
01:01:14,239 --> 01:01:16,480
Speaker 3: Yeah, absolutely, And I was thinking about recommending it too.

1369
01:01:16,519 --> 01:01:18,960
I wasn't sure about one or two, but yeah, again

1370
01:01:19,119 --> 01:01:21,039
with not rush where you can often just do one.

1371
01:01:21,679 --> 01:01:25,280
It's weird because like, like for you know, for a while,

1372
01:01:25,440 --> 01:01:27,719
the Grant games were always the best selling ones. It

1373
01:01:27,840 --> 01:01:29,519
it's kind of we're at a time now, we're seven

1374
01:01:29,599 --> 01:01:32,199
where it seems like even though I thought the quality

1375
01:01:32,239 --> 01:01:34,719
was there, I know people were upset about the monetization

1376
01:01:34,880 --> 01:01:36,480
of it, but you know, it just doesn't seem to

1377
01:01:36,519 --> 01:01:38,119
be that juggernaut anymore.

1378
01:01:38,159 --> 01:01:40,960
Speaker 2: Maybe lost a little bit. Yeah, it seems to have

1379
01:01:41,039 --> 01:01:42,079
lost its luster a little bit.

1380
01:01:42,159 --> 01:01:44,840
Speaker 3: Yeah, man, like these these games were a huge deal

1381
01:01:44,920 --> 01:01:46,320
back at a time with you know, early three D,

1382
01:01:46,480 --> 01:01:48,800
just the idea of having a realistic racing game where

1383
01:01:48,880 --> 01:01:50,400
like wow, these cars just control like real.

1384
01:01:50,559 --> 01:01:53,599
Speaker 2: Yeah, it was like really really impressive. Yeah, you're right. Uh,

1385
01:01:53,679 --> 01:01:56,639
gret Jos was a very very important part of the

1386
01:01:56,679 --> 01:02:00,719
PlayStation puzzle for a very very time there.

1387
01:02:01,320 --> 01:02:03,199
Speaker 1: Uh, Mike, do you want me to go to the

1388
01:02:03,679 --> 01:02:04,679
podcast producers?

1389
01:02:04,719 --> 01:02:06,199
Speaker 2: Now the producers, let's see.

1390
01:02:06,360 --> 01:02:08,079
Speaker 1: Come. I'm interested to see what they say other than

1391
01:02:08,119 --> 01:02:09,800
what Christian says, which is Kills Them two.

1392
01:02:10,519 --> 01:02:12,400
Speaker 5: Yea, brother, let's go.

1393
01:02:13,079 --> 01:02:16,039
Speaker 1: Actually, I never played Kills the two to be actually

1394
01:02:16,159 --> 01:02:16,760
the mood player.

1395
01:02:16,800 --> 01:02:18,199
Speaker 5: It's kind of it's really good.

1396
01:02:18,239 --> 01:02:20,440
Speaker 2: It's like it wasn't bad. I played it enough.

1397
01:02:20,960 --> 01:02:24,800
Speaker 5: No, they messed up after like in Tree they tried

1398
01:02:24,840 --> 01:02:28,039
to chase like because it was like towny, I don't know.

1399
01:02:28,119 --> 01:02:30,679
It was the twenty tens and everybody is after kills

1400
01:02:30,719 --> 01:02:33,000
On two that has a very deliberate gameplay and like

1401
01:02:33,239 --> 01:02:35,920
it's it was kind of slow and heavy. Then kills

1402
01:02:36,000 --> 01:02:37,760
On three when like, oh, he's just gonna do like

1403
01:02:37,840 --> 01:02:42,519
caul of Duty strike to chase cal Duty like that. Yeah,

1404
01:02:42,639 --> 01:02:45,440
so like and then four it was whatever, Oh, yeah,

1405
01:02:45,440 --> 01:02:50,119
I don't know. I like Tommy.

1406
01:02:48,280 --> 01:02:51,199
Speaker 1: Pencils with a picture of Tam looking very stern.

1407
01:02:52,079 --> 01:02:53,880
Speaker 2: It's my best friend. That's how it always looks when

1408
01:02:53,920 --> 01:02:54,239
he sees me.

1409
01:02:54,280 --> 01:02:58,760
Speaker 1: What are you talking about, normal face? Yeah, I mean

1410
01:02:59,000 --> 01:03:02,679
Blood Born will definitely up there and considered at this point,

1411
01:03:02,760 --> 01:03:06,079
this does feel like the PlayStation game of the God

1412
01:03:06,159 --> 01:03:08,000
is this more than ten years old? Now? When did

1413
01:03:08,039 --> 01:03:08,639
this game come out?

1414
01:03:08,960 --> 01:03:10,199
Speaker 2: Must be it's been a while.

1415
01:03:10,559 --> 01:03:13,880
Speaker 1: God, Yeah, it's right around there of like the last

1416
01:03:13,960 --> 01:03:16,440
decade or so. This feels like the PlayStation game in

1417
01:03:16,519 --> 01:03:18,159
a lot of ways. And yeah, it's a from game.

1418
01:03:19,199 --> 01:03:21,639
I definitely on Twitter today said PlayStation didn't make that game,

1419
01:03:21,639 --> 01:03:23,400
but it's a first party game they published it, so

1420
01:03:23,559 --> 01:03:24,840
definitely up for a consideration.

1421
01:03:24,960 --> 01:03:26,360
Speaker 2: Yeah, I guess one thing that is like, where about

1422
01:03:26,360 --> 01:03:28,719
it's kind of like the one and doneeness of it, all.

1423
01:03:28,760 --> 01:03:31,239
Speaker 1: Right, Yes, and we know why it's like that, you know,

1424
01:03:31,519 --> 01:03:33,239
sometimes maybe that makes it feel even a little bit

1425
01:03:33,280 --> 01:03:38,079
more special. But yeah, we will consider this game for sure.

1426
01:03:39,039 --> 01:03:42,480
Freedom MC liberty Ball says the last of us. Yeah,

1427
01:03:42,519 --> 01:03:44,480
I mean it's definitely important it should be considered.

1428
01:03:44,519 --> 01:03:46,639
Speaker 3: It's like it's at a point where because because I

1429
01:03:46,639 --> 01:03:49,280
feel like Crash banicoona Chart two already have good chances,

1430
01:03:49,440 --> 01:03:52,000
and it's like, man, how many Naughty Dog games are

1431
01:03:52,039 --> 01:03:53,599
we just going to put up there? Like, look, you

1432
01:03:53,679 --> 01:03:56,079
could do this list with just Naughty Dog games. You

1433
01:03:56,159 --> 01:04:00,320
throw Jack and Daxter on there as well. Yeah, it's

1434
01:04:00,360 --> 01:04:01,760
very poorant I gues. I guess maybe to me, it's

1435
01:04:01,880 --> 01:04:04,320
like a Charter two already speaks to it a lot,

1436
01:04:04,400 --> 01:04:06,360
and this is just you know, well, we'll take do

1437
01:04:06,440 --> 01:04:08,239
something like that, but a bit more seriously in post

1438
01:04:08,239 --> 01:04:11,559
apocalyptic y, right right, like a Charter two speaks for

1439
01:04:11,760 --> 01:04:12,480
it in some ways.

1440
01:04:12,480 --> 01:04:16,360
Speaker 1: To me, maybe that's not fair, But I mean, to me,

1441
01:04:17,400 --> 01:04:20,239
from someone who doesn't love all these games, when I

1442
01:04:20,280 --> 01:04:22,559
look at it from the outside, I feel like Uncharted

1443
01:04:22,599 --> 01:04:25,079
too started at all. And yeah, Last of Us definitely

1444
01:04:25,199 --> 01:04:27,440
like was a culmination for a lot of people and

1445
01:04:27,719 --> 01:04:29,559
it should be recognized for that, and maybe that is

1446
01:04:29,679 --> 01:04:32,119
enough to get it on the list, but I am

1447
01:04:32,360 --> 01:04:36,599
inclined to give it to Uncharted two instead. Personally, Eden

1448
01:04:37,039 --> 01:04:39,320
says Shadow of the Classes, which I deeply agree with

1449
01:04:39,480 --> 01:04:41,239
a lot of people here agree with it as well.

1450
01:04:41,920 --> 01:04:46,000
Villain max Is God of War twenty eighteen. Yeah, this

1451
01:04:46,079 --> 01:04:47,880
is another one that feels like it has defined what

1452
01:04:48,039 --> 01:04:49,960
people want from PlayStation games at the moment.

1453
01:04:51,000 --> 01:04:53,079
Speaker 3: This is what they think of, and I feel like,

1454
01:04:53,280 --> 01:04:54,840
you know, we haven't seen a whole lot of it yet,

1455
01:04:54,880 --> 01:04:56,440
but I feel like we're going to be seeing more

1456
01:04:56,639 --> 01:05:00,199
franchises that when they come back from dormancy maybe get

1457
01:05:00,239 --> 01:05:01,000
treatments like this.

1458
01:05:01,360 --> 01:05:02,920
Speaker 1: Yeah. God, you remember that first time we saw the

1459
01:05:02,960 --> 01:05:04,719
trailer for this at that E three and that then

1460
01:05:04,800 --> 01:05:08,159
that really cool studio. It was mind blowing to spait home.

1461
01:05:08,280 --> 01:05:09,519
I mean, they did looks incredible.

1462
01:05:09,800 --> 01:05:11,280
Speaker 3: Kind they were great, but they really did nail this,

1463
01:05:11,400 --> 01:05:13,239
Like it did seem like that franchise was just good

1464
01:05:13,280 --> 01:05:14,760
and done because for a lot of reasons you say,

1465
01:05:14,760 --> 01:05:17,119
it kind of seemed dated and they did an amazing

1466
01:05:17,199 --> 01:05:19,320
john bringing it back making it feel fresh and new.

1467
01:05:19,639 --> 01:05:23,760
Speaker 1: Yep, Geeky Flow says Legend of the Dragoon or the

1468
01:05:23,840 --> 01:05:24,440
Legend Dragon.

1469
01:05:24,480 --> 01:05:27,559
Speaker 2: Excuse me, just a draggoon? Yeah, one I have actually

1470
01:05:27,559 --> 01:05:30,639
ever gotten to yet. But people do like this a lot.

1471
01:05:31,159 --> 01:05:33,480
Speaker 1: This kind of fan favorite. It seems like one of

1472
01:05:33,519 --> 01:05:36,719
those ones that like people who have played it are like,

1473
01:05:36,800 --> 01:05:39,000
if you know, you know, not necessarily one that's like

1474
01:05:39,039 --> 01:05:42,280
I think everyone's recommending to everybody, but people that enjoy

1475
01:05:42,320 --> 01:05:43,559
it really seem to enjoy it.

1476
01:05:43,840 --> 01:05:45,559
Speaker 3: And it's interesting because it was like this was very

1477
01:05:45,599 --> 01:05:49,159
internally PlayStation. It's like, well, people like seven exactly, so

1478
01:05:49,239 --> 01:05:50,960
we'll just make our own. And yeah, it turns out

1479
01:05:50,960 --> 01:05:52,679
it sold really well. Get a little weird that it

1480
01:05:52,800 --> 01:05:54,440
was kind of one and done on this one, because

1481
01:05:54,440 --> 01:05:55,400
it it did do well.

1482
01:05:55,679 --> 01:05:58,039
Speaker 5: I thought, Mike, what's a lot of Dart? Don't you

1483
01:05:58,119 --> 01:05:58,800
remember Dart?

1484
01:05:59,239 --> 01:06:02,119
Speaker 1: For tonis of don't no, don't remember Dart?

1485
01:06:02,280 --> 01:06:04,280
Speaker 2: I don't remember? Is that this guy is this dark?

1486
01:06:04,880 --> 01:06:07,440
Speaker 1: Yeah? That's a dark looking motherfuck got wings.

1487
01:06:07,519 --> 01:06:08,360
Speaker 2: He looks like a bug.

1488
01:06:09,519 --> 01:06:11,840
Speaker 1: Velocity Prime one, says Jack and Daxter.

1489
01:06:12,920 --> 01:06:16,679
Speaker 2: I excuse me, Jack and Daxter, the Precursor Legacy.

1490
01:06:16,599 --> 01:06:18,360
Speaker 1: The Precursor Legacy. That's right, My bad.

1491
01:06:18,559 --> 01:06:21,440
Speaker 2: Yeah. I like Dack of Dexter one a lot.

1492
01:06:22,039 --> 01:06:23,880
Speaker 3: You know, it's it's you know, we're talking about the

1493
01:06:23,920 --> 01:06:28,400
Mario Galaxy vibes in Astrobot Dag. Daxter still has Mario

1494
01:06:28,480 --> 01:06:31,800
sixty four vibes in a pretty fun way. I know

1495
01:06:31,920 --> 01:06:34,920
some people prefer the or the direction this series went

1496
01:06:34,960 --> 01:06:36,639
with two and three, and I like those games also,

1497
01:06:36,719 --> 01:06:38,800
but I still prefer the original and it's more pure

1498
01:06:38,880 --> 01:06:39,840
platforming stuff.

1499
01:06:40,199 --> 01:06:43,840
Speaker 1: Yep, bend Is seven says kill Zone two as well.

1500
01:06:44,360 --> 01:06:47,199
Chris two cases Astro's play room because I can't legally

1501
01:06:47,239 --> 01:06:50,039
say Astrobot yet. God, guys, I need it now in

1502
01:06:50,199 --> 01:06:52,239
my veins. Now this is all on the image there.

1503
01:06:52,239 --> 01:06:56,280
Well we'll done, Chris, Yeah, I got pardon me. It's like, yeah,

1504
01:06:56,280 --> 01:06:59,000
astro Playroom is that good? Uh kind of could be

1505
01:06:59,079 --> 01:07:02,679
up there, but you know, there's it's it's a tech demo,

1506
01:07:02,920 --> 01:07:04,320
I guess at the end of the day, so.

1507
01:07:04,639 --> 01:07:06,639
Speaker 3: So short, Yeah, I think it could almost be up

1508
01:07:06,639 --> 01:07:08,559
there for me. But you know, plus we have Astro

1509
01:07:08,840 --> 01:07:10,559
bought now and yep.

1510
01:07:10,519 --> 01:07:12,599
Speaker 1: You know, so that's kind of what I'm thinking. Yep,

1511
01:07:12,639 --> 01:07:18,639
assume kas Buckeru says goes to Sushima, which yeah, yeah, yeah,

1512
01:07:18,639 --> 01:07:22,159
I delivered right, definitely punched way above its weight.

1513
01:07:22,400 --> 01:07:25,239
Speaker 3: Yes, in some ways, like there are a lot of

1514
01:07:25,280 --> 01:07:28,480
consequential PS four games, but something about this being a

1515
01:07:28,599 --> 01:07:33,920
new franchise again kind of feels important, especially since you

1516
01:07:34,000 --> 01:07:36,000
know this was Sucker Punch, right and they you know,

1517
01:07:36,039 --> 01:07:38,159
there are other franchises had kind of run a little

1518
01:07:38,639 --> 01:07:40,480
dry at this point. We were sort of seemed like

1519
01:07:40,519 --> 01:07:44,880
Infamous had no juice left at their second son and uh,

1520
01:07:45,199 --> 01:07:48,360
you know, sl like Cooper probably done. So Yeah, they

1521
01:07:48,440 --> 01:07:50,159
did a really good job with this. Certainly is going

1522
01:07:50,239 --> 01:07:53,599
to get a sequel soon. Yeah, it might be worth considering.

1523
01:07:53,679 --> 01:07:55,360
It's kind of the PS four representative.

1524
01:07:55,760 --> 01:07:59,360
Speaker 1: Yeah, I started it up again when it came into piece,

1525
01:07:59,440 --> 01:08:01,000
came to PIEC being played on the Steam deck for

1526
01:08:01,039 --> 01:08:02,320
a while, and kind of the same thing happened. I

1527
01:08:02,400 --> 01:08:04,519
just got I lost steam. It's it's I gets it

1528
01:08:04,599 --> 01:08:07,800
seems really good and I totally understand people who like

1529
01:08:07,920 --> 01:08:09,960
super got into it. I just have not been in

1530
01:08:10,000 --> 01:08:12,840
the mood either time I've started playing it. Uh, two

1531
01:08:12,920 --> 01:08:15,199
time champ beef Hammer also says kill Zone two.

1532
01:08:16,399 --> 01:08:18,840
Speaker 2: Am I being trolled? Why are so many people saying

1533
01:08:18,920 --> 01:08:19,640
kill Zone two?

1534
01:08:19,760 --> 01:08:21,479
Speaker 1: Well, it is beef Hammer, so there's a chance that

1535
01:08:21,520 --> 01:08:22,199
we're being trolled.

1536
01:08:22,560 --> 01:08:23,319
Speaker 5: It's just a good game.

1537
01:08:24,119 --> 01:08:26,680
Speaker 2: I'm sure it's a good game. I guess.

1538
01:08:28,800 --> 01:08:32,600
Speaker 3: Like the Mountain rushmore people kill Zone three more than

1539
01:08:32,640 --> 01:08:33,840
two anyways, but I don't know.

1540
01:08:34,119 --> 01:08:36,359
Speaker 5: No Ki killed on two of us this year.

1541
01:08:36,359 --> 01:08:38,399
Speaker 2: I've Got three had a jet pack and everyone liked that.

1542
01:08:39,680 --> 01:08:43,800
Speaker 5: Listen, the X guys Hot Heylo and that kind of stuff.

1543
01:08:44,000 --> 01:08:46,000
We needed something, so we latched the Kills.

1544
01:08:46,199 --> 01:08:49,680
Speaker 1: Okay, all right, all right, Jamie h. Christmas Eve says

1545
01:08:49,720 --> 01:08:51,479
the Getaway man.

1546
01:08:52,000 --> 01:08:53,800
Speaker 2: I remember very little about the Getaway.

1547
01:08:54,000 --> 01:08:55,920
Speaker 1: Yeah, I remember like people talking it up and then

1548
01:08:55,960 --> 01:08:58,199
kind of coming out and no one really caring. Mister

1549
01:08:58,279 --> 01:09:01,359
Buller says Marble's Spider Man. I'm curious what you think

1550
01:09:01,439 --> 01:09:03,960
about this, because I'm like, does feel like the biggest

1551
01:09:04,000 --> 01:09:08,960
PlayStation game, the you know, the biggest ever in a

1552
01:09:09,000 --> 01:09:09,479
lot of ways.

1553
01:09:10,079 --> 01:09:12,399
Speaker 3: Yeah, there's a part of that's like my no Goku's rule,

1554
01:09:12,439 --> 01:09:14,880
even though we don't really have that here, that shouldn't matter,

1555
01:09:15,279 --> 01:09:17,560
But there's a little bit of like, well, well, although

1556
01:09:17,640 --> 01:09:20,039
like Spider Man is so just tied to Sony in

1557
01:09:20,199 --> 01:09:23,960
general in a lot of ways, and it's very very good.

1558
01:09:24,159 --> 01:09:26,000
Speaker 2: I was just thinking about this because even though I.

1559
01:09:26,039 --> 01:09:29,159
Speaker 3: Certainly enjoy like the all the gameplay stuff Spider Man

1560
01:09:29,239 --> 01:09:34,079
two added, I still definitely had a stronger connection with

1561
01:09:34,119 --> 01:09:36,760
the first Spider May maybe even Miles Morales for whatever reason.

1562
01:09:37,239 --> 01:09:40,279
Speaker 2: Yeah, maybe I just don't like Venom. Maybe Venom's lame.

1563
01:09:41,119 --> 01:09:46,520
Speaker 1: Venom is definitely pretty lame. Yeah, that's true. He's especially

1564
01:09:46,560 --> 01:09:48,399
lame because of how cool he's supposed to be and

1565
01:09:48,479 --> 01:09:48,800
he's just.

1566
01:09:49,000 --> 01:09:51,399
Speaker 2: Yeah, I think that's that's the problem. I most always

1567
01:09:51,399 --> 01:09:52,800
hear about how cool Ven'm supposed to be and the

1568
01:09:52,840 --> 01:09:54,760
wh I see venom and stuff like yeah this guy.

1569
01:09:55,920 --> 01:09:56,039
Speaker 4: Uh.

1570
01:09:56,199 --> 01:09:59,199
Speaker 1: Jackie G says Final Fantasy seven. Did Sony publish Final

1571
01:09:59,239 --> 01:10:00,800
Fantasy seven in any territory?

1572
01:10:02,920 --> 01:10:05,560
Speaker 3: Let me let me see I yeah, I think they

1573
01:10:05,680 --> 01:10:07,479
might co published with squaresoft.

1574
01:10:07,640 --> 01:10:09,960
Speaker 1: Well, I see that, like there's just so anything.

1575
01:10:09,760 --> 01:10:12,760
Speaker 4: Well copy of f seven verse specifically.

1576
01:10:12,520 --> 01:10:15,720
Speaker 1: Yeah copies that is that they're publishing label right there?

1577
01:10:16,239 --> 01:10:16,399
Speaker 2: It was.

1578
01:10:16,920 --> 01:10:19,479
Speaker 3: It was co published with squaresoft in North American pow.

1579
01:10:19,600 --> 01:10:21,880
It's a little fuzzy, can this one's.

1580
01:10:21,720 --> 01:10:22,640
Speaker 1: On the other side of the line.

1581
01:10:22,760 --> 01:10:25,000
Speaker 4: Here's here's where I can help you guys against it.

1582
01:10:25,680 --> 01:10:27,520
Within a year they had a PC copy that was

1583
01:10:27,600 --> 01:10:28,159
not published.

1584
01:10:28,239 --> 01:10:31,479
Speaker 1: Was Hi, Yeah, I think that this one's I think

1585
01:10:31,520 --> 01:10:33,079
this one's just on the other side of the line

1586
01:10:34,119 --> 01:10:36,880
where it's like, I think widely this is not associated

1587
01:10:36,920 --> 01:10:40,039
with being a PlayStation made game or even published game.

1588
01:10:41,840 --> 01:10:44,439
Joy Z says, uh, this is a shadow of the

1589
01:10:44,479 --> 01:10:47,760
classus shadow of the classes. Yes, yes, I definitely, I

1590
01:10:47,800 --> 01:10:48,439
definitely agree with that.

1591
01:10:48,800 --> 01:10:50,600
Speaker 2: I think, in fact, I think chat was helping us

1592
01:10:50,680 --> 01:10:53,960
out with the letters GC.

1593
01:10:54,119 --> 01:10:55,720
Speaker 1: I just looked at that. Yes, there you go, there's

1594
01:10:55,720 --> 01:10:57,439
a giant Corgi in there. That really threw me off.

1595
01:10:57,880 --> 01:11:01,640
Uh litl Rules's Final Fantasy Evan Rebirth, that one they

1596
01:11:01,680 --> 01:11:03,079
did publish, right, Yeah, it's.

1597
01:11:02,960 --> 01:11:04,079
Speaker 2: The Italian.

1598
01:11:05,119 --> 01:11:07,119
Speaker 5: Oh I understand now, never mind.

1599
01:11:10,600 --> 01:11:13,560
Speaker 2: We claimed her, didn't you hear? Uh?

1600
01:11:13,840 --> 01:11:18,399
Speaker 1: Hosp says God of War twenty eighteen. Ye, Dean Bowen

1601
01:11:18,520 --> 01:11:20,119
says PlayStation Home.

1602
01:11:20,159 --> 01:11:24,680
Speaker 2: Hell fucking yeah, brother, I think I do anything to

1603
01:11:24,760 --> 01:11:29,279
have PlayStation Home back. I'm so curious. I'm so freaking curious.

1604
01:11:29,920 --> 01:11:33,359
Speaker 1: Man. If they would have just like made PlayStation Home

1605
01:11:33,439 --> 01:11:35,520
a Battle Royal Shooter, they would have had something there

1606
01:11:35,560 --> 01:11:38,960
that's incredible. Uh. The Elder Ring Wolf five agrees with

1607
01:11:39,039 --> 01:11:44,239
you on Uncharted two Among Thieves. Uh, Doomal Crossing says

1608
01:11:44,319 --> 01:11:46,640
Giant Enemy Crabs. What is this game?

1609
01:11:47,000 --> 01:11:50,359
Speaker 3: Well, it's Genji too at the press Corvergce, I think

1610
01:11:50,359 --> 01:11:52,920
at this was Genji subtitle when it actually came out,

1611
01:11:52,920 --> 01:11:55,520
but it'll always be Genji two to me, God, I

1612
01:11:55,560 --> 01:11:57,640
should play Genji to like all.

1613
01:11:58,079 --> 01:12:00,199
Speaker 5: Sorry, I had the full name. It's called gin see

1614
01:12:00,279 --> 01:12:01,920
Colleen Day off the Blade.

1615
01:12:02,479 --> 01:12:06,640
Speaker 1: Damn the Blade, okay, sure, bench JC says The Last

1616
01:12:06,680 --> 01:12:10,720
of Us Part two definitely the quintessential PlayStation game for

1617
01:12:10,720 --> 01:12:14,600
a lot of people. Bailey Flun says, Ego, ego, he

1618
01:12:14,680 --> 01:12:15,039
goes one.

1619
01:12:15,079 --> 01:12:17,680
Speaker 3: I never actually beaten, and I mean to I've played

1620
01:12:17,680 --> 01:12:19,359
it a bunch, I just never finished it. I want

1621
01:12:19,399 --> 01:12:22,119
to do that very badly. This game was a bit

1622
01:12:22,159 --> 01:12:24,720
of a statement game when it came out. I remember, right,

1623
01:12:25,159 --> 01:12:28,760
like big just kind of buzz around this again. I like,

1624
01:12:28,840 --> 01:12:30,920
if it's between this and Shadow, I probably would just

1625
01:12:30,960 --> 01:12:33,520
take Shadow. But you can make Eric for Eco for sure.

1626
01:12:33,920 --> 01:12:37,039
Speaker 1: Yeah, for sure, Alex the Gogosa is Ratchet and Clink

1627
01:12:37,079 --> 01:12:39,079
Rift apart. I agree with you. That's like we could

1628
01:12:39,079 --> 01:12:41,439
just take the original Ratchet and Clank. The Boys just

1629
01:12:41,560 --> 01:12:43,760
a fantastic game, really really yeah.

1630
01:12:43,880 --> 01:12:45,319
Speaker 2: Yeah, I was wondering, is it.

1631
01:12:45,399 --> 01:12:47,159
Speaker 3: I don't know if it's something about me or something

1632
01:12:47,199 --> 01:12:50,640
about PlayStation that my favorite PlayStation five games have probably

1633
01:12:50,720 --> 01:12:53,800
been the two platforms they put out well in Found Fantasy,

1634
01:12:54,039 --> 01:12:54,880
So yeah, I.

1635
01:12:54,920 --> 01:12:56,479
Speaker 1: Mean, I think it's a little bit of Calumny, a

1636
01:12:56,520 --> 01:13:00,920
little bit of Columbee. Bred Fish says Minecraft PlayStation three

1637
01:13:01,079 --> 01:13:03,279
edition from Sony Computer Entertainment.

1638
01:13:03,560 --> 01:13:04,960
Speaker 2: Yeah, you go and argue with that.

1639
01:13:05,159 --> 01:13:07,079
Speaker 1: Man, My pressure has been around for a while. Huh

1640
01:13:07,359 --> 01:13:11,239
oh yes, absolutely. Input name here says Journey. That's an

1641
01:13:11,359 --> 01:13:12,000
interesting one.

1642
01:13:12,159 --> 01:13:14,960
Speaker 3: Yeah, I think Journey is is kind of maybe worth

1643
01:13:15,000 --> 01:13:19,479
thinking about here. But they had other digital hits before this,

1644
01:13:19,640 --> 01:13:21,079
but this was like the one that's like, oh, this

1645
01:13:21,199 --> 01:13:23,159
is basically a full game. I think it even probably

1646
01:13:23,199 --> 01:13:26,000
did have a box copy eventually. But you know, there's

1647
01:13:26,000 --> 01:13:28,439
also kind of a build up to this with Flower

1648
01:13:28,560 --> 01:13:30,680
and got that the other game before Flower with the

1649
01:13:31,720 --> 01:13:34,079
little little DNA things or whatever it.

1650
01:13:34,239 --> 01:13:36,560
Speaker 2: Was Flow Flow Journey.

1651
01:13:36,680 --> 01:13:41,119
Speaker 3: Yes, yeah, yeah, there's still something very special about Journey.

1652
01:13:41,159 --> 01:13:44,039
And again another game was just incredibly memorable first play through.

1653
01:13:44,079 --> 01:13:45,880
I think we all remember just kind of coming across

1654
01:13:46,199 --> 01:13:48,840
another player and just kind of having this friendship with

1655
01:13:48,920 --> 01:13:50,880
them and going through the experience and kind of wondering

1656
01:13:50,920 --> 01:13:52,399
what they're up to now, right.

1657
01:13:52,439 --> 01:13:57,159
Speaker 1: Yep, always be clothing Slash. Cordney says, prep, Wow, this

1658
01:13:57,279 --> 01:13:59,239
is Astrobot, but Papa.

1659
01:13:58,880 --> 01:14:01,039
Speaker 3: The Rap I think, yeah, I think that's that's what's

1660
01:14:01,079 --> 01:14:03,479
being insinuat here. It's funny because like they haven't done

1661
01:14:03,479 --> 01:14:05,800
anything new a Prapa forever. But whenever it's like we

1662
01:14:05,920 --> 01:14:09,279
need something, we need something with like six recognizable PlayStation characters,

1663
01:14:09,520 --> 01:14:13,000
Parapa will be there right ye left the mark. Well,

1664
01:14:13,000 --> 01:14:15,600
there's something so unique about it, just visually, right with

1665
01:14:15,680 --> 01:14:17,079
the you know, the flat hair signs and just what

1666
01:14:17,199 --> 01:14:17,439
it was.

1667
01:14:17,520 --> 01:14:19,359
Speaker 2: It's kind of wacky rhythm game.

1668
01:14:19,560 --> 01:14:21,399
Speaker 3: And again that's like so much of what I which

1669
01:14:21,479 --> 01:14:24,439
PlayStation would do more of this kind of offbeat ideas

1670
01:14:24,479 --> 01:14:27,640
that are still, you know, given all the resources to

1671
01:14:27,800 --> 01:14:30,159
kind of feel like a big deal for some reason. Yeah,

1672
01:14:30,199 --> 01:14:33,159
proper app is great. Uh Jimmy Lamy Prepper Rappa to

1673
01:14:33,399 --> 01:14:34,079
all fun stuff.

1674
01:14:35,159 --> 01:14:39,199
Speaker 1: Uh Osama Bin Franklin, says a TV off Road fury.

1675
01:14:39,359 --> 01:14:42,479
Speaker 2: Oh boy, I did like these games are fun.

1676
01:14:43,000 --> 01:14:45,960
Speaker 1: I mean, I'd like all these kinds of like physically physics.

1677
01:14:46,880 --> 01:14:48,760
Off road games are always a good time to me.

1678
01:14:49,359 --> 01:14:54,800
Uh Lenox, you know from Concord, says spider Man Miles Morales. Yeah,

1679
01:14:55,520 --> 01:14:57,720
that's the one that definitely like stays stayed with me

1680
01:14:57,760 --> 01:15:01,439
the most. Although I'm there's a frigging Concord thing in

1681
01:15:01,479 --> 01:15:05,720
the background. I'm just noticing. Yeah, super Miles Morales is

1682
01:15:05,760 --> 01:15:09,079
super imposed. You're on top of Concord very good. I

1683
01:15:09,439 --> 01:15:11,159
really like Spider Man two a lot, but Miles Moreles,

1684
01:15:11,239 --> 01:15:12,760
I think is the one that has had the biggest

1685
01:15:12,800 --> 01:15:13,279
effect on me.

1686
01:15:13,560 --> 01:15:15,119
Speaker 2: Yeah, I think it might still be my favorite one

1687
01:15:15,159 --> 01:15:16,199
actually in a lot of ways.

1688
01:15:16,319 --> 01:15:20,560
Speaker 1: Absolutely cable l or Caleb bell I should say, says

1689
01:15:20,760 --> 01:15:23,399
Ape Escape. I was wondering if someone mention an ape Escape, and.

1690
01:15:23,920 --> 01:15:26,199
Speaker 2: Here's one that I think, this one really should just

1691
01:15:26,479 --> 01:15:27,560
come back.

1692
01:15:27,640 --> 01:15:29,039
Speaker 1: They should just make a new ape Escape.

1693
01:15:29,119 --> 01:15:30,359
Speaker 2: They should just make a new ap Escape.

1694
01:15:30,359 --> 01:15:31,800
Speaker 3: These things were really fun and it was you know,

1695
01:15:32,319 --> 01:15:34,159
it was brilliant at the time to show off you know,

1696
01:15:34,880 --> 01:15:37,079
dual analog sticks, which was kind of the whole point

1697
01:15:37,079 --> 01:15:38,880
of it at first. But it's this kind of like

1698
01:15:39,600 --> 01:15:42,760
puzzle action platform or thing that was always satisfying. We

1699
01:15:42,840 --> 01:15:44,520
got quite a few of them really for a while.

1700
01:15:44,560 --> 01:15:46,880
They were kind of lucky. But I miss Ape Escape

1701
01:15:47,479 --> 01:15:47,800
me too.

1702
01:15:48,560 --> 01:15:51,319
Speaker 1: Uh Dachi says per App of the Rapper. Ali Miracle

1703
01:15:51,399 --> 01:15:52,479
says Gravity Rush.

1704
01:15:53,279 --> 01:15:55,399
Speaker 2: I freaking love Gravity Rush.

1705
01:15:55,439 --> 01:15:57,760
Speaker 3: They're both good, but the first one, I think maybe

1706
01:15:57,800 --> 01:15:59,880
it's because it was on the Vita and at that point,

1707
01:16:00,159 --> 01:16:02,960
just the idea of having this you know, really big,

1708
01:16:03,600 --> 01:16:07,239
impressive up and rural Superhero Game on plaf on a

1709
01:16:07,319 --> 01:16:11,119
portable was so neat. I love the way Gravity Russia looks.

1710
01:16:11,199 --> 01:16:12,880
I love the vibes of it. I think the whole

1711
01:16:12,960 --> 01:16:16,319
gravity changing gameplay to kind of fly around. Its kind

1712
01:16:16,359 --> 01:16:18,800
of has some of the crackdown element where of it

1713
01:16:18,840 --> 01:16:21,039
where a lot of it is just flying around collecting orbs,

1714
01:16:21,039 --> 01:16:23,640
and I just love collecting those orbs and looking every

1715
01:16:23,720 --> 01:16:27,279
nook and cranny to find more. Yeah, definitely one of

1716
01:16:27,319 --> 01:16:30,319
my favorites. It's a little rougher Mattress Workers. That's never

1717
01:16:30,399 --> 01:16:34,960
a giant hit. I'm rushmore of sleeper hits on PlayStation

1718
01:16:35,439 --> 01:16:38,039
under Ray up there, like this is Jumping Flash too.

1719
01:16:38,079 --> 01:16:41,479
You can go in the underrated PlayStation games.

1720
01:16:41,239 --> 01:16:44,479
Speaker 1: For sure, without a doubt. Doctor Ryan says, Days Gone.

1721
01:16:45,039 --> 01:16:45,159
Speaker 5: Uh.

1722
01:16:45,399 --> 01:16:48,359
Speaker 2: I know it's got its fans, it sure does, and

1723
01:16:48,399 --> 01:16:49,119
I'm not one of them.

1724
01:16:51,039 --> 01:16:54,560
Speaker 1: Jad Camp says dreams uh, and that their example here

1725
01:16:54,680 --> 01:16:58,399
is middle Gear Shrek Chapter one with Warrio co starring Man.

1726
01:16:58,439 --> 01:16:59,399
What an incredible thing.

1727
01:17:00,039 --> 01:17:03,359
Speaker 2: It's incredible. It's incredible how much it didn't take off.

1728
01:17:04,239 --> 01:17:06,800
Speaker 1: Yeah, I mean it's one that just desperately needed to

1729
01:17:06,840 --> 01:17:08,760
be on PC, and it was like just a bit

1730
01:17:08,840 --> 01:17:10,720
too soon. For them to do the work on that

1731
01:17:11,319 --> 01:17:14,439
it was happening today. It might have like co launched

1732
01:17:14,520 --> 01:17:17,039
on Steam at the same time as PlayStation but no,

1733
01:17:17,880 --> 01:17:21,399
uh Screaming Madden also says Ratchet and Clank Stinky says

1734
01:17:21,560 --> 01:17:25,239
Ratchet Clink Rift apart, I believe, but yes, Reratching Clank apart.

1735
01:17:25,359 --> 01:17:28,760
Speaker 3: Might that might even be the the the remake for

1736
01:17:28,880 --> 01:17:31,399
PS four. Actually, I'm not sure, though you might be right.

1737
01:17:32,680 --> 01:17:34,760
Speaker 1: Bikes and Bruce says Horizon Forbidden West.

1738
01:17:35,159 --> 01:17:40,840
Speaker 2: There there's Horizon in some ways the most modern PlayStation game.

1739
01:17:40,960 --> 01:17:42,880
Speaker 1: I think it's the one PlayStation considers to be the

1740
01:17:42,920 --> 01:17:44,319
most PlayStation game at the moment.

1741
01:17:44,439 --> 01:17:46,960
Speaker 2: Yes, yeah, yeah, ALOI everything.

1742
01:17:47,079 --> 01:17:51,760
Speaker 1: Yep, everything is a alois everything does huh yeah, I

1743
01:17:51,800 --> 01:17:53,279
mean it seems like it's gonna be a good time.

1744
01:17:53,760 --> 01:17:54,319
Speaker 5: Very excited.

1745
01:17:55,119 --> 01:17:56,960
Speaker 1: I thought. I thought it was very well done from

1746
01:17:57,000 --> 01:17:58,079
what I played of it. I don't know if I'm

1747
01:17:58,119 --> 01:18:01,520
necessarily rushing out to play it myself like in the wild,

1748
01:18:01,640 --> 01:18:03,439
but I thought what I played it was very impressive.

1749
01:18:03,640 --> 01:18:05,399
Speaker 3: Your kids get really into it, and they like just

1750
01:18:05,520 --> 01:18:08,000
become giant Horizon fans, right.

1751
01:18:07,960 --> 01:18:09,720
Speaker 1: And they harassed me for being so mean to it

1752
01:18:09,800 --> 01:18:12,159
all the time. That'd be great tea money, oh G,

1753
01:18:12,279 --> 01:18:17,239
says Grant Tarismo, RTI Bicks says Crash Bandicoots Octo says

1754
01:18:17,520 --> 01:18:21,079
Flower and Vibribbon Uh and Yes says what the hell

1755
01:18:21,199 --> 01:18:23,520
is even a first party PlayStation game. Yeah, there's definitely

1756
01:18:23,960 --> 01:18:25,800
more confusion around that than some of the other companies.

1757
01:18:27,680 --> 01:18:32,279
Let's see Risident Evil Crisis says PlayStation All Stars Battle Royale.

1758
01:18:33,279 --> 01:18:36,199
Speaker 3: God, I would kill for another one of these. There's

1759
01:18:36,199 --> 01:18:38,479
so many new characters who get put in it, probably

1760
01:18:38,520 --> 01:18:39,680
some more like look at.

1761
01:18:39,640 --> 01:18:42,119
Speaker 1: This, what if they did it as an astro one,

1762
01:18:42,199 --> 01:18:44,239
So it's like it's the astro version of the characters.

1763
01:18:44,520 --> 01:18:47,800
Speaker 3: Be fine, but I'd rather just be a character. God, Sure,

1764
01:18:47,880 --> 01:18:51,720
look at Fat Princess is prominently featured in this. That's

1765
01:18:51,760 --> 01:18:55,199
the era we were at here. God, I thought that

1766
01:18:55,279 --> 01:18:56,800
game was funny, came deserved better.

1767
01:18:56,920 --> 01:18:59,800
Speaker 5: You know, the funny party is like you see SAG

1768
01:19:00,239 --> 01:19:02,479
there is like that guy ain't doing it, and if

1769
01:19:02,479 --> 01:19:04,399
they ever do another one, that guy ain't going to

1770
01:19:04,479 --> 01:19:04,800
be there.

1771
01:19:05,239 --> 01:19:05,800
Speaker 1: I'm going to be.

1772
01:19:07,680 --> 01:19:08,319
Speaker 2: Some people forget.

1773
01:19:08,359 --> 01:19:11,159
Speaker 3: There was a sack Boy PS five launch game that

1774
01:19:11,399 --> 01:19:12,560
was like, in a lot of ways what we've been

1775
01:19:12,600 --> 01:19:14,359
asking for, Like yeah, just a pure like three D

1776
01:19:14,439 --> 01:19:15,079
platform thing.

1777
01:19:15,159 --> 01:19:18,119
Speaker 1: It's just it's fine, it's fine, It's I think it's

1778
01:19:18,319 --> 01:19:22,520
pretty good all things. Yes, it is a second rate

1779
01:19:22,680 --> 01:19:25,279
Super Mario three D world, and I'll take that a

1780
01:19:25,359 --> 01:19:26,960
lot of times. Scott and my kids were playing that

1781
01:19:27,039 --> 01:19:29,479
a lot. And some of those musical levels where it's

1782
01:19:29,520 --> 01:19:32,720
like covers of Madonna or Bruno Mars or something, they're

1783
01:19:32,720 --> 01:19:34,359
a lot of fun. It's actually a really good time.

1784
01:19:35,199 --> 01:19:38,520
Dais in Man's too, says Death Stranding. Definitely, that was

1785
01:19:38,560 --> 01:19:42,359
the first party PlayStation there was. Yeah, very quickly came

1786
01:19:42,399 --> 01:19:44,560
to PC though under five of five games. But whatever,

1787
01:19:45,399 --> 01:19:48,760
ace Bomb bomba Platt, says Puppeteer Man.

1788
01:19:48,880 --> 01:19:50,600
Speaker 3: I did not play Puppeteer, and now I here it

1789
01:19:50,680 --> 01:19:52,239
brought up all the time as one of the best

1790
01:19:52,279 --> 01:19:53,000
PS three games.

1791
01:19:53,039 --> 01:19:54,680
Speaker 2: So something I want to go back to for sure.

1792
01:19:55,039 --> 01:19:57,840
Speaker 1: Okay, I would like to see that Vision forty nine

1793
01:19:57,880 --> 01:20:00,319
says Sly Cooper two, Band of the Eaves.

1794
01:20:01,439 --> 01:20:02,720
Speaker 2: I need to play all of these games.

1795
01:20:03,159 --> 01:20:05,000
Speaker 1: Yeah, me too. This is one where I was like,

1796
01:20:05,079 --> 01:20:09,079
as I'm I'm like working on the platinum in Astrobot

1797
01:20:09,640 --> 01:20:11,079
and getting in the mood to play a lot of

1798
01:20:11,119 --> 01:20:13,079
PlayStation games. And I'm like, I should just get all

1799
01:20:13,239 --> 01:20:14,920
of this stuff up and running in my Steam deck

1800
01:20:15,000 --> 01:20:17,359
and just start playing through these on my my spare time.

1801
01:20:17,520 --> 01:20:20,000
That would be nice. I was wondering we get to

1802
01:20:20,279 --> 01:20:22,720
a twisted metal game. Big Tony the Final Fantasy Guy says,

1803
01:20:22,760 --> 01:20:28,000
Twisted Metal Black. Yeah, for a long time there this,

1804
01:20:28,239 --> 01:20:30,239
especially in the early hour. This definitely would have been

1805
01:20:30,279 --> 01:20:31,920
on the mount Rushmore of PlayStation games.

1806
01:20:32,039 --> 01:20:32,199
Speaker 2: Yeah.

1807
01:20:32,239 --> 01:20:36,319
Speaker 3: This, maybe I'm too dann record pilled, but I think

1808
01:20:36,359 --> 01:20:39,720
of Twisting Metal two for for sure, Black was like

1809
01:20:39,720 --> 01:20:40,439
a comeback for it.

1810
01:20:41,119 --> 01:20:43,159
Speaker 2: Two and black are the two that matter. Yeah, a

1811
01:20:43,239 --> 01:20:43,760
lot of ways.

1812
01:20:43,920 --> 01:20:46,159
Speaker 3: Uh and yeah, like it seems very very important places

1813
01:20:46,199 --> 01:20:49,680
for a while, but it's it's kind of been. It's

1814
01:20:49,760 --> 01:20:51,159
kind of been a long time, and it's kind of,

1815
01:20:51,439 --> 01:20:54,920
you know, like we that whole genre is dead, right.

1816
01:20:55,000 --> 01:20:57,399
It's kind of the weird thing about it. There's no

1817
01:20:57,520 --> 01:20:59,720
successors to twist and metal these days.

1818
01:21:00,000 --> 01:21:01,520
Speaker 1: And maybe that makes it a little bit harder to

1819
01:21:01,520 --> 01:21:04,239
make them out rushmore these days. But I think we're

1820
01:21:04,239 --> 01:21:06,279
still going to consider it. I'm putting on the short list.

1821
01:21:07,079 --> 01:21:12,640
E Zipsis says The Order eighteen eighty six, So yeah, God,

1822
01:21:12,720 --> 01:21:17,239
that's right man. That sucks XX, wife whose slayer XX

1823
01:21:17,319 --> 01:21:19,880
says resistance fall of Man. There's some resistance love after

1824
01:21:19,960 --> 01:21:22,199
all the kill Zone two. I was under the impression

1825
01:21:22,239 --> 01:21:24,359
that people had were carrying much more of a tortural

1826
01:21:24,439 --> 01:21:26,600
resistance these days than for kill Zone two.

1827
01:21:27,159 --> 01:21:27,920
Speaker 2: I thought so too.

1828
01:21:28,079 --> 01:21:30,680
Speaker 3: I was never much into either of them. I'd probably

1829
01:21:30,760 --> 01:21:32,199
like to Kill Zone more than Resistance.

1830
01:21:32,239 --> 01:21:34,039
Speaker 2: I don't know. Maybe I need to give all these

1831
01:21:34,079 --> 01:21:38,760
games another chance sometimes. Yeah, super Harmin, says Demon Souls.

1832
01:21:38,840 --> 01:21:41,119
Speaker 1: Yep, that's a PlayStation scam, which is why we had

1833
01:21:41,159 --> 01:21:42,399
to get Dark Souls, because they had to make it.

1834
01:21:42,439 --> 01:21:43,800
Seems so it's more important.

1835
01:21:43,479 --> 01:21:46,039
Speaker 2: For gaming or for from software than it seems important

1836
01:21:46,079 --> 01:21:47,279
for PlayStation.

1837
01:21:47,840 --> 01:21:50,960
Speaker 1: I think that's so very good point. I agree. Wieseman

1838
01:21:51,039 --> 01:21:54,439
says m jam or Lammy the good stuff yep. The

1839
01:21:54,840 --> 01:21:58,319
rock and roll version of PaRappa turbosh on systems. Jumping Flash.

1840
01:21:58,920 --> 01:22:01,880
Speaker 3: Yeah, Jumping Flash too. Boy, that is such a good

1841
01:22:02,000 --> 01:22:05,079
video game if you like Betroy Prime. Metro Prime basically

1842
01:22:05,119 --> 01:22:07,239
got its control scheme from Jumping Flash. It was all

1843
01:22:07,399 --> 01:22:10,640
right there, super neat stuff. God'd kill for another one.

1844
01:22:10,680 --> 01:22:13,079
I think that a modern Jumping Flash I would Jumping

1845
01:22:13,119 --> 01:22:15,159
Flash out of a window, out of happiness.

1846
01:22:16,359 --> 01:22:19,520
Speaker 1: Well, that doesn't seem like a great thing. I'd be fine, though,

1847
01:22:20,359 --> 01:22:24,039
Yeah you would. You're jumping flash and the bubbles a bounce. Yeah, exactly.

1848
01:22:24,720 --> 01:22:26,239
Here's what I have. Let me know if you think

1849
01:22:26,239 --> 01:22:29,039
I'm missing anything. Twisted Metal two, Kill Zone two, Journey,

1850
01:22:29,239 --> 01:22:32,079
The Last of Us on Charter two, among Thieves, Crash Bandicoot,

1851
01:22:32,399 --> 01:22:34,720
Shadow of the Clausus, God of War, Ratchet and Clank,

1852
01:22:34,800 --> 01:22:38,399
Grand Turismo, and Bloodborn for the potential Mount rushmore of

1853
01:22:38,479 --> 01:22:40,119
PlayStation first party games.

1854
01:22:40,279 --> 01:22:41,840
Speaker 2: I think that's right.

1855
01:22:42,039 --> 01:22:43,960
Speaker 3: I mean, there's some things I could say because you consider,

1856
01:22:44,039 --> 01:22:45,439
but I think I think our four are there.

1857
01:22:45,800 --> 01:22:49,520
Speaker 1: Yeah, I think they're probably in here as well. All right,

1858
01:22:49,560 --> 01:22:51,079
what are you thinking? I mean, if you want to

1859
01:22:51,119 --> 01:22:53,439
lock Uncharted two, I again, I think that is like

1860
01:22:53,479 --> 01:22:55,520
the one that kicks off the lineage of what PlayStation

1861
01:22:55,600 --> 01:22:57,960
games have very much become going forward.

1862
01:22:58,399 --> 01:22:59,960
Speaker 3: Yeah, I want to kick off. I want to probably

1863
01:23:00,359 --> 01:23:03,399
Charted to plus. You know, a bit of a hosts

1864
01:23:03,720 --> 01:23:06,399
privilege here. It's my favorite of the PlayStation game, well

1865
01:23:07,600 --> 01:23:10,920
at least for a little bit longer. Uh Yeah, Chart

1866
01:23:11,039 --> 01:23:11,520
two for sure.

1867
01:23:12,279 --> 01:23:15,239
Speaker 1: Uh And then I mean I was pretty happy with

1868
01:23:15,319 --> 01:23:19,359
the Shadow of Shadow of the Colossus. I think that's okay. Yes,

1869
01:23:19,399 --> 01:23:22,479
I think that's kind of maybe out of nowhere, I

1870
01:23:22,520 --> 01:23:25,439
won a little bit, but not really, not really okay,

1871
01:23:25,560 --> 01:23:28,479
So then we have two slots left. What are you thinking?

1872
01:23:29,960 --> 01:23:32,359
Speaker 3: I mean, I liked your whole crash Bandicoot is George

1873
01:23:32,479 --> 01:23:34,399
Washington thing that just makes a lot of sense to me.

1874
01:23:34,880 --> 01:23:37,319
Speaker 1: Yeah, I think it would be a weird list without

1875
01:23:37,359 --> 01:23:40,119
crash Bandicoot, and the crash Bandicoot is like the kind

1876
01:23:40,119 --> 01:23:41,920
of thing where it's like, well, yeah, what about Twisted Metal.

1877
01:23:41,960 --> 01:23:44,000
It's like, yeah, you go crash Bandicoot instead of Twisted Metal,

1878
01:23:44,039 --> 01:23:46,319
because crash Bandicoot even more important in a lot of

1879
01:23:46,359 --> 01:23:50,680
the same ways, more I kinographic, more associated with PlayStation

1880
01:23:50,920 --> 01:23:53,479
in so many ways. I just thought of crash Bandicoot first.

1881
01:23:53,479 --> 01:23:56,720
I think that represents that whole era in a really

1882
01:23:56,760 --> 01:24:04,239
strong way, all right. And then yeah, yes, where it

1883
01:24:04,279 --> 01:24:06,800
gets hard Twist the Metal, Two Kills, The Two Journey,

1884
01:24:06,880 --> 01:24:09,039
The Last of Us, God of Or, Ratchet and Clank,

1885
01:24:09,399 --> 01:24:11,239
Grand Turismo, and Blood Born.

1886
01:24:11,319 --> 01:24:13,800
Speaker 2: Pardon Me, is like, do we want like a PS

1887
01:24:13,880 --> 01:24:15,159
four era representative?

1888
01:24:15,600 --> 01:24:18,600
Speaker 1: I mean, yeah, I think I do start leaning that

1889
01:24:18,640 --> 01:24:21,479
way a little bit, so.

1890
01:24:21,520 --> 01:24:23,279
Speaker 3: We don't really have a lot of in the short list,

1891
01:24:23,319 --> 01:24:25,960
but like there are things like Spider Man and Ghost

1892
01:24:26,000 --> 01:24:26,760
of Sushima and.

1893
01:24:27,199 --> 01:24:29,920
Speaker 1: Yeah, I mean, I mean I would diferently consider Spider Man. Yeah,

1894
01:24:30,000 --> 01:24:32,520
but I think I think if we're going to do that,

1895
01:24:32,800 --> 01:24:35,199
then we actually probably do just do blood Born.

1896
01:24:36,439 --> 01:24:38,319
Speaker 3: See again, I have a little bit of a thing

1897
01:24:38,359 --> 01:24:40,800
there where I'm like, how about this blood Borne matter

1898
01:24:40,920 --> 01:24:42,119
for PlayStation?

1899
01:24:43,159 --> 01:24:46,880
Speaker 1: I think that one specifically just because it is so

1900
01:24:47,119 --> 01:24:50,960
locked on the PS four I don't know, it does

1901
01:24:51,039 --> 01:24:53,159
feel like it is bigger than like what we were

1902
01:24:53,199 --> 01:24:56,640
talking about with Demon Souls, but I don't know, Uh,

1903
01:24:58,079 --> 01:25:00,399
we could think about some other other options there. I mean,

1904
01:25:00,399 --> 01:25:02,479
I think Spider Man is just as viable in terms

1905
01:25:02,520 --> 01:25:04,880
of it being a massive, massive, massive hit.

1906
01:25:05,520 --> 01:25:07,640
Speaker 3: Yeah, yeah, exactly, Like it's it's hard because like it's

1907
01:25:07,640 --> 01:25:09,479
hard for me gets excited about some of these PS

1908
01:25:09,520 --> 01:25:10,880
four games admittedly.

1909
01:25:10,600 --> 01:25:10,760
Speaker 2: I know.

1910
01:25:10,960 --> 01:25:12,199
Speaker 1: Yeah, I mean, we don't have to do a PS

1911
01:25:12,279 --> 01:25:13,880
four game. We don't have to. We could be honest,

1912
01:25:14,039 --> 01:25:15,760
we don't have to do We could throw Grand Tarisma

1913
01:25:15,880 --> 01:25:17,640
up there. And I think that list makes sense just

1914
01:25:17,720 --> 01:25:18,840
as what I'm just saying.

1915
01:25:19,319 --> 01:25:24,079
Speaker 2: It doesn't matter a lot. It does matter of a lot.

1916
01:25:24,680 --> 01:25:27,720
Speaker 1: I don't think we necessarily need like it kill Zone two.

1917
01:25:27,920 --> 01:25:29,159
Neither of us are going to put that up there.

1918
01:25:29,159 --> 01:25:30,920
I don't think. I think we don't need the last

1919
01:25:30,960 --> 01:25:33,319
of us and uncharted to personally, I don't think that.

1920
01:25:33,520 --> 01:25:36,000
Speaker 3: Yeah, I think twist to ask some of those kind

1921
01:25:36,000 --> 01:25:38,199
of legacy problems now where just doesn't seem to matter

1922
01:25:38,279 --> 01:25:38,920
that much these days.

1923
01:25:38,920 --> 01:25:39,479
Speaker 2: I wish it did.

1924
01:25:40,840 --> 01:25:42,600
Speaker 3: I mean Rochard and Clint, that's kind of doubling up

1925
01:25:42,640 --> 01:25:50,760
on platformers and all. Yeah, right, uh Jo Journey, I think, yeah, terrible.

1926
01:25:52,600 --> 01:25:55,520
Speaker 2: I don't know. Chess seems pretty mad about uh me

1927
01:25:55,720 --> 01:25:57,520
talking you out of Bloodborne. Now.

1928
01:25:57,840 --> 01:26:00,399
Speaker 1: I think you're I think I read with you in

1929
01:26:00,439 --> 01:26:02,680
Demon Souls. I think you're a little bit wrong when

1930
01:26:02,960 --> 01:26:05,239
you say blood Borne is made bigger for gaming than

1931
01:26:05,279 --> 01:26:08,720
PlayStation thank Bloodborne probably makes Okay, can we put Blodborne

1932
01:26:08,760 --> 01:26:08,960
up there?

1933
01:26:09,039 --> 01:26:10,960
Speaker 2: We can do blod Born, then let's let's do it.

1934
01:26:11,279 --> 01:26:12,359
I'm a reasonable man.

1935
01:26:12,560 --> 01:26:15,560
Speaker 1: Yeah, I've always said this absolutely to people when you're

1936
01:26:15,600 --> 01:26:19,039
not around. That's what I say about you. Done up the.

1937
01:26:19,079 --> 01:26:22,119
Speaker 5: Covey that he's willing to give up a spun this like.

1938
01:26:23,479 --> 01:26:26,119
Speaker 1: I see blood blood Boorn PC twenty twenty five is

1939
01:26:26,199 --> 01:26:31,960
very happy about this percent that's very funny. Thank you

1940
01:26:32,000 --> 01:26:34,199
for being in chat. Blood Born PC twenty twenty five.

1941
01:26:34,600 --> 01:26:36,680
Speaker 3: You know why fat Princess isn't talked about very much

1942
01:26:36,680 --> 01:26:39,000
anymore because somebody had chatter just wrote the words fat

1943
01:26:39,079 --> 01:26:40,880
princess and it was auto moderating.

1944
01:26:42,640 --> 01:26:44,319
Speaker 1: What a weird thing that they did.

1945
01:26:45,239 --> 01:26:47,560
Speaker 2: What do we capture the fly with a fat person?

1946
01:26:49,439 --> 01:26:51,560
Speaker 1: I mean, okay, it's kind of cute, but boy, this

1947
01:26:51,760 --> 01:26:54,920
doesn't feel a little odd, and it is. It turns

1948
01:26:55,159 --> 01:26:58,600
out the mount Rushmore of PlayStation first party games is

1949
01:26:58,760 --> 01:27:02,920
as follows Charted two among Thieves, Shadow of the Colossus,

1950
01:27:03,439 --> 01:27:07,279
Crash Bandicoot, and Bloodborne. That looks pretty good to me.

1951
01:27:07,359 --> 01:27:08,640
I'm pretty happy with that list.

1952
01:27:08,800 --> 01:27:09,359
Speaker 2: Yeah, I like it.

1953
01:27:09,439 --> 01:27:12,279
Speaker 3: I mean, you know, everyone's gonna have their favorites, you know,

1954
01:27:12,319 --> 01:27:15,319
I see some people shouting out Infamous to and Pada Bond.

1955
01:27:17,960 --> 01:27:21,640
Speaker 2: Yes, yeah, no, not much. Loco Rocco love these days.

1956
01:27:21,960 --> 01:27:22,720
Speaker 1: I know it's weird.

1957
01:27:22,800 --> 01:27:25,800
Speaker 2: Absolutely Rocco fell off like crazy dude. I know.

1958
01:27:26,680 --> 01:27:29,359
Speaker 5: Yeah, I'm gonna go the limit said they're gonna yell,

1959
01:27:29,760 --> 01:27:31,640
They're gonna yell at you a lot on the on

1960
01:27:31,760 --> 01:27:32,840
the Twitter for this one.

1961
01:27:32,880 --> 01:27:33,399
Speaker 2: I don't know why.

1962
01:27:33,800 --> 01:27:36,800
Speaker 1: Yeah, oh for sure. PlayStations have a certain level of

1963
01:27:36,880 --> 01:27:38,800
certainty about a lot of people are.

1964
01:27:38,760 --> 01:27:41,359
Speaker 3: Gonna be You're gonna be confused about Mount Rushmore not

1965
01:27:41,439 --> 01:27:42,119
meaning the best.

1966
01:27:42,720 --> 01:27:45,239
Speaker 1: Oh yeah, for sure, we get that every time. I

1967
01:27:45,479 --> 01:27:48,600
am impervious to that one. Now, all right, here's what

1968
01:27:48,640 --> 01:27:50,520
we'll take. One more quick break? Should we do that,

1969
01:27:50,880 --> 01:27:54,199
Christian or should we just do quick quick break? One

1970
01:27:54,239 --> 01:27:56,039
more quick break and then we're gonna get into it

1971
01:27:56,119 --> 01:27:58,319
with the final super chats. Then if Mike's been playing anything,

1972
01:27:58,359 --> 01:28:07,760
he can pop off. All right, we're back before anything else, Mike,

1973
01:28:07,880 --> 01:28:09,720
let's hit those final super chats.

1974
01:28:10,079 --> 01:28:12,319
Speaker 2: Yeah, for for sure, for sure, which I definitely have

1975
01:28:12,560 --> 01:28:14,640
up right now, and I'm not scrowing up.

1976
01:28:14,760 --> 01:28:15,880
Speaker 1: I think we got quite a few more.

1977
01:28:15,960 --> 01:28:17,399
Speaker 2: Actually, yeah we did.

1978
01:28:17,680 --> 01:28:19,640
Speaker 3: I think the new next one's from cup Cake Bowl

1979
01:28:19,680 --> 01:28:22,079
with their first one saying do you think Astrobot has

1980
01:28:22,119 --> 01:28:23,720
any chance of changing Sony's course?

1981
01:28:24,159 --> 01:28:28,439
Speaker 2: Capcom Nintendo are profitable small games. Why can't Sony?

1982
01:28:29,239 --> 01:28:29,279
Speaker 4: So?

1983
01:28:29,399 --> 01:28:32,239
Speaker 2: I think has conversation right, Yeah, Sony.

1984
01:28:32,039 --> 01:28:34,840
Speaker 3: Has extra pressure will play station exxtra pressure because they

1985
01:28:34,920 --> 01:28:36,800
kind of have to like make profits for all of

1986
01:28:36,920 --> 01:28:39,840
Sony and that's why they that's why they invested in

1987
01:28:40,000 --> 01:28:43,560
live service games because they're riskier, but the ceiling is higher.

1988
01:28:44,079 --> 01:28:48,239
There's like, right, like the best like a live service

1989
01:28:48,279 --> 01:28:49,840
game that is a big hit is going to make

1990
01:28:49,880 --> 01:28:52,920
more money than an astrobot pretty much ever can for

1991
01:28:53,079 --> 01:28:56,000
them for most part. So that's why they did that, now,

1992
01:28:56,680 --> 01:28:59,640
you know, but it is risky, right, We saw that

1993
01:28:59,760 --> 01:29:03,039
with uh it is a gamble, and maybe it does

1994
01:29:03,159 --> 01:29:06,479
just make more sense to try to make more astrobots

1995
01:29:06,600 --> 01:29:08,399
in the future if you can like live in a way.

1996
01:29:08,399 --> 01:29:09,720
I mean, that's the world we used to live in

1997
01:29:09,880 --> 01:29:12,439
where we did get multiple games kind of like astro

1998
01:29:12,560 --> 01:29:14,479
but all the time. I think it's a big reason

1999
01:29:14,520 --> 01:29:17,000
why the PS one PS two were so exciting for

2000
01:29:17,560 --> 01:29:18,159
people because there.

2001
01:29:18,079 --> 01:29:21,319
Speaker 1: Were just games, yep. Because it's just like you could

2002
01:29:21,479 --> 01:29:26,600
uh build your own sort of library of your games

2003
01:29:26,760 --> 01:29:29,119
right on those systems. And now it's like it's a

2004
01:29:29,159 --> 01:29:31,800
little bit boring because everyone has the same library. They

2005
01:29:31,840 --> 01:29:33,039
are the games you have to get because those the

2006
01:29:33,159 --> 01:29:35,119
kind of the big ones and everyone has the same ones.

2007
01:29:35,439 --> 01:29:35,760
Speaker 2: That's right.

2008
01:29:36,159 --> 01:29:38,359
Speaker 3: You can be a giant PS one fan who meets

2009
01:29:38,359 --> 01:29:42,000
another giant PS one fan and you two can have completely.

2010
01:29:41,520 --> 01:29:46,279
Speaker 1: Different memory lap overlap at all. Yes, yep, that's very common,

2011
01:29:46,560 --> 01:29:49,840
kind of better. It was better that way more super

2012
01:29:49,920 --> 01:29:50,399
Jet's right.

2013
01:29:50,640 --> 01:29:51,880
Speaker 2: Mikeye O'Leary, Yeah, bunch more.

2014
01:29:51,960 --> 01:29:54,439
Speaker 3: Michilary says, how many digits are you using when you

2015
01:29:54,560 --> 01:29:55,840
get map blasted?

2016
01:29:59,039 --> 01:29:59,680
Speaker 1: I can't answer that.

2017
01:29:59,720 --> 01:30:03,000
Speaker 3: I'm so one of something embarrassing. I never had Master

2018
01:30:03,199 --> 01:30:05,600
Blaster as a kid. For a long time, I thought

2019
01:30:05,640 --> 01:30:07,960
that those two games were the same exact thing. I

2020
01:30:08,039 --> 01:30:09,640
could see how that happens for sure.

2021
01:30:09,720 --> 01:30:13,039
Speaker 1: Yeah, I watched there was a time where like you

2022
01:30:13,039 --> 01:30:15,039
would just watch TV and you didn't know what was on,

2023
01:30:15,359 --> 01:30:19,000
and I randomly one Saturday or Sunday morning came across

2024
01:30:19,159 --> 01:30:22,279
a video game television show that had tips and tricks

2025
01:30:22,359 --> 01:30:24,640
on Master Blaster, and so I knew what that was

2026
01:30:24,760 --> 01:30:26,640
from that. That's how I discovered that game.

2027
01:30:27,239 --> 01:30:30,199
Speaker 3: Big jimbo' Ryan says, whispers, you read my name wrong, Glove.

2028
01:30:30,279 --> 01:30:32,960
So look, all I see is slurred speech dot dot

2029
01:30:33,039 --> 01:30:35,479
dot because it's so long, So I just assume you're wasted.

2030
01:30:35,720 --> 01:30:37,760
Speaker 2: But I don't know what the rest of the first speech.

2031
01:30:37,800 --> 01:30:41,239
Speaker 3: But not like Mike, uh well, I wasn't drunk, so

2032
01:30:41,840 --> 01:30:43,960
being on like me means that you're probably drunk.

2033
01:30:44,239 --> 01:30:46,439
Speaker 1: Yeah, exactly, he's got COVID, You got COVID.

2034
01:30:46,479 --> 01:30:49,800
Speaker 2: Jimbo Ryan Paulo Castro joined the Lincolnteer.

2035
01:30:49,840 --> 01:30:52,760
Speaker 3: Thank you so much for follow follow x prof says

2036
01:30:52,880 --> 01:30:56,279
Astro's Playroom is basically the spiritual successor to Ape Escape,

2037
01:30:56,279 --> 01:30:56,600
don't you.

2038
01:30:56,640 --> 01:31:00,640
Speaker 2: Think, in a lot of ways, a lot of other

2039
01:31:00,720 --> 01:31:03,439
new ways. But it's very very Yeah, I see that

2040
01:31:03,560 --> 01:31:04,319
argument for sure.

2041
01:31:04,720 --> 01:31:05,520
Speaker 1: Yep, definitely.

2042
01:31:06,760 --> 01:31:09,399
Speaker 2: Michael Kavanaugh says, can't believe you all forgot Hayes.

2043
01:31:09,840 --> 01:31:11,239
Speaker 1: God shit right back.

2044
01:31:12,439 --> 01:31:14,279
Speaker 3: I know Hayes is probably not that bad a game,

2045
01:31:14,319 --> 01:31:15,760
but I still kind of want to make somebody play

2046
01:31:15,760 --> 01:31:16,880
it in Blakeleb anyway.

2047
01:31:17,159 --> 01:31:20,000
Speaker 1: I know that we I mean, we're gonna do this

2048
01:31:20,159 --> 01:31:22,039
blakanting ground. We could maybe do a round of like

2049
01:31:22,279 --> 01:31:27,119
mediocre games instead that like games that definitely disappointed I would.

2050
01:31:27,199 --> 01:31:33,279
I think there's something there Dan Hayes days days, Okay, yeah, something.

2051
01:31:33,399 --> 01:31:33,920
Speaker 2: I don't like.

2052
01:31:34,439 --> 01:31:36,319
Speaker 5: Who made the music for this game? It was? It

2053
01:31:36,439 --> 01:31:38,800
wasn't like a famous man. Wasn't it like a slimnon

2054
01:31:39,079 --> 01:31:39,640
or something like that.

2055
01:31:39,920 --> 01:31:46,920
Speaker 2: I have no idea, just yes, uh, just Rex with

2056
01:31:46,960 --> 01:31:51,359
the corn. It was corn Oh my god, god god. Uh.

2057
01:31:52,119 --> 01:31:54,399
Speaker 3: Just Rex says Bloodborne makes it based on what it's

2058
01:31:54,439 --> 01:31:56,359
doing for PS four Emulius, Yeah, there are people still

2059
01:31:56,399 --> 01:31:59,039
desperate to play that game in sixty fps that we're

2060
01:31:59,239 --> 01:32:00,680
just breaking that in hire system.

2061
01:32:01,039 --> 01:32:02,399
Speaker 1: I think a legit good argument.

2062
01:32:03,720 --> 01:32:06,800
Speaker 3: Paulo Castro the first super Chat says, every investor knows

2063
01:32:06,840 --> 01:32:09,439
about the importance of diversifying. Why Sony put all their

2064
01:32:09,520 --> 01:32:11,840
chips in games of certain.

2065
01:32:12,079 --> 01:32:14,760
Speaker 1: Certain argument would be that was the diversification, right because

2066
01:32:14,760 --> 01:32:18,039
they have all of these massive single player campaign games

2067
01:32:18,399 --> 01:32:21,680
and they were like, okay, well we have that on luck,

2068
01:32:22,119 --> 01:32:24,560
we need to make a different bet, and this was

2069
01:32:24,640 --> 01:32:26,399
that was the different bet. So it wasn't all the chips.

2070
01:32:26,560 --> 01:32:28,560
There's a half of the chips still on those same

2071
01:32:28,640 --> 01:32:30,399
games that are going to do what they're always going

2072
01:32:30,439 --> 01:32:33,800
to do. It just so happened that, you know, the

2073
01:32:33,880 --> 01:32:36,399
live service stuff was maybe much more fraud than they

2074
01:32:36,439 --> 01:32:38,640
were even predicting, because I think we talked about hell

2075
01:32:38,720 --> 01:32:41,680
Divers two did very well. Even that's not like the

2076
01:32:41,760 --> 01:32:42,920
answer to all their problems.

2077
01:32:44,319 --> 01:32:45,960
Speaker 3: Now they're really going to get another one that pops

2078
01:32:45,960 --> 01:32:49,119
off like that one managed to maybe, but good luck yep,

2079
01:32:50,199 --> 01:32:53,439
we got that Jade game coming, which I thaid got if.

2080
01:32:53,319 --> 01:32:56,560
Speaker 2: I'm worried about it. If I was in Sony, oh god, I.

2081
01:32:56,600 --> 01:32:59,680
Speaker 1: Would just be yeap completely biting my nails.

2082
01:33:00,800 --> 01:33:03,479
Speaker 3: X prof with their third supertest is. As a teen,

2083
01:33:03,560 --> 01:33:06,399
I wanted a Mars Volta album. My aunt bought me

2084
01:33:07,119 --> 01:33:09,600
False Ultra close enough for government work.

2085
01:33:11,560 --> 01:33:16,119
Speaker 1: I don't know what these bands. Mars Volta is incredible.

2086
01:33:16,159 --> 01:33:18,920
I love Mars Volta, but I don't know what Pulse

2087
01:33:19,039 --> 01:33:19,399
Ultra is.

2088
01:33:19,479 --> 01:33:20,840
Speaker 2: It's a good name though, I like it.

2089
01:33:21,319 --> 01:33:22,520
Speaker 1: Yes, yes, it's very good.

2090
01:33:24,079 --> 01:33:26,079
Speaker 3: I use the phrase close enough for government work all

2091
01:33:26,079 --> 01:33:28,159
the time because it was used in grim fin Dango.

2092
01:33:28,479 --> 01:33:29,840
I didn't really understand what it meant.

2093
01:33:30,039 --> 01:33:31,800
Speaker 1: Yeah, I was like, what is the etymology there? I

2094
01:33:31,840 --> 01:33:35,279
think the idea is that you know, government workers are right,

2095
01:33:36,119 --> 01:33:39,439
I can't fire them, so there's seclass enough for government where? Okay?

2096
01:33:39,479 --> 01:33:40,479
I like that very good.

2097
01:33:41,000 --> 01:33:43,640
Speaker 3: Maybe X also just got from Griffindango, and it's not

2098
01:33:43,760 --> 01:33:44,760
that common of a saying.

2099
01:33:44,840 --> 01:33:45,319
Speaker 2: I don't know.

2100
01:33:45,960 --> 01:33:47,600
Speaker 1: I like it though, let me know, X.

2101
01:33:47,680 --> 01:33:50,960
Speaker 3: If you got that from Griffin Dango, that's different. Supertests

2102
01:33:50,960 --> 01:33:52,479
fright now, if you've got any more guys to squeeze

2103
01:33:52,479 --> 01:33:54,319
them in there. Well, we'll read them, don't worry.

2104
01:33:54,920 --> 01:33:57,920
Speaker 1: The first reply on on the tweet where I posted

2105
01:33:57,960 --> 01:33:59,920
the amount Rushmore is concord.

2106
01:34:03,000 --> 01:34:12,760
Speaker 2: Also funny. Christian would never cloud on anything like Acaust,

2107
01:34:12,960 --> 01:34:15,039
but he likes that.

2108
01:34:16,800 --> 01:34:17,680
Speaker 4: I never got.

2109
01:34:21,119 --> 01:34:22,319
Speaker 2: I got my atrocities.

2110
01:34:27,960 --> 01:34:31,720
Speaker 1: Okay, all right, what do we do now? We've been playing? Yeah,

2111
01:34:31,760 --> 01:34:32,720
you've been playing anything else?

2112
01:34:34,520 --> 01:34:38,119
Speaker 3: You know, it's basically been a hex, said Griffendango. For sure,

2113
01:34:38,119 --> 01:34:42,680
it's just a fellow Griffin Dango fan. Awesome Castlevania. It's

2114
01:34:42,680 --> 01:34:44,800
been all Astro and Castlevan, a little bit of war Within,

2115
01:34:44,920 --> 01:34:48,920
but mostly Castlevania. I finished Don of Sorrow. I did

2116
01:34:49,119 --> 01:34:51,399
really enjoy that kind of a week last Boss.

2117
01:34:51,600 --> 01:34:52,399
Speaker 2: But whatever.

2118
01:34:52,760 --> 01:34:56,960
Speaker 3: It's just it's a very pure Castlevania Metroidvania experience, like

2119
01:34:57,000 --> 01:35:00,199
one of the more pure ones, honestly, you know, in

2120
01:35:00,279 --> 01:35:03,560
that whole soul system that Ariasaro had. It's just very satisfying.

2121
01:35:03,760 --> 01:35:03,880
Speaker 1: You know.

2122
01:35:03,920 --> 01:35:05,800
Speaker 3: It gives you excuse to grind enemies, you know, I

2123
01:35:05,920 --> 01:35:08,000
like to grind a good enemy every now and then.

2124
01:35:08,039 --> 01:35:10,399
Oh yeah, but you know, with the collections, was able

2125
01:35:10,439 --> 01:35:12,359
to jump right into Portrait of Ruin, which is one

2126
01:35:12,439 --> 01:35:14,399
I never really played a whole.

2127
01:35:14,239 --> 01:35:16,960
Speaker 2: Lot of before honestly, really okay cool. Yeah. I think

2128
01:35:17,000 --> 01:35:18,600
at the time, like I was a little bit like,

2129
01:35:18,680 --> 01:35:19,439
oh no, the word sure.

2130
01:35:19,479 --> 01:35:20,960
Speaker 1: Yeah, there was a lot of things back to back,

2131
01:35:21,000 --> 01:35:24,319
and I think that they definitely were starting to people

2132
01:35:24,399 --> 01:35:26,000
were being like, oh, you know, it's a formula now

2133
01:35:26,039 --> 01:35:27,680
and you guys are doing the same formula of five

2134
01:35:27,760 --> 01:35:29,720
basically five years in a row. That's why I order

2135
01:35:29,800 --> 01:35:32,439
a closure didn't mix things up a little bit. But yeah,

2136
01:35:32,640 --> 01:35:33,960
this one was the one I think people were like

2137
01:35:34,000 --> 01:35:35,159
the most long in the tooth about.

2138
01:35:35,279 --> 01:35:37,199
Speaker 3: But you know, they do some stuff here and mix up,

2139
01:35:37,199 --> 01:35:39,159
but you have the two characters and you switch between

2140
01:35:39,199 --> 01:35:41,800
them and there's some there's some fun stuff there and

2141
01:35:42,319 --> 01:35:44,039
even the whole portrait thing right where you still have

2142
01:35:44,199 --> 01:35:46,439
a castle, but then you're kind to go into these

2143
01:35:46,439 --> 01:35:49,039
sub areas that are these mini metro Vanya maps. I

2144
01:35:49,079 --> 01:35:51,239
think that's a really kind of nice shake up to

2145
01:35:51,319 --> 01:35:54,000
the formula too. Nothing crazy, but it's just not buzz.

2146
01:35:54,000 --> 01:35:56,920
It's me because you know, because usually Cassovanian games look

2147
01:35:56,960 --> 01:35:58,920
a certain way, and it's like, now you're in in

2148
01:35:59,039 --> 01:36:01,920
Egypt area that's neat and there's a different vibe there.

2149
01:36:02,640 --> 01:36:04,880
I'm that join that quite a lot too. It's just

2150
01:36:05,039 --> 01:36:07,359
very nice having these It's super fun to just go

2151
01:36:07,520 --> 01:36:08,119
through all of them.

2152
01:36:08,640 --> 01:36:11,199
Speaker 2: Uh. I could be happy playing these kind of games forever.

2153
01:36:11,600 --> 01:36:14,680
Speaker 1: Yep. Absolutely my Uh there was a time here with

2154
01:36:14,720 --> 01:36:17,000
this year where I was bouncing back forth between several

2155
01:36:17,119 --> 01:36:19,600
Metro a Venue games and had zero complaints. It's just

2156
01:36:20,319 --> 01:36:23,880
great genre. Of course, how is Space Marine two?

2157
01:36:24,039 --> 01:36:24,720
Speaker 2: And that's it for me?

2158
01:36:24,800 --> 01:36:29,159
Speaker 1: But you said, I really, I think it seems very good,

2159
01:36:30,199 --> 01:36:33,960
Like I don't know what I was expecting it is,

2160
01:36:34,159 --> 01:36:36,760
you know, character action, y, got the shooter elements in there,

2161
01:36:36,880 --> 01:36:39,840
There's just a it just seems big and visceral in

2162
01:36:39,920 --> 01:36:43,079
a way that I think is mostly pretty impressive. I

2163
01:36:43,199 --> 01:36:45,079
think I get in my head about like, you know,

2164
01:36:45,199 --> 01:36:47,920
there's the games below Triple A, and there's gonna be

2165
01:36:47,920 --> 01:36:49,600
a lot of compromises, and this feels like if there

2166
01:36:49,600 --> 01:36:52,119
are compromises, they are the compromises that don't matter. And

2167
01:36:52,239 --> 01:36:54,039
all the stuff they get right is they make it

2168
01:36:54,079 --> 01:36:57,560
feel big and bombastic and action packed, and it looks

2169
01:36:57,600 --> 01:36:59,239
pretty and it's easy to parse, and I think the

2170
01:36:59,439 --> 01:37:02,439
the UX is expertly crafted, so you kind of always

2171
01:37:02,479 --> 01:37:04,600
know what you're supposed to be doing. You don't feel lost.

2172
01:37:04,920 --> 01:37:08,039
It just feels like a really good, well made video game,

2173
01:37:08,960 --> 01:37:12,119
like like you know very much in that meati part

2174
01:37:12,239 --> 01:37:15,079
of the eighty on Metacritic, and I think it earned

2175
01:37:15,079 --> 01:37:18,319
every one of those points. So yeah, I'm very early on.

2176
01:37:18,520 --> 01:37:20,680
Like I said, just got to the title screen, the

2177
01:37:20,760 --> 01:37:23,039
splash title screen, after you know, the character does the

2178
01:37:23,119 --> 01:37:25,199
tutorial and then it's set up that it sets up

2179
01:37:25,319 --> 01:37:26,720
kind of like what your character needs to do for

2180
01:37:26,800 --> 01:37:28,560
the rest of the game for a little bit, and

2181
01:37:29,600 --> 01:37:31,560
I am into it. I'm gonna keep playing. I will

2182
01:37:31,600 --> 01:37:34,760
say that when I do play it though, having all

2183
01:37:34,800 --> 01:37:38,359
the hooks right there for multiplayer, for cooperative play, I'm like, man,

2184
01:37:38,439 --> 01:37:40,159
we should just we should be playing the same job.

2185
01:37:40,520 --> 01:37:40,800
Speaker 5: Let's go.

2186
01:37:41,159 --> 01:37:44,359
Speaker 1: Yes, So I did. I did mention in a slack. Hey,

2187
01:37:44,399 --> 01:37:45,840
if anyone want to code, I'm gonna try to get

2188
01:37:45,840 --> 01:37:47,439
a code, and maybe this will be the UPF game

2189
01:37:47,560 --> 01:37:50,600
next week because we're gonna do Astrobaut tomorrow. Maybe next

2190
01:37:50,600 --> 01:37:52,439
week we can play some of this. So yeah, I'm

2191
01:37:52,439 --> 01:37:53,199
trying to make that happen.

2192
01:37:53,439 --> 01:37:56,359
Speaker 5: Yeah. I finished this game, and I saw somebody on

2193
01:37:56,560 --> 01:37:58,960
the on chat saying the compromise seems to be the

2194
01:37:59,079 --> 01:38:03,119
length and yeah, the campaign is on the short side,

2195
01:38:03,199 --> 01:38:04,800
but I think that's a good I mean.

2196
01:38:04,720 --> 01:38:07,359
Speaker 1: What's what's short side, Like what like four or five hours?

2197
01:38:07,520 --> 01:38:09,039
Speaker 5: It's like six hours.

2198
01:38:09,680 --> 01:38:12,119
Speaker 1: I think that's exactly what I want from this. Yeah,

2199
01:38:12,319 --> 01:38:15,079
I mean I understand that's not like people have different

2200
01:38:15,199 --> 01:38:17,800
desires from the amount of content they get from their games.

2201
01:38:18,159 --> 01:38:19,840
I think six or seven hours is like get in,

2202
01:38:20,000 --> 01:38:23,239
get out, and have a pretty fun experience. I don't know,

2203
01:38:23,359 --> 01:38:26,479
I'm very happy with you. That's like, yeah, go ahead.

2204
01:38:26,840 --> 01:38:29,279
Speaker 5: No, that's just the main campaign. Then you have like

2205
01:38:29,359 --> 01:38:31,560
the operations part, which is like kind of more like

2206
01:38:31,680 --> 01:38:35,479
the multiplayer focused stuff when you can choose like your

2207
01:38:35,760 --> 01:38:38,880
your classes, a different classes, you can level up your stuff,

2208
01:38:38,920 --> 01:38:41,560
you can on loook like stuff for your guy, like

2209
01:38:42,159 --> 01:38:44,640
skins and that kind of stuff that I think that

2210
01:38:44,800 --> 01:38:46,760
thing is. I think that that mode is kind of

2211
01:38:46,880 --> 01:38:50,439
like it's eternal, like you can play that thing forever

2212
01:38:50,560 --> 01:38:52,560
if you want to, because like it has like incremental

2213
01:38:52,680 --> 01:38:54,720
like difficulty and that a whole kinds of stuff. So

2214
01:38:55,039 --> 01:38:57,039
I don't think, yeah, the campaign is short, but you

2215
01:38:57,079 --> 01:38:59,720
can play this game forever pretty much.

2216
01:39:00,880 --> 01:39:03,520
Speaker 1: Yep. I'm someone in chat just like, you know, Crash

2217
01:39:03,520 --> 01:39:05,560
Bandicoots the first party Xbox game now as a joke,

2218
01:39:05,600 --> 01:39:06,960
but they with the tweet that they did with that

2219
01:39:07,119 --> 01:39:09,800
was that when it overtook Modern Warfare three is the

2220
01:39:09,920 --> 01:39:13,039
number three most played game on game Pass, and it's like, God,

2221
01:39:13,359 --> 01:39:16,520
Microsoft must, I hope they're kicking themselves for not doing

2222
01:39:16,560 --> 01:39:19,000
the same thing with Banjo Kazui. So they'd done a

2223
01:39:19,119 --> 01:39:23,520
Banjo Kazooi and Tuey like like remake package, that thing

2224
01:39:23,560 --> 01:39:24,520
would also crush.

2225
01:39:25,079 --> 01:39:25,279
Speaker 2: Yeah.

2226
01:39:25,640 --> 01:39:29,479
Speaker 1: I remember when they canceled Crash Bandicoot five yep, just

2227
01:39:29,560 --> 01:39:33,960
to just clown moves across the board over there. Wow, yep. Absolutely.

2228
01:39:34,199 --> 01:39:36,439
Course for two though, I think it's definitely one where it's, uh,

2229
01:39:37,079 --> 01:39:39,479
if you have any sort of interest in it, I

2230
01:39:39,520 --> 01:39:41,520
think it's really going to deliver for people. And then

2231
01:39:41,880 --> 01:39:44,359
I think it's a surprising, surprisingly well made game.

2232
01:39:44,760 --> 01:39:48,159
Speaker 5: Yeah, if you are war hummer forty k curious, this

2233
01:39:48,279 --> 01:39:50,840
one's going to really get into into it for sure.

2234
01:39:51,079 --> 01:39:53,760
Speaker 1: That stuff is also working for me. I love the

2235
01:39:53,760 --> 01:39:55,800
way they set it up. It's like this is that

2236
01:39:55,920 --> 01:39:59,600
you know, it's the forty first century and uh, they're

2237
01:39:59,640 --> 01:40:02,840
still using like crappy computers and stuff. Like that because

2238
01:40:02,840 --> 01:40:05,800
they became dogmatic and religious and and all this stuff

2239
01:40:06,279 --> 01:40:09,560
that there's no one that thinks anymore. There's just people

2240
01:40:09,600 --> 01:40:11,439
that that pray and fight and that's all they got.

2241
01:40:11,600 --> 01:40:16,199
And I'm like, I like the allegory there. It's really

2242
01:40:16,600 --> 01:40:19,560
very much. It's every time you talk computer calls it

2243
01:40:19,600 --> 01:40:22,119
the spirit machine. I'm like, that are incredible.

2244
01:40:22,319 --> 01:40:23,840
Speaker 3: Is there any I know there's a lot of factions

2245
01:40:23,920 --> 01:40:26,600
in war Hammer Forgets, Are there any like good ones

2246
01:40:26,680 --> 01:40:28,119
or do they all just suck in different way?

2247
01:40:28,159 --> 01:40:28,279
Speaker 2: Well?

2248
01:40:28,600 --> 01:40:32,000
Speaker 5: No, this is a super dark universe, like you with

2249
01:40:32,119 --> 01:40:33,960
the space Marine, or you are an oracle, or you

2250
01:40:34,000 --> 01:40:36,520
are like an alien that wants to eat the entire universe.

2251
01:40:36,680 --> 01:40:38,760
Speaker 2: Only exposure to it has been bolt Gun. And that

2252
01:40:38,880 --> 01:40:40,000
was the impression that I got.

2253
01:40:40,159 --> 01:40:41,960
Speaker 1: Yeah, it's all just various ship.

2254
01:40:42,239 --> 01:40:45,119
Speaker 5: Yeah, technically Bulgun is a prequel to this game because

2255
01:40:45,159 --> 01:40:47,479
the story is connected, Like the thing you do in

2256
01:40:47,840 --> 01:40:50,199
Bulgan is connected to the story of this game. So

2257
01:40:50,840 --> 01:40:53,680
I don't know, it's like, you know, it's I think

2258
01:40:53,720 --> 01:40:56,760
this game is super It comes at the right time

2259
01:40:56,880 --> 01:40:59,520
for people that wants like it's like I now the

2260
01:40:59,640 --> 01:41:02,000
four A universe, but they're not like wanted to get

2261
01:41:02,039 --> 01:41:04,279
in because it's kind of like, you know, it's a

2262
01:41:04,359 --> 01:41:06,399
lot if you want to get in, But this game

2263
01:41:06,439 --> 01:41:09,000
is being so approachable. It is like a good thing

2264
01:41:09,079 --> 01:41:10,199
for for the universe.

2265
01:41:10,920 --> 01:41:13,119
Speaker 1: I'll tell you. Like part of me was like I

2266
01:41:13,279 --> 01:41:14,760
was not going to be in the mood for something

2267
01:41:14,840 --> 01:41:18,159
like that when like it felt like we are just

2268
01:41:18,279 --> 01:41:20,640
keeping we continue to like fall into darkness in our

2269
01:41:20,680 --> 01:41:22,520
real world. But now that I got a little bit

2270
01:41:22,560 --> 01:41:24,399
of hope again, it's like, oh, this is a playful

2271
01:41:24,439 --> 01:41:27,119
space once again. So it's a little bit easier of

2272
01:41:27,159 --> 01:41:28,319
a pill to swallow at this point.

2273
01:41:29,039 --> 01:41:30,640
Speaker 5: Yes, yeah, it's dumb.

2274
01:41:30,840 --> 01:41:34,520
Speaker 2: Also, like this's just like it's for sure, like they

2275
01:41:34,640 --> 01:41:35,239
and they know it.

2276
01:41:35,319 --> 01:41:37,840
Speaker 5: They play on it like they're they're no a I

2277
01:41:38,079 --> 01:41:41,199
so every computer is just a human brain. And they're like,

2278
01:41:41,439 --> 01:41:43,640
oh the spirit much. I'm talking this very much. Actually

2279
01:41:43,680 --> 01:41:45,680
you took into a duty in the inside the computer,

2280
01:41:46,159 --> 01:41:48,600
so like but we call it the spirit ma ship.

2281
01:41:48,720 --> 01:41:52,159
Speaker 1: So to make a yeah, it's I love that ship.

2282
01:41:53,319 --> 01:41:53,720
Speaker 2: All right.

2283
01:41:54,439 --> 01:41:56,760
Speaker 1: I think that's gonna do it for someone. Hit the buttons.

2284
01:41:56,800 --> 01:42:02,640
Speaker 2: That sound good, boys, Yeah, that's that right, all right up.

2285
01:42:02,720 --> 01:42:05,880
Speaker 5: Sorry, we had a poll in the chat for the

2286
01:42:06,000 --> 01:42:10,880
dual sense good or bad and good one sixty with fourunds.

2287
01:42:12,039 --> 01:42:14,239
Speaker 1: Yeah, I mean it's a controller. I wish didn't hurt

2288
01:42:14,279 --> 01:42:16,960
my hands because I like it otherwise, eat.

2289
01:42:16,840 --> 01:42:22,199
Speaker 4: Ship, bitch, you heard people polled. Thank you straight up bad.

2290
01:42:25,159 --> 01:42:30,439
Speaker 1: Very good? Actually yeah, oh man, that's very funny. We

2291
01:42:30,720 --> 01:42:33,359
uh will be back with episodes next week. Thanks for

2292
01:42:33,399 --> 01:42:36,319
everybody for hanging out with us as we come back

2293
01:42:36,319 --> 01:42:37,640
from packs. I'm glad we were able to make these

2294
01:42:37,680 --> 01:42:40,560
episodes working even though we were we were sick. I'm

2295
01:42:40,600 --> 01:42:44,399
not too bad here, so feeling feeling good. We will

2296
01:42:44,560 --> 01:42:47,479
have let's see on Giant Bomb tomorrow. We'll be playing

2297
01:42:47,520 --> 01:42:48,840
some master on the website. We're going to play a

2298
01:42:48,880 --> 01:42:50,600
bunch of that night. I might hang out. I hanging out,

2299
01:42:50,720 --> 01:42:52,319
come hang out. Wuld be funny to do that. There's

2300
01:42:52,359 --> 01:42:55,760
a definite stuff I'll want to talk about as we're

2301
01:42:55,760 --> 01:42:59,720
seeing it because people should experience it's good. I think

2302
01:42:59,720 --> 01:43:03,159
it's out here very soon, because when is that out

2303
01:43:03,159 --> 01:43:04,680
New Zealand? It should we be here any minute now.

2304
01:43:05,920 --> 01:43:08,479
And once people are able to begin sharing clips from

2305
01:43:08,520 --> 01:43:09,760
this gam I think there's gonna be a lot of

2306
01:43:09,800 --> 01:43:11,640
really fun stuff, Like I can't believe this is here.

2307
01:43:11,880 --> 01:43:14,520
It's gonna be a good time. Mike, you got anything

2308
01:43:14,600 --> 01:43:16,199
going on at game Speed, anything you want to tell

2309
01:43:16,199 --> 01:43:17,800
people about nineties Disney and anything like that.

2310
01:43:18,800 --> 01:43:20,960
Speaker 3: I mean, yes, our nineties Didney episode came out in

2311
01:43:21,000 --> 01:43:24,000
the first it's a cocktail party. AJ, Chris and I

2312
01:43:24,239 --> 01:43:28,239
each made a cocktail from Disney World's past or president.

2313
01:43:28,279 --> 01:43:30,399
We also had a user submission, so it's kind of

2314
01:43:30,479 --> 01:43:33,920
just fun. We're just hanging out drinking, talking some history,

2315
01:43:34,039 --> 01:43:37,640
talking some whatever. It was a lot of fun. So yeah,

2316
01:43:37,720 --> 01:43:40,119
check out nineties Disney. Go over to games Beat and

2317
01:43:40,279 --> 01:43:44,159
run's there now. So say, hi, I've been absent a

2318
01:43:44,239 --> 01:43:46,079
couple of days there now, but I'm sure they're doing

2319
01:43:46,199 --> 01:43:48,359
just fine. I still do a newsletter after this. Thank

2320
01:43:48,399 --> 01:43:49,079
you for reminding you.

2321
01:43:49,199 --> 01:43:49,399
Speaker 1: Boy.

2322
01:43:49,560 --> 01:43:52,760
Speaker 3: All right, fun stuff because yeah, Rachel's out on assignments,

2323
01:43:53,199 --> 01:43:54,760
the one other person who knows how to do them,

2324
01:43:54,800 --> 01:43:56,000
so I got to take care.

2325
01:43:55,920 --> 01:43:56,119
Speaker 4: Of that.

2326
01:43:57,720 --> 01:44:00,960
Speaker 1: Game MESTI morning is what happened tomorrow? Talking about the

2327
01:44:01,000 --> 01:44:05,039
news wrap up the week is your guest tomorrow. If

2328
01:44:05,159 --> 01:44:07,840
TAM's not available, it's gonna be Dave Klein from game Spot.

2329
01:44:08,000 --> 01:44:11,239
So wow, thanks for listening, everybody, Thanks for watching. Until

2330
01:44:11,279 --> 01:44:12,319
next time. I have a good wine, take care of

2331
01:44:12,359 --> 01:44:15,399
yourself and goodbye. I love you too, Nicky.

2332
01:44:17,319 --> 01:44:21,039
Speaker 2: I love you, Nikki. I love you too, Nikki. I

2333
01:44:21,119 --> 01:44:23,279
love you more than I love you you.

2334
01:44:23,479 --> 01:44:23,680
Speaker 1: Wow.

2335
01:44:30,199 --> 01:44:41,960
Speaker 2: All right, Jeff, Well, let's do each other here. A

2336
01:44:42,000 --> 01:44:43,520
lot of cores going into slots.

2337
01:44:48,039 --> 01:44:51,279
Speaker 1: It's really funny. That's the timing on. It's good.

2338
01:44:54,279 --> 01:44:56,800
Speaker 5: All right, break you want to set up the thing

2339
01:44:56,880 --> 01:44:58,239
to see the thread or.

2340
01:44:58,319 --> 01:45:00,880
Speaker 1: The yes, I'll do that right now, that's right there,

2341
01:45:01,479 --> 01:45:06,279
right yeah, ready for the super chats, Jack, Okay, it's.

2342
01:45:06,159 --> 01:45:14,000
Speaker 5: Just gonna have two breaks. Oh chat. I have something

2343
01:45:14,000 --> 01:45:16,720
to recommend to you. If you want to see like

2344
01:45:16,880 --> 01:45:19,319
new people playing street fighter and that kind of stuff.

2345
01:45:19,880 --> 01:45:24,920
It's really fun. Watch the Stasiam slam really good. He

2346
01:45:25,000 --> 01:45:27,319
gets a bunch of new people playing a street fighter

2347
01:45:27,399 --> 01:45:30,079
and like they have coaches from the FCC and everything.

2348
01:45:30,399 --> 01:45:33,720
It's really really fun to see like people that like gamers,

2349
01:45:33,760 --> 01:45:36,239
they're really like streamers and that kind of stuff playing

2350
01:45:36,920 --> 01:45:38,920
three fighters for the first time. It's really fun.

2351
01:45:42,039 --> 01:45:44,359
Speaker 1: All right, I'm set up for that when we're when

2352
01:45:44,399 --> 01:45:47,399
it's time to go, let's let's do it, all right,

2353
01:45:47,399 --> 01:45:48,680
I'm gonna bring us back all right.

2354
01:45:51,560 --> 01:45:54,920
Speaker 5: Oh, small break. Oh my god, don't get me. Don't

2355
01:45:54,960 --> 01:45:56,479
even say the war echo because you.

2356
01:45:56,560 --> 01:45:59,399
Speaker 1: Know I know I want to do it too.

2357
01:46:00,159 --> 01:46:02,399
Speaker 2: I thank you, cup cupcake. We'll get to that one later.

2358
01:46:03,279 --> 01:46:04,640
Speaker 5: Thank you for all the super chat.

2359
01:46:05,439 --> 01:46:07,399
Speaker 1: Thank you everybody, even.

2360
01:46:09,199 --> 01:46:11,079
Speaker 2: You know what turns out really cures COVID money.

2361
01:46:11,760 --> 01:46:15,520
Speaker 5: Yes, the more money, quicker you recover.

2362
01:46:16,439 --> 01:46:16,880
Speaker 1: That's right.

2363
01:46:17,600 --> 01:46:21,880
Speaker 2: Nice Columbros sure by the way, Oh yes, man, I'm

2364
01:46:22,199 --> 01:46:26,560
very happy with this. Columb soon right, we gotta do

2365
01:46:26,600 --> 01:46:31,079
Columbros soon. Yeah, it's not nice. We're getting closer and

2366
01:46:31,119 --> 01:46:33,000
closer to that episode I love.

2367
01:46:33,960 --> 01:46:35,800
Speaker 5: Yeah, I want to see it and I'm looking forward.

2368
01:46:40,560 --> 01:46:42,279
Speaker 1: I think, Yeah, I'm ready.

2369
01:46:43,000 --> 01:46:43,560
Speaker 4: You have the.

2370
01:46:45,079 --> 01:46:48,640
Speaker 1: I got the thread and the sheets all right, sheet

2371
01:46:50,560 --> 01:46:54,479
all right? Uh breaks going. I want to finish it up.

2372
01:46:55,039 --> 01:46:55,279
Speaker 4: Just do it.

2373
01:46:55,479 --> 01:46:55,920
Speaker 2: Let's just do it.

