Speaker 1: Yeah, with a click, Lane ember Iron fumbles with the
keys as they sort of or with a lock pick,
excuse me, as they sort of fall into a shallow
pool in the fountain. Moments before you all ran and
splashed into this fountain to hide away and also enter
into the sewers. Lane ember Iron fumbles with those keys
and the picks. As tensions rise, and finally the door opens,
a basin slides from where it was. Water starts to
pour in, and you see as Laine ember Iron, your
guide into the bowels of Evervail, slip into this cavern,
a dark cavern where the water has now been re
routed to. He sort of dives in, and as he does,
the water splashes around his face and his hood falls down.
His mask is exposed for a moment, catching a lot
of water as he sort of coughs in this muffled cough.
As you all enter into the dark sewers underneath it, Everveil,
what do you all do?
Speaker 2: Loking stinks down?
Speaker 1: Hire?
Speaker 3: Oh uh, I would like to.
Speaker 1: Fix that, I mistake.
Speaker 3: Yes, I take some strips of cloth and I will
apply a detagent that I have with me and essentially
precedititate these cloths so that they filter the aroma of
the sewers and offer a cloth to each person. Can
I do that?
Speaker 1: What's again? As you sort of pull out these claws
and prestigitation just sort of I think you drag the
cloth or the rags across your your palm or which
palm is the question.
Speaker 3: It would have been the spectral hand as a moose.
Speaker 1: That's what I was thinking as well. I think ten
drolls of the spell went hole at the fingers. That
would be the image of this hand. But also they
sort of hang and stay for a moment as they
start to then uh wick into these bits of cloth.
As you pass them around everyone you all sort of
pick these up and grab them from jet. You do
smell a wonderful uh deodorized is neutral there's a neutralized
neutralizing smell.
Speaker 3: With a natural twenty? Could I also posit that anything
that is not as smell cans to come through?
Speaker 1: Yeah, I'm sorry, I just exc you got a twenty?
Speaker 3: What do you want to do?
Speaker 4: So?
Speaker 3: H Initially it was just so that it would not
be disarming the smell of the sua. But I don't
want to mask anything strange, right or different or disarming.
So with a natural twenty.
Speaker 1: You want to be able to smell. It is like
something else if it's bad. Yeah right, it's not just
mask the propane or the leaking toxic whatever, and that's
say yeah, yeah, sure of course. Yeah. As you are
able to hold up, as you all sort of hold
up these rags towards your face so you can breathe through,
it is a neutralizing smell. It is does smell nice,
but as you sort of move forward through there is
still sense that can sort of creep through the cloth.
Lane tries to fix and fix his over his mask.
He then finally gives up and lifts up the helmet
and puts it underneath, and then he starts to still
soaking wet. I think, as all of you have made
your way in here is still wet. You have to
sort of jump into a gush of water that has
been rerouted now from that fountain, as you sort of
are now all dripping wet as Lane tries to dry
off a bit and then takes out a flint and
tinder and tries to light a look to be a
soaked torch before just throwing it down the darkness. Frustrated
as he then sort of makes his way around you
and then closes the basin that you've all sort of
jumped down from and sort of locking you all in here,
or at least closing you off in here. It is dark.
I would assume Smith, you have your your goggles on. Yeah,
your night vision badass almet Okay, up ahead, you see
the water that's been rushing sort of splashed down into
this putrid basin. A lot of the smells have been
kicked up here, probably because of that fresh water now
stirring up the stagnant air down here. It smells a
lot like you would think a sewers would, a lot
of rotted food, a lot of sewage. As it doesn't
look like it's been traveled that often, obviously it's a sewers.
It's not like many video games you have these big
extravagant sewers where people can pass through. But this is
not that. It is much smaller corridor. There is a small,
maybe a couple of feet wide sewage stream that sort
of makes its way through this small culvert of a
rounded just corridor as you start to as it starts
to I think at this moment where you are all standing,
it is wider, but it does start to funnel into
a smaller space as Lane looks towards you and sort
of gestures for you to move forward. And I think
whoever can see that clearly would be those who can
see in the dark, which would be Smith. But the
sparks lit up the area for moments. But then you
hear that. You hear the frustrated Lane just throw the
torture into the distance. But it wasn't a torture. It
was just a stick that he couldn't light up ahead Smith.
You see, like I said, it does sort of sink
down or funnel down or taper down into a smaller
covert which you could all sort of pass through. It
is a it's going to be a bit of a squeeze.
But confidently Lane sort of tries to lead and waits
for you all.
Speaker 5: Do you know how far we are from the castle?
Speaker 1: Later Lane sort of stops and he gestures make an insight.
As he starts to do these hand gestures in the darkness,
you would probably think that they're fifteen. You would probably
understand that he is saying it is not far from here.
Probably a hop, skip and a jump translated into Dwarven
finger movements or around the corner or around the bend. Yeah, exactly,
but it's hard. He's got these stuffy gloves. As he
starts to crawl and lead through this sort of sewage pattern,
you can sort of lean up against the wall in
a way where you don't have to get your feet
wet in this running sewage water. It is hard to
the soles of your feet will get wet, but if
you're not in directly in the center, it won't rush
up and into your boots. As Lane continues to crawl forward,
what's everybody else doing here? Is this sort of just
as happening. You could possibly just be like, I'm moving,
I'm following along. It's completely.
Speaker 6: He's got the back and I think Smith was right
after Lane, and then Jet and then me and then Hi.
Speaker 5: Okay, I'm also sort of investigating around the.
Speaker 1: Walls and things, and yeah.
Speaker 7: I'm making mental notes for way out of here if
we need to get out in a hurry.
Speaker 1: Yeah, yeah, there's a that's a good call. As you
make me a survival as you are starting to scan
or investigation, I think that would be really up to you.
Speaker 6: I actually just realized we're protecting squishy little jet, but
jet isn't squishy anymore, doing right anything healthful?
Speaker 1: Yeah, I noticed that I have a past rosy down.
Speaker 5: Yeah, that's a twenty two investigation, okay, because I'm making
mental landmarks.
Speaker 7: Yeah, and I'm also checking walls to figure out the
best way when I think we are in a good
spot to place these.
Speaker 5: Anchors, the best way to do that.
Speaker 1: Yeah. Yeah. Of course, as you with a twenty two investigation,
which is a ten plus twelve you, I think as
you are going through, you start to see scratches, and
I think you also see streaks of dust that are
aggressively struck into the stone walls here, much like chalk
would be. And I think that may remind you that
you could probably do the same as you maybe in
this smith would probably mark your own way out. And
if there's a landmark that you can sort of notice,
you can sort of scratch and make your own I
will let you do that, and you can have your
way out. As you sort of track through this this
crawl space of a sewage passage. The as you sort
of are looking around and you're sort of from I
would assume that you're sort of looking through your pack
at these spikes, these anchors, these petons of crystals that
you have made these anchors, if you would and you
start to, I think, fumble through, and maybe you look
and see where it would be a good place. And
Lane sort of puts his hand on top of yours
and says like and just sort of gestures no, not yet,
as he then does that same gesture like we're close.
Speaker 5: Just keeping track where we are just in case.
Speaker 1: He taps the side of his mask in agreeance as
or an approval. As you continue on up ahead, it
starts to widen out a bit and then close one
more time, then widen out again and then close almost
like there may be and I think you would see
this smith, that there are these cisterns or these canals
that would spew and pour into these swells of this
cavern way that you would assume every once in a
while a dripper of a slosh will probably come down
into this putrid aqueduct. As you press forward, it does
swell one more time, and as it does, the passageway
that you're all in expands, and I think before you
sort of reach the threshold of this swelling expansion way
or passageway, the lane you hear him make a noise
under his mask and it's almost like a surprise or
a chuckle as he there's a little bit of pepinist
step as he sort of approaches this swell, this this
swell chamber here and as you all start to make
your way in and through the goop and around the
this passage on the wall is a an X scratched
in like a charcoal mark in the in the vertex
the point of that that X, there is a small
hole and it looks like an ornate key is sticking
out of it, as if it was there to turn
it is it's there are plenty of like gold leaf
filigrees that sort of come off and dance around this
large eye, this empty eye that the key would have,
as it is just like a crank rod where this
scratched out X was Lane and then makes his way
over towards it and starts to crank it and nothing
seems to happen. It spins and there is as Lane
then signs something again and maybe with the help of
a message, Cantrip mentions that this is it should be here.
Speaker 5: He says it should be here the cash.
Speaker 1: It points up okay, and then this and then gestures
towards the wall, slaps the wall and then tries to
spin the key. Thing that isn't that's just sort of spinning?
Speaker 5: Where does that go?
Speaker 1: And then he gestures he put you know, the he
does the sign for king, and then he also does
a sign for the castle, and then stairs probably winding
stairs downward? Is this this the the hand signs that
he uses?
Speaker 5: Okay?
Speaker 1: And then he crosses his arms across his chest like
someone who is dead, And then I think he and
then he probably sees you with your physical face since
he then holds his hands up, crosses them again, and
then does the sign for the king. So and he
sort of points as in, yeah, sorry, Jeff.
Speaker 3: The key he tried to done? Is it broken the mechanism?
Speaker 1: Give me an investigation? Or in.
Speaker 3: Give me an investigation investigation? Okay, eleven, Yes, the.
Speaker 1: The mechanism is turning, but it doesn't it There is
a There are tumblers that are that you can feel
that are grinding and clicking, but for some reason it's
not catching.
Speaker 3: I wonder I look about is it when a sewer? Now?
Is this like a an English sewer that is over
engineered and like his ornates. Is there a possibility that
maybe perhaps this is missing a piece?
Speaker 1: It is not a super ornate sewer, but it is
uh there could be give me an our camerater an
I kana check Okay that you've mentioned missing a piece
la team thirteen all I'll give you advantage with it.
Speaker 3: Okay, one what time?
Speaker 5: All right?
Speaker 1: Twenty perfect? That's what I wanted to see. So as
you are mentioning maybe it's missing a piece, you look
at the key, and the key looks like it has
these two facets in it that would hold maybe a
gem or a stone, but that stone is since gone.
Maybe with the arcana, you also can feel and see
that maybe a glint of the spell wind sort of
dances through the key, the eye of the key of
the keyhole, but the eye of the key a or
this it is cranking rod or whatever.
Speaker 3: It maybe too ali for me to be sure, but
it seems as if this, uh, this key might be
some sort of magical geolun contraption. Ah. But otherwise I
would have asked you, mister Smith, to see if you
could mint this thing, because it seems like the mechanism
isn't going to go without the missing piece found.
Speaker 5: All right, see if we can reread something out.
Speaker 7: Oh, I don't know how far down we are from
the castle.
Speaker 1: Smith you were doing, you're probably tracking that in your
in your milestone or location type in your survival check.
You would probably think you're anywhere between thirty and forty
feet below the surface.
Speaker 5: Oh, that's not that far at all.
Speaker 1: Okay, Now, you weren't like winding down into a sewer
as you were just sort of there was like probably
a gradual slope that I think you could have measured maybe.
Speaker 7: The sewer path that we were on where there were
a lot of branching tunnels.
Speaker 1: From where we were, not many. It looked like from
what it seemed is it would swell every once in
a while, and then there'd be a chamber or two
that would sort of splash into here. But this may
be one of the main channels or the canal that
would lead it out into and probably spew into the sound.
What I'm looking for.
Speaker 7: Is to try and figure out a way to make
a circle around the castle, right, I don't get the
impression that I can do that from our current position.
Speaker 1: From our current position, no, as.
Speaker 5: No lane, have you been inside there before?
Speaker 1: Lane shakes his head.
Speaker 6: What do you want to do?
Speaker 5: Well, I can't complete the circle and.
Speaker 1: Points to the He points taps us the forehead of
his mask, and then taps and slaps the stone wall
where this crank rod is.
Speaker 7: You think if we get through there, I'll be able
to make a circle underneath the castle.
Speaker 1: He sort of nods slowly at first, and then aggressively.
Speaker 5: All right, let me see what I can do.
Speaker 7: I'm going to have a look at the mechanism to
see if I can fix it.
Speaker 1: Okay, give me dealer's choice, give me a check of
some sort. Well, I mean I have tankers, yeah, go ahead,
me a tinker's tools, intelligence based Yeah, let's do it.
My question for you is do you have any extra
geoloon crystals? Now you have four of them, you have
two in your suit.
Speaker 7: Do you want me to make a roll to see
how much I used for the anchors?
Speaker 1: Why don't you give me a D four and then
you can have like small ones, little pebbles, because you
probably I would assume you probably had to break some
or to make them fit or something. So one okay, perfect.
So you have a small shard of a geloon, maybe
of a geloon of a tier of geloone. Maybe it is.
Maybe it was two of the pieces rubbed together and
it cracked, and a sliver of it may have fallen
into your pack or some sort. But you can scrounge
a shard of one of them. That being said, you
can have advantage with your tinkers tools. Actually no, you don't. Really,
you don't need to. You can just do it because
there's no time constraint. You could spend all day here
and you could figure out how to do this. So
I think, but actually make me wanty. We'll see how
long it takes just for the fun of it. Seventeen
not long at all. So I think, as you sort
of scrounged around and look through your tanker stools and
try to find something you do find that sharp. Lucky
for you, it fits, or you may sculpt it down
so it does as you fit it into.
Speaker 5: It's probably some filing that I.
Speaker 1: Have to make it work. Yeah, and you need to.
And there is a moment where you all watch a
master artifice are at work. As taking out a small
file and the sort of shutting off the world around him.
He's able to do the detail that needs to be
done to then make this fit perfectly the way it's
supposed to, and that a couple of moments later, maybe
three or four minutes of filing, you're able to fit
it and adjust it into the socket or into this
the eye of this key. All right, I think that
will work. The powder glitters off as you blow onto it.
Speaker 3: Okay, I have a strong feeling that this should make
the contraption walk. It seems designs too. Let's just see.
I suppose I died to be wrong.
Speaker 5: I'm gonna activate the mechanism.
Speaker 1: Okay, before you do, I think during that time. Actually, no,
that's fine, all right. So as you go ahead and
activate the mechanism, you crank it, and as you do,
it starts to click, and then it starts to You
could feel it catch as the wall begins to vibrate.
Is if there was something in it right like just beyond,
if it was hollow full of chains or metal or
some sort of contraption. As gears and things grind, and
before you the spellman gathers around this keyhole, and then
where the hole is, this X that has been chalked
into this wall begins to swell and iris out, and
as it does, this key that you have just crafted
or makeshift made work again falls as this keyhole spreads
and creates almost like this portal that is just opening
a perfect circle from the point of where you turned
this key outward. Up ahead there is a room that
is maybe it's a passageway that has strewn books, broken urns,
and masonry square passageways actually probably more arch like archway
passageways that sort of go through this area. Just a
reminder you and also myself that Evervail is mostly and
like the older buildings are Elvin in make so this
would be no exception. As we sort of see the
marble corridor start to start to wind off into a
direction as you peer through, some of the candles that
are on the walls and dripping around the area seem
to wink on as if or winked to life, as
if something maybe the spell wut itself ignited them.
Speaker 5: It's not menacing at all.
Speaker 3: It was that.
Speaker 5: Some kind of.
Speaker 4: Cham as, some kind of magic here to work with
the spell and to light these candles.
Speaker 7: I don't think, so all right, gotta be anything laid on,
you're gonna keep walking head us.
Speaker 3: I would be carefuled in case maybe they have left
traps or something.
Speaker 5: No, yeah, everybody, keep your head on a swivel.
Speaker 1: As you enter into the space, you begin to see
the suppokeral images that would remind you of an old catacombs.
The candles here are lit, the strewn notes and papers
across the floor here, and just north from where you
are if you were to enter from the west, just
north of you is more of a passageway and then
south as well, leading to a door going to move
you to this map for same lay alley. Can you
see this piece here? I can't click when this open.
Speaker 6: I see three squares all right, yep.
Speaker 1: And that's where you have entered. It looks like it
goes left and it goes right from here.
Speaker 5: Yeah, I'm a.
Speaker 7: Walk up and I mean I'll just look left and
right and see what I say.
Speaker 1: Up ahead there is more of this branching. Actually yeah,
up ahead left, I'm sorry. As you look left, there's
this more of this corridor that sort of leads to
these winking candles, but not much more beyond that. South.
As you head that way, there is a door just
like what you see here.
Speaker 5: I'm gonna walk up to the door and see if
I can hear anything beyond it, Sure, or if there's
any sort of keel or anything that I can look
through while try and take a look.
Speaker 1: Sure, the door up ahead is wooden, looks like it's
been reinforced with iron as of late. It doesn't match
the architecture here. As you inspect it, make me a perception.
Speaker 7: I'm gonna I can't use slash the genius and that's.
Speaker 6: Not one of us can help you right to give
you advantage.
Speaker 5: I think usually that's beforehand.
Speaker 1: That's okay. As you listen, you just hear the water
trickling from behind down from that the cistern, the sewers
that you were just in.
Speaker 5: Is there a is there a handler, door knob or anything.
Speaker 1: There is a door handle, you can open it.
Speaker 5: Okay.
Speaker 7: I look back and I shake my hand, and I
don't hear anything. Okay, I know if everybody looks ready
to go, I'll just open the door.
Speaker 1: Sure, as you stop checking here, do you make your
way into the room. Looks like something didn't say hold on?
Speaker 6: Okay? Threeps music.
Speaker 1: I love it as the one place I did not.
As you make your way in, the door opens up
on the floor, there is an old piece of paper
looks like it's rolled up on the tattered dog eared
as it is on the ground. Lane makes his way
past you and makes his way over towards it, looks
at it, and then passes it to one of you.
Imagine it might be me because I'm in the front. Sure,
as he shows you this, do I have it?
Speaker 5: Here?
Speaker 1: I do? And he just sort of shrugs at you.
Speaker 7: Ah, this looks like some kind of layout maybe for
the castle. Is that the impression that I'm getting from this?
Speaker 5: Yeah?
Speaker 1: Yeah, it is definitely allowed to some sort of the
structure of it. The symmetry of it does make it
seem like it is a building or a foundation of
some sort, and with from where you can sort of
discern it sort of gives you a general idea of
what you may find down here or good places that
these anchors could be set.
Speaker 5: Next question, mm hm.
Speaker 7: Is there anything that denotes where this came from?
Speaker 5: I mean this, we found this thing just lying on
the floor.
Speaker 7: Are there notes on it or is there anything along
those lines suggesting?
Speaker 5: You know, is this a blueprint? Is this?
Speaker 1: Yeah? There's uh, there's it looks to be an elvish.
I know that we have some people who can speak Elvish.
Do you speak elvishman? I do? I think I know
that Varsia does dwarf In and and Elvish as well.
Speaker 5: I do Common and Dwarvish.
Speaker 1: You would you would read this as an old, obviously
ancient map of the castle catacombs. It is probably a
a handout that would be given given to someone who
needed to bring or to go and retrieve an item
from somewhere within the catacombs, or also maybe even bring
someone from who has passed down into these catacombs. It's
interesting that you look at this and notice that there
are many symbols across it, and it's sort of hard
and jarring to sort of understand. There are no markings
of where any tomb sites would be or anything like that.
This looks like as if it was a floor plan
that may have been like, this is the future of
what we're building, not at the current floor plan. You
know what I mean?
Speaker 7: I think I know what this is going to ask you?
Can I make an art comment.
Speaker 1: Check here, of course, in regards to what.
Speaker 5: The structure of this building and its direct correlation to
the lay line sure to twenty six?
Speaker 1: You say twenty six.
Speaker 5: Because me waxteen. I think that this.
Speaker 7: Layout of this place is done in a specific way
and the symmetry is done in a specific way to
take advantageship of the lay line.
Speaker 1: Oh as, and I think Smith can deduce that now
as well, maybe with Varsia translating the map a bit.
Speaker 5: That and what is the squirt version?
Speaker 6: Am I able to roll? Two questions? Am I able
to roll to see if I recognize the layout from
when I was dream state ish here? I know I
wasn't in the category columns, but I'd like to know
where just kind of where things are above us potentially?
Speaker 1: Yeah, yeah, yeah, okay, you may you can try and
then I'll roll.
Speaker 6: To read the Elvish.
Speaker 1: Sure, okay, well the Elvish is the Elvish. You can read.
It's just I think, okay for fun, RP make up
a word, but for this role, yeah, go ahead and
make me a what were you? What would you want
to make? You want to make a just to see
if I survival? Maybe your history? Yeah, trying to remember
what this is is?
Speaker 6: I've all would be better if you will allow it?
Speaker 1: Which one, sir, vival?
Speaker 6: Can I roll the rub for it?
Speaker 3: Okay?
Speaker 1: Perfect? That's great? That is a three. You cannot recognize
any sort of location with this map. It doesn't feel
what I think happens here is Varsia doesn't experience a
flash of recognition. I think like PB wanted to see
if she would, but I don't think there is. I
don't think she does correlate that dream with this map.
I think she just sort of reads this map as
if it was, like I said, the prospective concept of
the architecture of what could be down here. As Smith,
you do deduce well as well, the symmetry of this
and how it could affect the lay lines or the
lay line could affect this building.
Speaker 5: What is this world here so Russian.
Speaker 6: Near Athill? I think strength of the stars, well.
Speaker 7: That might have something to do wish the tears of Geolone,
And I think that this is pretty indicative of the
fact that this building was made specifically to harness the
power of the lay line.
Speaker 1: In this room, there is room that you are in.
If I can get to the window that has my notes.
Room that you are in, there is a doorway to
the south and a doorway to the north. In the
sort of corner of this room we entered from the west.
You entered from the west. What's also interesting is Lane
sort of looks down and you start seeing a glowing
from his pocket, like a pulsing as he fishes out
that key that was left when the wall opened up,
and sort of thinking thing fell to the ground. He
must have picked it up, because he takes it out
and as he does, it looks like.
Speaker 3: The key is.
Speaker 1: Going to work. This is great, love, what's happening here?
Why is the or are these butons not working? Super cool?
Hold on everyone, I know that music's happening and I
can't fight to get to this screen. It's a pie.
Speaker 3: You're trying to stream Would you like assistance?
Speaker 1: Would you like assistance? No? Thank you, clippy? Okay, are
you using stream Deck? I'm using stream Deck with my
phone and.
Speaker 8: It's just a heads up for anybody that has recently
updated stream Deck.
Speaker 1: Oh perfect.
Speaker 8: They changed the the multi action thing. I think, oh god, no,
So when you let me see the exact thing that happens,
it is when you are switching to a different scene
thing or no. Yeah, your sources uh are now like toggleable,
So they like made the default state hoggle instead of
turn on turn off?
Speaker 1: Cool? Love that all right? Well? We'll see what happens.
Hopefully that was the only time that happens anyway. So
he opens up this the key and it looks like
that it's the this stone, this tier of galoon is
sort of twinkling as a breeze of spell wind seems
to interact with it. As he sort of just like
looks up at all of you. There is an entrance
to your or an exit from this room to your
north and one to your south.
Speaker 7: Umm, al right, I just figure door here. Let's see
what happens. We're gonna go to north.
Speaker 1: Okay, as you.
Speaker 5: Is there any sort of writing or anything next to
the door?
Speaker 1: You know there is not? Okay. Up ahead is an
old chamber. Inside this chamber, as you open up the
door looks like it once could have been a burial
place for a king. Up against the wall, pushed haphazardly
is a sarcophagus, almost like it wasn't meant to be
in this place, or at least moved out of the
necessity of this room. In the center of this room,
there is a large petrified equine creature as a large
horn coming out of its skull. As that button worked, cool,
I don't look as underneath. It seems to be standing
in a rusted dome or a rusted basin. Like I said,
up in the corner there's a sarcophagus, but there is
a petrified probably being hung by chains or maybe rods
from the ground up into the legs of this taxis
armide unicorn, this petrified creature. And as you enter the room,
let's see if it works. As you enter into the room,
the key begins to glow and uh pulse.
Speaker 6: That's so cool, cord, thank.
Speaker 1: You, signifying with a very simple arcana check at this
room is teeming with the spell wind and arcane energy.
Speaker 5: I'm sorry when you said the key, you mean.
Speaker 1: The anchors, the key that was left that you fixed,
and then that was that iris of the wall sort
of opened up, and then dingy ding was left lane pocketed.
It must have behind without anybody seeing it. And then
he brought it out last room and sort of showed
you this glowing key. As you entered into this room,
the the geloon tear inside this key spiked and is
now this bright glowing energy. This room once again has
a sarcophagus in the corner pushed away. There are no
real markings of whose uh, whose burial chamber this would be.
But in the center of this chamber there is a
petrified taxidermied unicorn being held up by either chains or
maybe rods and its legs that are sort of keeping
this mummified creature standing.
Speaker 3: I take out my want of detect magic, this test
tube that has a crystal clear liquid insight, I will
feeling want of detect magic.
Speaker 1: I do, yes, okay, I thought you did, but then
I looked around and I couldn't find it. So I
made this key into the wanted detect magic. So I
scratch everything I've said, and.
Speaker 3: No, no, no, no, no no, no, no no. I assumed
that this thing here is a consistent and constant detect
magic that is valuable.
Speaker 1: Exactly, are okay? Okay, either you have the key or
your magic detect your tech detect magic wants to to
help here.
Speaker 3: The way I see the key tells us that something
is magical in this room, but detect magic can help
you then identify what kind of magic it is and
the location the way it is as well, without having
to have to dowsing rod with this key.
Speaker 1: Exactly.
Speaker 6: Oh it's the unicorn, okay. But the question is what.
Speaker 3: Well, if it's not the horn, I'm going to take
it regardless, because it would be a reagent of sort
side the bundine for sure.
Speaker 6: Well, I just mean, what kind of magic is it?
Because I see yeah, because if it's okay, I got
to talk with it anyway.
Speaker 3: I run detect magic and look around the room to
see if anything resonates. I assume the key does.
Speaker 1: But what does he resonates Everything that you know would
be magical or from your from your people are resonates.
But the room itself, the room is it's hard to
gauge what is magical in it seems like in a
in a land where magic is illegal. Uh. And there
is a crusade against the use of magic down here
in these catacombs of underneath the Castle of Evervale. This
these halls are filled with magical energy. When it comes
to what specifically your detect magic seems to hum and
buzz and thrumb next to the basin of this from
where this unicorn is standing above.
Speaker 6: Smith, when did the crusade start?
Speaker 5: Whack Stephen does not know. Yeah, probably would.
Speaker 9: Uh.
Speaker 6: I'm just trying to figure out if this and.
Speaker 5: Give me some random history questions.
Speaker 6: I'm just trying to figure out that. I mean, I'm
assuming this is from a previous.
Speaker 3: King Smith when he's your birthday.
Speaker 1: Mm hmm, March fourth.
Speaker 5: Smith is not a pisces.
Speaker 3: Wow, I'm shocked.
Speaker 6: You know that I don't know any about.
Speaker 1: Because oh, she made you understand when pis are. This
is when pisces are. Okay, So this.
Speaker 6: Was wow, Cord, what a random aggressive persons accurate.
Speaker 1: Say thank you just like a pisces to let you
know when prices are actually have no idea of making
that up. Okay, so them, I have it here.
Speaker 3: Thank you for that insights. Cold you very we.
Speaker 1: Cool. I have an entire timeline that I wrote, but
I don't didn't write down when this is when you
are Roll me a hmmm, roll me a D one
hundred Smith, easy, no.
Speaker 2: Problem, Get of one hundred because it's whack.
Speaker 1: It seems like a two. It's gonna be weird. Two
years ago, about one hundred and fifteen years ago.
Speaker 6: How old does this ship look?
Speaker 1: This ship? Yeah, mm hmmm old over one hundred years old?
Speaker 7: Yeah cool?
Speaker 1: Yeah, this may yeah I think with that deduction, Yeah,
I think you would. You would probably think that this
petrified mummified unicorn standing over this basin, you rusted basin.
There's also a layer of like the silvered patina across
the bottom of this basin as well. It's one of
its hoofs are up almost as if trying to be
like presenting it with enough of a investigation, you would
probably notice that there's some of that silvered patina that
comes from a crest between the from the hoof as well,
almost as if it was this basin was to harvest something,
maybe even the unicorn's blood. As this is over one
hundred years old, this state of this room, at least
upon further inspection in this room, anybody, if anybody, you
could tell me if you don't, but I will continue
and then jump at me and say that you don't
do it. But but on inspection of the sarcophagus, does
anyone's going to stop me?
Speaker 3: I would ask ty if the latches on the sarcophagus
have any I don't know what to look for.
Speaker 1: It's been opened.
Speaker 3: I don't trust it. Traps traps when the dungeons traps, Yeah, yeah,
well made it?
Speaker 5: Check it?
Speaker 3: Yes?
Speaker 1: Please.
Speaker 3: You seem to be the most proficient when it comes
to these sort of things. I think, no.
Speaker 2: Offense he just made are nothing.
Speaker 3: Right? But if you use that kid to open that thing?
What if?
Speaker 5: I don't know most offended. I've everyone rubbed.
Speaker 10: Yeah, I don't know if I've ever really checked for traps,
even though I am a rogue. I I just and
by the way, I assumes that you just want him
to lose a finger instead of Smith. So he walks
over and I can take a look around. I mean,
I know how to pick locks and stuff. I have
thieves tools. But I don't know if he is reckless.
I don't know if he's really the smartest trap you.
Speaker 1: Know, he probably is, Lane, but he is also going
to probably do that.
Speaker 2: Lane is probably quite good.
Speaker 1: But I'll look anyway.
Speaker 6: Where am I maybe with advantage from Lane?
Speaker 1: Yeah, yeah he will. He'll help you out here and
you can take advantage.
Speaker 2: Thank you, investigation.
Speaker 6: This would be and I just don't want to lose
a finger.
Speaker 1: Yeah five easy piece with both you and Lane. The
deduction skills are both you two and how this thing works.
It is not trapped. There are no there are no
interesting mechanisms hidden anywhere.
Speaker 11: That doesn't look trapped to me. Probably not. Then again,
who knows. I mean, what does it scofics trap look like.
Speaker 3: Bucket.
Speaker 2: I'll flick it. I'll flick the locks and just see
and flinch.
Speaker 1: As if it's a briefcase. Yeah, well now it is.
Now it has those latches as the as it's as
its spring loaded hinge opens up like a briefcase. The
inside it's Elvish technology inside there in someone's taxes from
two hundred years ago. The there is nothing inside, no body,
no no dust. Looks like there is no dust, no dust,
nothing in it looks like the same like the the
day it was built.
Speaker 2: Just the same as the day it was probably built. Oh,
it's even dust in this thing.
Speaker 6: Oh, I'm suddenly reminded of the vision dream I had
with the with the Loving Queen, where she the king
was a baby and then grew into something else. I wonder,
I wonder if I can't even say it out loud,
can I? There's no dust or anything in here, So
there's no outline of what used to be here laying here.
There's no way we can determine if it was like
a full grown.
Speaker 1: Man or Yeah, I mean, with all of your with
all of your smart brains together, there's No, with your
powers combined, there is no check needed. You can't find
any markings of like maybe a stain of an old
body that was here, or but there was It's not
like anything was stolen. It looks like the inside has
just never been opened.
Speaker 3: Huh so brands and you are supposed to clean.
Speaker 1: Yeah, I mean the outside, of course is all dusty,
but the inside looks like it's there.
Speaker 5: You're looking at horse.
Speaker 3: What come again?
Speaker 5: Why? What? What's the interest in this thing?
Speaker 1: They're looking at the sarcophagus.
Speaker 6: Yeah, we're looking at the sarcophagus.
Speaker 5: Ah okay, yeah, sarcophagus.
Speaker 6: Then, mm hmm, just curious, I guess.
Speaker 1: Plain gestures to the key that he's been holding. It
is glowing a bright science.
Speaker 3: We speak color The key a ps to resonate with
magical items more so than my wand can right. We
believe that this sacko agus must be instrumental in something
I imagine maybe even no, no, no no, would it be
possible with detect magic to know what kind of magic
is this sackophagus? Or is it also obscure? Because Jet
is now talking out loud, the others can hear him.
As he started saying right, all this stuff, including this
as well. They can hear me right now, but I
want to maybe perhaps this sacophagus is to be used
to open it and go inside.
Speaker 7: Yeah, I think God King gets in here. Yeah, and
absorbs the power from the blade line.
Speaker 3: That's exactly what I think, something like that or maybe translocation,
maybe something I don't know, but this is a tool.
Speaker 6: Yes, yeah, absolutely, yeah.
Speaker 7: While they're doing that, I'm going to look around for
any sort of conduit or magical channels.
Speaker 1: To yeah, give me an our cannon or an.
Speaker 3: Investigation with what's the mast point of order? I sent
you a direct message.
Speaker 1: Thank you.
Speaker 3: Free to read it, but not out loud and utilize
it if you would like to read it.
Speaker 1: Okay, you got it, thank you. Oh yeah, you covering
up all of my dms with the camera. That's what's happening.
Speaker 2: Hi, myth. I just think you're really pretty.
Speaker 3: You're not allowed to read that group dms.
Speaker 1: Please bring our group.
Speaker 2: How did you get in here?
Speaker 5: Have you considered taking your shut off when you were blacksmithing?
Speaker 1: That's it and that's what JET asks for it all
the time.
Speaker 5: Okay, I am doing an arcana or investigation.
Speaker 7: I imagine that I am looking for the physical stuff
because Jet and Varsia are figuring things out with the
key m.
Speaker 1: So twenty five investigation, twenty five investigation. You are trying
to deduce what was it again?
Speaker 7: I had a bunch of I'm looking for basically magical channels,
the conduits heading to this thing to back up what
they're saying.
Speaker 1: I think, with the help of Lane and of course
the key, maybe he gave you the key to hold
on to while he helped out with Tye with the sarcophagus,
and as you are sort of using it to sort
of dows the area and maybe even investigate. This magic
that we see coming from this crystal isn't a purplely
wisp like we usually see from from the spell wind.
It is, of course, more of a cyan and bright blue.
But as I think, as you bring it closer and
toward and dows maybe around the basin or maybe even
just near the floor here with this this wand this key,
you start to you have this thought. I know it's
not another Canna check, but it's going to help here.
You have this thought that's sort of this flash of recognition,
like that sort of reminds you, you know, and like you
have those intrusive thoughts. This is you have an intrusive Yeah,
what's that? Yeah? Exactly as soon as I was like,
I'm just everything is I've never had interest about in
my life. The you have one and an intrusive image
of the caverns underneath Sight A six, the lay line itself,
if you would, the blue shimmering crystals of Jillun's tears
as they sort of span down the the chasm, and this, uh,
this corridor, and then you are brought back to this
moment looking at this Jillun's tier, which is also sort
of twinkling in this blue energy. There could be a
correlation between the lay line and this building, which you
already thought of, but also this magic detection. This may
be the best place for you to plant one of
your anchors.
Speaker 5: Ooh, I think this will be one of the first spots.
We can do it here.
Speaker 7: Look at the map. It kind of coincides with everything.
It'll be a good spot to set up the first anchor.
Speaker 6: Do you want to do it now or do you
want to wait until we've figured all this everything out.
Speaker 7: It's a good question. I don't know if we'll have
time to double back it might be in a hurry.
Speaker 6: All right, do you want to start the preparation and
we'll keep an eye out.
Speaker 8: Yeah, I'm taking a second to think.
Speaker 2: Here.
Speaker 8: You can see it plainly on my face. I'm weighing
things very heavily, Like we don't know if we're going
to be able to come back here, Like that's a
major problem. But I one agree with you that like
that is that is a concern practicality sake. We don't
know if we're going to be able to come back here.
Speaker 6: Well, how far away do you think the other lay
line will be?
Speaker 5: Can I make an estimate based on the map?
Speaker 1: Sure? Give me a survival.
Speaker 5: Super grated that that's a natural one.
Speaker 1: Perfect. It's hard to say. This is written in a
language you do not understand. Though images can be easy
to read. This one is of some interesting hand whoever,
whoever depicted this map. It's hard to tell what how
far anything is. It doesn't seem like it's to scale,
so it's hard.
Speaker 5: To say.
Speaker 12: Scale this Isn't this some kind of rough estimate on
these locations?
Speaker 5: I don't know.
Speaker 6: Well, I can make that door. I just have to
imagine the place. I don't even have to see it.
Speaker 5: Yeah, but we don't know what's there.
Speaker 6: No, I mean back here right fair?
Speaker 3: You want us to split out?
Speaker 6: No, No, we're just saying if we managed to pick
out all the spots where he wants to lay the
ritualistic yeah, the points, Yeah, then.
Speaker 5: Here's what I'm gonna do. I'm going to look at
them up and.
Speaker 7: I'm going to see ideally where I would like to
put the the makers down.
Speaker 6: Okay, Smith, I have an idea. Jet do you have?
I know this map isn't to scale exactly, but do
you have anything like a circle and an object we
can maybe place down on where this is on the
map and then draw a circle around it so we
know exactly the line at least that will be following.
Speaker 5: We want to make a sketch.
Speaker 4: M hm.
Speaker 3: One more time, please, m slasher.
Speaker 6: I just anything that we can place on top, like
a perfect circle that would be this size, where we
can lay it on top of where this ritual spot
is right here, and then that way we know where
we're going in around the map. I mean it's not perfect,
but we could pick four points based on where we
are right now as.
Speaker 3: A concentration engine. Masta. Would it be possible for me
to h I take out my viol I shake it
and it forms bubbles come out, and these opaque white
bubbles will now land on top of the map or
just hover just over it. And I would like to
posit that it is now a minimp So as long
as I'm concentrating on where I am right now, well,
now this thing will function essentially as a minimap for us.
We none know where we are?
Speaker 1: Sure?
Speaker 3: Awesome? Would that suffice.
Speaker 5: Pretty good?
Speaker 6: Yeah?
Speaker 3: Okay, I have to focus, But okay, what are you
using for this? So this will just be press disitation okay,
or if you would like midge hand. Either way, it
is the same outcome. It is bubbles that I am
using to move around.
Speaker 1: Yep, that's fine. I will allow it as Yeah, you
are in this room, the wand is the wand the
key is sort of thrumming with life and lay line
energy in the spell wind? Are we moving to an
alien So if.
Speaker 7: We have this information could potentially come back here. I
think you're right, Russia. We do need to be worried
about what we might find in these other places getting
back here in a hurry. You think you can do it,
You can get us all back here quickly, Russia, not
all of.
Speaker 6: Us and knock. I think we'd have to be somewhat close,
just under a mile maybe, all.
Speaker 5: Right, I'm going to drop the anchor here? Then?
Speaker 6: All right, oh I can I have a spell holy shit,
that I've literally never used. It's the alarm spell that
paladins get where if somebody crossed, and I did use
it in a different episode, that's right, I'm remembering now
in the Inn I used it. But we'll know basically
if something crosses and tries to fuck with this sure eventually.
Speaker 1: Okay, okay, So you are going to ward off the
area as well as plant the anchor here?
Speaker 5: Yes?
Speaker 13: Yeah, okay, cool?
Speaker 1: All right, what does it look like as you plant
this anchor? Smith? There's a location in this room.
Speaker 5: Yeah, I'm sort of following.
Speaker 7: The markers that I would have made, just indicating the
conduits for the power from the lay line and try
and trace everything in and figuring out the most central
point for the anchor. I am beginning to write, I
imagine because this is a larger spell that's being made,
each individual rune, each marking for this I guess it's
something between a plane shift and a teleportation circle spell
is much more intricate, so it's like each each one
has its own set of runs being made.
Speaker 5: So there are runs to help.
Speaker 7: Stabilize the spell, and that's the primary focus here as
the central room is related to the First School of Magic,
so there's a lot of intricate spell work that's being
drawn here before the before the anchor is inserted.
Speaker 1: Okay, so you scrawl a bunch of text pretty much
on the floor, and yes, also plant the spike. Sweet, Okay,
so you start to get to it. The action of
you planting the spike. What does that look like? Just
so we have canon of what it looks like when
we do it.
Speaker 7: I think I'm I think I'm doing that thing where
I'm like standing up and I'm checking my work like.
Speaker 5: I fel like I've done a you know, like a
good Will haunting or something like checking the board of math.
Speaker 7: And I'm holding the anchor and the spike just above
where it needs to be placed, and I'm measuring as
best as i can, and then there's just a gentle
positioning as I make sure that it's centered exactly right,
and I'm going to begin to slowly push it into
the ground.
Speaker 5: Now this is loose dirt that's here in this location.
Speaker 1: There you can find some Yeah, you can find some
loose dirt, but there are I mean, you can also
lift up one of these marble tiles.
Speaker 7: I would have done whatever I can to make sure
that I can get this as possible.
Speaker 1: Yes, you can. You can lift up a tile and
place one. If you wanted to stick into the dirt,
you can do so.
Speaker 5: Yeah, it would It would be that because I want
the connection.
Speaker 1: To be as as yeah.
Speaker 12: Yeah, so I would find the dirt as loose as
I can, begin to test it with the anchor and
just see if if I feel like I can actually
push this down into the ground, or if I'm going
to have to dig a hole first.
Speaker 1: Okay, you are able to probably just spike it in
and activate however your life.
Speaker 7: Yeah, it would be very delicate. It's not like I'm
grabbing a hammer.
Speaker 1: And just you know yeah, yeah, yeah, okay.
Speaker 6: I will use them more proper, can trip twist okay
to make sure it stays like in place?
Speaker 1: Yeah, Larsia, Yeah, I think like a hand, or maybe
if something loose dirt that resembles a hand to help
take writing.
Speaker 5: On eiside that's good. Perfect perfect is then.
Speaker 1: The anchor thrombs to life. I would need all of
you to make me an into intelligence save.
Speaker 6: Oh my god, happening.
Speaker 5: A fund I'm going to I think I can flash
a genius.
Speaker 6: That alone, I'm using my inspiration. We're all aware, Okay,
Oh do I want to flash a genius that he's
probably still gonna fell?
Speaker 5: Yeah, I'm not going to use it.
Speaker 1: Makes sense too.
Speaker 3: I mean the first time happening, I flash myself for
so I have eighteen all.
Speaker 1: Right, it's the confidence twenty seven. All right, TI. As
soon as you hear the you and the spike of
energy kicks on from the uh this anchor, you feel
an overwhelming feeling that you are being watched.
Speaker 7: Shit, what I would I would also like to point out,
and I don't know if you remember this, but I
cast that spell on.
Speaker 1: Everybody, Yes, and remind you what that spell was. I
will spam it again, thank you, and I will open
up all twenty I will Okay, it's dramatic. Uh have
you aning creature? And I'm being caring her.
Speaker 6: Sick.
Speaker 1: Oh yes, that's for the duration.
Speaker 5: I did not cast it on myself, right.
Speaker 3: So nobody knows who we are, specifically.
Speaker 1: Smith. If that's the case, then Smith, you have this
overwhelming feeling that you're being watched. Mm hmm perfect.
Speaker 5: That was very dramatic.
Speaker 1: Uh dramatic ending.
Speaker 5: Yeah, okay, there's.
Speaker 1: It's set that you have this unsettling pit in your
stomach as the music cuts out closely, I.
Speaker 7: Am going to I'm going to say, they know, and
then I am going to I don't know if you'll
let me do this. Okay, I am going to oh,
I'm sorry, I.
Speaker 5: Didn't mean this. Man that again. I'm going to I'm
gonna close my eyes.
Speaker 1: Okay, you will see this, and.
Speaker 7: I am going to I'm going to start to talk.
You can all hear me do this, And I'm going.
Speaker 9: To say, as if I'm not speaking to any of you,
there is someone here amongst you all. I know that
you're always with me because I wear your pain. It
is a part of me. There is someone here that
wants to experience it and experience what I see. I
share this pain, show them, tell them what.
Speaker 3: I hear.
Speaker 9: Because they were the ones that made me do this.
Speaker 1: They helped shape.
Speaker 9: Who I am, They helped cause this pain, so it's
only fair that they share it, and I would like
to I imagine I have developed. I imagine I developed a
very painful, very close connection with the voices that I
have heard for years and years. Now I'm reaching out
to them. Do the enchantments that are in my armor,
that share my pain and I share theirs? And if
someone is in my head, I want them to feel
it too.
Speaker 1: Okay, okay, I will make a note of that. Your
The sense of feeling like you are being watched washes
over you as you sort of have this speech, not
necessarily to anybody in the room, probably not at all
to anybody in the room. As you all watch this happen,
the feeling is gone, but it still happened. There was
still that intense moment of being watched. Now what as
you sort of come back to you all, notice that
the wand has dimmed again.
Speaker 5: First, one's down. We need to start moving. We don't
know how long. Why have.
Speaker 2: I think they're going to come here and not root it?
Speaker 6: Well, they might, but I have I have something in
place that I'll know if they do.
Speaker 3: I how far away away from Vasha's alarm, I'm still
in the room. Okay, And we think this is the
only way in.
Speaker 1: There is another door to the south towards the way
you came next to that.
Speaker 3: I mean into this, into the dungeon that we have.
Speaker 1: Kind of you, you were likely thinking that there is
probably a main entrance somewhere. You sort of snuck in
through a uh some sort of misplaced arcane key missing
it's uh missing the focus the tear of gealoon. Someone
probably stole it. But there was like a passage an
arcane iris opened up the stone wall, and you were
able to sort of sneak your way inside.
Speaker 3: In which case, watching the side entrance. Yes, No, in
this case, I do not need to help bolster alarm.
If it's just a back door that we don't expect
it to come through. Sure would be a waste of
my magic. Okay, I don't have that much left. Ah, Okay,
all right, let's get moving.
Speaker 1: Old.
Speaker 14: Am I gonna act the way you're alarm if I
go over there, all right, way a second, I go
over to the sarcophagus.
Speaker 3: Mhm, and I'm pissing it.
Speaker 1: Okay, slams on the wing, yep, the other on this
on the stone as uh, yeah, there's all that goes
by like a dog and you yeah, you hear the
piddling sounds of tie pissing on a sarcophagus.
Speaker 2: And then I take off a ring that's on my
little finger.
Speaker 3: Mm hmm.
Speaker 2: That's the symbol of the on tom on it, and
I flick it in there.
Speaker 14: Okay, my trousers, just in case you know we're done, succeed.
Speaker 1: Okay, is you backtrack?
Speaker 5: I would assume, well that was the only way.
Speaker 1: There was another room, but I will give this one
to you. It is a it is a dead end,
and that is boring.
Speaker 5: We did take a little time to investigate surfa something.
Speaker 1: Yeah, you probably would have noticed that. Yeah, and that
is me moving the map every time, and I want
to do that. I want to do this and then this. Okay,
as there is a now a room to the south,
you make your way over there. I'm just gonna I
just did say, you make your way in there. This
room is which room? So sorry, so many things open.
Speaker 7: Just to be clear, I'm just gonna make a mark
where I think we put the anchor.
Speaker 1: I assume that was here, right, that was in your
this one?
Speaker 5: Yes, okay, yep.
Speaker 1: The players have a top down map that is really
a rudimentary so they just sort of can know the
layout of where they are. As you make your way
back into this room, you notice I didn't say this before,
silly me, but these are skulls on the wall of
these large creatures. These skulls varsia. You can give me
an advantage, but everybody else give me a survival as
you or a history. It could be history if you
think you've ever never mind, that would be a spoiler.
Wow perfect, wow, perfect the twenty which is fourteen perfectly
fine jet. You would notice that these skulls in here
are large and humanoid. But also maybe people know what
these are but probably never seen the skeletal structure of it.
But you were able to deduce that these are troll
skulls in this room as you make your way into
through here. Another note too about these caverns is there's
a lot of broken vases, scrolls, sort of out tomes
that seem to be tattered about, and there are in
many cases bookshelves or even a station of some sort
of research. It looks like as you move forward through here.
As you make your way through these halls, you also
notice that as you go from one room to another
that there is very little when it comes to any
sort of royal ancestral barrier grounds. It looks almost more
like storage or someone's place of study, each room having
its own project. Maybe. As you make your way into
this room here, okay, I did it again, Keep moving
the map. I'm gonna go ahead and do this and
down on the map, player, and.
Speaker 3: Stop doing that.
Speaker 1: As make your way into this room, this is taking
longer than I. Here we go. You wenter this room
and on the ceiling and across the floor here looks
like vines sort of knotted entangled as they sort of
wrap through some of the crevices and the cracks in
the wall here. It sort of reminds us as players,
as if these were like wires, you know, or like
knots of tangled tubing, but they are vines. You also
notice that there are no leaves on these vines, which
may indicate that they could be roots of something. As
you step forward into this room, the wand the key
begins to glow, not as bright as it did in
the previous room, indicating that you may be on the
right path.
Speaker 5: What does the key say?
Speaker 1: The key is being held up by lane and it
looks like it's humming, but not as right right is
the other one, and if you were to step back
into the room previous, it will dim back to it's
dim state.
Speaker 7: Okay, well it's not as bright as it was before.
Maybe this isn't a good place for a lane line connection.
Speaker 1: Press onward.
Speaker 5: Yeah, I'm gonna keep over.
Speaker 1: There is a one more passage to the left door
or the left side of this wall, or I guess west.
As you make your way through there, a cavern begins
to twist around a bend and up into a corner room. Okay,
so that's this way. As you make your way into here,
this room is this one the vines and these like
these wire cable looking roots you are able to follow
into this room. As when you go into this room,
a large tree standing in the center of what looks
like to be bookshelves on the wall, maybe fastened. Maybe
these bookshelves were once standing tombs or a sarcophag guy
just sort of vertically standing fastened into the wall, but
have been retrofitted into bookshelves. There is a large tree
that seems to be growing and twisting from the bottom
of this cavern up into the into this space. The
roots and the branches sort of find their way to
the central tree. There are leaves on this tree. There
is an unnatural light sort of refracting from the ceiling
here as it also looks like this tree has a
protrusion from one of its central knots, and from that
looks like a stain of sap. Maybe. But as you
enter and look at the wand and the key and
double checking it is right, I wonder.
Speaker 5: If these rooms, if they're indicative of.
Speaker 3: The sites, you think this might represents number six. Yeah,
I wonder how many rooms there are. There must be
a total love six. And in that case, no, perhaps.
Speaker 7: We're not sure how many of these rooms I actually
have the connection to lay line or not. This is
just a guess, but I'm not sure otherwise where they
would be a tree in this room as far under ground,
it's mm hmm.
Speaker 3: I'm trying to think if I would be able to
confirm hunting Master whether or not this has any relation
with Site six.
Speaker 1: As an alchemist and also from the area the local
nine news area should recognize the trees and such and
which ones could be. Yeah, give me a or whatever
you'd like, your choice with advantage, all right, I.
Speaker 3: Shall in which case roll and in investigation. Okay, then investigation,
are you sure? Hmm? Okay, but a history suffice on
now history services, yeah, okay, ninety seven.
Speaker 1: Like you said, ninety seven, okay, twenty seven you would
as you make your way into this room, and you,
of course, I think everybody has that same sort of
thought that this could be or reminded of that that
grove with side six, and maybe this could be side six.
But after a further inspection, this is a different tree completely.
There is. The tree does twist on its way up,
much like a rope or also a tree looking for light,
but it almost does in a unnatural way. There are
seams to this tree, not necessarily the bark striations guide
that way. It looks like if this tree was to
come apart, it could, but it is not a tree
that looks like it would be local to nine US.
Speaker 3: Okay. I do not believe this has anything to do
with that friend you see that dry sap on it.
I am intimately familiar with that as a reagent, and
that has no bearing on it. You you might be correct,
mister Smith, but I do not think that this has
anything to do with side six.
Speaker 5: All right, Well, the.
Speaker 7: Key's showing badly. Let's see if we can find the
brightest spot. You're gonna have a look around and see
if I can find more conditch, see if we can
find another spot to plant this anchor.
Speaker 3: Okay, looking around, I make myself available, but I'm not
going to fa with Smith and his investigation anybody.
Speaker 1: Else litigation with advantage or sure, go ahead and give
me an investigation with advantage. Yeah, yeah, this is this
is a place you can plant the spike, the the anchor.
Anybody else doing anything in this room before Smith plants,
I'll smark in a cigarette. Okay, all right. As Smith
begins to start etching or drawing out these inscriptions on
the tile floor here, lifting up a or maybe even
using a route from nearby, you are able to secure
a place for this second anchor.
Speaker 5: Sorry, Barsia, can you do the same thing.
Speaker 6: Yes, but that would be the only time. I can
only do it twice, So we should probably pick a
spot where I don't know it's precarious to.
Speaker 5: Okay, yeah, hang on to it.
Speaker 6: Yeah all right.
Speaker 7: If that's the case, then I will if I have
anything that only dig.
Speaker 3: I don't think I do.
Speaker 5: Okay. If that is the case, then I will take
longer to do this, and I will. I'm gonna.
Speaker 7: I'm basically using points of reference to help me to
help me do this in terms of lining things up
using the various tools that I have, and I will. Yeah,
if if I feel like that the area where I
would be planting this is solid, then I will do
what is necessary to to break it up and make
a connection with the with with hearth.
Speaker 1: Okay, as you go ahead and start, and uh, you
absolutely can. As you set the spike and set this anchor,
the with the uh the intention to utilize the lay
line and the spell wind and these uh, these crystals
of geoloon to uh banish or to catapult into another
realm or lack of a better term, uh, the god
King's throne and the castle with it, you are able
to sink this spike. Another distortive wave happens as you
all sort of watch as the this anchor is set. Uh.
This is where I would have everybody roll. But I
think I need you to make me only smith a
intelligence save Okay, and hey.
Speaker 5: Go ahead, and yeah, I'll make that. I'm not going
to use my inspiration save that. Okay, that's so thirteen.
But I will use a flash of genius. I believe
it's for saving throws as well. Get my.
Speaker 7: Flash genius, Lily checker saving throw. Yes, somebody easier to
say flash of genius. So we'll turn that into an eighteen.
Speaker 1: Okay, and as you were.
Speaker 5: Sorry, that was investigation, but it's the same number.
Speaker 1: So okay, all right, we're not doing Star Wars rules
here where you reroll if you didn't roll hah, so
as you but you could if you really wanted to.
Don't really care, all right, perfect, So you have this
flash of genius. You try to remember that something could
happen here, and you try to prepare for it. But uh,
as you do, there are there is this moment where
your friends are with you. They're still there and they're
all sort of watching. There's a sense of relief after
you were able to get this. This anchor is placed
in set. As you, uh set this anchor, you begin
to have this feeling, this vision of these worms starting
to grow I think from under some of the roots
and maybe even out from some of the bark from
this tree. As they start to wriggle and make their
way up to be seen by you Smith. As they
sort of you see they go out the way you
came and then take a left you coming from the right,
almost like it's indicating a path for you to go,
only for a second, as they then disappear.
Speaker 7: If you all would see me, you watch me keep
an eye out on the path that I'm looking at
these things moving, but they're not there for them, I.
Speaker 1: Assume they are not. As everyone's sort of watching you
quizzically as you see these worms just sort of appear
and wriggle through as you inspect. For a month, you
of course were thinking what could go what could be
happening here? I had this, My armor should be fighting back.
These people that that have been speaking to me and
have been torturing me should also be torturing this whatever
they should be protecting me. As you are watching these
worms wriggle, and you notice that some of these worms
stop and they would like look toward you, as you know,
like a blank weird worm face would. But as it does,
you notice and can recognize that each of these worms
that are wriggling have the face of one of the
voices that has been haunting you.
Speaker 6: So we can't see the worms, but we can see
him looking at something.
Speaker 1: Sort of in this moment, as there is this moment
Smith where you are looking at these these worms that
are now sort of looking at you, and then they
start to split and then find their way back into
the earth, but for a moment into the hearth, excuse me,
and for a moment they were tracing this path to
the left, though you came from the right, like I said,
sort of indicating maybe a path to go. But that
is where we are going to take our break, and
we'll be back with more exploration of these wacky, weird
catacombs right after this.
Speaker 6: Holy shit.
Speaker 1: After setting the second anchor, we watch Smith and everyone
much is Smith as he is thwarted by an interesting
vision of worms that seem to crawl out from the
crevices in this room and maybe even from some of
the bark as well, and some of them turn to
look at him as they begin to wriggle away in
a path that he may should follow. But as they
turn and look, they noticed, or Smith noticed, that they
all resembled familiar faces of the voices that he hears. As
they continue to wriggle onward down the passageway, some of
them begin to fade out, but others begin to wriggle
underneath some of the tiles and into the crevices, bringing
Smith back into the room with this tall tree and
this twisted tree and these sarcopha guy that have been
retrofitted into bookcases. As his friends are around him as well,
the wand begins to them again.
Speaker 5: Ah, why was that? What?
Speaker 1: Are you good?
Speaker 5: What? I saw something? Uh?
Speaker 6: My hand un hilted. My sword looked like worms.
Speaker 5: Crawling out all about.
Speaker 15: They They had faces, the same faces that that I
use when I disguise myself. The people, the people that
we used to shoot the armor.
Speaker 3: Magic.
Speaker 5: I don't know what They went that way.
Speaker 1: When like a path?
Speaker 6: Do you think you should follow them? Or do you
think that's a trap?
Speaker 5: Just look up. I don't know.
Speaker 6: I think we should just continue what we're doing. We
have a good plan.
Speaker 5: Follow the key, use your senses.
Speaker 7: Yeah, essentially along for the ride.
Speaker 3: When he says he thought he saw something, I'm going to, ah,
take out my small pipets and give myself the silver
eyedrops and h see invisibility just in case.
Speaker 1: Sure you're for a moment. A couple of blinks later
you can see clearly and you do not see anything
that stands out to you in this room.
Speaker 3: Okay, all right, I shall try and stay vigilant.
Speaker 7: Yeah, I guess we'll go the way that the sure
the words showed followed the key.
Speaker 1: See how a response sure. As you make your way
through a another one of these hallways, this one seems
to extend for a large amount of time. Uh, there
are candles still flickering and sort of interrupting the dark
space that this play would be. As you begin to
make your way through here, these candles seem to light
almost like as if you're in proximity to them, only
lighting that around anything that is in the area that
would need to see. As you press onward down this
long hallway, there are flanks of bookcases and scriptures on
the walls here, and maybe some old paintings too. As
you press forward this I guess it is a long hallway.
There's a couple of dead ends as well that you
were able to figure out how just dead ends. But
with the help of your am need to restart twenty Okay,
with the help of the this wand or this key,
it starts to show you that these dead ends are
mainly just dead ends. There is a door to your
left and as you finally make your way into this
room the or as I'm sorry, as you make your
way toward the door, just to be.
Speaker 5: Clear, Yes, the room with the tree. Yea, I lost
track of where that was?
Speaker 1: That is where your marker is?
Speaker 5: Now where jet is? Where kay?
Speaker 1: As you enter or towards some sorry, As you approach
a door on your left, the wand begins to glow
right after some time, Lane points to the door and
inspects it for any lock or any trap.
Speaker 5: I don't want to. I don't want to trust my
I'm asking everybody else. It's a key glowing.
Speaker 6: I don't want to trust Yeah, yeah, yeah, I'll look
and double check.
Speaker 1: Yeah, you've looked and you've seen it. Is it is glowing.
Speaker 3: It seems that the way Yes, all right?
Speaker 5: Can I check the door?
Speaker 3: I'll be standing right behind him because I can't see invisibility.
Speaker 1: Of course, this uh this room opens up or the
door is not magical and is not trapped you were
able to or locked? You can excuse me open it
up without any issue. I assume you do.
Speaker 5: Yes, yes, I do.
Speaker 1: As you do. Immediately, you notice that the key starts
to glow bright. As you enter this room, you notice
in front of you there are four statues of what
looks to be ancient elves, a large door in the depiction.
Here there is a seam, but there is no seam.
It's almost like one large door. There are four elves
standing here. There is a scripture or is it leather.
There are scraps of something just sort of strewn about here,
sort of curled up, dog eared piece of paper or leather.
It's hard to see from this place, almost like leaves
that escaped from the tree before, just sort of here.
But they aren't leaves. They're thicker than that. But they're
scattered across the stone. Dais here. There's also on the
floor where the scraps of whatever this this debris may be.
There is scripture that is an Elvish in Varsia. With
your ability to read it, it says it says, hold on,
I have so many windows. It says for those with
the blood of the ancients may pass, for they alone
hold the key to life that forever last.
Speaker 6: Shit, I recount this party. Yeah, no, I just I
don't think we can. I don't think we have this.
And then I repeat it, those with the blood of
the ancients, I don't remember exactly what you said word
for word.
Speaker 1: But only those are the blood of the ancient may
pass for they alone key to life forever last.
Speaker 3: Okay, Okay, which ancience exactly? Dungeon Master. Yes, the the
ever VILLI an empire? Is it primarily human? Or are
we just a human?
Speaker 1: Primarily human? So it is primarily well?
Speaker 3: I mean, is it strange at all that built upon
the ruins of another race and civilization is an empire
that is as.
Speaker 1: No, it is common knowledge that ever Veil was once
known as uh Elvinville.
Speaker 3: Helvin el thank you Elvin tame.
Speaker 1: I do have it somewhere. It was once known as
Corillanon Alvin City, Okay. And a lot of this architecture
down here would be reminiscent of elvish An Elvin architecture.
So it's not out a place that this, whatever this
may be, would be here.
Speaker 3: Okay, I suppose I really that is there a receptacle
or anything in this place? It's talking about blood, but
is there anything that looks like it might be able
to take such a thing?
Speaker 5: What ancestryes is.
Speaker 1: Laying Lene's dwarf? He is he is dwarfing? Yeah, I'm
trying to think of like how he would depict and
tell you that, but you'd probably know that, And I
think that he probably would have said it once with
a message to Tie. I'm with Jet.
Speaker 6: Is there a receptacle or anything that looks like it
can hold blood?
Speaker 1: There are As you look around, and I assume you're
getting close to this dais that is sort of the
center of this room where these scraps of debris, maybe
you notice that there is one of these debris things
sort of flush with the ground, as if it's been
sunk and recessed into something. As you get closer, you
notice that on the ground scattered here it looks like
jerky or paper or rhymes of something. I need you
to make a medicine check whoever is investigating this dais.
Speaker 6: I will help, so you kind of have an advantage if
you want.
Speaker 3: Okay, one second, I had to restart my you see,
so yeah, sure, Oh.
Speaker 14: I didn't go to school, so I don't know nothing
about heaves or that.
Speaker 3: Or nunciation.
Speaker 5: Nah.
Speaker 9: Nice on.
Speaker 1: Immediately, Jet, you notice that scattered throughout here and this
like a discarded pamphlets are discarded something. You notice that
these bits of jerky, these things, these whatever they are
these leaves, these shaved bits of whatever these shriveled up
pieces are are flesh. You also notice that one of
them is, like I said, recessed into the circle or
this dais here, and you peel it back and see
that there is a perfect indentation of what used to
or what was an pointed ear. And then that's when
you realize that you are holding a severed ear. And
these discarded things that are around this deis are these shriveled,
severed eleven ears. Almost as if someone tried to bypass
this door.
Speaker 3: It would seem as if someone has come here in
the past, someone who obviously does not have the right
to get through. It would also seem as if they thought,
much like you did as well, that eleven blood might
be the key. But from what we can see here,
I don't think they were successful. That too many ears
on the ground here with the medical check, would it
be able to summarize how old these ears on the
ground are. They are shriveled, they are decayded.
Speaker 1: But yeah, the twenty one, I'll give it to you.
These for some reason they have stayed, maybe because their
elephant they haven't decomposed yet, which makes it hard because
you're probably used to human biology and how like they
would probably decompose. But with a twenty one, I'd say
over one hundred years.
Speaker 3: Well, whoever I tried to get through did not do
it very recently.
Speaker 1: But but there are maybe some that could be less
than that.
Speaker 3: Mhmm. Well what does this mean by anscience? I don't know.
Speaker 7: I'm sorry, can I can? I I mean, I'm fairly
competent with dwarfing history.
Speaker 5: Now, from what I remember you telling.
Speaker 7: Us, not Smith necessarily, but from what I remember that
the history here was that dwarves were.
Speaker 5: Pre calamity.
Speaker 1: Sundering, yes, sundering, sorry as they dwarves and giants. Yes,
there were some elves, but not as common as dwarves
and giants were. I look at.
Speaker 5: Plane and I say, maybe we've got.
Speaker 6: It wrong, not elves.
Speaker 3: It is what they shot. Where have I tried before?
Was obviously wrong?
Speaker 6: Or maybe it did open, but it just closed afterward.
The reason there's so many years is because this is
what worked.
Speaker 3: Scattered on the ground, I'm.
Speaker 1: Sort of takes off his hood, unties, the mask, it
sort of falls and you see that gaunt face, beardless
face that some of the lips are also receding as
well from the burned countenance that was once Lane as
Lane sort of highlights and shows from the hood that
he doesn't have an ear. He doesn't have either ear.
There may be some left, but it looks like the
fire took his ears as well as he sort of
shrugs and then fastens the mask on again and tightens
it and that puts the hood on.
Speaker 6: But it doesn't necessarily need his ear, right, it's just
his blood.
Speaker 1: There is a There is an indentllywood sidewalk hand prince,
but it's another year right on the or like several
different maybe ears, but they're all Elvish in make.
Speaker 6: They did his ears look like they were burned off?
Or did it look like while he was in prison
they took his ears off?
Speaker 1: Okay, it matches the same scars that hit that carried
the rest of his face and what took his lips
and part of his tongue as well. Good news, though
the wand and key are humming.
Speaker 6: Yeah, maybe it.
Speaker 5: Means let's try the simple stuff first.
Speaker 3: I have an idea if otherwise, maybe one of these
ears were correct and they were still disguided. Maybe if
the key was placed next to one of these ears.
It might be act and we could just put it
inside the indent.
Speaker 5: Either that or break the fucking door down.
Speaker 3: You could try some simple thing.
Speaker 1: Yeah, okay, you peel through and start going through some
of these ears, much like a key or Janet going
through his key ring. You're turning it all these locks
or trying these ears on this indent here in the
recess of this dais. But none of them seem to work.
You hold it for a moment and then nothing seems
to happen.
Speaker 3: So none of them react with the key. I was
not putting them in the indents, but I was withving
the key the key, excuse me, correct to see if
they were magic or something.
Speaker 1: I don't I don't know. Okay, of these none of
these ears are resonating with any magical difference than you
would see. But the key, the wand that we're using
here is frumming at its highest.
Speaker 3: I've heard of keeping yet to the ground. But this
is ridiculous, I wonder.
Speaker 1: But physically pain brain I saw that.
Speaker 6: Are you sure? What if it just means elkin people
with magic?
Speaker 3: Possibly you're going to risk your ear?
Speaker 6: Does it need to be detached?
Speaker 3: I don't see why it would do.
Speaker 6: Can I just put my ear?
Speaker 1: Sure? You can try that? Would you like to?
Speaker 6: Man?
Speaker 3: The riddle had nothing to do with ears?
Speaker 4: What what?
Speaker 3: What?
Speaker 6: Can I just stick my head down there? Does my
ear need to be detached?
Speaker 5: All right?
Speaker 3: I don't see any reason why you would have to
cut your ear off.
Speaker 1: And tracked my helmet and much dark head. Now that
you're your goggles aren't assisting your vision. But yeah, you
turn your head and place it into the the socket
where the where this ear would fit or this engraved ear.
As you just sort of sit and wait and listen,
it's cold, stone is cold on your ear. You don't
really hear much. How long do you wait, because that's
how long passes.
Speaker 9: Yeah, I probably wait like thirty seconds.
Speaker 1: Uncomfortable. Thirty seconds later.
Speaker 9: Nothing, I don't hear anything and I don't feel anything.
Slowly move my head away.
Speaker 1: That is when a blade comes up. Just kidding. Yeah,
you just need your head out and cut You're wrong? Uh?
As you? Yeah? As you slowly gingerly back away from it.
Still I'm responsive.
Speaker 9: I think it means magic.
Speaker 3: I have no idea what it might mean. Does Maybe
it's a red airring.
Speaker 9: I'm gonna shocking grasp.
Speaker 5: That's sorry, helmet comes up. We don't have time for this,
and I'm just gonna shock and grasp.
Speaker 1: It shahn grass the door, uh the panel? Okay, yep,
you're Gauntlet's start to charge and you deal nineteen electricity damage?
Who else is ending on it?
Speaker 5: Now?
Speaker 1: It's fine as you you discharge through frustration. Thing happens
fourteen plus ten.
Speaker 3: Yeah, I was so sure you're going to shock and
grass for moments.
Speaker 1: Maybe was read hearing I was shocking grass.
Speaker 4: Jet.
Speaker 1: You disperse the shock and grasp sort of look around,
probably frustrated the key at whoever's holding I think of
a smith you had is at your side.
Speaker 9: It would have been somebody else because in untrust my
senses right now.
Speaker 1: Oh that's true, So maybe went back to lane.
Speaker 9: Either way, we've tried the key in the in the receptacle.
Speaker 5: Jet specifically tried to.
Speaker 1: Yes, you're trying their key in the receptacle. It did
not work, and going as far as trying it near
the door as well, doesn't work.
Speaker 3: Just pushing on the door does nothing either yeah, or
it does nothing.
Speaker 5: Yeah, I'm good.
Speaker 7: I'm starting to get pissed off now which is a
rare occurrence for Smith.
Speaker 1: But we're and now you've king okay as because he
also couldn't get in the door. All right, So yeah,
go ahead, and what do you what do you do here?
Speaker 7: I am I'm investigating this for any sort of magical Yeah,
basically magical triggers. I'm I'm I'm an artificer.
Speaker 5: I want to see how this thing.
Speaker 1: Works and figure this out.
Speaker 3: I'm not tried blood.
Speaker 5: Still, basically like I'm letting them start to figure this out.
Speaker 1: And you're doing something else as you are investigating it
is in fact magical. There are no you look, there
are no seams here to hide any sort of mechanical part.
There is a large archway in front, and a door
without a seam, and with that same inscription on the floor,
and that indent of where an ear would sit. The
room looks like it's been They've tried and tried again
to get this door to open, whether and each one
and discarded. Give me a history check, Uh, with advantage,
Smith should give a disadvantage. That's okay?
Speaker 5: With advantage okay, I mean I haven't really.
Speaker 1: Want to, uh give me a straight straights straight no advantage.
Speaker 5: I will use my inspiration to make it advantage.
Speaker 1: Hey, history, this is history.
Speaker 5: Eighteen.
Speaker 1: As you're sort of looking around and hearing and putting
your ear against the door, or trying to investigate whatever,
and maybe even some of the where the scenes would
be to make whatever this contraption to work, that glowing
key still keeps grabbing your attention, and you remind yourself
in this that the key froms whenever you've been close
to a site that is good enough to plant one
of these anchors?
Speaker 5: Do I get the impression that I can plant an
anchor outside?
Speaker 6: Yes, I'll try my blood. First of all, Okay, second
of all, Well, actually, before I do that, I think
I will say, hey, I can try my blood. I
don't think it's gonna work, but I can try the door.
I don't have to see where it is. I can
just say twenty feet in front of us.
Speaker 5: I don't think we need to go.
Speaker 7: I think that the site is good enough. I think
I think I can. I think we can plant the
anchor here. We don't have to go through this store.
Speaker 5: Okay, shouldn't be good enough to connect to the leyline.
Speaker 6: Yeah, but do we want good enough for such an
important thing?
Speaker 3: Does the key get bright out or dima towards the
door or towards Yeah, it's a great spots.
Speaker 1: It's a great question. As you bring it towards the
door to try to investigate, it does dim as you
get towards the door.
Speaker 6: Okay, then that.
Speaker 1: Should help.
Speaker 5: Carrot retracted.
Speaker 4: Yea.
Speaker 5: It's just like I'm so disappointed.
Speaker 1: There is a lot of law and history here and
this room has I want.
Speaker 6: To go through the room door. I want to figure
out what was so important.
Speaker 1: This next room may have history, it may not, but
this one is where the history is. And this one
is where the lane line can be tapped too. So
maybe stuff beyond the door.
Speaker 5: But I'm getting set up to plant the ancre.
Speaker 1: You're starting to plant the anchor. As you do, I
assume it goes uninterrupted. Once again, the the key dims
back back towards should be and then also hear there's
m hm as the anchor is then said, I need
you too. Actually this is you hear Smith in your mind?
Speaker 13: Who are these people? Who are you?
Speaker 1: Smith? Is this? I see what you're doing? Very well,
very well, that's how you want to play.
Speaker 5: This isn't the king.
Speaker 6: What I know. I'm just saying that we could use
the door and go through if we wanted.
Speaker 5: To, not you Russia.
Speaker 1: Oh, the anchor is activated. The key starts to dim
once more. As you have set the third out of
the three out of the four anchors, they assume you
press onward.
Speaker 6: Yeah, we don't have a lot of time.
Speaker 1: Yeah, as you I'm just going to do a lot
of revealing of the map here, because this long hallway
is a long hallway. As you find yourself in a
new room, this one, there's the door doorway opens you.
As you enter into this room, there is a dais
in the front or towards the center of this room. Candles,
red candles are lit around here, giving this a warm
hue of the of this area. In front on the
dais is a pedestal, an ornate, interesting looking pedestal. As
you approach, you notice that under this crest on the
top of this pedestal there seems to be a socket
where a vial would be. Upon further inspection, there is
a vile set that you could un You can take
out right. This is a very interesting ornate bottle holder.
And next to it on this on that pedestal, there
is a note written in common, and it says, what
is the price for immortality? The context of the vial
is a red liquid. You cannot see through it. It
sticks to the glass when you swirl it around, and
the candles sort of flicker in When you read what
happens here, the key begins to glow, but not as
bright as it has been. Once again, there's a vial
on a dais, and this ornate deis with a note
next to it scrawled in man It scrawled in humanity,
scralled in common. What is the price for immortality?
Speaker 5: What?
Speaker 3: Indeed?
Speaker 6: Yeah, but I mean we're not here for mortality.
Speaker 1: The room does have a doorway to its right if
someone wants immortality, if you press forward, I assume there must.
Speaker 5: Be another experiment by the god king.
Speaker 1: Yeah, okay, there is a fork in the corridor, a
right or a left.
Speaker 6: Which way glows brighter.
Speaker 1: It's hard to tell.
Speaker 3: They both don't.
Speaker 1: But as you get closer to one end, you'd have
to get into a doorway or into a an area.
To see an area to you have to explore the room.
Speaker 5: I'm going to use the map for reference.
Speaker 1: Sure, going to reveal where you are? This area down here,
I can't there's a door here, the door here, but
one of them is a port colist door. The one
to the north you can see right through that room
just beyond looks like it has as the northern passageway.
Speaker 7: I'm gonna look through the poor colors door. I'm gonna
go that way, and I'm going to see what I see.
Speaker 5: Through the bars.
Speaker 1: Through the bars, you see, I'll do the same thing
on the other way. Okay, the other way does not
have a portcullis. You'd have to open the door. But
this way with the portcullis way has my god, why
It's like I was prepping and I stopped mid Okay,
this one has oh please, oh my god. This room
is a deep red room. The light from this room
is being This is the one that you are looking
through Smith through the portcullis. Up ahead, this deep red
room has another has a chain dangling from the ceiling
on the floor. Here there are pools of stains of
what you would think blood. In the center of this
room is a chain with a crystal spherical almost and
it looks like it's translucent, looks like it's been made
out of cut glass. But there are swirls of red
that sort of dance through it. They don't. They're not
actively moving. They are sort of frozen in place and
patterned in this translucent cut glass stone that dangles in
the center of this room. Blood's built all over this room.
It looks like that is just what you see up ahead, Varsia.
Down by you. If you were to open the door,
which you would have to to investigate this room, you
see a large it's an empty room with on the
wall a large depiction or a portrait. On that portrait
is a stern looking man with raven human looking man
with white skin and black hair, and looks like cracks
or scars across the painting itself, wearing this large iron crown.
Speaker 6: Whoa, oh my god, fuck, what the fuck?
Speaker 13: Holy shit?
Speaker 6: What's with the what's with the weird animal skull paintings?
Speaker 1: Ugh?
Speaker 6: It almost looks like a dragon or something.
Speaker 3: What is the price of immortality?
Speaker 1: Lane finds his way to a pair pattern makes his
way towards you, Varsha. He's holding up the wand the
wand in this room grows dim its dim mhm Smith, Yeah, Smith,
when you entered your room.
Speaker 7: I'm looking for a release for the porkulus, right, now, okay,
just to just to double check on the porkulus. These
are bars that are separate, and there's no crossbar amongst
any of these bars.
Speaker 1: There is no crossbar. Okay, mm hmm. But you are
able to find a a release or a latcher, maybe
even a crank as it does open and you are
free to enter into this room.
Speaker 5: There's a port here. I got it open.
Speaker 6: But just to clarify, the key didn't glow at all
in Smith's.
Speaker 1: It didn't change.
Speaker 2: It was.
Speaker 6: Okay, but ours it grew into.
Speaker 1: Yours, it grew dimmer.
Speaker 6: Yes, all right, yeah, yeah, okay, so I will head
over towards Smith.
Speaker 1: Okay, okay, Like I said, you all enter into this room.
You see there's a blood on the floor here. There
is like this red glow in here. I would assume
it's coming from this crystalline cut gem, maybe in the
center on a chain. There's swirls of looks like frozen
in time rivulets or ink maybe drop into a water, right,
but it's sort of frozen time, but that's in this
cut gem. Yes, two questions.
Speaker 6: Yes, does it look like the blood's coming from the ceiling?
Speaker 5: No? Okay, Before anybody goes in.
Speaker 7: Yeah, I'm going to take out some fucking petons Okay,
and h is there a way that I can like,
I'm trying to hammer them in to create basically to
make sure there's no way the support calast is coming down?
Speaker 1: Okay? Sure, Yeah, as you begin to it's easy. You
can wedge a piton into where the spike is and
then like make sure it presses up against and you
can make sure it doesn't do that. Yeah, go ahead
and make me a.
Speaker 5: Many How many would that taket? A bunch?
Speaker 1: But yeah? Five? Yeah?
Speaker 5: Five?
Speaker 1: Central? Okay?
Speaker 3: The blood blood?
Speaker 1: Blood is blood. It's not fresh blood. It's a stain
that you probably pick up on with your knowledge of medicine.
But jet also, I need you to make me a
what check? Would this be arcana with advantage?
Speaker 3: Okay? Six?
Speaker 5: Perfect? Okay? Great?
Speaker 1: There am I everybody else you can make in arcana
as well, or a history probably probably because you don't
know it like magic, but maybe you've learned about it.
It would be a history.
Speaker 6: Hey I roll magic.
Speaker 1: I don't think so. I don't think that you would have.
This is not magic that you innately know like Jetwood.
And when I'll explain.
Speaker 6: In a second twenty two eleventeen.
Speaker 1: Smith. It looks like through the through how everything is
sort of laid out here where footsteps have sort of
maybe trailed through the forensics of this room, that there
were several people brought here, either one by one or altogether,
and blood was obviously spilled here. There was struggle. But
the history is the fact that this stone you have
heard once before called a can't quite remember what the
name of it's called, but it had the power to
manipulate matter itself, turning lead into gold and also even
changing the various exactly the Philosopher's stone as it has
it is high, it holds a lot of transmutation, and
I think that is what you can sort of devise here.
But seeing it in this state is interesting. You've always
heard of it or read that these fictional stones were
right red.
Speaker 5: I think this has something to do with.
Speaker 7: Transmutation stone or there Some people would call it a philosopher's.
Speaker 6: Stone, Yeah, but wasn't it red?
Speaker 1: And with that jent you would remember the Philosopher's Stone
and maybe those tales it was known to be a
mythological maybe mythological or like an ancient tale of this
specific object that people and alchemists used to blame their
craft on so they weren't pinned down. They would say
it wasn't me, it was the Philosopher's stone. They weren't
pinned down. For magic users, it was like, yeah, and
this gem is known to be read. And you know
that a lot of these in the historical documents of
alchemists you've probably read or learned about, would have blamed
a lot of their They would also mention that they
had to give up something and sacrifice something very great
for them to have the stone. All the sort of
rushes to your mind when Smith says, also known as
the Philosopher's stone, it's this like pinnacle object of like
alchemical myth exists for this reason and a lot of
great A lot of alchemists used it as their excuse
or their their scapegoat lack of bread.
Speaker 3: It was always thought of as some sort of alchemical
scape quats to avoid persecution exam. But perhaps maybe he
had some other properties, a focus. Perhaps I don't know
what's The.
Speaker 1: Key has not changed its brightness upon entering this room.
Speaker 5: This matters we need to keep. We don't know when
we would be tact anyone happens.
Speaker 1: Continue, you can I reveal this area hopefully as you continue.
There is a room with three exits, one towards the
north east, one towards the north, and one towards the
east itself. As you make your way into this room, I.
Speaker 3: Think northeast would make the most sense. Yeah, that would
would align the most with where the other ones are.
Speaker 1: Ye that way, as you make your way into this room,
mm hmmm. On me as I try to reveal these areas,
Oh yeah, you go there, okay, So as you make
your way into this room, I think I'm missing a.
Speaker 3: Image.
Speaker 4: I'm not.
Speaker 1: As did we already hold on one of these bad
boys somewhere? As you enter this room, a large face
is on the large circular ornate decoration on the wall.
The lighting here is dramatic, as a interesting grin or
scowl is on the face of this of the face here,
there is a dais that sort of stand that. There's
steps that go up towards this face, and there are
papers strewn around the top of this dais. Here there
are some branches or brambles creeping in you would assume
probably from those interesting roots that were taking root from
a couple of rooms before, but up on this dais
strewn pages all around the wand does glow right here
there we go, Lane kicks a page or two up
on the dais. They sort of flutter, and one of
them sort of lands next to uh you tie, and
as you look down toward it, there's an image of
some sort of sacrifice. There are several pages that come
together and depict a user sacrificing something that user would
be sacrificing themselves, and then also an object nearby. A
It's hard to make sense of any of it. If
you do continue to read, you would notice that it
talks about a ritual of transferring life essence to an object,
something that was a phylactory.
Speaker 2: Jet Smith, you ever heard of a philo tory?
Speaker 3: I don't know, Dungeon Master, would we?
Speaker 1: Yeah? Look, just want this disadvantage that thrust the book
towards jet Yeah.
Speaker 3: Yeah, it's a strewing of pages just with this advantage,
Yeapie sixteen sixteen.
Speaker 1: Yeah yet you've heard of it, but I don't know
if you know anything else about it. But funny enough,
if you were to read the pages they explain what
a phylactory is. They go on to say in extreme detail,
what would need to be done to convert yourself to
something called ligitum, the undertaking of the undertaking of converting
your own life essence into undeath, passing over the border,
over the horizon itself of mortality, into that undead aspect
where you could live your entire life petrified, almost like skipping,
skipping beyond the border that time could see for you
to live forever, you know what I mean, where you
would just jump past dying, the threshold of life itself,
and take on and transfer your life into unlife to
live forever. The only thing is, and the only way
this would work is if you were to transfer your
life into an object.
Speaker 3: I turned to the others relaying this information or this supposition,
and I'm going to ask my two foremast one companions,
just how old is the God King?
Speaker 6: I don't know, great question. I don't know.
Speaker 3: Either, who was before the God King?
Speaker 6: What if the loving Queen is trying to turn him
into this undying thing so that he can just rule forever?
Speaker 3: Is the Philosopher's stone in this room?
Speaker 1: Still, it is not in this room. It is in
the room prior to this one.
Speaker 3: It did have any magical intonation to it when we
were next to it. No, Okay, for a moment I
thought maybe perhaps this stone might have been the philactory.
Speaker 1: Would have been too easy, Mayer.
Speaker 3: But I mean, you know, sometimes people have more than one. Okay, Ah.
I wonder if the God King has one of these
already set. I don't know if they are what this is.
I think it might not be too.
Speaker 1: Late.
Speaker 3: We heard word that the God King was deteriorating. It
might be that he is still mortal.
Speaker 5: Uh.
Speaker 1: Okay, slight correction, he had an affliction, not not deteriorating.
Speaker 3: It would be one. I'm the same, but thank you
for the hell.
Speaker 1: I guess at.
Speaker 3: Least I understand what you're the correction, But thank you. Okay,
that's all I say. I'm just rambling again. I'm just
in my own head.
Speaker 1: Essentially does change what we have to do here.
Speaker 3: I don't see why it would coquise.
Speaker 1: Okay, looking at the key, it is still it is
humming with arcane energy. As you would assume that you're
on the last site for this. Uh, for your anchor
to be set, any introduptions before Smith begins to set
the anchor.
Speaker 3: The way I see it's if he becomes this creature,
lep me banish him anyway, then he can be immortal
somewhere else, you know. And I'd just.
Speaker 1: Keep rambling about it as Smith's is continuing too. I mean,
it's it's good to have that ramble in case you
changed its mind. Until you're rambling, he was. Wait, hold on,
you're right. But as you continue, I understand, as you
continue to make these markings, these concentric circles, and then
these striations to then plant this anchor, you once again
say what you need to say, and you place it
in and and and the distorce, this distortive bird happens
one more time, and.
Speaker 3: You hear, oh, there you are.
Speaker 5: And that
Speaker 1: Is where we are going to end tonight's episode