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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Verse. I'm your host,

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Dyl Muss, and I have with me the rift Maker,

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Kirkland Patzer. How are you doing, my friend.

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Speaker 2: I'm doing absolutely fantastic. Thank you so much for having me, sir.

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Speaker 1: I am excited to find out what his nickname is about,

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because at the top of my head, I don't know

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what is it. Is it one where it was just

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your nickname from a previous cast, or is it relevant

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for it is relevant?

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Speaker 2: Okay, it is relevant.

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Speaker 1: Yeah, excited to get into that. Yeah, today's episode is

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gonna be fun. I'd say it's one of those more

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low key episodes. We're gonna talk about some of the

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games we've been playing, but there wasn't a whole lot

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in the news recently, so it's gonna be It's gonna

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be a chill and we'll see how it goes. And

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I'll save any sort of plugs for later on. But

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I think we'll just jump right into it here by

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taking a look at the video game draft that, of course,

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we back in January. We all picked handful of games,

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and then in August there we actually added some games

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and since then, a few more things have been added,

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so I want to do a quick check in on that.

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Let's let's see here, So what is new on your list? Kirkland?

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You had Blackmith Wukong come out a big hitch?

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Speaker 2: Is it?

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Speaker 1: Unfortunately on PS five, which you picked, it's only seventy

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five points. It was a lot higher on PC, so

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maybe it'll pick up over time. I don't know if

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if that would happen, but that game kind of came

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out nowhere and it was like the biggest game in

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the world, and I honestly thought the reviews for it

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would be better than it was, because I feel like

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I've heard nothing but glowing reviews, or maybe I just

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heard that it sold so well and so I over

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associated it or something.

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Speaker 2: I think I heard this. I think I was just

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in the same mental space because of that news. I'm like,

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oh man, I got such a winner. And then like

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I saw, I think it was Steam that it was

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breaking those records on. So then that's where I'm like,

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did I do PC? I knew I did do PlayStation

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just because I don't know. I figured those types of

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games usually run better on consoles like I launched, but

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I don't know, it's interesting because I've only heard good

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things and it looks fantastic. It's another game that, uh,

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I'm not in a rush to get to, but I

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am excited to eventually dabble in it. It looks pretty

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insane with some of those boss battles.

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Speaker 1: Yeah, where where is that for you? In terms of

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are you're kind of newer ish into some Souls games.

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You've dabbled here and there. You talked about Elder Ring recently,

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You've talked about Dark Souls. I think it was earlier

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this year last year, So I don't know where where

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does that one go in your like Tierless or not Tearless.

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But in terms of your playlist of getting to some

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of these more Souls like and obviously your big fan

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of Neo.

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Speaker 2: As well, Yeah, I would say it's pretty low, just

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because there is so much uh content for me to

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consume on that. On that front, like I never finished

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Dark Souls one, you know, like I'm still probably pretty

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damn early and Elvin Ring as well, so I still

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have a lot of titles, even Neo two, Like I

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haven't had the chance to really jump into that one.

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I played mostly just the first game, so which Neo

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two I have on PlayStation, so like, it's really not

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a rush to get to that game, and uh, I

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don't know. I yeah, it's it's pretty pretty on the

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back in it right now, but it does look fantastic.

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Speaker 1: So yeah, definitely. So I brought you up first because

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unfortunately you're currently in last place. You got two hundred

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and seven points. The other games that have released right now,

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Rise of the Ronen and South Park's notway that was

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the big one that tanked you, so Park, of course.

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But you still have a flight Simulator coming out. You

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have a Stalker two, frost Punk two, and dragon Ball

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Sparking zero. So all of these I think are gonna

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come out this year. I don't think you're gonna get

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hit with any delays. Actually, frost Punk it did get delayed,

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but it didn't get delayed out of this year. I

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had to double check that right now.

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Speaker 2: I think it initially had a release.

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Speaker 1: In August and then got kicked, but it looks like

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it just got kicked to September. So I think you're safe.

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I think all your things are coming out, and I

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mean flight simulator. They called it Flight Simulator twenty twenty four,

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so they just there. They illegally obliged to release that

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one last year, so I think you're you're looking uh,

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you're looking good to close out the year. For me,

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I have put that in the wrong spot. I've only

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had one new game come out since the last time

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we checked in, which is Astrobot, and that's not a

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ninety four. That is a beautiful, beautiful score to see.

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So along with Sanuel Saga and Final Fantasy seven Rebirth,

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I'm sitting at two sixty seven. The big news which

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I don't think we actually talked about this on Sequist

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at all, but Avoud has officially been delayed out of

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this year. That's on my list, So that's probably what's

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gonna sink me this year. Once again, it always for

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me comes down to a delay. You know, this game

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they assured us back in June when they covered it again,

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like oh it's coming out this year, and nope, it

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just a few weeks ago kicked again. So I'm probably

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gonna lose on that. But once again, I'm sitting at

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the fact that I have the best average for scores

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on games release, so that's my streak. I'm moving before

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at this point in third place at this point or

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rather in second place is Travis with three hundred and

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ninety seven or three hundred ninety six points. So his

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new edition was Star Wars Outlaws. He got his seventy

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six for that one being on his list, and then

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he has his Pacific Drive Held Evers two, Peach Showtime,

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and Like Dragon Infinite Wealth, and then he still has

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Indiana Jones and Mario Party Jamboree coming out, So I

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don't know, I feel like Mario Party probably in the

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seventies or eighties maybe, and Dana Jones pops off, but

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I'm thinking that's probably in the eighties as well, So

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I think he's gonna have solid like eighty average for

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kind of all his games. And then in first place

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is Taylor Field right now four hundred and nine points

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sitting up there. He's got Mariovers, Don Kong Tech and eight,

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Dragon's Dogma two, Terminator Dark Fate, and then just recently

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released the World of Warcraft DLC The War Within which

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gave him an eighty five, and then he staws Mario

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Luigi Brothership coming out in Assassin's Creed Shadows. So looking

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pretty good for Taylor. He's got a good list here, really,

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Terminator Dark Fit was the stinker at seventy two, but like,

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as far as stinkers go, that's that's not too bad.

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Speaker 2: Mm hmmm, yeah, I was. I don't know. I'm kind

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of surprised for Taylor's on there for some reason. I

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had Travis as number one in my mind, but the

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congratulations day him so far, you know, it's not over,

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but I'm hoping that maybe I can rise up, rise

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up from last place. That's kind of my goal at

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this point.

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Speaker 1: Yeah, I wonder even something like Travis has Helldivers two

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with an eighty three, which is a great score, but

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I feel like that game should be higher based on

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how much people love it. So maybe it actually has

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gone up since I updated this before you know, the

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final call at the end of the year. I double

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check all these scores just to see if any new

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ones have changed or anything like that. So it's possible

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that Helldivers will will go up potentially, But yeah, I

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don't know. I guess Pete's Showtime didn't hit that hard,

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Pacific Drive didn't hit that hard. Star Wars Outlaws like

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those are all in that seventy five range, so a

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little bit lower on the average, which really all comes

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down to in the end, absolutely, so yeah, it should

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be pretty exciting to close out the year with that.

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Just a few more months, of course than we're almost there.

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But how about on that note, we use that as

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a nice transition with Travis's final pick there, I want

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to talk a little bit more about Star Wars Outlaws.

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So we did a review for this last week. Meet

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Travis and Taylor were playing through this game. That's what

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last week's episode was all about. And I beat the

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game this week. I mean it earlier today, rolled credits

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on it. I don't think it really took that long

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as far as like an open worldly game like this.

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I think it was like twenty twenty five hours somewhere

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in that pocket. And I've done a lot of side

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stuff as well, and overall I still had a great

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I don't know if you listened to that episode Kirkla

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last week, but I was very very positive on that game.

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Really really had a great time with it, and that

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continued to be the case for the rest of the playtime.

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I think I cooled on it a little bit as

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it went on, just getting more in depth with some

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of the systems like the faction system and maybe wanting

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a bit more from like the characterization of the people

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in that faction. Like I think overall was a pretty

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decent system, but it could have been a little bit

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better some of the combat stuff. I think for me,

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maybe the biggest weak spot here is actually that the

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act three of this game, like the final section, is

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like really weak, Like all the story plot points are

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very predictable and not that interesting. It relies a lot

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on like Star Wars nostalgia bait, where it's like bringing

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in big characters or things that aren't really relevant to

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what this was doing, but it's just trying to I

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feel like trying to go out with a bang by

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banging it bringing in some bigger characters. So I felt

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like that kind of did it as service to the

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game honestly for what it was building up in terms

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of its characters and like the scope of what this

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game was. And then I think also just like the

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final couple missions there where it's like you know, in

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these open world games, it's always gives you that waring

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of like you're about to enter the end game where

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you know there's no point of no return essentially, and

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just like there's like two or three missions after that point,

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and they were all like kind of weak. So I

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don't know what happened there. They were just a little

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bit more linear. I guess there was less like creative

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freedom of how you want to tackle these these missions,

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and a couple of them were just like big shootout battles,

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which is not the game's strong point as much much

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better as a stealth game and sneaking around and finding

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unique paths and that sort of thing. And so I

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think it just got a little bit weaker in the

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end there, But still overall, I really enjoyed the game.

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I think the way the faction system worked was really intriguing.

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For the most part. I found too, like just the

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economy of the game. I was constantly building up a

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huge bank of like seven thousand credits and then back

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down to zero as I'm buying equipment and all these upgrades,

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and I had to keep I couldn't just buy whatever

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I wanted. I'd like sell some equipment to get better equipment.

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And I don't know, I just found like some of

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these things were really really fine tuned and well balanced,

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or at least what I was doing there. And I

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think maybe the biggest compliment I can give me games

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that I rolled credits on today, and then I've already

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gone back and I'm trying to do some more complete

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some other quests, and I'm not gonna go for the

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thousand gamers score achievement situation on this one, but I'm

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definitely gonna keep playing and get it completely. A few

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more quests, a few more of these expert Intel things

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are pretty fun quests or challenges that are like doing

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like one for example, when we talked about last week,

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Taylor said he encountered some death Troopers and He's like,

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I don't think you can kill these guys, like they're

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just invincible. It seems like kind of like in GTA,

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like when you're when you got that full Wanted level

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and they just send like the crazy Swap members after

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you and they just become really hard to kill. But

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then I got a challenge that's like kill three death

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Troopers in a row. So I'm like, oh shit, okay,

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I've to be able to kill some of these guys now,

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and apparently that's not very easy, and so I'm still

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trying to find a spot where there's enough of them

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and I'm not dying instantly against them to fend them off,

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So just some good additional challenges to do in there.

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So overall was a really really fun time, really enjoying

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the game. And then I want to bring this into

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so Clay asked a question about this just after we

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record our episode last week, so we didn't include it there,

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but he asks, do you think, based on the performance

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reception of this game so far, that it will get

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a sequel? And then second question, or will be another

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Star Wars game that comes out sooner? I think there

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will definitely be another Star Wars game that comes out

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before a sequel to this, just because we have Star

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Wars Eclipse on the roadmap, we have the Kotor remake,

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and even if those are in development hell to some extent,

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I have to imagine they would come out before a

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sequel to this. But I don't know, based on the

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reception you've seen or just general chatter, do you feel

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like this game's gonna be getting a sequel or is

253
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it kind of just a one off experiment for you?

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Be soft here.

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Speaker 2: I haven't like close sleep and following the news around

256
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this game mostly just like word of mouth from you

257
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guys or other people that I know that have played

258
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this game, and I don't know, Like my initial thoughts

259
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are i'd be surprised if we if it got a sequel.

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I just don't think it's It's the type of like

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like game breaking type game for Star Wars title that

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just like really has a lot of hype and just

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has a lot of people talking about that. It's just like,

264
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not only is it a great game, but it's just

265
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getting people interested in Star Wars. I've heard that the

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Star Wars isms of this game are really really fantastic,

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so that is definitely something to make note of. But

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I I don't know. I have heard other people just say, like, yeah,

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I didn't really want to be a scoundrel type character

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for this adventure. Ye, Like I wish I was a

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different type of arc type in this universe. So maybe

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it's better to focus like a story with with one

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of those other like like again, bounty Hunter or whatever

274
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it might be. Star Wars has a lot of different

275
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sub factions. So yeah, but I don't know, It's not

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like the wildest idea, But I still would be surprised.

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Speaker 1: After hearing us and other people talk about it. Are

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you interested in this game considering that you can play

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it for twenty bucks. With the Ubi Soft subscription thing.

280
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Speaker 2: I like more interested. It was pretty much like I

281
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had no hype or interest in this game at all.

282
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But I mean positive positive reception is always good to hear,

283
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so I'm not going to be rushing out to this one.

284
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But you know, if it's on a future game Pass

285
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type situation, I could definitely see.

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Speaker 1: Myself Bounds Plus you can play it on there.

287
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Speaker 2: Yeah, but like it's it's weird because I have like

288
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the PlayStation Platinum whatever catalog things, so that's where it

289
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have to go for you to want to Like there's

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like Ubi Soft catalog stuff on there, so I don't

291
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know where like the Ubi Soft Plus subscription thing kind

292
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of crosses over in that vein because like all the

293
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Assassin's Creed games were on there, farcry games.

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Speaker 1: Like that's kind of crazy. Wow.

295
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Speaker 2: So like when I heard that it had a Ubisoft

296
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subscription thing, I was hoping that it was actually just

297
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going to drop on there, but it hasn't yet, so

298
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that's maybe something that happens in the future.

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Speaker 1: I'm not too sure that, so we'll see what happens.

300
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But yeah, yeah, that's a that's an interesting thing to

301
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keep an eye On. Yeah, I feel like there hasn't

302
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been a lot of like I don't think we have

303
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sales numbers for this game yet, but I saw an

304
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article today that was talking about this game is seemingly

305
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underperforming what they expected. I guess they had an expectation

306
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by the end of next fiscal court and I guess

307
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next fiscal year, so March twenty twenty five, the game

308
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would sell like seven and a half million copies, and

309
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they've dropped that down to five point five million copies,

310
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which is still like very good. But I feel like

311
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for any game, I feel like ten million is that

312
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is that number where it's like, Okay, this game is

313
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definitely definitely getting a sequel, no matter what, from like

314
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a publisher perspective, But that still doesn't seem too shabby.

315
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Obviously they're not at those numbers yet, I would assume.

316
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I also, I feel like there's a couple of things

317
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really going against the same. One is the Ubisoft element

318
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of it. Like me, Travis and Taylor, at least three

319
00:14:06,039 --> 00:14:08,240
examples of people who did not buy the game, and

320
00:14:08,279 --> 00:14:10,279
those two are Big Star Wars fans didn't buy the

321
00:14:10,279 --> 00:14:12,600
game and instead just playing it on the subscription service,

322
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So they're still getting twenty bucks out of us, but

323
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they're not getting the eighty plus tax that they would

324
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normally get from a game like this, So I don't know,

325
00:14:21,440 --> 00:14:23,399
I think that's that's one thing. Another thing too, is

326
00:14:23,399 --> 00:14:25,879
this game was not released on Steam. I don't. I

327
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think it was like just on Ubisoft's you know, they're

328
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like a PC app situation. But that's also like always

329
00:14:33,879 --> 00:14:36,720
a huge detriment to any game sales is if it's

330
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not on Steam, if it's on Epic Game. Sure, like

331
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it's a little bit better than like a UBI Soft situation,

332
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but in general, like that's just putting Putting a PC

333
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game out not on Steam is just sending it like

334
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right to the graveyard in my opinion. So I feel

335
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like that would be a huge thing for this and

336
00:14:50,799 --> 00:14:54,480
this game seems like one that could be really like

337
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get a big mauding community for it too, and so

338
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that would be just easier and more accessible if people

339
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had to thats to seem So maybe it'll come there

340
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down the line. I don't. I feel like it won't,

341
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just because 'bi seft is doing their own thing there.

342
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But I feel like if they, if they did, they

343
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would instantly get a shit ton more sales, and maybe

344
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they've already lost a bit of that hype just because

345
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the games come out and it's like mostly lukewarm take

346
00:15:15,840 --> 00:15:18,639
is like the general takeaway from you know, critics and

347
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from people playing it. So I don't know. I think

348
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they've definitely dropped the ball in that way, but I

349
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would still I would love to see a sequel. I

350
00:15:25,720 --> 00:15:27,600
just would be really intrigued to see some of this

351
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faction system expanded upon. Like one thing I was thinking

352
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about is, you know, we talked about in the review

353
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how there's like enemy bases around the map, and depending

354
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on what your level of friendship is with that faction,

355
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you can like enter some doors and not theirs. And

356
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I realized that is more of like a binary thing.

357
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It's like you would either go in the camp or not,

358
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and then there's always like an exclusive area that no

359
00:15:47,360 --> 00:15:49,399
matter how aligned you are with the group, you just

360
00:15:49,399 --> 00:15:51,399
can't get in there. But I feel like on the

361
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Overworld too, when you're looking at the open world map,

362
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there are zones where it's like, oh, this is owned

363
00:15:55,679 --> 00:15:58,559
by the Pike Syndicate, this is owned by the Hut Cartel.

364
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I think it'd be really interest if that was more

365
00:16:01,679 --> 00:16:04,559
fluid throughout the game, as you're working with certain factions

366
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or against other ones. If there's zones kind of like

367
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in a Saints Rosort away, you're like taking away their

368
00:16:09,600 --> 00:16:12,320
districts or adding them on the map, and like, I

369
00:16:12,360 --> 00:16:14,519
don't know, the more powerful one gets, the more it

370
00:16:14,600 --> 00:16:16,679
kind of dominates over it, and so you can kind

371
00:16:16,720 --> 00:16:18,440
of either keep that in check or try to align

372
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yourself with them. And I feel like there's just a

373
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lot more to be done there, and maybe that would

374
00:16:21,879 --> 00:16:24,639
work a lot better if they just stuck to one planet,

375
00:16:24,759 --> 00:16:27,440
one world map, instead of doing multiple planets that you

376
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can go to. But I also kind of feel like

377
00:16:29,360 --> 00:16:31,399
that's just a Star Wars problem because for whatever reason,

378
00:16:31,440 --> 00:16:34,200
every Star Wars planet is like a single BioMed planet.

379
00:16:34,360 --> 00:16:36,480
So I don't know why that's part of the lower

380
00:16:36,480 --> 00:16:39,440
in that world seemingly, but it's like, yeah, tattooing only

381
00:16:39,480 --> 00:16:42,360
as sand and there's no jungles or no ice areas,

382
00:16:42,360 --> 00:16:44,440
Like you can't really mix up the biomes, which is

383
00:16:44,559 --> 00:16:46,799
rough for a video game where you want some variety there.

384
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So I don't know, I think there's definitely I can

385
00:16:49,200 --> 00:16:51,600
see a lot of ways where a sequel could really

386
00:16:51,759 --> 00:16:54,919
just fly, just really take off. But I already enjoyed

387
00:16:55,039 --> 00:16:57,200
this so much that I would definitely want a sequel.

388
00:16:57,240 --> 00:17:00,480
And I forget what kind of DLC plans they announced

389
00:17:00,480 --> 00:17:02,679
for it already, because there was like a premium edition,

390
00:17:02,960 --> 00:17:04,440
but I don't know if that actually had like anything

391
00:17:04,480 --> 00:17:07,079
meaningful to it, or if it's just every game that's

392
00:17:07,160 --> 00:17:09,559
premium edition this these days, even if it's like really

393
00:17:09,559 --> 00:17:12,720
shitty extra content that is almost meaningless, just so they

394
00:17:12,759 --> 00:17:14,799
can try and squeeze an extra a few pennies out

395
00:17:14,799 --> 00:17:17,839
of like the hardcore fans. So yeah, I think it's

396
00:17:17,960 --> 00:17:20,039
too early to tell. I would say right now, I

397
00:17:20,039 --> 00:17:22,599
would predict no, I don't think this game would get

398
00:17:22,599 --> 00:17:25,720
a sequel. I think instead, if even this exact team

399
00:17:26,000 --> 00:17:28,799
was given the chance to make another, let's say U

400
00:17:28,799 --> 00:17:31,039
be softy open World Star Wars game, I think they

401
00:17:31,039 --> 00:17:33,400
would maybe do something else, just pick a different type

402
00:17:33,440 --> 00:17:35,920
of character. Probably do a Jedi because that's seemingly what

403
00:17:36,000 --> 00:17:40,000
more people want, or like an evil character something could

404
00:17:40,000 --> 00:17:42,400
be interesting. Something like a Sith character would be fun.

405
00:17:42,480 --> 00:17:47,079
But yeah, I doubt they would go that laws approach now. Instead,

406
00:17:47,200 --> 00:17:49,599
save that for like your Battlefront where you can play

407
00:17:49,640 --> 00:17:53,119
as characters like this. I guess so that that would be.

408
00:17:53,240 --> 00:17:58,079
That would be my prediction on that. Two points on

409
00:17:58,079 --> 00:18:00,119
this game I want to bring up before we move on.

410
00:18:00,119 --> 00:18:03,559
One is we talked about last week the hacking mini game.

411
00:18:03,559 --> 00:18:04,920
There's kind of two of them. There's one where you're

412
00:18:04,960 --> 00:18:07,240
hacking into computers and it's like a little game of Mastermind.

413
00:18:07,279 --> 00:18:10,359
We gotta match up the symbols and Ladi da. Another

414
00:18:10,440 --> 00:18:12,920
one is like a fun little rhythm game where you

415
00:18:12,920 --> 00:18:15,960
gotta like time trigger presses with like a little light

416
00:18:16,039 --> 00:18:18,799
that's flashing. Travis really didn't like that. He opted to

417
00:18:18,839 --> 00:18:20,599
like turn it off in the settings, which is cool

418
00:18:20,640 --> 00:18:22,680
that you can do that, But I personally love it.

419
00:18:22,720 --> 00:18:24,440
I love how quick it is. I love that I

420
00:18:24,519 --> 00:18:26,440
like get a little jam going on, and I find

421
00:18:26,440 --> 00:18:28,519
that I just I did like on the harder rent,

422
00:18:28,519 --> 00:18:30,960
like the higher difficulty ones, I just have to sit

423
00:18:30,960 --> 00:18:33,839
there for like thirty seconds and really really like jam

424
00:18:33,880 --> 00:18:35,960
out to the beat, really get into the movement of it,

425
00:18:36,039 --> 00:18:38,039
and then I go for it and it feels so good,

426
00:18:38,559 --> 00:18:39,839
and I was thinking, man, I feel like this is

427
00:18:39,839 --> 00:18:42,039
one of that one is one of my favorite hacking

428
00:18:42,119 --> 00:18:44,279
mini games in any game because if the most part

429
00:18:44,279 --> 00:18:47,160
it is very quick. You can also like you can

430
00:18:47,279 --> 00:18:49,000
mash through it, but you can't quite mash through it,

431
00:18:49,039 --> 00:18:51,319
like you have to have maybe some rhythm or some

432
00:18:51,519 --> 00:18:54,960
skill or timing to it. But I just really enjoyed it,

433
00:18:55,039 --> 00:18:57,359
and like the other hacking mini game of computers, by

434
00:18:57,359 --> 00:18:58,759
the end of the game of like, I'm so sick

435
00:18:58,799 --> 00:19:02,119
of this. It just takes too long. It's not that engaging.

436
00:19:02,319 --> 00:19:04,599
It's there's not a lot of strategy to it's always

437
00:19:04,599 --> 00:19:08,359
the same. But even if the timing lock picking minigame

438
00:19:08,400 --> 00:19:10,680
was always the same, I really enjoyed it, and I

439
00:19:10,759 --> 00:19:13,519
still enjoy it, you know, twenty five hours in and

440
00:19:13,519 --> 00:19:15,039
I just want to throw the you like off the

441
00:19:15,039 --> 00:19:17,000
top of your head, What do you have a favorite

442
00:19:17,000 --> 00:19:19,920
hacking or like lock picking mini game? Of course, like

443
00:19:19,960 --> 00:19:21,799
Elder Scrolls comes to more, but yeah, like what are

444
00:19:21,799 --> 00:19:23,960
your what are your favorites that you think of when

445
00:19:24,519 --> 00:19:25,200
you brought that up.

446
00:19:25,240 --> 00:19:28,319
Speaker 2: That's a that's something that's subconsciously. I definitely feel like

447
00:19:28,359 --> 00:19:30,559
I do keep track of when I am playing games

448
00:19:30,640 --> 00:19:34,680
like that, even even just like throughout my gaming career,

449
00:19:34,920 --> 00:19:37,200
just like coming across like I really appreciate like a

450
00:19:37,200 --> 00:19:41,279
good little mini game like that, like especially for hacking

451
00:19:41,759 --> 00:19:42,880
or such, And I feel like.

452
00:19:42,799 --> 00:19:45,519
Speaker 1: It's it's a very hard thing to make good too, because,

453
00:19:45,559 --> 00:19:47,160
like one, you don't want them to be too long.

454
00:19:47,440 --> 00:19:49,880
Usually you don't want them to be like too hard

455
00:19:49,880 --> 00:19:51,720
because it is like not the core gameplay. It's like

456
00:19:51,720 --> 00:19:53,920
you don't want to be there forever, but you still

457
00:19:53,960 --> 00:19:56,240
want it to be engaging and for like usually they're

458
00:19:56,279 --> 00:19:58,640
like in open world games where you're spending hundreds of hours,

459
00:19:58,640 --> 00:20:01,079
so it's hard to make one that also is fun

460
00:20:01,200 --> 00:20:03,160
for that many hours through it.

461
00:20:04,039 --> 00:20:08,160
Speaker 2: Elder Scrolls and Fallout like those would be in my

462
00:20:08,240 --> 00:20:11,079
top tier just because like they're very simple, but it's

463
00:20:11,160 --> 00:20:13,960
just like how many times you interact with those throughout

464
00:20:14,000 --> 00:20:16,519
playing those games. I think my favorite, if I had

465
00:20:16,559 --> 00:20:18,519
to pick one right now, would actually be from the

466
00:20:18,519 --> 00:20:23,279
sy Cooper series. I think it's specifically the second game

467
00:20:23,359 --> 00:20:25,519
because that's when you can start playing is Bentley. He's

468
00:20:25,559 --> 00:20:27,720
like the mastermind on the computer guy, so he's doing

469
00:20:27,720 --> 00:20:30,519
a lot of hacking and and the hacking in that game,

470
00:20:30,599 --> 00:20:37,079
it's kind of like almost like an Asteroid's type feel

471
00:20:37,160 --> 00:20:38,960
to it, but you're like a tank and you kind

472
00:20:38,960 --> 00:20:41,440
of go through like levels but when there's just like

473
00:20:41,519 --> 00:20:44,000
mobs coming at you and you're just the idea is

474
00:20:44,039 --> 00:20:47,680
you're trying to get rid of the virus, and yeah,

475
00:20:47,720 --> 00:20:50,200
maybe just look up like a like, if you're curious,

476
00:20:50,200 --> 00:20:52,680
a little YouTube on the hacking in that game. I

477
00:20:52,920 --> 00:20:54,039
just remember every.

478
00:20:53,880 --> 00:20:55,920
Speaker 1: Time SLY two.

479
00:20:56,480 --> 00:20:58,440
Speaker 2: It's in SLY three as well, but SLY two is

480
00:20:58,519 --> 00:21:01,200
specifically the one I'm thinking of because I just remember

481
00:21:01,960 --> 00:21:03,920
very iconic level that you're just doing a lot of that,

482
00:21:04,160 --> 00:21:06,599
and uh, it has like a really fun music that

483
00:21:06,640 --> 00:21:08,759
goes with it too, And I just remember, like every

484
00:21:08,759 --> 00:21:10,559
time I would come across those mini games, like I

485
00:21:10,599 --> 00:21:12,440
would just be pumped, like, oh nice, I gotta do

486
00:21:12,519 --> 00:21:13,319
another one of these.

487
00:21:13,160 --> 00:21:15,400
Speaker 1: Little Okay, I found a video over here.

488
00:21:15,680 --> 00:21:22,160
Speaker 2: Yeah that looks cute. Yeah, so that one's fantastic. It's fun.

489
00:21:22,160 --> 00:21:25,359
I'm getting like PTSD flashbacks to Outlast Trials that definitely

490
00:21:25,359 --> 00:21:27,759
wouldn't be on my favorite. I hate hacking in that game.

491
00:21:28,920 --> 00:21:31,319
I remember just failing that multiple times, like Dylan, you're

492
00:21:31,319 --> 00:21:33,160
doing the hacking and but I can't do this anymore.

493
00:21:34,640 --> 00:21:38,559
Speaker 1: Yeah, those ones are very intentionally designed where it's like

494
00:21:38,599 --> 00:21:41,559
it they just wanted to be slightly frustrating enough that

495
00:21:41,599 --> 00:21:43,680
you can't just go through it too quickly. You gotta

496
00:21:44,319 --> 00:21:46,640
be freaking out as like some bad guys coming to

497
00:21:46,720 --> 00:21:49,359
kill you. So I feel like they got that down

498
00:21:49,400 --> 00:21:50,279
for sure.

499
00:21:51,240 --> 00:21:54,160
Speaker 2: And actually un followed as well. I would shout out

500
00:21:54,200 --> 00:21:57,519
the hacking in that game. It's nothing like too in

501
00:21:57,559 --> 00:21:59,559
depth or like complex, but it's just something a little

502
00:21:59,559 --> 00:22:03,200
bit different. Makes you, like, I feel like as opposed

503
00:22:03,240 --> 00:22:06,200
to just moving certain shapes in like a certain area,

504
00:22:06,240 --> 00:22:08,759
like you can actually like decipher what it is, so

505
00:22:08,799 --> 00:22:10,759
it makes you feel like you're actually solving the puzzle

506
00:22:10,720 --> 00:22:14,559
a little bit more. Yeah, man, I feel like I

507
00:22:14,599 --> 00:22:16,960
could make like a whole episode about this, just just

508
00:22:16,960 --> 00:22:19,000
just thinking about like games in the past, but there

509
00:22:19,720 --> 00:22:22,559
the different hacking mini games that they had. But I

510
00:22:22,680 --> 00:22:24,519
the game I'm going to bring up today actually has

511
00:22:24,680 --> 00:22:27,079
has some great hacking mechanics, so I will shut that

512
00:22:27,079 --> 00:22:29,559
out when we But yeah, great question.

513
00:22:29,759 --> 00:22:31,200
Speaker 1: It's funny that you that you brought up like you

514
00:22:31,279 --> 00:22:33,319
do a whole episode about it, because I had this

515
00:22:33,359 --> 00:22:35,680
thought when I was playing Star Wars Outlaws, like, Okay,

516
00:22:35,680 --> 00:22:37,640
maybe that would be a fun topic, and then I

517
00:22:37,640 --> 00:22:39,680
thought about it more. I'm like, I can't think of

518
00:22:39,680 --> 00:22:41,200
that many so like, I don't know if I could

519
00:22:41,200 --> 00:22:44,759
do it. I don't know if we ranking in the

520
00:22:44,799 --> 00:22:47,079
way that we've done that, you know, for our favorite

521
00:22:47,119 --> 00:22:49,160
video game names or best snow levels, Like, I don't

522
00:22:49,160 --> 00:22:50,759
know if I could do that for hacking mini games

523
00:22:50,799 --> 00:22:53,160
because I just can't think of enough off the top

524
00:22:53,200 --> 00:22:55,920
of my head. I mean, there's a reason that like

525
00:22:56,240 --> 00:23:00,359
Fallout three and New Vegas and four and Skyrim all

526
00:23:00,400 --> 00:23:02,839
have the same like lock picking mini game, right, It's

527
00:23:02,839 --> 00:23:05,839
because it's good. It's fun, it's simple, it's very easy

528
00:23:05,839 --> 00:23:07,920
to like for them to turn up the difficulty as

529
00:23:07,960 --> 00:23:09,680
you get to like a very hard lock or an

530
00:23:09,680 --> 00:23:12,200
expert lock, and it becomes just like a little bit

531
00:23:12,240 --> 00:23:15,880
more finicky, So that that one's a classic for sure.

532
00:23:17,079 --> 00:23:19,480
Speaker 2: You remind me of another one. Actually, sorry to cut

533
00:23:19,480 --> 00:23:23,400
you off there, but BioShock, I remember really enjoying water tubes.

534
00:23:23,480 --> 00:23:26,240
It gets very stressful when it's like flowing really fast

535
00:23:26,279 --> 00:23:28,400
and you can't find you a little piece, But I

536
00:23:28,440 --> 00:23:30,279
just remember really enjoying that the first time I played

537
00:23:30,279 --> 00:23:30,920
through BioShock.

538
00:23:31,400 --> 00:23:33,519
Speaker 1: Yes, I like the BioShock one as well. I think

539
00:23:33,519 --> 00:23:36,240
it does suffer a bit from like later on, it

540
00:23:36,240 --> 00:23:38,960
can take a bit too long when you're in like

541
00:23:38,960 --> 00:23:41,279
a you know, an action heavy sequence of the game,

542
00:23:41,319 --> 00:23:43,759
you have to do all this hacking. I think you're right,

543
00:23:43,799 --> 00:23:46,839
like the time element of it is a good stress

544
00:23:46,920 --> 00:23:50,480
additive on there, but I think it, yeah, maybe overstates

545
00:23:50,519 --> 00:23:52,000
welcome a little bit. But I think for me that

546
00:23:52,079 --> 00:23:55,839
my favorite is definitely Fallout. I I've always loved hacking

547
00:23:56,279 --> 00:23:58,200
in those games, you know, trying to find the connections

548
00:23:58,240 --> 00:24:01,119
between the words. It's similar to the Outlaws one of

549
00:24:01,160 --> 00:24:02,920
like trying to find it's like a game of Mastermind

550
00:24:02,960 --> 00:24:05,880
a little bit, but there's just enough variants in there,

551
00:24:05,960 --> 00:24:09,319
finding the duds, finding the brackets and clicking those out

552
00:24:09,319 --> 00:24:11,240
of there. I think that also, just the game feel

553
00:24:11,279 --> 00:24:13,640
of it is really really satisfying. So I feel like

554
00:24:13,680 --> 00:24:17,119
that would be, uh, that would be my favorite. I

555
00:24:17,200 --> 00:24:20,160
never was a big fan of Oblivions Oblivion's lock picking

556
00:24:20,160 --> 00:24:22,119
minigame out if you remember that one, But it's like

557
00:24:22,319 --> 00:24:24,799
it's kind of like a horizontal view of like you

558
00:24:25,000 --> 00:24:28,319
sticking the lock in the the lock picking the door,

559
00:24:28,359 --> 00:24:30,440
and you have to click up the little golden things

560
00:24:30,799 --> 00:24:32,240
and then you have to push them up and then

561
00:24:32,240 --> 00:24:34,440
click them at the right time. And I don't know,

562
00:24:34,480 --> 00:24:36,920
I just found it so challenging and frustrating a lot

563
00:24:36,920 --> 00:24:38,839
of the time, especially for like the higher difficulty ones,

564
00:24:38,839 --> 00:24:40,839
because if you mess up one of them, then like

565
00:24:41,119 --> 00:24:42,960
all of them will pop back down or at least

566
00:24:42,960 --> 00:24:45,519
like if it's a hard lock, and so yeah, I

567
00:24:45,559 --> 00:24:47,480
don't know. I like it a little bit, but I

568
00:24:47,599 --> 00:24:49,720
just found it a little a little frustrating. But it

569
00:24:49,759 --> 00:24:53,440
was definitely improven over Marwin where you literally just stab

570
00:24:53,519 --> 00:24:55,799
the door over and over again with your lock pick

571
00:24:55,880 --> 00:24:57,519
and it's just a roll of the dice every time.

572
00:24:57,559 --> 00:24:59,880
There's no minigame to it. It's just it's the same

573
00:25:00,039 --> 00:25:03,079
as combat, which is such a funny thing that smashed

574
00:25:03,119 --> 00:25:05,240
the door over and over again to the lock pick.

575
00:25:06,440 --> 00:25:09,440
So yeah, that's those would be I think. Yeah, once again,

576
00:25:09,480 --> 00:25:11,319
Followed is definitely the top dog for me. But I

577
00:25:11,319 --> 00:25:14,000
would love to hear anyone else listen to this episode,

578
00:25:14,039 --> 00:25:15,480
let us know in Discord, or let us know in

579
00:25:15,480 --> 00:25:18,400
the YouTube comments or something what your favorite hacking mini

580
00:25:18,480 --> 00:25:20,319
game or lock picking mini game is, because I'm curious

581
00:25:20,319 --> 00:25:22,720
if there's others out there that I'm not remembering at

582
00:25:22,720 --> 00:25:25,680
this point in time. And then my last story for

583
00:25:25,759 --> 00:25:28,799
Star Wars Outlaws is at one point. You know, Taylor

584
00:25:28,799 --> 00:25:30,440
talked about in the review how he had some bugs

585
00:25:30,440 --> 00:25:33,119
and glitches. Me and Travis hadn't really had any. By

586
00:25:33,119 --> 00:25:35,599
the end of the game. I definitely stumbled upon a

587
00:25:35,599 --> 00:25:38,799
few bugs, and one was a little bit scary, so

588
00:25:38,839 --> 00:25:40,599
that at one point in the main game, you have

589
00:25:40,640 --> 00:25:42,799
to go to a certain imperial base. You have to

590
00:25:42,839 --> 00:25:45,279
break into the Imperial buse sneak, sneak in and go

591
00:25:45,319 --> 00:25:47,680
through and do you know a bunch of different things.

592
00:25:47,960 --> 00:25:50,119
So I go up. I you know, I'm doing my

593
00:25:50,119 --> 00:25:52,839
classic thing. I'm outside out front, in the in the grass,

594
00:25:52,880 --> 00:25:55,279
up on the rocks, scouting, you know, pinging a bunch

595
00:25:55,279 --> 00:25:58,519
of enemies looking for different entrant ways. Find a kind

596
00:25:58,559 --> 00:26:01,119
of hidden path along the side, So I go that way,

597
00:26:01,240 --> 00:26:04,160
sneak in. I'm sneaking around, take out a couple enemies,

598
00:26:04,519 --> 00:26:07,599
get inside the building. Eventually, sweet, all good, Keep going,

599
00:26:07,640 --> 00:26:09,480
take out a bunch of enemies, go through different rooms.

600
00:26:09,519 --> 00:26:12,759
I'm disabling cameras, I'm sneaking through vents. I go, I go,

601
00:26:12,920 --> 00:26:15,160
I go, and eventually I get through, Like, Okay, there's

602
00:26:15,160 --> 00:26:16,839
no more enemies in this area. I think I've made

603
00:26:16,839 --> 00:26:20,440
it past. Like the enemy enforcement area, I drop into

604
00:26:20,480 --> 00:26:23,240
this room and it's a strangely empty room, like there's

605
00:26:23,279 --> 00:26:26,079
a turret on the roof, but the turret's not doing anything,

606
00:26:26,599 --> 00:26:29,039
and the room's like mostly empty. I'm like, I feel

607
00:26:29,039 --> 00:26:30,559
like there should be enemies here, like this feels like

608
00:26:30,559 --> 00:26:33,519
a battlefield. But anyway, I walk around. I find an

609
00:26:33,640 --> 00:26:35,599
energy door and it's one where you have to send

610
00:26:35,640 --> 00:26:38,559
your little pet knicks through the through like a little

611
00:26:38,599 --> 00:26:40,920
hidden that he can go pop the button and open

612
00:26:40,920 --> 00:26:43,000
the door for you. So I send him to do that.

613
00:26:43,440 --> 00:26:46,319
He hits the button and the door doesn't go anywhere,

614
00:26:46,920 --> 00:26:50,279
and I'm like, oh uh oh, this does not seem good.

615
00:26:51,200 --> 00:26:53,000
I look around for a little bit. I'm like, there's

616
00:26:53,000 --> 00:26:54,799
nothing else to interact with this room. I can't leave

617
00:26:54,839 --> 00:26:57,960
this room either, so I'm like, Okay, something's definitely bugged here.

618
00:26:58,359 --> 00:27:00,319
But then I look at my auto saves. Oh cool,

619
00:27:00,319 --> 00:27:02,559
I happened like two minutes ago. Load the auto save.

620
00:27:02,839 --> 00:27:05,119
It puts me on the other side of the planet,

621
00:27:05,720 --> 00:27:08,160
completely on the other side of the planet. So I'm like,

622
00:27:08,279 --> 00:27:09,960
I don't know what the heck this auto save is doing,

623
00:27:10,039 --> 00:27:12,240
but it's clearly and you can't also save when you're

624
00:27:12,240 --> 00:27:13,960
like in the middle of a base, you have to

625
00:27:13,960 --> 00:27:16,759
rely on the auto saves. So I'm like, well, this sucks.

626
00:27:17,240 --> 00:27:20,480
But I go back to that base and weirdly, like

627
00:27:20,559 --> 00:27:22,680
half the enemies that I killed are still killed, but

628
00:27:22,680 --> 00:27:24,880
then half of them are back. So I'm like, okay,

629
00:27:24,920 --> 00:27:26,480
well this will be easier to get through, but it's

630
00:27:26,480 --> 00:27:29,240
still kind of weird. Follow my same path, go through,

631
00:27:29,359 --> 00:27:31,839
take some of those enemies, kind of speed run back

632
00:27:31,880 --> 00:27:34,240
to where I was, same spot, get to the door.

633
00:27:34,359 --> 00:27:36,960
NIXX goes to the door, hits the button, door doesn't

634
00:27:36,960 --> 00:27:39,599
go down. I'm like, ah, shit, this is a main quest,

635
00:27:39,640 --> 00:27:40,920
and this is the last This is the only main

636
00:27:41,039 --> 00:27:42,400
like at one point in the game that's kind of

637
00:27:42,480 --> 00:27:44,640
like three main quests and you can do them whatever order.

638
00:27:44,680 --> 00:27:46,039
This is the last one I need to do at

639
00:27:46,039 --> 00:27:47,759
this point in the game. So I'm like this, I

640
00:27:47,839 --> 00:27:49,519
might not be able to finish this game if this

641
00:27:49,599 --> 00:27:51,720
is truly bugged out. But I'm like, you know whatever,

642
00:27:51,759 --> 00:27:53,240
I'm just gonna go do something now. So I go,

643
00:27:53,319 --> 00:27:56,519
do you know another five hours of random quests? I

644
00:27:56,599 --> 00:27:59,279
come back. Oh, I think I also at some point

645
00:27:59,319 --> 00:28:01,240
I popped up a video just to make sure that

646
00:28:01,279 --> 00:28:02,960
like I wasn't doing something wrong, and it's like, oh yeah,

647
00:28:03,000 --> 00:28:04,720
when you hit that button, it's supposed to just open.

648
00:28:04,920 --> 00:28:06,480
But there's also like a cut scene when you're into

649
00:28:06,519 --> 00:28:07,880
that room. I never got that cut scene, so I'm

650
00:28:07,880 --> 00:28:10,680
like something was definitely bugged. But anyway, go spend five

651
00:28:10,680 --> 00:28:13,640
hours elsewhere, come back to the base later, and I'm like,

652
00:28:13,720 --> 00:28:15,680
you know what, maybe I just never hit like the

653
00:28:15,720 --> 00:28:18,200
initial trigger of like I was at the base because

654
00:28:18,200 --> 00:28:20,599
I was so far on the outside of it, so

655
00:28:20,640 --> 00:28:22,759
I just went through like a totally different path. I

656
00:28:22,759 --> 00:28:24,400
went through like the left side of the base this time,

657
00:28:24,480 --> 00:28:27,000
snuck through a different way, and like within a minute,

658
00:28:27,079 --> 00:28:29,200
I hit a trigger that was like, you know, it

659
00:28:29,279 --> 00:28:31,000
checked off a box, like Okay, you did that part

660
00:28:31,039 --> 00:28:33,079
of the mission. You've made it to the base. Now

661
00:28:33,079 --> 00:28:35,720
you've got to infiltrate inside. And I'm like, man, did

662
00:28:35,720 --> 00:28:39,119
I stealth this mission so hard the first time that

663
00:28:39,200 --> 00:28:41,359
the game didn't even realize that I was in the

664
00:28:41,480 --> 00:28:43,920
enemy base that I was supposed to be in, And

665
00:28:43,960 --> 00:28:46,039
I feel like I confirmed it for myself, like I

666
00:28:46,119 --> 00:28:49,079
was so stealthy. I was such a stealth gog Kirkland

667
00:28:49,359 --> 00:28:52,000
that the game the check was to the game didn't

668
00:28:52,000 --> 00:28:53,920
even realize that I was in the base that I

669
00:28:53,960 --> 00:28:56,079
was supposed to be in, and then you know, when

670
00:28:56,079 --> 00:28:58,480
I finally got through there, it all worked. I got

671
00:28:58,519 --> 00:29:01,480
to that point, the cut scene popped up, the door open. Okay, cool.

672
00:29:01,480 --> 00:29:03,119
I was finally able to finish the mission. The game

673
00:29:03,160 --> 00:29:05,680
wasn't bugged forever. I was able to finish it, of course,

674
00:29:06,000 --> 00:29:08,359
But it's funny. On the exfiltration of the mission, when

675
00:29:08,359 --> 00:29:11,039
you're leaving that area, it goes through the area that

676
00:29:11,079 --> 00:29:14,160
I entered from, So I think that is, like, it's weird,

677
00:29:14,160 --> 00:29:15,880
Like all these bases are meant to be kind of open,

678
00:29:15,920 --> 00:29:18,160
you can enter them wherever you want, but it seems like,

679
00:29:18,200 --> 00:29:19,920
for whatever reason, that way that I went in was

680
00:29:19,920 --> 00:29:21,880
supposed to be the exit, and they didn't think about

681
00:29:21,880 --> 00:29:24,680
the fact that someone could enter through there instead, And

682
00:29:24,720 --> 00:29:27,279
so that's where the game just totally bugged and could

683
00:29:27,279 --> 00:29:29,119
not figure out that I was in this base. So

684
00:29:29,759 --> 00:29:31,880
kind of a funny story. I really wasn't that salty,

685
00:29:31,920 --> 00:29:33,279
but it was a fun mission. It was fun to

686
00:29:33,279 --> 00:29:34,960
do it. A couple of times. I was just a

687
00:29:35,000 --> 00:29:36,519
little scared when I thought I wouldn't be able to

688
00:29:36,519 --> 00:29:39,359
beat the game because of it. But yeah, that was

689
00:29:39,960 --> 00:29:42,160
the biggest bug experience I had with the game, but

690
00:29:42,359 --> 00:29:43,920
it all worked out in the end at least.

691
00:29:44,160 --> 00:29:45,759
Speaker 2: I feel like that's such a thing of the pass

692
00:29:45,880 --> 00:29:48,160
for games, where you like find a way to kind

693
00:29:48,160 --> 00:29:51,000
of like bypass the checkpoint that like activates like the

694
00:29:51,039 --> 00:29:55,200
next part. Like I know, like watching certain speed runners,

695
00:29:55,240 --> 00:29:57,720
like they know how to find them, but like in

696
00:29:57,799 --> 00:30:00,160
older games, it just seems like it would happen like

697
00:30:00,759 --> 00:30:05,160
more often, like unintentionally. Yeah, but that's a funny experience.

698
00:30:05,559 --> 00:30:07,839
Speaker 1: I love when when we're watching a speed run and

699
00:30:08,279 --> 00:30:10,000
they like clip out of the wall, but then they

700
00:30:10,039 --> 00:30:12,160
have to go to like a specific spot in just

701
00:30:12,200 --> 00:30:14,480
like the middle of nowhere to like hit the trigger

702
00:30:14,559 --> 00:30:16,680
for the cut scene. Like they know where these triggers are,

703
00:30:16,720 --> 00:30:18,920
even though there is you know, it's a completely invisible

704
00:30:19,920 --> 00:30:21,680
or box that they have to hit. But that's that's

705
00:30:21,680 --> 00:30:24,039
always my favorite part. Like Alien Isolation, I was watching

706
00:30:24,039 --> 00:30:26,440
that speed run recently. Yeah, bug through the wall and

707
00:30:26,480 --> 00:30:29,039
then like find a little janky corner where you can

708
00:30:29,079 --> 00:30:30,119
activate a cut scene.

709
00:30:30,119 --> 00:30:33,200
Speaker 2: It's so good I was watching. I can't remember if

710
00:30:33,240 --> 00:30:36,759
it was Dishonored or a different speed run or I

711
00:30:36,799 --> 00:30:39,279
think it might have been Portal actually and and like

712
00:30:39,599 --> 00:30:41,880
it was. It's basically that where they like clipped out

713
00:30:42,440 --> 00:30:45,880
and it's just like the void essentially, and they like

714
00:30:45,960 --> 00:30:48,599
knew exactly where to land to just like get back

715
00:30:48,640 --> 00:30:51,000
into the level to activate like the end of the mission.

716
00:30:51,039 --> 00:30:53,480
It's just I don't understand how people do that. I

717
00:30:53,680 --> 00:30:54,920
guess it's a collaborative effort.

718
00:30:55,720 --> 00:31:00,599
Speaker 1: Yeah, it's so good. Uh well, speaking of collaborative efforts,

719
00:31:01,599 --> 00:31:03,640
if you want to support this podcast and what we're

720
00:31:03,640 --> 00:31:04,960
doing here, the best way to do that is to

721
00:31:05,200 --> 00:31:07,400
join our Patreon. You can join as a member and

722
00:31:07,480 --> 00:31:10,079
just check it out for free. But then eventually, if

723
00:31:10,119 --> 00:31:12,799
you decide that what we're putting out there is interesting

724
00:31:12,920 --> 00:31:15,079
enough where you really want that ad free version of

725
00:31:14,839 --> 00:31:17,559
those pesky ads. I know they're not fun to listen to,

726
00:31:17,599 --> 00:31:19,720
and I'm sorry about that, but that's just it's how

727
00:31:19,759 --> 00:31:22,519
we keep the lights on until the Patreon grows to

728
00:31:22,599 --> 00:31:25,839
such a monstrosity base level that we don't need them

729
00:31:25,880 --> 00:31:27,799
in there anymore. But until that time, you got to

730
00:31:27,799 --> 00:31:29,880
having the ads in there. And that's why Patreon's great.

731
00:31:29,880 --> 00:31:32,240
You can get the app episodes ad free. You can

732
00:31:32,279 --> 00:31:34,759
get many of them, or at least sometimes months or

733
00:31:34,799 --> 00:31:36,839
even like a year earlier. I feel like as our

734
00:31:36,880 --> 00:31:39,440
record in terms of how early an episode went up,

735
00:31:39,960 --> 00:31:42,519
you can leave a review that helps us grow, that

736
00:31:42,559 --> 00:31:45,400
helps us get higher in the search engine feeds. Join

737
00:31:45,480 --> 00:31:47,200
our discord once again is a great place to hang out,

738
00:31:47,279 --> 00:31:49,599
especially for the Marvel snappers of the world. We're always

739
00:31:49,599 --> 00:31:52,200
talking there about the newest cards and the crazy high

740
00:31:52,279 --> 00:31:55,240
jinks that we're encountering in that game. And yeah, other

741
00:31:55,319 --> 00:31:57,440
than that, just stay tuned to the feeds. We're reviewing

742
00:31:57,440 --> 00:31:59,480
all sorts of stuff right now. Penguins starting soon. We're

743
00:31:59,480 --> 00:32:02,200
doing Rings of Power right now. We just did a

744
00:32:02,200 --> 00:32:05,640
review for Beatlejuice last week, so lots going on in

745
00:32:05,640 --> 00:32:07,039
the feeds. It's a good time. A lot of big

746
00:32:07,079 --> 00:32:08,599
things coming out in the fall, so it should be

747
00:32:08,640 --> 00:32:12,759
a good fall season. And how about what that will

748
00:32:12,759 --> 00:32:14,960
throw to the standard ads. We will be right back

749
00:32:15,000 --> 00:32:16,839
for more video game discussion.

750
00:32:16,880 --> 00:32:17,559
Speaker 2: We'll be right back.

751
00:32:21,359 --> 00:32:23,599
Speaker 1: Oh right, we are back, Kirkland. I have one more game.

752
00:32:23,599 --> 00:32:25,880
I'm gonna quickly shout out here and then you can go. So,

753
00:32:26,400 --> 00:32:28,480
there was a Nintendo direct a couple of weeks ago.

754
00:32:28,480 --> 00:32:30,279
We didn't talk about it on side Quest because we

755
00:32:30,319 --> 00:32:32,839
did Star Wars Outlaws that was the main topic last week,

756
00:32:32,920 --> 00:32:35,279
and truthfully, there was not a ton in there to

757
00:32:35,920 --> 00:32:39,240
really break down. The one thing that is relevant for

758
00:32:39,319 --> 00:32:41,240
us Kirkland is that they announced the Sea of Stars

759
00:32:41,319 --> 00:32:43,480
DLC OR. I think they had announced it prior, but

760
00:32:43,480 --> 00:32:45,839
they finally showed it off. So they showed that there's

761
00:32:45,880 --> 00:32:48,720
a new playable character, and it looks like it's like

762
00:32:48,759 --> 00:32:50,640
a separate area. I don't know if it's like its

763
00:32:50,680 --> 00:32:52,960
own little mini open world area that you go and

764
00:32:53,039 --> 00:32:55,279
check out, but it seems like it's kind of totally separate.

765
00:32:55,319 --> 00:32:56,839
So maybe that means you can kind of do it

766
00:32:57,400 --> 00:32:59,839
during the main story, after the main story, just kind

767
00:32:59,839 --> 00:33:02,680
of whenever you want. I think that's coming out next year,

768
00:33:02,799 --> 00:33:04,880
so I'm looking pretty forward to that. And it looks,

769
00:33:05,160 --> 00:33:07,359
you know, it doesn't like anything too crazy other than

770
00:33:07,440 --> 00:33:10,079
just like new characters, new story and all. That's all

771
00:33:10,119 --> 00:33:13,440
I would really want. But overall doesn't look too insane.

772
00:33:13,519 --> 00:33:16,519
But that's cool. Shouts to that. But the other thing

773
00:33:16,559 --> 00:33:20,480
that was announced here was Castlevania a Dominus Collection, which

774
00:33:20,519 --> 00:33:22,279
is a collection of all the Castlevania games that came

775
00:33:22,319 --> 00:33:25,079
on the Nintendo DS. I did not buy that, but

776
00:33:25,160 --> 00:33:27,680
it did prompt me that, oh, yeah, I bought the

777
00:33:27,759 --> 00:33:31,279
Castlevani Advance Collection, which is all the game Boy Advance games,

778
00:33:31,640 --> 00:33:33,480
and I just like didn't play it a whole lot.

779
00:33:33,599 --> 00:33:36,839
So instead, last week I jumped into that game, which

780
00:33:36,839 --> 00:33:39,559
I've had and barely played, and I jump backed in there.

781
00:33:39,599 --> 00:33:41,319
So I played the first one in there if you

782
00:33:41,359 --> 00:33:43,319
had the name of it. And I think that's why

783
00:33:43,359 --> 00:33:45,359
I kind of bounced off, because the first one I

784
00:33:45,400 --> 00:33:47,480
played in the collection, like the first one that pops up,

785
00:33:47,799 --> 00:33:49,119
I just wasn't doing it for me. I played for

786
00:33:49,200 --> 00:33:52,079
an hour or two. It wasn't really that interesting, Like

787
00:33:52,119 --> 00:33:54,400
the combat wasn't that great, the maps were kind of boring,

788
00:33:54,480 --> 00:33:56,599
enemies were kind of boring, and so that's I think

789
00:33:56,640 --> 00:33:59,400
why I just kind of opted out. But I started

790
00:33:59,440 --> 00:34:02,160
up with the next one, which is Harmony of Dissonance,

791
00:34:02,240 --> 00:34:04,519
which is a game I have never played before. And

792
00:34:04,640 --> 00:34:06,480
Castlevania for me, like I've played like three or four

793
00:34:06,480 --> 00:34:08,039
of them in my life and I've never beat any

794
00:34:08,079 --> 00:34:09,239
of them, and I have not made it very far.

795
00:34:09,239 --> 00:34:11,280
I don't think it's ever really clicked for me. But

796
00:34:11,360 --> 00:34:13,440
for the first time, I feel like it is clicking

797
00:34:13,480 --> 00:34:15,679
a little bit, Like I'm really enjoying this game. On

798
00:34:15,719 --> 00:34:17,840
a couple hours in and you know, for the most

799
00:34:17,840 --> 00:34:21,159
part it is pretty standard castle or you know Metroidvania

800
00:34:21,199 --> 00:34:24,320
affair where you got this big map kind of grid

801
00:34:24,440 --> 00:34:26,239
view and you're kind of going around. Oh you run

802
00:34:26,320 --> 00:34:29,239
into a wall. Okay, go look for another direction. Eventually

803
00:34:29,280 --> 00:34:30,960
get a double job and you can go get to

804
00:34:31,000 --> 00:34:34,280
this new area. You know, all that classic Metroid Vanius stuff.

805
00:34:34,480 --> 00:34:35,679
But I think for me, the things that are really

806
00:34:35,719 --> 00:34:38,239
standing out with this one so far are one is

807
00:34:38,239 --> 00:34:40,920
that the character move set is really fun and weird.

808
00:34:40,920 --> 00:34:43,760
Like you have a the classic chain whip sort of

809
00:34:43,800 --> 00:34:46,000
attack in this, just like you know Simon and Richter

810
00:34:46,079 --> 00:34:48,679
have in Smash Bros. But you they You also have

811
00:34:48,760 --> 00:34:51,119
like a dash kind of like a wave dash where

812
00:34:51,119 --> 00:34:53,599
you just slide forward or slide backwards. But what I

813
00:34:53,639 --> 00:34:55,679
like about it doesn't it doesn't turn your character around,

814
00:34:55,679 --> 00:34:58,159
So you can be facing forwards and like use that

815
00:34:58,239 --> 00:35:00,400
dash backwards and then throw it a chain. You can

816
00:35:00,440 --> 00:35:02,559
like kind of cancel your dash at any point, and

817
00:35:02,599 --> 00:35:04,639
it makes the movement like really fun, like you're just

818
00:35:04,719 --> 00:35:08,119
kind of slipping and sliding around and like spacing these attacks.

819
00:35:08,360 --> 00:35:10,039
You have a very long range attack. You have the

820
00:35:10,119 --> 00:35:12,719
dash and so like getting that perfect spacing of your

821
00:35:12,719 --> 00:35:15,320
attacks mixed with like jumps in there is a really

822
00:35:15,400 --> 00:35:18,079
fun combat system that I'm really into. Like it's pretty

823
00:35:18,119 --> 00:35:20,320
basic in terms of how many buttons you have, but

824
00:35:20,400 --> 00:35:22,599
I just like, I really like how precise it is,

825
00:35:23,320 --> 00:35:25,760
So that's standing out to me. I think maybe my

826
00:35:25,760 --> 00:35:28,400
favorite part about it is that this game is so

827
00:35:28,599 --> 00:35:31,639
freaking weird and goofy and silly. I feel like I've

828
00:35:31,639 --> 00:35:34,320
always associated Castlevania to be like really dark and gritty

829
00:35:34,800 --> 00:35:37,400
and used to bull like demons and vampires and stuff,

830
00:35:37,719 --> 00:35:40,280
but like the enemies in this game are so goofy

831
00:35:40,320 --> 00:35:42,440
looking and very colorful, like they remind me, like some

832
00:35:42,440 --> 00:35:45,000
of them remind me of like Beatlejuice characters. Some of

833
00:35:45,079 --> 00:35:47,559
them are reminding me of like Yugyo cards, like just

834
00:35:47,559 --> 00:35:50,320
some of the weird, janky, old Yugyo cards. And so

835
00:35:50,400 --> 00:35:53,679
I just love like that silliness factor to it. And

836
00:35:53,719 --> 00:35:55,559
then even on top of that, like just in this

837
00:35:55,599 --> 00:35:58,280
recent section I made it to I'm just going around

838
00:35:58,320 --> 00:36:01,559
and I'm picking up like a chair, a side table,

839
00:36:01,760 --> 00:36:04,280
a chanduler, like I'm picking up like random furniture items.

840
00:36:04,480 --> 00:36:06,239
I'm like, what are these collectibles? Like they don't do

841
00:36:06,239 --> 00:36:08,400
anything for a move set, like what are we doing

842
00:36:08,440 --> 00:36:10,239
over here? And then I made it to some random

843
00:36:10,320 --> 00:36:12,760
room and the character I think his name is just

844
00:36:12,840 --> 00:36:15,000
that you play as, He's like, hmm, this is an

845
00:36:15,000 --> 00:36:19,039
interesting room, but it's not very tastefully decorated, and so

846
00:36:19,079 --> 00:36:21,440
he just like slops down all this furniture. So like

847
00:36:21,480 --> 00:36:23,760
in the middle of this Castlevania game, like randomly decorating

848
00:36:23,800 --> 00:36:26,079
this one room. There's no interactions in the room. I

849
00:36:26,159 --> 00:36:28,400
can't like sit in this chair or like, this isn't

850
00:36:28,440 --> 00:36:30,559
like a save room or anything. It's just more random

851
00:36:30,639 --> 00:36:33,840
location that I'm setting up with furniture. So I don't

852
00:36:33,840 --> 00:36:35,440
know what's going on. But I just love how kind

853
00:36:35,480 --> 00:36:38,920
of stupid and campy and silly and like over the

854
00:36:38,960 --> 00:36:42,119
top it is. It like fits perfectly somehow with like

855
00:36:42,159 --> 00:36:45,480
the really dark themes that are going on. So yeah,

856
00:36:45,480 --> 00:36:48,119
I really enjoying it. There's a lot of confusing things

857
00:36:48,119 --> 00:36:49,960
in it, like whenever I pick on my item, I

858
00:36:50,000 --> 00:36:52,440
really have no idea what it does, and it's hard

859
00:36:52,480 --> 00:36:55,159
to find out what it does in game, even though

860
00:36:55,159 --> 00:36:57,599
there's all sorts of menus. You're picking up hearts in

861
00:36:57,599 --> 00:36:59,679
this game, but they they don't heal you, like they

862
00:36:59,760 --> 00:37:02,840
add some other meter, but it's like not your man

863
00:37:02,840 --> 00:37:05,599
of meter, It's I googled it, and I still don't

864
00:37:05,679 --> 00:37:08,280
understand what the heck I'm doing by collecting these arts.

865
00:37:08,280 --> 00:37:10,559
It makes no sense to me. And then I think

866
00:37:10,559 --> 00:37:13,719
maybe the coolest part is like most Castlevania or Metro

867
00:37:13,880 --> 00:37:15,960
Vanier games, it's like some huge, sprawling map and you're

868
00:37:16,000 --> 00:37:18,800
slowly uncovering it, getting new areas, but this one seems

869
00:37:18,800 --> 00:37:21,599
like it's more constrained. It's one smaller map, but there's

870
00:37:21,599 --> 00:37:23,960
different versions to it, Like you'll go through a portal

871
00:37:24,280 --> 00:37:26,679
and now like it's the same map layout, but like

872
00:37:26,719 --> 00:37:28,960
the backgrounds have changed, and like the enemies are a

873
00:37:29,000 --> 00:37:31,400
little bit different. And so there's like the A castle,

874
00:37:31,559 --> 00:37:33,920
there's a B castle, and then there's the A plus

875
00:37:33,960 --> 00:37:36,000
B castle. And I'm still early on enough that I

876
00:37:36,000 --> 00:37:38,800
don't really understand exactly what that's gonna mean, but I

877
00:37:38,840 --> 00:37:41,679
think later on it's gonna all click and connect in

878
00:37:41,719 --> 00:37:44,320
some interesting way, and when I finally understand it, of

879
00:37:44,360 --> 00:37:46,440
how I'm gonna navigate this castle and like solve the

880
00:37:46,440 --> 00:37:49,159
puzzles of it. So yeah, I don't know, I just

881
00:37:49,400 --> 00:37:51,079
i'm still kind of early on, but I'm really really

882
00:37:51,159 --> 00:37:52,679
enjoying it, and I'm just kind of happy that I

883
00:37:52,800 --> 00:37:54,519
kind of have a Castle Vani game that I'm actually

884
00:37:54,519 --> 00:37:57,000
really into, and I hope it sticks for the rest

885
00:37:57,039 --> 00:37:59,119
of the runtime, because yeah, it's always been one of

886
00:37:59,159 --> 00:38:01,840
those series he's on the backlog or when I've dabbled in,

887
00:38:01,920 --> 00:38:04,519
but I just never like found any love in it,

888
00:38:04,559 --> 00:38:06,800
and I'm kind of getting there, so it feels. It

889
00:38:06,800 --> 00:38:08,119
feels pretty good. It's fun so far.

890
00:38:08,679 --> 00:38:10,920
Speaker 2: Nice, that's awesome. I don't think I've ever actually played

891
00:38:11,039 --> 00:38:15,079
Castlevania game. I feel like I at one point I

892
00:38:15,159 --> 00:38:20,119
played Ghouls and Goblinsols or something like that, and I

893
00:38:20,159 --> 00:38:24,719
just thought it was Castlevania. But no, that could be

894
00:38:24,760 --> 00:38:26,440
the same experience. Yeah.

895
00:38:26,519 --> 00:38:28,400
Speaker 1: Yeah, I don't know if I'm knowledgeable enough to give

896
00:38:28,440 --> 00:38:31,639
you a recommendation yet, but this one is certainly good.

897
00:38:31,679 --> 00:38:35,400
Once again, that's harmony of dissonance. But yeah, it's cool

898
00:38:35,400 --> 00:38:38,199
that they have, you know, the Advanced Collection, the DS collection.

899
00:38:38,239 --> 00:38:40,559
There's a lot of like you can save through like

900
00:38:40,599 --> 00:38:43,079
a like a metagame menu, so you can save outside

901
00:38:43,079 --> 00:38:44,960
of just having to get to a save room in game,

902
00:38:45,440 --> 00:38:48,079
which is cool. You can rewind, just like Nintendo Switch Online,

903
00:38:48,079 --> 00:38:50,239
which I am abusing the hell out of that to

904
00:38:50,280 --> 00:38:52,480
make it through. This game happen to reset a million times.

905
00:38:52,719 --> 00:38:54,960
And then there's some other like bonus features in there too,

906
00:38:55,039 --> 00:38:58,960
So it seems like a pretty solid collection. And considering

907
00:38:59,039 --> 00:39:02,159
Konami's like usually a pretty lazy company these days, I'm

908
00:39:02,199 --> 00:39:04,079
not doing a whole lot, but like, these collections seem

909
00:39:04,119 --> 00:39:06,199
to be pretty solid. And you know me, I'm just

910
00:39:06,199 --> 00:39:07,960
a huge game Boy Advance fan, so I'll take any

911
00:39:07,960 --> 00:39:09,480
any chance to play some of these games that I

912
00:39:09,559 --> 00:39:12,239
never never got around to. So yeah, that is what

913
00:39:12,320 --> 00:39:14,400
I have been playing lately, really, just Star Wars and

914
00:39:14,760 --> 00:39:17,239
Caslvanian and a course Marvel Snap, which we'll talk about later.

915
00:39:17,280 --> 00:39:19,880
But Kirkling, what have you been playing lately?

916
00:39:20,519 --> 00:39:23,719
Speaker 2: Yeah, I got I got a pretty decent sized cheme

917
00:39:23,840 --> 00:39:29,679
to talk about here. Today I jumped into a just

918
00:39:29,719 --> 00:39:34,639
a beautiful game. It's called Ratcheting Clank Ripped apart right, Okay, Yeah,

919
00:39:34,800 --> 00:39:36,079
have you ever played Ratching Clank?

920
00:39:36,280 --> 00:39:38,960
Speaker 1: And I've never played a Ratching Clank. I've never played

921
00:39:38,960 --> 00:39:42,840
a Sly Cooper game. I am those early PlayStation mascots,

922
00:39:42,840 --> 00:39:45,719
like played some Spiral and Crash. But that's about it.

923
00:39:45,719 --> 00:39:47,119
It's definitely a blind spot for me.

924
00:39:47,400 --> 00:39:50,480
Speaker 2: Yeah, rationing Clank. It's funny. I first experienced it around

925
00:39:50,519 --> 00:39:53,239
the time that I like first got into Sly Cooper

926
00:39:53,360 --> 00:39:55,639
as well, like just in that PS two era. I

927
00:39:55,639 --> 00:39:57,360
never had a PS two, my cousin did, so we

928
00:39:57,360 --> 00:40:00,559
always played those PlayStation games together. Ratching Clan Jack and

929
00:40:00,639 --> 00:40:03,440
Daxter that was in that vein as well. So I

930
00:40:03,519 --> 00:40:05,840
kind of just see those three games as like real

931
00:40:05,960 --> 00:40:10,519
core like early PlayStation memories in my mind, and ragen

932
00:40:10,599 --> 00:40:13,639
Klank was one. I think I played maybe two games

933
00:40:13,679 --> 00:40:15,559
in the past. The one I remember the most is

934
00:40:16,480 --> 00:40:19,519
the third game. I believe it was called Up Your Arsenal,

935
00:40:20,480 --> 00:40:25,360
and then the second one was Yeah, I forgot the

936
00:40:25,360 --> 00:40:27,960
second one was, but I mostly just played that third game,

937
00:40:28,000 --> 00:40:31,000
and I don't know, like I I didn't like, I

938
00:40:31,000 --> 00:40:33,119
don't really remember the story too well. I just remember

939
00:40:33,159 --> 00:40:35,400
they were really fun games, Like they just had really

940
00:40:35,400 --> 00:40:38,320
fun gadgets and like tons of different weapons and arsenal

941
00:40:38,480 --> 00:40:40,599
that I just remember shooting things and it was just

942
00:40:40,639 --> 00:40:43,239
fun to get through, and the characters were witty and

943
00:40:43,320 --> 00:40:47,199
so playing. I mean, there's been many games out since then,

944
00:40:48,360 --> 00:40:50,519
they're like I just kind of pulled up the list

945
00:40:50,559 --> 00:40:52,199
of how many there were, and there's there's quite a

946
00:40:52,239 --> 00:40:54,119
few that I didn't even really know about.

947
00:40:54,280 --> 00:40:55,960
Speaker 1: Probably a couple of PSP ones in there.

948
00:40:56,400 --> 00:40:59,239
Speaker 2: Yeah, Like there's one called like Going Mobile, which is

949
00:40:59,280 --> 00:41:01,760
like a mobile which.

950
00:41:01,559 --> 00:41:04,400
Speaker 1: Is crazy to me, but made by Insomniac.

951
00:41:04,440 --> 00:41:07,559
Speaker 2: Still, I'm not too sure. I didn't see what the

952
00:41:07,599 --> 00:41:11,639
developer was on that one, but uh yeah, So for

953
00:41:13,559 --> 00:41:17,320
Regen Clank Ripped Apart, I was just soapulled away by

954
00:41:17,400 --> 00:41:20,239
like this is such a fucking beautiful game, man, Like

955
00:41:20,400 --> 00:41:23,159
this came in twenty twenty one, like for I believe

956
00:41:23,199 --> 00:41:26,400
it was for PS five, And it just looks like

957
00:41:26,559 --> 00:41:29,039
such a beautiful game. And I feel like I just

958
00:41:29,039 --> 00:41:32,760
haven't really been playing like the big PlayStation exclusive like

959
00:41:32,840 --> 00:41:35,159
Triple A titles like in a while, and I just

960
00:41:35,239 --> 00:41:37,360
kind of like forget how beautiful these games can look.

961
00:41:37,400 --> 00:41:40,400
And it looks beautiful. All the characters are like so

962
00:41:40,559 --> 00:41:43,400
well written. I really really like all the characters. The

963
00:41:43,880 --> 00:41:48,199
soundtrack is just phenomenal. Uh And like while playing it,

964
00:41:48,320 --> 00:41:51,760
I I just like it like took me back to

965
00:41:51,800 --> 00:41:54,840
playing the PS two Rechen Clanks honestly, Like it's just

966
00:41:54,880 --> 00:41:56,800
such a fun game to play with all the different

967
00:41:56,840 --> 00:42:00,880
gadgets that you get. All of the combat is is

968
00:42:00,920 --> 00:42:03,840
like really smooth to like switch through your different weapons

969
00:42:03,920 --> 00:42:07,239
and throw in your melee attacks with your gun effects,

970
00:42:07,280 --> 00:42:10,800
and uh, there's these little like tokens that enemy drops.

971
00:42:10,800 --> 00:42:12,880
It's basically your currency in the world, and it's just

972
00:42:13,000 --> 00:42:16,039
so like satisfying collecting it because it reminds me of

973
00:42:16,039 --> 00:42:18,159
like the Lego games when you just pick up like

974
00:42:18,159 --> 00:42:20,000
all the pieces and they just like you know that

975
00:42:20,039 --> 00:42:23,079
audio effect that they just like zoom to you or.

976
00:42:23,079 --> 00:42:26,599
Speaker 1: Even like you pull in all the ability orbs kind

977
00:42:26,639 --> 00:42:26,880
of thing.

978
00:42:27,119 --> 00:42:29,800
Speaker 2: It's it's very much the same feeling. And this game

979
00:42:29,920 --> 00:42:32,760
is is pretty cool. You can actually like customize what

980
00:42:32,800 --> 00:42:35,199
the tokens are, Like you can switch them to rupees

981
00:42:35,280 --> 00:42:37,599
from like Legend of Zelda, which is crazy to me.

982
00:42:37,639 --> 00:42:40,519
Speaker 1: Like okay and like not an ip infringement.

983
00:42:40,760 --> 00:42:44,159
Speaker 2: No, it just says rupee and it's like the rupees

984
00:42:44,159 --> 00:42:44,639
from religions.

985
00:42:44,920 --> 00:42:46,719
Speaker 1: I guess you can do that because just like that's

986
00:42:46,760 --> 00:42:49,360
just Indian currency, you know, like on.

987
00:42:49,320 --> 00:42:52,360
Speaker 2: The Hype rupees, there's a couple other ones. I just

988
00:42:52,360 --> 00:42:54,519
turned on the rupees for a little bit, but I

989
00:42:54,599 --> 00:42:56,320
ended up switching it back to what the Vanilla One

990
00:42:56,400 --> 00:42:58,800
was just because it's I don't know, it's just very uh,

991
00:42:59,159 --> 00:43:01,320
it's very nostalgia to me because it's it's totally the

992
00:43:01,360 --> 00:43:05,079
same feel there. And yeah, for being like, really I

993
00:43:05,119 --> 00:43:06,920
don't know how much of like a sequel this game

994
00:43:06,960 --> 00:43:09,920
really is. It's not like events happen and then it's

995
00:43:09,960 --> 00:43:12,519
like continuing on. Like this game just starts. There's like

996
00:43:12,519 --> 00:43:14,920
a parade going on, and then bad guys come and

997
00:43:14,960 --> 00:43:16,800
it just goes on with that. So like there's certain

998
00:43:16,880 --> 00:43:19,360
characters that we're interacting with that I don't really know of.

999
00:43:19,440 --> 00:43:22,800
But like for being a from my experience, this kind

1000
00:43:22,800 --> 00:43:25,119
of being a standalone, I think it's totally acceptable jump

1001
00:43:25,159 --> 00:43:27,719
in this game without any knowledge of any other of

1002
00:43:27,760 --> 00:43:30,599
any of the other games. It's just super super fun.

1003
00:43:30,639 --> 00:43:33,679
I think I'm about six or seven hours in and

1004
00:43:33,800 --> 00:43:35,679
I looked it up and it says that the game's

1005
00:43:35,719 --> 00:43:38,480
only like eleven or so hours for the main story,

1006
00:43:38,519 --> 00:43:40,360
which is kind of sad to me because I feel

1007
00:43:40,360 --> 00:43:42,480
like I am really early on. But it's also just

1008
00:43:43,159 --> 00:43:44,800
I feel like the game is also just going really

1009
00:43:44,840 --> 00:43:47,880
fast because I'm just cruising through it, like I'm just

1010
00:43:47,960 --> 00:43:51,320
really wanting to to I don't know, just keep adventuring

1011
00:43:51,360 --> 00:43:55,159
and figuring out like each character's story, because the main

1012
00:43:55,239 --> 00:43:57,199
characters are of course Ratchet and Clank, and the big

1013
00:43:57,239 --> 00:44:01,280
one with this is the the rift Apart, there's some

1014
00:44:01,639 --> 00:44:06,039
dimensional travel in this game and on if you've seen

1015
00:44:06,079 --> 00:44:08,960
the covers, there's a photo of Ratchet, which is like

1016
00:44:09,119 --> 00:44:12,559
the orange guy, and then there's Rivet, which is the female.

1017
00:44:12,679 --> 00:44:15,360
She's like a little bit blue or purple. And the

1018
00:44:15,440 --> 00:44:18,280
idea is they're like the last of the long Boxes.

1019
00:44:18,360 --> 00:44:21,960
That's their race. But they're basically like the dimensional mirror

1020
00:44:22,000 --> 00:44:23,840
of each other, so they're kind of the same character,

1021
00:44:23,920 --> 00:44:27,440
but like not. And it's cool because you do play

1022
00:44:27,480 --> 00:44:30,559
as both of them throughout the game, and there is

1023
00:44:31,079 --> 00:44:33,320
kind of a little RPG element to it where you're

1024
00:44:33,360 --> 00:44:37,480
like unlocking weapons and upgrading them, and if you upgrade

1025
00:44:37,519 --> 00:44:40,159
something for like Ratchet, they basically share all the same

1026
00:44:40,199 --> 00:44:42,159
weaponry and they share all the same upgrades, and it

1027
00:44:42,199 --> 00:44:43,719
kind of makes sense because they're supposed to be like

1028
00:44:43,760 --> 00:44:46,559
the exact mirror amongst like the different dimensions.

1029
00:44:46,599 --> 00:44:49,239
Speaker 1: And so are they ever on screen at the same

1030
00:44:49,239 --> 00:44:51,920
time or is it kind of like an alternate dimension situation?

1031
00:44:52,400 --> 00:44:56,440
Speaker 2: They so, yes, they do interact they are on screen

1032
00:44:56,480 --> 00:45:00,840
at the same time. Not really, sport is just like

1033
00:45:00,880 --> 00:45:03,519
a little hint of what the story is is. Uh,

1034
00:45:04,480 --> 00:45:07,519
Clank feels bad that Ratchet is like the last Limback,

1035
00:45:07,599 --> 00:45:10,519
so he makes this it's called a Dimensionator. This game

1036
00:45:10,559 --> 00:45:13,280
has such great weapon names. Oh man, I love it

1037
00:45:13,320 --> 00:45:17,039
so much. But but he makes the dimensionator, which basically

1038
00:45:17,039 --> 00:45:19,159
just opens portals to another dimension to go find the

1039
00:45:19,199 --> 00:45:22,239
other Longbacks is out there in the universe and bad

1040
00:45:22,239 --> 00:45:24,280
things happen, and then portals just open up and they

1041
00:45:24,360 --> 00:45:27,760
kind of get lost in the different dimensions. And at

1042
00:45:27,760 --> 00:45:30,159
first it's like Rivet gets paired up with Clank, which

1043
00:45:30,159 --> 00:45:32,440
is kind of fun because Clank gets separated from Ratchet,

1044
00:45:32,559 --> 00:45:34,960
so then he's paired up with with Rivet. And then

1045
00:45:35,079 --> 00:45:38,559
Ratchet finds like an almost different Clank like type character

1046
00:45:38,679 --> 00:45:41,079
to have on his back with him. And Yeah, I

1047
00:45:41,199 --> 00:45:43,360
just really love the world. I really love just the

1048
00:45:43,440 --> 00:45:45,960
visuals that, Like, it's just such a fantastic game that

1049
00:45:46,000 --> 00:45:49,199
I think really anyone should should try on PlayStation. Like

1050
00:45:49,239 --> 00:45:52,599
it's such a fantastic game and really makes me want

1051
00:45:52,639 --> 00:45:57,400
to jump into more of the like PlayStation exclusive games

1052
00:45:57,400 --> 00:45:59,400
that I just really have him jumped into, like God

1053
00:45:59,440 --> 00:46:02,559
of Wars on on that list, Horizon Zero dons on

1054
00:46:02,599 --> 00:46:04,840
that list. Like, there's just a lot of these like

1055
00:46:05,119 --> 00:46:07,920
Triple A PlayStation games that I just really haven't dabbled in,

1056
00:46:07,960 --> 00:46:10,400
And after playing this, I'm like, this is quality. I

1057
00:46:11,239 --> 00:46:13,440
being a Sony boy, I really gotta start playing more

1058
00:46:13,440 --> 00:46:16,719
of these these exclusive games because I know that they're

1059
00:46:16,800 --> 00:46:20,119
up to that quality. But just playing this one, it

1060
00:46:20,119 --> 00:46:23,599
it definitely brought back some nostalgia, but also just going forward,

1061
00:46:23,599 --> 00:46:25,559
like I'm definitely gonna be keep my eye on future

1062
00:46:25,599 --> 00:46:28,760
raction playing games because this is just such a fun experience.

1063
00:46:29,760 --> 00:46:31,639
Speaker 1: Yeah, man, I feel like with what you're saying about this,

1064
00:46:31,639 --> 00:46:33,400
I feel like you should pick up Astrobot. I feel

1065
00:46:33,400 --> 00:46:36,840
like that would be exactly it looks. Because there aren't

1066
00:46:36,840 --> 00:46:40,800
a lot of the Sony first party studios making games

1067
00:46:40,920 --> 00:46:41,679
like this these days.

1068
00:46:41,719 --> 00:46:41,960
Speaker 2: A lot.

1069
00:46:42,000 --> 00:46:43,559
Speaker 1: You know, it's a lot of that third person really

1070
00:46:43,679 --> 00:46:46,760
dark and gritty story, focalist action stuff, and so I

1071
00:46:46,800 --> 00:46:49,159
feel like there aren't a ton of those platformers anymore.

1072
00:46:49,199 --> 00:46:51,639
But that game, Yeah, I mean the trailers facing we're

1073
00:46:51,639 --> 00:46:53,800
always so wild, Like I mean, it was kind of

1074
00:46:53,800 --> 00:46:55,360
like the tech demo show off for like what the

1075
00:46:55,360 --> 00:46:58,519
PS five could do right, but also turned that into okay,

1076
00:46:58,519 --> 00:47:00,559
what would that mean for our story and characters. I

1077
00:47:00,599 --> 00:47:02,480
think it's cool that they went there extra mile instead

1078
00:47:02,480 --> 00:47:05,119
of just throwing portals in there for no reason. They

1079
00:47:05,119 --> 00:47:06,639
came up with whole story around it.

1080
00:47:06,639 --> 00:47:10,239
Speaker 2: It's pretty sweet. Yeah, there's this one level that's really

1081
00:47:10,239 --> 00:47:11,920
really cool. You go to like a mining planet, so

1082
00:47:11,960 --> 00:47:14,519
you're trying to find like a certain material, but you

1083
00:47:14,639 --> 00:47:17,559
get there and the planet is just completely like exploded.

1084
00:47:17,599 --> 00:47:18,920
It's like, okay, well, we're not going to get that.

1085
00:47:18,920 --> 00:47:20,920
But then you find these little dimensional crystals that you

1086
00:47:20,920 --> 00:47:22,880
can hit and then it like takes you to another

1087
00:47:22,920 --> 00:47:25,760
dimension of that planet. So throughout the level, you keep

1088
00:47:25,840 --> 00:47:28,239
hitting these crystals, so it switches the entire map to

1089
00:47:28,239 --> 00:47:30,760
being like a destroyed version and then like a non

1090
00:47:30,800 --> 00:47:31,400
destroyed version.

1091
00:47:31,360 --> 00:47:36,519
Speaker 1: It's really, yeah, exactly the manner.

1092
00:47:37,239 --> 00:47:40,440
Speaker 2: Yeah, so I yeah, I'm just I feel like I'm

1093
00:47:40,440 --> 00:47:42,840
really blown away, and because it is just so fun

1094
00:47:42,840 --> 00:47:45,239
and engaging. That's where it's like, oh, you're telling me,

1095
00:47:45,280 --> 00:47:47,280
I'm already half it through the game, Like I still

1096
00:47:47,280 --> 00:47:51,320
feel like there's so much left to explore. But yeah,

1097
00:47:51,639 --> 00:47:54,360
it's really really fantastic, and uh oh yeah, that's what

1098
00:47:54,360 --> 00:47:56,440
I was gonna say about the hacking the little hacking

1099
00:47:56,480 --> 00:47:59,840
mini game. You get this a little robot it's called Glitch,

1100
00:48:00,159 --> 00:48:02,440
and you don't do it often, but there's a couple

1101
00:48:02,440 --> 00:48:05,599
of little like hacking situations you have to do. So

1102
00:48:05,800 --> 00:48:08,079
you throw Glitch into the computer that you play as Glitch,

1103
00:48:08,119 --> 00:48:10,480
and it's kind of like a little minie tank.

1104
00:48:10,360 --> 00:48:12,320
Speaker 1: Game where you remember seeing videos of that.

1105
00:48:12,440 --> 00:48:15,440
Speaker 2: Yeah, you're like crawling around and gravity's kind of different,

1106
00:48:15,440 --> 00:48:17,800
so you can like climb on walls and roofs, so like,

1107
00:48:17,880 --> 00:48:20,719
it kind of messes with your perspective sometimes, but the

1108
00:48:20,760 --> 00:48:22,079
idea is you're just trying to like get rid of

1109
00:48:22,119 --> 00:48:24,320
the virus, similar to how I was describing the Sly

1110
00:48:24,400 --> 00:48:28,880
Cooper hacking. But it's it's really fun. It's some of

1111
00:48:28,920 --> 00:48:31,840
them are a little bit more challenging than others. But yeah,

1112
00:48:31,960 --> 00:48:33,960
I just wanted to shout it out because you brought

1113
00:48:34,039 --> 00:48:38,440
up the hacking the hacking tier systems. But yeah, I

1114
00:48:38,480 --> 00:48:42,800
know this game is super fantastic and definitely gonna be

1115
00:48:42,800 --> 00:48:45,199
beating it here pretty soon just because I'm powering through

1116
00:48:45,239 --> 00:48:47,800
it really fast. And yeah, it's fantastic.

1117
00:48:48,000 --> 00:48:50,199
Speaker 1: Did it hit PS plus or did you buy it

1118
00:48:50,320 --> 00:48:53,239
or borrow it or it was on the collection for

1119
00:48:53,280 --> 00:48:53,920
like a while.

1120
00:48:54,000 --> 00:48:56,440
Speaker 2: I can't remember if it was a monthly game. I

1121
00:48:56,480 --> 00:48:59,760
know it's also like the PlayStation Catalog if you subscribe

1122
00:48:59,760 --> 00:49:04,199
to that, which I do, so I had it kind

1123
00:49:04,199 --> 00:49:05,880
of on my radar because I used to Like when

1124
00:49:05,880 --> 00:49:07,360
it came out, I was working with someone that was

1125
00:49:07,440 --> 00:49:09,119
really really excited for it and was telling me all

1126
00:49:09,119 --> 00:49:11,440
about it, and it's like, yeah, it looks beautiful, like

1127
00:49:11,480 --> 00:49:15,159
it definitely like visually it looks amazing, but until you

1128
00:49:15,199 --> 00:49:17,920
actually jump in there and like grab the joystick and

1129
00:49:18,239 --> 00:49:22,719
it's It's funny just thinking back to even the other

1130
00:49:22,760 --> 00:49:24,559
games that I was mentioning that kind of remind me

1131
00:49:24,679 --> 00:49:27,480
of this era PlayStation which is like Sly Cooper, Jack

1132
00:49:27,519 --> 00:49:30,119
and Daxter and this game Rationing Clank, because I feel

1133
00:49:30,119 --> 00:49:32,519
like they have their main genre what the game is,

1134
00:49:32,880 --> 00:49:37,159
like this one is a third person shooter, whatever, action adventure,

1135
00:49:37,239 --> 00:49:39,719
whatever the hell you would say it. But I feel

1136
00:49:39,719 --> 00:49:42,719
like amongst all these games, there's like certain elements of

1137
00:49:42,760 --> 00:49:45,960
mini games to it. Like like I'm not saying it's

1138
00:49:46,000 --> 00:49:48,679
like Mario Party type level of mini games, but there's

1139
00:49:48,719 --> 00:49:50,400
just a lot of different things that you do in

1140
00:49:50,480 --> 00:49:53,079
these games, Sly Cooper had that, Jack and Daxter had

1141
00:49:53,079 --> 00:49:55,199
that ration, Clank has that, and I kind of forgot

1142
00:49:55,239 --> 00:49:57,840
about that until I was going through this one. It's

1143
00:49:57,880 --> 00:50:00,800
just like all these little things just really add up

1144
00:50:00,800 --> 00:50:04,519
to an overall enjoyment or an overall enjoyable experience, like

1145
00:50:04,559 --> 00:50:07,880
going through a story game like this, And I don't know,

1146
00:50:07,920 --> 00:50:10,920
it just I feel like I see this genre like

1147
00:50:10,960 --> 00:50:13,320
a lot different now after like recently going through it,

1148
00:50:13,360 --> 00:50:15,400
and makes me just want to jump into them more.

1149
00:50:15,519 --> 00:50:19,000
And yeah, it's it's so good though. Definitely recommend it

1150
00:50:19,000 --> 00:50:20,960
to you if it ever comes across your way.

1151
00:50:21,559 --> 00:50:23,960
Speaker 1: Yeah, I mean it always it always looked great, and

1152
00:50:24,039 --> 00:50:26,440
it was just since it was a PS five exclusive,

1153
00:50:26,440 --> 00:50:28,920
it was like, well, I'm definitely not able to it's.

1154
00:50:29,320 --> 00:50:30,559
Speaker 2: Right now, which just kind of surprise me.

1155
00:50:30,880 --> 00:50:32,840
Speaker 1: Oh, I guess it is over there now. Huh. Yeah,

1156
00:50:32,840 --> 00:50:36,199
it definitely would explode my computer, but at some point

1157
00:50:36,199 --> 00:50:38,440
I will definitely pick it up. Yeah. I'm kind of

1158
00:50:38,440 --> 00:50:41,280
surprised on the collection, Like I guess it's four years

1159
00:50:41,280 --> 00:50:42,880
old now, but it still feels like kind of like

1160
00:50:42,880 --> 00:50:45,159
a newer game for them, like a first party games.

1161
00:50:45,199 --> 00:50:49,719
I'm surprised to see it appearing on that collection soon.

1162
00:50:49,880 --> 00:50:53,239
But looking at the other studios is actually like Insomnia

1163
00:50:53,480 --> 00:50:56,199
just their output is insane, and I could definitely see

1164
00:50:56,199 --> 00:50:58,760
them doing another one of those ratching clank games in

1165
00:50:58,800 --> 00:51:00,960
the next few years. But when we look over at

1166
00:51:01,079 --> 00:51:03,559
Naughty Dog, who are the makers of Jack and Daxter,

1167
00:51:03,719 --> 00:51:08,119
and then Sly Cooper was Sucker Punch right, the who

1168
00:51:08,119 --> 00:51:11,119
are now on Ghost of Tsushima, Like I don't I

1169
00:51:11,159 --> 00:51:14,159
don't see either of those studios working on those ip

1170
00:51:14,320 --> 00:51:16,360
not that they couldn't hand them off to someone else,

1171
00:51:16,599 --> 00:51:18,639
and I think that would be more likely. But I

1172
00:51:18,679 --> 00:51:22,679
think it is so important for a console like a

1173
00:51:22,719 --> 00:51:25,280
PS five or like a Sony to have a mix

1174
00:51:25,320 --> 00:51:27,480
a variety of games. And that's why I think Astrobot

1175
00:51:27,760 --> 00:51:29,480
is such a big win, not because it appears to

1176
00:51:29,519 --> 00:51:31,400
be like the coolest game ever, like all on Parwer

1177
00:51:31,400 --> 00:51:35,320
with Mario Odyssey and stuff, but also it's like a

1178
00:51:35,360 --> 00:51:38,400
new It's a different type of market, different age rad

1179
00:51:38,480 --> 00:51:40,440
that are going for. And that's the kind of thing

1180
00:51:40,440 --> 00:51:42,840
where like a kid will play that game and then

1181
00:51:42,880 --> 00:51:44,840
like love it and then be a PlayStation fan and

1182
00:51:44,840 --> 00:51:46,679
then buy a PlayStation twenty years from now. You know,

1183
00:51:46,719 --> 00:51:48,159
like they got to think about that stuff. If they're

1184
00:51:48,199 --> 00:51:51,440
just making games for the older audiences, they're not gonna, like,

1185
00:51:51,679 --> 00:51:53,079
I don't know, you want to make sure you're always

1186
00:51:53,119 --> 00:51:55,000
hitting those cycles. And so I feel like they've definitely

1187
00:51:55,000 --> 00:51:57,119
ignored that in the PS four era for sure. I

1188
00:51:57,119 --> 00:51:59,159
mean there was still a ratche and clank that came

1189
00:51:59,199 --> 00:52:01,880
out then. Uh, And I don't know, I feel like

1190
00:52:01,920 --> 00:52:03,280
they I don't know if it maybe just wasn't as

1191
00:52:03,360 --> 00:52:06,039
highlighted as much as Rift Apart was because Rift Apart

1192
00:52:06,079 --> 00:52:08,719
was a like I guess it wasn't a launch day

1193
00:52:09,320 --> 00:52:10,840
first like a first party game, but it was like

1194
00:52:10,960 --> 00:52:14,079
the launch window sort of situation. But yeah, I don't know,

1195
00:52:14,119 --> 00:52:15,840
do you think a Naughty Dog or Sucker Punch like

1196
00:52:16,039 --> 00:52:17,880
I guess when, or do you think they'd ever go

1197
00:52:17,960 --> 00:52:24,280
back to their kind of platform platform mascot character games, yeah,

1198
00:52:23,320 --> 00:52:25,679
I or do you even want them to? Are you

1199
00:52:25,679 --> 00:52:27,679
happy with what those studios are doing? You want someone

1200
00:52:27,679 --> 00:52:28,400
else to pick up that?

1201
00:52:30,360 --> 00:52:35,760
Speaker 2: I I it's tough because I do love what they're

1202
00:52:35,800 --> 00:52:39,880
doing now. But their earlier titles that as we just mentioned,

1203
00:52:39,920 --> 00:52:43,039
like those are so of my earliest like foundation PlayStation

1204
00:52:43,280 --> 00:52:45,800
memory games. So I have a lot of nossoulgial for them,

1205
00:52:45,840 --> 00:52:48,239
and like we brought up there. How it is important

1206
00:52:48,280 --> 00:52:50,599
to not just you know, tend to the older audience,

1207
00:52:50,639 --> 00:52:53,159
but you also have to go forward, because if I

1208
00:52:53,199 --> 00:52:56,400
didn't have those Jack and Daxter, Sly Cooper, Rash and

1209
00:52:56,480 --> 00:52:59,000
Klaig experiences, like maybe I wouldn't have been a PlayStation guy,

1210
00:52:59,760 --> 00:53:02,639
you know, like just being loyal to the to the

1211
00:53:02,679 --> 00:53:08,079
system and in that regard. But for Sucker Punch, I

1212
00:53:08,079 --> 00:53:10,280
don't think it's out of the room of possibility to

1213
00:53:10,360 --> 00:53:14,360
like one day get another Sly Cooper game. They did.

1214
00:53:14,880 --> 00:53:16,599
I think it was called Thieves and Time. That was

1215
00:53:16,639 --> 00:53:19,840
a PS four game, So so that one came out

1216
00:53:19,880 --> 00:53:23,320
like much later than the other games, because I believe

1217
00:53:23,360 --> 00:53:25,719
all the other ones were PS two. So then PS

1218
00:53:25,760 --> 00:53:28,000
three came around, they had remastered them, and that's when

1219
00:53:28,039 --> 00:53:30,639
I picked them up because I fucking loved those games.

1220
00:53:30,639 --> 00:53:33,119
But uh yeah, then they later came up with with

1221
00:53:33,280 --> 00:53:36,360
Thieves of Time, and I don't really remember too much

1222
00:53:36,400 --> 00:53:37,760
of it, Like I played a little bit of the game,

1223
00:53:37,760 --> 00:53:39,639
but I for some reason, I never really played it

1224
00:53:39,719 --> 00:53:43,119
through all the way. But I don't think it really

1225
00:53:43,159 --> 00:53:48,440
did too well. But I that one's probably my favorite

1226
00:53:48,480 --> 00:53:51,800
out of the three, but like, honestly, it's probably the

1227
00:53:52,320 --> 00:53:55,119
least popular out of all the three I would would imagine.

1228
00:53:55,239 --> 00:53:57,800
Speaker 1: I mean, that's not even like that many games, because

1229
00:53:57,800 --> 00:54:01,440
I feel like Spiro had like five games before the

1230
00:54:01,440 --> 00:54:03,239
PS two came out. I'm making up that number, but

1231
00:54:03,280 --> 00:54:05,960
it like there was game Boy Advanced Games or it

1232
00:54:06,039 --> 00:54:08,559
wasn't you know, a PlayStation exclusives that made it easier

1233
00:54:08,559 --> 00:54:10,639
to put it all sorts of different places. But yeah,

1234
00:54:10,639 --> 00:54:13,480
I feel like sly of those ones was probably the smaller.

1235
00:54:13,480 --> 00:54:15,639
But even like how many Jack and Daxter games was

1236
00:54:15,639 --> 00:54:16,880
there back in the day, there.

1237
00:54:16,840 --> 00:54:19,800
Speaker 2: Was there was a couple of like random sub genre ones.

1238
00:54:19,679 --> 00:54:21,840
Speaker 1: That one definitely call like a PSP game or something too.

1239
00:54:22,000 --> 00:54:25,079
Speaker 2: Yeah, I remember that they did, like with Jack's three

1240
00:54:25,599 --> 00:54:28,599
or Jack three, sorry not Jack's They they had like

1241
00:54:28,719 --> 00:54:30,440
racing elements and then they came out with like a

1242
00:54:30,519 --> 00:54:31,880
racing standalone.

1243
00:54:31,599 --> 00:54:32,920
Speaker 1: Jack X Combat Racing.

1244
00:54:32,960 --> 00:54:34,760
Speaker 2: I don't think I've ever heard of that game before,

1245
00:54:35,320 --> 00:54:37,920
which the racing in the third game was fantastic. That

1246
00:54:37,920 --> 00:54:41,000
that that third game was, that's cool. That was top tier.

1247
00:54:41,079 --> 00:54:42,159
That was a top game.

1248
00:54:42,320 --> 00:54:44,400
Speaker 1: Apparently they had just a game called Daxter, so they

1249
00:54:44,400 --> 00:54:47,719
did just a Daxter solo event interesting, and then they

1250
00:54:47,719 --> 00:54:51,440
came back with Jack and Daxter the Lost Frontier yea,

1251
00:54:52,360 --> 00:54:54,440
And that one wasn't even made by Naughty Dog anymore.

1252
00:54:54,440 --> 00:54:55,880
Like I don't even know which ones they made. I

1253
00:54:55,880 --> 00:54:57,440
guess they maybe just made the first.

1254
00:54:57,119 --> 00:54:59,039
Speaker 2: Couple first three.

1255
00:54:59,079 --> 00:55:02,920
Speaker 1: Probably, Yeah, it looks like that's the case. And even

1256
00:55:03,159 --> 00:55:05,480
the racing game was made by Naughty Dog, which is

1257
00:55:05,519 --> 00:55:06,960
funny to look at it, but then after that it

1258
00:55:06,960 --> 00:55:09,840
seems like other studios were taking over that.

1259
00:55:10,079 --> 00:55:11,519
Speaker 2: It would make sense. I feel like it came out

1260
00:55:11,559 --> 00:55:13,400
around the time of the third game, so they probably

1261
00:55:13,440 --> 00:55:16,119
just like had the mechanics true like or.

1262
00:55:16,559 --> 00:55:20,000
Speaker 1: Prep so makes sense. But man, I would love to

1263
00:55:20,000 --> 00:55:23,159
see what a twenty twenty five like Naughty Dog Jack

1264
00:55:23,199 --> 00:55:25,440
and Dax dude would look like. It'd be like that

1265
00:55:25,519 --> 00:55:28,360
highest budget like platform fighter all time.

1266
00:55:29,199 --> 00:55:32,280
Speaker 2: That honestly, that could like gave me your potential, especially

1267
00:55:32,320 --> 00:55:36,280
like just going through Ration Clank like rift apart what

1268
00:55:36,360 --> 00:55:39,119
they built in that world and like translate over to

1269
00:55:39,119 --> 00:55:40,719
the Jack and Dexter run, because I feel like Jack

1270
00:55:40,760 --> 00:55:43,840
in Dexter is like much darker as well. It's funny

1271
00:55:43,840 --> 00:55:47,079
the first game it really isn't dark like at all,

1272
00:55:47,119 --> 00:55:49,519
Like it's very whim whimsical. But the second game, that's

1273
00:55:49,559 --> 00:55:52,239
where they introduced like guns and cars, and it's like

1274
00:55:52,280 --> 00:55:54,039
it's like a big city. It's almost like like in

1275
00:55:54,199 --> 00:55:57,559
GTA to a certain level. Yeah, and then the third

1276
00:55:57,599 --> 00:55:59,920
game is even darker than that, and I just feel

1277
00:55:59,920 --> 00:56:02,840
like the world building that they did in that game

1278
00:56:03,039 --> 00:56:06,079
it's just so next level. So like it it's funny

1279
00:56:06,239 --> 00:56:08,280
just talking about those three. I feel like Sly Cooper

1280
00:56:08,320 --> 00:56:10,880
is my favorite, and then Jack would probably be like

1281
00:56:10,920 --> 00:56:14,000
a strong second, and then Ration Clank would be third.

1282
00:56:14,000 --> 00:56:16,760
But after playing through this one, now it's like, yeah, damn,

1283
00:56:16,760 --> 00:56:20,719
maybe I was, uh, maybe I was putting Ration Clank

1284
00:56:20,760 --> 00:56:21,760
too low rankings.

1285
00:56:22,039 --> 00:56:25,480
Speaker 1: I mean, Ration Clank has like, you know, ten times

1286
00:56:25,480 --> 00:56:27,800
as many games as those series, pretty much like there's

1287
00:56:27,880 --> 00:56:30,400
way more of those games that exist. So I feel like,

1288
00:56:30,440 --> 00:56:33,960
even just in the general IY, it's probably more people

1289
00:56:33,960 --> 00:56:35,920
have played a Ratching Clank than they have those other

1290
00:56:36,360 --> 00:56:37,440
other series. I guess.

1291
00:56:37,519 --> 00:56:40,840
Speaker 2: Yeah, so, I you know, I kind of beating around

1292
00:56:40,840 --> 00:56:42,840
the bush on your question, but I honestly, I feel

1293
00:56:42,840 --> 00:56:45,760
like there's very good possibility that when they like well,

1294
00:56:45,960 --> 00:56:47,920
all of these could see the light of day again.

1295
00:56:48,079 --> 00:56:52,400
Just because they are. Yeah, Sly Cooper probably the lowest chance,

1296
00:56:52,440 --> 00:56:56,280
but for Jack and Daxter and Ratching Clank, I definitely.

1297
00:56:56,960 --> 00:57:00,000
I don't know. I maybe do a little personal size

1298
00:57:00,039 --> 00:57:01,960
pizza bit that we'd see another one of those games

1299
00:57:01,960 --> 00:57:02,639
in our lifetime.

1300
00:57:02,960 --> 00:57:05,760
Speaker 1: Yeah, yeah, I mean I think every like they should

1301
00:57:05,800 --> 00:57:08,440
have at least one of these types of games a year.

1302
00:57:08,480 --> 00:57:11,280
I don't know if that's asking too much. If they're releasing,

1303
00:57:11,400 --> 00:57:13,840
like I think they kind of aim for that release

1304
00:57:13,880 --> 00:57:16,360
every quarter, like a big release every quarter, and then

1305
00:57:16,480 --> 00:57:18,880
fill it in with like the you know, the Stellar

1306
00:57:18,920 --> 00:57:22,239
Blades or the Rise of the Ronan's like to Pacific Drives,

1307
00:57:22,239 --> 00:57:24,360
like fill fill in the gaps with those kind of things.

1308
00:57:24,519 --> 00:57:25,760
So I don't know if maybe that's too much ask,

1309
00:57:25,800 --> 00:57:27,760
but like maybe every two years we could get something

1310
00:57:27,800 --> 00:57:29,880
like this and it kind of rotates where it's not

1311
00:57:30,000 --> 00:57:33,599
just insomniac insomniac having to carry the torch. But I

1312
00:57:33,880 --> 00:57:36,280
really hope Astrobot sells a lot. I've never played any

1313
00:57:36,280 --> 00:57:38,360
of those games. I don't really care about the character,

1314
00:57:38,400 --> 00:57:40,559
but I just think that game looks awesome, and I

1315
00:57:40,639 --> 00:57:44,239
just hope it sells a million trillion copies and we

1316
00:57:44,280 --> 00:57:46,000
get more of those kind of things, because like, honestly,

1317
00:57:46,039 --> 00:57:48,639
that's like jumped up my list of when I finally

1318
00:57:48,639 --> 00:57:51,079
get that PS five for like Astrobot seems like a

1319
00:57:51,159 --> 00:57:54,320
day one purchase for me now that and like Returnal

1320
00:57:54,400 --> 00:57:56,920
have still always been like when I finally get that system,

1321
00:57:57,239 --> 00:57:59,079
I'm probably gonna buy it for a desk stranding too,

1322
00:57:59,159 --> 00:58:00,760
But then like what am I gonna by the same day,

1323
00:58:00,800 --> 00:58:03,679
And it's like not many games, but those ones for

1324
00:58:03,679 --> 00:58:05,480
sure really stand out to me. They just look so

1325
00:58:05,719 --> 00:58:06,519
freaking fun.

1326
00:58:06,760 --> 00:58:08,480
Speaker 2: It's funny you brought up Eternal because I feel like,

1327
00:58:08,800 --> 00:58:12,480
you know, in certain combat sequences, this game feels like

1328
00:58:12,519 --> 00:58:15,840
Returnal sometimes, which just like how fluid the movement is

1329
00:58:15,920 --> 00:58:18,079
it Like Returnal is faster, I would say, for sure,

1330
00:58:18,519 --> 00:58:21,199
But like there's like I frames in this game, like

1331
00:58:21,199 --> 00:58:23,400
like you could be dogged. Like that's what's so crazy.

1332
00:58:23,480 --> 00:58:26,519
If you're like shooting, you're dodging, you're using melee, you're

1333
00:58:26,559 --> 00:58:28,880
throwing your melee weapon while you're while you're shooting, while

1334
00:58:28,920 --> 00:58:31,320
you're switching weapons, while you're throwing grenades. Like there's just

1335
00:58:31,320 --> 00:58:32,679
so much that you can be doing at a time.

1336
00:58:32,760 --> 00:58:35,920
Kind of like how near Automata, uh, like kind of

1337
00:58:35,920 --> 00:58:37,679
plays as well, Like there's just a lot of ways

1338
00:58:37,719 --> 00:58:41,079
to kill shit in this game, and uh, it's just

1339
00:58:41,400 --> 00:58:44,000
it's really fun because of that, Like, like it's just

1340
00:58:44,079 --> 00:58:45,880
fun to use all the tools at your disposal, and

1341
00:58:45,960 --> 00:58:48,480
there is a lot of tools at your disposal. There's

1342
00:58:48,480 --> 00:58:50,159
certain weapons I haven't even used yet because I just

1343
00:58:50,199 --> 00:58:52,320
haven't unlocked them because I'm just kind of focusing in

1344
00:58:52,400 --> 00:58:54,960
other realms. Because you get like your your weapon wheel

1345
00:58:55,440 --> 00:58:56,960
of course, but like mine's full right now, and I

1346
00:58:57,000 --> 00:58:58,440
haven't even gotten all the weapons, so like I don't

1347
00:58:58,440 --> 00:59:00,000
even know if you have to swap them out or

1348
00:59:00,119 --> 00:59:03,039
or something like that. But I do like kind of

1349
00:59:03,039 --> 00:59:06,159
how the upgrade system works. It's it's not the most

1350
00:59:06,320 --> 00:59:09,320
crazy in depth one I've ever seen before, but you

1351
00:59:09,360 --> 00:59:11,079
do have to kind of like you level up your

1352
00:59:11,079 --> 00:59:16,320
weapons and then it allows you to like upgrade certain

1353
00:59:17,559 --> 00:59:19,800
it's like a tree, but not really like a tree,

1354
00:59:20,199 --> 00:59:22,559
because you just kind of like throw points into it

1355
00:59:22,599 --> 00:59:24,719
and then they're like little upgrades. And then once you

1356
00:59:24,719 --> 00:59:27,440
max it out, obviously like it, it feels like it

1357
00:59:27,480 --> 00:59:29,760
hits a lot harder, so you kind of invest them

1358
00:59:30,000 --> 00:59:32,000
in the weapons that you are using the most, and

1359
00:59:32,039 --> 00:59:34,960
then yeah, kind of go that way, but I don't know,

1360
00:59:35,000 --> 00:59:37,559
it's something fun for me. It's it's not like it's

1361
00:59:37,599 --> 00:59:40,440
trying to be too much, like it just kind of okay.

1362
00:59:40,480 --> 00:59:42,920
This is a little bit more of a of an

1363
00:59:43,000 --> 00:59:45,000
upgrade system for your weapons as opposed to just getting

1364
00:59:45,000 --> 00:59:48,079
them fully fleshed out like at at the get go,

1365
00:59:48,159 --> 00:59:50,360
But it doesn't take too much investment to really max

1366
00:59:50,400 --> 00:59:52,880
them out, which is nice. So I like the way

1367
00:59:52,880 --> 00:59:53,480
that it works.

1368
00:59:53,840 --> 00:59:55,519
Speaker 1: Yeah. The one that always stood out to me in

1369
00:59:55,559 --> 00:59:57,599
the trailers, well, I don't know if it's a gun

1370
00:59:57,679 --> 01:00:00,519
or an upgrade for a different gun, but it's a

1371
01:00:00,719 --> 01:00:02,920
the one where it's essentially like a freeze ray, but

1372
01:00:03,000 --> 01:00:06,119
it's contextualized as like an ivy thing, like it grows

1373
01:00:06,119 --> 01:00:08,800
ivy out of enemies and it freezes the spot and

1374
01:00:09,280 --> 01:00:12,599
more recently usually it's just the coolest thing ever and

1375
01:00:12,639 --> 01:00:14,119
we're just I feel like I could use that a

1376
01:00:14,159 --> 01:00:16,679
million times and not get bored of watching it. Just

1377
01:00:16,719 --> 01:00:17,800
take over these enemies.

1378
01:00:18,400 --> 01:00:21,360
Speaker 2: Yeah, No, I I love the array of weapons that

1379
01:00:21,519 --> 01:00:23,639
was like the That was probably the thing that stood

1380
01:00:23,639 --> 01:00:25,639
out the most to me like playing the older games,

1381
01:00:25,960 --> 01:00:28,719
was they had a liquid nitrogen gun that I just

1382
01:00:28,760 --> 01:00:31,840
remember was the coolest thing ever. It was almost like

1383
01:00:31,880 --> 01:00:34,519
a super soaker, but it just like froze enemies. And

1384
01:00:34,559 --> 01:00:36,679
then they had a complete opposite version, which was like

1385
01:00:36,880 --> 01:00:39,840
the same effect, but it was a lava gun, so

1386
01:00:40,760 --> 01:00:43,000
instead of shooting a stream of liquid nitrogen, you're shooting

1387
01:00:43,039 --> 01:00:47,559
a stream of lava and uh. In this one, yeah,

1388
01:00:47,599 --> 01:00:49,519
the one that you're kind of showcasing, it's almost like

1389
01:00:49,559 --> 01:00:54,000
a groot type ability where you trees, uh, and a

1390
01:00:54,039 --> 01:00:56,000
lot of the weapons can like kind of combo together,

1391
01:00:56,159 --> 01:01:00,199
like really really well one of my favorites. I don't know,

1392
01:01:00,639 --> 01:01:02,400
I can't. I think it's just called like the ricochet

1393
01:01:02,440 --> 01:01:05,119
gun or something like that. But you you shoot an

1394
01:01:05,199 --> 01:01:08,000
enemy and then like whoever you kind of snipe. It's

1395
01:01:08,000 --> 01:01:09,639
funny you brought up c Stars earlier. It kind of

1396
01:01:09,639 --> 01:01:12,159
reminds me of the See of Star's ability of the

1397
01:01:12,760 --> 01:01:16,079
female character that can like bounce her thing. Like it's

1398
01:01:16,119 --> 01:01:18,719
you know, if the time you're attack the moon bounce.

1399
01:01:18,719 --> 01:01:20,920
It's kind of the similar vein where you shoot someone

1400
01:01:21,000 --> 01:01:22,880
and then a bullet will like bounce in the air

1401
01:01:22,960 --> 01:01:24,639
and then if you time it right, it'll like hit

1402
01:01:24,679 --> 01:01:26,320
them again and you can just kind of keep like

1403
01:01:26,440 --> 01:01:29,199
chaining it up to a certain amount of times, and

1404
01:01:29,199 --> 01:01:31,320
then of course, uh like depending on how much you've

1405
01:01:31,360 --> 01:01:33,880
upgraded it, it'll bounce more. And then if you upgrade

1406
01:01:33,920 --> 01:01:36,679
it even further, it'll be like the timing window will

1407
01:01:36,719 --> 01:01:38,199
be easier to hit, so you can just kind of

1408
01:01:38,199 --> 01:01:41,960
like really spam it and like it. I mostly use

1409
01:01:42,000 --> 01:01:45,519
it on like bigger single target enemies because there's just

1410
01:01:45,559 --> 01:01:47,679
so much enemies out of times sometimes it's kind of

1411
01:01:47,679 --> 01:01:50,239
hard to use single target damage in those instances that

1412
01:01:50,280 --> 01:01:51,559
you just kind of want to be using more of

1413
01:01:51,599 --> 01:01:55,119
your your big explosion AoE type of weapons. But I

1414
01:01:55,480 --> 01:01:59,159
like the the variety I guess of your arsenal that

1415
01:01:59,199 --> 01:02:02,039
you have because they're just kind of stuff for every situation.

1416
01:02:02,280 --> 01:02:05,519
And I just love the wrench. The ranch is just such.

1417
01:02:05,320 --> 01:02:08,000
Speaker 1: A name a game with a bad ranch in it.

1418
01:02:08,039 --> 01:02:13,320
Speaker 2: I know, right, I was like all those games, Yeah,

1419
01:02:13,840 --> 01:02:15,719
this one definitely stands up weapon.

1420
01:02:15,880 --> 01:02:18,039
Speaker 1: Yeah that's awesome.

1421
01:02:18,119 --> 01:02:18,280
Speaker 2: Yeah.

1422
01:02:18,280 --> 01:02:21,639
Speaker 1: I definitely another top ten list ranking episode I've always

1423
01:02:21,639 --> 01:02:24,280
wanted to do is top like top ten best video

1424
01:02:24,320 --> 01:02:26,719
game weapons. So I feel like it sounds like Ratching

1425
01:02:26,760 --> 01:02:29,039
Clank would definitely have a few contenders in that.

1426
01:02:29,199 --> 01:02:31,000
Speaker 2: Absolutely definitely have to.

1427
01:02:30,960 --> 01:02:34,400
Speaker 1: Put that when there's another slow news week, we'll put

1428
01:02:34,400 --> 01:02:36,559
that one in the in the rotation. That will be

1429
01:02:36,599 --> 01:02:40,639
fun discussion to have. Cool. That's awesome. I love you.

1430
01:02:40,719 --> 01:02:43,159
You've been hitting me so many fun surprise games I

1431
01:02:43,159 --> 01:02:45,519
feel like this year, or just in general, so it's

1432
01:02:45,519 --> 01:02:46,400
always always a good time.

1433
01:02:46,400 --> 01:02:48,880
Speaker 2: We hear, make it exciting, you know, I always be boring.

1434
01:02:50,800 --> 01:02:55,119
Speaker 1: How about let's just take one last quick break. We'll

1435
01:02:55,119 --> 01:03:01,199
be right back. Okay, we are back. This might be

1436
01:03:01,400 --> 01:03:04,199
a quick segment. I'm not sure, but you know, as

1437
01:03:04,239 --> 01:03:05,920
we as we tend to do, me and Kirkland here,

1438
01:03:05,920 --> 01:03:10,880
I have a little monthly Marvel Snap discussion update that

1439
01:03:11,000 --> 01:03:13,320
sort of thing. So we're into the new month now,

1440
01:03:13,320 --> 01:03:15,840
which is the Spider Man what is he even called?

1441
01:03:15,880 --> 01:03:18,440
Spider Verse? No, it's not Spider Verse, I don't even

1442
01:03:18,480 --> 01:03:23,079
knowalling off the app right now, Spider Man something or

1443
01:03:23,119 --> 01:03:26,360
rather where the season's past card is symbiote Spider Man.

1444
01:03:26,719 --> 01:03:29,119
And then we got a bunch of like Spider Season.

1445
01:03:29,239 --> 01:03:30,840
There you go, the amazing Spider season. And then we

1446
01:03:30,880 --> 01:03:34,000
have a bunch of variant type characters coming in and

1447
01:03:34,760 --> 01:03:37,199
Madam Webb's jumping in there. Funny how she didn't get

1448
01:03:37,239 --> 01:03:39,719
a month when her movie came out, but she's getting

1449
01:03:39,719 --> 01:03:42,119
a character card in there now. But I know you're

1450
01:03:42,119 --> 01:03:44,480
a huge Spidery guy, So is this is this another

1451
01:03:44,599 --> 01:03:46,320
season's past that you have picked up or are you

1452
01:03:46,320 --> 01:03:47,920
holding off? Where are you at with this month?

1453
01:03:48,199 --> 01:03:50,679
Speaker 2: I actually chose to hold off for this one. I

1454
01:03:50,800 --> 01:03:53,519
was really on the fence. I like convinced myself I

1455
01:03:53,559 --> 01:03:55,639
was gonna get it before I even saw what the

1456
01:03:55,639 --> 01:03:58,239
season passed was, just because of the Spidy theme. And

1457
01:03:58,360 --> 01:04:00,719
I must say, like I was a little bit disappointed

1458
01:04:00,760 --> 01:04:03,440
with it. I I, I know Scarlett Spider is coming,

1459
01:04:03,559 --> 01:04:06,480
but I thought he was already in this season's past.

1460
01:04:07,880 --> 01:04:08,599
I think it's at the.

1461
01:04:08,880 --> 01:04:11,440
Speaker 1: At the end of the month. Yeah, last month and

1462
01:04:11,480 --> 01:04:14,480
the next month is a Venom based season. It's looking

1463
01:04:14,559 --> 01:04:17,079
like so maybe that's where you can shine because your

1464
01:04:17,159 --> 01:04:18,199
Venom characters as well.

1465
01:04:18,320 --> 01:04:22,880
Speaker 2: I yeah, I I the next couple ones I might

1466
01:04:22,920 --> 01:04:26,039
be getting, because I did end up getting last seasons

1467
01:04:26,039 --> 01:04:27,719
of course, that was the Kate Bishop one, and then

1468
01:04:28,960 --> 01:04:30,400
I don't know, like I was on the fence because

1469
01:04:30,400 --> 01:04:33,840
the symbio Spider does look pretty sweet, but I don't

1470
01:04:33,880 --> 01:04:36,159
really have a lot of like on reveal focus decks

1471
01:04:36,199 --> 01:04:38,079
just because like I still don't have Wong, which I

1472
01:04:38,079 --> 01:04:41,039
feel like is so staple to unreveal the Grandmaster.

1473
01:04:41,119 --> 01:04:43,480
Speaker 1: Probably I feel like that I have Grandmaster actually actually

1474
01:04:43,519 --> 01:04:45,440
do Okay, I don't have him yet. That's always funny

1475
01:04:45,440 --> 01:04:47,239
how that works out. But yeah, it was long. That's

1476
01:04:47,239 --> 01:04:48,519
crazy that you don't have him yet.

1477
01:04:49,079 --> 01:04:50,800
Speaker 2: I know I am that, Like, I really want to

1478
01:04:50,800 --> 01:04:53,679
get Wong, so but before I like fully commit to

1479
01:04:53,719 --> 01:04:56,239
on reveals because I feel like I could have one

1480
01:04:56,239 --> 01:04:59,000
that works, but I just feel like there's such potential

1481
01:04:59,000 --> 01:05:00,760
that I'm missing out on, and so I'm like, why

1482
01:05:00,840 --> 01:05:03,840
even why even wait on that? But a card that

1483
01:05:03,880 --> 01:05:05,719
I was looking for for a very long time, which

1484
01:05:05,719 --> 01:05:07,599
I don't even know is if it's a very meta deck,

1485
01:05:07,639 --> 01:05:09,480
but I finally got it popped up at my token

1486
01:05:09,480 --> 01:05:12,599
shop is Silk. I've been trying to get Silk for

1487
01:05:12,719 --> 01:05:16,639
so long and I finally got Silk. I just just

1488
01:05:16,679 --> 01:05:18,679
had enough tokens for it too, so that made me

1489
01:05:18,719 --> 01:05:21,880
really happy. And another Spidy character that I ended up

1490
01:05:21,920 --> 01:05:23,400
finally getting, which I really wanted to get for a

1491
01:05:23,440 --> 01:05:24,519
long time, was Ghost Spider.

1492
01:05:24,800 --> 01:05:30,000
Speaker 1: So those are two big Lady Brandy move deck. Yeah,

1493
01:05:30,039 --> 01:05:33,000
Silk's just like, like for a two drop and a

1494
01:05:33,039 --> 01:05:35,440
move deck is just so strong and you know, super

1495
01:05:35,480 --> 01:05:38,360
super randomness of course, but like even just having five

1496
01:05:38,400 --> 01:05:40,400
power on her own, she can hold her own power

1497
01:05:40,480 --> 01:05:43,159
up Craven a few times, yeah, and just have some

1498
01:05:43,199 --> 01:05:45,559
fun with her. So those are two really great additions

1499
01:05:45,599 --> 01:05:45,960
for sure.

1500
01:05:46,480 --> 01:05:48,239
Speaker 2: And like I feel like I never really knew what

1501
01:05:48,360 --> 01:05:51,039
Silk was. I just like really wanted that card because

1502
01:05:51,039 --> 01:05:53,880
I starting to like read more about her character in

1503
01:05:53,920 --> 01:05:56,480
the comic book, So I just like was invested in

1504
01:05:56,480 --> 01:06:00,000
that character and I never realized that she's just very

1505
01:06:00,159 --> 01:06:03,320
chaotic and to have a character, it gets placed or

1506
01:06:03,320 --> 01:06:05,199
a card gets placed there. Sorry, like she just moves.

1507
01:06:05,199 --> 01:06:07,320
But she's a two to five, which is crazy to me.

1508
01:06:07,480 --> 01:06:10,119
I feel like it's really really strong. And the fact

1509
01:06:10,159 --> 01:06:12,679
that she's not a one, you know, just fuck kill Monger.

1510
01:06:12,760 --> 01:06:16,760
Kill Munger has been destroying me lately. I do have Kiera,

1511
01:06:17,280 --> 01:06:20,159
you say your name, but I don't know. I feel

1512
01:06:20,199 --> 01:06:22,880
like there's times it's like, yeah, no, they're not gonna

1513
01:06:22,960 --> 01:06:24,840
drop a kill Monger, and then turn six they drop

1514
01:06:24,840 --> 01:06:26,559
a kill Monger and it wipes out my entire plan.

1515
01:06:26,679 --> 01:06:29,239
That was my my Ultron deck that I have which

1516
01:06:29,280 --> 01:06:31,800
I still think is very very strong, but that can

1517
01:06:31,840 --> 01:06:33,840
get hard counter very very hard by it.

1518
01:06:34,719 --> 01:06:36,880
Speaker 1: Yeah, you gotta hope that you don't have priorities so

1519
01:06:36,920 --> 01:06:40,199
that kill Monger can't stop you on turn six Ultron.

1520
01:06:40,239 --> 01:06:42,840
But that's that's uh having to wait for the right

1521
01:06:42,880 --> 01:06:43,880
turn orders for everything.

1522
01:06:44,360 --> 01:06:46,760
Speaker 2: Yeah, and then I guess my last thing I'll say

1523
01:06:46,760 --> 01:06:49,360
on my little quick update here is I really banked

1524
01:06:49,400 --> 01:06:52,159
out well on the what do you call them the

1525
01:06:52,159 --> 01:06:55,199
spotlight cash I guess for your key for this last one,

1526
01:06:55,280 --> 01:06:58,599
I dropped four keys on it, but I I got

1527
01:06:58,599 --> 01:07:00,880
everything I wanted. I got mocking Bird, I got us Agent,

1528
01:07:00,960 --> 01:07:03,960
I got Silver Sable, and then I ended up getting.

1529
01:07:05,119 --> 01:07:06,280
Speaker 1: He would you get use your bonus?

1530
01:07:07,079 --> 01:07:11,000
Speaker 2: What did I get as my bonus? I can't remember now.

1531
01:07:12,559 --> 01:07:15,360
I'll probably find it as we keep talking. But I

1532
01:07:15,400 --> 01:07:18,599
made a deck with that one, which I found was

1533
01:07:18,679 --> 01:07:20,519
very very strong because I really wanted to get mocking

1534
01:07:20,519 --> 01:07:23,480
Bird because of like, I acquired Kate Bishop and she

1535
01:07:23,519 --> 01:07:27,280
goes really really well with Kate Bishop. So that deck

1536
01:07:27,320 --> 01:07:30,039
that I was using for that one was ant Man,

1537
01:07:30,400 --> 01:07:34,239
Silver Sable, Nico who just shouts out to Nico Nicos,

1538
01:07:35,719 --> 01:07:40,960
Squirrel Girl, Dazzler Hawkeye, Kate Bishop, US Agent, which US

1539
01:07:41,039 --> 01:07:44,840
Agent's fantastic as well, Marvel Boy, and then I got

1540
01:07:44,920 --> 01:07:49,079
kay Era caught Kaira to defend my my ones and sixes,

1541
01:07:49,519 --> 01:07:52,440
Kazar Blue, Marvel and Mockingbird. And that that's been like

1542
01:07:52,480 --> 01:07:55,760
a really really solid deck. Uh kind of got bored

1543
01:07:55,760 --> 01:07:57,920
with it, so then I made my different on ones.

1544
01:07:57,960 --> 01:08:01,079
I got my my Silken Ghost Spider, which this one

1545
01:08:01,119 --> 01:08:06,159
is Go Spider, Human Torch, Iron Fist, Dagger, Craven, Doctor Strange, Cloak,

1546
01:08:06,239 --> 01:08:09,840
Silk Vulture, Miles Morales, Spider Man twenty ninety nine and

1547
01:08:10,119 --> 01:08:12,199
him Del. I wanted to have a lot more Spider

1548
01:08:12,199 --> 01:08:14,480
Man characters in there, so I three twenty ninety nine

1549
01:08:14,480 --> 01:08:16,640
in there, and what a great what a great card.

1550
01:08:16,680 --> 01:08:17,760
I don't use them enough.

1551
01:08:18,600 --> 01:08:21,560
Speaker 1: Yeah, I love that all the Spider characters are kind

1552
01:08:21,560 --> 01:08:24,359
of synergized as move characters. It makes so much sense thematically.

1553
01:08:24,399 --> 01:08:26,720
But then that you can pair them together is really

1554
01:08:26,760 --> 01:08:27,239
fun too.

1555
01:08:27,439 --> 01:08:29,960
Speaker 2: So yeah, so that's kind of been the two that

1556
01:08:29,960 --> 01:08:31,399
I've been running right now.

1557
01:08:33,560 --> 01:08:36,520
Speaker 1: But yeah, I mean jumping in on that the yeah

1558
01:08:36,600 --> 01:08:39,119
this week, because I didn't have you a US Agent

1559
01:08:39,199 --> 01:08:43,199
either or obviously Solder Stables the new card She's just solid,

1560
01:08:43,239 --> 01:08:45,399
you know, like it's it's one of those ones, kind

1561
01:08:45,399 --> 01:08:48,239
of like Iceman, who is one of those cards that

1562
01:08:48,279 --> 01:08:50,319
you like, you'll never really know how much of an

1563
01:08:50,319 --> 01:08:53,079
impact he will have because you're hitting someone's card and

1564
01:08:53,119 --> 01:08:55,399
then they often just won't play that card, so you

1565
01:08:55,439 --> 01:08:57,199
don't know what you hit and you don't know how

1566
01:08:57,279 --> 01:08:59,119
much you really screwed them over. But it's one of

1567
01:08:59,119 --> 01:09:01,560
those of you for us that like, whenever I get

1568
01:09:01,600 --> 01:09:03,560
hit by Iceman, I'm super salty and it's like, oh,

1569
01:09:03,560 --> 01:09:06,359
it's screwed up my curve now, like I'm ruined, and

1570
01:09:06,359 --> 01:09:07,600
so I feel like it's kind of the same thing

1571
01:09:07,640 --> 01:09:09,279
with Silver Stable. You might a lot of the time

1572
01:09:09,399 --> 01:09:10,760
just not see the card that it hit, so it

1573
01:09:10,760 --> 01:09:13,319
feels like, oh, I'm not like that two minus two

1574
01:09:13,359 --> 01:09:15,159
powers in hitting them. Yeah, and then it's like, I

1575
01:09:15,199 --> 01:09:18,000
don't know, maybe that was a really awesome pick I

1576
01:09:18,079 --> 01:09:20,079
hit and it's only costing me one card to do that,

1577
01:09:20,359 --> 01:09:22,279
and then it makes her one three, which is like

1578
01:09:22,600 --> 01:09:26,279
above the average for one cost. So she's super solid

1579
01:09:26,319 --> 01:09:28,600
and works really well in those kind of decks, And

1580
01:09:28,640 --> 01:09:30,600
that's what I've been playing a lot of lately is

1581
01:09:30,680 --> 01:09:33,520
just junk junk deck in general, throwing a bunch of

1582
01:09:33,520 --> 01:09:35,880
crap on my opponent's side and then weakening it with

1583
01:09:35,880 --> 01:09:39,439
with toxic and other like man Thing and us Agent

1584
01:09:39,479 --> 01:09:40,920
Man like that is a card that when he came out,

1585
01:09:40,960 --> 01:09:42,760
I was like, I like the ability. He's kind of

1586
01:09:42,760 --> 01:09:45,880
the opposite of Man Thing hitting the higher cost cards,

1587
01:09:46,239 --> 01:09:48,359
but his stats like aren't great. I didn't have any

1588
01:09:48,439 --> 01:09:50,640
keys at the time. And then they like buffed him

1589
01:09:50,640 --> 01:09:52,760
like a week after because like no one picked him up,

1590
01:09:52,880 --> 01:09:54,800
and I was like, damn it, I would have got

1591
01:09:54,840 --> 01:09:56,840
him if he had this stat line, like it seems

1592
01:09:56,840 --> 01:09:58,880
a lot better. And so I'm glad that. I think

1593
01:09:58,880 --> 01:10:00,880
it's like the first time he's been in a spotlight

1594
01:10:00,960 --> 01:10:03,159
since you know that happened when he came out in

1595
01:10:03,199 --> 01:10:05,800
like a few months ago whatever. It was, so yeah,

1596
01:10:05,920 --> 01:10:07,600
really happy that I have him now because he just

1597
01:10:07,640 --> 01:10:11,000
fits perfectly in there. And when I love dropping him

1598
01:10:11,479 --> 01:10:13,840
and then later throwing a Hobgoblin in that lane to

1599
01:10:13,840 --> 01:10:17,000
make the Hobgoblin minus twelve for my opponent, it just

1600
01:10:17,039 --> 01:10:18,840
feels so freaking good. And then if you can get

1601
01:10:18,920 --> 01:10:21,479
lucky and get even like one or two hits with him,

1602
01:10:21,840 --> 01:10:25,439
it's like minus four is a lot of minus power,

1603
01:10:25,520 --> 01:10:28,239
especially for a two costs who's like still has is

1604
01:10:28,239 --> 01:10:30,840
a two three like he loves his own like he's

1605
01:10:31,000 --> 01:10:33,319
really really good. So I've been having a lot of

1606
01:10:33,319 --> 01:10:36,039
fun kind of really completing that deck that I've had

1607
01:10:36,079 --> 01:10:37,840
for a while, but now I had a couple new

1608
01:10:38,079 --> 01:10:39,760
new pieces to it that are really strong.

1609
01:10:40,199 --> 01:10:43,000
Speaker 2: I never thought about the Goblin I've I've honestly never

1610
01:10:43,079 --> 01:10:46,000
used the goblins ever in my in my my runs,

1611
01:10:46,039 --> 01:10:49,920
I have I imagined both Hobgoblin and Green Goblin. But

1612
01:10:49,960 --> 01:10:52,920
I've been having a lot of fun, and I guess

1613
01:10:52,920 --> 01:10:55,520
seeing the potential of like throwing the negative cards on

1614
01:10:55,560 --> 01:10:58,199
your opponent because of Kate Bishop and her acid arrows,

1615
01:10:58,239 --> 01:11:00,560
like those are actually really fat used if you time

1616
01:11:00,600 --> 01:11:02,880
it like perfectly, and you see that they're going for

1617
01:11:03,000 --> 01:11:05,960
like like their last like their four slot, being like

1618
01:11:05,960 --> 01:11:08,680
an on reveal to like destroy their whole deck or sorry,

1619
01:11:08,720 --> 01:11:12,199
their whole area, and then you just fill it with and.

1620
01:11:12,199 --> 01:11:14,159
Speaker 1: You fill the fourth slot and it feels.

1621
01:11:13,960 --> 01:11:16,520
Speaker 2: So good, and then they just drop like an emot

1622
01:11:16,600 --> 01:11:18,760
like they're just like pissed off that that's always great.

1623
01:11:19,279 --> 01:11:21,800
But I looked up so super Giant was the last

1624
01:11:21,800 --> 01:11:22,600
one that I got.

1625
01:11:23,039 --> 01:11:26,039
Speaker 1: Okay, Yeah, I don't think i've seen her played in months.

1626
01:11:26,119 --> 01:11:29,560
She's a very a very weird card that I don't

1627
01:11:29,560 --> 01:11:32,159
even know how I feel about her, but yeah, kind

1628
01:11:32,159 --> 01:11:32,920
of a weird one.

1629
01:11:33,279 --> 01:11:35,800
Speaker 2: Like you know what her card does, Like it's an

1630
01:11:35,800 --> 01:11:38,000
non reveal all cards play next to her and don't

1631
01:11:38,039 --> 01:11:41,159
reveal until the game ends, which is like Invisible Woman,

1632
01:11:41,239 --> 01:11:44,399
like I never use like like, I don't really use

1633
01:11:44,439 --> 01:11:47,239
a lot of that, so ok.

1634
01:11:47,439 --> 01:11:49,319
Speaker 1: In theory, I guess you're also trying to use like that.

1635
01:11:49,399 --> 01:11:51,840
Won how she differs from Visible Woman's that you can

1636
01:11:51,880 --> 01:11:53,560
screw with your opponent in that way too, You can

1637
01:11:53,600 --> 01:11:56,720
throw off the order of events for them, right, But

1638
01:11:57,239 --> 01:11:59,119
I don't know, it's just not that exciting. And like

1639
01:11:59,159 --> 01:12:02,640
with her stat line too, it feels very expensive, yeah,

1640
01:12:02,720 --> 01:12:04,960
especially because it's like only for that one turn and

1641
01:12:05,000 --> 01:12:06,840
not like for the rest of the game. So I

1642
01:12:06,880 --> 01:12:08,840
don't know, not the most exciting, but at least it's

1643
01:12:08,840 --> 01:12:11,720
one you didn't have before and now exactly do. So

1644
01:12:11,840 --> 01:12:13,960
maybe maybe they'll change her and she'll be better in

1645
01:12:14,000 --> 01:12:16,199
the future, or maybe you'll just find some cool way

1646
01:12:16,239 --> 01:12:18,720
to use her since she's a more niche niche pick too.

1647
01:12:18,640 --> 01:12:22,239
Speaker 2: So right, yeah, the one that I wanted out of

1648
01:12:22,359 --> 01:12:25,600
I mean, I was happy with this entire cash. Obviously

1649
01:12:25,640 --> 01:12:27,199
I didn't have any of these cards before. But the

1650
01:12:27,199 --> 01:12:28,920
one I really wanted was Mockingbird, and of course that

1651
01:12:28,960 --> 01:12:31,399
was the fourth one that I opened. But I was

1652
01:12:31,399 --> 01:12:34,479
really happy with Silver Sable us Agent. But then super

1653
01:12:34,479 --> 01:12:36,479
Giant popped off and like what what is this? And

1654
01:12:36,600 --> 01:12:38,680
like I better guaranteed get mocking Bird, But.

1655
01:12:38,680 --> 01:12:40,720
Speaker 1: Yeah I did, so that was honestly, I mean, even

1656
01:12:40,720 --> 01:12:42,560
though the top of my head, like super Giant could

1657
01:12:42,600 --> 01:12:46,319
be a potential kill monger counter if you can play

1658
01:12:46,359 --> 01:12:48,600
it and delay your opponent's kill monger and then you

1659
01:12:48,600 --> 01:12:51,600
can get a Karra out in time or something just

1660
01:12:51,640 --> 01:12:54,640
delaying your own one costs to be on the board,

1661
01:12:54,680 --> 01:12:57,079
or delaying your Ultron or something like that. So right,

1662
01:12:57,079 --> 01:12:58,039
I don't know, it might be a bit of a

1663
01:12:58,039 --> 01:13:01,319
hair brain scheme, but it could could be worth a try,

1664
01:13:01,520 --> 01:13:03,840
could be interesting. It's just once again, she's very expensive

1665
01:13:04,279 --> 01:13:06,359
to do a plan like that, Like, I don't know

1666
01:13:06,399 --> 01:13:09,439
how many games that would really save you on when

1667
01:13:09,479 --> 01:13:12,039
you can just play a Kira instead and be happy

1668
01:13:12,079 --> 01:13:14,840
and safe. So I don't know, kind of interesting situation,

1669
01:13:15,119 --> 01:13:17,600
but I want to ask you too, because now that

1670
01:13:17,720 --> 01:13:20,800
the previous month the Young Avengers season is over, Kate

1671
01:13:20,880 --> 01:13:23,760
Bishop is now in the Token Shop, and I've been

1672
01:13:23,800 --> 01:13:25,520
trying to find her in there and at least lock

1673
01:13:25,560 --> 01:13:27,279
her and make that decision if I want to spend

1674
01:13:27,319 --> 01:13:29,079
the tokens on her, because I have like twenty thousand

1675
01:13:29,079 --> 01:13:31,520
tokens saved up. I haven't bought anything in a long time,

1676
01:13:31,840 --> 01:13:33,640
and I really want her. And so how do you

1677
01:13:33,640 --> 01:13:35,359
feel about her now that you've been playing with her

1678
01:13:35,359 --> 01:13:38,479
for a month? She worth the pickup? Like, she seems

1679
01:13:38,479 --> 01:13:40,319
so versatile and fun for me, and like fits in

1680
01:13:40,359 --> 01:13:42,079
a lot of decks, So I'm thinking I'm picking her

1681
01:13:42,159 --> 01:13:43,199
up as soon as I see her.

1682
01:13:43,880 --> 01:13:46,720
Speaker 2: I would say yes, especially because you like Nico so much.

1683
01:13:46,800 --> 01:13:48,680
I think she is similar in the sense that she

1684
01:13:48,840 --> 01:13:51,880
like she can kind of fit a lot of different avenues,

1685
01:13:53,119 --> 01:13:55,840
and like I've thrown her in a couple of destroyed

1686
01:13:55,880 --> 01:13:57,760
decks just to kind of try out, and it works

1687
01:13:57,800 --> 01:13:59,800
really well. I've thrown her in like a move deck

1688
01:14:00,039 --> 01:14:03,920
and it works there as well. Yeah, exactly. And now

1689
01:14:04,000 --> 01:14:05,680
of course that I have mocking Bird, like, I've been

1690
01:14:06,359 --> 01:14:10,039
using her a lot more and having more success with it.

1691
01:14:11,279 --> 01:14:15,079
So yeah, I think initially she came out, I used

1692
01:14:15,079 --> 01:14:16,600
her a lot just because I thought it was a fun,

1693
01:14:16,720 --> 01:14:18,680
unique card, but I didn't have like the best stuff

1694
01:14:18,680 --> 01:14:20,439
to really go with her. That's where I was kind

1695
01:14:20,479 --> 01:14:22,039
of just like trying to find her best place. But

1696
01:14:22,039 --> 01:14:23,760
then I got mocking Bird, and it's like, Okay, I

1697
01:14:23,760 --> 01:14:27,680
found her home. And but yeah, I definitely would recommend her,

1698
01:14:27,720 --> 01:14:30,760
just because she is very versatile in that sense. It

1699
01:14:30,800 --> 01:14:33,039
is kind of dice rollly, like you know, you can

1700
01:14:33,159 --> 01:14:36,960
get your hopes up, like wanting one of the arrows,

1701
01:14:36,960 --> 01:14:38,239
and then you get one of the other ones. But

1702
01:14:38,680 --> 01:14:40,880
I find it's never a situation that it like ruins

1703
01:14:40,880 --> 01:14:42,920
my entire plan. It just kind of makes the plan

1704
01:14:43,039 --> 01:14:45,800
better if it does go that way, because all of

1705
01:14:45,840 --> 01:14:50,239
the arrows work well, like even the grapple arrow that's

1706
01:14:50,279 --> 01:14:53,000
of course, like her move one. There's times when maybe

1707
01:14:53,039 --> 01:14:54,359
I don't even want to use it to move something,

1708
01:14:54,359 --> 01:14:56,000
but like it's still a one to three, like it

1709
01:14:56,039 --> 01:14:59,560
is still pretty strong. And then if I yeah, and

1710
01:14:59,560 --> 01:15:03,119
then if I have like Kazar or like whoever, right,

1711
01:15:03,199 --> 01:15:05,800
like like yeah, just stuff to fill and like boost

1712
01:15:05,800 --> 01:15:08,000
it with blue marble or something like that, like uh,

1713
01:15:08,159 --> 01:15:10,439
I do find a lot of success with her, and

1714
01:15:10,800 --> 01:15:12,640
now that I just have better cards to kind of

1715
01:15:12,640 --> 01:15:14,399
go with it. And I will say, I don't know

1716
01:15:14,439 --> 01:15:16,119
if it's probably just because I'm playing the game more

1717
01:15:16,159 --> 01:15:17,800
now or if I'm just like on a hot streak

1718
01:15:17,800 --> 01:15:19,319
because I came off the Battle Pass, But I feel

1719
01:15:19,319 --> 01:15:21,960
like I'm just getting a lot better cards and like

1720
01:15:22,079 --> 01:15:26,399
more cards more frequently, which is nice. I like the

1721
01:15:26,479 --> 01:15:28,079
last couple of months, I feel like I've been getting

1722
01:15:28,119 --> 01:15:30,720
some really really good cards that I've been just wanting

1723
01:15:30,840 --> 01:15:33,159
for like a really long time. Like I think at

1724
01:15:33,199 --> 01:15:34,359
the start of the summer, like I didn't even have

1725
01:15:34,439 --> 01:15:37,159
Venom or anything like that, and like now like I

1726
01:15:37,199 --> 01:15:39,600
got Noll, I got Venom, I got my Spider girls,

1727
01:15:39,680 --> 01:15:42,279
you know with the Spider Glenn and uh or go

1728
01:15:42,479 --> 01:15:43,760
Spider Hell they call her.

1729
01:15:43,880 --> 01:15:47,800
Speaker 1: Who's the series three card that you're looking for this month,

1730
01:15:47,920 --> 01:15:52,800
your free season, freeze, monthly car wherever it's called. Yeah,

1731
01:15:53,000 --> 01:15:55,079
like it's long. Maybe Wong should be the one you

1732
01:15:55,159 --> 01:15:56,000
scout out for this?

1733
01:15:56,600 --> 01:15:57,199
Speaker 2: Is he a three?

1734
01:15:57,479 --> 01:15:58,239
Speaker 1: Is he should be?

1735
01:15:58,600 --> 01:16:00,720
Speaker 2: Oh my gosh? Yeah? The one that I really want

1736
01:16:00,760 --> 01:16:04,279
to get, which I think is a series five is Gilgamesh.

1737
01:16:04,359 --> 01:16:06,520
Speaker 1: Yeah, he's pretty new still so and he was a

1738
01:16:06,600 --> 01:16:09,920
season's past one. I think, so he's gonna be He's

1739
01:16:10,000 --> 01:16:11,800
not gonna drop for quite some time.

1740
01:16:12,119 --> 01:16:13,239
Speaker 2: I'll keep my eyes up.

1741
01:16:13,279 --> 01:16:14,920
Speaker 1: But I don't think he's popped up in a a

1742
01:16:15,239 --> 01:16:17,199
like once again. I think we had this conversation recently

1743
01:16:17,199 --> 01:16:19,640
where like, God, there's so many cards in the game

1744
01:16:19,640 --> 01:16:21,880
that it takes so long for any character to get

1745
01:16:21,880 --> 01:16:25,000
a second appearance in a spotlight Cash and Gilgamesh, I

1746
01:16:25,039 --> 01:16:26,399
don't think he's appeared in any because he was a

1747
01:16:26,439 --> 01:16:29,560
season's past character and that's it. So I don't think

1748
01:16:29,600 --> 01:16:31,720
he's even appeared in one yet. So I really want

1749
01:16:31,800 --> 01:16:34,119
him too, because he looks super freaking strong when I've

1750
01:16:34,119 --> 01:16:36,800
played against him. I just didn't pick up that month,

1751
01:16:36,840 --> 01:16:39,359
so I didn't have I didn't have him. But yeah,

1752
01:16:39,399 --> 01:16:40,199
he looks really fun.

1753
01:16:40,239 --> 01:16:43,800
Speaker 2: So I don't know if the Zuudex, because like, isn't

1754
01:16:43,880 --> 01:16:46,680
the idea like if you boost someone else he adds

1755
01:16:46,720 --> 01:16:47,199
to the.

1756
01:16:47,159 --> 01:16:49,000
Speaker 1: Yeah, spam your one costs, get them buff with the

1757
01:16:49,039 --> 01:16:52,319
kazar and then yeah, get him I don't know, eight

1758
01:16:52,479 --> 01:16:54,920
or ten extra damage something crazy like that.

1759
01:16:55,600 --> 01:16:57,760
Speaker 2: I uh, I was kind of getting like announced his

1760
01:16:57,800 --> 01:16:59,640
paralysis with the Series three for a while, like I

1761
01:16:59,680 --> 01:17:01,239
would just you like checking every day. I'm like, ah,

1762
01:17:01,279 --> 01:17:02,680
that's not a good enough one, and then I would

1763
01:17:02,720 --> 01:17:04,560
just keep waiting. And now I just kind of just

1764
01:17:04,640 --> 01:17:07,560
kind of jump on whatever one. Yeah, I like enough,

1765
01:17:07,640 --> 01:17:09,399
Like Silver Surfer was the one I got this month

1766
01:17:09,560 --> 01:17:10,119
just because.

1767
01:17:10,359 --> 01:17:11,520
Speaker 1: Great card, super good.

1768
01:17:11,600 --> 01:17:13,439
Speaker 2: Yeah, I haven't even used him yet, but I'm just like,

1769
01:17:13,520 --> 01:17:15,239
I love Silver Surfer. I gotta get my boy. I

1770
01:17:15,239 --> 01:17:17,479
gotta add to the collection, you know, I'll get all

1771
01:17:17,520 --> 01:17:19,399
one hundred and fifty one Pokemon. That's kind of where

1772
01:17:19,439 --> 01:17:20,119
I'm at right now.

1773
01:17:21,079 --> 01:17:23,479
Speaker 1: He's super fun. I mean he's one of those cards

1774
01:17:23,479 --> 01:17:25,359
that just opens up like a whole archetype, like you

1775
01:17:25,399 --> 01:17:27,800
can build whole deck around him. And so that's always

1776
01:17:27,800 --> 01:17:30,920
a fun one to get, like a high EVO or

1777
01:17:31,359 --> 01:17:33,119
you know anything like that where it's just like, man,

1778
01:17:33,159 --> 01:17:36,119
this one card defines like the whole deck I'm about

1779
01:17:36,199 --> 01:17:38,119
to create, and that just makes for me. It adds

1780
01:17:38,119 --> 01:17:41,119
a lot of fun of deck building potential. So and

1781
01:17:41,199 --> 01:17:44,000
you have like probably I don't know twenty thirty different

1782
01:17:44,000 --> 01:17:45,960
three cost cards you even have right now, so you

1783
01:17:46,039 --> 01:17:47,960
just have a lot of potential to pair with you. Yeah,

1784
01:17:48,000 --> 01:17:50,359
the only downside once again. He is a card that

1785
01:17:50,720 --> 01:17:54,880
is fantastic alongside Wong. He really pairs nicely with him,

1786
01:17:55,560 --> 01:17:57,880
So not having him is like feels like a missing

1787
01:17:57,880 --> 01:17:59,640
piece of the puzzle. But you have Grandmaster, so there's

1788
01:17:59,640 --> 01:18:02,960
an all or I'm sure you have Odin right like

1789
01:18:03,000 --> 01:18:05,119
because you get up pretty early on. So those are

1790
01:18:05,119 --> 01:18:06,680
some other good ways to make sure you get that

1791
01:18:07,079 --> 01:18:10,199
get that popped off multiple times.

1792
01:18:10,319 --> 01:18:16,439
Speaker 2: And oh oh Valkyrie. Maybe Valkyrie is the one I

1793
01:18:16,439 --> 01:18:18,920
got actually, Like I feel like I'm just getting more

1794
01:18:18,960 --> 01:18:21,640
Series three in collection Chess now too, so they just

1795
01:18:21,720 --> 01:18:22,359
kind of get them.

1796
01:18:22,239 --> 01:18:24,840
Speaker 1: Pretty often, I think with your current collection level.

1797
01:18:25,239 --> 01:18:30,600
Speaker 2: Yeah, yeah, exactly what was I gonna say? Oh yeah,

1798
01:18:30,640 --> 01:18:33,920
so for Wong is one that I still don't have

1799
01:18:34,039 --> 01:18:37,199
that I really really really want Arnimzola. That's the other

1800
01:18:37,239 --> 01:18:40,479
one that I'm like really needing for, like a destroy

1801
01:18:40,600 --> 01:18:43,439
deck or like even just pairying with Symbio Spider Man.

1802
01:18:43,479 --> 01:18:45,760
It feels like if I had those, I probably would

1803
01:18:45,800 --> 01:18:47,720
have got the battle pass, but I don't, so it's

1804
01:18:47,720 --> 01:18:52,279
like great, and he is interesting with his activat ability

1805
01:18:52,319 --> 01:18:55,520
that he probably would Paarallell with something I have, like,

1806
01:18:55,800 --> 01:18:58,319
but I don't know. I just don't feel like investing

1807
01:18:58,479 --> 01:19:00,439
fully in it until I have the other pieces that

1808
01:19:00,479 --> 01:19:03,359
I kind of want to get beforehand. But yeah, oh

1809
01:19:03,359 --> 01:19:06,079
and Nimrod, that's another one that I don't have yet,

1810
01:19:06,119 --> 01:19:07,479
but oh yeah, he was.

1811
01:19:07,439 --> 01:19:11,199
Speaker 1: Just in the I think last week's Spotlight Cash but yeah.

1812
01:19:11,000 --> 01:19:15,039
Speaker 2: I can't, which I'm glad for because obviously this month

1813
01:19:15,079 --> 01:19:17,520
I got, I cashed in all of them. I'm starting

1814
01:19:17,520 --> 01:19:20,359
to save up my keys for for the next round

1815
01:19:20,439 --> 01:19:23,199
that I do want to get. Yeah, yeah, the next one.

1816
01:19:23,119 --> 01:19:26,760
Speaker 1: Is Yeah, Nimrod's uh fun because dude, they just changed

1817
01:19:26,760 --> 01:19:29,079
a Tuma. They gave him a new ability, which is

1818
01:19:29,119 --> 01:19:32,319
a really cool ability and it pairs really nicely with

1819
01:19:32,319 --> 01:19:34,159
with Nimrods. I was playing a lot of that deck

1820
01:19:34,199 --> 01:19:36,479
again and they also changed Destroyer, so I kind of

1821
01:19:36,520 --> 01:19:40,399
to rework the deck I used with those Destroyer They

1822
01:19:40,439 --> 01:19:42,479
made it so they gave him a little bit less power,

1823
01:19:42,520 --> 01:19:44,119
so he's fourteen power now, which is still like a

1824
01:19:44,119 --> 01:19:46,880
ship ton, but now he only destroys the other locations

1825
01:19:47,279 --> 01:19:50,279
so whatever, he doesn't kill those cards, so you can

1826
01:19:50,319 --> 01:19:53,479
at least guarantee some safety. So yeah, it opens up.

1827
01:19:53,880 --> 01:19:55,920
It's weird, It like opens up some potential, but then

1828
01:19:55,960 --> 01:19:58,079
for other decks like the one that I had, it

1829
01:19:58,159 --> 01:20:00,079
actually makes them a bit worse, Like it's better if

1830
01:20:00,119 --> 01:20:02,479
he hits everyone, because I want him to hit Wolverine.

1831
01:20:02,520 --> 01:20:03,920
I want Hi to hit all my Nimrods, and I

1832
01:20:03,920 --> 01:20:06,359
don't want to protect anything. But then it opens up

1833
01:20:06,359 --> 01:20:08,600
the potential now where like you put a Tuma somewhere,

1834
01:20:08,960 --> 01:20:11,760
you put Nimrod down, you put a Destroyer down in

1835
01:20:11,800 --> 01:20:14,239
a Tuma's lane. So now a Tuma is safe in theory.

1836
01:20:15,359 --> 01:20:17,560
But then once again a Tuma might hit Destroyer. So

1837
01:20:17,600 --> 01:20:19,920
I don't know, it needs some work, but I don't know.

1838
01:20:19,960 --> 01:20:21,520
I feel like they they changed them a little bit,

1839
01:20:21,520 --> 01:20:23,439
but then they also gave him like another free card,

1840
01:20:23,479 --> 01:20:24,960
Like a lot of people have a Tuma and it's

1841
01:20:25,000 --> 01:20:28,600
just another good potential there, so something to something to

1842
01:20:28,640 --> 01:20:30,640
work with. You have you have Destroyer in your collection?

1843
01:20:30,880 --> 01:20:33,960
Speaker 2: Yeah, okay, I was running in for a while and

1844
01:20:34,039 --> 01:20:36,159
one of my destroyed decks I can't quite remember. Yeah,

1845
01:20:36,159 --> 01:20:38,600
a little while ago was using them, and I actually

1846
01:20:38,760 --> 01:20:41,840
stand corrected. Silock was actually my monthly pick this time, right,

1847
01:20:42,000 --> 01:20:45,960
So Silver Surfer Mustage just popped up in another collection, right, yes,

1848
01:20:46,520 --> 01:20:48,560
the other one, Yeah, Silock, I don't know it was

1849
01:20:48,600 --> 01:20:50,479
one that I never had, and I'm like, seems like

1850
01:20:50,479 --> 01:20:52,159
a useful card. I'm gonna I'm gonna pick her up.

1851
01:20:52,439 --> 01:20:54,720
Speaker 1: Yeah, she fits so nicely in a lot of decks.

1852
01:20:54,760 --> 01:20:57,039
Any deck where you're like key card is a forecost,

1853
01:20:57,560 --> 01:21:00,319
so you can try and ideally get get that in

1854
01:21:00,319 --> 01:21:02,119
your hand, get siwalk and you have plate turn two

1855
01:21:02,159 --> 01:21:04,479
and then get that forecast out on turn three. Yeah,

1856
01:21:04,520 --> 01:21:06,680
that's kind of usually the go to. But yeah, she's

1857
01:21:06,760 --> 01:21:10,039
just a very versatile card like her a lot for sure.

1858
01:21:10,800 --> 01:21:12,840
Speaker 2: Sayeah, my deck's starting to look pretty damn nice.

1859
01:21:13,039 --> 01:21:16,479
Speaker 1: Yeah, a little more variety cool. Yeah, I'm excited to

1860
01:21:16,479 --> 01:21:18,399
pick up Cape Bishop there and try out some new

1861
01:21:18,439 --> 01:21:19,920
decks with that. Like I think I want to just

1862
01:21:19,920 --> 01:21:22,720
make a classic collector deck or like Devil Dinosaur sort

1863
01:21:22,760 --> 01:21:24,560
of deck. Again, I haven't done that in a while.

1864
01:21:25,319 --> 01:21:27,159
I didn't pick up this season's pass, and I don't

1865
01:21:27,159 --> 01:21:29,399
think I will at this point. I think Simbia spider

1866
01:21:29,399 --> 01:21:32,560
Man looks really cool, and I like the new activate ability.

1867
01:21:32,600 --> 01:21:34,119
That's fun that there's kind of a new thing like

1868
01:21:34,159 --> 01:21:36,520
that in the game. But I didn't feel like I

1869
01:21:36,560 --> 01:21:38,199
needed it, And I also, like I said last month,

1870
01:21:38,359 --> 01:21:41,279
I based off, like, Okay, what are the variants that

1871
01:21:41,319 --> 01:21:43,039
are in the season's past, And I didn't really care

1872
01:21:43,159 --> 01:21:44,840
much for the Spider Man or I think it's Miles

1873
01:21:44,880 --> 01:21:46,159
that's in there, and I didn't really like those a

1874
01:21:46,159 --> 01:21:49,159
whole lot, so I didn't feel like picking it up. Well,

1875
01:21:49,279 --> 01:21:50,840
once again, he could be one to pick up in

1876
01:21:50,920 --> 01:21:54,039
October when he goes to the Token shop. But I'm

1877
01:21:54,039 --> 01:21:56,239
excited for the other activate cards that are coming out

1878
01:21:56,279 --> 01:21:58,239
this month because it's cool to have a fun new

1879
01:21:58,279 --> 01:22:00,439
mechanically that in the game. It'll be but I'll see

1880
01:22:00,439 --> 01:22:02,680
what that's like in a few months when we have

1881
01:22:02,760 --> 01:22:04,159
a few of those in the game. They talked about

1882
01:22:04,159 --> 01:22:06,239
how they're gonna maybe rework a couple old cards to

1883
01:22:06,279 --> 01:22:08,359
add them in there, and then eventually we're gonna get

1884
01:22:08,359 --> 01:22:10,560
like the Cosmos and Enchantresses of the world, like the

1885
01:22:10,600 --> 01:22:12,520
counters to activate, and I think that'll be fun to

1886
01:22:12,560 --> 01:22:15,479
have like that whole new archetype in there. So yeah,

1887
01:22:15,199 --> 01:22:18,920
it should be a fun month. I like the cards

1888
01:22:18,920 --> 01:22:20,399
that are coming out. I might pick up a couple

1889
01:22:20,399 --> 01:22:23,199
more of them, So yeah, it's a good time. Always

1890
01:22:23,239 --> 01:22:27,239
a good time with Marvel Snap anything else Kirkland for

1891
01:22:27,319 --> 01:22:28,199
this week.

1892
01:22:31,079 --> 01:22:33,359
Speaker 2: No I don't think so. I might be getting a

1893
01:22:33,399 --> 01:22:35,880
little computer upgrade in the next couple of months here,

1894
01:22:35,960 --> 01:22:40,520
so that'll definitely change the overall gaming experience on PC

1895
01:22:40,720 --> 01:22:43,920
side at the East. And I just I the first

1896
01:22:43,920 --> 01:22:46,159
thing I'm gonna do. I'm gonna boot up Warhammer three.

1897
01:22:46,359 --> 01:22:49,439
I'm gonna boot up all Ultra graphics everything, and I'm

1898
01:22:49,439 --> 01:22:51,199
gonna jump into a game and not have to wait

1899
01:22:51,199 --> 01:22:55,239
fifteen minutes for low times. That is the most exciting

1900
01:22:55,239 --> 01:22:56,800
thing I can I can even think about with the

1901
01:22:56,800 --> 01:22:59,439
computer upgrade, let alone, just have it all my my

1902
01:23:00,319 --> 01:23:02,239
tabs freeze up because my computer's slow.

1903
01:23:02,279 --> 01:23:05,119
Speaker 1: But I love that. Yeah, I remember for me back

1904
01:23:05,119 --> 01:23:07,119
in the day when I got my computer upgrade, it

1905
01:23:07,199 --> 01:23:10,760
was I can't wait to play Skyrim on Ultra graphics,

1906
01:23:10,800 --> 01:23:12,560
which I feel like by today's centers. It was like,

1907
01:23:13,199 --> 01:23:15,680
it's all right, it's a lot of grays and whites

1908
01:23:15,720 --> 01:23:19,520
and browns, but yeah, that's cool. I'm happy for you.

1909
01:23:19,560 --> 01:23:21,600
Even like Skyrim two with all the million mods, I'm

1910
01:23:21,640 --> 01:23:23,439
sure the load time that would be a lot better

1911
01:23:23,479 --> 01:23:24,199
with a new computer.

1912
01:23:24,359 --> 01:23:27,079
Speaker 2: Oh, I can barely run on this computer. It's sad

1913
01:23:27,119 --> 01:23:29,600
because when I got this computer, I told myself I'm like,

1914
01:23:29,640 --> 01:23:31,600
the first thing I'm gonna do is boot up Total

1915
01:23:31,640 --> 01:23:35,319
War Rome two, Ultra graphics. Everything booted up. I could

1916
01:23:35,399 --> 01:23:37,840
not run it even on like high graphics. It was

1917
01:23:37,960 --> 01:23:41,680
just way bogged down. I'm like, oh no, this is sad.

1918
01:23:41,840 --> 01:23:43,960
I'll spend all this money but can't do that, but

1919
01:23:44,399 --> 01:23:45,239
hopefully the next one.

1920
01:23:45,760 --> 01:23:47,920
Speaker 1: I think I'm in a market for a PC upgrade

1921
01:23:47,960 --> 01:23:50,399
pretty soon here too, so maybe we can talk about

1922
01:23:50,399 --> 01:23:52,079
that soon enough. But thank you for joining me. This

1923
01:23:52,119 --> 01:23:54,520
is a fun, fun episode, and thank you for listening.

1924
01:23:54,840 --> 01:23:58,159
We'll move back next week for an undetermined topic. You'll

1925
01:23:58,159 --> 01:23:59,840
have to tune in to find out. Thank you everyone

1926
01:23:59,880 --> 01:24:03,720
for slain and see you next time. Bye bye

1927
01:24:05,680 --> 01:24:05,720
Speaker 2: M

