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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Verse, and I am

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your host, il mus I got with me the brain

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munch er. How are you doing, my friend, I'm doing

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pretty good.

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Speaker 2: H you know, not to spoil what we're going to

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be talking about, but I feel like just the idea

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of like brain munchers, do you still like consider that

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like a zombie thing? I feel like it's kind of

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like pushed away from that.

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Speaker 1: Is a brain munch or a no, like a proper noun.

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I don't think I know what that is.

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Speaker 2: Okay, probably not brain eater. They're munching.

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Speaker 1: They're munching on brain like from an ip or is

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this just a general term? I'm really lost.

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Speaker 2: That's just my vocal these days. Man. That's you know,

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I'm munching on my my sandwich. I'm munching on something. Zombies, Okay,

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I feel like back in the day they're always known

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for for munching on brains. But I'm getting two into

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the weeds here. You can, you can take the mic

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away from me. I'm happy to be here. I'll leave

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it at that.

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Speaker 1: Yeah, we we've got a fun episode for you all today.

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Really just two topics. One games have been playing. I

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have a few shoutouts there, kind of all centered around

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PlayStation Plus, which I'm a recent member signed up of.

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And then we're gonna be doing a ranking of the

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best zombie games of all time, very imprompt too. We

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decided on doing this like earlier today or like yesterday

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or something, so it's kind of a last minute thing,

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but you know, it was kind of a slow news week,

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and this is the kind of thing that we like

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to do, do random rankings. I've so many of these

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just written down on a notepad, and this one felt

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right the timing for a couple reasons. And we'll talk

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about what that is gonna be later, but yeah, that's

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what this episode's gonna be. And then, man, there is

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all sorts of things swirling right now. The Xbox showcase

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for January, which they've been doing for the last two years,

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finally got announced. That's gonna be the couple weeks from now.

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And then there's been i mean, once again, the rumors

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of the switch to swirling again and again it seems

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like potentially this week is gonna be an announcement. So

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if that's the case, next week episode we'll be breaking

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that down to some extent, so we'll see if that

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ends up happening. But I don't know how many other

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leaks and the rumors and all sorts of things that

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come out and then nothing ever actually happens, so that

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could be the case here. All we know is that

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they announced they're gonna announce something before the end of March.

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That's like all we have to go off right now.

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That's a little little runway for what the rest of

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the month is gonna look like here. Other than that,

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hit au Patreon get episodes early and ad free. It's

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a great place to go and support us. You can

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also support us by leaving a review. You can also

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join us on discord and just talk to us about

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the games you're playing, or the movies that you're watching,

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or whatever the heck else do you want to do.

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And I don't even know what's released on the feeds

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these days. We did a nice, big, juicy newscast last week,

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and I think it's gonna be getting chopped out into

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two parts, so you can look forward to that. We've

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got all sorts of TV show reviews. What's the first

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like big movie review of the year.

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Speaker 2: Kirkland Taylor and I potentially will be dropping a Wolfman

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review that comes out January seventeenth, so that would be

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this Friday. There's out of country right now, so I

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got a dialogue with him when we can do that,

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but we're both pretty gung ho on it. So yeah,

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I don't want to over promise, but i'd say you

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could probably expect to see a wolf Man. Well, I

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think if if I don't attend, I think Taylor would

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drop a Cello review for I would say a wolf

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Man would be the first one of the year, which

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I mean, we ended the year with Nosferatu, so it's

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kind of fitting great like vampires and now we're going

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yeah lichens.

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Speaker 1: Yeah, like a little peak behind the cords. We recorded

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that like movie preview like way back in November or something.

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So now my brain now was so long ago that

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I don't I can't like immediately picture what the runway

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is for the first few things of the months of

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the year here. But anyway, that's what's to look forward to.

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But yeah, let's get into today's episode here. Yeah, So,

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as I mentioned, my game pass subscription lapsed. I subscribed

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for a month to play Indiana Jones and you know,

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a couple other things that were there that lapsed, and

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then I decided, you know what, since I got my

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PS five, I haven't subscribed to PlayStation Plus, and I

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haven't been a member of that since like god, I

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don't know, maybe like twenty eighteen or nineteen or something.

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I don't maybe later in that It's been a long

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time since I've subscribed to that service. And since then,

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they've made a whole bunch of changes that you know,

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I've seen the announcements of of course, and you're doing

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a great job of shouting out all sorts of games

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that are on that service. Yeah, it's been a while

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since I've been in there, especially now that they have

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their yeah, like game Pass competitor version of it that's

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just more than monthly games but has all sorts of

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back catalog stuff, has some newer ish titles, a lot

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of third party things in there too, and so, yeah,

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it's been it's been fun checking that out, and honestly,

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I'm really impressed. I think I just people always say that, like, oh, yeah,

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game Pass so much better than whatever PlayStation's doing here,

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But like, I don't know, I think this is a

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seems like a really I don't know what the number

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is if you compare how many games are on each,

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but like you got a bunch of classic PlayStation stuff.

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They have like a whole section of like Vita games

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that you know, I've got like remasters or something, so

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that you can like explore all these different generations of

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PlayStation pretty good on like the newer stuff. Of course

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you're not getting the day one releases like game Pass is,

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but also like PlayStations games are generally like higher qualities

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spell than like what you're getting Indiana Jones is kind

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of like an outlier there. It seems like for a

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lot of people. Yeah, and then you'll tell that was

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a Day one release there, you guess indie games. Indie games,

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you will get some day ones, and there's some yeah

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really top two ones like Plucky Squire and then yeah,

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it's funny like also, I don't know how these contracts

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work out, but there's like a lot of Bethesda Slash

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like Xbox things that are just lurking around on the service,

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like alls, there's a Wolfenstein games and other things like that.

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That was funny for me to go through and see.

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So I'm still getting used the whole layout of it.

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Because I feel like maybe there's just a spot where

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you can go to view every single game that is downloadable,

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but I feel like they break it off in all

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these different categories and I keep clicking around. I've looked

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through all these lists multiple times, and I keep finding

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new things, which is fun. It's like a finding, like

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a treasure. But it's also like, how come it's so

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hard to find, just like the things I'm looking for.

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And then there's like weird things too, where I've found

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a few games where I'm like, oh, this is in

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the catalog, click it, it's like forty bucks. I'm like, wait,

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excuse me, what is this just not updated? Yeah, what's

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going on here? And then there's of course the game

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trial stuff, and that's showing on this service. So I'm

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still getting used to how it all all works out.

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It's a little more complex than like game Pass, which

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is just like a list and then there's categories down below.

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But yeah, it's I don't know. I'm very impressed by

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the offering that they have here, and I guess I

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haven't worked out like what the price of it is

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compared to the game Pass on like a yearly basis,

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Like if you're getting. I know there's different tiers for

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PlayStation as well. I got like three months of premium,

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so I'm just gonna rock with that. I've access to

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everything right now. And yeah, really really impressed with just

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the general offering.

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Speaker 2: I gotta say, yeah, no, I I mean, I've been

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subscribed for definitely over a year now. I think it

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it comes up again in April, and I think I'm

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gonna go down a tier just U, I don't know,

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got a got a big difference.

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Speaker 1: You're the very top tier in the second one. Do

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you even know?

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Speaker 2: So Premium and Extra I believe, if I'm not mistaken,

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that's the that's the name of them. But for Premium

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you get access to cloud streaming where you can you

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don't have to download the game to play it. I

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usually don't even like that because I just sometimes, you know,

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you get a random little speed bump of Internet and

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then you just like lag out, and if you're playing

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a video game like you don't want that, especially if

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it's an action based game. So I've noticed a couple

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of games that that's the only option, Like the s

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It's weird, Like the Sly Cooper Collection, you can only

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stream it but then you can just like download the

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games outside collection.

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Speaker 1: So I don't know, it's funny because cases, but.

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Speaker 2: I think that was the only game that I actually

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attempted that on was like Cooper, funny enough that you

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mentioned that one, but like I was just like lagging

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out as if I was playing like an online game

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with like a thousand ping like it was like that bad.

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I'm like, okay, no, I'm gonna download this. This is

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this is that atrocious? But uh yeah, so yeah, access

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to that and then you get the access to the Trials,

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so so you don't get access to that if you

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are just an extra member where you get unlimited play

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for I think it's two hours, which is I don't know,

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it's it's more than just an hour. I think experience.

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Speaker 1: I'll tell you like if you're gonna like the game

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or not so true.

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Speaker 2: Yeah, pretty. I did the trial for a few games.

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Stellar Blade was one. Bought that game. Ballders Gate was

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another one which I bought that game. So it's been

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I think one hundred percent success right for me of

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doing the trials and then purchasing the game. So that's

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been effective. It's funny for the the Baalders Gate experience.

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So I think I actually got like twenty minutes of

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actual gameplay because Shane, I like made our characters like together,

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and then I'm just like reading through all the whatever.

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And then I didn't know this, but you can actually

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make your characters at the exact same time. So I

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like made my character and I'm like, okay, add second

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player now, and then it like brought up like the

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split screen. I'm like, are you kidding me? We could

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have done that whole thing together, but uh yeah, hindsight,

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but so yeah, I believe that's the only difference there.

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And then I think some of the classic games are

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only on the prema maybe like.

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Speaker 1: A certain console or something. Yeah.

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Speaker 2: Yeah, Like I remember when I first got it. I

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don't know if it's changed since, but I think PS

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one and PS two were on Extra, and then if

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you wanted the PS three titles, they were on, yes,

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the premium, which that was like the only category I

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wanted to jump into was those PS three titles, So

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I think that's why it initially got the premium membership.

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I don't know if they've since worked like swap that around,

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but like, as far as I'm aware, as long as

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you have the extras tiers like you get like the

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Ubisoft Catalog, which, of course that has a buttload of games,

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all the Assassin's Creed in there, Firecry. So yeah, no,

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it's it's definitely impressive catalog. And I think early on,

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like when it first rolled out, it was pretty obvious

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of like, Okay, Xbox is definitely the winner here, but

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I don't know, like they keep adding more and more

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in there. Of course, they still do their monthly game releases.

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I'm definitely getting better at navigating the catalog as well, because,

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like you said, I I was. I was confused by

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it too. I'd be like looking for a game not

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knowing I'm in the PlayStation store let alone, like the

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PlayStation Plus tab, but I can't remember what it is.

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But there definitely is like an all games. Yeah yeah,

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I've gone through that quite a few times, just looking

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for a very specific two player game that I can't

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remember the name of. So of course I just like

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go through the whole all of them. But uh, yeah, no,

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it's it's fantastic. I hope they, you know, just keep

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adding more and more to it. It's it's nice that

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it's not just a clear like yeah, Xboxes is the

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name of the game. When it comes to game past

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type systems, PlayStation's up there.

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Speaker 1: Yeah, I mean, I think it's just a credit to

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how strong PlayStation's history is and their back catalog of

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stuff is just super great. And obviously xboxes has kind

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of grown in a way just because they like acquired

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so much stuff. Like obviously when they got the bethesta

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acquisition that was a huge amount of stuff that could

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drop on the console. They like, even the Activision Blizzard

248
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stuff is like barely even dropped on there. So like

249
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once all that stuff comes in, if they do a

250
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huge drop at some point, and that'll be like wow,

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even crazier value for this thing. But yeah, PlayStation just

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like has all these great ip sitting in their back pocket.

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So it's it's uh, yeah, it makes it easy to

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make a service like this just really really solid and

255
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well rounded. So yeah, I've I have four games that

256
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I want to highlight here that I've been jumped. I

257
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downloaded just that shit ton of things, just savagely downloading things.

258
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My I'm sure my internet build insane. So so yeah,

259
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here's here's a few shout outs, a couple of quick hits.

260
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When is this game called Intelligent Cube. Do you know

261
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anything about Intelligent Cube. Oh, yes, I've seen this on

262
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my PlayStation. Yeah, this is one that I have heard of,

263
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like somewhat recently on some podcasts probably it's called Intelligent

264
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Cube with a cube by the way, a que instead

265
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of seeing the cube, And yeah, it's it just sounded

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like a weird, interesting thing. And then I think what

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reminded me of it was when I was playing Astrobot

268
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recently and there's an Intelligent Cube bought in there that

269
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has like kind of the cube logo things as is

270
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like head, which was really funny. And yeah, it's it's

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a very strange puzzle game. It's set in like this.

272
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The setting up is like you're just on these very

273
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blank like gray black cube tiles. There's nothing in the background.

274
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You're just a little guy. These cubes are kind of

275
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rolling down the row and you have to kind of

276
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put you almost like planting like landmines, like you're putting

277
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down a spot activating at the right time, and then

278
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you like capture that cube and you're just trying to

279
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like pretty much survive the onslaught of cubes coming at you.

280
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And then there's other ways that it evolves on that.

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The framing of it is very silly, where it's just

282
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like each level, depending on how well you do it

283
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calculates you like your IQ, like your Intelligent Cubes score,

284
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and so I like the theving of it is like

285
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very goofy. It's a very weird game. It's kind of

286
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like janky, but to get the hang of it, and

287
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like the tutorials, like I don't even I don't know

288
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what the heck is going on these controls. Like it's

289
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very weird to like put like mark a tile and

290
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then like time that attack on that tile later. It's

291
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just like an extra step than like most games have

292
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to like do an action. It reminds me a lot

293
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of humanity, which is the game that I loved from

294
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twenty twenty three that like weird o puzzle game with

295
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all the people. It's different that it doesn't have all

296
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the human element of it, but just in terms of

297
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like the look of the levels kind of being very

298
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minimalist and really just focusing on like this weird kind

299
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of puzzle gameplay and being kind of silly. And then

300
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I think the most surprising thing about Intelligent Cube and

301
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everyone's got to go on YouTube and listen to this afterward.

302
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Is the soundtrack is like in insanely theatrical. It's like

303
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an Indiana Jones adventure type theme. But if you just

304
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look at gameplay of what it is, you would never

305
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expect that that is what it is, like this epic

306
00:13:10,919 --> 00:13:14,120
adventure music. It doesn't fit at all, but it gives

307
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this game just this extra It already had a weird vibe,

308
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then when you throw the music in there with it,

309
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it gives it like an extra strange vibe. So this

310
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is the kind of I think this is a PS

311
00:13:22,919 --> 00:13:24,960
one game, and this is the kind of weird freak

312
00:13:25,000 --> 00:13:27,240
show PS one stuff that I love to see because

313
00:13:27,559 --> 00:13:29,200
growing up, I didn't own a PS one or two.

314
00:13:29,679 --> 00:13:31,440
My next door neighbor and you know, like cousin and

315
00:13:31,440 --> 00:13:34,480
stuff had them. So I played select games like Your Spiros,

316
00:13:34,519 --> 00:13:36,879
Your Crashes, your Twisted Metals. Those were kind of like

317
00:13:36,919 --> 00:13:40,240
the Big three for me, and I just didn't really

318
00:13:40,279 --> 00:13:42,200
explore like weird games, Like I never went to the

319
00:13:42,279 --> 00:13:45,799
video store and rented strange games like this. But it's

320
00:13:45,879 --> 00:13:48,559
just kind of a really one weird It almost feels

321
00:13:48,559 --> 00:13:51,000
like a three DS game, like a very specific way.

322
00:13:51,720 --> 00:13:54,080
So yeah, showed up to Intelligent Cube. I don't think

323
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it's one. I gonna be going back to it over

324
00:13:55,720 --> 00:13:57,480
and over again and try and beat it by any means.

325
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But a really weird, weird, interesting game.

326
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Speaker 2: The shout out there and I I did not know

327
00:14:03,919 --> 00:14:06,159
about this game. I thought you were referring to a

328
00:14:06,200 --> 00:14:08,600
game called Cubert, which you might be familiar with.

329
00:14:09,559 --> 00:14:11,039
Speaker 1: Class situation with an.

330
00:14:10,960 --> 00:14:14,559
Speaker 2: Orange gentleman that I mean similar, he got cubes in there.

331
00:14:14,600 --> 00:14:17,080
But it's funny that you mentioned that, Like just this

332
00:14:17,120 --> 00:14:19,039
is definitely not a game that you would rent or something.

333
00:14:19,440 --> 00:14:22,360
Just thinking back to like Little Me and Blockbuster looking

334
00:14:22,399 --> 00:14:24,080
for like the one video game that I'd be allowed

335
00:14:24,080 --> 00:14:26,679
to rent for like the weekend. If I saw this cover,

336
00:14:26,840 --> 00:14:29,080
like never in a million years my grabbing this game.

337
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You know, like they're not going after a younger audience.

338
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I don't think with the.

339
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Speaker 1: Yeah, I don't know what the audience what.

340
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Speaker 2: This game is just smart people, I guess the Intelligence Cube.

341
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I'm intelligent. Let's try that's true.

342
00:14:40,759 --> 00:14:43,320
Speaker 1: Yeah, generate your IQ score people who love touting their

343
00:14:43,360 --> 00:14:47,559
IQ online, that kind of person. Yeah, And then next up,

344
00:14:47,600 --> 00:14:50,720
this is really perfect. This was on here because as

345
00:14:50,759 --> 00:14:52,960
I've been chronicling with you, Kirklan. I've been getting like

346
00:14:53,000 --> 00:14:56,519
into the Sniper League games, uh, and recently over the holidays,

347
00:14:56,519 --> 00:14:59,440
I was really craving to jump into another Sniper League

348
00:14:59,480 --> 00:15:01,360
game as perfect. It's like a few months ago I

349
00:15:01,360 --> 00:15:06,000
bought Sniper Leite three, like a three sixty three sixty copy,

350
00:15:06,399 --> 00:15:09,440
and so I dropped that into my Xbox Series X

351
00:15:09,519 --> 00:15:11,799
and it doesn't work with the back compat, which is

352
00:15:11,840 --> 00:15:15,600
extra strains because on my Xbox for the three sixty

353
00:15:15,799 --> 00:15:19,279
Sniper Lee two worked, so like the older game was working,

354
00:15:19,320 --> 00:15:22,519
but not the newer one, so really strange. So I

355
00:15:22,720 --> 00:15:25,399
still have my three sixty somewhere. It's not actively plugged in, right,

356
00:15:25,440 --> 00:15:27,559
so I can play that someday. I'll just get it

357
00:15:27,600 --> 00:15:31,039
on Steam or something, but so it is. I was

358
00:15:31,120 --> 00:15:33,480
very pleased to see when I was cruising through the

359
00:15:33,519 --> 00:15:36,000
catalog here that on PlayStation Plus they have Sniper Eleait

360
00:15:36,120 --> 00:15:38,679
four on there. So three is still eluding me, which

361
00:15:38,720 --> 00:15:39,919
is too bad because I know that's the one that

362
00:15:39,960 --> 00:15:41,519
you're a fan of. Yeah, I want to share that

363
00:15:41,600 --> 00:15:44,360
experience with you. So I'm kind of circling around it

364
00:15:44,399 --> 00:15:46,440
and I'll get back to it someday. But yeah, I've

365
00:15:46,440 --> 00:15:48,200
been playing Sniper Leap four. So the setting of this

366
00:15:48,240 --> 00:15:50,879
one is Italy. That's kind of like the big differentiation

367
00:15:50,960 --> 00:15:52,840
between all these games, right, is kind of where you're

368
00:15:52,840 --> 00:15:55,799
at with it. And yeah, I think this once again

369
00:15:55,840 --> 00:15:57,720
a series that I know I've mentioned on side quest,

370
00:15:57,759 --> 00:16:00,840
but if you've missed those discussions, like very underrated series,

371
00:16:00,879 --> 00:16:04,679
generic name, generic title, generic art, art working, all that stuff,

372
00:16:04,679 --> 00:16:08,840
but like really fun stealth action games, huge sprawling levels,

373
00:16:08,879 --> 00:16:11,159
and I think, you know, going from Sniper the five,

374
00:16:11,200 --> 00:16:13,279
the first one I played, back to two, I was

375
00:16:13,320 --> 00:16:15,559
like pretty underwhelmed by two, which kind of makes sense

376
00:16:15,559 --> 00:16:17,480
it's a much older game, but back up to four,

377
00:16:17,519 --> 00:16:19,440
like this feels kind of just on par with five

378
00:16:19,879 --> 00:16:21,799
in that in terms of the scale and like the

379
00:16:21,840 --> 00:16:24,440
complexity of the levels, and like you know, obviously the

380
00:16:24,480 --> 00:16:26,559
visual quality is not quite as good as five, but

381
00:16:26,559 --> 00:16:29,080
it still looks great. I think it's still pretty modern game, right,

382
00:16:29,759 --> 00:16:31,639
And yeah, I've just been having a blast. I think

383
00:16:31,679 --> 00:16:33,480
they do such a good job in these games of

384
00:16:34,360 --> 00:16:35,919
levels with a lot of variety. I mean, one, the

385
00:16:36,159 --> 00:16:38,919
levels are huge, so even within one level you'll get

386
00:16:38,919 --> 00:16:43,480
different sequences where close quarters stealthier sequences versus big open

387
00:16:43,519 --> 00:16:46,200
sniper areas all sorts of different places to have like

388
00:16:46,240 --> 00:16:50,039
shootouts indoors, outdoors, you know, all these different highlights and

389
00:16:50,080 --> 00:16:52,240
things like that. But then also like levels where there's

390
00:16:52,240 --> 00:16:53,799
like sounds going off so you can like time your

391
00:16:53,799 --> 00:16:55,759
sniper shots. That's a big mechanic of this to kind

392
00:16:55,759 --> 00:16:57,759
of muffle your sound. But then other ones where you

393
00:16:57,759 --> 00:17:00,000
don't have that at all. I just finished earlier today,

394
00:17:00,120 --> 00:17:03,200
Like a long stealth mission is set at night. I mean,

395
00:17:03,200 --> 00:17:05,200
I guess technically it's not really a stealth mission, but

396
00:17:05,200 --> 00:17:06,440
that's just kind of how I played most of it,

397
00:17:06,480 --> 00:17:09,000
just kind of going around the outer edges, taking people out,

398
00:17:09,000 --> 00:17:11,640
accomplishing a couple of goals. Eventually it leads to a shoout,

399
00:17:11,640 --> 00:17:14,480
which is always my Like, I just love that give

400
00:17:14,519 --> 00:17:16,440
and take of this game of stealthy around for a

401
00:17:16,440 --> 00:17:18,519
long time. I try my best not to save some

402
00:17:18,599 --> 00:17:21,079
although sometimes I just randomly die and then I relose

403
00:17:21,119 --> 00:17:22,880
my save right there on every start the whole level,

404
00:17:23,079 --> 00:17:25,359
but like it inevitably I hit someone and it was

405
00:17:25,440 --> 00:17:27,720
just too loud, or I take a sniper shot, missed

406
00:17:27,759 --> 00:17:29,720
up the timing in terms of muffling it, and then

407
00:17:29,799 --> 00:17:33,440
everyone's after me, and those moments are always very high octane.

408
00:17:33,440 --> 00:17:35,839
I'll start throwing land mines down at all the doorways,

409
00:17:35,880 --> 00:17:38,440
find a nice little sniper's nest and kind of close

410
00:17:38,440 --> 00:17:40,920
it down. And I just love the gameplay loop of

411
00:17:40,960 --> 00:17:43,079
these and I feel like there's so much depth of

412
00:17:43,160 --> 00:17:45,440
mechanics that, as I've mentioned before, it feels a little

413
00:17:45,440 --> 00:17:47,640
bit like a Hitman sort of like experience in terms

414
00:17:47,640 --> 00:17:49,599
of the sandboxinginess of it. And I feel like I'm

415
00:17:49,640 --> 00:17:51,759
just not nearly as good at this game as I

416
00:17:51,759 --> 00:17:53,599
am at Hitman, so I'm still figuring out how a

417
00:17:53,599 --> 00:17:57,079
lot of those mechanics work. But it's just super super engaging,

418
00:17:57,440 --> 00:18:00,279
and I think maybe the highlight is, especially as I've

419
00:18:00,279 --> 00:18:02,240
been playing a lot of hit manately, is the AI

420
00:18:02,440 --> 00:18:04,799
is like really good in this game and really interesting,

421
00:18:04,839 --> 00:18:06,720
and they will spot you from really far away, so

422
00:18:06,720 --> 00:18:08,839
you got to be really good and stealthy, which to

423
00:18:08,920 --> 00:18:10,960
me is like a plus. I think I maybe bumped

424
00:18:11,039 --> 00:18:12,680
up the difficulty because I've played a couple of these

425
00:18:12,680 --> 00:18:16,000
games now, so that's getting a bit harder now, and yeah,

426
00:18:16,160 --> 00:18:19,720
just thinking about that, and then when an enemy spots you,

427
00:18:19,920 --> 00:18:21,799
and once they've seen you a little bit now, they're

428
00:18:21,799 --> 00:18:23,640
like on extra higher alert and they'll like find you

429
00:18:23,720 --> 00:18:26,839
quicker if you're not stealthying around them, and like, I

430
00:18:26,839 --> 00:18:28,440
don't know if they see a body or if they

431
00:18:28,440 --> 00:18:31,279
have reasona believe that you're somewhere, they'll like really go

432
00:18:31,400 --> 00:18:33,359
up and search and look around for you orreas. I

433
00:18:33,400 --> 00:18:34,960
feel like a lot of like it doesn't feel like

434
00:18:35,200 --> 00:18:37,200
a simple like throw a rock in a bush, enemy

435
00:18:37,240 --> 00:18:38,640
walks over there, you knock them out, and you move

436
00:18:38,680 --> 00:18:40,759
along kind of game, which is like the stealth and

437
00:18:40,839 --> 00:18:43,759
like ninety percent of games, you know where stealth is

438
00:18:43,839 --> 00:18:45,920
kind of like the back element of it, but in

439
00:18:45,960 --> 00:18:47,599
this game it feels I mean, you can still throw

440
00:18:47,720 --> 00:18:49,799
rocks and bait people, but it's just because the way

441
00:18:49,839 --> 00:18:51,799
the levels are designed and because of sound and vision

442
00:18:51,839 --> 00:18:53,559
cones and all that, it doesn't feel like as a

443
00:18:53,599 --> 00:18:57,839
viable strategy maybe on like lower difficulties, so super enjoyable time.

444
00:18:57,880 --> 00:19:00,480
I'm just I'm I probably could have waited. There's another

445
00:19:00,480 --> 00:19:02,759
Sniper League game coming out later this month, and then

446
00:19:02,799 --> 00:19:04,440
Rebellion has like another game coming out in like a

447
00:19:04,440 --> 00:19:06,480
couple months, as we talked about Adam Fall, so like

448
00:19:07,200 --> 00:19:09,200
there's probably enough coming out that I didn't need to

449
00:19:09,200 --> 00:19:10,440
pick this up now but I was just kind of

450
00:19:10,480 --> 00:19:13,440
craving this sort of gameplay. Not that I'm getting burned

451
00:19:13,440 --> 00:19:15,880
down him, but I'm trying to like not only play it, man,

452
00:19:15,960 --> 00:19:18,119
because I want to want to try new games and

453
00:19:18,160 --> 00:19:21,559
all that. So loving this series. It's it's just been

454
00:19:21,599 --> 00:19:23,440
a really great time and excited to play the new

455
00:19:23,440 --> 00:19:25,400
one that comes out late this month and just yeah,

456
00:19:25,440 --> 00:19:27,960
eventually get to three and then I feel like one

457
00:19:28,079 --> 00:19:29,759
is gonna be a pretty rough experience, especially from like

458
00:19:29,759 --> 00:19:33,200
looking at Steam screenshots, but maybe someday, just for the

459
00:19:34,200 --> 00:19:36,240
check mark fashion of it, I should play it at

460
00:19:36,240 --> 00:19:36,799
some point.

461
00:19:37,039 --> 00:19:39,799
Speaker 2: I went from my similar experience with that was playing

462
00:19:39,839 --> 00:19:42,319
Witcher three, and then I'm like, oh, I love this series.

463
00:19:42,359 --> 00:19:44,480
I'm gonna jump into the first game play the first game,

464
00:19:44,519 --> 00:19:46,400
and I'm I think I got like fifteen minutes in

465
00:19:46,440 --> 00:19:48,799
on my Steam library. I think that's what it is.

466
00:19:48,839 --> 00:19:52,240
It's like a very interesting like like combat. I don't

467
00:19:52,240 --> 00:19:54,599
know if you're familiar, it's like very mouse heavy, so

468
00:19:54,720 --> 00:19:56,400
like the way that you sweat, that you move your

469
00:19:56,400 --> 00:20:00,000
mouse is the type of attack you do, and it's

470
00:20:00,079 --> 00:20:03,160
a learning curve swinging.

471
00:20:03,200 --> 00:20:05,119
Speaker 1: Does it like lock your camera? Is that what's going on?

472
00:20:05,200 --> 00:20:08,440
Speaker 2: Yeah? Yeah, so if I remember correctly, it's like middle

473
00:20:08,480 --> 00:20:10,759
mouse button like enables you to like just do your

474
00:20:11,039 --> 00:20:15,319
your sword. It's bad. It's bad. But I know Sniper

475
00:20:15,359 --> 00:20:17,400
Lee question was gonna ask you because in Sniper Lee three,

476
00:20:17,440 --> 00:20:20,640
the only one that I've played, I loved it. I

477
00:20:20,640 --> 00:20:22,200
love the systems that they had in there, but it

478
00:20:22,559 --> 00:20:25,759
did feel linear in the sense of, like, Okay, I

479
00:20:25,799 --> 00:20:28,400
do have my level that is it's pretty open, I

480
00:20:28,400 --> 00:20:31,799
can do different things, but there's like very obvious like

481
00:20:31,920 --> 00:20:33,759
check markers that I feel like the game kind of

482
00:20:33,799 --> 00:20:35,720
wants me to hit. Like let's say there's like a

483
00:20:35,759 --> 00:20:40,079
sniper point that it's it's almost like a bonus objective, like, well,

484
00:20:40,079 --> 00:20:42,720
you found the sniper point. So then it's like, okay,

485
00:20:42,720 --> 00:20:44,599
well I found those sniper point on this level, the

486
00:20:44,640 --> 00:20:46,640
game wants me to go to this location to like

487
00:20:46,799 --> 00:20:50,799
take out enemies from this position. Does does the game

488
00:20:50,839 --> 00:20:52,480
still have those like in the later titles or do

489
00:20:52,559 --> 00:20:54,119
they just have many more of them or is it

490
00:20:54,799 --> 00:20:56,160
just not so obvious?

491
00:20:56,759 --> 00:21:00,599
Speaker 1: Yeah, I think because I wonder how this just going.

492
00:21:00,599 --> 00:21:02,160
And obviously three is the one I haven't played, but

493
00:21:02,200 --> 00:21:03,720
like two, when I went back to that, it felt

494
00:21:03,799 --> 00:21:06,720
very linear, like the levels were much smaller, and it

495
00:21:06,799 --> 00:21:08,880
was kind of like, yeah, there's one corridor through the middle,

496
00:21:09,079 --> 00:21:11,160
and then like maybe a small little path around the

497
00:21:11,240 --> 00:21:13,279
left and right side, you know, obviously like take turns

498
00:21:13,279 --> 00:21:14,759
and stuff like that. But it did feel like a

499
00:21:14,880 --> 00:21:18,000
very basic level structure. I think four and five feel like,

500
00:21:19,119 --> 00:21:21,160
I don't know, maybe take like a hit Man level

501
00:21:21,160 --> 00:21:24,680
of times by like three in terms of size, you know,

502
00:21:24,759 --> 00:21:26,440
like kind of not you wouldn't even call it an

503
00:21:26,440 --> 00:21:28,680
open world. That's that's a little too ambitious, but it's

504
00:21:28,680 --> 00:21:32,240
like very big levels, and so like I guess to me, like,

505
00:21:32,279 --> 00:21:34,000
I don't really know which one it wants me to

506
00:21:34,039 --> 00:21:35,759
go to first. I don't know if that's ever really

507
00:21:36,079 --> 00:21:39,119
what it's asking for. And I think I even I'm

508
00:21:39,119 --> 00:21:40,680
sure in the settings you can tweak things and turn

509
00:21:40,720 --> 00:21:42,359
the map off. I haven't done that yet because I

510
00:21:42,359 --> 00:21:44,440
feel like, one, this game's just a lot harder and

511
00:21:45,119 --> 00:21:47,200
something like hit Man. I play with the map off now,

512
00:21:47,200 --> 00:21:48,920
but I know these maps so well, and I know

513
00:21:48,960 --> 00:21:50,680
where people are, and you got the instinct vision and

514
00:21:50,720 --> 00:21:52,759
all that. I don't know if that would be too

515
00:21:52,799 --> 00:21:56,079
punishing in this, but I do like what I tried

516
00:21:56,119 --> 00:21:57,839
to do today is when I was playing through this mission,

517
00:21:58,160 --> 00:22:00,079
I really only use my mini map to like see

518
00:22:00,119 --> 00:22:02,759
if there was enemies nearby, but I didn't ever actually

519
00:22:02,799 --> 00:22:04,720
open up like the full map. I was like, I

520
00:22:04,799 --> 00:22:06,319
kind of want to. I feel like I had been

521
00:22:06,319 --> 00:22:07,960
doing that and maybe falling into a bit of that

522
00:22:08,000 --> 00:22:10,480
habit of like playing through the game in a bivilanar way, like, Oh,

523
00:22:10,480 --> 00:22:12,359
what's the nearest objective I've have, I'm just gonna go

524
00:22:12,440 --> 00:22:14,200
there and check it off. And so rather than just

525
00:22:14,200 --> 00:22:16,400
like looking around in the world and seeing what looks

526
00:22:16,400 --> 00:22:18,559
cool or interesting or strategically what seems like a good

527
00:22:18,559 --> 00:22:21,519
thing to do right now, you know, I was trying

528
00:22:21,519 --> 00:22:23,319
to like actively do that today and I had That's

529
00:22:23,359 --> 00:22:25,039
where like this level I played today was like the

530
00:22:25,079 --> 00:22:28,000
absolute highlight for me because of that, because yeah, I

531
00:22:28,000 --> 00:22:29,680
never never opened up the map. I was just kind

532
00:22:29,680 --> 00:22:32,480
of going around what looked interesting, what looked like a

533
00:22:32,480 --> 00:22:34,400
good building to kind of clear out, or what was

534
00:22:34,400 --> 00:22:36,319
like mostly going around the edges of the maps and

535
00:22:36,400 --> 00:22:38,400
kind of like taking out the people around the edges

536
00:22:38,440 --> 00:22:40,720
and then slowly working my way in going back and forth.

537
00:22:40,759 --> 00:22:42,599
And one thing I always do in these games is

538
00:22:42,640 --> 00:22:44,799
like if I make a huge loud firefight in one

539
00:22:44,839 --> 00:22:46,920
section of the map, I'll just dart out of there

540
00:22:46,960 --> 00:22:48,359
and I'll run and I'm like, I'm gonna go find

541
00:22:48,400 --> 00:22:50,400
a different objective. I'm gonna wait for that cool down

542
00:22:50,400 --> 00:22:52,079
and I'll find my way back there, or maybe I'll

543
00:22:52,079 --> 00:22:54,599
get through there through a different direction. And so that

544
00:22:54,640 --> 00:22:57,160
kind of stuff's really engaging. sEH, I'm I am curious,

545
00:22:57,160 --> 00:22:59,160
really curious to go back to C three just to

546
00:22:59,480 --> 00:23:02,039
give you that like how big the maps are relatively

547
00:23:02,200 --> 00:23:04,119
It seems like four and five the map seem to

548
00:23:04,160 --> 00:23:07,160
be about the same size, which is like very overwhelming,

549
00:23:07,160 --> 00:23:09,920
like it's a very very large area that yeah, I

550
00:23:10,119 --> 00:23:10,759
don't even know.

551
00:23:11,440 --> 00:23:11,920
Speaker 2: I don't.

552
00:23:11,920 --> 00:23:14,480
Speaker 1: I think the short answer is like no, there isn't

553
00:23:14,519 --> 00:23:16,279
like a linear progression of the way you should be

554
00:23:16,319 --> 00:23:18,400
doing things, and yeah, on all these levels, like there

555
00:23:18,400 --> 00:23:21,519
are a couple bonus objectives I've missed, but like I'm

556
00:23:21,519 --> 00:23:23,480
trying to do a lot of it. But yeah, I'm

557
00:23:23,480 --> 00:23:25,680
also not just like trying to check the box because

558
00:23:25,680 --> 00:23:28,079
I yeah, I think a big difference with this game

559
00:23:28,119 --> 00:23:29,359
in Hitman is like I don't know if there's the

560
00:23:29,400 --> 00:23:32,599
replayability there, Like I'm not really It's like I think

561
00:23:32,640 --> 00:23:34,240
these would be the games that I'd want to come

562
00:23:34,279 --> 00:23:35,880
back five years later once I kind of forget it

563
00:23:35,880 --> 00:23:38,240
and play the levels again, not like master levels, play

564
00:23:38,279 --> 00:23:40,279
them over and over, jump up the difficulty. It's not

565
00:23:40,480 --> 00:23:42,279
not that kind of experience for me, And that's fine.

566
00:23:42,319 --> 00:23:45,119
I'm just looking for like a shooter campaign kind of thing.

567
00:23:45,039 --> 00:23:47,960
Speaker 2: Right, Yeah, No, I I guess the replayability factor was

568
00:23:48,039 --> 00:23:49,400
kind of the main reason why I was asking that,

569
00:23:49,440 --> 00:23:52,799
because like I had replayed submissions in Hitman or in

570
00:23:52,880 --> 00:23:56,400
hit Man in uh snaperly three, But it's mostly just

571
00:23:56,440 --> 00:23:58,480
because like, oh, I missed that objective, so then when

572
00:23:58,519 --> 00:24:00,920
I replay it, I'm kind of going the exact same route,

573
00:24:00,960 --> 00:24:03,640
just knowing what I missed. Yeah, Whereas, of course in

574
00:24:03,720 --> 00:24:07,480
hit Man it's like, wow, now there's an opportunity to

575
00:24:07,519 --> 00:24:09,200
go into this room that I don't even know where

576
00:24:09,200 --> 00:24:12,200
I'm going, like and like in hit Man and I

577
00:24:12,319 --> 00:24:15,160
like we're just talking about Hitman now. It's it's never linear.

578
00:24:16,000 --> 00:24:17,880
It's never like okay, it's very obvious where I have

579
00:24:17,920 --> 00:24:19,160
to go next. I just go in there. I'm like,

580
00:24:19,440 --> 00:24:21,359
let's go check out the back room, like what's over here?

581
00:24:21,519 --> 00:24:23,039
Like where can I go? And where can't.

582
00:24:23,079 --> 00:24:26,240
Speaker 1: I yeah, up, yeah, I mean, and then like you

583
00:24:26,240 --> 00:24:28,240
can just you could turn on like full mission story

584
00:24:28,279 --> 00:24:31,400
guidance and the game does become like a campaign linear

585
00:24:31,519 --> 00:24:33,799
kind of game, like you have that option there. So

586
00:24:33,839 --> 00:24:35,559
I'm sure you can do a lot of things, especially,

587
00:24:35,599 --> 00:24:37,759
I mean, this game has talked about the five. It

588
00:24:37,839 --> 00:24:39,119
kind of surprised me as like, oh, yeah, there's like

589
00:24:39,160 --> 00:24:42,079
full multiplayer. There's a multiplayer competitive you can do, or

590
00:24:42,119 --> 00:24:43,960
you can just have like a cat and mouse death

591
00:24:43,960 --> 00:24:46,079
loopy kind of thing where there's just like other sniper

592
00:24:46,200 --> 00:24:48,759
human players on the maps fighting against you. And so

593
00:24:48,799 --> 00:24:50,400
I don't know how active these lobbies are going to

594
00:24:50,440 --> 00:24:52,960
be years later. I'm sure you don't need many players

595
00:24:52,960 --> 00:24:54,640
to have one other player on your map, so I'm

596
00:24:54,640 --> 00:24:56,319
sure you can get a cue for it. But that

597
00:24:56,359 --> 00:24:58,799
would also add a lot of replay replayability. That was

598
00:24:58,839 --> 00:25:01,039
something I had on in five at the beginning, but

599
00:25:01,039 --> 00:25:03,880
I was like, no way amy putting that on going forward.

600
00:25:03,920 --> 00:25:05,880
It's just too much. These players are too good. I'm

601
00:25:05,880 --> 00:25:07,559
too bad at this game, and I prefer to have

602
00:25:07,680 --> 00:25:09,440
like that single player experience. But that would be definitely

603
00:25:09,440 --> 00:25:11,839
another way. There might even be co op to if

604
00:25:11,839 --> 00:25:13,359
you want to go through with your friend and take

605
00:25:13,400 --> 00:25:15,880
out these levels, So that could be interesting. I don't know.

606
00:25:15,960 --> 00:25:17,759
I just know there's all sorts of crazy things on

607
00:25:17,759 --> 00:25:19,759
the menu that I kind of ignore. But yeah, these

608
00:25:19,799 --> 00:25:22,039
games have a lot to them. They feel like fully

609
00:25:22,039 --> 00:25:23,599
full of shout games in a world where like I

610
00:25:23,599 --> 00:25:26,279
feel like most games just really it's either multiplayer game

611
00:25:26,359 --> 00:25:27,920
or a single player game. They don't try and do

612
00:25:27,960 --> 00:25:30,839
both anymore. I like that Sniper Leaders, at least for

613
00:25:30,839 --> 00:25:36,119
these last two entries, has been doing that. That's pretty cool. Yeah, yep,

614
00:25:36,720 --> 00:25:39,279
so you go. That's Sniper Elite four. I think I'm

615
00:25:39,279 --> 00:25:41,799
probably about maybe halfway through the game, feeling like four

616
00:25:41,839 --> 00:25:43,920
or five missions of it at this point, So definitely

617
00:25:43,920 --> 00:25:46,400
gonna plug through that, try and finish it before Resistance

618
00:25:46,400 --> 00:25:49,799
comes out, which is which is pretty soon. How about

619
00:25:49,839 --> 00:25:52,799
we take our first break of the show and we'll

620
00:25:52,839 --> 00:25:58,839
be right back. Okay, we are back, Okay. The next

621
00:25:58,880 --> 00:26:03,519
one I got here is definitely a highlight and once

622
00:26:03,519 --> 00:26:06,519
again just like weird PlayStation stuff, which yeah, I feel

623
00:26:06,519 --> 00:26:08,519
like we don't get a lot of weird PlayStation anymore,

624
00:26:09,279 --> 00:26:11,839
but they definitely dip into it every once in a while.

625
00:26:11,880 --> 00:26:14,279
But yeah, one of the main games I've been playing.

626
00:26:14,279 --> 00:26:16,960
Here is a Gravity Rush, which I'm sure you've heard

627
00:26:16,960 --> 00:26:19,240
of this in Kirkling. But like when I say gravity Rush,

628
00:26:19,359 --> 00:26:22,440
what comes to mind? Do you have any any preconceptions

629
00:26:22,440 --> 00:26:22,720
of this.

630
00:26:22,799 --> 00:26:27,000
Speaker 2: Sass Pace gameplay. I've seen it on the catalog, but

631
00:26:27,920 --> 00:26:30,839
I cannot picture what the game is right now. I cannot.

632
00:26:32,240 --> 00:26:34,119
Speaker 1: No, I mean, that's the exact same thing for me.

633
00:26:34,160 --> 00:26:36,279
It's another game that I've just heard for years is

634
00:26:36,319 --> 00:26:39,720
like cool and weird and interesting and good, but like

635
00:26:39,839 --> 00:26:42,200
never people never hear people talking about like what it

636
00:26:42,240 --> 00:26:44,759
actually is, what the gameplay is, what it's all about.

637
00:26:45,319 --> 00:26:47,680
And I wish I could give you a succinct description

638
00:26:47,880 --> 00:26:50,559
of what that is, but I don't even know because

639
00:26:50,599 --> 00:26:53,160
there like there are comparison points I can bring up here,

640
00:26:53,160 --> 00:26:56,640
and I will, But like, this game is so unique,

641
00:26:56,680 --> 00:26:58,680
and I think that's what I'm liking the most about

642
00:26:58,680 --> 00:27:02,359
it is it just is such a weird, interesting, bizarre game.

643
00:27:02,400 --> 00:27:03,720
And I know there's a sequel out there too, so

644
00:27:03,759 --> 00:27:06,160
I'm curious how that evolves on the formula. But yeah,

645
00:27:06,160 --> 00:27:08,359
if anyone doesn't know, this game came out originally, the

646
00:27:08,400 --> 00:27:10,640
first one came out in twenty twelve on the Vita

647
00:27:10,720 --> 00:27:12,880
maybe have been earlier because I think it was a

648
00:27:12,960 --> 00:27:15,799
Japan exclusive and then it came to North America, so

649
00:27:15,880 --> 00:27:18,039
maybe a little bit earlier than that. But yeah, twenty twelve.

650
00:27:18,079 --> 00:27:21,559
On the Vita, it was made by Japan Studio, which

651
00:27:21,759 --> 00:27:25,519
Japan Studio was sadly closed by Sony a couple of

652
00:27:25,599 --> 00:27:28,000
years ago, but a lot of the people there were

653
00:27:28,039 --> 00:27:30,079
kind of folded into different teams, including and a lot

654
00:27:30,119 --> 00:27:32,359
of them went over to the a Soviet team who

655
00:27:32,400 --> 00:27:35,359
make Astrobot now right, So there's I can feel like

656
00:27:35,359 --> 00:27:39,079
a little of the playful DNA here between Japan Studio

657
00:27:39,119 --> 00:27:41,079
and this game here and then the version I'm playing

658
00:27:41,119 --> 00:27:42,680
because this is a Vida game I'm playing with. PS

659
00:27:42,759 --> 00:27:45,279
five is a remake that was made by Blue Points.

660
00:27:45,319 --> 00:27:47,720
So Blue Point made the Shot of the Clossus remake

661
00:27:47,720 --> 00:27:49,839
that did the Demon Soul's remake, so they're kind of

662
00:27:49,880 --> 00:27:52,799
like the Tier one remake studio at PlayStation right now.

663
00:27:52,799 --> 00:27:55,079
And it's funny going back and seeing like, oh, yeah,

664
00:27:55,119 --> 00:27:57,279
they did this as well, which seems like a pretty

665
00:27:58,039 --> 00:28:00,599
pretty great remake as far as I can hell remaster,

666
00:28:00,640 --> 00:28:02,200
I'm not. I think it's more of a remaster than

667
00:28:02,200 --> 00:28:04,920
a remake. Perhaps, but obviously it was a Vida game,

668
00:28:04,920 --> 00:28:07,240
and now it looks great on my big TV planing

669
00:28:07,279 --> 00:28:09,480
on PS five, so whatever they did, they did a

670
00:28:09,519 --> 00:28:12,559
good job with it there. That's also something I'm curious

671
00:28:12,559 --> 00:28:14,960
about how this would play with a Vida because there's

672
00:28:14,960 --> 00:28:18,039
definitely a lot of like gyro elements to this moving

673
00:28:18,039 --> 00:28:21,480
your controller around one just like move the camera and

674
00:28:21,599 --> 00:28:24,599
like influence where you're moving, but also in like the

675
00:28:24,720 --> 00:28:27,400
story comic Bookie sort of sequences, you can kind of

676
00:28:27,640 --> 00:28:29,920
look around the scene a little bit with those, So

677
00:28:30,039 --> 00:28:31,799
I don't know that could come off a little awkward

678
00:28:31,839 --> 00:28:34,680
on the Vita potentially, so I'm curious how they would feel,

679
00:28:34,680 --> 00:28:37,000
But it feels good with the PlayStation controller, of course.

680
00:28:38,680 --> 00:28:40,880
How do I describe this game? This game is like

681
00:28:41,640 --> 00:28:44,480
you are a character named Cat. You have a little

682
00:28:44,680 --> 00:28:47,039
a cat named Dusty. The cat's name is not kind

683
00:28:47,039 --> 00:28:49,559
of your name is Cat. You have Cat and Dusty.

684
00:28:49,720 --> 00:28:52,400
You are these You're just kind of this girl who's lost.

685
00:28:52,400 --> 00:28:53,920
You don't have any memory, you don't know what's going on.

686
00:28:53,960 --> 00:28:57,519
You're in this weird floating city in the sky and

687
00:28:57,680 --> 00:29:00,000
things are going bad. Parts of the city of falling up.

688
00:29:00,599 --> 00:29:02,519
People are freaking out people don't know what's going on.

689
00:29:02,920 --> 00:29:05,319
And then you have these powers. Granted you buy the

690
00:29:05,359 --> 00:29:09,880
cat name Dusty that lets you affect your gravity. So

691
00:29:09,920 --> 00:29:12,559
at any point you just hit the right bumper in

692
00:29:12,640 --> 00:29:15,359
a specific direction and then you will just start falling

693
00:29:15,519 --> 00:29:18,440
in that direction, and your character like has this funny

694
00:29:18,480 --> 00:29:20,319
kind of rag doll to her which is like puts

695
00:29:20,319 --> 00:29:22,119
her arms out, or if you do, like if you

696
00:29:22,119 --> 00:29:23,720
just fly right on the ground, should just like smash

697
00:29:23,759 --> 00:29:26,279
into the ground like Spider Man and the Spider Man

698
00:29:26,319 --> 00:29:28,240
games when you just don't get a smooth landing on

699
00:29:28,279 --> 00:29:31,839
the ground. And like that's kind of the basic format

700
00:29:31,880 --> 00:29:34,240
of it. You're just flying around this city and the

701
00:29:34,319 --> 00:29:35,839
quests are all sorts of things of like you know,

702
00:29:35,920 --> 00:29:38,160
collect these orbs or do this little time trial, fly

703
00:29:38,240 --> 00:29:40,440
through these pillars in time, and then eventually it like

704
00:29:40,480 --> 00:29:42,960
introduces combat and stuff. But yeah, you're like changing your

705
00:29:43,000 --> 00:29:45,079
gravity and then you can like walk on the sides

706
00:29:45,119 --> 00:29:46,920
of buildings or on the roof of things too, if

707
00:29:46,960 --> 00:29:49,240
you've like set your gravity there, and then any point

708
00:29:49,240 --> 00:29:50,559
you can hit the left bumper and we'll just like

709
00:29:50,599 --> 00:29:53,640
return your gravity like the default version like fall to

710
00:29:53,680 --> 00:29:56,039
the ground. And then eventually On top of that, you

711
00:29:56,039 --> 00:29:58,200
get like the ability to just like pretty much power

712
00:29:58,240 --> 00:30:01,359
slide on the ground, like infinitively like a skateboard, so

713
00:30:01,359 --> 00:30:03,160
you can like combo that by like gravity and like

714
00:30:03,240 --> 00:30:05,119
flying into the ground and then landing with like a

715
00:30:05,160 --> 00:30:07,640
slide and like jumping and doing more gravity. And it's

716
00:30:07,680 --> 00:30:09,480
just I think that's why I'm loving it so much.

717
00:30:09,559 --> 00:30:12,680
Is I just love movement in games like this, like

718
00:30:12,720 --> 00:30:16,039
in open world games or like open area games that

719
00:30:16,079 --> 00:30:18,880
have just like really fun movement systems, Like that's all

720
00:30:18,880 --> 00:30:20,240
I need most of the time. I don't want to

721
00:30:20,279 --> 00:30:21,839
do the combat in those games. I just want to

722
00:30:21,920 --> 00:30:24,440
mount because that's like such an engaging part of it,

723
00:30:24,720 --> 00:30:28,160
and this game is definitely nailing that aspect of it.

724
00:30:28,240 --> 00:30:31,359
And I feel like the skill ceiling on this game

725
00:30:31,400 --> 00:30:34,640
feels super duper high because there are certain like time

726
00:30:34,640 --> 00:30:37,119
trials I've done and I'm getting like nowhere close to

727
00:30:37,240 --> 00:30:39,240
like the best time on it. So I'm still like

728
00:30:39,240 --> 00:30:42,559
a very clunky, like low level gravity shift. I'm just

729
00:30:42,599 --> 00:30:45,079
flying into walls smashing all the time. It feels like

730
00:30:45,079 --> 00:30:47,119
like I'm a kid on like the skating rink where

731
00:30:47,119 --> 00:30:48,440
I just don't know how to stop, so I just

732
00:30:48,480 --> 00:30:50,839
fly to the wall to stop at any given time.

733
00:30:51,240 --> 00:30:53,640
That's kind of me right now. So it's it's really

734
00:30:53,680 --> 00:30:55,440
fun getting better at this, or like when you get

735
00:30:55,480 --> 00:30:58,440
a really smooth sequence of like conboy moves together, mixing

736
00:30:58,519 --> 00:31:00,400
that in with like the combat, because the combat very

737
00:31:00,440 --> 00:31:02,640
aerial base you're flying in people mid air and smashing

738
00:31:02,680 --> 00:31:05,359
into them and stuff and like bouncing off them and whatnot.

739
00:31:06,079 --> 00:31:09,240
So yeah, I guess that's the best description of the gameplay.

740
00:31:09,400 --> 00:31:11,079
I can't think of a game that's similar to that.

741
00:31:11,240 --> 00:31:14,519
It's like very unique and very weird and very interesting.

742
00:31:15,440 --> 00:31:17,000
So that's kind of the first step of it. In

743
00:31:17,079 --> 00:31:19,839
terms of the vibes of it, it's pulling from all

744
00:31:19,880 --> 00:31:21,759
sorts of different things, or at least it's it's reminiscent

745
00:31:21,799 --> 00:31:22,440
a lot of different things.

746
00:31:22,519 --> 00:31:22,720
Speaker 2: For me.

747
00:31:23,039 --> 00:31:25,039
Speaker 1: One thing right off the bat was like it's given

748
00:31:25,079 --> 00:31:28,119
me a bit of near near automata sort of energy here.

749
00:31:28,759 --> 00:31:32,039
In terms of like the world, this game is like

750
00:31:32,200 --> 00:31:34,880
open world, but it's kind of small and you're unlocking

751
00:31:34,920 --> 00:31:36,599
different areas, so I'm sure it gets pretty big by

752
00:31:36,599 --> 00:31:39,359
the end of it. But like the environments are pretty bland,

753
00:31:39,480 --> 00:31:43,720
the colors are like pretty washed out and dull, but

754
00:31:43,759 --> 00:31:46,440
then like the sky is like this like hellscape like

755
00:31:46,599 --> 00:31:49,000
peachy orange that looks like as if there's like a

756
00:31:49,400 --> 00:31:51,640
fire going on, you know, when the sky gets really

757
00:31:51,640 --> 00:31:53,960
messed up when there's a forest fire or something like that.

758
00:31:54,480 --> 00:31:57,240
It feels kind of like that, which is like very contrasting,

759
00:31:57,279 --> 00:32:00,000
like the very like browns and grays and like dark

760
00:32:00,279 --> 00:32:02,759
washed out colors of just like the city and the

761
00:32:02,799 --> 00:32:06,039
people and like everything except for the sky. And then

762
00:32:06,079 --> 00:32:08,119
like your you know health bar, which is like green

763
00:32:08,160 --> 00:32:11,480
and blue and that's really bright. So yeah, really weird energy.

764
00:32:11,519 --> 00:32:13,720
There so much to the like. After I was playing

765
00:32:13,720 --> 00:32:16,480
more and more, I was like, man, Near must have

766
00:32:16,559 --> 00:32:19,079
had some influence from this game looking at the timelines

767
00:32:19,119 --> 00:32:21,920
of it, uh, And I couldn't find any like articles

768
00:32:21,960 --> 00:32:23,720
or anything that I like made that connection in terms

769
00:32:23,759 --> 00:32:26,519
of them talking about it. But uh, there was. I

770
00:32:26,559 --> 00:32:29,079
noticed in Gravity Rush too when I was googling around

771
00:32:29,119 --> 00:32:32,240
that there's like a near costume like crossover in that.

772
00:32:32,640 --> 00:32:34,640
So I feel like there is some sort of respect

773
00:32:34,759 --> 00:32:37,359
or love from these developers for each other. Feels like

774
00:32:37,359 --> 00:32:39,039
in the way like Stellar Blade has like the Near

775
00:32:39,400 --> 00:32:41,200
like the two B costume. I think that you can

776
00:32:41,240 --> 00:32:44,279
get purchasing in there field like that same sort of thing.

777
00:32:44,839 --> 00:32:47,839
Uh there. And then here's a very weird way to

778
00:32:47,880 --> 00:32:50,079
describe like how the city, because the city feels like

779
00:32:50,119 --> 00:32:52,599
almost like a liminal space. There is people walking around,

780
00:32:53,039 --> 00:32:55,039
but like it does not feel like a real place

781
00:32:55,079 --> 00:32:57,759
that living that like people are like there's no way

782
00:32:57,759 --> 00:32:59,839
that there's no like agriculture, like food, Like I don't

783
00:32:59,839 --> 00:33:01,839
know how these people live at all, Like none of

784
00:33:01,880 --> 00:33:04,240
it makes any sense. It feels like a weird dreamscape.

785
00:33:04,519 --> 00:33:07,319
And it almost feels like like the you know, like

786
00:33:07,359 --> 00:33:10,079
the monastery and firing them three houses. It's like there's

787
00:33:10,119 --> 00:33:12,440
people and stuff, but like the buildings are pretty bland,

788
00:33:12,480 --> 00:33:15,000
it's pretty generic. You can't really go in a lot

789
00:33:15,000 --> 00:33:16,920
of places. It doesn't really feel like a real place.

790
00:33:16,920 --> 00:33:19,640
It's more just like to facilitate the characters. It honestly

791
00:33:19,640 --> 00:33:22,119
feels a lot like that. And the music of the town,

792
00:33:22,160 --> 00:33:25,599
like the basic town music sounds so similar to like

793
00:33:25,640 --> 00:33:28,200
the three Houses like monastery music. So obviously Three Houses

794
00:33:28,240 --> 00:33:30,599
came out after this, but that's something I wonder about

795
00:33:30,640 --> 00:33:32,960
in terms of like an influence there as well. That

796
00:33:33,039 --> 00:33:36,160
might just be me putting you know, too many like

797
00:33:36,200 --> 00:33:39,079
a conspiracy level thing, but like all these things I

798
00:33:39,160 --> 00:33:42,000
just mentioned, weird mixture of vibes that leads to a

799
00:33:42,119 --> 00:33:44,319
very strange and interesting and unique game.

800
00:33:45,079 --> 00:33:47,559
Speaker 2: It's it's funny because just looking at a gameplay, I mean,

801
00:33:47,640 --> 00:33:50,960
the gameplay is unlike any game I've played. I'm sure the.

802
00:33:50,960 --> 00:33:54,079
Speaker 1: Trailers are they're actually moving well, whereas I'm like just

803
00:33:54,079 --> 00:33:55,000
flying into things.

804
00:33:55,240 --> 00:33:57,759
Speaker 2: But just like the aesthetic of the world, the characters,

805
00:33:57,920 --> 00:34:01,200
all those pieces remind me of many different games that

806
00:34:01,240 --> 00:34:04,079
I have played in the past, whether it's other anime

807
00:34:04,480 --> 00:34:09,800
type up game. Oh my god, what was it called

808
00:34:09,840 --> 00:34:13,239
Scarlett Nexus? I think that's what it was. Very similar

809
00:34:14,480 --> 00:34:17,800
sort of vibe of like the comparison to Three Houses though,

810
00:34:17,840 --> 00:34:19,920
where like I'm like running through the town, every character

811
00:34:19,920 --> 00:34:21,920
that I interact with is just a statue. They just

812
00:34:21,960 --> 00:34:24,239
stand there. They have the same dialogue when you like

813
00:34:24,280 --> 00:34:25,800
interact with them, but then you can like hand in

814
00:34:25,800 --> 00:34:29,840
a quest exactly like three Hour Three Houses is I

815
00:34:29,880 --> 00:34:33,159
remember shot such a dragon Ball dragon Ball z Zeno

816
00:34:33,239 --> 00:34:35,239
Verse had a very similar thing where you're like running

817
00:34:35,280 --> 00:34:39,119
around the town is like the exact same song playing

818
00:34:39,320 --> 00:34:41,880
like like no matter where you are, every character is

819
00:34:41,920 --> 00:34:44,039
just like staying. I wonder if it's like a Japanese studio,

820
00:34:44,320 --> 00:34:46,559
just like Classic because I imagine this is from a

821
00:34:46,639 --> 00:34:50,880
Japanese developer, right, yeah, it was a Japan's studio, so yeah,

822
00:34:50,880 --> 00:34:53,519
oh yeah, there you go. That's the main one themselves.

823
00:34:53,519 --> 00:34:57,880
So it's funny just like a similar type of I

824
00:34:57,880 --> 00:34:59,519
don't even know what you would call it, just just

825
00:34:59,760 --> 00:35:03,440
a uh, just a similar style or like way to

826
00:35:03,760 --> 00:35:07,280
to manufacture those types of worlds, because even Stellar Blade

827
00:35:07,360 --> 00:35:09,079
to an extent, is a little bit like that. There's

828
00:35:09,119 --> 00:35:12,800
a lot more living, breathingess to the warp to the cities,

829
00:35:12,800 --> 00:35:14,320
but a lot of times when you're going through these cities,

830
00:35:14,320 --> 00:35:17,039
like the same songs just going and you know, it's

831
00:35:17,159 --> 00:35:19,800
it's a good Japanese orchestra song. It sounds amazing, but

832
00:35:19,840 --> 00:35:22,559
like still it's just it's just very similar type of

833
00:35:22,679 --> 00:35:25,599
experience and yeah, mm hmm.

834
00:35:26,079 --> 00:35:28,639
Speaker 1: Yeah. And I think in terms of talking a little

835
00:35:28,639 --> 00:35:31,159
bit more about like just the general vibe around the

836
00:35:31,159 --> 00:35:33,920
town stuff, Like the game has a silliness to it one.

837
00:35:34,000 --> 00:35:37,280
I think that's part of how almost how bad I

838
00:35:37,320 --> 00:35:38,880
am at the game. I think that is like intentional,

839
00:35:39,039 --> 00:35:42,000
like you slamming into things is like a part of

840
00:35:42,039 --> 00:35:44,480
the humor of it, or like at one point, this

841
00:35:44,480 --> 00:35:47,280
this kid is he's lost his his loss his dad.

842
00:35:47,280 --> 00:35:48,960
He doesn't know where his dad is, so he's he's

843
00:35:48,960 --> 00:35:50,400
gonna stay that. You tell him to stay there, I'll

844
00:35:50,440 --> 00:35:52,159
go get your dad. And like at any point you

845
00:35:52,159 --> 00:35:54,679
can hit the I Guess circle button and you'll, like

846
00:35:54,920 --> 00:35:57,320
any physics objects around you will like get scooped up

847
00:35:57,360 --> 00:36:00,719
in your little gravity, your little gravity orb around you,

848
00:36:00,760 --> 00:36:02,719
and then like they'll fly with you. And so you

849
00:36:02,880 --> 00:36:04,840
just like pick up this guy's dad when you find him,

850
00:36:04,880 --> 00:36:06,719
and he's like flailing in the air's like, oh, what's

851
00:36:06,760 --> 00:36:09,079
going on here? He can't normally do this power as

852
00:36:09,119 --> 00:36:11,440
you're like flying across the city now with this guy

853
00:36:11,880 --> 00:36:13,760
to like drop him off at his son. Or like

854
00:36:13,800 --> 00:36:15,599
early on in the game, you have to like build

855
00:36:15,639 --> 00:36:17,719
your house, which was a very random little side quest.

856
00:36:17,760 --> 00:36:19,920
You just had to go around, find a bed, scoop

857
00:36:19,960 --> 00:36:21,440
it up with your gravity, well, take it down to

858
00:36:21,480 --> 00:36:23,719
the sewers, find a chair, pick it up with your gravity,

859
00:36:23,760 --> 00:36:25,880
well move around, bring it back to your sewers. And

860
00:36:26,320 --> 00:36:28,760
it just feels like a very goofy tone to it

861
00:36:28,800 --> 00:36:32,119
as well, and like one thing I love about I

862
00:36:32,159 --> 00:36:33,719
feel like I haven't talked about this much recently, but

863
00:36:33,719 --> 00:36:35,960
Crackdown one of my favorite all time favorite games. I

864
00:36:36,039 --> 00:36:39,159
love Crackdown so much. My favorite parts about it. What's that?

865
00:36:39,320 --> 00:36:39,599
What's that?

866
00:36:40,280 --> 00:36:41,800
Speaker 2: What was the new game? Crackdown three?

867
00:36:41,880 --> 00:36:43,679
Speaker 1: Is that the one that was like not playing, not

868
00:36:43,760 --> 00:36:46,280
just enjoyed Crackdown three? The original Crackdown one of my

869
00:36:46,280 --> 00:36:48,480
favorite games of all time. Literally mean that. I love

870
00:36:48,519 --> 00:36:50,480
that game so much. One of my favorite parts is

871
00:36:50,519 --> 00:36:52,599
that there's just these agility orbs all across the city,

872
00:36:52,679 --> 00:36:55,280
right at the top of interesting places that would look fun,

873
00:36:55,679 --> 00:36:57,199
that would look like they're fun to climb, and that's

874
00:36:57,199 --> 00:36:59,599
how you like love up your agility stats. You climb

875
00:36:59,679 --> 00:37:01,679
these crazy things, you grab the orb, and now your

876
00:37:01,719 --> 00:37:03,800
stat's a little bit higher. And that's just like when

877
00:37:03,800 --> 00:37:05,159
you look out at the city scape you and see

878
00:37:05,159 --> 00:37:06,559
all these green orbs, like, oh, I can't wait to

879
00:37:06,559 --> 00:37:08,320
go climb all these things. And by the end of it,

880
00:37:08,360 --> 00:37:10,519
you're just super powered. You can jump super high. And

881
00:37:10,599 --> 00:37:12,519
this feels like that where there's just these crystals all

882
00:37:12,559 --> 00:37:14,599
over the city. So it's like anytime you're going to

883
00:37:14,599 --> 00:37:16,400
do a quest, or if you just want a little

884
00:37:16,440 --> 00:37:18,480
downtime in between, you just finished a big quest, big

885
00:37:18,480 --> 00:37:21,280
combat stuff. I'm just flying around the city, flying through orbs,

886
00:37:21,280 --> 00:37:23,000
trying to combo, so I get like a nice straight

887
00:37:23,039 --> 00:37:25,679
line and grab as many as I can, just super

888
00:37:25,840 --> 00:37:29,239
enjoyable to fly around in here. And then I think

889
00:37:29,280 --> 00:37:32,760
the other thing I should mention is I mean the story,

890
00:37:32,800 --> 00:37:35,000
as I mentioned, very anime, very over the top. There's like,

891
00:37:35,039 --> 00:37:37,000
you know, God, and there's all sorts of crazy worlds

892
00:37:37,039 --> 00:37:40,079
and dream dimensions and there's clones. I don't even know

893
00:37:40,119 --> 00:37:42,079
what the hell's going on yet, no idea. All I

894
00:37:42,119 --> 00:37:44,440
know is you're a hero and you're trying to save

895
00:37:44,480 --> 00:37:47,079
the city by bringing pieces like an extent.

896
00:37:47,239 --> 00:37:50,559
Speaker 2: Is there like an existential like like I don't know,

897
00:37:50,800 --> 00:37:54,440
just big big existential. I don't want to say threat,

898
00:37:54,480 --> 00:37:59,079
but just like inner existential. What the hell is the

899
00:37:59,119 --> 00:38:01,199
word I'm looking for, just like finding your place of

900
00:38:01,239 --> 00:38:03,840
like being a human. I feel like I guarantee this

901
00:38:03,960 --> 00:38:06,440
game is going to philosophy. Yeah, I guarantee in the

902
00:38:06,440 --> 00:38:09,760
way that near and I'm sure, Yeah, yeah, we're definitely

903
00:38:09,800 --> 00:38:12,280
gonna get to some like weird philosophy from like some

904
00:38:12,440 --> 00:38:13,280
Nietzsche stuff.

905
00:38:13,960 --> 00:38:16,559
Speaker 1: Yeah, we're gonna We're gonna get there for sure. It

906
00:38:16,599 --> 00:38:18,000
feels like that will be the case. I think we're

907
00:38:18,000 --> 00:38:19,159
still at the point where it's like I don't even

908
00:38:19,199 --> 00:38:21,559
know your character, doesn't even know who she is really

909
00:38:21,639 --> 00:38:23,599
or what's going on, still trying to figure all that

910
00:38:23,719 --> 00:38:26,519
the breadcrumbs. Yeah, of course so but yeah, I've met

911
00:38:26,519 --> 00:38:29,400
some crazy people already at this point. But I love

912
00:38:29,400 --> 00:38:31,360
the way the story is told because I mean it

913
00:38:31,400 --> 00:38:33,159
has like when you talk to someone, it will bring

914
00:38:33,239 --> 00:38:35,400
up like a little fire emblemy sort of like little

915
00:38:35,400 --> 00:38:37,760
portrait and you'll have your discussions there. But like for

916
00:38:37,920 --> 00:38:40,599
certain story beats, rather than having like a as them

917
00:38:40,599 --> 00:38:43,480
three D animated stuff, it'll pull these like little comic

918
00:38:43,480 --> 00:38:45,480
book strips. And the way when you're clicking through the

919
00:38:45,519 --> 00:38:47,360
dialogue going to like move to the other frame, as

920
00:38:47,400 --> 00:38:48,840
I said, is you can move the control around. You

921
00:38:48,880 --> 00:38:50,639
can kind of it makes it feel like a comic

922
00:38:50,679 --> 00:38:52,320
book that you're holding a little bit and like shifting

923
00:38:52,360 --> 00:38:54,599
around and looking at and it'll like shift around. But

924
00:38:54,679 --> 00:38:56,480
it gets really playful with it where there's one scene

925
00:38:56,480 --> 00:38:59,960
where the character cat like falls down and like bunks

926
00:39:00,079 --> 00:39:01,360
on like three things on the way down, and the

927
00:39:01,400 --> 00:39:04,159
way the comic strip like bonks down these three separate

928
00:39:04,199 --> 00:39:06,039
panels down to like the Pottom part, and then like

929
00:39:06,039 --> 00:39:08,679
the new dialogue pops up. It's just really imaginative, and

930
00:39:08,679 --> 00:39:10,920
I love the art of the comic books. It's like

931
00:39:10,920 --> 00:39:13,840
a whole different just hand drawn art style, a lot

932
00:39:13,880 --> 00:39:16,880
more clarity to it, and it looks beautiful. So yeah,

933
00:39:16,920 --> 00:39:19,400
I don't know. I really am curious how I'm gonna

934
00:39:19,400 --> 00:39:20,960
feel about the game by the end of it, but

935
00:39:21,119 --> 00:39:24,159
like as of right now, it's just such a weird curiosity.

936
00:39:24,320 --> 00:39:26,079
And it's cool that there's a sequel out there too,

937
00:39:26,159 --> 00:39:28,159
for like an odd game like this, I'm curious to

938
00:39:28,199 --> 00:39:30,679
jump in that that someday too. So I feel like

939
00:39:31,320 --> 00:39:33,159
gameplay wise, it's hard for me to recommend this game

940
00:39:33,159 --> 00:39:35,320
to anyone, just because like I have no really comparison points.

941
00:39:35,440 --> 00:39:37,400
Is just a weird thing. But I think you should

942
00:39:37,440 --> 00:39:39,639
definitely check this game out, Kirkling, because it feels like

943
00:39:39,719 --> 00:39:43,599
an amalgam of a lot of things that you really enjoy.

944
00:39:43,719 --> 00:39:45,480
So I think I think it'd be a game for you,

945
00:39:45,559 --> 00:39:47,719
even if maybe gameplay wise it's not necessarily something that

946
00:39:47,760 --> 00:39:49,960
you've played before. I just think the vibes of it

947
00:39:50,039 --> 00:39:51,199
is something that you'd be into.

948
00:39:52,119 --> 00:39:55,719
Speaker 2: It's checking many many boxes. I feel like, just like

949
00:39:56,840 --> 00:39:58,639
I definitely thought it was a different game just by

950
00:39:58,639 --> 00:39:59,840
the name, and then when I when I when I

951
00:40:00,000 --> 00:40:02,679
hold it up here, I remember seeing it on there,

952
00:40:02,679 --> 00:40:04,960
and of course it's just like, oh, an animeated game. Okay, yeah,

953
00:40:05,000 --> 00:40:07,280
I add this to the games I want to play.

954
00:40:06,880 --> 00:40:12,039
They're usually hitting a lot of my yeah, just a

955
00:40:12,039 --> 00:40:14,760
lot of my checks, my check boxes, I guess for

956
00:40:14,800 --> 00:40:17,239
what games I like, and the gameplay elements. I mean,

957
00:40:17,239 --> 00:40:19,920
when you're first describing it, I'm like pseudo Regalia. That's

958
00:40:19,960 --> 00:40:22,400
what I'm thinking of right now. Just like interesting movements.

959
00:40:23,199 --> 00:40:25,719
I love the way that you're just like you're saying, like, yeah,

960
00:40:25,719 --> 00:40:28,199
when you getting too you just like slamming and things like. Man,

961
00:40:28,199 --> 00:40:30,320
that's like my snowboarding experience this year. I'm just once

962
00:40:30,320 --> 00:40:32,239
I get too fast, I can't control. I'm just like

963
00:40:32,320 --> 00:40:36,400
grabbing onto a tree or something to slow down. But

964
00:40:36,480 --> 00:40:38,039
oh yeah, this sounds really cool.

965
00:40:38,159 --> 00:40:41,920
Speaker 1: It's weird to have like a movement game where you

966
00:40:42,079 --> 00:40:44,920
never where you're not platforming, you're not like jumping on

967
00:40:46,159 --> 00:40:48,639
Like that's a very weird combination.

968
00:40:48,559 --> 00:40:51,440
Speaker 2: Right A game that I want to recommend to you,

969
00:40:51,559 --> 00:40:54,280
just on the basis of movement and especially how you

970
00:40:54,360 --> 00:40:56,559
like you're saying like this is one that I'm sure like,

971
00:40:57,519 --> 00:40:59,599
I don't know, speed runners usually like fine glitches in

972
00:40:59,639 --> 00:41:03,360
the maps, but I'm sure like just seeing like yeah,

973
00:41:03,559 --> 00:41:06,280
I'm yeah. So another one that makes me think of

974
00:41:06,320 --> 00:41:09,559
that is titan Fall two, specifically titan Fall two. I

975
00:41:09,599 --> 00:41:10,679
don't know if you ever played it.

976
00:41:11,519 --> 00:41:13,440
Speaker 1: But that is a big backlog one for me.

977
00:41:13,880 --> 00:41:15,960
Speaker 2: Yeah. I remember Briggs was a fan back in the day,

978
00:41:17,039 --> 00:41:19,079
and I when I went through it, I I was

979
00:41:19,119 --> 00:41:21,760
just like, I only played the story. I didn't play online.

980
00:41:21,840 --> 00:41:23,800
I'm sure the online is crazy, which is the movement

981
00:41:23,840 --> 00:41:25,920
that you're able to do in that game, But I

982
00:41:26,280 --> 00:41:27,760
love the story. I think I beat it in like

983
00:41:27,800 --> 00:41:29,280
one city and it's like a five and a half

984
00:41:29,280 --> 00:41:33,000
six hour story or something. But the movement, like because

985
00:41:33,039 --> 00:41:35,000
you know, you're mostly in a mech, there's many missions

986
00:41:35,000 --> 00:41:36,280
that you're not in the mech though, or maybe you

987
00:41:36,320 --> 00:41:37,760
have portion of it in the mech, and then you

988
00:41:37,760 --> 00:41:39,920
have to get out and just the movement when you're

989
00:41:39,960 --> 00:41:42,039
running around, it's like more fun to play the game

990
00:41:42,239 --> 00:41:44,360
not in the mech because you're just wall running. And

991
00:41:44,400 --> 00:41:46,880
then if you like land and like slide, you like

992
00:41:46,920 --> 00:41:48,840
pick up speed, and then you can like carry that

993
00:41:48,880 --> 00:41:51,199
momentum to get like higher up in areas, so like

994
00:41:51,760 --> 00:41:54,400
in the little training zone. It's kind of like in

995
00:41:54,599 --> 00:41:57,079
UH at the start of like a Call Duty four campaign,

996
00:41:57,119 --> 00:41:58,440
you know, when you're like running through the house to

997
00:41:58,480 --> 00:41:59,800
try and get like the best time, and then it

998
00:41:59,880 --> 00:42:01,880
like recommend your difficulty based on the time that you

999
00:42:01,920 --> 00:42:04,800
beat it in, very like SAME's Ease to Titan Fall.

1000
00:42:04,840 --> 00:42:06,440
You like go through it's like, okay, recommend it on

1001
00:42:06,559 --> 00:42:09,800
easy or regular hard. But then there's like the time

1002
00:42:09,840 --> 00:42:12,199
trials of like beat it in this time, and then

1003
00:42:12,239 --> 00:42:14,000
there's like the records of people that have done it.

1004
00:42:14,400 --> 00:42:16,960
And I went through that so many times and realized,

1005
00:42:16,960 --> 00:42:18,880
I'm like, okay, I'm just gonna I'm never gonna get

1006
00:42:18,920 --> 00:42:21,519
it under ten seconds or whatever the hell the number was.

1007
00:42:21,559 --> 00:42:23,719
But especially because you're just doing all these movements, and

1008
00:42:23,719 --> 00:42:26,000
then you have to like hit targets, which of course

1009
00:42:26,000 --> 00:42:27,639
people that have played this game like hundreds of hours

1010
00:42:27,679 --> 00:42:29,519
are just God's at and then you like throw like

1011
00:42:29,559 --> 00:42:32,599
a like a grenade on certain portions, so like I

1012
00:42:32,599 --> 00:42:34,599
can get the movements down, but like doing all that

1013
00:42:34,719 --> 00:42:35,880
with like hitting the headshots.

1014
00:42:35,920 --> 00:42:37,360
Speaker 1: It's just it's a lot and you would love me

1015
00:42:37,519 --> 00:42:42,119
on White that is yeah, okay on the list, great

1016
00:42:42,159 --> 00:42:45,800
gam love dam White. I love it. Yeah, Titan Fall everything.

1017
00:42:46,000 --> 00:42:49,880
Really need to get to so many things on the backlogs,

1018
00:42:49,880 --> 00:42:52,480
only so much time. I'll get to it someday, I promise.

1019
00:42:52,840 --> 00:42:54,920
Speaker 2: Oh, I remember you telling me about this one probably

1020
00:42:54,920 --> 00:42:55,599
on the quest.

1021
00:42:56,039 --> 00:42:59,159
Speaker 1: Yes, it's it's really good. Uh Okay, I I think

1022
00:42:59,199 --> 00:43:00,760
that's all I want to say for Gravity Rush at

1023
00:43:00,760 --> 00:43:02,679
the moment. Like I said, I have not beaten it yet.

1024
00:43:02,800 --> 00:43:04,719
Once again. Another one. I think I'm probably about halfway

1025
00:43:04,719 --> 00:43:07,719
through it, so we will see how it how it evolves.

1026
00:43:07,760 --> 00:43:09,920
I'll report back on that one, but we take our

1027
00:43:09,960 --> 00:43:12,159
next epic. I have one more game, but it will

1028
00:43:12,239 --> 00:43:14,199
lead nicely into our main topic, so we will be

1029
00:43:14,559 --> 00:43:20,440
right back. Okay, we are back. The last game that

1030
00:43:20,480 --> 00:43:22,440
I've been playing on the catalog. This one has been

1031
00:43:22,440 --> 00:43:25,280
on my radar for a long time. Kind of missed it.

1032
00:43:25,280 --> 00:43:27,400
It was one of the main big PS four games

1033
00:43:27,400 --> 00:43:29,199
that I didn't get around to in that generation, and

1034
00:43:29,239 --> 00:43:33,800
that is Days Gone, and finally been playing some Days

1035
00:43:33,880 --> 00:43:36,039
Gone for the last couple of weeks.

1036
00:43:36,039 --> 00:43:36,199
Speaker 2: Here.

1037
00:43:37,519 --> 00:43:39,239
Speaker 1: Yeah, this is this is kind of the last This

1038
00:43:39,280 --> 00:43:41,559
is like the White Whale almost of like the PS

1039
00:43:41,599 --> 00:43:45,440
four generation from like those really iconic PlayStation showcases of

1040
00:43:45,519 --> 00:43:49,039
like all those games, all those trailers hitting you know,

1041
00:43:49,119 --> 00:43:51,559
like whether it was God of War and the reboot

1042
00:43:51,559 --> 00:43:54,239
of that the Spider Man and that that coming off

1043
00:43:54,480 --> 00:43:57,880
SPI Horizon. You know, last was part two, Ghost of Tushima,

1044
00:43:58,000 --> 00:44:01,639
Death Stranding to Roy Become Human. And I feel like

1045
00:44:01,719 --> 00:44:03,760
Days Gone is like another one, like in that pocket

1046
00:44:03,800 --> 00:44:07,079
of like you know, the the Triple A first party

1047
00:44:07,400 --> 00:44:11,119
sony stuff that's going like up the extra mile in

1048
00:44:11,199 --> 00:44:13,239
terms of the presentation of it and doing something a

1049
00:44:13,239 --> 00:44:16,000
little bit different. So, yeah, I've finally been playing some

1050
00:44:16,119 --> 00:44:19,599
Days Gone, and yeah, it's it's been an okay experience

1051
00:44:19,599 --> 00:44:21,840
so far. I think as far as like these kind

1052
00:44:21,880 --> 00:44:24,360
of games go, Like this is like a very open world,

1053
00:44:25,000 --> 00:44:29,960
checklisty sort of thing, you know, very very sony first

1054
00:44:29,960 --> 00:44:32,280
party thing where it's very story focused, a lot of

1055
00:44:32,360 --> 00:44:35,199
a lot of characters having conversations, a lot of flashbacks

1056
00:44:35,239 --> 00:44:38,400
to other characters and all that. So it feels a

1057
00:44:38,400 --> 00:44:40,719
little by the numbers, And I think it probably still

1058
00:44:40,760 --> 00:44:42,400
would have felt that way if I played it when

1059
00:44:42,440 --> 00:44:44,440
it came out, which I think was twenty nineteen. I think,

1060
00:44:44,519 --> 00:44:46,159
especially now that I've played a bunch of more games

1061
00:44:46,159 --> 00:44:49,800
that have kind of followed in this PlayStation Sony suite,

1062
00:44:49,880 --> 00:44:52,679
I guess it feels like a little bit a little

1063
00:44:52,679 --> 00:44:55,960
derivative I suppose to some extent. But I mean, first

1064
00:44:55,960 --> 00:44:58,039
of all, I love the setting of this game. I

1065
00:44:58,039 --> 00:45:02,639
think it's set in organ Obviously, it's very similar nature

1066
00:45:02,679 --> 00:45:04,920
and stuff to what we have up here in British Columbia,

1067
00:45:04,920 --> 00:45:07,159
and so I always like when that's represented almost has

1068
00:45:07,159 --> 00:45:09,519
like a little bit of Pacific drive energy to it,

1069
00:45:09,559 --> 00:45:11,280
just because of the setting, plus the fact that you're

1070
00:45:11,400 --> 00:45:13,199
spending so much time with your vehicle, and there's like

1071
00:45:13,199 --> 00:45:15,440
that intimate connection with your vehicle in this game, so

1072
00:45:15,480 --> 00:45:17,760
it's a little bit similar to that. But like looking

1073
00:45:17,800 --> 00:45:19,679
out at like I assume like one of them is

1074
00:45:19,679 --> 00:45:21,480
like Mountain Baker looks a lot like that, but like

1075
00:45:21,519 --> 00:45:24,760
these beautiful snowy mountains with like just the forests as

1076
00:45:24,760 --> 00:45:26,400
they're going up and then you get like the more dry,

1077
00:45:26,400 --> 00:45:30,519
deserty areas with like the lush uh like deeper forests,

1078
00:45:30,519 --> 00:45:32,639
the creepier forest. That kind of stuff is really fun.

1079
00:45:33,079 --> 00:45:35,159
And yeah, like as I said, this is obviously connecting

1080
00:45:35,159 --> 00:45:37,280
to our main topic in that this is a a

1081
00:45:37,440 --> 00:45:39,880
zombie gamer. I think they call it freakers in this game,

1082
00:45:39,920 --> 00:45:42,519
which is like always the silliest thing when they when

1083
00:45:42,519 --> 00:45:46,199
they announce that, I still like, I feel like I

1084
00:45:46,239 --> 00:45:49,760
think about that trailer. I'll call it like once a month,

1085
00:45:49,760 --> 00:45:52,679
which is still quite a lot for a trailer, but that, yeah,

1086
00:45:52,880 --> 00:45:54,360
I remember that trailer.

1087
00:45:54,239 --> 00:45:57,880
Speaker 2: Like the long camp Yeah, yeah, whatever it was.

1088
00:45:58,000 --> 00:46:00,360
Speaker 1: Yeah, I can't remember the specifics, but just like climbing

1089
00:46:00,400 --> 00:46:03,599
at the barn, having fifty freakers coming up behind you,

1090
00:46:03,760 --> 00:46:06,800
running out onto the silo, knocking this thing out, just

1091
00:46:06,840 --> 00:46:08,639
trying to run away from them and all that stuff,

1092
00:46:09,360 --> 00:46:11,760
which is such an iconic trailer. I haven't quite seen

1093
00:46:11,800 --> 00:46:13,760
a moment like that in my playtime yet, and I'm

1094
00:46:13,760 --> 00:46:16,239
curious to see when I get to that set piece,

1095
00:46:16,280 --> 00:46:18,360
because I'm sure that's an actual piece in the game,

1096
00:46:18,679 --> 00:46:20,480
how it much how much it lives up to that.

1097
00:46:20,519 --> 00:46:22,800
But even like a recent quest I just did, it

1098
00:46:22,880 --> 00:46:24,480
had like a ton of zombies in it and they

1099
00:46:24,559 --> 00:46:26,320
I almost feel like it was teasing that sort of

1100
00:46:26,360 --> 00:46:30,079
bigger trailer e moment because like they're all there and

1101
00:46:30,119 --> 00:46:31,440
I guess if you went in guns blazes and they

1102
00:46:31,480 --> 00:46:33,480
would all target you, but they were like kind of

1103
00:46:33,679 --> 00:46:35,400
you were kind of sneaking off the background and end,

1104
00:46:35,480 --> 00:46:37,480
and they were kind of going after some enemies in

1105
00:46:37,519 --> 00:46:39,280
the story mission, right, and then they kind of followed

1106
00:46:39,280 --> 00:46:40,880
them away, and then there's only like ten that you

1107
00:46:40,880 --> 00:46:43,400
have to take out to beat the mission. But yeah,

1108
00:46:43,400 --> 00:46:45,360
I'm really excited to get to like a bigger moment

1109
00:46:45,360 --> 00:46:46,480
like that and see if it lives up to the

1110
00:46:46,559 --> 00:46:48,920
hype in just in terms of like kiting them and

1111
00:46:49,000 --> 00:46:51,440
being overwhelmed. And like I already feel like with small

1112
00:46:51,559 --> 00:46:54,800
encounters that I'm constantly running out of AMMO and resources.

1113
00:46:54,960 --> 00:46:56,519
So when I get to a bigger situation like that,

1114
00:46:56,559 --> 00:46:58,840
I can see why would feel so dire because you

1115
00:46:58,840 --> 00:47:01,400
don't just have like two two hundred machine gun shots

1116
00:47:01,400 --> 00:47:03,400
in your in your back pocket, Like I'm yeah, I

1117
00:47:03,400 --> 00:47:06,400
have like twelve pistol bullets at maximum or something like that.

1118
00:47:06,440 --> 00:47:07,880
Like it's very limiting in that way.

1119
00:47:08,079 --> 00:47:10,559
Speaker 2: So when you're like getting overwhelmed in a situation like

1120
00:47:10,599 --> 00:47:12,559
let's just say ten zombies, for example, you run out

1121
00:47:12,559 --> 00:47:15,800
of AMMO, is it just game over, like you just die?

1122
00:47:15,880 --> 00:47:17,920
Or is there like many other ways to like or

1123
00:47:17,960 --> 00:47:20,280
not many other ways, but just ways to like run

1124
00:47:20,320 --> 00:47:22,360
away or a melee weapon or something like how do

1125
00:47:22,400 --> 00:47:24,320
you kind of roll with the punches In those situations,

1126
00:47:24,639 --> 00:47:25,159
you always have.

1127
00:47:25,199 --> 00:47:27,440
Speaker 1: Your knife that's your melee weapon and never breaks, it

1128
00:47:27,440 --> 00:47:29,880
never runs out, but it also takes like a lot

1129
00:47:29,920 --> 00:47:31,639
of strikes to take down enemies. At least with my

1130
00:47:31,719 --> 00:47:33,559
lower I think you can level it up a couple

1131
00:47:33,599 --> 00:47:35,599
of times, but it's very low. But you'll find like

1132
00:47:35,639 --> 00:47:38,360
improvised melee weapons on the ground, Like most melee weapons

1133
00:47:38,400 --> 00:47:41,000
break pretty quickly, so they feel almost similar to how

1134
00:47:41,079 --> 00:47:42,639
much ammo you have right in terms of how much

1135
00:47:42,679 --> 00:47:45,360
you can use them, And you'll find those pretty often.

1136
00:47:45,400 --> 00:47:47,199
So I like, usually when I'm going through an encounter

1137
00:47:47,239 --> 00:47:50,000
and I'm sneaking through, I'll be like, Okay, the baseball

1138
00:47:50,000 --> 00:47:52,719
that I'm holding has like thirty percent durability, so it's

1139
00:47:52,719 --> 00:47:54,239
about to run out, and I see there's a two

1140
00:47:54,239 --> 00:47:56,840
by four on the ground there. I'm gonna mentally clock that.

1141
00:47:56,880 --> 00:47:58,599
So when I get into an encounter, I'm gonna bust

1142
00:47:58,599 --> 00:48:00,199
through this bat and then I can run back here

1143
00:48:00,199 --> 00:48:01,480
and grab this thing. And so I feel like there

1144
00:48:01,519 --> 00:48:04,119
is a lot of that planning to it, of trying

1145
00:48:04,119 --> 00:48:05,679
to think forward, but I think a lot of it

1146
00:48:05,719 --> 00:48:08,119
is just like when it comes down to it, if

1147
00:48:08,159 --> 00:48:10,440
that's what's gonna happen with all the zombies, I'm gonna

1148
00:48:10,440 --> 00:48:11,920
try and get on my bike and get the hell

1149
00:48:11,960 --> 00:48:14,039
out of there. And that can be really chaotic because

1150
00:48:14,079 --> 00:48:16,480
also it takes a couple seconds to get on the bike,

1151
00:48:16,800 --> 00:48:18,440
reve it and go, and so many times I like

1152
00:48:18,480 --> 00:48:20,480
get on my bike, zombies are like jumping at me.

1153
00:48:20,480 --> 00:48:22,760
They're gnawing at my ankles as I'm just driving off.

1154
00:48:23,119 --> 00:48:25,880
Worst case is when like my bike got knocked over

1155
00:48:26,000 --> 00:48:28,440
or something because I got hit or fell or something,

1156
00:48:28,840 --> 00:48:30,800
and so my bike's on the ground, so I have

1157
00:48:30,880 --> 00:48:32,960
to go through the animation of picking up the bike

1158
00:48:33,280 --> 00:48:35,280
getting on it. And sometimes I'll run around. I'll do

1159
00:48:35,280 --> 00:48:37,039
a big lap, you know, in like zombie line when

1160
00:48:37,039 --> 00:48:39,360
he's at the gas station, it's like doing laps to

1161
00:48:39,400 --> 00:48:41,039
like unlock his car. It's kind of like that. I'll

1162
00:48:41,079 --> 00:48:43,559
run up, pick up the bike, go do a huge,

1163
00:48:43,559 --> 00:48:45,000
big lap. You know, I only have so much stam

1164
00:48:45,039 --> 00:48:46,320
in a two second. I'm like sprint for a bit

1165
00:48:46,360 --> 00:48:48,639
and then I'm walking kite them far away, and then

1166
00:48:48,679 --> 00:48:50,400
I'll sprint to my bike to try and get in

1167
00:48:50,440 --> 00:48:52,480
and out there hopefully once again I have gas, because

1168
00:48:52,480 --> 00:48:54,119
that's another thing too, in the way that a lot

1169
00:48:54,159 --> 00:48:55,760
of zombie games I'm sure we'll talk about, like the

1170
00:48:55,800 --> 00:48:59,360
resource management extends past just your weapons to also making

1171
00:48:59,360 --> 00:49:01,440
sure your gas is good and your durability your bike

1172
00:49:01,559 --> 00:49:04,880
absolutely sucks. You got to constantly use scrap to like

1173
00:49:05,039 --> 00:49:06,360
heal this thing, which you can do on the fly,

1174
00:49:06,440 --> 00:49:08,639
but it takes time, and if you are doing it

1175
00:49:08,639 --> 00:49:12,320
in a pretty loud, open spot, then you'll get swarmed

1176
00:49:12,360 --> 00:49:15,039
by enemies at all times. But yeah, I think that's

1177
00:49:15,199 --> 00:49:17,840
that's I can already envision that kind of fun kiting

1178
00:49:17,880 --> 00:49:20,039
element even just like the smaller numbers of anymies that

1179
00:49:20,519 --> 00:49:22,760
so far, but really excited to see those those bigger

1180
00:49:22,760 --> 00:49:24,320
set pieces. I'm sure they're gonna be sick.

1181
00:49:24,760 --> 00:49:26,719
Speaker 2: I'm so happy that you jumped on this game, because

1182
00:49:26,760 --> 00:49:28,880
this has been one that I mean, like you laid out,

1183
00:49:28,920 --> 00:49:31,320
like it's just been on the radar ever since that announcement.

1184
00:49:31,360 --> 00:49:34,719
It was a phenomenal E three like gameplay trailer or

1185
00:49:34,760 --> 00:49:36,440
whatever that was at the time, Like it was just

1186
00:49:36,480 --> 00:49:40,400
so unlike anything I'd seen before, especially in the zombie genre,

1187
00:49:41,320 --> 00:49:43,440
and I just liked all the setup and then it

1188
00:49:43,440 --> 00:49:46,800
came out. I feel like nobody, nobody played it. I think,

1189
00:49:46,880 --> 00:49:48,920
you know, shuts out to Hidalgo. I think he got

1190
00:49:49,039 --> 00:49:51,599
it and like told me a little bit about it.

1191
00:49:51,639 --> 00:49:53,519
He told me he lost like he lost his bike

1192
00:49:53,599 --> 00:49:54,880
or like came back to his bike and there's just

1193
00:49:54,960 --> 00:49:56,559
zombies all around it. And then I think that kind

1194
00:49:56,559 --> 00:50:00,280
of ended that play. I don't know how much further

1195
00:50:00,320 --> 00:50:02,119
he got in that game, but I don't know. He

1196
00:50:02,119 --> 00:50:04,719
gave me some positive things to it, but it's just

1197
00:50:04,760 --> 00:50:06,599
one that because I didn't hear like a lot of

1198
00:50:06,599 --> 00:50:09,119
buzz kind of like how Horizons zero Dawn had of

1199
00:50:09,159 --> 00:50:12,119
course or got a war. It just kind of like, oh,

1200
00:50:12,239 --> 00:50:14,119
it mustn't have been good, you know, because I just

1201
00:50:14,159 --> 00:50:17,000
haven't heard a lot of a lot, and not necessarily

1202
00:50:17,039 --> 00:50:20,280
it was bad. It's just kind of forgetful maybe. But

1203
00:50:21,280 --> 00:50:23,000
I've always been curious and I keep seeing it on

1204
00:50:23,039 --> 00:50:25,320
the PlayStation catalog. I keep going through there and it's

1205
00:50:25,360 --> 00:50:27,360
on there, so yeah, one day I'll have to boot

1206
00:50:27,400 --> 00:50:27,679
it up.

1207
00:50:28,760 --> 00:50:30,760
Speaker 1: Yeah, I mean, I'm really curious to see how it

1208
00:50:30,760 --> 00:50:33,000
will evolve because so far looking at the map, you know,

1209
00:50:33,000 --> 00:50:34,880
a lot of games will like an open world game,

1210
00:50:35,159 --> 00:50:37,400
it'll show you, like the outline of the whole map,

1211
00:50:37,440 --> 00:50:39,280
but it only shows you like a certain chunk that

1212
00:50:39,320 --> 00:50:41,639
you're in or something like that, and then other games

1213
00:50:41,639 --> 00:50:43,639
like kind of hide that until you've seen more of

1214
00:50:43,679 --> 00:50:45,760
that area, like an Eldon ring, and then once you've

1215
00:50:45,760 --> 00:50:47,679
walked into that new zone, then it like the map

1216
00:50:47,800 --> 00:50:50,519
extends in that way. I'm guessing that's what Day's Gone

1217
00:50:50,599 --> 00:50:52,679
is gonna do, because so far, it feels like I've

1218
00:50:52,719 --> 00:50:55,239
almost been doing like a try a triangle, just going

1219
00:50:55,239 --> 00:50:58,039
around these same like three or four locations multiple times,

1220
00:50:58,039 --> 00:51:01,119
backtracking back to this camp to talk to people, and

1221
00:51:01,159 --> 00:51:03,599
then like going back, like I feel like I've seen

1222
00:51:03,639 --> 00:51:06,880
the same sections of map frequently. I mean I haven't.

1223
00:51:07,039 --> 00:51:08,920
It's not like on board of it yet in that way,

1224
00:51:09,000 --> 00:51:11,800
But I'm guessing I'll unlock new areas because like looking

1225
00:51:11,840 --> 00:51:13,960
at the outline of it, it seems like I've kind

1226
00:51:13,960 --> 00:51:15,280
of seen most of it, and I feel like that

1227
00:51:15,320 --> 00:51:17,559
can't be the case because I've only played for a

1228
00:51:17,599 --> 00:51:19,840
few hours. So yeah, I am curious to see how

1229
00:51:19,840 --> 00:51:21,920
it evolves in that way. But also, like the skill

1230
00:51:21,960 --> 00:51:24,280
tree for your character seems pretty basic, so I don't

1231
00:51:24,280 --> 00:51:26,480
know if there's more things hidden there. In terms of

1232
00:51:26,519 --> 00:51:28,719
like weapons, like you're pretty limited. You don't really have

1233
00:51:28,800 --> 00:51:31,559
like a pistol, a rifle and like a special weapon

1234
00:51:31,559 --> 00:51:33,079
at a time or something like that. So you're pretty

1235
00:51:33,079 --> 00:51:35,920
limited on how many weapons you can have, it seems like.

1236
00:51:35,960 --> 00:51:37,840
So I'm curious to see how that stuff goes and

1237
00:51:37,840 --> 00:51:39,760
if it gets more complex or if it's meant to

1238
00:51:39,800 --> 00:51:43,639
be kind of I guess minimalist in terms of your characters,

1239
00:51:43,679 --> 00:51:45,800
build and whatnot. And I mean there is definitely a

1240
00:51:45,800 --> 00:51:48,039
story focus. There's a lot of long cut scenes. I've

1241
00:51:48,039 --> 00:51:49,719
only skipped a couple of them, but I have watched

1242
00:51:49,719 --> 00:51:51,960
a lot of them. A lot of the flashbacks to

1243
00:51:52,079 --> 00:51:56,039
like your wife character go from whatever she is because

1244
00:51:56,360 --> 00:51:58,159
I don't know if she's dead or if she's just missing.

1245
00:51:58,239 --> 00:52:00,800
I feel like it's kind of ambiguous. Maybe she's dead,

1246
00:52:00,800 --> 00:52:03,119
maybe she's just I'm not exactly sure yet, still trying

1247
00:52:03,119 --> 00:52:05,480
to piece together some of that stuff. And then yeah,

1248
00:52:05,480 --> 00:52:07,159
I think in terms of like the basic gameplay, like

1249
00:52:07,199 --> 00:52:10,119
beyond zombies, there are other humans that you're fighting, so

1250
00:52:10,239 --> 00:52:12,000
you do get like gunfights, and then there's like this

1251
00:52:12,079 --> 00:52:14,280
weird cult of people who like have their head shaved

1252
00:52:14,280 --> 00:52:16,480
and they act a bit like weird and freaky, and

1253
00:52:16,519 --> 00:52:18,559
they attack and like more melee attacks and they'll try

1254
00:52:18,599 --> 00:52:21,239
and swarming almost like zombies. You get like a little variation.

1255
00:52:21,320 --> 00:52:24,159
Then there's like there's a bears and I think there

1256
00:52:24,199 --> 00:52:25,880
was like a bear zombie at one point or something.

1257
00:52:25,880 --> 00:52:27,639
It seemed like he was a little freaking out. That

1258
00:52:27,760 --> 00:52:29,679
is something that has been really funny where I think

1259
00:52:29,679 --> 00:52:31,880
a highlight for me of like a game like Fallout

1260
00:52:32,199 --> 00:52:34,480
usually follow it more than other scrolls, is like when

1261
00:52:34,480 --> 00:52:36,280
you just walk around the world and there's like some

1262
00:52:36,480 --> 00:52:39,079
random creatures just like fighting each other in the woods

1263
00:52:39,119 --> 00:52:41,719
because of how the enemies like target each other. And

1264
00:52:41,760 --> 00:52:43,280
that's been one of my favorite things. Is like I'm

1265
00:52:43,320 --> 00:52:45,039
sneaking up on an area and there's a bunch of

1266
00:52:45,079 --> 00:52:47,199
human enemies who will shoot me on site, and then

1267
00:52:47,239 --> 00:52:49,360
there's like a swarm of ten zombies and I'm just

1268
00:52:49,360 --> 00:52:51,199
like I'm just gonna stand back here. I'm gonna let

1269
00:52:51,239 --> 00:52:52,559
you guys do get out, and I'm gonna go ahead

1270
00:52:52,559 --> 00:52:54,079
and pick up all your I'm gonna take up the

1271
00:52:54,119 --> 00:52:56,400
last three people that remain and then like pick up

1272
00:52:56,400 --> 00:52:58,440
all the good stuff. So there's been a lot of

1273
00:52:58,480 --> 00:53:00,679
that too, so there's some funny moments in there as well.

1274
00:53:00,840 --> 00:53:02,679
And yeah, I think the highlight in terms of gameplay

1275
00:53:02,719 --> 00:53:05,599
has been like just clearing the bases, that very generic

1276
00:53:05,639 --> 00:53:07,559
open world thing that every open world game has. But

1277
00:53:07,599 --> 00:53:09,239
you'll be in this little town area and if there's

1278
00:53:09,239 --> 00:53:11,159
a gas station, a couple of houses, you gotta find

1279
00:53:11,199 --> 00:53:13,800
out where the zombies like have their home base, and

1280
00:53:13,800 --> 00:53:15,880
then you gotta like torch it. But when you do that,

1281
00:53:15,920 --> 00:53:18,039
it'll attract more of them, and then like in their

1282
00:53:18,039 --> 00:53:20,320
home base, always like some will pop out of that

1283
00:53:20,360 --> 00:53:22,239
home base like they were I guess breeding in there

1284
00:53:22,280 --> 00:53:23,920
or sleeping or something. So as soon as you do that,

1285
00:53:23,960 --> 00:53:26,360
they'll be flying out towards you. And so I'm always

1286
00:53:26,360 --> 00:53:28,079
trying to like, how could I get an angle? We're

1287
00:53:28,079 --> 00:53:29,960
gonna throw this molotov and then like dart out of

1288
00:53:30,000 --> 00:53:31,960
there so they don't see me. And so that's been

1289
00:53:32,079 --> 00:53:34,639
really fun and always hectic, once again because of how

1290
00:53:34,719 --> 00:53:38,239
limited the AMMO is just based on like one, how

1291
00:53:38,280 --> 00:53:39,800
many shots it takes to take out some of these

1292
00:53:39,800 --> 00:53:42,320
guys if you don't have like perfect accuracy, which that's

1293
00:53:42,320 --> 00:53:43,679
a lot of things I've seen in the skill tree

1294
00:53:43,719 --> 00:53:45,400
is like just better accuracy and stuff. So I feel

1295
00:53:45,400 --> 00:53:48,280
like you're meant to be a pretty weak gunman at

1296
00:53:48,280 --> 00:53:51,239
the start of the game, but presumably pretty pretty stacked

1297
00:53:51,239 --> 00:53:52,599
out on that. And I don't really know what kind

1298
00:53:52,599 --> 00:53:54,000
of crazy weapons you get in this. It seems like

1299
00:53:54,039 --> 00:53:55,800
there's a lot of empty slots, but I don't know

1300
00:53:55,840 --> 00:53:59,400
if you're getting chainsaws and RockA launchers like someone games

1301
00:53:59,400 --> 00:54:02,039
have where it is more sticking to the grounded biker

1302
00:54:02,119 --> 00:54:04,119
style shotguns and pistols that.

1303
00:54:04,079 --> 00:54:09,719
Speaker 2: Kind of thing, right, nice, Yeah, that's awesome. Yeah, just

1304
00:54:09,760 --> 00:54:12,039
because we were talking about the good old E three,

1305
00:54:12,119 --> 00:54:16,960
I randomly watched like the God of War revealed trailer,

1306
00:54:17,360 --> 00:54:19,199
like like when it was announced that God of War

1307
00:54:19,280 --> 00:54:22,039
was coming back, and man, what a well made trailer,

1308
00:54:22,039 --> 00:54:23,920
like the fact that you don't see Krados like at

1309
00:54:23,960 --> 00:54:25,599
all and then he then he's like steps out of

1310
00:54:25,639 --> 00:54:27,480
the shadow, and like the one I was watching was

1311
00:54:27,519 --> 00:54:29,480
like a live reaction, so it was like the crowd

1312
00:54:29,599 --> 00:54:31,840
just going crazy. It like gave me goosebumps and it's

1313
00:54:31,880 --> 00:54:34,599
so old, but still I'm just like, man, what a thing.

1314
00:54:34,719 --> 00:54:36,440
Speaker 1: We should go back and do a little live stream

1315
00:54:36,480 --> 00:54:39,960
watch that absolutely big hype PlayStation or other conferences would

1316
00:54:39,960 --> 00:54:40,440
be a good time.

1317
00:54:40,800 --> 00:54:42,440
Speaker 2: God, I want to watch our own When we saw

1318
00:54:42,679 --> 00:54:43,719
Todd Howard up there.

1319
00:54:44,119 --> 00:54:47,519
Speaker 1: Skull six, Yeah, did you see that? Did you see

1320
00:54:47,519 --> 00:54:51,199
that post recently making its round rounds of Reddit, which

1321
00:54:51,280 --> 00:54:54,480
is like the length of time between Skyrim and that

1322
00:54:54,559 --> 00:54:58,199
announcement is now a shorter amount of time from that

1323
00:54:58,239 --> 00:55:01,920
announcement to now. So so like that's how long ago

1324
00:55:02,000 --> 00:55:05,000
that freaking announcement was. It's like so so long ago

1325
00:55:05,079 --> 00:55:06,519
that we've just been waiting for that.

1326
00:55:06,679 --> 00:55:09,239
Speaker 2: Bet h, I feel like such a sucker. Todd Howard

1327
00:55:09,280 --> 00:55:11,360
was just standing up there with his leather jacket, feeling

1328
00:55:11,360 --> 00:55:13,679
like a rock star as the crowd's like going crazy

1329
00:55:13,840 --> 00:55:15,800
even though they like this a little leather.

1330
00:55:15,679 --> 00:55:20,239
Speaker 1: Jacket that he has. Yeah, so funny. Yeah, I think

1331
00:55:20,280 --> 00:55:21,880
I think that's maybe all I'll say for Days Gone,

1332
00:55:21,880 --> 00:55:23,880
you know, for all these games, Like I'm kind of

1333
00:55:24,039 --> 00:55:27,320
just I've played enough of them to you know, normally

1334
00:55:27,320 --> 00:55:28,920
I would wait if I don't feel like I enough

1335
00:55:28,960 --> 00:55:30,719
to say about it, But yeah, I definitely need to

1336
00:55:30,719 --> 00:55:32,400
see more of the sauce of it. I've heard Days

1337
00:55:32,440 --> 00:55:34,800
Gone is a very long game, so that's another thing too.

1338
00:55:34,840 --> 00:55:37,760
I could see it dragging if it's really slow to

1339
00:55:37,800 --> 00:55:39,440
get to the good part. So we'll see how I

1340
00:55:39,440 --> 00:55:42,159
feel about that sort of stuff. Yeah, but I'll report

1341
00:55:42,199 --> 00:55:45,880
back on that. But that leads perfectly into our main topic,

1342
00:55:45,920 --> 00:55:48,199
which is going to be We're going to rank the

1343
00:55:48,320 --> 00:55:52,079
top ten zombie games of all time, and that's why

1344
00:55:52,079 --> 00:55:54,960
I've titled this. But I also, to me, just right

1345
00:55:55,000 --> 00:55:56,880
off the bat, I also, to me, it's almost like

1346
00:55:57,400 --> 00:55:59,239
the best zombie games of all time, sure, but also

1347
00:55:59,280 --> 00:56:02,239
the best zombes in games. And I feel like that

1348
00:56:02,280 --> 00:56:04,360
actually makes a pretty big distinction, right, because a lot

1349
00:56:04,440 --> 00:56:06,639
of games have zombies in them, and maybe that's a

1350
00:56:06,679 --> 00:56:09,159
really big part of it, but there's other games that,

1351
00:56:09,400 --> 00:56:10,800
you know, yeah, maybe that's just like a part of

1352
00:56:10,840 --> 00:56:13,280
the setting. Maybe there's there's games that are all about

1353
00:56:13,440 --> 00:56:15,280
killing zombies, but those games that just kind of like

1354
00:56:15,280 --> 00:56:18,760
in the background, you know, like Freaking Oblivion has zombies

1355
00:56:18,760 --> 00:56:20,199
in it, but it's like it's not really a zombie game,

1356
00:56:20,199 --> 00:56:22,119
but there's zombies in it, and if zombies are good,

1357
00:56:22,559 --> 00:56:24,320
that could make it get high on this ranking. So

1358
00:56:24,360 --> 00:56:26,519
I think for me, the way I'm looking at this

1359
00:56:27,239 --> 00:56:28,760
is one I'm trying to find, like, what is just

1360
00:56:28,840 --> 00:56:31,840
the best game with zombies in it, but also what

1361
00:56:31,920 --> 00:56:34,760
is the best game that really lives up that zombie

1362
00:56:34,840 --> 00:56:39,599
fantasy that zombie either the horror of it, the like

1363
00:56:39,679 --> 00:56:42,440
gameplay to slaughtering zombies, or also I feel like zombies

1364
00:56:42,480 --> 00:56:44,559
sometimes can be a silly thing too, and so I

1365
00:56:44,599 --> 00:56:46,239
feel like that's an important part of it, like those

1366
00:56:46,320 --> 00:56:49,920
kind of three pillars. Yeah, best game, but also best

1367
00:56:50,480 --> 00:56:52,920
utilization of zombies as like, I don't know, I guess

1368
00:56:52,920 --> 00:56:55,039
just a feature mechanic of theming that sort of thing.

1369
00:56:55,079 --> 00:56:57,199
But how do you think about it the same way differently?

1370
00:56:57,840 --> 00:57:02,400
Speaker 2: Yeah? No, I mean it's it's a spicy topic for conversation.

1371
00:57:02,519 --> 00:57:05,320
I feel like one that could be very obviously subjective.

1372
00:57:05,400 --> 00:57:07,920
Some people might get very heated and offended by the

1373
00:57:07,960 --> 00:57:09,639
list that we go out there. But this is our

1374
00:57:09,679 --> 00:57:11,400
list at the end of the day. This is the

1375
00:57:11,880 --> 00:57:13,480
be all end. Like I said, it is the all

1376
00:57:13,639 --> 00:57:14,400
all list for us.

1377
00:57:14,480 --> 00:57:16,920
Speaker 1: It's true, it is the definitive ranking. But like I said,

1378
00:57:16,960 --> 00:57:20,599
we came up with this topic in less than twenty

1379
00:57:20,599 --> 00:57:23,360
four hours. Yeah, we did not research zombie games for months.

1380
00:57:23,400 --> 00:57:26,280
To make this list is off the cuffs right here,

1381
00:57:26,360 --> 00:57:28,440
you know. And obviously the fact that I've been playing

1382
00:57:28,480 --> 00:57:30,079
Days Gone had a top of my mind, and the

1383
00:57:30,079 --> 00:57:32,199
fact that you've been playing and talking a lot about Zomboid.

1384
00:57:32,480 --> 00:57:33,920
Those are the kind of two of the things that

1385
00:57:34,000 --> 00:57:35,840
put it towards the top of the list too. And

1386
00:57:35,840 --> 00:57:37,519
I feel like I feel like Taylor would have wanted

1387
00:57:37,559 --> 00:57:39,199
to join on this, but we need a topic for

1388
00:57:39,239 --> 00:57:42,000
today and the boys out of Country, as you said

1389
00:57:42,039 --> 00:57:44,039
so exactly, we're just gonna go for We can always

1390
00:57:44,079 --> 00:57:46,239
revise it with him later, get his take on it

1391
00:57:46,280 --> 00:57:47,960
at the time, but we're gonna do this in the

1392
00:57:48,000 --> 00:57:50,800
same format that we did for our best Snow levels

1393
00:57:50,840 --> 00:57:53,639
and our best video game names that we did, which

1394
00:57:53,639 --> 00:57:55,760
you haven't watched those rankings really good time. The Snow

1395
00:57:55,800 --> 00:57:58,920
one's timely, the name name one is always relevant, really

1396
00:57:58,920 --> 00:58:01,480
good times. I've listened back on those and really really

1397
00:58:01,719 --> 00:58:03,639
happy with how those turns out. They're just fun time

1398
00:58:03,679 --> 00:58:05,639
and this is kind of the same silly sort of

1399
00:58:05,639 --> 00:58:07,639
fun ranking that we can do here, So the same

1400
00:58:07,760 --> 00:58:09,760
format where we're both just gonna go back and forth,

1401
00:58:10,000 --> 00:58:11,840
throw a game, add it on the list, and we're

1402
00:58:11,880 --> 00:58:13,760
just gonna build up a big list of all the contenders.

1403
00:58:13,800 --> 00:58:15,400
What are the best one of the most relevant and

1404
00:58:15,400 --> 00:58:18,199
the most interesting zombie games, and then we'll take that list,

1405
00:58:18,239 --> 00:58:20,320
we'll whittle it down to a top ten, and then

1406
00:58:20,320 --> 00:58:22,199
we'll do our best to rank it. Does that sound good?

1407
00:58:22,440 --> 00:58:25,480
Speaker 2: That sounds good. I wanted to start with a question though, because,

1408
00:58:25,519 --> 00:58:28,760
like I love to hear, sometimes there's like maybe I'll

1409
00:58:28,800 --> 00:58:30,599
just pull on for example, because this is definitely gonna

1410
00:58:30,599 --> 00:58:31,440
be one that I nominate.

1411
00:58:31,840 --> 00:58:33,840
Speaker 1: Is I have something in here that you're not gonna like?

1412
00:58:33,880 --> 00:58:35,840
So I'd say go okay, not in terms of not

1413
00:58:35,880 --> 00:58:37,840
liking the game, but it just in terms of like, okay.

1414
00:58:37,599 --> 00:58:40,039
Speaker 2: That's a stretch. It's a stretch, I mean yeah, because

1415
00:58:40,039 --> 00:58:42,400
there's like a distinction on like what is a zombie,

1416
00:58:42,559 --> 00:58:45,039
Like is it that's good or is it just a virus?

1417
00:58:45,079 --> 00:58:48,079
And sometimes video games or you know, other medias they

1418
00:58:48,119 --> 00:58:50,760
do it very differently. Sometimes it's a very different take

1419
00:58:50,800 --> 00:58:51,639
on the zombie genre.

1420
00:58:51,840 --> 00:58:54,760
Speaker 1: Absolutely, some are silly, some are scary, some are just

1421
00:58:54,920 --> 00:58:57,440
loud and dumb. Right, there are different versions of it

1422
00:58:57,519 --> 00:58:57,920
for sure.

1423
00:58:58,199 --> 00:59:01,400
Speaker 2: Yeah. But like my question was gonna be like, sometimes

1424
00:59:01,440 --> 00:59:04,840
there's like a game series, would you want to just

1425
00:59:05,000 --> 00:59:08,119
nominate like a specific game out of that series, like

1426
00:59:08,719 --> 00:59:10,960
the best game. Yeah, that's probably the safest way to

1427
00:59:11,000 --> 00:59:11,519
go about it.

1428
00:59:11,840 --> 00:59:13,880
Speaker 1: Yeah, there are some really tricky ones though, I've thought

1429
00:59:13,880 --> 00:59:16,360
about that. Yeah, well, we'll get to those series when

1430
00:59:16,360 --> 00:59:17,519
we get there, but some of them are gonna be

1431
00:59:17,519 --> 00:59:20,039
hard to decide on one individual game. We'll see.

1432
00:59:20,519 --> 00:59:23,760
Speaker 2: Yeah, no, definitely, I can foresee that happening. I'm gonna

1433
00:59:23,760 --> 00:59:25,519
start kind of in the goofy range. And this is

1434
00:59:25,599 --> 00:59:28,039
one I didn't think of right away when I was

1435
00:59:28,360 --> 00:59:30,239
mentioning to Shay what our topic was. This was the

1436
00:59:30,239 --> 00:59:33,280
first one she pitched, and I loved it. Plants versus Zombies.

1437
00:59:33,400 --> 00:59:35,960
Speaker 1: Yes, I was gonna ask you because I don't know

1438
00:59:35,960 --> 00:59:38,599
if we've ever talked about plants versus zombies? What experience

1439
00:59:38,639 --> 00:59:38,880
with this?

1440
00:59:39,280 --> 00:59:43,519
Speaker 2: I was a massive PVS player back in the iOS days,

1441
00:59:43,599 --> 00:59:46,159
but back in the the the iPod Touch era, before

1442
00:59:46,159 --> 00:59:48,559
it was an iPhone. iPhones might have been out, but

1443
00:59:48,599 --> 00:59:50,239
I was an iPod Touch user. And I would take

1444
00:59:50,280 --> 00:59:53,079
the public transit too and the and and back from

1445
00:59:53,079 --> 00:59:55,440
school every day, and that's like an hour plus that

1446
00:59:55,519 --> 00:59:58,039
I'm getting like on both ends of the day, and

1447
00:59:58,079 --> 00:59:59,800
I would just be of course, I had like a

1448
01:00:00,480 --> 01:00:03,159
uh broken iPod two, so I like I got like

1449
01:00:03,239 --> 01:00:04,960
all the paid apps and stuff on there, like that

1450
01:00:05,079 --> 01:00:07,840
was just like my PS vita essentially the iPhone, the

1451
01:00:07,880 --> 01:00:12,000
iPod touch whatever it was. And uh yeah, I think

1452
01:00:12,039 --> 01:00:15,920
there's like an Xbox One as well, like they transitioned

1453
01:00:15,920 --> 01:00:16,920
over to console if.

1454
01:00:17,159 --> 01:00:18,880
Speaker 1: They made it like a sequel. And then they have

1455
01:00:19,280 --> 01:00:23,320
Plans Ver Zombie Garden Warfare you know, okay, fair, and

1456
01:00:23,360 --> 01:00:25,800
that's not even the same game play anymore. That's like

1457
01:00:25,840 --> 01:00:28,639
a third person battle reality thing.

1458
01:00:28,760 --> 01:00:30,199
Speaker 2: I believe you don't like that.

1459
01:00:30,639 --> 01:00:32,840
Speaker 1: I mean, I've never played those ones. I've only ever

1460
01:00:33,079 --> 01:00:35,360
I think I've probably played two. But yeah, Plans for

1461
01:00:35,440 --> 01:00:38,119
Zombies one is one that just played. I've probably played

1462
01:00:38,119 --> 01:00:40,840
through that campaign. Yeah, at least five or six times

1463
01:00:40,920 --> 01:00:44,000
or something. I love that game. It's been a long time.

1464
01:00:44,039 --> 01:00:46,760
I need to revisit it. But goddamn, I love plas

1465
01:00:46,840 --> 01:00:48,840
Ver Zombies. Doesn't know. I guess you would call it

1466
01:00:48,880 --> 01:00:52,199
like a tower defense sort of game. Yeah, but like

1467
01:00:52,280 --> 01:00:54,199
I don't It is very unique. I've never really quite

1468
01:00:54,199 --> 01:00:56,719
seen a game quite like a gameplay wise, super fun

1469
01:00:56,760 --> 01:00:59,639
strategy game. It gets like the silly, goofy tone of

1470
01:00:59,679 --> 01:01:01,440
Zombie that you're talking about. Of course, some of them

1471
01:01:01,480 --> 01:01:03,760
have like the football helmet and stuff like that.

1472
01:01:03,920 --> 01:01:06,159
Speaker 2: The Zamboni riders. Man, when those are coming out and

1473
01:01:06,199 --> 01:01:08,239
you don't have like a lane ready. If you don't

1474
01:01:08,239 --> 01:01:10,360
have a lane ready for the Zamboni drivers, you're just like, hey,

1475
01:01:10,360 --> 01:01:12,159
I'm restarting this level, like there's no way.

1476
01:01:12,719 --> 01:01:15,199
Speaker 1: Yeah, I'm so glad you brought that up.

1477
01:01:15,360 --> 01:01:15,599
Speaker 2: Yeah.

1478
01:01:15,880 --> 01:01:17,960
Speaker 1: Is Shay also yeah? Is she also nostalgic for that?

1479
01:01:18,000 --> 01:01:18,960
Did she play back in the day?

1480
01:01:18,960 --> 01:01:22,599
Speaker 2: I didn't really ask. I was gonna assume so since

1481
01:01:22,599 --> 01:01:25,360
you stayed talking about it, yeah, since she just popped

1482
01:01:25,360 --> 01:01:27,360
in her in her head right away, I would say yes,

1483
01:01:27,480 --> 01:01:29,679
but no specifically the first game for me, I don't

1484
01:01:29,719 --> 01:01:32,199
real remember playing the second one, but like you said,

1485
01:01:32,239 --> 01:01:33,719
like I think, I think I went through that main

1486
01:01:33,800 --> 01:01:36,199
story however many times, and then there must have been

1487
01:01:36,239 --> 01:01:38,800
like some sort of survival arcade mode thing that they

1488
01:01:38,840 --> 01:01:41,440
had it that I was playing on repeat. But no,

1489
01:01:41,519 --> 01:01:44,519
it was great. I had different, very variety of levels,

1490
01:01:44,519 --> 01:01:45,840
like when you have the night levels, so you have

1491
01:01:45,880 --> 01:01:47,679
to make your mushrooms like you can't be getting your

1492
01:01:47,679 --> 01:01:50,400
son from your sunflowers anymore. So it's just it made

1493
01:01:50,400 --> 01:01:52,719
you tweak your strategy around and then they'd implement like

1494
01:01:52,760 --> 01:01:56,119
the pool, so like that's a very different element. And

1495
01:01:56,119 --> 01:01:58,320
then of course the zombies are just read down. Yeah,

1496
01:01:58,360 --> 01:02:00,440
the zombies are just so iconic to you, like image,

1497
01:02:00,480 --> 01:02:02,800
it's almost like a Minecraft character to me now, like

1498
01:02:02,840 --> 01:02:05,039
when I see that zombie, it's like, oh pbs like

1499
01:02:05,079 --> 01:02:08,840
that for zombies. Yeah, well, shouts out to that mobile

1500
01:02:08,880 --> 01:02:09,760
game first one.

1501
01:02:10,000 --> 01:02:12,559
Speaker 1: I'm gonna use that as a perfect transition, and this

1502
01:02:12,599 --> 01:02:15,719
one you might not like it. I'm gonna nominate Minecraft

1503
01:02:15,800 --> 01:02:21,320
here because okay, most basic enemy in Minecraft that I'm

1504
01:02:21,360 --> 01:02:24,079
sure everyone's first enemy that they will see is the

1505
01:02:24,159 --> 01:02:28,920
zombie when the first nightfall hits in Minecraft, usually you know,

1506
01:02:28,960 --> 01:02:30,360
the first time you've ever played the game, but I

1507
01:02:30,400 --> 01:02:32,920
think also every time you come back to it and

1508
01:02:32,960 --> 01:02:35,599
you're living in like a little dirt hut, you know,

1509
01:02:36,119 --> 01:02:40,000
and you hear that first you hear that first zombie noise,

1510
01:02:40,480 --> 01:02:43,440
it is terrifying. And they are the like, I mean,

1511
01:02:43,480 --> 01:02:46,239
the enemy spread in that game is really well designed,

1512
01:02:46,239 --> 01:02:48,519
where you have like the speedier spiders and you have

1513
01:02:48,559 --> 01:02:51,760
like the slow zombies, and the zombies' just more. There's more.

1514
01:02:51,800 --> 01:02:53,800
There's they're innumerable, there's more of them, so they're just

1515
01:02:53,840 --> 01:02:56,199
kind of slowly surround you. They're very very slow, They're

1516
01:02:56,320 --> 01:02:58,800
very bad. They can also I think they can poison

1517
01:02:58,840 --> 01:03:00,440
you now like they can like you know, wrought you

1518
01:03:00,440 --> 01:03:01,880
a little bit if they get you. It's just not

1519
01:03:01,960 --> 01:03:04,559
something that was in there back in the day. But yeah,

1520
01:03:04,599 --> 01:03:06,840
I think the it's a tricky one because it's like

1521
01:03:06,880 --> 01:03:09,199
it's one zombie type, it's one enemy of many, but

1522
01:03:09,239 --> 01:03:11,280
to me it is like the first, Like the creeper

1523
01:03:11,360 --> 01:03:13,639
is the most iconic Minecraft enemy, you know, it's like

1524
01:03:13,679 --> 01:03:15,920
it just it is what it is. But I feel

1525
01:03:15,920 --> 01:03:17,880
like the zombie is like the first one of the

1526
01:03:17,920 --> 01:03:20,360
most crucial one of the puzzle. And just the sound

1527
01:03:20,440 --> 01:03:23,119
effect that is another thing that lives rent free in

1528
01:03:23,159 --> 01:03:25,639
my head. I can I can just picture that and

1529
01:03:25,760 --> 01:03:27,719
especially like if you're playing late at night or something,

1530
01:03:28,599 --> 01:03:30,400
and like that sound comes out of nowhere when you're

1531
01:03:30,400 --> 01:03:32,199
in a cave and you don't not seeing it coming

1532
01:03:32,199 --> 01:03:36,639
and you just hear that noise. Man, it like throws

1533
01:03:36,679 --> 01:03:38,559
in that fight or flight response. So I think in

1534
01:03:38,599 --> 01:03:41,119
terms of that way, like Minecraft, you might not think

1535
01:03:41,119 --> 01:03:42,519
of a scary game, but like it can be a

1536
01:03:42,639 --> 01:03:46,039
terrifying game at times exploring that world, being on your own,

1537
01:03:46,159 --> 01:03:49,840
not having much resources, no safety, and I think I

1538
01:03:49,840 --> 01:03:52,519
mean all those sound effects, like the little TNT sound

1539
01:03:52,559 --> 01:03:54,079
that the creepers have. Of course, all the sounds in

1540
01:03:54,079 --> 01:03:56,519
that game are great, but specifically the zombie I think

1541
01:03:56,559 --> 01:03:58,960
is a very crucial part of what makes Minecraft what

1542
01:03:59,000 --> 01:03:59,280
it is.

1543
01:04:00,840 --> 01:04:02,880
Speaker 2: Yeah, I don't know, I don't know how I feel

1544
01:04:02,880 --> 01:04:03,360
about that one.

1545
01:04:03,679 --> 01:04:05,679
Speaker 1: I mean, like I said, right now, we're just we're

1546
01:04:05,719 --> 01:04:06,679
just chuck them on the list.

1547
01:04:06,719 --> 01:04:10,480
Speaker 2: Yeah I know, But yeah, how I respect the pitch though,

1548
01:04:10,480 --> 01:04:12,440
because it's like I wasn't really thinking about that too.

1549
01:04:12,480 --> 01:04:14,039
I kind of forgot the zombies were even in there,

1550
01:04:14,079 --> 01:04:15,519
Like when you first said zombies, I'm like, oh, yeah,

1551
01:04:15,519 --> 01:04:17,119
the creepers are kind of like a zombie, but then

1552
01:04:17,119 --> 01:04:20,239
they actually have zombies. So yeah. I also wasn't the

1553
01:04:20,239 --> 01:04:24,159
biggest Minecraft player, but still I hear that audio and

1554
01:04:24,280 --> 01:04:28,000
there's something to that about a non horror game feeling terrifying,

1555
01:04:28,239 --> 01:04:30,119
like I had that with Harry Potter and the Phlosopher's

1556
01:04:30,119 --> 01:04:33,239
Stone on PS one Back the Day shouts.

1557
01:04:33,039 --> 01:04:36,199
Speaker 1: Up to the troll and the dungeon, what's your next one?

1558
01:04:36,360 --> 01:04:39,039
Speaker 2: My next one? I'm going left for dead too here.

1559
01:04:39,079 --> 01:04:42,239
I'm gonna come out hard and heavy, Okay, specifically number two.

1560
01:04:42,320 --> 01:04:44,440
Number two also kind of just accompanied the first game,

1561
01:04:44,599 --> 01:04:46,079
like you could play all the maps and have all

1562
01:04:46,079 --> 01:04:48,199
the characters from the first game into the second, So

1563
01:04:48,199 --> 01:04:51,760
it might be a cheat. There's so many great zombie

1564
01:04:51,800 --> 01:04:54,079
types in that, but I guess if you're if you're

1565
01:04:54,119 --> 01:04:56,000
really wanting to pin one down, I would say just

1566
01:04:56,039 --> 01:04:59,079
like the generic, like the the cannon fodder one, not

1567
01:04:59,119 --> 01:05:00,440
really the special enemy types.

1568
01:05:00,880 --> 01:05:05,320
Speaker 1: I mean they're all they're all zombies though, right technically still.

1569
01:05:05,920 --> 01:05:07,800
Speaker 2: Like the witch? Is that is that a zombie when

1570
01:05:07,800 --> 01:05:08,840
you come across a witch?

1571
01:05:09,039 --> 01:05:09,960
Speaker 1: I think they all are.

1572
01:05:10,320 --> 01:05:11,960
Speaker 2: Yeah, okay, the.

1573
01:05:11,880 --> 01:05:13,360
Speaker 1: What do you got? The you got? The Boomer, you

1574
01:05:13,400 --> 01:05:16,519
got the hunter? You smoker, Smoker. I think they're all

1575
01:05:16,599 --> 01:05:21,239
zombie variations, bitter guy, Yeah, the Charger. I think they're

1576
01:05:21,280 --> 01:05:23,440
all zombies. In the Oka, I think every single one

1577
01:05:23,440 --> 01:05:24,719
of them is a zombies. So I think that it

1578
01:05:24,800 --> 01:05:27,000
goes to the zombie game. It's not always about just

1579
01:05:27,039 --> 01:05:30,760
like the generic mindless like Minecraft one, there could be

1580
01:05:30,800 --> 01:05:33,239
there's all types of zombies in the world. I think

1581
01:05:33,320 --> 01:05:35,199
leftfore Dead does a great job of one, making like

1582
01:05:35,840 --> 01:05:40,280
gameplay a really compelling gameplay loop, but also like coming

1583
01:05:40,320 --> 01:05:43,320
up with unique concepts like the Smoker. That's never a

1584
01:05:43,400 --> 01:05:45,360
zombie concept I've seen before, you know it something like

1585
01:05:45,400 --> 01:05:46,960
a boomer and we've seen that before. But like, yeah,

1586
01:05:46,960 --> 01:05:49,000
there was some really unique stuff in there, like this,

1587
01:05:49,199 --> 01:05:51,639
like the Hunter being the kind of more agile one.

1588
01:05:51,760 --> 01:05:54,199
Like definitely the variety there is is key.

1589
01:05:54,599 --> 01:05:56,760
Speaker 2: I'm realizing how much I've played some of these games

1590
01:05:56,800 --> 01:05:58,760
we're talking about, because as we're talking about them, all

1591
01:05:58,760 --> 01:06:00,559
I can hear is the audio effect from Left for

1592
01:06:00,679 --> 01:06:02,519
Dead right now, like literally, like I can hear the

1593
01:06:02,599 --> 01:06:05,159
music from the tank entering it's like, oh my gosh,

1594
01:06:05,159 --> 01:06:07,880
here we go, or Charger. I can hear the little

1595
01:06:07,880 --> 01:06:10,400
witch like in the background.

1596
01:06:10,440 --> 01:06:15,039
Speaker 1: Yeah, yeah, oh so good. Yeah. I think for me,

1597
01:06:15,239 --> 01:06:17,880
Left for Dead one is the one that I guess

1598
01:06:17,920 --> 01:06:19,480
I just remember more. But even to your point, like

1599
01:06:19,519 --> 01:06:22,119
I'm probably even remembering playing Left for Dead, like those

1600
01:06:22,159 --> 01:06:24,679
missions in Left for Dead two, and I think there's

1601
01:06:24,679 --> 01:06:27,280
something to be said about just like the simplicity of

1602
01:06:27,280 --> 01:06:28,880
the Left for Dead one because you don't have the

1603
01:06:28,880 --> 01:06:30,840
Spinner or the Charger. I guess of the two that

1604
01:06:30,880 --> 01:06:33,280
were added with Left for Dead two, to me, and

1605
01:06:33,440 --> 01:06:35,000
in my mind, I think they're they're pretty.

1606
01:06:34,760 --> 01:06:36,920
Speaker 2: Much equal that was the one they added. I think

1607
01:06:36,960 --> 01:06:39,159
the charger was in the first game, but the Jockey wasn't.

1608
01:06:39,280 --> 01:06:40,960
Speaker 1: I think you're right, Yeah, the spitner in the in

1609
01:06:41,000 --> 01:06:43,000
the jockey. That makes sense. I think there are about

1610
01:06:43,000 --> 01:06:45,199
equal games in my mind in terms of quality. I

1611
01:06:45,239 --> 01:06:48,159
love both those games so much, and obviously the survival

1612
01:06:48,159 --> 01:06:50,199
element of it. I can just in my mind pictures

1613
01:06:50,239 --> 01:06:53,400
so many iconic levels in there. And then yeah, just

1614
01:06:53,440 --> 01:06:55,800
like even outside of those special ones, just like the Hordes,

1615
01:06:55,840 --> 01:06:59,079
as you mentioned, throwing out the pipe bomb to drag

1616
01:06:59,119 --> 01:07:02,880
a bunch of them together, like just it's not to

1617
01:07:02,880 --> 01:07:06,639
spoil anything that's absolutely a top like that's just up there.

1618
01:07:07,440 --> 01:07:09,800
I'm gonna I'm gonna write Left for Dead one as

1619
01:07:09,840 --> 01:07:11,800
well on this list, just because it needs to be mentioned,

1620
01:07:11,840 --> 01:07:15,440
and then with that I will go right into Back

1621
01:07:15,480 --> 01:07:17,320
for Blood. I'll shout this game out here, so if

1622
01:07:17,400 --> 01:07:20,079
anyone forgets for Blood, this is the game made by

1623
01:07:20,519 --> 01:07:22,119
I think they're called Turtle Rock, and they're kind of

1624
01:07:22,159 --> 01:07:23,679
an offshoot of many of the people who made Left

1625
01:07:23,719 --> 01:07:25,760
for Dead, but since Valve didn't want to make it,

1626
01:07:25,800 --> 01:07:27,400
they went on made their own studio and they made

1627
01:07:27,440 --> 01:07:29,800
Back for Blood, which is like it's the exact same

1628
01:07:29,880 --> 01:07:32,000
as Left for Dead. You know, all the names are different,

1629
01:07:32,000 --> 01:07:34,039
but it's the same sort of thing, similar enemy types,

1630
01:07:34,239 --> 01:07:36,639
similar level designs. Sort of eat those, but it's just

1631
01:07:36,679 --> 01:07:38,119
more of a modern take. I think it came what

1632
01:07:38,159 --> 01:07:41,239
twenty twenty one or twenty twenty two, so it's just

1633
01:07:41,239 --> 01:07:44,400
like looks a bit better. You have some new fresh levels.

1634
01:07:44,679 --> 01:07:47,239
The characters have class types to them. That's a little

1635
01:07:47,239 --> 01:07:49,320
difference as well. So you have like a medic type character.

1636
01:07:49,840 --> 01:07:51,559
I forget what the other ones do. What you got

1637
01:07:51,599 --> 01:07:54,400
like let you got characters that have specific things, And

1638
01:07:54,440 --> 01:07:56,599
this is one that I think it's not quite iconic

1639
01:07:56,639 --> 01:07:58,280
as iconic for me as Left for Dead one, because

1640
01:07:58,360 --> 01:08:00,480
Left for Dead preceded it, of course sudden they just

1641
01:08:00,519 --> 01:08:02,639
came out in that time. Left four Dead was when

1642
01:08:02,679 --> 01:08:04,480
I was in high school with my friends playing the

1643
01:08:04,519 --> 01:08:06,920
stuff on the weekends, whereas Back for Blood is one

1644
01:08:06,920 --> 01:08:09,159
that I played through the campaign through. Once I played

1645
01:08:09,199 --> 01:08:10,880
with Dante and some other friends. That was a good time,

1646
01:08:11,039 --> 01:08:12,840
but then I didn't revisit it to the levels like

1647
01:08:12,880 --> 01:08:15,079
I can still picture someone in my head, the iconic ones,

1648
01:08:15,440 --> 01:08:17,000
but of course it's not gonna have the same mind

1649
01:08:17,000 --> 01:08:19,119
share so it's probably not gonna make the overall, but

1650
01:08:19,159 --> 01:08:20,760
I had to shout it out because it's it's a

1651
01:08:20,760 --> 01:08:23,439
great game. It's like about as good as Left four Dead.

1652
01:08:23,439 --> 01:08:25,079
It's just the fact that it didn't. It's coming to

1653
01:08:25,119 --> 01:08:27,680
all these years later my mind. I'm not quite in

1654
01:08:27,680 --> 01:08:31,399
that nostalgic space for it anymore, but it still is

1655
01:08:31,399 --> 01:08:33,479
a really great game that if anyone is craving that

1656
01:08:33,560 --> 01:08:36,079
kind of experience, a new version of that experience, I

1657
01:08:36,119 --> 01:08:37,960
still absolutely recommend that game. I think there was even

1658
01:08:38,000 --> 01:08:40,479
some DLCs that I never got around to, so show

1659
01:08:40,520 --> 01:08:43,319
it's too back for blood nice.

1660
01:08:44,800 --> 01:08:48,520
Speaker 2: Okay. Another one I'll shout out is the Dead Rising.

1661
01:08:48,960 --> 01:08:51,840
Uh Okay, I think I've only played the second one.

1662
01:08:52,399 --> 01:08:54,119
Speaker 1: Interesting, I played the first one.

1663
01:08:54,119 --> 01:08:55,159
Speaker 2: I think. Okay, there we go.

1664
01:08:55,479 --> 01:08:57,000
Speaker 1: What is the setting of the second one?

1665
01:08:57,720 --> 01:08:58,560
Speaker 2: Am all again?

1666
01:08:58,640 --> 01:08:59,600
Speaker 1: Oh it's a all as well?

1667
01:08:59,760 --> 01:09:00,239
Speaker 2: Yeah? Yeah?

1668
01:09:00,319 --> 01:09:00,880
Speaker 1: Oh interesting?

1669
01:09:00,960 --> 01:09:04,000
Speaker 2: Okay, Well there's Dead Rising two and then three. There's

1670
01:09:04,039 --> 01:09:05,479
a lot of these games.

1671
01:09:05,199 --> 01:09:08,279
Speaker 1: There's four, I believe, and then they have remake that

1672
01:09:08,319 --> 01:09:09,680
came out last year with the first one.

1673
01:09:10,479 --> 01:09:16,880
Speaker 2: Okay, we remaster or something like that. Definitely didn't play

1674
01:09:16,920 --> 01:09:20,359
the third one. Yeah, Dead Rising two, that's the one

1675
01:09:20,359 --> 01:09:20,760
I played.

1676
01:09:20,840 --> 01:09:22,520
Speaker 1: Okay, I think I've only played the first one, and

1677
01:09:22,560 --> 01:09:25,800
it's a game that I mostly watched my cousin play,

1678
01:09:25,840 --> 01:09:27,880
I think just in high school or something, so I

1679
01:09:27,920 --> 01:09:31,359
don't actually have much experience like holding the controller for it,

1680
01:09:31,359 --> 01:09:32,960
but definitely an iconic one for me. But yeah, what

1681
01:09:32,960 --> 01:09:34,399
do you what do you love about Dead Rising two?

1682
01:09:34,880 --> 01:09:38,960
Speaker 2: Dead Raising two? My my passion for it grew from

1683
01:09:39,000 --> 01:09:42,760
actually just like idolizing the first game, because, like you said,

1684
01:09:42,920 --> 01:09:44,359
like I think I went over to a cousin's house

1685
01:09:44,399 --> 01:09:46,239
and like watched him play, and I remember that one

1686
01:09:46,359 --> 01:09:48,560
was being like it was all over those like Xbox

1687
01:09:48,600 --> 01:09:51,039
magazines and like the school library, and I would just

1688
01:09:51,039 --> 01:09:54,000
be like like the idea of it of a zombie

1689
01:09:54,000 --> 01:09:56,039
game that you're like, it's like kind of sandboxy. You

1690
01:09:56,079 --> 01:09:59,119
can make weapons and just kill zombies in unique ways.

1691
01:09:59,279 --> 01:10:00,680
That was like the coolest to me. It had a

1692
01:10:00,760 --> 01:10:02,800
kill counter, which I thought was just so unique at

1693
01:10:02,800 --> 01:10:06,720
the time. And then yeah, just like really crafting, like

1694
01:10:06,800 --> 01:10:09,239
your like your weapons together, Like like the cover of

1695
01:10:09,279 --> 01:10:11,720
Dead Rising two, he's got like he's got like a

1696
01:10:11,760 --> 01:10:15,159
canoe or I guess it's more of a kayak one

1697
01:10:15,199 --> 01:10:18,039
where you know you're rotating the double paddles, but he's

1698
01:10:18,079 --> 01:10:20,960
got chainsaws on both sides, and it's just like, hell, yeah,

1699
01:10:21,039 --> 01:10:22,920
let's get some duct tape and chainsaws, like this should

1700
01:10:22,920 --> 01:10:25,840
be easy. That sounds very dangerous, but it's good for

1701
01:10:25,920 --> 01:10:29,439
zombie killing. But those games, I think just the sandboxy

1702
01:10:29,520 --> 01:10:33,640
element to it and really like it's it's an intense

1703
01:10:33,680 --> 01:10:36,439
scary game, but like I remember just fighting like certain

1704
01:10:36,520 --> 01:10:39,800
like clown zombies, and it just seems so over the top,

1705
01:10:39,920 --> 01:10:43,199
like comedic in certain ways. You could wear like really

1706
01:10:43,239 --> 01:10:47,600
goofy outfits like the lego head on. Yeah, one hundred percent.

1707
01:10:48,239 --> 01:10:52,119
So I think it's it's really like that I say arcade,

1708
01:10:52,159 --> 01:10:53,279
not in the sense of like you're playing it at

1709
01:10:53,279 --> 01:10:55,399
an arcade, but it's just you kind of just do

1710
01:10:55,479 --> 01:10:57,159
what you want the time and it's.

1711
01:10:56,960 --> 01:10:58,039
Speaker 1: A very arcady.

1712
01:10:58,239 --> 01:11:00,600
Speaker 2: Yeah. Yeah, actually I forgot about the time limit and

1713
01:11:00,720 --> 01:11:01,960
yeah they score counter.

1714
01:11:01,920 --> 01:11:04,000
Speaker 1: To still have the time limit on it.

1715
01:11:04,479 --> 01:11:09,680
Speaker 2: Yeah, it's yeah, it did. There was also a big

1716
01:11:09,760 --> 01:11:14,159
emphasis on like you would get these they're basically like

1717
01:11:14,199 --> 01:11:16,119
the cure, like you get like a vaccine, but like

1718
01:11:16,199 --> 01:11:18,119
it only like you have to get it when your

1719
01:11:18,159 --> 01:11:20,600
symptoms are coming up, so it's kind of a time

1720
01:11:20,920 --> 01:11:23,399
restraint on like getting one of those, not necessarily in

1721
01:11:23,439 --> 01:11:25,960
the day, but like you have so many different side

1722
01:11:26,000 --> 01:11:27,960
quests and stuff, but like you're like you should be

1723
01:11:28,000 --> 01:11:31,760
thinking about when you have your next like poker. I

1724
01:11:31,800 --> 01:11:33,680
don't why I can't think it syringe there we go,

1725
01:11:34,840 --> 01:11:36,199
like like when you could be getting one of those,

1726
01:11:36,199 --> 01:11:37,520
because if you if you're not on top of that

1727
01:11:37,560 --> 01:11:39,560
and you're just wasting your time like in the mall

1728
01:11:39,640 --> 01:11:42,880
killing stuff, like you are gonna lose because because like

1729
01:11:43,039 --> 01:11:45,239
that's kind of the main goal is not dying. But

1730
01:11:45,439 --> 01:11:49,159
uh so that time constraint element I always hated. I mean,

1731
01:11:49,359 --> 01:11:51,720
it's kind of what reminds me of like when I

1732
01:11:51,800 --> 01:11:54,319
was first playing like Pickment, Like I just as a kid,

1733
01:11:54,399 --> 01:11:56,159
like that would just stress me out, having like a

1734
01:11:56,479 --> 01:11:58,479
That's why I never wanted to play a majora of mass.

1735
01:11:58,479 --> 01:12:00,319
That always terrify me that you can tell run out

1736
01:12:00,319 --> 01:12:02,600
of time and lose the game, Like what as a

1737
01:12:02,680 --> 01:12:05,880
kid like I don't want that. So I didn't love

1738
01:12:05,920 --> 01:12:08,800
the time contral elment. But in hindsight, it it fits

1739
01:12:08,840 --> 01:12:11,560
because it forces you to go certain areas as opposed

1740
01:12:11,560 --> 01:12:13,800
to just I think I just wanted like a Sandbox

1741
01:12:13,880 --> 01:12:16,239
mode maybe back in the day. But yeah, now I'm

1742
01:12:16,239 --> 01:12:18,920
getting to my personal stuff. Judging the game as a whole,

1743
01:12:18,960 --> 01:12:22,000
I think it's just such a fantastic like game of

1744
01:12:22,479 --> 01:12:24,840
I mean, the setting is perfect. How many like movies

1745
01:12:25,159 --> 01:12:27,319
zombie movies have we've seen like attached to a mall,

1746
01:12:27,359 --> 01:12:30,680
Like it just fits so well. But the thing that

1747
01:12:30,720 --> 01:12:32,560
I do remember the most is just like the over

1748
01:12:32,600 --> 01:12:34,319
the top ness with some of the villains that you

1749
01:12:34,359 --> 01:12:37,079
interact with. Some of the characters, like they're just so goofy.

1750
01:12:37,439 --> 01:12:39,760
It's like you're playing like Saints Row or something like

1751
01:12:39,800 --> 01:12:42,079
just some of the cut scenes are just so weird

1752
01:12:42,079 --> 01:12:46,279
and wild. But yeah, no, it's it's good. It's it's heartfelt,

1753
01:12:46,319 --> 01:12:47,680
like you have you have a daughter at the start

1754
01:12:47,720 --> 01:12:48,079
of the game.

1755
01:12:48,119 --> 01:12:51,239
Speaker 1: Oh, I never would have thought Dead Rising is a

1756
01:12:51,239 --> 01:12:52,920
heartfelt experience.

1757
01:12:52,479 --> 01:12:56,039
Speaker 2: But it it starts that way for sure.

1758
01:12:56,399 --> 01:12:58,600
Speaker 1: Yeah, I think this to me is like the peak

1759
01:12:58,800 --> 01:13:02,399
of like over the top, silly dumb. The zombies are

1760
01:13:02,520 --> 01:13:06,159
very slow and like have no brain whatsoever, and they're

1761
01:13:06,199 --> 01:13:08,640
just slowly walking towards you, but just going through the mall,

1762
01:13:08,720 --> 01:13:11,119
going to whatever store you find and grabbing like the

1763
01:13:11,159 --> 01:13:13,359
dumbest items you can find and somehow that leads to

1764
01:13:13,399 --> 01:13:17,039
like the crazy crazy kill. The one that I always

1765
01:13:17,119 --> 01:13:23,239
remember is going into the bathroom store, grabbing the shower head,

1766
01:13:23,800 --> 01:13:26,279
stabbing it into a zombies head, and then they just

1767
01:13:26,279 --> 01:13:28,520
like shoot all their blood out of the shower head

1768
01:13:28,600 --> 01:13:30,600
until they die. And it's like that's like the peak

1769
01:13:30,680 --> 01:13:34,840
of stupid Dead Rising. Stupid but great stuff that that

1770
01:13:34,920 --> 01:13:36,800
game does all the time. So good shout out there.

1771
01:13:36,840 --> 01:13:38,960
I wrote Dead Rising one end two on the list

1772
01:13:39,159 --> 01:13:43,119
just for the sake of that. Next up, I will

1773
01:13:43,960 --> 01:13:46,880
I'm gonna throw in a little Xbox Live Arcade game

1774
01:13:46,920 --> 01:13:48,680
in here. The game I played a lot back in

1775
01:13:48,720 --> 01:13:50,600
the day. It is called I Made a Game with

1776
01:13:50,760 --> 01:13:53,359
zombies in it. I'm guessing you haven't heard of this one.

1777
01:13:53,920 --> 01:13:56,680
It's very silly, very stupid, but I think you know,

1778
01:13:56,920 --> 01:13:59,279
this game is like lives in the same space in

1779
01:13:59,319 --> 01:14:02,439
my head as playing like games on like Mini clip

1780
01:14:02,520 --> 01:14:04,439
or addicting games I forget. I think this game might

1781
01:14:04,439 --> 01:14:06,359
have been like two dollars or something on the Xbox

1782
01:14:06,359 --> 01:14:08,720
Live Arcade, but this is like one of those early

1783
01:14:08,960 --> 01:14:10,960
I think it was one of those early Xbox Live

1784
01:14:11,039 --> 01:14:13,920
Arcade games, which is like, you know, Splunky's in their

1785
01:14:13,960 --> 01:14:16,359
trials like some of these games, and like it was

1786
01:14:16,399 --> 01:14:18,720
just such a weird time of gaming for me, Like, oh,

1787
01:14:18,760 --> 01:14:20,880
I can spend like a small amount of money these

1788
01:14:20,880 --> 01:14:23,680
really cool, weird games, these games that are very specific

1789
01:14:23,680 --> 01:14:26,520
and different. It was like, you know, playing games like

1790
01:14:26,520 --> 01:14:29,880
browsing games back in the day, was playing like indie games,

1791
01:14:29,880 --> 01:14:31,319
but we just didn't really think of it in those

1792
01:14:31,319 --> 01:14:34,119
same terms. And then like the Xbox five Arcade was like, oh,

1793
01:14:34,159 --> 01:14:36,600
indie games are back, and they're like they are a thing,

1794
01:14:36,640 --> 01:14:39,439
they mean something. And obviously Splunky has turned out to

1795
01:14:39,439 --> 01:14:41,239
be one of my favorites of all time. But anyway,

1796
01:14:41,239 --> 01:14:43,239
all that to say that I made a game of

1797
01:14:43,319 --> 01:14:45,439
zombies and it like exists in that same spot for me.

1798
01:14:45,720 --> 01:14:47,279
And it's funny looking back on it because I feel

1799
01:14:47,279 --> 01:14:51,720
like it's very similar to like what Vampire Survivors is

1800
01:14:51,760 --> 01:14:54,680
as a game where it's just top down, you're running around,

1801
01:14:54,680 --> 01:14:57,680
you're grabbing upgrades, you're killing zombies, you're just trying to survive.

1802
01:14:57,760 --> 01:14:59,600
I think the premise of the game is that it's

1803
01:14:59,640 --> 01:15:02,000
literally ten minute long game and you're just trying to

1804
01:15:02,000 --> 01:15:04,279
survive for ten minute song, and so you're grabbing different weapons,

1805
01:15:04,319 --> 01:15:06,800
different upgrades. You can play it co op as well,

1806
01:15:06,960 --> 01:15:08,560
and of course it just gets super hard. So even

1807
01:15:08,560 --> 01:15:10,439
though it's only ten minute song, very arcadi in that

1808
01:15:10,479 --> 01:15:12,520
way of like playing it over and over again trying

1809
01:15:12,520 --> 01:15:15,560
to get it, and then the game is very silly.

1810
01:15:15,560 --> 01:15:17,600
It's very tough. Even looking like the box art, it's

1811
01:15:17,640 --> 01:15:20,199
like looks really stupid, like it looks like a mini

1812
01:15:20,199 --> 01:15:22,560
clip game or something like that. And I feel like

1813
01:15:22,600 --> 01:15:25,119
it's very intentional, like the whole game has one long

1814
01:15:25,279 --> 01:15:28,039
song for it, and it's like the guy presumably like

1815
01:15:28,079 --> 01:15:30,159
the one developer of the game, and he's like singing

1816
01:15:30,239 --> 01:15:37,880
like I made a game, whiz be like that song

1817
01:15:37,920 --> 01:15:39,960
I can still just picture in my head because it's

1818
01:15:40,000 --> 01:15:41,640
just like the anthem of the game is like this

1819
01:15:41,680 --> 01:15:43,640
one like ten minute long track or something like that.

1820
01:15:43,760 --> 01:15:46,960
So it's just like cheering you on and like building

1821
01:15:47,000 --> 01:15:49,560
up this thing. So I don't think I can remember

1822
01:15:49,560 --> 01:15:51,199
too many specifics of it, but there's just a lot

1823
01:15:51,199 --> 01:15:53,960
of like foggy memories and yeah, that game was a

1824
01:15:54,319 --> 01:15:56,560
was a good time. So shout outs to I made

1825
01:15:56,560 --> 01:15:57,800
a game with zombies in it.

1826
01:15:59,279 --> 01:16:02,800
Speaker 2: Man, you just opened up a whole like I'm but

1827
01:16:03,439 --> 01:16:06,279
just talking about especially just certain like flash games that

1828
01:16:06,279 --> 01:16:08,680
we play back in the day. I there's many that

1829
01:16:08,880 --> 01:16:10,880
struck me in the zombie genre, but one that I

1830
01:16:10,920 --> 01:16:14,760
actually found that I remember playing this so much. It's

1831
01:16:14,760 --> 01:16:18,520
called The Last Stand two. Specifically it was on Armor Games,

1832
01:16:18,720 --> 01:16:20,640
and there's like a website called Armor Games that has

1833
01:16:20,680 --> 01:16:22,000
games on here, and I'm like, I don't know if

1834
01:16:22,000 --> 01:16:23,880
this is just like a virus website or something, but

1835
01:16:24,399 --> 01:16:29,000
shouts out to The Last Stand too, because this is

1836
01:16:29,039 --> 01:16:31,560
a really new game where I love the gameplay loop.

1837
01:16:31,560 --> 01:16:33,880
It's kind of it's funny we're talking about plats versus zombies.

1838
01:16:33,880 --> 01:16:35,119
It's kind of a similar where like you have a

1839
01:16:35,159 --> 01:16:37,479
couple of guys lined up with like different weapons, and

1840
01:16:37,800 --> 01:16:40,159
but like there's an exploration aspect to it, because like

1841
01:16:40,199 --> 01:16:44,000
once that section of the gameplay is over and you survive,

1842
01:16:44,319 --> 01:16:46,479
you get to like basically choose like where you want

1843
01:16:46,520 --> 01:16:49,880
to go or like go like like maybe let's let's

1844
01:16:49,880 --> 01:16:52,760
stay home and like heal our guys or like reinforce

1845
01:16:52,800 --> 01:16:54,840
our base, or maybe we should go to the shopping

1846
01:16:54,840 --> 01:16:56,840
center because we're getting low on supply, so so then

1847
01:16:56,880 --> 01:16:59,000
we'll go there. And sometimes you'll go there. It's like,

1848
01:16:59,039 --> 01:17:01,479
oh the night was was quiet, like you got lucky,

1849
01:17:01,560 --> 01:17:02,960
like and you got some meds. So then you go

1850
01:17:03,000 --> 01:17:04,560
back and you got replenished. But then you go there

1851
01:17:04,600 --> 01:17:06,479
and it's like, oh no, an alarm went off. And

1852
01:17:06,520 --> 01:17:08,640
then now it's like the exact same gameplay, but now

1853
01:17:08,640 --> 01:17:12,079
you're in some something like a shopping center that you

1854
01:17:12,479 --> 01:17:15,359
don't really have it as fortified as this, dude, I know,

1855
01:17:15,479 --> 01:17:18,159
I know, And like like some of these flash games

1856
01:17:18,199 --> 01:17:19,319
back in the day, I'm like, these could be game

1857
01:17:19,319 --> 01:17:21,119
of the year, like like like man, like we've.

1858
01:17:21,000 --> 01:17:23,560
Speaker 1: Talked about we need to do an episode where we

1859
01:17:23,640 --> 01:17:26,560
really like do some research and find nostalgic for and

1860
01:17:26,560 --> 01:17:27,079
break it down.

1861
01:17:27,600 --> 01:17:30,279
Speaker 2: Yeah, exactly. And then the other one that I was

1862
01:17:30,319 --> 01:17:33,760
thinking had a similar type of gameplay element to it,

1863
01:17:33,800 --> 01:17:35,840
but it was more so like you're like a big

1864
01:17:35,920 --> 01:17:39,760
military convoy and and and depending on which route you go,

1865
01:17:40,000 --> 01:17:43,760
you'll interact with more zombies. And I can't remember what

1866
01:17:43,800 --> 01:17:46,479
it was called. Yeah, I can't remember it was called.

1867
01:17:46,520 --> 01:17:48,000
But it was so fantastic.

1868
01:17:48,560 --> 01:17:49,279
Speaker 1: That's a separate game.

1869
01:17:49,720 --> 01:17:51,520
Speaker 2: It is a separate game. Sorry, I'm thinking of two

1870
01:17:51,600 --> 01:17:54,000
right now. But the last and too, man, I I

1871
01:17:54,079 --> 01:17:57,640
played that so much. It was very hard, especially being younger,

1872
01:17:57,680 --> 01:17:59,800
I probably didn't have like the best strategy mine that

1873
01:17:59,840 --> 01:18:01,479
I you know, I'm not saying that I'm a god,

1874
01:18:01,560 --> 01:18:04,800
but still just better than I was. But I just

1875
01:18:04,840 --> 01:18:07,840
I found it so fun. And uh, I remember playing

1876
01:18:07,840 --> 01:18:10,279
the first game as well, and I remember his a

1877
01:18:10,279 --> 01:18:12,560
big deal because like the set, the main character, he's

1878
01:18:12,600 --> 01:18:14,399
got like a beard versus the first game, so you

1879
01:18:14,439 --> 01:18:16,520
just feel like you're like growing. And of course they

1880
01:18:16,560 --> 01:18:19,920
have like different gameplay mechanics and stuff that they introduced

1881
01:18:19,920 --> 01:18:21,880
in the second one. But yeah, shouts out the last

1882
01:18:21,920 --> 01:18:25,239
stand too. I completely forgot about it until now it's

1883
01:18:25,439 --> 01:18:27,199
and the main character. Now when'm thinking about it, he

1884
01:18:27,239 --> 01:18:29,840
kind of reminds me of the what's the chap from

1885
01:18:29,920 --> 01:18:31,920
Days Gone? Is it? Deacon? Is that me?

1886
01:18:32,319 --> 01:18:35,399
Speaker 1: Yeah? Or Deeke for short as they call it, Deeks.

1887
01:18:35,640 --> 01:18:40,520
Deeke's Killing freaks, Deeks killing freaks. That's the one. Okay,

1888
01:18:40,760 --> 01:18:41,239
I don't.

1889
01:18:41,039 --> 01:18:42,199
Speaker 2: Know if I wanted to pitch that game. I just

1890
01:18:42,239 --> 01:18:43,640
wanted to make I wrote it down.

1891
01:18:43,920 --> 01:18:45,399
Speaker 1: But you can you can go next as well.

1892
01:18:46,119 --> 01:18:52,159
Speaker 2: Oh okay, I appreciate that. Yeah, I don't want to

1893
01:18:52,159 --> 01:18:54,880
get in that conversation yet. Let's go. Let's go Dyinglte.

1894
01:18:55,159 --> 01:18:57,159
I'm gonna say specifically the first one game, just because

1895
01:18:57,159 --> 01:18:59,600
I haven't played the second one yet. I'm sure. I'm

1896
01:18:59,640 --> 01:19:02,760
sure they've it like improved a lot of systems into

1897
01:19:02,760 --> 01:19:06,119
the second one. But that first game, to me, that's

1898
01:19:06,119 --> 01:19:07,960
got to be like my top five favorite zombie game

1899
01:19:08,000 --> 01:19:11,359
I've ever played in my life. Okay, Okay, yeah, I

1900
01:19:11,479 --> 01:19:13,800
mean maybe i'll look at the list once this is over,

1901
01:19:13,880 --> 01:19:16,439
and that top five might be a little bit bigger

1902
01:19:16,439 --> 01:19:19,000
in my mind than I'm thinking. But yeah, that is

1903
01:19:19,079 --> 01:19:22,760
just such a phenomenal experience. Honestly, they really nail like

1904
01:19:22,800 --> 01:19:26,479
the Parkhour elements, Like the gameplay is fun, but it's

1905
01:19:26,479 --> 01:19:28,199
also so scary, Like it's the type of game that

1906
01:19:28,199 --> 01:19:31,640
I love playing but also was terrified of it. It's like, oh, okay,

1907
01:19:31,720 --> 01:19:33,520
I made it too far in the story. Now they're

1908
01:19:33,560 --> 01:19:35,319
forcing me to do a night mission, Like, oh, I

1909
01:19:35,359 --> 01:19:36,680
don't even want to do that. I just want to

1910
01:19:36,720 --> 01:19:39,560
keep doing these little milk runs for little Granny, getting

1911
01:19:39,640 --> 01:19:42,039
pack of smokes out in town. Like it just it

1912
01:19:42,079 --> 01:19:44,479
was so immersive, and I think because it was such

1913
01:19:44,520 --> 01:19:47,079
a good first person game, it just added so much

1914
01:19:47,199 --> 01:19:51,279
to that immersiveness feel where I don't know, like like

1915
01:19:51,359 --> 01:19:53,680
every it doesn't matter if I'm doing like a main

1916
01:19:53,720 --> 01:19:55,960
mission or if I'm doing yeah, like a milk run,

1917
01:19:56,039 --> 01:19:59,239
like like things can go sideways really quickly in that game.

1918
01:19:59,399 --> 01:20:03,520
And it's also one that it makes it well, like

1919
01:20:03,560 --> 01:20:06,439
any situation when you're playing online with friends. Not only

1920
01:20:06,479 --> 01:20:08,920
is it way easier, but it's so much less scary,

1921
01:20:09,279 --> 01:20:11,359
like like doing night missions with friends where you just

1922
01:20:11,399 --> 01:20:14,000
run around everyone's got like katanas or something versus by

1923
01:20:14,039 --> 01:20:17,560
yourself and they're just zombies all around you and no

1924
01:20:17,560 --> 01:20:19,680
one's looking out for you. Like you know in Elder

1925
01:20:19,680 --> 01:20:22,840
Scrolls or Fallout when you go to lock pick something,

1926
01:20:23,239 --> 01:20:25,119
you know, the world just freezes for you. Not in

1927
01:20:25,159 --> 01:20:26,840
that game, so like you actually have to like make

1928
01:20:26,840 --> 01:20:29,159
sure you're fine, and then you're you're you're picking the lock,

1929
01:20:29,199 --> 01:20:31,279
you're close and you just see a zombie getting really

1930
01:20:31,319 --> 01:20:32,680
close to you and you're like, oh my god, I

1931
01:20:32,680 --> 01:20:36,560
got a run. So yeah, yeah, I fucking love Dying Light.

1932
01:20:36,680 --> 01:20:39,800
That first game for me, it's it's yeah, it's phenomenal.

1933
01:20:39,840 --> 01:20:41,680
It's pretty crazy. I haven't played that second one yet,

1934
01:20:41,680 --> 01:20:43,239
but maybe one day.

1935
01:20:43,800 --> 01:20:49,439
Speaker 1: Very nice, Okay, maybe I'll follow it up with I'll

1936
01:20:49,439 --> 01:20:52,199
put a Dead Island two on the list next year,

1937
01:20:52,279 --> 01:20:54,000
so I talked about this one last year. I'm not

1938
01:20:54,000 --> 01:20:55,800
going to nominate Dead Island one because that's a game,

1939
01:20:56,159 --> 01:20:58,039
you know, it's fun to mess around with with friends

1940
01:20:58,039 --> 01:20:59,960
playing that game back in the day, but it was

1941
01:21:00,239 --> 01:21:02,479
not great from what I remember, and that was when

1942
01:21:02,520 --> 01:21:05,399
I was like just playing anything and liking anything, but

1943
01:21:05,439 --> 01:21:08,720
Dead Island two. To me, this is like, you know,

1944
01:21:08,800 --> 01:21:11,000
this is not an all around great game, but it

1945
01:21:11,159 --> 01:21:17,920
totally completely succeeds at the absurd zombie slaying fantasy. You know,

1946
01:21:17,960 --> 01:21:20,000
like that one of the big marketing beats they had,

1947
01:21:20,640 --> 01:21:22,479
I forget what they maybe they called like the Flesh

1948
01:21:22,479 --> 01:21:24,600
system or something like that, where like all of like

1949
01:21:24,680 --> 01:21:28,359
the meat was like you know physics, like on of

1950
01:21:28,399 --> 01:21:30,399
the bones you can like rip off just like hunks

1951
01:21:30,399 --> 01:21:32,600
of zombies rip off their arm, rif off just like

1952
01:21:32,680 --> 01:21:35,199
chunks of their belly and stuff like that, and like

1953
01:21:35,279 --> 01:21:38,239
that sounds very grotesque and nasty, but it's like that's

1954
01:21:38,399 --> 01:21:40,840
part of the fantasy of playing a zombie game in

1955
01:21:40,880 --> 01:21:43,359
the first place. Is just like it's really satisfying to

1956
01:21:43,439 --> 01:21:46,359
kill zombies in general because you don't feel bad about it.

1957
01:21:46,359 --> 01:21:48,319
These things are trying to kill you. They're mindless creatures.

1958
01:21:48,359 --> 01:21:50,119
You just slay them, blast their heads off. Through all

1959
01:21:50,159 --> 01:21:53,159
this crazy stuff, and Dead Island, especially the second game,

1960
01:21:53,439 --> 01:21:55,439
really goes deep into that, and I think that's highlighted

1961
01:21:55,479 --> 01:21:56,800
so much by the fact that the game is like

1962
01:21:56,880 --> 01:21:59,479
kind of all about melee combat. Eventually you get introduced

1963
01:21:59,520 --> 01:22:01,359
to guns, but for the most part you're getting all

1964
01:22:01,399 --> 01:22:03,800
sorts of crazy melee weapons, which starts out as basic

1965
01:22:03,920 --> 01:22:07,279
things like a hammer and a ranch whatever, but then

1966
01:22:07,319 --> 01:22:10,119
eventually you get like Wolverine claus that you can like electrify,

1967
01:22:10,520 --> 01:22:14,520
so you're ripping zombies apart with like Wolverine Clause, just

1968
01:22:14,520 --> 01:22:16,960
getting all sorts of crazy elements on all these different things,

1969
01:22:17,039 --> 01:22:19,279
getting like huge clay wares and other swords and things

1970
01:22:19,319 --> 01:22:22,000
like that, and it's just super satisfying. Like the physics

1971
01:22:22,000 --> 01:22:24,800
system based around that, and that also adds a level

1972
01:22:24,800 --> 01:22:27,600
of intensity because if you're using melee weapons primarily, it

1973
01:22:27,600 --> 01:22:29,800
means you're having to be close to zombies primarily, and

1974
01:22:29,840 --> 01:22:31,800
that's always an intense thing. And then like when your

1975
01:22:31,800 --> 01:22:33,760
weapon's low on durability, you can just like huck it

1976
01:22:33,800 --> 01:22:36,439
at them instead, which is always really fun. And all

1977
01:22:36,439 --> 01:22:38,920
sorts of crazy environmental things. There's water on the ground

1978
01:22:38,920 --> 01:22:41,000
that you can electrify it to shock a bunch of zombies,

1979
01:22:42,439 --> 01:22:45,760
knock them off buildings, do a big like huge jumping kick,

1980
01:22:45,800 --> 01:22:49,119
flying kick and knock them off a roof. Super satisfying.

1981
01:22:49,239 --> 01:22:52,600
So yeah, I had such a great time playing that game.

1982
01:22:52,640 --> 01:22:54,159
And I love the setting of it as well, like

1983
01:22:54,239 --> 01:22:58,199
going through the La Beverly Hills kind of thing, going

1984
01:22:58,239 --> 01:23:00,720
through these mansions as you're smashing down on these rich

1985
01:23:00,840 --> 01:23:03,319
like I don't know, just smashing through the window of

1986
01:23:03,359 --> 01:23:05,640
this house to go through and find the zombies. And

1987
01:23:05,880 --> 01:23:08,079
of course they really they're dressed up in all this

1988
01:23:08,520 --> 01:23:11,319
funny outfits and all that sort of stuff. So yeah,

1989
01:23:11,439 --> 01:23:14,520
really great game that just buys totally into the zombie

1990
01:23:14,600 --> 01:23:15,319
killing fantasy.

1991
01:23:16,720 --> 01:23:17,039
Speaker 2: Nice.

1992
01:23:18,239 --> 01:23:21,479
Speaker 1: I never played Dead Island, uh rip tid. I forget

1993
01:23:21,479 --> 01:23:23,399
if that's a dealc or if it's like a spinoff game,

1994
01:23:23,399 --> 01:23:24,239
but I never played that.

1995
01:23:24,640 --> 01:23:26,479
Speaker 2: It feels like a point five game, like a mon

1996
01:23:26,600 --> 01:23:34,039
yea yeah, cool uh game. I'll shout out here. Did

1997
01:23:34,039 --> 01:23:36,479
you ever play the Killing Room franchise?

1998
01:23:36,920 --> 01:23:37,159
Speaker 1: No?

1999
01:23:38,000 --> 01:23:41,520
Speaker 2: Okay? Or Killing Floor maybe is that what it was?

2000
01:23:41,600 --> 01:23:43,600
Speaker 1: I think I may be the Killing Floor on Steam

2001
01:23:43,760 --> 01:23:44,600
from a Steam.

2002
01:23:44,359 --> 01:23:47,960
Speaker 2: Sale, but definitely a steaming game, so let me Yeah,

2003
01:23:48,199 --> 01:23:52,960
Killing Floor. I played the first one quite a bit

2004
01:23:53,199 --> 01:23:56,960
in high school with with some friends, and it's funny

2005
01:23:56,960 --> 01:23:58,960
you're mentioning back for Blood like it has a class

2006
01:23:59,000 --> 01:24:02,960
system very similar in that game, and like, no like

2007
01:24:03,039 --> 01:24:05,720
main story, but well, I guess leftfour Dead kind of

2008
01:24:05,720 --> 01:24:08,560
has it where you're just kind of doing like, well, actually,

2009
01:24:08,600 --> 01:24:10,680
those are a lot more narrative, so never mind. Killing

2010
01:24:10,680 --> 01:24:12,039
Floor is just like you get in there a couple

2011
01:24:12,119 --> 01:24:15,319
objectives to do, and that's kind of the same thing

2012
01:24:15,359 --> 01:24:18,279
that you're doing. Obviously there's there's different levels to do,

2013
01:24:18,800 --> 01:24:21,000
but I would find myself just kind of redoing the

2014
01:24:21,000 --> 01:24:23,439
same one over and over and over again with friends.

2015
01:24:23,479 --> 01:24:26,479
And I didn't put like hundreds of hours into it,

2016
01:24:26,520 --> 01:24:28,680
but I would definitely say like twenty plus. It was

2017
01:24:28,720 --> 01:24:30,319
just kind of an era when you know, you have

2018
01:24:30,399 --> 01:24:33,800
the lads all online together and everyone's jumping into that

2019
01:24:33,960 --> 01:24:38,760
and really really really fun gameplay. I don't really remember

2020
01:24:38,760 --> 01:24:41,119
too much iconicness from like the Zombies, so I don't

2021
01:24:41,119 --> 01:24:43,319
think I'm really going to be like fighting hard for

2022
01:24:43,359 --> 01:24:44,520
this one on the top ten list.

2023
01:24:45,359 --> 01:24:49,079
Speaker 1: Just zombies or is Zombies and other creatures as well.

2024
01:24:49,039 --> 01:24:51,800
Speaker 2: You know what it might be other stuff like I

2025
01:24:52,119 --> 01:24:55,319
it might be like depending on the level, it just.

2026
01:24:55,359 --> 01:24:57,600
Speaker 1: You know, it's important context.

2027
01:24:57,800 --> 01:25:00,079
Speaker 2: No, it's true. I feel like maybe it's like de

2028
01:25:00,119 --> 01:25:03,119
Pendant on the level, like this level is more of

2029
01:25:03,159 --> 01:25:06,600
these types of creatures versus this one that's mostly just zombies.

2030
01:25:06,680 --> 01:25:08,520
I did the one that was pretty much just all zombies,

2031
01:25:08,560 --> 01:25:11,520
like a lot of like indoor settings. That was just

2032
01:25:11,600 --> 01:25:14,840
felt very claustrophobic. I mean, really just scratched that Left

2033
01:25:14,880 --> 01:25:17,720
for deaditch of like a different style of game into

2034
01:25:17,760 --> 01:25:19,960
that one. But Yeah, shouts out to killing floor and

2035
01:25:20,039 --> 01:25:22,119
I think they have a new one coming out, or

2036
01:25:22,159 --> 01:25:24,359
if it's not out, it's it's out soon.

2037
01:25:24,439 --> 01:25:26,760
Speaker 1: Yeah, I think you're right. I think I've seen at

2038
01:25:26,760 --> 01:25:27,640
some point three.

2039
01:25:28,079 --> 01:25:31,119
Speaker 2: I think, yeah, March twenty twenty five, so coming out

2040
01:25:31,159 --> 01:25:33,960
this year. Nice if it doesn't get delayed.

2041
01:25:34,039 --> 01:25:37,039
Speaker 1: Yeah, which it probably will. One of the things I

2042
01:25:37,039 --> 01:25:39,039
wrote on my list is just zombies, which I guess

2043
01:25:39,039 --> 01:25:40,880
I didn't finish my sentence.

2044
01:25:40,520 --> 01:25:42,760
Speaker 2: But great concept.

2045
01:25:43,199 --> 01:25:46,000
Speaker 1: That does remind me though, that like if someone just says, hey,

2046
01:25:46,079 --> 01:25:48,720
want to play zombies, you know what that means?

2047
01:25:48,800 --> 01:25:50,279
Speaker 2: Yeah, it means you're playing.

2048
01:25:50,039 --> 01:25:52,359
Speaker 1: Call of duty. So I think that means something. I

2049
01:25:52,399 --> 01:25:55,239
think that means something that is kind of offshoot mode

2050
01:25:55,319 --> 01:25:57,760
for this series. And I mean it's an off shoot

2051
01:25:57,760 --> 01:25:59,960
moode that they've done in like ten iterations or something.

2052
01:26:00,079 --> 01:26:02,359
So it's obviously not just a one off thing, but

2053
01:26:02,399 --> 01:26:04,800
I think that means something. And so it's a tricky

2054
01:26:04,800 --> 01:26:06,439
one for this list right where it's like, Okay, if

2055
01:26:06,439 --> 01:26:08,479
we're talking about the best game, or we just talking

2056
01:26:08,520 --> 01:26:10,199
about the zombies party, we're talking about the game as

2057
01:26:10,199 --> 01:26:12,920
a whole. There's so many games that have zombies in it. Yeah,

2058
01:26:12,960 --> 01:26:14,960
for me, the two that are worth mentioning are World

2059
01:26:15,000 --> 01:26:16,520
at War, of course, the first one that did it,

2060
01:26:16,640 --> 01:26:19,560
but then more importantly is Black Ops won. That's just

2061
01:26:19,600 --> 01:26:22,039
the one that I spent the most time with. We

2062
01:26:22,079 --> 01:26:24,880
did one on the stream. I forget what Black Ops

2063
01:26:24,880 --> 01:26:26,399
that was. We did one of them, played the new

2064
01:26:26,399 --> 01:26:28,560
one that came out last year, did some of that,

2065
01:26:28,560 --> 01:26:30,199
but yeah, Black Ops one remains to be like the

2066
01:26:30,239 --> 01:26:32,359
most iconic in terms of just quality game for me,

2067
01:26:32,399 --> 01:26:34,239
and I think they all kind of do the same

2068
01:26:34,239 --> 01:26:36,039
thing in terms of the zombie fantasy of trying to

2069
01:26:36,079 --> 01:26:39,520
hold off that Horde, boarding up the windows, taking them out,

2070
01:26:39,560 --> 01:26:41,359
getting stronger weapons, that kind of thing, and just trying

2071
01:26:41,359 --> 01:26:42,600
to survive as long as you can. And I think

2072
01:26:42,600 --> 01:26:44,399
an important thing about zombies, or at least with the

2073
01:26:44,399 --> 01:26:46,319
old ones and that's not the case anymore, is like

2074
01:26:46,760 --> 01:26:48,840
you are going to die at some point and it's

2075
01:26:48,880 --> 01:26:51,439
just a matter of time. Yeah, Whereas yeah, the new

2076
01:26:51,439 --> 01:26:53,960
ones have like exfiltrations and all these other crazy things,

2077
01:26:53,960 --> 01:26:56,960
which I think makes sense because not everyone has potentially

2078
01:26:56,960 --> 01:26:58,960
five hours to dump into a zombies run, right if

2079
01:26:58,960 --> 01:27:01,680
they're trying to trying their best. But yeah, I think

2080
01:27:01,680 --> 01:27:03,479
for me, Black Ops Want would be the iconic one.

2081
01:27:03,520 --> 01:27:06,119
How do you feel about, like which call of duty

2082
01:27:06,159 --> 01:27:08,920
or call of duty's should should make it on this list?

2083
01:27:09,079 --> 01:27:11,680
Speaker 2: Yeah? I mean, funny enough, I had those exact same

2084
01:27:11,720 --> 01:27:14,760
two that you did. I think the first one I

2085
01:27:14,840 --> 01:27:18,000
think of is World at War, just because the first

2086
01:27:18,000 --> 01:27:20,600
time going to a friend's house and playing that, like

2087
01:27:20,680 --> 01:27:24,079
the first experience of like Nazi zombies, and along the

2088
01:27:24,119 --> 01:27:26,840
way it just kind of dropped that the Nazi to

2089
01:27:27,199 --> 01:27:28,560
the name. It just became zombies.

2090
01:27:28,680 --> 01:27:31,079
Speaker 1: That's true, but that's what it was.

2091
01:27:31,119 --> 01:27:33,439
Speaker 2: There was Nazi zombies back then, and it even said

2092
01:27:33,439 --> 01:27:34,800
that like on the main menu. I don't think it

2093
01:27:34,800 --> 01:27:37,279
says that anymore. Well, I guess they're different era in

2094
01:27:37,319 --> 01:27:41,000
the new games. But anyways, yeah, I would say the

2095
01:27:41,039 --> 01:27:43,439
World at War. That's that's the one that I think

2096
01:27:43,439 --> 01:27:47,039
of first. However, I think the best one is that

2097
01:27:47,159 --> 01:27:49,439
first Black Ops game. It's the one I played the most.

2098
01:27:49,960 --> 01:27:52,840
I felt like it was enough added to the original

2099
01:27:52,880 --> 01:27:55,479
without making it feel overwhelming, Like like if I just

2100
01:27:55,479 --> 01:27:57,560
pick up a controller. It's kind of hard to say

2101
01:27:57,560 --> 01:27:59,560
because I have history with it, so maybe this, you know,

2102
01:27:59,640 --> 01:28:00,920
take this the grain of salt. But if I just

2103
01:28:00,920 --> 01:28:03,119
pick up the controller jump into World at War or

2104
01:28:03,199 --> 01:28:05,000
Black Ops, I know what I'm doing, you know, I

2105
01:28:05,199 --> 01:28:08,039
I I can, I can do it. But these new games,

2106
01:28:08,319 --> 01:28:10,920
I'm like hoping on a bus. You can miss the bus. Now,

2107
01:28:11,399 --> 01:28:15,319
there's so many like different mechanics in there. That's just confused.

2108
01:28:15,560 --> 01:28:17,800
Speaker 1: Something very special about just the original map and the

2109
01:28:17,800 --> 01:28:21,119
clausophobia that it had to it. Yeah, how little you

2110
01:28:21,159 --> 01:28:22,439
had to run around?

2111
01:28:22,720 --> 01:28:25,159
Speaker 2: Yeah, And I thought, like from Black Ops one, I

2112
01:28:25,199 --> 01:28:28,319
thought that was crazy when like those maps felt so big, right,

2113
01:28:28,520 --> 01:28:31,680
but whereas well, even even the World at War DLC,

2114
01:28:31,920 --> 01:28:34,600
when you get into like the more swampy map, I

2115
01:28:34,640 --> 01:28:36,000
can't remember all the names. Uh.

2116
01:28:37,359 --> 01:28:38,960
Speaker 1: I really like the Amusement Park one. I don't even

2117
01:28:38,960 --> 01:28:40,319
know what black Ops that is, but that was a

2118
01:28:40,319 --> 01:28:41,760
great map I really enjoyed as well.

2119
01:28:41,960 --> 01:28:44,239
Speaker 2: I think that was the first black Ops. It was

2120
01:28:44,239 --> 01:28:47,000
funny we like maybe DC one or some Yeah, we

2121
01:28:47,239 --> 01:28:49,479
had like one friend that like actually bought the DLCs

2122
01:28:49,600 --> 01:28:51,319
and then you could like log onto his account and

2123
01:28:51,319 --> 01:28:53,239
then just like download them and then have access to

2124
01:28:53,279 --> 01:29:00,920
them count of the authentication. But yeah, I would say

2125
01:29:00,920 --> 01:29:04,439
black Ops one is just the most like, yeah, all

2126
01:29:04,439 --> 01:29:08,840
those audio effects to fresh me there, yes, good call

2127
01:29:08,960 --> 01:29:12,319
the hell dogs in there? Yeah yeah, yeah, yeah, good stuff,

2128
01:29:13,359 --> 01:29:16,399
good pitch. That was the one where I was like,

2129
01:29:16,439 --> 01:29:17,760
I'm not ready to get into this yet because I

2130
01:29:17,800 --> 01:29:19,760
thought we're gonna I thought we're gonna struggle picking a

2131
01:29:19,800 --> 01:29:21,479
game because there's just so many options.

2132
01:29:21,520 --> 01:29:23,800
Speaker 1: But I still curious what I meant when I just

2133
01:29:23,800 --> 01:29:25,720
wrote zombies down on my list because I had call

2134
01:29:25,800 --> 01:29:27,680
Duty as a separate entry, so it wasn't.

2135
01:29:27,479 --> 01:29:33,319
Speaker 2: That okay, neat, let's go. Yeah, I wrote Nazi zombies.

2136
01:29:33,359 --> 01:29:36,319
That's what I wrote online, so very specific World at War,

2137
01:29:36,479 --> 01:29:42,359
but I figured transition elsewhere. I got World War Z.

2138
01:29:42,640 --> 01:29:43,520
Have you ever played this game.

2139
01:29:43,760 --> 01:29:46,840
Speaker 1: I have not. Oh man, what about it?

2140
01:29:46,840 --> 01:29:51,000
Speaker 2: It is? First of all, it's fantastic. It's definitely similar

2141
01:29:51,079 --> 01:29:54,920
to leftfore Dead. I think you can go first person

2142
01:29:55,039 --> 01:29:58,880
or third person. I've only played third person. I I

2143
01:29:58,880 --> 01:30:01,399
got this on PC and it just lag the shit

2144
01:30:01,479 --> 01:30:03,520
out of my system. So later on I ended up

2145
01:30:03,520 --> 01:30:06,760
playing on Xbox and it is so fantastic. It's just

2146
01:30:07,479 --> 01:30:09,720
probably similar how Back for Blood just feels like a

2147
01:30:09,760 --> 01:30:12,800
modern shooter versus like the old Left for Dead And

2148
01:30:12,920 --> 01:30:15,159
you know, LEFTFOD is fantastic, but it definitely just feels

2149
01:30:16,079 --> 01:30:18,920
dated compared to just I don't know the gun feel

2150
01:30:19,159 --> 01:30:21,119
or even just like some of the aesthetics, whereas this

2151
01:30:21,159 --> 01:30:23,319
one it just felt so much more cinematic to me.

2152
01:30:23,520 --> 01:30:27,159
There's plenty of zombies, I mean leftfo Dead has plenty,

2153
01:30:27,199 --> 01:30:30,760
but it just seems like a movie type like cinematic

2154
01:30:30,800 --> 01:30:33,199
when when you're especially like I love the lighting of

2155
01:30:33,239 --> 01:30:35,159
that game, like the way that your flashlight works in

2156
01:30:35,199 --> 01:30:37,880
some of the darker areas. It just feels like it

2157
01:30:38,000 --> 01:30:40,159
is a modern game and it's probably close to a

2158
01:30:40,159 --> 01:30:43,079
decade old. Now I'll have to double check pull it up.

2159
01:30:43,079 --> 01:30:46,439
But no, I played this couple of times with my pops,

2160
01:30:46,640 --> 01:30:49,840
and it is it is fantastic. It's it's a really

2161
01:30:49,840 --> 01:30:55,079
really solid game. Okay, twenty nineteen, Yeah, pretty new within

2162
01:30:55,159 --> 01:30:58,239
six years. I think it had like a a DLC

2163
01:30:58,399 --> 01:31:01,000
or maybe like a point five game. I can't remember

2164
01:31:01,000 --> 01:31:05,159
what it was called, Okay, but anyway, I think I've

2165
01:31:05,159 --> 01:31:09,039
only played the like just the Bass game. But yeah,

2166
01:31:09,560 --> 01:31:12,600
it had like I can't remember if you like have

2167
01:31:12,760 --> 01:31:14,840
characters that you play or like character creation in it.

2168
01:31:15,000 --> 01:31:17,079
I mostly just remember the gameplay. It was just really

2169
01:31:17,159 --> 01:31:21,920
really intense, really mirrored like the intensity of like those

2170
01:31:21,960 --> 01:31:24,319
final you know, like the final section in Leaff for

2171
01:31:24,359 --> 01:31:26,760
Dead when you're just like waiting for like that airplane

2172
01:31:26,760 --> 01:31:29,359
to come or something like. I just so many intense

2173
01:31:29,359 --> 01:31:32,680
moments like that plane World war Z. So yeah, I

2174
01:31:32,680 --> 01:31:35,319
wanted to shut that one out because just and like,

2175
01:31:35,319 --> 01:31:37,159
I don't think there's like a specific zombie type I

2176
01:31:37,159 --> 01:31:39,800
would really like designate as like my iconic. It's just

2177
01:31:39,840 --> 01:31:43,760
like the big massive hordes of zombie uh just feeling. Yeah,

2178
01:31:43,760 --> 01:31:45,560
I mean tea when within itself.

2179
01:31:46,119 --> 01:31:48,640
Speaker 1: Yeah, I mean I think it's uh less about the

2180
01:31:48,680 --> 01:31:52,560
individual zombie or just the general the general vibe of

2181
01:31:52,600 --> 01:31:56,439
all of it all Okay, I'm getting down to it.

2182
01:31:56,439 --> 01:31:57,960
I don't have them many more. I have a bunch

2183
01:31:58,000 --> 01:32:00,199
of like honorable mentions that I'm not really gonna make

2184
01:32:00,239 --> 01:32:03,319
a case for. I mean, Resident Evil, Okay, this is

2185
01:32:03,359 --> 01:32:06,399
a is a big coconut to crack. A lot of

2186
01:32:06,479 --> 01:32:10,840
zombies in all of these games, I think, I feel like,

2187
01:32:10,840 --> 01:32:12,319
I don't know if I've played one that doesn't have

2188
01:32:12,399 --> 01:32:14,319
like something that you would call a zombie in it.

2189
01:32:14,359 --> 01:32:17,520
A lot of them maybe don't feel like as zombie ish,

2190
01:32:17,560 --> 01:32:19,760
they feel like they could be some other undead type thing.

2191
01:32:20,560 --> 01:32:23,439
But I think the games that most have the most

2192
01:32:23,439 --> 01:32:26,439
like kind of generic like that's a zombie, it would

2193
01:32:26,439 --> 01:32:28,880
be Resident Evil two and four. And I'm talking specifically

2194
01:32:28,920 --> 01:32:30,720
the remakes here is those are the only versions that

2195
01:32:30,760 --> 01:32:34,399
I've played. But yeah, Resident Evil two kind of be

2196
01:32:34,479 --> 01:32:36,960
in the more city settings, so you're getting like construction

2197
01:32:37,039 --> 01:32:40,640
workers zombies and police officers zombies and that kind of thing,

2198
01:32:40,680 --> 01:32:43,039
and then RESI four is more like, Okay, you're getting

2199
01:32:43,079 --> 01:32:45,079
like people who live out in like the countryside, like

2200
01:32:45,119 --> 01:32:48,119
the villager type with the pitchforks and that kind of zombie.

2201
01:32:48,800 --> 01:32:52,039
So I don't know which one would be stronger in

2202
01:32:52,039 --> 01:32:53,880
that way. I think it's I don't know if this

2203
01:32:53,880 --> 01:32:56,039
one's actually gonna make the top ten, weirdly enough, because

2204
01:32:56,039 --> 01:32:58,239
I feel like Resident Evil has so much going for it,

2205
01:32:58,720 --> 01:32:59,840
and there's a lot of things. There's a lot of

2206
01:33:00,039 --> 01:33:02,760
easy creatures in there that would not fall under the

2207
01:33:02,880 --> 01:33:05,479
zombie category, and those are maybe the most basic, like

2208
01:33:06,000 --> 01:33:08,439
blend part of those games, the fodder enemies, but they're

2209
01:33:08,439 --> 01:33:09,920
still really fun, and I think they do a great

2210
01:33:10,000 --> 01:33:13,399
job of one just burning through your your ammo, right,

2211
01:33:13,399 --> 01:33:16,159
because that's a big part of those games is resource management.

2212
01:33:16,159 --> 01:33:17,840
And I think a great thing that those games do

2213
01:33:18,479 --> 01:33:21,079
is like almost anytime you kill a zombie, at some point,

2214
01:33:21,119 --> 01:33:22,880
it's gonna get up again, and it's gonna come get

2215
01:33:22,920 --> 01:33:24,479
you unless you killed it with like a RockA launcher

2216
01:33:24,560 --> 01:33:26,960
or something. But you're gonna you're gonna not try and

2217
01:33:27,039 --> 01:33:29,359
use your RockA launtra on like basic zombie types. So

2218
01:33:29,399 --> 01:33:31,479
the fact that they wake back up again and then

2219
01:33:31,520 --> 01:33:33,840
they have to fight them two times or maybe more,

2220
01:33:34,319 --> 01:33:36,119
or they'll like evolve, their head will explode, and then

2221
01:33:36,119 --> 01:33:37,600
they'll turn to this other zombe that has like this

2222
01:33:37,640 --> 01:33:39,600
thing coming out of it. I think that's like where

2223
01:33:39,600 --> 01:33:41,600
it kind of elevates it a little bit. And a

2224
01:33:41,640 --> 01:33:44,039
lot of those games are very cramped, especially resonable to

2225
01:33:44,199 --> 01:33:47,199
really cramped and narrow corridors, And so when you have

2226
01:33:47,680 --> 01:33:49,920
when you're surrounded on either end and they're moving slowly,

2227
01:33:49,960 --> 01:33:52,079
but that's still like they'll come at you pretty quick,

2228
01:33:52,560 --> 01:33:55,039
the zombies can be really effective and really scary. Just

2229
01:33:55,039 --> 01:33:57,560
because your your movement's pretty slow in that game, you

2230
01:33:57,560 --> 01:33:59,520
don't have a lot of great movement options and the

2231
01:33:59,520 --> 01:34:02,439
fact that you're limited on AMMO, I think it really

2232
01:34:02,560 --> 01:34:07,800
really succeeds with the the zombie fantasy. Any any other

2233
01:34:07,840 --> 01:34:10,439
Resident Evils that you want to pitch on here?

2234
01:34:10,920 --> 01:34:16,680
Speaker 2: Mm, I don't think so, just because like the ones

2235
01:34:16,720 --> 01:34:19,600
I've like, Resident Evil seven will probably be like the

2236
01:34:19,640 --> 01:34:21,279
most recent one I played, I don't think that's really

2237
01:34:21,279 --> 01:34:24,079
a zombie game per se, Like maybe in the later

2238
01:34:24,119 --> 01:34:27,800
stages get like the And when I think when I

2239
01:34:27,840 --> 01:34:29,960
think of village, I'm not I'm not thinking of a

2240
01:34:29,960 --> 01:34:31,319
lot of those creatures as zombies.

2241
01:34:31,319 --> 01:34:34,239
Speaker 1: I'm thinking more of the interesting other types of enemies.

2242
01:34:34,319 --> 01:34:37,720
Speaker 2: So I would say, maybe like Resident Evil five, did

2243
01:34:37,720 --> 01:34:38,520
you mention that one?

2244
01:34:39,159 --> 01:34:41,000
Speaker 1: I did not, But that's also a good one. I

2245
01:34:41,079 --> 01:34:42,800
just it's been a long time since I've played that one,

2246
01:34:42,840 --> 01:34:43,880
so I don't know if I have much of a

2247
01:34:43,920 --> 01:34:44,439
case for it.

2248
01:34:44,479 --> 01:34:46,199
Speaker 2: I barely scratched the service on that one. That was

2249
01:34:46,239 --> 01:34:48,439
a rental. My dad and I rent to that to

2250
01:34:48,479 --> 01:34:50,159
play couch co op together, and I don't know if

2251
01:34:50,159 --> 01:34:51,760
we were just idiots, but we could not figure out

2252
01:34:51,760 --> 01:34:53,279
couch co op. So I like played like an hour

2253
01:34:53,359 --> 01:34:54,640
and then we just took it back and rented a

2254
01:34:54,680 --> 01:34:55,199
different game.

2255
01:34:56,319 --> 01:34:58,119
Speaker 1: So that was a long Yeah. I loved that game

2256
01:34:58,159 --> 01:34:59,359
of the back of the Day back in the day.

2257
01:34:59,359 --> 01:35:02,119
It was a big co wop binge. Yeah, that was

2258
01:35:02,119 --> 01:35:04,520
a rental, but we rented it multiple times. My cousin

2259
01:35:05,279 --> 01:35:07,039
played that ship ton of that game. But it has

2260
01:35:07,079 --> 01:35:08,800
been a while, so I think I could make a

2261
01:35:08,800 --> 01:35:10,079
better case for two and four.

2262
01:35:10,239 --> 01:35:14,720
Speaker 2: But yeah, yeah, good good picks. Uh, And then I've

2263
01:35:14,760 --> 01:35:17,760
never played four. So my last thing, I'll say prisonvill two.

2264
01:35:18,079 --> 01:35:21,039
That opening in like the gas station that actually made

2265
01:35:21,079 --> 01:35:23,680
me like drop my computer, like not my computer, drop

2266
01:35:23,760 --> 01:35:26,560
my controller how much? Which how much I reacted to

2267
01:35:26,640 --> 01:35:28,920
like turning a corner and just like again, it's a

2268
01:35:28,960 --> 01:35:31,239
beautiful looking game, but I just was not ready for

2269
01:35:31,319 --> 01:35:34,319
a certain zombie in a certain situation and it scared

2270
01:35:34,319 --> 01:35:35,800
the spooks out of me. So I haven't really gotten

2271
01:35:35,800 --> 01:35:38,079
far in that game. I heard the mister X character

2272
01:35:38,119 --> 01:35:40,640
is even scarier and I was terrified. Yeah into that guy?

2273
01:35:41,079 --> 01:35:43,000
Speaker 1: Yeah, yeah, which I don't. I don't know if you'd

2274
01:35:43,000 --> 01:35:45,119
call him a zombie. Probably not right. It's kind of

2275
01:35:45,119 --> 01:35:47,279
a different thing. But anyway, not too sure.

2276
01:35:48,680 --> 01:35:51,319
Speaker 2: Cool. Let's refer to my list here. I got, of

2277
01:35:51,319 --> 01:35:55,119
course Project Zomboid. That would be probably, ye, my number

2278
01:35:55,119 --> 01:35:58,640
one pitch. I didn't want to bore everyone and you know,

2279
01:35:59,439 --> 01:36:01,800
wait a little bit to pitch that one. But yeah,

2280
01:36:01,880 --> 01:36:04,680
what else can I say? It's I pretty much only

2281
01:36:04,960 --> 01:36:07,479
one zombie type. I think in there, like they have

2282
01:36:07,760 --> 01:36:11,199
sprinter sprinter zombies. This game is just the ould limit

2283
01:36:11,319 --> 01:36:13,479
zombie sandbox, and not in the sense of like a

2284
01:36:13,479 --> 01:36:15,279
Dead Rising where you just go in there and like

2285
01:36:15,399 --> 01:36:18,800
fuck around. It's like you can completely customize the world

2286
01:36:18,880 --> 01:36:22,439
setting to just enjoy your way to play. And I

2287
01:36:22,479 --> 01:36:26,600
don't allow sprinters in my games. I need the base

2288
01:36:27,079 --> 01:36:29,840
the bass zombies. They're fast enough when they get around you.

2289
01:36:29,880 --> 01:36:32,680
I don't want people that run faster than my character.

2290
01:36:32,880 --> 01:36:33,399
Speaker 1: Yeah.

2291
01:36:33,479 --> 01:36:36,880
Speaker 2: So yeah, no, I love Project Example and I think

2292
01:36:36,880 --> 01:36:37,880
it's the best Zombie gave.

2293
01:36:38,199 --> 01:36:41,279
Speaker 1: But yeah, we have failed really hard at lining up

2294
01:36:41,319 --> 01:36:44,960
a night to play. Yeah, so many times we've had

2295
01:36:45,000 --> 01:36:47,720
probably like eight nights or we've planned for it and

2296
01:36:47,760 --> 01:36:49,960
then like something's changed or one of us fell asleep

2297
01:36:50,039 --> 01:36:52,600
or something like that. Oh yeah, so at some point

2298
01:36:52,600 --> 01:36:54,880
we will. I've so I've only played like the tutor

2299
01:36:55,000 --> 01:36:56,720
up in like a half an hour just to before

2300
01:36:56,720 --> 01:36:58,640
we're gonna hop in one. Yeah, And I think the

2301
01:36:58,640 --> 01:37:00,600
funny thing about it for me was like, oh, this

2302
01:37:00,640 --> 01:37:02,680
game feels like the SIMS a little bit in terms

2303
01:37:02,760 --> 01:37:04,439
like the way the camera angle is, how zoomed in

2304
01:37:04,479 --> 01:37:07,000
it is, and like just the how zoom how it's like, oh,

2305
01:37:07,039 --> 01:37:09,800
you can touch every countertop, you can open every door.

2306
01:37:09,840 --> 01:37:12,000
Like the level of detail it like kind of reminded

2307
01:37:12,039 --> 01:37:14,800
me of SIMS, which is funny going like peak cozy

2308
01:37:14,880 --> 01:37:18,439
to like peak fear and stress and all that stuff.

2309
01:37:18,479 --> 01:37:21,039
So I'm very excited for it. I like the controls

2310
01:37:21,079 --> 01:37:23,439
and like how just like that it's as you say,

2311
01:37:23,479 --> 01:37:25,880
like Sandbox, It's like it's like the zombie simulator kind

2312
01:37:25,920 --> 01:37:28,199
of game, right, And I think, yeah, I'm really excited

2313
01:37:28,199 --> 01:37:30,520
to get more into it. I've only just yeah, touched

2314
01:37:30,560 --> 01:37:33,039
the surface of it, but excited to play more of it.

2315
01:37:34,560 --> 01:37:36,840
I mean, I just mentioned it days gone. I'll chuck

2316
01:37:36,880 --> 01:37:38,760
it on here. I think I just haven't played enough

2317
01:37:39,439 --> 01:37:41,039
to really make a great case. And once again, I

2318
01:37:41,039 --> 01:37:42,840
feel like those trailer moments, when I get to them

2319
01:37:42,960 --> 01:37:45,560
live up the hype. Then it probably deserves to be

2320
01:37:45,560 --> 01:37:46,840
top ten. But I just don't know if I have

2321
01:37:47,319 --> 01:37:49,199
the jug to give it there right now. But I'll

2322
01:37:49,199 --> 01:37:51,319
always chuck it on the list because it deserves to

2323
01:37:51,359 --> 01:37:54,199
be there. I only have a couple more. What do

2324
01:37:54,239 --> 01:37:56,119
you got?

2325
01:37:56,880 --> 01:37:58,399
Speaker 2: I wasn't even gonna throw this one on the list,

2326
01:37:58,560 --> 01:38:00,239
say said it was kind of crazy that I didn't

2327
01:38:00,279 --> 01:38:02,119
have it on my list, So I'm like, okay, you

2328
01:38:02,159 --> 01:38:07,119
haven't mentioned it yet. Last of us, right. It's like, like,

2329
01:38:07,239 --> 01:38:09,359
I guess it's a zombie game. Yeah, clickers are kind

2330
01:38:09,399 --> 01:38:10,279
of zombie.

2331
01:38:10,520 --> 01:38:13,880
Speaker 1: Yeah, it is a game with zombies in it. But

2332
01:38:13,920 --> 01:38:16,560
to me, that's that's where it's exactly. It's not a

2333
01:38:16,720 --> 01:38:18,840
zombie game to me, even like, yeah, we watched the

2334
01:38:18,880 --> 01:38:22,600
show and there's like thirty minutes of Zombie Continent, right,

2335
01:38:22,920 --> 01:38:25,760
it feels like that's such a like it's the important

2336
01:38:25,760 --> 01:38:28,079
part is that it's a post apocalypse setting and something

2337
01:38:28,119 --> 01:38:30,319
bad has gone on to lead to a post apocalypse,

2338
01:38:30,319 --> 01:38:32,920
but it almost doesn't matter that the zombies are like

2339
01:38:32,960 --> 01:38:35,279
what led to that point, and I'm sure there are

2340
01:38:35,279 --> 01:38:37,399
great moments, and the clicker is like maybe one of

2341
01:38:37,399 --> 01:38:41,439
the most iconic individual zombie enemies like in all video games.

2342
01:38:41,439 --> 01:38:44,039
I would say that's like a probably top five most iconic,

2343
01:38:44,159 --> 01:38:47,279
but I think it justs to be on the nomination list,

2344
01:38:47,279 --> 01:38:49,039
but like I don't and also that I don't really

2345
01:38:49,039 --> 01:38:50,520
like Last of Us, So that's like the tricky part

2346
01:38:50,520 --> 01:38:52,520
for me, where it's like in terms of game quality,

2347
01:38:52,520 --> 01:38:54,319
it's like objectively, I know it's one of the like

2348
01:38:54,359 --> 01:38:57,279
a top ten all time game for just generally across everyone,

2349
01:38:57,680 --> 01:38:59,399
but also for me, it's like it's hard for me

2350
01:38:59,439 --> 01:39:01,600
to fight too for it, but it definitely had to

2351
01:39:01,600 --> 01:39:02,359
come up at some point.

2352
01:39:03,079 --> 01:39:06,039
Speaker 2: Yeah, It's like I like how you said, it's it's

2353
01:39:06,079 --> 01:39:07,720
a game with zombies in it more so than a

2354
01:39:07,800 --> 01:39:11,199
zombie game, and I feel like the scariest threats in

2355
01:39:11,199 --> 01:39:13,439
that game for me, Well, there's definitely some scary clicker

2356
01:39:13,439 --> 01:39:15,359
moments for sure, but like a lot of it is

2357
01:39:15,399 --> 01:39:17,760
just to do with shitty humans, you know.

2358
01:39:17,800 --> 01:39:20,680
Speaker 1: Yes, that's the more compelling stuff for sure.

2359
01:39:20,760 --> 01:39:22,920
Speaker 2: Yeah, yeah, like and just like the human story that

2360
01:39:22,920 --> 01:39:25,000
they're telling in that game is just so much more

2361
01:39:25,119 --> 01:39:28,520
iconic versus something like Dead Rising Dying like Left four

2362
01:39:28,560 --> 01:39:30,880
Dead like those the zombies are right in your face,

2363
01:39:31,000 --> 01:39:33,479
Like you can't get anywhere without seeing a zombie in

2364
01:39:33,520 --> 01:39:35,359
that game, whereas I don't know, they're a little bit

2365
01:39:35,359 --> 01:39:36,039
held back.

2366
01:39:35,880 --> 01:39:38,359
Speaker 1: And lost of us. But yeah, and me and you

2367
01:39:38,359 --> 01:39:40,960
have both talked recently of how like thinking of playing

2368
01:39:41,479 --> 01:39:43,600
playing that game. I think with the second season coming out,

2369
01:39:43,640 --> 01:39:46,760
in the fact that the remat the most recent remake

2370
01:39:46,880 --> 01:39:49,399
of Last West Part one, well I guess now it's

2371
01:39:49,399 --> 01:39:52,359
called Last West Part one is on the PlayStation category.

2372
01:39:52,359 --> 01:39:54,159
I haven't downloaded, I haven't booted it up yet, but

2373
01:39:54,560 --> 01:39:56,359
we'll see. We can always revisit this and we feel

2374
01:39:56,399 --> 01:39:58,399
like we regret the decision after we've played that. I'm

2375
01:39:58,399 --> 01:40:01,479
sure the remake too would even have better zombies in it, right,

2376
01:40:02,119 --> 01:40:04,640
So yeah, we'll see if we regret that decision. But yeah,

2377
01:40:04,640 --> 01:40:06,279
definitely a worthy gnom.

2378
01:40:06,520 --> 01:40:09,039
Speaker 2: So yes, I know I don't want to get ahead

2379
01:40:09,039 --> 01:40:10,800
of ourselves, but season two is coming out in April,

2380
01:40:10,840 --> 01:40:12,039
so we got a little bit of time. If we

2381
01:40:12,079 --> 01:40:12,640
want to, we do.

2382
01:40:12,760 --> 01:40:15,159
Speaker 1: Yeah, I would love to do that. I think it's

2383
01:40:15,359 --> 01:40:17,880
I think I should really just do it, finally, sit down,

2384
01:40:17,880 --> 01:40:20,039
play through the whole thing, and just even if I

2385
01:40:20,079 --> 01:40:22,039
really don't like the gameplay, just who cares. It's not

2386
01:40:22,079 --> 01:40:25,000
what it's about really, and maybe who knows, maybe part

2387
01:40:25,039 --> 01:40:26,960
one the remake will have great gameplay.

2388
01:40:27,000 --> 01:40:29,560
Speaker 2: So it's like, how it's not a zombie game. It's

2389
01:40:29,600 --> 01:40:31,279
a game with zombies in it. You can just enjoy

2390
01:40:31,279 --> 01:40:33,600
it as like a story with some some gameplay elements

2391
01:40:33,640 --> 01:40:35,920
to it, you know, yeah, or so then enjoy.

2392
01:40:35,680 --> 01:40:37,479
Speaker 1: The gameplay, even though I've already watched the season of

2393
01:40:37,520 --> 01:40:39,399
the TV show, which seems like a pretty faithful one

2394
01:40:39,399 --> 01:40:41,840
to one. But anyway, I.

2395
01:40:41,800 --> 01:40:43,479
Speaker 2: Heard the Bill and Ted stuff is a little bit different.

2396
01:40:43,560 --> 01:40:46,760
But that's that's yes, fair enough, ye Differentially.

2397
01:40:46,279 --> 01:40:49,720
Speaker 1: You'll get a whole episode of that. I wanted to.

2398
01:40:49,680 --> 01:40:54,600
Speaker 2: Shout out Red Dead, Redemption, Undead Nightmare. Here did you play?

2399
01:40:55,119 --> 01:40:56,800
You played the first game? You didn't love it? If

2400
01:40:56,840 --> 01:40:57,399
I remember?

2401
01:40:57,560 --> 01:40:59,600
Speaker 1: That is correct? And I yeah, I did have on

2402
01:40:59,640 --> 01:41:01,880
did night So I've messed around with that a little bit,

2403
01:41:01,920 --> 01:41:04,119
but I wouldn't be able to make a case for it.

2404
01:41:04,119 --> 01:41:05,680
It's not familiar enough, but.

2405
01:41:05,840 --> 01:41:08,039
Speaker 2: Yeah, it's it's one I know because this was a

2406
01:41:08,119 --> 01:41:10,319
DLC and I never bought the DLC, but I remember

2407
01:41:10,319 --> 01:41:11,880
playing it quite a bit at a friend's house, and

2408
01:41:12,159 --> 01:41:14,960
I just love the wild West like setting for a

2409
01:41:15,079 --> 01:41:16,960
zombie game Like that was the most compelling thing for

2410
01:41:17,000 --> 01:41:19,319
me at that time, especially just using the weaponry that

2411
01:41:19,359 --> 01:41:22,800
you have, like the lever actions, the molotovs and stuff like.

2412
01:41:22,880 --> 01:41:26,600
Just just that in a zombie world was really really

2413
01:41:26,600 --> 01:41:28,680
intriguing and ticing, and of course like you're on your horseback,

2414
01:41:28,720 --> 01:41:31,199
so it was just like a really cool take on

2415
01:41:31,239 --> 01:41:34,520
the zombie genre. It's one that like popped in my

2416
01:41:34,600 --> 01:41:37,600
head as soon as I was making this list, But

2417
01:41:38,520 --> 01:41:40,880
not like the most unconscious because I never actually owned

2418
01:41:40,880 --> 01:41:42,279
the game, but I just played it quite a bit

2419
01:41:42,319 --> 01:41:45,079
at a friend's house and it was pretty freaky, honestly,

2420
01:41:45,319 --> 01:41:47,920
Like I maybe I saw gameplay nowadays it's like, oh,

2421
01:41:47,960 --> 01:41:52,920
this is kind of cheesy and corny, but yeah, fun idea. Yeah, definitely,

2422
01:41:53,039 --> 01:41:56,079
especially those night time sequences, like they would get pretty scary.

2423
01:41:56,560 --> 01:42:02,920
Speaker 1: Yeah. Yeah, there's also even because similar setting Weird West has,

2424
01:42:02,960 --> 01:42:05,199
like I'm actually you know, I'm gonna put this on

2425
01:42:05,199 --> 01:42:07,079
the list. So Weird West has a lot going on,

2426
01:42:07,680 --> 01:42:09,680
and a lot of it is not about zombies, but

2427
01:42:09,760 --> 01:42:12,760
there is like this zombie outbreak event that can occur,

2428
01:42:13,239 --> 01:42:16,079
which is really really fun. So sometimes in Weird West,

2429
01:42:16,239 --> 01:42:18,760
of course that immersive sim that I really love from

2430
01:42:18,800 --> 01:42:22,239
the creators of Sauner and all this stuff. Right, anyway,

2431
01:42:22,560 --> 01:42:25,439
in the game, you know, western setting, you'll be going

2432
01:42:25,479 --> 01:42:28,279
through a town and you'll take out a bunch of people.

2433
01:42:28,399 --> 01:42:30,800
Maybe there's been outlaws or maybe you're a bad person.

2434
01:42:30,880 --> 01:42:33,399
You're just taking out a town full of innocent people

2435
01:42:33,479 --> 01:42:36,560
or something. And then maybe you go spend twenty hours

2436
01:42:36,600 --> 01:42:38,520
doing all sorts of other quests and all this other stuff,

2437
01:42:38,880 --> 01:42:40,960
come back to the town and like maybe that whole

2438
01:42:40,960 --> 01:42:43,399
town is like all those people have, like the literal people,

2439
01:42:43,479 --> 01:42:45,560
the individual people with the names have like come back

2440
01:42:45,560 --> 01:42:47,560
out as like zombies, and so now it's just like

2441
01:42:47,600 --> 01:42:50,079
a zombie infested town. Or like I've had a situation

2442
01:42:50,720 --> 01:42:52,840
because it's a very immersive semi kind of thing. I

2443
01:42:52,880 --> 01:42:55,399
took out a couple of people in a town. It

2444
01:42:55,439 --> 01:42:57,640
was a whole like bloodbath in the middle of the town.

2445
01:42:57,720 --> 01:43:00,640
Center went off and did some things, and then what

2446
01:43:00,720 --> 01:43:02,720
people will do is like they'll take the bodies of

2447
01:43:02,760 --> 01:43:04,479
the people and they'll go put them in like the

2448
01:43:04,479 --> 01:43:07,000
local graveyard, Like they'll go bury the bodies, like a

2449
01:43:07,000 --> 01:43:08,920
really cool thing. And then I got a quest later

2450
01:43:08,960 --> 01:43:10,760
on that was like, oh, I need this item that

2451
01:43:10,840 --> 01:43:13,079
this character had. I'm like, I killed that guy like

2452
01:43:13,239 --> 01:43:15,680
twenty hours ago, so I went back to the town

2453
01:43:16,079 --> 01:43:18,159
went to go find the grave, but this thing had

2454
01:43:18,239 --> 01:43:20,199
regenerated as a zombie now, so I had to like

2455
01:43:20,239 --> 01:43:22,199
take up this zombie to like get this item. So

2456
01:43:22,720 --> 01:43:25,000
just a weird, cool game. The zombies are not a

2457
01:43:25,079 --> 01:43:27,560
huge part of it, but like, I love the implementation

2458
01:43:27,640 --> 01:43:30,880
of zombies in it. Obviously it is Weird West. It's

2459
01:43:30,880 --> 01:43:32,399
there's a little weird stuff going on in that game,

2460
01:43:32,399 --> 01:43:33,720
and it's a fun I never really thought about the

2461
01:43:33,720 --> 01:43:36,479
connection of Red Dead and Weird West in that way,

2462
01:43:36,800 --> 01:43:38,880
but that's a fun, little fun little note there.

2463
01:43:38,920 --> 01:43:40,479
Speaker 2: You go jump into that one day. It's all my

2464
01:43:40,479 --> 01:43:43,359
PlayStation catalog. I have access to it, and if you

2465
01:43:43,439 --> 01:43:44,000
want to.

2466
01:43:44,399 --> 01:43:46,560
Speaker 1: Spot yeah, not on playstaged Calo, but if you play

2467
01:43:46,600 --> 01:43:48,520
on Steam, there's a mod to play at first person.

2468
01:43:48,560 --> 01:43:52,880
So if you want like a classic Dishonorty Prey type experience.

2469
01:43:53,880 --> 01:43:55,800
I mean, you know, it might be a little janky.

2470
01:43:55,840 --> 01:43:57,439
I haven't actually played that mod because I played it

2471
01:43:57,439 --> 01:43:59,640
on Xbox, but it exists.

2472
01:43:59,680 --> 01:44:03,600
Speaker 2: If you it's like is metric it is? Yeah, yeah,

2473
01:44:04,079 --> 01:44:04,800
matters out there.

2474
01:44:05,640 --> 01:44:07,680
Speaker 1: And I think that was like pretty soon after the Launchack,

2475
01:44:08,319 --> 01:44:09,239
he did it pretty.

2476
01:44:09,039 --> 01:44:10,760
Speaker 2: Quick, passionate individuals.

2477
01:44:11,000 --> 01:44:15,119
Speaker 1: Yeah, I have one more. Well, I've quit two quick

2478
01:44:15,359 --> 01:44:17,680
shoutouts and then one more actual nom. But even the

2479
01:44:17,680 --> 01:44:20,560
nom's a little little flaky. I'll say I won the

2480
01:44:20,560 --> 01:44:22,800
Walking Dead games. Did you play these at all?

2481
01:44:23,079 --> 01:44:25,079
Speaker 2: I think I did, like I think I did like

2482
01:44:25,159 --> 01:44:25,720
Chapter one.

2483
01:44:26,039 --> 01:44:28,720
Speaker 1: Okay, yea yeah, because I'm sure most people say that

2484
01:44:28,760 --> 01:44:31,039
these are some of the best zombie games, like just

2485
01:44:31,199 --> 01:44:33,239
quality of game that includes zombies in them. I'm sure

2486
01:44:33,239 --> 01:44:35,159
the stories and the zombie parts of it are good,

2487
01:44:35,720 --> 01:44:37,319
They're just not games I really spent time with. And

2488
01:44:37,319 --> 01:44:40,319
I'm sure if Taylor listened to this, which he probably isn't,

2489
01:44:40,319 --> 01:44:42,199
but if he is, he's probably so mad at us

2490
01:44:42,199 --> 01:44:43,920
that we didn't nominate State of Decay, which is one

2491
01:44:43,920 --> 01:44:46,079
of his favorites. I just haven't played those games yet.

2492
01:44:46,079 --> 01:44:47,720
I'm excited for three. I definitely an jump into that

2493
01:44:47,720 --> 01:44:49,359
when it comes out, And at some point I do

2494
01:44:49,399 --> 01:44:50,920
want to go back and play one and two and

2495
01:44:50,960 --> 01:44:52,520
just mess around with those games, but I haven't got

2496
01:44:52,600 --> 01:44:53,680
around to it yet.

2497
01:44:54,039 --> 01:44:54,279
Speaker 2: Uh.

2498
01:44:54,680 --> 01:44:58,119
Speaker 1: Last mini shout out here is I love fire Emblem.

2499
01:44:58,279 --> 01:45:00,000
For the most part, fire Blem doesn't get too crazy

2500
01:45:00,079 --> 01:45:02,319
do with these enemy types, but Sacred Stones, which is

2501
01:45:02,319 --> 01:45:03,680
my favorite firing them game, and one of the things

2502
01:45:03,720 --> 01:45:06,239
I love about it is that there's like zombies and

2503
01:45:06,279 --> 01:45:08,800
like ogres and all these other crazy enemy types, and

2504
01:45:08,800 --> 01:45:10,600
the zombies are like a big part of a lot

2505
01:45:10,640 --> 01:45:12,640
of the missions. You'll kind of have like these undead

2506
01:45:12,680 --> 01:45:14,439
mission where it's very foggy, you know, you got the

2507
01:45:14,439 --> 01:45:16,800
fog of war in there, and then you got the zombies,

2508
01:45:16,840 --> 01:45:19,000
and like the animations for them are fantastic because the

2509
01:45:19,039 --> 01:45:21,479
Pixar in that game is fantastic, and going through this

2510
01:45:21,560 --> 01:45:22,760
tower where you just got to take out a bunch

2511
01:45:22,760 --> 01:45:24,640
of zombies as you're going up. So zombies are a

2512
01:45:24,680 --> 01:45:26,159
big part of that game. So those shows to that

2513
01:45:27,279 --> 01:45:31,359
and my last one we'll see if you potentially would allow,

2514
01:45:32,560 --> 01:45:35,520
is a game called Dead of Winter. This is a

2515
01:45:35,560 --> 01:45:37,760
board game, not a video game. That's where it like

2516
01:45:37,840 --> 01:45:40,760
maybe stretches the rules a bit. The setup of the

2517
01:45:40,760 --> 01:45:42,960
game is there's a little town. You got your like

2518
01:45:43,039 --> 01:45:44,960
home base, where you and your other survivors are the

2519
01:45:44,960 --> 01:45:46,840
sub survivors being the other players. You can play it

2520
01:45:46,880 --> 01:45:49,479
to four people. There's different locations on it, so there's

2521
01:45:49,520 --> 01:45:51,880
like the school, there's the gas station, there's the police station,

2522
01:45:52,359 --> 01:45:53,880
and so it's kind of like you're going around to

2523
01:45:53,920 --> 01:45:58,600
these different locations. You're searching for tools, food, equipment, that

2524
01:45:58,680 --> 01:46:00,479
kind of stuff, and then you're coming back to your

2525
01:46:00,479 --> 01:46:02,319
home base and you're trying to maintain the home base.

2526
01:46:02,359 --> 01:46:04,199
You're trying to make sure keep the boards up so

2527
01:46:04,239 --> 01:46:06,079
they don't bust in through the windows, making sure you're

2528
01:46:06,079 --> 01:46:09,079
stocked up on food, making sure people aren't sick. But

2529
01:46:09,119 --> 01:46:11,359
then the part that like puts it over the top

2530
01:46:11,800 --> 01:46:13,239
is that on top of all that, you all have

2531
01:46:13,279 --> 01:46:16,119
individual characters. You can kind of recruit multiple characters, but

2532
01:46:16,159 --> 01:46:18,119
then everyone has like a hidden agenda goal. So it

2533
01:46:18,119 --> 01:46:21,439
becomes like an avalon mafia thing where someone or multiple

2534
01:46:21,439 --> 01:46:23,399
people could be evil and could be trying to go

2535
01:46:23,439 --> 01:46:26,800
against the good of the people, and so sometimes that

2536
01:46:26,800 --> 01:46:29,359
could be obvious depending on who you're playing with, what friends,

2537
01:46:29,359 --> 01:46:31,720
how good. They're aligned, so sometimes they can just like,

2538
01:46:31,920 --> 01:46:33,399
you know, I'm just gonna screw over the base. I'm

2539
01:46:33,399 --> 01:46:35,159
supposed to be the one staying there defending the zombies,

2540
01:46:35,159 --> 01:46:36,840
but I'm just gonna let it flood and like get

2541
01:46:36,840 --> 01:46:38,840
all these people to die. Or they could be going

2542
01:46:38,840 --> 01:46:41,680
around creating all this havoc, shooting other players with like

2543
01:46:41,720 --> 01:46:43,319
guns and stuff. You know, you can do all sorts

2544
01:46:43,319 --> 01:46:47,119
of crazy stuff. It's a really really fantastic board game,

2545
01:46:47,239 --> 01:46:49,920
super duper well designed, tons of replayability because of just

2546
01:46:49,960 --> 01:46:52,640
how many characters are, how many objectives each character has,

2547
01:46:52,720 --> 01:46:55,399
because you'll have different roles and stuff like that. So yeah,

2548
01:46:55,439 --> 01:46:57,520
I love Dead of Winter. Super great game.

2549
01:46:58,359 --> 01:46:59,760
Speaker 2: Wow, I haven't heard of this.

2550
01:47:00,039 --> 01:47:04,119
Speaker 1: Yeah, we should play sometimes. It's really good. Hell yeah,

2551
01:47:04,399 --> 01:47:06,439
good game to play if we go camping. Maybe this

2552
01:47:06,479 --> 01:47:07,079
summer we can.

2553
01:47:07,279 --> 01:47:10,399
Speaker 2: Yeah, we need to assemble the time to do some

2554
01:47:10,399 --> 01:47:11,039
board games.

2555
01:47:11,399 --> 01:47:12,079
Speaker 1: Yeah, definitely.

2556
01:47:12,119 --> 01:47:14,319
Speaker 2: It's it's hard to achieve that, you know, if you're

2557
01:47:14,359 --> 01:47:17,199
not living in like a household during lockdown or something,

2558
01:47:17,479 --> 01:47:20,199
that's when you have endless time to games play games

2559
01:47:20,199 --> 01:47:20,439
like that.

2560
01:47:20,520 --> 01:47:22,880
Speaker 1: Yeah. I'm actually just googling if there's like a virtual

2561
01:47:24,119 --> 01:47:26,800
oh on Steam Dead of Winter tabletop simulator. Oh, there

2562
01:47:26,840 --> 01:47:29,439
you go. In tabletop simulator they had they have a

2563
01:47:29,479 --> 01:47:31,720
Dead of Winter thing in there, so you can play

2564
01:47:31,720 --> 01:47:34,199
it online if you want to. Oh and it just

2565
01:47:34,239 --> 01:47:35,119
has a Steam page.

2566
01:47:35,159 --> 01:47:38,520
Speaker 2: Do they just have like first person mod? This looks

2567
01:47:38,520 --> 01:47:42,079
like a different Okay, it sounds like a generic title.

2568
01:47:42,079 --> 01:47:43,520
Not in the sense of like it's not a good title.

2569
01:47:43,520 --> 01:47:45,279
Speaker 1: It's just I mean, so many of these are if

2570
01:47:45,279 --> 01:47:47,920
you think about it, Dead Rising, Dead Island, Dead of Wind,

2571
01:47:48,279 --> 01:47:50,960
or the bar Very. It's the same sort of thing

2572
01:47:50,960 --> 01:47:51,680
over and over again.

2573
01:47:52,199 --> 01:47:52,960
Speaker 2: Yeah.

2574
01:47:52,960 --> 01:47:55,560
Speaker 1: But anyway, that was my last I had other things

2575
01:47:55,560 --> 01:47:58,640
I wrote down, but like Zombie Army four. I played.

2576
01:47:58,680 --> 01:48:01,159
It's zo begin but like really, yeah, you know.

2577
01:48:04,159 --> 01:48:07,399
Speaker 2: You mentioned fire Amblem. I remember Awakening having some sort

2578
01:48:07,439 --> 01:48:10,279
of zombiell oh no, they're risen so they're like skeleton people,

2579
01:48:10,640 --> 01:48:14,520
I think, not zombies. Loopiro had some zombies I think

2580
01:48:14,520 --> 01:48:16,720
in there as an enemy type shot out to Loop Heiro.

2581
01:48:17,039 --> 01:48:18,880
Speaker 1: Okay, Yeah, shows.

2582
01:48:19,479 --> 01:48:21,079
Speaker 2: Really not really put it on the list here, but

2583
01:48:21,640 --> 01:48:23,680
just just stretching into the back nether realms because I

2584
01:48:23,960 --> 01:48:26,479
feel like like we have a good sized list. But

2585
01:48:26,760 --> 01:48:29,359
in my mind, I feel like I've played infinite games

2586
01:48:29,479 --> 01:48:32,479
that have zombies in it, honestly, like it's just such

2587
01:48:32,520 --> 01:48:37,439
a popular enemy type across all media's or or whatever.

2588
01:48:37,640 --> 01:48:39,840
Speaker 1: So all the way back to the House of the Dead,

2589
01:48:39,920 --> 01:48:42,239
like the Arcade game and all this kind of stuff too.

2590
01:48:42,680 --> 01:48:47,840
Speaker 2: Yeah, even like it's not Castlevania ghouls and goblins. Was

2591
01:48:47,880 --> 01:48:49,600
that it was called Cripson ghouls or something like that.

2592
01:48:49,640 --> 01:48:52,840
It's like a platformer ghouls and ghosts. Maybe, yeah, yeah,

2593
01:48:52,880 --> 01:48:55,640
that one. There's probably some zombies in there, but probably

2594
01:48:56,199 --> 01:48:57,159
I'm not fighting for it.

2595
01:48:57,399 --> 01:48:58,960
Speaker 1: I think our list is looking pretty health I think

2596
01:48:58,960 --> 01:49:02,920
we were like twenty or something here. Let's take another

2597
01:49:02,920 --> 01:49:05,960
ad break, though. We will be right back to whittle

2598
01:49:05,960 --> 01:49:08,039
this down to a top ten and then rank that

2599
01:49:08,079 --> 01:49:13,880
bad boy. We'll be right back. Okay, we are back.

2600
01:49:14,039 --> 01:49:16,279
Here is our current list as it stands. We have

2601
01:49:16,760 --> 01:49:18,199
and if you want to get onion on this doc

2602
01:49:18,399 --> 01:49:22,159
let me know is plans versus zombies? Minecraft, Left for

2603
01:49:22,239 --> 01:49:25,239
Dead two, Left for Dead, Back for Blood, Dead Rising two,

2604
01:49:25,279 --> 01:49:27,640
and Dead Rising. I made a game with zombies in it,

2605
01:49:27,840 --> 01:49:31,359
Last and Too Dying, Light Dead Island two. A lot

2606
01:49:31,359 --> 01:49:34,159
of two's on here, Killing Floor, Call of Duty, World

2607
01:49:34,239 --> 01:49:37,760
War Call of Duty, Black Ops, World War Z Aftermath,

2608
01:49:38,199 --> 01:49:41,880
Resident Evil two, Resident Evil four, Project's Enboy Days Gone,

2609
01:49:42,399 --> 01:49:45,560
The Last of Us, Red Dead On Dead, Nightmare, Weird West,

2610
01:49:45,640 --> 01:49:50,560
and Dead of Winter is the list, which is I

2611
01:49:50,600 --> 01:49:53,399
think that's around twenty twenty five ish games that we

2612
01:49:53,439 --> 01:49:56,199
have on here. So as far as our lists go, Kirkly,

2613
01:49:56,279 --> 01:50:00,680
it's not too bad. No, we often get well way

2614
01:50:00,720 --> 01:50:01,159
higher than that.

2615
01:50:01,199 --> 01:50:03,199
Speaker 2: So that's what I was saying, Like I thought, I

2616
01:50:03,359 --> 01:50:05,560
just had like a thousands of memes in my head,

2617
01:50:05,640 --> 01:50:06,079
so I think.

2618
01:50:06,119 --> 01:50:07,439
Speaker 1: Like I said, I had a bunch more written down,

2619
01:50:07,439 --> 01:50:10,520
but like, yeah, things that we can fight for are here.

2620
01:50:11,199 --> 01:50:11,600
Speaker 2: Mm hmm.

2621
01:50:12,079 --> 01:50:12,479
Speaker 1: Okay.

2622
01:50:12,760 --> 01:50:15,319
Speaker 2: So like it's funny that there is a lot of

2623
01:50:15,359 --> 01:50:16,960
twos though, it's like it's like they came out the

2624
01:50:17,000 --> 01:50:19,119
first one and then the second one they really nailed it,

2625
01:50:19,159 --> 01:50:23,479
you know. Yeah, all right, so once again, we can

2626
01:50:23,520 --> 01:50:25,319
start with cuts, or we can start by moving things

2627
01:50:25,399 --> 01:50:25,800
up and do.

2628
01:50:25,880 --> 01:50:29,640
Speaker 1: A locked territory. I think we've got a few easy locks,

2629
01:50:29,640 --> 01:50:31,800
so maybe we can just pop those up right away.

2630
01:50:32,640 --> 01:50:36,720
Speaker 2: Honestly, PBS, for me, that's like top ten, Yes.

2631
01:50:37,960 --> 01:50:41,359
Speaker 1: It is, it is. And I also I think Left

2632
01:50:41,399 --> 01:50:42,880
four Dead two is that the safer one of the two,

2633
01:50:42,920 --> 01:50:45,000
because that's your favorite. I'm pretty muchol, so I think

2634
01:50:45,039 --> 01:50:46,640
that makes sense to put that one out there.

2635
01:50:46,760 --> 01:50:47,720
Speaker 2: Yeah, i'd put that one in.

2636
01:50:48,119 --> 01:50:50,560
Speaker 1: I think I mean Zomboy's going up here for sure.

2637
01:50:50,920 --> 01:50:52,640
Speaker 2: I was gonna say that that's like my life or

2638
01:50:52,680 --> 01:50:54,640
death one. I will trade any game with you to

2639
01:50:54,680 --> 01:50:55,439
make that one on there.

2640
01:50:55,640 --> 01:50:57,680
Speaker 1: You don't need to, I'll just I'll just give it

2641
01:50:57,720 --> 01:51:02,560
to you. Technically I've played it. Oh. I thought there

2642
01:51:02,560 --> 01:51:05,039
would be more easy softballs, but I don't know. Let's

2643
01:51:05,039 --> 01:51:06,159
see Call of Duty.

2644
01:51:06,199 --> 01:51:08,840
Speaker 2: Like, there's gotta be Call of Duty zombie game in there, right,

2645
01:51:08,920 --> 01:51:11,199
and I think it would be black ops.

2646
01:51:11,439 --> 01:51:13,279
Speaker 1: I would agree with that. Okay, so maybe that wasn't

2647
01:51:13,279 --> 01:51:20,680
so hard. Let's do that and then let's see. I

2648
01:51:20,720 --> 01:51:23,800
was just looking at one. I feel like like, I

2649
01:51:23,840 --> 01:51:25,800
don't know if me and me or you have as

2650
01:51:25,880 --> 01:51:29,479
much experience with Dead Rising, but I do feel like

2651
01:51:29,800 --> 01:51:32,960
one of the Dead Risings deserves to be one, and

2652
01:51:32,960 --> 01:51:34,880
I do have enough fond memories of this series. And

2653
01:51:34,880 --> 01:51:37,359
I also a GDQ. The speed Running event was on

2654
01:51:37,399 --> 01:51:38,880
this last week and they did a speed run of

2655
01:51:39,279 --> 01:51:42,239
the Dead Rising remake. Just hilarious because just flying around

2656
01:51:42,279 --> 01:51:44,640
on skateboard the whole time just smashing zombies, which is

2657
01:51:44,680 --> 01:51:47,640
hilarious but kind of reminded me of it too, So yeah,

2658
01:51:47,760 --> 01:51:51,479
so yeah, I would go one, but if two sounds

2659
01:51:51,520 --> 01:51:52,840
very similar to one, so it's hard for me to

2660
01:51:52,840 --> 01:51:54,319
also differentiate between them.

2661
01:51:54,760 --> 01:51:56,960
Speaker 2: Yeah, I mean I've never played the first one. I

2662
01:51:56,960 --> 01:52:01,039
imagine the second one implemented maybe just some more crafting capability,

2663
01:52:01,119 --> 01:52:03,600
so it might be like just objectively a better game.

2664
01:52:03,640 --> 01:52:05,199
It's tough for me to say that because I haven't

2665
01:52:05,199 --> 01:52:07,960
played the first one. The first one also just set

2666
01:52:07,960 --> 01:52:10,359
it on a path, and I feel like, although I

2667
01:52:10,359 --> 01:52:13,720
didn't love the gameplay of like, it was fun to play,

2668
01:52:13,720 --> 01:52:16,000
but I just remember it feeling a little bit clunkier

2669
01:52:16,000 --> 01:52:18,039
than I would have preferred, especially with games that I

2670
01:52:18,079 --> 01:52:21,279
played nowadays. However, I think it was just such a

2671
01:52:21,399 --> 01:52:24,079
like a pillar in the zombie era, Like there was

2672
01:52:24,119 --> 01:52:26,880
never a game like that before it. I don't think

2673
01:52:26,960 --> 01:52:29,720
there probably is, you know, some some weird Sega game

2674
01:52:29,800 --> 01:52:35,520
or something, probably, yeah, but just some like real niche one.

2675
01:52:35,680 --> 01:52:38,000
But I just feel like the crafting element, like the

2676
01:52:38,359 --> 01:52:40,720
freedom to kind of do whatever, Like there's so many

2677
01:52:40,720 --> 01:52:45,359
other games that have that element to it, right, Like,

2678
01:52:45,359 --> 01:52:47,279
like I'm sure Dead Island has like a lot of

2679
01:52:47,279 --> 01:52:49,279
crafting elements that were probably in spir.

2680
01:52:49,319 --> 01:52:51,199
Speaker 1: Especially the sequel. I can't remember watching the first game,

2681
01:52:51,199 --> 01:52:52,840
but yeah, the second one has a lot of crafting

2682
01:52:53,039 --> 01:52:58,039
to it. Yeah, I think that's that's a great case,

2683
01:52:58,399 --> 01:53:00,600
I guess for some easy cuts, like I've I've already

2684
01:53:01,159 --> 01:53:02,520
that is. Yeah, I don't think we're gonna have the

2685
01:53:02,520 --> 01:53:04,279
other call of duty, so we can bump that one down.

2686
01:53:05,479 --> 01:53:07,359
I think we can bump Left for Dead and Black

2687
01:53:07,359 --> 01:53:09,079
for Blood out of here. Since we have Left for

2688
01:53:09,119 --> 01:53:12,079
Dead two, Dead Rising, I think we're fine with just

2689
01:53:12,119 --> 01:53:15,760
the one rep on there. I'll also sacrifice my boy.

2690
01:53:15,760 --> 01:53:17,560
I made a game with zombies in it. I love

2691
01:53:17,600 --> 01:53:20,600
the game very soft spot in my heart, but I'm

2692
01:53:20,680 --> 01:53:23,640
not gonna off there.

2693
01:53:24,600 --> 01:53:27,159
Speaker 2: Okay, we could take the Flash game off.

2694
01:53:28,640 --> 01:53:37,720
Speaker 1: Okay, who Yeah, as you said, we have five locked

2695
01:53:37,720 --> 01:53:41,560
in already, no order of course, but that's PVZ, Left

2696
01:53:41,560 --> 01:53:45,600
for Dead two, Zomboid Black Ops, and Dead Rising two,

2697
01:53:45,640 --> 01:53:48,359
which is looking pre pretty healthy. Top five.

2698
01:53:49,359 --> 01:53:54,239
Speaker 2: Yeah, for another one to acts, I would say take

2699
01:53:54,359 --> 01:53:57,119
Killing Floor off, just because I'm not one undred percent

2700
01:53:57,159 --> 01:54:00,479
sure it's only zombies, so maybe that like, and it's

2701
01:54:00,560 --> 01:54:02,119
just I haven't playing that a long time.

2702
01:54:02,199 --> 01:54:05,399
Speaker 1: Yeah, I'll do the similar there with Days Gone, just

2703
01:54:05,399 --> 01:54:07,560
because I don't have the experience with it yet. Once again,

2704
01:54:07,600 --> 01:54:09,640
it could live up to the hype, could end up

2705
01:54:09,640 --> 01:54:12,000
being a top tenor but I just I can't based

2706
01:54:12,079 --> 01:54:13,920
off a trailer. I got to base that off my

2707
01:54:14,000 --> 01:54:16,680
actual gameplay of it and only a few hours in.

2708
01:54:16,800 --> 01:54:17,640
So there you go.

2709
01:54:17,920 --> 01:54:19,640
Speaker 2: I would love to get rid of Last of Us here.

2710
01:54:20,840 --> 01:54:21,720
Speaker 1: Interesting, Okay.

2711
01:54:22,560 --> 01:54:25,800
Speaker 2: Big reason being is like if I look up like

2712
01:54:25,800 --> 01:54:28,159
like best zombie game or something that's like top one,

2713
01:54:28,239 --> 01:54:29,920
two three on a lot of lists, a lot of

2714
01:54:29,920 --> 01:54:32,840
people's list, and I'm like, that's a game with zombies

2715
01:54:32,840 --> 01:54:34,720
in it, Like come on, like you're putting that above

2716
01:54:34,800 --> 01:54:38,079
Left for Dead or Dead Rising like these like Project

2717
01:54:38,159 --> 01:54:40,439
Zomboid even like I guess it's a little bit of

2718
01:54:40,439 --> 01:54:43,600
an early access game, but still, like I don't know,

2719
01:54:43,680 --> 01:54:45,319
that's just that's tough for me to put that so

2720
01:54:45,479 --> 01:54:48,159
high up. I am okay to hold on to it

2721
01:54:48,199 --> 01:54:49,600
maybe if you're on the fence, but.

2722
01:54:50,479 --> 01:54:52,239
Speaker 1: Yeah, I think I just want to see how this

2723
01:54:52,279 --> 01:54:54,199
square is out. And it's weird for me to say

2724
01:54:54,199 --> 01:54:56,119
that as someone who's kind of a hater of this game.

2725
01:54:56,159 --> 01:54:59,199
To be honest, I mean, I think the fact that

2726
01:54:59,239 --> 01:55:00,840
I really like the first season of the show is

2727
01:55:01,560 --> 01:55:03,359
I know, I like the story, it's just more of

2728
01:55:03,399 --> 01:55:06,119
the gameplay stuff. But yeah, I think I just don't

2729
01:55:06,119 --> 01:55:09,000
actually know looking at this list, like how many more

2730
01:55:09,600 --> 01:55:12,640
true big contenders there are? So well, you mentioned that

2731
01:55:12,720 --> 01:55:14,600
Diane Light was a top five for you lock, so

2732
01:55:14,920 --> 01:55:17,079
I'm very happy. I think we have enough spots to

2733
01:55:17,199 --> 01:55:18,720
easily jump that in there.

2734
01:55:19,159 --> 01:55:19,760
Speaker 2: Makes me happy.

2735
01:55:19,840 --> 01:55:21,720
Speaker 1: I'm not saying it's gonna make the top five overall,

2736
01:55:21,880 --> 01:55:23,479
but I'll just at least the top ten.

2737
01:55:24,039 --> 01:55:26,840
Speaker 2: I will say, I feel like a resident evil could

2738
01:55:26,880 --> 01:55:27,760
make its way on there.

2739
01:55:27,800 --> 01:55:28,319
Speaker 1: I've got it.

2740
01:55:28,359 --> 01:55:31,239
Speaker 2: I think, Yeah, which one are you like? What we

2741
01:55:31,279 --> 01:55:34,159
would have the most zombie element to it? I guess

2742
01:55:34,159 --> 01:55:35,399
to phrase it that way.

2743
01:55:35,399 --> 01:55:37,119
Speaker 1: You know, I feel like a big part of the

2744
01:55:37,520 --> 01:55:40,680
zombie fantasy is like being in a city that is

2745
01:55:40,840 --> 01:55:43,960
decayed and burning and coming down, and the fact that

2746
01:55:43,960 --> 01:55:46,039
the zombies in this game like that is the setting

2747
01:55:46,039 --> 01:55:48,279
that you're walking through the city streets and the fact

2748
01:55:48,279 --> 01:55:51,680
that it's like you're having, like I said, the construction work,

2749
01:55:51,800 --> 01:55:53,840
the police officer that like the people and just like

2750
01:55:53,880 --> 01:55:57,600
the regular shirt instead of these more freaky like just

2751
01:55:57,680 --> 01:55:59,840
regular sort of undead types that I feel like Residue

2752
01:55:59,840 --> 01:56:02,399
will war has that more energy of So I think

2753
01:56:02,520 --> 01:56:04,039
resid Evil too, because that's the one where you can

2754
01:56:04,079 --> 01:56:07,119
more obviously see like oh these were people that were

2755
01:56:07,159 --> 01:56:09,640
turned in his zombies were four once again, could be

2756
01:56:09,680 --> 01:56:13,000
like these could be like evil weird cultists almost, So

2757
01:56:13,039 --> 01:56:15,199
I think two is the way to go, and like

2758
01:56:15,239 --> 01:56:17,720
the mechanics are virtually the same between the two games,

2759
01:56:17,800 --> 01:56:21,560
So I think Resionable two would be would be the

2760
01:56:21,560 --> 01:56:22,079
one there.

2761
01:56:22,560 --> 01:56:25,880
Speaker 2: What was your favorite number? The two? What's this curious? Well,

2762
01:56:25,920 --> 01:56:28,039
like what one would you put over the other? And

2763
01:56:28,079 --> 01:56:29,279
you're just for.

2764
01:56:29,319 --> 01:56:32,439
Speaker 1: Game for sure? Way higher?

2765
01:56:32,520 --> 01:56:33,279
Speaker 2: Yeah, way higher?

2766
01:56:33,319 --> 01:56:37,720
Speaker 1: Okay, Yeah, Resonal two a little too short. I wanted

2767
01:56:37,760 --> 01:56:40,760
more of the city stuff. It doesn't have multiple roots

2768
01:56:40,920 --> 01:56:44,119
like like I was hoping it would considering there's multiple characters,

2769
01:56:45,000 --> 01:56:46,600
has a kind of one more linear thing, and then

2770
01:56:48,800 --> 01:56:50,760
it deserves all the hype that it gets, like it's

2771
01:56:50,800 --> 01:56:52,439
it's so fucking good. I'm so glad I find to

2772
01:56:52,479 --> 01:56:55,000
play the game. Plus the dealc is super good. So yeah,

2773
01:56:55,199 --> 01:56:57,760
uh four is definitely my favorite. But I do think

2774
01:56:57,800 --> 01:57:00,520
actually for this list, Residon Evil two makes a bit

2775
01:57:00,560 --> 01:57:02,600
more sense if. I don't know if that doesn't make sense,

2776
01:57:02,600 --> 01:57:04,239
but to me in my brain it makes sense, even

2777
01:57:04,239 --> 01:57:06,039
though I just said I like that other game more.

2778
01:57:06,279 --> 01:57:09,039
But once again, it's not just the best zombie game,

2779
01:57:09,239 --> 01:57:12,039
because otherwise we'd last last one would probably be number one.

2780
01:57:12,319 --> 01:57:15,000
It's like the best game with zombie with the zombie

2781
01:57:15,079 --> 01:57:16,159
theme to it, right.

2782
01:57:16,279 --> 01:57:17,560
Speaker 2: Yeah, no, I like it.

2783
01:57:18,119 --> 01:57:21,039
Speaker 1: So that gives us a total of three more spots

2784
01:57:21,279 --> 01:57:24,640
and we have seven more games to weed through. I

2785
01:57:24,640 --> 01:57:26,960
think I'm okay to drop Weird West just because it's

2786
01:57:27,319 --> 01:57:29,159
kind of a minor part of the game, even if

2787
01:57:29,159 --> 01:57:33,399
it is a cool immersive semi element to it. Okay,

2788
01:57:35,560 --> 01:57:37,920
I have a questionure for you would be what's World

2789
01:57:37,960 --> 01:57:41,000
war Z like is? Are you Are you thinking that's

2790
01:57:41,000 --> 01:57:42,000
the top ten or right now?

2791
01:57:45,359 --> 01:57:47,399
Speaker 2: I think I'm not ready to get rid of it yet.

2792
01:57:47,640 --> 01:57:51,000
Just with like, I would put that well above Red Dead,

2793
01:57:51,079 --> 01:57:54,039
un Dead Nightmare, just just for like it being like

2794
01:57:54,079 --> 01:57:57,159
a like you know that that's a DLC, That's a

2795
01:57:57,279 --> 01:57:59,199
zombie DLC, So it makes sense that that is a

2796
01:57:59,239 --> 01:58:01,840
zombie game. But like World war Z aftermat like that

2797
01:58:01,960 --> 01:58:06,840
is a zombie slaughterfest, like you are, it's like Warhammer

2798
01:58:06,880 --> 01:58:10,560
forty K Space Marine, but just zombies. I don't know

2799
01:58:10,560 --> 01:58:12,840
if you've seen gameplay that, but like that's what it's like.

2800
01:58:12,920 --> 01:58:16,039
So sure, I don't want to see say goodbye yet

2801
01:58:16,960 --> 01:58:19,119
similar type of gameplay to like the Left for deads

2802
01:58:19,159 --> 01:58:21,560
or the Back for bloods. But I think it's I

2803
01:58:21,560 --> 01:58:24,880
think it's still uniquely its own in that let's.

2804
01:58:24,760 --> 01:58:28,479
Speaker 1: Chop Last of Us. I'm ready to do it, you're ready.

2805
01:58:28,920 --> 01:58:32,159
I'd rather have more unique fun things, and I think

2806
01:58:32,159 --> 01:58:34,079
we made we both made a good case against like

2807
01:58:35,399 --> 01:58:38,600
the zombie element of it is maybe not why you're

2808
01:58:38,680 --> 01:58:39,960
playing Last of Us, right.

2809
01:58:41,560 --> 01:58:43,600
Speaker 2: I might be controversial. I haven't played this game, but

2810
01:58:43,600 --> 01:58:46,039
I feel like Dead Island two could could definitely be

2811
01:58:46,079 --> 01:58:46,640
on that top ten.

2812
01:58:46,680 --> 01:58:48,920
Speaker 1: It's currently my highest of the five that we have left.

2813
01:58:49,479 --> 01:58:51,079
Speaker 2: I would support you on that, even though I haven't

2814
01:58:51,079 --> 01:58:54,920
played it. Just hearing your review of it from yeah,

2815
01:58:55,000 --> 01:58:56,720
whenever you did that episode.

2816
01:58:56,279 --> 01:58:58,239
Speaker 1: With the last January.

2817
01:58:58,279 --> 01:58:59,680
Speaker 2: I don't think it's a review. It's just a games

2818
01:58:59,680 --> 01:59:02,000
we've been playing, yes section exactly.

2819
01:59:02,039 --> 01:59:04,119
Speaker 1: It was good, all right, so we have two more

2820
01:59:04,159 --> 01:59:05,199
spots then, okay?

2821
01:59:06,560 --> 01:59:09,479
Speaker 2: I Diad of Winter still just silently.

2822
01:59:09,119 --> 01:59:13,319
Speaker 1: Dead Winter, Dead of Winter. I think Minecraft can come off.

2823
01:59:13,880 --> 01:59:17,000
I do think the zombie is a very iconic part

2824
01:59:17,000 --> 01:59:22,560
of it. But I honestly could make a case for

2825
01:59:22,640 --> 01:59:24,279
in top ten, but I think I'm okay to drop

2826
01:59:24,319 --> 01:59:26,199
it if you're feeling the same way, because it sounded

2827
01:59:26,239 --> 01:59:28,119
like you were kind of feeling that way earlier.

2828
01:59:28,399 --> 01:59:30,159
Speaker 2: I started pretty cold on it. But I will say

2829
01:59:30,199 --> 01:59:32,039
as the list was filling up, I was warming up.

2830
01:59:32,319 --> 01:59:35,479
I was it was on simmer.

2831
01:59:36,279 --> 01:59:38,640
Speaker 1: What about Red Dead? Because you said world was higher?

2832
01:59:39,079 --> 01:59:41,760
Then does that mean undead maybe drops out?

2833
01:59:43,359 --> 01:59:45,199
Speaker 2: Like you're just not talking about Dead of Winter right now.

2834
01:59:45,239 --> 01:59:48,840
You just you're just going the process of elimination here.

2835
01:59:48,920 --> 01:59:50,920
Speaker 1: You're like, I guess, yeah, that's left. How do you

2836
01:59:50,960 --> 01:59:52,920
feel about Dead of Winter? Considering it as a board

2837
01:59:52,960 --> 01:59:55,439
game V game? Like I said, it's in tabletop simulators

2838
01:59:55,439 --> 01:59:58,039
if you want to get really chinty about the rules,

2839
01:59:58,119 --> 02:00:02,600
it technically exists. But I I would I would like

2840
02:00:02,640 --> 02:00:05,199
it in the top ten. But I'm not offended if it's.

2841
02:00:05,640 --> 02:00:09,279
Speaker 2: I mean, you know, I mean looking at this list

2842
02:00:09,319 --> 02:00:11,600
the way the way that you described it, and like

2843
02:00:11,680 --> 02:00:14,079
the elements involved, and then from what I've seen on

2844
02:00:14,199 --> 02:00:17,000
just I call it gameplay, but just the d the

2845
02:00:17,039 --> 02:00:20,520
tabletop and use like some some still images that I've

2846
02:00:20,520 --> 02:00:24,439
seen of that it's surprising, especially that it's like the

2847
02:00:24,520 --> 02:00:29,760
whole theme is zombies' survival. Like it's not just it's

2848
02:00:29,760 --> 02:00:32,039
not just a game as tabletop that has some zombies

2849
02:00:32,079 --> 02:00:34,920
in there. I I like that idea a lot, And yeah,

2850
02:00:34,920 --> 02:00:36,520
I mean it would make it unique, right.

2851
02:00:36,920 --> 02:00:40,000
Speaker 1: Yeah, I mean it's got the resource management and like

2852
02:00:40,000 --> 02:00:42,520
the survival elements. It's such a big part of Zombie

2853
02:00:42,600 --> 02:00:45,319
Dude and Ammo and like what I love about deadwords too,

2854
02:00:45,319 --> 02:00:47,000
you gotta like clean up your trash because if you

2855
02:00:47,039 --> 02:00:48,920
have too much trash, then like your people will get

2856
02:00:48,960 --> 02:00:50,800
sick and stuff and like that, like that's the kind

2857
02:00:50,800 --> 02:00:53,199
of like zomboid level. Like similarly, the worst.

2858
02:00:52,960 --> 02:00:55,479
Speaker 2: Way to die in Zomboid is by sickness. You just

2859
02:00:55,520 --> 02:00:57,039
slowly die, you don't know what's going on.

2860
02:00:59,079 --> 02:01:01,720
Speaker 1: So I feel like it really these succeeds that, like, yeah,

2861
02:01:01,760 --> 02:01:04,760
how can we make like a zombie sim board game

2862
02:01:04,800 --> 02:01:06,239
of five, but then like also make it like a

2863
02:01:06,279 --> 02:01:08,680
bluffing game, like it's it's checking a lot of boxes.

2864
02:01:08,920 --> 02:01:10,960
Speaker 2: I'd make the trade of Dead of Winter and World

2865
02:01:11,000 --> 02:01:12,720
Wars Z Aftermath gets locked.

2866
02:01:13,840 --> 02:01:15,880
Speaker 1: So okay, Lockworld is the end Dead of Winter at

2867
02:01:15,880 --> 02:01:16,399
the same time.

2868
02:01:16,279 --> 02:01:20,800
Speaker 2: I like it. I like it's even tabletop similar. So

2869
02:01:20,840 --> 02:01:22,920
it is a video game if even though you didn't

2870
02:01:22,920 --> 02:01:26,239
title this episode best video game rankings for zombie games, it's.

2871
02:01:26,119 --> 02:01:27,600
Speaker 1: I mean, I think it'll probably just be called best

2872
02:01:27,680 --> 02:01:30,439
zombie games of all time, so I did not say

2873
02:01:30,720 --> 02:01:35,199
not board games. So it's true. Okay, So with doing that,

2874
02:01:35,199 --> 02:01:38,319
that means that Minecraft and Undad Nightmare bite the bullet.

2875
02:01:38,359 --> 02:01:40,520
I think that's fair. I think it is fair. Minecraft

2876
02:01:40,560 --> 02:01:42,359
like the fact that it was like pretty much eleventh

2877
02:01:42,479 --> 02:01:46,560
is like pretty impressive considering that it's got like only

2878
02:01:46,680 --> 02:01:51,159
one touchstone to being a zombie thing. So I'm pretty

2879
02:01:51,159 --> 02:01:53,720
happy with that. As like the top ten. You're looking

2880
02:01:53,800 --> 02:01:54,960
at that and liking.

2881
02:01:54,760 --> 02:01:59,119
Speaker 2: It, Yeah, I love it, really really solid list.

2882
02:01:59,159 --> 02:02:01,640
Speaker 1: Yeah all right, so now we have to rank this

2883
02:02:01,760 --> 02:02:02,279
bad boy?

2884
02:02:03,079 --> 02:02:05,199
Speaker 2: Oh I forgot about this process.

2885
02:02:04,960 --> 02:02:06,920
Speaker 1: And we don't have to, but we I think we should.

2886
02:02:07,000 --> 02:02:07,600
Speaker 2: I think we should.

2887
02:02:07,680 --> 02:02:10,760
Speaker 1: Yeah, I think we should. What's see, what's some I

2888
02:02:10,800 --> 02:02:14,159
think fodder for dropping the bottom could be I'd.

2889
02:02:13,960 --> 02:02:15,720
Speaker 2: Put Dead a Winter down there just because I haven't

2890
02:02:15,720 --> 02:02:16,079
played it.

2891
02:02:16,119 --> 02:02:18,720
Speaker 1: Okay, that's fair. I think that's I think it's barely

2892
02:02:18,840 --> 02:02:20,520
snuck in by the skin of its teeth. I think

2893
02:02:20,560 --> 02:02:24,159
Dead of Winter at number ten is totally fair. Uh okay,

2894
02:02:24,239 --> 02:02:25,600
so Dead Winter's number ten.

2895
02:02:27,319 --> 02:02:30,279
Speaker 2: I could do World War Z next, Like, okay, just

2896
02:02:30,279 --> 02:02:31,760
because I don't know. You haven't played that.

2897
02:02:32,199 --> 02:02:34,279
Speaker 1: I have not, so I'm having to put my faith

2898
02:02:34,319 --> 02:02:35,880
in you. So that sounds good to me. Okay, So

2899
02:02:35,920 --> 02:02:44,840
it sits at nine. Get dropping. I this feels like

2900
02:02:44,920 --> 02:02:47,560
Dead Rising. I almost want to drop, just because, like

2901
02:02:47,880 --> 02:02:49,720
I actually have not played a ton of it myself,

2902
02:02:49,760 --> 02:02:51,680
and so it makes it hard. But like I do

2903
02:02:51,720 --> 02:02:53,359
have good memories with it, and I feel like it

2904
02:02:53,439 --> 02:02:56,199
is now I'm talking myself about about it, just said, well,

2905
02:02:56,319 --> 02:02:59,000
it's just I just feel like a little disingenuous, only

2906
02:02:59,039 --> 02:03:01,560
just because I haven't as much as I have some

2907
02:03:01,600 --> 02:03:02,279
of these other games.

2908
02:03:02,319 --> 02:03:04,479
Speaker 2: Right, I would fight for it just because it's it's

2909
02:03:04,520 --> 02:03:08,319
so zombie like it it's it's so zombie, right, something

2910
02:03:08,319 --> 02:03:12,079
like Resident Evil two is that so zombie zombie.

2911
02:03:12,119 --> 02:03:14,239
Speaker 1: But I actually think Residonavil two is a perfect number

2912
02:03:14,279 --> 02:03:16,640
eight on this list, to be honest, just in terms

2913
02:03:16,640 --> 02:03:19,640
of like the depth, the breadth of mechanics featuring zombies

2914
02:03:19,640 --> 02:03:20,640
and the fact that, Like, I feel like a lot

2915
02:03:20,640 --> 02:03:23,039
of the peaks of that game are not really about

2916
02:03:23,039 --> 02:03:25,520
the zombies, are about other things at those moments. So

2917
02:03:25,840 --> 02:03:26,960
I think that's a good number eight.

2918
02:03:27,079 --> 02:03:30,199
Speaker 2: I'm totally down to put Dead Rising two at number seven.

2919
02:03:30,279 --> 02:03:35,520
Then we got high enough for it, yeah, Like I

2920
02:03:35,520 --> 02:03:37,880
don't know, like because maybe we should put it above

2921
02:03:37,920 --> 02:03:41,039
Dead Island and then yeah, that that that that would

2922
02:03:41,039 --> 02:03:42,960
fall into you for that decision. It's well, I guess

2923
02:03:42,960 --> 02:03:43,800
it's two games that I.

2924
02:03:43,760 --> 02:03:46,079
Speaker 1: Think they're actually doing a very similar thing where it's

2925
02:03:46,119 --> 02:03:50,399
all about killing zombies, very similar title. Yeah. Over the top, Yeah,

2926
02:03:50,439 --> 02:03:53,279
over the top, like not trying to be serious, just

2927
02:03:53,319 --> 02:03:55,600
going for crazy kills. And I feel like to some

2928
02:03:55,640 --> 02:03:58,479
extent Dead Rising two even goes even zanier in a

2929
02:03:58,479 --> 02:04:00,680
way that I think really works for me.

2930
02:04:01,039 --> 02:04:02,720
Speaker 2: It was the blueprint. It was the blueprint for Dead

2931
02:04:02,720 --> 02:04:06,199
Island too, right, It crawled so that yeah, maybe that

2932
02:04:06,279 --> 02:04:07,079
island could walk.

2933
02:04:07,119 --> 02:04:10,319
Speaker 1: It probably was, as you said, the title, the title

2934
02:04:10,359 --> 02:04:16,000
as well, so that that sneaks to your boy to

2935
02:04:16,159 --> 02:04:18,199
Dying Light into the top five, Yeah, we do it

2936
02:04:18,239 --> 02:04:20,399
that way. How do I guess? How do we feel

2937
02:04:20,399 --> 02:04:24,399
about Black Ops being this high considering that it's kind

2938
02:04:24,399 --> 02:04:27,000
of partially zombie. I mean we're talking specifically about the

2939
02:04:27,079 --> 02:04:29,840
zombie part of it at wonder.

2940
02:04:30,680 --> 02:04:32,960
Speaker 2: In my head, this is so iconic in my head,

2941
02:04:33,000 --> 02:04:35,960
like and like this is this is Black Ops. But

2942
02:04:36,039 --> 02:04:38,600
like still just think of that world at war, Like

2943
02:04:38,640 --> 02:04:41,279
that's cinematic that plays before you start the game, and

2944
02:04:41,319 --> 02:04:44,239
like that's chills. That's terrifying. It was so scary to

2945
02:04:44,239 --> 02:04:47,800
play at night with friends, like late in the evening. Yeah,

2946
02:04:47,880 --> 02:04:52,279
also random tangent shouts out. I remember a specific childhood memory.

2947
02:04:52,319 --> 02:04:53,600
I was staying at a friend's house. We were playing

2948
02:04:53,720 --> 02:04:56,600
Nazi Zombies till like literally the wee hours where the

2949
02:04:56,600 --> 02:04:58,560
birds were starting to chirp and the sun was coming out,

2950
02:04:58,840 --> 02:05:00,279
and I just turned my friend. I'm like, should we

2951
02:05:00,279 --> 02:05:01,600
go to bed? He's like, oh, yeah, we're gonna get

2952
02:05:01,600 --> 02:05:02,880
in trouble if my parents find.

2953
02:05:02,640 --> 02:05:06,319
Speaker 1: On the world. So we just put the controllers down, went.

2954
02:05:06,279 --> 02:05:08,199
Speaker 2: To bed, probably slept like three hours or something. But

2955
02:05:08,399 --> 02:05:10,560
shouts out to Nazi Zombies because it did that. You

2956
02:05:10,640 --> 02:05:10,960
just lose.

2957
02:05:11,039 --> 02:05:12,760
Speaker 1: Does that to a person for sure?

2958
02:05:14,119 --> 02:05:14,359
Speaker 2: Yeah.

2959
02:05:14,359 --> 02:05:16,359
Speaker 1: So I guess we're already down to deciding on this

2960
02:05:16,439 --> 02:05:17,119
top five.

2961
02:05:19,840 --> 02:05:23,479
Speaker 2: I guess getting to the I'm happy Black Ops is

2962
02:05:23,479 --> 02:05:27,039
in top five at least, it's like, looking at everything

2963
02:05:27,039 --> 02:05:29,159
else on there, it's tough to make a case at

2964
02:05:29,159 --> 02:05:33,079
it's like better zombie game than that, you know, specifically,

2965
02:05:33,079 --> 02:05:35,159
because it is just a mode versus a game.

2966
02:05:36,680 --> 02:05:38,520
Speaker 1: I think, Yeah, I guess, well, how do you guys,

2967
02:05:38,600 --> 02:05:40,239
how do you feel about the Dying Light versus Black

2968
02:05:40,239 --> 02:05:42,479
Ops thing? Because it's just since I haven't played Dying Light,

2969
02:05:42,600 --> 02:05:44,960
it's like an easy choice for me. But if you

2970
02:05:45,000 --> 02:05:47,279
have a case of why Dying Light, I mean it

2971
02:05:47,319 --> 02:05:49,359
is more the focus of the game overall for sure.

2972
02:05:49,800 --> 02:05:54,119
It's just talking specifically like the zombies, right.

2973
02:05:53,920 --> 02:05:59,279
Speaker 2: It's just such a more expansive like zombie take right,

2974
02:05:59,319 --> 02:06:01,720
Like there's so manyferent ways to kill a zombie in

2975
02:06:01,760 --> 02:06:04,560
that game. There's craft, you know, elements like the parkour

2976
02:06:04,680 --> 02:06:07,159
like running and jumping like off of a zombie's head

2977
02:06:07,199 --> 02:06:10,760
to like project how you're yourself up, like okay, you've

2978
02:06:11,079 --> 02:06:15,960
so fantastics and many different areas of like quarantine zones

2979
02:06:15,960 --> 02:06:18,039
that are like way more intense for zombies. So yeah,

2980
02:06:18,039 --> 02:06:20,800
I would definitely put that over Black Ops.

2981
02:06:21,479 --> 02:06:23,920
Speaker 1: I think that's a great as a jumping off the

2982
02:06:23,960 --> 02:06:27,119
zombies head. That was the argument I needed, so that

2983
02:06:27,199 --> 02:06:31,680
did it? Okay? So that drops the top three of PVZ.

2984
02:06:31,960 --> 02:06:33,720
Oh sorry, go ahead, Well you just so.

2985
02:06:34,319 --> 02:06:37,319
Speaker 2: Is dyn Y two on PlayStation Plus because I I

2986
02:06:37,399 --> 02:06:38,239
haven't I wasn't sure if it.

2987
02:06:38,239 --> 02:06:39,479
Speaker 1: Was a month. I've seen it on there.

2988
02:06:39,520 --> 02:06:42,239
Speaker 2: Actually we got to play some co op I was talking.

2989
02:06:42,520 --> 02:06:44,319
I was talking. I haven't played the game yet, so

2990
02:06:44,319 --> 02:06:46,199
I don't know how much co opy it is. But

2991
02:06:46,239 --> 02:06:47,760
the first game was very co op heavy in the

2992
02:06:47,800 --> 02:06:49,680
sense you could do like the whole story with a friend.

2993
02:06:50,000 --> 02:06:52,279
We're talking to Taylor Field about this, and you know,

2994
02:06:52,319 --> 02:06:53,960
him and I really want to play that game together.

2995
02:06:54,079 --> 02:06:57,000
That'd be awesome. Four player, yeah, up to four players. Well,

2996
02:06:57,000 --> 02:06:58,760
the first game was, so I imagine it's the same

2997
02:06:58,800 --> 02:06:59,399
for the second one.

2998
02:06:59,479 --> 02:07:02,680
Speaker 1: It's got to be. I'd be down. I mean, i'd

2999
02:07:02,720 --> 02:07:04,399
also be down to play some Zomboide with you. But

3000
02:07:04,520 --> 02:07:05,840
we haven't even been able to manage that.

3001
02:07:05,880 --> 02:07:08,159
Speaker 2: So yeah, that's true, but yeah, too much.

3002
02:07:08,199 --> 02:07:11,680
Speaker 1: I'd be down for that for sure. I do think

3003
02:07:11,720 --> 02:07:13,680
that Dying Like Caps are at number four, though I

3004
02:07:13,680 --> 02:07:14,880
don't think it's gonna make it past this.

3005
02:07:14,960 --> 02:07:16,760
Speaker 2: Top's free. That's fair.

3006
02:07:17,000 --> 02:07:20,319
Speaker 1: So the top three is PVZ left for Dead and Zomboid,

3007
02:07:21,760 --> 02:07:23,760
which I mean that makes sense for top three because

3008
02:07:23,760 --> 02:07:26,760
those are the first three easy locks for us. Yeah,

3009
02:07:27,680 --> 02:07:31,720
I think Plans Versus Zombies should be number three.

3010
02:07:32,439 --> 02:07:34,560
Speaker 2: I agree in my mind, I'm like, that's gonna be

3011
02:07:34,560 --> 02:07:36,399
the number one. That's gonna be the number one zombie game.

3012
02:07:36,439 --> 02:07:38,920
But now that I'm being honest with myself, that is

3013
02:07:38,920 --> 02:07:39,720
the game I most.

3014
02:07:39,560 --> 02:07:42,000
Speaker 1: Want to play, like right now, in this second, to

3015
02:07:42,039 --> 02:07:46,560
be fair, after this conversation. So whatever that's going, Yeah, yeah,

3016
02:07:46,680 --> 02:07:49,800
download for five seconds. I'm sure it's small, small game.

3017
02:07:49,840 --> 02:07:54,399
I'm sure. Okay, that's it's very amicable list. We're not

3018
02:07:54,399 --> 02:07:56,880
not a lot of fighting to be had here, we're

3019
02:07:56,920 --> 02:08:01,119
fighting off the zombie Horde together. So yeah, Zomboid and

3020
02:08:01,159 --> 02:08:05,920
leftfodead two, you're showing me something.

3021
02:08:05,680 --> 02:08:09,399
Speaker 2: On Plans Versus Zombies. It's still it's terrible quality right now.

3022
02:08:09,439 --> 02:08:12,000
Oh on the app store there, okay, so like the

3023
02:08:12,199 --> 02:08:15,479
like the legit first game, it's still on there. Perfect

3024
02:08:15,479 --> 02:08:17,359
five out of five, Like it's just a perfect game,

3025
02:08:17,439 --> 02:08:18,319
like perfect ratiing.

3026
02:08:18,199 --> 02:08:19,680
Speaker 1: Five out of five out of and I'm sure there's

3027
02:08:19,680 --> 02:08:22,319
like thousands and thousands of ratings on that, so that's cool.

3028
02:08:22,600 --> 02:08:24,960
Speaker 2: It's still number thirty seven on the actions.

3029
02:08:25,399 --> 02:08:30,239
Speaker 1: That's actually super crazy. So kids, I assume kids are

3030
02:08:30,279 --> 02:08:32,560
still into that game, then that's cool. I mean, like

3031
02:08:32,560 --> 02:08:34,079
I said, there has been other games in the series,

3032
02:08:34,079 --> 02:08:36,159
so I guess like the ip has been kept alive.

3033
02:08:37,520 --> 02:08:40,640
Speaker 2: Well, like the number two game is number twenty two

3034
02:08:40,800 --> 02:08:45,560
in Adventure, so they're just they're killing it with this. Honestly,

3035
02:08:45,560 --> 02:08:47,479
I'm surprised it doesn't have like a movie out in

3036
02:08:47,479 --> 02:08:50,640
the sense of like Angry Birds or Minecraft. Like it's

3037
02:08:50,680 --> 02:08:53,479
not quite as big as Minecraft, but still like Angry Birds, right, Like,

3038
02:08:53,520 --> 02:08:55,840
that's that's a phone app that really expanded over.

3039
02:08:56,479 --> 02:09:00,239
Speaker 1: It's true Angry Birds not on the list today, but

3040
02:09:00,279 --> 02:09:04,159
maybe someday. Uh, I'm gonna put that on my backlog.

3041
02:09:04,159 --> 02:09:05,439
I don't know if I have Angry Birds in my

3042
02:09:05,479 --> 02:09:07,680
backlog list. Those are the kind of games I forget

3043
02:09:07,680 --> 02:09:13,600
to like try it in there. I Kirkland, how are

3044
02:09:13,600 --> 02:09:16,439
you feeling about this? Leftfo Dead and Zomboid? Like, yeah,

3045
02:09:16,439 --> 02:09:18,840
I feel like for you, the obvious answer might be Zomboie,

3046
02:09:18,840 --> 02:09:21,039
but I don't know if the hype for Left for

3047
02:09:21,159 --> 02:09:24,960
Dead or the the nostalgia for it carries it above Zomboie,

3048
02:09:25,000 --> 02:09:27,760
Like Where where does that go for you? Oh, I

3049
02:09:27,800 --> 02:09:36,119
was going about to do my backlog. Yeah, Like.

3050
02:09:37,720 --> 02:09:40,960
Speaker 2: I think my is weird. I think my head is

3051
02:09:41,000 --> 02:09:44,000
telling me Project Zomboid is my number one that saw

3052
02:09:44,039 --> 02:09:45,600
me game of all time. But I think my heart

3053
02:09:45,680 --> 02:09:47,279
is actually telling me Left for Dead too here, And

3054
02:09:47,359 --> 02:09:51,319
I think a big part of that is Left four

3055
02:09:51,319 --> 02:09:52,800
Dead is the type of game that I feel like

3056
02:09:52,800 --> 02:09:56,039
I've gone through eras of my video game career of

3057
02:09:56,119 --> 02:09:59,359
Like remember like when we had PC bangs here, like

3058
02:09:59,399 --> 02:10:01,319
you could like we've literally had like an internet cafe

3059
02:10:01,439 --> 02:10:03,520
you could just go and play games. Why is that

3060
02:10:03,560 --> 02:10:06,239
not a still thing? Well, I guess now for sanitary reasons,

3061
02:10:06,239 --> 02:10:07,760
COVID probably would have killed that pretty hard.

3062
02:10:07,760 --> 02:10:12,359
Speaker 1: But anyways, I'm sure it exists in some places.

3063
02:10:12,000 --> 02:10:14,560
Speaker 2: Well like Japan, Korea, Like they're huge, but you know,

3064
02:10:14,600 --> 02:10:17,640
like we used to have them but no longer. Anyways,

3065
02:10:18,439 --> 02:10:20,600
first time I ever played Left foro Dead was at

3066
02:10:20,760 --> 02:10:23,520
a PC bang with my father. We played that game

3067
02:10:23,560 --> 02:10:26,800
together and it's just like I must have been like

3068
02:10:26,880 --> 02:10:29,359
twelve or something maybe like like around the area, so

3069
02:10:29,439 --> 02:10:32,399
like really young, just loving the idea of it. And

3070
02:10:32,399 --> 02:10:34,439
then we got on Xbox thirty sixty play the shit

3071
02:10:34,520 --> 02:10:37,359
out of it again with my father, with my friends online.

3072
02:10:37,399 --> 02:10:39,319
Like it just had so much. It had like a

3073
02:10:39,439 --> 02:10:41,560
versus mode where like, you know, you could like people

3074
02:10:41,560 --> 02:10:43,960
would be progressing through a level, but then some people

3075
02:10:44,000 --> 02:10:46,079
would be playing as the special zombies. I don't know

3076
02:10:46,079 --> 02:10:49,199
if you ever played that mode, but super super fun.

3077
02:10:50,039 --> 02:10:51,840
Speaker 1: Oh you mean yeah, just like playing as the zombies.

3078
02:10:51,880 --> 02:10:55,000
Speaker 2: Yeah, yeah, yeah, super super fun, just just a different

3079
02:10:55,039 --> 02:10:55,520
take on it.

3080
02:10:55,600 --> 02:10:58,760
Speaker 1: That's actually a great point for that above almost any

3081
02:10:58,760 --> 02:11:00,079
game on this list. How many of these games and

3082
02:11:00,119 --> 02:11:04,039
you actually also play as the zombies and it's mechanically interesting,

3083
02:11:04,840 --> 02:11:07,000
literally zero, I think I don't think any of these

3084
02:11:07,039 --> 02:11:09,600
other games on our list have that, or even nominations.

3085
02:11:09,640 --> 02:11:11,239
I don't know. I didn't even think about that until now,

3086
02:11:11,520 --> 02:11:14,239
And that's something that back for Blood, I don't think

3087
02:11:14,279 --> 02:11:17,479
that had. I think that was ka if I'm correct.

3088
02:11:17,840 --> 02:11:19,199
Speaker 2: I mean, we're kind of just making a case right

3089
02:11:19,239 --> 02:11:21,000
here and now, but I'll just keep telling my life

3090
02:11:21,000 --> 02:11:23,680
story here. So yeah, that was like the first era

3091
02:11:23,760 --> 02:11:25,960
playing Left for Dead one and then Left for Dead

3092
02:11:25,960 --> 02:11:28,600
two came out and got that on Xbox three sixty

3093
02:11:28,600 --> 02:11:31,960
playing it again Xbox Live with my friends. But like

3094
02:11:33,199 --> 02:11:35,600
I swear within the last year, like my dad and

3095
02:11:35,600 --> 02:11:37,640
I have played Left for Dead two again like couch

3096
02:11:37,720 --> 02:11:39,680
co op on his Xbox three sixty, like that same

3097
02:11:39,680 --> 02:11:41,279
copy that we got way back in the day at

3098
02:11:41,319 --> 02:11:45,079
ev Games, and like it's just still so fantastic. I've

3099
02:11:45,399 --> 02:11:47,960
I've had it now on PC as well, Like it's

3100
02:11:48,000 --> 02:11:51,159
like it's uh, I played a lot on Steam with friends,

3101
02:11:51,239 --> 02:11:54,960
and like just it's been across so many different consoles,

3102
02:11:55,079 --> 02:11:57,720
It's been so many different eras, and like you already stated,

3103
02:11:57,760 --> 02:11:59,640
like which games can you actually play as a zombie,

3104
02:11:59,800 --> 02:12:01,760
Like that's a perfect zombie game, but you can do

3105
02:12:01,800 --> 02:12:04,439
both aspects to it. So yeah, I would say Lefforted

3106
02:12:04,479 --> 02:12:08,640
Too is probably the pinnacle for all those memories, all

3107
02:12:08,680 --> 02:12:11,439
the hours I've played, hundreds of hours I think now

3108
02:12:11,479 --> 02:12:14,119
a Project Zomboid, but I still think Lefforted Too has

3109
02:12:14,159 --> 02:12:17,319
it by like by like a hundred times, honestly, like

3110
02:12:17,319 --> 02:12:20,399
like the gameplay rate. So that's my closing argument on

3111
02:12:20,520 --> 02:12:21,520
how No, you.

3112
02:12:21,520 --> 02:12:25,720
Speaker 1: Know, coming in this, I was prepared to I was

3113
02:12:25,760 --> 02:12:28,079
prepared to like give you Zomboid as the number one,

3114
02:12:28,119 --> 02:12:29,840
just because like the way you've talked about it. No,

3115
02:12:29,840 --> 02:12:32,920
I'm kidding, not anymore. Not after that argument, not af

3116
02:12:33,000 --> 02:12:36,359
that heartfelt argument of PC bang and playing with your dad,

3117
02:12:36,720 --> 02:12:38,920
but like I was prepared to give you because like

3118
02:12:38,960 --> 02:12:41,159
the way you've talked about that game, You've talked it

3119
02:12:41,239 --> 02:12:43,560
up so well, and like that sounds like the exact

3120
02:12:43,640 --> 02:12:45,760
kind of experience one I mentioned, just like as a

3121
02:12:45,800 --> 02:12:47,840
game in terms of the mechanics, but the fact that

3122
02:12:47,880 --> 02:12:50,319
it also is the zombie element of it and just

3123
02:12:50,359 --> 02:12:54,399
bringing that fantasy, that sandbox, that simulation to life seems

3124
02:12:54,399 --> 02:12:56,359
super great. And I'm obviously I played a little bit

3125
02:12:56,359 --> 02:12:58,079
of it now so I can kind of see how

3126
02:12:58,079 --> 02:13:00,760
it works and like, oh, yeah, this game, this game's

3127
02:13:00,800 --> 02:13:02,720
got it going on. So yeah, I was I was

3128
02:13:02,720 --> 02:13:05,560
prepared to drop that too, But I think I think

3129
02:13:05,600 --> 02:13:07,560
we found some good arguments here for leftfored Dead at

3130
02:13:07,560 --> 02:13:09,720
the end, like that deserves to be number one in

3131
02:13:09,760 --> 02:13:12,000
any list that because you mentioned I looked at some

3132
02:13:12,000 --> 02:13:13,880
of those articles too, best zombie games of all time,

3133
02:13:14,319 --> 02:13:16,399
anyone that had like leftard Dead like number five or six,

3134
02:13:16,439 --> 02:13:18,560
that you're crazy. Yeah, And I have not played every

3135
02:13:18,680 --> 02:13:20,239
zombie game ever, but I think I've played all the

3136
02:13:20,279 --> 02:13:22,239
ones that they had ranked higher, and it's like no

3137
02:13:22,520 --> 02:13:25,239
chance as leftfod had not like an immediate like top

3138
02:13:25,239 --> 02:13:28,079
contender for this, so I think that is definitely worthy.

3139
02:13:28,119 --> 02:13:30,079
And I think, yeah, to your point, like they don't

3140
02:13:30,079 --> 02:13:31,960
even need a three because they just nailed it two

3141
02:13:31,960 --> 02:13:35,039
and like the infinite a player replayable, like they've had

3142
02:13:35,039 --> 02:13:36,520
a lot of new levels and there's like you know,

3143
02:13:36,680 --> 02:13:39,479
community made stuff as well, Like it's just it's just

3144
02:13:39,479 --> 02:13:41,000
a game that you can just keep on playing and

3145
02:13:41,039 --> 02:13:42,439
even just go Like for me, I just want to

3146
02:13:42,479 --> 02:13:43,960
go back to the levels that I know and love

3147
02:13:43,960 --> 02:13:46,359
I'm nostalging for and that is still fun to go

3148
02:13:46,399 --> 02:13:49,199
back and do. And like, I don't know, strategizing as

3149
02:13:49,359 --> 02:13:51,840
zombies is a really fun part of it. That's not Yeah,

3150
02:13:52,039 --> 02:13:54,680
that's like an untapped market of this list. It is

3151
02:13:54,760 --> 02:13:57,199
like that element to it as well. So I'm feeling

3152
02:13:57,319 --> 02:14:02,039
very good about that being number one. Yeah, all right, Kirklen,

3153
02:14:02,039 --> 02:14:04,439
you want to read off this list from ten to one,

3154
02:14:04,239 --> 02:14:05,359
the final list here.

3155
02:14:06,680 --> 02:14:09,279
Speaker 2: Sorry. At number ten, we don't even have a video game.

3156
02:14:09,319 --> 02:14:10,840
We have Dead of Winter.

3157
02:14:10,600 --> 02:14:11,720
Speaker 1: The tabletop simulator.

3158
02:14:11,840 --> 02:14:15,359
Speaker 2: You got an asterisk next to that one for sure,

3159
02:14:16,039 --> 02:14:18,399
and then we got World war Z Aftermath. I think

3160
02:14:18,439 --> 02:14:20,840
Aftermath actually was the title that I was. I was

3161
02:14:20,840 --> 02:14:23,680
looking for thing, I think, yeah, yeah, And I don't

3162
02:14:23,680 --> 02:14:25,279
know if it was just the base game just because

3163
02:14:25,319 --> 02:14:26,600
I like jumped into it in that Game of the

3164
02:14:26,680 --> 02:14:29,000
Year edition, but it was also like a movie World

3165
02:14:29,039 --> 02:14:30,840
war Z with Brad Pitt, so I feel like in

3166
02:14:30,840 --> 02:14:34,039
my mind I thought it was the same thing. But anyways,

3167
02:14:34,319 --> 02:14:38,600
Number seven we have resen Evil Wait, number eight, Risen

3168
02:14:38,640 --> 02:14:42,640
Evil two, number seven, Dead Island two, number six. We

3169
02:14:42,720 --> 02:14:45,920
got Dead Rising to two, and we're almost done with

3170
02:14:45,920 --> 02:14:48,119
the twos, but we're not. Number five we got Call

3171
02:14:48,159 --> 02:14:52,159
of Duty Black Ops, specifically zombies mode, and then we

3172
02:14:52,239 --> 02:14:56,600
got Dying Light the first one. We got plants versus zombies,

3173
02:14:57,199 --> 02:15:02,239
the first one Project Zomboid, and Left four Dead two

3174
02:15:02,840 --> 02:15:05,880
number one, the best zombie game of all time.

3175
02:15:06,800 --> 02:15:08,800
Speaker 1: I love it. This is the kind of good nonsense

3176
02:15:08,880 --> 02:15:13,279
that I love to do on side Quest. Super fun time.

3177
02:15:13,800 --> 02:15:15,880
And yeah, like I said, we have like some games

3178
02:15:15,920 --> 02:15:17,920
on our horizon here that like more zombie games that

3179
02:15:17,960 --> 02:15:20,000
we're gonna be playing, So who knows, Maybe we'll need

3180
02:15:20,039 --> 02:15:22,079
to revise this list someday, but I think for now

3181
02:15:22,079 --> 02:15:23,399
this is a pretty damn good list.

3182
02:15:23,760 --> 02:15:25,279
Speaker 2: Oh yeah, I have.

3183
02:15:25,239 --> 02:15:27,840
Speaker 1: No complaints about it. So thank you for joining me.

3184
02:15:27,880 --> 02:15:30,159
Kirklas is a fun one. Thank you everyone for listening.

3185
02:15:30,600 --> 02:15:32,720
Let us know what other kind of crazy, weird rankings

3186
02:15:32,720 --> 02:15:34,560
you want to see from us here on side Quest,

3187
02:15:34,640 --> 02:15:37,159
let us know what your favorite zombie games are, and

3188
02:15:37,359 --> 02:15:39,680
uh yeah, we will see you next time. Have a

3189
02:15:39,680 --> 02:15:40,039
good one.

3190
02:15:40,119 --> 02:15:41,520
Speaker 2: Bye bye bye

