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Speaker 1: Here we are with Games of nineteen eighty one Level

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two Galaga.

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Speaker 2: Hello everybody, and welcome back to the Shirley You Can't

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Be Serious podcast. I am here today with some porters

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jingling in my pocket, ready to shovel them into a slot.

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Speaker 3: You get a little change in your pocket going jingle.

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Oh my gosh, Georgia satellites. Really, if we had an

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arcade anywhere around us, we would be blowing it up

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right now. It's been a lot of fun.

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Speaker 2: I am just depressed about the fact the Top Dog

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closed down and we can't go play these games right now.

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We've got a stupid COVID that keeps us from going

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to any arcade because they're all worried about the germs

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on the joysticks or whatever.

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Speaker 3: And yeah, germs on the joysticks. Joystick germs. Today, we're

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going to continue our discussion on Games of nineteen eighty one.

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Speaker 2: Right the year of the most amazing cabinet video arcade

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came games ever, in my opinion.

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Speaker 3: We're going to talk about another classic today.

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Speaker 2: Okay, so the game we're talking about the day is Galaga.

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Speaker 3: Let's talk about Gallaga, all right.

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Speaker 2: So Galaga, we know, is a shooter game, right, it's

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a space shooter game, just like Space Invaders. Right, absolutely so.

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But right, well, but before Galaga, there was Galaxian.

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Speaker 3: And do you know anything about Galaxian? I remember playing Galaxian.

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If you look.

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Speaker 2: At Space Invaders, which came out in seventy eight, and

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you look at Galaxian, which came out in seventy nine,

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you'd be like, oh, my gosh, how do they improve

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this much in one year? I'm a huge job huge

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you had. You had multi colored spaceships. They were flying

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around and smooth flying around, fantastic sound effects, and it

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was the first game that used multi colored sprites and

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RG colors. Okay, so do you know what Sprite is?

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I think it's fair to tell everybody that you and

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I are not computer guys per se, and we're not

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gamers to the strictest sense. When we were kids who

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loved these games.

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Speaker 3: When we're kids, we're leaning on forty year old knowledge

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right here.

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Speaker 2: Yes we are, yes, And I have you know, I've

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got a few gaming systems at my house, but I

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don't really.

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Speaker 3: Get to play them. That's something for my kids.

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Speaker 2: R My wife and I play a guitar hero When

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we first got married, I remember doing that, and we

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also played Halo all of this to say we're players,

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not programmers or anything like that. So sprites I had

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to look it up. Basically, sprites are the way that

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we have.

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Speaker 3: It's not the living lime soda.

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Speaker 2: But no, no, and we're not talking about the little

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fairies either.

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Speaker 3: Okay, all right, good.

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Speaker 2: So they sprites they called them stamps back then. They

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are the little characters that move around on a map.

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Speaker 3: Right.

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Speaker 2: So you with Space Invaders, you've got guys moving back

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and forth in a straight line on a screen. With

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Galaga and Galaxian, they're moving like space is moving by.

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And you know, you look at games like Donkey Kong,

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you've got a character like Mario who's moving along through

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a maze of stuff. That's what sprites are. They're little

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characters that move along a screen, creating a more three

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dimensional effect on a.

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Speaker 3: Two D game. Okay, okay, yep.

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Speaker 2: So the Namco Galaxian Arcade system board for Galaxian featured

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animated multicolored sprites, and it was the first one to

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do this. It had pre loaded sprites all over a

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scrolling background, and that became the basis for Nintendo's Radar scope,

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which is of course they became Donkey Kong, right, and

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it was a huge boost for the Nintendo because they

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had all kinds of sprites going on on their screens.

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Speaker 3: Sure, okay, yeah, makes sense.

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Speaker 2: So Galaxian had been developed as a hey, this is

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our version of Space Invaders, and it was a million

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times better, right, and then in nineteen eighty one we

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have the creation of basically Galaxi in part two, except

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that they call it Galaga. And Galaga was to Galaxy

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and what Miss pac Man was to pac Man.

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Speaker 3: It's a big step forward in the game. Yes, all right,

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I've got a question for you. Okay, I've ever played

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the game Gapless now Gapless otherwise known as Galagha three. Okay,

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it's the sequel to Gallagha. I did not know existed

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until today. And it wasn't Galaga two. Well, I guess

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it goes Galaxian Galaga Galaga three. That doesn't that's not well,

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you know, it's Japanese. It's about your line of thinking.

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Speaker 2: Right, Yes, okay, maybe it's Galica Cube. Maybe because I

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think if I remember right when I saw it, when

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I read about this, like you had a whole bunch

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of ships that could shoot at the same time. Yes, okay, yes,

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this came out in nineteen eighty four. I don't know

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why this got by me.

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Speaker 3: I was definitely in the arcade still at that time,

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but don't remember this game at all. Yeah. No, for

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whatever reason, Galaga eschedon in my memory.

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Speaker 2: Because it's iconic. It is one of the best games

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of all time.

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Speaker 3: It is one of the best games. It is. I

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mean it sounds like it's gapless. Was maybe the cousin etti, Yeah,

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maybe the crystal skull. That is a conversation for another day. Right, So,

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Galagha was developed by this guy called Shigeru Yokoyama. Yes,

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so he developed this game, originally developed for the Galaxian

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arcade board. Right. So, as he was developing this, he

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wanted to create another way for the enemies to attack you. Okay, so,

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other than your standard bombs or bullets or missiles. He

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threw in the idea of a tractor beam, right, which

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he learned from a movie in which a ship is

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pulled in by another ship with a tractor beam. Some

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unnamed new movie. The I could not in my studies

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to find the name of the movie. However, I do

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remember a small movie called Star Wars. Ah, yeah, where

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this ship you may have heard of called the Millennium

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Falcon is pulled in by a tractor beam. We're caught

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in the tractor beam. That's right. It's got to be

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Star Wars, right, it has it has to be, it

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has to be. He also based on what he had

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seen in pac Man and rally X. So pac Man

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had an intermission, right, yeah, where.

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Speaker 2: You get a little bit of the storyline, you get

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you get your hand break so you don't get carble tom.

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Speaker 3: Yes, yeah, and rally X had a bonus round, right,

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and he thought, how about we combine the intermission with

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the bonus round. And that's really what makes Kaliga really

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stand out in my opinions. Two things. You have the

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tractor beam that captures the ship yep. And when you

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shoot the alien, the Boss Galaga that's the name of

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that alien, that Boss Galagha who's captured your ship, you

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then get to retake your ship and have dual shooters. Dude.

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Speaker 2: I can remember with Clarity being in the arcade and

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seeing Gallagher for the first time after having played Space

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Invaders and probably Galaxian and seeing that happen, seeing that

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I'm like, what's going what, what's happening right now?

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Speaker 3: What is that blu ray? Is it gonna kill him?

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What's gonna And I'm like, oh, it turned red. Is

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he a bad guy? Now? What's gonna happen? I know? Right?

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Speaker 2: And then when I saw the guy, I mean, you know,

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I'm just a kid watching somebody who knew what they

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were doing play.

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Speaker 3: He shoots the Galaga.

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Speaker 2: Ship and his ship returns to him and there's double fire.

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I'm like, oh, it's a game changer, right, It's amazing.

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Speaker 3: It's what makes the game so much more fun. Absolutely. So.

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Two things that make Galagha stand out, in my opinion,

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way better than Galax in our Space vatags. Yeah, two

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things the dual shooting ships, yes, and the challenging stages.

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Speaker 2: That part where they come on and then they fly

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off the screen. It actually was an accident. It was

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a bug in the system. So what he's trying to

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come up with the intermission idea is one of his

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other designers is like, hey, you've got a bug in

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the system and these guys are just flying off the screen,

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and he's like, oh, peanut, butter, chocolate, I got it.

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Our intermission is going to be. The Galaga ships come

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in for just a bit. You have to shoot them

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before they fly off the screen, and that's how you

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get the challenging sang.

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Speaker 3: Oh, absolutely genius. It's Gala is such a great game.

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One of the things I want to mention, here's a

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little tidbit for you, Okay, for you older arcade guys. Yes,

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one of the enemies, so you have I don't know

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how to exactly describe it. If you've ever played the game,

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you'll know what I'm saying. But the one alien ship

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actually morps into three alien ships, yes, and they attack you.

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So good.

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Speaker 2: The graphics, oh my gosh, so incredible. We talked about Galaxian,

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how the music was better and the sound effects of better,

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and Galaga took it up like five notches.

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Speaker 3: Absolutely absolutely. One of those ships is the Galaxian flagship

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from the game Galaxy. Oh right, right, okay, yeah, it's

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kind of cool. Yes, flashback to Galaxian. Okay.

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Speaker 2: So one of the other new features on it was

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that the ship moved faster than it did in Galaxian.

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You remember that, Yes, Glaxian had a slower ship, yes,

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and so.

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Speaker 3: We get a faster ship.

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Speaker 2: Then The other new feature is that instead of firing

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just one at a time, like Space Invaders and Galaxian

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had done, you could fire multiple shots at the same time,

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and not with I'm not even talking about with two ships.

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I'm talking about with one ship. You're like, oh my gosh.

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Speaker 3: Because great Galaxian and Space Vaders sounded like this, yeah,

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and Galagha is like, yep, we're enjoying this. We are.

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Speaker 2: So I can remember playing this as a I mean,

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I'm a little kid, right, I'm very young kid, yes,

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And so my technique was just bound hammer, just I'm

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moving back and forth trying to avoid the ships and

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just hitting that fire button on repeat, like there's no

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there's no strategy to the firing mechanism. As an adult,

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having gone back and play the game, I am a

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I'm not a rapid fire guy anymore. I'm more calculated delivered, Yes,

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calculated and delivered in my shots. Okay, except in challenging

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stage and then I have two ships and then I'm

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back to rapid fire.

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Speaker 3: Twelve year old hammer in the machine trying to break it.

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You're hitting it so hard. So a couple of interesting

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things about this, right, So when Yoku Yama was tasked

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with creating this new sequel to Galaxian. He came up

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with another game called King and Balloon. Yes, King and Balloon,

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not really no, Okay, there you go. But the second

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game it came up with was Gallagha. Right, you're right

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for me to blow your mind. I'm gonna blow your mind. Okay,

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all right, now, if you still play Galagha and you

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enjoy the integrity of the game, you might want to

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just close your ears for just a second. Are you

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about to talk about the cheat? Yes? Do you know

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the cheat? I know the cheat? Well, hopefully you dear listener,

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I will blow your mind and I tell you this, Yeah,

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I know about the cheat. Okay, this blew my mind

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because I had no idea.

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Speaker 2: I am ready to go find a Gallagher game just

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so that I can try this out.

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Speaker 3: Okay, yes, all right, So as I understand, I haven't

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done this yet, but I watched it.

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Speaker 2: We'll be right back after these messages.

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Speaker 3: No, I'm sorry, We're not gonna tease you like that.

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So in the first round, first phase, first phase phase one,

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you have these aliens who dive down and then load

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into their rows one, two, three, four. You shoot him,

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just like normal. But the fifth wave you leave them alone.

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So the blue guys that will load on the far left,

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you don't shoot them, right, You shoot everybody else but

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those two guys, yep, and you let them chase you

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around for about ten minutes. It's really a long time.

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It is a long time. It's a long time, ten

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or twelve minutes. And then actually they'll stop shooting at

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you after a while, but you still have to wait

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because they fake you out sometimes.

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Speaker 2: Yeah, so you keep waiting, just kidding, we do have

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more bullets.

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Speaker 3: Yeah, exactly, So you wait until they get so bored

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they won't shoot at you anymore, right, And it takes

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a long time after that. Once they stop shooting at you,

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you shoot them, and for the rest.

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Speaker 2: Of the game, rest of the whole game.

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Speaker 3: The rest of the whole game, the enemies will not

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fire at you. My mind was blown when I found it.

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Believe that I was going to try to knock you

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out with it as well. Crap.

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Speaker 2: But this is the wonderful thing about doing this podcast

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is we learn these things that we never knew. And

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the first time it came out like nobody knew it.

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Nobody knew this little trick, and nobody knows why it's there,

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whether it's a bug, or it's an Easter egg or

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what you know, if it's some sort of testing thing

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that they had in there. Nobody knows why it's there.

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But it didn't come out until I think it was

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like nineteen eighty three in a Joystick magazine that it

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became public knowledge.

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Speaker 3: Wow, well maybe it's maybe people know about it. I'm

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late to the game on a lot of teams, but

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can you imagine the scores you would get if you

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had a dual shooter and they can't shoot at you?

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Freaking out be rocking the game? We should go play

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gallaghery go? I want to go? Okay? All right. One

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of the interesting things that I learned about Gallic when

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they developed the game, they would play it in their

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computer company, right, yes, And so the guys who had

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developed it, they of course show it to their peers

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and they're all hanging around and the game isn't really popular. Yes,

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these guys are proud of it. They like it. They

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think it's a fun game. But when they test it out,

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you know that you put it out in a restaurant

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or a bar or whatever. They tested out it did poorly, okay,

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And it's not because people didn't like it. It made

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less money because people played for a longer period of time. Yes,

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So they took it back and they learned from it,

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and they're like, Okay, this game is fun. People like it.

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It's popular. Just it's too easy, so they made the

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levels more difficult. Right. This is something that I found interesting. Okay, Okay.

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The average arcade game at the time, the average time

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spent per game, yes, was about four minutes, and Galagha

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still came in at seven minutes, which is nearly twice

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as much as the average game. Right, But that makes

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it a more enjoyable, more fulfilling experience for the players.

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To me, that's why it's standing that tests the time,

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because it's the gameplay is so much fun and it's

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reasonably easy to get good at. Yeah.

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Speaker 2: So can we talk about the music for a second, sure? Okay.

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So the composer for Galaga is Nobuki. Yes, he is

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a guy who is considered the father of game musically.

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Speaker 3: Yeah, okay.

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Speaker 2: So Anogi had grown up in Japan. Obviously, he got

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his degree in engineering, but it was kind of a

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casual thing. He was more interested in music and synthesized

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music specifically and just kind of on a dare basically

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applied at NAMCO and.

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Speaker 3: Got the job.

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Speaker 2: Well, this was nineteen eighty. They come out with the

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game rally X, right, and I don't know if you

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remember the screen where you entered your name, your initials

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for the high score on rally X had fantastic music.

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That was him, and so they were so impressed by that.

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They're like, hey, we would like you to do music

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for the entirety of Galaga. And if you remember Galagh's

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high score, I mean it's like magical. You feel like

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the end of Star Wars and.

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Speaker 3: You're getting the metal put on you. It's awesome.

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Speaker 2: And so he went on to be, like I said,

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the father of video game music. The first time they

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released a record that was a video game soundtrack record,

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it was him working with the other guy to make

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that soundtrack. I think that, like, there are ten of

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those that have come out, and he was responsible for

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five of them.

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Speaker 3: He is done.

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Speaker 2: You remember the game Mappy, Yeah, I love that Mappy again.

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It's fantastic music. He's the one responsible. Tragically, he passed

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away twenty nineteen, big loss. But the music from Galaica

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is one of the key features that makes it a

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fantastic game.

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Speaker 3: Yeah, yeah, all right, well we're starting to wrap Gallagay.

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I just want to make one more comment about Galaghay. Okay,

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So obviously, of these five games that we're talking about

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this series, Yeah, the biggest pisser of all to me, yeah,

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is when you shoot your own ship. Oh my god,

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when Miss Maaguine gets eaten, ah, dang it, gush, dang it,

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00:16:46,879 --> 00:16:49,559
I'm mad about that, or Froger gets hit by a

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car or whatever. But when you shoot your own ship,

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that to me, right, that's when the big, the big

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profanity comes out at there, kay.

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Speaker 2: Absolutely, because you're taking a risk in the first place, right,

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deliberately sacrificing maybe one of your lives, yeah, in order

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to get the double shot ship, because you can hit him,

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and you can hit him wrong and he explodes him

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in the ear. But if if you've ever done this,

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if you've hit it, hit the ship that's got your ship,

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and your ship spins and starts floating down, and you

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just accidentally shoot at it as it's floating down, it

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will still explode. So you literally you've lost it for

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no reason at all. Nobody's shooting at you, nobody's bothering you.

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You just were stupid.

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Speaker 3: Still makes me mad. All right, Well that about wraps Galigha. Yeah,

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hope you enjoyed it. Hope you try out that funky trick.

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Speaker 2: Yeah, I hope you have a game available to you

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to me too, Me too, have to track one down.

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Speaker 3: There's one in Arlington. I know we may have to

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travel down just to try it.

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Speaker 2: Just you know, i'p skipping a jump down.

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Speaker 3: All right, guys, thank you for joining us for this

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coverage of Galiga.

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Speaker 2: Be sure to hit that subscribe button in the face,

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00:17:58,920 --> 00:18:01,119
hit us up on Facebook, up on Twitter, hit us

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00:18:01,160 --> 00:18:03,759
up on Patreon, and we thank you.

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Speaker 3: We'll see them, I guess

