Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Grub,
your host from giant bomb dot com. Thank you for
tuning in. In this episode, we're going to be talking
about reviews for one of the most weirdly anticipated games
of the year. It's gonna be a good one because
we have Britain Peel on the show. Britton, how are
you doing?
Speaker 2: I do better that, I'm better that I'm here now?
Speaker 1: Yeah, it's literally the second you started talking the discord,
it started acting funky. We'll get that, We'll get that
sorted though. Uh yeah, yeah, but yeah, glad you're here.
Glad you're hanging out with us. How you've been Have
you been playing anything? Are you one of these people
looking forward to Crimson Desert? Because I was certainly curious
about it, and I played some of it and I
have some thoughts.
Speaker 3: We'll talk about it here in a second.
Speaker 2: Yeah, I was curious about it, and then now I'm
more curious and more inflicted about it for reasons we'll
talk about. Uh No, I was telling jam before the show,
my TV has and monopolized by poc Opia, and most
of it it isn't even me. My wife has played
has got really into two video games in her life,
dragon Quest Builders and Dragon Quest Builders too.
Speaker 3: Wow.
Speaker 2: Okay, so the delivery Uh yeah, the same studio is
of course the one to finally get her back to
gaming to scratch that same edge. She couldn't care less
about Dragon Quest To be clear, he also doesn't like
Pokemon really, but these games something about them there She's
spent hundreds of hours with Dragon Quest Builders. I see
the same thing happening here. So uh, I haven't used
my TV as much in a while.
Speaker 1: That's uh no, that this feels like that game, the
game that just like some some people see it and
it clicks immediately for them, and uh and that audience
is huge. It feels similar to you know, the SIMS
and and Minecraft, and just that there are people who
are going to be into this type of game, and
that includes a lot of people who play all kinds
of games like myself. I've continued to really enjoy it.
It's the game I want to be playing the most
right now. So yeah, Pacopia is very very satisfying, very
well made. It's just yeah, I think it's considerate, like
they just know everything that they're trying to do and
how to make that both deep but easy to get
into and the least intimidating version of itself that it
can possibly be. I'm yeah, continually impressed by that game.
A little bit less so a little bit less so
with Crimson Desert, but we'll talk about that in a second.
Let's get into it. There's plenty to talk about. Let's
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Speaker 1: You can also catch the show later with chapters and
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Speaker 1: All right, we have a lot to get into, so
let's start the morning mess with those Crimson Desert reviews.
Speaker 3: It has an eighty on Open Critic.
Speaker 1: I think it's a little bit lower with even more
reviews on Metacritic on PC, where the vast majority of
the reviews are. I haven't looked to see if there
are any reviews for the console version. Doesn't seem like
it seems fairly optimized for PC though, so it's not
exactly a cyberpunk situation or anything like that. But we
can definitely talk about the expectations here versus this final score.
I think this game is going to be liked by many.
It's a big game that has a lot to explore.
I cannot stand it. But let's talk about some of
these other reviews really quick. Three stars on Eurogamer from
Lewis Gordon, who says a vast world and even vaster
array of MMO like activities mixed with glittering fidelity, or
mixing mix with glittering fidelity in Crimson Desert, But what
good is it without much character, texture or charm and
charmless is definitely a fair way of describing this game.
Eighty out of one hundred from pc Gamer or slightly
better sort of a review here, Molly Taylor says vast
and obtuse in a way that is going to frustrate
some and exhilarate others. Crimson Desert is a fascinating journey,
even when the destination isn't all that, And then nine
point five out of ten from Dual Shockers Christian Bogner,
who says it's simply one of the biggest games I
have ever played, with an astonishing amount of high quality
content and an absurd amount of complex puzzles and a
world so gigantic I still haven't come close to seeing
everything after one hundred hours of playtime. While the story
isn't the best and some bosses seem downright unfair, those
flaws do little to diminish Crimson Desert in absolute marvel
and one of the best open world games on the market.
I included that review specific well, someone to represent, you know,
the entire spectrum, but also because I think if that
sounds good to you, biggest game, just chock full of stuff,
just like overflowing to the brim with content.
Speaker 3: It's that game.
Speaker 1: When I was excited about that, that that Briton and
I picked up the controller and then I moved the
character and it just felt so I mean, it feels
atrocious to me.
Speaker 3: Moving this character feels awful.
Speaker 1: It is like similar to the feeling you get from
Red Dedward Emsha too, but noticeably worse. In my opinion,
That's like the first non starter for me. I'm still
trying to like push myself through it, trying to get
to some of these other things, trying to engage with
some of these systems that I think are still promising.
Speaker 3: There's a lot of systems.
Speaker 1: There's you know, a chemistry like system like Breadth and
all these yeah mmo like things where you can go
engage with them. But I just I have a hard
time getting over that initial hump. And then it does
not help that the characters are not just uninspired, they
are like actively pushing me away from just how charmless
they are. This is a weird one, Britain. How how
are you like responding to these reviews? How to like
what are you feeling now as we sort of get
on the other side of this initial reaction.
Speaker 2: Yeah, it's definitely been interesting because early on, I think
when people started first previewing it and so on. It
was being mentioned in the same breath for various reasons
as like Breath of the Wild like you just did,
and Elden Ring, which are two of my favorite games
the last decade. So I started saying like, okay, cool,
like I spent over one hundred hours with each of those.
Maybe this is my next thing that sounds great, And
then some of these reviews and impressions started hitting. Yesterday,
I think Friend of the Show Lexi had said it
was a mile wide and inch deep. Yeah, and seeing
stuff like that's really maybe, go oh maybe, and you
comparing it to Red Dead Redemption like those controlled. I
didn't like the way that game controlled.
Speaker 3: Uh.
Speaker 2: So yeah. Now it went from something I was kind
of excited about to now I'm a lot less excited
but still kind of interested. I feel like maybe I
still need to try it, but it's definitely lower on
my priority list than it would have been before.
Speaker 1: Yeah, and it's I think there are going to be
a lot of people who do who will say, hey,
this is what if you like Birth the Wag, why
why don't you like this? Or if this is if
you like red and Redemption two, why don't you like this,
and there is a clear difference to me when I
when I play this game versus those And even as
someone who doesn't like Red Dead Redemption two, like I
think Red Dead Redemnition Redemption two is bad in a
lot of ways that you know, I can see the
purpose and the artistry and the design choices and the
decisions that they were making to build the game that
they wanted to make. I think the game they wanted
to make has is just flawed on a fundamental level.
But whatever, I can sort of have a disagreement there
and say it's mostly not for me. And then here's
where I'll take a stance and say that these things
are bad. This doesn't have any of those considerations. This
is just a game that throws everything in. It's a
it's a you know, a bucket full of just everything
in the kitchen and the idea. The lack of an editor,
the lack of sort of a directorial viewpoint, is so
abundantly clear as you're playing this, because it's just like, Okay,
what do you want me to be doing? How do
you want to direct me into the fun. For as
much as like Breath of the Wild starts and like
just go that's not what's really happening in Breath of
the Wild.
Speaker 3: What's really happening in Breath of the Wild is they built
a world.
Speaker 1: So intrinsically interesting and with sight lines that were obviously
deeply considered, and like, when you see something, now you
can go to it, and like once you walk up
to it, your brain picks up on these cues that
tells you, here's what's happening. Here's an eye idea of
how you can maybe use things. We're never gonna explicitly
tell you, but we're gonna let you discover it. I mean,
I think there's zero of that in this game. This
is this is just like, hey, we have a list
of stuff that.
Speaker 3: Can be in a game, and we're gonna throw it
all in.
Speaker 1: I'll throw it all together and put it next to
each other and just let you have fun because there's
just so much.
Speaker 3: Isn't that what you want?
Speaker 1: And for some people it will be yes, and I
for me, it's like, oh, this is the kind of
thing where I when I originally originally played Red Dead
Redemption Too, and I was writing that that game was
disappointing to me, and my concern was some developers are
going to see that and be like, this is what
our games need to be, and we're and they're not
gonna have the skill level or or the artistic merit
and even the budget to accomplish that.
Speaker 3: Now, this game gets close in terms of presentation.
Speaker 1: Of like the visual style, but then like, as soon
as you look a little bit closer, you're gonna see
that inch deepness to it, that inch depth and be like, oh, okay, well,
I really get the reward the satisfaction of playing this
game if I spend one hundred hours in it, and
I can't see how that's possible personally.
Speaker 3: So yeah, but what do you think for this game? Yeah,
what do you like?
Speaker 1: Do you think this is something where it's like we
get to the end of the year and it still
has its champions or the flash in the pan?
Speaker 3: Like, what do you think I.
Speaker 2: Think it could at least find its niche. I still
see some of the like Black Desert online folks excited
about it and kind of kind of looking at the
criticisms and saying like, oh, y'all, this is nothing like
we're used to all this this is what we wanted.
So I think there's a good chance that will still
find that audience that already kind of knows what they're
getting into maybe and is ready for it. But maybe
it's not for folks like me and you.
Speaker 3: Yeah, it's it's certainly not for me.
Speaker 1: I would like I would pick up a game like
Kingdom Come Deliverance too before this. I would pick up
Dragon's Dogma two before this, for sure. I also think
you know that eighty Open critic it's going to go down.
I think as more reviews come out, because it's it's
going to get more attention and people will check it out.
Speaker 3: And I yeah, I think it's probably going to drop
a little bit.
Speaker 1: It's already like seventy eight or seventy seven on Metacritic.
Speaker 2: I also wonder, because you mentioned not seeing any console reviews,
I don't know that anybody has played the console versions.
Speaker 1: I don't think they have, Yeah, I don't. I don't
think there were any console reviews. It was all PC
and you know, I think we saw some footage or
the PS five pro version that one looked okay, and
then I think recently something did come out with it
running on PS five that might have been leaked footage
or something. It is probably going to run noticeably worse
on those consoles. But you know, the game's problems are
just not going to be its performance. It's it is
just fundamental to how it was designed and how it
was or the lack of design.
Speaker 3: And again that's not going to bother everybody. It certainly
bothered me.
Speaker 1: Uh, we're gonna we're gonna stub Mike play this, or
he's gonna do a launch look, as.
Speaker 3: It's colloquially colloquially called.
Speaker 1: We're gonna probably try to get a quick look together
because I want to like show off some of the
issues of the game while talking about it. Uh, but yeah,
we're we're working on all that. Everybody this is it's
just a weird one. It caught on with a wider audience.
I've had a lot of people that aren't that don't
ask me about a lot of video games ask me
about that. And that's something I've heard a lot from
a lot of other people in our space that this
is one of those that.
Speaker 3: Sort of broke containment. Uh.
Speaker 1: I would like to sort of trace that back and
understand how how that happened. And I do think a
lot of that comes down to it had it like
sort of passed the Pepsi challenge in a social sense
where when you see this game in clips online, it
is very easy to go, oh, wait, what is that?
Speaker 3: What is happening there? Because you could your imagination fills
in the.
Speaker 1: Gaps and you're, okay, if it works like that, maybe
it has this and it works like and it feels.
Speaker 3: Good to play and all this stuff. But I'm still surprised.
Speaker 1: That that was enough to like really make this game
just burst out. And maybe is there like a huge
black Desert online community like powering that, or is it
because it felt like it came from somewhere else.
Speaker 3: I don't know. Do you have any insight into that, Britain?
Speaker 2: I don't, But you're making me wonder if this will
crack into my TikTok algorithm because the last like really
huge hits like Balder's Gate, three, Breath of the Wild,
now poc Opia, although like big games that broke out
to mainstream success have landed and flooded on my TikTok algorithm.
So if I see this game there, then maybe we'll
have something.
Speaker 1: Yeah, It's it's been like kind of interesting to be
thinking about this game greasily because it's i Uh, you know,
my work is playing games and talking about games, and
when I talk about a lot of other things where
that require artistry, like like food or something, I'm far
less precious about my meals and stuff like that. And
that's cause I'm gonna have breakfast and then I'm gonna
have line. I eat three times a day, and so
another meal is coming right around the corner. They do
feel kind of disposable for me, so so eating some
junk from a gas station is just yeah, sure, I'll
do that because and then the next meal can be
the special meal, or I can have a great meal
next week. I know I'm gonna have another great meal
in my life.
Speaker 3: That's fine.
Speaker 1: Video games feel a little bit different to me, even
if someone who really likes bad games. After Blake Club,
I've really realized that there's something special about a very
bad game. This is not that this is just sort
of like what is this, but something like this where
it's it's hundreds of hours long potentially, and if it's expensive,
like it's a full price game. It's just hard for
me to go into this and be like, hey, there
are people like put like pouring their lives into video
games to make them, these perfectly functioning, smartly crafted pieces
of art, have spent their entire life thinking about this stuff,
and it's hard not to appreciate that versus something like
this that does just I mean, we use it all
the time, but it feels like a bucket of slop.
Speaker 3: It does feel slop.
Speaker 1: Again, I recognize that that's this is my perspective, and
there's gonna I think there's gonna be a lot of
people who do find a lot to enjoy from this game.
Speaker 3: I just don't get it. That's all there is to it, all, right,
Let's keep going here.
Speaker 1: Report Sony is planning to ditch PlayStation Network as a brand.
This is from John Walker at Kotaku Insider. Gaming is
reporting that it's seen emailed plans by Sony to abandon
the PlayStation Network and PSN brands by the end of summer.
According to the report, by September twenty twenty six, PSN
will become a thing of the past and what's described
as a purely visual change. It seems this is primarily
an exercise in tidying up, trying to remove one of
PlayStation's many brands that perhaps don't really make a lot
of sense to customers anymore. The PlayStation network is the
term used for Sony's online gaming offerings, including the PlayStation Store,
first used in two thousand and six for the PlayStation
three before spreading across a range of Sony hardware and
what It was used to distinguish between the activities that
took place using the Internet rather than what was just
stuck on a Blu Ray disc in a drive. Today,
it's it's honestly a bit of a confusing delineation in
a gaming world where pretty much everything is online in
some form, and the distinction is barely perceivable to me.
That's I think that's a fair description of what's happening here.
This is probably happening at a certain point. PlayStation network
is just PlayStation like, that is what PlayStation is. You
go turn on your PlayStation, You're like, okay, I'm going
to see what's on PlayStation Network or see what's on
the store, And all the features that happen on PSN
are just all of the features you use to get
the most out of your PlayStation experience. That said, I mean,
don't I don't know if getting rid of it is going, like,
what does it even accomplish?
Speaker 3: I guess it simplified, simplifies things.
Speaker 1: A little bit, maybe written, But what do you think
they're trying to do by sort of removing that language.
Speaker 2: Yeah, I think simplification is part of it. I do
wonder how many behind the scenes like weird trademark things
or URLs where somebody is just like looking at a
spreadsheet saying like, well, if we got rid of this,
we don't need these five little things that no one
pays attention to anymore. So the answer could be really boring.
I do think it's interesting. You know, usually when there's
some sort of change like this, you're changing from one
thing to another thing. You're changing from Nintendo Wi Fi
Network a very bad name, to Nintendo Online, you know whatever.
So the idea of just saying like, well, we're just
not going to do it anymore, that's the interesting thing
to me is that I guess maybe they'll lean more
into the PlayStation plus name of saying like, oh, you know,
to play online, you still need this plus accounts. And
so maybe that's part of why you need to simplify,
is well, we've already got a bunch of things with
the PlayStation name on them. Let's have one less and
worry about it less. Yeah, but yeah, I kind of
lean towards the idea that it's a boring answer, to
be honest.
Speaker 1: Yeah, And for me, it's like, Okay, I saw the
utility of having something called PlayStation network in that you
need PlayStation network to play games online like that, and
then therefore PlayStation network is something you're gonna have to
acquire and it has a cost, So you need to
buy PlayStation Network so you can play Call of Duty online.
And it's like that was a very easy sort of
thought process to follow, of we want to sort of
make our online experience feel premium and bespoke and special.
I guess they can do that under the PlayStation Plus name, right,
the PlayStation Plus does suggest that it like you're getting
even more out of it, whereas maybe the network name
should be just taken as a given. And I think
that's kind of what they're getting at here with some
of the talk of why this is happening, and yet
like I don't know, the network being a given. Online
multiplayer is not a given that is still going to
be behind a premium paywall.
Speaker 3: But yeah, they could sort of couch that.
Speaker 1: Under the PlayStation Plus name, as you were saying, and
plus does at this point have that association of I
will pay money for that specifically to get more out
of this, and then network is maybe a little bit redundant.
One question I do have is we are going to
be in a very different world for the most direct
competitor for PlayStation next generation in the Xbox when that
thing launches, as you know, supposedly a PC.
Speaker 3: That's what Microsoft is saying themselves.
Speaker 1: It will be odd and very unlikely that they will
continue to force people to have to pay for online
to play on my multiplayer games on that device. Do
you think that is maybe causing Sony a little bit
a strife of like how do we continue to position
this or do you think they don't think about that?
Speaker 2: I think it could be possible, yeah, because we've already
muddied the water so much with like, oh, if a
game's free to play like Fortnite, you don't need the
paid exclusive stuff, you don't need game pass, you don't
need whatever. So that stuff has been like weird for
a little while, and maybe this actually helps of like hey, yeah,
you you have your PlayStation accounts and that lets you
do most things, but if you want to do these
extra things you need plush, but just a PlayStation account
will still let you play your fortnites, will still let
you buy stuff from the store, that sort of thing.
So I do think it could be part of it.
And I wonder if if Xbox does take that route
of opening the gates more, then this is just easier
to set out. Okay, anyone on PlayStation can just play
PlayStation games online, then you don't need to make, you know,
do this song of dance of trying to explain, well,
then what does network actually mean? What does that get you?
It can just be more clear cut for consumers.
Speaker 1: Yeah, and let's see, and Chad, if you think Microsoft
will stop charge you for online, I have a bridge
to sell you.
Speaker 3: I get that like a fair But they're selling us
a PC.
Speaker 1: How are they pop still be going to justify charging
for online on the PC that they're going to sell us.
They might try, but but it's a PC. Like you
could just people just stop buying those games on the
Xbox side of the PC and instead by them on
the PC side of the PC, where it's all also
available and will not in any way require online multiplayer
to be a premium purchase like the Steam is there,
Epic Game Story is going to be there.
Speaker 3: Those do not require online.
Speaker 1: You can get all of the Microsoft games that will
be on the Xbox side over there as well, except
for I think some of the backward compatible games that
are like will be you know, the discs that you
have in your library. But can they continue to charge
for online multiplayer for older games?
Speaker 3: I mean they might try.
Speaker 1: I just don't see how it's physically possible for them
to like make that make sense. That doesn't mean they
won't do it, but I mean, Britain, I don't know.
Speaker 3: What do you think? Am I getting ahead of myself
over my skis here?
Speaker 2: Uh No, I am following your logic, and yeah, I
think a lot of folks in chat are like, yeah,
they're going to try anyway. Okay, So it'll be a
Games for Windows Live situation and there'll be you know,
it'll be short lived relatively speaking, because yeah, I think
you're right. If it is a PC and you can
buy the Xbox Store version of a game or the
Steam version, but they both work on your box, then
I think word is gonna spread pretty quickly that hey,
find the Steam version, because you're getting a lot more
out of it, the Xbox version would would die. So yeah,
maybe they will try, but effectively, if the box is
a PC, then you wouldn't need to be paying for
a subscription to play those games online.
Speaker 1: Yeah, it's I mean, at the very least, it's going
to be interesting to see how they try to thread
a needle if they do go for it. And yeah,
I mean I do not blame anyone for being cynical
about a company like Microsoft and expecting them to do
some dumb shit just because it's Microsoft. And well because
Jeff said explain it doesn't make sense doesn't mean Microsoft
won't still try.
Speaker 3: That's that's fair.
Speaker 1: If they do still try, I can't wait to see
how are you guys going to actually explain this to
human beings who have to understand these things, And the
answer will probably be they won't.
Speaker 3: Or they'll do it very very poorly.
Speaker 1: Okay, going back to PlayStation network, Yeah, I could see
them dropping that.
Speaker 3: It won't affect things too much.
Speaker 1: I think PSM became such a generic term over time
that I do wonder why you get rid of it.
Speaker 3: But also it's not really serving any.
Speaker 1: Purpose because it just describes everything, So fair enough, Yeah.
Speaker 2: I saw some folks with a little bit of nostalgia
just for the name, especially the early days of like
PS three, Like, oh, you have PlayStation network games that
are you know, it's like the Xbox Live arcade thing. Yes,
it meant a certain thing for a certain amount of
time to people.
Speaker 3: Yeah, and Xbox Live Gold like similar, right.
Speaker 2: Right, Yeah, So I think there is a little bit
of that for some people of like oh, like, I'm
kind of sad to see that go away, but I
think this is probably for the best in the long run.
Speaker 3: One.
Speaker 1: All right, let's you know what, We got plenty of
more headlines to get to, but first we are going
to take a break. When we come back, we'll talk
about what Sony's state of the VR and all that.
Before we do that, though some ad messages. If you
want to skip out on these, we give you an
option to do that. Go to giantbob dot com slash
join become a premium member.
Speaker 3: There.
Speaker 1: You could find ad free versions of the video and
audio program. So then we'll be right back. All right,
we're back with Game mess Mornings. I'm Jeff Grubb, that's
Britton Peel. Let's continue right along here. Sony is quietly
shutting down one of the two PlayStation VR two exclusives
that it published. This is from Chris Scullion at VGC
Sony is quietly shutting down one of the two PlayStation
VR two exclusives that get published.
Speaker 3: Firewall Ultra was released.
Speaker 1: In August twenty twenty three, six months after the launch
of the PlayStation VR two virtual reality had set for
PlayStation five. It has now been announced that the game
will be closing down. Has chosen to do so by
updating a three year old blog post. Rather than publishing
a new post on the PlayStation blog announcing the game's shutdown,
it has instead updated a post from August twenty two
to twenty twenty three, which was originally announced, which originally
announced the game's LA launch.
Speaker 3: Excuse me.
Speaker 1: A new update on the three year old article reads
online futures for Firewall Ulter will be terminated and will
no longer be available on September seventeenth, twenty twenty six.
It adds, as you must be online to play this title,
the game will no longer be playable starting September seventeenth,
twenty twenty six, at ten am Pacific daylight savings time.
Yeah Okay, so this felt overdue at this point. Honestly,
PlayStation VR two has not felt like a going concern
for quite some time. Honestly, Britain, it never felt like
a going concern because, as this article points out, this
is one of the two games that Sony published for
its own hardware, the other one being Horizon Call of
the Mountain I think is the name of it. It
says in this article somewhere when I read it earlier, Yes,
Horizon called the Mountain. Both of these were launch titles
or you know, I'm sorry. Call the Mountain was a
launch title, Firewall. It might have came a little bit later,
but they were in that launch window. And then the
rest of the library for PSVR two was from third
party and it wasn't even like on PSVR one, where
it was clear that Sony was giving money to third
parties to like directly make games for the PSVR. This
is one of those ones where it's like, Man, why
did the PSVR two even happen?
Speaker 3: If this was its fate?
Speaker 1: And this fate always felt sealed and we would always
end up here having this conversation, right, Britain.
Speaker 2: Yeah, I have a PSVR two. I covered it relatively
extensively back when I was covering games more extensively, like
they you know, they sent me every game for it,
which ended up being most games of its lifetime, I guess.
And there's some good stuff. The headset itself very comfortable.
There was a lot of things I liked about it.
I did buy one of those adapters to hook it
up to the PC so that next time I do
some PC for our stuff, I can use it since
the headset is comfortable. But yeah, for I haven't had
a reason to hook it up in a very long time.
And Sony, you know, saying they themselves didn't provide a
lot of reasons. Third parties did some good stuff, but
it's a lot of the same games in most cases
that are also on Steam or even the Meta Quest.
Speaker 3: Not a lot of exclusives like PSVR one.
Speaker 1: I mean, honestly, it's very similar to the PSP de
Vita chain right where PSP got a lot of attention.
Sony had a lot of like internal developers making games
for PSP and then the PsVita, which is better hardware,
just like the PSVR two is much better hardware. A
lot of lessons learned, and they show up in obvious ways,
and just how much better this hardware is. Not that
the PSP was bad and not that PSVR one was bad,
but there was improvements obvious. But then the software support,
the amount of energy that went into ensuring games came
out for the device was clearly diminished. And while I
think it's similar, this is much more egregious than what
happened with the Vita. The Vita had many more games
than the PSVR two ended up getting. I think that
Sony just kind of like saw their history and was like,
the same thing is going to kind of happen here.
We know we see the writing on the wolf basically
from day one. Let's see how this thing sells. Maybe
it does better than we're expecting, and we end up
in like a connect situation where it's like, well, we
can't help but support it because a ton of people
bought this thing. They're still excited about the PSVR two
and that didn't happen. So Sony did not change their strategy,
and we just didn't get very many games for the thing.
And I don't think they made a mistake at that point.
It's just again odd that the PSVR two ever even
happened in.
Speaker 2: My opinion, especially considering like the the PSVR one games
weren't backwards compatible. Uh, so you're really starting from scrap
like that. There was something of a base for PSBR one.
There was that great Astrobot game, for example. Uh that's
you can't play on your PSBR two And so you're
are hamstaring yourself from the beginning that way. And I
know there were technical reasons for it. I feel for
those hardware and software developers because there were probably tricky
problems there, but it does, yeah, make the case harder
for why did this happen even though the hardware itself
was solid. Yeah.
Speaker 1: There's a PSVR one game that I always bring up
that I always want to try and I never did,
and I still want to go back to it, and
I can't remember the name. Chat Maybe you can help
me out. It's one where you sit and you hold
the dual shock controller and you could see the dual
shock controller in the VR and it's basically but it
turns into like these handcuffs on your hands and it
becomes like a puzzle box that you need to solve
by doing different things to the controller. And it was
you know, lord VR is a good guess rich bad
at game, but it's not Lort this time. And it's
like this idea of like, oh yeah, you could kind
of move the thing around and see the different aspects
of this device that is wrapped in your hands. It was,
it was this really cool thing, and I always I
played it at a show and I always meant to,
like calm home and stream it.
Speaker 3: I would like to do that, but I want to
do it.
Speaker 1: I wish the PSVR games had that support for like
a virtual camera from a third person's perspective, and I
could sort of superimpose myself into that, into the image
so people can kind of like see me messing around
with it. But you know, it's not a PC game,
so it doesn't work that way. Static Static is correct.
That's it, everybody, Thank you very much. Maybe I could
still make that happen sometime, all right, So let's see
here next story and we get back over to the doc.
Lego Party reveals one point four point zero update with
bonus bricks and more. This is from Nintendo Everything, and
you might have heard about this if you've been paying
attention to Giant Bomb, where we played this on Monday night.
I went over to Mike's house and try this out.
But it's it's officially here now. This update is is
coming soon at some new features a few new elements
are included. For instance, now players can add bonus bricks
to the end of the Challenge Zones, which is the basic.
Speaker 3: Mario Party style mode.
Speaker 1: There's also new two v two versions of several of
the minigames they like, just those the one or the
all free for all versions of those games still exist,
like Graffiti or you run around and kind of it's
a splittoon style game.
Speaker 3: Well, now they added a two.
Speaker 1: V two version of that, so there are more two
v two things, and I think they increase of the
opportunities to end up in these two v two battles.
Speaker 3: I think this is an excellent update.
Speaker 1: The bonus bricks is handled so well, just like everything
in Lego Party versus Mario Party, where it's not just
randomly selected. Instead they give you three random options and
then a real random option. But Theo the three random
options are like, oh, if you want to if you
choose this one, if you want a bonus brick to
go to the person who jumped the most in this
particular mini game, that we played earlier in the match,
and if you have a good sense that you're the
one that did that, like I did, you try to
convince everyone in the ten seconds that you have, oh,
we should vote for that one because these other ones
you know, who knows, But let's go vote for that one.
And if you get two people to go over there
and the other people go to something else, there's a
good chance you're going to get that brick. It's such
a smart way to do things. I Britain. I want
to live in the world where Lego Party is appropriately
appreciated for just how good of a game it is.
Every time I play it, I have a good time.
It is one of my favorite games of all time.
Like that, it's going in my top like one hundred
games of all time for sure.
Speaker 3: I love it that much.
Speaker 1: And it's cool to see them address this very specific
thing that was the game's biggest weakness, which is you
would get to the end of one of these longer
matches you play for an hour. You could play for
an hour and a half, maybe two hours, and by
the time you got to the end, you knew who won.
This gives the opportunity to have a little bit more
drama at very last moment where it's like, okay, it
was it's close, or that person's very far ahead. But
what if the person in second place gets three of
these bonus bricks and you could set the bonus bricks
from zero to like twelve or something like that, And
so if there's twelve bonus bricks, anything could happen, and
even if there's three, anything can happen. And that really
adds a ton of fun to that the end in
game experience. There, so big fan of this an any
sort of fun experiences with Lego Party yourself?
Speaker 3: Is this one that you've tried before?
Speaker 2: I every time y'all play this, I think I need
to get around of buying Lego Party. It still hasn't happened.
I think a lot of people in chat have said
the same thing. I'm kind of waiting for a switch
to version of it, right.
Speaker 3: The switch one version is a little disappointing.
Speaker 2: Yes, yeah, And my son Will he mostly plays stuff
on the switch and he like, we've played a little
bit of stuff on like an Xbox controller and he
can adapt pretty well he's six, but he does get confused. Wait,
it says hit a, I'm hitting what I think a
is you know that common problem, So yep, I would
prefer to get a switched to version of it if
they released one, especially if it's all on the cartridge,
I would probably grab that immediately because every time y'all
play it on the site, I think, man, this looks
like a blast. It does things that Mario Party would
never do in ways that are great. So yeah, I
really want to play it, but unfortunately I'm part of
the problem and haven't contributed yet to it being one
of the biggest games in the world.
Speaker 1: I think we're still doing it where if people do
become new premium members this week, from like that Monday time,
we streamed it up through the end of the day
on Friday. I know Mike set a specific time in
the video if you want to go see exactly what
it is if you become a new member in that time.
We have ten codes to give away to get Lego Party.
And if you basically don't worry about the platform, whatever
platform you want it for, you can just tell us
and then we tell them and they're going to give
us the code and we give it to you. So
there you go. Make it happen. Everybody's chance to get
Lego Party and I'll support us at the same time. Okay,
Nintendo seems to have improved GameCube immolation emulation on switch To.
This is something we touched on very briefly yesterday, but
now we have a little bit more detail about what's
happening here. This comes from Nintendo Everything. It took some time,
but it looks like GameCube emulation has been improved on
Nintendo switch To. Previously, one of the major issues plaguing
the service was input lag. Another problem cropping up was
analog sensitivity. While latency still isn't where some would like
it to be, the first issue has now been addressed.
Speaker 3: I think they might have swapped that around a little bit.
Speaker 1: This comes thanks to the latest app update, version one
point six point zero. The patch went live with Pokemon
XD Gale of Darkness joining the service.
Speaker 3: Previously.
Speaker 1: This week, a YouTuber tested out F zero GX on
Nintendo switch Too, which has like a little analog testing
suite inside of it, and they saw that like, okay,
it now accurately sort of represents where the state is
compared to how it would have felt on a GameCube controller.
And this is something that yeah, I the input lag,
the latency Britain. Some of that is inherent to emulation
and there's not hopefully they could do more for it.
There is always more they can do to improve that,
but it's a part of me is always like I'm
going to accept a certain amount of input lag with
emulation that is par for the course. The best emulators
on the market, for the most part, don't fix that.
So Nintendo not fixing that is not some Nintendo problem.
The analog sensitivity you've done made Zelda the wind Waker
feel weird, and you're Nintendo. You got to fix that,
And this seems like it should address that specific problem,
which was a bigger issue actually making that, like just
moving the camera around in Zelda felt so weird that
I didn't want to play it.
Speaker 3: That should not be the case.
Speaker 1: So seeing that they made this improvement here is a
good sign, and it makes me feel better about you know,
the fifty dollars per year I pay for Nintendo Switch
Online plus expansion Pack, And it's a good sign that
Nintendo does pay attention to some of these things and
is able to fix them in a somewhat timely manner.
Speaker 3: How do you feel about it?
Speaker 2: It does feel like Nintendo has been listening maybe more
than usual lately because that they also, you know, recently
did the switch to like boost mode update thing, So
like it feels like they're looking at some pretty specific
complaints people have about their system right now and trying
to address it, which is great and almost not Nintendo
Like it is funny to me, and you know, I
think it's pure coincidence, but it's funny to me that
this follows Pokemon again, that like this stuff doesn't matter
nearly as much when like it would make a lot
more sense alongside like F zero where this stuff matters tremendously.
But great that it's happening, yep.
Speaker 1: And uh, I wonder if there's a world where this
stuff is happened. Like, like you said, it feels like
they're listening a little bit more than we're used to now.
It's not unheard of for Nintendo to address complaints about
specific things and its apps and its games.
Speaker 3: It has done that.
Speaker 1: But still it feels like, I don't know a couple
of things back to back in a time when there
was some questions building up about hey, how do people
really feel about the switch too, especially if you bought one,
do you feel like you're getting your money's worth. Do
you feel happy with that decision? And there were a
lot of people vocally saying no, like, you know, why
not just get a Steam deck with this massive Steam
library and a lot of the same games and it
run doesn't run quite as well, but it runs well enough,
and it has all this amazing support from the community,
and it's okay, Yeah, that's one one sort of argument,
And a lot of other people were just like, I
just don't feel the same way about the switch too
as I did about the Switch one. And then Pocopia
came along, and it really does feel like that conversation
has gone out the window. And I wonder if Nintendo
was like, oh, we could have just waited and not
done any of this and just released Pacopeia.
Speaker 3: I'm hopeful that that they have sort of built up.
Speaker 1: The internal response team to these sorts of issues and
that will just continue along alongside releasing games that are
a little bit magical like Pacopia. Nintendo's can be Nintendo
can be notorious for being obtuse and you know, sort
of just not listening in general. I hope that this
is something that continues totally. Xbox's best feature in years
just got a huge fix. This is from Ethan Gotch
at Kotaku. The Xbox Series X and S didn't come
anywhere close to winning this generation of consoles, but it
did win the prize for best feature of the new
hardware cycle. At least in my heart, quick Resume remains
a novel perk that I now take for granted. Just
like fast load times. It has one major drawback, however,
and Microsoft just announced a fix is finally going into testing.
The way quick Resume works, any game you play and
then move on from will remain suspended in the background
while you open other apps or play other games. Years
into the Xbox Series X in S's life, it now
supports having tons of games suspended in the background at
the same time. But not every game benefits from this approach.
Speaker 2: Well.
Speaker 1: It's great for single player games, always online and multiplayer games,
which is a lot of games.
Speaker 3: A lot of games have server connections for whatever reason.
Speaker 1: But those games frequently frequently get messed up when coming
back from the console sleep state. Some games get caught
in a weird login air loop or start running into
other weird, unpredictable issues. Like Minecraft especially is one that's
notorious for this when it comes to games like Minecraft.
Speaker 3: They're talking about it right here.
Speaker 1: It's usually just better to save and quit and then
restart from scratch each time you want to play well.
In upcoming quick Zoom update, we'll let you toggle the
future on for individual games. Quick Zoom is one of
the most of this quote. Quick Zoom is one of
the most beloved, most loved features on Xbox, but we've
heard from from you that certain games it doesn't always
deliver the experience you expect, especially after long periods of inactivity.
Speaker 3: That's from a blog post on the Xbox Wire.
Speaker 1: With this update, you can disable quick resume on a
per game basis to ensure those games always launch fresh.
Speaker 3: It's a smart way of doing with it.
Speaker 1: Long long overdo I think people were pointing out that
Major Nelson remember him, He has not been an Xbox
for quite some time now. He suggested this idea years
ago and it's finally now just happening. But this will
solve that issue. And I'll tell you what this makes
me hope Britain is that this thing is getting attention
because quick Resume is something that they do want to
bring to the next Xbox, which is also a PC,
and therefore quick Zoom could work on PC as well.
I think that could be very messy, but I hope
it just works seamlessly because it is the feature that
was the best of this generation.
Speaker 3: Quick resoome was excellent, right.
Speaker 2: Absolutely, Yeah, I love quick Resume. I think I played
through most of Clare Obscure not ever seeing the title
screen because like it was technically one session that I
just never stopped because the game never closed.
Speaker 3: You know, there are.
Speaker 2: Issues, you know, if the game updates overnight, then you'll
find like, oh it's you know, I'm back to square one,
so you do need still save your game stuff like that.
But yeah, it like overall just super convenient, except those
moments where it wasn't where it was really inconvenient, forcing
you to open the game and then quit the game,
force quit it and then start again, because like, this
is great, this is a good updates. As a like
product manager person, I sympathize with Major Nelson having recommended
this years ago and then it's only just now happening
that Unfortunately, it's the kind of thing that happens all
the time. What would you know, But I'm glad it's
happening now. Yeah, but I'm glad it's happening now, and
I share your hope that this is something that could
come to PC because I think it's the sort of
feature that should be everywhere.
Speaker 1: Yeah, well, I don't. I don't know how it works necessarily.
My understanding is they build these kind of save states
and they get saved into storage, and then that it's
compatible with RAMS, so they could just it can migrate
from one or the other.
Speaker 3: But that that could be a that could be off base.
Speaker 1: I could be completely wrong about that, but it just
doesn't sound like something that is impossible to work on PC,
and especially if they are building this new PC in
a way that's like, let's think about it from a
console console perspective. There, you know, it has a custom
system on a chip. It has all of the hallmarks
of a console in that they are building, but they're
also building has sort of like a reference box where
other PC manufacturers could maybe just make their own Xbox
based on the same hardware that again operates as a PC.
And once you get some of that standardization in there,
you can expect a certain level of Okay, there's enough
hardware out there to support this thing, so we can
build this into Windows and just make it work. Now,
you know, as soon as I say that sentence, it's like, Man,
Windows is in such a sorry ste eight. Do I
really believe that they can make this thing function in
a way that is comparable to how it works on console?
Speaker 2: No?
Speaker 1: I don't right now, I don't. I would love to
be proven wrong, though. It would be nice to see
them get this, get something like this right. It would
be the kind of thing. It's like, Okay, this new
Xbox does have a place. It's not going to be
the right device for a lot of people, but it
has its place in the market for the ten to
twenty million people who might show up for this very
expensive Xbox console slash PC.
Speaker 3: All right, let's keep going here.
Speaker 1: Shanoby Art of Vengeance's special DLC stage starring Sega villains
is coming next month. This is a lot of fun.
This is from chriscolling in at VGC. Sega has announced
the release date for its upcoming Schanoby Art of Vengeance
DLC stage. As announced back in October, the critically acclaimed
action platformer will be getting new DLC starring some of Sega's.
Speaker 3: Most notable boss characters.
Speaker 1: Titled The Sega Villains Stage DLC, it set to release
on April third on all formats PS five, Xbox Switch,
PCPs four Xbox One.
Speaker 3: Here's a quote.
Speaker 1: Master of the Ninja Arts Joe Musashi will face his
fiercest battles yet as he takes on three legendary Sega foes,
the ruthless Giant Death Adder from Golden X, the Mad
Dog of Goro Moduma from Yakuza, and the excuse me,
the evil Genius Doctor Eggman from Sonic the Hedgehog. The
DLC description reads, the DLC will consist of five new stages,
which feature stunning worlds inspired by beloved Sega franchises. It
will also include two new boss rush modes, three new
and ninpo which are like the Ninja Arts things, three
new outfits for Joe Musashi, six new music tracks which
if they're I mean, I think this game had Uzo
Kashiro music. If those are new Usokaziro tracks, let's fucking go.
And then there's some like art stuff in there as well.
Hey cool, I think Sega's got a good handle all
on this thing right now. These kinds of things of
leveraging its classic franchises, making new things based on those
franchises in a variety of tears, like a retro throwback
like this game. There's a variety of other examples, and
then use it then like doing this mashup of its
various characters, Like there's you know that the Sonic Racing
game maybe wasn't quite as good as that good as
good at that as Sonic All Stars Racing Transformed, but
it definitely has some of that, and they continue to
add more. I love this sort of thing, especially for
something like Shnobi, which never took itself seriously, So why
not get silly with it with something like this?
Speaker 2: Yeah, totally, I think that's you know, I try to
pretend to be like real, ery, dyite and sophisticated, but
I'm such a sucker for a good crossover, right, So
put Eggman in your Ninja game. Yeah, I'm there. If
you put knights into anything like, fine, I'll buy it.
Doesn't even matter what it is. Put nights in there,
I'll buy the SECA game. It's fine. So good on
them for knowing what buttons to push and h it
seems like they're being rewarded for it.
Speaker 3: H On the on this topic.
Speaker 1: I didn't include it in the headlines here, but I
did see this was happening. He was just kind of
a trailer. Shine. Shin MoU three Enhanced did get a trailer.
They had Collector's edition information on that. It looks I
don't know. One day I will play Shin MoU three,
even though I've never really loved a Shin Moo game.
Speaker 3: I want to play through all of them eventually.
Speaker 1: Uh, it's gonna be on a game key card on
switch to everybody, so keep that in mind as well.
Speaker 3: I'm sure that's information that you will want to know.
Speaker 1: Uh. Okay, let's get back over to the headlines. I
did include just a couple more stories here.
Speaker 3: Uh.
Speaker 1: Tomb Raider publisher denies using AI for Lara's outfits, which
leaves more questions. This is from John Walker at Kotaku.
Earlier this week, we reported on fan reaction to the
late update to the tomb Raider one through three remastered collection,
in which the game received a new challenge mode while
Laura received a suite of new outfits to wear as rewards,
and oh wow, they were bad, comically bad, so bad
in fact, that one of the remaster's original artists posted
on Twitter to distance himself and his colleagues from the dross,
which I think is John Walker for shit. Alongside all
of this was the suspicion that Jin Ai might have
been involved in the outfits creations, given just how dreadful
they looked. Publisher Aspire has now finally responded to the
claims to insist in no Ai was used at all,
instead stating they were created by quote our team of artists,
and as John points here, that raises more questions because
people were like saying, maybe it's Ai because it looks
so bad, we're kind of hoping it's not human artists.
So for Aspire to come out and be like, no, it.
Speaker 3: Was our artist that did a shit job, it's pretty rough.
Speaker 1: There are comparisons of like there was these outfits or
promised in promotional material Britain and then the final version
of them. Like there's one example of like sunglasses that
she's wearing, and in the promotional material they look like sunglasses,
and in the final product, the like sort of rims
of the glasses around the shaded part of the lenses
is like bulging and like dripping into the lens itself in.
Speaker 3: A really ugly way.
Speaker 1: It's questionable how this even sorts of sort of happens
because the tomb Raider won through three remastered games look
kind of sharp, they look pretty good, and then this
stuff looks sloppy and messy at best, kind of weird
that they're throwing their artists under the bus in my opinion,
what do you think?
Speaker 2: Yeah, it's a scenario where I could see many possibilities honestly,
Like I could believe that yes, it really was human made,
but it was outsourced. I could believe that's it was
just thrown together. I could believe that was AI and
they're there's lying about it. There's all sorts of things here.
End of the day looks bad. That's the bummer of
it all. And I think I'm probably guilty of this myself. Honestly,
we are in a period where a lot of people
want to look at something that is bad and say, well,
let's just a I Sometimes it actually just is just bad.
Speaker 3: Sometimes it's just spire, right.
Speaker 1: A Spire has kind of been on one of these
tearrors recently, of like, there's been a lot of stories
like this out of a Spire over the last several years.
Speaker 2: Totally. But I could also see a scenario where it
was given to a human artist. The human artists used
AI didn't tell anybody about it, and so the higher
ups say, no, this human made it. And you know,
there's just so many possibilities, which sucks it. Mummy is
the waters in ways that are unfortunate. But yeah, it
just sucks that it is not great in the first place.
Speaker 1: Yeah, and I do feel you know this chat says
from Maple in our chat. The real big bummer is
the publisher hiring an outsourced company to modify a game
without the influence of the original developers.
Speaker 3: What a mess.
Speaker 1: I mean, that sort of scenario isn't unheard of. A
lot of times games will sort of like pass hands
and a new publisher will like shepherd the improvements and
make them.
Speaker 3: I mean, that's what happens with Nightdive, right.
Speaker 1: Nightdive takes these games and improves them, most often without
any of the input of the original developers. It just
sucks in this situation that it looks so bad that
the original developers had to distance themselves and say, hey,
we had nothing to do with this, and we wouldn't
have anything to do with this, making other people look
bad is an unfortunate side effect of not really caring
for this in the way that they maybe should have. Okay, yeah,
can high Wind points out that this is another one
that I was going to include but we didn't have
enough time. But I can mention it real quick, especially
with the date. Sonic Racing Crossworlds DLC with Mega Man
is launching March twenty fifth, That is a day after
as birthday. So I thought it'd be really funny because
Mike made us all play something for his birthday. I
think it'd be really funny if Mike made us play
that for me and Bakalar's birthday next week. So maybe
we'll see if that will happen. And then final story
here once again, Giant Bomb will be at packs East.
Everybody three panels, let's see here, I got all the details.
Speaker 3: Thank you Jan for adding this.
Speaker 1: Who Wants to be a Millionaire Friday three forty five
pm Eastern on the Creator stage that's on the show floor,
is my understanding, and then Who Wants to be a
Millionaire returns Saturday at eleven thirty am Eastern in the
same spot. And then we have our big official Giant
Bomb panel with Friends Saturday, four pm Eastern and Albatross.
Speaker 3: That will be the worst game you can.
Speaker 1: Possibly find at Pase East everybody, And then we'll have
some other stuff happening there as well, so it's like
a Blake Club Giant Bomb panel all happening together.
Speaker 3: Yeah, you're not gonna want to miss that.
Speaker 1: Let me give you some details about the Who Wants
to be a Millionaire panels that that is not necessarily
the this is the runs that we've been doing. These
are gonna be We're gonna be hosting it. But if
you want to play, get in the audience and raise
your hand. You are going to have the chance to
play Who Wants to Be a Millionaire? With us hosting that.
It's got probably gonna be the PlayStation one version. We'll
have some fun with that. So yeah, come come to
those shows. You can participate. Mike might have got his
hands on some merch to give away his prizes if
you do well. And Who wants to be a Millionaire?
So let's make it happen. Oh no, and we will
have the Irish version, but there's some caveats there. You know,
I'll just say it because it's fun, you know, we
can repeat it there.
Speaker 3: It'll have the same effect.
Speaker 1: You can play the Irish version of Who Wants to
Be a Millionaire? If you are Irish with an Irish passport,
you'd have to show us the Irish passport.
Speaker 3: All right, we'll stamp it. I don't think we're.
Speaker 2: Immigration rules have gotten weirdly stripped.
Speaker 1: I don't want anyone coming up being like I'm eighty
percent Irish or anything like that. I'll call all of
our real Irish to yell at you for saying that
you're not allowed to do that anymore. All right, those
are the headlines. Let's get to the poll question from yesterday.
I have the results over here. I am refreshing them though,
to make sure we got the freshest updates from yesterday.
Did you go back to Street Fighter six for Alex?
Eleven percent said yes, thirty nine percent said no, and
fifty percent said I don't play fighting games. All right,
that's half of you don't play fighting games. I forgive
you the other half of us. Many of you aren't
going back to Street Fighter for it, but eleven percent
going back for DLC. That's probably maybe even on the
high side for DLC. What do you think Britain.
Speaker 2: Uh yeah, I mean for I mean, Street Fighters is
a good game, so I'm sure some people are just
like any excuse good.
Speaker 1: Any excuse exactly. Yeah, all right, we have a new
poll question. We'll get to here in a second before
we do that, though, Brittain, why don't tell people where
they can find you on the internet, what you have
going on and all that good stuff.
Speaker 2: Yeah? So mostly, I mean, my day unfortunately no longer
revolves around video games as much as I used to.
I work product management at Chicago Public Media. So if
you're in Chicago and you listen to WBEZ or read
the Chicago sometimes I do a little bunch of behind
the scenes stuff there where a nonprofit, so donations are
welcome and appreciated. But in terms of like video game
writing stuff, I'm on Blue Sky a lot Britain. Peele
dot com is my usual name, also my website. I
think the last piece of video game writing I've done
actually was my Game of the Year list on Giant Bomb.
So we'd go back and read that. That was a
lot of fun and a big honor to put that together.
So yeah, I did. I will say grow up. I
put Mentroy Prime four on there, stand by it, but
I have some other I do like that too.
Speaker 3: Yes, I'm glad people can enjoy that game. It's not it.
I did not like it.
Speaker 1: But that's me not liking that game, even though I
see the ways it's good for some people, especially people
who are super into just Metroid and into Samus and
stuff like that. That stuff worked. I liked some of
the characters, but yeah, not for me. Uh okay, let's
see here. Yeah, let's do the poll question that we'll
get to tomorrow. Are you getting Crimson Desert?
Speaker 3: Yes?
Speaker 2: No?
Speaker 3: Or what is that?
Speaker 1: I think there are still a lot of people who
actually are what the hype did not get to me.
I do not know what that is. So those are
your options. We'll get the results. We will talk about
that on Game mess Mornings here on Giant Bomb tomorrow.
Speaking of Giant Bomb, it's Thursday, so we have Voicemail
Dump Truck, and we do have the return of the
Internet's Hottest dating show, Marry Me, Tomadaci Abby Russell. We'll
be mixing and matching couples. Just just wait and see
what's gonna happen on this next episode. Everybody that'll be
it's a premium show, but you can catch it streaming live.
We do take it down and make it premium only
after that, so if you want to watch it for free,
you can. You got to be there when we're streaming it,
so keep that in mind, and that will be later
today as I try to get the calendar up, make
sure I have the exact right time four pm Eastern
one pm specific time. Okay, I think with all that
out of the way, Britton, I think I just got
to say thank you for hanging out with me and
talking about video games.
Speaker 3: Man. I really appreciate it.
Speaker 2: Absolutely, Always a pleasure, always a blast. This is my
day off. I asked like, Hey, can I spend my
day off talking to you about video cames? Thank you
for indulging me.
Speaker 3: Of course. Yeah. Thanks.
Speaker 1: We'll have you on again soon. I look forward to it.
Thank you everybody for listening and watching. You are the
best audience in gaming. Until next time, have a good one,
take care of yourself, and goodbye.