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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Grub,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're going to be talking

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about reviews for one of the most weirdly anticipated games

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of the year. It's gonna be a good one because

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we have Britain Peel on the show. Britton, how are

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you doing?

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Speaker 2: I do better that, I'm better that I'm here now?

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Speaker 1: Yeah, it's literally the second you started talking the discord,

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it started acting funky. We'll get that, We'll get that

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sorted though. Uh yeah, yeah, but yeah, glad you're here.

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Glad you're hanging out with us. How you've been Have

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you been playing anything? Are you one of these people

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looking forward to Crimson Desert? Because I was certainly curious

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about it, and I played some of it and I

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have some thoughts.

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Speaker 3: We'll talk about it here in a second.

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Speaker 2: Yeah, I was curious about it, and then now I'm

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more curious and more inflicted about it for reasons we'll

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talk about. Uh No, I was telling jam before the show,

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my TV has and monopolized by poc Opia, and most

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of it it isn't even me. My wife has played

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has got really into two video games in her life,

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dragon Quest Builders and Dragon Quest Builders too.

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Speaker 3: Wow.

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Speaker 2: Okay, so the delivery Uh yeah, the same studio is

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of course the one to finally get her back to

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gaming to scratch that same edge. She couldn't care less

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about Dragon Quest To be clear, he also doesn't like

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Pokemon really, but these games something about them there She's

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spent hundreds of hours with Dragon Quest Builders. I see

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the same thing happening here. So uh, I haven't used

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my TV as much in a while.

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Speaker 1: That's uh no, that this feels like that game, the

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game that just like some some people see it and

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it clicks immediately for them, and uh and that audience

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is huge. It feels similar to you know, the SIMS

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and and Minecraft, and just that there are people who

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are going to be into this type of game, and

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that includes a lot of people who play all kinds

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of games like myself. I've continued to really enjoy it.

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It's the game I want to be playing the most

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right now. So yeah, Pacopia is very very satisfying, very

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well made. It's just yeah, I think it's considerate, like

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they just know everything that they're trying to do and

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how to make that both deep but easy to get

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into and the least intimidating version of itself that it

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can possibly be. I'm yeah, continually impressed by that game.

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A little bit less so a little bit less so

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with Crimson Desert, but we'll talk about that in a second.

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Let's get into it. There's plenty to talk about. Let's

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explain ourselves first. We'd giant Bomb. We are an independent

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games media website. We're out here on our own. There's

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no corporation behind the curtain over there. It's just us

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doing cool stuff that you are into and that we're into.

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cool bonus content that we're working on right now. Nine

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Lives of Mister Mustopheles, Titter. We got more stuff in

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the works. Show up at packs and I have more

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to say. Who knows it's going to be a good time.

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We have put out that pack schedule. By the way,

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if you're wondering, like, hey, okay, great, you guys keep

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talking about packs, what's going on there? You can find

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it on the website. Can find on our socials. There's

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a post on Reddit about it. You can find all

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the details about exactly when we'll be at packs.

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Speaker 3: And if you can't join and become a premium member,

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we understand. I get it.

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Speaker 1: Times could be tough or you're just very conscious about

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your money. I appreciate that. Tell a friend about the website.

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We really appreciate that. As well. As far as this

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show goes most weekdays, I Jeff Grubb will help piece

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your gaming life back together. That includes breaking news and

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maybe even some of our own original reporting. For all

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these topics, I'll get the input of a bona fide

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expert who will make me look smart. If you are

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watching on twitch welcome, You can always listen to the

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show later on podcast feeds by searching for Game mess Mornings,

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or find the RSS feed.

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Speaker 3: On giant bomb dot com.

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Speaker 1: You can also catch the show later with chapters and

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timestamps on YouTube.

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Speaker 3: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess with those Crimson Desert reviews.

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Speaker 3: It has an eighty on Open Critic.

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Speaker 1: I think it's a little bit lower with even more

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reviews on Metacritic on PC, where the vast majority of

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the reviews are. I haven't looked to see if there

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are any reviews for the console version. Doesn't seem like

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it seems fairly optimized for PC though, so it's not

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exactly a cyberpunk situation or anything like that. But we

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can definitely talk about the expectations here versus this final score.

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I think this game is going to be liked by many.

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It's a big game that has a lot to explore.

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I cannot stand it. But let's talk about some of

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these other reviews really quick. Three stars on Eurogamer from

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Lewis Gordon, who says a vast world and even vaster

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array of MMO like activities mixed with glittering fidelity, or

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mixing mix with glittering fidelity in Crimson Desert, But what

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good is it without much character, texture or charm and

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charmless is definitely a fair way of describing this game.

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Eighty out of one hundred from pc Gamer or slightly

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better sort of a review here, Molly Taylor says vast

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and obtuse in a way that is going to frustrate

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some and exhilarate others. Crimson Desert is a fascinating journey,

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even when the destination isn't all that, And then nine

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point five out of ten from Dual Shockers Christian Bogner,

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who says it's simply one of the biggest games I

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have ever played, with an astonishing amount of high quality

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content and an absurd amount of complex puzzles and a

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world so gigantic I still haven't come close to seeing

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everything after one hundred hours of playtime. While the story

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isn't the best and some bosses seem downright unfair, those

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flaws do little to diminish Crimson Desert in absolute marvel

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and one of the best open world games on the market.

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I included that review specific well, someone to represent, you know,

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the entire spectrum, but also because I think if that

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sounds good to you, biggest game, just chock full of stuff,

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just like overflowing to the brim with content.

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Speaker 3: It's that game.

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Speaker 1: When I was excited about that, that that Briton and

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I picked up the controller and then I moved the

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character and it just felt so I mean, it feels

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atrocious to me.

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Speaker 3: Moving this character feels awful.

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Speaker 1: It is like similar to the feeling you get from

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Red Dedward Emsha too, but noticeably worse. In my opinion,

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That's like the first non starter for me. I'm still

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trying to like push myself through it, trying to get

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to some of these other things, trying to engage with

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some of these systems that I think are still promising.

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Speaker 3: There's a lot of systems.

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Speaker 1: There's you know, a chemistry like system like Breadth and

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all these yeah mmo like things where you can go

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engage with them. But I just I have a hard

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time getting over that initial hump. And then it does

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not help that the characters are not just uninspired, they

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are like actively pushing me away from just how charmless

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they are. This is a weird one, Britain. How how

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are you like responding to these reviews? How to like

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what are you feeling now as we sort of get

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on the other side of this initial reaction.

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Speaker 2: Yeah, it's definitely been interesting because early on, I think

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when people started first previewing it and so on. It

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was being mentioned in the same breath for various reasons

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as like Breath of the Wild like you just did,

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and Elden Ring, which are two of my favorite games

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the last decade. So I started saying like, okay, cool,

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like I spent over one hundred hours with each of those.

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Maybe this is my next thing that sounds great, And

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then some of these reviews and impressions started hitting. Yesterday,

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I think Friend of the Show Lexi had said it

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was a mile wide and inch deep. Yeah, and seeing

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stuff like that's really maybe, go oh maybe, and you

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comparing it to Red Dead Redemption like those controlled. I

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didn't like the way that game controlled.

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Speaker 3: Uh.

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Speaker 2: So yeah. Now it went from something I was kind

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of excited about to now I'm a lot less excited

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but still kind of interested. I feel like maybe I

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still need to try it, but it's definitely lower on

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my priority list than it would have been before.

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Speaker 1: Yeah, and it's I think there are going to be

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a lot of people who do who will say, hey,

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this is what if you like Birth the Wag, why

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why don't you like this? Or if this is if

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you like red and Redemption two, why don't you like this,

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and there is a clear difference to me when I

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when I play this game versus those And even as

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someone who doesn't like Red Dead Redemption two, like I

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think Red Dead Redemnition Redemption two is bad in a

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lot of ways that you know, I can see the

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purpose and the artistry and the design choices and the

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decisions that they were making to build the game that

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they wanted to make. I think the game they wanted

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to make has is just flawed on a fundamental level.

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But whatever, I can sort of have a disagreement there

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and say it's mostly not for me. And then here's

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where I'll take a stance and say that these things

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are bad. This doesn't have any of those considerations. This

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is just a game that throws everything in. It's a

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it's a you know, a bucket full of just everything

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in the kitchen and the idea. The lack of an editor,

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the lack of sort of a directorial viewpoint, is so

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abundantly clear as you're playing this, because it's just like, Okay,

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what do you want me to be doing? How do

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you want to direct me into the fun. For as

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much as like Breath of the Wild starts and like

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just go that's not what's really happening in Breath of

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the Wild.

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Speaker 3: What's really happening in Breath of the Wild is they built

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a world.

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Speaker 1: So intrinsically interesting and with sight lines that were obviously

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deeply considered, and like, when you see something, now you

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can go to it, and like once you walk up

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to it, your brain picks up on these cues that

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tells you, here's what's happening. Here's an eye idea of

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how you can maybe use things. We're never gonna explicitly

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tell you, but we're gonna let you discover it. I mean,

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I think there's zero of that in this game. This

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is this is just like, hey, we have a list

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of stuff that.

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Speaker 3: Can be in a game, and we're gonna throw it

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all in.

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Speaker 1: I'll throw it all together and put it next to

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each other and just let you have fun because there's

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just so much.

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Speaker 3: Isn't that what you want?

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Speaker 1: And for some people it will be yes, and I

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for me, it's like, oh, this is the kind of

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thing where I when I originally originally played Red Dead

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Redemption Too, and I was writing that that game was

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disappointing to me, and my concern was some developers are

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going to see that and be like, this is what

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our games need to be, and we're and they're not

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gonna have the skill level or or the artistic merit

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and even the budget to accomplish that.

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Speaker 3: Now, this game gets close in terms of presentation.

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Speaker 1: Of like the visual style, but then like, as soon

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as you look a little bit closer, you're gonna see

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that inch deepness to it, that inch depth and be like, oh, okay, well,

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I really get the reward the satisfaction of playing this

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game if I spend one hundred hours in it, and

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I can't see how that's possible personally.

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Speaker 3: So yeah, but what do you think for this game? Yeah,

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what do you like?

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Speaker 1: Do you think this is something where it's like we

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get to the end of the year and it still

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has its champions or the flash in the pan?

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Speaker 3: Like, what do you think I.

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Speaker 2: Think it could at least find its niche. I still

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see some of the like Black Desert online folks excited

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about it and kind of kind of looking at the

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criticisms and saying like, oh, y'all, this is nothing like

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we're used to all this this is what we wanted.

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So I think there's a good chance that will still

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find that audience that already kind of knows what they're

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getting into maybe and is ready for it. But maybe

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it's not for folks like me and you.

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Speaker 3: Yeah, it's it's certainly not for me.

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Speaker 1: I would like I would pick up a game like

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Kingdom Come Deliverance too before this. I would pick up

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Dragon's Dogma two before this, for sure. I also think

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you know that eighty Open critic it's going to go down.

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I think as more reviews come out, because it's it's

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going to get more attention and people will check it out.

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Speaker 3: And I yeah, I think it's probably going to drop

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a little bit.

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Speaker 1: It's already like seventy eight or seventy seven on Metacritic.

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Speaker 2: I also wonder, because you mentioned not seeing any console reviews,

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I don't know that anybody has played the console versions.

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Speaker 1: I don't think they have, Yeah, I don't. I don't

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think there were any console reviews. It was all PC

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and you know, I think we saw some footage or

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the PS five pro version that one looked okay, and

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then I think recently something did come out with it

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running on PS five that might have been leaked footage

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or something. It is probably going to run noticeably worse

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on those consoles. But you know, the game's problems are

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just not going to be its performance. It's it is

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just fundamental to how it was designed and how it

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was or the lack of design.

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Speaker 3: And again that's not going to bother everybody. It certainly

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bothered me.

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Speaker 1: Uh, we're gonna we're gonna stub Mike play this, or

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he's gonna do a launch look, as.

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Speaker 3: It's colloquially colloquially called.

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Speaker 1: We're gonna probably try to get a quick look together

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because I want to like show off some of the

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issues of the game while talking about it. Uh, but yeah,

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we're we're working on all that. Everybody this is it's

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just a weird one. It caught on with a wider audience.

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I've had a lot of people that aren't that don't

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ask me about a lot of video games ask me

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about that. And that's something I've heard a lot from

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a lot of other people in our space that this

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is one of those that.

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Speaker 3: Sort of broke containment. Uh.

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Speaker 1: I would like to sort of trace that back and

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understand how how that happened. And I do think a

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lot of that comes down to it had it like

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sort of passed the Pepsi challenge in a social sense

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where when you see this game in clips online, it

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is very easy to go, oh, wait, what is that?

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Speaker 3: What is happening there? Because you could your imagination fills

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in the.

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Speaker 1: Gaps and you're, okay, if it works like that, maybe

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it has this and it works like and it feels.

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Speaker 3: Good to play and all this stuff. But I'm still surprised.

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Speaker 1: That that was enough to like really make this game

299
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just burst out. And maybe is there like a huge

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black Desert online community like powering that, or is it

301
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because it felt like it came from somewhere else.

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Speaker 3: I don't know. Do you have any insight into that, Britain?

303
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Speaker 2: I don't, But you're making me wonder if this will

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crack into my TikTok algorithm because the last like really

305
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huge hits like Balder's Gate, three, Breath of the Wild,

306
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now poc Opia, although like big games that broke out

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to mainstream success have landed and flooded on my TikTok algorithm.

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So if I see this game there, then maybe we'll

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have something.

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Speaker 1: Yeah, It's it's been like kind of interesting to be

311
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thinking about this game greasily because it's i Uh, you know,

312
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my work is playing games and talking about games, and

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when I talk about a lot of other things where

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that require artistry, like like food or something, I'm far

315
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less precious about my meals and stuff like that. And

316
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that's cause I'm gonna have breakfast and then I'm gonna

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have line. I eat three times a day, and so

318
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another meal is coming right around the corner. They do

319
00:15:11,080 --> 00:15:13,879
feel kind of disposable for me, so so eating some

320
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junk from a gas station is just yeah, sure, I'll

321
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do that because and then the next meal can be

322
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the special meal, or I can have a great meal

323
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next week. I know I'm gonna have another great meal

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in my life.

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Speaker 3: That's fine.

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Speaker 1: Video games feel a little bit different to me, even

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if someone who really likes bad games. After Blake Club,

328
00:15:29,919 --> 00:15:32,759
I've really realized that there's something special about a very

329
00:15:32,799 --> 00:15:35,360
bad game. This is not that this is just sort

330
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of like what is this, but something like this where

331
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it's it's hundreds of hours long potentially, and if it's expensive,

332
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like it's a full price game. It's just hard for

333
00:15:47,159 --> 00:15:48,799
me to go into this and be like, hey, there

334
00:15:48,799 --> 00:15:52,960
are people like put like pouring their lives into video

335
00:15:52,960 --> 00:15:58,799
games to make them, these perfectly functioning, smartly crafted pieces

336
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of art, have spent their entire life thinking about this stuff,

337
00:16:03,200 --> 00:16:06,360
and it's hard not to appreciate that versus something like

338
00:16:06,399 --> 00:16:08,559
this that does just I mean, we use it all

339
00:16:08,559 --> 00:16:10,159
the time, but it feels like a bucket of slop.

340
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Speaker 3: It does feel slop.

341
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Speaker 1: Again, I recognize that that's this is my perspective, and

342
00:16:15,840 --> 00:16:17,200
there's gonna I think there's gonna be a lot of

343
00:16:17,240 --> 00:16:20,000
people who do find a lot to enjoy from this game.

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Speaker 3: I just don't get it. That's all there is to it, all, right,

345
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Let's keep going here.

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Speaker 1: Report Sony is planning to ditch PlayStation Network as a brand.

347
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This is from John Walker at Kotaku Insider. Gaming is

348
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reporting that it's seen emailed plans by Sony to abandon

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the PlayStation Network and PSN brands by the end of summer.

350
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According to the report, by September twenty twenty six, PSN

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will become a thing of the past and what's described

352
00:16:47,360 --> 00:16:50,679
as a purely visual change. It seems this is primarily

353
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an exercise in tidying up, trying to remove one of

354
00:16:53,080 --> 00:16:55,759
PlayStation's many brands that perhaps don't really make a lot

355
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of sense to customers anymore. The PlayStation network is the

356
00:16:58,960 --> 00:17:03,039
term used for Sony's online gaming offerings, including the PlayStation Store,

357
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first used in two thousand and six for the PlayStation

358
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three before spreading across a range of Sony hardware and

359
00:17:09,400 --> 00:17:12,079
what It was used to distinguish between the activities that

360
00:17:12,119 --> 00:17:14,319
took place using the Internet rather than what was just

361
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stuck on a Blu Ray disc in a drive. Today,

362
00:17:17,880 --> 00:17:20,880
it's it's honestly a bit of a confusing delineation in

363
00:17:20,920 --> 00:17:23,319
a gaming world where pretty much everything is online in

364
00:17:23,359 --> 00:17:27,519
some form, and the distinction is barely perceivable to me.

365
00:17:27,599 --> 00:17:30,599
That's I think that's a fair description of what's happening here.

366
00:17:31,079 --> 00:17:34,200
This is probably happening at a certain point. PlayStation network

367
00:17:34,359 --> 00:17:37,160
is just PlayStation like, that is what PlayStation is. You

368
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go turn on your PlayStation, You're like, okay, I'm going

369
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to see what's on PlayStation Network or see what's on

370
00:17:41,559 --> 00:17:44,880
the store, And all the features that happen on PSN

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are just all of the features you use to get

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the most out of your PlayStation experience. That said, I mean,

373
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don't I don't know if getting rid of it is going, like,

374
00:17:54,640 --> 00:17:55,799
what does it even accomplish?

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Speaker 3: I guess it simplified, simplifies things.

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Speaker 1: A little bit, maybe written, But what do you think

377
00:18:00,039 --> 00:18:04,160
they're trying to do by sort of removing that language.

378
00:18:04,480 --> 00:18:07,079
Speaker 2: Yeah, I think simplification is part of it. I do

379
00:18:07,160 --> 00:18:11,279
wonder how many behind the scenes like weird trademark things

380
00:18:11,359 --> 00:18:14,000
or URLs where somebody is just like looking at a

381
00:18:14,000 --> 00:18:16,079
spreadsheet saying like, well, if we got rid of this,

382
00:18:16,119 --> 00:18:18,480
we don't need these five little things that no one

383
00:18:18,519 --> 00:18:21,839
pays attention to anymore. So the answer could be really boring.

384
00:18:22,759 --> 00:18:25,400
I do think it's interesting. You know, usually when there's

385
00:18:25,400 --> 00:18:27,640
some sort of change like this, you're changing from one

386
00:18:27,680 --> 00:18:31,119
thing to another thing. You're changing from Nintendo Wi Fi

387
00:18:31,200 --> 00:18:35,240
Network a very bad name, to Nintendo Online, you know whatever.

388
00:18:35,920 --> 00:18:37,440
So the idea of just saying like, well, we're just

389
00:18:37,480 --> 00:18:40,319
not going to do it anymore, that's the interesting thing

390
00:18:40,319 --> 00:18:43,720
to me is that I guess maybe they'll lean more

391
00:18:43,759 --> 00:18:46,799
into the PlayStation plus name of saying like, oh, you know,

392
00:18:46,880 --> 00:18:50,519
to play online, you still need this plus accounts. And

393
00:18:50,559 --> 00:18:52,599
so maybe that's part of why you need to simplify,

394
00:18:52,720 --> 00:18:55,000
is well, we've already got a bunch of things with

395
00:18:55,039 --> 00:18:58,359
the PlayStation name on them. Let's have one less and

396
00:18:58,680 --> 00:19:02,079
worry about it less. Yeah, but yeah, I kind of

397
00:19:02,119 --> 00:19:04,960
lean towards the idea that it's a boring answer, to

398
00:19:05,000 --> 00:19:05,480
be honest.

399
00:19:06,079 --> 00:19:10,160
Speaker 1: Yeah, And for me, it's like, Okay, I saw the

400
00:19:10,240 --> 00:19:14,079
utility of having something called PlayStation network in that you

401
00:19:14,200 --> 00:19:17,400
need PlayStation network to play games online like that, and

402
00:19:17,799 --> 00:19:21,039
then therefore PlayStation network is something you're gonna have to

403
00:19:21,079 --> 00:19:22,880
acquire and it has a cost, So you need to

404
00:19:22,880 --> 00:19:25,400
buy PlayStation Network so you can play Call of Duty online.

405
00:19:25,480 --> 00:19:27,119
And it's like that was a very easy sort of

406
00:19:27,119 --> 00:19:31,480
thought process to follow, of we want to sort of

407
00:19:31,519 --> 00:19:34,839
make our online experience feel premium and bespoke and special.

408
00:19:35,200 --> 00:19:38,039
I guess they can do that under the PlayStation Plus name, right,

409
00:19:38,079 --> 00:19:41,039
the PlayStation Plus does suggest that it like you're getting

410
00:19:41,119 --> 00:19:44,200
even more out of it, whereas maybe the network name

411
00:19:44,559 --> 00:19:46,319
should be just taken as a given. And I think

412
00:19:46,319 --> 00:19:48,880
that's kind of what they're getting at here with some

413
00:19:49,160 --> 00:19:52,319
of the talk of why this is happening, and yet

414
00:19:52,359 --> 00:19:55,720
like I don't know, the network being a given. Online

415
00:19:55,759 --> 00:19:57,880
multiplayer is not a given that is still going to

416
00:19:57,880 --> 00:19:59,279
be behind a premium paywall.

417
00:20:00,039 --> 00:20:01,599
Speaker 3: But yeah, they could sort of couch that.

418
00:20:01,839 --> 00:20:04,400
Speaker 1: Under the PlayStation Plus name, as you were saying, and

419
00:20:04,440 --> 00:20:08,240
plus does at this point have that association of I

420
00:20:08,279 --> 00:20:10,839
will pay money for that specifically to get more out

421
00:20:10,880 --> 00:20:14,880
of this, and then network is maybe a little bit redundant.

422
00:20:15,680 --> 00:20:17,599
One question I do have is we are going to

423
00:20:17,680 --> 00:20:20,480
be in a very different world for the most direct

424
00:20:20,519 --> 00:20:24,000
competitor for PlayStation next generation in the Xbox when that

425
00:20:24,039 --> 00:20:26,440
thing launches, as you know, supposedly a PC.

426
00:20:26,559 --> 00:20:28,440
Speaker 3: That's what Microsoft is saying themselves.

427
00:20:29,240 --> 00:20:32,440
Speaker 1: It will be odd and very unlikely that they will

428
00:20:32,480 --> 00:20:35,000
continue to force people to have to pay for online

429
00:20:35,039 --> 00:20:38,680
to play on my multiplayer games on that device. Do

430
00:20:38,759 --> 00:20:41,359
you think that is maybe causing Sony a little bit

431
00:20:41,400 --> 00:20:43,680
a strife of like how do we continue to position

432
00:20:43,720 --> 00:20:45,240
this or do you think they don't think about that?

433
00:20:47,160 --> 00:20:49,599
Speaker 2: I think it could be possible, yeah, because we've already

434
00:20:49,680 --> 00:20:52,480
muddied the water so much with like, oh, if a

435
00:20:52,519 --> 00:20:55,119
game's free to play like Fortnite, you don't need the

436
00:20:55,759 --> 00:20:57,880
paid exclusive stuff, you don't need game pass, you don't

437
00:20:57,880 --> 00:21:01,960
need whatever. So that stuff has been like weird for

438
00:21:02,000 --> 00:21:05,559
a little while, and maybe this actually helps of like hey, yeah,

439
00:21:05,599 --> 00:21:08,319
you you have your PlayStation accounts and that lets you

440
00:21:08,359 --> 00:21:11,279
do most things, but if you want to do these

441
00:21:11,319 --> 00:21:15,680
extra things you need plush, but just a PlayStation account

442
00:21:15,720 --> 00:21:17,920
will still let you play your fortnites, will still let

443
00:21:17,960 --> 00:21:20,359
you buy stuff from the store, that sort of thing.

444
00:21:20,960 --> 00:21:22,680
So I do think it could be part of it.

445
00:21:22,759 --> 00:21:27,160
And I wonder if if Xbox does take that route

446
00:21:27,319 --> 00:21:31,160
of opening the gates more, then this is just easier

447
00:21:31,400 --> 00:21:34,079
to set out. Okay, anyone on PlayStation can just play

448
00:21:34,119 --> 00:21:37,079
PlayStation games online, then you don't need to make, you know,

449
00:21:37,160 --> 00:21:41,279
do this song of dance of trying to explain, well,

450
00:21:41,319 --> 00:21:44,440
then what does network actually mean? What does that get you?

451
00:21:44,799 --> 00:21:48,960
It can just be more clear cut for consumers.

452
00:21:49,279 --> 00:21:51,359
Speaker 1: Yeah, and let's see, and Chad, if you think Microsoft

453
00:21:51,400 --> 00:21:53,200
will stop charge you for online, I have a bridge

454
00:21:53,240 --> 00:21:53,720
to sell you.

455
00:21:54,960 --> 00:21:57,559
Speaker 3: I get that like a fair But they're selling us

456
00:21:57,599 --> 00:21:58,000
a PC.

457
00:21:59,119 --> 00:22:01,559
Speaker 1: How are they pop still be going to justify charging

458
00:22:01,599 --> 00:22:04,599
for online on the PC that they're going to sell us.

459
00:22:04,799 --> 00:22:08,880
They might try, but but it's a PC. Like you

460
00:22:08,880 --> 00:22:11,480
could just people just stop buying those games on the

461
00:22:11,640 --> 00:22:14,799
Xbox side of the PC and instead by them on

462
00:22:14,880 --> 00:22:18,119
the PC side of the PC, where it's all also

463
00:22:18,279 --> 00:22:22,319
available and will not in any way require online multiplayer

464
00:22:22,519 --> 00:22:25,039
to be a premium purchase like the Steam is there,

465
00:22:25,079 --> 00:22:26,480
Epic Game Story is going to be there.

466
00:22:26,480 --> 00:22:28,119
Speaker 3: Those do not require online.

467
00:22:28,400 --> 00:22:30,279
Speaker 1: You can get all of the Microsoft games that will

468
00:22:30,279 --> 00:22:33,400
be on the Xbox side over there as well, except

469
00:22:33,440 --> 00:22:35,759
for I think some of the backward compatible games that

470
00:22:35,839 --> 00:22:37,759
are like will be you know, the discs that you

471
00:22:37,799 --> 00:22:40,319
have in your library. But can they continue to charge

472
00:22:40,319 --> 00:22:41,920
for online multiplayer for older games?

473
00:22:41,960 --> 00:22:42,839
Speaker 3: I mean they might try.

474
00:22:44,119 --> 00:22:47,000
Speaker 1: I just don't see how it's physically possible for them

475
00:22:47,039 --> 00:22:49,440
to like make that make sense. That doesn't mean they

476
00:22:49,440 --> 00:22:51,200
won't do it, but I mean, Britain, I don't know.

477
00:22:51,240 --> 00:22:52,799
Speaker 3: What do you think? Am I getting ahead of myself

478
00:22:52,799 --> 00:22:53,680
over my skis here?

479
00:22:54,720 --> 00:22:57,880
Speaker 2: Uh No, I am following your logic, and yeah, I

480
00:22:57,920 --> 00:23:00,480
think a lot of folks in chat are like, yeah,

481
00:23:00,480 --> 00:23:03,599
they're going to try anyway. Okay, So it'll be a

482
00:23:03,640 --> 00:23:07,039
Games for Windows Live situation and there'll be you know,

483
00:23:07,240 --> 00:23:10,519
it'll be short lived relatively speaking, because yeah, I think

484
00:23:10,519 --> 00:23:13,000
you're right. If it is a PC and you can

485
00:23:13,039 --> 00:23:16,680
buy the Xbox Store version of a game or the

486
00:23:16,720 --> 00:23:19,920
Steam version, but they both work on your box, then

487
00:23:20,400 --> 00:23:23,519
I think word is gonna spread pretty quickly that hey,

488
00:23:23,839 --> 00:23:25,880
find the Steam version, because you're getting a lot more

489
00:23:25,920 --> 00:23:30,200
out of it, the Xbox version would would die. So yeah,

490
00:23:30,240 --> 00:23:35,720
maybe they will try, but effectively, if the box is

491
00:23:35,759 --> 00:23:38,559
a PC, then you wouldn't need to be paying for

492
00:23:38,680 --> 00:23:40,839
a subscription to play those games online.

493
00:23:41,200 --> 00:23:43,640
Speaker 1: Yeah, it's I mean, at the very least, it's going

494
00:23:43,680 --> 00:23:45,759
to be interesting to see how they try to thread

495
00:23:45,759 --> 00:23:47,400
a needle if they do go for it. And yeah,

496
00:23:47,519 --> 00:23:51,119
I mean I do not blame anyone for being cynical

497
00:23:51,279 --> 00:23:54,079
about a company like Microsoft and expecting them to do

498
00:23:54,160 --> 00:23:57,839
some dumb shit just because it's Microsoft. And well because

499
00:23:57,880 --> 00:24:00,440
Jeff said explain it doesn't make sense doesn't mean Microsoft

500
00:24:00,519 --> 00:24:01,319
won't still try.

501
00:24:01,519 --> 00:24:02,480
Speaker 3: That's that's fair.

502
00:24:02,839 --> 00:24:04,960
Speaker 1: If they do still try, I can't wait to see

503
00:24:05,400 --> 00:24:07,960
how are you guys going to actually explain this to

504
00:24:08,160 --> 00:24:11,400
human beings who have to understand these things, And the

505
00:24:11,440 --> 00:24:13,400
answer will probably be they won't.

506
00:24:13,240 --> 00:24:14,920
Speaker 3: Or they'll do it very very poorly.

507
00:24:16,279 --> 00:24:19,640
Speaker 1: Okay, going back to PlayStation network, Yeah, I could see

508
00:24:19,680 --> 00:24:20,319
them dropping that.

509
00:24:20,480 --> 00:24:21,880
Speaker 3: It won't affect things too much.

510
00:24:22,000 --> 00:24:25,480
Speaker 1: I think PSM became such a generic term over time

511
00:24:25,920 --> 00:24:27,960
that I do wonder why you get rid of it.

512
00:24:28,000 --> 00:24:29,880
Speaker 3: But also it's not really serving any.

513
00:24:29,680 --> 00:24:33,440
Speaker 1: Purpose because it just describes everything, So fair enough, Yeah.

514
00:24:33,240 --> 00:24:35,559
Speaker 2: I saw some folks with a little bit of nostalgia

515
00:24:35,839 --> 00:24:38,240
just for the name, especially the early days of like

516
00:24:38,279 --> 00:24:41,519
PS three, Like, oh, you have PlayStation network games that

517
00:24:41,559 --> 00:24:44,519
are you know, it's like the Xbox Live arcade thing. Yes,

518
00:24:45,319 --> 00:24:47,359
it meant a certain thing for a certain amount of

519
00:24:47,359 --> 00:24:48,119
time to people.

520
00:24:48,480 --> 00:24:51,079
Speaker 3: Yeah, and Xbox Live Gold like similar, right.

521
00:24:51,000 --> 00:24:53,440
Speaker 2: Right, Yeah, So I think there is a little bit

522
00:24:53,480 --> 00:24:55,240
of that for some people of like oh, like, I'm

523
00:24:55,319 --> 00:24:57,880
kind of sad to see that go away, but I

524
00:24:57,880 --> 00:24:59,960
think this is probably for the best in the long run.

525
00:25:00,000 --> 00:25:00,079
Speaker 3: One.

526
00:25:01,680 --> 00:25:03,960
Speaker 1: All right, let's you know what, We got plenty of

527
00:25:04,000 --> 00:25:05,720
more headlines to get to, but first we are going

528
00:25:05,759 --> 00:25:08,519
to take a break. When we come back, we'll talk

529
00:25:08,559 --> 00:25:11,839
about what Sony's state of the VR and all that.

530
00:25:12,400 --> 00:25:14,720
Before we do that, though some ad messages. If you

531
00:25:14,720 --> 00:25:16,359
want to skip out on these, we give you an

532
00:25:16,359 --> 00:25:18,839
option to do that. Go to giantbob dot com slash

533
00:25:18,880 --> 00:25:20,119
join become a premium member.

534
00:25:20,160 --> 00:25:20,359
Speaker 3: There.

535
00:25:20,400 --> 00:25:22,559
Speaker 1: You could find ad free versions of the video and

536
00:25:22,640 --> 00:25:28,759
audio program. So then we'll be right back. All right,

537
00:25:28,799 --> 00:25:31,240
we're back with Game mess Mornings. I'm Jeff Grubb, that's

538
00:25:31,279 --> 00:25:34,559
Britton Peel. Let's continue right along here. Sony is quietly

539
00:25:34,559 --> 00:25:38,079
shutting down one of the two PlayStation VR two exclusives

540
00:25:38,119 --> 00:25:41,720
that it published. This is from Chris Scullion at VGC

541
00:25:42,559 --> 00:25:45,720
Sony is quietly shutting down one of the two PlayStation

542
00:25:45,839 --> 00:25:48,079
VR two exclusives that get published.

543
00:25:48,559 --> 00:25:50,640
Speaker 3: Firewall Ultra was released.

544
00:25:50,279 --> 00:25:52,920
Speaker 1: In August twenty twenty three, six months after the launch

545
00:25:52,960 --> 00:25:55,720
of the PlayStation VR two virtual reality had set for

546
00:25:55,880 --> 00:25:58,720
PlayStation five. It has now been announced that the game

547
00:25:58,720 --> 00:26:01,279
will be closing down. Has chosen to do so by

548
00:26:01,359 --> 00:26:04,680
updating a three year old blog post. Rather than publishing

549
00:26:04,720 --> 00:26:07,559
a new post on the PlayStation blog announcing the game's shutdown,

550
00:26:07,839 --> 00:26:10,359
it has instead updated a post from August twenty two

551
00:26:10,359 --> 00:26:14,519
to twenty twenty three, which was originally announced, which originally

552
00:26:14,519 --> 00:26:15,960
announced the game's LA launch.

553
00:26:16,000 --> 00:26:16,519
Speaker 3: Excuse me.

554
00:26:17,319 --> 00:26:19,359
Speaker 1: A new update on the three year old article reads

555
00:26:19,799 --> 00:26:22,799
online futures for Firewall Ulter will be terminated and will

556
00:26:22,880 --> 00:26:26,359
no longer be available on September seventeenth, twenty twenty six.

557
00:26:26,640 --> 00:26:29,039
It adds, as you must be online to play this title,

558
00:26:29,240 --> 00:26:32,480
the game will no longer be playable starting September seventeenth,

559
00:26:32,559 --> 00:26:36,319
twenty twenty six, at ten am Pacific daylight savings time.

560
00:26:38,039 --> 00:26:43,519
Yeah Okay, so this felt overdue at this point. Honestly,

561
00:26:43,839 --> 00:26:46,599
PlayStation VR two has not felt like a going concern

562
00:26:46,680 --> 00:26:50,319
for quite some time. Honestly, Britain, it never felt like

563
00:26:50,359 --> 00:26:53,759
a going concern because, as this article points out, this

564
00:26:53,799 --> 00:26:57,200
is one of the two games that Sony published for

565
00:26:57,240 --> 00:27:01,240
its own hardware, the other one being Horizon Call of

566
00:27:01,240 --> 00:27:02,720
the Mountain I think is the name of it. It

567
00:27:03,079 --> 00:27:05,160
says in this article somewhere when I read it earlier, Yes,

568
00:27:05,200 --> 00:27:09,680
Horizon called the Mountain. Both of these were launch titles

569
00:27:10,359 --> 00:27:12,519
or you know, I'm sorry. Call the Mountain was a

570
00:27:12,599 --> 00:27:14,599
launch title, Firewall. It might have came a little bit later,

571
00:27:14,680 --> 00:27:16,839
but they were in that launch window. And then the

572
00:27:16,880 --> 00:27:19,359
rest of the library for PSVR two was from third

573
00:27:19,400 --> 00:27:22,200
party and it wasn't even like on PSVR one, where

574
00:27:22,240 --> 00:27:25,240
it was clear that Sony was giving money to third

575
00:27:25,279 --> 00:27:30,200
parties to like directly make games for the PSVR. This

576
00:27:30,279 --> 00:27:32,519
is one of those ones where it's like, Man, why

577
00:27:32,559 --> 00:27:34,559
did the PSVR two even happen?

578
00:27:34,720 --> 00:27:35,759
Speaker 3: If this was its fate?

579
00:27:36,039 --> 00:27:39,160
Speaker 1: And this fate always felt sealed and we would always

580
00:27:39,240 --> 00:27:41,640
end up here having this conversation, right, Britain.

581
00:27:43,759 --> 00:27:48,480
Speaker 2: Yeah, I have a PSVR two. I covered it relatively

582
00:27:48,519 --> 00:27:51,720
extensively back when I was covering games more extensively, like

583
00:27:51,759 --> 00:27:54,759
they you know, they sent me every game for it,

584
00:27:54,920 --> 00:27:59,160
which ended up being most games of its lifetime, I guess.

585
00:28:00,160 --> 00:28:03,240
And there's some good stuff. The headset itself very comfortable.

586
00:28:04,160 --> 00:28:05,880
There was a lot of things I liked about it.

587
00:28:06,839 --> 00:28:09,079
I did buy one of those adapters to hook it

588
00:28:09,160 --> 00:28:10,720
up to the PC so that next time I do

589
00:28:10,799 --> 00:28:13,200
some PC for our stuff, I can use it since

590
00:28:13,200 --> 00:28:16,559
the headset is comfortable. But yeah, for I haven't had

591
00:28:16,559 --> 00:28:20,200
a reason to hook it up in a very long time.

592
00:28:21,039 --> 00:28:26,440
And Sony, you know, saying they themselves didn't provide a

593
00:28:26,480 --> 00:28:28,960
lot of reasons. Third parties did some good stuff, but

594
00:28:29,119 --> 00:28:31,559
it's a lot of the same games in most cases

595
00:28:31,599 --> 00:28:34,759
that are also on Steam or even the Meta Quest.

596
00:28:34,960 --> 00:28:36,720
Speaker 3: Not a lot of exclusives like PSVR one.

597
00:28:36,839 --> 00:28:38,839
Speaker 1: I mean, honestly, it's very similar to the PSP de

598
00:28:38,920 --> 00:28:43,200
Vita chain right where PSP got a lot of attention.

599
00:28:43,680 --> 00:28:46,720
Sony had a lot of like internal developers making games

600
00:28:46,880 --> 00:28:51,160
for PSP and then the PsVita, which is better hardware,

601
00:28:51,279 --> 00:28:53,240
just like the PSVR two is much better hardware. A

602
00:28:53,279 --> 00:28:57,279
lot of lessons learned, and they show up in obvious ways,

603
00:28:57,279 --> 00:29:00,200
and just how much better this hardware is. Not that

604
00:29:00,279 --> 00:29:02,519
the PSP was bad and not that PSVR one was bad,

605
00:29:02,680 --> 00:29:06,599
but there was improvements obvious. But then the software support,

606
00:29:06,720 --> 00:29:09,960
the amount of energy that went into ensuring games came

607
00:29:09,960 --> 00:29:13,079
out for the device was clearly diminished. And while I

608
00:29:13,079 --> 00:29:16,240
think it's similar, this is much more egregious than what

609
00:29:16,279 --> 00:29:18,440
happened with the Vita. The Vita had many more games

610
00:29:18,440 --> 00:29:20,880
than the PSVR two ended up getting. I think that

611
00:29:20,920 --> 00:29:22,960
Sony just kind of like saw their history and was like,

612
00:29:23,119 --> 00:29:24,720
the same thing is going to kind of happen here.

613
00:29:25,119 --> 00:29:27,880
We know we see the writing on the wolf basically

614
00:29:27,920 --> 00:29:30,920
from day one. Let's see how this thing sells. Maybe

615
00:29:30,920 --> 00:29:33,279
it does better than we're expecting, and we end up

616
00:29:33,319 --> 00:29:35,359
in like a connect situation where it's like, well, we

617
00:29:35,400 --> 00:29:37,079
can't help but support it because a ton of people

618
00:29:37,079 --> 00:29:39,440
bought this thing. They're still excited about the PSVR two

619
00:29:40,000 --> 00:29:43,240
and that didn't happen. So Sony did not change their strategy,

620
00:29:43,960 --> 00:29:46,200
and we just didn't get very many games for the thing.

621
00:29:46,240 --> 00:29:49,400
And I don't think they made a mistake at that point.

622
00:29:49,440 --> 00:29:52,400
It's just again odd that the PSVR two ever even

623
00:29:52,440 --> 00:29:52,960
happened in.

624
00:29:52,880 --> 00:29:58,400
Speaker 2: My opinion, especially considering like the the PSVR one games

625
00:29:58,440 --> 00:30:02,599
weren't backwards compatible. Uh, so you're really starting from scrap

626
00:30:02,720 --> 00:30:06,880
like that. There was something of a base for PSBR one.

627
00:30:06,960 --> 00:30:10,799
There was that great Astrobot game, for example. Uh that's

628
00:30:11,119 --> 00:30:13,720
you can't play on your PSBR two And so you're

629
00:30:14,079 --> 00:30:17,119
are hamstaring yourself from the beginning that way. And I

630
00:30:17,440 --> 00:30:20,720
know there were technical reasons for it. I feel for

631
00:30:21,240 --> 00:30:24,880
those hardware and software developers because there were probably tricky

632
00:30:24,920 --> 00:30:29,119
problems there, but it does, yeah, make the case harder

633
00:30:29,160 --> 00:30:32,839
for why did this happen even though the hardware itself

634
00:30:32,960 --> 00:30:35,319
was solid. Yeah.

635
00:30:35,400 --> 00:30:38,640
Speaker 1: There's a PSVR one game that I always bring up

636
00:30:38,640 --> 00:30:40,759
that I always want to try and I never did,

637
00:30:40,839 --> 00:30:42,680
and I still want to go back to it, and

638
00:30:42,720 --> 00:30:45,160
I can't remember the name. Chat Maybe you can help

639
00:30:45,240 --> 00:30:48,000
me out. It's one where you sit and you hold

640
00:30:48,039 --> 00:30:50,960
the dual shock controller and you could see the dual

641
00:30:51,000 --> 00:30:54,039
shock controller in the VR and it's basically but it

642
00:30:54,079 --> 00:30:56,799
turns into like these handcuffs on your hands and it

643
00:30:56,839 --> 00:31:00,000
becomes like a puzzle box that you need to solve

644
00:31:00,079 --> 00:31:02,759
by doing different things to the controller. And it was

645
00:31:02,839 --> 00:31:05,000
you know, lord VR is a good guess rich bad

646
00:31:05,000 --> 00:31:08,200
at game, but it's not Lort this time. And it's

647
00:31:08,240 --> 00:31:09,680
like this idea of like, oh yeah, you could kind

648
00:31:09,720 --> 00:31:11,640
of move the thing around and see the different aspects

649
00:31:11,680 --> 00:31:15,279
of this device that is wrapped in your hands. It was,

650
00:31:15,359 --> 00:31:17,720
it was this really cool thing, and I always I

651
00:31:17,759 --> 00:31:19,440
played it at a show and I always meant to,

652
00:31:19,480 --> 00:31:20,599
like calm home and stream it.

653
00:31:20,880 --> 00:31:22,119
Speaker 3: I would like to do that, but I want to

654
00:31:22,119 --> 00:31:22,319
do it.

655
00:31:22,319 --> 00:31:24,839
Speaker 1: I wish the PSVR games had that support for like

656
00:31:24,839 --> 00:31:28,160
a virtual camera from a third person's perspective, and I

657
00:31:28,160 --> 00:31:31,400
could sort of superimpose myself into that, into the image

658
00:31:31,440 --> 00:31:33,200
so people can kind of like see me messing around

659
00:31:33,240 --> 00:31:35,880
with it. But you know, it's not a PC game,

660
00:31:35,920 --> 00:31:38,799
so it doesn't work that way. Static Static is correct.

661
00:31:38,880 --> 00:31:40,920
That's it, everybody, Thank you very much. Maybe I could

662
00:31:40,960 --> 00:31:44,119
still make that happen sometime, all right, So let's see

663
00:31:44,119 --> 00:31:46,759
here next story and we get back over to the doc.

664
00:31:47,359 --> 00:31:50,799
Lego Party reveals one point four point zero update with

665
00:31:50,920 --> 00:31:53,839
bonus bricks and more. This is from Nintendo Everything, and

666
00:31:53,880 --> 00:31:55,599
you might have heard about this if you've been paying

667
00:31:55,599 --> 00:31:58,359
attention to Giant Bomb, where we played this on Monday night.

668
00:31:58,640 --> 00:32:00,880
I went over to Mike's house and try this out.

669
00:32:00,880 --> 00:32:04,319
But it's it's officially here now. This update is is

670
00:32:04,319 --> 00:32:07,039
coming soon at some new features a few new elements

671
00:32:07,039 --> 00:32:09,759
are included. For instance, now players can add bonus bricks

672
00:32:09,799 --> 00:32:12,640
to the end of the Challenge Zones, which is the basic.

673
00:32:12,480 --> 00:32:14,680
Speaker 3: Mario Party style mode.

674
00:32:15,279 --> 00:32:18,000
Speaker 1: There's also new two v two versions of several of

675
00:32:18,039 --> 00:32:21,559
the minigames they like, just those the one or the

676
00:32:21,799 --> 00:32:23,799
all free for all versions of those games still exist,

677
00:32:24,240 --> 00:32:27,519
like Graffiti or you run around and kind of it's

678
00:32:27,519 --> 00:32:28,640
a splittoon style game.

679
00:32:28,880 --> 00:32:30,079
Speaker 3: Well, now they added a two.

680
00:32:30,000 --> 00:32:31,880
Speaker 1: V two version of that, so there are more two

681
00:32:31,960 --> 00:32:34,279
v two things, and I think they increase of the

682
00:32:34,359 --> 00:32:37,400
opportunities to end up in these two v two battles.

683
00:32:38,720 --> 00:32:40,880
Speaker 3: I think this is an excellent update.

684
00:32:41,319 --> 00:32:45,200
Speaker 1: The bonus bricks is handled so well, just like everything

685
00:32:45,200 --> 00:32:48,279
in Lego Party versus Mario Party, where it's not just

686
00:32:48,640 --> 00:32:52,400
randomly selected. Instead they give you three random options and

687
00:32:52,440 --> 00:32:55,000
then a real random option. But Theo the three random

688
00:32:55,000 --> 00:32:58,200
options are like, oh, if you want to if you

689
00:32:58,519 --> 00:33:00,359
choose this one, if you want a bonus brick to

690
00:33:00,359 --> 00:33:02,720
go to the person who jumped the most in this

691
00:33:02,759 --> 00:33:05,240
particular mini game, that we played earlier in the match,

692
00:33:05,680 --> 00:33:07,680
and if you have a good sense that you're the

693
00:33:07,680 --> 00:33:09,640
one that did that, like I did, you try to

694
00:33:09,640 --> 00:33:12,559
convince everyone in the ten seconds that you have, oh,

695
00:33:12,640 --> 00:33:14,759
we should vote for that one because these other ones

696
00:33:14,799 --> 00:33:16,680
you know, who knows, But let's go vote for that one.

697
00:33:16,759 --> 00:33:18,160
And if you get two people to go over there

698
00:33:18,200 --> 00:33:19,799
and the other people go to something else, there's a

699
00:33:19,839 --> 00:33:22,640
good chance you're going to get that brick. It's such

700
00:33:22,680 --> 00:33:27,200
a smart way to do things. I Britain. I want

701
00:33:27,200 --> 00:33:30,119
to live in the world where Lego Party is appropriately

702
00:33:30,160 --> 00:33:32,480
appreciated for just how good of a game it is.

703
00:33:32,799 --> 00:33:34,759
Every time I play it, I have a good time.

704
00:33:35,039 --> 00:33:37,000
It is one of my favorite games of all time.

705
00:33:37,119 --> 00:33:39,519
Like that, it's going in my top like one hundred

706
00:33:39,559 --> 00:33:40,960
games of all time for sure.

707
00:33:41,079 --> 00:33:42,079
Speaker 3: I love it that much.

708
00:33:42,359 --> 00:33:44,960
Speaker 1: And it's cool to see them address this very specific

709
00:33:45,039 --> 00:33:48,480
thing that was the game's biggest weakness, which is you

710
00:33:48,559 --> 00:33:50,640
would get to the end of one of these longer

711
00:33:50,680 --> 00:33:52,319
matches you play for an hour. You could play for

712
00:33:52,319 --> 00:33:54,680
an hour and a half, maybe two hours, and by

713
00:33:54,720 --> 00:33:57,039
the time you got to the end, you knew who won.

714
00:33:57,559 --> 00:33:59,400
This gives the opportunity to have a little bit more

715
00:33:59,440 --> 00:34:02,119
drama at very last moment where it's like, okay, it

716
00:34:02,160 --> 00:34:04,839
was it's close, or that person's very far ahead. But

717
00:34:04,880 --> 00:34:06,799
what if the person in second place gets three of

718
00:34:06,839 --> 00:34:09,119
these bonus bricks and you could set the bonus bricks

719
00:34:09,119 --> 00:34:11,800
from zero to like twelve or something like that, And

720
00:34:11,880 --> 00:34:14,760
so if there's twelve bonus bricks, anything could happen, and

721
00:34:15,039 --> 00:34:18,039
even if there's three, anything can happen. And that really

722
00:34:18,079 --> 00:34:21,000
adds a ton of fun to that the end in

723
00:34:21,159 --> 00:34:25,079
game experience. There, so big fan of this an any

724
00:34:25,280 --> 00:34:27,679
sort of fun experiences with Lego Party yourself?

725
00:34:27,719 --> 00:34:28,920
Speaker 3: Is this one that you've tried before?

726
00:34:29,760 --> 00:34:33,840
Speaker 2: I every time y'all play this, I think I need

727
00:34:33,880 --> 00:34:36,639
to get around of buying Lego Party. It still hasn't happened.

728
00:34:36,679 --> 00:34:39,440
I think a lot of people in chat have said

729
00:34:39,519 --> 00:34:42,039
the same thing. I'm kind of waiting for a switch

730
00:34:42,079 --> 00:34:44,000
to version of it, right.

731
00:34:44,039 --> 00:34:45,800
Speaker 3: The switch one version is a little disappointing.

732
00:34:45,880 --> 00:34:50,480
Speaker 2: Yes, yeah, And my son Will he mostly plays stuff

733
00:34:50,519 --> 00:34:52,840
on the switch and he like, we've played a little

734
00:34:52,880 --> 00:34:55,920
bit of stuff on like an Xbox controller and he

735
00:34:55,920 --> 00:35:00,280
can adapt pretty well he's six, but he does get confused. Wait,

736
00:35:00,320 --> 00:35:02,039
it says hit a, I'm hitting what I think a

737
00:35:02,280 --> 00:35:05,119
is you know that common problem, So yep, I would

738
00:35:05,360 --> 00:35:07,679
prefer to get a switched to version of it if

739
00:35:07,719 --> 00:35:10,760
they released one, especially if it's all on the cartridge,

740
00:35:11,679 --> 00:35:15,000
I would probably grab that immediately because every time y'all

741
00:35:15,000 --> 00:35:17,239
play it on the site, I think, man, this looks

742
00:35:17,440 --> 00:35:20,159
like a blast. It does things that Mario Party would

743
00:35:20,159 --> 00:35:24,320
never do in ways that are great. So yeah, I

744
00:35:24,400 --> 00:35:26,480
really want to play it, but unfortunately I'm part of

745
00:35:26,519 --> 00:35:29,239
the problem and haven't contributed yet to it being one

746
00:35:29,280 --> 00:35:30,440
of the biggest games in the world.

747
00:35:31,519 --> 00:35:33,400
Speaker 1: I think we're still doing it where if people do

748
00:35:33,480 --> 00:35:36,440
become new premium members this week, from like that Monday time,

749
00:35:36,440 --> 00:35:38,440
we streamed it up through the end of the day

750
00:35:38,480 --> 00:35:41,000
on Friday. I know Mike set a specific time in

751
00:35:41,039 --> 00:35:42,480
the video if you want to go see exactly what

752
00:35:42,559 --> 00:35:45,119
it is if you become a new member in that time.

753
00:35:45,119 --> 00:35:47,880
We have ten codes to give away to get Lego Party.

754
00:35:48,920 --> 00:35:52,599
And if you basically don't worry about the platform, whatever

755
00:35:52,639 --> 00:35:54,960
platform you want it for, you can just tell us

756
00:35:55,039 --> 00:35:56,280
and then we tell them and they're going to give

757
00:35:56,360 --> 00:35:57,519
us the code and we give it to you. So

758
00:35:58,079 --> 00:36:00,480
there you go. Make it happen. Everybody's chance to get

759
00:36:00,519 --> 00:36:03,960
Lego Party and I'll support us at the same time. Okay,

760
00:36:04,079 --> 00:36:08,440
Nintendo seems to have improved GameCube immolation emulation on switch To.

761
00:36:08,480 --> 00:36:10,800
This is something we touched on very briefly yesterday, but

762
00:36:10,880 --> 00:36:13,000
now we have a little bit more detail about what's

763
00:36:13,000 --> 00:36:17,000
happening here. This comes from Nintendo Everything. It took some time,

764
00:36:17,039 --> 00:36:19,960
but it looks like GameCube emulation has been improved on

765
00:36:20,039 --> 00:36:23,920
Nintendo switch To. Previously, one of the major issues plaguing

766
00:36:23,920 --> 00:36:27,320
the service was input lag. Another problem cropping up was

767
00:36:27,400 --> 00:36:31,679
analog sensitivity. While latency still isn't where some would like

768
00:36:31,719 --> 00:36:34,000
it to be, the first issue has now been addressed.

769
00:36:34,079 --> 00:36:35,920
Speaker 3: I think they might have swapped that around a little bit.

770
00:36:36,519 --> 00:36:39,199
Speaker 1: This comes thanks to the latest app update, version one

771
00:36:39,239 --> 00:36:42,239
point six point zero. The patch went live with Pokemon

772
00:36:42,400 --> 00:36:44,639
XD Gale of Darkness joining the service.

773
00:36:45,079 --> 00:36:45,639
Speaker 3: Previously.

774
00:36:45,719 --> 00:36:50,000
Speaker 1: This week, a YouTuber tested out F zero GX on

775
00:36:50,119 --> 00:36:53,719
Nintendo switch Too, which has like a little analog testing

776
00:36:54,039 --> 00:36:57,119
suite inside of it, and they saw that like, okay,

777
00:36:57,159 --> 00:37:00,480
it now accurately sort of represents where the state is

778
00:37:00,880 --> 00:37:03,519
compared to how it would have felt on a GameCube controller.

779
00:37:03,960 --> 00:37:07,159
And this is something that yeah, I the input lag,

780
00:37:07,239 --> 00:37:10,320
the latency Britain. Some of that is inherent to emulation

781
00:37:10,719 --> 00:37:14,480
and there's not hopefully they could do more for it.

782
00:37:14,480 --> 00:37:16,480
There is always more they can do to improve that,

783
00:37:16,840 --> 00:37:18,800
but it's a part of me is always like I'm

784
00:37:18,800 --> 00:37:20,880
going to accept a certain amount of input lag with

785
00:37:20,960 --> 00:37:24,719
emulation that is par for the course. The best emulators

786
00:37:24,719 --> 00:37:27,239
on the market, for the most part, don't fix that.

787
00:37:28,599 --> 00:37:31,199
So Nintendo not fixing that is not some Nintendo problem.

788
00:37:31,440 --> 00:37:35,880
The analog sensitivity you've done made Zelda the wind Waker

789
00:37:35,880 --> 00:37:38,360
feel weird, and you're Nintendo. You got to fix that,

790
00:37:38,559 --> 00:37:41,920
And this seems like it should address that specific problem,

791
00:37:41,960 --> 00:37:45,360
which was a bigger issue actually making that, like just

792
00:37:45,440 --> 00:37:48,679
moving the camera around in Zelda felt so weird that

793
00:37:48,719 --> 00:37:49,760
I didn't want to play it.

794
00:37:50,039 --> 00:37:51,199
Speaker 3: That should not be the case.

795
00:37:51,599 --> 00:37:54,000
Speaker 1: So seeing that they made this improvement here is a

796
00:37:54,039 --> 00:37:57,239
good sign, and it makes me feel better about you know,

797
00:37:57,320 --> 00:38:00,320
the fifty dollars per year I pay for Nintendo Switch

798
00:38:00,360 --> 00:38:03,079
Online plus expansion Pack, And it's a good sign that

799
00:38:03,159 --> 00:38:05,320
Nintendo does pay attention to some of these things and

800
00:38:05,400 --> 00:38:07,960
is able to fix them in a somewhat timely manner.

801
00:38:07,960 --> 00:38:10,000
Speaker 3: How do you feel about it?

802
00:38:09,800 --> 00:38:13,960
Speaker 2: It does feel like Nintendo has been listening maybe more

803
00:38:14,199 --> 00:38:18,360
than usual lately because that they also, you know, recently

804
00:38:18,519 --> 00:38:22,360
did the switch to like boost mode update thing, So

805
00:38:22,480 --> 00:38:24,880
like it feels like they're looking at some pretty specific

806
00:38:25,199 --> 00:38:28,639
complaints people have about their system right now and trying

807
00:38:28,639 --> 00:38:31,760
to address it, which is great and almost not Nintendo

808
00:38:31,880 --> 00:38:35,159
Like it is funny to me, and you know, I

809
00:38:35,199 --> 00:38:37,320
think it's pure coincidence, but it's funny to me that

810
00:38:37,400 --> 00:38:41,840
this follows Pokemon again, that like this stuff doesn't matter

811
00:38:41,920 --> 00:38:45,079
nearly as much when like it would make a lot

812
00:38:45,119 --> 00:38:49,559
more sense alongside like F zero where this stuff matters tremendously.

813
00:38:50,639 --> 00:38:52,920
But great that it's happening, yep.

814
00:38:53,400 --> 00:38:57,679
Speaker 1: And uh, I wonder if there's a world where this

815
00:38:57,719 --> 00:39:00,000
stuff is happened. Like, like you said, it feels like

816
00:39:00,039 --> 00:39:02,280
they're listening a little bit more than we're used to now.

817
00:39:02,320 --> 00:39:05,840
It's not unheard of for Nintendo to address complaints about

818
00:39:05,920 --> 00:39:09,000
specific things and its apps and its games.

819
00:39:09,400 --> 00:39:10,400
Speaker 3: It has done that.

820
00:39:11,440 --> 00:39:13,480
Speaker 1: But still it feels like, I don't know a couple

821
00:39:13,519 --> 00:39:15,440
of things back to back in a time when there

822
00:39:15,519 --> 00:39:19,199
was some questions building up about hey, how do people

823
00:39:19,280 --> 00:39:21,719
really feel about the switch too, especially if you bought one,

824
00:39:21,800 --> 00:39:23,679
do you feel like you're getting your money's worth. Do

825
00:39:23,719 --> 00:39:26,000
you feel happy with that decision? And there were a

826
00:39:26,039 --> 00:39:29,719
lot of people vocally saying no, like, you know, why

827
00:39:29,760 --> 00:39:31,920
not just get a Steam deck with this massive Steam

828
00:39:31,960 --> 00:39:33,800
library and a lot of the same games and it

829
00:39:33,880 --> 00:39:36,719
run doesn't run quite as well, but it runs well enough,

830
00:39:36,760 --> 00:39:40,000
and it has all this amazing support from the community,

831
00:39:41,039 --> 00:39:44,079
and it's okay, Yeah, that's one one sort of argument,

832
00:39:44,159 --> 00:39:45,880
And a lot of other people were just like, I

833
00:39:45,920 --> 00:39:47,440
just don't feel the same way about the switch too

834
00:39:47,440 --> 00:39:49,679
as I did about the Switch one. And then Pocopia

835
00:39:49,760 --> 00:39:52,719
came along, and it really does feel like that conversation

836
00:39:52,800 --> 00:39:55,000
has gone out the window. And I wonder if Nintendo

837
00:39:55,119 --> 00:39:56,360
was like, oh, we could have just waited and not

838
00:39:56,440 --> 00:39:58,199
done any of this and just released Pacopeia.

839
00:39:58,679 --> 00:40:01,480
Speaker 3: I'm hopeful that that they have sort of built up.

840
00:40:01,760 --> 00:40:05,280
Speaker 1: The internal response team to these sorts of issues and

841
00:40:05,320 --> 00:40:09,199
that will just continue along alongside releasing games that are

842
00:40:09,239 --> 00:40:13,519
a little bit magical like Pacopia. Nintendo's can be Nintendo

843
00:40:13,559 --> 00:40:17,679
can be notorious for being obtuse and you know, sort

844
00:40:17,679 --> 00:40:20,559
of just not listening in general. I hope that this

845
00:40:20,639 --> 00:40:27,280
is something that continues totally. Xbox's best feature in years

846
00:40:27,320 --> 00:40:29,840
just got a huge fix. This is from Ethan Gotch

847
00:40:29,920 --> 00:40:33,880
at Kotaku. The Xbox Series X and S didn't come

848
00:40:33,920 --> 00:40:36,800
anywhere close to winning this generation of consoles, but it

849
00:40:36,840 --> 00:40:39,280
did win the prize for best feature of the new

850
00:40:39,320 --> 00:40:42,599
hardware cycle. At least in my heart, quick Resume remains

851
00:40:42,639 --> 00:40:44,920
a novel perk that I now take for granted. Just

852
00:40:45,000 --> 00:40:48,480
like fast load times. It has one major drawback, however,

853
00:40:48,519 --> 00:40:52,000
and Microsoft just announced a fix is finally going into testing.

854
00:40:52,639 --> 00:40:55,679
The way quick Resume works, any game you play and

855
00:40:55,719 --> 00:40:58,960
then move on from will remain suspended in the background

856
00:40:59,000 --> 00:41:02,639
while you open other apps or play other games. Years

857
00:41:02,679 --> 00:41:05,239
into the Xbox Series X in S's life, it now

858
00:41:05,280 --> 00:41:08,400
supports having tons of games suspended in the background at

859
00:41:08,440 --> 00:41:11,719
the same time. But not every game benefits from this approach.

860
00:41:11,960 --> 00:41:12,119
Speaker 2: Well.

861
00:41:12,159 --> 00:41:16,039
Speaker 1: It's great for single player games, always online and multiplayer games,

862
00:41:16,039 --> 00:41:17,000
which is a lot of games.

863
00:41:17,039 --> 00:41:19,679
Speaker 3: A lot of games have server connections for whatever reason.

864
00:41:20,760 --> 00:41:23,960
Speaker 1: But those games frequently frequently get messed up when coming

865
00:41:24,039 --> 00:41:26,880
back from the console sleep state. Some games get caught

866
00:41:27,119 --> 00:41:30,519
in a weird login air loop or start running into

867
00:41:30,599 --> 00:41:34,679
other weird, unpredictable issues. Like Minecraft especially is one that's

868
00:41:34,719 --> 00:41:37,519
notorious for this when it comes to games like Minecraft.

869
00:41:37,719 --> 00:41:38,599
Speaker 3: They're talking about it right here.

870
00:41:38,639 --> 00:41:40,679
Speaker 1: It's usually just better to save and quit and then

871
00:41:40,760 --> 00:41:43,960
restart from scratch each time you want to play well.

872
00:41:44,000 --> 00:41:46,960
In upcoming quick Zoom update, we'll let you toggle the

873
00:41:47,000 --> 00:41:49,760
future on for individual games. Quick Zoom is one of

874
00:41:49,760 --> 00:41:52,360
the most of this quote. Quick Zoom is one of

875
00:41:52,400 --> 00:41:55,960
the most beloved, most loved features on Xbox, but we've

876
00:41:55,960 --> 00:41:59,000
heard from from you that certain games it doesn't always

877
00:41:59,000 --> 00:42:03,599
deliver the experience you expect, especially after long periods of inactivity.

878
00:42:04,079 --> 00:42:05,920
Speaker 3: That's from a blog post on the Xbox Wire.

879
00:42:06,159 --> 00:42:08,920
Speaker 1: With this update, you can disable quick resume on a

880
00:42:09,000 --> 00:42:12,920
per game basis to ensure those games always launch fresh.

881
00:42:13,360 --> 00:42:14,880
Speaker 3: It's a smart way of doing with it.

882
00:42:15,079 --> 00:42:18,039
Speaker 1: Long long overdo I think people were pointing out that

883
00:42:18,480 --> 00:42:22,239
Major Nelson remember him, He has not been an Xbox

884
00:42:22,280 --> 00:42:25,599
for quite some time now. He suggested this idea years

885
00:42:25,639 --> 00:42:29,519
ago and it's finally now just happening. But this will

886
00:42:29,559 --> 00:42:32,360
solve that issue. And I'll tell you what this makes

887
00:42:32,400 --> 00:42:35,159
me hope Britain is that this thing is getting attention

888
00:42:35,239 --> 00:42:37,159
because quick Resume is something that they do want to

889
00:42:37,159 --> 00:42:39,599
bring to the next Xbox, which is also a PC,

890
00:42:39,840 --> 00:42:43,519
and therefore quick Zoom could work on PC as well.

891
00:42:43,599 --> 00:42:46,519
I think that could be very messy, but I hope

892
00:42:46,559 --> 00:42:49,159
it just works seamlessly because it is the feature that

893
00:42:49,480 --> 00:42:50,760
was the best of this generation.

894
00:42:50,840 --> 00:42:52,400
Speaker 3: Quick resoome was excellent, right.

895
00:42:53,280 --> 00:42:56,599
Speaker 2: Absolutely, Yeah, I love quick Resume. I think I played

896
00:42:56,639 --> 00:43:01,360
through most of Clare Obscure not ever seeing the title

897
00:43:01,400 --> 00:43:04,280
screen because like it was technically one session that I

898
00:43:04,360 --> 00:43:06,320
just never stopped because the game never closed.

899
00:43:07,400 --> 00:43:08,559
Speaker 3: You know, there are.

900
00:43:08,480 --> 00:43:11,480
Speaker 2: Issues, you know, if the game updates overnight, then you'll

901
00:43:11,800 --> 00:43:14,079
find like, oh it's you know, I'm back to square one,

902
00:43:14,079 --> 00:43:16,320
so you do need still save your game stuff like that.

903
00:43:16,400 --> 00:43:20,360
But yeah, it like overall just super convenient, except those

904
00:43:20,360 --> 00:43:24,079
moments where it wasn't where it was really inconvenient, forcing

905
00:43:24,119 --> 00:43:26,320
you to open the game and then quit the game,

906
00:43:26,360 --> 00:43:29,760
force quit it and then start again, because like, this

907
00:43:29,840 --> 00:43:33,199
is great, this is a good updates. As a like

908
00:43:33,599 --> 00:43:39,119
product manager person, I sympathize with Major Nelson having recommended

909
00:43:39,119 --> 00:43:41,960
this years ago and then it's only just now happening

910
00:43:42,320 --> 00:43:45,000
that Unfortunately, it's the kind of thing that happens all

911
00:43:45,039 --> 00:43:47,239
the time. What would you know, But I'm glad it's

912
00:43:47,239 --> 00:43:52,400
happening now. Yeah, but I'm glad it's happening now, and

913
00:43:52,440 --> 00:43:56,159
I share your hope that this is something that could

914
00:43:56,159 --> 00:43:58,400
come to PC because I think it's the sort of

915
00:43:58,440 --> 00:43:59,719
feature that should be everywhere.

916
00:44:00,280 --> 00:44:03,679
Speaker 1: Yeah, well, I don't. I don't know how it works necessarily.

917
00:44:03,719 --> 00:44:06,159
My understanding is they build these kind of save states

918
00:44:06,199 --> 00:44:09,719
and they get saved into storage, and then that it's

919
00:44:09,760 --> 00:44:12,400
compatible with RAMS, so they could just it can migrate

920
00:44:12,440 --> 00:44:13,119
from one or the other.

921
00:44:13,719 --> 00:44:15,280
Speaker 3: But that that could be a that could be off base.

922
00:44:15,280 --> 00:44:17,239
Speaker 1: I could be completely wrong about that, but it just

923
00:44:17,320 --> 00:44:20,159
doesn't sound like something that is impossible to work on PC,

924
00:44:21,320 --> 00:44:24,199
and especially if they are building this new PC in

925
00:44:24,239 --> 00:44:25,800
a way that's like, let's think about it from a

926
00:44:25,800 --> 00:44:29,519
console console perspective. There, you know, it has a custom

927
00:44:29,559 --> 00:44:32,320
system on a chip. It has all of the hallmarks

928
00:44:32,360 --> 00:44:35,360
of a console in that they are building, but they're

929
00:44:35,360 --> 00:44:37,519
also building has sort of like a reference box where

930
00:44:37,559 --> 00:44:41,639
other PC manufacturers could maybe just make their own Xbox

931
00:44:41,679 --> 00:44:44,880
based on the same hardware that again operates as a PC.

932
00:44:45,360 --> 00:44:47,519
And once you get some of that standardization in there,

933
00:44:47,800 --> 00:44:50,639
you can expect a certain level of Okay, there's enough

934
00:44:50,679 --> 00:44:52,400
hardware out there to support this thing, so we can

935
00:44:52,440 --> 00:44:55,639
build this into Windows and just make it work. Now,

936
00:44:56,119 --> 00:44:57,920
you know, as soon as I say that sentence, it's like, Man,

937
00:44:57,960 --> 00:45:00,519
Windows is in such a sorry ste eight. Do I

938
00:45:00,559 --> 00:45:02,480
really believe that they can make this thing function in

939
00:45:02,519 --> 00:45:06,000
a way that is comparable to how it works on console?

940
00:45:07,159 --> 00:45:07,239
Speaker 2: No?

941
00:45:07,360 --> 00:45:09,280
Speaker 1: I don't right now, I don't. I would love to

942
00:45:09,280 --> 00:45:11,880
be proven wrong, though. It would be nice to see

943
00:45:11,880 --> 00:45:14,239
them get this, get something like this right. It would

944
00:45:14,280 --> 00:45:16,280
be the kind of thing. It's like, Okay, this new

945
00:45:16,400 --> 00:45:19,559
Xbox does have a place. It's not going to be

946
00:45:20,000 --> 00:45:22,440
the right device for a lot of people, but it

947
00:45:22,480 --> 00:45:24,920
has its place in the market for the ten to

948
00:45:24,960 --> 00:45:27,239
twenty million people who might show up for this very

949
00:45:27,239 --> 00:45:29,440
expensive Xbox console slash PC.

950
00:45:31,400 --> 00:45:33,400
Speaker 3: All right, let's keep going here.

951
00:45:33,679 --> 00:45:39,239
Speaker 1: Shanoby Art of Vengeance's special DLC stage starring Sega villains

952
00:45:39,719 --> 00:45:41,960
is coming next month. This is a lot of fun.

953
00:45:42,000 --> 00:45:45,280
This is from chriscolling in at VGC. Sega has announced

954
00:45:45,280 --> 00:45:48,039
the release date for its upcoming Schanoby Art of Vengeance

955
00:45:48,119 --> 00:45:51,840
DLC stage. As announced back in October, the critically acclaimed

956
00:45:51,880 --> 00:45:55,639
action platformer will be getting new DLC starring some of Sega's.

957
00:45:55,199 --> 00:45:57,000
Speaker 3: Most notable boss characters.

958
00:45:57,039 --> 00:46:00,639
Speaker 1: Titled The Sega Villains Stage DLC, it set to release

959
00:46:00,679 --> 00:46:04,760
on April third on all formats PS five, Xbox Switch,

960
00:46:04,880 --> 00:46:06,800
PCPs four Xbox One.

961
00:46:07,599 --> 00:46:08,320
Speaker 3: Here's a quote.

962
00:46:08,440 --> 00:46:12,079
Speaker 1: Master of the Ninja Arts Joe Musashi will face his

963
00:46:12,199 --> 00:46:16,480
fiercest battles yet as he takes on three legendary Sega foes,

964
00:46:16,800 --> 00:46:20,360
the ruthless Giant Death Adder from Golden X, the Mad

965
00:46:20,440 --> 00:46:24,320
Dog of Goro Moduma from Yakuza, and the excuse me,

966
00:46:24,440 --> 00:46:28,519
the evil Genius Doctor Eggman from Sonic the Hedgehog. The

967
00:46:28,599 --> 00:46:32,719
DLC description reads, the DLC will consist of five new stages,

968
00:46:32,719 --> 00:46:37,119
which feature stunning worlds inspired by beloved Sega franchises. It

969
00:46:37,159 --> 00:46:40,400
will also include two new boss rush modes, three new

970
00:46:40,480 --> 00:46:43,719
and ninpo which are like the Ninja Arts things, three

971
00:46:43,760 --> 00:46:47,119
new outfits for Joe Musashi, six new music tracks which

972
00:46:47,760 --> 00:46:49,480
if they're I mean, I think this game had Uzo

973
00:46:49,559 --> 00:46:53,400
Kashiro music. If those are new Usokaziro tracks, let's fucking go.

974
00:46:54,119 --> 00:46:56,519
And then there's some like art stuff in there as well.

975
00:46:57,599 --> 00:47:00,679
Hey cool, I think Sega's got a good handle all

976
00:47:00,719 --> 00:47:03,599
on this thing right now. These kinds of things of

977
00:47:04,159 --> 00:47:09,360
leveraging its classic franchises, making new things based on those

978
00:47:09,400 --> 00:47:12,719
franchises in a variety of tears, like a retro throwback

979
00:47:12,800 --> 00:47:16,159
like this game. There's a variety of other examples, and

980
00:47:16,199 --> 00:47:19,679
then use it then like doing this mashup of its

981
00:47:19,719 --> 00:47:22,400
various characters, Like there's you know that the Sonic Racing

982
00:47:22,440 --> 00:47:25,199
game maybe wasn't quite as good as that good as

983
00:47:25,360 --> 00:47:29,320
good at that as Sonic All Stars Racing Transformed, but

984
00:47:29,360 --> 00:47:31,199
it definitely has some of that, and they continue to

985
00:47:31,239 --> 00:47:35,159
add more. I love this sort of thing, especially for

986
00:47:35,199 --> 00:47:38,519
something like Shnobi, which never took itself seriously, So why

987
00:47:38,559 --> 00:47:40,280
not get silly with it with something like this?

988
00:47:41,880 --> 00:47:45,760
Speaker 2: Yeah, totally, I think that's you know, I try to

989
00:47:45,760 --> 00:47:49,559
pretend to be like real, ery, dyite and sophisticated, but

990
00:47:49,639 --> 00:47:53,039
I'm such a sucker for a good crossover, right, So

991
00:47:53,280 --> 00:47:56,719
put Eggman in your Ninja game. Yeah, I'm there. If

992
00:47:56,760 --> 00:48:01,400
you put knights into anything like, fine, I'll buy it.

993
00:48:01,400 --> 00:48:04,280
Doesn't even matter what it is. Put nights in there,

994
00:48:04,320 --> 00:48:07,519
I'll buy the SECA game. It's fine. So good on

995
00:48:07,639 --> 00:48:11,440
them for knowing what buttons to push and h it

996
00:48:11,440 --> 00:48:13,239
seems like they're being rewarded for it.

997
00:48:14,159 --> 00:48:15,719
Speaker 3: H On the on this topic.

998
00:48:15,719 --> 00:48:17,880
Speaker 1: I didn't include it in the headlines here, but I

999
00:48:17,880 --> 00:48:19,480
did see this was happening. He was just kind of

1000
00:48:20,159 --> 00:48:23,800
a trailer. Shine. Shin MoU three Enhanced did get a trailer.

1001
00:48:24,280 --> 00:48:28,000
They had Collector's edition information on that. It looks I

1002
00:48:28,000 --> 00:48:30,360
don't know. One day I will play Shin MoU three,

1003
00:48:30,360 --> 00:48:32,400
even though I've never really loved a Shin Moo game.

1004
00:48:32,440 --> 00:48:33,920
Speaker 3: I want to play through all of them eventually.

1005
00:48:34,599 --> 00:48:37,760
Speaker 1: Uh, it's gonna be on a game key card on

1006
00:48:37,800 --> 00:48:39,840
switch to everybody, so keep that in mind as well.

1007
00:48:39,880 --> 00:48:42,079
Speaker 3: I'm sure that's information that you will want to know.

1008
00:48:42,960 --> 00:48:45,000
Speaker 1: Uh. Okay, let's get back over to the headlines. I

1009
00:48:45,079 --> 00:48:47,119
did include just a couple more stories here.

1010
00:48:47,679 --> 00:48:47,800
Speaker 3: Uh.

1011
00:48:48,639 --> 00:48:53,119
Speaker 1: Tomb Raider publisher denies using AI for Lara's outfits, which

1012
00:48:53,239 --> 00:48:56,760
leaves more questions. This is from John Walker at Kotaku.

1013
00:48:57,400 --> 00:48:59,679
Earlier this week, we reported on fan reaction to the

1014
00:48:59,719 --> 00:49:02,880
late update to the tomb Raider one through three remastered collection,

1015
00:49:02,960 --> 00:49:05,480
in which the game received a new challenge mode while

1016
00:49:05,559 --> 00:49:09,239
Laura received a suite of new outfits to wear as rewards,

1017
00:49:09,559 --> 00:49:13,559
and oh wow, they were bad, comically bad, so bad

1018
00:49:13,719 --> 00:49:16,519
in fact, that one of the remaster's original artists posted

1019
00:49:16,559 --> 00:49:20,199
on Twitter to distance himself and his colleagues from the dross,

1020
00:49:20,480 --> 00:49:23,800
which I think is John Walker for shit. Alongside all

1021
00:49:23,840 --> 00:49:26,199
of this was the suspicion that Jin Ai might have

1022
00:49:26,280 --> 00:49:30,559
been involved in the outfits creations, given just how dreadful

1023
00:49:30,599 --> 00:49:34,039
they looked. Publisher Aspire has now finally responded to the

1024
00:49:34,039 --> 00:49:36,679
claims to insist in no Ai was used at all,

1025
00:49:37,199 --> 00:49:40,559
instead stating they were created by quote our team of artists,

1026
00:49:41,320 --> 00:49:43,960
and as John points here, that raises more questions because

1027
00:49:44,960 --> 00:49:47,880
people were like saying, maybe it's Ai because it looks

1028
00:49:47,920 --> 00:49:51,039
so bad, we're kind of hoping it's not human artists.

1029
00:49:51,079 --> 00:49:52,920
So for Aspire to come out and be like, no, it.

1030
00:49:52,840 --> 00:49:56,159
Speaker 3: Was our artist that did a shit job, it's pretty rough.

1031
00:49:57,000 --> 00:50:00,119
Speaker 1: There are comparisons of like there was these outfits or

1032
00:50:00,199 --> 00:50:04,119
promised in promotional material Britain and then the final version

1033
00:50:04,199 --> 00:50:07,840
of them. Like there's one example of like sunglasses that

1034
00:50:07,880 --> 00:50:11,480
she's wearing, and in the promotional material they look like sunglasses,

1035
00:50:11,840 --> 00:50:15,000
and in the final product, the like sort of rims

1036
00:50:15,280 --> 00:50:18,159
of the glasses around the shaded part of the lenses

1037
00:50:18,840 --> 00:50:23,760
is like bulging and like dripping into the lens itself in.

1038
00:50:23,679 --> 00:50:25,360
Speaker 3: A really ugly way.

1039
00:50:25,840 --> 00:50:28,920
Speaker 1: It's questionable how this even sorts of sort of happens

1040
00:50:28,920 --> 00:50:33,400
because the tomb Raider won through three remastered games look

1041
00:50:33,719 --> 00:50:35,960
kind of sharp, they look pretty good, and then this

1042
00:50:36,000 --> 00:50:40,199
stuff looks sloppy and messy at best, kind of weird

1043
00:50:40,239 --> 00:50:42,400
that they're throwing their artists under the bus in my opinion,

1044
00:50:42,440 --> 00:50:43,000
what do you think?

1045
00:50:44,039 --> 00:50:49,840
Speaker 2: Yeah, it's a scenario where I could see many possibilities honestly,

1046
00:50:49,920 --> 00:50:53,400
Like I could believe that yes, it really was human made,

1047
00:50:53,800 --> 00:50:57,800
but it was outsourced. I could believe that's it was

1048
00:50:57,880 --> 00:51:00,559
just thrown together. I could believe that was AI and

1049
00:51:00,599 --> 00:51:04,119
they're there's lying about it. There's all sorts of things here.

1050
00:51:04,239 --> 00:51:08,800
End of the day looks bad. That's the bummer of

1051
00:51:08,840 --> 00:51:12,719
it all. And I think I'm probably guilty of this myself. Honestly,

1052
00:51:13,400 --> 00:51:15,719
we are in a period where a lot of people

1053
00:51:15,800 --> 00:51:18,239
want to look at something that is bad and say, well,

1054
00:51:18,280 --> 00:51:21,639
let's just a I Sometimes it actually just is just bad.

1055
00:51:22,280 --> 00:51:23,639
Speaker 3: Sometimes it's just spire, right.

1056
00:51:23,679 --> 00:51:25,320
Speaker 1: A Spire has kind of been on one of these

1057
00:51:25,360 --> 00:51:27,639
tearrors recently, of like, there's been a lot of stories

1058
00:51:27,639 --> 00:51:30,199
like this out of a Spire over the last several years.

1059
00:51:30,239 --> 00:51:34,360
Speaker 2: Totally. But I could also see a scenario where it

1060
00:51:34,559 --> 00:51:38,320
was given to a human artist. The human artists used

1061
00:51:38,320 --> 00:51:41,480
AI didn't tell anybody about it, and so the higher

1062
00:51:41,559 --> 00:51:44,440
ups say, no, this human made it. And you know,

1063
00:51:44,880 --> 00:51:47,920
there's just so many possibilities, which sucks it. Mummy is

1064
00:51:47,960 --> 00:51:51,639
the waters in ways that are unfortunate. But yeah, it

1065
00:51:51,920 --> 00:51:54,480
just sucks that it is not great in the first place.

1066
00:51:54,960 --> 00:51:59,159
Speaker 1: Yeah, and I do feel you know this chat says

1067
00:51:59,400 --> 00:52:02,440
from Maple in our chat. The real big bummer is

1068
00:52:02,440 --> 00:52:05,119
the publisher hiring an outsourced company to modify a game

1069
00:52:05,159 --> 00:52:07,280
without the influence of the original developers.

1070
00:52:07,320 --> 00:52:07,920
Speaker 3: What a mess.

1071
00:52:08,360 --> 00:52:11,480
Speaker 1: I mean, that sort of scenario isn't unheard of. A

1072
00:52:11,519 --> 00:52:14,239
lot of times games will sort of like pass hands

1073
00:52:14,280 --> 00:52:17,159
and a new publisher will like shepherd the improvements and

1074
00:52:17,159 --> 00:52:17,480
make them.

1075
00:52:17,519 --> 00:52:19,079
Speaker 3: I mean, that's what happens with Nightdive, right.

1076
00:52:19,159 --> 00:52:23,320
Speaker 1: Nightdive takes these games and improves them, most often without

1077
00:52:23,360 --> 00:52:26,039
any of the input of the original developers. It just

1078
00:52:26,079 --> 00:52:29,360
sucks in this situation that it looks so bad that

1079
00:52:29,400 --> 00:52:32,400
the original developers had to distance themselves and say, hey,

1080
00:52:32,440 --> 00:52:34,800
we had nothing to do with this, and we wouldn't

1081
00:52:34,880 --> 00:52:38,239
have anything to do with this, making other people look

1082
00:52:38,280 --> 00:52:41,679
bad is an unfortunate side effect of not really caring

1083
00:52:41,679 --> 00:52:46,239
for this in the way that they maybe should have. Okay, yeah,

1084
00:52:46,280 --> 00:52:48,519
can high Wind points out that this is another one

1085
00:52:48,559 --> 00:52:50,280
that I was going to include but we didn't have

1086
00:52:50,360 --> 00:52:52,280
enough time. But I can mention it real quick, especially

1087
00:52:52,320 --> 00:52:56,119
with the date. Sonic Racing Crossworlds DLC with Mega Man

1088
00:52:56,480 --> 00:52:59,719
is launching March twenty fifth, That is a day after

1089
00:53:00,000 --> 00:53:02,760
as birthday. So I thought it'd be really funny because

1090
00:53:03,000 --> 00:53:05,079
Mike made us all play something for his birthday. I

1091
00:53:05,119 --> 00:53:06,920
think it'd be really funny if Mike made us play

1092
00:53:06,920 --> 00:53:10,880
that for me and Bakalar's birthday next week. So maybe

1093
00:53:10,880 --> 00:53:13,519
we'll see if that will happen. And then final story

1094
00:53:13,519 --> 00:53:17,199
here once again, Giant Bomb will be at packs East.

1095
00:53:17,239 --> 00:53:20,719
Everybody three panels, let's see here, I got all the details.

1096
00:53:20,760 --> 00:53:21,800
Speaker 3: Thank you Jan for adding this.

1097
00:53:22,440 --> 00:53:25,320
Speaker 1: Who Wants to be a Millionaire Friday three forty five

1098
00:53:25,360 --> 00:53:28,239
pm Eastern on the Creator stage that's on the show floor,

1099
00:53:28,320 --> 00:53:30,760
is my understanding, and then Who Wants to be a

1100
00:53:30,760 --> 00:53:34,519
Millionaire returns Saturday at eleven thirty am Eastern in the

1101
00:53:34,559 --> 00:53:37,760
same spot. And then we have our big official Giant

1102
00:53:37,760 --> 00:53:42,199
Bomb panel with Friends Saturday, four pm Eastern and Albatross.

1103
00:53:43,199 --> 00:53:45,360
Speaker 3: That will be the worst game you can.

1104
00:53:45,239 --> 00:53:48,119
Speaker 1: Possibly find at Pase East everybody, And then we'll have

1105
00:53:48,159 --> 00:53:50,039
some other stuff happening there as well, so it's like

1106
00:53:50,079 --> 00:53:52,679
a Blake Club Giant Bomb panel all happening together.

1107
00:53:53,559 --> 00:53:54,800
Speaker 3: Yeah, you're not gonna want to miss that.

1108
00:53:55,239 --> 00:53:56,719
Speaker 1: Let me give you some details about the Who Wants

1109
00:53:56,719 --> 00:53:59,639
to be a Millionaire panels that that is not necessarily

1110
00:53:59,760 --> 00:54:02,440
the this is the runs that we've been doing. These

1111
00:54:02,440 --> 00:54:04,639
are gonna be We're gonna be hosting it. But if

1112
00:54:04,639 --> 00:54:07,800
you want to play, get in the audience and raise

1113
00:54:07,800 --> 00:54:09,920
your hand. You are going to have the chance to

1114
00:54:09,920 --> 00:54:12,360
play Who Wants to Be a Millionaire? With us hosting that.

1115
00:54:12,400 --> 00:54:15,679
It's got probably gonna be the PlayStation one version. We'll

1116
00:54:15,679 --> 00:54:18,360
have some fun with that. So yeah, come come to

1117
00:54:18,400 --> 00:54:21,679
those shows. You can participate. Mike might have got his

1118
00:54:21,760 --> 00:54:24,119
hands on some merch to give away his prizes if

1119
00:54:24,159 --> 00:54:26,000
you do well. And Who wants to be a Millionaire?

1120
00:54:26,079 --> 00:54:29,840
So let's make it happen. Oh no, and we will

1121
00:54:29,880 --> 00:54:32,199
have the Irish version, but there's some caveats there. You know,

1122
00:54:32,400 --> 00:54:34,719
I'll just say it because it's fun, you know, we

1123
00:54:34,760 --> 00:54:35,440
can repeat it there.

1124
00:54:35,480 --> 00:54:36,880
Speaker 3: It'll have the same effect.

1125
00:54:37,360 --> 00:54:39,639
Speaker 1: You can play the Irish version of Who Wants to

1126
00:54:39,639 --> 00:54:43,639
Be a Millionaire? If you are Irish with an Irish passport,

1127
00:54:44,000 --> 00:54:46,039
you'd have to show us the Irish passport.

1128
00:54:46,320 --> 00:54:49,719
Speaker 3: All right, we'll stamp it. I don't think we're.

1129
00:54:49,800 --> 00:54:52,159
Speaker 2: Immigration rules have gotten weirdly stripped.

1130
00:54:54,519 --> 00:54:56,440
Speaker 1: I don't want anyone coming up being like I'm eighty

1131
00:54:56,440 --> 00:54:59,199
percent Irish or anything like that. I'll call all of

1132
00:54:59,199 --> 00:55:01,320
our real Irish to yell at you for saying that

1133
00:55:01,360 --> 00:55:04,400
you're not allowed to do that anymore. All right, those

1134
00:55:04,400 --> 00:55:07,880
are the headlines. Let's get to the poll question from yesterday.

1135
00:55:08,920 --> 00:55:11,400
I have the results over here. I am refreshing them though,

1136
00:55:11,400 --> 00:55:15,039
to make sure we got the freshest updates from yesterday.

1137
00:55:15,039 --> 00:55:17,519
Did you go back to Street Fighter six for Alex?

1138
00:55:18,119 --> 00:55:21,480
Eleven percent said yes, thirty nine percent said no, and

1139
00:55:21,559 --> 00:55:25,159
fifty percent said I don't play fighting games. All right,

1140
00:55:25,280 --> 00:55:28,119
that's half of you don't play fighting games. I forgive

1141
00:55:28,159 --> 00:55:30,719
you the other half of us. Many of you aren't

1142
00:55:30,719 --> 00:55:32,639
going back to Street Fighter for it, but eleven percent

1143
00:55:32,960 --> 00:55:36,480
going back for DLC. That's probably maybe even on the

1144
00:55:36,559 --> 00:55:38,320
high side for DLC. What do you think Britain.

1145
00:55:40,679 --> 00:55:42,960
Speaker 2: Uh yeah, I mean for I mean, Street Fighters is

1146
00:55:42,960 --> 00:55:45,119
a good game, so I'm sure some people are just

1147
00:55:45,159 --> 00:55:46,800
like any excuse good.

1148
00:55:46,639 --> 00:55:49,679
Speaker 1: Any excuse exactly. Yeah, all right, we have a new

1149
00:55:49,719 --> 00:55:51,599
poll question. We'll get to here in a second before

1150
00:55:51,639 --> 00:55:54,079
we do that, though, Brittain, why don't tell people where

1151
00:55:54,079 --> 00:55:55,679
they can find you on the internet, what you have

1152
00:55:55,760 --> 00:55:57,440
going on and all that good stuff.

1153
00:55:58,320 --> 00:56:01,960
Speaker 2: Yeah? So mostly, I mean, my day unfortunately no longer

1154
00:56:01,960 --> 00:56:03,679
revolves around video games as much as I used to.

1155
00:56:03,840 --> 00:56:07,599
I work product management at Chicago Public Media. So if

1156
00:56:07,599 --> 00:56:10,119
you're in Chicago and you listen to WBEZ or read

1157
00:56:10,119 --> 00:56:13,599
the Chicago sometimes I do a little bunch of behind

1158
00:56:13,639 --> 00:56:17,039
the scenes stuff there where a nonprofit, so donations are

1159
00:56:17,119 --> 00:56:21,280
welcome and appreciated. But in terms of like video game

1160
00:56:21,280 --> 00:56:23,800
writing stuff, I'm on Blue Sky a lot Britain. Peele

1161
00:56:23,800 --> 00:56:26,239
dot com is my usual name, also my website. I

1162
00:56:26,239 --> 00:56:28,599
think the last piece of video game writing I've done

1163
00:56:28,679 --> 00:56:30,920
actually was my Game of the Year list on Giant Bomb.

1164
00:56:31,239 --> 00:56:34,199
So we'd go back and read that. That was a

1165
00:56:34,199 --> 00:56:36,960
lot of fun and a big honor to put that together.

1166
00:56:37,159 --> 00:56:40,760
So yeah, I did. I will say grow up. I

1167
00:56:40,800 --> 00:56:43,920
put Mentroy Prime four on there, stand by it, but

1168
00:56:43,960 --> 00:56:45,440
I have some other I do like that too.

1169
00:56:45,960 --> 00:56:49,519
Speaker 3: Yes, I'm glad people can enjoy that game. It's not it.

1170
00:56:50,000 --> 00:56:50,840
I did not like it.

1171
00:56:50,920 --> 00:56:53,159
Speaker 1: But that's me not liking that game, even though I

1172
00:56:53,199 --> 00:56:55,920
see the ways it's good for some people, especially people

1173
00:56:55,920 --> 00:57:00,519
who are super into just Metroid and into Samus and

1174
00:57:00,519 --> 00:57:02,480
stuff like that. That stuff worked. I liked some of

1175
00:57:02,480 --> 00:57:06,039
the characters, but yeah, not for me. Uh okay, let's

1176
00:57:06,039 --> 00:57:09,159
see here. Yeah, let's do the poll question that we'll

1177
00:57:09,159 --> 00:57:12,480
get to tomorrow. Are you getting Crimson Desert?

1178
00:57:12,920 --> 00:57:13,159
Speaker 3: Yes?

1179
00:57:13,639 --> 00:57:13,679
Speaker 2: No?

1180
00:57:14,559 --> 00:57:16,119
Speaker 3: Or what is that?

1181
00:57:16,360 --> 00:57:17,559
Speaker 1: I think there are still a lot of people who

1182
00:57:17,559 --> 00:57:19,519
actually are what the hype did not get to me.

1183
00:57:19,599 --> 00:57:22,159
I do not know what that is. So those are

1184
00:57:22,159 --> 00:57:24,559
your options. We'll get the results. We will talk about

1185
00:57:24,599 --> 00:57:27,239
that on Game mess Mornings here on Giant Bomb tomorrow.

1186
00:57:27,400 --> 00:57:30,719
Speaking of Giant Bomb, it's Thursday, so we have Voicemail

1187
00:57:30,760 --> 00:57:33,519
Dump Truck, and we do have the return of the

1188
00:57:33,559 --> 00:57:38,760
Internet's Hottest dating show, Marry Me, Tomadaci Abby Russell. We'll

1189
00:57:38,760 --> 00:57:42,360
be mixing and matching couples. Just just wait and see

1190
00:57:42,360 --> 00:57:44,559
what's gonna happen on this next episode. Everybody that'll be

1191
00:57:45,599 --> 00:57:48,400
it's a premium show, but you can catch it streaming live.

1192
00:57:48,480 --> 00:57:50,239
We do take it down and make it premium only

1193
00:57:50,360 --> 00:57:52,360
after that, so if you want to watch it for free,

1194
00:57:52,599 --> 00:57:54,920
you can. You got to be there when we're streaming it,

1195
00:57:55,519 --> 00:57:58,360
so keep that in mind, and that will be later

1196
00:57:58,400 --> 00:58:00,159
today as I try to get the calendar up, make

1197
00:58:00,199 --> 00:58:02,320
sure I have the exact right time four pm Eastern

1198
00:58:02,719 --> 00:58:07,159
one pm specific time. Okay, I think with all that

1199
00:58:07,360 --> 00:58:09,239
out of the way, Britton, I think I just got

1200
00:58:09,280 --> 00:58:10,480
to say thank you for hanging out with me and

1201
00:58:10,480 --> 00:58:11,480
talking about video games.

1202
00:58:11,480 --> 00:58:13,199
Speaker 3: Man. I really appreciate it.

1203
00:58:13,239 --> 00:58:16,440
Speaker 2: Absolutely, Always a pleasure, always a blast. This is my

1204
00:58:16,559 --> 00:58:18,480
day off. I asked like, Hey, can I spend my

1205
00:58:18,559 --> 00:58:21,039
day off talking to you about video cames? Thank you

1206
00:58:21,159 --> 00:58:21,960
for indulging me.

1207
00:58:22,440 --> 00:58:23,599
Speaker 3: Of course. Yeah. Thanks.

1208
00:58:23,599 --> 00:58:26,000
Speaker 1: We'll have you on again soon. I look forward to it.

1209
00:58:26,519 --> 00:58:29,519
Thank you everybody for listening and watching. You are the

1210
00:58:29,559 --> 00:58:32,280
best audience in gaming. Until next time, have a good one,

1211
00:58:32,800 --> 00:58:39,159
take care of yourself, and goodbye.

