Speaker 1: Hello, this is Wax Stephen from table Story. If you
like this podcast, please make sure to rate and review it.
If you would like to listen to more of our podcasts,
you can head on over to table story don TV
to check out a variety of other shows. If you'd
like to support us, you can visit table story don
TV slash support, and if you'd like to join our community,
make sure to go to table story don TV slash discord.
Speaker 2: Thank you, enjoy.
Speaker 3: True.
Speaker 1: You are currently in the process of trying trying to
figure out how to find this mermaid. You're headed towards
this boat, the ship, this fishing boat that you can
see and.
Speaker 3: Kind of.
Speaker 1: I mean, you're in the middle of Skaldmere trying to
get any sort of zen it you can to try
and finance.
Speaker 3: Your trip out of here to meet back up.
Speaker 4: With the rest of the group.
Speaker 1: As you approach the boat, you can see what you
might expect. There's it's almost like dinner time, so a
lot of people are like disembarking from the ship and
you can see, you know, fisher type people. It's it's
kind of heaven for rue right because it's just like
that smell of like super ripe fish just permeating your nostrils.
As Greg follows behind you, you approach this and you
can see that there are several people disembarking down the gangplank,
several of which are carrying, you know, nets that don't
really look full of fish. They look like there's a
few undersized fish. This looks like a really bad catch.
Everyone sort of has like a grumpy looking expression on
their face. As you are heading over there.
Speaker 5: I grab one of them by the arm to stop them.
Speaker 1: Hey, what are you doing?
Speaker 5: I have a question. Is this a typical haul for you?
Or is this a bit abnormal? I'm sensing the vibes
are really.
Speaker 6: Bad right now?
Speaker 4: No three bees.
Speaker 5: Hey, I don't want your fish. I'm just asking you
a question, buddy.
Speaker 1: No, it's not typical.
Speaker 7: Hmm.
Speaker 5: Have you noticed anything strange? Is there any reason behind it?
Speaker 4: Well?
Speaker 1: Yes, listen. I don't really believe it, but our captain
said that there was.
Speaker 3: There was a.
Speaker 1: Okay, this is going to sound crazy, but a mermaid.
Speaker 5: I knew it. Okay, hmm, you saw it.
Speaker 1: I didn't see anything. I don't know what everybody's talking about.
Speaker 5: Who told you?
Speaker 3: Who told me? The captain?
Speaker 5: Where's your captain?
Speaker 3: Upon the ship in his court.
Speaker 1: There's thank you.
Speaker 5: And I begin to saunter over onto the ship.
Speaker 1: Yeah, you're weaving between people that are trying to like
leave for the day. You know, they're hauling like big
nets that have very few fish in them. There's like
you could probably see like somebody's underpants hanging out from
one of the nets, like an old boot, like everything
that you could accidentally catch in Stardi.
Speaker 5: Valley, tire. I didn't know they had tires in this.
I'm just kidding. I would like to make my way
onto the ship and locate the captain.
Speaker 3: Sure, it's not that hard.
Speaker 1: You can see, like this isn't like a typical like
a super huge fishing vessel. This is something on the
smaller side for fishing ship. The probably have a crew
of maybe like ten and uh yeah, there's just like
a what appears to be like a small.
Speaker 3: What appears to be like a.
Speaker 1: Small a room that you take take only like a
few steps up to near the rear of the ship.
Speaker 5: I knock my knuckles against the door.
Speaker 1: Hello, Kevin.
Speaker 5: Yeah, I opened the door and step in, lingering the threshold.
I lean up against it and my tail flicks curiously
behind me, Hey, I heard that you're the captain of
the ship.
Speaker 1: That's right, I'm the captain. It looks he finally like
looks up. He's got like a manifest or something in
his hands. Terrible, terrible, What are we.
Speaker 3: Going to do?
Speaker 5: I heard you had a bit of a problem out
on the water.
Speaker 1: Who told you that wasn't one of the crew.
Speaker 5: I have eyes and ears in all places. Don't worry
about your crew. Tell me more. I happen to be
a problem solver.
Speaker 1: Take an insight and willpower open chat seven a problem solver.
Huh mmm, I don't know how you can help us?
Speaker 4: Well, hello, go on.
Speaker 3: He gets a.
Speaker 1: Look on his face and he starts like openly objectifying you.
Speaker 5: Yeah, that's why I'm leaning up against the threshold.
Speaker 1: Yes, checking you out, like up and down, and he's
like hello, hm hm.
Speaker 4: Hmm.
Speaker 1: Indeed, maybe maybe.
Speaker 3: We can work something out.
Speaker 5: Great, what do you have in mind?
Speaker 1: Well, some of the crew are convinced that.
Speaker 7: Well see.
Speaker 1: Creature stole their catch and cursed their hooks.
Speaker 3: If if one was to.
Speaker 1: Convince them that they just needed to work harder and
we needed to find a new area to sail to,
maybe that could work. But We could only do something
like that if you could really capture their attention.
Speaker 5: Right right right, I think I'm picking up what you're
putting down. All right, here's the deal. You tell me
where you think that these rumors were manifesting? The source,
so to speak. Maybe someone told you, maybe you saw something.
You tell me that, and you throw on two hundred
and fifty.
Speaker 8: Sen it.
Speaker 5: You have a deal. Consider your team motivated.
Speaker 1: Now side note here for our wonderful audience. Brew has
already been promised some zenate from Krusty Was it Krusty Dave?
Speaker 3: Was it Krusty Dave?
Speaker 5: I think Christy Bob or John.
Speaker 1: John, Crusty John. It was Crusty John. Krusty John John
had already promised. I think it was. I think it
was two hundred and.
Speaker 5: Fifty four hundred.
Speaker 1: No, it was not four hundred, It was two fifty.
It was two fifty, two hundred and fifties in it.
And this guy worked for Krusty John. Well, it wouldn't
it wouldn't come from me, you understand I I I
just captained the vessel. I work for Krusty John. He
owns another fishing ship.
Speaker 5: Well, it sounds like this is a pretty local problem,
maybe even your problem. I'm happy to help, it's just
not free.
Speaker 1: Right, I'm gonna need another role. He's trying, you're trying
to deceive him. I think at the moment, let's get.
Speaker 4: Guessing.
Speaker 1: This is still going to be insight in willpower. Yeah,
insighting willpower another open check.
Speaker 4: Eight.
Speaker 1: Okay, he says, Look, I uh I, I we've we've
had trouble bringing in fish. It's if we can't sell fish,
we can't pay.
Speaker 2: You if we.
Speaker 1: Bring in in the hall. Maybe I can work something out.
But how did you find out about this? Anyway?
Speaker 5: Like I said, I'm a free agent. I've got eyes
and ears in a lot of places. You might even
call me a bit of a mercenary, maybe an adventurer.
I'm in need of coin at.
Speaker 3: This point, you need help.
Speaker 1: At this point, you can hear, like down the gangplank,
a familiar voice yelling you're finding all right?
Speaker 4: What was that?
Speaker 8: Fuck hmmm?
Speaker 5: Well fuck hmmm. I'll be right back. You just stay
here and fill out your thing. I'll slide out of
the doorway and slam it close behind me.
Speaker 3: Okay, hey there, you're finding the captain.
Speaker 5: Yeah, yes, I'm currently procuring some information about the mission.
What are you doing here?
Speaker 1: I'm just checking to see if I'm all right?
Speaker 5: Okay, hmm, I lean over and open the door. I
stick my head inside. Hey, where where'd you where? Where?
Where do you?
Speaker 9: Where?
Speaker 5: Did you find out the mermaid? Where did the information
come from? Real quick?
Speaker 3: You're asking the captain this?
Speaker 7: Yes?
Speaker 2: Okay?
Speaker 4: Uh?
Speaker 1: Well, I spoke to my crew and they said what
they had seen.
Speaker 4: Uh.
Speaker 3: I have to be honest with you.
Speaker 1: I think I saw something strange out in.
Speaker 4: The water myself.
Speaker 5: Could you take me there?
Speaker 1: Yes, we can follow up in the morning.
Speaker 5: Great, and I'll slide out, slam the door again. We
have everything figured out. We're gonna go the first thing
in the morning to divine the problem to your situation.
Take care of those hooks and everything.
Speaker 4: What are you talking to out there?
Speaker 5: Don't worry about it?
Speaker 3: Is it my boat?
Speaker 5: Yes?
Speaker 1: Right, I need to speak with it.
Speaker 4: Fuck.
Speaker 5: I look down to Greg for all. Hey, buddy, I
need you to do to cause a diversion bar Great,
I knew I could count on you. I begin to
make my way quickly off of the ship, and I
tried to my arm around Crusty John's shoulders.
Speaker 3: It's a little walk.
Speaker 5: Tell me more about these hooks and things, and how
is your day?
Speaker 3: Do me a favor, roll me D six and a
D eight.
Speaker 4: Whack.
Speaker 5: I'm coming to dislike rolling for you three from the
D six and seven on the D eight.
Speaker 4: Yeah.
Speaker 1: So on top of the deck, you can you hear
some things kind of like crashing and breaking sounds like
wood breaking.
Speaker 10: Yeah, what was that?
Speaker 5: I speak louder directly into the ear of Krusty John.
How was your day?
Speaker 1: Why are you?
Speaker 5: Have you ever seen a cat dance?
Speaker 7: What?
Speaker 5: I'm a really good dancer going on?
Speaker 3: The door opens, like on the deck. The Captain's like.
Speaker 4: Who's that noise?
Speaker 5: Fantastic? He's perfect. I tried to lead Krusty John just away,
far away from the ship.
Speaker 1: Okay, uh yeah, uh okay, just give me an insight
and willpower I think again.
Speaker 3: Uh this is yes, another open check thirteen thirteen.
Speaker 1: I mean, anybody that knew what was going on here
and watch this would have just been faith palming this
entire time. It was so awkward and these two idiots
have no idea. Still what is happening? As you lead
Krusty John away and in the background we see Greg
like throw a crate like past past the captain like
he'd like dodges out of the way, and Greg just
jumps off the side of the boat into the water.
Speaker 5: I would die for Greg. I love him so much.
Speaker 3: Thinks like a rock. I'm just kidding. He's a shrub.
Speaker 1: He floats.
Speaker 5: I'll spend some time just trying to distract crusty John
away from what's going on on the ship. I asked
him a bunch of questions. I don't care what he
has to say, but I fain indifference.
Speaker 4: M h.
Speaker 11: That was my third wife, and well that was a
bit tricky. She had a funny, funny nose, had whistled
all the time, and sometimes I would think it would
call in for another fishing boat.
Speaker 1: Well, it got very confusing, as you can imagine.
Speaker 5: Right right, And it was blue, right, What why would
her nose be blue? Oh? Sorry, no, right, the nose.
That's what we're talking about, the nose. I'd like to
try to get a gauge of which direction Greg goes
as I am.
Speaker 3: Insight, this guy.
Speaker 5: Insight insight, Okay, great, thirteen.
Speaker 1: Yeah, you see, Greg just kind of like trying to
doggy paddle underneath the peer trying to find some kind
of ladder or something or net to climb up.
Speaker 5: Mmm, okay, great, it was love the backstory, Scott Layers,
layers and layers. I'm gonna continue the investigation. I know
where to find you. We're gonna head right on out
first thing in the morning, and you don't have to
worry a damn thing.
Speaker 10: You just.
Speaker 2: Nose.
Speaker 5: Yeah.
Speaker 1: Are you feeling all right?
Speaker 5: I'm great.
Speaker 1: I just need money, yes, just that's why I was
trying to make sure you found the ship.
Speaker 5: Yep on the water there right confidently found the ship.
That's the ship yep.
Speaker 1: Crusty John, who doesn't look like the most reliable individual
in this world, is now looking at you like like.
Speaker 3: Should I use small words.
Speaker 4: Like?
Speaker 1: This is just he's looking at you like, are you
sure you can handle this?
Speaker 5: I'll have you know that I've completed a quest or
two my long tenure as an adventure.
Speaker 4: Well, you do.
Speaker 1: Have something about you?
Speaker 5: Yeah, I do. And with that, I'll just start walking away.
Speaker 1: Prusty John just kind of shakes his head. Make adventurers
Dummer and Dummer.
Speaker 11: Every year.
Speaker 3: Walks away? Where do you go?
Speaker 5: I try to meet up with Greg kind of clocking
that he's trying to find a way up. I'll move
over towards whatever the closest pier he's navigating towards, and
especially if there's a ladder or a way up.
Speaker 1: Okay, yeah, yeah, he finds probably like a cargo net
or something hanging off the edge. You can see he's
like trying to wiggle his little feet to try and
grab onto the net, and he's doing like all upper
body shaking.
Speaker 5: I lean over.
Speaker 8: Hey, I don't I don't know how I can help you.
Speaker 5: Do you have hips? Use your hips? The hips? M
You're doing great? There you go, buddy, Yeah.
Speaker 9: Uh huh yeah, just five more.
Speaker 1: Yeah, like struggles the entire way takes like a solid
minute or two for him to get the rest of
the way, struggling the entire time. Leaves are shedding, falling
off of him.
Speaker 4: It's just.
Speaker 3: He just rolls onto the pier.
Speaker 5: As soon as he gets in arms reach. I will
reach over and try to haul him up. It's not
very helpful at all.
Speaker 12: Go ahead, art.
Speaker 5: Good shop.
Speaker 1: He points towards the ship points storage.
Speaker 5: You know, you are a great sidekick. Did anyone ever
tell you that, Greg? You are reliable, You are resourceful,
In fact, I open my inventory and I take out
twos in it. Now we'll have thirteen c in it left.
Speaker 3: He looks at his hand.
Speaker 1: Ah, you see, like like like he's got like two
little shines on his little on his eye like that.
Speaker 3: Show up there.
Speaker 5: Oh, you did such a good jobs just for you, buddy. Yeah.
High five.
Speaker 1: Yeah, he throws them up in the air.
Speaker 5: Did he just did you just eat that?
Speaker 13: Okay?
Speaker 5: Yeah, it's your money. You can do whatever you want
with it. All right, Great, so we've got some time
to kill. We have to wait until morning.
Speaker 8: To continue the.
Speaker 5: Quest so we can get paid, so we can meet
up with everybody.
Speaker 1: Scratches his head.
Speaker 3: Then he like puts two hands together.
Speaker 5: What time is it? I look up at the sky.
Speaker 1: Yeah, I mean it's like late afternoon. You know, it's
getting close to like dinner time.
Speaker 7: You know.
Speaker 1: The port activity is like picking up, like as people
are disembarking from ships and their jobs and such. Looks
like a lot of them are probably heading to get food.
Speaker 5: Okay, well how about this week head back to the
airship and I can cook you something. We canna just
hang out for a little bit. Bar you can help
dry you off.
Speaker 9: Oh no, we got my bells, Eh, let's go.
Speaker 1: It's like a piece of kelp stuck to his foot
as he's walking. He's like he's hopping like every now
and again, trying to shake it off like it's a
piece of toilet paper.
Speaker 5: I'll lead him back to the airship and we'll just
call it a night.
Speaker 1: Okay, you head back to the airship and try to
get some rest. Now, Rue's experience for the day, it's
quite a bit different than what is happening over in Infurnia.
The rest of the group having a very different experience.
As Iris.
Speaker 4: And Bo.
Speaker 1: Are trying to convince Enders to come back to himself.
Enders stabs IRiSS stabs Iris.
Speaker 3: What happens.
Speaker 4: Because the blade had shown he wins in pain, but
there is no pain. Look down at charm and confusion.
The blade with the crimson tone to it, shatters on
your arm. The pieces slowly falls to the ground, almost
in a different time period, slow motion, shoe and bow,
look at it and distress. It hits the ground, shattering
into even more pieces and liquefies. Under your feet is
black onyx cobblestone cracks. It's the liquid that begins to form,
filling up the cracks in front of you. Do you
look back at Endows or do you concentrate on the liquid?
Speaker 6: I think I'd like to try to figure out what
is actually going on here?
Speaker 1: An insight and insight? What is the difficulty here? Enters well.
Speaker 6: Twelve success. I'm looking down at the.
Speaker 4: Liquid liquid red and crimson. It has no heat or
but it has weight, almost like one of the volcanary
erupts and love it begins to fill the land. It's
starting to build up from the cracks and hover right
above the cobblestone. You notice that it's moving slowly like
a river draining in a certain direction. What's your next move?
Do you look towards Enders? Do you keep looking wars
a liquid?
Speaker 6: I look to Enders.
Speaker 4: You start to hear something crackling. It's almost sounding like stone.
Maybe ice classification begins to happen as a hand that's
reaching out to you. The body that was once Enders
is now stone sit Hinders at all? Now something familiar?
Bo or irish? Would you like to make a check
to see if you notice with this figure and who
this figure is in front of you?
Speaker 7: Sure?
Speaker 4: I've got to r V ten.
Speaker 7: What kind of check?
Speaker 4: Insight?
Speaker 7: Insight group check, or.
Speaker 6: I'll start it for us.
Speaker 7: Okay, hm hmmm. I hate to be that guy, but
it looks like it's not gonna work because of the updates.
Speaker 10: Mm hmm.
Speaker 1: Okay, I just roll individually.
Speaker 7: Okay, open check Insight eight for me, you can just
imagine I was trying to support in my fail h.
Speaker 4: Twelve For me, there's this figure. His hand is outraged
to you. Face is devoided of the emotion that you
seem before. The clothing is different. Noticed something on his
head a the cloth is gone. The clothing is now
a pullover casual work cooat. You notice Frank Solomon stone cracked,
almost like it's been there for such a long time,
moss built around. Wasn't it just just here? But you
hear something bubbling. Look back down at the ground. You
see the liquid is now bubbling. It is pulling itself.
And then a voice, Follow the path of the hero.
Do you both decide to follow the path?
Speaker 6: Before I go anywhere, I look towards this figure that
is still here. I'd like to try to ascertain if
I can sense any sort of living aura.
Speaker 4: Go ahead, roll, It'll be a twelve.
Speaker 1: This will be insight Insight again.
Speaker 6: I will go ahead, and for this role, I'll use
a I'll use a fabulous point in order to.
Speaker 8: Invoke my.
Speaker 6: Now, I have a couple of things I could invoke.
I could invoke either my bond with enders, which would
give me a bless one anyway, correct, I'll do that.
So that's a twelve success on the mark.
Speaker 4: It works through this inner bond that you've had within
to or maybe even Frank Solomon. You try to find
out if there's some sort of life still in there.
He touched this figure. She touched the figure, kind of
reel back a little bit. You never felt something so
lifeless before.
Speaker 7: Wait did you did she touch the the statue or
the other thing?
Speaker 4: Okay, notice you never felt something was so lifeless before.
Empty shelled nothing was there, no warmth, no emotion, emptiness,
almost fragile to where you can almost break it.
Speaker 6: With that thought, I pulled my hands back and I
look towards where the liquid was flowing and to bow.
Speaker 7: Careful. I've seen this before. TNG season one, episode twenty three.
Stay away from it, or be just be careful. Don't
be a Tasha, y'all? Oh what exactly.
Speaker 4: Tickling? Is bubbling violently now starting to pull away I
go towards it careful, swims towards through the cracks, pulling
away from you further. Do you follow the path in
front of you the crimson liquid?
Speaker 6: Do I sense anything else in the room?
Speaker 4: Not that you can not at the moment, No, then yes.
As the liquid begins to rush, it slows, it builds,
The cracks become non visible, starting to pool. This light
from your staff is reflecting on this onyx ground. Closer
and closer you get to the liquid, You notice that
the room is starting to feel a little bit smaller.
Sound from bow and yourself clicking along the ground begins
to bounce off the wall around you. You look at
your staff. This purple pink like that's coming from your
staff is now highlighting a wall. You notice something on
the wall or do you? He wants to make a
check to see if they see anything.
Speaker 1: I think you can do a group check inside inside,
So just being open since it's broken right now.
Speaker 4: Ten virus. Something catches in your peripheral of your eye.
You blink, shake it off, almost resisting yourself to look
to this area because you don't want to lose sight
of this liquid in front of you. But you do
look streaks crimson red.
Speaker 10: Light.
Speaker 4: At first, do you keep your eye on out of
the liquid as you walk the path? There's two of you.
Speaker 7: I've got my eyes on the liquid.
Speaker 6: I'm looking towards the other thing.
Speaker 4: Bo looking towards the liquid more confident than maybe Iris
is because Rus is noticing something very strange. These scrapes
on the wall law marks, No, too soft, too round,
they were made by something. Then you're starting to feel
a sense of forms start to happen from these streaks.
Do you keep your eye.
Speaker 7: If I had any I keep my mind general Fijian on.
Speaker 4: It all right, So you keep looking to this wall
as these forms start to form up in front inside
of your vision.
Speaker 6: If there is movement, yes, do you stop to.
Speaker 4: Examine this wall or do you keep moving?
Speaker 5: Is it actively?
Speaker 12: Is it so?
Speaker 6: At the moment, it's just the wall has been kind
of gouged into.
Speaker 4: By something that's necessarily goal.
Speaker 6: There's any movement or anything.
Speaker 4: Think of a hand being pulled across the wall and
there's leaving streaks of paint, blood, something like someone was
dragged or someone dragged something across it.
Speaker 6: And is it going in the direction that we're following
At the moment.
Speaker 4: Yes, on the left side of you. As you're walking straight,
your light is picking it up.
Speaker 6: Oh yeah, what's that liquid doing?
Speaker 7: I don't know, being non Newtonian weird strange.
Speaker 4: The speed of the liquid has slowed down, though it
is built up beyond the cracks that is starting to
pull up, almost forming like a narrow river of sorts
but small. The flow is slowed. You do have time
to investigate, but you can't stay too long. You might
lose the path. It is dark streak ahead.
Speaker 7: I'm sorry, I'm just replying to iris.
Speaker 1: I'm not sure.
Speaker 4: The streak of red on the walls start to formulate
shape vertical line and uh is on a line another
vertical line. It's not happening in front of you life.
This has been here for a while. You continue to
investigate this.
Speaker 5: Briefly.
Speaker 13: Information is key mm hmm, seems like it's spelling something.
Speaker 4: Maybe you make another role. Time is of the essence.
Speaker 6: Wave? My staff quickly hmm to try to look, but
I'm getting back on the path. What is the difficulty ten.
Speaker 4: Insight inside etn rear. You know it spells something that
the liquid is bothering, is pooling at your feet and
what's going on? Is it inders his blood? Is it?
Is it hot? Is cool? What is this liquid? I?
You look back at the wall. You see a flash
of something. It spelled out something, but you didn't quite
get it. And it's gone. But you notice the streaks
from the last part of you waving your wands now
joining the liquid at your feet.
Speaker 1: Bo.
Speaker 4: As you're squelching along you look down. You notice the
liquid is pulled around you. Now you moved up a
little bit further past Bo. You have moved a little
bit ahead of Iris because Iris is captivated by what
could that possibly be? An alert shoots in her mind
as she sees streak formulate streaking down. It looks like
it was a fast pace towards The liquid is pulling,
but you are a little bit ahead. The crimson liquid
is now pulled around you. You also feel something under you.
It's kind of sharp but not but it's definitely not liquid.
Do you look down?
Speaker 7: Of course? Yeah? What am I? What did I step in? Well?
Speaker 4: It's soft and prickly at the same time. Why black?
What what is this? Insight? And insight? Oh? Please?
Speaker 7: Uh ten insight insight roll ten? Okay?
Speaker 4: Eight? Maybe you ignore it? Maybe it's this place is
foreign to you. It could be playing tricks on your mind.
You don't want to invest too much. You could get lost.
Remember the words, don't doubt yourself. You pull away, iris
you catch back up.
Speaker 5: Are you okay?
Speaker 7: I'm fine. There was something weird ad on to I'm
not sure what it was. I had to bounced away
because you gotta be careful. Don't touch the thread stuff.
Speaker 4: Mhm. Al's your mind may be still fixated on. But
it was on the wall. You felt like it was important.
You missed it. I'm assuming you don't like to miss
clues m hm. Til you look down at your feet. Yes,
m hm. The crimson liquid is not bubbling anymore, but
it is flowing. You notice that it's starting to pull away.
You continue to follow the path.
Speaker 6: I presume, yes, But I look back towards that statuesque
version of Frank Solomon. Has there been any change?
Speaker 4: There's no spotlight on it stops. You can kind of
make out a figure from the highlight of your staff,
but all you see is the throne. Something's there, but
the emptiness has pulled you away from any kind of
consciousness of what is really in front of you. You
and bo both follow this path. The pulling become slowed.
You step on something iris crunch, crunch, not loud, but
you could fill the crunch under your feet almost something
that just triggers inside of you and trying to resist
you from looking down. But do you look down?
Speaker 6: You're saying that I've had some sort of automatic response
to not look down.
Speaker 4: It could be this place.
Speaker 6: I'd like to read more into that, if possible, can
make a roll.
Speaker 4: Let's see that difficulty is fourteen. Unfortunately insight and willpower this.
Speaker 14: Time I.
Speaker 6: Have a thing, but it wouldn't be enough, never mind.
Speaker 4: Shake your head like almost confused as to why something
that you control. Let's give you the idea of resistance?
Is it doubt? Maybe those words ring in your ear?
I don't know.
Speaker 6: I keep looking forward at this point, trying to see
if I can make anything out.
Speaker 4: Very good. You ignore was under your feet. You keep walking.
Crunching sound is getting a little bit more muted, but
the steps are not clicking anymore. On cobblestone, something softer.
You both ignore it and keep going. Then you hear
it off in a distance, a knocking. You continue on
the path.
Speaker 6: I extend my staff to see if I can get
a little bit better of a visual of what's in
front of me.
Speaker 4: As we walk, you see your staff starts to reflect.
It's bouncing. The light is being reflected back at you
this time, But is that a mirror something not only
reflecting light, it is taking in light. At the same time,
the pooling blood snaps away from you, almost snakelike, in
all directions. It shoots towards this source. You lit the
path for it. It is going. It is thriving, almost
hungry to get to this area. You investigate further, get closer.
Speaker 6: I'll look to bow and I'll straighten myself up. Hm okay,
and the professor's words ring through my ears to not
help myself.
Speaker 4: Very good? Do you rush her? Do you slowly go?
I walk calmly, okay, three steps, four steps, five steps.
Almost feels like it's forever you walk in, but it's
a short distance. Sounds echoing off the wall slowly become
more mute. But you hear this thumping noise, this beating noise,
this rapid getting closer to the object. Who's the first
one to see.
Speaker 7: To look probably always got eyes in the name.
Speaker 4: Where As you see this kind of mute, it but
you can see there's something in front of you. Do
you do you reach out to touch this apparitionist barrier?
Speaker 6: You said it's a barrier in front.
Speaker 4: Of me, so it looks like you can see through it.
Do you think it's kind of muted, so.
Speaker 6: It's more on the opaque side, but somewhat transparent?
Speaker 4: Correct?
Speaker 6: I think perhaps? I think with ritualism you're able to
try and identify particular types of magic. Double check the
core rule book here. That is correct, Great, let me
open it because I haven't had it open this entire
time like a silly person. That is what I would
definitely like to try and do.
Speaker 3: Yes, you think.
Speaker 1: Rituals are possible here all the journal stuff is broken
by the way.
Speaker 4: Okay, m they might be possible, but the effects may
be completely different from what you are intending. Tell me
what ritual you're trying to do.
Speaker 6: So, rituals take many forms here. There are faster ones,
there are slower ones. There are ones you can do
in combat. There are ones that you can do prepared,
depending on how difficult they are for me. This is
a ritual from just the basis of ritualism in order
to try to sense the presence of this magic. It's
similar to the aura reading I suppose that I've been doing.
Ok Now, it depends on what it is we're trying
to do here with the chart, I've gone ahead and
I've placed it in our chat. But depends on the
type of potency that you would say it.
Speaker 4: Is, okay potency This would be I would say, a
minor pollutancy, yay, just handing right in front of it.
Speaker 1: And then it's multiplied by the area.
Speaker 6: Is it individual or small?
Speaker 4: It's individual?
Speaker 6: Right, So I will spend the twenty mana and you'll
notice that the scars that I have on my hand
begin to glow a bit as I channel this mind
energy within myself. I'll raise my staff and my eyes
will flash, and if there is magic here, I will
be attempting to see it. What is the difficulty of
this ritual.
Speaker 4: For you, Atten.
Speaker 6: And for ritualism, I believe it is insight and willpower fifteen.
Speaker 4: Yeah. As you performed this ritual and whispers and distant
minds come together, different voices personally, seems like five tens,
hundreds thousands filling the area loud. The light that's produced
from your staff is now sucked in to this barrier,
and the barrier becomes clear. It's crystal, no longer opaque,
but the noise becomes loud and violent. Marca, you notice
a figure being bent over, backs towards you, encased in
this frisen of Is it ice crystal bending down over it?
The blood is raging around it comes and swarms like snakes, dragons,
anything serpent like circling it. Do you take a closer look?
Speaker 6: Yes, I'm looking at what's going on?
Speaker 4: I had to zero he hear. Voice is familiar yet distant.
You know this twitching, snapping, bone scraping on the ground.
The streaks that came from the blood are now sucked
into an area right around this figure. Do you call
out to it? Yeah? The voices their back.
Speaker 10: What do you do?
Speaker 6: And it's me irish and it's bow to come with us.
Speaker 4: Head snaps to you, bones cracking. This is next turns
towards your eyes violently red. Is he you ow? Is
it more of every choice? That's a consequence? This is
the consequences all alone?
Speaker 5: Once again, you're not alone.
Speaker 4: You notice that only the head turned towards you. Do
you move around this encapsulated area to see what this enders.
Is that enders enthralled on top of something?
Speaker 7: What is that?
Speaker 4: Do you look down positions so you can see it?
Or are you too afraid?
Speaker 6: No? I am afraid, but I need to I need
to not doubt myself in this moment. I need to
be strong for others, like like I always have to.
My eyes are stinging, but I'm rotating to try to
see what it is that enders this one?
Speaker 4: I did it? I I It looks to be in pain.
Lies lies, lies. You see that this figure that you
all enders is in pain. It's body is bending over something.
Bo and iris. Do you try to move around to
see what this person that was once maybe still his
enders so enthralled by.
Speaker 1: M hm m hm.
Speaker 4: You move your way around this enders its figures Pharaoh,
It crawls around trying to block the view. No no,
no no from like an insight check difficulty eat and.
Speaker 7: I'll try and assist again.
Speaker 4: Critical going to.
Speaker 6: Take a look really quickly with the opportunities here to
see what it is week do H, I will go
with I'm between information and unmask, but I think what
I'll go with is information In this moment there factors.
Speaker 4: With the crit I'm going to allow this to extend itself,
give you more information as we travel along this journey.
But at first, something just keeps bothering you, especially you Bo.
You're closer to the ground. This doesn't feel like the
ground that you've been walking on. It's just piles of
something underneath you, and you just can't.
Speaker 7: I try and climb, Iris, Okay, I'm.
Speaker 4: Do you say anything to her about this feeling that
you had? The ground's fucky, Iris, You look down, Iris. Yes,
the ground littered with once was blood, is now littered
with feathers everywhere, black and silver feathers, blood coated scrapes
on the ground, claw marks, feathers everywhere. Soak it in
the blood, now turn red. If it's really useful, let
me out, Get me out of here. You got the
only ones I can do it right? Yeah, ah, give
me out here violently crawls on all floors to the bury.
So slams up again, sitting stairs. You right in the face, Iris, I.
Speaker 6: Think I can't help, but jump back.
Speaker 4: What up? Let me out? I have it now, I
know the truth. The truth is in the blood. Let
me let me yells.
Speaker 6: What did he just separate himself from.
Speaker 4: The body or bodies they make an inside check, difficulty
will be fourteen seventeen pieces of bodies all over the place.
You can't even put them together. You notice something that
looks familiar with all these body parts just wouldn't hurt anyone,
would he well you could think about was me and
a hero. It's not right. Don't look back there, look
at me. Let me out, Let me out. You can,
you can do it. Crack, crack the barrier. Do you
attempt to crack the bear here?
Speaker 6: Not yet?
Speaker 4: What do you do?
Speaker 6: Enters?
Speaker 8: Look at me?
Speaker 4: Finally Stasi and I eyes of violent red blood, crimson
face covered.
Speaker 15: What happened, every action as a consequence, and I took it,
and I lie thrived in it.
Speaker 7: I loved it.
Speaker 14: The truth is in the blood, in the blood, in
the blood. I'm a hero, now, hero, hero, the lone,
the hero may all be pam with blood.
Speaker 4: Let me out. You needed to be out of here.
Let me out. Banging on the wall, banging on this
barrier is becoming more violent, destroying. His cracks are growing
the form for the inside. But you feel safe out here.
But do you do you open this barrier to let
out this tormented agony that is refronting you.
Speaker 6: I'm worth folding for a moment.
Speaker 7: What should we dole is go to cuckoo.
Speaker 6: Unders. I need you to try and communicate with me
as clearly as possible. I never lied to you, so
don't lie to me. Right and what happened?
Speaker 4: M past many paths. I want straight path to. Need
to be a hero. Save everyone has to be made to.
Consequences have to follow, Choices have to be made. Those
that can't make choices can't live long. Make something better.
Truth is in the blood. Let me out, Let me out,
Let me out. The pain is getting worse. The banging
on this very in front of us getting it is
even more intense. Then silence, mute it. Since you hit
a critical you noticed something out of the refew over
your eye a voice. Before you do that, I need
you to really think about what you're doing. That thing
in there has been up to no good for hours, days, weeks, months. Yes,
do you look towards as a boy bow or and Iris?
Speaker 7: I kind of twist on Irish's black and look towards
where the voice is because it sounds like like end
is again, doesn't it.
Speaker 6: I'm trying to just keep an eye on what's inside
the barrier?
Speaker 4: Do you move your light towards the voice or the
bear or keep it on the barrier?
Speaker 6: I don't move it.
Speaker 4: That's a shame. I'll give you another chance. As this
voice that's or calm, it's talking. You notice the body
of the Enders that you were watching has crawled his
way back, almost insect like, towards his pal, gathers them
up and holds them to his chests, squeezing them as
crimson liquid pours from each body part. I'm alone, but
I'm not alone at the same time. Ah, there he
goes again. Iris, look at me.
Speaker 6: That's my friend you're talking about. And I'm going to
try to shout at the barrier.
Speaker 4: I warned you.
Speaker 10: You not do.
Speaker 4: Before the word comes out? You slam your what yourself?
What do you do?
Speaker 6: I actually take my hand with all of the scars
and slam it into the barrier, wishing as much of
my will into its possible to try to break it.
Speaker 4: As you do that, the light reflects off the room
bounces towards the voice. Iris, you do not want to
do that, you see and Enders this time eyes crystal blue,
calm demeanor, takes a step but can't fully walk towards you.
Will you allow me to come in or do you
want to keep creating? O?
Speaker 7: Kayo, See that's vampire talk. You can talk from that.
Speaker 6: Yeah, I want to try and see if I'm able
to ascertain the the life aura, the soul aura of
the enders that is behind the cage, behind this wall. Yes,
is this my enders?
Speaker 4: How are you doing this? Are you doing this as
an AoE? Are you doing this as a single target?
And I'm only doing this because you create There's two
enders in front of you, well, one to the side,
one in front of you.
Speaker 6: I think that I'm focused on the one that's in
the cage.
Speaker 4: Yeah, like enders, something's wrong. It doesn't fill whole, stripped, ripped, torn?
Do you use the same magic on the other body
that's near Oh it's been a long time, but iris bo,
it's that in there is not who you want to
be around you? Lost torn? Lost is probably the best
word for it.
Speaker 7: Well, we could find him. We found him. He's right
here and if he's to can glue him together. He
isn't whole? White?
Speaker 1: Is he not whole?
Speaker 4: Do you look towards the enders that is speaking to you?
Speaker 7: I think I would even if Irish, isn't My.
Speaker 6: Eyes are on the cage anyway.
Speaker 4: If Iris shines her light to the side, you can see, well,
the light has blown, has illuminated the area of temporarily,
so you can see it's definitely Enders a enders bo.
As you look towards this ender's face, it is calm.
There's no emotion, there's no anger, there's no frantic nature
about it, just stillness.
Speaker 7: That's not Enders.
Speaker 4: Well, whether you believe me or not, that's in there
is dangerous. What happened? Ask your questions, what happened?
Speaker 7: Why is he like this?
Speaker 4: Where are you? You keep speaking to him as he's
not me, as I'm not him. We've been here for
a while while.
Speaker 7: Irates.
Speaker 4: Something happens standing there staring at this think in front
of you that almost doesn't seem human, like hold these
body parts, squeezing them. The other Enders is trying to
get in you to not let that thing out. As
cracks form across this berrier, you hear something else, something
walking towards you, this time on the right side. If
you're periphiel, do you look you shin Hey, you're focused
on let's call it blue enders Blenders.
Speaker 6: Yeah, I think I can't help it. If they're walking
towards me, you know that kind of got instinct to
try and see what's closed.
Speaker 4: You can almost see it right like you're straight, you're
looking stript to Periphiel's picking this image of this time
walking towards you. You're here, Ah.
Speaker 12: Again, both of you are lost, iris Bo. Would you
come with me right now?
Speaker 4: I cannot believe you fall for these antics?
Speaker 7: Who are you?
Speaker 10: Oh?
Speaker 1: In my mind.
Speaker 4: Only someone that's been here.
Speaker 7: Forever in your own head kind of makes sense. Actually,
if it's just another enders, where are we going? What
do you want us to go to?
Speaker 4: Do you shine your light on this to get a
clearer view? As you turn slightly. I won't say you
turn your head away from enders that disturbs you the most,
but your eyes moving that direction, your staff twitches to
that side. Another enders comes into play. I thought I
said to come with me, hand raised, hurry up before
you get lost here too, Irish. I'm so disappointed in
you right now. Look at this mess in front of you,
and this thing over here, devoid of all emotions. Then,
as you know the enders that you have invested in
this pure emotion, yes, you let that thing out, and
you let out chaos. You listen to that one over
there here, he goes again, muttered under the voice of
the other enders, and you will be living a life
of boringness. You come here for what a piece together?
I think so broken. I'm the only one that's whole.
Speaker 6: No, you're not. You're all part of him.
Speaker 7: Yeah.
Speaker 4: Weapons sling and thrown to the ground, just tons of weapons,
more weapons that you ever seen enders ever have.
Speaker 7: There was an end as e's one of those before.
Speaker 4: You listen to me and both of you every action
you make as a consequence, I assume you come here
to pick my beautiful self up off the ground. As
I look towards the buriered version of ended, or try
to tell me everything will be okay. As I point
towards the enders with emotionless stare broken pieces cannot be
picked together with glue. Glue. What you need.
Speaker 10: Is our.
Speaker 4: We have a mission. We must finish it. Come with
me now, arm extended out towards both of you.
Speaker 7: I'm okay.
Speaker 4: Another action is happening to the right of you. Another
arm extends this time it's the emotionless calm and come
with me. This place is dark. I can take you
to the light, the light, it's just right there. And
then the other end crawls to the ground insect like,
slams against the barrier as it cracks even more. Let
me out. The truth is in the blood, is in
your blood. Tears form across the face. The crimson red
powers from the eyes of the cinders.
Speaker 6: Are there any other figures in the room.
Speaker 4: No, not that you can see, not that you can sense.
Speaker 7: What I'm thinking, Irish, they're all him.
Speaker 4: Take my hand, take my hand. The voices are now
speaking as one. You have to choose. You have to choose.
Speaker 6: I shatter the barrier as.
Speaker 7: She shouts, the barrier, I want to attack all three
enders at the same time with my multi three attack,
to try and grab them at the same time and
pull them together.
Speaker 4: The barrier shatters. Their critical is now over. Darkness. Everything
becomes dark. The light of your staff can't light anything
but the light in front of you. Cooling of red
forms around your ankles. Your voices. I wish you didn't
do that. I tried to tried to warn you.
Speaker 6: We all have a dark side.
Speaker 4: Why would you do that? Do that? Ah, you never
listen to me, You never listen to me.
Speaker 16: Because if we don't accept the dark parts of ourselves,
we're not really all.
Speaker 7: Plus, he lost kind of in a thirdly kind of way.
Speaker 16: Frank spent his entire life pretending being something other than
himself for other people.
Speaker 5: You don't have to pretend anymore, Frank.
Speaker 6: They're all a part of you.
Speaker 4: Who's this it's you avoided separation. It's always the right cold.
Speaker 16: No, you might not be able to put things back
together perfectly with glue, but you can report it into
something stronger.
Speaker 4: You feel something crawling up your leg, to your waist,
to your shoulder. It feels like more hands than you
can count, gripping, pulling fingers. Crawling then wraps around the
back of your head to your cheeks, and then the
light of red flashes as an eye meets your eye.
You open You sent me free, Free, Now you see
the future. The other Enders tries to run up to
grab this creature, but instantly the blood that is pooling
under becomes shods, almost like spears. The enders that seem
so angry impaled, held up like trophies. The other Enders
is devoided of emotion. He tries to reach to your
herius with the shards of lances, lifeless eyes looks towards you.
Speaker 8: Bo.
Speaker 4: You've done a move just now to grapple all three
endoes and pull them together. This happens. They slam, not violently,
it doesn't hurt. Slam into the side of Iris left
right front, dead bodies, skeared trophies. I'm a hero now.
Now this innocence slumps off of you.
Speaker 7: Follow me.
Speaker 4: The truth is in the blood, and he starts to walk.
Do you follow?
Speaker 6: I look to the.
Speaker 5: Bodies.
Speaker 4: One is tilted over, staring you directly in your eye,
crystal blue eyes eyes, the other golden, filled with fury,
staying into your eyes. Both motionless, scured by red lances
made of crimson liquid. There's emotions leaking out of them,
not blood. Are you taking these emotions? Both? Iris? There
are two, There are two of you.
Speaker 7: Taking emotions. I'm not sure I can.
Speaker 4: You're right because to your side it's the blue, crystal
eied version of Indus. There's nothing of emotion coming from
you but a sense of peace. Iris, fury boiling, frothing
at their lips. H come now, hurry, The path is
right there, the light.
Speaker 12: Come with me.
Speaker 4: You freed me, and I need you to help me.
Speaker 7: Iris, can you bring those back?
Speaker 6: I was just wondering the same.
Speaker 4: I don't know, well, I.
Speaker 7: Mean, if we're just freeing serial killer enders, I'm not
sure it's a good idea.
Speaker 10: You know.
Speaker 4: Like there, as soon as you hear that way off
in a distance, you see a light. It's open, it's clear.
It's the most life you've seen here, but it's small,
smost pin needle. The other enders are starting to crawl
towards it. Come come with me, hurry, I that's that's
what we need to see. And trying to get out.
Speaker 7: To get to that point this whole time.
Speaker 4: What do you do?
Speaker 6: M They're all a part of them though, How am
I supposed to choose?
Speaker 1: H m hmmm.
Speaker 7: I looked at Bow, the Jedi one.
Speaker 4: With me. Hurry, hurry, Sorry.
Speaker 6: Where are we going? I snapped my head back towards
the light.
Speaker 4: The light, the light this place is dark? Is red
doc red and dark is the light?
Speaker 5: Come here?
Speaker 4: No, no, no, no, you have to come with me.
I can't no, no, that's small, much bigger. Come hurry, hurry.
Speaker 6: Why are you in such a rush life?
Speaker 4: I don't want to. I want to show you that
every choice has a consequence, and the consequences there. Every
story has an ending in ins.
Speaker 6: These are you too.
Speaker 4: You know they doubted, They doubted anyone that doubts me.
It makes me angry because all I do is try
as hard as I can to save everyone we want. Now, come, come,
hurry before the life hates and it takes off running.
Speaker 3: M hmm, what have we done?
Speaker 6: Bo?
Speaker 4: You start to hear crackling, the same noise you heard
at the throne. Calcification starts to happen.
Speaker 6: As they start to calcify, I run back to the
statue of Frank Solomon, and I am trying to cast
hope upon that statue.
Speaker 4: You run towards the statue, and it gets further and
further away. The throne is now a distant memory. You
can keep running. You might be running forever. That's a
path that you pass. That's someone you gave up on
to follow the path.
Speaker 7: Of a hero.
Speaker 4: The two bodies that are next to you try to
warn you, try to convince you, but you too have
given up on them to follow the light that lid
the way for was once a person who played the
ultimate deed of blood should become a hero.
Speaker 12: He he.
Speaker 4: And now, as you've been told every action, every decision
comes to consequences. Are you really going to doubt yourself?
Speaker 10: Now?
Speaker 4: The voice of the arc made ringing in your ears?
What was that saying again to you?
Speaker 1: You must trust yourself, Do not doubt yourself?
Speaker 4: Is that doubt seeping in? Now? You let this thing
that for some reason you felt was more enders than
the others out calling to you on a path shows
some type of light and he wants to get out
so bad? Are you doubting yourself?
Speaker 8: Bo?
Speaker 4: As you notice, Cyrus is quiet now, she sandwiched in
between two bodies that have been impaled on spears of
crimson heart and liquid. What's going through your mind?
Speaker 7: I'm thinking that I don't want to be trapped inside
the head of a man who's gone crazy when his
sanity's leaving in his the rest of him is dead.
So I think that I'm going to maybe perhaps run towards, uh,
you know, bounce towards Iris and maybe trying to corral
her towards the light. It seems as if I say, Iris,
there's still helps somewhere. I mean, we can still get
out of here alive. We have to uh, maybe you
can just get one of them up and we can
get them both, because I don't want to be stuck
at it as the same room as him outside. You know,
he's a bit crazy, you know, it's a little bit,
just a little bit crazy. It's not all of him, right,
I know, but you know the swings a roundabus right.
Speaker 6: I look towards both of the bodies and I buy
my cheek okay, so hard that I drop blood and
I attempt to cast hope on the Blue Wonders.
Speaker 4: I'm going to make a roll. Difficulty will be fourteen.
Speaker 1: Let's see here. So normally, in terms of what kind
of role this would be, I would say, we're going
to base this off of your normal magic role. So
I think that's insight and well power for you ours.
Speaker 6: And you said it was fourteen. Yes, I am going
to use the fabulous point. Oh wait, no, I rolled
mite for some reason, but I'll still use the point.
Speaker 7: Be completely different dice.
Speaker 4: So yeah, this reroll it completely be fair.
Speaker 6: Sorry, I'm like shaking hm. I am going to go
ahead and use my lucky seven for the day. I
think the spell begins to start to fade from my hands. First,
I'm trying to channel it into my staff and I can't.
I take a deep breath in the scars on my
hand begin to glow, and I feel pain for the
first time since I've gotten here, and I cast hope
fourteen success doubles. So that is actually an opportunity because
you can force opportunities with lucky seven.
Speaker 4: So that would make it a CRT. Indeed, so since
you crit, you will be able to perform this in magic.
If it wasn't a crit, it wouldn't network at all.
Which enders are you using? This magical one?
Speaker 7: The same one? Right?
Speaker 4: Which one is that.
Speaker 6: I can't reach? Frank Your said, no, that is gone.
Speaker 4: You have two bodies next to you and one that's
crawling towards this light. It wants to get out so bad.
Speaker 13: I think.
Speaker 6: Originally I was going to go with blue enders, the
calm one, and at the last moment I realized that
anger might actually be better than nothing at all.
Speaker 4: Are you sure the decision that you make will be irreversible?
Speaker 7: Angry?
Speaker 4: Sure? I think very hard about which one of these
two you want to bring back?
Speaker 7: It's algebra, irish, angry, I'm sorry, go ahead. Angry plus
insane equals questionable, Ally, okay, same plus insane equals I'm
not too sure, so I don't know what to do.
It's your role, that's my input, and.
Speaker 4: You create, So I'll give you a little bit more information.
Speaker 6: Yeah, I'm sorry, I'm just so fucking bad right now
at myself.
Speaker 4: Whatever and does you choose? You have this small feeling
that this place changes people, that once you're here you
may not ever come back home. So you have to
choose the best parts. And once you make your decision,
you have to know that it is a consequence, good
or bad, left or right, every decision as a consequence.
Speaker 6: I imagine. I don't get the idea that they're going
to combine and instead it we're going to be left
with one.
Speaker 4: You don't know until you try stuff no matter what,
that light is there.
Speaker 6: Sorry, I just really making decisions for my friend's characters,
saying so much, you're not making a decision for me.
Speaker 4: We prepped, we prepped for this. Don't worry. Just I
want you to make the most emotional feeling, like whatever
you're feeling emotional wise, I love that you're torn right now,
because that is the whole idea of this. So please,
there's no wrong answer.
Speaker 7: Is I just wanted to know whatever you do and choose.
I had nothing to do with it. It's not my fault.
Speaker 6: I'm just trying to think of any special bullshit I
have anything I can do.
Speaker 4: Whispers fill the air. They're getting louder. As your magic
is coalescing in this area, something's trying to tear it apart.
Decisions have to be made or the magic fades. You
hear a voice off in a distance.
Speaker 10: So time.
Speaker 4: The best decision is made.
Speaker 13: Blue wonders, it is, how does this look?
Speaker 10: Well?
Speaker 6: I am at this point solving uncontrollably. There's nothing I
can do for Frank, and that's the one person I
came in here to save. I didn't come in here
for enders. I came in here for Frank.
Speaker 4: And so.
Speaker 6: This anger at myself for not listening to my gut
at the beginning, for thinking that there was something else
to do here, for complicating everything more. It was as
simple as going for that statue at the beginning. I
didn't have to solve any stupid fucking puzzle. We didn't
have to put all these parts of him back together.
I didn't have to break any sort of fucking barrier.
Speaker 4: What are you doing? What are you doing? The body's
crawling towards it fast speeds.
Speaker 6: Right now, the magic swells me in me through me.
I raise my staff and a blinding light enters the room.
As I cast hope on blue.
Speaker 4: Unders, blue eyes stare back at you. The hand comes up.
The impellment of the red crimson lances start to break apart,
turning the liquid splash upon the ground and grabs your cheek.
Maybe you expect a smile, maybe you expect a emotion motion,
but there's nothing the peace, calmness. He made the right
decision and touches your face as ice cold. The warmth
from your cheek is battling their coldness. As the hand
leaves your cheek, the room starts to open up, stars,
galaxies far beyond. Eyes can see life the room now,
the body of the old indoors that you broke, and
capsulator runs towards you violently. Snap of the finger. Ice
forms from the ground encapsulates that he won't be needing
to hear from that anymore. You let that upon the world,
the world. Oh, he'll get the job done, but at
what costs? Iris? What cost?
Speaker 7: Indeed, hand pulls.
Speaker 4: Back a wave of cold air blows the crystal inversion
of this agonizing enders is brought towards the front of
both of you. I'll take this from here. Taps encapsulated pieces,
shutters encapsulated enders. It taps the ice and it shatters
the other enders that's next to you. Imperiled still look
at that one mm hmmm. Snaps his finger. The shards
become I mean the lances warm ice instead and start
to crystal. The body shatters those are holding you back
and me. Now we have a destination. I resimbo. It's
over there. The stars and lights focus to this area
of openness. It's a light light. It's time, not shining
red and red, but it's shining the cope. The same
spell that you used is now lighting the path. Shall
we follow this path finally to get you out of here?
You've been here for a long time. As a voice whispers,
come now.
Speaker 6: I moved to my feet. Can I look back? Is
the statue still in tout?
Speaker 4: There's nothing just stars, sense of peace, also a sense
of emptiness as space would be. But no violence, no agony,
no confusion, just peace. The end is in front of you.
Stands with his hands not crossed, placed in front of him,
holding his hands almost like a scholar.
Speaker 7: Let's gope, that's.
Speaker 4: Very good, very good. And you walk towards the light
what seems so far away. You got there in like
five steps. There there, beyond, beyond, that's what you're looking for, Iris, Iris,
Now I may have to warn you. I don't know
what to expect past this point, but I do know
that you chose me me, so the only thing I
can advise you on is and he takes his hand
and puts it on Iris's chin and holds it Burier down.
You're down, You're Whatever decision you would have made would
have ended in feeling this way. This way, this way
be more like mm hmm, expected, expect, expect. The light
awaits you turn, go, go go. What you find there
will be a surprise to us all. What do you do?
Speaker 6: Follow the path of the hero?
Speaker 4: Mhmm? Do you follow bow right behind her? You go
into this blinding light, oh so bright, almost stings. The
area is filled with crunching under your feet. A smell
in the air, finally, a smell smells like nature. You
look around? Is that familiarity that your sense? What is this?
Do you look around? Or you keep your eyes straight?
Speaker 7: I go straight? Okay, okay, Iris, following Iris. I'm just
following Iris, I'm behind her.
Speaker 4: Trees as big as houses, trunks, super wide skyscrapers piercing
the skylines, clouds, you cannot even see the tree. Trouts,
grass and leaves fill this area bright as impossible, beautiful
smells of the ancient forests upon you, almost overwhelming the
sunlight so right, and then a cloud comes over ahead,
shading you from this bridelight. Off in a distance, you
see something a trail. Do you keep stepping towards this trail?
If you want to see what it's made of? You
can now roll both of you Insight and insight difficulty
ten assist again, Hm, you ignore the trail, but you
see something in a distance, Irish, she almost can't help yourself.
A mound, A figure holding its hand up high to
this god. A beam of light coming from that hand, shooting,
breaking the cloud barrier. When a light shines downst like
a highlighting, A spotlight on this figure who has armor
on caps, kneeling and raised. Do you keep going towards
this figure? As you step, Irish, you noticed that you
had to lift your foot a little higher to get
towards this bo make it Insight insight check from me, please,
and difficulty will be ten.
Speaker 7: Mm hm amazing at it.
Speaker 4: I will send you a message and it's gonna be
up to you whether you want to say something or that.
Speaker 7: I get whispers you do, no, don't do that.
Speaker 6: My cat's coming.
Speaker 7: A post post puss pus, puss pus. Okay, what's he said?
Speaker 4: All right? So irish? You keep trucking along? I mean, uh,
bow notices something.
Speaker 7: The dead birds everywhere, m dead birds.
Speaker 4: You say. You pay attention to what he says? Do
you keep going? Rs? It's figure. It's not calling to you,
but you feel something very strong pulling you towards it.
I keep going mm hmm. Sounds of birds and life
tripping around you. You notice that bow has stopped, and
you keep going. You get closer to this figure, wait
for me. You're right in front of it. You realize
you climbed a pretty high mound. Do you reach out
to it? Do you call to it?
Speaker 6: Does it look familiar at all?
Speaker 4: It's a person, lots of armor, lots of ornaments, apes
flowing in the wind that you can't feel. Something seems
familiar but also distant. But you don't feel an alarm
from this like you need to defend yourself. It's just kneeling.
I enrace the sky beam of light shining through a
mound that you just now climb to get to this person.
Speaker 5: I touch it.
Speaker 4: As you touch it, the light of the beam goes
down into the hand that clouds burst bo. If you
want to climb yourself up, you can now.
Speaker 7: Okay, I chase after Iris. I can't be left alone.
Speaker 4: Next thing you know?
Speaker 13: Ah?
Speaker 4: Oh oh, that's a familiar touch, isn't it? Without turning
his head, are you real?
Speaker 5: Yes?
Speaker 4: Are you? You're here? Slowly turns his head, but not fully.
You notice that there's growth. Beard said, you're not dead?
Who are you?
Speaker 6: I'm Jean.
Speaker 4: Who's whose Chaine? How you hear that? Disrupt me? Hurt me? Oh,
it's been so much. The weight, it's so bearing. It's
almost too much to bear. Who are you.
Speaker 6: Looking at them? Does this person look like Enders to me?
Speaker 4: Societe profile definitely feels familiar with Enders.
Speaker 6: You'd probably know me as Iris, then IRUs.
Speaker 4: Iris, you're a liar. The face turns more to you.
You definitely see Enders. But why does he look to hed?
Worn scrapes, bruises, cuts, old wounds, all across his body's face,
armor shining bright, keeps torn iris. A hand moves up
to touch yours. You feel something. There's a sort of warmth, coldness, anger, agony,
everything drowed in onon. It's been so long I thought
you were dead. Is there anyone else? Did they make it?
Speaker 6: Who is here?
Speaker 4: Oh? Laughs? Or exasperated?
Speaker 7: Look at you?
Speaker 4: Stops with their breath. Oh no, huh? Can I stop? Oh? Yes?
Is everything good? Now? I can? I can rest right.
The weight of a hero is so overbearing, but I
gotta keep going. Can you please unbuckle Mike? Armah, I can't.
I don't know where I last when I last took
it off?
Speaker 7: No bumbs.
Speaker 4: I believe the latch is under the shoulder. You have
lots of discuss A lot has happened.
Speaker 6: Begin to undo the armor for him?
Speaker 4: Oh, you notice that this armor is sliding off. You
stake a little step back, hits the ground and makes
a small crater. Oh, oh god, that's heavy. Not the
other one?
Speaker 5: Do the other one?
Speaker 4: Crater?
Speaker 7: Oh?
Speaker 4: Mouth raises as a veil covers it. You know this
room's carved across the eyes. Eyes are familiar, They're blue, crestal, blue,
let me, Oh, thank you. Oh here these are exasperated
sighs of relief. IRUs there was a mound you climbed.
You look down. You are so high up. You look
down and see what kind of mounds you climb? Yeah,
in sight difficulty ten mm hmm. Six crunching noises. We
do you feel iris which she's been stepping on to
get up? Or do you keep it to yourself?
Speaker 7: Is it buds?
Speaker 4: So would you say dead birds?
Speaker 7: Mm hmmm, because like wings and feathers.
Speaker 4: Wings and feathers, piles of them, mounds and mounds and mounds.
You're curious and you look. I gotta see the enders, right,
is that going through your mind? Turns around. You think
it's a smile. Maybe it's not, but it's warm sort of, Oh, Elvin,
beautiful as ever every age, and there's this aged. It's
not old, but it's definitely not the end as you
saw before. Oh, oh, stand back, let me let me
help you. Ah puts his hand on the ground, crystallizes flattens.
As he does, feathers fly up in the air, black
and white feathers all around you. Oh, oh, I ress.
He stands up holding something someone as he turns around. Oh,
how I've missed you. I've done it.
Speaker 7: I I finally did it.
Speaker 4: I took the weight that you didn't have to take,
neither one of you, any of you. I became the
ultimate hero, I say, Regalia, since so long you couldn't
do it, and you couldn't do it, and what's her name?
Rue couldn't do it? But I it took upon the weight.
His shoulders are slumped, muscular but torn up, wound all
over his body. You look to see what he's holding,
who he's holding. Yes, you don't even make any insight.
Check for this skin glowing. It's white and as bright
as the moon, slumped in his arms. I bear the
forever weight. I freed her. I freed her moon eyes
in his arms, beautiful as ever avoided of life, gone free,
nothing left, wings all on the ground. I will forever
be by her side. Like I said in the beginning,
the moon meets his end. Forever my duty as a hero.
Don't go along. I believe someone's waiting for you. I
have to stay here and watch over. Oh she just
keeps coming back. Ah, Oh my sweet moon kneels back down,
holds her. You hear a familiar crackling noise. Calcification rides
up slowly the ankles, shins, knees. Is there anything you
wanted to say?
Speaker 7: Which way is the exit?
Speaker 4: Do you say anything else? We both said, but.
Speaker 10: No.
Speaker 4: Calcification takes place, calcifying both Moon and enders with a whisper.
To become a hero, you must defeat the ultimate villain,
nothing in yourself. Ask who's really the villain.
Speaker 7: The path of a hero.
Speaker 4: It is heavy. The path of a hero is heavy.
The path of a hero is heavy. Consequences, decisions, actions
have been made. Thus this is the life where you live.
This is the life he chose. Calcification completely feels it
starts to rain. It's refreshing, it feels good. The statue
of the heroes that once were stand before you. Tenderness
is there, though virus. It's love in front of you,
not hatred. Years and years of fighting. It's now over.
Regalia is saved, or so it seems. I heard you
looking for an exit. The other end just calls out
from the edge of light that exit is right over there.
Do you look. I do mhmm.
Speaker 6: I don't have any flowers on me, but what I
do have or some petals on my staff, mhm.
Speaker 5: I pluck them.
Speaker 6: And then I scattered them at my friend's feet.
Speaker 4: Well, what are you hoping? What were you wanting to do?
If you had flower.
Speaker 6: I would read them.
Speaker 4: Minute whispers swarm around you. These petals burst. Flowers in
this flower field surrounds the whole area, lighting up this
whole area. The trees have now become pawn. It's just
in this flower field. One tree stands far in the distance,
green as possible large. It's like that big field of life.
Is that the life tree? Only you can see it.
Bo's looking for the exit. Bo, can you make a
inside inside check? These difficulty?
Speaker 7: Oh, I'm really good at these, the best so good
at inside inside checks.
Speaker 4: Seven. Well, the exit, you know, is not as beautiful.
Speaker 7: It is a door or.
Speaker 4: Iron steel a sign. The flickers says exit. What is
this door? Familiar? The door from Ragalia Khan. One would
not know. Bo doesn't care, just wants to get out
of here.
Speaker 7: Well, I mean with iris and hopefully with enders.
Speaker 4: And disappears right next to you. I see you found
the exit. Iris. The one thing I do know is
time any finals.
Speaker 6: Is the tree in the same direction as this exit?
Speaker 4: No, it's way off in a distance in front of
the statue of Moon and enders you take one last
look at this statue tree or what are you thinking? Hi?
Speaker 7: Look?
Speaker 4: Hm, the position of these two have changed, and there's
holding Moon close to his body, hugging her head, aried
into her shoulder. You can't make out what moon is alive, dead,
but there's peace, only the rain in the field of
flowers and what looks like to be the tree of life.
Speaker 6: Far in the distance, a little too far from me.
I suppose.
Speaker 4: Right, the meaning has not yet come. You're not there yet.
Time works differently here, but you do have this certain
sense of whispers are becoming more violent. Oh yeah, looks
like we're out of time. Iris, come along. You don't
want to be stuck here.
Speaker 7: We have to get out of his head, he said,
We've been here a long time. What does that mean?
Speaker 4: Well, it seems like you have put some kind of
peace on the matter, and this area is collapsing. What
was keeping it together was chaos, agony, theory, void. Now
it has found some sense of what is that? I
can't make it out, an emotion, whatever it is. We
need to go now, come with me, and it stretched
off to you. Iris and bow do you take it.
Both ends yes, a nod closed. You both close. The
exit door slams open Usher's bow in. Russ turns and
looks to Iris. I'm sorry. I know this is not
what you wanted, but you did your best. And a
final question to you. Iris pulls down his veil slowly,
not all the way broom, showing a scar deep and
embedded in the side of his face.
Speaker 1: Are you.
Speaker 4: Doubting yourself?
Speaker 6: I think I've made my decision.
Speaker 4: There's no more room for doubt right, And every decision
comes with lives, with lives with consequence, consequences, but not
all are good or bad. What is really good or bad? Speculation?
Speaker 7: H m hmm.
Speaker 4: The sense of strength within you is a candle that
we're waiting to be a bonfire.
Speaker 9: H h.
Speaker 6: H Let's hope I can suck it up and come
up on fire soon.
Speaker 4: Right then motions towards the exit by accident, almost like
an exhale. The void is now gone.
Speaker 10: Namer no iluma, give me diny, love me, I get
to eat up.
Speaker 4: I know you're more. Hello.
Speaker 1: This is Wax Stephen from Table Story. If you like
this podcast, please make sure to rate and review it
If you would like to listen to more of our podcasts,
you can head on over to table story dot tv
to check out a variety of other shows. If you'd
like to support us, you can visit table story dot
tv slash Support, and if you'd like to join our community,
make sure to go to table story dot tv slash discord.
Thank you, enjoy