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Speaker 1: What is up, Fellowsikos, I am Dan Valley coming at

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you with the one, the only, my certified fantabulous co host,

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mister Grant Hughes. Everyone knows what time it is except

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for everyone who's not me and Grant. It's Commissioner for

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a day time in the NBA. We asked we have

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some of our own, but we asked for rule changes

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from our discord members and some of our followers. We

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were inundated with responsors, so responses, so thank you for

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all your submissions. We're clearly not gonna get to every

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single one because there was like it was like a

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hundred of them. Grant, I think it came out too,

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so that was really cool. But the pretense of this

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podcast is you are commissioner for a day and you

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can just give executive orders to do literally anything that

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you want. So there'll be no pushback, no process that

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goes through. So we have a bunch Grant and I

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will respond to them while proposing a couple of our own.

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But first and foremost, mister Hughes, how the heck are you?

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Speaker 2: I'm drunk with power, Dan, I feel I feel it

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just coursing through my veins. I never knew I needed

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to be in a powerful position like this until I

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feel it for today. So hopefully we don't abuse it

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and hopefully it does not corrupt us. But I'm excited

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about just deciding how the NBA should operate.

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Speaker 1: Yeah, I mean, like these are all just hours, are right,

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Although it is always fun, we're I had to cut

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like you and I were gonna I exk for a

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few from us, and we each have two. And here's

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because we have so many responses that and some of

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which like step on the toes of other things that

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sure we would have come up with anyway, anything notes

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or thoughts on this exercise before you sort before we

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sort of dive into it. By the way, nothing personal here.

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If we think an idea is terrible, that's not We

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don't think you're a terrible human being for proposed to.

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Let get that out of the way.

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Speaker 3: Your idea is just real dom, that's all.

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Speaker 1: I mean.

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Speaker 2: I think that what I what I did notice, and

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like this won't be a surprise because I feel like

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this has come through when we've had like state of

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the game conversations before. But generally speaking, I think the

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NBA product is really awesome, right, now.

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Speaker 3: I think it's really good, and like I do have

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I have some notes, but it is it is hard

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for It's harder.

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Speaker 2: Now to do this than it would have been like

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a few years ago, I think because generally, like, well,

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what you'll see is like a lot of mine are

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go to like the viewing experience as opposed to like

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the game itself. So yeah, that's kind of where I

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had to go, just because I do think the game

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is being played really great right now.

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Speaker 1: I'm mostly in the same camp I found myself like

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when I was thinking about it, there was nothing like

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I either wanted to focus on like actual dumb or

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funny shit which I didn't include, or it was okay,

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this is sort of maybe it's not granular, but it'll

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have a mild impact. I wasn't looking to overhaul the

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way that the game is played right now, so I

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was like, you are pretty content with how the product

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is right now. From some of the submissions that we received, though,

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it's very clear that not everyone shares that thought, which

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always makes for hopefully good discussion. But what do you

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say we find out Grant.

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Speaker 3: Let's see our first.

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Speaker 1: One is from gam who might be me. I don't

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want to see any intentional fouls beyond the arc for

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teams up by three inside of a minute or something

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to play it. If you do, it should either result

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in I would say, like an automatic three free throws.

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I've seen some people say that it should be a

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choice between that or two, or we can go to

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that and say the team gets to choose between you

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get your two free throws or you get one free

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throw and the ball back immediately. I understand why teams

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foul up three, I really do. I don't want to

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see it. Let's force them to play defense.

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Speaker 2: So this is the intention here, is to disincentivize defenses

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in these specific situations from like making it so the

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trailing team can't get a three up to tie it. Right,

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This is like the right, that's what we're targeting here.

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The like Yeah, and some teams don't foul, by the way,

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like it because it seems like the math is just

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never settled on whether you should or shouldn't foul. I

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think you hear both sides of it.

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Speaker 3: I like this.

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Speaker 2: I liked or this proposal because it just is objectively

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more fun. If a team that's up has to defend

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in like a high pressure situation and can't just like

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play the math game and rob us of a game

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tying three or or you know what I mean, Like

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that's I don't feel like this should This wouldn't like

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fundamentally change the game. It would just make these isolated

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situations more fun. So you're one for one as far

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as I'm concerned.

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Speaker 1: I was trying to think about what the argument would

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be against it, and I guess you could say that

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it'd be difficult to define intent because what if you're

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playing defense and like actually fouling. I still think that

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rules should apply because that's just gonna make the game

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more exciting. But you could make the case that let's

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say there's like I don't know, like twelve seconds left

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and you defend like really well for eight of them,

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but then you foul because you're going for the ball.

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I could see like quibbling over that, But I still

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I would rather remove all of the opportunities for teams

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to foul up three. Then I would like, Okay, if

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that happens, like all right, that happens, and so deal

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with it. Maybe it's would you prefer to be the

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automatic three free throws, like even if you're not in

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the shooting motion or should it be you get a

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choice between I think it should be the like, maybe

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a choice between shooting one and getting the ball back

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or the three free throws, because I just don't like

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at that point, like, what is the like if you're

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just gonna get two free throws anyway, why would you

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ever vote in favor of that scenario? Like what would

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be the logic between saying will take two free throws?

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Is it because you think that you could make one,

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miss one and get the rebound. I was struggling with

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that part of this.

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Speaker 2: I think if if it was a straight two free throws,

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which is sort of what it is now, which we

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don't like, then it still is too easy of a

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decision if you're inclined to want to foul when you're

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up three. I like the one free throw in the

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ball because if you're the trailing team, you're not one,

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you're running very little time off, you're getting the point,

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you're getting the ball back out, and now you're down

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two assuming you make it. I mean, if you miss it,

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is that a live ball? And then because that would

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be an interesting strategy too, maybe it would change the

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strategy somewhat. I just think like like if you're if

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you're any any rule proposition, you have to think about,

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like what are the potentials for like gaming it or

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abusing the rule, And you'd say, like, well, the offensive

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players might really try to flop or or like accentuate

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contact to try to get those three free throws. I

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think making it one in the ball I like a

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little better. And I also don't the potential for abuse

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is like I mean, guys are going to accentuate contact

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in these situations anyway, So I don't really think you'd

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have some some and some crazy issue with that.

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Speaker 3: I think it's good. I like, I like the one

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in the ball, though better than three free throws I think.

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Speaker 1: I don't say by the way one in the ball.

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I think it would have to be sort of just

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like a technical fault situation where if you miss, it's

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a dead ball, because if it was a live ball

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after that that would be just bizarre.

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Speaker 2: Yeah, you almost should foul just because it's like, well,

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there's a twenty percent chance we just get the ball

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and we're still up three, like that's then the math

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would probably suggest you should foul.

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Speaker 1: And I know it would or vary by player, but

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if it was actually a choice between three foul shots

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or one and then getting the ball back, there would

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be an actual decision there, right, because anecdotally, if like

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whenever I watch someone get three consecutive free throws, like

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in those situations, it always feels like they're gonna miss

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one for sure.

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Speaker 3: It really I don't know.

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Speaker 2: I wonder what the numbers are on that, but I

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feel exactly the same way. It's like, well, he's he's

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definitely not hitting all three of these, Like that's impossible.

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Speaker 1: But you know our next one comes from you would

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you like too, like to read it?

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Speaker 2: Yeah, so this is a viewing experience thing, really, so

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I would like to see a shot clock. I want

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to shortened free throw time full out, so like this

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isn't just a shot at Yiannis. It's just everybody like

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there's the guys can game the ten second count by

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like you see him put a hand up and like,

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don't throw me the ball yet, ref I'm not ready.

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I have to do my two deep breaths. Then I

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get the ball. Then the clock starts, which nobody actually

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enforces anyway, hard eight seconds, Like you get fouled the

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second you step to the line. The ref throws, like

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we needed This isn't a rule as much as like

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a behavior thing, like we gotta get this thing started

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more quickly. So that's one eight seconds, and like there's

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a visible clock ticking like the in baseball. They've have

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the pitch clock now that the picture can see, Like

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just put it up, do eight seconds on the shot clock.

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Speaker 3: Use the same thing. It's right there. He's looking at

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it anyway.

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Speaker 2: Then, because I'm really just I they do this a

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little bit now, and I think I would be fine

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with an expansion of it. I want ads being run

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like you know in a half screen or quarter screen

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picture and picture set up during free throws because who's

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paying attention anyway, Like, and then the the sort of

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trickle down of that is it allows you to cut

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You're not hurting your advertisers. You can cut out commercial breaks,

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you know of a minute or two down the road

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in the game, like hopefully in the last few minutes,

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because I really am driving at just you know, making

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the end of game not so hrky jerky stop and start.

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So this is like three rules in one, but I

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want three throw to be done faster. I want ads

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during free throws and I want all that to pay

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off in like just a more streamlined late game experience.

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Speaker 1: I like this rule, but I think you undermined it

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in your justification by saying, because who's paying attention anyway?

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If those ads are running during free throws, and I.

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Speaker 2: Think you can't say that to the advertisers, you definitely

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lost over that part of it.

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Speaker 1: It would be nice and specifically. I don't know why this.

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I'm sure there's a reason, and I just haven't dug

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or cared to ask about it. But like the ESPN

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Show versus the TNT Show, forget about the quality of

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what you think of either of them. There's more time

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spent in studio with the TNT guys, and with ESPN

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everything just feels like like it's a minute and then

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there's more commercial breaks. It's like, if you were to

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shove more advertisements and during the free throws, would it

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allow or compel ESPN to expand the actual you know

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in game or studio analysis. Now, whether you want more

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of that's it's again it's a separate matter. But in theory,

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having more time to break down the game, like rather

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than having a rush to these commercial breaks at halftime pregame,

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post game all that.

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Speaker 2: Yeah, I think, like to dump on my own rule,

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it's not necessarily a given that that networks that are

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collecting AD dollars would say we will yeah, we'll keep

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that the bottom the bottom line number of AD dollars

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we're getting the same by pulling out commercials later in

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the game and making and you know, breaking even by

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having free throw commercials. They might just be like, we'll

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do both, like we like this these and we should

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have ads on every free throw anyway, and we'll just

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keep the same link the commercial breaks like that. That

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presumes that that the networks are like, well, we don't

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want to cap on how much AD revenue we can make,

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which is probably.

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Speaker 1: Then this will also all end with you mentioned quarter screen,

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but the quarter screen will be the actual free throw

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attempt all the ads.

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Speaker 3: Oh yeah, no, I mean you kind of that.

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Speaker 2: I feel like that kind of happens sometimes now where

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they'll read they'll have a quick like ten second ad

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during the free throw, and somehow it like won the

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audio is up on the AD and so you're hearing

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the ad over the free throw, and then I feel

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like the picture sometimes does get really like what you're

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talking about like I think actually happens sometimes.

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Speaker 1: It's also kind of like when they do those coming

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out of halftime updates. I'm like the like the person

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covering the game in person where it's okay, so they're

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sometimes the game is smaller than the actual interviewer most

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of the time not But I like this rule in theory.

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It just feels like it could open the door for

254
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the NBA would compromise, say yeah, we're gonna show more

255
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ads during free throws and keep the same amount of

256
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Exactly that's the problem. So before we hit to my

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next one, there were ones that were kind of tied

258
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to this, so they will be in between your next one.

259
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I'm not showing favoritism to anyone over you, except that

260
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I actually am. I just wanted to give you a

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heads up for there. So my next one is, let's

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have officials emphasize calling more offensive fouls on the habitual

263
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users of the off arm to create separation or generate contact.

264
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And this is associated a lot with big guys Sabonis, Shanngoon,

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even Jokic. We see it from smaller players like Shaekillers

266
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and Alexander will Do. We just see it all the time,

267
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and it gets into freedom of movement stuff, which they're

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some specific things coming here, but this specifically is just

269
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I just find it annoying because not only is it

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okay sometimes it's already called and sometimes it's not, so

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I want to see it being more of an emphasis,

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but also you kind of open the door for additional flopping,

273
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which doesn't feel as prevalent necessarily, or at least not

274
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as much of a point of an emphasis as it

275
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did previously. But like, because of this just proliferation of

276
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the off arm, you can either actually be an offensive

277
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foul that's not like should be an offensive foul that's

278
00:12:30,399 --> 00:12:32,279
not called, or like I said, you're kind of paving

279
00:12:32,279 --> 00:12:35,399
a way for then slight contact and be exaggerated. And

280
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so i'd like to see I'm all open to try

281
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and make things harder on offenses without shrinking the floor necessarily.

282
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And I think this is one of the freedom of

283
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movement aspects that I would like to see be called more.

284
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Speaker 2: I mean, this is something that's just kind of gotten

285
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away from officials because it used to be. The explanation

286
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you'll hear now from broadcasters and stuff is like, well

287
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he didn't get the arm extended, like when the arm

288
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gets extended in a push off off by an offensive player,

289
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that one gets called pretty often, and as a result,

290
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players have just gotten really good at pushing off with

291
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like a bent arm, you know, it's almost like a

292
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shoulder shrug, like Jason Tatum SGA Like they're just like

293
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they're so good at it that you don't even see

294
00:13:13,960 --> 00:13:16,720
it half the time. Shan Gooon is like, you know,

295
00:13:17,240 --> 00:13:19,200
it's very obvious most of the time.

296
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Speaker 3: I think, like.

297
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Speaker 2: I don't, I wish should have looked up the actual rule, Like,

298
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it doesn't feel like full extension of the arm should

299
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be a requirement for this to be an offensive foul,

300
00:13:29,960 --> 00:13:31,159
because the whole point is you're just.

301
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Speaker 3: Like shoving someone and you happen to have the ball,

302
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so we're okay with it. It's I would.

303
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Speaker 1: Definitely argue that the elbow is more well, yeah, anywhere as.

304
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Speaker 2: Like as effective, which is like, you know, it works

305
00:13:44,000 --> 00:13:45,679
just as well, and if you can hide it better

306
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then it's probably more effective than a full on push.

307
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So yeah, this this is one that it's like, I mean,

308
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would you agree that in terms of like how the

309
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game is actually played, this is like kind of new

310
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and pretty clearly a problem, like because it just is

311
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a foul.

312
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Speaker 1: What's interesting, too, is I remember watching a video I

313
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think Monnie McCutcheon on NBA dot Com was going through

314
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points of emphasis for I want to say it might

315
00:14:10,559 --> 00:14:13,000
have been in twenty twenty two, like the coming season,

316
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and the off arm was like one like it was

317
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supposed to be called more in favor of the defender,

318
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like those were gonna be offensive fouls, and I don't yeah,

319
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I mean what is time, Like I don't remember thinking

320
00:14:23,399 --> 00:14:25,879
that season that it was a problem.

321
00:14:26,080 --> 00:14:27,440
Speaker 3: Yeah, and then like we're only what.

322
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Speaker 1: Two or three years removed, and it does feel like

323
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it's just completely and by the way it gets called sometimes.

324
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But that's part of the problem. Is there needs to

325
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be if you're not gonna make it an emphasis for like,

326
00:14:37,679 --> 00:14:39,799
there needs to be some type of uniformity with it.

327
00:14:39,799 --> 00:14:42,159
I would just prefer for it to favor the defense

328
00:14:42,200 --> 00:14:44,159
at this point where it's like you said, your arm

329
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doesn't need to be fully extended, and yeah, you A

330
00:14:47,000 --> 00:14:49,759
lot of stuff's always going to be subjective, open to interpretation,

331
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but I think you could decide whether there's a consequential

332
00:14:52,480 --> 00:14:55,519
level level of contact when someone's backing down or like

333
00:14:55,600 --> 00:14:57,879
going forward and trying to like push off or because

334
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it's not even just to let me try and draw

335
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contact thing or let me get like it's associated with

336
00:15:02,440 --> 00:15:05,159
big guys, but it's like that's how shake Gil just Alexander,

337
00:15:05,320 --> 00:15:07,559
Like you mentioned Jason Tator, Like we've seen Jalen Brunton

338
00:15:07,559 --> 00:15:10,039
do it too, Like can push off and create separation

339
00:15:10,159 --> 00:15:11,120
that way on the perimeter.

340
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Speaker 2: Yeah, it's it's it's just it's a foul, and I

341
00:15:14,120 --> 00:15:15,879
think like it's the type of thing this is not

342
00:15:15,919 --> 00:15:17,960
a good test to use for all situations like this,

343
00:15:18,000 --> 00:15:20,679
but like if it's a pickup game and you're defending

344
00:15:20,720 --> 00:15:23,639
someone and they do this, everyone's like, yeah, okay, well

345
00:15:23,799 --> 00:15:25,840
why what are we doing? Like that's not you're not

346
00:15:25,879 --> 00:15:27,360
gonna call that foul because we get made fun of,

347
00:15:27,440 --> 00:15:28,759
but it's like obviously a foul.

348
00:15:28,960 --> 00:15:30,360
Speaker 1: You want to take us through our next one.

349
00:15:31,120 --> 00:15:34,000
Speaker 3: Yeah, So this is from Patrick Fenlon.

350
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Speaker 2: So I'd like to see the freedom of movement in

351
00:15:36,440 --> 00:15:39,440
quotes emphasis reversed so as to allow for more physical

352
00:15:39,480 --> 00:15:43,559
perimeter defense. This is one that, like you, some version

353
00:15:43,600 --> 00:15:47,279
of this gets raised whenever it's like offenses out of

354
00:15:47,279 --> 00:15:48,840
control or look at these crazy.

355
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Speaker 3: Numbers and this.

356
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Speaker 2: Do you take this to be like bringing back hand

357
00:15:53,679 --> 00:15:56,679
checks like full on like hand on the body type

358
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of thing, or.

359
00:15:57,240 --> 00:15:59,799
Speaker 3: Just or what what? What do you what do you

360
00:15:59,840 --> 00:16:01,679
think this means more specifically?

361
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Speaker 1: I mean it probably. I would think it does refer

362
00:16:04,320 --> 00:16:06,480
to that. I think it might even incorporate the off

363
00:16:06,559 --> 00:16:08,720
arm stuff that we were just talking about. I would

364
00:16:08,799 --> 00:16:11,519
like two of the other things is I don't know

365
00:16:11,559 --> 00:16:13,279
if this will fall onto that, but like the landing

366
00:16:13,360 --> 00:16:16,480
space for shooters where it's you know that we've seen, Okay,

367
00:16:16,480 --> 00:16:19,840
they've called more of those offensive fouls, especially from threes

368
00:16:19,879 --> 00:16:22,159
if there's a leg kickout or an unnatural motion there.

369
00:16:22,399 --> 00:16:24,399
But I feel like it not to he's injured and

370
00:16:24,799 --> 00:16:27,000
he plays for my favorite team, not to single him out,

371
00:16:27,000 --> 00:16:29,720
but like some of the spread eagle attempts from Jalen Brunton,

372
00:16:30,200 --> 00:16:32,200
like that when you're in the lane, that stuff, I

373
00:16:32,240 --> 00:16:33,960
feel like doesn't get called as much, and the other

374
00:16:34,000 --> 00:16:37,440
thing doesn't. It feel like I don't know how far

375
00:16:37,519 --> 00:16:39,879
back we'd have to go, but like the off ball

376
00:16:39,919 --> 00:16:42,480
stuff where it's like you get in the way of

377
00:16:42,480 --> 00:16:44,480
someone who's trying to run to the corner, where it's

378
00:16:44,519 --> 00:16:46,679
like a defense setting a screen almost. I'm not saying

379
00:16:46,679 --> 00:16:48,840
you should be allowed to bear hug them, but if

380
00:16:48,879 --> 00:16:52,039
you're gonna derail their path of motion, if they're trying

381
00:16:52,080 --> 00:16:55,399
to relocate to a corner or something. I've seen too

382
00:16:55,399 --> 00:16:57,120
many of those calls over the past couple of years,

383
00:16:57,120 --> 00:16:59,679
like being called the defensive found It's just maybe that's

384
00:16:59,679 --> 00:17:02,639
not an offensive foul, but it certainly to me shouldn't

385
00:17:02,639 --> 00:17:03,600
be a defensive faul.

386
00:17:03,639 --> 00:17:06,000
Speaker 2: Well, so then let's think about the effects of this,

387
00:17:06,079 --> 00:17:09,960
because I'm open to it because it is really like, well,

388
00:17:10,000 --> 00:17:11,880
I mean, I don't, I don't know, I don't, I

389
00:17:11,920 --> 00:17:14,680
don't know if I when I'm watching games, am I thinking, like, Man,

390
00:17:14,759 --> 00:17:17,720
these offensive players are allowed to like move around too much.

391
00:17:19,400 --> 00:17:23,599
Like so if you you're gonna curtail drives, I would

392
00:17:23,640 --> 00:17:26,799
assume right like you're you're and maybe that will because

393
00:17:26,799 --> 00:17:28,759
it's just gonna be harder to get around somebody in

394
00:17:28,799 --> 00:17:30,960
a one on one situation if they can kind of

395
00:17:31,000 --> 00:17:34,440
hold you, probably harder to get open off the ball

396
00:17:34,519 --> 00:17:37,640
if you can. If more physicality is allowed, so like,

397
00:17:38,119 --> 00:17:41,720
it definitely reduces scoring and slows the game down, probably

398
00:17:42,599 --> 00:17:44,160
maybe emphasizes postplay.

399
00:17:44,200 --> 00:17:45,720
Speaker 3: Again, I don't know, It's hard.

400
00:17:45,880 --> 00:17:49,119
Speaker 2: It's hard to guess that anything effect wise other than

401
00:17:49,559 --> 00:17:52,039
I think it would knock scoring down like that, that

402
00:17:52,119 --> 00:17:53,200
seems like pretty clear.

403
00:17:54,079 --> 00:17:56,200
Speaker 1: I think it would definitely make the game more physical.

404
00:17:56,759 --> 00:17:58,400
I don't know if that's necessary. I mean, we have

405
00:17:58,440 --> 00:18:00,759
all these stars injured, so maybe that is a terrible thing.

406
00:18:01,759 --> 00:18:03,319
I don't like, do you actually think that it would

407
00:18:03,319 --> 00:18:05,319
result in more I mean, like one of this screen

408
00:18:05,359 --> 00:18:06,720
shot pot like one of the things they used to

409
00:18:06,759 --> 00:18:09,359
emphasize is kind of if a defender is getting under

410
00:18:09,400 --> 00:18:11,400
someone in the post, like where like with Al Horford

411
00:18:11,400 --> 00:18:12,960
in this picture, no one could see it unless they're

412
00:18:12,960 --> 00:18:15,599
on YouTube where he positions his leg, like they could

413
00:18:15,640 --> 00:18:20,440
call stuff like that. Sometimes I can't imagine. There's intended

414
00:18:20,440 --> 00:18:23,079
and unintended consequences for everything. I can't imagine that it

415
00:18:23,079 --> 00:18:25,519
would re emphasize post play though. Yeah.

416
00:18:25,559 --> 00:18:28,400
Speaker 2: No, I'm just thinking, like, well, if if the perimeter

417
00:18:28,480 --> 00:18:31,839
game and driving and getting clean looks is just harder,

418
00:18:32,039 --> 00:18:33,920
maybe you're like, well, we'll try something else and then

419
00:18:34,000 --> 00:18:36,440
that is as a result, that's where we just dump

420
00:18:36,440 --> 00:18:38,359
it into the post more or more.

421
00:18:38,640 --> 00:18:39,039
Speaker 3: I don't know.

422
00:18:39,720 --> 00:18:43,240
Speaker 2: I can't decide if I think the level of physicality

423
00:18:43,240 --> 00:18:45,119
allowed on the perimeter is a problem or not, And

424
00:18:45,119 --> 00:18:47,279
that's kind of a tough threshold issue to get over

425
00:18:47,480 --> 00:18:47,720
for me.

426
00:18:48,119 --> 00:18:51,119
Speaker 1: I lean, do you think there was a happy medium

427
00:18:51,160 --> 00:18:53,359
two years ago when they did make the point of

428
00:18:53,400 --> 00:18:56,160
emphasis on some of this stuff where it wasn't full

429
00:18:56,160 --> 00:18:59,240
boor into it, but it did feel like that Or

430
00:18:59,240 --> 00:19:01,119
did you find that it was that it impacted the

431
00:19:01,119 --> 00:19:04,160
product or that it was for some reason more dangerous or.

432
00:19:04,599 --> 00:19:05,319
Speaker 3: No, I don't know.

433
00:19:05,440 --> 00:19:08,799
Speaker 2: I think I think the thing we definitely I'm sure

434
00:19:08,880 --> 00:19:10,920
now yet because what is time, Like you said, like.

435
00:19:11,720 --> 00:19:14,640
Speaker 3: There was a stretch there. This could be five.

436
00:19:14,519 --> 00:19:16,440
Speaker 2: Years ago at this point or more where it was

437
00:19:16,519 --> 00:19:20,240
just like the defense was just in an impossible position

438
00:19:20,359 --> 00:19:22,960
because of all the foul baiting that was allowed by

439
00:19:23,000 --> 00:19:26,039
offensive players like the Tray Young like driving, you know,

440
00:19:26,480 --> 00:19:29,519
totally change your path to get contact. The Chris Paul

441
00:19:29,519 --> 00:19:31,400
would do it all the time. Like so I think

442
00:19:31,440 --> 00:19:34,720
like we actually are maybe allowing more physical defensive play

443
00:19:34,960 --> 00:19:37,559
in that like any contact was just benefit to the

444
00:19:37,599 --> 00:19:41,000
offense and you know, in the last half half decade

445
00:19:41,079 --> 00:19:43,119
or so, so maybe.

446
00:19:42,839 --> 00:19:44,400
Speaker 3: This is already sort of happening.

447
00:19:44,680 --> 00:19:46,759
Speaker 2: But but yeah, I don't I don't know, Like if

448
00:19:46,759 --> 00:19:50,440
you isn't isn't basketball like theoretically a non contact sport,

449
00:19:50,680 --> 00:19:52,880
Like it's you're not supposed to be able to hold

450
00:19:52,920 --> 00:19:54,880
and obstruct and do all this other stuff. So like

451
00:19:55,599 --> 00:19:58,079
this would change it, I guess really back to what

452
00:19:58,119 --> 00:19:59,640
it was like in the eighties where you could just

453
00:19:59,759 --> 00:20:02,759
like get a handful of jersey with on defense all

454
00:20:02,799 --> 00:20:03,160
the time.

455
00:20:03,720 --> 00:20:06,480
Speaker 1: I guess I could see the like, especially this if

456
00:20:06,519 --> 00:20:08,440
you're looking at the way that the off arm stuff

457
00:20:08,519 --> 00:20:10,400
is called or not called, depending on how you want

458
00:20:10,440 --> 00:20:12,480
to frame it. Like, if you see offensive players getting

459
00:20:12,480 --> 00:20:15,799
that advantage, why shouldin defensive players like have something to

460
00:20:15,880 --> 00:20:16,519
counter that with?

461
00:20:16,920 --> 00:20:19,319
Speaker 2: Yeah, yeah, I mean that would make it so like

462
00:20:19,720 --> 00:20:22,200
very small, very quick players would be at a disadvantage

463
00:20:22,200 --> 00:20:25,200
because they could they can't use that physicality, and they

464
00:20:25,200 --> 00:20:27,880
would be a victim of like physical defense. I also

465
00:20:27,920 --> 00:20:30,319
think as a Warriors fan, you might argue that Steph

466
00:20:30,400 --> 00:20:33,119
Curry is defended physically enough away from the ball, especially

467
00:20:33,119 --> 00:20:34,759
in the playoffs. Is that is that where you're going

468
00:20:34,799 --> 00:20:39,640
with this next one we have is from Andy Tobo.

469
00:20:40,240 --> 00:20:44,039
I would like to ban the charge call, just make

470
00:20:44,079 --> 00:20:47,880
it a personal foul to run into somebody too violently

471
00:20:48,279 --> 00:20:50,799
and stop having people diving in front of defenders and

472
00:20:51,119 --> 00:20:57,000
throwing themselves backwards. Anecdotally, I agree, like sort of an idea,

473
00:20:57,000 --> 00:20:59,680
Like I don't know if you could ban the charge altogether,

474
00:20:59,799 --> 00:21:03,759
but I don't want to see players undercutting other players.

475
00:21:03,799 --> 00:21:06,039
I mean, I will like, where would Kyle Lowry rank

476
00:21:06,079 --> 00:21:08,240
among the greats if they banned chargers?

477
00:21:09,359 --> 00:21:11,119
Speaker 3: Is not in favor of this rule. I think that's

478
00:21:11,119 --> 00:21:11,680
pretty clear.

479
00:21:12,480 --> 00:21:13,759
Speaker 1: He's like on his way out of the league, so

480
00:21:13,799 --> 00:21:16,440
maybe he doesn't care too much. So I just I

481
00:21:16,440 --> 00:21:18,799
don't what would be the like, because if you then

482
00:21:18,920 --> 00:21:23,519
ban charges, do you think that, like, what would I

483
00:21:23,519 --> 00:21:26,640
guess what would be the primary consequence of that? It's like,

484
00:21:26,759 --> 00:21:29,759
if you're banning charges, does that mean like defenders can't

485
00:21:29,759 --> 00:21:31,119
get in the path at Also, this is going to

486
00:21:31,200 --> 00:21:33,119
increase the number of drives and the number of plays

487
00:21:33,160 --> 00:21:35,720
at the rim and then increase scoring even further, or

488
00:21:35,799 --> 00:21:38,799
you're saying ban charges in this sense just like almost

489
00:21:38,839 --> 00:21:42,559
anything within reason goes So I like, I would just

490
00:21:42,599 --> 00:21:45,119
be curious is what you think the effects of something

491
00:21:45,160 --> 00:21:45,759
like this would be.

492
00:21:46,200 --> 00:21:49,000
Speaker 2: It feels to me like if you ban the charge

493
00:21:49,359 --> 00:21:53,480
and you have there's no longer an incentive for a

494
00:21:53,480 --> 00:21:56,079
defender to beat an offensive player to the spot, stand

495
00:21:56,160 --> 00:21:59,559
still and take a hit, what you'll have is offensive

496
00:21:59,559 --> 00:22:03,319
players are no longer afraid to okay if you're trying

497
00:22:03,359 --> 00:22:06,720
to like stop. So I guess like one you would

498
00:22:06,799 --> 00:22:10,599
have offensive players attacking bodies like way more aggressively because

499
00:22:10,640 --> 00:22:12,480
like now nobody's ever set and it's up to the

500
00:22:12,480 --> 00:22:13,680
official to decide.

501
00:22:13,799 --> 00:22:16,519
Speaker 3: I guess, like, was that too violent of a collision?

502
00:22:16,519 --> 00:22:18,880
Speaker 2: I think the whole idea of like it's a charge

503
00:22:18,880 --> 00:22:21,640
when the defender is set. That's certainly the most common

504
00:22:21,720 --> 00:22:24,480
charge taken. I guess you could take a charge or

505
00:22:24,519 --> 00:22:26,480
it's an offensive foul if you're not set but the

506
00:22:26,519 --> 00:22:28,880
off arm comes out or a shoulder gets lowered or whatever.

507
00:22:29,319 --> 00:22:32,720
But like, I think it makes it too difficult to

508
00:22:32,839 --> 00:22:37,039
decide because then you're just like you know what I mean,

509
00:22:37,079 --> 00:22:39,279
Like it's too hard to decide was the offensive player

510
00:22:39,279 --> 00:22:42,240
out of control? Was the defensive player? Like you just

511
00:22:42,279 --> 00:22:44,240
need some kind of baseline, I think, And if like

512
00:22:44,319 --> 00:22:47,319
being set and in position when the upward shooting motion starts,

513
00:22:47,519 --> 00:22:49,960
it's like, was did he accomplish that or not? And

514
00:22:50,000 --> 00:22:52,039
then it's a charge or it isn't based on those

515
00:22:52,079 --> 00:22:56,559
criteria that feels clean enough, I would say I think

516
00:22:56,799 --> 00:23:00,920
something needs to be done, whether it's like position needs

517
00:23:00,960 --> 00:23:04,359
to be established sooner by the defender or you move

518
00:23:04,400 --> 00:23:08,000
the charge circle out just because if I totally agree that,

519
00:23:08,039 --> 00:23:10,759
the whole like stepping under is like we got to

520
00:23:10,799 --> 00:23:13,000
get that out of the game injury reasons and like

521
00:23:13,039 --> 00:23:16,079
that's just it sucks to watch that, like, oh, congratulations,

522
00:23:16,119 --> 00:23:19,599
like a six or two guard just undercut somebody you

523
00:23:19,599 --> 00:23:21,400
know who's taking off from really far away.

524
00:23:21,559 --> 00:23:23,440
Speaker 3: That Like I don't want that in the game either,

525
00:23:24,000 --> 00:23:24,559
And I don't.

526
00:23:24,400 --> 00:23:27,599
Speaker 1: Necessarily want unimpeded dungks though either. But I think the

527
00:23:28,039 --> 00:23:32,079
extending their like charge circle feels like the the best

528
00:23:32,160 --> 00:23:34,599
move here. I don't know. I guess you could argue,

529
00:23:34,759 --> 00:23:36,839
like where some guys are taking off, like how far

530
00:23:36,880 --> 00:23:39,559
do you need to extend it for it's like materially matter.

531
00:23:39,640 --> 00:23:41,480
But I think even if you extend it a little bit,

532
00:23:41,839 --> 00:23:45,000
theoretically you're just making that less dangerous because guys aren't

533
00:23:45,599 --> 00:23:48,000
you know, they're not attempting, Like most of these players

534
00:23:48,000 --> 00:23:49,880
are not lifting off from like the foul line to

535
00:23:49,920 --> 00:23:51,000
go for a type deal.

536
00:23:51,119 --> 00:23:53,680
Speaker 2: Yeah, no, it's it's it's I mean that this gets that,

537
00:23:53,880 --> 00:23:56,400
like this is an issue that like the undercuts and

538
00:23:56,440 --> 00:23:58,920
like they're getting in there late, like that's got to

539
00:23:58,920 --> 00:24:00,799
figure something out for that. So I don't know about

540
00:24:00,799 --> 00:24:03,440
this banning it all together, but I think a tweak might.

541
00:24:03,279 --> 00:24:04,759
Speaker 1: Be in order. You want to take us to our

542
00:24:04,799 --> 00:24:05,319
next one.

543
00:24:05,680 --> 00:24:08,000
Speaker 2: Yeah, let's go back to all this from BJP. Let's

544
00:24:08,039 --> 00:24:09,839
go back to the travel rules of high school slash

545
00:24:09,880 --> 00:24:12,440
college level. Remove the gather step and force traveling and

546
00:24:12,480 --> 00:24:14,920
carries at a strict level. This is actually from Steve Kerr.

547
00:24:15,000 --> 00:24:17,440
I think I don't know if if we can prove

548
00:24:17,480 --> 00:24:17,759
it's not.

549
00:24:18,920 --> 00:24:21,920
Speaker 1: I like this one independent of I don't really care,

550
00:24:22,079 --> 00:24:25,519
Like the carrying just doesn't bother me. Like that is

551
00:24:25,559 --> 00:24:27,839
if you want to, like if it's if it's egregious,

552
00:24:27,880 --> 00:24:29,440
like the one time Lebron kind of picked it up

553
00:24:29,480 --> 00:24:31,880
stop dribbling for two seconds and then started dribbling again.

554
00:24:32,640 --> 00:24:34,839
But first, if you wanted to do something with the

555
00:24:35,160 --> 00:24:37,200
gather steps, even like some of the pivot foot things,

556
00:24:37,240 --> 00:24:38,640
I don't. I don't have an issue with that. What

557
00:24:38,680 --> 00:24:39,359
about you?

558
00:24:39,359 --> 00:24:42,359
Speaker 2: No, I I think this. I always feel like it's

559
00:24:42,400 --> 00:24:45,400
me just getting old. But the gather step is something

560
00:24:45,400 --> 00:24:48,920
that like I never learned and it's like, well, therefore

561
00:24:48,920 --> 00:24:51,920
it's this is stupid. I think this is an unfair advantage.

562
00:24:52,240 --> 00:24:54,759
I kind of dig the like the step throughs that

563
00:24:54,799 --> 00:24:57,319
everybody's doing now because I think technically, by the book,

564
00:24:57,359 --> 00:24:59,200
that is not a travel if that other foot does

565
00:24:59,240 --> 00:25:02,359
not come down release the ball, and that's like that's

566
00:25:02,359 --> 00:25:04,759
like a cheat code sometimes because defenders have not fully

567
00:25:04,799 --> 00:25:06,960
adjusted to the guys that Jalen Brunson does it all

568
00:25:07,000 --> 00:25:07,480
the time.

569
00:25:07,279 --> 00:25:12,599
Speaker 3: For example, like some wicked Grandon Pajemski does it.

570
00:25:12,599 --> 00:25:14,480
Speaker 2: It's always like it's weird that it's like the super

571
00:25:14,519 --> 00:25:16,400
athletic guys and then the really small like.

572
00:25:16,400 --> 00:25:18,319
Speaker 3: Under athletic guys that make it work.

573
00:25:19,880 --> 00:25:23,720
Speaker 2: I I think, I think I like this because it

574
00:25:23,960 --> 00:25:26,519
just feels like guys are getting three steps and it's

575
00:25:26,720 --> 00:25:30,079
literally impossible to defend, like a three step Giannis euro

576
00:25:30,480 --> 00:25:34,039
in transition, like if he's allowed to do that, I

577
00:25:34,480 --> 00:25:37,240
I agree. I think I think the gather step thing

578
00:25:37,480 --> 00:25:40,480
and just deciding when you start counting steps needs to

579
00:25:40,519 --> 00:25:44,359
be modified to because the NBA is fundamentally different now

580
00:25:44,400 --> 00:25:47,160
and how that rule is enforced than other levels where you.

581
00:25:47,240 --> 00:25:49,039
Speaker 1: Land on the carrying aspect.

582
00:25:48,680 --> 00:25:53,960
Speaker 3: Of it all. It bothers me less. It does feel like.

583
00:25:55,559 --> 00:25:57,880
Speaker 2: Certain like Jah Morant, I think is one that has

584
00:25:58,039 --> 00:26:00,720
like perfected the art of and Jordan pul got called.

585
00:26:01,000 --> 00:26:03,079
Remember when carrying was a point of emphasis for like

586
00:26:03,119 --> 00:26:05,400
two months a couple of seasons ago, and Jordan Poole's

587
00:26:05,440 --> 00:26:07,880
turnover rate spiked like five x because he just kept

588
00:26:07,920 --> 00:26:08,759
getting called for it.

589
00:26:10,160 --> 00:26:14,039
Speaker 3: I think, I think I would like a little bit

590
00:26:14,160 --> 00:26:17,759
less carrying called, or a more carrying called. But it's

591
00:26:17,799 --> 00:26:20,039
like hard to be less.

592
00:26:20,240 --> 00:26:21,480
Speaker 1: Let's not even dribble anymore.

593
00:26:21,559 --> 00:26:24,000
Speaker 2: Yeah, let's just tuck the ball like a running back

594
00:26:24,039 --> 00:26:27,519
and take five steps. The traveling seems to me like

595
00:26:27,519 --> 00:26:30,640
a bigger issue because not everybody is an egregious carrier,

596
00:26:30,680 --> 00:26:33,359
but almost everybody is an egregious traveler by like the

597
00:26:33,359 --> 00:26:34,119
old school rules.

598
00:26:34,160 --> 00:26:36,240
Speaker 1: At this point, would you care to know why Jalen

599
00:26:36,319 --> 00:26:40,640
Johnson has pictured on the car for this one? No?

600
00:26:40,920 --> 00:26:43,839
I would yes, Among rotation players, he leads the league

601
00:26:43,839 --> 00:26:45,200
in travels for thirty six minutes.

602
00:26:45,279 --> 00:26:47,960
Speaker 2: Really good stat man. I would have needed a lot

603
00:26:48,000 --> 00:26:49,200
of guesses to get that one.

604
00:26:49,680 --> 00:26:51,920
Speaker 1: Next up is yours? You got there?

605
00:26:52,400 --> 00:26:54,960
Speaker 3: Just another viewer experience situation.

606
00:26:55,079 --> 00:26:57,480
Speaker 2: Here, there's a theme in my suggestions, I want to

607
00:26:57,480 --> 00:27:00,440
eliminate one full time out per half, and I want

608
00:27:00,480 --> 00:27:00,960
another one.

609
00:27:01,000 --> 00:27:03,319
Speaker 3: Convert what happened to the twenty second time out? We

610
00:27:03,359 --> 00:27:04,960
don't do it anymore, and.

611
00:27:04,799 --> 00:27:07,400
Speaker 2: You get to do the hands on the shoulders thing

612
00:27:07,440 --> 00:27:10,000
as a signal that's a twenty second time out.

613
00:27:10,039 --> 00:27:12,319
Speaker 1: You just want Bill Kennedy having the ability to flex.

614
00:27:12,480 --> 00:27:15,279
Speaker 2: Oh, for one hundred percent, I missed the twenty second

615
00:27:15,319 --> 00:27:17,319
time out because it was like, I don't know, it

616
00:27:17,359 --> 00:27:20,920
takes me back. We can do without all the timeouts right,

617
00:27:21,079 --> 00:27:23,519
like we really now, it's an ad thing as much

618
00:27:23,519 --> 00:27:27,519
as anything else. I think the game would just be better,

619
00:27:27,880 --> 00:27:30,720
especially like they do speed up the timeouts late when

620
00:27:30,759 --> 00:27:33,839
it's clearly just for like an offense defense sub or

621
00:27:33,839 --> 00:27:36,759
like to drop a But like, I need the twenty

622
00:27:36,799 --> 00:27:39,400
second time out back that you're getting a minute or

623
00:27:39,440 --> 00:27:42,400
two back in terms of like wasted time from that,

624
00:27:42,799 --> 00:27:44,599
and cut another one. You might get three or four

625
00:27:44,640 --> 00:27:46,680
minutes back if it goes to commercial and you got

626
00:27:46,680 --> 00:27:48,799
to do the whole ramp up, you know, get the

627
00:27:48,839 --> 00:27:52,000
ball back and bound. So I'm just trying to trim

628
00:27:52,039 --> 00:27:54,039
just Dan, can you tell him someone who tries really

629
00:27:54,039 --> 00:27:56,119
hard to watch more than one game every night, and

630
00:27:56,160 --> 00:27:58,359
I need to blow through the downtime, like we need

631
00:27:58,440 --> 00:27:59,119
less downtime.

632
00:27:59,720 --> 00:28:03,440
Speaker 1: I agree for the most part. And I just said,

633
00:28:03,519 --> 00:28:05,519
if you made it a ten second timeout, like, it's

634
00:28:05,559 --> 00:28:10,319
still gonna be like a minute timeout or right, Yeah,

635
00:28:10,359 --> 00:28:12,640
my whole issue is and I just don't there's nothing

636
00:28:12,720 --> 00:28:14,720
to at least I haven't seen evidence to suggest this

637
00:28:15,119 --> 00:28:17,000
if we're now cutting down the number of in game

638
00:28:17,039 --> 00:28:20,400
breaks for players. I know everyone thinks that load management

639
00:28:20,960 --> 00:28:23,880
sucks and that these players are sought, but like the

640
00:28:23,960 --> 00:28:26,079
amount of injuries just continue to go up, and so

641
00:28:26,160 --> 00:28:29,240
if we're just gonna make these guys have less rest

642
00:28:29,240 --> 00:28:31,480
and less rest, like, do you think that there are

643
00:28:31,480 --> 00:28:32,880
we going to reach a point where it's too far?

644
00:28:32,880 --> 00:28:35,599
Ok Now you have the games played minimum, and I

645
00:28:35,759 --> 00:28:37,839
just that would be my one concern. But these are

646
00:28:37,880 --> 00:28:41,640
such granular breaks we're talking about. I guess it doesn't matter.

647
00:28:41,720 --> 00:28:43,880
I'm all for speeding up just the dead time. So

648
00:28:43,920 --> 00:28:46,039
I want to make that a clue. Maybe it's just

649
00:28:46,279 --> 00:28:49,759
enforce how long, enforce how long full timeouts are supposed

650
00:28:49,799 --> 00:28:51,640
to be, like we haven't.

651
00:28:51,720 --> 00:28:54,480
Speaker 2: Well, yeah, right exactly that that might be the real answer.

652
00:28:54,599 --> 00:28:57,359
Can we have a digression. So you mentioned like the

653
00:28:57,400 --> 00:28:59,559
load management and the like, injuries will go up if

654
00:28:59,640 --> 00:29:02,119
if you're you know, taxing players more by cutting out

655
00:29:02,160 --> 00:29:04,359
some of the rest. I think I've reached a point

656
00:29:04,359 --> 00:29:08,839
now where I really do think there's enough evidence to

657
00:29:08,920 --> 00:29:12,279
suggest that, like it's not the number of games played,

658
00:29:12,519 --> 00:29:15,720
it's it's at the travel, the whatever. It really is

659
00:29:15,759 --> 00:29:20,519
that the game requires more physical exertion in terms of

660
00:29:20,559 --> 00:29:23,759
like time spent sprinting and changing direction and attention and

661
00:29:23,799 --> 00:29:26,920
stuff on both ends than it ever has. And so

662
00:29:27,039 --> 00:29:29,039
like if you it's it's not like give a guy

663
00:29:29,039 --> 00:29:31,680
a game off, that'll that's the right way to load manage. Like,

664
00:29:32,119 --> 00:29:35,279
I think the only way you get injuries to trend

665
00:29:35,279 --> 00:29:37,880
back down is you do institute rule changes, like maybe

666
00:29:37,880 --> 00:29:40,519
a freedom of movement thing, where it's like you can't

667
00:29:40,759 --> 00:29:43,039
it's just harder to move around as much, and so

668
00:29:43,160 --> 00:29:45,519
guys just are not as taxed. I don't know how

669
00:29:45,559 --> 00:29:48,200
you ever implement that, but I'm starting to think the

670
00:29:48,240 --> 00:29:51,160
load management thing is really just like it we're going

671
00:29:51,200 --> 00:29:53,599
at it the wrong way. It is just about how

672
00:29:53,599 --> 00:29:55,880
the game's played, and this is the new normal. Like

673
00:29:55,920 --> 00:29:59,720
there will be injuries like this while as long as

674
00:29:59,759 --> 00:30:02,240
the game is played at like this level of intense

675
00:30:02,240 --> 00:30:04,720
physicality and like speed and that kind of thing.

676
00:30:05,039 --> 00:30:06,880
Speaker 1: It's almost kind of like you need to figure the

677
00:30:06,880 --> 00:30:08,720
way you need to figure out how to load manage

678
00:30:08,759 --> 00:30:10,920
is in the game rights, not even it's played. But

679
00:30:11,160 --> 00:30:13,480
TH's you Steph as an example, again, it's how can

680
00:30:13,519 --> 00:30:17,400
we get Steph a rest in the game? Is it? Okay, sure,

681
00:30:17,440 --> 00:30:19,200
cut his minutes, but it's also ah, he's not flying

682
00:30:19,240 --> 00:30:21,839
around the court as much because we have other options

683
00:30:21,839 --> 00:30:23,720
which you can now do with a Jimmy Butler there

684
00:30:24,240 --> 00:30:26,440
in theory, I would I think you're one hundred percent

685
00:30:26,440 --> 00:30:28,799
spot on with that, and that would be for people

686
00:30:28,880 --> 00:30:30,799
that want to go back to sort of nineties erras

687
00:30:30,839 --> 00:30:32,400
basketball if it's going to slow it down and the

688
00:30:32,400 --> 00:30:35,240
possessions or their sheewer possessions there are more post ups.

689
00:30:35,480 --> 00:30:37,720
They call that brand of basketball was more physical, and

690
00:30:37,759 --> 00:30:39,519
I have no doubt, like in a vacuum, it was

691
00:30:39,559 --> 00:30:42,240
more physical body to body. But in terms of non

692
00:30:42,359 --> 00:30:44,559
contact physicality, I think you're absolutely right.

693
00:30:44,759 --> 00:30:47,680
Speaker 2: It's just like again the Ben Taylor video is like

694
00:30:47,920 --> 00:30:51,519
guys thirty years ago on offense would stand still for

695
00:30:51,640 --> 00:30:53,920
like the whole shot clock, sometimes and like that just

696
00:30:53,960 --> 00:30:57,839
does not exist anymore. It's it's a totally different game. Anyway,

697
00:30:57,880 --> 00:30:58,839
we can go to the next rule.

698
00:30:59,039 --> 00:31:01,079
Speaker 1: We're leaving the realm of us. This is now all

699
00:31:01,160 --> 00:31:03,119
submissions from here on out, which is me just a

700
00:31:03,240 --> 00:31:06,119
displacing blame if anyone gets mad, clearly is what's what's

701
00:31:06,160 --> 00:31:11,440
happening here. Our next one no more retroactive fouls awarded

702
00:31:11,519 --> 00:31:14,079
during the replay review for other reasons like out of

703
00:31:14,119 --> 00:31:17,720
bounds calls. This one comes from Jamie O'Grady. I favorit.

704
00:31:17,960 --> 00:31:22,599
I think this is just like what especially if especially

705
00:31:22,599 --> 00:31:25,480
on challenges where it's like if you're challenge what thing,

706
00:31:25,640 --> 00:31:28,000
you could win the challenge, but your team could come

707
00:31:28,000 --> 00:31:31,480
out behind from it. I don't like that element of it.

708
00:31:32,599 --> 00:31:35,039
Speaker 2: I guess like this is really is just going to

709
00:31:35,079 --> 00:31:39,200
get down to like replay itself, really because like the

710
00:31:39,480 --> 00:31:41,480
question needs to be is the point of replay to

711
00:31:41,599 --> 00:31:44,599
like get the call correct like across the board, Like

712
00:31:44,640 --> 00:31:47,480
do we make sure we document like what actually happened

713
00:31:47,519 --> 00:31:49,079
on like oh it went out on him, but it

714
00:31:49,119 --> 00:31:51,559
was a foul that we didn't see, so that that's

715
00:31:51,559 --> 00:31:53,759
how we resolve it, because like that's actually what happened,

716
00:31:53,759 --> 00:31:56,519
so you should call that or is it just like

717
00:31:56,640 --> 00:31:58,519
do we need to I don't know. I don't know

718
00:31:58,559 --> 00:32:00,279
how I feel about this one. It's if feels like

719
00:32:00,319 --> 00:32:03,640
a bigger question. It's like goes to the purpose of replay,

720
00:32:03,720 --> 00:32:05,200
like are you trying to get it right or are

721
00:32:05,240 --> 00:32:07,599
you trying to like get it pretty close but also

722
00:32:07,720 --> 00:32:08,559
keep the game moving.

723
00:32:09,079 --> 00:32:10,799
Speaker 1: I will say, if I had to pick, I actually

724
00:32:10,880 --> 00:32:13,160
think that replay reviews are going to go in the

725
00:32:13,160 --> 00:32:15,599
opposite direction of this, where they're going to be expanded

726
00:32:15,599 --> 00:32:19,039
to include more things under the umbrella, maybe even more challenges.

727
00:32:19,440 --> 00:32:21,599
And I think the solution might just be I mean,

728
00:32:21,640 --> 00:32:24,240
this is different because it can impact the outcome. There's

729
00:32:24,279 --> 00:32:26,839
got to be a way to just make that process faster, right.

730
00:32:27,759 --> 00:32:30,000
Speaker 2: Do you see suggestions of like make the whole thing

731
00:32:30,200 --> 00:32:32,480
like an off site thing decision so it's like.

732
00:32:32,480 --> 00:32:35,000
Speaker 1: The jersey all those people are sitting in front of

733
00:32:35,039 --> 00:32:37,480
those TVs, like, don't even have the refs on site.

734
00:32:37,559 --> 00:32:39,480
Have to be the ones to do it just I mean, yeah,

735
00:32:39,519 --> 00:32:42,559
the only thing I want to retain is Bill Kennedy

736
00:32:43,000 --> 00:32:45,640
and his dramatic pauses in theater. I saw some people

737
00:32:45,680 --> 00:32:48,440
getting mad. It was actually the Warriors Nets game. I

738
00:32:48,480 --> 00:32:51,119
think where he like had this long pause, I tweet

739
00:32:51,119 --> 00:32:52,640
out equipment and so I'll be like, oh, I don't

740
00:32:52,640 --> 00:32:55,079
want to see this ever again. I find that funny.

741
00:32:55,240 --> 00:32:58,000
Speaker 3: No wrong, wrong opinion. That was great. I enjoyed that

742
00:32:58,240 --> 00:32:59,960
last night as we're recording this. That was a great.

743
00:33:00,759 --> 00:33:03,960
Speaker 2: Okay, So I think that's really it, like because if

744
00:33:04,000 --> 00:33:07,000
you I hope we're not stepping on another suggestion here,

745
00:33:07,000 --> 00:33:10,160
but it's like, have secaucus decide it then, like the

746
00:33:10,240 --> 00:33:13,119
decision making tends to be more uniform. The refs on

747
00:33:13,160 --> 00:33:15,480
the floor don't even need to look at anything. They

748
00:33:15,519 --> 00:33:18,279
just get relayed. You pop the headphones on, they'll tell you,

749
00:33:18,400 --> 00:33:20,039
like secaucus will tell you what the call is.

750
00:33:20,079 --> 00:33:22,640
Speaker 3: You relate the call to the crowd. That's it. That

751
00:33:22,720 --> 00:33:25,279
has to be faster than what we're doing right now.

752
00:33:26,160 --> 00:33:28,640
Speaker 1: This specific one from Jamie, though, I guess I don't

753
00:33:28,640 --> 00:33:31,079
know where I'm laying on it. I think I actually

754
00:33:31,200 --> 00:33:33,880
like it. But then it's just because you're going to

755
00:33:33,880 --> 00:33:36,039
see the replay. I don't know if you want to

756
00:33:36,079 --> 00:33:40,319
give let's say, fans or analysts of the aggrieved team,

757
00:33:40,640 --> 00:33:42,799
or even not the aggrieved team, but just us in general.

758
00:33:43,160 --> 00:33:45,119
If we look back and say, oh, like, no, this

759
00:33:45,240 --> 00:33:47,279
was actually all they were challenging something else, like the

760
00:33:47,359 --> 00:33:50,759
contact on Jalen Brown. But it's like, it's no, it's

761
00:33:50,759 --> 00:33:52,880
actually off of Jalen Brown, and it should be the

762
00:33:53,000 --> 00:33:57,039
Calves ball or something. I'm I'm in favor of accuracy,

763
00:33:57,119 --> 00:34:00,000
So I actually feel like I wouldn't go this round

764
00:34:00,000 --> 00:34:03,119
out because then you add to Also you're adding more pressure,

765
00:34:03,799 --> 00:34:05,240
which I guess would be a good thing. You're atting

766
00:34:05,279 --> 00:34:07,680
more pressure on like if a coaching staff wants to challenge,

767
00:34:08,079 --> 00:34:09,960
if they're worried that it could also go against them,

768
00:34:09,960 --> 00:34:11,840
they're going to be less likely. I don't know.

769
00:34:11,920 --> 00:34:13,280
Speaker 3: This is Here's the thing.

770
00:34:14,000 --> 00:34:16,880
Speaker 2: So the reason I think I'm against this suggestion, the

771
00:34:17,079 --> 00:34:21,239
much appreciated Jamie is like taken to its logical extreme

772
00:34:21,719 --> 00:34:24,239
balls out of bounds off Jalen Brown. Uh, that's what

773
00:34:24,440 --> 00:34:25,280
we're going to challenge that.

774
00:34:25,360 --> 00:34:26,599
Speaker 3: Let's review it.

775
00:34:26,280 --> 00:34:30,559
Speaker 2: Turns out Jalen Brown, U body, you know, let's see

776
00:34:30,559 --> 00:34:33,760
which way would have to be. Uh, Jimmy Butler body

777
00:34:33,760 --> 00:34:36,519
slammed Jalen Brown and in the process the ball went

778
00:34:36,559 --> 00:34:37,400
off Jalen Brown.

779
00:34:38,000 --> 00:34:38,119
Speaker 3: Uh.

780
00:34:38,239 --> 00:34:39,920
Speaker 2: But we're not going to review this for a foul

781
00:34:39,920 --> 00:34:41,760
on Jimmy Butler because we're just looking at who it

782
00:34:41,800 --> 00:34:43,239
went off of, and so then you have to go

783
00:34:43,320 --> 00:34:47,840
back into the game having said, uh, no foul.

784
00:34:47,639 --> 00:34:49,679
Speaker 3: And it's like everybody watched the replay, like what do

785
00:34:49,760 --> 00:34:49,960
we do?

786
00:34:50,039 --> 00:34:51,880
Speaker 2: So it's like you gotta if you're going to open

787
00:34:51,920 --> 00:34:55,360
the replay box and everything that comes out with it,

788
00:34:55,400 --> 00:34:57,599
like you sort of have to try to get it right.

789
00:34:57,800 --> 00:35:00,599
I think, right, Like, that's the reason this rule exists

790
00:35:00,639 --> 00:35:02,199
now is to try to get it right.

791
00:35:02,800 --> 00:35:05,559
Speaker 1: I think if you're gonna go this path, which if

792
00:35:05,760 --> 00:35:07,800
if that's what you want to find, you then need

793
00:35:07,840 --> 00:35:10,519
to restrict like reviews in general something.

794
00:35:10,559 --> 00:35:12,239
Speaker 3: Sure. Yeah, our next.

795
00:35:12,039 --> 00:35:16,440
Speaker 1: One comes from oh geary nine thousand. Make the winner

796
00:35:16,519 --> 00:35:19,039
of the All Star Game West or East have home

797
00:35:19,079 --> 00:35:21,840
court advantage in the finals. This assume as we go

798
00:35:21,840 --> 00:35:23,559
back to I guess like the previous version of the

799
00:35:23,599 --> 00:35:25,280
All Star Game, because what would have happened this year,

800
00:35:25,280 --> 00:35:25,639
whether they.

801
00:35:26,880 --> 00:35:30,079
Speaker 2: I don't know so Baseball did this or used to,

802
00:35:30,079 --> 00:35:33,639
I don't even know major League Baseball the All Star

803
00:35:33,679 --> 00:35:36,880
Game winner have home court in the World Series, right,

804
00:35:36,960 --> 00:35:37,840
I think that was the thing.

805
00:35:38,239 --> 00:35:40,320
Speaker 1: Oh it was, I don't think it still is though, right, no,

806
00:35:40,480 --> 00:35:41,159
because it was like.

807
00:35:41,159 --> 00:35:43,239
Speaker 3: That's dumb, Like that's a bad idea.

808
00:35:44,480 --> 00:35:48,519
Speaker 2: I think like so many things would have to happen

809
00:35:48,760 --> 00:35:50,679
with respect to the All Star Game and like the

810
00:35:50,760 --> 00:35:54,119
quality of play in it and the investment by players

811
00:35:54,119 --> 00:35:56,400
in it for this to be on the table for me,

812
00:35:56,679 --> 00:35:59,559
because even then it's like you have you're gonna have

813
00:35:59,840 --> 00:36:02,519
the a majority, a vast majority of All Stars on

814
00:36:02,599 --> 00:36:06,440
both teams, probably not having any skin in the game

815
00:36:06,519 --> 00:36:08,840
because they well, maybe a vast majority is a stretch,

816
00:36:08,880 --> 00:36:10,760
but like a lot of players like we're not going

817
00:36:10,800 --> 00:36:11,800
my team's not going to the finals?

818
00:36:11,840 --> 00:36:12,960
Speaker 3: Who cares? Like why am I trying?

819
00:36:13,000 --> 00:36:13,519
Speaker 1: You know what I mean?

820
00:36:13,880 --> 00:36:18,400
Speaker 2: As an example exactly, so that's such a home court

821
00:36:18,400 --> 00:36:21,079
advantage in the finals, Like I don't know, go back

822
00:36:21,079 --> 00:36:22,800
in the last, like twenty five finals.

823
00:36:23,119 --> 00:36:24,320
Speaker 3: How many series.

824
00:36:24,039 --> 00:36:26,519
Speaker 2: Does its swing if you flip who has home court advantage?

825
00:36:26,559 --> 00:36:29,360
Like a decent number probably, So, like that's a huge

826
00:36:29,400 --> 00:36:32,079
prize to pin on the results of a game nobody

827
00:36:32,079 --> 00:36:32,679
cares about.

828
00:36:33,159 --> 00:36:35,159
Speaker 1: I think it would just make more sense if you

829
00:36:35,239 --> 00:36:37,400
knew that every single player was going to be invested

830
00:36:37,440 --> 00:36:40,119
in it, and there's no way to guarantee that will

831
00:36:40,159 --> 00:36:42,280
that will ever happen. So I think this I wouldn't.

832
00:36:42,320 --> 00:36:44,639
I wouldn't go this route. And by the way, you

833
00:36:44,679 --> 00:36:46,000
don't think this is going to that was your point.

834
00:36:46,000 --> 00:36:49,239
You don't think to incentivize enough players to care about

835
00:36:49,239 --> 00:36:49,679
the All Stars?

836
00:36:49,760 --> 00:36:51,639
Speaker 3: No, I think you would just yet, No, I don't

837
00:36:51,639 --> 00:36:52,440
think it would.

838
00:36:52,679 --> 00:36:54,920
Speaker 1: I still think the solution this is more of an

839
00:36:55,000 --> 00:36:58,199
NBA All Star solution. I like the idea of the draft.

840
00:36:58,559 --> 00:37:00,880
It needs to happen. Playground stop all the night of

841
00:37:00,960 --> 00:37:02,960
in front of the arena on national tell They got

842
00:37:02,960 --> 00:37:04,519
to the point where they did it sort of on

843
00:37:04,599 --> 00:37:07,880
national television. Remotely, make it happen in persons that you

844
00:37:07,920 --> 00:37:10,639
could see players get annoyed about where they're picked, and

845
00:37:10,679 --> 00:37:13,119
then maybe that would that might incentivise trying more than

846
00:37:13,119 --> 00:37:14,480
putting finals home court advantage.

847
00:37:14,519 --> 00:37:17,079
Speaker 2: All yeah, grievances, great fuel. I think that's the way

848
00:37:17,079 --> 00:37:17,320
to go.

849
00:37:17,440 --> 00:37:18,280
Speaker 1: What do we have next?

850
00:37:18,719 --> 00:37:20,519
Speaker 3: All right, this is from Villadus.

851
00:37:20,800 --> 00:37:24,360
Speaker 2: Nationally televised NBA games should actually start on time. Did

852
00:37:24,400 --> 00:37:27,239
you see the stat that ESPN games start an average

853
00:37:27,280 --> 00:37:30,159
of fourteen minutes after their posted start time? Turner is

854
00:37:30,239 --> 00:37:33,880
like seven minutes, which is bad, but it's not not fourteen.

855
00:37:34,079 --> 00:37:37,920
Speaker 1: You know, why it's shorter though, right, Why because we

856
00:37:38,360 --> 00:37:40,480
publish things to that parent company and have a say,

857
00:37:40,679 --> 00:37:42,400
and we've been able to we're able to knock them

858
00:37:42,400 --> 00:37:43,559
down from fourteen all the way down.

859
00:37:44,760 --> 00:37:48,400
Speaker 2: I mean, this is who's against this other than the

860
00:37:48,440 --> 00:37:49,519
networks themselves, like.

861
00:37:49,480 --> 00:37:51,320
Speaker 1: This advertising and marketing department.

862
00:37:51,760 --> 00:37:55,639
Speaker 3: It is insane, Like I it is ridiculous. How how late?

863
00:37:55,679 --> 00:37:57,639
Speaker 2: And it's like if it's a West Coast game and

864
00:37:57,679 --> 00:38:00,320
you're adding fourteen minutes to that and it's an ESPN game,

865
00:38:00,400 --> 00:38:02,800
so you're gonna they're all a half hour longer.

866
00:38:02,599 --> 00:38:03,199
Speaker 3: Than they should be.

867
00:38:03,280 --> 00:38:06,039
Speaker 2: In addition to that, we got I mean, I'm spoiled

868
00:38:06,079 --> 00:38:07,760
out here, but you're you're going to bed at like

869
00:38:07,800 --> 00:38:10,320
two in the morning after games sometimes probably.

870
00:38:10,760 --> 00:38:14,360
Speaker 1: Yeah, I don't even the Nicks Lakers game the other

871
00:38:14,440 --> 00:38:17,599
night as an example, Yeah, my god, just I want

872
00:38:17,639 --> 00:38:19,320
the games to be done by like twelve thirty Eastern time.

873
00:38:19,360 --> 00:38:23,239
Would be'd be great. But who, yeah, who other than

874
00:38:23,719 --> 00:38:27,519
like the advertising marketing department of the league and the like,

875
00:38:27,639 --> 00:38:30,639
who would actually be against them? Sometimes if there's a

876
00:38:30,679 --> 00:38:32,800
fan out there that likes the like, is it because

877
00:38:32,800 --> 00:38:34,440
they get off work and it's like an eight and

878
00:38:34,599 --> 00:38:36,280
like oh, we're home by eight fourteen. I'm able to

879
00:38:36,320 --> 00:38:37,039
watch this. I don't know.

880
00:38:37,159 --> 00:38:41,039
Speaker 2: Yeah, I would say, uh, because we have the Good

881
00:38:41,119 --> 00:38:43,920
League Pass and I never watch games totally live.

882
00:38:43,960 --> 00:38:44,719
Speaker 3: I'll wait an hour.

883
00:38:44,960 --> 00:38:46,559
Speaker 2: This is not an issue for me because I just

884
00:38:46,599 --> 00:38:49,239
bang through. Yeah, I'm not watching any pre game, I'm

885
00:38:49,280 --> 00:38:51,760
not watching any halftime. Half the time, I'm zipping through

886
00:38:51,800 --> 00:38:53,320
free throws, So that's my.

887
00:38:54,079 --> 00:38:55,840
Speaker 1: I would I know you don't have this problem clearly,

888
00:38:55,880 --> 00:38:58,000
but anyone listening watching let us know in the comments

889
00:38:58,079 --> 00:39:00,880
or discord whatever, do anyone. I don't have a problem

890
00:39:00,920 --> 00:39:03,800
like watching things that you know the outcome's already predetermined,

891
00:39:03,840 --> 00:39:06,400
because when I do that, what I do feels like

892
00:39:06,519 --> 00:39:09,760
work the most, Whereas I still recognize I'm working when

893
00:39:09,760 --> 00:39:12,280
it's happening live, but I feel more involved and attached

894
00:39:12,679 --> 00:39:15,199
to the outcome of it, and so just always rewatching

895
00:39:15,280 --> 00:39:18,639
stuff like I'm not gonna lie. Watching film is like

896
00:39:18,679 --> 00:39:20,880
an obligation for me. I don't sit there and I'm

897
00:39:20,920 --> 00:39:23,079
not like drooling over it. I recognize that I'm lucky,

898
00:39:23,320 --> 00:39:25,199
but at the same time, I would prefer to watch

899
00:39:25,239 --> 00:39:27,639
this live as it was happening or rewinded a few seconds,

900
00:39:27,719 --> 00:39:30,760
rather than Okay, not that I think I can impact

901
00:39:30,760 --> 00:39:32,960
the outcome. I sort of like living through the outcome

902
00:39:33,000 --> 00:39:33,679
as it's happening.

903
00:39:34,119 --> 00:39:34,480
Speaker 3: Totally.

904
00:39:34,480 --> 00:39:38,280
Speaker 2: If I know what happens, I'm eighty five percent less

905
00:39:38,280 --> 00:39:41,039
interested in the game, Like just it just I can't

906
00:39:41,159 --> 00:39:42,760
It's it's not the same experience.

907
00:39:42,840 --> 00:39:44,840
Speaker 1: I do know not to spoil things that are happening

908
00:39:44,840 --> 00:39:47,519
with the Warriors, Like like the Nets Warriors game the

909
00:39:47,559 --> 00:39:50,320
other night. They started out, it was an atrocity, and

910
00:39:50,360 --> 00:39:51,840
I knew they were gonna come back. I new Steph

911
00:39:51,880 --> 00:39:53,400
was gonna hit that half core shot. And you text

912
00:39:53,400 --> 00:39:55,719
me like, I'm only in the first half of Warriors whatever.

913
00:39:55,760 --> 00:39:57,360
I was like, I'm very anxious to hear what you

914
00:39:57,440 --> 00:39:58,119
think get half time.

915
00:39:58,199 --> 00:40:00,119
Speaker 2: You know what else I said is I think think

916
00:40:00,119 --> 00:40:01,280
they're going to come back and win this.

917
00:40:02,199 --> 00:40:05,559
Speaker 1: That's right, by the way, very prophetic by you. Next

918
00:40:05,559 --> 00:40:09,519
one grant is I think deserves some unpacking. Yeah, so

919
00:40:09,519 --> 00:40:13,000
it comes from Candon twenty nine to fifty one. Eliminate

920
00:40:13,039 --> 00:40:16,400
the draft and allow rookies to become free agents. Economic

921
00:40:16,480 --> 00:40:20,039
studies show that competitive balance is not preferred based on

922
00:40:20,159 --> 00:40:23,960
live game attendance, and rookies are exploited in the name

923
00:40:24,400 --> 00:40:27,960
of competitive balance. I'm very curious to see where you

924
00:40:28,079 --> 00:40:31,159
land on. This is basically, should the NBA abolish the draft?

925
00:40:31,800 --> 00:40:34,800
Speaker 2: I think I've tried to think about this quite a

926
00:40:34,800 --> 00:40:37,280
bit ahead of time, because I know we've I don't

927
00:40:37,280 --> 00:40:38,840
know if you and I have discussed this, but at

928
00:40:38,880 --> 00:40:41,599
some point over the years, I feel like we've written

929
00:40:42,000 --> 00:40:44,119
or this has been an issue in the past, like

930
00:40:45,360 --> 00:40:47,760
just the draft, yeah or nay, kind of the kind

931
00:40:47,800 --> 00:40:50,519
of that that thing has cycled through a few times.

932
00:40:50,880 --> 00:40:53,760
Speaker 3: So I think at first blush.

933
00:40:53,519 --> 00:40:59,360
Speaker 2: Like it's objectively unusual and weird that the NBA operates

934
00:40:59,400 --> 00:41:01,239
this way where it's like, if you compare it to

935
00:41:01,280 --> 00:41:04,719
other professions, it's like you get out of school and

936
00:41:04,760 --> 00:41:07,480
then you go find a job where you'd like to

937
00:41:07,559 --> 00:41:11,320
live and a place you want to work. Maybe you

938
00:41:11,320 --> 00:41:13,519
have connections there that pre exist, like that kind of thing,

939
00:41:13,559 --> 00:41:16,400
Like that's how the real world tends to function. And

940
00:41:16,480 --> 00:41:19,719
this is just like, no, you're gonna be a millionaire,

941
00:41:19,760 --> 00:41:22,320
except we get to decide who's paying you to you know,

942
00:41:22,480 --> 00:41:25,760
to some extent, and that's like a strange thing to kind.

943
00:41:25,599 --> 00:41:26,079
Speaker 3: Of get over.

944
00:41:26,639 --> 00:41:29,400
Speaker 2: It feels like weirdly like patriarchal and like almost like

945
00:41:29,559 --> 00:41:31,239
it's not forced labor, but it's.

946
00:41:31,079 --> 00:41:33,079
Speaker 3: Like you don't get to choose where you go. The

947
00:41:33,199 --> 00:41:35,280
number one pick in the draft that probably just made

948
00:41:35,320 --> 00:41:39,559
millions in college in this era can't decide. Now you

949
00:41:39,599 --> 00:41:40,280
can hold out.

950
00:41:40,440 --> 00:41:43,360
Speaker 2: You can steer yourself places, like through the workout process

951
00:41:43,480 --> 00:41:47,000
or whatever. Like good agents will to some extent get

952
00:41:47,039 --> 00:41:49,960
to influence where players with a lot of draft cloud go.

953
00:41:50,559 --> 00:41:53,199
But it's just weird. So like if that's if you

954
00:41:53,239 --> 00:41:56,440
bump on that, I get it now, Like and then

955
00:41:56,480 --> 00:41:58,960
the other side of it is if or the other

956
00:41:59,199 --> 00:42:01,639
thing I've been thinking of out and then I'll throw

957
00:42:01,719 --> 00:42:09,960
to you because like the draft does theoretically preserve competitive balance. Uh,

958
00:42:10,079 --> 00:42:11,960
And I think the changes that have been made to

959
00:42:12,000 --> 00:42:14,519
the lottery structure have made it so that, like you know,

960
00:42:14,760 --> 00:42:18,039
egregious tanking is a problem, the payoffs not such that

961
00:42:18,159 --> 00:42:20,719
egregious tanking is like clearly the greatest way to go.

962
00:42:20,880 --> 00:42:22,920
Teams have been more careful about that, I think.

963
00:42:23,360 --> 00:42:25,400
Speaker 1: I mean, who won the number one pick in this

964
00:42:25,480 --> 00:42:26,519
past draft in Atlanta?

965
00:42:26,599 --> 00:42:29,599
Speaker 2: Yeah, it's it's yeah, Atlanta had no business, Like they

966
00:42:29,599 --> 00:42:31,079
didn't try to tank and they got So.

967
00:42:32,679 --> 00:42:36,199
Speaker 3: The draft is not perfect. I think though.

968
00:42:36,000 --> 00:42:39,039
Speaker 2: The alternative, and maybe we're not really addressing the competitive

969
00:42:39,079 --> 00:42:41,719
balance and live game attendance and and all that stuff

970
00:42:41,760 --> 00:42:45,239
more it's like the rookie exploitation thing. I think the

971
00:42:45,280 --> 00:42:47,519
alternative is a little scarier to me, And I think

972
00:42:47,559 --> 00:42:51,639
the alternative might be so damaging to competitive balance that

973
00:42:51,760 --> 00:42:55,119
like it would in the if it's as extreme as

974
00:42:55,159 --> 00:42:57,679
I think it has the potential to be. Whatever economic

975
00:42:57,760 --> 00:43:00,599
studies are saying that competitive balance is not preferred, it

976
00:43:00,679 --> 00:43:03,599
might like just walk over that to where it's like,

977
00:43:03,599 --> 00:43:06,320
what I'm talking about is everybody wants to play for

978
00:43:06,360 --> 00:43:09,119
the Lakers, everybody wants to play for Miami or Houston

979
00:43:09,239 --> 00:43:12,159
or whatever. And if you have the ability to steer

980
00:43:12,159 --> 00:43:15,639
yourself where you want to as a as an incoming rookie,

981
00:43:16,360 --> 00:43:19,840
doesn't it seem like certain powerhouses would be getting like

982
00:43:19,960 --> 00:43:23,320
huge advantages where like who's choosing to play in you know,

983
00:43:23,840 --> 00:43:27,440
small market city of your choice if all things are equal.

984
00:43:27,719 --> 00:43:30,719
Speaker 1: So to play Devil's average. And by the way, I

985
00:43:30,719 --> 00:43:32,599
think the NBA has moved, not that it was ever

986
00:43:32,639 --> 00:43:34,679
embracing this idea. First of all, the draft is its

987
00:43:34,719 --> 00:43:37,079
own like coverage process for the league.

988
00:43:37,079 --> 00:43:38,960
Speaker 3: And so if you get rid of that's a big

989
00:43:38,960 --> 00:43:39,760
element of it too.

990
00:43:39,880 --> 00:43:42,800
Speaker 1: That's like they'll never do it, and if anything, insofar

991
00:43:42,840 --> 00:43:44,599
as they would ever consider it, it feels like the way

992
00:43:44,599 --> 00:43:47,840
that the CBA is set up where they've like tried

993
00:43:47,840 --> 00:43:50,000
to limit like the amount of control players have on

994
00:43:50,000 --> 00:43:52,559
where they're going because all the incentives with extensions now

995
00:43:52,559 --> 00:43:55,000
and now players will like free agencies just not as

996
00:43:55,039 --> 00:43:57,280
interesting as it used to be. It feels like they're

997
00:43:57,280 --> 00:43:59,760
going in the opposite direction. I share a lot of

998
00:43:59,800 --> 00:44:02,960
your same concerns, and I know so Candon is saying

999
00:44:03,000 --> 00:44:06,159
that economic studies show that this isn't going to impact

1000
00:44:06,480 --> 00:44:11,199
live game attendance. My whole thing is, I know the

1001
00:44:11,280 --> 00:44:13,920
salary cap might negate some of the fallout to whards,

1002
00:44:13,960 --> 00:44:15,199
Like Okay, if you want to go to the Lakers

1003
00:44:15,239 --> 00:44:16,719
as the number one pick, like they're not gonna have

1004
00:44:16,760 --> 00:44:19,760
the money to give you that another team would. At

1005
00:44:19,760 --> 00:44:24,639
the same time, like over over a longer period, you

1006
00:44:24,719 --> 00:44:26,320
might say that Parry doesn't matter. And I think in

1007
00:44:26,360 --> 00:44:29,119
any given season, like some I think people genuinely liked

1008
00:44:29,119 --> 00:44:31,599
super teams and found them compelling. And so that stretch

1009
00:44:31,679 --> 00:44:36,079
of the Kevin Durant era Warriors where Warriors Cavs felt inevitable.

1010
00:44:36,599 --> 00:44:39,400
Is fine, that was four years if you have to

1011
00:44:39,440 --> 00:44:41,239
go through that where it just feels like, oh, the

1012
00:44:41,320 --> 00:44:43,440
same six or seven teams, and I know if you

1013
00:44:43,519 --> 00:44:46,679
go it might feel like that way. Anecdotally, I like

1014
00:44:46,760 --> 00:44:49,360
what we have now where it feels like so many

1015
00:44:49,360 --> 00:44:51,800
different teams could win the title in this moment, and

1016
00:44:51,840 --> 00:44:54,280
I don't think we get to this point if there's

1017
00:44:54,320 --> 00:44:57,320
not a draft, and case in point would be is

1018
00:44:57,400 --> 00:45:00,639
Oklahoma City in the position that it is? And then

1019
00:45:00,719 --> 00:45:03,320
like that's what. Yeah. The other thing is what does

1020
00:45:03,360 --> 00:45:06,719
this do to the trade market, which is another big

1021
00:45:06,760 --> 00:45:09,400
deal of team building, because now you're never trading draft picks,

1022
00:45:09,719 --> 00:45:12,159
so what can you trade? Do you trade? Are you

1023
00:45:12,159 --> 00:45:14,880
trading rookie exceptions? Which I guess would essentially be the

1024
00:45:14,920 --> 00:45:18,440
same thing. And I would also counter here, the real

1025
00:45:18,480 --> 00:45:21,320
world the NBA is not I tend to be more

1026
00:45:21,360 --> 00:45:23,719
pro player, like I'm not gonna root for the billionaire

1027
00:45:23,760 --> 00:45:25,960
owners in the bottom line of the league. At the

1028
00:45:26,000 --> 00:45:28,360
same time, like is it the real world in the

1029
00:45:28,400 --> 00:45:30,440
sense like we're talking about millions of dollars here and

1030
00:45:30,480 --> 00:45:33,440
the stuff that seems more sketchy is getting a player

1031
00:45:33,880 --> 00:45:37,119
like to get like to guarantee that drafting them in

1032
00:45:37,159 --> 00:45:38,960
the second round to save money rather than having to

1033
00:45:38,960 --> 00:45:40,360
pay them a rookie scale at the end of the

1034
00:45:40,360 --> 00:45:43,119
first But I would also wonder, let's just say you

1035
00:45:43,159 --> 00:45:46,440
get rid of the draft as of right now, next year,

1036
00:45:46,599 --> 00:45:48,920
the last pick in the first round is gonna make

1037
00:45:48,960 --> 00:45:51,400
over two million dollars in year one. I think it'll

1038
00:45:51,440 --> 00:45:53,880
be like two point two or two point three. Are

1039
00:45:53,960 --> 00:45:56,639
team's gonna want to pay those types of players if

1040
00:45:56,639 --> 00:45:58,679
they had a choice. You could say the rookie scale

1041
00:45:58,719 --> 00:46:01,679
works out in favor for the teams a lot of

1042
00:46:01,719 --> 00:46:03,719
the times in the lottery or whatever, and overall it

1043
00:46:03,760 --> 00:46:05,920
is cost controlled relative to the percentage of the cap.

1044
00:46:06,199 --> 00:46:08,639
But could you see a situation where if there's no

1045
00:46:08,800 --> 00:46:11,599
draft and you're the twenty eighth best prospect, are they

1046
00:46:11,639 --> 00:46:13,239
actually even gonna want to pay you what you would

1047
00:46:13,239 --> 00:46:15,280
make now coming out of the draft? So I wonder

1048
00:46:15,280 --> 00:46:17,480
if this is another thing where, even if you're looking

1049
00:46:17,480 --> 00:46:20,119
at it from the player only perspective, are we talking

1050
00:46:20,119 --> 00:46:23,800
about like five guys every year that this truly impacts

1051
00:46:23,840 --> 00:46:26,199
to where they would have their choice of team or

1052
00:46:26,239 --> 00:46:27,840
would have made enough money to where they'd want to

1053
00:46:27,840 --> 00:46:30,400
take a pay cut to play somewhere else. I totally

1054
00:46:30,400 --> 00:46:33,400
recognize that, Like this is just I find it too

1055
00:46:33,440 --> 00:46:36,519
integral to team building right now, especially when you look

1056
00:46:36,559 --> 00:46:40,480
at how extensions and restricted free agency work after the

1057
00:46:40,559 --> 00:46:41,079
draft too.

1058
00:46:41,519 --> 00:46:44,559
Speaker 2: And then like zoom out a little bit, like what

1059
00:46:44,760 --> 00:46:48,079
problems are we solving if we're getting rid of the draft?

1060
00:46:48,320 --> 00:46:52,159
Like you would say, one is like the idea that

1061
00:46:52,199 --> 00:46:54,639
a rookie can't choose where he's gonna play, and that's

1062
00:46:54,719 --> 00:46:57,039
that's odd, Like okay, is that a problem?

1063
00:46:57,119 --> 00:46:57,559
Speaker 1: Maybe?

1064
00:46:58,039 --> 00:47:00,960
Speaker 3: And then after that is the problem we're solving too

1065
00:47:01,000 --> 00:47:02,360
much parody? Is that?

1066
00:47:02,679 --> 00:47:05,239
Speaker 2: Is that what we're going after here? Like we want,

1067
00:47:06,000 --> 00:47:09,440
you know, like a premier league situation where like you know,

1068
00:47:09,559 --> 00:47:13,880
for long stretches, four or five teams who who are

1069
00:47:14,039 --> 00:47:16,760
you know, big powerhouse clubs that spend the most or

1070
00:47:16,800 --> 00:47:19,440
whatever are at the top of things, Like is that

1071
00:47:20,119 --> 00:47:22,440
is it a So? I guess if you if you

1072
00:47:22,519 --> 00:47:25,239
if your problem with the league is one of your

1073
00:47:25,239 --> 00:47:28,119
problems with the league is that we don't have enough

1074
00:47:28,480 --> 00:47:33,000
just like dynasties with teams that seem like insurmountably good,

1075
00:47:33,480 --> 00:47:37,400
then I guess this would probably help that. But I

1076
00:47:37,440 --> 00:47:39,239
don't know that I think that's a problem.

1077
00:47:39,400 --> 00:47:39,719
Speaker 3: I think.

1078
00:47:39,760 --> 00:47:42,039
Speaker 2: I think like dynastic teams kind of arise no matter

1079
00:47:42,079 --> 00:47:44,159
what you do, because somebody always figures out how to

1080
00:47:44,280 --> 00:47:47,440
just game the system or lucks into talent, and you

1081
00:47:47,480 --> 00:47:49,960
have these windows where like Boston's in one now, Boston's

1082
00:47:50,000 --> 00:47:52,199
been in the conference finals like fifty times, like with

1083
00:47:52,280 --> 00:47:55,199
this group, you know, I just don't know if I

1084
00:47:55,199 --> 00:47:59,079
if I see problems that are so desperately in need

1085
00:47:59,119 --> 00:48:01,559
of a solution that we go this route, and I

1086
00:48:01,559 --> 00:48:04,039
don't know that this like solves anything.

1087
00:48:04,480 --> 00:48:06,880
Speaker 1: Do you view this because I go back and forth.

1088
00:48:07,000 --> 00:48:09,679
The word exploited was used here, and I think there's

1089
00:48:09,679 --> 00:48:12,480
something too if you get drafted by the wrong team right,

1090
00:48:12,599 --> 00:48:14,519
like they don't develop you properly or they just don't

1091
00:48:14,519 --> 00:48:16,159
do right. But like, yeah, that really could fuck up

1092
00:48:16,159 --> 00:48:20,280
your career earnings to no end. I just it just

1093
00:48:20,360 --> 00:48:23,119
feels like when you're dealing at this scale of money,

1094
00:48:23,440 --> 00:48:27,440
for the most part, I don't know, like it just

1095
00:48:27,440 --> 00:48:29,400
feels like the guys who are being exploited, if anything,

1096
00:48:29,440 --> 00:48:31,159
are gonna be the second round guys, the two way

1097
00:48:31,159 --> 00:48:33,599
contract guys, more than the people who are being guaranteed

1098
00:48:34,280 --> 00:48:37,440
life changing money regardless and I hate to downplay it

1099
00:48:37,559 --> 00:48:40,280
in that round because it's all relative. I just I

1100
00:48:40,280 --> 00:48:43,639
don't know that I feel like players are being exploited,

1101
00:48:43,760 --> 00:48:46,840
especially like these things are collectively bargained as well.

1102
00:48:47,119 --> 00:48:49,960
Speaker 2: Like, yeah, I think, like the other thing I just

1103
00:48:50,000 --> 00:48:53,639
thought of is that you gotta think about fan bases

1104
00:48:54,199 --> 00:48:57,239
that all they have in a lot of seasons to

1105
00:48:57,280 --> 00:49:00,360
care about is their team's draft position and who they're

1106
00:49:00,360 --> 00:49:03,039
gonna get to pick, because like that's the payoff for

1107
00:49:03,119 --> 00:49:05,719
being really bad. Now, again, we've already talked about like

1108
00:49:05,719 --> 00:49:07,960
flattening lottery odds. It means it's like there's no sure thing.

1109
00:49:08,360 --> 00:49:11,639
But it's like if you're I don't know, pick, if

1110
00:49:11,639 --> 00:49:15,199
you're Charlotte, a Charlotte fan or a Washington fan or whatever, like,

1111
00:49:15,960 --> 00:49:20,480
and you're going through this season and you're thinking there's

1112
00:49:20,559 --> 00:49:23,760
no like, we might not get any good young players

1113
00:49:24,199 --> 00:49:26,800
in this draft cycle, Like this might just be our team. Now,

1114
00:49:26,840 --> 00:49:28,840
you'd have to run your team very differently. You wouldn't

1115
00:49:28,840 --> 00:49:31,400
strip things down as much. Maybe like and maybe that's

1116
00:49:31,440 --> 00:49:34,559
a positive, but like, I think you lose a lot

1117
00:49:34,639 --> 00:49:38,519
of fan attention if there's not the like the silver

1118
00:49:38,599 --> 00:49:41,559
lining of a terrible season being we might pick first

1119
00:49:41,599 --> 00:49:43,920
in the draft, or we're gonna get somebody in the

1120
00:49:43,920 --> 00:49:45,519
top six, seven, eight or whatever.

1121
00:49:45,679 --> 00:49:48,280
Speaker 3: Right like you lose that, do you think.

1122
00:49:48,119 --> 00:49:50,559
Speaker 1: Would ad stakes or lead it mostly the same where

1123
00:49:50,559 --> 00:49:52,880
it's I mean kind of look like the thunder popularize

1124
00:49:52,920 --> 00:49:56,480
this with the Sam Presty special contracts where they're finding

1125
00:49:56,480 --> 00:49:59,079
these guys either in the second round or these undrafted

1126
00:49:59,079 --> 00:50:01,679
guys and they're turning into real players. Does this then,

1127
00:50:02,559 --> 00:50:04,599
I think it would increase the importance of like your

1128
00:50:04,599 --> 00:50:08,280
scouting department identifying guys who are not drawing me attention

1129
00:50:08,360 --> 00:50:12,360
of other teams, because if you're in those less desirable markets,

1130
00:50:12,440 --> 00:50:15,079
let's say like that's those are the players that for

1131
00:50:15,119 --> 00:50:16,719
the most part, even if you have all the cap

1132
00:50:16,760 --> 00:50:19,320
space in the world, I just don't. I mean, maybe

1133
00:50:19,599 --> 00:50:22,000
these players are young enough and it's the NBA to

1134
00:50:22,000 --> 00:50:23,840
where like it would be more of a level playing

1135
00:50:23,840 --> 00:50:26,599
field and a rookie free agency class. But I think

1136
00:50:27,079 --> 00:50:30,079
if you're trying to give these players more agency, i'd

1137
00:50:30,119 --> 00:50:31,880
like to see them not have to go to college

1138
00:50:31,880 --> 00:50:34,079
at all. Might be the better solution here, which then

1139
00:50:34,119 --> 00:50:36,400
you're still entering the pool of the draft, of course,

1140
00:50:36,440 --> 00:50:40,039
but I just it feels so unlikely that the NBA

1141
00:50:40,320 --> 00:50:42,679
ever would get rid of the draft. And I think

1142
00:50:42,679 --> 00:50:44,960
this is just kind of one of the situations where

1143
00:50:45,400 --> 00:50:48,119
I understand it where it's Okay, this might not be perfect,

1144
00:50:48,199 --> 00:50:50,360
but the way you phrase it just now, where it's

1145
00:50:50,559 --> 00:50:52,960
you need every team to believe that it has a chance.

1146
00:50:53,400 --> 00:50:55,599
And I feel like this, even if you have the

1147
00:50:55,599 --> 00:51:00,000
most competent ownership, scouting department, great team culture, this would

1148
00:51:00,119 --> 00:51:02,880
just skew the playing field too much towards these big

1149
00:51:02,920 --> 00:51:05,360
markets that again the current CBA has tried to make

1150
00:51:05,400 --> 00:51:09,000
sure can't keep these teams together for as long as possible.

1151
00:51:09,239 --> 00:51:12,119
Speaker 2: Yeah, now it's an interesting I mean, I don't think

1152
00:51:12,159 --> 00:51:14,440
the draft's going away, but like, there really are decent

1153
00:51:14,519 --> 00:51:15,679
arguments on both sides of it.

1154
00:51:16,000 --> 00:51:18,679
Speaker 1: We do have another lottery base though, suggestion here grant

1155
00:51:18,719 --> 00:51:19,880
if you want to take us through it. All.

1156
00:51:19,920 --> 00:51:20,960
Speaker 3: Right, so this is from Mattiel.

1157
00:51:21,400 --> 00:51:23,920
Speaker 2: Do away with the lottery base it on record on

1158
00:51:24,000 --> 00:51:26,519
regular season worst team gets first pick, similar to what

1159
00:51:26,559 --> 00:51:29,960
the NFL does. So this this pretty clearly would bring

1160
00:51:30,000 --> 00:51:33,400
tanking back in like extreme versions, right, and we just

1161
00:51:33,440 --> 00:51:35,320
have to decide if we want that over what we've

1162
00:51:35,320 --> 00:51:35,920
got right now.

1163
00:51:37,159 --> 00:51:41,199
Speaker 1: I I don't think I do, because you could argue

1164
00:51:41,199 --> 00:51:43,320
that some of the tanking jobs when you're just going

1165
00:51:43,360 --> 00:51:47,440
after the top four flattened spots, can get egregious enough.

1166
00:51:47,480 --> 00:51:49,559
But could you just imagine what would be happening right

1167
00:51:49,599 --> 00:51:52,639
now in New Orleans and Utah and Washington if if

1168
00:51:52,639 --> 00:51:53,400
this was the case.

1169
00:51:54,159 --> 00:51:58,480
Speaker 2: It's it's like it's a tough thing because you sort

1170
00:51:58,480 --> 00:52:00,519
of as so if you're one of the those teams

1171
00:52:00,559 --> 00:52:04,159
that's in the bottom four. As a fan, I guess,

1172
00:52:04,239 --> 00:52:06,360
like I don't know, everybody involved sort of has to

1173
00:52:06,400 --> 00:52:09,599
embrace the fiction that we're competing, even though it's so clear,

1174
00:52:09,639 --> 00:52:12,360
like what your incentives should be. If if you believe

1175
00:52:12,400 --> 00:52:14,760
that the best way to build sustained winning is to

1176
00:52:14,840 --> 00:52:16,679
find a superstar, and that the best way to do

1177
00:52:16,719 --> 00:52:18,599
that is in the with a high draft pick, like

1178
00:52:18,639 --> 00:52:21,280
that does seem to be how you get your y Honest,

1179
00:52:21,559 --> 00:52:25,079
you draft your guys Yannis Yokasga look at the MVP frontrunners,

1180
00:52:25,079 --> 00:52:26,400
like that's just how you do it.

1181
00:52:28,760 --> 00:52:29,880
Speaker 3: This would just be this.

1182
00:52:30,039 --> 00:52:32,719
Speaker 2: I think I think it was a good decision to

1183
00:52:32,719 --> 00:52:36,639
flatten the lottery odds because you don't have this like

1184
00:52:36,800 --> 00:52:40,159
breakneck race to the bottom. Now you could if you

1185
00:52:40,239 --> 00:52:42,400
do this if you get rid of the lottery and

1186
00:52:42,440 --> 00:52:44,760
you just make it straight reverse order of record like

1187
00:52:44,800 --> 00:52:47,960
the NFL does. I think you need some additional rules

1188
00:52:48,480 --> 00:52:52,719
that sort of bolster the fiction of competition where it's

1189
00:52:52,760 --> 00:52:59,000
like more robust, you know, preventions against resting healthy players

1190
00:52:59,159 --> 00:53:01,360
again you know I And that's just how do you

1191
00:53:01,559 --> 00:53:05,280
possibly enforce that, like lower back strain, like well, okay,

1192
00:53:05,360 --> 00:53:07,559
prove that he doesn't, prove that the guy doesn't have

1193
00:53:07,599 --> 00:53:08,239
that issue.

1194
00:53:08,440 --> 00:53:11,079
Speaker 1: It's it's it just makes it harder. I think I

1195
00:53:11,079 --> 00:53:13,360
would agree with you. I think that's that's a to

1196
00:53:13,760 --> 00:53:15,960
Ben who I.

1197
00:53:15,880 --> 00:53:17,480
Speaker 2: Mean, this is how it was for a long time,

1198
00:53:17,679 --> 00:53:20,440
Like you know, it's not that long ago that this

1199
00:53:20,599 --> 00:53:21,079
was the rule.

1200
00:53:21,320 --> 00:53:23,480
Speaker 1: So we have one of the opposite direction now from

1201
00:53:23,639 --> 00:53:27,119
Hans Bungle. Wait, the non playoff teams in reverse order,

1202
00:53:27,199 --> 00:53:29,480
so the best record gets the best shot at the

1203
00:53:29,519 --> 00:53:32,840
top pick. That's why you didn't even notice that Cooper

1204
00:53:32,880 --> 00:53:34,519
flag is in a Miami Heat jersey right here.

1205
00:53:34,760 --> 00:53:39,079
Speaker 2: Yeah, it's like, who is that? I hate that it

1206
00:53:39,119 --> 00:53:41,840
took you pointing that out for me to notice that. Okay,

1207
00:53:41,920 --> 00:53:46,800
So what you get here is this this I think

1208
00:53:46,840 --> 00:53:49,599
again hurts It makes it harder. For the teams that

1209
00:53:49,760 --> 00:53:52,440
just need the talent to get better to acquire it.

1210
00:53:52,519 --> 00:53:55,840
And and I think maybe you address this after a

1211
00:53:55,840 --> 00:53:57,480
few years of the a few more years of the

1212
00:53:57,480 --> 00:54:02,039
current lottery system, because what's the the positive is you

1213
00:54:02,159 --> 00:54:07,360
keep like mid pack teams competitive for longer as opposed

1214
00:54:07,360 --> 00:54:07,840
to the.

1215
00:54:08,639 --> 00:54:10,519
Speaker 3: Which they kind of would be. Anyway, I don't know,

1216
00:54:10,559 --> 00:54:11,639
I don't know how I feel about this. Do you

1217
00:54:11,679 --> 00:54:12,480
have a strong feeling.

1218
00:54:13,079 --> 00:54:15,199
Speaker 1: I don't have a strong feeling. I'm wondering how well.

1219
00:54:15,239 --> 00:54:17,239
I guess if you're just getting the best odds, it

1220
00:54:17,239 --> 00:54:22,440
would almost incentivize mediocrity. And then I don't know, like

1221
00:54:22,760 --> 00:54:24,880
you might put yourself Okay, well you get the top pick,

1222
00:54:25,239 --> 00:54:26,599
but then how do you want to build from there?

1223
00:54:26,639 --> 00:54:28,840
Is it gonna rush this? So say the Miami Heat,

1224
00:54:29,320 --> 00:54:31,679
they're like they have building blocks in place. I guess

1225
00:54:31,679 --> 00:54:33,000
that'd be the point of ills. Oh, you have Cooper

1226
00:54:33,000 --> 00:54:35,360
Flag on the Miami Heat, Like, they're then incentivized to

1227
00:54:35,440 --> 00:54:39,480
keep building. But if you're if you're incentivized to get mediocre,

1228
00:54:39,960 --> 00:54:42,119
can you also trap yourself though? Because what if you

1229
00:54:42,119 --> 00:54:47,199
had Cooper Flag on this super mediocre team and you

1230
00:54:47,239 --> 00:54:49,320
can't get worse because that's not gonna help you get

1231
00:54:49,320 --> 00:54:53,039
more prospect. I just don't that seems a little backwards too.

1232
00:54:53,360 --> 00:54:57,320
Speaker 2: Wouldn't it be strange too, if like you had I

1233
00:54:57,320 --> 00:54:59,679
get I guess it's not specified, but say you're in

1234
00:54:59,719 --> 00:55:03,159
the life playing spot, or say you're like sixth in

1235
00:55:03,199 --> 00:55:06,880
the West or whatever, and let's say if you're in

1236
00:55:06,960 --> 00:55:09,000
the play in you're eligible.

1237
00:55:08,639 --> 00:55:11,000
Speaker 3: For a shot at the top pick.

1238
00:55:11,599 --> 00:55:13,840
Speaker 2: Like, it would be very strange that a team with

1239
00:55:13,960 --> 00:55:16,480
like guaranteed playoff position would have to be thinking about like,

1240
00:55:16,519 --> 00:55:19,079
should we try to lose on purpose to ball to seven?

1241
00:55:19,400 --> 00:55:19,960
Speaker 3: You know what I mean?

1242
00:55:20,039 --> 00:55:23,840
Speaker 2: Like that, Yeah, that's like I don't think you want

1243
00:55:24,280 --> 00:55:27,199
teams that are competitive that probably have winning records like

1244
00:55:27,280 --> 00:55:29,800
losing on purpose down the stretch of the season.

1245
00:55:30,119 --> 00:55:31,079
Speaker 3: That would be that.

1246
00:55:31,239 --> 00:55:32,920
Speaker 2: I think it's better if the teams that are really

1247
00:55:32,960 --> 00:55:34,440
bad are the ones losing on purpose.

1248
00:55:34,880 --> 00:55:36,960
Speaker 1: We also had this is tangentially related. I don't think

1249
00:55:37,000 --> 00:55:39,320
I included it. If it comes up later, I apologize

1250
00:55:40,119 --> 00:55:42,239
that there should be some sort of a tournament to

1251
00:55:42,320 --> 00:55:44,760
determine like the win, so you have the worst teams

1252
00:55:44,760 --> 00:55:47,280
in a tournament and the winner determines the number one pick.

1253
00:55:47,400 --> 00:55:51,599
I would just be curious. That'd be interesting. But and

1254
00:55:51,639 --> 00:55:54,199
I know this isn't like the exact case everywhere, but

1255
00:55:54,239 --> 00:55:57,239
how do you get players invested in a tournament where

1256
00:55:57,320 --> 00:55:59,599
the outcome is it makes it easier for your team

1257
00:55:59,639 --> 00:56:01,679
to get someone better than you exactly?

1258
00:56:01,800 --> 00:56:05,920
Speaker 2: That's like, yeah, you'd be so conflicted. I think that

1259
00:56:06,079 --> 00:56:08,480
is the problem. You're like, play really hard so your

1260
00:56:08,519 --> 00:56:11,480
replacement will be better. Like, that's that's a tough sell.

1261
00:56:11,559 --> 00:56:13,559
Speaker 1: I think next one up a bit of a long one.

1262
00:56:13,599 --> 00:56:14,880
So if you want to get a cup of coffee

1263
00:56:14,880 --> 00:56:17,599
while I while I read this, shout out to a

1264
00:56:17,599 --> 00:56:20,239
lot of foreth art here from John Misty. Team free

1265
00:56:20,239 --> 00:56:23,480
throws are rotated via a lineup similar to in baseball.

1266
00:56:23,480 --> 00:56:26,119
When someone subs into the game, they take their place

1267
00:56:26,159 --> 00:56:28,320
in the free throw lineup one to five. For the

1268
00:56:28,320 --> 00:56:30,679
players your team has on the court, one trip to

1269
00:56:30,679 --> 00:56:32,719
the free throw line would go as normal from there.

1270
00:56:32,960 --> 00:56:35,639
This would reduce hack a shack, slash, rudy slash ben

1271
00:56:36,039 --> 00:56:37,960
to zero because the teams wouldn't be able to depend

1272
00:56:38,039 --> 00:56:40,519
on that one player dragging the games to a stop.

1273
00:56:40,519 --> 00:56:43,840
But it would also stop over the top foulbating because

1274
00:56:43,840 --> 00:56:45,800
you need to depend on a team wide free throw

1275
00:56:45,840 --> 00:56:49,320
percentage and your individual scoring stats will be lower.

1276
00:56:50,960 --> 00:56:53,000
Speaker 3: There's a lot of interesting stuff in here, so.

1277
00:56:54,480 --> 00:56:57,920
Speaker 2: It's okay, So what we I think you probably well,

1278
00:56:58,159 --> 00:57:01,480
some of the goals stated here would probably be achievable,

1279
00:57:02,480 --> 00:57:06,199
like the foul baiting, because it's like, if you're just SGA,

1280
00:57:06,800 --> 00:57:11,280
like you're not as incentivized to like accentuate contact. If

1281
00:57:11,320 --> 00:57:12,679
now I see I should have picked the team with

1282
00:57:12,719 --> 00:57:17,079
a more obviously terrible free throw shooter. Uh, if you're

1283
00:57:17,360 --> 00:57:18,800
I don't know, if you're Jamal Murray and you know

1284
00:57:18,840 --> 00:57:21,199
DeAndre Jordan is up next in the free throw rotation,

1285
00:57:21,320 --> 00:57:23,400
you might not be looking for calls as much.

1286
00:57:23,480 --> 00:57:26,639
Speaker 3: Like just that I think might be. I think although

1287
00:57:26,639 --> 00:57:28,400
you like to get the team foul, I don't know.

1288
00:57:28,679 --> 00:57:30,320
Speaker 1: And don't you think the way that they've kind of

1289
00:57:30,559 --> 00:57:32,679
you know, made the down the street, like especially in

1290
00:57:32,719 --> 00:57:34,719
crunch time, like hakka is just not as big of

1291
00:57:34,760 --> 00:57:37,679
an issue as it was, right right.

1292
00:57:37,639 --> 00:57:39,719
Speaker 2: If the other team was aware of like whose turn

1293
00:57:39,760 --> 00:57:42,280
it was, then you might have hakka just like so

1294
00:57:42,320 --> 00:57:44,760
I'm gonna go, I'm gonna go tackle Jason Tatum because

1295
00:57:45,519 --> 00:57:47,079
again I should have picked someone with it, you know

1296
00:57:47,119 --> 00:57:48,960
what I mean? So because I know that this terrible

1297
00:57:48,960 --> 00:57:51,000
free throw shooter is like next up in the rotation.

1298
00:57:51,440 --> 00:57:52,480
Speaker 3: That'd be really weird.

1299
00:57:52,920 --> 00:57:54,920
Speaker 1: And would it be also weird to see players maybe

1300
00:57:54,960 --> 00:57:58,920
avoid like driving because they don't want like you don't

1301
00:57:59,000 --> 00:58:01,519
you know, Scotty Barr doesn't want Yaka Perle taking a

1302
00:58:01,800 --> 00:58:02,599
shot or something.

1303
00:58:02,920 --> 00:58:05,800
Speaker 2: You did a better job of finding the right examples there. So,

1304
00:58:05,920 --> 00:58:09,800
But also if you sub like what prevents a team

1305
00:58:09,800 --> 00:58:12,400
from subbing out a bad free throw shooter when it's

1306
00:58:12,440 --> 00:58:15,480
their turn in the rotation in the order.

1307
00:58:15,639 --> 00:58:17,320
Speaker 1: Well you would burn Well it's here, it could be

1308
00:58:17,360 --> 00:58:19,519
a dead ball to it, like burn burning a time

1309
00:58:19,559 --> 00:58:21,840
out to do that would be a pretty big functional decision.

1310
00:58:22,039 --> 00:58:25,440
Speaker 3: Yeah, okay, okay, okay, I'm trying to think, like, well

1311
00:58:25,480 --> 00:58:27,840
you could do it between free throws like that, that's

1312
00:58:27,880 --> 00:58:29,400
that's not a time There are ways you could sub

1313
00:58:29,480 --> 00:58:31,159
guys in and out without a time out.

1314
00:58:31,920 --> 00:58:34,199
Speaker 1: How do you think it would be to keep track

1315
00:58:34,320 --> 00:58:36,800
of this like the viewer.

1316
00:58:37,000 --> 00:58:38,960
Speaker 2: Right, Yeah, that would be you'd have to You'd almost

1317
00:58:39,000 --> 00:58:41,039
need a graphic like on the bottom of the screen

1318
00:58:41,079 --> 00:58:41,920
at all times, like with.

1319
00:58:45,079 --> 00:58:48,039
Speaker 3: Yeah, that's that's that's This.

1320
00:58:48,000 --> 00:58:51,440
Speaker 1: Is great thought process on.

1321
00:58:51,360 --> 00:58:51,920
Speaker 3: This for sure.

1322
00:58:52,039 --> 00:58:55,360
Speaker 2: Yeah, John Misty thought harder about this than any rule

1323
00:58:55,480 --> 00:58:56,480
change I thought about.

1324
00:58:56,519 --> 00:58:58,920
Speaker 1: So I do wonder if this is just maybe it's

1325
00:58:59,000 --> 00:59:01,039
good and it's just too rare for me to embrace.

1326
00:59:01,079 --> 00:59:02,800
I would I would like if you try this in

1327
00:59:02,800 --> 00:59:04,719
the G League or something like. I would absolutely be

1328
00:59:04,760 --> 00:59:06,639
interested to see how it goes. Right, What do we

1329
00:59:06,679 --> 00:59:07,760
got next, mister Hughes?

1330
00:59:07,920 --> 00:59:10,239
Speaker 2: All right, this is from Oh we got Ryan Hess

1331
00:59:10,239 --> 00:59:12,679
and let's be rational. Let's I'll go with Ryan Hess here. First,

1332
00:59:12,800 --> 00:59:15,000
they're kind of gonna do to eliminate the corner three,

1333
00:59:15,199 --> 00:59:18,039
just have the arc and at the sideline, and then

1334
00:59:18,159 --> 00:59:20,199
let's be rational, says fix the three point line to

1335
00:59:20,280 --> 00:59:22,760
be a true arc. It would eliminate the short threes

1336
00:59:22,760 --> 00:59:24,880
along the baselines. Hopefully it would be bring back a

1337
00:59:24,920 --> 00:59:26,039
better balance than scoring.

1338
00:59:26,920 --> 00:59:29,000
Speaker 3: Yeah, so this, I guess this.

1339
00:59:28,920 --> 00:59:33,599
Speaker 2: Is one of the more frequently trotted out solutions to

1340
00:59:33,760 --> 00:59:39,440
the everybody just shoots threes thing. What are the knock

1341
00:59:39,480 --> 00:59:41,559
on effects here? If we get rid of the corner three,

1342
00:59:42,199 --> 00:59:46,159
you shoot corner twos, I guess, because you're still gonna

1343
00:59:46,159 --> 00:59:49,079
want to well, yeah, because then your defenders will not

1344
00:59:49,119 --> 00:59:52,119
pay attention to corner shooters. So those guys probably just

1345
00:59:52,199 --> 00:59:54,519
on offense won't be in the corners anymore, because why

1346
00:59:54,519 --> 00:59:57,320
would you. Now that's a terrible shot, that's like a

1347
00:59:57,320 --> 01:00:00,800
long two at a tough angle. So does that mean

1348
01:00:00,840 --> 01:00:03,119
that everything is above the break and you have five

1349
01:00:03,159 --> 01:00:07,159
guys like dotted around a smaller space and it's more congested.

1350
01:00:07,800 --> 01:00:10,199
Speaker 1: It's either more congested beyond the arc or it's more

1351
01:00:10,199 --> 01:00:13,239
congested inside it. I don't think the spacing would remain

1352
01:00:13,280 --> 01:00:15,719
the same with lower values to those corners. I really

1353
01:00:15,760 --> 01:00:17,079
don't think it would, at least.

1354
01:00:16,920 --> 01:00:19,360
Speaker 3: I don't think so either. So what are we what's

1355
01:00:19,400 --> 01:00:21,960
the positive? What are we gaining from this? Do you think?

1356
01:00:22,320 --> 01:00:23,960
Speaker 1: I so a lot of the problem because we had

1357
01:00:24,000 --> 01:00:27,320
some variation of this from a few people. I really

1358
01:00:27,320 --> 01:00:31,440
do think the perception of one the average corner three

1359
01:00:31,440 --> 01:00:34,199
point shot is just it's because it's shorter. Their percentage

1360
01:00:34,199 --> 01:00:35,360
of think this year it's thirty eight and a half

1361
01:00:35,360 --> 01:00:37,519
percent is the average from the corners versus thirty five

1362
01:00:37,519 --> 01:00:40,960
point six percent outside of the corners. That's a big difference.

1363
01:00:41,480 --> 01:00:43,679
Corner three pointers are also taken less, and that's why

1364
01:00:43,679 --> 01:00:45,480
I also kind of push back. A lot of people

1365
01:00:45,519 --> 01:00:49,039
say it gives players who aren't that good too much

1366
01:00:49,119 --> 01:00:53,400
impact on the game. But then wouldn't this just sort

1367
01:00:53,400 --> 01:00:55,199
of have the opposite effect to where it's already I

1368
01:00:55,199 --> 01:00:59,280
think if you're a spacing liability, so if you if

1369
01:00:59,280 --> 01:01:01,400
your space or ability and the regular season maybe your

1370
01:01:01,440 --> 01:01:03,920
team plays you, but you're unplayable in the playoffs, we're

1371
01:01:04,239 --> 01:01:05,800
kind of just opening the door for is maybe a

1372
01:01:05,840 --> 01:01:09,280
different type of lesser player where it's okay, like maybe

1373
01:01:09,280 --> 01:01:11,719
there's like Andre Robertson might be like still in the

1374
01:01:11,760 --> 01:01:13,440
league at this point if there was no corner three

1375
01:01:13,480 --> 01:01:14,559
point shot involved.

1376
01:01:14,880 --> 01:01:17,639
Speaker 2: Yeah, I think, like I guess I would push back

1377
01:01:17,679 --> 01:01:22,079
to against the the idea that the corner three allows, like, well,

1378
01:01:22,159 --> 01:01:24,079
I don't want to put words in your mouth like

1379
01:01:24,320 --> 01:01:27,280
less skilled players to be out there, because.

1380
01:01:27,039 --> 01:01:30,280
Speaker 1: Like I can think that's the the not the prevailing.

1381
01:01:30,280 --> 01:01:32,280
But that's one of the arguments that's made about the

1382
01:01:33,159 --> 01:01:35,360
prevalence of the three point shot in general, is that

1383
01:01:35,400 --> 01:01:38,639
because you have to concern yourself with guys who can

1384
01:01:38,679 --> 01:01:41,239
make these shots that are high value shots, but maybe

1385
01:01:41,280 --> 01:01:44,239
they can't dribble and they're not good defenders. I do

1386
01:01:44,320 --> 01:01:45,840
think we tend to see the ladder when they're not

1387
01:01:45,880 --> 01:01:48,519
good defenders, like those guys get like rooted out that

1388
01:01:49,039 --> 01:01:50,079
in the playoffs for sure.

1389
01:01:50,280 --> 01:01:52,239
Speaker 2: Exactly what I was gonna say is I think I'd

1390
01:01:52,280 --> 01:01:54,599
be more inclined to believe the opposite is true, because

1391
01:01:54,920 --> 01:01:58,000
because the corner three is so valuable, you got to

1392
01:01:58,000 --> 01:01:59,920
be able to shoot it if you're not an on,

1393
01:02:01,039 --> 01:02:02,599
And you also have to be able to defend an

1394
01:02:02,599 --> 01:02:04,880
offense that puts two guys in the corners that require

1395
01:02:04,880 --> 01:02:05,960
you to cover a ton of space, you know what

1396
01:02:06,000 --> 01:02:07,480
I mean, like a ton of space, Like you've got

1397
01:02:07,519 --> 01:02:10,199
to be a good athlete and mobile, and yeah, I

1398
01:02:10,199 --> 01:02:13,039
guess maybe not. You can be like a specialist sort

1399
01:02:13,039 --> 01:02:15,159
of and get away with just being a corner three

1400
01:02:15,159 --> 01:02:18,400
point shooter, But like, who are the most Like PJ.

1401
01:02:18,559 --> 01:02:21,320
Tucker just only ever shot corner threes for some of

1402
01:02:21,320 --> 01:02:24,039
those Houston teams, but he guarded five positions and played center,

1403
01:02:24,159 --> 01:02:27,719
Like that's incredibly skillful. It's just not like he's not

1404
01:02:27,840 --> 01:02:31,079
running pick and rolls and posting up like. So, I

1405
01:02:31,119 --> 01:02:34,840
think the overall skill required because of the corner three,

1406
01:02:35,320 --> 01:02:37,519
I think I would argue, is higher than it would

1407
01:02:37,559 --> 01:02:40,239
be if you eliminated it, because you could get DeAndre

1408
01:02:40,320 --> 01:02:43,360
Roberson's or Whoever's out there that just like they can't

1409
01:02:43,400 --> 01:02:45,880
do something just full stop, you know what I mean?

1410
01:02:45,960 --> 01:02:48,280
Like I so I would be more inclined to, like,

1411
01:02:48,559 --> 01:02:50,159
if you want to widen the court and make the

1412
01:02:50,159 --> 01:02:53,199
corner three like as long as the above the break three,

1413
01:02:53,239 --> 01:02:54,159
that's interesting to me.

1414
01:02:54,760 --> 01:02:55,760
Speaker 3: I'm more interested in that.

1415
01:02:56,039 --> 01:02:57,960
Speaker 1: I actually think that's what I was gonna ask you

1416
01:02:58,079 --> 01:02:59,440
is and we actually have something that I think was

1417
01:02:59,480 --> 01:03:02,800
PJ Tough Prinspyer that I kind of like though coming up.

1418
01:03:02,840 --> 01:03:05,920
I don't know when this though, I would argue in

1419
01:03:05,920 --> 01:03:07,960
favor of widening it then because then the corner threes

1420
01:03:08,000 --> 01:03:10,880
would come more difficult now as people have talked about

1421
01:03:11,119 --> 01:03:13,079
now you're shortening the baseline, and you could say we

1422
01:03:13,079 --> 01:03:15,280
could push back like the baseline and the bench, but

1423
01:03:15,280 --> 01:03:17,119
then you're gonna push out seats and stuff. So it

1424
01:03:17,119 --> 01:03:20,960
gets into that. But I don't care about that, Like

1425
01:03:21,039 --> 01:03:24,039
if we're talking about strictly the game, and you're if

1426
01:03:24,360 --> 01:03:26,960
I think, if you're trying to optimize the game or

1427
01:03:27,000 --> 01:03:30,079
make this version of the NBA better, I don't think

1428
01:03:30,119 --> 01:03:33,440
getting rid of the corner three would make as positive

1429
01:03:33,440 --> 01:03:35,920
of a difference as just widening the cord and then

1430
01:03:36,039 --> 01:03:38,079
lengthening what the corner threes are in the first place.

1431
01:03:38,119 --> 01:03:41,840
Speaker 2: And also, if you're paying for front row NBA seats,

1432
01:03:42,679 --> 01:03:46,320
you'll pay more than that for you know, if you

1433
01:03:46,360 --> 01:03:48,360
widen the court and you lose that quote unquote front

1434
01:03:48,440 --> 01:03:50,360
row as a franchise, you could just up the cost

1435
01:03:50,400 --> 01:03:52,559
of the new front row seats so that you're like

1436
01:03:52,639 --> 01:03:53,760
offsetting a lot, right.

1437
01:03:54,079 --> 01:03:55,599
Speaker 1: I think it's the third time I brought this up

1438
01:03:55,639 --> 01:03:57,559
on the podcast and only happened like four days ago.

1439
01:03:58,039 --> 01:04:00,599
If the Dallas Mavericks of all teams think they can

1440
01:04:00,599 --> 01:04:02,760
get away with raising their season ticket price by ten

1441
01:04:02,800 --> 01:04:05,119
percent or whatever it is, then yes, this can absolutely

1442
01:04:05,159 --> 01:04:10,559
work out. Next one we have from Alex from MPG

1443
01:04:10,639 --> 01:04:13,840
eight Alex trom pgh, excuse me, don't stop the game

1444
01:04:13,880 --> 01:04:16,719
for free throws. Have them happen at the same time

1445
01:04:16,880 --> 01:04:18,719
at the end of the quarters. Can you get you

1446
01:04:18,800 --> 01:04:21,039
haven't laughed at any of my backgrounds. I'm very upset.

1447
01:04:21,119 --> 01:04:23,000
Speaker 3: That's that's the Grizzlies hype man.

1448
01:04:23,039 --> 01:04:26,800
Speaker 1: I know that I Regon is his name, he's one

1449
01:04:26,840 --> 01:04:29,159
of the He's his hair always gets me. I don't

1450
01:04:29,199 --> 01:04:30,840
know what it is. I don't like it or like

1451
01:04:30,920 --> 01:04:32,760
I mean, I don't hate it or or love it.

1452
01:04:34,039 --> 01:04:37,000
I think that in game end sees either would hate

1453
01:04:37,000 --> 01:04:38,920
this or love it, because could you imagine this guy

1454
01:04:39,039 --> 01:04:42,119
like are you narrating what's happening with the free throws? Oh?

1455
01:04:42,239 --> 01:04:43,519
Speaker 3: Yeah?

1456
01:04:43,880 --> 01:04:47,199
Speaker 2: So this I think I saw this a version of

1457
01:04:47,239 --> 01:04:49,960
this suggested a couple different times, and this comes up

1458
01:04:50,280 --> 01:04:52,840
for it where I saw it originally. Don't you think

1459
01:04:52,880 --> 01:04:56,360
this just like, aren't isn't everybody going to the concession

1460
01:04:56,400 --> 01:04:58,599
stand in the bathroom when this is happening? If you're

1461
01:04:58,639 --> 01:05:00,639
if you're just lining people up and having them shoot

1462
01:05:00,639 --> 01:05:02,239
a bunch of free throws and like.

1463
01:05:02,400 --> 01:05:04,199
Speaker 1: If they're not, Can I ask you a question? Would

1464
01:05:04,199 --> 01:05:07,480
you rather watch these guys take foul shots? Or you know?

1465
01:05:07,519 --> 01:05:09,800
This isn't I almost had Red Panda in here as

1466
01:05:09,840 --> 01:05:12,960
sort of the but she's she's halftime entertainment, so that's

1467
01:05:12,960 --> 01:05:14,800
not gonna be that. But I would rather see like

1468
01:05:15,280 --> 01:05:17,840
the because we have the good with well talk about

1469
01:05:17,840 --> 01:05:20,519
a superiority cop like we got the good leads the

1470
01:05:20,599 --> 01:05:22,639
league pass that we have, Like I'm seeing all the

1471
01:05:22,639 --> 01:05:24,920
in arena stuff in between, and I would rather as

1472
01:05:25,039 --> 01:05:27,199
someone who covers the league and gets paid for it

1473
01:05:27,400 --> 01:05:30,280
if I'm actually watching that part I'd rather see all

1474
01:05:30,320 --> 01:05:33,039
of that than dudes lining up to take their foul shots.

1475
01:05:33,320 --> 01:05:37,119
Speaker 2: Yeah, me personally, if actually we should, I should be

1476
01:05:37,199 --> 01:05:39,039
in favor of this, because I would just not watch

1477
01:05:39,079 --> 01:05:40,920
the free throws and the and the you know, I

1478
01:05:40,920 --> 01:05:43,559
would just skip it and and then the game itself

1479
01:05:43,559 --> 01:05:44,559
would be much quicker.

1480
01:05:44,880 --> 01:05:48,320
Speaker 1: Now Here, I guess I'm assuming you would have to

1481
01:05:48,360 --> 01:05:51,119
do this, But like, doesn't this if you stay true

1482
01:05:51,159 --> 01:05:53,679
to the rule through every quarter, doesn't this just eliminate

1483
01:05:53,719 --> 01:05:56,480
like game winning shots, these just become foul shooting contests

1484
01:05:56,480 --> 01:05:57,400
at the end of each game.

1485
01:05:57,719 --> 01:05:59,320
Speaker 3: That's the biggest issue.

1486
01:05:59,400 --> 01:06:01,679
Speaker 2: It's the fourth quarter of it all, Like it maybe

1487
01:06:01,679 --> 01:06:04,360
it doesn't matter the first three, but you end the game,

1488
01:06:05,320 --> 01:06:08,039
and maybe you could make it the rule that like

1489
01:06:08,119 --> 01:06:10,320
just for the first three quarters we do this. Fourth

1490
01:06:10,400 --> 01:06:12,599
quarter we shoot free throws as normal because what you're

1491
01:06:12,679 --> 01:06:15,920
because otherwise the game ends. The margin is what it is.

1492
01:06:16,199 --> 01:06:19,599
And Okay, Milwaukee's got eight free throws to shoot, Brooklyn

1493
01:06:19,639 --> 01:06:22,840
has four. Who knows what's gonna happen. We'll decide this

1494
01:06:22,920 --> 01:06:25,920
game standing still, not playing shooting free throws.

1495
01:06:25,920 --> 01:06:27,199
Speaker 3: That's objectively bad.

1496
01:06:27,440 --> 01:06:29,760
Speaker 1: Do you think players would push back against this by

1497
01:06:29,760 --> 01:06:31,599
saying there's a chance they could be out of rhythm

1498
01:06:31,599 --> 01:06:33,400
when they have to go shoot the free throws. Or

1499
01:06:33,440 --> 01:06:36,159
is it like, so let's say you pull someone out

1500
01:06:36,199 --> 01:06:37,679
of the game midway through the first quarter, but they

1501
01:06:37,719 --> 01:06:38,960
have to shoot free throws at the end of it.

1502
01:06:39,000 --> 01:06:41,159
Are they just going to be like on the practice

1503
01:06:41,159 --> 01:06:43,719
court rather than watching like they're practicing their free throws

1504
01:06:43,800 --> 01:06:44,800
or something. That'd be weird.

1505
01:06:44,960 --> 01:06:47,840
Speaker 3: And guys would say, we need the minute rest in

1506
01:06:47,880 --> 01:06:48,320
the game.

1507
01:06:49,280 --> 01:06:50,360
Speaker 1: That's a really good point.

1508
01:06:50,599 --> 01:06:53,119
Speaker 2: We got to have those little breaks, especially since me

1509
01:06:53,760 --> 01:06:54,760
since I'm trying.

1510
01:06:54,559 --> 01:06:55,039
Speaker 1: To add.

1511
01:06:57,360 --> 01:06:59,880
Speaker 3: Yeah, that's it's it's it's a tough one. I don't

1512
01:06:59,880 --> 01:07:01,360
know who would want to watch that.

1513
01:07:01,679 --> 01:07:03,840
Speaker 1: I do think it's speed up the game.

1514
01:07:04,559 --> 01:07:06,360
Speaker 3: Yeah, definitely. What do we have next?

1515
01:07:06,679 --> 01:07:09,119
Speaker 2: All right, this is from uh, this is from Brian

1516
01:07:09,320 --> 01:07:12,360
Brent Spork. Uh bring back the amnesty clause.

1517
01:07:13,559 --> 01:07:15,519
Speaker 3: Clause MF. First, I'm not gonna say it. I don't

1518
01:07:15,519 --> 01:07:16,079
know why.

1519
01:07:17,199 --> 01:07:19,960
Speaker 1: Drop on the last podcast. So your sudden aversion to

1520
01:07:19,960 --> 01:07:20,960
to cuss words.

1521
01:07:20,719 --> 01:07:24,679
Speaker 2: Is I got I got something about them? The motherfuckers

1522
01:07:24,760 --> 01:07:26,280
is like, it feels like more aggressive.

1523
01:07:26,280 --> 01:07:27,639
Speaker 1: You just said it. Anyone just said it?

1524
01:07:27,719 --> 01:07:31,360
Speaker 2: Yeah, And Joe, who would the Sixers amnesty, like I

1525
01:07:31,360 --> 01:07:34,119
think probably would be indeed, but Paul Georgia has something

1526
01:07:34,159 --> 01:07:39,280
to say about it. Okay, now, good job Dan the

1527
01:07:39,320 --> 01:07:42,920
Bradley Beal thing. I just noticed anyone watching on YouTube.

1528
01:07:43,039 --> 01:07:45,320
Speaker 1: I finally got Grant to laugh. This took me forever

1529
01:07:45,400 --> 01:07:46,079
to put together.

1530
01:07:47,119 --> 01:07:49,760
Speaker 2: Well, you texted me yesterday and said if you don't laugh,

1531
01:07:49,800 --> 01:07:50,719
I'll be disappointed.

1532
01:07:50,719 --> 01:07:52,400
Speaker 3: And I'm like, well great, that's the real set up

1533
01:07:52,440 --> 01:07:53,719
for organic words.

1534
01:07:53,920 --> 01:07:56,199
Speaker 1: All the rule changes takes time for sure. Then to

1535
01:07:56,199 --> 01:07:57,480
set this up takes a little bit time. But I

1536
01:07:57,519 --> 01:07:59,760
was trying to find like images and include a little

1537
01:07:59,760 --> 01:08:02,440
East exert. It's like this relates to the rule. I

1538
01:08:02,440 --> 01:08:04,239
didn't need it. That's just no one's gonna care about

1539
01:08:04,239 --> 01:08:06,079
that except for me. And I'm waiting for you. Like,

1540
01:08:06,119 --> 01:08:08,480
what is Grant laugh at? Does he laugh at anything? Yeah?

1541
01:08:08,559 --> 01:08:11,400
Speaker 2: This is too much pressure on me. Uh, why not

1542
01:08:11,440 --> 01:08:13,840
bring back the amnesty clause. I think it's a good idea.

1543
01:08:14,280 --> 01:08:15,400
Everybody needs a do over.

1544
01:08:16,000 --> 01:08:18,760
Speaker 1: Yeah, but like, how how often does it get recycled?

1545
01:08:18,920 --> 01:08:21,439
Is just once every fifteen years? You get an amnesty clause?

1546
01:08:21,479 --> 01:08:23,159
I don't, And how long do you have to use it?

1547
01:08:23,840 --> 01:08:28,199
Speaker 2: That's a good question, Yeah, you can't have unlimited amnesties,

1548
01:08:28,239 --> 01:08:31,520
although like who would use multiple amnesties because then you're

1549
01:08:31,560 --> 01:08:33,880
just adding to payroll year over year.

1550
01:08:33,960 --> 01:08:35,520
Speaker 3: That does not attach to a player.

1551
01:08:36,079 --> 01:08:40,960
Speaker 1: I mean, matt Ishbia would. My whole thing is, you can't.

1552
01:08:41,000 --> 01:08:43,640
It shouldn't be like you just get the amnesty play

1553
01:08:43,720 --> 01:08:46,159
like that shouldn't be like something that's every other year.

1554
01:08:46,279 --> 01:08:48,960
It shouldn't be the bi annual amnesty clause or something.

1555
01:08:50,000 --> 01:08:52,960
My whole thing is, the two things I'd be worried

1556
01:08:52,960 --> 01:08:57,239
about is part of like advantage in the NBA is

1557
01:08:57,239 --> 01:08:59,880
that if you're going to give out these contracts, you're

1558
01:09:00,319 --> 01:09:02,920
they need to be good contracts, at least relative to

1559
01:09:02,920 --> 01:09:04,239
how you want to build your team and how you

1560
01:09:04,279 --> 01:09:07,199
can build your team. So you're giving it a chance

1561
01:09:07,199 --> 01:09:10,159
to undo one mistake. But I guess there's the two

1562
01:09:10,199 --> 01:09:14,560
downsides would be you're allowing your incentivizing franchises to be

1563
01:09:14,560 --> 01:09:16,199
a little bit more reckless because they know they have

1564
01:09:16,239 --> 01:09:18,520
this in their back pocket. And then the other thing though,

1565
01:09:19,119 --> 01:09:22,119
is just like if you're a really bad franchise, let's

1566
01:09:22,119 --> 01:09:25,560
go back to those lockout era Nicks and you amnesty

1567
01:09:25,600 --> 01:09:28,199
the wrong player that just looked like where they went

1568
01:09:28,239 --> 01:09:31,640
to go get the amnesty. Chauncey billups to go get

1569
01:09:31,680 --> 01:09:35,239
Tyson Chandler, and so you're opening, Yeah, in retrospect, that's

1570
01:09:35,319 --> 01:09:37,199
kind of funny that everyone's like they should have amnesteyed

1571
01:09:37,279 --> 01:09:39,199
stat and it was clear in the moment. So I

1572
01:09:39,359 --> 01:09:41,960
just I don't know, I mean, is a this is

1573
01:09:42,000 --> 01:09:43,840
just a typical Sixers fan. They're going to get out

1574
01:09:43,840 --> 01:09:44,279
of the MP.

1575
01:09:44,840 --> 01:09:47,960
Speaker 3: Sorry enduring Super Bowl. Nobody feels bad for you.

1576
01:09:49,720 --> 01:09:52,479
Speaker 2: We should when we're really hurting for content at some point,

1577
01:09:52,560 --> 01:09:55,159
go back and look at that first round of amnesties

1578
01:09:55,560 --> 01:09:59,640
and like grade them, like decide which amnesty decision was

1579
01:09:59,680 --> 01:10:01,680
actually the best and which one was the dumbest.

1580
01:10:02,520 --> 01:10:02,840
Speaker 1: I do.

1581
01:10:03,119 --> 01:10:05,920
Speaker 3: I would imagine dozens of people would love to hear that.

1582
01:10:06,159 --> 01:10:08,239
Speaker 1: Which player because they would have to be an amnesty

1583
01:10:08,279 --> 01:10:11,319
candidate would be most likely right now to ski tweet

1584
01:10:11,359 --> 01:10:12,840
whatever post amnesty that.

1585
01:10:15,920 --> 01:10:17,640
Speaker 3: Joel Embiid wants the Sixers amnesty.

1586
01:10:17,760 --> 01:10:20,000
Speaker 1: I would have said, Jordan Poole, I feel like the

1587
01:10:20,119 --> 01:10:23,119
most likely to have actually posted that, uh, this is so,

1588
01:10:23,159 --> 01:10:25,760
would you do you actually like let's go?

1589
01:10:26,439 --> 01:10:29,479
Speaker 2: I want you Let's do one one every one every

1590
01:10:29,520 --> 01:10:31,720
five years per team.

1591
01:10:32,039 --> 01:10:35,720
Speaker 1: I think that's too often seven won every CBA.

1592
01:10:36,960 --> 01:10:40,439
Speaker 2: Well any yeah, anytime, Well how often is that? I

1593
01:10:40,439 --> 01:10:41,920
guess that's more like seven.

1594
01:10:41,720 --> 01:10:43,439
Speaker 1: Five or seven years actually probably right.

1595
01:10:43,520 --> 01:10:46,079
Speaker 2: Yeah, we're in the same neighborhood. I think I want

1596
01:10:46,079 --> 01:10:48,760
this back. I think it's kind of fun, do you honestly?

1597
01:10:48,800 --> 01:10:50,960
Speaker 1: But do you know what's interesting? How many teams would

1598
01:10:51,039 --> 01:10:53,079
actively use it? Right? Because there doesn't it feel like

1599
01:10:53,119 --> 01:10:55,119
there's fewer bad contracts.

1600
01:10:55,000 --> 01:10:59,359
Speaker 2: It does, but you I think, well, embiid is just

1601
01:10:59,399 --> 01:11:01,239
like he's on the graphics, so that's part of it.

1602
01:11:01,279 --> 01:11:03,359
But like a guy that you've committed to for like

1603
01:11:03,399 --> 01:11:06,279
three more years, that insane money that might not be

1604
01:11:06,359 --> 01:11:09,479
good ever again, like yeah, there's one. It does seem

1605
01:11:09,479 --> 01:11:12,479
to unfortunately come up with like injury situations, And I

1606
01:11:12,520 --> 01:11:15,119
guess like the alternative is to structure a contract like

1607
01:11:15,319 --> 01:11:17,159
the Pelicans did with Zion, where it's like we got

1608
01:11:17,159 --> 01:11:20,439
out if we need them. So you know, maybe that's

1609
01:11:20,479 --> 01:11:23,159
the Maybe that's just a trend that needs to increase.

1610
01:11:23,439 --> 01:11:25,199
Speaker 3: I don't know. Beal would beal be amnestyed.

1611
01:11:26,319 --> 01:11:27,920
Speaker 1: I think if they were looking, I mean to get

1612
01:11:27,920 --> 01:11:30,319
out of the second apron have the right to aggregate contracts.

1613
01:11:30,319 --> 01:11:31,880
I think the I think the Phoenix would do it.

1614
01:11:32,159 --> 01:11:34,560
Speaker 3: Yeah, I'm trying to you. You make a good point.

1615
01:11:34,560 --> 01:11:36,880
Speaker 2: It's not like there's it felt like five six years

1616
01:11:36,920 --> 01:11:40,039
ago really after what what summer was that the twenty

1617
01:11:40,079 --> 01:11:42,520
sixteen where the cap went up and everybody spent crazily,

1618
01:11:42,600 --> 01:11:44,439
Like a lot of those guys might have got amnesteed

1619
01:11:44,439 --> 01:11:45,399
pretty quickly.

1620
01:11:45,279 --> 01:11:47,199
Speaker 1: Because I mean like it would be second Apron teams

1621
01:11:47,239 --> 01:11:49,239
right now. But like even those contracts aren't like what

1622
01:11:49,359 --> 01:11:52,000
the Bucks, what's their bad contract?

1623
01:11:52,199 --> 01:11:52,560
Speaker 3: Yeah?

1624
01:11:52,680 --> 01:11:54,760
Speaker 2: Right, well they might have would they have I was

1625
01:11:54,760 --> 01:11:57,199
gonna say, would they have just amnestyed Middleton for example,

1626
01:11:57,239 --> 01:11:57,600
instead of.

1627
01:11:57,640 --> 01:12:00,960
Speaker 1: If he was coming back? That'd be such a dumb Yeah.

1628
01:12:00,920 --> 01:12:03,520
Speaker 3: Bad example. Yeah, not a lot of options.

1629
01:12:03,840 --> 01:12:05,960
Speaker 1: Still, I want to I guess bring it back then,

1630
01:12:06,159 --> 01:12:08,760
just for Philly? Is that what the moral is? Interesting?

1631
01:12:09,119 --> 01:12:12,600
Next up we have from BJP, let Dallas move to

1632
01:12:12,680 --> 01:12:17,159
Vegas and award expansion franchises to Seattle and Dallas. I

1633
01:12:17,159 --> 01:12:19,600
guess they mean Vegas. There no let Dallas with Vegas

1634
01:12:19,600 --> 01:12:22,199
an award expansion franchises to Seattle in Dallas, but remove

1635
01:12:22,279 --> 01:12:27,199
cap and pick limitations of previous expansive expansion drafts, I e.

1636
01:12:27,560 --> 01:12:30,359
Full cap space year one allowed to land the first

1637
01:12:30,359 --> 01:12:36,399
overall pick. From the start, I.

1638
01:12:35,319 --> 01:12:36,680
Speaker 3: Don't like the idea.

1639
01:12:36,800 --> 01:12:38,720
Speaker 2: I mean, Dallas is just like, what do we even

1640
01:12:38,800 --> 01:12:39,840
say at this point, Well.

1641
01:12:39,760 --> 01:12:42,399
Speaker 1: You're gonna put an expansion team in Dallas? Why would

1642
01:12:42,439 --> 01:12:45,199
you you put the expansion team in I just don't lot.

1643
01:12:45,920 --> 01:12:47,520
I know because of who owns it, But I'm not

1644
01:12:47,560 --> 01:12:49,319
trying to do the mont and they can go buy

1645
01:12:49,439 --> 01:12:52,000
Seldom Avericks again and then go buy the Vegas experience.

1646
01:12:52,439 --> 01:12:55,359
Speaker 2: Yeah, and they they want they want a casino situation

1647
01:12:55,520 --> 01:12:58,000
in Dallas. Like, that's that's the reason they bought the team.

1648
01:12:58,000 --> 01:13:00,880
It seems like, although you get push back on that sometimes.

1649
01:13:00,600 --> 01:13:03,439
Speaker 1: No, it's it's a hundred that is one hundred percent. Yeah,

1650
01:13:03,479 --> 01:13:04,439
why they purchased this.

1651
01:13:04,560 --> 01:13:08,079
Speaker 2: So, I mean, I like anything that gets seattle of

1652
01:13:08,279 --> 01:13:10,760
the team. Maybe that's the point the place to start.

1653
01:13:11,319 --> 01:13:14,560
I just here's what I don't want is the current

1654
01:13:14,640 --> 01:13:17,920
Dallas ownership to be in any way rewarded for anything.

1655
01:13:18,119 --> 01:13:20,079
So like, if they actually want to go to Vegas,

1656
01:13:20,079 --> 01:13:21,880
I'm against it. And if they don't want to be

1657
01:13:21,920 --> 01:13:24,359
in Dallas, then you have to stay. That's where I'd

1658
01:13:24,359 --> 01:13:25,000
come down on it.

1659
01:13:26,039 --> 01:13:29,319
Speaker 1: The what's interesting about this to me, do you like

1660
01:13:29,439 --> 01:13:32,760
Vegas as an NBA market? My whole thing is Mexico

1661
01:13:32,880 --> 01:13:36,760
City is just a bigger market and it feels like

1662
01:13:37,479 --> 01:13:41,039
in Las Vegas because you're playing in Vegas on nearer

1663
01:13:41,159 --> 01:13:44,000
or on the strip. I'm assuming you're dealing with a

1664
01:13:44,000 --> 01:13:46,359
lot of like tourists or transplants that are they going

1665
01:13:46,399 --> 01:13:48,640
to have a ton of loyalty to the Vegas team.

1666
01:13:48,640 --> 01:13:50,720
I like the WNB, like I know the aces it's worked.

1667
01:13:50,720 --> 01:13:52,880
It seems like it's worked out well for them there.

1668
01:13:52,920 --> 01:13:57,920
But I just everyone's zeroed in on Vegas and uh Seattle,

1669
01:13:58,000 --> 01:13:59,760
And I agree with Seattle, but like, if you're looking

1670
01:13:59,800 --> 01:14:03,359
to old like market, goodwill, almost like Mexico City would

1671
01:14:03,399 --> 01:14:04,399
make more sense. Am I wrong?

1672
01:14:04,760 --> 01:14:06,800
Speaker 2: No, I think, But Mexico City has its own set

1673
01:14:06,800 --> 01:14:09,439
of challenges, Like the altitude is one, and just like

1674
01:14:09,560 --> 01:14:12,039
I think I forget who wrote it. It's a really detailed,

1675
01:14:12,079 --> 01:14:14,079
like sort of look at Mexico City might have been

1676
01:14:14,119 --> 01:14:16,439
Howard Beck. I don't I don't want to get I

1677
01:14:16,600 --> 01:14:19,640
could be wrong about like the challenges of like security

1678
01:14:19,960 --> 01:14:24,479
and just like infrastructure and like would there would be

1679
01:14:24,520 --> 01:14:26,560
a certain percentage of NBA players are like I want

1680
01:14:26,600 --> 01:14:28,880
to live someplace where I can speak English, like or

1681
01:14:28,920 --> 01:14:31,000
just things like that would be would be an issue.

1682
01:14:31,439 --> 01:14:34,239
But like the market size is insane, like it would

1683
01:14:34,279 --> 01:14:37,840
just it would the the percentage of fans you'd have

1684
01:14:37,840 --> 01:14:40,920
to reach in Mexico City would be like vanishingly small

1685
01:14:41,199 --> 01:14:43,439
to just have a great following because there's so many

1686
01:14:43,479 --> 01:14:47,600
people there. I think Vegas as a professional sports like

1687
01:14:47,680 --> 01:14:50,279
your people that go to Raiders games and it's like, yeah,

1688
01:14:50,399 --> 01:14:52,760
the whole the whole stadium is full of people that

1689
01:14:52,800 --> 01:14:55,439
are like there from wherever for the weekend and like

1690
01:14:55,479 --> 01:14:56,960
let's see your Raiders, you know what I mean? Like

1691
01:14:56,960 --> 01:14:59,159
it's not I wish I knew more about the aces

1692
01:14:59,199 --> 01:15:01,560
and like the nights and to see if like there

1693
01:15:01,600 --> 01:15:05,159
are like real organic followings. But I don't like Vegas

1694
01:15:05,159 --> 01:15:07,640
as a as a sports town. It doesn't make sense.

1695
01:15:07,680 --> 01:15:11,159
It's too it's too like you know, what percentage of

1696
01:15:11,159 --> 01:15:13,760
the population that in Las Vegas at any given time

1697
01:15:13,880 --> 01:15:15,159
is just like there for two days?

1698
01:15:15,239 --> 01:15:17,319
Speaker 3: Like that seems like a weird setup.

1699
01:15:17,359 --> 01:15:19,000
Speaker 1: Do you know what I do? So this kind of

1700
01:15:19,560 --> 01:15:22,399
BJP mentions about kind of changing some of the expansion

1701
01:15:22,479 --> 01:15:24,520
draft rules, and they focus on the cap and the

1702
01:15:26,039 --> 01:15:28,720
like the cap and the winning the first overall pick.

1703
01:15:29,119 --> 01:15:32,760
If you're expanding with two teams, because right now, in

1704
01:15:32,800 --> 01:15:37,000
an expansion draft, you protect eight players I believe, yeah,

1705
01:15:37,000 --> 01:15:40,960
it's eight. What about substantially lowering, Like, if you're having

1706
01:15:40,960 --> 01:15:43,880
two more franchises come in, shouldn't that number be lowered

1707
01:15:43,880 --> 01:15:44,399
to like four?

1708
01:15:45,359 --> 01:15:48,600
Speaker 2: That would make for I mean, just for chaos purposes.

1709
01:15:48,800 --> 01:15:50,680
I kind of would be into that because man, that

1710
01:15:50,720 --> 01:15:52,920
would be there'd be some wild decisions teams would have

1711
01:15:52,920 --> 01:15:54,199
to make that would be just fun.

1712
01:15:54,760 --> 01:15:56,880
Speaker 1: Like even if it was five, it'd be wild. Right,

1713
01:15:57,079 --> 01:15:57,680
Oh yeah, I.

1714
01:15:57,720 --> 01:16:00,960
Speaker 2: Mean either way, it's like a fascinating thing to go through.

1715
01:16:01,319 --> 01:16:04,680
But yeah, if you like just take Boston, like, okay, Boston, Like,

1716
01:16:04,720 --> 01:16:06,000
who are you gonna put out there?

1717
01:16:06,279 --> 01:16:07,720
Speaker 3: You can't spare any of these guys.

1718
01:16:07,760 --> 01:16:10,359
Speaker 2: If you're talking about protecting four or five like that,

1719
01:16:10,359 --> 01:16:12,399
that would be a wild I don't know, I don't

1720
01:16:12,399 --> 01:16:14,039
know if it's good, but it would be interesting.

1721
01:16:14,399 --> 01:16:16,199
Speaker 1: What do you think of this is a good point

1722
01:16:16,239 --> 01:16:18,239
to talk about it. What do you think of expansion overall?

1723
01:16:18,319 --> 01:16:20,319
Because I think Howard Beck had a very interesting piece

1724
01:16:20,359 --> 01:16:22,239
of the ringer. When you look at the players who

1725
01:16:22,279 --> 01:16:24,880
would be protected, and so was Michael Pena also did

1726
01:16:24,880 --> 01:16:27,119
this exercise on the ringer shout out to the ringer

1727
01:16:27,159 --> 01:16:30,359
for ruining our own expansion week here whatever. Like the

1728
01:16:30,399 --> 01:16:33,640
best player that would go unprotected for the Atlanta Hawks

1729
01:16:33,720 --> 01:16:36,680
is Kobe Buffkin. So that's like set up right now.

1730
01:16:37,000 --> 01:16:39,479
Do you think there's enough talent in the league to

1731
01:16:39,720 --> 01:16:43,000
actively expand? I would say yes, if you're willing to

1732
01:16:43,000 --> 01:16:45,920
tweak the parameters as the lower that who the number

1733
01:16:45,960 --> 01:16:48,680
of players you can protect, and then again upping their

1734
01:16:48,680 --> 01:16:51,119
spending power and of course the ability to maybe win

1735
01:16:51,159 --> 01:16:52,840
the first pick. I don't know if I buy that,

1736
01:16:52,920 --> 01:16:55,319
but like up their spending power in the first year.

1737
01:16:55,600 --> 01:16:56,319
Speaker 3: Yeah, I think.

1738
01:16:57,119 --> 01:17:00,520
Speaker 2: What do I think about expansion generally? I guess I

1739
01:17:00,560 --> 01:17:03,359
mean Seattle needs a team, So again that's just kind

1740
01:17:03,399 --> 01:17:07,640
of my baseline for it. I think I think there's

1741
01:17:07,840 --> 01:17:11,279
probably no way to get around it being pretty bleak

1742
01:17:11,439 --> 01:17:14,000
for several years. Like even if you you'd have to

1743
01:17:14,079 --> 01:17:18,039
really relax the protections, probably four or five is you

1744
01:17:18,119 --> 01:17:19,680
might get some real teams put together.

1745
01:17:19,720 --> 01:17:22,640
Speaker 3: But you know, I think anything you can.

1746
01:17:22,119 --> 01:17:24,399
Speaker 1: Then expand, I'm sure it's happened at some point. I'm

1747
01:17:24,399 --> 01:17:27,439
not like a big enough history buff But you can't

1748
01:17:27,439 --> 01:17:31,079
introduce two teams at the same time and then I

1749
01:17:31,319 --> 01:17:32,600
can still have them protect eight.

1750
01:17:32,760 --> 01:17:35,600
Speaker 2: Right, Well, no, I wouldn't think so, but you do

1751
01:17:35,720 --> 01:17:37,720
have to do too, right, Like, there's not I don't

1752
01:17:37,760 --> 01:17:40,920
think there's ever been any talk of whenever there's thirty

1753
01:17:40,960 --> 01:17:41,399
one team.

1754
01:17:41,439 --> 01:17:43,359
Speaker 1: The NFL did it for a minute though, right.

1755
01:17:43,399 --> 01:17:45,680
Speaker 2: Yeah, that's true. I mean, yeah, I guess you just

1756
01:17:45,720 --> 01:17:48,520
have one team. One conference has one more team and whatever.

1757
01:17:48,680 --> 01:17:50,479
That team's not going to be competing for a playoff spot,

1758
01:17:50,520 --> 01:17:51,319
So who cares.

1759
01:17:51,840 --> 01:17:53,560
Speaker 1: The East with the rest of them? Yeah?

1760
01:17:53,680 --> 01:17:56,319
Speaker 2: Right, yeah, it's interesting. I don't I'll be curious at

1761
01:17:56,399 --> 01:17:58,960
least to see what they, if and when an expansion happens,

1762
01:17:58,960 --> 01:18:01,560
what they'll do. Mexico City is like, it's on so

1763
01:18:01,600 --> 01:18:03,560
many levels, a no brainer, though, you're right, what do

1764
01:18:03,600 --> 01:18:06,760
we have next? This from Andreas Anderson's salary cap doesn't

1765
01:18:06,800 --> 01:18:09,319
matter for offseason trades as long as you're in compliance

1766
01:18:09,319 --> 01:18:10,399
by season start.

1767
01:18:10,760 --> 01:18:12,279
Speaker 3: Oh can you imagine that?

1768
01:18:12,520 --> 01:18:15,159
Speaker 2: Just the chaos and like the having to solve the

1769
01:18:15,199 --> 01:18:16,720
problem before October?

1770
01:18:18,279 --> 01:18:20,920
Speaker 1: What would be the downside to this?

1771
01:18:22,119 --> 01:18:26,039
Speaker 2: So the downside would well, like, what's the penalty for

1772
01:18:26,119 --> 01:18:29,520
not being in compliance. You just have to be I

1773
01:18:29,600 --> 01:18:33,199
think the downside is like landing on a punishment that

1774
01:18:33,319 --> 01:18:35,479
is sufficient so that you don't have a team just

1775
01:18:35,560 --> 01:18:37,159
lose its mind over the summer.

1776
01:18:37,560 --> 01:18:39,279
Speaker 3: But I don't know that's a downside.

1777
01:18:39,439 --> 01:18:41,239
Speaker 1: I think one of the downsides would be because what

1778
01:18:41,239 --> 01:18:43,359
are you gonna do. They have to be compliant is

1779
01:18:43,359 --> 01:18:45,880
the entire rule, So if you doesn't, it feel like

1780
01:18:45,920 --> 01:18:49,119
there'd be one team that would end up like either

1781
01:18:49,159 --> 01:18:51,359
they're forced into it, or it would open the door

1782
01:18:51,399 --> 01:18:53,520
for bad teams to make worse decisions to where it's

1783
01:18:54,039 --> 01:18:56,600
let's say the Phoenix Suns need to be in compliance,

1784
01:18:57,000 --> 01:18:59,079
but they're unwilling to give up what it takes. Like

1785
01:18:59,319 --> 01:19:01,439
you could argue that other teams would have the leverage,

1786
01:19:01,479 --> 01:19:03,279
but what if they go full Nico Harrison and just

1787
01:19:03,319 --> 01:19:05,880
accept the really bad deal to help another team be

1788
01:19:05,920 --> 01:19:08,720
in compliance. That feels like the biggest downside, And then

1789
01:19:08,760 --> 01:19:12,319
maybe it would emboldened like bigger swings by these other franchises,

1790
01:19:12,359 --> 01:19:14,359
and it's on like would it be on the rest

1791
01:19:14,399 --> 01:19:16,359
of the league to feel in combing to help them

1792
01:19:16,359 --> 01:19:20,279
get compliance? I would just be curious. I like this

1793
01:19:20,399 --> 01:19:22,640
in theory, though, is just the chaos then it would

1794
01:19:22,680 --> 01:19:25,840
create and the layers would add to the decision making process.

1795
01:19:25,880 --> 01:19:29,479
But I do feel like the team that ends up

1796
01:19:29,520 --> 01:19:31,800
getting the teams that end up getting hurt the most

1797
01:19:31,800 --> 01:19:34,720
from this feels like either let's say the initial move

1798
01:19:34,840 --> 01:19:37,960
where you're not in compliance, the team that's giving up

1799
01:19:37,960 --> 01:19:41,119
the bigger sacrifice. They're getting hurt because they're not gonna

1800
01:19:41,119 --> 01:19:43,520
get as much equity back from selling off of I

1801
01:19:43,520 --> 01:19:45,000
don't want to use the word sell off, excuse me,

1802
01:19:45,039 --> 01:19:47,119
but like trading a really good player because that other

1803
01:19:47,119 --> 01:19:48,920
team knows what we need these other assets because you

1804
01:19:48,960 --> 01:19:51,279
want to take on this money to be in compliance?

1805
01:19:54,760 --> 01:19:59,000
Speaker 2: Just does does the CBA still apply? So it's like

1806
01:19:59,239 --> 01:20:03,000
would you still be required to match salaries and trades?

1807
01:20:03,000 --> 01:20:04,279
Like because he says salary cap?

1808
01:20:04,359 --> 01:20:07,399
Speaker 3: So I does that mean? Like you know, you don't,

1809
01:20:08,000 --> 01:20:10,119
I don't know. It's not fair.

1810
01:20:10,520 --> 01:20:13,760
Speaker 1: You're wondering, like could Phoenix just trade Kevin Durant to

1811
01:20:13,840 --> 01:20:17,399
Denver no incoming or outgoing players and then Denver has

1812
01:20:17,399 --> 01:20:19,239
to figure out a way to be in like salary cap?

1813
01:20:19,319 --> 01:20:21,000
Speaker 3: Yeah, yeah, Like is that what this is?

1814
01:20:21,319 --> 01:20:24,279
Speaker 2: Because because if it isn't, then like I don't think

1815
01:20:24,319 --> 01:20:27,800
anything really changes because you're just hams. You're you're restricted

1816
01:20:27,800 --> 01:20:30,479
by the rules of like salary matching and the aprons

1817
01:20:30,479 --> 01:20:32,399
and that. So if it's like the aprons are off

1818
01:20:33,159 --> 01:20:36,039
and or it's just like it seems like what I

1819
01:20:36,079 --> 01:20:38,439
don't know what the question is asking, but like I

1820
01:20:38,439 --> 01:20:41,800
can imagine not any like nothing would change unless you

1821
01:20:41,920 --> 01:20:43,640
also made it so that like none of the second

1822
01:20:43,680 --> 01:20:46,319
apron rules apply, none of the aggregation restrictions applying the

1823
01:20:46,319 --> 01:20:47,439
match salary applies.

1824
01:20:47,640 --> 01:20:50,479
Speaker 1: But maybe they don't apply like in the actual transaction.

1825
01:20:50,600 --> 01:20:54,000
But you have to be like in the But I

1826
01:20:54,000 --> 01:20:57,319
guess wouldn't that just be like a very protracted way

1827
01:20:57,359 --> 01:21:01,399
of non simultaneous trades to where it right? Yeah, if

1828
01:21:01,439 --> 01:21:03,640
you did, if you did trade Kevin Durant to Denver

1829
01:21:03,720 --> 01:21:06,319
for nothing, now Denver needs to shed all this money,

1830
01:21:06,600 --> 01:21:08,199
so they're gonna have to send it somewhere else. You

1831
01:21:08,199 --> 01:21:10,560
could just fold those transactions together. It might be the

1832
01:21:10,560 --> 01:21:11,000
same thing.

1833
01:21:11,279 --> 01:21:12,920
Speaker 3: YEP. I think that's a good point. That might be

1834
01:21:12,920 --> 01:21:13,760
what you ended up with.

1835
01:21:13,880 --> 01:21:15,920
Speaker 1: Interesting one though, I thought that was interesting. Next one

1836
01:21:15,960 --> 01:21:20,119
comes from discard Tom Max players get granted an automatic

1837
01:21:20,199 --> 01:21:24,760
no trade clause. I say no, because the sheer number

1838
01:21:24,760 --> 01:21:27,319
of like what what constitutes a max like the way

1839
01:21:27,319 --> 01:21:30,000
that players get max's, specifically coming off rookie scales. It's

1840
01:21:30,039 --> 01:21:32,159
just Desmond Bane. I don't know why he first came

1841
01:21:32,199 --> 01:21:33,880
to mind, be like why does he have no trade

1842
01:21:33,920 --> 01:21:36,399
clause but Jaron Jackson junior won't because he was injured

1843
01:21:36,399 --> 01:21:40,399
when he negotiates his contract. I don't that's like that.

1844
01:21:40,520 --> 01:21:42,760
I mean you look at the Lucas situation that you're

1845
01:21:42,800 --> 01:21:45,479
kind of like, okay, so what I don't want? How

1846
01:21:45,520 --> 01:21:46,760
do you feel about this? But would you be in

1847
01:21:46,800 --> 01:21:50,600
favor of can you negotiate no trade clauses into like

1848
01:21:50,640 --> 01:21:53,199
that first max deal where you haven't technically been on

1849
01:21:53,239 --> 01:21:56,560
the team long enough or do you only need to

1850
01:21:56,560 --> 01:21:57,840
be on the team for four years? I thought it

1851
01:21:57,880 --> 01:21:58,800
was longer than that, right.

1852
01:21:58,960 --> 01:22:03,359
Speaker 2: I think I'm just thinking of like the effects of this,

1853
01:22:03,920 --> 01:22:09,159
and you saw what like what a massive like transaction

1854
01:22:09,359 --> 01:22:13,760
ruiner just Bradley Beal's no trade clause created? If you

1855
01:22:13,800 --> 01:22:17,479
have five, ten, fifteen more of these in the league,

1856
01:22:17,520 --> 01:22:19,600
Like if you think trades are hard to pull off,

1857
01:22:19,640 --> 01:22:20,520
now like.

1858
01:22:20,680 --> 01:22:22,960
Speaker 3: For it the league?

1859
01:22:22,960 --> 01:22:23,760
Speaker 1: Would the league?

1860
01:22:23,800 --> 01:22:27,159
Speaker 2: I think and in our industry like really cares about

1861
01:22:27,399 --> 01:22:29,840
the whole trade economy and I think this would hurt

1862
01:22:29,880 --> 01:22:33,000
it to a point where like it would drive interest down,

1863
01:22:33,560 --> 01:22:35,159
don't you think, Yeah, And.

1864
01:22:35,119 --> 01:22:37,560
Speaker 1: You're just it's another case where there are probably too

1865
01:22:37,560 --> 01:22:39,560
many ear how many players on the Bulls right now

1866
01:22:39,560 --> 01:22:42,720
would have a no trade clause, all of them Josh

1867
01:22:42,760 --> 01:22:46,199
Giddy mass contract, So maybe Josh Gitty would probably exit

1868
01:22:46,239 --> 01:22:47,840
this summer with a no trade clause for aball. You know,

1869
01:22:47,880 --> 01:22:51,079
I think it would just I think it would make

1870
01:22:51,079 --> 01:22:54,520
it too easy. And maybe you don't want to protect

1871
01:22:54,520 --> 01:22:56,159
the franchises who are getting in their own way, but

1872
01:22:56,159 --> 01:22:58,439
I think would make it too easy for bad franchises

1873
01:22:58,439 --> 01:22:59,239
to be even worse.

1874
01:23:00,119 --> 01:23:02,720
Speaker 2: I think the counter is, and I don't agree with this,

1875
01:23:02,800 --> 01:23:04,920
but like this would The argument you'd raise is like,

1876
01:23:05,479 --> 01:23:09,680
it's just objectively unfair that a player and a franchise

1877
01:23:09,720 --> 01:23:12,000
sign a contract and only one of them gets to

1878
01:23:12,079 --> 01:23:15,199
really make a decision on who who says it's over

1879
01:23:15,479 --> 01:23:17,920
in terms of like the relationship. So you would be

1880
01:23:18,000 --> 01:23:20,279
like for a certain class of players, you would be

1881
01:23:20,319 --> 01:23:23,720
giving them, you put them on equal footing with the organization,

1882
01:23:23,760 --> 01:23:25,800
which like, well, that seems fair, is an equal footing

1883
01:23:25,800 --> 01:23:28,079
what we're after. But I think the effect of that

1884
01:23:28,119 --> 01:23:29,680
would just be mostly negative.

1885
01:23:30,000 --> 01:23:32,119
Speaker 1: I think the counter to it as well would be

1886
01:23:32,720 --> 01:23:35,279
if a player like Quenton Grimes can force his way

1887
01:23:35,279 --> 01:23:39,000
out of Dallas, is there like some recipient because you

1888
01:23:39,039 --> 01:23:41,279
look at it, the higher like that, not the super

1889
01:23:41,359 --> 01:23:43,720
high end, but the higher like diarn Fox played some

1890
01:23:43,880 --> 01:23:45,479
role in coming out of Sacramento. Really feels like the

1891
01:23:45,520 --> 01:23:48,039
Kings just bungled that once. Probably maybe a bad example,

1892
01:23:48,079 --> 01:23:50,920
but I don't think you could do this like already.

1893
01:23:51,039 --> 01:23:53,239
The way that the aprons are set up, like trades are,

1894
01:23:53,279 --> 01:23:57,520
just becomes so hard as it is. And look, you

1895
01:23:57,560 --> 01:24:01,720
can Quin. I feel terrible for Mavericks, and there's probably

1896
01:24:01,720 --> 01:24:04,119
only certain franchise that benefit from this, but people love

1897
01:24:04,600 --> 01:24:07,239
in part. If you root for the NBA, I would

1898
01:24:07,319 --> 01:24:10,239
argue that you like, at least on some level, the

1899
01:24:10,239 --> 01:24:13,600
transactional aspect of it, and this would recap that more

1900
01:24:13,680 --> 01:24:16,640
than the apron stuff already has. Right, what's up next?

1901
01:24:16,800 --> 01:24:17,680
Speaker 3: From discard Tom?

1902
01:24:18,000 --> 01:24:20,680
Speaker 2: Have the best of five have best of five series

1903
01:24:20,680 --> 01:24:24,039
for the entire playoffs rather than best of seven? So

1904
01:24:25,159 --> 01:24:27,760
how many I forget which which rounds used to be

1905
01:24:27,760 --> 01:24:31,279
best of five? Certainly the first round first? Yeah, I

1906
01:24:31,279 --> 01:24:34,439
mean it does raise the likelihood of upsets because you

1907
01:24:34,439 --> 01:24:37,199
shrink the sample in like two hot shooting games from

1908
01:24:37,199 --> 01:24:39,279
a bad team swing a series, whereas if they do

1909
01:24:39,359 --> 01:24:41,680
that in a seven game series it may not. So

1910
01:24:41,760 --> 01:24:44,000
this is again, this is a in favor of chaos,

1911
01:24:44,000 --> 01:24:47,319
and you have like very chaos, a chaos bulls logo

1912
01:24:47,439 --> 01:24:52,600
on this one. I kind of think I like it

1913
01:24:53,000 --> 01:24:56,920
because the first round there's it just it's a lot, man,

1914
01:24:57,439 --> 01:25:00,720
I think it's a lot, And I think half the

1915
01:25:00,760 --> 01:25:02,680
series are like what are we the one to eight,

1916
01:25:02,800 --> 01:25:05,119
the two seven, like what are we doing? Like the

1917
01:25:05,399 --> 01:25:09,079
these are just perfunctory at this point with seven games.

1918
01:25:09,520 --> 01:25:14,079
Speaker 1: Now, my pushback on that would be should you get

1919
01:25:14,159 --> 01:25:17,199
rid of the playing tournament at that point, because then

1920
01:25:17,239 --> 01:25:19,279
you are upping the vent like that the playing tournament

1921
01:25:19,279 --> 01:25:22,600
was introduced to I'm sure instant implement more gate revenue,

1922
01:25:22,960 --> 01:25:26,119
but to up the variance factor. And my whole thing

1923
01:25:26,199 --> 01:25:28,640
is not that they're at a different disadvantage and they

1924
01:25:28,680 --> 01:25:32,039
should beat them regardless, but it's gonna be weird that

1925
01:25:32,119 --> 01:25:34,239
the Calves will be one of the last teams to

1926
01:25:34,239 --> 01:25:36,319
find out who they're facing in the playoffs after being

1927
01:25:36,359 --> 01:25:38,800
so good during the regular season. So when you already

1928
01:25:38,800 --> 01:25:42,079
have that in there. Now you're gonna shorten the series

1929
01:25:42,119 --> 01:25:45,119
to give them and even like not that there's no

1930
01:25:45,199 --> 01:25:47,079
point then to being the one seed, but now you're

1931
01:25:47,079 --> 01:25:50,920
lowering their mark. Isn't the whole point? We want the

1932
01:25:50,960 --> 01:25:53,279
regular season to matter, and it feels like to have

1933
01:25:53,319 --> 01:25:55,920
the play in tournament on top of best of five

1934
01:25:56,000 --> 01:26:00,439
throughout the entire thing. It just devalues the ular season

1935
01:26:00,479 --> 01:26:02,760
even more at a time when people already think while

1936
01:26:02,840 --> 01:26:06,000
obviously agree, but everyone's entitled their opinion, when they already

1937
01:26:06,000 --> 01:26:07,800
feel like the regular season doesn't matter, so now we're

1938
01:26:07,840 --> 01:26:09,319
gonna dilute it even further.

1939
01:26:10,079 --> 01:26:11,279
Speaker 3: That's a great point. It would.

1940
01:26:11,439 --> 01:26:14,239
Speaker 2: It would devalue the regular season for especially for the

1941
01:26:14,279 --> 01:26:16,880
best teams, which is like do we want that? I

1942
01:26:16,920 --> 01:26:20,000
think the trade off of in like who doesn't love

1943
01:26:20,039 --> 01:26:20,640
an upset?

1944
01:26:20,800 --> 01:26:21,439
Speaker 3: Like who doesn't?

1945
01:26:21,520 --> 01:26:21,720
Speaker 1: You know?

1946
01:26:21,960 --> 01:26:25,319
Speaker 2: I think I think I think you're probably right that, like,

1947
01:26:25,720 --> 01:26:29,159
as we've talked it through, it would be a net negative.

1948
01:26:29,600 --> 01:26:32,960
But I think it's the possibility that like if what

1949
01:26:33,399 --> 01:26:35,720
like what casual is such a loaded word, but if

1950
01:26:35,760 --> 01:26:39,720
what like with a broader NBA watching fan base wants

1951
01:26:39,920 --> 01:26:43,199
is like excitement, I think this makes the first round

1952
01:26:43,319 --> 01:26:45,800
way more exciting, and if that's really when people tune

1953
01:26:45,840 --> 01:26:49,000
in anyway, maybe you know, maybe maybe the net gain

1954
01:26:49,119 --> 01:26:49,479
is there.

1955
01:26:49,520 --> 01:26:50,520
Speaker 3: I don't know. It's interesting.

1956
01:26:50,680 --> 01:26:53,560
Speaker 1: I think it definitely makes it more entertaining. I just

1957
01:26:53,600 --> 01:26:56,600
don't know if it's fair. It's definitely not fair to

1958
01:26:56,760 --> 01:26:59,600
like the upper echelon teams. But then my bigger concern

1959
01:26:59,640 --> 01:27:02,439
would be, like I just outlined, with the regular season,

1960
01:27:02,520 --> 01:27:06,000
I would be I think at least the conference finals

1961
01:27:06,039 --> 01:27:07,920
in the NBA Finals should be best of seven, like

1962
01:27:07,960 --> 01:27:08,600
those should do.

1963
01:27:09,159 --> 01:27:11,159
Speaker 2: I think one of the best parts about the NBA

1964
01:27:11,239 --> 01:27:14,439
in comparison to other sports, like baseball in particular, is that,

1965
01:27:14,479 --> 01:27:17,359
like the best team usually wins the championship.

1966
01:27:17,399 --> 01:27:17,880
Speaker 3: You know what I mean.

1967
01:27:17,960 --> 01:27:21,199
Speaker 2: It's not like we're in baseball. You get a hot road,

1968
01:27:21,279 --> 01:27:24,239
you know, who knows. The samples are so tiny that

1969
01:27:24,319 --> 01:27:26,399
like anything seems to be able to happen in baseball.

1970
01:27:26,399 --> 01:27:28,760
I don't think the best team always wins the World Series.

1971
01:27:29,079 --> 01:27:32,279
I feel like the best team pretty much always wins

1972
01:27:32,560 --> 01:27:34,920
the NBA Finals, and this would make that less likely.

1973
01:27:35,079 --> 01:27:37,600
Speaker 1: Maybe you could counter that by saying, is the NBA

1974
01:27:37,880 --> 01:27:42,119
more than baseball? More than football? With I get the

1975
01:27:42,159 --> 01:27:46,840
exception of the quarterback position, like one injury can change everything. Yea.

1976
01:27:46,880 --> 01:27:49,920
And so now you're then like, there's the variance of

1977
01:27:49,920 --> 01:27:52,000
that plus the play in tournament, and now you're adding

1978
01:27:52,000 --> 01:27:53,800
this into the hold. Is that too much variance? I

1979
01:27:53,800 --> 01:27:55,680
think I just think it would be more enter like.

1980
01:27:56,119 --> 01:27:58,479
It's because you're less likely to get the outcome, right

1981
01:27:58,560 --> 01:28:00,640
or the better team quote unquot the better team is

1982
01:28:00,680 --> 01:28:02,720
less likely to win. That's more compelling.

1983
01:28:03,439 --> 01:28:03,680
Speaker 3: Yeah.

1984
01:28:03,800 --> 01:28:07,199
Speaker 1: Next one comes from the Candace Padrezza. I love what

1985
01:28:07,359 --> 01:28:10,159
Unrivaled does a lot of but I liked it the focus.

1986
01:28:10,159 --> 01:28:12,159
I don't know if I like the right word. There's

1987
01:28:12,239 --> 01:28:14,640
a lot of focus on free throws. I appreciate it.

1988
01:28:15,359 --> 01:28:18,279
I love what Unrivaled does with free throws that count

1989
01:28:18,279 --> 01:28:20,199
for two points or three points depending on where the

1990
01:28:20,199 --> 01:28:22,319
shot attempt came if it was a shooting foul. I

1991
01:28:22,319 --> 01:28:24,079
think it'd be nice for the NBA to implement something

1992
01:28:24,079 --> 01:28:26,399
similar to both cut down on time spend in the

1993
01:28:26,439 --> 01:28:28,920
line and to add drama to free throws. What do

1994
01:28:28,920 --> 01:28:30,159
you think about this one from Candace?

1995
01:28:30,479 --> 01:28:33,840
Speaker 2: I mean, as an avowed let's cut down the free

1996
01:28:33,840 --> 01:28:38,439
throw lag times. I think I'm in it would make

1997
01:28:38,479 --> 01:28:41,079
the game faster. It would like raise the stakes of

1998
01:28:41,119 --> 01:28:43,600
every free throw to like, I mean a free throw

1999
01:28:43,600 --> 01:28:46,760
worth three points, Like that's a that's insane, that's something.

2000
01:28:47,800 --> 01:28:52,159
The downside is I don't see it, Like what's I

2001
01:28:52,199 --> 01:28:55,279
guess like you lose so here. Practically speaking, you lose

2002
01:28:55,319 --> 01:28:58,880
the substitution after the first free throw that you have. Now,

2003
01:28:58,920 --> 01:29:01,279
if you're shooting too, you have to figure out how

2004
01:29:01,319 --> 01:29:05,199
to provide a substitution opportunity, which maybe just happens after

2005
01:29:05,239 --> 01:29:05,600
the make.

2006
01:29:07,079 --> 01:29:09,199
Speaker 3: What if it's a miss, it's a miss, you gotta

2007
01:29:09,239 --> 01:29:09,680
keep playing.

2008
01:29:10,039 --> 01:29:13,439
Speaker 2: You just lose it, Yeah, because like the whole point

2009
01:29:13,439 --> 01:29:14,680
of this would be to speed the game up, so

2010
01:29:14,720 --> 01:29:17,520
you couldn't just add a stoppage for a sub what's

2011
01:29:17,560 --> 01:29:18,279
the downside?

2012
01:29:18,680 --> 01:29:20,880
Speaker 1: So I actually really like this one. I want to

2013
01:29:20,880 --> 01:29:23,640
make this clear. I'm just trying to Devil's advocate. We're

2014
01:29:23,680 --> 01:29:26,119
talking about how it does feel like The one thing

2015
01:29:26,119 --> 01:29:28,159
I think I can agree is that the NBA feels

2016
01:29:28,159 --> 01:29:31,239
set up for offenses to thrive, and this, for the

2017
01:29:31,239 --> 01:29:34,439
most part, feels like even more of an advantage for

2018
01:29:34,560 --> 01:29:38,920
offenses because it's if defense makes a mistake, it's not okay,

2019
01:29:39,159 --> 01:29:42,319
you foul, you know. Devin Booker on a three pointer,

2020
01:29:42,399 --> 01:29:45,600
he has to make all free three foul shot. I

2021
01:29:45,600 --> 01:29:47,560
can't say three free throws, can you?

2022
01:29:47,560 --> 01:29:48,199
Speaker 3: You just did it?

2023
01:29:48,479 --> 01:29:50,439
Speaker 1: Well, there you go, like he has to make all

2024
01:29:50,479 --> 01:29:54,159
three of those versus one. So I again, from an

2025
01:29:54,279 --> 01:29:56,359
entertainment perspective, in terms of speeding up the game and

2026
01:29:56,399 --> 01:29:58,760
adding levers to the free throws, I love it. I

2027
01:29:58,880 --> 01:30:01,680
just wonder if now you're nizing defenses even further.

2028
01:30:03,039 --> 01:30:04,479
Speaker 3: I don't know, it's tough, like.

2029
01:30:04,720 --> 01:30:06,199
Speaker 1: You would have to would you have to look at

2030
01:30:06,479 --> 01:30:10,600
because what is the what is the foul like percentage?

2031
01:30:10,600 --> 01:30:12,800
Like if you go by shot, like of what's the

2032
01:30:12,840 --> 01:30:15,359
foul shot like your free throw percentage on the first shot,

2033
01:30:15,399 --> 01:30:16,920
the second shot, and then a third shot.

2034
01:30:17,239 --> 01:30:20,359
Speaker 2: Yeah, right, it probably goes up between the first, like

2035
01:30:20,399 --> 01:30:22,439
I've a man there. I know there have been I've

2036
01:30:22,439 --> 01:30:24,640
read something about this where like the second free throw

2037
01:30:24,760 --> 01:30:26,279
is made more frequently than the first.

2038
01:30:26,560 --> 01:30:28,079
Speaker 3: I think I think that's true.

2039
01:30:28,520 --> 01:30:31,279
Speaker 2: So I don't know, you're just increasing variance then, really

2040
01:30:31,319 --> 01:30:33,760
because that first shot is going to be less likely

2041
01:30:33,800 --> 01:30:35,640
to go in and now it counts for double or triple.

2042
01:30:35,880 --> 01:30:37,720
Speaker 1: Could you imagine that at the end of the game.

2043
01:30:37,960 --> 01:30:38,800
Oh no, that's what I mean.

2044
01:30:38,920 --> 01:30:41,520
Speaker 2: Like, how low did you get foul shooting a three

2045
01:30:42,039 --> 01:30:43,720
at the end of a game and you're down two,

2046
01:30:43,920 --> 01:30:45,880
you have one shot, You're either gonna win or lose

2047
01:30:45,880 --> 01:30:48,000
the game. It's it's just like, I don't know, that's

2048
01:30:48,039 --> 01:30:50,760
that's kind of I mean, shooting three free throws in

2049
01:30:50,800 --> 01:30:53,079
an end of game situation is like if it's close

2050
01:30:53,119 --> 01:30:56,600
as tense anyway, but one is just like I think

2051
01:30:56,640 --> 01:30:59,000
the adrenaline spike would be higher with just one.

2052
01:30:59,319 --> 01:31:02,520
Speaker 1: Actually, the adrenaline spike might be higher, But isn't there

2053
01:31:02,600 --> 01:31:05,760
like a more sustained adrenaline rush if it's three. Because

2054
01:31:06,159 --> 01:31:09,079
let's say you miss the first or the second one. Dennis, Well,

2055
01:31:09,119 --> 01:31:10,880
what do they do on the third one? Now? Is

2056
01:31:11,279 --> 01:31:14,159
it's just over after that one shot attempt?

2057
01:31:14,720 --> 01:31:20,159
Speaker 2: But imagine the the volume and the like palpable resignation

2058
01:31:20,279 --> 01:31:24,039
in the in the oh when they missed the one

2059
01:31:24,039 --> 01:31:26,479
shot for three, the crowd, like the crowd reaction would

2060
01:31:26,520 --> 01:31:30,439
be like amplified. I would love I love this idea,

2061
01:31:30,439 --> 01:31:32,880
I think, but this is my this is my favorite

2062
01:31:32,920 --> 01:31:33,319
so far.

2063
01:31:33,520 --> 01:31:35,600
Speaker 3: It's just it's simple. It gets the job done.

2064
01:31:35,640 --> 01:31:36,479
Speaker 1: What do we have next?

2065
01:31:36,760 --> 01:31:40,359
Speaker 3: All right? From David Offensive three second violation in the corner. Oh,

2066
01:31:40,399 --> 01:31:40,960
here we go.

2067
01:31:41,319 --> 01:31:43,760
Speaker 2: So you can still take corner threes, but you cannot

2068
01:31:43,800 --> 01:31:46,680
camp out in the corners. Now this is interesting. Uh,

2069
01:31:48,079 --> 01:31:51,199
I have never heard this idea, have you.

2070
01:31:50,600 --> 01:31:52,600
Speaker 1: No, that's I saw it. I was like, that's why

2071
01:31:52,600 --> 01:31:54,399
I was like, I mean, I don't know what PJ.

2072
01:31:54,479 --> 01:31:55,920
Tucker's career arc would look like.

2073
01:31:55,880 --> 01:31:59,680
Speaker 3: If this was you know, but this is fascinating.

2074
01:32:00,119 --> 01:32:03,600
Speaker 1: I So I was trying to think of the way

2075
01:32:03,640 --> 01:32:05,920
you approached it with the free throw idea. I was

2076
01:32:05,960 --> 01:32:07,960
trying to take the downside here, and I don't know

2077
01:32:08,000 --> 01:32:09,399
if this is a stretch, but like, okay, so you

2078
01:32:09,479 --> 01:32:11,840
know they have to move is this just goes so

2079
01:32:11,840 --> 01:32:14,159
they're going to vacate inside the arcause like they just

2080
01:32:14,199 --> 01:32:17,000
have to come touch the like and then jump back.

2081
01:32:17,520 --> 01:32:19,439
It's like, I don't does it compromise spacing at all?

2082
01:32:19,439 --> 01:32:21,439
Does it even? Does it just not have a material difference.

2083
01:32:21,479 --> 01:32:24,399
I think it definitely adds a mental layer to what

2084
01:32:24,399 --> 01:32:25,880
players have to think about.

2085
01:32:25,720 --> 01:32:28,039
Speaker 2: For sure, right because you see guys two point nine

2086
01:32:28,039 --> 01:32:30,039
in the lane all the time and just step in,

2087
01:32:30,119 --> 01:32:33,880
step out, and you can't just can't, you know, you

2088
01:32:33,920 --> 01:32:36,880
can't just as a center stand in the restricted area

2089
01:32:36,880 --> 01:32:39,920
and just wait for a pass all day. Yeah, you're right, Like,

2090
01:32:40,000 --> 01:32:42,880
I wonder if we need a little bit more on

2091
01:32:42,920 --> 01:32:45,479
the like what are the specifics of how you like

2092
01:32:46,119 --> 01:32:48,920
refresh the three seconds? Like do you need to like

2093
01:32:49,079 --> 01:32:52,119
leave a certain amount of space or can you just

2094
01:32:52,119 --> 01:32:55,680
like tiptoe inside and then tiptoe back. But like, I'm

2095
01:32:55,720 --> 01:32:58,119
way more open to something like this than getting rid

2096
01:32:58,119 --> 01:32:59,359
of the corner three or just.

2097
01:32:59,279 --> 01:33:04,199
Speaker 3: Like cause I mean, this promotes more movement. Good.

2098
01:33:04,279 --> 01:33:04,840
Speaker 1: We like that.

2099
01:33:05,239 --> 01:33:09,199
Speaker 2: It promotes like I don't know, like more advanced like

2100
01:33:09,560 --> 01:33:12,439
strategic thinking. Like you because you've got a time out.

2101
01:33:13,199 --> 01:33:15,399
One possible drawback is like now you've got a ref

2102
01:33:15,520 --> 01:33:19,399
additional having to pay attention to another official at two

2103
01:33:19,399 --> 01:33:22,760
more you need one in each corner now, Yeah, those

2104
01:33:23,880 --> 01:33:24,600
this is I don't know.

2105
01:33:24,640 --> 01:33:25,319
Speaker 3: I like this.

2106
01:33:26,800 --> 01:33:30,560
Speaker 1: Than a just created jobs. I'm all for it, right.

2107
01:33:31,000 --> 01:33:33,520
Speaker 3: Green jobs out here? Is it really interesting?

2108
01:33:33,560 --> 01:33:35,199
Speaker 2: I would like to see what it would look like

2109
01:33:35,520 --> 01:33:37,279
more so than the getting rid of the lines or

2110
01:33:37,319 --> 01:33:38,359
anything like that.

2111
01:33:38,359 --> 01:33:40,039
Speaker 1: That was a really good one, David, shout out to you.

2112
01:33:40,159 --> 01:33:43,439
I like that one. Okay, this one from Paul. I

2113
01:33:43,479 --> 01:33:47,319
remember putting this one in every Who's the player that's pictured.

2114
01:33:47,039 --> 01:33:49,640
Speaker 3: Here grant is that my guy Lindy Waters.

2115
01:33:49,560 --> 01:33:51,399
Speaker 1: It is And this is this is why it matters

2116
01:33:51,399 --> 01:33:55,159
because Lindy Waters ranks I think second in average shot distance,

2117
01:33:56,560 --> 01:33:58,840
like how far out it is. But every team gets

2118
01:33:58,840 --> 01:34:01,720
to determine where the three point line is on its

2119
01:34:01,880 --> 01:34:06,039
home court within defined limits, or not have one at all.

2120
01:34:06,399 --> 01:34:09,920
Decision must be final before start of preseason and can't

2121
01:34:09,960 --> 01:34:11,920
be changed till the next year.

2122
01:34:12,159 --> 01:34:14,079
Speaker 3: Oh wow, so.

2123
01:34:13,960 --> 01:34:17,720
Speaker 1: This is like immediately this is just sort of like

2124
01:34:18,760 --> 01:34:21,239
one decision can feel like it might fuck up your

2125
01:34:21,399 --> 01:34:23,800
entire year. So I don't necessarily love it when there's

2126
01:34:23,800 --> 01:34:26,439
all like between trades and free agency or draft, like

2127
01:34:26,479 --> 01:34:29,319
you could do enough of that, but just sort of

2128
01:34:29,359 --> 01:34:32,680
the juxtaposition between well, what team is, like this could

2129
01:34:32,800 --> 01:34:34,000
impact how you build your.

2130
01:34:33,880 --> 01:34:35,840
Speaker 3: Team totally totally.

2131
01:34:35,880 --> 01:34:39,159
Speaker 2: Well, it's like the parallel citing a lot of baseball,

2132
01:34:39,159 --> 01:34:42,439
but it's like every ballpark has different dimensions, and you

2133
01:34:42,479 --> 01:34:45,439
don't usually see teams tailor it to like a specific

2134
01:34:45,479 --> 01:34:48,359
player or players because it's like we're gonna move an

2135
01:34:48,479 --> 01:34:51,039
entire wall because we got this one right handed hitter

2136
01:34:51,079 --> 01:34:55,000
with power, so let's bring in the left field like this,

2137
01:34:55,119 --> 01:34:57,399
though I saw what I thought it was gonna be

2138
01:34:57,479 --> 01:34:59,319
like game to game you could tweak it, which would

2139
01:34:59,359 --> 01:35:00,560
be like in insane.

2140
01:35:00,800 --> 01:35:02,479
Speaker 3: It just did like depend on the opponent.

2141
01:35:04,319 --> 01:35:05,800
Speaker 1: I do you think the Magic would try and move

2142
01:35:05,800 --> 01:35:06,960
theirs into the foul line or.

2143
01:35:07,000 --> 01:35:09,199
Speaker 2: Magic would get rid of it. I feel like we're

2144
01:35:09,199 --> 01:35:11,800
playing twos only and they'd be great.

2145
01:35:12,760 --> 01:35:13,680
Speaker 3: It'd be so good.

2146
01:35:14,000 --> 01:35:16,000
Speaker 2: Who would be the best team in the league if

2147
01:35:16,039 --> 01:35:18,960
you couldn't shoot threes? If there were no three point line?

2148
01:35:19,359 --> 01:35:21,039
I think it's still the Thunder.

2149
01:35:22,159 --> 01:35:24,000
Speaker 1: You're right, it's probably still the Thunder just because the

2150
01:35:24,000 --> 01:35:26,720
transition opportunities and the defense. Who's the second best that

2151
01:35:26,800 --> 01:35:28,039
might be more compelling.

2152
01:35:27,840 --> 01:35:30,560
Speaker 2: Maybe Denver just because it just gets to be near

2153
01:35:30,600 --> 01:35:34,760
the basket all the time. Yeah, hmmm, this is another

2154
01:35:34,840 --> 01:35:38,640
fascinating one. I think I think teams would be so

2155
01:35:38,840 --> 01:35:41,399
scared of having to make the decision in preseason and

2156
01:35:41,439 --> 01:35:43,479
live with it all year that it would like everyone

2157
01:35:43,479 --> 01:35:45,199
would just choose the standard.

2158
01:35:45,159 --> 01:35:47,600
Speaker 1: Right, And could you imagine like having to adjust like

2159
01:35:47,720 --> 01:35:50,720
game by game from that, Like, I just do you

2160
01:35:50,720 --> 01:35:53,079
think that could worsen the product because it's not like

2161
01:35:53,119 --> 01:35:55,000
these teams have a ton of time in between games

2162
01:35:55,039 --> 01:35:57,399
as it is, and worried about like it just feels

2163
01:35:57,399 --> 01:36:00,439
like we could have some stinkers, especially early on, but

2164
01:36:00,520 --> 01:36:03,720
this is so radical, Yeah, a novel that kind of

2165
01:36:03,880 --> 01:36:04,279
like it.

2166
01:36:04,279 --> 01:36:08,119
Speaker 2: It would make like stat comparisons by era and like,

2167
01:36:08,600 --> 01:36:10,720
I mean even year to year really weird, because there

2168
01:36:10,720 --> 01:36:14,119
would be like, you know, you, okay, it's it's Detroit

2169
01:36:14,359 --> 01:36:17,680
Milwaukee tonight, it's gonna there will be no line, or

2170
01:36:17,680 --> 01:36:20,239
there will be a forty foot line or the It's

2171
01:36:20,279 --> 01:36:22,199
like you'd go into the game being like, oh, it's

2172
01:36:22,199 --> 01:36:24,119
gonna be this type of game, and it would be

2173
01:36:24,159 --> 01:36:26,920
like completely different from another type of game in the

2174
01:36:26,960 --> 01:36:29,560
same league, in the same sport, potentially involving the same

2175
01:36:29,600 --> 01:36:32,640
two teams, just so it'd be like it would just

2176
01:36:32,680 --> 01:36:35,479
be the sport would be like fundamentally different night tonight,

2177
01:36:35,560 --> 01:36:37,880
which like I don't know, maybe there's some appeal to that,

2178
01:36:38,079 --> 01:36:40,920
but it makes like apples to apples comparisons really strange.

2179
01:36:40,960 --> 01:36:42,760
Speaker 1: And I think, look, some of the arguments too, is

2180
01:36:42,800 --> 01:36:45,479
just like maybe people don't have a like an actual

2181
01:36:45,520 --> 01:36:47,960
problem with the prevalence of three pointers, but they hate

2182
01:36:47,960 --> 01:36:51,039
how easily big leads are erased, and this would like

2183
01:36:51,079 --> 01:36:52,600
give you a counter the views don't have a three

2184
01:36:52,600 --> 01:36:54,079
point line, like you get out to a big lead,

2185
01:36:54,119 --> 01:36:55,560
it's it's curtains.

2186
01:36:55,199 --> 01:36:56,720
Speaker 3: Yeah, grinding it out. Yeah.

2187
01:36:57,079 --> 01:37:00,239
Speaker 2: Interesting, all right, this is from Aaron Woodard. You use

2188
01:37:00,279 --> 01:37:02,399
real time data too, and we have Fizzdale. I get

2189
01:37:02,399 --> 01:37:05,800
it Dan data. Uh use real time data to immediately

2190
01:37:05,840 --> 01:37:08,840
determine the distance from the basket any shooter is A

2191
01:37:08,960 --> 01:37:11,439
zero foot shot is worth two, a twenty five foot

2192
01:37:11,479 --> 01:37:14,039
shot is worth three, and every one foot in between

2193
01:37:14,119 --> 01:37:18,560
is worth an additional point zero four points shout out

2194
01:37:18,560 --> 01:37:20,800
to crunching the numbers here. I assume the point zero

2195
01:37:20,840 --> 01:37:22,359
four has arrived at like.

2196
01:37:23,800 --> 01:37:24,399
Speaker 3: For a purpose.

2197
01:37:24,760 --> 01:37:26,600
Speaker 2: It makes it so every shot up to twenty five

2198
01:37:26,600 --> 01:37:30,239
feet is approximately equally efficient. This would allow teams to

2199
01:37:30,239 --> 01:37:34,000
significantly diversify their offensive systems without needing to worry so

2200
01:37:34,079 --> 01:37:37,399
much about layups and threes. Okay, I gotta think about

2201
01:37:37,439 --> 01:37:38,520
this for a second.

2202
01:37:38,359 --> 01:37:40,800
Speaker 1: Now, can I Can I do the surface level repeat

2203
01:37:40,880 --> 01:37:44,680
to it? This feels unfair, like so you're gonna need

2204
01:37:44,720 --> 01:37:46,640
like there's gonna have like fans aren't gonna know the

2205
01:37:46,680 --> 01:37:48,680
score when a shot, but like it's just not math.

2206
01:37:48,680 --> 01:37:51,800
They're gonna be able to process. You have machines calculating it.

2207
01:37:51,840 --> 01:37:54,800
So it's automated. I get it, but like, isn't there

2208
01:37:54,840 --> 01:37:57,279
something to knowing, like, cause you don't know we've eve

2209
01:37:57,359 --> 01:37:59,680
you've watched the broadcast where they have the shot distance

2210
01:37:59,680 --> 01:38:02,439
when they take it off. Yeah, you're not immediately gonna know, like, no,

2211
01:38:02,560 --> 01:38:04,720
that shot is worth three point one to two points.

2212
01:38:04,720 --> 01:38:06,720
And so this is what, like what would the final

2213
01:38:06,800 --> 01:38:08,079
scores of these games be.

2214
01:38:08,560 --> 01:38:10,760
Speaker 2: You have some decimals in there, that's for sure. So

2215
01:38:11,159 --> 01:38:14,880
I'm trying to decide. So what this fixes quote unquote

2216
01:38:14,960 --> 01:38:20,479
is the problem that two inches or however wide the

2217
01:38:20,520 --> 01:38:23,840
line is, is the difference between a three and a two.

2218
01:38:24,319 --> 01:38:26,319
So that makes it so that like twos that are

2219
01:38:26,359 --> 01:38:29,439
close to the three are stupid shots, and then twos

2220
01:38:29,439 --> 01:38:32,079
close to the rim are great. So yeah, you get

2221
01:38:32,159 --> 01:38:36,119
rid of the layups and threes like spread. But then

2222
01:38:36,520 --> 01:38:40,199
wouldn't I'm trying to does so does this then make

2223
01:38:40,279 --> 01:38:41,359
it so long twos?

2224
01:38:41,520 --> 01:38:41,880
Speaker 1: You know what?

2225
01:38:42,000 --> 01:38:44,840
Speaker 2: This would make it so long? Twos are like better

2226
01:38:44,880 --> 01:38:47,239
shots than they are. So I think if that's a

2227
01:38:47,319 --> 01:38:50,960
problem in your mind as far as like how offense

2228
01:38:51,039 --> 01:38:54,680
is played, this addresses that. I think just the like

2229
01:38:54,800 --> 01:38:57,479
ability to follow it, which you pointed out might be

2230
01:38:57,720 --> 01:38:59,119
like the killer of it.

2231
01:38:59,159 --> 01:39:01,800
Speaker 1: Though, I would like to see this implemented in the

2232
01:39:01,800 --> 01:39:04,640
G League, just to know what the viewer experience would be.

2233
01:39:04,960 --> 01:39:08,239
Forget stylistically for sure, but just like seeing the score

2234
01:39:08,319 --> 01:39:09,800
like that. But I don't think that I could. This

2235
01:39:09,880 --> 01:39:12,680
might be my old person yells at clouds a moment

2236
01:39:12,720 --> 01:39:14,439
where it's I don't know if I like a final

2237
01:39:14,479 --> 01:39:17,800
score of one hundred and nine point three six like

2238
01:39:17,840 --> 01:39:19,520
to I don't know if I could ever get used

2239
01:39:19,520 --> 01:39:19,840
to that.

2240
01:39:20,960 --> 01:39:22,479
Speaker 2: The more I think about it, though, the more it

2241
01:39:22,520 --> 01:39:26,079
would encourage like shot diversity, because it does make it

2242
01:39:26,119 --> 01:39:28,760
so it doesn't like the either or of the three

2243
01:39:28,840 --> 01:39:32,720
or layup is like easied enough to wear a seventeen

2244
01:39:32,720 --> 01:39:34,880
foot SHOT's like, all right, that's two point two points.

2245
01:39:34,960 --> 01:39:36,800
That's better than a layup. So if you can make

2246
01:39:36,840 --> 01:39:39,800
that at this percentage, it's you know, I think probably

2247
01:39:39,800 --> 01:39:42,119
you're still gonna hunt layups and threes. It might just

2248
01:39:42,239 --> 01:39:44,960
like it might not be as extreme and like maybe.

2249
01:39:44,760 --> 01:39:45,800
Speaker 3: That's I like that too.

2250
01:39:45,840 --> 01:39:47,960
Speaker 2: I like that better than moving the lines around again, Like,

2251
01:39:48,039 --> 01:39:49,520
I think that's a decent suggestion.

2252
01:39:49,760 --> 01:39:53,640
Speaker 1: I will say I do like the issue or like

2253
01:39:53,800 --> 01:39:56,680
advantage quality evangels. This is trying to create I definitely

2254
01:39:56,720 --> 01:40:01,600
appreciate that from Dog from so no coaches get to

2255
01:40:01,680 --> 01:40:05,600
keep their challenges until one is unsuccessful. Top timodeau phames

2256
01:40:05,640 --> 01:40:07,399
this he's won like eighty five percent of his challenges

2257
01:40:07,479 --> 01:40:08,239
or whatever this year.

2258
01:40:08,600 --> 01:40:11,439
Speaker 2: I love the possibility of a coach just being on

2259
01:40:11,439 --> 01:40:14,319
an incredible heater and it's just like he's going for

2260
01:40:14,359 --> 01:40:16,680
his eighth in a row. That'll be a single game record,

2261
01:40:16,720 --> 01:40:19,279
and he just flex after getting it. I think I

2262
01:40:19,279 --> 01:40:21,800
don't have a problem with this. I think, like, if

2263
01:40:21,840 --> 01:40:24,840
you get it right, just keep it up, keep going.

2264
01:40:25,079 --> 01:40:26,720
Like there's I don't I mean, it slows the game

2265
01:40:26,720 --> 01:40:28,880
down and we've been against that, but like, I don't know.

2266
01:40:28,960 --> 01:40:31,319
Speaker 1: That's where the Again, I don't want them to have

2267
01:40:31,359 --> 01:40:33,880
fewer referees, like just increase the number of people working

2268
01:40:33,960 --> 01:40:35,880
remotely and like just be like no, this is the call,

2269
01:40:36,000 --> 01:40:37,840
Like it could be done quicker.

2270
01:40:37,880 --> 01:40:41,399
Speaker 3: It feels like, right, yeah, I'm in, I'm on board.

2271
01:40:41,600 --> 01:40:42,960
Speaker 1: I like this one. What do we have next?

2272
01:40:42,960 --> 01:40:46,000
Speaker 3: All right? No more jump balls? Not exciting and slow.

2273
01:40:46,119 --> 01:40:48,880
Speaker 2: Just change a possession that's from bill, eliminate it or

2274
01:40:48,920 --> 01:40:50,079
allow any player to take it.

2275
01:40:50,359 --> 01:40:51,039
Speaker 3: For Pete Udkins.

2276
01:40:51,039 --> 01:40:56,880
Speaker 2: So we're hitting jump balls now, I the possession arrow,

2277
01:40:56,960 --> 01:40:59,479
like in college and like youth levels, is kind of

2278
01:40:59,520 --> 01:41:02,319
exciting because like, oh my god, if we tie up

2279
01:41:02,359 --> 01:41:04,760
the offense right now, we get the ball, you know,

2280
01:41:04,840 --> 01:41:07,039
as opposed to like if it's a guard, it's just

2281
01:41:07,319 --> 01:41:10,319
the jump ball. Is is a coin flip. Maybe it

2282
01:41:10,359 --> 01:41:11,399
depends on who's involved.

2283
01:41:11,439 --> 01:41:14,199
Speaker 3: I guess it does feel like.

2284
01:41:16,039 --> 01:41:16,399
Speaker 1: I don't know.

2285
01:41:16,439 --> 01:41:17,560
Speaker 3: I think I might be into this.

2286
01:41:17,800 --> 01:41:20,880
Speaker 2: I think it's more dramatic if the possession arrow comes

2287
01:41:20,880 --> 01:41:24,279
back and you're not doing jump balls. Plus like how

2288
01:41:24,279 --> 01:41:27,439
many like what referees would you say? Are like always

2289
01:41:27,680 --> 01:41:30,479
like it's straight up and down every time. There's always

2290
01:41:30,479 --> 01:41:32,800
like a weird amount of variance that makes me uncomfortable

2291
01:41:32,840 --> 01:41:33,520
in the tosses.

2292
01:41:33,720 --> 01:41:35,279
Speaker 3: So let's get let's cut that out too.

2293
01:41:36,439 --> 01:41:39,680
Speaker 1: Yeah, I don't hate it. Is it just the possession arrow.

2294
01:41:39,680 --> 01:41:42,560
Isn't that like a weird like to have it this level?

2295
01:41:44,079 --> 01:41:44,319
Speaker 3: Yeah?

2296
01:41:44,319 --> 01:41:46,640
Speaker 2: It is, but every other level has it. It's so

2297
01:41:46,800 --> 01:41:49,760
like I don't know, like maybe they got it right.

2298
01:41:50,159 --> 01:41:52,720
Speaker 1: I like the second one where it's allow any player

2299
01:41:52,760 --> 01:41:59,359
to take it then that and the smallest players on

2300
01:41:59,399 --> 01:41:59,760
the court.

2301
01:42:00,199 --> 01:42:02,039
Speaker 3: Yeah, now we're talking and shouldn't that.

2302
01:42:02,279 --> 01:42:03,840
Speaker 1: No, No, go with me on this. There's actually a

2303
01:42:03,880 --> 01:42:07,119
reason for it. Those players are probably typically they're obviously

2304
01:42:07,199 --> 01:42:09,199
not as tall, not gonna take up as much space,

2305
01:42:09,239 --> 01:42:11,399
they're not as long, so wouldn't it be easier they're

2306
01:42:11,439 --> 01:42:14,319
not like you see kind of the encroachment that happens

2307
01:42:14,359 --> 01:42:16,560
between like each jump ball. I think that was and

2308
01:42:16,640 --> 01:42:19,159
maybe is that another thing? Do we have players just

2309
01:42:19,159 --> 01:42:21,079
more spread out for them where it's like you can't

2310
01:42:21,439 --> 01:42:23,840
they have to be you have designated spots where it's

2311
01:42:23,880 --> 01:42:26,800
like around the jump balls. I think I feeling more

2312
01:42:26,840 --> 01:42:27,199
like that.

2313
01:42:27,439 --> 01:42:29,560
Speaker 3: I'm still in favor of getting rid of jump balls.

2314
01:42:29,600 --> 01:42:34,000
Speaker 2: And I'll tie it back to you're gonna knock thirty

2315
01:42:34,039 --> 01:42:36,560
seconds off of game time every time there's a jump ball,

2316
01:42:36,600 --> 01:42:38,520
and you just go, possession arrow, you got it. And

2317
01:42:38,560 --> 01:42:41,119
now we're not gonna all line up, we're not gonna

2318
01:42:41,119 --> 01:42:43,920
all fight and reposition, and we're not gonna toss three

2319
01:42:43,960 --> 01:42:46,800
times like I think you know, that doesn't feel like

2320
01:42:46,840 --> 01:42:48,319
there's a glood of jump balls every game.

2321
01:42:48,359 --> 01:42:52,000
Speaker 1: But could you theoretically with the possession arrow be punishing

2322
01:42:52,479 --> 01:42:54,600
like the defense that is forcing the jump balls, or

2323
01:42:54,720 --> 01:42:57,439
viewed as they get a chance to get set again.

2324
01:42:57,439 --> 01:42:58,520
If they're not getting the ball back.

2325
01:42:58,880 --> 01:43:01,039
Speaker 2: Yeah, I mean it does in all incorporates like a

2326
01:43:01,039 --> 01:43:03,439
little bit of luck, I guess, because like just depending

2327
01:43:03,520 --> 01:43:06,159
on who's got it. The like the payoff of a

2328
01:43:06,239 --> 01:43:09,439
jump ball is like wildly the swings are crazy. It's

2329
01:43:09,439 --> 01:43:12,000
like you either get the ball or you don't. But like,

2330
01:43:12,720 --> 01:43:14,520
I don't know, I think I think the time element

2331
01:43:14,520 --> 01:43:16,119
of it is kind of pushing me even further in

2332
01:43:16,159 --> 01:43:17,720
favor of getting rid of jump balls.

2333
01:43:18,439 --> 01:43:20,399
Speaker 1: And how do you determine? So it's but you're keeping

2334
01:43:20,439 --> 01:43:22,720
opening tips, I'm assuming, Uh.

2335
01:43:22,720 --> 01:43:25,039
Speaker 2: Yeah, that's fine. Well just just once we're limited to

2336
01:43:25,079 --> 01:43:26,119
one jump ball per game.

2337
01:43:26,479 --> 01:43:30,319
Speaker 1: Next up, we have a longer one here from reg REGs.

2338
01:43:30,840 --> 01:43:34,920
While maintaining possession, the first basket attempted and scored that's

2339
01:43:34,960 --> 01:43:38,039
the direct result of a steal, block or force turnover

2340
01:43:38,439 --> 01:43:41,880
is supercharged. We need like an NBA jam voice. Yeah,

2341
01:43:42,000 --> 01:43:44,800
the basket would be worth four points regardless if it's

2342
01:43:44,840 --> 01:43:46,720
a two or a three point attempt. So if a

2343
01:43:46,720 --> 01:43:48,920
team gets a steal that leads to a breakaway dunk,

2344
01:43:49,159 --> 01:43:51,960
that's worth four points. If the first attempt is missed,

2345
01:43:52,159 --> 01:43:56,000
the shot clock runs out, or the ball turned over,

2346
01:43:56,079 --> 01:43:58,840
the supercharge ends for that team. If the player is

2347
01:43:58,880 --> 01:44:00,840
fouled on the shot attempt for free throw, the free

2348
01:44:00,840 --> 01:44:03,800
throws are worth two points each. The additional points can

2349
01:44:03,840 --> 01:44:06,560
be recorded to the team rather than the player, so

2350
01:44:06,720 --> 01:44:08,840
doesn't mess with historical scoring stats.

2351
01:44:08,840 --> 01:44:09,520
Speaker 3: Oh interesting.

2352
01:44:09,800 --> 01:44:11,439
Speaker 1: Do you know what this made me think of? And

2353
01:44:11,479 --> 01:44:12,840
I had to look up the names? I didn't remember

2354
01:44:12,880 --> 01:44:16,399
it Jock Jam for MTV, And the only reason made

2355
01:44:16,399 --> 01:44:17,520
me think of it is do you remember had like

2356
01:44:17,840 --> 01:44:19,800
three hoops on top of each other and you could

2357
01:44:19,800 --> 01:44:21,560
try to make it all three? I remember Gary Payton

2358
01:44:21,600 --> 01:44:22,520
was balling and one well.

2359
01:44:22,399 --> 01:44:25,039
Speaker 2: There was like a twenty twenty point shot or something.

2360
01:44:25,079 --> 01:44:30,760
Speaker 3: There were like spots on the floor. Okay, so the

2361
01:44:30,920 --> 01:44:32,760
first basket at the score?

2362
01:44:34,159 --> 01:44:37,239
Speaker 2: Like when when is I'm having trouble understanding, like when

2363
01:44:37,359 --> 01:44:41,840
the supercharge is allowed? Like is it the first turnover

2364
01:44:41,920 --> 01:44:44,720
to break away that you get or that's you know

2365
01:44:44,760 --> 01:44:46,560
what I mean? Like that's my that was my read

2366
01:44:46,640 --> 01:44:48,840
of this. So this happens once a game?

2367
01:44:49,279 --> 01:44:49,479
Speaker 1: Is that?

2368
01:44:49,600 --> 01:44:50,319
Speaker 3: Is that what it is?

2369
01:44:51,119 --> 01:44:52,399
Speaker 1: Maybe it resets each quarter?

2370
01:44:53,039 --> 01:44:56,039
Speaker 3: Okay, hmmm, I don't know.

2371
01:44:56,119 --> 01:44:59,319
Speaker 2: I feel like there's a lot happening, a lot happening here.

2372
01:45:01,760 --> 01:45:05,439
It would incentivize trying to get steals and running out

2373
01:45:05,479 --> 01:45:08,319
in transition, which is fun. But teams already kind of

2374
01:45:08,479 --> 01:45:11,199
try that as much as they can because that's those

2375
01:45:11,199 --> 01:45:14,920
are the the highest ev points there are. So I

2376
01:45:14,920 --> 01:45:17,439
don't know, I don't know, if you know, I'll get

2377
01:45:17,479 --> 01:45:20,920
on board if somehow on the broadcast we can like

2378
01:45:21,439 --> 01:45:24,840
animate the players that have the supercharge and make it

2379
01:45:24,880 --> 01:45:26,840
look like they're on fire or something like.

2380
01:45:26,920 --> 01:45:27,600
Speaker 3: I think that would be.

2381
01:45:27,840 --> 01:45:29,319
Speaker 1: There's like a turbo button or something.

2382
01:45:29,399 --> 01:45:31,840
Speaker 3: Yeah, right, yeah, some make it just look like NBA

2383
01:45:31,960 --> 01:45:34,159
jam If that's at all possible, I think I think

2384
01:45:34,199 --> 01:45:35,279
that would get me on board.

2385
01:45:35,359 --> 01:45:37,479
Speaker 1: Do you think it would be if you're so it's

2386
01:45:37,560 --> 01:45:40,039
only on let me read this again, so it's only

2387
01:45:40,119 --> 01:45:44,079
on the result of a steel block or force turnover. Uh.

2388
01:45:44,479 --> 01:45:47,079
I do wonder like it might change the mindset of

2389
01:45:47,079 --> 01:45:48,960
how teams are operating after those was like in terms

2390
01:45:48,960 --> 01:45:50,239
of who they're trying to get the ball to, Like

2391
01:45:50,279 --> 01:45:53,079
would you pause for a second round, Like couldn't in

2392
01:45:53,159 --> 01:45:56,119
theory decrease breakaways a little bit to where if you

2393
01:45:56,159 --> 01:45:57,239
were like, no, we need to get the ball to

2394
01:45:57,279 --> 01:45:59,039
player X now more than ever because this is this

2395
01:45:59,079 --> 01:46:01,479
possession is super arched yeah.

2396
01:46:01,399 --> 01:46:03,720
Speaker 2: Or it's just like we're on a breakaway, this layup

2397
01:46:03,800 --> 01:46:06,359
is worth four, but like you're gonna try to make

2398
01:46:06,399 --> 01:46:06,760
the layup.

2399
01:46:06,960 --> 01:46:07,239
Speaker 1: I don't know.

2400
01:46:07,239 --> 01:46:08,760
Speaker 3: I don't know if it changes that much.

2401
01:46:08,920 --> 01:46:11,000
Speaker 1: There should be, you know, be another version of this

2402
01:46:11,159 --> 01:46:12,920
just came to me. It might be a terrible idea.

2403
01:46:13,000 --> 01:46:15,399
There should be, you don't how there's the moneyball and

2404
01:46:15,479 --> 01:46:17,800
the three point contest. There should be like pick an

2405
01:46:17,880 --> 01:46:20,159
arbitrary number, like it's five or ten, and teams can

2406
01:46:20,239 --> 01:46:23,800
place like these stickers on the floor and it's like

2407
01:46:23,800 --> 01:46:26,920
for the entire game, those shots are worth x amount

2408
01:46:26,960 --> 01:46:29,680
more points it's three or four points, and then they

2409
01:46:29,840 --> 01:46:31,680
once you use it, you lose it. So you take

2410
01:46:31,880 --> 01:46:34,479
So it's do you save it until you when you

2411
01:46:34,560 --> 01:46:35,039
might need it?

2412
01:46:35,399 --> 01:46:37,520
Speaker 2: Yeah, that's you definitely would save it. That would have

2413
01:46:37,560 --> 01:46:38,359
to be the strategy.

2414
01:46:38,399 --> 01:46:39,239
Speaker 3: I think that.

2415
01:46:39,399 --> 01:46:40,800
Speaker 1: Or you just get out to such a big lead,

2416
01:46:41,239 --> 01:46:43,119
right and you make all these like if you have

2417
01:46:43,199 --> 01:46:45,079
the Celtics or they'll put all ten of them behind

2418
01:46:45,119 --> 01:46:46,359
the ark, I assume. Yeah.

2419
01:46:46,399 --> 01:46:48,840
Speaker 3: Plus if you as a defense, you would just defend

2420
01:46:48,880 --> 01:46:52,560
those spots like more attentively because you can't let shots go.

2421
01:46:52,560 --> 01:46:55,159
Speaker 1: Up from the from the there's a three second room

2422
01:46:55,199 --> 01:46:55,960
on those bodies.

2423
01:46:56,359 --> 01:46:58,680
Speaker 3: We need seventeen more refs to police this.

2424
01:46:59,000 --> 01:46:59,920
Speaker 1: What do we have next?

2425
01:47:00,279 --> 01:47:03,479
Speaker 2: All right, Uh, it's from MAVs. Muse players can touch

2426
01:47:03,520 --> 01:47:05,800
the ball on the way down or on the rim

2427
01:47:05,880 --> 01:47:09,760
like FOBA bringing this from chance, bringing foba goaltending rules.

2428
01:47:09,760 --> 01:47:12,600
Once the ball touches the room becomes fair game. Man,

2429
01:47:12,880 --> 01:47:15,840
this would be like things would look very different. And

2430
01:47:15,880 --> 01:47:17,800
if again, if you want to bring big guys back,

2431
01:47:17,880 --> 01:47:19,840
I think this helps, probably because.

2432
01:47:19,560 --> 01:47:22,640
Speaker 1: If you don't like the high scoring nature, then this

2433
01:47:22,680 --> 01:47:23,359
definitely helps.

2434
01:47:24,840 --> 01:47:26,479
Speaker 2: Yeah, right, if you if you can get the ball

2435
01:47:26,520 --> 01:47:31,720
on the way down like so that you can block.

2436
01:47:31,560 --> 01:47:34,800
Speaker 1: Everything as if you increase like one of the like

2437
01:47:34,880 --> 01:47:37,640
Michael Jordan type of plays that are mythologizes him just

2438
01:47:37,680 --> 01:47:40,680
pinning the ball against the backboard, I think would increase

2439
01:47:40,680 --> 01:47:42,000
the amount of times we see that and that that

2440
01:47:42,039 --> 01:47:43,000
actually is really cool.

2441
01:47:43,319 --> 01:47:46,960
Speaker 2: Yeah, and so I really then this isn't stated. But

2442
01:47:47,159 --> 01:47:50,479
like so getting the ball to the backboard first as

2443
01:47:50,479 --> 01:47:53,279
an offensive player does not insulate you from that's not goaltending.

2444
01:47:53,319 --> 01:47:56,039
If that gets swatted away either, because it's technically like

2445
01:47:56,079 --> 01:47:56,880
on the way down, I.

2446
01:47:56,800 --> 01:47:59,880
Speaker 1: Get rid of goaltending is that like you would have peaked.

2447
01:48:00,119 --> 01:48:02,159
Speaker 2: DeAndre Jordan's has gotten a couple mentions here, but this

2448
01:48:02,199 --> 01:48:04,600
is for a good reason this time, Like DeAndre Jordan

2449
01:48:04,640 --> 01:48:07,399
would just stand under the basket and block threes right

2450
01:48:07,600 --> 01:48:09,079
like he would just go up and get them, and

2451
01:48:09,079 --> 01:48:11,000
they were on the way down. And that's not goaltending.

2452
01:48:11,159 --> 01:48:13,760
We can't have this, this, this, this, this would not work.

2453
01:48:14,159 --> 01:48:17,439
Speaker 1: I'd like to see it just perimeter shooting.

2454
01:48:17,479 --> 01:48:19,560
Speaker 2: You just I guess the three seconds thing, but like

2455
01:48:19,600 --> 01:48:22,479
you would just station like what Wemby.

2456
01:48:23,000 --> 01:48:24,600
Speaker 3: Wemby becomes you.

2457
01:48:24,520 --> 01:48:26,720
Speaker 2: Can't score on the spurs now because he stands on

2458
01:48:26,760 --> 01:48:28,800
the block and he goes and blocks every jump shot

2459
01:48:28,960 --> 01:48:29,600
on the way down.

2460
01:48:29,760 --> 01:48:31,239
Speaker 1: So on the way down to find but rim or

2461
01:48:31,279 --> 01:48:33,239
backboard after it touches it, you should be allowed to

2462
01:48:33,239 --> 01:48:34,079
do something now if.

2463
01:48:33,960 --> 01:48:35,960
Speaker 2: It's the FEEBA rule, because the on the way down

2464
01:48:36,000 --> 01:48:37,720
thing is not a fever rule. But like, yeah, if

2465
01:48:37,720 --> 01:48:39,840
it's on the rim, it's like a live ball. That

2466
01:48:39,880 --> 01:48:42,039
makes things pretty interesting. I could get I could get

2467
01:48:42,079 --> 01:48:42,920
behind that, not the.

2468
01:48:43,000 --> 01:48:44,239
Speaker 3: Not the on the way down.

2469
01:48:44,479 --> 01:48:46,399
Speaker 1: It would increase the value of these players who take

2470
01:48:46,439 --> 01:48:49,479
like these moon ball shots though, right because those are no.

2471
01:48:49,399 --> 01:48:50,720
Speaker 3: Way you would still block those.

2472
01:48:50,800 --> 01:48:53,239
Speaker 2: You just you don't think Wemby could stand under the basket,

2473
01:48:53,760 --> 01:48:56,000
jump up with one hand and just like he's like,

2474
01:48:56,079 --> 01:48:57,239
I've got my hand flat like.

2475
01:48:57,359 --> 01:48:58,840
Speaker 3: A shoot it and just tip it out.

2476
01:48:59,119 --> 01:49:02,800
Speaker 1: That's Wemby, I'm talking. But like kis going to do

2477
01:49:02,880 --> 01:49:04,920
that as a like Sa Bona is gonna do my

2478
01:49:05,359 --> 01:49:08,800
So it be like maybe it would change the dynamics

2479
01:49:08,840 --> 01:49:10,800
of what you're when you were younger and you were

2480
01:49:10,800 --> 01:49:13,760
being taught to shoot one of like my coaches used

2481
01:49:13,760 --> 01:49:15,239
to say, aim for the back of the front of

2482
01:49:15,239 --> 01:49:17,760
the rim. Now maybe that changes to aim for the

2483
01:49:17,800 --> 01:49:19,039
front of the back of the rim.

2484
01:49:19,159 --> 01:49:22,079
Speaker 2: Or I just don't see a scenario where every team

2485
01:49:22,159 --> 01:49:25,319
doesn't have like three guys and without even having to

2486
01:49:25,359 --> 01:49:28,079
hunt them down that are big enough at like Quintin

2487
01:49:28,119 --> 01:49:30,720
post on the Warriors suddenly a defensive monster because he

2488
01:49:30,720 --> 01:49:32,800
could just stand under the basket and tip balls out

2489
01:49:32,800 --> 01:49:33,439
that are about to go.

2490
01:49:33,920 --> 01:49:36,600
Speaker 1: I wonder what the frequency of that would be, but

2491
01:49:36,960 --> 01:49:39,680
even if it was pretty high frequency, it will kind

2492
01:49:39,680 --> 01:49:42,399
of force more of a reversion to emphasis on two

2493
01:49:42,439 --> 01:49:42,920
pointers that.

2494
01:49:43,560 --> 01:49:46,119
Speaker 2: Somebody that dunk is the only safe shot, that's the

2495
01:49:46,119 --> 01:49:48,000
only shot that can't be goldtend.

2496
01:49:48,359 --> 01:49:49,960
Speaker 3: I'd be chaos. We can't have this.

2497
01:49:50,199 --> 01:49:52,079
Speaker 1: I am for the FEBA rule, and I wonder why

2498
01:49:52,079 --> 01:49:54,760
the NBA doesn't allow that is they're like, what's the reasoning?

2499
01:49:55,079 --> 01:49:57,239
Speaker 3: I don't know, Probably because I don't. I don't know.

2500
01:49:57,319 --> 01:50:00,720
Speaker 2: It just it would be it's more ec because you

2501
01:50:00,840 --> 01:50:02,880
got guys going after the live ball in the rim more.

2502
01:50:03,199 --> 01:50:07,479
Speaker 1: Okay, this one comes from Theodore Toronto and a CFL

2503
01:50:07,560 --> 01:50:09,920
style crossover roll in the play in if the tenth

2504
01:50:10,000 --> 01:50:13,239
place team in the West has more points than the

2505
01:50:13,279 --> 01:50:16,079
tenth place team in the East or vice versa. But

2506
01:50:16,319 --> 01:50:18,479
come on, they get that spot.

2507
01:50:18,680 --> 01:50:22,159
Speaker 2: So I wish I was more familiar with the CFL

2508
01:50:22,239 --> 01:50:24,000
style crossover being referenced here.

2509
01:50:24,520 --> 01:50:26,560
Speaker 3: So what does that mean. Let's let's take the crying

2510
01:50:26,560 --> 01:50:27,960
Bulls thing that we have here.

2511
01:50:28,319 --> 01:50:31,199
Speaker 1: So the Bulls, the tenth place team in the West,

2512
01:50:31,239 --> 01:50:35,439
scored more points this season than the team like you

2513
01:50:35,680 --> 01:50:39,560
have the ability to like shift conferences, like.

2514
01:50:40,319 --> 01:50:43,000
Speaker 2: Yeah, yeah, yeah, So some kind of tiebreaker. It could

2515
01:50:43,000 --> 01:50:45,640
be just record, honestly, right, It wouldn't need to be or.

2516
01:50:45,600 --> 01:50:49,840
Speaker 1: Like something fun like record against teams above five hundred

2517
01:50:50,039 --> 01:50:50,359
or something.

2518
01:50:50,439 --> 01:50:52,920
Speaker 3: I don't know, So what really what this accomplishes?

2519
01:50:53,039 --> 01:50:57,119
Speaker 2: Is it incentivizes teams in the play and range because

2520
01:50:57,159 --> 01:50:59,800
like sometimes the play in gets pretty well stratified, and

2521
01:50:59,840 --> 01:51:01,279
like you're not going to move up or down in

2522
01:51:01,319 --> 01:51:03,399
your conference very much like over the last two weeks,

2523
01:51:03,600 --> 01:51:06,000
would give them like, oh, but that team in the West,

2524
01:51:06,039 --> 01:51:08,199
we might be able to overtake them and then snake

2525
01:51:08,279 --> 01:51:08,760
that spot.

2526
01:51:08,840 --> 01:51:11,119
Speaker 3: And I think I don't hate it.

2527
01:51:11,159 --> 01:51:13,520
Speaker 2: I think because who even cares about the playing teams anyway,

2528
01:51:13,600 --> 01:51:17,520
like preserving conference integrity? Just like let them everybody's going

2529
01:51:17,560 --> 01:51:20,000
to jump to the East number one, probably, although maybe

2530
01:51:20,079 --> 01:51:20,600
not this year.

2531
01:51:21,079 --> 01:51:22,119
Speaker 3: I like it. I'm in.

2532
01:51:22,720 --> 01:51:24,800
Speaker 1: I'm in for this one too. What do we have next? All? Right?

2533
01:51:24,840 --> 01:51:28,399
Speaker 2: From DT Savage, stay with the team ten years and

2534
01:51:28,439 --> 01:51:30,479
you can take some of your salary as an equity

2535
01:51:30,520 --> 01:51:33,159
stake in the team vesting on retirement that does not

2536
01:51:33,279 --> 01:51:37,279
count against the cap. I wholeheartedly agree with this, uh

2537
01:51:37,319 --> 01:51:40,319
because the players on my favorite team are old and

2538
01:51:40,399 --> 01:51:42,279
I would like them to not be so expensive.

2539
01:51:42,600 --> 01:51:44,119
Speaker 1: That's uh now.

2540
01:51:44,199 --> 01:51:46,359
Speaker 3: And if it's the Warriors more than any other team.

2541
01:51:46,880 --> 01:51:50,199
Speaker 1: Now my thing would be doesn't this put maybe undue

2542
01:51:50,199 --> 01:51:52,880
pressure on the player to say that they want a

2543
01:51:53,000 --> 01:51:55,560
vested ownership stake in the team, and that if they

2544
01:51:55,560 --> 01:51:57,600
don't take it, they're looked at it sort of like

2545
01:51:57,680 --> 01:52:01,079
some villain by proxy. Because the appeal of this right

2546
01:52:01,119 --> 01:52:05,319
now is understandable, But are we in like a sports

2547
01:52:05,319 --> 01:52:08,159
franchise valuation bubble. They can't continue to just go up

2548
01:52:08,239 --> 01:52:09,520
and up and up like this, right.

2549
01:52:10,720 --> 01:52:13,800
Speaker 2: Yeah, that's true, and you wouldn't you'd want them. Yeah,

2550
01:52:13,840 --> 01:52:16,560
you would want the equity decision to be like the

2551
01:52:16,640 --> 01:52:19,000
obviously correct one for the player. It's like, I will

2552
01:52:19,000 --> 01:52:23,079
make more money doing this, which probably you still would

2553
01:52:23,119 --> 01:52:27,560
because you're just you got a piece of it forever. Yeah,

2554
01:52:27,560 --> 01:52:29,560
that would be it. That would be a sticking point.

2555
01:52:29,800 --> 01:52:31,640
I'm still I'm in.

2556
01:52:32,359 --> 01:52:33,039
Speaker 3: I think of.

2557
01:52:32,960 --> 01:52:35,159
Speaker 1: Benefits about this one to where it's Let's use Jaron

2558
01:52:35,239 --> 01:52:37,920
Jackson Junior as an example. Let's say he qualifies for

2559
01:52:38,520 --> 01:52:41,039
All NBA Defensive Player of the Year and wins gets

2560
01:52:41,039 --> 01:52:43,640
in one or both of them. You have a supermax,

2561
01:52:44,079 --> 01:52:46,600
but it doesn't count against the salary cap for that much.

2562
01:52:46,600 --> 01:52:49,479
It still counts as let's say, instead of thirty five

2563
01:52:49,520 --> 01:52:51,239
percent of the max, it would count as thirty percent,

2564
01:52:51,319 --> 01:52:53,600
or if it's thirty versus like, what about that type

2565
01:52:53,640 --> 01:52:54,039
of a break?

2566
01:52:54,079 --> 01:52:56,039
Speaker 2: I feel a little more like that does feel like

2567
01:52:56,079 --> 01:52:59,079
it should be implemented because you are sort of there's

2568
01:52:59,119 --> 01:53:02,199
the weird thing of like, yeah, as a team, you're

2569
01:53:02,239 --> 01:53:04,279
really hoping your player plays well enough to get the

2570
01:53:04,319 --> 01:53:06,880
super Max because obviously that means he's awesome. But then

2571
01:53:06,920 --> 01:53:08,600
at the same time, like part of you might be

2572
01:53:08,680 --> 01:53:11,039
rooting against it, or like, boy, I hope he doesn't qualify.

2573
01:53:11,159 --> 01:53:13,600
Speaker 1: Kyrie's MAXI last year with the Sixers, where it was

2574
01:53:13,640 --> 01:53:15,520
like it was cool to see what he was doing,

2575
01:53:15,560 --> 01:53:17,199
but you knew their fans were kind of rooting for

2576
01:53:17,279 --> 01:53:19,079
him not to make All NBA so that they could

2577
01:53:19,159 --> 01:53:20,960
have the off season banonsa that they did.

2578
01:53:21,079 --> 01:53:24,079
Speaker 2: Yep, that cleans that up your suggestion, because it's like

2579
01:53:24,119 --> 01:53:26,720
everybody's happy they get the player gets the thirty five percent.

2580
01:53:26,760 --> 01:53:29,960
It doesn't hurt the team, you know, as much as

2581
01:53:29,960 --> 01:53:30,319
it would.

2582
01:53:30,359 --> 01:53:34,159
Speaker 1: I like that. Let's see what we have next. Oh okay,

2583
01:53:34,159 --> 01:53:37,079
actually I think I like this one. This one comes

2584
01:53:37,079 --> 01:53:39,920
from Clark Matthews. I would like to see fouls to

2585
01:53:40,000 --> 01:53:42,600
break up alley oops be free throws. As it stands,

2586
01:53:42,640 --> 01:53:46,159
the defender is encouraged to foul because it will be

2587
01:53:46,199 --> 01:53:49,399
a side out, even if the catching player still gets

2588
01:53:49,399 --> 01:53:51,720
the ball after the foul instead of allowing a really

2589
01:53:51,760 --> 01:53:52,319
fun play.

2590
01:53:53,239 --> 01:53:54,479
Speaker 3: Yeah, I think.

2591
01:53:56,279 --> 01:53:58,479
Speaker 2: What's hard is like it's already hard because you do

2592
01:53:58,560 --> 01:54:01,880
see free throws of war on allup atten finishes if

2593
01:54:01,920 --> 01:54:04,520
like they if it becomes like a shooting motion, like

2594
01:54:04,560 --> 01:54:07,880
if they're actually about to dunk it down. I think

2595
01:54:07,920 --> 01:54:09,960
those are called fouls, right, But it's like if you

2596
01:54:10,079 --> 01:54:13,399
catch them in the air earlier before, Like first of all,

2597
01:54:13,720 --> 01:54:15,880
stop fouling guys that are in the air, Like, let's

2598
01:54:15,960 --> 01:54:17,600
let's get rid of that. If you're standing on the

2599
01:54:17,600 --> 01:54:20,439
ground as who is that? Who's that Bradley Beal again,

2600
01:54:20,520 --> 01:54:23,560
that's fouling Edward's there. Yeah, man, get out of here.

2601
01:54:25,600 --> 01:54:28,039
I'm okay with I'm okay with that. I think I

2602
01:54:28,079 --> 01:54:31,439
think cause it's like one it's it's basically a shooting foul,

2603
01:54:31,439 --> 01:54:34,319
and two it's like dangerous, so let's disincentivize it as

2604
01:54:34,399 --> 01:54:35,119
much as possible.

2605
01:54:35,520 --> 01:54:38,640
Speaker 1: This done in like kind of conjunction with the charge rules,

2606
01:54:38,680 --> 01:54:40,520
where it just feels like it would make the game safer.

2607
01:54:40,680 --> 01:54:42,760
Like I would say extending the charge circle makes the

2608
01:54:42,760 --> 01:54:44,600
most sense. It feels like it would make the game

2609
01:54:44,720 --> 01:54:48,199
safer for players like that are going airborne.

2610
01:54:47,800 --> 01:54:49,159
Speaker 3: Yeah, which we want like that.

2611
01:54:49,359 --> 01:54:51,560
Speaker 2: Everyone agrees, like it's way cooler to watch a game

2612
01:54:51,560 --> 01:54:53,399
where guys are flying through the air than not.

2613
01:54:53,680 --> 01:54:57,079
Speaker 1: Next one, grant, Oh, how'd you do that?

2614
01:54:57,720 --> 01:55:01,680
Speaker 2: We got Bronnie and lebron syncd up uh actually called

2615
01:55:01,760 --> 01:55:07,439
techs for flops again from a Nitzied Yes, please, Yeah,

2616
01:55:07,479 --> 01:55:08,560
it's kind of coming back.

2617
01:55:08,640 --> 01:55:09,840
Speaker 3: Doesn't it feel like it happens?

2618
01:55:10,319 --> 01:55:12,479
Speaker 1: They just like it was a point of emphasis and

2619
01:55:12,520 --> 01:55:14,800
it's just and I think, honestly, you know, what you

2620
01:55:14,840 --> 01:55:18,039
do is that there should be retroactive fines for flopping,

2621
01:55:18,039 --> 01:55:19,800
even if they're not called, and they should be way

2622
01:55:19,840 --> 01:55:22,640
more punitive as a percentage of your salary than they

2623
01:55:22,680 --> 01:55:23,199
actually are.

2624
01:55:23,279 --> 01:55:24,760
Speaker 3: Aren't there supposed to be fines?

2625
01:55:24,920 --> 01:55:27,279
Speaker 1: Still? Like it's like an unrat Like, I guess they

2626
01:55:27,279 --> 01:55:29,159
feel like they curtailed it enough to where it's not

2627
01:55:29,600 --> 01:55:32,159
disagree you, But I would say, do you think that

2628
01:55:32,279 --> 01:55:35,439
flopping though, has become like worse for offensive players than

2629
01:55:35,439 --> 01:55:36,680
defensive players at this point?

2630
01:55:37,399 --> 01:55:40,239
Speaker 2: Yeah, because the rules are the last several years have

2631
01:55:40,319 --> 01:55:44,479
become such that, like you just it just favors the offense.

2632
01:55:44,520 --> 01:55:47,600
So contact still is like, well it's gonna be against

2633
01:55:47,640 --> 01:55:48,600
the defensive.

2634
01:55:48,199 --> 01:55:49,720
Speaker 3: Player, Like who was it?

2635
01:55:49,760 --> 01:55:52,159
Speaker 2: I think it was Zion Williams against Golden State last night,

2636
01:55:52,199 --> 01:55:54,760
like kind of ran into a backcourt screen and just

2637
01:55:54,800 --> 01:55:57,680
like both arms flail, like yes he got hit, But

2638
01:55:57,800 --> 01:56:00,479
like the accentuation. I don't know how you police that,

2639
01:56:00,520 --> 01:56:04,239
but like there's some some line of like what's accentuation

2640
01:56:04,439 --> 01:56:07,560
and what's a flop? Like we need to like aggressive

2641
01:56:07,600 --> 01:56:11,279
accentuation is close, Like we gotta get the like you know,

2642
01:56:11,399 --> 01:56:15,199
call bating like fake arm flailing thing out. So I'm

2643
01:56:15,279 --> 01:56:18,239
I think that first of all, it is a rule now,

2644
01:56:18,359 --> 01:56:19,600
so just like enforce it.

2645
01:56:21,680 --> 01:56:24,720
Speaker 1: I can't add anything to that. I like it nice

2646
01:56:24,760 --> 01:56:26,760
that bron and bron Lebron and Ronnie got to have

2647
01:56:26,760 --> 01:56:29,359
that father son moment of the dual flop though. This

2648
01:56:29,439 --> 01:56:32,199
next one comes from Dante from the four oh four

2649
01:56:32,600 --> 01:56:37,079
postgame interviews. For referees that lead assistant coaches but not

2650
01:56:37,159 --> 01:56:41,359
head coaches or players get to attend review shot clock

2651
01:56:41,439 --> 01:56:43,760
of thirty seconds if there is no conclusion by then

2652
01:56:43,800 --> 01:56:46,479
the call on the floor stance. I like that second one.

2653
01:56:46,640 --> 01:56:49,720
That's like, so just implement there's a time limit, just

2654
01:56:49,720 --> 01:56:51,239
like you want a time limit on free throws. There's

2655
01:56:51,239 --> 01:56:55,640
a time limit on the reviews the postgame interviews for referees.

2656
01:56:56,000 --> 01:56:59,239
So right now they already have like the pool reporters

2657
01:56:59,279 --> 01:57:02,960
get to speak to the referees. It'd be interesting. It

2658
01:57:03,000 --> 01:57:05,600
feels like it could be pretty contentious if you now

2659
01:57:05,640 --> 01:57:09,840
had coaches inserted in the equation. However, I'm game if

2660
01:57:09,880 --> 01:57:12,720
those interviews are televised, then they're done on the sidelines

2661
01:57:12,920 --> 01:57:14,039
and we get to watch them.

2662
01:57:14,119 --> 01:57:20,279
Speaker 2: Oh man, I feel like I want to come if uncomfortably,

2663
01:57:20,319 --> 01:57:22,159
want to come down on the side of referees and

2664
01:57:22,199 --> 01:57:23,880
be like, that job is hard.

2665
01:57:23,880 --> 01:57:25,000
Speaker 3: They're gonna miss calls.

2666
01:57:25,119 --> 01:57:26,960
Speaker 2: I actually don't want to hear from them after the

2667
01:57:27,000 --> 01:57:29,560
game in any capacity, Like we all just can acknowledge

2668
01:57:29,560 --> 01:57:32,319
that they're going to mess up sometimes that's I don't

2669
01:57:32,319 --> 01:57:34,800
know what are the assistant coaches have to do with this.

2670
01:57:34,880 --> 01:57:36,479
Speaker 3: I'm having a hard time parsing that part.

2671
01:57:36,600 --> 01:57:39,560
Speaker 1: I think head coaches like could you imagine freaking I

2672
01:57:39,600 --> 01:57:44,359
don't know, Michael Malone or Rick Carlisle, like a referee the.

2673
01:57:44,399 --> 01:57:47,840
Speaker 3: Lead assistant gets to attend this review.

2674
01:57:48,399 --> 01:57:50,720
Speaker 1: Oh, so here's the basically, let lead assistants into the

2675
01:57:50,760 --> 01:57:55,479
pool reporting one. I'd rather see the assistants interview the referees. Actually,

2676
01:57:55,600 --> 01:57:56,199
that's what I thought.

2677
01:57:56,199 --> 01:57:58,479
Speaker 2: That's that initially, that's I don't know what's happening here.

2678
01:57:58,560 --> 01:58:02,640
Let's move on from Nutter. Oh, Jordan Poole introduced relegations.

2679
01:58:02,760 --> 01:58:05,720
Why is Jordan Poole have to be involved in tanking

2680
01:58:05,760 --> 01:58:07,760
would be less of an issue if teams face the

2681
01:58:07,800 --> 01:58:10,439
possibility of dropping out of the league. It'll never happen,

2682
01:58:10,560 --> 01:58:14,920
but it'd be amazing. I mean, you would solve tanking

2683
01:58:15,199 --> 01:58:16,560
like that's full stop.

2684
01:58:17,600 --> 01:58:22,239
Speaker 3: That would help. Relegation has always seemed so harsh to me,

2685
01:58:22,680 --> 01:58:26,800
Like it happens another in this case, Well, you just

2686
01:58:26,880 --> 01:58:29,079
have a a you cut.

2687
01:58:28,880 --> 01:58:31,600
Speaker 2: The league in half more, you know, but then they

2688
01:58:31,680 --> 01:58:34,239
then you and also do expansion. So now there's sixty

2689
01:58:34,239 --> 01:58:35,680
teams and thirty of them are is it?

2690
01:58:35,720 --> 01:58:37,520
Speaker 1: So you do expansion, but like two of the teams

2691
01:58:37,560 --> 01:58:39,119
start out in the G League and have to earn

2692
01:58:39,199 --> 01:58:40,520
their way to I don't know.

2693
01:58:40,560 --> 01:58:42,079
Speaker 3: I don't know. Yeah, it's it's tough.

2694
01:58:42,119 --> 01:58:45,279
Speaker 2: Like the Premier League is like wildly popular. I don't

2695
01:58:45,279 --> 01:58:48,800
know if other international yeah, other international soccer leagues have relegation.

2696
01:58:49,880 --> 01:58:53,079
I just it's hard having not grown up with like

2697
01:58:53,199 --> 01:58:56,520
that as a sports mainstay. To imagine, like, what would

2698
01:58:56,560 --> 01:58:59,479
happen if your favorite NBA team was not in the

2699
01:58:59,600 --> 01:59:03,119
NBA your year to year like that wouldn't that be

2700
01:59:03,680 --> 01:59:04,960
I just don't know how that would feel.

2701
01:59:05,159 --> 01:59:10,000
Speaker 1: How would you build? Would you build or squander loyalty

2702
01:59:10,159 --> 01:59:11,359
by doing something like that?

2703
01:59:12,720 --> 01:59:16,880
Speaker 2: Well, I mean, I don't know, because like, theoretically, if

2704
01:59:16,920 --> 01:59:19,359
you get relegated, odds are you're gonna be at the

2705
01:59:19,359 --> 01:59:21,479
top of the league you just went down to, so

2706
01:59:21,520 --> 01:59:23,319
you might like kick ass for a season and fans

2707
01:59:23,359 --> 01:59:24,760
would like that, and then hey, we get to go

2708
01:59:24,840 --> 01:59:25,239
back up.

2709
01:59:25,279 --> 01:59:25,800
Speaker 3: That's fun.

2710
01:59:26,600 --> 01:59:29,279
Speaker 2: That's probably more fun than being an NBA purgatory, right,

2711
01:59:29,439 --> 01:59:31,640
Like you get dumped down, but then you get to

2712
01:59:31,680 --> 01:59:33,720
climb back up and you have this goal to achieve.

2713
01:59:33,760 --> 01:59:36,119
Speaker 3: I don't know. Maybe that's why it like works in

2714
01:59:36,199 --> 01:59:37,880
every other sport in every other country.

2715
01:59:38,159 --> 01:59:39,920
Speaker 1: I guess I would just struggle to see what this

2716
01:59:40,199 --> 01:59:41,920
like you would really so cut the league in half

2717
01:59:42,039 --> 01:59:43,119
just feels That's why.

2718
01:59:43,119 --> 01:59:45,399
Speaker 2: I don't know how the logistics are tricky. You just

2719
01:59:45,399 --> 01:59:46,640
seems like you need more teams.

2720
01:59:46,880 --> 01:59:49,159
Speaker 1: I do. The idea of the stakes behind it, though,

2721
01:59:49,399 --> 01:59:52,079
would be like what about sort of something like if

2722
01:59:52,159 --> 01:59:55,520
you're this ex bad if you win fewer than x

2723
01:59:55,560 --> 01:59:57,520
percentage of your game over a five year span, like

2724
01:59:57,560 --> 01:59:59,520
the owners should be forced to sell or something at

2725
01:59:59,520 --> 02:00:02,760
that point. This is our final one, I believe, so

2726
02:00:03,199 --> 02:00:07,279
get really sad. It comes from Pete Dawkins. Not really

2727
02:00:07,359 --> 02:00:10,199
a rule change, but the MVP debate is so toxic

2728
02:00:10,239 --> 02:00:13,199
and ridiculous now that I would revive and refine the

2729
02:00:13,239 --> 02:00:16,359
IBM Award. It used the computer formula to measure a

2730
02:00:16,399 --> 02:00:21,159
player statistical contribution to their team. Do you recall this award?

2731
02:00:21,199 --> 02:00:23,319
Because I did not. I had to google it was

2732
02:00:24,119 --> 02:00:27,680
so here's a quick recap of it. The IBM Award

2733
02:00:27,720 --> 02:00:30,800
was an award given out to NBA players from nineteen

2734
02:00:30,840 --> 02:00:33,159
eighty four to two thousand and two. The award was

2735
02:00:33,159 --> 02:00:36,800
sponsored and calculated by technology company IBM and was determined

2736
02:00:36,800 --> 02:00:40,039
by a computer formula which measured a player statistical contribution

2737
02:00:40,159 --> 02:00:42,239
to his team. The player with the best contribution to

2738
02:00:42,640 --> 02:00:44,960
his team in the league received the award. The first

2739
02:00:44,960 --> 02:00:47,680
recipient was Magic Johnson of the Los Angeles Lakers and

2740
02:00:47,720 --> 02:00:51,079
the final recipient was Tim Duncan of the San Antonio Spurs.

2741
02:00:51,279 --> 02:00:55,199
With the caveat that I'm old but not old enough

2742
02:00:55,199 --> 02:00:58,520
to remember this. I feel like I should remember Tim

2743
02:00:58,600 --> 02:01:00,760
Duncan having won the IBM Award. In the fact that

2744
02:01:00,800 --> 02:01:04,199
I don't might say all that needs to be said

2745
02:01:04,199 --> 02:01:04,520
on it.

2746
02:01:05,600 --> 02:01:08,199
Speaker 2: I have no recollection of that award, and I was

2747
02:01:08,239 --> 02:01:10,039
paying attention to the NBA for at least half of

2748
02:01:10,079 --> 02:01:15,439
the time period you mentioned, Oh wow, okay, that I mean,

2749
02:01:15,520 --> 02:01:17,640
I really would like to know more names, because like

2750
02:01:17,960 --> 02:01:20,199
two for two if Magic Johnson in eighty four and

2751
02:01:20,279 --> 02:01:22,840
Tim Duncan and O two got it pretty solid.

2752
02:01:22,720 --> 02:01:25,560
Speaker 1: But I wad want to know the winners. Well, sure,

2753
02:01:26,159 --> 02:01:28,640
so Magic Johnson won the first and then this is

2754
02:01:28,720 --> 02:01:32,199
in nineteen eighty five, Michael Jordan, Then Charles Barkley won

2755
02:01:32,279 --> 02:01:35,279
it in eighty six, eighty seven and eighty eight. Michael

2756
02:01:35,359 --> 02:01:38,399
Jordan won it in eighty nine. David Robinson won it

2757
02:01:38,439 --> 02:01:42,800
in ninety ninety one, ninety two was Dennis Rodman, Okay,

2758
02:01:42,880 --> 02:01:46,000
ninety three was a Cheme, ninety four, ninety five and

2759
02:01:46,079 --> 02:01:49,600
ninety six was David Robinson again. Grant Hill won it

2760
02:01:49,600 --> 02:01:52,680
in ninety seven, Carmelone won it in ninety eight, the

2761
02:01:52,800 --> 02:01:55,600
Kene Matumba won it in ninety nine. Shack won it

2762
02:01:55,640 --> 02:01:57,359
in two thousand and two thousand and one, and then

2763
02:01:57,399 --> 02:01:59,079
Tim Duncan won it in two thousand and two.

2764
02:01:59,319 --> 02:02:02,439
Speaker 2: I mean, it's not far off from from Hughes, pretty

2765
02:02:02,439 --> 02:02:04,800
close to the MVP stuff, the Matumbo and I mean,

2766
02:02:04,880 --> 02:02:07,119
who knows, maybe Matumbo was the you know what I mean?

2767
02:02:07,399 --> 02:02:11,039
I think I think we sort of If you're a

2768
02:02:11,079 --> 02:02:14,840
halfway conscientious MVP voter, you're paying attention to several catch

2769
02:02:14,880 --> 02:02:19,680
all metrics as it is now, So like you, I

2770
02:02:19,680 --> 02:02:22,079
guess you do remove the debate by just letting the

2771
02:02:22,079 --> 02:02:25,079
computer decide. But I don't find the debate to be

2772
02:02:25,159 --> 02:02:26,840
toxic enough that that's an issue.

2773
02:02:27,319 --> 02:02:29,920
Speaker 1: Uh well, I disagree with you with it not being

2774
02:02:29,960 --> 02:02:32,960
toxic enough. But shout out to David Robinson. The IBM

2775
02:02:32,960 --> 02:02:35,039
a war goat apparently the way like half a dozen

2776
02:02:35,079 --> 02:02:38,600
of them, I would say, when you look back, Okay,

2777
02:02:38,600 --> 02:02:40,760
the debates, I really do think the tenor of them

2778
02:02:40,880 --> 02:02:43,720
just sucks at this point for the most part, but

2779
02:02:43,880 --> 02:02:47,000
especially when you get to like Shay versus Jokic, it

2780
02:02:47,079 --> 02:02:50,319
just creates this contention. It's like, and people get hostile,

2781
02:02:50,399 --> 02:02:53,680
they're they're derisive. But if you go back through the

2782
02:02:53,720 --> 02:02:56,159
list of MVPs, how many times do you think that

2783
02:02:56,159 --> 02:02:58,000
they've been an egregious pick for MVP.

2784
02:02:58,520 --> 02:03:01,840
Speaker 2: That's the thing, like really really rarely, Like what do

2785
02:03:01,920 --> 02:03:05,680
people point to, like the Derrick Rose one people highlight

2786
02:03:05,720 --> 02:03:07,600
all the time as like I don't know about there's

2787
02:03:07,600 --> 02:03:08,520
I think there's another.

2788
02:03:08,359 --> 02:03:09,560
Speaker 1: Russell Westbrook one is.

2789
02:03:11,119 --> 02:03:13,880
Speaker 2: Yeah, but yeah, I mean even those like he averaged

2790
02:03:13,880 --> 02:03:16,239
a triple double and Derreck Rose was the best player

2791
02:03:16,239 --> 02:03:18,159
on a team that was first in the conference, Like

2792
02:03:18,159 --> 02:03:20,359
you know what I mean, Like even those might not

2793
02:03:20,439 --> 02:03:22,960
be egregious. So I don't think you get MVP like

2794
02:03:22,960 --> 02:03:24,520
objectively wrong almost ever.

2795
02:03:25,239 --> 02:03:28,479
Speaker 1: Do you think there could be something done? And I

2796
02:03:28,520 --> 02:03:30,800
don't know if it's implementing a set of criteria that's

2797
02:03:30,840 --> 02:03:33,319
not as I mean they have the games played threshold,

2798
02:03:33,960 --> 02:03:37,359
but like to make the ward award less interpretational but

2799
02:03:37,439 --> 02:03:41,560
not too formulaic that would then force people to evaluate

2800
02:03:41,600 --> 02:03:44,199
it within sort of the same prism. Or no, there's

2801
02:03:44,239 --> 02:03:45,279
just nothing that can be done.

2802
02:03:45,640 --> 02:03:47,880
Speaker 2: I think we are where we need to be on

2803
02:03:47,920 --> 02:03:52,199
the MVP Award, which is if you're like, it's okay

2804
02:03:52,279 --> 02:03:54,960
if you have a differing opinion, like I think as

2805
02:03:54,960 --> 02:03:57,199
long as it's like reasonably well informed and it's like

2806
02:03:57,239 --> 02:03:59,159
the game's limit thing like how we always talk about

2807
02:03:59,199 --> 02:04:02,199
like just let people decide whether sixty four games of

2808
02:04:02,239 --> 02:04:04,720
this is worth more than seventy one games of that.

2809
02:04:05,039 --> 02:04:09,760
Like everyone's using good numbers now, I mean hopefully, and

2810
02:04:09,840 --> 02:04:13,359
everybody's watching games. Like I don't have a problem with

2811
02:04:13,399 --> 02:04:16,039
the MVP debate being contentious to your point, it sucks

2812
02:04:16,039 --> 02:04:18,239
that like you have to denigrate, like the guy you

2813
02:04:18,359 --> 02:04:20,239
don't think should win it, as opposed to just say,

2814
02:04:20,279 --> 02:04:22,920
like they're both awesome. I hope this guy wins it,

2815
02:04:22,960 --> 02:04:25,479
but I get it if the other guy does, which

2816
02:04:25,479 --> 02:04:27,359
is kind of where I'm at this season. By the way,

2817
02:04:27,520 --> 02:04:29,960
same with Embiid and Jokic. I thought Yokic should have

2818
02:04:29,960 --> 02:04:32,239
won it a couple of years ago, But like, how

2819
02:04:32,279 --> 02:04:34,800
are you gonna deny like like Embiid was not good?

2820
02:04:34,920 --> 02:04:35,760
Speaker 3: Like or what do we do?

2821
02:04:36,079 --> 02:04:37,600
Speaker 1: I don't know how you're gonna look at if Shay,

2822
02:04:37,720 --> 02:04:40,680
if Shayer Jokic wins it, I mean, share Yokic will

2823
02:04:40,720 --> 02:04:42,199
win it. I don't know how you look at the

2824
02:04:42,279 --> 02:04:44,920
winner and say they didn't deserve it and like it

2825
02:04:44,920 --> 02:04:46,680
should have been so and so by a landslide.

2826
02:04:46,760 --> 02:04:48,720
Speaker 3: Yeah, I think we're I think we're good. I think

2827
02:04:48,720 --> 02:04:51,119
I think we can handle a little disagreement, so you.

2828
02:04:51,000 --> 02:04:53,039
Speaker 1: Don't think and I guess just the results. But maybe

2829
02:04:53,079 --> 02:04:55,520
I don't know if this would impact the at least

2830
02:04:55,520 --> 02:04:57,560
the discourse around it. Maybe it wouldn't matter. But I've

2831
02:04:57,560 --> 02:05:01,199
seen some people I think, I'll say many of whom

2832
02:05:01,199 --> 02:05:03,159
are both of which probably think that they should be

2833
02:05:03,199 --> 02:05:05,119
on set panel, but have thought about let's shrink the

2834
02:05:05,199 --> 02:05:07,760
voter pool when it comes to MVP or these awards

2835
02:05:07,800 --> 02:05:10,119
in general, so that it's not I think specifically. Some

2836
02:05:10,159 --> 02:05:14,159
people want to exo communicate, you know, regional people from

2837
02:05:14,199 --> 02:05:16,920
the process and have it be more national media members.

2838
02:05:16,960 --> 02:05:20,560
And then my concern with that is, I don't if

2839
02:05:20,560 --> 02:05:23,319
you wanted to, because in theory, if you're picking a

2840
02:05:23,359 --> 02:05:25,720
league wide award, it should be someone who's trying to

2841
02:05:25,800 --> 02:05:28,760
keep a pulse on all thirty teams as much as possible.

2842
02:05:29,039 --> 02:05:31,199
At the same time, when you look at some of

2843
02:05:31,199 --> 02:05:34,039
the quote unquote national media members that have it, it

2844
02:05:34,119 --> 02:05:36,319
might lend itself to worse for sure.

2845
02:05:36,760 --> 02:05:38,760
Speaker 2: Yeah, I don't know how you solve that, because the

2846
02:05:39,119 --> 02:05:44,119
local guys are gonna be biased all the time and

2847
02:05:44,159 --> 02:05:45,640
they may not vote that way, but they will have

2848
02:05:45,680 --> 02:05:48,000
to overcome that bias I think to be objective, and

2849
02:05:48,000 --> 02:05:49,720
then a lot of the national guys just like aren't

2850
02:05:49,720 --> 02:05:53,199
paying attention most you know, that's just how it is.

2851
02:05:53,239 --> 02:05:56,039
So I don't know what I think about the size

2852
02:05:56,039 --> 02:05:57,840
of the voting body. I think if you dumped out

2853
02:05:57,840 --> 02:06:01,359
all of the local guys, you might just really have

2854
02:06:02,119 --> 02:06:06,000
like an increased instance of like groupthink. You know, it's

2855
02:06:06,039 --> 02:06:07,800
because I think the local guys are the ones that

2856
02:06:07,880 --> 02:06:10,680
provide like local local people are the are the ones

2857
02:06:10,720 --> 02:06:15,279
that provide like more context or more nuanced or just

2858
02:06:15,439 --> 02:06:17,560
like a baits on the ground kind of feel, which

2859
02:06:17,560 --> 02:06:20,039
I think is valuable if you're trying to break close ties,

2860
02:06:20,079 --> 02:06:21,800
like some of all that information helps.

2861
02:06:22,079 --> 02:06:24,800
Speaker 1: I also don't think it matters for year end awards

2862
02:06:24,840 --> 02:06:27,520
as much as like the broader scope points where it's

2863
02:06:27,520 --> 02:06:29,840
when it comes down to all NBA. Is that where

2864
02:06:29,840 --> 02:06:32,279
you might be more susceptible to egregious results because the

2865
02:06:32,279 --> 02:06:34,920
pool has extended so much where it's maybe it's MVP,

2866
02:06:35,880 --> 02:06:38,720
it's always like three players or fewer that it comes

2867
02:06:38,760 --> 02:06:39,560
down to for real.

2868
02:06:39,880 --> 02:06:40,720
Speaker 3: Yeah, that's true.

2869
02:06:41,039 --> 02:06:42,720
Speaker 1: The goal was to get through as many as we

2870
02:06:42,720 --> 02:06:45,079
could in two hours, and we did like about like

2871
02:06:45,119 --> 02:06:47,680
we held to that grant. How are you feeling after this?

2872
02:06:48,319 --> 02:06:50,960
Speaker 3: I feel like, what was your favorite rule?

2873
02:06:51,399 --> 02:06:55,439
Speaker 1: Just a free throw one from uh Candice Padraza, like

2874
02:06:55,520 --> 02:06:58,319
let's make them one shot worth two points or three points? Yeah,

2875
02:06:58,359 --> 02:07:00,600
I think that in retrospect that was that was my

2876
02:07:00,640 --> 02:07:01,239
favorite one.

2877
02:07:01,359 --> 02:07:03,520
Speaker 2: Yeah, I think I was most intrigued by the three

2878
02:07:03,560 --> 02:07:05,640
seconds in the corner. But I don't know if I

2879
02:07:05,640 --> 02:07:07,199
could ever get.

2880
02:07:06,720 --> 02:07:09,159
Speaker 1: That one feel like perhaps the most realistic one.

2881
02:07:09,840 --> 02:07:11,479
Speaker 2: Well, it was just I liked it because i'd never

2882
02:07:11,520 --> 02:07:13,680
heard it. I think we've heard some version of all

2883
02:07:13,720 --> 02:07:14,239
of these, and I was.

2884
02:07:14,239 --> 02:07:16,479
Speaker 3: Like, oh, I haven't thought of that. That's that's interesting.

2885
02:07:17,279 --> 02:07:19,439
Speaker 2: Yeah, thanks everybody for all your submissions. If we didn't

2886
02:07:19,479 --> 02:07:22,800
get to yours, it probably overlapped with one that we

2887
02:07:22,800 --> 02:07:25,079
did get to, hopefully, so you don't feel short changed there.

2888
02:07:25,720 --> 02:07:28,039
This is really good, really interesting. We solved the NBA,

2889
02:07:28,319 --> 02:07:32,680
I think collectively is the takeaway we did everybody, So everybody,

2890
02:07:32,680 --> 02:07:36,920
you're welcome. If you enjoy this, remember rate, review, subscribe,

2891
02:07:36,960 --> 02:07:40,199
you didn't enjoy it, rate highly, still review, subscribe, do

2892
02:07:40,279 --> 02:07:43,000
all that stuff. Wherever you're getting your podcast, subscribe on

2893
02:07:43,000 --> 02:07:46,399
our YouTube channel. Hopefully you were watching this there so

2894
02:07:46,439 --> 02:07:48,760
you got the You got to see all of Dan's

2895
02:07:48,760 --> 02:07:53,079
painstakingly made graphics, which I appreciate and you should also appreciate.

2896
02:07:52,720 --> 02:07:54,840
Speaker 1: You did you shout it out? I think the bare

2897
02:07:54,880 --> 02:07:56,279
minimum that I said I would be worth it was

2898
02:07:56,319 --> 02:07:58,960
three and three, so I hit the quota.

2899
02:07:59,319 --> 02:08:01,680
Speaker 2: I'm glad I didn't want to let you down. What

2900
02:08:01,760 --> 02:08:03,039
else showing our discord links for that.

2901
02:08:03,039 --> 02:08:04,119
Speaker 3: YouTube podcast description.

2902
02:08:04,159 --> 02:08:05,800
Speaker 2: That's where we got a lot of these suggestions from

2903
02:08:05,840 --> 02:08:07,600
good place to reach us, good place to interact with

2904
02:08:07,600 --> 02:08:10,479
a lot of people that provided use of suggestions. That's

2905
02:08:10,479 --> 02:08:12,960
gonna do a shouts frankly, Keenan apologies, Jared Allen

