Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
Speaker 1: your host from giant bomb dot com. Thank you for
Speaker 1: tuning in. In this episode, we're gonna be talking about
Speaker 1: PlayStation making more money while selling fewer consoles, and it's
Speaker 1: not backing down from its disc lists of future. It's
Speaker 1: gonna be a good one though, because we have Jason
Speaker 1: Finelli on the show. Jason, how are you doing? I
Speaker 1: am feeling good on a Finelle Friday. I feel like
Speaker 1: we did it. We made it, we did it together.
Speaker 1: I feel like it's like this we kind of dragged
Speaker 1: a little bit, like in the middle. I don't know
Speaker 1: about you.
Speaker 2: I had.
Speaker 1: I had both feelings like like it feels like it
Speaker 1: flew by, and then when I stopped to think, like wait, was.
Speaker 2: I just traveling on last Sunday? And like, god, that
Speaker 2: feels like forever agoing it.
Speaker 1: We're only just now getting to a point where like
Speaker 1: I won't be working on a weekend. When I think
Speaker 1: about it that way, it's like, oh, it's it really
Speaker 1: has dragged.
Speaker 2: So yeah, I'm glad we made it.
Speaker 3: We are almost there, and that I have to say
Speaker 3: that road trip was very entertaining anytime now I go
Speaker 3: to visit my sister's chicken farm, I will think of
Speaker 3: Mike Manati and.
Speaker 2: That with chickens. Yes, uh huh, Well it's better.
Speaker 3: That than apples, I guess, yeah, but yes, but yeah,
Speaker 3: that that looks like a lot of fun. You guys
Speaker 3: are your nuts in the best way, and it's very entertaining.
Speaker 3: I have not watched the panel yet. I do have
Speaker 3: to watch the Mysterium panel still, but definitely had a
Speaker 3: lot of fun watching that road trip.
Speaker 2: That was a good time. Thank you. Yeah, yeah, we'll
Speaker 2: have the travelog.
Speaker 1: Dan's working on it right now, so yeah, there'll there'll
Speaker 1: be a lot more from it because we we sent
Speaker 1: him a lot of footage and he's chopping and screwing
Speaker 1: that up right now.
Speaker 2: All right, so you know what, let's let's get into things.
Speaker 2: It's Friday.
Speaker 1: There's no point in dragging it along any further. Let's
Speaker 1: just get on with the damn show. Thank you for watching, everybody.
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Speaker 1: blight where we're we're gonna start bringing in some of
Speaker 1: our our other friends to be blighted and keep those
Speaker 1: things pretty special. Starting with Jeff playing Catwoman for the GameCube.
Speaker 1: We're keeping that under wraps a reason. You need to
Speaker 1: earn the right to see this man playing this game
Speaker 1: in that costume. It's it's quite a beautiful thing. Oh wow, Yeah,
Speaker 1: so that's happening right now. Of course, there's this is
Speaker 1: the run Sewer Shark. New episodes of that are going
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Speaker 1: unless we have something else special like Nine Lives. There's
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Speaker 1: best edits Will's done so far. But people should go
Speaker 1: Just go watch that episode if you haven't, if you
Speaker 1: haven't caught up, just go watch this one right now.
Speaker 2: It's really worth it.
Speaker 1: As far as this show goes though, most weekdays, I
Speaker 1: Jeff Grubb, will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
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Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the Morning Mess with PlayStation's profits jump despite
Speaker 1: declining PS five shipments and playtime, Sony's gaming revenue barely removed,
Speaker 1: barely moved during its latest quarter, but operating income increased
Speaker 1: thirty seven percent. That sounds great until you look a
Speaker 1: little bit closer. PS five shipments dropped sharply. Third party
Speaker 1: software weekend and total PlayStation playtime declined. Sony's game and
Speaker 1: network services sales essentially were flat at nine hundred and
Speaker 1: seventy three point one billion yen, while operating income increase
Speaker 1: from one hundred and forty eight billion yen to two
Speaker 1: hundred two billion yen. Sony attributed the profit improvement principally
Speaker 1: to favorable exchange rates and refunds of US tariffs. So
Speaker 1: both things that are are temporary ephemeral, especially the exchange rates,
Speaker 1: and then well, especially on top of that the tariffs
Speaker 1: that's going to be like a one time payment. Those
Speaker 1: benefits outweighed restructuring cost, next generation platform investment, reduced hardware
Speaker 1: sales and weaker non first party software. Sony shipped one
Speaker 1: point six million ps fives, down from two point five
Speaker 1: million one year earlier, so they really are kind of
Speaker 1: getting hit by that those price increases. You're dropping it
Speaker 1: by almost a million in the lead up to Grand
Speaker 1: Theft Auto six, although I guess we could probably expect
Speaker 1: those numbers to jump back up once that game's actually here.
Speaker 1: This does bring lifetime shipments of PlayStation five to ninety
Speaker 1: five point three million PS four and PS four and
Speaker 1: PS five software sales. Meanwhile, we're virtually flat at sixty
Speaker 1: six point one million units. First party sales, however, did
Speaker 1: fall six million units, and eighty two percent of full
Speaker 1: game sales were digital. As always worth playing out that
Speaker 1: does the full game in sales include games that are
Speaker 1: digital only, So it's kind of little applest Oranges there.
Speaker 1: PlayStation reached a June record of one hundred and twenty
Speaker 1: five million active users, although quarterly playtime declined four percent. Yeah,
Speaker 1: so their full year they're up or whatever they're they're
Speaker 1: they're making a lot of money over at PlayStation. That
Speaker 1: continues to be the story. They've found ways to make
Speaker 1: a lot of money. This most recent one. It's like, oh,
Speaker 1: there's a lot of indicators here, Jason of maybe they
Speaker 1: maybe there's maybe it's dead, there's a downturn or something,
Speaker 1: and there people are playing fewer games. Maybe there's more
Speaker 1: people online, but they're spending less time playing games. Although
Speaker 1: a lot of times those two factors do you go
Speaker 1: hand in hand. When you have more players, the average
Speaker 1: playtime goes down. But this is, yeah, this is something
Speaker 1: where it's like, Okay, there's a lot of you know,
Speaker 1: signals here that maybe things are slowing down, but PlayStation
Speaker 1: finds a way to make more money. That has been
Speaker 1: their stated goal recently. They were like, hey, we want
Speaker 1: to make more money from the same users, or maybe
Speaker 1: even fewer users, but we want to make more money
Speaker 1: from them, and they're doing that. But it seems to
Speaker 1: be the way that they're doing that is the luck
Speaker 1: of a favorable exchange rate and tariffs. Probably not sustainable, right,
Speaker 1: They probably got to get back to like putting out
Speaker 1: video games.
Speaker 3: No, it's a it's a it's a foundation built on
Speaker 3: stroll or built on sticks instead of a full instead
Speaker 3: of a solid foundation of the money they're trying to make.
Speaker 3: The fact that you read all those financial statististic statistics
Speaker 3: out and had to keep saying, yes, it says this,
Speaker 3: but this is the thing. However, the fact that you
Speaker 3: have to keep throwing those caveats in there should tell
Speaker 3: you everything you need to know about the sort of
Speaker 3: precarious situation they find themselves in, whether they want to
Speaker 3: admit it or not. A lot of this just seems
Speaker 3: like smoke and mirrors, like hey, look we're up. Look
Speaker 3: at this operating income. We're good we're doing the right thing.
Speaker 3: Everything we want to do makes perfect sense, as we'll
Speaker 3: see in our next story. But I don't think that
Speaker 3: it's quite the solid foundation that the betting that they
Speaker 3: want it to be. And when you don't have a
Speaker 3: quarter where you're getting a massive payment in tariff refunds,
Speaker 3: or you don't have a full game sales, if that
Speaker 3: full game sales continues to drop out of protest, maybe
Speaker 3: a percentage point here and there, but still enough to notice.
Speaker 3: Then again, as you said, it also includes all digital games,
Speaker 3: So how much does that stat really matter. It's a
Speaker 3: way too many questions here to be full confident in
Speaker 3: PlayStation's overall position. That being said, they are very good
Speaker 3: at getting money out of the people who already support them.
Speaker 3: I'm curious how many of those one point six million
Speaker 3: ps fives were upgrades or even replacements of broken ones
Speaker 3: to prepare for the grand theft auto onslaught early.
Speaker 2: Yeah, I it's there are a lot of impressive, big.
Speaker 3: Numbers, but none that I'm like, yeah, they are doing
Speaker 3: the right thing right.
Speaker 1: Nothing that like goes like, oh they've found the cure
Speaker 1: to what ails them or whatever. You know, we talk
Speaker 1: about these companies desperately needing growth, big returns and uh,
Speaker 1: and that is nowhere in these numbers. For the most part,
Speaker 1: I guess you could say PlayStation reached the June record
Speaker 1: of one hundred and twenty five monthly active users. Okay,
Speaker 1: that is that's growing. That's that is a record for
Speaker 1: a June Uh. And that does suggest that they have
Speaker 1: a foundation they're there to build on. Can you get
Speaker 1: those people to be spending more money? Kind of feels
Speaker 1: like everyone's happed out already. So that's the suspicion I
Speaker 1: think most people have that we have as consumers, right,
Speaker 1: we feel that way. And does that extrapolate across the
Speaker 1: entire user base? I think most of us would put
Speaker 1: our money on. Yes, that does extrapolate pretty well to
Speaker 1: the rest of the user base. That everyone's feeling pretty
Speaker 1: tapped out, and that when PlayStation is looking for an
Speaker 1: extra dollar here or there, that that's going to be
Speaker 1: harder and harder to come by. So like, okay, if
Speaker 1: that's the case, then the growth does kind of have
Speaker 1: to return back to finding more people to buy PlayStations,
Speaker 1: and they're more expensive than ever as grand Theft Auto
Speaker 1: six come out is coming out, which was going to
Speaker 1: be the sort of inciting event that was going to
Speaker 1: lead to that return to growth. They'll probably still hit that,
Speaker 1: but does it feel like long term sustainable. I think
Speaker 1: we're all kind of just sitting around go waiting to
Speaker 1: find out if this is something they can take the
Speaker 1: momentum of and build on going forward.
Speaker 3: And I don't I if I had to guess right now,
Speaker 3: sitting in my chair two months before or four months before,
Speaker 3: whatever it is, I am not confident. I think it's
Speaker 3: just going to be like a flash in the pan
Speaker 3: and once because because runs Grand Theft Auto. Once it
Speaker 3: comes out and people play it, and then they have
Speaker 3: that moment where they sit down and they go, okay,
Speaker 3: what next after every big release that now, granted, Grand
Speaker 3: theftot is probably going to be huge, if Rockstar games
Speaker 3: are any indication, but they're not infinite. They're not making
Speaker 3: They may say that there's going to be some things
Speaker 3: that you can do forever, but until online also hits,
Speaker 3: I don't think you can really say that with full confidence.
Speaker 3: So eventually, the majority of people playing Grand Theft Auto
Speaker 3: are going to be done and either look for the
Speaker 3: next game or go back to their normal lives because
Speaker 3: Grand Theft Auto is the only game that they play,
Speaker 3: right or the sports games or what have you. So
Speaker 3: I think they're putting a lot of eggs into a
Speaker 3: basket that already has a hole in it, and the
Speaker 3: eggs are slowly falling out of the bottom, and they're
Speaker 3: just loading eggs on the top and they think that
Speaker 3: they still have a full basket, but they're really just
Speaker 3: circulating the same shit over and over again.
Speaker 1: Or they do like ignore like maybe at some point,
Speaker 1: like putting more eggs in to fix the basket or whatever.
Speaker 1: And that does seem to be like the current strategy
Speaker 1: of like let's make as much as we can from
Speaker 1: what we have right now, and it's at some point
Speaker 1: you're gonna have to return to like finding ways to
Speaker 1: replenish that.
Speaker 3: But you say people being tapped out or being tired.
Speaker 3: It was kind of having a conversation with a very
Speaker 3: good friend of mine who right now, even though they
Speaker 3: they're a fellow writer an editor, so they have to
Speaker 3: stay on top of things, they're reviewing things or whatever,
Speaker 3: but when it comes to their downtime, they're not thinking
Speaker 3: Sony and Microsoft. They're not even really thinking Nintendo at
Speaker 3: the moment. They're thinking Amberniic and i Ayn and all
Speaker 3: of those people, because for all the worries that we
Speaker 3: have of the future of video games, there is an
Speaker 3: infinite backlog of retro games from previous consoles that none
Speaker 3: of us had the time to play when we were
Speaker 3: kids or when we were adults, that we could just side.
Speaker 3: You know what, let's pick a year, let's pick a game,
Speaker 3: and let's sit down and play that on this cool
Speaker 3: device from China.
Speaker 2: And I don't I.
Speaker 3: Don't know that the the big players are really putting
Speaker 3: as much stock into that as a potential competitor as
Speaker 3: they should be, because that would be technically acknowledging the
Speaker 3: high seas for lack of a better term.
Speaker 2: But I don't know, it seems to be a legitimately
Speaker 2: growing thing, right, Yeah.
Speaker 1: I think that the big companies would feel like if
Speaker 1: we are suddenly competing with those upstart Chinese companies that
Speaker 1: are putting out emulation handhelds, it's like they're like, that's
Speaker 1: not a business we even want to be because that
Speaker 1: is a hardware business about about retro And I think
Speaker 1: they're like, we're we're doing something bigger and different over here.
Speaker 2: And I think many of us are excuse men.
Speaker 1: Many of us are feeling like, that's not how we feel,
Speaker 1: and we kind of don't care what you're doing. We
Speaker 1: just want to play some games and one of like,
Speaker 1: there's one way to do that right now. That feel
Speaker 1: sort of divorced from this insane march toward capitalism's inevitable end.
Speaker 2: And so yeah, I.
Speaker 1: Think you know, not that the Chinese companies aren't trying
Speaker 1: to make money.
Speaker 2: They are, but they are.
Speaker 1: They're just putting out a product and instead of trying
Speaker 1: to get us in the endless service treadmill. And I
Speaker 1: think that is a distinguishable difference. That is something that
Speaker 1: people notice and even if they can't put it in words,
Speaker 1: they feel it. And there's just something that feels nicely
Speaker 1: removed from that march when you kind of get into
Speaker 1: the handheld game real quick. There's another tidbit here. Sony
Speaker 1: had an interesting warning about adjustments to its fiscal year
Speaker 1: twenty twenty six first party roadmap, and that was included
Speaker 1: as a negative factor, so basically meaning, hey, we have
Speaker 1: removed a big first party game or something from our
Speaker 1: roadmap that we had internally, and this is having a
Speaker 1: negative impact on our outlook.
Speaker 2: For the rest of the year.
Speaker 1: They did not specify what that was or what it
Speaker 1: could have been, And I'm not really sure. Do we
Speaker 1: have any idea, Jason, I'm not. I really don't know
Speaker 1: where to begin with this.
Speaker 2: I don't know.
Speaker 3: My first thought would be Marathon fans fair Games? Is
Speaker 3: it fair Games? Could be fair Games? Is Marathon starting
Speaker 3: to lag? Could it be something in there? I imagine
Speaker 3: it's live service, right, because they don't have any first
Speaker 3: party unless it's fiscal year twenty twenty six and they
Speaker 3: just announced lal Fay as February.
Speaker 2: Maybe that already has to be bumped. That would be crazy. Yeah,
Speaker 2: that'd be nuts. Right. Did they announce it and in
Speaker 2: the next week they have to bump it.
Speaker 3: I don't think that's what it is, but I'm just
Speaker 3: I'm just prognosticating.
Speaker 1: Probably is fair Games. It probably is something Horizon game.
Speaker 1: That's an interesting uh point as well. Yes, the Horizon gatherers.
Speaker 1: Is that what it's called gathering grounds or whatever? Whatever
Speaker 1: the live service Horizon is. That's an interesting point too.
Speaker 1: I hadn't thought of that it could be something like that.
Speaker 1: It's one of those I think, probably more.
Speaker 3: Than as someone else puts up in chat. Maybe there
Speaker 3: was intended DLC follow up for Sorrows that is not
Speaker 3: Maybe they're they're a low one sorrows.
Speaker 2: I don't know.
Speaker 3: It could be, it could be, it could be one
Speaker 3: of many things. But that is an interesting little caveat
Speaker 3: to kind of just run at the end of this
Speaker 3: report here.
Speaker 1: I don't think people are saying heretic as an intergalactic
Speaker 1: the heretic prophet. I think it's like, I don't think
Speaker 1: that one was ever gonna come out.
Speaker 2: I don't think it was ever.
Speaker 3: I don't that one strikes me as a PS six
Speaker 3: if I'm being honest.
Speaker 1: So it's very it's gonna be late PS five for sure. Yeah, Okay,
Speaker 1: so I don't know. Maybe we get more word on
Speaker 1: what that is, but I would lean towards Horizon or
Speaker 1: Fair Games for that for sure.
Speaker 2: Okay, let's get to the next one.
Speaker 1: Sony, as part of this UH did acknowledge the disc
Speaker 1: backlash finally, but it says it will continue its plans.
Speaker 1: This comes from Chris going in at VGC. Sony is
Speaker 1: broken its silence on the backlash to its decision to
Speaker 1: stop making PlayStation discs. The company announced a month ago
Speaker 1: that physical disc games will be discontinued for PlayStation consoles
Speaker 1: starting from January twenty twenty eight, and the decision continues
Speaker 1: to see fierce debate online now. During a Q and
Speaker 1: A session following its Q one twenty twenty six earnings announcement,
Speaker 1: Sony CFO Lentau has addressed the situation, stating that Sony
Speaker 1: has been had been given, had been given the decision
Speaker 1: to go digital, only some thought for a while before
Speaker 1: announcing it, and that it doesn't plan to change its mind.
Speaker 1: We announced that from January twenty twenty eight onwards, we
Speaker 1: will no longer be manufacturing game discs, so we announced
Speaker 1: it one and a half years ahead.
Speaker 2: She said, this was interpreted by Sony for us.
Speaker 1: There are various reasons we made this decision, the biggest
Speaker 1: being that digitalization of contents overall has been progressing. That's
Speaker 1: the big factor. It's not just for PlayStation before all
Speaker 1: kinds of content. Digitalization is progressing. And so when we
Speaker 1: think about the future, who put in a lot of
Speaker 1: thought about a thought of thought and time and we
Speaker 1: cautiously considered this and we came to this conclusion, and
Speaker 1: we're going to cautiously move this forward to how also
Speaker 1: acknowledged the backlash to their decision on social media for
Speaker 1: the first time, stating that while Sony was aware of
Speaker 1: players reaction to the news, its focus was on how
Speaker 1: to keep them interested in PlayStation games when it does
Speaker 1: go all digital. To this decision, we have received various
Speaker 1: opinions and people have strong views. When we understand that
Speaker 1: the community has put forward those views to us, games
Speaker 1: are loved by many people. It's a form of entertainment
Speaker 1: that's loved by people, and it's connected to people's fond
Speaker 1: memories in many cases, and so we understand those emotions.
Speaker 1: We want to consider that and in the future digital ecosystem,
Speaker 1: how do we engage the gamers is something that we
Speaker 1: would like to continue to explore.
Speaker 2: So a couple things here.
Speaker 1: First of all, the fact that they did even acknowledge
Speaker 1: it to me is like they recognized they had to
Speaker 1: say something to the investors and the analysts who were
Speaker 1: going to be asking questions because they were very likely
Speaker 1: like going to bring it up. So that is so
Speaker 1: sort of acknowledging that the backlash is too big to ignore, right,
Speaker 1: But of course they're stall they're saying they're going to
Speaker 1: move ahead with it. I will point out that you know,
Speaker 1: Sony CFO Lintau is the person who said their goal
Speaker 1: right now is to make more money from the people
Speaker 1: they already have, and this, this choice, this decision is
Speaker 1: a million percent in line with that, where it's like,
Speaker 1: how can we improve our profit margins? Well, there's one
Speaker 1: thing we can do, and that is cut out the
Speaker 1: profit that we share with retail when we put out
Speaker 1: a physical disc. If we are putting out digital codes,
Speaker 1: we can we can sort of renegotiate that side of things.
Speaker 1: If we are still going to sell codes in stores,
Speaker 1: we can get a much That's part of the line
Speaker 1: here is they're going to get a much bigger percentage
Speaker 1: cut Sony is if they're selling codes on or codes
Speaker 1: in a box, and then they also expect more people
Speaker 1: just to go to the PlayStation store instead. Since essentially
Speaker 1: there's no difference now between getting a code in a
Speaker 1: box and getting a code on the store, it's going
Speaker 1: to function the exact same way. So they're going to
Speaker 1: be able to cut out a huge percentage of profit
Speaker 1: that was once going to retail stores, and that is something.
Speaker 2: They don't want to give up.
Speaker 1: So that is like where their narrow focuses at this moment,
Speaker 1: and so Jason like, do you feel like, is there
Speaker 1: any crack in this right here where it's like it
Speaker 1: feels like there's a chance for people to help convince
Speaker 1: Sony to reverse this, or it's the momentum too strong.
Speaker 3: I think the fact that they are acknowledging it at
Speaker 3: all is a sign that there may be a slight
Speaker 3: crack in the armor. I do agree that their tunnel
Speaker 3: vision is very very strong, and very very focused and
Speaker 3: very very narrow. But the fact that this even had
Speaker 3: was even brought up, they could have simply said, no comment,
Speaker 3: we have nothing to say, We're still going to do it.
Speaker 3: But they acknowledged the player's backlash, and all that's going
Speaker 3: to do is empower more backlash. They are listening, keep
Speaker 3: it up right, I've been on the internet once or twice.
Speaker 3: I know how this works, and I'm sure you do too.
Speaker 3: I don't think this is going to stop anything. If anything,
Speaker 3: it's going to increase their fervor to the point where, again,
Speaker 3: I don't know that they're going to ever reverse this
Speaker 3: decision unfortunately. I think the play is to see if
Speaker 3: we can get them to delay it. Yeah, you know
Speaker 3: what I mean, maybe delay it for a little while
Speaker 3: and have them reassess, try to find a different way
Speaker 3: to increase those profit margins. I don't think that they're
Speaker 3: ever going to fully cancel it. I think this is
Speaker 3: something they are setting their ways, and it's also something
Speaker 3: as awful as it would make them look, that is reversible.
Speaker 3: Right If they do this in January twenty twenty eight
Speaker 3: and it's such a disaster that they have to reverse course,
Speaker 3: they will have egg on their face, don't get me wrong,
Speaker 3: But it is something that is possible, right. Yeah, I
Speaker 3: don't think you should let down the pressure. I don't
Speaker 3: think you should stop telling them that this is something.
Speaker 2: That bothers you.
Speaker 3: If it bothers you strongly enough, I think this is
Speaker 3: absolutely a cause worth putting time and energy into, especially
Speaker 3: for those in rural areas where the internet sucks, and
Speaker 3: for those who count on things like bargain bins to
Speaker 3: be their gaming outlet, which still happens in this day
Speaker 3: and age, despite what Sony and Microsoft would tell you.
Speaker 2: But I I would.
Speaker 3: Go into that with the knowledge that, at least potentially temporarily,
Speaker 3: you're not going to have discs on Sony for a while.
Speaker 3: On PlayStation for a while. What that looks like, how
Speaker 3: it goes will find out. Well, yep, the fact that
Speaker 3: they're acknowledging this is to me a sign that it's
Speaker 3: pretty good.
Speaker 1: Yeah, I think that. I think that just like there's
Speaker 1: a I do just think it's a dent in the armor.
Speaker 1: It's not much more than that, but it is. It
Speaker 1: does show that, like you can get the big behemoth
Speaker 1: to to acknowledge something here, and there's there's just no
Speaker 1: easy pathway for them to reverse this, like it it
Speaker 1: like Sony's not going to suddenly like change their mind
Speaker 1: on the manufacturing plant, Like I don't think that's going
Speaker 1: to happen. Like they are in the works of turning
Speaker 1: that into some like Len's facility for some AI bullshit
Speaker 1: or whatever.
Speaker 2: It'll make a lot more money for them.
Speaker 1: The only way that this like sort of does get
Speaker 1: like worked around is by bringing in some or like
Speaker 1: giving permission for some third party company to pick up
Speaker 1: the manufacturing at a much smaller scale, but like to
Speaker 1: use the Sony DRM like that would be this like
Speaker 1: the solution, and they of course have not like ruled
Speaker 1: that out explicitly, but it's also something that they've they've
Speaker 1: given no reason to believe that they have any recourse
Speaker 1: for us to play the discs we already have so
Speaker 1: to take was on optical disk drives, let alone giving
Speaker 1: a third party the rights to get into their DRM
Speaker 1: and to print discs on the behalf of third party publishers.
Speaker 1: That it does seem like Sony wants a clean break
Speaker 1: here and they believe that, like they're that they can
Speaker 1: probably just see this through and get to that point.
Speaker 1: I'm not of the opinion that there's no way to
Speaker 1: reverse this though because of that plant shutting down. There's
Speaker 1: there's going to be a way, And you know, I
Speaker 1: think that maybe it does come down to like shifting
Speaker 1: from discs to to like cards like Nintendo for their
Speaker 1: handheld That just is such a massive shift and it
Speaker 1: doesn't really solve a lot of the problems people have
Speaker 1: with I already have a massive collection of discs that
Speaker 1: I want to keep playing. What does that mean for me? Well,
Speaker 1: in that situation, you would still be screwed. So it's
Speaker 1: I think once you start like talking about the specifics
Speaker 1: of how this could work if they were to reverse
Speaker 1: the decision, it gets pretty messy pretty fast. And then
Speaker 1: I think they're like, this isn't worth that headache, but
Speaker 1: we're not even going to try it. So it would
Speaker 1: almost have to be like a complete package person entered
Speaker 1: by a some third party to Sony being like, it's
Speaker 1: a turnkey solution, we can handle everything for you. And
Speaker 1: I don't think that exists, and so that's where a
Speaker 1: lot of the pessimism I think comes from Jay.
Speaker 3: Some some people in the chat are mentioning like a
Speaker 3: limited run or an I am a bit that that
Speaker 3: that sort of physical manufacturing, but I don't think that's more.
Speaker 2: Boutique, niche, bespoke.
Speaker 1: I don't know, but that might be like what we're
Speaker 1: left with if there is something here right like that
Speaker 1: might might like like sort of vinyl in music where
Speaker 1: it's like, yeah, it's getting bigger, but yeah.
Speaker 3: If the PS six doesn't have a disc, what's the point, right, right,
Speaker 3: So you're gonna but you're going to manufacture stuff for
Speaker 3: dead consoles like that. There's there's no longevity in that either.
Speaker 3: It's it's a it's quite a conundrum they find themselves in,
Speaker 3: to be honest.
Speaker 1: Yep, it's so uh yeah, I do think I do
Speaker 1: think that people should like, it's your last chance to
Speaker 1: like save this. So people, I think people, if they're
Speaker 1: if they're serious about it, should continue to kind of
Speaker 1: approach it the exact way they have been, which is
Speaker 1: to make every single thing related to Sony PlayStation about
Speaker 1: this conversation to the point where partners cannot ignore it.
Speaker 1: And yeah, maybe they have to keep answering these questions
Speaker 1: and that does change something. But I think they're like,
Speaker 1: looking ten, fifteen, twenty years down the line, They're like, well,
Speaker 1: this line is going in that direction. Eventually all of
Speaker 1: you are going to be digital just the way, by
Speaker 1: the way things are going. So if we could just
Speaker 1: stick this out, we'll get on the other side eventually.
Speaker 1: But it kind of feels like they should have just
Speaker 1: let that happen naturally instead. Sure, sure, all right, let's
Speaker 1: take a quick break when we come back. Plenty more
Speaker 1: headlines to get into. If you want to skip out
Speaker 1: on these messages. Gimepop dot Com, slush Joint has the
Speaker 1: at reversions. You can get them there. We will be
Speaker 1: right back. It's Game mess Mornings. I'm Jeff Grub That's
Speaker 1: Jason Finale.
Speaker 2: Jason. How's Magic Con? Amsterdam is amazing out of it?
Speaker 2: If you've been there.
Speaker 1: I've been there yet. There for us for a gaming
Speaker 1: conference that was very business focused, but it was excellent. Man,
Speaker 1: what a cool place.
Speaker 3: Yeah, it was the first time I had ever been
Speaker 3: to Europe let alone and just Amsterdam, so.
Speaker 2: That was that was cool.
Speaker 3: The amount of bikes I saw and people on bikes
Speaker 3: was like heartwarming, Like I didn't think and I've quickly
Speaker 3: learned that there was a bike path and a walking
Speaker 3: path and if you were walking in the bike path,
Speaker 3: they did not give a fuck.
Speaker 2: They would run your ass.
Speaker 3: Over with impunity and yell at you saying you deserved it.
Speaker 3: But the con itself was really cool. I had four
Speaker 3: big pieces go up, three on game Spot, one on Kotaku,
Speaker 3: talking with a whole bunch of people designing the games,
Speaker 3: and we did a whole big thing on the secret
Speaker 3: Layer stuff. We could talk about that at the end
Speaker 3: when you ask what I have going on. But Amsterdam
Speaker 3: was amazing. Walking everywhere was nice. We were walking distance
Speaker 3: to the convention from our hotels, just walking down the
Speaker 3: little street, seeing all the shops. Getting dinner at I
Speaker 3: had a chicken like some sort of chicken sandwich, had
Speaker 3: some deli, some Italian deli, right on this right on
Speaker 3: this main street. Man, I'm still thinking about that.
Speaker 2: It was so good.
Speaker 3: But yeah, very cool, very very cool city. And I
Speaker 3: hope to get back there next year because they're going back,
Speaker 3: uh four Magic cons next year. Uh Detroit, Oh really, Tokyo,
Speaker 3: Las Vegas had Amsterdam?
Speaker 1: Okay, hell yeah, maybe I can come visit in the
Speaker 1: Detroit Detroit.
Speaker 2: Detroit when did when? When is the Detroit February It's
Speaker 2: the first one of the year.
Speaker 1: Okay, maybe I go to see like a Lions game
Speaker 1: and then and then like a stay in town or
Speaker 1: whatever for it.
Speaker 2: Okay, that'd be fun.
Speaker 1: Uh all right, let's see here man, Amsterdam. When I
Speaker 1: was there, I remember like making a point to go
Speaker 1: visit the like the bridge where they had the first
Speaker 1: stock exchange.
Speaker 2: And just like you fuckers don't know what you did.
Speaker 3: To us, Yeah you mentioned that there. I saw in
Speaker 3: front of some of the apartments on the street there
Speaker 3: were these golden squares talking about his uh and if
Speaker 3: you look, I took a picture of one. If you
Speaker 3: look very closely at the golden square, it's got the
Speaker 3: name of the person who lived in that apartment during
Speaker 3: World War Two, during the occupation. What time they were
Speaker 3: removed from their home, and what time and what day,
Speaker 3: not not what time, what day and what day they
Speaker 3: were removed from their lives. It's a very and it's
Speaker 3: just these squares just line the streets. It's not a plaque.
Speaker 3: I would not call it a plaque. A plaque commemorates,
Speaker 3: in my opinion, something a little more positive.
Speaker 2: This was not good.
Speaker 3: Yeah maybe maybe maybe Definitionally it's.
Speaker 2: A plaque, but I don't call it a plaque.
Speaker 3: I don't call this particular thing a plaque.
Speaker 2: It was very sobering. Yeah, realize that's you.
Speaker 1: You know, you can walk around any corner and Europe
Speaker 1: and find something like that a lot of times and say,
Speaker 1: oh my god, yeah it can hit. Yeah, the lines
Speaker 1: are going to be playing February, but you don't know
Speaker 1: what you're talking about. They're winning the supermow uh yeah, absolutely,
Speaker 1: don't worry about it.
Speaker 2: All right, let's see here.
Speaker 1: Xbox Boss Boss Asha Charmas's console is the core of
Speaker 1: its strength.
Speaker 2: Okay.
Speaker 1: Asha Sharma told employees that Xbox must return to player
Speaker 1: and revenue growth by the end of fiscal twenty twenty
Speaker 1: seven next June, and restore profits to industry norms. Her
Speaker 1: four priorities are the core is strengthened, the platform led
Speaker 1: by console. The content plan is to turn games that
Speaker 1: are already popular into bigger global franchises. It's nice to
Speaker 1: want things once again.
Speaker 2: Creation.
Speaker 1: Basically, the idea behind this is established Minecraft as a
Speaker 1: creator platform is like the platform for creators, and to
Speaker 1: expand the world's fans are already loved by connecting them
Speaker 1: more In these games a lot of just easy things
Speaker 1: to say, words are cheap sort of situations. The most
Speaker 1: consequential statement is that console generates the majority of Xbox revenue,
Speaker 1: though and remains the foundation of its audience, and it
Speaker 1: is still the company's flagship experience. Xbox will also organize
Speaker 1: its studios less as decentralized individ teams and more around
Speaker 1: its strongest franchise is the most promising new concept concepts,
Speaker 1: which is what we've been kind of hearing recently.
Speaker 2: That's part of the big reset or whatever.
Speaker 1: Charms Timetable calls for a return to growth in fiscal
Speaker 1: year twenty twenty seven, meaningful acceleration of growth in fiscal
Speaker 1: year twenty twenty eight and twenty nine and sustained double
Speaker 1: digit player and engagement growth with industry leading margins by
Speaker 1: twenty thirty. She says three Xbox franchises already generate more
Speaker 1: than one billion annually. She didn't say what those were.
Speaker 1: It's gotta be like Minecraft, Call of Duty and Candy
Speaker 1: Crush probably, although she does, she did not identify them
Speaker 1: and promises a greater investment in Minecraft, King and Microsoft's
Speaker 1: casual games operation.
Speaker 2: Is that okay? So?
Speaker 1: I think when we look at this, Jason, it's a
Speaker 1: man a bunch of stuff where it's like, yeah, of
Speaker 1: course you want to make money and you want to
Speaker 1: see growth and you want profit. What is really like
Speaker 1: taking your games to turn them into global franchises. Haven't
Speaker 1: you been trying to do that for years? What is
Speaker 1: different here?
Speaker 3: I think she just every morning she has her little
Speaker 3: business alphabets and she makes the words and she eats
Speaker 3: the words, and she's like, ooh, my vocabulary is rising.
Speaker 2: This is what we're going to talk about today.
Speaker 3: She ate a lot of alphabets on this and during
Speaker 3: this interview, didn't she.
Speaker 2: She even came up with the four c's man.
Speaker 3: The only thing this is missing to hit business lingo
Speaker 3: bingo is synergy and paradigm like what the what the
Speaker 3: fuck are.
Speaker 2: We doing here? I bet they're in there somewhere too. Yeah,
Speaker 2: what is this? This is?
Speaker 3: You could have taken this piece of text that you
Speaker 3: put in our nice little news rundown and send it
Speaker 3: back in time to the year two thousand and it
Speaker 3: would be exactly well maybe not Minecraft, but everything.
Speaker 2: Else, it would be exactly the same.
Speaker 3: Turn our games into global franchisees, strengthen the platform led
Speaker 3: by console expand the world's fans already love what.
Speaker 2: The fuck is happening here?
Speaker 1: And like the like the goals themselves, like double digit
Speaker 1: player engagement growth and industry leading margins by fiscal year
Speaker 1: twenty thirty.
Speaker 2: That's aggressive. That is no different.
Speaker 1: Like Phil Spencer was well known for having very aggressive
Speaker 1: goals for the company, and it never it didn't lead
Speaker 1: to much because the games weren't delivering. And I just
Speaker 1: when we look at this and we see the recent
Speaker 1: layoffs and the morale declining across the board at Xbox,
Speaker 1: are we really expecting the games to be better going forward?
Speaker 1: I'm not like that's that needs to be like the
Speaker 1: thing that they're doing first and foremost, if they're actually
Speaker 1: serious about all this, and none of the decisions. None
Speaker 1: of the decisions other than this idea of we're going
Speaker 1: to sort of change the focus of the studios being
Speaker 1: autonomous and on their own over here too, like being like, oh,
Speaker 1: we're they're going to be focused on our biggest pillars
Speaker 1: and we're going to kind of tell them what to
Speaker 1: work on. That's the one change, and I don't think
Speaker 1: that changes much.
Speaker 3: Somebody in chat just pointed out something that's probably true
Speaker 3: now that it's in my head. Co Pilot Death wrote this,
Speaker 3: didn't it? Oh yeah, they of course Copilot definitely she
Speaker 3: she asked copilot, and co Pilot spat out a bunch
Speaker 3: of shit that.
Speaker 2: Was she does that for everything. Literally, yeah, it was.
Speaker 3: Obvious and what she wanted to hear. And bang, now
Speaker 3: we're talking about core content creation connection, the four SE's
Speaker 3: of Xbox. Yeah. Like, I you know, I go back
Speaker 3: to my buddy who told me he was getting tired
Speaker 3: of of gaming and looking back at retro and I'm
Speaker 3: finding it hard to argue. I mean, we're coming into
Speaker 3: one of the most active release schedules in some time,
Speaker 3: between Yeah next week and No and Grand Theft Auto
Speaker 3: in November, and I just like, I have two reviews
Speaker 3: lined up, which is great, but and for from a
Speaker 3: freelance perspective, I'll probably have some more. But like, I
Speaker 3: just have no desire right now. I'm playing Tomadacci Life still.
Speaker 3: I think I'm approaching a hundred hours of Tomadocci life.
Speaker 3: Tifa Lockhart and Homer Simpson divorced yesterday. It was a tragedy.
Speaker 3: Oh that's there's some very their sun lock part is
Speaker 3: very upset. It's it's just I find it's so hard
Speaker 3: to be inspired to play current video games.
Speaker 2: For fun now. Yeah, it used to be the only
Speaker 2: thing I did.
Speaker 1: There's like there's like definitely like a indie games where
Speaker 1: it's a Tarotech legion, like man man, just give me
Speaker 1: a video game, mass video game that's so easy to play. Yeah,
Speaker 1: but yeah, the kind of constant I don't, at least
Speaker 1: from these bigger, bigger companies. It's very easy for me
Speaker 1: to get jaded very quickly about them because they just
Speaker 1: don't seem interested in the same things that we're interested in,
Speaker 1: which I just don't think is changed here with Xbox.
Speaker 1: But the way she lays this stuff out, I don't
Speaker 1: think that she's suddenly moving this company in a direction
Speaker 1: to be more in line with the people who are
Speaker 1: very excited about Xbox consoles still, which is a dwindling number,
Speaker 1: let alone being able to sort of capture people who
Speaker 1: are like set the Xbox aside as even a possibility
Speaker 1: that they're gonna they are like, they have a huge
Speaker 1: uphill battle and so far, the weapons that they have
Speaker 1: deployed there to sort of get people excited again are
Speaker 1: a couple of exclusives, Gears of War e Eday and
Speaker 1: Clockwork Revolution, And I think, I mean, if we ask people,
Speaker 1: I don't think most people are going to go out
Speaker 1: and buy an Xbox for either of those. And even
Speaker 1: if they had a list of that was like ten
Speaker 1: games deep at this point, and they really just need
Speaker 1: a couple of ones that move the entire world, and
Speaker 1: they've not been able to deliver one of those in
Speaker 1: a very long time.
Speaker 2: Now.
Speaker 3: See, they compare this to this to the PlayStation story, right,
Speaker 3: because they kind of sound the same in terms of
Speaker 3: their overall goals. Yes, PlayStation has the built in fan
Speaker 3: base that they can milk. Yes, Xbox might have one,
Speaker 3: but it is not nearly the same size. They've definitely
Speaker 3: sort of alienated a lot of them. Yes, Yes, so
Speaker 3: they are very much on the back foot. And it
Speaker 3: says a lot that PlayStation came out with this no
Speaker 3: more disk thing and super pr focused all of us sudden,
Speaker 3: we need to put our best forward forward.
Speaker 2: Xbox hasn't said a damn word. Yep.
Speaker 3: That that sort of tells me that they're just as
Speaker 3: much in this to maximize profit too, that which I
Speaker 3: already knew well. The fact they didn't immediately come out
Speaker 3: with the the repost let's say, when the and we're
Speaker 3: keeping discs just like Sony did to them in twenty thirteen, Yeah,
Speaker 3: that's a lot.
Speaker 2: They're not They're just not.
Speaker 1: Yeah, they're not as serious as they could be, right,
Speaker 1: And so what does that really telling us about the
Speaker 1: rest of this. It's like, Yeah, there's probably not as
Speaker 1: much serious thought going in behind us as we as
Speaker 1: you might think. And I think most people don't think
Speaker 1: there's much going into it at all. So yeah, I definitely.
Speaker 2: All right. Yeah, people people going out like Man Perfect.
Speaker 1: Dark Vow two, stuff that like people were excited about
Speaker 1: that stuff gets canceled, You lay off thirty two hundred
Speaker 1: people or in the works of doing so.
Speaker 2: That can bump people out.
Speaker 1: There's the BDS boycott, which I think people are like,
Speaker 1: I wasn't going to cross that line no matter what.
Speaker 1: There's a million reasons not to show up for Microsoft,
Speaker 1: like you hate using Windows and hear the next system
Speaker 1: might be more of a PC.
Speaker 2: Like, there's a million reasons.
Speaker 1: People have to just be like, not give this ecosystem
Speaker 1: a chance. Again, the only thing that would overcome that
Speaker 1: is a game that's impossible to ignore. And I will
Speaker 1: not believe that they will be able to deliver one
Speaker 1: of those until they actually do.
Speaker 3: And unfortunately, they're under no obligation to do it because yesterday,
Speaker 3: I believe I read Microsoft had the largest market cap
Speaker 3: recovery of all time, like they said, a record for
Speaker 3: market cap gain or something like that yesterday.
Speaker 2: So they think.
Speaker 3: Whatever they're doing is working. Oh yeah, it's all based
Speaker 3: on the AI bubble, of course, but yeah, like I don't.
Speaker 3: They haven't produced it, and like you said, I don't
Speaker 3: think they're really going.
Speaker 1: To assassage Creed Odyssey. Meanwhile, got the Nolan bump. This
Speaker 1: is from Reese Elliott over at Alnea Analytics shuts out
Speaker 1: to Reese.
Speaker 2: The Odyssey hit.
Speaker 1: Cinemas on the seventeenth of July and the cultural spillover
Speaker 1: into games was pretty immediate. Players naturally connected the film's
Speaker 1: classical Greek setting to Ubisoft's twenty eighteen Assassin's Create Odyssey.
Speaker 1: By the way, I got to Phoenix down moment both
Speaker 1: Dan and Mike at misconvention when we were looking at
Speaker 1: one of the missboxes that was published by Ubisoft, and
Speaker 1: I originally, you biquitous software. That's what Ubisoft means, and
Speaker 1: they're both like what And then immediately ac think they
Speaker 1: were both like that can't be true and just walked
Speaker 1: away before U before Yeah, but now that's that's why
Speaker 1: it's called ubi soft. Combined daily active users across Steam,
Speaker 1: Xbox and PlayStation sat around one hundred and twenty two
Speaker 1: thousand on the seventeenth of July. By the twenty seventh,
Speaker 1: twenty seventh of July, ten days after the film opened,
Speaker 1: they hit two hundred and thirty three thousand. That's a
Speaker 1: ninety percent surge in engagement at one point eight x
Speaker 1: the game's pre film July baseline. Basically, just like they
Speaker 1: saw a bunch of positive numbers here, there was a
Speaker 1: twenty six percent pickup on Steam PlayStation nearly doubled its
Speaker 1: daily active users. Xbox exploded for daily active users for
Speaker 1: this game to one hundred and thirty four percent. Excuse me, Yeah,
Speaker 1: I think we continue to like always point out there's
Speaker 1: often times a game property will have like a movie
Speaker 1: or TV show that does pretty well, and it sort
Speaker 1: of always does bounce right back to the success in games,
Speaker 1: and it's like, oh, there's a lot of missed opportunities,
Speaker 1: and this feels like one of Obviously we were not
Speaker 1: going to get a game based on Chris Nolan's Odyssey,
Speaker 1: but there would have been a time in like gaming,
Speaker 1: like twenty years ago where people would have like been like, man,
Speaker 1: Chris Nolan's new movies come out, I want to have
Speaker 1: a game that is in that vibe ready to go
Speaker 1: around that time. That's also not really possible now, but
Speaker 1: we do see people craving this stuff and wanting to
Speaker 1: go explore these spaces that they see in film in
Speaker 1: a video game and assess it's creasity sort of picking
Speaker 1: that up and like it's somewhat related. It's got the
Speaker 1: Greek setting, it does have Odyssey in the name, really
Speaker 1: benefiting from this.
Speaker 3: But see they don't have to do that now because
Speaker 3: they have social media teams who want to be cool
Speaker 3: with the kids, right, And they may have done this.
Speaker 3: I may have missed it, but if I was working
Speaker 3: on ubisol social media, I would have put oppos I
Speaker 3: would have I would have seen if Odyssey was like
Speaker 3: going on sale, right, and then put up a post
Speaker 3: that said something like did you see Christopher no One's
Speaker 3: new epic? Well you ought to see this Assassin screen
Speaker 3: in twenty eighteen or some dumb shit like that, and
Speaker 3: then that I mean that that writes itself. Right, Listen
Speaker 3: to the siren song of Assassin's Creed and come play Odyssey.
Speaker 3: Make the puns people, It works, Odyssey, these nuts. That's
Speaker 3: what you gotta say.
Speaker 2: Where are the odd world? People? Where odd World? This
Speaker 2: is your moment.
Speaker 1: Here's the real question. Is Super Mario Odyssey seeing a
Speaker 1: bump in sales?
Speaker 3: I will tell you that Super Mario Odyssey is seeing
Speaker 3: a bump in playtime in this house? Okay, nowhere, my
Speaker 3: Charlotte the Younger, take take a break from her eight
Speaker 3: different islands of Tomonaci life. I wish I was kidding
Speaker 3: two hundred hours that kid uh and decided to jump
Speaker 3: back into Super Mario odassey. I don't know why, but
Speaker 3: they're playing again. I respect it too, and I wonder
Speaker 3: if it's just because they kept hearing the word and
Speaker 3: being like, oh yeah, they have no idea why there's
Speaker 3: like compelled to play with Rio Odyssey. But yes, as
Speaker 3: far as like general stats, I am genuinely curious to
Speaker 3: if Super Mario sees the bump. I don't think it will.
Speaker 3: I think it's about the Greek portion, but it does.
Speaker 3: Does Mario have a Greek outfit? Can you put on
Speaker 3: a sport now?
Speaker 2: Yeah? Right? Is there a toga? Maybe?
Speaker 3: Like I don't know there there might be a guess
Speaker 3: who's playing Odyssey after this?
Speaker 2: I guess I booted up too.
Speaker 1: And it's like I don't even Yeah, Greeks were togas, right,
Speaker 1: that's close enough. Nintendo was released in two canceled Virtual
Speaker 1: Boy games. Nintendo was turning Zero Racers into Hopper also
Speaker 1: known as Dragon Hopper, into official releases on August fourth.
Speaker 1: Both were developed for the original Virtual Boy in nineteen
Speaker 1: ninety six, but never commercially released, as Nintendo put that
Speaker 1: thing out of its misery really quick. Zero Eracers is
Speaker 1: an F zero adjacent racer. You race your tubes. If
Speaker 1: people remember Arrow gauge for n sixty four. It kind
Speaker 1: of looks like that, and then Vhopper is an Intelligent
Speaker 1: Systems action game about platforming between floating spaces and transforming
Speaker 1: into a dragon. Always fun to remember it. Man, Intelligent
Speaker 1: Systems has just been there for forever with Nintendo, and
Speaker 1: I think they still don't own them. It's still just
Speaker 1: an external studio that works on Nintendo games exclusively for
Speaker 1: the most part. The Virtual Boy application is also adding
Speaker 1: selectable display colors, while Nintendo Music has received five Virtual
Speaker 1: Boy soundtracks.
Speaker 2: Super Mario Sunshine.
Speaker 1: Sunshine also joins the Switch to GameCube library on August thirteenth.
Speaker 2: It's it's still summer.
Speaker 3: It goes Unite. Our time has come. The game's underrated.
Speaker 2: It is. It is not good as far as the
Speaker 2: other three D super Mario underrated and overrated. You can
Speaker 2: find that audi.
Speaker 3: Bonny col Antonio, the wonderfully Italian fellow editor writer of mine,
Speaker 3: had a great point. If you're complaining about the camera
Speaker 3: in Super Mario Sunshine, tell me your elden Ring playtime. Yeah,
Speaker 3: if it's high, I don't want to hear it. Yes,
Speaker 3: the camera stinks, but I have a soft spot for
Speaker 3: Sunshine I remember being completely enamored with that game when
Speaker 3: it came out back in the day, so I will
Speaker 3: definitely load it up again through this to cancel Virtual
Speaker 3: Boy games. That is a sort of a scenario that
Speaker 3: I didn't really think about, with these virtual libraries being
Speaker 3: able to bring back games that were canceled or were
Speaker 3: you know, left to the ether somehow or some way,
Speaker 3: kind of like how the Super Nintendo Classic brought back
Speaker 3: Star Fox two. Yeah, yeah, very couple years ago. I
Speaker 3: think that's that's kind of cool that we get to
Speaker 3: play these games finally in some form or fashion. I
Speaker 3: will admit that the Virtual Boy app on my switch
Speaker 3: to has yet to be booted up, and I have
Speaker 3: you have a bang thing still in the box to
Speaker 3: my right. I just have to sit and open it
Speaker 3: and get myself to do it. But that goes back
Speaker 3: to what we're talking about. It just not being inspired lately.
Speaker 3: Maybe zero Racers and this tubular core is the Internet
Speaker 3: is a series of tubes.
Speaker 2: It was zero racers Racers. Yep, Well we'll convince me
Speaker 2: to do that.
Speaker 1: I'll check out the Hopper that's Intelligence Systems has always
Speaker 1: been one of my favorite studios, even when they put out.
Speaker 1: Was that that Abraham Lincoln steam punk strategy game that
Speaker 1: really just a Steam Yes, that.
Speaker 2: Knuck out the place. Yes, what a weird game that was.
Speaker 1: I remember being at E three and being like, Uh,
Speaker 1: all right, it's got it like a secret game they're
Speaker 1: going to announce in this room.
Speaker 2: Let's come see it. And it was code named Steam.
Speaker 1: And I was still excited because I love the intelligence systems.
Speaker 2: And then I played it. Yeah, we viewed that game
Speaker 2: all right.
Speaker 1: The Lego PlayStation is reportedly coming in October with a
Speaker 1: limited time Astrobot set. This is from Chris Sculling at VGC.
Speaker 1: More information on the Lego PlayStation set, leaked earlier this
Speaker 1: year has emerged. Back in March, insider Lego Minecraft Goat,
Speaker 1: who has a lengthy track record of leaking upcoming Lego
Speaker 1: sets and their pricing, stated that a Lego replica of
Speaker 1: the Sony PlayStation was in the works.
Speaker 2: The report claimed that the set will cost.
Speaker 1: One hundred and sixty dollars and will consist of eleven pieces,
Speaker 1: including at least the console and one controller.
Speaker 2: Never forget now Lego.
Speaker 1: A leak er brick Tap has given more information on
Speaker 1: the set, including a likely release date. And news of
Speaker 1: a gift with purchase promotion. According to brick Tap, the
Speaker 1: Lego PlayStation will be released on October first, and will
Speaker 1: be accompanied by a gift with Purchase promotion, including the
Speaker 1: an Astrobot set, like a tiny little set based on Astrobot.
Speaker 1: The official Lego site frequently adds gifts with purchase sets
Speaker 1: as part of a limited time offer alongside major set releases.
Speaker 1: These aren't sold by Lego as individual standalone products and
Speaker 1: can usually only be acquired.
Speaker 2: As part of a promotional deal. So we're going to.
Speaker 1: Get Astrobot where you have to show up early and
Speaker 1: often to get it.
Speaker 2: God, I like astro Bot a whole lot.
Speaker 1: I like these old console builds that they've done. For
Speaker 1: the most part. God, I think I might have to
Speaker 1: talk myself out of not doing this or into not
Speaker 1: doing this, because I have several unbuilt Lego sets sitting
Speaker 1: over there, and if I add another one, I'm gonna
Speaker 1: like have so much guilt I'll never bring myself around
Speaker 1: to actually start building them ever.
Speaker 2: So I need to just like build a set and
Speaker 2: then maybe buy this.
Speaker 3: Well, then start building, because I start building. Yeah, we've
Speaker 3: met a couple of times Jeff you're you're gonna be there.
Speaker 3: You're going to line up for this one. I know,
Speaker 3: start building it now. Exercise that guilt from yourself.
Speaker 2: You know.
Speaker 3: Interesting thing about this Lego PlayStation that I heard. There
Speaker 3: are no circular pieces because there aren't any discs. They
Speaker 3: aren't allowed to be any discs. Oh, very good regular
Speaker 3: pieces and yat long ones. You can't have any circles.
Speaker 3: There's a man there. Just crush them, yeah, break them
Speaker 3: a half. Now, this is cool. I kind of like that.
Speaker 3: See I'm not a Lego guy. I know many Lego
Speaker 3: guys uh and girls. Sorry, It's just like I've tried it.
Speaker 3: We've gotten Legos or the kids and we've built one
Speaker 3: and they get bored, and it just never was anything
Speaker 3: for me. But I am very happy for the PlayStation
Speaker 3: Lego fans who are going to be lining up for this,
Speaker 3: including Jeff Grubb as he just said, and like I am,
Speaker 3: a friend of mine who I think has texted me
Speaker 3: about this while we were speaking, who was probably very
Speaker 3: excited about it as well. If I had known about
Speaker 3: the later I don't know if if you mentioned it,
Speaker 3: but the the Lego Pokemon set with Charles or Blastois
Speaker 3: and Venus or the gift with purchase was the Canto
Speaker 3: Badge collection. I would have lined up for fou I
Speaker 3: known that's what Lego did, but yeah, this is this
Speaker 3: is cool. I think I think Lego was really coming
Speaker 3: into its own sort of as like I mean, it's
Speaker 3: always been there, but like I'm more.
Speaker 1: Like figuring out this video games done pretty well, like
Speaker 1: I think it would be. I would have been easy
Speaker 1: to sort of like, Okay, we're gonna get a bunch
Speaker 1: of video game licenses or work with partners in the
Speaker 1: video games space and kind of not phone it in
Speaker 1: but just get it wrong.
Speaker 2: Miss the mark.
Speaker 1: I think they under stand exactly who it is that
Speaker 1: is buying Lego and how to activate their nostalgia. And
Speaker 1: the fact that they're pairing this up with Astrobot. It's
Speaker 1: like they full because that's the audience. It's also an astrobot.
Speaker 1: It's got a bunch of like callbacks to previous PlayStation things.
Speaker 1: It's it's smart stuff, all right. A couple more stories
Speaker 1: we've got to get through. Orbital's friend Pass will provide
Speaker 1: easier co op and a free demo. This is from
Speaker 1: Jim Norman at Nintendo Life. Honestly, we thought we couldn't
Speaker 1: be any more sold on Orbitals after we went hands
Speaker 1: on with it earlier this month. The magic of game
Speaker 1: share meant that the switch to exclusive was already going
Speaker 1: to be pretty darn accessible, But shape Farm and Kepler
Speaker 1: Interactive have announced this week that the game will also
Speaker 1: get a Global Friends Pass app, making it even easier
Speaker 1: to play with the pal. Much like what we've seen
Speaker 1: previously with Hayes Light joints like It Takes Too and
Speaker 1: Split Fiction, the Global Friends Pass lets you play online
Speaker 1: with a pal even if neither of you own the game.
Speaker 1: You'll be able to download the Global Friends Pass app
Speaker 1: like if like one or the other doesn't own the game,
Speaker 1: I think is what they mean. And then as long
Speaker 1: as your pal has a full copy of the game,
Speaker 1: they'll be able to invite you along to play completely
Speaker 1: free of charge.
Speaker 2: So it's like, yeah, it's cool. There's multiple ways to
Speaker 2: do this now.
Speaker 1: So they do have game Share, so that is like
Speaker 1: the streaming version of like one person has it and
Speaker 1: they stream some other version, like because it's it is
Speaker 1: like two different perspectives. Games share still a little bit
Speaker 1: magic to me, where it's like, I guess you probably
Speaker 1: are downloading some client to be able to replicate both
Speaker 1: games at the same time. But then this is the
Speaker 1: game pass or sort of game thing where it's like, hey,
Speaker 1: if there's a code here, now you can play it
Speaker 1: at no additional charge.
Speaker 2: Basically we're getting two copies of the game.
Speaker 1: So this is smart because Orbitals is a game you
Speaker 1: have to play with another person, and that it's got
Speaker 1: to be such a barrier to entry. I think for
Speaker 1: a lot of these companies that they're worried about that,
Speaker 1: having every solution possible is maybe the only solution, because
Speaker 1: you've got to just make sure that people aren't worried
Speaker 1: about this, right.
Speaker 3: Yeah, you're going to have people who just like to
Speaker 3: play the game play games by themselves, and when they
Speaker 3: hear that they're not going to be able to do
Speaker 3: that with this, immediately turn off. But there are people
Speaker 3: who will be enamored enough by the look of the
Speaker 3: game and the critical uh whatever critical response, whatever that
Speaker 3: may be. I assume it'll be good. I've heard nothing
Speaker 3: but good things about this that they're going to want
Speaker 3: to try it and to make that, like you said,
Speaker 3: barrier of entry for co op play as low as possible,
Speaker 3: and you and pull every lever you can makes perfect sense,
Speaker 3: especially for a new ip which already has that obstacle
Speaker 3: in front of it. I think this is very smart.
Speaker 3: I think it's very cool, and I think it's going
Speaker 3: to sell more copies of the game. Then people will realize.
Speaker 3: I think this could be just by giving people the
Speaker 3: chance to try it, they're going to say, oh, I
Speaker 3: want this from myself, and then they sold another copy.
Speaker 2: I think it's very smart. Yep, yep, it's a good deal.
Speaker 1: And you know, even if it's but you're right that
Speaker 1: it does lead into selling another copy of the game.
Speaker 1: But even if it didn't, like this like just gets
Speaker 1: that initial person to be like, don't have to do
Speaker 1: the Rigama role of going into sales pitch mode. I
Speaker 1: don't have to turn into into Leonardo DiCaprio on the
Speaker 1: phone being like that this is the most exciting thing
Speaker 1: that's come across my desk in the last six months.
Speaker 1: That whole thing, that that meme that goes around you
Speaker 1: can just feel like I got something for you.
Speaker 2: Just turn on your.
Speaker 1: Switch to and and then trust me, and like that
Speaker 1: is so much easier. And and then that the initial person
Speaker 1: who actually does spend the money on it. It's such
Speaker 1: a relief for them that they don't have to go
Speaker 1: through that that they're much more likely to make that purchase.
Speaker 2: It's just smart across the board. And then locally, locally
Speaker 2: on you switch one according to this that that's great.
Speaker 2: It's a switch exclusion. Oh that's right, Yes, that's right.
Speaker 1: Okay, y, Yes, if you're doing the local game share
Speaker 1: sort of thing, you could that the switch one can
Speaker 1: play there because it just acts like a switch to.
Speaker 2: And that in that scenario, that's.
Speaker 3: Right, yeah, which which is even lower barrier, but it's
Speaker 3: great for families.
Speaker 1: Yes, all right, EA, says Saudy. Takeover deal is set
Speaker 1: to close next week. Basically they've gotten through just about
Speaker 1: all the regulatory hurdles. This is rough because I was
Speaker 1: talking to Mike about this last night, Jason, and it's
Speaker 1: EA is already in a situation where I think we
Speaker 1: look at them and it's like they are trying to
Speaker 1: just grasp us and squeeze every dollar they can out
Speaker 1: of us based on what we are. What they're already
Speaker 1: putting out, which are these games filled with micro transactions.
Speaker 1: Anything that was interesting that they were putting out is
Speaker 1: very few and far between The one sort of non
Speaker 1: sports game they're putting out this year is Star Wars.
Speaker 1: Zero Company, the Respawn like basically published a game that
Speaker 1: they're making with a partner that was a bunch of
Speaker 1: former Xcom people. It's an Xcom Star Wars game. Okay,
Speaker 1: that's cool, But that's like the one thing they have
Speaker 1: that is before they're going to be settled with a
Speaker 1: twenty billion dollar debt on their books that they're going
Speaker 1: to have to service before they pay anyone going forward,
Speaker 1: They're going to have to pay like the interest payments
Speaker 1: on that going forward, and so that's money that just
Speaker 1: goes out the door and will not be able to
Speaker 1: go back into making more and better games. And they're
Speaker 1: already not making a lot. So I think my outlook
Speaker 1: on this is extremely great. And a list of like
Speaker 1: bad news that we just have on the show constantly,
Speaker 1: this is another one. It's like, oh my god, it's
Speaker 1: just gonna get worse for the EA, who was already terrible.
Speaker 3: Yeah, I don't like this one goddamn bit. If I'm
Speaker 3: being honest, I shouldn't be surprised it was. It's been
Speaker 3: looming over our heads, like the sort of dama cles
Speaker 3: for however long since it was first announced.
Speaker 2: This sucks.
Speaker 3: This sucks as someone who has a soft spot for SNK,
Speaker 3: a nostalgic saft spot for SNK, having to deal with that, Yes.
Speaker 2: That's involvement. I don't think about it. I just don't.
Speaker 1: I see sn K, I don't. My mind does not
Speaker 1: immediately go to Saudi Arabia. So I get excited for
Speaker 1: the first five seconds, and then I like go through
Speaker 1: the grief again. It's like the grief all over again
Speaker 1: every time, and.
Speaker 3: Then you remember the Christiana Ronaldo is in fatal fury
Speaker 3: where he has no business being, and you're just like, God,
Speaker 3: damn it, this again. We keep talking, keep going back
Speaker 3: to it, but just us back to my I'll just
Speaker 3: go play the retro versions.
Speaker 2: Yep. I didn't have to worry about it, and they
Speaker 2: can do right now.
Speaker 1: For a lot of us, it's like it's like we're
Speaker 1: not going to let get out of our hobby that
Speaker 1: we've been in our entire lives. We'll find ways to
Speaker 1: make it better, and yeah, we have a lot of
Speaker 1: options right now.
Speaker 2: That's nothing to do with all these sturdays.
Speaker 3: Yes, that backlog is always there and it's always getting bigger.
Speaker 3: So it's I don't but like what does it mean
Speaker 3: for like the NFL and for the NHL license, Like
Speaker 3: are they just gonna because what happens if you over
Speaker 3: I mean, I don't know. I mean though, if anything,
Speaker 3: those games are going to like probably.
Speaker 1: Get make more money in the immediate term because they
Speaker 1: will do even more monetization and and you know, those
Speaker 1: leagues will be able to get more pieces of that money,
Speaker 1: and so they won't be immediately like upset about this,
Speaker 1: and they'll also be pretty excited about the backstop of
Speaker 1: like you know, when it's time to renegotiate this stuff.
Speaker 2: We know Saudi Arabia's got the money, so we're gonna
Speaker 2: get's got the money too.
Speaker 1: Yes, Well, Andrew Wilson's got the money, and he's gonna
Speaker 1: and he's gonna get the big payday when his shares
Speaker 1: vest and he just fucking gets out of dodge so hard.
Speaker 1: We will never see that fucker ever again. At well,
Speaker 1: we'll see him on a board of directors of some
Speaker 1: like terrible AI company or something like that. All right,
Speaker 1: last story, Operative time fans are really curious what a
Speaker 1: change in the Remix r B rating means. It did
Speaker 1: get rated by the SRB. Usually that means we can
Speaker 1: expect the game sometime soon. We do know this game
Speaker 1: is twenty twenty six, we just haven't seen jack shit
Speaker 1: from it yet, so everyone's like, what is going on
Speaker 1: with this thing. On July twenty ninth, Nintendo quietly updated
Speaker 1: the official store page for the upcoming Opering of Time remake.
Speaker 1: The page now features an ESRB rating of E ten
Speaker 1: plus and list some of the content that earned the
Speaker 1: remake this rating. According to the store page, this iseld
Speaker 1: the remake includes animated blood, fantasy violence, not surprising considering
Speaker 1: the original game and the three DS remister both featured swords,
Speaker 1: combat and killing, but this remakes ESRB rating is missing something.
Speaker 1: The three DS remaster of the Ockeren of Time is
Speaker 1: also rated E ten, but mentions animated blood, fantasy violence,
Speaker 1: and jest of themes. The original Operainga of Time was
Speaker 1: simply rated E. I think people are wondering if it's
Speaker 1: they think the fairies are going to be redesigned, because
Speaker 1: the fairies, like there was like an upward angle and
Speaker 1: like you could kind of like see some underboob for
Speaker 1: like the five polygons that were there and uh, Nintendo
Speaker 1: mark that and that's gone. They're like, so are the
Speaker 1: fairies going to be redesigned? And what does that mean
Speaker 1: for the rest of the game. Basically, what I'm getting at,
Speaker 1: Jason is Nintendo needs to show this because people are
Speaker 1: losing their minds about this thing already and we have
Speaker 1: no idea what to expect.
Speaker 3: I think it's time we see a little bit of
Speaker 3: gameplay here in Nintendo, and a small parts, a small
Speaker 3: sicko part of my brain wants it to release on
Speaker 3: the same day as Grantha Photo six.
Speaker 2: Just go there's like a small chance that that does.
Speaker 2: I would love that.
Speaker 3: But no, that's I mean, I kind of get where
Speaker 3: they're coming from here, as that might be something that
Speaker 3: might happen. But like, as the article points out, Breath
Speaker 3: of the Wild's fairies weren't exactly buttoned up.
Speaker 1: No, that's some of the horniest characters ever in a
Speaker 1: video game.
Speaker 2: Yeah, I don't. I don't think anything. The noises that.
Speaker 1: I'm like, I got to turn this down in case
Speaker 1: someone walks into the room.
Speaker 2: That's true, that's true. Don't worry.
Speaker 3: A new generation of players are going to have their
Speaker 3: awakening from from O Corinder of times faeries.
Speaker 2: Don't worry about it all.
Speaker 1: Right, That does it for the headlines. We have a
Speaker 1: poll question from yesterday that we need to get into,
Speaker 1: and then no new poll question because we are.
Speaker 2: Gonna in the week with the Bomb twelve.
Speaker 1: Everybody, let me go ahead and refresh this get the
Speaker 1: most recent results. Oh yeah, have you ever used Nexus mods?
Speaker 1: Man sixty nine I said yes, they do and have
Speaker 1: used Nexus mods previously. Thirty one percent said no. We
Speaker 1: are a bunch of criminals here and we're probably installing
Speaker 1: all kinds of crazy stuff here in the Giant Bomb community.
Speaker 2: So shouts out to everybody.
Speaker 1: I really appreciate you guys being on the right side
Speaker 1: of history, because Mike Manady would be in the no
Speaker 1: category and that's just come on, man, grow up right.
Speaker 3: Grub Jason, I'm going to un because Ultimate Marvel versus
Speaker 3: Capcom three Community Edition keeps adding really cool characters. I
Speaker 3: think really want yeah, get in there, make it happen.
Speaker 3: I think I'm going to get in there soon and try.
Speaker 3: I've never moded, really, I've had one game in my life.
Speaker 3: I added the macho man sounds to Left for Dead.
Speaker 2: That's it.
Speaker 3: So I need to figure out how to mod things.
Speaker 3: But once I figure that out, yeah, I do really
Speaker 3: want to check this out.
Speaker 1: I also think Mike and Idy probably has to use
Speaker 1: Nexus mods, just like my mortal enemy when it comes
Speaker 1: to mods, and he knows how to play the part.
Speaker 1: All right, let's see here we did that, you know,
Speaker 1: let's go goa and wrap everything else up gi bomp
Speaker 1: today upf I think we're playing Machine Party. It's a
Speaker 1: party game that it's like a creepy party game, kind
Speaker 1: of PS one aesthetics. It looks like a lot of fun,
Speaker 1: but it also just looks like Mario Party. So we'll
Speaker 1: see what we end up dealing with here. I'm looking
Speaker 1: forward to it. It seems like a lot of fun. Don't
Speaker 1: miss that. That's later today. A bunch of stuff's gone
Speaker 1: up with the website all week, But what I'm interested
Speaker 1: in is here about Jason.
Speaker 2: Jason, what have you been up to? What do you
Speaker 2: got for people?
Speaker 3: So, as we talked about earlier in the show, my
Speaker 3: magic on Amsterdam coverage all went up last week. I
Speaker 3: had three articles on game spot one going over twenty
Speaker 3: twenty seven. Because the at the show they did all
Speaker 3: of their in universe stuff, none of their universes beyond
Speaker 3: IP collaborations yet that's coming later. One set set Underwater.
Speaker 3: One set it takes their their Neon they're Japanese like
Speaker 3: Neon cyberpunk aesthetic Japanese playing Kamagawa and mixes it with
Speaker 3: their Kaiju plane I Korea for big old mech Kaiju
Speaker 3: battle things. That's kind of cool. And then one uh
Speaker 3: in October is called Zalfear. It's bringing in afro fantasy
Speaker 3: and afro futurism for the first time with some of
Speaker 3: the most striking art I have ever seen. It looked very,
Speaker 3: very cool. So that that article. I did one about
Speaker 3: the Hobbit set, which is next. I am pixelating something crazy.
Speaker 3: What the hell's going to be?
Speaker 2: Okay we can still hear though, Yeah all right, good?
Speaker 3: So yeah, So I did an interview with the Hobbit folks.
Speaker 3: That's the next set. That whole set has now been
Speaker 3: revealed as of today, or will be revealed as of today,
Speaker 3: so my interview is up there as well.
Speaker 2: And then I did.
Speaker 3: One for Kataku about the Star Trek set in November,
Speaker 3: talking about turning Star Trek into Magic. The one fellow
Speaker 3: who worked on it used to work at the Star
Speaker 3: Trek experience in Las Vegas. So he's got that background,
Speaker 3: which is pretty neat. And then what is the last, Oh,
Speaker 3: secret Layer they announced like seventy nine Secret Layer cards,
Speaker 3: which is like they were bespoke limited time weird partnerships,
Speaker 3: Like they're doing a set of six cards with Low
Speaker 3: Fi Girl on them, which is a very interesting collaboration.
Speaker 3: So talk to the guy about that. That was a
Speaker 3: nice piece. And like I said, I have two reviews
Speaker 3: coming up already from the big review Tsunami coming down
Speaker 3: the pike here. One game comes out every year and
Speaker 3: the other one I've just been really excited about for
Speaker 3: a really long time. So if you know me, you
Speaker 3: could probably guess what they are. Yeah, that's what's going
Speaker 3: on with me. It's gone on with you, Jeff. Let's
Speaker 3: get bombed.
Speaker 1: Yeah, let's let's see here. Let's wrap up a few
Speaker 1: other things. Shouts out to Jan for producing this week
Speaker 1: despite the recovering.
Speaker 2: Thanks big guy.
Speaker 1: I know you know it's hard to take this, but
Speaker 1: you're the best man. The compliments are are always rough
Speaker 1: for our boy jam but I mean it, man, Thank
Speaker 1: you so much for being there. Everyone's happy to have
Speaker 1: you doing that. So it's been great this week. Here
Speaker 1: his voice, I know right here exactly. So yeah, shouts
Speaker 1: out to Jan and then I think with that out
Speaker 1: of the way, let's go ahead and do it. Let's
Speaker 1: wrap up the week, wrap up the show with.
Speaker 2: The bomb twelve.
Speaker 1: These are the twelve games that really matter to people
Speaker 1: who are really playing video games.
Speaker 2: And again shouts out to Jam for getting these pictures updated. Here.
Speaker 1: We'll start with number twelve, Dinsha Attack or Dentsha Attack.
Speaker 1: Number eleven is Splatoon Raiders. I expect that to be
Speaker 1: even higher next week, so I think more people are
Speaker 1: picking it up constantly. Number ten is Tara Tech Legion,
Speaker 1: number nine, Final Fantasy seven, Rebirth number eight Eighties two.
Speaker 1: I wonder if that one's gonna get a little bit
Speaker 1: of a bump from Odyssey, Like there's it might.
Speaker 2: But it's got tough competition there at number seven from
Speaker 2: fox Quest too.
Speaker 1: Still you guys are playing fox Quest two, number six
Speaker 1: for it's a Horizon six, number five, Destiny two, number four,
Speaker 1: Star Fox, number three, Double O seven, First Light back
Speaker 1: in the top three, and that's actually there's a lot
Speaker 1: of like, hey, these games are back in the top three.
Speaker 2: Number two is Marathon and number one is Mina.
Speaker 1: The hollower felt like, oh, there is just this slight
Speaker 1: sort of gully in releases, and sure Splatoon Raiders is
Speaker 1: going to bounce back or bounce high on the list
Speaker 1: next week. I think everyone took a moment to be like, hey,
Speaker 1: let's go clean up some games that we haven't finished yet.
Speaker 1: But uh shouts, shout outs to everybody for the responses.
Speaker 2: Will excuse me?
Speaker 1: Have a new Bomb twelve up on the website, like
Speaker 1: a new link. So if you go to giant bomb
Speaker 1: dot com, you scroll down, you could find the whole
Speaker 1: list of the current week's Bomb twelve and you can
Speaker 1: catch up and see what people are playing. If you
Speaker 1: go to the left, there is a vote here button.
Speaker 1: Click on that that will take you to a form
Speaker 1: where you could submit your game for next week's Bond twelve.
Speaker 2: And we will do this all again.
Speaker 1: Then all right, that all the way, Jason FONEWI thank
Speaker 1: you so much for hanging out with me today and
Speaker 1: talk about video games.
Speaker 2: Man, I really appreciate it. One of my favorite things
Speaker 2: to do.
Speaker 1: Thanks for having me, Jeff, thanks you all for watching
Speaker 1: and listening. You're the best audience in gaming. Until next time,
Speaker 1: have a good one. Take care of yourself.
Speaker 2: In Superman sixty four, Hu