Speaker 1: The am snowy Owl.
Speaker 2: This new being before you looks like Sakawachie, but has
these sort of ethereal looking wings rhymed with frost as
she floats ten feet above the ground here in the
central cistern.
Speaker 1: Sorry, go ahead.
Speaker 3: When I look at her, is it possible that can
tell anything about her? Perhaps I've seen this kind of
future before or heard about something like this.
Speaker 2: Yeah, you can make an esoteric laurel.
Speaker 3: Ninety seven mm.
Speaker 2: When you were previously speaking about the god callers of Sarkorus,
and I think this is something that Zaiah mentioned to
you in a little bit of Demoran history, in Sarkhoran history,
is that these god callers would effectively work with these
idoloons and they were worshiped throughout Sarkorus and.
Speaker 1: They became gods.
Speaker 2: And you think that maybe what has happened to Sakawachi now,
snowy Aw, I'll.
Speaker 3: Say that out loud to my companions. As she's approaching.
Speaker 2: Daniki, Anigi sort of looks towards Sakawachi says, are you
Are you all right?
Speaker 4: Soakku?
Speaker 1: I have given up that name. My name is snowy Owl.
Speaker 5: What do you mean you gave up this name. This
was yow ning a sacrifice. It was necessary. It was
necessary to become closer to the gods of the natural world.
It was my final offering. I can no longer answer
did that name?
Speaker 4: Are you still you?
Speaker 1: In a way? But I am changed?
Speaker 2: Denigi looks a bit crustfallen.
Speaker 1: I am still your friend, but I am different now.
Speaker 2: As she speaks, she begins to float down towards the ground,
and you can see the wings disappear in a swirl
of frost amongst the air as her feet touched the ground.
Speaker 4: Yes, your gulbin met it was this What was what
we were seeking?
Speaker 1: Roone is with me. Now we are snowy Owl. The
god room has agreed to join me on my quest.
Our next destination is the crown of the world. Come,
we should leave this place.
Speaker 6: M R. I don't understand what's going on? What? What?
Speaker 7: What?
Speaker 6: Has she become.
Speaker 8: Complicated? I suppose.
Speaker 4: Perhaps a bits similar to your own path, Ginger, but
a deal was struck ahead of time.
Speaker 6: Hmm.
Speaker 4: I do begin looking over this nightmarish creature, seeing if
there is anything useful, whether it has consumed any equipment
or perhaps some materials.
Speaker 2: Sure make a perception check.
Speaker 4: Ah ah, that's initiative. I should not try to rule that.
That would be unhelpful. There we are twenty one.
Speaker 2: From what you can tell, this creature holds no significant objects.
There's no items or anything upon this creature.
Speaker 4: I suspected as much. Hmm.
Speaker 2: We'll say that as you're looking around, look towards Yara,
and Yarra does not look good.
Speaker 4: Mh. I would move, but the world is currently in
a state of flux. Mm hmm mm hm m hm.
Speaker 6: We should get moving and get her somewhere we can
treat her.
Speaker 8: I am looking for tricks, for little human tricks. I
don't not entirely convince this human has transcended its form.
Is there a some playful, little whimsical magic at play
or something?
Speaker 2: How would you like to determine these things?
Speaker 8: I would like to look for crafted little bits of chicanery.
Speaker 2: You're expecting Icarus's wings effectively.
Speaker 8: I am expecting the Wizard of Oz behind the curtain.
Speaker 2: Sure, okay, yeah, I mean you can make a crafting check,
I guess, or a perception check.
Speaker 8: They will tell you which one of those am I
going to make?
Speaker 2: Well, you tell me, they tell they're going to tell
you different things.
Speaker 8: Oh, I see, all right, I will take the crafting check,
which I know how to do because it is right.
Speaker 6: There.
Speaker 2: So I think, are you just like looking around the
chamber for the curtain effectively.
Speaker 8: For strings holding it up?
Speaker 2: Or yes, yeah, beyond the the workings of the cistern
and like how the water flows and the drains and stuff,
and how the the doors close. It's not a super
complicated system here. There's nothing that you can see that's
hidden around and looking at Sacawachie, Sacawachi is not wearing
anything overly complicated or anything along those lines. So mechanically,
I mean alchemically, nothing that you can see.
Speaker 8: All right, I believe it for now, all right, So.
Speaker 7: I suppose we should make our exit.
Speaker 4: Then, yes, yes, we should treat you for us.
Speaker 3: Yeah, I have treating me in this place.
Speaker 9: It's not a good idea.
Speaker 4: Do you a potion?
Speaker 7: Do I get the idea that I this feeling that
I'm dealing with? Do I get the idea that I'm
dealing with some sort of a disease?
Speaker 2: Take a medicine check.
Speaker 9: Thirty two.
Speaker 2: Yeah, you definitely swallowed some of this horrible fettied water
when you were down on the ground.
Speaker 7: It is nothing that being in here will solve. I
will need time.
Speaker 9: I don't need much time, you.
Speaker 2: I think with a thirty two. I think you've heard
of something like this before. It's called sewer haze, and yeah,
it gets it gets worse over time.
Speaker 4: Hm.
Speaker 9: I believe I know what it is, unlus, I know.
Speaker 8: How to treat it.
Speaker 9: But I will need lots of time, and I will
need hands to hope.
Speaker 4: I am more than happy too.
Speaker 6: All right, do you need me to carry you?
Speaker 9: I'll stand and I'll wobble a bit and I'll just nod.
Speaker 6: I'll bend down neil erm I believe this is how
they do it, and he will offer you my back.
Speaker 7: I'll wrap my arms around his back and try and
hold myself up.
Speaker 6: I'll oyst and wrab my arms around the legs. I'll
just get going, mind taking lead.
Speaker 3: I'll be right behind you, all right, I'd like to
try to catch up with tanigy.
Speaker 2: Sure are you effectively or you got head now of
this place?
Speaker 7: I was going to ask them unless we notice anything
like any other entrances or anything. It doesn't seem like
there was anything we didn't explore.
Speaker 4: There was one. That is why I'm curious.
Speaker 7: If you if you would like to finish exploring, we
can I.
Speaker 8: Try to finish.
Speaker 4: Yes, it might not go much farther, I'm un sure.
I did not get closer but.
Speaker 2: Down the.
Speaker 4: Fetid creek. We never went down. We just went up
into the systems. It may drop off for something, I'm sure,
but we did not look.
Speaker 8: I can sense that the lizard wants it, and therefore
I want it.
Speaker 6: We also have an unlooked where Psychoati or snowy Owl
came from or win.
Speaker 4: HI would believe it went to this system that we
had no access to.
Speaker 6: Mm hmm, but I would leave it to your possible cases.
Speaker 9: Hi, we can finish up here.
Speaker 7: I will be all right so long as I'm able
to sit down for a while later, all right, go
not to.
Speaker 3: The group and rush forward to Danigi and tap her
on the shoulder. Hey, are you all right?
Speaker 1: This is a lot. I don't know what to make
of it.
Speaker 2: She looks over to snowy Owl and says, I think
it will take some getting used to.
Speaker 3: Yes, of course, I know you are close. If you can,
do you mind trying to stay snowy Owl for a moment.
We just want to make sure that we cover our
tracks and explore a little more, Just to be sure.
Speaker 4: You wish for me to stay here, if only for
but a moment.
Speaker 1: I do not wish to remain in this fetead water.
I will venture outside the doors.
Speaker 3: Yeah, please wait for us.
Speaker 2: There there's a slight nod to her head, the vow.
Speaker 4: Ah before you had to door, snowy owl, who said
that rune is sharing the space with you?
Speaker 1: Yes, it is complicated, m.
Speaker 4: Mixing of consciousness? Anyway? Do you have any inkling of
artifacts that may help us reaching the crown that are
still in these ruins? You dwelt here for some time
or a part of you did? No, I see nothing
more than a prison then.
Speaker 1: Not a prison, a place to contain the evil, not
a prison for me, I should say, M.
Speaker 3: Very well, NIGHI, why don't you join snowy'll Perhaps it's
some alone time to speak my hell?
Speaker 6: Yes, mm hmm theiah. Yes, I have a favorite to
ask of you. First of all, are you well?
Speaker 2: I have a few cuts and bruises, but I'm I'm okay.
Speaker 6: Do you mind coming with us? If something happens we
get into an altercation, I'm going to set They are
down next to you.
Speaker 4: You are to look over first of all, I will
do my best.
Speaker 6: Thank you after you are say yeah, ah Russia leader,
all right, new look a little banged up, So sot
to make sure that you're all.
Speaker 4: Okay, Yeah, I will be fine. Ah for fairness black
I I know it has been my goggles last only
an hour. I turned them on part way through here.
It still says sixty minutes, So I was just curious
about how long until I need to take them off.
Speaker 2: Sure, it's probably pretty pretty soon. I would imagine. You know,
you haven't done too much here, but it's been i'd
say forty minutes since you did that.
Speaker 4: Okay, very good, I'll keep that in mind, thank you.
Speaker 2: Okay, so you are headed to sort of scour the
area and look around.
Speaker 6: Yeah, I won't go to the I guess we can
go on a way back.
Speaker 4: Yeah, yes, So it does seem I know this is
a mechanical map of kinds. Does it look like this
just kind of drops off onto a waterfall.
Speaker 2: Walls. I imagine it would probably go into like an
underground cave like it probably underneath like a rocky outcropping
or something very good.
Speaker 4: So it is inaccessible, perfect, Okay, that was my curiosity.
Thank you. Even I do not think I could fit
through that while swimming.
Speaker 10: Hyah, are you are right, Scaron, I'm fine, just alergic
the owls Oh, that's a peculiarology.
Speaker 4: Yes, h well, I did not know of any other
places we have not checked except for that siste and then.
Speaker 3: Yes, I think that perhaps it might benefit us to
check it out. I agree, perhaps watching there went in
there alone. I'm hopeful that this transformation of the two
is nothing but beneficial. Uh no, better than to hope alone.
Speaker 6: Yes, mm hmmm.
Speaker 2: So you are heading to the well that U Sakawachi
went into. Yes, yes, okay, mh.
Speaker 4: Is this accessible through these gates sluices?
Speaker 1: No, it is not.
Speaker 2: You approach the door, the door is closed. That is
where water goes. Now, there was ice there before the
door closed after the ice thought because all that water
has to go someplace?
Speaker 4: Got it so inaccessible? Very well? Well, that ends a question,
I guess.
Speaker 6: But it's time here.
Speaker 4: Yes, I was hoping to find some sort of out
of that information.
Speaker 3: Does it look like a bug could fit through there.
Speaker 2: Through the doors?
Speaker 7: No?
Speaker 2: Actually so the sluice gate like is kind of where
you where you are, right? Now like it's it's been broken.
The ice that was there broke the actual gate part.
But then there's a door where if you imagine like
a like an air lock, you know, there's various chambers
to it to allow the water to move or slow
it down or what have you, so that it's not
like it doesn't burst into the area with massive amounts
of pressure. So the door that mainly holds the water
back that connects to the well is sealed clothes and
those are made like so that they're basically water tight.
Speaker 3: Hm hmm. Suppose you will have no more answers for now, no.
Speaker 4: Oh from scouting before. I think that may be idiot.
Speaker 6: I am.
Speaker 4: Disappointed, but that is how it is.
Speaker 9: You'll find out most shortly.
Speaker 7: I am sure of it.
Speaker 4: Yes, I just wanted something to read.
Speaker 3: What ruin this green to get out.
Speaker 4: Freedom? They seemed trapped here. They said it was no
prison for them, but they may have been the warden.
Speaker 7: Perhaps we may inquire a bit more into snowy Owl's
origins and Ruin's origins once we are in camp and whatnot.
Speaker 4: Mm hmmmm.
Speaker 6: All right, So.
Speaker 2: If you want to return to camp from here, and
you can, it's a sort of an arduous climb basically
like back up through the craggy cliffs to get to
the camp at a half hour so to get back.
Is that what you are doing now? Or are you
speaking to Saquachie or Demi?
Speaker 1: What are you doing.
Speaker 3: On the way there? I would like to ask questions
specifically to snowy Owl.
Speaker 2: Very well after you return from investigating and whatnot. I
assume that you look towards snowy Owl and Demi and
let them know that you're returning to the camp and
they begin to journey with you.
Speaker 1: What do you say?
Speaker 3: We have some questions. H was the transformation painful? Saquachi?
Speaker 1: I have given up that name.
Speaker 3: Before, no care very deeply about you?
Speaker 1: Thank you?
Speaker 3: What is the next step from here? What do you
hope to get out of this transformation?
Speaker 1: We will journey to the crown of the world, and
in doing so we will proceed.
Speaker 8: And proceed to what we will proceed.
Speaker 1: To make the seal hole.
Speaker 7: Once again, I shall just be blunt and as straightforwardly.
What is it exactly that you got from or wanted
from a young girl the roon sight of you, I
suppose snow Yell, we are snowy Owl.
Speaker 1: Yes, I am roon. My purpose is difficult to explain.
Speaker 4: If you are.
Speaker 1: Not a being such as myself, it can be difficult
to understand.
Speaker 6: The god callers.
Speaker 1: Here and Demorrah and Sarkoras only understood once they had
called upon Nidolon and a god. What I will say
is that perspective changes, ye, desire changes, A sense of
purpose becomes more important.
Speaker 7: All right, So call me stupid and don't answer the
question very good?
Speaker 9: Are we almost there?
Speaker 2: M h.
Speaker 6: I believe we have still more time to go. Look
back at snowy Owl and uh kind of smirk to myself.
I have words, but I will hold them until we
get back to camp.
Speaker 8: Could you do it to any human?
Speaker 4: You know?
Speaker 8: Mean, could you do that to any human?
Speaker 7: No?
Speaker 6: Hm hmm.
Speaker 3: I'll fall back a little to join sayah and lower
my voice. Sayah, is this sort of thing? Wait, you
would have expected out of god callers, you know more
than we do.
Speaker 6: Ah.
Speaker 2: I suppose I that is what I have read. Such
things take place, they are well, there's not a lot
of detail, you understand, m m. Most of these documents
they say that god callers are predominant religion leaders of
the people of tar chorus, and they are typically a
summoner and their idolans become revered as gods by the
followers of the god callers. The idolans summoned by god
callers typically resemble animals native to the region, and they
usually have prominent features, others or wings. Beliefs, the edicts,
the dispositions, the rituals of these god callers would vary
widely from group to group, But beyond that, I don't
know many specifics.
Speaker 3: Do you feel of our current situation? Do you think
there's any need for suspicion? You've been through a lot.
Speaker 2: We have a saying amongst the reclaimers, you're only paranoid
if nothing happens.
Speaker 4: M hm.
Speaker 2: So I think a small amount of paranoia is safe.
Speaker 3: Yes, I'm glad that we have your expertise with us.
Speaker 2: So am I. I am glad to be alive, and
in no small part thanks to Malevic in all of you.
Speaker 3: I will clap her on the shoulder and move on.
Speaker 2: As you venture back to camp, there is a very
interesting site outside. As you begin to venture back to
the surface, let's see if this works. You can see
that snow is falling.
Speaker 4: Is it actually snow or is it ash?
Speaker 1: It is snow.
Speaker 3: I look at Siah to see her response to this.
Speaker 2: She's looking around. Oh, I haven't seen this for some time.
Speaker 4: I wonder if this will restore the waters over time.
Mm hmm.
Speaker 3: Is this you're doing? Snowhowl?
Speaker 1: It is the first time I have seen the sky
in Waite some time. Yes, yes, it is.
Speaker 2: Snowy owl leans back, takes like a deep breath, closes
her eyes, and as she breathes deep she opens them.
Speaker 3: It is beautiful.
Speaker 2: There is a snowy owl that begins to manifest rhymed
in shards of bright blue ice above a stump, and
a flurry of snow lands to perch in a fallen tree.
You immediately know that this is Roone. The god blinks
her eyes slowly while peering at each of you.
Speaker 1: Rune tells me there is a magical gateway south where
you are from this place that you have mentioned. Use
to lah.
Speaker 4: Leibashta here he so you can see the doctor. Then
finally fill him in and get some answers of our own.
If we can get to Libistad.
Speaker 1: This gateway connects directly to the crown, it will be
more expedient for us to go south and use the
gateway rather than head through the northern territories.
Speaker 3: We were also promised some answers from the doctor on
our way back.
Speaker 7: Would you suggest that we make hate and go now
or take care of ourselves for the moment before we
head out?
Speaker 4: You need tending, yara, I do I will camp say that, yes, yes,
please tend.
Speaker 1: To your wounds.
Speaker 4: Oh m hm.
Speaker 6: So are we at camp now or we're still walking
to camp?
Speaker 2: We can assume that you've returned to camp. You can see, uh,
like the reclaimers and Ulakuk and Enuma waving for you
and pointing up, you know, towards the snow, gesturing towards it.
Speaker 4: Yeh uh, snowy owl. Have one question while we're walking
back and ah, the dems of this place, Now that
we have slain that large one in the cistern its prison,
will they leave or still be their home? I feel
with this snow nature maybe returning.
Speaker 1: The demons that resided here have no reason to remain.
There are some that remain, but they will not be
here for much longer.
Speaker 5: I think.
Speaker 1: This is a time of renewal.
Speaker 4: Yes, if we had more time, I would stay here
and research longer.
Speaker 1: I think maybe.
Speaker 2: It's best that I and the reclaimers stay here in
sar Chorus and Demorra. Specifically, we will root out any
demons that still remain. But I think most of the
bigger problems have been solved with your help. Thank you.
Speaker 3: Fit's all right with you, Isaiah. Perhaps over some fresh
stew I'd like to write down your story, my story.
I left my journal and give it a tap.
Speaker 2: You want to know my story.
Speaker 8: You are so welcome for all of the help we
have given you, you adorable little thing.
Speaker 4: All right, where to begin?
Speaker 2: And as you sit and you rest, it's still it's
still only been like three or four hours since you
have gone down into the cistern. So if you wish
to have a full rest, we can assume that it
would be a full day of resting, which you can
do if you would like. Before you head out, Zaiah
starts to tell you various ventures and things, harrowing times
and such. Ulukook and Numa are obviously very surprised by
what has happened to Sakawachi, but den he kind of
walks and through everything the whole time. Snowy Owl is
it is acting very different I think overall you can
all sense that without making any sort of role or anything.
This feels like a I don't want to say, a
different person, but maybe a part of Sakawachie that you
may have seen before that was not the main part
of her personality that's sort of now in control. But
otherwise you can rest for a full day if you
would like. Anything else that you would like to do in.
Speaker 4: This time A couple of things. One of them is
going into my bag of holding and pulling out one
of the four anti plague persons we have, okay, and
handing it over to Yaha.
Speaker 9: I think you thank you appreciate it.
Speaker 4: This may help in some of your recovery. I will
help with that to some of my knowledge is diseases.
Speaker 9: Yes, I believe it is.
Speaker 7: It is sure, heyes, it is quite a brutal one
when I and I felt like swallowed some of the water.
Speaker 8: Mm hmm.
Speaker 7: This will help, And from there I'm going to probably
slip into one of our tents and begin to try
to treat my disease in order to help myself against
the next shaping throw I have for it.
Speaker 8: Before you do that, can I take a sample of
some of your affluence. What I would like to sample
your goop?
Speaker 7: What variation of goop? There are many variations. You have
any creates?
Speaker 8: Do you have any goop that's coming out of you
as a result of this disease? Quote unquote do you
have anything?
Speaker 3: Do you help these?
Speaker 9: You have any sort of handkerchief?
Speaker 8: I have so many violes on me, just clinking everywhere
I go. You can see me coming from a mile
away because.
Speaker 7: I have I will take one of one of the
the virals walking belt and I'm going to implow snot
into it.
Speaker 6: And.
Speaker 4: There you are.
Speaker 2: Watching, yar do a snot rocket has got to be
one of the stranger things that you've seen on your journey?
Speaker 4: All right?
Speaker 7: And then I will continue and begin to work on
treating my disease. If a rostruck whish is to help
or anything like that, I will I will aid.
Speaker 4: Yes, I do believe treat disease is an eight hour processes,
but done the less useful.
Speaker 7: Indeed, so I will make the roll and then at
the end of the day, whenever we decide to do that,
I'm supposed to roll against the disease. And if I
get a critical I believe I clear it I'll have
to see there's something with virulent that makes it worse,
so I'll.
Speaker 1: Have to read.
Speaker 4: And then the only other thing I can think of
with this is treat disease. It gives you a circumstance
bonus against it, but the plague anti plague gives an
item bonus. Do those sack because it's not too circumstances?
Speaker 9: Yes, okay, there are different bonuses.
Speaker 4: Indeed, very good, so good.
Speaker 7: The medicine role. Let me see, this is not against
the disease. This is against the DC and the disease.
I'll post it and chat.
Speaker 9: I think see here, yes, okay.
Speaker 2: All right?
Speaker 9: Stupefied is on.
Speaker 7: End of what guidance on myself?
Speaker 9: Or should be able to do that?
Speaker 4: And then I would be aiding with a role perfect?
Speaker 7: All right, I think they're both the same, so we
could just do aging.
Speaker 6: What is?
Speaker 9: I think that both status for age and.
Speaker 6: What is it?
Speaker 9: And guidance?
Speaker 7: Oh oh, status bonus for guidance.
Speaker 4: Yes, aid is I think just its own action. Let
me see, ah, it is a circumstance bonus for aiding, so.
Speaker 9: I can put both.
Speaker 4: Yes, but how.
Speaker 8: How many hours have you have you spent doing this
by now? Oh, this is good. This is the process.
Speaker 9: It's eight hours total.
Speaker 8: All right. By the time that you guys have gotten
down to work, I've spent an hour and created this.
Speaker 9: Oh plus two atomic.
Speaker 7: Oh that's so, I already will have an item bonus
for the anti plague of plus.
Speaker 2: Threefine creates an immunity to a specific strain of this disease.
Oh to me, that tells me it's just cured.
Speaker 6: Yeah.
Speaker 4: It needs to be equal to or less than the
vaccine level with the disease, so you would know that.
Speaker 2: Uh oh yes, that level seven. So actually I think, uh,
that doesn't that won't work.
Speaker 4: Yeah, if it's based on spell level, yes, it would
just be the item that was an awesome try. Though. Yes,
if item bonuses stack compared to circumstance, then it would
still help.
Speaker 9: They don't because the.
Speaker 7: Anti plague is a plus three item bonus.
Speaker 9: And then this is so is this.
Speaker 4: Circumstances item BTUs Item bonuses might right because of armor
attack those.
Speaker 8: Hang on the way. The way that the alchemist stuff
works now is that I can craft and it's.
Speaker 2: Not for everything. It's oh it's bombs, yeah.
Speaker 8: Got it, vaccine bomb. I'm pretty much not and I'm
going home. Oh thank you.
Speaker 7: So I suppose with that it would be a plus
two because I don't believe that would be a critical
success against whatever the DC of the diseases. Let's find
out whchi is a thirty that I rolled.
Speaker 4: It is not a critical but that does not include
the anti plague.
Speaker 2: Doesn't matter the anti.
Speaker 7: Plagues plus what plus three? Actually it's not for this
isn't a saving throws. Oh yes, so I have a
plus five total.
Speaker 9: When I roll against the disease at the end.
Speaker 4: Of the day. I see, I did say, Oh I
see the eight plus one.
Speaker 7: Yes, yes, yes, yes, And because Sue Hayes has the virulent.
Speaker 2: Trait, so the anti plague is a plus three item
bonus to fortitude saving throws against the diseases for twenty
four hours. Yeah, this also applies to the daily save
against the diesuses against the diseases.
Speaker 8: Pretty yes, that's.
Speaker 9: That's That's what I've been saying.
Speaker 7: It's it's at the end of the day I make
a roll against the disease.
Speaker 2: Yes, you guys are doing a different role.
Speaker 9: This I'm treating it to add more to that role.
Speaker 7: Yes, yeah, at the end.
Speaker 4: Of the day.
Speaker 2: So that from what I am reading here on the
anti play is still a plus three bonus. Right, is
this a fort base save that you're rolling here this treatmentagry.
Speaker 7: Yes, it's it was a fortitude save for Sewer Hayes, right, okay,
So the fortitude save is not rolled as part of
this treat disease, so I think.
Speaker 2: It is not added to that.
Speaker 4: Yes, yes, I do need to Okay, So I did
succeed my aid.
Speaker 2: I mean it was a your aid adds a plus one.
Speaker 4: That might be based on but I am indeed an
expert in nature. Sometimes that changes.
Speaker 2: Said plus one circumstance bonus. If you credit you get
a plus two. That is not a crid.
Speaker 4: Yes, oh and I see if you're a master or
a legend, then it is if you cred great, okay,
So just a plus one good.
Speaker 2: Okay, So that is not a that is a success
though mm.
Speaker 7: Hm yes, and I've added that, so it's still a thirty.
Speaker 9: I forgot to make him make the role first.
Speaker 7: So since this is an affliction with a virulent trait,
it's harder to remove. So I need two consecutive staves
to reduce a virulent affliction by stage by one stage
A critical will only uh will reduce the affliction by
one stage instead of two as well, So you need
two successes. It's going to take at least like two
or three days.
Speaker 2: Yeah, okay, So then.
Speaker 3: Do you want me to make the rule now or later?
Speaker 2: It depends on what everybody's doing during the rest of
the day.
Speaker 4: There is one thing I would be doing, which is,
let's see can I post this into the chat? Yes,
I have one final demon corpse left, if you believe,
Before we leave here, I need to have myself a
little little chat. That would be after, of course, the
eight hours with Yara. So if there's anything in between
that that would take place first.
Speaker 2: Okay, so you would be eighting Yar for about eight hours. Yes,
in the process, you know, let me see, because their
claimers have some stuff too, maybe they can help. Got
some potential companion assistance here, might as well use it
right now.
Speaker 8: I know you're pretty celebt removed disease. I know you're
pretty sick, Yara, but I'm not feeling very well. You
think you could?
Speaker 4: You know, yeah, we need to take care of your first,
you know, I understand completely.
Speaker 8: Oh that's weird, all right?
Speaker 7: Sure?
Speaker 4: M hm? Is it?
Speaker 2: And go for it.
Speaker 8: How how does the snowy Owl do it?
Speaker 2: Yeah, so I gotta where did I put snowy outl
Let me I can search. I got a bunch of
folders and I lost somewhere. Okay, so let's see here.
I assume I'm gonna I think I can just click
on this.
Speaker 7: Do do.
Speaker 6: See?
Speaker 2: How injured?
Speaker 7: Are you?
Speaker 4: Correct?
Speaker 8: Not very eleven?
Speaker 4: I'm I'm far more wounded than you, as I have
been helping Yara this whole time.
Speaker 2: Oh wow, this is a pretty interesting spell, did you.
Speaker 8: Yeah, maybe go for the listen.
Speaker 4: I've not been paying attention to my wounds at all.
I went into full distraction mode.
Speaker 7: I also can just refocus while attending to myself, and I.
Speaker 11: Will past my last two charges of what is it?
Speaker 7: Leyon hands?
Speaker 8: Yeah, that would be great. Thank you, Yata really picking
it up.
Speaker 9: So I've got you, darling, I've got you. So whoever
wants to just take the twenty four.
Speaker 2: Hp snowy Owl will cast whoever is the most injured,
which I assume is a rash a rush talk. Yeah,
we'll cast soothe at level four on you a rash talk.
Let's see a detailed Oh you need to roll that.
Speaker 4: But that's delightful.
Speaker 2: This is vitality. Why that's not my default? All right,
it's for twenty eight healing rushia. Are you able to
apply that?
Speaker 4: I have no token to tie, yes, hold on, but
yeah twenty ages just that way? Oh yeah, yeah, that
makes more sense.
Speaker 6: Yes, if you can hit yourself on the encounter, and.
Speaker 9: Are you taking the charges of leon hens? Who's taking those?
Speaker 4: I do not need to as that snowy holler has fulled.
Speaker 8: So then karun, I have eleven points of damage on me,
like I've got a really bad paper cut, you know,
so I myself I would love sh.
Speaker 2: Yeah, I'll will cast a rank to soothe upon.
Speaker 1: You, kroun.
Speaker 2: Oh sweet?
Speaker 8: How do I roll that?
Speaker 2: Doing it? Oh? For seventeen?
Speaker 8: Cool?
Speaker 2: You can just add it that way?
Speaker 4: Oops?
Speaker 8: How do I select my toc?
Speaker 2: You can't?
Speaker 9: So you just your HP and got it?
Speaker 2: Oh?
Speaker 4: Yes, I can?
Speaker 2: I ask?
Speaker 8: Can I ask how the owl heals me? I'm curious
it would be.
Speaker 5: So.
Speaker 2: I imagine rune appears to be related to uh like
frost and cold and such. So I imagine there's like
a you could see the snow sort of like swirl
about you, and there's just that you know how like
with bactine or something, when you spray. Initially it's like
that shock of like intense like cold, and then it
like just slowly turns to like soothing afterwards.
Speaker 8: Probably put the throat numbing stuff in your throat.
Speaker 2: Yeah, it feels like that, like too.
Speaker 8: Much of it and you end up getting your whole
mouth on them.
Speaker 2: Yeah, it's a little bit like that. There's just the
swirl of frost and fog and ice, and there's probably
just like a little bit of frost left on your
on your wounds afterwards, and it just melts.
Speaker 8: This is not something that humans do. Ah, while everyone
else is doing the thing, I'm gonna start making snowman
little snow elves and start just playing with snowy owl.
Speaker 2: Snowy owl doesn't seem to play. That's just a sort
of calmness and just a sort of you can see
them I think enjoying the snow and the clear skies,
not the clear skies, but like the the fresh air ether.
Speaker 8: It is a really good snow elf.
Speaker 2: Thirty five. It's it's amazing. You make it look like anyone.
Speaker 8: No, okay, but they give it a little beak, okay.
Speaker 2: A little a little elf with a bee. Is anyone
healing Zaiya?
Speaker 7: Yes, so I am also wounded too, so I've got
to stitch a few people up. We've handled all of
that other stuff within the eight hours, so I'm taking
the ten minutes to go ahead and treat wounds on anyone.
Speaker 9: Who requires it. So I have ward medics, so I
can treat four people.
Speaker 2: Snowy Owl cast rank three sooth on you.
Speaker 9: Oh do is that clear wounds?
Speaker 7: It does not, It's just yeah, I'm only doing this
for wounds.
Speaker 9: I'm fully healed.
Speaker 2: Oh you are? I'm sorry. I thought you said you
were still you No, no, no, I said.
Speaker 8: Going to treat wounds.
Speaker 9: Yeah, yeah, yeah, I'm wounded to the snow.
Speaker 2: Yeah. We'll do this on Zaya then for twenty nine,
Hpia is fully healed.
Speaker 4: Celia wounded.
Speaker 3: I'm not hurt.
Speaker 4: No, that's right. The nightmare creature targeted everyone.
Speaker 2: But they took damage. They just revealed.
Speaker 6: Took blocking all.
Speaker 7: Plus I can retry and ten I can try in
ten minutes like right after.
Speaker 9: Yeah, so we'll do the next one.
Speaker 7: Okay, this one shouldn't fail. Surely, there we go.
Speaker 3: That's a crit.
Speaker 1: Yeah.
Speaker 7: Yeah, So if anyone is wounded, or if anybody has
any damage to them, feel free to come over here.
Speaker 3: I'll heal you up.
Speaker 7: I'm just treating my wounds because I'm wounded too, So
if anybody else has wounds, which I think Zaiya does.
Speaker 2: Ten minutes after you're fully healed, your wounds are restored.
Speaker 1: M So you're just your your wounds.
Speaker 6: Clear up.
Speaker 2: Okay, rash Talk, it has been some time. Let's see.
So hours have passed one, two, three, seven, eight, let's
make it nine hours. Total darkness is falling. It's nighttime now.
As a rash Talk begins to set up his.
Speaker 4: Ritual, I do it away from the camp, but not
too tably far. If people wished to see they it
is not so much hidden anymore. After I have talked
to the whole group and suck watching in them about it.
Speaker 2: Very well, rass Shock wanders on. I was going to
follow a Rashank, and now a.
Speaker 4: Rosstock is back, So rass Shock, yes, I take the
brimrack corpse out. And now that I have been informed
that the demons are few and far between, and with
the snow, I'm more willing to have a small fire
with the candles, so I'm making it a bit nicer
than the last one I did with my mosquito candles.
Speaker 2: Very well.
Speaker 4: And yes, I believe you had said before. This takes
roughly an hour to get everything set up and right,
and so I take that time and.
Speaker 2: Please make a occultism Jack.
Speaker 4: We'll definitely do that right now. I'm going to cast
guidance upon myself first. That a little extra And oh,
I don't know if I can.
Speaker 2: Drag it onto me, so on your open up your
character sheet and drag it into the effects page.
Speaker 4: Ah, thank you, Yes, perfect, all right. We don't have
pursue need anymore, but I will put guidance there. Twenty seven.
Speaker 2: Okay, and I am.
Speaker 4: I have a monitor at my side. I don't usually do,
but a monitor is out this time, I would say,
aiding me, but perhaps more observing and being a conduit
for power. And I begin to light the mosquito candles,
and mosquitoes begin to pour out of my sleeves. Worms
and creatures that, now that there is more moisture in
the ground, begin crawling out and about around me in
patterns that maybe only I can discern. And I call
out softly but nonetheless to the mosquito, which I have
another sacrifice for you. Hey, hope that this is a
new desire, though I will tell you now we are
leaving a land of demons, and the sacrifices likely will
have to change after this one. But if I know
your preference, I can do my best to seek it out.
Speaker 2: After this, the mosquitoes sort of move in a fervor,
quickly desiccating the corpse of this boomerang, withering to nothing
but a husk. This fast and foul and mostenious powerful.
There is a certain acceptance that you feel here. Sacrifice
has been accepted, and mosquito which is placated.
Speaker 1: For now.
Speaker 4: I thank you for the power you have given me.
I will do my best to make the next one acceptable,
though as I said, it likely will not be demon
But nonetheless, I open my stash and I look at
one other thing that might interest before I finish everything.
In honor of balance, I still have two flasks of
who walks?
Speaker 2: What are you doing with those?
Speaker 4: I uncork it and on the bones of this BRIMMERAQ
carefully drizzle it onto the corpse. Balance, Demonic and divine.
Speaker 2: You pour the water onto the corpse. The mosquitoes, uh
move about it there's almost like a hesitation that you
can sense. You can see a few of them sort
of land nearby and maybe do that thing that insects
do where they just kind of like land in the water.
It doesn't even look like they're necessarily drinking. They're just
seeing what it is, almost trying to perceive it. They
do that, and then more and more of them pour
out from everywhere all over. They devour this liquid. They
more fervently than the blood, which you've never seen before.
You've never seen anything like this happen. Rash talk. There
is an overwhelming.
Speaker 1: Sense of gratitude here, and.
Speaker 2: Just mechanically so everybody knows a world in a natural
twenty See how she would react. And I think what
this is going to mean is I'm gonna give you
something special, all right.
Speaker 4: I was just doing it to play Kate.
Speaker 2: Wow, there was an interesting addition, and I want to
reward you for it.
Speaker 4: I appreciate it.
Speaker 2: I think, uh a, rash talk, Let's see.
Speaker 4: Can I give you here? M hmm.
Speaker 2: You can see that the flask is filled with what
appears to be blood. The mosquitoes sort of swirl about
the flask and it almost looks like they pour into
the flasks themselves, all the mosquitoes they pour into this
flat and it begins to fill up with what you
perceive to be blood in the fly.
Speaker 4: Ask mmm, I do not drink it, but I do
sniff it, maybe even like touch it to my tongue
as trying to determine what this could have been.
Speaker 2: Sure, um, make a medicine check. M hm, take nature.
Speaker 4: Take nature very good. I believe I can instead of
medicine checks, do nature. So that fits pursuely, it is off.
I need to remove that from my expiration. Hmm. I'm
going to reroll that actually, and yes, second rite, I'll
right click that.
Speaker 2: I love that you have missile toe as a bonus.
Speaker 4: Yeah, it's a it's a Yeah, that was it gives
bonuses to nature checks.
Speaker 2: Ah did you add that? Is that misspelled? I thought
it was spelled am I.
Speaker 4: I don't believe I added it.
Speaker 8: I'll i'll check it.
Speaker 9: Toe is typically spelled with the tea. But yes, I
like missile toe.
Speaker 4: I mean, I'm fine with it too. I know I
drug this into here. I did not add this item.
This is from their compendium.
Speaker 2: So gotcha.
Speaker 3: What's the flying speed of your toes?
Speaker 2: Ye works twenty. You don't know what this is a
rash talk?
Speaker 4: What does it taste like? Though? I am curious?
Speaker 2: Like blood.
Speaker 6: All right?
Speaker 4: I had a suspicion it's at least blood related, blood adjacent.
Fair enough. I will have to look into this later.
Perhaps codoon can determine it.
Speaker 6: H I.
Speaker 4: Nil and boy my head, and then if provided I
do not sense anything else from her, I will snuff
the candles out and bury the bones.
Speaker 2: Very well, finish up the ritual. It's fully nighttime now
for everybody. As a rash talk returns to the camp.
Speaker 3: I am finishing up my conversations with Isaiah and her companions,
having written down their tails and recorded the events of
the last couple of days in my journal.
Speaker 2: Yeah, it was a lot to like take in. They're
not particularly great at tellings to our Celia. There's a
lot of like back and forth. It was a little
bit like a Quentin Tarantino movie, like just all over
the place, timelines, trying to keep track of anything. You
feel like you made like a flow chart, you know,
like okay, this was then get you got like arrows,
Like if you look at the journal, there's like all
these arrows pointing around, trying to guide you where where
the story takes over, et cetera. People chiming in.
Speaker 3: Why are you telling? If it will be much better?
Speaker 2: Anybody doing anything else?
Speaker 6: Yes, I'm going to walk around the campsite. Didn't look
for anyone that may. I mean, they've been adventurers, so
to speak. They've been around. See if they have any weaponry,
either a trade or sale.
Speaker 2: To the reclaimers. Mm hm, oh, they definitely they So
they don't really seem to have anything. I mean they
have they have their own stuff, but they don't have
anything extra from when when you can.
Speaker 9: Tell, yeah, they would have to travel light.
Speaker 6: I would assume, Oh, I was wondering, since they've been
in ruins if they picked anything up. If that's not
the case, then I will creative fire and sit by
it and just watch the flames.
Speaker 2: Sure, I think that.
Speaker 7: Seeing a Rastak come back to the camp it kind
of rings a bell in my head, especially since I'm
having doubts about this room.
Speaker 9: I didn't like the answer that I was given.
Speaker 7: I think perhaps I would like to try and commune.
Speaker 9: With Forasma in some fashion.
Speaker 7: Okay, whether or not she wants to answer, of course,
So I will set off by myself and set up
some candles.
Speaker 9: And I know she likes daggers. I read that somewhere.
Speaker 7: So I'll take out a dagger and I'll place it
down in front of me, and I will put my
hands in a bit of a prayer, and I will
just reflect upon this new form of our companion, and
I will ask it blatantly, Lady of the Graves, if
you have any guidance on this particular topic, on whether
or not I should trust them, or if they will
lead us into certain ruin. The answers were very cryptic.
I would expect that of the divine in general, but.
Speaker 9: I do not know this creatures.
Speaker 2: Concerning Please make a religion check.
Speaker 9: It's got minus two on it, perfect all right at
twenty three.
Speaker 2: So I think I think basically you're sat there for
some time setting this up, lighting candles, have a dagger
around You don't really commune with forasma. You haven't really
done this beyond once or twice.
Speaker 7: Right, No, No, yeah, absolutely, I'm very new to all
of this.
Speaker 4: I'm not a cleric.
Speaker 2: There's no response. M Nothing seems to change. The candles
don't seem to change, dagger doesn't do anything.
Speaker 7: I suppose it is a bit much task for more help,
and I've already given to me what right?
Speaker 3: Thank you?
Speaker 9: Anyway, I suppose I'll try again soon.
Speaker 4: I think.
Speaker 9: I should have any idea. Holl this works, I'm sure?
Speaker 3: All right?
Speaker 2: Up, there is a reflection that you notice of yourself
in the nearby puddle when you look sort of glancing
at it as you stand up, you see not you
as you are now, you see a reflection of who
you were. Your sister is beside you, And as the
wind blows, the reflection ripples and you see the mirror
reflection of you as you are.
Speaker 9: All right, maybe perhaps I'm doing something right.
Speaker 3: I will then.
Speaker 9: Blow up the candles. Yeah, I think I need to
lie down.
Speaker 2: If no one does anything else, everyone heads to sleep.
Speaker 6: Yeah, I'll sleep by the let's just take a bed,
roll out and sleep under furze and by the fire.
Speaker 4: Yeah, I would definitely be in one of the tents.
I do not want to be snowedne.
Speaker 9: Mm hmmm.
Speaker 7: And I'm also going to roll for the disease as well.
So I'm just putting all the modifiers on right now. Okay,
I am rerolling that with a hero boy sentimental.
Speaker 9: No I'm not giving you that one wax, Stephen.
Speaker 2: That's a eighteen as a natural woman, yes, plus seventeen.
Speaker 9: All right, twenty six.
Speaker 2: Uhly so you have bonuses or all of them on? Yeah? Yes, plague. Okay,
well I think that's actually a fail. Let me check.
Speaker 4: Mm hmm.
Speaker 7: I thought it was a twenty three DC last I
did it.
Speaker 4: Yeah, double check.
Speaker 2: Uh that is a success, thank god? All right, yeah, sommm.
Just so I understand this.
Speaker 7: I believe it's the disease does not progress, but since
it is virulent, I need to make another role tomorrow
and if I get another success, then it goes away.
Speaker 2: Yeah okay. Otherwise, dawn approaches. I don't know what your
plans were, if you had intended to set out at
first light or what have you, But dawn approaches is
everybody waking up.
Speaker 6: I'll be up for everyone, for sure.
Speaker 4: I'd probably have been second due to my own rituals
and getting my spells prepared. And after that, I absolutely
be making a hot breakfast. Oh yeah, I'm sleeping in
so many supplies that we couldn't use because no fire.
Speaker 2: Go ahead and give me a survival check, please, rash talk.
Speaker 4: Yeah, it's.
Speaker 3: What you have two tents, right, I do.
Speaker 4: There's a four person in a two person. I would
have set up both probably would have been in the
two person normally.
Speaker 3: If Melvic gets up right away, then I would roll
over and spoon Yara. I am.
Speaker 7: Quite sweaty, and I've been kind of shaking all night
as well.
Speaker 9: I'm not doing so well.
Speaker 4: The food was made with a thirty two to survival.
Speaker 2: Uh A thirty two? What a meal? Oh wow, this
is the first really like good home cooked meal I
guess that you guys have had Like this feels like
a proper sit down meal. Everyone's kind of joined in.
The reclaimers and snowy Owl's companions have all just kind
of joined in here, providing supplies, helping, rash talk, making
a proper send off kind of meal. What do you
think it is?
Speaker 6: Oh?
Speaker 4: Well, I remember, and I was looking not even the
other stet because we had I had the barrels of water,
but we also had just regular supplies, I believe, which
would have been fruits, vegetables, things that would last a while.
So I would be getting things like potatoes and frying
them up in some basic oil. Any eggs that we
may have had that have survived. I would be using those,
probably pulling salt pork, but slicing it nice and thin
so it gets a little crispy salty. Bacon and bread
would be coming out, and I would probably be warming
that like on the stones next to the fire. There's
a very hearty breakfast.
Speaker 2: It's nice, filling, warm, fills your bellies. Everyone has a
wonderful breakfast to start this new day.
Speaker 3: I rouse at this smell of food, and I would
go to collect a vole for Yara that she doesn't
have to get up.
Speaker 2: Everyone make sure you hit the full button on your characters.
Speaker 8: It's a little bed me me me where the HP.
Speaker 1: Is up at the top left.
Speaker 4: Mm hmm.
Speaker 3: Nights after I feed Yara, hey, I was thinking, mm hmm, there,
how's this trinket? Now? Pull out a piece of chalk
that I have carved name into.
Speaker 4: And it is both of our names.
Speaker 3: On top of the other, and break it in half.
Speaker 9: Yeah, we're not friends anymore.
Speaker 3: No, silly, of course we are friends. This is something
a little different, a custom that I learned about. We
write our own stories, but together we have been writing
one as well. So I thought it only fitting that
I share this with you. I hand you a piece
of chalk, one half of chalk. If you keep this
on you, then I think we might be able to
keep a better eye on each other. I know you
aren't feeling well, but I'd like to do what I
can to protect you.
Speaker 5: Thank you.
Speaker 9: It's very thoughtful.
Speaker 3: Sorry, it's not very pretty.
Speaker 9: It is beautiful, beautiful handwriting.
Speaker 4: Thank you.
Speaker 3: I am blushing.
Speaker 9: My pockets.
Speaker 8: Oh yes, I am blushing totally.
Speaker 4: The fever. Definitely the fever.
Speaker 7: No.
Speaker 3: I mean you like my handwriting. And I'll pull out
the journal and show you. Just flip through what I
had recorded the night before. At one point you will
see a portrait of Saiah and I rolled a crafting
check earlier and rolled a nine. There's a very shitty portrait.
Writing is quite grand. This is ayah.
Speaker 9: I'll turn the book slightly. Ah, I see the resimblance.
Speaker 2: Yes, it's very good. The others are like in the back, like.
Speaker 8: I shoot at death stare.
Speaker 6: I'm sitting with Zaiah and I'm just going to.
Speaker 4: Like clarover probably like hand a couple of extra pieces
of salt pork that have freshly crisps to sayah, so.
Speaker 6: Like I was saying Zaiah yes, that's right here, I look.
Speaker 3: Quite proud and thank you.
Speaker 2: Yeah. The reclaimers are all kind of looking at each
other like shrugging.
Speaker 3: Yeah, well, I'm gonna roll another one for the rest
of the reclaimers. Just kind of like a group photo.
Oh god, thirteen not great?
Speaker 2: No, no, you know, like when somebody's learning how to
draw anime characters.
Speaker 7: Oh no, oh, except she's starting with the tits and
not the eyes.
Speaker 3: No one's ever done that thirteen, Like, yeah, right, the
faces air, Wow, those are impressive. Oh thank you?
Speaker 6: Who's the extra three people pointing at the tits?
Speaker 3: You know, if we've got some time, I can sketch
us too. I'll start with that.
Speaker 6: I believe we should get going. It's starting to the
sun is starting to come up all the way. I
think that.
Speaker 9: You yes, nine, I think he does have one horn
shorter than the other.
Speaker 3: You're right.
Speaker 6: I will just hug ours. Yeah, and.
Speaker 2: You just go off and like.
Speaker 4: Put this on the fridge.
Speaker 6: I'm going to get things ready.
Speaker 4: I walk on.
Speaker 3: You're so sweet.
Speaker 2: Thank you.
Speaker 3: Let me know if you need help.
Speaker 6: It's like those don't laugh challenges. I'm just mm hmmm.
I don't think I'll be fine. And then I run
in too linked to the bags.
Speaker 3: I snapped my journal closed rush talk. I'll draw you
later tonight.
Speaker 4: Oh ah, okay, yes I do like your ruinic God.
Speaker 3: Yes, thank you.
Speaker 2: You are well.
Speaker 7: It is because it is so magical.
Speaker 4: You know, I meant to like ruins. Have you like
on old tablets?
Speaker 10: Mm hmm.
Speaker 4: Your faces? Are you still not feeling well?
Speaker 2: Okay?
Speaker 9: Yes, I feel horrible.
Speaker 4: Do you need more food? H I have little scraps
left before I need to pack.
Speaker 9: I'll take the scraps, thank you, and then I.
Speaker 4: Begin to put those away as well as the put
the tents back into the bag of holding.
Speaker 3: I forget.
Speaker 9: Does good food do anything for us?
Speaker 7: No?
Speaker 2: Right, it makes you feel great.
Speaker 7: I think you need like a perk or something for that.
Speaker 4: Bad camp set up does bad things, that's what it was.
But but good food good and bad food is just there.
Speaker 6: I'm going to spend some time with Zaiya and talk
with them and you know, make sure they're okay. I
think Malvick actually really enjoyed having Zay around. This is
something about someone looking so frail who showed courage, and
I'd explained that to him. I was like, you know,
now you should be strong and doing what you're doing.
You're shore a lot of coverage to have such a
frail little body.
Speaker 2: Thank you.
Speaker 6: Yes, yes, you know, with a childlike frame like that,
we people typically tend to run or maybe even die instantly.
But you you're resilient. Very m hmm. One for where
leave the saying against gold. You seem like you know
what you're doing, and we hope we all cross paths again,
maybe when you're a little bit older and you can
come in venturing with us. I really enjoyed your company.
Speaker 4: I'm thirty four.
Speaker 6: I forgive me. I don't know the customs of trying
to late ages too, our typical ages.
Speaker 2: I'm here. They had like motions for you to bend down. Yes,
she gives you a hug oh m hm. And she
gives you on the cheek.
Speaker 1: Oh.
Speaker 2: And as she's hugging, she says, you saved my life.
Speaker 12: As you saved hours. And I'll like, I'll go for
the normal pat on her back, but I'll take two
fingers and do it. I don't wonder her the poor
little frail body.
Speaker 6: Okay.
Speaker 2: And the next time she says, you might make a
very good reclaimer.
Speaker 4: Hmmm.
Speaker 6: Maybe I'll think about it one day if I if
I'm able to stay strong, I'm sure we'll cross paths too,
and I'll I'll reach in my bag and pull out
a dagger that I've had, and i'll uh give it
to her. You seem to use a crossbowl a great bit,
but when you're in a pinch, you go for the
arteries or the jugular. If you hang one upside down
by their feet and blood drains right out, all the
blood gone. You can start with these areas first, or
you can go straight for the solar plex. There's only
a plating of cottlage there pierce the heart.
Speaker 2: Well, the thing with femans is they don't have the
same parts. M very very hydro.
Speaker 1: You hang in.
Speaker 6: Yeah, yes, that's true. Well, if you have a cross
a human that calls you a child again, you know
what to do or elf and I'll wink and uh
stand up. Well, then we shall be on our way.
Speaker 2: Yes, yeah, m hm, we'll give you directions.
Speaker 6: Mm hmm, all right, everyone, let's go.
Speaker 8: Ha ha ha ha stop it.
Speaker 2: Uh.
Speaker 6: I think at this time I'll grab Zaa's head, walk off,
walk to the group.
Speaker 7: I'm going to lean into Rosch talk's croon mating again.
I have.
Speaker 4: No I dear with with with, I don't know. I
don't think we brought the innkeeper with us.
Speaker 7: No, no, there are plenty of proclaimers or any of
them missing.
Speaker 4: I have not kept track on no and nowhere.
Speaker 6: I'll bring Zea over and say, look, everyone's eyes. Yeah,
there was that noise.
Speaker 4: Do you think that it's.
Speaker 5: Today?
Speaker 7: Hello?
Speaker 6: Yes, I just wanted to say goodbyes today as I
brought her over there, say goodbyes and make sure that
she stay safe. Any minute, a rush stock, where's your
little thing of the little creature?
Speaker 4: I'm a man atah and I lift my robe up
slightly and there's just a little like pocket.
Speaker 2: It's just a mushroom head.
Speaker 4: Kind of peering out with the clams. Okay, they are
doing very well.
Speaker 6: Scared, I was hoping that it wasn't in there.
Speaker 8: No, I just like my head into.
Speaker 3: I picked my head into Karen's tent.
Speaker 8: Karoon is not there?
Speaker 9: Is that where the noise came from.
Speaker 8: Karoon is behind the tent with the snowy owl playing
in the snow, throwing snow battles back and forth. Okay,
no use, now you go, I will attempt to hide
this time.
Speaker 2: Why snowy Owl is just staring at you? Is it
the manifestation of rune that you're playing with.
Speaker 8: It's the snowy owl, the thing that was human, and
it's no longer that.
Speaker 2: Yes, snowy Owl would just be watching and not participating
in any conceivable way.
Speaker 8: That is so funny.
Speaker 3: I peek my head around, Karn. Did you have a
chance to eat?
Speaker 8: I'm fine, I'm fine.
Speaker 4: I'll see you later.
Speaker 8: Yeah, I'll get some food. I'll have food, of course
it will.
Speaker 4: There is still some bread and crisp salt book bread.
Speaker 8: I will have bread.
Speaker 2: That sounds here.
Speaker 6: I go.
Speaker 3: I like to imagine, you know, when you throw some
snowballs and they don't completely break apart, and they're just
like it's like a ball stuck to them. Do you
see a couple of those on snowy Owl?
Speaker 2: Yeah?
Speaker 8: Absolutely, huh okay, run along is here.
Speaker 6: We're gonna go ahead.
Speaker 8: And in fact, there are a whole lot of snow boils,
just like in a little like a tiny little snow ford.
Speaker 2: Has made has made like is it like that what
what you think Demora looked like before it was ruined?
Speaker 3: Oh?
Speaker 8: Yeah, yeah, yeah, definitely, And they're.
Speaker 2: Like way too elaborate.
Speaker 8: It's way special armory just for snow boils.
Speaker 2: Like highly detailed, like have you ever seen like a
like a like any sort of sand castle competition or
anything along those lines. It's something like sculptures.
Speaker 4: I see you later.
Speaker 8: I just go over and get some food.
Speaker 3: Do you like some food as well?
Speaker 4: Snowy How, I.
Speaker 1: Do not require it, but I will join you if
you wish.
Speaker 3: Yes, please, I think some of our companions might find
it unnerving if you don't at least join us.
Speaker 6: Very well. Wait, there's snowy How and psychology taking like
the same being at the moment or not.
Speaker 4: They are always the same being. Think of it as
emerged consciousness, I believe, well maybe too, and one that
the same.
Speaker 9: The owl is an aspect.
Speaker 2: Then the owl was the way that snowy Owl described
to you was the manifestation of rune. And the way
that snowy Owl described things to you was that it's
complicated and that they they're sharing the body is what
you got the the basic description of and beyond that,
you're not sure?
Speaker 7: Yes, yes, because they assumed we were too fucking stupid, right,
it was just you, Yes, yes, I'd like to hear
you ask the same fucking question. Then I'm about you intelligence.
Speaker 6: I walk over the Snowy Owl and I'm begin to
talk to them about my issues and what I've had
going on, to see if it was around the same thing.
Speaker 2: What do you say?
Speaker 6: Say? I think I understand somewhat of what's going on here.
I too have a side to me that typically goes
through transformations under certain circumstances, voices in my head, and
it gives me power. Is that the same type of
symbiotic maybe a relationship? You have a conjoining and if so,
how do I compromise with this other part of me
to join together in a harmonic state.
Speaker 1: It is not the same. From what Sapuachi knew of
your interactions with the hoc, the hawk was communicating with you,
h From what the power owl sees.
Speaker 6: Hm Hm.
Speaker 1: Snowy owl sees that your connection was interrupted in this place,
specifically by Malcolmon with limited power, they block your communication.
Beyond that, there is no similarity.
Speaker 6: To what we go through hm.
Speaker 2: Hm.
Speaker 6: That is good to know. Maybe the power that I've
been wanting old time is mine all alone. I am
thankful which you have just told me I will let you,
and I will. I will just my words will fade away,
and I'll walk past the whole group and go sit
with the bags waiting to leave.
Speaker 2: I think before you walk away, snowy Owl says.
Speaker 1: You are malevic.
Speaker 6: Yes, I believe I am.
Speaker 1: This one that you called out to in the cistern.
She's chaos. You will not be able to speak to her.
Speaker 6: Then why did she reach out to me?
Speaker 1: An intriguing question, yeh, one that I cannot answer.
Speaker 6: Fair enough.
Speaker 1: But chaos is like an endless ocean. It is not
something to commune with.
Speaker 6: Maybe I was being deceived. I have the pondo on this,
thinks again.
Speaker 2: There's a slight inclination to snowy Owl's head.
Speaker 6: M Now, I guess I Don'll walk past the others
and nod to them and start picking up everyone's bags.
Speaker 2: All right, As you all prepare leave de Mora, you
say your goodbyes and such. Zaiah and the reclaimers will
give you a week's worth of food from various food
that they managed to harvest in the area and along
the way here, Zaiah says to you that the most
direct route to leap Astad from Demorra is about one
hundred and twenty five miles south skirt the western border
of the shutter Wood to reach the headwaters of the
Mootrey River, and downriver another one hundred and twenty five
miles or so to reach Leipatat itself. Otherwise, I hope
you have a safe trip.
Speaker 9: Thank you well, we wish the same for you as well.
Thank you for everything.
Speaker 2: Genuinely, You're most welcome, and good luck on your journeys.
Speaker 8: Will you be able to find your way home? All right?
Speaker 2: So our chorus is my home?
Speaker 3: Oh good, Then we did a good thing.
Speaker 8: Yes, we brought you home very good.
Speaker 2: Yes, all right, and you saved our lives. Oh be
forever grateful for that adorable love.
Speaker 4: Ah sayah, I have no use of this, but we
found it on our way here to you, and I
pull out that tiny little mix of courts Subsidian empyride,
the shrine to Desta. This was in an old camp.
I may have been an old reclaimer's camp. And when
I say old, I mean decades.
Speaker 2: Wow, thank you. Typically this is how we create shrines
to Deatna.
Speaker 7: It was.
Speaker 4: Not well intact.
Speaker 2: Thank you.
Speaker 6: Well.
Speaker 4: I handed that over.
Speaker 2: She accepted, and she says, saying goodbye is difficult, but
here we are. Have a safe trip, and treat your
horse well. And you have a few problems along the way.
Speaker 6: Oh look, i'd say, and I'll be like.
Speaker 2: She nods knowingly, and I'll just nod back and puts
bags on me.
Speaker 6: I'll carry yours bags as well.
Speaker 7: I'm hopping on the horse, darling.
Speaker 6: Oh okay, so i'll have your bag, I guess.
Speaker 2: And you still have your horse and your horse and cart.
Speaker 4: Yeah, there's the whole cart you can sit in.
Speaker 6: No, I'm good. Oh no, I don't think I.
Speaker 7: Will because we take didn't we save one of the horses.
There was a horse we saved in addition to that
as well.
Speaker 3: So we have the cart and the horse.
Speaker 2: Well, that's the reclaimer's horse.
Speaker 7: Oh oh, so they're taking the horse back.
Speaker 2: You have one horse with the car and they have
a horse.
Speaker 3: On it was the reclaimers understood.
Speaker 4: I definitely get into the back of the cart.
Speaker 9: Yes, I admit it.
Speaker 8: I go with the Listen.
Speaker 3: The walk beside the.
Speaker 2: Car very well, and we begin our journey again. As
you leave the ruins of de Mora, some traveling music on.
As you begin your ride yet again, let's do this.
Speaker 6: Where's everyone real quick? As our say, are you in
the wagon?
Speaker 3: I am not, I'm walking.
Speaker 6: Ah okay, I'll just wap that.
Speaker 2: I've updated our landing page here to denote some of
the places that you have been, just with a little
bit more detail. So the blue markers are where you
hopped on to the rivers, yellow markers are where you
were on land, and the red markers where you are
right now. So you are up here. It's our chorus.
You are headed back to leapag stand which is for
this Now everybody, please choose what you would like to
do in exploration mode as you venture back towards the
leapage stad.
Speaker 6: Yes.
Speaker 7: Do we have any idea about how long of a
trip this will be? Time wise?
Speaker 2: About a week?
Speaker 6: All right?
Speaker 7: Well, I will be putting in eight hours of travel
time in order to try and treat my disease.
Speaker 1: Yes, I.
Speaker 4: So is this exploration mode or downtime or both?
Speaker 2: Exploration mode as you're traveling, downtime as you can?
Speaker 4: All right, all right, okay, lovely, all right, thank you.
Then with exploration mode.
Speaker 6: I'm going to send a direction. I believe unless we
know exactly where to.
Speaker 2: Go, is give given directions by Saiah a direct path
back to lepage Dot.
Speaker 6: Am I going to nim instigate.
Speaker 2: I just want to show off a tool real quick.
These paths that you can see, these dotted paths, I
can actually draw them. So if this is the direction
that Zaiyah told you to follow, there's a leap instad
that way. This is the planned route effectively, Oh sir over.
Speaker 3: We will have to cross the river at some point.
Speaker 2: Yes, wait, what the heck? Okay?
Speaker 4: And something mm hmmm.
Speaker 6: Oh I made a boom boo.
Speaker 2: Okay, you can search it for trash can instead of
the okay, you can you can search for whatever action
you want to do.
Speaker 6: Yet, oh here it is okay, you get drag it
pew the other one. I got rid of sense direction.
Speaker 2: Okay. So the journey begins as you begin to head
uh effectively southwest to loop back around the shutter wood
towards Leapistad. Everybody select your exploration activities. Were you doing
sense direction malvic? Are you doing something else?
Speaker 6: Well, we already have the direction, So I believe that
I'm just going to investigate. I'm going to ponder on
what snowy Ala said, okay, and really try to find what's.
Speaker 4: Going on with me?
Speaker 9: I'll be scouting, then.
Speaker 4: I am covering our tracks.
Speaker 2: Okay, how do you think you're doing that while you're
in a cart.
Speaker 4: I would have hopped out of the cot at that point, okay,
in order to follow behind and essentially just it were
kind of in a this there is Is it more
dusty sandy or is it still all that very hard earth?
Speaker 2: Yeah, it's still. It's still uh that sort of cracked
mud sort of ground, that bad lands sort of home
desert like environment.
Speaker 4: I see, hmmm, that may be a little more difficult unless, ah,
it is a cantrip. I could have said, just continually
try to rouse the ground to make it a little muddy. Okay, sure,
round and again, okay, pretty much so that way, then
when it dries, it won't have direct looking like a
cotton horse.
Speaker 2: Sure, give me a fortitude save ah, yes, twenty all right,
you have no problem doing this. Uh it's a cantrip.
It would normally be pretty taxing. But maybe you're just
kind of like bored or something along the way, and
it's just a way to keep your your interest and
you probably do it like sporadically here and there. Yeah,
just to kind of change things up a little bit.
It's probably not constant the whole time. You're probably just
doing it for stretches here and there. Eventually you all
come to the river to the west, and you can
see that this part of the river is not terribly
difficult to cross. Ulu Kuk is driving the wagon. You're
gonna have Lukuk make.
Speaker 4: A check real quick.
Speaker 2: Mm hmmm, it did not show up. There is a
fifteen is garbo. Yeah, okay, so Ulukuk is driving. This
is a little It's actually it's not like a terribly
difficult place to cross. I think this is just like
a poor crossing spot. It's gonna delay you just like
a little bit. As a Lukuk crosses could have done
a way better job. Wasn't paying attention maybe or it
was half a sleep. It takes you an extra hour
or so to find a good place to cross, but
you do cross eventually. See here, it's about there. Okay,
As you are all continue on for the day, you
find a place to rest. If you would like to
treat disease, you can do that, but if it takes
eight hours, it's gonna be a pretty long time.
Speaker 7: Yes, I mean, I have really no choice other than
to try and take care of myself. So if I
have to sleep in the cart during the day tomorrow
and do all that, that's fine.
Speaker 3: Yeah.
Speaker 4: So I'm treating my disease alrighty, there's.
Speaker 6: A dice and a rest button up there on that.
Speaker 7: Exploration pode, and I will give myself guidance as.
Speaker 2: Will Yeah, that's if I give you a prompt.
Speaker 9: Stupefied, all right? All right, So that's another plus two.
Speaker 3: A karoon.
Speaker 7: Do you have the.
Speaker 9: The vaccine that you maged the other day? Does that
still yes?
Speaker 8: Yes?
Speaker 4: Is that?
Speaker 9: Does it still give a plus despite not being the level.
Speaker 2: Immunity, So it's against other strains I think for that.
Speaker 9: For the immunity.
Speaker 2: No, oh, it's it's worded oddly.
Speaker 1: Where was it?
Speaker 2: Okay, So it gives you a plus two item bonus
and all saving throws against other strains of the same disease.
Speaker 7: All right, never mind, never mind, Rod, I appreciate it.
Just hopefully we'll be able to say this in the bud.
Speaker 2: So you have succeeded with a twenty six, so that
is a plus two circumstance bonus on your next saving
throw against these disease. So as you all begin to
camp for the night, we can have malavic go ahead
and make um. I guess this would be this would
probably be a recall knowledge.
Speaker 6: Okay, yeah, I don't even know if I have a button.
Speaker 2: Yeah, this will be a nature check.
Speaker 6: I think, oh god, all right, uh sufficiencies.
Speaker 2: I'll take so ar kana nature, a car cos.
Speaker 6: Yeah, oculist words nature.
Speaker 1: Connor. It is.
Speaker 6: Before I do this, I think I'll speak to a
rush talk a rushtuk mm hmm.
Speaker 4: Yeah, yes, I.
Speaker 6: Don't. I don't even not ask for this, but you
and you are I didn't want to bother her, but
you two do this little thing with your fingers and
nickolow and when you touch one of us it feels
all funny and warm.
Speaker 4: Could you.
Speaker 6: Do that type?
Speaker 4: Are you wounded?
Speaker 6: No? No, no, not that. I do not explain it.
It's like a feeling. When one of you do that,
I feel more confident.
Speaker 4: Ah ah yes, yes for me, there is a bell.
I know that the mosquito, which has given me guidance essentially.
Speaker 6: Yes, yeah's it to be very It may help me
have a clear mind.
Speaker 4: Yes I can do that.
Speaker 1: For you.
Speaker 4: You will want to do whatever you wish to do quickly.
It does not last terribly long.
Speaker 6: Okay, all right, quickly, how quick?
Speaker 8: Ah?
Speaker 4: Basically your next thing you should do is what you
are hoping to do, So I can wait. If you
wish to go wherever you are doing this, I can
put it upon you then walk away.
Speaker 6: Is it indolent?
Speaker 4: It as instant as you wish it to be? Yes, okay.
Speaker 8: You can.
Speaker 4: You can do it now very well. And bugs begin
to kind of spin around my fingers slightly, and then
I just pointed to you and they circle you slightly.
Though it's not unpleasant, it does give you that warm
feeling you.
Speaker 6: Will sorry, I don't mean, you know, pull back at it.
But the last time something like that attacked me, it
drained me and it was huge.
Speaker 4: These are small and friendly.
Speaker 6: Okay, thank you. And I I've been my knees and
I dig my feet in the dirt and I take
off run as fast as I can to a s
included area, he said, fast.
Speaker 4: So until my next round, So yeah, every fast.
Speaker 6: All right. I get to a place where I want
to be a little bit farther away from Rochtar. You
probably can see me with an ice shot oppice And okay,
how do I you said I can apply this somehow.
Speaker 4: Yes, character sheet and there's a section four effects.
Speaker 2: On the second button on the right second tab.
Speaker 4: Ah okay, and then you drag that effect into it.
Speaker 6: Yes, alrighty now I'm going to do.
Speaker 2: Got to do both afterwards, I gotta do both of
What after you've done this, you drag immunity on you?
Speaker 6: Oh right, yes, yes, okay, here we go. I'll go
to a nearby tree and kneel down and really try
to reflect inside it says, I can't use guidance.
Speaker 4: If you have a circumti.
Speaker 6: I was able to turn it on. I was able
to turn it on.
Speaker 7: You go.
Speaker 1: Yeah.
Speaker 6: Nineteen I'm to reroll it and if it's worse, I'm
just going to break a horner.
Speaker 7: Uh.
Speaker 2: Just remember to write click on your yep yep chat Europe.
Speaker 6: Okay, I still be better. Twenty four.
Speaker 2: What are you doing?
Speaker 6: I'm trying to like search. It's almost in the style
of meditation, but more so looking for in an answer,
trying to recall memories of things that may have been lost. Why.
I want to know why dar Matt reached out to me,
and what of doc I have no idea if he
agreed with the terms. I don't know if the power
was always mine and I was being manipulated. I'm just
trying to find answers.
Speaker 2: Based on what snow Yowl said. You do not think
Tea Matt reach.
Speaker 4: Out to you.
Speaker 6: That's troubling. I I'm pretty upset again. I'm thrown into
another guessing gay a puzzle where it feels like the
answers right in front of me, but no one wants
to give it to me. For some odd reason, I
don't call out the dog. I feel like Dodds are
very old and ancient being that can make their own decisions,
and with that reflection, I am too, a grown person.
They need to make my own decisions, and I feel,
I believe I feel a little bit more relieved than
anything that I'm not going to be toyed around by
two ancient beings. But now I have to deal with
the task of finding myself fully and what that entels.
And if my thinking of the world being in a
disarray that it is, it's truly my thinking, but I
also believe that it is. I believe that I do
want some kind of cleansing of some sort, maybe not
as violent as I was presuming, but I'll ponder on this.
I'll take my fist and hit the tree really hard
with him from the side. He just doesn't make sense,
and I'll just walk off and with my head down
in depression, but more in questioning.
Speaker 2: Everything very well returned to the group. All looks a
bit frustrated as he returns, you all right, I.
Speaker 6: Will have to be fine. I'm just so sick and
tired of being hold them from different directions used, and
and and just every answer I think I find least
to another question, and the questions the answers are probably
the ain eyeshot, but I can't. I can't I answer them,
and I'm very tired of it. I don't think it
was I don't think she was the actual one that
called out to me. I have no idea what it was.
Speaker 9: Describe the calling.
Speaker 6: Well, a name was definitely a part of it, because
I had no idea who that was. I don't know
who would tell me to call out to that name
if there wasn't them.
Speaker 7: Starting to Harassment does not speak directly to me either.
Speaker 9: It is through omens. It is something you must.
Speaker 3: Read.
Speaker 6: You were chosen, You were chosen by that guard, and
you guys have communicated.
Speaker 7: Before, correct, not quite, and I was all I remember
is a trial, and I don't remember saying a thing.
So all I'm saying is that these odds or beings,
they communicate in different ways.
Speaker 9: And it is likely you you know, to.
Speaker 3: Her, the one you called out.
Speaker 7: To you are much like an ant, a useful ant.
But that's just how the gods see us as people.
So whoever it was who called out you, I mean,
it's interesting to investigate. I wouldn't beat.
Speaker 9: Yourself up over not knowing. But what I'm trying to
say is we'll figure it out.
Speaker 3: Together.
Speaker 6: They have more important things to worry about.
Speaker 9: I know, they're all in line with each other.
Speaker 3: Aravic.
Speaker 7: Ever, piece of this puzzle is important, and you are
one of the pieces of said puzzle, and that part
of you and what is going on in your mind,
in your soul or what have you. It is also
a smaller piece of you, which is a piece of
this puzzle.
Speaker 6: Roy told me that I do not have a passenger.
It is different. What they have going on is more
of a showed space. I apparently was just being reached.
Speaker 7: Out to, so some sort of bit of telepathic link.
Speaker 6: It feels like as if they were in my ear
whispering to me when I was younger, and now shouting
in my head, and the voices got quiet, I got
disturbed by quiet.
Speaker 7: There are all sorts of magic, Smelevik. I mean.
Speaker 9: It is not within.
Speaker 3: Well without reason that perhaps.
Speaker 7: They just have some sort of advanced magic that allows them.
Speaker 9: To communicate with you.
Speaker 6: There's an ancient being.
Speaker 3: Indeed, I don't know if this will help, But when
we've got some time to rest, perhaps I can teach
you how to journal, write things down the way to
get a different perspective on things.
Speaker 6: How does one journal?
Speaker 3: Just let the thoughts out? You put it on paper.
Speaker 7: Your mind when you are thinking. There is a what
is called a stream of consciousness?
Speaker 2: Is there not?
Speaker 7: There is you thinking through your problems? Have you ever
muttered things out loud while you were thinking them? I've
seen you do that before.
Speaker 6: But I doesn't that require How do you put it on, babe?
Speaker 9: It's the same way as if you spew it out
of your mouth, right.
Speaker 6: You speak your words on to baber.
Speaker 3: Indeed, in the form of letters.
Speaker 8: How I'll teach you.
Speaker 6: I I never knew how to. Oh, I don't know
how to write.
Speaker 3: M hm, that's all right, you'll start somewhere.
Speaker 6: It's embarrassing.
Speaker 2: No, it is not not.
Speaker 9: You're powerful warrior, Malvic.
Speaker 7: We all have strengths, and we all have skills that
we have not acquired yet.
Speaker 9: The keyword is yet, is it not?
Speaker 8: Mm?
Speaker 3: It's the same way that I can't do magic like
Yara and a rash talk can I can't win practice?
Perhaps with training one day I might the.
Speaker 6: Same as your drawings. Yes, m hmm, maybe I can learn.
Speaker 3: Start tonight.
Speaker 6: H all right, if you have the patience too, I
just might mhm. Right then she going over a rid
of the course.
Speaker 3: Mm hmm.
Speaker 6: How are you feeling?
Speaker 7: You are?
Speaker 6: Sorry?
Speaker 9: Like crap, but I'm here?
Speaker 6: Well, don't we have a karuton who's incredibly useful let
making concoctions? Hello? What about demon blood?
Speaker 1: Do you have some?
Speaker 6: They always called it a curse. I don't think it is,
but a curse to counter. Maybe something in my blood
can upper immune system if I'm willing to give it
a whim. I just don't want you to pray in
poke me and I'm not knowing anything going on.
Speaker 8: I wouldn't ever I saw you hovering the other night
because I am hovering. Does not mean I will do it,
just means I am prepared.
Speaker 6: To do you had a syringe of some sort in
your hand.
Speaker 8: Preparedness, you know, goes a long way. Like what if
you had said yes, then I would have been prepared,
all right? So I have you know, I have a
demon tongue, a greater one even, No.
Speaker 6: I believe it. Just use my blood is something that's
trusted versus well.
Speaker 8: I actually I actually have some refined the demon blood.
I have five tiny vials of it.
Speaker 7: Let us see how I feel in the morning.
Speaker 6: You don't want to drink my blood?
Speaker 8: Do you want me to pump you full of demon blood?
Because I'll do it.
Speaker 6: Groon. I am willing to give my blood and you
want to pump up with foreign demon blood.
Speaker 8: No, I'm just saying I have a ton of demon blood.
Speaker 6: If any demon blood, fine.
Speaker 8: I even have a demon tongue. I picked this one.
Speaker 6: I have a demon tongue.
Speaker 4: I haven't No, I begin ushering them out of the
area where you a is.
Speaker 8: Well, then why couldn't I have your blood? Why couldn't
I have your blood before? When I more than the
demon blood than what the head.
Speaker 4: That also does not have the item bonuses there, Yara.
Speaker 9: Oh does it not? Oh it's a plus yes, all right,
so it should have a plus plus two, so it
would be twenty one. It's still a failure.
Speaker 2: Is unfortunately, the disease is going to move to stage two,
which sucks. Uh let's see here.
Speaker 3: And I used to.
Speaker 2: You are now drained too as well. Oh I add
that for you.
Speaker 7: Can you imagine if you have given me a disease
that doesn't suck?
Speaker 4: They exist?
Speaker 3: Can you imagine if you have to retire your character
because they drank some.
Speaker 11: Poop water while I was unconscious?
Speaker 3: Yeah, that sucks.
Speaker 6: Horrific.
Speaker 4: Yeah, that was not that.
Speaker 2: That was not a good room. So yeah, you are
stage two of sewer haze right now. Not not so great. Uh,
pretty shit, it's pretty pretty nasty. You can all like
hear Yara kind of like suffering throughout throughout her rest
just you know, you know, when you have like a
family member or friend or something that's just sick and
you hear them just like hacking up along or whatever,
like during the night or getting up to go to
the bathroom eight hundred times. It's one of those kinds
of experiences.
Speaker 3: I try to help your as much as I can.
Speaker 4: She mostly just needs rest.
Speaker 6: I'll come in attent with a dagger in my arm.
Are we ready?
Speaker 4: No amount a vaca intention is appreciated, She's not.
Speaker 6: She won't know it may work?
Speaker 3: What the fuck?
Speaker 7: I what.
Speaker 6: Of great resistances to a lot of things.
Speaker 4: Yes, but that is a different physiola physiology.
Speaker 6: You're up. I was just going to.
Speaker 4: Not do anything.
Speaker 6: Check and make sure that you are having a fever
of sawts.
Speaker 9: I'm paring to lie back down.
Speaker 4: Please go rest. Let me know what her mouth is open,
no man ect. If it is needed, we will determine
it and we will ask you.
Speaker 6: Be sure that you do. I will, and I'll walk
up the table my head locked onto a rash talk
and every time I turn, my head will turn to him.
Let me know, and then I will go.
Speaker 2: Otherwise. Is everybody resting for the night?
Speaker 1: Almost?
Speaker 4: I am actually going to seek out karoon if I
can find them somewhere. How could you? You are not
shuddering in the corner yet?
Speaker 6: No?
Speaker 8: What can I do for you?
Speaker 4: I have a few things for you, really, I have
been holding on the loom too long, but we have
not had a moment to er pass them off. It
was a bit ago. I have potions. I do not
know what they do, but I thought you might and
or be willing to look into them. Yes, of course,
I pull out eight bottles. What have we Here are
a vigorous green and four of them are a gray steel.
These are the ones we got from the well in
the stash down there. This would have been, yeah, in
the woods where we found the dead retainer and the
horse and went down to that well where there was that.
Speaker 8: Yes, yes, I remember, Yes, I think these and some
of their stashes.
Speaker 4: I don't know what they are. I could not determine them, but.
Speaker 8: I would identify them.
Speaker 4: You can, and I had to do that.
Speaker 8: Can I do that now?
Speaker 7: Uh?
Speaker 2: You sure can. I think I have.
Speaker 8: Skill for it, right identify alchamy?
Speaker 2: You do so, I believe talk. These are the I
think you already figured out what the I had not.
Speaker 4: They were just listed as vigorous green and gray steel.
I had not actually done anything with these, but I.
Speaker 2: Think I think we paraphrased, and we had Karen look
at these before.
Speaker 4: We've had Karon look at other ones.
Speaker 2: I don't know, pretty sure we did, fairly certain that
we did.
Speaker 4: The only reason I think not is because my old
sheet still had them unlisted as anything right or inventory
from there, so.
Speaker 2: Uh, karun these are? You have three anti plague oceans
and four elixir of life lesser.
Speaker 4: That's what you were at. Okay, that is what these are.
I think I don't remember that happening, but you did
add those to my inventory, okay, whether or not, thank you?
Speaker 6: All right.
Speaker 2: I think it was just like a one or two
sentence thing that happened that I.
Speaker 4: Might have missed because I know I didn't identify them,
but if Karon did.
Speaker 6: Awesome, all right.
Speaker 4: So I hand them over and then kind of pause
for a second. Go, you know you've looked at these before.
Happened to you?
Speaker 8: Yes, I have.
Speaker 4: Do you want one of each to learn? I believe
you can do that. Yes, I'd love to this screen.
One is the anti plague I gave you're earlier, and
these are uh elixes of love. Yes, okay, wonderful.
Speaker 8: Yes, I will attempt to learn them. Have an alchemical
disassembly kit and a centrifuge, which is just a little
string I string things around and whip them around with This.
Speaker 2: Will take you some time to do, but you can
absolutely do this.
Speaker 4: And then the elixir of life lesser. If you do
not know how to make those, I will hand that
as well to you. One of those.
Speaker 8: Actually I do I have? I only have lesser elixir
of life? Do I have any? Do you have a larger,
heftier one than this?
Speaker 6: Yeah?
Speaker 8: I do not believe so, No that you keep this one,
for I have in a mixer of life that is lesser.
Speaker 4: Very good, all right, thank you with us. One other thing,
this one, I do not wash it. If you are
able to identify it with very very little, I would
appreciate it, as I do not know if I'll ever
receive it again.
Speaker 8: And I don't think that I destroy it in the process,
do I?
Speaker 3: You do?
Speaker 8: Yeah, to identify it or to learn it?
Speaker 4: To learn it, I don't think to identify it.
Speaker 2: To learn it, you need to destroy it to identify it.
Speaker 8: You don't, Yeah, I was just identify it. Then I
pull out what looks.
Speaker 4: Like a vial of blood. This ah was gifted to
me by the mosquito, which ah, Yeah, it is sacred
to me at least.
Speaker 8: Yes, of course, of course it tastes.
Speaker 4: Of blood, but I do not know what effects it has.
Speaker 8: I will fish around in my little pecks, and I
will retrieve a little strip of paper and I will
gently uncork it. Does anything happen when I uncork it?
Speaker 6: Um?
Speaker 2: Yeah, there's a I think like a It has a
pretty strong blood smell.
Speaker 8: Hmm, all right, like mammalian blood yeah, hmm, all right,
copper based blood or iron based blood?
Speaker 2: Is it red? It's red?
Speaker 4: Yeah, I am all right.
Speaker 8: I gently put a little piece of paper inside and
dunk it in and take it back out the next
a minute.
Speaker 2: I mean, nah, give me a crafting check.
Speaker 8: I will give you a crafting check the likes of
which you have never seen before. Twenty six.
Speaker 2: This is gonna be close.
Speaker 4: Let me see.
Speaker 2: Mm hmmm, uh oh, this is a mackerel. Okay, let
me do this. Nope, that's not what I wanted. I
had a list of levels difficulties, and I can't find it.
I don't remember how I got it. There's a macro
for it, and I'm just gonna push your button and
see what happens. Ah, there you go. That is a fail.
You're not sure what this is.
Speaker 8: It's definitely blood, and it's definitely iron based. But aside
from this, it is not like any other blood I
had ever seen.
Speaker 2: In my life.
Speaker 4: It is blessed, then very well, I will must be
save it for an emergency and we will find out
what it does.
Speaker 8: Then, very good.
Speaker 4: Thank you for your attempt and help.
Speaker 8: Anytime, and I link back into the shadows, for I
am one with the shadow horse not anymore.
Speaker 2: Just awkwardly backs up, pretending, pretending she's got a cape.
Speaker 8: I am the night.
Speaker 4: Okay, yeah.
Speaker 7: Uh.
Speaker 4: I put everything away and tend to what little rituals
I have before I go to bed myself.
Speaker 2: Very well, everyone is going to sleep. We shall continue
the journey.
Speaker 3: I spent some time with Malevic, teaching him letters.
Speaker 7: Fair enough, I start writing my will.
Speaker 2: Mhm uh all right. Otherwise camp is packed up and
you continue your journey.
Speaker 3: I would like to make an effort as we're traveling
to try to speak to snowy Owl. It isn't a
pointed conversation, but there is intention behind my questions. I
essentially want to, over the course of our travels, not
all at once, try to determine if there are remnants
of Sakawachie in snowy Owl. I have some reservations, and
I am seeking confidence to see if Rune is in
fact sharing.
Speaker 2: Okay, Uh, yeah, I think this is going to fall
under an exploration activity where you make an impression.
Speaker 3: Maybe all right, change that, uh, make an impression.
Speaker 2: Or gather information? Gather information? Sorry, all right that otherwise,
are you all comfortable with your exploration activities and be
doing anything else?
Speaker 7: I am actually on the lookout for any herbs and
things that might assist me with what I'm dealing with
at the moment.
Speaker 4: Well, if you'd prefer, I could do that myself. If
I see you looking around for herbs, I might sil
up And can you want.
Speaker 5: Me to do that?
Speaker 4: Sia rah, it is my specialty. Yes, yes, you should
sit and rest.
Speaker 7: All right, all right, m And I'll be in the wagon,
probably just defending them or sleeping, depending on how much
sleep I got.
Speaker 2: Imagine he shield up, just.
Speaker 9: Like covering my face from the light.
Speaker 4: Ah, what would that just be? Searched? Then you think, no,
that's hazards concealed.
Speaker 2: There's actually a an activity to use their few brows?
Speaker 6: Do you.
Speaker 2: Alchemy? Where the hell was it?
Speaker 7: I couldn't find it.
Speaker 4: That's why I said search, investigate maybe, But that's various
things you can engage with. You can use any skill
that has a recall knowledge when investigating ma be.
Speaker 2: I think the closest it'll be is probably is a search.
Speaker 4: Hmm, all right, I'll have that as my active active.
Speaker 2: Then okay, go ahead and make a survival check.
Speaker 4: Or nature or would it just be survival?
Speaker 2: In this case, it's survival because you have to harvest them. Ah.
Speaker 4: My only reason I ask is my background is a herbalist.
Speaker 2: But right, do you have some special bullshit that allows
you to do nature for your herbalism check?
Speaker 4: Let me double check because normally yes, if it has
anything to do with medicine, I can do a nature instead.
But that might be just applying it.
Speaker 7: I know you've been able to use your nature before
during these rules.
Speaker 4: I yeah, double checking really quickly on the background, just
to make sure you adapt. Let's see trained nature in herbalism.
Natural medicine is the skill. So that is, if you're
in the wilderness, easier access to fresh ingredients, plus two
circumstance bonus to check to treat wounds using nature.
Speaker 2: But yeah, I think that'll apply.
Speaker 4: Okay, all right, thank you.
Speaker 2: Wac sure this is not easy to get rid of.
Speaker 7: So oh you need two successes to get rid of
one stage it's rough.
Speaker 4: Hmm, I'm m I might re roll that. Also. It's
interesting in the chat it does say missile toe, but
in my equipment it's missiletoe and spelled correctly. So I
have no idea where the disconnect is.
Speaker 2: I don't know, but it makes me laugh every time.
Oh yes, ah, it's such a dumb little thing that
just I have like a little giggle every time I
see it.
Speaker 4: Yes, actually I could. I think I can reroll that
without a hero point because of my guided by the
stars once per day.
Speaker 2: Can there?
Speaker 4: We are all right, so I'll roll the second time?
Speaker 2: Did I actually say that? When you rate click?
Speaker 6: I can't.
Speaker 4: It says, reroll and keep the newest result. Reroll and
keep the lower result, relower and keep the highest, which
I can do the highest, so twenty seven.
Speaker 2: Okay, Yeah, you find some herbs that you think will
help M. I will say they will give you a
plus I say, they give you a plus one circumstance bonus.
Speaker 4: All right, thank you. Okay, I find a few things.
Enhanded it to you, and if you choose these it
may help a little.
Speaker 9: Yes, thank you.
Speaker 2: Otherwise, if we're going to be doing disease check roles,
along the way. You have been given uh, you have
been given directions to this place. This is essentially a
safe journey. So if you're not doing anything on the
trip aside from trying to treat the disease, we can
just make a few roles and speed time up a
little bit.
Speaker 4: Yeah, I will be applying a tattoo to myself in
the downtime, but not the exploration time.
Speaker 2: Okay, Okay.
Speaker 3: If if I share body sheet and massage Chiara dosaccure circumstance.
Speaker 2: On, everybody else gets a circumstance bonus for projects.
Speaker 4: Okay, Yeah, y'all already has the circumstance, so it wouldn't
stack anyway. I love that, No, I love it my
project series. Yeah, all right, so this.
Speaker 7: Is to see how the first uh how if I'm
getting a plus two tonight twenty three is the is
that a cret for the treat wounds or not treat
treat disease?
Speaker 2: It is? Yes?
Speaker 9: Okay, so I have a plus five then.
Speaker 2: Tonight, good blusly one from the circumstance points.
Speaker 3: Uh huh uh huh.
Speaker 4: Okay, so.
Speaker 2: Uh get a check here, Okay.
Speaker 9: So let's see it doesn't move on for tonight.
Speaker 2: Does not. It stays where it is, which is just
a lot of phlim horrible fever.
Speaker 6: Still as stage.
Speaker 9: Two, I have to make two successes to go down
one stage.
Speaker 7: Yeah, it's brutal, dude, this is a bad I'm convening
to pass, but to put me out of my misery.
I'm begging for some sort of magical assistance to swap
out my spell, like I fucking try it. At this point,
your's written her will.
Speaker 6: I'll lean over jarcy A's farrasma now, M.
Speaker 3: Not fear trying to keep her fever down.
Speaker 2: So well, just to speed things up a little bit,
we're gonna accelerate some roles here, Okay, So we're gonna
have five five nights pass so you can make your
treat diseases. Can do those roles in quick succession. Okay,
let me advance the world clock because I think that
will actually affect things.
Speaker 7: Okay, all right, and I'll add guidance to myself or
the treat disease as well, just so we have that.
All right, This is role number one. So that's success
the first night.
Speaker 9: Let's do the second night.
Speaker 7: That's a failure for the second night, treat disease.
Speaker 9: So these Okay, So here's the thing.
Speaker 7: The treat disease is a bonus, so I have the
first night is a bonus, the second night is no bonus.
Speaker 9: Then let's see here.
Speaker 2: A fortitude save. Do you want me to give you hell?
And I can do this?
Speaker 7: Yeah, because I have to add it manually every time.
Speaker 4: This eight windows mm hmm.
Speaker 2: And just click on that.
Speaker 9: Great, okay, thank you.
Speaker 7: Uh it's saying no, I can't missing statistic fortitude on
selected actor. I think I've just select my toe gonna
make it. That's okay, though, I can just make them.
So for the first night I get a plus two.
Speaker 8: I'll just add it.
Speaker 7: How many nights do we have the herbs form?
Speaker 2: Well, you can do a bunch of herb rolls if
you'd like a rash talk. They're going to be five days. Yeah,
I can do that five rolls if you like. You
can see how many? Yeah you what, just make one
roll and we'll do a we'll do a modifier role
to see how many. Yeah, very good, Wow, Okay, roll
a D ten five all right, you can have seven total?
Speaker 9: Awesome. Okay, So the herbs it's gonna be uh.
Speaker 7: Oh, there's a circumstance bonus that you put on. That's
for the I haven't.
Speaker 2: I haven't added anything, but I'm telling you you have
an additional circumstance.
Speaker 9: I opened when did a roll it was weird. That's fine, okay.
Speaker 7: So yeah, so I have a plus two from the treatment.
It's gonna be.
Speaker 4: Uh okay.
Speaker 7: Uh. That is a failure for the first night, it
goes to stage three.
Speaker 6: Do you have hero no?
Speaker 7: I have none. I've used them all already.
Speaker 6: And we give hero no.
Speaker 7: So the second night I didn't get a bonus.
Speaker 8: But we have the herbs.
Speaker 9: So I'll just add the plus one.
Speaker 11: Uh huh, just kind of plus eleven.
Speaker 9: That's also failure.
Speaker 7: So it stays at I mean, it stays at sage three.
Speaker 6: So she dies.
Speaker 7: It doesn't kill you.
Speaker 9: Diseases just stay on you.
Speaker 4: Yeah, until it's duration is over, which sometimes they don't
have a duration.
Speaker 7: Okay, so night three, I'll make my medicine check it's guidance.
Speaker 2: Does not have a well, let me see. I really
wish they would describe this stuff a little bit better,
because it has in parentheses next to each stage one day.
Speaker 4: Those I believe what it does is it's saying if
it's untreated untouched the next day it increases to the
stage correct.
Speaker 2: Yeah, so stage three stupefied three, dream three.
Speaker 7: During this week am I able to retrain by all
this communing and stuff because Cleanse affliction is not uh
what is?
Speaker 8: It is not a spell that I have.
Speaker 9: So this is the full week of downtime.
Speaker 2: Yeah, this is a This is downtime. So this is
a downtime activity. You can absolutely do this.
Speaker 7: Okay, So I will be swapping out Uh, I'll swap
out Dancing Shield for Cleanse Affliction, and I'll be trying
this every night that I can. Okay, okay, so Cleanse Affliction.
It will move it down by one. So I'm gonna
have to be doing this for.
Speaker 3: A long time.
Speaker 7: I don't think I can add guidance to it because
it's a tackles right in skill checks.
Speaker 9: This isn't a skill check.
Speaker 4: This is a spell.
Speaker 2: This reduction can be applied only once to a given
case of an affliction, with the case ending when it's
completely cured. Although the reduction can occur again, heightened versions
of the spell attempt to counteract with each.
Speaker 7: Casting, so I can only do it once to reduce
the stage.
Speaker 4: Until you if you heighten it each time, you could
do it three times total.
Speaker 3: Yeah, this is the worst.
Speaker 7: I'm gonna swap out. Actually, I'm going to swap out fear.
Then I guess is my signature spell and have that
be a signature spell, so I have it heightened automatically.
Speaker 4: It sucks, dude, it's brutal.
Speaker 2: I read this and I was like, oh no, please,
don't let anybody drink the fetid water. And I was like,
fell in the ground. It specifically says when anybody falls
into the fetid water, like if they fall prone, they
have to roll for that disease. That was when you failed.
Remember when we did the.
Speaker 7: Yeah, so that was a thirty for the first one. Okay,
so that lowers it by one. Yeah, okay, that's good.
Speaker 2: And then these are important. You have to make sure
you're changing them because they do affect your roles.
Speaker 9: Yeah, okay, and.
Speaker 4: Yaha, you remember that every day. I do indeed give
you root magic, which.
Speaker 6: I believe.
Speaker 4: What is that specifically saving throwing our spell or haunt
never mind, Yes, it's not a spell.
Speaker 7: I'll do the third level one.
Speaker 2: Noah, okay, thirty three.
Speaker 4: That's a cred that is a cret.
Speaker 7: So what does that do on a crit though.
Speaker 9: Counter right as the target des drink six or those.
Speaker 4: It just makes it so you can counteract a higher
level one.
Speaker 9: Yeah yeah, but that would bring it down probably one
stage then.
Speaker 2: Two, that is correct, one more stage. It's stage one now,
so no drained stupefied too though.
Speaker 9: Okay, all right.
Speaker 7: Well I will make one of the nights then for
the uh the I have to do for the treat disease.
This is the fourth night or something like that. Third okay,
this is the fourth, yes, okay, let me do guidance.
I am gonna use my once a day thing to
re roll that. Uh it's let's try that again since
it's a skill check.
Speaker 11: Okay, what's yeah, that's cool.
Speaker 4: That's cool.
Speaker 7: So I take a penalty to the save one. Uh
huh uh okay, so that's gonna be fortitude save for
tonight plus one from the HERB minus two from disease.
Yeah natural tay?
Speaker 3: What fu?
Speaker 2: So what do you think? What do you think?
Speaker 7: This looks like?
Speaker 5: Yara?
Speaker 2: Like, oh my goodness, I just like like you have
one final bout of like both ends, you know, like
just oh, she's making horrible noises like in the bushes someplace,
and you are all like, is she getting mauled by
some kind of creature or something?
Speaker 7: I would I would be like seeming like I'm on
death's door for days, and then over the course of
days three and four, you would notice that I'm slowly.
Speaker 9: Starting to get better, and and finally.
Speaker 8: I just I just.
Speaker 7: Puke up all of this disgusting, moldy, putrid water that's
been stuck in the bottom of my stomach this entire time.
Speaker 9: I feel bad, Ye.
Speaker 2: Got everyone's like, you know, there's just the row of
the entire squad is just like like hearing the noises
in the distance.
Speaker 7: It was the guide in Sapharasma that assisted me her magic,
I hoped greatly. Otherwise I would have probably died.
Speaker 6: Mm hmm.
Speaker 4: I'm glad you did that.
Speaker 7: Yes, Oh, reminder ner that just swallow water in the sewer.
Speaker 3: Yes you don't.
Speaker 4: I wouldn't have recommended that in the first place.
Speaker 3: Yes, question used to be your enemy, doesn't it.
Speaker 9: You know now that you pointed out, you're not wrong?
Speaker 6: Why did you swallow the water?
Speaker 8: I was knocked out?
Speaker 6: Why were you knocked out?
Speaker 4: The sides of the giant demon? Yes, oh, you were raging.
It may have been.
Speaker 9: Yes, I was, I was hearing I saw it.
Speaker 6: I am sorry, yes, but why would you drink it
if you fell in number?
Speaker 7: Because I was trying to breathe and it went down
my throat, Malovic, because I was underneath the water.
Speaker 6: Why didn't you auto breath?
Speaker 7: Because I was dying plavic and not.
Speaker 6: Dying, wouldn't your last breath be very important?
Speaker 4: Told?
Speaker 7: Yes, tell that to my unconscious body that can't control itself.
Speaker 6: Next time, I will make sure that you're not.
Speaker 3: Breathing in I'm glad that you're all right, Thank you.
Speaker 7: And hey, Karoon, yes, do you want a sample of that?
And I point to just all this disgusting bile and
sewre stuff, and just like the most disgusting pile of
any thing you've ever seen in your life.
Speaker 2: Looks like someone sprayed silly string on a series of bushes.
Speaker 8: Already have no, I have it already. I took it
from the first day you were infected.
Speaker 9: Oh, so you don't need that.
Speaker 7: It looks like a scene from it looks like a
scene from the Exorcist with a dispute all over the place.
Speaker 8: Yoda, Well, I'm very pleased that at least someone around
here has come forth to offer me a sample. I'm
afraid I already have yours.
Speaker 9: So wonderful.
Speaker 3: All right, well, said Erringles on fire.
Speaker 6: What did she say?
Speaker 1: Oh?
Speaker 6: Man, the smell, God, it worse everything. Why why would
you do this to me? I was trying to decipher
your writing and you.
Speaker 3: I'll just run off cry concentrate mellowick.
Speaker 6: Well, I would you drink the water?
Speaker 2: Otherwise you all head to bed, knowing that probably you
will arrive in Lepage DoD by noon or so the
following day.
Speaker 4: I do need to make a crafting check from days
ago for the tattoo, Yes, please, I would. I mean
it's a low level one, so it might succeed, but
I don't save. I wouldn't save any time. You'll know
the DC regardless though, or decided it would be for
chat ancestral geometry. It is a second level.
Speaker 2: Oh, twenty two should be fine.
Speaker 4: Yeah, that's what I was thinking. It's it's yeah, that's
it only has that level of it, which would be
four days to do it for just the standard.
Speaker 2: Okay, very well, it's all right.
Speaker 3: I'm so sorry to interrupt. I'd like to see if
my conversations with snowy Owl and the others of their
their crew that amounted.
Speaker 2: To anything, Yes, did we have you made a diplomacy
check yet? Oh here it is.
Speaker 3: Oops. That's not how you do it.
Speaker 2: Should be able to just click on the thing that
you spammed in chat ike.
Speaker 3: You click, Nope, it's not h.
Speaker 2: Just do it from your proficiencies page.
Speaker 3: Here you go thirty four.
Speaker 6: Yeah.
Speaker 2: So, I think the consensus that you get from Ulukuk
and Numa and Denigi as well as snowy Owl is
that this is always this is a component of what
was Sakawachi's personality, and she was very focused and calm
and just kind of like in the zone. It's one
of those kinds of feelings. It's definitely different. It's definitely
different than what you have seen Sacawachie present to you
so far. You know, Sacawachie was very emotional and very
boisterous and very very much one of those people that
wears the feelings on their sleeve. Right this this person
is very calm and very aware of what's going on.
Speaker 3: I would put great faith into people that knew her
best if they don't seem concerned or scared, then I
would let my feelings of that sucidey.
Speaker 2: Yeah, I think they don't really know what to make
of it yet. It's more along the lines of they're
probably worried. I imagine like that they've that they've lost
their friend. But I think the conversations that you get,
especially from Danigi, is like that Sakawachi always had some
kind of a feeling that something like this might happen,
that you might have to sacrifice who she was to
accomplished this task that was given to her.
Speaker 3: That I would have specifically asked Danigi, is that something
that she would want.
Speaker 2: She would want to help more people, and if this
is the way that she believes that she.
Speaker 3: Can do it, and yes, that's good enough for me,
then thank you, You're welcome. And I would share all
of these sentiments with our part already as well when
we have a moment of privacy, so they seem the trust.
It's know we how it's different, But just as they
remember Sakowachi.
Speaker 6: They don't have much of a choice. Unfortunately, I've seen
the look in the Ningi's eyes. She misses really, you know, I.
Speaker 7: Think that perhaps my greatest concern with it always the
fact that this the entity decided that Sarkowachie would be there,
that's all, and has not been forthcoming with what its
desires actually are.
Speaker 6: You're concerned that it's that appears suspicion.
Speaker 3: Well it is.
Speaker 7: We go into this place, right, and it fuses with
a young girl who is very intelligent, but very She
has a lot of hope in her heart, and she
wishes to do good and to gain strength in order
to alter the course of events. Right, So why does
this god want her and why does it want to
help in the first place?
Speaker 6: A rashtark. You're keen with rituals in all these her
culture type things. We were entering a trial, which means
the trial has been attempted before, maybe a many a times.
It's another first time this thing has inhabited a human
body or a body at all. I wonder what happened
to the others.
Speaker 4: That we are I'm not sure of. I was able
to determine that the God callers were not the first
to interact with the odds of that area. To what
a extent I I do not know, but my assumption
and guess at least in this is a deal was
struck a body to live in in exchange for the
power to aid against the whale. Sakawachi said as much,
that the god had to sacrifice its body, so it
may have left something behind in order to join her
in spirit.
Speaker 7: Well, I mean, I suppose the question is the same
for all of these entities that are inhabiting the space
so to speak, that we exist in.
Speaker 8: In terms of.
Speaker 7: Wanting to intervene or assist in this whole endeavor with
the whale. And obviously I have my questions about my
interaction and Swiss prasman what not. Now I do not
know what her goal is. All I know is they
want the whale to disappear.
Speaker 3: From the conversations I had with Danigi and the others,
Takachi suspected this might be coarse, and that is what
she would have wanted.
Speaker 8: M hm, who.
Speaker 4: Oh, no, ye owl.
Speaker 6: Oh. I'm actually a very surprised, Karom. You seem to
have lived a very long time. Yet, Yes, what do
you know of this whale? Which and the one that
was thrown here by your people?
Speaker 8: I assume, yes, what do I know of the whale?
Let me see, do I know anything of the whale?
Speaker 7: Uh?
Speaker 2: You can make a history check. Do you have any
sort of do you have any sort of lore related to.
Speaker 8: Have a society?
Speaker 2: Okay, will that work? You can make it wrong.
Speaker 8: Thety.
Speaker 2: You don't really know anything beyond what you've learned on
this journey about us.
Speaker 8: So yeah, no, mm hm, I am from the woods,
not from the ocean.
Speaker 6: Right.
Speaker 4: Perhaps doctor will have more information. It has been sometime
since we have talked with him.
Speaker 6: Doctor, I do not know if I'm ready to see him.
Speaker 4: That is the journey we are making, malevic. I would
suggest stealing your heart.
Speaker 8: I am ready to see him. I have a violin
to show him.
Speaker 7: Yes, and we have many questions to ask as well.
Speaker 3: You should be on our guard.
Speaker 4: Yes, eh, he will see what how forthcoming he is
with his information. He did state in the note we
received he was willing to answer a bunch of questions
when we saw him next, and that he did not
want to do it over messages. So yes, we can
hold him do that.
Speaker 6: I'll let you all do the talking first.
Speaker 4: I will let them also do the talking first.
Speaker 9: Yes, we'll figure it out.
Speaker 7: But if you have any questions that you'd like to
ask personally, you'd like us to convey them. I suggest
to inform our Celia or myself, both of us.
Speaker 6: M hmmm, I would like to know how the hell
that everyone expect us to be able to take on
something as powerful as whatever's holding the guards to their
chairs doesn't make any sense.
Speaker 1: May not be.
Speaker 4: The right time.
Speaker 1: M Other than that, I do not know.
Speaker 2: With that, I think some more questions and whatnot are
thrown around. The night passes and group returns to leapag Stod.
You arrived there by about noon next day, and I
have to.
Speaker 1: Throw your group token in here so that works.
Speaker 8: There you go.
Speaker 2: As you return to leapage Stod, are you heading directly
for the riddleson Manor?
Speaker 4: I personally do not see no reason not to, but yeah,
I do not want to.
Speaker 6: I'll get off the cart so I'll catch up with
you all in a bit.
Speaker 8: What time is it in the day.
Speaker 6: I wanted to go in my thoughts in order, but
I also want to go to the Iron Handsworts.
Speaker 8: Yeah, I I am also gonna go check out some
elixes and things I think.
Speaker 2: Yeah, I mean, you've been traveling for a week, so
I didn't know if it was like, let's go drop
all our shit off at the Manor and then a bath.
Speaker 9: Yes, before we go to a meeting. A bath would
be lovely.
Speaker 4: Would there not be a bath at the manor where
we would then likely stay.
Speaker 2: There is definitely a bath in the manner.
Speaker 4: I am fine going there right now. Well, Malvic heads
out as well as that rude.
Speaker 6: Wave at the party and make my way walking slowly
bags in here.
Speaker 3: I don't want to leave him alone.
Speaker 4: You may go Yara, and I could start with the professor.
Speaker 3: Do you have deals all right?
Speaker 4: Perhaps you don't.
Speaker 3: Want him, yes, yes, I don't want him to get
into trouble.
Speaker 8: All I wanted to human disguise.
Speaker 4: And there goes Janet.
Speaker 7: How did it end up just us two going to
see the doctor?
Speaker 3: But what where is the camaraderie?
Speaker 2: Snow yeow Aldi, Lukuk and Anuma are also there.
Speaker 3: What's you know?
Speaker 2: What I mean?
Speaker 4: Voice in my head? They are the ones who likely
wish to interact with the doctor the least. I just
want knowledge, all right, son? It is fine, they know
where we are.
Speaker 7: Let Cisco, then I suppose, and you may get your bath, ah,
thanks for God, And.
Speaker 4: I may go to the library.
Speaker 2: You can drag your tokens onto the map. If you
are going into different places. It sounded like Karun was
going to go to Lara's elixirs, Malvic and our Celia.
We're going to uh the Iron Hands Forge.
Speaker 9: All right, yes, my yeah, I can't drive mind.
Speaker 2: Yeah, okay, interesting, all right, yes, and we're going to
do this. Then where's the token for bubonic plague?
Speaker 3: That is me?
Speaker 2: Mm hmm, well yeah, and I want to shrink these down.
But yes, so you had to riddleson Manner. Shall we
go to riddleson man Let's go there?
Speaker 7: Mm hmm.
Speaker 4: I'm on need tokens again, and I need to.
Speaker 2: Know I need to change this.
Speaker 6: Uh, there you go.
Speaker 2: So the wagon approaches. It's been months now since you
have journeyed back Manner?
Speaker 4: How many? Like half a year at this point or more?
Speaker 2: No, it's been about three months, wow, three months total.
It probably feels like longer.
Speaker 4: Than nine million years traveling to another planet, quite literally.
Speaker 2: You know, this is the hell of time.
Speaker 4: Dilate from that or was they the same exact time cycle?
I know I'm getting a little extra there.
Speaker 2: But I've accounted for such things.
Speaker 4: Ah, wonderful.
Speaker 2: Oh you approach Friddelsen Manner, making your way along the
gravel path.
Speaker 1: And let's see here.
Speaker 4: Where did my book go?
Speaker 2: Hm Doctor's manner sits a few blocks north of Liepashtad
University grounds are enclosed in a Gothic wrought iron fence
through which access is possible a single large gate. This
gate remains open during the day in a closed and
locked with a good lock at night. Gravel path leads
up to the manager's courtyard, which is decorated with a
mossy fountain featuring several water spinning ibysses carved from stone.
As the group approaches the manor's front door, you can
see a tall man in a threadbare suit that you
will recognize. This is not doctor Riddleson. This is Olwyn Kiverak,
major Domo of the manor. A towering, elderly human moves
deliberately yet gracefully. He served as the manor's major domo
for decades. We've all met this person before, and he
is apparently tending to some things outside. As you approach
the manner, you can see him look up to greet you.
Speaker 9: As you arrive, wave a hand.
Speaker 2: Thecook pulls the wagon to a haunt. He bows at
your presence begins to make his way over to the wagon.
Speaker 13: Doctor Riddleson sends his regrets that he cannot personally greet
you at this time. He is currently engaged in an
important matter off site, but plans to return a few
days since in the interim he's asked me to inform
you that the Rittleson manner is.
Speaker 6: Yours to treat his home.
Speaker 13: You are not alone and waiting for the doctor's return.
You'll find several of your fellows within these walls as well.
Until he returns. The Doctor encourages you all to rest,
relax and converse with your fellows. Where are the rest?
Speaker 7: They have gone about town to resupply and get some
food and things like that they needed to stretch their
legs after such a long journey.
Speaker 13: Very well, If you.
Speaker 2: Will accompany me, I shall show you to your rooms. Hello,
this is why Stephen from Table Story. If you'd like
this podcast, please make sure to rate and review it.
If you'd like to listen to more of our podcast,
you can head on over to tablestory dot tv for
a variety of other shows. If you would like to
support us, you can head on over to tablestory dot
tv slash pledge, and if you'd like to join our community,
you can head on over to tablestory dot, TV, slash Discord.
Thank you, Joy,