Speaker 1: You are listening to Video Games to the max. Hello,
Speaker 1: and welcome to another episode of Video Games to the
Speaker 1: Max is episode one hundred and twenty two, and I'm
Speaker 1: your host Sean Garmer, who with me as usual mister
Speaker 1: Mark Morrison. How do and well, we have plenty to
Speaker 1: talk about here today. As Mark has finished Metaphor Refantasio,
Speaker 1: I've played a little bit of The Horizons zero Oddan
Speaker 1: remastered and that Pokemon tcg app. I have to pull
Speaker 1: myself aways and don't get addicted. There also some really
Speaker 1: it feels like it's inevitable news that was going to happen,
Speaker 1: but still sad nonetheless, as Sony has officially pulled the
Speaker 1: plug completely, this time on Concord and subsequently closed Firewalks studios.
Speaker 1: So we'll talk about that. Some good news with Xbox
Speaker 1: and Call of Duty and Nintendo also making up their
Speaker 1: own music app. You know there's Spotify, this other ass
Speaker 1: Nintendo of course, they got to walk their own kind
Speaker 1: of deal and we'll double a gaming. Could that save
Speaker 1: the industry. We'll get into all that and more, all right,
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Speaker 1: that's enough for the housekeeping. I guess let's go ahead
Speaker 1: and well, you went to that convention this week?
Speaker 2: Right? Yep?
Speaker 1: How was that pretty good?
Speaker 2: I paid their extra like early access, so that that
Speaker 2: was better because like the longer it went, the more
Speaker 2: filled up it got.
Speaker 1: Did you get to meet anyone or have them sign any.
Speaker 2: They had three guys or they had four guys. There
Speaker 2: a Mortal Kombat artist I think he did like the logo.
Speaker 2: They had two dudes who were in Mortal Kombat, you know,
Speaker 2: like scorpions, like I forget the guy the Pasina brothers.
Speaker 2: I think they're brothers. I don't know. And the guy
Speaker 2: I met was a guy named Tim kitts Row. He
Speaker 2: was like the voice of NBA jam in NFL Blitz
Speaker 2: and I guess at did a lot of pinball stuff too,
Speaker 2: which I don't really know, but I can't definitely recognize
Speaker 2: some of them.
Speaker 1: Yeah, his voice is definitely for I could see that.
Speaker 2: Yeah, he does look very good like hearing normally speak.
Speaker 2: He's fine, but he does look a very good like.
Speaker 2: I don't think he's arrogant or anything, but he's a
Speaker 2: very good like Zach Brannigan or you know that type
Speaker 2: of like kind of pompous like newscaster type of voice
Speaker 2: when he wants to. It's pretty good. He was a
Speaker 2: nice guy, you know. He signed something for me or
Speaker 2: signed a few things I had. I brought like to
Speaker 2: an NBA jam Manuel from to sign, so I gotta
Speaker 2: buy those games, I guess now. But he was cool, uh,
Speaker 2: And I had I actually wrote like a pretty long
Speaker 2: list of crap I was trying to find. Some of
Speaker 2: it was like easy, uh, Like I was trying to
Speaker 2: find a copy of like Kirby's Dreamland too for like
Speaker 2: the game Boy or on your list there, and it
Speaker 2: was an I was gonna easy one. Actually that was
Speaker 2: about the only easy one maybe or you know, but
Speaker 2: I found four things I was looking for I found
Speaker 2: Kirby Streamland two. I finally had a copy of Bay
Speaker 2: Based Kids for the Superintendo, which was objectively one of
Speaker 2: the worst games ever made. Uh, there's like no way
Speaker 2: you can argue against it. I had it as a kid,
Speaker 2: That's why I kind of wanted to play. I mean,
Speaker 2: and I hated it when I was a kid.
Speaker 1: So the game you hated as a kid, you also
Speaker 1: would have as a Yeah.
Speaker 2: It's like I think it's like unfinishable because it just
Speaker 2: gets like so fucked hard, like by the third stage,
Speaker 2: it's impossible. Like, but it's been like it's not an
Speaker 2: expensive game. I got like thirty bucks, but I said,
Speaker 2: but it's one of the really hard to find games,
Speaker 2: you know. I just like I've been looking for it
Speaker 2: for years, and this is the first time I saw it,
Speaker 2: like and I only saw it like at the like
Speaker 2: the last booth or you know, you know, the last
Speaker 2: like table. This guy had it, and I was like, wow, Okay, well, yeah,
Speaker 2: I'm gonna buy this one because this is the first
Speaker 2: time I've seen it, you know, right. Well, the other
Speaker 2: two things, the other two things I found in my
Speaker 2: list were, Uh, I finally found a copy of Strider
Speaker 2: too with both discs, which is cool, and it's a
Speaker 2: pretty nice copy. It was a little more expensive than
Speaker 2: I wanted to spend, but it's kind of a rare game, Like,
Speaker 2: that's an expensive and rare game, especially since, like most
Speaker 2: times I see it, it's missing like a disc, which
Speaker 2: is kind of a problem. Yeah, and that game is funny.
Speaker 2: It's infamously funny because it has a disc for Strider
Speaker 2: one and Trier two. When they sent it to manufacture,
Speaker 2: they fucked up the labeling, so the Strider two disc
Speaker 2: is actually Stritter one and Strider one is actually Stritter two.
Speaker 1: Oh nice.
Speaker 2: Every game is like that, or every disc is like that.
Speaker 2: It's a you idiots, Like.
Speaker 1: If you don't know that, you might get the wrong.
Speaker 2: Not because the boat discs coming coming the same thing,
Speaker 2: but most most games, or most copies of reason, I'm
Speaker 2: like missing a disc and it's like, yo, this this
Speaker 2: came into two disc case, like and then MA says
Speaker 2: two discs, so they have. The big thing I got
Speaker 2: on my list was a copy of Castlevania Something of
Speaker 2: the Night for the Sega Saturn. Obviously the best way
Speaker 2: to play that game. Yeah, a like mediocre port, but
Speaker 2: it is interesting because it has uh Maria as a
Speaker 2: third character, and she's playable in another version of the game,
Speaker 2: but she's different in that one. Uh So that's you know,
Speaker 2: that's why I got kind of got this. It was
Speaker 2: like two hundred dollars. I think I talked to a
Speaker 2: guy on like one to eighty. I think. Ah. The
Speaker 2: other things I didn't this was the were one of
Speaker 2: my lists. The other things I picked up were I
Speaker 2: picked up the Cassylvania sympthing that strategy guide.
Speaker 1: Okay, that's cool to have.
Speaker 2: Yeah, it's exceptly my bucks. I mean it's old, but
Speaker 2: you know, the prices on eBay and my Car were
Speaker 2: a lot more so, right, And I picked up something
Speaker 2: in that soundtrack. Yeah, so I picked up three something that.
Speaker 1: Well, that's a pretty awesome soundtrack.
Speaker 2: So yeah, I'd say, like one of the ten best
Speaker 2: soundtracks to a game ever. So all right, And the
Speaker 2: other two things that picked up a kind of smaller thing.
Speaker 2: I picked up a hidden otic game for like two
Speaker 2: bucks called Angelica Weaver Catch me when you can have
Speaker 2: it on Steam. But it was like a physical copy
Speaker 2: and I had like some fond memories of it, so
Speaker 2: I'm liken' why not. I had like the loose change
Speaker 2: to pick it up, so I'm like, who cares h
Speaker 2: And I picked up a big box copy of Moto
Speaker 2: Racer two, an old, uh you know, motorcycle racing game
Speaker 2: from like nineteen eighty eight. I think that was like
Speaker 2: five bucks.
Speaker 1: Uh.
Speaker 2: You know, I saw some friends there. The funny thing
Speaker 2: is is in this convention center, like the City Convention Center,
Speaker 2: and like in a different part of the building was
Speaker 2: a big early voting set up. Yeah, so that worked
Speaker 2: out well when people were like in line for the
Speaker 2: gaming thing and they're like, oh, no, voting's over here,
Speaker 2: you know.
Speaker 1: Yeah, people going to the wrong one.
Speaker 2: Yeah. Uh. So the thing said it had pinball, but
Speaker 2: I think it was in a different room because it
Speaker 2: wasn't in the main room, and I was kind of
Speaker 2: tacked because I was like, where the fuck is it?
Speaker 2: And then I was there for like four hours, and
Speaker 2: by four by like the you know, three and a
Speaker 2: half hour mark, I was, you know, I'm exhausted, so
Speaker 2: I just left. But apparently they did have pinball, but
Speaker 2: it is in some separate room that I didn't know about, Yeah,
Speaker 2: which is kind of a shame because I would have
Speaker 2: liked to have played. Uh yeah, people had some good stuff.
Speaker 2: There was some stuff I kind of wanted, but you know,
Speaker 2: I didn't want or I might have had the money,
Speaker 2: but I didn't want to spend all of it there,
Speaker 2: you know, right, and the big stuff I was looking for,
Speaker 2: you know, like a game Boy Light or uh, you
Speaker 2: know the limited edition of Shenmu one. You know, no
Speaker 2: one had. I didn't see any copies of Vagrant Story.
Speaker 2: That was kind of a rare game. I guess it's
Speaker 2: getting to be a rare game.
Speaker 1: Wouldn't be surprised. Yeah, it's not like I don't think
Speaker 1: that's available digitally. Yeah, so yeah, definitely right now.
Speaker 2: The one game I saw there, which is actually extremely
Speaker 2: expensive and rare, it was a Genesis game called Musha.
Speaker 2: I have a friend who wants to sell his copy,
Speaker 2: you know, probably to me, hopefully hopefully shoat price if
Speaker 2: you're listening to Frank. But I saw like three copies there,
Speaker 2: and I was like shocked, just like ex yeah, well
Speaker 2: one copy was eight hundred dollars. One copy was like
Speaker 2: seven fifty, and I think like one copy is like
Speaker 2: four fifty, and I'm like, damn, like that's a low.
Speaker 2: I mean the four fifty copy was sold in a
Speaker 2: good condition too. I'm like, that's all right, but uh yeah,
Speaker 2: I had fun. I had like I was operating on
Speaker 2: like no slate because I was really excited than before. Yeah,
Speaker 2: So I got to I got there like two hours
Speaker 2: of sleep, so by the time I was done, I
Speaker 2: was like exhausted, and I went to it like another
Speaker 2: game store in the area, looked around for like ten minutes,
Speaker 2: and then went back to my car and crashed out
Speaker 2: for two hours, and then drove back home because I
Speaker 2: was like, if I fighted right back home now, I'm
Speaker 2: going to die.
Speaker 1: Yeah, probably a good idea that you slept for a
Speaker 1: while before.
Speaker 2: I was looking for a copy of Speaking in five.
Speaker 2: Two people had. One copy was like one twenty, which
Speaker 2: isn't that bad, I guess, But one copy was like
Speaker 2: one to eighty and it was one D because it
Speaker 2: came with like this weird art of Sweaking in five,
Speaker 2: like extra disc set that had like a little booklet
Speaker 2: and like soundtrack. That's why I was more. I was like,
Speaker 2: that's cool, but like this thing is like thirty bucks
Speaker 2: by itself, Like it's not sixty. So I wonder if
Speaker 2: you sold.
Speaker 1: That one, you know, yeah, well probably not right.
Speaker 2: But it was good. Uh, you know, it got early
Speaker 2: on it was extremely nice to walk around, but you know,
Speaker 2: by the end of it, I could barely walked on
Speaker 2: the aisle because there's so many people there. Yeah, I
Speaker 2: got four things off my list, so that's two more
Speaker 2: than I thought I would.
Speaker 1: That's always a plus. Now you can just wait till
Speaker 1: the next thing to see if you.
Speaker 2: Can say that'll be in March, I think, or I
Speaker 2: think in March for April. Yeah, I had fun, and yeah,
Speaker 2: it's good to like get with a group of like
Speaker 2: other gaming nerds and to talk because I talked to
Speaker 2: a few few people, so that's cool.
Speaker 1: Yeah, I mean that's always a plus when that could
Speaker 1: ever happen, because it feels like, you know, before you
Speaker 1: could even count go into a game stop or like
Speaker 1: retro game store, sometimes you can't even like count on
Speaker 1: that anymore.
Speaker 2: Really, right, it's actually game stuff. I went to one,
Speaker 2: actually go to a game stuff like last weekend, just
Speaker 2: good as curious and I was like, give any retrospect.
Speaker 1: He's like, no, the retro store.
Speaker 2: No. But even the retro store by me is kind
Speaker 2: of terrible.
Speaker 1: So yeah, and not good.
Speaker 2: Yeah, the retro store by me wouldn't have like, uh,
Speaker 2: you know, Vagrant Story or The Tense or shim My
Speaker 2: Double Summoner Collector's Edition for sale. So yeah, you know,
Speaker 2: good luck with that, all right? Yep? I had fun.
Speaker 2: And if there's a retro convention by you, you should go
Speaker 2: to see it sometimes.
Speaker 1: Yeah, definitely, I think anybody that has an interest in
Speaker 1: the retrogaming or definitely go to a convention and like
Speaker 1: see what they got there, see if you find one
Speaker 1: of those hidden gems, you know, looking right.
Speaker 2: Yeah, definitely surprised that I found a copy of Tracula
Speaker 2: or something in the Night for the Saturn.
Speaker 1: Well that's to come like really rare recently, or.
Speaker 2: It's about unor bucks, you know. I mean, it's not
Speaker 2: like the rarest game, but even want it because you know,
Speaker 2: people like something to night and I had it up
Speaker 2: last night. I owned five copies of that goddamn game
Speaker 2: now for physical releases, and I'll and I'm missing like
Speaker 2: one like there's like an Xbox three sixty version to
Speaker 2: actually put on a disc like some you know collection.
Speaker 2: I don't know that one yet, but I will.
Speaker 1: Yeah, all right, well how it goes the you you've
Speaker 1: officially finished metaphor Defensasio.
Speaker 2: Now, yep, I beat it last week. Uh that's a
Speaker 2: long ass game. You thought it'd be shorter, but it's
Speaker 2: not really because you have to grind quite a bit.
Speaker 1: Yeah, I told you, don't. Don't be thinking it's going
Speaker 1: to be short. How what was your your final taling.
Speaker 2: Let's talk about eighty hours?
Speaker 1: All right, yeah, that's that's around the the hour mark
Speaker 1: that five.
Speaker 2: Yeah, so I didn't get all the bonds. I missed
Speaker 2: like one by like one step. I don't think I
Speaker 2: here correctly. It was Katerina or Katherina, I missed about
Speaker 2: like one. If had like one extra day, I probably
Speaker 2: would have could have done it. My god, damn it. Yeah,
Speaker 2: I missed all of the or most of the debate stuff.
Speaker 2: So I'm not playing it again, and on this time,
Speaker 2: I'm just following one hundred percent guide and it's making
Speaker 2: it a lot easier now because I have all the
Speaker 2: social stats maxed out. So the guy says like, oh,
Speaker 2: go read the book to boost your wisdom, Like yo, dog,
Speaker 2: I don't need you anymore. Like yeah, I can just
Speaker 2: do whatever. Ill you know, go vacuum and get more HP. Right.
Speaker 2: The one thing that tripped me up pretty bad. Was
Speaker 2: about three fourths of the to the game, you unlock
Speaker 2: like the Prince archetype. That's like the royal archetype for
Speaker 2: the main character, right, And I guess I missed it,
Speaker 2: but maybe the game said like, hey, your other characters
Speaker 2: have royal archetypes as well, and I just didn't see that.
Speaker 2: So when I got like the last stage or like
Speaker 2: the last big dungeon, I was like, Okay, I don't
Speaker 2: really need like a blow by blow of the main
Speaker 2: boss like to find a boss, but what are the
Speaker 2: archetypes like GUIDs are suggesting, And it was like, okay,
Speaker 2: for the for the Lewis boss fight, have the main
Speaker 2: character with the Prince, have Hulckenberg be the Royal Knight.
Speaker 2: Have heist may be like the Royal Thief. And I
Speaker 2: was like, what's this royal ship rh And I'm looking
Speaker 2: at I'm looking at like Hulkenberg's like archetype map, and
Speaker 2: I'm like where is this and where the prince architect
Speaker 2: is in the map that's like where the Royal night
Speaker 2: is for her, And I was like, god damn it,
Speaker 2: Like you know, I've been grinding for like five hours
Speaker 2: or four of this like and like filling up like
Speaker 2: archetypes on these, on these like other characters that like
Speaker 2: they don't need your you know, you know, it's not
Speaker 2: like Hi's May needs like the faker archetype or bullshit
Speaker 2: like right, And for most of these, I could have
Speaker 2: just unlocked it from the get go. So like by
Speaker 2: like the last safe point, it's I had like enough
Speaker 2: XP experience architype stuff to like max out Hultenberg's like
Speaker 2: Royal Night one, and I think that I'm not tis
Speaker 2: May's like Royal Thief one, but that was it. Like
Speaker 2: there's like a Royal Healer when I didn't hit it
Speaker 2: all and a lot of them require like oh, the
Speaker 2: Royal Thief you need to have like the tycoon job
Speaker 2: to like level ten and like you know, the to
Speaker 2: like double twenty. And it's like, well, for like the Royal Healer,
Speaker 2: she had one like her advanced one was like you know,
Speaker 2: she needed the you know, wizard archetype to be like
Speaker 2: level ten, and I'm like she is like two jobs
Speaker 2: below that, like she's just barely hit the Mage one,
Speaker 2: so to I'm locked, May, you know, I have to
Speaker 2: unlock Mage then Wizard then like one more and hit
Speaker 2: that had level ten, so that ain't gonna happen. I'm
Speaker 2: not doing all that I and I still hate that,
Speaker 2: like that MP stuff in that game is just so limited.
Speaker 2: Like at the last stage, it's just like if like
Speaker 2: the gun or a guy forget his a name, uh,
Speaker 2: the guy who runs your ship was like, oh, hey,
Speaker 2: this is the last dungeon. So if you come back
Speaker 2: to like the starting area, I can I can heal
Speaker 2: your party and gave you full MP HP. That would
Speaker 2: have been awesome because I could have ground in that
Speaker 2: last dungeon for ten hours and I'm like, on that crap.
Speaker 2: But it's like no, ear screwed, Like you know, run
Speaker 2: to the left, you know, do these like last six
Speaker 2: boss fights, which are also like pretty hard to get
Speaker 2: all the cool weapons and then run to the boss
Speaker 2: and that's it. It's like, great, when I hit the boss,
Speaker 2: I have like one h MP thing left because I
Speaker 2: burned it all these other stupid bosses.
Speaker 1: And there's no so it's like a total boss rush
Speaker 1: at the end.
Speaker 2: It's not a no you can't exploit. You can either.
Speaker 2: You can ignore all the other bosses, but all the
Speaker 2: other bosses give you like the like the best tier
Speaker 2: weapons in the game.
Speaker 1: Oh all right, that makes sense.
Speaker 2: Yeah, yeah, and there actually is a trophy where it's like, oh,
Speaker 2: if you just ignore all the bosses and run to
Speaker 2: the like the last guy, louis your trophy. But it's like, well,
Speaker 2: and I also make.
Speaker 1: You make it harder for yourself. You get a trophy.
Speaker 2: Okay, yeah, but I'll do it on this one because
Speaker 2: you know I have all the experience. Well, they reset
Speaker 2: your level, but not the archetype level. So once you
Speaker 2: unlock the archetypes, then they're already maxed out or whatever
Speaker 2: they were from the last fight.
Speaker 1: That's good. That way, it feels like you have to
Speaker 1: do stuff again and not right like, oh, I'm just
Speaker 1: at max everything killing these like level three goblins that
Speaker 1: I have to go through.
Speaker 2: Right, But because you do carry over your weapons, so
Speaker 2: I already have like the best weapons. So some of
Speaker 2: those fights are a lot more fun when you can
Speaker 2: like one shot a boss or like, yeah, instead of
Speaker 2: those boss taking ten rounds, it took three.
Speaker 1: So that's a lot better.
Speaker 2: All right, Cool, don't have to have.
Speaker 1: Like an hour boss sight.
Speaker 2: Yeah, but yeah, now just falling to guy and it's
Speaker 2: kind of more fun actually, because you know, I'm not
Speaker 2: as concerned about what I need to do or you know,
Speaker 2: having to make money or grind this stuff out, you know,
Speaker 2: but I enjoy the game. I I you know, I
Speaker 2: don't think it's their best work though.
Speaker 1: It's what I'm going to ask you, was, where is
Speaker 1: this on your you know, we're getting we're getting to
Speaker 1: that time we've got only a couple of months left,
Speaker 1: or but basically like a month left, where is this
Speaker 1: on your game of the year?
Speaker 2: It would probably be in my top ten, but it'll
Speaker 2: probably be like kind of maybe like mid around number
Speaker 2: five or so, or you know, in Geting number one,
Speaker 2: I can tell you that, or even like two or three.
Speaker 1: So so, like the story didn't do much for you,
Speaker 1: I keep hearing as everybody's saying the story.
Speaker 2: There are a pretty some pretty good story twists, like
Speaker 2: near the end, I think the I think the lack
Speaker 2: of romance is actually kind of a problem because it's
Speaker 2: harder to connect, I mean, for good or for bad.
Speaker 2: It's harder to connect with some of the characters. And
Speaker 2: like one kind of one character does kind of come
Speaker 2: off as a romantic interest, but it doesn't actually happen.
Speaker 1: Right, makes sense?
Speaker 2: So I think it's like Hayes Mean is like a
Speaker 2: really good character. He's like a little bat creature character.
Speaker 2: He's cool. But some of the other ones are a
Speaker 2: little more, especially like the later ones are a little
Speaker 2: more not written that well or you know, not as
Speaker 2: fleshed out.
Speaker 1: It's kind of the same thing that happens with the
Speaker 1: later ones in Persona five.
Speaker 2: Yeah, like yeah, grew barely got Yeah, same thing happens
Speaker 2: in this game. But because there's like a lot less game,
Speaker 2: a lot less you know, time in this game, that right,
Speaker 2: you know, it gets more more and more compressed.
Speaker 1: Well you you weren't following the calendar for the first one,
Speaker 1: did you feel like you needed it?
Speaker 2: Yeah? No, Like I'm still a little salty I missed
Speaker 2: like that one Bond day or whatever. But there's stuff
Speaker 2: in the game that like they could have exto better,
Speaker 2: or you know, they could like the whole debate system,
Speaker 2: like it would have been nice if they pointed this
Speaker 2: out a little better or had me do one at
Speaker 2: the start and then say, hey, there are more of
Speaker 2: these at specific dates, so look at the calendar, dumb ass,
Speaker 2: And yeah, they have a calendar, but it's pretty useless.
Speaker 1: Right, because a lot of time, right to complete this stuff.
Speaker 2: Well, it just basically tells you, like when the when
Speaker 2: the deadline is or whatever. Story Bet it's gonna happen.
Speaker 2: That's about it. It's not like, oh, these four characters
Speaker 2: you can you can interact with one of these four
Speaker 2: characters per day, right, there's like another menu that tells
Speaker 2: you that pretty explicitly. But that's not everything you can
Speaker 2: do in the game. But yeah, I'm having fun.
Speaker 1: That's important part.
Speaker 2: Yeah, I did try Prince of Persia, the Rogue Kingdom
Speaker 2: or Crown or Yeah, I don't think I like that game.
Speaker 1: You don't. I'm surprised.
Speaker 2: I think I don't like it because I don't like
Speaker 2: the combat, like it's kind of too tough or uh,
Speaker 2: maybe I'm just bad at it. But like the whole
Speaker 2: encountering thing, I'm like not creat.
Speaker 1: It does take some getting used to. It's not I
Speaker 1: think I got I got killed by that first boss
Speaker 1: a couple of times and then I eventually like got it. Yeah,
Speaker 1: but it takes a bit to the countering and the
Speaker 1: it's a lot easier on the regular enemies, but then
Speaker 1: when you get to the boss, it's like they ramp.
Speaker 2: It up and I faced one boss kind of and
Speaker 2: that was actually fairly easy. I thought it was just
Speaker 2: like big dude swinging around the column. It was like
Speaker 2: pretty telegraph. That's why I thought it was easy. But
Speaker 2: I'm like, I think it's kind of more challenging against
Speaker 2: like the regular enemies because you don't have a ton
Speaker 2: of health in the game, and you don't get a
Speaker 2: lot of health back. You get like the two potions,
Speaker 2: but that spot it. So I would say, all right, uh,
Speaker 2: if I lose three forces in my health on one
Speaker 2: boss or one one enemy, that's not great. But I
Speaker 2: don't know if I'll go back to it. I mean,
Speaker 2: I could bump it down the easy. I guess it's
Speaker 2: kind of admitting that I'm a loser, so I don't
Speaker 2: want to quite do that yet. But yeah, yeah, I
Speaker 2: just don't like the combat or just not clicking with
Speaker 2: me personally.
Speaker 1: But do you like like the rest of the game,
Speaker 1: like the game, I'm still.
Speaker 2: Like the tutorial area okay where the demo, Yeah, I was,
Speaker 2: and I think the demo was better. I don't know,
Speaker 2: I mean, I mean, same thing, but I think the
Speaker 2: demo kind of accelerated the well.
Speaker 1: The debt, like you start out a part that's before
Speaker 1: the demo, and then you get to the part where
Speaker 1: the demo is, and then when you like before you
Speaker 1: get to the like where the second world is, the
Speaker 1: demo ends.
Speaker 2: So so yeah, the demo actually, uh I was I
Speaker 2: was in the area with the demo, but they gave
Speaker 2: you that bow already or that was pretty quick, and
Speaker 2: now I don't have that at all, ah, and I
Speaker 2: miss it. So I think that I think the demo
Speaker 2: is explicitly I said, like, hey, this is a little
Speaker 2: more accelerated than the main right, give you to show
Speaker 2: you more of the combat. Uh So that's not fun.
Speaker 2: I don't know. I may go back to it, but
Speaker 2: I may not.
Speaker 1: Yeah, there's still some things coming out still, so I
Speaker 1: don't believe you if you don't anything else. No, yeah,
Speaker 1: well I did, since I got it for that ten
Speaker 1: dollars upgrade. I said, you know, why the hell not
Speaker 1: got that Horizons? It was down remastered.
Speaker 2: I may grab that. I'm not quite sure.
Speaker 1: I unlike you who you know you reviewed the first game,
Speaker 1: right or both of them are okay. I I've never
Speaker 1: I've played like that first tutorial area when you're still young,
Speaker 1: alois and I remember dropping it really fast. I don't
Speaker 1: remember exactly why, probably because of something else came out
Speaker 1: that I was a lot more interested in at the time,
Speaker 1: and then I just never went back to it. So
Speaker 1: I was like, you know, there's probably other things I
Speaker 1: need to be playing, but I'm gonna give it a
Speaker 1: like fair shake. And then it kind of got me
Speaker 1: for I got all the way to the part where
Speaker 1: it's still early obviously, but it's I got to the
Speaker 1: part where she she does the proving ring and she's
Speaker 1: you finally get the like crux of the story part,
Speaker 1: and then it kind of sets you off on all right,
Speaker 1: you're out of the first area. Now you got to
Speaker 1: go do this. But yeah, man, it's I like, I
Speaker 1: like the just the kind of simple gameplay of just
Speaker 1: all right, collect things. I love the way that the
Speaker 1: bow feels when you like pull it back and it
Speaker 1: slows down and shoot the machines and that feels fun.
Speaker 1: They did that really well, and asked her about by
Speaker 1: the Way too, because it feels pretty much like the
Speaker 1: same way. Yeah, and then yeah, just I like just
Speaker 1: doing the upgrades and finding different things. So so I
Speaker 1: went back. Man, I got lost for like I think
Speaker 1: an hour and a half. I went back to the
Speaker 1: ruins because I had seen where you could get like
Speaker 1: one of those like artifact thing the power cells. Yeah,
Speaker 1: I went back looking for it. I find it, and
Speaker 1: then I get completely lost trying to figure out how
Speaker 1: to get back to where you can get out of it.
Speaker 1: And I eventually had to go like find a I
Speaker 1: had to go do a where it like make it
Speaker 1: do a quest so it does the tracker, and the
Speaker 1: tracker is still kind of confusing because the the numbers
Speaker 1: keep going up and down, up and down. Until I
Speaker 1: found a part where like, oh there's light, let me
Speaker 1: just jump, and then she jumps out of the It's like,
Speaker 1: holy crap. I could have figured this out like in
Speaker 1: twenty minutes, and I'm here for an hour and a
Speaker 1: half wasted. I'm rolling around in this thing. Yeah, but no,
Speaker 1: it's it looks great. On the remaster part. You could
Speaker 1: definitely tell how much it looks better. You could tell
Speaker 1: it looks a bit different, more like the Forbidden West
Speaker 1: alois and things just look brighter, look look awesome. That
Speaker 1: sounds better, So you can you can tell that the
Speaker 1: remaster work. They did a really good job on that,
Speaker 1: and it looks great on a on a four K TV.
Speaker 1: So if you have that ten dollars upgrade, and maybe
Speaker 1: you're like me, you haven't you got it for I
Speaker 1: got it for free. I got that complete edition for
Speaker 1: free when it was you know, they were giving it
Speaker 1: away during the pandemic.
Speaker 2: I think I got That's how I got it too,
Speaker 2: because I did review that game, but I have the
Speaker 2: complete edition now for some reason.
Speaker 1: So yeah, and that one gives you an extra tier
Speaker 1: on the upgrades that you can you can get as
Speaker 1: well for the Frozen Wiles or whatever expansion. So yeah,
Speaker 1: I'll probably add that to the list of things to
Speaker 1: just I guess keep plugging away at at some point, Well.
Speaker 2: It's a good game that kind of you can just
Speaker 2: put on like it's not like that involved necessarily, So yeah.
Speaker 1: Is that especially there's a lot of open world stuff
Speaker 1: where you're just that part is very story heavy, but
Speaker 1: I know you get to like side quests as you
Speaker 1: go on, So yeah, you can just like put on
Speaker 1: a podcast and kind of I listened.
Speaker 2: I actually listened to Jeff Gersmon podcast from like a
Speaker 2: week or two ago when this thing came out, and
Speaker 2: he made the point that I kind of agree with that,
Speaker 2: Like he likes the first horizon that more than the
Speaker 2: second second one.
Speaker 1: Interesting, Yeah, a lot of people liked Forbidden West.
Speaker 2: And like he didn't even finish Forbidden West. I mean
Speaker 2: I finished it, but he didn't like call like the
Speaker 2: stupid clone bullshit. And uh, I don't like Forbidden West
Speaker 2: because like they reduced the game. Like it's the same
Speaker 2: problem I have with Amazing Spider Man too. It's like
Speaker 2: they reduced they reduced the combat option and it kind
Speaker 2: of made it like a more simple, simple game. And
Speaker 2: it's like, no, you should have made this more complex
Speaker 2: or I mean you went to act I like that.
Speaker 1: Like when you fight the first boss, you can use
Speaker 1: the trip castor if you want, or you can just
Speaker 1: go around shooting there.
Speaker 2: In the first game, you can set up you know,
Speaker 2: there's no limit on the trip cast or bolts or whatever.
Speaker 2: You can just set up twenty of them if you
Speaker 2: want to do who cares. Yeah, the second game can
Speaker 2: only set up like three, and if you set up
Speaker 2: a fourth one like the first one goes away.
Speaker 1: And I'm oh, I guess because people were abusing it
Speaker 1: too much because they basically, you know, they like they
Speaker 1: even explain it to you like, oh, you can set
Speaker 1: it up like one after the other to where you
Speaker 1: could basically just constantly make him run into it and
Speaker 1: he yeah, enemy never touches you.
Speaker 2: Here's the thing who cares right like, you know, like
Speaker 2: I want.
Speaker 1: You know, part of it. You can do that if
Speaker 1: you want.
Speaker 2: And the second game if they don't have that.
Speaker 1: So I'm all right, but yeah, I definitely kind of
Speaker 1: get the whole The people that like it, I can
Speaker 1: kind of understand. I guess maybe Forbidding West they made
Speaker 1: the hand holds a lot more telegraph because yeah, one
Speaker 1: where I'm just kind of like where, yeah, where am
Speaker 1: I supposed to go? Here?
Speaker 2: Right?
Speaker 1: So, but yeah, that's the kind of the main game
Speaker 1: I've been playing. And then today during my break and
Speaker 1: then also at times here and there if it got slow,
Speaker 1: I tried out that Pokemon TCG pocket and it definitely
Speaker 1: has the micro transaction. It's it's not hiding that at all.
Speaker 1: It is definitely there to try to get you to
Speaker 1: buy more card packs. Uh. They definitely they give you
Speaker 1: a lot of card packs at the beginning to kind
Speaker 1: of get you to you know, be cool with that
Speaker 1: and and want more. It's no, it's to me, like
Speaker 1: I just got into the part where because you have
Speaker 1: to like get to like level three where it starts
Speaker 1: doing the battle tutorial and then you can do battles
Speaker 1: if you want. And then they have like a whole
Speaker 1: AI not like a story, but like a whole challenge
Speaker 1: thing that you can do if you want. You don't
Speaker 1: have to battle against other people if you don't want,
Speaker 1: but they do make get you know, it does have
Speaker 1: like a big collection aspect, so it does make you
Speaker 1: want to go do that, go collect the cards to
Speaker 1: different cards, and it kind of tells you every time
Speaker 1: you get a new money that puts you puts it
Speaker 1: in the slot for you, like a polkad Ex, And
Speaker 1: so I can kind of get why it's addicting for people.
Speaker 1: But honestly, and they give you a new card pack
Speaker 1: every like twelve hours right now. They might extend that
Speaker 1: at some point or less than I don't know if
Speaker 1: they what they'll do with that. Uh So, honestly, I
Speaker 1: would tell people, don't waste money. Honestly, don't waste money
Speaker 1: if you're sitting there blowing money, which obviously didn't till
Speaker 1: I want you to do. This thing's already made like
Speaker 1: a ton, and this is them only being able to
Speaker 1: track iOS numbers. I can't imagine what it's doing on Android.
Speaker 1: But according to mobile gamer dobiz, since the game released,
Speaker 1: it's made around three million dollars per day on its
Speaker 1: debut weekend and twelve point one million in this first
Speaker 1: four days, earning more revenue the Pokemon Go, which is
Speaker 1: a huge testament to that game. And obviously Japan accounts
Speaker 1: with like four percent of the total number of game
Speaker 1: downloads and about forty five percent of the game's earnings.
Speaker 1: You know, Japan loves their mobile games stuff like that.
Speaker 1: But I think what they're they're showing is like ten
Speaker 1: point five on it, the million is on iOS, and
Speaker 1: then one point six on Android. But still, I tell
Speaker 1: you right now, don't waste money on that. Try to
Speaker 1: do it by by waiting for the twelve hours or
Speaker 1: doing some of the quests that it has you do.
Speaker 1: And at first you're getting a lot of packs, and
Speaker 1: I don't know if they changed the packs. Eventually there's
Speaker 1: only like three of them, three different packs that you get,
Speaker 1: and it does show you like a little preview of
Speaker 1: the cards that you can possibly get in those out
Speaker 1: of the three and then you know, I enjoy battling
Speaker 1: with that. It doesn't have like the most It's very
Speaker 1: simple like TCG battling thing as compared to like say
Speaker 1: Yu Gio or Magic or some of the other ones.
Speaker 1: So right, it's something easy for the kids to pick
Speaker 1: up and play too. But you know, if you're a parent,
Speaker 1: this is one that definitely make sure you have your
Speaker 1: password protect on for the the purchases because you could
Speaker 1: see the kiddos wanting to go crazy about but I
Speaker 1: need the squirrel that's shiny, or I need the the
Speaker 1: charges are that looks cool, like you know, and they
Speaker 1: keep buying like five packs constantly. So but it's cool.
Speaker 1: Good to see that it's working for Nintendo and it
Speaker 1: was worth the investment for them to bring that out.
Speaker 2: Taking a Pokemon have you seen any of the where
Speaker 2: you typically grocery shopping.
Speaker 1: I go grocery shopping either at Walmart, but I go
Speaker 1: to like the green walmert. I try not to go
Speaker 1: to the big Walmart because.
Speaker 2: Okay, yeah, Walmart doesn't have them. But at the Kroger's
Speaker 2: I occasionally go to they have the Pokemon vending card machine.
Speaker 1: Oh really okay, yeah, like the first.
Speaker 2: Time I went there wasn't working, Now now it was.
Speaker 2: I mean, it looks cool. I don't care about. But
Speaker 2: I'm like, I can see what I could see a
Speaker 2: kid being into this or you know, like bugging their
Speaker 2: parents for oh yeah, three bucks or you know whatever.
Speaker 1: I see them there when I do go to Walmart.
Speaker 1: They're there in the aisle when you check out and
Speaker 1: stuff like that.
Speaker 2: Yeah, what it was, I can actual like machine, right,
Speaker 2: that's cool because I guess I guess the reason they're
Speaker 2: doing this is like, yeah, stores were getting fed up
Speaker 2: with like, you know, having to care about this crap
Speaker 2: you know, well, I mean.
Speaker 1: And also makes it a lot easier for the scalpers
Speaker 1: to come in and take the stuff, right, it's harder
Speaker 1: if you have to buy like random packs. Well, yeah,
Speaker 1: that's that's Uh, that's kind of it for me as
Speaker 1: far as what I've been playing. So I guess let's
Speaker 1: go on. Uh there's one game I can't talk about
Speaker 1: that literally the code just came in today, so in
Speaker 1: a few weeks, I guess we'll get to it. But yes,
Speaker 1: let's get on with the news, which I guess let's
Speaker 1: really quick just to get this out of the way
Speaker 1: because it doesn't take them long to get through Paystation
Speaker 1: Plus stuff for this month, which by the time you're
Speaker 1: listening to this or watching it, if you're watching it
Speaker 1: past the fifth of November, you could pick up the
Speaker 1: games for November, which one of them is Hot Wheels
Speaker 1: on Least two Turbo Charged, which if I remember right,
Speaker 1: people still liked one a little bit more than this,
Speaker 1: but hey, you can get it for free, so why
Speaker 1: not if you subscribe to Plus Ghost Bar Tokyo, which
Speaker 1: is obviously you know, used to be PUS exclusive. It's
Speaker 1: on game Pass now because the you know it's there.
Speaker 1: And then they have a new game they releasing Day one,
Speaker 1: Death Note Killer Within, which is like an online social
Speaker 1: deduction game where you're look it looks really kind of simple.
Speaker 1: It's very it was made for the multiplayer. This is
Speaker 1: not I wouldn't you know. I think it's something cool
Speaker 1: to check out if you're a fan of Death Note,
Speaker 1: which I am, but I'm not going to check this out.
Speaker 2: Uh.
Speaker 1: You get to either be team l or Team Kira
Speaker 1: and do one of the other, either figure out who
Speaker 1: the killer is or figure out the person that needs
Speaker 1: to be killed or whatever. It's a pretty simple concept.
Speaker 1: We'll see if it does anything for bend on Namco
Speaker 1: as far as like social interaction and whatnot. But I
Speaker 1: could kind of see this is kind of hitting and
Speaker 1: then not going very far. But we'll see.
Speaker 2: I mean, yeah, it'll be some I mean to make Yeah,
Speaker 2: definitely a billion copies.
Speaker 1: But the big story here for Sony this week is
Speaker 1: we talked about this. I feel like it's not that
Speaker 1: long ago that they shut down Concord h and then
Speaker 1: there was an idea that they were possibly going to
Speaker 1: bring it back to be free to play. There was
Speaker 1: some like updates that were being kind of backloaded into
Speaker 1: the game while it was being well, it was still
Speaker 1: shut down, and then the announcement came that I think
Speaker 1: either you or I or both of us, I can't remember.
Speaker 1: I meant to go back and listen to the episode
Speaker 1: and then I didn't get to you while I was
Speaker 1: working that I can't which one of us said it,
Speaker 1: but that they wouldn't bring it back at all, and
Speaker 1: it's not a prediction.
Speaker 2: Yeah that's probably me. Yeah I'm a negative one, but
Speaker 2: I think.
Speaker 1: I remember feeling the same thing that there was just
Speaker 1: there's there's a there's a situation this game was just
Speaker 1: too polluted, it was too like, it was so negative
Speaker 1: the vibe that there's no way you could bring this back.
Speaker 1: And I think Sony finally kind of looked at it,
Speaker 1: maybe pull the Warner Brothers discovery and said, you know what,
Speaker 1: maybe we might as well us take the loss on this,
Speaker 1: get a ride off, and get seventy five million back
Speaker 1: or something out of this, which is way way, way
Speaker 1: less than what they paid for it. But still the
Speaker 1: point is Sonny wanted this to be gone from existence,
Speaker 1: and this is basically a way for them to completely
Speaker 1: finish this off. It's not coming back. The refunded everybody
Speaker 1: already when they were interesting refund people even who bought
Speaker 1: it physical. I think that was kind of the telltale
Speaker 1: sign that for sure, this thing is not not happening.
Speaker 1: What sucks is that they're also now closing down the studios. Well,
Speaker 1: so Firewalks Studios is closed right now. They are going
Speaker 1: to try to put in as many of the developers
Speaker 1: as they possibly can into other studios at Sony or
Speaker 1: other PlayStation studios, but there's no oh like indicative number,
Speaker 1: so it could be there's I think. And also they
Speaker 1: shut down the Neon KOI one of their mobile studios,
Speaker 1: which they had bought not too not too long ago.
Speaker 1: They were supposally be working on a shooter and then
Speaker 1: that somehow got canned when they let go of the
Speaker 1: the person that they hired to head their mobile studios,
Speaker 1: and then they were working on another game. But we'd
Speaker 1: add that Herman Hosts is an adventure game, but they
Speaker 1: don't name the game or anything like that, so it's
Speaker 1: just kind of nebulous as far as what that was concerned.
Speaker 1: But they closed down both of those studios. I think
Speaker 1: in total, it's two hundred and ten employees, and we
Speaker 1: don't know how many of those two hundred and ten
Speaker 1: employees are going to still be working at Sony after
Speaker 1: they get done doing all of the stuff that they're
Speaker 1: going to do. Herman Hosts, you know, kind of made
Speaker 1: a stay saying that, oh, there was some things about
Speaker 1: Concord that worked, but a lot of it didn't hit,
Speaker 1: you know, with with the audience, and you know, they
Speaker 1: didn't hit their targets for what they wanted. So and
Speaker 1: then I mean, obviously, when you invest two hundred million, uh,
Speaker 1: and then also you bought the studio, you're paying salaries
Speaker 1: of all these workers and all the extra investment they
Speaker 1: had to do to get the game where it was,
Speaker 1: which is where Colin Moriarty came out with that four
Speaker 1: hundred million number from the dev that he talked to.
Speaker 1: So I think that kind of vindicates him a little
Speaker 1: bit because there was a lot of journalists that were
Speaker 1: upset at the fact that he kind of just threw
Speaker 1: if they were saying that he basically just like threw
Speaker 1: the number out there, and it's like he was talking
Speaker 1: to a source. And then you kind of look at
Speaker 1: it and it's like, I think Sony knew they also
Speaker 1: had to like get a lot of that back as well.
Speaker 1: And then and I think if you look at a
Speaker 1: bigger picture, this kind of puts Bunge in a bad
Speaker 1: spot as well, because if Marathon doesn't hit, where where
Speaker 1: does that go for them?
Speaker 2: Like at Marathon is not going to hit correctly because
Speaker 2: they I think you're touched on it today or a
Speaker 2: few days ago, that it's gonna be some extracting tutor,
Speaker 2: but like a you know, some action oriented you know extraction. Shoot,
Speaker 2: It's like that's not exactly what people want, you know.
Speaker 1: I think it's also a very crowded market, which is
Speaker 1: that's the problem, yeah, itself. And then also it's like, Okay,
Speaker 1: you might get a little bit of help the fact
Speaker 1: that this is multi platform, but are you really going
Speaker 1: to get that much? And then it's like every time
Speaker 1: they talk about the game, it's not great news either, Right,
Speaker 1: it's a lot of negative. Oh, it's not ready to
Speaker 1: show we've made progress, but you know, and it's like
Speaker 1: it feels like everything that comes out of Bungee Is
Speaker 1: is not positive.
Speaker 2: You know.
Speaker 1: They they announce that they have the lower the amount
Speaker 1: of updates they're going to do for Destiny. They're going
Speaker 1: to do like smaller updates instead of the one big
Speaker 1: expansion or whatever now too long ago that we talked
Speaker 1: about too. And it kind of feels like this is
Speaker 1: that how much of this is the old regime, right
Speaker 1: of Jim Ryan, and how much of us are we
Speaker 1: going to put on the current regime that kind of
Speaker 1: decided to keep this going, right they could. They decided
Speaker 1: to keep investing in Firewalk and bring it out the
Speaker 1: way it was, even though there was early beta tests
Speaker 1: and and other things that were telling you they didn't
Speaker 1: it was a good It was a good game in essence,
Speaker 1: But there's a lot of things that weren't driving even
Speaker 1: back then, and then when the game comes out, it's
Speaker 1: just hits a lot of different points. Aside from the grifters,
Speaker 1: I'm not even talking about them, right, there's just regular
Speaker 1: people that had issues with the game that are not
Speaker 1: not trying to, you know, start a stupid story about
Speaker 1: d and all that crap. So what do you think
Speaker 1: this means for like Sony's whole live service stuff. Do
Speaker 1: you think that this really gets them to have to
Speaker 1: rethink that and go, what do we do with the
Speaker 1: rest of these games?
Speaker 2: I think it's I think most of the live service
Speaker 2: stuff is not gonna it's not gonna come out. I
Speaker 2: think that Horizon thing might come out, and Marathon will
Speaker 2: come out, but I don't think it's gonna be like
Speaker 2: the traditional like live service game and Herman Hult saying like, oh,
Speaker 2: this live service game Concord didn't hit correctly. It's like
Speaker 2: that wasn't what Concord is supposed to be, Like it
Speaker 2: didn't have a battle pass, it didn't have it wasn't
Speaker 2: like it wasn't like free to play.
Speaker 1: Or you know, like, yeah, they they heard it from
Speaker 1: the beginning with that forty dollars price point too.
Speaker 2: Yeah, I don't think even if the game was like
Speaker 2: you know, free to play necessarily, it might not have
Speaker 2: hit correctly, but more people probably would have played it.
Speaker 2: But I I think, like I actually you think, like
Speaker 2: you know, the art style and a lot of a
Speaker 2: message in that game did hurt it. So that is
Speaker 2: kind of on them, you know.
Speaker 1: Yeah, I definitely think obviously, look, this live service push
Speaker 1: was started by Jim Ryan, right, so it again leads
Speaker 1: to that whole thought of did he leave or did
Speaker 1: Sony kind of tell him?
Speaker 2: Yo?
Speaker 1: Man, I think that's kind of we're getting to the end,
Speaker 1: you're starting to you're starting to spend a lot, we're
Speaker 1: not seeing a lot of return. And then they kind
Speaker 1: of look at the big spend and they look at
Speaker 1: where those games are at and they go, oh, this
Speaker 1: might be a mistake. And when they're starting to find
Speaker 1: the person that they're gonna blame, they go, oh, man,
Speaker 1: you know what, Jim Ryan, We're not going to renew
Speaker 1: your contract, and you know all that stuff. It's just
Speaker 1: like it feels very eerie that he left all of
Speaker 1: a sudden, and then all these things start kind of
Speaker 1: going in a domino down you know, Factions is canceled,
Speaker 1: you get the stuff with Concord, Destiny is not doing well.
Speaker 1: Did you spend did you buy Destiny? Did you buy
Speaker 1: Bungee and then not realize the mess that they're in.
Speaker 1: You know, it feels like a lot of bad decisions, right, Yeah,
Speaker 1: as Dragon Hero zero zero put it, you know, they
Speaker 1: never should have tried to make that game. Yeah. I
Speaker 1: don't know who looked at that and said that this
Speaker 1: was going to be the next Star Wars or the
Speaker 1: next big thing. They were completely wrong about that, obviously.
Speaker 2: I think that. No, I think I think they're completely right.
Speaker 2: It's just it's it's the next current Star Wars thing
Speaker 2: as opposed to the good Star Wars. Look what a
Speaker 2: big success Acolyte is. Yep, it's the next Star Wars thing.
Speaker 1: I feel like Accolade had more fans than this game did. Though.
Speaker 1: It's like, I'm so surprised by those people that went
Speaker 1: out there and got the platinum and did all that stuff. Again, again,
Speaker 1: they made a good game, but it's just like there's
Speaker 1: a lot of stuff around. It just didn't work right
Speaker 1: unfortunately for the people that are working there, which this
Speaker 1: is the bigger point. It sucks for all these all
Speaker 1: the devs that may lose their jobs, may have to
Speaker 1: go find work outside of Sony. Now, whenever this, I'm
Speaker 1: sure we'll get the news on how many people are
Speaker 1: being retained and all that stuff that sucks. I hate
Speaker 1: to see that for them. The Neon Koi thing is
Speaker 1: weird also because it's like we never even got to
Speaker 1: know what they were working on. And then was this
Speaker 1: also started by Jim Ryan as well, this let's get
Speaker 1: into mobile, and then it seems like they're a bit
Speaker 1: more less gunshot about that. Hermit Holst says that they
Speaker 1: know that they have to get into mobile, but it
Speaker 1: needs to live up to the quality of PlayStation, right, which, okay,
Speaker 1: that's nice of you to say, but can you actually
Speaker 1: do that? And it's like, maybe you had the right
Speaker 1: idea with Bungee, Right, get somebody that's used to doing
Speaker 1: live service to do the live service game that obody exists,
Speaker 1: and they make you a live service game that's starting
Speaker 1: fresh with you in Marathon, even though Marathon used to
Speaker 1: exist previously on PC and whatever. But they didn't do
Speaker 1: the same with mobile, And I feel like that's where
Speaker 1: obviously Microsoft got the biggest fish in the pond with King.
Speaker 1: I mean, you can't really go any bigger than that.
Speaker 1: But even Sega went and got Robio, and it's like, obviously,
Speaker 1: now you can't go just buy a company because you've
Speaker 1: made all these other mistakes. But it's like, it's weird
Speaker 1: that somebody didn't go and try to buy a more
Speaker 1: known mobile game developer that obody had something that they
Speaker 1: could kind of count on for revenue and say, okay, well,
Speaker 1: now work on this for us, like a Horizon mobile game,
Speaker 1: or I don't know, put Lastamus factions on mobile, or
Speaker 1: do you think that they have a franchise that's that
Speaker 1: would be good for that arena, or because like a
Speaker 1: lot of their stuff's like narrative based, so tear away. Yeah,
Speaker 1: I mean, like, could you have done something with like
Speaker 1: that Ghost of Sushima multiplayer and kind of transferred that
Speaker 1: over to mobile as well? Possibly people like that thing.
Speaker 1: I just I feel like you got to start with
Speaker 1: something that I guess you could say. It's kind of
Speaker 1: like what they're doing with the Destiny mobile game is
Speaker 1: that's being developed by Netty's and it's kind of different
Speaker 1: than it's not really going into Destiny too per se,
Speaker 1: but like start somewhere there something that's being made with
Speaker 1: mobile in mind, and it's also going to be on
Speaker 1: console to get them to play together instead of saying, Okay,
Speaker 1: here's this mobile game that we're making. Hope you play it,
Speaker 1: because right now it's I don't know that. None of
Speaker 1: that feels good. Maybe Destiny will work because Nettes knows
Speaker 1: what they're doing with mobile, but I don't know the
Speaker 1: rest of the stuff is just like even when Nintendo
Speaker 1: was making it right, they have games that are that
Speaker 1: work with mobile, right, like Mario Kart.
Speaker 2: I think like, it can't make like a wipeout iOS game.
Speaker 2: They're kind of cool to me.
Speaker 1: Or you know, they did do that right, but it didn't.
Speaker 1: It didn't do that well because it's not it's like.
Speaker 2: We did if it made a good wipe out, you know.
Speaker 2: I think the problem is a lot of Sonny stuff
Speaker 2: is more as console sized and focused, right, so they
Speaker 2: can't just you know, make make a Spider Man iOS game.
Speaker 2: It's like, Okay, it's gonna be so dumb down tonight,
Speaker 2: like resemble Amazing Spider Man. So what's your point a
Speaker 2: Spider Man endless, endless Runner or endless Swinger? You know
Speaker 2: it's kind of funny, but.
Speaker 1: Yeah, yeah, I mean I don't know that Disney would
Speaker 1: go for that either, because it's like they want to
Speaker 1: return on the investment, all right, But it's like, how
Speaker 1: do you turn the Last of Us or Horizon or
Speaker 1: insert s Go Sushima whatever into a mobile game? Yeah,
Speaker 1: like a spin off that's only mobile and then you know,
Speaker 1: get them to play that.
Speaker 2: That was the problem Sony had when they had the Vita.
Speaker 2: Remember that Uncharted a game that no one liked, Like,
Speaker 2: oh you know, it's like the console experience experience of
Speaker 2: you know, Uncharted and in your hand. It's like, well no,
Speaker 2: because this is bad, and mobile gamer want different stuff
Speaker 2: out of They don't want just you know, the hand
Speaker 2: the console experience it in your hand, and they also.
Speaker 1: Don't want to pay twenty thirty dollars to have that
Speaker 1: experience either.
Speaker 2: That's what that iOS Resident Evil stuff is bearing out
Speaker 2: quite nicely, like no one's.
Speaker 1: Because it's literally gotcha free to play something that costs
Speaker 1: very little to get into and then you keep playing
Speaker 1: after that. It's like even Nintendo had to realize that
Speaker 1: themselves when they did it. They wanted to charge you
Speaker 1: a decent amount for the game, and then gamers were like,
Speaker 1: you know, mobile games were like I don't want that,
Speaker 1: and they had to make it free to play, you know,
Speaker 1: and now they're making I think, what the was it
Speaker 1: pocket camp?
Speaker 2: We camp with without without any of the crap in it? Yeah,
Speaker 2: it's good. I man, if I was gonna play that,
Speaker 2: I'd rather play that one.
Speaker 1: Right for me? This is just it's kind of like
Speaker 1: the that culmination of where the industry is of going
Speaker 1: for that live service game. It not hitting doing it
Speaker 1: in a very crowded space, and we still have marbile
Speaker 1: Bibles that hasn't fully come out yet. That's going to
Speaker 1: be very interesting to see if that hits the zeitgeist
Speaker 1: or that thing dies as well, because just because you
Speaker 1: have the Marble I P which is not in a
Speaker 1: great place right now, doesn't mean that it's gonna hit.
Speaker 1: And if that failed, that's another one that's like, are
Speaker 1: we getting to the point where it's like, there's just
Speaker 1: no way you can the what happened with hell Divers
Speaker 1: too was very special and the chance of accomplishing that
Speaker 1: that is the exception, not the not the norm exactly.
Speaker 1: It's it's we hadn't had a game that's very much
Speaker 1: like Hell Divers too is in a long time, so
Speaker 1: it hit a certain area of live service sort of
Speaker 1: multiplayer push, whereas the other ones are kind of going
Speaker 1: into genres that are already full. You're gonna do another
Speaker 1: distraction shooter. I can't imagine, even with the pedigree of
Speaker 1: Bungee Marathon is gonna do that well? Right. Uh, let's
Speaker 1: say Marvel Rivals kind of doesn't hit what they wanted
Speaker 1: to do. Uh, that's another again, another section of gaming
Speaker 1: in live service that's full. Like you're you're trying to
Speaker 1: get people that albody play these live service games off
Speaker 1: of that game to play your new game, and most
Speaker 1: of them still don't want to do that, right. It's
Speaker 1: it's crazy to think about that. People are still playing
Speaker 1: Fortnite and pubg and all that all these years later,
Speaker 1: but they're doing it right. So, especially if you're gonna
Speaker 1: pull a forty dollars price stag, your game better be
Speaker 1: awesome because they're used to not paying anything. That's that's
Speaker 1: not easy to get somebody to go I want to
Speaker 1: pay forty blucks. I think Hell Divers hit because it
Speaker 1: hit with a PlayStation audience. Yes, it was big on PC,
Speaker 1: no doubt on that. It hit a huge audience for PC.
Speaker 1: But I think it's the kind of game that gels
Speaker 1: with PC very well. Whereas you know, it's just not
Speaker 1: a thing for Concord and all that didn't work.
Speaker 2: I mean, here's the thing, Hell Divers too. Like it's
Speaker 2: it's not a unique package necessarily, but it's fun and
Speaker 2: it does have some creative stuff going on with it.
Speaker 2: I gues it's not wholly unique. It's just a third
Speaker 2: person shooter, but like all the call and command stuff
Speaker 2: and like the frenetic nature of the multiplayer that's what
Speaker 2: makes it. It's like a creative part.
Speaker 1: Yeah.
Speaker 2: And you know then go, you know, open to that
Speaker 2: Marvel thing going, it's help We're watched with Marvel crap.
Speaker 2: It's like, yeah, okay, sure, I guess yeah.
Speaker 1: And so the the CWA, which is a union, also
Speaker 1: had an issue on the you know, the employee side
Speaker 1: of things, right that we talked about that due to
Speaker 1: them not having you know, collective bargaining or anything like that,
Speaker 1: they had no say in how the workers you know,
Speaker 1: jobs are going to be impacted. And they put out
Speaker 1: a pretty like kind of nasty statement saying that Sony
Speaker 1: decision to dissolve studios outside their wall guarden a PlayStation
Speaker 1: expeosive content rather than making games that have to compete
Speaker 1: in the highly diverse and competitive mobile game market, should
Speaker 1: be a cautionary warning sign of Sony interest in furthering
Speaker 1: their monopoly position in the video game industry. Uh that,
Speaker 1: basically Sony is an anti competitive and you know, they
Speaker 1: hope that the regulators look at this or whatever. I don't.
Speaker 1: I don't think they will, but.
Speaker 2: You know, I don't see how they're like a monopoly either,
Speaker 2: or you know, it's not like.
Speaker 1: They're they're not a monopoly because Nintendo's basically right there.
Speaker 1: It doesn't matter whether you want to include Nintendo in
Speaker 1: the conversation or not. If you're going to compare them
Speaker 1: only to Xbox, then yes, right right, But PC is
Speaker 1: part of gaming, and so is and that's why they're
Speaker 1: trying to get into PC, and Nintendo is part of gaming.
Speaker 1: And Nintendo is technically like number one by itself over
Speaker 1: there just selling switches like nobody's business and still selling them.
Speaker 1: So you know, I think that that's staying by the
Speaker 1: CWA is kind of like, okay, cool, I'm glad you're
Speaker 1: defending the employees or whatever, which obviously they need to
Speaker 1: be defended. It's not their fault, right to other people
Speaker 1: just working on the game, they're not They're not Herman Holst,
Speaker 1: they're not Jim Ryan, they're not the other heads that
Speaker 1: Sony making the decisions. They're just out there doing their job. Uh.
Speaker 1: And then people that make the creative decisions that decide, Okay,
Speaker 1: these are the characters who won this game. This is
Speaker 1: the kind of narrative we're gon We're gonna make it
Speaker 1: a narrative focus kind of thing and whatever. You know,
Speaker 1: all those decisions that ultimately impacted why the game failed
Speaker 1: doesn't really have to do with the dev So I
Speaker 1: understand that while the CV is defending them and all
Speaker 1: that stuff, but you know, this is a bigger issue
Speaker 1: industry wide, and I think just to kind of bring
Speaker 1: this in as well, Sean Laden once again, it feels
Speaker 1: like he's we've had, We've talked about him bringing a
Speaker 1: piece of information, uh that kind of brings out about
Speaker 1: the industry itself. Also should note I forgot to note
Speaker 1: that Wolverine might possibly in trouble as well, just to
Speaker 1: kind of add to this thing with something there the
Speaker 1: game designer Brian Horton who used to who actually worked
Speaker 1: on worked with Insomniac previously when he worked with them
Speaker 1: on the Xbox side to do Oh, why can't I
Speaker 1: think of that game right now? Some sit over drive yep.
Speaker 1: And then he went over with when ins when they
Speaker 1: were bought, when Sonac was bought by so many, he
Speaker 1: went over he did Miles Morales.
Speaker 2: Uh.
Speaker 1: And then you know, after working previously on tomb Raider
Speaker 1: and Rise of the tomb Raider. Yeah, and then he's
Speaker 1: the one that's kind of the creative lead on Wolverine,
Speaker 1: and then kind of randomly, thanks to game File, it's
Speaker 1: been reported that he left. But then he went over
Speaker 1: to Xbox a perfect dark which is weird because it's
Speaker 1: like Insomniac's doing it. That's the only that's one of
Speaker 1: the few studios and somebody has it. Every time they
Speaker 1: make a game. It's it's automatic, like you know it's
Speaker 1: going to be great. And then to go over to
Speaker 1: like a studio where you have no idea what's going
Speaker 1: on there, you.
Speaker 2: Know, that's kind of sam NaKaT has had one or two.
Speaker 1: Misses, Yeah, but for the most part, they don't right, you.
Speaker 2: Know, what's funny is I'm friends of that dude on Facebook.
Speaker 1: Oh you are.
Speaker 2: I don't talk to him anything. I mean, I guess
Speaker 2: added them or you know. But yeah, I believe I'm
Speaker 2: not gonna I'm not gonna go I'm not gonna just
Speaker 2: message him and go, hey, what's going on? You know?
Speaker 1: No, No, I don't think he's gonna tell you either.
Speaker 2: Yeah, either get me an instant block and an instant uh.
Speaker 2: You know.
Speaker 1: I think I'm just adding this on to the right
Speaker 1: just because it is another kind of negative.
Speaker 2: I thought it was interesting, Yeah, just because it was.
Speaker 2: It kind of came out of nowhere, just.
Speaker 1: Like exactly, and then you know, you get the ratchet
Speaker 1: and clank leads kind of now they're the ones in
Speaker 1: charge of it.
Speaker 2: Just it is.
Speaker 1: It is true. We really haven't heard much on it.
Speaker 1: And then of course they had the negative with the
Speaker 1: with the terrible leak and everything and people were playing
Speaker 1: unauthorized like early version of the game and stuff like that,
Speaker 1: to which probably set them back a ton because they
Speaker 1: might have had to like delete all those assets and
Speaker 1: start all over again and everything else, which again that
Speaker 1: absolutely sucks. Like let's be let's be fair about that.
Speaker 1: That shouldn't have happened. But yeah, it's just it's kind
Speaker 1: of a little bit of a situation like just of
Speaker 1: that's a lot of where those their next kind of
Speaker 1: push was going, and you still got fair games out there.
Speaker 1: What's that gonna happen? What's gonna happen with Haven? With that?
Speaker 1: You know, are they gonna how how long of aleis
Speaker 1: is Sony gonna give them when that game comes out?
Speaker 2: Right?
Speaker 1: If it ever does, I wonder if that's causing Sony
Speaker 1: to have to kind of look at things and go,
Speaker 1: you know, I don't know, are we gonna are we
Speaker 1: willing to bet? Put a big bet out there on this? Yeah,
Speaker 1: I feel like the only one that might be safe
Speaker 1: right now is the Horizon one because you know, her
Speaker 1: and Hosts and Gorilla have that connection where I don't
Speaker 1: know that he's gonna put one of his babies down,
Speaker 1: And even then I think they wouldn't. They would have
Speaker 1: announced if they were going to cancel that or whatever.
Speaker 1: So that thing's still kind of going. But back to
Speaker 1: my original thing there with Sean Laydon talking about this time,
Speaker 1: he's bringing up the whole you know, game budgets can't
Speaker 1: possibly remain in the triple digit millions that they are
Speaker 1: right now with He brings up that, let's say they
Speaker 1: get it down with the current level of game development,
Speaker 1: he says, it's gotten higher than it was ten years ago,
Speaker 1: which he says used to It's used to be around
Speaker 1: like twenty million, fifty million in the Blizzard book. I
Speaker 1: think when they announced the cancellation of Titan, that was
Speaker 1: like eighty million. And then we're sitting here talking about
Speaker 1: Concord today somewhere between two hundred to four hundred million. Crazy,
Speaker 1: crazy number to think about where we were years ago. Right.
Speaker 2: Here's the thing though, is people years ago weren't demanding
Speaker 2: four kid visuals.
Speaker 1: That and also just you can't make just good games anymore.
Speaker 1: You have to make great game now, Like a decent
Speaker 1: game doesn't do anything for the bottom line, right, It's
Speaker 1: it has to like hit it out of the park.
Speaker 1: It has to be the game people are playing. What
Speaker 1: did we talk about with Prince of Persia last week? Right,
Speaker 1: metro Vania like that, getting a million sales should be
Speaker 1: awesome for that game.
Speaker 2: Right, and they spend what owever god knows how much
Speaker 2: on it.
Speaker 1: But Ubisoft is in such a turmoil themselves that apparently
Speaker 1: that's nothing for them and they needed to disband the studio.
Speaker 1: So can you imagine if Sony's spending the amount that
Speaker 1: they're spending, how much your game has to be a hit?
Speaker 2: Right? Like?
Speaker 1: That was the thing that we found out with the
Speaker 1: Spider Man two the leak was that how much they
Speaker 1: spent on that game and how much it had to
Speaker 1: sell for them to just make a profit on it,
Speaker 1: which was crazy also, right, I.
Speaker 2: Know, I talked about like last week that Sony said
Speaker 2: a few weeks ago, Sony that Spider Man two isn't
Speaker 2: gonna have any DLC. Yeah, And I said, okay, what
Speaker 2: about spinoff games?
Speaker 1: Like I got it, they got to be making three, right, like,
Speaker 1: they got to bet that.
Speaker 2: But I'm at like Venom, like have a standalone Venom game,
Speaker 2: because that was also in like the debug leak of
Speaker 2: Spider Man two is yo, you can play Venom in
Speaker 2: this like all the way through and even had like
Speaker 2: his own move set, like it was different from the
Speaker 2: move set Venom has in the game, you know, the
Speaker 2: limited moves that you already have.
Speaker 1: So I wonder if they were hoping the movie would
Speaker 1: do well and then that could maybe see if that
Speaker 1: gets a push for a Venom game. But I just
Speaker 1: can't imagine right now that they're doing a Venom game.
Speaker 2: I get that, Yeah, they can reuse you know, say,
Speaker 2: percent of those assets at least, and it'll be like
Speaker 2: Miles Morales, you know.
Speaker 1: Yeah. So yeah, and it brings up a good point
Speaker 1: because that's that's kind of what Sean Laden was pointing at,
Speaker 1: is that we need to get back to the world
Speaker 1: where double A exists again. Yeah, because right now we're
Speaker 1: in that divide where it's like triple A. Then you
Speaker 1: got like the Triple A indie games, and then you
Speaker 1: got indie games, and you don't have a lot of
Speaker 1: double A. Actually, technically metaphor a lot of aalys's output.
Speaker 1: You could consider double A like metaphor Unicorn Overlord all that.
Speaker 1: You could consider all of that double A. But that's
Speaker 1: very like I don't know where you consider like Yakuza
Speaker 1: or whatever.
Speaker 2: But that's another good example, like you know, Kuza games
Speaker 2: will use a ton of shit from games.
Speaker 1: Oh yeah, how do you think, uh, Pirate, Yakuza, Hawaii
Speaker 1: whatever exists because they use reuse half that.
Speaker 2: So yeah, let's proves it up and we'll have like
Speaker 2: some new environments, but hey, you'll hit up Hawaii and
Speaker 2: it'll it might be like a little change from like
Speaker 2: a dragon, but not much so.
Speaker 1: But what do you think about I thought this Steven
Speaker 1: was actually very clear to Part of the problem too,
Speaker 1: is that he says, we're trying to get more people
Speaker 1: into playing games. Clearly people are not playing games, and
Speaker 1: they're not playing games because they're not interested in what
Speaker 1: we're giving them. Well, we're giving them a sequel to
Speaker 1: the things they weren't interested in the first place. I
Speaker 1: don't think that's going to get them through the door.
Speaker 1: Makes sense to me.
Speaker 2: But also like that Sony is not exactly pumping out
Speaker 2: new game IP after new game IP, or you know,
Speaker 2: a new game after new.
Speaker 1: Game, like unfortunately the new IP is aimed at the
Speaker 1: multiplayer live service stuff that they don't want. So people
Speaker 1: don't want so you know, uh, that's the thing when
Speaker 1: it you know, he also brings up the whole the
Speaker 1: number can't keep going up, right, the number?
Speaker 2: Yeah, that's the same thing I keep making fun about
Speaker 2: Phil Spencer when he says, like I want there to
Speaker 2: be a billion gamers. It's like that's only going to happen.
Speaker 2: We have thirty billion people on the planet, Like, you know,
Speaker 2: that'll never happen realistically.
Speaker 1: Yeah, costs have to come down, people have to get
Speaker 1: more realists. I under it's understandable. Right as Sony's about
Speaker 1: to start in three days, the PlayStation five Pro is
Speaker 1: about to become available for everybody to buy. Where you
Speaker 1: got it on pre order or not. It's you can
Speaker 1: already watch on boxing videos on YouTube. The actual specs
Speaker 1: are out there, sixteen point seven terror filops, all that
Speaker 1: stuff that's supposed to make graphics even better. That's another
Speaker 1: skew that developers have to build for and everything, which
Speaker 1: I'm sure costs. And then that's the problem. Technology keeps
Speaker 1: getting better. I don't know if we're ever going to
Speaker 1: go far into eight K or not, but even to
Speaker 1: do like you said, four K is no joke. That's
Speaker 1: a lot of money that you have to spend. And
Speaker 1: there's a baseline that gamers expect now with frame you know,
Speaker 1: have to do sixty frames and have to do all
Speaker 1: this stuff and ray tracing and all of this, and
Speaker 1: it's like, can you go backwards and spend less? And
Speaker 1: would gamers be okay with that? Right? Like, where are
Speaker 1: our gamers willing to accept that a lot of your
Speaker 1: games are going to go backwards in order for them
Speaker 1: to continue. Right, You're still going to have Call of
Speaker 1: Duty looking amazing, and you're still going to have the
Speaker 1: games that can still sell out all the time, are
Speaker 1: still going to keep pushing the graphics. But there's going
Speaker 1: to be if you want that series that is kind
Speaker 1: of teetering on the brink of maybe no longer existing,
Speaker 1: you might have to be okay with them, like you said,
Speaker 1: for using assets all of those things to keep or
Speaker 1: making spinoffs, and do have the spinoff do well so
Speaker 1: you can get the next mainline entry or whatever.
Speaker 2: You know.
Speaker 1: What I also meant by the number can't keep going
Speaker 1: up is the number of how much you pay for
Speaker 1: a game can't keep going up either to offset this,
Speaker 1: Like you really think people are going to start paying
Speaker 1: one hundred dollars for a game when other costs of
Speaker 1: things are going to get expensive or are still expensive. No,
Speaker 1: maybe maybe grand Theft Autal six, maybe maybe Call of Duty,
Speaker 1: maybe things like that that are one time buys and
Speaker 1: they play the whole time. But people are going to
Speaker 1: get even more conservative the more you raise the price.
Speaker 1: So I think he brings up a good point, when
Speaker 1: will the industry get there? Will they ever get there?
Speaker 1: I don't know. I feel like, unfortunately, we're gonna get
Speaker 1: a lot more bad still before we get this getting
Speaker 1: back to a little bit more normalcy. I guess we're
Speaker 1: not having layoffs every week.
Speaker 2: Yeah, we'll see.
Speaker 1: But all right, enough of the bad news for a
Speaker 1: little bit here, let's talk about I guess some I
Speaker 1: guess good news for Xbox for once, or positive Xbox
Speaker 1: first this year, it's not for I feel like we
Speaker 1: have a little bit. But for the most part, You're right,
Speaker 1: it feels like we're mostly talking about negative stuff. But
Speaker 1: first of all, game Pass they just revealed their games
Speaker 1: that are coming out for this first part of November,
Speaker 1: so starting tomorrow on the fifth for PC game Pass
Speaker 1: and game Pass Ultimate, which lets you have PC game
Speaker 1: Pass as well, you get StarCraft Remastered in StarCraft two
Speaker 1: campaign collection. That's a pretty good get on the for
Speaker 1: the activity bringing out Division games over Blizzard games. So
Speaker 1: that's if you never played those, or you've been wanting
Speaker 1: to play them and didn't want to buy them or something.
Speaker 1: Definitely those are some great campaigns there. Yeah, to go
Speaker 1: to check out a game I've been winning on. Metal
Speaker 1: Slug Tactics comes out also tomorrow on Everything Cloud console PC,
Speaker 1: so I'm going to be checking that out this week.
Speaker 1: I've heard that's actually pretty hard. We'll see how that goes.
Speaker 1: The Goat Simulator are remastered, also comes day and date
Speaker 1: on game Pass on the seventh, and then you get
Speaker 1: Microsoft Flight Simulator on November nineteenth, coming out to Everything
Speaker 1: as well. And then they have a bunch of stuff
Speaker 1: that's now going to be on Standard that used to
Speaker 1: be on Ultimate only Go Meca Ball, Harold Hallibut, the
Speaker 1: Rewinder and turn up Board Robs. The banquet is actually
Speaker 1: pretty actually yeah, Harold Halibut was Actually it's actually really good.
Speaker 1: It's just said, you know, it's literally a walking simulator
Speaker 1: that looks really cool because stop motion and all that.
Speaker 1: So if you like those kind of games, I would
Speaker 1: check it. But yeah, I'm excited to play Metalsol Tactics.
Speaker 2: Uh, I'd be excited to fight Similiator, but I don't
Speaker 2: have game Pass.
Speaker 1: Yeah, you knows. Buy on PC, I guess.
Speaker 2: I just bought four as the Horizon four and I
Speaker 2: find it's funny. I played it like a few days ago. Yeah,
Speaker 2: and I was like this, look, this seems familiar. And
Speaker 2: it wasn't until like an hour and I was like,
Speaker 2: already had this game, it's just not on Steam and
Speaker 2: it didn't pull in my save.
Speaker 1: Oh dang.
Speaker 2: It was like, oh you you know, I drove. I
Speaker 2: drove on Run Row one road. It's like you and
Speaker 2: Lock five hundred and twenty five discovered five hundred and
Speaker 2: twenty four roads out of six hundred, and I was like, what, okay, okay.
Speaker 1: Now I found out. I guess said. Also, a lot
Speaker 1: of Sega Atlas stuff is leaving game pass on the
Speaker 1: fifteenth percent of five Tactica like a Dragon, the man
Speaker 1: who raced his name like a Dragon, Eishan all leaving
Speaker 1: the service, So you know, play those if you still
Speaker 1: want to, especially kind of like I haven't played Infinite
Speaker 1: Wealthy at Men Who Restless Name is kind of like
Speaker 1: a prequel for that game for the curious side of things,
Speaker 1: So I guess worth checking out there for sure. The
Speaker 1: big I guess news for Xbox is that Call of
Speaker 1: Duty Black Ops six is breaking records and also kind
Speaker 1: of emphasizes why Microsoft will not change the way they
Speaker 1: make Call of Duty. So when I was talking about
Speaker 1: how it'd be kind of cool if they could siphon
Speaker 1: off some of these studios that were only working on
Speaker 1: Call of Duty to start making other things for that
Speaker 1: are in the activision back catalog or whatever. It's probably
Speaker 1: not going to happen. With Black Ops six doing well,
Speaker 1: they're going to keep all those fifteen studios working on
Speaker 1: Call of Duty because they do alternate between the three
Speaker 1: main studios Trey, Arc, Raven, Infinity, Ward All That and
Speaker 1: sledge Hammer and Sledgehammery. So number that Call of Duty
Speaker 1: came out on October twenty fifth. According to Sati Nadella,
Speaker 1: we got a big pay raise, by the way, which
Speaker 1: was kind of a man.
Speaker 2: He needs to make that money to justify closing down
Speaker 2: a lot of studios over this past year, right.
Speaker 1: But he did say the Black Op six is the
Speaker 1: biggest Call of Duty release ever, setting a record for
Speaker 1: day one players as well as game pass subscriber ads
Speaker 1: on launch day, and unit sales on PlayStation and Steam
Speaker 1: were also up sixty percent year over year, which he
Speaker 1: says speaks to the strategy of meeting gamers where they are.
Speaker 1: So do you think this is because Call of Duty
Speaker 1: Black Ops six is actually really good? Do you think
Speaker 1: it's because game passed? Do you think it's both? Like
Speaker 1: where what?
Speaker 2: Do you partially both? I've heard the campaign is actually
Speaker 2: pretty pretty decent for it is or you know, the
Speaker 2: campaigns have sucked for the past few years, so anything's
Speaker 2: better than nothing, you know, than I guess.
Speaker 1: This is a this is a like return to form, uh,
Speaker 1: you know, to the press campaigns that people liked a lot,
Speaker 1: which I've enjoyed the this a lot of what I've
Speaker 1: played still kind of trucking through it. I haven't heard
Speaker 1: one person say a bad thing about it so far.
Speaker 2: I've heard people some people really like to open world
Speaker 2: level yeah, which is good. Uh, you know multiple I
Speaker 2: mean multiplayer is basically free or you know added, and
Speaker 2: of course people are gonna play it. You're not you'll
Speaker 2: play like a mission or like one round and go
Speaker 2: all right, I'm good.
Speaker 1: Yeah, I'm good. But sure, I yes, yeah, definitely it
Speaker 1: does help and bringing in the multiplayer part of it too. Right,
Speaker 1: you can have your friends, like you can buy a
Speaker 1: copy of it, and your friends don't have to also
Speaker 1: buy a copy. They can just have game past play
Speaker 1: for that and then decide. Now that's the thing, right,
Speaker 1: is will this keep people subscribe to game Pass, because
Speaker 1: that's the whole point. Now, obviously they get money whether
Speaker 1: you subscribe one time or you keep subscribing, but they
Speaker 1: obviously want them to continue to subscribe afterwards. So that's
Speaker 1: going to be the telling sign when we get to
Speaker 1: November twenty fifth, my birthday, when are people still going
Speaker 1: to be subscribed? Right that subscribed on day one for
Speaker 1: Call of Duty? That will be the interesting part the
Speaker 1: next time they're doing numbers and stuff like that, how
Speaker 1: much retain was there from call of Duty being on?
Speaker 1: And it does help that they have, you know not.
Speaker 1: I mean, the thing is, the fall from call of
Speaker 1: Duty to flight Simulator is pretty high. Like most people
Speaker 1: that like call of Duty don't also like flight simulator.
Speaker 1: Flight Sublator is pretty niche. But they're obviously hoping for
Speaker 1: Indiana Jones to be a driver when that comes out
Speaker 1: in December. They're they're hoping that, you know, maybe they'll
Speaker 1: stick around for when a valve comes out in February,
Speaker 1: who knows. But the interesting thing is that at least
Speaker 1: it's doing well. There is a little bit I think
Speaker 1: of a sales cutback that I think they were expecting
Speaker 1: within the margins because of people going in game Pass.
Speaker 1: But obviously we're gonna I think it'll be more interesting
Speaker 1: to see what happens with like that monthly sales data
Speaker 1: that we always talk about, like is there gonna be
Speaker 1: a game that knocks Call of Duty off and Call
Speaker 1: of Duty doesn't come back because people just played it
Speaker 1: already on Game Pass they needn't buy it. We'll see.
Speaker 1: But good good for Xbox to finally get some good
Speaker 1: news with that, and something that I was super excited
Speaker 1: about and talk about. Two things for Nintendo came out
Speaker 1: of nowhere this week. One of them was that they
Speaker 1: they came out with a music app, because you know, Nintendo,
Speaker 1: they can't just come out and put their music on
Speaker 1: Spotify or know, YouTube music or nothing. They have to
Speaker 1: just be like, we're Nintendo, dude. Ain't nobody making a
Speaker 1: profit out of us except for Nintendo. So here's some
Speaker 1: of our music on an app that you have to
Speaker 1: be a Nintendo Online subscriber to be able to enjoy, which,
Speaker 1: to be fair, it only costs like four dollars a
Speaker 1: month to do the monthly subscription to like the base
Speaker 1: version of it to be able to use the app.
Speaker 1: Let's say somebody gave you a free month of subscribing
Speaker 1: to Nintendo Switch online, Mark, would you be interested in
Speaker 1: this app?
Speaker 2: Do you know that's something called YouTube, right, But they're.
Speaker 1: Going off and trying to take down more and more.
Speaker 2: But that will never happen.
Speaker 1: You know.
Speaker 2: It's the same thing as like then taking emulation websites. Yeah,
Speaker 2: it's like Hydra for everyone you strike down two mor
Speaker 2: will rise.
Speaker 1: Yeah.
Speaker 2: And I'm also friends with the Ends and he can
Speaker 2: find anything, you know, he can find damn game soundtracker.
Speaker 2: I want it, Like I like Mario. I like the soundtracks,
Speaker 2: and I have a few of them, but like I
Speaker 2: don't have like a huge pressing need to, like I
Speaker 2: got to listen to Yoshi's Island soundtrack or you know,
Speaker 2: like Ice Climbers Stage four. Give me some of that,
Speaker 2: you know.
Speaker 1: I'll listen to the Zelda stuff every now and then,
Speaker 1: and obviously Zeno Blade that Mario here and there as well.
Speaker 2: So see, I like like the Mario I early Mark,
Speaker 2: Like I would say, like mars Usty fours contract, That's
Speaker 2: what I probably listen to. And while I don't have
Speaker 2: the CD currently, you know, YenS has it for me,
Speaker 2: so I'll listen to that and eventually get it.
Speaker 1: I do think for the price, you can't even get
Speaker 1: unless you're a student. You can't even get Spotify for
Speaker 1: less than like twelve bucks or whatever now or maybe
Speaker 1: ten if you get one of those like where they
Speaker 1: give you two months free for ten dollars and then
Speaker 1: it goes up again. Like so, and YouTube costs fifteen
Speaker 1: I have YouTube Premium because you know, I don't have
Speaker 1: to deal with the ads when you watch stuff on
Speaker 1: YouTube and you get YouTube music free. Prime is fifteen
Speaker 1: bucks as well. So like, if you're gonna talk about
Speaker 1: getting a music app and you like it into the
Speaker 1: music a lot, I think it's worth it to subscribe
Speaker 1: to the switch online for four bucks a month or
Speaker 1: whatever and get it that way. Like you said, there's
Speaker 1: other ways to get that music also, but if you
Speaker 1: want to, if you want to, you know, do it.
Speaker 1: I guess the legal way. Then you know, enjoy that app.
Speaker 1: I'm sure it will be better. It'll also be a
Speaker 1: better bargain when they put more music on there. Right now,
Speaker 1: it's kind of in the early stage and doesn't have
Speaker 1: a whole lot right Uh. The other announcement, which was
Speaker 1: much bigger deal for me, uh Znowate Chronicles X is
Speaker 1: finally coming.
Speaker 2: I thought you're gonna say that, Shatter runs finally on
Speaker 2: the Switch, Mature expansion app that.
Speaker 1: Too again, tur Rok too is awesome. Yeah, you know,
Speaker 1: that's that's the thing everybody was waiting on. But Genivate
Speaker 1: Chronicles X Definitive Edition is it's happening. It's happening not.
Speaker 2: That far away. Arch I sent you that link and
Speaker 2: you're like, what.
Speaker 1: Yeah, I hadn't looked at the Gaming news yet and
Speaker 1: you You're the first thing I saw.
Speaker 2: And I was like, no, I think, I think, yeah,
Speaker 2: I think I think you thought I was like fucking
Speaker 2: with you or something.
Speaker 1: You're like, what exactly, because, like, you know, this is
Speaker 1: the one that everybody kept saying, No, they won't do this,
Speaker 1: they won't make it. There's too many too much we
Speaker 1: you game pad in that in that game, and in
Speaker 1: that game. How could they do this or do that.
Speaker 1: It's it's too open world for the Switch. Which it
Speaker 1: is a very different game. It's not like the other
Speaker 1: numbered games. Uh it. It has a lot of it's
Speaker 1: more about going on quest, doing side activities, kind of
Speaker 1: exploring the world kind of thing. It's not about following
Speaker 1: this big old narrative that tries to take you on.
Speaker 1: That's something that somebody people should be if.
Speaker 2: They if they ported the Winner for one on one
Speaker 2: to like PS four and switch, they can port anything
Speaker 2: from the weed to a console. You know.
Speaker 1: But it's cool because it's it means that all these
Speaker 1: little play games will be in one place they will
Speaker 1: carry over to switch to. So if there is a
Speaker 1: little Bay Chronicles four or whatever they're gonna call it,
Speaker 1: you'll get to continue to get to play those games.
Speaker 1: It's another Now there's a very very small number of
Speaker 1: games that people really want that are still stuck on
Speaker 1: the WIU. I think I don't think Nintendo Land would
Speaker 1: ever come over, but yeah, what's what you know, what
Speaker 1: star Fox zero I think is like one of the
Speaker 1: few other ones. Yoshi's Will the World, I think is
Speaker 1: the only other one that's like legit I saw that
Speaker 1: people still want. But the rest of the stuff is
Speaker 1: there is kind of like what Devil's Third you know,
Speaker 1: this is the major like RPG that people wanted to
Speaker 1: be off the WAYU and now on this on the
Speaker 1: switch and I'm glad that it's finally here. I'm glad
Speaker 1: I'll finally get to experience this game, and I'm glad
Speaker 1: for all the others that Bay fans and maybe started
Speaker 1: with three and you can complete the whole collection here
Speaker 1: on switch. That's awesome.
Speaker 2: Saw. You know what you need to do is I
Speaker 2: know that some of the Zeno play games come with
Speaker 2: like big dumb collectors. Editions are hunting all those.
Speaker 1: This one doesn't though, not yet.
Speaker 2: No, No, it will.
Speaker 1: Maybe, but it's weird that they didn't announce it already.
Speaker 1: But maybe they're just like kind of trying to think
Speaker 1: of what to put in a collector and one last
Speaker 1: thing And it's not too bad news because it's not
Speaker 1: that long you have to wait. But I know there's
Speaker 1: a lot of people that are been waiting for uh,
Speaker 1: Path of Exile two. You know, last epak wasn't the
Speaker 1: thing that that made people forget about Diablo for but
Speaker 1: a lot of people talk about Path of Exile two
Speaker 1: is going to wind up being that action RPG of
Speaker 1: the year or whatever, and they're just waiting for it
Speaker 1: to hit. And it was supposed to come out number fifteen.
Speaker 1: Now it is coming to consoles n PC on December sixth,
Speaker 1: so it's been delayed a little bit. You know, they
Speaker 1: they wanted to be able to keep their promises apparently, uh,
Speaker 1: and they wanted to make sure the game is right
Speaker 1: when it comes out, And you know, got to give
Speaker 1: them credit. Good for them to do that, because they're
Speaker 1: missing a big window, right Like they they're missing the
Speaker 1: Thanksgiving Black Friday window where you could have had a
Speaker 1: lot of families be able to play and kind of
Speaker 1: get people hyped and and all that. And now you're
Speaker 1: going past that, and and now there's another game that
Speaker 1: packs that first week of December that that that is
Speaker 1: going to be huge for for games. It's it's going
Speaker 1: to go out on a bang. Uh there. But yeah,
Speaker 1: I feel it sucks for the people that are waiting
Speaker 1: for Pathbexyl too. But ain't that much longer, like three
Speaker 1: weeks or so past the original.
Speaker 2: Plus is going to be late an extremely large and
Speaker 2: complex game.
Speaker 1: So no, it's not, it's it's falling off of one
Speaker 1: of the first game. But still like there's it has
Speaker 1: a lot of fans.
Speaker 2: I mean that's what people want right Looking at like,
Speaker 2: you know, the skills skill menu of Path of EXL
Speaker 2: one is like looking into the abyss. Yeah, XL two
Speaker 2: is even gonna be more crazy.
Speaker 1: So yeah, you're you're not kidd in there, but just
Speaker 1: to uh, I guess kind of show people what's what
Speaker 1: is uh all coming in that week all together basically
Speaker 1: is Path of Exile two, got Marble Rivals, the Fantasian
Speaker 1: Neo Dimension also coming, Indiana Jones, the Great Circle all
Speaker 1: in that one week, The Mighty morphrom Power Rangers game,
Speaker 1: the Good Game of the Bunch exactly, the legacy of
Speaker 1: Kine Selver Remasters. Also absolutely like just let's all shove
Speaker 1: it into that one week in December, I guess forget
Speaker 1: it a also the Pocket camp Mobile that we talked
Speaker 1: about to So yeah, that's that's gonna be crazy. But
Speaker 1: looking at what's coming for this week, obviously not as
Speaker 1: uh not as hyped as that week in December right now,
Speaker 1: but still some some decent things coming for for this
Speaker 1: week ahead here Planet Coaster too. I'm surprised you're not.
Speaker 2: I mean, I like kind of like the first one,
Speaker 2: but I'm just not creative when it comes to those games. Yeah,
Speaker 2: I like the first one. They had a pretty decent
Speaker 2: like actual admission mode or story mode. Okay, but like
Speaker 2: then just go on, like here's a sandbox, go create
Speaker 2: whatever you want. I'm just stared it and go like no.
Speaker 1: Like yeah not sure? Yea on that also coming the
Speaker 1: uh what I mentioned Metal Slub Tactics already is hitting
Speaker 1: as well tomorrow. What is it that TM and T
Speaker 1: Spinner Fake game is coming to PC after already being
Speaker 1: on consoles. The Metro Awakening VR is coming, which I'm
Speaker 1: that'll be a pretty decent VR game. I'm pretty sure.
Speaker 1: Mother Mario Luigi Brothership is also coming this week, which
Speaker 1: has some mixed reviews. Yeah, apparently performance is not great.
Speaker 1: First Switch on TV, which it really isn't When you
Speaker 1: try to play something, especially on a four K TV,
Speaker 1: it looks bad, but still, you know, hopefully that's something
Speaker 1: to switch to fixes. It really cemented my I think
Speaker 1: I'm not going to buy another Switch game. If somebody
Speaker 1: gives me a code to something, I'll do it, but
Speaker 1: you know, like you know what happened with East ten
Speaker 1: and another game I'm playing, but still not something I
Speaker 1: want to go out of my way to buy a
Speaker 1: game for with With Switch to, who knows when it's
Speaker 1: going to come out?
Speaker 2: Right?
Speaker 1: River City saw got three Kingdoms, which is River City,
Speaker 1: but in the three Kingdoms like Universe, which is interesting.
Speaker 1: Maximum Football comes to PC. The Tyco not Test Hoosian
Speaker 1: Rhythm Festival comes out that same day on the seventh,
Speaker 1: as well. The Atari fifty, the first console war it's
Speaker 1: also coming, which I guess is like an expansion of
Speaker 1: the Yeah.
Speaker 2: I think it has a much other games like clicko
Speaker 2: or in television games or something. Yeah.
Speaker 1: And then Slitterhead, which is the next game from the
Speaker 1: it's like Solent Hill Creators or like a team those
Speaker 1: aboub a Silent Hill. That's also getting mixed reviews as well,
Speaker 1: like really mixed for readers. We got like really low
Speaker 1: numbers and then some people that like really rated it high.
Speaker 1: So very interesting that that's also so interesting week for
Speaker 1: games as far as new releases go. So yeah, anything
Speaker 1: else we should mention before we get out of here. Nope, nope, Okay, Well,
Speaker 1: thank everybody for watching listening however you enjoy the show,
Speaker 1: let us know. Like it on YouTube on wherever you
Speaker 1: watch it at, follow us on social media, marks at
Speaker 1: Humanity Plague on Blue Sky and x I'm at w
Speaker 1: Timshawn on X and Blue Sky, follow will Network where
Speaker 1: you see that, subscribe to the channel and We'll see
Speaker 1: y'all next week later