WEBVTT

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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're gonna be talking about

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<v Speaker 1>a rough launch for a new PC game and executives

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<v Speaker 1>are getting excited about streaming again. Oh no, it's gonna

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<v Speaker 1>be a good one because we have Jason Bonelli on

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<v Speaker 1>the show. Jason, how are you doing on Finelli Friday?

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<v Speaker 2>It's a good Finelle Friday. Feeling good. Hope you are too.

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<v Speaker 2>As you can see, I'm in my Philadelphia tuxedo going

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<v Speaker 2>down to the ballpark this evening. It is a fine

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<v Speaker 2>utly Wall of Fame night. Oh that's great. The most

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<v Speaker 2>I think this is the most excited my wife has

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<v Speaker 2>been to go to a baseball game in the regular

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<v Speaker 2>season ever. We bought these tickets in March. This is

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<v Speaker 2>our favorite player of all time. She is very, very

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<v Speaker 2>excited to go see this. We are leaving for the

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<v Speaker 2>ballpark at three point thirty for a six forty first

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<v Speaker 2>pitch because she wants to see all of the pregame

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<v Speaker 2>stuff and I am very much looking forward to it

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<v Speaker 2>as well. Other than that, it's it's a normal time

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<v Speaker 2>where you you were slowly creeping into the busy release season,

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<v Speaker 2>but some of that seems to have leaked out and

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<v Speaker 2>gotten to me.

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<v Speaker 3>Now.

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<v Speaker 2>I mean, I am, and there's no embargo on this

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<v Speaker 2>so I can say this. I am currently reviewing Marvel

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<v Speaker 2>took On for game Spot and Madden for IGN. So

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<v Speaker 2>I went from nothing to everything in the span of

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<v Speaker 2>two hours.

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<v Speaker 3>It really is. Madden is always the one.

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<v Speaker 1>It's like, oh yeah, review season his year, like that

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<v Speaker 1>is all the games start coming out after that point.

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<v Speaker 1>Alex and Bar always used to say that, and that's

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<v Speaker 1>that's still true. We see John Madden, we see him

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<v Speaker 1>see a shadow, and then that means it's time to

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<v Speaker 1>get to get to work.

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<v Speaker 2>Yeah, go ahead, Now this year, did you see Nicholas

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<v Speaker 2>Cage as John Madden in those in those trailers?

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<v Speaker 3>I've seen it a little bit. I need to, like, Yeah,

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<v Speaker 3>I need is there a new trailer.

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<v Speaker 2>I think something came out yesterday. I think it was

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<v Speaker 2>the other day before something came out earlier this week

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<v Speaker 2>that I haven't had a chance. I haven't a chance

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<v Speaker 2>to see it yet either. I am oddly curious about

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<v Speaker 2>that one. I really am. It's gonna be a weird

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<v Speaker 2>one man.

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<v Speaker 1>You're going to the baseball game, like remind me, Like the

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<v Speaker 1>Tigers won like four or five since they traded Schooble,

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<v Speaker 1>and I think the Dodgers maybe on a full losing

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<v Speaker 1>strike since then.

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<v Speaker 2>So uh, hopefully hopefully God's punishing them. That's all I

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<v Speaker 2>can Maybe maybe it's him, Maybe it's not you, Maybe

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<v Speaker 2>it's him.

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<v Speaker 1>Absolutely it has to be what it is, all right.

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<v Speaker 1>Let's see here, let's explain ourselves. We're Giant Bomb, a

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<v Speaker 1>bunch of internet video game doofs is just doing fun

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<v Speaker 1>stuff on the internet around video games. But we need

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<v Speaker 1>your help to do it. Go to giant bomb dot

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<v Speaker 1>com slash join, become a premium member. If you do,

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<v Speaker 1>you ensure the future of independent games media. We can

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<v Speaker 1>keep doing things our way with your help. It really

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<v Speaker 1>does make a huge difference. Thank you to everybody who

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<v Speaker 1>does support us. It gets you add for versions of

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<v Speaker 1>our show, gets you a premium exclude stuff. We have

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<v Speaker 1>a lot of cool stuff in the work, so definitely

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<v Speaker 1>don't miss out on that. Join up right now so

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<v Speaker 1>you could be a part of it going forward. We

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<v Speaker 1>got a lot of cool stuff planned for sure. I'm

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<v Speaker 1>I'm working on something myself right now I haven't told

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<v Speaker 1>anybody about, but I'm like, I got a bunch of

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<v Speaker 1>things I'm putting together, like trying to design a shirt

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<v Speaker 1>and things like that.

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<v Speaker 2>Yeah, it's gonna be fun. I'm gonna see legos you

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<v Speaker 2>talked about last week. You finally build them.

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<v Speaker 1>Yes, that's the Lego knives, and I'll make these guys

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<v Speaker 1>fight together. It's gonna be great and we can all

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<v Speaker 1>bet on it. It's gonna be a good time.

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<v Speaker 3>Yeah, awesome.

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<v Speaker 1>As far as this show goes, most weekdays, I Jeff

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<v Speaker 1>Greb will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you're watching live on twitch welcome, You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for game Mes Mornings, or find the RSS feed on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube.

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<v Speaker 3>Hello YouTube. All right, we have a.

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<v Speaker 1>Lot to get into, so let's start the morning mess

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<v Speaker 1>with Marvel. Tocon launches to an abysmal forty four percent

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<v Speaker 1>rating on Steam specifically. This is from Kenneth Shepper over

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<v Speaker 1>at Kataku. I guess it's not too surprising that Marvel

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<v Speaker 1>Tokon Fighting Souls. Arc system works new anime fighter pitting

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<v Speaker 1>Marvel heroes against each other is having a rough launch

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<v Speaker 1>on PC.

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<v Speaker 3>The game's open beta.

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<v Speaker 1>Struggled on the platform, and that was only a couple

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<v Speaker 1>of weeks prior to yesterday's launch. The bad word of

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<v Speaker 1>mouth has seemingly caught up to it, as the game

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<v Speaker 1>has launched with just a little over half the day

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<v Speaker 1>one players on Steam that Dragon Ball Fighter Z, also

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<v Speaker 1>developed by Arc system Works had at launch in twenty eighteen.

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<v Speaker 1>Tocon's player count on Steam landed at around twenty four thousand.

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<v Speaker 3>That's compares to the forty four thousand of Fighters Z.

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<v Speaker 1>This is a Sony game, and thus it is also

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<v Speaker 1>on PlayStation five, so it stands to reason that there's

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<v Speaker 1>not a not insignificant number of people playing on the console.

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<v Speaker 1>Since the open beta last month, players have been reporting

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<v Speaker 1>the game is oddly very demanding on PC, which some

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<v Speaker 1>have theorized maybe in part to the due to the

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<v Speaker 1>game requiring a PlayStation network sign in and thus running

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<v Speaker 1>more back end programs that are eating up CPU and memory.

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<v Speaker 1>People also think that it's the anti chat. In conjunction

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<v Speaker 1>with that, it seems to be a real, real demanding

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<v Speaker 1>on everything. Kotaku's own test of the open beta, however,

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<v Speaker 1>show the game is just demanding on its own. For instance,

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<v Speaker 1>the game often hogged upwards of ninety five percent of

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<v Speaker 1>my CPU and occasionally as much as five thousand megabytes

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<v Speaker 1>of my PC's physical memory. Lewis Parker wrote for Kataku

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<v Speaker 1>on of his experience with the beta, six separate versions

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<v Speaker 1>of the PlayStation PC SDK runtime application also booted when

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<v Speaker 1>starting the game, although these had very minimal impact on

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<v Speaker 1>my CPU and memory. Now the full game is out,

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<v Speaker 1>it doesn't sound like performance troubles have improved much in

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<v Speaker 1>the two weeks since the testing phase. Linux users seem

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<v Speaker 1>to be especially having trouble running the game at all.

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<v Speaker 1>Just kind of won't basically won't boot for them. The

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<v Speaker 1>game is horribly optimized and they should have pushed the

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<v Speaker 1>game the push the PC, but released back until they

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<v Speaker 1>figured this out. A Steam steam user review reads, I

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<v Speaker 1>played Teken Street Fight Er six on Ultra and never

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<v Speaker 1>to blow sixty frames per second. This is sad because

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<v Speaker 1>I want to recommend this game due to the amount

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<v Speaker 1>of fun it is, but realistically it's in such a

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<v Speaker 1>bad spot at the moment. Wait for a hot fix

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<v Speaker 1>before purchasing. This morning, Arc system Works put out a

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<v Speaker 1>statement thinking fans for playing on launch day and noted

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<v Speaker 1>is it is investigating problems with Token's PC version, but

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<v Speaker 1>it didn't owe any specific issue it was looking into. Yeah,

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<v Speaker 1>it seems it seems like a real unfortunate situation that

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<v Speaker 1>these problems were widely known by people who were playing

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<v Speaker 1>in those betas, widely reported. A lot of people are like, Okay,

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<v Speaker 1>hopefully they get that fixed up before launch. They probably will.

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<v Speaker 1>Here we are that didn't happen. The game seems pretty

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<v Speaker 1>busted on PC in a lot of ways. I played

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<v Speaker 1>it offline yesterday and that wasn't on the PC wasn't

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<v Speaker 1>too bad.

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<v Speaker 3>And I let the shaders go. I think that's a

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<v Speaker 3>big part. Don't play.

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<v Speaker 1>Let the shaders build themselves, pre build on the game first.

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<v Speaker 1>I think a lot of people are probably having performance

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<v Speaker 1>issues specifically because of that. But if you have a BVPC,

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<v Speaker 1>you're probably like, I shouldn't need to really do that,

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<v Speaker 1>like without like and expect to you know, maybe I

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<v Speaker 1>won't get perfect performance, maybe there'll be some hitches here

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<v Speaker 1>and there, but it's way worse than that according to

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<v Speaker 1>a lot of people. And then this Linux thing that

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<v Speaker 1>means this thing won't boot on Steam deck, it won't

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<v Speaker 1>boot on Steam machines.

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<v Speaker 3>You got a shiny new Steam machine.

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<v Speaker 1>This thing gets released on Steam, you expect it to work,

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<v Speaker 1>and it just doesn't.

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<v Speaker 2>Kind of a mess. On PC, it seems like, yeah,

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<v Speaker 2>which is a shame. I did find it interesting that

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<v Speaker 2>review code did not go out until launch day for

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<v Speaker 2>this one. Yeah A, now it makes sense, and be

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<v Speaker 2>everyone I heard that got code it was all PlayStation code. Anyway,

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<v Speaker 2>I am reviewing the game on PlayStation. That PlayStation five

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<v Speaker 2>is my copy, and I have not had but one

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<v Speaker 2>issue once the game downloaded. I will say, I don't

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<v Speaker 2>know if they fixed this yet, but when it first

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<v Speaker 2>when the codes first dropped at eleven am yesterday, if

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<v Speaker 2>you installed the game on PlayStation, you would have gotten

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<v Speaker 2>the play game right. And on PlayStation there's a difference

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<v Speaker 2>between playing the game and when it's ready to play.

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<v Speaker 2>But it's still downloading things. This said play game, which

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<v Speaker 2>is usually the one hundred percent indicator, but it was

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<v Speaker 2>still downloading things in the background. So if you went in,

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<v Speaker 2>you chose your language, you confirmed what language you wanted

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<v Speaker 2>the game to be in, and then it looped back

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<v Speaker 2>into the booting and it just did that over and

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<v Speaker 2>over again until everything installed. That was the only hitch

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<v Speaker 2>that I have seen so far.

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<v Speaker 1>And that that play early like, well, it's still downloading thing. God,

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<v Speaker 1>I never trust that work. It almost never does. And

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<v Speaker 1>I've been playing both offline and online. I found a

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<v Speaker 1>group of good folks Kenny Shepherd, Jesse Vittelli, John Carson,

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<v Speaker 1>and the like in a discord group last night. We

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<v Speaker 1>were trading back and forth in the little I think

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<v Speaker 1>it was. Ken made a room and then we all

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<v Speaker 1>joined the room and there's four consoles in there, so

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<v Speaker 1>eight people can play at a time, with one spectating

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<v Speaker 1>waiting for the first one off. Really cool set up. There,

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<v Speaker 1>no hitches at all. Play was playing games as if

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<v Speaker 1>we were in the same room. Really really felt good.

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<v Speaker 1>But I I just.

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<v Speaker 2>I think there's still from a technical standpoint, it's frustrating

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<v Speaker 2>because they saw all these things were coming into beta,

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<v Speaker 2>they had the opportunity to delay, and they didn't. Are

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<v Speaker 2>kind of working off the seat of their pants here,

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<v Speaker 2>But I feel like with fighting games in particular, there

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<v Speaker 2>has always been the sentiment that they are console heavy,

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<v Speaker 2>and that has shifted. I feel like PC fighting games

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<v Speaker 2>have really risen in the past maybe decade or so,

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<v Speaker 2>definitely so to the to where they're I'm starting to

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<v Speaker 2>consider them like the premiere platform for fighting games. So

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<v Speaker 2>I don't I think that even our system works. So

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<v Speaker 2>it has never been good at PC ports to begin with.

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<v Speaker 2>Let's be fair, may even be surprised by how many

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<v Speaker 2>people wanted to play this game on PC. And I

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<v Speaker 2>also too, am wondering how much PlayStation's interference or maybe

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<v Speaker 2>in the back end, as was mentioned here, might be

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<v Speaker 2>having that issue too, because PlayStation was never good at

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<v Speaker 2>PC ports either historically. It just seems like a perfect

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<v Speaker 2>storm of subpar PC port capabilities has created this mess,

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<v Speaker 2>and we're not sure when exactly we're going to be

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<v Speaker 2>able to dig it day out.

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<v Speaker 1>Of Yeah, and it does seem like, you know, to

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<v Speaker 1>the point of the story, like no one ever really

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<v Speaker 1>had any issues with playing these games or booting it

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<v Speaker 1>up on Linux or whatever when it was Dragonball Fighter Z, right,

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<v Speaker 1>that's all that stuff works just fine, And it does

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<v Speaker 1>seem to be like, well, PlayStation is publishing this, there

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<v Speaker 1>is the PlayStation, the PlayStation app has to launch, the

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<v Speaker 1>PlayStation anticheat needs to be approved.

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<v Speaker 3>Which you know, I think we're all.

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<v Speaker 1>I'm assuming that the anti cheat is the exact thing

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<v Speaker 1>that is preventing it from booting on Linux. Really, right,

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<v Speaker 1>that's it. That's a story that's as old as as

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<v Speaker 1>time at this point. So it's like that is just

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<v Speaker 1>PlayStation not caring about that. I'm letting Arc system Works

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<v Speaker 1>off the off the hook here a little bit. I

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<v Speaker 1>don't know for sure, but this definitely seems mostly like

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<v Speaker 1>PlayStation because when we look back at Arc system Works history, like, yeah,

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<v Speaker 1>not perfect PC ports, but they have had issues like

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<v Speaker 1>this before. I'll say, when I put it up on PC,

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<v Speaker 1>I installed it. I didn't I didn't like not click

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<v Speaker 1>any approval things, I didn't miss anything.

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<v Speaker 3>I just installed it on Steam like normal.

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<v Speaker 1>It didn't even install the PlayStation back end app, and

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<v Speaker 1>then it yelled at me for not having that installed.

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<v Speaker 3>It's hey, it's not installed. Where is it. I'm like,

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<v Speaker 3>bitch on it. That's your job. It's about yeah, what

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<v Speaker 3>are you doing here? Yeah, And if.

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<v Speaker 2>People are trying trying to maybe say that PlayStation wasn't

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<v Speaker 2>as involved as Arc system Works. Sure, Arc system Works

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<v Speaker 2>developed the game, but when you boot this thing up,

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<v Speaker 2>before you see the Arc system Works logo, you see

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<v Speaker 2>the first party PlayStation logo with all of the symbols

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<v Speaker 2>a mission game and it's a PlayStation game. Do not

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<v Speaker 2>discount how much they are involved in this. So I

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<v Speaker 2>am not surprised if it's that, If it's Arc system

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<v Speaker 2>Works just not having as much experience. They do have experience,

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<v Speaker 2>don't get me wrong, They've ported all these things, but

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<v Speaker 2>they've always had sorts of hiccups. They've never been very

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<v Speaker 2>good at the PC port. Again, that Perfect Storm just

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<v Speaker 2>kind of revolving around which is which is a fun game.

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<v Speaker 2>It's very unfortunate. As somebody said in chat, I wonder

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<v Speaker 2>how long it's going to take them to dig out

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<v Speaker 2>of this.

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<v Speaker 3>Yep.

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<v Speaker 1>Yeah, And I think like that Perfect Storm aspect is

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<v Speaker 1>worth mentioning Jason, because it's like, sure.

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<v Speaker 3>Maybe PlayStation is the source of these problems.

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<v Speaker 1>Arc system Works ability to navigate them though is always likely.

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<v Speaker 1>They haven't done this sort of thing before with PlayStation

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<v Speaker 1>and getting the PlayStation stuff working on PC, and so

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<v Speaker 1>it's like they're going to rely on Sony to come

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<v Speaker 1>through on that, and maybe they don't even know exactly

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<v Speaker 1>what they what they need from them because they haven't

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<v Speaker 1>done that before and it's not like they're PC experts.

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<v Speaker 1>So yeah, now I don't I'm hoping. I'm imagining this

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<v Speaker 1>is not going to be a long term problem. They

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<v Speaker 1>do get these things fixed pretty quickly. They want this

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<v Speaker 1>game to do well on PC. They released it on

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<v Speaker 1>PC for a reason, as you mentioned, that is a

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<v Speaker 1>growing segment of the fighting game market is happening on

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<v Speaker 1>that platform. So they can't let this forty four percent

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<v Speaker 1>you know, mostly negative or like it's I think it's

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<v Speaker 1>like fully negative rating on Steam.

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<v Speaker 3>Stand that is something you have to do something.

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<v Speaker 1>About because that is a scarlet letter this game will carry,

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<v Speaker 1>and it will hurt the sales.

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<v Speaker 3>Without a doubt, it'll hurt the sales.

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<v Speaker 2>I'll tell you when they're going to have it ready

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<v Speaker 2>by at the very least, you know, and that's going

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<v Speaker 2>to be it's gonna be October eighth. You know why

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<v Speaker 2>October eighth because EVO France is October ninth through eleven.

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<v Speaker 2>Marvel Tokn is a feature game there, and oh they

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<v Speaker 2>don't own Evo anymore, do they Now they don't own

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<v Speaker 2>Evo any more. Well, still they don't want it to

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<v Speaker 2>look bad on a on a public platform like that.

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<v Speaker 1>And they're still very like, yeah, they're still very much

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<v Speaker 1>involved in that where it's like they know the fighting

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<v Speaker 1>game scene is super important, Like they just did that

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<v Speaker 1>update for the PlayStation the PlayStation system where it's like, uh,

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<v Speaker 1>like you can lock down the bluetooth so it's less

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<v Speaker 1>interference when there's like fifteen PlayStations in a room together,

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<v Speaker 1>so that when you're like at a fighting game tournament,

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00:14:24.240 --> 00:14:27.000
<v Speaker 1>things pair more easily or something like that. So so yeah,

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00:14:27.000 --> 00:14:30.159
<v Speaker 1>they're they're aware of that. Well, okay, but what do

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00:14:30.200 --> 00:14:31.480
<v Speaker 1>you what do you said? You played some of the

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<v Speaker 1>games so far. I know you're you're gonna you're trying

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<v Speaker 1>to play it for review, So what do you think

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<v Speaker 1>of it so far?

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<v Speaker 2>I am really enjoying the fighting system once I train

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00:14:42.559 --> 00:14:45.919
<v Speaker 2>my brain to get out of the be first to

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00:14:46.000 --> 00:14:50.440
<v Speaker 2>hit every time. Marvel versus Capcom sort of approach that

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00:14:50.519 --> 00:14:54.559
<v Speaker 2>I used to take this one is like in Matt

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<v Speaker 2>Marvel's Capcom three, you would have your your your combo

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<v Speaker 2>progression light, light, medium, heavy, pop up and then go

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<v Speaker 2>up from there. This one has more of a like

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<v Speaker 2>you can do all lights, you can do all mediums,

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<v Speaker 2>you can do all heavies. You can do light, medium, heavy,

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00:15:11.840 --> 00:15:13.240
<v Speaker 2>but you're not going to get as many hits out

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<v Speaker 2>of it. You have to really work in the entire kit,

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00:15:16.240 --> 00:15:19.279
<v Speaker 2>plus the special moves which are done Smash Brother style

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<v Speaker 2>press a button and a direction or press a button neutral,

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<v Speaker 2>So that takes working that in to the speed of

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<v Speaker 2>a Marvel fighting game like this. It's taken some adjustment,

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<v Speaker 2>but not at the games detriment, at my own, detriment

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<v Speaker 2>at my own to learn the new system. But once

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00:15:35.919 --> 00:15:39.440
<v Speaker 2>I got it down and I started figuring out characters

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00:15:39.480 --> 00:15:43.480
<v Speaker 2>that I am gelling with to create my four person team,

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00:15:43.639 --> 00:15:47.320
<v Speaker 2>it's really starting to sing. I like Penny Parker in

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<v Speaker 2>her big Spider mach, I like Miss Marvel a lot.

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<v Speaker 3>I like Black.

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<v Speaker 2>Panther here, surey is really cool, and I'm still trying

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<v Speaker 2>to find that fourth slot. It's magic at the moment,

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00:15:58.799 --> 00:16:04.039
<v Speaker 2>but I'm really feeling magic all that much. But I

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<v Speaker 2>I really am enjoying my time with it. I have

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00:16:07.039 --> 00:16:08.639
<v Speaker 2>a lot more to dig into. I haven't done any

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00:16:08.679 --> 00:16:13.840
<v Speaker 2>of the campaign yet. I haven't done any broad online.

335
00:16:13.879 --> 00:16:15.559
<v Speaker 2>I only did that room match. I went into the

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00:16:15.600 --> 00:16:17.759
<v Speaker 2>open lobby and it seemed to work fine. But I

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00:16:17.799 --> 00:16:19.799
<v Speaker 2>haven't done any of the like like just challenging a

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00:16:19.879 --> 00:16:23.200
<v Speaker 2>random person yet. But but so far, so good, so

339
00:16:23.279 --> 00:16:25.080
<v Speaker 2>far in the like two three hours I had with

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00:16:25.120 --> 00:16:27.679
<v Speaker 2>it last night and a little bit this morning, so

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<v Speaker 2>I'm feeling okay.

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<v Speaker 1>I uh yeah, I just went through the tutorial and

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<v Speaker 1>then I couldn't do any shit else because I didn't

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00:16:34.600 --> 00:16:35.440
<v Speaker 1>have the PlayStation things.

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<v Speaker 3>I'm like, what do I do here?

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00:16:36.519 --> 00:16:38.440
<v Speaker 1>I think I might have to fully reinstall this game

347
00:16:39.039 --> 00:16:41.000
<v Speaker 1>if that I have other a few games I could

348
00:16:41.000 --> 00:16:42.799
<v Speaker 1>be playing, and I'm gonna go to bed and deal

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00:16:42.840 --> 00:16:46.200
<v Speaker 1>with I've wasps in my basement, Jason, That's what I'm doing.

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<v Speaker 1>Oh no, I think it's okay. I like, I did.

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<v Speaker 1>I got the toxic dust that I call it TI.

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00:16:52.840 --> 00:16:55.320
<v Speaker 3>I got them. It's called tempo dust. They're under my.

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<v Speaker 1>Yeah exact, they're in my unright aluminum siding. And I

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00:16:59.279 --> 00:17:02.240
<v Speaker 1>got like a little bulb thing and sprayed that underneath

355
00:17:02.279 --> 00:17:05.119
<v Speaker 1>the aluminum siding. And I'm like, I didn't really notice anything.

356
00:17:05.200 --> 00:17:06.799
<v Speaker 1>And then I came in the basement and there were

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<v Speaker 1>like four or five seemingly very confused wasps, like what

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00:17:10.759 --> 00:17:13.559
<v Speaker 1>is going on? And I guess that's normal. They like

359
00:17:13.599 --> 00:17:16.480
<v Speaker 1>when that happens, they the hive collapses and they look

360
00:17:16.519 --> 00:17:18.279
<v Speaker 1>for a place to go, and then they're there inside,

361
00:17:18.279 --> 00:17:20.079
<v Speaker 1>and I googled it like, yeah, those ones are on

362
00:17:20.119 --> 00:17:21.839
<v Speaker 1>borrow time. And then I woke up this morning and

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00:17:21.839 --> 00:17:25.799
<v Speaker 1>they were all dead, So problem solved. I dealt with

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00:17:25.839 --> 00:17:28.920
<v Speaker 1>that instead, basically, all right, let's.

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00:17:28.759 --> 00:17:29.359
<v Speaker 3>Keep going here.

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<v Speaker 1>Machine Games in ID Software celebrate Quakes thirtieth anniversary with

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<v Speaker 1>a brand new episode. This is pretty cool. Machine Games

368
00:17:36.759 --> 00:17:39.640
<v Speaker 1>and ID released a Dawn of the Machine, a completely

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<v Speaker 1>free new Quake campaign celebrating the original game's thirtieth anniversary.

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<v Speaker 1>It has nineteen maps, secrets, a new soundtrack, time bending

371
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<v Speaker 1>progression mechanics, and a new deathmatch map. It's available through

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00:17:51.880 --> 00:17:55.319
<v Speaker 1>the Modern Quake release across Xbox, PlayStation, PC, and Switch.

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<v Speaker 1>Switch To plays it via backward compatibility.

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<v Speaker 3>Cool, you know Quake on's happening.

375
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<v Speaker 1>I hope that people are like finding a way to

376
00:18:05.200 --> 00:18:08.119
<v Speaker 1>like still be very happy and have good vibes around

377
00:18:08.119 --> 00:18:10.160
<v Speaker 1>that game despite what's happening over at ID with the

378
00:18:10.240 --> 00:18:13.400
<v Speaker 1>layoffs recently, stuff like this It's like, yeah, man, they

379
00:18:14.000 --> 00:18:17.599
<v Speaker 1>just do cool stuff with ID and ID games like Quake,

380
00:18:17.680 --> 00:18:23.000
<v Speaker 1>these Matt packs, these episodes they've done for various games.

381
00:18:23.000 --> 00:18:25.079
<v Speaker 1>They've done this for Quake, They've done this for Doom.

382
00:18:25.759 --> 00:18:28.559
<v Speaker 1>Such a cool way to kind of keep that community

383
00:18:29.160 --> 00:18:32.480
<v Speaker 1>happy and give them something to dig into. And this sounds,

384
00:18:32.799 --> 00:18:34.559
<v Speaker 1>according to a lot of people who I think are

385
00:18:34.640 --> 00:18:36.519
<v Speaker 1>like looked at it like very substantial.

386
00:18:37.000 --> 00:18:38.200
<v Speaker 3>It's a neat thing to do, right.

387
00:18:39.039 --> 00:18:43.640
<v Speaker 2>It is an interesting sort of approach to add new

388
00:18:43.759 --> 00:18:48.119
<v Speaker 2>content to older games, in this case a very old game,

389
00:18:48.160 --> 00:18:50.880
<v Speaker 2>but also like Ghost Recon wild Lands and know if

390
00:18:50.880 --> 00:18:55.079
<v Speaker 2>you saw that Yesterday is getting a new expansion after

391
00:18:55.160 --> 00:18:57.920
<v Speaker 2>being what that game's what they're celebrating the twenty fifth

392
00:18:57.920 --> 00:18:59.759
<v Speaker 2>a diversity of the franchise. That particular game is twenty

393
00:18:59.759 --> 00:19:05.599
<v Speaker 2>two thirteen. Yes, yeah, if memory serves so. I wonder

394
00:19:05.680 --> 00:19:11.839
<v Speaker 2>if companies now are starting to figure out this nostalgia

395
00:19:11.920 --> 00:19:13.960
<v Speaker 2>thing where they can just go in if they still

396
00:19:13.960 --> 00:19:16.640
<v Speaker 2>have the source code, and keep adding to these older games,

397
00:19:16.680 --> 00:19:19.720
<v Speaker 2>and maybe they can open up this new bit of revenue.

398
00:19:19.720 --> 00:19:21.960
<v Speaker 2>And I hate to sound all cold and corporate about it,

399
00:19:22.079 --> 00:19:24.000
<v Speaker 2>but this is Xbox. I kind of have to be

400
00:19:24.599 --> 00:19:26.759
<v Speaker 2>I think it's really cool for the Quake fans and

401
00:19:26.799 --> 00:19:31.400
<v Speaker 2>if it feels like that original game, if it emulates

402
00:19:31.440 --> 00:19:33.240
<v Speaker 2>what they were feeling back when they were playing it

403
00:19:33.319 --> 00:19:33.880
<v Speaker 2>the first time.

404
00:19:34.240 --> 00:19:37.799
<v Speaker 3>Great it is also free? Is it free? Yes? So

405
00:19:38.359 --> 00:19:39.559
<v Speaker 3>think that that's even better.

406
00:19:39.920 --> 00:19:44.160
<v Speaker 2>You either get people to reinstall and start playing Quake again,

407
00:19:44.279 --> 00:19:46.160
<v Speaker 2>or you get people who were curious to begin with

408
00:19:46.519 --> 00:19:49.279
<v Speaker 2>to download it for the first time and play Quake,

409
00:19:49.559 --> 00:19:51.799
<v Speaker 2>which they might have never done before, and that opens

410
00:19:51.880 --> 00:19:55.079
<v Speaker 2>up the possibility of maybe expanding with a brand new Quake.

411
00:19:55.160 --> 00:19:57.599
<v Speaker 2>Maybe that's one of the games in the pipeline. Who knows.

412
00:19:58.119 --> 00:20:00.279
<v Speaker 2>I think this is really cool and more company should.

413
00:20:00.680 --> 00:20:03.160
<v Speaker 1>And at the very least, and we've talked about Machine

414
00:20:03.160 --> 00:20:06.039
<v Speaker 1>Games doing this sort of thing before with various d properties,

415
00:20:06.400 --> 00:20:10.119
<v Speaker 1>especially Quake. It just keeps them sharp, right, Well, they

416
00:20:10.160 --> 00:20:12.400
<v Speaker 1>just went back Machine Games. The team that's doing the

417
00:20:12.559 --> 00:20:15.119
<v Speaker 1>new Wolf and Stein they did Idiana Jones. They just

418
00:20:15.160 --> 00:20:17.519
<v Speaker 1>went back and made a bunch of new Quake levels,

419
00:20:17.519 --> 00:20:18.039
<v Speaker 1>which you like.

420
00:20:18.240 --> 00:20:19.119
<v Speaker 3>It just gets you in that.

421
00:20:19.119 --> 00:20:22.799
<v Speaker 1>Design mindset of like, man, what would be cool for Quake,

422
00:20:23.240 --> 00:20:25.519
<v Speaker 1>and it like if that's the team that eventually like

423
00:20:25.559 --> 00:20:28.119
<v Speaker 1>does go back and does something new with Quake. Well, now,

424
00:20:28.119 --> 00:20:31.359
<v Speaker 1>they have a lot of experience making Quake now, and

425
00:20:31.759 --> 00:20:34.559
<v Speaker 1>it's it's not like this is fake experience or doesn't

426
00:20:34.559 --> 00:20:36.519
<v Speaker 1>count because it's an expansion to an older game.

427
00:20:36.559 --> 00:20:37.759
<v Speaker 3>It's that that's not how it works.

428
00:20:37.799 --> 00:20:40.440
<v Speaker 1>This they made more Quake, and it's I think it

429
00:20:40.480 --> 00:20:43.359
<v Speaker 1>will pay dividends in the future. I continue to think

430
00:20:43.359 --> 00:20:45.680
<v Speaker 1>this is such a good idea good use of resources.

431
00:20:45.680 --> 00:20:48.599
<v Speaker 1>When you have people that maybe aren't working on other stuff,

432
00:20:48.839 --> 00:20:50.839
<v Speaker 1>get them, get them on a project like this so

433
00:20:50.880 --> 00:20:53.240
<v Speaker 1>that they can stretch their legs. They can sort of

434
00:20:53.799 --> 00:20:57.079
<v Speaker 1>like use those design muscles and really be like, hey,

435
00:20:57.079 --> 00:21:00.519
<v Speaker 1>we have a demanding and discerning audio and when it

436
00:21:00.559 --> 00:21:02.440
<v Speaker 1>comes to Quick, people who have been playing that game

437
00:21:02.440 --> 00:21:05.119
<v Speaker 1>for a long time, what can we do to wow them?

438
00:21:05.160 --> 00:21:06.319
<v Speaker 3>What can we do to impress them?

439
00:21:06.359 --> 00:21:08.319
<v Speaker 1>And when they start thinking in that mindset, I think

440
00:21:08.359 --> 00:21:11.160
<v Speaker 1>it really does challenge them to do something cool. And

441
00:21:11.400 --> 00:21:13.759
<v Speaker 1>by all accounts from people who have played all the stuff,

442
00:21:13.759 --> 00:21:15.680
<v Speaker 1>I played a handful of what Machine Games has done

443
00:21:16.119 --> 00:21:19.200
<v Speaker 1>for these games, and I've been I was impressed. But

444
00:21:19.240 --> 00:21:21.839
<v Speaker 1>people who are super into Quick seem to really love

445
00:21:21.839 --> 00:21:24.200
<v Speaker 1>what Machine Games has done, and I think that speaks

446
00:21:24.200 --> 00:21:26.519
<v Speaker 1>to their ability to kind of do anything with any

447
00:21:26.519 --> 00:21:28.480
<v Speaker 1>of these games, but especially if they are the ones

448
00:21:28.519 --> 00:21:30.960
<v Speaker 1>to take on Quake. We'll see what that really means.

449
00:21:31.240 --> 00:21:34.079
<v Speaker 1>And boomer shooters are hot now right Ever since Dusk,

450
00:21:34.319 --> 00:21:36.079
<v Speaker 1>I would say, since New Blake came out with Dusk,

451
00:21:36.119 --> 00:21:40.359
<v Speaker 1>that seems to be a rising genre. Again, who who's

452
00:21:40.400 --> 00:21:42.119
<v Speaker 1>to say they don't do this with Doom Could you

453
00:21:42.119 --> 00:21:45.640
<v Speaker 1>imagine a new subsection of the original Doom engine that

454
00:21:45.680 --> 00:21:46.279
<v Speaker 1>would be sweet.

455
00:21:46.640 --> 00:21:46.799
<v Speaker 3>Yeah.

456
00:21:46.839 --> 00:21:48.839
<v Speaker 1>I want to say that they did do something like that.

457
00:21:48.880 --> 00:21:52.279
<v Speaker 1>Maybe it was Doomed too. I want to Doom Machine games.

458
00:21:53.680 --> 00:21:55.480
<v Speaker 1>I feel like they did something like that, but maybe not.

459
00:21:55.599 --> 00:21:59.440
<v Speaker 1>Maybe it was all quake. All right, let's uh, let's

460
00:21:59.440 --> 00:22:01.599
<v Speaker 1>take a break at Actually, we're gonna take a quick break.

461
00:22:01.640 --> 00:22:03.440
<v Speaker 1>Then we get back. We'll get to the rest of

462
00:22:03.480 --> 00:22:05.599
<v Speaker 1>these headlines. If you want to skip out on these

463
00:22:05.599 --> 00:22:07.359
<v Speaker 1>ad messages, we offer you a way to do that

464
00:22:07.920 --> 00:22:09.839
<v Speaker 1>on giant bomb dot com. If you go to GiantBomb

465
00:22:09.880 --> 00:22:11.559
<v Speaker 1>dot com slush join and become a premium member, you

466
00:22:11.559 --> 00:22:14.039
<v Speaker 1>can find the ad free version of the show. There,

467
00:22:14.480 --> 00:22:17.160
<v Speaker 1>go ahead, pick that up instead. We will be right back.

468
00:22:19.279 --> 00:22:22.200
<v Speaker 1>All right, We're back. It's Game mess Mornings. Jeff Grub,

469
00:22:22.319 --> 00:22:25.759
<v Speaker 1>Jason Finelli. Let's get into this next story here on

470
00:22:25.799 --> 00:22:29.720
<v Speaker 1>Finelle Friday, Devolver Digital wants to go private again following

471
00:22:29.799 --> 00:22:32.839
<v Speaker 1>a ninety five percent collapse in its share price. This

472
00:22:32.960 --> 00:22:35.839
<v Speaker 1>is from John Walker at Kotaku. It seemed like an

473
00:22:35.880 --> 00:22:39.960
<v Speaker 1>odd decision at the time when when indie publisher the

474
00:22:40.319 --> 00:22:43.720
<v Speaker 1>Devolver Digital of Hotline Miami tell us principle Baby Steps

475
00:22:43.720 --> 00:22:46.599
<v Speaker 1>Fame announced it was going to launch an IPO listing

476
00:22:46.640 --> 00:22:50.000
<v Speaker 1>itself on the London Stock Exchanges Alternative Investment market in

477
00:22:50.000 --> 00:22:53.799
<v Speaker 1>twenty twenty one, valued at nine hundred and fifty million dollars.

478
00:22:54.160 --> 00:22:56.960
<v Speaker 1>Devolver CEO Douglas Morin said at the time, and IPO

479
00:22:57.039 --> 00:22:58.799
<v Speaker 1>was the right choice for us to ensure our continued

480
00:22:58.839 --> 00:23:02.920
<v Speaker 1>growth and support even more wonderful games today, Game Developers

481
00:23:02.920 --> 00:23:06.240
<v Speaker 1>of reports the website Game Developer Reports Devolver intends to

482
00:23:06.319 --> 00:23:09.160
<v Speaker 1>dlist and become a private company once more because the

483
00:23:09.200 --> 00:23:12.279
<v Speaker 1>global video game industry has undergone a period of significant

484
00:23:12.279 --> 00:23:15.799
<v Speaker 1>disruption and volatility. It also happens to be the case

485
00:23:16.079 --> 00:23:18.920
<v Speaker 1>that the company's shares are currently valued at just forty

486
00:23:19.000 --> 00:23:22.559
<v Speaker 1>five million dollars compared to that nine hundred fifty million

487
00:23:22.599 --> 00:23:27.440
<v Speaker 1>dollar IPO. Colossal ninety five point three percent wipeout. In

488
00:23:27.519 --> 00:23:30.880
<v Speaker 1>a statement posted to investors on August sixth, Devolver laid

489
00:23:30.880 --> 00:23:33.400
<v Speaker 1>out it's planned to get delisted from the UK based

490
00:23:33.480 --> 00:23:36.839
<v Speaker 1>Stock Exchange, as well as a proposed return of capital

491
00:23:36.880 --> 00:23:40.200
<v Speaker 1>of up to five million of cash to qualifying shareholders

492
00:23:40.519 --> 00:23:43.640
<v Speaker 1>and holders of depository interest by way of a tender offer,

493
00:23:43.960 --> 00:23:47.240
<v Speaker 1>subject subject to approval by shareholders. This is a very

494
00:23:47.400 --> 00:23:49.319
<v Speaker 1>different type of language for a company that is best

495
00:23:49.359 --> 00:23:52.960
<v Speaker 1>known for its outlandish stunts, Maverick advertising campaigns and a

496
00:23:52.960 --> 00:23:57.440
<v Speaker 1>deliberately offensive fictional CFO spokesperson in the form of Fork Parker.

497
00:23:57.960 --> 00:24:00.319
<v Speaker 1>In a far more serious frame of mind, to Volver

498
00:24:00.359 --> 00:24:03.960
<v Speaker 1>explained its rationale for this move to Volver is. During

499
00:24:04.000 --> 00:24:07.519
<v Speaker 1>this time, navigated a number of operational market headwinds, including

500
00:24:07.599 --> 00:24:12.119
<v Speaker 1>several impairments of under performing titles, amid an increasingly competitive

501
00:24:12.160 --> 00:24:16.759
<v Speaker 1>and unpredictable market environment. As a publicly quoted company, Devolver

502
00:24:16.880 --> 00:24:20.039
<v Speaker 1>has faced the ongoing challenge of delivering growth in line

503
00:24:20.880 --> 00:24:25.440
<v Speaker 1>with market expectations despite those difficult sector conditions, resulting in

504
00:24:25.519 --> 00:24:28.759
<v Speaker 1>evaluation disconnect that does not take account of the lifetime

505
00:24:28.839 --> 00:24:32.000
<v Speaker 1>and longtail revenue delivery inherent of the video In the

506
00:24:32.079 --> 00:24:35.440
<v Speaker 1>video game business, the company, this is no longer a quote.

507
00:24:35.440 --> 00:24:37.480
<v Speaker 1>The company believes it will save one point six million

508
00:24:37.480 --> 00:24:40.480
<v Speaker 1>dollars each year by going private again, and argues that

509
00:24:40.519 --> 00:24:44.000
<v Speaker 1>its current share price, which has plunged to just seven

510
00:24:44.079 --> 00:24:47.240
<v Speaker 1>point fifteen seven pounds I think or no, I'm sorry,

511
00:24:47.240 --> 00:24:50.599
<v Speaker 1>pence wow, Okay, seven point fifteen pence, So that's like

512
00:24:50.680 --> 00:24:55.000
<v Speaker 1>ten cents overnight since the announcement. It's and then it's

513
00:24:55.039 --> 00:24:58.519
<v Speaker 1>representative of deliverer's actual value. They said, that's not representive

514
00:24:58.519 --> 00:25:02.680
<v Speaker 1>their actual value. Excuse me, okay, Jason. This is kind

515
00:25:02.720 --> 00:25:04.519
<v Speaker 1>of where we're at in the industry right now, right

516
00:25:04.759 --> 00:25:08.559
<v Speaker 1>twenty twenty one. The sky's the limit. Why wouldn't you

517
00:25:08.599 --> 00:25:11.279
<v Speaker 1>go public? That's like we are going to grow infinitely.

518
00:25:11.759 --> 00:25:14.519
<v Speaker 1>Everyone thought that, The big companies thought that. The little

519
00:25:14.559 --> 00:25:17.279
<v Speaker 1>companies thought that these middle of the road publishers that

520
00:25:17.680 --> 00:25:20.400
<v Speaker 1>you know are not the PlayStations, but also are not

521
00:25:20.480 --> 00:25:23.559
<v Speaker 1>just like scraping by one game at a time. Everyone

522
00:25:23.640 --> 00:25:27.000
<v Speaker 1>thought that, and then the reality check comes in and

523
00:25:27.079 --> 00:25:28.920
<v Speaker 1>now here we are that they have to find some

524
00:25:29.079 --> 00:25:33.640
<v Speaker 1>other way of going forward, and it's like, yeah, going

525
00:25:33.680 --> 00:25:36.519
<v Speaker 1>public actually never really made sense, and that is especially

526
00:25:36.559 --> 00:25:38.480
<v Speaker 1>obvious in twenty twenty six, right.

527
00:25:39.039 --> 00:25:42.200
<v Speaker 2>Correct, and they were riding the high as the article

528
00:25:42.240 --> 00:25:45.759
<v Speaker 2>continues of Fall Guys the year before in twenty twenty,

529
00:25:45.799 --> 00:25:50.279
<v Speaker 2>which is maybe number two on the list of COVID

530
00:25:50.319 --> 00:25:53.799
<v Speaker 2>games behind Animal Crossing. Yeah, game, I don't think sees

531
00:25:53.839 --> 00:25:56.480
<v Speaker 2>a success that it does if not for COVID. It's fun,

532
00:25:56.519 --> 00:25:58.799
<v Speaker 2>don't get me wrong, but not where it was not

533
00:25:58.920 --> 00:25:59.519
<v Speaker 2>even close.

534
00:26:00.160 --> 00:26:00.599
<v Speaker 3>So I.

535
00:26:02.440 --> 00:26:07.400
<v Speaker 2>Do understand why they're doing it now. I find them

536
00:26:07.400 --> 00:26:10.400
<v Speaker 2>to be very fortunate to be able to still do

537
00:26:10.480 --> 00:26:15.359
<v Speaker 2>this and not just fold because ninety five point three

538
00:26:16.039 --> 00:26:18.319
<v Speaker 2>is a number I expect to hear when I turn

539
00:26:18.359 --> 00:26:22.640
<v Speaker 2>on a radio station, not involving loss percentages for a

540
00:26:22.759 --> 00:26:23.799
<v Speaker 2>video game company.

541
00:26:24.359 --> 00:26:25.319
<v Speaker 3>So I.

542
00:26:27.759 --> 00:26:30.440
<v Speaker 2>Hope that this works out for them. I hope that

543
00:26:30.480 --> 00:26:32.440
<v Speaker 2>there's something not coming on behind the scenes where this

544
00:26:32.519 --> 00:26:35.720
<v Speaker 2>might be too little, too late. But also probably didn't

545
00:26:35.720 --> 00:26:38.160
<v Speaker 2>help that while yes, they published Fall Guys and it

546
00:26:38.200 --> 00:26:42.480
<v Speaker 2>became very successful, Epic then bought Media Tonic and assumed

547
00:26:42.519 --> 00:26:46.519
<v Speaker 2>all of that revenue, and then other than I mean,

548
00:26:46.559 --> 00:26:50.000
<v Speaker 2>Devolver has always made good indie games, Don't get me wrong,

549
00:26:50.119 --> 00:26:51.680
<v Speaker 2>They've been around for a very long time. I love

550
00:26:51.720 --> 00:26:55.559
<v Speaker 2>Hotline Miami. I loved to hate Baby Steps as much

551
00:26:55.559 --> 00:26:57.079
<v Speaker 2>as I enjoyed playing Baby Steps.

552
00:26:57.279 --> 00:26:58.519
<v Speaker 3>I'm sure you could agree with that.

553
00:26:58.680 --> 00:27:03.559
<v Speaker 2>Oh yeah, I understand, But but they're indie games, and

554
00:27:04.039 --> 00:27:09.039
<v Speaker 2>indie games, unless they are the breakout hit of the year,

555
00:27:10.319 --> 00:27:10.920
<v Speaker 2>have a ceiling.

556
00:27:11.519 --> 00:27:12.319
<v Speaker 3>They just do right.

557
00:27:12.960 --> 00:27:16.319
<v Speaker 2>And and when you're specializing in a bunch of ceilings,

558
00:27:17.039 --> 00:27:20.279
<v Speaker 2>one may break through, but the rest of them are

559
00:27:20.279 --> 00:27:23.599
<v Speaker 2>just gonna sit and you're only gonna get so high.

560
00:27:23.640 --> 00:27:25.759
<v Speaker 2>The floor might be high, but then the ceiling is

561
00:27:25.759 --> 00:27:28.440
<v Speaker 2>still there and you just have to work within that

562
00:27:28.599 --> 00:27:33.200
<v Speaker 2>house to keep the house metaphor going. I hope it

563
00:27:33.240 --> 00:27:33.720
<v Speaker 2>works out.

564
00:27:34.200 --> 00:27:37.119
<v Speaker 1>I do, yes, And it's like the metas changed right

565
00:27:37.119 --> 00:27:42.240
<v Speaker 1>where it's like, you know this, Devolver Digital did specialize

566
00:27:42.279 --> 00:27:45.359
<v Speaker 1>in like game ra ass games, and we're gonna put

567
00:27:45.359 --> 00:27:48.279
<v Speaker 1>out some some really cool stuff that has a voice,

568
00:27:48.359 --> 00:27:50.519
<v Speaker 1>and you're gonna recognize that voice. You're gonna see a

569
00:27:50.519 --> 00:27:52.000
<v Speaker 1>game and be like, oh, this feels like a Devolver

570
00:27:52.079 --> 00:27:53.720
<v Speaker 1>Digital game, and then you'll look at the badges and

571
00:27:53.720 --> 00:27:55.240
<v Speaker 1>it's like, oh, there's Devolver Digital.

572
00:27:55.319 --> 00:27:59.000
<v Speaker 3>I knew it. And that definitely still has its place.

573
00:27:59.359 --> 00:28:02.559
<v Speaker 1>But if you're talking about an ability to grow and

574
00:28:02.599 --> 00:28:05.640
<v Speaker 1>make money, like you know, you look at a studio

575
00:28:05.799 --> 00:28:09.599
<v Speaker 1>slash publisher sort of situation like Agrocrab, where it's like

576
00:28:09.680 --> 00:28:13.319
<v Speaker 1>they have that the Crab, and they're like they're like, hey,

577
00:28:13.359 --> 00:28:15.200
<v Speaker 1>now we're gonna make a peak this friends slop game.

578
00:28:15.240 --> 00:28:16.799
<v Speaker 1>And now we're doing that, we have another one, the

579
00:28:16.880 --> 00:28:19.480
<v Speaker 1>crash Out Crew, and they sort of just have these

580
00:28:19.480 --> 00:28:21.839
<v Speaker 1>smash hits that like suddenly they have a way of

581
00:28:22.400 --> 00:28:25.759
<v Speaker 1>replicating that, and it's like, oh, they found a way

582
00:28:25.880 --> 00:28:30.279
<v Speaker 1>to have an indie game formula that doesn't have that

583
00:28:30.359 --> 00:28:34.880
<v Speaker 1>ceiling that you were speaking speaking to. So Devolver hasn't

584
00:28:35.039 --> 00:28:38.759
<v Speaker 1>really seemingly caught up to that, and I kind of did.

585
00:28:38.799 --> 00:28:40.759
<v Speaker 1>I don't necessarily want them to. I want them to

586
00:28:40.839 --> 00:28:43.359
<v Speaker 1>keep doing their thing, and it does seem like going private.

587
00:28:43.440 --> 00:28:45.480
<v Speaker 1>They say, well, enable them to do that, but of

588
00:28:45.519 --> 00:28:47.119
<v Speaker 1>course it's you know, they don't have much of a

589
00:28:47.200 --> 00:28:48.160
<v Speaker 1>choice here either.

590
00:28:48.480 --> 00:28:51.240
<v Speaker 2>Right, Somebody in chat. J. Cannon sixty four mentions to

591
00:28:51.359 --> 00:28:55.359
<v Speaker 2>Madacci sold eight million cozy COVID games still popular. There's

592
00:28:55.400 --> 00:28:59.480
<v Speaker 2>a big difference, my friend, between Toe Madocci Life and

593
00:28:59.640 --> 00:29:03.279
<v Speaker 2>a ran new ip coming from Devolver Digital two. In

594
00:29:03.359 --> 00:29:07.319
<v Speaker 2>fact one, Tomodacci, despite being in the lower portion of

595
00:29:07.359 --> 00:29:11.720
<v Speaker 2>the portfolio, is a franchise, right It has had multiple games,

596
00:29:12.200 --> 00:29:16.359
<v Speaker 2>multiple successful before. Yeah, yeah, right, not bad two And

597
00:29:16.400 --> 00:29:19.240
<v Speaker 2>this is the important one. It has the Nintendo machine

598
00:29:19.279 --> 00:29:23.359
<v Speaker 2>behind it. Devolver Digital does not have the Nintendo machine

599
00:29:23.400 --> 00:29:29.839
<v Speaker 2>behind it, right, So that that marketing, the the you know,

600
00:29:29.880 --> 00:29:31.799
<v Speaker 2>you know what I'm saying that Nintendo has the ability

601
00:29:31.839 --> 00:29:37.079
<v Speaker 2>to make these smaller, more niche franchises into sales juggernauts

602
00:29:37.200 --> 00:29:39.839
<v Speaker 2>because they also make the system. So these games are

603
00:29:39.880 --> 00:29:43.960
<v Speaker 2>optimized for the system that they're coming out on. They're exclusives. Yeah,

604
00:29:44.279 --> 00:29:47.000
<v Speaker 2>it's apples and oranges if you ask me, so, I

605
00:29:47.079 --> 00:29:49.680
<v Speaker 2>get it. I get where you're coming from. But it's

606
00:29:49.680 --> 00:29:50.519
<v Speaker 2>apples and oranges.

607
00:29:50.759 --> 00:29:51.000
<v Speaker 3>Yeah.

608
00:29:51.039 --> 00:29:52.839
<v Speaker 1>And I think, like, you know, when we look at

609
00:29:53.839 --> 00:29:57.200
<v Speaker 1>the peaks of the COVID boom that led to something

610
00:29:57.200 --> 00:30:00.440
<v Speaker 1>like Animal Crossing doing very well, it's like, yeah, the

611
00:30:00.640 --> 00:30:02.559
<v Speaker 1>a lot of those people did buy systems and they're

612
00:30:02.599 --> 00:30:05.200
<v Speaker 1>still playing in Tomadachi Life was it's a switch one game,

613
00:30:05.240 --> 00:30:08.880
<v Speaker 1>so that it did a benefit from that. Still, Yeah,

614
00:30:08.920 --> 00:30:13.680
<v Speaker 1>there was a marketing sort of manifestation of hey, if

615
00:30:13.720 --> 00:30:16.480
<v Speaker 1>you're playing a game and you share stuff online, people

616
00:30:16.519 --> 00:30:18.519
<v Speaker 1>will lap that stuff up. And that did get built

617
00:30:18.599 --> 00:30:21.200
<v Speaker 1>up over COVID and and really has not gone away.

618
00:30:21.240 --> 00:30:22.799
<v Speaker 3>So games could still take advantage of that.

619
00:30:22.960 --> 00:30:27.359
<v Speaker 1>Yeah, smaller, smaller publishers, Devolver don't really have have never

620
00:30:27.359 --> 00:30:29.319
<v Speaker 1>really had access to that. That's not how that works

621
00:30:29.359 --> 00:30:31.160
<v Speaker 1>for their games. Their games always worked on word of

622
00:30:31.160 --> 00:30:35.119
<v Speaker 1>mouth from people who really play video games all the

623
00:30:35.160 --> 00:30:37.759
<v Speaker 1>time and are looking for the next cool thing and

624
00:30:37.880 --> 00:30:40.599
<v Speaker 1>like read game reviews and one know what, like actual

625
00:30:40.920 --> 00:30:42.839
<v Speaker 1>critics are thinking of stuff and say, oh man, these

626
00:30:42.880 --> 00:30:45.839
<v Speaker 1>Devolver games are getting good reviews. And that still has

627
00:30:45.880 --> 00:30:47.319
<v Speaker 1>a pretty tough ceiling for sure.

628
00:30:47.359 --> 00:30:49.440
<v Speaker 2>And if you want to get into where that word

629
00:30:49.480 --> 00:30:53.720
<v Speaker 2>of mouth happened, it happened in game stores, it happened

630
00:30:53.839 --> 00:30:57.440
<v Speaker 2>in you know, friend hangouts. Hey, you see groups, Yeah,

631
00:30:57.519 --> 00:31:00.319
<v Speaker 2>Discord groups. Now all those Discord groups are probably playing

632
00:31:00.359 --> 00:31:03.039
<v Speaker 2>the same live service game. They're playing Marathon, they're playing Fortnite,

633
00:31:03.039 --> 00:31:05.799
<v Speaker 2>They're playing the games that are taking up the time.

634
00:31:06.319 --> 00:31:08.480
<v Speaker 2>All roads lead back to that argument. Yes, I know,

635
00:31:08.640 --> 00:31:11.160
<v Speaker 2>but it's just one. This is one other symptom of

636
00:31:11.200 --> 00:31:13.119
<v Speaker 2>what is a well established issue.

637
00:31:13.960 --> 00:31:17.680
<v Speaker 1>Yeah, when they're uh penny stocks though you know they

638
00:31:17.680 --> 00:31:19.480
<v Speaker 1>don't last long on these stock exchanges, you have to

639
00:31:19.519 --> 00:31:21.759
<v Speaker 1>sort of get the back, get the get the usually

640
00:31:21.799 --> 00:31:23.160
<v Speaker 1>have to get back up above a dollar. I'm not

641
00:31:23.160 --> 00:31:26.200
<v Speaker 1>sure how it works in the London Stock Exchange, and

642
00:31:26.319 --> 00:31:29.480
<v Speaker 1>it's it's far away from that in this moment, so

643
00:31:29.720 --> 00:31:31.599
<v Speaker 1>they kind of just have no other choice. I'm glad

644
00:31:31.640 --> 00:31:35.000
<v Speaker 1>this is not like and we're shutting down. I hope

645
00:31:35.000 --> 00:31:37.119
<v Speaker 1>this is not a precursor to that or something like that.

646
00:31:37.319 --> 00:31:39.799
<v Speaker 1>I Devolver feels like they could still make a lot

647
00:31:39.799 --> 00:31:43.240
<v Speaker 1>of sense. Baby Steps was really i mean, was my

648
00:31:43.279 --> 00:31:44.720
<v Speaker 1>game of the year, but also I felt like it

649
00:31:44.759 --> 00:31:45.720
<v Speaker 1>was a pretty big hit.

650
00:31:46.319 --> 00:31:49.000
<v Speaker 3>Is that Do they need like ten of those a year? Hopefully?

651
00:31:49.000 --> 00:31:50.920
<v Speaker 1>Now, hopefully they could just find them here and there

652
00:31:51.240 --> 00:31:53.559
<v Speaker 1>and then put out some other cool stuff and make

653
00:31:53.599 --> 00:31:56.359
<v Speaker 1>that and make that work. But that is not going

654
00:31:56.400 --> 00:31:58.640
<v Speaker 1>to lead to the kind of growth that the stock

655
00:31:58.720 --> 00:32:01.200
<v Speaker 1>market is talking about. You know, you have to outperform

656
00:32:01.480 --> 00:32:04.559
<v Speaker 1>the stock market, right because if you are one of

657
00:32:04.559 --> 00:32:06.440
<v Speaker 1>these things, it's like, oh, this is the problem with

658
00:32:06.599 --> 00:32:10.000
<v Speaker 1>Xbox is they were like, we're still growing, but we're

659
00:32:10.279 --> 00:32:12.799
<v Speaker 1>growing slowly, and it's like, yeah, the return needs to

660
00:32:12.839 --> 00:32:15.720
<v Speaker 1>be much bigger because someone can just go put their

661
00:32:15.720 --> 00:32:20.920
<v Speaker 1>money into you know, a a an index fund or

662
00:32:20.960 --> 00:32:23.640
<v Speaker 1>whatever that gets eight percent you know a year kind

663
00:32:23.640 --> 00:32:26.680
<v Speaker 1>of automatically, and if you're not outperforming that, then what's

664
00:32:26.720 --> 00:32:29.000
<v Speaker 1>the point. You're actually below the average and you don't

665
00:32:29.000 --> 00:32:31.440
<v Speaker 1>make a lot of sense. So yeah, that's always going

666
00:32:31.519 --> 00:32:33.759
<v Speaker 1>to be tough for these companies that don't have a

667
00:32:33.799 --> 00:32:34.279
<v Speaker 1>lot of.

668
00:32:34.400 --> 00:32:38.640
<v Speaker 3>Resources to work with. Yes, all right, let's shift over

669
00:32:38.720 --> 00:32:39.599
<v Speaker 3>to Hollywood.

670
00:32:40.440 --> 00:32:43.240
<v Speaker 1>The Legend of Zelda, a live action movie may have

671
00:32:43.279 --> 00:32:46.759
<v Speaker 1>found it's Gannendorf. This is from Eddie McCoo at game Spot.

672
00:32:47.119 --> 00:32:49.960
<v Speaker 1>The live action The Legend of Zelda movie from Sony,

673
00:32:50.000 --> 00:32:53.400
<v Speaker 1>Pitchers and Nintendo has already cast its Link and Zelda,

674
00:32:53.480 --> 00:32:55.680
<v Speaker 1>But what about all the other roles? A new report

675
00:32:55.720 --> 00:33:00.599
<v Speaker 1>claims that Australian actor Uli Ladu Kefus for the TV

676
00:33:00.680 --> 00:33:03.960
<v Speaker 1>series Young Rock, will play the villain Gannendorf. I think

677
00:33:04.000 --> 00:33:06.039
<v Speaker 1>he played like twenty year old or eighteen year old

678
00:33:06.440 --> 00:33:07.039
<v Speaker 1>Young Rocks.

679
00:33:07.519 --> 00:33:09.839
<v Speaker 3>He was the titular Young Rock. Okay.

680
00:33:09.839 --> 00:33:11.640
<v Speaker 1>He was like just straight like the like for the

681
00:33:11.680 --> 00:33:13.359
<v Speaker 1>bulk of the story. It was h he was playing it.

682
00:33:13.359 --> 00:33:14.119
<v Speaker 3>I'm pretty sure. Yah.

683
00:33:14.119 --> 00:33:16.079
<v Speaker 2>When he was like up and coming, I think you

684
00:33:16.079 --> 00:33:18.480
<v Speaker 2>said eighteen, twenty year old just getting started in wrestling.

685
00:33:18.759 --> 00:33:20.519
<v Speaker 3>He was that guy. Okay.

686
00:33:20.759 --> 00:33:23.559
<v Speaker 1>This is according to veteran Hollywood reporter Kyle Buchanan of

687
00:33:23.599 --> 00:33:26.119
<v Speaker 1>The New York Times. He said he's been hearing that

688
00:33:26.680 --> 00:33:29.480
<v Speaker 1>Latsu Kefu got the role, but it's not yet officially

689
00:33:29.480 --> 00:33:32.279
<v Speaker 1>confirmed by the studio. Deadline also reported on the casting,

690
00:33:32.559 --> 00:33:35.039
<v Speaker 1>going on to say he made a multi movie deal.

691
00:33:35.440 --> 00:33:37.920
<v Speaker 1>In terms of confirmed casting, we already know that Bo

692
00:33:38.039 --> 00:33:41.480
<v Speaker 1>Bragason is playing Zelda and Benjamin Evan Ainsworth is playing

693
00:33:41.480 --> 00:33:44.359
<v Speaker 1>Link photos and links from the set appeared to suggest

694
00:33:44.400 --> 00:33:47.680
<v Speaker 1>that Severance actor Dyken Lachman may be playing Empa.

695
00:33:47.960 --> 00:33:49.640
<v Speaker 3>She looks just like Empa.

696
00:33:49.759 --> 00:33:52.680
<v Speaker 1>So yeah, probably we have a follow up story on

697
00:33:52.680 --> 00:33:55.799
<v Speaker 1>that here in a second. But yeah, they've not officially

698
00:33:55.799 --> 00:33:58.400
<v Speaker 1>announced any of this yet. This stuff is starting to

699
00:33:58.480 --> 00:34:00.599
<v Speaker 1>like get out there with suggest to me, like we

700
00:34:00.680 --> 00:34:05.200
<v Speaker 1>gotta be weeks, months, days away from a trailer or

701
00:34:05.200 --> 00:34:06.160
<v Speaker 1>a teaser something.

702
00:34:06.200 --> 00:34:06.720
<v Speaker 3>What do you think.

703
00:34:07.480 --> 00:34:11.079
<v Speaker 2>Let's not forget that the cast of the Super Mario movie,

704
00:34:11.119 --> 00:34:13.760
<v Speaker 2>the first one was announced storing Anintendo direct, so we

705
00:34:13.840 --> 00:34:18.079
<v Speaker 2>have that potentially September Nintendo direct time could be something

706
00:34:18.079 --> 00:34:19.519
<v Speaker 2>that we could do because that came out in April.

707
00:34:19.599 --> 00:34:21.159
<v Speaker 1>Not skipping that direct, there's no way they don't have

708
00:34:21.199 --> 00:34:22.800
<v Speaker 1>a big direct when that price increase happens.

709
00:34:22.840 --> 00:34:25.079
<v Speaker 3>So there's gonna be something there that has to be Yeah.

710
00:34:24.960 --> 00:34:27.599
<v Speaker 2>So so, and I believe that the first Mario movie

711
00:34:27.599 --> 00:34:29.840
<v Speaker 2>came out April first when it came out, so this

712
00:34:29.880 --> 00:34:34.760
<v Speaker 2>is April thirty. If the timing length, so I the

713
00:34:34.800 --> 00:34:38.800
<v Speaker 2>timing links. I just I did that to myself. Oh boys, wow,

714
00:34:39.480 --> 00:34:43.039
<v Speaker 2>all right, but no, but first and foremost, this guy

715
00:34:43.119 --> 00:34:47.639
<v Speaker 2>looks the part. He is a big imposing figure. Although

716
00:34:47.639 --> 00:34:49.880
<v Speaker 2>in one of my slack chats, somebody was like, I

717
00:34:49.880 --> 00:34:52.320
<v Speaker 2>thought Ganandorf was supposed to be an ugly krone and

718
00:34:52.360 --> 00:34:54.440
<v Speaker 2>then he had to be corrected that Tears of the

719
00:34:54.519 --> 00:34:57.960
<v Speaker 2>Kingdom Ganandorf could get it, and it sounds like it

720
00:34:58.039 --> 00:35:02.760
<v Speaker 2>sounds like that's what they're going for here. But then yeah,

721
00:35:02.800 --> 00:35:05.280
<v Speaker 2>I mean I think I think he if he can

722
00:35:05.519 --> 00:35:09.880
<v Speaker 2>have this big, imposing Gannendorf, I will kill you sort of. Look,

723
00:35:10.639 --> 00:35:13.800
<v Speaker 2>that's all he needs. I'm sure he can deliver the lines. Fine,

724
00:35:13.840 --> 00:35:16.360
<v Speaker 2>he's not going to be Matt Mercer. Nobody's Matt Mercer.

725
00:35:16.559 --> 00:35:19.440
<v Speaker 2>But as long as he is, you know, like stoic.

726
00:35:19.400 --> 00:35:22.679
<v Speaker 3>And and and calm and imposing when he needs to be,

727
00:35:22.800 --> 00:35:23.880
<v Speaker 3>and then psychotic when.

728
00:35:23.800 --> 00:35:25.920
<v Speaker 2>He needs to be. If he has the look, that's

729
00:35:26.000 --> 00:35:28.199
<v Speaker 2>ninety percent of it. As far as Ganandorf is concerned,

730
00:35:29.639 --> 00:35:32.599
<v Speaker 2>I do agree that, Yeah, he just needs to be

731
00:35:32.719 --> 00:35:36.159
<v Speaker 2>especially next to Bo Braggason and Benjamin Evan.

732
00:35:36.000 --> 00:35:39.039
<v Speaker 3>Ainsworth, who are smaller, more presence.

733
00:35:39.599 --> 00:35:43.880
<v Speaker 2>Yeah, yeah, Dylan Locke, Dicken Dyke, and Dyken Diychen.

734
00:35:43.960 --> 00:35:49.559
<v Speaker 3>I don't know, miss Casey, it does exactly that. That's

735
00:35:49.639 --> 00:35:52.960
<v Speaker 3>one hundred percent perfect for input like she has real

736
00:35:53.119 --> 00:35:54.880
<v Speaker 3>shoot elfears. It's crazy.

737
00:35:56.239 --> 00:35:58.800
<v Speaker 2>Uh, but yeah, I get more and more excited about

738
00:35:58.800 --> 00:36:00.880
<v Speaker 2>this movie as it approaches. I know I'm going to

739
00:36:00.960 --> 00:36:03.440
<v Speaker 2>have to get over the hurdle of link speaking. Everyone's

740
00:36:03.480 --> 00:36:05.800
<v Speaker 2>going to have to do that. He's going to talk, folks.

741
00:36:06.000 --> 00:36:07.880
<v Speaker 2>They're not going to have a silent protagonist in the

742
00:36:08.000 --> 00:36:10.639
<v Speaker 2>friggin movie. Just be ready for it. And once we

743
00:36:10.719 --> 00:36:12.760
<v Speaker 2>get past that, I think we might have a cool

744
00:36:12.800 --> 00:36:13.880
<v Speaker 2>movie on our hands.

745
00:36:14.239 --> 00:36:18.960
<v Speaker 1>Yep, absolutely to that point. Sam Neil filmed the Legend

746
00:36:19.000 --> 00:36:21.239
<v Speaker 1>of Zelda role prior to death. This is Sir Matt

747
00:36:21.280 --> 00:36:24.880
<v Speaker 1>Grobar at Deadline. This is one of their exclusives. Earlier today,

748
00:36:24.920 --> 00:36:29.119
<v Speaker 1>news broke that Australia's Uli Latu Quefu has landed the

749
00:36:29.639 --> 00:36:32.199
<v Speaker 1>villain role of Gannendorf in the Legend of Zelda Movie

750
00:36:32.480 --> 00:36:35.639
<v Speaker 1>from Nintendo and Sony. Now sources tell us that the

751
00:36:35.719 --> 00:36:38.760
<v Speaker 1>late Sam Neil also will appear in the film. Reps

752
00:36:38.760 --> 00:36:41.119
<v Speaker 1>for Sony couldn't be reached for comment, nor could Neil's

753
00:36:41.119 --> 00:36:44.079
<v Speaker 1>former reps. The project, which wrapped in April, will mark

754
00:36:44.119 --> 00:36:47.519
<v Speaker 1>one of Neil's final screen performances, if not the last.

755
00:36:47.559 --> 00:36:50.480
<v Speaker 1>It's not yet clear who he plays. Neil died in

756
00:36:51.639 --> 00:36:55.199
<v Speaker 1>or died on July thirteenth, at seventy eight. Other new

757
00:36:55.199 --> 00:36:57.199
<v Speaker 1>additions to the Zelda movie include that when we mentioned

758
00:36:57.400 --> 00:37:01.880
<v Speaker 1>Dyken Lachman and then the Handmaid's Handmaid Tales, Yvonne Strahovski

759
00:37:03.039 --> 00:37:06.119
<v Speaker 1>she's gonna play an unnamed queen, so a little weird

760
00:37:06.480 --> 00:37:09.920
<v Speaker 1>unnamed queen. Yeah, like because we haven't seen a lot

761
00:37:09.960 --> 00:37:10.519
<v Speaker 1>of queen characters.

762
00:37:10.679 --> 00:37:10.920
<v Speaker 3>Sort of.

763
00:37:10.920 --> 00:37:12.840
<v Speaker 2>My camera's freaking now, I think this is uh no,

764
00:37:12.840 --> 00:37:16.320
<v Speaker 2>you're right. Yeah, it's the Wasps, the Wasps Revenge.

765
00:37:16.639 --> 00:37:18.000
<v Speaker 3>Yeah, Max's Bedroom.

766
00:37:18.519 --> 00:37:25.519
<v Speaker 2>Yeah, but Yvonne Strahovsky remind me she was Miranda Lawson

767
00:37:25.559 --> 00:37:26.320
<v Speaker 2>in Mass Effect.

768
00:37:26.559 --> 00:37:29.559
<v Speaker 3>That's correct. Yes, that's cool.

769
00:37:29.840 --> 00:37:31.679
<v Speaker 2>Uh, that's a that's a cool pool And she's a

770
00:37:31.760 --> 00:37:35.760
<v Speaker 2>random queen. Now are we have we decided? Are they

771
00:37:35.800 --> 00:37:37.880
<v Speaker 2>following Breath of the Wild, Tears of the Kingdom.

772
00:37:38.000 --> 00:37:40.199
<v Speaker 1>I think so we don't know yet, but like, no, no,

773
00:37:41.159 --> 00:37:42.639
<v Speaker 1>I think a lot of us are kind of looking

774
00:37:42.679 --> 00:37:46.960
<v Speaker 1>at what little information we have and we're gonna we're like,

775
00:37:47.039 --> 00:37:50.360
<v Speaker 1>they are probably mostly pulling excuse me, from ocker En

776
00:37:50.400 --> 00:37:54.159
<v Speaker 1>of Time and then filling in everything else from all

777
00:37:54.159 --> 00:37:55.840
<v Speaker 1>the other games. And then I think this is like

778
00:37:56.239 --> 00:37:58.639
<v Speaker 1>it would be like a tier list where they're mostly

779
00:37:58.639 --> 00:38:00.400
<v Speaker 1>going to fill in from Breath of the Wie Like

780
00:38:00.440 --> 00:38:03.199
<v Speaker 1>if they have to like fill in stuff visually, if aesthetically,

781
00:38:03.760 --> 00:38:06.440
<v Speaker 1>if they have to like have a character have more

782
00:38:06.480 --> 00:38:08.400
<v Speaker 1>of a backstory, they'll they'll kind of just pull from

783
00:38:08.440 --> 00:38:09.159
<v Speaker 1>Breath of the Wild.

784
00:38:09.199 --> 00:38:12.119
<v Speaker 2>But that, okay, that is my guess is trying to

785
00:38:12.320 --> 00:38:17.280
<v Speaker 2>I'm trying to slot in where sam Neil could fit in.

786
00:38:17.639 --> 00:38:20.119
<v Speaker 3>I mean, it could be like he could be the King, right,

787
00:38:20.159 --> 00:38:20.639
<v Speaker 3>he could be.

788
00:38:20.639 --> 00:38:23.800
<v Speaker 1>The like the king that shows up at the beginning

789
00:38:23.840 --> 00:38:24.639
<v Speaker 1>of Breath of the Wild.

790
00:38:24.800 --> 00:38:27.639
<v Speaker 2>Right, he would have made a great happy mask salesman.

791
00:38:27.960 --> 00:38:29.960
<v Speaker 2>I want him to be I want him to be Tingle.

792
00:38:30.199 --> 00:38:32.280
<v Speaker 2>I want to just put that man in the Tingle costume.

793
00:38:32.400 --> 00:38:34.400
<v Speaker 3>Let him just Tingle.

794
00:38:34.840 --> 00:38:38.760
<v Speaker 2>We talked, We've talked about this now, but I link's

795
00:38:38.840 --> 00:38:40.079
<v Speaker 2>uncle from Link to the past.

796
00:38:40.119 --> 00:38:43.960
<v Speaker 3>That's a good idea. Yeah for Sam Neil, that's a

797
00:38:43.960 --> 00:38:45.679
<v Speaker 3>good point. Yeah, that's good. That is a that's a

798
00:38:45.800 --> 00:38:47.599
<v Speaker 3>that's a good call. Chat.

799
00:38:48.119 --> 00:38:52.000
<v Speaker 2>I'm now getting more excited to learn about this film. Right,

800
00:38:52.000 --> 00:38:54.480
<v Speaker 2>It's always been there in the periphery, but like ever

801
00:38:54.519 --> 00:38:56.719
<v Speaker 2>since again indor off announcement and now this, I'm like,

802
00:38:56.760 --> 00:38:59.760
<v Speaker 2>all right, we are within a year. I didn't realize

803
00:38:59.760 --> 00:39:03.199
<v Speaker 2>that we're within nine months eight months of this movie

804
00:39:03.239 --> 00:39:03.719
<v Speaker 2>coming out.

805
00:39:04.000 --> 00:39:04.679
<v Speaker 3>Let's let's go.

806
00:39:04.840 --> 00:39:08.400
<v Speaker 2>Let's get this big price increase direct happening, get the

807
00:39:08.599 --> 00:39:11.400
<v Speaker 2>cast announced in there, tell us who Keegan Michael Key

808
00:39:11.440 --> 00:39:14.679
<v Speaker 2>is voicing in this one, and then let's let's do

809
00:39:14.760 --> 00:39:15.159
<v Speaker 2>this thing.

810
00:39:15.800 --> 00:39:17.840
<v Speaker 1>Uh yeah, I'm just hearing like, oh yeah, they got

811
00:39:17.880 --> 00:39:20.280
<v Speaker 1>that Gannendorf guy for in a multi movie deal.

812
00:39:20.960 --> 00:39:23.400
<v Speaker 3>They have faith in this. They they seem to think

813
00:39:23.400 --> 00:39:24.360
<v Speaker 3>this thing is gonna work.

814
00:39:25.079 --> 00:39:27.320
<v Speaker 1>I think they all everyone involved knows if it hits,

815
00:39:27.360 --> 00:39:30.519
<v Speaker 1>it could hit big. This could be a massive fantasy

816
00:39:31.280 --> 00:39:34.960
<v Speaker 1>money maker. And I do appreciate that they are kind

817
00:39:34.960 --> 00:39:36.800
<v Speaker 1>of like just trying to make it as much like

818
00:39:36.840 --> 00:39:38.199
<v Speaker 1>Lord of the Rings as possible in terms of the

819
00:39:38.199 --> 00:39:40.199
<v Speaker 1>production where it's like, let's just go to New Zealand,

820
00:39:40.559 --> 00:39:43.719
<v Speaker 1>let's get let's get a handful of actors from Australia

821
00:39:43.800 --> 00:39:45.719
<v Speaker 1>and New Zealand to fill out our casts.

822
00:39:46.079 --> 00:39:48.199
<v Speaker 3>Yeah, that worked for them.

823
00:39:48.559 --> 00:39:51.800
<v Speaker 2>I look forward to the YouTube channels that will arise

824
00:39:51.840 --> 00:39:54.840
<v Speaker 2>after this movie comes out. Comparing Lord of the Ring

825
00:39:54.880 --> 00:39:57.400
<v Speaker 2>shots and Zelda shots based on the scenery in the background.

826
00:39:57.400 --> 00:40:01.679
<v Speaker 1>Resolutely, there's going to be there's gonna be overlap there

827
00:40:01.760 --> 00:40:05.880
<v Speaker 1>for sure. All right, Take two had its earnings. Take

828
00:40:05.920 --> 00:40:08.679
<v Speaker 1>two sticks to annual bookings. Outlook says it's on track

829
00:40:08.760 --> 00:40:10.719
<v Speaker 1>for GTA six November launch.

830
00:40:10.719 --> 00:40:11.960
<v Speaker 3>I think we could figure that out now.

831
00:40:12.119 --> 00:40:15.320
<v Speaker 1>This is from Reuters, But basically the story here though

832
00:40:15.400 --> 00:40:19.920
<v Speaker 1>is like they said pre orders are doing very well.

833
00:40:20.719 --> 00:40:23.199
<v Speaker 1>They were like, hey, pre orders were like started and

834
00:40:23.239 --> 00:40:26.079
<v Speaker 1>they're doing very well, extremely well. They didn't give any numbers.

835
00:40:26.599 --> 00:40:29.239
<v Speaker 1>They did say that their first the first fiscal quarter

836
00:40:29.280 --> 00:40:31.559
<v Speaker 1>into June thirtieth and netbookings stood at one point three

837
00:40:31.679 --> 00:40:35.199
<v Speaker 1>nine billion, which was a touch above market estimates of

838
00:40:35.239 --> 00:40:37.079
<v Speaker 1>one point three eight billion. A lot of people in

839
00:40:37.119 --> 00:40:39.039
<v Speaker 1>mind were like, hey, grand theft Auto six pre orders

840
00:40:39.039 --> 00:40:41.119
<v Speaker 1>has already made one point three nine billion.

841
00:40:40.920 --> 00:40:43.239
<v Speaker 3>Dollars that's not that's not what that is. This is

842
00:40:43.440 --> 00:40:44.119
<v Speaker 3>a different thing.

843
00:40:44.800 --> 00:40:47.480
<v Speaker 1>In fact, most of the money for preordering has not

844
00:40:47.559 --> 00:40:50.440
<v Speaker 1>happened yet, right like that that doesn't get processed until

845
00:40:50.440 --> 00:40:52.840
<v Speaker 1>the game, Like ships from like Amazon or whatever, it

846
00:40:52.920 --> 00:40:55.800
<v Speaker 1>doesn't get processed by you know, game stop and they

847
00:40:55.800 --> 00:40:57.960
<v Speaker 1>take five dollars deposit, but they don't give that money

848
00:40:58.000 --> 00:40:59.440
<v Speaker 1>over to them until the disc happened.

849
00:40:59.519 --> 00:41:02.360
<v Speaker 3>Right stop doesn't sell games anymore.

850
00:41:02.159 --> 00:41:06.320
<v Speaker 1>That's all right, yeah, right exactly, the Funko pop deposit.

851
00:41:06.360 --> 00:41:07.039
<v Speaker 3>I meant to say.

852
00:41:08.239 --> 00:41:10.920
<v Speaker 1>But yeah, so they're like, we're making money now and

853
00:41:10.960 --> 00:41:13.199
<v Speaker 1>then we expect to make around like god, I think

854
00:41:13.239 --> 00:41:15.159
<v Speaker 1>they put it at eight point two billion.

855
00:41:15.800 --> 00:41:17.519
<v Speaker 3>Okay, yeah, here it is Take two set it.

856
00:41:17.519 --> 00:41:20.679
<v Speaker 1>It expects fiscal two thousand or twenty twenty seven bookings

857
00:41:20.880 --> 00:41:24.159
<v Speaker 1>of eight billion to eight point two billion. Analyst on

858
00:41:24.440 --> 00:41:27.360
<v Speaker 1>average work expecting that number to be eight point eight

859
00:41:27.440 --> 00:41:29.880
<v Speaker 1>six billion. So it's a little bit under what analysts thought.

860
00:41:30.079 --> 00:41:32.719
<v Speaker 1>That is just take two being conservative. So they can

861
00:41:33.039 --> 00:41:37.159
<v Speaker 1>really beat that number and look very strong. So they're

862
00:41:37.159 --> 00:41:39.119
<v Speaker 1>on track to do you know, big things there. There

863
00:41:39.159 --> 00:41:42.480
<v Speaker 1>were some other stuff here. They did talk about the

864
00:41:42.480 --> 00:41:46.159
<v Speaker 1>price once more. Take two defense GTA six is eighty

865
00:41:46.199 --> 00:41:49.639
<v Speaker 1>dollars price calls it phenomenal value. This is from Darren

866
00:41:49.639 --> 00:41:52.880
<v Speaker 1>Bontus at game Spot. While most of Take two Interactive's

867
00:41:52.920 --> 00:41:55.400
<v Speaker 1>games are priced at seventy dollars, which became a much

868
00:41:55.400 --> 00:41:58.519
<v Speaker 1>more common MSRP for new releases from twenty twenty onwards,

869
00:41:58.960 --> 00:42:01.239
<v Speaker 1>GTA six is one of a handful of titles that

870
00:42:01.280 --> 00:42:03.960
<v Speaker 1>will retail for eighty dollars, a price that the publisher

871
00:42:03.960 --> 00:42:07.039
<v Speaker 1>believes is a phenomenal value for the open world game.

872
00:42:07.480 --> 00:42:11.000
<v Speaker 1>Speaking to investors following the release of Take Two's quarterly earnings,

873
00:42:11.440 --> 00:42:14.639
<v Speaker 1>CEO Strauss Zelnick addressed a query about how the publisher

874
00:42:14.639 --> 00:42:17.480
<v Speaker 1>had landed on an eighty dollars price point for GTA six.

875
00:42:18.079 --> 00:42:21.679
<v Speaker 1>Zelnick echoed previous statements made regarding the value proposition of

876
00:42:21.800 --> 00:42:24.440
<v Speaker 1>GTA six and how the publisher is aiming to over

877
00:42:24.480 --> 00:42:25.079
<v Speaker 1>deliver on.

878
00:42:25.039 --> 00:42:26.519
<v Speaker 3>The value attached to that title.

879
00:42:26.960 --> 00:42:29.239
<v Speaker 1>Our goal is to deliver way more value to consumers

880
00:42:29.280 --> 00:42:32.360
<v Speaker 1>than we charge them, Zelnick said. The truth is that

881
00:42:32.400 --> 00:42:34.000
<v Speaker 1>the real cost of a triple A video game as

882
00:42:34.039 --> 00:42:36.239
<v Speaker 1>a whole is a lot lower today than it was

883
00:42:36.239 --> 00:42:36.800
<v Speaker 1>twenty years ago.

884
00:42:36.800 --> 00:42:38.559
<v Speaker 3>Blah blah blah. The same thing we've heard a bunch

885
00:42:38.559 --> 00:42:39.039
<v Speaker 3>of times.

886
00:42:40.159 --> 00:42:42.800
<v Speaker 1>But you know, new games from Take two have come

887
00:42:42.800 --> 00:42:45.639
<v Speaker 1>out and have been priced at seventy dollars, like NBA

888
00:42:45.960 --> 00:42:49.000
<v Speaker 1>two K twenty seven came out or got priced at

889
00:42:49.079 --> 00:42:51.800
<v Speaker 1>least that's seventy dollars as opposed to the Grand Theft

890
00:42:51.800 --> 00:42:54.920
<v Speaker 1>Auto six, which is eighty And I think they were

891
00:42:54.920 --> 00:42:55.800
<v Speaker 1>asked about that as well.

892
00:42:55.920 --> 00:42:58.280
<v Speaker 3>Not yeah, I mean Grand Theft Auto is different.

893
00:42:58.760 --> 00:43:01.039
<v Speaker 1>He basically said, we had a lot of prices we

894
00:43:01.039 --> 00:43:03.400
<v Speaker 1>could have chosen for Grand Theft Auto six, we went

895
00:43:03.440 --> 00:43:07.000
<v Speaker 1>with eighty dollars, basically saying be happy it's only eighty

896
00:43:07.039 --> 00:43:08.079
<v Speaker 1>and I think a lot of us are on there,

897
00:43:08.320 --> 00:43:09.079
<v Speaker 1>and we know it could.

898
00:43:08.880 --> 00:43:10.000
<v Speaker 3>Have been a lot more expensive.

899
00:43:11.480 --> 00:43:14.079
<v Speaker 1>Yeah, how do you think things are lining up for

900
00:43:14.159 --> 00:43:14.639
<v Speaker 1>this game?

901
00:43:14.719 --> 00:43:16.119
<v Speaker 3>For Take two?

902
00:43:16.480 --> 00:43:18.480
<v Speaker 1>Like, where do you think the conversation is at with

903
00:43:18.519 --> 00:43:21.559
<v Speaker 1>like the average person? Does it feel like, Yeah, people

904
00:43:21.599 --> 00:43:23.280
<v Speaker 1>are just going to line up by this game for

905
00:43:23.280 --> 00:43:25.599
<v Speaker 1>eighty dollars and it's going to be as big as

906
00:43:25.599 --> 00:43:27.239
<v Speaker 1>everyone has proclaimed it's going to be.

907
00:43:29.000 --> 00:43:33.360
<v Speaker 2>Yeah, I mean yeah, I don't know that it's going

908
00:43:33.400 --> 00:43:36.599
<v Speaker 2>to be industry saving because the problems with the industry

909
00:43:36.639 --> 00:43:40.239
<v Speaker 2>are outside of Takes two's purview. I know people like

910
00:43:40.280 --> 00:43:42.039
<v Speaker 2>to say, Grand Theft Auto six is going to save

911
00:43:42.159 --> 00:43:42.719
<v Speaker 2>video games.

912
00:43:42.719 --> 00:43:43.119
<v Speaker 3>No it's not.

913
00:43:43.159 --> 00:43:44.679
<v Speaker 2>It's going to keep Take two on the top of

914
00:43:44.719 --> 00:43:48.480
<v Speaker 2>the shorts and that's about it. But I do think that,

915
00:43:49.199 --> 00:43:54.599
<v Speaker 2>like we here in the bubble of video game coverage

916
00:43:54.639 --> 00:43:59.880
<v Speaker 2>and industry and being so deeply entrenched into it, forget

917
00:43:59.880 --> 00:44:05.920
<v Speaker 2>about the sheer popularity of this thing outside of the

918
00:44:05.920 --> 00:44:10.360
<v Speaker 2>bubble with the casuals, to use a very derisive term.

919
00:44:10.800 --> 00:44:13.719
<v Speaker 2>These people have been looking forward to this game since

920
00:44:13.760 --> 00:44:18.280
<v Speaker 2>that first trailer. They some of these people may be

921
00:44:18.559 --> 00:44:21.559
<v Speaker 2>a starting a thirty day free trial or no, they

922
00:44:21.559 --> 00:44:24.119
<v Speaker 2>don't do free trials, maybe doing a month to month

923
00:44:24.199 --> 00:44:28.559
<v Speaker 2>Netflix subscription now just so they can watch the thing

924
00:44:28.880 --> 00:44:32.800
<v Speaker 2>six hours early in twenty days time and then canceling

925
00:44:32.840 --> 00:44:37.760
<v Speaker 2>it again. Do not underestimate the power of the Grand

926
00:44:37.840 --> 00:44:42.599
<v Speaker 2>Theft Auto fan. They are numerous, and they are dedicated.

927
00:44:43.039 --> 00:44:45.280
<v Speaker 2>They would have come out for ninety dollars, they would

928
00:44:45.280 --> 00:44:47.599
<v Speaker 2>have come out for one hundred. Some of them probably

929
00:44:47.639 --> 00:44:50.000
<v Speaker 2>are coming out for one hundred and more with the

930
00:44:50.039 --> 00:44:51.920
<v Speaker 2>Deluxe editions or whatever they are. I think it's one

931
00:44:51.960 --> 00:44:54.039
<v Speaker 2>hundred and what. I don't know what they one is,

932
00:44:54.119 --> 00:44:56.039
<v Speaker 2>I can't remember, but yeah.

933
00:44:55.440 --> 00:44:56.280
<v Speaker 3>But yeah, this one.

934
00:44:56.599 --> 00:45:00.239
<v Speaker 2>You're gonna get the people who haven't played a video game,

935
00:45:00.239 --> 00:45:04.159
<v Speaker 2>who bought a PS five or Xbox at launch and

936
00:45:04.199 --> 00:45:06.480
<v Speaker 2>they play Madden on it, and they play two K

937
00:45:06.639 --> 00:45:09.159
<v Speaker 2>on it, and maybe Call of Duty as well. You're

938
00:45:09.159 --> 00:45:11.960
<v Speaker 2>gonna get those people. There are a lot of those people.

939
00:45:12.000 --> 00:45:14.199
<v Speaker 2>And then you're gonna get people who bought the PS

940
00:45:14.280 --> 00:45:17.920
<v Speaker 2>five at launch for this and it has been sitting

941
00:45:18.599 --> 00:45:24.159
<v Speaker 2>on a shelf for six years for this. They they

942
00:45:24.239 --> 00:45:28.679
<v Speaker 2>exist and they are coming. Just seems to be huge, yes,

943
00:45:29.480 --> 00:45:33.199
<v Speaker 2>and it's there. I just don't see any other way

944
00:45:33.280 --> 00:45:35.239
<v Speaker 2>for it to play. It would be hysterical to me though.

945
00:45:35.360 --> 00:45:37.119
<v Speaker 2>If this game came out for eighty dollars it was

946
00:45:37.199 --> 00:45:39.079
<v Speaker 2>like a ten hour single player narrative.

947
00:45:39.480 --> 00:45:40.840
<v Speaker 3>I would miss myself.

948
00:45:40.840 --> 00:45:44.000
<v Speaker 2>But no, as far as phenomenal value, he's probably talking

949
00:45:44.039 --> 00:45:48.079
<v Speaker 2>about price versus hours. I expect this a completionist run

950
00:45:48.119 --> 00:45:51.360
<v Speaker 2>of this game to run what one hundred and fifty

951
00:45:51.400 --> 00:45:54.599
<v Speaker 2>two hundred, And that's being generous.

952
00:45:54.280 --> 00:45:57.679
<v Speaker 3>Right, Yeah, I mean yeah, I think people get a

953
00:45:57.719 --> 00:45:59.239
<v Speaker 3>lot of content outor a lot of content hot out

954
00:45:59.280 --> 00:45:59.400
<v Speaker 3>of it.

955
00:46:00.360 --> 00:46:02.639
<v Speaker 2>Two ended, and then it just kept going with a

956
00:46:02.679 --> 00:46:05.840
<v Speaker 2>different protagonist for another twenty five hours. Who knows what

957
00:46:05.880 --> 00:46:09.960
<v Speaker 2>the hell is going to happen here, So it's gonna

958
00:46:09.960 --> 00:46:13.840
<v Speaker 2>be It's going to dominate headlines from I would say

959
00:46:13.880 --> 00:46:17.480
<v Speaker 2>November first to Thanksgiving, maybe even Christmas. It's just going

960
00:46:17.519 --> 00:46:20.039
<v Speaker 2>to be the game industry for the rest of twenty

961
00:46:20.039 --> 00:46:24.360
<v Speaker 2>twenty six once it launches. And yeah, I mean, it's

962
00:46:24.360 --> 00:46:25.320
<v Speaker 2>all really elders to it.

963
00:46:25.719 --> 00:46:28.400
<v Speaker 1>Yeah, I just I'm definitely getting to a point where

964
00:46:28.400 --> 00:46:31.199
<v Speaker 1>it's like, yeah, I see that chad by You guys

965
00:46:31.199 --> 00:46:33.320
<v Speaker 1>act like you're above it, not above it. It's just

966
00:46:33.360 --> 00:46:36.079
<v Speaker 1>like we are so steeped and like this is the

967
00:46:36.079 --> 00:46:38.960
<v Speaker 1>only game that matters. And that's kind of the it's

968
00:46:39.000 --> 00:46:41.239
<v Speaker 1>the subtext to everything that's that is told to us

969
00:46:41.239 --> 00:46:43.280
<v Speaker 1>when we look at any sort of date or anything

970
00:46:43.320 --> 00:46:45.320
<v Speaker 1>like that, or when you do talk to people in

971
00:46:45.360 --> 00:46:49.199
<v Speaker 1>the industry, everything revolves around it. And I think the

972
00:46:49.239 --> 00:46:50.679
<v Speaker 1>last I mean, I think Grand Theft Dog games are

973
00:46:51.239 --> 00:46:51.920
<v Speaker 1>fun for a bit.

974
00:46:52.320 --> 00:46:54.320
<v Speaker 2>I don't think they're worth all this hoopla personally, That's

975
00:46:54.320 --> 00:46:55.920
<v Speaker 2>just how I feel about them.

976
00:46:55.920 --> 00:46:58.400
<v Speaker 1>But it's I'm excited to play it, just like I

977
00:46:58.400 --> 00:47:01.039
<v Speaker 1>am any video game. But that's not the that's not

978
00:47:01.119 --> 00:47:02.840
<v Speaker 1>the treatment that the game gets. It doesn't get the

979
00:47:02.840 --> 00:47:05.159
<v Speaker 1>treat of like this is another video game. It is

980
00:47:05.199 --> 00:47:07.239
<v Speaker 1>the you know, it's the Jesus, it's the Savior, it's

981
00:47:07.320 --> 00:47:09.760
<v Speaker 1>it's it's the one thing that will not just save

982
00:47:09.800 --> 00:47:11.800
<v Speaker 1>the industry, but it's the one game we're thinking or

983
00:47:11.840 --> 00:47:15.320
<v Speaker 1>talking about. And uh, I I'm not.

984
00:47:15.400 --> 00:47:15.679
<v Speaker 3>I don't.

985
00:47:15.840 --> 00:47:18.039
<v Speaker 1>I'm like pretty immune to resenting it at this point

986
00:47:18.039 --> 00:47:19.840
<v Speaker 1>because of that, Like, and Mike was like, God, I'm

987
00:47:19.880 --> 00:47:22.679
<v Speaker 1>so sick of this, and I'm like, I fully get that,

988
00:47:23.000 --> 00:47:24.920
<v Speaker 1>but I'm just like, I do the show and I

989
00:47:24.960 --> 00:47:26.760
<v Speaker 1>have to talk about Grand Theft Auto six every day

990
00:47:26.760 --> 00:47:29.159
<v Speaker 1>for the most part, And uh.

991
00:47:28.840 --> 00:47:29.280
<v Speaker 3>So I don't.

992
00:47:29.360 --> 00:47:32.280
<v Speaker 1>I don't resent it, but I'm definitely like, I don't

993
00:47:32.320 --> 00:47:33.880
<v Speaker 1>have it on a pedestal in my heart.

994
00:47:34.000 --> 00:47:36.639
<v Speaker 3>That's not where it goes. It's just another video game.

995
00:47:36.519 --> 00:47:39.119
<v Speaker 2>To me, because you remember the times when it wasn't

996
00:47:39.239 --> 00:47:41.639
<v Speaker 2>on a pedestal, like the first Grand Theft Auto come out.

997
00:47:41.800 --> 00:47:45.679
<v Speaker 1>Yeah, And I played on Dreamcast at the friend's house

998
00:47:45.679 --> 00:47:47.440
<v Speaker 1>and we were like, I think it was Dreamcast, might

999
00:47:47.440 --> 00:47:49.199
<v Speaker 1>have been something else, but I think we're playing on Dreamcast,

1000
00:47:49.199 --> 00:47:51.440
<v Speaker 1>and uh Like, we were talking to each other and

1001
00:47:51.480 --> 00:47:53.440
<v Speaker 1>we're like, man, imagine if this game was like the

1002
00:47:53.480 --> 00:47:54.880
<v Speaker 1>camera was down there and it was three D, and

1003
00:47:54.920 --> 00:47:57.199
<v Speaker 1>we had the whole conversation describing what Grand Theft Auto

1004
00:47:57.199 --> 00:47:59.079
<v Speaker 1>three was going going to be to each other without

1005
00:47:59.119 --> 00:48:01.360
<v Speaker 1>any idea that they were doing that, and what happened

1006
00:48:01.480 --> 00:48:03.760
<v Speaker 1>was like, that's amazing they pulled off. This is truly

1007
00:48:04.119 --> 00:48:06.920
<v Speaker 1>like revolutionary and amazing. And we felt that way, like

1008
00:48:06.960 --> 00:48:10.239
<v Speaker 1>we felt that way about a dozens of other games

1009
00:48:10.239 --> 00:48:13.280
<v Speaker 1>in our time, and yeah, it's just like this is

1010
00:48:13.320 --> 00:48:16.039
<v Speaker 1>one that has done that for a lot of people

1011
00:48:16.039 --> 00:48:18.199
<v Speaker 1>in the mainstream, so it has this outsized effect.

1012
00:48:18.280 --> 00:48:19.119
<v Speaker 3>That's all. Listen.

1013
00:48:19.320 --> 00:48:22.599
<v Speaker 2>I'm just happy that one of the largest video game

1014
00:48:22.639 --> 00:48:24.960
<v Speaker 2>launches of all time is going to be led by

1015
00:48:24.960 --> 00:48:28.119
<v Speaker 2>a protagonist who shares my first name. Okay, I hope

1016
00:48:28.159 --> 00:48:36.800
<v Speaker 2>he's fully customizable, because if he is, I'm just going

1017
00:48:36.840 --> 00:48:40.840
<v Speaker 2>to self insert myself into this game and see what happens.

1018
00:48:41.280 --> 00:48:44.400
<v Speaker 2>But yeah, it's and I love stress Zelnik being like

1019
00:48:44.480 --> 00:48:46.599
<v Speaker 2>phenomenal valuating what the hell are you going to say?

1020
00:48:46.639 --> 00:48:50.800
<v Speaker 3>No, this this game sucks, don't buy it? Of course?

1021
00:48:51.440 --> 00:48:51.840
<v Speaker 3>All right.

1022
00:48:52.239 --> 00:48:55.199
<v Speaker 1>He wasn't done though. Take two CEO predicts that will

1023
00:48:55.239 --> 00:48:58.719
<v Speaker 1>all be streaming our games in three years. This is

1024
00:48:58.719 --> 00:49:01.880
<v Speaker 1>from Rebecca Valentina could the high price of video game

1025
00:49:01.920 --> 00:49:04.719
<v Speaker 1>hardware and the looming thread of further increases is still

1026
00:49:04.760 --> 00:49:07.760
<v Speaker 1>casting a shadow over the future of gaming for consumers,

1027
00:49:08.079 --> 00:49:10.639
<v Speaker 1>and while video game executives generally are not folks you'd

1028
00:49:10.639 --> 00:49:13.400
<v Speaker 1>expect to be particularly fussed about these cost to increases,

1029
00:49:13.679 --> 00:49:16.559
<v Speaker 1>especially if they're profiting off them. The CEO of Take two,

1030
00:49:16.880 --> 00:49:19.840
<v Speaker 1>owner of Grand Theft, Auto of six Studio Rockstar Games,

1031
00:49:19.880 --> 00:49:22.559
<v Speaker 1>agrees that the price hikes are not a good thing. However,

1032
00:49:22.639 --> 00:49:25.360
<v Speaker 1>he's not too concerned because he believes we're all going

1033
00:49:25.360 --> 00:49:27.599
<v Speaker 1>to be streaming our games on other devices in three

1034
00:49:27.719 --> 00:49:31.320
<v Speaker 1>years anyway. This came from a lengthy answer Give It

1035
00:49:31.320 --> 00:49:34.320
<v Speaker 1>in Take Two's quarterly Earning's Call this Morning by Strauss Zelnick,

1036
00:49:34.400 --> 00:49:37.159
<v Speaker 1>in response to a question about the rising cost of hardware.

1037
00:49:37.480 --> 00:49:39.800
<v Speaker 1>He began his reply by saying that the rising cost

1038
00:49:39.880 --> 00:49:41.880
<v Speaker 1>of the rising price of hardware is not a good

1039
00:49:41.880 --> 00:49:43.920
<v Speaker 1>thing because it means fewer people will have machines on

1040
00:49:43.960 --> 00:49:46.360
<v Speaker 1>which to play games, but that it won't slow Take

1041
00:49:46.400 --> 00:49:48.880
<v Speaker 1>two down as a business because we're delivering experiences that

1042
00:49:48.920 --> 00:49:53.960
<v Speaker 1>people want. But Zelnick continued, let's see here he said. First,

1043
00:49:54.000 --> 00:49:56.360
<v Speaker 1>he pointed out that the world is increasingly moving to

1044
00:49:56.400 --> 00:49:59.039
<v Speaker 1>open systems, as demonstrated by the rise of PC gaming

1045
00:49:59.400 --> 00:50:00.599
<v Speaker 1>over the last time twenty years.

1046
00:50:01.599 --> 00:50:02.599
<v Speaker 3>It's been longer than that.

1047
00:50:03.000 --> 00:50:05.679
<v Speaker 1>And then he continued with the advent of streaming, which

1048
00:50:05.719 --> 00:50:07.679
<v Speaker 1>we really do believe is around the corner in terms

1049
00:50:07.719 --> 00:50:09.920
<v Speaker 1>of having something that's a low latency and really works

1050
00:50:09.960 --> 00:50:13.639
<v Speaker 1>well for consumers. Machines that weren't game machines before will

1051
00:50:13.679 --> 00:50:16.360
<v Speaker 1>become game machines. So without regard to what happens in

1052
00:50:16.400 --> 00:50:19.719
<v Speaker 1>the console business, which is of consequences to us, of course,

1053
00:50:20.199 --> 00:50:22.760
<v Speaker 1>we see the overall install based as a practical matter,

1054
00:50:22.840 --> 00:50:26.119
<v Speaker 1>growing materially and if you believe in streaming, to be clear,

1055
00:50:26.159 --> 00:50:28.320
<v Speaker 1>we really do, and I'm happy to put a timeline

1056
00:50:28.320 --> 00:50:30.800
<v Speaker 1>on it. I think we'll be in commercial streaming mode

1057
00:50:30.880 --> 00:50:33.559
<v Speaker 1>in three years, and by commercial I mean low latency

1058
00:50:33.960 --> 00:50:37.199
<v Speaker 1>that can ten x the effective install base. That doesn't

1059
00:50:37.239 --> 00:50:39.159
<v Speaker 1>mean we're going to ten x our revenue, and we

1060
00:50:39.199 --> 00:50:43.000
<v Speaker 1>wouldn't project that we would because obviously your aver avid

1061
00:50:43.000 --> 00:50:45.519
<v Speaker 1>consumers already have access to video game machines. But I

1062
00:50:45.559 --> 00:50:48.239
<v Speaker 1>do think it creates great opportunity for titles that are

1063
00:50:48.239 --> 00:50:51.320
<v Speaker 1>broadly desirable, even outside of core markets, and we do

1064
00:50:51.400 --> 00:50:52.320
<v Speaker 1>have titles like that.

1065
00:50:52.880 --> 00:50:55.360
<v Speaker 3>Obviously, I will.

1066
00:50:55.239 --> 00:50:58.519
<v Speaker 1>Say like this is like the number one best piece

1067
00:50:58.519 --> 00:51:01.480
<v Speaker 1>of evidence yet that Strauss like who is amidst this?

1068
00:51:02.159 --> 00:51:03.920
<v Speaker 3>Is not someone who plays video games.

1069
00:51:04.280 --> 00:51:08.159
<v Speaker 1>And not someone who plays Grand Theft Auto, cause, like

1070
00:51:08.239 --> 00:51:10.800
<v Speaker 1>what really made like Grand Theft Auto go around? It's

1071
00:51:10.840 --> 00:51:13.239
<v Speaker 1>a Grand Theft Auto online for sure, But it was

1072
00:51:13.280 --> 00:51:17.159
<v Speaker 1>also like the role play servers, which were mods and

1073
00:51:17.280 --> 00:51:20.360
<v Speaker 1>community controlled stuff you had to like install on you

1074
00:51:20.599 --> 00:51:22.519
<v Speaker 1>do stuff on your machine that you owned that you

1075
00:51:22.559 --> 00:51:25.559
<v Speaker 1>could do stuff too. You're streaming from the cloud and

1076
00:51:25.559 --> 00:51:28.920
<v Speaker 1>that is controlled by someone else and you kind of

1077
00:51:28.920 --> 00:51:33.400
<v Speaker 1>can't customize the experience. That is going to limit what happened.

1078
00:51:33.400 --> 00:51:35.440
<v Speaker 1>And then the game that does like take its place

1079
00:51:35.559 --> 00:51:37.559
<v Speaker 1>is gonna be one that you do just you have

1080
00:51:37.599 --> 00:51:41.880
<v Speaker 1>full control of. This is not how people have said,

1081
00:51:41.960 --> 00:51:44.280
<v Speaker 1>like with their money, with their time, with their behavior,

1082
00:51:44.519 --> 00:51:46.119
<v Speaker 1>This is not how they want to be playing video

1083
00:51:46.119 --> 00:51:48.880
<v Speaker 1>games streaming over the cloud. And it has been little

1084
00:51:48.920 --> 00:51:50.880
<v Speaker 1>latency before and that has not made a difference.

1085
00:51:51.840 --> 00:51:54.840
<v Speaker 2>No, yeah, uh talk to Luna. Did you even know

1086
00:51:54.880 --> 00:51:56.199
<v Speaker 2>Amazon Luna still exists?

1087
00:51:56.599 --> 00:51:57.639
<v Speaker 3>I forgot about it.

1088
00:51:57.719 --> 00:52:01.079
<v Speaker 2>Yeah it's there. Google State would like to have a

1089
00:52:01.119 --> 00:52:09.320
<v Speaker 2>word as well. Low latency cloud gaming will never succeed

1090
00:52:10.079 --> 00:52:15.239
<v Speaker 2>until the internet infrastructure of the country and the world

1091
00:52:15.920 --> 00:52:20.719
<v Speaker 2>is improved. Now granted, outside of the US it is

1092
00:52:20.760 --> 00:52:23.360
<v Speaker 2>already much better than it is here.

1093
00:52:23.400 --> 00:52:24.360
<v Speaker 3>But until.

1094
00:52:25.840 --> 00:52:30.079
<v Speaker 2>Little Timmy in rural Kansas whatever can play cloud games

1095
00:52:30.119 --> 00:52:32.239
<v Speaker 2>the same way he would as if he had the

1096
00:52:32.239 --> 00:52:37.480
<v Speaker 2>console in his living room, it's irrelevant. Yeah, none of

1097
00:52:37.480 --> 00:52:40.960
<v Speaker 2>this is irrelevant. And as Jason Schreyer pointed out, someone

1098
00:52:40.960 --> 00:52:44.440
<v Speaker 2>put in chat cool and Colin pointed out in chat

1099
00:52:45.039 --> 00:52:47.960
<v Speaker 2>Strauss said the same three year thing about streaming services

1100
00:52:48.000 --> 00:52:51.320
<v Speaker 2>in twenty nineteen, so he just likes to say streaming

1101
00:52:51.360 --> 00:52:53.360
<v Speaker 2>in three years in the same thing.

1102
00:52:53.920 --> 00:52:55.519
<v Speaker 3>They just make him think that, Like if.

1103
00:52:55.440 --> 00:52:57.639
<v Speaker 1>You are an executive that doesn't play games and you

1104
00:52:57.800 --> 00:52:59.519
<v Speaker 1>do all the other medias because I'm sure he reads

1105
00:52:59.519 --> 00:53:01.760
<v Speaker 1>book I'm sure he watches movies, I'm sure he listens

1106
00:53:01.800 --> 00:53:05.280
<v Speaker 1>to music. He's like, well, it'll happen all over there,

1107
00:53:05.360 --> 00:53:08.000
<v Speaker 1>so it's gonna happen to happen here eventually, And it's like, right,

1108
00:53:08.199 --> 00:53:12.000
<v Speaker 1>I think the Yeah, the dynamism of video games comes

1109
00:53:12.000 --> 00:53:14.119
<v Speaker 1>from the fact that they are software that people can

1110
00:53:14.159 --> 00:53:16.360
<v Speaker 1>own on their machine and do fun things with. That

1111
00:53:16.480 --> 00:53:19.079
<v Speaker 1>is why people lean towards PC, and yeah, people pointed

1112
00:53:19.119 --> 00:53:23.039
<v Speaker 1>out absolutely, I've mentioned a million times Rockstar acquired the

1113
00:53:23.360 --> 00:53:26.360
<v Speaker 1>role playing server people, it acquired a lot of user

1114
00:53:26.400 --> 00:53:30.599
<v Speaker 1>generated content aspects of the community. That's that doesn't matter

1115
00:53:30.920 --> 00:53:33.519
<v Speaker 1>the like they're gonna they're not gonna be able to

1116
00:53:33.519 --> 00:53:36.199
<v Speaker 1>put like trademarked material in there. They're not gonna enable

1117
00:53:36.239 --> 00:53:38.639
<v Speaker 1>you to like do the craziest shit that you can do,

1118
00:53:39.159 --> 00:53:41.800
<v Speaker 1>and that will still come from the community, and you

1119
00:53:41.880 --> 00:53:44.840
<v Speaker 1>need to own the hardware to really do that unless

1120
00:53:44.840 --> 00:53:47.440
<v Speaker 1>you're gonna like have this PC in the cloud that

1121
00:53:47.480 --> 00:53:49.159
<v Speaker 1>you still have full control. If they're not gonna give

1122
00:53:49.199 --> 00:53:51.280
<v Speaker 1>you that, If it's gonna go cloud gaming, it's gonna

1123
00:53:51.280 --> 00:53:54.159
<v Speaker 1>be them controlling the experience. That's one of the reasons

1124
00:53:54.199 --> 00:53:57.840
<v Speaker 1>they want to do this. So the people that care

1125
00:53:57.960 --> 00:53:59.760
<v Speaker 1>enough to play a Grand Theft auto game care enough

1126
00:53:59.800 --> 00:54:01.079
<v Speaker 1>to own their own hardware.

1127
00:54:01.119 --> 00:54:02.280
<v Speaker 3>And that's not gonna change.

1128
00:54:02.760 --> 00:54:05.639
<v Speaker 2>No, it'll never change. And if this frustrates you, if

1129
00:54:05.679 --> 00:54:08.880
<v Speaker 2>it really makes you upset, unlike when he's opened his

1130
00:54:08.960 --> 00:54:12.199
<v Speaker 2>mouth before, you have an avenue in which to release

1131
00:54:12.639 --> 00:54:15.920
<v Speaker 2>this stress. You can log on to ww E two

1132
00:54:16.000 --> 00:54:19.039
<v Speaker 2>K twenty six and slam him through a fucking table.

1133
00:54:19.119 --> 00:54:19.840
<v Speaker 3>That's right, he.

1134
00:54:21.800 --> 00:54:24.599
<v Speaker 2>Put it, He put himself there, He did it to himself,

1135
00:54:25.000 --> 00:54:28.239
<v Speaker 2>and now you can go in and give him a

1136
00:54:28.320 --> 00:54:31.320
<v Speaker 2>stone close stunner or a rock bottom to your heart's content.

1137
00:54:32.320 --> 00:54:35.159
<v Speaker 2>But yeah, it does. It does. Just sound like that

1138
00:54:35.280 --> 00:54:38.639
<v Speaker 2>normal suit who has no friggin idea what's going on,

1139
00:54:38.920 --> 00:54:43.000
<v Speaker 2>doesn't he It's it's three years from now. We'll still

1140
00:54:43.039 --> 00:54:46.280
<v Speaker 2>be waiting for streaming three years from then, and that

1141
00:54:46.320 --> 00:54:51.679
<v Speaker 2>three years will just keep happening until the end of time. Meanwhile,

1142
00:54:51.679 --> 00:54:54.960
<v Speaker 2>the rest of us will be investing in retro hardware

1143
00:54:55.280 --> 00:55:00.360
<v Speaker 2>and emulator handhelds and playing our favorite games that way

1144
00:55:01.079 --> 00:55:03.039
<v Speaker 2>because we don't want to deal with you're streaming bullshit.

1145
00:55:03.800 --> 00:55:07.039
<v Speaker 3>That's right, all right, we should start wrapping the show up.

1146
00:55:07.119 --> 00:55:10.519
<v Speaker 1>Let's h and that's that's not the poll question. That's

1147
00:55:10.599 --> 00:55:13.840
<v Speaker 1>three Fighter explus Alpha music. Let me go over here instead. Yeah,

1148
00:55:14.079 --> 00:55:16.960
<v Speaker 1>I know right, it's a good soundtrack. Okay, have you

1149
00:55:17.000 --> 00:55:19.599
<v Speaker 1>purchased an EA game this year? That's the poll question

1150
00:55:19.639 --> 00:55:22.159
<v Speaker 1>that we need to catch up on. Yes or no?

1151
00:55:22.440 --> 00:55:25.719
<v Speaker 1>I said no, So did ninety percent of respond It's

1152
00:55:25.760 --> 00:55:29.639
<v Speaker 1>ten percent said yes. I bet that number does change

1153
00:55:29.639 --> 00:55:31.519
<v Speaker 1>when zero Company comes out. I bet a few more

1154
00:55:31.559 --> 00:55:35.519
<v Speaker 1>people end up buying an EA game in that moment. Otherwise,

1155
00:55:35.679 --> 00:55:37.800
<v Speaker 1>you know, even people who were once super into the

1156
00:55:37.800 --> 00:55:40.920
<v Speaker 1>sports games a lot have checked out, So I know,

1157
00:55:41.039 --> 00:55:44.280
<v Speaker 1>I don't go back to them like years and years

1158
00:55:44.280 --> 00:55:46.400
<v Speaker 1>and years at a time. Maybe occasionally I we'll check

1159
00:55:46.440 --> 00:55:48.079
<v Speaker 1>them out, but years and years at a time, I'll

1160
00:55:48.079 --> 00:55:48.719
<v Speaker 1>skip out on them.

1161
00:55:49.400 --> 00:55:49.519
<v Speaker 3>Uh.

1162
00:55:50.480 --> 00:55:53.679
<v Speaker 2>Janis scrolling through the comments as you say. That's three

1163
00:55:53.840 --> 00:55:57.960
<v Speaker 2>zero company comments comments just in this little scroll. So

1164
00:55:58.119 --> 00:56:00.119
<v Speaker 2>I think you're absolutely spot on about that.

1165
00:56:00.400 --> 00:56:02.360
<v Speaker 1>I mean, that's you know, it's former x Com people,

1166
00:56:02.360 --> 00:56:03.559
<v Speaker 1>it's Respawn people.

1167
00:56:03.880 --> 00:56:06.400
<v Speaker 3>You know. I might not have any.

1168
00:56:06.280 --> 00:56:08.559
<v Speaker 1>Love for EA, but I do like Respawn and the

1169
00:56:08.559 --> 00:56:10.079
<v Speaker 1>people that are still there. Even though it's like a

1170
00:56:10.119 --> 00:56:11.960
<v Speaker 1>lot of people that made the respund games that I

1171
00:56:12.000 --> 00:56:14.400
<v Speaker 1>truly love have moved on, there's still a lot of

1172
00:56:14.400 --> 00:56:17.360
<v Speaker 1>people that are still there and they're working with former

1173
00:56:17.480 --> 00:56:19.800
<v Speaker 1>x Com people to make a Star Wars Xcom style game.

1174
00:56:20.039 --> 00:56:22.079
<v Speaker 3>I will, And that's the rub. Right.

1175
00:56:22.239 --> 00:56:24.079
<v Speaker 2>You want to support the studios, you want to support

1176
00:56:24.079 --> 00:56:26.280
<v Speaker 2>the people making the game, but in order to do that,

1177
00:56:26.760 --> 00:56:27.519
<v Speaker 2>you have to play.

1178
00:56:27.320 --> 00:56:28.199
<v Speaker 3>The games for the people.

1179
00:56:28.800 --> 00:56:32.320
<v Speaker 1>Yes, absolutely, no new poll question because we have the

1180
00:56:32.360 --> 00:56:34.679
<v Speaker 1>Bomb twelve. Instead, we'll get to that to wrap up

1181
00:56:34.719 --> 00:56:38.159
<v Speaker 1>the show, so let's take care of business otherwise, Jason,

1182
00:56:38.199 --> 00:56:39.519
<v Speaker 1>why don't you tell people where they could find you

1183
00:56:39.599 --> 00:56:41.320
<v Speaker 1>on the internet what you have going on and all

1184
00:56:41.320 --> 00:56:42.039
<v Speaker 1>that good stuff.

1185
00:56:42.559 --> 00:56:46.400
<v Speaker 2>Jasonfinelli dot Com on Blue Sky, big Man Finelle on Instagram.

1186
00:56:46.519 --> 00:56:49.559
<v Speaker 2>That's where I am most active on socials. As I

1187
00:56:49.599 --> 00:56:51.440
<v Speaker 2>mentioned at the top of the show, I will be

1188
00:56:51.480 --> 00:56:54.119
<v Speaker 2>reviewing Marvel to Con for Game Spot and Madden twenty

1189
00:56:54.199 --> 00:56:57.599
<v Speaker 2>seven for IGN, so look for that stuff coming out soon.

1190
00:56:58.159 --> 00:57:00.000
<v Speaker 2>In fact, one of those two might have a little

1191
00:57:00.280 --> 00:57:02.719
<v Speaker 2>in progress thing by the end of the day, so

1192
00:57:02.880 --> 00:57:04.920
<v Speaker 2>just keep an eye on that and I will share

1193
00:57:04.960 --> 00:57:09.559
<v Speaker 2>it as soon as it is ready. Otherwise, I had

1194
00:57:09.960 --> 00:57:12.719
<v Speaker 2>a bunch of the Magic on Amsterdam stuff. It's happening

1195
00:57:13.079 --> 00:57:17.400
<v Speaker 2>that that happened. That new set comes out today. The Hobbit,

1196
00:57:17.400 --> 00:57:18.960
<v Speaker 2>I don't know what's going to if I'm writing anything

1197
00:57:18.960 --> 00:57:20.760
<v Speaker 2>with that right there, but that's something I'm looking forward

1198
00:57:20.840 --> 00:57:23.079
<v Speaker 2>to Philly tonight. As I said, if you see me,

1199
00:57:23.239 --> 00:57:26.719
<v Speaker 2>please feel free to say hello. Somebody did on Monday.

1200
00:57:26.760 --> 00:57:30.400
<v Speaker 2>We were there on Monday for my Theater Groups show,

1201
00:57:30.480 --> 00:57:33.559
<v Speaker 2>so somebody came up and introduced themselves, said Weaver. Giant

1202
00:57:33.559 --> 00:57:35.719
<v Speaker 2>Bomb premium member Weaver Weber. I think it's we were

1203
00:57:36.199 --> 00:57:38.400
<v Speaker 2>introduced themselves, said hello, said love your stuff, level on

1204
00:57:38.440 --> 00:57:40.599
<v Speaker 2>your own with Jeff Grubb. Did it in front of

1205
00:57:40.599 --> 00:57:43.360
<v Speaker 2>my wife and kids, so now they move. I'm not

1206
00:57:43.400 --> 00:57:45.760
<v Speaker 2>making it up. Yeah you do this.

1207
00:57:46.039 --> 00:57:47.719
<v Speaker 1>Ammy brought up to me like it's happened a bunch,

1208
00:57:47.760 --> 00:57:49.519
<v Speaker 1>but like only a couple of times around Emmy. And

1209
00:57:49.639 --> 00:57:51.440
<v Speaker 1>it was like one time where we were at Disney

1210
00:57:51.440 --> 00:57:53.320
<v Speaker 1>and she like brought like that was a year ago.

1211
00:57:53.199 --> 00:57:56.840
<v Speaker 3>And she's like remember that. Do you like that? I'm like, yeah, sure,

1212
00:57:56.880 --> 00:57:59.280
<v Speaker 3>what do you think of it? She said, I like it? Okay,

1213
00:57:59.400 --> 00:58:02.639
<v Speaker 3>we'll get up Mike. My kids were slamming ice cream

1214
00:58:02.679 --> 00:58:05.159
<v Speaker 3>and they're like, what dad has fans. I'm like that

1215
00:58:05.360 --> 00:58:09.840
<v Speaker 3>I guess, but you know, Chase go say hide, I'm chased.

1216
00:58:09.840 --> 00:58:11.079
<v Speaker 3>That a huge giant bomb fan.

1217
00:58:11.199 --> 00:58:16.239
<v Speaker 2>So that happens, you'll hear an explosion from Philadelphia.

1218
00:58:16.400 --> 00:58:18.920
<v Speaker 3>That will that will be you'll sign an autograph for him?

1219
00:58:18.960 --> 00:58:22.239
<v Speaker 3>That would that would rule. Yeah.

1220
00:58:22.280 --> 00:58:24.239
<v Speaker 2>But yeah, that's that's what I got going on. That's

1221
00:58:24.239 --> 00:58:27.400
<v Speaker 2>what I'm doing and uh yeah, uh.

1222
00:58:27.400 --> 00:58:30.280
<v Speaker 3>M, fantastic, Like I said, thank you so much. As always, Jason.

1223
00:58:30.480 --> 00:58:33.840
<v Speaker 1>Let's see here uh Geian Bomb still, so we got

1224
00:58:33.840 --> 00:58:35.920
<v Speaker 1>some more stuff to do today in a little bit

1225
00:58:36.000 --> 00:58:36.840
<v Speaker 1>not too long from now.

1226
00:58:36.880 --> 00:58:38.719
<v Speaker 3>In fact, you don't have to maybe go anywhere. We

1227
00:58:38.800 --> 00:58:39.719
<v Speaker 3>might send you somewhere.

1228
00:58:39.760 --> 00:58:41.920
<v Speaker 1>But did just hang out on Giant Bomb as we

1229
00:58:41.960 --> 00:58:43.880
<v Speaker 1>get ready for the Giant Big Walk. We are going

1230
00:58:43.960 --> 00:58:46.360
<v Speaker 1>to play some more Big Walk today live. We're going

1231
00:58:46.440 --> 00:58:48.280
<v Speaker 1>to continue where we left off from the quick look.

1232
00:58:48.320 --> 00:58:50.679
<v Speaker 1>So if you watch that, we're going to pick up

1233
00:58:50.719 --> 00:58:53.960
<v Speaker 1>from there and we'll have multiicam perspective. Sean will be

1234
00:58:54.360 --> 00:58:57.079
<v Speaker 1>sort of jumping between all of our perspectives. We might

1235
00:58:57.159 --> 00:59:02.920
<v Speaker 1>have a few friends hop in. Kayla might be there,

1236
00:59:03.039 --> 00:59:06.159
<v Speaker 1>so we'll see how that goes. I kind of want

1237
00:59:06.199 --> 00:59:07.599
<v Speaker 1>to just put her in charge and have her all

1238
00:59:07.639 --> 00:59:10.760
<v Speaker 1>yell at us, because that's the best yeller.

1239
00:59:11.360 --> 00:59:13.719
<v Speaker 2>Every item you find is about to be punted into

1240
00:59:13.760 --> 00:59:14.679
<v Speaker 2>the sea.

1241
00:59:15.960 --> 00:59:17.079
<v Speaker 3>I'm looking forward to it.

1242
00:59:17.159 --> 00:59:19.760
<v Speaker 1>I really had a good time playing this game. So

1243
00:59:19.960 --> 00:59:21.960
<v Speaker 1>two men, let's hang out together. Let's wrap up the

1244
00:59:21.960 --> 00:59:26.719
<v Speaker 1>week nice with that. Okay, let's see so that means

1245
00:59:27.280 --> 00:59:31.719
<v Speaker 1>it's time four the Bomb twelve. Everybody, these are the

1246
00:59:31.760 --> 00:59:34.800
<v Speaker 1>twelve games that really matter to people who are really

1247
00:59:34.840 --> 00:59:39.480
<v Speaker 1>playing video games. Let's go through here starting with number twelve,

1248
00:59:39.480 --> 00:59:41.880
<v Speaker 1>pop it back up on the list Final Fantasy fourteen

1249
00:59:41.920 --> 00:59:45.239
<v Speaker 1>because that is now on switch to I bet it'll

1250
00:59:45.280 --> 00:59:48.679
<v Speaker 1>be even higher next week. Actually, number eleven is Hades two.

1251
00:59:49.239 --> 00:59:54.000
<v Speaker 1>Number ten is Pathogenic. Number nine is Final Fantasy seven Rebirth.

1252
00:59:54.400 --> 00:59:56.719
<v Speaker 1>Number eight Big Walk again, that's another one I expect

1253
00:59:56.760 --> 00:59:59.599
<v Speaker 1>to be higher next week. Number seven is Zeno Blake

1254
00:59:59.679 --> 01:00:04.039
<v Speaker 1>Chronic two. Number six is Beast of Reincarnation. Number five

1255
01:00:04.119 --> 01:00:09.440
<v Speaker 1>is DNSCHA attack. Number four rising on the list is

1256
01:00:09.559 --> 01:00:10.639
<v Speaker 1>fox Quest two.

1257
01:00:13.760 --> 01:00:16.719
<v Speaker 2>Next week, well maybe not because a couple of games

1258
01:00:16.719 --> 01:00:19.000
<v Speaker 2>have come out this week, so maybe not, but next

1259
01:00:19.039 --> 01:00:25.199
<v Speaker 2>week you might have a picture of two in the

1260
01:00:25.239 --> 01:00:26.360
<v Speaker 2>top three of this thing.

1261
01:00:26.960 --> 01:00:29.480
<v Speaker 1>Fox Quest two is unstoppable, That's what we always say here.

1262
01:00:29.599 --> 01:00:33.079
<v Speaker 1>Number three Halo Combat Evolve. That did jump a big

1263
01:00:33.079 --> 01:00:35.400
<v Speaker 1>time from last week. And then number two is Marathon

1264
01:00:35.519 --> 01:00:39.119
<v Speaker 1>Still man, I need to spend more time with Marathon

1265
01:00:39.159 --> 01:00:40.880
<v Speaker 1>before we do Game of the Years what I've decided.

1266
01:00:41.119 --> 01:00:46.000
<v Speaker 1>And then number one Splittoon Raiders is just a fan favorite,

1267
01:00:46.079 --> 01:00:46.960
<v Speaker 1>is what I would say at.

1268
01:00:46.840 --> 01:00:49.039
<v Speaker 2>This point for that game. Yeah, people who are into

1269
01:00:49.039 --> 01:00:51.039
<v Speaker 2>it are super into it. A lot of people in

1270
01:00:51.079 --> 01:00:54.320
<v Speaker 2>the chat are questioning the choice of picture. Someone need

1271
01:00:54.360 --> 01:00:55.840
<v Speaker 2>to explain themselves.

1272
01:00:55.599 --> 01:00:58.360
<v Speaker 1>Alright, listen, that's not me, it's it's all on Jan,

1273
01:00:58.440 --> 01:01:00.719
<v Speaker 1>and Jan has his own proclivities. Judge them for it,

1274
01:01:02.760 --> 01:01:05.760
<v Speaker 1>all right, everybody that does it for the Bomb twelve.

1275
01:01:05.840 --> 01:01:09.280
<v Speaker 1>Although there's always a new Bomb twelve in the coming

1276
01:01:09.440 --> 01:01:12.360
<v Speaker 1>next week, next Friday, we'll have another one, and if

1277
01:01:12.400 --> 01:01:13.840
<v Speaker 1>you want to submit your game for that, go to

1278
01:01:13.840 --> 01:01:16.039
<v Speaker 1>giant bomb dot com. Scroll down on the right you

1279
01:01:16.039 --> 01:01:17.599
<v Speaker 1>could see all the games that are on this week's

1280
01:01:17.639 --> 01:01:19.480
<v Speaker 1>Bomb twelve. On the left there's a button that says

1281
01:01:19.559 --> 01:01:22.119
<v Speaker 1>vote here. You click that takes you to the Google

1282
01:01:22.159 --> 01:01:24.760
<v Speaker 1>form you could submit your game. I will collate all

1283
01:01:24.800 --> 01:01:27.000
<v Speaker 1>of that and get it ready for next week, and

1284
01:01:27.360 --> 01:01:29.559
<v Speaker 1>please do so. It's always great to see the hundreds

1285
01:01:29.559 --> 01:01:31.800
<v Speaker 1>of people who submit their game for the Bomb twelve

1286
01:01:31.840 --> 01:01:33.519
<v Speaker 1>so we could see what this community is into.

1287
01:01:34.239 --> 01:01:36.400
<v Speaker 3>I always appreciate it, all right.

1288
01:01:36.400 --> 01:01:38.280
<v Speaker 1>With that said, Jason Finelli, thank you so much for

1289
01:01:38.320 --> 01:01:40.800
<v Speaker 1>hanging out on a finale Friday, man, I really appreciate it.

1290
01:01:41.360 --> 01:01:42.320
<v Speaker 3>Always happy to be here.

1291
01:01:42.360 --> 01:01:45.599
<v Speaker 1>Thank you, grub Thank you all for watching and listening.

1292
01:01:45.639 --> 01:01:47.199
<v Speaker 1>You're the best audience in game and you make it

1293
01:01:47.239 --> 01:01:49.000
<v Speaker 1>all worth it. Until next time, have a good one,

1294
01:01:49.039 --> 01:01:53.800
<v Speaker 1>good time, take care of yourself and goodbye.
