WEBVTT

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<v Speaker 1>You're listening to Later with Moe Kelly on demand from

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<v Speaker 1>KFI AM six forty.

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<v Speaker 2>KFI. It's Later with Moke Kelly. We're live everywhere in

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<v Speaker 2>the iHeartRadio app. Let's talk about special effects. Fawn Davis,

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<v Speaker 2>who has been a previous guest on this show, is

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<v Speaker 2>an alum of Lucasfilm worked there for ten years, worked

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<v Speaker 2>on some of the biggest franchises known to cinema. Fawn,

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<v Speaker 2>very quickly run down some of the franchises that your

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<v Speaker 2>work is seen in. Oh boy, yes, Star Wars, Star Trek,

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<v Speaker 2>Jurassic Park, Terminator. See, that's why I asked him to

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<v Speaker 2>do it a lot, Transformers over forty five feature films today.

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<v Speaker 2>Oh my goodness, yeah, forty five feature films to date. Also,

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<v Speaker 2>you are featured in Light and Magic season two, which

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<v Speaker 2>is streaming right now on Disney Plus. Very quickly, let's

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<v Speaker 2>quickly review how you even got into special effects.

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<v Speaker 3>For me, it was I was always driven to do

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<v Speaker 3>it so And it's funny because in Light and Magic,

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<v Speaker 3>I actually break down the whole story and they got

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<v Speaker 3>pictures of me as a child even because yeah, yeah, no,

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<v Speaker 3>I was in grade school, elementary school. I saw Star Wars,

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<v Speaker 3>and you know, I thought it was good like everyone else.

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<v Speaker 3>But what really changed my path was seeing one of

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<v Speaker 3>those behind the scenes books and seeing that they were

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<v Speaker 3>model makers working, and I'm like, that's a job.

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<v Speaker 4>I want that job.

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<v Speaker 2>For someone who may be listening, they may think special

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<v Speaker 2>effects is only CGI. They're not of the age where

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<v Speaker 2>they remember the model making the practical effects that you

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<v Speaker 2>specialized in. Even today, Yeah, what does that consist of

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<v Speaker 2>these days?

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<v Speaker 4>It's the same.

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<v Speaker 3>We just we use a lot more technology and everything

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<v Speaker 3>that we do with a lot of the end results

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<v Speaker 3>of our work is still physical objects.

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<v Speaker 4>It's like still CAD design.

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<v Speaker 3>Yeah, yeah, yeah, we do. Yeah, everything starts in the computer.

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<v Speaker 3>Now we do use three D printing a lot more

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<v Speaker 3>than we have in the past. Even when those came out,

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<v Speaker 3>it was still just another tool. But now we're really

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<v Speaker 3>leaning in that pretty heavy CNC machines. We use those

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<v Speaker 3>quite a bit too. They've been around for that is

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<v Speaker 3>it's a computer controlled cutter. Basically, CNC's well, the technology

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<v Speaker 3>can drive a laser, it can drive cutters, it can

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<v Speaker 3>drive vinyl cutters and all kinds of devices, but CNC

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<v Speaker 3>is specifically machining. Most of the time we use it

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<v Speaker 3>for carving foam.

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<v Speaker 2>For your job. What is the most important skill set?

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<v Speaker 2>Is it someone who is good with their hands, or

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<v Speaker 2>is this someone who's creatively brilliant and can see and

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<v Speaker 2>have things materialized from their thoughts. What is it?

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<v Speaker 3>I think it's a combination of dexterity and attention to detail, really,

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<v Speaker 3>because if you have an extreme attention to detail, like

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<v Speaker 3>most of our artists, you really can focus in on

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<v Speaker 3>what makes something look real, you know, and no matter

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<v Speaker 3>what scale you make it. So we do miniature as

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<v Speaker 3>we do the reverse. We do oversized things.

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<v Speaker 2>We do a lot of of course, real life sized objects.

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<v Speaker 4>Our studio specializes in unusual.

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<v Speaker 2>Things sci fi fantasy, yeah fhon Co Studios, and we.

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<v Speaker 3>Still do a lot of practical but we also work

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<v Speaker 3>directly with teams that are using virtual production and using

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<v Speaker 3>computer graphics, and actually within the industry we do specify.

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<v Speaker 3>Special effects are the effects that you do in front

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<v Speaker 3>of a camera and the visual effects of the effects

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<v Speaker 3>you do after photography, like in post.

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<v Speaker 2>Yeah, so that's that's the major difference between those two.

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<v Speaker 2>And we do special effects for visual effects, you know,

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<v Speaker 2>you just blow them on mat. Tell me this when

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<v Speaker 2>you're doing something for a Star Wars property, whatever that

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<v Speaker 2>may be within that known universe.

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<v Speaker 4>How much information are.

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<v Speaker 2>You given or you're just told we need this star

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<v Speaker 2>destory to look like it's coming over our head.

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<v Speaker 4>One is you know.

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<v Speaker 3>Samilar With They're usually really good about giving you enough

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<v Speaker 3>to go on, but you're also expected to and it's

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<v Speaker 3>my favorite part of the job. You're expected to make

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<v Speaker 3>some stuff up. You might get a piece of concept

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<v Speaker 3>art that shows one side of an object, you know,

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<v Speaker 3>and then you have to figure out what it's going

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<v Speaker 3>to look like on the back and all the sides

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<v Speaker 3>and the parts that aren't visible to camera.

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<v Speaker 4>How were in the in the illustration?

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<v Speaker 2>Excuse me? How often are you tasked with creating something

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<v Speaker 2>an effect or a model, something that has never been

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<v Speaker 2>done before and you have to just go home and

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<v Speaker 2>work shop it every day.

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<v Speaker 4>It's my favorite part of the job.

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<v Speaker 2>Give me an example, please.

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<v Speaker 3>It's well, just you know, we'll start a project and

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<v Speaker 3>the majority of the time clients come to us and

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<v Speaker 3>they want to do something that's never been done before.

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<v Speaker 3>That's what every director, every storyteller wants to do something new.

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<v Speaker 3>So we'll have a meeting with them and after the

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<v Speaker 3>meeting is done. You know, we get our team together

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<v Speaker 3>and we start talking about how we actually going to

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<v Speaker 3>achieve the design or the effect needed.

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<v Speaker 2>If you're running the team, and I know you've had

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<v Speaker 2>vary levels of responsibility over the course of your career,

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<v Speaker 2>how closely are you working with a Steven Spielberg, a

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<v Speaker 2>George Lucas or any prominent director.

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<v Speaker 4>It varies wildly.

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<v Speaker 3>You know, I'd say I've worked with directors more in

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<v Speaker 3>pre production when we're trying to flush things out. Once

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<v Speaker 3>you get into production, the special effects team, like as

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<v Speaker 3>a model maker doing design work, you work really close

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<v Speaker 3>with the director, and then once the production happens and

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<v Speaker 3>it balloons out to two thousand people, a lot of

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<v Speaker 3>times you're working with visual effects supervisors that are working

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<v Speaker 3>with directly with the director and or maybe a production designer,

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<v Speaker 3>so they really have an army of like people to

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<v Speaker 3>complete these movies.

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<v Speaker 4>Especially these days, because you'll have two thousand visual effects

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<v Speaker 4>shots in a movie. It's not uncommon.

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<v Speaker 2>Have you ever on into a project thinking like, I

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<v Speaker 2>have no idea how in the hell we're going to

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<v Speaker 2>do this, And then on the other side, wow, we

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<v Speaker 2>really pulled that off.

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<v Speaker 3>Every time? Yeah, we never know what we're gonna do

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<v Speaker 3>before we start a project. You always can tap into

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<v Speaker 3>the things that you've done before, but because they're asking

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<v Speaker 3>you to do something new and different every time, there's

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<v Speaker 3>only so much you can reach towards in your history

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<v Speaker 3>to create something new, So you have to just lean

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<v Speaker 3>into your you know, tools materials technique is what I

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<v Speaker 3>always always go to, but it's it's a lot of

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<v Speaker 3>there's a lot of testing involved, you know, we always

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<v Speaker 3>have a whole thing. And I share this with younger

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<v Speaker 3>people especially. You shouldn't be afraid of failure, but I

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<v Speaker 3>do prefer to fail in private. And what that means

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<v Speaker 3>is if you're running a company, you do all your

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<v Speaker 3>tests when the client's not around, and then you have

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<v Speaker 3>that way when you go into a meeting, you can

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<v Speaker 3>show them what works instead of waste of time on

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<v Speaker 3>things that didn't work. Also, if you're you know, even

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<v Speaker 3>when I was working at high Ale Amazon model Maker,

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<v Speaker 3>when I was.

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<v Speaker 2>Industor Light and Magic for people don't know, yes.

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<v Speaker 4>Correct, Industrial Light Magic.

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<v Speaker 3>So when I was in their model shop and if

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<v Speaker 3>I could see on the schedule that I was going

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<v Speaker 3>to be asked to do something I've never done before,

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<v Speaker 3>I would actually go home. I would study it and

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<v Speaker 3>I would do it in my garage, so that when

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<v Speaker 3>I got to the point where they asked me to

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<v Speaker 3>do it, I looked like a pro and they never

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<v Speaker 3>knew that I'd never done it before because I did

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<v Speaker 3>all my failure at home. I think studying at home

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<v Speaker 3>is underrated. I think that just approaching life as a

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<v Speaker 3>student is a really great tool to aid in failing

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<v Speaker 3>in private.

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<v Speaker 2>Jing Right now in studios front of the show Special

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<v Speaker 2>Effects and Visual Effects Wizard Fawn Davis. His company's Fonco,

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<v Speaker 2>and we talked about visual effects and special effects in

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<v Speaker 2>this segment. But there's also a robotics aspect to your career.

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<v Speaker 2>Some may know you as a former judge for the

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<v Speaker 2>show BattleBots, one of my favorite shows. You know something

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<v Speaker 2>about that world of technology as well. Can we talk

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<v Speaker 2>about that when we come back? Yeah? Absolutely, all right,

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<v Speaker 2>let's do it. It's Later with mo Kelly. Fon Davis

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<v Speaker 2>joins me in studio.

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<v Speaker 1>You're listening to Later with mo Kelly on demand from

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<v Speaker 1>KFI AM six forty.

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<v Speaker 2>It's Later with mo Kelly live everywhere in the iHeartRadio

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<v Speaker 2>app and if you're just tuning in my guests in

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<v Speaker 2>studio Von Davis of fon Co Studios. He is a

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<v Speaker 2>visual effects special effects wizard. He has been in the

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<v Speaker 2>game for I don't know, thirty five forty years at

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<v Speaker 2>this point, is that ak?

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<v Speaker 4>Yeah, yeah, a little over thirty five years.

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<v Speaker 2>Also, I know of you as a former judge for

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<v Speaker 2>the show battle Box. You know a little something about

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<v Speaker 2>robotic technology. You are also a participant and competitor at

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<v Speaker 2>one point. Yeah, when you look at robotics today, where

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<v Speaker 2>do you think that is going?

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<v Speaker 4>And where are we?

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<v Speaker 2>Where would you put us in the spectrum of a progress?

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<v Speaker 4>A progression? Oh, it's pretty funny.

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<v Speaker 3>Because I work in robotics, I actually see a I

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<v Speaker 3>actually get really frustrated because I expect us to be

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<v Speaker 3>moving a lot faster with the technology than we are.

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<v Speaker 3>And you see a lot of promises since the eighties.

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<v Speaker 3>Really we've been promised to robot to go grab as

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<v Speaker 3>strings from the fridge, right, I'm still waiting for it.

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<v Speaker 2>But don't we kind of have that the way we

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<v Speaker 2>have the little roombo which will clean the room. I

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<v Speaker 2>mean we have robots on a smaller level. We do

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<v Speaker 2>household items.

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<v Speaker 3>We do and you could classify some of the technology

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<v Speaker 3>that we use for fabrication, or three D printers as

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<v Speaker 3>little robots. I feel like the three D printers in

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<v Speaker 3>particular feel like robot helpers. They'll work when you go home, right,

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<v Speaker 3>just great. But I still really want to see just

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<v Speaker 3>me personally too. I want to see more consumer robots

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<v Speaker 3>beyond the rumba, you know, okay, something something that can

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<v Speaker 3>actually like you see a lot of experimentation happening with

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<v Speaker 3>humanoid robots right now, like Boston Dynamic, Yeah, Boston Dynamics.

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<v Speaker 4>Tesla's got a robot. There's a lot of.

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<v Speaker 2>Companies in China creating these humanoid robots.

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<v Speaker 3>But it feels like, you know, I've just learned to

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<v Speaker 3>kind of recognize this through the years about technology.

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<v Speaker 4>It seems like they've hit a bit of a wall.

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<v Speaker 2>If they've hit a wall, let's combine what we were

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<v Speaker 2>talking about last segment with this segment.

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<v Speaker 4>Let's talk about cinema.

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<v Speaker 2>How close are we to the world of eye robot

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<v Speaker 2>for example? How close are we to I don't want

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<v Speaker 2>to say the terminator, but you know, how close are

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<v Speaker 2>we to that humanoid assistant or presence in our homes?

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<v Speaker 4>Yeah?

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<v Speaker 3>I think that's the wall that's been hit. You know,

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<v Speaker 3>there's a lot of stuff happening with AI, and of

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<v Speaker 3>course AI is going to be a fundamental core component

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<v Speaker 3>of humanoid robotics in our daily life. I think, you know,

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<v Speaker 3>I feel like the label AI is being slapped on

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<v Speaker 3>a lot of things is just software. You know, chatbots

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<v Speaker 3>has been around forever, for example, true, now chatbots are AI.

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<v Speaker 2>You know, it's like l M is another term that

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<v Speaker 2>has thrown out their language learning models. Yeah, where more

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<v Speaker 2>than software is software that evolves in its own space.

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<v Speaker 3>Yes, yeah, but I think I think there's more, there's

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<v Speaker 3>more programmers involvement than most companies want to.

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<v Speaker 4>Kind of reveal.

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<v Speaker 3>Because speaking again, this is just my perspective on all

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<v Speaker 3>of it, because I do a lot of work in technology,

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<v Speaker 3>it feels like there's a lot of protecting the companies

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<v Speaker 3>in you know, so they can get investment. Whenever there's

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<v Speaker 3>a lot of investment in new new technology, there's an

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<v Speaker 3>incentive for technology companies to kind of exaggerate their success

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<v Speaker 3>their successes and to hide their failures.

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<v Speaker 2>Okay, let me let me jump in there because we

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<v Speaker 2>have an ongoing discussion on the show about self driving vehicles,

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<v Speaker 2>autonomous vehicles, robotaxis, that's not the hugeoid robot, but I

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<v Speaker 2>would say that's the combination of AI and also robotic technology.

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<v Speaker 2>If you were to get in a way, moo, where

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<v Speaker 2>do you see that aspect of technology going. That's I

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<v Speaker 2>feel like WEIMO has already brought us there. I think

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<v Speaker 2>it's just a matter of time for or driverless vehicles

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<v Speaker 2>to be to become more commonplace. Okay, let's talk about

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<v Speaker 2>cinema and also this. When I think of self driving cars,

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<v Speaker 2>I think about movies like of course I robot. I

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<v Speaker 2>think of the fifth element. I think of what other

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<v Speaker 2>ones minority report, all sorts of examples in cinema where

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<v Speaker 2>we have this self driving technology, is it that we

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<v Speaker 2>do not have the infrastructure to accommodate it, or is

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<v Speaker 2>the technology not quite ready.

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<v Speaker 4>For consumer use?

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<v Speaker 3>I think for something as sophisticated as driving a human

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<v Speaker 3>form like a humanoid robot, the technology has got a

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<v Speaker 3>long ways to go. A car is weirdly much much

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<v Speaker 3>more simple in terms of the math that is required

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<v Speaker 3>to operate it. Not saying it's simple, but it's more

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<v Speaker 3>simple than driving a human body, you know, hands, fingers,

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<v Speaker 3>oh so in other words, just the you know, awareness

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<v Speaker 3>of the surroundings.

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<v Speaker 2>You know.

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<v Speaker 3>The road is a confined kind of formula, you know,

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<v Speaker 3>but but you step into what humans encounter in a

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<v Speaker 3>day and.

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<v Speaker 4>It becomes a lot more complicated.

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<v Speaker 2>So we're not going to have Johnny Cab like in

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<v Speaker 2>uh Total Recall, where you have the humanoid driver, but

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<v Speaker 2>we will have the autonomous vehicle.

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<v Speaker 3>I think you could end up with a human just

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<v Speaker 3>to make people a humanoid robot.

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<v Speaker 2>Attached to a car, but it's not actually driving a car. No, no,

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<v Speaker 2>probably not well, and you wouldn't need it, you know. Uh,

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<v Speaker 2>it's always funny to see science fiction, even in Star

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<v Speaker 2>Wars some cases, you know, robots drive vehicles when the

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<v Speaker 2>vehicles themselves can be robots, and they have some of

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<v Speaker 2>that too. But I think to make I think robots

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<v Speaker 2>are going to be utilized a lot more just to

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<v Speaker 2>make people feel comfortable, you know, because because a humanoid robot,

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<v Speaker 2>the anthropomorphic design is going to lend itself to people

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<v Speaker 2>being more comfortable with technology.

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<v Speaker 4>See.

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<v Speaker 2>I feel actually less comfortable with seeing that anthropomorphic humanoid

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<v Speaker 2>thing because you can't get the facial expressions right, that

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<v Speaker 2>the eye contact focus right.

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<v Speaker 4>It just seems oh disconcerted. Yeah, yeah, I don't mean like.

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<v Speaker 3>One to one human copies that kind of like replicants

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<v Speaker 3>from Blader on or anything.

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<v Speaker 4>Keep going. I'm thinking more like.

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<v Speaker 2>I'm thinking more like, you know, you look at the

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<v Speaker 2>robots and it looks at Johnny five, okay or Wally right,

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<v Speaker 2>you know those there's like this short circuit Johnny five right,

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<v Speaker 2>right exactly, And and those robots really connected with people.

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<v Speaker 2>But if you take a robot and you make it

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<v Speaker 2>try to make it look human, like literally really human,

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<v Speaker 2>then it just gets creepy.

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<v Speaker 4>Yeah, it does.

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<v Speaker 2>And I know some countries they do have the humanoid human,

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<v Speaker 2>you know, trunck facing, like in Japan they will have

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<v Speaker 2>like the concierge, which is supposed to be human presenting robots.

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<v Speaker 4>And that's unsettling to me.

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<v Speaker 3>That is, yeah, And I think that's the that's one

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<v Speaker 3>of the walls that this technology is going to hit.

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<v Speaker 3>And I mean that from not just the robotics side,

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<v Speaker 3>but just AI in general. Just the idea that you

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<v Speaker 3>can you can mimic humans, but to copy humans is

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<v Speaker 3>a whole different thing.

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<v Speaker 2>When we come back, I want to go now further

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<v Speaker 2>down this AI path. We talked about special effects, visual effects.

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<v Speaker 2>Now we talked about robotics and how it's going to

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<v Speaker 2>be integrated with AI. I want to have this conversation

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<v Speaker 2>with you about where we are with AI and where

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<v Speaker 2>you expect it to go in five ten years.

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<v Speaker 4>If you're just tuning in, My guest is Fon Davis.

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<v Speaker 2>We started off talking about the second season of Light

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<v Speaker 2>and Magic, Season two, which is now streaming on Disney Plus.

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<v Speaker 2>Fon Davis is promintly featured in all three episodes. He

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<v Speaker 2>is an alum of Lucasfilm more than ten years in

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<v Speaker 2>the special effects and visual effects Wizard. When we come back,

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<v Speaker 2>when we get into a Hi, it's Later with mo Kelly.

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<v Speaker 2>I Am six forty Live Everywhere in the iHeart Radio app.

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<v Speaker 1>You're listening to Later with Mo Kelly on demand from KFI.

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<v Speaker 1>AM six forty is Later with mo Kelly Live everywhere

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<v Speaker 1>in the iHeartRadio app.

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<v Speaker 2>My guest in studio is Fawn Davis of fon Co Studios.

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<v Speaker 2>He is a visual effects a special effects expert. He's

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<v Speaker 2>worked on every major franchise in cinematic history.

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<v Speaker 4>I'm not really exaggerating.

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<v Speaker 2>He could run him down, but we would be here

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<v Speaker 2>all night and at the beginning of our conversation. We

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<v Speaker 2>were talking about his involvement in the show Light and

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<v Speaker 2>Magic and it's in season two. All episodes are now

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<v Speaker 2>streaming on Disney Plus, talking about special effects, visual effects,

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<v Speaker 2>and in this conversation we touched on that. We touched

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<v Speaker 2>on robotics and its future according to Fawn, and now

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<v Speaker 2>I want to get into where we are as you

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<v Speaker 2>see it fonn Davis with AI and where we're headed.

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<v Speaker 2>Let me couch it like this. More and more discussion

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<v Speaker 2>is being had about the singularity, the point where AI

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<v Speaker 2>surpasses human intelligence and becomes capable of self improvement. You know,

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<v Speaker 2>it's just it doesn't need us anymore. From where you sit,

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<v Speaker 2>from what you know about robotics, from what you know

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<v Speaker 2>about AIK, how close do you think we are and

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<v Speaker 2>what implications might that be?

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<v Speaker 3>I don't know if I feel like this is probably

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<v Speaker 3>not a popular opinion right now, because people really really

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<v Speaker 3>love touting the achievements of AI, and they should be rightly.

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<v Speaker 3>So it's come a long long way and it's really

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<v Speaker 3>hit some huge mind milestones this year. But but in

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<v Speaker 3>my opinion, I think that they've like I said, I

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<v Speaker 3>think they've hit a wall in terms of like the singularity.

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<v Speaker 4>I just don't think we're anywhere near it.

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<v Speaker 3>I often draw a graph, and this is actually referring

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<v Speaker 3>to visual effects. Like you know, one percent of the

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<v Speaker 3>work is creating a shot. Ninety nine percent of the

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<v Speaker 3>work that you put into a shot is making it

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<v Speaker 3>look real. So one percent is to create it, ninety

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<v Speaker 3>nine percent is to make it look real. And I

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<v Speaker 3>think that that AI is right now is at that

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<v Speaker 3>one percent.

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<v Speaker 2>Let me push back on that big conspiracy theorist for

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<v Speaker 2>a second. I remember seeing satellite photos from the nineteen

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<v Speaker 2>sixties which were very advanced, and I would say maybe

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<v Speaker 2>twenty thirty years ahead of our consumer level access to

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<v Speaker 2>satellite photos that we take for granted now on our GPS,

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<v Speaker 2>for example. I say that to say, I'm quite sure

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<v Speaker 2>the military is way beyond our consumer level consumption of AI.

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<v Speaker 2>And might that change the equation?

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<v Speaker 3>No, Okay, I don't think so, because, like I said,

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<v Speaker 3>I I think that we're scratching the surface.

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<v Speaker 4>I really do.

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<v Speaker 3>And a good example of that is if you look

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<v Speaker 3>at was it vo Vo three from Google just came

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<v Speaker 3>out with a bunch of new videos. I watched a

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<v Speaker 3>bunch of those on my phone and I'm like, oh

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<v Speaker 3>my god, they did it. They did it, And then

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<v Speaker 3>I went home and I brought I put it up

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<v Speaker 3>on my big television.

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<v Speaker 2>So I'm sorry to interrupt you when you say they

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<v Speaker 2>did it, they passed at.

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<v Speaker 3>Well, no, they just they in their piece of technology,

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<v Speaker 3>they've created audio and video in AI of humans that

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<v Speaker 3>look on my phone, they look pretty good, pretty impressive.

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<v Speaker 3>But then when I put them up on my television,

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<v Speaker 3>the mouth, mouth shapes are weird, the eyes do weird things.

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<v Speaker 3>It's it's the same thing that Visual Effects has been

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<v Speaker 3>struggling with for decades, trying to make you know, computer

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<v Speaker 3>rendered humans look real. They've they've come a long way,

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<v Speaker 3>and they get really really close, but it's it's just

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<v Speaker 3>uncanny and weird looking, and I think it'll continue to

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<v Speaker 3>be there for quite a long time. I'm predicting decades

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<v Speaker 3>before AI can actually generate believable human beings, and I

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<v Speaker 3>could totally be wrong, but I just I've seen this

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<v Speaker 3>so many times, the promise of a technology solving something like,

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<v Speaker 3>you know, human performances, and I just I just don't.

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<v Speaker 4>I don't buy it. I don't buy it.

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<v Speaker 2>All right, let me ask this then, as you know

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<v Speaker 2>as a cautionary tale, what is the worst case scenario

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<v Speaker 2>from where you sit as far as the use or

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<v Speaker 2>implementation of AI.

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<v Speaker 3>Well, obviously, because I work in visual effects, I mean

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<v Speaker 3>the worst.

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<v Speaker 4>Case would be there.

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<v Speaker 2>Okay, okay, Well, well we know it's going to replace

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<v Speaker 2>people's jobs. We know that, and yet it will and

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<v Speaker 2>it has and I think, but I don't.

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<v Speaker 3>I don't see AI generating with true creativity. You know,

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<v Speaker 3>as an example, if you if you have an AI

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<v Speaker 3>generate a armored suit, a space armored suit, right, you know,

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<v Speaker 3>being a designer, I can look at it and I

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<v Speaker 3>could go, oh, that piece is from Star Wars, that

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<v Speaker 3>piece is from tron Legacy, that piece is from a

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<v Speaker 3>fifties sci fi you know, I can see the influences.

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<v Speaker 3>I could see exactly where it drew its references from.

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<v Speaker 2>It's too literal in the way it learns. It has

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<v Speaker 2>to it's not creative. It has to drop on information.

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<v Speaker 2>It's been fit in one second, And Mark Runer, I

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<v Speaker 2>want to bring you into this conversation right now, because Mark,

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<v Speaker 2>who's our newsman. We have this conversation all the time

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<v Speaker 2>about AI and the type of scripts it may generate,

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<v Speaker 2>how it may impact the movie industry.

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<v Speaker 4>Mark ask it the way you want to ask it.

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<v Speaker 5>Well, I'll tell you that if an AI writes a script,

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<v Speaker 5>then only an AI should read a script.

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<v Speaker 2>The purpose of art is for.

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<v Speaker 5>Connecting with other humans and becoming more of a human yourself.

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<v Speaker 5>I have no interest in AI generated art. There's a

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<v Speaker 5>really narrow bandwidth of things where AI can be used

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<v Speaker 5>legitimately in art. Maybe special effects is one of them.

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<v Speaker 5>I don't know.

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<v Speaker 3>Yeah, I feel like maybe an advertising in commercials, but

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<v Speaker 3>true narrative storytelling. I agree with you. I think that

427
00:22:22.680 --> 00:22:27.119
<v Speaker 3>every aspect of storytelling, to achieve the nuance and to

428
00:22:27.240 --> 00:22:29.920
<v Speaker 3>achieve that connection with people, it has to be done

429
00:22:30.000 --> 00:22:30.599
<v Speaker 3>by a person.

430
00:22:31.680 --> 00:22:34.599
<v Speaker 2>I think that's altruistic and I think that's personal preference.

431
00:22:34.880 --> 00:22:37.799
<v Speaker 3>But we also know that Hollywood is money driven. Oh yeah,

432
00:22:38.000 --> 00:22:39.759
<v Speaker 3>but I also a lot of money. Yeah, and that's

433
00:22:39.759 --> 00:22:42.200
<v Speaker 3>why I also think the technology is not there yet.

434
00:22:42.880 --> 00:22:47.240
<v Speaker 3>You know, to further back that that feeling and it

435
00:22:47.319 --> 00:22:50.200
<v Speaker 3>is strictly technical. This is not me just wanting to

436
00:22:50.279 --> 00:22:52.839
<v Speaker 3>protect my job. I mean, why would I fight something

437
00:22:53.039 --> 00:22:56.680
<v Speaker 3>that's inevitable. But I don't think it's inevitable because I

438
00:22:57.240 --> 00:23:00.000
<v Speaker 3>can design something and we do on a daily basis,

439
00:23:00.160 --> 00:23:02.839
<v Speaker 3>we're designing things, and I can I can say I'm

440
00:23:02.839 --> 00:23:05.559
<v Speaker 3>going to draw from a dragonfly, and I'm going to

441
00:23:05.640 --> 00:23:09.880
<v Speaker 3>draw from aviation, and I'm gonna make an aircraft that

442
00:23:10.279 --> 00:23:13.279
<v Speaker 3>has a vibe of those two things. But I'm not

443
00:23:13.359 --> 00:23:18.759
<v Speaker 3>gonna take literally pieces from someone else's work or literally

444
00:23:18.880 --> 00:23:21.440
<v Speaker 3>things that exist in the world and combine them to

445
00:23:21.519 --> 00:23:24.559
<v Speaker 3>do that. I'm gonna draw a line, and I'm gonna say,

446
00:23:24.640 --> 00:23:27.799
<v Speaker 3>what is this? What blends with this line? That gets

447
00:23:27.799 --> 00:23:29.920
<v Speaker 3>me where I want to go as an artist? And

448
00:23:29.960 --> 00:23:32.359
<v Speaker 3>there's so much nuance in all of that that that

449
00:23:32.799 --> 00:23:35.279
<v Speaker 3>AI has never proven itself capable.

450
00:23:35.559 --> 00:23:38.920
<v Speaker 5>Yes, I'm glad you used the word inevitable because I

451
00:23:39.000 --> 00:23:42.960
<v Speaker 5>keep seeing this debunked more and more that inevitability is

452
00:23:43.000 --> 00:23:44.960
<v Speaker 5>just something we have to face when it comes to AI.

453
00:23:45.240 --> 00:23:47.319
<v Speaker 5>When it's more and more clear to me and from

454
00:23:47.359 --> 00:23:50.519
<v Speaker 5>everything I read that people don't really want it and

455
00:23:50.559 --> 00:23:53.920
<v Speaker 5>it's being forced upon us, especially this inevitability line. What

456
00:23:53.960 --> 00:23:56.880
<v Speaker 5>do you think about that? Yeah, I think all of

457
00:23:56.920 --> 00:24:00.480
<v Speaker 5>that is just salesmanship. Honestly, it's the people who are

458
00:24:00.519 --> 00:24:03.480
<v Speaker 5>saying that are the ones benefiting from investors pouring money

459
00:24:03.519 --> 00:24:04.599
<v Speaker 5>all over this technology.

460
00:24:04.680 --> 00:24:07.319
<v Speaker 2>You always follow the money. That's exactly right. Okay, let

461
00:24:07.400 --> 00:24:13.359
<v Speaker 2>me add to that, though, But can't inevitability be I'll

462
00:24:13.400 --> 00:24:17.680
<v Speaker 2>say it may vary. In other words, it's inevitable I'm

463
00:24:17.720 --> 00:24:20.000
<v Speaker 2>going to die, not to be morbid. But I don't

464
00:24:20.039 --> 00:24:21.920
<v Speaker 2>know when that data is going to come. I don't

465
00:24:21.920 --> 00:24:25.839
<v Speaker 2>know if I'm very close or still years and years off.

466
00:24:26.000 --> 00:24:29.160
<v Speaker 2>Can't the same be said about the inevitability the supposed

467
00:24:29.160 --> 00:24:30.720
<v Speaker 2>inevitability of AI.

468
00:24:30.920 --> 00:24:31.640
<v Speaker 4>We know it's.

469
00:24:31.440 --> 00:24:34.240
<v Speaker 2>Coming, but it may not be as close as some

470
00:24:34.279 --> 00:24:35.200
<v Speaker 2>have theorized.

471
00:24:35.759 --> 00:24:36.519
<v Speaker 4>Yeah, I don't know.

472
00:24:36.599 --> 00:24:41.240
<v Speaker 3>I've not seen anything to indicate that they're remotely close

473
00:24:41.319 --> 00:24:45.640
<v Speaker 3>to what they say they're close to. But it's already

474
00:24:45.680 --> 00:24:48.839
<v Speaker 3>taking jobs, it is, and it's taking mathematic jobs. It's

475
00:24:48.880 --> 00:24:54.599
<v Speaker 3>taking it's taking jobs that rely on statistics and solid

476
00:24:54.880 --> 00:25:00.799
<v Speaker 3>you know, kind of formulaic you know, equations and research.

477
00:25:01.640 --> 00:25:04.119
<v Speaker 3>I think there's a place for it. I think it's great.

478
00:25:04.119 --> 00:25:06.079
<v Speaker 3>I think it's there's a lot of places in science

479
00:25:06.119 --> 00:25:08.720
<v Speaker 3>for it. There are places for it in visual effects,

480
00:25:09.839 --> 00:25:12.759
<v Speaker 3>but I don't think storytelling is one of them.

481
00:25:13.119 --> 00:25:16.279
<v Speaker 2>When we come back Fon Davis, let's close out our conversation.

482
00:25:16.480 --> 00:25:19.680
<v Speaker 2>Let's talk about Star Wars celebration in Japan and you're

483
00:25:19.720 --> 00:25:20.799
<v Speaker 2>doing something with Beyonce.

484
00:25:20.920 --> 00:25:22.279
<v Speaker 4>Do I have that right? That is correct?

485
00:25:22.319 --> 00:25:23.599
<v Speaker 2>All right, don't tell us now, we'll tell us on

486
00:25:24.000 --> 00:25:26.400
<v Speaker 2>the other side. Fon Davis joins me in studios. We

487
00:25:26.480 --> 00:25:29.640
<v Speaker 2>talk about the world and how it's changing so quickly

488
00:25:30.039 --> 00:25:32.759
<v Speaker 2>and much to Mark Runners delight. AI is not going

489
00:25:32.759 --> 00:25:35.039
<v Speaker 2>to take over as of yet, it's not quite inevitable.

490
00:25:35.599 --> 00:25:37.160
<v Speaker 2>I Am six forty is Later with mo Kelly.

491
00:25:37.799 --> 00:25:41.400
<v Speaker 1>You're listening to Later with mo Kelly on demand from

492
00:25:41.480 --> 00:25:44.680
<v Speaker 1>KFI AM six forty KFI.

493
00:25:44.720 --> 00:25:47.079
<v Speaker 2>It's Later with mo Kelly. We're live everywhere in the

494
00:25:47.119 --> 00:25:51.599
<v Speaker 2>iHeartRadio app. No video simulcast tonight. We're just live radio,

495
00:25:51.799 --> 00:25:54.599
<v Speaker 2>old school style. And my guest in studio for the

496
00:25:54.720 --> 00:25:57.000
<v Speaker 2>better part of this hour has been Fon Davis of

497
00:25:57.200 --> 00:26:01.160
<v Speaker 2>fon Co Studios. He is in a lum of lucasfilm,

498
00:26:01.200 --> 00:26:04.039
<v Speaker 2>worked there ten years. He has a new show, which

499
00:26:04.079 --> 00:26:07.039
<v Speaker 2>is Light and Magic Season two, which is streaming right

500
00:26:07.079 --> 00:26:09.640
<v Speaker 2>now on Disney Plus. He's prominently featured in all three

501
00:26:09.680 --> 00:26:14.359
<v Speaker 2>of its episodes and fun You just came back. I

502
00:26:14.400 --> 00:26:16.319
<v Speaker 2>wouldn't say just came back, but you know, a couple

503
00:26:16.400 --> 00:26:20.640
<v Speaker 2>months ago came back from a Star Wars celebration in Japan. Correct, Yes, great, okay,

504
00:26:20.640 --> 00:26:24.160
<v Speaker 2>I'm just kind of envious of you. What was that, like,

505
00:26:24.240 --> 00:26:28.480
<v Speaker 2>what happened? Oh man? Well, first of all, Japan is amazing.

506
00:26:29.240 --> 00:26:33.000
<v Speaker 3>We we went to my partner and I went to

507
00:26:33.759 --> 00:26:36.880
<v Speaker 3>Star Wars celebration and then we spent almost a month

508
00:26:36.880 --> 00:26:37.359
<v Speaker 3>in Japan.

509
00:26:38.000 --> 00:26:39.920
<v Speaker 4>Oh so you did just kind of just give back,

510
00:26:39.960 --> 00:26:40.319
<v Speaker 4>we did.

511
00:26:40.400 --> 00:26:44.160
<v Speaker 3>Yeah, but yeah, No, Star Wars celebration is always amazing

512
00:26:44.200 --> 00:26:46.960
<v Speaker 3>because it's it's well, you've been to cons before. It's

513
00:26:47.039 --> 00:26:51.839
<v Speaker 3>it's it's a celebration of you know, art and creativity

514
00:26:51.880 --> 00:26:57.279
<v Speaker 3>and fans and artists and I don't know, to get

515
00:26:57.319 --> 00:27:00.480
<v Speaker 3>that many people together that want to be in any place.

516
00:27:01.319 --> 00:27:03.240
<v Speaker 4>It's always my favorite thing about But is.

517
00:27:03.200 --> 00:27:07.480
<v Speaker 2>It a different Khan if you will, culturally because it's

518
00:27:07.519 --> 00:27:10.599
<v Speaker 2>in Japan as opposed to let's say San Diego.

519
00:27:11.839 --> 00:27:14.720
<v Speaker 3>Yeah, I mean, you know, I would say traveling anywhere

520
00:27:14.720 --> 00:27:16.200
<v Speaker 3>in the world, you have to do a little bit

521
00:27:16.240 --> 00:27:20.319
<v Speaker 3>of study to just kind of understand what the local

522
00:27:20.359 --> 00:27:23.960
<v Speaker 3>customs are. I think whenever you travel to Asia specifically,

523
00:27:24.160 --> 00:27:27.519
<v Speaker 3>it's definitely the furthest from Western culture. So there are

524
00:27:27.519 --> 00:27:31.079
<v Speaker 3>things like you bow to greet people, you tend to

525
00:27:31.160 --> 00:27:35.720
<v Speaker 3>show less emotion in public, you know, yeah and so,

526
00:27:36.039 --> 00:27:38.839
<v Speaker 3>and I don't know. You just I think, just out

527
00:27:38.880 --> 00:27:41.440
<v Speaker 3>of respect for people, you learn, you know, some of

528
00:27:41.480 --> 00:27:44.519
<v Speaker 3>the key phrases. You need to get by and try

529
00:27:44.519 --> 00:27:50.160
<v Speaker 3>to use the language whenever you can. So, yeah, I

530
00:27:50.200 --> 00:27:54.240
<v Speaker 3>don't know. I love travel because I love food and

531
00:27:54.279 --> 00:27:59.039
<v Speaker 3>the food reason it is amazing. They have a okinoma

532
00:27:59.079 --> 00:28:03.839
<v Speaker 3>yaki Hiroshima style. It's like a crape with vegetables and

533
00:28:03.880 --> 00:28:06.519
<v Speaker 3>noodles in it and it's made just a little crispy

534
00:28:06.599 --> 00:28:10.400
<v Speaker 3>with delicious sauce. Oh, I just found out in Los Angeles,

535
00:28:10.440 --> 00:28:13.720
<v Speaker 3>where I live. They do have it in little Tokyo.

536
00:28:13.799 --> 00:28:16.519
<v Speaker 3>So let me ask you this as it aside. You

537
00:28:16.559 --> 00:28:19.200
<v Speaker 3>were born in Vietnam, correct, that's correct. Have you been

538
00:28:19.279 --> 00:28:20.200
<v Speaker 3>back to Vietnam?

539
00:28:20.480 --> 00:28:23.160
<v Speaker 4>I did. It was a life changing trip.

540
00:28:23.400 --> 00:28:26.799
<v Speaker 3>I went back in the nineties when they first opened

541
00:28:27.039 --> 00:28:30.960
<v Speaker 3>a US embassy in Vietnam, and so not a lot

542
00:28:31.039 --> 00:28:35.720
<v Speaker 3>had changed because of all of the restrictions on trade.

543
00:28:36.559 --> 00:28:38.680
<v Speaker 4>Which is kind of in the news right now. Yeah.

544
00:28:38.799 --> 00:28:42.799
<v Speaker 3>Yeah, Like Vietnam was kind of left in the nineteen seventies.

545
00:28:43.279 --> 00:28:45.039
<v Speaker 3>So I went there in the nineties and they were

546
00:28:45.079 --> 00:28:49.680
<v Speaker 3>driving around on motorcycles from the sixties and seventies, and

547
00:28:49.839 --> 00:28:54.119
<v Speaker 3>even Vietnam Airlines had some very old scary planes, you know,

548
00:28:55.000 --> 00:28:59.920
<v Speaker 3>flying domestically within Vietnam. It was a very very different experience.

549
00:29:00.039 --> 00:29:02.279
<v Speaker 3>And what I hear it's like now, I haven't gone

550
00:29:02.359 --> 00:29:05.559
<v Speaker 3>back since. But weirdly, I was born there, but my

551
00:29:06.599 --> 00:29:09.240
<v Speaker 3>father was American. He was in the Air Force. He

552
00:29:09.319 --> 00:29:13.440
<v Speaker 3>was from Oklahoma, and my mother was born in a

553
00:29:13.519 --> 00:29:16.920
<v Speaker 3>village outside of Saigon and they met there, so so

554
00:29:17.000 --> 00:29:20.119
<v Speaker 3>I'm half So when I went back to Vietnam, they

555
00:29:20.599 --> 00:29:23.200
<v Speaker 3>did not treat me. I was like, oh, my people,

556
00:29:23.240 --> 00:29:26.359
<v Speaker 3>I'm going to go to my homeland, you know, and they.

557
00:29:26.240 --> 00:29:29.240
<v Speaker 4>Were like, no, not at all. I'm not laughing at you,

558
00:29:29.279 --> 00:29:31.000
<v Speaker 4>but no, it was. It was.

559
00:29:31.240 --> 00:29:33.720
<v Speaker 3>That's I think why it was such a life changing

560
00:29:33.720 --> 00:29:35.720
<v Speaker 3>event for me, because it really helped me to find

561
00:29:35.759 --> 00:29:37.880
<v Speaker 3>who I am as a person, because I grew up

562
00:29:37.920 --> 00:29:40.759
<v Speaker 3>in America and I thought, I'm a Vietnamese American and

563
00:29:40.799 --> 00:29:44.279
<v Speaker 3>I'm so proud of my Asian heritage and I'm I

564
00:29:44.319 --> 00:29:47.400
<v Speaker 3>just felt and also because I look, I'm brown, people

565
00:29:47.440 --> 00:29:50.119
<v Speaker 3>identify me as Asian more than they identify me as

566
00:29:50.119 --> 00:29:51.759
<v Speaker 3>American growing up.

567
00:29:52.119 --> 00:29:54.480
<v Speaker 4>So when I went there and they were like, no,

568
00:29:54.640 --> 00:29:54.960
<v Speaker 4>you're not.

569
00:29:56.640 --> 00:30:00.599
<v Speaker 3>That was really shocking, and it made me realiz, how

570
00:30:01.279 --> 00:30:03.400
<v Speaker 3>you know, for lack of a better description, how white

571
00:30:03.400 --> 00:30:06.519
<v Speaker 3>I really am. I'm one hundred percent American. I am

572
00:30:06.599 --> 00:30:10.200
<v Speaker 3>not in their eyes at least in my eyes too.

573
00:30:10.279 --> 00:30:13.559
<v Speaker 3>After that trip, really because it was I realized how

574
00:30:13.599 --> 00:30:15.799
<v Speaker 3>different I am because I grew up here.

575
00:30:16.599 --> 00:30:19.000
<v Speaker 4>I am. I'm a you know, I'm just American.

576
00:30:19.079 --> 00:30:22.839
<v Speaker 3>I don't feel like an Asian American so much outside

577
00:30:22.839 --> 00:30:27.559
<v Speaker 3>of my appearance. And I do appreciate my my family history,

578
00:30:27.640 --> 00:30:30.119
<v Speaker 3>and I have an appreciation for those things, but as

579
00:30:30.119 --> 00:30:33.480
<v Speaker 3>far as my personality goes, I'm one hundred percent American.

580
00:30:33.720 --> 00:30:36.160
<v Speaker 2>Before I let you go, I tease this that you

581
00:30:36.240 --> 00:30:38.720
<v Speaker 2>have something in the works, as best you can tell me,

582
00:30:38.880 --> 00:30:41.480
<v Speaker 2>because I know there's a cloud of secrecy around a

583
00:30:41.519 --> 00:30:43.720
<v Speaker 2>lot of what you do because manytimes, you can't tell

584
00:30:43.759 --> 00:30:45.759
<v Speaker 2>us about the movies you're working on, the franchises you're

585
00:30:45.799 --> 00:30:48.880
<v Speaker 2>associated with. I assume there's the same level of non

586
00:30:48.920 --> 00:30:51.839
<v Speaker 2>disclosure here with Beyonce. But what can you tell.

587
00:30:51.720 --> 00:30:53.759
<v Speaker 3>Us, Oh, well, that one actually she's on tour now,

588
00:30:54.359 --> 00:30:56.720
<v Speaker 3>as we all know. So your work is so, our

589
00:30:56.759 --> 00:31:00.160
<v Speaker 3>work is done. It's it's there's videos playing behind her

590
00:31:00.240 --> 00:31:03.160
<v Speaker 3>while she's performing, and we did a number of the

591
00:31:03.240 --> 00:31:06.240
<v Speaker 3>miniature effects for her video show.

592
00:31:06.920 --> 00:31:07.680
<v Speaker 2>That's kind of cool.

593
00:31:07.880 --> 00:31:08.839
<v Speaker 4>It's really cool.

594
00:31:09.119 --> 00:31:11.799
<v Speaker 3>We didn't even know there was so much secrecy around

595
00:31:11.880 --> 00:31:14.400
<v Speaker 3>it while we were doing it. I'm sure we didn't

596
00:31:14.440 --> 00:31:17.480
<v Speaker 3>know it was for her tour. We thought we were

597
00:31:17.519 --> 00:31:19.839
<v Speaker 3>working on a music video. But you know, when you

598
00:31:19.880 --> 00:31:23.039
<v Speaker 3>when you work on really top secret, high profile things,

599
00:31:23.119 --> 00:31:26.559
<v Speaker 3>you get the information for your little component of the show.

600
00:31:27.079 --> 00:31:29.200
<v Speaker 4>When when you're not told anything else, when you.

601
00:31:29.119 --> 00:31:30.960
<v Speaker 2>Read it, when did you realize, like, oh, this is

602
00:31:30.960 --> 00:31:32.279
<v Speaker 2>going to be going around the world. It's going to

603
00:31:32.319 --> 00:31:34.319
<v Speaker 2>be on the screens right behind her when she's doing

604
00:31:34.359 --> 00:31:34.720
<v Speaker 2>her thing.

605
00:31:35.480 --> 00:31:37.720
<v Speaker 3>The funny thing is we found out when she went

606
00:31:37.759 --> 00:31:41.920
<v Speaker 3>on tour this like all you say, someone saw it.

607
00:31:42.519 --> 00:31:43.160
<v Speaker 4>Someone saw it.

608
00:31:43.720 --> 00:31:47.440
<v Speaker 3>Videos were leaked onto the internet and someone forwarded me

609
00:31:47.519 --> 00:31:49.079
<v Speaker 3>one and I was like, oh, there it is. No

610
00:31:49.119 --> 00:31:51.599
<v Speaker 3>one told you, and then of course somebody takes those

611
00:31:51.680 --> 00:31:55.000
<v Speaker 3>videos down immediately, right, But no no one ever told us.

612
00:31:55.279 --> 00:31:57.960
<v Speaker 4>And that's that's common. That's pretty common.

613
00:31:58.559 --> 00:31:58.960
<v Speaker 2>I'm quote.

614
00:31:59.000 --> 00:32:00.880
<v Speaker 4>I'm quite sure that concept the agreement.

615
00:32:01.079 --> 00:32:02.319
<v Speaker 2>You know, they did what they were going to do,

616
00:32:02.359 --> 00:32:05.119
<v Speaker 2>what they promise, but you would think somewhere in there

617
00:32:05.160 --> 00:32:07.039
<v Speaker 2>someone or at least would have given you a heads up.

618
00:32:07.799 --> 00:32:09.279
<v Speaker 4>No, not at all.

619
00:32:09.559 --> 00:32:12.279
<v Speaker 3>Well, and you know, to be fair, we work on

620
00:32:12.359 --> 00:32:16.240
<v Speaker 3>about a dozen projects at a time, so I don't

621
00:32:16.279 --> 00:32:19.359
<v Speaker 3>even know if our interest is in what we did before.

622
00:32:19.519 --> 00:32:21.880
<v Speaker 3>Of course, when we find out, it's always exciting at

623
00:32:21.880 --> 00:32:24.720
<v Speaker 3>a personal level, but professionally you've moved on to the

624
00:32:24.759 --> 00:32:26.920
<v Speaker 3>next twelve projects and you just you know, it's a

625
00:32:26.920 --> 00:32:29.480
<v Speaker 3>little factory of work that we're always kind of in

626
00:32:29.599 --> 00:32:32.640
<v Speaker 3>the grind, So we don't think about projects once we've

627
00:32:32.720 --> 00:32:36.839
<v Speaker 3>left them, you know, until they get presented in front

628
00:32:36.880 --> 00:32:37.160
<v Speaker 3>of us.

629
00:32:37.839 --> 00:32:40.079
<v Speaker 2>You have sat with me I don't know, maybe four

630
00:32:40.160 --> 00:32:43.200
<v Speaker 2>or five times over the years since the beginning when

631
00:32:43.200 --> 00:32:45.559
<v Speaker 2>I had the bo Kelly Show Saturdays and Sundays here

632
00:32:45.599 --> 00:32:48.400
<v Speaker 2>on KFI, and each time you come in I learned

633
00:32:48.480 --> 00:32:51.799
<v Speaker 2>something new. We got to have you on more regularly

634
00:32:51.960 --> 00:32:53.880
<v Speaker 2>in the future. I don't know how that's going to happen.

635
00:32:53.920 --> 00:32:55.920
<v Speaker 2>I don't know how we're going to create it. As

636
00:32:55.920 --> 00:32:57.759
<v Speaker 2>they say, I'll work shop it and see if we

637
00:32:57.799 --> 00:33:01.640
<v Speaker 2>can find a way. Because your insight has to robotics AI,

638
00:33:02.160 --> 00:33:05.480
<v Speaker 2>all this ever changing world that's happening around us. I

639
00:33:05.519 --> 00:33:07.240
<v Speaker 2>would love to be able to get your insights. So

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00:33:07.519 --> 00:33:09.039
<v Speaker 2>I'm just going to say thank you for coming on

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00:33:09.079 --> 00:33:10.640
<v Speaker 2>tonight and I'll see you soon.

642
00:33:10.799 --> 00:33:13.759
<v Speaker 4>Fond Davis, I certainly hope, so I love it here

643
00:33:14.240 --> 00:33:14.720
<v Speaker 4>very quickly.

644
00:33:14.799 --> 00:33:18.119
<v Speaker 2>Is there a way that an aspiring effects artists might

645
00:33:18.160 --> 00:33:19.200
<v Speaker 2>be able to reach out to you?

646
00:33:20.279 --> 00:33:22.000
<v Speaker 3>The best thing to do if you want to see

647
00:33:22.039 --> 00:33:24.160
<v Speaker 3>some of the you know, share in some of the

648
00:33:24.160 --> 00:33:27.279
<v Speaker 3>things that I, you know, teach. I teach with the

649
00:33:27.279 --> 00:33:31.640
<v Speaker 3>stan Winston School, and I share a lot of the

650
00:33:32.000 --> 00:33:35.400
<v Speaker 3>knowledge that I have in very specific areas. In fact,

651
00:33:35.440 --> 00:33:37.759
<v Speaker 3>we just came out with a new lesson that focuses

652
00:33:37.880 --> 00:33:39.720
<v Speaker 3>on technology in fabrication.

653
00:33:40.480 --> 00:33:41.599
<v Speaker 4>But there's also not just me.

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00:33:41.720 --> 00:33:45.680
<v Speaker 3>There's a multitude of incredible special effects artists that share

655
00:33:45.720 --> 00:33:49.559
<v Speaker 3>their work and the tools, materials, techniques of their work

656
00:33:50.279 --> 00:33:52.039
<v Speaker 3>in the stan Winston School lessons.

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00:33:52.359 --> 00:33:53.680
<v Speaker 2>We'll have to make sure when you come back we

658
00:33:53.759 --> 00:33:55.400
<v Speaker 2>talk more about the stan Winston School.

659
00:33:55.519 --> 00:33:58.359
<v Speaker 3>It is amazing. Yeah, I just saw them. They were

660
00:33:58.359 --> 00:34:00.359
<v Speaker 3>at Monster Palooza. They had a little set up there.

661
00:34:00.359 --> 00:34:04.400
<v Speaker 2>Matt Winston runs runs it with Eric Liddoff, so they

662
00:34:04.440 --> 00:34:07.440
<v Speaker 2>were there were both sons of Dan Winston. You don't

663
00:34:07.480 --> 00:34:08.760
<v Speaker 2>have a bad life, do you.

664
00:34:09.679 --> 00:34:14.239
<v Speaker 3>I can't complain. I actually life is so good for me.

665
00:34:14.320 --> 00:34:17.679
<v Speaker 3>I sometimes feel guilty about it. You don't feel guilty.

666
00:34:17.800 --> 00:34:18.400
<v Speaker 3>I enjoy it.

667
00:34:18.480 --> 00:34:21.519
<v Speaker 2>I get the imposter syndrome really bad. I get that

668
00:34:21.599 --> 00:34:22.920
<v Speaker 2>it's like, wait a minute, they're paying me to do

669
00:34:23.000 --> 00:34:25.280
<v Speaker 2>what for who? Yeah?

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00:34:25.400 --> 00:34:27.119
<v Speaker 3>Yeah, I'm excited to get up every day I go

671
00:34:27.159 --> 00:34:29.559
<v Speaker 3>to work. It's it's incredible. It's a wonderful feeling.

672
00:34:29.639 --> 00:34:29.880
<v Speaker 5>It is.

673
00:34:29.960 --> 00:34:30.679
<v Speaker 2>I know what that's like.

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00:34:31.320 --> 00:34:33.599
<v Speaker 4>It's an enjoyable feeling. Von Davis, I'll see you soon,

675
00:34:33.679 --> 00:34:34.079
<v Speaker 4>all right.

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00:34:34.840 --> 00:34:38.400
<v Speaker 1>You're listening to Later with Moe Kelly on demand from

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00:34:38.519 --> 00:34:40.679
<v Speaker 1>KFI AM six forty
