Speaker 1: Hello, it's us, and you've returned here to not nineteen
Gilligan's Grave. I almost said vestige of a fuchus, despite
being it like a year and a half out for
me every mud. But despite this fact, Hello, it's us,
it's we. It's Gilligan's Grave. A talesnist domed app a
setting that you can read about in the book Lyra's
Guide to Rettia. Rettia is a continent insomnis domina. It's
a big, tiny map in the big map. There they are,
and you can buy it all for fourteen ninety nine
multiplied by roughly six Do the map unless you just
want a PDF, and then it's like twenty dollars or whatever.
The sales on the site end up making it at any.
Speaker 2: Given time free or something.
Speaker 1: I don't know that it's not free. Then I'm not
an endorsed statement. Not free. Free, not free. They they're
not everybody free. It's not free. It costs money. Stop
giving things away for free, your fucking YouTuber.
Speaker 2: Don't tell me what to do.
Speaker 3: It's just.
Speaker 2: The visa and MasterCard lets.
Speaker 1: You know, right, Oh my god, m hmm water. Sorry anyway,
Welcome back, Welcome back to Gilligan's Grave at a session
forty five. You're here with us, us being all these people.
Today we have our four players and a guest.
Speaker 4: Ah you think.
Speaker 1: Aaron, how nice of you to join us today.
Speaker 2: You thank you.
Speaker 1: I hear you've been watching Gilligan's Great for a while.
Speaker 5: Now.
Speaker 1: What's been your impression of it so far?
Speaker 4: You're not get to go to leave it too?
Speaker 1: That makes sense. Ow again, we are going to be
recording Oh my nose the moment we start streaming my
nose girl stuffed up. Remember how earlier I was like,
I was in a recording session and I did a
thing and I thought it sounded cool and I was
really confident. Well, now today live performance my nose is
like what if bubbles? That's today we will be doing
sessions forty five and forty six. We're gonna be doing
it ahead of schedule, which means that anyone who is
a YouTube paid member you will be able to see
both sessions ahead of time today because they go up
as soon as they're recorded on the YouTube side. Those
of you who are not you can have to see
it as a vod or you can see it. I
can't remember if the VODs are sublocked at this point.
I think they might be. I'm not sure.
Speaker 2: I think they are.
Speaker 1: Yeah, I think I sublocked them otherwise because it rendered
the YouTube ultimate supporter thing invalid if you could just
jump to the Twitch early. But you, those of you
who are out there, you'll be able to see session
forty six next week. It'll air live here on Twitch,
but we're gonna do it privately after this one because
we're trying to make up for lost time. After all,
we normally wouldn't record today on the first Saturday of
the month, except for the every other month when we
find an excuse to do that exact thing. It's true,
carry shut up. You are usually laying it somehow, taking
tru it's.
Speaker 2: Gonna be the attitude. If that's gonna be the attitude,
I'm gonna Killlaura even faster than I intended. I'm gonna
him kill himself.
Speaker 6: Here we go.
Speaker 2: I'm kill Laura and I'm gonna go back to bed.
Fuck you Logan, Jesuy, Yes, right.
Speaker 7: H wasn't it said last week that today was going
to be the Scarn and Lilya chapter exactly?
Speaker 1: I mean, Laura's not gonna wake up for one to
four hours anyways, unless he's healed.
Speaker 8: As soon as I said I'm gonna kill Lori, Katsky
started biting the fuck out of my.
Speaker 1: Yeah, Katsky, hey, little girl, all right, I didn't know
you liked Lauri so much. Damn you don't think that
this tiny baby kitten likes the youngest member of the party.
Speaker 4: You know that. Yeah, they like them.
Speaker 1: They're just like them for ever, like Laurie.
Speaker 3: You're right.
Speaker 6: Oh my god, Kadski, thank you.
Speaker 4: I can just hear love.
Speaker 1: I can hear the bell. Yeah, oh, little Katski, sweet
little cat Ski. Mmmm, all right, loves you so much.
I do. Do we have anything that we need to
to nail down? Anybody have any announcements? Have anything I
want to draw attention to before we really get this.
Speaker 2: I'd like everyone.
Speaker 9: I'm getting high in seven hours and watching funny videos
that Chat gave me.
Speaker 1: Are you going to be doing it on a stream?
Speaker 2: Yeah?
Speaker 1: Oh, I thought you were just going to chill out
and fucking get round.
Speaker 2: No, it's it's no that.
Speaker 9: During the charity event we had, we had we hit
the goal of the of the funny gummy you laugh, you, Oh.
Speaker 1: You haven't done that, Okay, that's what that's for.
Speaker 6: Yeah, okay, we have a caught off today, you guys.
Speaker 2: Yeah, so that's going to be around eight o'clock. So
that's US seven six.
Speaker 10: Yeah.
Speaker 2: Yeah.
Speaker 1: So for those of you who are watching back today
on August second, I don't know why I'm telling you
the date, because if it's not the date, then you
will objectively know that it's If you're watching now, go
do that today.
Speaker 6: Yeah.
Speaker 1: I run a company. I was born Yep, you were born.
Speaker 4: Yeah. Is it your birthday? Thursday?
Speaker 2: Is it my calendar?
Speaker 1: I put it in my calendar, didn't I did. I
made a point of it. I was, so I will.
I declared it.
Speaker 4: That's about it.
Speaker 1: Happy the birthday this this week, this coming Thursday, or
last Thursday.
Speaker 4: This coming Thursday. Thank god I.
Speaker 1: Didn't miss saying it to you. Happy birthday, logan.
Speaker 2: You should give himthday inspiration.
Speaker 4: Inspiration. You know we're not gonna have one actual they're.
Speaker 1: Not gonna be playing next week. Give him more.
Speaker 10: So give him more crazy, hold on, hold on double inspiration,
hold on, hold on justice.
Speaker 6: You were not here in the days of the chat.
Speaker 1: Don't buy us, we don't we don't let the chat
by inspiration anymore.
Speaker 8: I was sitting on a mountain of like one hundred.
Speaker 1: Yeah, so this is like literally.
Speaker 6: When we stramatically succeed.
Speaker 1: Yeah, we used to have. We used to everything we could donate,
like fucking what are like five bucks or something to
give somebody inspiration they could hold onto it, and like
it wasn't inspiration the way we use it as it's
meant to be used. It was like, you can roll
another D twenty any number of times as long as
you have inspiration. So people someone who just came in
and people were like, I dropped fucking four hundred dollars
to give all Matthew inspiration, and I'd be like, okay,
well Matthew can just elect to succeed things. Then I
ended up having to put rules and being like not
using during like big boss battles, not usable during climactic things.
And eventually we had so many rules. I was like,
clearly this just isn't good. Just no more of this.
We're not doing this anymore. Where is it?
Speaker 8: The last campaign of Sweet d and then Spencer was
like okay, no more. But I had an absolute horde
of it. I was like, oh, don't make me use
any of my one hundred and.
Speaker 2: Thirty seven inspirations. Don't make me do that. It was
so bad.
Speaker 1: Where there we go, Justice, I grant your birthday inspiration
because we will be doing pre recorded next week. I
have just changed the number of inspiration slots on everyone's
cheets to three. You now have three inspiration sick, very
good logan.
Speaker 4: I'm about to be spamming that shit for no reason.
Speaker 1: All right, lads, is there anything else anybody wants to announce?
We got birthday?
Speaker 4: We got.
Speaker 1: Getting They aren't here, but you want to put your
fucking arm on a non binding butt.
Speaker 9: I bet you do, finy honey, Oh my godey, it's
so good.
Speaker 8: They know they have a good butt. They did disrespectfully.
They know there was a trip. Yeah, Spencer, I don't
shop here.
Speaker 2: I don't shop here. I don't shop here.
Speaker 1: All right, with all of that, if there's nothing else
really to announce, then I suppose we should probably get
into game today. I know you guys have all been like, really,
chipp or you've been you've been rare to go. You've
been like, oh, today's gonna be such a fun day.
I'm gonna have such a good time.
Speaker 2: Yep.
Speaker 1: I know what. I believe that to be true. I
believe it's gonna be a fun day. Did you know
that it's midnight in game?
Speaker 6: Why is that relevant?
Speaker 4: Logan?
Speaker 1: I just I noticed because I looked at where I
had set the time last time. It's midnight. A sound
from the perm. All right, I'm gonna pop back. So
remember last game. I'm gonna switches over to the screen boom.
Remember last game when we went to do the other side,
when we went to their stuff, and I was like, hey, guys,
so like you have your list of stuff, you now
have time to think about what you want to do
before we jump back to you in like twenty minutes.
Well twenty minutes turned into a week. You had a
lot of time to think about what you want to
do today. I can only imagine you must be fully prepared,
a completely ready to go, not at all not even going.
Speaker 4: You know, we're so oh shit, I'm a follower. Let's
go you know where?
Speaker 1: At least let me lead. I'm just got you can't
you got? Let me mock you a little bit more.
I get a very brief window of getting to make
fun of you guys, and then I am like, hello, I.
Speaker 9: Did I did use my time wisely logan, which I
looked over it.
Speaker 10: I'm the group project problem, all right, don't don't put
it on me.
Speaker 4: On the one over here benefit.
Speaker 1: We're gonna open the map. I'm gonna share the map
just so it shared, so there's something on.
Speaker 9: I'm a rooster, so I do the group project and
everyone benefits.
Speaker 4: Here we go.
Speaker 2: Boomwork gets you.
Speaker 9: Yeah right, was quoting overly sarcastic.
Speaker 1: Get rid of this. Put this up here world town.
But we're not gonna look at what happened in world town.
That's a wash. We're gonna go back up Toto the
crack Rot. Do you want to go find soon? I
mean you guys basically just came from where soon was.
You guys left the crack Rot to come down here
to look for your parents, uh, and then and your family,
and then they headed off in their direction. If that's
what you want to do, that's what you want to do,
that's fine.
Speaker 2: That that's what the sauce tells me.
Speaker 9: It was just like we after after Lilia got the
message from the Sending Stone that her parents were still
at the Dropping Edge pit and followed a governor down
the tunnel it was like, oh god, we need to
go down.
Speaker 2: We need to grab Satoon.
Speaker 6: You gotta find him.
Speaker 2: And I think he had gone back to the dropping
edge fit.
Speaker 1: If I'm remembering, he stayed in the undertoe HQ. He
never left.
Speaker 2: He never left.
Speaker 1: Oh yeah, he stayed there to deal with like funeral
stuff and like to to prep. And you guys went
to look at your parents and then you split off
in different directions. But if that's what you're doing, that's
what you're doing. We can work with that. We can
do stuff. We can scraps papers, pushes push his pile
of papers into trash pin off of desk. Yeah, session,
why we were here.
Speaker 4: Thanks.
Speaker 1: It's the idea of a GM having a stack of
papers on their desk and be like we leave the
town and then be like, yeah, that's cool. Just push
it off the table holding lands in one of those
office style fucking net net fucking eage trash bites.
Speaker 6: Does that one gift of Sheldon throwing all the papers up?
Speaker 4: Yeah?
Speaker 1: God, alrighty Oki doki in that case, welcome back, Yes,
to give us an idea of what what's the setting?
Whenever the others leave the others hear about Layuna heading
toward World Town alarming, I know. And they choose to
wall together, the three of them. Uh, they choose to
run off together to pursue Layuna. Why have hiccups stop
it stop at none of that. They all ran to
pursue them together. Given the travel time, you assume they'll
be gone for at least probably a couple of hours,
given the distance they have to go and bump into Layuna.
And you can't hear the music. It's creepy, but you
can't hear it. Your your people in the world. You
can't hear the creepy music. Turn up the creepy music
non diagetic, it's non diegetic. It's not in the world.
See you guys in the dropping edge pit, see them
take off, and you decide that you want to head
back toward the undertow primary HQ.
Speaker 6: Yeah, I think that is how the events went.
Speaker 8: Then.
Speaker 9: Yeah, we went to the droving edge pit, couldn't find anybody,
and then said we got to find Satoon and then
it was like go back. Yeah, I think the events
are recollecting. It only took cucumber chips.
Speaker 1: Yes, cucumber is good for memory. I've made up just
now all right, So.
Speaker 2: Mmmm, it's water.
Speaker 1: It is water.
Speaker 4: It's true.
Speaker 6: Water chips hydrate your brain, do it?
Speaker 4: I can.
Speaker 1: Well, why would we do a recap, Chad, We're still
in the same time period. There's nothing to recap. Yeah,
nothing happened that that's in the future. All right, If
you guys head back to the crack rod. So I'd
like both of you to roll me survival checks to
move through the crack rod with advantage because it is
difficult to navigate.
Speaker 4: Okay.
Speaker 1: Also discord audio box working everybody at home, so today
the players can hear all the music and the wind.
Speaker 9: Okay, just make sure what do we what are we
rolling Survival.
Speaker 11: With advantage seventeen and an eight twenty four?
Speaker 2: The brain cell?
Speaker 1: Hell yeah, every time you guys come to a turn,
you turn and say it the exact same time, that way,
that way, like a creepy set of twins. That way
over here, all doubled up the brain cell. Just love it.
You guys moved through the crack rot, finding your way
through the former desiccation caused by the Court of Decay
while they inhabited it. But because you came through it recently,
you basically remember your way back, mays like as it is,
you move through the crack rot, you get to the
other side, you move up the couple hundred of feet
that separates the crack rot in the undertow primary HQ.
You go up towards it. The doors remain open as
they see no reason to close them at this point,
and as you head inside you want to find so
un I want to find soum do you m roll
me for the quick quick checkup to see if you
can find out what he's doing at this exact moment.
Roll me an investigation, check invest.
Speaker 2: My negative three, my negative three. Oh that's a five
mm hmm.
Speaker 1: You could do it if you want to as well.
Speaker 4: Is this for you guys?
Speaker 1: Where's where are they?
Speaker 4: Where they go?
Speaker 2: The other person?
Speaker 9: That's about as all as you end up.
Speaker 1: In world town you zoro out of there? Heckn you guys?
Speaker 10: Yeah, I don't know where I am m m.
Speaker 4: Ah.
Speaker 1: I was expecting you to just get like at least
a ten. I don't know what to so you don't
find out. I got nobody. You talk to nobody. You
talk to knows where soon is? He's in here somewhere? Uh,
how do you want to go on the line. But
he's doing that thing where he just now you guys
just missed him soon just went back to the dropping edge.
Speaker 4: Bugget. I think it alright?
Speaker 1: So how do you you Nobody that you talk to
seems to know exactly where he is, but you know
that he's in this pit somewhere. We're gonna Benny Hill. This,
I guess is what today is?
Speaker 4: What do you?
Speaker 1: Well?
Speaker 6: Can I can I? Can I roll a thinking check?
Speaker 9: If I can properly recollect if you if you said
anything about where he was going aside from doing the
thing with Starn's family.
Speaker 2: Can I can I do it? Can I do a
site so that you can help me.
Speaker 1: Roll a wisdom check?
Speaker 2: Yay? Where is it?
Speaker 1: Wisdom main page? Left side?
Speaker 6: Yeah, c players, ask your damn questions.
Speaker 2: They might say, yes eighteen eighteen.
Speaker 1: Your DM might not want to waste twenty minutes being
like you check building to building to building to building
and use that.
Speaker 2: To your advantage.
Speaker 10: Yeah, they want to tell a story.
Speaker 4: Let them tell their story.
Speaker 2: Do you do the collaborative effort?
Speaker 1: Drop all the pages off the table? One player, we
can go back into town. Jem takes garbage, Chad empties
it back onto their desk.
Speaker 4: It just comes reverse style back. That's so funny.
Speaker 1: Time just roll.
Speaker 7: Uh yeah.
Speaker 1: You proceed forward using what you recollect of Sooon. You
try to think about where would the man be. He's
trying to help the town get itself back in order.
He already dealt with the funeral nonsense. So you think
to yourself, where would I be if I was soon,
if I was trying to pass off responsibilities before I
left the town, And then you realize Dendron. He'd probably
check in with Dendron. So you head to the infirmary,
to the barracks. You head in there, you ask if
so Ooon is present in the building based off your
previous roles. They don't. They don't know. They're like, if
he is, he sneaked by us. As you head in.
You head in toward the infirmary section where Dendron is.
You do hear chatting between the two of them, between
the relatively hurt still not really fully cognizan of everything
happening around him Silver Dragonkin that is Dendron, and you
hear Soun's voice as they seem to just be discussing
the plans for the next week or so. If so
un is not present and able to help you hear
their voices before you reach the room.
Speaker 9: There's almost like that brief stop and then look at
Scarn and it's just like, Okay, we found him.
Speaker 2: Now what.
Speaker 6: Now?
Speaker 2: What we found?
Speaker 6: We found a crazy monster thing.
Speaker 9: The people that were in the Dropping Edge are gone,
and there's probably a pathway from there to wherever they're going.
We don't know where the others went.
Speaker 1: Well, the only people that were in the Dropping Edge
were your parents. Everybody else that evacuated the city would
have ended up here.
Speaker 10: Yeah, so it's literally just looking for your folks.
Speaker 2: I misinterpreted that.
Speaker 4: Mm hmm.
Speaker 1: No one else is here, but we puting in the
town either ended up captured by the cult or in
the church, and those who were captured by the cult
were freed by Saoon and are now here in the
undertow primary HQ.
Speaker 9: Oh.
Speaker 1: Okay, your parents had been hiding in the Dropping Edge
pit on their own, trying to hide from the cult,
and when they couldn't get out because they couldn't find
their way out because every entrance they tried to exit
from the caves they tried to find was blocked off
by thorns. And then At one point they bumped into
a governor I wonder who, and they were like, fucking,
I know the way out, follow me, And then they
went with them and they are happy to have the
leadership of a Why is governor leading them in through
the caves? Surely to freedom the best way?
Speaker 2: Okay?
Speaker 9: Then, yeah, I thought they had like there was still
like a gaggle of people, not just them.
Speaker 1: No, they were.
Speaker 2: Being led around the tunnels. Okay, Well then.
Speaker 1: Mn papers though, yep, I wonder if I could.
Speaker 4: Hold on.
Speaker 1: Well, don't you guys keep doing stuff. There's a thing
I gotta do real quick.
Speaker 4: Just keep keeping doing.
Speaker 1: Don't wory about you, don't worry about you were drawing attention.
We don't got it.
Speaker 4: Just do think.
Speaker 10: Okay, no, no, that's fine. I mean, if that's the case,
then we basically have what's the other thing we had
to do?
Speaker 2: Yeah, that part I don't recall, because.
Speaker 4: I know the other part of the team went there.
We've gotten other stuff.
Speaker 10: I'm totally not talking into the back of the microphone.
Speaker 9: I'm also trying to rewire some things because I thought
this was I thought there was a lot more people
being led by Conglo.
Speaker 4: But now I got a like, no, it's just your folk.
Speaker 6: Okay, Well fuck, I thought you knew that. I thought no,
I was going this whole time, that it was.
Speaker 9: Like yeah for family, but maybe even like a couple
other survivors were hiding. No, which was why Also she
was so urgent about it.
Speaker 4: You fame mm. So we all have the Neftarius stuff,
We have all the stuff. We gotta go talk to
bad We gotta get on this stuff. Uh An.
Speaker 10: I think I think the other thing was checking the
manner for whatever the fu was going on at the manor,
and that was the only other thing.
Speaker 9: I legit thought that was what the other crowd were doing.
Speaker 1: They're over there in the other part doing the thing
we don't know about.
Speaker 6: Yeah, y'all don't know that your friend's dead yet.
Speaker 2: No, we don't know.
Speaker 1: I don't know he's not dead yet.
Speaker 9: So no, I thought I.
Speaker 2: Thought that Originally, I'm gonna be with you.
Speaker 9: I thought originally they were going to check out the manner,
and then that's where everything happened.
Speaker 1: If you guys, you want to be the meanest way
to me pass today, you could have started with you
know what we do go with them? So fu, I
would have been like, you don't sorry, but it would
have been the funniest thing that you couldn't.
Speaker 2: They can't just redo that session.
Speaker 1: Dash, you know what I decide we do goal GM.
My character wouldn't go with them, so it is what
my character would do. The paths collapse on the way there.
Speaker 10: You've decided that you were going to go, but oh no,
the bombs went off.
Speaker 1: What Oh Jesus, the.
Speaker 4: Bombs went off.
Speaker 1: It was a mouth they wouldn't have.
Speaker 4: But you did this?
Speaker 1: What No, No, you guys. You guys found soon. I mean,
maybe I can hear there.
Speaker 6: I'm just I'm just saying, I'm just I'm just thinking again.
My brain is fucking stun locked right now because I'm like,
oh fuck.
Speaker 10: I mean, if nothing, I say, we go check on
the old mccrostate.
Speaker 1: I just remember.
Speaker 2: That that was a thing that was We.
Speaker 10: Go look investigate, waste time until we gotta go get
devastated by the news.
Speaker 4: A lot of dramatic irony coming through here.
Speaker 1: Lely h yes, roll me a perception check as you
guys found so oon and decide he seems busy. Actually
what we had to tell him maybe wasn't super important.
It's fine, but we know that he's good and he's here.
Speaker 2: You roll this perception check seventeen.
Speaker 1: So as you listen to them, because you know that
Sotoon has functionally been acting as like being in charge
of the people in the town ever since he uh
the cult stuff started happening and Dendro was unable to
act well. You guys are outside the door thinking to yourselves, Man,
they seem busy. You do overhear from inside part of
the conversation. You seem to hear soon talking to Dendron
about making preparations about how to deal with the townsfolk
and what to do. And he seems to be explaining
further the fact that your weapon that root Bloom, whenever
they get back from this expedition that he goes on,
that it will probably be able to help get people
out of the town. He seems to explain in full
to Dendron that it will probably be the best way
to open the thorns back up. And you also get
the sense, you know what, roll me.
Speaker 7: Inside okay in insight check be.
Speaker 2: Eighteen.
Speaker 1: And you also get the sense from the tone of
the conversation that Stoon is explaining all of this in
a way that seems to vaguely infer imply that he
won't be able to later. He seems to be explaining
it all as if there's a chance that you will
come back from this expedition and he won't.
Speaker 4: Mm hmm, I'm trying to give himself killed.
Speaker 9: There's there's like I don't I don't know if they're
like like peeking over a door frame or over a corner.
Speaker 6: But if she was like gripping something, it like tightens.
Speaker 1: Ada, my narrator, gripping noise?
Speaker 4: Where's the leather?
Speaker 2: Did you hear that?
Speaker 4: Yeah? I'm not sure what he's trying to do there,
but that doesn't sound good.
Speaker 2: I what do we what do we do?
Speaker 4: Mm hmmm, I don't know. Stuff is happening right too.
Speaker 5: First, well, right now, right now, going after congoo isn't
a good idea if it's just us, But we don't
have anybody everybody else either. We still have to check
the estate.
Speaker 10: Right, there's something going on over there, at least that's
what we know.
Speaker 4: Got at least check to make sure that least the
town is right right.
Speaker 10: Yeah, that's see, Yeah, some stuff will line.
Speaker 5: Up, yeah, right right now, sentence doing what he can
and we need to do what we can do.
Speaker 4: Yep, yeah, head up, bunny woman. We got this, I do.
Speaker 5: There's no way he's breaking his promise now.
Speaker 10: A lot of promises are being broken. Mum hm, I
guess we head out, try and find to the mctro estate.
Speaker 1: Mctro estate. All right. That's a heck of a trip,
that is, I'm looking. I just read that is as
far through the pits as you could few hours. All right, Yeah,
you guys make your way through. Just show the people
at home. That's a that's a.
Speaker 4: Hold on.
Speaker 1: I can't draw things. It's not letting me draw an arrow.
Speaker 4: It's this.
Speaker 1: It's shake you chick, chick shake, okay. And not even
because you guys, due to the way the thorns are,
you have to go down through the crack rot, down,
past the dropping edge, through the tunnel into low Town,
up through down from downtown our Lowtown to downtown, down
through low Market, down under and into the underlof pit
because there's all the thorns blocking the other way you
do that. I suppose you guys had that way. As
you do the town that was once a relatively loud,
joyous place, as you walk through it, there is a calm.
Most of the bodies, in fact, all of the bodies
have been moved, moved away, buried, what have you. There's
simply devastation and wreckage remaining. As you walk and you
pass by buildings that once we're bustling and full of life.
As you pass by the wen Wolf Tavern, for example,
you guys find that there is an eerie so you
can hear not but the sound of the river passing
through the town, echoing through the caves. No people to
bring light to it. There's not much light or life
to it. There's not much light at this stage as
it is very late at night. You guys would probably
come down.
Speaker 4: Here about.
Speaker 1: About one p one am ish. Continue heading up to downtown.
You are once again greeted by the wall of thorns
that lays in front of you. You see massive coiling
vines with thorns protrudering from them, circling around major buildings,
slowly crushing them in their grasp. You see the now
collapsed form of the College of Drifting Echoes sitting near
the top of the cave. You see that the building
is largely caved in in the front. You proceed forward
through the market down into load market down past the
tunnels with the Temple of the Moon Rabbit and the
hill bent Pittar. I take another little sip of my
watery and you eventually come back in to the underloft pit.
As you do, you hear a couple of distant voices
in the caves. Again, there's not much book and there's
not even a lot of rushing water down here. There
is a chunk of an underground river, but it's mostly
hidden in by the caves that's up here. You do
hear a couple of voices that you don't recognize, but
you can tell that they're not trying to hide in
the distance. You just hear the faintest echoes of if
we break in, that might just cause for the problems, right,
But we can't just let them stay in there without investigating,
as could be the last of them. They might know
what's up with the walls. A chance of them knowing
what's up with these there is trapped in here as
we are.
Speaker 4: You know that.
Speaker 1: Pooh is that you don't recognize the voices?
Speaker 4: Yeah? Oo, who do who they are?
Speaker 1: Coming from the direction of the old mctraw's state, You
can tell their voices are echoing from that direction, and
you know that the people that are left in the
town are under the assumption that whoever's boarded themselves up
in the mctraw's state, they think it's the remainder of
the cult. They think it's cult members who like sequestered
themselves off and hid. Okay, So with that context, you're like, okay,
they're talking about breaking in to that place.
Speaker 10: Yes, they don't seem like these guys don't seem like
evil murderers, people who we might have to murder.
Speaker 4: So I'm I'm not down to go. Hey, little you
mind if I go engage? Yeah, yep, you head up.
Speaker 1: You move toward the old Mctrawe's state, and as you do,
you do see that there is a couple of people
that are out front. There's one relatively large, silent orc fellow,
very broad, about as tall as scarn Is but much larger,
standing not talking much well. There is a ann and
a human that are off beside them. That are the
ones that are arguing, clearly gesturing at the Mctrath's state,
which you can now see the entrances who are boarded
up from the inside. As you approach, they continue to
bicker clearly about if they should break in. You see,
they have rudimentary weapons. One of them has like a
basic spear, another one seems to be carrying a club.
The orc that is there has effectively a rake that
is currently tied to their back. They don't seem like
they're UNDERTOW members. They just seem like they're townsfolk who
grabbed what they could.
Speaker 4: Okay, ooh.
Speaker 10: Hey, hey, hey, you guys, what's going on over here?
I have no idea what's going on. I'm just gonna
walk up, hey, say hi, how you doing? Shake his hands.
Speaker 1: They turned towards you. The orc who continues to remain
silent as just moving around the entrance to the mctraal
State putting weight on the boards that are on the inside,
like they had the door open and there are just
boards and panels that have been nailed in place secured
on it. They seem to be putting weight against it
to test it. You move towards the other two. They
look toward you. There's a moment of apprehension that disappears
quickly and then just a very sudden oh h hey
are you do. We add some undertow people earlier, and
they took off. Are you with them? Wait a minute,
Oh no, I know him. That's the one elbows the other.
Speaker 4: I know him.
Speaker 1: That's the that's the tall goliath boy that we see
around town every now and then. But yes, it's weird.
It's hard harder to recognize you when you're not in
a crowd to stand above.
Speaker 4: That's true. What's going on over here?
Speaker 10: I've heard something about people being in this estate, but
it seems pretty boarded up.
Speaker 1: What's going on during the attack, There wasn't a whole
lot of ability to come over here and check on it.
We know that they were using this place. Originally we
were told that some people broke in. Oh wait, I
was them? What you see him? Look to the other.
It was these guys, wasn't it who broke in? Right now?
Speaker 4: You did?
Speaker 1: You broke in here? You found out the cult was
using this place, thank you, by the way, and they
so we figured that maybe they had like another tunnel
or strongholds or something inside of here. So we came
back to check to see if they knew how to
get out. And when we came to investigate after the
cult had done their thing, we found that this place
had been sealed up from the inside. There's boards on
the windows, and they moved a bunch of the furniture
and they put it against all the entrances, both the
one here and in the back. And we figure that
if there's cultists in their hiding, then maybe we can
drag them out and terrogate them, find out what they
know about things that are happening. But they're not responding.
And not only that, the undertow members said that if
we bothered them, they might become violent and cause more trouble.
So they didn't want to break in immediately. But if
we give them time, if there's a tunnel or something
in there, they might get away. So we're thinking, we're
thinking we should break.
Speaker 10: In a see well, looking at what you guys have.
I don't I truly don't think it's the best idea
for you guys to.
Speaker 4: Be doing that.
Speaker 10: Nothing against you, nothing against you, it's just you're not
These are death cultists.
Speaker 4: You're not equipped for death cultis. I'm just being real
with you.
Speaker 1: I Ah, fucking one raises up the club. I mean
a blunt object bunks as good on occultist as anyone else,
and he like taps that he taps the other one's
head with it.
Speaker 4: Yeah, I thought that too.
Speaker 5: But do you know the layout of the place confidently
that you wouldn't be able to be blindsided that part.
Speaker 1: They both look at each other, then back to you,
and then.
Speaker 4: They shake their heads.
Speaker 5: Yeah, I thought.
Speaker 4: So we came over here to basically do the investigating.
I don't.
Speaker 10: I don't want to just steal your entire job, but
I think it might be a little bit better if
we at least help or you know, kind of take
the leak.
Speaker 1: You hear a grunt from the orc that is currently
like trying to put weight on the entrance as he
just very quietly.
Speaker 4: It'll be a bit difficult getting in. Yeah, that's kind
of one of the biggest problems.
Speaker 10: As I walk up to him, kind of like looking up,
trying to see, and I investigate if there's like any
entrances anything.
Speaker 1: You guys know that there was an entrance around the back,
that's how well.
Speaker 10: Yeah, but other than entrances, like, yeah, any kind of egress.
Speaker 1: So I won't make you like roll or anything. But
as you look around the area, you find there don't
seem to be any entrances or exits, any windows, any
anything that is not boarded up. Some of them are
shoddier than others, though, so there's a possibility you might
be able to break in unhinge them because some of them,
like the front door, you look at it, you can
see like a bed has been moved and placed on
the other side of the boards, and like a wardrobe
has been collapsed against it. Whereas you find some of
the windows you can see through them.
Speaker 10: Yeah, I can, I like knock around see if there's
anywhere that I can, like, you know, rip off some
boards something like that.
Speaker 4: Get the help of my man's.
Speaker 1: Roll me investigation to invest that's intimidation that you don't
intimidate the house.
Speaker 10: Oh you couldn't flip a little bit, all right, it's thirteen. Alrighty,
let me grab a thing real quick.
Speaker 4: Mm hmm. Yeah, but I do. And how about you, Yeah,
come on, do what I want you to do.
Speaker 1: Thirteen. As you look around it, you do find on
the eastern side, you do find a couple of You
do find a couple of windows that appear to be
more broken or not broken. They appear to be looser.
There doesn't seem to be you remember that that section
that wing being more vacant.
Speaker 4: Than the.
Speaker 1: Than the other side of it, so there's less that's
pressed up against it. There's fewer pieces of furniture to
be used to fortify those windows. You get the sense
that with a proper exertion of force, you could probably
break these in.
Speaker 10: Sick Ah, just looking in here to see if.
Speaker 4: Yeah I could.
Speaker 10: I I want to try and rip that shit off
and try and get a nice little desertion. Of course,
try and open this way.
Speaker 1: And already also, I know that we did it last
time technically, but you guys, you could have taken a
short rest in your I don't think. I think that
we already rolled for those last time. So yeah, okay,
so you want to try to push these up roll
me athletics and Lilia, are you assisting in the doing
of this, yes, then do it with advantage, please, scart Actually,
do you have a crowbar?
Speaker 4: Look in your inventory, That's what I was looking for.
If you do, then you can do.
Speaker 1: It with advantage on your own, and then Lilia, you
can just make a separate check of your own as well.
And if you have a crowbar, Lilia, you can also do.
Speaker 4: It with advantage. I was literally in.
Speaker 10: My inventory like crowback, crowbar, crobo croo. I mean I
have multiple random short swords.
Speaker 4: Staff, but I don't have got a short spear. What
about this random shield?
Speaker 2: It's all right.
Speaker 1: They don't know about crowbars.
Speaker 2: I don't know.
Speaker 1: We have everything but a crow bar. I got wood
carvers tools, all right?
Speaker 4: What is wood carvers tools?
Speaker 1: It's true, you don't have a cro I can.
Speaker 4: Whittle it down. It'll take a week.
Speaker 1: Oh wow, If you guys don't have a crowbar, then
I guess lily can give advantage to scarn. That's funny
that most people have. It's like fifty feet a rope.
I just assume adventures have a crowbar. Yeah you, I
honestly thought I would have a crow bar. It was like,
I have a crowbart, not a crow bar.
Speaker 4: Wow? Yep, all right, Oh sick seven, I dropped the first.
Speaker 1: Put your fingers in around. I mean you have inspira.
Speaker 4: Yeah, you want to ship roll it again? Kill me?
Speaker 1: You you crack your fingers. You're like, stand back, I
got this. You put your fingers in, you wrap them
around a single bar and just jiggle it as hard
as you can. Just huh, it doesn't come off.
Speaker 4: It didn't work.
Speaker 10: Oh, yeah, hmm, that was embarrassing. I'll say it. I'll
say it to myself. Was embarrassing. White and I just
whip out my bow and blow it up, just straight
up rolled me. I mean, my brain goes to, what
is lightning going to do to wood apart from cooking
a little.
Speaker 1: But you know what, we live in a magic world.
Lighting explosion all your say, your exposure just more lightning.
Speaker 4: Fucking god damn it.
Speaker 1: Yeah, you know what, though, we live in a magic
fucking JRPG science fantasy world where everything is also forced.
Uh so roll me. We'll just assume that you hit
the broad side of the barn. Roll me a damage,
roll with your.
Speaker 4: About fucking sick. Hell, yeah, this is gonna suck. Oh
damage you.
Speaker 1: Just one held inside shot of the inside. The fingers
come through the bar s nothing, all right? That was embarrassing.
Wall explodes.
Speaker 4: Sixteen.
Speaker 1: There's a flash of light from outside as you blast
the Yeah, you destroy them. You fire, you charge a
bolt of lightning. You like, overcharge it a little bit
until the lightning forms a solid arrow of electrical energy.
You unleash it. It hits it. The force of the
magical blast hits it. Detonates it in word and singes
the edge of them. You feel like you could crawl in.
You're here just for that? What was what we were?
We were around here in front of the building. We
heard a thing. Did you get in?
Speaker 4: There's a hole?
Speaker 1: We now?
Speaker 4: Did you get in New Zealand? Yeah? I think there's
a way in.
Speaker 1: Do you got it?
Speaker 4: Yeah? Well can I get in? Am? I? I might
be too big?
Speaker 1: Roll me an acrobatics check?
Speaker 10: Oh no, that well if I'm backflipping in there, well
I just didn't contort yourself.
Speaker 4: And a little little nope, well it's all eleven off
of a three, even.
Speaker 1: Though it was a little stuck, but you make your
way in.
Speaker 4: It's sick.
Speaker 1: Where's Lily? If they were to try spoiler tag Lily,
I can just sort of like one.
Speaker 6: Funny as long as my head fits, the rest.
Speaker 2: Of me does too.
Speaker 1: I don't know how much that will hold true.
Speaker 9: But right with these, with these fucking boobs, I get stuck.
Speaker 4: But she doesn't, Okay, all right, yeah, yeah, weird.
Speaker 9: I know, squeeze one boom in at the time and
then and then her butt just can't go through and
be like Fai's dark.
Speaker 4: Sure, who's that coming off.
Speaker 1: Come off of that, you managed to get away. Never mind,
which is the original thing I said, Lily sort of
bounds their way in. It is dark as with before,
there is functionally no light in this place. I'm gonna
drop you to I'm gonna share the math. I'm gonna
drop you to onto it, just to have you on
the map. You'll be new map just dropped.
Speaker 4: No old map, just dropped old new map, just.
Speaker 2: Dropped old map. Rerun.
Speaker 1: Yep, I didn't. I didn't have the budget to do
much with this event, so we're mostly we're using assets. Yeah,
find a grumpy old clock.
Speaker 4: Heck, b.
Speaker 1: As you guys enter into it. Uh, dark vision anyone.
Speaker 9: Um at the cost of the of a spouselot, Lila
could give both of them dark vision.
Speaker 4: Seventeen torches probably.
Speaker 2: We also have a fun ton of torches.
Speaker 1: Yeah, light some torches.
Speaker 4: It's like I got five torches. I can light a torch.
Speaker 2: Yeah, I gotta, I gotta, I gotta. I got a
torch too.
Speaker 1: All right, I've gotta clear initiative on the combat tracker.
Seems to me it's not needed if it was a
video game. Right now, you're seeing the initiative tracker going off,
but you're not there, and you're like, what's happening over there?
That could looks over and you're like, all right, you
already have a torch effect on you, Lilya, you don't scarn,
So I'll just throw one onto you as well, if
you both pull out a torch light it. Last time
you guys were here, there was this sickly smell coming
from the kitchen, this rotten, rotting smell as that area
was abandoned.
Speaker 4: You'll think it is.
Speaker 6: Worse now, Oh it is danker and rancor.
Speaker 4: I don't it's not good. M hm.
Speaker 9: Already got her ears tied in like a mustache.
Speaker 4: Okay, So like I don't know what to do here?
So much worse? Uh? Where where do we? Where are?
What do you think we do? People are hold up
in here. We don't know where to go. I'm not
saying we split up at all.
Speaker 5: Oh no, I wasn't going to recommend splitting up. That's
a great way to ensure that we do not get
anything done. We've got the left of us, which is
a little which is also dark and dank with smatterings
of blood, And then we've got the left, which is it.
Speaker 1: Uh, you guys remember you were kind of in here
before you guys would remember that like this loops around
and just being the big circle.
Speaker 6: Yeah, yeah, mm hmm o, Hey, are.
Speaker 1: I think that's I think that's a spell effect from
the last time you guys were here, still on the ground.
Gonna get rid of that, get.
Speaker 4: Out of here good.
Speaker 5: I feel like if anyone is hold up here, they're
going to be in the more deeper recesses of the manner.
Speaker 10: Yeah, definitely, might as well just start moving, I guess,
start moving right side, I guess over this direction.
Speaker 1: Yeah, all right, as you guys move in that directionary
moving in any particular way, just keeping your torches ahead
of you and trying to look out for things.
Speaker 10: Torches ahead, you know, watching your corners. Roll me, general awareness.
Speaker 1: Both of you, roll me. Perception checks perception, weep piss grays.
Speaker 4: Nine eight in the nine let's go. We can't see.
Speaker 1: As you guys proceed forward. Ah, as you step into
the hallway that's in front of you, guys, pass through
the room by the way where you recall being ambushed
by spooky spirits where you got the fate bow originally, uh, briefly,
the the thoughts of spirits that had attacked you, the
writing on the thing that had been retrieved, and the
statements that they had made about having their memories taken
from them, that their culture had chosen to seal themselves
away rather than have their minds manipulated. Knowing what you
know now about Neftaria, though not all of it comes
back clearly to you, you realize that the you got
your fate bow from a third culture you don't know
about that was also victimized by Neftaria. As that lines
up with what you now know about the pitts.
Speaker 4: Ah As if.
Speaker 1: You recall the ghosts and attacked talked about their memories
being manipulated, and them rather to end their own lives
than to be forced to live a lie. Hmm, I wonder.
Hold on, hold on, hold on. It is the moment,
the moment I'm gonna see how I can find a thing.
I find out, hold on.
Speaker 4: Hold on, hold on, hold the fun.
Speaker 1: Thank you for the ten gifted subs. Hold on, WHOA,
I'm trying to find a thing.
Speaker 4: Where are you? Where are you? Where are you?
Speaker 1: Where are you? Where are you?
Speaker 4: Where I can't find it?
Speaker 2: Can't find you?
Speaker 6: Giving up Okay.
Speaker 4: Where are you like? That just made me think of
fucking gag popping up like mister Rossetti.
Speaker 5: The.
Speaker 1: Words uh that were written off.
Speaker 4: Those those those the way way, Where is it my notes?
I have this in my notes somewhere. Wait, what is it?
Speaker 10: Sanguinem mayam artificium at that collagen and all the.
Speaker 1: Artificium that the Gotham chat you remember reading written on
the outer rim in Elvish on the at least I
recall if you hadn't before, then I'm going to give
it to you. You recall that there was writing on
the thing you got the fate brope bow from that
read this our most remorseful moments slipped away, taken without
grace or admission. Stand we now trapping those stolen thoughts
better used than the somnium. Just throwing that back at you,
because now you have more context for for what might
have been the.
Speaker 4: Source of that.
Speaker 1: Sorry to take so long on that, No problem, as
you proceed forward with you.
Speaker 10: I have that just into my brain. I like this
nice little opening to the right of us. I don't
want to look at it yet, I want to keep
moving forward.
Speaker 1: That goes out at the end of that is the
exit that leads to the the door that was just
a backdoor.
Speaker 4: Okay.
Speaker 1: As you proceed forward, there is a drip from the ceiling.
A drip of very mucus like material drips down onto
your shoulder.
Speaker 4: Scarn ah.
Speaker 1: Because you turn your dre gaze drips upward as you
see on the ceiling above you a familiar site. You
encountered one of these before you fought against it. As
you see a large man's sized worm like creature covered
in mucus on top of the ceiling above you, its
large gelatinous eyes peering down at you, letting out a
very faint and as it does, as you hear it,
let out this and sectoid rattle, Your eyes drift and
you move the torch and you see two more of
them on the ceiling as they drop down, each landing
on the ground around you, each with a sickening splat.
I'd like you, guys to roll initiative, as these carrying
crawlers are going to attack you and I. As you
do that, AM going to be right back. Give me
run second to grab a thing.
Speaker 4: I am running away. Chat goodbye? Where did that go?
Speaker 3: Thank you?
Speaker 2: Fifteen heel.
Speaker 4: Hey the twenty three. A Hey, who's that dead guy?
Cizy Gray?
Speaker 2: Uh, the Green Man, the Great Man.
Speaker 4: I watched the anime.
Speaker 1: I was about to say.
Speaker 4: You know what, he's b rb ing. I'm gonna be
rb immediately. It won't take a.
Speaker 6: Second, guys, It's full circle.
Speaker 8: This is one of our first encounters, sort of.
Speaker 4: I'm back, all right.
Speaker 1: These things fall around you. Guys were all initiative. What
are you guys with your initiative?
Speaker 8: Yeah, I will say segi beerb for two seconds.
Speaker 1: No, only I'm allowed to do that. Well, he said, no,
you I have I have, I have special rights.
Speaker 4: He can't.
Speaker 1: He can't have done this.
Speaker 2: I can't believe there are three carry crawlers.
Speaker 1: Oh Carrie, why are you crawling?
Speaker 2: Are you crawling?
Speaker 5: Care?
Speaker 4: Funny?
Speaker 1: Crawling on top of the walls looking for cheese. Holl
alrighty waiting for justice, Justice, Justice, pausing the recording till
justice gets back, un pausing a second later because it
turns out he's back.
Speaker 4: All right.
Speaker 1: He gets back. Sound of a fucking backpack being thrown
at the wall.
Speaker 4: Welcome to New York. Doors. They're gigantic, Yes.
Speaker 1: Alrighty, very cool.
Speaker 4: This apartment has you, guys for some reason.
Speaker 1: So the two of you, I need to know what your.
Speaker 4: Passive perceptions are.
Speaker 12: What is your passive receptions?
Speaker 1: It'll be on your main it'll be on your main tab.
If you look at saves and then just to the left,
it says perk, perk, it's that sixteen.
Speaker 4: What is your worst scar? Twelve?
Speaker 1: Well, I'm gonna roll a little. Well, they are not
twenty on stealth. So you guys are surprised in this
first round. Heck in so from three then I guess God.
Speaker 6: Damn, huh, holy crap, holy crapped.
Speaker 1: Yeah, I know, I'm okay.
Speaker 6: Where did that slime come from?
Speaker 1: You guys still going they fall down. You guys are
startled by them as they fall. As they do, they're
gonna get a surprise round. Scarn. You would be first
on deck, but you are surprised. You can now use
your reaction, but you do not get to take actions
on your turn. One of them is going to go.
The one that falls down near Lilia immediately goes to
try to attack them. This particular one is going to go.
It's tendrils. It's mucous coated tendrils. Sorry to be gross, lily,
but also take that are going to reach out and
try to strike at you. It's gonna attack once with that.
Oh my, what are you doing with two twenties in
a row?
Speaker 4: And uh fucking kill us that guy.
Speaker 1: I Both sides are gonna have a death to report
they get in that twenty. So Lilia, luckily it's not
a ton of damage, but it got a critical hit.
Speaker 2: So you take all your all, your health, your dead now.
Speaker 1: Five points of damage.
Speaker 2: I don't know why I'd asking for a concentration role.
Speaker 1: I think you still have the effect on you. You
are still concentrating on Tomamo's aerowfall. I deleted it, just
x out the just like reject the check. They hit you,
they deal five damage. They credited you, but they attack
only deals a D four. Anyway, However, now I need
you to make this constitution saving through.
Speaker 4: Let be.
Speaker 2: Eleven.
Speaker 1: Oh no. As they hit you at the locations where
the MUKC tendrils strike your body, you feel sicken. You
feel your body clench and tighten as the substance that
is coding them makes its way into you. You are poisoned.
And well, if you're poisoned, you are also paralyzed. Oh yes,
you will get to make a save against this at
the end of each of your turns. As you find
yourself falling over, you fall to the ground. Actually, I think,
do you fellow prone when you're paralyzed?
Speaker 4: I don't remember.
Speaker 1: I don't care at the moment. It is then going
to go for a bite attack against you, which if
it hits, it will be an automatic critical again on
account of the fact that you were paralyzed. It did hit.
It did hit you very lucky. These are such we
the enemies. You take fourteen points of damage? Is that
that hits you, Lily?
Speaker 4: This is just chrit City today.
Speaker 1: It is your turn, LILYA. I'd like you your turn
automatically ends because A you're surprised and be paralyzed. Please
make me another here, I'll drop it on to you. Actually,
please make this constitution saving throw. If you should cheat,
you effect edge. Wow, you got a twenty se Is
that what today is?
Speaker 4: It's the twenty day guy, all right?
Speaker 1: So you succeed. You are no longer poison to paralyzed.
This carrying crawler is going to go. As you pull
yourself back to your feet, this carrying crawler rushes across
the ground towards scarn it is going to go for
an attack. It's it flails at you with its tentacles.
It hits. He's going to roll it minuscule a little
bit of damage. You take four points of damage and
then you need to make that constitution saving throw.
Speaker 4: No you fail.
Speaker 1: You are poisoned and paralyzed.
Speaker 4: Hmm what button can I press?
Speaker 1: I threw it on you pay released. You'll get to
roll against this the end of your turn. It's going
to go for a bite attack against you.
Speaker 4: It will have it. Village should have had advantage. It hit.
Speaker 1: I'm gonna roll it again because it should have had advantage.
Speaker 2: Let's roll here.
Speaker 1: Boom reaches out to bite you. It does in fact
hit you, but it is not and it is an
autocrit because you are paralyzed.
Speaker 4: Mm hm.
Speaker 1: You guys get ganged up on by these things. They
jump on you, they start attacking you. One of them
is leaning on top of Lily, trying to bite them. Lilia.
You briefly black out a little bit and then shake
your head come to, and when you come to, you
see another one has coiled itself up around Scarn is
biting into them. That's nine damage. The other one is
now going to go. It also it rolls on up,
It rolls on up to Scarn.
Speaker 4: It pulls up.
Speaker 1: It goes for an attack with advantage, and it hits.
Speaker 4: It's got advantage. What do you expect?
Speaker 1: That's the you know, bud. When you're right, you take
nine damage. It's then going to go for a bite
with advantage. Weir It hits Krit, you take twelve more
points of damage. The turns then loop around Scarn. It's
your turn. You are paralyzed and poisoned. You cannot act
at all. Nope, you can't do anything till the end
of your turn. Roll me, I'll throw it on here
in a second, roll this constitution saving throw. You're sixteed.
You're no longer poison and paralyzed, but that is the
end of your turn.
Speaker 4: So like, they just get too whole fun.
Speaker 1: Yep, they I didn't expect them to be this successful,
but they do. In fact, the one that's by Lilia
goes again. I hope this doesn't become what I'm worried
it's going to become. It attacks lily with his ten trolls.
It misses Lilya with its ten trolls. Oh yay, who
the tendrils are what poisons you, So that's good. Then
goes to go in for a bite. It rolls a
twenty three, Lilya. It still hits you with the bite.
You're just not gonna take a crid it hits you.
See the other two are biting onto Scarn, who seems
to be standing there. Shook and froze and he shakes
his head. He comes to but he is being attacked
by two of them. Just took your damage, Lilia, It
is your turn. You can now act.
Speaker 4: What would you like to do?
Speaker 2: Just taking a quick look here.
Speaker 9: At this, I think the sithe only does lunar radiant
damage when it's being hit with a.
Speaker 1: No, it only does the extra damage. What is it?
It has advantage when it's in moonlight? Okay, yeah, but
it can still be used to attack normally.
Speaker 13: Okay, okay, So just throwing this out there, Scar, your
friends are off fighting the big bat of the campaign,
and like one of them died to them, and that's
pretty cool.
Speaker 1: What you don't want to have happened is when you
exchange death stories. You don't want one side to be
I thought that the arch mage necromancer and died met
by I thought worms.
Speaker 9: All right, well, we're just we're gonna we're gonna right now,
it's we're gonna hit the one that's right here with
uh with route bloom.
Speaker 2: We're just gonna do full full bonks.
Speaker 4: Ok attacked.
Speaker 9: Alright, So first one that is a thirteen.
Speaker 1: Hits all right, hire worms nine you deal nine damage
to it.
Speaker 2: Attack number two twice. The attack nineteen.
Speaker 1: Also hits Brey twelve twelve damage hits. And then I
think the other one can take twelve.
Speaker 2: Yeah, and then I think the last one could be
done with the dagger.
Speaker 1: Yeah, you can do a bonus attack with a dagger.
Speaker 2: And Brian at nineteen for a twenty five that's a hit.
Have bri.
Speaker 1: Six need deal six more damage? You strike into it?
Cutting into this thing. Uh yeah, you do a considerable
amount of damage to it and you are not paralyzed.
What would you like to do? Do you like take
any movement?
Speaker 9: I'm trying to think because if she moves, I don't
want to trigger the other one.
Speaker 2: M I'm gonna probably move maybe about here.
Speaker 1: Okay, that one will opportunity attack you as you move.
Speaker 2: It will, yeah, it is its reaction.
Speaker 4: Oh okay, do you want to not.
Speaker 1: Move in that case, M.
Speaker 2: Yeah, I'll stay put.
Speaker 9: Then I was trying to get away away from it
so it doesn't hit me.
Speaker 2: But it's gonna hit me anyway.
Speaker 1: There's no point, Okay, if you want to stay there,
then then there you are all right on the carryon
Crawler fourteen, it is going to go for uh, it's
gonna go for a technical attack on Scarn. That is
a hit, of course it is boom. You take three damage,
all right, Scar, and constitutions say, I will remind you
have inspiration.
Speaker 4: Much.
Speaker 1: I'll let you use after you make the role.
Speaker 4: If you want to.
Speaker 1: Whoop, you say no to that. You are not paralyzed.
It then goes to try to bite at you. It
clumsily flails its wormy body at you, and it hits.
I gotta not describe it as being weak because it'll
roll eighteen's. I gotta be more neutral. I gotta not
be exciting. You take eight damage. The other one is
then going to go. The other one is going to
do the exact same thing. Technical attack. Oh, it's gonna
roll like garbage. That one's not gonna hit you, but
it is gonna try to bite you of course, also garbage.
That one just flails around. That one just moves around
you a little bit. It tries to scuff, tries to
wrap you in its body. You shift away, you shim
me out of the way. It does not. It is
then back to the top of the turn on scar.
Speaker 4: It's your turn. Uh. Potions are bonus actions. I'm drinking
the juice.
Speaker 1: You got it?
Speaker 4: Do you have a potion? I have an anti toxin
in my pocket.
Speaker 1: That will make I will give you advantage versus being
poisoned for I think a minute, which will apply against
the poison.
Speaker 10: Yeah, yeah, misois, Yeah, I'll use one of these. Can
I just throw one at Lily at some point or something?
Speaker 1: You want to pass one to Lily, I'd say there's
no issue with that at this tier of gameplay. So
you drink one on your own. I'll give you an
advantage versus heck and versus poison. This should work if
the extension hasn't broken adb con.
Speaker 2: Lily has her own anti toxin. Oh yeah, you're.
Speaker 1: Down one of those. You still have your action?
Speaker 4: Okay, that gives me one.
Speaker 2: Uh and and now.
Speaker 4: I hate this. Let's see, guys, stop uh tease. If
I moved, they get opportunities.
Speaker 1: If I move right if you move, if you move
more than five feet out of the range.
Speaker 14: Yet, we ain't moving. Uh, to boy, ain't got a
OA to X and this don't. That's not fun.
Speaker 1: You get them later. Yeah, if you level up more?
Speaker 14: Yeah, yeah, will I'm gonna gotta have to move and
I'm gonna have to like slap somebody.
Speaker 4: This isn't five okay, Okay, I'm.
Speaker 2: Slap and prey slap and pray.
Speaker 10: Yeah, I'll move in between these guys over here in
New York, back to back with Lilian. Yeah, and then
please let me hit these guys. I don't even want to.
I don't even want to freaking I don't want to
start sharpshooter right now.
Speaker 4: Who's gonna attack this guy? Gotcha normal?
Speaker 9: You know?
Speaker 1: Twenty five? Absolutely hits?
Speaker 4: Okay, yeah, all right, he didn't want to do he
could have.
Speaker 1: You didn't drop it onto them. It looks like which
one were you targeting?
Speaker 4: This guy? Twenty Okay, I'll drop it on Boom.
Speaker 1: You strike him for it? You let this worm reels
back and lets out this almost inaudible high pitches, pulls
back in pain, writhing, racked with electricity.
Speaker 10: Uh another one on Okay, that guy that doesn't seem
like it did much that it did full you got him?
Speaker 4: No, no, no, no, just and just looking at this
guy all right? Right?
Speaker 1: Did you feel like it as a GM? My answer
would be it felt like it did what it did,
all right? You remember these things are not incredibly durable.
A long time ago one gave the Party of run
for its money. But you were all also level two
at that time.
Speaker 10: That's true, that makes sense anyway. Realizing that, m I'll
just I'll slap him again.
Speaker 4: It's a shift. I don't know, I'll just slap him again. Here,
just drop it on him. That twenty seven is a hit.
Get hurt, man, get hurt more.
Speaker 1: Twenty twenty more damage it does. It reels back, It
pulls back from me slightly. It looks singed. Chunks of
its mucasy flesh appear to have been burned and dried.
It's not dead, but it is. It looks like it's
not having a good time.
Speaker 10: M hmm.
Speaker 4: Interesting. Nah, I don't even think I can.
Speaker 13: Because.
Speaker 10: What we're having trouble with the radarser Yes? Sorry, is
this a bonus action? How many bonus I can bonus action?
Speaker 1: Only one QB's river give you only one bonus action
per dragon.
Speaker 4: Yeah, sure, that'll be next later later, later you could
dragon search. I could, but I couldn't because I have
one focus point eighteen.
Speaker 1: Did you not regain any when you guys took that
short rest?
Speaker 4: I don't think short regain on short rest.
Speaker 1: And short rest to you regain?
Speaker 10: Where?
Speaker 1: Where's the button.
Speaker 4: On short rest?
Speaker 1: You regain? Who those you're gain?
Speaker 4: Half? Oh? Yeah, okay, yeah, I might as well.
Speaker 1: Dragons ort all right? Bing bom, big bong and deep.
Speaker 4: Okay, there we go. That that's spending. It hurt, guy,
shoot the button all right?
Speaker 1: So fifteen now it hits.
Speaker 4: That's crazy.
Speaker 1: They are big worms that lack armor or mobility.
Speaker 4: That's nuggets. That is.
Speaker 1: A very large crave.
Speaker 4: Why did it get so big?
Speaker 2: I don't know.
Speaker 1: I thought that was just in my head for like
the map til Yeah, because they're technically they're medium creatures.
Speaker 4: But yeah, that's.
Speaker 1: Why did it get big? It's its size seems to
increase whenever it died. Oh they are large. They're large.
They should be large.
Speaker 4: They're big boys. Why are they meet what then?
Speaker 1: Why aren't they large on the map?
Speaker 4: Why are they medium what's happenings? H I see things.
I see things I shouldn't see. What's happening around me?
Speaker 1: They're not popping in as the right spaces.
Speaker 4: That's weird.
Speaker 10: I starts seeing the fabric of the universe real Quicki's like,
what's happening?
Speaker 4: Hold on, we're patching? Who are you?
Speaker 1: So you guys become distinctly and suddenly aware of the
true size of these creatures. Uh so as they assume
their large token size that they should have had from
the beginning, and I don't know why they didn't. Fucking well,
now this looks way more intimidating, you know. Yeah, when
you killed it, it popped back to its proper It just.
Speaker 10: Is like, hey, amen, uh, we're bigger than we think.
Speaker 1: Hmm. Clearly some extension is Clearly some extension is messing
with size stuff. All right, that was one of your attacks.
Speaker 4: You have another one, true, true, true. I'm gonna try
and hurt the one that's gonna hurtailiar in this that yeah,
that guy you know this time by five?
Speaker 1: Ever you ever forget you're a large monster? You ever
bend you just forget?
Speaker 4: Yeah? H where is this be?
Speaker 10: Like?
Speaker 4: True? Don't you fail, all right. Twenty three is a
hit sick, nasty. That was sharpshooters.
Speaker 1: So question, okay, ayprol you aren't gonna get hurt. That
one's also dead, Lily. An arc of lightning streaks past
you and hits it. Yours flails and falls to the
ground dead, Oh.
Speaker 6: Sick, oh and nasty.
Speaker 4: Mm hmm ill, I think that's me, gotcha. That was
my dragons.
Speaker 1: That was your two attacks for dragons. Cool, Lilia, your turn.
Speaker 5: What you can get over here?
Speaker 1: I'm here.
Speaker 2: We're going to bonkage.
Speaker 6: We're going to bunk once with real bloom.
Speaker 2: The flour into a twelve twelve.
Speaker 1: That is a miss that's just under.
Speaker 2: Their ac God damn it. Bunk fifteen.
Speaker 4: That's it. That's just over there.
Speaker 2: Ace. That's an eleven.
Speaker 1: Dab into it for eleven damage.
Speaker 5: It takes the full thing, and then I'm gonna dab
it again with dagger, not twenty oh.
Speaker 1: It's a cretain critical. You deal eight damage with your dagger.
Speaker 2: That'sh all right.
Speaker 1: Remember you give your virtuous branches as well, which give
you extra bonus actions. Heck in can choose.
Speaker 2: I thought that was when I it's when I use
a spell.
Speaker 1: One of them I remember it's branches or flora. One
of them is when you cast a spell. The other
is you just oh wait, no, I think you don't no, yeah, no,
virtuous flora. If you scroll down, you have two that
you can use. I think per rest, there's a little
little group of things.
Speaker 4: Down there that you can do.
Speaker 9: Oh yeah, I'll hold off though the your dagger stab
was also your bonus action.
Speaker 1: All right, Karen, Crawler is gonna go. It's gonna try
to attack Scarn. It reaches out, it's big old gross tentacles.
It rolls a fifteen. Fifteen doesn't hit you. I believe.
Speaker 4: I know that you see. Yeah, okay, yeah, yeah, h yeah,
yeah yeah yeah.
Speaker 1: It then strikes you again, tries to bite you, rolls
a six, which also doesn't hit you. It is then
going to crawl over to the side, and actually you'll
do it right from here. It crawls up the wall
onto the ceiling, getting just out of melee reach from you. Guys, Lilia,
you can reaction attack it if you want to.
Speaker 4: Scarn.
Speaker 1: You're holding arranged weapons, so you cannot because you have
to use a melee weapon. So Lilia, go ahead and
make an attack.
Speaker 2: You can do it a group them right? Heab sixteen shit.
Speaker 1: It crawls away up onto the ceiling. Yep, you guys.
It is now elevated by ten feet. You deal ten
damage to it as it spans the ceiling above you.
Its tendrils are able to reach down far enough to
hit you, but it is out of for example, Lily's
melee reach. It is now scarn Starnes.
Speaker 4: Yes, yes, you on the ceiling, my boy, We'll be
stabbed well with lightning. You ever been stabbed with lightning?
Fourteen fourteen hits? I was just over right. Please hurt.
Speaker 2: It?
Speaker 4: Did it hurt?
Speaker 1: Twenty second you shoot it, it gets zapped, It lets
out an insectoid scream, and as it does, it falls
from the ceiling, lands on the ground in front of you, guys,
and it is dead.
Speaker 4: You ow and you.
Speaker 2: Hate it?
Speaker 6: Should now was not the time.
Speaker 4: We should look out for more.
Speaker 6: I've got a better idea. I'm going to start cutting
heads off. Oh yeah, throwing them across hallways.
Speaker 1: If there's more of you, let it be known.
Speaker 4: They're just over there.
Speaker 1: Make right choice, you you decapitate these?
Speaker 9: Yeah, just freaking Kobe's it across the hall across on
the wall.
Speaker 1: Down the hall.
Speaker 2: I think this sends the message it does?
Speaker 4: It does?
Speaker 12: Ah?
Speaker 6: Huh do we have I drag this one around with me?
Speaker 4: Though?
Speaker 1: If I was the trail, if I was, if this
was a show, the amount that I would have you
kick it off into the darkness and then just an
extra big one emerges from the darkness. The amount I'm
tempted won't but the amount that that is what my
response to that would be.
Speaker 6: It's just one of those moments of oh, this is
the tongue and this is the worm.
Speaker 2: Yep.
Speaker 1: As you guys proceed, just move on down the hall
further in, you guys get to the foyer. As you
approach where the kitchen is, you see the one of
the walls has been ripped out of it and there
is a much greater amount of like filth and muck
that's on the ground here, clearly after this place was
emptied out, before whatever was growing in here. Just continue
to propagate.
Speaker 4: You reach the.
Speaker 1: You reach the junction where down the hallway is the
triple mirror room. If you were to go that way,
that is the exit, that is the front door. And
if you were to go that way and then up
that is the way A toward the statue of Gotham
that was placed here by the cultists, and B toward
the stairs that go downstairs.
Speaker 10: So whatever was growing in the stinky green room, or
is the green room the stinky, or is the stinky coming.
Speaker 1: Down the kitchen, so that this direction over here is
where the kitchen is. That is where the scent was
coming from, where the original carrying crawlers were propagating, and
where clearly some hatched after you guys had left.
Speaker 4: Okay, okay, So that's stink green room is Gotham.
Speaker 1: Green Room is the one that's up north. That is
the triple mirror room where more Lane had been talking
to the who you now know to be Moontherra's tennis
stain at Ville Grace through the mirrors and the room
that is if you see over where that green glow
is coming from the distance, that is where the altar
to Gotham was built.
Speaker 4: Okay, Gotham from over there there it is. That's what
I was looking at. Yeah, I didn't zoom out. That
was my fault, I see, I say.
Speaker 10: Okay, So Gotham Room probably where a lot of death
maybe also.
Speaker 4: Basement we haven't seen anybody in here. Where are the people?
Something tells me.
Speaker 6: That if anyone is in here, they might they might
not be someone we have a capability to handle, Scarrant.
Speaker 15: I don't think we can handle it, true. Is this
just to get out and try and find the other's
moment or.
Speaker 6: I don't know, but.
Speaker 5: A normal If we let those other guys break in,
they would have died. Yeah, And if we were just
a little too unlucky, that could have also been USh.
Speaker 4: Yeah.
Speaker 5: If there are cult members here along with whatever the
fuck is still crawling around, If there's more of those worms,
I don't know if we can handle.
Speaker 1: It, just us, scard Yeah, roll me a charisma saving throat.
Don't tell Annah she can't hear me because I'm whispering. Okay,
that's how discord works.
Speaker 4: That's what I love it. And you asked me to roll.
Speaker 1: You hear.
Speaker 12: A very quiet.
Speaker 1: Voice coming from the room to your north, as if
somebody is murmuring and muttering.
Speaker 4: Right, I'm hearing murmurs and butters from the fa Okay,
real stealth mode X.
Speaker 10: Calm slowly but surely sidle myself against the wall, closer
but silently, and.
Speaker 1: As you are expressing as as lily as expressing their worries.
You see Scarn get a little bit distracted. Scarn rolls
stealth as I continue to talk, and then as he
as he does, he seems to proceed as if his
attention has been grabbed by something.
Speaker 4: He proceeds up into the mirror room.
Speaker 1: He rolls really good on his stealth, Lilia, I would
like to know what is your reaction?
Speaker 4: Adhd makes me really good at things. Sometimes I get that.
All right, here's something.
Speaker 6: She she will she will stay around the corner, kind
of like peeking over.
Speaker 1: It because Scarn moves forward. Scarn, how far what is
your approach and how far are you approaching?
Speaker 4: The door is closed?
Speaker 1: The doors open?
Speaker 10: Oh okay, so the door is open. What are sight
lines currently? I do not see anybody right?
Speaker 4: Uh?
Speaker 1: Currently? As you walk forward, you see that the mirrors
in here they are glowing with this faint like like
than the map image. They're glowing with the faint grangish clothes.
It's much more subdued. You see on the ground a
set of footsteps leading down the hallway that look like
they stepped in like an inky dark tar. A set
of footsteps moving from where you are over to the
center of that ruine circle that is in the middle
of all.
Speaker 4: Three of the mirrors.
Speaker 1: They're moving towards they have already been planted. And not
only that, roll me, roll me, perception.
Speaker 4: I don't have eyes, my guy, Oh, you don't have eyes.
Speaker 1: You're an archery I guess the sort's saying classically is
made out of archers. You as you look down, you
note you shift one of your feet, and you see
that these footprints that appear to have been left by
like you know, you know, like a tar based substance
on the ground. Not only are they moving forward from
where you are towards the mirrors, but as you lift
one of your own feet, you see that they seem
to be your footprints moving forward from where you are.
As you look back, you see that you stepped along
them without realizing it. And each one you've stepped upon
has van as you have your footprints lead forward into
that room.
Speaker 4: Huh oh.
Speaker 1: Ah.
Speaker 4: If I walk backwards, does it show up again?
Speaker 1: If you take a step back, the ones that you
have already stepped across do not reappear apart from the
last one.
Speaker 9: You were on.
Speaker 4: Ah hmmm, I don't want to die, but I am
a curious pitch. Hmm, I'm gonna walk forward. I hate myself,
but I'm doing it.
Speaker 1: You walk into the room, following those footsteps that lead
into the center of that circle. Lilia.
Speaker 2: Yeah.
Speaker 1: As they do, the door in front of you softly
closes on its own. Of course it does, and Scarn,
though you don't notice it, you can notice it if
you want. The one that is behind you also softly closes,
and there is a subdued but audible clicking of the
locks on the doors, not sudden like a slam. The
doors just gently close themselves. As you walk forward, you
see an individual in each of the mirrors that is
in front of you, Scarn. They are shadowy, they're difficult
to make out. One, the one that is on the left,
appears to be a mid sized goblin like form. You
can see the distinct ears and nose of a goblin
sticking out as this individual stands. You can't make out
the exact details of them, but you know they're silhouette
well enough to see that it is conglow. The one
that is on the right, on the top on the
north side of the room, you can see that there
is an image of what appears to be this distorted
mass of undead body parts, this stitch together creature that
as you look at it, you recognize the visage of
the creature that was Gotham's previous incarnation that had been
pinned and originally pinned down by root Bloom when you
went to the Tower of Binding, or not the Tower
of Binding, but to Volta with Soreinck. And as you
look at the center one, you see a figure you
haven't seen before, a sorrel, by the way, not sorein
You see a non you haven't seen them before, but
you recognize a tall Elvin figure draped in finery, draped
in the clothes of a lord, standing, white hair wisping
down their shoulders. You've not seen this particular person before.
But as you step forward, these are the three visages
that you see in each of these mirrors. And you
hear the voice of Conglo pick up from the mirror
that they are in, and you hear just a you
seem to be doing well. I'm glad to see you,
young Scarn.
Speaker 4: How are you today?
Speaker 10: I look back seeing the door fully closed, No Lilia, nothing,
So I guess you wanted to talk to me face
with face, or at least what can do.
Speaker 1: I will always take a chance to speak with you
whenever I can. And this is one of the easiest instances.
As this magic had come from my followers to begin with,
it is rather easy to hijack. And you hear a
voice coming from the north mirror, you recognize the pained.
Speaker 4: It is come to our attention Thiccus.
Speaker 3: His taking the initiative, he has detached entirely from our path.
He believes he no longer needs idealized undeath. As we
warned you he might, he might but abandon and betray me.
Speaker 1: We had offered Gotham so nerd, not Gotham Ethicus on Gotham.
We had offered Ethicus so much. It is true that
we had ulterior motives. We knew that you lay in
the shadows, and having you prepared as a body, as
a vessel, that was one reward for playing a along
with Ethicus. But he inadvertently offered us something much greater.
Huntheris of all of his followers, the most promising, but
he failed to nurture her at the end, and sadly
she has been lost, at least in her current state
so we decided we have no more need of Ethicus,
and he has decided the same of us. But the
mirror goes slightly darker as than northern one begins speaking again.
Speaker 4: He still.
Speaker 1: Has need of you. His son.
Speaker 3: Twisted as he is, he's a great deal of affection
for those he considers to be his family.
Speaker 4: This family, it is laughable. I agree. So what do
you want from me? What have you wanted from me
this whole time?
Speaker 1: Well, on the one hand, having you as an ally m,
it'd be an awfully great boon. You are a strong
man on your own. You possess the genius that ethicist did,
although in a different manner, and your father from here
in the pits trained you very very well. Having you
as part of the court that would be splendid. But
I am no fool, and I understand that from where
you are joining me is not something that you would permit.
I would not ask you to act against your own
morals and values as you see me as something unnatural.
Speaker 4: Surely at least you understand that.
Speaker 1: I would let you know. I wear the moniker of
something this world calls evil very proudly, because I stand
against the way that things are life than death, than reincarnation,
the loss of the self. It disgusts me. I would
much rather a world where people can remain themselves eternally,
build upon themselves, escape that cycle. But I know I
am an outside force.
Speaker 10: I know.
Speaker 1: That destroying the norm means accepting that you will be
the enemy of the neutral. All that said, if I
could offer you and your family eternal bliss under my watch, sincerely, no.
Speaker 4: Is genuine.
Speaker 1: If you were to ask me, I would restore your
father in a moment. If you were to show fealty
to me, I would make sure that you never lost
anybody ever again. However, your loyalty, it is not something
I imagine I can.
Speaker 4: Win, not now, and so.
Speaker 3: Your second use, whether you like it or not, you
contain a part of me. You are a vessel, some
one who should embrace my divinity and allow me to
walk this world in your stead. You will not, of course,
and I do not possess the means to force you
to do it. But one day, if you see things
my way, perhaps you can be convinced to turn over
to me that body that has cultivated.
Speaker 4: My rib for so long.
Speaker 1: Don't beee me.
Speaker 12: To stand as my incarnation. There are many ways it
could be of advantage to you, and I hope when
the fate of this town is late pair you will
see the value in that. But until then, neither of
those are your true value. Your true value. And where
we fully align and you see the.
Speaker 1: Middle mirror light up briefly, is the destruction of our
mutual enemy, the destruction of Ethicus, who is taken from
me Munthereris, who has failed to cultivate for me a
proper incarnation, who has twisted your logic and failed to
oversee you and raise you as someone who can appreciate me.
And now who spits in my face using my teachings
and power, claiming that he does not need me, that
he can use idomancy shape the world as he wishes.
And most importantly, who allowed my court to fall into disarray.
Their souls are with me now.
Speaker 4: In my realm.
Speaker 1: My followers join me here, but he has no place
here in me Guido. Where we align and where I
wish for you to do my bidding is I wish
for you to enact my will and to kill Ethicus.
Can we see eye to eye on that?
Speaker 4: So you just want me to do the one thing
I've been wanting to do for the longest.
Speaker 1: That's it, yes, But I suppose my contacting you now
is mostly I wish you to know that until this
task is done, I mean you no harm, and I
mean no harm to your friends. I still wish as
you see the shadowy figure put their hand out to
one side to reference the goblin in one of the mirror,
I still wish to earn your allegiance, and as he
raises his hand toward the one of his former incarnation,
I still hope for a day when you can see
the value in carrying my soul within you. But for now,
our common thread is the death of your father and
my tormenting of his soul once it comes to me
as a sign of good faith, your friend, her family,
I protected them from my own cult, led them away,
and as we speak, and I promise you that this
is true, I am leading them out and to safety.
These thorns spread wide, but I believe I can navigate them.
I will protect the house the surface. I am also
doing my best to hold back the mists that would
already have overtaken this town, though a god can't actually
step in to affect them very efficiently because they are
something beyond gods. But I have enough influence that those
of my followers who remain in their undead state have
been used to let us, say, clog the tunnels where
the mist might flow most thoroughly. I will protect this
town and give it a chance to escape, a chance
that I need you to take to go and kill Ethicus.
Speaker 4: So you're gonna play support while we go down and
kill Ethicots.
Speaker 10: Yes, essentially holding act the steepness mist so we can
get this done.
Speaker 1: I am, and trust me, you need me. Should these
amniotic mists overtake the town, those who will remain here
will suffer a fate much worse than anything I could
conjure up. Even if you don't see eye to eye
with me on undeath, my undeath in its worst form,
is a much better alternative to the loss of self
that these amniotic mysts bring.
Speaker 10: I don't have a reason to say now, but don't
think that I'm doing this because I'm an allegiance with you.
Speaker 4: Someday you will see my value. I am certain of that.
Speaker 1: Currently I am using all of my effort to try
to locate something that is a much greater to value
to me.
Speaker 4: Something that I fear losing. Here hntheris my I mean
by that I hope to retrieve her.
Speaker 1: She's dead, indeed she is, but in terms of someone
being useful to me, being dead is no different than
being alive. She was already steeped in undeath when you
snuffed her out. I would have retrieved her with little problem.
But her body has fallen into Agony's throat. I've kept
it away from Ethicus so that he cannot defile her,
cannot use her against me, But my influence.
Speaker 4: Can't go down there.
Speaker 1: I I need you to resolve things with Ethicus before
I can hope to recover her. I wish to elevate
her to take your father's place.
Speaker 4: And then what happens after that? What are you trying
to do with her?
Speaker 1: My court, elegant and networked as it is, needs somebody
to unify its many branches, and I need someone who
can enact my will in the material world. She would
have made a great incarnation as well, but I saw
that she has value beyond that. I wish to bring
her back, grant her the authority of one of my
dread life lords. And once I've done that, I wish
for her to spread the word of my future in
the material plane. I will have her turn her gaze
away from the pits, away from you. There is nothing
more to be gained from antagonizing you. But my ultimate
goal is to remove Ethicus and to retrieve my beloved Moontheris.
Speaker 4: Ah, you're sure Lilya's family is safe.
Speaker 1: I have them with me as I speak, well, not
as I speak to you now, they will remain safe.
Though this body, though Conglo, was not an ideal vessel,
it was the closest one that teetered on the edge
of death and undeath and life whenever I was able
to incarnate, so I should be able to stay in it,
though not in a great capacity. However, the powers afforded
to this body, as long as I don't push them
very hard, should be enough for me to get Lilya's
family out and safe. This, I promise you, and for
now we have a deal.
Speaker 4: Excellent.
Speaker 1: You see the form in that central mirror begin to
clear up as you see looking back at you, the
cryptic robed form of what may once have been a
dark elf but now has perfectly white skin, blank green eyes,
cascading white hair falling upon their count like form.
Speaker 4: You see.
Speaker 1: This man standing in the mirror speaking back to you
as for the first time you see eye to eye
with the true form of Gotham. Then I offer you
one more piece of advice. Well two, there is only
one man who is taking refuge in the house that
you are in, a man who is of great importance
to young Lawrence. He has sequestered himself downstairs.
Speaker 4: And the other.
Speaker 1: Is that, as we speak, Ethicus has sent a shade
of himself to the town, and at this very moment
is engaged with your friends in his attempt to take
Leyuna back with him. What I don't care for Leyuna
her base nature. It was never something I could use.
She accepted the piece of me that is inside of her.
She did not die like her sister, was not rotted away,
but she would never have come over to my side.
So to punish your father, I erased everything that made
her who she was. However, he still wishes to reclaim her,
take her away from me. I suppose, in my opinion,
as I told you when it happened, you should have
just allowed her to fall with her sister. But in
the place that you would call world town under the
watchful eye of Destinus's great invention. There Ethicus battles your friends,
and they are not doing well. I will keep my
eye on them, and if anything unfortunate were to happen
to one of them, he puts out his hand. You
see a greenish energy pour like water from his palm,
much like in his picture, hits the ground in front
of him, and you see a shade of Desmond rise
up in the mirror. I will do my best to
make sure that there is some wiggle room for you
to retrieve any losses that might be incurred. I am
on your side, as I said, but I can only
do so much. I would wrap up things here, and
then I would go ten to your friends before they
are not but corpses.
Speaker 10: We'd better go and Scarn turns around to the door,
it hopefully unlocked, and just tries.
Speaker 1: To leave as you turn and move toward it. In
the same way that it closed as you approached it,
it seems to open invitingly as you head down the hallway.
Lily broad question, you can say that you've been doing
not much at all. Is there anything in particularly you
chose to do during that conversation?
Speaker 2: There was probably like the first couple bangs on the door.
Speaker 1: Yeah, if you were to pound on or try to
open it, I would say that Scarn wouldn't have heard
any of it. He would have been prevented from it.
But yeah, do you want to So did you like
spend that time trying to open it?
Speaker 2: Yeah?
Speaker 4: Just one big bunnet.
Speaker 1: You're prestipates the door after the game out Yep. Finally,
almost suddenly it swings open as you're pounding on it,
and you see Scarn walking with determination back toward you
down the hallway as the green glow that is behind
him seems to briefly exaggerate and then die down and
those mirrors go completely blank.
Speaker 6: Now, oh my god, what happened?
Speaker 4: We gotta go now, world town. Now, I'll explain on
the way.
Speaker 10: As I'm literally like moving stuff out of the front door, basically.
Speaker 1: To move toward it, you see that there's like a
bed and there's like a wardrobe pressed against it.
Speaker 4: You go up.
Speaker 1: I won't have you make any roles as you grab
and pull things off of it.
Speaker 2: Uh.
Speaker 1: Eventually, when you see the boards you rip them down
with ease. You move out the front and I think,
as you guys, because we do have a lot to
do today. As you guys leave and as you head
back toward world Town, I think that's where we're gonna
call this session.
Speaker 4: Mmmmmm.
Speaker 6: I like that he's contained.
Speaker 4: This is this is low key what I've been wanting.
Speaker 10: I'm not gonna lie to you because I've been like
I've been trying to find a place where i can be.
Speaker 4: Like, alright, gotam You and me are alive anyway.
Speaker 6: We're not so different than you.
Speaker 4: You were not so different to you and.
Speaker 1: I yes, you're looking I like you like life. I
like being a cryptic bitch. You like being straightforward silence.
But your dad though, But my dad though, But your
dad though, fucks dude, Dad sucks killing my girl.
Speaker 4: We're sitting there at like drinking, but.
Speaker 1: Like my dad, dude, the idea of fucking you saw
the picture of him just in a bar with like
a fucking styrbuck cop. Your dad though, like some stories.
Speaker 10: I could tell you he's definitely got a freaking a
grail of some sort that it's still got fucking.
Speaker 4: Beer in it.
Speaker 1: Yeah, I could tell you stories when he was in college.
Speaker 4: Oh, oh, tell me about his college. I know it was.
Was he a Nerd or was he like good like
doctor Doom or Tony Stark? Which one?
Speaker 1: Oh my god, like Tony Stark? Could we wishes.
Speaker 4: Again?
Speaker 1: Let's call it there, because today we are going to
be trying to wrap around from this into a second
session to rerecord for next week. Yep, I was always
the wrong one. So we're gonna see you guys at home.
We're gonna see you next week. There will be no
breaks this month. There will be a game every week
as we continue toward this. So there we got our
Lilia and scarn based session without the others. So now
everyone's equal, everyone's had there, everyone's doing the same.
Speaker 4: Y'all good.
Speaker 1: Let's uh, let's move on from there and get everybody
back together. Next session, we're gonna stop the recording. We'll
see you guys. We're gonna kind of rush out. Thanks
for joining us, Thank you very much, and we'll see
you event Remember that if you're an Ultimate Tear supporter
on YouTube, you'll be able to see both sessions right
away after today. But if you're not, then you'll see
it next week. I want to say goodbye,