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Speaker 1: Hey, everybody, Welcome to Gay Mess Mornings with Me Mike Minati,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we are going to be talking about

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a partner.

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Speaker 2: Direct is coming soon.

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Speaker 1: We finally have some clarification on the whole dispatch Nintendo

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switch to censorship, Debuckle, and somehow beyond Good and Evil too,

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per sist. It's gonna be a good one because we

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have Jesse Vittelli on this show.

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Speaker 2: Jesse, how are you doing.

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Speaker 3: I'm doing great.

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Speaker 2: Thank you for having me.

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Speaker 3: It's Friday. We made it to the end of another week.

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Speaker 1: We did it, Oh man, we sure did. This has

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been another go by fast week for me. It's still

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been very cold outside. I think school has been canceled

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for all kids here just all week because of cold.

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Mostly it's like a second little winter break for them.

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And because of it, I just stayed inside a lot,

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which like always makes time go really fast and feel

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kind of gross to me.

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Speaker 3: No, I get that absolutely. The kids in New York

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City are currently trying to throw snowballs at may Or

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Mom Donnie for not closing the schools, but that's not

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his that's not his call. So you know what, throw

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the snowballs, go for.

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Speaker 1: It, that fung that. Yeah, that's just where kids are

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going to do. But yeah, I'm definitely gonna love to

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get out this week in a bit to make up

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for being cooped up so much. The Youngstown Beer Fest

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that I go to with my friends every year is

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happening this weekend, So I'm going to be going to

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that with them and sampling a bunch of different beers,

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getting really into the idea that I get to vote

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for my favorite. My brother bought all of us themed

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shirts this year. Have you heard of the Lobster Boys

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Jesse Vitelli Lobster Boys.

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Speaker 3: I feel like that's the thing I would get really into.

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Hold on, let me look.

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Speaker 1: Up the Lobster. No, oh, you're not going to find

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it on the internet. No, no, this is as inexclusive stuff.

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This is Queen Me and my brothers, my friends. I

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don't know why, but we all just it started as

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a joke, like we're going to be the guys who

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just go and hang out at the bar at the

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Red Lobster, right like you know, it's one of the

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things you start thinking, like, why does.

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Speaker 2: Red Lobster have a full service bar?

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Speaker 1: At all times showing there, and it's like, well, it

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should be us, And then we start evangelizing Red Lobster

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and talking about how they have the coldest bruise and

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the fastest Wi Fi and all these things. And now

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it's escalated to the point where we have matching shirts

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with lobsters and beer on it, and I think we're

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all gonna wear them together when we go to this

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beer fest.

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Speaker 3: Is Red Lobster recognized y'all as an official organization?

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Speaker 2: Yet?

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Speaker 3: No?

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Speaker 1: And I tell you what, I've reached out. I have

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reached out, and it has been radio silence. And what's the.

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Speaker 3: Point of being Internet famous if we can't get Red

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Lobster to recognize the Lobster boys. We gotta we gotta

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fix this' ys.

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Speaker 1: They don't know that any constant and dopamine internet approval.

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I think I got it from Blue Sky. I got

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randomly verified on.

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Speaker 3: The Blue Sky yesterday.

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Speaker 1: So that was that was a big day for Mikey's

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first big day. Yeah, I'm not sure what that process

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because I never asked them to do it. I guess

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they just like notice me, smpire or something. I don't know,

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but I'll.

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Speaker 3: They say that's a member of the Lobster Boys and

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they verified you.

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Speaker 1: I guess that's what it is. I should have a

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special lobster claw verification on if I'm a Lobster Boy.

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Speaker 2: Yeah, but what about you?

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Speaker 1: Any any plans for the weekend currently?

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Speaker 3: No, I might go see was a concert this Aumotion

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City soundtrack concert tonight that I might buy last minute

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tickets to. We're waiting to find out those tickets are

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kind of pricey right now, so I'm gonna wait till

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like an hour before to see if the price goes

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down just enough where I'm like, okay, I can go now.

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But other than that, No, it's like last week we

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had the snowstorm, and now the snow is in a

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really gross spot where it's like piled up on the

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sidewalks and it's like you're dirty snow and it's like

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dog pee, and like it's impossible to cross the street

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because everything's blocked off with all the snow. So it's like,

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I don't really want to go outside this weekend if

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I don't have to, imtu play some video games.

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Speaker 1: Are these the gross, slushy, ugly snowballs that they're throwing?

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Speaker 3: Yeah, yeah, it's all dirty and yellow and discolored, and

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it's so gross and everyone's gonna trudge through it because

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like you're just trying to cross the street and it's

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like there's no other way. We just gotta just gotta

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climb over it.

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Speaker 1: Oh my god, this sounds kind of beautiful to me

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in some weird way, in a.

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Speaker 3: Weird way, it's beautiful.

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Speaker 1: All right. Before we get into things, let's explain ourselves.

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Most weekdays, Jeff Grub will be here to help peace

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your gaming life back together. Does this look like most

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days to you? No, I'm here, I'm in charge now.

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Uh yeah, we gave Jeff this one off. He's actually

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getting ready for a little trippy who He's going to

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be heading down to Minnesota to hang out with our

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friends at men Max. There were during the an ice

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out call Op charity stream. It's going to be starting

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at seven pm Eastern two nights. Everybody. We're going to

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be looking to benefit people who are maybe unable to

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leave their homes, fraid to leave their homes, Help get

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them some food, put food on families, that sort of thing.

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So very excited for that. Dan and Grub are going

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to be joining men Max for that one again. Seven

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pm Eastern two night. So yeah, very very proud of

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Jeffy on short notice being being willing to head out

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there and help make this happen. Yeah, I know that.

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I am very excited to watch that one ye there

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myself because I know you were you were doing some

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some fundraising yourself recently. Think you're playing some Resident Evil six.

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Speaker 3: Yeah, we me and one Michael Hyam have started our

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play through a Resident Evil six Leon's campaign specifically because

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we were like, it started out as like, oh, we

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should play Resident Evil six and play Leon's campaign because

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village is obviously coming out at the end of end

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of February, and then you know, all of the ice

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stuff started happening, really ramping up in Minnesota. We were like,

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we should like use this as a vehicle to raise money,

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and so we started the campaign last Sunday and I

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actually think we're going to continue it this Sunday. So, Okay,

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when you're done, when you're done with all the charity

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yourself with mid Max and Giant Bomb, if you're still

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looking for some more good content for people trying to

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raise money and awareness, like Sunday, you might get to

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watch some really bad Resident Evil six gameplay over at

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my Twitch channel on Michael Switch channel, so the keep

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the the support of the collective action going.

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Speaker 1: You know, hey, that's six pm Eastern. By the way,

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everybody is when this thing is starting. I have been told, look,

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I'm looking at it the thing or here from a

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different site that's at t ven pm.

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Speaker 2: It is only mildly my fault. Boy.

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Speaker 1: I uh, I've always wanted to play Resievil six. I

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played Resievil seven this past weekend and had such a

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great time with it. Yeah yeah, you finish, Oh yeah, yeah,

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I point through the whole thing. It was fantastic. I've

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now played through most of the numbered resident Evils, but

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you know six is supposed to be bad and long,

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so that is definitely a bit of the torrent on

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that one.

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Speaker 3: Yeah, we're We played for about five hours on Sunday

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and we finished chapter two of what I believe is

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five chapters for Leon.

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Speaker 1: How many qt ease how many qut easy?

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Speaker 3: Did you has every it's every forty seconds e qtas

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per per second on that the qt EPs is all right.

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Speaker 1: So yes, I'm here to bring the piece your game

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like back together that includes breaking news and maybe even

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some of our own original reporting for these topics. I'll

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get the input from a bona fide expert. It will

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make me look smart. If you're watching live on you

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our Twitch welcome. You can always listen to the show

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later on podcast feeds by searching for Games Mornings, or

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find the RSS feed on giant bum dot com. You

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can also catch the show later with chapters and timestamps

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on YouTube. Hello YouTube, Alright, got a lot to game too,

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so let's start the show with a Nintendo directors are

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reportedly coming next week dedicated to partner games from Andy

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Robinson and VGC. Nintendo will reportly stream a new nintend

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director dedicated to third party games next week. That's according

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to Nate the Hate and Game Explained, who claim a

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Nintendo Partner Director will take place on Thursday, February fifth.

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This matches what VGC has heard from our own sources.

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Partner Director is Nintendo's digital showcase for third party titles

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schedule for release on Switch and Switch To, rather than

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games Nintendo currently has in development at its own studios.

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Nintendo held a partner direct to last July, which feature

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games like fomp Phasy Tactics, Monster Hunter, Story Three, Hiro

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Warriors Age of Imprisonment, Star Wars, Outlaws, Octopath Travel Zero,

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and more. As Switched who enters the second half of

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its first year, many play are anticipating major third party

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game announcements. Games already confirmed for swhich to include Elden Ring,

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Double Seven, First Light India, Jones in The Great Circle,

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and from Softwar's The Dusk Bloods. This makes sense. I

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know a lot of people are hoping for a straight

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up Nintendo Direct with more Nintendo games being announced, although

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when you look at the calendar, there are a lot

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of Nintendo first party games already coming, Tomadaci Life which

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just had its own mini Direct, Mario Tennis, and things

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kind of a little bit further in the future, even

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like fire Emblem. I think everybody's still trying to see

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what's like the really big game this year, Like is

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there a new three D Mario, or is new Smash

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Brothers or you know, what's what's the big thing? Or

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you know, is that just Pokemon Gen ten, which we'll

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hear about on Pokemon Day here, which isn't super far away.

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But yeah, Jesse, are you believing this reporting? And I

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suppose what are you hoping to see at a partner direct.

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Speaker 3: I feel like enough people have come out to say like, yeah,

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this is happening that I don't know if the date

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is right, but like it feels about right for a

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partner showcase. My favorite thing about Nintendo is like, for

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all the years we've been trying to figure out, like, oh, well,

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they do these things on a schedule. They always have

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a February direct, they always have a September Direct. It's

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like we're always guessing, right, It's always in the dark.

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We're always just like trying to figure it out, and

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then like a lot of leakers come out and they're like,

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oh I got the scoop, and then it's it's always

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like ninety percent right. There's always like we're mostly there.

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So I believe there's a Partner direct. Yeah, I have

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no reason to not believe it. But like you said,

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Nintendo has a pretty strong slate. The first part of

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this year, it's like it's like Pokemon, Pacopia, Mario Tennis,

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What was the one We're just we're just Tomadaci life,

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that Yoshi and the Mysterious book.

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Speaker 1: The Yoshi Game, Right, I always keep forgetting about that

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one they have.

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Speaker 3: They have like the Super Mario Wonder Nintendo Switch to

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Edition or whatever, like they've got a lot of stuff

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coming out Virtual Boy.

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Speaker 2: Of course you can forget that, you.

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Speaker 3: Forget, And so I think a partner showcase makes sense

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to sort of round out the rest of the roster

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for like this first half of the year, because you

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have some pretty big ports like on the way, like

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obviously like Raisin and Evils coming to Switch to and

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stuff like that.

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Speaker 1: But yeah, it's possible that you know, Nintendo games of

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the sort could still show up here, like you know,

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like this said Higher Warriors was at the last one,

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so there could still be Nintendo properties if they're being

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made by other more third party studios. Yeah.

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Speaker 3: Yeah, I think dust Bloods is maybe the biggest thing,

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because that's still the biggest question mark we have. It

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was something that was shown last year at the almost

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a year ago. It was in April beginning of April's

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when that got shown off. We're approaching it like it's

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time to see more of that game.

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Speaker 1: Yeah, I feel like it was part of like the

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big switch to Direct. Yeah, in fact, and I still

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have a ton of questions on what that game is

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actually be a. Zaki himself is working on this one.

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It looks like Bloodborne, but you know, they're they're emphasizing

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the multiplayer, the PDP element of it, which you know,

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for me, that's not really what I come to those

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games for. So I'm a little wary of it. But yeah,

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I definitely you know, don't want to discount from Soft.

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They don't want to discount me as Zaki, So I'm

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curious to see more. There's also you know, the the

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elden Ring Ports, which was supposed to come out last year. Yeah,

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people looked at it, they got previews, and apparently it

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looked awful. So I'm really curious about the ability of

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them to get that thing into decent shape.

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Speaker 3: I do like that they kind of got ahead of

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it though, and they called it the Tarnished Edition from

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like the get go, like we already knew it was

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gonna be kind of like they kind of were pretty

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upfront about that. They're like, yeah, this is the tartist Edition.

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It's not gonna be great, and then you know, from

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from Software.

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Speaker 1: I would also just like to see a switch to

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update for uh for uh Dark Souls. I'd like to

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see that game running at sixty francs per second. There

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a lot of games obviously that I would like to

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see get that treatment. But yeah, you know Double seven

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first Light, I'm curious what that's going to look like

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on here saything that Idian Jones in the Great Circle.

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We've seen some really good switch to ports, like the

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recent Final Fantasy seven remake. Then we've seen baffing, bafflingly

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bad ones like Skyrims. Somehow Skyrims switch to version doesn't

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look good. So it seems like it's all over the place.

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So it's I'm still not a point yet where you

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just tell me you're making a switch to version and

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I automatically believe it's going to be good.

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Speaker 2: Yeah.

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Speaker 3: I'm excited for Rebirth on switch to eventually though, because

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the remake looks really good. So Rebirth I'd be really

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shocked to see how they got that one on there.

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But there's just so many games, like you could pretty

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much name anything that came out last generation or early

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this generation be like, yeah, that could come to switch

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to Why not?

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Speaker 1: Yeah, I mean one of them was both. I always

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thought boulders Gate three, right and then behind the scenes

289
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drama on why that might not happen, But you know

290
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what about Claire up Skirt? Maybe last year's most talked

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about video game. That that's one that you think they

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would be desperate to put on switch to. Nintendo would

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be desperate to have on switch to. I wonder if

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that's one that we could see pop up here.

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Speaker 3: Yeah, I wonder if we'll uh maybe, well we'll see

296
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a sneak peak of the Silk Song DLC.

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Speaker 1: That's right, the watery kind of one whatever it was called.

298
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Speaker 3: Yeah, Sea of Sorrow or whatever it's called. Yeah, yes,

299
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because they said it was that was this year.

300
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Speaker 1: I would be super excited about that. A lot of

301
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people try to bring it metaphors Fantasia. We did have

302
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three reloads show up on switch already, And of course

303
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there's all these Resident Evil games, right, Resident Resident Evil

304
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Requiem that's coming out on launch day on switch Shoe,

305
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along with ports of seven and eight. That still leaves

306
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out Residevil two, three, and four remake, So maybe we

307
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can see native versions of those announced at least for

308
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Switch to give us an idea that those are coming later.

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But yeah, with Nathan Hate Game explained and also VGC

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kind of all saying that this is happening, I'm pretty

311
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inclined to believe it. So yeah, yeah, I'm going to

312
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be excited for this, and yeah, I get I'll get

313
00:15:17,840 --> 00:15:20,519
my hopes up for some like real exciting thing like yeah,

314
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like someone fire and chat said Caslvania Konami.

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Speaker 2: Yeah, finally show me what that is.

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Speaker 1: Make that a real Nintendo we looking thing, and I'll

317
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be super stoked for it, all right. Nintendo comments on

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dispatches Nintendo switch shoes censorship. This is from Jory Miller

319
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at VGC earlier this week. Dispatch, the episodic narrative adventure

320
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game by ad Hoc Studio, set up by veteran developers

321
00:15:45,519 --> 00:15:49,039
from Telto Games Ubisoft in Night School Studio, was released

322
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on Nintennal Switch and Nintendo Switch too and statement sure

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We're going Nintendo. The publisher claimed that Nintendo itself doesn't

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make changes to gain content and that development partners are

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fully aware of platform restrictions. Here's the quote here from Nintendo.

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Nintendo requires all games on platforms to receive ratings from

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independent organizations and to meet our established content and platform guides.

328
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While we inform partners when the titles don't meet our guidelines,

329
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Nintendo does not make changes to partner content. Also do

330
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not discuss specific content or that criteria used in making

331
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these the turment nations Jesse. A lot of people are

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thinking that the kind of the message from this is

333
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that these were ad hocs's decisions to sort of reach

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certain criteria for either different country censorships or to get

335
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specific ratings to other places, and they did not do

336
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what say, you know, the cyberpunk people did, where you

337
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can kind of release different versions of the game for

338
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different markets to reach different ratings things. Here, they kind

339
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of have one version of the game and they want

340
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to make sure it complied with maybe the lowest common

341
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denominator here at least when it comes to I think

342
00:17:01,480 --> 00:17:03,799
this is a strange move for this game, a game

343
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which I'm not gonna say about many games. This is

344
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the game where I think that the nipples and the

345
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penises are pretty important.

346
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Speaker 2: Yeah.

347
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Speaker 3: I only played the first chapter of Dispatch, but even that,

348
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like opening scene, it felt like, oh, this is kind

349
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of like what this game is. Its tone, it's like vibe,

350
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it's like what it sort of like. It's holisthetic, is

351
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sort of built around this idea of like kind of

352
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crude and lude superheroes, right, And I feel like if

353
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you take a lot of that away it kind of

354
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changes like what that game is trying, like the statement

355
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that game is.

356
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Speaker 2: Trying to make.

357
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Speaker 1: Yeah, and there are some like games where like if

358
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you put like the little censorship bar, I think it

359
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just plays as well. It's maybe even funnier. This is

360
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a game where no just it's the fact that you

361
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do just see that stuff is kind of part of

362
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the I don't know if I want to say greatness

363
00:17:48,319 --> 00:17:51,559
of it, but there's a casualness to the game, right Like,

364
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this is the game that is going to talk about sex,

365
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and there's gonna someone's gonna have a casual nip slip

366
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and it's going to maybe actually be a since your

367
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moment because of it. I would have no interest in

368
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playing this game in a censored formats and I shocked

369
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that they would even do that. And I see people

370
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are kind of reaching out for refunds things like that. Gosh,

371
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there's got to be something here. I don't know if

372
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we need it. Do we need like a different release

373
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of the game, like the adult only version for a

374
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certain market.

375
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Speaker 3: Like.

376
00:18:24,799 --> 00:18:28,200
Speaker 1: Yeah, like the NSO and sixty four M plus the

377
00:18:28,359 --> 00:18:29,559
separate app right.

378
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Speaker 2: Yeah, that's you.

379
00:18:30,440 --> 00:18:33,519
Speaker 3: You got to launch into a separate switch dashboard in

380
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which you can access dispatch and like GoldenEye and like then.

381
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Speaker 1: You're good, right, right, Yeah, So I don't know. I

382
00:18:40,839 --> 00:18:42,799
wonder if they're going to just leave this be or

383
00:18:42,839 --> 00:18:45,640
if there's going to be something coming for this game

384
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that's going to change it up.

385
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Speaker 3: It's so weird because like obviously rating, like rating boards

386
00:18:50,759 --> 00:18:53,039
all have very different criteria, and there's like we've seen

387
00:18:53,079 --> 00:18:55,920
over the years a lot of different things were like

388
00:18:55,920 --> 00:18:58,000
like a decade ago, Rainbow six Siede was like taking

389
00:18:58,039 --> 00:18:59,759
casinos out of the game because they wanted to put

390
00:18:59,759 --> 00:19:01,400
the game in China, and that like changed one of

391
00:19:01,400 --> 00:19:04,160
the maps, and like there's all these different facets of

392
00:19:04,240 --> 00:19:07,000
video games, especially when you release them in different places,

393
00:19:07,039 --> 00:19:09,640
are different systems, whatever. And then you like look at

394
00:19:09,680 --> 00:19:12,480
the switch Shop and it's like here's Henti Golf and

395
00:19:12,519 --> 00:19:15,519
like seven hundred sex games and then they're like dispatch though,

396
00:19:15,559 --> 00:19:17,920
like you need to figure your stuff out because like

397
00:19:18,519 --> 00:19:21,279
this rating, and it's obviously different companies talking to each

398
00:19:21,319 --> 00:19:24,799
other and different criteria for different things. But it really

399
00:19:24,880 --> 00:19:28,400
is fascinating to see how that switch Shop operates.

400
00:19:29,039 --> 00:19:31,079
Speaker 1: It's so bizarre, and like the fact that a game

401
00:19:31,119 --> 00:19:33,799
called Hanti golf is on there is one thing and

402
00:19:33,799 --> 00:19:35,880
then to learn, and I want to emphasize learn. I

403
00:19:35,920 --> 00:19:38,000
have never played hand ti golf, but I've been told

404
00:19:38,319 --> 00:19:41,480
that there's actually a distinct lack of handtie in that

405
00:19:41,599 --> 00:19:45,200
video game. Like like all these games are just title bait.

406
00:19:45,400 --> 00:19:48,279
Speaker 3: Just title bait. They are, right, but it is just

407
00:19:48,319 --> 00:19:51,319
funny that it's like, yeah, those those can get like

408
00:19:51,319 --> 00:19:53,160
like put those out there like title bait all you want,

409
00:19:53,200 --> 00:19:55,440
and then it's like okay, But like Dispatch a game

410
00:19:55,440 --> 00:19:58,440
that like uses it specifically for the way that it does,

411
00:19:58,559 --> 00:20:00,000
it is like no, you gotta like you gotta fit

412
00:20:00,079 --> 00:20:00,920
your stuff out right.

413
00:20:00,960 --> 00:20:04,519
Speaker 1: But even that, it's like they're kind of self reporting,

414
00:20:04,519 --> 00:20:06,480
like we are going we had to figure it out,

415
00:20:06,519 --> 00:20:08,680
and what we're going to do is just kind of

416
00:20:09,319 --> 00:20:12,640
censor everything ourselves and hopefully that then we don't have

417
00:20:12,720 --> 00:20:15,960
to release multiple skews, which costs money for different territories.

418
00:20:16,000 --> 00:20:18,799
So it's a weird system. I still think there is

419
00:20:18,839 --> 00:20:21,920
something on nintended here for maybe the system being complicated,

420
00:20:21,920 --> 00:20:24,400
and I don't know, maybe Nintendo should reach out to

421
00:20:24,480 --> 00:20:27,480
special case studios like this and give them a hand.

422
00:20:28,119 --> 00:20:31,480
I'm not sure, but I don't think anybody wants to

423
00:20:31,480 --> 00:20:36,039
play a dispatch with with with with black bars over

424
00:20:36,200 --> 00:20:38,720
the dongs, I'm just gonna they don't say dong anymore.

425
00:20:38,759 --> 00:20:39,559
Is that aging me?

426
00:20:40,519 --> 00:20:42,319
Speaker 3: It's I think it's aging you a little bit, But

427
00:20:42,359 --> 00:20:43,359
you know what, we'll allow it.

428
00:20:43,559 --> 00:20:45,519
Speaker 1: I'm turning forty this year. I'm sorry, every body. I'm

429
00:20:45,519 --> 00:20:47,519
gonna I'm gonna have to say dog every once in

430
00:20:47,599 --> 00:20:47,960
a while.

431
00:20:48,200 --> 00:20:48,799
Speaker 3: You're cooked.

432
00:20:49,160 --> 00:20:52,519
Speaker 1: I used to Repenny Arcade and liked it. That's the

433
00:20:52,599 --> 00:20:53,680
old I am, everybody.

434
00:20:53,680 --> 00:20:56,119
Speaker 3: I'm sorry you can't see it, but off screen, I

435
00:20:56,160 --> 00:20:57,680
do have a sign to penning Arkide comic on.

436
00:20:57,839 --> 00:21:02,319
Speaker 1: I like that your kid, Yeah yeah, squar Nick says

437
00:21:02,319 --> 00:21:04,160
a new version of pant Fancay seven is coming to

438
00:21:04,200 --> 00:21:09,039
Steam Whoo, but doesn't say what's exactly new or when

439
00:21:09,079 --> 00:21:12,440
it's coming. It's from Andy Chalk at PC Gamer. There's

440
00:21:12,440 --> 00:21:14,519
a new version of Opposite seven coming to Steam to

441
00:21:14,559 --> 00:21:17,839
take place of the twenty thirteen release. Everyone who owns

442
00:21:17,839 --> 00:21:20,480
the original can have it for free, and even better,

443
00:21:20,759 --> 00:21:23,400
they'll continue to have access to the old addition too.

444
00:21:23,880 --> 00:21:25,920
Might be curious what's new in this new version or

445
00:21:25,920 --> 00:21:27,920
when will be out, And I'm sorry to say I

446
00:21:27,960 --> 00:21:30,839
can't help. A message posted to the fan Fantasy seven

447
00:21:30,839 --> 00:21:34,000
account on x says the original fun Fantasy sem will

448
00:21:34,000 --> 00:21:37,200
be released on Steam to provide an improved gameplay experience.

449
00:21:37,720 --> 00:21:40,640
In direct readers who announcement on Steam for full details

450
00:21:40,880 --> 00:21:43,799
and there definitely are more details, although calling it fool

451
00:21:43,880 --> 00:21:46,400
is a stretch. The existing game will be renamed a

452
00:21:46,400 --> 00:21:48,599
fump Fantasy seven to twenty thirteen edition when the new

453
00:21:48,680 --> 00:21:51,759
version launches. Existing ownders will have access to both versions,

454
00:21:51,799 --> 00:21:54,400
but the original will no longer be available for purchase.

455
00:21:54,799 --> 00:21:57,680
Save data will not be compatible. Twenty thirteen staves won't

456
00:21:57,720 --> 00:22:00,319
work in the new release, and vice versa. Soon jump

457
00:22:00,319 --> 00:22:05,279
into the new one, you'll be starting from scratch, Jesse,

458
00:22:05,359 --> 00:22:07,240
It's kind of fun to imagine what this could mean.

459
00:22:07,279 --> 00:22:09,720
What's this new version of fomp Fantasy seven. I see

460
00:22:09,759 --> 00:22:11,680
a lot of people saying that it might simply just

461
00:22:11,799 --> 00:22:14,960
be Well, actually, after the Steam release, the version that

462
00:22:14,960 --> 00:22:18,920
came to consoles like Xbox one, Place or four had

463
00:22:18,920 --> 00:22:21,599
a few extra bells and whistles, like the ability to

464
00:22:21,599 --> 00:22:24,880
turn off saves and some fast forwarding. Maybe, and we

465
00:22:24,960 --> 00:22:29,920
might just be getting that version on PC now, which

466
00:22:30,160 --> 00:22:32,359
graphically is still going to have the problem, at least

467
00:22:32,400 --> 00:22:34,640
for me, of like the seven eight nine remasters, we

468
00:22:34,720 --> 00:22:39,000
have these upress character models and then these super blurry backgrounds,

469
00:22:39,000 --> 00:22:41,599
and to me it looks much uglier than the games

470
00:22:41,640 --> 00:22:46,680
did on original hardware. Yeah, I've never liked the look

471
00:22:46,799 --> 00:22:50,559
of the Steam games, but yeah, I mean, do you

472
00:22:50,599 --> 00:22:52,640
think that's the case here? Is that you know, we

473
00:22:52,640 --> 00:22:55,519
should maybe lower expectations on what this could mean.

474
00:22:56,359 --> 00:23:00,559
Speaker 3: Yeah, I'm not expecting anything major. I have seen some

475
00:23:00,599 --> 00:23:04,680
really bad faith actors out there saying, oh, they're gonna

476
00:23:04,720 --> 00:23:07,079
change the dialogue and they're gonna make it more in

477
00:23:07,119 --> 00:23:10,079
line with remake the way that like when Rebirth came

478
00:23:10,079 --> 00:23:12,079
out they went back and changed that line and remake.

479
00:23:12,119 --> 00:23:16,319
People like they're gonna change the original and like they baby,

480
00:23:16,480 --> 00:23:18,160
But like, I don't. I don't think that's what this

481
00:23:18,279 --> 00:23:18,680
is about.

482
00:23:18,720 --> 00:23:18,920
Speaker 2: Man.

483
00:23:19,079 --> 00:23:21,400
Speaker 3: I think this is just some quality of life features.

484
00:23:21,519 --> 00:23:23,440
I think people are maybe getting a little too uh

485
00:23:24,119 --> 00:23:28,519
too content brained. But yeah, I don't think some quality

486
00:23:28,519 --> 00:23:30,039
of life improvements and nothing more from this.

487
00:23:30,640 --> 00:23:33,240
Speaker 1: I don't think people want the script for the original

488
00:23:33,319 --> 00:23:36,279
Final Fantasy seven to change, even though, like to me,

489
00:23:36,440 --> 00:23:38,519
this is kind of like one of the last ones

490
00:23:38,559 --> 00:23:41,880
from screens where I don't think the script was amazing,

491
00:23:41,920 --> 00:23:43,960
but at this point it's iconic. It has a charm

492
00:23:44,039 --> 00:23:46,160
to it. You don't just go back and change it.

493
00:23:46,200 --> 00:23:49,279
I don't think they're going in and adding like Easter eggs.

494
00:23:49,400 --> 00:23:51,799
It's not gonna be a secret countdown timer to the

495
00:23:51,839 --> 00:23:56,799
announcement of Resident Evil Remake Part three or anything like

496
00:23:57,079 --> 00:24:00,400
that in here. I also seen some people consern that,

497
00:24:00,440 --> 00:24:02,079
you know a lot of people have made mods for

498
00:24:02,079 --> 00:24:04,319
foun Fantasy seven, and they made it for that twenty

499
00:24:04,440 --> 00:24:08,039
thirteen edition, and are those gonna be compatible with the

500
00:24:08,119 --> 00:24:10,240
new version of this game?

501
00:24:11,240 --> 00:24:11,519
Speaker 2: Question?

502
00:24:11,920 --> 00:24:13,480
Speaker 1: Right, And so that might be a problem gating this

503
00:24:13,480 --> 00:24:15,799
twenty thirteen version. Yeah, it will still be accessible to

504
00:24:15,799 --> 00:24:17,640
people who own it right now, but it's not gonna

505
00:24:17,680 --> 00:24:21,960
be sold anymore, right, so it's not gonna be super compatible.

506
00:24:23,119 --> 00:24:23,319
Speaker 2: Yeah.

507
00:24:23,359 --> 00:24:25,440
Speaker 1: The fact that saves an't gonna be compatible between them

508
00:24:25,480 --> 00:24:28,440
is maybe a clue that like, okay, it won't the

509
00:24:28,480 --> 00:24:29,480
mods something might be.

510
00:24:30,960 --> 00:24:31,279
Speaker 2: Yeah.

511
00:24:31,440 --> 00:24:31,680
Speaker 1: Yeah.

512
00:24:31,759 --> 00:24:33,440
Speaker 3: I do like to think about the person though, that

513
00:24:33,599 --> 00:24:36,200
like bought that game, played like half of it, and

514
00:24:36,200 --> 00:24:39,160
then in twenty twenty six six is like I'm gonna

515
00:24:39,160 --> 00:24:41,920
pick up my save, I'm gonna let's go and then

516
00:24:41,920 --> 00:24:44,920
they're like, oh no, by save, I have to start

517
00:24:44,960 --> 00:24:47,240
over from fifteen years ago, and it's.

518
00:24:47,079 --> 00:24:50,480
Speaker 1: Like right, So I know when I'm in that situation,

519
00:24:50,599 --> 00:24:52,680
I always I'm like, I guess I'm starting this game

520
00:24:52,799 --> 00:24:55,079
over from the top. I think I played through the

521
00:24:55,160 --> 00:24:57,799
train section of Final Fantasy seven and all of its

522
00:24:57,920 --> 00:25:01,559
versions like a two dozen and times at this point,

523
00:25:02,359 --> 00:25:04,240
and I always enjoy it. I never have any problem

524
00:25:04,279 --> 00:25:07,359
with that. But I mean, I don't know, I wish

525
00:25:07,440 --> 00:25:09,839
that more, a little bit more could be done, even

526
00:25:09,880 --> 00:25:12,319
a mode that maybe some new filters that do just

527
00:25:12,319 --> 00:25:14,599
make it look more like the PlayStation. I don't mind

528
00:25:15,000 --> 00:25:18,039
the harder edges with a good CRT filter as opposed

529
00:25:18,039 --> 00:25:20,319
to the kind of weird you know, like you know

530
00:25:20,359 --> 00:25:22,759
the meme of a squall and from Fantasy eight, and

531
00:25:22,880 --> 00:25:24,720
you know, Renoah's like, you're the most handsome guy here

532
00:25:24,759 --> 00:25:26,319
and then they zoom in and he looks like shit.

533
00:25:26,720 --> 00:25:30,000
I like him looking like shit. That's how I want

534
00:25:30,079 --> 00:25:33,000
him to look like. I don't want that shit upreds

535
00:25:33,160 --> 00:25:36,079
or anything like that. The backgrounds, I don't know, they

536
00:25:36,359 --> 00:25:38,359
those do get so weird when you make the games

537
00:25:38,920 --> 00:25:43,039
HD all of a sudden. Yeah, it doesn't look good.

538
00:25:43,079 --> 00:25:45,599
Speaker 2: They were not and fans have done.

539
00:25:45,400 --> 00:25:48,279
Speaker 1: Some things they're like using, you know, like maybe one

540
00:25:48,279 --> 00:25:50,880
of the few good uses of quote unquote AI. I

541
00:25:50,920 --> 00:25:54,960
don't know where you can upreds the background assets at least,

542
00:25:55,000 --> 00:25:59,160
and that has sometimes looked pretty decent, at least in mods.

543
00:25:59,559 --> 00:26:02,599
But I don't know. We'll see. We have no date

544
00:26:02,680 --> 00:26:06,599
on this, we don't have any other details. It's just

545
00:26:06,640 --> 00:26:09,839
going to happen at some point and I'll be curious

546
00:26:10,039 --> 00:26:12,880
to see. But boy, I am ready for fun Fantasy seven.

547
00:26:12,920 --> 00:26:14,759
Do you think we're getting that fom Fantasy seven Part

548
00:26:14,799 --> 00:26:18,240
three remake announcement soonish, by the end of the year,

549
00:26:18,279 --> 00:26:19,680
maybe even much sooner than that.

550
00:26:19,799 --> 00:26:23,720
Speaker 3: Jesse, Well, now that they have remake out of the way,

551
00:26:23,799 --> 00:26:25,000
I think that was like a big thing for them.

552
00:26:25,039 --> 00:26:26,960
It's like we got to get remake on Switch and Xbox.

553
00:26:26,960 --> 00:26:28,400
We got to like do all that and then we

554
00:26:28,400 --> 00:26:30,799
could start thinking about how we're going to market three.

555
00:26:31,079 --> 00:26:33,359
I think if you see remake at this Partner showcase

556
00:26:33,359 --> 00:26:35,240
and it has a date of this year, I don't

557
00:26:35,240 --> 00:26:38,079
think you hear a rebirth. If you hear the rebirth

558
00:26:38,079 --> 00:26:40,920
Switch announcement at the partner showcase. I don't think we

559
00:26:40,920 --> 00:26:43,359
hear about Part three until after that is out. I

560
00:26:43,359 --> 00:26:45,640
think they want to get remake and rebirth on everything

561
00:26:46,519 --> 00:26:48,160
to have it all talked about, and then we'll see

562
00:26:48,160 --> 00:26:51,079
part three, like we'll hear something about it. So it's

563
00:26:51,119 --> 00:26:53,519
either going to be late late this year or like

564
00:26:53,680 --> 00:26:56,480
very early next year. But I think I think it's

565
00:26:56,480 --> 00:26:58,240
going to be a while before we hear about Part three.

566
00:26:59,079 --> 00:27:02,359
Speaker 1: I'm really excited, uh for it. I you know, I

567
00:27:02,359 --> 00:27:05,440
think generally everybody's been really positive on the first two parts.

568
00:27:05,440 --> 00:27:06,880
I know I have been. I think there's been some

569
00:27:07,039 --> 00:27:09,640
questions about the ending of part two. I think like

570
00:27:09,680 --> 00:27:11,920
how this all ends in part three is ultimately how

571
00:27:11,960 --> 00:27:14,440
these games are going to be looked back on in

572
00:27:14,640 --> 00:27:17,680
the decades. The fall, right, they kind of do, you know,

573
00:27:18,119 --> 00:27:21,160
nail the landing on this. All right, everybody, let's take

574
00:27:21,200 --> 00:27:24,000
a quick break. We'll be right back. Let's talk about

575
00:27:24,039 --> 00:27:27,119
We'll talk about Beyond Good and Evil too, right, because uh,

576
00:27:27,319 --> 00:27:32,359
we live in hell. Hey, everyone's game has Morning's me

577
00:27:32,480 --> 00:27:35,440
Mike Manatti stepping in for Jeff grab We got Jesse

578
00:27:35,519 --> 00:27:37,920
Vittelli here, and we're gonna keep going through the news,

579
00:27:37,960 --> 00:27:43,079
including the director assures that Upisoft remains committed to Beyond

580
00:27:43,079 --> 00:27:46,759
Good and Evil To despite recent up heavil and I

581
00:27:46,799 --> 00:27:48,839
forgot to write who wrote this one? I think I

582
00:27:48,880 --> 00:27:51,839
got this one from now I don't know. I gn

583
00:27:51,920 --> 00:27:52,599
let's say.

584
00:27:52,559 --> 00:27:54,599
Speaker 2: Ah the creative direct.

585
00:27:56,119 --> 00:27:58,960
Speaker 1: Creative director of Movies offs Long and development Beyond Good

586
00:27:58,960 --> 00:28:01,160
and Evil To has spoken for the first time since

587
00:28:01,200 --> 00:28:04,359
the company's major reset, reassuring that development of the game

588
00:28:04,400 --> 00:28:07,559
is progressing. Last week, the Assassin Creed publisher announced a

589
00:28:07,599 --> 00:28:11,960
significant organizational restructuring which we'll see its development teams planned

590
00:28:11,960 --> 00:28:16,279
into autonomous creative houses. One of those houses was confirmed

591
00:28:16,279 --> 00:28:19,079
to include Beyond Good and Evil Too, the game that's

592
00:28:19,119 --> 00:28:22,680
now been in development in some form for nearly twenty years.

593
00:28:23,559 --> 00:28:26,799
Its inclusion came as a surprise to some, since Ubisoft's

594
00:28:26,799 --> 00:28:30,039
had seemingly been somewhat ruthless with the decision to cancel

595
00:28:30,119 --> 00:28:32,759
six games, including the remake of Prince of Purga the

596
00:28:32,799 --> 00:28:36,680
Stands of Time. However, Creative director Fozzi Mesmer has now

597
00:28:36,799 --> 00:28:39,319
commented on Beyond Good and Evil Too status for reassuring

598
00:28:39,359 --> 00:28:42,359
this development team remains committed and focused on delivering a

599
00:28:42,440 --> 00:28:45,440
remarkable game for our players to enjoy. And now here's

600
00:28:45,440 --> 00:28:47,359
the quote from LinkedIn. Thank you to everyone who has

601
00:28:47,400 --> 00:28:49,240
reached out to me over the past few days. In

602
00:28:49,279 --> 00:28:52,240
regards to reason who's at Ubisoft, myself, my team, and

603
00:28:52,279 --> 00:28:55,680
our project Beyond Good and Evil Too are unaffected by

604
00:28:55,720 --> 00:28:58,440
the recent changes. I would direct you to the official

605
00:28:58,480 --> 00:29:03,359
press release for information around the latest organizational structure. He

606
00:29:03,480 --> 00:29:06,000
used to say. I am saddened by the cancelations that

607
00:29:06,160 --> 00:29:08,680
has affected my colleagues and other parts of UBISFT in

608
00:29:08,680 --> 00:29:11,559
the industry. I urge everyone, the self included, to offer

609
00:29:11,599 --> 00:29:15,039
support whenever and however they can during these times. We

610
00:29:15,039 --> 00:29:17,680
were may committed and focus on delivering a remarkable game

611
00:29:17,720 --> 00:29:20,279
for our players to enjoy. Beyond Good and Evil To

612
00:29:20,359 --> 00:29:22,279
was originally announced back in two thousand and eight, and

613
00:29:22,319 --> 00:29:25,640
despite a re reveal in twenty seventeen, there's still been

614
00:29:25,960 --> 00:29:28,799
no sign of a release anytime soon. Creator Michael Wnsell

615
00:29:28,880 --> 00:29:30,920
left Ubisoft in twenty twenty, saying he was leaving the

616
00:29:31,000 --> 00:29:34,039
video game industry entirely to focus on a new career

617
00:29:34,079 --> 00:29:36,559
in Wildlife Boy.

618
00:29:36,599 --> 00:29:37,799
Speaker 2: What a paragraph that was.

619
00:29:39,519 --> 00:29:42,839
Speaker 1: Boy, Beyond Good and Evil Too, Jesse, do you believe

620
00:29:42,880 --> 00:29:44,759
this is a video game you are ever going to play?

621
00:29:45,680 --> 00:29:48,720
Speaker 3: Uh? No, I haven't believed it was a video game.

622
00:29:48,799 --> 00:29:51,359
I was ever gonna play from the moment they like

623
00:29:51,440 --> 00:29:53,720
re showed it in like twenty sixteen at E three.

624
00:29:54,480 --> 00:29:56,559
From that moment on, I was like, this is not real.

625
00:29:57,079 --> 00:29:59,799
You're just showing me like ideas y'all have had, and

626
00:30:00,079 --> 00:30:02,279
a bunch of like really good looking concept art and

627
00:30:02,359 --> 00:30:05,079
like some like small gameplay sections, and then you brought

628
00:30:05,119 --> 00:30:07,119
like Joseph Gordon Levin out and like, I super didn't

629
00:30:07,160 --> 00:30:09,319
believe this game was never coming out, and so I

630
00:30:09,400 --> 00:30:11,599
just I don't. I don't believe you. I'm sorry, I

631
00:30:11,640 --> 00:30:12,079
just don't.

632
00:30:13,079 --> 00:30:15,000
Speaker 1: It's so bizarre. By the way, this so sory is

633
00:30:15,000 --> 00:30:18,039
from Andy Robinson ed VGC. What's Andy?

634
00:30:18,599 --> 00:30:19,799
Speaker 2: Yeah, because when they re you.

635
00:30:19,720 --> 00:30:22,359
Speaker 1: Know, when that first reveal, it's just beyond good and

636
00:30:22,400 --> 00:30:24,680
evil too, right, And they showed Ja, they showed the

637
00:30:25,000 --> 00:30:27,200
you know, the pig, and it's like the Further Adventures.

638
00:30:27,240 --> 00:30:28,480
I'm like, okay, that makes sense.

639
00:30:28,920 --> 00:30:29,720
Speaker 2: Now. When they re.

640
00:30:29,559 --> 00:30:32,920
Speaker 1: Revealed it, it's like it's a prequel and it's now

641
00:30:33,039 --> 00:30:38,160
the most ambitious video game ever and it's like the

642
00:30:38,200 --> 00:30:41,240
first one didn't sell very well. Why would you make

643
00:30:41,440 --> 00:30:44,920
that bet on this game? Beyond good and able to

644
00:30:45,279 --> 00:30:48,839
should just be a kind of small scale Zelda. Like

645
00:30:48,920 --> 00:30:51,160
that's what the first one was, and it was really neat.

646
00:30:51,400 --> 00:30:53,279
It was right pretty you're blowing.

647
00:30:53,000 --> 00:30:56,880
Speaker 3: It out with the like most high budget CG like

648
00:30:57,000 --> 00:31:00,079
short films. Right. Both of those E three E trailers

649
00:31:00,119 --> 00:31:03,880
were like long and like very involved.

650
00:31:03,200 --> 00:31:06,920
Speaker 1: Right, and now they're like, it's a space pirate game

651
00:31:06,960 --> 00:31:09,440
where you can land on any planet and create any

652
00:31:09,519 --> 00:31:12,640
character that you want, and it's super dynamic and as

653
00:31:12,720 --> 00:31:16,640
the largest cities in any video game, and user created

654
00:31:16,920 --> 00:31:21,160
art assets and all of this stuff that there's no wait, look,

655
00:31:21,480 --> 00:31:24,440
even if this game hadn't been development for twenty years

656
00:31:24,519 --> 00:31:27,200
or something, so there's already so much sunk money into it.

657
00:31:28,079 --> 00:31:29,880
There's no way this game is going to find some

658
00:31:30,000 --> 00:31:32,480
big audience and be a giant hit. It is a

659
00:31:32,519 --> 00:31:38,079
sequel to a game that is a darling of hardcore gamers.

660
00:31:38,160 --> 00:31:40,279
I like it a lot, but it never found an audience.

661
00:31:40,359 --> 00:31:42,440
Why is there any chance that this one is suddenly

662
00:31:42,480 --> 00:31:47,680
going to find some big audience. There's no reason to

663
00:31:47,680 --> 00:31:48,000
believe it.

664
00:31:48,079 --> 00:31:49,839
Speaker 3: I don't know, but if you go back to that

665
00:31:49,880 --> 00:31:52,279
twenty sixteen re reveal, I'm pretty sure what of the

666
00:31:52,319 --> 00:31:55,880
developers calls it a space opera, and I'm like, I

667
00:31:55,880 --> 00:31:57,720
don't think you y'all know what this is.

668
00:31:58,359 --> 00:31:59,079
Speaker 2: I think they've heard.

669
00:31:59,119 --> 00:32:01,960
Speaker 1: I think they've just heard George Lucas called Star Wars

670
00:32:02,000 --> 00:32:03,839
that once, so they just thought that'd be a fun

671
00:32:04,079 --> 00:32:05,319
term to throw around.

672
00:32:05,920 --> 00:32:08,279
Speaker 3: I it's one of those things where it feels like

673
00:32:08,319 --> 00:32:10,799
that's like this is like Scope Creep the game where

674
00:32:10,799 --> 00:32:12,680
it's like they kept having ideas and they kept adding

675
00:32:12,680 --> 00:32:14,599
to it, and they kept building it out, and now

676
00:32:14,599 --> 00:32:16,039
they like are trying to figure out what it is.

677
00:32:16,079 --> 00:32:17,680
And then like Ubisoft is going through all of this

678
00:32:17,720 --> 00:32:19,519
turmoil right now as a company and like making a

679
00:32:19,559 --> 00:32:21,640
lot of bad decisions, and this game has just sort

680
00:32:21,640 --> 00:32:23,480
of like been kicking around and it might be like

681
00:32:23,559 --> 00:32:26,119
a sunk cost fallacy thing where they've just put so

682
00:32:26,160 --> 00:32:27,680
much time and money into it. They're like, we this

683
00:32:27,720 --> 00:32:30,960
has to come out. We can't, we can't abandon this project.

684
00:32:31,160 --> 00:32:33,319
Speaker 1: It is, Yeah, it is shocking that, you know. I

685
00:32:33,400 --> 00:32:35,480
don't want it. I don't want anyone's game to be canceled.

686
00:32:35,519 --> 00:32:37,359
I don't want anybody to lose their job, of course,

687
00:32:37,400 --> 00:32:40,240
But it's just everything that happens that Ubisoft recently It

688
00:32:40,319 --> 00:32:43,160
is just surprising that, like this game is is the

689
00:32:43,160 --> 00:32:47,160
cockroach that just doesn't seem to ever go away. You know,

690
00:32:47,279 --> 00:32:49,680
when that Beyond Good and Evil one Ringmaster came out

691
00:32:49,759 --> 00:32:52,960
last year. The year before they did add in Easter

692
00:32:53,079 --> 00:32:55,599
Riggs teasing Beyond Good and Evil too, and that was

693
00:32:55,640 --> 00:32:57,960
like another like, oh, this that game is still really

694
00:32:57,960 --> 00:32:58,720
gonna come out.

695
00:32:59,200 --> 00:33:01,559
Speaker 2: And by the way, no one seemed to play that remaster.

696
00:33:01,759 --> 00:33:03,160
I did. I liked it.

697
00:33:03,279 --> 00:33:05,960
Speaker 1: I heard no one else talk about it, right, So,

698
00:33:06,440 --> 00:33:09,880
I just don't know where the faith in this one is.

699
00:33:09,960 --> 00:33:13,519
Somebody very high up just must be really into the

700
00:33:13,559 --> 00:33:15,960
idea that this is the game and it's going to

701
00:33:16,039 --> 00:33:18,000
turn around all things. There's no way it comes down

702
00:33:18,039 --> 00:33:21,440
and is actually called Beyond Good and Evil too. I

703
00:33:21,480 --> 00:33:23,839
gotta say that, right, Like at this point you really

704
00:33:23,880 --> 00:33:24,279
call this.

705
00:33:24,279 --> 00:33:28,880
Speaker 3: Game, right, just calld and evil and you just you

706
00:33:29,000 --> 00:33:31,359
just live in a world where there's two of them.

707
00:33:31,480 --> 00:33:32,279
Speaker 2: Yeah.

708
00:33:33,039 --> 00:33:36,160
Speaker 1: I always like the too festive, fious, too good, too

709
00:33:36,200 --> 00:33:43,920
evil to may now we're talking. Also, it's a prequel actually, right,

710
00:33:44,079 --> 00:33:45,559
an adult Jade does show up?

711
00:33:45,720 --> 00:33:47,519
Speaker 2: Maybe, God, there's that one.

712
00:33:47,559 --> 00:33:52,359
Speaker 1: Yeah, and it with Adult Jade and Page the Pig

713
00:33:52,480 --> 00:33:55,279
was like, oh, my god, it's it is Jade. And

714
00:33:55,319 --> 00:33:57,119
by the way, as much as I liked Beyond Good

715
00:33:57,160 --> 00:34:00,119
Evil One, the game like then has an awful ending

716
00:34:00,119 --> 00:34:03,000
where it turns out Jade has a super magical destiny.

717
00:34:03,200 --> 00:34:05,960
I'm like, great, very exciting stuff.

718
00:34:06,839 --> 00:34:09,519
Speaker 3: When was the last time we saw this game? Was

719
00:34:09,559 --> 00:34:13,360
it twenty like seventeen or twenty eighteen pre COVID.

720
00:34:14,119 --> 00:34:14,599
Speaker 2: There were two.

721
00:34:15,159 --> 00:34:16,920
Speaker 1: I don't think we've seen anything new about this game

722
00:34:16,960 --> 00:34:20,079
post COVID. They've talked about it, and technically there's the

723
00:34:20,199 --> 00:34:23,159
hits that they added in the remaster in terms of

724
00:34:23,199 --> 00:34:25,440
like the last time is like, now, let's talk about

725
00:34:25,440 --> 00:34:28,679
a real video game and show you some new assets.

726
00:34:28,719 --> 00:34:32,360
The trailer gameplay that we showed that has been a

727
00:34:32,639 --> 00:34:39,360
long long time coming. Boy, I don't know. I worry

728
00:34:39,400 --> 00:34:41,719
about Ubisoft. I know a lot of this is of

729
00:34:41,760 --> 00:34:46,400
their own making, but they just employ so many people

730
00:34:46,920 --> 00:34:50,320
over there, and they're restructuring, which is roofless and it's

731
00:34:50,400 --> 00:34:52,760
I think the pain is going to continue, and I

732
00:34:52,840 --> 00:34:56,480
just don't know if I believe there is sunshine at

733
00:34:56,519 --> 00:34:58,719
the end of this tunnel. How about you? Jesse?

734
00:34:59,679 --> 00:35:02,320
Speaker 3: No, And I know I've been incredibly negative, but during

735
00:35:02,320 --> 00:35:04,360
this segment about this game because I don't think it's real.

736
00:35:04,440 --> 00:35:05,599
But like at the end of I do want this

737
00:35:05,639 --> 00:35:07,119
game to come out. I do want it to be good.

738
00:35:07,239 --> 00:35:10,039
Like this game looks everything they've shown look sick. I

739
00:35:10,079 --> 00:35:12,639
just don't believe it's a like playable video game, you

740
00:35:12,679 --> 00:35:16,000
know what I mean? Yeah, exactly, And it's just been

741
00:35:16,079 --> 00:35:17,719
It's one of those games where you hear about it

742
00:35:17,719 --> 00:35:19,440
for years and then it goes away, and then you

743
00:35:19,480 --> 00:35:21,920
hear about it again and like an earnings call or something,

744
00:35:21,960 --> 00:35:26,519
and it's like, what happened in the ten years since

745
00:35:26,559 --> 00:35:29,360
we've seen this game again to now? And is it

746
00:35:29,400 --> 00:35:31,719
like we're running out of those games in this industry

747
00:35:31,760 --> 00:35:34,079
where it's like, oh, this game has been in development

748
00:35:34,159 --> 00:35:36,239
for so long and so many like like we just

749
00:35:36,280 --> 00:35:38,440
had Metro Prime four, which is like almost a ten

750
00:35:38,519 --> 00:35:41,920
year like developments. Like we're running out of those games.

751
00:35:41,920 --> 00:35:43,679
But Beyond Good and Evil Too is one of those

752
00:35:43,760 --> 00:35:46,559
few that are left that kind of just keep kicking around.

753
00:35:46,880 --> 00:35:48,239
Speaker 1: Yeah, you know a lot of these games that do

754
00:35:48,320 --> 00:35:51,599
feel like, oh, they're never gonna happen, they somehow do happen.

755
00:35:51,679 --> 00:35:54,800
We did get METROI Prime for a week all of

756
00:35:54,880 --> 00:35:58,199
Night's Silk Song is now almost own news, right after

757
00:35:58,360 --> 00:36:00,280
years and years and years of that's not a real

758
00:36:00,360 --> 00:36:00,920
video game.

759
00:36:00,960 --> 00:36:03,159
Speaker 3: Now it's not a shen MoU three. We got it,

760
00:36:03,239 --> 00:36:04,719
shen Mo three.

761
00:36:05,599 --> 00:36:08,800
Speaker 1: That happened. So you know a lot of people seem

762
00:36:08,880 --> 00:36:11,679
to think Halfway three is on the table again. So

763
00:36:11,840 --> 00:36:16,599
everything happens eventually, So maybe something happens with this one.

764
00:36:16,840 --> 00:36:20,280
But I don't know if it's if they couldn't figure

765
00:36:20,320 --> 00:36:24,039
out how to remake Prince of Persia the Sands of Time, right,

766
00:36:24,119 --> 00:36:27,760
how do you figure this out? I just I don't.

767
00:36:27,800 --> 00:36:28,519
I don't have much.

768
00:36:28,400 --> 00:36:29,840
Speaker 2: Faith, all right.

769
00:36:30,000 --> 00:36:33,719
Speaker 1: Nintendo issues correction over leaked Nintendo Switch Online GameCube games.

770
00:36:33,760 --> 00:36:37,119
This is from Chris Comban dio at GameSpot. A Walmart

771
00:36:37,119 --> 00:36:41,119
advertisement showing two unannounced GameCube games coming to nintentn Switch

772
00:36:41,119 --> 00:36:44,519
Online was actually a mistake from Nintendo itself. The two

773
00:36:44,559 --> 00:36:47,320
titles aren't playing for the service as of yet. After

774
00:36:47,400 --> 00:36:50,239
Walmart's Attendo pages splayed a graphic including Metro Prime two

775
00:36:50,239 --> 00:36:54,280
Echoes and Pigment two, and the Attendo of America spokesperson

776
00:36:54,280 --> 00:36:57,519
told IGN that it provided a retailer with an image

777
00:36:57,719 --> 00:37:02,119
of Nintendo GameCube tender Classic titles that incorrectly included games

778
00:37:02,119 --> 00:37:04,480
that are not planned for release at this time. The

779
00:37:04,519 --> 00:37:08,960
image has since been removed. Okay, so not Walmart's fault.

780
00:37:09,039 --> 00:37:12,880
It was Nintendo who provided a wrong image. But where

781
00:37:12,880 --> 00:37:16,920
did this image come from? Is Batos right? I mean,

782
00:37:17,079 --> 00:37:18,679
I guess, first off, do you believe them? Do you

783
00:37:18,719 --> 00:37:24,039
think that like these games aren't somewhat imminent for GameCube? Nso?

784
00:37:24,199 --> 00:37:26,159
And that's the part of reason that they're on there,

785
00:37:26,159 --> 00:37:27,519
And it's not just a matter of like, oh, we

786
00:37:27,559 --> 00:37:29,719
put those on there before we announce them.

787
00:37:30,519 --> 00:37:33,480
Speaker 3: I I'm kind of in two minds of it, right,

788
00:37:33,519 --> 00:37:36,320
because like I see the world in which like a

789
00:37:36,360 --> 00:37:40,960
freelance graphic design person or like just some design person

790
00:37:41,119 --> 00:37:43,800
at Nintendo was like, hey, we need these assets to

791
00:37:43,800 --> 00:37:46,039
go out to retailers, and they grabbed a bunch of

792
00:37:46,039 --> 00:37:48,760
stuff and maybe they put something in there that they

793
00:37:48,760 --> 00:37:50,559
weren't supposed to. Like, like I could see the world

794
00:37:50,559 --> 00:37:52,519
in which like a chain of command just like misses

795
00:37:52,559 --> 00:37:54,800
something like this, and it makes it out because it

796
00:37:54,800 --> 00:37:58,400
happens all the time for other places. But also it's

797
00:37:58,519 --> 00:38:00,880
Nintendo who's like very meticular was about these types of

798
00:38:00,880 --> 00:38:04,440
things and is very specific about the marketing materials that

799
00:38:04,440 --> 00:38:07,559
they put out, and so it's also like that image

800
00:38:07,599 --> 00:38:11,079
exists for a reason, and I just don't like like

801
00:38:11,639 --> 00:38:15,039
it's a it's in a drive somewhere because at some

802
00:38:15,159 --> 00:38:17,920
point those games will eventually make it to the system,

803
00:38:17,960 --> 00:38:21,000
right right, because they're not like niche games.

804
00:38:21,719 --> 00:38:25,559
Speaker 1: No, they're big game cubes. There's something there's caveats to

805
00:38:25,639 --> 00:38:27,519
both of them. Like Pickman one and two have already

806
00:38:27,519 --> 00:38:31,159
been released on Switch. They kind of got you know, ports,

807
00:38:31,960 --> 00:38:33,960
they are not they aren't too different from rams, but

808
00:38:33,960 --> 00:38:36,840
they are enhanced in some ways. And Metroid Prime two,

809
00:38:37,400 --> 00:38:40,559
everybody wants that game to be remastered like Metro Prime

810
00:38:40,679 --> 00:38:43,280
one was, and you know, there were reports that that

811
00:38:43,280 --> 00:38:45,599
that had been done and they just aren't releasing it.

812
00:38:45,639 --> 00:38:47,519
So I think for a lot of people just having

813
00:38:48,239 --> 00:38:50,960
a rom of that game on GameCube nso and being

814
00:38:51,000 --> 00:38:53,880
stuck with the old tank controls and not having you know,

815
00:38:54,000 --> 00:38:56,480
forget about the graphics of remaster. Maybe it's not going

816
00:38:56,519 --> 00:38:58,840
to look as good as that, but just the new

817
00:38:58,920 --> 00:39:02,159
control systems of the other quality of life stuff that

818
00:39:02,280 --> 00:39:04,760
seems that seems a little bit rough.

819
00:39:04,800 --> 00:39:07,480
Speaker 2: There have you spending a lot of time with game

820
00:39:07,519 --> 00:39:08,480
Cube andso.

821
00:39:09,039 --> 00:39:12,960
Speaker 3: Almost zero mm, because I have a game cube in

822
00:39:12,960 --> 00:39:14,679
my living room, but I have.

823
00:39:14,840 --> 00:39:18,039
Speaker 1: I like three game cubes in mind. I was thick though,

824
00:39:19,480 --> 00:39:19,880
so I've.

825
00:39:19,760 --> 00:39:21,960
Speaker 3: Been spending a lot of time playing like actual GameCube.

826
00:39:22,920 --> 00:39:25,280
But then Nintendo Switch operatings are good. They just they're

827
00:39:25,360 --> 00:39:29,320
drip feeding them like it's it feels slower than all

828
00:39:29,360 --> 00:39:31,119
of the other things that they've done. And maybe just

829
00:39:31,159 --> 00:39:33,280
because the catalog is so much smaller that they're they

830
00:39:33,320 --> 00:39:36,360
already have out, but it feels like before we got

831
00:39:36,800 --> 00:39:40,440
what was the most recently, just before that, it was

832
00:39:40,480 --> 00:39:43,119
like it was like that random Warrior game, and then

833
00:39:43,159 --> 00:39:44,639
before that it felt like it was forever.

834
00:39:44,840 --> 00:39:46,920
Speaker 1: Yeah, now, wait a second, I'm a big Warrior World

835
00:39:46,920 --> 00:39:49,039
Defender game.

836
00:39:49,440 --> 00:39:51,159
Speaker 3: That wasn't that wasn't a knock against Warrio.

837
00:39:51,159 --> 00:39:51,960
Speaker 1: I want to be very okay.

838
00:39:52,039 --> 00:39:53,719
Speaker 3: I just mean like it wasn't in the I don't

839
00:39:53,719 --> 00:39:55,599
remember it being in the slate of games when they.

840
00:39:55,559 --> 00:39:57,679
Speaker 1: Originally You're right, Yes, you're right. I was surprised that

841
00:39:57,800 --> 00:40:00,199
we got that one as soon as we did at first. Sure,

842
00:40:00,199 --> 00:40:02,639
because yeah, there's other ones that they've announced that are coming,

843
00:40:03,199 --> 00:40:07,199
like including Sunshine. Yeah we got the that makes sense

844
00:40:07,199 --> 00:40:10,719
because yeah, both there's two there's causing Gale of Darkness,

845
00:40:11,239 --> 00:40:13,559
and those are cool because those are very expensive games,

846
00:40:13,880 --> 00:40:15,800
so just having them on there. The fire on them

847
00:40:15,880 --> 00:40:19,599
was too. Yeah, putting fire them on there was really

848
00:40:19,639 --> 00:40:23,639
cool to see. I think that the emulation is feels

849
00:40:23,679 --> 00:40:26,480
pretty good now. It still feels really bad on Windwaker

850
00:40:26,559 --> 00:40:28,719
to me for some reason, I definitely have had the

851
00:40:28,760 --> 00:40:32,039
most fun with it, like on Launch, playing Soul Caliber

852
00:40:32,079 --> 00:40:36,079
two with friends of that game is still incredible. But yeah,

853
00:40:36,119 --> 00:40:38,880
I definitely want more game Cube innisult games coming out

854
00:40:38,920 --> 00:40:39,280
bit faster.

855
00:40:39,360 --> 00:40:39,639
Speaker 2: I hope.

856
00:40:39,679 --> 00:40:42,800
Speaker 1: I hope we see some third party stuff showing up there. Hey,

857
00:40:42,800 --> 00:40:44,000
you know what would be a good one for that

858
00:40:44,079 --> 00:40:47,199
service now, the Prince of Persia, the Sands of Time.

859
00:40:48,920 --> 00:40:50,800
Speaker 2: That'd be great. We should do that now.

860
00:40:51,239 --> 00:40:55,880
Speaker 3: I'd like to see Ari four chaw controller.

861
00:40:57,800 --> 00:40:58,440
Speaker 2: In Virtual Boy.

862
00:40:58,440 --> 00:41:00,719
Speaker 3: They could do anything at this point. Sell me all

863
00:41:00,760 --> 00:41:01,440
the old peripheries.

864
00:41:01,480 --> 00:41:05,519
Speaker 1: That's fine, man, you gotta give us some beautiful Joe,

865
00:41:05,599 --> 00:41:09,320
all right. Yakiza Kiwami three Studio says the full game

866
00:41:09,360 --> 00:41:11,760
won't have the graphical issues being reported the demo. This

867
00:41:11,800 --> 00:41:14,280
is by Chris going in at VGC down for the

868
00:41:14,360 --> 00:41:17,280
upcoming Yakaza three remake was released last week, but players

869
00:41:17,320 --> 00:41:21,480
soon started posting screenshots and videos showing examples of poor

870
00:41:21,559 --> 00:41:24,920
lighting in the game, most notably during one river area. Now,

871
00:41:25,000 --> 00:41:27,119
the studio has posted a statement on x in which

872
00:41:27,159 --> 00:41:29,519
it has assured players that's aware of the issues and

873
00:41:29,559 --> 00:41:31,119
we'll fix them in time for the games released on

874
00:41:31,159 --> 00:41:34,320
February twelve. This is a quote. Now, we have heard

875
00:41:34,360 --> 00:41:38,719
concerns from players regarding graphical issues and other problems present

876
00:41:38,880 --> 00:41:42,519
in the downloadable demo for Yakiza Kiwami three and Dark Ties.

877
00:41:43,159 --> 00:41:45,400
Rest assured the graphical quality of the demo does not

878
00:41:45,440 --> 00:41:48,559
represent the final experience. We plan to have a version

879
00:41:48,679 --> 00:41:50,719
one point one to one patch of bill Butt launch

880
00:41:50,960 --> 00:41:53,840
which will address the lighting issue and other quality concerns

881
00:41:53,840 --> 00:41:56,840
in the full game. One specific example is visual lighting

882
00:41:56,880 --> 00:41:59,920
issues around the Kubachi River area and the downtown Real

883
00:42:00,119 --> 00:42:03,079
qu area, which many of you have already pointed out.

884
00:42:03,199 --> 00:42:05,039
This patch won'tclude on just fixes for the issues that

885
00:42:05,119 --> 00:42:07,719
Dan Fight above, but many other improvements. Look forward to

886
00:42:07,760 --> 00:42:10,079
sharing the final version of Yakiza Kwami three and Dark

887
00:42:10,119 --> 00:42:13,800
Ties with our global audience on February twelve.

888
00:42:14,639 --> 00:42:15,480
Speaker 2: Worth noting out.

889
00:42:15,320 --> 00:42:17,480
Speaker 1: That another issue people have with this game is that

890
00:42:18,639 --> 00:42:23,039
Kawami three has an actor in it that has a

891
00:42:23,119 --> 00:42:28,000
history of sexual mis conduct, a ta Yuki Kagawa, and

892
00:42:28,039 --> 00:42:31,719
they have not said anything about that, so it seems

893
00:42:31,760 --> 00:42:34,800
like we are stuck with that weirdness.

894
00:42:35,039 --> 00:42:35,840
Speaker 2: Uh.

895
00:42:35,440 --> 00:42:38,840
Speaker 1: I don't know, justin maybe they fix this issue, maybe

896
00:42:39,000 --> 00:42:41,800
it still looks pretty bad. I am not sensing too

897
00:42:41,880 --> 00:42:45,000
much excitement for this particular Yakiza game.

898
00:42:45,679 --> 00:42:48,440
Speaker 3: No, It's it's like, okay, sure, maybe they fix this

899
00:42:48,480 --> 00:42:50,679
one particular thing, but it's like this game has been

900
00:42:50,719 --> 00:42:53,480
like death by a thousand cuts. They just keep stepping

901
00:42:53,519 --> 00:42:55,679
in it, and they keep making decisions that they don't

902
00:42:55,719 --> 00:42:58,719
need to make, and like, I know, Yakiza three is

903
00:42:58,760 --> 00:43:00,280
like a kind of a contentious game in this series.

904
00:43:00,440 --> 00:43:02,199
It's people don't love the gameplay of it, but like

905
00:43:02,400 --> 00:43:05,639
it is like retroactively become like an incredibly important aim

906
00:43:05,760 --> 00:43:08,320
in that franchise because it deals so much with like

907
00:43:08,760 --> 00:43:11,119
Kiriu and the children and the orphanage and all of that,

908
00:43:11,400 --> 00:43:13,320
And like I personally love three a lot, and it

909
00:43:13,320 --> 00:43:15,400
feels like every decision they make with this remake is

910
00:43:15,480 --> 00:43:18,679
just like I don't like, what are we doing? Like

911
00:43:18,760 --> 00:43:20,639
why why does it look like this? Why are you

912
00:43:20,760 --> 00:43:22,880
casting this person, like why are you changing these things?

913
00:43:23,159 --> 00:43:24,760
And I'm not like a purist by any means, but

914
00:43:24,800 --> 00:43:26,440
it just feels like they're making a series of bad

915
00:43:26,480 --> 00:43:28,440
decisions and them going, we're gonna fix some of the

916
00:43:28,440 --> 00:43:30,960
graphical stuff. It's not actually gonna fix the problems with

917
00:43:31,039 --> 00:43:33,360
that remake. And that's like where I'm at.

918
00:43:33,920 --> 00:43:37,599
Speaker 1: Yeah, and even like this graphical stuff, like, yeah, there's

919
00:43:37,599 --> 00:43:39,760
probably patches. I'm sure the demo's not based on the

920
00:43:39,840 --> 00:43:43,400
latest build. This game comes out on February twelve. Yeah,

921
00:43:43,480 --> 00:43:47,280
that is very soon. So you know, that is so

922
00:43:47,280 --> 00:43:49,719
soon that at a point when a demo has some issues,

923
00:43:50,079 --> 00:43:52,760
I'm not expecting the full release to be squeaky clean.

924
00:43:54,079 --> 00:43:56,920
Speaker 3: No. I think there's just like a lot of problems

925
00:43:56,960 --> 00:43:59,559
with this game, and I don't think like one or

926
00:43:59,559 --> 00:44:01,480
two patch is gonna be able to fix the like

927
00:44:02,719 --> 00:44:06,199
just inherent misunderstanding. I think of what this thing is

928
00:44:06,239 --> 00:44:10,360
and what people enjoyed about this thing was just weird.

929
00:44:10,440 --> 00:44:13,360
Speaker 1: Yeah, it's about because I'm someone who hasn't really jumped

930
00:44:13,360 --> 00:44:15,840
into the Yakuza series very much. It's you know, someday

931
00:44:15,880 --> 00:44:17,719
I would like to, you know, start with zero and

932
00:44:17,719 --> 00:44:20,920
then we're my way through the kiwammis. But uh yeah,

933
00:44:20,960 --> 00:44:22,880
I just uh, I don't want to be bummed out

934
00:44:22,920 --> 00:44:25,960
when I get to this one. Are are you hopeful

935
00:44:26,000 --> 00:44:26,880
that they do continue?

936
00:44:26,880 --> 00:44:27,039
Speaker 2: Though?

937
00:44:27,079 --> 00:44:29,239
Speaker 1: I got I guess I doesn't know much. Is yak

938
00:44:29,360 --> 00:44:31,440
is a four a beloved one that people are desperate

939
00:44:31,480 --> 00:44:32,360
to see a remake of?

940
00:44:34,559 --> 00:44:37,400
Speaker 3: I know people really like five, and obviously six is

941
00:44:37,400 --> 00:44:39,519
already like good, like it's already where it's at. I

942
00:44:39,559 --> 00:44:41,239
don't think I think three is like the last one

943
00:44:41,280 --> 00:44:42,840
that needs to be touched, especially if this is the

944
00:44:42,840 --> 00:44:45,760
way we're gonna touch three, just just be done with it.

945
00:44:46,280 --> 00:44:48,679
We're good. Tajarr heads up in the air and say

946
00:44:49,480 --> 00:44:51,119
we're okay, We're done here.

947
00:44:52,079 --> 00:44:56,480
Speaker 1: All right. Goog has responded to Kataki regarding AI banner

948
00:44:56,599 --> 00:44:59,480
ad art and you saw this, Yeah yeah. Goog for

949
00:44:59,519 --> 00:45:05,920
their like for recent sale had this really ugly obviously

950
00:45:06,079 --> 00:45:11,119
AI generated artwork. Uh there's like a melting Super Nintendo

951
00:45:11,960 --> 00:45:16,280
on it. Those Yeah, it's it's gross. A gog spokesperson

952
00:45:16,360 --> 00:45:18,880
declined to confirm that the art was generated using AI

953
00:45:19,000 --> 00:45:23,159
tools it was, but told Kataku the company is aware

954
00:45:23,199 --> 00:45:26,519
of the discussions happening online. Here's the full statement at

955
00:45:26,519 --> 00:45:29,039
this time. We won't be able to comment publicly on

956
00:45:29,079 --> 00:45:32,280
our internal process. As our tools, however, we're aware of

957
00:45:32,280 --> 00:45:36,559
the conversations happening around the topic and the assumptions that

958
00:45:36,639 --> 00:45:39,559
can go with it. What the hell does that mean?

959
00:45:39,880 --> 00:45:42,079
Speaker 3: What are we talking about?

960
00:45:43,039 --> 00:45:44,559
Speaker 2: Tell me you're not gonna do it. I can tell

961
00:45:44,599 --> 00:45:46,480
me it was AI and you won't do it again.

962
00:45:46,840 --> 00:45:50,280
Speaker 3: Yeah, just say my bad goat and then be done

963
00:45:50,320 --> 00:45:50,679
with it.

964
00:45:51,199 --> 00:45:53,000
Speaker 2: You're yeah, you're geog.

965
00:45:53,360 --> 00:45:56,079
Speaker 1: You're a niche online gaming store for kind of the

966
00:45:56,119 --> 00:46:00,599
most like hardcore retro loving or PC and enthusiasts, the

967
00:46:00,639 --> 00:46:03,840
people who are going to be the most inclined to

968
00:46:04,519 --> 00:46:08,559
hate this shit. It's so far. I usually love GG,

969
00:46:08,679 --> 00:46:11,679
especially somebody who likes your old point click adventure games

970
00:46:11,840 --> 00:46:13,480
like this is the place I gotta go for a

971
00:46:13,519 --> 00:46:16,079
lot of that stuff. And usually I'm happy to go there.

972
00:46:16,599 --> 00:46:18,559
And you know, I know that they have you know,

973
00:46:18,599 --> 00:46:21,920
there are probably a smaller team now right it was

974
00:46:22,000 --> 00:46:24,840
CD Project Red who owned them and not anymore so.

975
00:46:25,159 --> 00:46:28,280
The resources might be limited. I don't care. Go hire

976
00:46:28,320 --> 00:46:30,519
an artist to make a banner art, and if you can't,

977
00:46:30,679 --> 00:46:33,679
then don't have banner art. Then have a have text

978
00:46:33,760 --> 00:46:36,159
up there that says, if you're twenty twenty six, sail,

979
00:46:36,360 --> 00:46:39,760
don't do this shit. It's so fucking gross and ugly

980
00:46:39,840 --> 00:46:43,599
and it just makes your store look unprofessional and lame.

981
00:46:44,480 --> 00:46:49,880
Oooh yeah, yeah, exactly. There you go. Boo. All right,

982
00:46:50,280 --> 00:46:52,199
those are our news stories. But we've got a couple

983
00:46:52,280 --> 00:46:54,800
other things here. We've got we've got the we got

984
00:46:54,800 --> 00:46:57,800
the pole question and the bomb twelve. What what does

985
00:46:57,800 --> 00:47:00,480
it usually do first? The poll question or bomb twel oh, Jan,

986
00:47:00,599 --> 00:47:02,639
I don't know how, like, what do you want to

987
00:47:02,679 --> 00:47:05,239
do first? I guess I want to do in the show.

988
00:47:05,599 --> 00:47:09,159
I want to do the poll first. And the poll

989
00:47:09,199 --> 00:47:14,920
here says how do you feel about game key cards?

990
00:47:15,400 --> 00:47:22,480
I'm going to vote and say, uh.

991
00:47:20,800 --> 00:47:22,039
Speaker 2: I don't. I hate saying.

992
00:47:22,039 --> 00:47:25,880
Speaker 1: I'm gonna say I don't care. I don't really buy

993
00:47:26,000 --> 00:47:27,960
m physical games anymore. And a lot of people agree

994
00:47:27,960 --> 00:47:31,320
with me. That one is, Yeah, that one's tied with

995
00:47:31,480 --> 00:47:33,840
I still won't buy one of forty three percent, and

996
00:47:33,840 --> 00:47:36,199
then much lower thirty percent is I still don't like it,

997
00:47:36,239 --> 00:47:41,199
but I have bought one or more. So uh, there

998
00:47:41,239 --> 00:47:43,960
you go. It seems like, yeah, were there you say

999
00:47:44,039 --> 00:47:45,119
you're with me on that one?

1000
00:47:45,880 --> 00:47:48,360
Speaker 3: Yeah, I don't I don't have space for physical games anymore.

1001
00:47:48,400 --> 00:47:50,000
Like I have the shelf behind me that's got some

1002
00:47:50,159 --> 00:47:52,199
stuff on it, and then I have like a small

1003
00:47:52,199 --> 00:47:54,599
little TV stand that's got some stuff, but that's it.

1004
00:47:54,639 --> 00:47:57,039
Like I don't have space to keep buying physical games.

1005
00:47:57,199 --> 00:47:59,599
So I don't care about key game key cards because

1006
00:47:59,639 --> 00:48:01,880
it doesn't affect me, you know what I mean. Like,

1007
00:48:01,920 --> 00:48:04,119
I'm not somebody who's buying physical games. I'm upset that

1008
00:48:04,159 --> 00:48:06,840
people who like physical games don't have access because game

1009
00:48:06,880 --> 00:48:09,440
key cards are like this weird thing that we're doing. However,

1010
00:48:10,360 --> 00:48:11,840
I just don't care. I got other things out in

1011
00:48:11,880 --> 00:48:14,639
my life I gotta worry about. Yeah, Parker not high

1012
00:48:14,639 --> 00:48:15,719
on the list.

1013
00:48:17,000 --> 00:48:19,679
Speaker 1: And now I'm going to ask for the next pull.

1014
00:48:19,760 --> 00:48:21,639
Will surprise Jeff with this one. Are you excited about

1015
00:48:21,719 --> 00:48:24,840
Nintendo's twenty twenty six lineup?

1016
00:48:25,400 --> 00:48:25,920
Speaker 2: So far?

1017
00:48:26,519 --> 00:48:31,679
Speaker 1: Your options everybody are just yes and no. Okay, let's

1018
00:48:31,679 --> 00:48:37,119
do that now, Oh yes, let's do the bomb twelve then, everybody,

1019
00:48:37,159 --> 00:48:40,000
this is exciting stuff. This is showing you. I'm gonna

1020
00:48:40,000 --> 00:48:41,320
really like you to gainst this because I know for

1021
00:48:41,400 --> 00:48:45,039
me personally, this has been a time January of going

1022
00:48:45,119 --> 00:48:48,559
back to a lot of older games even games from

1023
00:48:48,599 --> 00:48:50,920
last year or beyond. It's been sort of a slow January,

1024
00:48:50,920 --> 00:48:55,000
and I have enjoyed that quite a bit, so I'm

1025
00:48:55,039 --> 00:48:58,679
curious what everyone else has been getting up to. And

1026
00:48:59,239 --> 00:49:02,760
I see here now. Number twelve actually is the Outer

1027
00:49:02,800 --> 00:49:07,079
World's two, so still hanging on it seems like it

1028
00:49:07,079 --> 00:49:09,480
seems like it's dropping a bit all night. Silk Song

1029
00:49:09,599 --> 00:49:12,239
still there at eleven. That was my game of the

1030
00:49:12,320 --> 00:49:15,199
year last year. Absolutely loved it. Hadis two at ten.

1031
00:49:15,480 --> 00:49:19,199
Those two seem to make a duo of very high

1032
00:49:19,239 --> 00:49:22,760
profile indie games from last year. Number number nine is

1033
00:49:22,760 --> 00:49:24,800
No Rest for the Wicked. They recently did a four

1034
00:49:24,840 --> 00:49:28,639
player co op update for that one, I believe, yeah,

1035
00:49:28,639 --> 00:49:30,960
And I think it's even on sale on Steam the

1036
00:49:31,039 --> 00:49:32,960
last time I look. So yeah, a lot of people

1037
00:49:32,960 --> 00:49:37,159
have been playing that one. Goshpard of me like wants

1038
00:49:37,159 --> 00:49:39,039
to play it because I liked Ori so much. But boy,

1039
00:49:39,239 --> 00:49:40,960
the guy who rents that studio is.

1040
00:49:41,039 --> 00:49:44,639
Speaker 3: Just can't stop he shutting the fuck up. Is free, man,

1041
00:49:44,800 --> 00:49:46,119
It's so free.

1042
00:49:46,679 --> 00:49:50,280
Speaker 1: He is insufferable. Ghost so yo te Yeah, it makes

1043
00:49:50,320 --> 00:49:52,119
it another big release from last year. But I think

1044
00:49:52,119 --> 00:49:54,320
a lot of people are you know, getting to now

1045
00:49:54,400 --> 00:49:56,960
or finishing up or spending more time with one that

1046
00:49:57,000 --> 00:49:59,599
I still feel bad about not having started. And yet

1047
00:50:00,159 --> 00:50:03,440
uh clips clip Scare Expission thirty three. You know obviously

1048
00:50:03,599 --> 00:50:07,639
big game last year. People still playing that one. Six

1049
00:50:07,719 --> 00:50:09,440
is Arc Knights End Field.

1050
00:50:09,679 --> 00:50:12,480
Speaker 3: What I think it's a gotcha game?

1051
00:50:13,159 --> 00:50:15,880
Speaker 1: What is Arc Knight's End Field? Yes, it is.

1052
00:50:16,159 --> 00:50:17,519
Speaker 3: I don't mean that derogatory.

1053
00:50:17,719 --> 00:50:18,199
Speaker 1: I think it is.

1054
00:50:18,280 --> 00:50:21,679
Speaker 3: It is. It's like a is it a gotcha deck Builder?

1055
00:50:21,719 --> 00:50:21,880
Speaker 2: No?

1056
00:50:21,880 --> 00:50:24,599
Speaker 3: Not deck builder. That's the other one is the management sim.

1057
00:50:25,559 --> 00:50:30,480
Speaker 1: I gotcha Victorio. Okay, okay, okay, all right?

1058
00:50:30,519 --> 00:50:30,719
Speaker 2: Then?

1059
00:50:31,119 --> 00:50:35,440
Speaker 1: Uh, number five is High Guard, which you know, hey,

1060
00:50:35,480 --> 00:50:37,239
that's that's that is a show for it.

1061
00:50:37,280 --> 00:50:37,800
Speaker 2: I'm curious.

1062
00:50:37,960 --> 00:50:41,119
Speaker 1: I'll be curious if it's six around next week. Have

1063
00:50:41,199 --> 00:50:43,599
you like completely written off High Guard, Jesse, you think

1064
00:50:43,599 --> 00:50:46,360
this game has as a shot here or.

1065
00:50:46,679 --> 00:50:49,679
Speaker 3: I am currently in the midst of reviewing High Guard,

1066
00:50:51,119 --> 00:50:54,119
and so I have to play more of it. I

1067
00:50:54,159 --> 00:50:55,519
have played some of it because I've been busy with

1068
00:50:55,519 --> 00:50:59,360
the different thing. Uh. I like what I've played. It

1069
00:50:59,360 --> 00:51:02,199
feels like a good foundation. But that's what it feels like,

1070
00:51:02,239 --> 00:51:06,199
which is a foundation for like more so, I don't

1071
00:51:06,199 --> 00:51:08,119
know if it's gonna stick around short term, but like

1072
00:51:08,159 --> 00:51:10,079
they might feels like a game that's prime for like

1073
00:51:10,119 --> 00:51:12,599
in like four months to have like a sick update

1074
00:51:13,079 --> 00:51:15,000
that's like, oh, here's all this year's like so much

1075
00:51:15,000 --> 00:51:17,039
more and it's like, oh, we we have this really

1076
00:51:17,039 --> 00:51:19,159
cool idea and now we've expanded it out. That's what

1077
00:51:19,159 --> 00:51:19,719
that feels like.

1078
00:51:20,639 --> 00:51:22,079
Speaker 1: Do you think it's a game that gets an update

1079
00:51:22,119 --> 00:51:24,719
that's just like now here's a more normal battle rayale?

1080
00:51:24,760 --> 00:51:26,400
Speaker 2: Though, because I at the BET that's part of me.

1081
00:51:26,440 --> 00:51:29,079
Speaker 1: That's just I don't like this current game mode with

1082
00:51:29,159 --> 00:51:33,000
the different phases and I don't know the it feels

1083
00:51:33,000 --> 00:51:35,000
a little too structured to me right now.

1084
00:51:35,599 --> 00:51:37,639
Speaker 3: Yeah, it's very rigid in that way where it's like

1085
00:51:37,719 --> 00:51:40,000
I wish there was more malleability between the phases where

1086
00:51:40,000 --> 00:51:42,000
it's like, Okay, you can do this phase or you

1087
00:51:42,039 --> 00:51:43,920
can skip this phase and go straight into the other

1088
00:51:43,960 --> 00:51:46,360
one by just like finding the enemy team and just

1089
00:51:46,400 --> 00:51:49,679
start fighting them and like be done with it. But

1090
00:51:49,760 --> 00:51:52,079
it is weird that it's like two minutes, Okay, now

1091
00:51:52,079 --> 00:51:54,360
we're gonna like wait another two minutes and then and

1092
00:51:54,440 --> 00:51:56,639
then like we're gonna teleport over here and do this

1093
00:51:56,679 --> 00:51:58,960
part of the map and then it's a very weird game.

1094
00:51:59,599 --> 00:52:03,239
Speaker 1: And for our visual viewers. Look, I didn't make this Listen,

1095
00:52:03,239 --> 00:52:07,639
I know high Guards one word don't play me at a.

1096
00:52:07,760 --> 00:52:11,159
Number four is Border's Gate three. You know this game

1097
00:52:11,199 --> 00:52:12,679
is always being played by a lot of people. I

1098
00:52:12,719 --> 00:52:15,599
wonder why it popped off in the Bomb twelve again recently.

1099
00:52:15,639 --> 00:52:17,639
I don't know if there's been a sale or some

1100
00:52:17,760 --> 00:52:22,199
kind of update or something like that. Yeah, yeah, I

1101
00:52:22,280 --> 00:52:25,239
mean it's a good game. I like Borderskate three a lot.

1102
00:52:25,920 --> 00:52:28,199
All right, here's our top three. Three is Meo Memories

1103
00:52:28,199 --> 00:52:31,360
in Orbit. This is the new Metroid Vina. I know

1104
00:52:31,519 --> 00:52:34,360
our own Chuck Toowski likes this one a lot. I

1105
00:52:34,400 --> 00:52:37,079
still plan to start it at some point. I am

1106
00:52:37,079 --> 00:52:39,079
a big bittroy Venue fan. Have you checked this one

1107
00:52:39,159 --> 00:52:39,920
out at all, Jesse?

1108
00:52:40,559 --> 00:52:40,800
Speaker 2: Yeah.

1109
00:52:40,840 --> 00:52:42,920
Speaker 3: I played about the first like five or six hours

1110
00:52:42,920 --> 00:52:46,280
of it earlier this month, and I really enjoyed what

1111
00:52:46,320 --> 00:52:49,039
I played. It was one of those games where I

1112
00:52:49,119 --> 00:52:52,199
started to see, oh, like, I could I see what

1113
00:52:52,239 --> 00:52:54,239
this game is gonna start asking of me, like platforming

1114
00:52:54,239 --> 00:52:56,679
wise and fighting wise, and I really was interested in

1115
00:52:56,719 --> 00:52:59,239
all of that. But I just got sidetracked with other stuff.

1116
00:52:59,280 --> 00:53:01,440
So I've have a feeling this game is going to

1117
00:53:01,440 --> 00:53:04,000
be the classic end of year. I'm going to say

1118
00:53:04,000 --> 00:53:05,360
I want to get back to it, and I never

1119
00:53:05,400 --> 00:53:07,360
actually get back around to it. But yeah, in the

1120
00:53:07,360 --> 00:53:09,480
class that I am upset that I did not get

1121
00:53:09,519 --> 00:53:09,840
back to.

1122
00:53:10,840 --> 00:53:13,519
Speaker 1: Number two is Deadlock. This is Valves kind of shooter

1123
00:53:13,760 --> 00:53:16,599
mobile thing that isn't actually out yet. It's still in

1124
00:53:17,039 --> 00:53:18,320
early access.

1125
00:53:18,400 --> 00:53:18,559
Speaker 2: Yeah.

1126
00:53:18,599 --> 00:53:20,960
Speaker 1: People have been talking about this one a lot more

1127
00:53:21,159 --> 00:53:23,559
again recently. I believe we're going to be checking it

1128
00:53:23,639 --> 00:53:27,440
out on upf later today. Yeah, see what the state

1129
00:53:27,480 --> 00:53:29,360
of this one is. I'm excited to play some more

1130
00:53:29,360 --> 00:53:29,920
dead Luck for.

1131
00:53:30,079 --> 00:53:32,719
Speaker 3: Visually one of the coolest aesthetics a game has had

1132
00:53:32,760 --> 00:53:33,440
in a long time.

1133
00:53:33,880 --> 00:53:36,280
Speaker 1: Yeah. Yeah, it's a very pretty game. And the number

1134
00:53:36,320 --> 00:53:39,079
one's Arc Raiders. People still playing a lot of Arc Raders.

1135
00:53:39,119 --> 00:53:40,920
I liked Dark Graders fine when I played it. I

1136
00:53:40,960 --> 00:53:44,079
don't personally feel a big pool to go back to it.

1137
00:53:44,119 --> 00:53:46,800
Did you become an arc Raiders sick go Jesse.

1138
00:53:47,679 --> 00:53:49,599
Speaker 3: Our Graiders was that multiplayer game that I played with

1139
00:53:49,599 --> 00:53:51,280
my friends for like two weeks when we had time

1140
00:53:51,320 --> 00:53:54,400
in between other work responsibilities, and we got really into it.

1141
00:53:54,440 --> 00:53:56,519
We had a lot of fun with it. And then

1142
00:53:56,639 --> 00:53:57,480
haven't played it since.

1143
00:53:58,920 --> 00:54:02,239
Speaker 1: All right, everybody is the bomb twelve. These are the

1144
00:54:02,800 --> 00:54:06,440
twelve games that you are all playing right now. Thank

1145
00:54:06,440 --> 00:54:09,840
you so much for that. And boy, look at that, everybody.

1146
00:54:09,920 --> 00:54:10,440
Speaker 2: We did it.

1147
00:54:10,480 --> 00:54:14,960
Speaker 1: We did a game mess mornings. I feel good about that.

1148
00:54:15,400 --> 00:54:18,159
Jesse Vitili, thank you so much for hanging out with me.

1149
00:54:18,199 --> 00:54:21,679
Anything you want to shout out or promote or talk about,

1150
00:54:21,840 --> 00:54:22,440
go for it.

1151
00:54:23,199 --> 00:54:24,760
Speaker 3: Thank you first of all, thank you for having me.

1152
00:54:24,840 --> 00:54:26,360
Oh it's blast. We don't really get We don't really

1153
00:54:26,360 --> 00:54:27,480
get to chop it up all that much, so it

1154
00:54:27,519 --> 00:54:29,960
was good to us to have a day we own

1155
00:54:30,039 --> 00:54:30,559
this Friday.

1156
00:54:30,679 --> 00:54:33,360
Speaker 1: This is yeah, yeah, it's for us now we've claimed

1157
00:54:33,360 --> 00:54:37,639
this for the Italians and whatnot. Sorry grub yeah grub

1158
00:54:37,960 --> 00:54:39,639
such a harsh Slavic name.

1159
00:54:39,679 --> 00:54:41,800
Speaker 2: Probably grub Yeah out of.

1160
00:54:41,800 --> 00:54:44,679
Speaker 3: Here, but yeah, you can find me in my work

1161
00:54:44,679 --> 00:54:48,559
over at a restart dot run. You know, plenty of reviews, features, news,

1162
00:54:48,840 --> 00:54:51,039
We got great social social clips if you follow us

1163
00:54:51,079 --> 00:54:52,559
on Instagram and TikTok. We got a lot of stuff

1164
00:54:52,599 --> 00:54:55,159
going on. Uh, really happy with with what the team

1165
00:54:55,159 --> 00:54:57,400
has been up to so far of the new year. Obviously,

1166
00:54:57,480 --> 00:55:00,440
you go check out the Giant Bomb and mid Ice

1167
00:55:00,519 --> 00:55:05,199
charity stream tonight at six pm Eastern, five pm Central,

1168
00:55:06,159 --> 00:55:08,920
and then if you're vibing on Sunday, I think Michael,

1169
00:55:08,960 --> 00:55:11,159
him and I will be continuing our Resident Evil six

1170
00:55:11,199 --> 00:55:13,360
play through also to support.

1171
00:55:14,559 --> 00:55:17,440
Speaker 1: The fight against ice fantastic. I want, I want to

1172
00:55:17,559 --> 00:55:22,920
check in on that myself for sure. All right, yeah,

1173
00:55:23,119 --> 00:55:26,000
so three pm Eastern today is a upf for everybody.

1174
00:55:26,000 --> 00:55:27,280
We're checking out Deadlock.

1175
00:55:26,960 --> 00:55:28,320
Speaker 2: Maybe Overwatch two as well.

1176
00:55:28,599 --> 00:55:30,679
Speaker 1: We'll see, we'll see just the state of some of

1177
00:55:30,679 --> 00:55:32,880
these other these other games now that I'm kind of

1178
00:55:32,880 --> 00:55:37,000
thinking about live service shooters again thanks to High Guard

1179
00:55:37,079 --> 00:55:39,599
and yes, of course, as Jesse mentioned, the the Ice

1180
00:55:39,639 --> 00:55:43,400
Out charity stream with min Max that is tonight at

1181
00:55:43,440 --> 00:55:49,039
five pm Central, six pm Eastern. Very excited to see

1182
00:55:49,199 --> 00:55:51,199
Dan and Jeff hanging out with mind Max friends and

1183
00:55:51,239 --> 00:55:53,639
a bunch of other people doing some great work over there.

1184
00:55:54,159 --> 00:55:57,239
All right, thank you so much, everybody. You all have

1185
00:55:57,440 --> 00:56:00,440
a fantastic weekend. I will see a seven.

1186
00:56:00,639 --> 00:56:01,079
Speaker 2: Bye bye,

