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Speaker 1: Everybody is riding up. Let's get rid of the podcast.

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Reveb Jets speak.

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Speaker 2: Do you die during an episode of the podcast, I'm

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gonna feel terrible, all right?

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Speaker 3: Are you okay? Well? Remember it forever in our heart,

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said dreams. I'm gonna remember you no matter how you

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die if.

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Speaker 4: You die during this podcast. Can I have your Pokemon cause?

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Speaker 3: Yeah you can. Yeah, you can have my Pokemon car.

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Speaker 5: Can I have the popcorn buckets?

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Speaker 3: You could have the popcorn buckets.

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Speaker 2: I don't need anything for you other than the memories

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we shared together.

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Speaker 3: Jeff, I'll be I'll be whe you any of my

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handhelds Oh no, ship never mind? You know what you

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get my game gear with battery acid on, like the

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left door pad. Hell, you know what I got?

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Speaker 4: What's the Roger ally X?

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Speaker 3: Yeah?

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Speaker 4: The young ass were like, you want this? You want

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to check it out?

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Speaker 3: And I was like, you know what?

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Speaker 4: I use my ally a lot. Let me see what

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this X is about. Pretty good, pretty good?

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Speaker 2: Battery life better yesterday, battery life is better. Yeah, that's

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really all I need is much. I hate using Windows still,

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but I've accepted what it is.

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Speaker 4: Yeah, I feel like it's just it's slightly heavier than

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the Ally as well, which I kind of like. It's

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got a little more like weight to it, so it

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feels easier to like, it feels more satisfying.

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Speaker 3: To hold crips in your hands a little bit EASi, yeah,

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yeah exactly.

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Speaker 4: But so far, it's weird how how much I use

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the Ally and now I've got my ally X. I'm

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like very excited. It's black as well, so you can't

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see fingerprints. You can't tell how long I've been what hell?

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Yeah said.

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Speaker 5: And talk about it a lot on podcasts, yet wasn't

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offered a next. That's okay, but yeah again I told

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you Dan, just like, hey.

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Speaker 3: Do you have a contact?

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Speaker 2: I'm like, yeah, just try, and they sent him one

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and accidentally sent him a Zephyrus G fourteen laptop, which

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owns I've been like one of those, and they just

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sent him one on accident.

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Speaker 3: And told contact is that? How is that a Kingdom

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Hearts character?

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Speaker 4: Yes?

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Speaker 2: Yeah, it was, Yeah, with the next in there somewhere

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yeh is by moving the arranging the letters anyways.

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Speaker 1: Uh, folks at home, I bequeath you another episode of

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the Bobcast for vengeance. I'm not feeling too great, but

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the pod less continue. Hold on, I'm just gonna take

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this vapor and halo real quick.

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Speaker 5: Man. You don't feel good.

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Speaker 3: You sound great, though, Oh yeah, sound I belt you

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ever sounded? You know? You know when you're sick and

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you start sweating out of places like you didn't think

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you sweat out of Yeah, yes, the each we can't

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keep breathing. Flesh Bridge. All right, well, tam, we have

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you for a limited amount of time, so let's talk

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about what is what is cultivated the taint of the Internet,

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and why is so fucking bad about the everyone that

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occupies the meaty flesh Bridge of Twitter. Dragon Age the

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Veil Guard, I'm really excited about this game.

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Speaker 4: I I mean, I can't tell you why, people, I mean,

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I know why, but I can't tell you why if

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you know what I mean. Yeah, I played the Veil

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Guard dragon Age, the Veil God, formerly known.

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Speaker 5: As the There's a There's a there shouldn't be formally

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known as bread Wolf.

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Speaker 4: That's right, as a reference to Solace aka the dread Wolf. Yeah,

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very interesting experience for me. I went in with pretty well,

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I've had pretty low expectations of dragon Age the Veil

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God for a little while and that's owing largely to

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the kind of very public and slightly tumultuous time that

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came ultworth Yeah, multuous time that Bioway has been happening lately.

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And I wrote a preview about this and it's up

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on GameSpot dot comen's the video version on YouTube dot

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com force Lash GameSpot. But like, I feel like my

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expectations were put in check by everything that was happening

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at Biollway, which I think is fair to a degree.

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You like, the talent that you know has made the

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games that you love, exiting or coming and going that

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kind of stuff, it makes you question whether the next

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thing they're gonna make is gonna hit. And then also

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like the New Dragon Age has been in development for

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so long that has the longer a game is in development,

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the more likely that it is it's going to be

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a bit of a mess. You know, there are obviously

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acceptance to that, you know, Last Guardian being one of

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them for example, and various others. But yeah, so I

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went in there. I saw it at Summer Game first

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and I was like, hmm, I described it suspiciously good looking,

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which made me think like.

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Speaker 3: Oh, this is this could all of us.

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Speaker 4: I was like, this feels like it might be a

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very very polished, very very curated guided demo. So I

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came out and I was like, it looks really good,

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but I'm also very suspicious of it. So when I

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went to this, I was like, all right, let's see

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what this thing is and still very very curated. We

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had selections of kind of like chunks of missions to

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play that were taken from different parts of Act one,

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but I was surprised at how good it felt in

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those periods. Again, caveat it might end up being completely different.

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That could be a very very well polished area of

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the game that we looked at, but I can only

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call it as the way I saw it. I noticed

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people who are out there that are being like, why

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is no one looking at it critically? It is because,

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I mean, the stuff that I saw was very good.

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So if you want me to just like randomly shit

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on a thing just to tick a box that is

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like was critical of thing, also, fuck off, I'm not

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doing that. Like I saw what I saw and that

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it is what it is, and there was nothing in

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there that made me think, oh this is sketchy, this

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is real sketchy. Everything that I saw was like it

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stuck out to me as being like very well executed,

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and I think I mentioned this in my preview, but

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I think a lot of that does come from the

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fact that it's been in development for a while, so

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they probably polished the shit out of this part of

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the game and also maybe the game as a whole.

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But also it feels like they know what they're doing now.

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I feel like dread No dread Wolf was the last

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Inquisition felt like it was trying to be a game

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for for like the time it was released, like an

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open world RPG, and it didn't really stick that landing,

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and it kind of they didn't do it justice and

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they weren't quite like experience with making open world RPGs.

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This is a step back. It feels like it is

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a little more mission based and it has like a

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a hub area that people go in and out of,

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and the world still feels pretty big, but also more

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controlled and feels like they know that they need to

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get you into the good stuff as soon as possible,

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and they do that by curating areas instead of having

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larger spaces that have a lot of downtime or like

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you're just kind of like using for the sake of

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having them. So a lot of the stuff that I

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did was very focused with that was like dungeon crawling

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or you know, doing like actual conversational stuff or even

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a little bit of light platforming stuff. And I did

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it with characters that immediately stuck out to me as

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being characters that I would like to learn more about

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or see where they go. Lace Harding is one of

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my favorite characters in the Dragon Age universe, and she's

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a main character. She's part of your crew right now, yeah,

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lead Scout Harding, And she was called an inquisition.

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Speaker 5: That the dwarf for somebody.

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Speaker 4: Yes, yes, she's really cool. And there were others like

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nev is a kind of like magic wielding private detective,

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so she has like ana vibe to her going and

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it's really cool. And then there's other characters. Another guy

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that we want on a mission to rescue who's basically

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called the Demon of Varientium I think it is, and

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he's known for being like he's he's able to blink

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bring like blood magicians and like high powerful elves and

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gods to their knees. But he's just like he's like

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this mythical figure that we're trying to find. He's kind

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of like Archangel Slash Garrison at the beginning of Mass

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Effect too, where you're like, we've heard that there's this

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dude who's legit, too legit to quit. We need to

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find him. But the whole quest around him is like

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you go to meet like his grandmother who's the head

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of like this faction that is in the game, and

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she's like he's dead, and everyone's like ah, But then

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she's like, except, I don't think the body I got

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back was him. I think that it was blood magic

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used to make him look make that body look like

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my nephew. I think, yeah, yeah. So then you're like, Okay,

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what if I went and busted this fall out wherever

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he is. When when I bring him back, can I

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use his powers to maybe fight these elven gods that

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are running a mark? And she's like, yeah, I think

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about it. Let's see what happens, and off you go

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to like do this mission. So it's kind of like

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a loyalty mission a lot always from Mass Effect, and

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I really really liked that. But the thing that stuck

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out to me most, which was interesting given that for

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me a lot of the times in by Way games,

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the thing I most look forward to is the conversations,

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the kind of like decision making moments, that kind of stuff.

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The stuff in between can be fun, Like I enjoyed

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Mass Effect two's combat. I really like Mass Effect three

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is Comeback because I think that's where they really hit

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the sweet spot. And you know, parts of Dragon Ages combat,

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especially one in the CRPG more feeling kind of era,

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like I enjoyed that kind of stuff. This feels like

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a game where, even if I think of it as like,

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even if the rest of it is kind of okay

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at best, the gameplay seems like it's good enough to

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carry me through a significant portion of it. It's a

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lot more inspired, I think, and paste like Dragon Age two,

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which was the more action focused game entry in the series,

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but I still got a lot of that RPG depth

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where a lot of it comes from having a class

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and then having like a specialty within the class that

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feels very very either complimentary or different to what you're doing.

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So in my mage, for example, build I had a

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staff which is made staff cool. You use spells and

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that kind of stuff, but you can hit a button

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and I would go into a different specialty version where

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instead of having a staff. I've got a knife, like

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a very small knife, and I've got this like floating

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orb around me that is like magically imbuing my knife

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attacks with elemental damage. So it means that I can

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be a mage and be like far off chuck my spells.

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But if it comes to it and I'm like either

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pinned down or that I need to like get in

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an enemy's face, I can switch this other version of

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the ma age get real up close, use my like

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blocking my dashes and like my rolls to get in close.

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Even parry, which is wild, Like you can parry moves

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and like create opportunities to like slow down the enemy

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and get in there and like do some big damage

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with a knife. And that's really cool. And there's other

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characters that do like these wild and wacky things. There's

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the equivalent of what is effectively a magical Captain America shield,

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where like you throw this relic and it just like

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bounces between enemies and then comes back to you, And

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then I love that is like a very interesting approach.

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Like your thief. For example, my rogue started off being

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two blades and I was just like getting in everyone's

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faces moving around. But then you can switch to like

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a ranged like bow and arrow version of your rogue,

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so you can do like really heavy strikes to like

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pin enemies down, or you can have like a gadget

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focused made rogue, which is like leaving stuff around to

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control the battlefield around a little more. And that is

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like a lot of depth to it. It's all real time,

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but it also has that pause element where you can

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bring up the radio menu and be like, I'm going

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to use like Nev's ability to create this like time

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bobble where everyone inside it slows it down, which means

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like I'm going to do that. Switch to my knife,

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00:12:25,000 --> 00:12:27,639
me knife mage, get in real close, get a stab in,

241
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and then get out. And like there's loads of Like

242
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there's also like combo abilities where you bring up the

243
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radio menu and it'll be like, hey, it will like

244
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specifically call out too abilities and be like these two

245
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combo together, so you should try it. And then when

246
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you do it, it will give you like a flashy

247
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animation and like up the damage, so you definitely have

248
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it gives you a reason to get into the radio menu.

249
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And I think the radio menu is also where like

250
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it will tell you more information about enemies as you

251
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learn them, so instead of having all the like weaknesses

252
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and shit like that overlaid. Every time you encounter an enemy,

253
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you bring up the radio menu and it will be

254
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there in the middle instead. So it's a very good

255
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back and forth between the kind of active portion of

256
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the game where it's like action focused, and then also

257
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the strategic part of it where it's a little slower

258
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paced and you're having the ability to like plot your

259
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path before you like jump in there and do it.

260
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But I found that stuff really really cool, and that

261
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was like unfortunately, like I was, I played six hours

262
00:13:25,440 --> 00:13:26,840
of it, but I was still on a time limit,

263
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so I didn't really get a chance to like go

264
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back and switch classes and like figure out the intricacies

265
00:13:31,679 --> 00:13:34,320
or even like do things like work in a different

266
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weapon or like an arm and see how that works.

267
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I did get up to a point with Ana. Lucy

268
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was there as well, and she did the same thing,

269
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where as the I think it was the Rogue or

270
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maybe yeah, I think the Rogue or the Mage, one

271
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of those two. But I basically had a necrotic blade

272
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where I'd put like a necromancy kind of attribute on

273
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my blade, so I was like doing crazy chip damage

274
00:13:56,279 --> 00:13:58,440
and then I could put down a turret, get in there,

275
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use my necrotic blade, use the turret to kind of

276
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pin them down and keep them locked in place, and

277
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then like string together these wild like abilities, and it

278
00:14:08,159 --> 00:14:11,120
felt like it had a decent amount of depth, and

279
00:14:11,159 --> 00:14:15,159
it also felt good, not in the way that Dragon

280
00:14:15,200 --> 00:14:17,840
Age two felt like it was an RPG game trying

281
00:14:17,879 --> 00:14:20,440
to be a action game. This felt more like an

282
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action game. It has that stickiness, slight stickiness to get

283
00:14:23,879 --> 00:14:26,879
you at enemies faces. Quicker I described it as being

284
00:14:27,000 --> 00:14:29,120
kind of like Batman, but you're not like going as

285
00:14:29,120 --> 00:14:30,879
far as Batman does when you hit a button and

286
00:14:30,879 --> 00:14:33,600
he like glides across the room, but you have just

287
00:14:33,759 --> 00:14:37,080
enough to be like, you're not wing attacks constantly. You

288
00:14:37,120 --> 00:14:39,200
have to like and then you're able to move between

289
00:14:39,320 --> 00:14:41,399
enemies a little better. You've got the dodges and parties

290
00:14:41,440 --> 00:14:43,879
and that kind of stuff. So it feels and is

291
00:14:43,919 --> 00:14:45,840
responsive more like an action game.

292
00:14:45,919 --> 00:14:48,200
Speaker 2: So that is like, you still feel like the RPG

293
00:14:48,879 --> 00:14:51,720
elements over top of all this, Yes, what you were saying.

294
00:14:51,480 --> 00:14:53,120
Speaker 4: I feel like the RPG elements on top of it.

295
00:14:53,120 --> 00:14:55,240
You still have to mix in your own magical ability

296
00:14:55,240 --> 00:14:57,679
and your abilities to make sure that you're not mixing

297
00:14:57,679 --> 00:15:01,159
things up. Enemies appear with like a shields, so like

298
00:15:01,200 --> 00:15:03,559
as the major, I was switching to this like beam

299
00:15:03,600 --> 00:15:05,600
that I would use to like really chip away at

300
00:15:05,639 --> 00:15:08,559
the at the shields and break that down. Because if

301
00:15:08,559 --> 00:15:10,759
you don't do that, they just keep recovering the shields

302
00:15:10,840 --> 00:15:12,799
and the harder enemies become harder. So you need to

303
00:15:12,840 --> 00:15:15,360
like prioritize, Okay, So I would like use nev to

304
00:15:15,440 --> 00:15:17,720
put a slow down bubble hold that enemy in place,

305
00:15:17,840 --> 00:15:20,840
use my shield breaking abilities get rid of that, and

306
00:15:20,879 --> 00:15:23,039
then like everyone else would just pile on the damage.

307
00:15:23,080 --> 00:15:24,759
I could like have one of my other characters like

308
00:15:24,840 --> 00:15:27,120
launch themselves into you and do like an overhead strike.

309
00:15:27,559 --> 00:15:30,840
So I feel like there's a good synergy between all

310
00:15:30,840 --> 00:15:33,039
these parts, at least in the part that I played,

311
00:15:33,639 --> 00:15:35,440
and that was just with like a couple of characters.

312
00:15:36,440 --> 00:15:39,679
Speaker 5: That's that's encouraging. Like one of my concerns because when

313
00:15:39,679 --> 00:15:42,080
I saw like the preview of it at Summer Game Fest,

314
00:15:42,440 --> 00:15:44,559
like I definitely took away how pretty it looked and

315
00:15:44,600 --> 00:15:46,960
how you know, interesting the character seemed. But it was

316
00:15:47,000 --> 00:15:48,440
like the first hour of the games of the Combats,

317
00:15:48,519 --> 00:15:52,840
it was very simple of course, and like Dragon Age's inquisitions,

318
00:15:52,919 --> 00:15:55,159
combat felt fine to me, but from what I remember,

319
00:15:55,159 --> 00:15:57,200
it also felt a bit like, you know, attack and

320
00:15:57,240 --> 00:15:59,159
then when your ability to come off cool down, use

321
00:15:59,159 --> 00:16:02,399
those abilities. So having a bit more depth there would

322
00:16:02,440 --> 00:16:02,799
definitely be.

323
00:16:02,919 --> 00:16:05,759
Speaker 4: Yeah, and like there is ways to like skill trees.

324
00:16:06,000 --> 00:16:08,000
You have skille tree, you have a core skill tree,

325
00:16:08,000 --> 00:16:09,960
so a rogue has a Rogue skill tree, but then

326
00:16:10,000 --> 00:16:13,879
you have three specialist skal trees as well, and you

327
00:16:13,919 --> 00:16:18,720
can switch between the specialists specializations not mid combat, but

328
00:16:18,799 --> 00:16:20,919
there are I believe I'm correct in saying that there's

329
00:16:20,960 --> 00:16:22,440
points where you can be like I'm gonna switch to

330
00:16:22,440 --> 00:16:26,320
this special specialization now. So there is also like ways

331
00:16:26,320 --> 00:16:28,679
to improve stuff like you know, oh my call downs

332
00:16:28,679 --> 00:16:32,320
are quicker, I get more damage if I'm attacking this

333
00:16:32,399 --> 00:16:34,840
type of enemy, et cetera, et cetera. So it does

334
00:16:34,879 --> 00:16:39,200
have the kind of RPG focused upgrade paths as well,

335
00:16:39,240 --> 00:16:42,279
which is really really cool. And also like I also

336
00:16:42,440 --> 00:16:45,799
liked the way the world looks. It definitely had a

337
00:16:45,799 --> 00:16:50,320
almost fortnightey like polishedness and cartooniness to it. At a time,

338
00:16:50,440 --> 00:16:51,840
I looked at it and I was like, oh, okay,

339
00:16:52,120 --> 00:16:55,320
but I think it that's intentional because it allows them

340
00:16:55,360 --> 00:16:58,600
to be a little more diverse with the color palette.

341
00:16:59,120 --> 00:17:03,399
Like the the area that you start off is Minrathus,

342
00:17:03,399 --> 00:17:06,240
which is kind of like the capital city of to

343
00:17:06,359 --> 00:17:09,960
the t Winta Empire, and it looks like so bright

344
00:17:10,039 --> 00:17:15,359
and visually colorful compared to like Inquisition. I remember Inquisition

345
00:17:15,480 --> 00:17:18,240
being like a yellow game, even though there are different

346
00:17:18,279 --> 00:17:21,039
parts of this green. Yeah, yellow and green was what

347
00:17:21,160 --> 00:17:25,759
I remember, But like Minrathus immediately is like purple and

348
00:17:25,799 --> 00:17:27,799
greens and neon and that kind of stuff. And I

349
00:17:27,839 --> 00:17:30,880
feel like that style allows them to be a little

350
00:17:31,039 --> 00:17:35,440
more kind of like diverse with how they style areas

351
00:17:35,519 --> 00:17:37,240
in the same way that it's kind of like, oh,

352
00:17:37,240 --> 00:17:40,119
we can use a comic book aesthetic to make everything

353
00:17:40,160 --> 00:17:44,200
look wild and wacky and fantastical and it works, and

354
00:17:44,279 --> 00:17:46,880
like Minrathus look really cool. And then like above you

355
00:17:47,039 --> 00:17:50,680
is like the Archon's Palace, which is like giant floating

356
00:17:50,759 --> 00:17:53,559
ship that is like a bit like Iosuroni, and it's

357
00:17:53,599 --> 00:17:56,440
like got these massive search lights looking for people around

358
00:17:56,480 --> 00:17:58,119
and you're like, oh, okay. But then there's like a

359
00:17:58,160 --> 00:18:01,720
forest area where you know, it's like ruins and nature

360
00:18:01,839 --> 00:18:04,839
is like thriving again there, but there's also like busted

361
00:18:05,440 --> 00:18:09,079
down like magical artifacts and stuff like that, so there's

362
00:18:09,119 --> 00:18:11,880
elements of magic knocking around, and I thought it looked

363
00:18:11,920 --> 00:18:15,039
really nice. I was surprised, and also like character models

364
00:18:15,039 --> 00:18:17,640
look really good. The hair is wild, like.

365
00:18:17,920 --> 00:18:19,359
Speaker 3: It looks good. I'm looking at a vega right now.

366
00:18:19,400 --> 00:18:22,359
Speaker 2: It's noticing like the stylisation that you're talking about, like

367
00:18:22,400 --> 00:18:24,480
all the characters being able to like look very different

368
00:18:24,480 --> 00:18:27,680
and kind of like very diet. Fortnite reminds me of

369
00:18:27,720 --> 00:18:29,519
like fantasy games we'd get on the game cube and

370
00:18:29,519 --> 00:18:31,559
stuff like that, but obviously like way more high quality.

371
00:18:31,599 --> 00:18:34,359
But then the lighting and the materials, including the hair,

372
00:18:34,680 --> 00:18:36,079
look really good.

373
00:18:36,599 --> 00:18:36,799
Speaker 1: Yeah.

374
00:18:36,839 --> 00:18:39,160
Speaker 3: It kind of strikes me as a balance between what

375
00:18:39,200 --> 00:18:41,440
World of Warcraft actually looks like and what the World

376
00:18:41,480 --> 00:18:42,880
of Warcraft movie wound up.

377
00:18:43,799 --> 00:18:48,799
Speaker 4: Yeah, pretty much. Yeah, But like overall, I went in

378
00:18:48,839 --> 00:18:52,480
there with pretty low expectations. I'm naturally quite a cynical person,

379
00:18:52,599 --> 00:18:55,839
so I went in there thinking this is probably where

380
00:18:55,920 --> 00:18:59,559
I start poking holes in it, and most of what

381
00:18:59,640 --> 00:19:01,559
I play like, I was just like, I'm having a

382
00:19:01,559 --> 00:19:03,519
great time with this. I wish I could play more.

383
00:19:04,400 --> 00:19:06,240
I wish I didn't have to like skip from point

384
00:19:06,240 --> 00:19:08,680
to point. Like the sections that I was skipping between

385
00:19:08,680 --> 00:19:10,519
weren't like like, oh, you played ten minutes of this,

386
00:19:10,559 --> 00:19:12,640
now move on to this. It was like between an

387
00:19:12,720 --> 00:19:15,480
hour and a half to two hours per section, and

388
00:19:15,599 --> 00:19:16,960
it was just a case of like we want They

389
00:19:17,000 --> 00:19:20,519
were like, we want you to get a a different

390
00:19:20,640 --> 00:19:24,279
kind of stage of your character's like power levels, So

391
00:19:24,359 --> 00:19:26,119
that's why we're skipping you around so you know what

392
00:19:26,160 --> 00:19:28,279
it feels like to be a more powerful character and

393
00:19:28,319 --> 00:19:30,319
lower and also like they switched it up so they

394
00:19:30,319 --> 00:19:34,440
had different classes available there. So I came away feeling

395
00:19:34,519 --> 00:19:36,799
like quite excited about it. The story is the main

396
00:19:36,839 --> 00:19:39,079
part that I'm like not one hundred percent sure about

397
00:19:39,160 --> 00:19:42,559
yet it seems like it's interesting. They're kind of like

398
00:19:42,720 --> 00:19:45,279
I wrote in my preview that they they know that

399
00:19:45,359 --> 00:19:47,279
they have a lot of nostalgia to work with, but

400
00:19:47,319 --> 00:19:49,880
they also know they need to create a interesting kind

401
00:19:49,880 --> 00:19:53,680
of like story that ties things together. So they have

402
00:19:53,720 --> 00:19:55,839
already mentioned, oh, the Inquisitor is going to pop up

403
00:19:55,839 --> 00:19:59,839
at some point. They announced Morgan's returning, so I'm intrigued

404
00:20:00,160 --> 00:20:03,000
where that goes. But so far, what I've seen has

405
00:20:03,079 --> 00:20:08,200
been encouraging more than anything, and again qualification preview event.

406
00:20:09,160 --> 00:20:13,119
Maybe I've been hoodwinked, but I called it like I

407
00:20:13,119 --> 00:20:15,039
saw it. I came out of there thinking that was

408
00:20:15,039 --> 00:20:18,279
really cool, Like that was everything I want from a

409
00:20:18,279 --> 00:20:21,519
Bioway game, and ultimately having left that if this turns

410
00:20:21,559 --> 00:20:24,160
out to be as good as it is, seems like

411
00:20:24,680 --> 00:20:27,519
it also makes me excited about buyowear and a new

412
00:20:27,559 --> 00:20:30,480
mass effect as well, which is maybe it's copium, but

413
00:20:30,640 --> 00:20:32,519
like I kind of need that, if you know what

414
00:20:32,519 --> 00:20:32,799
I mean.

415
00:20:33,079 --> 00:20:35,039
Speaker 2: Yeah, no, I mean that team that teem's been through

416
00:20:35,039 --> 00:20:37,839
a lot, and you know, I remember talking early on

417
00:20:38,599 --> 00:20:40,920
about Biowear and people talk like wonder what the future

418
00:20:41,039 --> 00:20:43,000
was and everyone being so down and like, I don't know,

419
00:20:43,079 --> 00:20:45,240
everyone that's like seems to be moving up at that place.

420
00:20:45,319 --> 00:20:48,319
Are all the people that like were went through fire

421
00:20:48,519 --> 00:20:51,640
in terms of like rescuing Star Wars, the Old Republic

422
00:20:51,680 --> 00:20:53,359
and all these other things, and they did all this

423
00:20:53,480 --> 00:20:55,839
hard work to get all these games into really good places,

424
00:20:56,079 --> 00:20:57,880
and those are the people in charge now. Obviously there's

425
00:20:57,880 --> 00:20:59,240
a lot of people who have been working on mass

426
00:20:59,279 --> 00:21:01,640
effecting Dragon Age for a very long time, still in

427
00:21:01,759 --> 00:21:03,359
key positions, but it's like I don't know.

428
00:21:03,400 --> 00:21:03,839
Speaker 3: It seems like.

429
00:21:03,839 --> 00:21:05,440
Speaker 2: There's a lot of people there that really care about

430
00:21:05,480 --> 00:21:07,480
the future of Bywear in Charge, and so I always

431
00:21:07,480 --> 00:21:10,160
felt pretty positive and it's nice to see. I mean,

432
00:21:10,160 --> 00:21:13,400
you're damn You're not alone. Every preview is coming out,

433
00:21:13,440 --> 00:21:15,640
everyone's positive. I was like checking out like some some

434
00:21:15,680 --> 00:21:18,240
more of the cynical YouTubers that are like that cover

435
00:21:18,359 --> 00:21:21,200
nothing but computer RPGs and BioWare and stuff like that,

436
00:21:21,240 --> 00:21:23,000
and they went to the event and even they're like,

437
00:21:24,000 --> 00:21:26,359
this is the first Byowere game I've been looking forward

438
00:21:26,359 --> 00:21:29,920
to since mass Eveact three, So yeah, there's reasons to

439
00:21:29,920 --> 00:21:30,359
be positive.

440
00:21:30,359 --> 00:21:32,799
Speaker 4: The people I spoke to there were like other people

441
00:21:32,839 --> 00:21:34,359
playing it. We were all kind of like, is it

442
00:21:34,519 --> 00:21:37,160
just me? Or is this like good? And everyone's like

443
00:21:37,319 --> 00:21:39,799
kind of like, I think it is good. So everyone

444
00:21:39,880 --> 00:21:41,640
was surprised. And then I did an interview with like

445
00:21:41,640 --> 00:21:44,519
the director and one of the producers, and there was

446
00:21:44,559 --> 00:21:46,440
a confidence in the way they spoke about the game

447
00:21:46,480 --> 00:21:48,359
that made me feel like, Oh, they've got a grip

448
00:21:48,359 --> 00:21:50,759
on this. They know what they're doing here. Maybe that

449
00:21:50,960 --> 00:21:54,200
final product isn't great, but at the very least at

450
00:21:54,240 --> 00:21:56,359
the end of it, that team can say we had

451
00:21:56,359 --> 00:21:59,839
a clear idea, we executed an idea either worked, didn't

452
00:21:59,839 --> 00:22:01,160
want or some people liked it.

453
00:22:02,519 --> 00:22:05,000
Speaker 3: Tim it looks like we're at the end of our time.

454
00:22:05,960 --> 00:22:09,400
Speaker 4: Before I go, I saw one question pop up Splodge,

455
00:22:09,440 --> 00:22:11,680
and the question was like, do you know if they

456
00:22:11,720 --> 00:22:15,200
have the hinterland issue? They very they very specifically said like,

457
00:22:15,279 --> 00:22:17,599
we were aware of the hinter land issue and we

458
00:22:17,640 --> 00:22:19,759
did everything we can to avoid that. So I think

459
00:22:20,039 --> 00:22:22,119
the opening area is just like you get in and

460
00:22:22,160 --> 00:22:23,319
get the hell out of there quickly.

461
00:22:23,839 --> 00:22:27,920
Speaker 2: It seems like they are very cognizant of avoiding fat

462
00:22:28,039 --> 00:22:30,759
on the meat. Yes, they're just giving you all mean

463
00:22:31,039 --> 00:22:33,359
and all mean and that's that seems pretty cool.

464
00:22:33,440 --> 00:22:35,279
Speaker 4: Yeah, I'm excited to play it. It's a game that

465
00:22:35,319 --> 00:22:37,960
I was like, I'm gonna play it, but I'll just

466
00:22:38,000 --> 00:22:41,000
keep an eye on it. And then now it's gone

467
00:22:41,039 --> 00:22:44,160
to like I I'm one of my most anticipated games. So,

468
00:22:44,759 --> 00:22:47,279
I mean, I love Bioway games, I love RPG games.

469
00:22:47,319 --> 00:22:50,319
So this is in my wheelhouse already. But I'm excited

470
00:22:50,359 --> 00:22:52,400
to like sit down with it and like spend some

471
00:22:52,559 --> 00:22:54,119
time in dragon Age again.

472
00:22:55,000 --> 00:22:58,400
Speaker 3: Hell yeah, yep, folks, We're gonna folks, We're gonna take

473
00:22:58,400 --> 00:23:00,599
a quick breaking break just as it say about it,

474
00:23:00,640 --> 00:23:03,400
tam in private and say our pleasantries, and then we'll

475
00:23:03,400 --> 00:23:06,240
be back with the Grand Canyon right after this break.

476
00:23:08,759 --> 00:23:11,000
I got, I got, I got a question for for

477
00:23:11,119 --> 00:23:14,079
you boyos here all right, Hi, what is like it

478
00:23:14,240 --> 00:23:19,359
too late to get into a show? Like I I

479
00:23:19,400 --> 00:23:23,920
think I think the show is like done. I'm assumed

480
00:23:23,920 --> 00:23:26,119
big but that I I just saw a blooper reel

481
00:23:26,240 --> 00:23:28,759
or like a highlight reel of a show that I'm like, Man,

482
00:23:28,799 --> 00:23:29,880
I'm gonna get into this.

483
00:23:30,359 --> 00:23:32,640
Speaker 5: I think most of the shows I like I watched

484
00:23:32,960 --> 00:23:34,559
after they went off air.

485
00:23:35,160 --> 00:23:38,319
Speaker 3: Yeah, he's a reverse He's a reverse hipster. Yeah, he

486
00:23:39,640 --> 00:23:43,519
then gets into them. Yeah, because is did anything happen

487
00:23:43,599 --> 00:23:45,599
with Danny McBride is Danny McBride?

488
00:23:45,640 --> 00:23:50,200
Speaker 2: Like, I think we're still mostly okay on Danny McBride.

489
00:23:50,200 --> 00:23:54,519
I think Danny McBride has been even since being introduced.

490
00:23:54,119 --> 00:23:56,319
Speaker 3: Okay, because I just saw a video of him and

491
00:23:56,359 --> 00:23:59,279
Eastbound Down just going felix since.

492
00:23:59,680 --> 00:24:01,559
Speaker 2: Oh, I think I think Eastbounding Down is one that

493
00:24:01,599 --> 00:24:03,440
you can get into at any moment, okay, because I

494
00:24:03,440 --> 00:24:04,599
think think that's gonna be a good.

495
00:24:04,480 --> 00:24:05,839
Speaker 3: Investment, cause I think you're gonna be able to make

496
00:24:05,880 --> 00:24:07,880
a lot of references there that people will appreciate. Cool.

497
00:24:07,960 --> 00:24:11,480
I think we should just incorporate fixings into everything, like.

498
00:24:11,880 --> 00:24:14,559
Speaker 5: In terms of like side dishes in southern food.

499
00:24:15,400 --> 00:24:17,759
Speaker 2: Yeah, but we can also like put our own spin

500
00:24:17,839 --> 00:24:21,039
on it. Fixings of the year that could be one

501
00:24:21,039 --> 00:24:22,880
of the category. Yeah, like fgure out what that means

502
00:24:22,920 --> 00:24:24,920
for games like this Astrobot.

503
00:24:25,039 --> 00:24:27,799
Speaker 3: He got a lot of fixing. The Astrobat definitely has

504
00:24:27,839 --> 00:24:29,880
a lot of fixings. Yeah, Like you have to like

505
00:24:30,440 --> 00:24:33,599
it's like it's like you stumbled with one of your legs.

506
00:24:33,640 --> 00:24:36,200
As you're saying, like, it's like or you're doing like

507
00:24:36,200 --> 00:24:38,400
a little jig upon get me some fix. Oh yeah,

508
00:24:38,440 --> 00:24:40,319
a little jig. It's good. Hey, I listened to the

509
00:24:40,400 --> 00:24:42,440
voice bail dub truck you all did yesterday. What the

510
00:24:42,480 --> 00:24:43,119
hell happened?

511
00:24:43,480 --> 00:24:45,519
Speaker 5: That's great? What do you mean?

512
00:24:45,640 --> 00:24:46,400
Speaker 3: That's what happened?

513
00:24:46,480 --> 00:24:47,880
Speaker 5: And you're welcome good content?

514
00:24:47,960 --> 00:24:51,480
Speaker 3: Right, it's great content. What are the best? Every voice

515
00:24:51,519 --> 00:24:54,240
bailed dub truck is the do best voice bail better

516
00:24:54,240 --> 00:24:54,480
and better?

517
00:24:54,519 --> 00:24:56,920
Speaker 5: Okay? I ask you this because like Jeff just wants

518
00:24:56,960 --> 00:24:59,079
the goof and you can't take him seriously Sometimes are.

519
00:24:59,000 --> 00:25:01,559
Speaker 3: We good, but I can't bring up the Kingdom Hearts.

520
00:25:03,079 --> 00:25:05,359
Speaker 2: I don't know what is issue was there, don't you

521
00:25:05,759 --> 00:25:07,400
It's not a satisfactory explanation.

522
00:25:07,440 --> 00:25:08,240
Speaker 3: I'm still shoot hot.

523
00:25:08,319 --> 00:25:10,759
Speaker 5: Yeah, characters stress up in costumes for Halloween.

524
00:25:10,759 --> 00:25:14,359
Speaker 2: There, it is totally You're just like, that explains Kingdom Hearts,

525
00:25:14,359 --> 00:25:14,720
all right.

526
00:25:15,160 --> 00:25:17,680
Speaker 5: Is very popular. So that's the one they chose because

527
00:25:17,720 --> 00:25:19,680
everybody really likes when they go in their Kingdom Hearse

528
00:25:19,720 --> 00:25:24,559
outfits your question. Please you don't you don't think there's

529
00:25:24,880 --> 00:25:28,960
any remote chance that Rosalina is more popular than.

530
00:25:30,400 --> 00:25:30,599
Speaker 3: Way?

531
00:25:31,000 --> 00:25:34,480
Speaker 5: There was no way, Like like you could ask me

532
00:25:34,559 --> 00:25:40,000
that I would have shot the time of the podcast.

533
00:25:42,359 --> 00:25:45,279
Speaker 3: You could send the gimmicks on assignment, have them roll

534
00:25:45,359 --> 00:25:47,640
up with two pieces of paper or like two jars,

535
00:25:47,799 --> 00:25:51,119
one in the second grade, like one with Rosalina, one

536
00:25:51,160 --> 00:25:53,079
with Mini Mouse, and give them a bag of jelly

537
00:25:53,119 --> 00:25:56,039
beans and then like, hey, put it put in the jar.

538
00:25:56,079 --> 00:25:59,000
Who you recognize suitor and it's gonna be Mini Bose.

539
00:26:00,000 --> 00:26:02,079
Maybe bus is going to take the jellybeans anyway, Jeff Grubb,

540
00:26:02,119 --> 00:26:03,200
you went to the Grand Cadid.

541
00:26:03,680 --> 00:26:06,480
Speaker 2: I went to the Grand Canyon. Yes, we talked about

542
00:26:06,480 --> 00:26:09,000
this in a couple of places, but it was a

543
00:26:09,000 --> 00:26:10,799
good time. It was a really fun trip. It was

544
00:26:10,799 --> 00:26:12,839
great to hang out with Vinnie, saw a lot of

545
00:26:12,839 --> 00:26:14,039
people from the industry.

546
00:26:14,079 --> 00:26:14,880
Speaker 3: Though it was it was.

547
00:26:14,880 --> 00:26:18,000
Speaker 2: Nice for as quick as the trip was, you know,

548
00:26:18,119 --> 00:26:20,599
flying one day, then hang out all day like doing

549
00:26:20,599 --> 00:26:23,480
stuff for Flight Simulator, and then flying home first thing

550
00:26:23,519 --> 00:26:25,720
the next morning at like two am.

551
00:26:26,160 --> 00:26:26,880
Speaker 3: It was.

552
00:26:26,880 --> 00:26:28,440
Speaker 2: It was still nice because it's like we were doing

553
00:26:28,519 --> 00:26:30,519
enough things together that there was plenty of time to

554
00:26:30,720 --> 00:26:34,480
talk to people and hang out. But yeah, I played

555
00:26:34,480 --> 00:26:36,880
Flight Simulator and I had a good time with her.

556
00:26:36,920 --> 00:26:39,400
So they gave a presentation. There's a couple things I

557
00:26:39,400 --> 00:26:43,359
haven't mentioned yet. The biggest headache with Flight Simulator twenty twenty,

558
00:26:43,359 --> 00:26:46,599
I think most people would say is simply installing the game,

559
00:26:46,920 --> 00:26:49,240
like just actually installing it, because what it is you

560
00:26:49,319 --> 00:26:53,920
download a gigabyte file from Steam or whatever, the Microsoft Store,

561
00:26:54,319 --> 00:26:56,640
and then that it gives you a client, and then

562
00:26:56,720 --> 00:26:59,000
that client is like, okay, here it is.

563
00:26:59,079 --> 00:27:00,240
Speaker 3: Here's one hundred and fifty.

564
00:27:00,160 --> 00:27:03,319
Speaker 2: Gigabytes, and it's not necessarily coming from the fastest servers

565
00:27:03,319 --> 00:27:06,000
in the world, and two hours later maybe you're playing

566
00:27:06,039 --> 00:27:09,240
the game and it was really two hours. I think

567
00:27:09,240 --> 00:27:10,599
that turned a lot of people off, and of course

568
00:27:10,599 --> 00:27:12,440
the team hated that. They knew that this was a

569
00:27:12,440 --> 00:27:16,519
big pain point. So they do have a solution this time,

570
00:27:16,759 --> 00:27:21,039
and the installed process is much closer to like ten

571
00:27:21,079 --> 00:27:25,920
to fifteen minutes this time. And the solution is almost

572
00:27:26,319 --> 00:27:29,480
everything is going to get streamed in from the cloud,

573
00:27:29,799 --> 00:27:33,880
just about like all the planes, the Earth, the digital twin,

574
00:27:34,799 --> 00:27:38,720
all the airports, everything is hosted in the cloud. So

575
00:27:38,759 --> 00:27:42,000
that means that you can foot up the game, start

576
00:27:42,000 --> 00:27:43,920
playing Fly anywhere, and the game will just stream it

577
00:27:43,960 --> 00:27:45,480
in sort of seamlessly.

578
00:27:45,000 --> 00:27:46,920
Speaker 3: And it does. All that stuff works.

579
00:27:47,079 --> 00:27:50,599
Speaker 2: Now when I say that, do you guys have any

580
00:27:50,640 --> 00:27:53,240
reservations about what that might mean for the game?

581
00:27:54,200 --> 00:27:58,359
Speaker 3: I feel like, not that I don't trust streaming stuff

582
00:27:58,359 --> 00:28:01,880
into a game, but I worry about pop in a

583
00:28:01,920 --> 00:28:05,079
lot and then just like you know, ruining my immersion

584
00:28:05,079 --> 00:28:08,000
grub as I'm flying over a place, and then like

585
00:28:08,079 --> 00:28:09,759
textures being loaded in improperly.

586
00:28:09,839 --> 00:28:11,680
Speaker 5: I guess there's no offline mode.

587
00:28:12,240 --> 00:28:16,599
Speaker 2: Oh yeah, that too, uh so I think there might

588
00:28:16,640 --> 00:28:18,440
be ways to run it offline, but then you are

589
00:28:18,480 --> 00:28:21,640
going to have a greatly reduced version of the game.

590
00:28:22,160 --> 00:28:24,440
So I brought this up when I talked to to

591
00:28:24,880 --> 00:28:28,319
jorg Uh and I'm like, when I hear that, I

592
00:28:28,359 --> 00:28:31,440
get worried about Hey, like can I use all my mods?

593
00:28:31,480 --> 00:28:32,759
Speaker 3: And he's like, look, you can.

594
00:28:32,799 --> 00:28:35,279
Speaker 2: There is a gonna be a folder in this game

595
00:28:35,400 --> 00:28:37,599
where you could play anything you want into that folder

596
00:28:37,960 --> 00:28:40,279
and run and run the game and tell it to

597
00:28:40,400 --> 00:28:42,440
use that stuff, and then it's gonna be less optimized,

598
00:28:42,480 --> 00:28:44,359
it's gonna run a little bit worse, but that's your.

599
00:28:44,319 --> 00:28:46,480
Speaker 3: Choice, and you could still do that, so you still

600
00:28:46,480 --> 00:28:47,079
have all of.

601
00:28:46,960 --> 00:28:50,559
Speaker 2: The freedom of configuring the game how you wanted to

602
00:28:50,599 --> 00:28:52,599
work from that side of things, whether or not that

603
00:28:52,680 --> 00:28:54,960
then transfers to people being like, well, what if I

604
00:28:55,000 --> 00:28:57,079
wanted to do to install the entire game on my

605
00:28:57,160 --> 00:29:01,680
machine in that folder and have all the assets host locally. Well,

606
00:29:01,720 --> 00:29:04,279
you know, there's there's a limit to that, obviously, but

607
00:29:04,319 --> 00:29:05,519
let's say you want to have all the planes in

608
00:29:05,519 --> 00:29:07,640
the airports. You could probably there's probably a way to

609
00:29:07,720 --> 00:29:10,599
do that, but it would be probably a.

610
00:29:10,559 --> 00:29:11,519
Speaker 3: Little bit less performance.

611
00:29:11,599 --> 00:29:14,000
Speaker 2: Based on what I saw where there was no pop

612
00:29:14,039 --> 00:29:16,720
then there was no it just ran great coming up

613
00:29:16,720 --> 00:29:19,640
from the cloud, and of course I'm in a controlled environment,

614
00:29:19,680 --> 00:29:22,640
but it was a hotel that we were at and

615
00:29:22,720 --> 00:29:25,039
not like one that's like the most technologically advanced hotel

616
00:29:25,079 --> 00:29:26,640
in the world. So I get the sense that this

617
00:29:26,680 --> 00:29:30,000
is relatively in line with how most people's experience is

618
00:29:30,000 --> 00:29:31,680
going to be. We'll be able to judge that better

619
00:29:31,680 --> 00:29:34,839
when it finally comes out. I got the sense that

620
00:29:36,039 --> 00:29:38,880
this is probably the best compromise, and the game will

621
00:29:38,880 --> 00:29:40,920
still work how most people want it to work. And

622
00:29:40,960 --> 00:29:43,440
the reality is you could only install so much locally

623
00:29:43,519 --> 00:29:47,279
in the last one because the Earth was several petabytes

624
00:29:47,359 --> 00:29:50,839
of information. No one was installing that game locally. A

625
00:29:50,839 --> 00:29:52,960
lot of it was still streaming from the cloud, and

626
00:29:53,160 --> 00:29:54,319
they didn't have complaints.

627
00:29:54,000 --> 00:29:54,519
Speaker 3: For that stuff.

628
00:29:54,519 --> 00:29:57,480
Speaker 2: It's just now they're also going to be streaming into

629
00:29:57,519 --> 00:30:02,359
planes and all the others the planes, trains, automobiles, And

630
00:30:02,480 --> 00:30:05,200
this also gives them like apparently more freedom to do

631
00:30:05,240 --> 00:30:07,680
stuff like Hey, they went to the Planet Zoo people,

632
00:30:08,079 --> 00:30:10,680
a team that they've worked with before, like hey, yeah,

633
00:30:10,720 --> 00:30:14,079
can we yes, can we have all of your animal models?

634
00:30:14,480 --> 00:30:16,519
And they took all the animal models from those games,

635
00:30:16,559 --> 00:30:20,200
and then they populated like Africa with drafts and stuff

636
00:30:20,200 --> 00:30:22,160
like that. So now you can fly a plane over

637
00:30:22,200 --> 00:30:24,440
and you're going to see herds of animals moving in

638
00:30:24,480 --> 00:30:29,319
real time, and that it looks great, it's really really cool,

639
00:30:30,400 --> 00:30:32,279
and so a lot of that stuff was winning me

640
00:30:32,319 --> 00:30:34,960
over in terms of, like, Okay, if this is the

641
00:30:35,000 --> 00:30:36,519
compromise we have to make to be able to get

642
00:30:36,519 --> 00:30:39,960
this world to feel even more alive, I'm mostly okay

643
00:30:39,960 --> 00:30:42,519
with it, especially hearing that I'm going to have access

644
00:30:42,559 --> 00:30:44,119
to the folder where I could put any mod in

645
00:30:44,160 --> 00:30:45,799
there that I want and they're not going to try

646
00:30:45,799 --> 00:30:48,160
to take that away from people, which was which was

647
00:30:48,200 --> 00:30:49,960
my concerning He's like, no, that's that was never even

648
00:30:50,000 --> 00:30:50,640
a conversation.

649
00:30:50,759 --> 00:30:52,519
Speaker 3: This is how it's gonna work. You're just very precious

650
00:30:52,519 --> 00:30:54,519
about all of your Shrek mods. I understand.

651
00:30:54,599 --> 00:30:56,079
Speaker 2: I'm like, I am so like I want to like

652
00:30:56,519 --> 00:30:58,880
my games to feel like they're mind and that goes

653
00:30:58,920 --> 00:31:01,079
beyond like oh own, No. I want to be able

654
00:31:01,079 --> 00:31:03,200
to like do whatever I want to this game, and

655
00:31:03,240 --> 00:31:05,440
I don't want the fact that anything's in the cloud

656
00:31:05,480 --> 00:31:07,200
to stand in the way, which feels like, you know,

657
00:31:07,319 --> 00:31:09,519
we're always kind of edging in that direction, and I'm like,

658
00:31:09,720 --> 00:31:12,119
I fear that future.

659
00:31:11,799 --> 00:31:15,240
Speaker 3: Grub after going to this event, how tempted were you

660
00:31:15,359 --> 00:31:18,839
to get like a bigger setup to play like a

661
00:31:18,880 --> 00:31:22,519
flight simulator game or any other sim type of game. Definitely.

662
00:31:22,799 --> 00:31:25,559
Speaker 2: I'm like thinking about, like what would I think is

663
00:31:25,599 --> 00:31:29,880
the ideal set up? And I was doing that those

664
00:31:29,960 --> 00:31:34,079
F eighteen Challenge missions and when I the run I

665
00:31:34,119 --> 00:31:37,000
put in the video is actually not my best run.

666
00:31:38,079 --> 00:31:40,240
I it was a pretty good run, but I started

667
00:31:40,279 --> 00:31:43,279
losing time halfway through the run, like compared to the

668
00:31:43,279 --> 00:31:44,839
ghost I was going up against, which I think was

669
00:31:44,839 --> 00:31:47,720
the dev time, And I was like, what am I

670
00:31:47,759 --> 00:31:49,799
doing wrong here? And then I just kind of like

671
00:31:50,160 --> 00:31:52,920
I am not using the foot pedals to sort of

672
00:31:52,920 --> 00:31:55,960
adjust to like the the you know, the the horizontal

673
00:31:56,039 --> 00:31:58,039
yall or pitch or whatever of the things. So I

674
00:31:58,119 --> 00:32:00,400
was like once I started dialing that in and could

675
00:32:00,400 --> 00:32:03,160
feel myself doing these turns like kind of pushing the

676
00:32:03,200 --> 00:32:05,440
plane against the air even harder, like sort of like

677
00:32:05,440 --> 00:32:07,279
when you push yourself against the wave and wave race,

678
00:32:07,559 --> 00:32:08,920
and it's like, okay, now it's going to push you

679
00:32:08,920 --> 00:32:11,680
in that direction even faster. Once I started started dialing

680
00:32:11,759 --> 00:32:13,480
that in, I'm like, oh, I kind of I don't

681
00:32:13,480 --> 00:32:14,960
think I'm gonna be able to play this game without

682
00:32:15,039 --> 00:32:17,519
having the foot pedals, Like I'm kind of really into this,

683
00:32:18,039 --> 00:32:20,200
so I started, Okay, I want the foot pedals, and

684
00:32:20,200 --> 00:32:22,039
if I'm gonna get the foot pedals, maybe I would

685
00:32:22,079 --> 00:32:30,000
probably get a more intense hotss I have. I have

686
00:32:30,000 --> 00:32:33,960
this very very basic thrust Master hotas, but there's the throttle.

687
00:32:34,240 --> 00:32:36,039
Speaker 3: There's the throttle.

688
00:32:36,160 --> 00:32:38,519
Speaker 2: I got my hands on my throttle on my stick constantly,

689
00:32:39,359 --> 00:32:41,839
and it's, uh, it's fine.

690
00:32:42,240 --> 00:32:42,799
Speaker 3: It works.

691
00:32:43,160 --> 00:32:44,720
Speaker 2: But the one that they had me using was the

692
00:32:44,720 --> 00:32:48,200
Turtle Beach one that did have tons of buttons, and

693
00:32:48,240 --> 00:32:51,319
I'm like, it's fun to flip a switch. It's fun

694
00:32:51,319 --> 00:32:52,920
to like lift a lid and then hit a switch

695
00:32:53,000 --> 00:32:56,200
underneath that, and uh, you know, it's also a bit overwhelming.

696
00:32:56,240 --> 00:32:57,519
So it's like, if I'm gonna do that, I kind

697
00:32:57,519 --> 00:33:00,079
of feel like I'm gonna have to commit. Uh, but

698
00:33:00,119 --> 00:33:02,319
a lot of that stuff work works. The problem is like,

699
00:33:02,880 --> 00:33:05,000
well that worked for the F eighteen. Then when I

700
00:33:05,039 --> 00:33:07,039
go if I want to go fly a seven eighty

701
00:33:07,079 --> 00:33:12,119
seven Dreamliner, I'm gonna want a yoke instead. And then it'say, okay,

702
00:33:12,119 --> 00:33:15,119
are we talking about having both and swapping them in

703
00:33:15,160 --> 00:33:19,160
every time I'm switching planes. That's I tell myself, I

704
00:33:19,240 --> 00:33:24,599
might do that, but I probably won't actually simulator.

705
00:33:24,680 --> 00:33:26,640
Speaker 5: You're really gonna be right right?

706
00:33:26,680 --> 00:33:29,559
Speaker 2: Well, yeah, it's worth it exactly, And it's like, am

707
00:33:29,599 --> 00:33:32,200
I gonna I really enjoy playing the game. I want

708
00:33:32,200 --> 00:33:35,400
to spend more time with Flight Simulator, but it's like

709
00:33:35,480 --> 00:33:37,880
I need to just recognize that it's probably okay to

710
00:33:38,039 --> 00:33:40,640
use the hotels I have and then use the mouse

711
00:33:40,880 --> 00:33:43,799
and keyboard to actually do all the in game controls

712
00:33:43,839 --> 00:33:46,799
on the avionics and sort of like find that happy

713
00:33:46,799 --> 00:33:47,400
middle ground.

714
00:33:48,640 --> 00:33:52,240
Speaker 3: Another game that I brought this up for the last

715
00:33:52,279 --> 00:33:54,880
two mombcasts actually, but I'm gonna I think this may

716
00:33:54,920 --> 00:33:57,119
be the last time I bring up because I beat it.

717
00:33:57,920 --> 00:34:02,640
I absolutely with tactical Breach Wizards. Folks. Yeah, I could

718
00:34:02,640 --> 00:34:06,319
tell you more and more you're into it. I think

719
00:34:06,359 --> 00:34:08,119
this is a good year for funny games. On top

720
00:34:08,159 --> 00:34:10,639
of thank goodness you're here, this is this handles like

721
00:34:10,840 --> 00:34:15,039
the writing aspect incredibly well. I've mentioned this before, but

722
00:34:15,159 --> 00:34:17,360
I know that I'm having a good time with a game,

723
00:34:17,440 --> 00:34:20,840
particularly a PC game. If I'm constantly hitting F twelve

724
00:34:20,920 --> 00:34:24,159
and my screenshot folder is like absolutely filled with twenty

725
00:34:24,199 --> 00:34:29,239
little scenes, it's really good. The I think the thing

726
00:34:29,280 --> 00:34:31,360
that is keeping this from like a five out of

727
00:34:31,400 --> 00:34:33,039
five game and brings us down to like maybe a

728
00:34:33,079 --> 00:34:34,760
three and a half to a flour is that it

729
00:34:34,800 --> 00:34:39,239
is not optimized at all playing with a controller or

730
00:34:39,440 --> 00:34:42,960
playing on a Steam deck, and like into the breach

731
00:34:43,880 --> 00:34:48,519
handles that transition from keyboard and mouse to controller incredibly well.

732
00:34:49,079 --> 00:34:52,480
And we've gone to the point now where you can

733
00:34:52,519 --> 00:34:56,639
have a tactics game play completely fine, if not better,

734
00:34:57,119 --> 00:35:01,440
on a controller. I mean, look at Mario and Rabbits

735
00:35:02,159 --> 00:35:03,079
whatever the game is called.

736
00:35:03,079 --> 00:35:07,079
Speaker 5: I forget, and then the second one.

737
00:35:07,039 --> 00:35:11,119
Speaker 3: And then yeah, Sparks of Hope of course, right, Sparks

738
00:35:11,119 --> 00:35:15,599
of Hope with your little Rumba friend. The tactical Breech Wizards.

739
00:35:15,639 --> 00:35:17,880
On top of nailing the comedy aspect, I feel like

740
00:35:17,960 --> 00:35:22,719
they do a good job of doling out new abilities

741
00:35:22,760 --> 00:35:27,840
and new characters at at the right time where you

742
00:35:27,840 --> 00:35:29,599
can feel a little bit exhausting or you feel a

743
00:35:29,639 --> 00:35:34,840
little bit like powerless if you are rolling into encounters

744
00:35:34,880 --> 00:35:37,880
with only so many tools at your disposal. Here like

745
00:35:38,079 --> 00:35:40,840
they incentivize you to use all of your tools, even

746
00:35:40,920 --> 00:35:43,880
on just a singular turn, Like by the time you

747
00:35:43,920 --> 00:35:47,679
get to the last act, you can wind up moving

748
00:35:47,719 --> 00:35:52,320
your characters two three times and having them repeat actions

749
00:35:53,400 --> 00:35:56,239
and and set up the board and completely clear the

750
00:35:56,280 --> 00:35:59,559
board of the enemies and objectives within that singular turn

751
00:35:59,679 --> 00:36:03,599
and try and incentivize that by adding these little confidence

752
00:36:04,639 --> 00:36:08,960
side side objectives. And the neat thing is the game

753
00:36:09,360 --> 00:36:14,119
emphasizes you to you throughout the whole time. From the

754
00:36:14,119 --> 00:36:17,800
introduction of the confidence side objective is like, hey, you

755
00:36:17,840 --> 00:36:19,599
don't have to go for this. This is only if

756
00:36:19,639 --> 00:36:22,159
you find yourself like wanting a little bit of a challenge,

757
00:36:22,280 --> 00:36:24,119
you want a little bit of oomph, because all the

758
00:36:24,159 --> 00:36:27,639
confidence points gets you is just new fun little costumes,

759
00:36:29,239 --> 00:36:33,119
and they play really well on the relationships, the interpersonal

760
00:36:33,159 --> 00:36:37,800
relationships between your characters and even between your enemies as

761
00:36:37,840 --> 00:36:42,400
the story progresses. Another downside of the game that you

762
00:36:42,440 --> 00:36:45,519
can kind of brute force your way through is they

763
00:36:45,599 --> 00:36:50,320
do a Alan Wake style mind palace thing with a

764
00:36:50,360 --> 00:36:52,440
game in between some of the acts where all right,

765
00:36:52,880 --> 00:36:55,440
you got to connect your characters to this location and

766
00:36:55,480 --> 00:36:58,719
what's the motivation between this location and these like drugs

767
00:36:58,920 --> 00:37:01,079
and these drugs and then this gang and then this

768
00:37:01,199 --> 00:37:04,639
gang and then this other location, but what about these

769
00:37:04,840 --> 00:37:09,559
other drugs? But it's really it's really freaking good y'all.

770
00:37:09,639 --> 00:37:12,960
It's the motivation always. Drugs are fun. Drugs are fun,

771
00:37:12,960 --> 00:37:15,400
and drugs are magical, and in this world they actually

772
00:37:15,440 --> 00:37:19,119
are magical. Oh, very fun. And it's just so funny

773
00:37:19,199 --> 00:37:24,639
just seeing all the fantasy trappings used in a completely

774
00:37:24,719 --> 00:37:28,119
unseerious way. Uh, and that resonates with me because I've

775
00:37:28,119 --> 00:37:31,280
never quite really been into fantasy. And you know, I'm

776
00:37:31,280 --> 00:37:33,360
gonna say this, y'all, Mike, don't get too excited. Don't

777
00:37:33,360 --> 00:37:36,159
get too excited here. I've been watching Rings of Power.

778
00:37:37,039 --> 00:37:42,960
I've been really enjoying it. Let me finish this, But

779
00:37:43,079 --> 00:37:45,840
Watchings of Power, and I've been thinking about getting all

780
00:37:45,840 --> 00:37:47,480
the way into Lord of the Rings in fantasy.

781
00:37:47,920 --> 00:37:51,199
Speaker 5: Okay, Well, yeah, I went from.

782
00:37:51,119 --> 00:37:53,400
Speaker 3: Space to like, you know, maybe I like Dwarves more.

783
00:37:53,639 --> 00:37:57,840
Speaker 5: You talked the Big Game and that did it janifest

784
00:37:57,880 --> 00:37:58,159
at all?

785
00:37:58,320 --> 00:38:01,639
Speaker 3: So because I watch the Netflix series and I couldn't

786
00:38:01,639 --> 00:38:04,760
find the easiest place to watch the old stuff because

787
00:38:04,760 --> 00:38:09,000
I didn't want to get parabout plush. But the other thing,

788
00:38:09,320 --> 00:38:13,800
the game that I've been checked out, folks. Uh, there's

789
00:38:13,800 --> 00:38:15,679
there's a lot of stuff we can't talk about right

790
00:38:15,719 --> 00:38:20,480
now because of embargoes. But uh, hold on, let me

791
00:38:20,519 --> 00:38:24,719
just type this out. I have been, I've been playing

792
00:38:24,760 --> 00:38:27,960
out and this has been optimized in a much better

793
00:38:28,000 --> 00:38:32,559
way now for the Steam deck is Marvel's Midnight Suns.

794
00:38:33,239 --> 00:38:35,119
Speaker 5: Oh, you have the tactics bug.

795
00:38:35,840 --> 00:38:38,480
Speaker 3: Yeah, I got the tactics bug, bad bad, And like

796
00:38:38,519 --> 00:38:41,039
this is there's no tiles in this, They're just cards.

797
00:38:41,360 --> 00:38:44,800
Cards are kind of like tiles when you think about it, Man,

798
00:38:45,039 --> 00:38:51,360
Majo tiles is mojo a tile game you but you

799
00:38:51,400 --> 00:38:52,199
handle the tiles.

800
00:38:53,000 --> 00:38:54,719
Speaker 5: Yeah, I'm the tiles tile handler.

801
00:38:54,800 --> 00:39:03,800
Speaker 3: You've become the tile now anyway, Oh, I can't type

802
00:39:03,880 --> 00:39:09,519
mid Night Sons. Okay, Marvel's Midnight Sun's completely slept on

803
00:39:09,559 --> 00:39:11,599
when it came out, and I feel like we have

804
00:39:11,679 --> 00:39:16,400
been on. Actually a good upswell of license games, particularly

805
00:39:16,519 --> 00:39:20,639
Marvel ones. Marvel's Avengers is hit or miss for some folks.

806
00:39:20,639 --> 00:39:25,119
The story is good, but the actual like gameplay. But

807
00:39:25,159 --> 00:39:30,239
Marvel's Midnight Suns is a fantastic tactics game where if

808
00:39:30,280 --> 00:39:33,440
you want to explore the relationships with any of the

809
00:39:33,480 --> 00:39:38,280
Marvel characters, it really have like a weird budding romance

810
00:39:38,360 --> 00:39:43,079
or bromance with some of the lesser known characters that

811
00:39:43,199 --> 00:39:47,480
aren't your big MCU characters. Like Iron Man or Captain

812
00:39:47,519 --> 00:39:52,719
America and you want to maybe forelongingly stare at the

813
00:39:52,719 --> 00:39:57,599
moon with Johnny bl Now, no, squirrel Girl, Unfortunately, maybe

814
00:39:57,599 --> 00:39:59,440
they've modded you can maybe you can find them mod

815
00:39:59,519 --> 00:40:01,960
for score whatever you want. Probably yah, yeah, that's that's

816
00:40:02,079 --> 00:40:06,159
very squirrel Girl of you. This is like such a

817
00:40:06,199 --> 00:40:08,880
solid tactics game that I feel like a lot of

818
00:40:08,880 --> 00:40:10,920
people slept on. This goes on sale a lot of

819
00:40:10,920 --> 00:40:14,480
the time. And if you are kind of tired of

820
00:40:15,280 --> 00:40:18,559
the MCU fication of Marvel and you want to just

821
00:40:18,639 --> 00:40:21,000
explore like the side weird stuff like if you want

822
00:40:21,000 --> 00:40:24,639
a Blade game, that's a good Blade game, or you

823
00:40:24,679 --> 00:40:28,159
want some cool representation of some of the other lesser

824
00:40:28,199 --> 00:40:32,199
known characters ian Marvel, one hundred percent check this out. Also,

825
00:40:32,719 --> 00:40:36,159
this is another game that encourages you to use tactics

826
00:40:36,199 --> 00:40:38,639
to kick people off of roofs, and that is just

827
00:40:38,719 --> 00:40:42,760
close to me. Yeah defenestration. Did I say it right

828
00:40:42,760 --> 00:40:45,320
this time? Yes? Is it still defenestration if you kick

829
00:40:45,360 --> 00:40:47,559
someone off a roof? Probably not. I think that is

830
00:40:47,599 --> 00:40:52,679
specifically through a window. I think. Also, the other motivation

831
00:40:52,760 --> 00:40:56,920
for checking this out, folks, is yes, I'm feeling the swell,

832
00:40:56,960 --> 00:40:59,960
the positive swell of Agatha all along because of Catherine

833
00:41:00,039 --> 00:41:02,400
on An Aubrey Plaza and folks, I'm just I am

834
00:41:02,440 --> 00:41:03,000
only human.

835
00:41:04,840 --> 00:41:08,599
Speaker 5: Yeah, somebody who's like, maybe the only MCU show I

836
00:41:08,679 --> 00:41:11,320
watched all the way through was Wanda Vision. Maybe maybe

837
00:41:11,360 --> 00:41:14,239
this one I can't actually go back to or go

838
00:41:14,280 --> 00:41:14,840
to and Mike.

839
00:41:14,920 --> 00:41:18,079
Speaker 3: I heard there's a musical episode. I heard there's a butt.

840
00:41:18,559 --> 00:41:24,199
A butt. Oh, I heard there's a butt. Yeah yeahs wow,

841
00:41:24,599 --> 00:41:24,880
But the.

842
00:41:24,840 --> 00:41:27,840
Speaker 2: Crack and everything with the whole crack. There's two cracks

843
00:41:27,840 --> 00:41:31,920
this time in seventeen Wow. Yeah, this is nothing matters

844
00:41:32,079 --> 00:41:37,320
would streaming TV you can just go for it? Uh, boys,

845
00:41:37,400 --> 00:41:39,280
any other games you want to talk about?

846
00:41:39,440 --> 00:41:42,920
Speaker 3: These ends? You got to tie up or Gevans Okay,

847
00:41:43,320 --> 00:41:44,119
I have a big lossent.

848
00:41:44,239 --> 00:41:47,119
Speaker 5: Let's let's hash this out right now. Jeff, Okay, what

849
00:41:47,320 --> 00:41:49,559
is so confusing about this Kingdom Hearts costume?

850
00:41:50,679 --> 00:41:53,119
Speaker 3: Guys? I am too sick to deal with this.

851
00:41:53,840 --> 00:41:56,440
Speaker 2: So I I just like, there is a stand that

852
00:41:56,440 --> 00:41:58,199
that Jan took a picture in front of it with

853
00:41:58,199 --> 00:42:01,599
with his friends that was king Hearts, And I'm like,

854
00:42:01,760 --> 00:42:03,880
why is why is it a Kingdom Hearts stand? And

855
00:42:03,920 --> 00:42:07,480
then you just said because Halloween and that I don't

856
00:42:08,199 --> 00:42:10,559
connect the tissue between that explanation and like me seeing

857
00:42:10,599 --> 00:42:13,519
the picture, I didn't understand, but you were just like, no,

858
00:42:13,559 --> 00:42:15,920
it's because it's so popular and people like it. You

859
00:42:16,039 --> 00:42:18,679
just said that to that's the latest explanation you gave

860
00:42:18,719 --> 00:42:21,440
to me. If that's the explanation, that is one I

861
00:42:21,480 --> 00:42:22,199
can't accept.

862
00:42:22,440 --> 00:42:25,599
Speaker 5: So there is because of the Halloween bash. There are

863
00:42:26,000 --> 00:42:29,199
tons of pop up photo opportunities that they put throughout

864
00:42:29,199 --> 00:42:29,480
the party.

865
00:42:29,559 --> 00:42:30,199
Speaker 3: Did not know that?

866
00:42:30,320 --> 00:42:32,800
Speaker 5: There you go, that was the missing piece of I

867
00:42:32,840 --> 00:42:35,039
don't know why I assumed you knew that part.

868
00:42:37,199 --> 00:42:38,880
Speaker 2: Okay, So there's a lot of these ones, and one

869
00:42:38,920 --> 00:42:41,400
of them happens to be Kingdom Hearts that all like

870
00:42:41,519 --> 00:42:42,400
just pieces together.

871
00:42:42,559 --> 00:42:47,440
Speaker 3: I get it now that it turns out you could

872
00:42:47,440 --> 00:42:51,760
settle arguments that spiral into multiple different podcast Chad, it

873
00:42:51,760 --> 00:42:53,280
was way more fund to yell at each other. Mike,

874
00:42:53,320 --> 00:42:54,000
I like that better.

875
00:42:54,119 --> 00:42:54,800
Speaker 5: I'm sorry.

876
00:42:55,559 --> 00:42:57,800
Speaker 3: I'm just trying to teach people lesson at home that

877
00:42:57,880 --> 00:43:00,440
maybe we could all get along if you know, you

878
00:43:00,519 --> 00:43:03,320
just explain the context subtypes, all right.

879
00:43:03,320 --> 00:43:05,559
Speaker 2: If you're wondering what the context of this is, listen

880
00:43:05,639 --> 00:43:06,639
to the voicemail dump track.

881
00:43:06,719 --> 00:43:07,639
Speaker 5: Yeah.

882
00:43:07,679 --> 00:43:09,679
Speaker 3: Yeah, So it was a good time top ten episode

883
00:43:09,679 --> 00:43:12,559
and I say that about every single episode because it's

884
00:43:12,599 --> 00:43:14,039
the truth. It's always the truth.

885
00:43:14,559 --> 00:43:16,840
Speaker 5: Make my camera shake like this so much nothing that

886
00:43:16,880 --> 00:43:18,840
I was like just moving my knee and the camera's like,

887
00:43:19,800 --> 00:43:20,480
we don't like it.

888
00:43:21,320 --> 00:43:22,800
Speaker 2: I have mine mounted to the wall so that would

889
00:43:22,800 --> 00:43:24,519
stop happening to me because I got real bad case

890
00:43:24,559 --> 00:43:25,440
of the shaky legs.

891
00:43:25,519 --> 00:43:27,199
Speaker 5: Yeah, I got a new webcam coming in and walcause

892
00:43:27,239 --> 00:43:28,159
this has been dying.

893
00:43:28,400 --> 00:43:30,920
Speaker 3: So oh, I'm so excited. I'm so excited, so hot,

894
00:43:31,280 --> 00:43:34,880
it's gonna be so hot. Uh, folks, thank you for

895
00:43:35,199 --> 00:43:37,239
anyone else, got any grievances they want to air?

896
00:43:37,599 --> 00:43:39,840
Speaker 2: No, but I'm wondering, like you you guys have like

897
00:43:39,880 --> 00:43:41,760
an attack plan for a lot of these games coming

898
00:43:41,800 --> 00:43:44,559
out right now, Like, oh boy, No, I'm like, I'm

899
00:43:44,599 --> 00:43:46,719
happy that we're doing the Space Marine two things. I'm like,

900
00:43:47,320 --> 00:43:48,880
we're we're gonna want to go back to that so

901
00:43:48,880 --> 00:43:50,119
I can like put that to the side of my

902
00:43:50,159 --> 00:43:52,199
free time and we'll just I'll play that with Dan

903
00:43:52,280 --> 00:43:52,559
and Jan.

904
00:43:52,679 --> 00:43:53,199
Speaker 3: That's great.

905
00:43:53,400 --> 00:43:55,599
Speaker 2: But then, like I did start Wild Bastards and it

906
00:43:55,639 --> 00:43:57,440
did click with me, but I want to play UFO

907
00:43:57,519 --> 00:44:00,360
fifty Frost Punk two is calling at me so hard

908
00:44:00,400 --> 00:44:03,880
right now that Death Sprint sixty six looks really like

909
00:44:03,960 --> 00:44:04,920
up my my alley.

910
00:44:05,320 --> 00:44:08,000
Speaker 3: I'm probably not gonna go to the Squire.

911
00:44:07,800 --> 00:44:10,039
Speaker 5: Best that I can. The thing that is worrying me,

912
00:44:10,079 --> 00:44:11,440
Solas show me the most is I don't know if

913
00:44:11,440 --> 00:44:14,519
I'm getting to like a dragon and I felt bad

914
00:44:14,559 --> 00:44:16,840
about that, and so many of you, like, you know,

915
00:44:17,000 --> 00:44:19,079
you're really into it for for like maybe game to

916
00:44:19,159 --> 00:44:22,360
yourself one, So maybe I have to, but like you know,

917
00:44:22,519 --> 00:44:26,800
there's some other big RPGs happening with with Dragon Quest,

918
00:44:27,199 --> 00:44:30,679
Dragon Age, all the Dragons metaphor, It's like, man, that's

919
00:44:30,800 --> 00:44:32,679
that's a lot right there. I don't get through that

920
00:44:32,719 --> 00:44:36,599
and then play another one hundred hour rpg before the

921
00:44:36,679 --> 00:44:38,719
year ends. I just don't really see that happening.

922
00:44:38,840 --> 00:44:42,760
Speaker 3: It will see. I'm I'm excited and I'm curious about

923
00:44:42,800 --> 00:44:45,679
all those games y'all just listed. And on top of that,

924
00:44:46,159 --> 00:44:50,880
I might want to check out Dragon Ball, Sparking Zero Fun.

925
00:44:51,079 --> 00:44:54,840
Speaker 5: Yeah that like so many characters. What character do you

926
00:44:54,880 --> 00:44:55,639
want to play as? Jen?

927
00:44:56,119 --> 00:44:57,320
Speaker 3: One of the Gokus?

928
00:44:57,840 --> 00:45:02,639
Speaker 5: Well, yeah, which one? Are you a super instinct or whatever?

929
00:45:03,159 --> 00:45:07,079
Speaker 3: I hate I kind of liked Dragon Ball Super for

930
00:45:07,119 --> 00:45:09,039
a little bit, but then all the ultra instinct stuff,

931
00:45:09,039 --> 00:45:11,079
It's like, guys, like, let's quit it. Let's quit it.

932
00:45:11,079 --> 00:45:14,480
Speaker 5: It is too there's I loved Z so much as

933
00:45:14,519 --> 00:45:15,880
a kid that part of me is like, I should

934
00:45:15,920 --> 00:45:17,960
just watch Super It would be kind of fun.

935
00:45:18,039 --> 00:45:21,199
Speaker 3: Have you seen just regular og dragon Ball?

936
00:45:21,280 --> 00:45:22,320
Speaker 5: Yeah, dragon Balls?

937
00:45:22,320 --> 00:45:25,039
Speaker 2: Oh yeah, I watched it after Z, but I watched

938
00:45:25,079 --> 00:45:27,480
a lot of dragon Ball at the time, Like this

939
00:45:27,599 --> 00:45:28,079
is funny.

940
00:45:28,320 --> 00:45:29,920
Speaker 3: I mean there's a lot of perferred stuff and I

941
00:45:29,920 --> 00:45:30,679
thought that was funny and.

942
00:45:30,679 --> 00:45:32,320
Speaker 5: As much as many characters are on the game, but

943
00:45:32,320 --> 00:45:35,239
there's only one Og dragon Ball character and it's kid Goku.

944
00:45:35,280 --> 00:45:37,119
And it's like you don't even have like Demon King

945
00:45:37,199 --> 00:45:40,079
Piccolo or I don't know, some Red Army Goofs or

946
00:45:40,280 --> 00:45:41,000
or whatever in here.

947
00:45:41,880 --> 00:45:44,119
Speaker 3: And I gotta play Laura Line the Laser on shit.

948
00:45:45,000 --> 00:45:48,159
Yeah yeah, yeah, I can't. I want to play a

949
00:45:48,159 --> 00:45:50,400
bunch of older stuff too, Like it felt like I

950
00:45:50,440 --> 00:45:52,800
felt guilty playing Midnight Suns when I could be playing

951
00:45:52,840 --> 00:45:53,840
something else that's like.

952
00:45:53,880 --> 00:45:55,719
Speaker 2: New an upcover are either you're going to check out

953
00:45:55,760 --> 00:45:57,000
Dead riseing De Luxe Remaster.

954
00:45:57,480 --> 00:45:59,400
Speaker 5: Absolutely, I think I want to wait till it's October

955
00:45:59,400 --> 00:46:02,119
first over just like you know you could.

956
00:46:02,440 --> 00:46:03,800
Speaker 3: That'd be great one people would really like.

957
00:46:03,880 --> 00:46:05,559
Speaker 5: Yeah, there's a couple of Halloween things I want to do,

958
00:46:05,599 --> 00:46:08,159
because there's that, we're doing the Residuabal three remake for

959
00:46:08,599 --> 00:46:10,920
the game Club we have over the Game Mess, and

960
00:46:10,960 --> 00:46:15,000
then I bought the Dreamcast version of Dino Crisis. I'm

961
00:46:15,000 --> 00:46:17,400
may able to do that. Oh no, that's already like

962
00:46:17,599 --> 00:46:20,079
three games of one months in top of like everything else.

963
00:46:20,760 --> 00:46:22,840
That's kind of that's kind of a lot. We'll see.

964
00:46:22,840 --> 00:46:26,440
But yeah, there's other Masters, Epic Mickey, see that. I

965
00:46:26,480 --> 00:46:28,159
did beat Order of It Clazy last night. So I

966
00:46:28,239 --> 00:46:31,239
am now pretty much done with the Dominance collection, which

967
00:46:31,639 --> 00:46:33,440
was very very good, and like that a lot.

968
00:46:33,480 --> 00:46:36,880
Speaker 3: I think I may have to practice the most self

969
00:46:36,880 --> 00:46:41,599
control I've ever had to practice and refrain from checking

970
00:46:41,599 --> 00:46:43,599
out Bulatro and iOS.

971
00:46:44,119 --> 00:46:45,039
Speaker 5: Yeah that's big of you.

972
00:46:45,239 --> 00:46:47,920
Speaker 3: That's because it's it's going to end me. If this

973
00:46:47,960 --> 00:46:52,320
sickness doesn't need that, this will uh yeah, too many

974
00:46:52,360 --> 00:46:55,800
games every year. I feel I forget where I was

975
00:46:55,800 --> 00:46:58,159
reading this recently, but of course he was on Twitter,

976
00:46:58,199 --> 00:47:00,679
so it's like a ship storm take anyway, but someone

977
00:47:00,800 --> 00:47:02,639
was saying like, there's such a bad year for games.

978
00:47:02,679 --> 00:47:07,320
I'm like, motherfucker, No, he's listed the skill issue just.

979
00:47:07,280 --> 00:47:09,400
Speaker 5: Because last year was like the one of the best

980
00:47:09,440 --> 00:47:11,920
years ever. This has still been very good. I have

981
00:47:12,039 --> 00:47:14,000
never for a moment not had something to play.

982
00:47:14,519 --> 00:47:16,840
Speaker 3: Oh yeah, it's been nut yeah yeah, And like for

983
00:47:16,960 --> 00:47:20,480
whatever flavor of gaming you like, there is something there, right.

984
00:47:20,719 --> 00:47:22,880
Speaker 5: But tell you if you're like, if you like jafferyges,

985
00:47:22,920 --> 00:47:24,199
it has been especially good.

986
00:47:25,599 --> 00:47:29,920
Speaker 2: Eating out here baby good last thing I did fully

987
00:47:30,679 --> 00:47:32,480
like go up to, Like, oh, I think Star Wars

988
00:47:32,519 --> 00:47:35,199
Outlaws is like a solid four out of five actual

989
00:47:35,239 --> 00:47:36,599
good game one.

990
00:47:36,559 --> 00:47:38,920
Speaker 5: That the other one. Damn it, I should play one that.

991
00:47:38,960 --> 00:47:41,840
Speaker 2: I'm like, I probably am going to start maybe thinking

992
00:47:41,840 --> 00:47:44,000
I should recommend to people, like, yeah, you want to

993
00:47:44,000 --> 00:47:44,719
get past the beginning.

994
00:47:44,719 --> 00:47:46,119
Speaker 3: Apparently they changed some stuff there.

995
00:47:46,159 --> 00:47:48,360
Speaker 2: But if you just take your time in there and

996
00:47:48,440 --> 00:47:50,400
actually don't don't even feel like you need to uh

997
00:47:50,559 --> 00:47:53,079
like play the story or like beat it, just go

998
00:47:53,360 --> 00:47:55,960
actually in there and experience the world and hang out

999
00:47:56,079 --> 00:47:58,440
and do fun stuff and like do whatever it's appealing

1000
00:47:58,440 --> 00:48:01,400
to you. That's what I've been doing, and they have

1001
00:48:01,679 --> 00:48:04,960
the atmosphere of the year. Maybe they nailed it. It

1002
00:48:05,039 --> 00:48:07,519
is the most Star Wars thing in all the best ways.

1003
00:48:08,360 --> 00:48:10,480
Last night really really clicked hard for me.

1004
00:48:10,599 --> 00:48:11,400
Speaker 5: Best game world.

1005
00:48:12,880 --> 00:48:16,880
Speaker 3: Maybe I don't know, maybe.

1006
00:48:16,679 --> 00:48:18,840
Speaker 5: Not, Let's bring it back.

1007
00:48:21,880 --> 00:48:24,079
Speaker 3: This is what I hate about Star Wars is that

1008
00:48:24,159 --> 00:48:28,360
like I'll initially be put off, and then like a month,

1009
00:48:28,559 --> 00:48:30,800
a couple of weeks after like the initial like shit

1010
00:48:30,840 --> 00:48:35,519
storm dies down, a friend, a trusted friend will say,

1011
00:48:35,760 --> 00:48:37,559
you know what, I actually like it a lot. And

1012
00:48:37,599 --> 00:48:39,800
that's every single Star Wars thing that's coming out.

1013
00:48:39,880 --> 00:48:40,039
Speaker 1: Yeah.

1014
00:48:40,159 --> 00:48:41,840
Speaker 5: That's the magic of Star Wars is like I think,

1015
00:48:41,880 --> 00:48:43,320
like I'm kind of like done with it, and then

1016
00:48:43,360 --> 00:48:45,159
as seems like I get a little taste of some

1017
00:48:45,199 --> 00:48:46,280
good Star Wars, it's like.

1018
00:48:48,719 --> 00:48:51,199
Speaker 3: God, and like, okay, last last thing before we get

1019
00:48:51,199 --> 00:48:54,360
out of here. Another thing I'm mildly curious about because

1020
00:48:54,360 --> 00:48:57,480
I saw a kit and Chris to talking about this emo,

1021
00:48:57,880 --> 00:49:01,360
the Smiling Man. Yeah yeah, yeah, Like I know it's

1022
00:49:01,400 --> 00:49:04,480
like a visual novel joint, but like I could use

1023
00:49:04,480 --> 00:49:05,119
a little bagman.

1024
00:49:05,760 --> 00:49:08,320
Speaker 5: That makes me think of like the Miles Edgeworth collection,

1025
00:49:08,440 --> 00:49:10,320
which I want to play that and I'm kind of

1026
00:49:10,360 --> 00:49:13,519
just AMEDI like maybe not happening this year actually, as

1027
00:49:13,599 --> 00:49:14,440
much as I want to put.

1028
00:49:14,360 --> 00:49:17,960
Speaker 3: Oh boy, oh okay, Grub. I swear to God, folks,

1029
00:49:18,000 --> 00:49:20,000
this is the last last thing, and then we'll get

1030
00:49:20,039 --> 00:49:22,679
out of here so Grub can set up for you PF.

1031
00:49:22,719 --> 00:49:28,800
Because I'm gonna go hyping myself up. You need to rest, Grub.

1032
00:49:28,840 --> 00:49:31,880
You're gonna go on vacation suit. Yep. And I know that,

1033
00:49:32,000 --> 00:49:38,440
like uh, it leaves like a hole in the morning content, folks.

1034
00:49:38,480 --> 00:49:40,360
I'm gonna commit to it, Grub. When are you leaving?

1035
00:49:41,599 --> 00:49:44,960
Speaker 2: It would be the week before Thanksgiving? Is so in November?

1036
00:49:45,239 --> 00:49:48,159
Like twenty four ish? I want to say twenty FOURTHI ish.

1037
00:49:48,119 --> 00:49:52,400
Speaker 3: Okay, folks, that's gonna be fourteen week. It's gonna be

1038
00:49:52,960 --> 00:49:58,079
fancy fourteen yep, yep, yep. I'm still deciding whether or

1039
00:49:58,079 --> 00:50:02,360
not to go with my existing character just start fresh.

1040
00:50:02,719 --> 00:50:05,800
My existing character has an unfortunate name because of an

1041
00:50:05,800 --> 00:50:08,519
extra life incentive. It is Ligma Grundle.

1042
00:50:10,079 --> 00:50:11,039
Speaker 5: Is it any girl?

1043
00:50:11,440 --> 00:50:13,360
Speaker 3: Yes? It is, of course.

1044
00:50:14,559 --> 00:50:15,320
Speaker 5: Stupid question.

1045
00:50:16,280 --> 00:50:18,840
Speaker 3: So it's either we go with Ligma or we start

1046
00:50:19,079 --> 00:50:22,360
start fresh. A friendship or morning pretty attached to Ligma.

1047
00:50:22,480 --> 00:50:25,440
All right, well, I guess what's your job for Ligma?

1048
00:50:27,400 --> 00:50:29,280
I forget I think I wanted to be a dragoon

1049
00:50:29,360 --> 00:50:30,400
really bad or something.

1050
00:50:30,519 --> 00:50:32,800
Speaker 5: Ah say, probably a lnswer right now until you get.

1051
00:50:32,840 --> 00:50:34,000
Speaker 3: I think I have an answer.

1052
00:50:34,079 --> 00:50:36,039
Speaker 5: I think I have a laser in the new gridon

1053
00:50:36,119 --> 00:50:37,000
ya okay Oka.

1054
00:50:38,400 --> 00:50:40,760
Speaker 3: Yeah yeah, I forget where I am, so i'd have

1055
00:50:40,760 --> 00:50:44,039
to like re onboard myself and folks could try and

1056
00:50:44,079 --> 00:50:46,559
do it during the game this morning slot, so we

1057
00:50:46,599 --> 00:50:49,239
get at least like an hour two hours of fourteen

1058
00:50:49,280 --> 00:50:53,320
a day. I can't say I won't play off stream,

1059
00:50:53,639 --> 00:50:56,320
but we're we're gonna commit to it. That will be

1060
00:50:56,360 --> 00:50:59,639
fourteen week, and folks, get ready. Infrastructure Week is coming

1061
00:51:00,239 --> 00:51:00,679
for such a.

1062
00:51:00,679 --> 00:51:02,199
Speaker 5: Week at the very end of the month, and you

1063
00:51:02,239 --> 00:51:04,320
get to dungeons. You gotta let me know hop in there.

1064
00:51:04,599 --> 00:51:07,039
Speaker 3: Oh yeah, yeah, yeah, I'm not. I'm not. I'm gonna

1065
00:51:07,119 --> 00:51:10,000
let people like carry me the hell through this game.

1066
00:51:10,320 --> 00:51:11,400
I'm ready.

1067
00:51:11,760 --> 00:51:15,239
Speaker 5: It'll be. It's fine. It's not a difficult, especially realm

1068
00:51:15,239 --> 00:51:17,039
we're born. You'll be fine, folks.

1069
00:51:17,440 --> 00:51:19,159
Speaker 3: Thank you for joining us. It's been a lovely week.

1070
00:51:19,199 --> 00:51:21,559
We're gonna end it with a bang with UPF later

1071
00:51:21,800 --> 00:51:22,280
Jeff gre.

1072
00:51:22,440 --> 00:51:24,280
Speaker 2: Chef real quick, you wanna throw a game that maybe

1073
00:51:24,320 --> 00:51:26,000
you want to see us play from a grab bag

1074
00:51:26,039 --> 00:51:27,800
on UPF throw in the chat right now and maybe

1075
00:51:27,800 --> 00:51:28,639
I'll put it into a pole.

1076
00:51:28,760 --> 00:51:33,400
Speaker 5: Tony you cowards to face me and marvel Baby.

1077
00:51:32,960 --> 00:51:35,599
Speaker 3: We gotta do that. Yep, yep, yep. Folks, Thank you

1078
00:51:35,599 --> 00:51:37,280
for joining us. Thank you to Tam for telling us

1079
00:51:37,280 --> 00:51:39,679
about dragged Age. Thank you to Jeff Grubb, thank you

1080
00:51:39,719 --> 00:51:42,840
to Mike Manatti, Thank you to everyone here at gb HQ.

1081
00:51:43,000 --> 00:51:46,239
And hey, shouts out to Scout. Her birthday is tomorrow

1082
00:51:46,320 --> 00:51:50,239
and she's turning this snot. We'll see you next week

1083
00:51:50,280 --> 00:51:52,719
for another episode of the Joy Bud Gust.

1084
00:52:01,199 --> 00:52:02,679
Speaker 5: Friend, your happy birthday didn't happen.

1085
00:52:03,239 --> 00:52:05,199
Speaker 3: I appreciate the effort by sadad.

1086
00:52:08,119 --> 00:52:14,079
Speaker 5: Sorry that said. This is the big one.

1087
00:52:15,800 --> 00:52:19,440
Speaker 3: Dry podcast is brought to you. Bye you the folks

1088
00:52:19,480 --> 00:52:22,000
at home. Why don't you go thumbs up a random

1089
00:52:22,000 --> 00:52:24,760
giant bomb video, And while you're at it, go read

1090
00:52:24,920 --> 00:52:27,320
an article that Mike Manatti wrote on games Beat, And

1091
00:52:27,360 --> 00:52:30,599
while you're at it, goes go go subscribe to Jeff

1092
00:52:30,719 --> 00:52:33,320
gave mess And while you're at it, go say hi

1093
00:52:33,360 --> 00:52:37,440
to Christian from Argentina. That's it. Don't do anything else

1094
00:52:37,480 --> 00:52:39,840
with Christian, just say hi to him. Say to him.

1095
00:52:39,960 --> 00:52:42,320
Just say hi to him. He needs it. And you

1096
00:52:42,360 --> 00:52:44,840
know what, like go go go for a walk in

1097
00:52:44,880 --> 00:52:47,679
the park. Go, go for a walk in the park.

1098
00:52:47,719 --> 00:52:50,800
Go stare. Don't stare at the sun because you might

1099
00:52:50,880 --> 00:52:54,199
need sunglasses if you're a weak person. I'm not joining

1100
00:52:54,239 --> 00:53:00,400
Mike Manatti on this front. And maybe maybe got and

1101
00:53:00,440 --> 00:53:03,199
you just get rid of the clothes. The clothes are

1102
00:53:03,199 --> 00:53:06,159
taking up in your closet. You know you don't need

1103
00:53:06,239 --> 00:53:09,480
that jacket that is out of style. Perhaps donate it,

1104
00:53:09,920 --> 00:53:15,480
donated the hurricane. I can't even make rap sounds. I'm dying.

1105
00:53:16,920 --> 00:53:18,400
Speaker 5: I am Hercules Mulligan.

1106
00:53:18,960 --> 00:53:22,119
Speaker 3: No, no, God, that is the lightest thing you've ever done.

