Speaker 1: Everybody is riding up. Let's get rid of the podcast.
Reveb Jets speak.
Speaker 2: Do you die during an episode of the podcast, I'm
gonna feel terrible, all right?
Speaker 3: Are you okay? Well? Remember it forever in our heart,
said dreams. I'm gonna remember you no matter how you
die if.
Speaker 4: You die during this podcast. Can I have your Pokemon cause?
Speaker 3: Yeah you can. Yeah, you can have my Pokemon car.
Speaker 5: Can I have the popcorn buckets?
Speaker 3: You could have the popcorn buckets.
Speaker 2: I don't need anything for you other than the memories
we shared together.
Speaker 3: Jeff, I'll be I'll be whe you any of my
handhelds Oh no, ship never mind? You know what you
get my game gear with battery acid on, like the
left door pad. Hell, you know what I got?
Speaker 4: What's the Roger ally X?
Speaker 3: Yeah?
Speaker 4: The young ass were like, you want this? You want
to check it out?
Speaker 3: And I was like, you know what?
Speaker 4: I use my ally a lot. Let me see what
this X is about. Pretty good, pretty good?
Speaker 2: Battery life better yesterday, battery life is better. Yeah, that's
really all I need is much. I hate using Windows still,
but I've accepted what it is.
Speaker 4: Yeah, I feel like it's just it's slightly heavier than
the Ally as well, which I kind of like. It's
got a little more like weight to it, so it
feels easier to like, it feels more satisfying.
Speaker 3: To hold crips in your hands a little bit EASi, yeah,
yeah exactly.
Speaker 4: But so far, it's weird how how much I use
the Ally and now I've got my ally X. I'm
like very excited. It's black as well, so you can't
see fingerprints. You can't tell how long I've been what hell?
Yeah said.
Speaker 5: And talk about it a lot on podcasts, yet wasn't
offered a next. That's okay, but yeah again I told
you Dan, just like, hey.
Speaker 3: Do you have a contact?
Speaker 2: I'm like, yeah, just try, and they sent him one
and accidentally sent him a Zephyrus G fourteen laptop, which
owns I've been like one of those, and they just
sent him one on accident.
Speaker 3: And told contact is that? How is that a Kingdom
Hearts character?
Speaker 4: Yes?
Speaker 2: Yeah, it was, Yeah, with the next in there somewhere
yeh is by moving the arranging the letters anyways.
Speaker 1: Uh, folks at home, I bequeath you another episode of
the Bobcast for vengeance. I'm not feeling too great, but
the pod less continue. Hold on, I'm just gonna take
this vapor and halo real quick.
Speaker 5: Man. You don't feel good.
Speaker 3: You sound great, though, Oh yeah, sound I belt you
ever sounded? You know? You know when you're sick and
you start sweating out of places like you didn't think
you sweat out of Yeah, yes, the each we can't
keep breathing. Flesh Bridge. All right, well, tam, we have
you for a limited amount of time, so let's talk
about what is what is cultivated the taint of the Internet,
and why is so fucking bad about the everyone that
occupies the meaty flesh Bridge of Twitter. Dragon Age the
Veil Guard, I'm really excited about this game.
Speaker 4: I I mean, I can't tell you why, people, I mean,
I know why, but I can't tell you why if
you know what I mean. Yeah, I played the Veil
Guard dragon Age, the Veil God, formerly known.
Speaker 5: As the There's a There's a there shouldn't be formally
known as bread Wolf.
Speaker 4: That's right, as a reference to Solace aka the dread Wolf. Yeah,
very interesting experience for me. I went in with pretty well,
I've had pretty low expectations of dragon Age the Veil
God for a little while and that's owing largely to
the kind of very public and slightly tumultuous time that
came ultworth Yeah, multuous time that Bioway has been happening lately.
And I wrote a preview about this and it's up
on GameSpot dot comen's the video version on YouTube dot
com force Lash GameSpot. But like, I feel like my
expectations were put in check by everything that was happening
at Biollway, which I think is fair to a degree.
You like, the talent that you know has made the
games that you love, exiting or coming and going that
kind of stuff, it makes you question whether the next
thing they're gonna make is gonna hit. And then also
like the New Dragon Age has been in development for
so long that has the longer a game is in development,
the more likely that it is it's going to be
a bit of a mess. You know, there are obviously
acceptance to that, you know, Last Guardian being one of
them for example, and various others. But yeah, so I
went in there. I saw it at Summer Game first
and I was like, hmm, I described it suspiciously good looking,
which made me think like.
Speaker 3: Oh, this is this could all of us.
Speaker 4: I was like, this feels like it might be a
very very polished, very very curated guided demo. So I
came out and I was like, it looks really good,
but I'm also very suspicious of it. So when I
went to this, I was like, all right, let's see
what this thing is and still very very curated. We
had selections of kind of like chunks of missions to
play that were taken from different parts of Act one,
but I was surprised at how good it felt in
those periods. Again, caveat it might end up being completely different.
That could be a very very well polished area of
the game that we looked at, but I can only
call it as the way I saw it. I noticed
people who are out there that are being like, why
is no one looking at it critically? It is because,
I mean, the stuff that I saw was very good.
So if you want me to just like randomly shit
on a thing just to tick a box that is
like was critical of thing, also, fuck off, I'm not
doing that. Like I saw what I saw and that
it is what it is, and there was nothing in
there that made me think, oh this is sketchy, this
is real sketchy. Everything that I saw was like it
stuck out to me as being like very well executed,
and I think I mentioned this in my preview, but
I think a lot of that does come from the
fact that it's been in development for a while, so
they probably polished the shit out of this part of
the game and also maybe the game as a whole.
But also it feels like they know what they're doing now.
I feel like dread No dread Wolf was the last
Inquisition felt like it was trying to be a game
for for like the time it was released, like an
open world RPG, and it didn't really stick that landing,
and it kind of they didn't do it justice and
they weren't quite like experience with making open world RPGs.
This is a step back. It feels like it is
a little more mission based and it has like a
a hub area that people go in and out of,
and the world still feels pretty big, but also more
controlled and feels like they know that they need to
get you into the good stuff as soon as possible,
and they do that by curating areas instead of having
larger spaces that have a lot of downtime or like
you're just kind of like using for the sake of
having them. So a lot of the stuff that I
did was very focused with that was like dungeon crawling
or you know, doing like actual conversational stuff or even
a little bit of light platforming stuff. And I did
it with characters that immediately stuck out to me as
being characters that I would like to learn more about
or see where they go. Lace Harding is one of
my favorite characters in the Dragon Age universe, and she's
a main character. She's part of your crew right now, yeah,
lead Scout Harding, And she was called an inquisition.
Speaker 5: That the dwarf for somebody.
Speaker 4: Yes, yes, she's really cool. And there were others like
nev is a kind of like magic wielding private detective,
so she has like ana vibe to her going and
it's really cool. And then there's other characters. Another guy
that we want on a mission to rescue who's basically
called the Demon of Varientium I think it is, and
he's known for being like he's he's able to blink
bring like blood magicians and like high powerful elves and
gods to their knees. But he's just like he's like
this mythical figure that we're trying to find. He's kind
of like Archangel Slash Garrison at the beginning of Mass
Effect too, where you're like, we've heard that there's this
dude who's legit, too legit to quit. We need to
find him. But the whole quest around him is like
you go to meet like his grandmother who's the head
of like this faction that is in the game, and
she's like he's dead, and everyone's like ah, But then
she's like, except, I don't think the body I got
back was him. I think that it was blood magic
used to make him look make that body look like
my nephew. I think, yeah, yeah. So then you're like, Okay,
what if I went and busted this fall out wherever
he is. When when I bring him back, can I
use his powers to maybe fight these elven gods that
are running a mark? And she's like, yeah, I think
about it. Let's see what happens, and off you go
to like do this mission. So it's kind of like
a loyalty mission a lot always from Mass Effect, and
I really really liked that. But the thing that stuck
out to me most, which was interesting given that for
me a lot of the times in by Way games,
the thing I most look forward to is the conversations,
the kind of like decision making moments, that kind of stuff.
The stuff in between can be fun, Like I enjoyed
Mass Effect two's combat. I really like Mass Effect three
is Comeback because I think that's where they really hit
the sweet spot. And you know, parts of Dragon Ages combat,
especially one in the CRPG more feeling kind of era,
like I enjoyed that kind of stuff. This feels like
a game where, even if I think of it as like,
even if the rest of it is kind of okay
at best, the gameplay seems like it's good enough to
carry me through a significant portion of it. It's a
lot more inspired, I think, and paste like Dragon Age two,
which was the more action focused game entry in the series,
but I still got a lot of that RPG depth
where a lot of it comes from having a class
and then having like a specialty within the class that
feels very very either complimentary or different to what you're doing.
So in my mage, for example, build I had a
staff which is made staff cool. You use spells and
that kind of stuff, but you can hit a button
and I would go into a different specialty version where
instead of having a staff. I've got a knife, like
a very small knife, and I've got this like floating
orb around me that is like magically imbuing my knife
attacks with elemental damage. So it means that I can
be a mage and be like far off chuck my spells.
But if it comes to it and I'm like either
pinned down or that I need to like get in
an enemy's face, I can switch this other version of
the ma age get real up close, use my like
blocking my dashes and like my rolls to get in close.
Even parry, which is wild, Like you can parry moves
and like create opportunities to like slow down the enemy
and get in there and like do some big damage
with a knife. And that's really cool. And there's other
characters that do like these wild and wacky things. There's
the equivalent of what is effectively a magical Captain America shield,
where like you throw this relic and it just like
bounces between enemies and then comes back to you, And
then I love that is like a very interesting approach.
Like your thief. For example, my rogue started off being
two blades and I was just like getting in everyone's
faces moving around. But then you can switch to like
a ranged like bow and arrow version of your rogue,
so you can do like really heavy strikes to like
pin enemies down, or you can have like a gadget
focused made rogue, which is like leaving stuff around to
control the battlefield around a little more. And that is
like a lot of depth to it. It's all real time,
but it also has that pause element where you can
bring up the radio menu and be like, I'm going
to use like Nev's ability to create this like time
bobble where everyone inside it slows it down, which means
like I'm going to do that. Switch to my knife,
me knife mage, get in real close, get a stab in,
and then get out. And like there's loads of Like
there's also like combo abilities where you bring up the
radio menu and it'll be like, hey, it will like
specifically call out too abilities and be like these two
combo together, so you should try it. And then when
you do it, it will give you like a flashy
animation and like up the damage, so you definitely have
it gives you a reason to get into the radio menu.
And I think the radio menu is also where like
it will tell you more information about enemies as you
learn them, so instead of having all the like weaknesses
and shit like that overlaid. Every time you encounter an enemy,
you bring up the radio menu and it will be
there in the middle instead. So it's a very good
back and forth between the kind of active portion of
the game where it's like action focused, and then also
the strategic part of it where it's a little slower
paced and you're having the ability to like plot your
path before you like jump in there and do it.
But I found that stuff really really cool, and that
was like unfortunately, like I was, I played six hours
of it, but I was still on a time limit,
so I didn't really get a chance to like go
back and switch classes and like figure out the intricacies
or even like do things like work in a different
weapon or like an arm and see how that works.
I did get up to a point with Ana. Lucy
was there as well, and she did the same thing,
where as the I think it was the Rogue or
maybe yeah, I think the Rogue or the Mage, one
of those two. But I basically had a necrotic blade
where I'd put like a necromancy kind of attribute on
my blade, so I was like doing crazy chip damage
and then I could put down a turret, get in there,
use my necrotic blade, use the turret to kind of
pin them down and keep them locked in place, and
then like string together these wild like abilities, and it
felt like it had a decent amount of depth, and
it also felt good, not in the way that Dragon
Age two felt like it was an RPG game trying
to be a action game. This felt more like an
action game. It has that stickiness, slight stickiness to get
you at enemies faces. Quicker I described it as being
kind of like Batman, but you're not like going as
far as Batman does when you hit a button and
he like glides across the room, but you have just
enough to be like, you're not wing attacks constantly. You
have to like and then you're able to move between
enemies a little better. You've got the dodges and parties
and that kind of stuff. So it feels and is
responsive more like an action game.
Speaker 2: So that is like, you still feel like the RPG
elements over top of all this, Yes, what you were saying.
Speaker 4: I feel like the RPG elements on top of it.
You still have to mix in your own magical ability
and your abilities to make sure that you're not mixing
things up. Enemies appear with like a shields, so like
as the major, I was switching to this like beam
that I would use to like really chip away at
the at the shields and break that down. Because if
you don't do that, they just keep recovering the shields
and the harder enemies become harder. So you need to
like prioritize, Okay, So I would like use nev to
put a slow down bubble hold that enemy in place,
use my shield breaking abilities get rid of that, and
then like everyone else would just pile on the damage.
I could like have one of my other characters like
launch themselves into you and do like an overhead strike.
So I feel like there's a good synergy between all
these parts, at least in the part that I played,
and that was just with like a couple of characters.
Speaker 5: That's that's encouraging. Like one of my concerns because when
I saw like the preview of it at Summer Game Fest,
like I definitely took away how pretty it looked and
how you know, interesting the character seemed. But it was
like the first hour of the games of the Combats,
it was very simple of course, and like Dragon Age's inquisitions,
combat felt fine to me, but from what I remember,
it also felt a bit like, you know, attack and
then when your ability to come off cool down, use
those abilities. So having a bit more depth there would
definitely be.
Speaker 4: Yeah, and like there is ways to like skill trees.
You have skille tree, you have a core skill tree,
so a rogue has a Rogue skill tree, but then
you have three specialist skal trees as well, and you
can switch between the specialists specializations not mid combat, but
there are I believe I'm correct in saying that there's
points where you can be like I'm gonna switch to
this special specialization now. So there is also like ways
to improve stuff like you know, oh my call downs
are quicker, I get more damage if I'm attacking this
type of enemy, et cetera, et cetera. So it does
have the kind of RPG focused upgrade paths as well,
which is really really cool. And also like I also
liked the way the world looks. It definitely had a
almost fortnightey like polishedness and cartooniness to it. At a time,
I looked at it and I was like, oh, okay,
but I think it that's intentional because it allows them
to be a little more diverse with the color palette.
Like the the area that you start off is Minrathus,
which is kind of like the capital city of to
the t Winta Empire, and it looks like so bright
and visually colorful compared to like Inquisition. I remember Inquisition
being like a yellow game, even though there are different
parts of this green. Yeah, yellow and green was what
I remember, But like Minrathus immediately is like purple and
greens and neon and that kind of stuff. And I
feel like that style allows them to be a little
more kind of like diverse with how they style areas
in the same way that it's kind of like, oh,
we can use a comic book aesthetic to make everything
look wild and wacky and fantastical and it works, and
like Minrathus look really cool. And then like above you
is like the Archon's Palace, which is like giant floating
ship that is like a bit like Iosuroni, and it's
like got these massive search lights looking for people around
and you're like, oh, okay. But then there's like a
forest area where you know, it's like ruins and nature
is like thriving again there, but there's also like busted
down like magical artifacts and stuff like that, so there's
elements of magic knocking around, and I thought it looked
really nice. I was surprised, and also like character models
look really good. The hair is wild, like.
Speaker 3: It looks good. I'm looking at a vega right now.
Speaker 2: It's noticing like the stylisation that you're talking about, like
all the characters being able to like look very different
and kind of like very diet. Fortnite reminds me of
like fantasy games we'd get on the game cube and
stuff like that, but obviously like way more high quality.
But then the lighting and the materials, including the hair,
look really good.
Speaker 1: Yeah.
Speaker 3: It kind of strikes me as a balance between what
World of Warcraft actually looks like and what the World
of Warcraft movie wound up.
Speaker 4: Yeah, pretty much. Yeah, But like overall, I went in
there with pretty low expectations. I'm naturally quite a cynical person,
so I went in there thinking this is probably where
I start poking holes in it, and most of what
I play like, I was just like, I'm having a
great time with this. I wish I could play more.
I wish I didn't have to like skip from point
to point. Like the sections that I was skipping between
weren't like like, oh, you played ten minutes of this,
now move on to this. It was like between an
hour and a half to two hours per section, and
it was just a case of like we want They
were like, we want you to get a a different
kind of stage of your character's like power levels, So
that's why we're skipping you around so you know what
it feels like to be a more powerful character and
lower and also like they switched it up so they
had different classes available there. So I came away feeling
like quite excited about it. The story is the main
part that I'm like not one hundred percent sure about
yet it seems like it's interesting. They're kind of like
I wrote in my preview that they they know that
they have a lot of nostalgia to work with, but
they also know they need to create a interesting kind
of like story that ties things together. So they have
already mentioned, oh, the Inquisitor is going to pop up
at some point. They announced Morgan's returning, so I'm intrigued
where that goes. But so far, what I've seen has
been encouraging more than anything, and again qualification preview event.
Maybe I've been hoodwinked, but I called it like I
saw it. I came out of there thinking that was
really cool, Like that was everything I want from a
Bioway game, and ultimately having left that if this turns
out to be as good as it is, seems like
it also makes me excited about buyowear and a new
mass effect as well, which is maybe it's copium, but
like I kind of need that, if you know what
I mean.
Speaker 2: Yeah, no, I mean that team that teem's been through
a lot, and you know, I remember talking early on
about Biowear and people talk like wonder what the future
was and everyone being so down and like, I don't know,
everyone that's like seems to be moving up at that place.
Are all the people that like were went through fire
in terms of like rescuing Star Wars, the Old Republic
and all these other things, and they did all this
hard work to get all these games into really good places,
and those are the people in charge now. Obviously there's
a lot of people who have been working on mass
effecting Dragon Age for a very long time, still in
key positions, but it's like I don't know.
Speaker 3: It seems like.
Speaker 2: There's a lot of people there that really care about
the future of Bywear in Charge, and so I always
felt pretty positive and it's nice to see. I mean,
you're damn You're not alone. Every preview is coming out,
everyone's positive. I was like checking out like some some
more of the cynical YouTubers that are like that cover
nothing but computer RPGs and BioWare and stuff like that,
and they went to the event and even they're like,
this is the first Byowere game I've been looking forward
to since mass Eveact three, So yeah, there's reasons to
be positive.
Speaker 4: The people I spoke to there were like other people
playing it. We were all kind of like, is it
just me? Or is this like good? And everyone's like
kind of like, I think it is good. So everyone
was surprised. And then I did an interview with like
the director and one of the producers, and there was
a confidence in the way they spoke about the game
that made me feel like, Oh, they've got a grip
on this. They know what they're doing here. Maybe that
final product isn't great, but at the very least at
the end of it, that team can say we had
a clear idea, we executed an idea either worked, didn't
want or some people liked it.
Speaker 3: Tim it looks like we're at the end of our time.
Speaker 4: Before I go, I saw one question pop up Splodge,
and the question was like, do you know if they
have the hinterland issue? They very they very specifically said like,
we were aware of the hinter land issue and we
did everything we can to avoid that. So I think
the opening area is just like you get in and
get the hell out of there quickly.
Speaker 2: It seems like they are very cognizant of avoiding fat
on the meat. Yes, they're just giving you all mean
and all mean and that's that seems pretty cool.
Speaker 4: Yeah, I'm excited to play it. It's a game that
I was like, I'm gonna play it, but I'll just
keep an eye on it. And then now it's gone
to like I I'm one of my most anticipated games. So,
I mean, I love Bioway games, I love RPG games.
So this is in my wheelhouse already. But I'm excited
to like sit down with it and like spend some
time in dragon Age again.
Speaker 3: Hell yeah, yep, folks, We're gonna folks, We're gonna take
a quick breaking break just as it say about it,
tam in private and say our pleasantries, and then we'll
be back with the Grand Canyon right after this break.
I got, I got, I got a question for for
you boyos here all right, Hi, what is like it
too late to get into a show? Like I I
think I think the show is like done. I'm assumed
big but that I I just saw a blooper reel
or like a highlight reel of a show that I'm like, Man,
I'm gonna get into this.
Speaker 5: I think most of the shows I like I watched
after they went off air.
Speaker 3: Yeah, he's a reverse He's a reverse hipster. Yeah, he
then gets into them. Yeah, because is did anything happen
with Danny McBride is Danny McBride?
Speaker 2: Like, I think we're still mostly okay on Danny McBride.
I think Danny McBride has been even since being introduced.
Speaker 3: Okay, because I just saw a video of him and
Eastbound Down just going felix since.
Speaker 2: Oh, I think I think Eastbounding Down is one that
you can get into at any moment, okay, because I
think think that's gonna be a good.
Speaker 3: Investment, cause I think you're gonna be able to make
a lot of references there that people will appreciate. Cool.
I think we should just incorporate fixings into everything, like.
Speaker 5: In terms of like side dishes in southern food.
Speaker 2: Yeah, but we can also like put our own spin
on it. Fixings of the year that could be one
of the category. Yeah, like fgure out what that means
for games like this Astrobot.
Speaker 3: He got a lot of fixing. The Astrobat definitely has
a lot of fixings. Yeah, Like you have to like
it's like it's like you stumbled with one of your legs.
As you're saying, like, it's like or you're doing like
a little jig upon get me some fix. Oh yeah,
a little jig. It's good. Hey, I listened to the
voice bail dub truck you all did yesterday. What the
hell happened?
Speaker 5: That's great? What do you mean?
Speaker 3: That's what happened?
Speaker 5: And you're welcome good content?
Speaker 3: Right, it's great content. What are the best? Every voice
bailed dub truck is the do best voice bail better
and better?
Speaker 5: Okay? I ask you this because like Jeff just wants
the goof and you can't take him seriously Sometimes are.
Speaker 3: We good, but I can't bring up the Kingdom Hearts.
Speaker 2: I don't know what is issue was there, don't you
It's not a satisfactory explanation.
Speaker 3: I'm still shoot hot.
Speaker 5: Yeah, characters stress up in costumes for Halloween.
Speaker 2: There, it is totally You're just like, that explains Kingdom Hearts,
all right.
Speaker 5: Is very popular. So that's the one they chose because
everybody really likes when they go in their Kingdom Hearse
outfits your question. Please you don't you don't think there's
any remote chance that Rosalina is more popular than.
Speaker 3: Way?
Speaker 5: There was no way, Like like you could ask me
that I would have shot the time of the podcast.
Speaker 3: You could send the gimmicks on assignment, have them roll
up with two pieces of paper or like two jars,
one in the second grade, like one with Rosalina, one
with Mini Mouse, and give them a bag of jelly
beans and then like, hey, put it put in the jar.
Who you recognize suitor and it's gonna be Mini Bose.
Maybe bus is going to take the jellybeans anyway, Jeff Grubb,
you went to the Grand Cadid.
Speaker 2: I went to the Grand Canyon. Yes, we talked about
this in a couple of places, but it was a
good time. It was a really fun trip. It was
great to hang out with Vinnie, saw a lot of
people from the industry.
Speaker 3: Though it was it was.
Speaker 2: Nice for as quick as the trip was, you know,
flying one day, then hang out all day like doing
stuff for Flight Simulator, and then flying home first thing
the next morning at like two am.
Speaker 3: It was.
Speaker 2: It was still nice because it's like we were doing
enough things together that there was plenty of time to
talk to people and hang out. But yeah, I played
Flight Simulator and I had a good time with her.
So they gave a presentation. There's a couple things I
haven't mentioned yet. The biggest headache with Flight Simulator twenty twenty,
I think most people would say is simply installing the game,
like just actually installing it, because what it is you
download a gigabyte file from Steam or whatever, the Microsoft Store,
and then that it gives you a client, and then
that client is like, okay, here it is.
Speaker 3: Here's one hundred and fifty.
Speaker 2: Gigabytes, and it's not necessarily coming from the fastest servers
in the world, and two hours later maybe you're playing
the game and it was really two hours. I think
that turned a lot of people off, and of course
the team hated that. They knew that this was a
big pain point. So they do have a solution this time,
and the installed process is much closer to like ten
to fifteen minutes this time. And the solution is almost
everything is going to get streamed in from the cloud,
just about like all the planes, the Earth, the digital twin,
all the airports, everything is hosted in the cloud. So
that means that you can foot up the game, start
playing Fly anywhere, and the game will just stream it
in sort of seamlessly.
Speaker 3: And it does. All that stuff works.
Speaker 2: Now when I say that, do you guys have any
reservations about what that might mean for the game?
Speaker 3: I feel like, not that I don't trust streaming stuff
into a game, but I worry about pop in a
lot and then just like you know, ruining my immersion
grub as I'm flying over a place, and then like
textures being loaded in improperly.
Speaker 5: I guess there's no offline mode.
Speaker 2: Oh yeah, that too, uh so I think there might
be ways to run it offline, but then you are
going to have a greatly reduced version of the game.
So I brought this up when I talked to to
jorg Uh and I'm like, when I hear that, I
get worried about Hey, like can I use all my mods?
Speaker 3: And he's like, look, you can.
Speaker 2: There is a gonna be a folder in this game
where you could play anything you want into that folder
and run and run the game and tell it to
use that stuff, and then it's gonna be less optimized,
it's gonna run a little bit worse, but that's your.
Speaker 3: Choice, and you could still do that, so you still
have all of.
Speaker 2: The freedom of configuring the game how you wanted to
work from that side of things, whether or not that
then transfers to people being like, well, what if I
wanted to do to install the entire game on my
machine in that folder and have all the assets host locally. Well,
you know, there's there's a limit to that, obviously, but
let's say you want to have all the planes in
the airports. You could probably there's probably a way to
do that, but it would be probably a.
Speaker 3: Little bit less performance.
Speaker 2: Based on what I saw where there was no pop
then there was no it just ran great coming up
from the cloud, and of course I'm in a controlled environment,
but it was a hotel that we were at and
not like one that's like the most technologically advanced hotel
in the world. So I get the sense that this
is relatively in line with how most people's experience is
going to be. We'll be able to judge that better
when it finally comes out. I got the sense that
this is probably the best compromise, and the game will
still work how most people want it to work. And
the reality is you could only install so much locally
in the last one because the Earth was several petabytes
of information. No one was installing that game locally. A
lot of it was still streaming from the cloud, and
they didn't have complaints.
Speaker 3: For that stuff.
Speaker 2: It's just now they're also going to be streaming into
planes and all the others the planes, trains, automobiles, And
this also gives them like apparently more freedom to do
stuff like Hey, they went to the Planet Zoo people,
a team that they've worked with before, like hey, yeah,
can we yes, can we have all of your animal models?
And they took all the animal models from those games,
and then they populated like Africa with drafts and stuff
like that. So now you can fly a plane over
and you're going to see herds of animals moving in
real time, and that it looks great, it's really really cool,
and so a lot of that stuff was winning me
over in terms of, like, Okay, if this is the
compromise we have to make to be able to get
this world to feel even more alive, I'm mostly okay
with it, especially hearing that I'm going to have access
to the folder where I could put any mod in
there that I want and they're not going to try
to take that away from people, which was which was
my concerning He's like, no, that's that was never even
a conversation.
Speaker 3: This is how it's gonna work. You're just very precious
about all of your Shrek mods. I understand.
Speaker 2: I'm like, I am so like I want to like
my games to feel like they're mind and that goes
beyond like oh own, No. I want to be able
to like do whatever I want to this game, and
I don't want the fact that anything's in the cloud
to stand in the way, which feels like, you know,
we're always kind of edging in that direction, and I'm like,
I fear that future.
Speaker 3: Grub after going to this event, how tempted were you
to get like a bigger setup to play like a
flight simulator game or any other sim type of game. Definitely.
Speaker 2: I'm like thinking about, like what would I think is
the ideal set up? And I was doing that those
F eighteen Challenge missions and when I the run I
put in the video is actually not my best run.
I it was a pretty good run, but I started
losing time halfway through the run, like compared to the
ghost I was going up against, which I think was
the dev time, And I was like, what am I
doing wrong here? And then I just kind of like
I am not using the foot pedals to sort of
adjust to like the the you know, the the horizontal
yall or pitch or whatever of the things. So I
was like once I started dialing that in and could
feel myself doing these turns like kind of pushing the
plane against the air even harder, like sort of like
when you push yourself against the wave and wave race,
and it's like, okay, now it's going to push you
in that direction even faster. Once I started started dialing
that in, I'm like, oh, I kind of I don't
think I'm gonna be able to play this game without
having the foot pedals, Like I'm kind of really into this,
so I started, Okay, I want the foot pedals, and
if I'm gonna get the foot pedals, maybe I would
probably get a more intense hotss I have. I have
this very very basic thrust Master hotas, but there's the throttle.
Speaker 3: There's the throttle.
Speaker 2: I got my hands on my throttle on my stick constantly,
and it's, uh, it's fine.
Speaker 3: It works.
Speaker 2: But the one that they had me using was the
Turtle Beach one that did have tons of buttons, and
I'm like, it's fun to flip a switch. It's fun
to like lift a lid and then hit a switch
underneath that, and uh, you know, it's also a bit overwhelming.
So it's like, if I'm gonna do that, I kind
of feel like I'm gonna have to commit. Uh, but
a lot of that stuff work works. The problem is like,
well that worked for the F eighteen. Then when I
go if I want to go fly a seven eighty
seven Dreamliner, I'm gonna want a yoke instead. And then it'say, okay,
are we talking about having both and swapping them in
every time I'm switching planes. That's I tell myself, I
might do that, but I probably won't actually simulator.
Speaker 5: You're really gonna be right right?
Speaker 2: Well, yeah, it's worth it exactly, And it's like, am
I gonna I really enjoy playing the game. I want
to spend more time with Flight Simulator, but it's like
I need to just recognize that it's probably okay to
use the hotels I have and then use the mouse
and keyboard to actually do all the in game controls
on the avionics and sort of like find that happy
middle ground.
Speaker 3: Another game that I brought this up for the last
two mombcasts actually, but I'm gonna I think this may
be the last time I bring up because I beat it.
I absolutely with tactical Breach Wizards. Folks. Yeah, I could
tell you more and more you're into it. I think
this is a good year for funny games. On top
of thank goodness you're here, this is this handles like
the writing aspect incredibly well. I've mentioned this before, but
I know that I'm having a good time with a game,
particularly a PC game. If I'm constantly hitting F twelve
and my screenshot folder is like absolutely filled with twenty
little scenes, it's really good. The I think the thing
that is keeping this from like a five out of
five game and brings us down to like maybe a
three and a half to a flour is that it
is not optimized at all playing with a controller or
playing on a Steam deck, and like into the breach
handles that transition from keyboard and mouse to controller incredibly well.
And we've gone to the point now where you can
have a tactics game play completely fine, if not better,
on a controller. I mean, look at Mario and Rabbits
whatever the game is called.
Speaker 5: I forget, and then the second one.
Speaker 3: And then yeah, Sparks of Hope of course, right, Sparks
of Hope with your little Rumba friend. The tactical Breech Wizards.
On top of nailing the comedy aspect, I feel like
they do a good job of doling out new abilities
and new characters at at the right time where you
can feel a little bit exhausting or you feel a
little bit like powerless if you are rolling into encounters
with only so many tools at your disposal. Here like
they incentivize you to use all of your tools, even
on just a singular turn, Like by the time you
get to the last act, you can wind up moving
your characters two three times and having them repeat actions
and and set up the board and completely clear the
board of the enemies and objectives within that singular turn
and try and incentivize that by adding these little confidence
side side objectives. And the neat thing is the game
emphasizes you to you throughout the whole time. From the
introduction of the confidence side objective is like, hey, you
don't have to go for this. This is only if
you find yourself like wanting a little bit of a challenge,
you want a little bit of oomph, because all the
confidence points gets you is just new fun little costumes,
and they play really well on the relationships, the interpersonal
relationships between your characters and even between your enemies as
the story progresses. Another downside of the game that you
can kind of brute force your way through is they
do a Alan Wake style mind palace thing with a
game in between some of the acts where all right,
you got to connect your characters to this location and
what's the motivation between this location and these like drugs
and these drugs and then this gang and then this
gang and then this other location, but what about these
other drugs? But it's really it's really freaking good y'all.
It's the motivation always. Drugs are fun. Drugs are fun,
and drugs are magical, and in this world they actually
are magical. Oh, very fun. And it's just so funny
just seeing all the fantasy trappings used in a completely
unseerious way. Uh, and that resonates with me because I've
never quite really been into fantasy. And you know, I'm
gonna say this, y'all, Mike, don't get too excited. Don't
get too excited here. I've been watching Rings of Power.
I've been really enjoying it. Let me finish this, But
Watchings of Power, and I've been thinking about getting all
the way into Lord of the Rings in fantasy.
Speaker 5: Okay, Well, yeah, I went from.
Speaker 3: Space to like, you know, maybe I like Dwarves more.
Speaker 5: You talked the Big Game and that did it janifest
at all?
Speaker 3: So because I watch the Netflix series and I couldn't
find the easiest place to watch the old stuff because
I didn't want to get parabout plush. But the other thing,
the game that I've been checked out, folks. Uh, there's
there's a lot of stuff we can't talk about right
now because of embargoes. But uh, hold on, let me
just type this out. I have been, I've been playing
out and this has been optimized in a much better
way now for the Steam deck is Marvel's Midnight Suns.
Speaker 5: Oh, you have the tactics bug.
Speaker 3: Yeah, I got the tactics bug, bad bad, And like
this is there's no tiles in this, They're just cards.
Cards are kind of like tiles when you think about it, Man,
Majo tiles is mojo a tile game you but you
handle the tiles.
Speaker 5: Yeah, I'm the tiles tile handler.
Speaker 3: You've become the tile now anyway, Oh, I can't type
mid Night Sons. Okay, Marvel's Midnight Sun's completely slept on
when it came out, and I feel like we have
been on. Actually a good upswell of license games, particularly
Marvel ones. Marvel's Avengers is hit or miss for some folks.
The story is good, but the actual like gameplay. But
Marvel's Midnight Suns is a fantastic tactics game where if
you want to explore the relationships with any of the
Marvel characters, it really have like a weird budding romance
or bromance with some of the lesser known characters that
aren't your big MCU characters. Like Iron Man or Captain
America and you want to maybe forelongingly stare at the
moon with Johnny bl Now, no, squirrel Girl, Unfortunately, maybe
they've modded you can maybe you can find them mod
for score whatever you want. Probably yah, yeah, that's that's
very squirrel Girl of you. This is like such a
solid tactics game that I feel like a lot of
people slept on. This goes on sale a lot of
the time. And if you are kind of tired of
the MCU fication of Marvel and you want to just
explore like the side weird stuff like if you want
a Blade game, that's a good Blade game, or you
want some cool representation of some of the other lesser
known characters ian Marvel, one hundred percent check this out. Also,
this is another game that encourages you to use tactics
to kick people off of roofs, and that is just
close to me. Yeah defenestration. Did I say it right
this time? Yes? Is it still defenestration if you kick
someone off a roof? Probably not. I think that is
specifically through a window. I think. Also, the other motivation
for checking this out, folks, is yes, I'm feeling the swell,
the positive swell of Agatha all along because of Catherine
on An Aubrey Plaza and folks, I'm just I am
only human.
Speaker 5: Yeah, somebody who's like, maybe the only MCU show I
watched all the way through was Wanda Vision. Maybe maybe
this one I can't actually go back to or go
to and Mike.
Speaker 3: I heard there's a musical episode. I heard there's a butt.
A butt. Oh, I heard there's a butt. Yeah yeahs wow,
But the.
Speaker 2: Crack and everything with the whole crack. There's two cracks
this time in seventeen Wow. Yeah, this is nothing matters
would streaming TV you can just go for it? Uh, boys,
any other games you want to talk about?
Speaker 3: These ends? You got to tie up or Gevans Okay,
I have a big lossent.
Speaker 5: Let's let's hash this out right now. Jeff, Okay, what
is so confusing about this Kingdom Hearts costume?
Speaker 3: Guys? I am too sick to deal with this.
Speaker 2: So I I just like, there is a stand that
that Jan took a picture in front of it with
with his friends that was king Hearts, And I'm like,
why is why is it a Kingdom Hearts stand? And
then you just said because Halloween and that I don't
connect the tissue between that explanation and like me seeing
the picture, I didn't understand, but you were just like, no,
it's because it's so popular and people like it. You
just said that to that's the latest explanation you gave
to me. If that's the explanation, that is one I
can't accept.
Speaker 5: So there is because of the Halloween bash. There are
tons of pop up photo opportunities that they put throughout
the party.
Speaker 3: Did not know that?
Speaker 5: There you go, that was the missing piece of I
don't know why I assumed you knew that part.
Speaker 2: Okay, So there's a lot of these ones, and one
of them happens to be Kingdom Hearts that all like
just pieces together.
Speaker 3: I get it now that it turns out you could
settle arguments that spiral into multiple different podcast Chad, it
was way more fund to yell at each other. Mike,
I like that better.
Speaker 5: I'm sorry.
Speaker 3: I'm just trying to teach people lesson at home that
maybe we could all get along if you know, you
just explain the context subtypes, all right.
Speaker 2: If you're wondering what the context of this is, listen
to the voicemail dump track.
Speaker 5: Yeah.
Speaker 3: Yeah, So it was a good time top ten episode
and I say that about every single episode because it's
the truth. It's always the truth.
Speaker 5: Make my camera shake like this so much nothing that
I was like just moving my knee and the camera's like,
we don't like it.
Speaker 2: I have mine mounted to the wall so that would
stop happening to me because I got real bad case
of the shaky legs.
Speaker 5: Yeah, I got a new webcam coming in and walcause
this has been dying.
Speaker 3: So oh, I'm so excited. I'm so excited, so hot,
it's gonna be so hot. Uh, folks, thank you for
anyone else, got any grievances they want to air?
Speaker 2: No, but I'm wondering, like you you guys have like
an attack plan for a lot of these games coming
out right now, Like, oh boy, No, I'm like, I'm
happy that we're doing the Space Marine two things. I'm like,
we're we're gonna want to go back to that so
I can like put that to the side of my
free time and we'll just I'll play that with Dan
and Jan.
Speaker 3: That's great.
Speaker 2: But then, like I did start Wild Bastards and it
did click with me, but I want to play UFO
fifty Frost Punk two is calling at me so hard
right now that Death Sprint sixty six looks really like
up my my alley.
Speaker 3: I'm probably not gonna go to the Squire.
Speaker 5: Best that I can. The thing that is worrying me,
Solas show me the most is I don't know if
I'm getting to like a dragon and I felt bad
about that, and so many of you, like, you know,
you're really into it for for like maybe game to
yourself one, So maybe I have to, but like you know,
there's some other big RPGs happening with with Dragon Quest,
Dragon Age, all the Dragons metaphor, It's like, man, that's
that's a lot right there. I don't get through that
and then play another one hundred hour rpg before the
year ends. I just don't really see that happening.
Speaker 3: It will see. I'm I'm excited and I'm curious about
all those games y'all just listed. And on top of that,
I might want to check out Dragon Ball, Sparking Zero Fun.
Speaker 5: Yeah that like so many characters. What character do you
want to play as? Jen?
Speaker 3: One of the Gokus?
Speaker 5: Well, yeah, which one? Are you a super instinct or whatever?
Speaker 3: I hate I kind of liked Dragon Ball Super for
a little bit, but then all the ultra instinct stuff,
It's like, guys, like, let's quit it. Let's quit it.
Speaker 5: It is too there's I loved Z so much as
a kid that part of me is like, I should
just watch Super It would be kind of fun.
Speaker 3: Have you seen just regular og dragon Ball?
Speaker 5: Yeah, dragon Balls?
Speaker 2: Oh yeah, I watched it after Z, but I watched
a lot of dragon Ball at the time, Like this
is funny.
Speaker 3: I mean there's a lot of perferred stuff and I
thought that was funny and.
Speaker 5: As much as many characters are on the game, but
there's only one Og dragon Ball character and it's kid Goku.
And it's like you don't even have like Demon King
Piccolo or I don't know, some Red Army Goofs or
or whatever in here.
Speaker 3: And I gotta play Laura Line the Laser on shit.
Yeah yeah, yeah, I can't. I want to play a
bunch of older stuff too, Like it felt like I
felt guilty playing Midnight Suns when I could be playing
something else that's like.
Speaker 2: New an upcover are either you're going to check out
Dead riseing De Luxe Remaster.
Speaker 5: Absolutely, I think I want to wait till it's October
first over just like you know you could.
Speaker 3: That'd be great one people would really like.
Speaker 5: Yeah, there's a couple of Halloween things I want to do,
because there's that, we're doing the Residuabal three remake for
the game Club we have over the Game Mess, and
then I bought the Dreamcast version of Dino Crisis. I'm
may able to do that. Oh no, that's already like
three games of one months in top of like everything else.
That's kind of that's kind of a lot. We'll see.
But yeah, there's other Masters, Epic Mickey, see that. I
did beat Order of It Clazy last night. So I
am now pretty much done with the Dominance collection, which
was very very good, and like that a lot.
Speaker 3: I think I may have to practice the most self
control I've ever had to practice and refrain from checking
out Bulatro and iOS.
Speaker 5: Yeah that's big of you.
Speaker 3: That's because it's it's going to end me. If this
sickness doesn't need that, this will uh yeah, too many
games every year. I feel I forget where I was
reading this recently, but of course he was on Twitter,
so it's like a ship storm take anyway, but someone
was saying like, there's such a bad year for games.
I'm like, motherfucker, No, he's listed the skill issue just.
Speaker 5: Because last year was like the one of the best
years ever. This has still been very good. I have
never for a moment not had something to play.
Speaker 3: Oh yeah, it's been nut yeah yeah, And like for
whatever flavor of gaming you like, there is something there, right.
Speaker 5: But tell you if you're like, if you like jafferyges,
it has been especially good.
Speaker 2: Eating out here baby good last thing I did fully
like go up to, Like, oh, I think Star Wars
Outlaws is like a solid four out of five actual
good game one.
Speaker 5: That the other one. Damn it, I should play one that.
Speaker 2: I'm like, I probably am going to start maybe thinking
I should recommend to people, like, yeah, you want to
get past the beginning.
Speaker 3: Apparently they changed some stuff there.
Speaker 2: But if you just take your time in there and
actually don't don't even feel like you need to uh
like play the story or like beat it, just go
actually in there and experience the world and hang out
and do fun stuff and like do whatever it's appealing
to you. That's what I've been doing, and they have
the atmosphere of the year. Maybe they nailed it. It
is the most Star Wars thing in all the best ways.
Last night really really clicked hard for me.
Speaker 5: Best game world.
Speaker 3: Maybe I don't know, maybe.
Speaker 5: Not, Let's bring it back.
Speaker 3: This is what I hate about Star Wars is that
like I'll initially be put off, and then like a month,
a couple of weeks after like the initial like shit
storm dies down, a friend, a trusted friend will say,
you know what, I actually like it a lot. And
that's every single Star Wars thing that's coming out.
Speaker 1: Yeah.
Speaker 5: That's the magic of Star Wars is like I think,
like I'm kind of like done with it, and then
as seems like I get a little taste of some
good Star Wars, it's like.
Speaker 3: God, and like, okay, last last thing before we get
out of here. Another thing I'm mildly curious about because
I saw a kit and Chris to talking about this emo,
the Smiling Man. Yeah yeah, yeah, Like I know it's
like a visual novel joint, but like I could use
a little bagman.
Speaker 5: That makes me think of like the Miles Edgeworth collection,
which I want to play that and I'm kind of
just AMEDI like maybe not happening this year actually, as
much as I want to put.
Speaker 3: Oh boy, oh okay, Grub. I swear to God, folks,
this is the last last thing, and then we'll get
out of here so Grub can set up for you PF.
Because I'm gonna go hyping myself up. You need to rest, Grub.
You're gonna go on vacation suit. Yep. And I know that,
like uh, it leaves like a hole in the morning content, folks.
I'm gonna commit to it, Grub. When are you leaving?
Speaker 2: It would be the week before Thanksgiving? Is so in November?
Like twenty four ish? I want to say twenty FOURTHI ish.
Speaker 3: Okay, folks, that's gonna be fourteen week. It's gonna be
fancy fourteen yep, yep, yep. I'm still deciding whether or
not to go with my existing character just start fresh.
My existing character has an unfortunate name because of an
extra life incentive. It is Ligma Grundle.
Speaker 5: Is it any girl?
Speaker 3: Yes? It is, of course.
Speaker 5: Stupid question.
Speaker 3: So it's either we go with Ligma or we start
start fresh. A friendship or morning pretty attached to Ligma.
All right, well, I guess what's your job for Ligma?
I forget I think I wanted to be a dragoon
really bad or something.
Speaker 5: Ah say, probably a lnswer right now until you get.
Speaker 3: I think I have an answer.
Speaker 5: I think I have a laser in the new gridon
ya okay Oka.
Speaker 3: Yeah yeah, I forget where I am, so i'd have
to like re onboard myself and folks could try and
do it during the game this morning slot, so we
get at least like an hour two hours of fourteen
a day. I can't say I won't play off stream,
but we're we're gonna commit to it. That will be
fourteen week, and folks, get ready. Infrastructure Week is coming
for such a.
Speaker 5: Week at the very end of the month, and you
get to dungeons. You gotta let me know hop in there.
Speaker 3: Oh yeah, yeah, yeah, I'm not. I'm not. I'm gonna
let people like carry me the hell through this game.
I'm ready.
Speaker 5: It'll be. It's fine. It's not a difficult, especially realm
we're born. You'll be fine, folks.
Speaker 3: Thank you for joining us. It's been a lovely week.
We're gonna end it with a bang with UPF later
Jeff gre.
Speaker 2: Chef real quick, you wanna throw a game that maybe
you want to see us play from a grab bag
on UPF throw in the chat right now and maybe
I'll put it into a pole.
Speaker 5: Tony you cowards to face me and marvel Baby.
Speaker 3: We gotta do that. Yep, yep, yep. Folks, Thank you
for joining us. Thank you to Tam for telling us
about dragged Age. Thank you to Jeff Grubb, thank you
to Mike Manatti, Thank you to everyone here at gb HQ.
And hey, shouts out to Scout. Her birthday is tomorrow
and she's turning this snot. We'll see you next week
for another episode of the Joy Bud Gust.
Speaker 5: Friend, your happy birthday didn't happen.
Speaker 3: I appreciate the effort by sadad.
Speaker 5: Sorry that said. This is the big one.
Speaker 3: Dry podcast is brought to you. Bye you the folks
at home. Why don't you go thumbs up a random
giant bomb video, And while you're at it, go read
an article that Mike Manatti wrote on games Beat, And
while you're at it, goes go go subscribe to Jeff
gave mess And while you're at it, go say hi
to Christian from Argentina. That's it. Don't do anything else
with Christian, just say hi to him. Say to him.
Just say hi to him. He needs it. And you
know what, like go go go for a walk in
the park. Go, go for a walk in the park.
Go stare. Don't stare at the sun because you might
need sunglasses if you're a weak person. I'm not joining
Mike Manatti on this front. And maybe maybe got and
you just get rid of the clothes. The clothes are
taking up in your closet. You know you don't need
that jacket that is out of style. Perhaps donate it,
donated the hurricane. I can't even make rap sounds. I'm dying.
Speaker 5: I am Hercules Mulligan.
Speaker 3: No, no, God, that is the lightest thing you've ever done.