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Speaker 1: Heyldias, Tuesday. That's right, July twenty first, twenty twenty six.

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My name is Jeff Baklar. You're listening to the Giant

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Bomb Cast. Hope you are doing well on this Tuesday

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morning wherever you are in the world. Thanks for joining us. Man,

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you talk about people joining us, do we have a

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crew assembled for you? I'm not joking. This one's gonna

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be an action Well dumpster fire disaster, isn't that right now?

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Mike the Cleveland streamer my naughty.

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Speaker 2: Oh. I think I think you all noticed earlier. But

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I'm dragging today. We got this though we could do it.

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I believe it is.

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Speaker 1: I believe dragging ass and also cigarettes, I guess Dan Reichert,

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how are you, pal?

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Speaker 2: I don't know.

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Speaker 3: I have no interest in cigarettes. It seems like a

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bad idea. I I don't think I'm gonna get into

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it in my forties like my father did. And I

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am curious why Mike Manati is dragging.

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Speaker 1: That's right, you're a skullman. That's right.

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Speaker 2: Well I dank, but yeah, yeah, look, get into that.

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Speaker 1: Maybe on another time, another day, another show, another place.

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Speaker 2: Very gross.

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Speaker 4: I don't like that one.

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Speaker 1: But Sean McDowell Turber Showan, how are.

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Speaker 2: You hes, Johnny?

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Speaker 5: That's the only thing I could think. I Wayne did

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that intro man like that. That's that's all I got

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out of that.

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Speaker 1: Okay, well, well that's your name is Sean, your name

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is John? Who's John?

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Speaker 6: Well?

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Speaker 2: Ching?

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Speaker 5: What was gonna be my name? And then I decided

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to lean into.

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Speaker 1: The you know that you don't know that?

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Speaker 2: Come on to me. Know that I talked to my parents.

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Speaker 1: What a concept talks to their fucking parents. Look, this

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person has been campaigning to join this program for no

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less than seven years, making.

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Speaker 4: He gave a bunch of money.

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Speaker 1: That's right. You two can donate your way into an

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appearance on the program.

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Speaker 2: Fans on the show, you're right.

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Speaker 1: Never he's gonna regret it, because when you meet your heroes,

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you're nothing but disappointed. The one, the only Ben Hansen

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on the program today? How are you Ben?

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Speaker 2: Doing? Great?

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Speaker 6: What a setup? It's gonna be a dumpster fire. This

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guy's reeks of desperation.

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Speaker 1: Here I do not say reek of of delivery. Perhaps

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there's a whift?

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Speaker 2: What is it?

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Speaker 1: Are wafting? Were wafting?

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Speaker 3: I was?

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Speaker 2: I was wasting.

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Speaker 6: Here's here's where it comes. Here's where it comes from.

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I think last week on the mid Max Show, somebody

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wrote in asking about like Van Reichert says that you

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order cereal at restaurants.

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Speaker 2: I'm like, what, what is this?

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Speaker 4: I didn't say that. I did not say that.

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Speaker 2: What check the tape? Yeah you did, as sources.

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Speaker 3: This is one of those things where people say it

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and it sounds realistic, so people everyone just assumes it's true.

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Speaker 6: I've never said you order cereal at restaurants? Right, No,

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that's exactly what you said. You said that sounds like

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something Ben Hanson would do, something you would do.

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Speaker 1: That meant to be fair. The joke of it was

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it was a good joke. It was like a thing

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that we all kind of believe. But I don't look

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at you and see a serial orderer, Like I don't

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necessarily see.

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Speaker 6: That you thank you so much. SAND don't finish that

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sentence any other way. But when I was talking about it,

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because I looked it up, I have been referenced, and

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I know this is so narcissistic, but listening to it,

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I feel like my name comes up all the time,

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and it's usually some story from twenty eleven that Dan

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has mangled through time. You cannot remember last week? You

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expect this guy to report accurately on something said, Let's

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just go yes or no?

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Speaker 3: Here, Ben, Okay, did you say that when the We

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You launched Tank Tank Tank was better than Super Mario Brothers.

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Speaker 2: Incorrect?

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Speaker 6: The night that we played We You launched stuff, I

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said we had more fun playing Tank Tank Tank than

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new Super Mario Brothers.

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Speaker 2: I'd say there's a distinction there, sir.

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Speaker 1: You misremember a lot of stuff. Yeah, due respect, like

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you do, I stand by.

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Speaker 3: I think the one I've repeated the most is the

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agro thing, and I shanned by that. Like like Hanson,

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I think you said that you may have backtracked at

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one point today saying most interesting. Some people misquote me

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and say that, oh Dan says that Ben said he's

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the best character ever.

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Speaker 4: Nope, you never said that. You said most interesting.

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Speaker 6: Checked the tape on Giant Bum's history. You've said argue

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that Ben Hanson argues that Or is the best written

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video game character of all time, the horse from the Classes.

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Speaker 2: Hey, if you're searching transcripts already busily.

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Speaker 3: I did not say that I find it, and I

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will I will submit they're like, oh I was wrong.

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Speaker 1: Yeah, you wonder why I described this as a dumpster fire. Look,

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we're not what are we six minutes into this program

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and you guys are arguing about the fucking horse from

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Shadow of the Colossus.

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Speaker 2: Already, that's a pretty cool horse. It's a good horse.

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Speaker 6: Yeah, it's my argument back in the day, what is

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the character I cared the most about in a game?

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When Agar got hurt, I would feel it, I would WinCE,

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And I still think that that is.

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Speaker 1: A that's like my favorite game of all time. And

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I couldn't give two ships about that horse.

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Speaker 2: Well, then I don't know what to tell you when

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that horse falls. You're like, I love what what's going

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on later? What's on TV?

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Speaker 1: And I love horses. I love horses, I do. They're

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they're majestic animals. They're amazing animal. Right, it's a four game.

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It's a video ass dog video game people. I can't

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care about video game horses.

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Speaker 2: Though, really, so animals a game. You're like, those are pixels,

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dumb pixels.

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Speaker 1: Dogs. I care about dog video game dogs.

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Speaker 2: They're so close to dogs. They're just kind of dogs

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you can ride.

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Speaker 1: I mean, it's just look again, this is no disrespect

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to horses. I love horses. I don't know if I've

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cared about a video game cat. If we're really splitting hairs,

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of course, I don't care about the real ones. I'm

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not gonna give a ship about the video game ones. Look,

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this isn't about me. This isn't about me. It's about you.

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Speaker 2: In a movie.

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Speaker 4: My eyes got wet in a movie this weekend. It happened.

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Speaker 3: I felt emotions and I had to like get my

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hands onder my eyes and.

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Speaker 6: Dogs the dog, oh, the dog got you that little part.

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Speaker 2: That was a really sweet part. Yeah, it's very sweet.

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It's nice, it's cute. Yeah, yeah, all right, And I

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was like, oh, man, kind of yeah.

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Speaker 1: No one has seen that movie, so stop listen.

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Speaker 4: And we're not talking about it being woke and.

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Speaker 1: Exactly fucking ridiculous Hollywood used to be about the movies.

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Speaker 3: It's like one of the best movies I've ever seen yet,

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are you? It seems like a handsome movie.

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Speaker 6: I'm not a huge Nolan guy, but I am a

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big honesty guy, and so I I absolutely love it.

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Speaker 2: Man, I freaking loved it.

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Speaker 6: It's like one of the few books I feel like

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we're read in the school girl.

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Speaker 1: I was like, yeah, I mean I read it. I

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read it multiple times. Sure in grade school.

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Speaker 3: It was awesome, not knowing what was going to happen

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and it just being one cool ass thing that happens

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after Another's like, now we're dealing with the cyclops. Now

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there's these weird giants. Now there's these ladies on a rock.

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Now everything was fucking awesome.

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Speaker 6: Isn't it funny? How it's just like there's an entire

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sequence in that movie and the book where it's like.

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Speaker 2: Run away, get back in the boat, get your.

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Speaker 6: As fast as you It's over and over again. But

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oh my god, that Cyclops scene rules the sounds it makes. Yeah,

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they were kind of a dick to them, kidding it

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is cheese right away without asking. Yeah, that was weird.

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Speaker 1: How long is Nolan's the Odyssey?

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Speaker 2: It's a three twenty years appropriate length for I mean,

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you can't make the Odissey much shorter than that.

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Speaker 1: No, of course, of course it doesn't drag.

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Speaker 4: It is just it just moves and moves and moves.

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Speaker 3: Time you get to the third act, you're like, oh,

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I am way in for whatever happens here.

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Speaker 1: No, it's exciting, it's exciting. I'll get around to seeing it.

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I don't have the desire to like run out and

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see film's day day one anymore.

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Speaker 2: You know you hate the theater, you know you find

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it disgusting to sit in and seek that other people

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have sat in.

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Speaker 1: I think that's part of it. Might be the fact

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that I have to share ass space with Normis is

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revolving in a way I cannot put into words.

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Speaker 6: Back, there are horses in the film, and I don't

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want you to boo at the screen, So I just.

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Speaker 1: But there, those are presumably real, uh stunt horses. I get.

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I get my kicks off chumming up with like horse actors.

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That brings me.

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Speaker 3: Great dry they show me, I'll talk to them, Yeah, exactly,

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once they're legitimate and have a purpose.

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Speaker 1: I give a shit.

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Speaker 2: Okay, I get it.

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Speaker 1: But like I said, we are talking to our audience,

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and we want to tell them about all of the

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delightful things that they can enjoy by becoming a Giant

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Bomb Premium member. Isn't that right? Michael Manati?

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Speaker 2: That is absolutely correct. You should all go to giant

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bomb dot com slash join become a premium member. It

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helps support us, helps make sure that all of this

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can deep going. It also gets you access to exclusive

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premium only shows, including This is the Run sewer Shark,

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where I am attempting to beat the Sega CD classics

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Sewer Shark in a single run. Nine Lives, Mister Mistophavles

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are fun. The Skyrim modded Challenge run is also going live.

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We got some new stuff being worked on right now,

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including that very special uh Like Club series with Jurf

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as Cat jurf Man, right, Cat jurf Man playing Cat

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one for the GameCube. Boy, everybody, you are not going

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to want to miss that for the game and the costume.

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Speaker 1: It's it's good. It's a good video game. I'm enjoying

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every second of it. It's fun. Aren't we having fun?

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Speaker 2: Oh? Yeah, we are. It's we are kind of mad

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at ourselves for letting you kind of play this fun,

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bad video game.

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Speaker 5: Yeah.

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Speaker 2: We have done nothing but suffer through some of the

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most abhorrent, difficult, vague pieces of ship imagine.

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Speaker 1: I'm I'm not a big suffer guy, you know, I'm

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a I'm a big like you know, not me suffering,

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you know, So I want it easy suffering. Yeah, I

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want to see horses and Cats in Pain constantly and

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me I want to be on set.

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Speaker 6: One.

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Speaker 4: It's just like, yeah, we put ourselves through hell and

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we're very good.

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Speaker 2: Yes, we should have played Jumper. We should have played

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Cats again.

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Speaker 1: I guess jokes on you, Giant Bomb premium voting community.

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You picked the fucking winner for me.

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Speaker 2: Well, i'll tell you what. You picked the game at

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the right costume. You kind of want to see that

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as well. It's incredible.

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Speaker 1: Yeah.

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Speaker 2: We also have other premium shows that are all like

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you know, they're they're done, but that means they live

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in premium forever now, like Mary Me, Tomdaci and Portal Pals. Uh,

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all sorts of fun stuff. This is the run who

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wants to be a Millionaire? So yes, all sorts of

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great premium content. Uh. Then now in the future, I

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didn't want to say the thing like they. I just

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realized that I was doing their Dan's all right, that's

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the pitch for a premium Please do that so that

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we happy.

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Speaker 6: Wow.

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Speaker 1: Okay, look, I know well you didn't even talk about

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Grub and Jen not being around, but man, I know

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a disturbance.

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Speaker 2: It's nothing exciting. I just had to work a lot

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yesterday and then I got up. I was working on

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this Platoon review and like five other things yesterday and

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then wait, I also got upperly to make sure it

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like went up live and it was fine. And then

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like my my one thing I did for myself to

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relax this to day was play Out and Ring on

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my stream, and of course, like I met several difficult

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bosses and I can't stop until I beat the boss.

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I'm on. I was up like two hours later than

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I expected to on that, just throwing myself against these

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are malacath. All's a teacher's fault that I was doing

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my homework on. That was the one thing. Everything else

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is work, okay. The one thing that was my fault

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was that.

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Speaker 1: So this was you staying up late streaming yourself playing

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a hard boss in Eldon Ring.

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Speaker 2: I was staying up streaming. I was staying up late working,

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and then I also did a little bit of Out

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and Ring, but it was it was ninety work, okay,

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out in Ring on Saturday or something, and they didn't

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beat that game yet.

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Speaker 1: Well I get I get it. So these are all

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like self inflicted l's is what you're describing.

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Speaker 2: All of them. Thank you, Mike for for for Bankers

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Platoon Raiders and getting that review them. Thank you for

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taking the initiative on that thing, forgetting your clicklick.

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Speaker 6: Not that, hey, Mike, all right, let me let me

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lower you in some healing waters. I was thinking of you,

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peacefully and happily. Recently were stumbled across on YouTube this

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documentary about the creation of Disneyland called hand Crafted, and

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it was a lovely documentary, and I thought of your

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wonderful tour you brought me on your Disneyland that one

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time I went there and recorded her from mid Max,

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And so I was thinking of your knowledge of history, Buddy, I'm.

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Speaker 2: I'm trying to call them down easy, big fella. Here

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we go, Here we go.

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Speaker 1: You defuse the situation.

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Speaker 2: Yeah, he works. His granddaughter directed it. It was cool, guys.

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Speaker 1: Ben diffuse the situation. And here's me pouring more fucking

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kerosene on it. Mike, Mike, it sounds like you're just

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upset that you had normal human waking out.

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Speaker 2: Yeah, everybody else?

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Speaker 1: Does anybody else have more kindling for the fire? For

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the fire, I'm honestly doing it.

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Speaker 2: Just make look look o, you guys are already sure.

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Why did I Sully get a tubby. Let's see how

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you all do. Let's see how you all do. Remember

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in the year without a Santa Claus, you're ready for

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for a week without Key's guys, where's Jan?

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Speaker 1: Where's We'll address that. We'll address that. Mikey, you know,

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I love you. Uh. Grub is out on assignment, emphasis

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on the ass uh. And Jan, we hope returns very

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soon to us. We love you, Jan. And you know

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what I heard today, friends, I heard from a little

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birdie that today Giant Bomb is turning eighteen years old today.

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Speaker 2: What thecker is it like? The first video posted?

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Speaker 5: Is it like.

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Speaker 3: For real?

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Speaker 1: Yeah?

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Speaker 5: I checked Wikipedia, where by the way, I'm still not listed,

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but Chuck is apparently, and so I need I need

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to see what what that date signified it was when

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the website launched.

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Speaker 1: Now that just means Chuck is editing the Wikipedia.

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Speaker 2: That's all.

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Speaker 5: That means, no, apparently, because he has a LinkedIn page

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and I don't. That's that's the Wikipedia page.

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Speaker 1: Carefore, you're notable. So let's go what can Giant Bomb

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do now that it's eighteen years old?

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Speaker 6: It can well, yeah can, it can get drafted, but

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it but it can't vote.

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Speaker 2: That makes no sense.

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Speaker 1: No, it can vote. It's the it's the it can't.

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Yeah yeah, yeah it could, right, like you could needlessly

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die and endless wars.

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Speaker 2: Right right. It get porn, it can POORNA trying barn,

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I can sing.

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Speaker 1: I I do think the most important thing is that

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it can buy a delicious, tasty pack of cigarettes.

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Speaker 2: Yeah, baby, gain. People don't know you're joking their threat.

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Speaker 1: I'm not joking. Everyone should be talking cigarettes. I'm kidding.

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Of course, you shouldn't smoke, your dumb ass motherfucker. I

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don't think anyone. I don't think not you people out

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there like you're not a dumb ass motherfucker. Uh oh sean.

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Speaker 2: Clearly here to insert those here and there.

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Speaker 1: Clearly you should not smoke cigarettes. I'm not saying you

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shouldn'tmoke anything else. I'm just saying you should not smoke cigarettes.

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Eat them.

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Speaker 2: Stop being a coward.

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Speaker 1: Just put all twenty in your mouth and eat that.

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Speaker 4: I have eaten more than I have smoked. That's not

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a lie.

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Speaker 2: Yeah that's true. Yeah, true, face that. That's the fucking problem.

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He says that.

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Speaker 3: I'm like, yeah, we have for a video in high school,

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and I'd never smoked them. But I ate a bowl

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of them with milk on it like it was cereal.

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Speaker 1: Yeah, that tracks. Did they raise the price of the

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age of cigarettes to twenty one?

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Speaker 2: Really?

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Speaker 5: That's so that's what someone said, will in some states

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that's higher, right, Wow.

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Speaker 1: And they lowered it in a couple others.

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Speaker 2: I bet wear the.

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Speaker 6: Same camp of like I've never smoked, I want to smoke,

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But if you had to smoke one cigarette or like

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world records holders, smoke like one hundred cigarettes in your mouth,

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which one would you go for?

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Speaker 3: I mean been the amount of times I think about

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the time Homer was on the news and the only

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file photo they had was him.

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Speaker 4: With like on a hundred cigarettes in his mouth.

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Speaker 3: How funy that it is to be that's his file

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photo and definitely just recreating that photo.

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Speaker 1: Yeah, I want to say I saw a band once

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where the lead singer uh.

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Speaker 2: A exactly yes together h no happening, No, it's it's

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actually crazy.

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Speaker 6: Like back in two thousand and five, I saw we

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convinced them to drive to Saint Cloud, Minnesota, and they

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put on a show at a coffee shop and it

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was literally just like me and seven of my friends

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and it was like the best show I've ever seen

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in my life because they went all out. It was

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like right at the start is right when their first

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CD launched, I think, and it was like.

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Speaker 4: They're doing all the gimmicks and everything, like.

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Speaker 6: Yeah, yeah, I remember a certain point he stuck a

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clothes hagar between his legs and then like yeah, fucked

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a fan on stage and the clothes hangers like getting

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caught in there and stuff like this is the coolestung

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I've ever.

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Speaker 4: Seen and like a rotary fan.

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Speaker 3: Yeah yeah yeah, the Seven Friends.

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Speaker 1: And then he had that really popular song with Macklemore, right,

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the Downtown song.

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Speaker 6: That's right, Yeah, yeah, yeah, shot in Spokane. I think, yeah, wow.

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Speaker 2: Good band. It's it's weird.

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Speaker 6: I think with them a lot in terms of like

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they had the layup of the century thanks.

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Speaker 1: To James Gunn with the Peacemaker thing.

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Speaker 6: Right right right, and the fact that they're like the

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in universe band for the DCU now because they're in it,

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like yeah, so like the credits theme for the Superman movies.

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Then and then they released like a new album like

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just after Superman came out.

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Speaker 2: Yeah, it wasn't that good.

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Speaker 1: It was like, oh, I'll be perfectly honest, I feel

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like that Church of Rock and Roll album was amazing,

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and then I don't think they've been really able to

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match it. But that's okay. It's hard. Art is hard.

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Speaker 3: I think I saw them open for the darkness at

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First Avenue. That's too much of that.

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Speaker 2: That's too much of that.

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Speaker 6: Much.

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Speaker 1: You can't do that. You got to mix it up

402
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a little bit. Sure, too much of that, I like

403
00:20:01,000 --> 00:20:04,599
Justin Hawkins too. All right, well, listen, I think it's

404
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time to probably pivot into video games. What do you

405
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guys think?

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Speaker 4: Okay, we do that. All right, let's do it.

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Speaker 1: Let's pivot. Whoa pivot on your back foot?

408
00:20:14,839 --> 00:20:15,039
Speaker 2: Whoa?

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Speaker 5: Whoa?

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Speaker 1: Do like Mignatti Mike Manati. Okay, I guess we're gonna

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start with MIKENI tell us about Platoon Raiders.

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Speaker 2: Uh hey, I reviewed this video game. We'll reviews up

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now on giant Bomb.

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Speaker 4: Came Mike, thanks for doing that, hey, burning the Midnight Oil.

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Speaker 2: You're right, I don't thanks, That's just my job. Come on, guys,

416
00:20:44,240 --> 00:20:48,440
appreciate it though. Uh hey, yeah, so written review on

417
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giant bomb dot com. Right now. This is the uh

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single player focus spin off the Platoons Platoons Platoon series, which, uh,

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I've liked the single player campaigns in the Platoon game before.

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They all have had them, two and three even had

421
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expansions that gave you more of them. They've always been

422
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these really good avenues for creativity. They're always have like

423
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really interesting level design. It's a good mixture of you know,

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the platoon mechanics of combat with some puzzles and platforming

425
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and kind of a you know, expanding on its own

426
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mechanics with all the ink stuff and like, oh you

427
00:21:20,960 --> 00:21:23,200
got a splot here to go there, stuff like that.

428
00:21:23,799 --> 00:21:29,599
Raiders is much more just focused on combat, right it is, uh,

429
00:21:29,680 --> 00:21:32,440
you could call it a looter shooter. That's probably pretty fair.

430
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It is. You go to these levels, you are just

431
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kind of running around and shooting enemies like crazy and

432
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getting materials and upgrades and leveling up in new weapons.

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And it's a bit of a ris and repeat thing,

434
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so you know, it's a satisfying loop of you go

435
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to a level, you get all this stuff, you go

436
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back to your base, and then you use it to

437
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make yourself more powerful and there's a nice progression there.

438
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Like by the end of this game, I was like

439
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I was constantly launching out turret and then I could

440
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like go into the sky just kind of smash move down.

441
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There a million things that made me feel super shocked,

442
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betting really good weapons and like all the thing ways

443
00:22:09,039 --> 00:22:12,759
you can tinker those gadgets to do extra abilities or

444
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yourself to have more health or blah blah blah. So

445
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it all feels good. I do think that it's not

446
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as interesting as some of those other campaigns that we

447
00:22:21,759 --> 00:22:24,359
had before because again like yeah, because like those were

448
00:22:26,359 --> 00:22:29,000
because of that focus that they had on things like

449
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that the puzzle elements or some of the platform stuf. Again,

450
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this is basically just the combat and the compet's really good.

451
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It does feel kind of same. Like towards the end,

452
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once I had beaten the campaign, Dan and I played

453
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some co op and he was much earlier than me,

454
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so I went to like one of the earlier levels

455
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with him. It was kind of like it it was

456
00:22:46,640 --> 00:22:50,039
a little shocking to me how similar the things I

457
00:22:50,079 --> 00:22:52,160
was doing with him in that early level weren't of

458
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the things I was doing at the end of the game,

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like you were.

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Speaker 4: Like forty or fifty. So discrepancy.

461
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Speaker 2: Yeah, right, So, like I like my character is more powerful,

462
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but like the game itself, and I think one of

463
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the strengths of those other Plato Kid pains is the

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level design, right, the level design is so good In

465
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a game like this, the level design almost doesn't matter

466
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because it's kind of just move forward and kill everything, right, So,

467
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I mean.

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Speaker 3: I think there are some things, like there are parts

469
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where it's like you're going between these islands and you're

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surfing on a squid to kind of get there, and

471
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there's like fun little things that break up just the

472
00:23:24,640 --> 00:23:26,119
walking and splatting and stuff.

473
00:23:26,119 --> 00:23:26,279
Speaker 1: You know.

474
00:23:26,319 --> 00:23:29,279
Speaker 3: There's like some good verticality stuff with these plans that

475
00:23:29,319 --> 00:23:30,519
will launch you up and you can kind of have

476
00:23:30,599 --> 00:23:33,440
her on the air and everything like it. The mechanics

477
00:23:33,440 --> 00:23:35,680
feel good, like running around feels good. But you said, Mike,

478
00:23:36,079 --> 00:23:38,720
it doesn't seem to change much. It's like seeing your

479
00:23:38,799 --> 00:23:41,079
character with all your higher level stuff, it's like, well,

480
00:23:41,119 --> 00:23:42,599
you're kind of doing the same stuff I'm doing. You're

481
00:23:42,599 --> 00:23:44,359
just throwing out two turrets instead of one, you know.

482
00:23:44,759 --> 00:23:46,519
Speaker 2: Yeah, And I mean there's a lot of those kind

483
00:23:46,599 --> 00:23:50,200
of things. There's room for character customization in that sort

484
00:23:50,240 --> 00:23:51,960
of thing. So it's like, yeah, that's kind of where

485
00:23:51,960 --> 00:23:56,519
I am this game is fun, for sure, it didn't

486
00:23:56,559 --> 00:23:58,279
move me in the way that even something else was,

487
00:23:58,319 --> 00:24:01,359
even aesthetically the kind of desert one thing, it's kind

488
00:24:01,400 --> 00:24:04,720
of simple, especially when compared to these other campaigns, which

489
00:24:04,720 --> 00:24:07,200
you know, they kind of really lean into that sort

490
00:24:07,200 --> 00:24:12,200
of weird platoon plus apocalyptic towers of like of steel

491
00:24:12,319 --> 00:24:15,680
and electricity and the crazy music and everything's sort of

492
00:24:15,720 --> 00:24:19,200
this weird, colorful rave. Here, even that is much more

493
00:24:19,680 --> 00:24:21,720
muted in a way that's kind of just less interesting

494
00:24:21,799 --> 00:24:22,480
to look at.

495
00:24:22,960 --> 00:24:25,519
Speaker 6: Are you still like painting the ground and swimming through

496
00:24:25,519 --> 00:24:25,799
it a lot?

497
00:24:25,880 --> 00:24:26,240
Speaker 4: Yeah?

498
00:24:26,279 --> 00:24:27,920
Speaker 2: Yeah, yeah, you still have that. But like again, in

499
00:24:28,000 --> 00:24:30,720
those other campaigns, often that was kind of part of

500
00:24:30,759 --> 00:24:33,160
your movement, and you're a platform, like, oh, you're gonna

501
00:24:33,160 --> 00:24:35,759
get to that thing, so hit this balloon so that

502
00:24:35,839 --> 00:24:37,839
it travels over there, and then it makes ink over

503
00:24:37,880 --> 00:24:40,160
there so you can jump to this platform there. Here,

504
00:24:40,200 --> 00:24:43,680
it's much more kind of just about the the movement

505
00:24:43,720 --> 00:24:45,599
and the defense, right, kind of like when you're playing

506
00:24:46,440 --> 00:24:49,000
one of those actual like multiplayer games, or if you

507
00:24:49,000 --> 00:24:50,960
were playing that horrormone, you're kind of going into the

508
00:24:50,960 --> 00:24:53,359
ink to hide or to move around more so to

509
00:24:53,480 --> 00:24:55,440
do anything more creative than that, and.

510
00:24:55,400 --> 00:24:57,240
Speaker 3: You're getting like upgrades that are like, Okay, you're going

511
00:24:57,319 --> 00:25:00,079
to get ten percent more ink recovery when you're in

512
00:25:00,079 --> 00:25:02,519
inc or you're going to recover HP. So there are

513
00:25:02,599 --> 00:25:04,880
lots of things you're slotting in and out, like these relics,

514
00:25:04,880 --> 00:25:06,960
and you can tinker with the different weapons, which like

515
00:25:06,960 --> 00:25:09,400
that's fun. It is like, Okay, well I love this turret,

516
00:25:09,440 --> 00:25:11,039
so let's make the best version of that I can.

517
00:25:11,119 --> 00:25:13,400
And you've got the general variety of weapons between the

518
00:25:14,279 --> 00:25:16,759
roll brushes and the dual wield and stuff like that,

519
00:25:16,799 --> 00:25:18,799
and there's a decent amount of variety, but I don't

520
00:25:18,799 --> 00:25:20,799
think it's a ton of stuff that we haven't seen

521
00:25:20,839 --> 00:25:25,119
before in Splatoon. I think I prefer this just because,

522
00:25:25,160 --> 00:25:28,119
like I don't like online multiplayer generally in games, but

523
00:25:28,160 --> 00:25:30,519
like I would rather have like a single player experience.

524
00:25:31,599 --> 00:25:32,799
Speaker 2: I was a little surprised.

525
00:25:32,519 --> 00:25:34,720
Speaker 3: That when we did co op it didn't really change

526
00:25:34,759 --> 00:25:36,440
the experience much at all. It's just like, well, now

527
00:25:36,440 --> 00:25:39,400
he's there too, and it's fun playing games with your friends,

528
00:25:39,440 --> 00:25:42,160
but like it doesn't shift up what's happening in the

529
00:25:42,160 --> 00:25:42,559
game at all.

530
00:25:42,640 --> 00:25:44,519
Speaker 2: Yeah, And to be fair, they like they have positioned

531
00:25:44,559 --> 00:25:46,599
this as a single player game that has a co

532
00:25:46,680 --> 00:25:48,839
op support. Right, They're not trying to push this really

533
00:25:48,880 --> 00:25:51,920
as a big co op game necessarily.

534
00:25:52,319 --> 00:25:54,200
Speaker 6: The way they're pushing in general is interesting where I

535
00:25:54,200 --> 00:25:56,200
know it how to standalone direct but correct me if

536
00:25:56,200 --> 00:25:58,640
I'm wrong. But like, I don't think they ever mentioned

537
00:25:58,680 --> 00:26:01,039
it in a mainline, intended direct or anything. It was

538
00:26:01,079 --> 00:26:03,799
just like a weird announcement on Nintendo Today app or something,

539
00:26:03,839 --> 00:26:04,160
and then.

540
00:26:04,079 --> 00:26:07,000
Speaker 3: I don't know that until I feel like I remember

541
00:26:07,359 --> 00:26:09,240
they might have done like a teaser or something, and

542
00:26:09,240 --> 00:26:10,680
then it was like a depth thing.

543
00:26:11,119 --> 00:26:13,200
Speaker 4: I look like a teaser where people didn't really know what.

544
00:26:13,200 --> 00:26:15,400
Speaker 2: It was, right, That's kind of thing when they first

545
00:26:15,400 --> 00:26:17,519
announced that, I'm like raiders, like, is this like an

546
00:26:17,559 --> 00:26:20,880
extraction shooter or Right, So it's a little bit like, Okay,

547
00:26:20,880 --> 00:26:23,240
this is a good deal more straightforward than I thought

548
00:26:23,319 --> 00:26:25,359
it would be in terms of just like, you know,

549
00:26:25,559 --> 00:26:27,799
go go to these levels, level up so you can

550
00:26:27,839 --> 00:26:30,559
go to the harder levels. I was nothing necessarily wrong

551
00:26:30,599 --> 00:26:32,400
with that, be clear. I think it's good. I gave

552
00:26:32,440 --> 00:26:35,039
it a three point five out of five on our

553
00:26:35,480 --> 00:26:37,640
review scale. But I could talk about it and it's like,

554
00:26:37,839 --> 00:26:39,640
don't let the spin off thing make you think it's

555
00:26:39,640 --> 00:26:42,480
some tiny game too. It's plenty long for one of these,

556
00:26:42,839 --> 00:26:45,559
like maybe ten to fifteen hours, and then a good

557
00:26:45,599 --> 00:26:48,599
amount of postgame content is presented once you beat it, too.

558
00:26:48,799 --> 00:26:50,880
I don't personally feel much of a drive to explore

559
00:26:50,960 --> 00:26:53,079
much much of that postgame content. I'm like, Okay, I

560
00:26:53,319 --> 00:26:55,799
think I'm good. I played the game, I rolle credits.

561
00:26:55,839 --> 00:26:57,799
I had a good enough time.

562
00:26:58,240 --> 00:27:00,119
Speaker 1: I think, yeah, go ahead, John.

563
00:27:00,400 --> 00:27:02,839
Speaker 5: I think Benz on to Song though, where they had

564
00:27:02,880 --> 00:27:04,720
their decad direct and everything. I feel like I haven't

565
00:27:04,720 --> 00:27:06,920
seen a ton of marketing for this one, and maybe

566
00:27:06,920 --> 00:27:09,799
it's because they know that it's not necessarily going to

567
00:27:10,000 --> 00:27:12,880
appeal to that core Splatoon audience, you know, Like I'm

568
00:27:12,880 --> 00:27:16,400
a big Splatoon fan, and yeah, hearing my talk about it,

569
00:27:16,400 --> 00:27:19,559
it didn't actually sound that appealing to me, because what

570
00:27:19,640 --> 00:27:23,680
I like about Splatoon single player is the very tricky

571
00:27:23,799 --> 00:27:26,640
platforming that they give to you with everything, and so

572
00:27:26,880 --> 00:27:29,440
having it be like this and be more of a

573
00:27:29,480 --> 00:27:33,119
straightforward shooter with those sort of survival elements, maybe they

574
00:27:33,200 --> 00:27:35,279
knew that, like, you know, it's not necessarily going to

575
00:27:35,319 --> 00:27:37,960
appeal to the Japanese audience as really into as much.

576
00:27:37,960 --> 00:27:39,480
It's not going to hit here in the West as much,

577
00:27:39,519 --> 00:27:41,400
so they cand of just put it out there as

578
00:27:41,480 --> 00:27:42,240
is Sean.

579
00:27:42,279 --> 00:27:44,400
Speaker 3: They do have some in fact, we recorded a quick

580
00:27:44,440 --> 00:27:46,799
look that will go up on Thursday, I believe, And

581
00:27:47,240 --> 00:27:49,799
there are these levels where it is completely different than

582
00:27:49,799 --> 00:27:52,559
it's not just kill everything within a time limit. It is, hey,

583
00:27:52,599 --> 00:27:54,839
you are you have to have this loadout, you have

584
00:27:54,920 --> 00:27:57,279
this gun or disability, or you can't even shoot, you

585
00:27:57,319 --> 00:27:59,960
only have this one kind of bumper ability and its

586
00:28:00,119 --> 00:28:01,920
mobility thing, and you got to like go through all

587
00:28:01,960 --> 00:28:03,839
of these rings to be the level basically. So there

588
00:28:03,880 --> 00:28:07,319
are platforming only levels, but there's not a ton of them.

589
00:28:07,440 --> 00:28:09,000
Speaker 2: There's not a ton of them, and they never feel

590
00:28:09,119 --> 00:28:11,400
they never feel as I don't know, as good as

591
00:28:11,440 --> 00:28:13,799
the ones that I've seen. Some of the other ones

592
00:28:13,799 --> 00:28:16,880
they kind of find like more diversion y, and I

593
00:28:17,200 --> 00:28:18,920
don't want to call this whole thing just a diversion,

594
00:28:18,960 --> 00:28:20,599
but it's clearly a bit of a stop gup. Okay,

595
00:28:20,640 --> 00:28:22,880
we can put this out now while we're really working

596
00:28:22,920 --> 00:28:24,920
on with two and four, which is going to be

597
00:28:25,000 --> 00:28:27,559
the really big release with all of those modes in,

598
00:28:27,599 --> 00:28:29,599
there's gonna have the single player gonna have the multiplay.

599
00:28:29,599 --> 00:28:32,519
Speaker 5: It's maybe this was yeah, maybe this was going to

600
00:28:32,599 --> 00:28:35,720
be like a single player mode or like the story

601
00:28:35,759 --> 00:28:37,359
mode of the next one or something. At some point

602
00:28:37,400 --> 00:28:39,240
they were just like, no, let's let's make its own thing.

603
00:28:39,279 --> 00:28:42,119
And you know, the the expand alone that's been more

604
00:28:42,160 --> 00:28:45,240
common nowadays, So it makes sense that they would put

605
00:28:45,279 --> 00:28:47,920
it out this way, even if I think it's maybe

606
00:28:47,960 --> 00:28:50,720
a game without a super defined audience is kind of

607
00:28:50,720 --> 00:28:52,440
just ring off the back of this. But to name

608
00:28:52,519 --> 00:28:53,599
a little bit more.

609
00:28:53,599 --> 00:28:55,640
Speaker 1: Yeah, because because that's what I was going to ask,

610
00:28:55,680 --> 00:28:59,359
And then I saw in our Twitch chat shitting bridges

611
00:28:59,720 --> 00:29:03,240
at the same idea, Who exactly is this for now?

612
00:29:03,319 --> 00:29:06,200
I think right, like for me, it's like I don't

613
00:29:06,279 --> 00:29:08,839
like the multiplayer Splatoon stuff. It's not for me, it's

614
00:29:08,960 --> 00:29:12,920
but but I would entertain a single player kind of experience.

615
00:29:13,799 --> 00:29:16,960
But so is that what you think is happening here?

616
00:29:17,000 --> 00:29:19,920
Where like it's an appeal to to people who maybe

617
00:29:20,279 --> 00:29:22,640
want to continue more of this Splatoon gameplay stuff. Maybe

618
00:29:22,680 --> 00:29:23,559
not be I mean.

619
00:29:23,599 --> 00:29:25,079
Speaker 2: I was kind of in that game because again, like

620
00:29:25,160 --> 00:29:28,119
I I probably i've I've enjoyed and probably have played

621
00:29:28,160 --> 00:29:30,480
more of those single player campaigns in the previous Platoon

622
00:29:30,519 --> 00:29:33,319
games than the multiplayer, So I was all down for

623
00:29:33,480 --> 00:29:35,799
just hey, yeah, make a standalone one of these. Don't

624
00:29:35,880 --> 00:29:39,680
charge exactly full price for it. Yeah, I think I

625
00:29:39,680 --> 00:29:42,119
think that's fine. That's fine by me. And again, I

626
00:29:42,200 --> 00:29:47,880
think they did a good enough job here, just I

627
00:29:47,920 --> 00:29:49,640
don't know if there was a wow factor and those

628
00:29:49,759 --> 00:29:51,720
the other ones have some big wow factor, especially with

629
00:29:52,000 --> 00:29:54,440
things like boss fights. But the games have really creative

630
00:29:54,440 --> 00:29:57,559
boss fights, and they're kind of like sell it up bosses, like, oh, like,

631
00:29:57,599 --> 00:29:59,440
how do I even attack this thing? Like, oh, I

632
00:29:59,440 --> 00:30:00,920
got to use my ink in this way. I haven't

633
00:30:00,920 --> 00:30:04,799
thought of that, And here they're mostly bullet sponges these bosses.

634
00:30:04,799 --> 00:30:07,680
There's like definitely like attacks to dodge, maybe like a

635
00:30:07,720 --> 00:30:10,680
mechanic here there. But it's, you know, something crazy.

636
00:30:11,000 --> 00:30:12,519
Speaker 3: I see people in the chat saying like, oh, I

637
00:30:12,519 --> 00:30:13,960
think it's actually for me, because you know, I like

638
00:30:14,000 --> 00:30:16,720
the whole aesthetic and vibe of Slatoon, but I don't

639
00:30:16,720 --> 00:30:19,160
want to do multiplayer. The thing is like, I'm not

640
00:30:19,200 --> 00:30:20,839
as far as Mike. Obviously he beat it. I'm like

641
00:30:20,880 --> 00:30:23,440
maybe three four hours in so far. It doesn't even

642
00:30:23,480 --> 00:30:25,440
have as much of that just kind of manic energy

643
00:30:25,599 --> 00:30:28,240
as the previous Platoons. Like, I think of the soundtrack specifically,

644
00:30:28,319 --> 00:30:31,759
and I feel like every OTHERS Platoon, every level is like, wow, okay,

645
00:30:31,759 --> 00:30:33,279
this is This is a lot in a good way

646
00:30:33,319 --> 00:30:35,119
in terms of the soundtrack, and I feel like there's

647
00:30:35,160 --> 00:30:37,559
not as much personality here, or maybe it's not at

648
00:30:37,599 --> 00:30:38,079
the forefront.

649
00:30:38,079 --> 00:30:40,240
Speaker 5: I think that's right, Yeah, this is I mean the

650
00:30:40,279 --> 00:30:42,440
style of this one's definitely playing off of the Salmon

651
00:30:42,519 --> 00:30:45,119
Run modes from the past two games that are a

652
00:30:45,160 --> 00:30:48,000
little bit more about exploring the waste slands, and you know,

653
00:30:48,160 --> 00:30:50,319
s Platoon has this whole Laura about apparently it's post

654
00:30:50,359 --> 00:30:53,160
apocalyptic and like everyone turns into squid kids when the

655
00:30:53,200 --> 00:30:57,279
apocalypse hits, So I can't wait when they venture outside,

656
00:30:58,680 --> 00:31:00,359
it's gonna be like the third impact. I all gonna

657
00:31:00,359 --> 00:31:03,839
turn the squids. So when you venture outside of that area,

658
00:31:03,880 --> 00:31:05,759
you know it is like wastelands and stuff. And so

659
00:31:05,839 --> 00:31:08,960
that's why Salmon Run has always been a little more drab.

660
00:31:09,079 --> 00:31:13,559
It's almost like a play on the typical multiplayer shooter

661
00:31:13,599 --> 00:31:15,559
and everything being a little drab, being a little like

662
00:31:15,680 --> 00:31:18,960
rais and stuff. But I'm not sure that's necessarily what

663
00:31:19,000 --> 00:31:22,839
people want from a standalone game, and you know, thinking

664
00:31:22,839 --> 00:31:26,039
about maybe I answered my own question of like who

665
00:31:26,119 --> 00:31:28,960
is this for, Well, I'm still gonna pick it up.

666
00:31:29,079 --> 00:31:31,400
I'm still gonna play it because I am a Splatoon fan,

667
00:31:31,519 --> 00:31:35,480
So I guess they have that audience. But I guess

668
00:31:35,519 --> 00:31:38,440
the bigger question is if anybody will be clamoring for

669
00:31:38,559 --> 00:31:41,000
something like this after they play it, and it sounds like,

670
00:31:41,640 --> 00:31:43,359
oh no, sorry I stepped away for saying, did you

671
00:31:43,359 --> 00:31:45,400
guys mention if it has a good open critic score

672
00:31:45,480 --> 00:31:48,359
or anything like how other people cracking?

673
00:31:48,640 --> 00:31:50,200
Speaker 2: It's like a little bit below. It's I get an

674
00:31:50,200 --> 00:31:52,279
eighty one right now, and they're all over the place,

675
00:31:52,400 --> 00:31:54,480
So there's there's other ones in my camps there or

676
00:31:54,480 --> 00:31:56,640
something like this is a nine, and then there's a

677
00:31:56,680 --> 00:31:59,680
few that are lower than me. So yeah, I mean

678
00:31:59,720 --> 00:32:02,559
it's it's revealing again, I think, well enough, it's what

679
00:32:02,599 --> 00:32:04,839
I feel like. Nintendo has had a lot of these

680
00:32:04,960 --> 00:32:07,799
low eighty games this year. That's been a huge sort

681
00:32:07,799 --> 00:32:12,599
of part of their catalog, aside from maybe uh Pacopia, right,

682
00:32:13,000 --> 00:32:14,640
And it's like instead of like, you know, we have

683
00:32:14,680 --> 00:32:16,640
two like really great games and some other ones, it's like,

684
00:32:16,680 --> 00:32:21,359
how about just a lot of like pretty good games

685
00:32:21,519 --> 00:32:23,799
that's essarily been a terrible strategy. I've been having a

686
00:32:23,799 --> 00:32:25,960
lot to play. I mean, it's consistent.

687
00:32:26,039 --> 00:32:28,519
Speaker 6: They've been like really releasing stuff on a regular pace

688
00:32:28,559 --> 00:32:31,079
compared to you know, the other Big three. It's really impressive, right,

689
00:32:31,079 --> 00:32:32,000
even if they're eighties.

690
00:32:32,480 --> 00:32:34,759
Speaker 5: Yeah, that's that's kind of the Nintendo thing though, and

691
00:32:35,039 --> 00:32:37,759
this is where like the cry of Nintendo fanboy always

692
00:32:37,799 --> 00:32:41,000
comes in. But like you know, at certain points, if

693
00:32:41,000 --> 00:32:43,359
it plays like the presentry in this series, there's still

694
00:32:43,359 --> 00:32:45,759
something for you latch onto, you know, like even some

695
00:32:45,839 --> 00:32:47,440
of us who were more in the middle of the

696
00:32:47,519 --> 00:32:49,920
road was selling like say Metro Prime four, where like

697
00:32:50,119 --> 00:32:52,000
you know, some people loved it, some people hate it.

698
00:32:52,039 --> 00:32:54,279
But I think a lotos are just like, well, at

699
00:32:54,359 --> 00:32:56,799
least plays like Metro Prime, And that's kind of what

700
00:32:56,839 --> 00:32:59,759
I'm here for. And so even if so much the

701
00:32:59,839 --> 00:33:03,400
game is flawed, I still get that gameplay loop that

702
00:33:03,480 --> 00:33:06,759
I find satisfying. And I wonder if Splatoon Raiders has

703
00:33:06,759 --> 00:33:09,519
a similar thing of it's still Splatoon. It's still gonna

704
00:33:09,519 --> 00:33:11,559
feel good to shoot these things. And even if like

705
00:33:11,799 --> 00:33:14,960
the bosses aren't particularly interesting, the levels aren't as interesting

706
00:33:14,960 --> 00:33:17,920
as the single player campaigns in the main games, there's

707
00:33:17,960 --> 00:33:20,359
still something there, there's still that that sort of a

708
00:33:20,400 --> 00:33:21,079
gameplay loop.

709
00:33:21,440 --> 00:33:23,440
Speaker 2: I think that's exactly right and like that again, that's

710
00:33:23,480 --> 00:33:26,279
a big part of why the game is still good

711
00:33:26,319 --> 00:33:29,359
to me is because Splatoon feels good to play that

712
00:33:29,400 --> 00:33:31,559
whole just conceit of making the ink and kind of

713
00:33:31,599 --> 00:33:34,839
going through it. And yeah, it's like you again, you

714
00:33:34,839 --> 00:33:38,119
your character. You are fun to play as you are.

715
00:33:38,279 --> 00:33:40,240
You can become very strong, it's fun to customize it.

716
00:33:40,240 --> 00:33:43,400
I think it's more kind of the world, the enemies,

717
00:33:43,519 --> 00:33:45,519
the level of design, like a lot of that stuff

718
00:33:45,519 --> 00:33:50,200
I find perhaps the lacking department that's a bummer. It's good,

719
00:33:50,319 --> 00:33:52,519
it's good, it's good. Well, why am I so sad

720
00:33:52,559 --> 00:33:55,079
when you talk about it? Because I'm a sad person

721
00:33:55,160 --> 00:33:57,000
and my voice makes people depressed.

722
00:33:57,119 --> 00:34:01,279
Speaker 1: Oh that's not true. That's not true to like you

723
00:34:01,359 --> 00:34:04,079
had like an ellipses, and then it's stop bad, it's

724
00:34:04,119 --> 00:34:04,640
not bad.

725
00:34:04,759 --> 00:34:08,800
Speaker 5: That's you know, it's a comparative thing. It's a comparative thing, right,

726
00:34:08,880 --> 00:34:12,159
Like Splatoon has been nothing but excellent so far, Like

727
00:34:12,360 --> 00:34:15,639
especially the DLC has gotten very creative. Yeah, I love

728
00:34:15,679 --> 00:34:19,039
the Octo expansion being like a warrior ware style way

729
00:34:19,079 --> 00:34:22,519
of doing Splatoon, just like Rapid Fire. And then they

730
00:34:22,559 --> 00:34:25,239
have the roguelike mode for three. I didn't play that

731
00:34:25,280 --> 00:34:25,800
side Order.

732
00:34:26,559 --> 00:34:28,559
Speaker 2: Yeah, that's like if like, if you were going to

733
00:34:28,599 --> 00:34:30,360
play one of these, I would still maybe say, like

734
00:34:30,719 --> 00:34:33,760
get gets Side Order or get the Get Octo expansion

735
00:34:33,800 --> 00:34:36,119
for two. Even the base campaign in three I thought

736
00:34:36,199 --> 00:34:36,880
was really good.

737
00:34:37,159 --> 00:34:39,840
Speaker 5: The campaigns have always been just superb, even like that

738
00:34:39,880 --> 00:34:42,000
first one that we you they kind of knocked out

739
00:34:42,000 --> 00:34:43,920
of the part on the part I remember.

740
00:34:43,880 --> 00:34:46,119
Speaker 2: Back then because and back then no one talked about it. Remember, like,

741
00:34:46,119 --> 00:34:48,039
why is some one talking about this campaign? This was

742
00:34:48,039 --> 00:34:48,599
really fun.

743
00:34:49,039 --> 00:34:50,920
Speaker 6: Yeah, it's no tank tank tank, but it's pretty good,

744
00:34:52,800 --> 00:34:53,159
right right.

745
00:34:53,719 --> 00:34:57,960
Speaker 2: Peter Jackson's King Kong the game based off the movie

746
00:34:58,039 --> 00:34:58,800
or whatever it's called.

747
00:35:00,119 --> 00:35:07,760
Speaker 1: Uh, let's move along dens attack. Is that the right

748
00:35:07,800 --> 00:35:11,079
way to pronounce it? Okay? So this is the Tony

749
00:35:11,119 --> 00:35:12,679
Hawk train game, right.

750
00:35:12,960 --> 00:35:15,639
Speaker 3: Yeah, it's I mean I was as I was playing it,

751
00:35:15,679 --> 00:35:17,719
I kind of think it's more like a mix of

752
00:35:17,760 --> 00:35:20,320
remember Thumper kind of m based on a track, Like

753
00:35:20,360 --> 00:35:23,400
imagine if you mixed Thumper with a little bit of

754
00:35:23,400 --> 00:35:25,559
Tony Hawk trick system and stuff. If you're counting, like

755
00:35:25,599 --> 00:35:28,400
you know, the manuals and things like that meets very

756
00:35:28,599 --> 00:35:31,039
dreamcast aesthetic environment.

757
00:35:31,000 --> 00:35:34,960
Speaker 5: Very very specifically. It's like the boost Erasonic games. That's

758
00:35:35,119 --> 00:35:36,679
clearly what's inspired by.

759
00:35:36,880 --> 00:35:38,800
Speaker 4: Yeah, yeah, And I mean it's just like Jack Grind

760
00:35:38,800 --> 00:35:40,000
and stuff, and you know, like.

761
00:35:42,719 --> 00:35:45,440
Speaker 3: Yeah it's Sean, We've we haven't really gone into it,

762
00:35:45,480 --> 00:35:48,440
me and you, but I'm thinking we might feel about

763
00:35:48,440 --> 00:35:50,360
the same way here, Like there's a lot of good

764
00:35:50,440 --> 00:35:54,360
stuff here. I think it's definitely unique. It kind of

765
00:35:54,400 --> 00:35:57,199
throws a lot at you in terms of like the

766
00:35:57,239 --> 00:35:59,840
tutorial part of it, like last for like a long

767
00:36:00,239 --> 00:36:02,840
and like, I think the game is frequently kept in

768
00:36:02,880 --> 00:36:05,320
this kind of like limbo between like whether it wants

769
00:36:05,400 --> 00:36:09,000
to be kind of like gimmick haha surfing bus game

770
00:36:09,199 --> 00:36:12,760
and like super serious trick attack, combo chase, you know,

771
00:36:12,960 --> 00:36:16,400
a leaderboards. Like it's like, does is it going for

772
00:36:16,519 --> 00:36:18,400
just Goofy style here or is it trying to be

773
00:36:18,480 --> 00:36:21,639
super serious, you know, Tony Hawk style game. And I

774
00:36:21,679 --> 00:36:24,360
think it kind of threw too much at Like I

775
00:36:24,599 --> 00:36:27,760
think there's they're trying to do more than this game needs.

776
00:36:27,920 --> 00:36:28,519
Speaker 4: Does that make sense?

777
00:36:28,559 --> 00:36:28,800
Speaker 5: Sean?

778
00:36:28,800 --> 00:36:29,320
Speaker 4: From when you've.

779
00:36:29,199 --> 00:36:32,159
Speaker 5: Played interesting that's that's where you've planned. Okay, So I yeah,

780
00:36:32,159 --> 00:36:34,760
I feel a similar way, but maybe a little more

781
00:36:34,800 --> 00:36:37,559
positive in the end, because I played the demo that

782
00:36:37,599 --> 00:36:39,800
came out for Steam Next Fest. It was either like

783
00:36:40,199 --> 00:36:42,679
the Steam Next Fest at the beginning of this year

784
00:36:42,800 --> 00:36:45,280
or was one last year. I forget which one, And

785
00:36:45,360 --> 00:36:47,559
when I was done with it, I remember saying there

786
00:36:47,559 --> 00:36:52,400
and thinking to myself, oh, no, that gameplay sucked. It

787
00:36:52,440 --> 00:36:55,320
was boring like that because all they gave you was

788
00:36:55,360 --> 00:36:57,880
like the first one or two levels, and I was like, oh,

789
00:36:57,960 --> 00:37:00,559
this is so basic. All I'm doing is quick time events.

790
00:37:00,599 --> 00:37:04,519
I'm doing is pressing the corresponding button. And what you

791
00:37:04,760 --> 00:37:08,199
mentioned there of the tutorial is very long is key

792
00:37:08,239 --> 00:37:12,039
here because the entire first chapter is a tutorial, and

793
00:37:12,079 --> 00:37:14,639
that even bleeds into the second chapter. I'm on chapter

794
00:37:14,679 --> 00:37:16,639
three now. I'm pretty far into three. I think I'm

795
00:37:16,719 --> 00:37:19,280
right before the boss or did I start for I

796
00:37:19,320 --> 00:37:23,159
might have just started for last night. So the problem

797
00:37:23,360 --> 00:37:26,239
is is that the core gameplay of it is, like

798
00:37:26,400 --> 00:37:29,000
I said, it's very boost sonic, so like song Generations,

799
00:37:29,079 --> 00:37:31,440
son colors, that kind of stuff where you know it's

800
00:37:31,480 --> 00:37:33,679
a roller coaster ride. You know, the characters moving as

801
00:37:33,679 --> 00:37:35,679
fast as possible, get from point A to point B,

802
00:37:35,920 --> 00:37:41,400
do cool stuff along the way. But by being figuratively

803
00:37:41,480 --> 00:37:46,840
and literally on rails, the problem here is that you

804
00:37:46,920 --> 00:37:49,400
don't have a ton of agency in what you do.

805
00:37:49,880 --> 00:37:53,159
In the base level, gameplay is really just reacting to

806
00:37:54,280 --> 00:37:57,159
there's an obstacle, jump over it, there's a high obstacle,

807
00:37:57,280 --> 00:38:01,079
go down, left or right, pick a path. You're not

808
00:38:01,239 --> 00:38:05,159
doing much, but eventually they start introducing mechanics that give

809
00:38:05,159 --> 00:38:07,480
you a little more freedom and give you reasons to

810
00:38:07,480 --> 00:38:12,320
do more, like the yaoyu rosudo aka what do they

811
00:38:12,360 --> 00:38:15,000
call it? That eight million rails, the rainbow rails that

812
00:38:15,039 --> 00:38:19,960
you get so when your trick meter fills to the

813
00:38:20,320 --> 00:38:24,519
specified amount for that level, suddenly you unlock bonus tracks,

814
00:38:24,840 --> 00:38:26,800
and they aren't normally available to you, but if you're

815
00:38:26,840 --> 00:38:29,679
doing well enough with doing tricks and landing these tricks

816
00:38:29,719 --> 00:38:32,920
Tony Hawk style, then eventually you'll get alternate paths through

817
00:38:32,960 --> 00:38:35,760
the level and everything. They're even more flashy and everything,

818
00:38:36,039 --> 00:38:39,159
and then they introduce wall riding, which actually allows you

819
00:38:39,199 --> 00:38:41,280
to move around the level a little bit more. Once

820
00:38:41,320 --> 00:38:43,639
they start introducing those elements and giving you a little

821
00:38:43,639 --> 00:38:46,159
bit more choice, I think it's a lot more fun,

822
00:38:46,280 --> 00:38:49,519
especially once they get to the boss levels that are

823
00:38:49,639 --> 00:38:52,679
all around. Yeah, they're phenomenal because this entire game, like

824
00:38:52,719 --> 00:38:56,119
we mentioned, it's very anime, very to all my anime

825
00:38:56,199 --> 00:38:59,280
fans out there. It's like playing a studio trigger show

826
00:38:59,360 --> 00:39:01,960
like Kill a Kill or Cyberpunk Edge Runners. It's very

827
00:39:02,000 --> 00:39:04,559
stylish to know where the top. I love it, very

828
00:39:04,719 --> 00:39:08,880
like Dreamcast Sega. Like Dan said, I and the boss

829
00:39:08,880 --> 00:39:10,880
fights are the key here because they allow you to

830
00:39:10,920 --> 00:39:14,079
move between tracks a lot, you have options of which

831
00:39:14,159 --> 00:39:17,440
rail to go on. They start giving you more agency,

832
00:39:17,960 --> 00:39:21,239
but then they go back to the standard levels that

833
00:39:21,280 --> 00:39:24,039
are very much about Even when it's you're not getting

834
00:39:24,039 --> 00:39:26,440
from point at point B, there's a loop and you

835
00:39:26,480 --> 00:39:29,679
need to do objectives on this loop that you're riding around. Yeah,

836
00:39:29,719 --> 00:39:31,599
I'm like, okay, cool. One of the objectives is it

837
00:39:31,679 --> 00:39:34,960
gonna be something challenging? I like, for example, deliver oudon

838
00:39:35,480 --> 00:39:37,360
to the neon signs. I'm like, okay cool. And am I

839
00:39:37,400 --> 00:39:40,840
gonna have to do some platforming like quickly switch between rails? No,

840
00:39:40,920 --> 00:39:43,519
you just ride that rail. It's all automated. You literally

841
00:39:43,559 --> 00:39:46,760
just move forward and nothing is different. And then there's

842
00:39:46,800 --> 00:39:50,599
one where Oh, the Big Bad Corporation has censored our

843
00:39:50,719 --> 00:39:53,360
art project. They've like boarded it up with like wooden

844
00:39:53,599 --> 00:39:55,440
planks and stuff. You get to take those out on

845
00:39:55,480 --> 00:39:57,639
our things. So what do you do? That section has

846
00:39:57,639 --> 00:39:59,599
a bunch of ramps. Every time you go off a ramp,

847
00:39:59,719 --> 00:40:01,480
you do a trick and it takes some of the

848
00:40:01,480 --> 00:40:05,559
boards off. Like it's the core gameplay I just think

849
00:40:05,639 --> 00:40:08,400
is a little too simple. And maybe I'm expecting more

850
00:40:08,440 --> 00:40:11,480
out of it because of its inspirations, but I feel

851
00:40:11,519 --> 00:40:15,199
like the base level being a bit too simple is

852
00:40:15,360 --> 00:40:18,000
detrimental to the game because when it really starts to

853
00:40:18,559 --> 00:40:21,280
get going in like chapter three and the boss fights

854
00:40:21,320 --> 00:40:24,360
and everything. I think it's very fun and the options

855
00:40:24,400 --> 00:40:28,639
that you have match the high energy and super stylish

856
00:40:28,719 --> 00:40:30,519
nature of the game. I just think it takes a

857
00:40:30,559 --> 00:40:32,199
little bit too long to get there, and then they

858
00:40:33,119 --> 00:40:35,320
go back down to that base level a little more

859
00:40:35,360 --> 00:40:36,000
than I would like.

860
00:40:36,599 --> 00:40:39,440
Speaker 6: I think you're totally right, it is. It cannot be understated, though,

861
00:40:39,440 --> 00:40:41,280
if you've never seen this game in action, like how

862
00:40:42,000 --> 00:40:45,480
intense it is, like it it looks and sounds so good.

863
00:40:45,480 --> 00:40:47,280
We haven't mentioned the music yet, but there's so much

864
00:40:47,360 --> 00:40:49,920
music and it is also high energy and vary. They

865
00:40:49,920 --> 00:40:52,119
get a bunch of different composers in here, and so

866
00:40:52,199 --> 00:40:54,840
if you hear like, oh, it's a grinding train game,

867
00:40:54,840 --> 00:40:58,719
you're kind of stuck on the rails. Yes, However, imagine

868
00:40:58,760 --> 00:41:01,960
the most I brint version of that possible and just

869
00:41:02,000 --> 00:41:04,519
like slamming the controls left and right like it. It

870
00:41:04,559 --> 00:41:06,280
does a lot within those confines.

871
00:41:06,320 --> 00:41:09,440
Speaker 3: You know, it does a decent job with like variety,

872
00:41:09,519 --> 00:41:11,440
Like you know, they're different. There are other ones where

873
00:41:11,440 --> 00:41:12,880
you're just kind of going along a track, but then

874
00:41:12,880 --> 00:41:14,639
they're the ones at the branching paths. They are ones

875
00:41:14,639 --> 00:41:17,159
where it's like there's an actual race and there are

876
00:41:17,159 --> 00:41:20,039
other people you're racing against. Like we mentioned the boss fights.

877
00:41:20,039 --> 00:41:22,440
So the boss fights are very very impressive, like really

878
00:41:22,480 --> 00:41:24,519
cool the way they incorporate the mechanics.

879
00:41:24,159 --> 00:41:25,199
Speaker 4: Into fighting something.

880
00:41:25,480 --> 00:41:29,400
Speaker 5: Anytime you are like competing against another dench attacker, like

881
00:41:29,440 --> 00:41:32,119
whether it is a boss fight or a race like

882
00:41:32,159 --> 00:41:34,920
you just mentioned, there's a few of these levels. Those

883
00:41:34,960 --> 00:41:37,719
are awesome because you have options of how to approach

884
00:41:37,760 --> 00:41:40,599
the level. For example, in the race, you can it

885
00:41:40,639 --> 00:41:43,079
at least seem this way and maybe see illusion at choice.

886
00:41:43,159 --> 00:41:44,880
Even if that's the case, I'm fine with the illusion

887
00:41:44,880 --> 00:41:46,519
at choice as long as you're like making me think

888
00:41:46,559 --> 00:41:49,119
that I can do more here. I believe you could

889
00:41:49,119 --> 00:41:51,559
either like take the other racers out by like tricking

890
00:41:51,599 --> 00:41:55,400
into them, or just go really fast and do really well,

891
00:41:55,840 --> 00:41:58,599
or start getting up on the walls, or use the

892
00:41:58,880 --> 00:42:02,559
Yagyu rozu doo to like do shortcuts and stuff and

893
00:42:02,719 --> 00:42:05,920
outpace them in the race. That was really cool. I

894
00:42:06,079 --> 00:42:08,760
like that. I just kind of want more of that.

895
00:42:09,480 --> 00:42:11,519
Speaker 3: If there was a category in Game of the Year

896
00:42:11,559 --> 00:42:13,400
this year where it's like thing that feels the best,

897
00:42:13,440 --> 00:42:15,400
like mechanics that feels the best. I do think my

898
00:42:15,440 --> 00:42:18,599
favorite one in this game is when you're going around turns,

899
00:42:19,119 --> 00:42:21,119
you there's this like meter that's just like you kind

900
00:42:21,119 --> 00:42:23,119
of hold in l and you let go when it's

901
00:42:23,119 --> 00:42:24,360
in the green to get a boost.

902
00:42:24,519 --> 00:42:26,199
Speaker 4: It's like Mario kard drifting, but it's got this.

903
00:42:28,519 --> 00:42:28,920
Speaker 2: Drifting.

904
00:42:29,000 --> 00:42:32,880
Speaker 1: Hell yeah, there's on rails drifting. It does. I mean,

905
00:42:32,960 --> 00:42:35,880
I've been I've been watching this game from Afar since

906
00:42:35,960 --> 00:42:40,320
they first trailer to I forget where that first showed

907
00:42:40,320 --> 00:42:40,800
its face.

908
00:42:41,840 --> 00:42:42,840
Speaker 2: I think a pre show.

909
00:42:43,440 --> 00:42:47,480
Speaker 1: Okay, so like a year right, and then just uh

910
00:42:47,559 --> 00:42:50,880
you know, there is something. I know gameplay wise, it's

911
00:42:50,920 --> 00:42:53,639
not there, but there's something aesthetically that like triggered my

912
00:42:54,000 --> 00:42:59,400
Beautiful Joe kind of that why am I? You know,

913
00:42:59,440 --> 00:43:02,440
why am I news Itch and something's happening with Beautiful

914
00:43:02,519 --> 00:43:06,519
Joe and I, you know all the game I've seen

915
00:43:06,519 --> 00:43:08,360
with like the inverted rails and like just that kind

916
00:43:08,400 --> 00:43:10,320
of stuff, like it just seems like a fun kind

917
00:43:10,360 --> 00:43:12,599
of Hey, you've never really done something like this before.

918
00:43:12,599 --> 00:43:15,559
Speaker 5: It's nothing, it's the pinnacle of the vibes are immaculate.

919
00:43:15,679 --> 00:43:18,840
I have literally no notes about the presentation. I could

920
00:43:18,840 --> 00:43:21,639
not think of them doing anything better about the presentation.

921
00:43:22,119 --> 00:43:24,840
And I think, you know, maybe I sound a little

922
00:43:24,880 --> 00:43:26,559
negative there. I think more of why I'm trying to

923
00:43:26,559 --> 00:43:29,119
get across is that it's definitely a slow burn, and

924
00:43:29,280 --> 00:43:31,000
you know, it's not like a long time, but it

925
00:43:31,119 --> 00:43:34,079
is a couple hours before you feel that you have

926
00:43:34,679 --> 00:43:37,400
that agency that was talking about in a level and

927
00:43:37,599 --> 00:43:40,880
you have a further grasp of okay. I see they

928
00:43:40,880 --> 00:43:43,119
were trying to introduce these things to me slowly so

929
00:43:43,159 --> 00:43:44,639
that I could get to the point where I am

930
00:43:44,639 --> 00:43:46,760
stringing a bunch of things together. So if I am

931
00:43:46,880 --> 00:43:49,079
just going in a straight line, I'm doing a bunch

932
00:43:49,119 --> 00:43:52,119
of stuff to like keep myself smiling and watching all

933
00:43:52,159 --> 00:43:55,280
the chaos happening around me. I just think it takes

934
00:43:55,320 --> 00:43:57,079
a little too long to get to there. So it's

935
00:43:57,280 --> 00:43:58,960
you know, it's always kind of a hard sell, like,

936
00:43:59,000 --> 00:44:01,360
oh no, trust me, it's really really good, like three

937
00:44:01,400 --> 00:44:04,760
hours in, but boy, how it he doesn't when it

938
00:44:04,800 --> 00:44:06,159
really starts hitting in this game.

939
00:44:06,400 --> 00:44:09,840
Speaker 6: So weird factored about this game. It has the same

940
00:44:09,880 --> 00:44:11,800
director as Ninja Guiden rage Bound.

941
00:44:11,920 --> 00:44:15,119
Speaker 4: It just came out last really oh really really.

942
00:44:15,039 --> 00:44:17,039
Speaker 6: Yeah, so he interested the director and producer. They were

943
00:44:17,039 --> 00:44:18,719
over at Game Kitchen, and then this is the other

944
00:44:18,760 --> 00:44:21,920
studio Undercoders, So it's weird connection between those two.

945
00:44:22,280 --> 00:44:24,760
Speaker 3: I like that I hear game Kitchen. That's the first

946
00:44:24,760 --> 00:44:26,400
time for the studio name, and oh that's a good

947
00:44:26,480 --> 00:44:28,960
name for studio. And I was literally just thinking about

948
00:44:29,079 --> 00:44:31,719
I just passed by, like where Game mill is here

949
00:44:31,760 --> 00:44:34,000
in Minneapolis, and I go past that, I'm like, what

950
00:44:34,079 --> 00:44:35,239
a fucking terrible name.

951
00:44:35,320 --> 00:44:36,320
Speaker 2: It was like game Kitchen.

952
00:44:36,480 --> 00:44:38,920
Speaker 4: Okay, now we're debatable.

953
00:44:39,199 --> 00:44:43,960
Speaker 6: Yeah, yeah, there you go.

954
00:44:44,400 --> 00:44:49,960
Speaker 1: Dench Attack that's out now, a brand new game also

955
00:44:50,239 --> 00:44:53,199
out now and maybe for the last twenty years or so.

956
00:44:54,760 --> 00:44:57,599
Supermario Sunshine. What happened, Sean? Why are you doing this

957
00:44:57,639 --> 00:44:58,159
to yourself?

958
00:44:58,199 --> 00:45:02,320
Speaker 5: Bud, No, no, no, no, Grub's not here, No slander.

959
00:45:02,360 --> 00:45:04,800
Get the fuck off. This podcast is a good game.

960
00:45:04,840 --> 00:45:07,920
We love Super Marios Sunshine. In this house, I will

961
00:45:08,000 --> 00:45:15,960
not hear it. It's okay, not perfect, I agree, that's

962
00:45:16,000 --> 00:45:17,920
the problem with it. That's the problem with it is

963
00:45:17,960 --> 00:45:21,760
that it's the Zelda two issue of Yeah, it's so

964
00:45:22,119 --> 00:45:25,119
different than the one that came before and all of

965
00:45:25,159 --> 00:45:29,440
them afterwards. And also Sunshine was rushed out, so it's

966
00:45:29,519 --> 00:45:33,159
buggy in places. But I was looking for a summertime game,

967
00:45:33,519 --> 00:45:36,400
and just when I think of a summertime game, the

968
00:45:36,400 --> 00:45:39,880
first one I always think of is Sunshine, Super Mario Sunshine.

969
00:45:40,119 --> 00:45:44,880
Mario goes on vacation, apparently shadowed the Hedgehog is there,

970
00:45:44,920 --> 00:45:47,280
and the exact same thing happens as in Sonck Adventure Too,

971
00:45:47,280 --> 00:45:51,400
where everyone's like, oh, Italian plumber shaped object, this must

972
00:45:51,440 --> 00:45:56,440
be Mario all the time.

973
00:45:57,079 --> 00:45:58,920
Speaker 2: Oh God. The cut scenes in that game are just

974
00:45:59,000 --> 00:46:08,239
so so so hard. Overrule Judge saying overru so. Mario

975
00:46:08,239 --> 00:46:10,599
Ghost of Jail has like a somber talk with his

976
00:46:10,880 --> 00:46:15,480
brand new talking jet Pack about their predicament. Is a game,

977
00:46:15,920 --> 00:46:21,400
it's Super Mario Community service, right right. I did watch

978
00:46:21,440 --> 00:46:24,639
you play this. You're streaming, and you know, because you're

979
00:46:24,639 --> 00:46:26,960
doing you're doing something. You're doing some things, not playing

980
00:46:26,960 --> 00:46:29,079
original hardware. So it was at sixty phrames per second.

981
00:46:29,159 --> 00:46:31,760
I was like, oh, I'm so mad that because the

982
00:46:31,800 --> 00:46:34,039
title re released. This came about too long ago, and god,

983
00:46:34,039 --> 00:46:35,840
I wish they just got it's a sixty phrase per

984
00:46:35,880 --> 00:46:39,199
second on switch or switch to like alone helps so much.

985
00:46:39,840 --> 00:46:43,480
Speaker 5: I'll show from the rooftops. Emulation is legal, y'all. How

986
00:46:43,559 --> 00:46:45,800
you source your ROMs and ISOs that's a different story,

987
00:46:45,840 --> 00:46:49,159
but emulation is legal. Take your legally acquired ISO PLoP

988
00:46:49,159 --> 00:46:51,360
into Dolphin. Just right click it and try on the

989
00:46:51,360 --> 00:46:53,280
Gecko code for sixty ps and it is.

990
00:46:55,639 --> 00:46:56,599
Speaker 4: That sounds good.

991
00:46:56,840 --> 00:46:59,000
Speaker 5: Yeah, it's just as simple as it sounds. Just right

992
00:46:59,039 --> 00:47:02,159
click and they go, just yep, just hit the check mark.

993
00:47:02,239 --> 00:47:06,239
Dolphin's a really good emulatory I was great. The problem

994
00:47:06,239 --> 00:47:09,079
with Sunshine, I think really, is that it has some

995
00:47:09,239 --> 00:47:12,280
bullshit shines sprites, just like Mario sixty four had some

996
00:47:12,360 --> 00:47:15,719
kind of bullshit stars, not as egregious, but Sunshine the

997
00:47:15,760 --> 00:47:18,599
problem is you need to acquire most of them in

998
00:47:18,719 --> 00:47:20,599
order to finish the game. You didn't have the option of,

999
00:47:20,760 --> 00:47:23,480
oh I'm stuck on this level, I can go elsewhere

1000
00:47:23,519 --> 00:47:26,000
to get my you know, required seventy stars to finish

1001
00:47:26,000 --> 00:47:28,760
the game. Instead, you have to overcome something that is

1002
00:47:28,840 --> 00:47:31,760
poorly designed because again it was rushed out. So that's

1003
00:47:31,800 --> 00:47:32,400
so weird they.

1004
00:47:32,320 --> 00:47:34,679
Speaker 2: Made that decision because like they came up with the

1005
00:47:34,679 --> 00:47:37,960
perfect solution in Mario sixty four, and the Sunshine just kind

1006
00:47:37,960 --> 00:47:40,840
of like it's so close to that set up in

1007
00:47:40,880 --> 00:47:42,360
the kind of like get so many of the spri

1008
00:47:42,519 --> 00:47:45,199
shines price instead of just ah, you need seventy eight

1009
00:47:45,280 --> 00:47:46,840
or whatever to beat the game, is you need to

1010
00:47:46,840 --> 00:47:49,000
get the six to one or whatever, the.

1011
00:47:49,119 --> 00:47:52,960
Speaker 5: Seventh that had to beat Shadow Mario in every single level.

1012
00:47:53,000 --> 00:47:54,679
Speaker 3: And the blue coin thing is really what takes the

1013
00:47:54,920 --> 00:47:56,960
wind for me, Like that that is a bummer.

1014
00:47:57,679 --> 00:47:59,119
Speaker 2: You can't sit defeate it on this game.

1015
00:48:00,599 --> 00:48:02,440
Speaker 3: The blue coins like that is the bar's like, okay,

1016
00:48:02,599 --> 00:48:04,559
I'll get every shine every time. That's great, But the

1017
00:48:04,599 --> 00:48:06,039
blue coins are kind of a dragged.

1018
00:48:05,800 --> 00:48:07,400
Speaker 2: Right like by sixty four, and a lot of them

1019
00:48:07,440 --> 00:48:09,800
are so fun to one hundred percent and Sunshine is

1020
00:48:09,880 --> 00:48:11,880
kind of miserable to one hundred percent.

1021
00:48:12,199 --> 00:48:12,840
Speaker 5: The prop coin.

1022
00:48:13,440 --> 00:48:15,400
Speaker 3: Thinking about it now, I was just about to say

1023
00:48:15,400 --> 00:48:18,039
that I do think that Sunshine is better than sixty four,

1024
00:48:18,440 --> 00:48:21,719
But then I'm sure last time I played through both

1025
00:48:21,719 --> 00:48:24,400
of them, I back to back, I probably was like, oh,

1026
00:48:24,480 --> 00:48:25,400
sixty four is way better.

1027
00:48:25,719 --> 00:48:28,400
Speaker 4: Yeah, if I did it again, I bet I would also.

1028
00:48:29,480 --> 00:48:30,920
Speaker 2: Yeah, that's outrageous.

1029
00:48:31,039 --> 00:48:34,760
Speaker 6: I do think with Sunshine number one contender for if

1030
00:48:34,840 --> 00:48:37,800
video games had like a forty X experience. You know,

1031
00:48:37,960 --> 00:48:40,599
I want to play Sunshine and smell the ocean and

1032
00:48:40,679 --> 00:48:42,800
have like a breeze on me to smell it.

1033
00:48:43,760 --> 00:48:50,079
Speaker 2: Waft. I want to make sunscreen, you know, I want

1034
00:48:50,079 --> 00:48:55,119
to feel it more. The Hub world ever, I.

1035
00:48:55,079 --> 00:48:56,000
Speaker 4: Mean the Castle.

1036
00:48:57,280 --> 00:48:59,559
Speaker 2: I think the Castle takes it. But I do love

1037
00:48:59,599 --> 00:49:00,480
Delphine a Plaza.

1038
00:49:02,199 --> 00:49:05,840
Speaker 6: The music, It's just endlessly good, having a little extra

1039
00:49:05,920 --> 00:49:07,280
bongos in there as.

1040
00:49:07,119 --> 00:49:09,760
Speaker 4: Well, the sunglasses, the water.

1041
00:49:10,880 --> 00:49:18,960
Speaker 1: People like the smell of the beach, not New Jersey beaches, right, Like,

1042
00:49:19,039 --> 00:49:21,760
do people enjoy sunscreen and that and that and that

1043
00:49:22,239 --> 00:49:22,920
in Hawaii?

1044
00:49:23,199 --> 00:49:23,440
Speaker 5: Yeah?

1045
00:49:25,239 --> 00:49:29,599
Speaker 2: Yeah, cray into it.

1046
00:49:30,400 --> 00:49:32,599
Speaker 1: No, I I just I'm never really, I mean, I've

1047
00:49:32,599 --> 00:49:36,119
been around beaches everywhere, you know, I like, it's just

1048
00:49:36,199 --> 00:49:37,880
never a thing that I'm like, oh, more of this,

1049
00:49:38,039 --> 00:49:39,119
put this in the candle.

1050
00:49:39,400 --> 00:49:41,519
Speaker 2: Yeah, back, I love you. I don't think anybody who

1051
00:49:41,519 --> 00:49:44,239
knows you would would mistakenly think beach.

1052
00:49:44,039 --> 00:49:47,199
Speaker 3: Guy David going on the beach on curb and what

1053
00:49:47,239 --> 00:49:47,480
do you do?

1054
00:49:47,480 --> 00:49:48,000
Speaker 2: You just sit here?

1055
00:49:48,000 --> 00:49:48,400
Speaker 4: You just look.

1056
00:49:50,280 --> 00:49:52,480
Speaker 1: I mean I was just I was in Asbury Park

1057
00:49:52,519 --> 00:49:54,639
over the weekend and I and I just was sort of,

1058
00:49:54,760 --> 00:49:56,760
you know, I was watching I was like, you know,

1059
00:49:57,039 --> 00:49:59,840
I'm here a lot. It's fine people, you know, people

1060
00:50:00,199 --> 00:50:02,199
to really dig it. I know it's me. I know

1061
00:50:02,239 --> 00:50:05,159
it's me. I'm not trying to act like what'sever? You know,

1062
00:50:05,280 --> 00:50:08,440
I mean, I get it. Sometimes there's a rancid, fishy something.

1063
00:50:08,519 --> 00:50:10,719
It's not even that, it's not even. I just hate

1064
00:50:10,840 --> 00:50:15,400
sand I hate sand places, I hate sunscreen, I hate

1065
00:50:15,639 --> 00:50:18,800
I hate burning. Yeah, you know, when's Mario gonna go

1066
00:50:19,000 --> 00:50:24,519
like to Alaska where it's dark for forty you.

1067
00:50:24,559 --> 00:50:26,480
Speaker 2: Already know you already went to a theme park, So

1068
00:50:26,519 --> 00:50:31,159
I'm happy there. We already had that one. Yeah, such

1069
00:50:31,360 --> 00:50:33,239
is so interesting because I like the game a lot.

1070
00:50:33,360 --> 00:50:35,199
But depending on who I'm talking to, I feel like

1071
00:50:35,199 --> 00:50:37,599
i'm either a big sunshine defender, because a lot of

1072
00:50:37,599 --> 00:50:41,000
people like this game is bad. That's wild, people like

1073
00:50:41,039 --> 00:50:42,480
this is one of the best games ever.

1074
00:50:42,519 --> 00:50:45,280
Speaker 5: And I'm like, oh right, let's This is why discourse

1075
00:50:45,360 --> 00:50:48,639
on the internet in particular fucking sucks, because everything needs

1076
00:50:48,679 --> 00:50:50,320
to be the greatest thing ever, the worst thing ever.

1077
00:50:50,519 --> 00:50:52,679
Speaker 2: It's okay for a game to be seven ten. Man

1078
00:50:52,920 --> 00:50:54,360
like to have fun with it.

1079
00:50:54,760 --> 00:50:56,320
Speaker 4: Trying to see where it is in my greatest Games

1080
00:50:56,320 --> 00:50:58,199
of All Time list. It's got to Oh yeah, it's

1081
00:50:58,239 --> 00:50:59,639
the best game of all time.

1082
00:50:59,679 --> 00:50:59,920
Speaker 2: See that?

1083
00:51:02,400 --> 00:51:04,320
Speaker 1: Yes, even I know that's psychotic.

1084
00:51:04,599 --> 00:51:05,800
Speaker 6: Yeah, give me above and below?

1085
00:51:05,840 --> 00:51:06,079
Speaker 1: What what?

1086
00:51:06,159 --> 00:51:09,119
Speaker 2: What arena is it in? Below?

1087
00:51:09,159 --> 00:51:15,519
Speaker 3: It is red dead? Redemption is WWF no mercy?

1088
00:51:15,800 --> 00:51:20,800
Speaker 6: Okay, a gentleman of the jury, I'm.

1089
00:51:20,719 --> 00:51:22,719
Speaker 1: Gonna replete insanity. I guess.

1090
00:51:24,159 --> 00:51:26,039
Speaker 2: Your honor. Look at this list he made, he he,

1091
00:51:27,199 --> 00:51:29,760
that's all right. It's not as the Greek just as

1092
00:51:29,800 --> 00:51:32,440
Bulger said, four being in the top tens or whatever.

1093
00:51:33,039 --> 00:51:35,679
Speaker 6: Remember ten of all time for four?

1094
00:51:36,039 --> 00:51:38,239
Speaker 3: No, it's number thirty. I'm looking at it now. I

1095
00:51:38,280 --> 00:51:40,159
think you're referring to I did the best one since

1096
00:51:40,199 --> 00:51:41,440
two thousand and I think it was.

1097
00:51:43,079 --> 00:51:44,719
Speaker 4: My top one hundred it's number thirty.

1098
00:51:44,960 --> 00:51:48,199
Speaker 6: I loved your Solid four, but it's my fourth favorite

1099
00:51:48,320 --> 00:51:50,360
entry in the series. I'm like, you gotta understand it's

1100
00:51:50,400 --> 00:51:52,480
limits here, Like it's long time.

1101
00:51:52,360 --> 00:51:52,840
Speaker 2: I see it.

1102
00:51:52,920 --> 00:51:54,679
Speaker 3: Every time I watch it, I'm like, God, this might

1103
00:51:54,679 --> 00:51:56,719
be the best one like it in my mind, I

1104
00:51:56,800 --> 00:51:58,400
kind of feel like it's one of the weaker ones.

1105
00:51:58,480 --> 00:52:00,199
I think it's just the way it ends and the

1106
00:52:00,199 --> 00:52:03,400
way it tells everything up and this is everything I've

1107
00:52:03,440 --> 00:52:04,840
ever wanted from me all, you know.

1108
00:52:05,440 --> 00:52:07,320
Speaker 6: I think it's so connected to like the hype of

1109
00:52:07,360 --> 00:52:10,400
dissecting every trailer, just like this is gonna answer all

1110
00:52:10,400 --> 00:52:12,679
the questions, like everyone's building.

1111
00:52:13,719 --> 00:52:16,079
Speaker 2: All the stars are here. It's like that. It's like

1112
00:52:16,079 --> 00:52:18,079
that E three that everyone but me hated when they

1113
00:52:18,119 --> 00:52:20,079
just did the patch notes for Smash Brothers.

1114
00:52:20,719 --> 00:52:23,639
Speaker 6: That's great, but I remember like really defending Act three

1115
00:52:23,920 --> 00:52:25,840
Millia's All four when it came out and everything that's

1116
00:52:26,039 --> 00:52:29,360
I hate it in Prague that I hated the I'm

1117
00:52:29,400 --> 00:52:31,719
just sneaking around following somebody in Prague and then the

1118
00:52:31,719 --> 00:52:32,519
big Mama.

1119
00:52:32,280 --> 00:52:35,039
Speaker 3: Stuff is like this is that. The story stuff is awesome.

1120
00:52:35,079 --> 00:52:37,480
I just hated the gameplay because every other Metal Gear

1121
00:52:37,519 --> 00:52:40,000
moment ever, I could just ignore stealth and just shoot

1122
00:52:40,000 --> 00:52:41,760
things and there it's like, wait, I don't want to

1123
00:52:41,760 --> 00:52:43,039
actually do stealth in this metal.

1124
00:52:43,679 --> 00:52:46,800
Speaker 6: Remind you that those little hand robots wear a trench coat,

1125
00:52:46,800 --> 00:52:48,519
and I will.

1126
00:52:48,559 --> 00:52:49,239
Speaker 4: I love that.

1127
00:52:49,400 --> 00:52:49,960
Speaker 2: That is my.

1128
00:52:49,920 --> 00:52:53,039
Speaker 6: Favorite game character out there with eggro Is drench goat hands.

1129
00:52:53,480 --> 00:52:55,920
Speaker 2: Maybe my favorite, most interesting is the hands. I think

1130
00:52:55,960 --> 00:53:00,599
that's the best character that inspired the most emotions. I

1131
00:53:00,599 --> 00:53:02,719
have a body pillow of the trench coat hand man.

1132
00:53:05,480 --> 00:53:08,039
I don't like in Sunshine that Bowser's voice is terrible,

1133
00:53:08,039 --> 00:53:13,000
and I hate the way it's not really bad. Recursor

1134
00:53:13,800 --> 00:53:14,320
fucked up.

1135
00:53:14,440 --> 00:53:17,280
Speaker 3: I realized when Bennye Safti was announced the voice of

1136
00:53:17,320 --> 00:53:19,960
Bowser Junior, and Mike didn't know. I hadn't heard of him.

1137
00:53:20,519 --> 00:53:22,480
I was like, I realized, now, like I just learned

1138
00:53:22,519 --> 00:53:25,719
today he's in the Odyssey. So now Mike and I

1139
00:53:25,760 --> 00:53:27,119
did not think he was.

1140
00:53:27,800 --> 00:53:30,639
Speaker 6: Not is incredibly weird.

1141
00:53:30,800 --> 00:53:33,920
Speaker 4: I am so it's awesome that soon every time he's.

1142
00:53:33,840 --> 00:53:36,239
Speaker 6: On the screen, I just I was locked in, like,

1143
00:53:36,360 --> 00:53:39,119
looky freaking god, his face.

1144
00:53:39,199 --> 00:53:42,119
Speaker 3: It's like, wait, a Safty. I had no idea it was.

1145
00:53:42,159 --> 00:53:43,920
I would not have guessed it was a saft Today

1146
00:53:43,960 --> 00:53:44,920
I was like, what the fuck.

1147
00:53:44,920 --> 00:53:51,800
Speaker 2: Safty on stilts, what's happening? Yes, I don't like about Sunshine. Yes, yes,

1148
00:53:52,119 --> 00:53:52,559
of course.

1149
00:53:53,000 --> 00:53:55,880
Speaker 5: So by the way that the found boss fight is

1150
00:53:55,920 --> 00:53:58,119
not a boss fight and it sucks like that. It

1151
00:53:58,239 --> 00:54:00,679
was just like, yeah, the hot toppy just round pounded

1152
00:54:00,719 --> 00:54:02,719
four times, like, oh, we ran out of time on

1153
00:54:02,760 --> 00:54:03,079
that one.

1154
00:54:03,440 --> 00:54:06,320
Speaker 1: I want to meet the youngest person who has played Sunshine.

1155
00:54:06,360 --> 00:54:11,440
I want to meet that person. Younges a nod probably

1156
00:54:11,480 --> 00:54:14,440
has no idea of its existence. He doesn't really know

1157
00:54:14,639 --> 00:54:20,760
much beyond Odyssey. Uh, you know the first three he's

1158
00:54:20,760 --> 00:54:22,320
really like, he's a big Odyssey guy.

1159
00:54:23,880 --> 00:54:26,559
Speaker 5: Last Yeah, it's like the I love sixty four. I

1160
00:54:26,559 --> 00:54:29,199
think sixty four is the greatest, but like Odyssey is

1161
00:54:29,280 --> 00:54:32,880
just maybe maybe the best video game ever made. It's

1162
00:54:33,079 --> 00:54:33,840
insantly good.

1163
00:54:35,239 --> 00:54:37,840
Speaker 1: It's crazy. Sunshine is about to be twenty four years old.

1164
00:54:39,079 --> 00:54:46,239
It'll celebrate twenty fourth next month. Tremendous. Yeah, absolutely older

1165
00:54:46,280 --> 00:54:48,960
than Giant Bomb. H Heave ho To is a game

1166
00:54:48,960 --> 00:54:51,320
you guys played last week. I believe how's that going?

1167
00:54:51,559 --> 00:54:55,239
Speaker 2: Yeah, yeah, that was me, Dan, Jan and Grubb. It's

1168
00:54:55,239 --> 00:54:57,119
funny because you all seem to have experience with the

1169
00:54:57,119 --> 00:54:59,639
first one. I had. I had never played that before.

1170
00:55:00,079 --> 00:55:02,360
I didn't really know what I was getting into here. Yeah,

1171
00:55:02,360 --> 00:55:04,239
this is like a co op game where you're all

1172
00:55:04,280 --> 00:55:06,719
just heads with arms and you can kind of you

1173
00:55:06,719 --> 00:55:09,320
can grab onto either like you know, walls, the environment

1174
00:55:09,440 --> 00:55:11,760
or each other. You kind of make these links do

1175
00:55:11,800 --> 00:55:14,960
you sort of swing yourself around and use that to

1176
00:55:15,119 --> 00:55:17,480
get to places. And it is really fun.

1177
00:55:17,719 --> 00:55:20,519
Speaker 3: It is the most like immediately like you understand what

1178
00:55:20,559 --> 00:55:22,199
this game is like from the moment you're all at

1179
00:55:22,239 --> 00:55:24,000
lined up. You pick your characters and it's like do

1180
00:55:24,159 --> 00:55:26,000
left to grab the pole, do right to grab the pole?

1181
00:55:26,039 --> 00:55:28,119
All right, go and you're immediately laughing and having fun.

1182
00:55:28,440 --> 00:55:30,440
It is like again ninety seconds in your revenue.

1183
00:55:30,519 --> 00:55:32,159
Speaker 6: And this is done with a lot of farting in it, right,

1184
00:55:32,400 --> 00:55:34,639
You're fart It's never necessary.

1185
00:55:34,760 --> 00:55:38,079
Speaker 3: It can cause negative consequences, and there is always the

1186
00:55:38,119 --> 00:55:41,000
temptation because it's very funny, right, but you gotta work

1187
00:55:41,000 --> 00:55:42,639
as a team, so you gotta be careful with the parts.

1188
00:55:43,000 --> 00:55:44,679
Speaker 2: The farts are useful though, because this game has a

1189
00:55:44,719 --> 00:55:48,159
competitive mode, which is like okay, now it's in, so

1190
00:55:48,199 --> 00:55:49,719
you know, you kind of start in these stages and

1191
00:55:49,760 --> 00:55:51,679
it's either who's who's going to be the last one

1192
00:55:51,760 --> 00:55:53,880
standing because there's gonna be obstacles, or we're gonna give

1193
00:55:53,920 --> 00:55:57,320
you guns or a lightsaber, or it's a race, so

1194
00:55:57,360 --> 00:55:58,880
you kind of have to like swing across the where

1195
00:55:58,880 --> 00:56:01,880
if you can get somewhere interest in that situation, well

1196
00:56:01,920 --> 00:56:03,800
maybe you're gonnaar because you're gonna knock the other player

1197
00:56:03,840 --> 00:56:06,119
out of the way. And this competitive mode was really

1198
00:56:06,280 --> 00:56:08,599
we were dying with that. Oh my god.

1199
00:56:08,639 --> 00:56:10,159
Speaker 3: I didn't think about this until now, but you know,

1200
00:56:10,199 --> 00:56:11,880
when you're getting the guns and the swords and stuff,

1201
00:56:11,880 --> 00:56:13,800
it reminds me of that Rounds game we played.

1202
00:56:14,440 --> 00:56:17,400
Speaker 1: Oh yeah, yeah, dibbs dibbs around.

1203
00:56:17,599 --> 00:56:19,519
Speaker 4: Yeah, it kind of got that type of vibe.

1204
00:56:19,559 --> 00:56:22,519
Speaker 3: Yeah, but yeah, I don't remember if there was a

1205
00:56:22,559 --> 00:56:24,079
competitive mode in the first one. I feel like I

1206
00:56:24,079 --> 00:56:26,280
would remember if it was as fun as as we

1207
00:56:26,320 --> 00:56:29,360
had with two. As far as the actual core game,

1208
00:56:29,400 --> 00:56:31,519
I mean, it is like ninety percent at least. We

1209
00:56:31,719 --> 00:56:34,519
played the first world like the Ice World. It's very

1210
00:56:34,599 --> 00:56:37,360
very similar. The main thing I noticed was like, if

1211
00:56:37,400 --> 00:56:39,159
three of us get to the end and one of

1212
00:56:39,199 --> 00:56:40,840
them is lagging, we can like one of us can

1213
00:56:40,840 --> 00:56:43,960
like inhabit or pilot like a drone to go like

1214
00:56:44,360 --> 00:56:45,519
pick them up and help them.

1215
00:56:45,920 --> 00:56:47,519
Speaker 4: You can grab the drone and stuff like that.

1216
00:56:48,480 --> 00:56:50,079
Speaker 3: I'm sure there's new mechanics and stuff that and then

1217
00:56:50,239 --> 00:56:52,480
introduces later like on the quick look we go forward

1218
00:56:52,599 --> 00:56:54,960
to like a late late world and it had some

1219
00:56:55,159 --> 00:56:56,039
cool different Yeah.

1220
00:56:56,360 --> 00:56:58,280
Speaker 2: That was like okay, what are what are we even

1221
00:56:58,440 --> 00:57:01,639
doing here? Kind of which was fun to figure out.

1222
00:57:02,119 --> 00:57:02,320
Speaker 1: Yeah.

1223
00:57:02,440 --> 00:57:04,360
Speaker 4: Yeah, so yeah, very very good game.

1224
00:57:04,440 --> 00:57:07,920
Speaker 3: Check it out for uh couch co op that's actual

1225
00:57:07,960 --> 00:57:08,679
couch co up.

1226
00:57:10,119 --> 00:57:14,280
Speaker 6: Fight aod fight Dan. Are they are wrong about this?

1227
00:57:14,480 --> 00:57:18,320
Speaker 1: Everyone's wrong, Ben Hansen? Is there anything you've been playing

1228
00:57:18,360 --> 00:57:21,039
anything else that you want to chat about? No pressure here,

1229
00:57:21,119 --> 00:57:22,719
Well we'll get the fuck on out of here and

1230
00:57:22,760 --> 00:57:24,920
take a break. But if you've if you've got something

1231
00:57:24,960 --> 00:57:26,840
to talk about, let's let's talk about it now.

1232
00:57:27,039 --> 00:57:29,239
Speaker 6: Well, let see, I spent the weekend playing Rolling Thunder.

1233
00:57:29,599 --> 00:57:35,679
You guys remember Rolling Rolling Thunder that Yeah exactly, Yeah,

1234
00:57:35,679 --> 00:57:37,599
but like I saw it because I'm a big Sunset

1235
00:57:37,639 --> 00:57:41,400
Riders fan. Yeah, so playing it on a main cabinet

1236
00:57:42,159 --> 00:57:44,559
and I think it was like Digital Foundry. They had

1237
00:57:44,559 --> 00:57:47,639
a video talking about the history of Sunset Riders and like, well,

1238
00:57:47,679 --> 00:57:50,239
clearly it was inspired by Namco's Rolling Thunder and that's

1239
00:57:50,280 --> 00:57:50,840
like the best thing.

1240
00:57:50,960 --> 00:57:51,119
Speaker 2: Right.

1241
00:57:51,119 --> 00:57:53,079
Speaker 6: They're just like, well, let me wind back the clock,

1242
00:57:53,159 --> 00:57:54,599
let me see what this is. And it's like, oh,

1243
00:57:54,639 --> 00:57:57,559
it's very clear, you know, like just it feels various

1244
00:57:57,559 --> 00:58:00,159
sunset riders, like jumping between different levels, anyone's coming of

1245
00:58:00,199 --> 00:58:04,159
doors all that stuff. But it's got an interesting structure

1246
00:58:04,199 --> 00:58:06,239
to it. And then also I guess it was influential

1247
00:58:06,239 --> 00:58:08,960
in people. Some see like Time Crisis as like a

1248
00:58:08,960 --> 00:58:12,199
spiritual successor to Rolling Thunder, and yay, it's like it's

1249
00:58:12,199 --> 00:58:14,360
fun if you're doing this for so long to find like, oh,

1250
00:58:14,360 --> 00:58:16,159
a new notch of history of like, all right, I

1251
00:58:16,199 --> 00:58:18,039
now appreciate Rolling Thunder in the arcades.

1252
00:58:18,039 --> 00:58:18,480
Speaker 2: There we go.

1253
00:58:18,599 --> 00:58:25,199
Speaker 1: So Rolling Thunder is the most like faceless video game

1254
00:58:25,519 --> 00:58:28,719
in the arcade thing to me ever, where it's like, oh,

1255
00:58:28,760 --> 00:58:31,559
it's this one, you know, the one with like the

1256
00:58:31,719 --> 00:58:35,199
enemies wearing weird pink hoods and right right, you know

1257
00:58:35,719 --> 00:58:37,760
it's that one, And I'm just gonna go left to

1258
00:58:37,840 --> 00:58:40,239
right and do and shoot and run and do that

1259
00:58:40,320 --> 00:58:43,280
kind of thing. What's the story, Like, what's going on

1260
00:58:43,440 --> 00:58:44,000
in this game?

1261
00:58:44,280 --> 00:58:46,440
Speaker 6: You're a secret agent and you're trying to take out

1262
00:58:46,599 --> 00:58:49,360
these guys wearing pink and purple hoods. And the thing

1263
00:58:49,440 --> 00:58:52,360
is they shoot at you, but oh, contreira bacala, you

1264
00:58:52,400 --> 00:58:53,119
can shoot at them.

1265
00:58:53,159 --> 00:58:56,119
Speaker 2: Now. Wait a second, you forgot about the most interesting twist.

1266
00:58:56,400 --> 00:58:59,559
You don't believe this. There's a girl and you're trying

1267
00:58:59,559 --> 00:59:02,159
to resk her. That's right, that's right. Uh.

1268
00:59:02,559 --> 00:59:04,280
Speaker 6: I guess they made like a bunch of console ports.

1269
00:59:04,280 --> 00:59:08,280
Speaker 2: Did you guys play those back in the day, Genesis

1270
00:59:08,320 --> 00:59:10,760
ports of like because there was more than one Rolling

1271
00:59:10,800 --> 00:59:12,679
Thunder I believe, right.

1272
00:59:13,000 --> 00:59:15,360
Speaker 6: Yeah, I'm looking at the Genesis box start for Rolling

1273
00:59:15,400 --> 00:59:17,599
Thunder three and it is pretty sweet. It's like a

1274
00:59:17,599 --> 00:59:21,199
cyber dog jumping on a guy in a motorcycle. Maybe

1275
00:59:21,239 --> 00:59:24,320
the series is all right, it's the majority of cyberdogs.

1276
00:59:24,840 --> 00:59:27,800
Speaker 1: Yeah, I just remember like the enemies would like melt

1277
00:59:27,920 --> 00:59:31,760
in a weird way after you killed them, right, yea yeah, yep, yep.

1278
00:59:32,000 --> 00:59:34,039
Because I've got this loaded up on my U on

1279
00:59:34,159 --> 00:59:37,400
my cabinet. Uh and I've I've checked it out a

1280
00:59:37,440 --> 00:59:39,360
few times when I especially when I first installed the

1281
00:59:39,559 --> 00:59:43,039
uh you know, eight nine years ago. But wow, that's cool.

1282
00:59:43,239 --> 00:59:44,519
Speaker 6: Yeah, what do you think is like the most played

1283
00:59:44,599 --> 00:59:46,840
arcade game in your cabinet or Beckler.

1284
00:59:47,440 --> 00:59:54,280
Speaker 1: Uh Ninja Turtles, Yeah, and then the one uh not that, Oh,

1285
00:59:54,320 --> 00:59:56,079
maybe this is the second one too, because the second

1286
00:59:56,079 --> 00:59:58,280
one I did not have a ton of familiarity with it,

1287
00:59:58,719 --> 01:00:01,840
the one where like the foots soldiers like violently explode

1288
01:00:01,840 --> 01:00:05,440
when they die, so you see their souls like leave

1289
01:00:05,480 --> 01:00:08,599
their robotic bodies like in a horrifying way. There's a

1290
01:00:08,599 --> 01:00:09,599
couple of frames of that.

1291
01:00:09,800 --> 01:00:11,800
Speaker 2: So by second you mean Turtles in Time because there's

1292
01:00:11,840 --> 01:00:13,519
like the arcade, there's Turtles in.

1293
01:00:13,559 --> 01:00:16,559
Speaker 1: Time, So it's the second arcade one.

1294
01:00:16,679 --> 01:00:20,719
Speaker 2: That manhatt project was the the Turtles three. So in

1295
01:00:20,840 --> 01:00:23,360
the there was the first Turtles game, which was its

1296
01:00:23,360 --> 01:00:26,320
own thing, then Turtles two based on the first arcade game,

1297
01:00:26,679 --> 01:00:28,480
and then Turtles three on n E s, which was

1298
01:00:28,519 --> 01:00:30,400
a sequel to that but not based on Archaide game.

1299
01:00:30,400 --> 01:00:33,400
That's the Manhattan Project. Right then there's Turtles in Time

1300
01:00:33,639 --> 01:00:36,119
four on the consoles, but just the next arcade game

1301
01:00:36,159 --> 01:00:37,159
in the arcade that's.

1302
01:00:37,239 --> 01:00:39,880
Speaker 1: That's the one because it's like dinosaurs and ship. You're

1303
01:00:39,920 --> 01:00:43,639
like karateing raptors and ship.

1304
01:00:44,039 --> 01:00:49,079
Speaker 2: So that's one of the most nostalgic games possible for me. Turtles.

1305
01:00:49,239 --> 01:00:51,239
Speaker 1: So like the most common ones, right are like Capcom

1306
01:00:51,280 --> 01:00:53,599
bowling also because they've got like a spinny ball and

1307
01:00:53,679 --> 01:00:57,159
like Capcom bowling for whatever reason, like always always in there.

1308
01:00:57,920 --> 01:00:59,320
Speaker 6: So there's like a missile command ball that you can

1309
01:00:59,400 --> 01:00:59,960
use for bowling.

1310
01:01:00,239 --> 01:01:01,039
Speaker 1: Yeah, I got a ball.

1311
01:01:01,159 --> 01:01:03,239
Speaker 6: Yeah, and that's just like a little USB attachment.

1312
01:01:03,760 --> 01:01:08,920
Speaker 1: No, it's embedded into the the you know, the joystick area.

1313
01:01:09,480 --> 01:01:13,639
It's four player joystick, the ball, and then uh, I

1314
01:01:13,679 --> 01:01:15,280
don't know what else it's got on there. And then

1315
01:01:15,280 --> 01:01:17,880
I also have a rocker that you can use to

1316
01:01:17,920 --> 01:01:19,639
play like Arcnoid that kind of shit.

1317
01:01:19,760 --> 01:01:22,760
Speaker 3: Oh okay, right, right, that's a weird one. G I

1318
01:01:22,880 --> 01:01:25,199
right with the weird like tiny sticks. Those are the analogs.

1319
01:01:25,480 --> 01:01:25,679
Speaker 2: Yeah.

1320
01:01:25,719 --> 01:01:27,920
Speaker 6: Then you can technically like plug like a game cube

1321
01:01:27,920 --> 01:01:29,599
into or whatever if you want to use the little sticks.

1322
01:01:29,639 --> 01:01:31,039
Speaker 2: But I think, yeah, it's like it was.

1323
01:01:31,079 --> 01:01:34,199
Speaker 6: Game Informer had this like you know, arcade shell in

1324
01:01:34,239 --> 01:01:36,920
the office that everyone just kept putting GTA stickers on.

1325
01:01:37,119 --> 01:01:38,960
Speaker 4: It was like next to Andy mcmahir's office, and it

1326
01:01:39,079 --> 01:01:39,880
just sat there and.

1327
01:01:39,840 --> 01:01:44,000
Speaker 6: It sat there for like I think five years or anything.

1328
01:01:44,039 --> 01:01:46,440
I'm like, okay, it wasn't it wasn't a very like

1329
01:01:46,599 --> 01:01:48,639
tech tinkery type of office. So I was like, hey,

1330
01:01:48,639 --> 01:01:51,280
could I just like have that and actually like make

1331
01:01:51,360 --> 01:01:53,840
it into a mame cabinet. And Anie mcnamer is like,

1332
01:01:53,880 --> 01:01:56,599
you can have it on one condition, you never bring

1333
01:01:56,639 --> 01:01:57,079
it back.

1334
01:01:57,199 --> 01:01:58,079
Speaker 2: It's done.

1335
01:01:58,079 --> 01:02:01,519
Speaker 6: And so I spent so much time with that thing.

1336
01:02:01,880 --> 01:02:03,480
It's amazing. But do you feel like, is it time

1337
01:02:03,480 --> 01:02:05,000
for an upgrade? Do I need to get like, you know,

1338
01:02:05,519 --> 01:02:07,519
four player and get a bunch of weird attachments so

1339
01:02:07,519 --> 01:02:09,800
I can play miss demanded NBA Jam.

1340
01:02:10,440 --> 01:02:13,039
Speaker 1: It's nice. It's nice for that dim and I play

1341
01:02:13,079 --> 01:02:16,840
the hockey version of NBA Jam. Like there was an arcade.

1342
01:02:16,800 --> 01:02:18,960
Speaker 4: Anything about hits, No, it's not here.

1343
01:02:19,719 --> 01:02:24,679
Speaker 1: This was it was made by you know the same company,

1344
01:02:24,760 --> 01:02:26,400
and it was yeah, it was Midway and it was

1345
01:02:26,440 --> 01:02:29,079
like and you could get on fire by by scoring

1346
01:02:29,079 --> 01:02:32,039
three goals in a row. That three, Yeah, it was

1347
01:02:32,039 --> 01:02:35,440
three three. It was exactly. But it's it's amazing. We

1348
01:02:35,480 --> 01:02:38,599
play it all the time. And then the more less

1349
01:02:38,599 --> 01:02:42,400
common games that are free for whatever reason. When dude

1350
01:02:42,480 --> 01:02:45,519
was like super young, he found Fancy World. Do you

1351
01:02:45,519 --> 01:02:49,920
know what, Yeah, go check it out. Fancy World is

1352
01:02:49,960 --> 01:02:52,440
like it's sort of like a bubble bobble kind of

1353
01:02:52,480 --> 01:02:54,599
thing where like you're in a you're in like a

1354
01:02:54,719 --> 01:02:58,079
level and then you but it's just very strange. Yeah, simple,

1355
01:02:58,119 --> 01:03:01,480
stra weird, very strange. I forget how he found it,

1356
01:03:01,559 --> 01:03:04,039
but he made me put it on there and he

1357
01:03:04,159 --> 01:03:08,719
rocks that. Now that's his nostalgia. That's like touch a

1358
01:03:08,760 --> 01:03:10,599
fire up fancy world and get my kicks.

1359
01:03:11,519 --> 01:03:13,000
Speaker 2: It's a very bubble.

1360
01:03:14,000 --> 01:03:18,239
Speaker 1: It's super super strange. And I'm trying to think what

1361
01:03:18,280 --> 01:03:20,840
else gets used a lot on that thing of Simpsons

1362
01:03:20,840 --> 01:03:24,639
of course, but yeah, I love having it. What I have.

1363
01:03:24,920 --> 01:03:26,559
I don't know if I showed you guys when you

1364
01:03:26,599 --> 01:03:29,679
were here, but I've got that like color r g

1365
01:03:29,960 --> 01:03:35,280
b uh like led screen that changes with the game

1366
01:03:35,360 --> 01:03:41,639
you're playing, so like whatever game marking. Yeah, the marquee

1367
01:03:41,639 --> 01:03:44,079
on the top of the cabin change as well, which

1368
01:03:44,119 --> 01:03:46,920
is fun. Yeah, Ben, what crowd pleaser?

1369
01:03:47,320 --> 01:03:49,360
Speaker 3: What's that one that we the last one we did

1370
01:03:49,360 --> 01:03:52,360
a score war on that you introduced me to bold.

1371
01:03:52,119 --> 01:03:55,119
Speaker 6: Feed bold Feed is I think at this point it's

1372
01:03:55,159 --> 01:04:03,400
my favorite arcade game. It's a spiritually to Kicks, yes, yes,

1373
01:04:03,519 --> 01:04:06,440
and it's more sci fi and the idea is there's

1374
01:04:06,480 --> 01:04:08,679
a lot of levels to bold feed, but the basic idea,

1375
01:04:08,760 --> 01:04:10,480
the thing that's most fun is you're just trying to

1376
01:04:10,480 --> 01:04:14,760
corral these crazy robotic enemies into smaller and smaller. So

1377
01:04:14,800 --> 01:04:16,800
you're kind of like drawing pens around them to shrink

1378
01:04:16,840 --> 01:04:18,920
them down and then steal them off to cover as

1379
01:04:18,960 --> 01:04:23,039
much ground as possible. But like Dan, I mean you

1380
01:04:23,039 --> 01:04:25,440
could attest like it's like, Okay, I get my head

1381
01:04:25,440 --> 01:04:27,239
around this game. I got it, and within like five

1382
01:04:27,280 --> 01:04:30,840
minutes it's like palm sweating, screaming, like oh my god.

1383
01:04:31,000 --> 01:04:32,360
Speaker 3: Well it's because there are a lot of games that

1384
01:04:32,400 --> 01:04:34,000
do the thing where you got to draw the lines

1385
01:04:34,039 --> 01:04:36,320
to kind of make the area smaller.

1386
01:04:35,920 --> 01:04:38,800
Speaker 2: But it's the part where you have to corral this boss.

1387
01:04:38,480 --> 01:04:40,360
Speaker 3: That is like getting faster and faster as it's getting

1388
01:04:40,400 --> 01:04:42,159
smaller and smaller, and you're trying to just like time

1389
01:04:42,199 --> 01:04:42,920
it perfectly.

1390
01:04:42,960 --> 01:04:44,320
Speaker 4: Like that was that was super fun.

1391
01:04:44,719 --> 01:04:46,199
Speaker 2: Yeah, I love it. I love it.

1392
01:04:46,239 --> 01:04:49,599
Speaker 6: And so that was my my summer project is I

1393
01:04:49,599 --> 01:04:51,360
got a bunch of arcade marquies and we have like

1394
01:04:51,440 --> 01:04:54,800
a staircase next to my little arcade place. Yeah, so

1395
01:04:54,880 --> 01:04:57,320
like put them on the back of the stairs so

1396
01:04:57,639 --> 01:04:59,440
work on our way back up in time and stuff,

1397
01:04:59,480 --> 01:05:01,599
so like the little project from my dad.

1398
01:05:01,679 --> 01:05:06,760
Speaker 1: Now, yeah, very nice. All right. Finally, what I'll what

1399
01:05:06,840 --> 01:05:09,119
I'll leave you all with is you know we we

1400
01:05:09,119 --> 01:05:11,679
we rolled credits on First Light diab and.

1401
01:05:11,639 --> 01:05:15,280
Speaker 2: I hate nice and I'm just it's kind.

1402
01:05:15,079 --> 01:05:17,960
Speaker 1: Of like kind of searching for the right way to

1403
01:05:18,000 --> 01:05:22,239
talk to a young boy about how maybe there won't

1404
01:05:22,280 --> 01:05:26,079
be another James Bond game, and how to talk to

1405
01:05:26,159 --> 01:05:31,039
him about the game saying very clearly like James Bond

1406
01:05:31,079 --> 01:05:33,960
will return, right, it says that as clear as they

1407
01:05:34,119 --> 01:05:37,320
so Div's like, yeah, He's like, yo, how many years

1408
01:05:38,199 --> 01:05:41,280
do I have to wait to play another games Bond game.

1409
01:05:42,199 --> 01:05:43,840
I feel like I don't know now. I feel like

1410
01:05:43,880 --> 01:05:45,760
the future of that is maybe a little bit in jail.

1411
01:05:46,079 --> 01:05:48,760
Speaker 4: Why would that be? What another huge hit it was?

1412
01:05:48,880 --> 01:05:51,519
Speaker 2: But I just feel like there's amazons.

1413
01:05:51,599 --> 01:05:52,599
Speaker 1: I feel like there's a lot of.

1414
01:05:54,760 --> 01:05:57,440
Speaker 4: Bond license basically, so like I couldn't decide to make

1415
01:05:57,440 --> 01:05:57,800
a new one.

1416
01:05:58,199 --> 01:06:02,639
Speaker 1: What I'm saying, Oh, yeaha Beames Fond but I don't

1417
01:06:02,639 --> 01:06:03,079
know about that.

1418
01:06:03,480 --> 01:06:05,039
Speaker 2: It can be really weird. They yeah, I mean like

1419
01:06:05,119 --> 01:06:07,440
it could happen, it would be shit. This game actually

1420
01:06:07,599 --> 01:06:10,559
seems like it's doing better than people expected. It's really

1421
01:06:11,039 --> 01:06:14,000
well liked. But it's the thing that's you know, if

1422
01:06:14,039 --> 01:06:15,840
we want to see this game in the next five years,

1423
01:06:16,000 --> 01:06:17,480
you got a green light at yesterday.

1424
01:06:17,519 --> 01:06:19,800
Speaker 1: That's right, that's right, that's right.

1425
01:06:19,880 --> 01:06:22,320
Speaker 2: So Amazon's just making a lot of weird calls.

1426
01:06:22,320 --> 01:06:25,440
Speaker 6: Seems like somehow they're leaning more into Luna at this point, Like,

1427
01:06:25,440 --> 01:06:26,920
I don't know, did you guys play Clutch?

1428
01:06:30,239 --> 01:06:32,559
Speaker 3: Is that the fast and furious like kind of grapple

1429
01:06:32,679 --> 01:06:36,119
car thing? This because of the min Max post saying

1430
01:06:36,159 --> 01:06:38,480
they don't want to be known as the grapple car game, right.

1431
01:06:38,400 --> 01:06:40,760
Speaker 2: Yeah, sorry, guys, you're kind of the grapple car game.

1432
01:06:41,320 --> 01:06:43,639
Speaker 1: That's okay to have a thing now everyone knows you're

1433
01:06:43,679 --> 01:06:44,400
the grapple car game.

1434
01:06:45,079 --> 01:06:45,760
Speaker 2: That's my argument.

1435
01:06:45,800 --> 01:06:48,159
Speaker 6: Yeah, So that's a lot of team leads from Forts

1436
01:06:48,239 --> 01:06:51,079
Rising five specifically went out and they're making this game

1437
01:06:51,079 --> 01:06:53,400
and like everyone who played SGFS like this freaking rules.

1438
01:06:53,480 --> 01:06:54,760
Speaker 2: It looks amazing.

1439
01:06:55,880 --> 01:06:59,639
Speaker 6: And Amazon dropped it just like in December when it

1440
01:06:59,679 --> 01:07:02,639
was at a finish line basically, and so it's just

1441
01:07:02,639 --> 01:07:04,320
a really weird move to be like, this game looks

1442
01:07:04,360 --> 01:07:07,599
promising as hell in Amazon after they've theoretically funded. The

1443
01:07:07,719 --> 01:07:09,519
entire development was just like and we're not going to

1444
01:07:09,599 --> 01:07:10,320
release it after all.

1445
01:07:10,679 --> 01:07:14,800
Speaker 4: It's just really it's like the Wiley Coyote acme thing.

1446
01:07:18,400 --> 01:07:19,440
Speaker 2: The film.

1447
01:07:21,800 --> 01:07:24,119
Speaker 6: Is this big, like what's going on over there?

1448
01:07:24,760 --> 01:07:27,320
Speaker 1: I really hope there's another one of these, because I

1449
01:07:27,320 --> 01:07:31,719
thought it was really excellent right from front to back. Look,

1450
01:07:31,840 --> 01:07:35,760
it's right, there's a lot of unfinished story arc like

1451
01:07:36,000 --> 01:07:38,880
plots that we need to really understand. Like this isn't

1452
01:07:38,880 --> 01:07:42,239
really spoilery, but he and I were very concerned about

1453
01:07:42,239 --> 01:07:44,719
our Portuguese friend that we met at the hotel, Like,

1454
01:07:44,719 --> 01:07:49,559
what's her deal Teresa. Inquiring minds want to know.

1455
01:07:49,880 --> 01:07:51,800
Speaker 2: What's going on with her?

1456
01:07:52,079 --> 01:07:53,159
Speaker 1: Did we tie that up?

1457
01:07:53,239 --> 01:07:55,000
Speaker 2: Yeah, you know, it's a little bit of other game

1458
01:07:55,039 --> 01:07:57,519
where we go on vacation with her again. That'd be nice.

1459
01:07:57,719 --> 01:08:01,800
Speaker 1: He's also, really, this isn't really like they don't I

1460
01:08:02,039 --> 01:08:04,559
won't say who exactly, but they don't tie up like

1461
01:08:04,719 --> 01:08:07,679
every last like, oh, this person's okay, this person's okay.

1462
01:08:07,679 --> 01:08:11,559
This person, like I have all the confidence that like

1463
01:08:11,599 --> 01:08:14,000
this person made it out because they sort of imply

1464
01:08:14,199 --> 01:08:16,600
like they're being taken care of at the end. But

1465
01:08:16,640 --> 01:08:19,239
there was like just show me signs alive.

1466
01:08:20,640 --> 01:08:22,000
Speaker 4: Fan need to know how.

1467
01:08:23,520 --> 01:08:24,039
Speaker 5: Oh my god.

1468
01:08:24,079 --> 01:08:27,479
Speaker 1: Wait, but they also stopped all that too. I forget

1469
01:08:27,640 --> 01:08:28,079
with him.

1470
01:08:28,159 --> 01:08:32,560
Speaker 2: There is d O C with Letty Kravits, that is.

1471
01:08:34,039 --> 01:08:35,560
Speaker 6: I think that it's kind of the silver lining, you

1472
01:08:35,640 --> 01:08:36,840
know of like, you know, it might be a while

1473
01:08:36,880 --> 01:08:40,079
before their game comes out, hopefully from from Io. But

1474
01:08:40,079 --> 01:08:41,680
at the same time, like think of how much they

1475
01:08:41,760 --> 01:08:44,840
supported Hitman, Like if they could just get doing story

1476
01:08:44,920 --> 01:08:46,880
DLC for this in theory, they could do it for

1477
01:08:46,880 --> 01:08:47,880
the next three years, you know.

1478
01:08:47,960 --> 01:08:51,399
Speaker 4: Yeah, d inside First Light.

1479
01:08:51,920 --> 01:08:58,399
Speaker 1: Sure, I don't get name and uh and he totally

1480
01:08:58,800 --> 01:09:01,520
he like he marked out at the end where she's like,

1481
01:09:01,600 --> 01:09:03,960
and I guess you're double O one now, and he

1482
01:09:04,119 --> 01:09:07,039
was like, oh, it's happening. The title happed the title

1483
01:09:07,079 --> 01:09:08,199
the gain he's the thing.

1484
01:09:08,279 --> 01:09:09,800
Speaker 2: Now say that again.

1485
01:09:13,600 --> 01:09:16,960
Speaker 1: Anyway. Uh, there you have it, putting a bow on

1486
01:09:17,520 --> 01:09:19,800
Double O seven First Light. All right, we're going to

1487
01:09:19,880 --> 01:09:24,560
take a break. When we come back, we'll get into

1488
01:09:24,560 --> 01:09:28,319
the news. I'm sure it's all positive. Stay tuned. The

1489
01:09:28,359 --> 01:09:32,680
BombCast continues down the rails doing tricks right after this.

1490
01:09:36,680 --> 01:09:40,600
Welcome back to the Giant BombCast. So Dud's going away

1491
01:09:40,640 --> 01:09:43,600
to camp did you guys know this? Oh, he's going

1492
01:09:43,640 --> 01:09:46,800
away for a couple of weeks. A couple of weeks.

1493
01:09:46,880 --> 01:09:49,760
Speaker 6: Yeah, so gonna be sad or relave for how you feeling.

1494
01:09:50,800 --> 01:09:52,640
Speaker 1: Uh, It's it's only a couple of weeks, so it's

1495
01:09:52,680 --> 01:09:55,479
not I'm not. I'm like, whatever, it's all good. We

1496
01:09:55,560 --> 01:09:57,359
could use the brake. Let's just say that.

1497
01:09:58,159 --> 01:09:58,439
Speaker 2: Uh.

1498
01:09:58,439 --> 01:10:01,439
Speaker 1: But no, know, we were packing him up last night

1499
01:10:01,479 --> 01:10:04,880
because they picked up his bags. We put in a

1500
01:10:04,920 --> 01:10:09,600
bunch of like self addressed, pre addressed stamped envelopes because

1501
01:10:09,600 --> 01:10:11,079
it's like a thing you do it, can't you send

1502
01:10:11,119 --> 01:10:14,279
letters and ship? Right? What is it? He's like, what

1503
01:10:14,359 --> 01:10:18,319
is this? I'm like, well, I'm like, do you know what?

1504
01:10:18,359 --> 01:10:21,399
This is? A stamp? He's like, I think it's for mail?

1505
01:10:21,760 --> 01:10:24,279
I don't does is it free? Does it cost something?

1506
01:10:24,359 --> 01:10:27,640
I'm like, yeah, you're right, good, good instant. Yes, I

1507
01:10:27,640 --> 01:10:30,439
don't know how much stam costs? Are they like eight

1508
01:10:31,720 --> 01:10:34,960
c that's it's way more.

1509
01:10:35,119 --> 01:10:37,079
Speaker 5: Yeah, I thought they doubled. I thought they were around

1510
01:10:37,079 --> 01:10:37,680
it doubled.

1511
01:10:39,479 --> 01:10:43,159
Speaker 1: How much is a stamp? Oh my god, Sam is

1512
01:10:43,199 --> 01:10:44,039
eighty two cents?

1513
01:10:44,119 --> 01:10:44,239
Speaker 5: There?

1514
01:10:44,359 --> 01:10:47,079
Speaker 4: Gover stamps tea.

1515
01:10:48,680 --> 01:10:49,159
Speaker 1: Totally?

1516
01:10:49,640 --> 01:10:50,560
Speaker 5: Actually, what would I do?

1517
01:10:50,640 --> 01:10:54,520
Speaker 1: Without my gigantic pack of forever stamps.

1518
01:10:55,000 --> 01:10:56,319
Speaker 2: I got a bunch, I got a whole bunch.

1519
01:10:59,680 --> 01:11:02,119
Speaker 1: Are you sending Are you sending a lot of snail mail?

1520
01:11:02,600 --> 01:11:04,279
Speaker 4: No, but it just seems like a good investment. The

1521
01:11:04,279 --> 01:11:07,039
one pack is like the rest of my life basically.

1522
01:11:06,760 --> 01:11:07,640
Speaker 1: Right, sure?

1523
01:11:08,840 --> 01:11:09,079
Speaker 6: Uh?

1524
01:11:09,159 --> 01:11:11,960
Speaker 1: Yeah, so you know we I showed them on Yeah,

1525
01:11:11,960 --> 01:11:14,439
I guess you use stuffed this letter in this envelope,

1526
01:11:14,479 --> 01:11:16,319
you seal it and then I don't know, you hope

1527
01:11:16,319 --> 01:11:19,079
for the past, you hope for you, Yeah, seriously, and

1528
01:11:19,199 --> 01:11:22,680
anywhere from four to seven hundred days it'll get deliver.

1529
01:11:22,840 --> 01:11:24,159
Speaker 6: It's still a pretty cool system.

1530
01:11:24,239 --> 01:11:28,159
Speaker 1: Yeah, it is interesting when it works great, it's impressive.

1531
01:11:28,680 --> 01:11:30,119
But it doesn't always work great.

1532
01:11:30,399 --> 01:11:31,520
Speaker 6: Yeah, damn, they're Dan.

1533
01:11:31,600 --> 01:11:32,800
Speaker 2: Both of our dads were mail men.

1534
01:11:34,119 --> 01:11:37,920
Speaker 1: Yeah, oh I didn't know that interesting.

1535
01:11:38,359 --> 01:11:41,039
Speaker 2: I like fictional mailman a lot, right, like mom in

1536
01:11:41,239 --> 01:11:45,920
really funny, Oh sure, in cheer Cliff from Cheerriff. And

1537
01:11:45,960 --> 01:11:49,319
it's often characters just to make fun of the postal service,

1538
01:11:49,319 --> 01:11:51,520
which was was always fun. We always like laughing at

1539
01:11:51,560 --> 01:11:53,039
them at your father's.

1540
01:11:53,880 --> 01:11:55,439
Speaker 4: Yeah, it's weird not going postal.

1541
01:11:55,479 --> 01:11:58,239
Speaker 6: Became just thinking about that because remind you mind you

1542
01:11:58,279 --> 01:12:00,119
there's the big joke where like the Beard Hunter, it's

1543
01:12:00,159 --> 01:12:02,359
the big gun and they're like, are you a postal worker?

1544
01:12:02,399 --> 01:12:04,319
And it's like a big laugh line, like remember these

1545
01:12:04,319 --> 01:12:05,039
people snapped and.

1546
01:12:05,079 --> 01:12:06,560
Speaker 2: Killed a lot of people, Yeah, they didn't.

1547
01:12:06,640 --> 01:12:08,840
Speaker 3: Like one guy kills some people in the sixties from

1548
01:12:08,840 --> 01:12:11,840
a clock tower. And now it's like they're all crazy murderers.

1549
01:12:11,399 --> 01:12:13,560
Speaker 6: And now they get a legendary video game series named

1550
01:12:13,560 --> 01:12:13,960
after that.

1551
01:12:14,159 --> 01:12:17,720
Speaker 4: Right, legend that's a word for it.

1552
01:12:19,159 --> 01:12:22,520
Speaker 1: Use a different word, but that's fine in a movie

1553
01:12:22,560 --> 01:12:22,960
based off.

1554
01:12:22,960 --> 01:12:24,119
Speaker 2: But of course it's legendary.

1555
01:12:24,159 --> 01:12:26,079
Speaker 1: Oh you mean the coolest dude ever? All right?

1556
01:12:26,760 --> 01:12:29,319
Speaker 2: It opens with a recreation of nine to eleven, and

1557
01:12:29,359 --> 01:12:31,680
I'm more comedic telling of.

1558
01:12:33,159 --> 01:12:33,560
Speaker 1: You didn't know.

1559
01:12:35,520 --> 01:12:37,279
Speaker 2: It starts in the cockpit.

1560
01:12:38,520 --> 01:12:41,960
Speaker 1: To really to really think about it that way, right, go.

1561
01:12:42,000 --> 01:12:44,640
Speaker 2: On, jeez, I'll have to check it out.

1562
01:12:45,000 --> 01:12:48,159
Speaker 3: It's window washers, right, aren't they on the side of.

1563
01:12:48,079 --> 01:12:51,760
Speaker 1: The Oh god, I can't think that. We're not gonna

1564
01:12:51,760 --> 01:12:52,199
do I.

1565
01:12:52,159 --> 01:12:54,359
Speaker 2: Remember, I don't remember the window was you know.

1566
01:12:54,479 --> 01:12:56,199
Speaker 3: I think it starts with I think the trailer was

1567
01:12:56,239 --> 01:12:59,680
like window washers, and they're like, like, I.

1568
01:12:59,600 --> 01:13:01,640
Speaker 6: Think it's a good extra life punishment as made people

1569
01:13:01,680 --> 01:13:04,760
watch postal uh in your weird torture chamber or whatever

1570
01:13:04,840 --> 01:13:05,079
the hell.

1571
01:13:05,520 --> 01:13:07,520
Speaker 1: Let me just say for the record, there's not the

1572
01:13:07,600 --> 01:13:08,880
direction I intended to go in.

1573
01:13:10,159 --> 01:13:13,119
Speaker 2: It was always ours, folks.

1574
01:13:13,159 --> 01:13:15,239
Speaker 1: It's time for the news. We're gonna switch things over

1575
01:13:15,279 --> 01:13:17,199
to Mike Manati because he's got the news.

1576
01:13:18,279 --> 01:13:29,399
Speaker 2: Yeah, hey, that's right, Mike Manatti the news. Hey, Hey,

1577
01:13:29,479 --> 01:13:31,840
Jeff Grob was kind of have to get this news together,

1578
01:13:31,920 --> 01:13:33,840
and he's got some of his own insights written on

1579
01:13:33,880 --> 01:13:35,520
these headlines as well, So I'm gonna read what he

1580
01:13:35,520 --> 01:13:38,119
said and then we'll talk about it, starting with but

1581
01:13:38,199 --> 01:13:41,560
that's the dangles the Fallout keys in front of everyone.

1582
01:13:42,640 --> 01:13:44,800
This of course kind of followed, you know, all the

1583
01:13:45,319 --> 01:13:48,039
layoffs and everything that's been happening Xbox, and then the

1584
01:13:48,159 --> 01:13:51,319
rumors that Obsidian has been kind of canceling projects that

1585
01:13:51,359 --> 01:13:55,720
they can work on a Fallout game themselves. Now Bethesda

1586
01:13:55,880 --> 01:13:57,520
and Todd Howard, they're kind of just like coming. It

1587
01:13:57,560 --> 01:13:59,039
came out of nowhere to be like, hey, when we're

1588
01:13:59,039 --> 01:14:02,880
making Fallow five that's in pre production, and yes, Obsidian

1589
01:14:02,960 --> 01:14:07,319
is making a Fallout game with us also while they're

1590
01:14:07,359 --> 01:14:09,560
at it, Hey, remasters the Fall three in new Vegas.

1591
01:14:09,640 --> 01:14:12,479
Those are in development. Those are going to happen for sure.

1592
01:14:12,960 --> 01:14:15,560
Also noted that Fallout four has reached thirty five million

1593
01:14:15,560 --> 01:14:19,319
copies sold. They're working on Creation Edgine three, which is

1594
01:14:19,359 --> 01:14:23,079
another update after Starfield debuted Creative Engine two. So we

1595
01:14:23,079 --> 01:14:24,960
didn't create We didn't get a whole lot of Creation

1596
01:14:25,079 --> 01:14:28,279
Engine two. It seems like uh, but also wasn't very good.

1597
01:14:28,479 --> 01:14:30,760
So that's going to power both Older Scroll six and

1598
01:14:30,840 --> 01:14:33,880
Fallout five. Also, the Elder Scrolls Online team is being

1599
01:14:33,920 --> 01:14:37,479
brought closer to the team making the Elder Scrolls six.

1600
01:14:37,920 --> 01:14:40,720
There are no dates, screenshots, or footage for any of

1601
01:14:40,760 --> 01:14:44,479
these newly confirmed Fallout projects. Grub ads here this feels

1602
01:14:44,680 --> 01:14:48,319
like a post layoff reassurance package, but Howard acknowledged that

1603
01:14:48,359 --> 01:14:51,920
Microsoft's cuts were personally difficult for Betest's teams while simultaneously

1604
01:14:52,000 --> 01:14:55,359
laying out a decade's worth of franchise plans. The resource

1605
01:14:55,479 --> 01:14:58,920
allocation is notable Bethesa's moving ees, so developers closer to

1606
01:14:59,039 --> 01:15:02,159
Elder School six Out or former Zenemax Online developer worn

1607
01:15:02,239 --> 01:15:06,199
that Ecio would no longer receive content at anything approaching

1608
01:15:06,239 --> 01:15:10,319
its previous rate. That suggests Xbox is redirecting labor towards

1609
01:15:10,359 --> 01:15:14,800
the safest possible premium brands out scrolls in Fallout, which

1610
01:15:15,399 --> 01:15:18,800
they basically said, that's the plan. I mean, they've been

1611
01:15:18,840 --> 01:15:22,279
in this weird situation for several years now where Fallout

1612
01:15:22,359 --> 01:15:26,720
is one of the hottest game brands at first Bethesa,

1613
01:15:26,800 --> 01:15:29,920
now just Microsoft in general. Yeah, and that they didn't

1614
01:15:29,960 --> 01:15:33,159
really have much going on with that really asides from ESO,

1615
01:15:33,239 --> 01:15:36,319
which had an audience not some giant one. But so

1616
01:15:36,439 --> 01:15:39,680
like the way they did this it is very It

1617
01:15:39,760 --> 01:15:41,880
is kind of like, hey, everyone, things are gonna be fine.

1618
01:15:41,880 --> 01:15:45,079
We're making Fallout. You like that, right? Yeah?

1619
01:15:45,119 --> 01:15:47,239
Speaker 6: It feels like kind of the tone of Xbox before

1620
01:15:47,279 --> 01:15:49,640
the big layoffs of like what just little buttons can

1621
01:15:49,680 --> 01:15:53,199
we push to make people a little bit excited? All right,

1622
01:15:53,239 --> 01:15:55,600
I guess let's fire everything we got and maybe you

1623
01:15:55,600 --> 01:15:57,880
think two of just like after these layoffs and it

1624
01:15:57,960 --> 01:15:59,720
was going on the Xbox, Like, can you imagine the

1625
01:15:59,760 --> 01:16:01,079
tone of the next time they do one of those

1626
01:16:01,119 --> 01:16:05,000
developer directs, which, oh, I like that format, but like

1627
01:16:05,119 --> 01:16:07,800
I think just the entire chats just gonna be like boom,

1628
01:16:08,199 --> 01:16:10,279
like for every ounce in those videos where they're try

1629
01:16:10,319 --> 01:16:12,239
and be like we stand by our developers. It's all

1630
01:16:12,239 --> 01:16:14,840
about creative risks and creative choices. You know, everything's gonna

1631
01:16:14,840 --> 01:16:16,920
feel so empty and hollow.

1632
01:16:16,840 --> 01:16:19,000
Speaker 2: And like they follow an employee as they walk down

1633
01:16:19,039 --> 01:16:21,000
like one of the hallways and like twenty things per

1634
01:16:21,000 --> 01:16:22,960
second or whatever, and they're like in the lunch broom

1635
01:16:23,199 --> 01:16:26,520
laughing with each other, like yeah, security cards escorting them

1636
01:16:26,520 --> 01:16:26,920
to their car.

1637
01:16:27,119 --> 01:16:30,840
Speaker 6: They're like yeah, yeah, right, yeah, it's it's it's weird.

1638
01:16:30,880 --> 01:16:34,119
I mean, follow fans, God bless you. You know, as

1639
01:16:34,159 --> 01:16:36,720
long as you realize that, like if Obsidian is just

1640
01:16:36,840 --> 01:16:41,159
starting a new Fallout game and Upsidian crank stuff out,

1641
01:16:41,199 --> 01:16:46,039
but even that fours at the light speed earliest, you know, yeah,

1642
01:16:46,039 --> 01:16:48,279
and then followed five probably twenty thirty four.

1643
01:16:49,039 --> 01:16:50,359
Speaker 2: I mean, yeah, it's gonna be that game is coming

1644
01:16:50,399 --> 01:16:53,479
out in the thirties absolutely, which is interesting to say.

1645
01:16:53,880 --> 01:16:56,560
It is curious about the Obsidian games, Like, yeah, they're

1646
01:16:56,560 --> 01:17:00,520
making one with us, and Party is like, Okay, how

1647
01:17:00,560 --> 01:17:04,000
involved is Bethesda really? Is it mostly just kind of

1648
01:17:04,079 --> 01:17:07,199
like do you think they're actually like co developing that

1649
01:17:07,239 --> 01:17:09,079
game with Obsidian or is it more just like, well

1650
01:17:09,119 --> 01:17:11,359
they have to work with us, we own Fallout and

1651
01:17:11,399 --> 01:17:13,199
they are mostly gonna be taken care of.

1652
01:17:13,159 --> 01:17:14,159
Speaker 5: That, sure.

1653
01:17:14,279 --> 01:17:14,520
Speaker 2: Yeah.

1654
01:17:14,560 --> 01:17:16,560
Speaker 5: I think the big thing with all these is that

1655
01:17:16,600 --> 01:17:18,960
we don't know when a this is coming out, and

1656
01:17:19,000 --> 01:17:21,680
we can only assume a very long ways away. Because

1657
01:17:21,960 --> 01:17:25,000
Fallout five is in pre production, no shit, I would

1658
01:17:25,039 --> 01:17:27,920
hope it's in some form of pre production. You have

1659
01:17:28,000 --> 01:17:31,039
to be thinking about the next entry in your right,

1660
01:17:31,279 --> 01:17:34,840
one of your big two series, really, so of course

1661
01:17:34,880 --> 01:17:37,600
they are thinking about pre production. His pre production could

1662
01:17:37,640 --> 01:17:41,239
mean anything. It could mean that Todd made a doodalized napkin.

1663
01:17:41,520 --> 01:17:43,560
I would hope they're further along than that in some way,

1664
01:17:43,600 --> 01:17:46,000
shape or form. But it doesn't mean that we're getting

1665
01:17:46,000 --> 01:17:48,800
one immediately. It means that we're maybe ten years out

1666
01:17:48,800 --> 01:17:51,079
from some of these, probably at least.

1667
01:17:50,720 --> 01:17:53,319
Speaker 1: Right and there's like at least one massive thing already

1668
01:17:53,319 --> 01:17:56,760
in the queue that seems way way far out anyway,

1669
01:17:56,840 --> 01:17:58,199
And come on, this is like.

1670
01:17:58,159 --> 01:17:59,800
Speaker 2: I don't scroll six does not feel like it's in

1671
01:18:00,159 --> 01:18:00,640
it at.

1672
01:18:00,479 --> 01:18:02,279
Speaker 1: All, right, at all at all.

1673
01:18:02,920 --> 01:18:05,840
Speaker 5: Granted, based on their history, they could do a short

1674
01:18:06,079 --> 01:18:08,399
news cycle for that one, and maybe it's like ready

1675
01:18:08,439 --> 01:18:11,479
to be shown I don't know, in two years and

1676
01:18:11,560 --> 01:18:13,319
comes on three something like that.

1677
01:18:13,960 --> 01:18:17,640
Speaker 6: Yeah, early in the Helix released Window something because I'm

1678
01:18:17,640 --> 01:18:20,479
trying to think, like Oblivion wasn't launch a three sixty,

1679
01:18:20,520 --> 01:18:21,199
but a little bit after.

1680
01:18:21,479 --> 01:18:26,560
Speaker 2: Launch it was. I mean, that's like, if that's the

1681
01:18:26,560 --> 01:18:29,159
one game that Xbox has that is coming on in

1682
01:18:29,159 --> 01:18:31,159
the next few years, I feel like has any chance

1683
01:18:31,199 --> 01:18:34,359
of being incredibly exciting to a lot of people as

1684
01:18:34,399 --> 01:18:36,239
Owner School sixth not. At the same time, they're not

1685
01:18:36,239 --> 01:18:38,680
going to make it an exclusive to the Felix.

1686
01:18:39,000 --> 01:18:42,880
Speaker 6: Well, I mean, if they can flip switches, that's the

1687
01:18:42,920 --> 01:18:44,399
most powerful flip they can switch.

1688
01:18:44,800 --> 01:18:46,399
Speaker 2: Why wouldn't they do that? Right? If it's gonna be

1689
01:18:46,399 --> 01:18:49,159
there's there'll be a lot of backlash on that one specifically,

1690
01:18:49,199 --> 01:18:52,640
I mean god, because it would be okay, so maybe

1691
01:18:52,640 --> 01:18:55,000
they'd make it an Xbox exclusive. Let's say they do that.

1692
01:18:55,119 --> 01:18:57,079
You think they don't release it on Series X.

1693
01:18:58,680 --> 01:19:03,079
Speaker 5: It depends because I I mean, Starfield was struggling on

1694
01:19:03,119 --> 01:19:06,600
that console, like I don't know what, I don't know

1695
01:19:06,640 --> 01:19:10,119
what three now? Yeah, okay, so let me see do

1696
01:19:10,159 --> 01:19:13,439
we have uh? Okay, Creation Engine three is powering Elder

1697
01:19:13,479 --> 01:19:16,720
Scroll six and fall Out five. If that needs more horsepower,

1698
01:19:16,920 --> 01:19:19,640
maybe it is a launch title for Helix because you know,

1699
01:19:19,720 --> 01:19:22,479
like Ben was getting at that, if you're gonna have

1700
01:19:22,560 --> 01:19:24,760
a launch title that gets people to buy your new

1701
01:19:24,800 --> 01:19:28,359
console or your new console, PC hybrid, whatever, how these

1702
01:19:28,399 --> 01:19:30,119
things get to end up being we don't know anymore,

1703
01:19:30,119 --> 01:19:32,239
because Ash is probably gonna roll that back into just

1704
01:19:32,239 --> 01:19:34,760
a console with the way she's talking about if you

1705
01:19:35,039 --> 01:19:37,880
want to commit to the exclusive plan, you gotta go

1706
01:19:38,000 --> 01:19:41,600
all out, and so you know, maybe, yeah, point Mike,

1707
01:19:41,680 --> 01:19:44,800
it might be cross Gin. That's certainly possible, but at

1708
01:19:44,800 --> 01:19:48,039
the very least it's gotta only release on Xbox that

1709
01:19:48,119 --> 01:19:50,880
they're committing to this thing full force, and that just

1710
01:19:51,680 --> 01:19:53,560
still kind of seems a little wild.

1711
01:19:53,279 --> 01:19:55,520
Speaker 2: To me, because oh, okay.

1712
01:19:55,560 --> 01:19:58,039
Speaker 5: I mean, you might get people that buy Series x's

1713
01:19:58,560 --> 01:20:00,439
Helix if it comes out of the next two years,

1714
01:20:00,520 --> 01:20:03,520
is gonna be insanely expensive. I don't think. I don't

1715
01:20:03,560 --> 01:20:05,439
think people are going to spend over a thousand dollars

1716
01:20:05,439 --> 01:20:06,439
for just a single game.

1717
01:20:06,680 --> 01:20:07,359
Speaker 2: There's no way.

1718
01:20:07,439 --> 01:20:11,520
Speaker 6: Yeah, the pivotal sentences if Xbox is committed and that

1719
01:20:11,640 --> 01:20:13,520
is I feel like hearing a lot of water there

1720
01:20:13,520 --> 01:20:13,960
that sentence.

1721
01:20:14,000 --> 01:20:16,279
Speaker 5: Well, we'll see what the poll on Twitter says next week,

1722
01:20:16,439 --> 01:20:19,079
right right right, all right?

1723
01:20:19,479 --> 01:20:21,159
Speaker 2: I saw Grubb in the YouTube chat, I just want

1724
01:20:21,279 --> 01:20:23,239
to mention that a lot of this season is coming

1725
01:20:23,239 --> 01:20:26,199
from VGC, GameSpot, Polygon, and other shout out to them.

1726
01:20:26,239 --> 01:20:28,840
Sure thing, Jeff, I think all right? Next up here.

1727
01:20:28,960 --> 01:20:31,159
Not a ton of games sells super well on disc

1728
01:20:31,199 --> 01:20:35,600
on PlayStations from circandas Matt Piscatella says, only two PlayStation

1729
01:20:35,680 --> 01:20:38,159
games sold more than ten thousand physical copies in the

1730
01:20:38,239 --> 01:20:41,479
United States during the weekend in July eleventh. Only seven

1731
01:20:41,479 --> 01:20:45,800
PlayStation games across every PlayStation platform, publisher and release, I've

1732
01:20:45,840 --> 01:20:50,239
surpassed one hundred thousand physical copies in the US this year. Obviously,

1733
01:20:50,239 --> 01:20:52,159
some of these games probably did way better than one

1734
01:20:52,239 --> 01:20:55,880
hundred thousand copies. The data arrived from PlayStations that YouTube

1735
01:20:55,880 --> 01:20:59,520
trailers were being flooded with comments protesting Tony's decision to

1736
01:20:59,560 --> 01:21:01,960
stop seen new games on this Beginning in January twenty

1737
01:21:01,960 --> 01:21:05,600
twenty eight videos unrelated to physical distribution. I've reportedly been

1738
01:21:05,600 --> 01:21:09,159
receiving more dislikes than likes because of the campaign. Then,

1739
01:21:09,279 --> 01:21:12,920
GameStop CEO Ryan Cohen said Sony eliminating physical games was

1740
01:21:13,159 --> 01:21:20,600
totally irrelevant. Yeah, funk, where including physical games now represents

1741
01:21:20,640 --> 01:21:24,079
only around twelve percent of the business is what so,

1742
01:21:24,680 --> 01:21:29,960
what the hell's the other eighty eight fun go pops? Uh?

1743
01:21:28,880 --> 01:21:34,039
Speaker 6: Yes, actually he's actually offering to buy eBay with this

1744
01:21:34,119 --> 01:21:34,640
is currency.

1745
01:21:34,720 --> 01:21:35,079
Speaker 2: It's working.

1746
01:21:35,079 --> 01:21:37,439
Speaker 1: Really, I love that this goober, no matter what the

1747
01:21:37,479 --> 01:21:41,199
conversation is, is gonna say the worst thing possible. There's

1748
01:21:41,239 --> 01:21:43,680
no way where he has like the the base sort

1749
01:21:43,680 --> 01:21:46,560
of take. It's always just like I'm a goblin person,

1750
01:21:46,840 --> 01:21:49,159
and here's my position on the matter.

1751
01:21:49,359 --> 01:21:53,279
Speaker 6: Anyway, Google is the perfect word for Ryan going you really.

1752
01:21:53,600 --> 01:21:54,880
Speaker 1: Yeah, googer.

1753
01:21:55,199 --> 01:21:57,199
Speaker 2: I want to allow that. My dad called me and

1754
01:21:57,239 --> 01:21:59,640
my brothers goober's as a terman affection.

1755
01:21:59,600 --> 01:22:02,800
Speaker 1: Like goofy goober, like a goofy goobero.

1756
01:22:02,960 --> 01:22:05,760
Speaker 2: No, this was just predated the goofy goober's. Man I

1757
01:22:05,800 --> 01:22:07,720
was a kid. He called us. Goober is an Italian thing.

1758
01:22:07,760 --> 01:22:11,479
I think, I don't know. I'm sorry Ryan, Well, Google, Well,

1759
01:22:12,039 --> 01:22:14,079
I guess where goober came from? Goomba.

1760
01:22:14,119 --> 01:22:15,319
Speaker 1: There's nowhere, there's nowhere to know.

1761
01:22:15,359 --> 01:22:21,159
Speaker 2: There's the entomology baby. Anyways, Grub says here weirdly, strangely, oddly, bizarrely,

1762
01:22:21,399 --> 01:22:26,159
Ryan Cohen, a sober, serious individual, is wrong about his

1763
01:22:26,239 --> 01:22:30,319
own company's business. He said, software represents twelve percent and

1764
01:22:30,399 --> 01:22:33,880
collectibles is over half. Neither of those are true. Software

1765
01:22:33,920 --> 01:22:36,960
share is eighteen point three percent. Collectible share is forty

1766
01:22:36,960 --> 01:22:39,880
one point eight percent. That's according to the latest financial

1767
01:22:40,239 --> 01:22:45,840
report filed with the SEC. H So there you go. There,

1768
01:22:45,920 --> 01:22:49,600
I mean, I think, yeah, obviously Ry Cohen not a

1769
01:22:49,640 --> 01:22:53,479
serious person in games. I'm I'm not considering myself much

1770
01:22:53,520 --> 01:22:55,239
with game Stomp these days.

1771
01:22:55,560 --> 01:22:59,199
Speaker 1: I don't like how much they have bought of eBay though,

1772
01:23:00,159 --> 01:23:03,319
not happy about that, right, oh so, I think they

1773
01:23:03,359 --> 01:23:04,920
have ten percent.

1774
01:23:05,479 --> 01:23:07,119
Speaker 2: I know he wanted the whole thing, right.

1775
01:23:07,199 --> 01:23:10,000
Speaker 1: So he wanted the whole thing, just turn it into

1776
01:23:10,199 --> 01:23:12,960
I don't know what. I can't even imagine what a

1777
01:23:13,119 --> 01:23:16,640
game Stop owned eBay would look like. I don't want

1778
01:23:16,640 --> 01:23:19,560
to think about it hurts my brain. But yeah, they

1779
01:23:19,600 --> 01:23:23,319
own a non small amount of eBay.

1780
01:23:23,439 --> 01:23:24,920
Speaker 2: Now going to the distinct, I mean, I don't know

1781
01:23:24,920 --> 01:23:28,319
if I find these numbers particularly shocking. Everything we all know, yes,

1782
01:23:28,399 --> 01:23:32,800
more people buy games digitally, I don't know. To me,

1783
01:23:32,840 --> 01:23:35,199
I'm like, oh, so that that many games are still

1784
01:23:35,199 --> 01:23:38,720
sewing over one hundred thousand copies in stores physically, huh.

1785
01:23:38,760 --> 01:23:42,520
And again, some of these are doing much more than that,

1786
01:23:43,800 --> 01:23:45,279
But you know, I don't think any of that changes

1787
01:23:45,319 --> 01:23:48,479
the fact that this obviously is happening early and it

1788
01:23:48,560 --> 01:23:51,800
is pissing people off. And that's why every like PlayStation

1789
01:23:52,039 --> 01:23:54,560
trailer right now is just flooded with those comments of

1790
01:23:54,680 --> 01:23:57,079
not wanting to talk about the game, not wanting to

1791
01:23:57,119 --> 01:24:01,039
engage with Sony's marketing. They just want to be protesting

1792
01:24:01,239 --> 01:24:03,920
the removal of discs entirely, right.

1793
01:24:04,039 --> 01:24:06,520
Speaker 5: I think the important thing here to note is, and

1794
01:24:06,560 --> 01:24:08,119
I was looking at mass Blues guy, I see if

1795
01:24:08,119 --> 01:24:10,359
he elaborate on which games it is. Maybe he didn't

1796
01:24:10,399 --> 01:24:11,800
for various reasons.

1797
01:24:11,680 --> 01:24:13,800
Speaker 2: Buticulous is some of them. I was like, First Light

1798
01:24:14,239 --> 01:24:18,039
Crimson Desert was one of the football club things you

1799
01:24:18,079 --> 01:24:19,079
would expect.

1800
01:24:18,800 --> 01:24:21,079
Speaker 5: Yeah, the things you expect. But I'm also curious, like

1801
01:24:21,119 --> 01:24:25,399
how how many is over one hundred thousand, because some

1802
01:24:25,479 --> 01:24:27,600
of the biggest games of the year, even if they

1803
01:24:27,640 --> 01:24:31,800
are on eighty percent digital, you can't sneeze at you know,

1804
01:24:31,880 --> 01:24:35,159
let's say it's a ten million seller, Like we're still

1805
01:24:35,199 --> 01:24:37,479
talking about a lot of copies being sold physically, and

1806
01:24:37,520 --> 01:24:41,239
even going by the absolute bare minimum of the statistic

1807
01:24:41,720 --> 01:24:45,880
of one hundred thousand copies, assuming that's a seventy dollars game.

1808
01:24:46,600 --> 01:24:49,600
You can't really sneeze at seven million, you know, at retail,

1809
01:24:49,760 --> 01:24:53,760
like I think even as the bare minimum that's I

1810
01:24:53,840 --> 01:24:56,880
feel like that's not enough to just ignore and to

1811
01:24:57,119 --> 01:24:59,640
look away from. I know we're moving in that direction.

1812
01:24:59,760 --> 01:25:02,159
I think this whole thing just feels a little premature

1813
01:25:02,520 --> 01:25:04,239
right then. I think the thing that a lot of

1814
01:25:04,279 --> 01:25:07,079
people have settled on is why not let it peter out?

1815
01:25:07,199 --> 01:25:09,479
Why not let it just the window until it's nothing.

1816
01:25:09,800 --> 01:25:13,000
Why not, you know, if the sales numbers get so low,

1817
01:25:13,039 --> 01:25:15,560
why not just pawn that off to some them on

1818
01:25:15,680 --> 01:25:18,439
like Limited Run or one of the other boutique manufacturers

1819
01:25:18,439 --> 01:25:21,039
who have that relationship there, and let them handle the

1820
01:25:21,079 --> 01:25:24,760
distribution instead. I feel like they're just jumping the gun

1821
01:25:24,840 --> 01:25:26,560
on this whole thing. And there's a lot to be

1822
01:25:26,640 --> 01:25:28,760
mad about here, and we've talked about it at length.

1823
01:25:28,880 --> 01:25:31,079
The last time the story came up about how they're

1824
01:25:31,439 --> 01:25:34,560
taking ownership away, and that's the biggest problem here is

1825
01:25:34,560 --> 01:25:37,399
that there's there's not an alternative like there's say PC

1826
01:25:37,520 --> 01:25:40,520
where you can buy from gog or something instead, like

1827
01:25:40,840 --> 01:25:43,359
you just had to be locked into their ecosystem. But

1828
01:25:43,560 --> 01:25:46,359
I think it's just we're at the point where they

1829
01:25:46,359 --> 01:25:49,600
shouldn't be looking at still millions and millions of dollars

1830
01:25:49,600 --> 01:25:51,800
in saying, ah, well, that doesn't matter because it's not

1831
01:25:51,840 --> 01:25:54,520
the hundreds of millions of dollars. I think that's that's

1832
01:25:55,199 --> 01:25:55,840
short sighted.

1833
01:25:57,760 --> 01:26:00,800
Speaker 2: Oh right, here, here's another fun handline is about to

1834
01:26:00,800 --> 01:26:07,319
give creators generative AI characters. Starting July thirtieth, Fortnite creators

1835
01:26:07,359 --> 01:26:10,119
will be able to publish islands containing NPCs that hold

1836
01:26:10,199 --> 01:26:15,239
real time, unscripted conversations with players. System uses Google Gemini

1837
01:26:15,319 --> 01:26:19,359
for dialogue and eleven Labs eleven v three for voices.

1838
01:26:20,119 --> 01:26:22,520
People can't off talking about eleven Labs eleven v three

1839
01:26:22,520 --> 01:26:28,640
for voices. Epic has added Done has added AI compatible

1840
01:26:28,680 --> 01:26:33,000
voices of personas. To thirty thirty six existing Fortnite characters,

1841
01:26:33,359 --> 01:26:36,880
seventeen will have Epic controlled personas. They behave consistently what

1842
01:26:36,960 --> 01:26:38,319
their established.

1843
01:26:37,840 --> 01:26:39,760
Speaker 4: Characters the lower of Fortunate?

1844
01:26:39,960 --> 01:26:43,039
Speaker 2: Yeah right? Does that mean the others won't have established character?

1845
01:26:43,439 --> 01:26:46,720
Creators can define other PCs through prompts describing what they know,

1846
01:26:47,039 --> 01:26:51,159
how they behave, and what role they play. I just

1847
01:26:51,159 --> 01:26:53,439
wonder how West World this is gonna get, Epic, says

1848
01:26:53,479 --> 01:26:56,800
the initial voice models are based on performances by independent

1849
01:26:56,840 --> 01:27:00,159
professional actors. Will agree to that use, you should and

1850
01:27:00,279 --> 01:27:03,760
have it, says, We'll also talk to gilds and actors

1851
01:27:03,760 --> 01:27:07,840
who previously portrayed Fortnite characters about bringing those original voices

1852
01:27:07,960 --> 01:27:11,920
into the system. The obviously the obvious warning came from

1853
01:27:11,960 --> 01:27:16,000
Fortnite's Darth Vader experiment. Players rapidly attempted to jail break

1854
01:27:16,000 --> 01:27:19,760
the character into swearing or producing prohibitive material tag after

1855
01:27:21,319 --> 01:27:22,359
jail breaking Vader.

1856
01:27:22,920 --> 01:27:23,840
Speaker 4: James Earl Jones.

1857
01:27:26,039 --> 01:27:29,199
Speaker 2: Sag Aftra also objected, even though James Earl Jones family

1858
01:27:29,279 --> 01:27:33,159
authorized the voice, arguing that the feature displaced other performers

1859
01:27:33,239 --> 01:27:35,479
who could have voiced Vader. Yeah, a million people have

1860
01:27:35,520 --> 01:27:37,800
done the Darth Vader voice before. It's fine, Obviously, it

1861
01:27:37,880 --> 01:27:40,119
be great if James, if James Earl Jones lived forever

1862
01:27:40,199 --> 01:27:41,560
and could do that, whichever, it's great.

1863
01:27:41,720 --> 01:27:42,239
Speaker 1: He's dead.

1864
01:27:42,760 --> 01:27:44,680
Speaker 2: We don't need his voice. We don't need to keep

1865
01:27:44,720 --> 01:27:47,640
paying his family for that, just because they're like, yeah,

1866
01:27:47,680 --> 01:27:49,600
he would have loved that. He was a special at

1867
01:27:49,600 --> 01:27:51,079
the part where we get money.

1868
01:27:52,520 --> 01:27:54,600
Speaker 5: Millions of dollars or whatever, right.

1869
01:27:54,479 --> 01:27:57,560
Speaker 2: Right, Uh, Yeah, this is all pretty freaking gross and

1870
01:27:57,600 --> 01:28:00,359
weird and uh, obviously this stuff is gonna happen and

1871
01:28:00,399 --> 01:28:03,319
get worse over there. We've heard from Tim Sweeney plenty

1872
01:28:03,760 --> 01:28:07,319
how exciting he finds all this shit too, and.

1873
01:28:07,479 --> 01:28:10,880
Speaker 1: Just how exciting of a guy he is. Huh yeah, and.

1874
01:28:10,840 --> 01:28:14,479
Speaker 3: A half Dan was the lessime he played Fortnite Simpsons

1875
01:28:14,640 --> 01:28:18,239
Sibson's say, I had my heyday with it several years ago,

1876
01:28:18,479 --> 01:28:20,279
and then I kind of stopped playing and then the

1877
01:28:20,279 --> 01:28:23,039
Simpsons thinking about, oh cool Simpson, and it was all fun.

1878
01:28:23,359 --> 01:28:25,399
The second is shift that I played like one round

1879
01:28:25,479 --> 01:28:27,560
or something. I was like, all right, still Fortnite and

1880
01:28:27,680 --> 01:28:29,640
it's you know, it's it's a good guy. I mean,

1881
01:28:29,680 --> 01:28:31,800
I don't know the state of it right now, but like, yeah,

1882
01:28:31,880 --> 01:28:33,840
it was fun. But then I fell off.

1883
01:28:34,079 --> 01:28:38,560
Speaker 1: My so I you know, I'm exposed to this world

1884
01:28:38,640 --> 01:28:40,800
in a way that I feel like most of us

1885
01:28:40,800 --> 01:28:43,520
are not, just because I have an eleven year old

1886
01:28:43,520 --> 01:28:45,000
who has a lot of friends and they and they

1887
01:28:45,119 --> 01:28:47,439
right now, they seemed they were down on it for

1888
01:28:47,520 --> 01:28:49,960
like a minute and now they're back because they like

1889
01:28:50,039 --> 01:28:54,920
this sprite thing that's going on now. Nope, it's not

1890
01:28:54,960 --> 01:28:58,359
a soda thing. They collect these like little sprites that

1891
01:28:58,640 --> 01:29:02,239
I think they're called sprites, right is that? Am I wrong?

1892
01:29:02,680 --> 01:29:03,920
Speaker 2: I think you're right. I think you're right.

1893
01:29:04,000 --> 01:29:06,119
Speaker 1: Yeah. So they collect these sprites and the like have

1894
01:29:06,159 --> 01:29:08,680
to like they basically have to like uh you know,

1895
01:29:09,560 --> 01:29:12,680
cash them in at like these checkpoints and then they

1896
01:29:12,880 --> 01:29:17,039
can level up their sprites. I don't know, Yeah, I

1897
01:29:17,039 --> 01:29:19,079
don't know what. I don't know what it is. They

1898
01:29:19,119 --> 01:29:22,039
all they carry them on the back. I think people

1899
01:29:22,319 --> 01:29:25,239
I don't know, the eleven year olds that are in

1900
01:29:25,319 --> 01:29:28,640
my life like them. Uh, he's been playing it a lot.

1901
01:29:30,119 --> 01:29:31,680
I don't know. I do think it had a bit

1902
01:29:31,720 --> 01:29:34,520
of a downturn and now, like from what I understand,

1903
01:29:34,640 --> 01:29:37,520
it's it's it's it's a thing again, all right, way

1904
01:29:37,560 --> 01:29:39,720
to go. But you know, I don't know, I don't know.

1905
01:29:40,279 --> 01:29:44,199
Speaker 2: Yeah, yeah, yeah. Fortnite makes the zillion dollars, but it's

1906
01:29:44,239 --> 01:29:46,359
not growing. So that's a big problem. So they got

1907
01:29:46,359 --> 01:29:49,119
to save money where they can and do this shit.

1908
01:29:49,199 --> 01:29:51,600
And you know, they have other exciting, uh e citing

1909
01:29:51,600 --> 01:29:54,399
ideas how they're bring in more revenue, including the current

1910
01:29:54,640 --> 01:29:59,680
summertime events Hot bat Summer, where you can buy bathing

1911
01:29:59,720 --> 01:30:04,600
suit versions of Boys and Ivy and Harley Quinn and Batman. Yeah,

1912
01:30:04,880 --> 01:30:08,960
the Marvel Rivals a vacation of Fortnite is going Sorry

1913
01:30:09,319 --> 01:30:12,399
are they calling it Hot Bat Sun? Is the official

1914
01:30:12,479 --> 01:30:16,159
name of this is Hot Bat Summer.

1915
01:30:16,520 --> 01:30:20,520
Speaker 5: I mean, hey, to be fair, Bruce's I'm just saying

1916
01:30:21,119 --> 01:30:22,000
it's a good look.

1917
01:30:22,199 --> 01:30:26,600
Speaker 6: It's a good look, and it's just the stuff that's interesting.

1918
01:30:26,760 --> 01:30:29,079
Speaker 2: It's just he's just it's just Batman stuff. He's not

1919
01:30:29,159 --> 01:30:32,000
showing nearly as much dong as Captain America did that

1920
01:30:32,479 --> 01:30:33,439
and that it.

1921
01:30:33,800 --> 01:30:35,640
Speaker 6: Is this something that like James Gunn has to sign

1922
01:30:35,680 --> 01:30:37,920
off on. Have he has he had multiple meetings about

1923
01:30:37,960 --> 01:30:38,800
Hot Bat Summer.

1924
01:30:39,079 --> 01:30:41,319
Speaker 2: I don't know, but remember when he first like was

1925
01:30:41,359 --> 01:30:44,159
starting to do that and he was like, oh, DC,

1926
01:30:44,239 --> 01:30:47,319
stuff is gonna be interconnected, even the video games, Like, oh,

1927
01:30:47,359 --> 01:30:50,279
you don't know how video games work because that's definitely

1928
01:30:50,319 --> 01:30:50,760
not gilly.

1929
01:30:50,840 --> 01:30:52,319
Speaker 6: And then again you see hot that Summer, and it's

1930
01:30:52,359 --> 01:30:55,680
like maybe he does understand maybe.

1931
01:30:55,039 --> 01:30:57,960
Speaker 2: All his I think he's still I think he's on

1932
01:30:58,079 --> 01:31:01,000
damage control over there, still out there Supergirl bombs, so

1933
01:31:01,520 --> 01:31:04,760
you might have other things to worry about. Uh, all right.

1934
01:31:04,840 --> 01:31:07,000
Nintendo says it shouldn't have to pay back players if

1935
01:31:07,039 --> 01:31:10,199
it gets tarif free funds from the US government. No

1936
01:31:10,800 --> 01:31:13,760
Nintendo is seeking the dismissal of a cla class action

1937
01:31:13,880 --> 01:31:19,119
lawsuit followed by players Gregory Hoffert and Pruscan Sharon, who

1938
01:31:19,239 --> 01:31:21,359
argue that any tari free funds and in tender recovers

1939
01:31:21,359 --> 01:31:24,000
from the US government should be passed on to consumers.

1940
01:31:24,439 --> 01:31:27,479
The initial price increases on switch hardware thirty to fifty

1941
01:31:27,520 --> 01:31:30,880
dollars were tied to tariffs imposed to China. After the

1942
01:31:30,960 --> 01:31:33,880
US Supreme Court ruled against the implementation of these tariffs,

1943
01:31:34,039 --> 01:31:36,800
Nintendo sued for a refund in March twenty twenty six.

1944
01:31:37,359 --> 01:31:41,079
Nintendo's legal team contends that customers agree to the retail

1945
01:31:41,119 --> 01:31:43,720
price at the time of purchase and received exactly what

1946
01:31:43,760 --> 01:31:47,760
they paid for, noting that pricing decisions involved multiple factors

1947
01:31:47,800 --> 01:31:52,399
beyond tariffs, including labor, memory, and shipping costs. It seems

1948
01:31:52,600 --> 01:31:55,520
very unlikely that Nintendo will lose this. Typically, the companies

1949
01:31:55,560 --> 01:31:58,600
and individuals have complete freedom to set their own prices.

1950
01:31:58,840 --> 01:32:01,880
Had Nintendo charged they tear a fye separate from the

1951
01:32:01,880 --> 01:32:05,439
price that might be I think I think Grubs spot

1952
01:32:05,479 --> 01:32:07,640
on here that I don't think that they're going to

1953
01:32:07,840 --> 01:32:09,840
We're going to get this money passed on to us.

1954
01:32:10,000 --> 01:32:13,159
Speaker 1: No, that's why I agree, like no company should pay

1955
01:32:13,239 --> 01:32:16,640
anything back. I totally agree. I think all the companies

1956
01:32:16,640 --> 01:32:19,279
should should keep all of the extra money that they've

1957
01:32:19,439 --> 01:32:22,319
they forwarded along to consumers, because that was the right

1958
01:32:22,399 --> 01:32:26,520
thing to do. It's fair, it's it's most of of

1959
01:32:26,560 --> 01:32:28,920
course it's fair. I mean, how could it not be fair?

1960
01:32:29,279 --> 01:32:31,479
Is the best? No notes this entire situation.

1961
01:32:31,680 --> 01:32:38,399
Speaker 5: No, no, thank you, CEO Jeff Bakalar. I would assume

1962
01:32:38,560 --> 01:32:42,039
that's why. You know, every company says due to changing

1963
01:32:42,359 --> 01:32:46,239
economic environments, climates, whatever, hell. They always phrase us because

1964
01:32:46,239 --> 01:32:48,880
if they point to one particular thing and then thing changes,

1965
01:32:48,920 --> 01:32:51,479
everyone's like, look, you said this was because of thing,

1966
01:32:51,640 --> 01:32:54,279
but now thing is not that way, and they can say, nah, dog,

1967
01:32:54,319 --> 01:32:57,600
we said because of whatever hell is going on, we're

1968
01:32:57,640 --> 01:33:00,199
just charging you more. And that's how Nintendo gets their

1969
01:33:00,279 --> 01:33:03,239
lawyers in there and says, you agreed to this, you

1970
01:33:03,760 --> 01:33:07,159
gave us that money because you wanted to. Of course,

1971
01:33:07,279 --> 01:33:09,760
Nintendo is always going to do the shitty thing when

1972
01:33:09,760 --> 01:33:11,840
it comes to the lawyers and everything.

1973
01:33:12,319 --> 01:33:16,720
Speaker 1: It's fucking ridiculous. Billions and billions of dollars have already

1974
01:33:16,720 --> 01:33:22,039
been refunded and consumers will see zero, not a penny

1975
01:33:22,199 --> 01:33:23,600
yep of any of that shit.

1976
01:33:23,960 --> 01:33:26,359
Speaker 2: Like if Nintendo had to, they might just do what

1977
01:33:26,399 --> 01:33:29,680
they did. And like way back when when the FTC

1978
01:33:29,960 --> 01:33:32,199
was like, oh, you fixed prices for the nes, it

1979
01:33:32,239 --> 01:33:34,520
sounds like, don't worry, We'll pass on like consuers by

1980
01:33:34,560 --> 01:33:38,039
giving them a five dollars cepod like it, then go

1981
01:33:38,119 --> 01:33:40,600
buy a new fifty dollars video game and actually just

1982
01:33:40,680 --> 01:33:42,039
give us more money.

1983
01:33:42,479 --> 01:33:44,680
Speaker 6: It's give you an ambassador program for the switch to

1984
01:33:44,840 --> 01:33:46,279
Yeah yeah, yeah yeah.

1985
01:33:47,680 --> 01:33:50,479
Speaker 1: Once once I realized that people are still willing to

1986
01:33:50,520 --> 01:33:53,880
pay eight dollars for a tub of cream cheese, I

1987
01:33:53,960 --> 01:33:58,119
knew it was over the same COVID. Cream cheese pricing

1988
01:33:58,239 --> 01:34:03,880
is in effect, for whatever reason, skyrocketed during the height

1989
01:34:03,920 --> 01:34:07,239
of COVID to over eight dollars a tub and it

1990
01:34:07,279 --> 01:34:10,720
has not changed since. And this is why we will

1991
01:34:10,760 --> 01:34:11,720
never have nice things.

1992
01:34:12,000 --> 01:34:14,199
Speaker 2: Is this our economy marker now? Is the price of

1993
01:34:14,239 --> 01:34:15,119
the tub of cream che.

1994
01:34:15,199 --> 01:34:17,880
Speaker 6: Even the cyclops is just loaded with this cave full

1995
01:34:17,880 --> 01:34:18,880
of that cream cheese.

1996
01:34:19,319 --> 01:34:23,840
Speaker 1: When the aih like the end of that movie AI,

1997
01:34:24,039 --> 01:34:26,199
when the Aliens come back and they're sort of like

1998
01:34:26,279 --> 01:34:31,000
doing the autopsy on civilization, they'll be like, oh, it

1999
01:34:31,119 --> 01:34:33,840
started with the cream cheese. The second cream cheese became

2000
01:34:34,680 --> 01:34:40,439
pornographically unaffordable. That was the downfall of civilization. That's it.

2001
01:34:40,520 --> 01:34:42,119
We're cooked game over.

2002
01:34:42,680 --> 01:34:44,920
Speaker 2: All, right, A couple other things here. Applications open for

2003
01:34:45,000 --> 01:34:48,239
the Dusk Buds Network tests. You can apply from July

2004
01:34:48,319 --> 01:34:51,239
twenty second to July twenty eighth. The actual test will

2005
01:34:51,319 --> 01:34:53,640
run from August twenty first to twenty fourth, with matches

2006
01:34:53,640 --> 01:34:58,560
supporting up to eight players. Even if I don't get

2007
01:34:58,600 --> 01:35:00,680
in this thing, I'm just gonna be so happy to

2008
01:35:00,760 --> 01:35:03,399
finally have people play this game and explain to me

2009
01:35:03,439 --> 01:35:07,039
what it really is. Here about it, right, Like I

2010
01:35:07,439 --> 01:35:09,680
love From Software games a lot, but I like them

2011
01:35:09,680 --> 01:35:11,680
as single player games, and like, maybe I'll do some

2012
01:35:11,760 --> 01:35:14,159
couple of friends. I know a lot of people like night

2013
01:35:14,199 --> 01:35:17,119
Rain that didn't super hit for me. So I'm being

2014
01:35:17,159 --> 01:35:19,359
pretty guarded about dust Blitz, even though it's me as

2015
01:35:19,439 --> 01:35:22,439
Zaki directing it, so that that should get me really excited.

2016
01:35:22,439 --> 01:35:23,479
But I just don't know.

2017
01:35:23,760 --> 01:35:27,640
Speaker 6: Oh, I can't imagine that just communication pushing pull between

2018
01:35:27,680 --> 01:35:30,079
Nintendo and from Software who has more clout? You know,

2019
01:35:30,119 --> 01:35:32,479
what are they going to get? Like a treehouse live

2020
01:35:32,600 --> 01:35:34,119
of this, Like, how are they actually.

2021
01:35:33,840 --> 01:35:34,600
Speaker 2: Going to show this off?

2022
01:35:34,720 --> 01:35:37,520
Speaker 6: Is just gonna be us squinting at Twitch streams trying

2023
01:35:37,520 --> 01:35:40,039
to understand what we're looking at for everything going on here.

2024
01:35:40,479 --> 01:35:42,079
Speaker 4: Yeah, have they said if there will be a way

2025
01:35:42,119 --> 01:35:43,239
to just play a single player?

2026
01:35:43,640 --> 01:35:43,720
Speaker 6: No?

2027
01:35:44,000 --> 01:35:45,439
Speaker 3: Or is it going to be like cause I just

2028
01:35:45,439 --> 01:35:47,359
never even touched Night Rain. I just have no interest

2029
01:35:47,399 --> 01:35:48,760
if it has to be a multiplayer thing.

2030
01:35:48,920 --> 01:35:50,199
Speaker 4: I don't think there's.

2031
01:35:50,000 --> 01:35:52,399
Speaker 5: It's not multiplayer in that way that you're thinking, Dan,

2032
01:35:52,520 --> 01:35:56,000
It's more like invasions in previous from soft games are

2033
01:35:56,039 --> 01:35:59,479
just othertimes active. Yeah, that's that's basically Yeah. So presumably

2034
01:35:59,479 --> 01:36:02,520
you'll stop to matchmke like you know there it will

2035
01:36:02,560 --> 01:36:04,760
still be an always online game, but you're you're not

2036
01:36:04,880 --> 01:36:07,000
like teaming up with people per se.

2037
01:36:07,079 --> 01:36:08,479
Speaker 4: Okay, so don't have to like to put a headset

2038
01:36:08,520 --> 01:36:09,039
on to play.

2039
01:36:08,960 --> 01:36:12,479
Speaker 6: This, although Mike Minatti call it right now? Will this

2040
01:36:12,520 --> 01:36:14,920
game incorporate game chat in a big way?

2041
01:36:15,800 --> 01:36:18,840
Speaker 2: I mean as a switch to exclusive kind of how

2042
01:36:18,920 --> 01:36:22,960
Why wouldn't it a multiplayer switch to exclusive? Nintendo loves

2043
01:36:22,960 --> 01:36:26,920
pushing game chat. Still, Yeah, maybe we'll get fun avatars

2044
01:36:26,960 --> 01:36:29,159
against star Fox. Right, We're gonna look like all these

2045
01:36:29,199 --> 01:36:36,359
weird butt monsters and whatever else but monster. Yeah, similar,

2046
01:36:36,439 --> 01:36:39,319
vein here last thing. Marvel tokon Fighting Souls Open Beta

2047
01:36:39,319 --> 01:36:42,920
on PS five and PC July twenty fourth to July

2048
01:36:43,239 --> 01:36:45,479
twenty six, Sean. I know when there was that first

2049
01:36:45,840 --> 01:36:47,880
alpha or beta, a lot of people kind of played

2050
01:36:47,920 --> 01:36:50,600
the game and had reservations, had critique. So I guess

2051
01:36:50,640 --> 01:36:53,840
everyone's pretty curious how the game is feeling now right.

2052
01:36:54,079 --> 01:36:56,560
Speaker 5: Well, that's the neat thing about our system works is

2053
01:36:56,560 --> 01:36:59,960
that they they're kind of the company trying their best

2054
01:37:00,079 --> 01:37:03,720
us to do everything right nowadays, where they do listen

2055
01:37:03,760 --> 01:37:07,000
to the audience and look at what people are saying.

2056
01:37:07,000 --> 01:37:11,000
They're looking at what streamers are saying, influencers, people on

2057
01:37:11,039 --> 01:37:15,680
social media, and they even put out explicit polls when

2058
01:37:15,800 --> 01:37:18,880
they do their betas and stuff to see like, hey,

2059
01:37:19,039 --> 01:37:20,760
what are we doing right? What are we doing wrong?

2060
01:37:20,960 --> 01:37:22,880
And from the people who have played the most recent builds,

2061
01:37:22,880 --> 01:37:25,159
they say, oh wait, they incorporated all of our feedback.

2062
01:37:25,199 --> 01:37:25,600
Speaker 2: That's sick.

2063
01:37:25,720 --> 01:37:28,840
Speaker 5: So this game apparently is really shaping up nicely. I'm

2064
01:37:28,840 --> 01:37:31,199
looking forward to playing the beta this weekend because I thought,

2065
01:37:31,439 --> 01:37:34,079
you know, good bones there, like there's a good base

2066
01:37:34,199 --> 01:37:37,000
to toke on, but I thought they went in a

2067
01:37:37,000 --> 01:37:39,560
wrong direction with some of the stuff is very auto

2068
01:37:39,600 --> 01:37:42,079
coombo heavy. So that's what leads to you know, like

2069
01:37:42,119 --> 01:37:45,720
a casual player saying it's mashy, because yeah, auto combos

2070
01:37:45,760 --> 01:37:47,960
are very good. It seems like there's a little bit

2071
01:37:48,039 --> 01:37:51,600
more sauce. There's a little bit more reward in using

2072
01:37:51,600 --> 01:37:55,560
some of the higher level gameplay mechanics, like how you

2073
01:37:55,600 --> 01:37:58,439
tag in characters. Wasn't a tough incentive to tag in

2074
01:37:58,520 --> 01:38:02,479
characters in this tag team game. So I'm really excited

2075
01:38:02,479 --> 01:38:05,399
to play this game this weekend and see how things

2076
01:38:05,399 --> 01:38:07,840
have shaped up, especially because it's an open beta everyone

2077
01:38:07,880 --> 01:38:11,880
can plays. You have been closed betas and now this

2078
01:38:11,920 --> 01:38:15,840
one is available for everyone to play this weekend on PS,

2079
01:38:15,840 --> 01:38:18,159
PS five and PC. So I'm excited to see how

2080
01:38:18,800 --> 01:38:19,039
as well.

2081
01:38:19,119 --> 01:38:20,199
Speaker 2: I was like, I about to be like I can't

2082
01:38:20,199 --> 01:38:21,680
wait to play it, and I'm like, oh, I'm going

2083
01:38:21,720 --> 01:38:23,439
I'm going to be in Portland, but that's all right,

2084
01:38:24,279 --> 01:38:25,640
I'm going to see or something.

2085
01:38:25,680 --> 01:38:27,840
Speaker 5: You check it out and.

2086
01:38:27,880 --> 01:38:31,880
Speaker 4: Were going to doc we'll play it on the.

2087
01:38:31,520 --> 01:38:33,680
Speaker 2: It's right, we have ways to do this now. Huh.

2088
01:38:33,319 --> 01:38:35,319
All right, that's it for the news. Thank you again.

2089
01:38:35,439 --> 01:38:39,960
Jeff for getting all that ready for us, and yeah,

2090
01:38:40,000 --> 01:38:42,760
other Jeff, I'm canning the show back over to you now.

2091
01:38:42,960 --> 01:38:44,720
Speaker 1: Thank you. I will take it from you with both

2092
01:38:44,760 --> 01:38:46,520
of my hands, and I will have it go look

2093
01:38:46,560 --> 01:38:50,960
for the key. Good luck show. It's not fun in there.

2094
01:38:51,439 --> 01:38:53,079
We will take a break. When we come back. We're

2095
01:38:53,079 --> 01:38:57,000
going to do some emails, We're gonna do some super chats,

2096
01:38:57,560 --> 01:39:01,000
and we'll take care of other business that we must address.

2097
01:39:01,159 --> 01:39:03,399
All this and more on the other side of the break.

2098
01:39:03,439 --> 01:39:21,760
Stay tuned. Gmails, that's right, we're only accepting gmails.

2099
01:39:22,039 --> 01:39:24,039
Speaker 2: Wow, what a hell? Yahoo?

2100
01:39:25,319 --> 01:39:26,359
Speaker 1: Shit, hot mail?

2101
01:39:27,159 --> 01:39:29,800
Speaker 2: God Aoow, you're cool, you can come in.

2102
01:39:30,199 --> 01:39:34,640
Speaker 1: I gotta say, still see people within emails.

2103
01:39:34,279 --> 01:39:38,279
Speaker 2: It's crazy under the age of you know, fifty sixty.

2104
01:39:39,399 --> 01:39:46,119
Speaker 1: No, I'd say like some forties for sure. It's usually

2105
01:39:46,159 --> 01:39:49,439
like someone's dad, Yeah, you know where it's like, oh,

2106
01:39:49,479 --> 01:39:51,880
I got a email this guy's dad and he's like

2107
01:39:53,319 --> 01:39:53,840
it's wild.

2108
01:39:53,880 --> 01:39:55,640
Speaker 2: That little bit a time where AOL was the most

2109
01:39:55,680 --> 01:39:57,079
important company in the world.

2110
01:39:57,319 --> 01:40:00,880
Speaker 4: It was yeah, total while yeah turn online.

2111
01:40:01,039 --> 01:40:03,119
Speaker 6: Do you guys ever lose sleep about how many old

2112
01:40:03,319 --> 01:40:06,640
email addresses and accounts that you just lost the time?

2113
01:40:08,159 --> 01:40:10,439
Did you guys lose any like your first email account.

2114
01:40:10,479 --> 01:40:13,399
Speaker 3: I feel like first one and then like the college,

2115
01:40:13,600 --> 01:40:15,640
you know, the like KU doted you one or whatever.

2116
01:40:15,800 --> 01:40:19,399
Speaker 2: Right, I love exact. I definitely got I have like AOL.

2117
01:40:19,479 --> 01:40:22,640
I got a hotmail one floating around there somewhere. Yeah.

2118
01:40:22,720 --> 01:40:24,720
I mean the thing is once it was Gmail, like

2119
01:40:24,760 --> 01:40:27,279
that has become the kind of forever email address thing

2120
01:40:27,359 --> 01:40:29,119
now right, that one is stuck around.

2121
01:40:29,640 --> 01:40:32,439
Speaker 1: Although, man, they want you to hate it so much.

2122
01:40:32,520 --> 01:40:35,760
I oh God, trying to find new and inventive ways

2123
01:40:35,760 --> 01:40:38,920
to make the shiitification of Gmail just put you in

2124
01:40:38,960 --> 01:40:41,079
a freaking coma. I don't understand it.

2125
01:40:41,159 --> 01:40:43,560
Speaker 2: Remember when Google was like the kind of like new like, oh,

2126
01:40:43,600 --> 01:40:46,000
this is like the this is the real clean like goods. Yeah,

2127
01:40:46,119 --> 01:40:48,680
they're gonna make email like simpler and we're all excited

2128
01:40:48,680 --> 01:40:50,800
about it. And now you hear Google when you just

2129
01:40:50,920 --> 01:40:53,520
kind of your stomach churns a bit, do you guys?

2130
01:40:53,680 --> 01:40:56,119
Speaker 6: Are all these community questions and emails they're all gonna

2131
01:40:56,119 --> 01:40:58,119
be really uplifting and fun, right and make us an

2132
01:40:58,159 --> 01:41:02,079
optimistic I'm just I'm raising for impact.

2133
01:41:01,720 --> 01:41:05,920
Speaker 1: Here, having not read any of them. Yes, my answer

2134
01:41:06,039 --> 01:41:09,000
is yes, love it, love it. Thank you also to

2135
01:41:09,079 --> 01:41:12,439
Jeff Grubb for curating the emails section of the show.

2136
01:41:12,520 --> 01:41:16,520
Today BombCast at gimebomb dot com is the email address.

2137
01:41:16,920 --> 01:41:21,000
Send us your emails. Send us your emails, your stories,

2138
01:41:21,039 --> 01:41:24,079
your hopes, your dreams, your little I don't know what.

2139
01:41:24,680 --> 01:41:27,000
Just make sure it fits inside of an email and

2140
01:41:27,039 --> 01:41:33,199
we will consider it for broadcast. Michael from Vancouver, says

2141
01:41:34,159 --> 01:41:39,439
Jen Grub. Mike Dan just not backle are cool?

2142
01:41:39,560 --> 01:41:42,000
Speaker 2: Damn perfect reason. There's a reason for this.

2143
01:41:42,319 --> 01:41:43,640
Speaker 1: Oh so you've read ahead.

2144
01:41:44,479 --> 01:41:47,239
Speaker 2: I just you know, I'm a prepared guy, all right

2145
01:41:47,279 --> 01:41:49,840
after I was done playing out and for atleto bit.

2146
01:41:50,239 --> 01:41:50,479
You know.

2147
01:41:51,159 --> 01:41:55,399
Speaker 1: Oh, someone's struck nerve. Okay, first time long. Congrats on

2148
01:41:55,439 --> 01:41:59,399
the Independent. You're the only light in my dull life.

2149
01:41:59,479 --> 01:42:03,239
Blah blah, all the usual mushi stuff. Hey, Michael, you're

2150
01:42:03,319 --> 01:42:07,039
living in Canada. You're doing all right. Listen, you all

2151
01:42:07,079 --> 01:42:10,920
are going to be up my way from mysterium soon. Okay,

2152
01:42:10,960 --> 01:42:13,000
So now I know why I'm not there. I hope

2153
01:42:13,079 --> 01:42:16,239
you get a chance to see this beforehand, because I

2154
01:42:16,239 --> 01:42:18,119
have an idea of something I really think you should

2155
01:42:18,159 --> 01:42:20,760
try to do while here, because you can make a

2156
01:42:20,920 --> 01:42:24,560
video out of it and gently piss.

2157
01:42:24,319 --> 01:42:27,479
Speaker 2: Off Bacalar just a little bit for fun.

2158
01:42:28,319 --> 01:42:31,680
Speaker 1: You all should check out Next Level Pimball Museum. It's

2159
01:42:31,720 --> 01:42:34,439
literally one of the largest collections of Pimmell machines in

2160
01:42:34,479 --> 01:42:38,840
the world and all on free play. I unfortunately haven't

2161
01:42:38,920 --> 01:42:41,760
gotten the chance to go, but have heard from friends

2162
01:42:41,800 --> 01:42:44,319
that it is an amazing time. I would happily sign

2163
01:42:44,399 --> 01:42:47,439
up for years worth of GB premium if you guys

2164
01:42:47,439 --> 01:42:50,439
get a video of your going there. I would gladly

2165
01:42:50,479 --> 01:42:52,840
add a second year of premium for a video of

2166
01:42:52,880 --> 01:42:56,399
Bacalar's first Seeing the video of you guys going having

2167
01:42:56,760 --> 01:43:00,560
after having no idea you had gotten well, part's not

2168
01:43:00,600 --> 01:43:03,479
gonna work out, but I'll still be happy to react.

2169
01:43:03,760 --> 01:43:06,439
You guys should do that is the deal still good?

2170
01:43:06,479 --> 01:43:08,039
If I still react, Michael.

2171
01:43:08,439 --> 01:43:11,000
Speaker 2: That should be good enough anyway.

2172
01:43:11,079 --> 01:43:12,560
Speaker 1: Really hope you guys can do this. If not, I

2173
01:43:12,560 --> 01:43:14,600
still hope you have fun on the entire trip. Looking

2174
01:43:14,760 --> 01:43:16,479
forward to all the great content you guys are making.

2175
01:43:16,560 --> 01:43:19,760
Keep it up. Thank you, Michael. Yeah, I have heard

2176
01:43:19,840 --> 01:43:25,079
of this place. It's it's quite the destination. I don't

2177
01:43:25,079 --> 01:43:26,920
know if you guys will have the capacity for it, but.

2178
01:43:26,880 --> 01:43:28,880
Speaker 6: It's a little ways outside of Portland. When I was like,

2179
01:43:29,039 --> 01:43:30,279
in Portland, I wanted to go, and I was like,

2180
01:43:30,479 --> 01:43:32,640
it's like a thirty minute drive, but probably worth it.

2181
01:43:33,119 --> 01:43:36,439
Speaker 2: We'll see, because, like you know, we're road tripping up

2182
01:43:36,479 --> 01:43:38,640
to Portland, and then once we're in Portland where we

2183
01:43:38,720 --> 01:43:40,720
kind of have some things we need to do with mysterium,

2184
01:43:41,600 --> 01:43:44,039
hanging out with some friends. I have a bit more

2185
01:43:44,079 --> 01:43:47,880
extra free time on the last day, so maybe, but

2186
01:43:48,159 --> 01:43:50,880
I'm kind of gonna look around see if I'll be honest,

2187
01:43:50,880 --> 01:43:52,720
if I see something that also sounds cool that is

2188
01:43:52,760 --> 01:43:55,319
closer to me, I might just do that instead.

2189
01:43:55,560 --> 01:43:57,399
Speaker 3: Oh yeah, Mike, I think we're both flying out late

2190
01:43:57,439 --> 01:43:59,439
on Sunday, right, so maybe we can get into something

2191
01:43:59,479 --> 01:43:59,920
on Sunday.

2192
01:44:00,079 --> 01:44:02,000
Speaker 2: Yeah, we'll get in some trouble, buddy.

2193
01:44:02,079 --> 01:44:08,439
Speaker 3: Let's you guys are crazy into trouble, make some memories

2194
01:44:08,479 --> 01:44:09,880
and maybe a few regrets.

2195
01:44:11,439 --> 01:44:13,800
Speaker 2: Like there's no there's no danger.

2196
01:44:13,920 --> 01:44:17,199
Speaker 1: I'm sorry, Mike, but I do not say any danger

2197
01:44:17,399 --> 01:44:19,800
when you probably look for a tiki bars.

2198
01:44:20,319 --> 01:44:24,479
Speaker 6: Yeah, YouTube drinking in a hotel watching mcgruber.

2199
01:44:24,880 --> 01:44:29,399
Speaker 1: Yeah no, you you're.

2200
01:44:29,279 --> 01:44:33,079
Speaker 2: More interesting than that, right, Yeah.

2201
01:44:33,479 --> 01:44:34,840
Speaker 6: Yeah, it's gonna be gremlins too.

2202
01:44:34,840 --> 01:44:35,199
Speaker 2: My bad.

2203
01:44:35,840 --> 01:44:38,680
Speaker 4: Oh, that's not a bad idea, write that down.

2204
01:44:39,439 --> 01:44:42,399
Speaker 1: Honestly, that is that is the thing. Like, Mike, I'd

2205
01:44:42,479 --> 01:44:45,239
let you watch Dib indefinitely. I would. I know he'd

2206
01:44:45,279 --> 01:44:47,199
be safe and be well taken care of, and you

2207
01:44:47,199 --> 01:44:50,840
guys would have a great time. I'm not worried about

2208
01:44:50,840 --> 01:44:52,680
any danger. So that's a good thing, Mike.

2209
01:44:54,199 --> 01:44:56,399
Speaker 2: Yeah, I'm not a dangerous person.

2210
01:44:56,479 --> 01:44:59,960
Speaker 1: You're not a danger. The danger to hugs and cuddle.

2211
01:45:00,199 --> 01:45:00,520
That's it.

2212
01:45:01,600 --> 01:45:03,840
Speaker 4: And have you done that lit pinball bar here?

2213
01:45:04,720 --> 01:45:06,439
Speaker 2: Uh? Yeah, yeah, a little while ago.

2214
01:45:06,520 --> 01:45:08,560
Speaker 3: Yeah, at the old liquor Lyles. Yeah, yeah, it's I

2215
01:45:08,600 --> 01:45:11,159
wonder if that'd be up to Backler's standards or not.

2216
01:45:11,239 --> 01:45:12,479
Speaker 4: I think it's pretty good.

2217
01:45:12,640 --> 01:45:12,800
Speaker 5: Yeah.

2218
01:45:13,279 --> 01:45:14,680
Speaker 2: Disappointed by a pinball bar.

2219
01:45:16,039 --> 01:45:18,640
Speaker 1: Not often. I mean I'm also like super well served

2220
01:45:18,640 --> 01:45:20,920
where I am. I've got the Jersey Shore, I've got like,

2221
01:45:21,159 --> 01:45:23,840
you know, proximity to some of these places in Manhattan

2222
01:45:23,840 --> 01:45:25,680
and in Brooklyn, Like there's a lot of it where

2223
01:45:25,680 --> 01:45:28,800
i am. So I've never been. I don't think I've

2224
01:45:28,800 --> 01:45:31,600
ever been disappointed. I'm disappointed when a place says they

2225
01:45:31,640 --> 01:45:34,520
have pinball, and by that they mean two games. You

2226
01:45:34,520 --> 01:45:35,359
don't have pinball.

2227
01:45:35,600 --> 01:45:36,199
Speaker 4: Yeah, you guys, you.

2228
01:45:36,199 --> 01:45:37,800
Speaker 3: Should look up this lid. It's l I T T

2229
01:45:38,000 --> 01:45:40,520
pinball bar. It's like it's got a lot of pinball.

2230
01:45:40,560 --> 01:45:42,479
It is very much a pinball themed bar.

2231
01:45:43,279 --> 01:45:43,520
Speaker 6: You know.

2232
01:45:43,720 --> 01:45:46,720
Speaker 1: I mean, I'm just uh, I don't know. Maybe I'm

2233
01:45:46,760 --> 01:45:49,279
too close to the explosion here, but man, does feel

2234
01:45:49,279 --> 01:45:51,840
like pinballs have been having a moment for the last

2235
01:45:51,880 --> 01:45:52,479
decade or so?

2236
01:45:53,880 --> 01:45:54,199
Speaker 2: Agree?

2237
01:45:54,239 --> 01:45:57,399
Speaker 6: Are they always just sold out? Are they so expensive

2238
01:45:57,399 --> 01:45:59,239
that they found the right market? Because I feel like

2239
01:45:59,560 --> 01:46:01,920
it's having a moment. But I feel like you never

2240
01:46:01,960 --> 01:46:04,359
need to advertise or promote anything. I just feel like

2241
01:46:04,399 --> 01:46:09,520
there's takes a long to make that. I don't know, they.

2242
01:46:08,079 --> 01:46:12,359
Speaker 1: Don't take that long to make their assembly production. I

2243
01:46:12,359 --> 01:46:13,920
mean depends on what you're asking. You could go out

2244
01:46:13,960 --> 01:46:15,680
and buy one right now if you want. It's just

2245
01:46:16,079 --> 01:46:22,600
some of them are are limited production. So there's major

2246
01:46:22,640 --> 01:46:26,960
manufacturers and then there's smaller boutique manufacturers, and oftentimes the

2247
01:46:27,000 --> 01:46:31,039
boutique manufacturers sell out of their allocation, and you know,

2248
01:46:31,159 --> 01:46:34,640
their production run rather quickly, which can be frustrating for sure.

2249
01:46:34,840 --> 01:46:37,039
But like the big ones like Stern and Jersey Zackly,

2250
01:46:37,119 --> 01:46:41,279
you can always pretty much buy one feel good now.

2251
01:46:42,000 --> 01:46:44,920
They're not cheap, they're not cheap, I will be. They

2252
01:46:45,039 --> 01:46:48,720
are not cheap, but they are they're they're affordable to own.

2253
01:46:49,479 --> 01:46:51,640
I'll say, you don't need to do that much maintenance

2254
01:46:51,680 --> 01:46:54,239
on them, especially if you've got one in the house

2255
01:46:54,239 --> 01:46:56,119
that's not going to get too much play, all right,

2256
01:46:56,560 --> 01:46:59,520
Travis In Fargo, Travis sends in five questions and we

2257
01:46:59,600 --> 01:47:02,960
pick one. Would you rather have to say hell, yeah,

2258
01:47:03,000 --> 01:47:05,600
sixty nine anytime you saw the number six or nine?

2259
01:47:05,880 --> 01:47:09,720
Or explain your stance on the Oxford Comma anytime someone

2260
01:47:09,760 --> 01:47:12,239
asks you how you're doing or how it's going.

2261
01:47:13,880 --> 01:47:17,119
Speaker 5: Definitely the first one, dude, because I already do that.

2262
01:47:17,199 --> 01:47:19,000
Speaker 2: Come on, though, what did you do it every time

2263
01:47:19,039 --> 01:47:21,239
you see sixty nine? This is not every time you

2264
01:47:21,239 --> 01:47:22,399
see six or.

2265
01:47:24,119 --> 01:47:28,359
Speaker 6: Oh yeah, I mean that reminds me of a bigger number.

2266
01:47:29,520 --> 01:47:32,920
Speaker 1: And look based off habits going in my house with

2267
01:47:33,000 --> 01:47:35,239
that number anyway, this would not be a big departure

2268
01:47:35,239 --> 01:47:39,239
from my normal days. Okay, that's yeah.

2269
01:47:39,359 --> 01:47:40,800
Speaker 2: Can I can I say it like they're doing Bill

2270
01:47:40,840 --> 01:47:44,439
and Ted at least like sixty nine dudes? Yes, yeah,

2271
01:47:44,600 --> 01:47:45,159
that'd be fun.

2272
01:47:45,399 --> 01:47:47,479
Speaker 4: I think sixty nine jokes and Bill and Ted.

2273
01:47:48,520 --> 01:47:51,239
Speaker 3: Yeah, Oh I guess I first heard like the sixty

2274
01:47:51,319 --> 01:47:53,039
nine jokes and like I feel like the late nineties,

2275
01:47:53,079 --> 01:47:54,920
I didn't know they existed in Bill and Ted Times.

2276
01:47:55,880 --> 01:47:58,079
Speaker 1: Yeah, no one had ever done it before, ye I think.

2277
01:47:58,119 --> 01:47:59,840
Speaker 6: I mean the ending of the first film is them

2278
01:47:59,840 --> 01:48:01,119
in venting sixty nine ing.

2279
01:48:01,199 --> 01:48:03,439
Speaker 2: I think that's how they make the world peace.

2280
01:48:03,520 --> 01:48:08,520
Speaker 4: I haven't seen it. You could be the truth, man.

2281
01:48:08,640 --> 01:48:13,199
Speaker 1: Someone should just get sixty nine dudes, just like a

2282
01:48:13,279 --> 01:48:16,159
tattoo of That might be all right. Maybe I don't know.

2283
01:48:16,479 --> 01:48:17,520
Speaker 2: Yeah, I like that movie.

2284
01:48:18,079 --> 01:48:22,119
Speaker 1: The movie's all right, okay, so yeah we all agree

2285
01:48:22,239 --> 01:48:26,159
saying sixty nine way better stand out stand out less?

2286
01:48:26,199 --> 01:48:28,039
Speaker 5: I think, yeah, real answer is the other one is

2287
01:48:28,079 --> 01:48:28,920
way too obnoxious?

2288
01:48:28,960 --> 01:48:29,279
Speaker 2: No way?

2289
01:48:29,600 --> 01:48:34,560
Speaker 1: Yeah, yeah of course. Uh David in New Jersey bottom bang,

2290
01:48:35,319 --> 01:48:38,399
please have mister Jeff Beckelar administer this quiz for Mike

2291
01:48:38,520 --> 01:48:41,199
versus Grub. I think Dan may have lived in Jersey.

2292
01:48:41,880 --> 01:48:43,920
Uh no, right, you've never.

2293
01:48:43,760 --> 01:48:45,399
Speaker 3: Lived in briefly while I was looking for a place

2294
01:48:45,399 --> 01:48:47,560
in New York City, but oh sure, kind of time

2295
01:48:47,560 --> 01:48:48,640
there thanks to Box family.

2296
01:48:48,720 --> 01:48:51,199
Speaker 1: But yeah, of course I still think this quiz you

2297
01:48:51,239 --> 01:48:55,279
will be completely uh perfect for being a contestant. I

2298
01:48:55,319 --> 01:48:59,800
think everyone should follow along. These are real versus fake

2299
01:49:00,319 --> 01:49:04,079
rest stop names along either the Parkway or the Turnpike

2300
01:49:04,199 --> 01:49:08,479
in New Jersey. I'm very I'm gonna say I think

2301
01:49:08,560 --> 01:49:12,720
I know this one hundred but I will. I will

2302
01:49:12,760 --> 01:49:16,119
go with you guys and and give it. Okay, so

2303
01:49:16,279 --> 01:49:19,159
I'm gonna read ten names. You tell me whether or

2304
01:49:19,199 --> 01:49:23,000
not it's a real ass or fake rest stop name

2305
01:49:23,319 --> 01:49:28,359
on either the Parkway or the turnpike. The Turnpike is

2306
01:49:28,479 --> 01:49:31,039
I ninety five, right, and the Parkway is a different

2307
01:49:31,079 --> 01:49:34,119
road that brings you down to the shore. Okay, here's

2308
01:49:34,159 --> 01:49:38,840
the list. Number one James Gandolfini service Area reel or fake.

2309
01:49:40,119 --> 01:49:41,840
Speaker 2: I think they named one after him as like a

2310
01:49:41,880 --> 01:49:42,720
thing of honor. Reel.

2311
01:49:43,079 --> 01:49:45,399
Speaker 3: They definitely did. I remember passing that one. That's like

2312
01:49:45,560 --> 01:49:48,039
the main one I passed. Yeah, yeah, so that's up there.

2313
01:49:48,079 --> 01:49:52,479
You yes, that is real, good job. That's in Montvale.

2314
01:49:53,239 --> 01:49:56,800
Speaker 1: Okay. Number two Kevin Smith.

2315
01:49:57,520 --> 01:50:02,079
Speaker 3: No fucking way there should be no. So I would

2316
01:50:02,119 --> 01:50:03,640
tear down all the signs if I saw that.

2317
01:50:03,920 --> 01:50:04,560
Speaker 5: I've listened to.

2318
01:50:04,520 --> 01:50:07,319
Speaker 6: Him podcast for thousands of hours and he's never mentioned

2319
01:50:07,319 --> 01:50:08,520
it once, so therefore.

2320
01:50:08,399 --> 01:50:10,159
Speaker 2: Oh it would come up. Okay, now it would totally

2321
01:50:10,159 --> 01:50:12,600
come up, all right. Yeah, no, no, thank you, Ben.

2322
01:50:13,520 --> 01:50:16,479
Speaker 1: It is fake, but I think there's a world where

2323
01:50:16,520 --> 01:50:17,920
that becomes a reality one day.

2324
01:50:18,000 --> 01:50:19,000
Speaker 4: Yeah.

2325
01:50:19,479 --> 01:50:24,640
Speaker 2: Number he made anything good? Don was alright, dog, Mom's alright.

2326
01:50:24,800 --> 01:50:28,439
Speaker 6: He was second unit director on the Odyssey.

2327
01:50:29,119 --> 01:50:30,439
Speaker 2: What can I possibly say that convinced you.

2328
01:50:30,520 --> 01:50:34,119
Speaker 6: These movies aren't good?

2329
01:50:34,159 --> 01:50:34,800
Speaker 1: No, but.

2330
01:50:36,600 --> 01:50:42,000
Speaker 2: He's a movie maker. Are fast?

2331
01:50:42,520 --> 01:50:46,479
Speaker 1: Maratz is not a bad movie. You're you're insane services.

2332
01:50:46,319 --> 01:50:49,680
Speaker 2: If you're seventeen. Come on, it was fun eleven then No,

2333
01:50:50,520 --> 01:50:52,680
I liked him when I was a teenagers is fun?

2334
01:50:53,319 --> 01:50:55,720
Speaker 1: Uh, it's fine. No one cares? Uh, Kevin okay with you?

2335
01:50:55,800 --> 01:50:59,760
Ken Smith. Number three Alexander Hamilton. I know the answer

2336
01:50:59,760 --> 01:51:00,319
to this one.

2337
01:51:00,560 --> 01:51:04,880
Speaker 2: I could say yeah, then yes, he's in New York though,

2338
01:51:04,920 --> 01:51:07,680
but it's close enough. Sure we'll say yes yeah.

2339
01:51:08,279 --> 01:51:12,479
Speaker 1: Sean, dude, do you even care? Sean? No, not even

2340
01:51:12,760 --> 01:51:18,479
it is real, Sander Hamilton. Some people from out here say,

2341
01:51:18,600 --> 01:51:24,880
see Caucus. I say, se Caucus. Number four good one.

2342
01:51:25,800 --> 01:51:28,000
Joe Pesci mm hmmm.

2343
01:51:29,560 --> 01:51:33,720
Speaker 4: Yes, yes on that. I think he's in some very

2344
01:51:33,760 --> 01:51:34,520
big movies.

2345
01:51:35,359 --> 01:51:36,840
Speaker 2: Yes, but I don't think it is. I think it's

2346
01:51:36,840 --> 01:51:38,520
also yes, No, so far.

2347
01:51:39,840 --> 01:51:43,840
Speaker 1: It is bake. There is not a Joe PESHI, damn,

2348
01:51:43,880 --> 01:51:48,479
the should agreed, there should be there is not Number

2349
01:51:48,560 --> 01:51:55,239
five John Bond Jovir.

2350
01:51:55,359 --> 01:51:58,079
Speaker 2: They're gonna they're gonna rename the state after him soon.

2351
01:51:59,600 --> 01:52:03,960
Speaker 1: The pump the brakes, but not state after this guy.

2352
01:52:04,199 --> 01:52:07,600
Speaker 2: That's what you say. You're right, though, Sean, it might

2353
01:52:07,600 --> 01:52:09,359
be a fake out because it's like, so of course

2354
01:52:09,399 --> 01:52:10,359
there should be one.

2355
01:52:10,199 --> 01:52:12,319
Speaker 5: Obvious, but I want to get the next one. I

2356
01:52:12,399 --> 01:52:13,319
think this one's babe.

2357
01:52:13,720 --> 01:52:15,880
Speaker 2: All right, I'm gonna say yes, yes for Jovi.

2358
01:52:16,439 --> 01:52:22,479
Speaker 1: Yes, we all yes, Yeah, it is real. Yeah, Mile

2359
01:52:22,560 --> 01:52:28,680
one and Cheese Quake. Is the John bond Jovi rest area. Yeah,

2360
01:52:28,720 --> 01:52:30,079
maybe we got weird names.

2361
01:52:30,640 --> 01:52:30,960
Speaker 2: Is it? Like?

2362
01:52:32,960 --> 01:52:34,359
Speaker 1: What is I'm sure you do?

2363
01:52:34,640 --> 01:52:37,279
Speaker 2: What is it? Halfway to the shore, so that when

2364
01:52:37,319 --> 01:52:39,439
you're when you're at the rest top, you can go, oh,

2365
01:52:39,520 --> 01:52:40,800
we're halfway there.

2366
01:52:41,399 --> 01:52:44,039
Speaker 1: That's pretty good. I'll even give you a couple of

2367
01:52:44,039 --> 01:52:47,880
points for that, even though you probably shouldn't get that. Yeah,

2368
01:52:47,960 --> 01:52:51,119
it's actually like perfectly central in the state. I want

2369
01:52:51,119 --> 01:52:56,039
to say.

2370
01:52:52,399 --> 01:52:58,119
Speaker 2: Everything halfway to something, Give her take, Give her take, Okay.

2371
01:52:58,239 --> 01:53:03,000
Speaker 1: Number six Bruce Springsteen that has just it's just a

2372
01:53:03,039 --> 01:53:05,600
Naspburry Park on Sunday.

2373
01:53:05,880 --> 01:53:08,640
Speaker 2: Yeah, I know, I know it's Sean by bait, but

2374
01:53:08,680 --> 01:53:12,399
it'd be shocking if not. I'm gonna say, I say, yes,

2375
01:53:12,600 --> 01:53:14,319
we also have to break this yes, no, yes, no

2376
01:53:14,399 --> 01:53:16,279
pattern at some point here. But I think this is

2377
01:53:16,279 --> 01:53:19,079
a yes fake.

2378
01:53:19,399 --> 01:53:20,119
Speaker 1: It is not.

2379
01:53:22,439 --> 01:53:23,960
Speaker 2: Now so depressed.

2380
01:53:24,119 --> 01:53:26,439
Speaker 3: It's got to be like a more important thing or something, right,

2381
01:53:27,520 --> 01:53:31,439
more important. Well, yeah, I feel like when you got

2382
01:53:31,439 --> 01:53:33,640
a rest stop named after you, it's sort of it's

2383
01:53:33,640 --> 01:53:35,439
not an insult, but it's just kind of like not

2384
01:53:35,560 --> 01:53:38,720
the best. It's where people race to ship, right, So

2385
01:53:38,760 --> 01:53:41,720
it's like like Springsteen's got to be like the governor

2386
01:53:41,760 --> 01:53:42,720
at this point, right.

2387
01:53:43,399 --> 01:53:46,479
Speaker 1: Yeah, I don't know. He's gonna get a bridge. Maybe bridge,

2388
01:53:46,760 --> 01:53:50,079
I'll take a bridge over a rest stop, right yeah.

2389
01:53:50,159 --> 01:53:52,039
Speaker 2: But only only one of those is going to have

2390
01:53:52,079 --> 01:53:53,359
a Wendy's.

2391
01:53:54,279 --> 01:53:58,039
Speaker 1: I know, or Roy Rogers number seven, Whitney Houston.

2392
01:53:59,199 --> 01:54:04,479
Speaker 2: It feels right, yeah, year there should be right, yeah, yeah,

2393
01:54:04,560 --> 01:54:06,520
I bet yes, yeah.

2394
01:54:06,359 --> 01:54:09,119
Speaker 1: Yes, myle one forty two Vauxhall. There is the Whitney

2395
01:54:09,159 --> 01:54:13,720
Houston rest stop number eight. Danny DeVito, it should.

2396
01:54:13,479 --> 01:54:20,000
Speaker 2: Be should be yeah, not yet.

2397
01:54:19,439 --> 01:54:21,840
Speaker 1: Danny DeVito is gonna get a freaking He's gonna get

2398
01:54:21,840 --> 01:54:24,399
a town named after him. Not a freaking rest stop.

2399
01:54:24,439 --> 01:54:28,399
There's no Danny DeVito rest stop. Man. I'm just not

2400
01:54:28,560 --> 01:54:34,239
I'm not prepared for the passing of I'm not. I

2401
01:54:35,640 --> 01:54:37,560
mean I think it was the eighty one, eighty two

2402
01:54:37,560 --> 01:54:37,920
something like that.

2403
01:54:37,960 --> 01:54:39,800
Speaker 4: I'm just wie.

2404
01:54:41,279 --> 01:54:46,600
Speaker 1: What an absolute treasure legend. Number nine, Connie Chung. No,

2405
01:54:47,920 --> 01:54:49,000
it doesn't feel right.

2406
01:54:49,479 --> 01:54:51,119
Speaker 2: I would say, yes, I'm gonna go against the grain.

2407
01:54:52,760 --> 01:54:57,159
Speaker 1: Okay, Uh the answer, yes, Connie Chung rest up is real.

2408
01:54:57,239 --> 01:54:59,920
It's at mile one fifty three in brook Brookdale North.

2409
01:55:00,319 --> 01:55:04,239
That is a real ass thing. Good job, Michael Manati.

2410
01:55:04,359 --> 01:55:09,560
Number ten. This is just for me. I guess Martin Brodor,

2411
01:55:10,239 --> 01:55:14,640
who is the legendary Devil's three time Stanley Cup winning goalie.

2412
01:55:14,680 --> 01:55:16,399
Speaker 2: Oh, that seems important. I would say yes.

2413
01:55:16,439 --> 01:55:23,880
Speaker 1: Then no, yes, no, it's not. He's he's from Montreal.

2414
01:55:24,000 --> 01:55:26,319
I mean, I don't know. I don't know why that

2415
01:55:26,399 --> 01:55:28,319
would be there, but he wasn't double for a while.

2416
01:55:28,439 --> 01:55:30,640
He'll probably get like a street He'll probably get like

2417
01:55:30,640 --> 01:55:34,600
a cul de sact maybe or anything like that for Marty. Uh,

2418
01:55:34,680 --> 01:55:36,720
there you have it. Thank you, David. That was a

2419
01:55:36,800 --> 01:55:42,039
lot of fun, I hope for everyone listening. Lovely stuff

2420
01:55:42,399 --> 01:55:45,920
all right? Moving along, Mike from Olin, Hello, captains of

2421
01:55:45,960 --> 01:55:48,960
the Giant bum Would you rather own a plane or submarine?

2422
01:55:49,399 --> 01:55:49,680
Speaker 4: Plain?

2423
01:55:50,239 --> 01:55:53,079
Speaker 2: I need so much more than that, Like that's all

2424
01:55:53,119 --> 01:55:56,880
we got. Plane? Do I get a pilot? I think

2425
01:55:56,880 --> 01:55:59,199
you got to learn either way, You got to drive

2426
01:55:59,199 --> 01:55:59,520
this thing.

2427
01:56:00,079 --> 01:56:02,199
Speaker 1: You're not doing either right, Like I don't know how

2428
01:56:02,239 --> 01:56:04,520
to do either of these things. I can't even imagine

2429
01:56:04,560 --> 01:56:07,239
what would be easier. Maybe a plane might be easier

2430
01:56:07,279 --> 01:56:07,479
than I.

2431
01:56:07,479 --> 01:56:09,199
Speaker 2: Don't know, but like people are dying in those small

2432
01:56:09,199 --> 01:56:11,960
planes oh the time. I am people dying submarines.

2433
01:56:12,199 --> 01:56:16,760
Speaker 6: Yeth is way scarier. Yeah, I remember that, remember on

2434
01:56:16,800 --> 01:56:19,439
the little Nemo Finding Nemo ride at Disneyland, But I

2435
01:56:19,439 --> 01:56:19,960
wanted to die.

2436
01:56:20,039 --> 01:56:22,600
Speaker 2: Are you gonna talk about those people who got imploded

2437
01:56:22,640 --> 01:56:24,640
on when they went to day? Yeah that was scary.

2438
01:56:24,640 --> 01:56:26,920
That Finding Nemo ride kind of fun, though.

2439
01:56:27,520 --> 01:56:28,039
Speaker 1: I don't.

2440
01:56:28,199 --> 01:56:30,000
Speaker 2: Look, you could give me whichever one of them you want,

2441
01:56:30,039 --> 01:56:32,640
because I ain't using I ain't doing nothing to that.

2442
01:56:34,439 --> 01:56:36,840
Speaker 6: Oh I go, I go airplane all the time, all

2443
01:56:36,880 --> 01:56:38,800
the time. That'd be so fun just to see the

2444
01:56:38,800 --> 01:56:40,439
world from up there. I could, I could do it.

2445
01:56:40,479 --> 01:56:42,039
Speaker 2: If I'm not the fielder can do it. I can

2446
01:56:42,079 --> 01:56:43,520
do it. Come doing it. Yeah.

2447
01:56:43,840 --> 01:56:46,840
Speaker 5: John Travolta can learn how flyplane. I can learn how flyplane.

2448
01:56:46,880 --> 01:56:50,319
Speaker 2: You know what I'm saying, right exactly. They almost caught

2449
01:56:50,319 --> 01:56:51,960
Harrison Ford with one of those. I'm shocked.

2450
01:56:53,319 --> 01:56:56,640
Speaker 1: Yeah, oh that's right. Oh my god, that was relatively

2451
01:56:56,760 --> 01:56:57,399
recent too.

2452
01:56:57,640 --> 01:57:00,439
Speaker 2: It's a crash an airplane and be like, when why

2453
01:57:00,640 --> 01:57:01,479
walk away? Yeah?

2454
01:57:01,800 --> 01:57:03,840
Speaker 1: I guess yeah, when you go down in one of

2455
01:57:03,840 --> 01:57:07,359
those real small ones. You're probably not going super fast,

2456
01:57:07,399 --> 01:57:09,000
but still it's a plane crash.

2457
01:57:09,119 --> 01:57:12,239
Speaker 2: What's a plane crash? The fuck? I ain't doing it

2458
01:57:12,920 --> 01:57:15,520
no way. Oh I got the big bopper.

2459
01:57:17,119 --> 01:57:25,000
Speaker 1: Yeah, we're all thinking about that a lot. Okay, sorry, Mike, Okay,

2460
01:57:25,079 --> 01:57:27,079
let's see we could skip around a little bit. We

2461
01:57:27,119 --> 01:57:31,600
don't need all these fucking things, all right. Simon from Saskatchewan. Okay, um,

2462
01:57:32,119 --> 01:57:36,439
here's a depressing thought. No that will make some people

2463
01:57:36,479 --> 01:57:39,920
feel old. In the first Austin Powers movie, he was

2464
01:57:39,960 --> 01:57:43,159
frozen for thirty years, from nineteen sixty seven to ninety seven.

2465
01:57:43,439 --> 01:57:46,680
It's almost thirty years since that movie now came out.

2466
01:57:46,920 --> 01:57:48,800
When I saw it as a teen, I thought stuff

2467
01:57:48,800 --> 01:57:52,039
from the nineteen sixties looked so dated and old. I

2468
01:57:52,039 --> 01:57:54,880
guess kids today think of the think of nineteen ninety

2469
01:57:54,880 --> 01:57:58,399
seven like we did of nineteen sixty seven. Back of

2470
01:57:58,439 --> 01:58:00,720
Larwo was nineteen sixty seven, like when.

2471
01:58:00,520 --> 01:58:01,000
Speaker 6: You were.

2472
01:58:04,760 --> 01:58:11,079
Speaker 1: There's nothing I love more than original jokes. Okay, so

2473
01:58:12,199 --> 01:58:15,159
here's the thing, right, I do think there will be

2474
01:58:15,239 --> 01:58:19,199
somewhat of a cutoff where like nostalgia will look different

2475
01:58:19,279 --> 01:58:22,680
from the way we understand nostalgia. Stay with me, now,

2476
01:58:23,079 --> 01:58:27,199
we understand nostalgia through the shitty sort of like media

2477
01:58:27,359 --> 01:58:31,000
that resulted. Right, Like, there's obviously film, and film still

2478
01:58:31,000 --> 01:58:34,920
looks really, really good, right the resolution film is excellent,

2479
01:58:35,000 --> 01:58:37,239
but there is a lot of like footage from that

2480
01:58:37,359 --> 01:58:40,000
time that looks grainy and shitty, and I think that

2481
01:58:40,039 --> 01:58:43,399
colors our perception of the past accordingly. And I do

2482
01:58:43,479 --> 01:58:46,560
think the same thing applies to four x three. You know,

2483
01:58:46,640 --> 01:58:49,720
like when I show you know, did like old hockey

2484
01:58:50,119 --> 01:58:53,000
highlights from the nineties, He's like, how did anyone even

2485
01:58:53,079 --> 01:58:55,800
do this? I don't understand right now, if you watch

2486
01:58:55,880 --> 01:58:58,520
highlights from like two thousand and five when it was

2487
01:58:58,760 --> 01:59:01,239
HD and looking pretty good, you're like, oh, okay, wow,

2488
01:59:01,319 --> 01:59:04,119
this is still twenty one years ago, but it looks

2489
01:59:04,159 --> 01:59:07,000
freaking awesome. So I think there's a bit of a

2490
01:59:07,000 --> 01:59:09,920
divide there, just to kind of unpack like what the

2491
01:59:10,399 --> 01:59:11,920
what nostalgia is colored by.

2492
01:59:12,000 --> 01:59:14,399
Speaker 2: I know what you mean, because like I remember, I

2493
01:59:14,439 --> 01:59:17,840
think twenty four was the first Whistlemanian HD maybe Dan

2494
01:59:18,000 --> 01:59:19,880
like just like a weird jump it is going back

2495
01:59:19,920 --> 01:59:23,319
to watch the footage which the last not HD one,

2496
01:59:23,359 --> 01:59:25,359
in the first HD one.

2497
01:59:25,800 --> 01:59:28,319
Speaker 3: Yeah, And there's also just a matter of years. It's

2498
01:59:28,399 --> 01:59:31,319
like I feel like now I've got like younger cousins

2499
01:59:31,399 --> 01:59:33,800
and they're like in high school and they'll wear like

2500
01:59:33,880 --> 01:59:36,239
Nirvana and Guns and Roses shirts, and it's like that's

2501
01:59:36,279 --> 01:59:38,359
basically like we're in Beatles and Rolling Stone shirts when

2502
01:59:38,359 --> 01:59:39,159
we were in high school.

2503
01:59:39,199 --> 01:59:42,960
Speaker 2: You know. Right, I'm turning forty in December, and I

2504
01:59:43,000 --> 01:59:45,840
was like thinking, wow, forty when when I was born,

2505
01:59:45,920 --> 01:59:48,359
forty years ago was like pretty much the end of

2506
01:59:48,399 --> 01:59:52,319
World War Two, RIGHTO. Yeah, right, So it's weird how

2507
01:59:53,079 --> 01:59:54,199
much forty years is.

2508
01:59:54,680 --> 01:59:57,800
Speaker 5: Yeah. I don't like thinking about the passage of time

2509
01:59:57,840 --> 02:00:01,600
in this way when it comes to video games specific because, uh,

2510
02:00:01,720 --> 02:00:04,119
the one that really fucks me up is we are

2511
02:00:04,399 --> 02:00:07,479
further out from the launch of the Xbox three sixty

2512
02:00:07,680 --> 02:00:13,199
than the Xbox three sixty is from the NES. That's right, right, Freak.

2513
02:00:13,920 --> 02:00:16,840
Speaker 3: It's weird to me because I feel like, just in

2514
02:00:16,920 --> 02:00:19,039
terms of games and the way they look and stuff,

2515
02:00:19,079 --> 02:00:21,840
like we've gone from like the three sixty to now

2516
02:00:22,199 --> 02:00:24,800
is like this, and the three sixty to the NES

2517
02:00:24,880 --> 02:00:26,079
is like right, you know.

2518
02:00:26,119 --> 02:00:29,840
Speaker 5: What I mean, rapid evolutions and technology. So it makes

2519
02:00:29,880 --> 02:00:32,319
sense if you think about but just thinking that there's

2520
02:00:32,399 --> 02:00:35,319
the chance that a kid nowadays who look at an

2521
02:00:35,399 --> 02:00:38,920
Xbox three sixty game in the same type of way

2522
02:00:39,000 --> 02:00:41,479
as we did NES games, you know when we were

2523
02:00:41,560 --> 02:00:43,680
teenagers or college students or whatever.

2524
02:00:43,880 --> 02:00:44,680
Speaker 2: That's fucked up.

2525
02:00:44,960 --> 02:00:47,439
Speaker 1: Yeah, But but again they're only looking at it from

2526
02:00:47,479 --> 02:00:51,880
the passage of time. I think the fidelity nostalgia conversation

2527
02:00:52,039 --> 02:00:54,920
is a little different just because like things got looking

2528
02:00:55,000 --> 02:00:58,680
good quicker, right, yeah, and they kind of like not plateau,

2529
02:00:58,800 --> 02:01:01,079
but they certainly reached a level of realism that is

2530
02:01:01,119 --> 02:01:04,399
like widely acceptable now. Not to mention the fact of

2531
02:01:04,439 --> 02:01:08,039
like how popular the sort of like aesthetic of yesteryear

2532
02:01:08,079 --> 02:01:12,319
has become the sort of you know, clouds the kind

2533
02:01:12,319 --> 02:01:15,680
of like progression of stuff, right, Like think about also

2534
02:01:15,760 --> 02:01:19,199
like ninety you know, kids now are like Yo, I

2535
02:01:19,319 --> 02:01:22,960
found a point and shoot from nineteen ninety seven, and

2536
02:01:23,000 --> 02:01:26,279
that's my go to camera now. And it's like, yeah,

2537
02:01:26,399 --> 02:01:28,399
you're going to confuse the future. I don't know what

2538
02:01:28,439 --> 02:01:30,920
to tell you. Like everyone's just gonna be like when

2539
02:01:31,039 --> 02:01:33,479
was this photo taken? I don't understand.

2540
02:01:33,640 --> 02:01:36,880
Speaker 2: It's yeah, like there is definitely that the mission returns

2541
02:01:36,960 --> 02:01:39,479
or whatever, Cause like Skyro was going to be fifteen

2542
02:01:39,560 --> 02:01:41,279
years old. You look at that, Yeah, that might look

2543
02:01:41,319 --> 02:01:44,159
like kind of an old game now, but in two thousand,

2544
02:01:44,560 --> 02:01:46,680
when we were playing like fom Phasy ten, a fifteen

2545
02:01:46,760 --> 02:01:50,359
year old video game was Super Mario Brothers, right right, yeah,

2546
02:01:50,479 --> 02:01:51,600
just wild.

2547
02:01:51,279 --> 02:01:53,600
Speaker 1: Now, agreed? Yeah, I mean, I don't know. I feel

2548
02:01:53,600 --> 02:01:56,119
like fired up Max Payne like one or two the

2549
02:01:56,199 --> 02:01:58,439
other day and I was like, this fucking looks good, Like, man,

2550
02:01:58,520 --> 02:02:01,000
this looks good the same. You know, I don't know

2551
02:02:01,600 --> 02:02:01,880
what are you.

2552
02:02:01,840 --> 02:02:04,000
Speaker 6: Going to say when kids start to call it the

2553
02:02:04,079 --> 02:02:07,760
nineteen hundreds, talk about like you know, it's like, oh,

2554
02:02:07,880 --> 02:02:10,399
that happened in the nineteen hundreds. I'm like, yeah, I did,

2555
02:02:10,439 --> 02:02:12,560
I guess, Yes, this game is from the nineteen hundred.

2556
02:02:12,640 --> 02:02:14,399
Speaker 2: Sorry to tell you if you where we really start

2557
02:02:14,439 --> 02:02:16,439
calling this decade the twenties, which I feel like I

2558
02:02:16,720 --> 02:02:18,640
don't hear yet because when you say the twenties, still

2559
02:02:18,720 --> 02:02:21,399
thinking about the Roaring twenties, we got we got characters

2560
02:02:21,399 --> 02:02:22,920
without horses now right.

2561
02:02:22,840 --> 02:02:24,399
Speaker 6: And you know things like that, Yeah, we got to

2562
02:02:24,439 --> 02:02:26,279
get it rolling right here, right now, you can get

2563
02:02:26,279 --> 02:02:29,439
it rolling or backlar he's starting all the vocab trends

2564
02:02:29,479 --> 02:02:29,880
in the world.

2565
02:02:29,960 --> 02:02:31,319
Speaker 2: What was right? And he was he was there for

2566
02:02:31,359 --> 02:02:38,600
the original twenties, so you could tell us right, Yeah.

2567
02:02:36,039 --> 02:02:39,119
Speaker 1: I'm one hundred and sixty years old. That's right, everybody,

2568
02:02:39,640 --> 02:02:40,520
You got it right?

2569
02:02:40,880 --> 02:02:42,560
Speaker 2: What was what was the phrase you said?

2570
02:02:42,600 --> 02:02:44,840
Speaker 6: You claimed or somebody in the community said you claimed.

2571
02:02:45,520 --> 02:02:48,680
We're talking about no no back, come on you said

2572
02:02:48,760 --> 02:02:51,239
on the on the Beast cast, somebody said that you

2573
02:02:52,159 --> 02:02:53,760
I neared a phrase that was.

2574
02:02:53,680 --> 02:02:56,479
Speaker 2: Like talking no no.

2575
02:02:56,640 --> 02:02:59,800
Speaker 6: It was like, come on, chat, what was it? It

2576
02:02:59,840 --> 02:03:01,720
was like weird flew.

2577
02:03:02,079 --> 02:03:08,680
Speaker 1: Yeah you think you did weird flex Uh No, I

2578
02:03:08,720 --> 02:03:11,359
said it as a joke. Very clearly.

2579
02:03:11,840 --> 02:03:16,079
Speaker 2: I'm starting to believe you and be impressed as say

2580
02:03:16,119 --> 02:03:18,079
it first had to be first.

2581
02:03:18,960 --> 02:03:20,720
Speaker 1: Yeah, I'll take credit for that ship. Yep, it was me.

2582
02:03:21,119 --> 02:03:23,720
Speaker 2: Wow, Oh damn what if? Yeah? I have a friend

2583
02:03:23,720 --> 02:03:26,640
who takes credit for the morebious things, and I don't

2584
02:03:26,680 --> 02:03:29,720
know if I believe that morebius the whole like morebious,

2585
02:03:29,760 --> 02:03:32,840
like going back to theater. Is that it becoming a meme. Yeah,

2586
02:03:32,880 --> 02:03:36,000
they think there was people either way.

2587
02:03:36,239 --> 02:03:39,279
Speaker 1: Listen, you could look it up right. It was yeah

2588
02:03:39,640 --> 02:03:42,880
when I said for the first time, and it's like

2589
02:03:42,960 --> 02:03:45,880
a thing these years later. Not my problem.

2590
02:03:46,119 --> 02:03:49,039
Speaker 2: Catch, Yeah, somebody used some research on this. Look up

2591
02:03:49,119 --> 02:03:51,600
Google search like results for weird flex.

2592
02:03:51,279 --> 02:03:54,439
Speaker 1: Before that, it's gonna be my face. I had hair

2593
02:03:54,520 --> 02:03:59,159
back then. I don't know if that helps. It's just funny.

2594
02:03:59,159 --> 02:03:59,319
Speaker 3: I was.

2595
02:03:59,359 --> 02:04:02,079
Speaker 1: I was like listening to my kid and his buddies

2596
02:04:02,399 --> 02:04:05,239
having conversations about like who's the who's been playing Fortnite

2597
02:04:05,279 --> 02:04:08,399
the longest, and it was like it was in Curiator cool.

2598
02:04:09,079 --> 02:04:12,640
These fucking kids, there's these stupid idiots. They're just like

2599
02:04:13,000 --> 02:04:15,399
they're like, oh, I'm i'm og I've been playing since

2600
02:04:15,439 --> 02:04:19,479
twenty nineteen. I'm like, you already fucking.

2601
02:04:19,680 --> 02:04:21,760
Speaker 2: If they weren't, if they weren't playing back when it

2602
02:04:21,840 --> 02:04:24,079
was Save the World as the Odie Boat, I don't

2603
02:04:24,079 --> 02:04:24,600
give a ship.

2604
02:04:25,479 --> 02:04:28,199
Speaker 4: Like they wouldn't write the game and former cover story

2605
02:04:28,239 --> 02:04:28,640
about it.

2606
02:04:28,760 --> 02:04:30,880
Speaker 2: Oh yeah there in twenty fourteen.

2607
02:04:31,119 --> 02:04:35,079
Speaker 1: Yeah, I said, I said, four nights older than the

2608
02:04:35,199 --> 02:04:37,760
three of you fucking assholes, Like, what are you talking

2609
02:04:37,880 --> 02:04:38,560
about that?

2610
02:04:38,760 --> 02:04:40,279
Speaker 5: I don't like that one bitch.

2611
02:04:40,880 --> 02:04:44,279
Speaker 1: Right, doesn't that bother you? And I'm I'm og I'm

2612
02:04:44,560 --> 02:04:47,479
you weren't alive for the first season, motherfucker.

2613
02:04:48,239 --> 02:04:53,359
Speaker 2: Okay, shut up, Noe you are important, not yet at least.

2614
02:04:54,439 --> 02:04:57,239
Speaker 3: Ben. Do you remember your reaction the first time you

2615
02:04:57,239 --> 02:04:59,359
saw the Fortnite trailer. I think we're at Kyle Hilliard's

2616
02:04:59,399 --> 02:05:00,720
place watching the Game Awards.

2617
02:05:00,960 --> 02:05:02,840
Speaker 6: Hell yeah, I was all in on that because, like

2618
02:05:02,920 --> 02:05:05,960
it was what the VGA is twenty eleven, twenty.

2619
02:05:05,640 --> 02:05:09,600
Speaker 2: Ten, that's right, Yeah, yeah, present, I remember.

2620
02:05:09,600 --> 02:05:11,720
Speaker 6: Yeah, I was so into that trailer. I'm like, yeah,

2621
02:05:11,800 --> 02:05:13,880
let me build a weird for it and defend it.

2622
02:05:13,920 --> 02:05:14,199
Speaker 5: I was.

2623
02:05:14,560 --> 02:05:17,960
Speaker 6: I consider myself the world's first Fortnite super fan. I

2624
02:05:18,039 --> 02:05:19,960
fell off immediately, but from the trailer, I was like,

2625
02:05:20,039 --> 02:05:21,039
this is my game.

2626
02:05:21,960 --> 02:05:23,640
Speaker 2: It was going to be called Through the Zombies but

2627
02:05:23,680 --> 02:05:26,119
with building that was the original pit. Yeah right.

2628
02:05:26,199 --> 02:05:27,640
Speaker 3: This is one of those moments where I remember you

2629
02:05:27,680 --> 02:05:31,000
phrasing something specifically and you said after the trailer, this

2630
02:05:31,079 --> 02:05:33,319
is everything I've ever wanted out of a video game yea,

2631
02:05:33,399 --> 02:05:36,119
and ship for it. We were like, what do you mean, Like,

2632
02:05:36,159 --> 02:05:38,079
it's just like a teaser trailer and you're like, you're

2633
02:05:38,119 --> 02:05:40,079
building stuff turned today and then you're defending it at

2634
02:05:40,159 --> 02:05:41,000
night in the mod shot.

2635
02:05:41,039 --> 02:05:43,000
Speaker 2: This is everything I've ever won video game.

2636
02:05:43,479 --> 02:05:46,279
Speaker 6: Yeah, it's freaking It was a fun idea, yeah, and

2637
02:05:46,319 --> 02:05:48,720
then they made it approachable for everybody and ruined it.

2638
02:05:49,960 --> 02:05:54,479
Speaker 2: That gave us called Fortnite still huh. Yeah, I don't

2639
02:05:54,479 --> 02:05:58,920
even play build Bill I know, yeah either whatever.

2640
02:06:00,279 --> 02:06:04,800
Speaker 1: Listen. Eric from Massachusetts says Grub recently mentioned on a

2641
02:06:04,840 --> 02:06:08,479
podcast that he had a small kitchen island with a plug.

2642
02:06:08,680 --> 02:06:12,239
That is illegal in Massachusetts. It's illegal to have a

2643
02:06:12,319 --> 02:06:14,119
kitchen island without a plug.

2644
02:06:14,640 --> 02:06:14,960
Speaker 2: Huh.

2645
02:06:15,000 --> 02:06:17,760
Speaker 1: It is for a similar reason Grub gave for his island.

2646
02:06:18,079 --> 02:06:20,840
One time someone plugged an appliance into the wall and

2647
02:06:20,920 --> 02:06:23,159
sat it on the island, then walked through the cord.

2648
02:06:23,880 --> 02:06:26,159
This made me think, what is the stupidest law or

2649
02:06:26,279 --> 02:06:31,159
rule you've ever been subjected to? And my college freshman dorm,

2650
02:06:31,199 --> 02:06:34,439
I guess we're not allowed to listen to music because

2651
02:06:34,479 --> 02:06:39,319
it was a distraction. That's criminally insane. I understand that

2652
02:06:39,399 --> 02:06:44,159
at all the plugs in the island. I've heard of that.

2653
02:06:44,159 --> 02:06:46,720
That's just like what code is, right, I guess, and

2654
02:06:46,880 --> 02:06:49,000
code varies by state. I thought he was going to

2655
02:06:49,039 --> 02:06:51,199
say it was because of like there's certain plugs that

2656
02:06:51,560 --> 02:06:53,920
are in the kitchen. I think they're called like GFI plugs.

2657
02:06:53,920 --> 02:06:57,439
Maybe there's like an electrician in chat that can keep

2658
02:06:57,439 --> 02:07:00,600
me honest there. But I thought that was the screpancy.

2659
02:07:02,439 --> 02:07:05,680
I mean, look in New Jersey, GFC, I thank you

2660
02:07:05,720 --> 02:07:09,520
fospec Uh in New Jersey you can't pump your own gas.

2661
02:07:09,600 --> 02:07:11,520
Speaker 2: Oh god, right right right? Yeah?

2662
02:07:11,560 --> 02:07:14,640
Speaker 1: So which is which? You know, it doesn't really concern

2663
02:07:14,720 --> 02:07:18,720
me anymore, but like that's that's always felt super crazy,

2664
02:07:18,960 --> 02:07:22,079
to the point where I've seen people get yelled at,

2665
02:07:22,319 --> 02:07:24,239
not by like cops or anything, but like people who

2666
02:07:24,279 --> 02:07:25,920
are running the s they're like, get back in your

2667
02:07:25,960 --> 02:07:28,199
car kind of shit. I've seen that from in New.

2668
02:07:28,159 --> 02:07:29,960
Speaker 6: Jersey threatening them to get back to their car.

2669
02:07:30,000 --> 02:07:30,239
Speaker 2: Stop.

2670
02:07:31,000 --> 02:07:32,720
Speaker 1: Just think about it. If you're if you're waiting at

2671
02:07:33,039 --> 02:07:36,119
a gas station and there's like four other cars getting

2672
02:07:36,159 --> 02:07:38,000
pumped and one of the pumps are open, and you're

2673
02:07:38,079 --> 02:07:40,319
waiting for the guy like you got to be somewhere,

2674
02:07:40,359 --> 02:07:43,159
like you might be there for fifteen minutes. Like that sucks.

2675
02:07:43,399 --> 02:07:45,159
I guess that's I just it is annoying.

2676
02:07:45,479 --> 02:07:47,399
Speaker 3: I looked it up. Mine is illegal. I have an

2677
02:07:47,439 --> 02:07:49,159
illegal outlet on my kitchen island.

2678
02:07:49,520 --> 02:07:52,119
Speaker 2: Wow. Yeah. Three.

2679
02:07:52,720 --> 02:07:54,399
Speaker 3: They made some changes in twenty twenty three to the

2680
02:07:54,399 --> 02:07:57,439
Minnesota electrical code. They all have to be pop ups

2681
02:07:57,439 --> 02:07:59,079
installed on the countertop service.

2682
02:07:59,119 --> 02:07:59,960
Speaker 4: Yeah, mine's on the side.

2683
02:08:02,279 --> 02:08:03,319
Speaker 1: Kid's trip on that.

2684
02:08:03,520 --> 02:08:05,920
Speaker 5: Yeah, like his grandfather did.

2685
02:08:07,000 --> 02:08:08,279
Speaker 4: Okay as well.

2686
02:08:08,520 --> 02:08:11,039
Speaker 3: Oh, if it's file before July first, twenty twenty three,

2687
02:08:11,199 --> 02:08:12,880
it can comply with the old one. Okay, so my

2688
02:08:13,119 --> 02:08:16,439
grandfather did in electrical outlet. Okay, great, great, you're all clear.

2689
02:08:16,479 --> 02:08:18,359
You're safe if you guys can sleep tonight.

2690
02:08:19,199 --> 02:08:21,760
Speaker 6: My kid My kids don't go to like a Montessori school.

2691
02:08:21,800 --> 02:08:23,960
But I was amazed that some parent was talking about

2692
02:08:24,039 --> 02:08:25,840
their kid at a monastory school and like, well, you know,

2693
02:08:25,920 --> 02:08:29,000
you can't have characters on your shirts, Like what is

2694
02:08:29,039 --> 02:08:34,520
the cool? Like, no no characters, no princesses, no superheroes

2695
02:08:34,520 --> 02:08:37,840
on like any clothing in certain monastery school.

2696
02:08:38,880 --> 02:08:39,239
Speaker 5: What is it?

2697
02:08:39,279 --> 02:08:40,119
Speaker 2: I don't know if it's all.

2698
02:08:40,199 --> 02:08:42,880
Speaker 6: I think it's just it's all yeah, but does you

2699
02:08:42,960 --> 02:08:43,760
imagine that.

2700
02:08:44,319 --> 02:08:47,039
Speaker 3: A scientology like Monasories, like a cult scientology.

2701
02:08:48,119 --> 02:08:49,560
Speaker 6: So I think it's just people trying to make their

2702
02:08:49,640 --> 02:08:50,079
kids smart.

2703
02:08:50,399 --> 02:08:54,760
Speaker 1: It's just it's like a franchise nursery school like Montsuri

2704
02:08:54,880 --> 02:08:57,520
is like a company. Yeah, I forget there is something.

2705
02:08:57,640 --> 02:09:03,920
There is something there. I don't think it's like nefarious necessarily.

2706
02:09:04,479 --> 02:09:06,840
Speaker 6: Yeah, it's just more expensive and you have to pack

2707
02:09:06,880 --> 02:09:08,760
a lunch for the kid, and so I was like, wow, yeah,

2708
02:09:08,840 --> 02:09:11,680
I want to do that. But like they do, like

2709
02:09:11,720 --> 02:09:15,159
you can like keep like the concept of Spider Man

2710
02:09:15,159 --> 02:09:15,880
outside of your.

2711
02:09:17,239 --> 02:09:19,239
Speaker 4: I mean mine was just straight up uniforms every day.

2712
02:09:19,239 --> 02:09:21,439
You know that's yeah, I got it.

2713
02:09:21,520 --> 02:09:23,079
Speaker 1: I got it on Chet saying it's not a brand,

2714
02:09:23,079 --> 02:09:24,479
it's just the style of teaching.

2715
02:09:25,560 --> 02:09:27,960
Speaker 2: Oh okay, weird.

2716
02:09:29,439 --> 02:09:30,920
Speaker 6: Can you imagine that, Mike, You wouldn't even be a

2717
02:09:30,960 --> 02:09:31,920
Disney fan if you're.

2718
02:09:32,560 --> 02:09:37,840
Speaker 2: Like, what a lot to have a character on them?

2719
02:09:38,159 --> 02:09:40,119
Speaker 1: Now that I think about it. Did did go to

2720
02:09:40,640 --> 02:09:42,680
He went to a Montessory for a hot second when

2721
02:09:42,680 --> 02:09:45,880
we were looking for a place. But he had to

2722
02:09:45,920 --> 02:09:49,560
wear like a uniform at his first nursery school, which

2723
02:09:49,560 --> 02:09:51,119
I thought was like not the best.

2724
02:09:51,159 --> 02:09:53,600
Speaker 4: What is nurse. I've never heard that. What is nursery school?

2725
02:09:53,720 --> 02:09:58,680
Speaker 1: Nursery school or like daycare school? Yeah, preschool before before kindergarten.

2726
02:09:58,760 --> 02:10:02,760
Speaker 4: Yeah, k yeah, we had red shirt, blue pants was

2727
02:10:02,800 --> 02:10:04,840
the uniform. But then like twice a year.

2728
02:10:05,199 --> 02:10:07,399
Speaker 3: Yeah yeah, basically you'd have a dress down day and

2729
02:10:07,399 --> 02:10:09,600
that's where I could wear my finest Razor Romote shirt.

2730
02:10:09,880 --> 02:10:12,920
Speaker 1: It's just admitizing like a thing to like, oh, we're

2731
02:10:12,920 --> 02:10:14,840
gonna have you buy our equipment. Yeah.

2732
02:10:16,800 --> 02:10:18,680
Speaker 2: Up, it was a lot plaid.

2733
02:10:19,000 --> 02:10:24,479
Speaker 1: Oh all right, well hey that's the email section of

2734
02:10:24,520 --> 02:10:27,359
the show. Thank you everyone who wrote in BombCast at

2735
02:10:27,399 --> 02:10:29,960
giant bomb dot com. Mike Manani, do we have any

2736
02:10:30,000 --> 02:10:30,960
super chats?

2737
02:10:31,399 --> 02:10:33,560
Speaker 2: You had a few here, Let's see zombie port says

2738
02:10:33,600 --> 02:10:36,800
Mike said, yesterday was ten percent elder ring in ninety

2739
02:10:36,800 --> 02:10:39,800
percent work. He played elder ring for four hours going

2740
02:10:39,800 --> 02:10:42,560
by the vaud, so he worked thirty six hours yesterday

2741
02:10:42,760 --> 02:10:44,760
by that map. All right, look, guys, I wasn't exactly

2742
02:10:44,800 --> 02:10:48,279
doing the calculations in my head right a little bit.

2743
02:10:48,760 --> 02:10:53,680
Can I'm I'm like Wrussell four hundred days a year

2744
02:10:53,840 --> 02:10:57,399
because of the Mike, Mike, I didn't know you did

2745
02:10:57,880 --> 02:11:01,119
eldering for us sixth of the day. Oh my god.

2746
02:11:02,760 --> 02:11:04,479
Again it was supposed to be a short little stream.

2747
02:11:04,520 --> 02:11:06,560
Then I got on that freaking Malaka fight, which is

2748
02:11:06,600 --> 02:11:08,600
really it's it's a hard but it's really fun.

2749
02:11:08,760 --> 02:11:09,479
Speaker 1: Oh, I get it.

2750
02:11:10,039 --> 02:11:11,880
Speaker 2: I would not have been able to sleep, just like, well,

2751
02:11:11,880 --> 02:11:15,640
pick this back up later. Nah, It'd be like, uh god,

2752
02:11:15,920 --> 02:11:16,520
so good time?

2753
02:11:16,840 --> 02:11:18,279
Speaker 1: Do you do you mind if I ask you what

2754
02:11:18,319 --> 02:11:20,760
time did you get to bed last night? No, no judgment.

2755
02:11:23,159 --> 02:11:25,279
Speaker 2: I try to think like three am. Then I guess

2756
02:11:25,319 --> 02:11:26,680
by the time I did that, and then wrapped up

2757
02:11:26,720 --> 02:11:30,239
some other things. Yeah, three eastern, Yeah Eastern. Then got

2758
02:11:30,319 --> 02:11:33,239
up at eight thirty to make sure the review was good.

2759
02:11:33,439 --> 02:11:36,880
Speaker 4: It dragging today, Yeah, could be, it could be.

2760
02:11:36,920 --> 02:11:37,680
Speaker 2: It could be anything.

2761
02:11:37,960 --> 02:11:39,439
Speaker 1: Five and a half is rough.

2762
02:11:39,640 --> 02:11:42,680
Speaker 2: It's a little rough. It's a little bit rough of

2763
02:11:42,760 --> 02:11:48,279
Mikey's uho. It also says, so Todd Howard is fifty

2764
02:11:48,359 --> 02:11:52,159
five will even be at Bethesda by when Fallout five

2765
02:11:52,199 --> 02:11:55,920
comes out? Also, who's the new Startfield DLC for Greg

2766
02:11:55,960 --> 02:11:59,359
Biller and A J. Minatti. Somebody made a comment I

2767
02:11:59,359 --> 02:12:01,800
can't remember where that my brother and Greg Miller should

2768
02:12:01,840 --> 02:12:05,359
do a Starfield podcast that only ends once. Greg Miller

2769
02:12:05,399 --> 02:12:12,119
realizes AJ isn't me. Yeah, I mean very good.

2770
02:12:12,520 --> 02:12:15,800
Speaker 6: Jason Streyer had an interview with Todd Howard as part

2771
02:12:15,800 --> 02:12:17,319
of I think kind of their campaign to be like

2772
02:12:17,600 --> 02:12:19,800
all right, you know, just as Sure's leaking all this

2773
02:12:19,840 --> 02:12:22,279
stuff up, followup, let's just freaking give him Todd Howard

2774
02:12:22,279 --> 02:12:24,720
to talk to here. And in that interview, Todd Howard

2775
02:12:24,720 --> 02:12:26,439
said that he didn't want to retire that years ago

2776
02:12:26,520 --> 02:12:28,319
he was debating it, and now he's like a bunch

2777
02:12:28,359 --> 02:12:30,720
of old timers a stomacking games. So I'll just stay

2778
02:12:30,720 --> 02:12:31,640
here till I'm ninety.

2779
02:12:31,680 --> 02:12:32,880
Speaker 2: That's fine. Sure.

2780
02:12:32,960 --> 02:12:34,840
Speaker 4: Then was it Todd Howard and Notch?

2781
02:12:34,960 --> 02:12:36,920
Speaker 3: Was that the notorious you putting them in a room

2782
02:12:36,960 --> 02:12:39,479
and like this will be magic, fireworks, let's roll cameras,

2783
02:12:39,479 --> 02:12:41,079
And it was super fucking awkward.

2784
02:12:41,199 --> 02:12:43,920
Speaker 6: This will be magic, Yes, twenty eleven where I was

2785
02:12:43,920 --> 02:12:46,960
like lining up developer one on ones. Oh, it's cool,

2786
02:12:46,960 --> 02:12:48,640
like not to be in there, just like developer one

2787
02:12:48,640 --> 02:12:50,159
on ones and they can chat up whatever they want.

2788
02:12:50,279 --> 02:12:51,000
Speaker 2: This would be great.

2789
02:12:51,399 --> 02:12:54,359
Speaker 6: And so cameras were rolling and Todd Howard and Notch

2790
02:12:54,359 --> 02:12:56,439
got them room together, and this was when Notch was

2791
02:12:56,479 --> 02:12:58,000
really cool and down to earth. He was like a

2792
02:12:58,079 --> 02:13:00,640
really at the time, seemed like a sweet nerdy.

2793
02:13:00,399 --> 02:13:02,800
Speaker 2: Guy like everyone everyone.

2794
02:13:02,640 --> 02:13:05,560
Speaker 6: Used to cool, right, it was yeah, yeah, and then

2795
02:13:05,600 --> 02:13:09,079
he like bought a fancy house filled with candy rooms

2796
02:13:09,159 --> 02:13:11,960
and started dropping sea bombs. But anyways, yeah, that was

2797
02:13:12,000 --> 02:13:15,079
the idea of three and so recorded this interview with them,

2798
02:13:15,079 --> 02:13:17,920
and it was a bit a bit tense and that

2799
02:13:18,119 --> 02:13:21,159
it turns out Todd Howard did not understand what it was.

2800
02:13:22,079 --> 02:13:23,720
Like he thought that it was gonna be like moderated

2801
02:13:23,760 --> 02:13:25,239
in some way, like no, that is just like YouTube,

2802
02:13:25,319 --> 02:13:28,319
just like shoot the ship and and pr.

2803
02:13:28,079 --> 02:13:31,279
Speaker 2: Believe or not. But this, it was furious. Todd Howard

2804
02:13:31,359 --> 02:13:31,920
was furious.

2805
02:13:32,760 --> 02:13:34,000
Speaker 6: And I was like I went back and checked like

2806
02:13:34,000 --> 02:13:36,239
all communication, like I explained what this was. That's on

2807
02:13:36,279 --> 02:13:38,319
you guys. But in the Chaos V three, I guess

2808
02:13:38,319 --> 02:13:40,279
they didn't understand that. Like, no, it's a one on

2809
02:13:40,279 --> 02:13:43,079
one like Todd, you have to smile and ask questions

2810
02:13:43,119 --> 02:13:45,079
about Minecraft, and there's.

2811
02:13:44,920 --> 02:13:48,920
Speaker 3: Two impossible works like you edited edited it. It's impossible

2812
02:13:48,920 --> 02:13:51,479
to say edited it in a way that made it

2813
02:13:51,520 --> 02:13:52,960
seem kind of like it's on.

2814
02:13:52,960 --> 02:13:56,840
Speaker 6: YouTube, right, And he was fine, I mean, there are

2815
02:13:56,840 --> 02:13:58,279
a couple of beats that I take out of Todd

2816
02:13:58,319 --> 02:14:01,359
like looking at me behind the camera thing anything else?

2817
02:14:01,479 --> 02:14:02,399
Speaker 2: What the fuck am I doing?

2818
02:14:02,600 --> 02:14:05,039
Speaker 6: But then Todd Howard he was quite pasted, apparently, and

2819
02:14:05,079 --> 02:14:07,279
then he sent a follow up email once the comments

2820
02:14:07,279 --> 02:14:09,279
started coming in he said, it's okay, I guess it

2821
02:14:09,319 --> 02:14:13,960
can stay online. The kids seemed to like it was crazy.

2822
02:14:15,279 --> 02:14:18,119
Speaker 2: I remember that phrases burrowed into my skull.

2823
02:14:19,520 --> 02:14:23,760
Speaker 1: In touch thing to say, yeah, and I mean.

2824
02:14:23,640 --> 02:14:26,640
Speaker 2: It's a great idea, Like I guys did that because

2825
02:14:27,399 --> 02:14:29,960
come on, like you two make very important video games.

2826
02:14:30,000 --> 02:14:32,279
You have something to talk about for a little.

2827
02:14:32,079 --> 02:14:34,720
Speaker 6: Bit, right right right, you know, it's just a lesson

2828
02:14:34,720 --> 02:14:37,560
in communication. I guess I'm just I guess I'm a

2829
02:14:37,600 --> 02:14:38,399
little confused.

2830
02:14:38,399 --> 02:14:39,760
Speaker 5: What was he so mad about?

2831
02:14:40,000 --> 02:14:41,239
Speaker 2: Like that wasn't because I think.

2832
02:14:41,159 --> 02:14:43,359
Speaker 6: In his mind he's like a Game Informer interview and

2833
02:14:43,359 --> 02:14:44,680
then he walks into the room and he's like, what

2834
02:14:44,680 --> 02:14:45,000
do you mean?

2835
02:14:45,079 --> 02:14:45,680
Speaker 2: I need to think?

2836
02:14:45,720 --> 02:14:47,520
Speaker 6: And to be fair to mister Todd Howard was like

2837
02:14:47,560 --> 02:14:50,000
to be He's like, I'm sure he was fried, exhausted,

2838
02:14:50,079 --> 02:14:52,000
E three, You're doing a thousand things. Suddenly it's like,

2839
02:14:52,199 --> 02:14:54,000
what is this I need to ask about Minecraft? A

2840
02:14:54,039 --> 02:14:55,840
game that I probably haven't even played.

2841
02:14:55,920 --> 02:14:57,479
Speaker 2: You know, I understand it.

2842
02:14:57,560 --> 02:15:00,359
Speaker 1: You know, I'm looking at this video right now. Did

2843
02:15:00,359 --> 02:15:02,039
you guys think it was a good idea to like

2844
02:15:02,199 --> 02:15:04,680
not have a two shot at any point? What was

2845
02:15:04,720 --> 02:15:05,479
going on here?

2846
02:15:06,239 --> 02:15:08,600
Speaker 6: It's a good question. I forget about the cinematography of it,

2847
02:15:08,640 --> 02:15:12,479
but be running back and forth between the two cameras

2848
02:15:12,479 --> 02:15:13,840
in a very dark, weird room.

2849
02:15:14,520 --> 02:15:16,239
Speaker 1: That's funny. Yeah, go check it out. We'll put it

2850
02:15:16,239 --> 02:15:20,680
in the show notes or something. That's that's wild, what

2851
02:15:20,760 --> 02:15:22,840
a weird thing. I think it's a good idea, though

2852
02:15:22,840 --> 02:15:23,960
it is maybe not.

2853
02:15:24,199 --> 02:15:26,960
Speaker 4: Did the Mam New one with Sean Vannerman?

2854
02:15:27,439 --> 02:15:28,359
Speaker 2: Right? Yeah?

2855
02:15:28,439 --> 02:15:30,119
Speaker 6: Yeah, we kept the all for a while. Yeah, they're

2856
02:15:30,159 --> 02:15:32,560
really fun to just We still do it at min

2857
02:15:32,640 --> 02:15:35,600
Max now. Do like developer one on ones, but it's

2858
02:15:35,680 --> 02:15:37,920
kind of a cheeky one on one because I'm technically

2859
02:15:37,960 --> 02:15:40,359
there too to like kickstart the conversation if I need to,

2860
02:15:40,359 --> 02:15:42,239
which I think make developers feel a little bit better

2861
02:15:42,239 --> 02:15:44,920
than just like spot mys on Go. You know, it's

2862
02:15:44,960 --> 02:15:47,159
like you ever are you ever disappointed by that? When

2863
02:15:47,159 --> 02:15:49,920
you listen to like, you know, Director on Directory Interviews.

2864
02:15:49,920 --> 02:15:52,079
The DGA does this podcast series and it's like Oh

2865
02:15:52,079 --> 02:15:55,079
my god, it's Steven Spielberg talking to Paul Thomas Anderson.

2866
02:15:55,079 --> 02:15:57,479
This can be the greatest conversation ever. And the questions

2867
02:15:57,479 --> 02:15:59,640
are just like, where'd you get your ideas from? It's

2868
02:15:59,680 --> 02:16:04,920
like when these great minds just cannot come up with

2869
02:16:04,960 --> 02:16:06,560
like a specific, unique question.

2870
02:16:06,960 --> 02:16:10,680
Speaker 2: I think they're guarded. I don't know. Uh, all right

2871
02:16:10,680 --> 02:16:13,800
here now, the McClain says Portland is the best pinball

2872
02:16:13,880 --> 02:16:17,720
city in the world. Do you dispute this Backlar.

2873
02:16:17,880 --> 02:16:20,840
Speaker 1: I don't dispute it. I'll take it under consideration. I

2874
02:16:21,199 --> 02:16:26,720
feel like I've not heard that a lot. I've but

2875
02:16:27,199 --> 02:16:29,680
I'm willing to believe it. I haven't been to Portland

2876
02:16:29,760 --> 02:16:33,280
in a long time, So next time I'm there, I'll

2877
02:16:33,280 --> 02:16:37,719
make a final judgment and I will let uh this chatter.

2878
02:16:38,079 --> 02:16:42,200
Speaker 2: No, you'll you'll let mcclame know, gotcha? Yeah? Woke Gobba

2879
02:16:42,280 --> 02:16:45,920
ghoul boy says f Yi, the Ricky O four K

2880
02:16:46,000 --> 02:16:48,360
blu Ray is genuinely fantastic.

2881
02:16:49,319 --> 02:16:52,559
Speaker 1: Jesus Christ, what do you mean? What do you mean

2882
02:16:53,159 --> 02:16:59,600
genuinely fantastic? I know I'm hyper familiar with the film.

2883
02:17:00,200 --> 02:17:02,680
What is going on in this four K version of

2884
02:17:02,719 --> 02:17:04,680
it that wasn't in the thing we saw.

2885
02:17:05,000 --> 02:17:07,200
Speaker 4: Even it's just the same thing that sounds, but.

2886
02:17:07,280 --> 02:17:09,559
Speaker 1: Just having that four K transfer right like.

2887
02:17:11,879 --> 02:17:12,319
Speaker 2: You show me.

2888
02:17:12,399 --> 02:17:18,719
Speaker 1: They shot that movie on film. Wow, they've spent money

2889
02:17:18,760 --> 02:17:20,959
on film and having it developed and they sat in

2890
02:17:21,000 --> 02:17:25,440
like color corrections. Sessions are like, oh yeah, this is

2891
02:17:25,479 --> 02:17:28,239
a good idea. Yeah. When he's when he's getting ground

2892
02:17:28,360 --> 02:17:31,239
up by the that meat thing, yeah, it's like really

2893
02:17:31,719 --> 02:17:34,319
okay cool uh.

2894
02:17:34,360 --> 02:17:37,719
Speaker 2: And then lastly here from Zombie Porn again Stays also

2895
02:17:37,760 --> 02:17:41,639
shout out Chuck Tawski's which streams. Yes, Chuck has been

2896
02:17:41,760 --> 02:17:45,120
streaming on Twitch a bit more uh lately and been

2897
02:17:45,680 --> 02:17:48,959
doing some classic games. Is doing Thiefs the Dark Age,

2898
02:17:49,520 --> 02:17:52,000
which is a game I've been made to play for

2899
02:17:52,040 --> 02:17:55,120
a long time now. So yes, guess be sure to

2900
02:17:55,200 --> 02:17:59,040
check out Chuck Twski on Twitch. Everybody, and there we go,

2901
02:17:59,159 --> 02:18:02,360
all right, there you have that project, not The Dark Age,

2902
02:18:02,399 --> 02:18:03,760
thank you. Chuck off has some embars.

2903
02:18:04,879 --> 02:18:08,520
Speaker 1: Got a bullet there, mikey Uh, that's gonna do it

2904
02:18:08,559 --> 02:18:12,680
for the Giant BombCast. Ben Hanson, it's been a goddamn pleasure.

2905
02:18:13,120 --> 02:18:15,600
The doors wide open for you to join us anytime

2906
02:18:15,639 --> 02:18:16,040
you want.

2907
02:18:16,719 --> 02:18:16,799
Speaker 5: Uh.

2908
02:18:16,959 --> 02:18:19,440
Speaker 1: You passed before we go.

2909
02:18:19,360 --> 02:18:24,479
Speaker 2: Live, sounds great whenever. Yeah, I appreciate the invite.

2910
02:18:24,680 --> 02:18:27,079
Speaker 6: More heads up would be great, But I'm honored to

2911
02:18:27,159 --> 02:18:29,120
be here and you all are doing an awesome job

2912
02:18:29,200 --> 02:18:31,159
in the in the independent era of Giant Bomb. It's

2913
02:18:31,200 --> 02:18:33,520
really I'm amazed how much stuff you guys are getting

2914
02:18:33,520 --> 02:18:35,440
out the door and the community seems to be loving it.

2915
02:18:35,440 --> 02:18:36,559
Speaker 2: So hats off to y'all.

2916
02:18:38,200 --> 02:18:42,040
Speaker 1: Much. Tell us about you.

2917
02:18:41,639 --> 02:18:44,079
Speaker 6: Yes, Sport Independent games Media is Jeff Grubb, and I

2918
02:18:44,159 --> 02:18:45,799
like to say, yeah, it's a it's a great way

2919
02:18:45,840 --> 02:18:47,920
to go. We're at patron dot com slash mid max

2920
02:18:47,920 --> 02:18:49,479
with two ends. You could jump in at any tier,

2921
02:18:49,559 --> 02:18:52,520
find something that sustainable for you. Otherwise, the biggest and

2922
02:18:52,600 --> 02:18:54,239
best thing you can do that's very easy is just

2923
02:18:54,280 --> 02:18:57,280
subscribe to mid Max's YouTube channel or to the podcast,

2924
02:18:57,920 --> 02:19:01,520
the min Max Show Two Ends and Minnesota. This week

2925
02:19:01,559 --> 02:19:05,200
we have Giant Bomb alum Lucy James joining us talking

2926
02:19:05,200 --> 02:19:08,159
about some underappreciated gems from twenty twenty six. We're gonna

2927
02:19:08,159 --> 02:19:11,280
have a full crew on there, and this coming Monday,

2928
02:19:11,680 --> 02:19:14,799
we have Trivia Tower, which is our trivia show that

2929
02:19:14,840 --> 02:19:17,600
the community gets to compete in to win game codes

2930
02:19:17,680 --> 02:19:20,600
and more. And so it's gonna be a fun crossover episode.

2931
02:19:20,600 --> 02:19:23,040
We've competed against the Giant Bomb community I think a

2932
02:19:23,120 --> 02:19:24,120
couple times, right.

2933
02:19:24,040 --> 02:19:26,440
Speaker 4: Yeah, yeah, that's why I had to have that shirt, right.

2934
02:19:26,520 --> 02:19:28,600
Speaker 6: You have to wear that shirt.

2935
02:19:29,200 --> 02:19:29,879
Speaker 2: Oh the best.

2936
02:19:30,559 --> 02:19:33,399
Speaker 6: But then this coming Monday, we're going up against Into

2937
02:19:33,440 --> 02:19:36,479
the Eighth one of my favorite video game podcasts. It's

2938
02:19:36,600 --> 02:19:41,159
that entire community. So Monday, July twenty seven, seven thirty pm.

2939
02:19:41,239 --> 02:19:43,120
So if you support my maxim Patreon, even that two

2940
02:19:43,159 --> 02:19:45,600
dollars tier, you can compete in game Tribune with some

2941
02:19:45,639 --> 02:19:49,159
great codes for stuff like Dench Attack, Star Ocean two on,

2942
02:19:49,319 --> 02:19:51,520
switch to and a bunch more stuff. So it's a

2943
02:19:51,559 --> 02:19:53,879
great time to jump in and support us and compete

2944
02:19:53,879 --> 02:19:55,399
in some game Tribune and some fun stuff.

2945
02:19:56,319 --> 02:19:58,200
Speaker 1: Ben, how do you think you netted out in the

2946
02:19:58,239 --> 02:20:02,120
camp and conversation when it all like when we're all

2947
02:20:02,120 --> 02:20:04,319
when the dust all settles. I mean you have to

2948
02:20:04,360 --> 02:20:07,360
look at you and Dan and who is you know?

2949
02:20:07,559 --> 02:20:08,799
Speaker 2: Leo there too?

2950
02:20:09,799 --> 02:20:12,639
Speaker 1: Everyone's given Leo a pass like Leo did find these.

2951
02:20:12,680 --> 02:20:14,760
Speaker 6: He's the most likable son of a bitch you've ever

2952
02:20:14,760 --> 02:20:15,520
seen in our lives.

2953
02:20:15,520 --> 02:20:17,680
Speaker 1: It's really not fair, but in times of like who

2954
02:20:17,719 --> 02:20:20,399
was the less prepared and competent, like I am Matt.

2955
02:20:20,399 --> 02:20:24,760
Speaker 2: You didn't bring a knife? Yeah, yeah, I get that.

2956
02:20:25,159 --> 02:20:27,319
Speaker 3: I would have been myself here too, because I think

2957
02:20:27,440 --> 02:20:30,680
I think the chasm and like I think Hanson should

2958
02:20:30,760 --> 02:20:34,079
know more. He grew up an adventurous young lad playing

2959
02:20:34,120 --> 02:20:37,239
hide and seek among the hay bales. I never left

2960
02:20:37,399 --> 02:20:39,799
the house, we never went camping, we never went on trips.

2961
02:20:39,879 --> 02:20:42,239
Hanson should know this stuff. I have a reason for

2962
02:20:42,319 --> 02:20:42,920
my ignorance with.

2963
02:20:43,280 --> 02:20:45,840
Speaker 6: I grew up in the country and when camping multiple weeks,

2964
02:20:45,840 --> 02:20:48,479
like in Yellowstone and stuff every every summer, did you

2965
02:20:48,559 --> 02:20:51,440
like forget or I just am not good at learning

2966
02:20:51,479 --> 02:20:55,280
anything physical? So I was amazing. So this is like

2967
02:20:55,319 --> 02:20:57,319
camping video. By the way, the Mexic YouTube channel Dan

2968
02:20:57,360 --> 02:20:59,959
Record joined us very graciously and made a wonderful time.

2969
02:21:00,719 --> 02:21:06,319
The comments at times were more aggressive than like Nintendo

2970
02:21:06,399 --> 02:21:09,760
and Xbox fan boys like the camping fanboys came out

2971
02:21:09,760 --> 02:21:12,239
in the comment section in a way that I was

2972
02:21:12,239 --> 02:21:12,959
not expecting.

2973
02:21:13,799 --> 02:21:14,319
Speaker 2: That's good.

2974
02:21:14,479 --> 02:21:16,920
Speaker 1: I think, I know why. I think. I think. I

2975
02:21:16,959 --> 02:21:19,440
think what was on display was just the level of

2976
02:21:19,680 --> 02:21:24,840
like unawareness that freaked me out in the way that

2977
02:21:24,920 --> 02:21:28,280
I was like, I was kind of just triggered. Yeah,

2978
02:21:28,920 --> 02:21:31,159
you know what I mean. It was like watching, you know,

2979
02:21:31,280 --> 02:21:34,319
like a caveman try and program a website, like I

2980
02:21:34,440 --> 02:21:35,120
just couldn't.

2981
02:21:35,840 --> 02:21:36,319
Speaker 2: You couldn't.

2982
02:21:36,399 --> 02:21:38,239
Speaker 1: I couldn't do it. I couldn't do it without like

2983
02:21:38,280 --> 02:21:39,840
skipping ahead. Like it was rough.

2984
02:21:40,000 --> 02:21:43,319
Speaker 6: People keep strong opinions. People were like, you are an asshole.

2985
02:21:43,399 --> 02:21:43,879
Speaker 2: You can't.

2986
02:21:44,120 --> 02:21:46,159
Speaker 1: Well I didn't, like, no, no, no.

2987
02:21:45,799 --> 02:21:50,479
Speaker 2: I know you weren't saying that. Nobody like you can't.

2988
02:21:50,959 --> 02:21:52,879
Speaker 6: You can't bring an inflatable bed and put it in

2989
02:21:53,000 --> 02:21:55,600
like your tent. That's not camping, like the cozier you

2990
02:21:55,600 --> 02:21:57,879
can make it seems like a win. You're not filing

2991
02:21:57,920 --> 02:21:59,159
the sacred name of camping.

2992
02:21:59,399 --> 02:22:00,280
Speaker 2: You did say that.

2993
02:22:00,239 --> 02:22:03,520
Speaker 3: Would fit four people that tent, and like you and

2994
02:22:03,639 --> 02:22:05,760
Leo were shoving your feet in each other's faces the

2995
02:22:05,799 --> 02:22:06,200
whole night.

2996
02:22:06,520 --> 02:22:08,559
Speaker 6: Well, we simply had the sixty nine with our feet

2997
02:22:08,600 --> 02:22:10,840
the entire night. There was no other option there. But yeah,

2998
02:22:10,879 --> 02:22:12,159
there are a couple of comments that made me laugh.

2999
02:22:12,200 --> 02:22:14,559
One was like, it's like, hey, you know the rise

3000
02:22:14,760 --> 02:22:16,920
of films and stuff that's competency born.

3001
02:22:17,200 --> 02:22:18,280
Speaker 2: This is the opposite of that.

3002
02:22:18,719 --> 02:22:21,040
Speaker 6: Yeah, And then someone said they needed to go get

3003
02:22:21,040 --> 02:22:22,159
a testosterone shot.

3004
02:22:22,200 --> 02:22:23,559
Speaker 2: After watching a video.

3005
02:22:25,079 --> 02:22:27,559
Speaker 6: Yeah, they got it, but I mean I had a

3006
02:22:27,559 --> 02:22:28,719
lovely time. I'm so glad we went.

3007
02:22:28,959 --> 02:22:29,360
Speaker 2: That's great.

3008
02:22:29,440 --> 02:22:30,000
Speaker 4: I love that.

3009
02:22:30,559 --> 02:22:32,799
Speaker 1: It's entertaining. I'm surprised you survived.

3010
02:22:34,040 --> 02:22:35,360
Speaker 4: Are your friends of the animals?

3011
02:22:35,799 --> 02:22:36,079
Speaker 1: Did you?

3012
02:22:36,200 --> 02:22:37,040
Speaker 4: Yeah?

3013
02:22:36,639 --> 02:22:39,079
Speaker 2: Yeah, there's Yeah.

3014
02:22:39,239 --> 02:22:42,760
Speaker 6: The kind of final third is just us petting deer

3015
02:22:43,040 --> 02:22:45,479
and it's it's the best place up in a fond

3016
02:22:45,520 --> 02:22:47,319
of Rosa is the name of that place, right.

3017
02:22:47,239 --> 02:22:51,719
Speaker 2: On the board of Wisconsin. It's a wild deer.

3018
02:22:52,120 --> 02:22:52,520
Speaker 4: Yeah.

3019
02:22:52,559 --> 02:22:55,120
Speaker 6: It's like a huge outdoor zoo type of thing where

3020
02:22:55,120 --> 02:22:57,680
there's deer just kind of going around. It's like it's weird.

3021
02:22:57,680 --> 02:22:59,520
You get to like pet deer and feed them. It's

3022
02:22:59,559 --> 02:23:02,159
kind of like, uh, you know, Nara in Japan's like

3023
02:23:02,159 --> 02:23:05,280
a famous kind of deer petting zoo. It's basically that,

3024
02:23:05,360 --> 02:23:06,680
but right.

3025
02:23:06,639 --> 02:23:07,760
Speaker 4: More fucked up ducks.

3026
02:23:08,000 --> 02:23:12,680
Speaker 6: A lot of fucked up ducks there around for They

3027
02:23:12,760 --> 02:23:16,159
kind of just got like the weirdest looking birds, you know.

3028
02:23:16,399 --> 02:23:19,479
So it's just like ducks with big inflated feet and

3029
02:23:19,559 --> 02:23:20,879
scary looking eyes, that.

3030
02:23:20,799 --> 02:23:21,280
Speaker 2: Type of thing.

3031
02:23:21,360 --> 02:23:23,319
Speaker 4: Crazy faces, stranger.

3032
02:23:24,120 --> 02:23:27,079
Speaker 6: Yeah, much stranger than normal. Yeah, but I recommend checking

3033
02:23:27,079 --> 02:23:30,520
it out. So go Dan goats got a lot of

3034
02:23:30,600 --> 02:23:32,399
cool goats. But yeah, Dan got the worst in that

3035
02:23:32,479 --> 02:23:35,200
video comments wise every once, so I'm like, hey, I

3036
02:23:35,200 --> 02:23:36,920
should have get some defense for like I'm the one

3037
02:23:36,959 --> 02:23:38,920
who got that fishing bowl worker and I had a

3038
02:23:38,920 --> 02:23:41,079
good cast there, you know, like I'm not a complete failure.

3039
02:23:41,079 --> 02:23:41,959
I can do basics.

3040
02:23:42,639 --> 02:23:42,840
Speaker 2: I have.

3041
02:23:43,159 --> 02:23:45,920
Speaker 3: I have fished many times as a child. But every

3042
02:23:46,000 --> 02:23:48,879
single ride I'd ever seen had a fucking button and

3043
02:23:48,920 --> 02:23:53,040
you let go when you cast it. You were holding

3044
02:23:53,079 --> 02:23:54,360
the string and flipping it and.

3045
02:23:54,760 --> 02:23:55,559
Speaker 4: It was insane.

3046
02:23:55,879 --> 02:23:59,120
Speaker 2: Real fishing is what. Yeah, nothing it was going. Nothing

3047
02:23:59,200 --> 02:24:03,000
could possibly be more greatious than Dan's like terror at

3048
02:24:03,000 --> 02:24:04,840
you cooking a hot dog over a fire.

3049
02:24:04,959 --> 02:24:14,719
Speaker 3: You're right, just caution is the world caution And no

3050
02:24:14,879 --> 02:24:17,280
I don't I stay away from dangers.

3051
02:24:17,680 --> 02:24:20,280
Speaker 1: No, And I do think that's the that's the place

3052
02:24:20,319 --> 02:24:22,520
where Ben comes out ahead a little bit.

3053
02:24:22,559 --> 02:24:23,280
Speaker 2: Thank you so much.

3054
02:24:24,200 --> 02:24:26,319
Speaker 1: If we're just calling balls and strikes here, I mean,

3055
02:24:26,879 --> 02:24:27,159
you know.

3056
02:24:27,360 --> 02:24:30,399
Speaker 2: Yeah, I was not scared of a hot dog at

3057
02:24:30,399 --> 02:24:31,440
any point during.

3058
02:24:32,239 --> 02:24:34,200
Speaker 4: Hook me up to I wouldn't scared of that hot dog.

3059
02:24:35,920 --> 02:24:39,440
Speaker 1: Looking bullets careful.

3060
02:24:40,079 --> 02:24:42,079
Speaker 3: I was getting kind of bulbous and there was hot

3061
02:24:42,159 --> 02:24:44,719
juices and I was just being I was just asking questions.

3062
02:24:45,120 --> 02:24:48,920
Speaker 1: Yeah, exactly, Who can blame you folks. That's gonna do

3063
02:24:49,000 --> 02:24:52,639
it for the Giant BombCast again. Thank you to Ben Hansen.

3064
02:24:52,840 --> 02:24:55,760
Speaker 7: Thank you to Dan, thank you to Minati Sean as well.

3065
02:24:56,040 --> 02:24:59,159
Chuck Will hope you see grubbing Jam back very soon.

3066
02:25:00,120 --> 02:25:01,879
That's gonna do it. We'll see you next time. Have

3067
02:25:01,959 --> 02:25:02,680
a great week.

3068
02:25:03,239 --> 02:25:17,239
Speaker 1: Hi. By

