Speaker 1: Heyldias, Tuesday. That's right, July twenty first, twenty twenty six.
My name is Jeff Baklar. You're listening to the Giant
Bomb Cast. Hope you are doing well on this Tuesday
morning wherever you are in the world. Thanks for joining us. Man,
you talk about people joining us, do we have a
crew assembled for you? I'm not joking. This one's gonna
be an action Well dumpster fire disaster, isn't that right now?
Mike the Cleveland streamer my naughty.
Speaker 2: Oh. I think I think you all noticed earlier. But
I'm dragging today. We got this though we could do it.
I believe it is.
Speaker 1: I believe dragging ass and also cigarettes, I guess Dan Reichert,
how are you, pal?
Speaker 2: I don't know.
Speaker 3: I have no interest in cigarettes. It seems like a
bad idea. I I don't think I'm gonna get into
it in my forties like my father did. And I
am curious why Mike Manati is dragging.
Speaker 1: That's right, you're a skullman. That's right.
Speaker 2: Well I dank, but yeah, yeah, look, get into that.
Speaker 1: Maybe on another time, another day, another show, another place.
Speaker 2: Very gross.
Speaker 4: I don't like that one.
Speaker 1: But Sean McDowell Turber Showan, how are.
Speaker 2: You hes, Johnny?
Speaker 5: That's the only thing I could think. I Wayne did
that intro man like that. That's that's all I got
out of that.
Speaker 1: Okay, well, well that's your name is Sean, your name
is John? Who's John?
Speaker 6: Well?
Speaker 2: Ching?
Speaker 5: What was gonna be my name? And then I decided
to lean into.
Speaker 1: The you know that you don't know that?
Speaker 2: Come on to me. Know that I talked to my parents.
Speaker 1: What a concept talks to their fucking parents. Look, this
person has been campaigning to join this program for no
less than seven years, making.
Speaker 4: He gave a bunch of money.
Speaker 1: That's right. You two can donate your way into an
appearance on the program.
Speaker 2: Fans on the show, you're right.
Speaker 1: Never he's gonna regret it, because when you meet your heroes,
you're nothing but disappointed. The one, the only Ben Hansen
on the program today? How are you Ben?
Speaker 2: Doing? Great?
Speaker 6: What a setup? It's gonna be a dumpster fire. This
guy's reeks of desperation.
Speaker 1: Here I do not say reek of of delivery. Perhaps
there's a whift?
Speaker 2: What is it?
Speaker 1: Are wafting? Were wafting?
Speaker 3: I was?
Speaker 2: I was wasting.
Speaker 6: Here's here's where it comes. Here's where it comes from.
I think last week on the mid Max Show, somebody
wrote in asking about like Van Reichert says that you
order cereal at restaurants.
Speaker 2: I'm like, what, what is this?
Speaker 4: I didn't say that. I did not say that.
Speaker 2: What check the tape? Yeah you did, as sources.
Speaker 3: This is one of those things where people say it
and it sounds realistic, so people everyone just assumes it's true.
Speaker 6: I've never said you order cereal at restaurants? Right, No,
that's exactly what you said. You said that sounds like
something Ben Hanson would do, something you would do.
Speaker 1: That meant to be fair. The joke of it was
it was a good joke. It was like a thing
that we all kind of believe. But I don't look
at you and see a serial orderer, Like I don't
necessarily see.
Speaker 6: That you thank you so much. SAND don't finish that
sentence any other way. But when I was talking about it,
because I looked it up, I have been referenced, and
I know this is so narcissistic, but listening to it,
I feel like my name comes up all the time,
and it's usually some story from twenty eleven that Dan
has mangled through time. You cannot remember last week? You
expect this guy to report accurately on something said, Let's
just go yes or no?
Speaker 3: Here, Ben, Okay, did you say that when the We
You launched Tank Tank Tank was better than Super Mario Brothers.
Speaker 2: Incorrect?
Speaker 6: The night that we played We You launched stuff, I
said we had more fun playing Tank Tank Tank than
new Super Mario Brothers.
Speaker 2: I'd say there's a distinction there, sir.
Speaker 1: You misremember a lot of stuff. Yeah, due respect, like
you do, I stand by.
Speaker 3: I think the one I've repeated the most is the
agro thing, and I shanned by that. Like like Hanson,
I think you said that you may have backtracked at
one point today saying most interesting. Some people misquote me
and say that, oh Dan says that Ben said he's
the best character ever.
Speaker 4: Nope, you never said that. You said most interesting.
Speaker 6: Checked the tape on Giant Bum's history. You've said argue
that Ben Hanson argues that Or is the best written
video game character of all time, the horse from the Classes.
Speaker 2: Hey, if you're searching transcripts already busily.
Speaker 3: I did not say that I find it, and I
will I will submit they're like, oh I was wrong.
Speaker 1: Yeah, you wonder why I described this as a dumpster fire. Look,
we're not what are we six minutes into this program
and you guys are arguing about the fucking horse from
Shadow of the Colossus.
Speaker 2: Already, that's a pretty cool horse. It's a good horse.
Speaker 6: Yeah, it's my argument back in the day, what is
the character I cared the most about in a game?
When Agar got hurt, I would feel it, I would WinCE,
And I still think that that is.
Speaker 1: A that's like my favorite game of all time. And
I couldn't give two ships about that horse.
Speaker 2: Well, then I don't know what to tell you when
that horse falls. You're like, I love what what's going
on later? What's on TV?
Speaker 1: And I love horses. I love horses, I do. They're
they're majestic animals. They're amazing animal. Right, it's a four game.
It's a video ass dog video game people. I can't
care about video game horses.
Speaker 2: Though, really, so animals a game. You're like, those are pixels,
dumb pixels.
Speaker 1: Dogs. I care about dog video game dogs.
Speaker 2: They're so close to dogs. They're just kind of dogs
you can ride.
Speaker 1: I mean, it's just look again, this is no disrespect
to horses. I love horses. I don't know if I've
cared about a video game cat. If we're really splitting hairs,
of course, I don't care about the real ones. I'm
not gonna give a ship about the video game ones. Look,
this isn't about me. This isn't about me. It's about you.
Speaker 2: In a movie.
Speaker 4: My eyes got wet in a movie this weekend. It happened.
Speaker 3: I felt emotions and I had to like get my
hands onder my eyes and.
Speaker 6: Dogs the dog, oh, the dog got you that little part.
Speaker 2: That was a really sweet part. Yeah, it's very sweet.
It's nice, it's cute. Yeah, yeah, all right, And I
was like, oh, man, kind of yeah.
Speaker 1: No one has seen that movie, so stop listen.
Speaker 4: And we're not talking about it being woke and.
Speaker 1: Exactly fucking ridiculous Hollywood used to be about the movies.
Speaker 3: It's like one of the best movies I've ever seen yet,
are you? It seems like a handsome movie.
Speaker 6: I'm not a huge Nolan guy, but I am a
big honesty guy, and so I I absolutely love it.
Speaker 2: Man, I freaking loved it.
Speaker 6: It's like one of the few books I feel like
we're read in the school girl.
Speaker 1: I was like, yeah, I mean I read it. I
read it multiple times. Sure in grade school.
Speaker 3: It was awesome, not knowing what was going to happen
and it just being one cool ass thing that happens
after Another's like, now we're dealing with the cyclops. Now
there's these weird giants. Now there's these ladies on a rock.
Now everything was fucking awesome.
Speaker 6: Isn't it funny? How it's just like there's an entire
sequence in that movie and the book where it's like.
Speaker 2: Run away, get back in the boat, get your.
Speaker 6: As fast as you It's over and over again. But
oh my god, that Cyclops scene rules the sounds it makes. Yeah,
they were kind of a dick to them, kidding it
is cheese right away without asking. Yeah, that was weird.
Speaker 1: How long is Nolan's the Odyssey?
Speaker 2: It's a three twenty years appropriate length for I mean,
you can't make the Odissey much shorter than that.
Speaker 1: No, of course, of course it doesn't drag.
Speaker 4: It is just it just moves and moves and moves.
Speaker 3: Time you get to the third act, you're like, oh,
I am way in for whatever happens here.
Speaker 1: No, it's exciting, it's exciting. I'll get around to seeing it.
I don't have the desire to like run out and
see film's day day one anymore.
Speaker 2: You know you hate the theater, you know you find
it disgusting to sit in and seek that other people
have sat in.
Speaker 1: I think that's part of it. Might be the fact
that I have to share ass space with Normis is
revolving in a way I cannot put into words.
Speaker 6: Back, there are horses in the film, and I don't
want you to boo at the screen, So I just.
Speaker 1: But there, those are presumably real, uh stunt horses. I get.
I get my kicks off chumming up with like horse actors.
That brings me.
Speaker 3: Great dry they show me, I'll talk to them, Yeah, exactly,
once they're legitimate and have a purpose.
Speaker 1: I give a shit.
Speaker 2: Okay, I get it.
Speaker 1: But like I said, we are talking to our audience,
and we want to tell them about all of the
delightful things that they can enjoy by becoming a Giant
Bomb Premium member. Isn't that right? Michael Manati?
Speaker 2: That is absolutely correct. You should all go to giant
bomb dot com slash join become a premium member. It
helps support us, helps make sure that all of this
can deep going. It also gets you access to exclusive
premium only shows, including This is the Run sewer Shark,
where I am attempting to beat the Sega CD classics
Sewer Shark in a single run. Nine Lives, Mister Mistophavles
are fun. The Skyrim modded Challenge run is also going live.
We got some new stuff being worked on right now,
including that very special uh Like Club series with Jurf
as Cat jurf Man, right, Cat jurf Man playing Cat
one for the GameCube. Boy, everybody, you are not going
to want to miss that for the game and the costume.
Speaker 1: It's it's good. It's a good video game. I'm enjoying
every second of it. It's fun. Aren't we having fun?
Speaker 2: Oh? Yeah, we are. It's we are kind of mad
at ourselves for letting you kind of play this fun,
bad video game.
Speaker 5: Yeah.
Speaker 2: We have done nothing but suffer through some of the
most abhorrent, difficult, vague pieces of ship imagine.
Speaker 1: I'm I'm not a big suffer guy, you know, I'm
a I'm a big like you know, not me suffering,
you know, So I want it easy suffering. Yeah, I
want to see horses and Cats in Pain constantly and
me I want to be on set.
Speaker 6: One.
Speaker 4: It's just like, yeah, we put ourselves through hell and
we're very good.
Speaker 2: Yes, we should have played Jumper. We should have played
Cats again.
Speaker 1: I guess jokes on you, Giant Bomb premium voting community.
You picked the fucking winner for me.
Speaker 2: Well, i'll tell you what. You picked the game at
the right costume. You kind of want to see that
as well. It's incredible.
Speaker 1: Yeah.
Speaker 2: We also have other premium shows that are all like
you know, they're they're done, but that means they live
in premium forever now, like Mary Me, Tomdaci and Portal Pals. Uh,
all sorts of fun stuff. This is the run who
wants to be a Millionaire? So yes, all sorts of
great premium content. Uh. Then now in the future, I
didn't want to say the thing like they. I just
realized that I was doing their Dan's all right, that's
the pitch for a premium Please do that so that
we happy.
Speaker 6: Wow.
Speaker 1: Okay, look, I know well you didn't even talk about
Grub and Jen not being around, but man, I know
a disturbance.
Speaker 2: It's nothing exciting. I just had to work a lot
yesterday and then I got up. I was working on
this Platoon review and like five other things yesterday and
then wait, I also got upperly to make sure it
like went up live and it was fine. And then
like my my one thing I did for myself to
relax this to day was play Out and Ring on
my stream, and of course, like I met several difficult
bosses and I can't stop until I beat the boss.
I'm on. I was up like two hours later than
I expected to on that, just throwing myself against these
are malacath. All's a teacher's fault that I was doing
my homework on. That was the one thing. Everything else
is work, okay. The one thing that was my fault
was that.
Speaker 1: So this was you staying up late streaming yourself playing
a hard boss in Eldon Ring.
Speaker 2: I was staying up streaming. I was staying up late working,
and then I also did a little bit of Out
and Ring, but it was it was ninety work, okay,
out in Ring on Saturday or something, and they didn't
beat that game yet.
Speaker 1: Well I get I get it. So these are all
like self inflicted l's is what you're describing.
Speaker 2: All of them. Thank you, Mike for for for Bankers
Platoon Raiders and getting that review them. Thank you for
taking the initiative on that thing, forgetting your clicklick.
Speaker 6: Not that, hey, Mike, all right, let me let me
lower you in some healing waters. I was thinking of you,
peacefully and happily. Recently were stumbled across on YouTube this
documentary about the creation of Disneyland called hand Crafted, and
it was a lovely documentary, and I thought of your
wonderful tour you brought me on your Disneyland that one
time I went there and recorded her from mid Max,
And so I was thinking of your knowledge of history, Buddy, I'm.
Speaker 2: I'm trying to call them down easy, big fella. Here
we go, Here we go.
Speaker 1: You defuse the situation.
Speaker 2: Yeah, he works. His granddaughter directed it. It was cool, guys.
Speaker 1: Ben diffuse the situation. And here's me pouring more fucking
kerosene on it. Mike, Mike, it sounds like you're just
upset that you had normal human waking out.
Speaker 2: Yeah, everybody else?
Speaker 1: Does anybody else have more kindling for the fire? For
the fire, I'm honestly doing it.
Speaker 2: Just make look look o, you guys are already sure.
Why did I Sully get a tubby. Let's see how
you all do. Let's see how you all do. Remember
in the year without a Santa Claus, you're ready for
for a week without Key's guys, where's Jan?
Speaker 1: Where's We'll address that. We'll address that. Mikey, you know,
I love you. Uh. Grub is out on assignment, emphasis
on the ass uh. And Jan, we hope returns very
soon to us. We love you, Jan. And you know
what I heard today, friends, I heard from a little
birdie that today Giant Bomb is turning eighteen years old today.
Speaker 2: What thecker is it like? The first video posted?
Speaker 5: Is it like.
Speaker 3: For real?
Speaker 1: Yeah?
Speaker 5: I checked Wikipedia, where by the way, I'm still not listed,
but Chuck is apparently, and so I need I need
to see what what that date signified it was when
the website launched.
Speaker 1: Now that just means Chuck is editing the Wikipedia.
Speaker 2: That's all.
Speaker 5: That means, no, apparently, because he has a LinkedIn page
and I don't. That's that's the Wikipedia page.
Speaker 1: Carefore, you're notable. So let's go what can Giant Bomb
do now that it's eighteen years old?
Speaker 6: It can well, yeah can, it can get drafted, but
it but it can't vote.
Speaker 2: That makes no sense.
Speaker 1: No, it can vote. It's the it's the it can't.
Yeah yeah, yeah it could, right, like you could needlessly
die and endless wars.
Speaker 2: Right right. It get porn, it can POORNA trying barn,
I can sing.
Speaker 1: I I do think the most important thing is that
it can buy a delicious, tasty pack of cigarettes.
Speaker 2: Yeah, baby, gain. People don't know you're joking their threat.
Speaker 1: I'm not joking. Everyone should be talking cigarettes. I'm kidding.
Of course, you shouldn't smoke, your dumb ass motherfucker. I
don't think anyone. I don't think not you people out
there like you're not a dumb ass motherfucker. Uh oh sean.
Speaker 2: Clearly here to insert those here and there.
Speaker 1: Clearly you should not smoke cigarettes. I'm not saying you
shouldn'tmoke anything else. I'm just saying you should not smoke cigarettes.
Eat them.
Speaker 2: Stop being a coward.
Speaker 1: Just put all twenty in your mouth and eat that.
Speaker 4: I have eaten more than I have smoked. That's not
a lie.
Speaker 2: Yeah that's true. Yeah, true, face that. That's the fucking problem.
He says that.
Speaker 3: I'm like, yeah, we have for a video in high school,
and I'd never smoked them. But I ate a bowl
of them with milk on it like it was cereal.
Speaker 1: Yeah, that tracks. Did they raise the price of the
age of cigarettes to twenty one?
Speaker 2: Really?
Speaker 5: That's so that's what someone said, will in some states
that's higher, right, Wow.
Speaker 1: And they lowered it in a couple others.
Speaker 2: I bet wear the.
Speaker 6: Same camp of like I've never smoked, I want to smoke,
But if you had to smoke one cigarette or like
world records holders, smoke like one hundred cigarettes in your mouth,
which one would you go for?
Speaker 3: I mean been the amount of times I think about
the time Homer was on the news and the only
file photo they had was him.
Speaker 4: With like on a hundred cigarettes in his mouth.
Speaker 3: How funy that it is to be that's his file
photo and definitely just recreating that photo.
Speaker 1: Yeah, I want to say I saw a band once
where the lead singer uh.
Speaker 2: A exactly yes together h no happening, No, it's it's
actually crazy.
Speaker 6: Like back in two thousand and five, I saw we
convinced them to drive to Saint Cloud, Minnesota, and they
put on a show at a coffee shop and it
was literally just like me and seven of my friends
and it was like the best show I've ever seen
in my life because they went all out. It was
like right at the start is right when their first
CD launched, I think, and it was like.
Speaker 4: They're doing all the gimmicks and everything, like.
Speaker 6: Yeah, yeah, I remember a certain point he stuck a
clothes hagar between his legs and then like yeah, fucked
a fan on stage and the clothes hangers like getting
caught in there and stuff like this is the coolestung
I've ever.
Speaker 4: Seen and like a rotary fan.
Speaker 3: Yeah yeah yeah, the Seven Friends.
Speaker 1: And then he had that really popular song with Macklemore, right,
the Downtown song.
Speaker 6: That's right, Yeah, yeah, yeah, shot in Spokane. I think, yeah, wow.
Speaker 2: Good band. It's it's weird.
Speaker 6: I think with them a lot in terms of like
they had the layup of the century thanks.
Speaker 1: To James Gunn with the Peacemaker thing.
Speaker 6: Right right right, and the fact that they're like the
in universe band for the DCU now because they're in it,
like yeah, so like the credits theme for the Superman movies.
Then and then they released like a new album like
just after Superman came out.
Speaker 2: Yeah, it wasn't that good.
Speaker 1: It was like, oh, I'll be perfectly honest, I feel
like that Church of Rock and Roll album was amazing,
and then I don't think they've been really able to
match it. But that's okay. It's hard. Art is hard.
Speaker 3: I think I saw them open for the darkness at
First Avenue. That's too much of that.
Speaker 2: That's too much of that.
Speaker 6: Much.
Speaker 1: You can't do that. You got to mix it up
a little bit. Sure, too much of that, I like
Justin Hawkins too. All right, well, listen, I think it's
time to probably pivot into video games. What do you
guys think?
Speaker 4: Okay, we do that. All right, let's do it.
Speaker 1: Let's pivot. Whoa pivot on your back foot?
Speaker 2: Whoa?
Speaker 5: Whoa?
Speaker 1: Do like Mignatti Mike Manati. Okay, I guess we're gonna
start with MIKENI tell us about Platoon Raiders.
Speaker 2: Uh hey, I reviewed this video game. We'll reviews up
now on giant Bomb.
Speaker 4: Came Mike, thanks for doing that, hey, burning the Midnight Oil.
Speaker 2: You're right, I don't thanks, That's just my job. Come on, guys,
appreciate it though. Uh hey, yeah, so written review on
giant bomb dot com. Right now. This is the uh
single player focus spin off the Platoons Platoons Platoon series, which, uh,
I've liked the single player campaigns in the Platoon game before.
They all have had them, two and three even had
expansions that gave you more of them. They've always been
these really good avenues for creativity. They're always have like
really interesting level design. It's a good mixture of you know,
the platoon mechanics of combat with some puzzles and platforming
and kind of a you know, expanding on its own
mechanics with all the ink stuff and like, oh you
got a splot here to go there, stuff like that.
Raiders is much more just focused on combat, right it is, uh,
you could call it a looter shooter. That's probably pretty fair.
It is. You go to these levels, you are just
kind of running around and shooting enemies like crazy and
getting materials and upgrades and leveling up in new weapons.
And it's a bit of a ris and repeat thing,
so you know, it's a satisfying loop of you go
to a level, you get all this stuff, you go
back to your base, and then you use it to
make yourself more powerful and there's a nice progression there.
Like by the end of this game, I was like
I was constantly launching out turret and then I could
like go into the sky just kind of smash move down.
There a million things that made me feel super shocked,
betting really good weapons and like all the thing ways
you can tinker those gadgets to do extra abilities or
yourself to have more health or blah blah blah. So
it all feels good. I do think that it's not
as interesting as some of those other campaigns that we
had before because again like yeah, because like those were
because of that focus that they had on things like
that the puzzle elements or some of the platform stuf. Again,
this is basically just the combat and the compet's really good.
It does feel kind of same. Like towards the end,
once I had beaten the campaign, Dan and I played
some co op and he was much earlier than me,
so I went to like one of the earlier levels
with him. It was kind of like it it was
a little shocking to me how similar the things I
was doing with him in that early level weren't of
the things I was doing at the end of the game,
like you were.
Speaker 4: Like forty or fifty. So discrepancy.
Speaker 2: Yeah, right, So, like I like my character is more powerful,
but like the game itself, and I think one of
the strengths of those other Plato Kid pains is the
level design, right, the level design is so good In
a game like this, the level design almost doesn't matter
because it's kind of just move forward and kill everything, right, So,
I mean.
Speaker 3: I think there are some things, like there are parts
where it's like you're going between these islands and you're
surfing on a squid to kind of get there, and
there's like fun little things that break up just the
walking and splatting and stuff.
Speaker 1: You know.
Speaker 3: There's like some good verticality stuff with these plans that
will launch you up and you can kind of have
her on the air and everything like it. The mechanics
feel good, like running around feels good. But you said, Mike,
it doesn't seem to change much. It's like seeing your
character with all your higher level stuff, it's like, well,
you're kind of doing the same stuff I'm doing. You're
just throwing out two turrets instead of one, you know.
Speaker 2: Yeah, And I mean there's a lot of those kind
of things. There's room for character customization in that sort
of thing. So it's like, yeah, that's kind of where
I am this game is fun, for sure, it didn't
move me in the way that even something else was,
even aesthetically the kind of desert one thing, it's kind
of simple, especially when compared to these other campaigns, which
you know, they kind of really lean into that sort
of weird platoon plus apocalyptic towers of like of steel
and electricity and the crazy music and everything's sort of
this weird, colorful rave. Here, even that is much more
muted in a way that's kind of just less interesting
to look at.
Speaker 6: Are you still like painting the ground and swimming through
it a lot?
Speaker 4: Yeah?
Speaker 2: Yeah, yeah, you still have that. But like again, in
those other campaigns, often that was kind of part of
your movement, and you're a platform, like, oh, you're gonna
get to that thing, so hit this balloon so that
it travels over there, and then it makes ink over
there so you can jump to this platform there. Here,
it's much more kind of just about the the movement
and the defense, right, kind of like when you're playing
one of those actual like multiplayer games, or if you
were playing that horrormone, you're kind of going into the
ink to hide or to move around more so to
do anything more creative than that, and.
Speaker 3: You're getting like upgrades that are like, Okay, you're going
to get ten percent more ink recovery when you're in
inc or you're going to recover HP. So there are
lots of things you're slotting in and out, like these relics,
and you can tinker with the different weapons, which like
that's fun. It is like, Okay, well I love this turret,
so let's make the best version of that I can.
And you've got the general variety of weapons between the
roll brushes and the dual wield and stuff like that,
and there's a decent amount of variety, but I don't
think it's a ton of stuff that we haven't seen
before in Splatoon. I think I prefer this just because,
like I don't like online multiplayer generally in games, but
like I would rather have like a single player experience.
Speaker 2: I was a little surprised.
Speaker 3: That when we did co op it didn't really change
the experience much at all. It's just like, well, now
he's there too, and it's fun playing games with your friends,
but like it doesn't shift up what's happening in the
game at all.
Speaker 2: Yeah, And to be fair, they like they have positioned
this as a single player game that has a co
op support. Right, They're not trying to push this really
as a big co op game necessarily.
Speaker 6: The way they're pushing in general is interesting where I
know it how to standalone direct but correct me if
I'm wrong. But like, I don't think they ever mentioned
it in a mainline, intended direct or anything. It was
just like a weird announcement on Nintendo Today app or something,
and then.
Speaker 3: I don't know that until I feel like I remember
they might have done like a teaser or something, and
then it was like a depth thing.
Speaker 4: I look like a teaser where people didn't really know what.
Speaker 2: It was, right, That's kind of thing when they first
announced that, I'm like raiders, like, is this like an
extraction shooter or Right, So it's a little bit like, Okay,
this is a good deal more straightforward than I thought
it would be in terms of just like, you know,
go go to these levels, level up so you can
go to the harder levels. I was nothing necessarily wrong
with that, be clear. I think it's good. I gave
it a three point five out of five on our
review scale. But I could talk about it and it's like,
don't let the spin off thing make you think it's
some tiny game too. It's plenty long for one of these,
like maybe ten to fifteen hours, and then a good
amount of postgame content is presented once you beat it, too.
I don't personally feel much of a drive to explore
much much of that postgame content. I'm like, Okay, I
think I'm good. I played the game, I rolle credits.
I had a good enough time.
Speaker 1: I think, yeah, go ahead, John.
Speaker 5: I think Benz on to Song though, where they had
their decad direct and everything. I feel like I haven't
seen a ton of marketing for this one, and maybe
it's because they know that it's not necessarily going to
appeal to that core Splatoon audience, you know, Like I'm
a big Splatoon fan, and yeah, hearing my talk about it,
it didn't actually sound that appealing to me, because what
I like about Splatoon single player is the very tricky
platforming that they give to you with everything, and so
having it be like this and be more of a
straightforward shooter with those sort of survival elements, maybe they
knew that, like, you know, it's not necessarily going to
appeal to the Japanese audience as really into as much.
It's not going to hit here in the West as much,
so they cand of just put it out there as
is Sean.
Speaker 3: They do have some in fact, we recorded a quick
look that will go up on Thursday, I believe, And
there are these levels where it is completely different than
it's not just kill everything within a time limit. It is, hey,
you are you have to have this loadout, you have
this gun or disability, or you can't even shoot, you
only have this one kind of bumper ability and its
mobility thing, and you got to like go through all
of these rings to be the level basically. So there
are platforming only levels, but there's not a ton of them.
Speaker 2: There's not a ton of them, and they never feel
they never feel as I don't know, as good as
the ones that I've seen. Some of the other ones
they kind of find like more diversion y, and I
don't want to call this whole thing just a diversion,
but it's clearly a bit of a stop gup. Okay,
we can put this out now while we're really working
on with two and four, which is going to be
the really big release with all of those modes in,
there's gonna have the single player gonna have the multiplay.
Speaker 5: It's maybe this was yeah, maybe this was going to
be like a single player mode or like the story
mode of the next one or something. At some point
they were just like, no, let's let's make its own thing.
And you know, the the expand alone that's been more
common nowadays, So it makes sense that they would put
it out this way, even if I think it's maybe
a game without a super defined audience is kind of
just ring off the back of this. But to name
a little bit more.
Speaker 1: Yeah, because because that's what I was going to ask,
And then I saw in our Twitch chat shitting bridges
at the same idea, Who exactly is this for now?
I think right, like for me, it's like I don't
like the multiplayer Splatoon stuff. It's not for me, it's
but but I would entertain a single player kind of experience.
But so is that what you think is happening here?
Where like it's an appeal to to people who maybe
want to continue more of this Splatoon gameplay stuff. Maybe
not be I mean.
Speaker 2: I was kind of in that game because again, like
I I probably i've I've enjoyed and probably have played
more of those single player campaigns in the previous Platoon
games than the multiplayer, So I was all down for
just hey, yeah, make a standalone one of these. Don't
charge exactly full price for it. Yeah, I think I
think that's fine. That's fine by me. And again, I
think they did a good enough job here, just I
don't know if there was a wow factor and those
the other ones have some big wow factor, especially with
things like boss fights. But the games have really creative
boss fights, and they're kind of like sell it up bosses, like, oh, like,
how do I even attack this thing? Like, oh, I
got to use my ink in this way. I haven't
thought of that, And here they're mostly bullet sponges these bosses.
There's like definitely like attacks to dodge, maybe like a
mechanic here there. But it's, you know, something crazy.
Speaker 3: I see people in the chat saying like, oh, I
think it's actually for me, because you know, I like
the whole aesthetic and vibe of Slatoon, but I don't
want to do multiplayer. The thing is like, I'm not
as far as Mike. Obviously he beat it. I'm like
maybe three four hours in so far. It doesn't even
have as much of that just kind of manic energy
as the previous Platoons. Like, I think of the soundtrack specifically,
and I feel like every OTHERS Platoon, every level is like, wow, okay,
this is This is a lot in a good way
in terms of the soundtrack, and I feel like there's
not as much personality here, or maybe it's not at
the forefront.
Speaker 5: I think that's right, Yeah, this is I mean the
style of this one's definitely playing off of the Salmon
Run modes from the past two games that are a
little bit more about exploring the waste slands, and you know,
s Platoon has this whole Laura about apparently it's post
apocalyptic and like everyone turns into squid kids when the
apocalypse hits, So I can't wait when they venture outside,
it's gonna be like the third impact. I all gonna
turn the squids. So when you venture outside of that area,
you know it is like wastelands and stuff. And so
that's why Salmon Run has always been a little more drab.
It's almost like a play on the typical multiplayer shooter
and everything being a little drab, being a little like
rais and stuff. But I'm not sure that's necessarily what
people want from a standalone game, and you know, thinking
about maybe I answered my own question of like who
is this for, Well, I'm still gonna pick it up.
I'm still gonna play it because I am a Splatoon fan,
So I guess they have that audience. But I guess
the bigger question is if anybody will be clamoring for
something like this after they play it, and it sounds like,
oh no, sorry I stepped away for saying, did you
guys mention if it has a good open critic score
or anything like how other people cracking?
Speaker 2: It's like a little bit below. It's I get an
eighty one right now, and they're all over the place,
So there's there's other ones in my camps there or
something like this is a nine, and then there's a
few that are lower than me. So yeah, I mean
it's it's revealing again, I think, well enough, it's what
I feel like. Nintendo has had a lot of these
low eighty games this year. That's been a huge sort
of part of their catalog, aside from maybe uh Pacopia, right,
And it's like instead of like, you know, we have
two like really great games and some other ones, it's like,
how about just a lot of like pretty good games
that's essarily been a terrible strategy. I've been having a
lot to play. I mean, it's consistent.
Speaker 6: They've been like really releasing stuff on a regular pace
compared to you know, the other Big three. It's really impressive, right,
even if they're eighties.
Speaker 5: Yeah, that's that's kind of the Nintendo thing though, and
this is where like the cry of Nintendo fanboy always
comes in. But like you know, at certain points, if
it plays like the presentry in this series, there's still
something for you latch onto, you know, like even some
of us who were more in the middle of the
road was selling like say Metro Prime four, where like
you know, some people loved it, some people hate it.
But I think a lotos are just like, well, at
least plays like Metro Prime, And that's kind of what
I'm here for. And so even if so much the
game is flawed, I still get that gameplay loop that
I find satisfying. And I wonder if Splatoon Raiders has
a similar thing of it's still Splatoon. It's still gonna
feel good to shoot these things. And even if like
the bosses aren't particularly interesting, the levels aren't as interesting
as the single player campaigns in the main games, there's
still something there, there's still that that sort of a
gameplay loop.
Speaker 2: I think that's exactly right and like that again, that's
a big part of why the game is still good
to me is because Splatoon feels good to play that
whole just conceit of making the ink and kind of
going through it. And yeah, it's like you again, you
your character. You are fun to play as you are.
You can become very strong, it's fun to customize it.
I think it's more kind of the world, the enemies,
the level of design, like a lot of that stuff
I find perhaps the lacking department that's a bummer. It's good,
it's good, it's good. Well, why am I so sad
when you talk about it? Because I'm a sad person
and my voice makes people depressed.
Speaker 1: Oh that's not true. That's not true to like you
had like an ellipses, and then it's stop bad, it's
not bad.
Speaker 5: That's you know, it's a comparative thing. It's a comparative thing, right,
Like Splatoon has been nothing but excellent so far, Like
especially the DLC has gotten very creative. Yeah, I love
the Octo expansion being like a warrior ware style way
of doing Splatoon, just like Rapid Fire. And then they
have the roguelike mode for three. I didn't play that
side Order.
Speaker 2: Yeah, that's like if like, if you were going to
play one of these, I would still maybe say, like
get gets Side Order or get the Get Octo expansion
for two. Even the base campaign in three I thought
was really good.
Speaker 5: The campaigns have always been just superb, even like that
first one that we you they kind of knocked out
of the part on the part I remember.
Speaker 2: Back then because and back then no one talked about it. Remember, like,
why is some one talking about this campaign? This was
really fun.
Speaker 6: Yeah, it's no tank tank tank, but it's pretty good,
right right.
Speaker 2: Peter Jackson's King Kong the game based off the movie
or whatever it's called.
Speaker 1: Uh, let's move along dens attack. Is that the right
way to pronounce it? Okay? So this is the Tony
Hawk train game, right.
Speaker 3: Yeah, it's I mean I was as I was playing it,
I kind of think it's more like a mix of
remember Thumper kind of m based on a track, Like
imagine if you mixed Thumper with a little bit of
Tony Hawk trick system and stuff. If you're counting, like
you know, the manuals and things like that meets very
dreamcast aesthetic environment.
Speaker 5: Very very specifically. It's like the boost Erasonic games. That's
clearly what's inspired by.
Speaker 4: Yeah, yeah, And I mean it's just like Jack Grind
and stuff, and you know, like.
Speaker 3: Yeah it's Sean, We've we haven't really gone into it,
me and you, but I'm thinking we might feel about
the same way here, Like there's a lot of good
stuff here. I think it's definitely unique. It kind of
throws a lot at you in terms of like the
tutorial part of it, like last for like a long
and like, I think the game is frequently kept in
this kind of like limbo between like whether it wants
to be kind of like gimmick haha surfing bus game
and like super serious trick attack, combo chase, you know,
a leaderboards. Like it's like, does is it going for
just Goofy style here or is it trying to be
super serious, you know, Tony Hawk style game. And I
think it kind of threw too much at Like I
think there's they're trying to do more than this game needs.
Speaker 4: Does that make sense?
Speaker 5: Sean?
Speaker 4: From when you've.
Speaker 5: Played interesting that's that's where you've planned. Okay, So I yeah,
I feel a similar way, but maybe a little more
positive in the end, because I played the demo that
came out for Steam Next Fest. It was either like
the Steam Next Fest at the beginning of this year
or was one last year. I forget which one, And
when I was done with it, I remember saying there
and thinking to myself, oh, no, that gameplay sucked. It
was boring like that because all they gave you was
like the first one or two levels, and I was like, oh,
this is so basic. All I'm doing is quick time events.
I'm doing is pressing the corresponding button. And what you
mentioned there of the tutorial is very long is key
here because the entire first chapter is a tutorial, and
that even bleeds into the second chapter. I'm on chapter
three now. I'm pretty far into three. I think I'm
right before the boss or did I start for I
might have just started for last night. So the problem
is is that the core gameplay of it is, like
I said, it's very boost sonic, so like song Generations,
son colors, that kind of stuff where you know it's
a roller coaster ride. You know, the characters moving as
fast as possible, get from point A to point B,
do cool stuff along the way. But by being figuratively
and literally on rails, the problem here is that you
don't have a ton of agency in what you do.
In the base level, gameplay is really just reacting to
there's an obstacle, jump over it, there's a high obstacle,
go down, left or right, pick a path. You're not
doing much, but eventually they start introducing mechanics that give
you a little more freedom and give you reasons to
do more, like the yaoyu rosudo aka what do they
call it? That eight million rails, the rainbow rails that
you get so when your trick meter fills to the
specified amount for that level, suddenly you unlock bonus tracks,
and they aren't normally available to you, but if you're
doing well enough with doing tricks and landing these tricks
Tony Hawk style, then eventually you'll get alternate paths through
the level and everything. They're even more flashy and everything,
and then they introduce wall riding, which actually allows you
to move around the level a little bit more. Once
they start introducing those elements and giving you a little
bit more choice, I think it's a lot more fun,
especially once they get to the boss levels that are
all around. Yeah, they're phenomenal because this entire game, like
we mentioned, it's very anime, very to all my anime
fans out there. It's like playing a studio trigger show
like Kill a Kill or Cyberpunk Edge Runners. It's very
stylish to know where the top. I love it, very
like Dreamcast Sega. Like Dan said, I and the boss
fights are the key here because they allow you to
move between tracks a lot, you have options of which
rail to go on. They start giving you more agency,
but then they go back to the standard levels that
are very much about Even when it's you're not getting
from point at point B, there's a loop and you
need to do objectives on this loop that you're riding around. Yeah,
I'm like, okay, cool. One of the objectives is it
gonna be something challenging? I like, for example, deliver oudon
to the neon signs. I'm like, okay cool. And am I
gonna have to do some platforming like quickly switch between rails? No,
you just ride that rail. It's all automated. You literally
just move forward and nothing is different. And then there's
one where Oh, the Big Bad Corporation has censored our
art project. They've like boarded it up with like wooden
planks and stuff. You get to take those out on
our things. So what do you do? That section has
a bunch of ramps. Every time you go off a ramp,
you do a trick and it takes some of the
boards off. Like it's the core gameplay I just think
is a little too simple. And maybe I'm expecting more
out of it because of its inspirations, but I feel
like the base level being a bit too simple is
detrimental to the game because when it really starts to
get going in like chapter three and the boss fights
and everything. I think it's very fun and the options
that you have match the high energy and super stylish
nature of the game. I just think it takes a
little bit too long to get there, and then they
go back down to that base level a little more
than I would like.
Speaker 6: I think you're totally right, it is. It cannot be understated, though,
if you've never seen this game in action, like how
intense it is, like it it looks and sounds so good.
We haven't mentioned the music yet, but there's so much
music and it is also high energy and vary. They
get a bunch of different composers in here, and so
if you hear like, oh, it's a grinding train game,
you're kind of stuck on the rails. Yes, However, imagine
the most I brint version of that possible and just
like slamming the controls left and right like it. It
does a lot within those confines.
Speaker 3: You know, it does a decent job with like variety,
Like you know, they're different. There are other ones where
you're just kind of going along a track, but then
they're the ones at the branching paths. They are ones
where it's like there's an actual race and there are
other people you're racing against. Like we mentioned the boss fights.
So the boss fights are very very impressive, like really
cool the way they incorporate the mechanics.
Speaker 4: Into fighting something.
Speaker 5: Anytime you are like competing against another dench attacker, like
whether it is a boss fight or a race like
you just mentioned, there's a few of these levels. Those
are awesome because you have options of how to approach
the level. For example, in the race, you can it
at least seem this way and maybe see illusion at choice.
Even if that's the case, I'm fine with the illusion
at choice as long as you're like making me think
that I can do more here. I believe you could
either like take the other racers out by like tricking
into them, or just go really fast and do really well,
or start getting up on the walls, or use the
Yagyu rozu doo to like do shortcuts and stuff and
outpace them in the race. That was really cool. I
like that. I just kind of want more of that.
Speaker 3: If there was a category in Game of the Year
this year where it's like thing that feels the best,
like mechanics that feels the best. I do think my
favorite one in this game is when you're going around turns,
you there's this like meter that's just like you kind
of hold in l and you let go when it's
in the green to get a boost.
Speaker 4: It's like Mario kard drifting, but it's got this.
Speaker 2: Drifting.
Speaker 1: Hell yeah, there's on rails drifting. It does. I mean,
I've been I've been watching this game from Afar since
they first trailer to I forget where that first showed
its face.
Speaker 2: I think a pre show.
Speaker 1: Okay, so like a year right, and then just uh
you know, there is something. I know gameplay wise, it's
not there, but there's something aesthetically that like triggered my
Beautiful Joe kind of that why am I? You know,
why am I news Itch and something's happening with Beautiful
Joe and I, you know all the game I've seen
with like the inverted rails and like just that kind
of stuff, like it just seems like a fun kind
of Hey, you've never really done something like this before.
Speaker 5: It's nothing, it's the pinnacle of the vibes are immaculate.
I have literally no notes about the presentation. I could
not think of them doing anything better about the presentation.
And I think, you know, maybe I sound a little
negative there. I think more of why I'm trying to
get across is that it's definitely a slow burn, and
you know, it's not like a long time, but it
is a couple hours before you feel that you have
that agency that was talking about in a level and
you have a further grasp of okay. I see they
were trying to introduce these things to me slowly so
that I could get to the point where I am
stringing a bunch of things together. So if I am
just going in a straight line, I'm doing a bunch
of stuff to like keep myself smiling and watching all
the chaos happening around me. I just think it takes
a little too long to get to there. So it's
you know, it's always kind of a hard sell, like,
oh no, trust me, it's really really good, like three
hours in, but boy, how it he doesn't when it
really starts hitting in this game.
Speaker 6: So weird factored about this game. It has the same
director as Ninja Guiden rage Bound.
Speaker 4: It just came out last really oh really really.
Speaker 6: Yeah, so he interested the director and producer. They were
over at Game Kitchen, and then this is the other
studio Undercoders, So it's weird connection between those two.
Speaker 3: I like that I hear game Kitchen. That's the first
time for the studio name, and oh that's a good
name for studio. And I was literally just thinking about
I just passed by, like where Game mill is here
in Minneapolis, and I go past that, I'm like, what
a fucking terrible name.
Speaker 2: It was like game Kitchen.
Speaker 4: Okay, now we're debatable.
Speaker 6: Yeah, yeah, there you go.
Speaker 1: Dench Attack that's out now, a brand new game also
out now and maybe for the last twenty years or so.
Supermario Sunshine. What happened, Sean? Why are you doing this
to yourself?
Speaker 5: Bud, No, no, no, no, Grub's not here, No slander.
Get the fuck off. This podcast is a good game.
We love Super Marios Sunshine. In this house, I will
not hear it. It's okay, not perfect, I agree, that's
the problem with it. That's the problem with it is
that it's the Zelda two issue of Yeah, it's so
different than the one that came before and all of
them afterwards. And also Sunshine was rushed out, so it's
buggy in places. But I was looking for a summertime game,
and just when I think of a summertime game, the
first one I always think of is Sunshine, Super Mario Sunshine.
Mario goes on vacation, apparently shadowed the Hedgehog is there,
and the exact same thing happens as in Sonck Adventure Too,
where everyone's like, oh, Italian plumber shaped object, this must
be Mario all the time.
Speaker 2: Oh God. The cut scenes in that game are just
so so so hard. Overrule Judge saying overru so. Mario
Ghost of Jail has like a somber talk with his
brand new talking jet Pack about their predicament. Is a game,
it's Super Mario Community service, right right. I did watch
you play this. You're streaming, and you know, because you're
doing you're doing something. You're doing some things, not playing
original hardware. So it was at sixty phrames per second.
I was like, oh, I'm so mad that because the
title re released. This came about too long ago, and god,
I wish they just got it's a sixty phrase per
second on switch or switch to like alone helps so much.
Speaker 5: I'll show from the rooftops. Emulation is legal, y'all. How
you source your ROMs and ISOs that's a different story,
but emulation is legal. Take your legally acquired ISO PLoP
into Dolphin. Just right click it and try on the
Gecko code for sixty ps and it is.
Speaker 4: That sounds good.
Speaker 5: Yeah, it's just as simple as it sounds. Just right
click and they go, just yep, just hit the check mark.
Dolphin's a really good emulatory I was great. The problem
with Sunshine, I think really, is that it has some
bullshit shines sprites, just like Mario sixty four had some
kind of bullshit stars, not as egregious, but Sunshine the
problem is you need to acquire most of them in
order to finish the game. You didn't have the option of,
oh I'm stuck on this level, I can go elsewhere
to get my you know, required seventy stars to finish
the game. Instead, you have to overcome something that is
poorly designed because again it was rushed out. So that's
so weird they.
Speaker 2: Made that decision because like they came up with the
perfect solution in Mario sixty four, and the Sunshine just kind
of like it's so close to that set up in
the kind of like get so many of the spri
shines price instead of just ah, you need seventy eight
or whatever to beat the game, is you need to
get the six to one or whatever, the.
Speaker 5: Seventh that had to beat Shadow Mario in every single level.
Speaker 3: And the blue coin thing is really what takes the
wind for me, Like that that is a bummer.
Speaker 2: You can't sit defeate it on this game.
Speaker 3: The blue coins like that is the bar's like, okay,
I'll get every shine every time. That's great, But the
blue coins are kind of a dragged.
Speaker 2: Right like by sixty four, and a lot of them
are so fun to one hundred percent and Sunshine is
kind of miserable to one hundred percent.
Speaker 5: The prop coin.
Speaker 3: Thinking about it now, I was just about to say
that I do think that Sunshine is better than sixty four,
But then I'm sure last time I played through both
of them, I back to back, I probably was like, oh,
sixty four is way better.
Speaker 4: Yeah, if I did it again, I bet I would also.
Speaker 2: Yeah, that's outrageous.
Speaker 6: I do think with Sunshine number one contender for if
video games had like a forty X experience. You know,
I want to play Sunshine and smell the ocean and
have like a breeze on me to smell it.
Speaker 2: Waft. I want to make sunscreen, you know, I want
to feel it more. The Hub world ever, I.
Speaker 4: Mean the Castle.
Speaker 2: I think the Castle takes it. But I do love
Delphine a Plaza.
Speaker 6: The music, It's just endlessly good, having a little extra
bongos in there as.
Speaker 4: Well, the sunglasses, the water.
Speaker 1: People like the smell of the beach, not New Jersey beaches, right, Like,
do people enjoy sunscreen and that and that and that
in Hawaii?
Speaker 5: Yeah?
Speaker 2: Yeah, cray into it.
Speaker 1: No, I I just I'm never really, I mean, I've
been around beaches everywhere, you know, I like, it's just
never a thing that I'm like, oh, more of this,
put this in the candle.
Speaker 2: Yeah, back, I love you. I don't think anybody who
knows you would would mistakenly think beach.
Speaker 3: Guy David going on the beach on curb and what
do you do?
Speaker 2: You just sit here?
Speaker 4: You just look.
Speaker 1: I mean I was just I was in Asbury Park
over the weekend and I and I just was sort of,
you know, I was watching I was like, you know,
I'm here a lot. It's fine people, you know, people
to really dig it. I know it's me. I know
it's me. I'm not trying to act like what'sever? You know,
I mean, I get it. Sometimes there's a rancid, fishy something.
It's not even that, it's not even. I just hate
sand I hate sand places, I hate sunscreen, I hate
I hate burning. Yeah, you know, when's Mario gonna go
like to Alaska where it's dark for forty you.
Speaker 2: Already know you already went to a theme park, So
I'm happy there. We already had that one. Yeah, such
is so interesting because I like the game a lot.
But depending on who I'm talking to, I feel like
i'm either a big sunshine defender, because a lot of
people like this game is bad. That's wild, people like
this is one of the best games ever.
Speaker 5: And I'm like, oh right, let's This is why discourse
on the internet in particular fucking sucks, because everything needs
to be the greatest thing ever, the worst thing ever.
Speaker 2: It's okay for a game to be seven ten. Man
like to have fun with it.
Speaker 4: Trying to see where it is in my greatest Games
of All Time list. It's got to Oh yeah, it's
the best game of all time.
Speaker 2: See that?
Speaker 1: Yes, even I know that's psychotic.
Speaker 6: Yeah, give me above and below?
Speaker 1: What what?
Speaker 2: What arena is it in? Below?
Speaker 3: It is red dead? Redemption is WWF no mercy?
Speaker 6: Okay, a gentleman of the jury, I'm.
Speaker 1: Gonna replete insanity. I guess.
Speaker 2: Your honor. Look at this list he made, he he,
that's all right. It's not as the Greek just as
Bulger said, four being in the top tens or whatever.
Speaker 6: Remember ten of all time for four?
Speaker 3: No, it's number thirty. I'm looking at it now. I
think you're referring to I did the best one since
two thousand and I think it was.
Speaker 4: My top one hundred it's number thirty.
Speaker 6: I loved your Solid four, but it's my fourth favorite
entry in the series. I'm like, you gotta understand it's
limits here, Like it's long time.
Speaker 2: I see it.
Speaker 3: Every time I watch it, I'm like, God, this might
be the best one like it in my mind, I
kind of feel like it's one of the weaker ones.
I think it's just the way it ends and the
way it tells everything up and this is everything I've
ever wanted from me all, you know.
Speaker 6: I think it's so connected to like the hype of
dissecting every trailer, just like this is gonna answer all
the questions, like everyone's building.
Speaker 2: All the stars are here. It's like that. It's like
that E three that everyone but me hated when they
just did the patch notes for Smash Brothers.
Speaker 6: That's great, but I remember like really defending Act three
Millia's All four when it came out and everything that's
I hate it in Prague that I hated the I'm
just sneaking around following somebody in Prague and then the
big Mama.
Speaker 3: Stuff is like this is that. The story stuff is awesome.
I just hated the gameplay because every other Metal Gear
moment ever, I could just ignore stealth and just shoot
things and there it's like, wait, I don't want to
actually do stealth in this metal.
Speaker 6: Remind you that those little hand robots wear a trench coat,
and I will.
Speaker 4: I love that.
Speaker 2: That is my.
Speaker 6: Favorite game character out there with eggro Is drench goat hands.
Speaker 2: Maybe my favorite, most interesting is the hands. I think
that's the best character that inspired the most emotions. I
have a body pillow of the trench coat hand man.
I don't like in Sunshine that Bowser's voice is terrible,
and I hate the way it's not really bad. Recursor
fucked up.
Speaker 3: I realized when Bennye Safti was announced the voice of
Bowser Junior, and Mike didn't know. I hadn't heard of him.
I was like, I realized, now, like I just learned
today he's in the Odyssey. So now Mike and I
did not think he was.
Speaker 6: Not is incredibly weird.
Speaker 4: I am so it's awesome that soon every time he's.
Speaker 6: On the screen, I just I was locked in, like,
looky freaking god, his face.
Speaker 3: It's like, wait, a Safty. I had no idea it was.
I would not have guessed it was a saft Today
I was like, what the fuck.
Speaker 2: Safty on stilts, what's happening? Yes, I don't like about Sunshine. Yes, yes,
of course.
Speaker 5: So by the way that the found boss fight is
not a boss fight and it sucks like that. It
was just like, yeah, the hot toppy just round pounded
four times, like, oh, we ran out of time on
that one.
Speaker 1: I want to meet the youngest person who has played Sunshine.
I want to meet that person. Younges a nod probably
has no idea of its existence. He doesn't really know
much beyond Odyssey. Uh, you know the first three he's
really like, he's a big Odyssey guy.
Speaker 5: Last Yeah, it's like the I love sixty four. I
think sixty four is the greatest, but like Odyssey is
just maybe maybe the best video game ever made. It's
insantly good.
Speaker 1: It's crazy. Sunshine is about to be twenty four years old.
It'll celebrate twenty fourth next month. Tremendous. Yeah, absolutely older
than Giant Bomb. H Heave ho To is a game
you guys played last week. I believe how's that going?
Speaker 2: Yeah, yeah, that was me, Dan, Jan and Grubb. It's
funny because you all seem to have experience with the
first one. I had. I had never played that before.
I didn't really know what I was getting into here. Yeah,
this is like a co op game where you're all
just heads with arms and you can kind of you
can grab onto either like you know, walls, the environment
or each other. You kind of make these links do
you sort of swing yourself around and use that to
get to places. And it is really fun.
Speaker 3: It is the most like immediately like you understand what
this game is like from the moment you're all at
lined up. You pick your characters and it's like do
left to grab the pole, do right to grab the pole?
All right, go and you're immediately laughing and having fun.
It is like again ninety seconds in your revenue.
Speaker 6: And this is done with a lot of farting in it, right,
You're fart It's never necessary.
Speaker 3: It can cause negative consequences, and there is always the
temptation because it's very funny, right, but you gotta work
as a team, so you gotta be careful with the parts.
Speaker 2: The farts are useful though, because this game has a
competitive mode, which is like okay, now it's in, so
you know, you kind of start in these stages and
it's either who's who's going to be the last one
standing because there's gonna be obstacles, or we're gonna give
you guns or a lightsaber, or it's a race, so
you kind of have to like swing across the where
if you can get somewhere interest in that situation, well
maybe you're gonnaar because you're gonna knock the other player
out of the way. And this competitive mode was really
we were dying with that. Oh my god.
Speaker 3: I didn't think about this until now, but you know,
when you're getting the guns and the swords and stuff,
it reminds me of that Rounds game we played.
Speaker 1: Oh yeah, yeah, dibbs dibbs around.
Speaker 4: Yeah, it kind of got that type of vibe.
Speaker 3: Yeah, but yeah, I don't remember if there was a
competitive mode in the first one. I feel like I
would remember if it was as fun as as we
had with two. As far as the actual core game,
I mean, it is like ninety percent at least. We
played the first world like the Ice World. It's very
very similar. The main thing I noticed was like, if
three of us get to the end and one of
them is lagging, we can like one of us can
like inhabit or pilot like a drone to go like
pick them up and help them.
Speaker 4: You can grab the drone and stuff like that.
Speaker 3: I'm sure there's new mechanics and stuff that and then
introduces later like on the quick look we go forward
to like a late late world and it had some
cool different Yeah.
Speaker 2: That was like okay, what are what are we even
doing here? Kind of which was fun to figure out.
Speaker 1: Yeah.
Speaker 4: Yeah, so yeah, very very good game.
Speaker 3: Check it out for uh couch co op that's actual
couch co up.
Speaker 6: Fight aod fight Dan. Are they are wrong about this?
Speaker 1: Everyone's wrong, Ben Hansen? Is there anything you've been playing
anything else that you want to chat about? No pressure here,
Well we'll get the fuck on out of here and
take a break. But if you've if you've got something
to talk about, let's let's talk about it now.
Speaker 6: Well, let see, I spent the weekend playing Rolling Thunder.
You guys remember Rolling Rolling Thunder that Yeah exactly, Yeah,
but like I saw it because I'm a big Sunset
Riders fan. Yeah, so playing it on a main cabinet
and I think it was like Digital Foundry. They had
a video talking about the history of Sunset Riders and like, well,
clearly it was inspired by Namco's Rolling Thunder and that's
like the best thing.
Speaker 2: Right.
Speaker 6: They're just like, well, let me wind back the clock,
let me see what this is. And it's like, oh,
it's very clear, you know, like just it feels various
sunset riders, like jumping between different levels, anyone's coming of
doors all that stuff. But it's got an interesting structure
to it. And then also I guess it was influential
in people. Some see like Time Crisis as like a
spiritual successor to Rolling Thunder, and yay, it's like it's
fun if you're doing this for so long to find like, oh,
a new notch of history of like, all right, I
now appreciate Rolling Thunder in the arcades.
Speaker 2: There we go.
Speaker 1: So Rolling Thunder is the most like faceless video game
in the arcade thing to me ever, where it's like, oh,
it's this one, you know, the one with like the
enemies wearing weird pink hoods and right right, you know
it's that one, And I'm just gonna go left to
right and do and shoot and run and do that
kind of thing. What's the story, Like, what's going on
in this game?
Speaker 6: You're a secret agent and you're trying to take out
these guys wearing pink and purple hoods. And the thing
is they shoot at you, but oh, contreira bacala, you
can shoot at them.
Speaker 2: Now. Wait a second, you forgot about the most interesting twist.
You don't believe this. There's a girl and you're trying
to resk her. That's right, that's right. Uh.
Speaker 6: I guess they made like a bunch of console ports.
Speaker 2: Did you guys play those back in the day, Genesis
ports of like because there was more than one Rolling
Thunder I believe, right.
Speaker 6: Yeah, I'm looking at the Genesis box start for Rolling
Thunder three and it is pretty sweet. It's like a
cyber dog jumping on a guy in a motorcycle. Maybe
the series is all right, it's the majority of cyberdogs.
Speaker 1: Yeah, I just remember like the enemies would like melt
in a weird way after you killed them, right, yea yeah, yep, yep.
Because I've got this loaded up on my U on
my cabinet. Uh and I've I've checked it out a
few times when I especially when I first installed the
uh you know, eight nine years ago. But wow, that's cool.
Speaker 6: Yeah, what do you think is like the most played
arcade game in your cabinet or Beckler.
Speaker 1: Uh Ninja Turtles, Yeah, and then the one uh not that, Oh,
maybe this is the second one too, because the second
one I did not have a ton of familiarity with it,
the one where like the foots soldiers like violently explode
when they die, so you see their souls like leave
their robotic bodies like in a horrifying way. There's a
couple of frames of that.
Speaker 2: So by second you mean Turtles in Time because there's
like the arcade, there's Turtles in.
Speaker 1: Time, So it's the second arcade one.
Speaker 2: That manhatt project was the the Turtles three. So in
the there was the first Turtles game, which was its
own thing, then Turtles two based on the first arcade game,
and then Turtles three on n E s, which was
a sequel to that but not based on Archaide game.
That's the Manhattan Project. Right then there's Turtles in Time
four on the consoles, but just the next arcade game
in the arcade that's.
Speaker 1: That's the one because it's like dinosaurs and ship. You're
like karateing raptors and ship.
Speaker 2: So that's one of the most nostalgic games possible for me. Turtles.
Speaker 1: So like the most common ones, right are like Capcom
bowling also because they've got like a spinny ball and
like Capcom bowling for whatever reason, like always always in there.
Speaker 6: So there's like a missile command ball that you can
use for bowling.
Speaker 1: Yeah, I got a ball.
Speaker 6: Yeah, and that's just like a little USB attachment.
Speaker 1: No, it's embedded into the the you know, the joystick area.
It's four player joystick, the ball, and then uh, I
don't know what else it's got on there. And then
I also have a rocker that you can use to
play like Arcnoid that kind of shit.
Speaker 3: Oh okay, right, right, that's a weird one. G I
right with the weird like tiny sticks. Those are the analogs.
Speaker 2: Yeah.
Speaker 6: Then you can technically like plug like a game cube
into or whatever if you want to use the little sticks.
Speaker 2: But I think, yeah, it's like it was.
Speaker 6: Game Informer had this like you know, arcade shell in
the office that everyone just kept putting GTA stickers on.
Speaker 4: It was like next to Andy mcmahir's office, and it
just sat there and.
Speaker 6: It sat there for like I think five years or anything.
I'm like, okay, it wasn't it wasn't a very like
tech tinkery type of office. So I was like, hey,
could I just like have that and actually like make
it into a mame cabinet. And Anie mcnamer is like,
you can have it on one condition, you never bring
it back.
Speaker 2: It's done.
Speaker 6: And so I spent so much time with that thing.
It's amazing. But do you feel like, is it time
for an upgrade? Do I need to get like, you know,
four player and get a bunch of weird attachments so
I can play miss demanded NBA Jam.
Speaker 1: It's nice. It's nice for that dim and I play
the hockey version of NBA Jam. Like there was an arcade.
Speaker 4: Anything about hits, No, it's not here.
Speaker 1: This was it was made by you know the same company,
and it was yeah, it was Midway and it was
like and you could get on fire by by scoring
three goals in a row. That three, Yeah, it was
three three. It was exactly. But it's it's amazing. We
play it all the time. And then the more less
common games that are free for whatever reason. When dude
was like super young, he found Fancy World. Do you
know what, Yeah, go check it out. Fancy World is
like it's sort of like a bubble bobble kind of
thing where like you're in a you're in like a
level and then you but it's just very strange. Yeah, simple,
stra weird, very strange. I forget how he found it,
but he made me put it on there and he
rocks that. Now that's his nostalgia. That's like touch a
fire up fancy world and get my kicks.
Speaker 2: It's a very bubble.
Speaker 1: It's super super strange. And I'm trying to think what
else gets used a lot on that thing of Simpsons
of course, but yeah, I love having it. What I have.
I don't know if I showed you guys when you
were here, but I've got that like color r g
b uh like led screen that changes with the game
you're playing, so like whatever game marking. Yeah, the marquee
on the top of the cabin change as well, which
is fun. Yeah, Ben, what crowd pleaser?
Speaker 3: What's that one that we the last one we did
a score war on that you introduced me to bold.
Speaker 6: Feed bold Feed is I think at this point it's
my favorite arcade game. It's a spiritually to Kicks, yes, yes,
and it's more sci fi and the idea is there's
a lot of levels to bold feed, but the basic idea,
the thing that's most fun is you're just trying to
corral these crazy robotic enemies into smaller and smaller. So
you're kind of like drawing pens around them to shrink
them down and then steal them off to cover as
much ground as possible. But like Dan, I mean you
could attest like it's like, Okay, I get my head
around this game. I got it, and within like five
minutes it's like palm sweating, screaming, like oh my god.
Speaker 3: Well it's because there are a lot of games that
do the thing where you got to draw the lines
to kind of make the area smaller.
Speaker 2: But it's the part where you have to corral this boss.
Speaker 3: That is like getting faster and faster as it's getting
smaller and smaller, and you're trying to just like time
it perfectly.
Speaker 4: Like that was that was super fun.
Speaker 2: Yeah, I love it. I love it.
Speaker 6: And so that was my my summer project is I
got a bunch of arcade marquies and we have like
a staircase next to my little arcade place. Yeah, so
like put them on the back of the stairs so
work on our way back up in time and stuff,
so like the little project from my dad.
Speaker 1: Now, yeah, very nice. All right. Finally, what I'll what
I'll leave you all with is you know we we
we rolled credits on First Light diab and.
Speaker 2: I hate nice and I'm just it's kind.
Speaker 1: Of like kind of searching for the right way to
talk to a young boy about how maybe there won't
be another James Bond game, and how to talk to
him about the game saying very clearly like James Bond
will return, right, it says that as clear as they
so Div's like, yeah, He's like, yo, how many years
do I have to wait to play another games Bond game.
I feel like I don't know now. I feel like
the future of that is maybe a little bit in jail.
Speaker 4: Why would that be? What another huge hit it was?
Speaker 2: But I just feel like there's amazons.
Speaker 1: I feel like there's a lot of.
Speaker 4: Bond license basically, so like I couldn't decide to make
a new one.
Speaker 1: What I'm saying, Oh, yeaha Beames Fond but I don't
know about that.
Speaker 2: It can be really weird. They yeah, I mean like
it could happen, it would be shit. This game actually
seems like it's doing better than people expected. It's really
well liked. But it's the thing that's you know, if
we want to see this game in the next five years,
you got a green light at yesterday.
Speaker 1: That's right, that's right, that's right.
Speaker 2: So Amazon's just making a lot of weird calls.
Speaker 6: Seems like somehow they're leaning more into Luna at this point, Like,
I don't know, did you guys play Clutch?
Speaker 3: Is that the fast and furious like kind of grapple
car thing? This because of the min Max post saying
they don't want to be known as the grapple car game, right.
Speaker 2: Yeah, sorry, guys, you're kind of the grapple car game.
Speaker 1: That's okay to have a thing now everyone knows you're
the grapple car game.
Speaker 2: That's my argument.
Speaker 6: Yeah, So that's a lot of team leads from Forts
Rising five specifically went out and they're making this game
and like everyone who played SGFS like this freaking rules.
Speaker 2: It looks amazing.
Speaker 6: And Amazon dropped it just like in December when it
was at a finish line basically, and so it's just
a really weird move to be like, this game looks
promising as hell in Amazon after they've theoretically funded. The
entire development was just like and we're not going to
release it after all.
Speaker 4: It's just really it's like the Wiley Coyote acme thing.
Speaker 2: The film.
Speaker 6: Is this big, like what's going on over there?
Speaker 1: I really hope there's another one of these, because I
thought it was really excellent right from front to back. Look,
it's right, there's a lot of unfinished story arc like
plots that we need to really understand. Like this isn't
really spoilery, but he and I were very concerned about
our Portuguese friend that we met at the hotel, Like,
what's her deal Teresa. Inquiring minds want to know.
Speaker 2: What's going on with her?
Speaker 1: Did we tie that up?
Speaker 2: Yeah, you know, it's a little bit of other game
where we go on vacation with her again. That'd be nice.
Speaker 1: He's also, really, this isn't really like they don't I
won't say who exactly, but they don't tie up like
every last like, oh, this person's okay, this person's okay.
This person, like I have all the confidence that like
this person made it out because they sort of imply
like they're being taken care of at the end. But
there was like just show me signs alive.
Speaker 4: Fan need to know how.
Speaker 5: Oh my god.
Speaker 1: Wait, but they also stopped all that too. I forget
with him.
Speaker 2: There is d O C with Letty Kravits, that is.
Speaker 6: I think that it's kind of the silver lining, you
know of like, you know, it might be a while
before their game comes out, hopefully from from Io. But
at the same time, like think of how much they
supported Hitman, Like if they could just get doing story
DLC for this in theory, they could do it for
the next three years, you know.
Speaker 4: Yeah, d inside First Light.
Speaker 1: Sure, I don't get name and uh and he totally
he like he marked out at the end where she's like,
and I guess you're double O one now, and he
was like, oh, it's happening. The title happed the title
the gain he's the thing.
Speaker 2: Now say that again.
Speaker 1: Anyway. Uh, there you have it, putting a bow on
Double O seven First Light. All right, we're going to
take a break. When we come back, we'll get into
the news. I'm sure it's all positive. Stay tuned. The
BombCast continues down the rails doing tricks right after this.
Welcome back to the Giant BombCast. So Dud's going away
to camp did you guys know this? Oh, he's going
away for a couple of weeks. A couple of weeks.
Speaker 6: Yeah, so gonna be sad or relave for how you feeling.
Speaker 1: Uh, It's it's only a couple of weeks, so it's
not I'm not. I'm like, whatever, it's all good. We
could use the brake. Let's just say that.
Speaker 2: Uh.
Speaker 1: But no, know, we were packing him up last night
because they picked up his bags. We put in a
bunch of like self addressed, pre addressed stamped envelopes because
it's like a thing you do it, can't you send
letters and ship? Right? What is it? He's like, what
is this? I'm like, well, I'm like, do you know what?
This is? A stamp? He's like, I think it's for mail?
I don't does is it free? Does it cost something?
I'm like, yeah, you're right, good, good instant. Yes, I
don't know how much stam costs? Are they like eight
c that's it's way more.
Speaker 5: Yeah, I thought they doubled. I thought they were around
it doubled.
Speaker 1: How much is a stamp? Oh my god, Sam is
eighty two cents?
Speaker 5: There?
Speaker 4: Gover stamps tea.
Speaker 1: Totally?
Speaker 5: Actually, what would I do?
Speaker 1: Without my gigantic pack of forever stamps.
Speaker 2: I got a bunch, I got a whole bunch.
Speaker 1: Are you sending Are you sending a lot of snail mail?
Speaker 4: No, but it just seems like a good investment. The
one pack is like the rest of my life basically.
Speaker 1: Right, sure?
Speaker 6: Uh?
Speaker 1: Yeah, so you know we I showed them on Yeah,
I guess you use stuffed this letter in this envelope,
you seal it and then I don't know, you hope
for the past, you hope for you, Yeah, seriously, and
anywhere from four to seven hundred days it'll get deliver.
Speaker 6: It's still a pretty cool system.
Speaker 1: Yeah, it is interesting when it works great, it's impressive.
But it doesn't always work great.
Speaker 6: Yeah, damn, they're Dan.
Speaker 2: Both of our dads were mail men.
Speaker 1: Yeah, oh I didn't know that interesting.
Speaker 2: I like fictional mailman a lot, right, like mom in
really funny, Oh sure, in cheer Cliff from Cheerriff. And
it's often characters just to make fun of the postal service,
which was was always fun. We always like laughing at
them at your father's.
Speaker 4: Yeah, it's weird not going postal.
Speaker 6: Became just thinking about that because remind you mind you
there's the big joke where like the Beard Hunter, it's
the big gun and they're like, are you a postal worker?
And it's like a big laugh line, like remember these
people snapped and.
Speaker 2: Killed a lot of people, Yeah, they didn't.
Speaker 3: Like one guy kills some people in the sixties from
a clock tower. And now it's like they're all crazy murderers.
Speaker 6: And now they get a legendary video game series named
after that.
Speaker 4: Right, legend that's a word for it.
Speaker 1: Use a different word, but that's fine in a movie
based off.
Speaker 2: But of course it's legendary.
Speaker 1: Oh you mean the coolest dude ever? All right?
Speaker 2: It opens with a recreation of nine to eleven, and
I'm more comedic telling of.
Speaker 1: You didn't know.
Speaker 2: It starts in the cockpit.
Speaker 1: To really to really think about it that way, right, go.
Speaker 2: On, jeez, I'll have to check it out.
Speaker 3: It's window washers, right, aren't they on the side of.
Speaker 1: The Oh god, I can't think that. We're not gonna
do I.
Speaker 2: Remember, I don't remember the window was you know.
Speaker 3: I think it starts with I think the trailer was
like window washers, and they're like, like, I.
Speaker 6: Think it's a good extra life punishment as made people
watch postal uh in your weird torture chamber or whatever
the hell.
Speaker 1: Let me just say for the record, there's not the
direction I intended to go in.
Speaker 2: It was always ours, folks.
Speaker 1: It's time for the news. We're gonna switch things over
to Mike Manati because he's got the news.
Speaker 2: Yeah, hey, that's right, Mike Manatti the news. Hey, Hey,
Jeff Grob was kind of have to get this news together,
and he's got some of his own insights written on
these headlines as well, So I'm gonna read what he
said and then we'll talk about it, starting with but
that's the dangles the Fallout keys in front of everyone.
This of course kind of followed, you know, all the
layoffs and everything that's been happening Xbox, and then the
rumors that Obsidian has been kind of canceling projects that
they can work on a Fallout game themselves. Now Bethesda
and Todd Howard, they're kind of just like coming. It
came out of nowhere to be like, hey, when we're
making Fallow five that's in pre production, and yes, Obsidian
is making a Fallout game with us also while they're
at it, Hey, remasters the Fall three in new Vegas.
Those are in development. Those are going to happen for sure.
Also noted that Fallout four has reached thirty five million
copies sold. They're working on Creation Edgine three, which is
another update after Starfield debuted Creative Engine two. So we
didn't create We didn't get a whole lot of Creation
Engine two. It seems like uh, but also wasn't very good.
So that's going to power both Older Scroll six and
Fallout five. Also, the Elder Scrolls Online team is being
brought closer to the team making the Elder Scrolls six.
There are no dates, screenshots, or footage for any of
these newly confirmed Fallout projects. Grub ads here this feels
like a post layoff reassurance package, but Howard acknowledged that
Microsoft's cuts were personally difficult for Betest's teams while simultaneously
laying out a decade's worth of franchise plans. The resource
allocation is notable Bethesa's moving ees, so developers closer to
Elder School six Out or former Zenemax Online developer worn
that Ecio would no longer receive content at anything approaching
its previous rate. That suggests Xbox is redirecting labor towards
the safest possible premium brands out scrolls in Fallout, which
they basically said, that's the plan. I mean, they've been
in this weird situation for several years now where Fallout
is one of the hottest game brands at first Bethesa,
now just Microsoft in general. Yeah, and that they didn't
really have much going on with that really asides from ESO,
which had an audience not some giant one. But so
like the way they did this it is very It
is kind of like, hey, everyone, things are gonna be fine.
We're making Fallout. You like that, right? Yeah?
Speaker 6: It feels like kind of the tone of Xbox before
the big layoffs of like what just little buttons can
we push to make people a little bit excited? All right,
I guess let's fire everything we got and maybe you
think two of just like after these layoffs and it
was going on the Xbox, Like, can you imagine the
tone of the next time they do one of those
developer directs, which, oh, I like that format, but like
I think just the entire chats just gonna be like boom,
like for every ounce in those videos where they're try
and be like we stand by our developers. It's all
about creative risks and creative choices. You know, everything's gonna
feel so empty and hollow.
Speaker 2: And like they follow an employee as they walk down
like one of the hallways and like twenty things per
second or whatever, and they're like in the lunch broom
laughing with each other, like yeah, security cards escorting them
to their car.
Speaker 6: They're like yeah, yeah, right, yeah, it's it's it's weird.
I mean, follow fans, God bless you. You know, as
long as you realize that, like if Obsidian is just
starting a new Fallout game and Upsidian crank stuff out,
but even that fours at the light speed earliest, you know, yeah,
and then followed five probably twenty thirty four.
Speaker 2: I mean, yeah, it's gonna be that game is coming
out in the thirties absolutely, which is interesting to say.
It is curious about the Obsidian games, Like, yeah, they're
making one with us, and Party is like, Okay, how
involved is Bethesda really? Is it mostly just kind of
like do you think they're actually like co developing that
game with Obsidian or is it more just like, well
they have to work with us, we own Fallout and
they are mostly gonna be taken care of.
Speaker 5: That, sure.
Speaker 2: Yeah.
Speaker 5: I think the big thing with all these is that
we don't know when a this is coming out, and
we can only assume a very long ways away. Because
Fallout five is in pre production, no shit, I would
hope it's in some form of pre production. You have
to be thinking about the next entry in your right,
one of your big two series, really, so of course
they are thinking about pre production. His pre production could
mean anything. It could mean that Todd made a doodalized napkin.
I would hope they're further along than that in some way,
shape or form. But it doesn't mean that we're getting
one immediately. It means that we're maybe ten years out
from some of these, probably at least.
Speaker 1: Right and there's like at least one massive thing already
in the queue that seems way way far out anyway,
And come on, this is like.
Speaker 2: I don't scroll six does not feel like it's in
it at.
Speaker 1: All, right, at all at all.
Speaker 5: Granted, based on their history, they could do a short
news cycle for that one, and maybe it's like ready
to be shown I don't know, in two years and
comes on three something like that.
Speaker 6: Yeah, early in the Helix released Window something because I'm
trying to think, like Oblivion wasn't launch a three sixty,
but a little bit after.
Speaker 2: Launch it was. I mean, that's like, if that's the
one game that Xbox has that is coming on in
the next few years, I feel like has any chance
of being incredibly exciting to a lot of people as
Owner School sixth not. At the same time, they're not
going to make it an exclusive to the Felix.
Speaker 6: Well, I mean, if they can flip switches, that's the
most powerful flip they can switch.
Speaker 2: Why wouldn't they do that? Right? If it's gonna be
there's there'll be a lot of backlash on that one specifically,
I mean god, because it would be okay, so maybe
they'd make it an Xbox exclusive. Let's say they do that.
You think they don't release it on Series X.
Speaker 5: It depends because I I mean, Starfield was struggling on
that console, like I don't know what, I don't know
what three now? Yeah, okay, so let me see do
we have uh? Okay, Creation Engine three is powering Elder
Scroll six and fall Out five. If that needs more horsepower,
maybe it is a launch title for Helix because you know,
like Ben was getting at that, if you're gonna have
a launch title that gets people to buy your new
console or your new console, PC hybrid, whatever, how these
things get to end up being we don't know anymore,
because Ash is probably gonna roll that back into just
a console with the way she's talking about if you
want to commit to the exclusive plan, you gotta go
all out, and so you know, maybe, yeah, point Mike,
it might be cross Gin. That's certainly possible, but at
the very least it's gotta only release on Xbox that
they're committing to this thing full force, and that just
still kind of seems a little wild.
Speaker 2: To me, because oh, okay.
Speaker 5: I mean, you might get people that buy Series x's
Helix if it comes out of the next two years,
is gonna be insanely expensive. I don't think. I don't
think people are going to spend over a thousand dollars
for just a single game.
Speaker 2: There's no way.
Speaker 6: Yeah, the pivotal sentences if Xbox is committed and that
is I feel like hearing a lot of water there
that sentence.
Speaker 5: Well, we'll see what the poll on Twitter says next week,
right right right, all right?
Speaker 2: I saw Grubb in the YouTube chat, I just want
to mention that a lot of this season is coming
from VGC, GameSpot, Polygon, and other shout out to them.
Sure thing, Jeff, I think all right? Next up here.
Not a ton of games sells super well on disc
on PlayStations from circandas Matt Piscatella says, only two PlayStation
games sold more than ten thousand physical copies in the
United States during the weekend in July eleventh. Only seven
PlayStation games across every PlayStation platform, publisher and release, I've
surpassed one hundred thousand physical copies in the US this year. Obviously,
some of these games probably did way better than one
hundred thousand copies. The data arrived from PlayStations that YouTube
trailers were being flooded with comments protesting Tony's decision to
stop seen new games on this Beginning in January twenty
twenty eight videos unrelated to physical distribution. I've reportedly been
receiving more dislikes than likes because of the campaign. Then,
GameStop CEO Ryan Cohen said Sony eliminating physical games was
totally irrelevant. Yeah, funk, where including physical games now represents
only around twelve percent of the business is what so,
what the hell's the other eighty eight fun go pops? Uh?
Speaker 6: Yes, actually he's actually offering to buy eBay with this
is currency.
Speaker 2: It's working.
Speaker 1: Really, I love that this goober, no matter what the
conversation is, is gonna say the worst thing possible. There's
no way where he has like the the base sort
of take. It's always just like I'm a goblin person,
and here's my position on the matter.
Speaker 6: Anyway, Google is the perfect word for Ryan going you really.
Speaker 1: Yeah, googer.
Speaker 2: I want to allow that. My dad called me and
my brothers goober's as a terman affection.
Speaker 1: Like goofy goober, like a goofy goobero.
Speaker 2: No, this was just predated the goofy goober's. Man I
was a kid. He called us. Goober is an Italian thing.
I think, I don't know. I'm sorry Ryan, Well, Google, Well,
I guess where goober came from? Goomba.
Speaker 1: There's nowhere, there's nowhere to know.
Speaker 2: There's the entomology baby. Anyways, Grub says here weirdly, strangely, oddly, bizarrely,
Ryan Cohen, a sober, serious individual, is wrong about his
own company's business. He said, software represents twelve percent and
collectibles is over half. Neither of those are true. Software
share is eighteen point three percent. Collectible share is forty
one point eight percent. That's according to the latest financial
report filed with the SEC. H So there you go. There,
I mean, I think, yeah, obviously Ry Cohen not a
serious person in games. I'm I'm not considering myself much
with game Stomp these days.
Speaker 1: I don't like how much they have bought of eBay though,
not happy about that, right, oh so, I think they
have ten percent.
Speaker 2: I know he wanted the whole thing, right.
Speaker 1: So he wanted the whole thing, just turn it into
I don't know what. I can't even imagine what a
game Stop owned eBay would look like. I don't want
to think about it hurts my brain. But yeah, they
own a non small amount of eBay.
Speaker 2: Now going to the distinct, I mean, I don't know
if I find these numbers particularly shocking. Everything we all know, yes,
more people buy games digitally, I don't know. To me,
I'm like, oh, so that that many games are still
sewing over one hundred thousand copies in stores physically, huh.
And again, some of these are doing much more than that,
But you know, I don't think any of that changes
the fact that this obviously is happening early and it
is pissing people off. And that's why every like PlayStation
trailer right now is just flooded with those comments of
not wanting to talk about the game, not wanting to
engage with Sony's marketing. They just want to be protesting
the removal of discs entirely, right.
Speaker 5: I think the important thing here to note is, and
I was looking at mass Blues guy, I see if
he elaborate on which games it is. Maybe he didn't
for various reasons.
Speaker 2: Buticulous is some of them. I was like, First Light
Crimson Desert was one of the football club things you
would expect.
Speaker 5: Yeah, the things you expect. But I'm also curious, like
how how many is over one hundred thousand, because some
of the biggest games of the year, even if they
are on eighty percent digital, you can't sneeze at you know,
let's say it's a ten million seller, Like we're still
talking about a lot of copies being sold physically, and
even going by the absolute bare minimum of the statistic
of one hundred thousand copies, assuming that's a seventy dollars game.
You can't really sneeze at seven million, you know, at retail,
like I think even as the bare minimum that's I
feel like that's not enough to just ignore and to
look away from. I know we're moving in that direction.
I think this whole thing just feels a little premature
right then. I think the thing that a lot of
people have settled on is why not let it peter out?
Why not let it just the window until it's nothing.
Why not, you know, if the sales numbers get so low,
why not just pawn that off to some them on
like Limited Run or one of the other boutique manufacturers
who have that relationship there, and let them handle the
distribution instead. I feel like they're just jumping the gun
on this whole thing. And there's a lot to be
mad about here, and we've talked about it at length.
The last time the story came up about how they're
taking ownership away, and that's the biggest problem here is
that there's there's not an alternative like there's say PC
where you can buy from gog or something instead, like
you just had to be locked into their ecosystem. But
I think it's just we're at the point where they
shouldn't be looking at still millions and millions of dollars
in saying, ah, well, that doesn't matter because it's not
the hundreds of millions of dollars. I think that's that's
short sighted.
Speaker 2: Oh right, here, here's another fun handline is about to
give creators generative AI characters. Starting July thirtieth, Fortnite creators
will be able to publish islands containing NPCs that hold
real time, unscripted conversations with players. System uses Google Gemini
for dialogue and eleven Labs eleven v three for voices.
People can't off talking about eleven Labs eleven v three
for voices. Epic has added Done has added AI compatible
voices of personas. To thirty thirty six existing Fortnite characters,
seventeen will have Epic controlled personas. They behave consistently what
their established.
Speaker 4: Characters the lower of Fortunate?
Speaker 2: Yeah right? Does that mean the others won't have established character?
Creators can define other PCs through prompts describing what they know,
how they behave, and what role they play. I just
wonder how West World this is gonna get, Epic, says
the initial voice models are based on performances by independent
professional actors. Will agree to that use, you should and
have it, says, We'll also talk to gilds and actors
who previously portrayed Fortnite characters about bringing those original voices
into the system. The obviously the obvious warning came from
Fortnite's Darth Vader experiment. Players rapidly attempted to jail break
the character into swearing or producing prohibitive material tag after
jail breaking Vader.
Speaker 4: James Earl Jones.
Speaker 2: Sag Aftra also objected, even though James Earl Jones family
authorized the voice, arguing that the feature displaced other performers
who could have voiced Vader. Yeah, a million people have
done the Darth Vader voice before. It's fine, Obviously, it
be great if James, if James Earl Jones lived forever
and could do that, whichever, it's great.
Speaker 1: He's dead.
Speaker 2: We don't need his voice. We don't need to keep
paying his family for that, just because they're like, yeah,
he would have loved that. He was a special at
the part where we get money.
Speaker 5: Millions of dollars or whatever, right.
Speaker 2: Right, Uh, Yeah, this is all pretty freaking gross and
weird and uh, obviously this stuff is gonna happen and
get worse over there. We've heard from Tim Sweeney plenty
how exciting he finds all this shit too, and.
Speaker 1: Just how exciting of a guy he is. Huh yeah, and.
Speaker 3: A half Dan was the lessime he played Fortnite Simpsons
Sibson's say, I had my heyday with it several years ago,
and then I kind of stopped playing and then the
Simpsons thinking about, oh cool Simpson, and it was all fun.
The second is shift that I played like one round
or something. I was like, all right, still Fortnite and
it's you know, it's it's a good guy. I mean,
I don't know the state of it right now, but like, yeah,
it was fun. But then I fell off.
Speaker 1: My so I you know, I'm exposed to this world
in a way that I feel like most of us
are not, just because I have an eleven year old
who has a lot of friends and they and they
right now, they seemed they were down on it for
like a minute and now they're back because they like
this sprite thing that's going on now. Nope, it's not
a soda thing. They collect these like little sprites that
I think they're called sprites, right is that? Am I wrong?
Speaker 2: I think you're right. I think you're right.
Speaker 1: Yeah. So they collect these sprites and the like have
to like they basically have to like uh you know,
cash them in at like these checkpoints and then they
can level up their sprites. I don't know, Yeah, I
don't know what. I don't know what it is. They
all they carry them on the back. I think people
I don't know, the eleven year olds that are in
my life like them. Uh, he's been playing it a lot.
I don't know. I do think it had a bit
of a downturn and now, like from what I understand,
it's it's it's it's a thing again, all right, way
to go. But you know, I don't know, I don't know.
Speaker 2: Yeah, yeah, yeah. Fortnite makes the zillion dollars, but it's
not growing. So that's a big problem. So they got
to save money where they can and do this shit.
And you know, they have other exciting, uh e citing
ideas how they're bring in more revenue, including the current
summertime events Hot bat Summer, where you can buy bathing
suit versions of Boys and Ivy and Harley Quinn and Batman. Yeah,
the Marvel Rivals a vacation of Fortnite is going Sorry
are they calling it Hot Bat Sun? Is the official
name of this is Hot Bat Summer.
Speaker 5: I mean, hey, to be fair, Bruce's I'm just saying
it's a good look.
Speaker 6: It's a good look, and it's just the stuff that's interesting.
Speaker 2: It's just he's just it's just Batman stuff. He's not
showing nearly as much dong as Captain America did that
and that it.
Speaker 6: Is this something that like James Gunn has to sign
off on. Have he has he had multiple meetings about
Hot Bat Summer.
Speaker 2: I don't know, but remember when he first like was
starting to do that and he was like, oh, DC,
stuff is gonna be interconnected, even the video games, Like, oh,
you don't know how video games work because that's definitely
not gilly.
Speaker 6: And then again you see hot that Summer, and it's
like maybe he does understand maybe.
Speaker 2: All his I think he's still I think he's on
damage control over there, still out there Supergirl bombs, so
you might have other things to worry about. Uh, all right.
Nintendo says it shouldn't have to pay back players if
it gets tarif free funds from the US government. No
Nintendo is seeking the dismissal of a cla class action
lawsuit followed by players Gregory Hoffert and Pruscan Sharon, who
argue that any tari free funds and in tender recovers
from the US government should be passed on to consumers.
The initial price increases on switch hardware thirty to fifty
dollars were tied to tariffs imposed to China. After the
US Supreme Court ruled against the implementation of these tariffs,
Nintendo sued for a refund in March twenty twenty six.
Nintendo's legal team contends that customers agree to the retail
price at the time of purchase and received exactly what
they paid for, noting that pricing decisions involved multiple factors
beyond tariffs, including labor, memory, and shipping costs. It seems
very unlikely that Nintendo will lose this. Typically, the companies
and individuals have complete freedom to set their own prices.
Had Nintendo charged they tear a fye separate from the
price that might be I think I think Grubs spot
on here that I don't think that they're going to
We're going to get this money passed on to us.
Speaker 1: No, that's why I agree, like no company should pay
anything back. I totally agree. I think all the companies
should should keep all of the extra money that they've
they forwarded along to consumers, because that was the right
thing to do. It's fair, it's it's most of of
course it's fair. I mean, how could it not be fair?
Is the best? No notes this entire situation.
Speaker 5: No, no, thank you, CEO Jeff Bakalar. I would assume
that's why. You know, every company says due to changing
economic environments, climates, whatever, hell. They always phrase us because
if they point to one particular thing and then thing changes,
everyone's like, look, you said this was because of thing,
but now thing is not that way, and they can say, nah, dog,
we said because of whatever hell is going on, we're
just charging you more. And that's how Nintendo gets their
lawyers in there and says, you agreed to this, you
gave us that money because you wanted to. Of course,
Nintendo is always going to do the shitty thing when
it comes to the lawyers and everything.
Speaker 1: It's fucking ridiculous. Billions and billions of dollars have already
been refunded and consumers will see zero, not a penny
yep of any of that shit.
Speaker 2: Like if Nintendo had to, they might just do what
they did. And like way back when when the FTC
was like, oh, you fixed prices for the nes, it
sounds like, don't worry, We'll pass on like consuers by
giving them a five dollars cepod like it, then go
buy a new fifty dollars video game and actually just
give us more money.
Speaker 6: It's give you an ambassador program for the switch to
Yeah yeah, yeah yeah.
Speaker 1: Once once I realized that people are still willing to
pay eight dollars for a tub of cream cheese, I
knew it was over the same COVID. Cream cheese pricing
is in effect, for whatever reason, skyrocketed during the height
of COVID to over eight dollars a tub and it
has not changed since. And this is why we will
never have nice things.
Speaker 2: Is this our economy marker now? Is the price of
the tub of cream che.
Speaker 6: Even the cyclops is just loaded with this cave full
of that cream cheese.
Speaker 1: When the aih like the end of that movie AI,
when the Aliens come back and they're sort of like
doing the autopsy on civilization, they'll be like, oh, it
started with the cream cheese. The second cream cheese became
pornographically unaffordable. That was the downfall of civilization. That's it.
We're cooked game over.
Speaker 2: All, right, A couple other things here. Applications open for
the Dusk Buds Network tests. You can apply from July
twenty second to July twenty eighth. The actual test will
run from August twenty first to twenty fourth, with matches
supporting up to eight players. Even if I don't get
in this thing, I'm just gonna be so happy to
finally have people play this game and explain to me
what it really is. Here about it, right, Like I
love From Software games a lot, but I like them
as single player games, and like, maybe I'll do some
couple of friends. I know a lot of people like night
Rain that didn't super hit for me. So I'm being
pretty guarded about dust Blitz, even though it's me as
Zaki directing it, so that that should get me really excited.
But I just don't know.
Speaker 6: Oh, I can't imagine that just communication pushing pull between
Nintendo and from Software who has more clout? You know,
what are they going to get? Like a treehouse live
of this, Like, how are they actually.
Speaker 2: Going to show this off?
Speaker 6: Is just gonna be us squinting at Twitch streams trying
to understand what we're looking at for everything going on here.
Speaker 4: Yeah, have they said if there will be a way
to just play a single player?
Speaker 6: No?
Speaker 3: Or is it going to be like cause I just
never even touched Night Rain. I just have no interest
if it has to be a multiplayer thing.
Speaker 4: I don't think there's.
Speaker 5: It's not multiplayer in that way that you're thinking, Dan,
It's more like invasions in previous from soft games are
just othertimes active. Yeah, that's that's basically Yeah. So presumably
you'll stop to matchmke like you know there it will
still be an always online game, but you're you're not
like teaming up with people per se.
Speaker 4: Okay, so don't have to like to put a headset
on to play.
Speaker 6: This, although Mike Minatti call it right now? Will this
game incorporate game chat in a big way?
Speaker 2: I mean as a switch to exclusive kind of how
Why wouldn't it a multiplayer switch to exclusive? Nintendo loves
pushing game chat. Still, Yeah, maybe we'll get fun avatars
against star Fox. Right, We're gonna look like all these
weird butt monsters and whatever else but monster. Yeah, similar,
vein here last thing. Marvel tokon Fighting Souls Open Beta
on PS five and PC July twenty fourth to July
twenty six, Sean. I know when there was that first
alpha or beta, a lot of people kind of played
the game and had reservations, had critique. So I guess
everyone's pretty curious how the game is feeling now right.
Speaker 5: Well, that's the neat thing about our system works is
that they they're kind of the company trying their best
us to do everything right nowadays, where they do listen
to the audience and look at what people are saying.
They're looking at what streamers are saying, influencers, people on
social media, and they even put out explicit polls when
they do their betas and stuff to see like, hey,
what are we doing right? What are we doing wrong?
And from the people who have played the most recent builds,
they say, oh wait, they incorporated all of our feedback.
Speaker 2: That's sick.
Speaker 5: So this game apparently is really shaping up nicely. I'm
looking forward to playing the beta this weekend because I thought,
you know, good bones there, like there's a good base
to toke on, but I thought they went in a
wrong direction with some of the stuff is very auto
coombo heavy. So that's what leads to you know, like
a casual player saying it's mashy, because yeah, auto combos
are very good. It seems like there's a little bit
more sauce. There's a little bit more reward in using
some of the higher level gameplay mechanics, like how you
tag in characters. Wasn't a tough incentive to tag in
characters in this tag team game. So I'm really excited
to play this game this weekend and see how things
have shaped up, especially because it's an open beta everyone
can plays. You have been closed betas and now this
one is available for everyone to play this weekend on PS,
PS five and PC. So I'm excited to see how
as well.
Speaker 2: I was like, I about to be like I can't
wait to play it, and I'm like, oh, I'm going
I'm going to be in Portland, but that's all right,
I'm going to see or something.
Speaker 5: You check it out and.
Speaker 4: Were going to doc we'll play it on the.
Speaker 2: It's right, we have ways to do this now. Huh.
All right, that's it for the news. Thank you again.
Jeff for getting all that ready for us, and yeah,
other Jeff, I'm canning the show back over to you now.
Speaker 1: Thank you. I will take it from you with both
of my hands, and I will have it go look
for the key. Good luck show. It's not fun in there.
We will take a break. When we come back. We're
going to do some emails, We're gonna do some super chats,
and we'll take care of other business that we must address.
All this and more on the other side of the break.
Stay tuned. Gmails, that's right, we're only accepting gmails.
Speaker 2: Wow, what a hell? Yahoo?
Speaker 1: Shit, hot mail?
Speaker 2: God Aoow, you're cool, you can come in.
Speaker 1: I gotta say, still see people within emails.
Speaker 2: It's crazy under the age of you know, fifty sixty.
Speaker 1: No, I'd say like some forties for sure. It's usually
like someone's dad, Yeah, you know where it's like, oh,
I got a email this guy's dad and he's like
it's wild.
Speaker 2: That little bit a time where AOL was the most
important company in the world.
Speaker 4: It was yeah, total while yeah turn online.
Speaker 6: Do you guys ever lose sleep about how many old
email addresses and accounts that you just lost the time?
Did you guys lose any like your first email account.
Speaker 3: I feel like first one and then like the college,
you know, the like KU doted you one or whatever.
Speaker 2: Right, I love exact. I definitely got I have like AOL.
I got a hotmail one floating around there somewhere. Yeah.
I mean the thing is once it was Gmail, like
that has become the kind of forever email address thing
now right, that one is stuck around.
Speaker 1: Although, man, they want you to hate it so much.
I oh God, trying to find new and inventive ways
to make the shiitification of Gmail just put you in
a freaking coma. I don't understand it.
Speaker 2: Remember when Google was like the kind of like new like, oh,
this is like the this is the real clean like goods. Yeah,
they're gonna make email like simpler and we're all excited
about it. And now you hear Google when you just
kind of your stomach churns a bit, do you guys?
Speaker 6: Are all these community questions and emails they're all gonna
be really uplifting and fun, right and make us an
optimistic I'm just I'm raising for impact.
Speaker 1: Here, having not read any of them. Yes, my answer
is yes, love it, love it. Thank you also to
Jeff Grubb for curating the emails section of the show.
Today BombCast at gimebomb dot com is the email address.
Send us your emails. Send us your emails, your stories,
your hopes, your dreams, your little I don't know what.
Just make sure it fits inside of an email and
we will consider it for broadcast. Michael from Vancouver, says
Jen Grub. Mike Dan just not backle are cool?
Speaker 2: Damn perfect reason. There's a reason for this.
Speaker 1: Oh so you've read ahead.
Speaker 2: I just you know, I'm a prepared guy, all right
after I was done playing out and for atleto bit.
You know.
Speaker 1: Oh, someone's struck nerve. Okay, first time long. Congrats on
the Independent. You're the only light in my dull life.
Blah blah, all the usual mushi stuff. Hey, Michael, you're
living in Canada. You're doing all right. Listen, you all
are going to be up my way from mysterium soon. Okay,
So now I know why I'm not there. I hope
you get a chance to see this beforehand, because I
have an idea of something I really think you should
try to do while here, because you can make a
video out of it and gently piss.
Speaker 2: Off Bacalar just a little bit for fun.
Speaker 1: You all should check out Next Level Pimball Museum. It's
literally one of the largest collections of Pimmell machines in
the world and all on free play. I unfortunately haven't
gotten the chance to go, but have heard from friends
that it is an amazing time. I would happily sign
up for years worth of GB premium if you guys
get a video of your going there. I would gladly
add a second year of premium for a video of
Bacalar's first Seeing the video of you guys going having
after having no idea you had gotten well, part's not
gonna work out, but I'll still be happy to react.
You guys should do that is the deal still good?
If I still react, Michael.
Speaker 2: That should be good enough anyway.
Speaker 1: Really hope you guys can do this. If not, I
still hope you have fun on the entire trip. Looking
forward to all the great content you guys are making.
Keep it up. Thank you, Michael. Yeah, I have heard
of this place. It's it's quite the destination. I don't
know if you guys will have the capacity for it, but.
Speaker 6: It's a little ways outside of Portland. When I was like,
in Portland, I wanted to go, and I was like,
it's like a thirty minute drive, but probably worth it.
Speaker 2: We'll see, because, like you know, we're road tripping up
to Portland, and then once we're in Portland where we
kind of have some things we need to do with mysterium,
hanging out with some friends. I have a bit more
extra free time on the last day, so maybe, but
I'm kind of gonna look around see if I'll be honest,
if I see something that also sounds cool that is
closer to me, I might just do that instead.
Speaker 3: Oh yeah, Mike, I think we're both flying out late
on Sunday, right, so maybe we can get into something
on Sunday.
Speaker 2: Yeah, we'll get in some trouble, buddy.
Speaker 3: Let's you guys are crazy into trouble, make some memories
and maybe a few regrets.
Speaker 2: Like there's no there's no danger.
Speaker 1: I'm sorry, Mike, but I do not say any danger
when you probably look for a tiki bars.
Speaker 6: Yeah, YouTube drinking in a hotel watching mcgruber.
Speaker 1: Yeah no, you you're.
Speaker 2: More interesting than that, right, Yeah.
Speaker 6: Yeah, it's gonna be gremlins too.
Speaker 2: My bad.
Speaker 4: Oh, that's not a bad idea, write that down.
Speaker 1: Honestly, that is that is the thing. Like, Mike, I'd
let you watch Dib indefinitely. I would. I know he'd
be safe and be well taken care of, and you
guys would have a great time. I'm not worried about
any danger. So that's a good thing, Mike.
Speaker 2: Yeah, I'm not a dangerous person.
Speaker 1: You're not a danger. The danger to hugs and cuddle.
That's it.
Speaker 4: And have you done that lit pinball bar here?
Speaker 2: Uh? Yeah, yeah, a little while ago.
Speaker 3: Yeah, at the old liquor Lyles. Yeah, yeah, it's I
wonder if that'd be up to Backler's standards or not.
Speaker 4: I think it's pretty good.
Speaker 5: Yeah.
Speaker 2: Disappointed by a pinball bar.
Speaker 1: Not often. I mean I'm also like super well served
where I am. I've got the Jersey Shore, I've got like,
you know, proximity to some of these places in Manhattan
and in Brooklyn, Like there's a lot of it where
i am. So I've never been. I don't think I've
ever been disappointed. I'm disappointed when a place says they
have pinball, and by that they mean two games. You
don't have pinball.
Speaker 4: Yeah, you guys, you.
Speaker 3: Should look up this lid. It's l I T T
pinball bar. It's like it's got a lot of pinball.
It is very much a pinball themed bar.
Speaker 6: You know.
Speaker 1: I mean, I'm just uh, I don't know. Maybe I'm
too close to the explosion here, but man, does feel
like pinballs have been having a moment for the last
decade or so?
Speaker 2: Agree?
Speaker 6: Are they always just sold out? Are they so expensive
that they found the right market? Because I feel like
it's having a moment. But I feel like you never
need to advertise or promote anything. I just feel like
there's takes a long to make that. I don't know, they.
Speaker 1: Don't take that long to make their assembly production. I
mean depends on what you're asking. You could go out
and buy one right now if you want. It's just
some of them are are limited production. So there's major
manufacturers and then there's smaller boutique manufacturers, and oftentimes the
boutique manufacturers sell out of their allocation, and you know,
their production run rather quickly, which can be frustrating for sure.
But like the big ones like Stern and Jersey Zackly,
you can always pretty much buy one feel good now.
They're not cheap, they're not cheap, I will be. They
are not cheap, but they are they're they're affordable to own.
I'll say, you don't need to do that much maintenance
on them, especially if you've got one in the house
that's not going to get too much play, all right,
Travis In Fargo, Travis sends in five questions and we
pick one. Would you rather have to say hell, yeah,
sixty nine anytime you saw the number six or nine?
Or explain your stance on the Oxford Comma anytime someone
asks you how you're doing or how it's going.
Speaker 5: Definitely the first one, dude, because I already do that.
Speaker 2: Come on, though, what did you do it every time
you see sixty nine? This is not every time you
see six or.
Speaker 6: Oh yeah, I mean that reminds me of a bigger number.
Speaker 1: And look based off habits going in my house with
that number anyway, this would not be a big departure
from my normal days. Okay, that's yeah.
Speaker 2: Can I can I say it like they're doing Bill
and Ted at least like sixty nine dudes? Yes, yeah,
that'd be fun.
Speaker 4: I think sixty nine jokes and Bill and Ted.
Speaker 3: Yeah, Oh I guess I first heard like the sixty
nine jokes and like I feel like the late nineties,
I didn't know they existed in Bill and Ted Times.
Speaker 1: Yeah, no one had ever done it before, ye I think.
Speaker 6: I mean the ending of the first film is them
in venting sixty nine ing.
Speaker 2: I think that's how they make the world peace.
Speaker 4: I haven't seen it. You could be the truth, man.
Speaker 1: Someone should just get sixty nine dudes, just like a
tattoo of That might be all right. Maybe I don't know.
Speaker 2: Yeah, I like that movie.
Speaker 1: The movie's all right, okay, so yeah we all agree
saying sixty nine way better stand out stand out less?
Speaker 5: I think, yeah, real answer is the other one is
way too obnoxious?
Speaker 2: No way?
Speaker 1: Yeah, yeah of course. Uh David in New Jersey bottom bang,
please have mister Jeff Beckelar administer this quiz for Mike
versus Grub. I think Dan may have lived in Jersey.
Uh no, right, you've never.
Speaker 3: Lived in briefly while I was looking for a place
in New York City, but oh sure, kind of time
there thanks to Box family.
Speaker 1: But yeah, of course I still think this quiz you
will be completely uh perfect for being a contestant. I
think everyone should follow along. These are real versus fake
rest stop names along either the Parkway or the Turnpike
in New Jersey. I'm very I'm gonna say I think
I know this one hundred but I will. I will
go with you guys and and give it. Okay, so
I'm gonna read ten names. You tell me whether or
not it's a real ass or fake rest stop name
on either the Parkway or the turnpike. The Turnpike is
I ninety five, right, and the Parkway is a different
road that brings you down to the shore. Okay, here's
the list. Number one James Gandolfini service Area reel or fake.
Speaker 2: I think they named one after him as like a
thing of honor. Reel.
Speaker 3: They definitely did. I remember passing that one. That's like
the main one I passed. Yeah, yeah, so that's up there.
You yes, that is real, good job. That's in Montvale.
Speaker 1: Okay. Number two Kevin Smith.
Speaker 3: No fucking way there should be no. So I would
tear down all the signs if I saw that.
Speaker 5: I've listened to.
Speaker 6: Him podcast for thousands of hours and he's never mentioned
it once, so therefore.
Speaker 2: Oh it would come up. Okay, now it would totally
come up, all right. Yeah, no, no, thank you, Ben.
Speaker 1: It is fake, but I think there's a world where
that becomes a reality one day.
Speaker 4: Yeah.
Speaker 2: Number he made anything good? Don was alright, dog, Mom's alright.
Speaker 6: He was second unit director on the Odyssey.
Speaker 2: What can I possibly say that convinced you.
Speaker 6: These movies aren't good?
Speaker 1: No, but.
Speaker 2: He's a movie maker. Are fast?
Speaker 1: Maratz is not a bad movie. You're you're insane services.
Speaker 2: If you're seventeen. Come on, it was fun eleven then No,
I liked him when I was a teenagers is fun?
Speaker 1: Uh, it's fine. No one cares? Uh, Kevin okay with you?
Ken Smith. Number three Alexander Hamilton. I know the answer
to this one.
Speaker 2: I could say yeah, then yes, he's in New York though,
but it's close enough. Sure we'll say yes yeah.
Speaker 1: Sean, dude, do you even care? Sean? No, not even
it is real, Sander Hamilton. Some people from out here say,
see Caucus. I say, se Caucus. Number four good one.
Joe Pesci mm hmmm.
Speaker 4: Yes, yes on that. I think he's in some very
big movies.
Speaker 2: Yes, but I don't think it is. I think it's
also yes, No, so far.
Speaker 1: It is bake. There is not a Joe PESHI, damn,
the should agreed, there should be there is not Number
five John Bond Jovir.
Speaker 2: They're gonna they're gonna rename the state after him soon.
Speaker 1: The pump the brakes, but not state after this guy.
Speaker 2: That's what you say. You're right, though, Sean, it might
be a fake out because it's like, so of course
there should be one.
Speaker 5: Obvious, but I want to get the next one. I
think this one's babe.
Speaker 2: All right, I'm gonna say yes, yes for Jovi.
Speaker 1: Yes, we all yes, Yeah, it is real. Yeah, Mile
one and Cheese Quake. Is the John bond Jovi rest area. Yeah,
maybe we got weird names.
Speaker 2: Is it? Like?
Speaker 1: What is I'm sure you do?
Speaker 2: What is it? Halfway to the shore, so that when
you're when you're at the rest top, you can go, oh,
we're halfway there.
Speaker 1: That's pretty good. I'll even give you a couple of
points for that, even though you probably shouldn't get that. Yeah,
it's actually like perfectly central in the state. I want
to say.
Speaker 2: Everything halfway to something, Give her take, Give her take, Okay.
Speaker 1: Number six Bruce Springsteen that has just it's just a
Naspburry Park on Sunday.
Speaker 2: Yeah, I know, I know it's Sean by bait, but
it'd be shocking if not. I'm gonna say, I say, yes,
we also have to break this yes, no, yes, no
pattern at some point here. But I think this is
a yes fake.
Speaker 1: It is not.
Speaker 2: Now so depressed.
Speaker 3: It's got to be like a more important thing or something, right,
more important. Well, yeah, I feel like when you got
a rest stop named after you, it's sort of it's
not an insult, but it's just kind of like not
the best. It's where people race to ship, right, So
it's like like Springsteen's got to be like the governor
at this point, right.
Speaker 1: Yeah, I don't know. He's gonna get a bridge. Maybe bridge,
I'll take a bridge over a rest stop, right yeah.
Speaker 2: But only only one of those is going to have
a Wendy's.
Speaker 1: I know, or Roy Rogers number seven, Whitney Houston.
Speaker 2: It feels right, yeah, year there should be right, yeah, yeah,
I bet yes, yeah.
Speaker 1: Yes, myle one forty two Vauxhall. There is the Whitney
Houston rest stop number eight. Danny DeVito, it should.
Speaker 2: Be should be yeah, not yet.
Speaker 1: Danny DeVito is gonna get a freaking He's gonna get
a town named after him. Not a freaking rest stop.
There's no Danny DeVito rest stop. Man. I'm just not
I'm not prepared for the passing of I'm not. I
mean I think it was the eighty one, eighty two
something like that.
Speaker 4: I'm just wie.
Speaker 1: What an absolute treasure legend. Number nine, Connie Chung. No,
it doesn't feel right.
Speaker 2: I would say, yes, I'm gonna go against the grain.
Speaker 1: Okay, Uh the answer, yes, Connie Chung rest up is real.
It's at mile one fifty three in brook Brookdale North.
That is a real ass thing. Good job, Michael Manati.
Number ten. This is just for me. I guess Martin Brodor,
who is the legendary Devil's three time Stanley Cup winning goalie.
Speaker 2: Oh, that seems important. I would say yes.
Speaker 1: Then no, yes, no, it's not. He's he's from Montreal.
I mean, I don't know. I don't know why that
would be there, but he wasn't double for a while.
He'll probably get like a street He'll probably get like
a cul de sact maybe or anything like that for Marty. Uh,
there you have it. Thank you, David. That was a
lot of fun, I hope for everyone listening. Lovely stuff
all right? Moving along, Mike from Olin, Hello, captains of
the Giant bum Would you rather own a plane or submarine?
Speaker 4: Plain?
Speaker 2: I need so much more than that, Like that's all
we got. Plane? Do I get a pilot? I think
you got to learn either way, You got to drive
this thing.
Speaker 1: You're not doing either right, Like I don't know how
to do either of these things. I can't even imagine
what would be easier. Maybe a plane might be easier
than I.
Speaker 2: Don't know, but like people are dying in those small
planes oh the time. I am people dying submarines.
Speaker 6: Yeth is way scarier. Yeah, I remember that, remember on
the little Nemo Finding Nemo ride at Disneyland, But I
wanted to die.
Speaker 2: Are you gonna talk about those people who got imploded
on when they went to day? Yeah that was scary.
That Finding Nemo ride kind of fun, though.
Speaker 1: I don't.
Speaker 2: Look, you could give me whichever one of them you want,
because I ain't using I ain't doing nothing to that.
Speaker 6: Oh I go, I go airplane all the time, all
the time. That'd be so fun just to see the
world from up there. I could, I could do it.
Speaker 2: If I'm not the fielder can do it. I can
do it. Come doing it. Yeah.
Speaker 5: John Travolta can learn how flyplane. I can learn how flyplane.
Speaker 2: You know what I'm saying, right exactly. They almost caught
Harrison Ford with one of those. I'm shocked.
Speaker 1: Yeah, oh that's right. Oh my god, that was relatively
recent too.
Speaker 2: It's a crash an airplane and be like, when why
walk away? Yeah?
Speaker 1: I guess yeah, when you go down in one of
those real small ones. You're probably not going super fast,
but still it's a plane crash.
Speaker 2: What's a plane crash? The fuck? I ain't doing it
no way. Oh I got the big bopper.
Speaker 1: Yeah, we're all thinking about that a lot. Okay, sorry, Mike, Okay,
let's see we could skip around a little bit. We
don't need all these fucking things, all right. Simon from Saskatchewan. Okay, um,
here's a depressing thought. No that will make some people
feel old. In the first Austin Powers movie, he was
frozen for thirty years, from nineteen sixty seven to ninety seven.
It's almost thirty years since that movie now came out.
When I saw it as a teen, I thought stuff
from the nineteen sixties looked so dated and old. I
guess kids today think of the think of nineteen ninety
seven like we did of nineteen sixty seven. Back of
Larwo was nineteen sixty seven, like when.
Speaker 6: You were.
Speaker 1: There's nothing I love more than original jokes. Okay, so
here's the thing, right, I do think there will be
somewhat of a cutoff where like nostalgia will look different
from the way we understand nostalgia. Stay with me, now,
we understand nostalgia through the shitty sort of like media
that resulted. Right, Like, there's obviously film, and film still
looks really, really good, right the resolution film is excellent,
but there is a lot of like footage from that
time that looks grainy and shitty, and I think that
colors our perception of the past accordingly. And I do
think the same thing applies to four x three. You know,
like when I show you know, did like old hockey
highlights from the nineties, He's like, how did anyone even
do this? I don't understand right now, if you watch
highlights from like two thousand and five when it was
HD and looking pretty good, you're like, oh, okay, wow,
this is still twenty one years ago, but it looks
freaking awesome. So I think there's a bit of a
divide there, just to kind of unpack like what the
what nostalgia is colored by.
Speaker 2: I know what you mean, because like I remember, I
think twenty four was the first Whistlemanian HD maybe Dan
like just like a weird jump it is going back
to watch the footage which the last not HD one,
in the first HD one.
Speaker 3: Yeah, And there's also just a matter of years. It's
like I feel like now I've got like younger cousins
and they're like in high school and they'll wear like
Nirvana and Guns and Roses shirts, and it's like that's
basically like we're in Beatles and Rolling Stone shirts when
we were in high school.
Speaker 2: You know. Right, I'm turning forty in December, and I
was like thinking, wow, forty when when I was born,
forty years ago was like pretty much the end of
World War Two, RIGHTO. Yeah, right, So it's weird how
much forty years is.
Speaker 5: Yeah. I don't like thinking about the passage of time
in this way when it comes to video games specific because, uh,
the one that really fucks me up is we are
further out from the launch of the Xbox three sixty
than the Xbox three sixty is from the NES. That's right, right, Freak.
Speaker 3: It's weird to me because I feel like, just in
terms of games and the way they look and stuff,
like we've gone from like the three sixty to now
is like this, and the three sixty to the NES
is like right, you know.
Speaker 5: What I mean, rapid evolutions and technology. So it makes
sense if you think about but just thinking that there's
the chance that a kid nowadays who look at an
Xbox three sixty game in the same type of way
as we did NES games, you know when we were
teenagers or college students or whatever.
Speaker 2: That's fucked up.
Speaker 1: Yeah, But but again they're only looking at it from
the passage of time. I think the fidelity nostalgia conversation
is a little different just because like things got looking
good quicker, right, yeah, and they kind of like not plateau,
but they certainly reached a level of realism that is
like widely acceptable now. Not to mention the fact of
like how popular the sort of like aesthetic of yesteryear
has become the sort of you know, clouds the kind
of like progression of stuff, right, Like think about also
like ninety you know, kids now are like Yo, I
found a point and shoot from nineteen ninety seven, and
that's my go to camera now. And it's like, yeah,
you're going to confuse the future. I don't know what
to tell you. Like everyone's just gonna be like when
was this photo taken? I don't understand.
Speaker 2: It's yeah, like there is definitely that the mission returns
or whatever, Cause like Skyro was going to be fifteen
years old. You look at that, Yeah, that might look
like kind of an old game now, but in two thousand,
when we were playing like fom Phasy ten, a fifteen
year old video game was Super Mario Brothers, right right, yeah,
just wild.
Speaker 1: Now, agreed? Yeah, I mean, I don't know. I feel
like fired up Max Payne like one or two the
other day and I was like, this fucking looks good, Like, man,
this looks good the same. You know, I don't know
what are you.
Speaker 6: Going to say when kids start to call it the
nineteen hundreds, talk about like you know, it's like, oh,
that happened in the nineteen hundreds. I'm like, yeah, I did,
I guess, Yes, this game is from the nineteen hundred.
Speaker 2: Sorry to tell you if you where we really start
calling this decade the twenties, which I feel like I
don't hear yet because when you say the twenties, still
thinking about the Roaring twenties, we got we got characters
without horses now right.
Speaker 6: And you know things like that, Yeah, we got to
get it rolling right here, right now, you can get
it rolling or backlar he's starting all the vocab trends
in the world.
Speaker 2: What was right? And he was he was there for
the original twenties, so you could tell us right, Yeah.
Speaker 1: I'm one hundred and sixty years old. That's right, everybody,
You got it right?
Speaker 2: What was what was the phrase you said?
Speaker 6: You claimed or somebody in the community said you claimed.
We're talking about no no back, come on you said
on the on the Beast cast, somebody said that you
I neared a phrase that was.
Speaker 2: Like talking no no.
Speaker 6: It was like, come on, chat, what was it? It
was like weird flew.
Speaker 1: Yeah you think you did weird flex Uh No, I
said it as a joke. Very clearly.
Speaker 2: I'm starting to believe you and be impressed as say
it first had to be first.
Speaker 1: Yeah, I'll take credit for that ship. Yep, it was me.
Speaker 2: Wow, Oh damn what if? Yeah? I have a friend
who takes credit for the morebious things, and I don't
know if I believe that morebius the whole like morebious,
like going back to theater. Is that it becoming a meme. Yeah,
they think there was people either way.
Speaker 1: Listen, you could look it up right. It was yeah
when I said for the first time, and it's like
a thing these years later. Not my problem.
Speaker 2: Catch, Yeah, somebody used some research on this. Look up
Google search like results for weird flex.
Speaker 1: Before that, it's gonna be my face. I had hair
back then. I don't know if that helps. It's just funny.
Speaker 3: I was.
Speaker 1: I was like listening to my kid and his buddies
having conversations about like who's the who's been playing Fortnite
the longest, and it was like it was in Curiator cool.
These fucking kids, there's these stupid idiots. They're just like
they're like, oh, I'm i'm og I've been playing since
twenty nineteen. I'm like, you already fucking.
Speaker 2: If they weren't, if they weren't playing back when it
was Save the World as the Odie Boat, I don't
give a ship.
Speaker 4: Like they wouldn't write the game and former cover story
about it.
Speaker 2: Oh yeah there in twenty fourteen.
Speaker 1: Yeah, I said, I said, four nights older than the
three of you fucking assholes, Like, what are you talking
about that?
Speaker 5: I don't like that one bitch.
Speaker 1: Right, doesn't that bother you? And I'm I'm og I'm
you weren't alive for the first season, motherfucker.
Speaker 2: Okay, shut up, Noe you are important, not yet at least.
Speaker 3: Ben. Do you remember your reaction the first time you
saw the Fortnite trailer. I think we're at Kyle Hilliard's
place watching the Game Awards.
Speaker 6: Hell yeah, I was all in on that because, like
it was what the VGA is twenty eleven, twenty.
Speaker 2: Ten, that's right, Yeah, yeah, present, I remember.
Speaker 6: Yeah, I was so into that trailer. I'm like, yeah,
let me build a weird for it and defend it.
Speaker 5: I was.
Speaker 6: I consider myself the world's first Fortnite super fan. I
fell off immediately, but from the trailer, I was like,
this is my game.
Speaker 2: It was going to be called Through the Zombies but
with building that was the original pit. Yeah right.
Speaker 3: This is one of those moments where I remember you
phrasing something specifically and you said after the trailer, this
is everything I've ever wanted out of a video game yea,
and ship for it. We were like, what do you mean, Like,
it's just like a teaser trailer and you're like, you're
building stuff turned today and then you're defending it at
night in the mod shot.
Speaker 2: This is everything I've ever won video game.
Speaker 6: Yeah, it's freaking It was a fun idea, yeah, and
then they made it approachable for everybody and ruined it.
Speaker 2: That gave us called Fortnite still huh. Yeah, I don't
even play build Bill I know, yeah either whatever.
Speaker 1: Listen. Eric from Massachusetts says Grub recently mentioned on a
podcast that he had a small kitchen island with a plug.
That is illegal in Massachusetts. It's illegal to have a
kitchen island without a plug.
Speaker 2: Huh.
Speaker 1: It is for a similar reason Grub gave for his island.
One time someone plugged an appliance into the wall and
sat it on the island, then walked through the cord.
This made me think, what is the stupidest law or
rule you've ever been subjected to? And my college freshman dorm,
I guess we're not allowed to listen to music because
it was a distraction. That's criminally insane. I understand that
at all the plugs in the island. I've heard of that.
That's just like what code is, right, I guess, and
code varies by state. I thought he was going to
say it was because of like there's certain plugs that
are in the kitchen. I think they're called like GFI plugs.
Maybe there's like an electrician in chat that can keep
me honest there. But I thought that was the screpancy.
I mean, look in New Jersey, GFC, I thank you
fospec Uh in New Jersey you can't pump your own gas.
Speaker 2: Oh god, right right right? Yeah?
Speaker 1: So which is which? You know, it doesn't really concern
me anymore, but like that's that's always felt super crazy,
to the point where I've seen people get yelled at,
not by like cops or anything, but like people who
are running the s they're like, get back in your
car kind of shit. I've seen that from in New.
Speaker 6: Jersey threatening them to get back to their car.
Speaker 2: Stop.
Speaker 1: Just think about it. If you're if you're waiting at
a gas station and there's like four other cars getting
pumped and one of the pumps are open, and you're
waiting for the guy like you got to be somewhere,
like you might be there for fifteen minutes. Like that sucks.
I guess that's I just it is annoying.
Speaker 3: I looked it up. Mine is illegal. I have an
illegal outlet on my kitchen island.
Speaker 2: Wow. Yeah. Three.
Speaker 3: They made some changes in twenty twenty three to the
Minnesota electrical code. They all have to be pop ups
installed on the countertop service.
Speaker 4: Yeah, mine's on the side.
Speaker 1: Kid's trip on that.
Speaker 5: Yeah, like his grandfather did.
Speaker 4: Okay as well.
Speaker 3: Oh, if it's file before July first, twenty twenty three,
it can comply with the old one. Okay, so my
grandfather did in electrical outlet. Okay, great, great, you're all clear.
You're safe if you guys can sleep tonight.
Speaker 6: My kid My kids don't go to like a Montessori school.
But I was amazed that some parent was talking about
their kid at a monastory school and like, well, you know,
you can't have characters on your shirts, Like what is
the cool? Like, no no characters, no princesses, no superheroes
on like any clothing in certain monastery school.
Speaker 5: What is it?
Speaker 2: I don't know if it's all.
Speaker 6: I think it's just it's all yeah, but does you
imagine that.
Speaker 3: A scientology like Monasories, like a cult scientology.
Speaker 6: So I think it's just people trying to make their
kids smart.
Speaker 1: It's just it's like a franchise nursery school like Montsuri
is like a company. Yeah, I forget there is something.
There is something there. I don't think it's like nefarious necessarily.
Speaker 6: Yeah, it's just more expensive and you have to pack
a lunch for the kid, and so I was like, wow, yeah,
I want to do that. But like they do, like
you can like keep like the concept of Spider Man
outside of your.
Speaker 4: I mean mine was just straight up uniforms every day.
You know that's yeah, I got it.
Speaker 1: I got it on Chet saying it's not a brand,
it's just the style of teaching.
Speaker 2: Oh okay, weird.
Speaker 6: Can you imagine that, Mike, You wouldn't even be a
Disney fan if you're.
Speaker 2: Like, what a lot to have a character on them?
Speaker 1: Now that I think about it. Did did go to
He went to a Montessory for a hot second when
we were looking for a place. But he had to
wear like a uniform at his first nursery school, which
I thought was like not the best.
Speaker 4: What is nurse. I've never heard that. What is nursery school?
Speaker 1: Nursery school or like daycare school? Yeah, preschool before before kindergarten.
Speaker 4: Yeah, k yeah, we had red shirt, blue pants was
the uniform. But then like twice a year.
Speaker 3: Yeah yeah, basically you'd have a dress down day and
that's where I could wear my finest Razor Romote shirt.
Speaker 1: It's just admitizing like a thing to like, oh, we're
gonna have you buy our equipment. Yeah.
Speaker 2: Up, it was a lot plaid.
Speaker 1: Oh all right, well hey that's the email section of
the show. Thank you everyone who wrote in BombCast at
giant bomb dot com. Mike Manani, do we have any
super chats?
Speaker 2: You had a few here, Let's see zombie port says
Mike said, yesterday was ten percent elder ring in ninety
percent work. He played elder ring for four hours going
by the vaud, so he worked thirty six hours yesterday
by that map. All right, look, guys, I wasn't exactly
doing the calculations in my head right a little bit.
Can I'm I'm like Wrussell four hundred days a year
because of the Mike, Mike, I didn't know you did
eldering for us sixth of the day. Oh my god.
Again it was supposed to be a short little stream.
Then I got on that freaking Malaka fight, which is
really it's it's a hard but it's really fun.
Speaker 1: Oh, I get it.
Speaker 2: I would not have been able to sleep, just like, well,
pick this back up later. Nah, It'd be like, uh god,
so good time?
Speaker 1: Do you do you mind if I ask you what
time did you get to bed last night? No, no judgment.
Speaker 2: I try to think like three am. Then I guess
by the time I did that, and then wrapped up
some other things. Yeah, three eastern, Yeah Eastern. Then got
up at eight thirty to make sure the review was good.
Speaker 4: It dragging today, Yeah, could be, it could be.
Speaker 2: It could be anything.
Speaker 1: Five and a half is rough.
Speaker 2: It's a little rough. It's a little bit rough of
Mikey's uho. It also says, so Todd Howard is fifty
five will even be at Bethesda by when Fallout five
comes out? Also, who's the new Startfield DLC for Greg
Biller and A J. Minatti. Somebody made a comment I
can't remember where that my brother and Greg Miller should
do a Starfield podcast that only ends once. Greg Miller
realizes AJ isn't me. Yeah, I mean very good.
Speaker 6: Jason Streyer had an interview with Todd Howard as part
of I think kind of their campaign to be like
all right, you know, just as Sure's leaking all this
stuff up, followup, let's just freaking give him Todd Howard
to talk to here. And in that interview, Todd Howard
said that he didn't want to retire that years ago
he was debating it, and now he's like a bunch
of old timers a stomacking games. So I'll just stay
here till I'm ninety.
Speaker 2: That's fine. Sure.
Speaker 4: Then was it Todd Howard and Notch?
Speaker 3: Was that the notorious you putting them in a room
and like this will be magic, fireworks, let's roll cameras,
And it was super fucking awkward.
Speaker 6: This will be magic, Yes, twenty eleven where I was
like lining up developer one on ones. Oh, it's cool,
like not to be in there, just like developer one
on ones and they can chat up whatever they want.
Speaker 2: This would be great.
Speaker 6: And so cameras were rolling and Todd Howard and Notch
got them room together, and this was when Notch was
really cool and down to earth. He was like a
really at the time, seemed like a sweet nerdy.
Speaker 2: Guy like everyone everyone.
Speaker 6: Used to cool, right, it was yeah, yeah, and then
he like bought a fancy house filled with candy rooms
and started dropping sea bombs. But anyways, yeah, that was
the idea of three and so recorded this interview with them,
and it was a bit a bit tense and that
it turns out Todd Howard did not understand what it was.
Like he thought that it was gonna be like moderated
in some way, like no, that is just like YouTube,
just like shoot the ship and and pr.
Speaker 2: Believe or not. But this, it was furious. Todd Howard
was furious.
Speaker 6: And I was like I went back and checked like
all communication, like I explained what this was. That's on
you guys. But in the Chaos V three, I guess
they didn't understand that. Like, no, it's a one on
one like Todd, you have to smile and ask questions
about Minecraft, and there's.
Speaker 3: Two impossible works like you edited edited it. It's impossible
to say edited it in a way that made it
seem kind of like it's on.
Speaker 6: YouTube, right, And he was fine, I mean, there are
a couple of beats that I take out of Todd
like looking at me behind the camera thing anything else?
Speaker 2: What the fuck am I doing?
Speaker 6: But then Todd Howard he was quite pasted, apparently, and
then he sent a follow up email once the comments
started coming in he said, it's okay, I guess it
can stay online. The kids seemed to like it was crazy.
Speaker 2: I remember that phrases burrowed into my skull.
Speaker 1: In touch thing to say, yeah, and I mean.
Speaker 2: It's a great idea, Like I guys did that because
come on, like you two make very important video games.
You have something to talk about for a little.
Speaker 6: Bit, right right right, you know, it's just a lesson
in communication. I guess I'm just I guess I'm a
little confused.
Speaker 5: What was he so mad about?
Speaker 2: Like that wasn't because I think.
Speaker 6: In his mind he's like a Game Informer interview and
then he walks into the room and he's like, what
do you mean?
Speaker 2: I need to think?
Speaker 6: And to be fair to mister Todd Howard was like
to be He's like, I'm sure he was fried, exhausted,
E three, You're doing a thousand things. Suddenly it's like,
what is this I need to ask about Minecraft? A
game that I probably haven't even played.
Speaker 2: You know, I understand it.
Speaker 1: You know, I'm looking at this video right now. Did
you guys think it was a good idea to like
not have a two shot at any point? What was
going on here?
Speaker 6: It's a good question. I forget about the cinematography of it,
but be running back and forth between the two cameras
in a very dark, weird room.
Speaker 1: That's funny. Yeah, go check it out. We'll put it
in the show notes or something. That's that's wild, what
a weird thing. I think it's a good idea, though
it is maybe not.
Speaker 4: Did the Mam New one with Sean Vannerman?
Speaker 2: Right? Yeah?
Speaker 6: Yeah, we kept the all for a while. Yeah, they're
really fun to just We still do it at min
Max now. Do like developer one on ones, but it's
kind of a cheeky one on one because I'm technically
there too to like kickstart the conversation if I need to,
which I think make developers feel a little bit better
than just like spot mys on Go. You know, it's
like you ever are you ever disappointed by that? When
you listen to like, you know, Director on Directory Interviews.
The DGA does this podcast series and it's like Oh
my god, it's Steven Spielberg talking to Paul Thomas Anderson.
This can be the greatest conversation ever. And the questions
are just like, where'd you get your ideas from? It's
like when these great minds just cannot come up with
like a specific, unique question.
Speaker 2: I think they're guarded. I don't know. Uh, all right
here now, the McClain says Portland is the best pinball
city in the world. Do you dispute this Backlar.
Speaker 1: I don't dispute it. I'll take it under consideration. I
feel like I've not heard that a lot. I've but
I'm willing to believe it. I haven't been to Portland
in a long time, So next time I'm there, I'll
make a final judgment and I will let uh this chatter.
Speaker 2: No, you'll you'll let mcclame know, gotcha? Yeah? Woke Gobba
ghoul boy says f Yi, the Ricky O four K
blu Ray is genuinely fantastic.
Speaker 1: Jesus Christ, what do you mean? What do you mean
genuinely fantastic? I know I'm hyper familiar with the film.
What is going on in this four K version of
it that wasn't in the thing we saw.
Speaker 4: Even it's just the same thing that sounds, but.
Speaker 1: Just having that four K transfer right like.
Speaker 2: You show me.
Speaker 1: They shot that movie on film. Wow, they've spent money
on film and having it developed and they sat in
like color corrections. Sessions are like, oh yeah, this is
a good idea. Yeah. When he's when he's getting ground
up by the that meat thing, yeah, it's like really
okay cool uh.
Speaker 2: And then lastly here from Zombie Porn again Stays also
shout out Chuck Tawski's which streams. Yes, Chuck has been
streaming on Twitch a bit more uh lately and been
doing some classic games. Is doing Thiefs the Dark Age,
which is a game I've been made to play for
a long time now. So yes, guess be sure to
check out Chuck Twski on Twitch. Everybody, and there we go,
all right, there you have that project, not The Dark Age,
thank you. Chuck off has some embars.
Speaker 1: Got a bullet there, mikey Uh, that's gonna do it
for the Giant BombCast. Ben Hanson, it's been a goddamn pleasure.
The doors wide open for you to join us anytime
you want.
Speaker 5: Uh.
Speaker 1: You passed before we go.
Speaker 2: Live, sounds great whenever. Yeah, I appreciate the invite.
Speaker 6: More heads up would be great, But I'm honored to
be here and you all are doing an awesome job
in the in the independent era of Giant Bomb. It's
really I'm amazed how much stuff you guys are getting
out the door and the community seems to be loving it.
Speaker 2: So hats off to y'all.
Speaker 1: Much. Tell us about you.
Speaker 6: Yes, Sport Independent games Media is Jeff Grubb, and I
like to say, yeah, it's a it's a great way
to go. We're at patron dot com slash mid max
with two ends. You could jump in at any tier,
find something that sustainable for you. Otherwise, the biggest and
best thing you can do that's very easy is just
subscribe to mid Max's YouTube channel or to the podcast,
the min Max Show Two Ends and Minnesota. This week
we have Giant Bomb alum Lucy James joining us talking
about some underappreciated gems from twenty twenty six. We're gonna
have a full crew on there, and this coming Monday,
we have Trivia Tower, which is our trivia show that
the community gets to compete in to win game codes
and more. And so it's gonna be a fun crossover episode.
We've competed against the Giant Bomb community I think a
couple times, right.
Speaker 4: Yeah, yeah, that's why I had to have that shirt, right.
Speaker 6: You have to wear that shirt.
Speaker 2: Oh the best.
Speaker 6: But then this coming Monday, we're going up against Into
the Eighth one of my favorite video game podcasts. It's
that entire community. So Monday, July twenty seven, seven thirty pm.
So if you support my maxim Patreon, even that two
dollars tier, you can compete in game Tribune with some
great codes for stuff like Dench Attack, Star Ocean two on,
switch to and a bunch more stuff. So it's a
great time to jump in and support us and compete
in some game Tribune and some fun stuff.
Speaker 1: Ben, how do you think you netted out in the
camp and conversation when it all like when we're all
when the dust all settles. I mean you have to
look at you and Dan and who is you know?
Speaker 2: Leo there too?
Speaker 1: Everyone's given Leo a pass like Leo did find these.
Speaker 6: He's the most likable son of a bitch you've ever
seen in our lives.
Speaker 1: It's really not fair, but in times of like who
was the less prepared and competent, like I am Matt.
Speaker 2: You didn't bring a knife? Yeah, yeah, I get that.
Speaker 3: I would have been myself here too, because I think
I think the chasm and like I think Hanson should
know more. He grew up an adventurous young lad playing
hide and seek among the hay bales. I never left
the house, we never went camping, we never went on trips.
Hanson should know this stuff. I have a reason for
my ignorance with.
Speaker 6: I grew up in the country and when camping multiple weeks,
like in Yellowstone and stuff every every summer, did you
like forget or I just am not good at learning
anything physical? So I was amazing. So this is like
camping video. By the way, the Mexic YouTube channel Dan
Record joined us very graciously and made a wonderful time.
The comments at times were more aggressive than like Nintendo
and Xbox fan boys like the camping fanboys came out
in the comment section in a way that I was
not expecting.
Speaker 2: That's good.
Speaker 1: I think, I know why. I think. I think. I
think what was on display was just the level of
like unawareness that freaked me out in the way that
I was like, I was kind of just triggered. Yeah,
you know what I mean. It was like watching, you know,
like a caveman try and program a website, like I
just couldn't.
Speaker 2: You couldn't.
Speaker 1: I couldn't do it. I couldn't do it without like
skipping ahead. Like it was rough.
Speaker 6: People keep strong opinions. People were like, you are an asshole.
Speaker 2: You can't.
Speaker 1: Well I didn't, like, no, no, no.
Speaker 2: I know you weren't saying that. Nobody like you can't.
Speaker 6: You can't bring an inflatable bed and put it in
like your tent. That's not camping, like the cozier you
can make it seems like a win. You're not filing
the sacred name of camping.
Speaker 2: You did say that.
Speaker 3: Would fit four people that tent, and like you and
Leo were shoving your feet in each other's faces the
whole night.
Speaker 6: Well, we simply had the sixty nine with our feet
the entire night. There was no other option there. But yeah,
there are a couple of comments that made me laugh.
One was like, it's like, hey, you know the rise
of films and stuff that's competency born.
Speaker 2: This is the opposite of that.
Speaker 6: Yeah, And then someone said they needed to go get
a testosterone shot.
Speaker 2: After watching a video.
Speaker 6: Yeah, they got it, but I mean I had a
lovely time. I'm so glad we went.
Speaker 2: That's great.
Speaker 4: I love that.
Speaker 1: It's entertaining. I'm surprised you survived.
Speaker 4: Are your friends of the animals?
Speaker 1: Did you?
Speaker 4: Yeah?
Speaker 2: Yeah, there's Yeah.
Speaker 6: The kind of final third is just us petting deer
and it's it's the best place up in a fond
of Rosa is the name of that place, right.
Speaker 2: On the board of Wisconsin. It's a wild deer.
Speaker 4: Yeah.
Speaker 6: It's like a huge outdoor zoo type of thing where
there's deer just kind of going around. It's like it's weird.
You get to like pet deer and feed them. It's
kind of like, uh, you know, Nara in Japan's like
a famous kind of deer petting zoo. It's basically that,
but right.
Speaker 4: More fucked up ducks.
Speaker 6: A lot of fucked up ducks there around for They
kind of just got like the weirdest looking birds, you know.
So it's just like ducks with big inflated feet and
scary looking eyes, that.
Speaker 2: Type of thing.
Speaker 4: Crazy faces, stranger.
Speaker 6: Yeah, much stranger than normal. Yeah, but I recommend checking
it out. So go Dan goats got a lot of
cool goats. But yeah, Dan got the worst in that
video comments wise every once, so I'm like, hey, I
should have get some defense for like I'm the one
who got that fishing bowl worker and I had a
good cast there, you know, like I'm not a complete failure.
I can do basics.
Speaker 2: I have.
Speaker 3: I have fished many times as a child. But every
single ride I'd ever seen had a fucking button and
you let go when you cast it. You were holding
the string and flipping it and.
Speaker 4: It was insane.
Speaker 2: Real fishing is what. Yeah, nothing it was going. Nothing
could possibly be more greatious than Dan's like terror at
you cooking a hot dog over a fire.
Speaker 3: You're right, just caution is the world caution And no
I don't I stay away from dangers.
Speaker 1: No, And I do think that's the that's the place
where Ben comes out ahead a little bit.
Speaker 2: Thank you so much.
Speaker 1: If we're just calling balls and strikes here, I mean,
you know.
Speaker 2: Yeah, I was not scared of a hot dog at
any point during.
Speaker 4: Hook me up to I wouldn't scared of that hot dog.
Speaker 1: Looking bullets careful.
Speaker 3: I was getting kind of bulbous and there was hot
juices and I was just being I was just asking questions.
Speaker 1: Yeah, exactly, Who can blame you folks. That's gonna do
it for the Giant BombCast again. Thank you to Ben Hansen.
Speaker 7: Thank you to Dan, thank you to Minati Sean as well.
Chuck Will hope you see grubbing Jam back very soon.
That's gonna do it. We'll see you next time. Have
a great week.
Speaker 1: Hi. By