Speaker 1: You are listening to Table Story. The continent of dust
Veil is a boiling hot desert at the center of LaCrin,
great canyons, maces, and sand dunes, ruled over by corrupt
chancellors and a mysterious emperor. A ragtag group of adventurers
are set a simple task, but find themselves caught up
in a rebellion that will take them across the desert
and beyond. Dust Veil is a Western style setting with trains, guns,
magical summoning spheres, vampires, and Rajah the Red, and it
here for the first time in Podcast four. Dust Veil
takes place in seventeen oh two, and while technically it
was the first of the trilogy to be run back
in twenty seventeen, it takes place in seventeen oh two
Filmician calendar with the events of Darkfire in five twenty
nine TyC and Dying Order in twenty five seventy seven.
The trilogy can be enjoyed in any order, and now
Table Story welcomes here to dust Veil.
Speaker 2: Hey everybody, and welcome to Table Story dust Veil Episode one.
Speaker 3: I have tried not to do that too much, but
it's been a long day welcome to Yeah, chapter one
table story dust fail. We are here, huzza, the whole
crew ready to play a one full game. This is
gonna be D and D five E. I'll give you
guys some sort of info on the saying and stuff
like that, but first I think we'll just start very
casually by saying hello to our wonderful players. How's it
going players?
Speaker 2: Hi?
Speaker 3: Did some some faces I recognize and some I do
not because I don't watch Protato's channel.
Speaker 2: Sorrybody does anymore?
Speaker 4: Yeah?
Speaker 3: You guys ready to play?
Speaker 2: Oh? Yes?
Speaker 5: Are we gonna do we do podcast D and D
beforehand or yeah?
Speaker 3: I feel like it's the best way to approach this
at this point because it will turn into that every
week anyway.
Speaker 6: Well, I'm still shopping for a cloak right now. Jesse's
inspired me, so yeah.
Speaker 5: Sorry having a foreign dish, I.
Speaker 7: Don't Actually I don't have it tied properly, the like
proper Shamaga would be drawn across the horror. Well, I
would really heard her talking on a microphone, just.
Speaker 8: Leaving it open.
Speaker 5: Isn't that how your character would sound every time?
Speaker 3: Just yeah, when you when you're character, open it when
you're in character. Just wrap it around tighter. Yeah, so
we're we're we're going to be doing episode one of
this today. This is a completely homebrew campaign, which means
that I made it up entirely, which means it's a
final fantasy game. I mean, I made it up entirely,
and it does have like a bit of a Western twang.
To be fair, we've been advertising it as like a
Western Really it's not gonna be anywhere near as western
as you're hoping.
Speaker 8: For.
Speaker 3: One thing, I really suck at like a South American accent,
so like even there, I'm going to be like, oh no,
this is all I'll put it this way. The first
NPC you're going to meet speaks Russian. But it does
have a certain Western field to it, which is why
there's lots of sand and things like that. Dost feel
as a continent based in a desert, so it's kind
of like Western eat deserty, but it also has sort
of it's it's still very typically fantasy based, So don't
worry if you're like, well.
Speaker 2: No guns please, and madly and I won't want to
have it. I'm trying to practice my Southern accent.
Speaker 5: Sorry, get out here.
Speaker 3: So what I normally like to do is just do
like a quick like go round, see how everyone's doing.
Say hi, you know just what you've been up to
this week. You can introduce yourselves just as people, not
necessarily in character. I figured like we can do like
character intros in future weeks, but this week we'll do
character intros in the game when it begins. So let's
start with mister Brotato. How's a game?
Speaker 6: Bud just just finished streaming there here, but you know,
came over to Place of Video Games.
Speaker 2: Yeah, yeah, what did you stream?
Speaker 6: We were playing Breath of the Wild, the greatest game
ever made, and raising money for Saint Jude to dress
me up as a woman.
Speaker 2: Yeah.
Speaker 6: That's that's literally that's how my day's gone. I woke up,
I streamed, I'm here to play D and D. They're
just streaming all day basically. That's That's entirely what I've
done all day, prepare for every Wednesday.
Speaker 5: No, I've been looking forward to playing D and D
for like the past month.
Speaker 3: Yeah, I've been like working night and day on this.
I was like, oh my god, I'm gonna be so
burned out. I'm not actually going to be able to
do it. It was around. But yeah, I've been like
putting a bunch of effort into it. Probably not going
to show, but I promise I.
Speaker 5: Uh no, never nobody ever notices anything.
Speaker 2: Yeah, it's like I only invented an entire world for
the people.
Speaker 9: Oh, there was like effort into this.
Speaker 5: I justin I need you to recognize what I did.
Speaker 2: There's some really special things.
Speaker 4: Yeah.
Speaker 3: So yeah, it's been a while since I've done D
and D on my own channel as DM kind of.
Speaker 4: Thing as well.
Speaker 2: So this is like a weird I'm in a weird
place right now, in a weird place. But am I
in as.
Speaker 3: Weird place as fair like Excalibur? If that is fair
like Excaliba all the way over there?
Speaker 2: Oh where in.
Speaker 6: The mark the spell shamag s H E M A
G h Okay, I thought I thought it was something similar.
Speaker 2: Every letter, okay, every letter.
Speaker 7: Just take the alpha bed, take the alva bed, chop
it up like a carrot throwing the ball, and then
just scatter it onto your scream.
Speaker 2: And how's your week been, Jesse?
Speaker 3: I saw you building a computer, and I caught the
very beginning of your stream last night when the mic
was doing some weird stuff.
Speaker 7: Yeah, So I actually haven't streamed in like four or
five days, and yesterday was my first one back because
I ordered a new PC and it got sent to
the wrong address, so I first off had to go
over there and get it back. So we had to
like driveway out to where I used to live. I
have no idea how they even got old address, but
we managed to retrieve the computer bring it back, and
then I spent a bunch of time like moving furniture
around and carrying some heavy stuff from my roommate.
Speaker 2: Pull them.
Speaker 7: It's been a long week, pull the muscle in my neck.
Long story short, I'm just now getting back. So there
haven't been any streams. So this is like yesterday I streamed,
and now here I am doing this.
Speaker 3: Here you are indeed wasting time. We're playing D and
D with us Lucis Tuesday.
Speaker 7: I'm the one wearing a shamok, so I lose the
ability to call anyone of this.
Speaker 3: I didn't consider, like dressing up, doing like a wax statement,
something like a camera.
Speaker 9: Not not quit as fancy.
Speaker 10: I'm not wearing a smog but I am wearing a
fleecy cloak affair that I'll show you in full at
some point, but.
Speaker 9: It's not a robe, it's not a onesie. I haven't
been streaming this week.
Speaker 10: Either because I am rather sick, so I'm going to
try and pull it together as best I can. I'm
hopped up on caffeine, cold medication and that shitty spray
up your news that you can breathe coch. Yeah, but
I'm gonna hold it together, folks. So I'm looking forward
to playing in D and D. This is my first
actual D and D. I've played called Catillu, I've played
What's Old is New, so I have role played before
in similar systems, but this is my first actual legitimate
D and D.
Speaker 9: I'm told it's five y sounds cool?
Speaker 2: Can we get a hashtag? Scrub learned to play in chat?
Speaker 6: Yeah, because because she's sick at a thousand viewers, she's
actually going to drink a whole bottle of Nike will
go with the shell.
Speaker 5: It's going to be interesting.
Speaker 9: Yeah, okay, sounds good.
Speaker 3: You're in space? Oh my god, we can't. I was
going to try, and we seem to have lost contact
with Tenchi. He's lift the planet, so let's jump to
Connor Kronas. How's it going, Connor, I haven't seen you
since you were playing a dwarf in another campaign.
Speaker 11: I know, but that dwarf actually sounded like a dwarf,
but this one is not. No, it's not going to
sound like at all.
Speaker 12: Really love yeah, hi, going the little Connery into it.
Speaker 4: But no, chaos as always.
Speaker 5: Suffering.
Speaker 8: It's chaos a ladder though, chaos and death.
Speaker 4: I mean new baby sister was born last Thursday.
Speaker 8: Ship nice?
Speaker 3: Congrats? Does he get question question mark on the end?
There you get your congrats there? I mean, can you
pass the congrats on?
Speaker 2: There you go? She's like just going around the world here.
He just found a new toy or something. And can
we have golden gate bridge please? That's what I.
Speaker 8: Want, Golden gate Bridge.
Speaker 3: Yeah, I can't get my fits the campaign best in
my opinions.
Speaker 5: Up, guys, this is western San Francisco.
Speaker 2: Yeah, really, how's it going? Has your week been good?
Speaker 12: This is this is actually the best possible grouping of
people for D and D. I don't care what anybody says.
This is that is setting, all right? Can we can
we get we get the golden gate here or setting?
And then everybody laughs like that that's a good DND.
Speaker 2: You're right there.
Speaker 3: Yeah, yeah, it jugs on you because it's actually set
in San.
Speaker 12: Francisco, playing paths that beatles song like playing it's always
gonna be a bar if you're a.
Speaker 3: No, oh no, no, I don't think even I could
bring this up to D and D A full campaign
in San Francisco.
Speaker 5: The biggest accents to do efforts. Oh my god, welcome.
There was that tarasque that came through here.
Speaker 6: It burst through the La Fitness and it crashed the
Smith's machine.
Speaker 2: You're gonna have to move to Sacramento.
Speaker 8: That always better than me.
Speaker 9: Was an urban legend.
Speaker 2: I don't even know what Sacramento is.
Speaker 5: I just hear old that old comedians, welcome to San Francisco.
Don't forget your barking dog. No idea, but dude, it's
a great special man.
Speaker 3: I'm gonna have to go ahead and assume that that
is how he sounds.
Speaker 5: Actually, that's the joke, Brett.
Speaker 2: It's Bill Burr. Yes, so you think you know.
Speaker 6: I'm a I'm a streamer. All I do is regurgitate
and parrot jokes that I've hedo.
Speaker 7: No, no, no, no. He regurgitates memes and calls them jokes.
Speaker 4: Hey, we go, we go, we got a good meme.
Speaker 3: We got a good memo on this channel. You're out,
you're out numbered, fairlight rack attack, we got we got
the good meme.
Speaker 7: Oh yeah, let they wander into a meme channel.
Speaker 3: The reason I have good meme is because I'm I'm
always in Felix's videos and I dress up as Marcia
and everybody comes in and goes.
Speaker 2: Oh, hi Marcia, or hey, I didn't know Marcia's streams.
Speaker 3: So we respond with that like every time, just yeah,
great meme, bud welcome.
Speaker 2: Because I don't know what.
Speaker 3: It's an awkward place right when you're known for one thing.
It's like cool, you know me for this thing, but
also it's like the like everyone says it.
Speaker 2: Please please alone anyway, I will be dming as Marsia
in full dreg. I will not in likes ten thousand
lights yet one million lights.
Speaker 3: No, I will not be DM. I'm gonna be dming
against me. Brad Woltero, you're dungeon master and game master
for this series.
Speaker 7: Let's begin.
Speaker 2: Let's begin. Let's play some fucking D and.
Speaker 3: D guys I loved, so I'm going to give all
of y'all some kind of general background on the world
in the setting and stuff, but mostly I guess you
guys should just explore and we'll, like, we'll pick up
law and story and stuff and what's going on in
places as we go along. But just to give everybody
kind of an idea of the setting. Dust Veil is
a rolling dice. Okay, still you are you you have died.
You just roll the twenty. I don't think you rolled twenty.
Speaker 2: You just roll twenty.
Speaker 4: That's what happened there.
Speaker 8: It's just end up rolling twenties when I hit him
roll twenty.
Speaker 7: Even played on roll twenty in like two months. Man,
let me go, Okay, yeah, can you actually do that?
Can you just type slash roll twenty.
Speaker 3: Yeah, I'll just literally say the number twenty and yeah,
well done, thank you.
Speaker 7: This is great.
Speaker 2: I've been tricked by that before as well. Like I've
like people roll and I just see the number and
I'm like, wow, you got a forty.
Speaker 3: You've got a forty eight on a D six. So
dust Veil is it's sort of a large gym. It's
kind kind of a Wild West East style continent. It's
one of seven in like an over oral world. The
world is known as Lacrine, but dust Veil is just
like this back alley.
Speaker 4: Kind of continent.
Speaker 3: It is like a pure desert and only up until
relatively recently it was just a ship pit. Basically, nobody
goes there. You kind of would only come to dust
Vale if you were maybe some sort of outlaw from
one of the other continents. For example, there is a
continent known as Thelmsia far to the north of dust Vale,
which is your typical sort of fantasy land, lush greens
and castles and knights and shining armor. Whereas if those
people come to dust Vale, within ten seconds they've been robbed,
and within fifteen seconds they've turned to a life of
crime because there's no other option. Yeah, but I mean,
there are good people and there are bad people in
dust Vael, just like anywhere else. But there's a lot
more kind of a Wild West style craziness, I guess
going on.
Speaker 4: So there is.
Speaker 3: We have this pretty dope looking world map, So I'll
just bring us over to this phone. Now in general,
this is how this is where we're going to be
sticking forever.
Speaker 2: For now. I mean, if you leave, then if you leave,
you die. If you leave you immediately kind of die.
Speaker 3: Unfortunately, No, you you technically, you technically could get on
a boat.
Speaker 2: I'll just be upset because I spent a lot of
money on some of the artwork.
Speaker 7: So just so you know, the entire cantinent is surrounded
by krakens.
Speaker 3: It's really difficult. Yeah, boats boats are pretty few and
far between, though there are some. The ports are very
obviously noted as ports, as they have the word port
in the.
Speaker 2: Yeah.
Speaker 3: Other than that, that are the only places you would be
able to get a boat out here. So Dustville is
like is pretty much just a huge great desert. There
are a bunch of cities and towns which are connected
by a sprawling rail network.
Speaker 4: Yes, trains.
Speaker 3: The only time trains are call is in fantasy stuff.
So all the paths on the map here are train
systems and not actually passed because people don't tend to
travel between the cities on foot or by horseback. If
you live inside of a city, you probably stay there.
It's too hot to travel across the desert. There are
people who can guide you across the desert. They're colloquially
known as sand walkers. And there are people and settlements
and things out in the desert.
Speaker 2: There's plenty of stuff going on here.
Speaker 3: Just the most notable main cities that are ruled by
like a vague governmental system are these ones with the
train system connecting them. Each city has a chancellor. They
all report to the emperor in the Crimson City, and
they're all kind of vaguely at war with each other.
Like it's more of a sort of like they're not
like open it's not open war. It's like espionage. Each
city is trying to fuck each other over. They have
a house in the city. For example, in Sin River
there is House Naga, and in the Windy Peaks there's
House Gull, and they will potentially send like assassins or
like secret warlocks over to fuck with each other's house
so that they can then use that leverage on each
other for more money and gain and et cetera. About
one hundred years ago, long ago, not really that long ago,
actually Indian d terms, there was something known as the
Fall of Magic.
Speaker 2: This is prominent because it was one of the things
that brought about the rise of tinkering and technology to
a degree. Some adventurers, no just people mortals rose up
and actually managed to attack one of the gods. It
was the goddess Mistra, goddess of magic, and they kind
of proved that a god could bleed.
Speaker 3: They didn't like kill her or anything like that, but
they they hurt her enough that she essentially nerfed magic.
She turned magic from this incredibly powerful destructive force into
pretty good but not great. For example, a fireball used
to be like as powerful.
Speaker 2: As like a modern day nuke, whereas.
Speaker 3: Now it's like what we know is a fireball spell like,
still pretty big and damaging, but it's been nerved down
to what we all know as magic. However, because of this,
inventors started amping up things. For example, they made guns.
There are now gun slingers in and around the world,
including one of them here. Somebody else is a gun slinger.
Mostly gnomes started working on strange weapons and tinkering with
these strange things, so guns became prevalent. They're mostly just
kind of like basic revolvers, maybe like a repeater rifle
or a blunderbuss. Nothing crazy. There's no a K forty
sevens or like RPGs. And we were in Russia though,
yeah no it's not Russia's.
Speaker 5: The Russian MPC is an AK for you.
Speaker 7: Right, Russian MPGs are just running around with heavy hundred
round magazines.
Speaker 2: No, there's none of that.
Speaker 3: There's just there's just like basic weapons. The weird thing
about it, I've never actually used the gun slinger class,
and when me and Connor first looked at it recently
when we made his character, they actually have a couple
of guns on there as like suggestions, but it also
says like try and make your own, kind of like
you your partial artificial as well in that you can
attempt to make your own. So very likely we'll see
probably Connor's character make a new type of gun, and
I'm guessing it's probably gonna be a fucking Kalashna cough now.
Speaker 4: A lot.
Speaker 2: We'll see how that works. I don't know how to.
I don't know. It's going to become the most.
Speaker 3: Powerful creature in the entire world.
Speaker 2: Attack the Nomes. The Gnomes also invented the train.
Speaker 3: It's a steam train run on coal, which also gives
a lot of the dwarves something to mine for and
the deep Nomes and stuff like that. So this kind
of central area on the map where there's this huge
kind of mountain range also contains like deep veins of
like coal and things like that.
Speaker 2: So there's lots and lots and lots.
Speaker 3: Of minds, old minds, new mines throughout the entire mountain
range along the entire continent. Generally, magic is vaguely restricted.
Wizards are sanctioned, everyone else is not. Druids are usually
found out in the fucking desert somewhere, as opposed to
just like, hey, I'm a druid in the town. You
usually go and seek out a druid who will be
like a like an Obi one type character out in
a hole in a cave.
Speaker 2: Somewhere and just go out there, like we need your help.
Warlocks are usually more kind of like secret is away.
Speaker 3: One of the more powerful houses might have a couple
of warlocks that they've just dedicated their lives trying to
get in contact with, like some demonic form who's dead
now and she's disguised himself as a as a space man.
And sorcerers can't really help their powers, so they just
kind of end up getting like cork grabbed and then
placed somewhere, like they might be placed into a school
of magic, or they might be grabbed by like one
of the more evil houses and trained to do something last,
but not least, religion in general, a relatively religious area
considering how unlaw abiding it is, and kind of wild
westy lawless because they need things called water makers. In
a world where or in a region where there's nothing
but desert, there's no rivers at all, you generally wouldn't
be able to survive.
Speaker 2: However, we have the power of magic in.
Speaker 3: Dust Fail, and so there are lots and lots of
clerics which are like mass produced to create water and
they just continually make the create water spell for towns,
for their house leaders and for companies, and like trains
need water and stuff like that, so each train has
its own water maker on board, just continually making water,
as well as a doctor and a driver. So yeah,
generally people are quite religious in dust Fell because there
are so many clerics about. And although a lot of
those clerics are just like children who are just making
water for free because their parents were suspiciously murdered by
the evil house chancellor and then they were dragged into
a water making facility and told to make water forever.
Speaker 7: It's pretty dark, dark, pretty pretty dark, a really dark start.
Speaker 4: Pretty dark.
Speaker 2: Yeah, sorry sorry, but unfortunately that's all there is.
Speaker 3: Yeah, well, I actually genuinely figured, like, hey, be cool
if you've got to free the slaves at some point.
I mean, they're not even really slaves, they are they
are free, but like, where would they go?
Speaker 7: You know, we free the slaves and the town dies.
We just killed an entire city.
Speaker 3: And yeah, like that that's the type of moral quandary
that I want you to wander into an encounter. Sorry,
let's get on with the actual beginning of the the.
Speaker 5: I thought that was just the first episode.
Speaker 7: Thank you, thanks for watching, guys.
Speaker 3: I do hate the ramble on from the d M
at the beginning, but it's just so important. Like I've
watched a few shows where the DM doesn't explain anything
and they just begin I'm like.
Speaker 2: So where is this, what's going? Like what's happening? And
I like, I'm like, yeah, I think I'm okay with
being that rambling man at the beginning.
Speaker 8: Welcome to D and D can't save everyone.
Speaker 6: Roll perception. You don't see anything, you don't see the story.
Speaker 2: Yeah, sorry, You guys are in Sin River.
Speaker 3: Well you're very very very very a bit close to
Sin River. You're not so close to Sinn River that
you're inside of the town because the town is actually
located inside of kind of a gorge, like an old
dried up river bed, and it's maybe one hundred feet
down from like.
Speaker 2: Ground level, I guess, is what you would call it.
Speaker 3: There's a This is like a pretty ced town. It's
a pretty big city that a lot of people come
to for casinos and brothels and like nighttime activities and
robbing and banditry and things like that. However, you guys,
I'm sure are not here for those reasons. You're at
least here because you've been hired to do a very
basic and simple job by a member of House Naga,
which means probably pays relatively well.
Speaker 2: You are on top of the gorge.
Speaker 3: Is where the train station is, so you have to
imagine kind of there's like a gorge which is like
a Game of Throne style, like, oh, we have to
get down this wall thing with this weird Winch based
elevator machine that the gnomes operate. So like, where you
guys will be situated is near the train station, which
is like a huge, large single story building. It's got
like one of those like time pieces on a central
story part a tall section that juts out and a
bunch of people bustling in and out. It's going to
look probably something, but not exactly like that kind of
a deal.
Speaker 4: You have, Like.
Speaker 3: Just a building. This is the nothing. There's nothing in
dust veil that's very nice. There's no like palaces, there's
no like old forts and stuff like that. Like it's
just ramshackle, wooden, mostly buildings that are placed almost at
random about the area. The train stations in particular, because
that's they're all relatively kind of new, and they're run
by tinkering gnomes who care more about the actual train
than the buildings that house the people that stand in
them for two days waiting for the next train to
come along.
Speaker 5: Two days.
Speaker 4: It could be anything.
Speaker 3: There's not that many trains, but there are plenty of cities,
so there are long trains and there are small trains,
but sometimes you end up waiting for days for a
train and not they don't really have like a train's
going to arrive. The one oh four Falcon Express is
going to arrive at two thirty three pm, and it
runs perfectly. It's like nowhere near. They're like, yeah, it'll
be here maybe tomorrow.
Speaker 9: Oh okay, unless it gets held up.
Speaker 2: Yeah, unless something.
Speaker 3: Yeah, unless, like always, they get robbed and stolen and
put torn apart and all the cargo is taken.
Speaker 2: Away and all the people on board were murdered.
Speaker 7: I assume these trains must have some killer security guards,
just like in each car.
Speaker 8: Say that each.
Speaker 3: Train usually does come with its own mage, which is
like a sanctioned wizard who's relatively powerful, who often acts
as the conductor because they just do that as a job.
Some well well trained, powerful made usually a gnome. The
driver can usually kind of handle himself. There's a priest
because they have a cleric water maker, and then they
have like maybe a couple of hired men who sit
on the train as well.
Speaker 2: And yeah, it in an attempt to stop the banditry.
Speaker 3: But you know, there's only so far you can go
down that road, because this is all funded by the
Crimson City, which is something you would know. So it's
funded by the Emperor. And although nobody says it out loud,
he's definitely corrupt as shit. He's like, he's like Palpatine
levels of evil looking. He's a he is rumored to
be descendant of the god Bain himself, Bain being a
really nice god, I'm sure you'll find out.
Speaker 7: Didn't he like almost kill Batman?
Speaker 5: Yep, Sean Connery into.
Speaker 3: So you guys find yourselves kind of outside this this
train station, there's a there is a trained sitting waiting
to go. It's uh, it is the one oh four
Falcon Express. It's a single steam engine, brush steel. Two
carriages which are painted red but kind of sat and
blasted by the harsh desert environment attached to it. One
being the front passage front carriage for passengers and the
second being the cargo hold. The train looks like it's
kind of preparing to depart. There's like a handful of
relatively well dressed people kind of getting onto the passenger carriage,
and then there's like a couple of like half hawks
like lugging great big crates and kegs and boxes onto
the sort of open doors of those you know, those
sort of cargo carriages that open sideways, and you always
have the dudes on the horses riding up next to
them because they never closed them. And I don't know why.
What I will say is because they never close them
in the movies. They will never be closed in the campaign.
Like every time you try, it's just an immediate.
Speaker 2: Crip fail, so you break your head.
Speaker 3: You so you have like sin river kind of behind
you to a degree, like it it's beyond where you are,
inside of this great gorge. There's like the little maybe
like the winch starts to turn out, and you hear
the huge platform with some cargo and some of the
passengers who maybe came off of the train suddenly start
to lower down into that sort of rough casino town
that I mentioned. And you guys have been gathered here
or you've you've each individually found like a quest board
or been told of or maybe even approach personally to
meet with a teefling woman known as Shouse who is
relatively high up in house Naga and pretty obvious who
Shouse is. She's approaching you guys as you're you, I
guess you would be at the actual train station, maybe
just set a little bit apart, because you know you've
got to meet someone the train station. Just off to
one side of you, you'll see this relatively slender looking
teethling woman, sort of mustard red kind of skin color,
with these small but like deep golden horns, and she
has like a big, like beefy looking not necessarily intelligent
goliath with like a battle axe on his back, approaching
you from where the elevator had come up. So let's
do a quick round of who Shouse sees as she approaches.
Speaker 2: There's Shouse.
Speaker 12: That's not against saying it's hot.
Speaker 2: Okay, it's hot, good proficiencies. You don't know what that
armor does.
Speaker 3: Okay, you give me an investigation or our Karna check
and you might find out.
Speaker 12: I kind of want to try it out, but one
day with a zero investigation.
Speaker 2: But yeah, first, let's go around real quick.
Speaker 3: Can just sort of get a brief character description from
each of you. Let's start with we'll just go around
the order of the overlay. Kenneth Pep, Who do we see?
What do you look like?
Speaker 6: A kind of an older looking man, clean shaven, long
black and white hair, kind of used to be black
now it's a little salt and pepper. And he's just
wearing a standard tattered brown robe that he keeps kind
of like fully enveloped over his person.
Speaker 5: Like medium height as well.
Speaker 6: Kind of kind of a tallish guy, like six feet
so pretty average. H And I guess you'd look pretty
suspicious if you showed quite literally nothing but a brown robe.
There's no discernible features other than that, So.
Speaker 2: You are ibi one after all of that, I'm.
Speaker 5: Pretty much obi wan.
Speaker 7: Yeah, at least there's some white interlaced with.
Speaker 2: Do you have like a suspicious metallic object on like
a belt?
Speaker 5: Yeah, it's it's a cup, like.
Speaker 2: A cylindrical cylindrical that there's like a whole thing.
Speaker 3: Yeah, okay, so you might not all necessarily be stood
around with each other because all you guys know is
that you're each meeting this woman. So as you're just
all standing around with everyone else as people walking past you,
some noble looking people and some rougher looking people. There
are a couple of like shady looking types in one corner,
like hiding in the shadows with a beak. But there's
a relatively outlander looking form in Rajah. What do we
see in your character there?
Speaker 7: He'd be kind of hard to miss because he's intentionally
wearing bright red outfit and he's just stepping off the
train arriving back in town, and you.
Speaker 2: Would see.
Speaker 7: He's tall, thin, clearly suited to scenario work, as he
looks pretty well worn and like despite the fact that
he's wearing kind of a like a schamag face, mask, robe,
et cetera. You can also see armor underneath it. His
skin is incredibly weathered, more so than most, and obviously
in the desert everyone is a little bit weathered. But
one glance and you can tell he's either been living
out in the wilderness by himself or he's from some
tiny little settlement. He's not accustomed to being in the
shade very much, hence the outfit. There's also like noticeable
weapon pulking out from underneath the handle of a sword,
but you can't tell what kind of sort exactly because
it's under the rest of his robe. And of course
he's has met Shaus before, so he immediately was like, oh,
te flag, that's probably her, starts walking all that.
Speaker 2: Out the shouse. Is probably heading more towards you than
anyone else, since you are the only person who has
met Shause before. So across hidden in shadow is a
bird looking creature. What do we see when we see lash?
Speaker 10: Lash would not be the first thing you would notice,
and this is very intentional.
Speaker 9: She's always sort of hiding in the shadows.
Speaker 10: She's not very tall, She's about five foot two and
lean and typically has.
Speaker 9: Her the hood of her kind of charcoal cloak pull doc.
Speaker 10: But if you did look at her, you would notice
her eyes darting left, right and everywhere, taking in the
whole scene, definitely noting valuables. And she has you'd also
maybe notice, in addition to her kind of glinting, dark
green eyes, a small sapphire pendant that always seems to
be almost proudly.
Speaker 9: Displayed outside of her her cloak.
Speaker 10: But she's she's in the shadows, trying not to be
noticed for the most part.
Speaker 2: Yeah, first time i'd be him for a ken Ku.
Speaker 4: Yeah, I'm a lash.
Speaker 10: It's actually for those who aren't familiar a flightless raven,
you can picture a flightless raven, I have glossy black
feathers and.
Speaker 12: Yeah.
Speaker 2: Yeah.
Speaker 3: And then probably a more familiar looking site in a
sort of western kind of outpost is a vaguely cowboyish
looking Carlias.
Speaker 2: What does a what does Carlias look like?
Speaker 4: Carlias has his leather duster on.
Speaker 11: You got a rugged beard for a dwarf, obviously, but
he's not the size of a dwarf. He's actually more
kind of like Philly Achille from The Hobbit kind of size.
Speaker 4: And yeah, he's a him for games. He's a tough.
Speaker 2: Cookie, just a tough looking dwarf gun slinger type.
Speaker 4: You're going to get the end of the end of
his guns.
Speaker 2: Yeah, people probably, people probably like avoid you a little
more obviously than other people, Like they might see like
the sandwalker with this very interesting looking sword vaguely concealed,
but like, you're more frightening to a lot of people
because gunslingers are still relatively rare, although like they're not
rare enough that it's like, whoa gunsling This is like
the only one in the world.
Speaker 3: It's still like it's rare enough that it's like new
kind of an interesting and kind of you know.
Speaker 2: Like new fangled technology and scary.
Speaker 3: So yeah, you might see people like just take like
one extra half step around you than they might do
with some other scary looking types. And then I guess, last,
but not least, the other race that I've never dem
for Arden, what do we see.
Speaker 8: I didn't even know this was a race before this
campaign even started.
Speaker 2: I just found out then.
Speaker 4: Yeah, yeah, I haven't.
Speaker 8: Played a fear Bulks in stark aged camp.
Speaker 7: I have no anyway, I'd never heard of either of
your racists, like they're playing a once.
Speaker 5: They're playing a pur bowl.
Speaker 2: Yeah, oh my god, light.
Speaker 12: So so yeah, if you guys and Giles have ever
seen anything with Errol Flynn, the old actor, he's got
the the little kind of light stash, almost pencil stash,
and he's got a little soul patch, and he's always
got this little smirk on his face, like he thinks
he knows what he's up to, constantly probably harassing the ladies,
although he thinks it's more wooing them and more or
less just being of.
Speaker 8: An annoyance to most people.
Speaker 12: But I would say probably most people will also forget
about him after after a while, unless something actually worked
well for once and then they're really mad.
Speaker 2: Probably I will never forget him.
Speaker 4: What was his name?
Speaker 8: I don't actually remember it? My character, She pardon, I
don't know.
Speaker 2: I've got no idea. I actually.
Speaker 3: I'm going to do my best to like remember everyone's names,
but I will fuck up and call you tenchi and
I apologize now. The very last thing I want to
cover as well is that there is an ancient wizard,
much like in real life, that existed once upon a
time called Jesus Christ. And sometimes sometimes people just exclaim
Jesus Christ in the game. And that's my excuse for
when my MPC said Jesus Christ sometimes.
Speaker 8: Could he create water.
Speaker 6: That's where the clerics learned it from. Apparently, I thought
he turned water into wine.
Speaker 4: Yeah, he could only make wine.
Speaker 3: Was very powerful. He could do a lot of different
magical things.
Speaker 2: He could.
Speaker 3: He cast the clone spell once, and the clone spell
means that when you die, you wake up in another
body inside of a cave three days later.
Speaker 2: And it's really really.
Speaker 12: What is man, what is that resurrect spell that you
randomly turn into different race dead or something?
Speaker 2: I think, Yeah, there's one like that. Yeah, that's that's
what happened. He came back as a gnome.
Speaker 3: So, so Shause is a kind of approaching you guys again. Yeah,
she's got this like big, dopey looking kind of goliath
next to her. He's got like very little on as well,
realistically speaking, kind of like a vest shaped leather armor on,
and then just these like large but baggy kind of
I guess they called a Laddin pants.
Speaker 4: Like kind of.
Speaker 3: With like with like a big belt around his waist.
And then this old, old looking axe that doesn't look
like it would that would work probably better as something
that would blood in you, as opposed to as opposed
to cut you up. But shaus herself relatively intimidating, just
just as she has an air of nobility about her.
Clothes are relatively fine, even though obviously her armor is
quite slight. She's showing a little skin.
Speaker 4: She yeah.
Speaker 2: She heads over straight.
Speaker 3: Towards over towards you, Raja, and she extends a hand
and says, hello, Raja, good to see you.
Speaker 7: Again, right it quickly takes her hand back and says, yeah,
it's good to be back in the city. I suppose
go back in one piece once again. Please tell me
that it's not all weight this time.
Speaker 2: No, this is going to be much simpler.
Speaker 3: And she like nods over at the goliath who produces
from behind him this box, maybe this large like would
be just a little too large to fit easily in
one hand, but you could grip it in one hand.
He like hands it over towards where you are, And
I guess the rest of you kind of you know
who to expect in shouting this goliath, so you will
probably gather over as well. As each of you approaches,
she says, ah, yes, the rest of your arm This
is going to be a very simple quest. Take this
box and the Goliath hands it to you, Rajah, Do
not look inside it, do not listen to it, do
not think about it. Just take it to Windy Picks
and yeah, you now have this wooden looking box, just
very plain looking box. It has a small clasp on
the side and a very small brass lock like a padlock, which.
Speaker 2: Seems to have closed.
Speaker 3: It doesn't look like anything special. It's not like it's
been made or it looks like this ancient, wonderful mystical box.
Just a pretty plain looking box made of like rough,
tough looking wood. She brings out a pouch of gold
and just slings fifty gold at each of you. Each
of you then gets a pouch fifty gold pieces, and
she says, if the seal is broken, you will be
hunted down by how Snagger elites themselves. There's like a
there's like a train from behind where you guys are,
And she says, when you get to the Windy Peaks,
and she kind of looks across each of you, you'll
want to speak to a man named Fixus at the
age tower. And then she looks up at the Goliath
and then He looks back down and says.
Speaker 2: Oh, yes, Oh you want me to go with them?
And she says, no, no, no, no, I just want
you to remember their faces. Look across them, each one,
commit them to memory. And he looks across you, and
he's going to commit you to memory, and he has
attempted to commit you to him.
Speaker 7: Can I stare back and commit him to memory as well?
Speaker 2: Yeah?
Speaker 7: I mean you can study the skull. I'm real careful
and just stare right back at him.
Speaker 2: Let's see what's your instat.
Speaker 7: Plus one.
Speaker 3: Then you can just you can just you can commit
him to memory without needing to roll.
Speaker 8: Did my character go up and try and place a
hand around shows?
Speaker 2: Yeah?
Speaker 4: Sure, Oh God, just gonna go up.
Speaker 8: There at the very self assured smile.
Speaker 12: And go, you know what, I really appreciate this, Thank
you very much for the opportunity, and I'll commit you
to memory as well.
Speaker 3: She raises a hand up to your face and like
and like touches you just on the cheek here, and
then you feel a sharp kind of cut as she
just scratches down your cheek and she takes the the
end of the fingernail that has cut you, and she
licks it.
Speaker 2: Hm hm, yes, remember fear bulk. I always kill what
I mark, and do you have been marked?
Speaker 3: And she just runs the finger down the front of
you and kind of gives you a little wink and
a smile.
Speaker 8: Dead I look at her. I'll definitely remember this.
Speaker 12: I want to use my disguiseself a little bit to
just kind of just cast over it, to make it
look like there wasn't anything there.
Speaker 4: Yeah.
Speaker 2: Sure, Yeah, there's just this horrible wound.
Speaker 12: It just disappears, just smiling, kind of slink away and yeah.
Speaker 3: She crosses her arms and steps away from Arden a
little bit and then looks across each of you. There's
another kind of like from the train. I can't do
the train noise, but you can hear it in your
head now. You can probably only hear that Tomas tang
Kenjim version.
Speaker 2: From behind you. Yes, here we go.
Speaker 4: Keep that.
Speaker 2: Keep that at all times nearby.
Speaker 5: It's prominently there.
Speaker 4: I need that.
Speaker 3: I'm gonna need that literally every week, just there with
a train noise. Yeah, that's your cue every time it
goes twice Actually.
Speaker 5: Okay, okay, I'm not doing it again. Okay, this one
only went on.
Speaker 3: I was just going to keep going three times then
before she crosses her arms and then looks across each
of you and says, does anybody have any questions before
your train leaves?
Speaker 7: What are the odds of the spots getting us killed?
Speaker 2: Do you think I would put something so precious in
the hands of this rabble If it was so precious
that it would get you killed, I would not waste
it on you. I would send my own man.
Speaker 7: In the past, you've always hired me a lot. Today
today there's many of us, so I assume there's something
of importance.
Speaker 2: I just wish to make sure that it gets there.
You know how it is.
Speaker 4: Oh, I do.
Speaker 7: It will not be tampered with, looked at, or touched
by anyone. And he actually, I'm kind of looking at
the rest of the party like, no, you're.
Speaker 10: Not, because you might notice that Lash has already dug
into her coin purse and has carefully bitten each piece
of gold and occasionally is glancing up at the teeth
fling and the box, and she's she's got her eyes
on everything.
Speaker 8: Very curious.
Speaker 7: Am I going to notice that she's looking at that?
Speaker 2: Oh? I mean I assume, yes, you can try, and.
Speaker 7: You can try twenty differentceptions.
Speaker 3: You can try and beat that, but you kind of can't.
But yeah, that probably sets the standard for this whole game.
Speaker 7: As soon as as soon as as soon as I
notice the bird looking at the boxes like, you know,
you keep your beak and your fingers and whatever else
you have, and they're away from the box.
Speaker 10: I just sort of tuck my my bill back in
and thurrow my brow a little bit.
Speaker 7: But I'm still I'm sure. I'm sure we can find
something else to steal.
Speaker 4: Along the way.
Speaker 2: The the Tiefling woman looks over to Carlias and says,
as reliable as a shadow red is. If he dies,
you'll make sure the box gets their gun slinger. She
turns back and says, now, then, who are you going
to meet?
Speaker 7: Felix?
Speaker 5: Isn't it fakes us?
Speaker 7: Felix? It was Felix or Fix. I was gonna write
it down, but I didn't want the keyboard to make
that clacking.
Speaker 5: Wrote it down. I think it's fakes us, right?
Speaker 4: Is that what you say?
Speaker 2: No?
Speaker 4: I don't know.
Speaker 2: Does nobody say anything other than what I.
Speaker 5: Am barely paying attention?
Speaker 7: My character is not being attention.
Speaker 2: She she shakes her head, and.
Speaker 3: Remember is Fexus at Windy Peaks, Okay, tower of a
Kana and she shakes her head and she hits the
Goliath on the side of his leather armor, and he
doesn't seem to even notice it, but turns and they
start to head away as she's walking away.
Speaker 2: Do not fail me now, remember you get more gold
if you make it, ask Fexus, and she.
Speaker 3: Heads back towards the area where the elevation machine winchy
thing is. They don't have the title of elevator in
it's just been invented. The train gives off two more no,
three more toots.
Speaker 2: You're gonna wish you never agreed to that.
Speaker 3: And you hear you hear the conductor from somewhere over
near where the actual train doors are closing. He's a
little nomish guy in kind of a blue outfit. He
looks it's not like an actual train conductor, with like
the little puffy thomas the tank engine looking hat and
the little clothes. He looks more like a mage than
anything else. But he does have a uniform to a degree,
like most of the conductors have a similar looking uniform.
And this tiny, little, this little like two foot gnomish
train conductor guy shouts on aboard fastcar and you you, yeah,
you see the doors and stuff start to close, the
half hawks which have finished there loading of the cargo,
heading back inside, and it doesn't appear to be anyone
else getting on the train. It starts to make some
whirring sounds as the end starts up.
Speaker 6: I guess we'll get on then, Yeah, that Kenneth is
gonna get on. I'm gonna get on, heading on, moving on.
Speaker 7: I'm taking the box and heading towards the marketplace. I'm
gonna buy supplies before I go.
Speaker 3: The marketplace is like all the way back down in
sin River, Oh is it? Yeah, there's there's pretty much
nothing that you can buy here because this is like
outside of town.
Speaker 2: Like at night, they just leave this building.
Speaker 3: There's nothing in there of value because it's just up
and outside of any guard. So it's just like a
ramshackle kind of large building. Everything is done based on
a conductor, So if you want to buy stuff then
you you could potentially buy things from the conductor himself.
Speaker 2: But they don't have on the train.
Speaker 3: Yeah, but they don't have like they don't have like
a full It's not like it's nowhere near that.
Speaker 4: In depth.
Speaker 3: They don't have like a full cart full of everything
that they do have, like some basic supplies and things
like that.
Speaker 7: Well, in that case, uh rs go to look around
specifically at hold on character names commit them to memory.
Speaker 3: It might be easier right right now if you if
you go into display name and just change your name
from whatever your real name is to the character. That's
sometimes the best way to go about this, because then
your roll as that thame as well.
Speaker 2: Gotcha, I can't do that for you.
Speaker 7: But yeah, he's specifically looking at lash and artuments as
will come on. Then we can't miss the train and
like starts it's about to hand the box to Ardent
because he sees how big he is, and he's like,
how heavy is the box I'm caring around? And how large?
Speaker 4: Is it?
Speaker 3: Not very heavy? It's it. It looks like it would
be maybe a little heavier than you would expect, but
it does have some weight to it. I don't know
what it is in pounds, but it would probably weigh
about as much as like a decent bag of sugar
something like that.
Speaker 2: It's not it's not it's.
Speaker 3: Not huge and lumbering. No, you could you could put
it in a bag or something like that. It's the
size of your head.
Speaker 7: Not going to hand it. He's not going to hand
it to hard And then oh it's not heavy. I'll
just throw it in the backpack and get on the train.
Speaker 3: Yeah, it's more like it would be more like a
jewelry box kind of size. I guess carry on.
Speaker 10: I look around and make sure that the rest of
the party are on before I proceed.
Speaker 7: The other direction, before I proceed to the nearest ship,
well the continent.
Speaker 2: So as everybody starts to approach, I guess, Raja your first,
or Kenneth did you go first?
Speaker 5: I went first.
Speaker 2: Yeah. As you approach.
Speaker 3: The the door, the little gnome is in the way
and he says.
Speaker 5: Oh, stops, do I have tickets?
Speaker 7: No, I'm going to say immediately, I'm on business for
House Naga and have not had time to pick up
the tickets. I'm sure you understand. Oh.
Speaker 2: He kind of looks around.
Speaker 7: One, two, three, Oh la the Laura thereund the car girl.
We're in the cargo.
Speaker 5: I was told that they're gonna a cargirl.
Speaker 7: SUTs about right.
Speaker 2: Okay, then, so like just like he's on like the
passenger car.
Speaker 3: You can see in the window, there's like a noble
looking woman like looking out the window, and maybe a
little further on there's more of a kind of a
common looking man who's kind of like looking out trying
to see what's going on, to see this ragtag group
trying to get on. There's maybe like a little kid
up at the window like.
Speaker 2: Well, mom, he's got a gun and no, not at all.
Speaker 3: It's just as a handful of people on here.
Speaker 2: But yeah, he he.
Speaker 3: The gnome kind of points back down again. There's the
second carriage is just this big cargo, one of those
cliche looking open side boxes that you could jump in
and sit on.
Speaker 7: I'm assuming that Kenneth is standing right next to me
or in front of me, because he's started walking first. Right. Yeah, okay,
so I'll look back at the nom and say, at
least let the old man sit down. I don't mind
the cargo.
Speaker 6: Yes please, it's been a long journey, sitting on the
train for hours.
Speaker 5: Could you perhaps let them on as well? I persuade them.
Speaker 2: You can roll me a persuasion.
Speaker 5: Sure, Why is.
Speaker 8: It there?
Speaker 2: I notice that?
Speaker 5: Sorry, I had to quickly hack in.
Speaker 7: The the heat.
Speaker 5: It doesn't agree with me as the years go on.
Speaker 2: Standard truns.
Speaker 5: It is.
Speaker 6: It's quite an endeavor that the heat gets through the
carriage and very brittle. And I've got like the little
walking stick out of my out of my cloak.
Speaker 3: Just trying to make yourself look weaker than yeah, not
weak at all, but just.
Speaker 2: Like the Gnome kind of like pokes his head like
the looks around my hip for she like he like
leans down and says, listen, I can let run, but
not everyone. I specific totals. You have to stand a
cargirl brot you're not or.
Speaker 5: Something, then no worries. I will I will join them
on the cargo bay. Then as well.
Speaker 4: It's pretty comfort out there.
Speaker 2: You find a whole power.
Speaker 7: I'm already walking away and getting on the car.
Speaker 5: You have a pillow? Perhaps could I bring a pillow?
Speaker 2: A pillow?
Speaker 5: A pillow?
Speaker 13: No, I've been seen a pillar around five years. I'm
a trained conductor. Do they sit on they sit on cushions.
Speaker 6: I'm just gonna walk away. They thank you and just
walking away, I.
Speaker 3: Mean the cushions are like part of the seat they
don't have like, okay, then.
Speaker 5: Away for extra added effect.
Speaker 3: The Gnome is like shaking his head confused, and he
brings the door closed, and the train, a couple of
seconds later begins to.
Speaker 2: Take take its slow exit out of town.
Speaker 3: The ah out in the desert, way way away from
where you are. There is a There is a figure,
shall we say, who is standing and looking out across
the waists here the pure at the sand, and she.
Speaker 2: Says to some.
Speaker 3: Shadowy looking figures behind her, She's in like a She's
in like a full set of armor. This thing looks
like it fits to her body really weirdly well, like
it moves and changes and there's not a single piece
of skin showing. She has like a full helm over
her head and then a light kind of like cape
attached to it, which flaps in the wind. As they
look out over the completely dusty desert down below them.
There is some train tracks that lead either side. And
she turns back to the to the figures behind her,
and she says, there aren't that way prepare and that's
where we go to our first break tonight.
Speaker 2: The the.
Speaker 3: Gang and I will return in a couple of minutes. Sorry,
thought the stream had died, but it hasn't. You know,
when you look over it, stuff and it's like this
is there's something wrong here and there's no information coming
at you from everything. I was like, oh, great, good,
Well at least it happened on the break anyway, Now
it hasn't. So yeah, we'll be back in a couple
of minutes when these guys will be on a train.
How exciting. I'm looking forward to it to see you
in a few minutes. Hello everybody, and welcome back.
Speaker 2: Two.
Speaker 4: What did you say?
Speaker 2: Do you say muzzle tough.
Speaker 5: Three to one? So I said muzzle top. I don't
know what that means.
Speaker 2: But sure, welcome back. I have an image I forgot.
Speaker 3: I didn't think I had it, but I do have
the image of the mysterious person that we saw.
Speaker 2: Oh there you go.
Speaker 4: Where she is?
Speaker 8: Okay?
Speaker 12: I don't look at school as that from That's exactly
what it is.
Speaker 2: But you don't know that she looks a bit like that.
You know.
Speaker 12: Does she have a magnifying glass on her chest when
I mouse over her and game two or no?
Speaker 2: But she did have a recess in her chest. There
was like a thing just below the the armored breasts.
Speaker 4: Like quite the recess.
Speaker 3: It looked like you could fit something in it. Sounds weird.
We'll wait till we get worse, just because I wasn't
planning on having you do an investigation check yet until
you actually confronted her.
Speaker 2: So that's why I'm not prepared for that description yet.
Speaker 8: And now why do I feel like chat staring at
my character a lot?
Speaker 5: Because there's a.
Speaker 2: Recess freaking out. All right, We're on a train. Everyone
doesn't make it better. We are on a train. Baan,
You are on a train. It's a big map, but
you are just in this bit, in this cargo.
Speaker 3: You are free to like, move of your tokens around
if you want, and also if you're like in general,
so for just for for game purposes. Sometimes I do
battle maps just for the sake of it, and sometimes
I do battle maps because you're fighting stuff. This is
more of a for the sake of it battle map.
You don't actually have to move your character when you're like,
I move over here.
Speaker 2: You don't have to worry about that, but you can
if you want. It's entirely up to you how you play.
Speaker 3: But if you say to me, I moved to the
back of the train, and do a triple backflip out
of it and don't move your character, we're still going
to assume that what you said is what happened, so
so bear that in mind, as opposed to like, I
didn't move my character, so you can't it didn't happen.
Speaker 7: Or some ship stop moving my box.
Speaker 5: I want to form a circle around the box.
Speaker 3: Whoever the box, all have power over the box.
Speaker 2: What else did you call it?
Speaker 3: So you guys are on a train and you're in
the cargo hold, and the train has been traveling for
at least half an hour.
Speaker 2: What do you want to do? You're on a train,
all of you in the cargo hold.
Speaker 3: There's a bunch of boxes around a few kegs, different sizes.
What there isn't is hey.
Speaker 6: Fucking liar. Is there like a door connecting to the
next car?
Speaker 2: Yes?
Speaker 5: Is it locked?
Speaker 2: No?
Speaker 5: I want to I want to go into the next car.
Speaker 2: Yeah, no problem. Okay, So immediately.
Speaker 3: You decide to go into the next car and.
Speaker 2: And let me adjust. Please don't move. I just need
to there we go, and then I need to and
then we need to am. Oh shit, people in the
car you think I didn't think you were going to
do this straightway?
Speaker 7: Trying to throw a rent of your player.
Speaker 2: This is exactly don't believe you. We played a campaign
before and I had to give you that book for
a reason. You remember the book.
Speaker 4: I don't remember any book.
Speaker 5: There was no don't make it come back, Like.
Speaker 4: Make a role for that book to come back. You
can make a role.
Speaker 3: If you get anything above a zero, then the book
will come back. But what I declined to say is
that it comes back and it's yours this time.
Speaker 5: Oh my god. Oh so yeah.
Speaker 3: I guess everybody's sitting around in the cargo as you
look out, like there's like the there is like a
rush of wind that's coming in, but it's still relatively hot.
Every now and then there's like a wash of sand
that kind of just sprinkles up and you kind of
have to shield yourselves unless you have something on like
a hood. But it's it's it's quite hot. It's not
high noon. It's let's say three in the afternoon, because
I don't want to say high noon as much somewhere.
So it's it's still relatively hot. It's still the middle
of the day. But you know you're inside of like
a shaded cargo area on this train as it just
starts to motor ahead.
Speaker 2: Ken Neth.
Speaker 3: If that is your actual real Kenneth just I guess
after a little while looked around for the hay and
then heads into the opens the door, which is just
like it's just a basic looking door with like a
little brass knob that just you try waiting for it
to be locked, and you open it perfectly fine and
you can step out.
Speaker 2: So now it's a Now, how how old are you?
Speaker 5: Eighty seven?
Speaker 2: You're eighty seven of them.
Speaker 3: I'm going to need a dexterity savings if you're going
to try it, If you're going to try and cross
that fucking thing that does that between trains with the
the the connecting parts, you know.
Speaker 7: I can see him getting ready to jump off that
thing from where I'm seated, right.
Speaker 2: It's just that like you can walk across it.
Speaker 3: But I feel like there's no way an eighty seven
year old man can lively just anyone else. By the way,
if any of the rest of you try to walk
across this, you can just walk across it.
Speaker 14: He's a pretty well all right, what's you it's eleven?
Speaker 4: Is it possible?
Speaker 7: From day to die?
Speaker 3: At every episode we're doing just a death save for
if he has a heart attention, I'm.
Speaker 7: Doing it all right, I'm doing it. I'm going next
day we throw don't get yourself killed, old man.
Speaker 8: I like the with the blank numbers for a second.
Speaker 4: It does it.
Speaker 2: There's a tension, isn't there? You?
Speaker 3: Yeah, you, You now need to make the walk cross
to the next door where you can see the other
cart where the other people are inside, and you you
make this kind of like like shaky attempt at getting
across the the slats.
Speaker 2: Here that separate the two cars. I think everyone else
watching would be kind of like, oh no, oh no,
but he's holding on. He's you don't.
Speaker 3: You don't topple over. You don't go over the edge
and immediately die. Episode one. You make it to the
other side. But it isn't graceful in any way.
Speaker 6: Okay, I want to go and find like the very
like the most noble woman looking noble woman, the.
Speaker 2: Most noble looking, most noble.
Speaker 5: Woman, the prattiest bitch in there.
Speaker 8: There's a swap hag in the bag.
Speaker 6: Listen, I'm not giant salmon. Okay, I'm not going to fuckay.
Speaker 3: No, no hag fucking please. We've got enough of that
on Thursdays. So yeah, you can head in. There's a
there's like, give me a perception check as you head
into this car.
Speaker 4: I hate that.
Speaker 2: Uh you you have you ever been to sin River before?
I just probably think so you're pretty old, but I
don't know if you're everywhere all over in the world. Yeah,
so you you will recognize immediately one of these people here.
There is the noble known as Madeline.
Speaker 5: La France Jesus Christ.
Speaker 3: She is as you step through, I guess you would
see her as being this person here, along with somebody
else who looks like it's probably her husband. They're wearing
fine clothes, though they don't seem to have any like
jewelry on them, rings and things bar a single band
on one on one finger.
Speaker 8: Yeah.
Speaker 3: Other than that, everyone else here doesn't look particularly rich.
I guess your perception check was for the whole cart.
So I'll give you some more info, mostly common as.
There are a couple of bards at one end, one
just playing a loot, one playing a flute. There's a
sort of as it's more of like it's not like
even a jam session.
Speaker 2: They're just fucking about.
Speaker 6: So there's no there's no kids on the on the
train at all. There's there is one child looking for
three kids with blonde hair.
Speaker 2: Oh okay, no, there's one child.
Speaker 3: Although I didn't give him a token, but I will
put a token down. He is with he is with
this person over here. The that's just.
Speaker 2: A random common looking man basically.
Speaker 6: Okay, I'm just gonna sit behind Madelena la France not
let her see me.
Speaker 5: I don't know if we've ever met before.
Speaker 3: I doubt you would have met, but you know that
she's one of the richest people in Sin River.
Speaker 5: She I'm just gonna try and listen to her the conversation.
So that's all.
Speaker 6: I'm specifically looking for information on my three grandchildren, Pip,
Pap and Pop.
Speaker 2: Yeah.
Speaker 4: So you nything that while while the.
Speaker 7: Raja is gonna point at arden, I'll say, keep an
eye on the old man. Make sure he doesn't get
himself killed or get us thrown off the train.
Speaker 8: Oh, I'm keeping a high on him. This is great.
You should watch to.
Speaker 2: Well. I mean he's in a separate car like that.
Speaker 7: Yeah, he cries around car. We can't see him from here, cam.
Speaker 3: Yeah, no, you won't be ale to say him. Like
if you were like looking down there, you can just
windows the door. You can just see through the two
open doors.
Speaker 8: Yeah, oh yeah, just a little bit. I'll make my
way over there too.
Speaker 3: This isn't like a modern day you know train train, Yeah,
like one of that on like the subway. You see
through like every car all the way down. You just
you can only see like just wood because you're in
the cargo thing, which is just a big fucking great
wooden box with wheels on the bottom. There's nothing special
going on here. This next cart's a little nicer. They
have little tables and little cushioned seats for you to
sit on. Arden do you move into the other room
or you just yeah, yeah, yeah.
Speaker 12: If yeah, I'll definitely try and do it in a
veritatively subtle way.
Speaker 8: But as much as I do anything subtly.
Speaker 2: Yeah, the the the fear bolt heads into the into
the carts subtly, I guess. Give me, give me a
stealth check, just to see how subtly you make it in.
Speaker 12: Open like yeah, yeah, that's how.
Speaker 4: I like it.
Speaker 3: Pretty much tries to open the door subtly, but the
door a doesn't really open subtly anyway. And also you're
not very subtle, so like the door just already goes
comking and you're.
Speaker 2: There like as.
Speaker 4: You walk.
Speaker 7: At this regretted that.
Speaker 10: Yeah, I think at this point you see me, you know,
I'm huddled in my corner, but you can hear me
subtly mumbling about great choice.
Speaker 3: The the the moment you step through, you see sort
of Kenneth like sidle into the seats behind where Madame
la France Madelena but she's also known as Madame la
France is sat talking to this gentleman in front of her,
and she says, you can just hear them having this
conversation very obviously, like, oh, I do hope it's not
going to take too long before we get there.
Speaker 2: And he's just sitting there.
Speaker 3: He immediately just looks like he wants to die, like
he hates his life, but he has all this like
finery on. Yes, yes, and then he looks away again
and then these trained journeys all the time. I don't
see why we can't just send somebody to do it.
Speaker 2: And then he looks up. Yes, yes, it's so hot.
Do you think we can get that conductor to do
some sort of spell or something to make it cooler
in here?
Speaker 7: Yes? Yes?
Speaker 2: Are you even listening to me? Yes?
Speaker 3: Yes, For God's sake, I'll ask him myself, Conductor, Conductor,
I should just start shouting across the thing.
Speaker 2: Everybody kind of turns around this horrible, obnoxious woman.
Speaker 3: The front door opens up, and then there's the little
gnomish conductor dude.
Speaker 2: Steps in us. Hello. He starts heading down the.
Speaker 5: Like motioning to Arden to like come sit down, heads.
Speaker 2: Down the corridor or like the walkway towards where the
woman is, and he pads up. Do you mind if
we could possibly have something cool to cool us down,
like an air conditioning of some sort the Harrison conditional.
Speaker 4: Right.
Speaker 2: Oh, it's just so very very heart in here, and
I'm rather uncomfortable. Alarm journal, it's two dolls. Oh it's
two days, of course. Yes, where are we going to sleep?
Speaker 5: We'll just have to sleep. Bar We doesn't we doesn't
think about our birds?
Speaker 2: Can we can we please have something to cool us down?
Speaker 3: And the the give me inside checks Arden and Kenneth.
Speaker 2: Okay, we'll say we'll say for thee you sit down
with him, Arden, or are you staying like just stood
at the back stealthily kind of thing?
Speaker 4: I don't need to Jay's got this all right.
Speaker 12: Remember when we said exclamation roll twenty jay, you're not
supposed to actually do that during.
Speaker 8: Down next one, all right.
Speaker 3: So you see the little Gnome conductor kind of muttering
his breath as he turns one way and says, he says.
Speaker 2: To the woman arm our, still rout our candle.
Speaker 3: And then he turns around, but then he mutters under
his breath and he starts to like do something weird
with his fingers. Roy Ar Kana checks, Oh.
Speaker 5: Ship, the Gnoman and I are spirit animals.
Speaker 7: I would do the same thing.
Speaker 8: Hey, look see he's still a twenty on one of
your roles.
Speaker 2: You want me to roll on too, if you want
to try and work out what the gnome is doing, then.
Speaker 8: Yeah, sure, why not. I'm kidding yep.
Speaker 7: To you.
Speaker 3: You just think like the gnomes just being weird. He's
just doing something like some weird gnomish thing. Oh yeah,
this is what they do. Whereas Kennedy is a little
more well versed in like magic and stuff. You've heard
of the spelled cone of cold and the the little
the little Gnome is like beginning to whir up a
cone of cold, which is just kill a strike of
like of cold energy which just will freeze and obliterate
and if you die to this, you turn to a
fucking statue, eyes.
Speaker 5: On his shoulder.
Speaker 3: He already stopped, like he just does that and you
see it and you're like, hey, that's like the word
for and that means and then that little that little
shadow due to he's doing there is a cone and
then he stops and.
Speaker 2: He's like, yes, I'm not and then he pads off,
pans off down to the.
Speaker 3: End of the end of the this regard cart. But
what he does at the other end isn't anything special
or magical. He just opens a window. There are two
little windows slats, and he opens one at the front.
Speaker 2: It sends kind of a rush of air. It's not
particularly cool, but the the old woman, the Madame la France.
Speaker 3: Just continues, Oh yeah, so that's much better, much better,
isn't it? And the man yeah, yeah. This is this
is basically the conversation back in the the rear can't
go hold what.
Speaker 2: Are you three doing while this is all going on?
Speaker 3: I guess you see Arden head out and like close
the door, like you just you see him like slyly
move out, but then you just hear a bang.
Speaker 2: He heads into the other What is Carlias Lash and
Raja doing bank here.
Speaker 11: Carlia his eyes on the box whilst he has his
hat on the box, on the crate in front of him.
Speaker 4: Cards into the hat?
Speaker 2: Are you bold under there? Okay, I'm just curious.
Speaker 7: I think Raja and Carlias reports just kind of silently
sitting there looking at the box each other. In the
back of the box. You said you're throwing cards into
a hat.
Speaker 4: Yeah, just like twisted fleet flicking it right now?
Speaker 7: Okay, So as soon as he sees like playing cards,
Raja is already walking across the train and just kind
of walks up thomases what she got there to off?
Speaker 4: What do you want to know?
Speaker 7: Fancy a wager?
Speaker 4: Sure, Tangal, So.
Speaker 7: I'm gonna play cards and gamble with him. Lash, you in,
I'm definitely not in.
Speaker 10: I have counted my gold new fewer than five times
so far, and right now I'm just kind of twirling
my pendant and thinking about how foolish it was to
send Arden in there, and wondering what's in that box.
Speaker 9: I'm still my mind is still bent on the box.
Speaker 2: Yeah, what's in the box?
Speaker 8: All right?
Speaker 2: So card plays? Let's see here, what do we have
for a bit of card playing. I guess I can't
be bothered.
Speaker 3: To bring out the cards that this role twenty has
and I have you actually play an entire game of
cards because we're being all day, so we're just gonna
roll some ship.
Speaker 2: Does anyone have proficiency with games or cards or anything
or dice or some ship?
Speaker 7: O ohuld, Yeah I didn't.
Speaker 8: I don't know.
Speaker 7: You can get a proficiency and it I have playing
cards toomy, but yeah, also proficiency in slight of head.
Did I start losing?
Speaker 2: Yeah, this is the thing. The next question is are
you cheating or attempting to cheat.
Speaker 7: I'm gonna see if I can win without cheating.
Speaker 2: Firsts okay, first game of cards. I guess it's just
roll the D twenty if you don't.
Speaker 3: If you have a proficiency, you can add it, which, yeah,
roll your card proficiency if you have that.
Speaker 2: But at this point, he's just a normal D twenty
or beat at seven easy.
Speaker 3: You're playing cards. First round of whatever you're playing. You're
playing Cactus Jack's Jack Cactus twenty. You know that fame.
Speaker 2: It's a famous sin river game and.
Speaker 7: The rounds go into pot first hand or whatever that
we're playing.
Speaker 2: You get pretty blitzed.
Speaker 3: I guess it was the ten gold for this first game,
or like best two.
Speaker 7: I don't know. We'll make it up the rules on
the fly.
Speaker 3: A ten gold for the first game after we've sinned
the roles. That's why we do that. So I guess
each of you throws ten gold down in front of you,
and then after the first game, Carlias scrapes the gold
over and enters his little bag.
Speaker 2: There. You want to do another game, Yeah.
Speaker 7: Roger just throws another ten in the same spot.
Speaker 2: You can if you want to cheat this time, you
can roll slight of hand with.
Speaker 7: A rock of two. I'm sure to try to cheat it.
Let's try and cheat on that one.
Speaker 2: Oh man, draw the dead. Draw another game. You try
and cheat on an eight? You six. Give me a
perception check, Rajah, Yeah, yeah, you see him. He slipped
an ace up a sleeve, the ace of elves. He
slipped it into his sleeve.
Speaker 3: You just you just make it out. You only know
he did it though, because you did the exact same.
Speaker 2: Thing, but he didn't see you.
Speaker 7: I was gonna say, I'm only spotting it because we
have a nas and.
Speaker 2: Elves of elves as well.
Speaker 3: And there's one in front of you on the on
the card pack, you know, like it's like you've both
got one and there's one there and there should only
be one in this day.
Speaker 4: I'm gonna keep.
Speaker 7: I'm gonna keep the one that I had smuggled hidden
and just trying to flip the one over this in
front of him, say yeah, to explain how you have
this in your hand, like since they bought und up
based up on the table and.
Speaker 4: I don't have a perception for him. Uh no, well
that's clear you I haven't played with a Dwarf's deck.
Speaker 7: Before a dwarfs deck, you have identical copies of the
same card in the deck.
Speaker 4: I ain't coming from royalty. I gotta use the same
card every once in a while.
Speaker 7: Just like sliding his dead gold deck. After pointing that out, Yeah,
so I guess it was still a draw, but you
saw him cheating. I guess we'll do the best two
bout three. Yeah, we'll try for a typebreaker though, since
it was a draw anyway, so we're not going to
push the issue and argue it too much.
Speaker 2: He doesn't yet.
Speaker 3: Ultimately, No, but now you know each other's cheating, so
you have a tanta jump perception checks if they make
a sleight of hand, I'll make up calls for this
next week. Okay, Carlias, do you attempt to cheat? In
that case, Rajah wins his ten go old bank and
ultimately the game was a waste of time, but you do.
Speaker 2: Pass some time at least. Yeah, you both successfully stumble
and cheat your way through a game that we all
made up on the spot, and we all learn a
lesson there. The the train continues to like like push
through the desert.
Speaker 3: The gnome said that it was two days to Windy Peaks,
and at the end of as sort of I guess,
dusk ish begins to fall. You you look out of
the cargo doors or out of the windows in the
main passenger area, and the the sun is setting. There's
like a a pure line of crimson along the horizon
to the far far east.
Speaker 2: Where does the sunset? He's the west on this.
Speaker 8: Real life.
Speaker 7: It's west.
Speaker 3: This isn't all reality because it also has like twenty
four hours in a day and stuff I've never understood
quite how to. I don't like going into it because
then I start thinking about space.
Speaker 4: I don't do it.
Speaker 2: So like, yeah, you guys like start seeing the sunset.
Speaker 3: And then the conductor comes back down the train with
a little cart, a little tiny little cart with all
sorts of things on it, refreshments and such and the like.
He stops at this first dude, a big, burly looking
barbaric type, looks like he might have once been like
a sand walker, similar to what Raja did, like a guide,
somebody who spent a lot of time out in the desert,
very like act tan skin, quite rough looking, but also
starting to get quite old. He doesn't even look armed.
He just looks like he's traveling a single bag at
one side. He sort of waves the gnome on, who
stops at the bards. They each buy a couple of
drinks from him, and then just like a little a
little dried salt looking beef jerky type food.
Speaker 2: Nothing beautiful.
Speaker 3: There's no five star service on this train, but he
does sell like rations I guess will be the equivalent, and.
Speaker 2: They begin to eat and drink. He stops at this
dude and his kid. I didn't make a kid, I
do I'll do. I'm just going to make a copy
of him, but make him sat and then keep kid. Yeah, that's.
Speaker 4: He stops here.
Speaker 3: He buys the kid a couple of things. They each
buy a drink and stuff like.
Speaker 2: That, and they, yeah, they carry on with their day.
He stops here.
Speaker 3: The noble woman buys like three drinks and four of
these disgusting looking things here, and she she begins to eat.
It's just it's so disgusting, just starts eating it, and
she's drinking one drink down, drinking another one. The guy
next to her takes a drink as well. And then
there's this like kind of common farmer looking dude.
Speaker 2: Who just look here, I'll take a drink, takes a drink.
His is a whiskey. Then the conductor gets to your
table and as he looks over, he says, look at this.
Speaker 5: Hello again, how are you, as.
Speaker 4: A leader of the lines working at a job for
her smarker.
Speaker 5: I have no idea what you're talking about.
Speaker 8: My character is just giggling a little bit.
Speaker 5: Never heard a bit of my life.
Speaker 2: I think my conductor actually has stats here Jesus, yeah
plus six. Yeah, all right, let me see I can
roll some ship on the screen actually with this conductor.
Speaker 3: Okay, I'm doing some more. I don't normally roll everything
on screen. But because I want to. I'm going to
roll some stuff on screen for fun.
Speaker 5: I love the explanation, but because I want to, because
I can wait.
Speaker 2: Can you even see that?
Speaker 12: Yeah?
Speaker 7: Cool?
Speaker 2: So Yeah, he's trying to like, look you at? Why
is that an inset?
Speaker 3: Yam insight? He's got a good insight because he's a
train conductor. And I was trying to think, like what
a train conductors need to do?
Speaker 2: They need to see.
Speaker 3: Fuckers are lying and they're like tickets please, They're always
looking at you, Like he kind of looks at you
and says.
Speaker 2: Everyone looks the sun trunts the sun.
Speaker 5: Standable? How much are the drinks?
Speaker 4: Like?
Speaker 5: Is there like a price thing?
Speaker 11: Uh?
Speaker 2: He well, what do you want?
Speaker 3: He has like he has relatively clean looking water. He
has some ales and some like beer looking things, And
I'm thinking whiskey is going to be relatively prominent in
this campaign. I don't know why, just probably is. Couldn't think.
I can't think of a reason why it would be.
It is, yeah, like what are you? What are you
looking at?
Speaker 5: What are you I'm just gonna get like five waters
and five.
Speaker 3: Als, five waters and five nails, give me a perception
check as well.
Speaker 5: Okay, that's for buying water.
Speaker 8: Yeah, he's making another kind of cold.
Speaker 3: Oh my god, yeah, you don't. You don't know if
there's a toilet on board. You haven't seen one yet.
The the little gnome hands over five waters and five
what sorry, just ale five waters and five ales and.
Speaker 2: Says, that's the same thing.
Speaker 7: He goes.
Speaker 2: Five silver plows and hand them five five silver and
then he looks it you Arden.
Speaker 5: Real, are you in paper work house?
Speaker 2: Snorker?
Speaker 12: I don't know what you're talking about, actually, but I
want to lean up close to him and wink at him.
Speaker 8: If you ever need help running any trains, just let
me know, give.
Speaker 2: Me a deception. Okay, no, no, no, there's no deception
in that. That's that's I'm happy to help. Yeah, but
before that, you lied, you can you can give me what.
Speaker 13: He looks at you and says, oh ah, they're the
ndos persable harperouse.
Speaker 8: So Jay, you and I are gonna do a lot
of stuff together.
Speaker 2: The Gnome like grabs you by the hand, Arden and says,
come on, I'm we're gonna stuff to do.
Speaker 8: I'm happy to help.
Speaker 6: Uh, I'm gonna hear everything, and I'm just gonna go
to the back of the cargo, have fun.
Speaker 2: He drags you like halfway up the halfway up the
uh the carriage before he just falls over huh in
front of you on the ground, just face down in
the ground.
Speaker 8: I'm gonna drive down to my knees and what it
was wrong?
Speaker 2: Give me a medicine check.
Speaker 5: Would I hear this as I'm like leaving or am
I already got?
Speaker 15: Um?
Speaker 2: I mean you probably be like at the door, I guess,
so maybe yeah, we can say that you're like because
it's like you go at the same rate as they go,
so you'd probably be the same distance.
Speaker 4: Uh.
Speaker 2: Yeah, he's out cold.
Speaker 8: Don't help me kill him.
Speaker 3: He's he's like out cold, He's completely like ko, he's just.
Speaker 8: Is he just sleeping? Then he's just tired? T Yeah,
can I check him out?
Speaker 3: Yeah, give me another medicine check to try and work
out like specifically, like what the fuck has happened to him?
Speaker 7: It's just a train conductor with narcolepsy.
Speaker 4: Stops coming up.
Speaker 7: That's why they have to wait two days for the train.
Speaker 2: You're like looking him over, like has he got narcolepsy?
Or what has he got? Like a dart in his neck, like,
what's happening? He doesn't have a dart.
Speaker 3: In your expert opinion, it doesn't seem like narcollips see,
but you do smell a faint w of a devil's cren,
which I will write in here. Devil's cren is a
plant which people use to put people to sleep. Suddenly
everyone on the car starts. The bards fall asleep, the
little kid falls asleep, the dad falls asleep, the farmer
falls asleep, the dude who hates his wife falls asleep.
Madame la la France falls asleep.
Speaker 4: And such a world.
Speaker 2: Yeah that'll do for now. You don't fall asleep. Arden
doesn't fall asleep. The Kenneth doesn't fall sleep. I'm going
to remember your name's eventually, I promise.
Speaker 3: And the dude who's like the old looking kind of
sandwalker doesn't fall asleep either.
Speaker 12: Is Can I realize this quickly enough to try and
pretend to fall asleep too?
Speaker 2: Yeah? One hundred per Yeah, give me a performance check.
Speaker 4: Just like the door, Oh.
Speaker 8: Asleep, the seven foot frame hits the ground.
Speaker 4: The what are you doing? Kenneth?
Speaker 2: Do you say?
Speaker 4: What did you get to the door?
Speaker 5: I guess so I'm not doing anything.
Speaker 3: I'm just if we assume that you're like maybe like
here kind of things, you can still see what's going
on because there is this random area where actually there
is a bucket that.
Speaker 2: You can piss in inside there, but you just never
went in there.
Speaker 3: The Yeah, you notice everyone fall asleep, including Arden, But
give me a perception or an investigation check.
Speaker 4: I guess okay and beat at six.
Speaker 2: Or an insight check would work as well.
Speaker 5: He's a game easy life is like.
Speaker 3: One hundred percent sure why maybe yet because you don't
know him very well. But he's definitely like also pretending
to be asleep, and he's like laying on the grown neck,
my eyes open, looking around.
Speaker 4: Maybe the train sound.
Speaker 5: Yeah, I'm good at them. Arden, why are you You're
not asleep? Why would you try?
Speaker 8: And I just i'most stress, like I'm waking up and sorry.
Speaker 5: You fell over? What what are you doing?
Speaker 8: I don't fall over. I I was checking on a
little friend.
Speaker 5: Yeah, I could have crushed him.
Speaker 8: I i'man to try just shake it off, like you said,
the complete goof.
Speaker 5: Up watch McCall. The Sandwalker isn't asleep.
Speaker 2: I know there's like a dude at the other end.
Of the carriage. He's kind of like so he's like
an old looking yeah, like raggedy, old muscly, but like
he's past it, like sixties.
Speaker 3: Yeah, you would assume he's a sad work. But he's
wearing similar to gob To, like what Braj is wearing,
but like not exactly the same, different colors.
Speaker 2: But yeah, it's kind of like looking around a little
bit as well.
Speaker 5: Arden, stay here, I'm going to go back and alert
the rest that everybody's sleeping, just.
Speaker 8: To give him the thumbs up.
Speaker 5: A train across the bridge again.
Speaker 3: Yeah, so as you like open the door, can I
get perception checks from everyone? I'm just gonna go We'll
go ahead and give you some perception checks. Hey, you
guys are fucking broken.
Speaker 14: It is level three, right, so we've got to level three.
Uh yeah, but like these are still good roles, you know,
it's still good. Is good a ship Let's see here,
So Kenneth will come.
Speaker 7: To you everyone last, everyone's proficient and looks like.
Speaker 2: Yeah, it's a good, good choice. It's a good choice.
Let's see Arden, everyone. Actually you hear it like some.
Speaker 3: And then some pitter patter of like footsteps on the
wood of the roof of the carriages of the the
train carriages that you're in, both sides, so everybody hears
these things. However, Kenneth, you open the door, and I
guess the only way that I.
Speaker 2: Describe what you see in front of you is that
you see a ninja.
Speaker 3: So like, we'll assume that you're like, like here as
you open this door, and there's just like like as
you open it, this this dude turns around. He's got
like he brings out like a thin blade, looks like
an elven thin blade, kind of slightly curved, and he
has lots and lots of like black robes like wrapped
all around him.
Speaker 2: Immediately he he opens his eyes and sees you and says,
why are you not asleep? And then lowers his blade
towards you at the opening door.
Speaker 7: If he's standing right there at that door opening, would
me or Carlias be able to see.
Speaker 2: Him, I would say, you've got like vision blocked here.
So these are big crates, right, so you'd have to
like you have to like walk around these these You
might be able to climb on too, But we're treating
these as like they're huge, big old piles of crates
and yeah, like maybe maybe Carlas has like climbed up
and it's like sat on it.
Speaker 7: But yeah, like I would say, you're gonna say, because
I'm hearing footsteps on the roof that Russia is like
starting to walk around the Yeah, he's walking around the
train looking to see why are their footsteps on the roof.
So he's just already looking around for that.
Speaker 2: Yeah, yeah, yeah. In this immediate split second, though, what
does Kenneth do before.
Speaker 5: You I'm going to a in the face.
Speaker 2: He's going to ashen arrow like immediate reaction.
Speaker 3: It's like why Yeah, so he lowers a blade like
to you, like he seems shocked that you're even awake.
And then we're going to do some initiatives. We might
as well do some initiatives during the break. Now, let's
do it now, actually, because we're gonna We're gonna this
is this is Tuesday's first ever combat in D and D.
Speaker 2: So Tuesday. On your character sheet, you have a button
that says initiative. You need to on your token and
then click on the word initiative and then you will
be added into the little initiative to.
Speaker 9: Or Okay, I see where initiative is. But click on
my character token.
Speaker 2: Got a little token, then click.
Speaker 9: On the word initiative in the character sheet or does
it shoot off here in the character sheet?
Speaker 2: Yeah, okay, gotcha, you're like highlight red swam.
Speaker 4: There you go.
Speaker 2: All of you done already.
Speaker 5: You rolled the fifteen, right, I did roll the fifteen. Yes,
so you can you can change it on the turn
order yourself. You can change what your turn is.
Speaker 2: You could on it and then highlight it and change
just in case you we.
Speaker 5: Are really suck it up all the time.
Speaker 4: So there we go.
Speaker 3: Yeah, we're like, it's not a huge deal. So this
is like the order in which you're going to be
reacting to the combat. Each turn is six seconds long.
Everybody is going to do.
Speaker 2: Some some ship. Yeah, we've got some peachy pixelight ost
dust Veil available on his Patreon.
Speaker 3: I think if you're in interested in the music, we
actually have an actual ost for this.
Speaker 2: It's Amazon. So yeah, each one, each person will get
to do their thing, including the enemy.
Speaker 3: They'll appear on this turn on or as well, and
we'll just we basically go through that and it's all
happening at the same time. But you're going to be
going maybe first, but we're going to find out after
the break instead, because first we're going to roll some
stuff on the ninja, but I'm going to do it
secretly ish kind of maybe, but it's a good.
Speaker 6: Time break as like a surprise round like like to him,
and I get to dupe this out before everybody else
gets involved for.
Speaker 3: One round or well, the other ninjas are also rolling
their initiative because they're about to smash into some windows.
Speaker 2: And the peer at places as well. Then ninjas, okay,
they get to just appear ye half of smoke, all right, So.
Speaker 3: Yeah, but no, yeah you get a surprise around where
you do a thing to him. You definitely surprise him
one hundred percent. So yeah, a surprise round basically means
that he if if you get if you get the
jump on the enemy or they get the jump on you,
they get to do like a full round turns themselves
and then we go into the official turn order.
Speaker 2: So that's essentially what Jay is angling for. But he's
also correct in asking about. So we'll be back in
a couple of minutes and then we'll see how these
guys do in their first combat against actual ninjas, because
it's cowboys versus ninjas because I don't know what kind
of drugs I was taking when I decided to take.
Speaker 3: In a couple of minutes, Hello everyone, welcome back to
dust Foil. This is your D and D or Western
five E campaign. Sorry, my all, my shit just went down.
Speaker 2: Great, No, there it is okay, starring me and no
one else.
Speaker 3: We've got some combat kicking off right now as the
gang have just encountered some ninja's ninja and the I
guess this is gonna be.
Speaker 2: I'm going to try and like angle this. This is
for charity that I'm speaking to right.
Speaker 3: Now in such a way that you can see as
much of the action as I can provide.
Speaker 2: I guess here we go. How about like that?
Speaker 8: There?
Speaker 4: You guys.
Speaker 2: It's tough with the big math and everyone has spread
it all out.
Speaker 5: I guess usually zoom in on people when they're having
their turn.
Speaker 2: Yeah.
Speaker 3: I just know I'll forget, yeah, because someone will say
something like I cast this thing, and I'll be like,
oh what is that? And then I'm gone, I completely
forget that this is going on over here. So I
will do my best to production value for you chat,
but I will forget. I'm sorry, lash, No, sorry, don't worry. Lash,
don't want to freak you out. We'll be back for
you in a second. Kenneth, the ninja directly in front
of you. You wanted to acid splash.
Speaker 5: Him, acid errow acid arrow.
Speaker 2: Yeah, well that's a whole different cup of cake.
Speaker 5: It's just a range spell. Attack on hit. He takes
forty four.
Speaker 3: On here, he takes forty four. What does it look
like when you do this? Because this is the thing,
is the first spell this character has ever cast someone.
You're standing in a doorway, there's a ninja that brings
the sword up towards like aims at you, and then
you do something.
Speaker 6: I think it would just be like it wouldn't be
like an actual arrow, would just kind of be like
a like a burst of acid because it's like a
quick reaction.
Speaker 5: So also, on a miss, he takes half the damage.
Speaker 2: On a miss, he takes half the damage. Well, unfortunate.
Speaker 3: This is an attack role. So yeah, he you you
sort of just launched this just arcane acid out of
no way. You just whisper a word and then acid
is launching towards him. He kind of like swiftly moves
out of the way like this thing he's kind of
balancing on that thing that you.
Speaker 2: Were like type roping across earlier on, So he's.
Speaker 3: Already kind of off kilt and it maybe helps him
a little bit as he kind of work.
Speaker 2: He then knows that you are a threat and seems
pissed like he's gonna come in and get you. Okay,
first we're gonna deal with now we're in the official
turnal because that was basically a surprise attack on this inger.
Speaker 5: Well, he's still he still takes damage, so like to roll.
Speaker 2: Uh, he still takes that.
Speaker 5: Oh I see damage?
Speaker 2: You miss?
Speaker 4: You always hit him? Are you sure?
Speaker 2: Always hold on?
Speaker 7: I can?
Speaker 2: I can.
Speaker 6: On a miss, the aero splashes the target with acid
for half as much of the initial damage, and then
they don't take the So if they get hit by it,
they take two D four damage the next turn, but
on a miss they just don't take that damage.
Speaker 2: That's fucking cool. You give me the damage.
Speaker 4: Then five damage.
Speaker 2: That's a lot of guys, five damn hage to this
ninchair linger.
Speaker 5: All right, and then I'm gonna I'm gonna move back
into the cart with with arden.
Speaker 2: Oh okay, yeah cool, yeah, you you leg it inside
I guess, and then we do head into the official
turn order over here with lash.
Speaker 4: Okay, so.
Speaker 2: Tuesday, what was your question that you had in the break?
So I have a question.
Speaker 10: Actually now about the size of these creeps because my
plan is to pop up and shoot my short bow.
Speaker 9: Can I shoot over this.
Speaker 3: These these little The way I'm just gonna do is
just for the ease of use here is that these
little ones that are like lightly colored, are like.
Speaker 2: You can use them as a little bit of cover, Yeah,
like quarter.
Speaker 9: Cover, because I see the one in the center is higher,
so I could probably shoot the red or the.
Speaker 2: Left, yes, and you can like you can like duck
down behind them. Well, I guess that will be like
half cover.
Speaker 3: So you get you actually get a bonus to your
ac for being hidden amongst that stuff.
Speaker 4: Mm hm.
Speaker 3: And yeah, everything else is the type of thing where
it just blocks your line of sight. So anything else
in this room will assume apart from maybe the one
that Carlys is on because you put yourself there, we'll
just treat that the same as these ones, Connor, and
that you're just sat on top of them or something
like that. But everything else you'd have to maneuver around.
Speaker 2: Mechanically in this cargo bay.
Speaker 3: So yeah, you're in sort of a half cover position,
so you are literally like shielded from either side. You
can kind of gears up all this between the two
things pop up and yeah, so you are these guys here?
Speaker 2: Yeah, you actually can't see Okay, I would say you
you might know that they're there, but the only the
door is here, so they have to get through this
before you'll see them. But you can see this dude
very clearly.
Speaker 3: He kind of just swings in the open cargo and
then just brings out his little katana, which is an
Elven thin blade. It's a katana, and he pulls it
out and yeah, you'll see him like land softly.
Speaker 2: But not super super super softly.
Speaker 9: Sure, yeah, free to.
Speaker 2: Attack him in what you watch?
Speaker 10: Yeah, yeah, I've definitely I heard the footsteps and now
I see you know, somebody has popped in here. So
I've already knocked an arrow and I'm crouching to if
I'm facing him this way, vide to my left and
I'm gonna in and shoot at him from the left,
so I see him.
Speaker 3: Just clicked on my Yeah, so you just click on
short bow and your attacks and then then yeah, that
is a definite hit with the twenty three. So we're
taking the number on the left because you don't have
advantage or disadvantage.
Speaker 2: You just take the number on the left.
Speaker 3: If you get advantage, and you'll take the higher of
the two. Disadvantage, you take the lower of the two
that appears. The twenty three is a definite hit as
a big hit. So you just click on short boat
in the dice rolling column.
Speaker 2: You can highlight it and click it and it will
do the damage. Got bam nine. It's a good shot.
Speaker 3: So yeah, I assume like it like he like lands
and then like he's like pudging and then suddenly he's
like an arrow that's just like immediately like puncture the
lung on one side, and he's just god and yeah,
there's like probably like a little splash of blood that
that Pepper's the dusty cargo hold. And yeah, you've you've
hurt him. He's not he's not like you killed him
or anything, but he is he is looking rough.
Speaker 9: Sounds good and I'm gonna go ahead and duck back down.
Speaker 4: Sure.
Speaker 3: Yeah, So just for the record, like I don't think
there is anything you can do in this particular situation.
But if you wanted to, you could take your movement
after this and run away, or you could use something
on a bonus action, which is the stuff you've got,
all this weird roguish stuff where you can hide and
disengage and dash and stuff like that. But for this situation,
we'll just assume that you're hiding.
Speaker 9: Back back down.
Speaker 2: Yeah, exactly.
Speaker 3: Brings us around to the first ninja who appears here
in the doorway, and I guess.
Speaker 2: Wait, what do you have, ninja? Useless person, real power
and stealth? So you have I can't do shit.
Speaker 3: You're gonna run all the way up here next to
you lash, But he's using his dash to do so,
which means his action was to dash. So he just
runs in, looks around, sees you, and he's running up
to you like, but you he doesn't do anything like. Essentially,
that will be the end of the six seconds that
we come around, just to give you guys an idea
of what the.
Speaker 2: Hell's going on, the same would be for this one.
Then I guess, so, so he's going to run into
they as we get to there, this ninja I might
have miscalculated. Yeah he can't even Oh yeah he can dash.
I'm dumb.
Speaker 3: Yeah, he's gonna dash too. Ah'm gonna dash straight down.
Speaker 2: Here is the box actually there?
Speaker 7: Yes, that's where the box is sitting.
Speaker 2: Oh fuck cool in that case, Ninja, do you have
a perception? Yes, you do. Oh he sees the box
and he runs straight at the box, and that's what
he does. He gets to the box, but can't really
do anything. Raja, it is your tap.
Speaker 7: So like with with the two seconds of hearing footsteps overhead,
Rajia like pulls his food back on, looks directly at Carlson, says,
dwarf the box, and I'm going to let's say, how far.
Speaker 11: Is he.
Speaker 2: What he feed?
Speaker 3: He's sort of not twenty feet though, because you kind
of have to go around this by Yeah, you're right,
i'd have to. You can go diagonally along this bit,
because if we're treating this, it's like you can run
across to the.
Speaker 7: Five turn fifteen twenty five. I can reach him just barely. Okay,
so Russia's gonna sprint back this way. And you said
this guy is like pulled out a katana or an
Elvin thin blade.
Speaker 9: Of some sort.
Speaker 2: Ah.
Speaker 3: Yeah, they all have the same outfits, like looks like
they've just covered in these black robes and these thin blades.
Speaker 7: As soon as when he comes running up, the guy
has Elvin thin blade and as Russia comes up, pulls
up the massive two handed scimitar. It's like goes to
hit him with it.
Speaker 4: Yeah, so you have this.
Speaker 3: We gave you a homebrew weapon which is essentially a
two two handed finesse weapony.
Speaker 2: Yeah, it's dope. There's a huge sinitar that's a definitely hit.
Give me the damage slash damage. Yeah. This guy like
he like sees the box. He's going for the box
before he looks up and sees you.
Speaker 7: Oh I screwed up and forgot go on my my
Slayers eye, I can use that before the hit.
Speaker 2: Correct. Yeah, yeah, we can assume you're doing that on
the way.
Speaker 7: Yeah, I meant, I'm meant to say that I'm sorry
about that, but like Slayer's eye.
Speaker 2: On this guy, you're good.
Speaker 4: Yeah.
Speaker 2: Episode one. I don't know what I'm doing either, So
what does Slayers I do?
Speaker 7: Slayers I basically Russia can study his target book for
weaknesses and if they have like a glaring obvious like
weakness to fire or lightning or something else, spotted immediately. Yeah,
and then a bonus one D six once per turn
to that target that he's looking at.
Speaker 3: So that's just resistances and immunities. Yeah, correct, he has
none of those things. So I guess it's just you
just like, Okay, this is not some elemental monster, it's
just a dude. I guess that negates your one D
six as well, so they have to have one for
that to work.
Speaker 7: No, it just says whatever creature you're targeting, the first
time you hit them each turn, they take an additional
onety six, but then follow up attacks I don't.
Speaker 2: Get the bonus.
Speaker 3: Okay, yeah, cool, all right, so yeah you can slayers
eye him with the extra de six of damage an
extra three.
Speaker 4: Yeah.
Speaker 3: So this guy like barely sees you coming before you
get there, he tries to bring out his katana because
he was focused on this box, and you just like
jab at him with this ridiculously long scimuitan slides across
his front. It does like a huge wound, like it
cuts straight through his his robes, and then you just
see this gout of blood rush down the front of
your sword, probably runs across the back of your hands
a little bit, and he just as his stomach and
staggers backwards. He's like really badly hurt, but he isn't dead.
Speaker 2: Do anything else on your turn's that's a turn. That
is the end of your turn in that case, Hey,
we missed this thing. This is exactly what I was
talking about. I always to get to roll away, but
up we're going to go over here to Arden. So Arden.
You're like on the ground, so that makes you prone.
For the record, prone means that you need.
Speaker 3: To take half of your movements to meet to stand
back up, or you can stay prone.
Speaker 8: And I'll take cab my bob to stand up to
fifteen feet.
Speaker 2: Yeah, there's a ninja that smashes through the window by
the way, and just like shot, he's on the table.
Speaker 4: Oh he smashed.
Speaker 8: That saves me a lot of work.
Speaker 2: Yeah.
Speaker 3: So he's now on the table just to the right
and looking around checking everyone who was supposed to have
fallen asleep has fallen asleep.
Speaker 8: Oh, silly man.
Speaker 12: Question, then would I know anything about? Uh uh, let
me make sure I get the meme right. Devil's kren
would a very loud sound wake people up?
Speaker 2: M de Yeah, give me a nature roll, which I
am very proficient in it's.
Speaker 4: Not too bad.
Speaker 3: No, this is the type of thing that they need
to sleep off kind of okay, unless you can find
some crazy way like an adrenaline needle to the chest
might work.
Speaker 2: But yeah, they're like down all right.
Speaker 12: Uh well he uh he crashes in and I move
my rest of my feet, so fifteen, so three spots,
and I decide to throw him back out the window.
Speaker 2: Yeah all right, so you're gonna do the push?
Speaker 12: Yeah all right, So unless I think I can hit
him out with the weapon, which I would assume not
according to wolves.
Speaker 2: I believe.
Speaker 8: Yeah.
Speaker 3: No, unless your weapon has something, or you have some
spell that is like a push type spell like gust.
Speaker 4: Or something like that that's really big, that's it.
Speaker 2: Then what you are trying to well, shove is what
you're trying to do.
Speaker 3: So you use an attack action to shove a creature
and no shit, knock it five feet away from you
can't be larger than you. Make a strength check, and
I'll make an acrobatics check.
Speaker 4: Okay, what.
Speaker 2: Do you want to do is an athletics actually do
you have?
Speaker 4: If you have.
Speaker 8: Proficient eventually I am not proficient in it.
Speaker 2: Then it's that five but from now on it will
be the same thing. But if you have proficiency, you
can use that what did I say, acrobatics from what.
Speaker 6: Nah?
Speaker 5: Man?
Speaker 3: You come like running over and you're like ah, and
he just does like a triple backflip over your arms
and it just lands and does one of those like.
Speaker 2: Ninja things around.
Speaker 8: A few other things the normal.
Speaker 2: It's like Hollywood ninja things.
Speaker 4: They didn't know.
Speaker 2: No one knows what they're talking about.
Speaker 8: He's going, I'm holding him up.
Speaker 3: Yeah, this is like trains. I don't actually know anything
about trains, but we're on one.
Speaker 2: Is how it goes.
Speaker 12: I'm gonna use the war prestability for my demain to
use a bonus action.
Speaker 4: Do you do an a dack?
Speaker 3: Okay, Yeah, that's a hit. Give me that damage damage
with another attack. Click on the battle axe in the
dice roller. Nope, a column on the right. Yeah, you'll
be at a highlight.
Speaker 2: Yeah, let you go. There you go.
Speaker 3: He lands, watch our and then suddenly there's a battle
axe coming at him and he barely gets out of
the way of it.
Speaker 2: Is it slices across one of his calves. Nasty little cut.
He has now for four slashy damages.
Speaker 3: But yeah, he's still kind of up and dancing around
on that table at this point.
Speaker 2: Anything else in your turn?
Speaker 4: Nope, that's it cool. You two are like on top of.
Speaker 3: This table, by the way, like just for the just
for the mental image, like it's you two on this
table like swinging stuff around.
Speaker 2: He's like flipping about.
Speaker 4: With my dexterity.
Speaker 3: Yeah, maybe that's why you missed a shove because you
were climbing up onto the table for so long.
Speaker 2: He was just like, I'll move over here as you
Carl Lyons back over here.
Speaker 4: Do I have surprise on this guy? Did he assume you?
Speaker 2: Oh? No, they know that you're there. Everyone knows where
everyone is now to a degree, surprise is over.
Speaker 11: I attack this guy over here from where I am,
or which guys are if you want to jump.
Speaker 4: In this guy.
Speaker 2: No, you don't have a line of sign on him.
You can only see these two.
Speaker 4: Well, I'll spend one grit.
Speaker 3: Oh yeah, I have no idea what you can do.
This is the artificial all over again. Oh dude, you
have to slowly explain these to me. Every time I
spend one.
Speaker 4: Grit and I get dead eye shut, which means my
next attack has.
Speaker 3: Of the ooh, that's cool, and what do you is
that an action to do that or a bone sections?
Speaker 2: Okay, so you have advantage on whatever attack role you
want to make.
Speaker 3: Now that is a kid with a twenty five. Any
hardcore fans of Storm Kinks Sunder will enjoy that. It's
called scar shot. I'm sure.
Speaker 2: Have references not just Storm Kinks under the module, but
our Storm Kinks under the Wee three were in. I
didn't catch that.
Speaker 5: Actually, yeah, I just got it now I love it.
Speaker 2: Seven and you're hitting the guy where the one in
front of Rasia the bucks. Yeah, yeah, like you how
does this gun look?
Speaker 4: And what does it do?
Speaker 2: By the way, if you flavored anywhere, is it like
just a fucking sandal wood grip?
Speaker 4: I think you have a picture of it.
Speaker 3: Oh that pick if you want to use that, I
just send you that at random. So it's like it
is a cool revolver. I don't have it on the screen,
so you're just gonna have to as describe with your words.
Speaker 4: I'm sorry if you remember.
Speaker 11: I want to see it's got like gold trim jet
black frame and at part of it it's got like
a little like sharp like sharp enough to be used
as like a pummel stab into.
Speaker 5: Someone kind of thing.
Speaker 3: And yeah, do you want to with a twenty five
You can do a spinny flourish before you shoot if
you want.
Speaker 4: Oh yeah, like the old cowboys like spin it from
the hill.
Speaker 3: Yeah, and yeah, you just I guess from Raja's perspective,
he's just like opened this guy's stomach up and he's
like holding it.
Speaker 2: This guy's already holding his guts in before you just
see him going to the see he shoots this dude
through the head. He falls like a sack of shit
to the ground. We'll put him over there just so
you can get to the box if you want to
go what's in the bars? And yeah, you can kill
him first first blood kind of first kill. There you go, Carla.
Speaker 4: I'm gonna move in front of the box to this
ninja here.
Speaker 7: Yep.
Speaker 2: Cool, So I'm going to jump down. Yeah, no worries.
That's the end of your turn, yep. Then it is
a Ninja of this dead Ninja's turn. It's not dead
Ninja's Turn. Ninja which was running at Lash time for
Lash to learn what happens when under attack Thin Blade.
Speaker 3: So when is your ac Lash fourteen, so that is
high enough to not be hit by this thing. So
this ninja comes running in and just just swipes at you,
and you probably you're like almost a ninja yourself.
Speaker 4: So it's just two ninjas avoiding.
Speaker 2: Yeah, easily able to avoid this guy's.
Speaker 4: Laid.
Speaker 2: Oh it's not an attack, dope. He's going to come
at you again like a bag of cox, unfortunately, flying
at you like a bag of coxinore you all you
duck under one. But then this ninjas pretty quickly.
Speaker 3: Back across the front of you now and he is
going to deal three no five. That dice doesn't care
five piercing damage.
Speaker 2: So under your HP you have like current HP and
max HP, reduce your current HP by five unless you
have a resistance piercing, and I'm pretty sure you don't.
Speaker 3: So yeah, so we just see the the ken Ku
take a slice across one side as this ninja opens.
Speaker 2: Up a wound in lash are you in here twice? Adult?
Nor what you're in here? Twice? Then it is Kennis
turned back all the way around to ken it.
Speaker 6: Oh yeah, I'm in the carriage now. I thought I
was still out there with that guy. Uh has a
has arden has had instruck the guy that he has.
Speaker 2: Wait, this was this guy's turn. Hang on, this ninja
that was who it was? What did he have? A seven?
Ninja is going to chase you? Sorry, Okay, no, that's fine.
Dam He can only get so far, but he can
get to hear it. Does he have any other? Bullshit?
Speaker 8: No, he does any other.
Speaker 2: They're literally melee only. So he's going to run up
to you and get to you, but then that'll be
where he dash. So it is now it is your turn.
But you just hear this door like kick in.
Speaker 6: I'm gonna magic missile him at second level as he's
running in.
Speaker 5: Uh fourteen damage.
Speaker 2: Fourteen damn as uh? Oh is it enough?
Speaker 11: No?
Speaker 2: What a shame? Yes, because you already hurt him. Yeah,
how does this look? And how do you want it
to kill him?
Speaker 6: This one's like a little more control. It's kind of
like both hands together. The quarterstaff comes out. I'm I'm
like half naked by the way, like the robe is
off on my underwear. Okay, I told you this is
gonna happen then, and I told you it was gonna happen,
so like the robe is off, he's like fully half naked,
except for.
Speaker 5: His underwear fully half naked, brings both shut shut up.
Speaker 6: I realized it halfway through, brings his hands together, and
then four of them for them shootout. It's like kind
of one, two, three, and then and then a fourth
one flies out overneath hits him in the head.
Speaker 3: Yeah, And he's like definitely dodging out of the way
at them at first, but they kind of like turn
and come back at him because the magic missile doesn't
miss ever, And you just see him just getting paled
by all these separate things. And just before he gets
to you and he's pulling his blade out to cut
your throat, he just goes doom and slides the last
five feet up to the up to your legs there
or maybe like just he like cushions himself on your
robe as it hits the ground.
Speaker 2: You just wipe this guy out, magic missiles, anything else.
Speaker 6: On his tenth Yeah, I'm gonna cast expeditious retreat on
myself as a bonus action.
Speaker 2: And that's it, expeditious retreat.
Speaker 5: I get to dash as a bonus action.
Speaker 7: Cool.
Speaker 2: The random sand walker man he can get to you,
runs all the way over. Did I add you? I
don't think I did. Random sand walker man is just
going to unarmed strike at this thing.
Speaker 3: So this old dude at the other end of the
carriage didn't actually go to sleep. Mm hm ah, Hey
he hits him and does five damage. So you just,
I guess arden like you're like up there swinging your
battle axe at the ninja. The Ninja's like dipping and
ducking around. Suddenly there's just this kind of old looking
dude who just jumps up on the thing next.
Speaker 2: To you and just goes bang and just clocks this
dude for five damage.
Speaker 3: You see, the ninja just completely unexpecting another person to
be awake in this carriage, just not even see this
guy coming before.
Speaker 2: He's just cracked and he brings up his sword and
turns to the other side.
Speaker 8: Is this old man fully half naked as well?
Speaker 5: The memes have already begun.
Speaker 2: He's got he's like he's like nothing on. He's just
like got a loin cloth.
Speaker 3: He's like he's like if like Schwarzenegger got like a
really really crazy tan and then did Conan.
Speaker 5: Now that's you know, like.
Speaker 12: Just a big, a bigger beer gut, but there's still
somehow a six pack on it.
Speaker 2: Yeah, yeah, I feel I feel like this guy's name
is Arnold. Now there you go.
Speaker 11: This.
Speaker 3: Yeah, yeah, he looks, he kind of gives you like
a little wink, and then he says something completely unintelligible
towards you Arden just I don't know.
Speaker 2: Roger might be able to understand it. He's speaking sand
person like like in like it's our works.
Speaker 9: And then we go back to Lash, who whips out
her rapier and and tries to go for this guy's gut.
Speaker 4: Cool.
Speaker 2: Yeah, give me an attack role with the rape are
that is an unfortunately devastating miss but you do have
advantage on that, which means it is a hit. Because no,
you don't have advantage. How does your thing work? No,
it's just sneak attack. Damn you don't have advantage.
Speaker 8: That's a good hit.
Speaker 4: Again.
Speaker 7: Yeah, I'm pretty sure that would have really really hurt,
really messed him up.
Speaker 4: Yeah, this was made.
Speaker 2: Been a while, been a while since Rogue, so I
can't remember, like how your your bullshit works, But I'm
pretty sure.
Speaker 9: You couldn't really hide from him. I guess I could
have ninjaed out of there and then shot him from
the crew.
Speaker 7: I think Adams get to sneak attack bonus because Karlaios
is there, but I put vane.
Speaker 9: Oh gotcha?
Speaker 3: So yeah, you actually you get cut by this dude
and then he you go to like cut him back,
and there's just a moment where the two of you
like cross swords like starts playing and there's a couple
of chin chins from over by lash and this ninja.
You want to do anything else your turn, you can
run away from him on a bonus action because a
rogue can take to disengage action. And what that does
is that lets you run away from him without him
getting a free attack on you. Because this is like
a situation where if you just walk away from him,
he gets like an opportunity attack.
Speaker 4: So you just try and hit you.
Speaker 3: But you could use your bonus action to disengage him
and then use your movement to run away, or you
can continue to.
Speaker 10: Stand there and just yeah, no, I think I'm going
to to dash like reposition myself over here.
Speaker 3: Yeah sure, So yeah, you just like duck out of
the way from like an overarching swing from him, and
you get you just yeah, you probably fault over these
boxes and.
Speaker 2: Jump off away. Let's see here, who shall I make
him attack? Is he going to follow. Nope, He's going
to spin around and try and cut off Carlias's head.
What Carlos definitely missed but oh wait wow, yeah, he's
like he like does like a spin and you're just
like and then he's just.
Speaker 7: And you're just both worst ninja every high ninjas.
Speaker 3: Hinja fucking sucks considering I think he has a plus
four to attack and yeah.
Speaker 2: This guy, this guy is overwhelmed.
Speaker 3: He's just like the thing is maybe he wasn't expecting
the gun slinger and then the gunshot goes off and
he's like, this guy is like fucking well scared of
gun slingers for some reason. He's like phobic a ship
as soon as he hears that gun shot go off.
Speaker 2: And now he's just freaking out and he's just like
killer kill, but he can't because he's so freaking scared.
Speaker 9: Many thought we would be asleep.
Speaker 2: Job, Why is this guy over here not doing his move?
Is that not him? This is him now, isn't it?
Speaker 3: He had been shot but didn't do anything, and now
he runs in to the fray, jumps on a box
and attempts to smack Raja because I think he missed
his turn because roll twenty fucked me. But he got
he got shot in the lung. He needed a moment
to recoup a rate. Raja, you see this dude come
flying at you out of nowhere at twenty one and
eighteen on his two strikes. Bothers hit two hits, so
a six and eight grand total of fourteen. Suddenly Raja
was just taken unawares. This guy with an arrow. He's
wheezing as he comes around the corner, just in his
like wild rage filled last stand moments, comes around the
corner and just chops twice at Raja, cutting him up
a treat, serving him up like a Christmas roast. And Raja,
it is your turn to retaliate in some way if
you wish.
Speaker 7: Oh I'm I'm going to retaliate if by trying to
split him up and straight from the legs right up
to the top of his head.
Speaker 2: Absolutely give me that attack role. That's a hit. Give
me the damage. Oh my god. Yeah, yeah, you needed
to kill him. You need to do four damage.
Speaker 3: So I'm going to go ahead and say that, Yeah,
you practically do split him. You started the dick, and
yeah you cut him up. You you slice straight up
the center. There's a moment where he is just one
single entity and then he slides.
Speaker 2: Apart in two pieces.
Speaker 4: Model karma.
Speaker 3: Yeah, there's there's a weird voice. Yeah, only like Raja
can hear it, but he just hears the futality in
the background.
Speaker 7: That's the box talking to him as a box. What's
in the box?
Speaker 2: Anything else?
Speaker 7: Roger? Yes, with great Weaponmester on your turn. When you
reduce the creature to zero hit points, you can make
one male attack as a bonus action. So I'm going
to I'm going to spring on top of this box
and chop down onto this guy's head from above.
Speaker 2: Go for it.
Speaker 8: There's a weapon.
Speaker 2: Yeah, yeah, Oh my god, you're better. Yeah, you do
like almost precisely what you hope to do.
Speaker 3: However, the guy do you just sees you come in
and you just cut straight down into a shoulder and
like the toll were just cuts straight along this guy's
chest in front.
Speaker 2: It's a pretty nasty hit. You do see a lot
of blood, but he is not dead. So let's see
you do this amount of that man. Yes, and is
that the end of ten?
Speaker 4: Oh?
Speaker 2: Yes, that's it. That's the end of my tone. Arden
up on there with the with this guy Arnold back
in the comedy trailer.
Speaker 8: Yeah, we would split anybody.
Speaker 4: Use what do you want to do?
Speaker 2: Um?
Speaker 8: Yeah, I'll just give him a swing again, get him
on the battle as nice.
Speaker 2: That is a hit.
Speaker 3: Four slashing damage. Yeah, he like tries to jump out
of the way after being punched. He's got this one
cut in a calf. But yeah, he he doesn't completely
avoid the acts, so you don't cleave him into as
you were hoping. So you just come across one side
of his body and he takes four slashing damage. He
is not dead, he's still going. You've got anything else?
Speaker 8: Yeah, that's it.
Speaker 4: That's it.
Speaker 2: Is the end of your turn, and then we're back
to car Lias. Got anything up your sleeve? Born?
Speaker 4: This is it possible to grehemmed someone by shooting them
from the.
Speaker 2: Nakaum like in a way that there's a there is
a rule where if you sort of declare it as
non lethal damage, then we assume that you're kind of
like fucking up a leg or you're like hitting them
with the back end of the toll war instead of
the stabby side.
Speaker 3: So I guess you could go for that. Yeah, although
probably if you shoot someone in the knee. They'll die eventually,
like or they're fucked in some way. But yeah, you
can sort of declare this is a non lethal damage SORR.
I was gonna say unarmed damage.
Speaker 2: I don't know why.
Speaker 4: So I'm going to do a action surge.
Speaker 2: An action search before the action.
Speaker 4: No wait, can I use a box?
Speaker 3: Well, an action search just means that you get another
action on top of the one in your turn. So
if you use action serch, you have two actions plus
a bonus bus movement.
Speaker 7: I'm pretty sure you could attack him first, see if
it kills him. Yeah, so an action surge if you
need to go again.
Speaker 2: Yeah, so you can shoot once and then action surge
to shoot again or yeah.
Speaker 4: Basically that's all right, so you can action.
Speaker 3: Search and do some other bullshit if you want. That
one's a hit kneecapping him, give me the damage. It's
exactly the amount to kneecap him.
Speaker 8: Yeah.
Speaker 3: You you just shoot this guy's leg out. You just
see him like his kneecap explodes. He he just drops
his katana to one side.
Speaker 2: And just kind of does the like a smintura.
Speaker 3: Like ah grabs his leg falls onto one side and
he's just kind of a quivering mess on the ground
at the moment of like pain. For all intents and purposes,
this guy is like out of it.
Speaker 2: He is like he's like dead, but he's not dead. Yeah,
you've you've non lethaled him to the point where he's
just useless for now. Eventually, if you just were to
walk away and leave him, eventually he probably don't crawl
away and leave in some way, but for now he's
just like down and just completely useless.
Speaker 4: Anything else from my bonus and interrogate him, I would.
Speaker 3: Say, yeah, because you guys are kind of done in
this carriage, what do you want to say to him?
Speaker 11: Better fess up here, buddy, with our hell censure names,
locations are of it.
Speaker 4: You better tell me.
Speaker 3: Give me an intimidation. Hey, he's not gonna fucking be
able to beat that no matter how hard. So he's
like laying on the ground with his with his leg
and he looks.
Speaker 2: Up with you any spits yeh, fuck fuck you. Well,
I'll never tell. Okay, wait, wait, i'll tell. I'll tell.
Speaker 4: I pulled the gun to his head.
Speaker 2: I'll tell. If you he promised to let.
Speaker 4: Me go, Well, you better get talking, mister yeah.
Speaker 16: You promise, promise to let me go dark. You're not
gonna believe me if I tell you straight. I'm just saying,
here was the Princess Leo Thraxis.
Speaker 3: So Princess Leo Thraxis is literally the Emperor's daughter from
the Crimson Sea. Uh yeah, location, huh.
Speaker 2: Okay, the Crimson City.
Speaker 7: Why Roger interrupts.
Speaker 3: Why he nods at the box on the ground that
whatever the fox in there, I'll let me go.
Speaker 2: Huh, you don't let me go. He starts to kind
of try and crawl.
Speaker 4: Away actions shut shut to the head.
Speaker 3: All right, give me the attack, don't let the piece.
You can roll anyway. But yeah, he starts to like
crawl away, like are you gonna let me go?
Speaker 2: And then there's them because his head just one of
his eyes explodes. He just it's the deck, these guys.
Speaker 7: He kind of looks over at Carlias.
Speaker 2: He's like, you never did say you would let him go.
Speaker 4: That's the point, Uh, I guar.
Speaker 2: Next, is this ninja over? Yeah, because you've still got
some fighting iron on.
Speaker 5: In the comedy trailer.
Speaker 2: In the comic by trailer, Oh wait, no, this guy's dead.
You're good. Where's this guy, I swear to God Role twenty,
Why have you messed up all my ninjas?
Speaker 3: Okay, this guy is gonna is gonna attack one at
the Fear Bowl, one at Arnold, two misses.
Speaker 2: I'm guessing what's your AC I'm gonna try and learn.
Speaker 3: I'm gonna just I'm gonna continually ask you all what
your a cs are every week, even though you'll be
like I told you a thousand times.
Speaker 2: Eventually that the only way i'ld learn.
Speaker 8: It's gonna slowly push my AC up every time.
Speaker 2: Yeah, yeah, yeah, He spins a sword and it just
it just binch. Do you have like really heavy armour
on then, like you have like a visibly obviously heavy fucking.
Speaker 8: Trying to be hidden, but yeah, it's it's probably pretty obvious.
Speaker 4: Yeah.
Speaker 2: Maybe he like he like doesn't quite realize. He just
thinks it's your chest and it just like across the
front of it like sparks up as he just brings
his kaitan and he brings the swing round towards Arnold,
who just definitely moves out of the way. The the
ninja kind of like looks left and right and jumps
out the window.
Speaker 4: What the fuck you get?
Speaker 2: Two opportunity attacks. No, you get one opportunity attack and
Arnold gets an opportunity attack because Arnold is Arnold and
not Kenneth, which is what I thought he was. So yeah,
you can just hit him if you want. You want
to use your reaction to hit him. Uh okay, yeah,
you do damage and Arnold does an extra five.
Speaker 8: So fuck, I'm just gonna roll mags damage.
Speaker 2: This.
Speaker 3: This guy like kind of does like a left and right,
sees that he's out numbered, sees his friend gets just
destroyed by a couple of magic missiles, and then tries
to jump out of the window.
Speaker 2: As he does so, Arnold just clocks him, and you
hear a rib break, and then.
Speaker 3: Suddenly he just gets an axe in the back and
instead of kind of like trying to jump out and
get up on top of the roof, he just gets
stabbed out the window and you just see this ninja's
body just hit the sand outside as the train continues
to charge board and just roll roll roll, dust.
Speaker 2: Kicking up behind him. Before you're completely gone, You guys
have successfully defeated the ninjas. Right, yes, Oh I wish,
I wish was that you?
Speaker 3: What did you just start that yeah, you have an
inspiration point, my child, because you don't even you never
get my final fantasy references.
Speaker 4: And that's the.
Speaker 2: That's why that is.
Speaker 3: I rarely give out inspiration for the record players and chat.
I just forget it exists. Mostly the reasons I give
out inspiration is usually stupid ship like that or blackmail
outside of the game like those are the two reasons
most of the time. So yeah, don't forget to like
and subscribe.
Speaker 5: That all smashed one thousand. I can't help it.
Speaker 2: It's the old YouTuber and me can't help it.
Speaker 7: Can't help.
Speaker 3: So yeah, this last ninja gets like, wipe the fuck out.
He's just completely destroyed you. Each group are left for
a moment with the the empty train. Everybody's asleep essentially,
and the ninjas are all defeated. M Arnold looks to
you Arden and says.
Speaker 12: Oh, yeah, I agree, we probably should have kept one
for questionings.
Speaker 2: He holds out an arm in like the warrior's grip
towards you.
Speaker 8: I'll put my axe away and I shake it too.
Speaker 2: Yeah, he grips you. Give me an athletics no, no, no, no, no,
give me a strength savings throw.
Speaker 8: See now I am gonna ask powerful build you.
Speaker 12: Count as one size larger when determining your carrying capacity
and the weight you can push dragger lift.
Speaker 2: Yeah, it's irrelevant.
Speaker 8: Is that gonna help me at all?
Speaker 2: No, this is a strength saving throw because I.
Speaker 4: Have no idea how that's ever gonna help.
Speaker 5: So I want to just.
Speaker 2: Yeah, he breaks your arm. No, I'm kidding.
Speaker 3: No, you like grab his arm and he grabs your
arm back, and it's like one probably I would say,
one of the most, if not the most powerful handshakes
you've ever experienced. It's not it's not like detrimental, you
don't die, but it's like, well, this guy's get strung,
crushes your arm a little bit, like and then he
sits down in this chair here and quietly goes to sleep.
Speaker 12: I'm just gonna natural my hand a little bit and
rub it a little bit and like nice guy probably
sleeps alone most nights, and just walk off.
Speaker 8: How's ANMELLI conductor doing?
Speaker 2: Uh? Still asleep?
Speaker 8: Okay, I'll make a cursory glance after.
Speaker 12: I'll check on Kenneth first, and then I'll check all
the people in the train, make sure they're okay.
Speaker 2: Mm hmm, what are you doing? Kenneth.
Speaker 6: I'm Madelena and her her husband are both knocked out, right.
Speaker 2: Uh yeah, everyone baxtically.
Speaker 5: Grab her and uh.
Speaker 6: Take her to the front of the train real quick, right, Okay, okay, guys, okay, yeah,
I mean what, he's a pretty fit dude.
Speaker 1: Man.
Speaker 5: It's not like a do I have to make a
strike save to pick up.
Speaker 2: This this woman? Yeah you said your strength is eleven, right.
Speaker 5: It's eleven.
Speaker 4: Yeah.
Speaker 8: I just want to see you dragging her the old
man with her.
Speaker 5: It's not like an eight or anything.
Speaker 15: No, fine, trains, tell me grab my cloak. And there's
nobody in the front of the train yet there is
I see they're token, but I assume they're asleep.
Speaker 6: Oh yeah, no, you've just not been up there yet,
is the thing. So yeah, sorry, little meta there, My bad. Yeah,
I'm just assuming there's nobody there because there's no conductor.
Speaker 2: No, there is.
Speaker 3: There's two people there. Once you open this door, you
see a cleric, very obviously cleric looking dude who is asleep.
So each train has a water maker on it. You've
been on trains, I think everyone of it would have
been on the train in this saying. So it's a
steam train, so they need water, and each train has
its own personal water maker who makes water for the train.
There's also a train driver. I don't know where is
freaking token's gone. Roll twenty is glitching me out? Or
I just just didn't do as much pressure.
Speaker 4: Yeah, you got to ask for consent.
Speaker 5: Oh my god, don't bring that back.
Speaker 6: Roll for consent, Gideon, I am. Is there like a
small compartment in the front of the train here, Like this.
Speaker 3: Is one of those things where like this is the
only bit you can kind of step in, you know,
like it's like it doesn't actually lift off like the
other bit does, but in there is like it's just
a cramped, tiny little space where just there's this train driver,
a human wearing like similar kind of clothes to the nome,
obviously bigger.
Speaker 2: It's not like a little crop top. He's got his
own kind of bluish colored garb, but it's like an
official them looking uniforms looking thing.
Speaker 3: He's got a little hat on. He's just kind of
slumped to one side. There's a little stall that he's
sat on. There's a shovel and an area where the
cleric would shoveling coal or the train driver would shoveling coal.
And then there's just this train. The driver is asleep.
Speaker 6: I just want to I'm gonna take the driver out,
put him on the walkway, not like the precarious one.
Speaker 5: I'm gonna put her in the chair.
Speaker 2: Put her in the chair and try and wake her up.
All right, roll me, roll me at D twenty, just
a straight up D twenty. Okay, she does not wake up.
You try anything crazy or you just like shaking her about.
You kind of did this.
Speaker 5: Yeah, I'm going to.
Speaker 6: First, I'm gonna message Arden, use use a spell message
on Arden and just say it.
Speaker 5: Uh, don't, don't come to the front.
Speaker 2: Uh, I'm just.
Speaker 5: Helping the train. I'll take care of it up here.
I'm also putting I'm putting my robe back on like
by this so the chat.
Speaker 7: Doesn't fucking go crazy. Back on the back on this.
Speaker 6: Not again, and just puts it back on, all right,
And I'm gonna ray of frost her. I'm gonna ry
a frost, just just like a little bit of cold
damage to fucking wake her out.
Speaker 2: All right, Well, okay, ray of frost.
Speaker 4: How can this go?
Speaker 8: Bron I assume lude things are happening.
Speaker 5: M Yeah, that isn't hit Please don't get too hard
fifteen thirty seven.
Speaker 2: Thirty on a decent Now, let me just I just
need to remind myself of something here while Will you
do damage to this pretty normal elderly.
Speaker 16: Uh?
Speaker 2: Oh yeah, who are going? Oh no? Yeah, she's dead
you How does the ray of frost look? And how
would you like to kill her?
Speaker 6: Oh my, it would just be like in the clutch
of my hand and like shoot out of like a
small ice orb in my hand.
Speaker 4: Yeah.
Speaker 2: And you hit this unconscious woman with this with this spell? Uh?
And yeah, you fuck her up? She just you see
the ray of frost freeze over her in such a
way that it was irreparable damage. And then the soft
snoring stops, along with any breathing and her heart and brain.
Speaker 6: Like I'm gonna I'm gonna take her and it's kind
of like fucking useless and throw her off the.
Speaker 5: Train, throw her and go back back in all right?
Speaker 2: Yeah? Everyone else makes me.
Speaker 5: I don't know would they are.
Speaker 7: As we see the body outside the train just boun.
Speaker 2: Tuesday.
Speaker 3: If you want to make a perception check, you can
to see if you see the body bump bouncing, if
you beat at ten.
Speaker 2: You see the body of this random noble woman just
tumbling maybe.
Speaker 7: To recognize the wouldn't it be like dusty by then?
Speaker 3: Or well on a twenty one, twenty four and a nineteen,
I feel like they can probably make out what it is.
It's a really good perception check. They get like they
get like slow mo as it goes past. Yeah, you
just see this woman. You also see a bag of gold,
loads of rings and jewelry just flinging off of herring
bring like a fucking dead son, like.
Speaker 7: The gold.
Speaker 2: But the train is picking up speed like quite a lot.
Speaker 3: Like it's going a little too fast maybe for you
to jump off, maybe a little faster than it was going,
you know, a minute ago, and it's potentially picking up
speed at this point.
Speaker 5: Kenneth, I'm walking back in. I'm gonna take the train
the train driver and walk back in. And they're all asleep.
We have to wake them up for the train.
Speaker 4: Yes, is there not just a lever up there? Just
I don't know, press some buttons.
Speaker 5: Wow, Okay, drop the train driver and go back into
the thing.
Speaker 2: Back of the thing. All right, Let's head back to
the cargo bay real quick and see what happened just
after you put a bullet in the last Ninja the
last ninja.
Speaker 3: Uh so yeah, you guys like, yeah, exactly, yeah, you
fucking home cruise the you you put a bullet in
this guy who, when you reveal his face, looks surprisingly
like Tom Rose the.
Speaker 2: Yeah, what do you guys do? Now? What do you
want to do anything?
Speaker 4: How do you spell that woman's name? The name? Jentle mention?
Speaker 2: Oh, princess, Yeah, I'll give you the info. Princess Nemissa
Leo Thransus. Don't suppose you know anything about her Raja.
Speaker 3: Daughter of Emperor Ellendor Leo Thranxus. What I assume I
would know, so everyone would have the common knowledge. There's
just a little more to know than the emperor is.
Speaker 2: He's human.
Speaker 3: But like a lot of people say he's descended from
a god directly, no one's really sure. Some people are like, oh, yeah,
it's just bullshit propaganda type stuff in a kind of,
you know, like North Korea kind of way, and a
lot of other people sort of believe that he is
genuinely descended from a god. Their mother which I can't
remember what her name is, but I will write it
for you in a second. Was supposedly involved in the
whole fall of magic bullshit, the Empress who came before
one hundred years ago. But again, it's one of those
things that's very hush, harsh, and people just it's mostly hearsay.
So I don't know how much direct information you guys
would be privy to with just nobody's like a noble
or anything in this.
Speaker 2: And nobody's from I guess.
Speaker 7: I was gonna say, the older of my village is
an exile from Crimson Cea. So I'm a noble potential,
you're a noble.
Speaker 2: You wrong? You roll me a history check.
Speaker 3: I don't think his name Sagan Shara, Sagan Shara, yep,
I don't have.
Speaker 7: You never mentioned it?
Speaker 2: Do you have any information?
Speaker 7: And was he what was he?
Speaker 2: Was he a human?
Speaker 7: He was a Yeah, he was a human druid that
was basically kicked out of Brimston City for flaunting his
magic too much.
Speaker 3: Noble high up born, I don't think so. Now, well,
so he probably didn't tell you anything. He probably didn't
know anything either. This is extremely difficult information to come
by just randomly. So yeah, nobleman Kenneth, give me a.
Speaker 2: History check. Sixteen he can't do a history check.
Speaker 8: He's busy throwing innocence out of it.
Speaker 2: Yeah.
Speaker 5: Fuck, it wasn't innocent.
Speaker 4: Okay, the the.
Speaker 2: So uh, the only thing that you would probably know,
I guess. Actually the thing is you're not actually involved
in this conversation, but I'll give you the info anyway.
Speaker 5: Well sorry, no, no, never mind.
Speaker 6: I was going to ask that, but you said do
it anyways, because I didn't know if it was like
a general knowledge for all of us or if it
was like.
Speaker 3: Well, this is general knowledge for all of you. So
I'm going to give you what you know a little more.
But bear in mind, nobody else knows this. It's not
it's not really anything directly privy. But Namissa the princess
was brought up in the in the palace in the
Crimson City, but she was sort of like obviously never
really involved in like royal stuff, and supposedly like many
years ago, fled into the desert, never to be seen again.
And this is just information you would have only really
got just through like noble hearsay. So maybe you were
at like a high high end party with some maybe
there was another couple of chancellors around, and then you
were just nearby, and you kind of overheard like, oh, yes,
supposedly she's run off into the desert and like that
kind of thing. Other than that, I don't think you
guys would really know anything about her or why she
would send a pack of ninjas after you and that
kind of thing.
Speaker 4: Yeah, he was kind of rude.
Speaker 7: So when Carlias asks me, don' supuzzy knew anything about her?
Just look at them and go see the emperor's daughter.
But I don't know why in the world she would
want this, or she must have some quarrel with House Naga.
I can't think of any other reason that she'd come
try to retrieve their package. You bird, go see if
the other two are still alive.
Speaker 4: Yeah, I look over the body for any loop and stuff.
Speaker 2: All right, give me an investigation check Lash, do you respond?
Speaker 10: So Lash is a little bit wounded, So she's she's
pretty much trying to ignore that because she heard something
about the princess. And it also seems like some gold,
some jewelry, some pretty precious things that flying by the
window there.
Speaker 9: I've now seen this, right, Yeah, So I didn't even
hear Raja.
Speaker 10: I didn't even hear I can't hear anybody over the
gold So I'm just I'm peering out the window.
Speaker 7: I elbow Carlias.
Speaker 2: What's the birds name?
Speaker 7: Again?
Speaker 2: Sure?
Speaker 7: Lash, you can't jump off the moving train. Go see
if our other two are alive.
Speaker 4: You want to fly, But.
Speaker 9: I just give them a look. I will kill you later.
Speaker 8: Look, and I.
Speaker 9: Shuffle out over to the the other cart, pretty pretty
shuffy because I'm a little bit wounded my normal stealthy self.
Speaker 2: All right, so real quick, right, you're investigation check.
Speaker 7: I'm also going to check the bodies, looking for not
just like the loot that they're carrying, but also if
they have any messages like parchments or anything like orders.
Speaker 10: Yep, Oh sorry, was I supposed to drop an investigation
check as well for the next gab or?
Speaker 9: Were you talking to those guys?
Speaker 2: No, just that they were like they're they're like the bodies,
wondering little bird legs. Do I need to make an
investigation check just to loot the bodies? The investigation check
is just a random thing for me.
Speaker 3: I just wanted something rolled so I can see while
see if you can work anything out, because there's pretty
much nothing on them realistically speaking. They just have their
basic robes. They're all human. They are all in relatively
like great shape. Quite a lot of them look like
quite tan, like they spend a decent amount of time
out in the sun, but that's not hugely strange. In
dust Bail, they have nothing but this thin blade. You
recognize it is something that you would find probably from
clear Water, which is a very Elven based settlement. And
they use these like thin blades.
Speaker 2: They're kind of like.
Speaker 3: Like thick rapiers, but you know, like it's essentially a katana.
You're free to take one if you want, and you
can have one on your person. Obviously, too many weapons
and shit carrying around eventually you'll become over incumber.
Speaker 7: But we haven't really worked out what type of armor
are they wearing they have on?
Speaker 2: I believe they have.
Speaker 4: No armor on.
Speaker 7: Yeah, oh, completely unarmored. Hmmm. Talking to Carlias again, have
you ever seen anyone these weapons and lack of armor's
strange thing from Mercenary what.
Speaker 4: I have seen any of.
Speaker 2: No, I don't think either of you would have.
Speaker 4: What kind of sorts did they have?
Speaker 2: They basically have katanas, but they're called thin blades.
Speaker 4: Did you say that they were Elvis?
Speaker 2: The blade is of Elven.
Speaker 4: Origin.
Speaker 3: It's like an it's basically an Elvin thin blade is
essentially what it.
Speaker 2: Would be in the world.
Speaker 7: I'm going to take two of them.
Speaker 2: Sure, yeah, you can just add thin blade. I'll give
you the stats and stuff in a sec. She just.
Speaker 4: The last response doesn't seem like anything I've noticed in
a while.
Speaker 7: M hmm, maybe get sooner we get rid of this box,
the better. We're gonna have a giant bulls eye on
our backs until we ditch it.
Speaker 4: Actually, he's m do you know anything about the box?
Speaker 7: Well, shouse did say if we open it that they
would hunt us to the ends of the earth and
kill us. So whatever's in there is a lot more
important than she's letting one. I don't understand. It makes
no sense. She said if we open it, she'd have
us killed. If the seal is broken, we'd all be dead.
Speaker 2: Men.
Speaker 7: Obviously it's important, But then she said it's not important
enough to send her own men. Doesn't add up.
Speaker 4: How much do you know about this shouse?
Speaker 7: We go away back, But every time she's hired me
in the past, it's always been disposing of hundbts, which
happens to be my specialty. She didn't say anything about
Ninja's this time or what I know the term ninjas
is Ninja's even a word. She didn't say anything about
expecting company from the Crimson City.
Speaker 4: Though, m hm, Well, I have to be careful going on.
Speaker 7: I'm gonna pick to the others though, so say that
last part again.
Speaker 4: Don't tell anything to the others though.
Speaker 11: Yeah, if they're gonna ask questions, they'll probably start saying
open the box, open the box.
Speaker 7: I really don't want the box opened.
Speaker 4: Especially like the bird. She probably wants to gold or something.
Speaker 7: She's been eyeballing it since we got it.
Speaker 2: M hm.
Speaker 7: Actually, speaking of which, to the assassins that they have
any money on them, they have nothing on them but
their roads and the blade.
Speaker 2: That's like who they have.
Speaker 7: You should probably go see if the wizard and the
the whatever that giant thing was. Let's go see if
they're alive. I'm gonna stand up and like start carrying
the box towards the door.
Speaker 2: Yeah, sure we can. We can assume that you guys
all head through to the next carriage where Arden and
just Arden. Yeah, and then Kenneth went forwards.
Speaker 8: And Garden's not killing people.
Speaker 2: Yeah, I'm probably still trying to pretend to be a
slave on the.
Speaker 12: Ground, Brad, Yep, do you think In the meantime while
this was happening, as I was checking people, did I
notice any interesting stuff on the nobleman, the rich.
Speaker 8: Guy, the widower?
Speaker 2: Now, are you looting this dude?
Speaker 8: If there's anything that stands out.
Speaker 2: Give me an investigation check.
Speaker 3: Yeah, he like looking him over, he has like some
finery on. His clothes are like fine clothes. He does
have a fine hat on with a plumage thing sticking
out of the top like a writer might have or
something like that. But he has like a little bag
and it is just some like oddments. They just seem
to be like normal things, like not things that you
could necessarily necessarily take and sell on, just things like
a personal bits and bobs. And yeah, you'd probably find
like a small amount of silver on him.
Speaker 2: Let's say.
Speaker 8: I probably didn't even get that far.
Speaker 12: I'm just trying on his hat and acting like a
nobleman or something in a stupid manner when they come in,
and I'll probably just slide of hand the hat back
onto him.
Speaker 3: Yeah, he does have a wedding ring on Whi's like
a simple golden band might be worth a decent penny
if you're up for robbing people like a common bandit.
Speaker 2: I didn't get that far, okay, Yeah, Other than that,
he just seems to be like a relatively well off
guy but also doesn't have any gold on him, which
might seem strange. But yeah, like, I guess the door
opens and you're there, like, oh, just put this hat back,
and then lash heads in. Kenneth heads back into the
train driving area and basically at this point we have
a runaway train unless Kenneth and the rest of you
can stop it.
Speaker 7: Are we aware yet that the train is running away?
Speaker 2: I don't think so.
Speaker 5: You figure anything out in there?
Speaker 2: You are walking in this is we're just gonna go
to a brain.
Speaker 3: But you walk into the room, there's a train with
all these things and stuff to do, and lash Rajah
and Carlias for the first time noticed that everyone in
this carriage is dead or asleep, and Arden has just stood.
Speaker 2: There like one hand on a hat and then just
like this and no doing no Kennith know Kenneth necessarily
to speak of. And that's where we're going to go
to a little break here. We will be back in
a couple of minutes with the final part. If you
don't stop the runaway train, it is the end of
the entire campaign. So or is it? We just don't know?
Find out after the break.
Speaker 8: Hello, Star Wars.
Speaker 2: Welcome back to Star Wars Episode four, Return of the Sand,
Welcome back. So the the gang here are on a
on a runaway train as they as they and yeah,
they pretty much have no idea as you you power
through the desert here.
Speaker 3: What let's see, let's see, let's see. Who do we
want to see first? I think we'll see what Lash
and Arden? Yes, Raja, and I guess Lash. You probably
walk in first and see.
Speaker 9: Yeah, I've been sent here by Raj, and so I
stroll in. Why I see you've been attacked? What do
Why is everyone sleeping?
Speaker 4: Okay, first of all, I didn't do all this.
Speaker 8: All the enemies there were twenty of them. I threw
them all out the window.
Speaker 9: Twenty Well we had three? Why is everyone sleeping?
Speaker 8: They must have been very impressed with my work?
Speaker 4: Are you hurt?
Speaker 8: I assume I notice gouts of blood flying out of her?
Speaker 1: Only a little?
Speaker 4: All right, If you would let.
Speaker 12: Me, I'll walk up and cast secure wounds on her. Hey,
yeah you can, I technically did.
Speaker 2: Let me. Yeah, go ahead, What does it look like
you do anything special?
Speaker 12: I just just in stupid, just really hokey flash just
and the hand just blows a little bit and just
go up to it.
Speaker 8: And just touch your shoulders.
Speaker 2: Oh yeah, hell yea a third and you regain however,
and you do second level?
Speaker 8: No, I just first one.
Speaker 2: Did you do too?
Speaker 8: I'm guessing advantage.
Speaker 2: No, it doesn't do advantage on the actual Yeah, that's
what I said.
Speaker 4: First.
Speaker 2: I don't know. We'll the left number, the six, So
I guess that heils you the top. Did you lose five?
Speaker 8: I did so?
Speaker 2: Yeah? That that really that takes you up.
Speaker 3: You can't overheel, so you just go up to whatever
your max is and uh Arden gives you a little heel.
And then there's a kind of a bang bang from
behind as Calais and Rajah also head in and see
the chaos. Arden is making a move on lashmanation happening?
Speaker 7: What happened in here?
Speaker 4: Oh?
Speaker 8: Well, like I said, so, he's like just dragging the
thing him.
Speaker 7: Mother, it's just flood all over the ground.
Speaker 5: Oh my god.
Speaker 8: Well, I don't think we'll need that. It's cool of yours,
my friend.
Speaker 4: I've dispatched them all.
Speaker 9: Also, don't see twenty bodies.
Speaker 2: I threw them out the window.
Speaker 7: I only saw. Oh, I did see two bodies flying
by the window, including a noble woman.
Speaker 2: What what happened?
Speaker 7: Did they throw her out the window?
Speaker 8: I actually don't know about that. The last I saw
she went up to the front. Kenneth is up there.
Actually they take we should check on that.
Speaker 7: Did they take her and him to the Is everyone asleep?
Speaker 4: I don't don't.
Speaker 8: It seems to be Devil's crean, which is a poison.
Speaker 4: Up.
Speaker 3: Yeah, it's It's like a adlante that people use as
a poison. It's like, yeah, your your cliche cliche is
sleeping weed. Fair Like you can have advantage because you're
a sandwalker, so you can actually take twenty one and
you know exactly.
Speaker 2: What it is and how you use it and stuff
like that.
Speaker 8: They all seem fine though no one else is injured.
Speaker 4: Also, I'm going to point out life I actually I
am not sure. I would assume.
Speaker 8: So he's up in the front. If you'd like to
change come, by the.
Speaker 7: Way, Did I want to make an insight check on
his claim of twenty because I only saw two out
the window.
Speaker 3: Yeah, yeah, so I'm pretty sure he's lying. So make
a deception check right beat twenty one and you won't
you know, he's obviously lying. There's nowhere near enough carnage
and blood and bodies and bits.
Speaker 4: I'm just going to anything though.
Speaker 7: He's just kind of mentally mentally files away. This guy
is a liar, but doesn't say anything about it.
Speaker 4: Well, I's just gonna go hurd up to the front.
Speaker 2: Yep, no idea. You can just head up to the
front anyone else.
Speaker 7: Raja's going with. Raja puts he like takes the giant
toll war wipes off the blood onto his red cloak,
which actually does blend in really well, and puts the
sword away. But as he's walking, there's like still a
trail of blood behind him because it's his own. As
he's bleeding towards the front of the train.
Speaker 8: Would I have perceived that as well?
Speaker 2: I wouldn't imagine that. You can tell me he's injured.
Speaker 12: Yeah, Raja, the red looks amazing, I must admit, But
would you like a little help with that.
Speaker 8: Woman be there?
Speaker 7: It would probably be for the best night and he
holds up one of the alven katana things. These things
really hurts.
Speaker 8: That looks quite wonderful. I'm just gonna kind of step
around it less flurry.
Speaker 4: It just kind of touches shoulder.
Speaker 2: Flash.
Speaker 8: And that is twelve your big tool inspired me, baby.
Speaker 7: Sweet sweet HP.
Speaker 2: Yeah, so you can take twelve HP back or whatever
it works out as. And I guess generally people head
forwards to see Kenneth. Well, I guess you see a
train driver, you see.
Speaker 3: A cleric just like passed out on the back end
of the actual locomotive part of the train here, and Kenneth,
you probably would have sat in the chair or started
to take a look at some of these things. Do
you know how to drive a train? Which means you
need proficiency vehicles train? Actually, yeah, I don't know.
Speaker 4: Idea.
Speaker 3: We made your character a while ago. I can't remember.
I think we made him before we actually had.
Speaker 4: Trained raven laughter.
Speaker 8: Strag just in a train.
Speaker 3: So you can make me an investigation check to see
if you can work out how to stop the train.
Speaker 5: Okay? Can I also use that investigation check to find
the whistle?
Speaker 8: Yeah?
Speaker 4: You can.
Speaker 3: You can do too. It's give me two separate roles.
First one whistle, second one thinking fourteen and fifteen. All right,
so the whistle. You look about a little bit and
you're like, hey, I think this one.
Speaker 2: Here is the whistle. On the on the right, there's
like a above you. There's like a kind of large
flat half round box thing that you can like slide
around and like pull towards you and back and forth.
You're pretty sure that if you pull that thing back
that is going to that's going to make the whistle.
Speaker 4: I'm doing it.
Speaker 3: You're pulling it four times, all right. You pull it
once and doesn't make a whistle sound. And you pull
it again and again and again and again and again
it doesn't make a whistle sound.
Speaker 2: You do hear something?
Speaker 4: In fact, do you give me a perception check?
Speaker 5: For fox sakes, bread, I just wanted to use the whistle.
Speaker 2: Yeah, you can hear something like out on the front
of the locomotive.
Speaker 4: Area just going.
Speaker 5: Yeah, I'm I'm ignoring now.
Speaker 8: No idea what that was.
Speaker 4: I'm ignoring that.
Speaker 3: But to you look around to try and work out
how to pull the brakes or slow the train down
because it's basically gaining ridiculous amounts of speed now and
starting to wobble in shape.
Speaker 5: I can tell this right like I can.
Speaker 2: Yeah, everyone the train, everyone can tell this.
Speaker 7: They are they up here with me?
Speaker 4: Now?
Speaker 2: I guess it is everyone here now At.
Speaker 7: This point, I think I've caught up ya. He's been
messing with it for a while.
Speaker 11: I am.
Speaker 9: I'm hanging back a little bit.
Speaker 2: OK. Is this the driver of the train.
Speaker 7: No pointing at the unconscious driver.
Speaker 2: Yeah, definitely easily aware that that's the driver and that's
the cleric.
Speaker 5: They were asleep up here.
Speaker 7: I'm just like slapping or wait, actually you said I
would be familiar with the drug that knocked them out.
What's the best what's the best solution?
Speaker 4: Uh?
Speaker 2: If you can wake them up with some form of
adrenaline rush medically, or they just have to sleep it off.
Speaker 7: Trying to think of some way to create an adrenaline rush.
Speaker 4: To the face.
Speaker 7: Frost ads Clary, it's what's his face? It's Harden up
here with us.
Speaker 8: I'm back with the nobles, still trying on his head again.
Speaker 7: I'm just gonna yell down the hallway of the train.
Speaker 2: Ou JD do you have down?
Speaker 7: Can you purge poison from a person's body?
Speaker 4: Uh?
Speaker 8: Sure, sure, I'm get up here, hat down and walk
up there.
Speaker 4: I'm gonna turn to uh kind of.
Speaker 5: So there was a.
Speaker 4: An old woman apparently came up here, were you?
Speaker 6: Yes, I put her down to meddle with this don
no on the walkway she got put down?
Speaker 4: Oh that she ain't there?
Speaker 7: Oh so she Isn't.
Speaker 4: You want to know where she is?
Speaker 7: Where she barrowed down off the side of the train
about thirty for thirty yards away? Is there thirty thirty
miles or whatever? And is there any conceivable way in
this tiny little space that where he's claiming that he
set her down, that she could have fallen off the train?
Speaker 6: I met like I would have pointed to the walkway
like outside where the driver in the cleric car.
Speaker 3: Yeah, I think that there's probably like the most basic
of a railing, but it's probably not very safe out there,
Like generally no one goes out on these bits, so
I guess it's probably possible.
Speaker 2: Like these aren't.
Speaker 3: Their trains are still relatively new, they've been around from
maybe ninety years, but they don't they're not like great,
They're still relatively like ramshackle. So no, these bits are
pretty unsafe. I purposefully want them to be unsafe so
you guys can kick shit off of them and stuff
like that.
Speaker 7: So I'm not gonna I'm not gonna insight check it then,
because we are just looking to think, oh, well, I
guess she's could have fallen off.
Speaker 3: As much as I all want you to just murder
Jay at the end of episode one, I don't I
think it is. It is feasible annoyingly Carlias, what are
you trying to do?
Speaker 2: Work out?
Speaker 4: Are you inside checking me or no? I was just
investigating the train.
Speaker 7: Do you do you care if she if I killed
her or not?
Speaker 4: Or I mean I'm a bounty hunter though.
Speaker 2: Maybe maybe she had a bounty on her.
Speaker 6: People die in the line of work, like after it,
we'll send someone back to get her then, but first
we have to stop this.
Speaker 4: I don't think.
Speaker 5: Never mind, Oh that's a shame. You think she's dead?
Speaker 4: Wells how many times did she bounce?
Speaker 7: By my count? At least seventeen?
Speaker 4: Yeah, sitting there you have the window the whole time, or.
Speaker 5: Her under my breath like actually it was nineteen, but she.
Speaker 7: Ended up lodged onto a cactus.
Speaker 5: That's not a fitting way to end it. BOMs and
I'll have to bear the weight of that for the
rest of my life.
Speaker 7: Does anyone else does it feel like the train is
going on naturally fast?
Speaker 5: Yes, I'm trying to stop it, but I'm not sure
how to do this. We'll move out the way.
Speaker 7: Wait drop the driver. Oh yeah, he's he's held unconscious
by the effects of the poison in his body. If
you can purge the poison and the drugs out of
his system, he should go.
Speaker 4: Yeah.
Speaker 8: I'll definitely try and do a medicine jack on him
and see if I can get him.
Speaker 4: Watch my role for the.
Speaker 3: Uh investigation and do you have the spells ard for?
What's the one where you can detect poison? There's there's
some cleric there's some cleric bullshit where you can.
Speaker 2: Heal whatever. It's called restoration sea I was.
Speaker 7: I was hoping he had restoration or whatever to like
the poison out of his body. If he doesn't have that,
we're not waking this guy up.
Speaker 2: There is there's the lesser restoration spell.
Speaker 3: Would work. You're aware. I think you'd be aware of that.
But if you don't have it, then you don't have it. Okay,
So yeah, you don't have that. I guess, could I
do a medicine check or anything to try and wake
him up that way? Or well, you would know that
all you really probably could do at this point is yeah,
unless you have like a fucking red ball or a
lesser restoration spell or some other creative way that.
Speaker 2: To wake them up. Other than that, you know they're
going to have to wait them. Hear them talking about
it's going to be like an eight hour wait before
they wake up.
Speaker 12: Does a cleric have any search the cleric real quick?
He doesn't have anything that would work.
Speaker 2: No, the cleric is like, he's like probably even a
lesser cleric than you. Like, he's yeah, he's he's actually
quite a big burly dude underneath the robes and stuff.
Speaker 3: But yeah, he probably only creates water and knows like
some a couple of shitty little lengths but like maybe
a healing word and a couple of very basic cantrips
kind of thing. But he's yeah, he's the type of
cleric that has been created entirely to make water for
this strain and then thrown into this like dead end job.
Sit there when the driver tells you to make water,
you make water? Than that help them shovel some coal.
Speaker 2: It's like, yeah, to.
Speaker 5: Try, I could try cold magic? Would would cold magic work?
Speaker 2: Well? You actually think it would help?
Speaker 15: All right?
Speaker 5: I thought there was still discussing right behind me.
Speaker 2: Oh yeah they are as.
Speaker 7: You're talking to me, right, Yeah, yeah, I don't think
blasting them with cold would really help. It would probably
just injure them. They're not going to wake up from
this until we post the poison from the system.
Speaker 5: Can you do non lethal magic damage or no?
Speaker 4: I think you can?
Speaker 5: Right, yeah, okay, okay. I was sitting there thinking like,
oh I could anomally fold okay, yeah, no, no, yeah.
We wouldn't want them to get injured.
Speaker 4: That would be terrible, just trying to.
Speaker 7: Keep the injury count to a minimum. What's the what's
the train running on? Can I look and see if
it's like fueled by coal or whatever.
Speaker 3: It's fueled by coal, and the coal heats the water,
I think, and that's what makes the steam engine go in.
In the most basic layman's.
Speaker 7: Terms, fire your fire, your cold rate into the fuel.
That should stop this sting.
Speaker 3: First of all, though, Kenn, if you're fifteen, actually you
work out that there are two brass levers they're like
horizontal above each other, and you're pretty sure they're the brakes.
Speaker 2: You can just do that. They're the release and.
Speaker 5: I'm gonna slam the loose clothes.
Speaker 2: All right. So there's a top one, yeah, and there's
a bottom one.
Speaker 5: Oh fuck do I have to pick? And so I'm
gonna do the The top one is kind of okay.
Speaker 3: The top one is horizontal across your front and one
of them is facing the bottom one's facing towards you.
Speaker 5: Okay, I'm going to.
Speaker 6: Can I roll an intelligence jack to like think if
one of these would be the front of the train
or the back of the train, Like, yeah, they kept
separate breaks.
Speaker 5: Okay, I was going to roll an intelligence jack because
I'm sure I know which.
Speaker 4: One is with quick question Bratt.
Speaker 11: Yeah, so I have coal cunning, which means I get
a proficiency with the history, and I can double the
proficiency bonus to the trains. Yeah, to anything with coal,
the origin of coal or trains.
Speaker 4: Cool.
Speaker 3: Yeah, So you can roll an investigation check and then
add double proficiency.
Speaker 2: So I guess add an extra two to whatever you
roll afterwards.
Speaker 4: So on that last roll, it would be.
Speaker 2: Oh so you're yeah, you're three would be a five,
so you'd still be like, and I think it might
maybe everyone's in your way. Oh, it's that, It may
be that. And then Kenneth, Yeah, you need to move the.
Speaker 4: Top one to the left.
Speaker 5: You do it all the way, yeah, all the way,
all the way.
Speaker 2: Suddenly the train, like you hear the clamps locked down
on these wheels and there's like a like a horrible
grating sound as the brakes completely like shut down, Like
you're not trying to slow the train down. There, you
just went breaks on and it just goes good. And
it's just it's it's working like it's slowing the.
Speaker 3: Train down to a full stop, but it does it
in a very harsh way, like there's a jutta kind
of as a train suddenly goes from full speed to
I'm trying to stop now and there then there's just
a horrendous sound. All of you are right here at
the front of the train in the actual engine basically
just a of the wheels and it's just a horrific
grating noise as the train begins to slow down.
Speaker 8: I'm going to very lose any more passengers out the window.
Speaker 7: Yes, let's say, are they sliding towards I like go
out of the windshield or.
Speaker 2: So looking back to the back carriage, every single passenger
is gone. I'm kidding, but we do see, we do see. Lash.
Speaker 3: You said you were like staying back when everybody went up,
and they've all been like fucking around with the driver
and trying to stop the train and things.
Speaker 4: What was you doing?
Speaker 10: I have advanced a little bit, so I'm now kind
of up here and I'm really just listening.
Speaker 9: I don't know much about trains, so I'm kind of
curious to see what they're doing.
Speaker 10: I had been investigating casually to see if there was
any available loop, but I didn't see anything that's the expensive,
so I'd.
Speaker 9: Made my way up here.
Speaker 3: Okay, I mean there might be something expensive if you
want to actually try and rob these sleeping people.
Speaker 7: I forgot that Ronald's going pasted? Did he ever sings?
Speaker 3: He just went naturally to sleep because he's old, But
he's not asleep by like any poisonous means. But I
think only Arden and Kenneth know that, and they have
not told you. So, yeah, did you say you want
to do anything?
Speaker 2: Lash?
Speaker 12: I do.
Speaker 9: I would have checked these people, so whatever I need
to ball. I definitely would have been looking for some
expensive stuff.
Speaker 2: Yeah, just give me, give me an investigation role, and
we'll see if you find any stuff on these people?
Are you robbing them all? As you go through?
Speaker 10: I will only take high value, so it kind of depends.
So if it's worth like fifty gold pieces or more.
Speaker 2: I'll take it.
Speaker 3: Yeah, you don't find anything of fifty gold pieces or
more than anyone here.
Speaker 9: Okay, so I've made my way.
Speaker 2: You probably just.
Speaker 3: See like this, that might that's not worth too much,
that's noting like that sentimental is bullshit.
Speaker 2: And then you just yeah you like me, and are
past everyone and head up to the sort of front
area where the gang are kind of all chatting about trains.
Speaker 3: Successfully worked out pretty quickly how to stop the train.
I guess as you get near the front, suddenly it's
like as a train suddenly begins to slow down very quickly.
Speaker 2: You want to wait till it comes to a full stop.
Speaker 6: Yeah, yeah, I think it'll be Yeah, I think you're
just full stop and then wait for them to wake up.
Speaker 2: Yeah.
Speaker 3: So the train begins to slow down. It takes like
a relatively long time actually to slow it down. It
takes like ten minutes before the thing comes to a
full halt and stop. You are now out in the
middle of the desert, in the middle of the night,
well the beginning at the night. The sun has now
like completely set or just about finished setting, and it's
just utterly dark around. Hang on one second, let's see here,
how many times did you pull that lever?
Speaker 2: Four?
Speaker 6: Four?
Speaker 2: Okay?
Speaker 4: Now, what the fuck?
Speaker 5: Brad? What the fuck.
Speaker 2: You? Yeah, you find yourselves kind of like out in the.
Speaker 4: Out in the lonesome worst as you.
Speaker 2: Bring the thing to a full stop.
Speaker 3: Like everyone around you, guys are like or at least
a couple of you are aware that the people on
the train, particularly the train driver and the conductor and
the cleric, the people who are actually.
Speaker 2: Like trained trade, will need another sort of eight hours
just under to wake up, come to and.
Speaker 3: Begin like you know, like not fucking up and just
guessing with the train kind of thing.
Speaker 8: Yep, it would be okay once we come to a
full stop.
Speaker 12: If Lash wants to come with me, because she's right there,
look step off the train and kind of look around.
Speaker 8: It's the train damaged or.
Speaker 2: Sure, yeah, give me some surroundings.
Speaker 8: There's nothing, just no sand worms out here.
Speaker 2: Give me some investigation checks and you'll find out the
hard way. Yeah, Dagger, do you want to do it
as well? Lash? Oh?
Speaker 4: Wait? Was that I did?
Speaker 8: Yeah?
Speaker 9: My second one?
Speaker 3: There What particular sort of damage you're looking for, like
anything from the ninjas or like just just we fucked
up by like slamming these brakes.
Speaker 8: Onto Mostly that I because I don't think I would
have heard the the horn are those horns on the train?
Sounds wrong?
Speaker 2: The whistles thing is just it's like releasing steam.
Speaker 4: I didn't.
Speaker 12: I don't think I heard the sound right because its
way back in the cabin.
Speaker 8: So yeah, I'm just looking around to make sure the
train's okay from the slamming the brakes.
Speaker 3: Yeah, no, it seems to be fine. Like although it
was a horrible screeching sound, these wheels are like, it's
just all steel, right, So it's just steel on steel.
It's not really going to completely buckle and destroy the train.
It seems like relatively okay.
Speaker 2: Lash.
Speaker 3: You're like kind of walking along, probably not in your
head where Arden is like one hundred percent convinced that
this is fine. You're like, yeah, yeah, it's fine, I
think pretty sure. Yeah, it's pretty fine. It seems pretty
fine to me. Ah, it's okay to me from from
somewhere in the distance. An actual chron speaks back, what
are the what are the others here are doing?
Speaker 7: I'm stepping out of the train to survey the area
and this where where exactly are we on the world map?
We're between Sin River and Windy Peaks? Like how far between?
Speaker 2: Yeah, well, you give me a little I guess a
survival check.
Speaker 15: Uh.
Speaker 7: I believe with Outlander background, I would know what automatically,
there's the survival what do you what do you have?
Speaker 3: Oh, you have that Outlander thing where you're like, I
know exactly where I am without a map kind of thing.
Speaker 7: Yeah, it's under Outlander is excellent memory for maps and geography.
Always recall the general layout of terrain, settlements and other
features around you.
Speaker 2: Yeah, yeah, you're you're about like a quarter of the
way there, so that's like five point five hexes.
Speaker 3: So you're like somewhere around here. You would you would
estimate somewhere in between. Uh yeah, Sin River and Windy Peaks.
Speaker 2: But like you've still got a fairly large ways to go,
and there's also not really any option. But then to
go all the way to Windy Pig's. Well, we didn't
get very far.
Speaker 9: How far did we get Ranger?
Speaker 7: Only about a quarter of the way there. I hope
the train can be restarted. And it's getting dark, and
we're fairly close to.
Speaker 2: That place.
Speaker 6: What place?
Speaker 7: Dead Rise city south of here, notorious for wandering abominations
and undeads at.
Speaker 9: Night, the Dead Rise?
Speaker 6: How far?
Speaker 7: It's far enough away that I don't think it will
be a huge concern, but we should probably be aware anyway,
can I I'm gonna use primeval awareness. So I'm gonna
I'm gonna do the classic ear to the ground, just
listening to the sand, a couple of sniffs, maybe lick, Yeah,
just pick up the sand tasted a little bit, Just
smell around a little bit.
Speaker 2: Yeah. What is primeval?
Speaker 7: Primeval awareness basically, if there's any undeads nearby, I immediately know.
And it says it says it has a five mile range,
which is a little bit insane.
Speaker 2: Yeah, I'm gonna assume that five miles. I don't know
how it ever work out that, but like, no, there you.
Speaker 7: Go that far away. I don't care. I'm just checking.
Speaker 3: Yeah, no, I would I would say you're like, you're
all right, I bet what one hundred percent one like
episode twelve will come back to like an old crypt
that's here somewhere, and I will have forgotten that I've
said this. So wait, you mark my words chat there
there isn't but there might be, but there isn't for now.
Speaker 2: So no, you no, You're You're safe.
Speaker 3: There doesn't appear to be any undead creatures creeping up
in the dead of night within.
Speaker 7: Can I also run like a general survival check for
other things other than my undead Yeah?
Speaker 2: Give me, give me like a perception check.
Speaker 3: I guess it's more you're kind of trying to find
out if there's like I guess it's the same thing,
like is there a sandworm about to eat us?
Speaker 2: All?
Speaker 3: Anyone else can do this as well if you're like
looking around someone else said it. Sandworms are common ish.
The sandworms are big, like June esque sandworms. Because it's
a final fantasy game.
Speaker 5: They all are pre Yeah.
Speaker 2: Is that everyone anyone else doing more? Yeah?
Speaker 4: Yeah, let's see.
Speaker 7: We have the most perceptive group in DC.
Speaker 2: Unbelievable, right, And you have to like work this out
for like narrative.
Speaker 4: Stuff.
Speaker 5: Everything is invisible, all right, so.
Speaker 3: Better that is a full house apart from Arden. But Arden,
I'm gonna I'm gonna say, is looking at the wheels.
Everyone else not only sees. But here's uh somebody a person.
You hear the the scrabble and uh rabble of like
people kind of climbing up something relatively nearby, and the
the the sound then of a voice from let's see
over here, so on the map.
Speaker 2: Why is it not working? Bamram over over on this
section of hill?
Speaker 4: We did that?
Speaker 2: Brag you why bam? Come on.
Speaker 7: There we go?
Speaker 2: So yeah, like you all suddenly notice these people like
climbing up a hill. It's two of these like.
Speaker 3: Ninja looking dudes with their swords, and then this other
person who's in that kind of like full armor looking
stuff and you see her then bring her hands together
like this, and then she begins to speak.
Speaker 2: Though, what language is? Do you speak? You people? This
is gonna take forever to work out, isn't it.
Speaker 9: I have common and the air, elemental.
Speaker 8: Language, Carmon and Elvish, Giant.
Speaker 7: Carmen, Elvis, Druidic and infernal.
Speaker 6: I don't know, it's not on my character. She oh,
it didn't transfer over from the other character sheep. I
think it was just like common and deep speak, calm
and to speak.
Speaker 5: It's the second language I chose all right right there, right.
Speaker 4: Now, common, dwarf, and a little bit of unknown.
Speaker 9: Oh yeah, and I have some forgotten language to you.
Speaker 2: Then you have oran.
Speaker 9: Yeah, I have the air elemental on what's the one
that has to do with.
Speaker 4: You? Thief?
Speaker 2: You thieves?
Speaker 8: Right?
Speaker 4: Yeah?
Speaker 3: Okay, So I guess nobody can understand what this woman
is saying. And she begins to chant very very quickly.
You hear her suddenly like cartoon.
Speaker 7: While she's doing that, Slayer's eye slayers.
Speaker 2: I what does that to give you all of her bullshit?
Speaker 7: Basically, well, at this point it says learn vulnerabilities, immunities, resistances,
and also any special effects such as when target takes
fire damage, halting, regeneration. I'm actually not trying to learn
that stuff, but I'm going to try and discern like
a race, if that's at all possible, or figure out
what she is.
Speaker 2: Does that give you that ability?
Speaker 7: No, it's not given to me by the ability. That's
just what I'm attempting to do.
Speaker 2: You're just gonna give it a go.
Speaker 3: Um, you could make more like I guess you could
make a nature check if you want. That might be
better to try and work out what's going on under there.
You can make out most likely a female form, humanoid
tall as in elf, human, tee fling, dragon born, something
like that.
Speaker 2: It wouldn't be a gnome or a halfling in terms
of what they're saying.
Speaker 3: It's kind of behind this mask, like they've got these
kind of like Final Fantasy twelve brand looking fucking armor
all the way over them so that you can't really
hear their voice properly, and they begin to chart.
Speaker 7: I'm gonna yell at the training Canneth Colias problems.
Speaker 2: That well, you can all see and hear this if
you want to look, including.
Speaker 8: Still in the last one to know.
Speaker 7: I thought they were still in the train, so I
didn't know if they could see it or not.
Speaker 3: Everyone who made a perception check, kind of like when
you stopped, you'd see with the I guess it'll be
the last dying light of the day, We'll say. You
see these people suddenly climb up the side of this thing,
mountainous thing, and then they begin to.
Speaker 2: Summon a thing.
Speaker 3: The earth begins to shape violently, very violently, too violently,
and then okay, next week, the first thing we're going
to do is role initiative, because from in front of
the train, the sand begins to rumble and coalesce into
a huge, great, big, rumbling form.
Speaker 2: You see appeared directly in front of the train right there,
this thing known as Titan, which is the god of
the sand, and it begins to rumble the sand or
coalesis and forms into an enormous, great, big, huge form
much larger than the train, much larger than you, much
larger even than this token. As the token grows, the so.
Speaker 3: The that is not Raja, but it is someone It
is definitely an NPC in the game. As as Titan
grows into form in front of the train, I am
going to roll one dice and there isn't it next
week now, And next.
Speaker 2: Week is going to be a very short episode.
Speaker 8: I am kidding.
Speaker 3: Titan grows and yeah this this humanoid form steps up
in front of the train, turn looks down towards the
train area where you guys are, and just goes and
starts to move in at where you guys are, And
that is where we end this week's episode.
Speaker 7: Go fuck yourself.
Speaker 2: Really, I have never run a campaign apart from storm
King Thunder, which wasn't mine, which didn't start with either
a grell or a god.
Speaker 3: And yeah this this motherfucker's there now, motherfucker's there now.
Thanks before, thanks for playing, Thanks for watching. I remember at.
Speaker 9: Wednesdays are actually not that great for me.
Speaker 3: Yeah, this has been episode one of table story does fail,
and I hope you guys enjoyed it, both players and chat.
Let's do a quick round of summations and head loos
and good buyers, and you can do a little shout
out tell people where they can find you and stuff.
Let's go around from the opposite direction. I start with
ten chi, where can people find you and stuff?
Speaker 4: And what do you do?
Speaker 12: One to nine pm PDT every single day, Monday through Saturday,
with the small exception of today, where I'll be on
an hour early over here.
Speaker 2: Nice Next, let's see, I've got to get used to
this Cronus.
Speaker 11: Kind of grown us. I haven't streamed the past few days,
but I'm streaming tomorrow onwards. Yeah, I'm a voice actor,
your voice things and stuff.
Speaker 10: Hell yeah, Tuesday, Tuesday Gray recovering from a called here,
I will be back to streaming possibly tomorrow. Ver Idycaster
checking out I feel like too, but definitely check out
all these fine books awkward next week.
Speaker 7: We won't get crushed.
Speaker 2: You won't get crushed. You might get crushed. You will
get you won't you might who knows?
Speaker 4: Fair like.
Speaker 7: Washed up former streamer here, still trying between four and
midnight every day Pacific time.
Speaker 12: Uh.
Speaker 7: You can totally get these on Amazon for like fourteen
bucks if you all want to costplays Russia.
Speaker 2: We should all get one for next week.
Speaker 5: Yeah, we should. I've already got one of my brown
Hobo programming.
Speaker 8: Stayed with the Blood of Noble Women.
Speaker 2: It's never got That was a bit weird.
Speaker 4: It's a good meme.
Speaker 2: Uh jay, where could people find you?
Speaker 4: Me?
Speaker 6: Reformed murder Hobo recently back to it yet again. Yeah,
you guys can catch coffee time every day at Chennam Eastern.
Speaker 3: You're going to get kicked out of the like DMS Guild,
which is a website, but the real one.
Speaker 2: You know, we you're't supposed to murder Hobo, you.
Speaker 3: Know, it goes against everything that we all stand for.
You gonna they're gonna rip that patch off.
Speaker 2: Your like robes.
Speaker 5: Certification taken away. Yeah, this where like I have to
like DM Brad and be like, all right, this is why.
Speaker 2: Yeah, it's I don't know. I don't know.
Speaker 3: Okay, you just do you you do whatever you do.
You're almost a tiger writer. You're like a weird chaotic player.
Speaker 2: Man, You're like you're a lot more chaotic than I
would like have thought, or you seem like you would be.
Speaker 5: Yeah, I can't murder people in real life, man.
Speaker 2: Do all sorts of weird Ship three characters I've had
to DM.
Speaker 5: Yeah, but there's like an agenda, like forty episodes in
that I try so that everything leads up.
Speaker 8: Okay, don't make sense.
Speaker 5: Oh that's what that bitch did.
Speaker 4: That's what that bitch.
Speaker 2: Okay, Well you've got a week to work out how
to fight a big sand god. Raja's like probably, well,
well well ready, well ready for this?
Speaker 8: Can go?
Speaker 2: Can the train go? Can you drive the train? Can
you go backwards?
Speaker 4: All right?
Speaker 14: So I thought you were saying can you drive it
through Titan? Then yeah, that's also an option.
Speaker 2: Yeah, you can build up enough to be would be dope.
Speaker 8: It's slamming a.
Speaker 7: Little bit of time to build a momentum. Is getting
the train and just floord right.
Speaker 5: We're going backwards, and then about once we reach there,
we're going to go forwards.
Speaker 7: I just hope that the thing doesn't move.
Speaker 5: You're still there were if he's walking, we're clipping a
leg or something.
Speaker 2: Yeah, I mean it's a fucking great idea. I love
the idea of it, like.
Speaker 5: Spikes on the front of it or something.
Speaker 3: Yeah, it takes ten minutes to slow down, but hopefully
it takes it does, like not to sixteen, like twelve seconds,
you know. Yeah, So next week's episode will definitely be
titled Tack on Titan because I can't help myself. That's
the real reason I did it. I was like, if
I just throw Titan at now, I can call next
week's episode attack on Titan, and then I'll feel good
about myself. So yeah, thanks for watching, everybody. I hope
that you enjoyed Episode one. We're gonna get we're gonna
get less crazy. Well we're not gonna get less crazy
at the beginning of next week, but we're going to
see what you guys get up to.
Speaker 2: I'm just going to just take the training wheels off.
Speaker 3: Episode one is when the DM holds your hand Episode
two is when I don't say a fucking thing, just
see what the fuck you lot do? And yeah, I'm
looking forward to it, So we'll catch you same time
next week, which is Wednesdays at noon PDT.
Speaker 2: Thanks for watching Peace, good Night Bye.
Speaker 1: You've been listening to Dust Veil. If you like the show,
please consider rating and reviewing. For more stories in This
World or others, visit the Table Story Library A two
story dot tv for more as the D and D
five E home brew setting Lacrine by Brad. Be sure
to check out Darkfire and Dying Order, which are available anywhere.
Podcasts are available for at tablestory dot tv, and as always,
thanks for listening.