Speaker 1: Hey, everybody's Day three of Giant Bomb's Game of the
Speaker 1: Year twenty twenty five. I'm your host, jan at Choa
Speaker 1: and we're recording at main Gear shouts out to main Gear,
Speaker 1: joining me co captain of the ship as always.
Speaker 2: Give me the year, Give me the year, give me
Speaker 2: the your, give me the.
Speaker 1: Year, give me the your, give me thee, give me
Speaker 1: the year. He looks good, Terble Shawn Sean McDowell.
Speaker 3: Magic comes Demas is happening.
Speaker 2: It's happening. It's stuck in his memory, just like it's
Speaker 2: stuck in his memories.
Speaker 1: Chuck Zimmer Hell from Tom Tom Tom Tucker. That's it's
Speaker 1: borderline problematic. Every time you say speaking about borderline problematic,
Speaker 1: I'm gonna put him up ahead. Now he's a bad
Speaker 1: boy of games media boy my like benaughty.
Speaker 4: Whoa, that was so mumble, Jerry of you throw me
Speaker 4: off like that?
Speaker 1: Oh my gosh.
Speaker 4: I'll be the rumble teaser to your mumble Jerry.
Speaker 2: It's mungo, Jerry, get it right. I always say mumble.
Speaker 2: I didn't want to correct you. Our own favorite.
Speaker 1: Uh, the coolest of cats, the Prince of Cats Jeff Beckler.
Speaker 5: Hey, uh, no one will like this.
Speaker 2: That's actually the new motto of the website. Get on that.
Speaker 1: I'm changing the logo. It's a universally bad idea. No
Speaker 1: one will like it, right, and he's our own god.
Speaker 1: What's the old Lady cat o? Dan riker Beclaurio was
Speaker 1: hell last night. I grew up with Kayla watching the
Speaker 1: Cats VHS NonStop, and then I thought I was out
Speaker 1: of the Cats period of my life, and then uh,
Speaker 1: it was just in the Airbnb everywhere the whole movie.
Speaker 1: Cool and we have our own monk Oo Strap behind
Speaker 1: the ones and twos. Will Crosby's helping us out? Can
Speaker 1: we hear in the hour a hiss?
Speaker 2: There we go? Fantastic.
Speaker 1: We have another full day of cat tegories to get there,
Speaker 1: starting with For some reason, I put this up as
Speaker 1: a joke, thinking someone would get upset and cut it,
Speaker 1: but we just kept adding more to it.
Speaker 2: We have best cat from Cats, brought to you by cats,
Speaker 2: brought to you by cats. I'm gonna just fire them
Speaker 2: off real quick.
Speaker 1: Grizabella, rum Tum Tucker, Mister Mistopheles, Mamba Arena that is
Speaker 1: the sexy Taylor Swift cat, as well as Monko Strap,
Speaker 1: Victoria Demeter Jemima, Growl, Tiger, Cavity, Rumpels, Teaser, Mungo, Jerry,
Speaker 1: Skimble Shanks, Gus the Theater Cat, Jenny Dots, Ny Dots,
Speaker 1: that's the that's the Wilson one one, Cassandra, Cora, Copat, Alonzo, Jelly, Lorum, Electra, Tantomile,
Speaker 1: Amidas and Mater d Oh the stars are stars are here? Yeah. Uh,
Speaker 1: I'm gonna say we just bowled three of them now, Okay,
Speaker 1: Skims Bolder for sure.
Speaker 6: Yeah, I'm a big fan of Skimble Shanks. He wears
Speaker 6: his overalls like all the way up to his cat nipples.
Speaker 1: Oh he's the tap dancing one.
Speaker 2: Yes, yes, he has the power of tap dance.
Speaker 3: He defeated of the railway train who was stupid face
Speaker 3: cat who just had the stupid face the whole time.
Speaker 1: To yas Alonzo, I think that's that's Alonzo alright, not him,
Speaker 1: you talk about the main one, because I think that's
Speaker 1: monkey strapped, Like at the at the end where they're
Speaker 1: all staring at character strap.
Speaker 7: Can we bold ship rum Tum tugger, Hey, can you believe?
Speaker 1: At a comic com party I went to where Jason
Speaker 1: Durler was performing. He didn't respond well, when I yelled
Speaker 1: cats weird. I like mister Mestopheles. I don't like him
Speaker 1: in this movie. No, they turn him too a bit
Speaker 1: of a he's got a nerd. Yeah, it's like a
Speaker 1: shy nerd. Just bold Taylor Swift jan I both want.
Speaker 2: To came with.
Speaker 1: This movie finally made Taylor Swift attractive.
Speaker 2: Oh no, what does that say about me?
Speaker 1: There was a moment where it did get quiet in
Speaker 1: the living room and everyone was just walking.
Speaker 4: For shoot, wow macavity, uh cavity. I don't like it
Speaker 4: when he takes his clothes off. Yeah, he real naked.
Speaker 6: Every time he what is it? What does he say, Mike,
Speaker 6: He's like ineffable. He goes ineffable and then he closed
Speaker 6: the book and then a bunch of people.
Speaker 4: Disappeared to the one time he just says this date though,
Speaker 4: would he tell ports set Away?
Speaker 1: I do like the name Mungo Jerry, Yes, I don't.
Speaker 1: I don't either, All right, well, okay he was wrong.
Speaker 6: Mungo Jerry and Rumple Teaser are the lens that are
Speaker 6: like going there.
Speaker 2: They're the du.
Speaker 1: My parents told me I'm not allowed to say those words.
Speaker 4: Yeah, so uh oh you guys said I couldn't say
Speaker 4: Skimble Shanks, And I said, I got a.
Speaker 2: Skimble Shanks pass.
Speaker 4: And you know what I told him when they gave
Speaker 4: me that, I said, Skimble Thanks?
Speaker 2: We is it gust or gust the theater?
Speaker 1: All right by Sir Ian McKellen. I'm gonna say, let's
Speaker 1: give it to the Sexy Taylor swift cat. Okay, yeah,
Speaker 1: guy backler, do you want to read the category? Yeah?
Speaker 5: Of course best cat from Cats runners up, rum Tum tugger, uh,
Speaker 5: Skimble Skanks. And you don't have a pass, you can't Bombloa,
Speaker 5: which is the Sexy Taylor's.
Speaker 1: Official cat of Giants Giant bomb Arena.
Speaker 2: Yeah, where's that era on her tour in Cats?
Speaker 6: Yes, that's crazy, Mike. Mike is like, if this happened
Speaker 6: a year later, she would not be in this sure. Yeah,
Speaker 6: she also didn't perform it during the eras tour. Weird
Speaker 6: weird oversight.
Speaker 5: All right, Well that unpleasantness is behind us.
Speaker 1: Okay, Hey are you okay? Yeah? What's up?
Speaker 2: Mike check we're talking about this volume. Okay, we're going.
Speaker 1: Yeah, you know where about it? Skimble shanks of it?
Speaker 2: Rough tub dumber, I don't know.
Speaker 1: Alright, alright, alright, uh remember everyone, we are all friends here.
Speaker 1: So moving on to the next category, best friend slop.
Speaker 1: We have Repo Peak r V, there yet, Guilty as
Speaker 1: SoC final Sentence, Mage Arena, Paddle, Paddle paddle, Mosquito Gang
Speaker 1: Supermarket simulator, and keep digging. I'm gonna get out of
Speaker 1: the way early friends. Slap is a term of endearment
Speaker 1: when we say it, I'm pro friends. Yes, yes, there's
Speaker 1: not a pejorative. I would I only want to slap
Speaker 1: them up with the boys exactly.
Speaker 5: We should have put steaks on.
Speaker 2: I very much want to play final Sentence that sounds.
Speaker 1: That's the one where the typing Royal.
Speaker 2: I think we should do that. I I love typing stuff.
Speaker 2: I think I'm pretty good at it, and I would
Speaker 2: like to do a Battle Royal with that. But I've
Speaker 2: not played it. Has anyone here played it?
Speaker 3: No.
Speaker 1: I watched a lot of the Next Lander play and
Speaker 1: they were using their minds. It was so funny.
Speaker 3: Yeah, every time you get error and like gives you
Speaker 3: like the the red text and they're like ship like
Speaker 3: every time, it's funny.
Speaker 2: Okay, we gotta do that soon. Majorna, Is that the
Speaker 2: one where Dan was running around just saying I enjoyed.
Speaker 1: That was a good time.
Speaker 2: So I'm gonna I'm gonna take out sentence. I want
Speaker 2: to say same was guilty of sock. That's been one
Speaker 2: that's on my list for a while. It looks very
Speaker 2: interesting to me. But is that it's the judge courtroom socket. Yeah,
Speaker 2: it seems interesting.
Speaker 1: I said, we played r V there yet I was
Speaker 1: I didn't really.
Speaker 6: Get it, So that'supposed that's like laser targeted at me.
Speaker 2: I like the Friends slop.
Speaker 6: I like moving a vehicle through treacherous terrain and it
Speaker 6: didn't it didn't quite have it.
Speaker 5: And smoking cigarette and smoking cigarettes.
Speaker 2: God, yeah, you were outside. We need to try it
Speaker 2: again because I was talking to like Mary Kiss and
Speaker 2: she like adores it and she loves friends slops.
Speaker 6: I wonder we just had a bad early run with it.
Speaker 6: Probably we were also we did have tech issues. We did, Yeah,
Speaker 6: we had tech issues. We had some other problems. I
Speaker 6: bet you know it's in early access. I bet it's
Speaker 6: changing pretty rapidly. We need to try it again, but
Speaker 6: based on what we played, let's cross it off.
Speaker 1: I'm gonna say it's because I wasn't there yeah, right,
Speaker 1: we didn't have the sloppiest of our friends though. Please. Yeah,
Speaker 1: I see Remap has been playing it a lot and
Speaker 1: they're having a bunch of fun. I didn't think it
Speaker 1: was the best one of these, but I do appreciate
Speaker 1: that Mosquito Gang had the Mosquito cover of Daddy Yankees Gasolina.
Speaker 2: I forgot where the other one was a ull Star Gasolina.
Speaker 1: Yeah, how did it?
Speaker 2: Was it like Mosquito buzzing?
Speaker 1: Yeah, it's crazy, Okay, I love that, but it did
Speaker 1: kind of seem unfair because if you were the human,
Speaker 1: it was very difficult to actually win the round.
Speaker 4: Like maybe we would have learned more if you like,
Speaker 4: played even more, But with these front slop games, I
Speaker 4: think you kind of want to figure it out a
Speaker 4: bit sooner than that you just wanted to work.
Speaker 2: Yeah, let's cut ones that we didn't really because we
Speaker 2: did at least play that one. There's some here that, like,
Speaker 2: I feel like we definitely didn't stream. Did anyone tell
Speaker 2: me about Battle Paddle.
Speaker 6: Paddle Yeah, that was when you guys all and me
Speaker 6: and bacalar oh right, and it was just man and yeah.
Speaker 6: So it's a game about two people in a canoe
Speaker 6: paddling and one person does one side, the other person
Speaker 6: does the other side, and you're on like these very
Speaker 6: narrow platforms and you sort of have to like like
Speaker 6: drift into them, but you have to work together, and
Speaker 6: we're just kind of yelling like and then sometimes we
Speaker 6: got if compatible.
Speaker 5: Yes, there were moments where like the places we were
Speaker 5: meant to platform on our raft were invisible.
Speaker 6: Yeah, yeah, and we'd like kind of like figure it out,
Speaker 6: and it's like we kind of like were using landmarks
Speaker 6: and stuff. I had a pretty good time with it,
Speaker 6: But I'm gonna let you make the call on this.
Speaker 6: Do you think it's gonna have a chance to get
Speaker 6: in the top three?
Speaker 5: I don't know.
Speaker 1: Maybe.
Speaker 5: I mean it's like I thought it was miraculous how
Speaker 5: we didn't rip each other's heads off.
Speaker 1: Yeah, I did want to rage quit like yeah, but.
Speaker 5: Yeah, yeah we got there. I don't know, what do
Speaker 5: you think, Chuck.
Speaker 1: I like when they yell.
Speaker 6: It's it's a good time. It might have a difficult time.
Speaker 6: I don't know it could be in the top three, actually,
Speaker 6: because I see two for sure that I went on. Yeah,
Speaker 6: but we'll see about.
Speaker 1: The kissed me off. It wasn't the best game now.
Speaker 2: It was a fun stream, but yeah, the game itself.
Speaker 6: I think Mike said, you want to be able to
Speaker 6: figure out right away. I think that's a key part
Speaker 6: of Friends. It's like you want to like instantly, like
Speaker 6: Peak gets the top of the mountain. Yep, yep, Okay,
Speaker 6: we get it all right, I'm cutting it now.
Speaker 2: As funny as Majorina was stream, I don't know how
Speaker 2: much of a game there was there that you found
Speaker 2: out at least that's fine, okay, but.
Speaker 1: I mean it's still Friends Lobby. We can cross it off,
Speaker 1: you're right, yeah, I mean, like.
Speaker 2: Out of these ones in the bottom here, I would say, like,
Speaker 2: keep digging. I enjoyed a lot. And that's one where
Speaker 2: the monkeys farther than each other's mounts. It was at
Speaker 2: the end of the world.
Speaker 4: It's funny because there's also a game about digging a hole,
Speaker 4: and that's a single player game, and I liked them
Speaker 4: turning it into more of a multiplayer thing. Here, it
Speaker 4: was pretty poorly balanced that it was so fun that
Speaker 4: clearly kind of sort of didn't matter. You know, you
Speaker 4: had the teleporters, right, and that's like okay, checkpoints, yeah, yeah,
Speaker 4: the checkpoints like that's like breaking the purity of a
Speaker 4: game about digging a hole. Then we got to far
Speaker 4: each other's faces as monkeys and just kind of falling
Speaker 4: down the thing, right, So it was a fun experience.
Speaker 4: I don't know how much I respect it as a game.
Speaker 2: Well let's say, okay, is it crazy to say that?
Speaker 2: I think Repo and Peak are pretty obviously locks. So
Speaker 2: we're looking it down there, like which one of paddle
Speaker 2: Paddle paddle supermarket simulator? And do we want We.
Speaker 3: Haven't talked about supermarket simularity. And that was a blast,
Speaker 3: great time. I remember having three of us and Nikki.
Speaker 3: That was a really fun time. Dan leading the way
Speaker 3: because you know, it's in his blood and everything. And
Speaker 3: then I'm like the hilarity of putting me and Nikky
Speaker 3: on the cash resters and Nikki acting acting like cashier
Speaker 3: is trying to like figure out how to pass the
Speaker 3: time when it's like, well there's no customers, Hey, how
Speaker 3: you doing over there? Like we try to make our
Speaker 3: own fun.
Speaker 2: Yeah, And all the tools you can do to like,
Speaker 2: you know, you can edit the sign, you can put
Speaker 2: up like JPEGs I was putting up on the walls
Speaker 2: and stuff like that was really fun.
Speaker 3: At the moment where you all bought the DLC and
Speaker 3: I didn't, so I literally couldn't enter the same mocking
Speaker 3: you moment here.
Speaker 1: I'm just on the outside, Love me. I died when
Speaker 1: that happened. That was the funniest thing this year.
Speaker 2: God, boy, I think Supermarket says, out of those three.
Speaker 6: Yeah, I'm I think I'm okay with that. Pad Pedal
Speaker 6: was was fun, but Supermarket was like fully fulfills the
Speaker 6: idea of friends. Stop giving everyone something to do. Yeah, right,
Speaker 6: paddle paddle paddle. That max is out of two.
Speaker 2: Right, Okay, you have to have more friends than that.
Speaker 1: Yeah, no, I think I agree, all right, so I'm
Speaker 1: going to cut paddle, paddle, paddle and keep digging. Yeah.
Speaker 1: What was that other game we checked out this year
Speaker 1: that was kind of like a GTA like and we had.
Speaker 2: The weird one one. Yeah, that's fun, not a good game,
Speaker 2: all right, It's important that we remember for best momentary
Speaker 2: sequence when those monkeys farther than each other's mouth.
Speaker 1: Of course like that. Yeah, so our top three as
Speaker 1: right now we have Repo, Peak and Supermarket Simulator.
Speaker 2: Boy, I think Peak is hard to be here. Peak
Speaker 2: did when you yesterday or multiplayer.
Speaker 1: We don't even think about REPO for that. So still,
Speaker 1: I mean, I will say that I like Repo's deployment
Speaker 1: of like the talking heads and like the most.
Speaker 2: The Terrence and Philip heads.
Speaker 1: God, I remember Nikki and Sean hiding underneath a bed.
Speaker 3: Yeah, and Grub too. Yeah, we we had the under
Speaker 3: the bed meeting.
Speaker 2: Yes, under the bed meeting.
Speaker 1: Yeah.
Speaker 3: I think I think that actually might put REPO ahead
Speaker 3: as the friends slop game is the lean so hard
Speaker 3: into that, But maybe the gameplay itself isn't as interesting
Speaker 3: as it is. Just like Lethal Company, you know, get
Speaker 3: valuable items into the conferences do.
Speaker 1: Happen to you?
Speaker 8: Right?
Speaker 2: Okay, so you're right.
Speaker 6: The structure of like what the game is asking of
Speaker 6: you is very simple and similar to the other games.
Speaker 3: It's not even just that similar. Since that I've always
Speaker 3: thought that concept is a little similar. I think that's
Speaker 3: what makes Peak the fun multiplayer game is the teamwork.
Speaker 3: But this leans so hard until, like you said, like
Speaker 3: the flapping heads and the text of speech and like.
Speaker 1: That that anything can happen.
Speaker 6: Like you, you don't know what the next haunted haunted
Speaker 6: objects is going to do to you. As good as
Speaker 6: your voice right, changes your voice, your controls get fucked up.
Speaker 6: You're figuring out, like what the the music b They're like,
Speaker 6: why am I moving on my own?
Speaker 3: And then someone else has to look at you and realize, oh, dude,
Speaker 3: you're spinning with the meloria.
Speaker 1: You turned into a like an irritating stick or whatever.
Speaker 6: And then yes, and then we found that like one
Speaker 6: doll in the room and we were all like what
Speaker 6: do we do here? And like I think you attacked
Speaker 6: or like you came in the room and like tried
Speaker 6: to pick it up and it attacked you, like.
Speaker 2: There's a little duck or something. And then we all
Speaker 2: like scattered. Yeah it was.
Speaker 3: And there was cool moments like when we played it.
Speaker 3: Uh did we play it twice? I think in the
Speaker 3: first time, when like everyone else had died, I'm like
Speaker 3: on my own, try to survive. And I found that
Speaker 3: like giant box that would give over the edge of
Speaker 3: you guys were like I watched later because you were
Speaker 3: all talking on the other side like he's not good,
Speaker 3: do it? He doesn't he wait too And then I
Speaker 3: managed to get into the car and Gary went back.
Speaker 3: I think that also like leans into the friend slop
Speaker 3: of it.
Speaker 2: All absolutely.
Speaker 1: Peak's also really good for that kind of stuff.
Speaker 2: If it does it again mixed up too, Like you know,
Speaker 2: I love this stuff in Repo where it's changing your
Speaker 2: voice and all that stuff. But like you know, Peak
Speaker 2: has those things too, where these items and it sounds
Speaker 2: like they keep adding things to thing you can eat
Speaker 2: and I don't know what it's gonna do to me.
Speaker 2: When Kayla was just eating random mushrooms and got fucked up,
Speaker 2: you know, like, yeah.
Speaker 4: Right, I think that's the fun thing too. When you
Speaker 4: die and you're the ghost, you can still talk to people.
Speaker 4: It's really funny.
Speaker 7: Yeah, you get knocked out and someone has to carry
Speaker 7: you up the mountains.
Speaker 1: Yeah, yeah, I was gonna say, I remember when Kayla
Speaker 1: is eating a bunch of mushrooms, Dance stayed behind to
Speaker 1: check up on her, and I thought, well, I should
Speaker 1: stay with these two. And then somehow Kayla came back
Speaker 1: to life, and then I died, and when Kayla was
Speaker 1: just carrying and yelling at my dead body, like okay,
Speaker 1: that's pretty it's pretty sick. And like, you know, the
Speaker 1: interactions with the items and stuff, like we've said yesterday,
Speaker 1: also like like all of us being so dead set
Speaker 1: like we're gonna throw this rope, You're gonna catch it,
Speaker 1: It's gonna be fine. You whiffed it, and then like
Speaker 1: the attempt to go down the mountain and then you
Speaker 1: just die again.
Speaker 2: In such a pillar of friend slop. Is that prox
Speaker 2: chat and like its great and repo, but also when
Speaker 2: you're like yelling down you know, canyons and mountains and stuff,
Speaker 2: that is funnier for.
Speaker 1: Proxy another room, you know.
Speaker 6: Yeah, yeah, I mean the prox change and repos, like
Speaker 6: the the enemies can hear you and stuff like that.
Speaker 1: But I still think you're right there in Peak, just
Speaker 1: the disc distance.
Speaker 5: Someone just from like a whisper to like, wait, who
Speaker 5: is that?
Speaker 2: Yeah?
Speaker 5: That I feel like it was always you and Kayla
Speaker 5: Jan just sort of being like yeah, she's just acting
Speaker 5: like she would in real life.
Speaker 2: You wandering around.
Speaker 1: And she be yelling you do.
Speaker 3: I guess my head right now is kind of ad
Speaker 3: repos maybe quantity, and then Peak is quality, you know,
Speaker 3: like the most friends slop versus the best. Yeah, it
Speaker 3: does it does say best right there, So I think
Speaker 3: Peak is the better game.
Speaker 6: All right, it's probably Peak. Well, congratulations to Peaks. I'll drop,
Speaker 6: I'll play with either one of these games at the
Speaker 6: drop of it.
Speaker 1: I want to play these now. Yeah, we should just
Speaker 1: get all the video game LUP sites on it.
Speaker 2: Yeah. Day four Game of the Year will be within Peak.
Speaker 2: Yeah this is Peak.
Speaker 5: Second award, that's true.
Speaker 2: Second award.
Speaker 1: Uh So, congratulations to Peak and the runners up, Repo
Speaker 1: and Supermarket Simulator. Moving on to the next category, we're
Speaker 1: churning boys. Best New Website one nominee here giant bomb
Speaker 1: dot com. We should talk about its, okay, you want
Speaker 1: to talk about No. I was joking very very infrequently.
Speaker 1: I'm tired website. I learned how it works last night,
Speaker 1: about how websites work. Now do you retain that information?
Speaker 2: Actually, yeah, it was pretty easy. I think I can
Speaker 2: do it again.
Speaker 7: I was watching Dan edit his review for Terminator two
Speaker 7: D no Fate. You should check it out on giant
Speaker 7: bomb dot com. I was watching him do it, and
Speaker 7: I was like, I need to fix that. I need
Speaker 7: to fix that. I need to fix that. But he
Speaker 7: was he was being such a good sport. Good job Dan, Yeah,
Speaker 7: great job Dan. New website user.
Speaker 1: Yeah, it's actually Lex Luddy. Yeah, give the youth something.
Speaker 2: I guess I'm youth. You are thank you, Dan, You
Speaker 2: are you all right?
Speaker 3: All right?
Speaker 1: Moving on to the next category, gang we have speaking
Speaker 1: of youth. This is exactly speak of youth. It's going
Speaker 1: to be very contentious boomer. Game of the Year. Our
Speaker 1: nominees are Marvel Cosmic Invasion, Shnoby, Art of Vengeance, Ninja
Speaker 1: Guid and Rage Bound, Oblivion Remastered, Borderlands four, Doom, The
Speaker 1: Dark Ages for Good that came out this year, Dragon
Speaker 1: Quest one and two, h D two D remake, Mortal
Speaker 1: Kombat Legacy Collection, Once Upon a Katamari Yuka replayly Tetris Forever,
Speaker 1: Final Fantasy Tactics, The Evilis Chronicles, Golden t Arcade Classics,
Speaker 1: Earthy On Time, gal HD Remastered, tony Ok Firstka three
Speaker 1: plus four in hair Tick plus Hexit.
Speaker 5: So I have a thought out of the gate and
Speaker 5: what my thought is kind of mulling over this list
Speaker 5: for like, I don't know the second time I'm getting
Speaker 5: eyes on this here. I have a theory of why
Speaker 5: I think the winner should be a certain game? Can
Speaker 5: I do that right now? I think the winner should
Speaker 5: be Mortal Kombat Legacy here, And here's why boomers are
Speaker 5: no better defined by their incessant desire to be presented
Speaker 5: with historical information in documentary form. Allah the History Channel, Allah,
Speaker 5: all of the World War II fascinations and whatever. And
Speaker 5: Mortal Kombat literally delivers a documentary for all the boomers
Speaker 5: in the room. I don't know how else we can
Speaker 5: better define boomer game.
Speaker 2: Of the year.
Speaker 1: I have been eating up.
Speaker 5: Then a game that literally really like basically puts you
Speaker 5: in a lazy boy, put slippers on your feet, gives
Speaker 5: you a cigar. And it's just like, I'll just sit down, Grandpa,
Speaker 5: I want you to watch a movie about your favorite
Speaker 5: Mortal combats.
Speaker 1: Yeah.
Speaker 2: Yeah, And like Grub and I talking about it, like
Speaker 2: it just blew our minds that like it had the
Speaker 2: moment that ed Boone had the idea for the spear
Speaker 2: during the moap stuff.
Speaker 6: Like getting to like getting you see that moment happen
Speaker 6: on it, Like they had the camera pointed right at
Speaker 6: him as he came up with the idea. Yeah, And
Speaker 6: it's just unbelievable that history has now been preserved.
Speaker 2: It is catnip for a certain type of persons, several
Speaker 2: of us in this room.
Speaker 1: Yeah, let's well that's not going anywhere. Well, we'll share it. Yeah,
Speaker 1: I'm you know what. I will preemptively though, I will
Speaker 1: bowld it talking about maybe cut stuff like grub.
Speaker 2: I think you and I specifically like you can replately
Speaker 2: should be for us, and I think neither of us
Speaker 2: hate it. That's right, but also neither of us have
Speaker 2: really like gotten into Yuka lately at any point. Yeah,
Speaker 2: it's every time I've tried. It's not sun it for me.
Speaker 1: Is this a real Mastery? Is kind of a remake.
Speaker 1: It's a remaster with some extra edits. Yeah.
Speaker 2: Yeah, it's the three D platformer one, which actually the
Speaker 2: two D one is the better one.
Speaker 1: It looks better.
Speaker 2: And I was like, okay, I'm finally going to get
Speaker 2: into this, and I did a little stream of it
Speaker 2: and it's just like, okay. I never really went back
Speaker 2: to it. It's just not super grabbing me. I would
Speaker 2: say we cut that, okay.
Speaker 6: And I didn't get a chance to play Time Gal
Speaker 6: HD remaster. I threw it on there with the hopes
Speaker 6: that I would. I'm not so we can cut that
Speaker 6: unless anyway.
Speaker 1: Oh, I mean it's really cool.
Speaker 2: That was Timegal.
Speaker 1: It's so it's like an anime version of Dragon's Layer. Yeah,
Speaker 1: to be one of the best of those kinds of games.
Speaker 1: Can I ask that we chop Shanobi Art of Vengeance
Speaker 1: from this list because I think Boomers would hate that game.
Speaker 4: So as somebody who like does love the old Chenobi games,
Speaker 4: it doesn't really play very much like the old Chino.
Speaker 7: It's got the juice, it feels amazing. It's a very
Speaker 7: sm game, and I just I don't think it hits
Speaker 7: with Boomer.
Speaker 3: Yeah, as as kind of the champion of that game,
Speaker 3: I like, I agree, because I think it feels so
Speaker 3: modern that's almost like, you know, shed the like Boomers of.
Speaker 1: The old positively a game which is yeah, it's too
Speaker 1: good to be there. It's yeah, it just doesn't feel
Speaker 1: like a Boomer game. I agree.
Speaker 7: One I would like to go to bat War. On
Speaker 7: this list that I think should be bolded is Final
Speaker 7: Fantasy Tactics The Even Chronicle.
Speaker 1: See interesting, I was gonna I was about to nominate
Speaker 1: that to get cut chuck. Wow, Yeah, this is common friction. No, no, no,
Speaker 1: I love it. This is I think it's if it's
Speaker 1: not on my top ten, it's like right around there, hovering,
Speaker 1: and I think just like the quality of changes that
Speaker 1: they've done have like modernized it in a way that
Speaker 1: I'm glad that there's so many people that can finally
Speaker 1: check out Final Fantasy Tactics that either only ever checked
Speaker 1: out the GBA titles, And it just it doesn't feel
Speaker 1: like a boomer ass game the way that some of
Speaker 1: these other games make me roll my eyes parenthesis positive
Speaker 1: maybe yeah, but like I don't know, I feel like
Speaker 1: the writing is so fresh, and then just seeing some
Speaker 1: of the deps talk about how the story still resonates
Speaker 1: unfortunately with the modern world we live in, I don't
Speaker 1: think of it as a boomer game just because it
Speaker 1: still feels it. It feels like a fresh coat of painting.
Speaker 6: I think for a lot of like the people that
Speaker 6: did play it at that time, I think they would
Speaker 6: be like, good, another reason to play that game again,
Speaker 6: which I think is kind of like maybe the definition
Speaker 6: of this category. But I don't know, does anyone like
Speaker 6: feel like they have a good grasp of what we
Speaker 6: mean when we say Boomer game of the year because
Speaker 6: it's like, oh, great, another reason to go back to
Speaker 6: this game I played my entire life.
Speaker 1: Or it can be the spirit of something that right
Speaker 1: right retro inspired I think is maybe for that or
Speaker 1: a really good remake I think, yeah, a lot of
Speaker 1: lead paint in its bloodstream.
Speaker 5: Right right, No, I'm kind of with you, Chuck. I
Speaker 5: I definitely thought more of like not the I guess
Speaker 5: a bit of a not a negative conversation, not like
Speaker 5: these are bad games, but they certainly serve the Boomers. Yeah,
Speaker 5: and boomer is never.
Speaker 3: You know, start being a more specific older auds.
Speaker 1: Yeah, I was.
Speaker 5: I was gonna say Boomers never used to sort of like,
Speaker 5: you know, praise a person.
Speaker 3: For everything we just mentioned. I'm nominating a cut in
Speaker 3: Doom the Dark Gages because I also think did any
Speaker 3: of us really play that.
Speaker 1: Tired out?
Speaker 2: I did too, And it's also like, yeah, it's boomering
Speaker 2: the fact that Doom is an old series, but like
Speaker 2: it feels new enough to like, I don't think it
Speaker 2: do the same thing with Borderlands four. Honestly, it's a
Speaker 2: slightly less lame version of Borderlines three.
Speaker 1: Did anyone spend more time in Borderlands four? Put a
Speaker 1: few hours into a total, but it crashed on me
Speaker 1: a bunch and I gave up.
Speaker 2: Well, it sounds like you're not a real gamer with
Speaker 2: a real PC.
Speaker 1: That's right, wait premium, Yeah, you're not a premium gamer.
Speaker 1: Sorry mang gear didn't give me a piece. Shots out
Speaker 1: to the main gearer dot com slash.
Speaker 5: Time use meinger dot com slash sham bam.
Speaker 7: Okay, can you guys need to give me more money
Speaker 7: so I could buy a PC from Yah?
Speaker 1: I think we need to call them beating right.
Speaker 7: Now, Unionized Sean if we do want to.
Speaker 6: Ninja Guide and Rage Bound is is very much trying
Speaker 6: to be a direct sort of successor to those Ninja
Speaker 6: guiding games while giving the fresh code of paint. Is like, hey,
Speaker 6: let's really amp up the platforming action. It does a
Speaker 6: really good job at that, you know, so a few
Speaker 6: other things going on, while also being very old school
Speaker 6: and its presentation one of my favorite games of the year, Like,
Speaker 6: it's definitely like top ten, top fifteen range.
Speaker 1: I don't know if it nic throwback, which kind of
Speaker 1: feels yeah, it might feel absolutely.
Speaker 3: I would like to see it stick around a little
Speaker 3: bit longer because I feel like, unlike Shanobe, it really
Speaker 3: is trying to be the rest of Religion game in
Speaker 3: a year where we had two other more modern Ninja
Speaker 3: Guidance Mike, you really like Dragon Questshdye.
Speaker 2: I've only played one. I've played through one then took
Speaker 2: a break from Metroids.
Speaker 4: I don't started two yet, but you know, it's very
Speaker 4: similar to what happened with gianon Quest three, where it's
Speaker 4: like it's like a good mix of being that original game,
Speaker 4: but then they do add a lot of you kind
Speaker 4: of have small changes and especially like little story be
Speaker 4: thought that the game is suddenly superfilled with storm. You know,
Speaker 4: the original game is very bare bones. It's only one
Speaker 4: v one fights. You're still one person. He could fight
Speaker 4: many mosters. So like, even as it's being monerized, it
Speaker 4: still feels very old school, right. Yeah, It's almost like
Speaker 4: they made it more like a sixteen bit or a
Speaker 4: RPG instead of an eight bit one. So yeah, it's
Speaker 4: definitely very boomeray. Still, I believe I like it a lot.
Speaker 6: All Right, Tetris Forever came out in twenty twenty four.
Speaker 6: Well that's a boomer thing thing I did.
Speaker 1: Wow, the merit boom boomers can't handle looking at Tetris
Speaker 1: Forever too long.
Speaker 7: I would like to cut Oblivion remastered. I think they
Speaker 7: did a wonderful job. They kept in the flubbed voice lines,
Speaker 7: and it's got a lot of its old charm. But
Speaker 7: I don't know if it like grabbed anybody in there.
Speaker 6: I mean I really wanted to spend more time with that.
Speaker 6: I was having a good time. Uh I do, I do.
Speaker 6: I think it's pretty good for this category, other than
Speaker 6: the fact that it had some bad tech issues launched.
Speaker 1: Yeah, well does I mean it's you know, it's a
Speaker 1: Pathiestic game. Yeah, the test game, and it's an unreal
Speaker 1: Engine game. So yep, we can, we can. Okay, we
Speaker 1: got it.
Speaker 2: Uh. I really like to pro Skater three plus four
Speaker 2: like that. I want too, Yeah, I want to keep
Speaker 2: that out.
Speaker 1: That's the game I think of where I'm like, I
Speaker 1: was pretty excited for and that all the boomers in
Speaker 1: my life were like, this is going to church. I'm
Speaker 1: so yeah, yeah, yeah exactly.
Speaker 4: Even like the change your stuff for which has been discussion, Yeah,
Speaker 4: I am like ninety percent fine with them. There's like
Speaker 4: a little bit like turning Zoo from like an actual
Speaker 4: level of goals into more of a competition level was
Speaker 4: maybe a little lame, sure, but otherwise I'm like, no,
Speaker 4: I think I'd rather play the t HPS four levels
Speaker 4: like that, and Tony pro Skater three, three and three
Speaker 4: just so freaking good.
Speaker 1: Gosh, gosh, goshy. I think another thing that this category
Speaker 1: makes me think of is that it taps into your
Speaker 1: muscle memory, yes, of playing the original game, and that's
Speaker 1: what the ox per Skater three plus four does.
Speaker 2: I feel fine bold in it?
Speaker 1: Ye, baby, I I.
Speaker 2: I what's earthy On cool? Earthly On is a user
Speaker 2: Kaushiro his studio where he works.
Speaker 6: He's like designer and does the music and then uh,
Speaker 6: he works with one other person that does all the coding.
Speaker 6: It is a new side scrolling space shooter, but that
Speaker 6: can They released it for the Genesis as well, and.
Speaker 1: It's really really good shoot Genesis the game.
Speaker 3: The game itself is a Genesis rom that on Steam
Speaker 3: using an emulator, play it and then they have physical
Speaker 3: copies coming later, like and all that stuff.
Speaker 6: Is extremely boomer and it's such a boomer genre too,
Speaker 6: yeah right, yeah, and it's it's really fun to play.
Speaker 6: It's one of those ones where it's like you sit down,
Speaker 6: you can play it, finish it in an afternoon, but
Speaker 6: then you know, you can go back to it and
Speaker 6: there's a lot more to like learn and master. Uh
Speaker 6: but yeah, it's just it's also just you know, a
Speaker 6: solid sho that has all this accoutrement around it that
Speaker 6: kind of puts it over the top for.
Speaker 1: Being a boomer game.
Speaker 2: I let's keep it for now.
Speaker 4: Yeah, for sure, Herotic and Hecsan. I think they did
Speaker 4: a really good job. I learned that I like Heretic
Speaker 4: and maybe I don't like Hexan that much.
Speaker 1: Okay, what I like.
Speaker 6: I like the playing those games a bunch of though, Mike,
Speaker 6: I don't kind of feel like it'd be you and
Speaker 6: me to sign to keep it.
Speaker 1: I love these as well, and I love what they inspired.
Speaker 1: In terms of games that directly reference these, I'm trying
Speaker 1: to think, like amid Evil, for example, that those are
Speaker 1: better boomer games than these games.
Speaker 2: They and they did a few things.
Speaker 4: They also did Outlaws this year, which I spent a
Speaker 4: little bit of time with, and I like that.
Speaker 6: They also did System Shock like Anniversary Edition, which is
Speaker 6: really good.
Speaker 2: Yeah, they always do good stuff non off.
Speaker 4: It's as good as their power sleeveg Zoomed from a
Speaker 4: course of years back.
Speaker 2: Yeah, I mean, I I do.
Speaker 4: They did a really good job and they added some
Speaker 4: nice quality of life stuff to the game. It sounds
Speaker 4: like y'all are still high ones again. It's just like,
Speaker 4: there's some there's some heavy hitters at this point. Now,
Speaker 4: does Marvel Cosmic Invasion Do I really like it?
Speaker 5: I like it too.
Speaker 1: I like the combat a bunch. Can I give it
Speaker 1: give out its case for being a boomer game? Yes? Please.
Speaker 6: So it's the things that it is inspired by are
Speaker 6: like obviously like a lot of old comics, types of
Speaker 6: old comic like series. I guess that it's taken a
Speaker 6: lot of stuff from but also the Beat Him Up,
Speaker 6: the arcade Beat Him Up, which is like a mount
Speaker 6: rushmore of boomer arcade games from that era. And then
Speaker 6: it's also taken stuff from Marvel versus cap Come and
Speaker 6: it's like, yep, the boomer fighting game that like now
Speaker 6: like looms over so many other games that have any
Speaker 6: sort of tag mechanic. Uh, And it's it's you know,
Speaker 6: pixel style, it's going for all that, like every checkbox
Speaker 6: it's it's got for being kind of a to appeal
Speaker 6: to older style gamers.
Speaker 1: Well maybe I was just fishing for someone else to
Speaker 1: fight for it, and he did, Greb.
Speaker 2: I think it's I think we got to keep it
Speaker 2: for now at least.
Speaker 1: Yeah, I'm surprised to hear that from you. Guys. I
Speaker 1: thought I thought people were a little mid on it,
Speaker 1: but well, I'll say I did it. Love it. I
Speaker 1: like it.
Speaker 3: I just like it.
Speaker 1: Yeah, love it. I don't.
Speaker 2: I don't love it. I like it.
Speaker 6: And it's a good time with friends who especially I
Speaker 6: got family members who are big into Marvel, and Marvel
Speaker 6: beat them up specifically, and playing it with them was great.
Speaker 6: It's not as good as some other like obviously absolutely
Speaker 6: sure of the year. This is not as good as
Speaker 6: Streets to Rage four, but it's it's good enough, and
Speaker 6: then everything else kind of puts it over the top
Speaker 6: of being like, oh, it's worth the money we're spending time.
Speaker 1: Yeah, the familiarity with Marvel definitely will help the casual
Speaker 1: person or relapse the game or get back into it.
Speaker 4: Yeah, they should have hadded psight clubs. So huh, Mike,
Speaker 4: they might hurt it in the end. It might hurt
Speaker 4: in the end. Golden Tea, I mean it's very boy
Speaker 4: but also.
Speaker 6: On so Golden Tea is another one of those collections
Speaker 6: that is from the people that did Mortal Kombat Legacy
Speaker 6: Collection and Tetris Forever.
Speaker 1: It's not it's just not as good because the games
Speaker 1: aren't as good.
Speaker 3: All right, Golden, Is this the one where if you
Speaker 3: have a trackball mouse, you can flip it over and
Speaker 3: you can spend it one so smart? That's hard?
Speaker 5: Who has a try Mills?
Speaker 1: Yeah? Yeah, Somewhere.
Speaker 2: I did just realize Terminator two D No Fate would
Speaker 2: absolutely be a boomer game. I mean, it's based on
Speaker 2: a boomer movie and several different genres. But if you
Speaker 2: see my review on jihme bum dot com, I gave
Speaker 2: it two point five out of five stars point five.
Speaker 2: That's very brave of you, Dan. I'm I consider myself
Speaker 2: brave for that. It is good at some of the
Speaker 2: stuff it's doing, but ultimately it.
Speaker 1: Is very very short. I brought up the thirty dollars price.
Speaker 2: Point being a huge downside, but I don't think at
Speaker 2: any price it would necessarily be top three here. But
Speaker 2: definitely a boomer game, and I like that.
Speaker 3: I love the Katamari games, but I've never really thought
Speaker 3: of Kamari as a specifically boomer series. I think, like
Speaker 3: actually very timeless. I mean, I just bought an Apple
Speaker 3: Arcade game this year that is also excellent, and I
Speaker 3: kind of feel that the formula just holds up as
Speaker 3: just this fun, esoteric thing, and I don't think of
Speaker 3: it in the same way I think of the rest
Speaker 3: of the game. So even though I love Rolling Live
Speaker 3: and Once Upon Acatemory, I don't think either of them
Speaker 3: fit in this category.
Speaker 7: I'm with you, can I can? I fight for something
Speaker 7: that I'm glad we didn't cross out yet, Final Fantasy Tactics.
Speaker 7: I think the argument of it's too good of a
Speaker 7: remaster is not good enough for me. I think this
Speaker 7: game might be the best playing game in this list,
Speaker 7: aside from Shnoby Shnoby Art event. This is just like
Speaker 7: I mean, the full voice acting, shouts out to Bens Starry,
Speaker 7: the way they touch us up. It has that beautiful
Speaker 7: like two d HD look to it, just like a
Speaker 7: really lovingly crafted remaster.
Speaker 1: And this is an old game, y'all. It is.
Speaker 3: It is truly a boomer game. It is just one
Speaker 3: of the best games on the list. It's like, say,
Speaker 3: great remaster and it still has a retro feel to it.
Speaker 7: Like I think, you know, in my personal top ten list,
Speaker 7: I think this is in there somewhere for me.
Speaker 1: So yeah, I love this. I'm so glad they did this,
Speaker 1: and they did it right.
Speaker 2: Well, so are we.
Speaker 6: Got it cut it uh earth on, Like God, it
Speaker 6: feels right for this cat, so right for it.
Speaker 4: It's so it's like, gosh, it's so Boomery to me.
Speaker 4: Impressed it that they made a new game.
Speaker 1: That is that Boomer. I think we can save it
Speaker 1: for now Ninja Guide and Rage Bound. Do we see
Speaker 1: it hanging out?
Speaker 3: It's it's a great game and it's very boomer so
Speaker 3: like I, I would still like to see it stick
Speaker 3: around more than like Marvel Cosmic Invasion. I don't know
Speaker 3: if it's.
Speaker 6: It's similar to Marble for me, but I'm trying to
Speaker 6: like I probably do. I'm now hovering around Heretic and Hecks.
Speaker 2: I think you get right. It's good.
Speaker 4: But I think other Nightdive joints, like the stuff on
Speaker 4: Quake and Doom and Power Sleeve has been more.
Speaker 1: Oh yeah, never played Quake. We got to fix that.
Speaker 1: I would like to try quick. I've never played the
Speaker 1: original Doom either. WHOA, Okay, I really like Marvel Cosmic Invasion.
Speaker 1: But with the other Boomer games that we have highlighted
Speaker 1: not hanging, will it stay?
Speaker 6: Yeah? Like I said, I probably am the biggest sort
Speaker 6: of pusher for that, and I.
Speaker 2: Will says a guy.
Speaker 1: I'm with you here because it features Cosmic ghost Rider, Yeah,
Speaker 1: my favorite character.
Speaker 3: I think really cool basically.
Speaker 1: Yeah, yeah, we can. We can cut it. Okay, I'm sorry,
Speaker 1: that's okay. You guys have sold me on it some more, though,
Speaker 1: so I'm gonna go try that.
Speaker 2: It's a very big it's absolutely worth playing.
Speaker 1: Yes.
Speaker 6: Does it max out at like four players? Yeah, and
Speaker 6: then everybody gets too, so we should be that. Yes,
Speaker 6: we should do. It's a good time.
Speaker 1: Yeah, you can.
Speaker 7: You can cut drying quests and like in Cosmic Convension,
Speaker 7: when the character dies, they're just all crumpled on the ground,
Speaker 7: right and you just leave them.
Speaker 1: Is that that game?
Speaker 6: Yeah, but you can get them back if you eat
Speaker 6: a big turkey, a big purple turkey.
Speaker 1: It's it's like the pizza in the tmn T one.
Speaker 1: He'll both your characters. Yeah, yeah, okay. I feel like
Speaker 1: the thing that is on the verge of getting cut
Speaker 1: is it either Ninja Guide and Rage Bound or Earthy On.
Speaker 1: I'll I'll say, as someone who's been talking Ninja Guiden,
Speaker 1: I feel like Earthy On fits the category better. Boomer.
Speaker 3: It's so boomer and it's a great game.
Speaker 6: Yeah, it goes over the top to be boomer like.
Speaker 6: It's like it's a quarter selling point. I respect how
Speaker 6: boomery it is.
Speaker 1: Yeah, it makes me.
Speaker 2: It makes me feel old when I play it in
Speaker 2: a way that I like.
Speaker 1: Like, I mean the fact like releasing it on Genesis
Speaker 1: is one thing, but that means like user Cacurra had
Speaker 1: to go back and use the Yamaha like soundship and
Speaker 1: stuff to make music again, the thing that made him
Speaker 1: famous in the first place. It's cool, Like it's a
Speaker 1: whole cool concept.
Speaker 3: Yeah, it really is.
Speaker 1: So we have three bolded right now, but we still
Speaker 1: have two more that could be bolded to stay as
Speaker 1: part of the conversation. That is Ninja Guide and Rage
Speaker 1: Bound and Final Fantasy Tactics. Between these two, I would
Speaker 1: definitely lean towards Tactics. Yeah, I do too.
Speaker 3: Yeah, I would give it up for Fantasy as well.
Speaker 1: Okay, and I you know I love Ninja Guide and Ragement.
Speaker 1: So we have four bolded right now, too many, and
Speaker 1: we need to cut one of them. But once again,
Speaker 1: let's go through those. We have Mortal Kombat Legacy Collection,
Speaker 1: Final Fantasy Tactics, the Evilies Chronicles, Earthy On and then
Speaker 1: Tony OK's pro Skater three plus four. Thinking of Tony
Speaker 1: Hawk as a boomer game kind of makes me upset. Yeah,
Speaker 1: but I mean it is.
Speaker 5: It's a different kind of like yeah, getting.
Speaker 1: No, no, no, no, I fully agree that I'm old as ship.
Speaker 1: Now no, you're well you're not.
Speaker 5: But I think you. I think your instincts make a
Speaker 5: good point.
Speaker 6: A car from twenty five years ago would be a
Speaker 6: classic car now, I guess.
Speaker 5: But but you know, if we're going by that logic,
Speaker 5: boomers are seventy five years old, right, like, so.
Speaker 1: Yeah, we know how we're using.
Speaker 5: Oh yeah, I think Tony Hawk is like it's kind
Speaker 5: of yeah, just is it too young? I think it's
Speaker 5: too new. Like I showed my kid that and he's
Speaker 5: like this rules like a boomer game.
Speaker 1: He shouldn't like damn thoughts.
Speaker 2: I'm a key thing about motal Kmbat. I mean literally,
Speaker 2: like two days ago the airport, I was watching those
Speaker 2: documentaries and I was watching the old you know, TV
Speaker 2: commercial with everyone running through the streets screaming Mortal Kombat,
Speaker 2: and it was like.
Speaker 5: Mortal Kommet's a museum that you go to on your
Speaker 5: like it's a museum that an old person.
Speaker 4: And we'd be remiss like not talking about that collections
Speaker 4: like problems, and it does have like this thought the
Speaker 4: greatest emulation. It has input leg problems, some worse on
Speaker 4: other platforms. I think it's it's because I think in
Speaker 4: the boomer perspective, you almost don't care as much about
Speaker 4: that stuff because you do.
Speaker 1: Just that was awesome.
Speaker 3: It was mostly on one platform, it was it was
Speaker 3: the biggest one. Yeah, the PlayStation had the issues, but
Speaker 3: like I think they're working on them and stuff. On
Speaker 3: the other platforms, it's like especially PC, it's it's fine.
Speaker 2: Yeah, Like just watching that stuff and playing the individual
Speaker 2: like versions of the Sega and the super versions of
Speaker 2: Mortal Kombat one and remembering like, oh, and I'm in
Speaker 2: my house, I've got you know, the blood cote and stuff.
Speaker 2: Then I go over to Larry's house and he's got
Speaker 2: the like stupid sweat Super Nintendo version. Like remembering those
Speaker 2: we heard fights about, Like it really brought me back
Speaker 2: to like, you know, first and second grade.
Speaker 3: I think it's maybe the game out less where I
Speaker 3: can't see younger people really getting into that one, but
Speaker 3: boomers would love it.
Speaker 1: I mean, you had a hard time getting into when
Speaker 1: we were playing it.
Speaker 3: Well, yeah, because I've literally never played the old Mortal
Speaker 3: Kombats for extent period like a couple of times. That
Speaker 3: arcade and trouble make it the absolute winner.
Speaker 4: Let me say this about a couple here. Profit The
Speaker 4: Tactics features the voice talents of Ben Star, who's very
Speaker 4: young and hip h Tonyx pro Skater three plus four
Speaker 4: features Jack Black.
Speaker 1: Who.
Speaker 6: It does have Bammar Jerra and there was like a
Speaker 6: push to get Bammar Jaron and then that comes exclusively
Speaker 6: from boomers.
Speaker 2: I've never heard a kid bring up John Tobias.
Speaker 6: Yes, listen, we're still talking about cutting one, Like yeah, yeah, yeah, that's.
Speaker 7: What you have to I want to say something painful. Yeah,
Speaker 7: you guys are talking about earth on I can't imagine
Speaker 7: what you're talking about. I appreciate the cartridge, but I
Speaker 7: need to see this touch just picture.
Speaker 4: Have you ever seen like thunder Force or just any
Speaker 4: sixteen scrolling spaceship that and like it really is that one?
Speaker 2: That hell fund gradious?
Speaker 1: Yeah?
Speaker 4: Yeah, like it's it's almost my favorite one on the list,
Speaker 4: to be honest, personally, because I think it's just it's again,
Speaker 4: it's this new game which I think. There's this game
Speaker 4: Saya Genesis game It people do that and it's kind
Speaker 4: of gimmicky. This one is really well done.
Speaker 2: This is from one of the guys, is Tony Hawk.
Speaker 6: T yep, Tony Hawk is too new. I think that's
Speaker 6: Tony It's a quarter century old.
Speaker 1: What I'll say though about Tony Oks per Skater is
Speaker 1: that it like feels like it's too swaggy in comparison.
Speaker 6: I think it's It might go back to Sean saying
Speaker 6: that one of the games was was timeless. Is Tony
Speaker 6: Oks pro Skater more of a timeless game than these
Speaker 6: other ones where it's like Tactics is.
Speaker 4: Definitely as we talk about how Tactics story still yeah, right.
Speaker 5: Skateboarding is still very cool.
Speaker 1: I think.
Speaker 2: Exactly.
Speaker 3: I think Tactics is also pretty timeless. Like this is
Speaker 3: just the new RPG that, like, you know, RPG fans
Speaker 3: would play.
Speaker 1: I don't think anyone would bad. And I let me
Speaker 1: put this one.
Speaker 2: We're talking these timeless games that are still really fun
Speaker 2: to play. I play Mortal Kombat Legacy Collection and I
Speaker 2: love it so much just because I remember being obsessed
Speaker 2: with that. I cannot imagine a young fighting game player
Speaker 2: combat too.
Speaker 1: You know, Mortal Kombat's safe, and I think safe.
Speaker 6: We're talking about either cutting Tony Hawks or Final Fantasy
Speaker 6: Tony Hawks.
Speaker 2: Got I think I'm doing that all right. I think
Speaker 2: that's that must be where we're at the alter respect.
Speaker 5: It's not even one in two the older ones.
Speaker 1: They add a new levels, how dare they? The thing
Speaker 1: I do want to just add last minute about tactics,
Speaker 1: and it's probably not going to win this category, but
Speaker 1: out of all the h D two D stuff, I
Speaker 1: think I like this the most because I I really
Speaker 1: want to like Octopath Traveler. I really want to like
Speaker 1: Project Triangle Strategy whatever it's called.
Speaker 6: Off the time, is this even HD two it's I
Speaker 6: think it's like a very light version of very light.
Speaker 2: I mean it kind of was always that, Its right,
Speaker 2: That's probably why you like it is a three D game.
Speaker 1: They kind of nailed it from the jump and then
Speaker 1: and yeah that was mostly it. But there's something so
Speaker 1: novel about hearing that there's a new Genesis game coming
Speaker 1: out on cartridges. Yeah that is cool. Yeah.
Speaker 6: I The thing about Mortal Kombat Legacy Collection is bouncing
Speaker 6: back and forth between the museum and the games where
Speaker 6: It's like you are in the museum and you're seeing
Speaker 6: the documentary and they taught they'd say something about the game,
Speaker 6: and I want to go play that right now.
Speaker 2: Then there's a button right there. It's like, just go
Speaker 2: play the game.
Speaker 6: And bouncing back and forth between those two states is
Speaker 6: like they nail that stuff.
Speaker 2: And it's like that's like for our age grub specifically,
Speaker 2: like Atari fifty is fascinating and it was put together
Speaker 2: so love time.
Speaker 6: I love thee the Greatest Generation right, that's too old, right.
Speaker 2: It was like, oh, this is specifically for me.
Speaker 1: Yeah, when we were having that little tournament here in
Speaker 1: this room, like you mentioned, Chuck Son, you did feel
Speaker 1: like being at a friend's sleepover and is passing the
Speaker 1: control around and that does feel very boomery. I got
Speaker 1: my cheeks clapped playing that. It was I was having
Speaker 1: a blast. It was so fun.
Speaker 4: It was amazing, like remembering that smoke combo that I
Speaker 4: used to do as a ten year old, and it
Speaker 4: just immediately like I hope this still works, and it did.
Speaker 4: It was this bizarrely good feeling.
Speaker 7: I can I make a real pitch for Mortal Kombat
Speaker 7: being the winner here. This is the last game my
Speaker 7: mom could beat me at a.
Speaker 2: Literal boom boom.
Speaker 1: Yeah, I think I think it's Mortal Combat.
Speaker 2: Yeah.
Speaker 6: I really liked the idea of Earthy On winning this
Speaker 6: and even I think it's probably Mortal Kombat. It's just
Speaker 6: the perfect idea of this whole concept of letting of
Speaker 6: getting all this information and having real editors and journalists
Speaker 6: go in and explore a topic and say, here, I
Speaker 6: know what people are going to be interesting because I'm
Speaker 6: also one of those boomers, and just putting it all
Speaker 6: together in such a sleek package, and it's it's awesome.
Speaker 1: It's really we should have listened to Backlar from the
Speaker 1: top and some time yet.
Speaker 4: Have more time to go back to the cats category.
Speaker 1: No, just went well.
Speaker 6: If people do like that Mortal Kombat game, though, play
Speaker 6: Atari fifty. It's great. It really is a fantastic documentary
Speaker 6: as well.
Speaker 1: All right, best Boomer game of the Year runners up
Speaker 1: Earthly On, Final Fantasy Tactics, The Evilies Chronicles, and Winning
Speaker 1: is Mortal Combat Legacy Collection. Congratulations? Oh sorry, sorry Sirry Yeah, definitely, no,
Speaker 1: those are gay. How are we feeling? We we think
Speaker 1: we could go do another category.
Speaker 3: I think it would be good to toss a bricky break,
Speaker 3: bricky bricky.
Speaker 2: Let's get bricked up.
Speaker 1: Everybody see on the other side of this, I don't
Speaker 1: have to pee. You never do a right dog. It's
Speaker 1: time to start the show. Are you ready to go? Uh? Dude?
Speaker 2: Yeah, dude, I'm ready.
Speaker 1: No, crump, you look like you are in a den
Speaker 1: of iniquity right now.
Speaker 6: I don't know what that means, and I don't know
Speaker 6: what you want. It's not like I have a home studio, Jan,
Speaker 6: Yes you do.
Speaker 1: The computers that main Gear built for us have Nvidia
Speaker 1: g Force RTX Chippoo's in them, and with the Nvidia
Speaker 1: Studio drivers and in video broadcast, you can turn even
Speaker 1: your man cave into a professional studio. Using broadcasts, you
Speaker 1: can upgrade your webcams, microphones, and speakers using the power
Speaker 1: of machine learning to take our shows, voice chats, and
Speaker 1: video conferences to the next level. You can use audio
Speaker 1: effects like noise removal.
Speaker 6: Oh yeah, I guess I have a fan on. Well,
Speaker 6: it's hot, I'm not going to turn that off. Let
Speaker 6: me just hit this right here. Is that any better?
Speaker 2: Jan?
Speaker 1: Much better? We can clean up your shot with auto
Speaker 1: frame and video noise removal and Grub. You can even
Speaker 1: make it look like you were paying attention using the
Speaker 1: eye contact.
Speaker 2: Tool so I could still watch my stories.
Speaker 1: Yes, yes you can. Nvidia Broadcast is a universal plugin
Speaker 1: that works with most live streaming, voice chat, and video
Speaker 1: conferencing apps. It's supported on any n Video, g Force, ARTXGPU,
Speaker 1: and since I'm using the Nvidia Studio drivers, I'll get stable,
Speaker 1: optimized performance in Adobe Photoshop, Da Vinci resolved in all
Speaker 1: the other apps that I need to use to fix
Speaker 1: our mistakes in post you know what.
Speaker 6: Thank you to ban Gear and in Nvidia for supplying
Speaker 6: are in Vidia Studio PCs in Video Broadcast, your AI
Speaker 6: powered home studio and video studio, the software advantage for
Speaker 6: all creators.
Speaker 2: Jan, I'm not.
Speaker 6: Even looking at the camera at all right now, Grub,
Speaker 6: stop stop looking at me.
Speaker 1: I haven't looked at you forever.
Speaker 2: Everyone, I think.
Speaker 1: I want to take this opportunity to congratulate Jeff grab
Speaker 1: On holding a screwdriver. We're all very proud of him.
Speaker 4: He's been really weird with like potentially violent props lately.
Speaker 1: Screwdrivers have always scared me, uh Jen, and he's one
Speaker 1: on one. Do you guys not watch.
Speaker 2: A lot of stuff. They're so sharp.
Speaker 6: It's so sharp, and uh yeah, I'm not going to
Speaker 6: touch the tip.
Speaker 2: But thank you, Jan for everything you've done for me.
Speaker 1: I'm using coupons now because of you. Wow. That means
Speaker 1: the world to me. There we go.
Speaker 4: You didn't know about coupons. I know about them.
Speaker 5: I thought you were one of these coupons.
Speaker 4: I was afraid of them, scared of being Oh, you're
Speaker 4: still not paying the uh listed retail price for things
Speaker 4: or whatever.
Speaker 1: No, I'm financially cavalier with mr uh excuse me, it's
Speaker 1: ghost dog.
Speaker 8: Please, He's sorry. All right, all right, gang.
Speaker 1: Well that's enough heartwarming things for now, because our next
Speaker 1: category is something very fun for some people.
Speaker 2: Disappointment of the Year.
Speaker 1: God, I feel Backlars. He's just emanating right now. He
Speaker 1: rubbed Xbox l I, x Mario, Kart World, Wants Hunter, Wilds,
Speaker 1: Mug Sizes five G, Everybody's Hot Shot, Golf to a T, Mafia,
Speaker 1: The Old Country, FBC, Firebreak, hyper Light Breaker, Super Mario Party, TM,
Speaker 1: Jamboree Dash, Nintendo Switch TM two Edition plus Jamboree TV,
Speaker 1: Drag and Drive, Metroid Prime four, and then they switched to.
Speaker 2: Oh I want to customer Mike Manatti.
Speaker 1: The mugs are not too small.
Speaker 2: Thank you, great size mug.
Speaker 4: Yeah, it turned off of a very normal size.
Speaker 1: Go fuck yourself perfect.
Speaker 5: If you have a Cure Egg that has a large setting,
Speaker 5: you just need another mug.
Speaker 1: Wow, Mike for you. I'm not even going to cross
Speaker 1: it out. I'm going to delete it. Whoa, there we go.
Speaker 2: I want to offer a cross out here in backlar.
Speaker 2: We'll see how you feel about it. So the rock
Speaker 2: Xbox ally x we uh. We did a kind of
Speaker 2: first look at it when it first came out of video,
Speaker 2: and it's maybe the least flattering hardware profile you could
Speaker 2: possibly see the original video when nothing worked at all.
Speaker 2: But now that it's I do have it working. I
Speaker 2: do hate the window cross it off. I'm already convinced.
Speaker 6: Can we replace it with the Windows Full Screen Experience instead? Ooh,
Speaker 6: good call, because that's the that's the app that they
Speaker 6: came up with to make all these windows hands.
Speaker 1: Dan, you're still not actually using this.
Speaker 2: I just loaded them to Steam like every once in
Speaker 2: a while, like during Simpsons Fortnite. I used it for
Speaker 2: like efic store stuff. So it's nice to have all
Speaker 2: those store fronts stuff I just do Steam ninety eight
Speaker 2: percent of the time. And me being the dumb bitch
Speaker 2: I am.
Speaker 6: I totally bought into Microsoft being like we care about this,
Speaker 6: We're going to get this right. And I think the
Speaker 6: Windows full Screen experience is disappointed still.
Speaker 5: Is the Windows full Screen experience only on the rock No,
Speaker 5: they put they started, it's going to be on the
Speaker 5: Lenovo leadon go To is gonna have it, And I.
Speaker 3: Don't think it's rolled out to anything else. It's supposed
Speaker 3: to be everywhere. That's just supposed to be a like
Speaker 3: Steam Big Picture Mode. It's supposed to be like that
Speaker 3: in the Xbox app and on handhelds.
Speaker 5: I think that, Yeah, the software is what we're just.
Speaker 2: Yeah, that's hardware is like I like the heart, Like
Speaker 2: when I traveled here, I brought That's the main thing
Speaker 2: I've been bringing it. Yeah, Yeah, it's solid.
Speaker 5: The thing I would complain about, and I think this
Speaker 5: is not exclusive to portables, is if you are using
Speaker 5: like Bluetooth controllers, there's just still like lag and it's
Speaker 5: like some of that stuff is like not the best.
Speaker 2: There's gonna be so many variables, yeah, like there's.
Speaker 5: Because you're just there are all these different you know computers, right,
Speaker 5: you have.
Speaker 2: The audio kinda cutting out. I was watching the Mortal
Speaker 2: Combat legacy collection stuff in my AirPod kind of getting
Speaker 2: crack late.
Speaker 1: Like there's you know, ironically, could still be a Windows that.
Speaker 5: The rock, And I think it's a it's a it's
Speaker 5: a bit of a misnomer to like associate all of
Speaker 5: those Windows shortcomings with just the rock.
Speaker 2: So that's that's a Windows.
Speaker 5: Experience. Oh my god, it is hot hot doukie.
Speaker 6: And it just it solved zero the problems it was
Speaker 6: it was portrayed to be solving of, like here's gonna
Speaker 6: be the one experience you can go into and every
Speaker 6: like it's gonna be like a steam deck and everything
Speaker 6: will be like updated here and handled here, and like no,
Speaker 6: you still have to navigate through windows sometimes.
Speaker 5: And it's compounded by the I feel like maybe saying
Speaker 5: the lie is like too harsh, but like this incredibly
Speaker 5: disingenuous idea that like they somehow are standing behind this
Speaker 5: thing and like.
Speaker 6: It's like always they know the problem and they don't
Speaker 6: know how to solve it.
Speaker 1: Yeah.
Speaker 3: I think the bigger problem is they had a plan,
Speaker 3: because they talked about this with some like journalists and stuff.
Speaker 3: They had a plan, and the plan is good, and
Speaker 3: they outline technically how it would happen, you know, like
Speaker 3: reducing ram usage of Windows by not having the desktop
Speaker 3: and stuff. They just fucked up the plants and that's
Speaker 3: the disappointing execution.
Speaker 5: So gross, how bad that experience is, and it should
Speaker 5: not go unpunished everyone being forced to deal with it.
Speaker 6: In my home when I built a computer for my
Speaker 6: kid recently, and I'm like, all right, so you gotta
Speaker 6: go to Windows, Like I thought Windows was bad because
Speaker 6: she uses the original Roger Ally and I'm like, look,
Speaker 6: let me just do it this Windows.
Speaker 5: Taking you told me not to take candy from.
Speaker 1: It had that same entergy like you told me not
Speaker 1: to do this.
Speaker 5: So yeah, Windows full screen?
Speaker 6: How dare you crust out the ally x there?
Speaker 1: Yeah?
Speaker 4: Did anybody even really have any hopes for Drag Extra Drive?
Speaker 2: No?
Speaker 6: No, it's like and yet it's somehow still very disappointing.
Speaker 6: It's worse than you would expect exactly.
Speaker 5: That's what makes it uniquely disappointed.
Speaker 1: Maybe maybe the can is not big enough there.
Speaker 2: I like that winter this is the one that like, oh,
Speaker 2: we're all excited for it, and then like they had the.
Speaker 5: Cat, the bar was low for dragon and drive and
Speaker 5: then it's somehow still fell under it.
Speaker 7: If you're gonna make a game where you're representing like
Speaker 7: part of the population, like.
Speaker 1: We talk about that, so nothing to do with a
Speaker 1: wheelchairs nails happened.
Speaker 7: Wheels nail the details, like show some respect to like
Speaker 7: what you're trying to do, spend the time on it
Speaker 7: to get it right.
Speaker 1: Like cyborgs they like and Nintendo won't call them wheelchairs
Speaker 1: is a base war situation. I wish it was a
Speaker 1: base war situation.
Speaker 2: Every day in my life. I wish it was a
Speaker 2: base wars.
Speaker 5: I thought they were just cyborgs like bolted into the.
Speaker 4: Game, like about like wheelchair basketball and like mean to
Speaker 4: people in wheelchairs.
Speaker 1: Isn't that called murder ball?
Speaker 2: Right right?
Speaker 1: I thought the sport was called I don't know. I
Speaker 1: think we could cut to a t. I don't think
Speaker 1: it's the biggest disappointment of the year.
Speaker 2: I was pretty disappointed by it. I mean, like I
Speaker 2: love Katamari lot and it's like all the trailers and
Speaker 2: everything's like, oh, this looks like I love this concept
Speaker 2: and everything, and very quickly it was like, oh, this
Speaker 2: is not the game I'm looking for.
Speaker 1: I wound up like beating it and it was just
Speaker 1: I think I was looking for more zaniness like a
Speaker 1: Kato Mari would present and then what was his other
Speaker 1: game after Kato Mario? We know boy, something similar to that,
Speaker 1: but this was like kind of like a lighthearted bromp.
Speaker 1: It wasn't anything. It also has a fantastic title sequence.
Speaker 1: Sure it just like I kind of got bored. Yeah,
Speaker 1: a lot to the gameplay. Yeah, yeah, so I based
Speaker 1: off of some other things, especially after hearing I'll talk
Speaker 1: about windows for a minute.
Speaker 5: I didn't play Mafia. I mean to who put it
Speaker 5: on here?
Speaker 1: I don't know.
Speaker 5: I think maybe just like the energy of the group did.
Speaker 5: I talked to Vinnie about this game for a long time.
Speaker 5: He really likes I enjoyed something. You like it and
Speaker 5: I like it.
Speaker 6: And it's a narrative, linear, straightforward game. And I'm typically
Speaker 6: it's not like, oh, that's for poison into me, but
Speaker 6: usually they have to do a little something to win
Speaker 6: me over. This one did in terms of just having
Speaker 6: the right presentation, great great performances, and it doesn't get
Speaker 6: in its own way.
Speaker 1: It has good pacing. It also has Italian vision. It
Speaker 1: has Italian vision.
Speaker 2: Yeah, yeah, you can like, what do you see.
Speaker 4: See there's a Canoli over there, man COTTI see the
Speaker 4: oil waves in the air.
Speaker 1: Yeah yeah, yeah yeah. Trail Mafia the Old Country for
Speaker 1: me is like a Sleeperhead of the Year.
Speaker 2: That's cool. I'm going to play.
Speaker 1: That's it's a friend of the website mask Matt Piscatel
Speaker 1: Game of the Year.
Speaker 6: I see I've not got He's not sad me his
Speaker 6: top ten list. I think that's to be the case.
Speaker 6: We'll see, we'll see what he says. All right, that'll
Speaker 6: be on giant bomb dot com this weekend.
Speaker 5: And Mafia is about Italian?
Speaker 2: Did you know the Godfather was Italian?
Speaker 1: I do know that, Yes, okay, all.
Speaker 2: Right, I don't think about it while I'm watching it,
Speaker 2: but if you ask me, gun in my head to
Speaker 2: be like, yeah, it's Italian Mafia.
Speaker 1: Yeah okay, nice Sopranos. Was that Italian? Yes, okay, I'm
Speaker 1: going to get ahead of this. This is our list.
Speaker 2: This is Giant Bombs, and I know it's I am
Speaker 2: maybe the outlier on Metroid Prime four being so hot
Speaker 2: on him when I do want to want to get
Speaker 2: of it because and you sure you want to do
Speaker 2: this right now? I dan standing.
Speaker 5: So I played pickup hockey once a week with a
Speaker 5: bunch of guys I've been playing with for for a while,
Speaker 5: and you know a lot of them are like first
Speaker 5: name basis guys. I just you know, I go. I'm
Speaker 5: there like maybe twice a month. I try. I just
Speaker 5: try and go when I when I just need conditioning.
Speaker 5: You know, there's a dude there who uh was a
Speaker 5: very real sweet guy. We we get along. I only
Speaker 5: know him by his first name, and we were sitting
Speaker 5: on the bench, you know, waiting to get back on
Speaker 5: the ice, and he turned to me and he goes,
Speaker 5: I think I saw you doing like a Metroid review.
Speaker 5: Why don't you give it a five out of five?
Speaker 2: Had this guy played it?
Speaker 1: Finished it? He did?
Speaker 3: Ye?
Speaker 5: So you know I instantly deflected and blamed it all
Speaker 5: on you. I'm kidding, I' kidding.
Speaker 2: I stand by it.
Speaker 5: I just thought that should color the kind of situation
Speaker 5: that that that we're going to hear.
Speaker 2: So I understand I believe, like grub Imnati, for sure,
Speaker 2: there is that chasms, very big of disappointment. But for me,
Speaker 2: I was not disappointed at all. I know Sean, You've
Speaker 2: you've got your criticisms, but it's a little disappointing.
Speaker 5: Yeah, it's not like it's not the most I've played
Speaker 5: a lot of.
Speaker 3: Yeah, so for disappointment of the year. I think that's
Speaker 3: why I'm surprised you want to go to it right away.
Speaker 3: I'm not, well, sure, I don't. I don't know if
Speaker 3: that's happening right now. I don't think it's the most
Speaker 3: disappointing thing, but it it did disappoint me a little
Speaker 3: bit because, like, like the guy said, who do expect more?
Speaker 3: We expect so much of Metroid and we'll let them
Speaker 3: down a lot because it wasn't what they were expecting
Speaker 3: out of the game. It even for me knowing what
Speaker 3: to expect, knowing what Prime three was, but these trailers
Speaker 3: were portraying I'm like, oh, yeah, that's that's going to
Speaker 3: be like this, follow it to Prime three.
Speaker 1: That makes sense. It was still a little disappointing to me.
Speaker 5: Yeah, I think that's the thing, right, Like everyone knows
Speaker 5: the development turbulence, right, everyone knows the past and how
Speaker 5: we got.
Speaker 1: Here, even accounting for that, right.
Speaker 5: Yeah, And still I'm not saying it's the most disappointing,
Speaker 5: but it might be a bold.
Speaker 1: It's not going anywhere, okay, not right now? Yeah right now,
Speaker 1: you know I.
Speaker 4: Saw him be in it, But like that is because
Speaker 4: I'm I'm kind of slowing down immensely. It's like I'm
Speaker 4: almost pushing myself a little bit. It's I'm not liking
Speaker 4: it less and less the further I get in. That
Speaker 4: whole Lava area was dog shit.
Speaker 2: It was nothing but.
Speaker 4: Just like linear, go to a room, fight things, no platforming,
Speaker 4: no puzzle solving, no exploration. I don't even I don't
Speaker 4: even know if it can call this game in metro Vana.
Speaker 5: At this point we did say that this game is
Speaker 5: not sure, okay.
Speaker 4: Right, and I just, like, you know, I was fine,
Speaker 4: like okay, yeah, so you know you have like this
Speaker 4: desert connecting these like five all their small biomes. As
Speaker 4: long as all those were like many Metroid maps would
Speaker 4: have been fine, but like most of them are just
Speaker 4: very like incredibly linear. Each room has like two exits.
Speaker 4: The way you came in, the way you go out.
Speaker 4: You barely see any extra items or you barely see
Speaker 4: anything like, oh well, I'll be able to come back
Speaker 4: here someday and do that even the rate I'm getting
Speaker 4: upgrades incredibly slow.
Speaker 1: None of them are that interesting or new.
Speaker 4: The one new interesting thing I gotten the viola is fun,
Speaker 4: but you know, like very early on you get that
Speaker 4: charge shot, you kind of move around. That's neat Basically
Speaker 4: nothing else as interesting as that after like being in
Speaker 4: it for ten hours.
Speaker 2: Wait, when you put it that way, it sounds kind
Speaker 2: of diappointing.
Speaker 3: I do think that's the divide here though, because at
Speaker 3: the same time everything Mike was say, I'm like, well, yeah,
Speaker 3: it's that's that's Prime.
Speaker 6: Yeah.
Speaker 3: The Magma area is a very interesting. Neither is Magmare Caverns.
Speaker 5: Yeah.
Speaker 1: I mean, give me a moment, Magmore caverns.
Speaker 3: You know what you do, You break a block and
Speaker 3: then you roll across the lava you see something cool.
Speaker 3: But that's linear lit more action driven. I think a
Speaker 3: lot of that is what Prime is and what differentiates
Speaker 3: it from I disagree.
Speaker 6: I think that Metro Prime one did a better job
Speaker 6: of at least baking it one did one. You know,
Speaker 6: I don't even care about the comparisons anymore. Metro Prime
Speaker 6: four is a pretty bad game. It doesn't it doesn't
Speaker 6: have like even like comparing it to itself. The gameplay,
Speaker 6: the mechanics are so fun, so good, like moving the
Speaker 6: character around, aiming, shooting, going into morphball, getting on the motorcycle.
Speaker 6: All of that is so it feels so good, and
Speaker 6: then you just the funnest stuff you do with that
Speaker 6: usually is the combat, and there's a lot of that.
Speaker 6: The whole last half of the game, last third at least,
Speaker 6: is an action game, and it's it's it's an okay
Speaker 6: action game. But even then it's like it gets pretty repetitive. Yeah,
Speaker 6: for me, where it breaks down is going into these
Speaker 6: smaller lopped off areas and they are I just don't
Speaker 6: feel like I am this explorer in any way. Even
Speaker 6: when the other games fake that they did better, they
Speaker 6: did a better job at least make it feel like, Okay,
Speaker 6: you found a new home base at this safe spot,
Speaker 6: and now you can go out there and sort of
Speaker 6: poking prod in this area and see what you can find.
Speaker 6: There was at least some of that in the previous
Speaker 6: Prime games. This has none of that to its extreme detriment,
Speaker 6: where it just feels like you are going through the
Speaker 6: stuff that they could get done to get this game
Speaker 6: pushed out the door. That's what it feels like the most.
Speaker 3: And I do think that's where we mean the male
Speaker 3: way to put it that way, because that is what's
Speaker 3: disappointing for me, as well as the fact that it's
Speaker 3: not it's not giving you the vibes as much. It
Speaker 3: feels so like if there is a delineation, it feels
Speaker 3: so Prime and not enough Metroid that I think that's
Speaker 3: where the disappointment for me comes from.
Speaker 4: I guess I just never really thought of Prime the
Speaker 4: way you are, Like, yeah, Prime one, I play through
Speaker 4: multiple times that a game is always so pretty open
Speaker 4: to me, it feels like it does leave room for exploration.
Speaker 2: I just did Prime two, and.
Speaker 4: The same thing I was exploring constantly. I was getting
Speaker 4: lost sometimes I didn't know where to go next, and
Speaker 4: that felt really good. Like Prime three is the one
Speaker 4: that I played half of and I kind of off,
Speaker 4: probably because I wasn't liking those aspects of it. And
Speaker 4: you know, it didn't really occur to me that this
Speaker 4: was going to double down on Prime threes. What I
Speaker 4: kind of thought were perceived as maybe misdirections for the series.
Speaker 4: So yeah, like you know, that aspect of it is
Speaker 4: disappointing to me, and I you know, if if they
Speaker 4: think that's what prime should be, I think that that's
Speaker 4: a deeply flawed way of thinking.
Speaker 1: About the series. I think there's a couple of easy
Speaker 1: cuts so we can keep things moving. Hyper Light Breaker,
Speaker 1: anyone play it. I know that a couple of people
Speaker 1: were fans of Drifter.
Speaker 6: Yeah, I like Drifter, and then I never gotten around
Speaker 6: a Breaker specifically because people were saying it was pretty disappointing.
Speaker 1: So I'm just gonna go ahead and cut that.
Speaker 2: I all cut or offer up Mario Party because even
Speaker 2: as like the resident Mario Party guy, I don't trust
Speaker 2: these like you know, when Nintendo announced this, you know, Jane,
Speaker 2: we played that.
Speaker 1: They couple of fun. It's the one thing they let
Speaker 1: me play with.
Speaker 3: This.
Speaker 2: I didn't love the original Jamboree. And also just when
Speaker 2: they do these convoluted oh Nintendo Switch two Edition plus
Speaker 2: this thing, it's just like, eh, it's rarely substantial, except
Speaker 2: like like Bowser's theory, which is like insanely good.
Speaker 1: But I think we should keep it because we all
Speaker 1: thought we'd be able to play with a camera stuff.
Speaker 6: Yeah, that's so this is where it's at for me,
Speaker 6: where it's like the camera stuff in the main Mario
Speaker 6: Party that they added. That was great, that's fun, and
Speaker 6: that's what I wanted. So it met my expectations on
Speaker 6: that level. And then they were like, we look at
Speaker 6: the Jamboree TV thing. Yeah, and we all got excited
Speaker 6: about the possibility of doing that exact same thing together
Speaker 6: online with each other.
Speaker 1: And that's local only with no obvious good reason whatsoever.
Speaker 3: Indirect contradiction to a support article that online is why
Speaker 3: I think this is just bad.
Speaker 2: I don't even know. This is a disappointment because like
Speaker 2: it didn't ever sound great. Yeah, I kind of I
Speaker 2: get what you're saying.
Speaker 6: Like the original game, then I was excited about it,
Speaker 6: but I was more excited about the cameras in the
Speaker 6: main game, and that works.
Speaker 2: There's not much of a castle.
Speaker 7: I think, of everything on this list, this is the
Speaker 7: one that's most likely to disappoint a child.
Speaker 1: That's true.
Speaker 6: Yeah, but them kids also, they can like a lot of
Speaker 6: kids are gonna be playing see you know, like look
Speaker 6: to your left.
Speaker 4: The kids hate Mario Party anyways, they cannot are you
Speaker 4: fucking talking about now?
Speaker 6: The kids think they like it until they start playing it,
Speaker 6: and then it's like a meltdown.
Speaker 4: They're yes, they absolutely they cannot handle Mario party. They
Speaker 4: always have a bad time because they lose to adults
Speaker 4: and they don't like it.
Speaker 3: This is one of those you know, it was ultimately
Speaker 3: a minor update, Like, yes, it was a paid update.
Speaker 3: That's one of those like add on things that they
Speaker 3: do to like playing to switch to it.
Speaker 2: Was like twenty books. I didn't get excited by this.
Speaker 2: You know, why would there be a chasm? You know,
Speaker 2: like it's.
Speaker 6: Yeah, I think the cast marguments kind of gets me. Yeah,
Speaker 6: sure's you.
Speaker 4: Guys really feel like even though I just dumped on
Speaker 4: much you prime four bit, you think the switch to
Speaker 4: has been disappointed?
Speaker 3: I added to a list and I just I wanted
Speaker 3: to talk through this because I'm pretty disappointed by a
Speaker 3: switch to actually because when I actually step back and
Speaker 3: think of it as the switch to, what really does
Speaker 3: it have? Thank you Dan? Like in terms of you
Speaker 3: think of the two the new system, and I know
Speaker 3: we've moved into a position where like the PS five
Speaker 3: is kind of a PS four pro pro sure now
Speaker 3: right exactly, but you do still get those exclusive experiences
Speaker 3: where like, yeah, you know we're taking evantgely SSD. We
Speaker 3: have such a better processor, we can do things like this.
Speaker 3: You have exclusive experiences that feel like they couldn't be
Speaker 3: done the old one, whereas with this we have Donkey
Speaker 3: Kong Bananza, which literally could be a Switch one game.
Speaker 3: They said it was going to be. They just moved
Speaker 3: it up so I would perform better. And then what
Speaker 3: else do you have on a system? It's kind of
Speaker 3: Switch pro experiences, and there's even ways where it's worse
Speaker 3: than the previous thing. This the screen is so much
Speaker 3: worse than the Switch oled screen. I just I felt
Speaker 3: left down by it because I spent a decent chunk
Speaker 3: could change to get a system as in some ways
Speaker 3: worse than the system that came before it and doesn't
Speaker 3: have a ton of new stuff going forward. Even if
Speaker 3: it is cool to play these games with better performance,
Speaker 3: you know, higher resolutions and stuff, I'm not feeling like
Speaker 3: it's a switch to you know what I mean?
Speaker 4: Yeah, and I understand that, but like the better performance
Speaker 4: thing that is a very big deal to me. Like
Speaker 4: I like, I bet Bonanza on Switch one would have
Speaker 4: been pretty rough for yeah, most of us to even
Speaker 4: be able to handle. I use my switch to every day. Still,
Speaker 4: I don't know, and I even if it is the
Speaker 4: first party of stuff, and yeah, the first party stuff.
Speaker 4: This hasn't been Nintendo's best year. Obviously, does not compare
Speaker 4: it to Switch one's Launcher, which was ridiculous, but Bonanza
Speaker 4: very good, Kirby Air Riders surprisingly good.
Speaker 1: Right, that's not a Switch two game. Oh right, Right,
Speaker 1: we haven't talked about Mario Kart yet.
Speaker 4: But even just like, this is a great place where
Speaker 4: I played Eighties two and Silk Song, and I know
Speaker 4: it was a better experience there than I would have
Speaker 4: had on my Switch one. There's like a general state
Speaker 4: of consoles now we talked about, right, like, the aren't
Speaker 4: as exciting as they used to be, and that is
Speaker 4: a bit of a bummer for sure.
Speaker 6: Yeah, in my head, it's like to talk about my
Speaker 6: personal chasm for this. My expectation was this is basically
Speaker 6: going to be a switch Pro, and it was a
Speaker 6: Switch Pro, and it's a very good switch Pro. I
Speaker 6: think I think you're allowed to have, Like, I think
Speaker 6: the expectation that a follow up console needs to kind
Speaker 6: of meet a higher bar is correct, and it's I
Speaker 6: think unfortunate that we're not there anymore. But again that's
Speaker 6: how I feel, and I've sort of made peace with that.
Speaker 6: I think the performance was such a big thing for me,
Speaker 6: Like it's just got to deliver on that side of things,
Speaker 6: and it's been pretty good in terms of its tech.
Speaker 6: So it's like I'm a little bit in between you
Speaker 6: two guys. I think it's just like they.
Speaker 3: Have such a better processor and stuff, like they could
Speaker 3: do similar things, they just chose not to. I know
Speaker 3: that that's kind of Nintendo's deal, but it feels almost
Speaker 3: more like a like a business thing of like, well,
Speaker 3: why not just keep putting out Switch one version so
Speaker 3: that we can then just have enhanced for like.
Speaker 1: The hardcore that's inherently disappointing. Let I say, I think
Speaker 1: so I'm going to admit this. I think I'm the
Speaker 1: biggest Switch one hater in the room. Wow. Wow. I
Speaker 1: did not enjoy that system. It made me mad. It
Speaker 1: made me mad to hold it and use it. I
Speaker 1: didn't like how the.
Speaker 7: Games, Yeah, it made me mad, it really did, especially
Speaker 7: like I love Pokemon games.
Speaker 1: It's the only place to play them.
Speaker 7: They played like dog shit and Nintendo maybe like piracy
Speaker 7: wouldn't have been such an issue last generation if you
Speaker 7: made good hardware and they did the Switch to I
Speaker 7: like it. I like playing it. Finally, I like going
Speaker 7: and playing my old games that I bought, and they
Speaker 7: finally like play the way they feel like they're supposed
Speaker 7: to play.
Speaker 6: Oh, this does feel like exactly what happened here is
Speaker 6: they made a system to address people like you, yes,
Speaker 6: and people like Sean who loves the Switch and was like,
Speaker 6: I want to feel that way again.
Speaker 1: They didn't have anything for that. Yeah. I was listening
Speaker 1: to Sean talk about the Switch one like and I
Speaker 1: was like, wow, we're different customers. So they nailed my
Speaker 1: demographic with the Switch too. I'm very happy with I.
Speaker 3: Guess if where we're saying is that I'm the only
Speaker 3: one who really was disappointed, then yeah, I guess.
Speaker 5: I definitely from the beginning was like, this thing's just fine.
Speaker 6: Yeah, and I think that you guys are not in
Speaker 6: any way wrong. No, no, no, I get it. They should
Speaker 6: have made it more exciting.
Speaker 5: Yeah. I kept saying, there's oh, there's nothing to play
Speaker 5: on this, there's just nothing to play on this.
Speaker 2: Play Warrior World on it now? Yeahmulations at great.
Speaker 1: Yeah that's pretty good and awesome. Right now. Brain is broken,
Speaker 1: But I'm aligned with you. Greb that I feel like
Speaker 1: it is just it feels like a pro And I
Speaker 1: think that's just what I've been thinking of this whole time.
Speaker 6: And I think the reality is and that not that
Speaker 6: that's a matter for the category, And the reality is
Speaker 6: this was the switch Pro and they just sort of
Speaker 6: spruced it up over time.
Speaker 5: The expensive switch pro.
Speaker 1: Yea, that's why they did it, so they could charge
Speaker 1: more money for it. Put the two on it. I'm
Speaker 1: cutting it FBC firebreak. I had fun when I was
Speaker 1: playing with you guys. I don't think it was the
Speaker 1: biggest disappointment of the year.
Speaker 4: I didn't have fun, but I don't know how much
Speaker 4: fun I was expecting to have.
Speaker 1: It's a miss, for sure. It's a miss. Yeah, it's
Speaker 1: like a whiff for sure. But that sticky note monster,
Speaker 1: we fought that was cool. There were ideas.
Speaker 4: Some of the ideas were too much, like I can't
Speaker 4: belily how complicated they made. Some of the objectives like
Speaker 4: let's forget works because like fight the zombies.
Speaker 2: Yeah, people get that.
Speaker 4: This is like collect the notes and then go to
Speaker 4: the furnace room and put the canisters onto the zip
Speaker 4: line and then shoot them down there. It was kind
Speaker 4: of good into the thing.
Speaker 1: Was too much. I don't think we would have known
Speaker 1: to do all of that. I hadn't already played that, right,
Speaker 1: Yeah that's what it was.
Speaker 4: Yeah, it just was confusing, and there's like it wasn't fun.
Speaker 1: When enemies showed up.
Speaker 4: I was like, oh, right, there's another asshole with a
Speaker 4: flamethrower here.
Speaker 1: Now.
Speaker 7: I this this studio has such a strong design vision
Speaker 7: and the vibe and the look of their games is
Speaker 7: like amazing, and then they made this and it just
Speaker 7: falls so short of control in Alan Wake, and yeah,
Speaker 7: it's super disappointed me. I I was like, I want
Speaker 7: this to be the next game I'm playing with my
Speaker 7: friends every week.
Speaker 3: It felt like a weird pivot, right.
Speaker 1: Yeah, And it just didn't happen, And it did feel
Speaker 1: like a lazy thing they were doing between other things.
Speaker 1: I think that's what it like for me. It's like,
Speaker 1: why it's not so disappointed.
Speaker 6: It's like this was a new team, or it was
Speaker 6: a new team created within the team, new director, and
Speaker 6: it was like them trying something else off to the side.
Speaker 6: So it's like Remedy is still over there making the
Speaker 6: Remedy games, and then they're going to try some new
Speaker 6: stuff over here. I mean it's like, okay, I can
Speaker 6: forgive and forget that four.
Speaker 1: Loop will be here before you know it everyone. And
Speaker 1: that's right. The four player four loop is a programming
Speaker 1: thing where I'm just saying, oh, it's clever, ye.
Speaker 2: G on the list.
Speaker 5: Are I don't know, maybe I misunderstood the assignment.
Speaker 2: I mean, I like, you're right, five G's not as bad.
Speaker 1: It's not. I mean it's not selling network right, No,
Speaker 1: it's technology. I'm on T Mobile and it's not been
Speaker 1: that bad. Yeah. I was gonna say, do you get
Speaker 1: ultra wide band because.
Speaker 5: All the time I think, yeah, I'm just constantly disappointed
Speaker 5: with it.
Speaker 2: I guess is really strong in my home.
Speaker 6: For me, it's like, oh, it's working the way that
Speaker 6: it was actually promised to a certain.
Speaker 5: Yeah, maybe it's regional. I feel like because I went
Speaker 5: through an internet issue this year, did Chuck have something
Speaker 5: to do with it?
Speaker 1: Jerry Still, I'm sorry for hearing your complaints and trying
Speaker 1: to help you. I will do it, like I said,
Speaker 1: Jerry Still, he's saying that Chuck was the disappointed I
Speaker 1: was telling you back, you know, get the tinfoil, put
Speaker 1: it on your head. Protect yourself from you.
Speaker 5: It didn't work, no, And I think it just made
Speaker 5: me sort of like relitigate, like how disappointed I am
Speaker 5: and stuff like that, because I wanted to seek out
Speaker 5: five G as a home internet solution and it just
Speaker 5: wasn't cutting it. And I'm just like, nothing works, nothing works.
Speaker 5: I'm not impressed with anything.
Speaker 2: Five G is like sort of a.
Speaker 6: Idol for all of technology being disappointed right now, Like
Speaker 6: I could become.
Speaker 5: Like the sort of punch line slash scapegoat for all
Speaker 5: these things. But I'm just like I you know, when
Speaker 5: I was young and you have these like fantasies of
Speaker 5: the future where you're like, oh, man, it doesn't matter
Speaker 5: because all this ship's going to be like this.
Speaker 6: Two years ago when it's like man, the new iPhone's
Speaker 6: got all this new stuff in it, and now it's
Speaker 6: just like there's nothing, and I.
Speaker 5: I don't know, like I'm just consistently unimpressed with with
Speaker 5: that kind of because like I was like, oh, you
Speaker 5: know what, I can't I can't have a fiber solution
Speaker 5: where I live just because of reasons, and five G
Speaker 5: would work for what we do right for our our
Speaker 5: kind of work. When it's not there it's just not.
Speaker 2: Maybe that's your disappointment is where you live.
Speaker 1: Maybe it's New Jersey.
Speaker 5: No, it's not even that. It's not New Jersey. It's
Speaker 5: my street, if you can believe it. But yeah, I
Speaker 5: just it's yeah, I just I'm I want to be
Speaker 5: impressed by something and I've just not been.
Speaker 1: Well, you know what, let's keep it on, you could
Speaker 1: take it off. It's just a do you want to
Speaker 1: lock anything? Because nothing has been bolded. We cross out
Speaker 1: fire brick see Dragon Drive. Let's not hold anything yet.
Speaker 5: Dragon Drive should probably go.
Speaker 2: I want to take off everybody's golf because it's like
Speaker 2: that game is not good. But also it's not like
Speaker 2: we were all like, oh, circle the date on your calendar.
Speaker 2: It's the hot Shots, Like I like hot Shots.
Speaker 6: It's a good golf game, and we knew we knew
Speaker 6: it was a new developer, so we kind of had
Speaker 6: a pretty good idea that it wasn't going to be
Speaker 6: what it should be.
Speaker 2: Yeah, So it's not like it came out and we
Speaker 2: were like oh no, it's like we did a stream
Speaker 2: and we're like, man, this isn't that great, you know.
Speaker 1: Mike Manatti, can you tell me a story about Monster
Speaker 1: Hunter Wilds.
Speaker 4: Well, it's funny going into this year, I believe I
Speaker 4: said my two most anticipated games were Metroit.
Speaker 2: Prime four and Monster Hunter. I'm sorry.
Speaker 4: It turns out like this has been one of my
Speaker 4: favorite years. Like so many games I love, I just
Speaker 4: thought the ones I thought they would be.
Speaker 2: I'll start world.
Speaker 4: This is weird because it like it does leave a
Speaker 4: good impression because like it seems really neat at first,
Speaker 4: these giant monsters, you're fighting them, there's all these systems,
Speaker 4: you're playing with your friends in this world is so big.
Speaker 4: But then there's like all these weird problems, like that
Speaker 4: their engine, the Ari engine, just is running really poorly
Speaker 4: with this game. Even like a pretty nice PC. This
Speaker 4: game just felt so heavy. It felt like it was
Speaker 4: wearing cement shoes at all times. Just it's hitching and
Speaker 4: just not being reliable. And then you know, and I know,
Speaker 4: like the big Monster Hunter fans will be like, well,
Speaker 4: because you know, if the post game is the real game, Well,
Speaker 4: I still have to play through this campaign for hours,
Speaker 4: and they made it as uninteresting as possible, just super
Speaker 4: easy vote for a bunch of story and characters like
Speaker 4: they didn't really care about or want to engage with
Speaker 4: that much zero Room four Exploration are really interacting with
Speaker 4: that open world that they created. Yeah, no skimble Shanks,
Speaker 4: no scamble Shanks, no rum Tum tunguer.
Speaker 7: It just was like it was dragging me, like while
Speaker 7: I was trying to, like I really wanted to get
Speaker 7: into it engagement, Like you're talking about slowing me down for.
Speaker 3: Yeah, to both of Mike's points, the big ones there,
Speaker 3: like you can't expect someone to anytime you give someone
Speaker 3: the argument, oh it gets so good after you're like
Speaker 3: fifty hours. Now, I can never be the argument because
Speaker 3: most people are going to put in like five hours
Speaker 3: maybe and then decide if they like it or not,
Speaker 3: and then really they're gonna play the main story. Like
Speaker 3: I know, Master Hunter's identity is that you play for
Speaker 3: hundreds of hours and it's almost an MMO style experience
Speaker 3: you hop on with your friends and stuff. That's not
Speaker 3: what most people playing the game are going to want
Speaker 3: of it, and even me, I've played plenty of Monster
Speaker 3: Hunter games, that's not what I want of it, Like
Speaker 3: I've there are better Monster Hunter campaigns, and while this
Speaker 3: is a fun action game, I feel it's they they've
Speaker 3: reached the point where so much has changed that just
Speaker 3: doesn't feel very Master Hunter to me anymore. They hand
Speaker 3: you so much stuff. Well, the were being thrown around
Speaker 3: this year was friction with it, and I've always thought
Speaker 3: tension is the better word to scribboy last.
Speaker 1: Yeah, because it's so safe.
Speaker 3: You never feel like you're in danger in the way
Speaker 3: that you should with a hunting game. And also yeah,
Speaker 3: with the performance, Like I'm like, man, I know I
Speaker 3: got this was back when I head a thirty sixty
Speaker 3: TI in my machineam. I know it's a lower end,
Speaker 3: slightly older card, but even on low settings like seven
Speaker 3: twenty P, I'm struggling to get like forty to fifty fps. Like, man,
Speaker 3: this engine was not designed to have games like this.
Speaker 1: I was really excited when I went to Japan last
Speaker 1: year to check this out. But I did notice as
Speaker 1: I was like playing through the slice of the game
Speaker 1: that they made for me, that I blasted straight through it,
Speaker 1: and I thought like, oh, I don't think I'm like
Speaker 1: that good at games, and specifically Monster Hunter. I've kind
Speaker 1: of like it's been a slog sometimes for me. And
Speaker 1: then they looked at me and we're like, you could
Speaker 1: you could run it back if you want, you want
Speaker 1: to do it again, you could do it again. And
Speaker 1: then I thought like, oh, maybe they tuned it down
Speaker 1: because you know games journalists.
Speaker 2: Yeah, yeah, that's the thing.
Speaker 1: Yeah, so that you know, they want us to see
Speaker 1: as much as possible. And then when the game finally
Speaker 1: came out, I assumed like, Okay, there's gonna be a
Speaker 1: little bit tougher, and then I breezed through that initial
Speaker 1: first cup hours like it was nothing. And you're Sean,
Speaker 1: You're right. I think when I think of Monster Hunter,
Speaker 1: I think of tension, and I think that was sorely
Speaker 1: missing in this game. I still think it's very pretty
Speaker 1: when it is running well. I do like the design
Speaker 1: and some of the newer monsters, but after how Monster
Speaker 1: Hunter World set the world on fire, I fully wanted
Speaker 1: this to be a game that I will check out
Speaker 1: with friends. I wanted to become the Monster Hunter sicco
Speaker 1: that would just play this game like it was an MMO.
Speaker 1: But that never happened because it's it just I didn't
Speaker 1: care about the story.
Speaker 3: Right, And it's so clear that they want you to
Speaker 3: get to the post game because that's what everyone talks
Speaker 3: up about Monster Hunter. But I don't think making the
Speaker 3: main story so easy that you breathe through it is
Speaker 3: the way to go. I think make a really interesting
Speaker 3: main story so that people get hooked and then they
Speaker 3: stick around for the post game hunts.
Speaker 4: Or just make the main game more like the postgame
Speaker 4: then if that's what you wanted, I felt like, right,
Speaker 4: did that a little bit? Is mostly going to the
Speaker 4: hunting board and picking hunts, Like that's that's what I
Speaker 4: want to do, almost from the get go.
Speaker 3: Yeah, I think Master was just on a natural upward trajectory.
Speaker 3: I don't think they need to try to escalate that.
Speaker 6: Yeah, they tried like that, that's my understanding race that
Speaker 6: they tried to make it more appealing to a broader
Speaker 6: audience and shaped off some of that tension. Something Edges
Speaker 6: does that does that carry over to the post game
Speaker 6: at all? Like is the post game like immaculate as
Speaker 6: always or is even that.
Speaker 4: Because Christian at the Place game he defends it a lot,
Speaker 4: but I think he said people are often unhappy with
Speaker 4: the post game, mostly because.
Speaker 2: Not enough to do content right.
Speaker 3: All the Monster Hunter fans I know are like, yeah,
Speaker 3: it's still good, but like I'd honestly rather go back
Speaker 3: and do hunts and one of the older ones because
Speaker 3: those hunts are still good.
Speaker 1: Rise has definitely picked up in popularity because our wild's
Speaker 1: disappointed so many generations.
Speaker 3: Ultimate is like people are rediscovering that game because they're like, oh,
Speaker 3: this is the sickost stuff and like I want that
Speaker 3: more hardcore master experience.
Speaker 1: They get a bit more physical.
Speaker 4: I think that they are streamlining the wrong things because
Speaker 4: it's still a big pain to like figure out exactly
Speaker 4: how to put my friends every time right right, and
Speaker 4: like it's just like even some of the menus and
Speaker 4: systems like the UI, like streamind some of this stuff
Speaker 4: because this stuff still kind of sucks.
Speaker 1: Yeah, like fighting monsters that part felt good. Yeah, uh,
Speaker 1: I guess it should stick around. Let's stick it around.
Speaker 1: We are at four, right, so we don't have to
Speaker 1: cut one, and we haven't talked about and we haven't
Speaker 1: talked about Mario.
Speaker 7: Can I suggest that we cut the Windows Full Screen
Speaker 7: Experience because I expected the point?
Speaker 1: No, because I didn't.
Speaker 6: I mean I was, they just the way they talked
Speaker 6: about it, like when I complained early on about like okay,
Speaker 6: I'm having my Steam Deck, let's try this Roger ally
Speaker 6: and getting in the Windows Experience and being like, oh
Speaker 6: my god, this is so miserable. Having to go to
Speaker 6: these three different apps just to update this thing so
Speaker 6: I could play a game, and having to enter a
Speaker 6: password and the keyboard disappearing and having to find some
Speaker 6: work round the Windows accessibility settings to bring up the
Speaker 6: other full screen keyboard. There's multiple full screen keyboards and
Speaker 6: Windows and it's like this is really bad. And then
Speaker 6: here hearing Phil Spencer come out and being like we
Speaker 6: know and we're doing something about it.
Speaker 1: Cool and just yeah yeah and be like okay, so
Speaker 1: they get it.
Speaker 6: They know what they are hearing me bitch about this thing,
Speaker 6: and they're gonna do something about it and uh and
Speaker 6: having them come out and be like this is what
Speaker 6: we're doing and having all of the same problems. Yeah,
Speaker 6: all of the same problems are still there. So it's like,
Speaker 6: what do they do? They just sopped a new code
Speaker 6: of paint on this thing and called it a day.
Speaker 6: It's so extremely frustrating to me.
Speaker 3: Jan can you change something for me? Because I was like,
Speaker 3: it is technically just called false screening experience, but I
Speaker 3: was like, okay, what's now and do they attach to it?
Speaker 3: Is the Xbox false screen sperience, and I'm like, okay,
Speaker 3: so that makes it even that really solidifies what's disappointing
Speaker 3: about for me and Grubb, because this is like if
Speaker 3: we're saying the Xbox Alix is good hardware, which is it?
Speaker 3: Which it is because it's just an ally x Yeah,
Speaker 3: basically just beefed up. So that makes sense. But this
Speaker 3: is the thing that they're pointing to in saying and
Speaker 3: this is why this is an Xbox and the l
Speaker 3: i X is not an Xbox. But they were saying like,
Speaker 3: because of this, it's going to at least feel like
Speaker 3: it is going to be part of the ecosystem, and
Speaker 3: they just dropped the ball so hard.
Speaker 4: I got a good idea for discipline of the year.
Speaker 4: Why don't you just put Xbox?
Speaker 5: Actually, yeah, I mean that's true too, but I think
Speaker 5: but at least that all that, But that's just been
Speaker 5: a chronic disappointment, especially the Yeah, the thing that really
Speaker 5: just kills me, like the full screen. That whole idea
Speaker 5: is like you are still having to like whack a
Speaker 5: mole with Windows trying to make its way back into
Speaker 5: your field of vision, Like it just they just can't
Speaker 5: help themselves, Like Windows is too aggressive and too intrusive.
Speaker 5: They unless they build an OS from the ground up,
Speaker 5: even just like.
Speaker 1: It comes with it comes with teams.
Speaker 5: Preenstall say, I ran all the bloat where you know,
Speaker 5: uh you know, you know, I ran how to run
Speaker 5: all the things I usually run on a new PC
Speaker 5: on this thing, it's it's insane, Like, oh, do you
Speaker 5: want copilot to you know, piss you off? No, I don't,
Speaker 5: it's in It's it's mind blowing.
Speaker 2: They have co pilot for gaming.
Speaker 3: Now, that's a good example of why, like, if we
Speaker 3: went broader, I would actually say, like Windows is a disappointment,
Speaker 3: but it's also Windows has been disappointing for a long
Speaker 3: time Microsoft, I guess, but yeah, exactly, and those are
Speaker 3: both like I feel so general, I think this is
Speaker 3: a good space.
Speaker 1: I like I like X full screen experience down there.
Speaker 3: All right, Mario Kart World, let's talk about this one,
Speaker 3: because yeah, we have the follow up to Mario Kart
Speaker 3: A Deluxe specifically was always going to be an impossible task.
Speaker 3: So maybe it's not actually as disappointing, but I do
Speaker 3: think it is just a letdown in general, because so
Speaker 3: many things about this game are find not even bad,
Speaker 3: just they're so okay, fine, and some people say just
Speaker 3: straight up bad. Like the way they integrated the courses together.
Speaker 3: The road trip thing doesn't really work a lot of
Speaker 3: the time. It just feels like you're driving on a
Speaker 3: wide lane highways with like occasional obstacles in the games,
Speaker 3: it's most boring. Yeah, exactly. And while that's great for
Speaker 3: the Knockout Tour, like Dan actually great in a previous discussion,
Speaker 3: it feels like the entire game is based around Knockout
Speaker 3: Tour and not Mario Kart as we expected. And that's
Speaker 3: that's why I was disappointing for me at least.
Speaker 4: Yeah, it's like and I know, I'm like not the
Speaker 4: biggest Mario Kart guy. Anyways, it's like most of the game,
Speaker 4: My god, this is fine. This is what I usually
Speaker 4: get out of Mario Kart. But yeah, like doing the
Speaker 4: open world stuff with the free roaming or doing it
Speaker 4: for the Knockout Tour, it makes sense. The weird way
Speaker 4: they just kind of absolutely hamphisted it into the actual
Speaker 4: circuits or race like it feels like one you like,
Speaker 4: you do one race, then you travel to another course
Speaker 4: doing nothing, and then you do just one lap. Then
Speaker 4: it's crazy, Like, no, I want to be in the
Speaker 4: interesting actual race track that's highly themed and with interesting
Speaker 4: things happening.
Speaker 3: That's such a good first impression too. That first track
Speaker 3: you play, it's like, okay, three laps and then we're
Speaker 3: gonna do like a transitional one to another track, and
Speaker 3: then maybe we'll do that again. And no, the majority
Speaker 3: of is you play on like one track and then
Speaker 3: you do a lot of linear going as straight line
Speaker 3: with a couple of curves.
Speaker 2: Yeah, Like at that revealment in New York and they
Speaker 2: showed I guess it was that direct.
Speaker 1: It was the big switch to revealed direct.
Speaker 2: They showed that trailer and I was like, oh my god,
Speaker 2: this is like I didn't know what they could do
Speaker 2: to make Deluxe, you know, an eight bigger and better,
Speaker 2: and like this is everything, all these characters, these costumes,
Speaker 2: you must have the open the promise of an open
Speaker 2: world and everything like now paradise, but Mario karts exactly,
Speaker 2: and like, to be fair, I still really like Mario
Speaker 2: Kart World. I think it is a very good cart racer.
Speaker 2: But yeah, compared to eight Deluxe, and if we're talking disappointment,
Speaker 2: that chasm. I saw that trailer, and I was like,
Speaker 2: oh my god, this just seems like the ultimate Mario
Speaker 2: Kart experience. Yeah, and what I got was a good
Speaker 2: cart racer. I would say, that's a huge drop off
Speaker 2: and what I expect.
Speaker 3: Not that this should play in necessarily, but it's also
Speaker 3: eighty dollars high. And they're like, we have the confidence
Speaker 3: to charge eighty dollars for this one, and they're doing
Speaker 3: it because it's Mario Kart, yes, but also everyone's like,
Speaker 3: oh eighty dollars game, you're.
Speaker 1: Bad delivered.
Speaker 2: From.
Speaker 1: Based off of hearing everyone talk so far, I think
Speaker 1: our three might be Xbox Full Screen Experience, Monster Hunter,
Speaker 1: Wilds and Metroid Prime four. I think that sounds right.
Speaker 1: The World gave you guys some joy in the way
Speaker 1: of these other Prime give me a lot of joint
Speaker 1: I would shut.
Speaker 5: Yeah, I didn't pay an, I didn't play any of Wilds.
Speaker 5: But I really hate Mario Kart World. I think it sucks.
Speaker 5: So that's that's the thing.
Speaker 2: It seems like we were all to some degree let
Speaker 2: down by Mario Kart World.
Speaker 5: When that Metroid it's not between that metrics because I
Speaker 5: think the majority of us are let down by Prime.
Speaker 3: You know, I'm usually staying with you on Metro Dan
Speaker 3: even I'm like, nah, I think Jan got I think.
Speaker 5: Was a bigger disappoinment was World or Wild.
Speaker 4: I was again, I don't have any expectations for worlds,
Speaker 4: so Wild this was a bigger appointment to me.
Speaker 6: I think it's like, like for World, it was that
Speaker 6: the idea that this open world could be this big,
Speaker 6: single player fun thing to do between the times when
Speaker 6: I'm playing online with my friends, which mostly is still
Speaker 6: pretty fun playing online with friends, especially Knockout Tour, the
Speaker 6: courses are a little bit disappointing when you're playing traditional
Speaker 6: Mario Kart, but then it's like you go to that
Speaker 6: open world and it really is kind of nothing. For
Speaker 6: the most part, I thought the challenges were okay. I
Speaker 6: stopped doing them very fast because there's no connective tissue.
Speaker 6: There is no there's no similarity to burn Out Paradise.
Speaker 6: So it's like, if you're gonna do one of those,
Speaker 6: look to the master and just replicate all of that,
Speaker 6: and I get that, like, there's not gonna be a
Speaker 6: lot of differences between the top speeds of the carts,
Speaker 6: so having like the traffic cameras that like clock who's
Speaker 6: the fastest on the street. Maybe you can't do that
Speaker 6: on everything, but come up with some equivalent and make
Speaker 6: it feel like a living world where everyone is kind
Speaker 6: of asynchronously playing around with each other's carts and stuff.
Speaker 1: I don't know.
Speaker 2: I thought there would at least be like fun Nintendo East.
Speaker 2: I remember early on was a vitality that picked me
Speaker 2: up in my head, was like, Oh, there's gonna be
Speaker 2: all these fun just Pintendo magic sprinkled all over this island.
Speaker 3: Yeah.
Speaker 1: I remember at that event, Dan, we not only like
Speaker 1: the vitell ufo thing, but then us like looking at
Speaker 1: the princess coins in the world and just being like,
Speaker 1: what is.
Speaker 2: This nothing really?
Speaker 1: And then yeah, oh you can grind. Maybe you can
Speaker 1: grind to get to somewhere specific or special. And then
Speaker 1: it just doesn't result. It just doesn't deliver on that problem.
Speaker 7: Metroprime four, I want to I want to pitch for
Speaker 7: keeping on this list and maybe winning it in a
Speaker 7: way I think you'll appreciate and understand, this game should
Speaker 7: have been the consensus game of the year winner for
Speaker 7: this group of people.
Speaker 1: We don't know, but you should.
Speaker 7: Be in a situation where all your friends agree with
Speaker 7: you about this game and they don't.
Speaker 1: Presume we haven't gotten there. That has to be disappointing, right,
Speaker 1: I mean.
Speaker 3: Yeah, yeah, Like we have maybe four of the biggest
Speaker 3: metro fans in the industry right here, and like three
Speaker 3: cores of us were disappointed commenting and master Hunt real quick.
Speaker 3: It actually does have a similar problem to Mario Kart
Speaker 3: in that different world. Monster Hunter World is arguably arguably
Speaker 3: the best Monster Hunter because I think casuals loved it,
Speaker 3: hardcore audience loved it, and it was going to be
Speaker 3: tough to follow up that as well, just like Mario
Speaker 3: Kart had tough time and Wild's had a similar problem
Speaker 3: of they maybe didn't double down on things that people liked.
Speaker 3: Maybe they thought they needed to take it in different
Speaker 3: direction because they wouldn't one up themselves, and they fell
Speaker 3: a little bit flat. So I actually don't know. It
Speaker 3: almost sounds like we're leaning towards Mario Kart this way.
Speaker 2: I think we are either way.
Speaker 4: Yeah, I'm not super Yeah, it could be either, so
Speaker 4: we can do Mario Kart World.
Speaker 2: Okay, this will really quiet down the people who think
Speaker 2: that were intend.
Speaker 1: All right, So R three as of right now is
Speaker 1: Xbox full screen experience MARKRT World and Metroid Prime four.
Speaker 6: I have rarely been as disappointed in a game as
Speaker 6: I was when I went into a Metroid Prime four
Speaker 6: area for like the fourth or fifth area, maybe like
Speaker 6: fourth area, and I'm like, it's the same exact sort
Speaker 6: of setup. There is a safe spot right at the beginning,
Speaker 6: and maybe there's one right before the boss, and it's
Speaker 6: like everything in between there is just sort of some
Speaker 6: maybe there's some puzzles, there is just sort of nothing
Speaker 6: beyond that, no branches, and they just kind of did
Speaker 6: the bare minimum here in every every way. And I've
Speaker 6: never I don't want to say never, but rarely have
Speaker 6: I been that disappointed.
Speaker 5: In the game. How's this gonna lose? How is it
Speaker 5: not going to be the most.
Speaker 1: How hard is Dan gonna fight?
Speaker 2: I mean, look, it's pretty clear you're allowed to fight.
Speaker 2: You just also it is our list, and like, I
Speaker 2: like the game a lot, but the level of disappointment
Speaker 2: from a lot of fans of the series is huge here.
Speaker 1: So like I'm not going to be ridiculous, Like, you know,
Speaker 1: I really respect your review. I read that and like
Speaker 1: I was giving you feedback on it and stuff, and
Speaker 1: I totally get why it hits with you, but yeah,
Speaker 1: I'm thinking about thinking about the group.
Speaker 2: Well and simultaneously, like you know, to almost fight for
Speaker 2: its staying on.
Speaker 1: Here.
Speaker 2: Everything I'm hearing you guys say about it, I don't
Speaker 2: disagree with, like, you know, Greb, you just you know
Speaker 2: there's a safe spot here, you know, Mina saying no,
Speaker 2: there's two doors, Like it's like, yeah, I mean, yeah,
Speaker 2: you're not saying anything wrong here.
Speaker 3: Yeah. We we sort of have the hues range of
Speaker 3: opinions on this game possible, I think, and we are
Speaker 3: all basically saying the same thing about it. It's just
Speaker 3: a question of did this bother? I think we two
Speaker 3: out of five, three out of five, four out of five,
Speaker 3: five out of yea, here, where's the one out of five?
Speaker 2: Come on? Jan I thought it was really boring. I like,
Speaker 2: I kind of was really upset that, like I didn't
Speaker 2: wait for maybe getting a code and I paid for it,
Speaker 2: and I'm like, this is what you'll really like. I
Speaker 2: don't know if I could trust you guys anymore. Have
Speaker 2: you played bet your Primary Master? I did.
Speaker 1: I did because you guys told me I should check
Speaker 1: it out, and I checked it out. I was like
Speaker 1: this ship fucking bangs. Yeah, it looks great. Betrod Prime
Speaker 1: four also looks great, looks looks amazing. Yeah, credible feeling sound.
Speaker 1: And then I'm just like, this is it, man? Why
Speaker 1: didn't this bother me?
Speaker 2: You're saying it is true. I just don't understand why
Speaker 2: didn't bother me?
Speaker 1: I think of it of like, how long was this
Speaker 1: in development? Hell for?
Speaker 2: I love your kids, I get home. I don't know.
Speaker 1: I just think about like the fan expectations and sometimes
Speaker 1: it's unrealistic, which you can actually deliver on. But then
Speaker 1: I think of other games that have come out this
Speaker 1: year that have smashed expectations. Silent Hill f for like
Speaker 1: the sound Hill freaks out there. That's a great game. Yeah,
Speaker 1: and Betrod Prime four just like uh and Dan again,
Speaker 1: I read your review, well written review. I see where
Speaker 1: you're coming from for it. But then me as like
Speaker 1: a person that's not a fan of the series, I'm
Speaker 1: just bored.
Speaker 5: I was really surprised because I did like that first
Speaker 5: hour I played.
Speaker 1: In New York. I think it makes a good first impression.
Speaker 5: You know, it makes it a real good first impression.
Speaker 5: And then I almost to yeah, and that that was
Speaker 5: upsetting and I don't. Yeah, I don't think it's it
Speaker 5: never recovered from that initial first impression, never meant it.
Speaker 2: I think I would have enjoyed it more.
Speaker 4: I feel like if it wanted to be what that
Speaker 4: first hour was and it was kind of more Halo
Speaker 4: E action game, I might have almost like been along
Speaker 4: for the ride a little bit more than this.
Speaker 2: But it kind of like was wearing.
Speaker 4: The clothes of Metroid Prime one, which is well, not
Speaker 4: really feeling like it at all.
Speaker 5: And the full screen experience is inexcusable. But I think
Speaker 5: to someone else's point, it's like, yeah, but like again,
Speaker 5: it's not falling me twice.
Speaker 1: Yeah, situation that we're with Windows and Microsoft.
Speaker 5: Where Metroid Prime four is just getting hit in the
Speaker 5: face with a brick.
Speaker 4: Right, what is it beyond? It's beyond nothing, dude.
Speaker 2: I mean four is beyond three numerically, is.
Speaker 1: Just like beyond the concerns of Metroids themselves, because.
Speaker 3: I think it's supposed to be a cheeky take on
Speaker 3: the psychic powers, but also they have been teleported to
Speaker 3: a new world and so they are literally beyond anything
Speaker 3: that they've experienced before, which is cheeky bosso whatever. Yeah,
Speaker 3: I mean really like echoes, like, all right, she has
Speaker 3: a little bit of echo location. I guess what whatever?
Speaker 6: Right, Like the past dark Stamus is an echo of
Speaker 6: her pin ball?
Speaker 2: What does that mean about the ending?
Speaker 1: I haven't gone there.
Speaker 2: It sounds like everyone hates that. Everyone hates that. I
Speaker 2: was like, oh, how did I get the bad ending?
Speaker 2: I thought I got.
Speaker 4: Most of them? I think metro games have bad end
Speaker 4: more close.
Speaker 1: Yeah, the good ending.
Speaker 3: I'll say this, well, like saying anything about the ending,
Speaker 3: the good ending is the same ending.
Speaker 1: She takes her helmet off. That's insane.
Speaker 6: It's a bad game of the year. We can spoil
Speaker 6: these things, Mikey can cover your ears. Can we just
Speaker 6: say what's so terrible about this?
Speaker 1: Yeah?
Speaker 6: Yeah, I mean I want to experience that's fine.
Speaker 1: Did he beat it? Oh yeah? Yeah.
Speaker 2: So it's like you fight this boss fight, which is
Speaker 2: not my favorite part of the game. There's like three
Speaker 2: tiered boss fight thing. Yeah, and then you got your
Speaker 2: whole team. We've talked about the crew and Miles and
Speaker 2: never one that you put together and everything, and they
Speaker 2: all help you're in the boss fight. That's part of
Speaker 2: what's annoying about it is you have to like revive
Speaker 2: them constantly during the boss fight, and then at the
Speaker 2: end it's like, okay, you got all the teleporter keys,
Speaker 2: you beat Silos Silux, and it's time to teleport back
Speaker 2: to metroid Land and she puts the key in the
Speaker 2: ignition and there we go, and then it's like all
Speaker 2: the people are dying and they're like, ah, she's like,
Speaker 2: and then you warp away and you leave them there
Speaker 2: and then lay at the flower and it's like, I
Speaker 2: guess they're dead or something.
Speaker 1: Now that I've sat on this for a while, that
Speaker 1: is the moment right there. That's what made me hate
Speaker 1: the ending. The entire ending sequence from like gathering green
Speaker 1: crystals until the end. That's the part of the game
Speaker 1: that makes Samus feel not like Samus, because Samus would
Speaker 1: not leave them behind. She would figure out a way
Speaker 1: to fuck up Silux and bring the crew that she's
Speaker 1: bonded with home.
Speaker 2: Well that's why I thought it was a bad ending
Speaker 2: where it's like, oh, clearly there's a good ending where
Speaker 2: it's like you rescue everyone.
Speaker 1: Yeah, I mean you.
Speaker 6: Start you start asking around and it's like, wait, what
Speaker 6: no one else got so she left the homies?
Speaker 2: Hang, yes, I got ninety items, and it's like they
Speaker 2: all just like I'm died and whatever. I will be
Speaker 2: surprised if like.
Speaker 1: There's some DLC or they do something, but whatever, it
Speaker 1: doesn't matter. This is the ending. That's a worse crime.
Speaker 1: If that's what.
Speaker 6: You're right, that's worse what happens.
Speaker 3: So bad ending is the ending. Good ending is she
Speaker 3: takes off her helmet. One hundred percent is Silex's backstory,
Speaker 3: which you get flashes of throughout the ending. You get
Speaker 3: the full cut scene, right, and it's not like it's
Speaker 3: not anything. We all, yeah, it's good. It's a bad ending.
Speaker 3: That's what brought it down from like, oh, I'm really
Speaker 3: really liking this game to huh, this is the moment
Speaker 3: that isn't very metroid to me because it feels antithetical
Speaker 3: to everything that they built up with Samson's character.
Speaker 1: And it's like, to no end, there's no exactly like
Speaker 1: what am I supposed to be on this.
Speaker 3: It felt like they were also trying to say like
Speaker 3: oh no, no, Sam's cold bounty hunter. You know, she
Speaker 3: left him behind, she she remembers the memories, but like
Speaker 3: I'm saying like yeah, yeah.
Speaker 1: Yeah, yeah, so just we're all very much in agreement
Speaker 1: about them, all right, can I tell him to Yeah,
Speaker 1: it's on that and Prime Force our winner. How long
Speaker 1: do you think he would have kept his fingers in
Speaker 1: his ears? If we didn't, he would he had been
Speaker 1: suspicious his fingers.
Speaker 3: Lovely discussion, Gang, I think because of the strong feelings,
Speaker 3: I think Prime For is the winner.
Speaker 1: I'm not even gonna argue that. Yeah for Disappointment of
Speaker 1: the Year runners up the Xbox Full Screen Experience, Mark
Speaker 1: Cartt World, and winning this category is Metroid Prime For.
Speaker 1: I feel like it's more of like, oh, all right, Gang,
Speaker 1: we have three more categories. We feel like, let's we
Speaker 1: want to tackle another one. Yeah, it's the break I
Speaker 1: think up. Yeah, really, all right, this is spelled co
Speaker 1: O m E. All right, folks, listener best Comeback, Luminous, Katamari, Kanami,
Speaker 1: Ninja Gaiden, Shanobi, Bubbs, Metroid Prime.
Speaker 9: Yeah, Giant last nominee on this list is Giant Bomb.
Speaker 5: Metro Prime winning would be such a schizophrenic, Yeah.
Speaker 2: I for reasons that Sean kind of brought up earlier
Speaker 2: about Katamari. It's like it never really felt like it.
Speaker 6: I mean, if it had kind of a lull you
Speaker 6: know constant.
Speaker 2: Yeah, they remasters and re roll on switch and stuff
Speaker 2: like that, but it's like there have been ways to
Speaker 2: play decent Katemaris, Like I think this is the best
Speaker 2: one since the first two, but.
Speaker 1: Like something I've come back, but not much.
Speaker 2: Yeah, I mean not compared to like some of the
Speaker 2: other ones here.
Speaker 1: Yeah, I think.
Speaker 2: A strong one. I wonder if it's bold worthy because like.
Speaker 6: I don't think can I can I say what I
Speaker 6: think you're gonna say, yea yea Konami.
Speaker 2: No, Well that's an interesting one too. Ninja Guiden. I
Speaker 2: none of the three Ninja Guiden games that came out
Speaker 2: this year I think are going to be I'm like, yeah,
Speaker 2: to remake Rage Bound and four. I don't think any
Speaker 2: of those three games are going to be like on
Speaker 2: my top ten, but like they're all pretty solid.
Speaker 1: And also we.
Speaker 2: Went from like not any Ninja Guiden happening for a
Speaker 2: long time to three good Ninja Guiden games just there,
Speaker 2: like and rage Bound could make like the bottom rage
Speaker 2: the best of the three, I think. Yeah, I mean,
Speaker 2: it's like it's crazy that Ninja Guiden is so back.
Speaker 4: Yeah, that aggregate's impressive year for that. It's like Conversely, Shuanoby,
Speaker 4: it had been a long time, sin should no be
Speaker 4: So maybe it's it's I think, yeah, the.
Speaker 2: Reason that you said that you didn't think it was
Speaker 2: a boomer game. I kind of feel that way too,
Speaker 2: because it doesn't feel like a nostalgic game.
Speaker 1: Just feels like a new good side scrow with a attach.
Speaker 3: And that's exactly why I think Shanoby needs to be bolded,
Speaker 3: because nobody gave a shit about Shova.
Speaker 1: Thanks Ohio. Shanoby has some bad games there. They tried
Speaker 1: to bring it back, but finally, finally they gave it
Speaker 1: to Lizard Cube and it slaps. They knew the assignment,
Speaker 1: they figured it out.
Speaker 6: I think it's exactly that because it's like this is
Speaker 6: a game series that could have just disappeared and it
Speaker 6: would have been like no one would have been really been.
Speaker 1: Making noise, like we get it, you're not going to
Speaker 1: go back to Shanoby.
Speaker 3: It's relevant now. I think that's a big part of
Speaker 3: the comeback is like bringing back this ip that didn't
Speaker 3: really matter outside like historical context, and you could just
Speaker 3: give this to anyone, have them play a little bit
Speaker 3: like I tried to get you guys to and you did,
Speaker 3: and you're like, oh, this game's got the juice. You
Speaker 3: can just do that to anyone who plays games and
Speaker 3: they'll immediately get oh, this game got the juice.
Speaker 2: Wouldn't It's not best throwback because it doesn't feel like
Speaker 2: I was saying, it fuels new. I guess that counts
Speaker 2: as a comeback because it came back and I think
Speaker 2: reinvent itself exactly.
Speaker 1: Yeah, that makes sense.
Speaker 7: Okay, grub Can we strike Bubbsy from this list? Because
Speaker 7: I actually think a year of Bubbs next year because
Speaker 7: that game previous, like when we play a little bit of.
Speaker 1: That, I was like, is this the perfect collection? Did
Speaker 1: happen next year? But for d is next year is
Speaker 1: perfect collection of conflict of interest?
Speaker 4: Should get conflict of interest? I think Giant Palm should
Speaker 4: win this.
Speaker 6: I'm credited in the Bubbs Games of Special Thanks that
Speaker 6: our friends positive about striking it positive.
Speaker 2: I didn't know you were intentionally doing that. You intentionally
Speaker 2: to that.
Speaker 1: I didn't want to step on Yeah, don't step up
Speaker 1: his pause come on with Konami. Uh congavert.
Speaker 2: I was just trying to remember the ten seconds you
Speaker 2: said positive.
Speaker 4: Simon the metal gear solid delta, right and then last
Speaker 4: year the Silent Hill, which.
Speaker 2: I guess is part of the momentum very much forgotten
Speaker 2: here though Deliver It All Costs was fun. I like,
Speaker 2: original game's back.
Speaker 4: Yeah, And I know this is again like starting like
Speaker 4: we did have sold Hill two last year, but it
Speaker 4: feels like the momentum is keeping up right now. And
Speaker 4: this was even a bigger year than that. I mean,
Speaker 4: you know, your solids back on the menu in a
Speaker 4: meaningful way outside of just collections. So yeah, I mean, Konami,
Speaker 4: they're back. I'd be comfortable bolding it for now, so
Speaker 4: it sticks around.
Speaker 6: I mean, it's just like they were so out in
Speaker 6: terms of making the kinds of games I was interesting, right,
Speaker 6: and they they were making a lot of money. That's
Speaker 6: the thing that made it look because like they were
Speaker 6: making a lot of money making their new and some
Speaker 6: other stuff, and it was like would be like, they're
Speaker 6: pretty profitable. And it's like since doing this, they started
Speaker 6: making real games again. That's how I feel about it. Whatever,
Speaker 6: and they started making real games again, and it's it's
Speaker 6: also working from a business side where it's like they're
Speaker 6: making more profit than they've ever made before. It's like
Speaker 6: they've just figured everything out. That gives me this confidence
Speaker 6: that it's not like, oh, they had a comeback year.
Speaker 1: No, they're back. Yes, I feel like this is my
Speaker 1: tinfoil hat on But I feel like they've pivoted back
Speaker 1: to games because they fucked up Yu Gi Oh in
Speaker 1: such a terrible way the actual card games and has
Speaker 1: been dog shit for the past fifteen years.
Speaker 3: They both know.
Speaker 1: That was that was. It wasn't the best. I'm gonna
Speaker 1: put them back. I'm gonna put chuck but like, I
Speaker 1: don't know, I always prefer the Ugo card game, and
Speaker 1: like it has become obscenely convoluted, and also all the
Speaker 1: other TCGs have kind of eight Konami's lunch with that.
Speaker 1: So I'm happy to see them back in games. Metroid
Speaker 1: Prime we just talked a lot about it.
Speaker 5: Seems to indicate it would not be the best.
Speaker 3: Okay, Metroy Prime four, Metroid is fine. I'm I can't
Speaker 3: believe I'm saying this. Metroy Prime four may have just
Speaker 3: killed Metroy Prime.
Speaker 2: Another one of Prime. We gotta find out what happens
Speaker 2: to that crew.
Speaker 5: Well, the fucking They'll go back to pinball the way
Speaker 5: it should be.
Speaker 3: I would kill for a Prime.
Speaker 2: I'm probably the Luminous guy.
Speaker 10: Yeah, oh yeah, Betrayals not my favorite people, Luminous.
Speaker 2: I am very happy to have it back. But it
Speaker 2: was basically one really good game, the PSP launch game,
Speaker 2: and it's great. It's a modern hardware now, it's got
Speaker 2: you know, new uh you know the visuals and sound,
Speaker 2: which is a big part of what Luminis is. But
Speaker 2: outside of the burst mechanic, which is a cool addition,
Speaker 2: it is largely just it's Luminous as you remember it
Speaker 2: from the PSP launch.
Speaker 4: Uh.
Speaker 1: You know. It's back back style is very similar to
Speaker 1: Tetris effects exactly.
Speaker 2: It's like, I'm so happy it exists, but I don't.
Speaker 5: Know, it's not a down and out against all odds
Speaker 5: kind of.
Speaker 2: Compared to Ninja. Like these are killer killer comebacks. I'm
Speaker 2: very happy for Luminous rise. It's great.
Speaker 1: I think there are bigger comeback stories than this.
Speaker 6: Let's talk about Giant Bum a pretty big comeback store.
Speaker 6: But honestly, we've been here for years, right, so we've
Speaker 6: been like like, I don't call it come don't call
Speaker 6: it come back. You know you saved some stuff.
Speaker 1: Here, Okay, okay, let me say something and then I
Speaker 1: think we can cut it. Okay, way new to this.
Speaker 1: We true did this.
Speaker 5: Mike was saying, also, yeah, well, I.
Speaker 2: Mean no, no, it doesn't work. Put me on the list.
Speaker 5: Now, there was a moment, there was a moment there where.
Speaker 1: You have a.
Speaker 5: Yeah, I can speak to this like there was a
Speaker 5: moment there where it did not seem good. No, it
Speaker 5: did not seem like the plane was going to actually
Speaker 5: be able to lift up again. And I feel like
Speaker 5: that qualifies it as maybe some sort of like honorary award.
Speaker 1: Now, yeah, I think.
Speaker 5: Jane, you're a damn miracle worker, a wordsmith, and you've
Speaker 5: done the right thing. Tell everyone what you did.
Speaker 1: So I changed the category two Giant Bomb presents best Comeback.
Speaker 6: It does beg the question who's presenting the rest of
Speaker 6: the categories?
Speaker 5: Especially?
Speaker 1: Can I say, like as someone so I was in
Speaker 1: the audience right in April and then May started working
Speaker 1: with you guys and consulting on stuff in April, just
Speaker 1: the absolute pit in my stomach that I had.
Speaker 5: When you know, okay, cool, you know like this was.
Speaker 7: My this was my selfisher, this was my content, main squeeze.
Speaker 7: I enjoyed the shows and I was having a great
Speaker 7: time and then it was just kind of felt like
Speaker 7: everything was crumbling, falling apart, so like, way to fucking
Speaker 7: go this fucking I'm.
Speaker 1: Proud of us. Yes, yes, I remember being in the
Speaker 1: lobby of uh I forget which hotel, but the main
Speaker 1: packs East one, and then so many people seeing me
Speaker 1: sitting there alone, I think, wanting to console me. And
Speaker 1: it's very thankful for that, of course, it's thankful for
Speaker 1: all the support, but just sitting on the egg that like, no,
Speaker 1: just just wait a couple of hours, just waiting a
Speaker 1: couple hang out.
Speaker 6: The reaction in the room when we announced it one
Speaker 6: of the most moving things I've ever been.
Speaker 1: A part of. Yeah, yeah, very magical moment. Not as
Speaker 1: magical as being a Disney World Yeah, of.
Speaker 2: Course, it's a weird trip.
Speaker 6: One day, I'm going to go back to Disney World
Speaker 6: and sit where you sat when we told you.
Speaker 4: Put the Gingerbread house there for Christmas, which I thought
Speaker 4: was fine.
Speaker 1: That's great statue, Yeah.
Speaker 2: That share.
Speaker 4: Oh yeah, Disney loves when you just bring your own plaques.
Speaker 1: Cot Grandma, So our top three since we eliminated ourselves, graciously.
Speaker 2: Should we make a giant bomb? Dot Com presents the website.
Speaker 2: Oh come back, there you go. The website is back,
Speaker 2: and that DeLine the rest of the represents this is
Speaker 2: a giant bomb.
Speaker 5: Perfect don't want spam.
Speaker 1: Yeah, of course, of course, so our three that we
Speaker 1: have bolded our Konami, Ninja, Guiden and Shinobi.
Speaker 2: Yeah, it shout outs to the Ninja Games.
Speaker 4: But there is something about Konami which has like a
Speaker 4: think well thought that that was just yeah.
Speaker 1: Just the health club and stuff.
Speaker 2: I remember like an E three and like the late
Speaker 2: twenty tens where they used to have a huge, huge
Speaker 2: booth and like South or West Hall and then it
Speaker 2: was like upstairs down the hall down at east Side
Speaker 2: Tributary Hall and there was one tiny little like Konami
Speaker 2: thing next to a door, and be like, oh, they're
Speaker 2: fucking toast And that was almost ten years ago, and god.
Speaker 1: Damn, they're they're back. I remember one of my first
Speaker 1: and I guess only E three appointments was oh, yeah,
Speaker 1: you're gonna go check out ECONOMI game.
Speaker 2: Oh sick cool?
Speaker 1: And it was a shitty Olympics for the switch that
Speaker 1: barely worked with any of the motion controls. Yeah, out
Speaker 1: of that moment, like man, we were done.
Speaker 3: We're at the point now where like Mike, I feel
Speaker 3: like I say, I see you a lot of like
Speaker 3: Sega so bad, CAPCOMs so bad, because we're big fans
Speaker 3: of those companies and their games and Konami. I don't
Speaker 3: think it's crazy to say that they are with those
Speaker 3: guys now, like Omi is so back, especially things.
Speaker 1: To Capcom for showing them the way exactly.
Speaker 3: Like they they were up until I feel like, even
Speaker 3: you know, less than a year ago, the joke of
Speaker 3: the internet, like even if you do have stuff like
Speaker 3: Silent Hell to remake, it was still like, but you know,
Speaker 3: they're not going.
Speaker 1: To do that again.
Speaker 3: And now we're like when Kanamia announces something, man, we're
Speaker 3: we excited about.
Speaker 6: And they were like and it's like the comeback is
Speaker 6: especially important because they were once like the Pinnacle.
Speaker 1: Like they were so important to.
Speaker 6: Yes, like so many games, so many like and like
Speaker 6: their music was some of the best you can get on,
Speaker 6: like the ne e s and stuff like that. They
Speaker 6: were crucial and to have them go away, it's like, man,
Speaker 6: there's that's a bad sign for video games.
Speaker 3: Yeah, it's it's the fact that we're thinking about them
Speaker 3: in that way, even if they haven't had like a
Speaker 3: super huge output to like point out business, this is
Speaker 3: this the fact that has been quality and now we
Speaker 3: are like, yeah, they're so back the way they used
Speaker 3: to be.
Speaker 2: In a way, it's kind of realistic to like now
Speaker 2: get excited about the possibility of like, hey, are you
Speaker 2: gonna do contra in Castlevania games.
Speaker 4: They did do a contra game recently that was really
Speaker 4: bad Contra out.
Speaker 2: Yeah, I feel like that that was I mean I
Speaker 2: covered that a g B East So that was pre pandemic.
Speaker 2: So it has been a little bit, so I think
Speaker 2: there was another new one or whatever.
Speaker 4: I think we're all waiting to see what they do
Speaker 4: with Castle Vania for sure. Yeah, definitely.
Speaker 1: So I am gonna say, sounds like Konami is the
Speaker 1: winner here, alright.
Speaker 2: I'm putting a star.
Speaker 1: Giant Bomb dot Com especially presents best Comeback runners up
Speaker 1: being Shnobi, Ninja Gaiden in the Ultimate Winner Konami. Congratulations.
Speaker 5: So the first time a nominee has become part of
Speaker 5: the category.
Speaker 1: What happens you know, hey, we can't say that. I
Speaker 1: think after this the year of the Ninja.
Speaker 2: Yeah, yeah, different ninja.
Speaker 11: All right, Ninjas, you got fifteen days left you can't.
Speaker 2: I don't even get it.
Speaker 1: What do you mean?
Speaker 2: I'll show you a reel that we made of mine.
Speaker 5: Right, we're talking to speaking.
Speaker 1: We have two more categories. I think we can get
Speaker 1: through the next one and then we should take a break.
Speaker 1: Can beat coffee No, okay. Next category is best rogue. Okay.
Speaker 1: We have Hades two, Absolom, Blueprints, Ballpit, White Knuckle, Nubbies,
Speaker 1: Number Factory, Megabonk, Monster Trained two dog Whitch Starvaders.
Speaker 6: Sear their ad sectory and then remove sectory. Sectary is
Speaker 6: a pretty light rogue deleted or just strike through strike.
Speaker 6: It doesn't get to the rogue elements fast enough.
Speaker 2: It looks it does. The thing is you don't notice
Speaker 2: them because they're so inconsequentially. Yeah, even when you get
Speaker 2: all of them, it's like, okay, you like hit randomize
Speaker 2: on it.
Speaker 1: It's like.
Speaker 6: Randomized, let's see what happens. Like I got a deck
Speaker 6: of cards. I like now, but there's sixteen cards you have.
Speaker 6: You have to have eight attached to unlock the other eight.
Speaker 6: It's really I think it's just an onboarding thing, and
Speaker 6: they're using this sort of very light structure of rogue
Speaker 6: light to get you onboarded in a kind of painless.
Speaker 2: In the most technical sense, I guess it's a rogue light,
Speaker 2: but it's definitely not yeah, rogue light.
Speaker 3: I feel like you've said that roguelikes and especially rogue lights,
Speaker 3: are a sort of like the I guess roguelikes would
Speaker 3: be the one that is more so like the follow
Speaker 3: up to the arcade experience and like figuring out how
Speaker 3: to have that at home without feeling cheap or anything
Speaker 3: like that. But I do think yeah, with Sectory, it's
Speaker 3: kind of just kind of just is an arcade game
Speaker 3: that happens to have some of those rogue light mechanics.
Speaker 1: I want to cut Nubbi's number factory.
Speaker 2: I want to talk it up a little bit.
Speaker 1: That looks so cool. I really like it. The style
Speaker 1: is like very fun. It reminds me of like early
Speaker 1: or late nineteen nineties websites.
Speaker 4: Right, It reminds me of when I was making a
Speaker 4: Monkey Island fan site on angel Fire.
Speaker 1: You know, that is the least surprising thing he's ever said.
Speaker 1: I want to cut it because when I think of
Speaker 1: all the other roguelikes here, I want to keep going
Speaker 1: back to them, and after like having a really successful
Speaker 1: run at Nubby's Number Factory and having like a very
Speaker 1: good run. I haven't revisited it.
Speaker 2: I was the same way.
Speaker 4: I really liked it, but it was a more of
Speaker 4: a one and done as opposed to some of these
Speaker 4: other ones that, like I saw credits right.
Speaker 2: I don't know if this will be a controversial take,
Speaker 2: but I would say let's cut Ballpit. I think the
Speaker 2: core gameplay is really fun and satisfying. I do think
Speaker 2: the stuff in between is just not something I look
Speaker 2: forward to. I think a great roguelike is something like
Speaker 2: like a Hades two, when you go back to the
Speaker 2: hub and everything, It's like, okay, well, let's see my
Speaker 2: plants are done, I can concoct this thing. I can
Speaker 2: do this, like, oh this thing is changed, John, I
Speaker 2: got this new area here, Like it makes you excited
Speaker 2: to kind of have that cool down before the next
Speaker 2: run Ballpit.
Speaker 3: I go back.
Speaker 2: I'm like, I guess I'll fucking put these fields here
Speaker 2: and watch the ball man's back and forth a little
Speaker 2: bit before you know, it's like that stuff in between
Speaker 2: is not fun.
Speaker 1: I'm so glad we are united in this, Dan, because
Speaker 1: I've seen so many people say you just got to
Speaker 1: get over it.
Speaker 4: I like Ballpit a ton. Okay, this was my November game.
Speaker 4: I played this November.
Speaker 1: Jesus.
Speaker 4: I loved the I liked the whole gameplay ball Pit.
Speaker 4: The upgrades were really good. Like a point you can
Speaker 4: break two of the characters in and their powers combined,
Speaker 4: the way you're melting the balls coming up with these
Speaker 4: new combos. I liked the mid stuff. I get a
Speaker 4: little bit while you guys wanted to brace. I'm a
Speaker 4: little surprised that you dislike it so much. It's just
Speaker 4: you just put the things there and you bounce with
Speaker 4: people against that.
Speaker 2: I think the reason I dislike it is because like
Speaker 2: to go back to almost like the best or most
Speaker 2: disappointment category.
Speaker 1: I thought that was such a cool idea that.
Speaker 2: Like almost like a city builder type thing in between
Speaker 2: this arcade, you know, schmub type thing, Like I thought
Speaker 2: that sounded so cool, and for it to be just
Speaker 2: kind of this thing where it's like, you know, I'll
Speaker 2: kind of set this up and I need the ball back,
Speaker 2: like there's there isn't a layer of depth or strategy
Speaker 2: that I wanted from that.
Speaker 4: That's not a huge but I think it just I
Speaker 4: think it makes those kind of usual you just kept
Speaker 4: basically spend currency and get them up grades in these
Speaker 4: games a bit more interesting in that, and it's another
Speaker 4: way to play on the whole, you know, kind of
Speaker 4: arcanoid bouncing balls off of things ideas, And it becomes
Speaker 4: even more interesting when you get into it because it
Speaker 4: does matter how these things are placed, Like one building
Speaker 4: is going to increase the experience game for any character's
Speaker 4: house that's within range of it. That kind of thing,
Speaker 4: and other things are kind of more passively generating resources
Speaker 4: for you if you put farms in the right places
Speaker 4: over there.
Speaker 2: I think it's almost too generous to call it arcanoid
Speaker 2: like because an arcanoid you're at least moving the thing
Speaker 2: at the bottom.
Speaker 1: So that part, yeah, But like the gameplay part, so
Speaker 1: I get what am I saying, though, I will say
Speaker 1: to add a voice to this though that I am
Speaker 1: with Dan on it where I think it's more of
Speaker 1: just like, ay, that's not what we want for the cool.
Speaker 3: Down in between the more Arcadie experiences. Because I do
Speaker 3: hear a lot of people say what Mike's saying of
Speaker 3: like it's an interesting new way to do that. It
Speaker 3: just really didn't hit with me either, and I actually
Speaker 3: I don't love the core gameplay a Ballpit either, Like
Speaker 3: the just moving the guy and the balls are bouncing.
Speaker 3: It's like it's very visually stimulating, especially once you can
Speaker 3: get the various you know, the rogue like stuff that
Speaker 3: like being all stack the balls going through enemies, and
Speaker 3: then when they pass through ax enemies they do.
Speaker 1: Stuff that is kind of fun.
Speaker 3: But at a certain point you kind of just are
Speaker 3: moving the guy back and forth, and I don't feel
Speaker 3: like there's a ton of strategy to the gameplay in
Speaker 3: the way that other roguelikes sometimes do, like even Vampire Survivors, like, oh,
Speaker 3: I'm going to carve a path this way through the enemies.
Speaker 3: There's not as much of the ball pay I was.
Speaker 4: With you to like the Vampire Survivors things like, oh,
Speaker 4: this is more than Vampire Survivors.
Speaker 2: Dog, you know, Vampire Survivors is ten times the rug.
Speaker 4: Yeah, I mean I definitely got to the point where
Speaker 4: I was really thinking about what upgrades, which character powers
Speaker 4: I was paying with. But you know, I have other
Speaker 4: games on as I care more about than Ballpit, So like,
Speaker 4: if I'm the only one who's a big fan, let's
Speaker 4: just keep it. I think you can stick around for
Speaker 4: not that was dog Witch. Yeah, let me let me
Speaker 4: talk about dog Witch a little bit.
Speaker 7: I don't, I don't. It's not going to win this
Speaker 7: or get bolded. But dog Witch is this game where
Speaker 7: you play as a dog in a witch hat with
Speaker 7: a wand what do they call it? The dog and
Speaker 7: you go through rounds of combat trying to get to
Speaker 7: your wizard master and beat his ass.
Speaker 1: Cool.
Speaker 7: It's adorable. The art style is incredibly unique and slick.
Speaker 7: It feels really fun to play. It goes and it's
Speaker 7: just like really snappy. It's very whimsical. You summon like
Speaker 7: familiars and they can be like gargoyles that turn things
Speaker 7: to stone, or like fucking bees, like just happy looking
Speaker 7: bees that will sting things. It's an adorable game.
Speaker 2: It's great.
Speaker 7: I wish it was longer. I wish I had more
Speaker 7: there because the bones are so good. I just I
Speaker 7: love these style games. It really is like it fits
Speaker 7: in with like a Monster Train or a Slave the Spire,
Speaker 7: but it's like whimsical and goofy and fun. It really
Speaker 7: is super it's great. Heck Mouse is the developer. They
Speaker 7: haven't made too many games. This is if they do
Speaker 7: stuff like this, and they can make something like longer,
Speaker 7: more robust. I'm so excited. Yeah, it doesn't hang with
Speaker 7: this list, but it's it's phenomenal. As you play on cool,
Speaker 7: it shouts out to my dogs out there. Oh and
Speaker 7: when you throw around a combat and you don't take
Speaker 7: any damage, it does the street Fighter perfect.
Speaker 1: It's very sad. More dogs and games less cats and movies.
Speaker 2: Put more of them in the movie Cats and we'll
Speaker 2: be oh, oh yeah.
Speaker 1: Yeah, I'm gonna say we're gonna lock down haities. Yeah,
Speaker 1: it's gonna be the best of all time. Okay. Can
Speaker 1: I also pitch that we lock blueprints and if we don't, yeah,
Speaker 1: they might be the most rogue of these. Yeah, Dan,
Speaker 1: I know you were the biggest megaboonk fans and planet.
Speaker 1: I'm not saying we cut it, but do you think
Speaker 1: it has a case to be bolded? I mean, is
Speaker 1: its case exactly the case that Vampire Survivors had?
Speaker 2: Yeah, that's a good question. We have a cool skeleton
Speaker 2: in it, though, as a cool skeleton skateboards. I mean,
Speaker 2: it does feel different than Vampire Survivors. It's incredibly similar
Speaker 2: in the way, like the weapons and things like that.
Speaker 2: Come together and like the challenge list and stuff like that,
Speaker 2: the steady drip of getting new characters, new levels. I
Speaker 2: do think that the perspective the three D element a
Speaker 2: bit because that plays into the actual stuff you're upgrading,
Speaker 2: where it's like, oh, okay, I'm getting I've got four
Speaker 2: jumps now, and I've got these skills that make it
Speaker 2: so I do plus fifty percent damage when I'm in
Speaker 2: the air. So it's like it doesn't just feel like
Speaker 2: a cheap gimmick of like, oh, we made Vampire Survivors
Speaker 2: three D. It makes use of the space.
Speaker 1: It is.
Speaker 2: Boy, I like it almost as much as Vampire Survivors
Speaker 2: and Vampire Survivors is maybe like my second Paver Rogue
Speaker 2: like all time. So I don't know, I've I've been
Speaker 2: playing it for months and I still enjoy it every
Speaker 2: time I load it up. But I mean, if no
Speaker 2: one else hot on it.
Speaker 4: Crossout ball Pit first, Yeah, I want a hero set
Speaker 4: out for him and knows I'm his friend.
Speaker 1: Oh, I think Mikey Megabunk is like right outside for me.
Speaker 6: I would go with Absolom first for the third since
Speaker 6: we have Hades two and blue prints already.
Speaker 1: That but I like to make a bonk a ton
Speaker 1: when I was playing.
Speaker 2: Yeah, here's what I want to bring up, and I
Speaker 2: feel like might get the short end here to consider
Speaker 2: how good it is. Monster Train two. Yeah, I played.
Speaker 2: There's like, you know, five factions or they might have
Speaker 2: added some like five decks whatever, and I played through
Speaker 2: and beat it with like two or three of them.
Speaker 2: It is very good, and it's it's my favorite of
Speaker 2: those kind of like card Battlers Slay the Spire types
Speaker 2: and everything. And I know that people like, you know,
Speaker 2: I think Bianca went through and she's like did everything
Speaker 2: with every single faction and like every channel, and she
Speaker 2: swears by it and she loves those type of games.
Speaker 2: Like I know, it is an extremely good game. I
Speaker 2: did not play it to that level, and I don't
Speaker 2: know if anyone else here did. I just want to
Speaker 2: like give it credit for like sure, No, it's incredibly
Speaker 2: I really enjoyed the first Monster Train a lot. I
Speaker 2: just didn't have I think I just had card fatigue.
Speaker 2: I did a couple of runs and I did really
Speaker 2: enjoy it. It wasn't quite Slay the Spire levels for me.
Speaker 4: It's a bit more complicate to slay Aspire in a
Speaker 4: way that I almost just find more complicated than adding
Speaker 4: depth to it. I don't love the way the game
Speaker 4: will looks like.
Speaker 2: I don't.
Speaker 4: Yeah, the art sounds not for me super fun, but
Speaker 4: like I think I see the three that are gonna
Speaker 4: be bordered, and it's not as good as those.
Speaker 7: I think I maybe maybe I played the most of
Speaker 7: this Monster Trained two and I found it to be
Speaker 7: less legible than a lot of other games in its
Speaker 7: class and clunkier to engage with. I still really had
Speaker 7: a great time with it. I agree with you, Mike.
Speaker 7: I don't like the look of it. I don't like
Speaker 7: the art, and I hate that argument against like Slay
Speaker 7: the Spire because I'm likes.
Speaker 2: That kind of like the charms cheap flash game look work.
Speaker 4: You know, it feels very It feels like a mobile
Speaker 4: gotcha game, even though it's not a mobile gotcha game.
Speaker 1: That's so true, Like you solve this puzzle those it
Speaker 1: looks like the side of a van sometimes. Yeah, people
Speaker 1: are going to be mad at us about this appeion.
Speaker 1: I really like it. Yeah, we really chuck. I did
Speaker 1: not like Star Vaders at all. Yeah, tell me more.
Speaker 1: Whenever I get inundated and the Internet tells me you're
Speaker 1: going to love this game. It has tiles in it.
Speaker 1: This has tiles in it. I don't like the tiles.
Speaker 1: I don't like the feel of them. The overall gameplay
Speaker 1: I think is a little clunky and which too slow
Speaker 1: for me. The overall progression I don't feel is that
Speaker 1: great either. The character you play as Power doesn't feel
Speaker 1: that great. I think overall I was just really just whelmed. Yeah.
Speaker 1: I think this is another one with legibility issues where
Speaker 1: I want to pick up a game and get it.
Speaker 1: I wanted to get its hooks in me so I
Speaker 1: can just like start rolling and not have to stop
Speaker 1: and go wait, okay, what does this actually mean again?
Speaker 1: In this game is one of those where I had
Speaker 1: a harder time with it. Yeah. Like they definitely tried
Speaker 1: to build off of like the chip synergy that happens
Speaker 1: in like the Battle Network games, but they don't pull
Speaker 1: it off. Well.
Speaker 3: Yeah, and I just.
Speaker 1: Promised something similar to Mega Man Battle Network and this
Speaker 1: was not it. Yeah.
Speaker 3: I only checked out the demo, but I echo with
Speaker 3: Jan had to say about all the uh.
Speaker 7: Did anyone else play we Can Cross That? Did anyonet
Speaker 7: to play else play White Knuckle is White Knuckle. So
Speaker 7: White Knuckle is a climbing game, and you start at
Speaker 7: the very bottom of this like climb sewer pit thing
Speaker 7: and you're just you're just hands and you're like jumping
Speaker 7: and grabbing things. It's called white knuckle because like the
Speaker 7: longer you hold onto something and it's like supporting your weight,
Speaker 7: your hand will change color and if you let it
Speaker 7: go too far you'll fall. It's like a It's one
Speaker 7: of those instant of games like you fuck up, you
Speaker 7: top like tumble down the pit and there's like rising
Speaker 7: like acid and stuff like that that'll kill you. But
Speaker 7: it really really interesting, really cool. You pick up like
Speaker 7: rebar and you're like hucking that across the map and
Speaker 7: then that turns into stuff that you can like tomb Raider,
Speaker 7: you know, vault off of. And Yeah, I've seen people plays.
Speaker 7: It's super like slick looking unique. I don't think it
Speaker 7: hangs with the rest of these games. I think people
Speaker 7: should check it out. It's it's frustrating, like it's almost
Speaker 7: like it's got some Bennett foddyism.
Speaker 2: It looks too scary. Really climbing games all like ben
Speaker 2: at Foddy.
Speaker 1: Yeah, really cool game. I don't think it hangs with
Speaker 1: the list.
Speaker 4: Okay, we could probably get rid of number now because
Speaker 4: we haven't talked about Absolute yet.
Speaker 1: But boy, it's good. It's a real good shouts out
Speaker 1: to nubbies Number Factory, though very small team, and just
Speaker 1: it's fun. It's I think everyone should check it out
Speaker 1: if you haven't, if you've ever been a fan of PEG, Yeah, exactly. Yeah.
Speaker 2: I get excited every time I think about how, like
Speaker 2: grub you and I are still working on Absolute the
Speaker 2: test runs right, Yeah, yeah.
Speaker 4: I'm going to tack any moment now.
Speaker 2: Yeah, I'm I'm excited to get back and play Morbid.
Speaker 2: Like every run I do, I enjoy it, and like
Speaker 2: I do feel like we're at the point now where
Speaker 2: it's like any one of these we could just get
Speaker 2: the right mix of upgrades and stuff like that, which
Speaker 2: I love that with, Like you know, like Dead Cells
Speaker 2: is one of those who were like, oh, I got
Speaker 2: the perfect kind of close range thing, got the perfect
Speaker 2: long range thing here, all these upgrades are kind of
Speaker 2: clicking together and with the two player element, like and
Speaker 2: it's like, oh, if we both have these synergies or
Speaker 2: I'm doing this thing that's getting all this mona and
Speaker 2: we're both getting all our supers all the time. It's uh,
Speaker 2: I think we both love the old beat them up
Speaker 2: arcade style, you know, the old X Men, Simpsons, you
Speaker 2: know turtal Lie more now than ever, like exactly, but
Speaker 2: I think this is the most meaningful evolution of that
Speaker 2: gameplay because like across the board with all these beat
Speaker 2: them ups, we are finding new ways to introduce longevity
Speaker 2: and replayability and things like that into it. But like
Speaker 2: it feels more meaningful and ebsolm than anything else I've
Speaker 2: played in recent years.
Speaker 6: Yeah, And I mean I think you're right there the
Speaker 6: way you said it, Like the rogue light stuff unlocks
Speaker 6: the potential of these kinds of games to make a build,
Speaker 6: and the builds can be kind of overpowered sometimes are
Speaker 6: crazy or not like or like kind of break stuff
Speaker 6: a little bit because it's going to be one run
Speaker 6: and if it's if you get it on a run,
Speaker 6: you had good luck, and now you have all this
Speaker 6: all these awesome abilities you wouldn't have otherwise, And you
Speaker 6: kind of can't make a traditional beat them up that
Speaker 6: way because it has to be sort of balanced and predictable,
Speaker 6: and so like this is like, oh wow, the fun
Speaker 6: stuff I always wished I could do and to beat
Speaker 6: them up. They've given it to me here. I just
Speaker 6: got to get the right build. And then you start
Speaker 6: thinking about that and what you're saying about, like, oh,
Speaker 6: Dan's dropping a ton of mana all the time.
Speaker 1: I'm just gonna like try to build my guy in
Speaker 1: switch away to bro.
Speaker 6: I'm always popping off my ultimates because I know there's
Speaker 6: always going to be more on the ground for me
Speaker 6: to pick up to do more, and just thinking about
Speaker 6: it that way, it's like, oh, there's some extra depth here,
Speaker 6: specifically specifically because they knew how to handle the genre
Speaker 6: that they've attached to beat them up.
Speaker 2: And how smart is the map too, where it's out
Speaker 2: branching branch Arek's like you will see these objectives. It's like,
Speaker 2: oh over here, Oh, we got to feed a few
Speaker 2: more enemies to this furnace. Alse there's a key hidden
Speaker 2: in the swamp up here, Like which way do we
Speaker 2: want to go? And like what a great way to introduce, Like,
Speaker 2: well we got to do another run. Now, we got
Speaker 2: let's go up that way because yeah, we did this
Speaker 2: down here, I wonder what that unlocks up here. We
Speaker 2: got to kill those sisters down there. Like, it's not
Speaker 2: a game where it's like if we were to win
Speaker 2: the next run, I don't think I'd be like, well,
Speaker 2: we beat it. It's like there's clearly paths and stuff
Speaker 2: going on.
Speaker 4: It's like, you know, stuff that is interesting in there
Speaker 4: to do, right, Like it's set up like a Hades
Speaker 4: like that.
Speaker 2: And outside of like maybe one run where I think
Speaker 2: I tried the frog or whatever, like, we've been the
Speaker 2: same two characters and they are so fun and it's like,
Speaker 2: you know, we see that cider character, so it's like
Speaker 2: I want to explore that too. And at the same time,
Speaker 2: it's not like I think there's gonna be people who
Speaker 2: are turned off by roguelikes in general.
Speaker 6: I would be like this and like other Obviously there's
Speaker 6: been other ones where it's like so easy to recommend,
Speaker 6: like Hades and stuff like that. It's really easy to
Speaker 6: recommend this one because none of that, Like this is
Speaker 6: a game you were going to replay anyhow. It's a
Speaker 6: beat them up. You're gonna kind of start from the
Speaker 6: beginning a lot though. That's just kind of how you
Speaker 6: play those kinds of games, and all of it's just
Speaker 6: sort of additive. It doesn't like make you feel like, oh,
Speaker 6: I got to grind to unlock this stuff. It's like,
Speaker 6: now you're gonna top out. You're gonna max level this
Speaker 6: character pretty quickly. You're not gonna have to like play
Speaker 6: it over and over again just to get this stuff.
Speaker 6: You're gonna play it four or five times, and you're
Speaker 6: gonna have most of the tools for the character you selected.
Speaker 2: And that's the thing that like in this genre, I
Speaker 2: think Chuck when describing Monster Train mentioned like legibility as
Speaker 2: far as like there's a lot of okay, so what
Speaker 2: and what is persistent and what it is not like
Speaker 2: you know, it can murky with a lot of games
Speaker 2: in this genre. With this one, it's so obvious and
Speaker 2: it's so it's like, oh, this is the currency, come back, Okay,
Speaker 2: I can upgrade that. Now I can you know, ten
Speaker 2: percent more health whatever, I unlock this super tack it all.
Speaker 2: It spells it out very just elegantly and plainly, and
Speaker 2: every time you load it up, it's just a fun
Speaker 2: beat them up and then you go back and spend
Speaker 2: a little bit of money. You're a little bit stronger.
Speaker 2: Oh this new person's in the hub world. It's all
Speaker 2: very legible. There's not a lot of like, wait, do
Speaker 2: we do we lose that?
Speaker 5: Do we not?
Speaker 1: Like?
Speaker 2: It's uh, I really think it's one of the best
Speaker 2: rogue Lades I've ever played. And then there's Blueprints.
Speaker 4: Yeah, oh god, I fucking thinking about Blueprints generational talent.
Speaker 1: Have you ever seen the whiplat like the audience turn
Speaker 1: on something so quick?
Speaker 2: Like I get people like like Sean who like, this
Speaker 2: is just not my thing. I get that.
Speaker 4: I'm surprised by the people who are like I find
Speaker 4: this game frustrating even though it should be my thing,
Speaker 4: because I think the bad luck places into it too much.
Speaker 1: I just never had that.
Speaker 4: Is that The argument a lot of people is that, well,
Speaker 4: sometimes the luck just kills your run, and I'm like, well,
Speaker 4: you probably are still doing other things in that run,
Speaker 4: always going to get to door forty seven or forty
Speaker 4: six or feel like you're close to it, but you're
Speaker 4: figuring out other puzzles, you're unlocking new rooms, you.
Speaker 1: Went to the garage.
Speaker 2: I can believe here. I never had what I thought
Speaker 2: was a wasted run in the game.
Speaker 1: Out of our remaining three here with Hades two, Absolomon
Speaker 1: Blueprints and Blueprints has no combat. You'd never see another
Speaker 1: person right other.
Speaker 6: Than you through photo combating with the numbers, like you
Speaker 6: have to be like play it as a probabilistic problem
Speaker 6: of like I begin to understand those chances of me
Speaker 6: getting these things, so I need to maximize my chances.
Speaker 1: That's all it is. You're fighting the map. But like
Speaker 1: I think I felt the most of a rush and
Speaker 1: like anxiety playing through blueprints because I'm going from run
Speaker 1: to run, and then like once you start unlocking more
Speaker 1: knowledge or you visit like the Fortune Teller and uh Alzara,
Speaker 1: and then it's like, okay, there's more of this lord
Speaker 1: that I got unlocked, or you just make it to
Speaker 1: whatever the objective of your run is, Like it just
Speaker 1: felt so exhilarating. And then like sometimes when you find
Speaker 1: something out on accident, like when the mind Shaft and
Speaker 1: then I noticed like the door was blocked off, and
Speaker 1: they're like, Okay, i'll make a room on the other
Speaker 1: side of this, we'll see what happens. Like it's just
Speaker 1: like nothing. But like just like discovery after discovery, even
Speaker 1: after you technically beat the game, there's still really discovery,
Speaker 1: and like, you.
Speaker 4: Know, I didn't do a ton of the post game
Speaker 4: stuff necessarily, but like I don't feel bad about that,
Speaker 4: Like I think just being gaming in credits is a
Speaker 4: perfectly good off ramp. You know, maybe something I go
Speaker 4: back to that stuff, I'm amst more interested if I
Speaker 4: go back to like really work on doing a Day.
Speaker 1: One run, which I see people do and it's like,
Speaker 1: oh yeah. And it's like, just to be clear, there
Speaker 1: are so much after.
Speaker 4: Getting time, the lore, which I think is really good,
Speaker 4: that could just be more background stuff right away, like
Speaker 4: you can engage with it or not, becomes more important
Speaker 4: I think in the post game for actually figuring out
Speaker 4: what's going on.
Speaker 1: I think for me, it's uh.
Speaker 6: With when we got Hades one, that was sort of
Speaker 6: like unlocking the roguelike genre for people being like, we
Speaker 6: are going to give you a narrative to hold, to
Speaker 6: hold your hand to, like every time you come back,
Speaker 6: you're gonna talk to these characters and that will literally progress.
Speaker 6: They understand you're in a loop and they're going to
Speaker 6: talk to you in that way, and they're going to
Speaker 6: keep you in here to kind of give you a
Speaker 6: safe thing to hold on to to get you used
Speaker 6: to all this other stuff. And it's like, oh, Wow,
Speaker 6: that was a real big jump forward, a leap forward
Speaker 6: for this genre. This sort of like takes Rogue Likes
Speaker 6: and applies it to miss and all these other kind
Speaker 6: of puzzle games and reinvigorates it in a similar way
Speaker 6: where it's like this just like takes an idea and
Speaker 6: enables you to think about it in a different way
Speaker 6: and kind of complicates it while also giving you a
Speaker 6: chance to really dive deep and simplifies it in so
Speaker 6: many ways because now you're going through it a bunch
Speaker 6: of times, you come up with ideas and try them out.
Speaker 6: It's just incredibly wealthy and it's.
Speaker 4: Just insane, Like you know, there's so much of this
Speaker 4: but Roguelike. The fact that they were able to do
Speaker 4: Missed but Roguelike and worked incredibly game for us, Mike,
Speaker 4: it'smaffling how well it works.
Speaker 1: I think what's so unique about this one too, it's
Speaker 1: not just that combination, but just that what you're getting
Speaker 1: between runs. Sure, you can like set yourself up to
Speaker 1: get more gems or more money, but you're getting the
Speaker 1: knowledge and that's what's really helping you get better at
Speaker 1: this game.
Speaker 2: So many wastes of the end to you use different
Speaker 2: parts of your novel.
Speaker 7: And I think that probably frustrates people that that's the
Speaker 7: way you progress that like honestly, yeah, having a notebook
Speaker 7: open and so Dan anecdote involving you. So you you
Speaker 7: had a copy of this game before it came out,
Speaker 7: and I remember you wade into a tech issue. You're like, oh,
Speaker 7: lost on my progress, and I was like, I was
Speaker 7: kind of devastated for you. I was like, I was
Speaker 7: excited about this game. I was like, oh, fuck, he's
Speaker 7: gonna have like so our opinion of this and like
Speaker 7: really look forward to it. We got on a call
Speaker 7: we couldn't figure out your problem. Then you're like, it's okay.
Speaker 7: I like I've learned so much. I can just get
Speaker 7: right back to where I was. And then you like
Speaker 7: you cleaned up and got that done, and like, well,
Speaker 7: I mean, for.
Speaker 2: The sake of accuracy, the creator of the game did
Speaker 2: send me a custom made save file where he got
Speaker 2: back how many coins I had and my coin, so
Speaker 2: like there was a little help there, but like also
Speaker 2: it was not for not like even if he had
Speaker 2: not done that, like it would not have been hard
Speaker 2: to get back. It's like, oh, now I know this
Speaker 2: room does this or this puzzles here, like he helped
Speaker 2: me with like the coin limit stuff that you can't
Speaker 2: just do through knowledge, But yeah, I would have got
Speaker 2: back very quickly.
Speaker 1: And when you told me that, I was like, Oh,
Speaker 1: that's what this game is. It's like you can just
Speaker 1: like take everything you know and just like it's not
Speaker 1: a wild Yeah.
Speaker 2: That's why I'm so torn on this category here with
Speaker 2: these you know, we got Hades two, I have Solomon blueprints.
Speaker 2: I adore all these games, and I think there is
Speaker 2: a real argument you can make for Hades two being
Speaker 2: the best rogue light of all time.
Speaker 3: So that's the thing. We haven't actually talked about Hades
Speaker 3: two yet, and I kind of wanted to get this
Speaker 3: in there, just like at the top, because I don't
Speaker 3: have as much to say as the rest of your
Speaker 3: eyes on all these games because I don't really like
Speaker 3: roguelikes and rogue lights that much. You know, when you
Speaker 3: guys talk about the really big ones that really hit
Speaker 3: with you, guys, I try them out and some hit,
Speaker 3: like you know, Vampire Survivors, Blatro and stuff. Most don't.
Speaker 3: It's just not my thing.
Speaker 1: But Hades two, after I didn't like Hades one because
Speaker 1: you know anything from zagarais not being a super likable
Speaker 1: character of me to just a lot of the roguelike
Speaker 1: trappings that I don't really get into. Hades two is
Speaker 1: such a friendly game, is so welcoming to people like
Speaker 1: me that they want to get in the door of
Speaker 1: this stuff while still having all the roguelikes stuff.
Speaker 3: I love Hades too. Like it went like, I don't
Speaker 3: like roguelikes, I don't like Haities one. Hades two is
Speaker 3: in my top ten. I think it's a fantastic game,
Speaker 3: and it sounds like it still appeals to you guys
Speaker 3: in the way that.
Speaker 4: I like to definitely in my top ten. It's funny
Speaker 4: because when I was playing it, I was kind of like,
Speaker 4: this might be one of my favorite games ever for
Speaker 4: some reason, Like, but like, once I was done with it,
Speaker 4: I don't. I'm not thinking about it quite as much.
Speaker 6: I think one of the reasons for that it's it
Speaker 6: is so friendly, which I think is a ninety nine
Speaker 6: percent positive, But it's it doesn't there's.
Speaker 2: Not a lot of friction tension.
Speaker 1: It's it's less of the sickoshit that, which is what
Speaker 1: you guys kind of get into something like that.
Speaker 6: It's just it's just so easy to play that it
Speaker 6: goes down like like a very easy meal. But that's
Speaker 6: not gonna be hard to digest it.
Speaker 2: And that's part of why I was saying that I
Speaker 2: was torn on it is like I think you can
Speaker 2: make the argument that it is the best rogue light
Speaker 2: of all time. But also it's in the way that like, Okay,
Speaker 2: I think like Tears the Kingdom is many in many
Speaker 2: ways a better game than Break a while, but it's
Speaker 2: impossible to kind of replicate that first film. So like
Speaker 2: something like blue Prints this year sticks with me more
Speaker 2: because it's like I've never played anything like this. This
Speaker 2: really just blew me away this year. And Hades too,
Speaker 2: it's like it's mostly what I expected. It's just it's
Speaker 2: a better version of Hades one, which is a really cheeseburger.
Speaker 4: Yeah, play a lot of Hades won, And maybe there's
Speaker 4: a bit of I have played a lot of Hades now.
Speaker 2: Yeah, it's a little bit of Like maybe Fatigue Hates
Speaker 2: two might be above Blueprints on my top ten.
Speaker 1: I don't.
Speaker 2: I haven't decided yet, but like, I think Blueprints was
Speaker 2: a bigger and more important roguelike experience.
Speaker 1: You hear that we didn't know you exactly. We did
Speaker 1: not know this game was prob there is. So I'm
Speaker 1: a big board game guy. I think you guys know that.
Speaker 7: But there's this board game called Betrayal at House on
Speaker 7: the Hill, right, and it's a cooperative game. You and
Speaker 7: your buddies are exploring like a haunted house.
Speaker 1: Right. But the way the gameplay is is you don't
Speaker 1: set up the board ahead of time. You have tiles,
Speaker 1: and you're laying the tiles out and then going into
Speaker 1: the room. Something happens. Then you're doing the same and
Speaker 1: you could choose which direction, which room you go into.
Speaker 1: And I was like, holy fuck, they did this in
Speaker 1: a video game and it's missed and it's roguelike and
Speaker 1: it rules so hard. I think what they've done here,
Speaker 1: the elements that they've pulled in Blueprints so stellar. I
Speaker 1: love Hades too. I think it's gonna it probably will
Speaker 1: be higher than Blueprints on my personal top ten lists
Speaker 1: this year. But I think that's more like the combat
Speaker 1: and that gameplay elevation the Hades two and not necessarily
Speaker 1: the rogue like elements. The way that Blue Prince is,
Speaker 1: it's just so much about Blueprints, just really speaking Blueprints
Speaker 1: can be the better Rogue like even if you like
Speaker 1: more things in general about Hades two.
Speaker 2: Yeah, I mean I'll keep playing Hades two and doing
Speaker 2: more runs than I probably won't do more blue Prints
Speaker 2: just because the nature of the game is like, well,
Speaker 2: I have the knowledge, I got to where I want
Speaker 2: to be, you know, like I don't necessarily want to
Speaker 2: go further in the end game. But Blueprints is I
Speaker 2: think a more notable game this year. Yeah, and in
Speaker 2: this genre yeaheah not. I feel like it's between these
Speaker 2: two now. But I do want to just a solemn
Speaker 2: again for the reasons when you said it there, Hey, everyone,
Speaker 2: you should play all three of these. All three will
Speaker 2: be It was a great year for Rogue Lights.
Speaker 1: Also, it just became apparent to me after doing Monday
Speaker 1: Mornings Missed with Mitch, how much stuff, how much myst
Speaker 1: has inspired other games. Y, Yeah.
Speaker 4: That's one of my big goals of doing It's like,
Speaker 4: I don't think many people know that Myst was an
Speaker 4: important game anymore.
Speaker 1: All Right, I'm gonna put a star next to Blue Prince. Yeah,
Speaker 1: here's your crown, little guy. The best roguelike runners up
Speaker 1: Haities two, Absolom Runners up with blue Prints as the winner.
Speaker 1: We're gonna go to Blue King Gang.
Speaker 2: We're gonna go take a bricky break.
Speaker 1: Is wearing a blue hoody Oh, we're the Blue Princes.
Speaker 1: Because the next category and the final category for day
Speaker 1: three Giant Bombs Game of the Year is best Moment
Speaker 1: or It.
Speaker 2: Might include spoilers. It will include spoilers.
Speaker 1: So if you want listening now, just keep listening, just
Speaker 1: run it.
Speaker 2: All those Matroid people are gonna be fine. Mike, Oh good,
Speaker 2: I'm really worried about that.
Speaker 1: We'll see after this. Holy smokes Gang, we are at
Speaker 1: the final category for day three of Giant Bomb's Game
Speaker 1: of the Year twenty twenty five, shouts out once again
Speaker 1: to where dear friends over at main Gear for letting
Speaker 1: us use the space. We promise we're keeping it clean.
Speaker 1: We promise where to God if there's any candy rappers
Speaker 1: or bagel seeds anywhere, it wasn't us, It was not gang.
Speaker 1: Final category of the day is best Moment or sequence.
Speaker 1: And everyone at home, this is just gonna be filled
Speaker 1: with spoilers. If you were sensitive to that, get out.
Speaker 1: We'll see you later, all right, good, but keep on
Speaker 1: listening to the podcast. Just put on mute or something.
Speaker 1: If you're watching the video, keep playing on two more computers.
Speaker 1: Repeat it please, going down the categories and some of
Speaker 1: these the nominees' names on the list are spoilers within themselves.
Speaker 1: So this was it. This is your last chance. You've
Speaker 1: been warned here, that's how it goes. You've been warned, right. Oh, actually,
Speaker 1: there you go, get out now you want. First nominee
Speaker 1: is keep Up from Dispatch, entering volt Forge, getting the
Speaker 1: double jump in Hollid Night, Silk Song, King k Rule,
Speaker 1: Donkey Kong Bananza, Die Hardman Dance, Just straining to Pizza
Speaker 1: Chef Death, straining to Goosta how Death, Claire's your Expedition
Speaker 1: thirty three Reaching the Peak Eighties two Conflagration Death Training
Speaker 1: two Room forty six blue Prints ed boone comes up
Speaker 1: with a spear total combat legacy. Oh it's a sonic
Speaker 1: unleashed like silent hill Fit.
Speaker 3: Wait what yeh?
Speaker 1: There we go, rescuing that truck with friends in roadcraft
Speaker 1: and then driving all the trucks into water roadcraft deflate,
Speaker 1: defeating the band breaker Baby Steps, Mommy, Baby Steps. Jeff
Speaker 1: Grubb murdering Dan Ryker with a confetti cannon spaghetifying that
Speaker 1: guy in mind's eye not getting hit in a boss
Speaker 1: fight from Sectory, getting married and living life in Anne
Speaker 1: Roger approaching Rainbow Road in Mario Kart World, Mike and
Speaker 1: Dan monkey fart into Grub's monkey face at the end
Speaker 1: of the world. That's from a game, not just in
Speaker 1: real life. Kaylas carrying off a group of killers and
Speaker 1: arc raiders under Bed meeting with Nicky Grubb and Sean
Speaker 1: and Reed do main dance death straining too. Okay, this
Speaker 1: is a fact category. Yeah.
Speaker 2: Could I ask you right now to pick your favorite
Speaker 2: desk stranding moments.
Speaker 3: Yeah.
Speaker 2: First of all, let's kill pizza chef, because I think
Speaker 2: you guys just assassinated me with the bringing up that
Speaker 2: if it was in Deadpool or something, i'd hate it.
Speaker 1: I was like, oh my god, I feel like this
Speaker 1: loll so random.
Speaker 2: I believe yeah moment.
Speaker 1: He's so right. Yeah yeah, and take it off. Yeah
Speaker 1: I love it, But you're.
Speaker 2: Right death training. I don't think any of these are
Speaker 2: gonna make it right, like I'm the desk randing guy.
Speaker 2: Maybe Domain Dance.
Speaker 1: I know people like that. I really like this training too.
Speaker 1: I love some of these sequences.
Speaker 2: Then let me Okay, if I'm give the fireworks going off,
Speaker 2: that's the one. Conflagration is that so I want to
Speaker 2: take off die Hardman dance. I like that just because
Speaker 2: it's just I don't even want to explain it. It's
Speaker 2: I know people don't like it. It's not gonna hang.
Speaker 4: Uh.
Speaker 2: Conflagration is the one that I described when I was
Speaker 2: at the preview event.
Speaker 1: That's like most style, Like there's so much.
Speaker 2: It's the coolest looking thing I think I've ever seen
Speaker 2: in a video game.
Speaker 1: It's stunning, like to look at.
Speaker 2: Yeah, when I was walking the bathroom of the preve
Speaker 2: event when I wasn't there yet and I would just
Speaker 2: cashed out of the corner of my ID be like,
Speaker 2: what is happening on those screens?
Speaker 1: I had never seen anything like that.
Speaker 2: For those that don't know, it's like one of the
Speaker 2: Neil segments where it's like it's basically the equivalent of
Speaker 2: the Magemicals and segments from the first game, where it's
Speaker 2: like all kind of this alternate, weird spirit dimension and
Speaker 2: it's like a data DA lists more taste celebration in
Speaker 2: the streets, but there's all these spirits and husks of
Speaker 2: people kind of walking aimlessly and amidst all the streets
Speaker 2: and buildings and stuff, there are like Ferris wheels covered
Speaker 2: in fireworks. There's fireworks going off like crazy all in
Speaker 2: the sky. It is just NonStop, even on a base
Speaker 2: PS five, the amount of like particle effects and just
Speaker 2: all these fireworks going off at night. Like I can't
Speaker 2: do a justice by just explaining it, like lokos look
Speaker 2: up conflagration.
Speaker 7: It's like trying to explain HDR to people. That's what
Speaker 7: the sequence is, like if it feels next gen, yeah, and.
Speaker 2: It's there's five everywhere, and as you're working your way
Speaker 2: through all these kind of fire tunnels and everything, and
Speaker 2: then it culminates in this boss fight against Neil, which
Speaker 2: is like if you've seen the trailer where he used
Speaker 2: to straight up Solid Snake with the bandana and stuff.
Speaker 2: That's this sequence where like these these motorcycles are coming
Speaker 2: out of the ground and like you know, out of
Speaker 2: this tar and everything, and it's like weird spooky skeletons,
Speaker 2: Solid Snake motorcycle crew with fireworks going off everywhere, and
Speaker 2: then you.
Speaker 1: Have this big shootout and like like a graveyard or
Speaker 1: looks like ruins or something.
Speaker 7: The thing where it's like the when their faces get
Speaker 7: lit up. It's showing like the skeletons, yes, the Caribbean Yes.
Speaker 2: And for all the stuff that is Kajima just being
Speaker 2: Kajima in the ways that like, I think a lot
Speaker 2: of people are annoyed by, like the Diehard Man dance
Speaker 2: for example, like that's look, I like his wackiness and stuff.
Speaker 2: I can see how people would see like, Okay, this
Speaker 2: is stupid and he's just doing this. This is loss
Speaker 2: so random. I think this Conflagration episode is him. Maybe
Speaker 2: it is like most Powerful.
Speaker 1: When you showed to me in the quick Look. It
Speaker 1: is the thing where I was like, oh, Coach was
Speaker 1: still got this one.
Speaker 2: He's like he's like the style is just like gripping
Speaker 2: off of this and even on like a technical level,
Speaker 2: it's amazing.
Speaker 1: Yeah, and then you know this The sequence is followed
Speaker 1: by Metal Gear Solid essentially because it turns into a
Speaker 1: classic Metal Gear Solid sniper fight and I'm like, oh, yeah,
Speaker 1: here's a video game. I was really enjoying that. Yeah.
Speaker 1: Oh I was going up and getting his face with
Speaker 1: the sault rifles and stuff. I didn't know dog he
Speaker 1: was supposed to like be running, You're supposed to run
Speaker 1: around on the roofs and like sniper him in these
Speaker 1: I didn't even find a sniper, right. I felt so
Speaker 1: fucking cool doing that. Oh my god.
Speaker 2: I called him twice and both times it was like,
Speaker 2: we're getting up in his face, even some like c
Speaker 2: QC type stuff and soult rifles.
Speaker 1: Yeah in that way too, you know. Yeah, yeah, so
Speaker 1: we know, Dan, you play all these games like that, But.
Speaker 2: I honestly didn't know that was supposed to be a
Speaker 2: snipers you did other people play that way apparently, Dan?
Speaker 4: If I was you, my favorite moment from the game
Speaker 4: would have been when they all sang happy birthday to me.
Speaker 2: That's pretty good, weird, that didn't suppress me. You like,
Speaker 2: I played on my actual birthday and didn't know that
Speaker 2: was in the game, and oh, that's really cool.
Speaker 1: I think we should cut Jeff Grabb murdering Dan rekerd
Speaker 1: with a Yeah, reliability not a good moment. We do
Speaker 1: not encourage violence in the workplace, despite not having an
Speaker 1: HR department, or we know that's bad.
Speaker 2: I'll say. Since I didn't get permanently injured, I'm glad
Speaker 2: it happened.
Speaker 1: It was very funny, impostly. Yeah, it was worth it.
Speaker 1: I wouldn't change a thing. I would.
Speaker 2: It was a solid five seconds where I thought I
Speaker 2: was like disfigured. Yeah anymore you want to put a
Speaker 2: damper on the whole weekend? Yeah it was.
Speaker 5: It was one of those things where like I thought
Speaker 5: I witnessed something horrific.
Speaker 1: Yeah, faces of Death. Yeah, we traumatized. Poor John Carson
Speaker 1: and Jesse Vittelli sitting.
Speaker 2: On the couch.
Speaker 5: Jesse didn't even Mississippi.
Speaker 2: Needed to cope with his emotions.
Speaker 5: John bomb is bad.
Speaker 2: Apparently, right. Yeah.
Speaker 4: Yeah, my kazoo by vape those just not even good.
Speaker 1: Everything about that you were you were zigs there and
Speaker 1: everything about that. Oh my god.
Speaker 2: It was crazy.
Speaker 1: How really that happened?
Speaker 5: I can't even here.
Speaker 1: It was the first thing uncross it off. It's something
Speaker 1: also cut spaghettifying the guy in mind because that's the
Speaker 1: only interesting thing that.
Speaker 2: Game in a war. Yeah, that's right.
Speaker 6: It was like really fun to like we did it
Speaker 6: like twenty times and we just kept doing it and
Speaker 6: we got some really good ones in there.
Speaker 1: It was a fun moment. But let's cross that off.
Speaker 2: I would cross off a Soilk song double Jump. It
Speaker 2: is a tremendous feeling, but like, hey, we felt that
Speaker 2: for decades.
Speaker 4: You know, it's a bit different here because yeah, for
Speaker 4: you know, we talked last year about Prince of Persia,
Speaker 4: how like, oh, you got that double jump really late,
Speaker 4: and that felt awesome.
Speaker 2: Here it's even a little bit later.
Speaker 4: But the build up to it is you're going up
Speaker 4: this mountain and it's you know, the most difficult platforming
Speaker 4: challenge probably in the whole game, at least to that point.
Speaker 2: So it's really making you earn that double jump.
Speaker 4: You have to prove to the game that you're good
Speaker 4: with the dashes and the pogoing and that silk spear
Speaker 4: thing and all this effort to get up there, and
Speaker 4: you're kind of wondering the whole time.
Speaker 2: Boy, it better be something good up here. I don't
Speaker 2: because it's not like I don't even know if it's critical, pap.
Speaker 1: It's not like when it's knees or something you need
Speaker 1: you do I need double jump?
Speaker 2: Right?
Speaker 4: Then you get up there and like when you realize, like, oh,
Speaker 4: I there is a double jump in this game, because
Speaker 4: at that point you're just like maybe there isn't, and
Speaker 4: you get it.
Speaker 6: Ah, God, it felt really cool. To me, Yeah, I
Speaker 6: think for me it is the lead up to it,
Speaker 6: like just how challenging that was. And you know, the
Speaker 6: whole game's got incredible presence and style and presentation, but
Speaker 6: it's really good in that moment. Yeah, it's it was
Speaker 6: up there for me. I don't know if it's going
Speaker 6: to be. There's so much on this list it'll be hard.
Speaker 1: But I'm with Mike on this. I want to keep
Speaker 1: a little bit longer.
Speaker 4: Sure if for no one of the reason, we haven't
Speaker 4: had a ton of silks long representation in the categories,
Speaker 4: So can we.
Speaker 2: Cut you know, reaching the peak in Hades two? I mean,
Speaker 2: I think every time we bring up Hades two, it's
Speaker 2: the same thing where it's like, this is a tremendous game,
Speaker 2: but it's all just fairy like, Okay, we've done here before,
Speaker 2: you know it.
Speaker 7: You know, Hades one, Zagarias can never actually hang on
Speaker 7: the surface, right sorry sports For Hades one, he can
Speaker 7: go speak to his you know, mother and everything. And
Speaker 7: then in Hades two, you know you kind of feel like, oh,
Speaker 7: we're not actually going to get Nope, you actually get
Speaker 7: to go out into like the peak of Olympus and
Speaker 7: hang with the gods. I wish they had more of
Speaker 7: them there, like when you went every time, but like
Speaker 7: it really it's a total vibe shift, like clouds parting,
Speaker 7: it's glowing the music after Typhon.
Speaker 4: Yeah, but I think it's a cool moment to when
Speaker 4: Zeus actually helps you in that fight. I was like, yeah, yeah,
Speaker 4: I think I like the Typhoon fight more than I
Speaker 4: like the Cronos fight. Even yeah, I would agree, Yeah,
Speaker 4: but you know, maybe doesn't quite hang. I'm better at
Speaker 4: the patterns in the Typhoon fight that I am in
Speaker 4: the I'm the opposite.
Speaker 1: I'm so garbage at the Typhoon fight.
Speaker 2: Super Cronos fight is definitely harder though.
Speaker 1: Yeah, And also I feel like we did kind of
Speaker 1: give hades to his flowers last year when Nicky and
Speaker 1: I wouldn't shut up about going up wait for the
Speaker 1: one point.
Speaker 4: Oh yeah, fun, Jeff, do you want to pick like, like,
Speaker 4: maybe you're more favorite of the baby steps things here?
Speaker 4: Uh yeah, they're pretty fast Scout de feeding the Man
Speaker 4: Breaker and this one just says mommy right.
Speaker 6: So okay, So Man Breaker is that really challenging section
Speaker 6: where they put stairs right next to it and instead
Speaker 6: if you're an asshole to yourself. You can instead go
Speaker 6: up the very challenging rock face where every step is
Speaker 6: precarious and if you fall down, you fall down for
Speaker 6: a thirty seconds because you're so high up and you
Speaker 6: have to start over defeeding. That was you know, it's
Speaker 6: one of those things I'll never ever forget. It was
Speaker 6: so incredible. It's such an incredible feeling. Right after that,
Speaker 6: after you like go through this and you don't even
Speaker 6: necessarily wrestle with your feelings about like why you done,
Speaker 6: why you did that? Instead of going up the stairs
Speaker 6: or whatever, maybe you've internalized that there's no time to
Speaker 6: think about that. You get to this campfire, which is
Speaker 6: one of like the the main like points of like
Speaker 6: here's the act is ending, the next act beginning, and
Speaker 6: you go in it. You think it's gonna be one cutscenes,
Speaker 6: We're going to see the donkeyment with the huge dicks,
Speaker 6: and instead, like it kind of cuts away and you
Speaker 6: come back and it's like, okay, if we're taking you
Speaker 6: to the next area, and by taking you, it's like
Speaker 6: a giant lady shows up and she picks you up,
Speaker 6: like and you're doing up these your arms off to
Speaker 6: the side and they just just picks you up and
Speaker 6: she doesn't say anything. She just smiles at you, and
Speaker 6: she just very gently sets you down on top of
Speaker 6: the next cliff so you can continue walking. And this
Speaker 6: music's playing and it's just like, oh my god, the
Speaker 6: way it hit me of like I am alone on
Speaker 6: this mountain face. I'm trying to get up here, and
Speaker 6: it's so challenging and I don't necessarily know why I'm
Speaker 6: doing this to myself, but I know I have to
Speaker 6: do it, and it's very like it is like you
Speaker 6: feel very alone, and the game for the game to
Speaker 6: realize that. The next thing that you need to remember
Speaker 6: is sometimes there's people who will help you, and there's
Speaker 6: people who'll take care of you, and that's what we
Speaker 6: all crave and need, and it's okay to be reminded
Speaker 6: of that and it's okay to like have those feelings.
Speaker 6: It hit me so hot, it was so impactful. The
Speaker 6: most emotional moment I've had in a game this year.
Speaker 6: So I think Man Breaker was this, I overcame this thing.
Speaker 6: I've done that a lot in games. There's only a
Speaker 6: couple of times where a game's been like, oh, this
Speaker 6: trauma you've dealt with your entire life, these these feelings
Speaker 6: of like belonging and value. There's only a couple of
Speaker 6: times that they've ever really come to me and games
Speaker 6: come to me and been like, we know that you
Speaker 6: feel that too, and we are going to explain it
Speaker 6: without words, without without really it's a you know, the
Speaker 6: very brief cut scene, We're just going to show you
Speaker 6: that emotion in a raw way, and it's going to
Speaker 6: hit because of what we just put you through. So
Speaker 6: between those two, it's gonna it's gonna be Mommy.
Speaker 5: It's crazy how much this game wound up having to say.
Speaker 2: Crazy yes.
Speaker 6: And it's like, to me, it's like that puts it
Speaker 6: above because it's doing it without putting in your face,
Speaker 6: without having to have a bunch of writing. All of
Speaker 6: the cut scenes are just improv comedy scenes. All of
Speaker 6: the emotion comes from the interplay between this playing a.
Speaker 7: Couple of a key moments, watching you beat Man Breaker
Speaker 7: was really great, and then when you go to the
Speaker 7: cabin door and talk to the guy and you're sorry,
Speaker 7: what's the main characters name again?
Speaker 1: Uh, Nate, that's right, and he like finally asks and
Speaker 1: admits that he needs help, yes, and stuff like that
Speaker 1: I was like, Oh, I get this guy.
Speaker 6: Yeah, that's and that's like the culmination of like that
Speaker 6: starts with with Mommy, where it's like you finally get
Speaker 6: the door and like he's beginning to recognize it's okay
Speaker 6: for me to just ask for help, and then he
Speaker 6: goes there and then like they are basically like a
Speaker 6: couple after that, him and the main donkey dick guy.
Speaker 6: It's it's very very cute and sweet and got powerful game.
Speaker 6: So yeah, you can cut out bringing the man breaker
Speaker 6: and keep mind before me.
Speaker 1: That's good. I'm a little bit torn because I u
Speaker 1: with Expedition thirty three specifically, I found Gustav's death to
Speaker 1: be very unexpected in such a surprise that they really
Speaker 1: committed to and stuck to.
Speaker 5: They just replaced him with someone that looks a lot
Speaker 5: like yeah.
Speaker 1: Yeah, And I think like the more that I've been
Speaker 1: like marinating on Claire Obscure as a whole, I think
Speaker 1: for me personally, and this doesn't have I just want
Speaker 1: to mention it. It doesn't have to be added to
Speaker 1: the list. Is the final fight and your decision of
Speaker 1: whether or not to fight my l or fight verso,
Speaker 1: and you'll get a different ending depending on which one.
Speaker 1: And I really did not like Versa when he got
Speaker 1: added to the party, I had a lot of friction
Speaker 1: with him because I think I just got attached to
Speaker 1: you don't like Ben Stares this whole time, Ben star
Speaker 1: Ger too polite of a person. But over time, just
Speaker 1: like really getting to know more about versus character, and
Speaker 1: then I just became so attached to my l just
Speaker 1: like as like that little sister character and just seeing
Speaker 1: how she is carrying and deal with so much grief
Speaker 1: and not processing it. And I'm sure we've all seen
Speaker 1: people that are that we love with all of our
Speaker 1: hearts kind of get a little bit, I don't want
Speaker 1: to say twisted, but carry themselves in a negative way
Speaker 1: because of their inability to process, whether it's grief or
Speaker 1: something very traumatic in their lives. And giving me that
Speaker 1: decision to now that I have to defeat someone that
Speaker 1: I've grown super attached to. And then now I'm thinking
Speaker 1: about Verso's whole story and that he's kind of just
Speaker 1: been He's not even a person in this anymore. He's
Speaker 1: purely just a tool. He's purely a memory that is
Speaker 1: being exploited. Is just kind of like stuck with me,
Speaker 1: and like I know a lot of people the ending
Speaker 1: is not necessarily like stuck with them, but to give
Speaker 1: me that decision and then alter sim for the decision
Speaker 1: to be just to face your fucking life and not
Speaker 1: necessarily get over it, but just to accept it.
Speaker 2: I thought it was very powerful.
Speaker 1: And then just like after having a gigantic battle where
Speaker 1: your kaiju mommy comes in to help you fight your dad,
Speaker 1: and then now like that was a very tough, long
Speaker 1: drawn out battle that now this just feels like a beleaguered, tired,
Speaker 1: and weary fight between two siblings. I thought was just
Speaker 1: one of the best things for me. I kind of
Speaker 1: want that moment to be on here instead of death.
Speaker 1: I really liked the ending. I felt kind of alone ending.
Speaker 4: I don't if I want to have that conversation yet
Speaker 4: about the end.
Speaker 2: And just remind me of some remembering this correctly. Verso
Speaker 2: was her brother that died in the fire in the
Speaker 2: real world, and she kind of kept him alive by
Speaker 2: kind of like.
Speaker 1: Right, yeah.
Speaker 4: Basically the final thing is like Mayo was like I
Speaker 4: want to stay yeah, right yeah, versus like you need
Speaker 4: to go because I want to die in fantasy or.
Speaker 7: Confront round, and I thought it was like a really
Speaker 7: powerful conversation about yes, like processing your grief and like
Speaker 7: stop living in this fantasy, but also like a conversation
Speaker 7: about removing someone else's agency and not just one person, right,
Speaker 7: and many many people that you've met and befriended and
Speaker 7: gotten close to. I'm like, oh, that's a great moment.
Speaker 3: So I don't like the ending ending of this game,
Speaker 3: but I actually like the fight and everything surrounding it
Speaker 3: a lot, for the reasons Erye just mentioned. I think
Speaker 3: it is a fantastic moment of like actually asking the
Speaker 3: player to consider the ratifications of what they're about to
Speaker 3: do here, and I like that.
Speaker 4: You know, it doesn't really result in like the very
Speaker 4: traditional good ending or bad ending there at there's a
Speaker 4: lot of debate about it, like maybe they're both bad,
Speaker 4: maybe one's kind of okay, it's it's it's interesting, like
Speaker 4: I don't know, you know, there's a bit more thinking
Speaker 4: than these games usually give you.
Speaker 1: Right, Okay, And you know, I don't want to take
Speaker 1: anything away from Gustav's death.
Speaker 2: Shocking moment, but I think this is a better moment.
Speaker 1: Yeah, another shocking moment. I just want to mention is
Speaker 1: like when you get to the beach and Renoir just
Speaker 1: cuts everyone down, and you're like, yeah, it's kind a
Speaker 1: fucking game.
Speaker 2: I mean, the case's got a lot of cool moments. Yeah,
Speaker 2: just like every battle is kind of a cool game.
Speaker 2: Is there any other thing we feel like we could
Speaker 2: I didn't even cut I don't grab the sectory. That
Speaker 2: is a killer feeling when you beat a boss fight
Speaker 2: without dying, because goddamn it, those some of those boss fights,
Speaker 2: if it's not the worm, I'm probably gonna die once
Speaker 2: or twice.
Speaker 1: You know.
Speaker 2: Yeah, that's the only one I can like reve right,
Speaker 2: So that that's.
Speaker 6: Like when I got to a point where I was
Speaker 6: going through one of those other bosses where it's like
Speaker 6: there's so much happening and there's so much around you
Speaker 6: and three phases and it's also a bullet hell, and
Speaker 6: they then they throw the thing on top of you.
Speaker 6: Of here's a yellow line drawing you to that if
Speaker 6: the next thing, if you hit that, you kill this
Speaker 6: thing next, you'll continue your bonus streak. And it's like, well,
Speaker 6: I should do that, And so then you take all
Speaker 6: these extra risks and getting to a point where you
Speaker 6: like ocus your eyes and you're seeing the whole screen
Speaker 6: at once and it's all happening, and you are just
Speaker 6: perfectly weaving without thinking through every single one of these
Speaker 6: obstacles while also killing this boss. It's an incredible feeling.
Speaker 2: Uh, I've had it.
Speaker 1: I've had it similar things before. It's worth calling out.
Speaker 2: Here, But yeah, we can cross it off Room forty
Speaker 2: six of Blueprints.
Speaker 1: That was a great feeling. It felt really good.
Speaker 4: But it's ultimately a crossing the finish line moment, right,
Speaker 4: I don't know if it's well in a game that
Speaker 4: has a lot of crossing the finish that moment.
Speaker 2: Yeah, you know there's a lot of the a one
Speaker 2: it is, but like I.
Speaker 6: Think you'll feel like there's like some moments in blue
Speaker 6: Prints where it's like you discover like what the levers
Speaker 6: do or how to open one of those the secret
Speaker 6: doors that that are like in some of those rooms
Speaker 6: and stuff like the garden key.
Speaker 2: It's the electricity and right, yes, there's a million of them.
Speaker 1: Yeah, there's some moment and maybe there's just so much
Speaker 1: that it's hard to keep spread. I feel like with Blueprints,
Speaker 1: like a lot of it is just like the own
Speaker 1: everyone's individual experience more than like a collective one thing
Speaker 1: that happens. Yeah, I think that's probably right, Okay, cutting.
Speaker 7: It, I think so, I just want to say, with
Speaker 7: like Room forty six, it's not so much that moment
Speaker 7: of those doors, like getting all through those doors open
Speaker 7: or the doors you need and then being able to
Speaker 7: get in there.
Speaker 1: It's that particular run where you get that.
Speaker 7: Yeah, there's several elements to all the knowledge. You've got
Speaker 7: your fucking levers, you know, your route, Like that feels
Speaker 7: fucking good.
Speaker 1: But I totally the fountain. Yeah, yeah, Mike, you know
Speaker 1: what I'm talking about with this, right, I know what
Speaker 1: you're talking about. I've never played this. Well the hell
Speaker 1: are you talking about?
Speaker 4: Here's the spoilers, but yeah, like you know she's a werewolf, right, Well,
Speaker 4: because the girl you're playing as she kind of goes
Speaker 4: between two realms, this real world and the spiritual world.
Speaker 4: At some point during the spiritual world, she just kind
Speaker 4: of becomes part of this ritual where.
Speaker 2: She cuts off her face and her arm, brands.
Speaker 1: Herself as because she cuts off her own arm.
Speaker 4: It's this graphic, horrifying thing that the game earns really well,
Speaker 4: and it just fits so well. But it's this graphic,
Speaker 4: horrifying scene and then they attach a wolf arm on
Speaker 4: it instead, right, and then you know, half the game
Speaker 4: takes place in that. So now in that part of
Speaker 4: the game, you kind of have this almost power fantasy
Speaker 4: because you.
Speaker 1: Are very strong.
Speaker 4: Now you don't have to worry about the weapon durability,
Speaker 4: this new move set, it's your arm. Yeah, and it's
Speaker 4: oh my gosh, it was like just for you know,
Speaker 4: it's like it was kind of like a squeamish like,
Speaker 4: oh my god, they're going this far thing then, but
Speaker 4: you know, again, it was built up really well.
Speaker 5: It was a big payoffs, and they don't really they
Speaker 5: they show you just enough to feel terrible, right, but
Speaker 5: not you know, not full divinity yeah.
Speaker 2: Once in a while.
Speaker 1: And I don't know, I feel like, especially the way
Speaker 1: that they've been framing, uh, your player character, she's portrayed
Speaker 1: as very frail, not just in like the universe of
Speaker 1: Silent Hill, but like in her own personal life and
Speaker 1: she doesn't have too much agency and then to then
Speaker 1: suddenly in this spirit world make her a badass wolf lady.
Speaker 1: It's especially powerful Jesus.
Speaker 5: So what happens in some unleashed.
Speaker 2: What happens is his own arm. Yeah, it's more graphic
Speaker 2: than funny. What shadowed us?
Speaker 1: I know, wat it's funny because.
Speaker 5: Ninja Got In four was a Sonic game. Also, yes,
Speaker 5: Grinding Sonic, Big year for Sonic.
Speaker 8: Like man.
Speaker 1: Grub, I know you love to roll around in the mud.
Speaker 6: Yeah, I mean, look, this is the kind of ship
Speaker 6: that I love in games where it's like we come
Speaker 6: up with our own problem that we made ourselves, and
Speaker 6: and then we all have to deal with the fact
Speaker 6: that we're humans and have different desires.
Speaker 1: Like Dan wants to be a stinker, and it's like.
Speaker 2: Okay, yeah, what that's why we had to put your
Speaker 2: time out for him. And then and then you came
Speaker 2: out because you promised you would help, and then you did.
Speaker 6: And then we all were working because a truck tipped
Speaker 6: over and you actually knocked it over on purpose, but
Speaker 6: you still like, I'm gonna fix it.
Speaker 1: And we all like had to like work together to
Speaker 1: upright this thing in a really muddy spot. So it
Speaker 1: was very difficult.
Speaker 6: And by the time we got upright was time down
Speaker 6: the stream, and we were all very excited and they
Speaker 6: were like, let's just go driving the water. This is
Speaker 6: a great culmination. Uh, it's it sounds like it's gonna
Speaker 6: have a hard time hanging here.
Speaker 1: But I man, I love this kind of yeah, good moment,
Speaker 1: solid moment. I'm going to cut it.
Speaker 3: Speaking of what you like our games. Monkey farts huh yo, man, Yeah, Look,
Speaker 3: that's just humor. That's just that's just humor.
Speaker 5: And we have now for two days been saying that
Speaker 5: Dan is the deadpool.
Speaker 1: Is Dan're pretty good? Would you have a drug dealing
Speaker 1: roommate that is also a blind lady?
Speaker 2: I've had half of that equation after college experience. I mean, look,
Speaker 2: we had a brilliant idea, and the game gave a
Speaker 2: the tools to do it, and we nailed it on
Speaker 2: the first try. And it's the funniest thing I could
Speaker 2: have imagined. It was keep digging, keep digging. And we
Speaker 2: got to the yeah, the bunker with a button to
Speaker 2: end the world and nuclear war, and we realized there's
Speaker 2: a moat where you turn around and you fart, and
Speaker 2: it's got a little stinky gas animation. And there's one
Speaker 2: a moat where a monkey gets down on his ground
Speaker 2: and opens his mouth and howls.
Speaker 1: I think Grub, we had you do the howl yeah,
Speaker 1: stop before we press this button, fart in my face.
Speaker 2: Yeah, and we both turn around and fart do his
Speaker 2: monkey mouth, and it worked perfectly and it's the funniest
Speaker 2: thing that could happen.
Speaker 6: It was Yeah again, I love this kind of stuff.
Speaker 6: Let's we got it, beautiful moment. Rainbow Road is very
Speaker 6: good at Mario car I'm not quite sure if like.
Speaker 3: It is very specifically. I'm talking about here the approach
Speaker 3: to because we just talked about how Mario kartt World
Speaker 3: does a very sloppy job of like having the big
Speaker 3: highways and everything trying to connect the various tracks and stuff.
Speaker 3: But the final cup is very good because it is
Speaker 3: all culminating and you going to Rainbow Road. So it's
Speaker 3: about the drive downhill and going through different terrains and
Speaker 3: like going on the water and stuff at the end.
Speaker 3: At the end, it's a starry night and all the
Speaker 3: imagery matches and it's just nighttime. Things are shimmering and
Speaker 3: you go through the water. You're bobbing up and down
Speaker 3: until you get to a big jump and you go
Speaker 3: up into the sky to Rainbow Road, and it's a
Speaker 3: really cool moment and I like it.
Speaker 4: I like it.
Speaker 3: Probably even more than the Rainbow Road Track itself. And
Speaker 3: that's why I thought of it for this category, because
Speaker 3: I think the approach is very good. I don't know
Speaker 3: if it's keeping up with some of the rest of
Speaker 3: these on here, but I thought it was a great
Speaker 3: a mark.
Speaker 1: I think we can keep it on for now, all right,
Speaker 1: tell me about being someone's step mom step mom?
Speaker 6: Yeah, And I don't know if I feel like we're
Speaker 6: gonna go and through all these ones of like these
Speaker 6: are our own player created agency this. Yeah, and I
Speaker 6: would be like that tho. These are equally importantly these
Speaker 6: kinds of things in games. They're not like, oh, it's
Speaker 6: a story thing written by the game, so we got
Speaker 6: to give it more reverence. This stuff is more important
Speaker 6: to me, actually, but I still generally agree.
Speaker 3: Yeah, And I also would like to give Kala is
Speaker 3: she wanted to fuck your mom's mom, so she would
Speaker 3: be your mom's stepmom.
Speaker 2: Changes the dynamic.
Speaker 1: I want to misrepresent Kayala. That's okay, just calling people
Speaker 1: chicken ass bitches.
Speaker 2: Yeah, she's going front on your ass. Yes, juicy bitch
Speaker 2: holds tart, Yeah, juicy bitch. I feel like this is
Speaker 2: the year so many people have gotten to see the
Speaker 2: joy and what I have, Like i've known herly hear
Speaker 2: me out, what if this is the soft three for this.
Speaker 6: Something like this, this one, I'd like the underbed meeting
Speaker 6: as well and stuff like that, but uh, this one
Speaker 6: we were It really revealed to me like the possibility
Speaker 6: of our graders.
Speaker 2: Of oh, yeah, you don't have to have this. There
Speaker 2: is no social contract here.
Speaker 1: Get away with what you can get away with, and
Speaker 1: that means send in a.
Speaker 6: Crazy person to a point where the other two people
Speaker 6: on their team are like, we cannot control her.
Speaker 2: I'm part of that three, and I'm trim to be
Speaker 2: a voice of reason with you. She didn't records the
Speaker 2: voice of reason.
Speaker 3: I think it's a good representation of all these like
Speaker 3: make your own fun, mone the tools the game gives you.
Speaker 6: Yeah, yeah, And it was like okay, and then made
Speaker 6: me realize it's like, oh that this is the way
Speaker 6: the game is meant to be played. It gives you
Speaker 6: these possibility and she she's not thinking about on that
Speaker 6: act the level.
Speaker 1: She's just being herself.
Speaker 6: Yeah, and we're like this is beautiful, and it legitimately
Speaker 6: scared away every team became a fall.
Speaker 1: So in the Trio mode, when and that was the
Speaker 1: time where in the trio mode everyone was shoot on site.
Speaker 6: It was hot, spicy fighting, and everyone's like, fuck that
Speaker 6: I'm not dealing with this, lady.
Speaker 1: Unrelated, unrelated, Maybe we need to get onto a GT
Speaker 1: online role playing serve. I'm yes. I think it's also
Speaker 1: important that not just highlighting these written story bits, but
Speaker 1: like our own moments and sequences that we developed for ourselves.
Speaker 1: And I feel like Klys screaming off a group. I mean,
Speaker 1: let's keep it because personally.
Speaker 2: Will's clip that he cut of where we're like, okay,
Speaker 2: everybody be cool. There's people and said everybody be cool.
Speaker 1: It just goes no.
Speaker 7: I think, especially if this represents sort of like those
Speaker 7: uneasy truces and social attractions in our careers.
Speaker 1: I like it on the list. Yeah, god uh.
Speaker 5: Hold it.
Speaker 1: I think because we like that one so much. Maye
Speaker 1: we cut the underbed meeting. I mean that that was
Speaker 1: very funny too. It was very funny. It was very good,
Speaker 1: Like I was there and then you two just like
Speaker 1: showed up and it's like it was the view on camera?
Speaker 2: Was that so everyone home got to see that as well?
Speaker 1: It was just so this is why you're doing not
Speaker 1: here bed meeting bed, meaning let's get stragic, and.
Speaker 6: We're just kind of like vaguely hearing something happened to Tam.
Speaker 6: Maybe check later, it's like, oh, he's just dead.
Speaker 1: It's also a gameplay mechanic.
Speaker 3: If you're under the bed and you're speaking quietly, the
Speaker 3: monsters won't know your characters.
Speaker 1: Are literally whispering like that.
Speaker 2: Yeah, and then the little heads are still flapping.
Speaker 6: It's just it's like that game at its best, for sure,
Speaker 6: But we can cut it, okay, doll man dance?
Speaker 1: Is that that?
Speaker 3: Dan?
Speaker 7: I think I think we could probably let it go,
Speaker 7: because I do think Conflagration is so much better. But
Speaker 7: the way he's just like, hey, Sam, can I show
Speaker 7: you something? And it's like this spotlight set, like this
Speaker 7: pop star shows up and it's all these dollvid like danceing.
Speaker 1: He's like, what the fuck is? That sold me on
Speaker 1: the game, honest.
Speaker 2: But the thing is, it's it's like even better than
Speaker 2: that because it's not like it prompts you for that moment.
Speaker 2: It's just like when you go back and he usually
Speaker 2: has like six or seven Fuck, I didn't mean to
Speaker 2: do that. You know, he'll have a bunch of things
Speaker 2: to say, and one of them is just like, oh,
Speaker 2: I saw you have a Horizon Dreamer on your bipod whatever.
Speaker 2: It's like, oh, that's one of my favorite songs. And
Speaker 2: that's when you have that moment of like hang on, okay,
Speaker 2: you can actually play this. Here does this Surely this
Speaker 2: is going to do something. This is good GiMA and
Speaker 2: not only doesn't acknowledge, it has the most elaborate acknowledgment
Speaker 2: of that that's actually animated very well. It's not just
Speaker 2: copying the movements one. It's like all of the domin
Speaker 2: have their own mo gap and stuff.
Speaker 1: It's great moment.
Speaker 2: The conflagration is incredible choreography.
Speaker 1: Yeaheah amazing. You can like change the lighting of the
Speaker 1: scene and like.
Speaker 2: Yeah, you spend the camera and you see Sam just
Speaker 2: like yeah, it's.
Speaker 1: Like, hey, why'd you spend so much time on this?
Speaker 1: I'm not mad confused. I just want to quickly bring
Speaker 1: up and Roger and I think we should cut it
Speaker 1: because these are all just like gigantic, huge moments, but
Speaker 1: this specific moment is getting married and living life with Roger. Dan,
Speaker 1: You're the only one that's play this. So the main
Speaker 1: player character, her father suffers from dementia. Then it's very
Speaker 1: apparent that she may also be suffering from dementia as well.
Speaker 1: And the one character that is like kind of keeping
Speaker 1: along and keeping on the supporting you is your husband Roger.
Speaker 1: And in this sequence, it's a lot of tense moments,
Speaker 1: a little gameplay sing which is that kind of make
Speaker 1: you question your own sense of reality with the player character,
Speaker 1: and things finally seem like they're like on the straight
Speaker 1: and narrow and things are okay because you were You've
Speaker 1: met Rogers, you're going on dates, You're having this lovely moment,
Speaker 1: and the sequences like pulled straight out of like a
Speaker 1: rom com, straight out of like like a romance novel
Speaker 1: or whatever. And like the way that they gamify it too,
Speaker 1: is that you were like making these two pieces finally
Speaker 1: meet in the middle, and then like and you're going
Speaker 1: down these like storybook or comic book panels of like
Speaker 1: these different tableaux in their life, major milestones, and then
Speaker 1: they pull the rug from underneath you because you think
Speaker 1: everything's so sweet, it's all great, and now you start
Speaker 1: going back through these panels because you can't move forward anymore,
Speaker 1: and it's now you are reliving these sequences you just
Speaker 1: played through, and the player character is now having trouble
Speaker 1: remembering exactly how everything went, and so now these two
Speaker 1: pieces are having difficulty getting to each other. So now
Speaker 1: it's not straight line anymore. You have to like go
Speaker 1: through like a little bit of a maze sequence. And
Speaker 1: just the way that they do this and handle a
Speaker 1: very difficult and sensitive subject like dementia or Alzheimer's, I
Speaker 1: thought was really well done. I definitely know that this
Speaker 1: won't be a I don't think this is the best moment.
Speaker 1: This might be maybe the most saddest moment of this year.
Speaker 1: And I think they for such a small team of
Speaker 1: maybe like one or two people, they handle this very
Speaker 1: well and very maturely. So if you have but again
Speaker 1: content warning, if you have someone in your life that
Speaker 1: suffers from this, or if you were a father or
Speaker 1: like an elderly parent, I would maybe pump the brakes
Speaker 1: and give this one a little bit of time. But like,
Speaker 1: they do this so well.
Speaker 2: But it is very sweet too that like you do
Speaker 2: see like okay, well you see her face kind of age,
Speaker 2: and you realize that you are like an old couple
Speaker 2: now looking back on these things, and you know realizing
Speaker 2: that she's been struggling with this, you know, from a
Speaker 2: young age, and Roger being like, oh, here's our wedding
Speaker 2: picture and I remember, you know, you were so worried
Speaker 2: about remembering the bows and everything. We had to practice
Speaker 2: again and again and it was tough for you. And
Speaker 2: like it is all very affecting and very sweet.
Speaker 3: Ye.
Speaker 1: Hey, lots of games about grief this year. Huh yeah,
Speaker 1: it's not like maybe we're all collectively going through something.
Speaker 1: Maybe tell me about King Carol. That was such a
Speaker 1: great review.
Speaker 3: So I almost like I want to see, like how
Speaker 3: much of this sequence guys stregat on the list, because like,
Speaker 3: really it's like k roll through the End is what
Speaker 3: I would want to talk about here. The reveal of
Speaker 3: Donkey Kong Bonanza. They came up with this new group,
Speaker 3: the New Kongs, you know, the Void Company and Shitheads.
Speaker 2: They're great, you know, I love them, but they're just
Speaker 2: little shitheads.
Speaker 3: Yeah kind of, they're they're kind of a little stinkery,
Speaker 3: especially the main guy. But the reveal is that, like,
Speaker 3: you know, the mcguffe you're trying to get to is
Speaker 3: it the.
Speaker 1: Thing the Gold Finals?
Speaker 3: Yeah, but but you're trying to get to like the
Speaker 3: Golden Banana or whatever banandium rude thank you, and you
Speaker 3: get to it and you're like, oh, well, this is it,
Speaker 3: this is the thing.
Speaker 2: This looks a little weird. What is this?
Speaker 3: And then like you bust it open and it's King
Speaker 3: k Rule's belly and he pops out and it's like, oh,
Speaker 3: it was me the whole time.
Speaker 1: And at first I'm like, well, this is weird. Why
Speaker 1: did they do that?
Speaker 3: And then you realize everything up until then was because
Speaker 3: of k Rule one of his like failed plans. Then
Speaker 3: you know his failed schemes, and that's why everyone's in
Speaker 3: this situation. It all comes together and then it culminates
Speaker 3: and you going to like New Donk City and so
Speaker 3: it ties into Odyssey while also you know, tying it
Speaker 3: into Donkey Kong Country and everything like that. It is
Speaker 3: kind of the developers sort of winking eyeing of like,
Speaker 3: now you thought we were going to get rid of
Speaker 3: all that, Nah, it's all canon. We're paying respect to
Speaker 3: all this stuff because this is this is Donkey Kong sequence.
Speaker 2: People with the new art style and gameplay and everything.
Speaker 2: It's like the look of k Rules.
Speaker 4: Like it's funny because like when you're like playing the game,
Speaker 4: even when that first show happened, there's some people are like,
Speaker 4: why do skeletons kind of look like crocodiles? And you
Speaker 4: kind of talk yourself out of it as you're playing
Speaker 4: the game because there's not that much does show up
Speaker 4: is this awesome surprise. What I'm about too is, you know,
Speaker 4: the boss fights in that game up to that point,
Speaker 4: they're all kind of easy and they're very short. That
Speaker 4: King k Rule boss fight, like both versions of it,
Speaker 4: it's actually substantial. It's interesting. It does have kind of
Speaker 4: fun callbacks to his previous mechanics. It feels like a
Speaker 4: really good final set of boss fights.
Speaker 6: It's also like there's incredible spectacle throughout this whole shit
Speaker 6: wat It is exciting. There's so much happening on the screen,
Speaker 6: and it's got a ton of style, and a lot
Speaker 6: of that style is classic Donkey Kong Country, And it's like,
Speaker 6: after playing the whole game and fall in love with
Speaker 6: the new stuff that is in the game, for them
Speaker 6: to go back to that and both these things working
Speaker 6: side by side and really kind of integrating in a
Speaker 6: strong way of being like, oh man, they just brought
Speaker 6: Donkey Kong all the way together.
Speaker 3: It all hits and you see that or hear that
Speaker 3: in the music, which is you know a little bit
Speaker 3: of like remixing some old tracks and some new music
Speaker 3: as well. It really feels like bringing the new and
Speaker 3: the old together the.
Speaker 2: Best music of the year.
Speaker 1: Chuck.
Speaker 2: Yeah, right, what's happening in that one phase the boss fight?
Speaker 2: Isn't it like a pillar of bananas or something shooting
Speaker 2: up and you're fighting or something like that.
Speaker 1: That's how you get to Yeah, that's how you get
Speaker 1: to Newtong City.
Speaker 3: Yeah, well our wishes to get to the top and
Speaker 3: to have a bunch of bananas, so you just get
Speaker 3: a drill of bananas drilling you up to the surface.
Speaker 1: Very cool.
Speaker 7: It's great set pieces in those files. I was like
Speaker 7: getting to the what I thought was the end. I
Speaker 7: was like, oh, like this is kind of kind of
Speaker 7: like drab or whatever, and then he appears that whole
Speaker 7: final sequences like the yeah, phenomenal.
Speaker 2: Yeah, I do you know, I know I've said some
Speaker 2: crap atrop for I do really like that moment when
Speaker 2: you go.
Speaker 1: To volt Forge for the first time. Yeah, really cool area.
Speaker 2: Do you think it hangs down?
Speaker 3: I think I think It's one of the more notable
Speaker 3: parts of that game, but it's also not my favorite
Speaker 3: moment in that game, as much as I love it
Speaker 3: feels like a very Metroid prime moment of going you know,
Speaker 3: entering in and going up an elevator and this driving guitar,
Speaker 3: this gretty heavy guitar is playing it. It's like, oh,
Speaker 3: this almost feels heavier than they've already gone before, and
Speaker 3: you know, it leads up to getting viola and everything.
Speaker 3: I actually like ice belt unthawing more. That's really I
Speaker 3: thought that whole sequence of like all.
Speaker 1: The tension and the unease, the very like dread of
Speaker 1: it all, you know, the the Metroid fusion scary parts,
Speaker 1: bringing that into prime the way that they have in
Speaker 1: the past before, and then like went on thoughts, guess what,
Speaker 1: everything comes to life and you're in the middle of
Speaker 1: it now you gotta fight your way out. I mean,
Speaker 1: that's an even better moment. I don't think either one
Speaker 1: makes it.
Speaker 2: None of it sounds disappointing, though.
Speaker 1: Weird this guy. So I've cut that ge. We still
Speaker 1: have a lot. I've moved everything to the tippy top
Speaker 1: of the list.
Speaker 12: There's a couple I haven't even talked about we talk
Speaker 12: about ed come with a Spear, talk about it from
Speaker 12: the list kind is so fucking cool to documentary not
Speaker 12: game playing matter.
Speaker 2: We need to point out. It's just like to me,
Speaker 2: like I know, like I'm not like some evil level
Speaker 2: competitive fighting guy, but like moral combat to me is
Speaker 2: like the king of you know, fighting series. And like,
Speaker 2: if there is one iconic move in the history of
Speaker 2: that series, and I would say fighting games in general,
Speaker 2: scorpion spear, right, that is one that is like transcended
Speaker 2: you know, fighting games or even video games. People that
Speaker 2: don't play video games know about get over here and
Speaker 2: all that stuff. That is like one of the most
Speaker 2: iconic gaming things ever. And to see the moment recorded
Speaker 2: when they've just got the guy Daniel Pasina in the
Speaker 2: scorpion suit and he's just getting his il animations and
Speaker 2: all that stuff, and you're seeing a twenty seth year.
Speaker 1: Old at booon bee. Oh you know what would be
Speaker 1: fucking sweet?
Speaker 2: What if you have like a spear and like seeing
Speaker 2: him mind to like get throw it down and like
Speaker 2: pull it back and just seeing that moment caught on
Speaker 2: tape and then released publicly all these years later. To me,
Speaker 2: that was just like, holy shit, I can't believe this
Speaker 2: footage exists. I'm so glad this got out. Probably not
Speaker 2: gonna hang with the others, but like, oh, that was
Speaker 2: so awesome. That's maybe like my favorite piece of like
Speaker 2: video game behind the scenes documentary footage I've ever seen.
Speaker 3: I do very much get what you're saying. I think
Speaker 3: I'm kind of witch chucked, though, like in my head
Speaker 3: at least, that's like the best moment of nineteen ninety
Speaker 3: is kind of like.
Speaker 1: How, no, I know what you're trying to say.
Speaker 6: I get what you're saying, but no, that's not how
Speaker 6: I felt when that. When I experienced it, it felt
Speaker 6: it it connected me back to the nineteen nineties. But
Speaker 6: to see it today and something I had never seen before,
Speaker 6: this is magic.
Speaker 1: It was magic.
Speaker 6: It was Oh my god, I can't believe that in
Speaker 6: twenty twenty five we get to see this moment happen
Speaker 6: with all of the context of all the time that
Speaker 6: has passed since then, and how timeless and important that
Speaker 6: move and that these games have become.
Speaker 1: It is, it's transceiding.
Speaker 3: And if you're more talking about like the experience of
Speaker 3: witnessing this eavelement, yeah, I get what you Yeah.
Speaker 2: And it was the build up because I would imagine
Speaker 2: most people watch all this documentary stuff in the kind
Speaker 2: of the linear you know, timeline and seeing the elements
Speaker 2: that made Mortal Combat Mortal Combat like fall into place.
Speaker 2: Like at first like, okay, we got these cool characters.
Speaker 2: Oh we're doing these digitized actors. Oh what if we
Speaker 2: did fatalities were at the end you could just like
Speaker 2: kill them with the cool thing. And then midway said, yeah,
Speaker 2: go for it. And then you see the spear like
Speaker 2: just slowly watching everything come together that would become one
Speaker 2: of the biggest phenomenon like flashpoints in gaming history. And
Speaker 2: then the Spear is just like that's the best footage
Speaker 2: of all of it, Like it's not gonna make it here,
Speaker 2: but like, oh my god, I would put it on there.
Speaker 2: But there's so much on this list that we do
Speaker 2: have to start cutting. May it makes some hard cuts.
Speaker 1: As as a parlay if you will, I added scorpions
Speaker 1: spear presents best moment or sequts. Okay, all right, I
Speaker 1: can accept this, all right, so thank you, Ed Boone.
Speaker 3: I think you can cut Rainbow Road as well, because
Speaker 3: I just think Donkey Kong has the better Nintendo, asked
Speaker 3: Nintendo Moment.
Speaker 1: Yeah, we haven't talked about keep up yet. I think
Speaker 1: we should keep cutting a couple things, Mike. For as
Speaker 1: much as I like Silent Hill F I think it
Speaker 1: is on my top ten, I think compared to some
Speaker 1: of this other stuff, we could cut. Okay, uh, may
Speaker 1: remaining here.
Speaker 2: I stand by cutting the double Jump. I know it's good,
Speaker 2: it's it's one of the best one of those. But
Speaker 2: I do think it's a similar feeling that a lot
Speaker 2: of games, and I do still I do I prefer
Speaker 2: the Prince of Persia one over the.
Speaker 1: Okay, all right, cutting that?
Speaker 3: Can we can we expand the Donkey Kongman to just
Speaker 3: be like the ending and people that I mean, it's
Speaker 3: everything that we talked about.
Speaker 1: I mean, but King k Role is part of the ending,
Speaker 1: I know, but.
Speaker 3: I just want to be like when we're shouting out
Speaker 3: very specifically, we mean, like the ending sequence of bonanza.
Speaker 1: Yeah, keep king.
Speaker 2: Maybe yeah, keep King King.
Speaker 1: There's somewhere King k Rule presents the King k Rule
Speaker 1: ending sequence. Okay, it works, all right? At talk about
Speaker 1: keep up? Yeah.
Speaker 2: Yeah, So we've mentioned.
Speaker 1: Before Chase is a very important member in dispatch, specifically
Speaker 1: in Robert's life older brother figure hadn't seen each other
Speaker 1: in a while because of just the way Robert's life went,
Speaker 1: and then chase his life as a superhero, not quite
Speaker 1: panning out the way he did because he didn't realize
Speaker 1: his super speed also dramatically aged him so to in
Speaker 1: an order in order to preserve his own lifespan, he
Speaker 1: had to retire from being a superhero. And then in
Speaker 1: a very tense sequence.
Speaker 3: The superherome was track Star Star speed Star, one of
Speaker 3: the stars Stars.
Speaker 1: And then to get the what is it called the
Speaker 1: the energy the pulse, in Visigal kind of goes a
Speaker 1: wall and decides to infiltrate uh shroud warehouse. It wasn't
Speaker 1: a Shroud's warehouse. It was a warehouse where it was
Speaker 1: at the time. But like all right, the people who got.
Speaker 3: After the explosion of them game.
Speaker 1: Yeh, infiltrate that in order to help Robert out. It's
Speaker 1: later revealed some other ulterior motives, but that's besides the point.
Speaker 1: And at this point, depending on how you play the game,
Speaker 1: I guess it doesn't matter. But in Visigal and Robert
Speaker 1: have developed a kinship and for some people maybe a
Speaker 1: little bit more but obviously there's that care with Robert
Speaker 1: and in Visigal, and because in Visigal's powers is that
Speaker 1: she just turns invisible, not a lot of offense in
Speaker 1: there to get herself out of a sticky situation. Troud,
Speaker 1: the game's big bad winds up being there. She gets
Speaker 1: overpowered in in such a way where her inhaler gets
Speaker 1: kicked out because her breathing is very important and tied
Speaker 1: to her power of invisibility, and it kind of seems
Speaker 1: like it's pretty fucked up, and that she may die
Speaker 1: in this specific sequence. And also this whole time, Chase
Speaker 1: has kind of just been in the background, just adding quips, adding.
Speaker 2: Warning Robert about ins Yes, because he does not like her.
Speaker 2: He is very critical.
Speaker 6: Yes, Yes, he is that friend that will he think
Speaker 6: he thinks she has the maturity of a sixteen year old.
Speaker 3: Yes, and he is right, he's not wrong. But he's
Speaker 3: just like, hey, this bad egg. Yes, fuck her, I
Speaker 3: want you to stay away from her.
Speaker 1: Yes, he is that friend. He is that homie that
Speaker 1: tells you get your head out of your ass, look
Speaker 1: look around, because this person is not good for you.
Speaker 4: Dog.
Speaker 1: But Robert just so in his own head for whatever purposes.
Speaker 1: So as a player, we all think in Visaguel is
Speaker 1: screwed in this moment, Croud is going to get her,
Speaker 1: either kill her or take her as a hostage. And
Speaker 1: then you just look to your side, as Robert, you
Speaker 1: look away from the monitor and you just hear Chase
Speaker 1: say keep up yep, and he's in his like pose
Speaker 1: as track Star before away and then he just speeds away.
Speaker 1: But the little detail that I love that they added
Speaker 1: to this is that he doesn't take the most direct
Speaker 1: route to get to her because he knows he can
Speaker 1: get to her. But I think he knows that this
Speaker 1: could be his last, literally his last, So he goes
Speaker 1: around the block a couple of times, just like feel
Speaker 1: it one more time because he knows that this is
Speaker 1: probably it, because again it's aging him every time. Already,
Speaker 1: appearance appearents have like a seventy to eighty year old
Speaker 1: yea yeah, and in Canaon, yeah he's only forty. So
Speaker 1: he picks up in Visigal and then he drops her
Speaker 1: off at a nearby park, saves her from Shroud, and
Speaker 1: the whole time the only thing Robert can do is
Speaker 1: just watch from the monitors, and it just highlights how
Speaker 1: much further powerless Robert has felt, and then just how
Speaker 1: it highlights the relationship between in visigal And and how
Speaker 1: much of a volatile character she is, Like is she
Speaker 1: a good friend? Is she a good person? Because someone
Speaker 1: that is ostensibly my brother is now dead because of her, And.
Speaker 6: It's it's it's the whole thing with Chase's character of
Speaker 6: like he is modeling the behavior of I'm gonna be
Speaker 6: honest about my opinion about these people. I'm gonna tell
Speaker 6: you when someone sucks, if they suck, and I'm not
Speaker 6: gonna hold back ever, and I'm gonna I'm gonna also
Speaker 6: I'm gonna be capable of holding these feelings. And then
Speaker 6: when the time comes when they're in trouble, who gives
Speaker 6: a shit about any of that.
Speaker 1: I'm a superhero. I'm gonna do the right thing.
Speaker 6: Yes, And it's like, oh, that these are the things
Speaker 6: that Robert will have to continue to struggle with and
Speaker 6: has struggled with, and it's maybe failed a couple of
Speaker 6: times as you as you've made these choices in the story,
Speaker 6: and it kind of it's like a reminder of like
Speaker 6: you you can hold these opposing ideas, but at the
Speaker 6: end of the day, what are you?
Speaker 1: Are you a hero?
Speaker 6: Then do the right thing when we're faced with that
Speaker 6: in that moment, it's really good and like I was like,
Speaker 6: as it was happening, I'm predicting, like he's probably gonna
Speaker 6: go do this. And the reason that like, when it happens,
Speaker 6: it's not like oh I predicted that. What Oh they
Speaker 6: ruined the twist. It's like, no, thematically, it was the
Speaker 6: right choice for the story. And it's a hit even
Speaker 6: harder because I'm like, Okay, they get what they're doing here.
Speaker 6: They really understand how to write these characters.
Speaker 3: And like I love Robert's dialogue there at the animals,
Speaker 3: just like, oh fuck oshit, where are my keys? I
Speaker 3: gotta go yeah and check in on him. It's the
Speaker 3: moment so I binge played all of Dispatch after every
Speaker 3: episode was out. It's the moment that made me say,
Speaker 3: I wish I would have done Sweet to Week because
Speaker 3: they leave you on a cliffhanger with that. That was
Speaker 3: the end of that week's episodes, Like you do find
Speaker 3: out that you know, Chase is in critical condition. He
Speaker 3: didn't quite die, but he probably is going to and
Speaker 3: they go other places with that in the story. But
Speaker 3: it's just man, it hits so hard.
Speaker 6: I mean, we can make a whole moment of sequence
Speaker 6: out of this with his return, Yeah, I mean because
Speaker 6: that that's completing that sequence that.
Speaker 1: I mean with him and Bond Blazer and like how
Speaker 1: that yeah.
Speaker 2: Cheap in the near death at all for you though,
Speaker 2: I don't know, so, I don't think so.
Speaker 3: Yeah, I don't think so, because it's also there's also
Speaker 3: sacrifice there. Blonde Blazer is giving her power as a
Speaker 3: super it's not like the next first and seconds him,
Speaker 3: and it's like that she does.
Speaker 1: Expect to get it back, at least in my playthrough.
Speaker 3: They're going to figure it out, right, Well, well, yeah,
Speaker 3: Well what she's saying is like, because I think there's
Speaker 3: sort of the vibe of this is maybe even only temporary.
Speaker 3: We'll see what happens. I think if there is a dispatch,
Speaker 3: that's probably what they'll get into. Yeah, season two. But
Speaker 3: it's just the fact that's like everyone is giving up
Speaker 3: something because they want to make the people in their
Speaker 3: lives they really respect. Yeah, they want to keep everyone
Speaker 3: happy and keep the team together.
Speaker 2: So I assume you don't want to bold that one.
Speaker 1: I don't disagree. I feel like if that was on
Speaker 1: a TV show, everybody would have been talking about it. Also,
Speaker 1: Jeffrey Wright's performance like across the Board specifically that like wow,
Speaker 1: maybe bold the Kayla one as our yeah Maybematically they're
Speaker 1: almost the same.
Speaker 3: How many do we have to cut?
Speaker 6: At this point, I'm pretty serious about getting Mommy on
Speaker 6: there into the top three.
Speaker 1: You sell me, I'll back you up on this.
Speaker 2: So it's like a question, So you finished the Man
Speaker 2: Breaker and that's this whole ordeal, and then does it
Speaker 2: give you a moment till you said there's like she
Speaker 2: puts you on top of another cliff, right, does it
Speaker 2: give you a moment where you think like, oh fuck,
Speaker 2: now I have to do this?
Speaker 1: Or is it just kind of like a cut scene.
Speaker 6: So it's like when you get up there, first you
Speaker 6: talk to the guy who built the stairs and then
Speaker 6: says like basically like you you won't be able to
Speaker 6: do the Man Breaker, just take the stairs and you
Speaker 6: kind of challenges you have that stuff. Yeah, you have
Speaker 6: a conversation with him and that's whatever, and then you
Speaker 6: walk to the fire fire and that's like it kind
Speaker 6: of fades out and you fade back up and then
Speaker 6: she smiles down on you, puts you up there on
Speaker 6: the cliff, and then you basically are walking to the
Speaker 6: end of the game at that point that there's one
Speaker 6: more sequence where it is like, oh my god, I
Speaker 6: have to do this, and that's the train.
Speaker 1: Yeah.
Speaker 2: So, like I guess just to understand the moment more like,
Speaker 2: is there a moment where you think you're going to
Speaker 2: have to do something and then she helps you.
Speaker 6: No, it's not about that, No, No, it's it's about
Speaker 6: like I mean, she does help you get up a
Speaker 6: cliff you would be able to up otherwise. Like it's
Speaker 6: presented as like this kind of rock face, but it's
Speaker 6: really just like I've rejected help so much up to
Speaker 6: this point. I see, and the character has done it
Speaker 6: as well. I'm doing it when I did The Man Breaker.
Speaker 6: The character Nate every situation is and he's surrounded by
Speaker 6: people who are ostensibly friendly. They never go the step
Speaker 6: of assuming that he is going to need the thing
Speaker 6: that he does need that whatever help that is. They
Speaker 6: are waiting for him to ask for it, and he
Speaker 6: doesn't have the value. He doesn't value himself enough to
Speaker 6: believe that he is worthy to ask people for anything.
Speaker 6: And so this is like the Mommy character is just saying,
Speaker 6: I'm no questions. I'm not going to force you to
Speaker 6: ask me.
Speaker 1: I am not.
Speaker 6: I understand what you need. I understand how alone you feel,
Speaker 6: and I'm going to just give you what you need
Speaker 6: right now, and then I'm gonna set you down and
Speaker 6: let you go. And it's it's it's again very powerful,
Speaker 6: and I think that is eventually what gives him the
Speaker 6: confidence of like, oh, I do have some value. When
Speaker 6: he goes up to the door and finally asks, hey,
Speaker 6: can I come inside?
Speaker 1: I'm cold?
Speaker 2: Can I come sit by your fire? That like that
Speaker 2: hits the even harder because of.
Speaker 1: That, He's like, can I use your toilet? Yeah? Your toilet?
Speaker 2: He has to the whole.
Speaker 7: I am wondering, actually if the Kayla Art Greaters thing
Speaker 7: hangs with some of these other moments.
Speaker 1: I mean, so it's so good, but yeah, I'm I'm
Speaker 1: trying to get both these on. So yeah, here's what we.
Speaker 2: Do, Kayla.
Speaker 1: Yeah, okay, we're doing good workouts out. Kayla shouts out
Speaker 1: to Kayla. What a wild card? Huh oh yeah yeah, yeah,
Speaker 1: weirder than Dan wo Yeah I said.
Speaker 2: It, weirder than Mintion not weird.
Speaker 1: I don't know King k rules whole ending sequence.
Speaker 4: Well, I see this is probably my favorite one on here,
Speaker 4: and I'm like, I'm weird because I don't think I
Speaker 4: can sell it as well as I can say it
Speaker 4: was really cool and fun.
Speaker 1: I mean I would, I would keep it on there,
Speaker 1: but I think that you're right about some of these
Speaker 1: other ones.
Speaker 3: Oh no, that's my second favorite as well, So like
Speaker 3: I'm behind this one as well.
Speaker 4: I'd i'd rather than the versal versus myl fight, which
Speaker 4: is the other one like I could speak to, but
Speaker 4: I love that. I think Expedition thirty three is kind
Speaker 4: of just riding moment to moment to moments, so even
Speaker 4: that one doesn't necessarily hang out insanely. I just kind
Speaker 4: of think of that game as.
Speaker 1: Right, Yeah, when I think of Sorry Chuck, when I
Speaker 1: think of like Expedition thirty three, like it still kind
Speaker 1: of is hard to think about like a specific moment,
Speaker 1: and like this was a struggle to just pick this
Speaker 1: moment in itself because like we don't even start with this, right,
Speaker 1: we can't. Yeah, this like wound up popping up, So
Speaker 1: like I think I would be okay because the game
Speaker 1: as a whole, as a whole package just feels very important,
Speaker 1: and especially because like I didn't like Versu at first,
Speaker 1: when he gets introduced your party afterwards, it's like, my main.
Speaker 6: Guy, we don't have the best narrative or story or
Speaker 6: whatever character or category if we did this year, do
Speaker 6: you guys think Expedition thirty, Oh my god, yeah it did.
Speaker 2: It was a mirror in that.
Speaker 1: It's right when I ever give a shit about a
Speaker 1: very fantastical jail. Some of the story, like a moment.
Speaker 2: Ago, remember the story.
Speaker 1: I liked the character. I think it was a fact.
Speaker 2: I mean story like one of my favorite maybe my
Speaker 2: favorite god well like French people. Honestly, the fact that
Speaker 2: it made me care about that and love this game.
Speaker 2: I cannot believe.
Speaker 1: Fantasy.
Speaker 7: I was going to bring up about k Rule if
Speaker 7: I have a critique there. I think that sequence goes
Speaker 7: on a little too long.
Speaker 1: It's long.
Speaker 2: It's fun though, and it does escalate.
Speaker 6: I think it's better than it like honestly going too short,
Speaker 6: and a lot of times that's better because you like
Speaker 6: leave one and more and stuff. But in this case,
Speaker 6: it's like I didn't think they were going to do it,
Speaker 6: and then they did it, and I wanted to spend
Speaker 6: as much time in there as possible, like with all
Speaker 6: these things, but I mean, you're not You're also not wrong.
Speaker 3: I do think though, that they just they stuck the
Speaker 3: landing like they did Donkey Bonanza is basically a playable
Speaker 3: Pixar movie the way that the characters interact, and I
Speaker 3: think they earn that ending sequence. I think that it
Speaker 3: is that big culmination. You know, there's almost like a
Speaker 3: musical moment stuff because this music music themed, and I
Speaker 3: just think every part of it is very fun.
Speaker 1: So it sounds like R three maybe Mommy baby steps
Speaker 1: King Kroll ending sequence and then keep up.
Speaker 2: I would say, Okay, out of the three that are
Speaker 2: kind of on the possible chopping block here Destraining two,
Speaker 2: Claire Obscure, and King Carol, I have played and loved
Speaker 2: all three of those games, I do love that conflagration
Speaker 2: sequence a ton. I mean it is kind of like
Speaker 2: everything I love about Kajima distilled into one kind of
Speaker 2: short chapter. Looking at this thing kind of like jaw
Speaker 2: on the floor, It's like, oh, this is the coolest
Speaker 2: thing I've ever seen in a video game.
Speaker 1: That scene is the game I want death Stranding two
Speaker 1: to be like I want, I want that that scene
Speaker 1: is like Middle Gear at its coolest. It is, it
Speaker 1: is Kajima at his best boy. I mean, it's the
Speaker 1: best sequence in both dest Training games by a mile.
Speaker 3: I think I'll just toss my opinion on it out there,
Speaker 3: though you guys haven't sold me on it in the
Speaker 3: way that the Mommy sequence and Baby Steps sold me on.
Speaker 2: I think the thing is more than anything else. This
Speaker 2: needs to kind of be seen and heard, like the
Speaker 2: Mommy thing is a story based on conceptual and and
Speaker 2: and then the message of it. This is purely audio visual,
Speaker 2: tone vibe.
Speaker 3: And you're not You're still not selling me on it.
Speaker 1: When I saw it, I was I did like get
Speaker 1: it and was into it. But it's like, is it
Speaker 1: is it?
Speaker 6: It's is it just a spectacle? Like I'm not that, yeah,
Speaker 6: just spectacles dismissive? Is it the spectacle which did blow
Speaker 6: me away? And then the tone was there so well?
Speaker 1: I mean I didn't even know how to check it's
Speaker 1: not just ado, you know. My My question is for
Speaker 1: the bonanza folks, does the King k Rule ending sequence?
Speaker 1: Does that really only play if you're super familiar with
Speaker 1: everything versus conflagration, which could be I don't know, but
Speaker 1: I don't care.
Speaker 3: The thing is like, oh, people who are only into Nintendo.
Speaker 3: That's hundreds of millions of people on Earth.
Speaker 2: But also I'm a huge Nintendo guy and nostalgia for
Speaker 2: Donkey Haong and everything. I would definitely take de Tranding
Speaker 2: over the KK roll thing.
Speaker 1: We could split the difference, eliminate them both and put
Speaker 1: the French people in. I actually like that, and I
Speaker 1: like both of those. But and I was fighting for conflagration,
Speaker 1: but I think that's a fair I cut chucks French.
Speaker 1: M Nope, German. Have we have we shot down Dan
Speaker 1: a lot during Game of the Year? My question, two, Yes,
Speaker 1: we have. I thought about that too.
Speaker 2: Part of me is like, maybe I need a left Dan,
Speaker 2: get one.
Speaker 1: You know what, Dan, I'll erase both of these people.
Speaker 1: Who oh that too much between the two. You can't
Speaker 1: kill I know what not happening.
Speaker 2: I'm I can't be ridiculous.
Speaker 1: I mean probably not hanging around.
Speaker 3: It's it's the one I would cut right now.
Speaker 1: I would kind of to a revoir. Hey, that's what
Speaker 1: the French say, Yeah, still need one more here?
Speaker 6: That's rough, that's rough, And to reiterate just and I
Speaker 6: realize I'm alone on baby steps now, and I appreciate
Speaker 6: everyone said I want a lot of you over, but
Speaker 6: I want to like it's like a top two sort
Speaker 6: of like most impactful moment in game for me. It's
Speaker 6: the only really other time I've felt that way is
Speaker 6: uh Octo Dead and the time when I was thinking
Speaker 6: about becoming a dad and feeling like an imposter and.
Speaker 1: Stuff like that. It's like, oh, that great. That's affected
Speaker 1: me to this day. This will be something I carry
Speaker 1: with me for no. The way you talked about it,
Speaker 1: Grub is like, you know, I feel like you and
Speaker 1: I are like cut from similar cloths. And then sometimes
Speaker 1: for someone to you just extend a level of generosity,
Speaker 1: no questions asked, is like get more. It's so human,
Speaker 1: like everyone just wants to go back to the mother, right.
Speaker 4: It's funny how much people who have been saying mommy
Speaker 4: because of.
Speaker 1: It, so I think mommy is also a lot shouts
Speaker 1: out to mommy's sounds because I don't want to upset
Speaker 1: my friend Jeff. I appreciate that.
Speaker 4: I don't want to set my friend Dan or my
Speaker 4: friend Sean, like, like, look, I regus about myself, like
Speaker 4: I'm writy to back down because like I just I
Speaker 4: don't know, but like.
Speaker 2: I I mean, yeah, I mean I love both the
Speaker 2: kink Rule and Conflagration, but like King k Rule, I
Speaker 2: was like smiling during that whole you know, last hour
Speaker 2: or so, like, oh, that's such a cool thing, what
Speaker 2: a cool throwback, like the gameplay wise cool and New
Speaker 2: Dunk City, like there is just one thing after another.
Speaker 2: Then I really really liked and I'm very much the
Speaker 2: audience for that type of stuff. But you know, I've
Speaker 2: never seen anything like that Conflagration Jeff.
Speaker 6: And also like if they are both spectacle, I was
Speaker 6: actually more impressed by the Conflagrations, Like I feel.
Speaker 1: Like keep up is gonna win? Can we just have
Speaker 1: three runners up? No Rule, I didn't know I was
Speaker 1: podcasting with a cow. I'm a star guy, anarchist.
Speaker 7: I'm with I'm with Dan on Conflagration against k Rule Boy.
Speaker 7: This isn't anyone else.
Speaker 2: In that now I am. I'm over it.
Speaker 1: I could take either one. I'm sorry what you well,
Speaker 1: I'm looking at it and like I don't have the
Speaker 1: same reverence for like Donkey Kong at all. This is
Speaker 1: like I like Bonanza don't get me wrong, but Danza
Speaker 1: no buttanda uh And like I again with the Kojima,
Speaker 1: I'm actually like right in the middle between these two.
Speaker 1: I'm going to let Jan pick it all right now
Speaker 1: that Jeff's spoken up here.
Speaker 5: Yeah, because I haven't played either of.
Speaker 1: The I don't know, like I've seen that sequence you're
Speaker 1: talking about. It was like one of the standout moments
Speaker 1: from like one of the initial trailers that had me questioning,
Speaker 1: what's happening here.
Speaker 2: Skeleton warriors standing up by the statue with the fires
Speaker 2: going on for the skeletons. Skeletons, you're smoking, Jan, whoa, whoa, whoa.
Speaker 1: That's cheap.
Speaker 2: Smokes cigar where it's overall mommy, that's why you playing
Speaker 2: blackjack against some But like, I don't know that.
Speaker 1: Yeah, with like Kojima, this is the conflagration sequence, which
Speaker 1: is then the quick look we put out. It just
Speaker 1: seems like peak him PARENTHESI is positive and not in
Speaker 1: a I'm smelling my own farts way, which I find
Speaker 1: some of his stuff he loves.
Speaker 2: Yeah, yeah, it's it's not it's just cool.
Speaker 1: He was like him like doing his damn thing, Like
Speaker 1: he's in the zone of like directing a sequence and
Speaker 1: like working on the cinematography of it. Yeah, and he's
Speaker 1: not slapping like directed by, none of that's there. It's
Speaker 1: just he's letting it speak and it's so good. So
Speaker 1: I would give it to conflagration. Then I think we
Speaker 1: just need to do it.
Speaker 3: Then the tiebreaker.
Speaker 1: Then what tiebreaker? I think Jan is the tiebreaker and
Speaker 1: exactly I think Will stepped in, and then we may
Speaker 1: renamed the category King k Rule.
Speaker 2: I actually don't like.
Speaker 1: The wound in there.
Speaker 2: All right, we'll takes real.
Speaker 6: I love Scorpion, Boston, the Scorpions, the Scapion. We misspelled
Speaker 6: scorpion audio listeners.
Speaker 1: Sorry, no, no, they'll never know that. They can't read,
Speaker 1: so gang to say it's keep up that wins.
Speaker 6: It's just such a still purified moment of it's awesome,
Speaker 6: It looks cool, it's emotional, it's a great performance.
Speaker 1: It's great, right, great.
Speaker 4: We don't really learn that keep up is this catch
Speaker 4: raise until the flashback scene that happens after that.
Speaker 2: Yeah, even though like we kind of front but well,
Speaker 2: you're right, that hits so hard.
Speaker 3: But that's what's so great about is that because you
Speaker 3: can't for it, because he does the pose.
Speaker 2: No, actually, we don't even considered him doing any actual
Speaker 2: superhero ship.
Speaker 1: Somehow he made dabbing cool again. Dabbing has never not
Speaker 1: been kids love dabb Now we just got to say
Speaker 1: six seven, you know, all right, Kayla and Scorpions Spear
Speaker 1: presents best Moment and or Secrets, Uh, Mommy, baby Steps
Speaker 1: and Conflagration from Destraining too as the runners up with
Speaker 1: keep Up from Dispatch Winning and folks, we have won
Speaker 1: the end of a podcast that is KA three in
Speaker 1: the booze. Uh, stay tuned, folks, we'll see you in
Speaker 1: two days.
Speaker 2: You don't really read them all again at the end.
Speaker 1: I'm gonna just my.
Speaker 2: God, we're gonna get to it. I'm sorry this whole week.
Speaker 1: Geographically, that's what it is.
Speaker 2: Mike and I used to like being further away from
Speaker 2: We shouldn't have them close to each other.
Speaker 1: I know.
Speaker 2: Giving the all right, let's let's roll to the tippy
Speaker 2: top of the category. Oh my god, I remember this
Speaker 2: through that didn't we We're going from the very beginning
Speaker 2: for the verdict day three.
Speaker 1: Okay, Okay, back Lar, I won't make you do it again, Mikey,
Speaker 1: would you mind reading?
Speaker 4: Yes, the best Cat from Cats with the runners up
Speaker 4: of Skimbal Shanks and you got Mambna aka the Sexy
Speaker 4: Taylor swift Cat.
Speaker 1: Thank you best friend, slop Sean. Would you mind reading that? Yeah?
Speaker 3: Your runners up are Repo and Supermarket Simulator, with Peak
Speaker 3: being the winner, Chuck.
Speaker 2: Would you mind reading the next category? Yeah?
Speaker 1: For the prestigious best new Website, It's going to go
Speaker 1: to oh Giant bomb dot Com. Uh, mister Grubb. Would
Speaker 1: you mind reading the next one?
Speaker 3: Yeah?
Speaker 6: For boomer Game of the Year, we have runners up
Speaker 6: earthy On shout outs to earth On Final Fantasy Tactics,
Speaker 6: the Evilies Chronicles, and your winner is Mortal Kombat Legacy Collection.
Speaker 1: Lovely Dan Reiker, Which you mind reading the next chapter?
Speaker 2: Why do you ask me to do that? All right,
Speaker 2: I'll do it. I'll do it. I didn't mean for
Speaker 2: that to happen. Ever, for Shoot, we don't got we
Speaker 2: don't have heat.
Speaker 13: Trump a disappointment of the here. Your runners up are
Speaker 13: The Xbox Full Screen Experience and Mario Kartworld. And the
Speaker 13: most disappointing game of twenty twenty five is Metroid Prime four.
Speaker 2: Beyond if it softens anything.
Speaker 1: Metroid Dread won the Best Game of twenty twenty one,
Speaker 1: Anything's Possible. Day four Uh Giant bomb dot Com especially
Speaker 1: presents best comeback to Konami with Ninja, Gaidan Andenoby as
Speaker 1: the runners up. Uh, mister Backlar, would you mind reading
Speaker 1: this one? Yeah?
Speaker 5: Best roguelike? Uh runners up Haighties two in Absalom, with
Speaker 5: the winner being blue Prints, the game I counterpicked in
Speaker 5: It's a critic because I had never heard of.
Speaker 1: You did it was that many fantasy credit points? I
Speaker 1: guess Yeah, what a genius. And to completely wrap up
Speaker 1: Day three once again, Kayla and Scorpion Spear presents best
Speaker 1: moment of sequence Conflagration. Mommy from Baby Steps are the
Speaker 1: runners up, with keep up in Dispatch winning Gang.
Speaker 2: We're gonna see you in two days to crown our
Speaker 2: top ten. Happy New Year, Happy.
Speaker 1: I hope you give someone you like a smooch and
Speaker 1: if you don't, got anyone, kiss a dog, maybe not
Speaker 1: a cat. I think I'm done with cats after this
Speaker 1: weekend or for me, Boss's cool. The cost of the
Speaker 1: pat