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Speaker 1: Hey, everybody's Day three of Giant Bomb's Game of the

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Year twenty twenty five. I'm your host, jan at Choa

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and we're recording at main Gear shouts out to main Gear,

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joining me co captain of the ship as always.

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Speaker 2: Give me the year, Give me the year, give me

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the your, give me the.

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Speaker 1: Year, give me the your, give me thee, give me

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the year. He looks good, Terble Shawn Sean McDowell.

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Speaker 3: Magic comes Demas is happening.

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Speaker 2: It's happening. It's stuck in his memory, just like it's

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stuck in his memories.

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Speaker 1: Chuck Zimmer Hell from Tom Tom Tom Tucker. That's it's

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borderline problematic. Every time you say speaking about borderline problematic,

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I'm gonna put him up ahead. Now he's a bad

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boy of games media boy my like benaughty.

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Speaker 4: Whoa, that was so mumble, Jerry of you throw me

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off like that?

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Speaker 1: Oh my gosh.

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Speaker 4: I'll be the rumble teaser to your mumble Jerry.

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Speaker 2: It's mungo, Jerry, get it right. I always say mumble.

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I didn't want to correct you. Our own favorite.

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Speaker 1: Uh, the coolest of cats, the Prince of Cats Jeff Beckler.

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Speaker 5: Hey, uh, no one will like this.

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Speaker 2: That's actually the new motto of the website. Get on that.

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Speaker 1: I'm changing the logo. It's a universally bad idea. No

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one will like it, right, and he's our own god.

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What's the old Lady cat o? Dan riker Beclaurio was

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hell last night. I grew up with Kayla watching the

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Cats VHS NonStop, and then I thought I was out

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of the Cats period of my life, and then uh,

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it was just in the Airbnb everywhere the whole movie.

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Cool and we have our own monk Oo Strap behind

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the ones and twos. Will Crosby's helping us out? Can

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we hear in the hour a hiss?

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Speaker 2: There we go? Fantastic.

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Speaker 1: We have another full day of cat tegories to get there,

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starting with For some reason, I put this up as

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a joke, thinking someone would get upset and cut it,

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but we just kept adding more to it.

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Speaker 2: We have best cat from Cats, brought to you by cats,

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brought to you by cats. I'm gonna just fire them

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off real quick.

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Speaker 1: Grizabella, rum Tum Tucker, Mister Mistopheles, Mamba Arena that is

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the sexy Taylor Swift cat, as well as Monko Strap,

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Victoria Demeter Jemima, Growl, Tiger, Cavity, Rumpels, Teaser, Mungo, Jerry,

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Skimble Shanks, Gus the Theater Cat, Jenny Dots, Ny Dots,

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that's the that's the Wilson one one, Cassandra, Cora, Copat, Alonzo, Jelly, Lorum, Electra, Tantomile,

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Amidas and Mater d Oh the stars are stars are here? Yeah. Uh,

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I'm gonna say we just bowled three of them now, Okay,

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Skims Bolder for sure.

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Speaker 6: Yeah, I'm a big fan of Skimble Shanks. He wears

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his overalls like all the way up to his cat nipples.

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Speaker 1: Oh he's the tap dancing one.

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Speaker 2: Yes, yes, he has the power of tap dance.

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Speaker 3: He defeated of the railway train who was stupid face

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cat who just had the stupid face the whole time.

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Speaker 1: To yas Alonzo, I think that's that's Alonzo alright, not him,

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you talk about the main one, because I think that's

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monkey strapped, Like at the at the end where they're

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all staring at character strap.

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Speaker 7: Can we bold ship rum Tum tugger, Hey, can you believe?

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Speaker 1: At a comic com party I went to where Jason

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Durler was performing. He didn't respond well, when I yelled

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cats weird. I like mister Mestopheles. I don't like him

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in this movie. No, they turn him too a bit

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of a he's got a nerd. Yeah, it's like a

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shy nerd. Just bold Taylor Swift jan I both want.

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Speaker 2: To came with.

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Speaker 1: This movie finally made Taylor Swift attractive.

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Speaker 2: Oh no, what does that say about me?

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Speaker 1: There was a moment where it did get quiet in

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the living room and everyone was just walking.

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Speaker 4: For shoot, wow macavity, uh cavity. I don't like it

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when he takes his clothes off. Yeah, he real naked.

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Speaker 6: Every time he what is it? What does he say, Mike,

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He's like ineffable. He goes ineffable and then he closed

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the book and then a bunch of people.

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Speaker 4: Disappeared to the one time he just says this date though,

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would he tell ports set Away?

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Speaker 1: I do like the name Mungo Jerry, Yes, I don't.

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I don't either, All right, well, okay he was wrong.

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Speaker 6: Mungo Jerry and Rumple Teaser are the lens that are

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like going there.

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Speaker 2: They're the du.

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Speaker 1: My parents told me I'm not allowed to say those words.

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Speaker 4: Yeah, so uh oh you guys said I couldn't say

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Skimble Shanks, And I said, I got a.

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Speaker 2: Skimble Shanks pass.

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Speaker 4: And you know what I told him when they gave

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me that, I said, Skimble Thanks?

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Speaker 2: We is it gust or gust the theater?

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Speaker 1: All right by Sir Ian McKellen. I'm gonna say, let's

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give it to the Sexy Taylor swift cat. Okay, yeah,

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guy backler, do you want to read the category? Yeah?

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Speaker 5: Of course best cat from Cats runners up, rum Tum tugger, uh,

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Skimble Skanks. And you don't have a pass, you can't Bombloa,

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which is the Sexy Taylor's.

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Speaker 1: Official cat of Giants Giant bomb Arena.

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Speaker 2: Yeah, where's that era on her tour in Cats?

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Speaker 6: Yes, that's crazy, Mike. Mike is like, if this happened

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a year later, she would not be in this sure. Yeah,

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she also didn't perform it during the eras tour. Weird

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weird oversight.

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Speaker 5: All right, Well that unpleasantness is behind us.

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Speaker 1: Okay, Hey are you okay? Yeah? What's up?

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Speaker 2: Mike check we're talking about this volume. Okay, we're going.

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Speaker 1: Yeah, you know where about it? Skimble shanks of it?

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Speaker 2: Rough tub dumber, I don't know.

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Speaker 1: Alright, alright, alright, uh remember everyone, we are all friends here.

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So moving on to the next category, best friend slop.

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We have Repo Peak r V, there yet, Guilty as

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SoC final Sentence, Mage Arena, Paddle, Paddle paddle, Mosquito Gang

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Supermarket simulator, and keep digging. I'm gonna get out of

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the way early friends. Slap is a term of endearment

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when we say it, I'm pro friends. Yes, yes, there's

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not a pejorative. I would I only want to slap

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them up with the boys exactly.

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Speaker 5: We should have put steaks on.

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Speaker 2: I very much want to play final Sentence that sounds.

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Speaker 1: That's the one where the typing Royal.

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Speaker 2: I think we should do that. I I love typing stuff.

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I think I'm pretty good at it, and I would

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like to do a Battle Royal with that. But I've

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not played it. Has anyone here played it?

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Speaker 3: No.

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Speaker 1: I watched a lot of the Next Lander play and

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they were using their minds. It was so funny.

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Speaker 3: Yeah, every time you get error and like gives you

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like the the red text and they're like ship like

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every time, it's funny.

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Speaker 2: Okay, we gotta do that soon. Majorna, Is that the

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one where Dan was running around just saying I enjoyed.

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Speaker 1: That was a good time.

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Speaker 2: So I'm gonna I'm gonna take out sentence. I want

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to say same was guilty of sock. That's been one

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that's on my list for a while. It looks very

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interesting to me. But is that it's the judge courtroom socket. Yeah,

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it seems interesting.

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Speaker 1: I said, we played r V there yet I was

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I didn't really.

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Speaker 6: Get it, So that'supposed that's like laser targeted at me.

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Speaker 2: I like the Friends slop.

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Speaker 6: I like moving a vehicle through treacherous terrain and it

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didn't it didn't quite have it.

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Speaker 5: And smoking cigarette and smoking cigarettes.

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Speaker 2: God, yeah, you were outside. We need to try it

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again because I was talking to like Mary Kiss and

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she like adores it and she loves friends slops.

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Speaker 6: I wonder we just had a bad early run with it.

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Probably we were also we did have tech issues. We did, Yeah,

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we had tech issues. We had some other problems. I

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bet you know it's in early access. I bet it's

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changing pretty rapidly. We need to try it again, but

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based on what we played, let's cross it off.

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Speaker 1: I'm gonna say it's because I wasn't there yeah, right,

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we didn't have the sloppiest of our friends though. Please. Yeah,

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I see Remap has been playing it a lot and

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they're having a bunch of fun. I didn't think it

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was the best one of these, but I do appreciate

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that Mosquito Gang had the Mosquito cover of Daddy Yankees Gasolina.

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Speaker 2: I forgot where the other one was a ull Star Gasolina.

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Speaker 1: Yeah, how did it?

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Speaker 2: Was it like Mosquito buzzing?

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Speaker 1: Yeah, it's crazy, Okay, I love that, but it did

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kind of seem unfair because if you were the human,

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it was very difficult to actually win the round.

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Speaker 4: Like maybe we would have learned more if you like,

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played even more, But with these front slop games, I

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think you kind of want to figure it out a

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bit sooner than that you just wanted to work.

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Speaker 2: Yeah, let's cut ones that we didn't really because we

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did at least play that one. There's some here that, like,

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I feel like we definitely didn't stream. Did anyone tell

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me about Battle Paddle.

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Speaker 6: Paddle Yeah, that was when you guys all and me

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and bacalar oh right, and it was just man and yeah.

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So it's a game about two people in a canoe

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paddling and one person does one side, the other person

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does the other side, and you're on like these very

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narrow platforms and you sort of have to like like

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drift into them, but you have to work together, and

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we're just kind of yelling like and then sometimes we

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got if compatible.

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Speaker 5: Yes, there were moments where like the places we were

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meant to platform on our raft were invisible.

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Speaker 6: Yeah, yeah, and we'd like kind of like figure it out,

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and it's like we kind of like were using landmarks

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and stuff. I had a pretty good time with it,

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But I'm gonna let you make the call on this.

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Do you think it's gonna have a chance to get

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in the top three?

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Speaker 5: I don't know.

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Speaker 1: Maybe.

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Speaker 5: I mean it's like I thought it was miraculous how

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we didn't rip each other's heads off.

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Speaker 1: Yeah, I did want to rage quit like yeah, but.

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Speaker 5: Yeah, yeah we got there. I don't know, what do

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you think, Chuck.

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Speaker 1: I like when they yell.

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Speaker 6: It's it's a good time. It might have a difficult time.

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I don't know it could be in the top three, actually,

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because I see two for sure that I went on. Yeah,

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but we'll see about.

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Speaker 1: The kissed me off. It wasn't the best game now.

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Speaker 2: It was a fun stream, but yeah, the game itself.

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Speaker 6: I think Mike said, you want to be able to

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figure out right away. I think that's a key part

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of Friends. It's like you want to like instantly, like

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Peak gets the top of the mountain. Yep, yep, Okay,

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we get it all right, I'm cutting it now.

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Speaker 2: As funny as Majorina was stream, I don't know how

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much of a game there was there that you found

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out at least that's fine, okay, but.

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Speaker 1: I mean it's still Friends Lobby. We can cross it off,

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you're right, yeah, I mean, like.

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Speaker 2: Out of these ones in the bottom here, I would say, like,

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keep digging. I enjoyed a lot. And that's one where

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the monkeys farther than each other's mounts. It was at

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the end of the world.

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Speaker 4: It's funny because there's also a game about digging a hole,

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and that's a single player game, and I liked them

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turning it into more of a multiplayer thing. Here, it

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was pretty poorly balanced that it was so fun that

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clearly kind of sort of didn't matter. You know, you

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had the teleporters, right, and that's like okay, checkpoints, yeah, yeah,

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the checkpoints like that's like breaking the purity of a

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game about digging a hole. Then we got to far

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each other's faces as monkeys and just kind of falling

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down the thing, right, So it was a fun experience.

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I don't know how much I respect it as a game.

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Speaker 2: Well let's say, okay, is it crazy to say that?

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I think Repo and Peak are pretty obviously locks. So

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we're looking it down there, like which one of paddle

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Paddle paddle supermarket simulator? And do we want We.

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Speaker 3: Haven't talked about supermarket simularity. And that was a blast,

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great time. I remember having three of us and Nikki.

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That was a really fun time. Dan leading the way

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because you know, it's in his blood and everything. And

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then I'm like the hilarity of putting me and Nikky

240
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on the cash resters and Nikki acting acting like cashier

241
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is trying to like figure out how to pass the

242
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time when it's like, well there's no customers, Hey, how

243
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you doing over there? Like we try to make our

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own fun.

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Speaker 2: Yeah, And all the tools you can do to like,

246
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you know, you can edit the sign, you can put

247
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up like JPEGs I was putting up on the walls

248
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and stuff like that was really fun.

249
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Speaker 3: At the moment where you all bought the DLC and

250
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I didn't, so I literally couldn't enter the same mocking

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you moment here.

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Speaker 1: I'm just on the outside, Love me. I died when

253
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that happened. That was the funniest thing this year.

254
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Speaker 2: God, boy, I think Supermarket says, out of those three.

255
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Speaker 6: Yeah, I'm I think I'm okay with that. Pad Pedal

256
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was was fun, but Supermarket was like fully fulfills the

257
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idea of friends. Stop giving everyone something to do. Yeah, right,

258
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paddle paddle paddle. That max is out of two.

259
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Speaker 2: Right, Okay, you have to have more friends than that.

260
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Speaker 1: Yeah, no, I think I agree, all right, so I'm

261
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going to cut paddle, paddle, paddle and keep digging. Yeah.

262
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What was that other game we checked out this year

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that was kind of like a GTA like and we had.

264
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Speaker 2: The weird one one. Yeah, that's fun, not a good game,

265
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all right, It's important that we remember for best momentary

266
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sequence when those monkeys farther than each other's mouth.

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Speaker 1: Of course like that. Yeah, so our top three as

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right now we have Repo, Peak and Supermarket Simulator.

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Speaker 2: Boy, I think Peak is hard to be here. Peak

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did when you yesterday or multiplayer.

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Speaker 1: We don't even think about REPO for that. So still,

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I mean, I will say that I like Repo's deployment

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of like the talking heads and like the most.

274
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Speaker 2: The Terrence and Philip heads.

275
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Speaker 1: God, I remember Nikki and Sean hiding underneath a bed.

276
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Speaker 3: Yeah, and Grub too. Yeah, we we had the under

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the bed meeting.

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Speaker 2: Yes, under the bed meeting.

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Speaker 1: Yeah.

280
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Speaker 3: I think I think that actually might put REPO ahead

281
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as the friends slop game is the lean so hard

282
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into that, But maybe the gameplay itself isn't as interesting

283
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as it is. Just like Lethal Company, you know, get

284
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valuable items into the conferences do.

285
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Speaker 1: Happen to you?

286
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Speaker 8: Right?

287
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Speaker 2: Okay, so you're right.

288
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Speaker 6: The structure of like what the game is asking of

289
00:14:31,159 --> 00:14:33,039
you is very simple and similar to the other games.

290
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Speaker 3: It's not even just that similar. Since that I've always

291
00:14:36,039 --> 00:14:38,320
thought that concept is a little similar. I think that's

292
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what makes Peak the fun multiplayer game is the teamwork.

293
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But this leans so hard until, like you said, like

294
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the flapping heads and the text of speech and like.

295
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Speaker 1: That that anything can happen.

296
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Speaker 6: Like you, you don't know what the next haunted haunted

297
00:14:49,879 --> 00:14:51,360
objects is going to do to you. As good as

298
00:14:51,360 --> 00:14:55,080
your voice right, changes your voice, your controls get fucked up.

299
00:14:55,639 --> 00:15:00,559
You're figuring out, like what the the music b They're like,

300
00:15:00,840 --> 00:15:02,159
why am I moving on my own?

301
00:15:02,200 --> 00:15:04,679
Speaker 3: And then someone else has to look at you and realize, oh, dude,

302
00:15:04,720 --> 00:15:06,519
you're spinning with the meloria.

303
00:15:07,080 --> 00:15:09,600
Speaker 1: You turned into a like an irritating stick or whatever.

304
00:15:09,679 --> 00:15:11,679
Speaker 6: And then yes, and then we found that like one

305
00:15:11,759 --> 00:15:13,679
doll in the room and we were all like what

306
00:15:13,720 --> 00:15:15,519
do we do here? And like I think you attacked

307
00:15:15,600 --> 00:15:16,720
or like you came in the room and like tried

308
00:15:16,720 --> 00:15:18,519
to pick it up and it attacked you, like.

309
00:15:18,639 --> 00:15:20,360
Speaker 2: There's a little duck or something. And then we all

310
00:15:20,399 --> 00:15:21,639
like scattered. Yeah it was.

311
00:15:21,919 --> 00:15:25,240
Speaker 3: And there was cool moments like when we played it.

312
00:15:25,360 --> 00:15:27,519
Uh did we play it twice? I think in the

313
00:15:27,559 --> 00:15:30,200
first time, when like everyone else had died, I'm like

314
00:15:30,240 --> 00:15:32,279
on my own, try to survive. And I found that

315
00:15:32,360 --> 00:15:34,360
like giant box that would give over the edge of

316
00:15:34,399 --> 00:15:36,759
you guys were like I watched later because you were

317
00:15:36,759 --> 00:15:38,559
all talking on the other side like he's not good,

318
00:15:38,600 --> 00:15:41,000
do it? He doesn't he wait too And then I

319
00:15:41,039 --> 00:15:42,840
managed to get into the car and Gary went back.

320
00:15:42,919 --> 00:15:45,120
I think that also like leans into the friend slop

321
00:15:45,159 --> 00:15:45,320
of it.

322
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Speaker 2: All absolutely.

323
00:15:47,399 --> 00:15:50,120
Speaker 1: Peak's also really good for that kind of stuff.

324
00:15:49,960 --> 00:15:51,440
Speaker 2: If it does it again mixed up too, Like you know,

325
00:15:51,480 --> 00:15:53,080
I love this stuff in Repo where it's changing your

326
00:15:53,120 --> 00:15:55,080
voice and all that stuff. But like you know, Peak

327
00:15:55,240 --> 00:15:57,120
has those things too, where these items and it sounds

328
00:15:57,120 --> 00:15:59,480
like they keep adding things to thing you can eat

329
00:15:59,559 --> 00:16:00,960
and I don't know what it's gonna do to me.

330
00:16:01,519 --> 00:16:03,919
When Kayla was just eating random mushrooms and got fucked up,

331
00:16:04,240 --> 00:16:05,240
you know, like, yeah.

332
00:16:05,080 --> 00:16:06,799
Speaker 4: Right, I think that's the fun thing too. When you

333
00:16:06,879 --> 00:16:08,840
die and you're the ghost, you can still talk to people.

334
00:16:08,919 --> 00:16:09,759
It's really funny.

335
00:16:09,879 --> 00:16:12,159
Speaker 7: Yeah, you get knocked out and someone has to carry

336
00:16:12,159 --> 00:16:13,080
you up the mountains.

337
00:16:13,200 --> 00:16:16,080
Speaker 1: Yeah, yeah, I was gonna say, I remember when Kayla

338
00:16:16,159 --> 00:16:18,399
is eating a bunch of mushrooms, Dance stayed behind to

339
00:16:18,480 --> 00:16:20,720
check up on her, and I thought, well, I should

340
00:16:20,720 --> 00:16:24,679
stay with these two. And then somehow Kayla came back

341
00:16:24,679 --> 00:16:27,519
to life, and then I died, and when Kayla was

342
00:16:27,559 --> 00:16:31,000
just carrying and yelling at my dead body, like okay,

343
00:16:31,039 --> 00:16:33,720
that's pretty it's pretty sick. And like, you know, the

344
00:16:33,759 --> 00:16:36,320
interactions with the items and stuff, like we've said yesterday,

345
00:16:36,360 --> 00:16:40,320
also like like all of us being so dead set

346
00:16:40,360 --> 00:16:42,720
like we're gonna throw this rope, You're gonna catch it,

347
00:16:42,879 --> 00:16:47,159
It's gonna be fine. You whiffed it, and then like

348
00:16:47,200 --> 00:16:49,360
the attempt to go down the mountain and then you

349
00:16:49,440 --> 00:16:50,320
just die again.

350
00:16:51,559 --> 00:16:53,360
Speaker 2: In such a pillar of friend slop. Is that prox

351
00:16:53,440 --> 00:16:55,559
chat and like its great and repo, but also when

352
00:16:55,559 --> 00:16:58,559
you're like yelling down you know, canyons and mountains and stuff,

353
00:16:58,679 --> 00:16:59,679
that is funnier for.

354
00:16:59,639 --> 00:17:01,960
Speaker 1: Proxy another room, you know.

355
00:17:02,320 --> 00:17:04,599
Speaker 6: Yeah, yeah, I mean the prox change and repos, like

356
00:17:04,759 --> 00:17:07,160
the the enemies can hear you and stuff like that.

357
00:17:07,200 --> 00:17:08,880
Speaker 1: But I still think you're right there in Peak, just

358
00:17:09,200 --> 00:17:10,720
the disc distance.

359
00:17:11,119 --> 00:17:15,039
Speaker 5: Someone just from like a whisper to like, wait, who

360
00:17:15,119 --> 00:17:15,359
is that?

361
00:17:17,599 --> 00:17:17,839
Speaker 2: Yeah?

362
00:17:18,720 --> 00:17:22,119
Speaker 5: That I feel like it was always you and Kayla

363
00:17:22,240 --> 00:17:25,640
Jan just sort of being like yeah, she's just acting

364
00:17:25,680 --> 00:17:26,759
like she would in real life.

365
00:17:28,000 --> 00:17:29,799
Speaker 2: You wandering around.

366
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Speaker 1: And she be yelling you do.

367
00:17:31,519 --> 00:17:34,000
Speaker 3: I guess my head right now is kind of ad

368
00:17:34,279 --> 00:17:38,440
repos maybe quantity, and then Peak is quality, you know,

369
00:17:38,519 --> 00:17:41,559
like the most friends slop versus the best. Yeah, it

370
00:17:41,599 --> 00:17:44,319
does it does say best right there, So I think

371
00:17:44,319 --> 00:17:45,160
Peak is the better game.

372
00:17:46,480 --> 00:17:51,119
Speaker 6: All right, it's probably Peak. Well, congratulations to Peaks. I'll drop,

373
00:17:51,640 --> 00:17:53,079
I'll play with either one of these games at the

374
00:17:53,119 --> 00:17:53,440
drop of it.

375
00:17:54,839 --> 00:17:58,839
Speaker 1: I want to play these now. Yeah, we should just

376
00:17:58,880 --> 00:18:00,599
get all the video game LUP sites on it.

377
00:18:00,720 --> 00:18:03,279
Speaker 2: Yeah. Day four Game of the Year will be within Peak.

378
00:18:03,480 --> 00:18:05,440
Yeah this is Peak.

379
00:18:05,559 --> 00:18:07,720
Speaker 5: Second award, that's true.

380
00:18:08,680 --> 00:18:09,319
Speaker 2: Second award.

381
00:18:09,720 --> 00:18:12,599
Speaker 1: Uh So, congratulations to Peak and the runners up, Repo

382
00:18:12,880 --> 00:18:16,839
and Supermarket Simulator. Moving on to the next category, we're

383
00:18:16,920 --> 00:18:23,000
churning boys. Best New Website one nominee here giant bomb

384
00:18:23,000 --> 00:18:34,160
dot com. We should talk about its, okay, you want

385
00:18:34,200 --> 00:18:36,920
to talk about No. I was joking very very infrequently.

386
00:18:37,160 --> 00:18:41,480
I'm tired website. I learned how it works last night,

387
00:18:42,599 --> 00:18:45,960
about how websites work. Now do you retain that information?

388
00:18:46,039 --> 00:18:47,519
Speaker 2: Actually, yeah, it was pretty easy. I think I can

389
00:18:47,559 --> 00:18:47,880
do it again.

390
00:18:49,200 --> 00:18:51,960
Speaker 7: I was watching Dan edit his review for Terminator two

391
00:18:52,039 --> 00:18:53,839
D no Fate. You should check it out on giant

392
00:18:53,839 --> 00:18:55,519
bomb dot com. I was watching him do it, and

393
00:18:55,519 --> 00:18:56,720
I was like, I need to fix that. I need

394
00:18:56,720 --> 00:18:58,559
to fix that. I need to fix that. But he

395
00:18:58,599 --> 00:19:00,640
was he was being such a good sport. Good job Dan, Yeah,

396
00:19:01,160 --> 00:19:05,319
great job Dan. New website user.

397
00:19:05,400 --> 00:19:12,359
Speaker 1: Yeah, it's actually Lex Luddy. Yeah, give the youth something.

398
00:19:12,400 --> 00:19:17,359
Speaker 2: I guess I'm youth. You are thank you, Dan, You

399
00:19:17,359 --> 00:19:18,799
are you all right?

400
00:19:19,000 --> 00:19:19,359
Speaker 3: All right?

401
00:19:19,519 --> 00:19:23,680
Speaker 1: Moving on to the next category, gang we have speaking

402
00:19:23,680 --> 00:19:26,240
of youth. This is exactly speak of youth. It's going

403
00:19:26,279 --> 00:19:31,000
to be very contentious boomer. Game of the Year. Our

404
00:19:31,039 --> 00:19:35,319
nominees are Marvel Cosmic Invasion, Shnoby, Art of Vengeance, Ninja

405
00:19:35,359 --> 00:19:38,680
Guid and Rage Bound, Oblivion Remastered, Borderlands four, Doom, The

406
00:19:38,799 --> 00:19:41,960
Dark Ages for Good that came out this year, Dragon

407
00:19:42,039 --> 00:19:45,440
Quest one and two, h D two D remake, Mortal

408
00:19:45,519 --> 00:19:50,039
Kombat Legacy Collection, Once Upon a Katamari Yuka replayly Tetris Forever,

409
00:19:50,400 --> 00:19:54,559
Final Fantasy Tactics, The Evilis Chronicles, Golden t Arcade Classics,

410
00:19:54,920 --> 00:19:58,640
Earthy On Time, gal HD Remastered, tony Ok Firstka three

411
00:19:58,680 --> 00:20:00,920
plus four in hair Tick plus Hexit.

412
00:20:01,599 --> 00:20:03,839
Speaker 5: So I have a thought out of the gate and

413
00:20:03,880 --> 00:20:08,039
what my thought is kind of mulling over this list

414
00:20:08,160 --> 00:20:10,400
for like, I don't know the second time I'm getting

415
00:20:10,440 --> 00:20:14,319
eyes on this here. I have a theory of why

416
00:20:14,400 --> 00:20:17,599
I think the winner should be a certain game? Can

417
00:20:17,640 --> 00:20:20,240
I do that right now? I think the winner should

418
00:20:20,240 --> 00:20:25,680
be Mortal Kombat Legacy here, And here's why boomers are

419
00:20:25,799 --> 00:20:33,839
no better defined by their incessant desire to be presented

420
00:20:33,920 --> 00:20:40,200
with historical information in documentary form. Allah the History Channel, Allah,

421
00:20:40,559 --> 00:20:44,160
all of the World War II fascinations and whatever. And

422
00:20:44,279 --> 00:20:49,680
Mortal Kombat literally delivers a documentary for all the boomers

423
00:20:50,079 --> 00:20:53,319
in the room. I don't know how else we can

424
00:20:53,400 --> 00:20:55,920
better define boomer game.

425
00:20:55,799 --> 00:20:56,279
Speaker 2: Of the year.

426
00:20:56,400 --> 00:20:58,200
Speaker 1: I have been eating up.

427
00:20:58,839 --> 00:21:01,920
Speaker 5: Then a game that literally really like basically puts you

428
00:21:01,960 --> 00:21:05,680
in a lazy boy, put slippers on your feet, gives

429
00:21:05,680 --> 00:21:09,400
you a cigar. And it's just like, I'll just sit down, Grandpa,

430
00:21:09,559 --> 00:21:11,519
I want you to watch a movie about your favorite

431
00:21:11,559 --> 00:21:12,440
Mortal combats.

432
00:21:12,519 --> 00:21:12,960
Speaker 1: Yeah.

433
00:21:13,079 --> 00:21:15,319
Speaker 2: Yeah, And like Grub and I talking about it, like

434
00:21:15,400 --> 00:21:17,440
it just blew our minds that like it had the

435
00:21:17,440 --> 00:21:19,480
moment that ed Boone had the idea for the spear

436
00:21:19,599 --> 00:21:20,960
during the moap stuff.

437
00:21:20,680 --> 00:21:22,880
Speaker 6: Like getting to like getting you see that moment happen

438
00:21:23,279 --> 00:21:25,119
on it, Like they had the camera pointed right at

439
00:21:25,200 --> 00:21:27,279
him as he came up with the idea. Yeah, And

440
00:21:27,319 --> 00:21:30,039
it's just unbelievable that history has now been preserved.

441
00:21:30,079 --> 00:21:33,240
Speaker 2: It is catnip for a certain type of persons, several

442
00:21:33,279 --> 00:21:34,640
of us in this room.

443
00:21:34,839 --> 00:21:37,640
Speaker 1: Yeah, let's well that's not going anywhere. Well, we'll share it. Yeah,

444
00:21:38,079 --> 00:21:40,279
I'm you know what. I will preemptively though, I will

445
00:21:40,319 --> 00:21:44,680
bowld it talking about maybe cut stuff like grub.

446
00:21:44,759 --> 00:21:47,640
Speaker 2: I think you and I specifically like you can replately

447
00:21:47,720 --> 00:21:50,119
should be for us, and I think neither of us

448
00:21:50,160 --> 00:21:52,160
hate it. That's right, but also neither of us have

449
00:21:52,279 --> 00:21:55,200
really like gotten into Yuka lately at any point. Yeah,

450
00:21:55,200 --> 00:21:57,480
it's every time I've tried. It's not sun it for me.

451
00:21:57,599 --> 00:22:00,519
Speaker 1: Is this a real Mastery? Is kind of a remake.

452
00:22:00,640 --> 00:22:03,400
It's a remaster with some extra edits. Yeah.

453
00:22:04,319 --> 00:22:06,440
Speaker 2: Yeah, it's the three D platformer one, which actually the

454
00:22:06,440 --> 00:22:08,279
two D one is the better one.

455
00:22:08,440 --> 00:22:09,119
Speaker 1: It looks better.

456
00:22:09,400 --> 00:22:10,640
Speaker 2: And I was like, okay, I'm finally going to get

457
00:22:10,640 --> 00:22:11,880
into this, and I did a little stream of it

458
00:22:11,920 --> 00:22:13,839
and it's just like, okay. I never really went back

459
00:22:13,880 --> 00:22:16,519
to it. It's just not super grabbing me. I would

460
00:22:16,559 --> 00:22:17,640
say we cut that, okay.

461
00:22:17,680 --> 00:22:20,279
Speaker 6: And I didn't get a chance to play Time Gal

462
00:22:20,480 --> 00:22:22,400
HD remaster. I threw it on there with the hopes

463
00:22:22,440 --> 00:22:23,960
that I would. I'm not so we can cut that

464
00:22:24,039 --> 00:22:24,839
unless anyway.

465
00:22:24,559 --> 00:22:26,079
Speaker 1: Oh, I mean it's really cool.

466
00:22:26,200 --> 00:22:26,920
Speaker 2: That was Timegal.

467
00:22:27,400 --> 00:22:30,200
Speaker 1: It's so it's like an anime version of Dragon's Layer. Yeah,

468
00:22:32,079 --> 00:22:33,920
to be one of the best of those kinds of games.

469
00:22:34,319 --> 00:22:37,240
Can I ask that we chop Shanobi Art of Vengeance

470
00:22:37,240 --> 00:22:39,400
from this list because I think Boomers would hate that game.

471
00:22:39,480 --> 00:22:42,319
Speaker 4: So as somebody who like does love the old Chenobi games,

472
00:22:42,519 --> 00:22:44,279
it doesn't really play very much like the old Chino.

473
00:22:44,720 --> 00:22:47,000
Speaker 7: It's got the juice, it feels amazing. It's a very

474
00:22:47,079 --> 00:22:49,160
sm game, and I just I don't think it hits

475
00:22:49,160 --> 00:22:49,599
with Boomer.

476
00:22:49,720 --> 00:22:51,880
Speaker 3: Yeah, as as kind of the champion of that game,

477
00:22:51,960 --> 00:22:54,319
I like, I agree, because I think it feels so

478
00:22:54,519 --> 00:22:57,960
modern that's almost like, you know, shed the like Boomers of.

479
00:22:58,039 --> 00:23:02,240
Speaker 1: The old positively a game which is yeah, it's too

480
00:23:02,319 --> 00:23:06,400
good to be there. It's yeah, it just doesn't feel

481
00:23:06,440 --> 00:23:08,039
like a Boomer game. I agree.

482
00:23:08,599 --> 00:23:10,559
Speaker 7: One I would like to go to bat War. On

483
00:23:10,599 --> 00:23:13,000
this list that I think should be bolded is Final

484
00:23:13,000 --> 00:23:14,680
Fantasy Tactics The Even Chronicle.

485
00:23:14,720 --> 00:23:17,680
Speaker 1: See interesting, I was gonna I was about to nominate

486
00:23:17,720 --> 00:23:22,480
that to get cut chuck. Wow, Yeah, this is common friction. No, no, no,

487
00:23:22,599 --> 00:23:24,839
I love it. This is I think it's if it's

488
00:23:24,839 --> 00:23:28,400
not on my top ten, it's like right around there, hovering,

489
00:23:28,519 --> 00:23:30,920
and I think just like the quality of changes that

490
00:23:30,640 --> 00:23:35,279
they've done have like modernized it in a way that

491
00:23:35,440 --> 00:23:37,799
I'm glad that there's so many people that can finally

492
00:23:37,839 --> 00:23:41,400
check out Final Fantasy Tactics that either only ever checked

493
00:23:41,400 --> 00:23:46,559
out the GBA titles, And it just it doesn't feel

494
00:23:46,720 --> 00:23:49,920
like a boomer ass game the way that some of

495
00:23:49,960 --> 00:23:53,400
these other games make me roll my eyes parenthesis positive

496
00:23:53,519 --> 00:23:56,920
maybe yeah, but like I don't know, I feel like

497
00:23:56,960 --> 00:23:58,880
the writing is so fresh, and then just seeing some

498
00:23:58,920 --> 00:24:02,680
of the deps talk about how the story still resonates

499
00:24:02,799 --> 00:24:07,079
unfortunately with the modern world we live in, I don't

500
00:24:07,240 --> 00:24:09,599
think of it as a boomer game just because it

501
00:24:09,720 --> 00:24:13,079
still feels it. It feels like a fresh coat of painting.

502
00:24:13,240 --> 00:24:14,559
Speaker 6: I think for a lot of like the people that

503
00:24:14,640 --> 00:24:16,519
did play it at that time, I think they would

504
00:24:16,559 --> 00:24:18,480
be like, good, another reason to play that game again,

505
00:24:18,519 --> 00:24:20,559
which I think is kind of like maybe the definition

506
00:24:20,640 --> 00:24:23,240
of this category. But I don't know, does anyone like

507
00:24:23,440 --> 00:24:25,039
feel like they have a good grasp of what we

508
00:24:25,079 --> 00:24:26,880
mean when we say Boomer game of the year because

509
00:24:27,640 --> 00:24:29,200
it's like, oh, great, another reason to go back to

510
00:24:29,200 --> 00:24:30,519
this game I played my entire life.

511
00:24:31,119 --> 00:24:34,480
Speaker 1: Or it can be the spirit of something that right

512
00:24:34,559 --> 00:24:37,839
right retro inspired I think is maybe for that or

513
00:24:37,880 --> 00:24:41,720
a really good remake I think, yeah, a lot of

514
00:24:41,799 --> 00:24:43,680
lead paint in its bloodstream.

515
00:24:43,319 --> 00:24:45,519
Speaker 5: Right right, No, I'm kind of with you, Chuck. I

516
00:24:45,519 --> 00:24:49,559
I definitely thought more of like not the I guess

517
00:24:49,559 --> 00:24:52,079
a bit of a not a negative conversation, not like

518
00:24:52,160 --> 00:24:57,559
these are bad games, but they certainly serve the Boomers. Yeah,

519
00:24:57,599 --> 00:24:58,720
and boomer is never.

520
00:24:59,160 --> 00:25:01,880
Speaker 3: You know, start being a more specific older auds.

521
00:25:01,960 --> 00:25:02,640
Speaker 1: Yeah, I was.

522
00:25:02,720 --> 00:25:04,799
Speaker 5: I was gonna say Boomers never used to sort of like,

523
00:25:04,960 --> 00:25:06,559
you know, praise a person.

524
00:25:07,720 --> 00:25:10,839
Speaker 3: For everything we just mentioned. I'm nominating a cut in

525
00:25:10,960 --> 00:25:13,359
Doom the Dark Gages because I also think did any

526
00:25:13,359 --> 00:25:14,400
of us really play that.

527
00:25:16,240 --> 00:25:16,799
Speaker 1: Tired out?

528
00:25:17,079 --> 00:25:19,599
Speaker 2: I did too, And it's also like, yeah, it's boomering

529
00:25:19,680 --> 00:25:21,200
the fact that Doom is an old series, but like

530
00:25:21,240 --> 00:25:22,920
it feels new enough to like, I don't think it

531
00:25:24,160 --> 00:25:26,119
do the same thing with Borderlands four. Honestly, it's a

532
00:25:26,119 --> 00:25:28,000
slightly less lame version of Borderlines three.

533
00:25:28,400 --> 00:25:31,839
Speaker 1: Did anyone spend more time in Borderlands four? Put a

534
00:25:31,839 --> 00:25:34,319
few hours into a total, but it crashed on me

535
00:25:34,359 --> 00:25:35,240
a bunch and I gave up.

536
00:25:36,559 --> 00:25:37,920
Speaker 2: Well, it sounds like you're not a real gamer with

537
00:25:37,960 --> 00:25:38,480
a real PC.

538
00:25:38,720 --> 00:25:41,640
Speaker 1: That's right, wait premium, Yeah, you're not a premium gamer.

539
00:25:41,759 --> 00:25:44,759
Sorry mang gear didn't give me a piece. Shots out

540
00:25:44,799 --> 00:25:46,720
to the main gearer dot com slash.

541
00:25:46,400 --> 00:25:48,799
Speaker 5: Time use meinger dot com slash sham bam.

542
00:25:49,160 --> 00:25:51,440
Speaker 7: Okay, can you guys need to give me more money

543
00:25:51,519 --> 00:25:54,200
so I could buy a PC from Yah?

544
00:25:54,599 --> 00:25:56,000
Speaker 1: I think we need to call them beating right.

545
00:25:56,000 --> 00:26:02,839
Speaker 7: Now, Unionized Sean if we do want to.

546
00:26:02,759 --> 00:26:05,720
Speaker 6: Ninja Guide and Rage Bound is is very much trying

547
00:26:05,720 --> 00:26:08,000
to be a direct sort of successor to those Ninja

548
00:26:08,000 --> 00:26:12,079
guiding games while giving the fresh code of paint. Is like, hey,

549
00:26:12,160 --> 00:26:14,400
let's really amp up the platforming action. It does a

550
00:26:14,400 --> 00:26:16,920
really good job at that, you know, so a few

551
00:26:16,920 --> 00:26:19,319
other things going on, while also being very old school

552
00:26:19,319 --> 00:26:22,759
and its presentation one of my favorite games of the year, Like,

553
00:26:22,759 --> 00:26:25,759
it's definitely like top ten, top fifteen range.

554
00:26:25,920 --> 00:26:29,240
Speaker 1: I don't know if it nic throwback, which kind of

555
00:26:29,319 --> 00:26:31,519
feels yeah, it might feel absolutely.

556
00:26:31,799 --> 00:26:33,200
Speaker 3: I would like to see it stick around a little

557
00:26:33,200 --> 00:26:35,680
bit longer because I feel like, unlike Shanobe, it really

558
00:26:35,799 --> 00:26:38,079
is trying to be the rest of Religion game in

559
00:26:38,119 --> 00:26:40,839
a year where we had two other more modern Ninja

560
00:26:40,839 --> 00:26:46,000
Guidance Mike, you really like Dragon Questshdye.

561
00:26:46,279 --> 00:26:48,720
Speaker 2: I've only played one. I've played through one then took

562
00:26:48,759 --> 00:26:49,720
a break from Metroids.

563
00:26:49,720 --> 00:26:51,799
Speaker 4: I don't started two yet, but you know, it's very

564
00:26:51,799 --> 00:26:54,599
similar to what happened with gianon Quest three, where it's

565
00:26:54,640 --> 00:26:57,279
like it's like a good mix of being that original game,

566
00:26:57,319 --> 00:27:00,960
but then they do add a lot of you kind

567
00:27:00,960 --> 00:27:03,440
of have small changes and especially like little story be

568
00:27:03,480 --> 00:27:05,839
thought that the game is suddenly superfilled with storm. You know,

569
00:27:05,880 --> 00:27:09,119
the original game is very bare bones. It's only one

570
00:27:09,160 --> 00:27:11,160
v one fights. You're still one person. He could fight

571
00:27:11,240 --> 00:27:14,400
many mosters. So like, even as it's being monerized, it

572
00:27:14,440 --> 00:27:17,720
still feels very old school, right. Yeah, It's almost like

573
00:27:17,720 --> 00:27:19,799
they made it more like a sixteen bit or a

574
00:27:19,920 --> 00:27:21,640
RPG instead of an eight bit one. So yeah, it's

575
00:27:21,640 --> 00:27:24,759
definitely very boomeray. Still, I believe I like it a lot.

576
00:27:25,079 --> 00:27:27,200
Speaker 6: All Right, Tetris Forever came out in twenty twenty four.

577
00:27:29,000 --> 00:27:31,279
Well that's a boomer thing thing I did.

578
00:27:31,759 --> 00:27:35,720
Speaker 1: Wow, the merit boom boomers can't handle looking at Tetris

579
00:27:35,759 --> 00:27:36,400
Forever too long.

580
00:27:37,039 --> 00:27:42,680
Speaker 7: I would like to cut Oblivion remastered. I think they

581
00:27:42,680 --> 00:27:47,119
did a wonderful job. They kept in the flubbed voice lines,

582
00:27:47,240 --> 00:27:49,559
and it's got a lot of its old charm. But

583
00:27:49,640 --> 00:27:53,200
I don't know if it like grabbed anybody in there.

584
00:27:53,400 --> 00:27:55,680
Speaker 6: I mean I really wanted to spend more time with that.

585
00:27:55,759 --> 00:27:58,480
I was having a good time. Uh I do, I do.

586
00:27:58,559 --> 00:28:00,359
I think it's pretty good for this category, other than

587
00:28:00,400 --> 00:28:03,359
the fact that it had some bad tech issues launched.

588
00:28:03,440 --> 00:28:05,400
Speaker 1: Yeah, well does I mean it's you know, it's a

589
00:28:05,440 --> 00:28:07,759
Pathiestic game. Yeah, the test game, and it's an unreal

590
00:28:07,759 --> 00:28:11,799
Engine game. So yep, we can, we can. Okay, we

591
00:28:11,920 --> 00:28:12,279
got it.

592
00:28:12,799 --> 00:28:16,000
Speaker 2: Uh. I really like to pro Skater three plus four

593
00:28:16,119 --> 00:28:18,160
like that. I want too, Yeah, I want to keep

594
00:28:18,200 --> 00:28:18,799
that out.

595
00:28:18,960 --> 00:28:20,559
Speaker 1: That's the game I think of where I'm like, I

596
00:28:20,640 --> 00:28:22,680
was pretty excited for and that all the boomers in

597
00:28:22,720 --> 00:28:25,400
my life were like, this is going to church. I'm

598
00:28:25,640 --> 00:28:28,079
so yeah, yeah, yeah exactly.

599
00:28:28,319 --> 00:28:31,119
Speaker 4: Even like the change your stuff for which has been discussion, Yeah,

600
00:28:31,160 --> 00:28:33,920
I am like ninety percent fine with them. There's like

601
00:28:33,960 --> 00:28:36,200
a little bit like turning Zoo from like an actual

602
00:28:36,240 --> 00:28:38,359
level of goals into more of a competition level was

603
00:28:38,359 --> 00:28:40,559
maybe a little lame, sure, but otherwise I'm like, no,

604
00:28:40,759 --> 00:28:44,839
I think I'd rather play the t HPS four levels

605
00:28:44,880 --> 00:28:47,319
like that, and Tony pro Skater three, three and three

606
00:28:47,480 --> 00:28:48,599
just so freaking good.

607
00:28:49,599 --> 00:28:53,359
Speaker 1: Gosh, gosh, goshy. I think another thing that this category

608
00:28:53,400 --> 00:28:55,359
makes me think of is that it taps into your

609
00:28:55,440 --> 00:28:59,240
muscle memory, yes, of playing the original game, and that's

610
00:28:59,279 --> 00:29:01,680
what the ox per Skater three plus four does.

611
00:29:02,319 --> 00:29:03,480
Speaker 2: I feel fine bold in it?

612
00:29:03,559 --> 00:29:05,279
Speaker 1: Ye, baby, I I.

613
00:29:05,519 --> 00:29:09,240
Speaker 2: I what's earthy On cool? Earthly On is a user

614
00:29:09,319 --> 00:29:12,160
Kaushiro his studio where he works.

615
00:29:12,240 --> 00:29:15,000
Speaker 6: He's like designer and does the music and then uh,

616
00:29:15,160 --> 00:29:17,079
he works with one other person that does all the coding.

617
00:29:17,440 --> 00:29:22,200
It is a new side scrolling space shooter, but that

618
00:29:22,680 --> 00:29:26,759
can They released it for the Genesis as well, and.

619
00:29:26,680 --> 00:29:30,720
Speaker 1: It's really really good shoot Genesis the game.

620
00:29:31,400 --> 00:29:33,880
Speaker 3: The game itself is a Genesis rom that on Steam

621
00:29:33,960 --> 00:29:36,079
using an emulator, play it and then they have physical

622
00:29:36,160 --> 00:29:40,880
copies coming later, like and all that stuff.

623
00:29:40,680 --> 00:29:45,200
Speaker 6: Is extremely boomer and it's such a boomer genre too,

624
00:29:45,680 --> 00:29:49,079
yeah right, yeah, and it's it's really fun to play.

625
00:29:49,119 --> 00:29:51,200
It's one of those ones where it's like you sit down,

626
00:29:51,200 --> 00:29:52,880
you can play it, finish it in an afternoon, but

627
00:29:52,920 --> 00:29:54,319
then you know, you can go back to it and

628
00:29:54,319 --> 00:29:56,680
there's a lot more to like learn and master. Uh

629
00:29:57,079 --> 00:29:59,240
but yeah, it's just it's also just you know, a

630
00:29:59,319 --> 00:30:02,359
solid sho that has all this accoutrement around it that

631
00:30:02,480 --> 00:30:04,079
kind of puts it over the top for.

632
00:30:04,039 --> 00:30:04,799
Speaker 1: Being a boomer game.

633
00:30:04,839 --> 00:30:05,759
Speaker 2: I let's keep it for now.

634
00:30:05,960 --> 00:30:09,200
Speaker 4: Yeah, for sure, Herotic and Hecsan. I think they did

635
00:30:09,240 --> 00:30:11,640
a really good job. I learned that I like Heretic

636
00:30:11,720 --> 00:30:13,440
and maybe I don't like Hexan that much.

637
00:30:13,680 --> 00:30:16,119
Speaker 1: Okay, what I like.

638
00:30:16,240 --> 00:30:18,359
Speaker 6: I like the playing those games a bunch of though, Mike,

639
00:30:18,759 --> 00:30:20,440
I don't kind of feel like it'd be you and

640
00:30:20,480 --> 00:30:21,359
me to sign to keep it.

641
00:30:21,440 --> 00:30:24,799
Speaker 1: I love these as well, and I love what they inspired.

642
00:30:24,839 --> 00:30:28,279
In terms of games that directly reference these, I'm trying

643
00:30:28,279 --> 00:30:31,319
to think, like amid Evil, for example, that those are

644
00:30:31,359 --> 00:30:33,440
better boomer games than these games.

645
00:30:36,000 --> 00:30:37,319
Speaker 2: They and they did a few things.

646
00:30:37,319 --> 00:30:39,079
Speaker 4: They also did Outlaws this year, which I spent a

647
00:30:39,079 --> 00:30:40,359
little bit of time with, and I like that.

648
00:30:41,759 --> 00:30:44,960
Speaker 6: They also did System Shock like Anniversary Edition, which is

649
00:30:45,039 --> 00:30:45,519
really good.

650
00:30:45,599 --> 00:30:47,759
Speaker 2: Yeah, they always do good stuff non off.

651
00:30:47,759 --> 00:30:50,079
Speaker 4: It's as good as their power sleeveg Zoomed from a

652
00:30:50,160 --> 00:30:51,000
course of years back.

653
00:30:51,559 --> 00:30:52,559
Speaker 2: Yeah, I mean, I I do.

654
00:30:53,440 --> 00:30:54,839
Speaker 4: They did a really good job and they added some

655
00:30:54,920 --> 00:30:58,799
nice quality of life stuff to the game. It sounds

656
00:30:59,079 --> 00:31:02,000
like y'all are still high ones again. It's just like,

657
00:31:02,039 --> 00:31:04,359
there's some there's some heavy hitters at this point. Now,

658
00:31:04,440 --> 00:31:08,720
does Marvel Cosmic Invasion Do I really like it?

659
00:31:08,839 --> 00:31:09,480
Speaker 5: I like it too.

660
00:31:09,559 --> 00:31:11,319
Speaker 1: I like the combat a bunch. Can I give it

661
00:31:11,359 --> 00:31:13,680
give out its case for being a boomer game? Yes? Please.

662
00:31:14,000 --> 00:31:16,799
Speaker 6: So it's the things that it is inspired by are

663
00:31:16,920 --> 00:31:18,799
like obviously like a lot of old comics, types of

664
00:31:18,880 --> 00:31:21,279
old comic like series. I guess that it's taken a

665
00:31:21,319 --> 00:31:23,599
lot of stuff from but also the Beat Him Up,

666
00:31:23,640 --> 00:31:26,200
the arcade Beat Him Up, which is like a mount

667
00:31:26,279 --> 00:31:29,480
rushmore of boomer arcade games from that era. And then

668
00:31:29,519 --> 00:31:32,799
it's also taken stuff from Marvel versus cap Come and

669
00:31:32,839 --> 00:31:35,480
it's like, yep, the boomer fighting game that like now

670
00:31:35,640 --> 00:31:37,519
like looms over so many other games that have any

671
00:31:37,519 --> 00:31:40,559
sort of tag mechanic. Uh, And it's it's you know,

672
00:31:40,640 --> 00:31:43,839
pixel style, it's going for all that, like every checkbox

673
00:31:44,039 --> 00:31:46,960
it's it's got for being kind of a to appeal

674
00:31:47,000 --> 00:31:48,200
to older style gamers.

675
00:31:48,400 --> 00:31:50,480
Speaker 1: Well maybe I was just fishing for someone else to

676
00:31:50,519 --> 00:31:51,640
fight for it, and he did, Greb.

677
00:31:52,119 --> 00:31:53,440
Speaker 2: I think it's I think we got to keep it

678
00:31:53,480 --> 00:31:54,039
for now at least.

679
00:31:54,079 --> 00:31:55,759
Speaker 1: Yeah, I'm surprised to hear that from you. Guys. I

680
00:31:55,759 --> 00:31:57,559
thought I thought people were a little mid on it,

681
00:31:57,599 --> 00:32:00,799
but well, I'll say I did it. Love it. I

682
00:32:00,920 --> 00:32:01,160
like it.

683
00:32:01,319 --> 00:32:02,000
Speaker 3: I just like it.

684
00:32:02,119 --> 00:32:03,039
Speaker 1: Yeah, love it. I don't.

685
00:32:03,039 --> 00:32:03,920
Speaker 2: I don't love it. I like it.

686
00:32:03,960 --> 00:32:05,759
Speaker 6: And it's a good time with friends who especially I

687
00:32:05,880 --> 00:32:07,960
got family members who are big into Marvel, and Marvel

688
00:32:07,960 --> 00:32:11,519
beat them up specifically, and playing it with them was great.

689
00:32:12,039 --> 00:32:14,400
It's not as good as some other like obviously absolutely

690
00:32:14,839 --> 00:32:17,000
sure of the year. This is not as good as

691
00:32:17,000 --> 00:32:19,920
Streets to Rage four, but it's it's good enough, and

692
00:32:19,920 --> 00:32:21,559
then everything else kind of puts it over the top

693
00:32:21,599 --> 00:32:24,079
of being like, oh, it's worth the money we're spending time.

694
00:32:24,359 --> 00:32:27,680
Speaker 1: Yeah, the familiarity with Marvel definitely will help the casual

695
00:32:27,720 --> 00:32:29,759
person or relapse the game or get back into it.

696
00:32:29,839 --> 00:32:32,680
Speaker 4: Yeah, they should have hadded psight clubs. So huh, Mike,

697
00:32:33,480 --> 00:32:35,319
they might hurt it in the end. It might hurt

698
00:32:35,319 --> 00:32:39,920
in the end. Golden Tea, I mean it's very boy

699
00:32:40,000 --> 00:32:40,960
but also.

700
00:32:40,599 --> 00:32:44,000
Speaker 6: On so Golden Tea is another one of those collections

701
00:32:44,000 --> 00:32:46,559
that is from the people that did Mortal Kombat Legacy

702
00:32:46,599 --> 00:32:47,759
Collection and Tetris Forever.

703
00:32:48,119 --> 00:32:50,160
Speaker 1: It's not it's just not as good because the games

704
00:32:50,160 --> 00:32:50,640
aren't as good.

705
00:32:50,680 --> 00:32:53,319
Speaker 3: All right, Golden, Is this the one where if you

706
00:32:53,400 --> 00:32:55,640
have a trackball mouse, you can flip it over and

707
00:32:55,720 --> 00:32:58,880
you can spend it one so smart? That's hard?

708
00:32:59,440 --> 00:33:00,480
Speaker 5: Who has a try Mills?

709
00:33:01,440 --> 00:33:05,359
Speaker 1: Yeah? Yeah, Somewhere.

710
00:33:06,000 --> 00:33:08,519
Speaker 2: I did just realize Terminator two D No Fate would

711
00:33:08,599 --> 00:33:11,440
absolutely be a boomer game. I mean, it's based on

712
00:33:11,480 --> 00:33:14,799
a boomer movie and several different genres. But if you

713
00:33:14,880 --> 00:33:16,519
see my review on jihme bum dot com, I gave

714
00:33:16,519 --> 00:33:18,960
it two point five out of five stars point five.

715
00:33:19,440 --> 00:33:22,480
That's very brave of you, Dan. I'm I consider myself

716
00:33:22,480 --> 00:33:25,480
brave for that. It is good at some of the

717
00:33:25,519 --> 00:33:27,359
stuff it's doing, but ultimately it.

718
00:33:27,440 --> 00:33:30,359
Speaker 1: Is very very short. I brought up the thirty dollars price.

719
00:33:30,119 --> 00:33:33,119
Speaker 2: Point being a huge downside, but I don't think at

720
00:33:33,160 --> 00:33:35,440
any price it would necessarily be top three here. But

721
00:33:35,599 --> 00:33:37,720
definitely a boomer game, and I like that.

722
00:33:38,039 --> 00:33:41,960
Speaker 3: I love the Katamari games, but I've never really thought

723
00:33:42,000 --> 00:33:45,039
of Kamari as a specifically boomer series. I think, like

724
00:33:45,400 --> 00:33:48,039
actually very timeless. I mean, I just bought an Apple

725
00:33:48,119 --> 00:33:51,359
Arcade game this year that is also excellent, and I

726
00:33:51,440 --> 00:33:53,720
kind of feel that the formula just holds up as

727
00:33:53,799 --> 00:33:57,319
just this fun, esoteric thing, and I don't think of

728
00:33:57,359 --> 00:33:58,599
it in the same way I think of the rest

729
00:33:58,599 --> 00:34:02,200
of the game. So even though I love Rolling Live

730
00:34:02,319 --> 00:34:04,359
and Once Upon Acatemory, I don't think either of them

731
00:34:04,359 --> 00:34:05,359
fit in this category.

732
00:34:05,880 --> 00:34:09,000
Speaker 7: I'm with you, can I can? I fight for something

733
00:34:09,000 --> 00:34:12,519
that I'm glad we didn't cross out yet, Final Fantasy Tactics.

734
00:34:12,840 --> 00:34:16,119
I think the argument of it's too good of a

735
00:34:16,119 --> 00:34:19,400
remaster is not good enough for me. I think this

736
00:34:19,519 --> 00:34:22,679
game might be the best playing game in this list,

737
00:34:22,679 --> 00:34:27,440
aside from Shnoby Shnoby Art event. This is just like

738
00:34:27,920 --> 00:34:30,039
I mean, the full voice acting, shouts out to Bens Starry,

739
00:34:31,320 --> 00:34:33,480
the way they touch us up. It has that beautiful

740
00:34:33,519 --> 00:34:37,599
like two d HD look to it, just like a

741
00:34:37,639 --> 00:34:40,039
really lovingly crafted remaster.

742
00:34:40,639 --> 00:34:43,159
Speaker 1: And this is an old game, y'all. It is.

743
00:34:44,280 --> 00:34:46,280
Speaker 3: It is truly a boomer game. It is just one

744
00:34:46,280 --> 00:34:48,159
of the best games on the list. It's like, say,

745
00:34:48,320 --> 00:34:51,400
great remaster and it still has a retro feel to it.

746
00:34:51,960 --> 00:34:54,360
Speaker 7: Like I think, you know, in my personal top ten list,

747
00:34:54,360 --> 00:34:56,519
I think this is in there somewhere for me.

748
00:34:56,760 --> 00:34:59,719
Speaker 1: So yeah, I love this. I'm so glad they did this,

749
00:34:59,760 --> 00:35:00,559
and they did it right.

750
00:35:00,840 --> 00:35:02,079
Speaker 2: Well, so are we.

751
00:35:04,000 --> 00:35:07,639
Speaker 6: Got it cut it uh earth on, Like God, it

752
00:35:07,679 --> 00:35:09,719
feels right for this cat, so right for it.

753
00:35:09,719 --> 00:35:12,039
Speaker 4: It's so it's like, gosh, it's so Boomery to me.

754
00:35:12,760 --> 00:35:14,480
Impressed it that they made a new game.

755
00:35:14,239 --> 00:35:16,239
Speaker 1: That is that Boomer. I think we can save it

756
00:35:16,239 --> 00:35:18,719
for now Ninja Guide and Rage Bound. Do we see

757
00:35:18,719 --> 00:35:20,760
it hanging out?

758
00:35:21,119 --> 00:35:23,840
Speaker 3: It's it's a great game and it's very boomer so

759
00:35:23,960 --> 00:35:26,519
like I, I would still like to see it stick

760
00:35:26,559 --> 00:35:29,639
around more than like Marvel Cosmic Invasion. I don't know

761
00:35:29,639 --> 00:35:30,119
if it's.

762
00:35:30,079 --> 00:35:32,880
Speaker 6: It's similar to Marble for me, but I'm trying to

763
00:35:32,960 --> 00:35:37,239
like I probably do. I'm now hovering around Heretic and Hecks.

764
00:35:37,280 --> 00:35:40,280
Speaker 2: I think you get right. It's good.

765
00:35:40,320 --> 00:35:43,360
Speaker 4: But I think other Nightdive joints, like the stuff on

766
00:35:43,480 --> 00:35:46,360
Quake and Doom and Power Sleeve has been more.

767
00:35:47,320 --> 00:35:52,159
Speaker 1: Oh yeah, never played Quake. We got to fix that.

768
00:35:52,199 --> 00:35:54,559
I would like to try quick. I've never played the

769
00:35:54,599 --> 00:36:01,920
original Doom either. WHOA, Okay, I really like Marvel Cosmic Invasion.

770
00:36:02,719 --> 00:36:05,800
But with the other Boomer games that we have highlighted

771
00:36:06,440 --> 00:36:08,159
not hanging, will it stay?

772
00:36:08,320 --> 00:36:10,599
Speaker 6: Yeah? Like I said, I probably am the biggest sort

773
00:36:10,639 --> 00:36:12,199
of pusher for that, and I.

774
00:36:12,119 --> 00:36:13,480
Speaker 2: Will says a guy.

775
00:36:13,679 --> 00:36:17,800
Speaker 1: I'm with you here because it features Cosmic ghost Rider, Yeah,

776
00:36:18,559 --> 00:36:19,480
my favorite character.

777
00:36:19,559 --> 00:36:21,679
Speaker 3: I think really cool basically.

778
00:36:22,239 --> 00:36:25,639
Speaker 1: Yeah, yeah, we can. We can cut it. Okay, I'm sorry,

779
00:36:25,920 --> 00:36:28,360
that's okay. You guys have sold me on it some more, though,

780
00:36:28,360 --> 00:36:29,119
so I'm gonna go try that.

781
00:36:29,559 --> 00:36:31,440
Speaker 2: It's a very big it's absolutely worth playing.

782
00:36:31,559 --> 00:36:31,719
Speaker 1: Yes.

783
00:36:33,239 --> 00:36:35,599
Speaker 6: Does it max out at like four players? Yeah, and

784
00:36:35,639 --> 00:36:37,599
then everybody gets too, so we should be that. Yes,

785
00:36:37,639 --> 00:36:38,639
we should do. It's a good time.

786
00:36:38,719 --> 00:36:39,400
Speaker 1: Yeah, you can.

787
00:36:39,480 --> 00:36:42,039
Speaker 7: You can cut drying quests and like in Cosmic Convension,

788
00:36:42,119 --> 00:36:44,440
when the character dies, they're just all crumpled on the ground,

789
00:36:44,519 --> 00:36:45,679
right and you just leave them.

790
00:36:45,760 --> 00:36:46,440
Speaker 1: Is that that game?

791
00:36:46,960 --> 00:36:48,400
Speaker 6: Yeah, but you can get them back if you eat

792
00:36:48,400 --> 00:36:50,199
a big turkey, a big purple turkey.

793
00:36:50,960 --> 00:36:53,239
Speaker 1: It's it's like the pizza in the tmn T one.

794
00:36:53,320 --> 00:36:58,559
He'll both your characters. Yeah, yeah, okay. I feel like

795
00:36:58,960 --> 00:37:00,719
the thing that is on the verge of getting cut

796
00:37:00,960 --> 00:37:03,800
is it either Ninja Guide and Rage Bound or Earthy On.

797
00:37:04,760 --> 00:37:07,639
I'll I'll say, as someone who's been talking Ninja Guiden,

798
00:37:07,800 --> 00:37:11,360
I feel like Earthy On fits the category better. Boomer.

799
00:37:11,440 --> 00:37:13,320
Speaker 3: It's so boomer and it's a great game.

800
00:37:13,400 --> 00:37:15,920
Speaker 6: Yeah, it goes over the top to be boomer like.

801
00:37:15,960 --> 00:37:18,639
It's like it's a quarter selling point. I respect how

802
00:37:18,679 --> 00:37:19,440
boomery it is.

803
00:37:19,599 --> 00:37:21,000
Speaker 1: Yeah, it makes me.

804
00:37:21,719 --> 00:37:23,159
Speaker 2: It makes me feel old when I play it in

805
00:37:23,199 --> 00:37:23,960
a way that I like.

806
00:37:24,159 --> 00:37:26,280
Speaker 1: Like, I mean the fact like releasing it on Genesis

807
00:37:26,360 --> 00:37:28,159
is one thing, but that means like user Cacurra had

808
00:37:28,159 --> 00:37:30,960
to go back and use the Yamaha like soundship and

809
00:37:31,000 --> 00:37:33,239
stuff to make music again, the thing that made him

810
00:37:33,280 --> 00:37:36,159
famous in the first place. It's cool, Like it's a

811
00:37:36,159 --> 00:37:37,199
whole cool concept.

812
00:37:37,280 --> 00:37:38,199
Speaker 3: Yeah, it really is.

813
00:37:38,360 --> 00:37:40,320
Speaker 1: So we have three bolded right now, but we still

814
00:37:40,360 --> 00:37:43,760
have two more that could be bolded to stay as

815
00:37:43,800 --> 00:37:46,159
part of the conversation. That is Ninja Guide and Rage

816
00:37:46,159 --> 00:37:50,320
Bound and Final Fantasy Tactics. Between these two, I would

817
00:37:50,320 --> 00:37:52,960
definitely lean towards Tactics. Yeah, I do too.

818
00:37:54,760 --> 00:37:56,960
Speaker 3: Yeah, I would give it up for Fantasy as well.

819
00:37:57,119 --> 00:37:59,719
Speaker 1: Okay, and I you know I love Ninja Guide and Ragement.

820
00:38:00,119 --> 00:38:03,920
So we have four bolded right now, too many, and

821
00:38:03,960 --> 00:38:06,360
we need to cut one of them. But once again,

822
00:38:06,440 --> 00:38:09,119
let's go through those. We have Mortal Kombat Legacy Collection,

823
00:38:09,480 --> 00:38:13,559
Final Fantasy Tactics, the Evilies Chronicles, Earthy On and then

824
00:38:13,559 --> 00:38:16,079
Tony OK's pro Skater three plus four. Thinking of Tony

825
00:38:16,119 --> 00:38:18,639
Hawk as a boomer game kind of makes me upset. Yeah,

826
00:38:18,679 --> 00:38:20,199
but I mean it is.

827
00:38:21,000 --> 00:38:27,679
Speaker 5: It's a different kind of like yeah, getting.

828
00:38:28,239 --> 00:38:30,360
Speaker 1: No, no, no, no, I fully agree that I'm old as ship.

829
00:38:30,480 --> 00:38:31,920
Now no, you're well you're not.

830
00:38:32,320 --> 00:38:34,920
Speaker 5: But I think you. I think your instincts make a

831
00:38:34,920 --> 00:38:35,320
good point.

832
00:38:35,880 --> 00:38:37,400
Speaker 6: A car from twenty five years ago would be a

833
00:38:37,400 --> 00:38:39,360
classic car now, I guess.

834
00:38:39,400 --> 00:38:42,559
Speaker 5: But but you know, if we're going by that logic,

835
00:38:42,800 --> 00:38:46,320
boomers are seventy five years old, right, like, so.

836
00:38:46,840 --> 00:38:48,880
Speaker 1: Yeah, we know how we're using.

837
00:38:48,960 --> 00:38:52,840
Speaker 5: Oh yeah, I think Tony Hawk is like it's kind

838
00:38:52,840 --> 00:38:55,320
of yeah, just is it too young? I think it's

839
00:38:55,360 --> 00:38:58,000
too new. Like I showed my kid that and he's

840
00:38:58,039 --> 00:39:00,880
like this rules like a boomer game.

841
00:39:01,000 --> 00:39:03,280
Speaker 1: He shouldn't like damn thoughts.

842
00:39:03,760 --> 00:39:05,920
Speaker 2: I'm a key thing about motal Kmbat. I mean literally,

843
00:39:06,000 --> 00:39:08,000
like two days ago the airport, I was watching those

844
00:39:08,000 --> 00:39:10,159
documentaries and I was watching the old you know, TV

845
00:39:10,199 --> 00:39:13,079
commercial with everyone running through the streets screaming Mortal Kombat,

846
00:39:13,159 --> 00:39:13,639
and it was like.

847
00:39:13,599 --> 00:39:16,760
Speaker 5: Mortal Kommet's a museum that you go to on your

848
00:39:17,239 --> 00:39:19,679
like it's a museum that an old person.

849
00:39:19,400 --> 00:39:21,840
Speaker 4: And we'd be remiss like not talking about that collections

850
00:39:21,880 --> 00:39:24,159
like problems, and it does have like this thought the

851
00:39:24,239 --> 00:39:27,880
greatest emulation. It has input leg problems, some worse on

852
00:39:28,000 --> 00:39:30,159
other platforms. I think it's it's because I think in

853
00:39:30,199 --> 00:39:32,519
the boomer perspective, you almost don't care as much about

854
00:39:32,559 --> 00:39:34,280
that stuff because you do.

855
00:39:34,559 --> 00:39:35,480
Speaker 1: Just that was awesome.

856
00:39:35,519 --> 00:39:37,960
Speaker 3: It was mostly on one platform, it was it was

857
00:39:38,000 --> 00:39:40,599
the biggest one. Yeah, the PlayStation had the issues, but

858
00:39:40,679 --> 00:39:42,559
like I think they're working on them and stuff. On

859
00:39:42,599 --> 00:39:45,119
the other platforms, it's like especially PC, it's it's fine.

860
00:39:45,159 --> 00:39:48,000
Speaker 2: Yeah, Like just watching that stuff and playing the individual

861
00:39:48,079 --> 00:39:50,480
like versions of the Sega and the super versions of

862
00:39:50,559 --> 00:39:53,079
Mortal Kombat one and remembering like, oh, and I'm in

863
00:39:53,159 --> 00:39:54,960
my house, I've got you know, the blood cote and stuff.

864
00:39:55,000 --> 00:39:57,000
Then I go over to Larry's house and he's got

865
00:39:57,000 --> 00:39:59,960
the like stupid sweat Super Nintendo version. Like remembering those

866
00:40:00,159 --> 00:40:02,599
we heard fights about, Like it really brought me back

867
00:40:02,639 --> 00:40:04,480
to like, you know, first and second grade.

868
00:40:04,679 --> 00:40:07,360
Speaker 3: I think it's maybe the game out less where I

869
00:40:07,800 --> 00:40:10,159
can't see younger people really getting into that one, but

870
00:40:10,239 --> 00:40:11,159
boomers would love it.

871
00:40:11,239 --> 00:40:12,679
Speaker 1: I mean, you had a hard time getting into when

872
00:40:12,679 --> 00:40:13,239
we were playing it.

873
00:40:13,360 --> 00:40:15,960
Speaker 3: Well, yeah, because I've literally never played the old Mortal

874
00:40:16,039 --> 00:40:18,320
Kombats for extent period like a couple of times. That

875
00:40:18,480 --> 00:40:24,079
arcade and trouble make it the absolute winner.

876
00:40:25,239 --> 00:40:28,079
Speaker 4: Let me say this about a couple here. Profit The

877
00:40:28,119 --> 00:40:30,599
Tactics features the voice talents of Ben Star, who's very

878
00:40:30,639 --> 00:40:33,840
young and hip h Tonyx pro Skater three plus four

879
00:40:33,880 --> 00:40:35,760
features Jack Black.

880
00:40:38,280 --> 00:40:38,599
Speaker 1: Who.

881
00:40:42,079 --> 00:40:44,119
Speaker 6: It does have Bammar Jerra and there was like a

882
00:40:44,119 --> 00:40:46,840
push to get Bammar Jaron and then that comes exclusively

883
00:40:46,880 --> 00:40:47,519
from boomers.

884
00:40:48,119 --> 00:40:50,320
Speaker 2: I've never heard a kid bring up John Tobias.

885
00:40:50,440 --> 00:40:55,639
Speaker 6: Yes, listen, we're still talking about cutting one, Like yeah, yeah, yeah, that's.

886
00:40:55,519 --> 00:40:58,400
Speaker 7: What you have to I want to say something painful. Yeah,

887
00:40:58,960 --> 00:41:01,719
you guys are talking about earth on I can't imagine

888
00:41:01,760 --> 00:41:05,880
what you're talking about. I appreciate the cartridge, but I

889
00:41:06,280 --> 00:41:08,239
need to see this touch just picture.

890
00:41:08,239 --> 00:41:10,960
Speaker 4: Have you ever seen like thunder Force or just any

891
00:41:11,000 --> 00:41:17,039
sixteen scrolling spaceship that and like it really is that one?

892
00:41:17,119 --> 00:41:18,320
Speaker 2: That hell fund gradious?

893
00:41:18,880 --> 00:41:19,159
Speaker 1: Yeah?

894
00:41:20,039 --> 00:41:22,960
Speaker 4: Yeah, like it's it's almost my favorite one on the list,

895
00:41:23,000 --> 00:41:26,960
to be honest, personally, because I think it's just it's again,

896
00:41:27,000 --> 00:41:29,800
it's this new game which I think. There's this game

897
00:41:30,079 --> 00:41:32,679
Saya Genesis game It people do that and it's kind

898
00:41:32,679 --> 00:41:34,679
of gimmicky. This one is really well done.

899
00:41:34,719 --> 00:41:38,400
Speaker 2: This is from one of the guys, is Tony Hawk.

900
00:41:38,440 --> 00:41:43,159
Speaker 6: T yep, Tony Hawk is too new. I think that's

901
00:41:43,280 --> 00:41:45,159
Tony It's a quarter century old.

902
00:41:45,960 --> 00:41:48,199
Speaker 1: What I'll say though about Tony Oks per Skater is

903
00:41:48,239 --> 00:41:51,960
that it like feels like it's too swaggy in comparison.

904
00:41:52,400 --> 00:41:54,400
Speaker 6: I think it's It might go back to Sean saying

905
00:41:54,400 --> 00:41:56,320
that one of the games was was timeless. Is Tony

906
00:41:56,360 --> 00:41:58,280
Oks pro Skater more of a timeless game than these

907
00:41:58,320 --> 00:42:00,039
other ones where it's like Tactics is.

908
00:42:00,000 --> 00:42:02,960
Speaker 4: Definitely as we talk about how Tactics story still yeah, right.

909
00:42:03,199 --> 00:42:04,920
Speaker 5: Skateboarding is still very cool.

910
00:42:05,599 --> 00:42:07,159
Speaker 1: I think.

911
00:42:08,079 --> 00:42:08,440
Speaker 2: Exactly.

912
00:42:08,440 --> 00:42:11,639
Speaker 3: I think Tactics is also pretty timeless. Like this is

913
00:42:11,719 --> 00:42:15,000
just the new RPG that, like, you know, RPG fans

914
00:42:15,000 --> 00:42:15,480
would play.

915
00:42:15,639 --> 00:42:17,760
Speaker 1: I don't think anyone would bad. And I let me

916
00:42:17,800 --> 00:42:18,159
put this one.

917
00:42:18,159 --> 00:42:19,920
Speaker 2: We're talking these timeless games that are still really fun

918
00:42:19,960 --> 00:42:23,519
to play. I play Mortal Kombat Legacy Collection and I

919
00:42:23,559 --> 00:42:25,400
love it so much just because I remember being obsessed

920
00:42:25,440 --> 00:42:28,280
with that. I cannot imagine a young fighting game player

921
00:42:29,480 --> 00:42:30,000
combat too.

922
00:42:30,280 --> 00:42:33,519
Speaker 1: You know, Mortal Kombat's safe, and I think safe.

923
00:42:33,519 --> 00:42:35,840
Speaker 6: We're talking about either cutting Tony Hawks or Final Fantasy

924
00:42:36,400 --> 00:42:36,920
Tony Hawks.

925
00:42:36,920 --> 00:42:40,239
Speaker 2: Got I think I'm doing that all right. I think

926
00:42:40,239 --> 00:42:43,159
that's that must be where we're at the alter respect.

927
00:42:42,920 --> 00:42:45,159
Speaker 5: It's not even one in two the older ones.

928
00:42:47,159 --> 00:42:49,119
Speaker 1: They add a new levels, how dare they? The thing

929
00:42:49,159 --> 00:42:52,800
I do want to just add last minute about tactics,

930
00:42:52,920 --> 00:42:55,360
and it's probably not going to win this category, but

931
00:42:55,480 --> 00:42:57,639
out of all the h D two D stuff, I

932
00:42:57,639 --> 00:43:02,159
think I like this the most because I I really

933
00:43:02,199 --> 00:43:05,119
want to like Octopath Traveler. I really want to like

934
00:43:05,960 --> 00:43:08,679
Project Triangle Strategy whatever it's called.

935
00:43:09,559 --> 00:43:11,280
Speaker 6: Off the time, is this even HD two it's I

936
00:43:11,320 --> 00:43:13,519
think it's like a very light version of very light.

937
00:43:13,639 --> 00:43:16,199
Speaker 2: I mean it kind of was always that, Its right,

938
00:43:16,199 --> 00:43:18,039
That's probably why you like it is a three D game.

939
00:43:18,960 --> 00:43:22,119
Speaker 1: They kind of nailed it from the jump and then

940
00:43:22,239 --> 00:43:26,440
and yeah that was mostly it. But there's something so

941
00:43:26,639 --> 00:43:29,800
novel about hearing that there's a new Genesis game coming

942
00:43:29,800 --> 00:43:33,360
out on cartridges. Yeah that is cool. Yeah.

943
00:43:33,639 --> 00:43:37,280
Speaker 6: I The thing about Mortal Kombat Legacy Collection is bouncing

944
00:43:37,320 --> 00:43:39,079
back and forth between the museum and the games where

945
00:43:39,079 --> 00:43:40,599
It's like you are in the museum and you're seeing

946
00:43:40,599 --> 00:43:43,599
the documentary and they taught they'd say something about the game,

947
00:43:44,199 --> 00:43:45,480
and I want to go play that right now.

948
00:43:45,519 --> 00:43:46,880
Speaker 2: Then there's a button right there. It's like, just go

949
00:43:46,920 --> 00:43:47,440
play the game.

950
00:43:47,800 --> 00:43:50,199
Speaker 6: And bouncing back and forth between those two states is

951
00:43:50,440 --> 00:43:51,679
like they nail that stuff.

952
00:43:51,719 --> 00:43:54,840
Speaker 2: And it's like that's like for our age grub specifically,

953
00:43:54,840 --> 00:43:56,960
like Atari fifty is fascinating and it was put together

954
00:43:57,000 --> 00:43:58,960
so love time.

955
00:43:59,119 --> 00:44:03,440
Speaker 6: I love thee the Greatest Generation right, that's too old, right.

956
00:44:03,480 --> 00:44:06,039
Speaker 2: It was like, oh, this is specifically for me.

957
00:44:06,239 --> 00:44:10,039
Speaker 1: Yeah, when we were having that little tournament here in

958
00:44:10,079 --> 00:44:12,639
this room, like you mentioned, Chuck Son, you did feel

959
00:44:12,679 --> 00:44:15,360
like being at a friend's sleepover and is passing the

960
00:44:15,360 --> 00:44:17,920
control around and that does feel very boomery. I got

961
00:44:17,960 --> 00:44:20,599
my cheeks clapped playing that. It was I was having

962
00:44:20,599 --> 00:44:21,519
a blast. It was so fun.

963
00:44:21,719 --> 00:44:25,639
Speaker 4: It was amazing, like remembering that smoke combo that I

964
00:44:25,719 --> 00:44:27,800
used to do as a ten year old, and it

965
00:44:27,880 --> 00:44:31,280
just immediately like I hope this still works, and it did.

966
00:44:31,400 --> 00:44:33,920
It was this bizarrely good feeling.

967
00:44:34,239 --> 00:44:36,840
Speaker 7: I can I make a real pitch for Mortal Kombat

968
00:44:36,960 --> 00:44:39,719
being the winner here. This is the last game my

969
00:44:39,840 --> 00:44:44,079
mom could beat me at a.

970
00:44:44,119 --> 00:44:45,719
Speaker 2: Literal boom boom.

971
00:44:45,960 --> 00:44:48,119
Speaker 1: Yeah, I think I think it's Mortal Combat.

972
00:44:48,199 --> 00:44:48,400
Speaker 2: Yeah.

973
00:44:48,599 --> 00:44:50,800
Speaker 6: I really liked the idea of Earthy On winning this

974
00:44:50,840 --> 00:44:53,360
and even I think it's probably Mortal Kombat. It's just

975
00:44:54,000 --> 00:44:57,719
the perfect idea of this whole concept of letting of

976
00:44:57,760 --> 00:45:00,760
getting all this information and having real editors and journalists

977
00:45:00,760 --> 00:45:03,199
go in and explore a topic and say, here, I

978
00:45:03,199 --> 00:45:04,639
know what people are going to be interesting because I'm

979
00:45:04,679 --> 00:45:06,400
also one of those boomers, and just putting it all

980
00:45:06,400 --> 00:45:09,880
together in such a sleek package, and it's it's awesome.

981
00:45:09,960 --> 00:45:12,000
Speaker 1: It's really we should have listened to Backlar from the

982
00:45:12,039 --> 00:45:17,199
top and some time yet.

983
00:45:16,039 --> 00:45:17,960
Speaker 4: Have more time to go back to the cats category.

984
00:45:18,039 --> 00:45:19,400
Speaker 1: No, just went well.

985
00:45:20,559 --> 00:45:22,800
Speaker 6: If people do like that Mortal Kombat game, though, play

986
00:45:22,840 --> 00:45:26,639
Atari fifty. It's great. It really is a fantastic documentary

987
00:45:26,639 --> 00:45:27,000
as well.

988
00:45:27,519 --> 00:45:30,119
Speaker 1: All right, best Boomer game of the Year runners up

989
00:45:30,119 --> 00:45:34,280
Earthly On, Final Fantasy Tactics, The Evilies Chronicles, and Winning

990
00:45:34,880 --> 00:45:48,559
is Mortal Combat Legacy Collection. Congratulations? Oh sorry, sorry Sirry Yeah, definitely, no,

991
00:45:48,639 --> 00:45:52,519
those are gay. How are we feeling? We we think

992
00:45:52,559 --> 00:45:54,280
we could go do another category.

993
00:45:54,400 --> 00:45:56,679
Speaker 3: I think it would be good to toss a bricky break,

994
00:45:57,400 --> 00:45:58,800
bricky bricky.

995
00:45:58,559 --> 00:45:59,400
Speaker 2: Let's get bricked up.

996
00:45:59,400 --> 00:46:01,760
Speaker 1: Everybody see on the other side of this, I don't

997
00:46:01,760 --> 00:46:06,559
have to pee. You never do a right dog. It's

998
00:46:06,559 --> 00:46:10,599
time to start the show. Are you ready to go? Uh? Dude?

999
00:46:10,760 --> 00:46:12,079
Speaker 2: Yeah, dude, I'm ready.

1000
00:46:12,800 --> 00:46:15,280
Speaker 1: No, crump, you look like you are in a den

1001
00:46:15,519 --> 00:46:17,039
of iniquity right now.

1002
00:46:18,639 --> 00:46:20,880
Speaker 6: I don't know what that means, and I don't know

1003
00:46:20,880 --> 00:46:23,760
what you want. It's not like I have a home studio, Jan,

1004
00:46:24,079 --> 00:46:24,760
Yes you do.

1005
00:46:25,039 --> 00:46:28,000
Speaker 1: The computers that main Gear built for us have Nvidia

1006
00:46:28,079 --> 00:46:31,320
g Force RTX Chippoo's in them, and with the Nvidia

1007
00:46:31,360 --> 00:46:35,239
Studio drivers and in video broadcast, you can turn even

1008
00:46:35,280 --> 00:46:39,039
your man cave into a professional studio. Using broadcasts, you

1009
00:46:39,079 --> 00:46:43,559
can upgrade your webcams, microphones, and speakers using the power

1010
00:46:43,559 --> 00:46:46,599
of machine learning to take our shows, voice chats, and

1011
00:46:46,719 --> 00:46:49,480
video conferences to the next level. You can use audio

1012
00:46:49,519 --> 00:46:50,840
effects like noise removal.

1013
00:46:51,039 --> 00:46:53,599
Speaker 6: Oh yeah, I guess I have a fan on. Well,

1014
00:46:53,760 --> 00:46:55,719
it's hot, I'm not going to turn that off. Let

1015
00:46:55,719 --> 00:46:59,079
me just hit this right here. Is that any better?

1016
00:46:59,159 --> 00:46:59,320
Speaker 2: Jan?

1017
00:47:00,119 --> 00:47:03,000
Speaker 1: Much better? We can clean up your shot with auto

1018
00:47:03,039 --> 00:47:06,559
frame and video noise removal and Grub. You can even

1019
00:47:06,559 --> 00:47:09,280
make it look like you were paying attention using the

1020
00:47:09,440 --> 00:47:10,880
eye contact.

1021
00:47:10,360 --> 00:47:12,719
Speaker 2: Tool so I could still watch my stories.

1022
00:47:13,519 --> 00:47:17,480
Speaker 1: Yes, yes you can. Nvidia Broadcast is a universal plugin

1023
00:47:17,559 --> 00:47:20,639
that works with most live streaming, voice chat, and video

1024
00:47:20,639 --> 00:47:25,360
conferencing apps. It's supported on any n Video, g Force, ARTXGPU,

1025
00:47:26,119 --> 00:47:29,360
and since I'm using the Nvidia Studio drivers, I'll get stable,

1026
00:47:29,400 --> 00:47:33,280
optimized performance in Adobe Photoshop, Da Vinci resolved in all

1027
00:47:33,320 --> 00:47:35,719
the other apps that I need to use to fix

1028
00:47:35,760 --> 00:47:37,440
our mistakes in post you know what.

1029
00:47:37,559 --> 00:47:39,800
Speaker 6: Thank you to ban Gear and in Nvidia for supplying

1030
00:47:39,840 --> 00:47:43,440
are in Vidia Studio PCs in Video Broadcast, your AI

1031
00:47:43,559 --> 00:47:47,000
powered home studio and video studio, the software advantage for

1032
00:47:47,079 --> 00:47:48,079
all creators.

1033
00:47:48,480 --> 00:47:49,400
Speaker 2: Jan, I'm not.

1034
00:47:49,360 --> 00:47:52,119
Speaker 6: Even looking at the camera at all right now, Grub,

1035
00:47:52,119 --> 00:47:53,599
stop stop looking at me.

1036
00:47:54,119 --> 00:47:55,320
Speaker 1: I haven't looked at you forever.

1037
00:47:58,320 --> 00:47:59,039
Speaker 2: Everyone, I think.

1038
00:47:59,079 --> 00:48:02,400
Speaker 1: I want to take this opportunity to congratulate Jeff grab

1039
00:48:02,519 --> 00:48:05,400
On holding a screwdriver. We're all very proud of him.

1040
00:48:05,599 --> 00:48:09,000
Speaker 4: He's been really weird with like potentially violent props lately.

1041
00:48:10,239 --> 00:48:15,320
Speaker 1: Screwdrivers have always scared me, uh Jen, and he's one

1042
00:48:15,360 --> 00:48:16,920
on one. Do you guys not watch.

1043
00:48:18,440 --> 00:48:19,920
Speaker 2: A lot of stuff. They're so sharp.

1044
00:48:21,119 --> 00:48:23,880
Speaker 6: It's so sharp, and uh yeah, I'm not going to

1045
00:48:23,960 --> 00:48:24,679
touch the tip.

1046
00:48:24,760 --> 00:48:26,800
Speaker 2: But thank you, Jan for everything you've done for me.

1047
00:48:28,480 --> 00:48:31,400
Speaker 1: I'm using coupons now because of you. Wow. That means

1048
00:48:31,400 --> 00:48:32,679
the world to me. There we go.

1049
00:48:33,239 --> 00:48:35,800
Speaker 4: You didn't know about coupons. I know about them.

1050
00:48:37,760 --> 00:48:39,400
Speaker 5: I thought you were one of these coupons.

1051
00:48:39,440 --> 00:48:43,360
Speaker 4: I was afraid of them, scared of being Oh, you're

1052
00:48:43,360 --> 00:48:47,119
still not paying the uh listed retail price for things

1053
00:48:47,199 --> 00:48:47,559
or whatever.

1054
00:48:47,679 --> 00:48:52,719
Speaker 1: No, I'm financially cavalier with mr uh excuse me, it's

1055
00:48:52,760 --> 00:48:53,440
ghost dog.

1056
00:48:53,440 --> 00:49:04,480
Speaker 8: Please, He's sorry. All right, all right, gang.

1057
00:49:04,719 --> 00:49:08,559
Speaker 1: Well that's enough heartwarming things for now, because our next

1058
00:49:08,559 --> 00:49:11,639
category is something very fun for some people.

1059
00:49:12,360 --> 00:49:14,800
Speaker 2: Disappointment of the Year.

1060
00:49:15,039 --> 00:49:21,119
Speaker 1: God, I feel Backlars. He's just emanating right now. He

1061
00:49:21,280 --> 00:49:26,039
rubbed Xbox l I, x Mario, Kart World, Wants Hunter, Wilds,

1062
00:49:26,960 --> 00:49:33,679
Mug Sizes five G, Everybody's Hot Shot, Golf to a T, Mafia,

1063
00:49:33,760 --> 00:49:39,599
The Old Country, FBC, Firebreak, hyper Light Breaker, Super Mario Party, TM,

1064
00:49:39,719 --> 00:49:44,159
Jamboree Dash, Nintendo Switch TM two Edition plus Jamboree TV,

1065
00:49:45,000 --> 00:49:47,960
Drag and Drive, Metroid Prime four, and then they switched to.

1066
00:49:48,679 --> 00:49:50,679
Speaker 2: Oh I want to customer Mike Manatti.

1067
00:49:50,960 --> 00:49:52,760
Speaker 1: The mugs are not too small.

1068
00:49:52,480 --> 00:49:54,519
Speaker 2: Thank you, great size mug.

1069
00:49:54,599 --> 00:49:56,360
Speaker 4: Yeah, it turned off of a very normal size.

1070
00:49:56,480 --> 00:49:58,239
Speaker 1: Go fuck yourself perfect.

1071
00:49:59,079 --> 00:50:01,960
Speaker 5: If you have a Cure Egg that has a large setting,

1072
00:50:02,000 --> 00:50:03,119
you just need another mug.

1073
00:50:04,400 --> 00:50:06,360
Speaker 1: Wow, Mike for you. I'm not even going to cross

1074
00:50:06,360 --> 00:50:09,480
it out. I'm going to delete it. Whoa, there we go.

1075
00:50:09,639 --> 00:50:12,719
Speaker 2: I want to offer a cross out here in backlar.

1076
00:50:12,920 --> 00:50:14,880
We'll see how you feel about it. So the rock

1077
00:50:15,039 --> 00:50:18,400
Xbox ally x we uh. We did a kind of

1078
00:50:18,440 --> 00:50:20,000
first look at it when it first came out of video,

1079
00:50:20,039 --> 00:50:22,960
and it's maybe the least flattering hardware profile you could

1080
00:50:22,960 --> 00:50:25,679
possibly see the original video when nothing worked at all.

1081
00:50:26,400 --> 00:50:28,599
But now that it's I do have it working. I

1082
00:50:28,639 --> 00:50:31,000
do hate the window cross it off. I'm already convinced.

1083
00:50:31,559 --> 00:50:34,840
Speaker 6: Can we replace it with the Windows Full Screen Experience instead? Ooh,

1084
00:50:35,239 --> 00:50:37,559
good call, because that's the that's the app that they

1085
00:50:37,559 --> 00:50:39,840
came up with to make all these windows hands.

1086
00:50:39,679 --> 00:50:41,519
Speaker 1: Dan, you're still not actually using this.

1087
00:50:42,559 --> 00:50:44,760
Speaker 2: I just loaded them to Steam like every once in

1088
00:50:44,800 --> 00:50:46,679
a while, like during Simpsons Fortnite. I used it for

1089
00:50:46,800 --> 00:50:48,960
like efic store stuff. So it's nice to have all

1090
00:50:49,000 --> 00:50:51,639
those store fronts stuff I just do Steam ninety eight

1091
00:50:51,679 --> 00:50:53,039
percent of the time. And me being the dumb bitch

1092
00:50:53,079 --> 00:50:53,239
I am.

1093
00:50:53,239 --> 00:50:55,719
Speaker 6: I totally bought into Microsoft being like we care about this,

1094
00:50:55,760 --> 00:50:57,840
We're going to get this right. And I think the

1095
00:50:57,880 --> 00:51:00,199
Windows full Screen experience is disappointed still.

1096
00:51:00,239 --> 00:51:03,719
Speaker 5: Is the Windows full Screen experience only on the rock No,

1097
00:51:03,760 --> 00:51:06,679
they put they started, it's going to be on the

1098
00:51:06,760 --> 00:51:08,679
Lenovo leadon go To is gonna have it, And I.

1099
00:51:08,679 --> 00:51:10,400
Speaker 3: Don't think it's rolled out to anything else. It's supposed

1100
00:51:10,400 --> 00:51:12,199
to be everywhere. That's just supposed to be a like

1101
00:51:12,320 --> 00:51:14,039
Steam Big Picture Mode. It's supposed to be like that

1102
00:51:14,079 --> 00:51:15,760
in the Xbox app and on handhelds.

1103
00:51:15,800 --> 00:51:18,360
Speaker 5: I think that, Yeah, the software is what we're just.

1104
00:51:18,840 --> 00:51:21,760
Speaker 2: Yeah, that's hardware is like I like the heart, Like

1105
00:51:22,079 --> 00:51:25,079
when I traveled here, I brought That's the main thing

1106
00:51:25,079 --> 00:51:27,119
I've been bringing it. Yeah, Yeah, it's solid.

1107
00:51:27,159 --> 00:51:29,719
Speaker 5: The thing I would complain about, and I think this

1108
00:51:29,880 --> 00:51:34,199
is not exclusive to portables, is if you are using

1109
00:51:34,719 --> 00:51:37,880
like Bluetooth controllers, there's just still like lag and it's

1110
00:51:37,880 --> 00:51:39,800
like some of that stuff is like not the best.

1111
00:51:40,400 --> 00:51:42,599
Speaker 2: There's gonna be so many variables, yeah, like there's.

1112
00:51:42,599 --> 00:51:45,679
Speaker 5: Because you're just there are all these different you know computers, right,

1113
00:51:45,719 --> 00:51:46,000
you have.

1114
00:51:45,960 --> 00:51:47,519
Speaker 2: The audio kinda cutting out. I was watching the Mortal

1115
00:51:47,559 --> 00:51:49,840
Combat legacy collection stuff in my AirPod kind of getting

1116
00:51:49,880 --> 00:51:50,239
crack late.

1117
00:51:50,400 --> 00:51:54,000
Speaker 1: Like there's you know, ironically, could still be a Windows that.

1118
00:51:56,400 --> 00:51:58,320
Speaker 5: The rock, And I think it's a it's a it's

1119
00:51:58,400 --> 00:52:01,920
a bit of a misnomer to like associate all of

1120
00:52:01,960 --> 00:52:04,360
those Windows shortcomings with just the rock.

1121
00:52:04,440 --> 00:52:06,039
Speaker 2: So that's that's a Windows.

1122
00:52:08,760 --> 00:52:13,840
Speaker 5: Experience. Oh my god, it is hot hot doukie.

1123
00:52:13,400 --> 00:52:15,559
Speaker 6: And it just it solved zero the problems it was

1124
00:52:15,599 --> 00:52:18,480
it was portrayed to be solving of, like here's gonna

1125
00:52:18,480 --> 00:52:20,079
be the one experience you can go into and every

1126
00:52:20,159 --> 00:52:21,679
like it's gonna be like a steam deck and everything

1127
00:52:21,719 --> 00:52:24,159
will be like updated here and handled here, and like no,

1128
00:52:24,199 --> 00:52:26,119
you still have to navigate through windows sometimes.

1129
00:52:26,119 --> 00:52:31,039
Speaker 5: And it's compounded by the I feel like maybe saying

1130
00:52:31,119 --> 00:52:35,280
the lie is like too harsh, but like this incredibly

1131
00:52:35,440 --> 00:52:40,679
disingenuous idea that like they somehow are standing behind this

1132
00:52:40,760 --> 00:52:41,519
thing and like.

1133
00:52:41,719 --> 00:52:44,119
Speaker 6: It's like always they know the problem and they don't

1134
00:52:44,119 --> 00:52:44,800
know how to solve it.

1135
00:52:44,880 --> 00:52:45,079
Speaker 1: Yeah.

1136
00:52:45,280 --> 00:52:47,480
Speaker 3: I think the bigger problem is they had a plan,

1137
00:52:47,599 --> 00:52:50,039
because they talked about this with some like journalists and stuff.

1138
00:52:50,119 --> 00:52:52,000
They had a plan, and the plan is good, and

1139
00:52:52,039 --> 00:52:54,639
they outline technically how it would happen, you know, like

1140
00:52:54,800 --> 00:52:57,360
reducing ram usage of Windows by not having the desktop

1141
00:52:57,400 --> 00:53:00,360
and stuff. They just fucked up the plants and that's

1142
00:53:00,360 --> 00:53:01,480
the disappointing execution.

1143
00:53:01,719 --> 00:53:06,519
Speaker 5: So gross, how bad that experience is, and it should

1144
00:53:06,599 --> 00:53:10,480
not go unpunished everyone being forced to deal with it.

1145
00:53:10,800 --> 00:53:12,880
Speaker 6: In my home when I built a computer for my

1146
00:53:12,960 --> 00:53:14,679
kid recently, and I'm like, all right, so you gotta

1147
00:53:14,679 --> 00:53:26,320
go to Windows, Like I thought Windows was bad because

1148
00:53:26,320 --> 00:53:29,000
she uses the original Roger Ally and I'm like, look,

1149
00:53:29,039 --> 00:53:31,880
let me just do it this Windows.

1150
00:53:30,840 --> 00:53:33,039
Speaker 5: Taking you told me not to take candy from.

1151
00:53:34,119 --> 00:53:36,000
Speaker 1: It had that same entergy like you told me not

1152
00:53:36,039 --> 00:53:36,519
to do this.

1153
00:53:37,760 --> 00:53:39,199
Speaker 5: So yeah, Windows full screen?

1154
00:53:39,440 --> 00:53:44,199
Speaker 6: How dare you crust out the ally x there?

1155
00:53:44,239 --> 00:53:44,440
Speaker 1: Yeah?

1156
00:53:45,000 --> 00:53:49,239
Speaker 4: Did anybody even really have any hopes for Drag Extra Drive?

1157
00:53:49,519 --> 00:53:50,559
Speaker 2: No?

1158
00:53:49,840 --> 00:53:54,559
Speaker 6: No, it's like and yet it's somehow still very disappointing.

1159
00:53:54,880 --> 00:53:56,800
It's worse than you would expect exactly.

1160
00:53:57,039 --> 00:53:59,079
Speaker 5: That's what makes it uniquely disappointed.

1161
00:53:59,159 --> 00:54:01,239
Speaker 1: Maybe maybe the can is not big enough there.

1162
00:54:01,440 --> 00:54:03,639
Speaker 2: I like that winter this is the one that like, oh,

1163
00:54:03,639 --> 00:54:05,400
we're all excited for it, and then like they had the.

1164
00:54:05,440 --> 00:54:08,800
Speaker 5: Cat, the bar was low for dragon and drive and

1165
00:54:08,840 --> 00:54:11,920
then it's somehow still fell under it.

1166
00:54:12,000 --> 00:54:15,760
Speaker 7: If you're gonna make a game where you're representing like

1167
00:54:16,119 --> 00:54:17,280
part of the population, like.

1168
00:54:17,360 --> 00:54:18,679
Speaker 1: We talk about that, so nothing to do with a

1169
00:54:18,679 --> 00:54:20,679
wheelchairs nails happened.

1170
00:54:20,800 --> 00:54:24,239
Speaker 7: Wheels nail the details, like show some respect to like

1171
00:54:24,239 --> 00:54:26,360
what you're trying to do, spend the time on it

1172
00:54:26,400 --> 00:54:26,960
to get it right.

1173
00:54:27,719 --> 00:54:31,599
Speaker 1: Like cyborgs they like and Nintendo won't call them wheelchairs

1174
00:54:31,639 --> 00:54:33,960
is a base war situation. I wish it was a

1175
00:54:34,000 --> 00:54:34,880
base war situation.

1176
00:54:34,960 --> 00:54:36,280
Speaker 2: Every day in my life. I wish it was a

1177
00:54:36,320 --> 00:54:36,719
base wars.

1178
00:54:36,800 --> 00:54:40,800
Speaker 5: I thought they were just cyborgs like bolted into the.

1179
00:54:40,519 --> 00:54:45,360
Speaker 4: Game, like about like wheelchair basketball and like mean to

1180
00:54:45,440 --> 00:54:46,400
people in wheelchairs.

1181
00:54:46,440 --> 00:54:47,480
Speaker 1: Isn't that called murder ball?

1182
00:54:47,559 --> 00:54:49,599
Speaker 2: Right right?

1183
00:54:49,920 --> 00:54:53,000
Speaker 1: I thought the sport was called I don't know. I

1184
00:54:53,039 --> 00:54:55,079
think we could cut to a t. I don't think

1185
00:54:55,079 --> 00:54:56,599
it's the biggest disappointment of the year.

1186
00:54:56,679 --> 00:54:58,920
Speaker 2: I was pretty disappointed by it. I mean, like I

1187
00:54:58,960 --> 00:55:01,599
love Katamari lot and it's like all the trailers and

1188
00:55:01,599 --> 00:55:03,559
everything's like, oh, this looks like I love this concept

1189
00:55:03,559 --> 00:55:06,199
and everything, and very quickly it was like, oh, this

1190
00:55:06,239 --> 00:55:07,400
is not the game I'm looking for.

1191
00:55:07,760 --> 00:55:09,920
Speaker 1: I wound up like beating it and it was just

1192
00:55:10,599 --> 00:55:12,800
I think I was looking for more zaniness like a

1193
00:55:12,840 --> 00:55:15,320
Kato Mari would present and then what was his other

1194
00:55:15,400 --> 00:55:19,159
game after Kato Mario? We know boy, something similar to that,

1195
00:55:19,239 --> 00:55:21,320
but this was like kind of like a lighthearted bromp.

1196
00:55:21,920 --> 00:55:25,599
It wasn't anything. It also has a fantastic title sequence.

1197
00:55:25,880 --> 00:55:29,039
Sure it just like I kind of got bored. Yeah,

1198
00:55:29,559 --> 00:55:32,480
a lot to the gameplay. Yeah, yeah, so I based

1199
00:55:32,519 --> 00:55:35,000
off of some other things, especially after hearing I'll talk

1200
00:55:35,039 --> 00:55:38,599
about windows for a minute.

1201
00:55:36,639 --> 00:55:42,639
Speaker 5: I didn't play Mafia. I mean to who put it

1202
00:55:42,679 --> 00:55:43,039
on here?

1203
00:55:43,519 --> 00:55:44,079
Speaker 1: I don't know.

1204
00:55:44,119 --> 00:55:46,440
Speaker 5: I think maybe just like the energy of the group did.

1205
00:55:46,599 --> 00:55:48,760
I talked to Vinnie about this game for a long time.

1206
00:55:48,840 --> 00:55:52,719
He really likes I enjoyed something. You like it and

1207
00:55:52,760 --> 00:55:53,119
I like it.

1208
00:55:53,159 --> 00:55:58,079
Speaker 6: And it's a narrative, linear, straightforward game. And I'm typically

1209
00:55:58,719 --> 00:56:00,519
it's not like, oh, that's for poison into me, but

1210
00:56:00,599 --> 00:56:02,280
usually they have to do a little something to win

1211
00:56:02,320 --> 00:56:04,280
me over. This one did in terms of just having

1212
00:56:04,320 --> 00:56:08,719
the right presentation, great great performances, and it doesn't get

1213
00:56:08,760 --> 00:56:09,400
in its own way.

1214
00:56:09,440 --> 00:56:12,119
Speaker 1: It has good pacing. It also has Italian vision. It

1215
00:56:12,119 --> 00:56:13,000
has Italian vision.

1216
00:56:13,760 --> 00:56:15,840
Speaker 2: Yeah, yeah, you can like, what do you see.

1217
00:56:15,960 --> 00:56:20,199
Speaker 4: See there's a Canoli over there, man COTTI see the

1218
00:56:20,199 --> 00:56:21,159
oil waves in the air.

1219
00:56:21,320 --> 00:56:27,599
Speaker 1: Yeah yeah, yeah yeah. Trail Mafia the Old Country for

1220
00:56:27,679 --> 00:56:29,199
me is like a Sleeperhead of the Year.

1221
00:56:29,360 --> 00:56:31,039
Speaker 2: That's cool. I'm going to play.

1222
00:56:31,079 --> 00:56:33,800
Speaker 1: That's it's a friend of the website mask Matt Piscatel

1223
00:56:34,440 --> 00:56:34,920
Game of the Year.

1224
00:56:34,960 --> 00:56:36,880
Speaker 6: I see I've not got He's not sad me his

1225
00:56:36,960 --> 00:56:40,400
top ten list. I think that's to be the case.

1226
00:56:40,400 --> 00:56:42,280
We'll see, we'll see what he says. All right, that'll

1227
00:56:42,320 --> 00:56:43,880
be on giant bomb dot com this weekend.

1228
00:56:43,920 --> 00:56:45,199
Speaker 5: And Mafia is about Italian?

1229
00:56:46,519 --> 00:56:48,000
Speaker 2: Did you know the Godfather was Italian?

1230
00:56:48,239 --> 00:56:50,440
Speaker 1: I do know that, Yes, okay, all.

1231
00:56:50,440 --> 00:56:52,400
Speaker 2: Right, I don't think about it while I'm watching it,

1232
00:56:52,440 --> 00:56:53,559
but if you ask me, gun in my head to

1233
00:56:53,599 --> 00:56:54,840
be like, yeah, it's Italian Mafia.

1234
00:56:54,920 --> 00:56:59,639
Speaker 1: Yeah okay, nice Sopranos. Was that Italian? Yes, okay, I'm

1235
00:56:59,639 --> 00:57:02,199
going to get ahead of this. This is our list.

1236
00:57:02,400 --> 00:57:06,079
Speaker 2: This is Giant Bombs, and I know it's I am

1237
00:57:06,119 --> 00:57:09,800
maybe the outlier on Metroid Prime four being so hot

1238
00:57:09,840 --> 00:57:12,920
on him when I do want to want to get

1239
00:57:13,159 --> 00:57:14,880
of it because and you sure you want to do

1240
00:57:14,920 --> 00:57:19,400
this right now? I dan standing.

1241
00:57:22,159 --> 00:57:24,800
Speaker 5: So I played pickup hockey once a week with a

1242
00:57:24,840 --> 00:57:27,039
bunch of guys I've been playing with for for a while,

1243
00:57:27,679 --> 00:57:30,920
and you know a lot of them are like first

1244
00:57:31,000 --> 00:57:33,400
name basis guys. I just you know, I go. I'm

1245
00:57:33,440 --> 00:57:35,400
there like maybe twice a month. I try. I just

1246
00:57:35,400 --> 00:57:37,360
try and go when I when I just need conditioning.

1247
00:57:37,440 --> 00:57:40,239
You know, there's a dude there who uh was a

1248
00:57:40,320 --> 00:57:42,480
very real sweet guy. We we get along. I only

1249
00:57:42,559 --> 00:57:45,960
know him by his first name, and we were sitting

1250
00:57:45,960 --> 00:57:47,920
on the bench, you know, waiting to get back on

1251
00:57:47,960 --> 00:57:49,440
the ice, and he turned to me and he goes,

1252
00:57:50,159 --> 00:57:53,400
I think I saw you doing like a Metroid review.

1253
00:57:55,280 --> 00:57:56,800
Why don't you give it a five out of five?

1254
00:57:58,599 --> 00:57:59,599
Speaker 2: Had this guy played it?

1255
00:58:00,079 --> 00:58:01,239
Speaker 1: Finished it? He did?

1256
00:58:01,440 --> 00:58:01,519
Speaker 3: Ye?

1257
00:58:03,440 --> 00:58:06,280
Speaker 5: So you know I instantly deflected and blamed it all

1258
00:58:06,320 --> 00:58:08,039
on you. I'm kidding, I' kidding.

1259
00:58:08,039 --> 00:58:08,760
Speaker 2: I stand by it.

1260
00:58:09,320 --> 00:58:12,480
Speaker 5: I just thought that should color the kind of situation

1261
00:58:12,639 --> 00:58:14,039
that that that we're going to hear.

1262
00:58:14,239 --> 00:58:18,119
Speaker 2: So I understand I believe, like grub Imnati, for sure,

1263
00:58:18,360 --> 00:58:22,199
there is that chasms, very big of disappointment. But for me,

1264
00:58:22,760 --> 00:58:25,880
I was not disappointed at all. I know Sean, You've

1265
00:58:25,920 --> 00:58:28,960
you've got your criticisms, but it's a little disappointing.

1266
00:58:29,039 --> 00:58:31,239
Speaker 5: Yeah, it's not like it's not the most I've played

1267
00:58:31,280 --> 00:58:31,519
a lot of.

1268
00:58:31,639 --> 00:58:34,039
Speaker 3: Yeah, so for disappointment of the year. I think that's

1269
00:58:34,039 --> 00:58:36,239
why I'm surprised you want to go to it right away.

1270
00:58:36,519 --> 00:58:40,599
I'm not, well, sure, I don't. I don't know if

1271
00:58:40,599 --> 00:58:42,960
that's happening right now. I don't think it's the most

1272
00:58:42,960 --> 00:58:45,559
disappointing thing, but it it did disappoint me a little

1273
00:58:45,559 --> 00:58:49,840
bit because, like, like the guy said, who do expect more?

1274
00:58:50,239 --> 00:58:53,320
We expect so much of Metroid and we'll let them

1275
00:58:53,360 --> 00:58:55,360
down a lot because it wasn't what they were expecting

1276
00:58:55,400 --> 00:58:58,199
out of the game. It even for me knowing what

1277
00:58:58,280 --> 00:59:01,800
to expect, knowing what Prime three was, but these trailers

1278
00:59:01,800 --> 00:59:04,039
were portraying I'm like, oh, yeah, that's that's going to

1279
00:59:04,119 --> 00:59:05,639
be like this, follow it to Prime three.

1280
00:59:05,719 --> 00:59:08,000
Speaker 1: That makes sense. It was still a little disappointing to me.

1281
00:59:08,159 --> 00:59:11,159
Speaker 5: Yeah, I think that's the thing, right, Like everyone knows

1282
00:59:11,199 --> 00:59:15,159
the development turbulence, right, everyone knows the past and how

1283
00:59:15,159 --> 00:59:15,880
we got.

1284
00:59:15,639 --> 00:59:17,400
Speaker 1: Here, even accounting for that, right.

1285
00:59:17,440 --> 00:59:21,199
Speaker 5: Yeah, And still I'm not saying it's the most disappointing,

1286
00:59:21,199 --> 00:59:22,519
but it might be a bold.

1287
00:59:22,360 --> 00:59:25,960
Speaker 1: It's not going anywhere, okay, not right now? Yeah right now,

1288
00:59:26,519 --> 00:59:26,880
you know I.

1289
00:59:26,840 --> 00:59:28,719
Speaker 4: Saw him be in it, But like that is because

1290
00:59:28,800 --> 00:59:31,679
I'm I'm kind of slowing down immensely. It's like I'm

1291
00:59:31,719 --> 00:59:34,079
almost pushing myself a little bit. It's I'm not liking

1292
00:59:34,079 --> 00:59:35,960
it less and less the further I get in. That

1293
00:59:36,079 --> 00:59:38,400
whole Lava area was dog shit.

1294
00:59:38,880 --> 00:59:39,840
Speaker 2: It was nothing but.

1295
00:59:39,960 --> 00:59:43,159
Speaker 4: Just like linear, go to a room, fight things, no platforming,

1296
00:59:43,480 --> 00:59:46,679
no puzzle solving, no exploration. I don't even I don't

1297
00:59:46,679 --> 00:59:48,400
even know if it can call this game in metro Vana.

1298
00:59:48,639 --> 00:59:52,679
Speaker 5: At this point we did say that this game is

1299
00:59:52,719 --> 00:59:54,480
not sure, okay.

1300
00:59:54,119 --> 00:59:56,639
Speaker 4: Right, and I just, like, you know, I was fine,

1301
00:59:56,719 --> 00:59:58,519
like okay, yeah, so you know you have like this

1302
00:59:58,639 --> 01:00:01,199
desert connecting these like five all their small biomes. As

1303
01:00:01,199 --> 01:00:04,119
long as all those were like many Metroid maps would

1304
01:00:04,119 --> 01:00:06,719
have been fine, but like most of them are just

1305
01:00:07,039 --> 01:00:11,159
very like incredibly linear. Each room has like two exits.

1306
01:00:11,159 --> 01:00:12,519
The way you came in, the way you go out.

1307
01:00:12,760 --> 01:00:15,880
You barely see any extra items or you barely see

1308
01:00:15,880 --> 01:00:17,360
anything like, oh well, I'll be able to come back

1309
01:00:17,400 --> 01:00:20,320
here someday and do that even the rate I'm getting

1310
01:00:20,400 --> 01:00:22,119
upgrades incredibly slow.

1311
01:00:22,199 --> 01:00:23,960
Speaker 1: None of them are that interesting or new.

1312
01:00:24,320 --> 01:00:27,559
Speaker 4: The one new interesting thing I gotten the viola is fun,

1313
01:00:27,599 --> 01:00:29,039
but you know, like very early on you get that

1314
01:00:29,159 --> 01:00:31,800
charge shot, you kind of move around. That's neat Basically

1315
01:00:31,840 --> 01:00:34,679
nothing else as interesting as that after like being in

1316
01:00:34,719 --> 01:00:35,639
it for ten hours.

1317
01:00:36,320 --> 01:00:37,559
Speaker 2: Wait, when you put it that way, it sounds kind

1318
01:00:37,559 --> 01:00:38,039
of diappointing.

1319
01:00:39,840 --> 01:00:41,679
Speaker 3: I do think that's the divide here though, because at

1320
01:00:41,679 --> 01:00:43,840
the same time everything Mike was say, I'm like, well, yeah,

1321
01:00:43,920 --> 01:00:45,559
it's that's that's Prime.

1322
01:00:45,840 --> 01:00:46,039
Speaker 6: Yeah.

1323
01:00:46,199 --> 01:00:49,559
Speaker 3: The Magma area is a very interesting. Neither is Magmare Caverns.

1324
01:00:49,639 --> 01:00:49,840
Speaker 5: Yeah.

1325
01:00:50,639 --> 01:00:53,320
Speaker 1: I mean, give me a moment, Magmore caverns.

1326
01:00:53,320 --> 01:00:54,880
Speaker 3: You know what you do, You break a block and

1327
01:00:54,920 --> 01:00:57,159
then you roll across the lava you see something cool.

1328
01:00:57,199 --> 01:01:00,920
But that's linear lit more action driven. I think a

1329
01:01:00,960 --> 01:01:03,280
lot of that is what Prime is and what differentiates

1330
01:01:03,280 --> 01:01:04,960
it from I disagree.

1331
01:01:05,199 --> 01:01:07,719
Speaker 6: I think that Metro Prime one did a better job

1332
01:01:07,760 --> 01:01:11,880
of at least baking it one did one. You know,

1333
01:01:12,039 --> 01:01:14,119
I don't even care about the comparisons anymore. Metro Prime

1334
01:01:14,119 --> 01:01:16,960
four is a pretty bad game. It doesn't it doesn't

1335
01:01:16,960 --> 01:01:19,519
have like even like comparing it to itself. The gameplay,

1336
01:01:19,599 --> 01:01:23,360
the mechanics are so fun, so good, like moving the

1337
01:01:23,400 --> 01:01:28,000
character around, aiming, shooting, going into morphball, getting on the motorcycle.

1338
01:01:28,079 --> 01:01:30,599
All of that is so it feels so good, and

1339
01:01:30,639 --> 01:01:32,760
then you just the funnest stuff you do with that

1340
01:01:32,840 --> 01:01:34,679
usually is the combat, and there's a lot of that.

1341
01:01:34,719 --> 01:01:36,960
The whole last half of the game, last third at least,

1342
01:01:37,000 --> 01:01:40,960
is an action game, and it's it's it's an okay

1343
01:01:41,079 --> 01:01:45,480
action game. But even then it's like it gets pretty repetitive. Yeah,

1344
01:01:45,760 --> 01:01:48,400
for me, where it breaks down is going into these

1345
01:01:48,519 --> 01:01:52,199
smaller lopped off areas and they are I just don't

1346
01:01:52,239 --> 01:01:55,360
feel like I am this explorer in any way. Even

1347
01:01:55,400 --> 01:01:58,880
when the other games fake that they did better, they

1348
01:01:58,880 --> 01:02:00,920
did a better job at least make it feel like, Okay,

1349
01:02:00,920 --> 01:02:03,719
you found a new home base at this safe spot,

1350
01:02:03,840 --> 01:02:05,480
and now you can go out there and sort of

1351
01:02:05,599 --> 01:02:07,960
poking prod in this area and see what you can find.

1352
01:02:08,280 --> 01:02:10,320
There was at least some of that in the previous

1353
01:02:10,320 --> 01:02:14,360
Prime games. This has none of that to its extreme detriment,

1354
01:02:14,599 --> 01:02:18,159
where it just feels like you are going through the

1355
01:02:18,199 --> 01:02:20,119
stuff that they could get done to get this game

1356
01:02:20,159 --> 01:02:22,960
pushed out the door. That's what it feels like the most.

1357
01:02:22,719 --> 01:02:24,239
Speaker 3: And I do think that's where we mean the male

1358
01:02:24,280 --> 01:02:26,000
way to put it that way, because that is what's

1359
01:02:26,039 --> 01:02:27,840
disappointing for me, as well as the fact that it's

1360
01:02:27,880 --> 01:02:30,079
not it's not giving you the vibes as much. It

1361
01:02:30,119 --> 01:02:33,760
feels so like if there is a delineation, it feels

1362
01:02:33,840 --> 01:02:37,400
so Prime and not enough Metroid that I think that's

1363
01:02:37,440 --> 01:02:39,519
where the disappointment for me comes from.

1364
01:02:40,239 --> 01:02:42,360
Speaker 4: I guess I just never really thought of Prime the

1365
01:02:42,400 --> 01:02:44,280
way you are, Like, yeah, Prime one, I play through

1366
01:02:44,360 --> 01:02:46,719
multiple times that a game is always so pretty open

1367
01:02:46,760 --> 01:02:49,320
to me, it feels like it does leave room for exploration.

1368
01:02:49,800 --> 01:02:50,760
Speaker 2: I just did Prime two, and.

1369
01:02:50,760 --> 01:02:52,840
Speaker 4: The same thing I was exploring constantly. I was getting

1370
01:02:52,960 --> 01:02:55,119
lost sometimes I didn't know where to go next, and

1371
01:02:55,159 --> 01:02:57,760
that felt really good. Like Prime three is the one

1372
01:02:58,199 --> 01:03:00,360
that I played half of and I kind of off,

1373
01:03:00,360 --> 01:03:03,079
probably because I wasn't liking those aspects of it. And

1374
01:03:03,119 --> 01:03:04,679
you know, it didn't really occur to me that this

1375
01:03:04,760 --> 01:03:07,920
was going to double down on Prime threes. What I

1376
01:03:08,000 --> 01:03:11,679
kind of thought were perceived as maybe misdirections for the series.

1377
01:03:12,880 --> 01:03:14,599
So yeah, like you know, that aspect of it is

1378
01:03:14,639 --> 01:03:17,320
disappointing to me, and I you know, if if they

1379
01:03:17,320 --> 01:03:19,440
think that's what prime should be, I think that that's

1380
01:03:19,719 --> 01:03:21,639
a deeply flawed way of thinking.

1381
01:03:21,360 --> 01:03:23,800
Speaker 1: About the series. I think there's a couple of easy

1382
01:03:23,840 --> 01:03:28,159
cuts so we can keep things moving. Hyper Light Breaker,

1383
01:03:28,400 --> 01:03:30,800
anyone play it. I know that a couple of people

1384
01:03:30,880 --> 01:03:31,920
were fans of Drifter.

1385
01:03:32,159 --> 01:03:34,400
Speaker 6: Yeah, I like Drifter, and then I never gotten around

1386
01:03:34,400 --> 01:03:37,639
a Breaker specifically because people were saying it was pretty disappointing.

1387
01:03:37,840 --> 01:03:39,639
Speaker 1: So I'm just gonna go ahead and cut that.

1388
01:03:40,559 --> 01:03:44,559
Speaker 2: I all cut or offer up Mario Party because even

1389
01:03:44,599 --> 01:03:48,039
as like the resident Mario Party guy, I don't trust

1390
01:03:48,199 --> 01:03:50,719
these like you know, when Nintendo announced this, you know, Jane,

1391
01:03:50,800 --> 01:03:51,280
we played that.

1392
01:03:51,320 --> 01:03:55,039
Speaker 1: They couple of fun. It's the one thing they let

1393
01:03:55,119 --> 01:03:55,599
me play with.

1394
01:03:58,760 --> 01:03:58,840
Speaker 3: This.

1395
01:03:59,440 --> 01:04:02,639
Speaker 2: I didn't love the original Jamboree. And also just when

1396
01:04:02,679 --> 01:04:05,400
they do these convoluted oh Nintendo Switch two Edition plus

1397
01:04:05,440 --> 01:04:08,519
this thing, it's just like, eh, it's rarely substantial, except

1398
01:04:08,599 --> 01:04:10,800
like like Bowser's theory, which is like insanely good.

1399
01:04:10,840 --> 01:04:14,320
Speaker 1: But I think we should keep it because we all

1400
01:04:14,360 --> 01:04:16,840
thought we'd be able to play with a camera stuff.

1401
01:04:17,000 --> 01:04:19,440
Speaker 6: Yeah, that's so this is where it's at for me,

1402
01:04:19,440 --> 01:04:21,840
where it's like the camera stuff in the main Mario

1403
01:04:21,920 --> 01:04:24,320
Party that they added. That was great, that's fun, and

1404
01:04:24,320 --> 01:04:26,639
that's what I wanted. So it met my expectations on

1405
01:04:26,679 --> 01:04:28,239
that level. And then they were like, we look at

1406
01:04:28,239 --> 01:04:30,480
the Jamboree TV thing. Yeah, and we all got excited

1407
01:04:30,519 --> 01:04:32,599
about the possibility of doing that exact same thing together

1408
01:04:32,679 --> 01:04:33,679
online with each other.

1409
01:04:34,039 --> 01:04:37,920
Speaker 1: And that's local only with no obvious good reason whatsoever.

1410
01:04:38,079 --> 01:04:46,679
Speaker 3: Indirect contradiction to a support article that online is why

1411
01:04:46,760 --> 01:04:48,119
I think this is just bad.

1412
01:04:48,199 --> 01:04:50,480
Speaker 2: I don't even know. This is a disappointment because like

1413
01:04:50,519 --> 01:04:53,159
it didn't ever sound great. Yeah, I kind of I

1414
01:04:53,159 --> 01:04:53,800
get what you're saying.

1415
01:04:54,199 --> 01:04:56,599
Speaker 6: Like the original game, then I was excited about it,

1416
01:04:56,599 --> 01:04:58,679
but I was more excited about the cameras in the

1417
01:04:58,719 --> 01:05:00,440
main game, and that works.

1418
01:05:00,920 --> 01:05:01,840
Speaker 2: There's not much of a castle.

1419
01:05:01,960 --> 01:05:04,400
Speaker 7: I think, of everything on this list, this is the

1420
01:05:04,400 --> 01:05:06,480
one that's most likely to disappoint a child.

1421
01:05:06,880 --> 01:05:07,400
Speaker 1: That's true.

1422
01:05:07,480 --> 01:05:11,800
Speaker 6: Yeah, but them kids also, they can like a lot of

1423
01:05:11,840 --> 01:05:15,119
kids are gonna be playing see you know, like look

1424
01:05:15,159 --> 01:05:15,800
to your left.

1425
01:05:17,000 --> 01:05:20,119
Speaker 4: The kids hate Mario Party anyways, they cannot are you

1426
01:05:20,159 --> 01:05:21,239
fucking talking about now?

1427
01:05:22,000 --> 01:05:23,880
Speaker 6: The kids think they like it until they start playing it,

1428
01:05:23,920 --> 01:05:25,159
and then it's like a meltdown.

1429
01:05:25,320 --> 01:05:30,159
Speaker 4: They're yes, they absolutely they cannot handle Mario party. They

1430
01:05:30,199 --> 01:05:32,199
always have a bad time because they lose to adults

1431
01:05:32,199 --> 01:05:32,880
and they don't like it.

1432
01:05:33,239 --> 01:05:35,639
Speaker 3: This is one of those you know, it was ultimately

1433
01:05:35,679 --> 01:05:37,880
a minor update, Like, yes, it was a paid update.

1434
01:05:38,000 --> 01:05:40,119
That's one of those like add on things that they

1435
01:05:40,199 --> 01:05:42,840
do to like playing to switch to it.

1436
01:05:42,800 --> 01:05:45,280
Speaker 2: Was like twenty books. I didn't get excited by this.

1437
01:05:45,519 --> 01:05:47,719
You know, why would there be a chasm? You know,

1438
01:05:47,800 --> 01:05:48,320
like it's.

1439
01:05:48,320 --> 01:05:50,760
Speaker 6: Yeah, I think the cast marguments kind of gets me. Yeah,

1440
01:05:50,960 --> 01:05:53,000
sure's you.

1441
01:05:52,920 --> 01:05:55,920
Speaker 4: Guys really feel like even though I just dumped on

1442
01:05:56,039 --> 01:05:57,800
much you prime four bit, you think the switch to

1443
01:05:57,920 --> 01:05:58,800
has been disappointed?

1444
01:05:58,920 --> 01:06:01,119
Speaker 3: I added to a list and I just I wanted

1445
01:06:01,159 --> 01:06:04,480
to talk through this because I'm pretty disappointed by a

1446
01:06:04,480 --> 01:06:07,400
switch to actually because when I actually step back and

1447
01:06:07,440 --> 01:06:11,639
think of it as the switch to, what really does

1448
01:06:11,639 --> 01:06:16,039
it have? Thank you Dan? Like in terms of you

1449
01:06:16,079 --> 01:06:18,639
think of the two the new system, and I know

1450
01:06:18,679 --> 01:06:21,039
we've moved into a position where like the PS five

1451
01:06:21,159 --> 01:06:24,920
is kind of a PS four pro pro sure now

1452
01:06:25,039 --> 01:06:28,199
right exactly, but you do still get those exclusive experiences

1453
01:06:28,199 --> 01:06:30,960
where like, yeah, you know we're taking evantgely SSD. We

1454
01:06:31,039 --> 01:06:33,400
have such a better processor, we can do things like this.

1455
01:06:33,840 --> 01:06:37,000
You have exclusive experiences that feel like they couldn't be

1456
01:06:37,039 --> 01:06:39,719
done the old one, whereas with this we have Donkey

1457
01:06:39,840 --> 01:06:43,800
Kong Bananza, which literally could be a Switch one game.

1458
01:06:43,840 --> 01:06:46,239
They said it was going to be. They just moved

1459
01:06:46,239 --> 01:06:48,519
it up so I would perform better. And then what

1460
01:06:48,559 --> 01:06:50,920
else do you have on a system? It's kind of

1461
01:06:50,920 --> 01:06:54,480
Switch pro experiences, and there's even ways where it's worse

1462
01:06:54,519 --> 01:06:57,039
than the previous thing. This the screen is so much

1463
01:06:57,039 --> 01:06:59,960
worse than the Switch oled screen. I just I felt

1464
01:07:00,159 --> 01:07:03,920
left down by it because I spent a decent chunk

1465
01:07:03,920 --> 01:07:06,360
could change to get a system as in some ways

1466
01:07:06,480 --> 01:07:09,760
worse than the system that came before it and doesn't

1467
01:07:09,880 --> 01:07:11,920
have a ton of new stuff going forward. Even if

1468
01:07:11,920 --> 01:07:14,880
it is cool to play these games with better performance,

1469
01:07:15,360 --> 01:07:18,119
you know, higher resolutions and stuff, I'm not feeling like

1470
01:07:18,159 --> 01:07:20,039
it's a switch to you know what I mean?

1471
01:07:20,119 --> 01:07:21,920
Speaker 4: Yeah, and I understand that, but like the better performance

1472
01:07:21,960 --> 01:07:23,880
thing that is a very big deal to me. Like

1473
01:07:23,920 --> 01:07:26,639
I like, I bet Bonanza on Switch one would have

1474
01:07:26,639 --> 01:07:29,280
been pretty rough for yeah, most of us to even

1475
01:07:29,280 --> 01:07:34,199
be able to handle. I use my switch to every day. Still,

1476
01:07:34,239 --> 01:07:37,079
I don't know, and I even if it is the

1477
01:07:37,119 --> 01:07:38,960
first party of stuff, and yeah, the first party stuff.

1478
01:07:39,079 --> 01:07:41,840
This hasn't been Nintendo's best year. Obviously, does not compare

1479
01:07:41,880 --> 01:07:45,760
it to Switch one's Launcher, which was ridiculous, but Bonanza

1480
01:07:46,119 --> 01:07:49,239
very good, Kirby Air Riders surprisingly good.

1481
01:07:50,199 --> 01:07:53,159
Speaker 1: Right, that's not a Switch two game. Oh right, Right,

1482
01:07:53,159 --> 01:07:54,599
we haven't talked about Mario Kart yet.

1483
01:07:54,639 --> 01:07:56,159
Speaker 4: But even just like, this is a great place where

1484
01:07:56,159 --> 01:07:59,480
I played Eighties two and Silk Song, and I know

1485
01:07:59,519 --> 01:08:01,119
it was a better experience there than I would have

1486
01:08:01,159 --> 01:08:04,039
had on my Switch one. There's like a general state

1487
01:08:04,039 --> 01:08:05,960
of consoles now we talked about, right, like, the aren't

1488
01:08:05,960 --> 01:08:07,920
as exciting as they used to be, and that is

1489
01:08:08,280 --> 01:08:09,440
a bit of a bummer for sure.

1490
01:08:09,559 --> 01:08:12,280
Speaker 6: Yeah, in my head, it's like to talk about my

1491
01:08:12,280 --> 01:08:16,119
personal chasm for this. My expectation was this is basically

1492
01:08:16,159 --> 01:08:17,439
going to be a switch Pro, and it was a

1493
01:08:17,479 --> 01:08:19,640
Switch Pro, and it's a very good switch Pro. I

1494
01:08:19,680 --> 01:08:22,439
think I think you're allowed to have, Like, I think

1495
01:08:22,479 --> 01:08:24,840
the expectation that a follow up console needs to kind

1496
01:08:24,880 --> 01:08:27,560
of meet a higher bar is correct, and it's I

1497
01:08:27,560 --> 01:08:30,119
think unfortunate that we're not there anymore. But again that's

1498
01:08:30,439 --> 01:08:32,319
how I feel, and I've sort of made peace with that.

1499
01:08:32,640 --> 01:08:35,159
I think the performance was such a big thing for me,

1500
01:08:35,239 --> 01:08:37,079
Like it's just got to deliver on that side of things,

1501
01:08:37,119 --> 01:08:39,239
and it's been pretty good in terms of its tech.

1502
01:08:39,760 --> 01:08:41,279
So it's like I'm a little bit in between you

1503
01:08:41,319 --> 01:08:43,600
two guys. I think it's just like they.

1504
01:08:43,439 --> 01:08:46,560
Speaker 3: Have such a better processor and stuff, like they could

1505
01:08:46,560 --> 01:08:49,239
do similar things, they just chose not to. I know

1506
01:08:49,319 --> 01:08:52,680
that that's kind of Nintendo's deal, but it feels almost

1507
01:08:52,760 --> 01:08:55,720
more like a like a business thing of like, well,

1508
01:08:55,840 --> 01:08:58,119
why not just keep putting out Switch one version so

1509
01:08:58,199 --> 01:09:00,279
that we can then just have enhanced for like.

1510
01:09:00,239 --> 01:09:04,399
Speaker 1: The hardcore that's inherently disappointing. Let I say, I think

1511
01:09:04,760 --> 01:09:06,039
so I'm going to admit this. I think I'm the

1512
01:09:06,039 --> 01:09:09,960
biggest Switch one hater in the room. Wow. Wow. I

1513
01:09:10,039 --> 01:09:12,720
did not enjoy that system. It made me mad. It

1514
01:09:12,800 --> 01:09:14,560
made me mad to hold it and use it. I

1515
01:09:14,560 --> 01:09:15,359
didn't like how the.

1516
01:09:15,319 --> 01:09:20,960
Speaker 7: Games, Yeah, it made me mad, it really did, especially

1517
01:09:21,000 --> 01:09:22,079
like I love Pokemon games.

1518
01:09:22,079 --> 01:09:23,239
Speaker 1: It's the only place to play them.

1519
01:09:23,359 --> 01:09:26,920
Speaker 7: They played like dog shit and Nintendo maybe like piracy

1520
01:09:26,920 --> 01:09:28,920
wouldn't have been such an issue last generation if you

1521
01:09:28,960 --> 01:09:32,760
made good hardware and they did the Switch to I

1522
01:09:32,920 --> 01:09:35,119
like it. I like playing it. Finally, I like going

1523
01:09:35,119 --> 01:09:36,600
and playing my old games that I bought, and they

1524
01:09:36,640 --> 01:09:38,720
finally like play the way they feel like they're supposed

1525
01:09:38,800 --> 01:09:39,399
to play.

1526
01:09:39,720 --> 01:09:41,960
Speaker 6: Oh, this does feel like exactly what happened here is

1527
01:09:42,079 --> 01:09:44,680
they made a system to address people like you, yes,

1528
01:09:44,760 --> 01:09:47,079
and people like Sean who loves the Switch and was like,

1529
01:09:47,119 --> 01:09:48,239
I want to feel that way again.

1530
01:09:48,600 --> 01:09:50,359
Speaker 1: They didn't have anything for that. Yeah. I was listening

1531
01:09:50,439 --> 01:09:52,960
to Sean talk about the Switch one like and I

1532
01:09:53,000 --> 01:09:57,239
was like, wow, we're different customers. So they nailed my

1533
01:09:57,279 --> 01:10:00,399
demographic with the Switch too. I'm very happy with I.

1534
01:10:00,399 --> 01:10:01,920
Speaker 3: Guess if where we're saying is that I'm the only

1535
01:10:01,960 --> 01:10:04,760
one who really was disappointed, then yeah, I guess.

1536
01:10:05,039 --> 01:10:08,760
Speaker 5: I definitely from the beginning was like, this thing's just fine.

1537
01:10:09,199 --> 01:10:11,920
Speaker 6: Yeah, and I think that you guys are not in

1538
01:10:12,000 --> 01:10:14,840
any way wrong. No, no, no, I get it. They should

1539
01:10:14,880 --> 01:10:15,680
have made it more exciting.

1540
01:10:16,079 --> 01:10:17,800
Speaker 5: Yeah. I kept saying, there's oh, there's nothing to play

1541
01:10:17,800 --> 01:10:19,039
on this, there's just nothing to play on this.

1542
01:10:20,119 --> 01:10:26,520
Speaker 2: Play Warrior World on it now? Yeahmulations at great.

1543
01:10:28,159 --> 01:10:32,000
Speaker 1: Yeah that's pretty good and awesome. Right now. Brain is broken,

1544
01:10:32,319 --> 01:10:34,399
But I'm aligned with you. Greb that I feel like

1545
01:10:34,479 --> 01:10:36,840
it is just it feels like a pro And I

1546
01:10:36,880 --> 01:10:38,880
think that's just what I've been thinking of this whole time.

1547
01:10:38,880 --> 01:10:40,840
Speaker 6: And I think the reality is and that not that

1548
01:10:40,840 --> 01:10:42,880
that's a matter for the category, And the reality is

1549
01:10:42,920 --> 01:10:44,560
this was the switch Pro and they just sort of

1550
01:10:44,560 --> 01:10:45,520
spruced it up over time.

1551
01:10:45,920 --> 01:10:47,359
Speaker 5: The expensive switch pro.

1552
01:10:47,479 --> 01:10:49,399
Speaker 1: Yea, that's why they did it, so they could charge

1553
01:10:49,399 --> 01:10:51,520
more money for it. Put the two on it. I'm

1554
01:10:51,560 --> 01:10:55,439
cutting it FBC firebreak. I had fun when I was

1555
01:10:55,479 --> 01:10:57,439
playing with you guys. I don't think it was the

1556
01:10:57,479 --> 01:10:59,199
biggest disappointment of the year.

1557
01:10:59,479 --> 01:11:00,880
Speaker 4: I didn't have fun, but I don't know how much

1558
01:11:00,920 --> 01:11:01,960
fun I was expecting to have.

1559
01:11:02,880 --> 01:11:05,279
Speaker 1: It's a miss, for sure. It's a miss. Yeah, it's

1560
01:11:05,359 --> 01:11:08,479
like a whiff for sure. But that sticky note monster,

1561
01:11:08,560 --> 01:11:10,439
we fought that was cool. There were ideas.

1562
01:11:10,520 --> 01:11:12,520
Speaker 4: Some of the ideas were too much, like I can't

1563
01:11:12,560 --> 01:11:14,800
belily how complicated they made. Some of the objectives like

1564
01:11:14,840 --> 01:11:17,239
let's forget works because like fight the zombies.

1565
01:11:17,479 --> 01:11:18,439
Speaker 2: Yeah, people get that.

1566
01:11:18,640 --> 01:11:20,560
Speaker 4: This is like collect the notes and then go to

1567
01:11:20,640 --> 01:11:23,760
the furnace room and put the canisters onto the zip

1568
01:11:23,800 --> 01:11:26,039
line and then shoot them down there. It was kind

1569
01:11:26,039 --> 01:11:28,119
of good into the thing.

1570
01:11:28,239 --> 01:11:30,239
Speaker 1: Was too much. I don't think we would have known

1571
01:11:30,359 --> 01:11:33,439
to do all of that. I hadn't already played that, right,

1572
01:11:33,640 --> 01:11:34,399
Yeah that's what it was.

1573
01:11:34,720 --> 01:11:37,600
Speaker 4: Yeah, it just was confusing, and there's like it wasn't fun.

1574
01:11:37,640 --> 01:11:38,520
Speaker 1: When enemies showed up.

1575
01:11:38,520 --> 01:11:40,560
Speaker 4: I was like, oh, right, there's another asshole with a

1576
01:11:40,600 --> 01:11:41,479
flamethrower here.

1577
01:11:41,600 --> 01:11:41,880
Speaker 1: Now.

1578
01:11:42,840 --> 01:11:47,520
Speaker 7: I this this studio has such a strong design vision

1579
01:11:48,319 --> 01:11:51,880
and the vibe and the look of their games is

1580
01:11:51,920 --> 01:11:55,439
like amazing, and then they made this and it just

1581
01:11:55,479 --> 01:12:00,359
falls so short of control in Alan Wake, and yeah,

1582
01:12:00,399 --> 01:12:02,840
it's super disappointed me. I I was like, I want

1583
01:12:02,880 --> 01:12:04,279
this to be the next game I'm playing with my

1584
01:12:04,279 --> 01:12:04,960
friends every week.

1585
01:12:05,239 --> 01:12:06,840
Speaker 3: It felt like a weird pivot, right.

1586
01:12:06,720 --> 01:12:09,000
Speaker 1: Yeah, And it just didn't happen, And it did feel

1587
01:12:09,039 --> 01:12:11,880
like a lazy thing they were doing between other things.

1588
01:12:11,960 --> 01:12:13,319
I think that's what it like for me. It's like,

1589
01:12:13,439 --> 01:12:14,560
why it's not so disappointed.

1590
01:12:14,600 --> 01:12:16,680
Speaker 6: It's like this was a new team, or it was

1591
01:12:16,760 --> 01:12:19,319
a new team created within the team, new director, and

1592
01:12:19,359 --> 01:12:21,760
it was like them trying something else off to the side.

1593
01:12:21,840 --> 01:12:23,800
So it's like Remedy is still over there making the

1594
01:12:23,840 --> 01:12:25,560
Remedy games, and then they're going to try some new

1595
01:12:25,560 --> 01:12:27,520
stuff over here. I mean it's like, okay, I can

1596
01:12:27,560 --> 01:12:30,039
forgive and forget that four.

1597
01:12:29,960 --> 01:12:31,720
Speaker 1: Loop will be here before you know it everyone. And

1598
01:12:31,760 --> 01:12:34,960
that's right. The four player four loop is a programming

1599
01:12:35,000 --> 01:12:36,840
thing where I'm just saying, oh, it's clever, ye.

1600
01:12:38,439 --> 01:12:39,399
Speaker 2: G on the list.

1601
01:12:39,600 --> 01:12:42,640
Speaker 5: Are I don't know, maybe I misunderstood the assignment.

1602
01:12:43,800 --> 01:12:46,960
Speaker 2: I mean, I like, you're right, five G's not as bad.

1603
01:12:47,239 --> 01:12:50,640
Speaker 1: It's not. I mean it's not selling network right, No,

1604
01:12:50,760 --> 01:12:53,880
it's technology. I'm on T Mobile and it's not been

1605
01:12:53,880 --> 01:12:55,319
that bad. Yeah. I was gonna say, do you get

1606
01:12:55,399 --> 01:12:56,479
ultra wide band because.

1607
01:12:56,960 --> 01:12:59,600
Speaker 5: All the time I think, yeah, I'm just constantly disappointed

1608
01:12:59,600 --> 01:12:59,680
with it.

1609
01:12:59,760 --> 01:13:01,439
Speaker 2: I guess is really strong in my home.

1610
01:13:01,880 --> 01:13:04,119
Speaker 6: For me, it's like, oh, it's working the way that

1611
01:13:04,159 --> 01:13:05,760
it was actually promised to a certain.

1612
01:13:05,920 --> 01:13:08,760
Speaker 5: Yeah, maybe it's regional. I feel like because I went

1613
01:13:08,800 --> 01:13:13,399
through an internet issue this year, did Chuck have something

1614
01:13:13,399 --> 01:13:14,079
to do with it?

1615
01:13:14,600 --> 01:13:18,479
Speaker 1: Jerry Still, I'm sorry for hearing your complaints and trying

1616
01:13:18,520 --> 01:13:20,640
to help you. I will do it, like I said,

1617
01:13:20,720 --> 01:13:26,279
Jerry Still, he's saying that Chuck was the disappointed I

1618
01:13:26,279 --> 01:13:28,680
was telling you back, you know, get the tinfoil, put

1619
01:13:28,720 --> 01:13:30,960
it on your head. Protect yourself from you.

1620
01:13:31,159 --> 01:13:34,800
Speaker 5: It didn't work, no, And I think it just made

1621
01:13:34,800 --> 01:13:38,039
me sort of like relitigate, like how disappointed I am

1622
01:13:38,119 --> 01:13:40,920
and stuff like that, because I wanted to seek out

1623
01:13:41,199 --> 01:13:43,840
five G as a home internet solution and it just

1624
01:13:43,960 --> 01:13:48,199
wasn't cutting it. And I'm just like, nothing works, nothing works.

1625
01:13:48,239 --> 01:13:49,680
I'm not impressed with anything.

1626
01:13:50,479 --> 01:13:51,680
Speaker 2: Five G is like sort of a.

1627
01:13:53,479 --> 01:13:56,720
Speaker 6: Idol for all of technology being disappointed right now, Like

1628
01:13:56,800 --> 01:13:59,520
I could become.

1629
01:13:59,279 --> 01:14:01,840
Speaker 5: Like the sort of punch line slash scapegoat for all

1630
01:14:01,840 --> 01:14:03,920
these things. But I'm just like I you know, when

1631
01:14:03,960 --> 01:14:06,199
I was young and you have these like fantasies of

1632
01:14:06,239 --> 01:14:09,199
the future where you're like, oh, man, it doesn't matter

1633
01:14:09,239 --> 01:14:10,840
because all this ship's going to be like this.

1634
01:14:10,920 --> 01:14:12,920
Speaker 6: Two years ago when it's like man, the new iPhone's

1635
01:14:12,920 --> 01:14:14,600
got all this new stuff in it, and now it's

1636
01:14:14,600 --> 01:14:18,239
just like there's nothing, and I.

1637
01:14:16,920 --> 01:14:21,239
Speaker 5: I don't know, like I'm just consistently unimpressed with with

1638
01:14:21,319 --> 01:14:23,239
that kind of because like I was like, oh, you

1639
01:14:23,239 --> 01:14:25,239
know what, I can't I can't have a fiber solution

1640
01:14:25,279 --> 01:14:28,399
where I live just because of reasons, and five G

1641
01:14:28,560 --> 01:14:31,720
would work for what we do right for our our

1642
01:14:31,800 --> 01:14:34,399
kind of work. When it's not there it's just not.

1643
01:14:34,439 --> 01:14:36,359
Speaker 2: Maybe that's your disappointment is where you live.

1644
01:14:36,399 --> 01:14:37,439
Speaker 1: Maybe it's New Jersey.

1645
01:14:37,640 --> 01:14:43,520
Speaker 5: No, it's not even that. It's not New Jersey. It's

1646
01:14:43,560 --> 01:14:47,159
my street, if you can believe it. But yeah, I

1647
01:14:47,319 --> 01:14:49,760
just it's yeah, I just I'm I want to be

1648
01:14:49,800 --> 01:14:51,479
impressed by something and I've just not been.

1649
01:14:51,439 --> 01:14:53,199
Speaker 1: Well, you know what, let's keep it on, you could

1650
01:14:53,199 --> 01:14:56,159
take it off. It's just a do you want to

1651
01:14:56,279 --> 01:14:59,000
lock anything? Because nothing has been bolded. We cross out

1652
01:14:59,039 --> 01:15:02,960
fire brick see Dragon Drive. Let's not hold anything yet.

1653
01:15:03,479 --> 01:15:04,600
Speaker 5: Dragon Drive should probably go.

1654
01:15:04,800 --> 01:15:07,359
Speaker 2: I want to take off everybody's golf because it's like

1655
01:15:07,479 --> 01:15:10,039
that game is not good. But also it's not like

1656
01:15:10,079 --> 01:15:11,960
we were all like, oh, circle the date on your calendar.

1657
01:15:12,000 --> 01:15:13,680
It's the hot Shots, Like I like hot Shots.

1658
01:15:13,760 --> 01:15:15,239
Speaker 6: It's a good golf game, and we knew we knew

1659
01:15:15,239 --> 01:15:16,960
it was a new developer, so we kind of had

1660
01:15:16,960 --> 01:15:18,720
a pretty good idea that it wasn't going to be

1661
01:15:18,720 --> 01:15:19,279
what it should be.

1662
01:15:19,439 --> 01:15:20,760
Speaker 2: Yeah, So it's not like it came out and we

1663
01:15:20,760 --> 01:15:22,079
were like oh no, it's like we did a stream

1664
01:15:22,079 --> 01:15:23,520
and we're like, man, this isn't that great, you know.

1665
01:15:23,800 --> 01:15:26,079
Speaker 1: Mike Manatti, can you tell me a story about Monster

1666
01:15:26,159 --> 01:15:26,800
Hunter Wilds.

1667
01:15:26,880 --> 01:15:29,600
Speaker 4: Well, it's funny going into this year, I believe I

1668
01:15:29,600 --> 01:15:32,279
said my two most anticipated games were Metroit.

1669
01:15:32,000 --> 01:15:35,039
Speaker 2: Prime four and Monster Hunter. I'm sorry.

1670
01:15:35,279 --> 01:15:36,760
Speaker 4: It turns out like this has been one of my

1671
01:15:36,760 --> 01:15:38,479
favorite years. Like so many games I love, I just

1672
01:15:38,479 --> 01:15:39,840
thought the ones I thought they would be.

1673
01:15:40,199 --> 01:15:40,840
Speaker 2: I'll start world.

1674
01:15:40,920 --> 01:15:42,640
Speaker 4: This is weird because it like it does leave a

1675
01:15:42,680 --> 01:15:46,000
good impression because like it seems really neat at first,

1676
01:15:46,039 --> 01:15:49,520
these giant monsters, you're fighting them, there's all these systems,

1677
01:15:49,560 --> 01:15:52,039
you're playing with your friends in this world is so big.

1678
01:15:53,159 --> 01:15:56,319
But then there's like all these weird problems, like that

1679
01:15:56,600 --> 01:16:00,439
their engine, the Ari engine, just is running really poorly

1680
01:16:00,520 --> 01:16:03,319
with this game. Even like a pretty nice PC. This

1681
01:16:03,439 --> 01:16:06,079
game just felt so heavy. It felt like it was

1682
01:16:06,079 --> 01:16:09,279
wearing cement shoes at all times. Just it's hitching and

1683
01:16:09,359 --> 01:16:13,680
just not being reliable. And then you know, and I know,

1684
01:16:13,760 --> 01:16:15,439
like the big Monster Hunter fans will be like, well,

1685
01:16:15,439 --> 01:16:17,840
because you know, if the post game is the real game, Well,

1686
01:16:17,880 --> 01:16:19,920
I still have to play through this campaign for hours,

1687
01:16:20,199 --> 01:16:24,560
and they made it as uninteresting as possible, just super

1688
01:16:24,640 --> 01:16:27,880
easy vote for a bunch of story and characters like

1689
01:16:28,039 --> 01:16:30,600
they didn't really care about or want to engage with

1690
01:16:30,640 --> 01:16:34,720
that much zero Room four Exploration are really interacting with

1691
01:16:34,760 --> 01:16:37,800
that open world that they created. Yeah, no skimble Shanks,

1692
01:16:37,880 --> 01:16:40,199
no scamble Shanks, no rum Tum tunguer.

1693
01:16:43,159 --> 01:16:45,439
Speaker 7: It just was like it was dragging me, like while

1694
01:16:45,439 --> 01:16:46,880
I was trying to, like I really wanted to get

1695
01:16:46,880 --> 01:16:49,520
into it engagement, Like you're talking about slowing me down for.

1696
01:16:49,600 --> 01:16:52,359
Speaker 3: Yeah, to both of Mike's points, the big ones there,

1697
01:16:52,600 --> 01:16:57,239
like you can't expect someone to anytime you give someone

1698
01:16:57,239 --> 01:16:58,840
the argument, oh it gets so good after you're like

1699
01:16:58,880 --> 01:17:01,359
fifty hours. Now, I can never be the argument because

1700
01:17:01,399 --> 01:17:04,920
most people are going to put in like five hours

1701
01:17:04,960 --> 01:17:06,960
maybe and then decide if they like it or not,

1702
01:17:07,239 --> 01:17:09,279
and then really they're gonna play the main story. Like

1703
01:17:09,520 --> 01:17:12,359
I know, Master Hunter's identity is that you play for

1704
01:17:12,479 --> 01:17:15,359
hundreds of hours and it's almost an MMO style experience

1705
01:17:15,399 --> 01:17:17,520
you hop on with your friends and stuff. That's not

1706
01:17:17,800 --> 01:17:20,479
what most people playing the game are going to want

1707
01:17:20,520 --> 01:17:22,640
of it, and even me, I've played plenty of Monster

1708
01:17:22,720 --> 01:17:24,760
Hunter games, that's not what I want of it, Like

1709
01:17:24,800 --> 01:17:27,920
I've there are better Monster Hunter campaigns, and while this

1710
01:17:28,000 --> 01:17:32,680
is a fun action game, I feel it's they they've

1711
01:17:32,720 --> 01:17:35,399
reached the point where so much has changed that just

1712
01:17:35,439 --> 01:17:38,239
doesn't feel very Master Hunter to me anymore. They hand

1713
01:17:38,239 --> 01:17:41,560
you so much stuff. Well, the were being thrown around

1714
01:17:41,600 --> 01:17:43,560
this year was friction with it, and I've always thought

1715
01:17:43,560 --> 01:17:45,720
tension is the better word to scribboy last.

1716
01:17:45,760 --> 01:17:47,159
Speaker 1: Yeah, because it's so safe.

1717
01:17:47,239 --> 01:17:49,720
Speaker 3: You never feel like you're in danger in the way

1718
01:17:49,760 --> 01:17:53,640
that you should with a hunting game. And also yeah,

1719
01:17:53,680 --> 01:17:56,479
with the performance, Like I'm like, man, I know I

1720
01:17:56,520 --> 01:17:58,840
got this was back when I head a thirty sixty

1721
01:17:58,880 --> 01:18:01,199
TI in my machineam. I know it's a lower end,

1722
01:18:01,680 --> 01:18:06,319
slightly older card, but even on low settings like seven

1723
01:18:06,479 --> 01:18:11,600
twenty P, I'm struggling to get like forty to fifty fps. Like, man,

1724
01:18:12,079 --> 01:18:14,760
this engine was not designed to have games like this.

1725
01:18:15,000 --> 01:18:17,119
Speaker 1: I was really excited when I went to Japan last

1726
01:18:17,199 --> 01:18:19,520
year to check this out. But I did notice as

1727
01:18:19,640 --> 01:18:23,000
I was like playing through the slice of the game

1728
01:18:23,039 --> 01:18:26,319
that they made for me, that I blasted straight through it,

1729
01:18:26,920 --> 01:18:29,399
and I thought like, oh, I don't think I'm like

1730
01:18:29,520 --> 01:18:33,560
that good at games, and specifically Monster Hunter. I've kind

1731
01:18:33,560 --> 01:18:37,399
of like it's been a slog sometimes for me. And

1732
01:18:37,439 --> 01:18:39,520
then they looked at me and we're like, you could

1733
01:18:39,800 --> 01:18:41,680
you could run it back if you want, you want

1734
01:18:41,680 --> 01:18:44,159
to do it again, you could do it again. And

1735
01:18:44,199 --> 01:18:46,000
then I thought like, oh, maybe they tuned it down

1736
01:18:46,039 --> 01:18:47,439
because you know games journalists.

1737
01:18:47,560 --> 01:18:49,199
Speaker 2: Yeah, yeah, that's the thing.

1738
01:18:49,279 --> 01:18:51,760
Speaker 1: Yeah, so that you know, they want us to see

1739
01:18:51,760 --> 01:18:54,239
as much as possible. And then when the game finally

1740
01:18:54,239 --> 01:18:56,039
came out, I assumed like, Okay, there's gonna be a

1741
01:18:56,079 --> 01:18:59,560
little bit tougher, and then I breezed through that initial

1742
01:18:59,560 --> 01:19:02,840
first cup hours like it was nothing. And you're Sean,

1743
01:19:02,840 --> 01:19:05,000
You're right. I think when I think of Monster Hunter,

1744
01:19:05,039 --> 01:19:08,760
I think of tension, and I think that was sorely

1745
01:19:08,960 --> 01:19:12,560
missing in this game. I still think it's very pretty

1746
01:19:12,560 --> 01:19:14,840
when it is running well. I do like the design

1747
01:19:14,840 --> 01:19:19,359
and some of the newer monsters, but after how Monster

1748
01:19:19,399 --> 01:19:23,520
Hunter World set the world on fire, I fully wanted

1749
01:19:23,520 --> 01:19:25,439
this to be a game that I will check out

1750
01:19:25,439 --> 01:19:28,119
with friends. I wanted to become the Monster Hunter sicco

1751
01:19:29,119 --> 01:19:32,039
that would just play this game like it was an MMO.

1752
01:19:32,279 --> 01:19:35,920
But that never happened because it's it just I didn't

1753
01:19:35,920 --> 01:19:37,199
care about the story.

1754
01:19:36,960 --> 01:19:39,560
Speaker 3: Right, And it's so clear that they want you to

1755
01:19:40,000 --> 01:19:42,000
get to the post game because that's what everyone talks

1756
01:19:42,079 --> 01:19:44,680
up about Monster Hunter. But I don't think making the

1757
01:19:44,800 --> 01:19:47,119
main story so easy that you breathe through it is

1758
01:19:47,159 --> 01:19:50,039
the way to go. I think make a really interesting

1759
01:19:50,560 --> 01:19:52,840
main story so that people get hooked and then they

1760
01:19:52,880 --> 01:19:54,880
stick around for the post game hunts.

1761
01:19:54,800 --> 01:19:56,920
Speaker 4: Or just make the main game more like the postgame

1762
01:19:56,960 --> 01:19:58,680
then if that's what you wanted, I felt like, right,

1763
01:19:58,800 --> 01:20:00,840
did that a little bit? Is mostly going to the

1764
01:20:00,920 --> 01:20:03,119
hunting board and picking hunts, Like that's that's what I

1765
01:20:03,159 --> 01:20:04,600
want to do, almost from the get go.

1766
01:20:04,720 --> 01:20:08,079
Speaker 3: Yeah, I think Master was just on a natural upward trajectory.

1767
01:20:08,079 --> 01:20:10,600
I don't think they need to try to escalate that.

1768
01:20:10,840 --> 01:20:13,239
Speaker 6: Yeah, they tried like that, that's my understanding race that

1769
01:20:13,279 --> 01:20:15,000
they tried to make it more appealing to a broader

1770
01:20:15,039 --> 01:20:18,239
audience and shaped off some of that tension. Something Edges

1771
01:20:18,479 --> 01:20:20,560
does that does that carry over to the post game

1772
01:20:20,600 --> 01:20:23,159
at all? Like is the post game like immaculate as

1773
01:20:23,159 --> 01:20:24,800
always or is even that.

1774
01:20:24,720 --> 01:20:28,039
Speaker 4: Because Christian at the Place game he defends it a lot,

1775
01:20:28,039 --> 01:20:30,079
but I think he said people are often unhappy with

1776
01:20:30,079 --> 01:20:31,640
the post game, mostly because.

1777
01:20:31,640 --> 01:20:33,159
Speaker 2: Not enough to do content right.

1778
01:20:33,680 --> 01:20:35,640
Speaker 3: All the Monster Hunter fans I know are like, yeah,

1779
01:20:35,880 --> 01:20:38,560
it's still good, but like I'd honestly rather go back

1780
01:20:38,560 --> 01:20:39,920
and do hunts and one of the older ones because

1781
01:20:40,279 --> 01:20:41,319
those hunts are still good.

1782
01:20:41,479 --> 01:20:45,520
Speaker 1: Rise has definitely picked up in popularity because our wild's

1783
01:20:45,520 --> 01:20:46,920
disappointed so many generations.

1784
01:20:46,960 --> 01:20:50,960
Speaker 3: Ultimate is like people are rediscovering that game because they're like, oh,

1785
01:20:51,079 --> 01:20:53,560
this is the sickost stuff and like I want that

1786
01:20:53,560 --> 01:20:54,880
more hardcore master experience.

1787
01:20:54,920 --> 01:20:55,840
Speaker 1: They get a bit more physical.

1788
01:20:56,119 --> 01:20:58,319
Speaker 4: I think that they are streamlining the wrong things because

1789
01:20:58,319 --> 01:21:01,279
it's still a big pain to like figure out exactly

1790
01:21:01,279 --> 01:21:05,000
how to put my friends every time right right, and

1791
01:21:05,000 --> 01:21:06,920
like it's just like even some of the menus and

1792
01:21:07,039 --> 01:21:10,560
systems like the UI, like streamind some of this stuff

1793
01:21:10,560 --> 01:21:12,039
because this stuff still kind of sucks.

1794
01:21:12,319 --> 01:21:17,000
Speaker 1: Yeah, like fighting monsters that part felt good. Yeah, uh,

1795
01:21:17,800 --> 01:21:20,640
I guess it should stick around. Let's stick it around.

1796
01:21:20,880 --> 01:21:22,680
We are at four, right, so we don't have to

1797
01:21:22,680 --> 01:21:24,720
cut one, and we haven't talked about and we haven't

1798
01:21:24,720 --> 01:21:25,359
talked about Mario.

1799
01:21:25,399 --> 01:21:27,880
Speaker 7: Can I suggest that we cut the Windows Full Screen

1800
01:21:27,880 --> 01:21:29,920
Experience because I expected the point?

1801
01:21:30,520 --> 01:21:31,319
Speaker 1: No, because I didn't.

1802
01:21:31,439 --> 01:21:34,760
Speaker 6: I mean I was, they just the way they talked

1803
01:21:34,760 --> 01:21:38,760
about it, like when I complained early on about like okay,

1804
01:21:38,800 --> 01:21:41,119
I'm having my Steam Deck, let's try this Roger ally

1805
01:21:41,960 --> 01:21:44,520
and getting in the Windows Experience and being like, oh

1806
01:21:44,520 --> 01:21:46,000
my god, this is so miserable. Having to go to

1807
01:21:46,079 --> 01:21:47,800
these three different apps just to update this thing so

1808
01:21:47,840 --> 01:21:50,680
I could play a game, and having to enter a

1809
01:21:50,720 --> 01:21:53,439
password and the keyboard disappearing and having to find some

1810
01:21:53,520 --> 01:21:56,560
work round the Windows accessibility settings to bring up the

1811
01:21:56,680 --> 01:21:59,680
other full screen keyboard. There's multiple full screen keyboards and

1812
01:21:59,720 --> 01:22:02,279
Windows and it's like this is really bad. And then

1813
01:22:02,319 --> 01:22:04,199
here hearing Phil Spencer come out and being like we

1814
01:22:04,279 --> 01:22:05,880
know and we're doing something about it.

1815
01:22:06,239 --> 01:22:09,359
Speaker 1: Cool and just yeah yeah and be like okay, so

1816
01:22:09,560 --> 01:22:10,079
they get it.

1817
01:22:10,119 --> 01:22:13,119
Speaker 6: They know what they are hearing me bitch about this thing,

1818
01:22:13,119 --> 01:22:16,319
and they're gonna do something about it and uh and

1819
01:22:16,399 --> 01:22:17,760
having them come out and be like this is what

1820
01:22:17,760 --> 01:22:21,039
we're doing and having all of the same problems. Yeah,

1821
01:22:21,199 --> 01:22:23,600
all of the same problems are still there. So it's like,

1822
01:22:23,640 --> 01:22:25,239
what do they do? They just sopped a new code

1823
01:22:25,279 --> 01:22:29,000
of paint on this thing and called it a day.

1824
01:22:29,119 --> 01:22:31,840
It's so extremely frustrating to me.

1825
01:22:32,640 --> 01:22:34,720
Speaker 3: Jan can you change something for me? Because I was like,

1826
01:22:35,119 --> 01:22:37,359
it is technically just called false screening experience, but I

1827
01:22:37,359 --> 01:22:39,880
was like, okay, what's now and do they attach to it?

1828
01:22:39,920 --> 01:22:42,239
Is the Xbox false screen sperience, and I'm like, okay,

1829
01:22:42,279 --> 01:22:46,199
so that makes it even that really solidifies what's disappointing

1830
01:22:46,199 --> 01:22:48,760
about for me and Grubb, because this is like if

1831
01:22:48,760 --> 01:22:51,680
we're saying the Xbox Alix is good hardware, which is it?

1832
01:22:51,720 --> 01:22:54,520
Which it is because it's just an ally x Yeah,

1833
01:22:54,560 --> 01:22:57,279
basically just beefed up. So that makes sense. But this

1834
01:22:57,520 --> 01:22:59,720
is the thing that they're pointing to in saying and

1835
01:22:59,800 --> 01:23:02,640
this is why this is an Xbox and the l

1836
01:23:02,680 --> 01:23:05,760
i X is not an Xbox. But they were saying like,

1837
01:23:05,800 --> 01:23:07,640
because of this, it's going to at least feel like

1838
01:23:07,720 --> 01:23:09,840
it is going to be part of the ecosystem, and

1839
01:23:09,880 --> 01:23:11,199
they just dropped the ball so hard.

1840
01:23:11,399 --> 01:23:13,359
Speaker 4: I got a good idea for discipline of the year.

1841
01:23:13,760 --> 01:23:15,239
Why don't you just put Xbox?

1842
01:23:16,760 --> 01:23:19,199
Speaker 5: Actually, yeah, I mean that's true too, but I think

1843
01:23:19,920 --> 01:23:22,199
but at least that all that, But that's just been

1844
01:23:22,239 --> 01:23:28,680
a chronic disappointment, especially the Yeah, the thing that really

1845
01:23:28,800 --> 01:23:33,359
just kills me, like the full screen. That whole idea

1846
01:23:33,479 --> 01:23:36,880
is like you are still having to like whack a

1847
01:23:36,960 --> 01:23:40,279
mole with Windows trying to make its way back into

1848
01:23:40,399 --> 01:23:44,359
your field of vision, Like it just they just can't

1849
01:23:44,680 --> 01:23:50,520
help themselves, Like Windows is too aggressive and too intrusive.

1850
01:23:51,600 --> 01:23:54,840
They unless they build an OS from the ground up,

1851
01:23:55,199 --> 01:23:55,960
even just like.

1852
01:23:55,960 --> 01:23:57,479
Speaker 1: It comes with it comes with teams.

1853
01:23:57,560 --> 01:24:03,079
Speaker 5: Preenstall say, I ran all the bloat where you know,

1854
01:24:03,439 --> 01:24:07,039
uh you know, you know, I ran how to run

1855
01:24:07,079 --> 01:24:08,680
all the things I usually run on a new PC

1856
01:24:08,840 --> 01:24:11,760
on this thing, it's it's insane, Like, oh, do you

1857
01:24:11,800 --> 01:24:15,359
want copilot to you know, piss you off? No, I don't,

1858
01:24:16,600 --> 01:24:18,560
it's in It's it's mind blowing.

1859
01:24:18,600 --> 01:24:19,640
Speaker 2: They have co pilot for gaming.

1860
01:24:19,680 --> 01:24:21,760
Speaker 3: Now, that's a good example of why, like, if we

1861
01:24:21,800 --> 01:24:24,920
went broader, I would actually say, like Windows is a disappointment,

1862
01:24:24,960 --> 01:24:27,680
but it's also Windows has been disappointing for a long

1863
01:24:27,720 --> 01:24:30,600
time Microsoft, I guess, but yeah, exactly, and those are

1864
01:24:30,600 --> 01:24:33,359
both like I feel so general, I think this is

1865
01:24:33,359 --> 01:24:33,880
a good space.

1866
01:24:33,920 --> 01:24:35,960
Speaker 1: I like I like X full screen experience down there.

1867
01:24:35,960 --> 01:24:39,239
Speaker 3: All right, Mario Kart World, let's talk about this one,

1868
01:24:39,840 --> 01:24:42,439
because yeah, we have the follow up to Mario Kart

1869
01:24:42,439 --> 01:24:45,880
A Deluxe specifically was always going to be an impossible task.

1870
01:24:46,319 --> 01:24:49,479
So maybe it's not actually as disappointing, but I do

1871
01:24:49,520 --> 01:24:52,479
think it is just a letdown in general, because so

1872
01:24:52,600 --> 01:24:56,079
many things about this game are find not even bad,

1873
01:24:56,239 --> 01:25:00,720
just they're so okay, fine, and some people say just

1874
01:25:00,720 --> 01:25:03,560
straight up bad. Like the way they integrated the courses together.

1875
01:25:03,840 --> 01:25:06,399
The road trip thing doesn't really work a lot of

1876
01:25:06,399 --> 01:25:08,520
the time. It just feels like you're driving on a

1877
01:25:09,000 --> 01:25:12,840
wide lane highways with like occasional obstacles in the games,

1878
01:25:12,960 --> 01:25:15,680
it's most boring. Yeah, exactly. And while that's great for

1879
01:25:15,880 --> 01:25:18,920
the Knockout Tour, like Dan actually great in a previous discussion,

1880
01:25:19,640 --> 01:25:22,239
it feels like the entire game is based around Knockout

1881
01:25:22,239 --> 01:25:25,680
Tour and not Mario Kart as we expected. And that's

1882
01:25:25,760 --> 01:25:27,520
that's why I was disappointing for me at least.

1883
01:25:27,560 --> 01:25:29,439
Speaker 4: Yeah, it's like and I know, I'm like not the

1884
01:25:29,479 --> 01:25:32,920
biggest Mario Kart guy. Anyways, it's like most of the game,

1885
01:25:33,000 --> 01:25:34,800
My god, this is fine. This is what I usually

1886
01:25:34,800 --> 01:25:37,239
get out of Mario Kart. But yeah, like doing the

1887
01:25:37,239 --> 01:25:39,279
open world stuff with the free roaming or doing it

1888
01:25:39,319 --> 01:25:41,960
for the Knockout Tour, it makes sense. The weird way

1889
01:25:42,000 --> 01:25:44,680
they just kind of absolutely hamphisted it into the actual

1890
01:25:44,800 --> 01:25:47,439
circuits or race like it feels like one you like,

1891
01:25:47,560 --> 01:25:50,600
you do one race, then you travel to another course

1892
01:25:50,640 --> 01:25:52,880
doing nothing, and then you do just one lap. Then

1893
01:25:52,960 --> 01:25:54,760
it's crazy, Like, no, I want to be in the

1894
01:25:54,880 --> 01:25:58,520
interesting actual race track that's highly themed and with interesting

1895
01:25:58,560 --> 01:25:59,319
things happening.

1896
01:26:00,039 --> 01:26:01,960
Speaker 3: That's such a good first impression too. That first track

1897
01:26:01,960 --> 01:26:03,960
you play, it's like, okay, three laps and then we're

1898
01:26:04,000 --> 01:26:07,399
gonna do like a transitional one to another track, and

1899
01:26:07,439 --> 01:26:10,279
then maybe we'll do that again. And no, the majority

1900
01:26:10,359 --> 01:26:12,119
of is you play on like one track and then

1901
01:26:12,119 --> 01:26:14,600
you do a lot of linear going as straight line

1902
01:26:14,640 --> 01:26:15,399
with a couple of curves.

1903
01:26:15,520 --> 01:26:17,520
Speaker 2: Yeah, Like at that revealment in New York and they

1904
01:26:17,520 --> 01:26:18,640
showed I guess it was that direct.

1905
01:26:18,640 --> 01:26:20,199
Speaker 1: It was the big switch to revealed direct.

1906
01:26:20,359 --> 01:26:22,359
Speaker 2: They showed that trailer and I was like, oh my god,

1907
01:26:22,399 --> 01:26:23,760
this is like I didn't know what they could do

1908
01:26:23,800 --> 01:26:25,920
to make Deluxe, you know, an eight bigger and better,

1909
01:26:25,960 --> 01:26:28,600
and like this is everything, all these characters, these costumes,

1910
01:26:28,600 --> 01:26:30,640
you must have the open the promise of an open

1911
01:26:30,680 --> 01:26:34,039
world and everything like now paradise, but Mario karts exactly,

1912
01:26:34,079 --> 01:26:37,000
and like, to be fair, I still really like Mario

1913
01:26:37,039 --> 01:26:39,520
Kart World. I think it is a very good cart racer.

1914
01:26:39,920 --> 01:26:43,680
But yeah, compared to eight Deluxe, and if we're talking disappointment,

1915
01:26:43,720 --> 01:26:45,880
that chasm. I saw that trailer, and I was like,

1916
01:26:45,920 --> 01:26:47,920
oh my god, this just seems like the ultimate Mario

1917
01:26:48,000 --> 01:26:50,520
Kart experience. Yeah, and what I got was a good

1918
01:26:50,600 --> 01:26:53,399
cart racer. I would say, that's a huge drop off

1919
01:26:53,439 --> 01:26:54,680
and what I expect.

1920
01:26:55,520 --> 01:26:57,880
Speaker 3: Not that this should play in necessarily, but it's also

1921
01:26:58,359 --> 01:27:01,640
eighty dollars high. And they're like, we have the confidence

1922
01:27:01,680 --> 01:27:03,880
to charge eighty dollars for this one, and they're doing

1923
01:27:03,920 --> 01:27:06,199
it because it's Mario Kart, yes, but also everyone's like,

1924
01:27:06,279 --> 01:27:07,920
oh eighty dollars game, you're.

1925
01:27:07,800 --> 01:27:12,359
Speaker 1: Bad delivered.

1926
01:27:11,880 --> 01:27:12,239
Speaker 2: From.

1927
01:27:12,560 --> 01:27:16,520
Speaker 1: Based off of hearing everyone talk so far, I think

1928
01:27:16,680 --> 01:27:21,680
our three might be Xbox Full Screen Experience, Monster Hunter,

1929
01:27:21,800 --> 01:27:26,760
Wilds and Metroid Prime four. I think that sounds right.

1930
01:27:27,039 --> 01:27:30,159
The World gave you guys some joy in the way

1931
01:27:30,199 --> 01:27:32,760
of these other Prime give me a lot of joint

1932
01:27:33,159 --> 01:27:33,760
I would shut.

1933
01:27:34,880 --> 01:27:37,680
Speaker 5: Yeah, I didn't pay an, I didn't play any of Wilds.

1934
01:27:37,880 --> 01:27:42,479
But I really hate Mario Kart World. I think it sucks.

1935
01:27:43,119 --> 01:27:44,800
So that's that's the thing.

1936
01:27:44,880 --> 01:27:47,119
Speaker 2: It seems like we were all to some degree let

1937
01:27:47,199 --> 01:27:48,239
down by Mario Kart World.

1938
01:27:48,479 --> 01:27:52,439
Speaker 5: When that Metroid it's not between that metrics because I

1939
01:27:52,520 --> 01:27:54,920
think the majority of us are let down by Prime.

1940
01:27:55,199 --> 01:27:57,319
Speaker 3: You know, I'm usually staying with you on Metro Dan

1941
01:27:57,359 --> 01:27:59,279
even I'm like, nah, I think Jan got I think.

1942
01:28:00,079 --> 01:28:02,159
Speaker 5: Was a bigger disappoinment was World or Wild.

1943
01:28:02,359 --> 01:28:05,119
Speaker 4: I was again, I don't have any expectations for worlds,

1944
01:28:05,119 --> 01:28:06,520
so Wild this was a bigger appointment to me.

1945
01:28:06,960 --> 01:28:11,960
Speaker 6: I think it's like, like for World, it was that

1946
01:28:11,960 --> 01:28:14,199
the idea that this open world could be this big,

1947
01:28:14,479 --> 01:28:17,079
single player fun thing to do between the times when

1948
01:28:17,079 --> 01:28:19,439
I'm playing online with my friends, which mostly is still

1949
01:28:19,560 --> 01:28:23,960
pretty fun playing online with friends, especially Knockout Tour, the

1950
01:28:24,039 --> 01:28:26,159
courses are a little bit disappointing when you're playing traditional

1951
01:28:26,159 --> 01:28:27,600
Mario Kart, but then it's like you go to that

1952
01:28:27,640 --> 01:28:29,680
open world and it really is kind of nothing. For

1953
01:28:29,720 --> 01:28:32,439
the most part, I thought the challenges were okay. I

1954
01:28:32,479 --> 01:28:35,960
stopped doing them very fast because there's no connective tissue.

1955
01:28:36,279 --> 01:28:39,640
There is no there's no similarity to burn Out Paradise.

1956
01:28:39,680 --> 01:28:41,000
So it's like, if you're gonna do one of those,

1957
01:28:41,359 --> 01:28:43,159
look to the master and just replicate all of that,

1958
01:28:43,199 --> 01:28:44,720
and I get that, like, there's not gonna be a

1959
01:28:44,720 --> 01:28:46,760
lot of differences between the top speeds of the carts,

1960
01:28:46,920 --> 01:28:49,800
so having like the traffic cameras that like clock who's

1961
01:28:49,800 --> 01:28:52,000
the fastest on the street. Maybe you can't do that

1962
01:28:52,079 --> 01:28:54,880
on everything, but come up with some equivalent and make

1963
01:28:54,920 --> 01:28:56,720
it feel like a living world where everyone is kind

1964
01:28:56,720 --> 01:28:59,479
of asynchronously playing around with each other's carts and stuff.

1965
01:28:59,600 --> 01:28:59,960
Speaker 1: I don't know.

1966
01:29:00,039 --> 01:29:02,119
Speaker 2: I thought there would at least be like fun Nintendo East.

1967
01:29:02,720 --> 01:29:05,680
I remember early on was a vitality that picked me

1968
01:29:05,720 --> 01:29:08,159
up in my head, was like, Oh, there's gonna be

1969
01:29:08,199 --> 01:29:12,119
all these fun just Pintendo magic sprinkled all over this island.

1970
01:29:12,640 --> 01:29:12,840
Speaker 3: Yeah.

1971
01:29:12,840 --> 01:29:15,560
Speaker 1: I remember at that event, Dan, we not only like

1972
01:29:15,600 --> 01:29:18,119
the vitell ufo thing, but then us like looking at

1973
01:29:18,119 --> 01:29:20,800
the princess coins in the world and just being like,

1974
01:29:20,800 --> 01:29:21,239
what is.

1975
01:29:21,199 --> 01:29:22,359
Speaker 2: This nothing really?

1976
01:29:22,399 --> 01:29:25,520
Speaker 1: And then yeah, oh you can grind. Maybe you can

1977
01:29:25,560 --> 01:29:28,680
grind to get to somewhere specific or special. And then

1978
01:29:28,720 --> 01:29:31,319
it just doesn't result. It just doesn't deliver on that problem.

1979
01:29:32,640 --> 01:29:35,199
Speaker 7: Metroprime four, I want to I want to pitch for

1980
01:29:35,359 --> 01:29:37,079
keeping on this list and maybe winning it in a

1981
01:29:37,119 --> 01:29:40,800
way I think you'll appreciate and understand, this game should

1982
01:29:40,840 --> 01:29:43,439
have been the consensus game of the year winner for

1983
01:29:43,560 --> 01:29:44,600
this group of people.

1984
01:29:49,640 --> 01:29:52,640
Speaker 1: We don't know, but you should.

1985
01:29:52,439 --> 01:29:54,079
Speaker 7: Be in a situation where all your friends agree with

1986
01:29:54,079 --> 01:29:55,560
you about this game and they don't.

1987
01:29:56,920 --> 01:29:59,560
Speaker 1: Presume we haven't gotten there. That has to be disappointing, right,

1988
01:29:59,680 --> 01:30:00,039
I mean.

1989
01:30:00,119 --> 01:30:03,319
Speaker 3: Yeah, yeah, Like we have maybe four of the biggest

1990
01:30:03,359 --> 01:30:06,319
metro fans in the industry right here, and like three

1991
01:30:06,359 --> 01:30:13,319
cores of us were disappointed commenting and master Hunt real quick.

1992
01:30:13,560 --> 01:30:16,039
It actually does have a similar problem to Mario Kart

1993
01:30:16,479 --> 01:30:21,239
in that different world. Monster Hunter World is arguably arguably

1994
01:30:21,359 --> 01:30:24,000
the best Monster Hunter because I think casuals loved it,

1995
01:30:24,159 --> 01:30:26,680
hardcore audience loved it, and it was going to be

1996
01:30:26,680 --> 01:30:28,680
tough to follow up that as well, just like Mario

1997
01:30:28,760 --> 01:30:31,520
Kart had tough time and Wild's had a similar problem

1998
01:30:31,560 --> 01:30:35,039
of they maybe didn't double down on things that people liked.

1999
01:30:35,119 --> 01:30:37,079
Maybe they thought they needed to take it in different

2000
01:30:37,119 --> 01:30:40,720
direction because they wouldn't one up themselves, and they fell

2001
01:30:40,760 --> 01:30:44,760
a little bit flat. So I actually don't know. It

2002
01:30:45,000 --> 01:30:47,159
almost sounds like we're leaning towards Mario Kart this way.

2003
01:30:47,159 --> 01:30:49,159
Speaker 2: I think we are either way.

2004
01:30:49,319 --> 01:30:53,760
Speaker 4: Yeah, I'm not super Yeah, it could be either, so

2005
01:30:53,840 --> 01:30:55,199
we can do Mario Kart World.

2006
01:30:55,319 --> 01:30:57,720
Speaker 2: Okay, this will really quiet down the people who think

2007
01:30:57,760 --> 01:30:58,600
that were intend.

2008
01:31:01,119 --> 01:31:04,439
Speaker 1: All right, So R three as of right now is

2009
01:31:04,640 --> 01:31:08,439
Xbox full screen experience MARKRT World and Metroid Prime four.

2010
01:31:08,680 --> 01:31:12,199
Speaker 6: I have rarely been as disappointed in a game as

2011
01:31:12,239 --> 01:31:14,279
I was when I went into a Metroid Prime four

2012
01:31:14,319 --> 01:31:17,359
area for like the fourth or fifth area, maybe like

2013
01:31:17,359 --> 01:31:20,159
fourth area, and I'm like, it's the same exact sort

2014
01:31:20,199 --> 01:31:22,239
of setup. There is a safe spot right at the beginning,

2015
01:31:22,560 --> 01:31:24,800
and maybe there's one right before the boss, and it's

2016
01:31:24,840 --> 01:31:27,279
like everything in between there is just sort of some

2017
01:31:28,159 --> 01:31:30,760
maybe there's some puzzles, there is just sort of nothing

2018
01:31:30,840 --> 01:31:35,720
beyond that, no branches, and they just kind of did

2019
01:31:35,760 --> 01:31:40,039
the bare minimum here in every every way. And I've

2020
01:31:40,039 --> 01:31:42,119
never I don't want to say never, but rarely have

2021
01:31:42,199 --> 01:31:43,640
I been that disappointed.

2022
01:31:43,119 --> 01:31:46,800
Speaker 5: In the game. How's this gonna lose? How is it

2023
01:31:46,920 --> 01:31:48,439
not going to be the most.

2024
01:31:48,039 --> 01:31:49,359
Speaker 1: How hard is Dan gonna fight?

2025
01:31:49,600 --> 01:31:52,760
Speaker 2: I mean, look, it's pretty clear you're allowed to fight.

2026
01:31:52,760 --> 01:31:55,720
You just also it is our list, and like, I

2027
01:31:55,800 --> 01:31:58,399
like the game a lot, but the level of disappointment

2028
01:31:58,439 --> 01:32:01,079
from a lot of fans of the series is huge here.

2029
01:32:01,119 --> 01:32:03,399
Speaker 1: So like I'm not going to be ridiculous, Like, you know,

2030
01:32:03,479 --> 01:32:05,960
I really respect your review. I read that and like

2031
01:32:06,119 --> 01:32:07,960
I was giving you feedback on it and stuff, and

2032
01:32:08,039 --> 01:32:10,760
I totally get why it hits with you, but yeah,

2033
01:32:10,760 --> 01:32:12,680
I'm thinking about thinking about the group.

2034
01:32:12,720 --> 01:32:15,720
Speaker 2: Well and simultaneously, like you know, to almost fight for

2035
01:32:15,760 --> 01:32:16,199
its staying on.

2036
01:32:16,279 --> 01:32:16,479
Speaker 1: Here.

2037
01:32:17,039 --> 01:32:19,800
Speaker 2: Everything I'm hearing you guys say about it, I don't

2038
01:32:19,800 --> 01:32:21,840
disagree with, like, you know, Greb, you just you know

2039
01:32:21,920 --> 01:32:24,119
there's a safe spot here, you know, Mina saying no,

2040
01:32:24,159 --> 01:32:27,000
there's two doors, Like it's like, yeah, I mean, yeah,

2041
01:32:27,039 --> 01:32:28,359
you're not saying anything wrong here.

2042
01:32:28,479 --> 01:32:32,119
Speaker 3: Yeah. We we sort of have the hues range of

2043
01:32:32,479 --> 01:32:36,239
opinions on this game possible, I think, and we are

2044
01:32:36,279 --> 01:32:38,600
all basically saying the same thing about it. It's just

2045
01:32:38,640 --> 01:32:41,119
a question of did this bother? I think we two

2046
01:32:41,119 --> 01:32:42,840
out of five, three out of five, four out of five,

2047
01:32:42,840 --> 01:32:46,680
five out of yea, here, where's the one out of five?

2048
01:32:46,760 --> 01:32:53,319
Speaker 2: Come on? Jan I thought it was really boring. I like,

2049
01:32:53,439 --> 01:32:55,600
I kind of was really upset that, like I didn't

2050
01:32:55,600 --> 01:32:57,960
wait for maybe getting a code and I paid for it,

2051
01:32:58,039 --> 01:33:00,119
and I'm like, this is what you'll really like. I

2052
01:33:00,880 --> 01:33:02,920
don't know if I could trust you guys anymore. Have

2053
01:33:02,960 --> 01:33:04,760
you played bet your Primary Master? I did.

2054
01:33:05,119 --> 01:33:07,039
Speaker 1: I did because you guys told me I should check

2055
01:33:07,039 --> 01:33:09,039
it out, and I checked it out. I was like

2056
01:33:09,279 --> 01:33:13,199
this ship fucking bangs. Yeah, it looks great. Betrod Prime

2057
01:33:13,279 --> 01:33:17,840
four also looks great, looks looks amazing. Yeah, credible feeling sound.

2058
01:33:18,000 --> 01:33:21,520
And then I'm just like, this is it, man? Why

2059
01:33:21,520 --> 01:33:22,520
didn't this bother me?

2060
01:33:23,399 --> 01:33:25,079
Speaker 2: You're saying it is true. I just don't understand why

2061
01:33:25,079 --> 01:33:25,680
didn't bother me?

2062
01:33:25,920 --> 01:33:28,600
Speaker 1: I think of it of like, how long was this

2063
01:33:28,640 --> 01:33:31,960
in development? Hell for?

2064
01:33:30,159 --> 01:33:42,680
Speaker 2: I love your kids, I get home. I don't know.

2065
01:33:42,720 --> 01:33:45,279
Speaker 1: I just think about like the fan expectations and sometimes

2066
01:33:45,319 --> 01:33:48,000
it's unrealistic, which you can actually deliver on. But then

2067
01:33:48,640 --> 01:33:50,119
I think of other games that have come out this

2068
01:33:50,199 --> 01:33:53,479
year that have smashed expectations. Silent Hill f for like

2069
01:33:53,520 --> 01:33:57,279
the sound Hill freaks out there. That's a great game. Yeah,

2070
01:33:57,359 --> 01:34:02,279
and Betrod Prime four just like uh and Dan again,

2071
01:34:02,319 --> 01:34:05,960
I read your review, well written review. I see where

2072
01:34:05,960 --> 01:34:07,760
you're coming from for it. But then me as like

2073
01:34:07,800 --> 01:34:09,800
a person that's not a fan of the series, I'm

2074
01:34:09,840 --> 01:34:10,359
just bored.

2075
01:34:11,479 --> 01:34:14,840
Speaker 5: I was really surprised because I did like that first

2076
01:34:14,840 --> 01:34:15,680
hour I played.

2077
01:34:15,439 --> 01:34:17,920
Speaker 1: In New York. I think it makes a good first impression.

2078
01:34:17,560 --> 01:34:19,239
Speaker 5: You know, it makes it a real good first impression.

2079
01:34:19,279 --> 01:34:23,159
And then I almost to yeah, and that that was

2080
01:34:23,239 --> 01:34:27,319
upsetting and I don't. Yeah, I don't think it's it

2081
01:34:27,439 --> 01:34:30,920
never recovered from that initial first impression, never meant it.

2082
01:34:30,920 --> 01:34:31,960
Speaker 2: I think I would have enjoyed it more.

2083
01:34:31,960 --> 01:34:33,439
Speaker 4: I feel like if it wanted to be what that

2084
01:34:33,479 --> 01:34:36,000
first hour was and it was kind of more Halo

2085
01:34:36,079 --> 01:34:38,399
E action game, I might have almost like been along

2086
01:34:38,439 --> 01:34:39,800
for the ride a little bit more than this.

2087
01:34:39,880 --> 01:34:41,960
Speaker 2: But it kind of like was wearing.

2088
01:34:41,640 --> 01:34:44,319
Speaker 4: The clothes of Metroid Prime one, which is well, not

2089
01:34:44,359 --> 01:34:45,680
really feeling like it at all.

2090
01:34:45,880 --> 01:34:49,279
Speaker 5: And the full screen experience is inexcusable. But I think

2091
01:34:49,319 --> 01:34:52,279
to someone else's point, it's like, yeah, but like again,

2092
01:34:52,359 --> 01:34:54,720
it's not falling me twice.

2093
01:34:54,880 --> 01:34:58,279
Speaker 1: Yeah, situation that we're with Windows and Microsoft.

2094
01:34:57,760 --> 01:35:02,199
Speaker 5: Where Metroid Prime four is just getting hit in the

2095
01:35:02,199 --> 01:35:03,319
face with a brick.

2096
01:35:03,399 --> 01:35:06,800
Speaker 4: Right, what is it beyond? It's beyond nothing, dude.

2097
01:35:07,359 --> 01:35:10,920
Speaker 2: I mean four is beyond three numerically, is.

2098
01:35:11,159 --> 01:35:14,600
Speaker 1: Just like beyond the concerns of Metroids themselves, because.

2099
01:35:17,119 --> 01:35:18,600
Speaker 3: I think it's supposed to be a cheeky take on

2100
01:35:18,640 --> 01:35:21,439
the psychic powers, but also they have been teleported to

2101
01:35:21,520 --> 01:35:24,239
a new world and so they are literally beyond anything

2102
01:35:24,279 --> 01:35:28,279
that they've experienced before, which is cheeky bosso whatever. Yeah,

2103
01:35:28,359 --> 01:35:30,920
I mean really like echoes, like, all right, she has

2104
01:35:30,920 --> 01:35:32,760
a little bit of echo location. I guess what whatever?

2105
01:35:32,920 --> 01:35:36,159
Speaker 6: Right, Like the past dark Stamus is an echo of

2106
01:35:36,199 --> 01:35:37,039
her pin ball?

2107
01:35:37,079 --> 01:35:39,399
Speaker 2: What does that mean about the ending?

2108
01:35:39,439 --> 01:35:39,960
Speaker 1: I haven't gone there.

2109
01:35:40,159 --> 01:35:43,720
Speaker 2: It sounds like everyone hates that. Everyone hates that. I

2110
01:35:43,800 --> 01:35:45,239
was like, oh, how did I get the bad ending?

2111
01:35:45,239 --> 01:35:46,000
I thought I got.

2112
01:35:45,840 --> 01:35:48,600
Speaker 4: Most of them? I think metro games have bad end

2113
01:35:49,800 --> 01:35:50,319
more close.

2114
01:35:51,000 --> 01:35:52,079
Speaker 1: Yeah, the good ending.

2115
01:35:52,119 --> 01:35:53,880
Speaker 3: I'll say this, well, like saying anything about the ending,

2116
01:35:53,960 --> 01:35:55,199
the good ending is the same ending.

2117
01:35:55,239 --> 01:35:57,079
Speaker 1: She takes her helmet off. That's insane.

2118
01:35:57,079 --> 01:35:59,399
Speaker 6: It's a bad game of the year. We can spoil

2119
01:35:59,439 --> 01:36:01,279
these things, Mikey can cover your ears. Can we just

2120
01:36:01,319 --> 01:36:02,640
say what's so terrible about this?

2121
01:36:02,760 --> 01:36:02,960
Speaker 1: Yeah?

2122
01:36:03,039 --> 01:36:07,760
Speaker 6: Yeah, I mean I want to experience that's fine.

2123
01:36:08,039 --> 01:36:09,279
Speaker 1: Did he beat it? Oh yeah? Yeah.

2124
01:36:09,319 --> 01:36:11,239
Speaker 2: So it's like you fight this boss fight, which is

2125
01:36:11,279 --> 01:36:12,960
not my favorite part of the game. There's like three

2126
01:36:12,960 --> 01:36:14,840
tiered boss fight thing. Yeah, and then you got your

2127
01:36:14,840 --> 01:36:16,560
whole team. We've talked about the crew and Miles and

2128
01:36:16,560 --> 01:36:18,159
never one that you put together and everything, and they

2129
01:36:18,199 --> 01:36:19,560
all help you're in the boss fight. That's part of

2130
01:36:19,560 --> 01:36:21,119
what's annoying about it is you have to like revive

2131
01:36:21,159 --> 01:36:23,319
them constantly during the boss fight, and then at the

2132
01:36:23,439 --> 01:36:25,560
end it's like, okay, you got all the teleporter keys,

2133
01:36:25,640 --> 01:36:28,880
you beat Silos Silux, and it's time to teleport back

2134
01:36:28,880 --> 01:36:31,520
to metroid Land and she puts the key in the

2135
01:36:31,520 --> 01:36:33,960
ignition and there we go, and then it's like all

2136
01:36:34,000 --> 01:36:36,159
the people are dying and they're like, ah, she's like,

2137
01:36:37,000 --> 01:36:38,840
and then you warp away and you leave them there

2138
01:36:38,880 --> 01:36:40,560
and then lay at the flower and it's like, I

2139
01:36:40,600 --> 01:36:41,720
guess they're dead or something.

2140
01:36:41,960 --> 01:36:43,920
Speaker 1: Now that I've sat on this for a while, that

2141
01:36:44,079 --> 01:36:46,399
is the moment right there. That's what made me hate

2142
01:36:46,399 --> 01:36:49,319
the ending. The entire ending sequence from like gathering green

2143
01:36:49,359 --> 01:36:51,920
crystals until the end. That's the part of the game

2144
01:36:52,640 --> 01:36:55,880
that makes Samus feel not like Samus, because Samus would

2145
01:36:55,920 --> 01:36:58,119
not leave them behind. She would figure out a way

2146
01:36:58,159 --> 01:37:01,039
to fuck up Silux and bring the crew that she's

2147
01:37:01,079 --> 01:37:01,760
bonded with home.

2148
01:37:01,800 --> 01:37:03,079
Speaker 2: Well that's why I thought it was a bad ending

2149
01:37:03,119 --> 01:37:05,439
where it's like, oh, clearly there's a good ending where

2150
01:37:05,439 --> 01:37:06,520
it's like you rescue everyone.

2151
01:37:06,640 --> 01:37:07,239
Speaker 1: Yeah, I mean you.

2152
01:37:07,159 --> 01:37:09,720
Speaker 6: Start you start asking around and it's like, wait, what

2153
01:37:10,159 --> 01:37:13,479
no one else got so she left the homies?

2154
01:37:13,520 --> 01:37:16,520
Speaker 2: Hang, yes, I got ninety items, and it's like they

2155
01:37:16,560 --> 01:37:18,359
all just like I'm died and whatever. I will be

2156
01:37:18,359 --> 01:37:19,079
surprised if like.

2157
01:37:19,039 --> 01:37:21,000
Speaker 1: There's some DLC or they do something, but whatever, it

2158
01:37:21,000 --> 01:37:23,079
doesn't matter. This is the ending. That's a worse crime.

2159
01:37:23,119 --> 01:37:23,600
If that's what.

2160
01:37:23,600 --> 01:37:28,640
Speaker 6: You're right, that's worse what happens.

2161
01:37:28,680 --> 01:37:31,800
Speaker 3: So bad ending is the ending. Good ending is she

2162
01:37:31,800 --> 01:37:34,359
takes off her helmet. One hundred percent is Silex's backstory,

2163
01:37:34,399 --> 01:37:37,600
which you get flashes of throughout the ending. You get

2164
01:37:37,600 --> 01:37:40,960
the full cut scene, right, and it's not like it's

2165
01:37:41,000 --> 01:37:45,039
not anything. We all, yeah, it's good. It's a bad ending.

2166
01:37:45,079 --> 01:37:47,079
That's what brought it down from like, oh, I'm really

2167
01:37:47,159 --> 01:37:50,119
really liking this game to huh, this is the moment

2168
01:37:50,159 --> 01:37:53,039
that isn't very metroid to me because it feels antithetical

2169
01:37:53,079 --> 01:37:56,239
to everything that they built up with Samson's character.

2170
01:37:56,520 --> 01:37:59,039
Speaker 1: And it's like, to no end, there's no exactly like

2171
01:37:59,159 --> 01:38:00,359
what am I supposed to be on this.

2172
01:38:00,600 --> 01:38:03,000
Speaker 3: It felt like they were also trying to say like

2173
01:38:03,000 --> 01:38:05,760
oh no, no, Sam's cold bounty hunter. You know, she

2174
01:38:05,840 --> 01:38:08,800
left him behind, she she remembers the memories, but like

2175
01:38:09,359 --> 01:38:11,960
I'm saying like yeah, yeah.

2176
01:38:11,840 --> 01:38:14,479
Speaker 1: Yeah, yeah, so just we're all very much in agreement

2177
01:38:14,479 --> 01:38:16,479
about them, all right, can I tell him to Yeah,

2178
01:38:16,880 --> 01:38:19,439
it's on that and Prime Force our winner. How long

2179
01:38:19,439 --> 01:38:20,680
do you think he would have kept his fingers in

2180
01:38:20,680 --> 01:38:24,279
his ears? If we didn't, he would he had been

2181
01:38:24,319 --> 01:38:26,199
suspicious his fingers.

2182
01:38:28,000 --> 01:38:31,560
Speaker 3: Lovely discussion, Gang, I think because of the strong feelings,

2183
01:38:31,600 --> 01:38:33,079
I think Prime For is the winner.

2184
01:38:33,560 --> 01:38:36,560
Speaker 1: I'm not even gonna argue that. Yeah for Disappointment of

2185
01:38:36,600 --> 01:38:39,560
the Year runners up the Xbox Full Screen Experience, Mark

2186
01:38:39,600 --> 01:38:44,199
Cartt World, and winning this category is Metroid Prime For.

2187
01:38:49,199 --> 01:38:53,199
I feel like it's more of like, oh, all right, Gang,

2188
01:38:53,239 --> 01:38:55,680
we have three more categories. We feel like, let's we

2189
01:38:55,720 --> 01:38:59,399
want to tackle another one. Yeah, it's the break I

2190
01:38:59,439 --> 01:39:04,039
think up. Yeah, really, all right, this is spelled co

2191
01:39:04,119 --> 01:39:12,960
O m E. All right, folks, listener best Comeback, Luminous, Katamari, Kanami,

2192
01:39:13,520 --> 01:39:19,399
Ninja Gaiden, Shanobi, Bubbs, Metroid Prime.

2193
01:39:19,199 --> 01:39:31,680
Speaker 9: Yeah, Giant last nominee on this list is Giant Bomb.

2194
01:39:32,600 --> 01:39:38,279
Speaker 5: Metro Prime winning would be such a schizophrenic, Yeah.

2195
01:39:37,520 --> 01:39:39,880
Speaker 2: I for reasons that Sean kind of brought up earlier

2196
01:39:39,880 --> 01:39:42,039
about Katamari. It's like it never really felt like it.

2197
01:39:42,159 --> 01:39:44,079
Speaker 6: I mean, if it had kind of a lull you

2198
01:39:44,119 --> 01:39:47,760
know constant.

2199
01:39:48,439 --> 01:39:51,119
Speaker 2: Yeah, they remasters and re roll on switch and stuff

2200
01:39:51,159 --> 01:39:52,680
like that, but it's like there have been ways to

2201
01:39:52,680 --> 01:39:55,039
play decent Katemaris, Like I think this is the best

2202
01:39:55,039 --> 01:39:56,880
one since the first two, but.

2203
01:39:56,840 --> 01:39:58,680
Speaker 1: Like something I've come back, but not much.

2204
01:39:58,680 --> 01:40:00,399
Speaker 2: Yeah, I mean not compared to like some of the

2205
01:40:00,399 --> 01:40:00,960
other ones here.

2206
01:40:01,039 --> 01:40:03,880
Speaker 1: Yeah, I think.

2207
01:40:03,760 --> 01:40:06,520
Speaker 2: A strong one. I wonder if it's bold worthy because like.

2208
01:40:06,520 --> 01:40:08,119
Speaker 6: I don't think can I can I say what I

2209
01:40:08,119 --> 01:40:09,680
think you're gonna say, yea yea Konami.

2210
01:40:09,960 --> 01:40:14,880
Speaker 2: No, Well that's an interesting one too. Ninja Guiden. I

2211
01:40:15,079 --> 01:40:17,399
none of the three Ninja Guiden games that came out

2212
01:40:17,399 --> 01:40:19,319
this year I think are going to be I'm like, yeah,

2213
01:40:20,159 --> 01:40:24,560
to remake Rage Bound and four. I don't think any

2214
01:40:24,640 --> 01:40:25,960
of those three games are going to be like on

2215
01:40:26,000 --> 01:40:28,479
my top ten, but like they're all pretty solid.

2216
01:40:28,600 --> 01:40:29,159
Speaker 1: And also we.

2217
01:40:29,119 --> 01:40:31,760
Speaker 2: Went from like not any Ninja Guiden happening for a

2218
01:40:31,800 --> 01:40:34,960
long time to three good Ninja Guiden games just there,

2219
01:40:35,000 --> 01:40:37,439
like and rage Bound could make like the bottom rage

2220
01:40:37,760 --> 01:40:39,880
the best of the three, I think. Yeah, I mean,

2221
01:40:39,920 --> 01:40:42,279
it's like it's crazy that Ninja Guiden is so back.

2222
01:40:43,840 --> 01:40:48,119
Speaker 4: Yeah, that aggregate's impressive year for that. It's like Conversely, Shuanoby,

2223
01:40:49,840 --> 01:40:51,399
it had been a long time, sin should no be

2224
01:40:51,720 --> 01:40:54,399
So maybe it's it's I think, yeah, the.

2225
01:40:54,439 --> 01:40:55,880
Speaker 2: Reason that you said that you didn't think it was

2226
01:40:56,039 --> 01:40:57,439
a boomer game. I kind of feel that way too,

2227
01:40:57,439 --> 01:40:59,800
because it doesn't feel like a nostalgic game.

2228
01:41:00,159 --> 01:41:03,960
Speaker 1: Just feels like a new good side scrow with a attach.

2229
01:41:04,039 --> 01:41:06,399
Speaker 3: And that's exactly why I think Shanoby needs to be bolded,

2230
01:41:06,399 --> 01:41:09,439
because nobody gave a shit about Shova.

2231
01:41:12,800 --> 01:41:18,159
Speaker 1: Thanks Ohio. Shanoby has some bad games there. They tried

2232
01:41:18,159 --> 01:41:21,479
to bring it back, but finally, finally they gave it

2233
01:41:21,479 --> 01:41:24,720
to Lizard Cube and it slaps. They knew the assignment,

2234
01:41:24,720 --> 01:41:25,520
they figured it out.

2235
01:41:25,880 --> 01:41:28,039
Speaker 6: I think it's exactly that because it's like this is

2236
01:41:28,039 --> 01:41:29,880
a game series that could have just disappeared and it

2237
01:41:29,880 --> 01:41:31,680
would have been like no one would have been really been.

2238
01:41:31,640 --> 01:41:33,439
Speaker 1: Making noise, like we get it, you're not going to

2239
01:41:33,520 --> 01:41:34,319
go back to Shanoby.

2240
01:41:34,560 --> 01:41:36,800
Speaker 3: It's relevant now. I think that's a big part of

2241
01:41:36,800 --> 01:41:39,640
the comeback is like bringing back this ip that didn't

2242
01:41:39,760 --> 01:41:43,439
really matter outside like historical context, and you could just

2243
01:41:43,479 --> 01:41:45,600
give this to anyone, have them play a little bit

2244
01:41:45,640 --> 01:41:47,479
like I tried to get you guys to and you did,

2245
01:41:47,640 --> 01:41:49,680
and you're like, oh, this game's got the juice. You

2246
01:41:49,680 --> 01:41:51,399
can just do that to anyone who plays games and

2247
01:41:51,439 --> 01:41:54,800
they'll immediately get oh, this game got the juice.

2248
01:41:55,399 --> 01:41:58,520
Speaker 2: Wouldn't It's not best throwback because it doesn't feel like

2249
01:41:59,439 --> 01:42:01,359
I was saying, it fuels new. I guess that counts

2250
01:42:01,359 --> 01:42:02,880
as a comeback because it came back and I think

2251
01:42:02,920 --> 01:42:04,159
reinvent itself exactly.

2252
01:42:05,720 --> 01:42:06,399
Speaker 1: Yeah, that makes sense.

2253
01:42:06,439 --> 01:42:11,720
Speaker 7: Okay, grub Can we strike Bubbsy from this list? Because

2254
01:42:11,880 --> 01:42:18,560
I actually think a year of Bubbs next year because

2255
01:42:18,680 --> 01:42:20,880
that game previous, like when we play a little bit of.

2256
01:42:20,840 --> 01:42:25,600
Speaker 1: That, I was like, is this the perfect collection? Did

2257
01:42:25,720 --> 01:42:29,119
happen next year? But for d is next year is

2258
01:42:29,199 --> 01:42:31,039
perfect collection of conflict of interest?

2259
01:42:34,680 --> 01:42:37,000
Speaker 4: Should get conflict of interest? I think Giant Palm should

2260
01:42:37,000 --> 01:42:37,239
win this.

2261
01:42:39,039 --> 01:42:41,359
Speaker 6: I'm credited in the Bubbs Games of Special Thanks that

2262
01:42:41,840 --> 01:42:44,840
our friends positive about striking it positive.

2263
01:42:45,840 --> 01:42:50,039
Speaker 2: I didn't know you were intentionally doing that. You intentionally

2264
01:42:50,039 --> 01:42:50,279
to that.

2265
01:42:50,520 --> 01:42:53,520
Speaker 1: I didn't want to step on Yeah, don't step up

2266
01:42:53,560 --> 01:42:58,399
his pause come on with Konami. Uh congavert.

2267
01:42:58,479 --> 01:43:04,640
Speaker 2: I was just trying to remember the ten seconds you

2268
01:43:04,680 --> 01:43:05,399
said positive.

2269
01:43:07,439 --> 01:43:11,960
Speaker 4: Simon the metal gear solid delta, right and then last

2270
01:43:12,039 --> 01:43:14,840
year the Silent Hill, which.

2271
01:43:15,520 --> 01:43:18,600
Speaker 2: I guess is part of the momentum very much forgotten

2272
01:43:18,640 --> 01:43:21,239
here though Deliver It All Costs was fun. I like,

2273
01:43:22,920 --> 01:43:28,000
original game's back.

2274
01:43:29,479 --> 01:43:31,600
Speaker 4: Yeah, And I know this is again like starting like

2275
01:43:31,680 --> 01:43:33,520
we did have sold Hill two last year, but it

2276
01:43:33,520 --> 01:43:35,880
feels like the momentum is keeping up right now. And

2277
01:43:35,920 --> 01:43:38,760
this was even a bigger year than that. I mean,

2278
01:43:38,800 --> 01:43:40,800
you know, your solids back on the menu in a

2279
01:43:40,880 --> 01:43:44,960
meaningful way outside of just collections. So yeah, I mean, Konami,

2280
01:43:45,159 --> 01:43:48,119
they're back. I'd be comfortable bolding it for now, so

2281
01:43:48,199 --> 01:43:48,960
it sticks around.

2282
01:43:49,399 --> 01:43:52,199
Speaker 6: I mean, it's just like they were so out in

2283
01:43:52,279 --> 01:43:54,640
terms of making the kinds of games I was interesting, right,

2284
01:43:56,079 --> 01:43:57,640
and they they were making a lot of money. That's

2285
01:43:57,680 --> 01:43:58,960
the thing that made it look because like they were

2286
01:43:58,960 --> 01:44:00,560
making a lot of money making their new and some

2287
01:44:00,600 --> 01:44:03,760
other stuff, and it was like would be like, they're

2288
01:44:03,840 --> 01:44:07,039
pretty profitable. And it's like since doing this, they started

2289
01:44:07,079 --> 01:44:09,720
making real games again. That's how I feel about it. Whatever,

2290
01:44:09,840 --> 01:44:11,920
and they started making real games again, and it's it's

2291
01:44:11,960 --> 01:44:14,000
also working from a business side where it's like they're

2292
01:44:14,000 --> 01:44:16,279
making more profit than they've ever made before. It's like

2293
01:44:16,319 --> 01:44:19,199
they've just figured everything out. That gives me this confidence

2294
01:44:19,239 --> 01:44:21,279
that it's not like, oh, they had a comeback year.

2295
01:44:21,399 --> 01:44:24,840
Speaker 1: No, they're back. Yes, I feel like this is my

2296
01:44:25,039 --> 01:44:27,840
tinfoil hat on But I feel like they've pivoted back

2297
01:44:27,880 --> 01:44:30,119
to games because they fucked up Yu Gi Oh in

2298
01:44:30,199 --> 01:44:33,399
such a terrible way the actual card games and has

2299
01:44:33,439 --> 01:44:35,479
been dog shit for the past fifteen years.

2300
01:44:35,680 --> 01:44:36,119
Speaker 3: They both know.

2301
01:44:38,960 --> 01:44:44,159
Speaker 1: That was that was. It wasn't the best. I'm gonna

2302
01:44:44,159 --> 01:44:49,279
put them back. I'm gonna put chuck but like, I

2303
01:44:49,279 --> 01:44:52,479
don't know, I always prefer the Ugo card game, and

2304
01:44:52,520 --> 01:44:56,359
like it has become obscenely convoluted, and also all the

2305
01:44:56,399 --> 01:44:59,520
other TCGs have kind of eight Konami's lunch with that.

2306
01:45:00,039 --> 01:45:03,399
So I'm happy to see them back in games. Metroid

2307
01:45:03,479 --> 01:45:08,119
Prime we just talked a lot about it.

2308
01:45:07,000 --> 01:45:09,079
Speaker 5: Seems to indicate it would not be the best.

2309
01:45:10,960 --> 01:45:16,680
Speaker 3: Okay, Metroy Prime four, Metroid is fine. I'm I can't

2310
01:45:16,680 --> 01:45:19,399
believe I'm saying this. Metroy Prime four may have just

2311
01:45:19,479 --> 01:45:20,680
killed Metroy Prime.

2312
01:45:22,520 --> 01:45:25,000
Speaker 2: Another one of Prime. We gotta find out what happens

2313
01:45:25,039 --> 01:45:25,520
to that crew.

2314
01:45:26,479 --> 01:45:30,399
Speaker 5: Well, the fucking They'll go back to pinball the way

2315
01:45:30,399 --> 01:45:30,880
it should be.

2316
01:45:31,760 --> 01:45:33,199
Speaker 3: I would kill for a Prime.

2317
01:45:35,800 --> 01:45:38,319
Speaker 2: I'm probably the Luminous guy.

2318
01:45:38,920 --> 01:45:52,640
Speaker 10: Yeah, oh yeah, Betrayals not my favorite people, Luminous.

2319
01:45:53,199 --> 01:45:56,439
Speaker 2: I am very happy to have it back. But it

2320
01:45:56,520 --> 01:45:59,720
was basically one really good game, the PSP launch game,

2321
01:46:00,119 --> 01:46:02,640
and it's great. It's a modern hardware now, it's got

2322
01:46:02,680 --> 01:46:04,920
you know, new uh you know the visuals and sound,

2323
01:46:04,920 --> 01:46:06,399
which is a big part of what Luminis is. But

2324
01:46:06,600 --> 01:46:08,720
outside of the burst mechanic, which is a cool addition,

2325
01:46:08,840 --> 01:46:11,920
it is largely just it's Luminous as you remember it

2326
01:46:11,960 --> 01:46:12,960
from the PSP launch.

2327
01:46:13,439 --> 01:46:13,560
Speaker 4: Uh.

2328
01:46:14,000 --> 01:46:16,439
Speaker 1: You know. It's back back style is very similar to

2329
01:46:16,479 --> 01:46:17,520
Tetris effects exactly.

2330
01:46:17,640 --> 01:46:19,840
Speaker 2: It's like, I'm so happy it exists, but I don't.

2331
01:46:19,640 --> 01:46:22,199
Speaker 5: Know, it's not a down and out against all odds

2332
01:46:22,279 --> 01:46:22,520
kind of.

2333
01:46:22,960 --> 01:46:28,359
Speaker 2: Compared to Ninja. Like these are killer killer comebacks. I'm

2334
01:46:28,479 --> 01:46:30,239
very happy for Luminous rise. It's great.

2335
01:46:30,720 --> 01:46:32,840
Speaker 1: I think there are bigger comeback stories than this.

2336
01:46:33,359 --> 01:46:37,039
Speaker 6: Let's talk about Giant Bum a pretty big comeback store.

2337
01:46:37,079 --> 01:46:39,199
But honestly, we've been here for years, right, so we've

2338
01:46:39,239 --> 01:46:41,560
been like like, I don't call it come don't call

2339
01:46:41,600 --> 01:46:44,159
it come back. You know you saved some stuff.

2340
01:46:43,880 --> 01:46:46,279
Speaker 1: Here, Okay, okay, let me say something and then I

2341
01:46:46,359 --> 01:46:49,560
think we can cut it. Okay, way new to this.

2342
01:46:49,760 --> 01:46:50,319
We true did this.

2343
01:46:51,600 --> 01:46:56,640
Speaker 5: Mike was saying, also, yeah, well, I.

2344
01:46:56,600 --> 01:46:59,399
Speaker 2: Mean no, no, it doesn't work. Put me on the list.

2345
01:46:59,439 --> 01:47:08,239
Speaker 5: Now, there was a moment, there was a moment there where.

2346
01:47:09,840 --> 01:47:10,279
Speaker 1: You have a.

2347
01:47:12,119 --> 01:47:15,000
Speaker 5: Yeah, I can speak to this like there was a

2348
01:47:15,119 --> 01:47:18,600
moment there where it did not seem good. No, it

2349
01:47:18,720 --> 01:47:21,319
did not seem like the plane was going to actually

2350
01:47:21,399 --> 01:47:25,159
be able to lift up again. And I feel like

2351
01:47:25,920 --> 01:47:29,960
that qualifies it as maybe some sort of like honorary award.

2352
01:47:31,920 --> 01:47:34,840
Speaker 1: Now, yeah, I think.

2353
01:47:34,800 --> 01:47:38,520
Speaker 5: Jane, you're a damn miracle worker, a wordsmith, and you've

2354
01:47:38,560 --> 01:47:40,479
done the right thing. Tell everyone what you did.

2355
01:47:40,720 --> 01:47:45,680
Speaker 1: So I changed the category two Giant Bomb presents best Comeback.

2356
01:47:46,359 --> 01:47:48,640
Speaker 6: It does beg the question who's presenting the rest of

2357
01:47:48,680 --> 01:47:49,439
the categories?

2358
01:47:55,479 --> 01:47:56,079
Speaker 5: Especially?

2359
01:47:59,239 --> 01:48:01,159
Speaker 1: Can I say, like as someone so I was in

2360
01:48:01,199 --> 01:48:04,119
the audience right in April and then May started working

2361
01:48:04,119 --> 01:48:06,560
with you guys and consulting on stuff in April, just

2362
01:48:06,600 --> 01:48:09,239
the absolute pit in my stomach that I had.

2363
01:48:09,119 --> 01:48:13,279
Speaker 5: When you know, okay, cool, you know like this was.

2364
01:48:13,239 --> 01:48:16,239
Speaker 7: My this was my selfisher, this was my content, main squeeze.

2365
01:48:16,279 --> 01:48:18,239
I enjoyed the shows and I was having a great

2366
01:48:18,279 --> 01:48:20,560
time and then it was just kind of felt like

2367
01:48:20,560 --> 01:48:23,079
everything was crumbling, falling apart, so like, way to fucking

2368
01:48:23,119 --> 01:48:25,000
go this fucking I'm.

2369
01:48:24,880 --> 01:48:27,960
Speaker 1: Proud of us. Yes, yes, I remember being in the

2370
01:48:28,000 --> 01:48:31,000
lobby of uh I forget which hotel, but the main

2371
01:48:31,079 --> 01:48:34,199
packs East one, and then so many people seeing me

2372
01:48:34,520 --> 01:48:37,800
sitting there alone, I think, wanting to console me. And

2373
01:48:37,840 --> 01:48:40,920
it's very thankful for that, of course, it's thankful for

2374
01:48:41,000 --> 01:48:44,960
all the support, but just sitting on the egg that like, no,

2375
01:48:45,199 --> 01:48:46,840
just just wait a couple of hours, just waiting a

2376
01:48:46,880 --> 01:48:47,800
couple hang out.

2377
01:48:48,399 --> 01:48:51,199
Speaker 6: The reaction in the room when we announced it one

2378
01:48:51,199 --> 01:48:52,600
of the most moving things I've ever been.

2379
01:48:52,479 --> 01:48:55,479
Speaker 1: A part of. Yeah, yeah, very magical moment. Not as

2380
01:48:55,520 --> 01:48:57,680
magical as being a Disney World Yeah, of.

2381
01:48:57,600 --> 01:48:58,640
Speaker 2: Course, it's a weird trip.

2382
01:49:02,560 --> 01:49:04,000
Speaker 6: One day, I'm going to go back to Disney World

2383
01:49:04,079 --> 01:49:05,720
and sit where you sat when we told you.

2384
01:49:06,319 --> 01:49:09,439
Speaker 4: Put the Gingerbread house there for Christmas, which I thought

2385
01:49:09,479 --> 01:49:09,840
was fine.

2386
01:49:09,880 --> 01:49:11,760
Speaker 1: That's great statue, Yeah.

2387
01:49:13,960 --> 01:49:14,319
Speaker 2: That share.

2388
01:49:14,600 --> 01:49:17,840
Speaker 4: Oh yeah, Disney loves when you just bring your own plaques.

2389
01:49:18,600 --> 01:49:25,279
Speaker 1: Cot Grandma, So our top three since we eliminated ourselves, graciously.

2390
01:49:25,079 --> 01:49:29,119
Speaker 2: Should we make a giant bomb? Dot Com presents the website.

2391
01:49:29,159 --> 01:49:32,319
Oh come back, there you go. The website is back,

2392
01:49:32,399 --> 01:49:34,600
and that DeLine the rest of the represents this is

2393
01:49:34,640 --> 01:49:35,319
a giant bomb.

2394
01:49:37,279 --> 01:49:38,560
Speaker 5: Perfect don't want spam.

2395
01:49:38,760 --> 01:49:42,520
Speaker 1: Yeah, of course, of course, so our three that we

2396
01:49:42,560 --> 01:49:45,960
have bolded our Konami, Ninja, Guiden and Shinobi.

2397
01:49:46,079 --> 01:49:47,880
Speaker 2: Yeah, it shout outs to the Ninja Games.

2398
01:49:47,880 --> 01:49:50,159
Speaker 4: But there is something about Konami which has like a

2399
01:49:51,439 --> 01:49:55,439
think well thought that that was just yeah.

2400
01:49:54,560 --> 01:49:55,479
Speaker 1: Just the health club and stuff.

2401
01:49:55,479 --> 01:49:56,960
Speaker 2: I remember like an E three and like the late

2402
01:49:57,000 --> 01:49:59,479
twenty tens where they used to have a huge, huge

2403
01:49:59,479 --> 01:50:01,359
booth and like South or West Hall and then it

2404
01:50:01,399 --> 01:50:04,439
was like upstairs down the hall down at east Side

2405
01:50:04,479 --> 01:50:06,880
Tributary Hall and there was one tiny little like Konami

2406
01:50:06,920 --> 01:50:08,479
thing next to a door, and be like, oh, they're

2407
01:50:08,560 --> 01:50:12,479
fucking toast And that was almost ten years ago, and god.

2408
01:50:12,399 --> 01:50:15,079
Speaker 1: Damn, they're they're back. I remember one of my first

2409
01:50:15,239 --> 01:50:18,600
and I guess only E three appointments was oh, yeah,

2410
01:50:18,640 --> 01:50:20,199
you're gonna go check out ECONOMI game.

2411
01:50:20,319 --> 01:50:21,520
Speaker 2: Oh sick cool?

2412
01:50:22,079 --> 01:50:28,479
Speaker 1: And it was a shitty Olympics for the switch that

2413
01:50:28,600 --> 01:50:31,399
barely worked with any of the motion controls. Yeah, out

2414
01:50:31,399 --> 01:50:33,359
of that moment, like man, we were done.

2415
01:50:33,159 --> 01:50:35,760
Speaker 3: We're at the point now where like Mike, I feel

2416
01:50:35,760 --> 01:50:36,880
like I say, I see you a lot of like

2417
01:50:37,239 --> 01:50:40,319
Sega so bad, CAPCOMs so bad, because we're big fans

2418
01:50:40,359 --> 01:50:44,239
of those companies and their games and Konami. I don't

2419
01:50:44,239 --> 01:50:46,800
think it's crazy to say that they are with those

2420
01:50:46,800 --> 01:50:50,239
guys now, like Omi is so back, especially things.

2421
01:50:50,159 --> 01:50:52,600
Speaker 1: To Capcom for showing them the way exactly.

2422
01:50:52,439 --> 01:50:56,199
Speaker 3: Like they they were up until I feel like, even

2423
01:50:56,680 --> 01:50:59,199
you know, less than a year ago, the joke of

2424
01:50:59,239 --> 01:51:01,239
the internet, like even if you do have stuff like

2425
01:51:01,279 --> 01:51:03,680
Silent Hell to remake, it was still like, but you know,

2426
01:51:03,720 --> 01:51:04,279
they're not going.

2427
01:51:04,239 --> 01:51:04,800
Speaker 1: To do that again.

2428
01:51:04,880 --> 01:51:09,119
Speaker 3: And now we're like when Kanamia announces something, man, we're

2429
01:51:09,119 --> 01:51:10,399
we excited about.

2430
01:51:10,199 --> 01:51:12,560
Speaker 6: And they were like and it's like the comeback is

2431
01:51:12,680 --> 01:51:16,520
especially important because they were once like the Pinnacle.

2432
01:51:16,520 --> 01:51:18,119
Speaker 1: Like they were so important to.

2433
01:51:20,000 --> 01:51:22,880
Speaker 6: Yes, like so many games, so many like and like

2434
01:51:23,159 --> 01:51:24,920
their music was some of the best you can get on,

2435
01:51:24,960 --> 01:51:26,680
like the ne e s and stuff like that. They

2436
01:51:26,680 --> 01:51:29,439
were crucial and to have them go away, it's like, man,

2437
01:51:29,479 --> 01:51:32,439
there's that's a bad sign for video games.

2438
01:51:32,479 --> 01:51:34,800
Speaker 3: Yeah, it's it's the fact that we're thinking about them

2439
01:51:34,800 --> 01:51:36,600
in that way, even if they haven't had like a

2440
01:51:36,760 --> 01:51:40,119
super huge output to like point out business, this is

2441
01:51:40,159 --> 01:51:42,520
this the fact that has been quality and now we

2442
01:51:42,600 --> 01:51:44,720
are like, yeah, they're so back the way they used

2443
01:51:44,720 --> 01:51:44,920
to be.

2444
01:51:45,359 --> 01:51:48,239
Speaker 2: In a way, it's kind of realistic to like now

2445
01:51:48,359 --> 01:51:50,159
get excited about the possibility of like, hey, are you

2446
01:51:50,199 --> 01:51:52,079
gonna do contra in Castlevania games.

2447
01:51:53,439 --> 01:51:55,479
Speaker 4: They did do a contra game recently that was really

2448
01:51:55,560 --> 01:51:57,920
bad Contra out.

2449
01:51:58,000 --> 01:51:59,319
Speaker 2: Yeah, I feel like that that was I mean I

2450
01:51:59,359 --> 01:52:01,399
covered that a g B East So that was pre pandemic.

2451
01:52:01,560 --> 01:52:03,279
So it has been a little bit, so I think

2452
01:52:03,279 --> 01:52:05,640
there was another new one or whatever.

2453
01:52:06,840 --> 01:52:08,000
Speaker 4: I think we're all waiting to see what they do

2454
01:52:08,000 --> 01:52:09,760
with Castle Vania for sure. Yeah, definitely.

2455
01:52:10,840 --> 01:52:13,880
Speaker 1: So I am gonna say, sounds like Konami is the

2456
01:52:13,880 --> 01:52:15,560
winner here, alright.

2457
01:52:15,640 --> 01:52:16,560
Speaker 2: I'm putting a star.

2458
01:52:17,119 --> 01:52:21,279
Speaker 1: Giant Bomb dot Com especially presents best Comeback runners up

2459
01:52:21,359 --> 01:52:26,800
being Shnobi, Ninja Gaiden in the Ultimate Winner Konami. Congratulations.

2460
01:52:27,399 --> 01:52:32,920
Speaker 5: So the first time a nominee has become part of

2461
01:52:33,039 --> 01:52:34,960
the category.

2462
01:52:38,680 --> 01:52:40,760
Speaker 1: What happens you know, hey, we can't say that. I

2463
01:52:40,760 --> 01:52:43,000
think after this the year of the Ninja.

2464
01:52:43,720 --> 01:52:45,880
Speaker 2: Yeah, yeah, different ninja.

2465
01:52:45,960 --> 01:52:59,560
Speaker 11: All right, Ninjas, you got fifteen days left you can't.

2466
01:53:00,359 --> 01:53:01,279
Speaker 2: I don't even get it.

2467
01:53:04,000 --> 01:53:04,600
Speaker 1: What do you mean?

2468
01:53:04,760 --> 01:53:06,800
Speaker 2: I'll show you a reel that we made of mine.

2469
01:53:07,520 --> 01:53:09,800
Speaker 5: Right, we're talking to speaking.

2470
01:53:12,520 --> 01:53:14,680
Speaker 1: We have two more categories. I think we can get

2471
01:53:14,720 --> 01:53:16,560
through the next one and then we should take a break.

2472
01:53:16,680 --> 01:53:23,800
Can beat coffee No, okay. Next category is best rogue. Okay.

2473
01:53:23,960 --> 01:53:30,479
We have Hades two, Absolom, Blueprints, Ballpit, White Knuckle, Nubbies,

2474
01:53:30,560 --> 01:53:36,520
Number Factory, Megabonk, Monster Trained two dog Whitch Starvaders.

2475
01:53:36,000 --> 01:53:40,199
Speaker 6: Sear their ad sectory and then remove sectory. Sectary is

2476
01:53:40,199 --> 01:53:44,000
a pretty light rogue deleted or just strike through strike.

2477
01:53:44,720 --> 01:53:47,239
It doesn't get to the rogue elements fast enough.

2478
01:53:47,520 --> 01:53:50,359
Speaker 2: It looks it does. The thing is you don't notice

2479
01:53:50,399 --> 01:53:52,960
them because they're so inconsequentially. Yeah, even when you get

2480
01:53:53,000 --> 01:53:56,039
all of them, it's like, okay, you like hit randomize

2481
01:53:56,039 --> 01:53:56,199
on it.

2482
01:53:56,239 --> 01:53:56,479
Speaker 1: It's like.

2483
01:53:58,640 --> 01:54:01,319
Speaker 6: Randomized, let's see what happens. Like I got a deck

2484
01:54:01,359 --> 01:54:03,279
of cards. I like now, but there's sixteen cards you have.

2485
01:54:03,560 --> 01:54:06,199
You have to have eight attached to unlock the other eight.

2486
01:54:06,319 --> 01:54:08,600
It's really I think it's just an onboarding thing, and

2487
01:54:08,640 --> 01:54:12,640
they're using this sort of very light structure of rogue

2488
01:54:12,680 --> 01:54:15,319
light to get you onboarded in a kind of painless.

2489
01:54:15,119 --> 01:54:17,359
Speaker 2: In the most technical sense, I guess it's a rogue light,

2490
01:54:17,399 --> 01:54:19,520
but it's definitely not yeah, rogue light.

2491
01:54:19,800 --> 01:54:23,079
Speaker 3: I feel like you've said that roguelikes and especially rogue lights,

2492
01:54:23,159 --> 01:54:25,680
are a sort of like the I guess roguelikes would

2493
01:54:25,680 --> 01:54:27,279
be the one that is more so like the follow

2494
01:54:27,399 --> 01:54:29,640
up to the arcade experience and like figuring out how

2495
01:54:29,680 --> 01:54:32,199
to have that at home without feeling cheap or anything

2496
01:54:32,279 --> 01:54:34,479
like that. But I do think yeah, with Sectory, it's

2497
01:54:34,600 --> 01:54:37,079
kind of just kind of just is an arcade game

2498
01:54:37,359 --> 01:54:39,680
that happens to have some of those rogue light mechanics.

2499
01:54:40,079 --> 01:54:43,279
Speaker 1: I want to cut Nubbi's number factory.

2500
01:54:43,359 --> 01:54:45,199
Speaker 2: I want to talk it up a little bit.

2501
01:54:45,239 --> 01:54:47,800
Speaker 1: That looks so cool. I really like it. The style

2502
01:54:48,000 --> 01:54:49,840
is like very fun. It reminds me of like early

2503
01:54:50,399 --> 01:54:52,439
or late nineteen nineties websites.

2504
01:54:52,159 --> 01:54:53,880
Speaker 4: Right, It reminds me of when I was making a

2505
01:54:54,520 --> 01:54:56,600
Monkey Island fan site on angel Fire.

2506
01:54:56,720 --> 01:54:59,359
Speaker 1: You know, that is the least surprising thing he's ever said.

2507
01:55:01,079 --> 01:55:02,880
I want to cut it because when I think of

2508
01:55:02,960 --> 01:55:06,119
all the other roguelikes here, I want to keep going

2509
01:55:06,239 --> 01:55:09,880
back to them, and after like having a really successful

2510
01:55:09,960 --> 01:55:12,399
run at Nubby's Number Factory and having like a very

2511
01:55:12,439 --> 01:55:14,239
good run. I haven't revisited it.

2512
01:55:14,479 --> 01:55:15,239
Speaker 2: I was the same way.

2513
01:55:15,239 --> 01:55:16,720
Speaker 4: I really liked it, but it was a more of

2514
01:55:16,720 --> 01:55:18,439
a one and done as opposed to some of these

2515
01:55:18,520 --> 01:55:21,399
other ones that, like I saw credits right.

2516
01:55:21,640 --> 01:55:23,680
Speaker 2: I don't know if this will be a controversial take,

2517
01:55:23,840 --> 01:55:26,359
but I would say let's cut Ballpit. I think the

2518
01:55:26,560 --> 01:55:29,800
core gameplay is really fun and satisfying. I do think

2519
01:55:29,840 --> 01:55:32,239
the stuff in between is just not something I look

2520
01:55:32,239 --> 01:55:34,760
forward to. I think a great roguelike is something like

2521
01:55:34,960 --> 01:55:36,600
like a Hades two, when you go back to the

2522
01:55:36,680 --> 01:55:38,359
hub and everything, It's like, okay, well, let's see my

2523
01:55:38,439 --> 01:55:40,359
plants are done, I can concoct this thing. I can

2524
01:55:40,399 --> 01:55:41,880
do this, like, oh this thing is changed, John, I

2525
01:55:41,920 --> 01:55:43,880
got this new area here, Like it makes you excited

2526
01:55:43,920 --> 01:55:45,439
to kind of have that cool down before the next

2527
01:55:45,520 --> 01:55:46,560
run Ballpit.

2528
01:55:46,720 --> 01:55:47,119
Speaker 3: I go back.

2529
01:55:47,199 --> 01:55:49,159
Speaker 2: I'm like, I guess I'll fucking put these fields here

2530
01:55:49,199 --> 01:55:50,600
and watch the ball man's back and forth a little

2531
01:55:50,600 --> 01:55:52,399
bit before you know, it's like that stuff in between

2532
01:55:52,680 --> 01:55:53,159
is not fun.

2533
01:55:53,279 --> 01:55:55,920
Speaker 1: I'm so glad we are united in this, Dan, because

2534
01:55:55,920 --> 01:55:57,520
I've seen so many people say you just got to

2535
01:55:57,560 --> 01:55:57,920
get over it.

2536
01:55:58,039 --> 01:56:03,279
Speaker 4: I like Ballpit a ton. Okay, this was my November game.

2537
01:56:03,720 --> 01:56:05,720
I played this November.

2538
01:56:09,239 --> 01:56:09,600
Speaker 1: Jesus.

2539
01:56:10,239 --> 01:56:14,560
Speaker 4: I loved the I liked the whole gameplay ball Pit.

2540
01:56:14,960 --> 01:56:17,079
The upgrades were really good. Like a point you can

2541
01:56:17,119 --> 01:56:20,239
break two of the characters in and their powers combined,

2542
01:56:20,479 --> 01:56:22,199
the way you're melting the balls coming up with these

2543
01:56:22,199 --> 01:56:25,920
new combos. I liked the mid stuff. I get a

2544
01:56:25,960 --> 01:56:27,399
little bit while you guys wanted to brace. I'm a

2545
01:56:27,399 --> 01:56:29,520
little surprised that you dislike it so much. It's just

2546
01:56:29,920 --> 01:56:31,720
you just put the things there and you bounce with

2547
01:56:31,800 --> 01:56:32,479
people against that.

2548
01:56:32,760 --> 01:56:34,720
Speaker 2: I think the reason I dislike it is because like

2549
01:56:34,760 --> 01:56:36,680
to go back to almost like the best or most

2550
01:56:36,720 --> 01:56:37,840
disappointment category.

2551
01:56:38,079 --> 01:56:39,920
Speaker 1: I thought that was such a cool idea that.

2552
01:56:40,000 --> 01:56:42,119
Speaker 2: Like almost like a city builder type thing in between

2553
01:56:42,199 --> 01:56:44,920
this arcade, you know, schmub type thing, Like I thought

2554
01:56:44,960 --> 01:56:47,000
that sounded so cool, and for it to be just

2555
01:56:47,119 --> 01:56:48,920
kind of this thing where it's like, you know, I'll

2556
01:56:49,000 --> 01:56:50,399
kind of set this up and I need the ball back,

2557
01:56:50,479 --> 01:56:52,880
like there's there isn't a layer of depth or strategy

2558
01:56:52,920 --> 01:56:53,600
that I wanted from that.

2559
01:56:53,760 --> 01:56:55,239
Speaker 4: That's not a huge but I think it just I

2560
01:56:55,319 --> 01:56:58,000
think it makes those kind of usual you just kept

2561
01:56:58,039 --> 01:57:00,680
basically spend currency and get them up grades in these

2562
01:57:00,720 --> 01:57:03,199
games a bit more interesting in that, and it's another

2563
01:57:03,239 --> 01:57:05,319
way to play on the whole, you know, kind of

2564
01:57:05,520 --> 01:57:08,640
arcanoid bouncing balls off of things ideas, And it becomes

2565
01:57:08,680 --> 01:57:10,239
even more interesting when you get into it because it

2566
01:57:10,319 --> 01:57:13,560
does matter how these things are placed, Like one building

2567
01:57:13,880 --> 01:57:16,520
is going to increase the experience game for any character's

2568
01:57:16,600 --> 01:57:19,000
house that's within range of it. That kind of thing,

2569
01:57:19,000 --> 01:57:22,680
and other things are kind of more passively generating resources

2570
01:57:22,720 --> 01:57:24,600
for you if you put farms in the right places

2571
01:57:24,640 --> 01:57:25,039
over there.

2572
01:57:25,199 --> 01:57:27,159
Speaker 2: I think it's almost too generous to call it arcanoid

2573
01:57:27,239 --> 01:57:29,000
like because an arcanoid you're at least moving the thing

2574
01:57:29,039 --> 01:57:29,479
at the bottom.

2575
01:57:29,560 --> 01:57:31,600
Speaker 1: So that part, yeah, But like the gameplay part, so

2576
01:57:31,840 --> 01:57:33,640
I get what am I saying, though, I will say

2577
01:57:33,640 --> 01:57:35,600
to add a voice to this though that I am

2578
01:57:35,720 --> 01:57:37,720
with Dan on it where I think it's more of

2579
01:57:37,840 --> 01:57:40,560
just like, ay, that's not what we want for the cool.

2580
01:57:40,359 --> 01:57:43,560
Speaker 3: Down in between the more Arcadie experiences. Because I do

2581
01:57:43,720 --> 01:57:45,760
hear a lot of people say what Mike's saying of

2582
01:57:45,920 --> 01:57:48,960
like it's an interesting new way to do that. It

2583
01:57:49,119 --> 01:57:51,479
just really didn't hit with me either, and I actually

2584
01:57:51,960 --> 01:57:54,920
I don't love the core gameplay a Ballpit either, Like

2585
01:57:55,000 --> 01:57:57,600
the just moving the guy and the balls are bouncing.

2586
01:57:57,680 --> 01:58:00,840
It's like it's very visually stimulating, especially once you can

2587
01:58:00,880 --> 01:58:03,760
get the various you know, the rogue like stuff that

2588
01:58:03,920 --> 01:58:07,119
like being all stack the balls going through enemies, and

2589
01:58:07,159 --> 01:58:08,720
then when they pass through ax enemies they do.

2590
01:58:08,800 --> 01:58:10,159
Speaker 1: Stuff that is kind of fun.

2591
01:58:10,239 --> 01:58:11,560
Speaker 3: But at a certain point you kind of just are

2592
01:58:11,920 --> 01:58:13,720
moving the guy back and forth, and I don't feel

2593
01:58:13,720 --> 01:58:16,279
like there's a ton of strategy to the gameplay in

2594
01:58:16,359 --> 01:58:20,279
the way that other roguelikes sometimes do, like even Vampire Survivors, like, oh,

2595
01:58:20,279 --> 01:58:23,199
I'm going to carve a path this way through the enemies.

2596
01:58:23,359 --> 01:58:25,680
There's not as much of the ball pay I was.

2597
01:58:25,880 --> 01:58:28,039
Speaker 4: With you to like the Vampire Survivors things like, oh,

2598
01:58:28,119 --> 01:58:30,439
this is more than Vampire Survivors.

2599
01:58:30,800 --> 01:58:33,720
Speaker 2: Dog, you know, Vampire Survivors is ten times the rug.

2600
01:58:34,079 --> 01:58:35,960
Speaker 4: Yeah, I mean I definitely got to the point where

2601
01:58:35,960 --> 01:58:38,479
I was really thinking about what upgrades, which character powers

2602
01:58:38,520 --> 01:58:40,800
I was paying with. But you know, I have other

2603
01:58:40,880 --> 01:58:43,119
games on as I care more about than Ballpit, So like,

2604
01:58:43,199 --> 01:58:45,199
if I'm the only one who's a big fan, let's

2605
01:58:45,199 --> 01:58:46,640
just keep it. I think you can stick around for

2606
01:58:46,680 --> 01:58:48,600
not that was dog Witch. Yeah, let me let me

2607
01:58:48,600 --> 01:58:49,600
talk about dog Witch a little bit.

2608
01:58:49,640 --> 01:58:51,319
Speaker 7: I don't, I don't. It's not going to win this

2609
01:58:51,479 --> 01:58:54,159
or get bolded. But dog Witch is this game where

2610
01:58:54,199 --> 01:58:56,960
you play as a dog in a witch hat with

2611
01:58:57,079 --> 01:59:00,439
a wand what do they call it? The dog and

2612
01:59:00,640 --> 01:59:03,479
you go through rounds of combat trying to get to

2613
01:59:03,600 --> 01:59:05,399
your wizard master and beat his ass.

2614
01:59:05,960 --> 01:59:06,199
Speaker 1: Cool.

2615
01:59:06,479 --> 01:59:10,079
Speaker 7: It's adorable. The art style is incredibly unique and slick.

2616
01:59:10,439 --> 01:59:12,880
It feels really fun to play. It goes and it's

2617
01:59:12,960 --> 01:59:17,039
just like really snappy. It's very whimsical. You summon like

2618
01:59:17,119 --> 01:59:20,039
familiars and they can be like gargoyles that turn things

2619
01:59:20,119 --> 01:59:23,960
to stone, or like fucking bees, like just happy looking

2620
01:59:24,079 --> 01:59:27,560
bees that will sting things. It's an adorable game.

2621
01:59:27,600 --> 01:59:27,960
Speaker 2: It's great.

2622
01:59:28,000 --> 01:59:30,000
Speaker 7: I wish it was longer. I wish I had more

2623
01:59:30,119 --> 01:59:33,239
there because the bones are so good. I just I

2624
01:59:33,399 --> 01:59:36,399
love these style games. It really is like it fits

2625
01:59:36,439 --> 01:59:39,479
in with like a Monster Train or a Slave the Spire,

2626
01:59:39,920 --> 01:59:43,239
but it's like whimsical and goofy and fun. It really

2627
01:59:43,359 --> 01:59:46,000
is super it's great. Heck Mouse is the developer. They

2628
01:59:46,000 --> 01:59:47,960
haven't made too many games. This is if they do

2629
01:59:48,079 --> 01:59:49,920
stuff like this, and they can make something like longer,

2630
01:59:50,039 --> 01:59:53,000
more robust. I'm so excited. Yeah, it doesn't hang with

2631
01:59:53,119 --> 01:59:55,760
this list, but it's it's phenomenal. As you play on cool,

2632
01:59:55,800 --> 01:59:58,840
it shouts out to my dogs out there. Oh and

2633
01:59:59,000 --> 02:00:01,479
when you throw around a combat and you don't take

2634
02:00:01,479 --> 02:00:03,800
any damage, it does the street Fighter perfect.

2635
02:00:04,479 --> 02:00:08,520
Speaker 1: It's very sad. More dogs and games less cats and movies.

2636
02:00:11,279 --> 02:00:13,079
Speaker 2: Put more of them in the movie Cats and we'll

2637
02:00:13,079 --> 02:00:14,119
be oh, oh yeah.

2638
02:00:14,199 --> 02:00:18,439
Speaker 1: Yeah, I'm gonna say we're gonna lock down haities. Yeah,

2639
02:00:18,640 --> 02:00:22,720
it's gonna be the best of all time. Okay. Can

2640
02:00:22,760 --> 02:00:28,119
I also pitch that we lock blueprints and if we don't, yeah,

2641
02:00:28,720 --> 02:00:33,960
they might be the most rogue of these. Yeah, Dan,

2642
02:00:34,079 --> 02:00:37,479
I know you were the biggest megaboonk fans and planet.

2643
02:00:39,720 --> 02:00:42,880
I'm not saying we cut it, but do you think

2644
02:00:42,960 --> 02:00:45,720
it has a case to be bolded? I mean, is

2645
02:00:45,760 --> 02:00:48,399
its case exactly the case that Vampire Survivors had?

2646
02:00:48,720 --> 02:00:52,239
Speaker 2: Yeah, that's a good question. We have a cool skeleton

2647
02:00:52,279 --> 02:00:55,279
in it, though, as a cool skeleton skateboards. I mean,

2648
02:00:55,399 --> 02:00:58,279
it does feel different than Vampire Survivors. It's incredibly similar

2649
02:00:58,359 --> 02:01:00,439
in the way, like the weapons and things like that.

2650
02:01:00,560 --> 02:01:02,600
Come together and like the challenge list and stuff like that,

2651
02:01:03,319 --> 02:01:06,960
the steady drip of getting new characters, new levels. I

2652
02:01:07,159 --> 02:01:10,399
do think that the perspective the three D element a

2653
02:01:10,439 --> 02:01:13,800
bit because that plays into the actual stuff you're upgrading,

2654
02:01:13,800 --> 02:01:16,479
where it's like, oh, okay, I'm getting I've got four

2655
02:01:16,640 --> 02:01:18,520
jumps now, and I've got these skills that make it

2656
02:01:18,560 --> 02:01:20,399
so I do plus fifty percent damage when I'm in

2657
02:01:20,399 --> 02:01:22,720
the air. So it's like it doesn't just feel like

2658
02:01:22,840 --> 02:01:25,079
a cheap gimmick of like, oh, we made Vampire Survivors

2659
02:01:25,119 --> 02:01:26,600
three D. It makes use of the space.

2660
02:01:27,760 --> 02:01:28,000
Speaker 1: It is.

2661
02:01:28,600 --> 02:01:31,279
Speaker 2: Boy, I like it almost as much as Vampire Survivors

2662
02:01:31,319 --> 02:01:33,840
and Vampire Survivors is maybe like my second Paver Rogue

2663
02:01:33,920 --> 02:01:37,199
like all time. So I don't know, I've I've been

2664
02:01:37,239 --> 02:01:39,199
playing it for months and I still enjoy it every

2665
02:01:39,279 --> 02:01:42,960
time I load it up. But I mean, if no

2666
02:01:43,000 --> 02:01:44,800
one else hot on it.

2667
02:01:45,760 --> 02:01:48,720
Speaker 4: Crossout ball Pit first, Yeah, I want a hero set

2668
02:01:48,760 --> 02:01:50,920
out for him and knows I'm his friend.

2669
02:01:51,039 --> 02:01:55,479
Speaker 1: Oh, I think Mikey Megabunk is like right outside for me.

2670
02:01:55,520 --> 02:01:58,520
Speaker 6: I would go with Absolom first for the third since

2671
02:01:58,560 --> 02:02:00,279
we have Hades two and blue prints already.

2672
02:02:01,520 --> 02:02:03,079
Speaker 1: That but I like to make a bonk a ton

2673
02:02:03,119 --> 02:02:03,720
when I was playing.

2674
02:02:03,840 --> 02:02:05,920
Speaker 2: Yeah, here's what I want to bring up, and I

2675
02:02:06,000 --> 02:02:08,640
feel like might get the short end here to consider

2676
02:02:08,720 --> 02:02:12,359
how good it is. Monster Train two. Yeah, I played.

2677
02:02:12,840 --> 02:02:14,840
There's like, you know, five factions or they might have

2678
02:02:14,880 --> 02:02:17,600
added some like five decks whatever, and I played through

2679
02:02:17,920 --> 02:02:19,760
and beat it with like two or three of them.

2680
02:02:20,319 --> 02:02:22,680
It is very good, and it's it's my favorite of

2681
02:02:22,720 --> 02:02:25,039
those kind of like card Battlers Slay the Spire types

2682
02:02:25,079 --> 02:02:27,359
and everything. And I know that people like, you know,

2683
02:02:27,359 --> 02:02:29,880
I think Bianca went through and she's like did everything

2684
02:02:30,000 --> 02:02:33,720
with every single faction and like every channel, and she

2685
02:02:34,279 --> 02:02:36,359
swears by it and she loves those type of games.

2686
02:02:36,520 --> 02:02:39,520
Like I know, it is an extremely good game. I

2687
02:02:39,680 --> 02:02:41,920
did not play it to that level, and I don't

2688
02:02:42,000 --> 02:02:43,720
know if anyone else here did. I just want to

2689
02:02:43,760 --> 02:02:46,079
like give it credit for like sure, No, it's incredibly

2690
02:02:46,199 --> 02:02:48,680
I really enjoyed the first Monster Train a lot. I

2691
02:02:48,800 --> 02:02:51,600
just didn't have I think I just had card fatigue.

2692
02:02:52,800 --> 02:02:54,399
I did a couple of runs and I did really

2693
02:02:54,520 --> 02:02:58,279
enjoy it. It wasn't quite Slay the Spire levels for me.

2694
02:02:59,000 --> 02:03:00,760
Speaker 4: It's a bit more complicate to slay Aspire in a

2695
02:03:00,760 --> 02:03:04,199
way that I almost just find more complicated than adding

2696
02:03:04,359 --> 02:03:06,359
depth to it. I don't love the way the game

2697
02:03:06,359 --> 02:03:06,880
will looks like.

2698
02:03:06,880 --> 02:03:07,119
Speaker 2: I don't.

2699
02:03:07,680 --> 02:03:09,800
Speaker 4: Yeah, the art sounds not for me super fun, but

2700
02:03:10,279 --> 02:03:12,239
like I think I see the three that are gonna

2701
02:03:12,239 --> 02:03:13,600
be bordered, and it's not as good as those.

2702
02:03:13,720 --> 02:03:16,199
Speaker 7: I think I maybe maybe I played the most of

2703
02:03:16,279 --> 02:03:20,079
this Monster Trained two and I found it to be

2704
02:03:20,279 --> 02:03:22,600
less legible than a lot of other games in its

2705
02:03:22,680 --> 02:03:26,319
class and clunkier to engage with. I still really had

2706
02:03:26,319 --> 02:03:27,840
a great time with it. I agree with you, Mike.

2707
02:03:28,399 --> 02:03:30,399
I don't like the look of it. I don't like

2708
02:03:30,479 --> 02:03:32,760
the art, and I hate that argument against like Slay

2709
02:03:32,840 --> 02:03:36,319
the Spire because I'm likes.

2710
02:03:35,039 --> 02:03:38,039
Speaker 2: That kind of like the charms cheap flash game look work.

2711
02:03:38,319 --> 02:03:41,760
Speaker 4: You know, it feels very It feels like a mobile

2712
02:03:41,760 --> 02:03:43,760
gotcha game, even though it's not a mobile gotcha game.

2713
02:03:44,439 --> 02:03:50,159
Speaker 1: That's so true, Like you solve this puzzle those it

2714
02:03:50,239 --> 02:03:54,000
looks like the side of a van sometimes. Yeah, people

2715
02:03:54,000 --> 02:03:55,720
are going to be mad at us about this appeion.

2716
02:03:57,960 --> 02:04:01,600
I really like it. Yeah, we really chuck. I did

2717
02:04:01,680 --> 02:04:03,640
not like Star Vaders at all. Yeah, tell me more.

2718
02:04:05,479 --> 02:04:08,760
Whenever I get inundated and the Internet tells me you're

2719
02:04:08,760 --> 02:04:10,399
going to love this game. It has tiles in it.

2720
02:04:10,960 --> 02:04:12,960
This has tiles in it. I don't like the tiles.

2721
02:04:13,000 --> 02:04:15,479
I don't like the feel of them. The overall gameplay

2722
02:04:15,520 --> 02:04:17,520
I think is a little clunky and which too slow

2723
02:04:17,600 --> 02:04:22,359
for me. The overall progression I don't feel is that

2724
02:04:22,520 --> 02:04:26,640
great either. The character you play as Power doesn't feel

2725
02:04:26,680 --> 02:04:31,159
that great. I think overall I was just really just whelmed. Yeah.

2726
02:04:31,479 --> 02:04:33,800
I think this is another one with legibility issues where

2727
02:04:34,039 --> 02:04:35,960
I want to pick up a game and get it.

2728
02:04:36,039 --> 02:04:38,159
I wanted to get its hooks in me so I

2729
02:04:38,199 --> 02:04:41,239
can just like start rolling and not have to stop

2730
02:04:41,279 --> 02:04:43,319
and go wait, okay, what does this actually mean again?

2731
02:04:43,439 --> 02:04:45,600
In this game is one of those where I had

2732
02:04:45,600 --> 02:04:48,560
a harder time with it. Yeah. Like they definitely tried

2733
02:04:48,640 --> 02:04:52,039
to build off of like the chip synergy that happens

2734
02:04:52,119 --> 02:04:54,520
in like the Battle Network games, but they don't pull

2735
02:04:54,560 --> 02:04:55,119
it off. Well.

2736
02:04:55,279 --> 02:04:58,560
Speaker 3: Yeah, and I just.

2737
02:05:00,199 --> 02:05:02,880
Speaker 1: Promised something similar to Mega Man Battle Network and this

2738
02:05:03,079 --> 02:05:04,399
was not it. Yeah.

2739
02:05:04,880 --> 02:05:06,880
Speaker 3: I only checked out the demo, but I echo with

2740
02:05:07,039 --> 02:05:09,279
Jan had to say about all the uh.

2741
02:05:09,319 --> 02:05:11,960
Speaker 7: Did anyone else play we Can Cross That? Did anyonet

2742
02:05:11,960 --> 02:05:15,239
to play else play White Knuckle is White Knuckle. So

2743
02:05:15,239 --> 02:05:18,199
White Knuckle is a climbing game, and you start at

2744
02:05:18,239 --> 02:05:21,239
the very bottom of this like climb sewer pit thing

2745
02:05:21,479 --> 02:05:24,800
and you're just you're just hands and you're like jumping

2746
02:05:24,960 --> 02:05:27,720
and grabbing things. It's called white knuckle because like the

2747
02:05:27,760 --> 02:05:30,079
longer you hold onto something and it's like supporting your weight,

2748
02:05:30,479 --> 02:05:32,239
your hand will change color and if you let it

2749
02:05:32,279 --> 02:05:35,119
go too far you'll fall. It's like a It's one

2750
02:05:35,119 --> 02:05:36,920
of those instant of games like you fuck up, you

2751
02:05:37,199 --> 02:05:40,239
top like tumble down the pit and there's like rising

2752
02:05:40,359 --> 02:05:42,399
like acid and stuff like that that'll kill you. But

2753
02:05:42,520 --> 02:05:44,960
it really really interesting, really cool. You pick up like

2754
02:05:45,960 --> 02:05:49,239
rebar and you're like hucking that across the map and

2755
02:05:49,319 --> 02:05:51,880
then that turns into stuff that you can like tomb Raider,

2756
02:05:52,239 --> 02:05:55,600
you know, vault off of. And Yeah, I've seen people plays.

2757
02:05:55,880 --> 02:05:59,840
It's super like slick looking unique. I don't think it

2758
02:06:00,079 --> 02:06:01,439
hangs with the rest of these games. I think people

2759
02:06:01,439 --> 02:06:04,520
should check it out. It's it's frustrating, like it's almost

2760
02:06:04,600 --> 02:06:06,920
like it's got some Bennett foddyism.

2761
02:06:07,000 --> 02:06:13,399
Speaker 2: It looks too scary. Really climbing games all like ben

2762
02:06:13,479 --> 02:06:13,880
at Foddy.

2763
02:06:14,119 --> 02:06:16,199
Speaker 1: Yeah, really cool game. I don't think it hangs with

2764
02:06:16,239 --> 02:06:16,560
the list.

2765
02:06:16,800 --> 02:06:19,119
Speaker 4: Okay, we could probably get rid of number now because

2766
02:06:19,239 --> 02:06:20,520
we haven't talked about Absolute yet.

2767
02:06:20,560 --> 02:06:24,680
Speaker 1: But boy, it's good. It's a real good shouts out

2768
02:06:24,680 --> 02:06:27,640
to nubbies Number Factory, though very small team, and just

2769
02:06:28,039 --> 02:06:29,800
it's fun. It's I think everyone should check it out

2770
02:06:29,840 --> 02:06:33,319
if you haven't, if you've ever been a fan of PEG, Yeah, exactly. Yeah.

2771
02:06:33,600 --> 02:06:35,840
Speaker 2: I get excited every time I think about how, like

2772
02:06:36,119 --> 02:06:38,399
grub you and I are still working on Absolute the

2773
02:06:38,600 --> 02:06:41,479
test runs right, Yeah, yeah.

2774
02:06:41,279 --> 02:06:43,199
Speaker 4: I'm going to tack any moment now.

2775
02:06:43,359 --> 02:06:46,000
Speaker 2: Yeah, I'm I'm excited to get back and play Morbid.

2776
02:06:46,039 --> 02:06:48,319
Like every run I do, I enjoy it, and like

2777
02:06:48,720 --> 02:06:50,520
I do feel like we're at the point now where

2778
02:06:50,560 --> 02:06:52,319
it's like any one of these we could just get

2779
02:06:52,359 --> 02:06:55,079
the right mix of upgrades and stuff like that, which

2780
02:06:55,119 --> 02:06:56,720
I love that with, Like you know, like Dead Cells

2781
02:06:56,840 --> 02:06:58,279
is one of those who were like, oh, I got

2782
02:06:58,319 --> 02:07:00,000
the perfect kind of close range thing, got the perfect

2783
02:07:00,079 --> 02:07:02,359
long range thing here, all these upgrades are kind of

2784
02:07:02,359 --> 02:07:04,880
clicking together and with the two player element, like and

2785
02:07:04,960 --> 02:07:06,560
it's like, oh, if we both have these synergies or

2786
02:07:06,600 --> 02:07:08,000
I'm doing this thing that's getting all this mona and

2787
02:07:08,079 --> 02:07:10,800
we're both getting all our supers all the time. It's uh,

2788
02:07:11,199 --> 02:07:13,000
I think we both love the old beat them up

2789
02:07:13,199 --> 02:07:15,439
arcade style, you know, the old X Men, Simpsons, you

2790
02:07:15,479 --> 02:07:17,920
know turtal Lie more now than ever, like exactly, but

2791
02:07:18,119 --> 02:07:21,239
I think this is the most meaningful evolution of that

2792
02:07:21,319 --> 02:07:23,840
gameplay because like across the board with all these beat

2793
02:07:23,880 --> 02:07:27,079
them ups, we are finding new ways to introduce longevity

2794
02:07:27,479 --> 02:07:29,520
and replayability and things like that into it. But like

2795
02:07:29,640 --> 02:07:32,199
it feels more meaningful and ebsolm than anything else I've

2796
02:07:32,199 --> 02:07:33,119
played in recent years.

2797
02:07:33,199 --> 02:07:34,720
Speaker 6: Yeah, And I mean I think you're right there the

2798
02:07:34,800 --> 02:07:37,520
way you said it, Like the rogue light stuff unlocks

2799
02:07:38,119 --> 02:07:41,000
the potential of these kinds of games to make a build,

2800
02:07:41,199 --> 02:07:43,840
and the builds can be kind of overpowered sometimes are

2801
02:07:43,840 --> 02:07:46,960
crazy or not like or like kind of break stuff

2802
02:07:47,000 --> 02:07:49,640
a little bit because it's going to be one run

2803
02:07:49,720 --> 02:07:51,079
and if it's if you get it on a run,

2804
02:07:51,399 --> 02:07:52,800
you had good luck, and now you have all this

2805
02:07:53,159 --> 02:07:55,520
all these awesome abilities you wouldn't have otherwise, And you

2806
02:07:55,600 --> 02:07:57,520
kind of can't make a traditional beat them up that

2807
02:07:57,640 --> 02:08:00,760
way because it has to be sort of balanced and predictable,

2808
02:08:01,079 --> 02:08:03,600
and so like this is like, oh wow, the fun

2809
02:08:03,640 --> 02:08:05,479
stuff I always wished I could do and to beat

2810
02:08:05,520 --> 02:08:07,199
them up. They've given it to me here. I just

2811
02:08:07,279 --> 02:08:09,319
got to get the right build. And then you start

2812
02:08:09,359 --> 02:08:11,119
thinking about that and what you're saying about, like, oh,

2813
02:08:11,279 --> 02:08:13,680
Dan's dropping a ton of mana all the time.

2814
02:08:14,479 --> 02:08:16,960
Speaker 1: I'm just gonna like try to build my guy in

2815
02:08:16,960 --> 02:08:17,520
switch away to bro.

2816
02:08:17,600 --> 02:08:20,119
Speaker 6: I'm always popping off my ultimates because I know there's

2817
02:08:20,119 --> 02:08:21,319
always going to be more on the ground for me

2818
02:08:21,359 --> 02:08:23,079
to pick up to do more, and just thinking about

2819
02:08:23,079 --> 02:08:25,680
it that way, it's like, oh, there's some extra depth here,

2820
02:08:25,760 --> 02:08:28,640
specifically specifically because they knew how to handle the genre

2821
02:08:28,720 --> 02:08:29,960
that they've attached to beat them up.

2822
02:08:30,039 --> 02:08:32,640
Speaker 2: And how smart is the map too, where it's out

2823
02:08:32,720 --> 02:08:36,439
branching branch Arek's like you will see these objectives. It's like,

2824
02:08:36,479 --> 02:08:38,279
oh over here, Oh, we got to feed a few

2825
02:08:38,319 --> 02:08:40,399
more enemies to this furnace. Alse there's a key hidden

2826
02:08:40,439 --> 02:08:41,960
in the swamp up here, Like which way do we

2827
02:08:42,000 --> 02:08:44,399
want to go? And like what a great way to introduce, Like,

2828
02:08:44,439 --> 02:08:45,760
well we got to do another run. Now, we got

2829
02:08:45,880 --> 02:08:47,439
let's go up that way because yeah, we did this

2830
02:08:47,520 --> 02:08:49,039
down here, I wonder what that unlocks up here. We

2831
02:08:49,079 --> 02:08:51,199
got to kill those sisters down there. Like, it's not

2832
02:08:51,359 --> 02:08:53,319
a game where it's like if we were to win

2833
02:08:53,439 --> 02:08:55,960
the next run, I don't think I'd be like, well,

2834
02:08:56,000 --> 02:08:58,439
we beat it. It's like there's clearly paths and stuff

2835
02:08:58,520 --> 02:08:58,800
going on.

2836
02:08:59,039 --> 02:09:01,640
Speaker 4: It's like, you know, stuff that is interesting in there

2837
02:09:01,680 --> 02:09:03,520
to do, right, Like it's set up like a Hades

2838
02:09:03,680 --> 02:09:03,840
like that.

2839
02:09:04,079 --> 02:09:05,800
Speaker 2: And outside of like maybe one run where I think

2840
02:09:05,840 --> 02:09:08,039
I tried the frog or whatever, like, we've been the

2841
02:09:08,079 --> 02:09:10,319
same two characters and they are so fun and it's like,

2842
02:09:10,359 --> 02:09:12,119
you know, we see that cider character, so it's like

2843
02:09:12,159 --> 02:09:14,600
I want to explore that too. And at the same time,

2844
02:09:14,720 --> 02:09:16,600
it's not like I think there's gonna be people who

2845
02:09:16,920 --> 02:09:19,319
are turned off by roguelikes in general.

2846
02:09:19,840 --> 02:09:22,279
Speaker 6: I would be like this and like other Obviously there's

2847
02:09:22,279 --> 02:09:23,840
been other ones where it's like so easy to recommend,

2848
02:09:23,960 --> 02:09:26,000
like Hades and stuff like that. It's really easy to

2849
02:09:26,000 --> 02:09:27,880
recommend this one because none of that, Like this is

2850
02:09:27,920 --> 02:09:29,680
a game you were going to replay anyhow. It's a

2851
02:09:29,720 --> 02:09:31,239
beat them up. You're gonna kind of start from the

2852
02:09:31,279 --> 02:09:32,560
beginning a lot though. That's just kind of how you

2853
02:09:32,600 --> 02:09:34,640
play those kinds of games, and all of it's just

2854
02:09:34,720 --> 02:09:38,079
sort of additive. It doesn't like make you feel like, oh,

2855
02:09:38,119 --> 02:09:40,000
I got to grind to unlock this stuff. It's like,

2856
02:09:40,039 --> 02:09:41,920
now you're gonna top out. You're gonna max level this

2857
02:09:42,000 --> 02:09:43,720
character pretty quickly. You're not gonna have to like play

2858
02:09:43,720 --> 02:09:45,439
it over and over again just to get this stuff.

2859
02:09:45,600 --> 02:09:47,520
You're gonna play it four or five times, and you're

2860
02:09:47,520 --> 02:09:49,800
gonna have most of the tools for the character you selected.

2861
02:09:50,000 --> 02:09:51,680
Speaker 2: And that's the thing that like in this genre, I

2862
02:09:51,720 --> 02:09:55,079
think Chuck when describing Monster Train mentioned like legibility as

2863
02:09:55,159 --> 02:09:57,119
far as like there's a lot of okay, so what

2864
02:09:57,399 --> 02:09:59,159
and what is persistent and what it is not like

2865
02:09:59,279 --> 02:10:01,359
you know, it can murky with a lot of games

2866
02:10:01,399 --> 02:10:04,680
in this genre. With this one, it's so obvious and

2867
02:10:04,760 --> 02:10:06,520
it's so it's like, oh, this is the currency, come back, Okay,

2868
02:10:06,520 --> 02:10:07,960
I can upgrade that. Now I can you know, ten

2869
02:10:08,000 --> 02:10:10,560
percent more health whatever, I unlock this super tack it all.

2870
02:10:10,760 --> 02:10:13,800
It spells it out very just elegantly and plainly, and

2871
02:10:14,079 --> 02:10:15,600
every time you load it up, it's just a fun

2872
02:10:15,640 --> 02:10:17,000
beat them up and then you go back and spend

2873
02:10:17,000 --> 02:10:18,399
a little bit of money. You're a little bit stronger.

2874
02:10:18,520 --> 02:10:20,359
Oh this new person's in the hub world. It's all

2875
02:10:20,960 --> 02:10:23,199
very legible. There's not a lot of like, wait, do

2876
02:10:23,319 --> 02:10:24,000
we do we lose that?

2877
02:10:24,159 --> 02:10:24,439
Speaker 5: Do we not?

2878
02:10:24,760 --> 02:10:24,800
Speaker 1: Like?

2879
02:10:25,039 --> 02:10:27,119
Speaker 2: It's uh, I really think it's one of the best

2880
02:10:27,199 --> 02:10:30,279
rogue Lades I've ever played. And then there's Blueprints.

2881
02:10:30,720 --> 02:10:35,279
Speaker 4: Yeah, oh god, I fucking thinking about Blueprints generational talent.

2882
02:10:36,079 --> 02:10:39,159
Speaker 1: Have you ever seen the whiplat like the audience turn

2883
02:10:39,279 --> 02:10:40,239
on something so quick?

2884
02:10:41,359 --> 02:10:43,800
Speaker 2: Like I get people like like Sean who like, this

2885
02:10:43,920 --> 02:10:45,279
is just not my thing. I get that.

2886
02:10:45,560 --> 02:10:48,000
Speaker 4: I'm surprised by the people who are like I find

2887
02:10:48,079 --> 02:10:49,880
this game frustrating even though it should be my thing,

2888
02:10:49,920 --> 02:10:52,399
because I think the bad luck places into it too much.

2889
02:10:52,680 --> 02:10:53,479
Speaker 1: I just never had that.

2890
02:10:54,159 --> 02:10:56,039
Speaker 4: Is that The argument a lot of people is that, well,

2891
02:10:56,079 --> 02:10:58,880
sometimes the luck just kills your run, and I'm like, well,

2892
02:10:59,000 --> 02:11:01,399
you probably are still doing other things in that run,

2893
02:11:02,159 --> 02:11:04,760
always going to get to door forty seven or forty

2894
02:11:04,800 --> 02:11:07,319
six or feel like you're close to it, but you're

2895
02:11:07,439 --> 02:11:09,880
figuring out other puzzles, you're unlocking new rooms, you.

2896
02:11:10,199 --> 02:11:10,760
Speaker 1: Went to the garage.

2897
02:11:10,960 --> 02:11:14,239
Speaker 2: I can believe here. I never had what I thought

2898
02:11:14,439 --> 02:11:15,800
was a wasted run in the game.

2899
02:11:15,920 --> 02:11:20,279
Speaker 1: Out of our remaining three here with Hades two, Absolomon

2900
02:11:20,520 --> 02:11:25,239
Blueprints and Blueprints has no combat. You'd never see another

2901
02:11:25,319 --> 02:11:26,079
person right other.

2902
02:11:26,000 --> 02:11:28,560
Speaker 6: Than you through photo combating with the numbers, like you

2903
02:11:28,680 --> 02:11:31,159
have to be like play it as a probabilistic problem

2904
02:11:31,319 --> 02:11:34,399
of like I begin to understand those chances of me

2905
02:11:34,479 --> 02:11:36,800
getting these things, so I need to maximize my chances.

2906
02:11:36,880 --> 02:11:38,279
Speaker 1: That's all it is. You're fighting the map. But like

2907
02:11:38,359 --> 02:11:41,600
I think I felt the most of a rush and

2908
02:11:41,760 --> 02:11:45,000
like anxiety playing through blueprints because I'm going from run

2909
02:11:45,079 --> 02:11:47,920
to run, and then like once you start unlocking more

2910
02:11:48,239 --> 02:11:52,920
knowledge or you visit like the Fortune Teller and uh Alzara,

2911
02:11:54,000 --> 02:11:56,119
and then it's like, okay, there's more of this lord

2912
02:11:56,199 --> 02:11:59,520
that I got unlocked, or you just make it to

2913
02:12:00,960 --> 02:12:04,079
whatever the objective of your run is, Like it just

2914
02:12:04,159 --> 02:12:07,119
felt so exhilarating. And then like sometimes when you find

2915
02:12:07,159 --> 02:12:11,520
something out on accident, like when the mind Shaft and

2916
02:12:11,560 --> 02:12:14,600
then I noticed like the door was blocked off, and

2917
02:12:14,680 --> 02:12:16,960
they're like, Okay, i'll make a room on the other

2918
02:12:17,039 --> 02:12:20,199
side of this, we'll see what happens. Like it's just

2919
02:12:20,279 --> 02:12:23,640
like nothing. But like just like discovery after discovery, even

2920
02:12:23,680 --> 02:12:28,159
after you technically beat the game, there's still really discovery,

2921
02:12:28,439 --> 02:12:29,000
and like, you.

2922
02:12:29,039 --> 02:12:31,279
Speaker 4: Know, I didn't do a ton of the post game

2923
02:12:31,359 --> 02:12:33,840
stuff necessarily, but like I don't feel bad about that,

2924
02:12:34,319 --> 02:12:36,600
Like I think just being gaming in credits is a

2925
02:12:36,800 --> 02:12:39,960
perfectly good off ramp. You know, maybe something I go

2926
02:12:40,000 --> 02:12:41,439
back to that stuff, I'm amst more interested if I

2927
02:12:41,560 --> 02:12:44,079
go back to like really work on doing a Day.

2928
02:12:44,000 --> 02:12:46,279
Speaker 1: One run, which I see people do and it's like,

2929
02:12:46,399 --> 02:12:48,239
oh yeah. And it's like, just to be clear, there

2930
02:12:48,279 --> 02:12:50,439
are so much after.

2931
02:12:50,279 --> 02:12:53,720
Speaker 4: Getting time, the lore, which I think is really good,

2932
02:12:54,039 --> 02:12:56,560
that could just be more background stuff right away, like

2933
02:12:56,760 --> 02:12:59,079
you can engage with it or not, becomes more important

2934
02:12:59,079 --> 02:13:00,800
I think in the post game for actually figuring out

2935
02:13:00,800 --> 02:13:01,239
what's going on.

2936
02:13:01,640 --> 02:13:02,800
Speaker 1: I think for me, it's uh.

2937
02:13:03,119 --> 02:13:05,199
Speaker 6: With when we got Hades one, that was sort of

2938
02:13:05,359 --> 02:13:10,159
like unlocking the roguelike genre for people being like, we

2939
02:13:10,279 --> 02:13:12,319
are going to give you a narrative to hold, to

2940
02:13:12,359 --> 02:13:14,600
hold your hand to, like every time you come back,

2941
02:13:14,640 --> 02:13:17,439
you're gonna talk to these characters and that will literally progress.

2942
02:13:17,720 --> 02:13:19,560
They understand you're in a loop and they're going to

2943
02:13:19,600 --> 02:13:21,039
talk to you in that way, and they're going to

2944
02:13:21,119 --> 02:13:22,399
keep you in here to kind of give you a

2945
02:13:22,479 --> 02:13:24,359
safe thing to hold on to to get you used

2946
02:13:24,399 --> 02:13:26,039
to all this other stuff. And it's like, oh, Wow,

2947
02:13:26,079 --> 02:13:28,159
that was a real big jump forward, a leap forward

2948
02:13:28,199 --> 02:13:31,199
for this genre. This sort of like takes Rogue Likes

2949
02:13:31,319 --> 02:13:34,239
and applies it to miss and all these other kind

2950
02:13:34,239 --> 02:13:37,960
of puzzle games and reinvigorates it in a similar way

2951
02:13:38,199 --> 02:13:41,279
where it's like this just like takes an idea and

2952
02:13:42,039 --> 02:13:43,920
enables you to think about it in a different way

2953
02:13:44,399 --> 02:13:46,720
and kind of complicates it while also giving you a

2954
02:13:46,840 --> 02:13:49,880
chance to really dive deep and simplifies it in so

2955
02:13:49,960 --> 02:13:52,119
many ways because now you're going through it a bunch

2956
02:13:52,159 --> 02:13:53,880
of times, you come up with ideas and try them out.

2957
02:13:53,960 --> 02:13:56,039
It's just incredibly wealthy and it's.

2958
02:13:55,840 --> 02:13:57,560
Speaker 4: Just insane, Like you know, there's so much of this

2959
02:13:57,840 --> 02:13:59,720
but Roguelike. The fact that they were able to do

2960
02:14:00,239 --> 02:14:05,000
Missed but Roguelike and worked incredibly game for us, Mike,

2961
02:14:05,560 --> 02:14:07,079
it'smaffling how well it works.

2962
02:14:08,239 --> 02:14:11,520
Speaker 1: I think what's so unique about this one too, it's

2963
02:14:11,560 --> 02:14:14,880
not just that combination, but just that what you're getting

2964
02:14:14,880 --> 02:14:16,960
between runs. Sure, you can like set yourself up to

2965
02:14:17,000 --> 02:14:19,680
get more gems or more money, but you're getting the

2966
02:14:19,800 --> 02:14:23,560
knowledge and that's what's really helping you get better at

2967
02:14:23,640 --> 02:14:24,000
this game.

2968
02:14:24,319 --> 02:14:26,239
Speaker 2: So many wastes of the end to you use different

2969
02:14:26,279 --> 02:14:27,039
parts of your novel.

2970
02:14:27,119 --> 02:14:29,520
Speaker 7: And I think that probably frustrates people that that's the

2971
02:14:29,560 --> 02:14:32,199
way you progress that like honestly, yeah, having a notebook

2972
02:14:32,279 --> 02:14:40,800
open and so Dan anecdote involving you. So you you

2973
02:14:41,079 --> 02:14:43,640
had a copy of this game before it came out,

2974
02:14:44,119 --> 02:14:46,000
and I remember you wade into a tech issue. You're like, oh,

2975
02:14:46,560 --> 02:14:48,800
lost on my progress, and I was like, I was

2976
02:14:48,880 --> 02:14:50,079
kind of devastated for you. I was like, I was

2977
02:14:50,119 --> 02:14:51,880
excited about this game. I was like, oh, fuck, he's

2978
02:14:51,880 --> 02:14:53,520
gonna have like so our opinion of this and like

2979
02:14:53,560 --> 02:14:55,159
really look forward to it. We got on a call

2980
02:14:55,199 --> 02:14:57,720
we couldn't figure out your problem. Then you're like, it's okay.

2981
02:14:58,159 --> 02:15:00,520
I like I've learned so much. I can just get

2982
02:15:00,600 --> 02:15:01,800
right back to where I was. And then you like

2983
02:15:02,199 --> 02:15:04,880
you cleaned up and got that done, and like, well,

2984
02:15:04,920 --> 02:15:06,319
I mean, for.

2985
02:15:06,399 --> 02:15:08,159
Speaker 2: The sake of accuracy, the creator of the game did

2986
02:15:08,239 --> 02:15:10,760
send me a custom made save file where he got

2987
02:15:11,000 --> 02:15:13,159
back how many coins I had and my coin, so

2988
02:15:13,279 --> 02:15:15,960
like there was a little help there, but like also

2989
02:15:16,239 --> 02:15:18,000
it was not for not like even if he had

2990
02:15:18,039 --> 02:15:20,680
not done that, like it would not have been hard

2991
02:15:20,720 --> 02:15:21,960
to get back. It's like, oh, now I know this

2992
02:15:22,079 --> 02:15:24,199
room does this or this puzzles here, like he helped

2993
02:15:24,239 --> 02:15:26,039
me with like the coin limit stuff that you can't

2994
02:15:26,119 --> 02:15:28,920
just do through knowledge, But yeah, I would have got

2995
02:15:28,960 --> 02:15:29,600
back very quickly.

2996
02:15:30,279 --> 02:15:32,560
Speaker 1: And when you told me that, I was like, Oh,

2997
02:15:33,039 --> 02:15:36,159
that's what this game is. It's like you can just

2998
02:15:36,319 --> 02:15:39,079
like take everything you know and just like it's not

2999
02:15:39,239 --> 02:15:40,000
a wild Yeah.

3000
02:15:40,079 --> 02:15:43,720
Speaker 2: That's why I'm so torn on this category here with

3001
02:15:43,800 --> 02:15:45,840
these you know, we got Hades two, I have Solomon blueprints.

3002
02:15:45,880 --> 02:15:48,399
I adore all these games, and I think there is

3003
02:15:48,439 --> 02:15:50,479
a real argument you can make for Hades two being

3004
02:15:50,560 --> 02:15:52,159
the best rogue light of all time.

3005
02:15:52,279 --> 02:15:55,159
Speaker 3: So that's the thing. We haven't actually talked about Hades

3006
02:15:55,199 --> 02:15:56,640
two yet, and I kind of wanted to get this

3007
02:15:56,720 --> 02:15:58,359
in there, just like at the top, because I don't

3008
02:15:58,399 --> 02:15:59,960
have as much to say as the rest of your

3009
02:16:00,039 --> 02:16:02,760
eyes on all these games because I don't really like

3010
02:16:03,039 --> 02:16:06,319
roguelikes and rogue lights that much. You know, when you

3011
02:16:06,359 --> 02:16:08,319
guys talk about the really big ones that really hit

3012
02:16:08,359 --> 02:16:10,239
with you, guys, I try them out and some hit,

3013
02:16:10,399 --> 02:16:13,960
like you know, Vampire Survivors, Blatro and stuff. Most don't.

3014
02:16:14,079 --> 02:16:15,000
It's just not my thing.

3015
02:16:15,720 --> 02:16:20,000
Speaker 1: But Hades two, after I didn't like Hades one because

3016
02:16:20,039 --> 02:16:23,239
you know anything from zagarais not being a super likable

3017
02:16:23,319 --> 02:16:26,239
character of me to just a lot of the roguelike

3018
02:16:26,359 --> 02:16:29,479
trappings that I don't really get into. Hades two is

3019
02:16:29,520 --> 02:16:33,280
such a friendly game, is so welcoming to people like

3020
02:16:33,440 --> 02:16:34,879
me that they want to get in the door of

3021
02:16:34,959 --> 02:16:37,520
this stuff while still having all the roguelikes stuff.

3022
02:16:38,079 --> 02:16:40,760
Speaker 3: I love Hades too. Like it went like, I don't

3023
02:16:40,840 --> 02:16:43,719
like roguelikes, I don't like Haities one. Hades two is

3024
02:16:43,760 --> 02:16:46,319
in my top ten. I think it's a fantastic game,

3025
02:16:46,799 --> 02:16:49,000
and it sounds like it still appeals to you guys

3026
02:16:49,040 --> 02:16:49,479
in the way that.

3027
02:16:49,479 --> 02:16:52,399
Speaker 4: I like to definitely in my top ten. It's funny

3028
02:16:52,440 --> 02:16:54,520
because when I was playing it, I was kind of like,

3029
02:16:54,600 --> 02:16:56,440
this might be one of my favorite games ever for

3030
02:16:56,559 --> 02:16:59,040
some reason, Like, but like, once I was done with it,

3031
02:16:59,120 --> 02:17:01,360
I don't. I'm not thinking about it quite as much.

3032
02:17:01,479 --> 02:17:03,840
Speaker 6: I think one of the reasons for that it's it

3033
02:17:03,959 --> 02:17:06,159
is so friendly, which I think is a ninety nine

3034
02:17:06,159 --> 02:17:09,360
percent positive, But it's it doesn't there's.

3035
02:17:09,239 --> 02:17:10,479
Speaker 2: Not a lot of friction tension.

3036
02:17:10,600 --> 02:17:12,799
Speaker 1: It's it's less of the sickoshit that, which is what

3037
02:17:12,879 --> 02:17:15,079
you guys kind of get into something like that.

3038
02:17:15,479 --> 02:17:18,399
Speaker 6: It's just it's just so easy to play that it

3039
02:17:18,520 --> 02:17:21,440
goes down like like a very easy meal. But that's

3040
02:17:21,479 --> 02:17:22,479
not gonna be hard to digest it.

3041
02:17:22,600 --> 02:17:23,840
Speaker 2: And that's part of why I was saying that I

3042
02:17:24,000 --> 02:17:25,440
was torn on it is like I think you can

3043
02:17:25,600 --> 02:17:27,879
make the argument that it is the best rogue light

3044
02:17:27,920 --> 02:17:30,920
of all time. But also it's in the way that like, Okay,

3045
02:17:30,959 --> 02:17:32,959
I think like Tears the Kingdom is many in many

3046
02:17:33,000 --> 02:17:35,079
ways a better game than Break a while, but it's

3047
02:17:35,120 --> 02:17:37,040
impossible to kind of replicate that first film. So like

3048
02:17:37,280 --> 02:17:41,000
something like blue Prints this year sticks with me more

3049
02:17:41,120 --> 02:17:43,319
because it's like I've never played anything like this. This

3050
02:17:43,520 --> 02:17:46,239
really just blew me away this year. And Hades too,

3051
02:17:46,360 --> 02:17:48,959
it's like it's mostly what I expected. It's just it's

3052
02:17:49,000 --> 02:17:52,159
a better version of Hades one, which is a really cheeseburger.

3053
02:17:52,280 --> 02:17:55,120
Speaker 4: Yeah, play a lot of Hades won, And maybe there's

3054
02:17:55,120 --> 02:17:58,159
a bit of I have played a lot of Hades now.

3055
02:17:58,280 --> 02:18:02,680
Speaker 2: Yeah, it's a little bit of Like maybe Fatigue Hates

3056
02:18:02,719 --> 02:18:04,639
two might be above Blueprints on my top ten.

3057
02:18:04,719 --> 02:18:05,000
Speaker 1: I don't.

3058
02:18:05,000 --> 02:18:08,399
Speaker 2: I haven't decided yet, but like, I think Blueprints was

3059
02:18:08,559 --> 02:18:11,879
a bigger and more important roguelike experience.

3060
02:18:11,920 --> 02:18:13,879
Speaker 1: You hear that we didn't know you exactly. We did

3061
02:18:13,920 --> 02:18:16,040
not know this game was prob there is. So I'm

3062
02:18:16,040 --> 02:18:18,360
a big board game guy. I think you guys know that.

3063
02:18:18,559 --> 02:18:21,040
Speaker 7: But there's this board game called Betrayal at House on

3064
02:18:21,079 --> 02:18:23,879
the Hill, right, and it's a cooperative game. You and

3065
02:18:23,959 --> 02:18:26,479
your buddies are exploring like a haunted house.

3066
02:18:26,600 --> 02:18:28,639
Speaker 1: Right. But the way the gameplay is is you don't

3067
02:18:28,639 --> 02:18:30,639
set up the board ahead of time. You have tiles,

3068
02:18:30,719 --> 02:18:32,600
and you're laying the tiles out and then going into

3069
02:18:32,639 --> 02:18:35,200
the room. Something happens. Then you're doing the same and

3070
02:18:35,239 --> 02:18:37,360
you could choose which direction, which room you go into.

3071
02:18:37,479 --> 02:18:39,360
And I was like, holy fuck, they did this in

3072
02:18:39,479 --> 02:18:42,079
a video game and it's missed and it's roguelike and

3073
02:18:42,159 --> 02:18:45,719
it rules so hard. I think what they've done here,

3074
02:18:45,799 --> 02:18:48,840
the elements that they've pulled in Blueprints so stellar. I

3075
02:18:48,959 --> 02:18:51,399
love Hades too. I think it's gonna it probably will

3076
02:18:51,440 --> 02:18:54,639
be higher than Blueprints on my personal top ten lists

3077
02:18:54,680 --> 02:18:58,760
this year. But I think that's more like the combat

3078
02:18:58,879 --> 02:19:01,360
and that gameplay elevation the Hades two and not necessarily

3079
02:19:01,399 --> 02:19:03,600
the rogue like elements. The way that Blue Prince is,

3080
02:19:03,719 --> 02:19:06,120
it's just so much about Blueprints, just really speaking Blueprints

3081
02:19:06,159 --> 02:19:08,040
can be the better Rogue like even if you like

3082
02:19:08,159 --> 02:19:10,239
more things in general about Hades two.

3083
02:19:10,319 --> 02:19:12,200
Speaker 2: Yeah, I mean I'll keep playing Hades two and doing

3084
02:19:12,239 --> 02:19:14,200
more runs than I probably won't do more blue Prints

3085
02:19:14,280 --> 02:19:15,840
just because the nature of the game is like, well,

3086
02:19:15,879 --> 02:19:17,159
I have the knowledge, I got to where I want

3087
02:19:17,200 --> 02:19:18,799
to be, you know, like I don't necessarily want to

3088
02:19:18,799 --> 02:19:21,879
go further in the end game. But Blueprints is I

3089
02:19:22,040 --> 02:19:24,799
think a more notable game this year. Yeah, and in

3090
02:19:24,920 --> 02:19:28,239
this genre yeaheah not. I feel like it's between these

3091
02:19:28,280 --> 02:19:30,360
two now. But I do want to just a solemn

3092
02:19:30,399 --> 02:19:35,079
again for the reasons when you said it there, Hey, everyone,

3093
02:19:35,120 --> 02:19:37,159
you should play all three of these. All three will

3094
02:19:37,159 --> 02:19:39,079
be It was a great year for Rogue Lights.

3095
02:19:39,319 --> 02:19:42,520
Speaker 1: Also, it just became apparent to me after doing Monday

3096
02:19:42,559 --> 02:19:45,120
Mornings Missed with Mitch, how much stuff, how much myst

3097
02:19:45,159 --> 02:19:47,399
has inspired other games. Y, Yeah.

3098
02:19:48,559 --> 02:19:50,399
Speaker 4: That's one of my big goals of doing It's like,

3099
02:19:50,479 --> 02:19:52,280
I don't think many people know that Myst was an

3100
02:19:52,280 --> 02:19:53,360
important game anymore.

3101
02:19:54,520 --> 02:19:57,840
Speaker 1: All Right, I'm gonna put a star next to Blue Prince. Yeah,

3102
02:19:58,680 --> 02:20:02,000
here's your crown, little guy. The best roguelike runners up

3103
02:20:02,000 --> 02:20:06,600
Haities two, Absolom Runners up with blue Prints as the winner.

3104
02:20:07,680 --> 02:20:10,680
We're gonna go to Blue King Gang.

3105
02:20:10,719 --> 02:20:12,319
Speaker 2: We're gonna go take a bricky break.

3106
02:20:12,920 --> 02:20:16,680
Speaker 1: Is wearing a blue hoody Oh, we're the Blue Princes.

3107
02:20:20,520 --> 02:20:24,920
Because the next category and the final category for day

3108
02:20:25,040 --> 02:20:28,799
three Giant Bombs Game of the Year is best Moment

3109
02:20:29,200 --> 02:20:29,760
or It.

3110
02:20:29,799 --> 02:20:32,520
Speaker 2: Might include spoilers. It will include spoilers.

3111
02:20:32,559 --> 02:20:34,840
Speaker 1: So if you want listening now, just keep listening, just

3112
02:20:35,040 --> 02:20:35,280
run it.

3113
02:20:35,319 --> 02:20:37,639
Speaker 2: All those Matroid people are gonna be fine. Mike, Oh good,

3114
02:20:38,000 --> 02:20:39,280
I'm really worried about that.

3115
02:20:40,000 --> 02:20:48,319
Speaker 1: We'll see after this. Holy smokes Gang, we are at

3116
02:20:48,680 --> 02:20:51,959
the final category for day three of Giant Bomb's Game

3117
02:20:52,040 --> 02:20:54,280
of the Year twenty twenty five, shouts out once again

3118
02:20:54,319 --> 02:20:56,239
to where dear friends over at main Gear for letting

3119
02:20:56,280 --> 02:20:58,680
us use the space. We promise we're keeping it clean.

3120
02:20:58,879 --> 02:21:02,200
We promise where to God if there's any candy rappers

3121
02:21:02,280 --> 02:21:06,159
or bagel seeds anywhere, it wasn't us, It was not gang.

3122
02:21:06,639 --> 02:21:10,159
Final category of the day is best Moment or sequence.

3123
02:21:10,559 --> 02:21:13,559
And everyone at home, this is just gonna be filled

3124
02:21:13,600 --> 02:21:16,040
with spoilers. If you were sensitive to that, get out.

3125
02:21:16,280 --> 02:21:19,520
We'll see you later, all right, good, but keep on

3126
02:21:19,680 --> 02:21:21,879
listening to the podcast. Just put on mute or something.

3127
02:21:21,959 --> 02:21:25,120
If you're watching the video, keep playing on two more computers.

3128
02:21:25,239 --> 02:21:29,520
Repeat it please, going down the categories and some of

3129
02:21:29,600 --> 02:21:33,360
these the nominees' names on the list are spoilers within themselves.

3130
02:21:33,440 --> 02:21:35,479
So this was it. This is your last chance. You've

3131
02:21:35,479 --> 02:21:39,200
been warned here, that's how it goes. You've been warned, right. Oh, actually,

3132
02:21:39,360 --> 02:21:44,520
there you go, get out now you want. First nominee

3133
02:21:44,680 --> 02:21:49,479
is keep Up from Dispatch, entering volt Forge, getting the

3134
02:21:49,600 --> 02:21:53,200
double jump in Hollid Night, Silk Song, King k Rule,

3135
02:21:53,520 --> 02:21:57,920
Donkey Kong Bananza, Die Hardman Dance, Just straining to Pizza

3136
02:21:58,000 --> 02:22:02,280
Chef Death, straining to Goosta how Death, Claire's your Expedition

3137
02:22:02,399 --> 02:22:06,479
thirty three Reaching the Peak Eighties two Conflagration Death Training

3138
02:22:06,520 --> 02:22:10,399
two Room forty six blue Prints ed boone comes up

3139
02:22:10,479 --> 02:22:13,959
with a spear total combat legacy. Oh it's a sonic

3140
02:22:14,079 --> 02:22:17,920
unleashed like silent hill Fit.

3141
02:22:17,920 --> 02:22:18,879
Speaker 3: Wait what yeh?

3142
02:22:20,760 --> 02:22:23,920
Speaker 1: There we go, rescuing that truck with friends in roadcraft

3143
02:22:23,959 --> 02:22:27,239
and then driving all the trucks into water roadcraft deflate,

3144
02:22:27,520 --> 02:22:31,479
defeating the band breaker Baby Steps, Mommy, Baby Steps. Jeff

3145
02:22:31,520 --> 02:22:34,840
Grubb murdering Dan Ryker with a confetti cannon spaghetifying that

3146
02:22:34,959 --> 02:22:37,879
guy in mind's eye not getting hit in a boss

3147
02:22:38,000 --> 02:22:41,879
fight from Sectory, getting married and living life in Anne

3148
02:22:41,959 --> 02:22:45,719
Roger approaching Rainbow Road in Mario Kart World, Mike and

3149
02:22:45,840 --> 02:22:48,239
Dan monkey fart into Grub's monkey face at the end

3150
02:22:48,280 --> 02:22:51,399
of the world. That's from a game, not just in

3151
02:22:51,479 --> 02:22:55,920
real life. Kaylas carrying off a group of killers and

3152
02:22:56,040 --> 02:22:59,600
arc raiders under Bed meeting with Nicky Grubb and Sean

3153
02:22:59,680 --> 02:23:03,120
and Reed do main dance death straining too. Okay, this

3154
02:23:03,239 --> 02:23:04,399
is a fact category. Yeah.

3155
02:23:05,799 --> 02:23:07,639
Speaker 2: Could I ask you right now to pick your favorite

3156
02:23:07,639 --> 02:23:08,600
desk stranding moments.

3157
02:23:09,159 --> 02:23:09,360
Speaker 3: Yeah.

3158
02:23:09,399 --> 02:23:11,520
Speaker 2: First of all, let's kill pizza chef, because I think

3159
02:23:11,600 --> 02:23:14,680
you guys just assassinated me with the bringing up that

3160
02:23:14,680 --> 02:23:16,159
if it was in Deadpool or something, i'd hate it.

3161
02:23:17,680 --> 02:23:20,200
Speaker 1: I was like, oh my god, I feel like this

3162
02:23:20,719 --> 02:23:21,600
loll so random.

3163
02:23:23,760 --> 02:23:25,840
Speaker 2: I believe yeah moment.

3164
02:23:27,840 --> 02:23:30,840
Speaker 1: He's so right. Yeah yeah, and take it off. Yeah

3165
02:23:30,840 --> 02:23:31,760
I love it, But you're.

3166
02:23:31,639 --> 02:23:34,360
Speaker 2: Right death training. I don't think any of these are

3167
02:23:34,399 --> 02:23:37,079
gonna make it right, like I'm the desk randing guy.

3168
02:23:37,280 --> 02:23:38,200
Maybe Domain Dance.

3169
02:23:38,239 --> 02:23:40,280
Speaker 1: I know people like that. I really like this training too.

3170
02:23:40,440 --> 02:23:42,040
I love some of these sequences.

3171
02:23:42,600 --> 02:23:46,879
Speaker 2: Then let me Okay, if I'm give the fireworks going off,

3172
02:23:47,040 --> 02:23:49,079
that's the one. Conflagration is that so I want to

3173
02:23:49,120 --> 02:23:51,840
take off die Hardman dance. I like that just because

3174
02:23:51,840 --> 02:23:54,440
it's just I don't even want to explain it. It's

3175
02:23:54,719 --> 02:23:56,079
I know people don't like it. It's not gonna hang.

3176
02:23:56,399 --> 02:23:56,520
Speaker 4: Uh.

3177
02:23:57,840 --> 02:24:00,200
Speaker 2: Conflagration is the one that I described when I was

3178
02:24:00,239 --> 02:24:00,879
at the preview event.

3179
02:24:01,200 --> 02:24:03,520
Speaker 1: That's like most style, Like there's so much.

3180
02:24:03,600 --> 02:24:05,639
Speaker 2: It's the coolest looking thing I think I've ever seen

3181
02:24:05,639 --> 02:24:06,239
in a video game.

3182
02:24:06,280 --> 02:24:08,000
Speaker 1: It's stunning, like to look at.

3183
02:24:07,959 --> 02:24:09,399
Speaker 2: Yeah, when I was walking the bathroom of the preve

3184
02:24:09,399 --> 02:24:10,600
event when I wasn't there yet and I would just

3185
02:24:10,600 --> 02:24:11,719
cashed out of the corner of my ID be like,

3186
02:24:11,799 --> 02:24:13,280
what is happening on those screens?

3187
02:24:13,600 --> 02:24:14,760
Speaker 1: I had never seen anything like that.

3188
02:24:14,840 --> 02:24:16,280
Speaker 2: For those that don't know, it's like one of the

3189
02:24:16,399 --> 02:24:19,719
Neil segments where it's like it's basically the equivalent of

3190
02:24:19,799 --> 02:24:22,000
the Magemicals and segments from the first game, where it's

3191
02:24:22,000 --> 02:24:25,600
like all kind of this alternate, weird spirit dimension and

3192
02:24:25,920 --> 02:24:28,799
it's like a data DA lists more taste celebration in

3193
02:24:28,840 --> 02:24:32,280
the streets, but there's all these spirits and husks of

3194
02:24:32,319 --> 02:24:35,840
people kind of walking aimlessly and amidst all the streets

3195
02:24:35,879 --> 02:24:38,799
and buildings and stuff, there are like Ferris wheels covered

3196
02:24:38,840 --> 02:24:41,440
in fireworks. There's fireworks going off like crazy all in

3197
02:24:41,520 --> 02:24:43,639
the sky. It is just NonStop, even on a base

3198
02:24:43,719 --> 02:24:47,239
PS five, the amount of like particle effects and just

3199
02:24:47,719 --> 02:24:49,799
all these fireworks going off at night. Like I can't

3200
02:24:49,920 --> 02:24:52,559
do a justice by just explaining it, like lokos look

3201
02:24:52,639 --> 02:24:53,360
up conflagration.

3202
02:24:53,520 --> 02:24:55,639
Speaker 7: It's like trying to explain HDR to people. That's what

3203
02:24:55,719 --> 02:24:58,879
the sequence is, like if it feels next gen, yeah, and.

3204
02:24:58,959 --> 02:25:01,440
Speaker 2: It's there's five everywhere, and as you're working your way

3205
02:25:01,440 --> 02:25:03,159
through all these kind of fire tunnels and everything, and

3206
02:25:03,200 --> 02:25:06,680
then it culminates in this boss fight against Neil, which

3207
02:25:06,760 --> 02:25:08,159
is like if you've seen the trailer where he used

3208
02:25:08,159 --> 02:25:10,719
to straight up Solid Snake with the bandana and stuff.

3209
02:25:10,760 --> 02:25:13,520
That's this sequence where like these these motorcycles are coming

3210
02:25:13,559 --> 02:25:15,360
out of the ground and like you know, out of

3211
02:25:15,399 --> 02:25:18,959
this tar and everything, and it's like weird spooky skeletons,

3212
02:25:19,000 --> 02:25:21,879
Solid Snake motorcycle crew with fireworks going off everywhere, and

3213
02:25:21,920 --> 02:25:22,120
then you.

3214
02:25:22,120 --> 02:25:24,680
Speaker 1: Have this big shootout and like like a graveyard or

3215
02:25:24,719 --> 02:25:25,879
looks like ruins or something.

3216
02:25:26,000 --> 02:25:28,200
Speaker 7: The thing where it's like the when their faces get

3217
02:25:28,280 --> 02:25:32,559
lit up. It's showing like the skeletons, yes, the Caribbean Yes.

3218
02:25:33,440 --> 02:25:35,399
Speaker 2: And for all the stuff that is Kajima just being

3219
02:25:35,479 --> 02:25:37,000
Kajima in the ways that like, I think a lot

3220
02:25:37,040 --> 02:25:39,639
of people are annoyed by, like the Diehard Man dance

3221
02:25:39,680 --> 02:25:41,959
for example, like that's look, I like his wackiness and stuff.

3222
02:25:41,959 --> 02:25:43,680
I can see how people would see like, Okay, this

3223
02:25:43,799 --> 02:25:45,920
is stupid and he's just doing this. This is loss

3224
02:25:45,920 --> 02:25:50,280
so random. I think this Conflagration episode is him. Maybe

3225
02:25:50,360 --> 02:25:51,840
it is like most Powerful.

3226
02:25:51,479 --> 02:25:53,040
Speaker 1: When you showed to me in the quick Look. It

3227
02:25:53,120 --> 02:25:54,520
is the thing where I was like, oh, Coach was

3228
02:25:54,559 --> 02:25:55,239
still got this one.

3229
02:25:55,600 --> 02:25:58,639
Speaker 2: He's like he's like the style is just like gripping

3230
02:25:58,719 --> 02:26:01,040
off of this and even on like a technical level,

3231
02:26:01,079 --> 02:26:01,600
it's amazing.

3232
02:26:02,079 --> 02:26:05,840
Speaker 1: Yeah, and then you know this The sequence is followed

3233
02:26:05,920 --> 02:26:09,000
by Metal Gear Solid essentially because it turns into a

3234
02:26:09,079 --> 02:26:11,680
classic Metal Gear Solid sniper fight and I'm like, oh, yeah,

3235
02:26:11,760 --> 02:26:15,159
here's a video game. I was really enjoying that. Yeah.

3236
02:26:15,319 --> 02:26:17,000
Oh I was going up and getting his face with

3237
02:26:17,040 --> 02:26:18,760
the sault rifles and stuff. I didn't know dog he

3238
02:26:18,840 --> 02:26:20,959
was supposed to like be running, You're supposed to run

3239
02:26:21,000 --> 02:26:23,360
around on the roofs and like sniper him in these

3240
02:26:23,360 --> 02:26:25,079
I didn't even find a sniper, right. I felt so

3241
02:26:25,239 --> 02:26:26,920
fucking cool doing that. Oh my god.

3242
02:26:26,959 --> 02:26:28,280
Speaker 2: I called him twice and both times it was like,

3243
02:26:28,319 --> 02:26:30,000
we're getting up in his face, even some like c

3244
02:26:30,120 --> 02:26:31,760
QC type stuff and soult rifles.

3245
02:26:31,959 --> 02:26:33,760
Speaker 1: Yeah in that way too, you know. Yeah, yeah, so

3246
02:26:33,959 --> 02:26:36,159
we know, Dan, you play all these games like that, But.

3247
02:26:36,280 --> 02:26:37,920
Speaker 2: I honestly didn't know that was supposed to be a

3248
02:26:38,000 --> 02:26:41,799
snipers you did other people play that way apparently, Dan?

3249
02:26:41,879 --> 02:26:44,520
Speaker 4: If I was you, my favorite moment from the game

3250
02:26:44,520 --> 02:26:46,280
would have been when they all sang happy birthday to me.

3251
02:26:46,479 --> 02:26:49,319
Speaker 2: That's pretty good, weird, that didn't suppress me. You like,

3252
02:26:49,559 --> 02:26:50,959
I played on my actual birthday and didn't know that

3253
02:26:51,040 --> 02:26:52,760
was in the game, and oh, that's really cool.

3254
02:26:54,559 --> 02:26:57,639
Speaker 1: I think we should cut Jeff Grabb murdering Dan rekerd

3255
02:26:57,680 --> 02:27:01,600
with a Yeah, reliability not a good moment. We do

3256
02:27:01,719 --> 02:27:04,600
not encourage violence in the workplace, despite not having an

3257
02:27:04,760 --> 02:27:07,120
HR department, or we know that's bad.

3258
02:27:07,239 --> 02:27:10,120
Speaker 2: I'll say. Since I didn't get permanently injured, I'm glad

3259
02:27:10,159 --> 02:27:10,600
it happened.

3260
02:27:10,760 --> 02:27:14,399
Speaker 1: It was very funny, impostly. Yeah, it was worth it.

3261
02:27:14,440 --> 02:27:16,200
I wouldn't change a thing. I would.

3262
02:27:17,159 --> 02:27:18,920
Speaker 2: It was a solid five seconds where I thought I

3263
02:27:19,000 --> 02:27:21,959
was like disfigured. Yeah anymore you want to put a

3264
02:27:22,040 --> 02:27:24,920
damper on the whole weekend? Yeah it was.

3265
02:27:26,040 --> 02:27:28,760
Speaker 5: It was one of those things where like I thought

3266
02:27:28,840 --> 02:27:30,920
I witnessed something horrific.

3267
02:27:31,920 --> 02:27:36,079
Speaker 1: Yeah, faces of Death. Yeah, we traumatized. Poor John Carson

3268
02:27:36,120 --> 02:27:38,000
and Jesse Vittelli sitting.

3269
02:27:37,799 --> 02:27:38,239
Speaker 2: On the couch.

3270
02:27:39,360 --> 02:27:41,799
Speaker 5: Jesse didn't even Mississippi.

3271
02:27:43,719 --> 02:27:45,920
Speaker 2: Needed to cope with his emotions.

3272
02:27:46,959 --> 02:27:48,440
Speaker 5: John bomb is bad.

3273
02:27:51,200 --> 02:27:52,280
Speaker 2: Apparently, right. Yeah.

3274
02:27:52,319 --> 02:27:56,799
Speaker 4: Yeah, my kazoo by vape those just not even good.

3275
02:27:57,239 --> 02:28:02,040
Speaker 1: Everything about that you were you were zigs there and

3276
02:28:02,159 --> 02:28:04,639
everything about that. Oh my god.

3277
02:28:05,799 --> 02:28:06,399
Speaker 2: It was crazy.

3278
02:28:06,680 --> 02:28:07,959
Speaker 1: How really that happened?

3279
02:28:08,079 --> 02:28:09,360
Speaker 5: I can't even here.

3280
02:28:09,520 --> 02:28:12,920
Speaker 1: It was the first thing uncross it off. It's something

3281
02:28:14,159 --> 02:28:17,760
also cut spaghettifying the guy in mind because that's the

3282
02:28:17,959 --> 02:28:19,920
only interesting thing that.

3283
02:28:19,920 --> 02:28:21,159
Speaker 2: Game in a war. Yeah, that's right.

3284
02:28:21,239 --> 02:28:22,760
Speaker 6: It was like really fun to like we did it

3285
02:28:22,879 --> 02:28:25,040
like twenty times and we just kept doing it and

3286
02:28:25,280 --> 02:28:26,520
we got some really good ones in there.

3287
02:28:26,559 --> 02:28:28,600
Speaker 1: It was a fun moment. But let's cross that off.

3288
02:28:29,000 --> 02:28:32,159
Speaker 2: I would cross off a Soilk song double Jump. It

3289
02:28:32,319 --> 02:28:34,840
is a tremendous feeling, but like, hey, we felt that

3290
02:28:35,200 --> 02:28:35,799
for decades.

3291
02:28:36,000 --> 02:28:37,959
Speaker 4: You know, it's a bit different here because yeah, for

3292
02:28:38,280 --> 02:28:41,040
you know, we talked last year about Prince of Persia,

3293
02:28:41,079 --> 02:28:42,920
how like, oh, you got that double jump really late,

3294
02:28:43,000 --> 02:28:43,920
and that felt awesome.

3295
02:28:44,319 --> 02:28:45,520
Speaker 2: Here it's even a little bit later.

3296
02:28:45,799 --> 02:28:48,040
Speaker 4: But the build up to it is you're going up

3297
02:28:48,040 --> 02:28:50,920
this mountain and it's you know, the most difficult platforming

3298
02:28:51,040 --> 02:28:53,239
challenge probably in the whole game, at least to that point.

3299
02:28:53,639 --> 02:28:56,239
Speaker 2: So it's really making you earn that double jump.

3300
02:28:56,319 --> 02:28:57,920
Speaker 4: You have to prove to the game that you're good

3301
02:28:58,000 --> 02:29:00,959
with the dashes and the pogoing and that silk spear

3302
02:29:01,120 --> 02:29:03,520
thing and all this effort to get up there, and

3303
02:29:03,559 --> 02:29:04,920
you're kind of wondering the whole time.

3304
02:29:05,159 --> 02:29:07,319
Speaker 2: Boy, it better be something good up here. I don't

3305
02:29:07,479 --> 02:29:10,159
because it's not like I don't even know if it's critical, pap.

3306
02:29:10,239 --> 02:29:11,959
Speaker 1: It's not like when it's knees or something you need

3307
02:29:12,239 --> 02:29:13,079
you do I need double jump?

3308
02:29:13,120 --> 02:29:13,239
Speaker 2: Right?

3309
02:29:13,239 --> 02:29:14,840
Speaker 4: Then you get up there and like when you realize, like, oh,

3310
02:29:14,920 --> 02:29:16,760
I there is a double jump in this game, because

3311
02:29:16,760 --> 02:29:18,959
at that point you're just like maybe there isn't, and

3312
02:29:19,120 --> 02:29:19,559
you get it.

3313
02:29:19,680 --> 02:29:21,440
Speaker 6: Ah, God, it felt really cool. To me, Yeah, I

3314
02:29:21,479 --> 02:29:23,000
think for me it is the lead up to it,

3315
02:29:23,159 --> 02:29:25,440
like just how challenging that was. And you know, the

3316
02:29:25,479 --> 02:29:29,639
whole game's got incredible presence and style and presentation, but

3317
02:29:29,719 --> 02:29:32,600
it's really good in that moment. Yeah, it's it was

3318
02:29:32,680 --> 02:29:34,239
up there for me. I don't know if it's going

3319
02:29:34,319 --> 02:29:36,319
to be. There's so much on this list it'll be hard.

3320
02:29:36,360 --> 02:29:38,440
Speaker 1: But I'm with Mike on this. I want to keep

3321
02:29:38,440 --> 02:29:39,040
a little bit longer.

3322
02:29:39,200 --> 02:29:40,520
Speaker 4: Sure if for no one of the reason, we haven't

3323
02:29:40,520 --> 02:29:42,760
had a ton of silks long representation in the categories,

3324
02:29:42,879 --> 02:29:43,680
So can we.

3325
02:29:43,719 --> 02:29:45,799
Speaker 2: Cut you know, reaching the peak in Hades two? I mean,

3326
02:29:46,000 --> 02:29:48,000
I think every time we bring up Hades two, it's

3327
02:29:48,000 --> 02:29:49,799
the same thing where it's like, this is a tremendous game,

3328
02:29:49,840 --> 02:29:51,879
but it's all just fairy like, Okay, we've done here before,

3329
02:29:51,920 --> 02:29:52,280
you know it.

3330
02:29:53,360 --> 02:29:57,840
Speaker 7: You know, Hades one, Zagarias can never actually hang on

3331
02:29:57,959 --> 02:30:01,280
the surface, right sorry sports For Hades one, he can

3332
02:30:01,360 --> 02:30:03,639
go speak to his you know, mother and everything. And

3333
02:30:03,760 --> 02:30:06,239
then in Hades two, you know you kind of feel like, oh,

3334
02:30:06,600 --> 02:30:08,639
we're not actually going to get Nope, you actually get

3335
02:30:08,719 --> 02:30:11,559
to go out into like the peak of Olympus and

3336
02:30:11,680 --> 02:30:13,479
hang with the gods. I wish they had more of

3337
02:30:13,559 --> 02:30:16,159
them there, like when you went every time, but like

3338
02:30:16,280 --> 02:30:19,799
it really it's a total vibe shift, like clouds parting,

3339
02:30:20,000 --> 02:30:22,760
it's glowing the music after Typhon.

3340
02:30:22,920 --> 02:30:25,399
Speaker 4: Yeah, but I think it's a cool moment to when

3341
02:30:27,000 --> 02:30:29,760
Zeus actually helps you in that fight. I was like, yeah, yeah,

3342
02:30:30,600 --> 02:30:32,360
I think I like the Typhoon fight more than I

3343
02:30:32,440 --> 02:30:35,200
like the Cronos fight. Even yeah, I would agree, Yeah,

3344
02:30:35,719 --> 02:30:38,239
but you know, maybe doesn't quite hang. I'm better at

3345
02:30:38,239 --> 02:30:40,120
the patterns in the Typhoon fight that I am in

3346
02:30:40,200 --> 02:30:41,760
the I'm the opposite.

3347
02:30:41,840 --> 02:30:43,440
Speaker 1: I'm so garbage at the Typhoon fight.

3348
02:30:43,680 --> 02:30:45,760
Speaker 2: Super Cronos fight is definitely harder though.

3349
02:30:45,920 --> 02:30:48,680
Speaker 1: Yeah, And also I feel like we did kind of

3350
02:30:49,559 --> 02:30:52,639
give hades to his flowers last year when Nicky and

3351
02:30:52,639 --> 02:30:58,440
I wouldn't shut up about going up wait for the

3352
02:30:58,479 --> 02:30:58,840
one point.

3353
02:30:58,920 --> 02:31:04,520
Speaker 4: Oh yeah, fun, Jeff, do you want to pick like, like,

3354
02:31:04,719 --> 02:31:07,680
maybe you're more favorite of the baby steps things here?

3355
02:31:08,239 --> 02:31:11,440
Uh yeah, they're pretty fast Scout de feeding the Man

3356
02:31:11,479 --> 02:31:14,159
Breaker and this one just says mommy right.

3357
02:31:14,280 --> 02:31:17,600
Speaker 6: So okay, So Man Breaker is that really challenging section

3358
02:31:17,680 --> 02:31:19,719
where they put stairs right next to it and instead

3359
02:31:20,120 --> 02:31:22,479
if you're an asshole to yourself. You can instead go

3360
02:31:22,680 --> 02:31:27,040
up the very challenging rock face where every step is

3361
02:31:27,120 --> 02:31:29,639
precarious and if you fall down, you fall down for

3362
02:31:29,920 --> 02:31:31,920
a thirty seconds because you're so high up and you

3363
02:31:32,000 --> 02:31:35,280
have to start over defeeding. That was you know, it's

3364
02:31:35,319 --> 02:31:37,239
one of those things I'll never ever forget. It was

3365
02:31:37,440 --> 02:31:40,840
so incredible. It's such an incredible feeling. Right after that,

3366
02:31:41,559 --> 02:31:43,440
after you like go through this and you don't even

3367
02:31:43,680 --> 02:31:45,920
necessarily wrestle with your feelings about like why you done,

3368
02:31:45,959 --> 02:31:47,520
why you did that? Instead of going up the stairs

3369
02:31:47,600 --> 02:31:49,760
or whatever, maybe you've internalized that there's no time to

3370
02:31:49,799 --> 02:31:53,040
think about that. You get to this campfire, which is

3371
02:31:53,079 --> 02:31:55,360
one of like the the main like points of like

3372
02:31:55,440 --> 02:31:58,280
here's the act is ending, the next act beginning, and

3373
02:31:58,399 --> 02:32:00,360
you go in it. You think it's gonna be one cutscenes,

3374
02:32:00,399 --> 02:32:02,280
We're going to see the donkeyment with the huge dicks,

3375
02:32:02,440 --> 02:32:05,399
and instead, like it kind of cuts away and you

3376
02:32:05,559 --> 02:32:07,600
come back and it's like, okay, if we're taking you

3377
02:32:07,639 --> 02:32:09,200
to the next area, and by taking you, it's like

3378
02:32:09,440 --> 02:32:12,719
a giant lady shows up and she picks you up,

3379
02:32:13,239 --> 02:32:15,399
like and you're doing up these your arms off to

3380
02:32:15,440 --> 02:32:17,399
the side and they just just picks you up and

3381
02:32:17,479 --> 02:32:20,200
she doesn't say anything. She just smiles at you, and

3382
02:32:20,319 --> 02:32:22,520
she just very gently sets you down on top of

3383
02:32:22,600 --> 02:32:24,879
the next cliff so you can continue walking. And this

3384
02:32:25,079 --> 02:32:26,959
music's playing and it's just like, oh my god, the

3385
02:32:27,000 --> 02:32:30,360
way it hit me of like I am alone on

3386
02:32:30,440 --> 02:32:32,479
this mountain face. I'm trying to get up here, and

3387
02:32:32,600 --> 02:32:35,280
it's so challenging and I don't necessarily know why I'm

3388
02:32:35,319 --> 02:32:36,920
doing this to myself, but I know I have to

3389
02:32:37,000 --> 02:32:42,280
do it, and it's very like it is like you

3390
02:32:42,360 --> 02:32:45,479
feel very alone, and the game for the game to

3391
02:32:45,559 --> 02:32:47,840
realize that. The next thing that you need to remember

3392
02:32:47,959 --> 02:32:49,959
is sometimes there's people who will help you, and there's

3393
02:32:49,959 --> 02:32:51,360
people who'll take care of you, and that's what we

3394
02:32:51,440 --> 02:32:55,200
all crave and need, and it's okay to be reminded

3395
02:32:55,239 --> 02:32:58,040
of that and it's okay to like have those feelings.

3396
02:32:58,440 --> 02:33:01,840
It hit me so hot, it was so impactful. The

3397
02:33:02,000 --> 02:33:03,920
most emotional moment I've had in a game this year.

3398
02:33:04,399 --> 02:33:07,879
So I think Man Breaker was this, I overcame this thing.

3399
02:33:08,120 --> 02:33:10,479
I've done that a lot in games. There's only a

3400
02:33:10,559 --> 02:33:13,559
couple of times where a game's been like, oh, this

3401
02:33:13,799 --> 02:33:17,040
trauma you've dealt with your entire life, these these feelings

3402
02:33:17,120 --> 02:33:20,920
of like belonging and value. There's only a couple of

3403
02:33:20,959 --> 02:33:23,200
times that they've ever really come to me and games

3404
02:33:23,200 --> 02:33:25,000
come to me and been like, we know that you

3405
02:33:25,079 --> 02:33:27,479
feel that too, and we are going to explain it

3406
02:33:27,600 --> 02:33:31,200
without words, without without really it's a you know, the

3407
02:33:31,319 --> 02:33:33,440
very brief cut scene, We're just going to show you

3408
02:33:33,520 --> 02:33:35,520
that emotion in a raw way, and it's going to

3409
02:33:35,600 --> 02:33:37,319
hit because of what we just put you through. So

3410
02:33:37,440 --> 02:33:39,520
between those two, it's gonna it's gonna be Mommy.

3411
02:33:39,319 --> 02:33:42,440
Speaker 5: It's crazy how much this game wound up having to say.

3412
02:33:43,840 --> 02:33:44,600
Speaker 2: Crazy yes.

3413
02:33:44,719 --> 02:33:47,399
Speaker 6: And it's like, to me, it's like that puts it

3414
02:33:47,440 --> 02:33:50,399
above because it's doing it without putting in your face,

3415
02:33:50,479 --> 02:33:52,520
without having to have a bunch of writing. All of

3416
02:33:52,520 --> 02:33:55,920
the cut scenes are just improv comedy scenes. All of

3417
02:33:56,000 --> 02:33:58,920
the emotion comes from the interplay between this playing a.

3418
02:33:58,920 --> 02:34:02,000
Speaker 7: Couple of a key moments, watching you beat Man Breaker

3419
02:34:02,760 --> 02:34:04,399
was really great, and then when you go to the

3420
02:34:04,479 --> 02:34:07,440
cabin door and talk to the guy and you're sorry,

3421
02:34:07,479 --> 02:34:08,600
what's the main characters name again?

3422
02:34:08,879 --> 02:34:12,399
Speaker 1: Uh, Nate, that's right, and he like finally asks and

3423
02:34:12,559 --> 02:34:14,680
admits that he needs help, yes, and stuff like that

3424
02:34:14,840 --> 02:34:15,959
I was like, Oh, I get this guy.

3425
02:34:16,040 --> 02:34:18,719
Speaker 6: Yeah, that's and that's like the culmination of like that

3426
02:34:18,920 --> 02:34:21,600
starts with with Mommy, where it's like you finally get

3427
02:34:21,639 --> 02:34:24,559
the door and like he's beginning to recognize it's okay

3428
02:34:24,600 --> 02:34:26,159
for me to just ask for help, and then he

3429
02:34:26,200 --> 02:34:28,360
goes there and then like they are basically like a

3430
02:34:28,440 --> 02:34:30,600
couple after that, him and the main donkey dick guy.

3431
02:34:30,760 --> 02:34:34,639
It's it's very very cute and sweet and got powerful game.

3432
02:34:36,239 --> 02:34:38,200
So yeah, you can cut out bringing the man breaker

3433
02:34:38,239 --> 02:34:39,079
and keep mind before me.

3434
02:34:39,239 --> 02:34:43,719
Speaker 1: That's good. I'm a little bit torn because I u

3435
02:34:44,520 --> 02:34:49,040
with Expedition thirty three specifically, I found Gustav's death to

3436
02:34:49,079 --> 02:34:54,200
be very unexpected in such a surprise that they really

3437
02:34:54,319 --> 02:34:55,399
committed to and stuck to.

3438
02:34:56,479 --> 02:34:58,840
Speaker 5: They just replaced him with someone that looks a lot

3439
02:34:58,920 --> 02:34:59,600
like yeah.

3440
02:35:00,520 --> 02:35:03,440
Speaker 1: Yeah, And I think like the more that I've been

3441
02:35:03,559 --> 02:35:07,760
like marinating on Claire Obscure as a whole, I think

3442
02:35:07,920 --> 02:35:11,040
for me personally, and this doesn't have I just want

3443
02:35:11,079 --> 02:35:12,399
to mention it. It doesn't have to be added to

3444
02:35:12,479 --> 02:35:16,479
the list. Is the final fight and your decision of

3445
02:35:16,559 --> 02:35:20,680
whether or not to fight my l or fight verso,

3446
02:35:21,200 --> 02:35:24,200
and you'll get a different ending depending on which one.

3447
02:35:24,719 --> 02:35:29,319
And I really did not like Versa when he got

3448
02:35:29,360 --> 02:35:31,159
added to the party, I had a lot of friction

3449
02:35:31,280 --> 02:35:33,040
with him because I think I just got attached to

3450
02:35:35,120 --> 02:35:40,079
you don't like Ben Stares this whole time, Ben star

3451
02:35:40,600 --> 02:35:47,879
Ger too polite of a person. But over time, just

3452
02:35:48,000 --> 02:35:50,639
like really getting to know more about versus character, and

3453
02:35:50,719 --> 02:35:54,319
then I just became so attached to my l just

3454
02:35:54,399 --> 02:35:56,600
like as like that little sister character and just seeing

3455
02:35:56,639 --> 02:36:02,079
how she is carrying and deal with so much grief

3456
02:36:02,239 --> 02:36:05,239
and not processing it. And I'm sure we've all seen

3457
02:36:05,719 --> 02:36:09,280
people that are that we love with all of our

3458
02:36:09,319 --> 02:36:14,159
hearts kind of get a little bit, I don't want

3459
02:36:14,159 --> 02:36:18,360
to say twisted, but carry themselves in a negative way

3460
02:36:18,520 --> 02:36:22,120
because of their inability to process, whether it's grief or

3461
02:36:22,200 --> 02:36:27,239
something very traumatic in their lives. And giving me that

3462
02:36:27,399 --> 02:36:32,559
decision to now that I have to defeat someone that

3463
02:36:32,719 --> 02:36:35,879
I've grown super attached to. And then now I'm thinking

3464
02:36:35,879 --> 02:36:39,440
about Verso's whole story and that he's kind of just

3465
02:36:39,600 --> 02:36:42,719
been He's not even a person in this anymore. He's

3466
02:36:43,600 --> 02:36:46,520
purely just a tool. He's purely a memory that is

3467
02:36:46,639 --> 02:36:52,920
being exploited. Is just kind of like stuck with me,

3468
02:36:53,200 --> 02:36:55,120
and like I know a lot of people the ending

3469
02:36:55,239 --> 02:36:58,479
is not necessarily like stuck with them, but to give

3470
02:36:58,559 --> 02:37:01,440
me that decision and then alter sim for the decision

3471
02:37:01,520 --> 02:37:04,719
to be just to face your fucking life and not

3472
02:37:04,879 --> 02:37:07,440
necessarily get over it, but just to accept it.

3473
02:37:08,200 --> 02:37:09,719
Speaker 2: I thought it was very powerful.

3474
02:37:09,920 --> 02:37:14,159
Speaker 1: And then just like after having a gigantic battle where

3475
02:37:14,440 --> 02:37:17,760
your kaiju mommy comes in to help you fight your dad,

3476
02:37:19,799 --> 02:37:22,360
and then now like that was a very tough, long

3477
02:37:22,520 --> 02:37:26,680
drawn out battle that now this just feels like a beleaguered, tired,

3478
02:37:26,879 --> 02:37:31,239
and weary fight between two siblings. I thought was just

3479
02:37:32,040 --> 02:37:33,760
one of the best things for me. I kind of

3480
02:37:33,799 --> 02:37:36,239
want that moment to be on here instead of death.

3481
02:37:36,520 --> 02:37:39,680
I really liked the ending. I felt kind of alone ending.

3482
02:37:40,200 --> 02:37:42,000
Speaker 4: I don't if I want to have that conversation yet

3483
02:37:42,040 --> 02:37:42,760
about the end.

3484
02:37:43,000 --> 02:37:46,159
Speaker 2: And just remind me of some remembering this correctly. Verso

3485
02:37:46,559 --> 02:37:49,120
was her brother that died in the fire in the

3486
02:37:49,200 --> 02:37:51,079
real world, and she kind of kept him alive by

3487
02:37:51,159 --> 02:37:51,440
kind of like.

3488
02:37:56,280 --> 02:37:56,760
Speaker 1: Right, yeah.

3489
02:37:57,319 --> 02:37:59,040
Speaker 4: Basically the final thing is like Mayo was like I

3490
02:37:59,120 --> 02:38:01,760
want to stay yeah, right yeah, versus like you need

3491
02:38:01,799 --> 02:38:04,600
to go because I want to die in fantasy or.

3492
02:38:04,600 --> 02:38:06,079
Speaker 7: Confront round, and I thought it was like a really

3493
02:38:06,159 --> 02:38:09,760
powerful conversation about yes, like processing your grief and like

3494
02:38:10,280 --> 02:38:13,399
stop living in this fantasy, but also like a conversation

3495
02:38:13,440 --> 02:38:16,440
about removing someone else's agency and not just one person, right,

3496
02:38:16,680 --> 02:38:19,239
and many many people that you've met and befriended and

3497
02:38:19,319 --> 02:38:21,440
gotten close to. I'm like, oh, that's a great moment.

3498
02:38:21,639 --> 02:38:24,559
Speaker 3: So I don't like the ending ending of this game,

3499
02:38:24,600 --> 02:38:27,600
but I actually like the fight and everything surrounding it

3500
02:38:27,760 --> 02:38:29,959
a lot, for the reasons Erye just mentioned. I think

3501
02:38:30,000 --> 02:38:33,079
it is a fantastic moment of like actually asking the

3502
02:38:33,120 --> 02:38:36,239
player to consider the ratifications of what they're about to

3503
02:38:36,319 --> 02:38:38,040
do here, and I like that.

3504
02:38:38,159 --> 02:38:40,280
Speaker 4: You know, it doesn't really result in like the very

3505
02:38:40,319 --> 02:38:43,760
traditional good ending or bad ending there at there's a

3506
02:38:43,799 --> 02:38:45,920
lot of debate about it, like maybe they're both bad,

3507
02:38:46,040 --> 02:38:48,600
maybe one's kind of okay, it's it's it's interesting, like

3508
02:38:48,959 --> 02:38:51,200
I don't know, you know, there's a bit more thinking

3509
02:38:51,280 --> 02:38:52,959
than these games usually give you.

3510
02:38:53,719 --> 02:38:57,159
Speaker 1: Right, Okay, And you know, I don't want to take

3511
02:38:57,159 --> 02:38:58,760
anything away from Gustav's death.

3512
02:39:00,159 --> 02:39:02,920
Speaker 2: Shocking moment, but I think this is a better moment.

3513
02:39:03,040 --> 02:39:05,280
Speaker 1: Yeah, another shocking moment. I just want to mention is

3514
02:39:05,319 --> 02:39:07,319
like when you get to the beach and Renoir just

3515
02:39:07,440 --> 02:39:10,159
cuts everyone down, and you're like, yeah, it's kind a

3516
02:39:10,200 --> 02:39:10,760
fucking game.

3517
02:39:11,600 --> 02:39:14,799
Speaker 2: I mean, the case's got a lot of cool moments. Yeah,

3518
02:39:15,399 --> 02:39:18,120
just like every battle is kind of a cool game.

3519
02:39:19,440 --> 02:39:21,159
Is there any other thing we feel like we could

3520
02:39:21,639 --> 02:39:24,520
I didn't even cut I don't grab the sectory. That

3521
02:39:24,639 --> 02:39:27,079
is a killer feeling when you beat a boss fight

3522
02:39:27,159 --> 02:39:29,639
without dying, because goddamn it, those some of those boss fights,

3523
02:39:29,879 --> 02:39:31,920
if it's not the worm, I'm probably gonna die once

3524
02:39:32,000 --> 02:39:32,360
or twice.

3525
02:39:32,479 --> 02:39:32,680
Speaker 1: You know.

3526
02:39:32,799 --> 02:39:35,360
Speaker 2: Yeah, that's the only one I can like reve right,

3527
02:39:35,520 --> 02:39:36,120
So that that's.

3528
02:39:36,040 --> 02:39:37,639
Speaker 6: Like when I got to a point where I was

3529
02:39:37,719 --> 02:39:39,600
going through one of those other bosses where it's like

3530
02:39:39,760 --> 02:39:41,799
there's so much happening and there's so much around you

3531
02:39:41,920 --> 02:39:45,040
and three phases and it's also a bullet hell, and

3532
02:39:45,360 --> 02:39:47,120
they then they throw the thing on top of you.

3533
02:39:47,280 --> 02:39:49,639
Of here's a yellow line drawing you to that if

3534
02:39:49,719 --> 02:39:51,159
the next thing, if you hit that, you kill this

3535
02:39:51,280 --> 02:39:54,479
thing next, you'll continue your bonus streak. And it's like, well,

3536
02:39:54,719 --> 02:39:56,479
I should do that, And so then you take all

3537
02:39:56,520 --> 02:39:59,280
these extra risks and getting to a point where you

3538
02:39:59,639 --> 02:40:01,719
like ocus your eyes and you're seeing the whole screen

3539
02:40:01,760 --> 02:40:03,840
at once and it's all happening, and you are just

3540
02:40:03,920 --> 02:40:06,639
perfectly weaving without thinking through every single one of these

3541
02:40:06,639 --> 02:40:10,040
obstacles while also killing this boss. It's an incredible feeling.

3542
02:40:10,440 --> 02:40:11,799
Speaker 2: Uh, I've had it.

3543
02:40:11,879 --> 02:40:14,360
Speaker 1: I've had it similar things before. It's worth calling out.

3544
02:40:14,239 --> 02:40:16,879
Speaker 2: Here, But yeah, we can cross it off Room forty

3545
02:40:16,920 --> 02:40:17,760
six of Blueprints.

3546
02:40:18,159 --> 02:40:19,799
Speaker 1: That was a great feeling. It felt really good.

3547
02:40:20,120 --> 02:40:23,000
Speaker 4: But it's ultimately a crossing the finish line moment, right,

3548
02:40:23,040 --> 02:40:24,760
I don't know if it's well in a game that

3549
02:40:24,799 --> 02:40:26,399
has a lot of crossing the finish that moment.

3550
02:40:26,520 --> 02:40:28,120
Speaker 2: Yeah, you know there's a lot of the a one

3551
02:40:28,760 --> 02:40:30,200
it is, but like I.

3552
02:40:30,280 --> 02:40:32,360
Speaker 6: Think you'll feel like there's like some moments in blue

3553
02:40:32,360 --> 02:40:34,920
Prints where it's like you discover like what the levers

3554
02:40:35,000 --> 02:40:37,360
do or how to open one of those the secret

3555
02:40:37,399 --> 02:40:39,719
doors that that are like in some of those rooms

3556
02:40:39,760 --> 02:40:41,040
and stuff like the garden key.

3557
02:40:41,399 --> 02:40:44,440
Speaker 2: It's the electricity and right, yes, there's a million of them.

3558
02:40:44,520 --> 02:40:46,479
Speaker 1: Yeah, there's some moment and maybe there's just so much

3559
02:40:46,559 --> 02:40:49,600
that it's hard to keep spread. I feel like with Blueprints,

3560
02:40:49,719 --> 02:40:51,760
like a lot of it is just like the own

3561
02:40:52,120 --> 02:40:56,319
everyone's individual experience more than like a collective one thing

3562
02:40:56,399 --> 02:41:00,000
that happens. Yeah, I think that's probably right, Okay, cutting.

3563
02:40:59,760 --> 02:41:01,280
Speaker 7: It, I think so, I just want to say, with

3564
02:41:01,360 --> 02:41:03,479
like Room forty six, it's not so much that moment

3565
02:41:03,680 --> 02:41:05,840
of those doors, like getting all through those doors open

3566
02:41:05,920 --> 02:41:07,920
or the doors you need and then being able to

3567
02:41:07,920 --> 02:41:08,360
get in there.

3568
02:41:08,520 --> 02:41:11,079
Speaker 1: It's that particular run where you get that.

3569
02:41:11,639 --> 02:41:15,280
Speaker 7: Yeah, there's several elements to all the knowledge. You've got

3570
02:41:15,360 --> 02:41:18,600
your fucking levers, you know, your route, Like that feels

3571
02:41:18,719 --> 02:41:19,360
fucking good.

3572
02:41:19,399 --> 02:41:23,360
Speaker 1: But I totally the fountain. Yeah, yeah, Mike, you know

3573
02:41:23,440 --> 02:41:25,079
what I'm talking about with this, right, I know what

3574
02:41:25,079 --> 02:41:26,639
you're talking about. I've never played this. Well the hell

3575
02:41:26,639 --> 02:41:27,319
are you talking about?

3576
02:41:29,399 --> 02:41:32,200
Speaker 4: Here's the spoilers, but yeah, like you know she's a werewolf, right, Well,

3577
02:41:32,239 --> 02:41:34,280
because the girl you're playing as she kind of goes

3578
02:41:34,319 --> 02:41:37,479
between two realms, this real world and the spiritual world.

3579
02:41:37,840 --> 02:41:39,920
At some point during the spiritual world, she just kind

3580
02:41:39,920 --> 02:41:42,440
of becomes part of this ritual where.

3581
02:41:42,360 --> 02:41:46,680
Speaker 2: She cuts off her face and her arm, brands.

3582
02:41:46,440 --> 02:41:48,440
Speaker 1: Herself as because she cuts off her own arm.

3583
02:41:48,479 --> 02:41:51,760
Speaker 4: It's this graphic, horrifying thing that the game earns really well,

3584
02:41:51,799 --> 02:41:54,159
and it just fits so well. But it's this graphic,

3585
02:41:54,280 --> 02:41:57,159
horrifying scene and then they attach a wolf arm on

3586
02:41:57,200 --> 02:41:59,200
it instead, right, and then you know, half the game

3587
02:41:59,280 --> 02:42:01,479
takes place in that. So now in that part of

3588
02:42:01,559 --> 02:42:03,879
the game, you kind of have this almost power fantasy

3589
02:42:03,879 --> 02:42:04,239
because you.

3590
02:42:04,280 --> 02:42:05,360
Speaker 1: Are very strong.

3591
02:42:05,440 --> 02:42:07,600
Speaker 4: Now you don't have to worry about the weapon durability,

3592
02:42:08,159 --> 02:42:11,360
this new move set, it's your arm. Yeah, and it's

3593
02:42:11,479 --> 02:42:12,920
oh my gosh, it was like just for you know,

3594
02:42:12,959 --> 02:42:14,680
it's like it was kind of like a squeamish like,

3595
02:42:14,760 --> 02:42:17,520
oh my god, they're going this far thing then, but

3596
02:42:17,639 --> 02:42:19,200
you know, again, it was built up really well.

3597
02:42:19,239 --> 02:42:22,559
Speaker 5: It was a big payoffs, and they don't really they

3598
02:42:22,760 --> 02:42:25,959
they show you just enough to feel terrible, right, but

3599
02:42:26,200 --> 02:42:28,959
not you know, not full divinity yeah.

3600
02:42:32,479 --> 02:42:33,040
Speaker 2: Once in a while.

3601
02:42:34,680 --> 02:42:36,719
Speaker 1: And I don't know, I feel like, especially the way

3602
02:42:36,799 --> 02:42:41,000
that they've been framing, uh, your player character, she's portrayed

3603
02:42:41,000 --> 02:42:43,719
as very frail, not just in like the universe of

3604
02:42:43,840 --> 02:42:46,239
Silent Hill, but like in her own personal life and

3605
02:42:46,399 --> 02:42:49,719
she doesn't have too much agency and then to then

3606
02:42:49,840 --> 02:42:54,879
suddenly in this spirit world make her a badass wolf lady.

3607
02:42:55,680 --> 02:42:59,040
It's especially powerful Jesus.

3608
02:42:59,079 --> 02:43:01,200
Speaker 5: So what happens in some unleashed.

3609
02:43:08,440 --> 02:43:14,440
Speaker 2: What happens is his own arm. Yeah, it's more graphic

3610
02:43:14,559 --> 02:43:16,719
than funny. What shadowed us?

3611
02:43:17,280 --> 02:43:20,040
Speaker 1: I know, wat it's funny because.

3612
02:43:19,879 --> 02:43:23,479
Speaker 5: Ninja Got In four was a Sonic game. Also, yes,

3613
02:43:24,239 --> 02:43:26,639
Grinding Sonic, Big year for Sonic.

3614
02:43:26,840 --> 02:43:27,319
Speaker 8: Like man.

3615
02:43:29,600 --> 02:43:32,000
Speaker 1: Grub, I know you love to roll around in the mud.

3616
02:43:33,280 --> 02:43:35,159
Speaker 6: Yeah, I mean, look, this is the kind of ship

3617
02:43:35,200 --> 02:43:37,079
that I love in games where it's like we come

3618
02:43:37,159 --> 02:43:40,360
up with our own problem that we made ourselves, and

3619
02:43:40,719 --> 02:43:41,959
and then we all have to deal with the fact

3620
02:43:42,000 --> 02:43:43,639
that we're humans and have different desires.

3621
02:43:43,680 --> 02:43:45,360
Speaker 1: Like Dan wants to be a stinker, and it's like.

3622
02:43:45,479 --> 02:43:47,760
Speaker 2: Okay, yeah, what that's why we had to put your

3623
02:43:47,879 --> 02:43:50,280
time out for him. And then and then you came

3624
02:43:50,319 --> 02:43:52,239
out because you promised you would help, and then you did.

3625
02:43:52,360 --> 02:43:54,360
Speaker 6: And then we all were working because a truck tipped

3626
02:43:54,399 --> 02:43:56,600
over and you actually knocked it over on purpose, but

3627
02:43:56,639 --> 02:43:57,920
you still like, I'm gonna fix it.

3628
02:43:58,159 --> 02:44:00,360
Speaker 1: And we all like had to like work together to

3629
02:44:00,719 --> 02:44:03,120
upright this thing in a really muddy spot. So it

3630
02:44:03,239 --> 02:44:04,280
was very difficult.

3631
02:44:04,559 --> 02:44:06,120
Speaker 6: And by the time we got upright was time down

3632
02:44:06,159 --> 02:44:07,920
the stream, and we were all very excited and they

3633
02:44:07,920 --> 02:44:11,239
were like, let's just go driving the water. This is

3634
02:44:11,239 --> 02:44:14,799
a great culmination. Uh, it's it sounds like it's gonna

3635
02:44:14,799 --> 02:44:15,760
have a hard time hanging here.

3636
02:44:15,879 --> 02:44:18,879
Speaker 1: But I man, I love this kind of yeah, good moment,

3637
02:44:19,000 --> 02:44:20,520
solid moment. I'm going to cut it.

3638
02:44:20,639 --> 02:44:25,799
Speaker 3: Speaking of what you like our games. Monkey farts huh yo, man, Yeah, Look,

3639
02:44:25,879 --> 02:44:29,319
that's just humor. That's just that's just humor.

3640
02:44:29,440 --> 02:44:36,479
Speaker 5: And we have now for two days been saying that

3641
02:44:36,639 --> 02:44:38,079
Dan is the deadpool.

3642
02:44:40,920 --> 02:44:48,959
Speaker 1: Is Dan're pretty good? Would you have a drug dealing

3643
02:44:49,719 --> 02:44:51,440
roommate that is also a blind lady?

3644
02:44:52,840 --> 02:44:58,000
Speaker 2: I've had half of that equation after college experience. I mean, look,

3645
02:44:58,079 --> 02:44:59,920
we had a brilliant idea, and the game gave a

3646
02:45:00,120 --> 02:45:01,920
the tools to do it, and we nailed it on

3647
02:45:01,959 --> 02:45:04,079
the first try. And it's the funniest thing I could

3648
02:45:04,079 --> 02:45:07,680
have imagined. It was keep digging, keep digging. And we

3649
02:45:07,799 --> 02:45:11,120
got to the yeah, the bunker with a button to

3650
02:45:11,239 --> 02:45:13,959
end the world and nuclear war, and we realized there's

3651
02:45:14,000 --> 02:45:15,840
a moat where you turn around and you fart, and

3652
02:45:15,879 --> 02:45:19,239
it's got a little stinky gas animation. And there's one

3653
02:45:19,840 --> 02:45:21,520
a moat where a monkey gets down on his ground

3654
02:45:21,520 --> 02:45:22,680
and opens his mouth and howls.

3655
02:45:22,959 --> 02:45:24,959
Speaker 1: I think Grub, we had you do the howl yeah,

3656
02:45:26,159 --> 02:45:28,959
stop before we press this button, fart in my face.

3657
02:45:29,120 --> 02:45:32,079
Speaker 2: Yeah, and we both turn around and fart do his

3658
02:45:32,280 --> 02:45:34,719
monkey mouth, and it worked perfectly and it's the funniest

3659
02:45:34,719 --> 02:45:35,399
thing that could happen.

3660
02:45:35,520 --> 02:45:37,680
Speaker 6: It was Yeah again, I love this kind of stuff.

3661
02:45:38,760 --> 02:45:45,959
Let's we got it, beautiful moment. Rainbow Road is very

3662
02:45:46,000 --> 02:45:48,120
good at Mario car I'm not quite sure if like.

3663
02:45:49,239 --> 02:45:54,360
Speaker 3: It is very specifically. I'm talking about here the approach

3664
02:45:54,520 --> 02:45:57,079
to because we just talked about how Mario kartt World

3665
02:45:57,399 --> 02:46:00,719
does a very sloppy job of like having the big

3666
02:46:00,959 --> 02:46:04,040
highways and everything trying to connect the various tracks and stuff.

3667
02:46:04,319 --> 02:46:07,799
But the final cup is very good because it is

3668
02:46:07,959 --> 02:46:11,079
all culminating and you going to Rainbow Road. So it's

3669
02:46:11,079 --> 02:46:14,799
about the drive downhill and going through different terrains and

3670
02:46:14,879 --> 02:46:16,680
like going on the water and stuff at the end.

3671
02:46:17,040 --> 02:46:19,719
At the end, it's a starry night and all the

3672
02:46:19,799 --> 02:46:23,760
imagery matches and it's just nighttime. Things are shimmering and

3673
02:46:23,879 --> 02:46:25,879
you go through the water. You're bobbing up and down

3674
02:46:25,920 --> 02:46:27,760
until you get to a big jump and you go

3675
02:46:28,000 --> 02:46:31,879
up into the sky to Rainbow Road, and it's a

3676
02:46:31,959 --> 02:46:33,600
really cool moment and I like it.

3677
02:46:33,879 --> 02:46:34,280
Speaker 4: I like it.

3678
02:46:34,399 --> 02:46:37,239
Speaker 3: Probably even more than the Rainbow Road Track itself. And

3679
02:46:37,280 --> 02:46:39,000
that's why I thought of it for this category, because

3680
02:46:39,040 --> 02:46:41,399
I think the approach is very good. I don't know

3681
02:46:41,399 --> 02:46:43,440
if it's keeping up with some of the rest of

3682
02:46:43,840 --> 02:46:46,040
these on here, but I thought it was a great

3683
02:46:46,040 --> 02:46:46,280
a mark.

3684
02:46:46,319 --> 02:46:48,680
Speaker 1: I think we can keep it on for now, all right,

3685
02:46:49,200 --> 02:46:51,719
tell me about being someone's step mom step mom?

3686
02:46:53,479 --> 02:46:55,680
Speaker 6: Yeah, And I don't know if I feel like we're

3687
02:46:55,680 --> 02:46:57,280
gonna go and through all these ones of like these

3688
02:46:57,319 --> 02:47:00,600
are our own player created agency this. Yeah, and I

3689
02:47:00,639 --> 02:47:02,799
would be like that tho. These are equally importantly these

3690
02:47:02,879 --> 02:47:04,959
kinds of things in games. They're not like, oh, it's

3691
02:47:05,000 --> 02:47:06,719
a story thing written by the game, so we got

3692
02:47:06,799 --> 02:47:08,680
to give it more reverence. This stuff is more important

3693
02:47:08,680 --> 02:47:11,079
to me, actually, but I still generally agree.

3694
02:47:11,159 --> 02:47:13,159
Speaker 3: Yeah, And I also would like to give Kala is

3695
02:47:13,360 --> 02:47:15,840
she wanted to fuck your mom's mom, so she would

3696
02:47:15,840 --> 02:47:16,719
be your mom's stepmom.

3697
02:47:19,799 --> 02:47:20,879
Speaker 2: Changes the dynamic.

3698
02:47:20,920 --> 02:47:25,000
Speaker 1: I want to misrepresent Kayala. That's okay, just calling people

3699
02:47:25,200 --> 02:47:26,200
chicken ass bitches.

3700
02:47:26,399 --> 02:47:30,600
Speaker 2: Yeah, she's going front on your ass. Yes, juicy bitch

3701
02:47:30,680 --> 02:47:34,399
holds tart, Yeah, juicy bitch. I feel like this is

3702
02:47:34,479 --> 02:47:36,399
the year so many people have gotten to see the

3703
02:47:36,559 --> 02:47:40,879
joy and what I have, Like i've known herly hear

3704
02:47:40,959 --> 02:47:43,760
me out, what if this is the soft three for this.

3705
02:47:45,280 --> 02:47:48,040
Speaker 6: Something like this, this one, I'd like the underbed meeting

3706
02:47:48,120 --> 02:47:50,120
as well and stuff like that, but uh, this one

3707
02:47:50,360 --> 02:47:52,879
we were It really revealed to me like the possibility

3708
02:47:52,879 --> 02:47:53,879
of our graders.

3709
02:47:53,879 --> 02:47:56,239
Speaker 2: Of oh, yeah, you don't have to have this. There

3710
02:47:56,319 --> 02:47:57,639
is no social contract here.

3711
02:47:57,760 --> 02:48:00,079
Speaker 1: Get away with what you can get away with, and

3712
02:48:00,280 --> 02:48:01,719
that means send in a.

3713
02:48:01,799 --> 02:48:04,639
Speaker 6: Crazy person to a point where the other two people

3714
02:48:04,799 --> 02:48:08,280
on their team are like, we cannot control her.

3715
02:48:09,200 --> 02:48:10,840
Speaker 2: I'm part of that three, and I'm trim to be

3716
02:48:10,840 --> 02:48:13,280
a voice of reason with you. She didn't records the

3717
02:48:13,360 --> 02:48:13,959
voice of reason.

3718
02:48:14,239 --> 02:48:16,920
Speaker 3: I think it's a good representation of all these like

3719
02:48:17,079 --> 02:48:19,760
make your own fun, mone the tools the game gives you.

3720
02:48:20,040 --> 02:48:22,319
Speaker 6: Yeah, yeah, And it was like okay, and then made

3721
02:48:22,319 --> 02:48:23,760
me realize it's like, oh that this is the way

3722
02:48:23,799 --> 02:48:26,239
the game is meant to be played. It gives you

3723
02:48:26,319 --> 02:48:28,639
these possibility and she she's not thinking about on that

3724
02:48:28,680 --> 02:48:29,200
act the level.

3725
02:48:29,239 --> 02:48:30,399
Speaker 1: She's just being herself.

3726
02:48:30,559 --> 02:48:33,520
Speaker 6: Yeah, and we're like this is beautiful, and it legitimately

3727
02:48:33,840 --> 02:48:35,600
scared away every team became a fall.

3728
02:48:35,680 --> 02:48:37,680
Speaker 1: So in the Trio mode, when and that was the

3729
02:48:37,760 --> 02:48:40,000
time where in the trio mode everyone was shoot on site.

3730
02:48:40,200 --> 02:48:43,040
Speaker 6: It was hot, spicy fighting, and everyone's like, fuck that

3731
02:48:43,200 --> 02:48:44,159
I'm not dealing with this, lady.

3732
02:48:44,319 --> 02:48:49,520
Speaker 1: Unrelated, unrelated, Maybe we need to get onto a GT

3733
02:48:49,760 --> 02:48:56,479
online role playing serve. I'm yes. I think it's also

3734
02:48:56,559 --> 02:48:59,399
important that not just highlighting these written story bits, but

3735
02:48:59,520 --> 02:49:02,760
like our own moments and sequences that we developed for ourselves.

3736
02:49:02,799 --> 02:49:06,479
And I feel like Klys screaming off a group. I mean,

3737
02:49:06,520 --> 02:49:08,639
let's keep it because personally.

3738
02:49:08,479 --> 02:49:10,959
Speaker 2: Will's clip that he cut of where we're like, okay,

3739
02:49:11,000 --> 02:49:13,280
everybody be cool. There's people and said everybody be cool.

3740
02:49:13,319 --> 02:49:14,040
Speaker 1: It just goes no.

3741
02:49:19,559 --> 02:49:21,959
Speaker 7: I think, especially if this represents sort of like those

3742
02:49:22,040 --> 02:49:24,319
uneasy truces and social attractions in our careers.

3743
02:49:24,399 --> 02:49:28,520
Speaker 1: I like it on the list. Yeah, god uh.

3744
02:49:30,600 --> 02:49:30,959
Speaker 5: Hold it.

3745
02:49:31,120 --> 02:49:33,319
Speaker 1: I think because we like that one so much. Maye

3746
02:49:33,360 --> 02:49:36,000
we cut the underbed meeting. I mean that that was

3747
02:49:36,079 --> 02:49:38,559
very funny too. It was very funny. It was very good,

3748
02:49:38,719 --> 02:49:41,200
Like I was there and then you two just like

3749
02:49:41,280 --> 02:49:44,600
showed up and it's like it was the view on camera?

3750
02:49:44,920 --> 02:49:47,000
Speaker 2: Was that so everyone home got to see that as well?

3751
02:49:47,079 --> 02:49:48,360
Speaker 1: It was just so this is why you're doing not

3752
02:49:48,479 --> 02:49:51,319
here bed meeting bed, meaning let's get stragic, and.

3753
02:49:51,360 --> 02:49:54,639
Speaker 6: We're just kind of like vaguely hearing something happened to Tam.

3754
02:49:54,840 --> 02:49:57,360
Maybe check later, it's like, oh, he's just dead.

3755
02:49:58,239 --> 02:49:59,440
Speaker 1: It's also a gameplay mechanic.

3756
02:49:59,479 --> 02:50:01,479
Speaker 3: If you're under the bed and you're speaking quietly, the

3757
02:50:01,559 --> 02:50:04,319
monsters won't know your characters.

3758
02:50:04,079 --> 02:50:05,520
Speaker 1: Are literally whispering like that.

3759
02:50:05,760 --> 02:50:07,799
Speaker 2: Yeah, and then the little heads are still flapping.

3760
02:50:08,000 --> 02:50:10,879
Speaker 6: It's just it's like that game at its best, for sure,

3761
02:50:11,120 --> 02:50:13,639
But we can cut it, okay, doll man dance?

3762
02:50:13,760 --> 02:50:14,040
Speaker 1: Is that that?

3763
02:50:14,559 --> 02:50:14,719
Speaker 3: Dan?

3764
02:50:14,799 --> 02:50:16,760
Speaker 7: I think I think we could probably let it go,

3765
02:50:17,120 --> 02:50:20,000
because I do think Conflagration is so much better. But

3766
02:50:20,639 --> 02:50:23,440
the way he's just like, hey, Sam, can I show

3767
02:50:23,440 --> 02:50:28,479
you something? And it's like this spotlight set, like this

3768
02:50:29,280 --> 02:50:32,239
pop star shows up and it's all these dollvid like danceing.

3769
02:50:32,280 --> 02:50:33,840
Speaker 1: He's like, what the fuck is? That sold me on

3770
02:50:33,879 --> 02:50:34,520
the game, honest.

3771
02:50:34,600 --> 02:50:36,280
Speaker 2: But the thing is, it's it's like even better than

3772
02:50:36,319 --> 02:50:38,280
that because it's not like it prompts you for that moment.

3773
02:50:38,440 --> 02:50:40,520
It's just like when you go back and he usually

3774
02:50:40,600 --> 02:50:42,559
has like six or seven Fuck, I didn't mean to

3775
02:50:42,639 --> 02:50:49,360
do that. You know, he'll have a bunch of things

3776
02:50:49,440 --> 02:50:51,959
to say, and one of them is just like, oh,

3777
02:50:52,040 --> 02:50:54,959
I saw you have a Horizon Dreamer on your bipod whatever.

3778
02:50:54,959 --> 02:50:56,440
It's like, oh, that's one of my favorite songs. And

3779
02:50:56,520 --> 02:50:59,079
that's when you have that moment of like hang on, okay,

3780
02:50:59,239 --> 02:51:01,440
you can actually play this. Here does this Surely this

3781
02:51:01,559 --> 02:51:03,079
is going to do something. This is good GiMA and

3782
02:51:03,120 --> 02:51:07,399
not only doesn't acknowledge, it has the most elaborate acknowledgment

3783
02:51:07,440 --> 02:51:10,120
of that that's actually animated very well. It's not just

3784
02:51:10,200 --> 02:51:13,000
copying the movements one. It's like all of the domin

3785
02:51:13,120 --> 02:51:14,399
have their own mo gap and stuff.

3786
02:51:14,440 --> 02:51:15,440
Speaker 1: It's great moment.

3787
02:51:16,239 --> 02:51:18,479
Speaker 2: The conflagration is incredible choreography.

3788
02:51:18,559 --> 02:51:21,319
Speaker 1: Yeaheah amazing. You can like change the lighting of the

3789
02:51:21,399 --> 02:51:21,879
scene and like.

3790
02:51:21,959 --> 02:51:23,799
Speaker 2: Yeah, you spend the camera and you see Sam just

3791
02:51:23,840 --> 02:51:24,799
like yeah, it's.

3792
02:51:24,680 --> 02:51:26,520
Speaker 1: Like, hey, why'd you spend so much time on this?

3793
02:51:26,600 --> 02:51:31,600
I'm not mad confused. I just want to quickly bring

3794
02:51:31,680 --> 02:51:33,639
up and Roger and I think we should cut it

3795
02:51:33,760 --> 02:51:36,920
because these are all just like gigantic, huge moments, but

3796
02:51:37,040 --> 02:51:42,639
this specific moment is getting married and living life with Roger. Dan,

3797
02:51:42,719 --> 02:51:45,760
You're the only one that's play this. So the main

3798
02:51:45,840 --> 02:51:49,639
player character, her father suffers from dementia. Then it's very

3799
02:51:49,719 --> 02:51:53,760
apparent that she may also be suffering from dementia as well.

3800
02:51:54,280 --> 02:51:57,239
And the one character that is like kind of keeping

3801
02:51:57,360 --> 02:52:01,399
along and keeping on the supporting you is your husband Roger.

3802
02:52:01,760 --> 02:52:05,559
And in this sequence, it's a lot of tense moments,

3803
02:52:05,719 --> 02:52:09,399
a little gameplay sing which is that kind of make

3804
02:52:09,440 --> 02:52:11,799
you question your own sense of reality with the player character,

3805
02:52:12,559 --> 02:52:15,760
and things finally seem like they're like on the straight

3806
02:52:15,799 --> 02:52:18,520
and narrow and things are okay because you were You've

3807
02:52:18,559 --> 02:52:22,760
met Rogers, you're going on dates, You're having this lovely moment,

3808
02:52:23,239 --> 02:52:26,079
and the sequences like pulled straight out of like a

3809
02:52:26,159 --> 02:52:30,079
rom com, straight out of like like a romance novel

3810
02:52:30,159 --> 02:52:32,399
or whatever. And like the way that they gamify it too,

3811
02:52:32,559 --> 02:52:34,799
is that you were like making these two pieces finally

3812
02:52:34,879 --> 02:52:37,920
meet in the middle, and then like and you're going

3813
02:52:38,000 --> 02:52:41,399
down these like storybook or comic book panels of like

3814
02:52:41,520 --> 02:52:46,360
these different tableaux in their life, major milestones, and then

3815
02:52:46,440 --> 02:52:49,040
they pull the rug from underneath you because you think

3816
02:52:49,079 --> 02:52:52,479
everything's so sweet, it's all great, and now you start

3817
02:52:52,559 --> 02:52:56,479
going back through these panels because you can't move forward anymore,

3818
02:52:57,159 --> 02:53:01,479
and it's now you are reliving these sequences you just

3819
02:53:02,079 --> 02:53:05,799
played through, and the player character is now having trouble

3820
02:53:06,479 --> 02:53:09,920
remembering exactly how everything went, and so now these two

3821
02:53:10,000 --> 02:53:13,879
pieces are having difficulty getting to each other. So now

3822
02:53:14,239 --> 02:53:17,399
it's not straight line anymore. You have to like go

3823
02:53:17,559 --> 02:53:19,840
through like a little bit of a maze sequence. And

3824
02:53:20,159 --> 02:53:22,840
just the way that they do this and handle a

3825
02:53:23,040 --> 02:53:27,239
very difficult and sensitive subject like dementia or Alzheimer's, I

3826
02:53:27,280 --> 02:53:30,719
thought was really well done. I definitely know that this

3827
02:53:30,840 --> 02:53:34,399
won't be a I don't think this is the best moment.

3828
02:53:34,440 --> 02:53:37,319
This might be maybe the most saddest moment of this year.

3829
02:53:37,440 --> 02:53:39,639
And I think they for such a small team of

3830
02:53:39,760 --> 02:53:42,399
maybe like one or two people, they handle this very

3831
02:53:42,479 --> 02:53:46,920
well and very maturely. So if you have but again

3832
02:53:47,040 --> 02:53:48,879
content warning, if you have someone in your life that

3833
02:53:48,920 --> 02:53:51,079
suffers from this, or if you were a father or

3834
02:53:51,319 --> 02:53:55,200
like an elderly parent, I would maybe pump the brakes

3835
02:53:55,239 --> 02:53:57,200
and give this one a little bit of time. But like,

3836
02:53:57,280 --> 02:53:58,280
they do this so well.

3837
02:53:58,520 --> 02:54:00,600
Speaker 2: But it is very sweet too that like you do

3838
02:54:00,799 --> 02:54:03,319
see like okay, well you see her face kind of age,

3839
02:54:03,319 --> 02:54:05,000
and you realize that you are like an old couple

3840
02:54:05,079 --> 02:54:07,799
now looking back on these things, and you know realizing

3841
02:54:08,239 --> 02:54:10,280
that she's been struggling with this, you know, from a

3842
02:54:10,399 --> 02:54:13,120
young age, and Roger being like, oh, here's our wedding

3843
02:54:13,200 --> 02:54:14,879
picture and I remember, you know, you were so worried

3844
02:54:14,879 --> 02:54:16,959
about remembering the bows and everything. We had to practice

3845
02:54:16,959 --> 02:54:18,520
again and again and it was tough for you. And

3846
02:54:18,680 --> 02:54:22,440
like it is all very affecting and very sweet.

3847
02:54:22,639 --> 02:54:22,719
Speaker 3: Ye.

3848
02:54:23,399 --> 02:54:26,520
Speaker 1: Hey, lots of games about grief this year. Huh yeah,

3849
02:54:26,760 --> 02:54:29,200
it's not like maybe we're all collectively going through something.

3850
02:54:29,360 --> 02:54:34,280
Maybe tell me about King Carol. That was such a

3851
02:54:34,360 --> 02:54:34,959
great review.

3852
02:54:35,239 --> 02:54:39,399
Speaker 3: So I almost like I want to see, like how

3853
02:54:39,559 --> 02:54:41,920
much of this sequence guys stregat on the list, because like,

3854
02:54:42,200 --> 02:54:45,399
really it's like k roll through the End is what

3855
02:54:45,559 --> 02:54:48,079
I would want to talk about here. The reveal of

3856
02:54:48,479 --> 02:54:50,760
Donkey Kong Bonanza. They came up with this new group,

3857
02:54:50,879 --> 02:54:54,760
the New Kongs, you know, the Void Company and Shitheads.

3858
02:54:56,159 --> 02:54:58,079
Speaker 2: They're great, you know, I love them, but they're just

3859
02:54:58,159 --> 02:54:59,360
little shitheads.

3860
02:54:58,920 --> 02:55:00,760
Speaker 3: Yeah kind of, they're they're kind of a little stinkery,

3861
02:55:00,879 --> 02:55:04,319
especially the main guy. But the reveal is that, like,

3862
02:55:04,520 --> 02:55:06,479
you know, the mcguffe you're trying to get to is

3863
02:55:06,559 --> 02:55:06,760
it the.

3864
02:55:08,360 --> 02:55:11,360
Speaker 1: Thing the Gold Finals?

3865
02:55:12,239 --> 02:55:13,920
Speaker 3: Yeah, but but you're trying to get to like the

3866
02:55:14,000 --> 02:55:18,159
Golden Banana or whatever banandium rude thank you, and you

3867
02:55:18,319 --> 02:55:19,840
get to it and you're like, oh, well, this is it,

3868
02:55:19,959 --> 02:55:20,280
this is the thing.

3869
02:55:20,840 --> 02:55:22,239
Speaker 2: This looks a little weird. What is this?

3870
02:55:22,360 --> 02:55:25,120
Speaker 3: And then like you bust it open and it's King

3871
02:55:25,239 --> 02:55:28,440
k Rule's belly and he pops out and it's like, oh,

3872
02:55:28,520 --> 02:55:29,840
it was me the whole time.

3873
02:55:30,200 --> 02:55:32,760
Speaker 1: And at first I'm like, well, this is weird. Why

3874
02:55:32,840 --> 02:55:33,680
did they do that?

3875
02:55:34,280 --> 02:55:38,680
Speaker 3: And then you realize everything up until then was because

3876
02:55:38,719 --> 02:55:41,680
of k Rule one of his like failed plans. Then

3877
02:55:41,719 --> 02:55:44,440
you know his failed schemes, and that's why everyone's in

3878
02:55:44,559 --> 02:55:48,079
this situation. It all comes together and then it culminates

3879
02:55:48,120 --> 02:55:50,000
and you going to like New Donk City and so

3880
02:55:50,120 --> 02:55:53,879
it ties into Odyssey while also you know, tying it

3881
02:55:54,000 --> 02:55:56,840
into Donkey Kong Country and everything like that. It is

3882
02:55:57,000 --> 02:55:59,559
kind of the developers sort of winking eyeing of like,

3883
02:56:00,200 --> 02:56:01,520
now you thought we were going to get rid of

3884
02:56:01,559 --> 02:56:04,319
all that, Nah, it's all canon. We're paying respect to

3885
02:56:04,399 --> 02:56:08,520
all this stuff because this is this is Donkey Kong sequence.

3886
02:56:08,520 --> 02:56:10,399
Speaker 2: People with the new art style and gameplay and everything.

3887
02:56:10,479 --> 02:56:11,799
It's like the look of k Rules.

3888
02:56:15,639 --> 02:56:17,360
Speaker 4: Like it's funny because like when you're like playing the game,

3889
02:56:17,360 --> 02:56:19,280
even when that first show happened, there's some people are like,

3890
02:56:19,639 --> 02:56:23,200
why do skeletons kind of look like crocodiles? And you

3891
02:56:23,319 --> 02:56:24,920
kind of talk yourself out of it as you're playing

3892
02:56:24,959 --> 02:56:27,639
the game because there's not that much does show up

3893
02:56:27,799 --> 02:56:30,559
is this awesome surprise. What I'm about too is, you know,

3894
02:56:30,680 --> 02:56:32,360
the boss fights in that game up to that point,

3895
02:56:32,600 --> 02:56:34,920
they're all kind of easy and they're very short. That

3896
02:56:35,079 --> 02:56:36,920
King k Rule boss fight, like both versions of it,

3897
02:56:37,079 --> 02:56:40,239
it's actually substantial. It's interesting. It does have kind of

3898
02:56:40,360 --> 02:56:43,120
fun callbacks to his previous mechanics. It feels like a

3899
02:56:43,399 --> 02:56:45,159
really good final set of boss fights.

3900
02:56:45,200 --> 02:56:48,239
Speaker 6: It's also like there's incredible spectacle throughout this whole shit

3901
02:56:48,280 --> 02:56:51,959
wat It is exciting. There's so much happening on the screen,

3902
02:56:52,120 --> 02:56:54,440
and it's got a ton of style, and a lot

3903
02:56:54,479 --> 02:56:56,959
of that style is classic Donkey Kong Country, And it's like,

3904
02:56:57,200 --> 02:56:58,799
after playing the whole game and fall in love with

3905
02:56:58,879 --> 02:57:00,799
the new stuff that is in the game, for them

3906
02:57:00,840 --> 02:57:02,399
to go back to that and both these things working

3907
02:57:02,479 --> 02:57:04,159
side by side and really kind of integrating in a

3908
02:57:04,239 --> 02:57:06,159
strong way of being like, oh man, they just brought

3909
02:57:06,200 --> 02:57:07,840
Donkey Kong all the way together.

3910
02:57:08,120 --> 02:57:10,600
Speaker 3: It all hits and you see that or hear that

3911
02:57:10,879 --> 02:57:12,799
in the music, which is you know a little bit

3912
02:57:12,879 --> 02:57:15,760
of like remixing some old tracks and some new music

3913
02:57:15,799 --> 02:57:18,239
as well. It really feels like bringing the new and

3914
02:57:18,360 --> 02:57:19,079
the old together the.

3915
02:57:19,079 --> 02:57:19,840
Speaker 2: Best music of the year.

3916
02:57:19,920 --> 02:57:20,120
Speaker 1: Chuck.

3917
02:57:20,239 --> 02:57:23,280
Speaker 2: Yeah, right, what's happening in that one phase the boss fight?

3918
02:57:23,360 --> 02:57:25,399
Isn't it like a pillar of bananas or something shooting

3919
02:57:25,479 --> 02:57:26,680
up and you're fighting or something like that.

3920
02:57:26,840 --> 02:57:28,920
Speaker 1: That's how you get to Yeah, that's how you get

3921
02:57:28,959 --> 02:57:29,639
to Newtong City.

3922
02:57:29,840 --> 02:57:31,799
Speaker 3: Yeah, well our wishes to get to the top and

3923
02:57:31,959 --> 02:57:33,879
to have a bunch of bananas, so you just get

3924
02:57:33,959 --> 02:57:37,600
a drill of bananas drilling you up to the surface.

3925
02:57:37,920 --> 02:57:38,360
Speaker 1: Very cool.

3926
02:57:38,479 --> 02:57:41,040
Speaker 7: It's great set pieces in those files. I was like

3927
02:57:41,200 --> 02:57:42,959
getting to the what I thought was the end. I

3928
02:57:43,079 --> 02:57:45,200
was like, oh, like this is kind of kind of

3929
02:57:45,239 --> 02:57:48,159
like drab or whatever, and then he appears that whole

3930
02:57:48,479 --> 02:57:51,280
final sequences like the yeah, phenomenal.

3931
02:57:51,559 --> 02:57:54,959
Speaker 2: Yeah, I do you know, I know I've said some

3932
02:57:55,000 --> 02:57:57,479
crap atrop for I do really like that moment when

3933
02:57:57,479 --> 02:57:57,639
you go.

3934
02:57:57,639 --> 02:58:00,479
Speaker 1: To volt Forge for the first time. Yeah, really cool area.

3935
02:58:01,479 --> 02:58:02,559
Speaker 2: Do you think it hangs down?

3936
02:58:02,959 --> 02:58:04,959
Speaker 3: I think I think It's one of the more notable

3937
02:58:05,239 --> 02:58:07,799
parts of that game, but it's also not my favorite

3938
02:58:07,840 --> 02:58:09,399
moment in that game, as much as I love it

3939
02:58:09,479 --> 02:58:12,520
feels like a very Metroid prime moment of going you know,

3940
02:58:13,760 --> 02:58:17,200
entering in and going up an elevator and this driving guitar,

3941
02:58:17,360 --> 02:58:20,559
this gretty heavy guitar is playing it. It's like, oh,

3942
02:58:20,639 --> 02:58:23,200
this almost feels heavier than they've already gone before, and

3943
02:58:23,559 --> 02:58:25,360
you know, it leads up to getting viola and everything.

3944
02:58:25,760 --> 02:58:30,040
I actually like ice belt unthawing more. That's really I

3945
02:58:30,079 --> 02:58:31,559
thought that whole sequence of like all.

3946
02:58:31,520 --> 02:58:35,760
Speaker 1: The tension and the unease, the very like dread of

3947
02:58:35,879 --> 02:58:38,319
it all, you know, the the Metroid fusion scary parts,

3948
02:58:38,920 --> 02:58:40,840
bringing that into prime the way that they have in

3949
02:58:40,879 --> 02:58:43,280
the past before, and then like went on thoughts, guess what,

3950
02:58:43,559 --> 02:58:46,360
everything comes to life and you're in the middle of

3951
02:58:46,479 --> 02:58:48,200
it now you gotta fight your way out. I mean,

3952
02:58:48,360 --> 02:58:51,959
that's an even better moment. I don't think either one

3953
02:58:52,079 --> 02:58:52,360
makes it.

3954
02:58:52,520 --> 02:58:54,000
Speaker 2: None of it sounds disappointing, though.

3955
02:58:55,239 --> 02:59:03,440
Speaker 1: Weird this guy. So I've cut that ge. We still

3956
02:59:03,479 --> 02:59:05,920
have a lot. I've moved everything to the tippy top

3957
02:59:05,959 --> 02:59:06,600
of the list.

3958
02:59:07,239 --> 02:59:10,120
Speaker 12: There's a couple I haven't even talked about we talk

3959
02:59:10,159 --> 02:59:13,600
about ed come with a Spear, talk about it from

3960
02:59:13,600 --> 02:59:16,120
the list kind is so fucking cool to documentary not

3961
02:59:16,239 --> 02:59:18,040
game playing matter.

3962
02:59:18,200 --> 02:59:19,879
Speaker 2: We need to point out. It's just like to me,

3963
02:59:20,159 --> 02:59:21,920
like I know, like I'm not like some evil level

3964
02:59:21,959 --> 02:59:24,280
competitive fighting guy, but like moral combat to me is

3965
02:59:24,399 --> 02:59:26,319
like the king of you know, fighting series. And like,

3966
02:59:26,639 --> 02:59:30,559
if there is one iconic move in the history of

3967
02:59:30,719 --> 02:59:33,000
that series, and I would say fighting games in general,

3968
02:59:33,360 --> 02:59:36,479
scorpion spear, right, that is one that is like transcended

3969
02:59:36,680 --> 02:59:38,760
you know, fighting games or even video games. People that

3970
02:59:38,799 --> 02:59:40,760
don't play video games know about get over here and

3971
02:59:40,760 --> 02:59:42,360
all that stuff. That is like one of the most

3972
02:59:42,479 --> 02:59:46,159
iconic gaming things ever. And to see the moment recorded

3973
02:59:46,479 --> 02:59:48,319
when they've just got the guy Daniel Pasina in the

3974
02:59:48,360 --> 02:59:50,639
scorpion suit and he's just getting his il animations and

3975
02:59:50,680 --> 02:59:53,440
all that stuff, and you're seeing a twenty seth year.

3976
02:59:53,319 --> 02:59:54,680
Speaker 1: Old at booon bee. Oh you know what would be

3977
02:59:54,719 --> 02:59:55,200
fucking sweet?

3978
02:59:55,239 --> 02:59:57,719
Speaker 2: What if you have like a spear and like seeing

3979
02:59:57,840 --> 02:59:59,280
him mind to like get throw it down and like

3980
02:59:59,319 --> 03:00:01,760
pull it back and just seeing that moment caught on

3981
03:00:01,920 --> 03:00:05,040
tape and then released publicly all these years later. To me,

3982
03:00:05,200 --> 03:00:07,360
that was just like, holy shit, I can't believe this

3983
03:00:07,440 --> 03:00:10,719
footage exists. I'm so glad this got out. Probably not

3984
03:00:10,760 --> 03:00:12,440
gonna hang with the others, but like, oh, that was

3985
03:00:12,479 --> 03:00:14,399
so awesome. That's maybe like my favorite piece of like

3986
03:00:14,840 --> 03:00:17,600
video game behind the scenes documentary footage I've ever seen.

3987
03:00:17,719 --> 03:00:19,719
Speaker 3: I do very much get what you're saying. I think

3988
03:00:19,719 --> 03:00:21,719
I'm kind of witch chucked, though, like in my head

3989
03:00:21,719 --> 03:00:24,520
at least, that's like the best moment of nineteen ninety

3990
03:00:24,719 --> 03:00:25,319
is kind of like.

3991
03:00:25,399 --> 03:00:27,680
Speaker 1: How, no, I know what you're trying to say.

3992
03:00:27,719 --> 03:00:29,399
Speaker 6: I get what you're saying, but no, that's not how

3993
03:00:29,440 --> 03:00:31,120
I felt when that. When I experienced it, it felt

3994
03:00:31,239 --> 03:00:34,000
it it connected me back to the nineteen nineties. But

3995
03:00:34,120 --> 03:00:36,799
to see it today and something I had never seen before,

3996
03:00:36,879 --> 03:00:37,479
this is magic.

3997
03:00:37,680 --> 03:00:38,440
Speaker 1: It was magic.

3998
03:00:38,559 --> 03:00:40,799
Speaker 6: It was Oh my god, I can't believe that in

3999
03:00:40,879 --> 03:00:43,719
twenty twenty five we get to see this moment happen

4000
03:00:43,920 --> 03:00:46,200
with all of the context of all the time that

4001
03:00:46,239 --> 03:00:48,959
has passed since then, and how timeless and important that

4002
03:00:49,079 --> 03:00:50,680
move and that these games have become.

4003
03:00:51,239 --> 03:00:53,000
Speaker 1: It is, it's transceiding.

4004
03:00:53,079 --> 03:00:56,239
Speaker 3: And if you're more talking about like the experience of

4005
03:00:56,520 --> 03:00:59,440
witnessing this eavelement, yeah, I get what you Yeah.

4006
03:00:59,280 --> 03:01:00,840
Speaker 2: And it was the build up because I would imagine

4007
03:01:00,840 --> 03:01:02,760
most people watch all this documentary stuff in the kind

4008
03:01:02,760 --> 03:01:06,000
of the linear you know, timeline and seeing the elements

4009
03:01:06,040 --> 03:01:08,239
that made Mortal Combat Mortal Combat like fall into place.

4010
03:01:08,280 --> 03:01:10,000
Like at first like, okay, we got these cool characters.

4011
03:01:10,040 --> 03:01:11,840
Oh we're doing these digitized actors. Oh what if we

4012
03:01:11,920 --> 03:01:13,680
did fatalities were at the end you could just like

4013
03:01:13,760 --> 03:01:15,600
kill them with the cool thing. And then midway said, yeah,

4014
03:01:15,639 --> 03:01:17,399
go for it. And then you see the spear like

4015
03:01:17,479 --> 03:01:20,799
just slowly watching everything come together that would become one

4016
03:01:20,840 --> 03:01:23,639
of the biggest phenomenon like flashpoints in gaming history. And

4017
03:01:23,799 --> 03:01:26,079
then the Spear is just like that's the best footage

4018
03:01:26,079 --> 03:01:27,639
of all of it, Like it's not gonna make it here,

4019
03:01:27,719 --> 03:01:30,159
but like, oh my god, I would put it on there.

4020
03:01:30,159 --> 03:01:32,040
But there's so much on this list that we do

4021
03:01:32,120 --> 03:01:34,360
have to start cutting. May it makes some hard cuts.

4022
03:01:34,360 --> 03:01:39,840
Speaker 1: As as a parlay if you will, I added scorpions

4023
03:01:39,920 --> 03:01:44,000
spear presents best moment or sequts. Okay, all right, I

4024
03:01:44,079 --> 03:01:46,440
can accept this, all right, so thank you, Ed Boone.

4025
03:01:47,520 --> 03:01:50,000
Speaker 3: I think you can cut Rainbow Road as well, because

4026
03:01:50,000 --> 03:01:52,520
I just think Donkey Kong has the better Nintendo, asked

4027
03:01:52,600 --> 03:01:53,360
Nintendo Moment.

4028
03:01:53,559 --> 03:01:56,799
Speaker 1: Yeah, we haven't talked about keep up yet. I think

4029
03:01:56,879 --> 03:01:59,479
we should keep cutting a couple things, Mike. For as

4030
03:01:59,600 --> 03:02:01,399
much as I like Silent Hill F I think it

4031
03:02:01,600 --> 03:02:04,799
is on my top ten, I think compared to some

4032
03:02:04,920 --> 03:02:10,239
of this other stuff, we could cut. Okay, uh, may

4033
03:02:10,840 --> 03:02:11,399
remaining here.

4034
03:02:12,120 --> 03:02:14,559
Speaker 2: I stand by cutting the double Jump. I know it's good,

4035
03:02:14,639 --> 03:02:16,079
it's it's one of the best one of those. But

4036
03:02:16,159 --> 03:02:18,520
I do think it's a similar feeling that a lot

4037
03:02:18,559 --> 03:02:21,239
of games, and I do still I do I prefer

4038
03:02:21,319 --> 03:02:22,479
the Prince of Persia one over the.

4039
03:02:22,520 --> 03:02:24,079
Speaker 1: Okay, all right, cutting that?

4040
03:02:25,399 --> 03:02:28,319
Speaker 3: Can we can we expand the Donkey Kongman to just

4041
03:02:28,399 --> 03:02:31,239
be like the ending and people that I mean, it's

4042
03:02:31,280 --> 03:02:32,280
everything that we talked about.

4043
03:02:32,319 --> 03:02:34,360
Speaker 1: I mean, but King k Role is part of the ending,

4044
03:02:34,639 --> 03:02:35,000
I know, but.

4045
03:02:35,000 --> 03:02:37,040
Speaker 3: I just want to be like when we're shouting out

4046
03:02:37,120 --> 03:02:39,639
very specifically, we mean, like the ending sequence of bonanza.

4047
03:02:40,520 --> 03:02:42,079
Speaker 1: Yeah, keep king.

4048
03:02:43,639 --> 03:02:44,680
Speaker 2: Maybe yeah, keep King King.

4049
03:02:45,399 --> 03:02:49,399
Speaker 1: There's somewhere King k Rule presents the King k Rule

4050
03:02:49,520 --> 03:02:56,079
ending sequence. Okay, it works, all right? At talk about

4051
03:02:56,120 --> 03:02:56,639
keep up? Yeah.

4052
03:02:58,280 --> 03:02:59,399
Speaker 2: Yeah, So we've mentioned.

4053
03:02:59,200 --> 03:03:03,559
Speaker 1: Before Chase is a very important member in dispatch, specifically

4054
03:03:03,559 --> 03:03:07,799
in Robert's life older brother figure hadn't seen each other

4055
03:03:07,879 --> 03:03:11,159
in a while because of just the way Robert's life went,

4056
03:03:11,280 --> 03:03:15,840
and then chase his life as a superhero, not quite

4057
03:03:15,920 --> 03:03:18,360
panning out the way he did because he didn't realize

4058
03:03:18,879 --> 03:03:24,319
his super speed also dramatically aged him so to in

4059
03:03:24,399 --> 03:03:27,799
an order in order to preserve his own lifespan, he

4060
03:03:27,879 --> 03:03:30,760
had to retire from being a superhero. And then in

4061
03:03:30,879 --> 03:03:32,280
a very tense sequence.

4062
03:03:32,120 --> 03:03:35,159
Speaker 3: The superherome was track Star Star speed Star, one of

4063
03:03:35,200 --> 03:03:36,200
the stars Stars.

4064
03:03:37,680 --> 03:03:40,920
Speaker 1: And then to get the what is it called the

4065
03:03:42,360 --> 03:03:46,319
the energy the pulse, in Visigal kind of goes a

4066
03:03:46,479 --> 03:03:52,360
wall and decides to infiltrate uh shroud warehouse. It wasn't

4067
03:03:52,360 --> 03:03:54,440
a Shroud's warehouse. It was a warehouse where it was

4068
03:03:54,760 --> 03:03:57,200
at the time. But like all right, the people who got.

4069
03:03:57,079 --> 03:03:58,840
Speaker 3: After the explosion of them game.

4070
03:03:58,760 --> 03:04:03,680
Speaker 1: Yeh, infiltrate that in order to help Robert out. It's

4071
03:04:03,760 --> 03:04:07,719
later revealed some other ulterior motives, but that's besides the point.

4072
03:04:08,319 --> 03:04:10,559
And at this point, depending on how you play the game,

4073
03:04:11,479 --> 03:04:14,000
I guess it doesn't matter. But in Visigal and Robert

4074
03:04:14,079 --> 03:04:16,920
have developed a kinship and for some people maybe a

4075
03:04:16,959 --> 03:04:21,600
little bit more but obviously there's that care with Robert

4076
03:04:22,000 --> 03:04:25,719
and in Visigal, and because in Visigal's powers is that

4077
03:04:25,799 --> 03:04:27,920
she just turns invisible, not a lot of offense in

4078
03:04:28,000 --> 03:04:31,639
there to get herself out of a sticky situation. Troud,

4079
03:04:31,879 --> 03:04:36,319
the game's big bad winds up being there. She gets

4080
03:04:36,399 --> 03:04:41,040
overpowered in in such a way where her inhaler gets

4081
03:04:41,079 --> 03:04:43,360
kicked out because her breathing is very important and tied

4082
03:04:43,399 --> 03:04:46,879
to her power of invisibility, and it kind of seems

4083
03:04:46,920 --> 03:04:49,920
like it's pretty fucked up, and that she may die

4084
03:04:50,079 --> 03:04:54,799
in this specific sequence. And also this whole time, Chase

4085
03:04:54,840 --> 03:04:58,639
has kind of just been in the background, just adding quips, adding.

4086
03:04:58,760 --> 03:05:02,000
Speaker 2: Warning Robert about ins Yes, because he does not like her.

4087
03:05:02,120 --> 03:05:03,280
He is very critical.

4088
03:05:03,440 --> 03:05:06,719
Speaker 6: Yes, Yes, he is that friend that will he think

4089
03:05:06,959 --> 03:05:08,799
he thinks she has the maturity of a sixteen year old.

4090
03:05:08,879 --> 03:05:12,520
Speaker 3: Yes, and he is right, he's not wrong. But he's

4091
03:05:12,559 --> 03:05:15,520
just like, hey, this bad egg. Yes, fuck her, I

4092
03:05:15,639 --> 03:05:16,840
want you to stay away from her.

4093
03:05:17,000 --> 03:05:19,719
Speaker 1: Yes, he is that friend. He is that homie that

4094
03:05:19,840 --> 03:05:23,879
tells you get your head out of your ass, look

4095
03:05:24,520 --> 03:05:26,840
look around, because this person is not good for you.

4096
03:05:27,040 --> 03:05:27,239
Speaker 4: Dog.

4097
03:05:28,040 --> 03:05:32,879
Speaker 1: But Robert just so in his own head for whatever purposes.

4098
03:05:33,399 --> 03:05:36,600
So as a player, we all think in Visaguel is

4099
03:05:36,760 --> 03:05:38,680
screwed in this moment, Croud is going to get her,

4100
03:05:38,760 --> 03:05:41,959
either kill her or take her as a hostage. And

4101
03:05:42,040 --> 03:05:45,280
then you just look to your side, as Robert, you

4102
03:05:45,360 --> 03:05:47,520
look away from the monitor and you just hear Chase

4103
03:05:48,200 --> 03:05:52,200
say keep up yep, and he's in his like pose

4104
03:05:52,280 --> 03:05:57,760
as track Star before away and then he just speeds away.

4105
03:05:58,280 --> 03:06:00,479
But the little detail that I love that they added

4106
03:06:00,520 --> 03:06:02,559
to this is that he doesn't take the most direct

4107
03:06:02,680 --> 03:06:04,840
route to get to her because he knows he can

4108
03:06:04,920 --> 03:06:07,360
get to her. But I think he knows that this

4109
03:06:07,479 --> 03:06:12,799
could be his last, literally his last, So he goes

4110
03:06:12,879 --> 03:06:15,239
around the block a couple of times, just like feel

4111
03:06:15,280 --> 03:06:18,200
it one more time because he knows that this is

4112
03:06:18,319 --> 03:06:21,319
probably it, because again it's aging him every time. Already,

4113
03:06:21,639 --> 03:06:23,879
appearance appearents have like a seventy to eighty year old

4114
03:06:23,959 --> 03:06:29,000
yea yeah, and in Canaon, yeah he's only forty. So

4115
03:06:29,319 --> 03:06:32,639
he picks up in Visigal and then he drops her

4116
03:06:32,680 --> 03:06:36,319
off at a nearby park, saves her from Shroud, and

4117
03:06:36,440 --> 03:06:39,319
the whole time the only thing Robert can do is

4118
03:06:39,479 --> 03:06:43,680
just watch from the monitors, and it just highlights how

4119
03:06:43,799 --> 03:06:47,280
much further powerless Robert has felt, and then just how

4120
03:06:48,120 --> 03:06:51,760
it highlights the relationship between in visigal And and how

4121
03:06:51,840 --> 03:06:54,760
much of a volatile character she is, Like is she

4122
03:06:54,879 --> 03:06:58,120
a good friend? Is she a good person? Because someone

4123
03:06:58,159 --> 03:07:02,719
that is ostensibly my brother is now dead because of her, And.

4124
03:07:02,760 --> 03:07:05,360
Speaker 6: It's it's it's the whole thing with Chase's character of

4125
03:07:05,479 --> 03:07:08,879
like he is modeling the behavior of I'm gonna be

4126
03:07:09,120 --> 03:07:11,600
honest about my opinion about these people. I'm gonna tell

4127
03:07:11,600 --> 03:07:13,719
you when someone sucks, if they suck, and I'm not

4128
03:07:13,760 --> 03:07:16,280
gonna hold back ever, and I'm gonna I'm gonna also

4129
03:07:16,319 --> 03:07:18,920
I'm gonna be capable of holding these feelings. And then

4130
03:07:18,920 --> 03:07:22,040
when the time comes when they're in trouble, who gives

4131
03:07:22,040 --> 03:07:22,799
a shit about any of that.

4132
03:07:22,840 --> 03:07:24,399
Speaker 1: I'm a superhero. I'm gonna do the right thing.

4133
03:07:24,559 --> 03:07:28,040
Speaker 6: Yes, And it's like, oh, that these are the things

4134
03:07:28,040 --> 03:07:30,120
that Robert will have to continue to struggle with and

4135
03:07:30,200 --> 03:07:32,239
has struggled with, and it's maybe failed a couple of

4136
03:07:32,280 --> 03:07:34,360
times as you as you've made these choices in the story,

4137
03:07:34,639 --> 03:07:36,120
and it kind of it's like a reminder of like

4138
03:07:37,559 --> 03:07:41,079
you you can hold these opposing ideas, but at the

4139
03:07:41,159 --> 03:07:42,000
end of the day, what are you?

4140
03:07:42,120 --> 03:07:42,680
Speaker 1: Are you a hero?

4141
03:07:42,879 --> 03:07:44,840
Speaker 6: Then do the right thing when we're faced with that

4142
03:07:44,920 --> 03:07:46,920
in that moment, it's really good and like I was like,

4143
03:07:47,079 --> 03:07:49,440
as it was happening, I'm predicting, like he's probably gonna

4144
03:07:49,440 --> 03:07:51,440
go do this. And the reason that like, when it happens,

4145
03:07:51,479 --> 03:07:53,319
it's not like oh I predicted that. What Oh they

4146
03:07:53,479 --> 03:07:56,120
ruined the twist. It's like, no, thematically, it was the

4147
03:07:56,200 --> 03:07:58,920
right choice for the story. And it's a hit even

4148
03:07:59,000 --> 03:08:01,319
harder because I'm like, Okay, they get what they're doing here.

4149
03:08:01,360 --> 03:08:03,120
They really understand how to write these characters.

4150
03:08:03,120 --> 03:08:06,239
Speaker 3: And like I love Robert's dialogue there at the animals,

4151
03:08:06,319 --> 03:08:08,079
just like, oh fuck oshit, where are my keys? I

4152
03:08:08,200 --> 03:08:11,639
gotta go yeah and check in on him. It's the

4153
03:08:11,760 --> 03:08:16,079
moment so I binge played all of Dispatch after every

4154
03:08:16,120 --> 03:08:18,479
episode was out. It's the moment that made me say,

4155
03:08:18,600 --> 03:08:20,840
I wish I would have done Sweet to Week because

4156
03:08:21,399 --> 03:08:23,280
they leave you on a cliffhanger with that. That was

4157
03:08:23,360 --> 03:08:27,079
the end of that week's episodes, Like you do find

4158
03:08:27,120 --> 03:08:29,959
out that you know, Chase is in critical condition. He

4159
03:08:30,000 --> 03:08:33,239
didn't quite die, but he probably is going to and

4160
03:08:33,319 --> 03:08:35,399
they go other places with that in the story. But

4161
03:08:35,479 --> 03:08:37,840
it's just man, it hits so hard.

4162
03:08:38,799 --> 03:08:40,840
Speaker 6: I mean, we can make a whole moment of sequence

4163
03:08:40,879 --> 03:08:43,920
out of this with his return, Yeah, I mean because

4164
03:08:43,920 --> 03:08:45,840
that that's completing that sequence that.

4165
03:08:46,000 --> 03:08:48,239
Speaker 1: I mean with him and Bond Blazer and like how

4166
03:08:48,280 --> 03:08:49,079
that yeah.

4167
03:08:50,879 --> 03:08:53,159
Speaker 2: Cheap in the near death at all for you though,

4168
03:08:53,360 --> 03:08:55,040
I don't know, so, I don't think so.

4169
03:08:55,159 --> 03:08:57,239
Speaker 3: Yeah, I don't think so, because it's also there's also

4170
03:08:57,319 --> 03:09:00,280
sacrifice there. Blonde Blazer is giving her power as a

4171
03:09:00,319 --> 03:09:03,920
super it's not like the next first and seconds him,

4172
03:09:04,040 --> 03:09:05,959
and it's like that she does.

4173
03:09:05,920 --> 03:09:08,239
Speaker 1: Expect to get it back, at least in my playthrough.

4174
03:09:08,000 --> 03:09:09,879
Speaker 3: They're going to figure it out, right, Well, well, yeah,

4175
03:09:09,879 --> 03:09:12,680
Well what she's saying is like, because I think there's

4176
03:09:12,680 --> 03:09:16,520
sort of the vibe of this is maybe even only temporary.

4177
03:09:16,680 --> 03:09:19,040
We'll see what happens. I think if there is a dispatch,

4178
03:09:19,239 --> 03:09:21,879
that's probably what they'll get into. Yeah, season two. But

4179
03:09:21,920 --> 03:09:25,040
it's just the fact that's like everyone is giving up

4180
03:09:25,120 --> 03:09:28,079
something because they want to make the people in their

4181
03:09:28,159 --> 03:09:31,000
lives they really respect. Yeah, they want to keep everyone

4182
03:09:31,040 --> 03:09:32,159
happy and keep the team together.

4183
03:09:32,559 --> 03:09:34,360
Speaker 2: So I assume you don't want to bold that one.

4184
03:09:36,840 --> 03:09:38,639
Speaker 1: I don't disagree. I feel like if that was on

4185
03:09:38,840 --> 03:09:41,840
a TV show, everybody would have been talking about it. Also,

4186
03:09:42,239 --> 03:09:46,319
Jeffrey Wright's performance like across the Board specifically that like wow,

4187
03:09:48,280 --> 03:09:52,559
maybe bold the Kayla one as our yeah Maybematically they're

4188
03:09:52,559 --> 03:09:53,159
almost the same.

4189
03:09:54,799 --> 03:09:56,200
Speaker 3: How many do we have to cut?

4190
03:09:56,280 --> 03:09:59,159
Speaker 6: At this point, I'm pretty serious about getting Mommy on

4191
03:09:59,239 --> 03:10:01,239
there into the top three.

4192
03:10:01,319 --> 03:10:02,760
Speaker 1: You sell me, I'll back you up on this.

4193
03:10:02,879 --> 03:10:06,520
Speaker 2: So it's like a question, So you finished the Man

4194
03:10:06,600 --> 03:10:09,239
Breaker and that's this whole ordeal, and then does it

4195
03:10:09,280 --> 03:10:10,799
give you a moment till you said there's like she

4196
03:10:11,000 --> 03:10:12,799
puts you on top of another cliff, right, does it

4197
03:10:12,799 --> 03:10:14,319
give you a moment where you think like, oh fuck,

4198
03:10:14,399 --> 03:10:15,079
now I have to do this?

4199
03:10:15,719 --> 03:10:17,600
Speaker 1: Or is it just kind of like a cut scene.

4200
03:10:18,120 --> 03:10:19,799
Speaker 6: So it's like when you get up there, first you

4201
03:10:19,920 --> 03:10:22,600
talk to the guy who built the stairs and then

4202
03:10:22,680 --> 03:10:25,239
says like basically like you you won't be able to

4203
03:10:25,239 --> 03:10:26,719
do the Man Breaker, just take the stairs and you

4204
03:10:26,840 --> 03:10:28,639
kind of challenges you have that stuff. Yeah, you have

4205
03:10:28,680 --> 03:10:30,319
a conversation with him and that's whatever, and then you

4206
03:10:30,399 --> 03:10:32,959
walk to the fire fire and that's like it kind

4207
03:10:33,000 --> 03:10:35,159
of fades out and you fade back up and then

4208
03:10:36,040 --> 03:10:38,600
she smiles down on you, puts you up there on

4209
03:10:38,639 --> 03:10:40,719
the cliff, and then you basically are walking to the

4210
03:10:40,799 --> 03:10:43,120
end of the game at that point that there's one

4211
03:10:43,200 --> 03:10:44,840
more sequence where it is like, oh my god, I

4212
03:10:44,920 --> 03:10:46,159
have to do this, and that's the train.

4213
03:10:46,879 --> 03:10:47,079
Speaker 1: Yeah.

4214
03:10:47,200 --> 03:10:49,600
Speaker 2: So, like I guess just to understand the moment more like,

4215
03:10:50,840 --> 03:10:52,440
is there a moment where you think you're going to

4216
03:10:52,479 --> 03:10:54,399
have to do something and then she helps you.

4217
03:10:54,559 --> 03:10:57,120
Speaker 6: No, it's not about that, No, No, it's it's about

4218
03:10:57,239 --> 03:10:59,479
like I mean, she does help you get up a

4219
03:10:59,479 --> 03:11:01,920
cliff you would be able to up otherwise. Like it's

4220
03:11:01,959 --> 03:11:04,280
presented as like this kind of rock face, but it's

4221
03:11:04,319 --> 03:11:07,639
really just like I've rejected help so much up to

4222
03:11:07,719 --> 03:11:10,239
this point. I see, and the character has done it

4223
03:11:10,319 --> 03:11:12,040
as well. I'm doing it when I did The Man Breaker.

4224
03:11:12,159 --> 03:11:14,840
The character Nate every situation is and he's surrounded by

4225
03:11:14,879 --> 03:11:18,760
people who are ostensibly friendly. They never go the step

4226
03:11:18,799 --> 03:11:20,879
of assuming that he is going to need the thing

4227
03:11:20,959 --> 03:11:23,040
that he does need that whatever help that is. They

4228
03:11:23,079 --> 03:11:24,719
are waiting for him to ask for it, and he

4229
03:11:24,799 --> 03:11:28,000
doesn't have the value. He doesn't value himself enough to

4230
03:11:28,079 --> 03:11:30,159
believe that he is worthy to ask people for anything.

4231
03:11:30,719 --> 03:11:34,559
And so this is like the Mommy character is just saying,

4232
03:11:35,120 --> 03:11:37,840
I'm no questions. I'm not going to force you to

4233
03:11:37,920 --> 03:11:38,319
ask me.

4234
03:11:38,680 --> 03:11:39,000
Speaker 1: I am not.

4235
03:11:39,120 --> 03:11:42,200
Speaker 6: I understand what you need. I understand how alone you feel,

4236
03:11:42,399 --> 03:11:44,280
and I'm going to just give you what you need

4237
03:11:44,399 --> 03:11:45,879
right now, and then I'm gonna set you down and

4238
03:11:46,000 --> 03:11:48,879
let you go. And it's it's it's again very powerful,

4239
03:11:49,040 --> 03:11:51,079
and I think that is eventually what gives him the

4240
03:11:51,079 --> 03:11:53,319
confidence of like, oh, I do have some value. When

4241
03:11:53,360 --> 03:11:55,479
he goes up to the door and finally asks, hey,

4242
03:11:55,520 --> 03:11:56,280
can I come inside?

4243
03:11:56,280 --> 03:11:56,760
Speaker 1: I'm cold?

4244
03:11:57,000 --> 03:11:59,479
Speaker 2: Can I come sit by your fire? That like that

4245
03:11:59,680 --> 03:12:00,879
hits the even harder because of.

4246
03:12:00,879 --> 03:12:04,920
Speaker 1: That, He's like, can I use your toilet? Yeah? Your toilet?

4247
03:12:05,319 --> 03:12:06,440
Speaker 2: He has to the whole.

4248
03:12:08,799 --> 03:12:12,799
Speaker 7: I am wondering, actually if the Kayla Art Greaters thing

4249
03:12:12,920 --> 03:12:14,559
hangs with some of these other moments.

4250
03:12:14,920 --> 03:12:17,319
Speaker 1: I mean, so it's so good, but yeah, I'm I'm

4251
03:12:17,600 --> 03:12:20,040
trying to get both these on. So yeah, here's what we.

4252
03:12:20,120 --> 03:12:21,559
Speaker 2: Do, Kayla.

4253
03:12:23,799 --> 03:12:27,159
Speaker 1: Yeah, okay, we're doing good workouts out. Kayla shouts out

4254
03:12:27,159 --> 03:12:31,639
to Kayla. What a wild card? Huh oh yeah yeah, yeah,

4255
03:12:32,879 --> 03:12:36,520
weirder than Dan wo Yeah I said.

4256
03:12:36,360 --> 03:12:38,520
Speaker 2: It, weirder than Mintion not weird.

4257
03:12:38,920 --> 03:12:43,840
Speaker 1: I don't know King k rules whole ending sequence.

4258
03:12:43,959 --> 03:12:46,520
Speaker 4: Well, I see this is probably my favorite one on here,

4259
03:12:47,120 --> 03:12:48,719
and I'm like, I'm weird because I don't think I

4260
03:12:48,760 --> 03:12:51,319
can sell it as well as I can say it

4261
03:12:51,440 --> 03:12:52,520
was really cool and fun.

4262
03:12:52,639 --> 03:12:54,280
Speaker 1: I mean I would, I would keep it on there,

4263
03:12:54,280 --> 03:12:55,920
but I think that you're right about some of these

4264
03:12:55,920 --> 03:12:56,239
other ones.

4265
03:12:56,280 --> 03:12:58,319
Speaker 3: Oh no, that's my second favorite as well, So like

4266
03:12:58,399 --> 03:12:59,680
I'm behind this one as well.

4267
03:12:59,799 --> 03:13:03,280
Speaker 4: I'd i'd rather than the versal versus myl fight, which

4268
03:13:03,319 --> 03:13:06,040
is the other one like I could speak to, but

4269
03:13:06,319 --> 03:13:08,079
I love that. I think Expedition thirty three is kind

4270
03:13:08,079 --> 03:13:10,600
of just riding moment to moment to moments, so even

4271
03:13:10,680 --> 03:13:13,479
that one doesn't necessarily hang out insanely. I just kind

4272
03:13:13,520 --> 03:13:14,479
of think of that game as.

4273
03:13:14,719 --> 03:13:17,799
Speaker 1: Right, Yeah, when I think of Sorry Chuck, when I

4274
03:13:17,920 --> 03:13:21,799
think of like Expedition thirty three, like it still kind

4275
03:13:21,840 --> 03:13:24,280
of is hard to think about like a specific moment,

4276
03:13:24,799 --> 03:13:26,680
and like this was a struggle to just pick this

4277
03:13:26,920 --> 03:13:30,159
moment in itself because like we don't even start with this, right,

4278
03:13:30,200 --> 03:13:33,799
we can't. Yeah, this like wound up popping up, So

4279
03:13:33,959 --> 03:13:37,319
like I think I would be okay because the game

4280
03:13:37,399 --> 03:13:41,639
as a whole, as a whole package just feels very important,

4281
03:13:41,639 --> 03:13:44,120
and especially because like I didn't like Versu at first,

4282
03:13:44,639 --> 03:13:47,879
when he gets introduced your party afterwards, it's like, my main.

4283
03:13:47,799 --> 03:13:50,639
Speaker 6: Guy, we don't have the best narrative or story or

4284
03:13:50,680 --> 03:13:53,120
whatever character or category if we did this year, do

4285
03:13:53,120 --> 03:13:55,799
you guys think Expedition thirty, Oh my god, yeah it did.

4286
03:13:56,840 --> 03:13:58,319
Speaker 2: It was a mirror in that.

4287
03:13:58,799 --> 03:14:01,520
Speaker 1: It's right when I ever give a shit about a

4288
03:14:01,799 --> 03:14:05,479
very fantastical jail. Some of the story, like a moment.

4289
03:14:05,280 --> 03:14:07,280
Speaker 2: Ago, remember the story.

4290
03:14:07,479 --> 03:14:10,520
Speaker 1: I liked the character. I think it was a fact.

4291
03:14:10,879 --> 03:14:14,840
Speaker 2: I mean story like one of my favorite maybe my

4292
03:14:14,920 --> 03:14:19,799
favorite god well like French people. Honestly, the fact that

4293
03:14:19,879 --> 03:14:21,840
it made me care about that and love this game.

4294
03:14:22,280 --> 03:14:24,079
I cannot believe.

4295
03:14:27,879 --> 03:14:28,280
Speaker 1: Fantasy.

4296
03:14:29,360 --> 03:14:31,760
Speaker 7: I was going to bring up about k Rule if

4297
03:14:31,840 --> 03:14:35,120
I have a critique there. I think that sequence goes

4298
03:14:35,200 --> 03:14:37,079
on a little too long.

4299
03:14:37,200 --> 03:14:37,719
Speaker 1: It's long.

4300
03:14:38,719 --> 03:14:40,479
Speaker 2: It's fun though, and it does escalate.

4301
03:14:41,799 --> 03:14:44,639
Speaker 6: I think it's better than it like honestly going too short,

4302
03:14:44,680 --> 03:14:46,120
and a lot of times that's better because you like

4303
03:14:46,239 --> 03:14:47,840
leave one and more and stuff. But in this case,

4304
03:14:47,840 --> 03:14:49,639
it's like I didn't think they were going to do it,

4305
03:14:50,079 --> 03:14:51,639
and then they did it, and I wanted to spend

4306
03:14:51,639 --> 03:14:53,319
as much time in there as possible, like with all

4307
03:14:53,360 --> 03:14:56,000
these things, but I mean, you're not You're also not wrong.

4308
03:14:56,159 --> 03:14:58,239
Speaker 3: I do think though, that they just they stuck the

4309
03:14:58,360 --> 03:15:02,440
landing like they did Donkey Bonanza is basically a playable

4310
03:15:02,520 --> 03:15:06,040
Pixar movie the way that the characters interact, and I

4311
03:15:06,120 --> 03:15:08,840
think they earn that ending sequence. I think that it

4312
03:15:09,000 --> 03:15:11,159
is that big culmination. You know, there's almost like a

4313
03:15:11,280 --> 03:15:14,360
musical moment stuff because this music music themed, and I

4314
03:15:14,520 --> 03:15:16,360
just think every part of it is very fun.

4315
03:15:16,719 --> 03:15:20,959
Speaker 1: So it sounds like R three maybe Mommy baby steps

4316
03:15:21,120 --> 03:15:23,440
King Kroll ending sequence and then keep up.

4317
03:15:24,079 --> 03:15:25,840
Speaker 2: I would say, Okay, out of the three that are

4318
03:15:25,920 --> 03:15:29,399
kind of on the possible chopping block here Destraining two,

4319
03:15:29,520 --> 03:15:32,319
Claire Obscure, and King Carol, I have played and loved

4320
03:15:32,319 --> 03:15:36,120
all three of those games, I do love that conflagration

4321
03:15:36,319 --> 03:15:38,600
sequence a ton. I mean it is kind of like

4322
03:15:38,920 --> 03:15:41,719
everything I love about Kajima distilled into one kind of

4323
03:15:41,799 --> 03:15:44,879
short chapter. Looking at this thing kind of like jaw

4324
03:15:45,040 --> 03:15:46,639
on the floor, It's like, oh, this is the coolest

4325
03:15:46,639 --> 03:15:47,879
thing I've ever seen in a video game.

4326
03:15:47,959 --> 03:15:51,360
Speaker 1: That scene is the game I want death Stranding two

4327
03:15:51,520 --> 03:15:54,319
to be like I want, I want that that scene

4328
03:15:54,520 --> 03:15:57,000
is like Middle Gear at its coolest. It is, it

4329
03:15:57,079 --> 03:16:01,040
is Kajima at his best boy. I mean, it's the

4330
03:16:01,120 --> 03:16:04,280
best sequence in both dest Training games by a mile.

4331
03:16:04,399 --> 03:16:07,520
Speaker 3: I think I'll just toss my opinion on it out there,

4332
03:16:07,600 --> 03:16:11,000
though you guys haven't sold me on it in the

4333
03:16:11,040 --> 03:16:14,799
way that the Mommy sequence and Baby Steps sold me on.

4334
03:16:15,079 --> 03:16:17,639
Speaker 2: I think the thing is more than anything else. This

4335
03:16:17,959 --> 03:16:20,639
needs to kind of be seen and heard, like the

4336
03:16:20,680 --> 03:16:24,639
Mommy thing is a story based on conceptual and and

4337
03:16:24,680 --> 03:16:28,200
and then the message of it. This is purely audio visual,

4338
03:16:28,680 --> 03:16:29,959
tone vibe.

4339
03:16:30,399 --> 03:16:33,000
Speaker 3: And you're not You're still not selling me on it.

4340
03:16:35,559 --> 03:16:37,840
Speaker 1: When I saw it, I was I did like get

4341
03:16:37,879 --> 03:16:40,520
it and was into it. But it's like, is it

4342
03:16:40,879 --> 03:16:41,000
is it?

4343
03:16:41,040 --> 03:16:45,000
Speaker 6: It's is it just a spectacle? Like I'm not that, yeah,

4344
03:16:45,680 --> 03:16:49,360
just spectacles dismissive? Is it the spectacle which did blow

4345
03:16:49,440 --> 03:16:51,479
me away? And then the tone was there so well?

4346
03:16:51,520 --> 03:16:54,159
Speaker 1: I mean I didn't even know how to check it's

4347
03:16:54,200 --> 03:16:58,239
not just ado, you know. My My question is for

4348
03:16:58,719 --> 03:17:02,479
the bonanza folks, does the King k Rule ending sequence?

4349
03:17:02,559 --> 03:17:05,399
Does that really only play if you're super familiar with

4350
03:17:05,600 --> 03:17:09,360
everything versus conflagration, which could be I don't know, but

4351
03:17:09,399 --> 03:17:10,040
I don't care.

4352
03:17:10,200 --> 03:17:12,879
Speaker 3: The thing is like, oh, people who are only into Nintendo.

4353
03:17:13,000 --> 03:17:14,799
That's hundreds of millions of people on Earth.

4354
03:17:15,079 --> 03:17:18,040
Speaker 2: But also I'm a huge Nintendo guy and nostalgia for

4355
03:17:18,120 --> 03:17:20,399
Donkey Haong and everything. I would definitely take de Tranding

4356
03:17:20,440 --> 03:17:21,399
over the KK roll thing.

4357
03:17:22,959 --> 03:17:25,639
Speaker 1: We could split the difference, eliminate them both and put

4358
03:17:26,000 --> 03:17:30,959
the French people in. I actually like that, and I

4359
03:17:31,120 --> 03:17:33,680
like both of those. But and I was fighting for conflagration,

4360
03:17:33,799 --> 03:17:37,360
but I think that's a fair I cut chucks French.

4361
03:17:37,959 --> 03:17:42,159
M Nope, German. Have we have we shot down Dan

4362
03:17:42,239 --> 03:17:44,760
a lot during Game of the Year? My question, two, Yes,

4363
03:17:44,840 --> 03:17:45,959
we have. I thought about that too.

4364
03:17:46,280 --> 03:17:47,760
Speaker 2: Part of me is like, maybe I need a left Dan,

4365
03:17:47,879 --> 03:17:48,239
get one.

4366
03:17:48,760 --> 03:17:52,200
Speaker 1: You know what, Dan, I'll erase both of these people.

4367
03:17:52,760 --> 03:17:57,479
Who oh that too much between the two. You can't

4368
03:17:57,600 --> 03:18:01,159
kill I know what not happening.

4369
03:18:01,200 --> 03:18:08,440
Speaker 2: I'm I can't be ridiculous.

4370
03:18:10,239 --> 03:18:12,120
Speaker 1: I mean probably not hanging around.

4371
03:18:12,280 --> 03:18:14,719
Speaker 3: It's it's the one I would cut right now.

4372
03:18:14,799 --> 03:18:19,000
Speaker 1: I would kind of to a revoir. Hey, that's what

4373
03:18:19,079 --> 03:18:23,520
the French say, Yeah, still need one more here?

4374
03:18:24,079 --> 03:18:30,719
Speaker 6: That's rough, that's rough, And to reiterate just and I

4375
03:18:30,840 --> 03:18:34,040
realize I'm alone on baby steps now, and I appreciate

4376
03:18:34,079 --> 03:18:35,639
everyone said I want a lot of you over, but

4377
03:18:35,760 --> 03:18:38,719
I want to like it's like a top two sort

4378
03:18:38,760 --> 03:18:41,319
of like most impactful moment in game for me. It's

4379
03:18:41,399 --> 03:18:43,520
the only really other time I've felt that way is

4380
03:18:43,719 --> 03:18:46,159
uh Octo Dead and the time when I was thinking

4381
03:18:46,159 --> 03:18:48,280
about becoming a dad and feeling like an imposter and.

4382
03:18:48,280 --> 03:18:50,959
Speaker 1: Stuff like that. It's like, oh, that great. That's affected

4383
03:18:51,000 --> 03:18:53,000
me to this day. This will be something I carry

4384
03:18:53,040 --> 03:18:55,079
with me for no. The way you talked about it,

4385
03:18:55,120 --> 03:18:56,760
Grub is like, you know, I feel like you and

4386
03:18:56,840 --> 03:18:59,360
I are like cut from similar cloths. And then sometimes

4387
03:18:59,440 --> 03:19:02,040
for someone to you just extend a level of generosity,

4388
03:19:02,159 --> 03:19:05,639
no questions asked, is like get more. It's so human,

4389
03:19:05,799 --> 03:19:08,760
like everyone just wants to go back to the mother, right.

4390
03:19:08,879 --> 03:19:10,680
Speaker 4: It's funny how much people who have been saying mommy

4391
03:19:10,760 --> 03:19:11,159
because of.

4392
03:19:11,200 --> 03:19:16,120
Speaker 1: It, so I think mommy is also a lot shouts

4393
03:19:16,159 --> 03:19:18,440
out to mommy's sounds because I don't want to upset

4394
03:19:18,479 --> 03:19:19,760
my friend Jeff. I appreciate that.

4395
03:19:20,000 --> 03:19:22,000
Speaker 4: I don't want to set my friend Dan or my

4396
03:19:22,079 --> 03:19:26,680
friend Sean, like, like, look, I regus about myself, like

4397
03:19:26,719 --> 03:19:28,879
I'm writy to back down because like I just I

4398
03:19:28,920 --> 03:19:29,760
don't know, but like.

4399
03:19:32,879 --> 03:19:34,959
Speaker 2: I I mean, yeah, I mean I love both the

4400
03:19:35,120 --> 03:19:37,200
kink Rule and Conflagration, but like King k Rule, I

4401
03:19:37,319 --> 03:19:39,840
was like smiling during that whole you know, last hour

4402
03:19:39,959 --> 03:19:41,479
or so, like, oh, that's such a cool thing, what

4403
03:19:41,600 --> 03:19:43,680
a cool throwback, like the gameplay wise cool and New

4404
03:19:43,760 --> 03:19:45,719
Dunk City, like there is just one thing after another.

4405
03:19:45,959 --> 03:19:48,159
Then I really really liked and I'm very much the

4406
03:19:48,280 --> 03:19:52,079
audience for that type of stuff. But you know, I've

4407
03:19:52,120 --> 03:19:53,879
never seen anything like that Conflagration Jeff.

4408
03:19:53,920 --> 03:19:56,079
Speaker 6: And also like if they are both spectacle, I was

4409
03:19:56,159 --> 03:20:01,479
actually more impressed by the Conflagrations, Like I feel.

4410
03:20:01,280 --> 03:20:02,840
Speaker 1: Like keep up is gonna win? Can we just have

4411
03:20:02,959 --> 03:20:09,399
three runners up? No Rule, I didn't know I was

4412
03:20:09,639 --> 03:20:15,079
podcasting with a cow. I'm a star guy, anarchist.

4413
03:20:15,360 --> 03:20:19,719
Speaker 7: I'm with I'm with Dan on Conflagration against k Rule Boy.

4414
03:20:19,840 --> 03:20:21,040
This isn't anyone else.

4415
03:20:20,959 --> 03:20:24,879
Speaker 2: In that now I am. I'm over it.

4416
03:20:25,159 --> 03:20:30,319
Speaker 1: I could take either one. I'm sorry what you well,

4417
03:20:30,360 --> 03:20:32,760
I'm looking at it and like I don't have the

4418
03:20:32,799 --> 03:20:35,799
same reverence for like Donkey Kong at all. This is

4419
03:20:35,920 --> 03:20:39,719
like I like Bonanza don't get me wrong, but Danza

4420
03:20:39,959 --> 03:20:44,120
no buttanda uh And like I again with the Kojima,

4421
03:20:44,239 --> 03:20:46,799
I'm actually like right in the middle between these two.

4422
03:20:48,479 --> 03:20:50,159
I'm going to let Jan pick it all right now

4423
03:20:50,239 --> 03:20:53,719
that Jeff's spoken up here.

4424
03:20:53,959 --> 03:20:55,639
Speaker 5: Yeah, because I haven't played either of.

4425
03:20:55,639 --> 03:20:58,799
Speaker 1: The I don't know, like I've seen that sequence you're

4426
03:20:58,799 --> 03:21:01,040
talking about. It was like one of the standout moments

4427
03:21:01,120 --> 03:21:03,920
from like one of the initial trailers that had me questioning,

4428
03:21:04,559 --> 03:21:06,200
what's happening here.

4429
03:21:07,120 --> 03:21:09,479
Speaker 2: Skeleton warriors standing up by the statue with the fires

4430
03:21:09,520 --> 03:21:16,559
going on for the skeletons. Skeletons, you're smoking, Jan, whoa, whoa, whoa.

4431
03:21:17,239 --> 03:21:18,239
Speaker 1: That's cheap.

4432
03:21:20,559 --> 03:21:37,559
Speaker 2: Smokes cigar where it's overall mommy, that's why you playing

4433
03:21:37,600 --> 03:21:42,040
blackjack against some But like, I don't know that.

4434
03:21:43,639 --> 03:21:48,000
Speaker 1: Yeah, with like Kojima, this is the conflagration sequence, which

4435
03:21:48,000 --> 03:21:49,440
is then the quick look we put out. It just

4436
03:21:49,520 --> 03:21:53,680
seems like peak him PARENTHESI is positive and not in

4437
03:21:53,799 --> 03:21:56,719
a I'm smelling my own farts way, which I find

4438
03:21:56,920 --> 03:21:58,079
some of his stuff he loves.

4439
03:21:58,639 --> 03:22:01,239
Speaker 2: Yeah, yeah, it's it's not it's just cool.

4440
03:22:01,840 --> 03:22:05,000
Speaker 1: He was like him like doing his damn thing, Like

4441
03:22:05,079 --> 03:22:07,799
he's in the zone of like directing a sequence and

4442
03:22:07,920 --> 03:22:10,799
like working on the cinematography of it. Yeah, and he's

4443
03:22:10,840 --> 03:22:14,680
not slapping like directed by, none of that's there. It's

4444
03:22:14,879 --> 03:22:17,559
just he's letting it speak and it's so good. So

4445
03:22:17,799 --> 03:22:21,719
I would give it to conflagration. Then I think we

4446
03:22:21,959 --> 03:22:22,520
just need to do it.

4447
03:22:22,600 --> 03:22:24,000
Speaker 3: Then the tiebreaker.

4448
03:22:24,040 --> 03:22:28,280
Speaker 1: Then what tiebreaker? I think Jan is the tiebreaker and

4449
03:22:30,079 --> 03:22:34,319
exactly I think Will stepped in, and then we may

4450
03:22:34,479 --> 03:22:37,000
renamed the category King k Rule.

4451
03:22:39,200 --> 03:22:40,239
Speaker 2: I actually don't like.

4452
03:22:42,920 --> 03:22:44,600
Speaker 1: The wound in there.

4453
03:22:45,040 --> 03:22:47,959
Speaker 2: All right, we'll takes real.

4454
03:22:48,920 --> 03:23:03,680
Speaker 6: I love Scorpion, Boston, the Scorpions, the Scapion. We misspelled

4455
03:23:03,680 --> 03:23:05,239
scorpion audio listeners.

4456
03:23:04,920 --> 03:23:08,280
Speaker 1: Sorry, no, no, they'll never know that. They can't read,

4457
03:23:09,559 --> 03:23:13,639
so gang to say it's keep up that wins.

4458
03:23:14,600 --> 03:23:18,399
Speaker 6: It's just such a still purified moment of it's awesome,

4459
03:23:18,760 --> 03:23:22,399
It looks cool, it's emotional, it's a great performance.

4460
03:23:22,680 --> 03:23:23,680
Speaker 1: It's great, right, great.

4461
03:23:24,319 --> 03:23:26,319
Speaker 4: We don't really learn that keep up is this catch

4462
03:23:26,399 --> 03:23:28,680
raise until the flashback scene that happens after that.

4463
03:23:28,879 --> 03:23:31,719
Speaker 2: Yeah, even though like we kind of front but well,

4464
03:23:31,760 --> 03:23:32,799
you're right, that hits so hard.

4465
03:23:32,799 --> 03:23:34,600
Speaker 3: But that's what's so great about is that because you

4466
03:23:34,639 --> 03:23:36,280
can't for it, because he does the pose.

4467
03:23:37,000 --> 03:23:39,760
Speaker 2: No, actually, we don't even considered him doing any actual

4468
03:23:39,799 --> 03:23:40,479
superhero ship.

4469
03:23:42,159 --> 03:23:46,559
Speaker 1: Somehow he made dabbing cool again. Dabbing has never not

4470
03:23:46,680 --> 03:23:49,920
been kids love dabb Now we just got to say

4471
03:23:50,000 --> 03:23:55,879
six seven, you know, all right, Kayla and Scorpions Spear

4472
03:23:56,079 --> 03:24:00,680
presents best Moment and or Secrets, Uh, Mommy, baby Steps

4473
03:24:00,760 --> 03:24:03,719
and Conflagration from Destraining too as the runners up with

4474
03:24:04,159 --> 03:24:07,719
keep Up from Dispatch Winning and folks, we have won

4475
03:24:07,799 --> 03:24:10,319
the end of a podcast that is KA three in

4476
03:24:10,520 --> 03:24:14,440
the booze. Uh, stay tuned, folks, we'll see you in

4477
03:24:14,559 --> 03:24:15,000
two days.

4478
03:24:15,239 --> 03:24:16,719
Speaker 2: You don't really read them all again at the end.

4479
03:24:17,280 --> 03:24:18,559
Speaker 1: I'm gonna just my.

4480
03:24:18,680 --> 03:24:27,840
Speaker 2: God, we're gonna get to it. I'm sorry this whole week.

4481
03:24:29,280 --> 03:24:31,719
Speaker 1: Geographically, that's what it is.

4482
03:24:31,760 --> 03:24:33,680
Speaker 2: Mike and I used to like being further away from

4483
03:24:36,440 --> 03:24:38,120
We shouldn't have them close to each other.

4484
03:24:39,639 --> 03:24:39,840
Speaker 1: I know.

4485
03:24:48,559 --> 03:24:52,479
Speaker 2: Giving the all right, let's let's roll to the tippy

4486
03:24:52,559 --> 03:24:54,719
top of the category. Oh my god, I remember this

4487
03:24:56,399 --> 03:24:59,120
through that didn't we We're going from the very beginning

4488
03:25:00,040 --> 03:25:01,879
for the verdict day three.

4489
03:25:01,959 --> 03:25:05,600
Speaker 1: Okay, Okay, back Lar, I won't make you do it again, Mikey,

4490
03:25:05,719 --> 03:25:06,680
would you mind reading?

4491
03:25:06,840 --> 03:25:10,920
Speaker 4: Yes, the best Cat from Cats with the runners up

4492
03:25:11,399 --> 03:25:20,440
of Skimbal Shanks and you got Mambna aka the Sexy

4493
03:25:20,559 --> 03:25:21,520
Taylor swift Cat.

4494
03:25:22,239 --> 03:25:26,680
Speaker 1: Thank you best friend, slop Sean. Would you mind reading that? Yeah?

4495
03:25:26,799 --> 03:25:31,120
Speaker 3: Your runners up are Repo and Supermarket Simulator, with Peak

4496
03:25:31,319 --> 03:25:33,280
being the winner, Chuck.

4497
03:25:33,319 --> 03:25:35,879
Speaker 2: Would you mind reading the next category? Yeah?

4498
03:25:36,000 --> 03:25:38,239
Speaker 1: For the prestigious best new Website, It's going to go

4499
03:25:38,319 --> 03:25:44,760
to oh Giant bomb dot Com. Uh, mister Grubb. Would

4500
03:25:44,760 --> 03:25:45,719
you mind reading the next one?

4501
03:25:45,840 --> 03:25:46,040
Speaker 3: Yeah?

4502
03:25:46,120 --> 03:25:49,719
Speaker 6: For boomer Game of the Year, we have runners up

4503
03:25:49,959 --> 03:25:52,840
earthy On shout outs to earth On Final Fantasy Tactics,

4504
03:25:52,840 --> 03:25:57,319
the Evilies Chronicles, and your winner is Mortal Kombat Legacy Collection.

4505
03:25:57,840 --> 03:26:01,239
Speaker 1: Lovely Dan Reiker, Which you mind reading the next chapter?

4506
03:26:02,479 --> 03:26:05,680
Speaker 2: Why do you ask me to do that? All right,

4507
03:26:05,719 --> 03:26:08,399
I'll do it. I'll do it. I didn't mean for

4508
03:26:08,479 --> 03:26:13,159
that to happen. Ever, for Shoot, we don't got we

4509
03:26:13,200 --> 03:26:13,959
don't have heat.

4510
03:26:13,760 --> 03:26:16,840
Speaker 13: Trump a disappointment of the here. Your runners up are

4511
03:26:16,879 --> 03:26:20,159
The Xbox Full Screen Experience and Mario Kartworld. And the

4512
03:26:20,280 --> 03:26:24,840
most disappointing game of twenty twenty five is Metroid Prime four.

4513
03:26:25,120 --> 03:26:31,120
Speaker 2: Beyond if it softens anything.

4514
03:26:31,399 --> 03:26:34,280
Speaker 1: Metroid Dread won the Best Game of twenty twenty one,

4515
03:26:36,840 --> 03:26:41,840
Anything's Possible. Day four Uh Giant bomb dot Com especially

4516
03:26:41,920 --> 03:26:46,040
presents best comeback to Konami with Ninja, Gaidan Andenoby as

4517
03:26:46,079 --> 03:26:49,399
the runners up. Uh, mister Backlar, would you mind reading

4518
03:26:49,520 --> 03:26:50,200
this one? Yeah?

4519
03:26:50,239 --> 03:26:54,760
Speaker 5: Best roguelike? Uh runners up Haighties two in Absalom, with

4520
03:26:54,920 --> 03:26:59,440
the winner being blue Prints, the game I counterpicked in

4521
03:27:01,280 --> 03:27:03,079
It's a critic because I had never heard of.

4522
03:27:04,280 --> 03:27:06,360
Speaker 1: You did it was that many fantasy credit points? I

4523
03:27:06,440 --> 03:27:11,079
guess Yeah, what a genius. And to completely wrap up

4524
03:27:11,120 --> 03:27:14,479
Day three once again, Kayla and Scorpion Spear presents best

4525
03:27:14,520 --> 03:27:18,120
moment of sequence Conflagration. Mommy from Baby Steps are the

4526
03:27:18,200 --> 03:27:21,280
runners up, with keep up in Dispatch winning Gang.

4527
03:27:21,360 --> 03:27:23,760
Speaker 2: We're gonna see you in two days to crown our

4528
03:27:23,840 --> 03:27:26,280
top ten. Happy New Year, Happy.

4529
03:27:28,520 --> 03:27:30,719
Speaker 1: I hope you give someone you like a smooch and

4530
03:27:30,840 --> 03:27:33,280
if you don't, got anyone, kiss a dog, maybe not

4531
03:27:33,399 --> 03:27:35,440
a cat. I think I'm done with cats after this

4532
03:27:35,600 --> 03:28:01,319
weekend or for me, Boss's cool. The cost of the

4533
03:28:01,559 --> 03:28:01,840
pat

