Speaker 1: Hey, everybody's Day three of Giant Bomb's Game of the
Year twenty twenty five. I'm your host, jan at Choa
and we're recording at main Gear shouts out to main Gear,
joining me co captain of the ship as always.
Speaker 2: Give me the year, Give me the year, give me
the your, give me the.
Speaker 1: Year, give me the your, give me thee, give me
the year. He looks good, Terble Shawn Sean McDowell.
Speaker 3: Magic comes Demas is happening.
Speaker 2: It's happening. It's stuck in his memory, just like it's
stuck in his memories.
Speaker 1: Chuck Zimmer Hell from Tom Tom Tom Tucker. That's it's
borderline problematic. Every time you say speaking about borderline problematic,
I'm gonna put him up ahead. Now he's a bad
boy of games media boy my like benaughty.
Speaker 4: Whoa, that was so mumble, Jerry of you throw me
off like that?
Speaker 1: Oh my gosh.
Speaker 4: I'll be the rumble teaser to your mumble Jerry.
Speaker 2: It's mungo, Jerry, get it right. I always say mumble.
I didn't want to correct you. Our own favorite.
Speaker 1: Uh, the coolest of cats, the Prince of Cats Jeff Beckler.
Speaker 5: Hey, uh, no one will like this.
Speaker 2: That's actually the new motto of the website. Get on that.
Speaker 1: I'm changing the logo. It's a universally bad idea. No
one will like it, right, and he's our own god.
What's the old Lady cat o? Dan riker Beclaurio was
hell last night. I grew up with Kayla watching the
Cats VHS NonStop, and then I thought I was out
of the Cats period of my life, and then uh,
it was just in the Airbnb everywhere the whole movie.
Cool and we have our own monk Oo Strap behind
the ones and twos. Will Crosby's helping us out? Can
we hear in the hour a hiss?
Speaker 2: There we go? Fantastic.
Speaker 1: We have another full day of cat tegories to get there,
starting with For some reason, I put this up as
a joke, thinking someone would get upset and cut it,
but we just kept adding more to it.
Speaker 2: We have best cat from Cats, brought to you by cats,
brought to you by cats. I'm gonna just fire them
off real quick.
Speaker 1: Grizabella, rum Tum Tucker, Mister Mistopheles, Mamba Arena that is
the sexy Taylor Swift cat, as well as Monko Strap,
Victoria Demeter Jemima, Growl, Tiger, Cavity, Rumpels, Teaser, Mungo, Jerry,
Skimble Shanks, Gus the Theater Cat, Jenny Dots, Ny Dots,
that's the that's the Wilson one one, Cassandra, Cora, Copat, Alonzo, Jelly, Lorum, Electra, Tantomile,
Amidas and Mater d Oh the stars are stars are here? Yeah. Uh,
I'm gonna say we just bowled three of them now, Okay,
Skims Bolder for sure.
Speaker 6: Yeah, I'm a big fan of Skimble Shanks. He wears
his overalls like all the way up to his cat nipples.
Speaker 1: Oh he's the tap dancing one.
Speaker 2: Yes, yes, he has the power of tap dance.
Speaker 3: He defeated of the railway train who was stupid face
cat who just had the stupid face the whole time.
Speaker 1: To yas Alonzo, I think that's that's Alonzo alright, not him,
you talk about the main one, because I think that's
monkey strapped, Like at the at the end where they're
all staring at character strap.
Speaker 7: Can we bold ship rum Tum tugger, Hey, can you believe?
Speaker 1: At a comic com party I went to where Jason
Durler was performing. He didn't respond well, when I yelled
cats weird. I like mister Mestopheles. I don't like him
in this movie. No, they turn him too a bit
of a he's got a nerd. Yeah, it's like a
shy nerd. Just bold Taylor Swift jan I both want.
Speaker 2: To came with.
Speaker 1: This movie finally made Taylor Swift attractive.
Speaker 2: Oh no, what does that say about me?
Speaker 1: There was a moment where it did get quiet in
the living room and everyone was just walking.
Speaker 4: For shoot, wow macavity, uh cavity. I don't like it
when he takes his clothes off. Yeah, he real naked.
Speaker 6: Every time he what is it? What does he say, Mike,
He's like ineffable. He goes ineffable and then he closed
the book and then a bunch of people.
Speaker 4: Disappeared to the one time he just says this date though,
would he tell ports set Away?
Speaker 1: I do like the name Mungo Jerry, Yes, I don't.
I don't either, All right, well, okay he was wrong.
Speaker 6: Mungo Jerry and Rumple Teaser are the lens that are
like going there.
Speaker 2: They're the du.
Speaker 1: My parents told me I'm not allowed to say those words.
Speaker 4: Yeah, so uh oh you guys said I couldn't say
Skimble Shanks, And I said, I got a.
Speaker 2: Skimble Shanks pass.
Speaker 4: And you know what I told him when they gave
me that, I said, Skimble Thanks?
Speaker 2: We is it gust or gust the theater?
Speaker 1: All right by Sir Ian McKellen. I'm gonna say, let's
give it to the Sexy Taylor swift cat. Okay, yeah,
guy backler, do you want to read the category? Yeah?
Speaker 5: Of course best cat from Cats runners up, rum Tum tugger, uh,
Skimble Skanks. And you don't have a pass, you can't Bombloa,
which is the Sexy Taylor's.
Speaker 1: Official cat of Giants Giant bomb Arena.
Speaker 2: Yeah, where's that era on her tour in Cats?
Speaker 6: Yes, that's crazy, Mike. Mike is like, if this happened
a year later, she would not be in this sure. Yeah,
she also didn't perform it during the eras tour. Weird
weird oversight.
Speaker 5: All right, Well that unpleasantness is behind us.
Speaker 1: Okay, Hey are you okay? Yeah? What's up?
Speaker 2: Mike check we're talking about this volume. Okay, we're going.
Speaker 1: Yeah, you know where about it? Skimble shanks of it?
Speaker 2: Rough tub dumber, I don't know.
Speaker 1: Alright, alright, alright, uh remember everyone, we are all friends here.
So moving on to the next category, best friend slop.
We have Repo Peak r V, there yet, Guilty as
SoC final Sentence, Mage Arena, Paddle, Paddle paddle, Mosquito Gang
Supermarket simulator, and keep digging. I'm gonna get out of
the way early friends. Slap is a term of endearment
when we say it, I'm pro friends. Yes, yes, there's
not a pejorative. I would I only want to slap
them up with the boys exactly.
Speaker 5: We should have put steaks on.
Speaker 2: I very much want to play final Sentence that sounds.
Speaker 1: That's the one where the typing Royal.
Speaker 2: I think we should do that. I I love typing stuff.
I think I'm pretty good at it, and I would
like to do a Battle Royal with that. But I've
not played it. Has anyone here played it?
Speaker 3: No.
Speaker 1: I watched a lot of the Next Lander play and
they were using their minds. It was so funny.
Speaker 3: Yeah, every time you get error and like gives you
like the the red text and they're like ship like
every time, it's funny.
Speaker 2: Okay, we gotta do that soon. Majorna, Is that the
one where Dan was running around just saying I enjoyed.
Speaker 1: That was a good time.
Speaker 2: So I'm gonna I'm gonna take out sentence. I want
to say same was guilty of sock. That's been one
that's on my list for a while. It looks very
interesting to me. But is that it's the judge courtroom socket. Yeah,
it seems interesting.
Speaker 1: I said, we played r V there yet I was
I didn't really.
Speaker 6: Get it, So that'supposed that's like laser targeted at me.
Speaker 2: I like the Friends slop.
Speaker 6: I like moving a vehicle through treacherous terrain and it
didn't it didn't quite have it.
Speaker 5: And smoking cigarette and smoking cigarettes.
Speaker 2: God, yeah, you were outside. We need to try it
again because I was talking to like Mary Kiss and
she like adores it and she loves friends slops.
Speaker 6: I wonder we just had a bad early run with it.
Probably we were also we did have tech issues. We did, Yeah,
we had tech issues. We had some other problems. I
bet you know it's in early access. I bet it's
changing pretty rapidly. We need to try it again, but
based on what we played, let's cross it off.
Speaker 1: I'm gonna say it's because I wasn't there yeah, right,
we didn't have the sloppiest of our friends though. Please. Yeah,
I see Remap has been playing it a lot and
they're having a bunch of fun. I didn't think it
was the best one of these, but I do appreciate
that Mosquito Gang had the Mosquito cover of Daddy Yankees Gasolina.
Speaker 2: I forgot where the other one was a ull Star Gasolina.
Speaker 1: Yeah, how did it?
Speaker 2: Was it like Mosquito buzzing?
Speaker 1: Yeah, it's crazy, Okay, I love that, but it did
kind of seem unfair because if you were the human,
it was very difficult to actually win the round.
Speaker 4: Like maybe we would have learned more if you like,
played even more, But with these front slop games, I
think you kind of want to figure it out a
bit sooner than that you just wanted to work.
Speaker 2: Yeah, let's cut ones that we didn't really because we
did at least play that one. There's some here that, like,
I feel like we definitely didn't stream. Did anyone tell
me about Battle Paddle.
Speaker 6: Paddle Yeah, that was when you guys all and me
and bacalar oh right, and it was just man and yeah.
So it's a game about two people in a canoe
paddling and one person does one side, the other person
does the other side, and you're on like these very
narrow platforms and you sort of have to like like
drift into them, but you have to work together, and
we're just kind of yelling like and then sometimes we
got if compatible.
Speaker 5: Yes, there were moments where like the places we were
meant to platform on our raft were invisible.
Speaker 6: Yeah, yeah, and we'd like kind of like figure it out,
and it's like we kind of like were using landmarks
and stuff. I had a pretty good time with it,
But I'm gonna let you make the call on this.
Do you think it's gonna have a chance to get
in the top three?
Speaker 5: I don't know.
Speaker 1: Maybe.
Speaker 5: I mean it's like I thought it was miraculous how
we didn't rip each other's heads off.
Speaker 1: Yeah, I did want to rage quit like yeah, but.
Speaker 5: Yeah, yeah we got there. I don't know, what do
you think, Chuck.
Speaker 1: I like when they yell.
Speaker 6: It's it's a good time. It might have a difficult time.
I don't know it could be in the top three, actually,
because I see two for sure that I went on. Yeah,
but we'll see about.
Speaker 1: The kissed me off. It wasn't the best game now.
Speaker 2: It was a fun stream, but yeah, the game itself.
Speaker 6: I think Mike said, you want to be able to
figure out right away. I think that's a key part
of Friends. It's like you want to like instantly, like
Peak gets the top of the mountain. Yep, yep, Okay,
we get it all right, I'm cutting it now.
Speaker 2: As funny as Majorina was stream, I don't know how
much of a game there was there that you found
out at least that's fine, okay, but.
Speaker 1: I mean it's still Friends Lobby. We can cross it off,
you're right, yeah, I mean, like.
Speaker 2: Out of these ones in the bottom here, I would say, like,
keep digging. I enjoyed a lot. And that's one where
the monkeys farther than each other's mounts. It was at
the end of the world.
Speaker 4: It's funny because there's also a game about digging a hole,
and that's a single player game, and I liked them
turning it into more of a multiplayer thing. Here, it
was pretty poorly balanced that it was so fun that
clearly kind of sort of didn't matter. You know, you
had the teleporters, right, and that's like okay, checkpoints, yeah, yeah,
the checkpoints like that's like breaking the purity of a
game about digging a hole. Then we got to far
each other's faces as monkeys and just kind of falling
down the thing, right, So it was a fun experience.
I don't know how much I respect it as a game.
Speaker 2: Well let's say, okay, is it crazy to say that?
I think Repo and Peak are pretty obviously locks. So
we're looking it down there, like which one of paddle
Paddle paddle supermarket simulator? And do we want We.
Speaker 3: Haven't talked about supermarket simularity. And that was a blast,
great time. I remember having three of us and Nikki.
That was a really fun time. Dan leading the way
because you know, it's in his blood and everything. And
then I'm like the hilarity of putting me and Nikky
on the cash resters and Nikki acting acting like cashier
is trying to like figure out how to pass the
time when it's like, well there's no customers, Hey, how
you doing over there? Like we try to make our
own fun.
Speaker 2: Yeah, And all the tools you can do to like,
you know, you can edit the sign, you can put
up like JPEGs I was putting up on the walls
and stuff like that was really fun.
Speaker 3: At the moment where you all bought the DLC and
I didn't, so I literally couldn't enter the same mocking
you moment here.
Speaker 1: I'm just on the outside, Love me. I died when
that happened. That was the funniest thing this year.
Speaker 2: God, boy, I think Supermarket says, out of those three.
Speaker 6: Yeah, I'm I think I'm okay with that. Pad Pedal
was was fun, but Supermarket was like fully fulfills the
idea of friends. Stop giving everyone something to do. Yeah, right,
paddle paddle paddle. That max is out of two.
Speaker 2: Right, Okay, you have to have more friends than that.
Speaker 1: Yeah, no, I think I agree, all right, so I'm
going to cut paddle, paddle, paddle and keep digging. Yeah.
What was that other game we checked out this year
that was kind of like a GTA like and we had.
Speaker 2: The weird one one. Yeah, that's fun, not a good game,
all right, It's important that we remember for best momentary
sequence when those monkeys farther than each other's mouth.
Speaker 1: Of course like that. Yeah, so our top three as
right now we have Repo, Peak and Supermarket Simulator.
Speaker 2: Boy, I think Peak is hard to be here. Peak
did when you yesterday or multiplayer.
Speaker 1: We don't even think about REPO for that. So still,
I mean, I will say that I like Repo's deployment
of like the talking heads and like the most.
Speaker 2: The Terrence and Philip heads.
Speaker 1: God, I remember Nikki and Sean hiding underneath a bed.
Speaker 3: Yeah, and Grub too. Yeah, we we had the under
the bed meeting.
Speaker 2: Yes, under the bed meeting.
Speaker 1: Yeah.
Speaker 3: I think I think that actually might put REPO ahead
as the friends slop game is the lean so hard
into that, But maybe the gameplay itself isn't as interesting
as it is. Just like Lethal Company, you know, get
valuable items into the conferences do.
Speaker 1: Happen to you?
Speaker 8: Right?
Speaker 2: Okay, so you're right.
Speaker 6: The structure of like what the game is asking of
you is very simple and similar to the other games.
Speaker 3: It's not even just that similar. Since that I've always
thought that concept is a little similar. I think that's
what makes Peak the fun multiplayer game is the teamwork.
But this leans so hard until, like you said, like
the flapping heads and the text of speech and like.
Speaker 1: That that anything can happen.
Speaker 6: Like you, you don't know what the next haunted haunted
objects is going to do to you. As good as
your voice right, changes your voice, your controls get fucked up.
You're figuring out, like what the the music b They're like,
why am I moving on my own?
Speaker 3: And then someone else has to look at you and realize, oh, dude,
you're spinning with the meloria.
Speaker 1: You turned into a like an irritating stick or whatever.
Speaker 6: And then yes, and then we found that like one
doll in the room and we were all like what
do we do here? And like I think you attacked
or like you came in the room and like tried
to pick it up and it attacked you, like.
Speaker 2: There's a little duck or something. And then we all
like scattered. Yeah it was.
Speaker 3: And there was cool moments like when we played it.
Uh did we play it twice? I think in the
first time, when like everyone else had died, I'm like
on my own, try to survive. And I found that
like giant box that would give over the edge of
you guys were like I watched later because you were
all talking on the other side like he's not good,
do it? He doesn't he wait too And then I
managed to get into the car and Gary went back.
I think that also like leans into the friend slop
of it.
Speaker 2: All absolutely.
Speaker 1: Peak's also really good for that kind of stuff.
Speaker 2: If it does it again mixed up too, Like you know,
I love this stuff in Repo where it's changing your
voice and all that stuff. But like you know, Peak
has those things too, where these items and it sounds
like they keep adding things to thing you can eat
and I don't know what it's gonna do to me.
When Kayla was just eating random mushrooms and got fucked up,
you know, like, yeah.
Speaker 4: Right, I think that's the fun thing too. When you
die and you're the ghost, you can still talk to people.
It's really funny.
Speaker 7: Yeah, you get knocked out and someone has to carry
you up the mountains.
Speaker 1: Yeah, yeah, I was gonna say, I remember when Kayla
is eating a bunch of mushrooms, Dance stayed behind to
check up on her, and I thought, well, I should
stay with these two. And then somehow Kayla came back
to life, and then I died, and when Kayla was
just carrying and yelling at my dead body, like okay,
that's pretty it's pretty sick. And like, you know, the
interactions with the items and stuff, like we've said yesterday,
also like like all of us being so dead set
like we're gonna throw this rope, You're gonna catch it,
It's gonna be fine. You whiffed it, and then like
the attempt to go down the mountain and then you
just die again.
Speaker 2: In such a pillar of friend slop. Is that prox
chat and like its great and repo, but also when
you're like yelling down you know, canyons and mountains and stuff,
that is funnier for.
Speaker 1: Proxy another room, you know.
Speaker 6: Yeah, yeah, I mean the prox change and repos, like
the the enemies can hear you and stuff like that.
Speaker 1: But I still think you're right there in Peak, just
the disc distance.
Speaker 5: Someone just from like a whisper to like, wait, who
is that?
Speaker 2: Yeah?
Speaker 5: That I feel like it was always you and Kayla
Jan just sort of being like yeah, she's just acting
like she would in real life.
Speaker 2: You wandering around.
Speaker 1: And she be yelling you do.
Speaker 3: I guess my head right now is kind of ad
repos maybe quantity, and then Peak is quality, you know,
like the most friends slop versus the best. Yeah, it
does it does say best right there, So I think
Peak is the better game.
Speaker 6: All right, it's probably Peak. Well, congratulations to Peaks. I'll drop,
I'll play with either one of these games at the
drop of it.
Speaker 1: I want to play these now. Yeah, we should just
get all the video game LUP sites on it.
Speaker 2: Yeah. Day four Game of the Year will be within Peak.
Yeah this is Peak.
Speaker 5: Second award, that's true.
Speaker 2: Second award.
Speaker 1: Uh So, congratulations to Peak and the runners up, Repo
and Supermarket Simulator. Moving on to the next category, we're
churning boys. Best New Website one nominee here giant bomb
dot com. We should talk about its, okay, you want
to talk about No. I was joking very very infrequently.
I'm tired website. I learned how it works last night,
about how websites work. Now do you retain that information?
Speaker 2: Actually, yeah, it was pretty easy. I think I can
do it again.
Speaker 7: I was watching Dan edit his review for Terminator two
D no Fate. You should check it out on giant
bomb dot com. I was watching him do it, and
I was like, I need to fix that. I need
to fix that. I need to fix that. But he
was he was being such a good sport. Good job Dan, Yeah,
great job Dan. New website user.
Speaker 1: Yeah, it's actually Lex Luddy. Yeah, give the youth something.
Speaker 2: I guess I'm youth. You are thank you, Dan, You
are you all right?
Speaker 3: All right?
Speaker 1: Moving on to the next category, gang we have speaking
of youth. This is exactly speak of youth. It's going
to be very contentious boomer. Game of the Year. Our
nominees are Marvel Cosmic Invasion, Shnoby, Art of Vengeance, Ninja
Guid and Rage Bound, Oblivion Remastered, Borderlands four, Doom, The
Dark Ages for Good that came out this year, Dragon
Quest one and two, h D two D remake, Mortal
Kombat Legacy Collection, Once Upon a Katamari Yuka replayly Tetris Forever,
Final Fantasy Tactics, The Evilis Chronicles, Golden t Arcade Classics,
Earthy On Time, gal HD Remastered, tony Ok Firstka three
plus four in hair Tick plus Hexit.
Speaker 5: So I have a thought out of the gate and
what my thought is kind of mulling over this list
for like, I don't know the second time I'm getting
eyes on this here. I have a theory of why
I think the winner should be a certain game? Can
I do that right now? I think the winner should
be Mortal Kombat Legacy here, And here's why boomers are
no better defined by their incessant desire to be presented
with historical information in documentary form. Allah the History Channel, Allah,
all of the World War II fascinations and whatever. And
Mortal Kombat literally delivers a documentary for all the boomers
in the room. I don't know how else we can
better define boomer game.
Speaker 2: Of the year.
Speaker 1: I have been eating up.
Speaker 5: Then a game that literally really like basically puts you
in a lazy boy, put slippers on your feet, gives
you a cigar. And it's just like, I'll just sit down, Grandpa,
I want you to watch a movie about your favorite
Mortal combats.
Speaker 1: Yeah.
Speaker 2: Yeah, And like Grub and I talking about it, like
it just blew our minds that like it had the
moment that ed Boone had the idea for the spear
during the moap stuff.
Speaker 6: Like getting to like getting you see that moment happen
on it, Like they had the camera pointed right at
him as he came up with the idea. Yeah, And
it's just unbelievable that history has now been preserved.
Speaker 2: It is catnip for a certain type of persons, several
of us in this room.
Speaker 1: Yeah, let's well that's not going anywhere. Well, we'll share it. Yeah,
I'm you know what. I will preemptively though, I will
bowld it talking about maybe cut stuff like grub.
Speaker 2: I think you and I specifically like you can replately
should be for us, and I think neither of us
hate it. That's right, but also neither of us have
really like gotten into Yuka lately at any point. Yeah,
it's every time I've tried. It's not sun it for me.
Speaker 1: Is this a real Mastery? Is kind of a remake.
It's a remaster with some extra edits. Yeah.
Speaker 2: Yeah, it's the three D platformer one, which actually the
two D one is the better one.
Speaker 1: It looks better.
Speaker 2: And I was like, okay, I'm finally going to get
into this, and I did a little stream of it
and it's just like, okay. I never really went back
to it. It's just not super grabbing me. I would
say we cut that, okay.
Speaker 6: And I didn't get a chance to play Time Gal
HD remaster. I threw it on there with the hopes
that I would. I'm not so we can cut that
unless anyway.
Speaker 1: Oh, I mean it's really cool.
Speaker 2: That was Timegal.
Speaker 1: It's so it's like an anime version of Dragon's Layer. Yeah,
to be one of the best of those kinds of games.
Can I ask that we chop Shanobi Art of Vengeance
from this list because I think Boomers would hate that game.
Speaker 4: So as somebody who like does love the old Chenobi games,
it doesn't really play very much like the old Chino.
Speaker 7: It's got the juice, it feels amazing. It's a very
sm game, and I just I don't think it hits
with Boomer.
Speaker 3: Yeah, as as kind of the champion of that game,
I like, I agree, because I think it feels so
modern that's almost like, you know, shed the like Boomers of.
Speaker 1: The old positively a game which is yeah, it's too
good to be there. It's yeah, it just doesn't feel
like a Boomer game. I agree.
Speaker 7: One I would like to go to bat War. On
this list that I think should be bolded is Final
Fantasy Tactics The Even Chronicle.
Speaker 1: See interesting, I was gonna I was about to nominate
that to get cut chuck. Wow, Yeah, this is common friction. No, no, no,
I love it. This is I think it's if it's
not on my top ten, it's like right around there, hovering,
and I think just like the quality of changes that
they've done have like modernized it in a way that
I'm glad that there's so many people that can finally
check out Final Fantasy Tactics that either only ever checked
out the GBA titles, And it just it doesn't feel
like a boomer ass game the way that some of
these other games make me roll my eyes parenthesis positive
maybe yeah, but like I don't know, I feel like
the writing is so fresh, and then just seeing some
of the deps talk about how the story still resonates
unfortunately with the modern world we live in, I don't
think of it as a boomer game just because it
still feels it. It feels like a fresh coat of painting.
Speaker 6: I think for a lot of like the people that
did play it at that time, I think they would
be like, good, another reason to play that game again,
which I think is kind of like maybe the definition
of this category. But I don't know, does anyone like
feel like they have a good grasp of what we
mean when we say Boomer game of the year because
it's like, oh, great, another reason to go back to
this game I played my entire life.
Speaker 1: Or it can be the spirit of something that right
right retro inspired I think is maybe for that or
a really good remake I think, yeah, a lot of
lead paint in its bloodstream.
Speaker 5: Right right, No, I'm kind of with you, Chuck. I
I definitely thought more of like not the I guess
a bit of a not a negative conversation, not like
these are bad games, but they certainly serve the Boomers. Yeah,
and boomer is never.
Speaker 3: You know, start being a more specific older auds.
Speaker 1: Yeah, I was.
Speaker 5: I was gonna say Boomers never used to sort of like,
you know, praise a person.
Speaker 3: For everything we just mentioned. I'm nominating a cut in
Doom the Dark Gages because I also think did any
of us really play that.
Speaker 1: Tired out?
Speaker 2: I did too, And it's also like, yeah, it's boomering
the fact that Doom is an old series, but like
it feels new enough to like, I don't think it
do the same thing with Borderlands four. Honestly, it's a
slightly less lame version of Borderlines three.
Speaker 1: Did anyone spend more time in Borderlands four? Put a
few hours into a total, but it crashed on me
a bunch and I gave up.
Speaker 2: Well, it sounds like you're not a real gamer with
a real PC.
Speaker 1: That's right, wait premium, Yeah, you're not a premium gamer.
Sorry mang gear didn't give me a piece. Shots out
to the main gearer dot com slash.
Speaker 5: Time use meinger dot com slash sham bam.
Speaker 7: Okay, can you guys need to give me more money
so I could buy a PC from Yah?
Speaker 1: I think we need to call them beating right.
Speaker 7: Now, Unionized Sean if we do want to.
Speaker 6: Ninja Guide and Rage Bound is is very much trying
to be a direct sort of successor to those Ninja
guiding games while giving the fresh code of paint. Is like, hey,
let's really amp up the platforming action. It does a
really good job at that, you know, so a few
other things going on, while also being very old school
and its presentation one of my favorite games of the year, Like,
it's definitely like top ten, top fifteen range.
Speaker 1: I don't know if it nic throwback, which kind of
feels yeah, it might feel absolutely.
Speaker 3: I would like to see it stick around a little
bit longer because I feel like, unlike Shanobe, it really
is trying to be the rest of Religion game in
a year where we had two other more modern Ninja
Guidance Mike, you really like Dragon Questshdye.
Speaker 2: I've only played one. I've played through one then took
a break from Metroids.
Speaker 4: I don't started two yet, but you know, it's very
similar to what happened with gianon Quest three, where it's
like it's like a good mix of being that original game,
but then they do add a lot of you kind
of have small changes and especially like little story be
thought that the game is suddenly superfilled with storm. You know,
the original game is very bare bones. It's only one
v one fights. You're still one person. He could fight
many mosters. So like, even as it's being monerized, it
still feels very old school, right. Yeah, It's almost like
they made it more like a sixteen bit or a
RPG instead of an eight bit one. So yeah, it's
definitely very boomeray. Still, I believe I like it a lot.
Speaker 6: All Right, Tetris Forever came out in twenty twenty four.
Well that's a boomer thing thing I did.
Speaker 1: Wow, the merit boom boomers can't handle looking at Tetris
Forever too long.
Speaker 7: I would like to cut Oblivion remastered. I think they
did a wonderful job. They kept in the flubbed voice lines,
and it's got a lot of its old charm. But
I don't know if it like grabbed anybody in there.
Speaker 6: I mean I really wanted to spend more time with that.
I was having a good time. Uh I do, I do.
I think it's pretty good for this category, other than
the fact that it had some bad tech issues launched.
Speaker 1: Yeah, well does I mean it's you know, it's a
Pathiestic game. Yeah, the test game, and it's an unreal
Engine game. So yep, we can, we can. Okay, we
got it.
Speaker 2: Uh. I really like to pro Skater three plus four
like that. I want too, Yeah, I want to keep
that out.
Speaker 1: That's the game I think of where I'm like, I
was pretty excited for and that all the boomers in
my life were like, this is going to church. I'm
so yeah, yeah, yeah exactly.
Speaker 4: Even like the change your stuff for which has been discussion, Yeah,
I am like ninety percent fine with them. There's like
a little bit like turning Zoo from like an actual
level of goals into more of a competition level was
maybe a little lame, sure, but otherwise I'm like, no,
I think I'd rather play the t HPS four levels
like that, and Tony pro Skater three, three and three
just so freaking good.
Speaker 1: Gosh, gosh, goshy. I think another thing that this category
makes me think of is that it taps into your
muscle memory, yes, of playing the original game, and that's
what the ox per Skater three plus four does.
Speaker 2: I feel fine bold in it?
Speaker 1: Ye, baby, I I.
Speaker 2: I what's earthy On cool? Earthly On is a user
Kaushiro his studio where he works.
Speaker 6: He's like designer and does the music and then uh,
he works with one other person that does all the coding.
It is a new side scrolling space shooter, but that
can They released it for the Genesis as well, and.
Speaker 1: It's really really good shoot Genesis the game.
Speaker 3: The game itself is a Genesis rom that on Steam
using an emulator, play it and then they have physical
copies coming later, like and all that stuff.
Speaker 6: Is extremely boomer and it's such a boomer genre too,
yeah right, yeah, and it's it's really fun to play.
It's one of those ones where it's like you sit down,
you can play it, finish it in an afternoon, but
then you know, you can go back to it and
there's a lot more to like learn and master. Uh
but yeah, it's just it's also just you know, a
solid sho that has all this accoutrement around it that
kind of puts it over the top for.
Speaker 1: Being a boomer game.
Speaker 2: I let's keep it for now.
Speaker 4: Yeah, for sure, Herotic and Hecsan. I think they did
a really good job. I learned that I like Heretic
and maybe I don't like Hexan that much.
Speaker 1: Okay, what I like.
Speaker 6: I like the playing those games a bunch of though, Mike,
I don't kind of feel like it'd be you and
me to sign to keep it.
Speaker 1: I love these as well, and I love what they inspired.
In terms of games that directly reference these, I'm trying
to think, like amid Evil, for example, that those are
better boomer games than these games.
Speaker 2: They and they did a few things.
Speaker 4: They also did Outlaws this year, which I spent a
little bit of time with, and I like that.
Speaker 6: They also did System Shock like Anniversary Edition, which is
really good.
Speaker 2: Yeah, they always do good stuff non off.
Speaker 4: It's as good as their power sleeveg Zoomed from a
course of years back.
Speaker 2: Yeah, I mean, I I do.
Speaker 4: They did a really good job and they added some
nice quality of life stuff to the game. It sounds
like y'all are still high ones again. It's just like,
there's some there's some heavy hitters at this point. Now,
does Marvel Cosmic Invasion Do I really like it?
Speaker 5: I like it too.
Speaker 1: I like the combat a bunch. Can I give it
give out its case for being a boomer game? Yes? Please.
Speaker 6: So it's the things that it is inspired by are
like obviously like a lot of old comics, types of
old comic like series. I guess that it's taken a
lot of stuff from but also the Beat Him Up,
the arcade Beat Him Up, which is like a mount
rushmore of boomer arcade games from that era. And then
it's also taken stuff from Marvel versus cap Come and
it's like, yep, the boomer fighting game that like now
like looms over so many other games that have any
sort of tag mechanic. Uh, And it's it's you know,
pixel style, it's going for all that, like every checkbox
it's it's got for being kind of a to appeal
to older style gamers.
Speaker 1: Well maybe I was just fishing for someone else to
fight for it, and he did, Greb.
Speaker 2: I think it's I think we got to keep it
for now at least.
Speaker 1: Yeah, I'm surprised to hear that from you. Guys. I
thought I thought people were a little mid on it,
but well, I'll say I did it. Love it. I
like it.
Speaker 3: I just like it.
Speaker 1: Yeah, love it. I don't.
Speaker 2: I don't love it. I like it.
Speaker 6: And it's a good time with friends who especially I
got family members who are big into Marvel, and Marvel
beat them up specifically, and playing it with them was great.
It's not as good as some other like obviously absolutely
sure of the year. This is not as good as
Streets to Rage four, but it's it's good enough, and
then everything else kind of puts it over the top
of being like, oh, it's worth the money we're spending time.
Speaker 1: Yeah, the familiarity with Marvel definitely will help the casual
person or relapse the game or get back into it.
Speaker 4: Yeah, they should have hadded psight clubs. So huh, Mike,
they might hurt it in the end. It might hurt
in the end. Golden Tea, I mean it's very boy
but also.
Speaker 6: On so Golden Tea is another one of those collections
that is from the people that did Mortal Kombat Legacy
Collection and Tetris Forever.
Speaker 1: It's not it's just not as good because the games
aren't as good.
Speaker 3: All right, Golden, Is this the one where if you
have a trackball mouse, you can flip it over and
you can spend it one so smart? That's hard?
Speaker 5: Who has a try Mills?
Speaker 1: Yeah? Yeah, Somewhere.
Speaker 2: I did just realize Terminator two D No Fate would
absolutely be a boomer game. I mean, it's based on
a boomer movie and several different genres. But if you
see my review on jihme bum dot com, I gave
it two point five out of five stars point five.
That's very brave of you, Dan. I'm I consider myself
brave for that. It is good at some of the
stuff it's doing, but ultimately it.
Speaker 1: Is very very short. I brought up the thirty dollars price.
Speaker 2: Point being a huge downside, but I don't think at
any price it would necessarily be top three here. But
definitely a boomer game, and I like that.
Speaker 3: I love the Katamari games, but I've never really thought
of Kamari as a specifically boomer series. I think, like
actually very timeless. I mean, I just bought an Apple
Arcade game this year that is also excellent, and I
kind of feel that the formula just holds up as
just this fun, esoteric thing, and I don't think of
it in the same way I think of the rest
of the game. So even though I love Rolling Live
and Once Upon Acatemory, I don't think either of them
fit in this category.
Speaker 7: I'm with you, can I can? I fight for something
that I'm glad we didn't cross out yet, Final Fantasy Tactics.
I think the argument of it's too good of a
remaster is not good enough for me. I think this
game might be the best playing game in this list,
aside from Shnoby Shnoby Art event. This is just like
I mean, the full voice acting, shouts out to Bens Starry,
the way they touch us up. It has that beautiful
like two d HD look to it, just like a
really lovingly crafted remaster.
Speaker 1: And this is an old game, y'all. It is.
Speaker 3: It is truly a boomer game. It is just one
of the best games on the list. It's like, say,
great remaster and it still has a retro feel to it.
Speaker 7: Like I think, you know, in my personal top ten list,
I think this is in there somewhere for me.
Speaker 1: So yeah, I love this. I'm so glad they did this,
and they did it right.
Speaker 2: Well, so are we.
Speaker 6: Got it cut it uh earth on, Like God, it
feels right for this cat, so right for it.
Speaker 4: It's so it's like, gosh, it's so Boomery to me.
Impressed it that they made a new game.
Speaker 1: That is that Boomer. I think we can save it
for now Ninja Guide and Rage Bound. Do we see
it hanging out?
Speaker 3: It's it's a great game and it's very boomer so
like I, I would still like to see it stick
around more than like Marvel Cosmic Invasion. I don't know
if it's.
Speaker 6: It's similar to Marble for me, but I'm trying to
like I probably do. I'm now hovering around Heretic and Hecks.
Speaker 2: I think you get right. It's good.
Speaker 4: But I think other Nightdive joints, like the stuff on
Quake and Doom and Power Sleeve has been more.
Speaker 1: Oh yeah, never played Quake. We got to fix that.
I would like to try quick. I've never played the
original Doom either. WHOA, Okay, I really like Marvel Cosmic Invasion.
But with the other Boomer games that we have highlighted
not hanging, will it stay?
Speaker 6: Yeah? Like I said, I probably am the biggest sort
of pusher for that, and I.
Speaker 2: Will says a guy.
Speaker 1: I'm with you here because it features Cosmic ghost Rider, Yeah,
my favorite character.
Speaker 3: I think really cool basically.
Speaker 1: Yeah, yeah, we can. We can cut it. Okay, I'm sorry,
that's okay. You guys have sold me on it some more, though,
so I'm gonna go try that.
Speaker 2: It's a very big it's absolutely worth playing.
Speaker 1: Yes.
Speaker 6: Does it max out at like four players? Yeah, and
then everybody gets too, so we should be that. Yes,
we should do. It's a good time.
Speaker 1: Yeah, you can.
Speaker 7: You can cut drying quests and like in Cosmic Convension,
when the character dies, they're just all crumpled on the ground,
right and you just leave them.
Speaker 1: Is that that game?
Speaker 6: Yeah, but you can get them back if you eat
a big turkey, a big purple turkey.
Speaker 1: It's it's like the pizza in the tmn T one.
He'll both your characters. Yeah, yeah, okay. I feel like
the thing that is on the verge of getting cut
is it either Ninja Guide and Rage Bound or Earthy On.
I'll I'll say, as someone who's been talking Ninja Guiden,
I feel like Earthy On fits the category better. Boomer.
Speaker 3: It's so boomer and it's a great game.
Speaker 6: Yeah, it goes over the top to be boomer like.
It's like it's a quarter selling point. I respect how
boomery it is.
Speaker 1: Yeah, it makes me.
Speaker 2: It makes me feel old when I play it in
a way that I like.
Speaker 1: Like, I mean the fact like releasing it on Genesis
is one thing, but that means like user Cacurra had
to go back and use the Yamaha like soundship and
stuff to make music again, the thing that made him
famous in the first place. It's cool, Like it's a
whole cool concept.
Speaker 3: Yeah, it really is.
Speaker 1: So we have three bolded right now, but we still
have two more that could be bolded to stay as
part of the conversation. That is Ninja Guide and Rage
Bound and Final Fantasy Tactics. Between these two, I would
definitely lean towards Tactics. Yeah, I do too.
Speaker 3: Yeah, I would give it up for Fantasy as well.
Speaker 1: Okay, and I you know I love Ninja Guide and Ragement.
So we have four bolded right now, too many, and
we need to cut one of them. But once again,
let's go through those. We have Mortal Kombat Legacy Collection,
Final Fantasy Tactics, the Evilies Chronicles, Earthy On and then
Tony OK's pro Skater three plus four. Thinking of Tony
Hawk as a boomer game kind of makes me upset. Yeah,
but I mean it is.
Speaker 5: It's a different kind of like yeah, getting.
Speaker 1: No, no, no, no, I fully agree that I'm old as ship.
Now no, you're well you're not.
Speaker 5: But I think you. I think your instincts make a
good point.
Speaker 6: A car from twenty five years ago would be a
classic car now, I guess.
Speaker 5: But but you know, if we're going by that logic,
boomers are seventy five years old, right, like, so.
Speaker 1: Yeah, we know how we're using.
Speaker 5: Oh yeah, I think Tony Hawk is like it's kind
of yeah, just is it too young? I think it's
too new. Like I showed my kid that and he's
like this rules like a boomer game.
Speaker 1: He shouldn't like damn thoughts.
Speaker 2: I'm a key thing about motal Kmbat. I mean literally,
like two days ago the airport, I was watching those
documentaries and I was watching the old you know, TV
commercial with everyone running through the streets screaming Mortal Kombat,
and it was like.
Speaker 5: Mortal Kommet's a museum that you go to on your
like it's a museum that an old person.
Speaker 4: And we'd be remiss like not talking about that collections
like problems, and it does have like this thought the
greatest emulation. It has input leg problems, some worse on
other platforms. I think it's it's because I think in
the boomer perspective, you almost don't care as much about
that stuff because you do.
Speaker 1: Just that was awesome.
Speaker 3: It was mostly on one platform, it was it was
the biggest one. Yeah, the PlayStation had the issues, but
like I think they're working on them and stuff. On
the other platforms, it's like especially PC, it's it's fine.
Speaker 2: Yeah, Like just watching that stuff and playing the individual
like versions of the Sega and the super versions of
Mortal Kombat one and remembering like, oh, and I'm in
my house, I've got you know, the blood cote and stuff.
Then I go over to Larry's house and he's got
the like stupid sweat Super Nintendo version. Like remembering those
we heard fights about, Like it really brought me back
to like, you know, first and second grade.
Speaker 3: I think it's maybe the game out less where I
can't see younger people really getting into that one, but
boomers would love it.
Speaker 1: I mean, you had a hard time getting into when
we were playing it.
Speaker 3: Well, yeah, because I've literally never played the old Mortal
Kombats for extent period like a couple of times. That
arcade and trouble make it the absolute winner.
Speaker 4: Let me say this about a couple here. Profit The
Tactics features the voice talents of Ben Star, who's very
young and hip h Tonyx pro Skater three plus four
features Jack Black.
Speaker 1: Who.
Speaker 6: It does have Bammar Jerra and there was like a
push to get Bammar Jaron and then that comes exclusively
from boomers.
Speaker 2: I've never heard a kid bring up John Tobias.
Speaker 6: Yes, listen, we're still talking about cutting one, Like yeah, yeah, yeah, that's.
Speaker 7: What you have to I want to say something painful. Yeah,
you guys are talking about earth on I can't imagine
what you're talking about. I appreciate the cartridge, but I
need to see this touch just picture.
Speaker 4: Have you ever seen like thunder Force or just any
sixteen scrolling spaceship that and like it really is that one?
Speaker 2: That hell fund gradious?
Speaker 1: Yeah?
Speaker 4: Yeah, like it's it's almost my favorite one on the list,
to be honest, personally, because I think it's just it's again,
it's this new game which I think. There's this game
Saya Genesis game It people do that and it's kind
of gimmicky. This one is really well done.
Speaker 2: This is from one of the guys, is Tony Hawk.
Speaker 6: T yep, Tony Hawk is too new. I think that's
Tony It's a quarter century old.
Speaker 1: What I'll say though about Tony Oks per Skater is
that it like feels like it's too swaggy in comparison.
Speaker 6: I think it's It might go back to Sean saying
that one of the games was was timeless. Is Tony
Oks pro Skater more of a timeless game than these
other ones where it's like Tactics is.
Speaker 4: Definitely as we talk about how Tactics story still yeah, right.
Speaker 5: Skateboarding is still very cool.
Speaker 1: I think.
Speaker 2: Exactly.
Speaker 3: I think Tactics is also pretty timeless. Like this is
just the new RPG that, like, you know, RPG fans
would play.
Speaker 1: I don't think anyone would bad. And I let me
put this one.
Speaker 2: We're talking these timeless games that are still really fun
to play. I play Mortal Kombat Legacy Collection and I
love it so much just because I remember being obsessed
with that. I cannot imagine a young fighting game player
combat too.
Speaker 1: You know, Mortal Kombat's safe, and I think safe.
Speaker 6: We're talking about either cutting Tony Hawks or Final Fantasy
Tony Hawks.
Speaker 2: Got I think I'm doing that all right. I think
that's that must be where we're at the alter respect.
Speaker 5: It's not even one in two the older ones.
Speaker 1: They add a new levels, how dare they? The thing
I do want to just add last minute about tactics,
and it's probably not going to win this category, but
out of all the h D two D stuff, I
think I like this the most because I I really
want to like Octopath Traveler. I really want to like
Project Triangle Strategy whatever it's called.
Speaker 6: Off the time, is this even HD two it's I
think it's like a very light version of very light.
Speaker 2: I mean it kind of was always that, Its right,
That's probably why you like it is a three D game.
Speaker 1: They kind of nailed it from the jump and then
and yeah that was mostly it. But there's something so
novel about hearing that there's a new Genesis game coming
out on cartridges. Yeah that is cool. Yeah.
Speaker 6: I The thing about Mortal Kombat Legacy Collection is bouncing
back and forth between the museum and the games where
It's like you are in the museum and you're seeing
the documentary and they taught they'd say something about the game,
and I want to go play that right now.
Speaker 2: Then there's a button right there. It's like, just go
play the game.
Speaker 6: And bouncing back and forth between those two states is
like they nail that stuff.
Speaker 2: And it's like that's like for our age grub specifically,
like Atari fifty is fascinating and it was put together
so love time.
Speaker 6: I love thee the Greatest Generation right, that's too old, right.
Speaker 2: It was like, oh, this is specifically for me.
Speaker 1: Yeah, when we were having that little tournament here in
this room, like you mentioned, Chuck Son, you did feel
like being at a friend's sleepover and is passing the
control around and that does feel very boomery. I got
my cheeks clapped playing that. It was I was having
a blast. It was so fun.
Speaker 4: It was amazing, like remembering that smoke combo that I
used to do as a ten year old, and it
just immediately like I hope this still works, and it did.
It was this bizarrely good feeling.
Speaker 7: I can I make a real pitch for Mortal Kombat
being the winner here. This is the last game my
mom could beat me at a.
Speaker 2: Literal boom boom.
Speaker 1: Yeah, I think I think it's Mortal Combat.
Speaker 2: Yeah.
Speaker 6: I really liked the idea of Earthy On winning this
and even I think it's probably Mortal Kombat. It's just
the perfect idea of this whole concept of letting of
getting all this information and having real editors and journalists
go in and explore a topic and say, here, I
know what people are going to be interesting because I'm
also one of those boomers, and just putting it all
together in such a sleek package, and it's it's awesome.
Speaker 1: It's really we should have listened to Backlar from the
top and some time yet.
Speaker 4: Have more time to go back to the cats category.
Speaker 1: No, just went well.
Speaker 6: If people do like that Mortal Kombat game, though, play
Atari fifty. It's great. It really is a fantastic documentary
as well.
Speaker 1: All right, best Boomer game of the Year runners up
Earthly On, Final Fantasy Tactics, The Evilies Chronicles, and Winning
is Mortal Combat Legacy Collection. Congratulations? Oh sorry, sorry Sirry Yeah, definitely, no,
those are gay. How are we feeling? We we think
we could go do another category.
Speaker 3: I think it would be good to toss a bricky break,
bricky bricky.
Speaker 2: Let's get bricked up.
Speaker 1: Everybody see on the other side of this, I don't
have to pee. You never do a right dog. It's
time to start the show. Are you ready to go? Uh? Dude?
Speaker 2: Yeah, dude, I'm ready.
Speaker 1: No, crump, you look like you are in a den
of iniquity right now.
Speaker 6: I don't know what that means, and I don't know
what you want. It's not like I have a home studio, Jan,
Yes you do.
Speaker 1: The computers that main Gear built for us have Nvidia
g Force RTX Chippoo's in them, and with the Nvidia
Studio drivers and in video broadcast, you can turn even
your man cave into a professional studio. Using broadcasts, you
can upgrade your webcams, microphones, and speakers using the power
of machine learning to take our shows, voice chats, and
video conferences to the next level. You can use audio
effects like noise removal.
Speaker 6: Oh yeah, I guess I have a fan on. Well,
it's hot, I'm not going to turn that off. Let
me just hit this right here. Is that any better?
Speaker 2: Jan?
Speaker 1: Much better? We can clean up your shot with auto
frame and video noise removal and Grub. You can even
make it look like you were paying attention using the
eye contact.
Speaker 2: Tool so I could still watch my stories.
Speaker 1: Yes, yes you can. Nvidia Broadcast is a universal plugin
that works with most live streaming, voice chat, and video
conferencing apps. It's supported on any n Video, g Force, ARTXGPU,
and since I'm using the Nvidia Studio drivers, I'll get stable,
optimized performance in Adobe Photoshop, Da Vinci resolved in all
the other apps that I need to use to fix
our mistakes in post you know what.
Speaker 6: Thank you to ban Gear and in Nvidia for supplying
are in Vidia Studio PCs in Video Broadcast, your AI
powered home studio and video studio, the software advantage for
all creators.
Speaker 2: Jan, I'm not.
Speaker 6: Even looking at the camera at all right now, Grub,
stop stop looking at me.
Speaker 1: I haven't looked at you forever.
Speaker 2: Everyone, I think.
Speaker 1: I want to take this opportunity to congratulate Jeff grab
On holding a screwdriver. We're all very proud of him.
Speaker 4: He's been really weird with like potentially violent props lately.
Speaker 1: Screwdrivers have always scared me, uh Jen, and he's one
on one. Do you guys not watch.
Speaker 2: A lot of stuff. They're so sharp.
Speaker 6: It's so sharp, and uh yeah, I'm not going to
touch the tip.
Speaker 2: But thank you, Jan for everything you've done for me.
Speaker 1: I'm using coupons now because of you. Wow. That means
the world to me. There we go.
Speaker 4: You didn't know about coupons. I know about them.
Speaker 5: I thought you were one of these coupons.
Speaker 4: I was afraid of them, scared of being Oh, you're
still not paying the uh listed retail price for things
or whatever.
Speaker 1: No, I'm financially cavalier with mr uh excuse me, it's
ghost dog.
Speaker 8: Please, He's sorry. All right, all right, gang.
Speaker 1: Well that's enough heartwarming things for now, because our next
category is something very fun for some people.
Speaker 2: Disappointment of the Year.
Speaker 1: God, I feel Backlars. He's just emanating right now. He
rubbed Xbox l I, x Mario, Kart World, Wants Hunter, Wilds,
Mug Sizes five G, Everybody's Hot Shot, Golf to a T, Mafia,
The Old Country, FBC, Firebreak, hyper Light Breaker, Super Mario Party, TM,
Jamboree Dash, Nintendo Switch TM two Edition plus Jamboree TV,
Drag and Drive, Metroid Prime four, and then they switched to.
Speaker 2: Oh I want to customer Mike Manatti.
Speaker 1: The mugs are not too small.
Speaker 2: Thank you, great size mug.
Speaker 4: Yeah, it turned off of a very normal size.
Speaker 1: Go fuck yourself perfect.
Speaker 5: If you have a Cure Egg that has a large setting,
you just need another mug.
Speaker 1: Wow, Mike for you. I'm not even going to cross
it out. I'm going to delete it. Whoa, there we go.
Speaker 2: I want to offer a cross out here in backlar.
We'll see how you feel about it. So the rock
Xbox ally x we uh. We did a kind of
first look at it when it first came out of video,
and it's maybe the least flattering hardware profile you could
possibly see the original video when nothing worked at all.
But now that it's I do have it working. I
do hate the window cross it off. I'm already convinced.
Speaker 6: Can we replace it with the Windows Full Screen Experience instead? Ooh,
good call, because that's the that's the app that they
came up with to make all these windows hands.
Speaker 1: Dan, you're still not actually using this.
Speaker 2: I just loaded them to Steam like every once in
a while, like during Simpsons Fortnite. I used it for
like efic store stuff. So it's nice to have all
those store fronts stuff I just do Steam ninety eight
percent of the time. And me being the dumb bitch
I am.
Speaker 6: I totally bought into Microsoft being like we care about this,
We're going to get this right. And I think the
Windows full Screen experience is disappointed still.
Speaker 5: Is the Windows full Screen experience only on the rock No,
they put they started, it's going to be on the
Lenovo leadon go To is gonna have it, And I.
Speaker 3: Don't think it's rolled out to anything else. It's supposed
to be everywhere. That's just supposed to be a like
Steam Big Picture Mode. It's supposed to be like that
in the Xbox app and on handhelds.
Speaker 5: I think that, Yeah, the software is what we're just.
Speaker 2: Yeah, that's hardware is like I like the heart, Like
when I traveled here, I brought That's the main thing
I've been bringing it. Yeah, Yeah, it's solid.
Speaker 5: The thing I would complain about, and I think this
is not exclusive to portables, is if you are using
like Bluetooth controllers, there's just still like lag and it's
like some of that stuff is like not the best.
Speaker 2: There's gonna be so many variables, yeah, like there's.
Speaker 5: Because you're just there are all these different you know computers, right,
you have.
Speaker 2: The audio kinda cutting out. I was watching the Mortal
Combat legacy collection stuff in my AirPod kind of getting
crack late.
Speaker 1: Like there's you know, ironically, could still be a Windows that.
Speaker 5: The rock, And I think it's a it's a it's
a bit of a misnomer to like associate all of
those Windows shortcomings with just the rock.
Speaker 2: So that's that's a Windows.
Speaker 5: Experience. Oh my god, it is hot hot doukie.
Speaker 6: And it just it solved zero the problems it was
it was portrayed to be solving of, like here's gonna
be the one experience you can go into and every
like it's gonna be like a steam deck and everything
will be like updated here and handled here, and like no,
you still have to navigate through windows sometimes.
Speaker 5: And it's compounded by the I feel like maybe saying
the lie is like too harsh, but like this incredibly
disingenuous idea that like they somehow are standing behind this
thing and like.
Speaker 6: It's like always they know the problem and they don't
know how to solve it.
Speaker 1: Yeah.
Speaker 3: I think the bigger problem is they had a plan,
because they talked about this with some like journalists and stuff.
They had a plan, and the plan is good, and
they outline technically how it would happen, you know, like
reducing ram usage of Windows by not having the desktop
and stuff. They just fucked up the plants and that's
the disappointing execution.
Speaker 5: So gross, how bad that experience is, and it should
not go unpunished everyone being forced to deal with it.
Speaker 6: In my home when I built a computer for my
kid recently, and I'm like, all right, so you gotta
go to Windows, Like I thought Windows was bad because
she uses the original Roger Ally and I'm like, look,
let me just do it this Windows.
Speaker 5: Taking you told me not to take candy from.
Speaker 1: It had that same entergy like you told me not
to do this.
Speaker 5: So yeah, Windows full screen?
Speaker 6: How dare you crust out the ally x there?
Speaker 1: Yeah?
Speaker 4: Did anybody even really have any hopes for Drag Extra Drive?
Speaker 2: No?
Speaker 6: No, it's like and yet it's somehow still very disappointing.
It's worse than you would expect exactly.
Speaker 5: That's what makes it uniquely disappointed.
Speaker 1: Maybe maybe the can is not big enough there.
Speaker 2: I like that winter this is the one that like, oh,
we're all excited for it, and then like they had the.
Speaker 5: Cat, the bar was low for dragon and drive and
then it's somehow still fell under it.
Speaker 7: If you're gonna make a game where you're representing like
part of the population, like.
Speaker 1: We talk about that, so nothing to do with a
wheelchairs nails happened.
Speaker 7: Wheels nail the details, like show some respect to like
what you're trying to do, spend the time on it
to get it right.
Speaker 1: Like cyborgs they like and Nintendo won't call them wheelchairs
is a base war situation. I wish it was a
base war situation.
Speaker 2: Every day in my life. I wish it was a
base wars.
Speaker 5: I thought they were just cyborgs like bolted into the.
Speaker 4: Game, like about like wheelchair basketball and like mean to
people in wheelchairs.
Speaker 1: Isn't that called murder ball?
Speaker 2: Right right?
Speaker 1: I thought the sport was called I don't know. I
think we could cut to a t. I don't think
it's the biggest disappointment of the year.
Speaker 2: I was pretty disappointed by it. I mean, like I
love Katamari lot and it's like all the trailers and
everything's like, oh, this looks like I love this concept
and everything, and very quickly it was like, oh, this
is not the game I'm looking for.
Speaker 1: I wound up like beating it and it was just
I think I was looking for more zaniness like a
Kato Mari would present and then what was his other
game after Kato Mario? We know boy, something similar to that,
but this was like kind of like a lighthearted bromp.
It wasn't anything. It also has a fantastic title sequence.
Sure it just like I kind of got bored. Yeah,
a lot to the gameplay. Yeah, yeah, so I based
off of some other things, especially after hearing I'll talk
about windows for a minute.
Speaker 5: I didn't play Mafia. I mean to who put it
on here?
Speaker 1: I don't know.
Speaker 5: I think maybe just like the energy of the group did.
I talked to Vinnie about this game for a long time.
He really likes I enjoyed something. You like it and
I like it.
Speaker 6: And it's a narrative, linear, straightforward game. And I'm typically
it's not like, oh, that's for poison into me, but
usually they have to do a little something to win
me over. This one did in terms of just having
the right presentation, great great performances, and it doesn't get
in its own way.
Speaker 1: It has good pacing. It also has Italian vision. It
has Italian vision.
Speaker 2: Yeah, yeah, you can like, what do you see.
Speaker 4: See there's a Canoli over there, man COTTI see the
oil waves in the air.
Speaker 1: Yeah yeah, yeah yeah. Trail Mafia the Old Country for
me is like a Sleeperhead of the Year.
Speaker 2: That's cool. I'm going to play.
Speaker 1: That's it's a friend of the website mask Matt Piscatel
Game of the Year.
Speaker 6: I see I've not got He's not sad me his
top ten list. I think that's to be the case.
We'll see, we'll see what he says. All right, that'll
be on giant bomb dot com this weekend.
Speaker 5: And Mafia is about Italian?
Speaker 2: Did you know the Godfather was Italian?
Speaker 1: I do know that, Yes, okay, all.
Speaker 2: Right, I don't think about it while I'm watching it,
but if you ask me, gun in my head to
be like, yeah, it's Italian Mafia.
Speaker 1: Yeah okay, nice Sopranos. Was that Italian? Yes, okay, I'm
going to get ahead of this. This is our list.
Speaker 2: This is Giant Bombs, and I know it's I am
maybe the outlier on Metroid Prime four being so hot
on him when I do want to want to get
of it because and you sure you want to do
this right now? I dan standing.
Speaker 5: So I played pickup hockey once a week with a
bunch of guys I've been playing with for for a while,
and you know a lot of them are like first
name basis guys. I just you know, I go. I'm
there like maybe twice a month. I try. I just
try and go when I when I just need conditioning.
You know, there's a dude there who uh was a
very real sweet guy. We we get along. I only
know him by his first name, and we were sitting
on the bench, you know, waiting to get back on
the ice, and he turned to me and he goes,
I think I saw you doing like a Metroid review.
Why don't you give it a five out of five?
Speaker 2: Had this guy played it?
Speaker 1: Finished it? He did?
Speaker 3: Ye?
Speaker 5: So you know I instantly deflected and blamed it all
on you. I'm kidding, I' kidding.
Speaker 2: I stand by it.
Speaker 5: I just thought that should color the kind of situation
that that that we're going to hear.
Speaker 2: So I understand I believe, like grub Imnati, for sure,
there is that chasms, very big of disappointment. But for me,
I was not disappointed at all. I know Sean, You've
you've got your criticisms, but it's a little disappointing.
Speaker 5: Yeah, it's not like it's not the most I've played
a lot of.
Speaker 3: Yeah, so for disappointment of the year. I think that's
why I'm surprised you want to go to it right away.
I'm not, well, sure, I don't. I don't know if
that's happening right now. I don't think it's the most
disappointing thing, but it it did disappoint me a little
bit because, like, like the guy said, who do expect more?
We expect so much of Metroid and we'll let them
down a lot because it wasn't what they were expecting
out of the game. It even for me knowing what
to expect, knowing what Prime three was, but these trailers
were portraying I'm like, oh, yeah, that's that's going to
be like this, follow it to Prime three.
Speaker 1: That makes sense. It was still a little disappointing to me.
Speaker 5: Yeah, I think that's the thing, right, Like everyone knows
the development turbulence, right, everyone knows the past and how
we got.
Speaker 1: Here, even accounting for that, right.
Speaker 5: Yeah, And still I'm not saying it's the most disappointing,
but it might be a bold.
Speaker 1: It's not going anywhere, okay, not right now? Yeah right now,
you know I.
Speaker 4: Saw him be in it, But like that is because
I'm I'm kind of slowing down immensely. It's like I'm
almost pushing myself a little bit. It's I'm not liking
it less and less the further I get in. That
whole Lava area was dog shit.
Speaker 2: It was nothing but.
Speaker 4: Just like linear, go to a room, fight things, no platforming,
no puzzle solving, no exploration. I don't even I don't
even know if it can call this game in metro Vana.
Speaker 5: At this point we did say that this game is
not sure, okay.
Speaker 4: Right, and I just, like, you know, I was fine,
like okay, yeah, so you know you have like this
desert connecting these like five all their small biomes. As
long as all those were like many Metroid maps would
have been fine, but like most of them are just
very like incredibly linear. Each room has like two exits.
The way you came in, the way you go out.
You barely see any extra items or you barely see
anything like, oh well, I'll be able to come back
here someday and do that even the rate I'm getting
upgrades incredibly slow.
Speaker 1: None of them are that interesting or new.
Speaker 4: The one new interesting thing I gotten the viola is fun,
but you know, like very early on you get that
charge shot, you kind of move around. That's neat Basically
nothing else as interesting as that after like being in
it for ten hours.
Speaker 2: Wait, when you put it that way, it sounds kind
of diappointing.
Speaker 3: I do think that's the divide here though, because at
the same time everything Mike was say, I'm like, well, yeah,
it's that's that's Prime.
Speaker 6: Yeah.
Speaker 3: The Magma area is a very interesting. Neither is Magmare Caverns.
Speaker 5: Yeah.
Speaker 1: I mean, give me a moment, Magmore caverns.
Speaker 3: You know what you do, You break a block and
then you roll across the lava you see something cool.
But that's linear lit more action driven. I think a
lot of that is what Prime is and what differentiates
it from I disagree.
Speaker 6: I think that Metro Prime one did a better job
of at least baking it one did one. You know,
I don't even care about the comparisons anymore. Metro Prime
four is a pretty bad game. It doesn't it doesn't
have like even like comparing it to itself. The gameplay,
the mechanics are so fun, so good, like moving the
character around, aiming, shooting, going into morphball, getting on the motorcycle.
All of that is so it feels so good, and
then you just the funnest stuff you do with that
usually is the combat, and there's a lot of that.
The whole last half of the game, last third at least,
is an action game, and it's it's it's an okay
action game. But even then it's like it gets pretty repetitive. Yeah,
for me, where it breaks down is going into these
smaller lopped off areas and they are I just don't
feel like I am this explorer in any way. Even
when the other games fake that they did better, they
did a better job at least make it feel like, Okay,
you found a new home base at this safe spot,
and now you can go out there and sort of
poking prod in this area and see what you can find.
There was at least some of that in the previous
Prime games. This has none of that to its extreme detriment,
where it just feels like you are going through the
stuff that they could get done to get this game
pushed out the door. That's what it feels like the most.
Speaker 3: And I do think that's where we mean the male
way to put it that way, because that is what's
disappointing for me, as well as the fact that it's
not it's not giving you the vibes as much. It
feels so like if there is a delineation, it feels
so Prime and not enough Metroid that I think that's
where the disappointment for me comes from.
Speaker 4: I guess I just never really thought of Prime the
way you are, Like, yeah, Prime one, I play through
multiple times that a game is always so pretty open
to me, it feels like it does leave room for exploration.
Speaker 2: I just did Prime two, and.
Speaker 4: The same thing I was exploring constantly. I was getting
lost sometimes I didn't know where to go next, and
that felt really good. Like Prime three is the one
that I played half of and I kind of off,
probably because I wasn't liking those aspects of it. And
you know, it didn't really occur to me that this
was going to double down on Prime threes. What I
kind of thought were perceived as maybe misdirections for the series.
So yeah, like you know, that aspect of it is
disappointing to me, and I you know, if if they
think that's what prime should be, I think that that's
a deeply flawed way of thinking.
Speaker 1: About the series. I think there's a couple of easy
cuts so we can keep things moving. Hyper Light Breaker,
anyone play it. I know that a couple of people
were fans of Drifter.
Speaker 6: Yeah, I like Drifter, and then I never gotten around
a Breaker specifically because people were saying it was pretty disappointing.
Speaker 1: So I'm just gonna go ahead and cut that.
Speaker 2: I all cut or offer up Mario Party because even
as like the resident Mario Party guy, I don't trust
these like you know, when Nintendo announced this, you know, Jane,
we played that.
Speaker 1: They couple of fun. It's the one thing they let
me play with.
Speaker 3: This.
Speaker 2: I didn't love the original Jamboree. And also just when
they do these convoluted oh Nintendo Switch two Edition plus
this thing, it's just like, eh, it's rarely substantial, except
like like Bowser's theory, which is like insanely good.
Speaker 1: But I think we should keep it because we all
thought we'd be able to play with a camera stuff.
Speaker 6: Yeah, that's so this is where it's at for me,
where it's like the camera stuff in the main Mario
Party that they added. That was great, that's fun, and
that's what I wanted. So it met my expectations on
that level. And then they were like, we look at
the Jamboree TV thing. Yeah, and we all got excited
about the possibility of doing that exact same thing together
online with each other.
Speaker 1: And that's local only with no obvious good reason whatsoever.
Speaker 3: Indirect contradiction to a support article that online is why
I think this is just bad.
Speaker 2: I don't even know. This is a disappointment because like
it didn't ever sound great. Yeah, I kind of I
get what you're saying.
Speaker 6: Like the original game, then I was excited about it,
but I was more excited about the cameras in the
main game, and that works.
Speaker 2: There's not much of a castle.
Speaker 7: I think, of everything on this list, this is the
one that's most likely to disappoint a child.
Speaker 1: That's true.
Speaker 6: Yeah, but them kids also, they can like a lot of
kids are gonna be playing see you know, like look
to your left.
Speaker 4: The kids hate Mario Party anyways, they cannot are you
fucking talking about now?
Speaker 6: The kids think they like it until they start playing it,
and then it's like a meltdown.
Speaker 4: They're yes, they absolutely they cannot handle Mario party. They
always have a bad time because they lose to adults
and they don't like it.
Speaker 3: This is one of those you know, it was ultimately
a minor update, Like, yes, it was a paid update.
That's one of those like add on things that they
do to like playing to switch to it.
Speaker 2: Was like twenty books. I didn't get excited by this.
You know, why would there be a chasm? You know,
like it's.
Speaker 6: Yeah, I think the cast marguments kind of gets me. Yeah,
sure's you.
Speaker 4: Guys really feel like even though I just dumped on
much you prime four bit, you think the switch to
has been disappointed?
Speaker 3: I added to a list and I just I wanted
to talk through this because I'm pretty disappointed by a
switch to actually because when I actually step back and
think of it as the switch to, what really does
it have? Thank you Dan? Like in terms of you
think of the two the new system, and I know
we've moved into a position where like the PS five
is kind of a PS four pro pro sure now
right exactly, but you do still get those exclusive experiences
where like, yeah, you know we're taking evantgely SSD. We
have such a better processor, we can do things like this.
You have exclusive experiences that feel like they couldn't be
done the old one, whereas with this we have Donkey
Kong Bananza, which literally could be a Switch one game.
They said it was going to be. They just moved
it up so I would perform better. And then what
else do you have on a system? It's kind of
Switch pro experiences, and there's even ways where it's worse
than the previous thing. This the screen is so much
worse than the Switch oled screen. I just I felt
left down by it because I spent a decent chunk
could change to get a system as in some ways
worse than the system that came before it and doesn't
have a ton of new stuff going forward. Even if
it is cool to play these games with better performance,
you know, higher resolutions and stuff, I'm not feeling like
it's a switch to you know what I mean?
Speaker 4: Yeah, and I understand that, but like the better performance
thing that is a very big deal to me. Like
I like, I bet Bonanza on Switch one would have
been pretty rough for yeah, most of us to even
be able to handle. I use my switch to every day. Still,
I don't know, and I even if it is the
first party of stuff, and yeah, the first party stuff.
This hasn't been Nintendo's best year. Obviously, does not compare
it to Switch one's Launcher, which was ridiculous, but Bonanza
very good, Kirby Air Riders surprisingly good.
Speaker 1: Right, that's not a Switch two game. Oh right, Right,
we haven't talked about Mario Kart yet.
Speaker 4: But even just like, this is a great place where
I played Eighties two and Silk Song, and I know
it was a better experience there than I would have
had on my Switch one. There's like a general state
of consoles now we talked about, right, like, the aren't
as exciting as they used to be, and that is
a bit of a bummer for sure.
Speaker 6: Yeah, in my head, it's like to talk about my
personal chasm for this. My expectation was this is basically
going to be a switch Pro, and it was a
Switch Pro, and it's a very good switch Pro. I
think I think you're allowed to have, Like, I think
the expectation that a follow up console needs to kind
of meet a higher bar is correct, and it's I
think unfortunate that we're not there anymore. But again that's
how I feel, and I've sort of made peace with that.
I think the performance was such a big thing for me,
Like it's just got to deliver on that side of things,
and it's been pretty good in terms of its tech.
So it's like I'm a little bit in between you
two guys. I think it's just like they.
Speaker 3: Have such a better processor and stuff, like they could
do similar things, they just chose not to. I know
that that's kind of Nintendo's deal, but it feels almost
more like a like a business thing of like, well,
why not just keep putting out Switch one version so
that we can then just have enhanced for like.
Speaker 1: The hardcore that's inherently disappointing. Let I say, I think
so I'm going to admit this. I think I'm the
biggest Switch one hater in the room. Wow. Wow. I
did not enjoy that system. It made me mad. It
made me mad to hold it and use it. I
didn't like how the.
Speaker 7: Games, Yeah, it made me mad, it really did, especially
like I love Pokemon games.
Speaker 1: It's the only place to play them.
Speaker 7: They played like dog shit and Nintendo maybe like piracy
wouldn't have been such an issue last generation if you
made good hardware and they did the Switch to I
like it. I like playing it. Finally, I like going
and playing my old games that I bought, and they
finally like play the way they feel like they're supposed
to play.
Speaker 6: Oh, this does feel like exactly what happened here is
they made a system to address people like you, yes,
and people like Sean who loves the Switch and was like,
I want to feel that way again.
Speaker 1: They didn't have anything for that. Yeah. I was listening
to Sean talk about the Switch one like and I
was like, wow, we're different customers. So they nailed my
demographic with the Switch too. I'm very happy with I.
Speaker 3: Guess if where we're saying is that I'm the only
one who really was disappointed, then yeah, I guess.
Speaker 5: I definitely from the beginning was like, this thing's just fine.
Speaker 6: Yeah, and I think that you guys are not in
any way wrong. No, no, no, I get it. They should
have made it more exciting.
Speaker 5: Yeah. I kept saying, there's oh, there's nothing to play
on this, there's just nothing to play on this.
Speaker 2: Play Warrior World on it now? Yeahmulations at great.
Speaker 1: Yeah that's pretty good and awesome. Right now. Brain is broken,
But I'm aligned with you. Greb that I feel like
it is just it feels like a pro And I
think that's just what I've been thinking of this whole time.
Speaker 6: And I think the reality is and that not that
that's a matter for the category, And the reality is
this was the switch Pro and they just sort of
spruced it up over time.
Speaker 5: The expensive switch pro.
Speaker 1: Yea, that's why they did it, so they could charge
more money for it. Put the two on it. I'm
cutting it FBC firebreak. I had fun when I was
playing with you guys. I don't think it was the
biggest disappointment of the year.
Speaker 4: I didn't have fun, but I don't know how much
fun I was expecting to have.
Speaker 1: It's a miss, for sure. It's a miss. Yeah, it's
like a whiff for sure. But that sticky note monster,
we fought that was cool. There were ideas.
Speaker 4: Some of the ideas were too much, like I can't
belily how complicated they made. Some of the objectives like
let's forget works because like fight the zombies.
Speaker 2: Yeah, people get that.
Speaker 4: This is like collect the notes and then go to
the furnace room and put the canisters onto the zip
line and then shoot them down there. It was kind
of good into the thing.
Speaker 1: Was too much. I don't think we would have known
to do all of that. I hadn't already played that, right,
Yeah that's what it was.
Speaker 4: Yeah, it just was confusing, and there's like it wasn't fun.
Speaker 1: When enemies showed up.
Speaker 4: I was like, oh, right, there's another asshole with a
flamethrower here.
Speaker 1: Now.
Speaker 7: I this this studio has such a strong design vision
and the vibe and the look of their games is
like amazing, and then they made this and it just
falls so short of control in Alan Wake, and yeah,
it's super disappointed me. I I was like, I want
this to be the next game I'm playing with my
friends every week.
Speaker 3: It felt like a weird pivot, right.
Speaker 1: Yeah, And it just didn't happen, And it did feel
like a lazy thing they were doing between other things.
I think that's what it like for me. It's like,
why it's not so disappointed.
Speaker 6: It's like this was a new team, or it was
a new team created within the team, new director, and
it was like them trying something else off to the side.
So it's like Remedy is still over there making the
Remedy games, and then they're going to try some new
stuff over here. I mean it's like, okay, I can
forgive and forget that four.
Speaker 1: Loop will be here before you know it everyone. And
that's right. The four player four loop is a programming
thing where I'm just saying, oh, it's clever, ye.
Speaker 2: G on the list.
Speaker 5: Are I don't know, maybe I misunderstood the assignment.
Speaker 2: I mean, I like, you're right, five G's not as bad.
Speaker 1: It's not. I mean it's not selling network right, No,
it's technology. I'm on T Mobile and it's not been
that bad. Yeah. I was gonna say, do you get
ultra wide band because.
Speaker 5: All the time I think, yeah, I'm just constantly disappointed
with it.
Speaker 2: I guess is really strong in my home.
Speaker 6: For me, it's like, oh, it's working the way that
it was actually promised to a certain.
Speaker 5: Yeah, maybe it's regional. I feel like because I went
through an internet issue this year, did Chuck have something
to do with it?
Speaker 1: Jerry Still, I'm sorry for hearing your complaints and trying
to help you. I will do it, like I said,
Jerry Still, he's saying that Chuck was the disappointed I
was telling you back, you know, get the tinfoil, put
it on your head. Protect yourself from you.
Speaker 5: It didn't work, no, And I think it just made
me sort of like relitigate, like how disappointed I am
and stuff like that, because I wanted to seek out
five G as a home internet solution and it just
wasn't cutting it. And I'm just like, nothing works, nothing works.
I'm not impressed with anything.
Speaker 2: Five G is like sort of a.
Speaker 6: Idol for all of technology being disappointed right now, Like
I could become.
Speaker 5: Like the sort of punch line slash scapegoat for all
these things. But I'm just like I you know, when
I was young and you have these like fantasies of
the future where you're like, oh, man, it doesn't matter
because all this ship's going to be like this.
Speaker 6: Two years ago when it's like man, the new iPhone's
got all this new stuff in it, and now it's
just like there's nothing, and I.
Speaker 5: I don't know, like I'm just consistently unimpressed with with
that kind of because like I was like, oh, you
know what, I can't I can't have a fiber solution
where I live just because of reasons, and five G
would work for what we do right for our our
kind of work. When it's not there it's just not.
Speaker 2: Maybe that's your disappointment is where you live.
Speaker 1: Maybe it's New Jersey.
Speaker 5: No, it's not even that. It's not New Jersey. It's
my street, if you can believe it. But yeah, I
just it's yeah, I just I'm I want to be
impressed by something and I've just not been.
Speaker 1: Well, you know what, let's keep it on, you could
take it off. It's just a do you want to
lock anything? Because nothing has been bolded. We cross out
fire brick see Dragon Drive. Let's not hold anything yet.
Speaker 5: Dragon Drive should probably go.
Speaker 2: I want to take off everybody's golf because it's like
that game is not good. But also it's not like
we were all like, oh, circle the date on your calendar.
It's the hot Shots, Like I like hot Shots.
Speaker 6: It's a good golf game, and we knew we knew
it was a new developer, so we kind of had
a pretty good idea that it wasn't going to be
what it should be.
Speaker 2: Yeah, So it's not like it came out and we
were like oh no, it's like we did a stream
and we're like, man, this isn't that great, you know.
Speaker 1: Mike Manatti, can you tell me a story about Monster
Hunter Wilds.
Speaker 4: Well, it's funny going into this year, I believe I
said my two most anticipated games were Metroit.
Speaker 2: Prime four and Monster Hunter. I'm sorry.
Speaker 4: It turns out like this has been one of my
favorite years. Like so many games I love, I just
thought the ones I thought they would be.
Speaker 2: I'll start world.
Speaker 4: This is weird because it like it does leave a
good impression because like it seems really neat at first,
these giant monsters, you're fighting them, there's all these systems,
you're playing with your friends in this world is so big.
But then there's like all these weird problems, like that
their engine, the Ari engine, just is running really poorly
with this game. Even like a pretty nice PC. This
game just felt so heavy. It felt like it was
wearing cement shoes at all times. Just it's hitching and
just not being reliable. And then you know, and I know,
like the big Monster Hunter fans will be like, well,
because you know, if the post game is the real game, Well,
I still have to play through this campaign for hours,
and they made it as uninteresting as possible, just super
easy vote for a bunch of story and characters like
they didn't really care about or want to engage with
that much zero Room four Exploration are really interacting with
that open world that they created. Yeah, no skimble Shanks,
no scamble Shanks, no rum Tum tunguer.
Speaker 7: It just was like it was dragging me, like while
I was trying to, like I really wanted to get
into it engagement, Like you're talking about slowing me down for.
Speaker 3: Yeah, to both of Mike's points, the big ones there,
like you can't expect someone to anytime you give someone
the argument, oh it gets so good after you're like
fifty hours. Now, I can never be the argument because
most people are going to put in like five hours
maybe and then decide if they like it or not,
and then really they're gonna play the main story. Like
I know, Master Hunter's identity is that you play for
hundreds of hours and it's almost an MMO style experience
you hop on with your friends and stuff. That's not
what most people playing the game are going to want
of it, and even me, I've played plenty of Monster
Hunter games, that's not what I want of it, Like
I've there are better Monster Hunter campaigns, and while this
is a fun action game, I feel it's they they've
reached the point where so much has changed that just
doesn't feel very Master Hunter to me anymore. They hand
you so much stuff. Well, the were being thrown around
this year was friction with it, and I've always thought
tension is the better word to scribboy last.
Speaker 1: Yeah, because it's so safe.
Speaker 3: You never feel like you're in danger in the way
that you should with a hunting game. And also yeah,
with the performance, Like I'm like, man, I know I
got this was back when I head a thirty sixty
TI in my machineam. I know it's a lower end,
slightly older card, but even on low settings like seven
twenty P, I'm struggling to get like forty to fifty fps. Like, man,
this engine was not designed to have games like this.
Speaker 1: I was really excited when I went to Japan last
year to check this out. But I did notice as
I was like playing through the slice of the game
that they made for me, that I blasted straight through it,
and I thought like, oh, I don't think I'm like
that good at games, and specifically Monster Hunter. I've kind
of like it's been a slog sometimes for me. And
then they looked at me and we're like, you could
you could run it back if you want, you want
to do it again, you could do it again. And
then I thought like, oh, maybe they tuned it down
because you know games journalists.
Speaker 2: Yeah, yeah, that's the thing.
Speaker 1: Yeah, so that you know, they want us to see
as much as possible. And then when the game finally
came out, I assumed like, Okay, there's gonna be a
little bit tougher, and then I breezed through that initial
first cup hours like it was nothing. And you're Sean,
You're right. I think when I think of Monster Hunter,
I think of tension, and I think that was sorely
missing in this game. I still think it's very pretty
when it is running well. I do like the design
and some of the newer monsters, but after how Monster
Hunter World set the world on fire, I fully wanted
this to be a game that I will check out
with friends. I wanted to become the Monster Hunter sicco
that would just play this game like it was an MMO.
But that never happened because it's it just I didn't
care about the story.
Speaker 3: Right, And it's so clear that they want you to
get to the post game because that's what everyone talks
up about Monster Hunter. But I don't think making the
main story so easy that you breathe through it is
the way to go. I think make a really interesting
main story so that people get hooked and then they
stick around for the post game hunts.
Speaker 4: Or just make the main game more like the postgame
then if that's what you wanted, I felt like, right,
did that a little bit? Is mostly going to the
hunting board and picking hunts, Like that's that's what I
want to do, almost from the get go.
Speaker 3: Yeah, I think Master was just on a natural upward trajectory.
I don't think they need to try to escalate that.
Speaker 6: Yeah, they tried like that, that's my understanding race that
they tried to make it more appealing to a broader
audience and shaped off some of that tension. Something Edges
does that does that carry over to the post game
at all? Like is the post game like immaculate as
always or is even that.
Speaker 4: Because Christian at the Place game he defends it a lot,
but I think he said people are often unhappy with
the post game, mostly because.
Speaker 2: Not enough to do content right.
Speaker 3: All the Monster Hunter fans I know are like, yeah,
it's still good, but like I'd honestly rather go back
and do hunts and one of the older ones because
those hunts are still good.
Speaker 1: Rise has definitely picked up in popularity because our wild's
disappointed so many generations.
Speaker 3: Ultimate is like people are rediscovering that game because they're like, oh,
this is the sickost stuff and like I want that
more hardcore master experience.
Speaker 1: They get a bit more physical.
Speaker 4: I think that they are streamlining the wrong things because
it's still a big pain to like figure out exactly
how to put my friends every time right right, and
like it's just like even some of the menus and
systems like the UI, like streamind some of this stuff
because this stuff still kind of sucks.
Speaker 1: Yeah, like fighting monsters that part felt good. Yeah, uh,
I guess it should stick around. Let's stick it around.
We are at four, right, so we don't have to
cut one, and we haven't talked about and we haven't
talked about Mario.
Speaker 7: Can I suggest that we cut the Windows Full Screen
Experience because I expected the point?
Speaker 1: No, because I didn't.
Speaker 6: I mean I was, they just the way they talked
about it, like when I complained early on about like okay,
I'm having my Steam Deck, let's try this Roger ally
and getting in the Windows Experience and being like, oh
my god, this is so miserable. Having to go to
these three different apps just to update this thing so
I could play a game, and having to enter a
password and the keyboard disappearing and having to find some
work round the Windows accessibility settings to bring up the
other full screen keyboard. There's multiple full screen keyboards and
Windows and it's like this is really bad. And then
here hearing Phil Spencer come out and being like we
know and we're doing something about it.
Speaker 1: Cool and just yeah yeah and be like okay, so
they get it.
Speaker 6: They know what they are hearing me bitch about this thing,
and they're gonna do something about it and uh and
having them come out and be like this is what
we're doing and having all of the same problems. Yeah,
all of the same problems are still there. So it's like,
what do they do? They just sopped a new code
of paint on this thing and called it a day.
It's so extremely frustrating to me.
Speaker 3: Jan can you change something for me? Because I was like,
it is technically just called false screening experience, but I
was like, okay, what's now and do they attach to it?
Is the Xbox false screen sperience, and I'm like, okay,
so that makes it even that really solidifies what's disappointing
about for me and Grubb, because this is like if
we're saying the Xbox Alix is good hardware, which is it?
Which it is because it's just an ally x Yeah,
basically just beefed up. So that makes sense. But this
is the thing that they're pointing to in saying and
this is why this is an Xbox and the l
i X is not an Xbox. But they were saying like,
because of this, it's going to at least feel like
it is going to be part of the ecosystem, and
they just dropped the ball so hard.
Speaker 4: I got a good idea for discipline of the year.
Why don't you just put Xbox?
Speaker 5: Actually, yeah, I mean that's true too, but I think
but at least that all that, But that's just been
a chronic disappointment, especially the Yeah, the thing that really
just kills me, like the full screen. That whole idea
is like you are still having to like whack a
mole with Windows trying to make its way back into
your field of vision, Like it just they just can't
help themselves, Like Windows is too aggressive and too intrusive.
They unless they build an OS from the ground up,
even just like.
Speaker 1: It comes with it comes with teams.
Speaker 5: Preenstall say, I ran all the bloat where you know,
uh you know, you know, I ran how to run
all the things I usually run on a new PC
on this thing, it's it's insane, Like, oh, do you
want copilot to you know, piss you off? No, I don't,
it's in It's it's mind blowing.
Speaker 2: They have co pilot for gaming.
Speaker 3: Now, that's a good example of why, like, if we
went broader, I would actually say, like Windows is a disappointment,
but it's also Windows has been disappointing for a long
time Microsoft, I guess, but yeah, exactly, and those are
both like I feel so general, I think this is
a good space.
Speaker 1: I like I like X full screen experience down there.
Speaker 3: All right, Mario Kart World, let's talk about this one,
because yeah, we have the follow up to Mario Kart
A Deluxe specifically was always going to be an impossible task.
So maybe it's not actually as disappointing, but I do
think it is just a letdown in general, because so
many things about this game are find not even bad,
just they're so okay, fine, and some people say just
straight up bad. Like the way they integrated the courses together.
The road trip thing doesn't really work a lot of
the time. It just feels like you're driving on a
wide lane highways with like occasional obstacles in the games,
it's most boring. Yeah, exactly. And while that's great for
the Knockout Tour, like Dan actually great in a previous discussion,
it feels like the entire game is based around Knockout
Tour and not Mario Kart as we expected. And that's
that's why I was disappointing for me at least.
Speaker 4: Yeah, it's like and I know, I'm like not the
biggest Mario Kart guy. Anyways, it's like most of the game,
My god, this is fine. This is what I usually
get out of Mario Kart. But yeah, like doing the
open world stuff with the free roaming or doing it
for the Knockout Tour, it makes sense. The weird way
they just kind of absolutely hamphisted it into the actual
circuits or race like it feels like one you like,
you do one race, then you travel to another course
doing nothing, and then you do just one lap. Then
it's crazy, Like, no, I want to be in the
interesting actual race track that's highly themed and with interesting
things happening.
Speaker 3: That's such a good first impression too. That first track
you play, it's like, okay, three laps and then we're
gonna do like a transitional one to another track, and
then maybe we'll do that again. And no, the majority
of is you play on like one track and then
you do a lot of linear going as straight line
with a couple of curves.
Speaker 2: Yeah, Like at that revealment in New York and they
showed I guess it was that direct.
Speaker 1: It was the big switch to revealed direct.
Speaker 2: They showed that trailer and I was like, oh my god,
this is like I didn't know what they could do
to make Deluxe, you know, an eight bigger and better,
and like this is everything, all these characters, these costumes,
you must have the open the promise of an open
world and everything like now paradise, but Mario karts exactly,
and like, to be fair, I still really like Mario
Kart World. I think it is a very good cart racer.
But yeah, compared to eight Deluxe, and if we're talking disappointment,
that chasm. I saw that trailer, and I was like,
oh my god, this just seems like the ultimate Mario
Kart experience. Yeah, and what I got was a good
cart racer. I would say, that's a huge drop off
and what I expect.
Speaker 3: Not that this should play in necessarily, but it's also
eighty dollars high. And they're like, we have the confidence
to charge eighty dollars for this one, and they're doing
it because it's Mario Kart, yes, but also everyone's like,
oh eighty dollars game, you're.
Speaker 1: Bad delivered.
Speaker 2: From.
Speaker 1: Based off of hearing everyone talk so far, I think
our three might be Xbox Full Screen Experience, Monster Hunter,
Wilds and Metroid Prime four. I think that sounds right.
The World gave you guys some joy in the way
of these other Prime give me a lot of joint
I would shut.
Speaker 5: Yeah, I didn't pay an, I didn't play any of Wilds.
But I really hate Mario Kart World. I think it sucks.
So that's that's the thing.
Speaker 2: It seems like we were all to some degree let
down by Mario Kart World.
Speaker 5: When that Metroid it's not between that metrics because I
think the majority of us are let down by Prime.
Speaker 3: You know, I'm usually staying with you on Metro Dan
even I'm like, nah, I think Jan got I think.
Speaker 5: Was a bigger disappoinment was World or Wild.
Speaker 4: I was again, I don't have any expectations for worlds,
so Wild this was a bigger appointment to me.
Speaker 6: I think it's like, like for World, it was that
the idea that this open world could be this big,
single player fun thing to do between the times when
I'm playing online with my friends, which mostly is still
pretty fun playing online with friends, especially Knockout Tour, the
courses are a little bit disappointing when you're playing traditional
Mario Kart, but then it's like you go to that
open world and it really is kind of nothing. For
the most part, I thought the challenges were okay. I
stopped doing them very fast because there's no connective tissue.
There is no there's no similarity to burn Out Paradise.
So it's like, if you're gonna do one of those,
look to the master and just replicate all of that,
and I get that, like, there's not gonna be a
lot of differences between the top speeds of the carts,
so having like the traffic cameras that like clock who's
the fastest on the street. Maybe you can't do that
on everything, but come up with some equivalent and make
it feel like a living world where everyone is kind
of asynchronously playing around with each other's carts and stuff.
Speaker 1: I don't know.
Speaker 2: I thought there would at least be like fun Nintendo East.
I remember early on was a vitality that picked me
up in my head, was like, Oh, there's gonna be
all these fun just Pintendo magic sprinkled all over this island.
Speaker 3: Yeah.
Speaker 1: I remember at that event, Dan, we not only like
the vitell ufo thing, but then us like looking at
the princess coins in the world and just being like,
what is.
Speaker 2: This nothing really?
Speaker 1: And then yeah, oh you can grind. Maybe you can
grind to get to somewhere specific or special. And then
it just doesn't result. It just doesn't deliver on that problem.
Speaker 7: Metroprime four, I want to I want to pitch for
keeping on this list and maybe winning it in a
way I think you'll appreciate and understand, this game should
have been the consensus game of the year winner for
this group of people.
Speaker 1: We don't know, but you should.
Speaker 7: Be in a situation where all your friends agree with
you about this game and they don't.
Speaker 1: Presume we haven't gotten there. That has to be disappointing, right,
I mean.
Speaker 3: Yeah, yeah, Like we have maybe four of the biggest
metro fans in the industry right here, and like three
cores of us were disappointed commenting and master Hunt real quick.
It actually does have a similar problem to Mario Kart
in that different world. Monster Hunter World is arguably arguably
the best Monster Hunter because I think casuals loved it,
hardcore audience loved it, and it was going to be
tough to follow up that as well, just like Mario
Kart had tough time and Wild's had a similar problem
of they maybe didn't double down on things that people liked.
Maybe they thought they needed to take it in different
direction because they wouldn't one up themselves, and they fell
a little bit flat. So I actually don't know. It
almost sounds like we're leaning towards Mario Kart this way.
Speaker 2: I think we are either way.
Speaker 4: Yeah, I'm not super Yeah, it could be either, so
we can do Mario Kart World.
Speaker 2: Okay, this will really quiet down the people who think
that were intend.
Speaker 1: All right, So R three as of right now is
Xbox full screen experience MARKRT World and Metroid Prime four.
Speaker 6: I have rarely been as disappointed in a game as
I was when I went into a Metroid Prime four
area for like the fourth or fifth area, maybe like
fourth area, and I'm like, it's the same exact sort
of setup. There is a safe spot right at the beginning,
and maybe there's one right before the boss, and it's
like everything in between there is just sort of some
maybe there's some puzzles, there is just sort of nothing
beyond that, no branches, and they just kind of did
the bare minimum here in every every way. And I've
never I don't want to say never, but rarely have
I been that disappointed.
Speaker 5: In the game. How's this gonna lose? How is it
not going to be the most.
Speaker 1: How hard is Dan gonna fight?
Speaker 2: I mean, look, it's pretty clear you're allowed to fight.
You just also it is our list, and like, I
like the game a lot, but the level of disappointment
from a lot of fans of the series is huge here.
Speaker 1: So like I'm not going to be ridiculous, Like, you know,
I really respect your review. I read that and like
I was giving you feedback on it and stuff, and
I totally get why it hits with you, but yeah,
I'm thinking about thinking about the group.
Speaker 2: Well and simultaneously, like you know, to almost fight for
its staying on.
Speaker 1: Here.
Speaker 2: Everything I'm hearing you guys say about it, I don't
disagree with, like, you know, Greb, you just you know
there's a safe spot here, you know, Mina saying no,
there's two doors, Like it's like, yeah, I mean, yeah,
you're not saying anything wrong here.
Speaker 3: Yeah. We we sort of have the hues range of
opinions on this game possible, I think, and we are
all basically saying the same thing about it. It's just
a question of did this bother? I think we two
out of five, three out of five, four out of five,
five out of yea, here, where's the one out of five?
Speaker 2: Come on? Jan I thought it was really boring. I like,
I kind of was really upset that, like I didn't
wait for maybe getting a code and I paid for it,
and I'm like, this is what you'll really like. I
don't know if I could trust you guys anymore. Have
you played bet your Primary Master? I did.
Speaker 1: I did because you guys told me I should check
it out, and I checked it out. I was like
this ship fucking bangs. Yeah, it looks great. Betrod Prime
four also looks great, looks looks amazing. Yeah, credible feeling sound.
And then I'm just like, this is it, man? Why
didn't this bother me?
Speaker 2: You're saying it is true. I just don't understand why
didn't bother me?
Speaker 1: I think of it of like, how long was this
in development? Hell for?
Speaker 2: I love your kids, I get home. I don't know.
Speaker 1: I just think about like the fan expectations and sometimes
it's unrealistic, which you can actually deliver on. But then
I think of other games that have come out this
year that have smashed expectations. Silent Hill f for like
the sound Hill freaks out there. That's a great game. Yeah,
and Betrod Prime four just like uh and Dan again,
I read your review, well written review. I see where
you're coming from for it. But then me as like
a person that's not a fan of the series, I'm
just bored.
Speaker 5: I was really surprised because I did like that first
hour I played.
Speaker 1: In New York. I think it makes a good first impression.
Speaker 5: You know, it makes it a real good first impression.
And then I almost to yeah, and that that was
upsetting and I don't. Yeah, I don't think it's it
never recovered from that initial first impression, never meant it.
Speaker 2: I think I would have enjoyed it more.
Speaker 4: I feel like if it wanted to be what that
first hour was and it was kind of more Halo
E action game, I might have almost like been along
for the ride a little bit more than this.
Speaker 2: But it kind of like was wearing.
Speaker 4: The clothes of Metroid Prime one, which is well, not
really feeling like it at all.
Speaker 5: And the full screen experience is inexcusable. But I think
to someone else's point, it's like, yeah, but like again,
it's not falling me twice.
Speaker 1: Yeah, situation that we're with Windows and Microsoft.
Speaker 5: Where Metroid Prime four is just getting hit in the
face with a brick.
Speaker 4: Right, what is it beyond? It's beyond nothing, dude.
Speaker 2: I mean four is beyond three numerically, is.
Speaker 1: Just like beyond the concerns of Metroids themselves, because.
Speaker 3: I think it's supposed to be a cheeky take on
the psychic powers, but also they have been teleported to
a new world and so they are literally beyond anything
that they've experienced before, which is cheeky bosso whatever. Yeah,
I mean really like echoes, like, all right, she has
a little bit of echo location. I guess what whatever?
Speaker 6: Right, Like the past dark Stamus is an echo of
her pin ball?
Speaker 2: What does that mean about the ending?
Speaker 1: I haven't gone there.
Speaker 2: It sounds like everyone hates that. Everyone hates that. I
was like, oh, how did I get the bad ending?
I thought I got.
Speaker 4: Most of them? I think metro games have bad end
more close.
Speaker 1: Yeah, the good ending.
Speaker 3: I'll say this, well, like saying anything about the ending,
the good ending is the same ending.
Speaker 1: She takes her helmet off. That's insane.
Speaker 6: It's a bad game of the year. We can spoil
these things, Mikey can cover your ears. Can we just
say what's so terrible about this?
Speaker 1: Yeah?
Speaker 6: Yeah, I mean I want to experience that's fine.
Speaker 1: Did he beat it? Oh yeah? Yeah.
Speaker 2: So it's like you fight this boss fight, which is
not my favorite part of the game. There's like three
tiered boss fight thing. Yeah, and then you got your
whole team. We've talked about the crew and Miles and
never one that you put together and everything, and they
all help you're in the boss fight. That's part of
what's annoying about it is you have to like revive
them constantly during the boss fight, and then at the
end it's like, okay, you got all the teleporter keys,
you beat Silos Silux, and it's time to teleport back
to metroid Land and she puts the key in the
ignition and there we go, and then it's like all
the people are dying and they're like, ah, she's like,
and then you warp away and you leave them there
and then lay at the flower and it's like, I
guess they're dead or something.
Speaker 1: Now that I've sat on this for a while, that
is the moment right there. That's what made me hate
the ending. The entire ending sequence from like gathering green
crystals until the end. That's the part of the game
that makes Samus feel not like Samus, because Samus would
not leave them behind. She would figure out a way
to fuck up Silux and bring the crew that she's
bonded with home.
Speaker 2: Well that's why I thought it was a bad ending
where it's like, oh, clearly there's a good ending where
it's like you rescue everyone.
Speaker 1: Yeah, I mean you.
Speaker 6: Start you start asking around and it's like, wait, what
no one else got so she left the homies?
Speaker 2: Hang, yes, I got ninety items, and it's like they
all just like I'm died and whatever. I will be
surprised if like.
Speaker 1: There's some DLC or they do something, but whatever, it
doesn't matter. This is the ending. That's a worse crime.
If that's what.
Speaker 6: You're right, that's worse what happens.
Speaker 3: So bad ending is the ending. Good ending is she
takes off her helmet. One hundred percent is Silex's backstory,
which you get flashes of throughout the ending. You get
the full cut scene, right, and it's not like it's
not anything. We all, yeah, it's good. It's a bad ending.
That's what brought it down from like, oh, I'm really
really liking this game to huh, this is the moment
that isn't very metroid to me because it feels antithetical
to everything that they built up with Samson's character.
Speaker 1: And it's like, to no end, there's no exactly like
what am I supposed to be on this.
Speaker 3: It felt like they were also trying to say like
oh no, no, Sam's cold bounty hunter. You know, she
left him behind, she she remembers the memories, but like
I'm saying like yeah, yeah.
Speaker 1: Yeah, yeah, so just we're all very much in agreement
about them, all right, can I tell him to Yeah,
it's on that and Prime Force our winner. How long
do you think he would have kept his fingers in
his ears? If we didn't, he would he had been
suspicious his fingers.
Speaker 3: Lovely discussion, Gang, I think because of the strong feelings,
I think Prime For is the winner.
Speaker 1: I'm not even gonna argue that. Yeah for Disappointment of
the Year runners up the Xbox Full Screen Experience, Mark
Cartt World, and winning this category is Metroid Prime For.
I feel like it's more of like, oh, all right, Gang,
we have three more categories. We feel like, let's we
want to tackle another one. Yeah, it's the break I
think up. Yeah, really, all right, this is spelled co
O m E. All right, folks, listener best Comeback, Luminous, Katamari, Kanami,
Ninja Gaiden, Shanobi, Bubbs, Metroid Prime.
Speaker 9: Yeah, Giant last nominee on this list is Giant Bomb.
Speaker 5: Metro Prime winning would be such a schizophrenic, Yeah.
Speaker 2: I for reasons that Sean kind of brought up earlier
about Katamari. It's like it never really felt like it.
Speaker 6: I mean, if it had kind of a lull you
know constant.
Speaker 2: Yeah, they remasters and re roll on switch and stuff
like that, but it's like there have been ways to
play decent Katemaris, Like I think this is the best
one since the first two, but.
Speaker 1: Like something I've come back, but not much.
Speaker 2: Yeah, I mean not compared to like some of the
other ones here.
Speaker 1: Yeah, I think.
Speaker 2: A strong one. I wonder if it's bold worthy because like.
Speaker 6: I don't think can I can I say what I
think you're gonna say, yea yea Konami.
Speaker 2: No, Well that's an interesting one too. Ninja Guiden. I
none of the three Ninja Guiden games that came out
this year I think are going to be I'm like, yeah,
to remake Rage Bound and four. I don't think any
of those three games are going to be like on
my top ten, but like they're all pretty solid.
Speaker 1: And also we.
Speaker 2: Went from like not any Ninja Guiden happening for a
long time to three good Ninja Guiden games just there,
like and rage Bound could make like the bottom rage
the best of the three, I think. Yeah, I mean,
it's like it's crazy that Ninja Guiden is so back.
Speaker 4: Yeah, that aggregate's impressive year for that. It's like Conversely, Shuanoby,
it had been a long time, sin should no be
So maybe it's it's I think, yeah, the.
Speaker 2: Reason that you said that you didn't think it was
a boomer game. I kind of feel that way too,
because it doesn't feel like a nostalgic game.
Speaker 1: Just feels like a new good side scrow with a attach.
Speaker 3: And that's exactly why I think Shanoby needs to be bolded,
because nobody gave a shit about Shova.
Speaker 1: Thanks Ohio. Shanoby has some bad games there. They tried
to bring it back, but finally, finally they gave it
to Lizard Cube and it slaps. They knew the assignment,
they figured it out.
Speaker 6: I think it's exactly that because it's like this is
a game series that could have just disappeared and it
would have been like no one would have been really been.
Speaker 1: Making noise, like we get it, you're not going to
go back to Shanoby.
Speaker 3: It's relevant now. I think that's a big part of
the comeback is like bringing back this ip that didn't
really matter outside like historical context, and you could just
give this to anyone, have them play a little bit
like I tried to get you guys to and you did,
and you're like, oh, this game's got the juice. You
can just do that to anyone who plays games and
they'll immediately get oh, this game got the juice.
Speaker 2: Wouldn't It's not best throwback because it doesn't feel like
I was saying, it fuels new. I guess that counts
as a comeback because it came back and I think
reinvent itself exactly.
Speaker 1: Yeah, that makes sense.
Speaker 7: Okay, grub Can we strike Bubbsy from this list? Because
I actually think a year of Bubbs next year because
that game previous, like when we play a little bit of.
Speaker 1: That, I was like, is this the perfect collection? Did
happen next year? But for d is next year is
perfect collection of conflict of interest?
Speaker 4: Should get conflict of interest? I think Giant Palm should
win this.
Speaker 6: I'm credited in the Bubbs Games of Special Thanks that
our friends positive about striking it positive.
Speaker 2: I didn't know you were intentionally doing that. You intentionally
to that.
Speaker 1: I didn't want to step on Yeah, don't step up
his pause come on with Konami. Uh congavert.
Speaker 2: I was just trying to remember the ten seconds you
said positive.
Speaker 4: Simon the metal gear solid delta, right and then last
year the Silent Hill, which.
Speaker 2: I guess is part of the momentum very much forgotten
here though Deliver It All Costs was fun. I like,
original game's back.
Speaker 4: Yeah, And I know this is again like starting like
we did have sold Hill two last year, but it
feels like the momentum is keeping up right now. And
this was even a bigger year than that. I mean,
you know, your solids back on the menu in a
meaningful way outside of just collections. So yeah, I mean, Konami,
they're back. I'd be comfortable bolding it for now, so
it sticks around.
Speaker 6: I mean, it's just like they were so out in
terms of making the kinds of games I was interesting, right,
and they they were making a lot of money. That's
the thing that made it look because like they were
making a lot of money making their new and some
other stuff, and it was like would be like, they're
pretty profitable. And it's like since doing this, they started
making real games again. That's how I feel about it. Whatever,
and they started making real games again, and it's it's
also working from a business side where it's like they're
making more profit than they've ever made before. It's like
they've just figured everything out. That gives me this confidence
that it's not like, oh, they had a comeback year.
Speaker 1: No, they're back. Yes, I feel like this is my
tinfoil hat on But I feel like they've pivoted back
to games because they fucked up Yu Gi Oh in
such a terrible way the actual card games and has
been dog shit for the past fifteen years.
Speaker 3: They both know.
Speaker 1: That was that was. It wasn't the best. I'm gonna
put them back. I'm gonna put chuck but like, I
don't know, I always prefer the Ugo card game, and
like it has become obscenely convoluted, and also all the
other TCGs have kind of eight Konami's lunch with that.
So I'm happy to see them back in games. Metroid
Prime we just talked a lot about it.
Speaker 5: Seems to indicate it would not be the best.
Speaker 3: Okay, Metroy Prime four, Metroid is fine. I'm I can't
believe I'm saying this. Metroy Prime four may have just
killed Metroy Prime.
Speaker 2: Another one of Prime. We gotta find out what happens
to that crew.
Speaker 5: Well, the fucking They'll go back to pinball the way
it should be.
Speaker 3: I would kill for a Prime.
Speaker 2: I'm probably the Luminous guy.
Speaker 10: Yeah, oh yeah, Betrayals not my favorite people, Luminous.
Speaker 2: I am very happy to have it back. But it
was basically one really good game, the PSP launch game,
and it's great. It's a modern hardware now, it's got
you know, new uh you know the visuals and sound,
which is a big part of what Luminis is. But
outside of the burst mechanic, which is a cool addition,
it is largely just it's Luminous as you remember it
from the PSP launch.
Speaker 4: Uh.
Speaker 1: You know. It's back back style is very similar to
Tetris effects exactly.
Speaker 2: It's like, I'm so happy it exists, but I don't.
Speaker 5: Know, it's not a down and out against all odds
kind of.
Speaker 2: Compared to Ninja. Like these are killer killer comebacks. I'm
very happy for Luminous rise. It's great.
Speaker 1: I think there are bigger comeback stories than this.
Speaker 6: Let's talk about Giant Bum a pretty big comeback store.
But honestly, we've been here for years, right, so we've
been like like, I don't call it come don't call
it come back. You know you saved some stuff.
Speaker 1: Here, Okay, okay, let me say something and then I
think we can cut it. Okay, way new to this.
We true did this.
Speaker 5: Mike was saying, also, yeah, well, I.
Speaker 2: Mean no, no, it doesn't work. Put me on the list.
Speaker 5: Now, there was a moment, there was a moment there where.
Speaker 1: You have a.
Speaker 5: Yeah, I can speak to this like there was a
moment there where it did not seem good. No, it
did not seem like the plane was going to actually
be able to lift up again. And I feel like
that qualifies it as maybe some sort of like honorary award.
Speaker 1: Now, yeah, I think.
Speaker 5: Jane, you're a damn miracle worker, a wordsmith, and you've
done the right thing. Tell everyone what you did.
Speaker 1: So I changed the category two Giant Bomb presents best Comeback.
Speaker 6: It does beg the question who's presenting the rest of
the categories?
Speaker 5: Especially?
Speaker 1: Can I say, like as someone so I was in
the audience right in April and then May started working
with you guys and consulting on stuff in April, just
the absolute pit in my stomach that I had.
Speaker 5: When you know, okay, cool, you know like this was.
Speaker 7: My this was my selfisher, this was my content, main squeeze.
I enjoyed the shows and I was having a great
time and then it was just kind of felt like
everything was crumbling, falling apart, so like, way to fucking
go this fucking I'm.
Speaker 1: Proud of us. Yes, yes, I remember being in the
lobby of uh I forget which hotel, but the main
packs East one, and then so many people seeing me
sitting there alone, I think, wanting to console me. And
it's very thankful for that, of course, it's thankful for
all the support, but just sitting on the egg that like, no,
just just wait a couple of hours, just waiting a
couple hang out.
Speaker 6: The reaction in the room when we announced it one
of the most moving things I've ever been.
Speaker 1: A part of. Yeah, yeah, very magical moment. Not as
magical as being a Disney World Yeah, of.
Speaker 2: Course, it's a weird trip.
Speaker 6: One day, I'm going to go back to Disney World
and sit where you sat when we told you.
Speaker 4: Put the Gingerbread house there for Christmas, which I thought
was fine.
Speaker 1: That's great statue, Yeah.
Speaker 2: That share.
Speaker 4: Oh yeah, Disney loves when you just bring your own plaques.
Speaker 1: Cot Grandma, So our top three since we eliminated ourselves, graciously.
Speaker 2: Should we make a giant bomb? Dot Com presents the website.
Oh come back, there you go. The website is back,
and that DeLine the rest of the represents this is
a giant bomb.
Speaker 5: Perfect don't want spam.
Speaker 1: Yeah, of course, of course, so our three that we
have bolded our Konami, Ninja, Guiden and Shinobi.
Speaker 2: Yeah, it shout outs to the Ninja Games.
Speaker 4: But there is something about Konami which has like a
think well thought that that was just yeah.
Speaker 1: Just the health club and stuff.
Speaker 2: I remember like an E three and like the late
twenty tens where they used to have a huge, huge
booth and like South or West Hall and then it
was like upstairs down the hall down at east Side
Tributary Hall and there was one tiny little like Konami
thing next to a door, and be like, oh, they're
fucking toast And that was almost ten years ago, and god.
Speaker 1: Damn, they're they're back. I remember one of my first
and I guess only E three appointments was oh, yeah,
you're gonna go check out ECONOMI game.
Speaker 2: Oh sick cool?
Speaker 1: And it was a shitty Olympics for the switch that
barely worked with any of the motion controls. Yeah, out
of that moment, like man, we were done.
Speaker 3: We're at the point now where like Mike, I feel
like I say, I see you a lot of like
Sega so bad, CAPCOMs so bad, because we're big fans
of those companies and their games and Konami. I don't
think it's crazy to say that they are with those
guys now, like Omi is so back, especially things.
Speaker 1: To Capcom for showing them the way exactly.
Speaker 3: Like they they were up until I feel like, even
you know, less than a year ago, the joke of
the internet, like even if you do have stuff like
Silent Hell to remake, it was still like, but you know,
they're not going.
Speaker 1: To do that again.
Speaker 3: And now we're like when Kanamia announces something, man, we're
we excited about.
Speaker 6: And they were like and it's like the comeback is
especially important because they were once like the Pinnacle.
Speaker 1: Like they were so important to.
Speaker 6: Yes, like so many games, so many like and like
their music was some of the best you can get on,
like the ne e s and stuff like that. They
were crucial and to have them go away, it's like, man,
there's that's a bad sign for video games.
Speaker 3: Yeah, it's it's the fact that we're thinking about them
in that way, even if they haven't had like a
super huge output to like point out business, this is
this the fact that has been quality and now we
are like, yeah, they're so back the way they used
to be.
Speaker 2: In a way, it's kind of realistic to like now
get excited about the possibility of like, hey, are you
gonna do contra in Castlevania games.
Speaker 4: They did do a contra game recently that was really
bad Contra out.
Speaker 2: Yeah, I feel like that that was I mean I
covered that a g B East So that was pre pandemic.
So it has been a little bit, so I think
there was another new one or whatever.
Speaker 4: I think we're all waiting to see what they do
with Castle Vania for sure. Yeah, definitely.
Speaker 1: So I am gonna say, sounds like Konami is the
winner here, alright.
Speaker 2: I'm putting a star.
Speaker 1: Giant Bomb dot Com especially presents best Comeback runners up
being Shnobi, Ninja Gaiden in the Ultimate Winner Konami. Congratulations.
Speaker 5: So the first time a nominee has become part of
the category.
Speaker 1: What happens you know, hey, we can't say that. I
think after this the year of the Ninja.
Speaker 2: Yeah, yeah, different ninja.
Speaker 11: All right, Ninjas, you got fifteen days left you can't.
Speaker 2: I don't even get it.
Speaker 1: What do you mean?
Speaker 2: I'll show you a reel that we made of mine.
Speaker 5: Right, we're talking to speaking.
Speaker 1: We have two more categories. I think we can get
through the next one and then we should take a break.
Can beat coffee No, okay. Next category is best rogue. Okay.
We have Hades two, Absolom, Blueprints, Ballpit, White Knuckle, Nubbies,
Number Factory, Megabonk, Monster Trained two dog Whitch Starvaders.
Speaker 6: Sear their ad sectory and then remove sectory. Sectary is
a pretty light rogue deleted or just strike through strike.
It doesn't get to the rogue elements fast enough.
Speaker 2: It looks it does. The thing is you don't notice
them because they're so inconsequentially. Yeah, even when you get
all of them, it's like, okay, you like hit randomize
on it.
Speaker 1: It's like.
Speaker 6: Randomized, let's see what happens. Like I got a deck
of cards. I like now, but there's sixteen cards you have.
You have to have eight attached to unlock the other eight.
It's really I think it's just an onboarding thing, and
they're using this sort of very light structure of rogue
light to get you onboarded in a kind of painless.
Speaker 2: In the most technical sense, I guess it's a rogue light,
but it's definitely not yeah, rogue light.
Speaker 3: I feel like you've said that roguelikes and especially rogue lights,
are a sort of like the I guess roguelikes would
be the one that is more so like the follow
up to the arcade experience and like figuring out how
to have that at home without feeling cheap or anything
like that. But I do think yeah, with Sectory, it's
kind of just kind of just is an arcade game
that happens to have some of those rogue light mechanics.
Speaker 1: I want to cut Nubbi's number factory.
Speaker 2: I want to talk it up a little bit.
Speaker 1: That looks so cool. I really like it. The style
is like very fun. It reminds me of like early
or late nineteen nineties websites.
Speaker 4: Right, It reminds me of when I was making a
Monkey Island fan site on angel Fire.
Speaker 1: You know, that is the least surprising thing he's ever said.
I want to cut it because when I think of
all the other roguelikes here, I want to keep going
back to them, and after like having a really successful
run at Nubby's Number Factory and having like a very
good run. I haven't revisited it.
Speaker 2: I was the same way.
Speaker 4: I really liked it, but it was a more of
a one and done as opposed to some of these
other ones that, like I saw credits right.
Speaker 2: I don't know if this will be a controversial take,
but I would say let's cut Ballpit. I think the
core gameplay is really fun and satisfying. I do think
the stuff in between is just not something I look
forward to. I think a great roguelike is something like
like a Hades two, when you go back to the
hub and everything, It's like, okay, well, let's see my
plants are done, I can concoct this thing. I can
do this, like, oh this thing is changed, John, I
got this new area here, Like it makes you excited
to kind of have that cool down before the next
run Ballpit.
Speaker 3: I go back.
Speaker 2: I'm like, I guess I'll fucking put these fields here
and watch the ball man's back and forth a little
bit before you know, it's like that stuff in between
is not fun.
Speaker 1: I'm so glad we are united in this, Dan, because
I've seen so many people say you just got to
get over it.
Speaker 4: I like Ballpit a ton. Okay, this was my November game.
I played this November.
Speaker 1: Jesus.
Speaker 4: I loved the I liked the whole gameplay ball Pit.
The upgrades were really good. Like a point you can
break two of the characters in and their powers combined,
the way you're melting the balls coming up with these
new combos. I liked the mid stuff. I get a
little bit while you guys wanted to brace. I'm a
little surprised that you dislike it so much. It's just
you just put the things there and you bounce with
people against that.
Speaker 2: I think the reason I dislike it is because like
to go back to almost like the best or most
disappointment category.
Speaker 1: I thought that was such a cool idea that.
Speaker 2: Like almost like a city builder type thing in between
this arcade, you know, schmub type thing, Like I thought
that sounded so cool, and for it to be just
kind of this thing where it's like, you know, I'll
kind of set this up and I need the ball back,
like there's there isn't a layer of depth or strategy
that I wanted from that.
Speaker 4: That's not a huge but I think it just I
think it makes those kind of usual you just kept
basically spend currency and get them up grades in these
games a bit more interesting in that, and it's another
way to play on the whole, you know, kind of
arcanoid bouncing balls off of things ideas, And it becomes
even more interesting when you get into it because it
does matter how these things are placed, Like one building
is going to increase the experience game for any character's
house that's within range of it. That kind of thing,
and other things are kind of more passively generating resources
for you if you put farms in the right places
over there.
Speaker 2: I think it's almost too generous to call it arcanoid
like because an arcanoid you're at least moving the thing
at the bottom.
Speaker 1: So that part, yeah, But like the gameplay part, so
I get what am I saying, though, I will say
to add a voice to this though that I am
with Dan on it where I think it's more of
just like, ay, that's not what we want for the cool.
Speaker 3: Down in between the more Arcadie experiences. Because I do
hear a lot of people say what Mike's saying of
like it's an interesting new way to do that. It
just really didn't hit with me either, and I actually
I don't love the core gameplay a Ballpit either, Like
the just moving the guy and the balls are bouncing.
It's like it's very visually stimulating, especially once you can
get the various you know, the rogue like stuff that
like being all stack the balls going through enemies, and
then when they pass through ax enemies they do.
Speaker 1: Stuff that is kind of fun.
Speaker 3: But at a certain point you kind of just are
moving the guy back and forth, and I don't feel
like there's a ton of strategy to the gameplay in
the way that other roguelikes sometimes do, like even Vampire Survivors, like, oh,
I'm going to carve a path this way through the enemies.
There's not as much of the ball pay I was.
Speaker 4: With you to like the Vampire Survivors things like, oh,
this is more than Vampire Survivors.
Speaker 2: Dog, you know, Vampire Survivors is ten times the rug.
Speaker 4: Yeah, I mean I definitely got to the point where
I was really thinking about what upgrades, which character powers
I was paying with. But you know, I have other
games on as I care more about than Ballpit, So like,
if I'm the only one who's a big fan, let's
just keep it. I think you can stick around for
not that was dog Witch. Yeah, let me let me
talk about dog Witch a little bit.
Speaker 7: I don't, I don't. It's not going to win this
or get bolded. But dog Witch is this game where
you play as a dog in a witch hat with
a wand what do they call it? The dog and
you go through rounds of combat trying to get to
your wizard master and beat his ass.
Speaker 1: Cool.
Speaker 7: It's adorable. The art style is incredibly unique and slick.
It feels really fun to play. It goes and it's
just like really snappy. It's very whimsical. You summon like
familiars and they can be like gargoyles that turn things
to stone, or like fucking bees, like just happy looking
bees that will sting things. It's an adorable game.
Speaker 2: It's great.
Speaker 7: I wish it was longer. I wish I had more
there because the bones are so good. I just I
love these style games. It really is like it fits
in with like a Monster Train or a Slave the Spire,
but it's like whimsical and goofy and fun. It really
is super it's great. Heck Mouse is the developer. They
haven't made too many games. This is if they do
stuff like this, and they can make something like longer,
more robust. I'm so excited. Yeah, it doesn't hang with
this list, but it's it's phenomenal. As you play on cool,
it shouts out to my dogs out there. Oh and
when you throw around a combat and you don't take
any damage, it does the street Fighter perfect.
Speaker 1: It's very sad. More dogs and games less cats and movies.
Speaker 2: Put more of them in the movie Cats and we'll
be oh, oh yeah.
Speaker 1: Yeah, I'm gonna say we're gonna lock down haities. Yeah,
it's gonna be the best of all time. Okay. Can
I also pitch that we lock blueprints and if we don't, yeah,
they might be the most rogue of these. Yeah, Dan,
I know you were the biggest megaboonk fans and planet.
I'm not saying we cut it, but do you think
it has a case to be bolded? I mean, is
its case exactly the case that Vampire Survivors had?
Speaker 2: Yeah, that's a good question. We have a cool skeleton
in it, though, as a cool skeleton skateboards. I mean,
it does feel different than Vampire Survivors. It's incredibly similar
in the way, like the weapons and things like that.
Come together and like the challenge list and stuff like that,
the steady drip of getting new characters, new levels. I
do think that the perspective the three D element a
bit because that plays into the actual stuff you're upgrading,
where it's like, oh, okay, I'm getting I've got four
jumps now, and I've got these skills that make it
so I do plus fifty percent damage when I'm in
the air. So it's like it doesn't just feel like
a cheap gimmick of like, oh, we made Vampire Survivors
three D. It makes use of the space.
Speaker 1: It is.
Speaker 2: Boy, I like it almost as much as Vampire Survivors
and Vampire Survivors is maybe like my second Paver Rogue
like all time. So I don't know, I've I've been
playing it for months and I still enjoy it every
time I load it up. But I mean, if no
one else hot on it.
Speaker 4: Crossout ball Pit first, Yeah, I want a hero set
out for him and knows I'm his friend.
Speaker 1: Oh, I think Mikey Megabunk is like right outside for me.
Speaker 6: I would go with Absolom first for the third since
we have Hades two and blue prints already.
Speaker 1: That but I like to make a bonk a ton
when I was playing.
Speaker 2: Yeah, here's what I want to bring up, and I
feel like might get the short end here to consider
how good it is. Monster Train two. Yeah, I played.
There's like, you know, five factions or they might have
added some like five decks whatever, and I played through
and beat it with like two or three of them.
It is very good, and it's it's my favorite of
those kind of like card Battlers Slay the Spire types
and everything. And I know that people like, you know,
I think Bianca went through and she's like did everything
with every single faction and like every channel, and she
swears by it and she loves those type of games.
Like I know, it is an extremely good game. I
did not play it to that level, and I don't
know if anyone else here did. I just want to
like give it credit for like sure, No, it's incredibly
I really enjoyed the first Monster Train a lot. I
just didn't have I think I just had card fatigue.
I did a couple of runs and I did really
enjoy it. It wasn't quite Slay the Spire levels for me.
Speaker 4: It's a bit more complicate to slay Aspire in a
way that I almost just find more complicated than adding
depth to it. I don't love the way the game
will looks like.
Speaker 2: I don't.
Speaker 4: Yeah, the art sounds not for me super fun, but
like I think I see the three that are gonna
be bordered, and it's not as good as those.
Speaker 7: I think I maybe maybe I played the most of
this Monster Trained two and I found it to be
less legible than a lot of other games in its
class and clunkier to engage with. I still really had
a great time with it. I agree with you, Mike.
I don't like the look of it. I don't like
the art, and I hate that argument against like Slay
the Spire because I'm likes.
Speaker 2: That kind of like the charms cheap flash game look work.
Speaker 4: You know, it feels very It feels like a mobile
gotcha game, even though it's not a mobile gotcha game.
Speaker 1: That's so true, Like you solve this puzzle those it
looks like the side of a van sometimes. Yeah, people
are going to be mad at us about this appeion.
I really like it. Yeah, we really chuck. I did
not like Star Vaders at all. Yeah, tell me more.
Whenever I get inundated and the Internet tells me you're
going to love this game. It has tiles in it.
This has tiles in it. I don't like the tiles.
I don't like the feel of them. The overall gameplay
I think is a little clunky and which too slow
for me. The overall progression I don't feel is that
great either. The character you play as Power doesn't feel
that great. I think overall I was just really just whelmed. Yeah.
I think this is another one with legibility issues where
I want to pick up a game and get it.
I wanted to get its hooks in me so I
can just like start rolling and not have to stop
and go wait, okay, what does this actually mean again?
In this game is one of those where I had
a harder time with it. Yeah. Like they definitely tried
to build off of like the chip synergy that happens
in like the Battle Network games, but they don't pull
it off. Well.
Speaker 3: Yeah, and I just.
Speaker 1: Promised something similar to Mega Man Battle Network and this
was not it. Yeah.
Speaker 3: I only checked out the demo, but I echo with
Jan had to say about all the uh.
Speaker 7: Did anyone else play we Can Cross That? Did anyonet
to play else play White Knuckle is White Knuckle. So
White Knuckle is a climbing game, and you start at
the very bottom of this like climb sewer pit thing
and you're just you're just hands and you're like jumping
and grabbing things. It's called white knuckle because like the
longer you hold onto something and it's like supporting your weight,
your hand will change color and if you let it
go too far you'll fall. It's like a It's one
of those instant of games like you fuck up, you
top like tumble down the pit and there's like rising
like acid and stuff like that that'll kill you. But
it really really interesting, really cool. You pick up like
rebar and you're like hucking that across the map and
then that turns into stuff that you can like tomb Raider,
you know, vault off of. And Yeah, I've seen people plays.
It's super like slick looking unique. I don't think it
hangs with the rest of these games. I think people
should check it out. It's it's frustrating, like it's almost
like it's got some Bennett foddyism.
Speaker 2: It looks too scary. Really climbing games all like ben
at Foddy.
Speaker 1: Yeah, really cool game. I don't think it hangs with
the list.
Speaker 4: Okay, we could probably get rid of number now because
we haven't talked about Absolute yet.
Speaker 1: But boy, it's good. It's a real good shouts out
to nubbies Number Factory, though very small team, and just
it's fun. It's I think everyone should check it out
if you haven't, if you've ever been a fan of PEG, Yeah, exactly. Yeah.
Speaker 2: I get excited every time I think about how, like
grub you and I are still working on Absolute the
test runs right, Yeah, yeah.
Speaker 4: I'm going to tack any moment now.
Speaker 2: Yeah, I'm I'm excited to get back and play Morbid.
Like every run I do, I enjoy it, and like
I do feel like we're at the point now where
it's like any one of these we could just get
the right mix of upgrades and stuff like that, which
I love that with, Like you know, like Dead Cells
is one of those who were like, oh, I got
the perfect kind of close range thing, got the perfect
long range thing here, all these upgrades are kind of
clicking together and with the two player element, like and
it's like, oh, if we both have these synergies or
I'm doing this thing that's getting all this mona and
we're both getting all our supers all the time. It's uh,
I think we both love the old beat them up
arcade style, you know, the old X Men, Simpsons, you
know turtal Lie more now than ever, like exactly, but
I think this is the most meaningful evolution of that
gameplay because like across the board with all these beat
them ups, we are finding new ways to introduce longevity
and replayability and things like that into it. But like
it feels more meaningful and ebsolm than anything else I've
played in recent years.
Speaker 6: Yeah, And I mean I think you're right there the
way you said it, Like the rogue light stuff unlocks
the potential of these kinds of games to make a build,
and the builds can be kind of overpowered sometimes are
crazy or not like or like kind of break stuff
a little bit because it's going to be one run
and if it's if you get it on a run,
you had good luck, and now you have all this
all these awesome abilities you wouldn't have otherwise, And you
kind of can't make a traditional beat them up that
way because it has to be sort of balanced and predictable,
and so like this is like, oh wow, the fun
stuff I always wished I could do and to beat
them up. They've given it to me here. I just
got to get the right build. And then you start
thinking about that and what you're saying about, like, oh,
Dan's dropping a ton of mana all the time.
Speaker 1: I'm just gonna like try to build my guy in
switch away to bro.
Speaker 6: I'm always popping off my ultimates because I know there's
always going to be more on the ground for me
to pick up to do more, and just thinking about
it that way, it's like, oh, there's some extra depth here,
specifically specifically because they knew how to handle the genre
that they've attached to beat them up.
Speaker 2: And how smart is the map too, where it's out
branching branch Arek's like you will see these objectives. It's like,
oh over here, Oh, we got to feed a few
more enemies to this furnace. Alse there's a key hidden
in the swamp up here, Like which way do we
want to go? And like what a great way to introduce, Like,
well we got to do another run. Now, we got
let's go up that way because yeah, we did this
down here, I wonder what that unlocks up here. We
got to kill those sisters down there. Like, it's not
a game where it's like if we were to win
the next run, I don't think I'd be like, well,
we beat it. It's like there's clearly paths and stuff
going on.
Speaker 4: It's like, you know, stuff that is interesting in there
to do, right, Like it's set up like a Hades
like that.
Speaker 2: And outside of like maybe one run where I think
I tried the frog or whatever, like, we've been the
same two characters and they are so fun and it's like,
you know, we see that cider character, so it's like
I want to explore that too. And at the same time,
it's not like I think there's gonna be people who
are turned off by roguelikes in general.
Speaker 6: I would be like this and like other Obviously there's
been other ones where it's like so easy to recommend,
like Hades and stuff like that. It's really easy to
recommend this one because none of that, Like this is
a game you were going to replay anyhow. It's a
beat them up. You're gonna kind of start from the
beginning a lot though. That's just kind of how you
play those kinds of games, and all of it's just
sort of additive. It doesn't like make you feel like, oh,
I got to grind to unlock this stuff. It's like,
now you're gonna top out. You're gonna max level this
character pretty quickly. You're not gonna have to like play
it over and over again just to get this stuff.
You're gonna play it four or five times, and you're
gonna have most of the tools for the character you selected.
Speaker 2: And that's the thing that like in this genre, I
think Chuck when describing Monster Train mentioned like legibility as
far as like there's a lot of okay, so what
and what is persistent and what it is not like
you know, it can murky with a lot of games
in this genre. With this one, it's so obvious and
it's so it's like, oh, this is the currency, come back, Okay,
I can upgrade that. Now I can you know, ten
percent more health whatever, I unlock this super tack it all.
It spells it out very just elegantly and plainly, and
every time you load it up, it's just a fun
beat them up and then you go back and spend
a little bit of money. You're a little bit stronger.
Oh this new person's in the hub world. It's all
very legible. There's not a lot of like, wait, do
we do we lose that?
Speaker 5: Do we not?
Speaker 1: Like?
Speaker 2: It's uh, I really think it's one of the best
rogue Lades I've ever played. And then there's Blueprints.
Speaker 4: Yeah, oh god, I fucking thinking about Blueprints generational talent.
Speaker 1: Have you ever seen the whiplat like the audience turn
on something so quick?
Speaker 2: Like I get people like like Sean who like, this
is just not my thing. I get that.
Speaker 4: I'm surprised by the people who are like I find
this game frustrating even though it should be my thing,
because I think the bad luck places into it too much.
Speaker 1: I just never had that.
Speaker 4: Is that The argument a lot of people is that, well,
sometimes the luck just kills your run, and I'm like, well,
you probably are still doing other things in that run,
always going to get to door forty seven or forty
six or feel like you're close to it, but you're
figuring out other puzzles, you're unlocking new rooms, you.
Speaker 1: Went to the garage.
Speaker 2: I can believe here. I never had what I thought
was a wasted run in the game.
Speaker 1: Out of our remaining three here with Hades two, Absolomon
Blueprints and Blueprints has no combat. You'd never see another
person right other.
Speaker 6: Than you through photo combating with the numbers, like you
have to be like play it as a probabilistic problem
of like I begin to understand those chances of me
getting these things, so I need to maximize my chances.
Speaker 1: That's all it is. You're fighting the map. But like
I think I felt the most of a rush and
like anxiety playing through blueprints because I'm going from run
to run, and then like once you start unlocking more
knowledge or you visit like the Fortune Teller and uh Alzara,
and then it's like, okay, there's more of this lord
that I got unlocked, or you just make it to
whatever the objective of your run is, Like it just
felt so exhilarating. And then like sometimes when you find
something out on accident, like when the mind Shaft and
then I noticed like the door was blocked off, and
they're like, Okay, i'll make a room on the other
side of this, we'll see what happens. Like it's just
like nothing. But like just like discovery after discovery, even
after you technically beat the game, there's still really discovery,
and like, you.
Speaker 4: Know, I didn't do a ton of the post game
stuff necessarily, but like I don't feel bad about that,
Like I think just being gaming in credits is a
perfectly good off ramp. You know, maybe something I go
back to that stuff, I'm amst more interested if I
go back to like really work on doing a Day.
Speaker 1: One run, which I see people do and it's like,
oh yeah. And it's like, just to be clear, there
are so much after.
Speaker 4: Getting time, the lore, which I think is really good,
that could just be more background stuff right away, like
you can engage with it or not, becomes more important
I think in the post game for actually figuring out
what's going on.
Speaker 1: I think for me, it's uh.
Speaker 6: With when we got Hades one, that was sort of
like unlocking the roguelike genre for people being like, we
are going to give you a narrative to hold, to
hold your hand to, like every time you come back,
you're gonna talk to these characters and that will literally progress.
They understand you're in a loop and they're going to
talk to you in that way, and they're going to
keep you in here to kind of give you a
safe thing to hold on to to get you used
to all this other stuff. And it's like, oh, Wow,
that was a real big jump forward, a leap forward
for this genre. This sort of like takes Rogue Likes
and applies it to miss and all these other kind
of puzzle games and reinvigorates it in a similar way
where it's like this just like takes an idea and
enables you to think about it in a different way
and kind of complicates it while also giving you a
chance to really dive deep and simplifies it in so
many ways because now you're going through it a bunch
of times, you come up with ideas and try them out.
It's just incredibly wealthy and it's.
Speaker 4: Just insane, Like you know, there's so much of this
but Roguelike. The fact that they were able to do
Missed but Roguelike and worked incredibly game for us, Mike,
it'smaffling how well it works.
Speaker 1: I think what's so unique about this one too, it's
not just that combination, but just that what you're getting
between runs. Sure, you can like set yourself up to
get more gems or more money, but you're getting the
knowledge and that's what's really helping you get better at
this game.
Speaker 2: So many wastes of the end to you use different
parts of your novel.
Speaker 7: And I think that probably frustrates people that that's the
way you progress that like honestly, yeah, having a notebook
open and so Dan anecdote involving you. So you you
had a copy of this game before it came out,
and I remember you wade into a tech issue. You're like, oh,
lost on my progress, and I was like, I was
kind of devastated for you. I was like, I was
excited about this game. I was like, oh, fuck, he's
gonna have like so our opinion of this and like
really look forward to it. We got on a call
we couldn't figure out your problem. Then you're like, it's okay.
I like I've learned so much. I can just get
right back to where I was. And then you like
you cleaned up and got that done, and like, well,
I mean, for.
Speaker 2: The sake of accuracy, the creator of the game did
send me a custom made save file where he got
back how many coins I had and my coin, so
like there was a little help there, but like also
it was not for not like even if he had
not done that, like it would not have been hard
to get back. It's like, oh, now I know this
room does this or this puzzles here, like he helped
me with like the coin limit stuff that you can't
just do through knowledge, But yeah, I would have got
back very quickly.
Speaker 1: And when you told me that, I was like, Oh,
that's what this game is. It's like you can just
like take everything you know and just like it's not
a wild Yeah.
Speaker 2: That's why I'm so torn on this category here with
these you know, we got Hades two, I have Solomon blueprints.
I adore all these games, and I think there is
a real argument you can make for Hades two being
the best rogue light of all time.
Speaker 3: So that's the thing. We haven't actually talked about Hades
two yet, and I kind of wanted to get this
in there, just like at the top, because I don't
have as much to say as the rest of your
eyes on all these games because I don't really like
roguelikes and rogue lights that much. You know, when you
guys talk about the really big ones that really hit
with you, guys, I try them out and some hit,
like you know, Vampire Survivors, Blatro and stuff. Most don't.
It's just not my thing.
Speaker 1: But Hades two, after I didn't like Hades one because
you know anything from zagarais not being a super likable
character of me to just a lot of the roguelike
trappings that I don't really get into. Hades two is
such a friendly game, is so welcoming to people like
me that they want to get in the door of
this stuff while still having all the roguelikes stuff.
Speaker 3: I love Hades too. Like it went like, I don't
like roguelikes, I don't like Haities one. Hades two is
in my top ten. I think it's a fantastic game,
and it sounds like it still appeals to you guys
in the way that.
Speaker 4: I like to definitely in my top ten. It's funny
because when I was playing it, I was kind of like,
this might be one of my favorite games ever for
some reason, Like, but like, once I was done with it,
I don't. I'm not thinking about it quite as much.
Speaker 6: I think one of the reasons for that it's it
is so friendly, which I think is a ninety nine
percent positive, But it's it doesn't there's.
Speaker 2: Not a lot of friction tension.
Speaker 1: It's it's less of the sickoshit that, which is what
you guys kind of get into something like that.
Speaker 6: It's just it's just so easy to play that it
goes down like like a very easy meal. But that's
not gonna be hard to digest it.
Speaker 2: And that's part of why I was saying that I
was torn on it is like I think you can
make the argument that it is the best rogue light
of all time. But also it's in the way that like, Okay,
I think like Tears the Kingdom is many in many
ways a better game than Break a while, but it's
impossible to kind of replicate that first film. So like
something like blue Prints this year sticks with me more
because it's like I've never played anything like this. This
really just blew me away this year. And Hades too,
it's like it's mostly what I expected. It's just it's
a better version of Hades one, which is a really cheeseburger.
Speaker 4: Yeah, play a lot of Hades won, And maybe there's
a bit of I have played a lot of Hades now.
Speaker 2: Yeah, it's a little bit of Like maybe Fatigue Hates
two might be above Blueprints on my top ten.
Speaker 1: I don't.
Speaker 2: I haven't decided yet, but like, I think Blueprints was
a bigger and more important roguelike experience.
Speaker 1: You hear that we didn't know you exactly. We did
not know this game was prob there is. So I'm
a big board game guy. I think you guys know that.
Speaker 7: But there's this board game called Betrayal at House on
the Hill, right, and it's a cooperative game. You and
your buddies are exploring like a haunted house.
Speaker 1: Right. But the way the gameplay is is you don't
set up the board ahead of time. You have tiles,
and you're laying the tiles out and then going into
the room. Something happens. Then you're doing the same and
you could choose which direction, which room you go into.
And I was like, holy fuck, they did this in
a video game and it's missed and it's roguelike and
it rules so hard. I think what they've done here,
the elements that they've pulled in Blueprints so stellar. I
love Hades too. I think it's gonna it probably will
be higher than Blueprints on my personal top ten lists
this year. But I think that's more like the combat
and that gameplay elevation the Hades two and not necessarily
the rogue like elements. The way that Blue Prince is,
it's just so much about Blueprints, just really speaking Blueprints
can be the better Rogue like even if you like
more things in general about Hades two.
Speaker 2: Yeah, I mean I'll keep playing Hades two and doing
more runs than I probably won't do more blue Prints
just because the nature of the game is like, well,
I have the knowledge, I got to where I want
to be, you know, like I don't necessarily want to
go further in the end game. But Blueprints is I
think a more notable game this year. Yeah, and in
this genre yeaheah not. I feel like it's between these
two now. But I do want to just a solemn
again for the reasons when you said it there, Hey, everyone,
you should play all three of these. All three will
be It was a great year for Rogue Lights.
Speaker 1: Also, it just became apparent to me after doing Monday
Mornings Missed with Mitch, how much stuff, how much myst
has inspired other games. Y, Yeah.
Speaker 4: That's one of my big goals of doing It's like,
I don't think many people know that Myst was an
important game anymore.
Speaker 1: All Right, I'm gonna put a star next to Blue Prince. Yeah,
here's your crown, little guy. The best roguelike runners up
Haities two, Absolom Runners up with blue Prints as the winner.
We're gonna go to Blue King Gang.
Speaker 2: We're gonna go take a bricky break.
Speaker 1: Is wearing a blue hoody Oh, we're the Blue Princes.
Because the next category and the final category for day
three Giant Bombs Game of the Year is best Moment
or It.
Speaker 2: Might include spoilers. It will include spoilers.
Speaker 1: So if you want listening now, just keep listening, just
run it.
Speaker 2: All those Matroid people are gonna be fine. Mike, Oh good,
I'm really worried about that.
Speaker 1: We'll see after this. Holy smokes Gang, we are at
the final category for day three of Giant Bomb's Game
of the Year twenty twenty five, shouts out once again
to where dear friends over at main Gear for letting
us use the space. We promise we're keeping it clean.
We promise where to God if there's any candy rappers
or bagel seeds anywhere, it wasn't us, It was not gang.
Final category of the day is best Moment or sequence.
And everyone at home, this is just gonna be filled
with spoilers. If you were sensitive to that, get out.
We'll see you later, all right, good, but keep on
listening to the podcast. Just put on mute or something.
If you're watching the video, keep playing on two more computers.
Repeat it please, going down the categories and some of
these the nominees' names on the list are spoilers within themselves.
So this was it. This is your last chance. You've
been warned here, that's how it goes. You've been warned, right. Oh, actually,
there you go, get out now you want. First nominee
is keep Up from Dispatch, entering volt Forge, getting the
double jump in Hollid Night, Silk Song, King k Rule,
Donkey Kong Bananza, Die Hardman Dance, Just straining to Pizza
Chef Death, straining to Goosta how Death, Claire's your Expedition
thirty three Reaching the Peak Eighties two Conflagration Death Training
two Room forty six blue Prints ed boone comes up
with a spear total combat legacy. Oh it's a sonic
unleashed like silent hill Fit.
Speaker 3: Wait what yeh?
Speaker 1: There we go, rescuing that truck with friends in roadcraft
and then driving all the trucks into water roadcraft deflate,
defeating the band breaker Baby Steps, Mommy, Baby Steps. Jeff
Grubb murdering Dan Ryker with a confetti cannon spaghetifying that
guy in mind's eye not getting hit in a boss
fight from Sectory, getting married and living life in Anne
Roger approaching Rainbow Road in Mario Kart World, Mike and
Dan monkey fart into Grub's monkey face at the end
of the world. That's from a game, not just in
real life. Kaylas carrying off a group of killers and
arc raiders under Bed meeting with Nicky Grubb and Sean
and Reed do main dance death straining too. Okay, this
is a fact category. Yeah.
Speaker 2: Could I ask you right now to pick your favorite
desk stranding moments.
Speaker 3: Yeah.
Speaker 2: First of all, let's kill pizza chef, because I think
you guys just assassinated me with the bringing up that
if it was in Deadpool or something, i'd hate it.
Speaker 1: I was like, oh my god, I feel like this
loll so random.
Speaker 2: I believe yeah moment.
Speaker 1: He's so right. Yeah yeah, and take it off. Yeah
I love it, But you're.
Speaker 2: Right death training. I don't think any of these are
gonna make it right, like I'm the desk randing guy.
Maybe Domain Dance.
Speaker 1: I know people like that. I really like this training too.
I love some of these sequences.
Speaker 2: Then let me Okay, if I'm give the fireworks going off,
that's the one. Conflagration is that so I want to
take off die Hardman dance. I like that just because
it's just I don't even want to explain it. It's
I know people don't like it. It's not gonna hang.
Speaker 4: Uh.
Speaker 2: Conflagration is the one that I described when I was
at the preview event.
Speaker 1: That's like most style, Like there's so much.
Speaker 2: It's the coolest looking thing I think I've ever seen
in a video game.
Speaker 1: It's stunning, like to look at.
Speaker 2: Yeah, when I was walking the bathroom of the preve
event when I wasn't there yet and I would just
cashed out of the corner of my ID be like,
what is happening on those screens?
Speaker 1: I had never seen anything like that.
Speaker 2: For those that don't know, it's like one of the
Neil segments where it's like it's basically the equivalent of
the Magemicals and segments from the first game, where it's
like all kind of this alternate, weird spirit dimension and
it's like a data DA lists more taste celebration in
the streets, but there's all these spirits and husks of
people kind of walking aimlessly and amidst all the streets
and buildings and stuff, there are like Ferris wheels covered
in fireworks. There's fireworks going off like crazy all in
the sky. It is just NonStop, even on a base
PS five, the amount of like particle effects and just
all these fireworks going off at night. Like I can't
do a justice by just explaining it, like lokos look
up conflagration.
Speaker 7: It's like trying to explain HDR to people. That's what
the sequence is, like if it feels next gen, yeah, and.
Speaker 2: It's there's five everywhere, and as you're working your way
through all these kind of fire tunnels and everything, and
then it culminates in this boss fight against Neil, which
is like if you've seen the trailer where he used
to straight up Solid Snake with the bandana and stuff.
That's this sequence where like these these motorcycles are coming
out of the ground and like you know, out of
this tar and everything, and it's like weird spooky skeletons,
Solid Snake motorcycle crew with fireworks going off everywhere, and
then you.
Speaker 1: Have this big shootout and like like a graveyard or
looks like ruins or something.
Speaker 7: The thing where it's like the when their faces get
lit up. It's showing like the skeletons, yes, the Caribbean Yes.
Speaker 2: And for all the stuff that is Kajima just being
Kajima in the ways that like, I think a lot
of people are annoyed by, like the Diehard Man dance
for example, like that's look, I like his wackiness and stuff.
I can see how people would see like, Okay, this
is stupid and he's just doing this. This is loss
so random. I think this Conflagration episode is him. Maybe
it is like most Powerful.
Speaker 1: When you showed to me in the quick Look. It
is the thing where I was like, oh, Coach was
still got this one.
Speaker 2: He's like he's like the style is just like gripping
off of this and even on like a technical level,
it's amazing.
Speaker 1: Yeah, and then you know this The sequence is followed
by Metal Gear Solid essentially because it turns into a
classic Metal Gear Solid sniper fight and I'm like, oh, yeah,
here's a video game. I was really enjoying that. Yeah.
Oh I was going up and getting his face with
the sault rifles and stuff. I didn't know dog he
was supposed to like be running, You're supposed to run
around on the roofs and like sniper him in these
I didn't even find a sniper, right. I felt so
fucking cool doing that. Oh my god.
Speaker 2: I called him twice and both times it was like,
we're getting up in his face, even some like c
QC type stuff and soult rifles.
Speaker 1: Yeah in that way too, you know. Yeah, yeah, so
we know, Dan, you play all these games like that, But.
Speaker 2: I honestly didn't know that was supposed to be a
snipers you did other people play that way apparently, Dan?
Speaker 4: If I was you, my favorite moment from the game
would have been when they all sang happy birthday to me.
Speaker 2: That's pretty good, weird, that didn't suppress me. You like,
I played on my actual birthday and didn't know that
was in the game, and oh, that's really cool.
Speaker 1: I think we should cut Jeff Grabb murdering Dan rekerd
with a Yeah, reliability not a good moment. We do
not encourage violence in the workplace, despite not having an
HR department, or we know that's bad.
Speaker 2: I'll say. Since I didn't get permanently injured, I'm glad
it happened.
Speaker 1: It was very funny, impostly. Yeah, it was worth it.
I wouldn't change a thing. I would.
Speaker 2: It was a solid five seconds where I thought I
was like disfigured. Yeah anymore you want to put a
damper on the whole weekend? Yeah it was.
Speaker 5: It was one of those things where like I thought
I witnessed something horrific.
Speaker 1: Yeah, faces of Death. Yeah, we traumatized. Poor John Carson
and Jesse Vittelli sitting.
Speaker 2: On the couch.
Speaker 5: Jesse didn't even Mississippi.
Speaker 2: Needed to cope with his emotions.
Speaker 5: John bomb is bad.
Speaker 2: Apparently, right. Yeah.
Speaker 4: Yeah, my kazoo by vape those just not even good.
Speaker 1: Everything about that you were you were zigs there and
everything about that. Oh my god.
Speaker 2: It was crazy.
Speaker 1: How really that happened?
Speaker 5: I can't even here.
Speaker 1: It was the first thing uncross it off. It's something
also cut spaghettifying the guy in mind because that's the
only interesting thing that.
Speaker 2: Game in a war. Yeah, that's right.
Speaker 6: It was like really fun to like we did it
like twenty times and we just kept doing it and
we got some really good ones in there.
Speaker 1: It was a fun moment. But let's cross that off.
Speaker 2: I would cross off a Soilk song double Jump. It
is a tremendous feeling, but like, hey, we felt that
for decades.
Speaker 4: You know, it's a bit different here because yeah, for
you know, we talked last year about Prince of Persia,
how like, oh, you got that double jump really late,
and that felt awesome.
Speaker 2: Here it's even a little bit later.
Speaker 4: But the build up to it is you're going up
this mountain and it's you know, the most difficult platforming
challenge probably in the whole game, at least to that point.
Speaker 2: So it's really making you earn that double jump.
Speaker 4: You have to prove to the game that you're good
with the dashes and the pogoing and that silk spear
thing and all this effort to get up there, and
you're kind of wondering the whole time.
Speaker 2: Boy, it better be something good up here. I don't
because it's not like I don't even know if it's critical, pap.
Speaker 1: It's not like when it's knees or something you need
you do I need double jump?
Speaker 2: Right?
Speaker 4: Then you get up there and like when you realize, like, oh,
I there is a double jump in this game, because
at that point you're just like maybe there isn't, and
you get it.
Speaker 6: Ah, God, it felt really cool. To me, Yeah, I
think for me it is the lead up to it,
like just how challenging that was. And you know, the
whole game's got incredible presence and style and presentation, but
it's really good in that moment. Yeah, it's it was
up there for me. I don't know if it's going
to be. There's so much on this list it'll be hard.
Speaker 1: But I'm with Mike on this. I want to keep
a little bit longer.
Speaker 4: Sure if for no one of the reason, we haven't
had a ton of silks long representation in the categories,
So can we.
Speaker 2: Cut you know, reaching the peak in Hades two? I mean,
I think every time we bring up Hades two, it's
the same thing where it's like, this is a tremendous game,
but it's all just fairy like, Okay, we've done here before,
you know it.
Speaker 7: You know, Hades one, Zagarias can never actually hang on
the surface, right sorry sports For Hades one, he can
go speak to his you know, mother and everything. And
then in Hades two, you know you kind of feel like, oh,
we're not actually going to get Nope, you actually get
to go out into like the peak of Olympus and
hang with the gods. I wish they had more of
them there, like when you went every time, but like
it really it's a total vibe shift, like clouds parting,
it's glowing the music after Typhon.
Speaker 4: Yeah, but I think it's a cool moment to when
Zeus actually helps you in that fight. I was like, yeah, yeah,
I think I like the Typhoon fight more than I
like the Cronos fight. Even yeah, I would agree, Yeah,
but you know, maybe doesn't quite hang. I'm better at
the patterns in the Typhoon fight that I am in
the I'm the opposite.
Speaker 1: I'm so garbage at the Typhoon fight.
Speaker 2: Super Cronos fight is definitely harder though.
Speaker 1: Yeah, And also I feel like we did kind of
give hades to his flowers last year when Nicky and
I wouldn't shut up about going up wait for the
one point.
Speaker 4: Oh yeah, fun, Jeff, do you want to pick like, like,
maybe you're more favorite of the baby steps things here?
Uh yeah, they're pretty fast Scout de feeding the Man
Breaker and this one just says mommy right.
Speaker 6: So okay, So Man Breaker is that really challenging section
where they put stairs right next to it and instead
if you're an asshole to yourself. You can instead go
up the very challenging rock face where every step is
precarious and if you fall down, you fall down for
a thirty seconds because you're so high up and you
have to start over defeeding. That was you know, it's
one of those things I'll never ever forget. It was
so incredible. It's such an incredible feeling. Right after that,
after you like go through this and you don't even
necessarily wrestle with your feelings about like why you done,
why you did that? Instead of going up the stairs
or whatever, maybe you've internalized that there's no time to
think about that. You get to this campfire, which is
one of like the the main like points of like
here's the act is ending, the next act beginning, and
you go in it. You think it's gonna be one cutscenes,
We're going to see the donkeyment with the huge dicks,
and instead, like it kind of cuts away and you
come back and it's like, okay, if we're taking you
to the next area, and by taking you, it's like
a giant lady shows up and she picks you up,
like and you're doing up these your arms off to
the side and they just just picks you up and
she doesn't say anything. She just smiles at you, and
she just very gently sets you down on top of
the next cliff so you can continue walking. And this
music's playing and it's just like, oh my god, the
way it hit me of like I am alone on
this mountain face. I'm trying to get up here, and
it's so challenging and I don't necessarily know why I'm
doing this to myself, but I know I have to
do it, and it's very like it is like you
feel very alone, and the game for the game to
realize that. The next thing that you need to remember
is sometimes there's people who will help you, and there's
people who'll take care of you, and that's what we
all crave and need, and it's okay to be reminded
of that and it's okay to like have those feelings.
It hit me so hot, it was so impactful. The
most emotional moment I've had in a game this year.
So I think Man Breaker was this, I overcame this thing.
I've done that a lot in games. There's only a
couple of times where a game's been like, oh, this
trauma you've dealt with your entire life, these these feelings
of like belonging and value. There's only a couple of
times that they've ever really come to me and games
come to me and been like, we know that you
feel that too, and we are going to explain it
without words, without without really it's a you know, the
very brief cut scene, We're just going to show you
that emotion in a raw way, and it's going to
hit because of what we just put you through. So
between those two, it's gonna it's gonna be Mommy.
Speaker 5: It's crazy how much this game wound up having to say.
Speaker 2: Crazy yes.
Speaker 6: And it's like, to me, it's like that puts it
above because it's doing it without putting in your face,
without having to have a bunch of writing. All of
the cut scenes are just improv comedy scenes. All of
the emotion comes from the interplay between this playing a.
Speaker 7: Couple of a key moments, watching you beat Man Breaker
was really great, and then when you go to the
cabin door and talk to the guy and you're sorry,
what's the main characters name again?
Speaker 1: Uh, Nate, that's right, and he like finally asks and
admits that he needs help, yes, and stuff like that
I was like, Oh, I get this guy.
Speaker 6: Yeah, that's and that's like the culmination of like that
starts with with Mommy, where it's like you finally get
the door and like he's beginning to recognize it's okay
for me to just ask for help, and then he
goes there and then like they are basically like a
couple after that, him and the main donkey dick guy.
It's it's very very cute and sweet and got powerful game.
So yeah, you can cut out bringing the man breaker
and keep mind before me.
Speaker 1: That's good. I'm a little bit torn because I u
with Expedition thirty three specifically, I found Gustav's death to
be very unexpected in such a surprise that they really
committed to and stuck to.
Speaker 5: They just replaced him with someone that looks a lot
like yeah.
Speaker 1: Yeah, And I think like the more that I've been
like marinating on Claire Obscure as a whole, I think
for me personally, and this doesn't have I just want
to mention it. It doesn't have to be added to
the list. Is the final fight and your decision of
whether or not to fight my l or fight verso,
and you'll get a different ending depending on which one.
And I really did not like Versa when he got
added to the party, I had a lot of friction
with him because I think I just got attached to
you don't like Ben Stares this whole time, Ben star
Ger too polite of a person. But over time, just
like really getting to know more about versus character, and
then I just became so attached to my l just
like as like that little sister character and just seeing
how she is carrying and deal with so much grief
and not processing it. And I'm sure we've all seen
people that are that we love with all of our
hearts kind of get a little bit, I don't want
to say twisted, but carry themselves in a negative way
because of their inability to process, whether it's grief or
something very traumatic in their lives. And giving me that
decision to now that I have to defeat someone that
I've grown super attached to. And then now I'm thinking
about Verso's whole story and that he's kind of just
been He's not even a person in this anymore. He's
purely just a tool. He's purely a memory that is
being exploited. Is just kind of like stuck with me,
and like I know a lot of people the ending
is not necessarily like stuck with them, but to give
me that decision and then alter sim for the decision
to be just to face your fucking life and not
necessarily get over it, but just to accept it.
Speaker 2: I thought it was very powerful.
Speaker 1: And then just like after having a gigantic battle where
your kaiju mommy comes in to help you fight your dad,
and then now like that was a very tough, long
drawn out battle that now this just feels like a beleaguered, tired,
and weary fight between two siblings. I thought was just
one of the best things for me. I kind of
want that moment to be on here instead of death.
I really liked the ending. I felt kind of alone ending.
Speaker 4: I don't if I want to have that conversation yet
about the end.
Speaker 2: And just remind me of some remembering this correctly. Verso
was her brother that died in the fire in the
real world, and she kind of kept him alive by
kind of like.
Speaker 1: Right, yeah.
Speaker 4: Basically the final thing is like Mayo was like I
want to stay yeah, right yeah, versus like you need
to go because I want to die in fantasy or.
Speaker 7: Confront round, and I thought it was like a really
powerful conversation about yes, like processing your grief and like
stop living in this fantasy, but also like a conversation
about removing someone else's agency and not just one person, right,
and many many people that you've met and befriended and
gotten close to. I'm like, oh, that's a great moment.
Speaker 3: So I don't like the ending ending of this game,
but I actually like the fight and everything surrounding it
a lot, for the reasons Erye just mentioned. I think
it is a fantastic moment of like actually asking the
player to consider the ratifications of what they're about to
do here, and I like that.
Speaker 4: You know, it doesn't really result in like the very
traditional good ending or bad ending there at there's a
lot of debate about it, like maybe they're both bad,
maybe one's kind of okay, it's it's it's interesting, like
I don't know, you know, there's a bit more thinking
than these games usually give you.
Speaker 1: Right, Okay, And you know, I don't want to take
anything away from Gustav's death.
Speaker 2: Shocking moment, but I think this is a better moment.
Speaker 1: Yeah, another shocking moment. I just want to mention is
like when you get to the beach and Renoir just
cuts everyone down, and you're like, yeah, it's kind a
fucking game.
Speaker 2: I mean, the case's got a lot of cool moments. Yeah,
just like every battle is kind of a cool game.
Is there any other thing we feel like we could
I didn't even cut I don't grab the sectory. That
is a killer feeling when you beat a boss fight
without dying, because goddamn it, those some of those boss fights,
if it's not the worm, I'm probably gonna die once
or twice.
Speaker 1: You know.
Speaker 2: Yeah, that's the only one I can like reve right,
So that that's.
Speaker 6: Like when I got to a point where I was
going through one of those other bosses where it's like
there's so much happening and there's so much around you
and three phases and it's also a bullet hell, and
they then they throw the thing on top of you.
Of here's a yellow line drawing you to that if
the next thing, if you hit that, you kill this
thing next, you'll continue your bonus streak. And it's like, well,
I should do that, And so then you take all
these extra risks and getting to a point where you
like ocus your eyes and you're seeing the whole screen
at once and it's all happening, and you are just
perfectly weaving without thinking through every single one of these
obstacles while also killing this boss. It's an incredible feeling.
Speaker 2: Uh, I've had it.
Speaker 1: I've had it similar things before. It's worth calling out.
Speaker 2: Here, But yeah, we can cross it off Room forty
six of Blueprints.
Speaker 1: That was a great feeling. It felt really good.
Speaker 4: But it's ultimately a crossing the finish line moment, right,
I don't know if it's well in a game that
has a lot of crossing the finish that moment.
Speaker 2: Yeah, you know there's a lot of the a one
it is, but like I.
Speaker 6: Think you'll feel like there's like some moments in blue
Prints where it's like you discover like what the levers
do or how to open one of those the secret
doors that that are like in some of those rooms
and stuff like the garden key.
Speaker 2: It's the electricity and right, yes, there's a million of them.
Speaker 1: Yeah, there's some moment and maybe there's just so much
that it's hard to keep spread. I feel like with Blueprints,
like a lot of it is just like the own
everyone's individual experience more than like a collective one thing
that happens. Yeah, I think that's probably right, Okay, cutting.
Speaker 7: It, I think so, I just want to say, with
like Room forty six, it's not so much that moment
of those doors, like getting all through those doors open
or the doors you need and then being able to
get in there.
Speaker 1: It's that particular run where you get that.
Speaker 7: Yeah, there's several elements to all the knowledge. You've got
your fucking levers, you know, your route, Like that feels
fucking good.
Speaker 1: But I totally the fountain. Yeah, yeah, Mike, you know
what I'm talking about with this, right, I know what
you're talking about. I've never played this. Well the hell
are you talking about?
Speaker 4: Here's the spoilers, but yeah, like you know she's a werewolf, right, Well,
because the girl you're playing as she kind of goes
between two realms, this real world and the spiritual world.
At some point during the spiritual world, she just kind
of becomes part of this ritual where.
Speaker 2: She cuts off her face and her arm, brands.
Speaker 1: Herself as because she cuts off her own arm.
Speaker 4: It's this graphic, horrifying thing that the game earns really well,
and it just fits so well. But it's this graphic,
horrifying scene and then they attach a wolf arm on
it instead, right, and then you know, half the game
takes place in that. So now in that part of
the game, you kind of have this almost power fantasy
because you.
Speaker 1: Are very strong.
Speaker 4: Now you don't have to worry about the weapon durability,
this new move set, it's your arm. Yeah, and it's
oh my gosh, it was like just for you know,
it's like it was kind of like a squeamish like,
oh my god, they're going this far thing then, but
you know, again, it was built up really well.
Speaker 5: It was a big payoffs, and they don't really they
they show you just enough to feel terrible, right, but
not you know, not full divinity yeah.
Speaker 2: Once in a while.
Speaker 1: And I don't know, I feel like, especially the way
that they've been framing, uh, your player character, she's portrayed
as very frail, not just in like the universe of
Silent Hill, but like in her own personal life and
she doesn't have too much agency and then to then
suddenly in this spirit world make her a badass wolf lady.
It's especially powerful Jesus.
Speaker 5: So what happens in some unleashed.
Speaker 2: What happens is his own arm. Yeah, it's more graphic
than funny. What shadowed us?
Speaker 1: I know, wat it's funny because.
Speaker 5: Ninja Got In four was a Sonic game. Also, yes,
Grinding Sonic, Big year for Sonic.
Speaker 8: Like man.
Speaker 1: Grub, I know you love to roll around in the mud.
Speaker 6: Yeah, I mean, look, this is the kind of ship
that I love in games where it's like we come
up with our own problem that we made ourselves, and
and then we all have to deal with the fact
that we're humans and have different desires.
Speaker 1: Like Dan wants to be a stinker, and it's like.
Speaker 2: Okay, yeah, what that's why we had to put your
time out for him. And then and then you came
out because you promised you would help, and then you did.
Speaker 6: And then we all were working because a truck tipped
over and you actually knocked it over on purpose, but
you still like, I'm gonna fix it.
Speaker 1: And we all like had to like work together to
upright this thing in a really muddy spot. So it
was very difficult.
Speaker 6: And by the time we got upright was time down
the stream, and we were all very excited and they
were like, let's just go driving the water. This is
a great culmination. Uh, it's it sounds like it's gonna
have a hard time hanging here.
Speaker 1: But I man, I love this kind of yeah, good moment,
solid moment. I'm going to cut it.
Speaker 3: Speaking of what you like our games. Monkey farts huh yo, man, Yeah, Look,
that's just humor. That's just that's just humor.
Speaker 5: And we have now for two days been saying that
Dan is the deadpool.
Speaker 1: Is Dan're pretty good? Would you have a drug dealing
roommate that is also a blind lady?
Speaker 2: I've had half of that equation after college experience. I mean, look,
we had a brilliant idea, and the game gave a
the tools to do it, and we nailed it on
the first try. And it's the funniest thing I could
have imagined. It was keep digging, keep digging. And we
got to the yeah, the bunker with a button to
end the world and nuclear war, and we realized there's
a moat where you turn around and you fart, and
it's got a little stinky gas animation. And there's one
a moat where a monkey gets down on his ground
and opens his mouth and howls.
Speaker 1: I think Grub, we had you do the howl yeah,
stop before we press this button, fart in my face.
Speaker 2: Yeah, and we both turn around and fart do his
monkey mouth, and it worked perfectly and it's the funniest
thing that could happen.
Speaker 6: It was Yeah again, I love this kind of stuff.
Let's we got it, beautiful moment. Rainbow Road is very
good at Mario car I'm not quite sure if like.
Speaker 3: It is very specifically. I'm talking about here the approach
to because we just talked about how Mario kartt World
does a very sloppy job of like having the big
highways and everything trying to connect the various tracks and stuff.
But the final cup is very good because it is
all culminating and you going to Rainbow Road. So it's
about the drive downhill and going through different terrains and
like going on the water and stuff at the end.
At the end, it's a starry night and all the
imagery matches and it's just nighttime. Things are shimmering and
you go through the water. You're bobbing up and down
until you get to a big jump and you go
up into the sky to Rainbow Road, and it's a
really cool moment and I like it.
Speaker 4: I like it.
Speaker 3: Probably even more than the Rainbow Road Track itself. And
that's why I thought of it for this category, because
I think the approach is very good. I don't know
if it's keeping up with some of the rest of
these on here, but I thought it was a great
a mark.
Speaker 1: I think we can keep it on for now, all right,
tell me about being someone's step mom step mom?
Speaker 6: Yeah, And I don't know if I feel like we're
gonna go and through all these ones of like these
are our own player created agency this. Yeah, and I
would be like that tho. These are equally importantly these
kinds of things in games. They're not like, oh, it's
a story thing written by the game, so we got
to give it more reverence. This stuff is more important
to me, actually, but I still generally agree.
Speaker 3: Yeah, And I also would like to give Kala is
she wanted to fuck your mom's mom, so she would
be your mom's stepmom.
Speaker 2: Changes the dynamic.
Speaker 1: I want to misrepresent Kayala. That's okay, just calling people
chicken ass bitches.
Speaker 2: Yeah, she's going front on your ass. Yes, juicy bitch
holds tart, Yeah, juicy bitch. I feel like this is
the year so many people have gotten to see the
joy and what I have, Like i've known herly hear
me out, what if this is the soft three for this.
Speaker 6: Something like this, this one, I'd like the underbed meeting
as well and stuff like that, but uh, this one
we were It really revealed to me like the possibility
of our graders.
Speaker 2: Of oh, yeah, you don't have to have this. There
is no social contract here.
Speaker 1: Get away with what you can get away with, and
that means send in a.
Speaker 6: Crazy person to a point where the other two people
on their team are like, we cannot control her.
Speaker 2: I'm part of that three, and I'm trim to be
a voice of reason with you. She didn't records the
voice of reason.
Speaker 3: I think it's a good representation of all these like
make your own fun, mone the tools the game gives you.
Speaker 6: Yeah, yeah, And it was like okay, and then made
me realize it's like, oh that this is the way
the game is meant to be played. It gives you
these possibility and she she's not thinking about on that
act the level.
Speaker 1: She's just being herself.
Speaker 6: Yeah, and we're like this is beautiful, and it legitimately
scared away every team became a fall.
Speaker 1: So in the Trio mode, when and that was the
time where in the trio mode everyone was shoot on site.
Speaker 6: It was hot, spicy fighting, and everyone's like, fuck that
I'm not dealing with this, lady.
Speaker 1: Unrelated, unrelated, Maybe we need to get onto a GT
online role playing serve. I'm yes. I think it's also
important that not just highlighting these written story bits, but
like our own moments and sequences that we developed for ourselves.
And I feel like Klys screaming off a group. I mean,
let's keep it because personally.
Speaker 2: Will's clip that he cut of where we're like, okay,
everybody be cool. There's people and said everybody be cool.
Speaker 1: It just goes no.
Speaker 7: I think, especially if this represents sort of like those
uneasy truces and social attractions in our careers.
Speaker 1: I like it on the list. Yeah, god uh.
Speaker 5: Hold it.
Speaker 1: I think because we like that one so much. Maye
we cut the underbed meeting. I mean that that was
very funny too. It was very funny. It was very good,
Like I was there and then you two just like
showed up and it's like it was the view on camera?
Speaker 2: Was that so everyone home got to see that as well?
Speaker 1: It was just so this is why you're doing not
here bed meeting bed, meaning let's get stragic, and.
Speaker 6: We're just kind of like vaguely hearing something happened to Tam.
Maybe check later, it's like, oh, he's just dead.
Speaker 1: It's also a gameplay mechanic.
Speaker 3: If you're under the bed and you're speaking quietly, the
monsters won't know your characters.
Speaker 1: Are literally whispering like that.
Speaker 2: Yeah, and then the little heads are still flapping.
Speaker 6: It's just it's like that game at its best, for sure,
But we can cut it, okay, doll man dance?
Speaker 1: Is that that?
Speaker 3: Dan?
Speaker 7: I think I think we could probably let it go,
because I do think Conflagration is so much better. But
the way he's just like, hey, Sam, can I show
you something? And it's like this spotlight set, like this
pop star shows up and it's all these dollvid like danceing.
Speaker 1: He's like, what the fuck is? That sold me on
the game, honest.
Speaker 2: But the thing is, it's it's like even better than
that because it's not like it prompts you for that moment.
It's just like when you go back and he usually
has like six or seven Fuck, I didn't mean to
do that. You know, he'll have a bunch of things
to say, and one of them is just like, oh,
I saw you have a Horizon Dreamer on your bipod whatever.
It's like, oh, that's one of my favorite songs. And
that's when you have that moment of like hang on, okay,
you can actually play this. Here does this Surely this
is going to do something. This is good GiMA and
not only doesn't acknowledge, it has the most elaborate acknowledgment
of that that's actually animated very well. It's not just
copying the movements one. It's like all of the domin
have their own mo gap and stuff.
Speaker 1: It's great moment.
Speaker 2: The conflagration is incredible choreography.
Speaker 1: Yeaheah amazing. You can like change the lighting of the
scene and like.
Speaker 2: Yeah, you spend the camera and you see Sam just
like yeah, it's.
Speaker 1: Like, hey, why'd you spend so much time on this?
I'm not mad confused. I just want to quickly bring
up and Roger and I think we should cut it
because these are all just like gigantic, huge moments, but
this specific moment is getting married and living life with Roger. Dan,
You're the only one that's play this. So the main
player character, her father suffers from dementia. Then it's very
apparent that she may also be suffering from dementia as well.
And the one character that is like kind of keeping
along and keeping on the supporting you is your husband Roger.
And in this sequence, it's a lot of tense moments,
a little gameplay sing which is that kind of make
you question your own sense of reality with the player character,
and things finally seem like they're like on the straight
and narrow and things are okay because you were You've
met Rogers, you're going on dates, You're having this lovely moment,
and the sequences like pulled straight out of like a
rom com, straight out of like like a romance novel
or whatever. And like the way that they gamify it too,
is that you were like making these two pieces finally
meet in the middle, and then like and you're going
down these like storybook or comic book panels of like
these different tableaux in their life, major milestones, and then
they pull the rug from underneath you because you think
everything's so sweet, it's all great, and now you start
going back through these panels because you can't move forward anymore,
and it's now you are reliving these sequences you just
played through, and the player character is now having trouble
remembering exactly how everything went, and so now these two
pieces are having difficulty getting to each other. So now
it's not straight line anymore. You have to like go
through like a little bit of a maze sequence. And
just the way that they do this and handle a
very difficult and sensitive subject like dementia or Alzheimer's, I
thought was really well done. I definitely know that this
won't be a I don't think this is the best moment.
This might be maybe the most saddest moment of this year.
And I think they for such a small team of
maybe like one or two people, they handle this very
well and very maturely. So if you have but again
content warning, if you have someone in your life that
suffers from this, or if you were a father or
like an elderly parent, I would maybe pump the brakes
and give this one a little bit of time. But like,
they do this so well.
Speaker 2: But it is very sweet too that like you do
see like okay, well you see her face kind of age,
and you realize that you are like an old couple
now looking back on these things, and you know realizing
that she's been struggling with this, you know, from a
young age, and Roger being like, oh, here's our wedding
picture and I remember, you know, you were so worried
about remembering the bows and everything. We had to practice
again and again and it was tough for you. And
like it is all very affecting and very sweet.
Speaker 3: Ye.
Speaker 1: Hey, lots of games about grief this year. Huh yeah,
it's not like maybe we're all collectively going through something.
Maybe tell me about King Carol. That was such a
great review.
Speaker 3: So I almost like I want to see, like how
much of this sequence guys stregat on the list, because like,
really it's like k roll through the End is what
I would want to talk about here. The reveal of
Donkey Kong Bonanza. They came up with this new group,
the New Kongs, you know, the Void Company and Shitheads.
Speaker 2: They're great, you know, I love them, but they're just
little shitheads.
Speaker 3: Yeah kind of, they're they're kind of a little stinkery,
especially the main guy. But the reveal is that, like,
you know, the mcguffe you're trying to get to is
it the.
Speaker 1: Thing the Gold Finals?
Speaker 3: Yeah, but but you're trying to get to like the
Golden Banana or whatever banandium rude thank you, and you
get to it and you're like, oh, well, this is it,
this is the thing.
Speaker 2: This looks a little weird. What is this?
Speaker 3: And then like you bust it open and it's King
k Rule's belly and he pops out and it's like, oh,
it was me the whole time.
Speaker 1: And at first I'm like, well, this is weird. Why
did they do that?
Speaker 3: And then you realize everything up until then was because
of k Rule one of his like failed plans. Then
you know his failed schemes, and that's why everyone's in
this situation. It all comes together and then it culminates
and you going to like New Donk City and so
it ties into Odyssey while also you know, tying it
into Donkey Kong Country and everything like that. It is
kind of the developers sort of winking eyeing of like,
now you thought we were going to get rid of
all that, Nah, it's all canon. We're paying respect to
all this stuff because this is this is Donkey Kong sequence.
Speaker 2: People with the new art style and gameplay and everything.
It's like the look of k Rules.
Speaker 4: Like it's funny because like when you're like playing the game,
even when that first show happened, there's some people are like,
why do skeletons kind of look like crocodiles? And you
kind of talk yourself out of it as you're playing
the game because there's not that much does show up
is this awesome surprise. What I'm about too is, you know,
the boss fights in that game up to that point,
they're all kind of easy and they're very short. That
King k Rule boss fight, like both versions of it,
it's actually substantial. It's interesting. It does have kind of
fun callbacks to his previous mechanics. It feels like a
really good final set of boss fights.
Speaker 6: It's also like there's incredible spectacle throughout this whole shit
wat It is exciting. There's so much happening on the screen,
and it's got a ton of style, and a lot
of that style is classic Donkey Kong Country, And it's like,
after playing the whole game and fall in love with
the new stuff that is in the game, for them
to go back to that and both these things working
side by side and really kind of integrating in a
strong way of being like, oh man, they just brought
Donkey Kong all the way together.
Speaker 3: It all hits and you see that or hear that
in the music, which is you know a little bit
of like remixing some old tracks and some new music
as well. It really feels like bringing the new and
the old together the.
Speaker 2: Best music of the year.
Speaker 1: Chuck.
Speaker 2: Yeah, right, what's happening in that one phase the boss fight?
Isn't it like a pillar of bananas or something shooting
up and you're fighting or something like that.
Speaker 1: That's how you get to Yeah, that's how you get
to Newtong City.
Speaker 3: Yeah, well our wishes to get to the top and
to have a bunch of bananas, so you just get
a drill of bananas drilling you up to the surface.
Speaker 1: Very cool.
Speaker 7: It's great set pieces in those files. I was like
getting to the what I thought was the end. I
was like, oh, like this is kind of kind of
like drab or whatever, and then he appears that whole
final sequences like the yeah, phenomenal.
Speaker 2: Yeah, I do you know, I know I've said some
crap atrop for I do really like that moment when
you go.
Speaker 1: To volt Forge for the first time. Yeah, really cool area.
Speaker 2: Do you think it hangs down?
Speaker 3: I think I think It's one of the more notable
parts of that game, but it's also not my favorite
moment in that game, as much as I love it
feels like a very Metroid prime moment of going you know,
entering in and going up an elevator and this driving guitar,
this gretty heavy guitar is playing it. It's like, oh,
this almost feels heavier than they've already gone before, and
you know, it leads up to getting viola and everything.
I actually like ice belt unthawing more. That's really I
thought that whole sequence of like all.
Speaker 1: The tension and the unease, the very like dread of
it all, you know, the the Metroid fusion scary parts,
bringing that into prime the way that they have in
the past before, and then like went on thoughts, guess what,
everything comes to life and you're in the middle of
it now you gotta fight your way out. I mean,
that's an even better moment. I don't think either one
makes it.
Speaker 2: None of it sounds disappointing, though.
Speaker 1: Weird this guy. So I've cut that ge. We still
have a lot. I've moved everything to the tippy top
of the list.
Speaker 12: There's a couple I haven't even talked about we talk
about ed come with a Spear, talk about it from
the list kind is so fucking cool to documentary not
game playing matter.
Speaker 2: We need to point out. It's just like to me,
like I know, like I'm not like some evil level
competitive fighting guy, but like moral combat to me is
like the king of you know, fighting series. And like,
if there is one iconic move in the history of
that series, and I would say fighting games in general,
scorpion spear, right, that is one that is like transcended
you know, fighting games or even video games. People that
don't play video games know about get over here and
all that stuff. That is like one of the most
iconic gaming things ever. And to see the moment recorded
when they've just got the guy Daniel Pasina in the
scorpion suit and he's just getting his il animations and
all that stuff, and you're seeing a twenty seth year.
Speaker 1: Old at booon bee. Oh you know what would be
fucking sweet?
Speaker 2: What if you have like a spear and like seeing
him mind to like get throw it down and like
pull it back and just seeing that moment caught on
tape and then released publicly all these years later. To me,
that was just like, holy shit, I can't believe this
footage exists. I'm so glad this got out. Probably not
gonna hang with the others, but like, oh, that was
so awesome. That's maybe like my favorite piece of like
video game behind the scenes documentary footage I've ever seen.
Speaker 3: I do very much get what you're saying. I think
I'm kind of witch chucked, though, like in my head
at least, that's like the best moment of nineteen ninety
is kind of like.
Speaker 1: How, no, I know what you're trying to say.
Speaker 6: I get what you're saying, but no, that's not how
I felt when that. When I experienced it, it felt
it it connected me back to the nineteen nineties. But
to see it today and something I had never seen before,
this is magic.
Speaker 1: It was magic.
Speaker 6: It was Oh my god, I can't believe that in
twenty twenty five we get to see this moment happen
with all of the context of all the time that
has passed since then, and how timeless and important that
move and that these games have become.
Speaker 1: It is, it's transceiding.
Speaker 3: And if you're more talking about like the experience of
witnessing this eavelement, yeah, I get what you Yeah.
Speaker 2: And it was the build up because I would imagine
most people watch all this documentary stuff in the kind
of the linear you know, timeline and seeing the elements
that made Mortal Combat Mortal Combat like fall into place.
Like at first like, okay, we got these cool characters.
Oh we're doing these digitized actors. Oh what if we
did fatalities were at the end you could just like
kill them with the cool thing. And then midway said, yeah,
go for it. And then you see the spear like
just slowly watching everything come together that would become one
of the biggest phenomenon like flashpoints in gaming history. And
then the Spear is just like that's the best footage
of all of it, Like it's not gonna make it here,
but like, oh my god, I would put it on there.
But there's so much on this list that we do
have to start cutting. May it makes some hard cuts.
Speaker 1: As as a parlay if you will, I added scorpions
spear presents best moment or sequts. Okay, all right, I
can accept this, all right, so thank you, Ed Boone.
Speaker 3: I think you can cut Rainbow Road as well, because
I just think Donkey Kong has the better Nintendo, asked
Nintendo Moment.
Speaker 1: Yeah, we haven't talked about keep up yet. I think
we should keep cutting a couple things, Mike. For as
much as I like Silent Hill F I think it
is on my top ten, I think compared to some
of this other stuff, we could cut. Okay, uh, may
remaining here.
Speaker 2: I stand by cutting the double Jump. I know it's good,
it's it's one of the best one of those. But
I do think it's a similar feeling that a lot
of games, and I do still I do I prefer
the Prince of Persia one over the.
Speaker 1: Okay, all right, cutting that?
Speaker 3: Can we can we expand the Donkey Kongman to just
be like the ending and people that I mean, it's
everything that we talked about.
Speaker 1: I mean, but King k Role is part of the ending,
I know, but.
Speaker 3: I just want to be like when we're shouting out
very specifically, we mean, like the ending sequence of bonanza.
Speaker 1: Yeah, keep king.
Speaker 2: Maybe yeah, keep King King.
Speaker 1: There's somewhere King k Rule presents the King k Rule
ending sequence. Okay, it works, all right? At talk about
keep up? Yeah.
Speaker 2: Yeah, So we've mentioned.
Speaker 1: Before Chase is a very important member in dispatch, specifically
in Robert's life older brother figure hadn't seen each other
in a while because of just the way Robert's life went,
and then chase his life as a superhero, not quite
panning out the way he did because he didn't realize
his super speed also dramatically aged him so to in
an order in order to preserve his own lifespan, he
had to retire from being a superhero. And then in
a very tense sequence.
Speaker 3: The superherome was track Star Star speed Star, one of
the stars Stars.
Speaker 1: And then to get the what is it called the
the energy the pulse, in Visigal kind of goes a
wall and decides to infiltrate uh shroud warehouse. It wasn't
a Shroud's warehouse. It was a warehouse where it was
at the time. But like all right, the people who got.
Speaker 3: After the explosion of them game.
Speaker 1: Yeh, infiltrate that in order to help Robert out. It's
later revealed some other ulterior motives, but that's besides the point.
And at this point, depending on how you play the game,
I guess it doesn't matter. But in Visigal and Robert
have developed a kinship and for some people maybe a
little bit more but obviously there's that care with Robert
and in Visigal, and because in Visigal's powers is that
she just turns invisible, not a lot of offense in
there to get herself out of a sticky situation. Troud,
the game's big bad winds up being there. She gets
overpowered in in such a way where her inhaler gets
kicked out because her breathing is very important and tied
to her power of invisibility, and it kind of seems
like it's pretty fucked up, and that she may die
in this specific sequence. And also this whole time, Chase
has kind of just been in the background, just adding quips, adding.
Speaker 2: Warning Robert about ins Yes, because he does not like her.
He is very critical.
Speaker 6: Yes, Yes, he is that friend that will he think
he thinks she has the maturity of a sixteen year old.
Speaker 3: Yes, and he is right, he's not wrong. But he's
just like, hey, this bad egg. Yes, fuck her, I
want you to stay away from her.
Speaker 1: Yes, he is that friend. He is that homie that
tells you get your head out of your ass, look
look around, because this person is not good for you.
Speaker 4: Dog.
Speaker 1: But Robert just so in his own head for whatever purposes.
So as a player, we all think in Visaguel is
screwed in this moment, Croud is going to get her,
either kill her or take her as a hostage. And
then you just look to your side, as Robert, you
look away from the monitor and you just hear Chase
say keep up yep, and he's in his like pose
as track Star before away and then he just speeds away.
But the little detail that I love that they added
to this is that he doesn't take the most direct
route to get to her because he knows he can
get to her. But I think he knows that this
could be his last, literally his last, So he goes
around the block a couple of times, just like feel
it one more time because he knows that this is
probably it, because again it's aging him every time. Already,
appearance appearents have like a seventy to eighty year old
yea yeah, and in Canaon, yeah he's only forty. So
he picks up in Visigal and then he drops her
off at a nearby park, saves her from Shroud, and
the whole time the only thing Robert can do is
just watch from the monitors, and it just highlights how
much further powerless Robert has felt, and then just how
it highlights the relationship between in visigal And and how
much of a volatile character she is, Like is she
a good friend? Is she a good person? Because someone
that is ostensibly my brother is now dead because of her, And.
Speaker 6: It's it's it's the whole thing with Chase's character of
like he is modeling the behavior of I'm gonna be
honest about my opinion about these people. I'm gonna tell
you when someone sucks, if they suck, and I'm not
gonna hold back ever, and I'm gonna I'm gonna also
I'm gonna be capable of holding these feelings. And then
when the time comes when they're in trouble, who gives
a shit about any of that.
Speaker 1: I'm a superhero. I'm gonna do the right thing.
Speaker 6: Yes, And it's like, oh, that these are the things
that Robert will have to continue to struggle with and
has struggled with, and it's maybe failed a couple of
times as you as you've made these choices in the story,
and it kind of it's like a reminder of like
you you can hold these opposing ideas, but at the
end of the day, what are you?
Speaker 1: Are you a hero?
Speaker 6: Then do the right thing when we're faced with that
in that moment, it's really good and like I was like,
as it was happening, I'm predicting, like he's probably gonna
go do this. And the reason that like, when it happens,
it's not like oh I predicted that. What Oh they
ruined the twist. It's like, no, thematically, it was the
right choice for the story. And it's a hit even
harder because I'm like, Okay, they get what they're doing here.
They really understand how to write these characters.
Speaker 3: And like I love Robert's dialogue there at the animals,
just like, oh fuck oshit, where are my keys? I
gotta go yeah and check in on him. It's the
moment so I binge played all of Dispatch after every
episode was out. It's the moment that made me say,
I wish I would have done Sweet to Week because
they leave you on a cliffhanger with that. That was
the end of that week's episodes, Like you do find
out that you know, Chase is in critical condition. He
didn't quite die, but he probably is going to and
they go other places with that in the story. But
it's just man, it hits so hard.
Speaker 6: I mean, we can make a whole moment of sequence
out of this with his return, Yeah, I mean because
that that's completing that sequence that.
Speaker 1: I mean with him and Bond Blazer and like how
that yeah.
Speaker 2: Cheap in the near death at all for you though,
I don't know, so, I don't think so.
Speaker 3: Yeah, I don't think so, because it's also there's also
sacrifice there. Blonde Blazer is giving her power as a
super it's not like the next first and seconds him,
and it's like that she does.
Speaker 1: Expect to get it back, at least in my playthrough.
Speaker 3: They're going to figure it out, right, Well, well, yeah,
Well what she's saying is like, because I think there's
sort of the vibe of this is maybe even only temporary.
We'll see what happens. I think if there is a dispatch,
that's probably what they'll get into. Yeah, season two. But
it's just the fact that's like everyone is giving up
something because they want to make the people in their
lives they really respect. Yeah, they want to keep everyone
happy and keep the team together.
Speaker 2: So I assume you don't want to bold that one.
Speaker 1: I don't disagree. I feel like if that was on
a TV show, everybody would have been talking about it. Also,
Jeffrey Wright's performance like across the Board specifically that like wow,
maybe bold the Kayla one as our yeah Maybematically they're
almost the same.
Speaker 3: How many do we have to cut?
Speaker 6: At this point, I'm pretty serious about getting Mommy on
there into the top three.
Speaker 1: You sell me, I'll back you up on this.
Speaker 2: So it's like a question, So you finished the Man
Breaker and that's this whole ordeal, and then does it
give you a moment till you said there's like she
puts you on top of another cliff, right, does it
give you a moment where you think like, oh fuck,
now I have to do this?
Speaker 1: Or is it just kind of like a cut scene.
Speaker 6: So it's like when you get up there, first you
talk to the guy who built the stairs and then
says like basically like you you won't be able to
do the Man Breaker, just take the stairs and you
kind of challenges you have that stuff. Yeah, you have
a conversation with him and that's whatever, and then you
walk to the fire fire and that's like it kind
of fades out and you fade back up and then
she smiles down on you, puts you up there on
the cliff, and then you basically are walking to the
end of the game at that point that there's one
more sequence where it is like, oh my god, I
have to do this, and that's the train.
Speaker 1: Yeah.
Speaker 2: So, like I guess just to understand the moment more like,
is there a moment where you think you're going to
have to do something and then she helps you.
Speaker 6: No, it's not about that, No, No, it's it's about
like I mean, she does help you get up a
cliff you would be able to up otherwise. Like it's
presented as like this kind of rock face, but it's
really just like I've rejected help so much up to
this point. I see, and the character has done it
as well. I'm doing it when I did The Man Breaker.
The character Nate every situation is and he's surrounded by
people who are ostensibly friendly. They never go the step
of assuming that he is going to need the thing
that he does need that whatever help that is. They
are waiting for him to ask for it, and he
doesn't have the value. He doesn't value himself enough to
believe that he is worthy to ask people for anything.
And so this is like the Mommy character is just saying,
I'm no questions. I'm not going to force you to
ask me.
Speaker 1: I am not.
Speaker 6: I understand what you need. I understand how alone you feel,
and I'm going to just give you what you need
right now, and then I'm gonna set you down and
let you go. And it's it's it's again very powerful,
and I think that is eventually what gives him the
confidence of like, oh, I do have some value. When
he goes up to the door and finally asks, hey,
can I come inside?
Speaker 1: I'm cold?
Speaker 2: Can I come sit by your fire? That like that
hits the even harder because of.
Speaker 1: That, He's like, can I use your toilet? Yeah? Your toilet?
Speaker 2: He has to the whole.
Speaker 7: I am wondering, actually if the Kayla Art Greaters thing
hangs with some of these other moments.
Speaker 1: I mean, so it's so good, but yeah, I'm I'm
trying to get both these on. So yeah, here's what we.
Speaker 2: Do, Kayla.
Speaker 1: Yeah, okay, we're doing good workouts out. Kayla shouts out
to Kayla. What a wild card? Huh oh yeah yeah, yeah,
weirder than Dan wo Yeah I said.
Speaker 2: It, weirder than Mintion not weird.
Speaker 1: I don't know King k rules whole ending sequence.
Speaker 4: Well, I see this is probably my favorite one on here,
and I'm like, I'm weird because I don't think I
can sell it as well as I can say it
was really cool and fun.
Speaker 1: I mean I would, I would keep it on there,
but I think that you're right about some of these
other ones.
Speaker 3: Oh no, that's my second favorite as well, So like
I'm behind this one as well.
Speaker 4: I'd i'd rather than the versal versus myl fight, which
is the other one like I could speak to, but
I love that. I think Expedition thirty three is kind
of just riding moment to moment to moments, so even
that one doesn't necessarily hang out insanely. I just kind
of think of that game as.
Speaker 1: Right, Yeah, when I think of Sorry Chuck, when I
think of like Expedition thirty three, like it still kind
of is hard to think about like a specific moment,
and like this was a struggle to just pick this
moment in itself because like we don't even start with this, right,
we can't. Yeah, this like wound up popping up, So
like I think I would be okay because the game
as a whole, as a whole package just feels very important,
and especially because like I didn't like Versu at first,
when he gets introduced your party afterwards, it's like, my main.
Speaker 6: Guy, we don't have the best narrative or story or
whatever character or category if we did this year, do
you guys think Expedition thirty, Oh my god, yeah it did.
Speaker 2: It was a mirror in that.
Speaker 1: It's right when I ever give a shit about a
very fantastical jail. Some of the story, like a moment.
Speaker 2: Ago, remember the story.
Speaker 1: I liked the character. I think it was a fact.
Speaker 2: I mean story like one of my favorite maybe my
favorite god well like French people. Honestly, the fact that
it made me care about that and love this game.
I cannot believe.
Speaker 1: Fantasy.
Speaker 7: I was going to bring up about k Rule if
I have a critique there. I think that sequence goes
on a little too long.
Speaker 1: It's long.
Speaker 2: It's fun though, and it does escalate.
Speaker 6: I think it's better than it like honestly going too short,
and a lot of times that's better because you like
leave one and more and stuff. But in this case,
it's like I didn't think they were going to do it,
and then they did it, and I wanted to spend
as much time in there as possible, like with all
these things, but I mean, you're not You're also not wrong.
Speaker 3: I do think though, that they just they stuck the
landing like they did Donkey Bonanza is basically a playable
Pixar movie the way that the characters interact, and I
think they earn that ending sequence. I think that it
is that big culmination. You know, there's almost like a
musical moment stuff because this music music themed, and I
just think every part of it is very fun.
Speaker 1: So it sounds like R three maybe Mommy baby steps
King Kroll ending sequence and then keep up.
Speaker 2: I would say, Okay, out of the three that are
kind of on the possible chopping block here Destraining two,
Claire Obscure, and King Carol, I have played and loved
all three of those games, I do love that conflagration
sequence a ton. I mean it is kind of like
everything I love about Kajima distilled into one kind of
short chapter. Looking at this thing kind of like jaw
on the floor, It's like, oh, this is the coolest
thing I've ever seen in a video game.
Speaker 1: That scene is the game I want death Stranding two
to be like I want, I want that that scene
is like Middle Gear at its coolest. It is, it
is Kajima at his best boy. I mean, it's the
best sequence in both dest Training games by a mile.
Speaker 3: I think I'll just toss my opinion on it out there,
though you guys haven't sold me on it in the
way that the Mommy sequence and Baby Steps sold me on.
Speaker 2: I think the thing is more than anything else. This
needs to kind of be seen and heard, like the
Mommy thing is a story based on conceptual and and
and then the message of it. This is purely audio visual,
tone vibe.
Speaker 3: And you're not You're still not selling me on it.
Speaker 1: When I saw it, I was I did like get
it and was into it. But it's like, is it
is it?
Speaker 6: It's is it just a spectacle? Like I'm not that, yeah,
just spectacles dismissive? Is it the spectacle which did blow
me away? And then the tone was there so well?
Speaker 1: I mean I didn't even know how to check it's
not just ado, you know. My My question is for
the bonanza folks, does the King k Rule ending sequence?
Does that really only play if you're super familiar with
everything versus conflagration, which could be I don't know, but
I don't care.
Speaker 3: The thing is like, oh, people who are only into Nintendo.
That's hundreds of millions of people on Earth.
Speaker 2: But also I'm a huge Nintendo guy and nostalgia for
Donkey Haong and everything. I would definitely take de Tranding
over the KK roll thing.
Speaker 1: We could split the difference, eliminate them both and put
the French people in. I actually like that, and I
like both of those. But and I was fighting for conflagration,
but I think that's a fair I cut chucks French.
M Nope, German. Have we have we shot down Dan
a lot during Game of the Year? My question, two, Yes,
we have. I thought about that too.
Speaker 2: Part of me is like, maybe I need a left Dan,
get one.
Speaker 1: You know what, Dan, I'll erase both of these people.
Who oh that too much between the two. You can't
kill I know what not happening.
Speaker 2: I'm I can't be ridiculous.
Speaker 1: I mean probably not hanging around.
Speaker 3: It's it's the one I would cut right now.
Speaker 1: I would kind of to a revoir. Hey, that's what
the French say, Yeah, still need one more here?
Speaker 6: That's rough, that's rough, And to reiterate just and I
realize I'm alone on baby steps now, and I appreciate
everyone said I want a lot of you over, but
I want to like it's like a top two sort
of like most impactful moment in game for me. It's
the only really other time I've felt that way is
uh Octo Dead and the time when I was thinking
about becoming a dad and feeling like an imposter and.
Speaker 1: Stuff like that. It's like, oh, that great. That's affected
me to this day. This will be something I carry
with me for no. The way you talked about it,
Grub is like, you know, I feel like you and
I are like cut from similar cloths. And then sometimes
for someone to you just extend a level of generosity,
no questions asked, is like get more. It's so human,
like everyone just wants to go back to the mother, right.
Speaker 4: It's funny how much people who have been saying mommy
because of.
Speaker 1: It, so I think mommy is also a lot shouts
out to mommy's sounds because I don't want to upset
my friend Jeff. I appreciate that.
Speaker 4: I don't want to set my friend Dan or my
friend Sean, like, like, look, I regus about myself, like
I'm writy to back down because like I just I
don't know, but like.
Speaker 2: I I mean, yeah, I mean I love both the
kink Rule and Conflagration, but like King k Rule, I
was like smiling during that whole you know, last hour
or so, like, oh, that's such a cool thing, what
a cool throwback, like the gameplay wise cool and New
Dunk City, like there is just one thing after another.
Then I really really liked and I'm very much the
audience for that type of stuff. But you know, I've
never seen anything like that Conflagration Jeff.
Speaker 6: And also like if they are both spectacle, I was
actually more impressed by the Conflagrations, Like I feel.
Speaker 1: Like keep up is gonna win? Can we just have
three runners up? No Rule, I didn't know I was
podcasting with a cow. I'm a star guy, anarchist.
Speaker 7: I'm with I'm with Dan on Conflagration against k Rule Boy.
This isn't anyone else.
Speaker 2: In that now I am. I'm over it.
Speaker 1: I could take either one. I'm sorry what you well,
I'm looking at it and like I don't have the
same reverence for like Donkey Kong at all. This is
like I like Bonanza don't get me wrong, but Danza
no buttanda uh And like I again with the Kojima,
I'm actually like right in the middle between these two.
I'm going to let Jan pick it all right now
that Jeff's spoken up here.
Speaker 5: Yeah, because I haven't played either of.
Speaker 1: The I don't know, like I've seen that sequence you're
talking about. It was like one of the standout moments
from like one of the initial trailers that had me questioning,
what's happening here.
Speaker 2: Skeleton warriors standing up by the statue with the fires
going on for the skeletons. Skeletons, you're smoking, Jan, whoa, whoa, whoa.
Speaker 1: That's cheap.
Speaker 2: Smokes cigar where it's overall mommy, that's why you playing
blackjack against some But like, I don't know that.
Speaker 1: Yeah, with like Kojima, this is the conflagration sequence, which
is then the quick look we put out. It just
seems like peak him PARENTHESI is positive and not in
a I'm smelling my own farts way, which I find
some of his stuff he loves.
Speaker 2: Yeah, yeah, it's it's not it's just cool.
Speaker 1: He was like him like doing his damn thing, Like
he's in the zone of like directing a sequence and
like working on the cinematography of it. Yeah, and he's
not slapping like directed by, none of that's there. It's
just he's letting it speak and it's so good. So
I would give it to conflagration. Then I think we
just need to do it.
Speaker 3: Then the tiebreaker.
Speaker 1: Then what tiebreaker? I think Jan is the tiebreaker and
exactly I think Will stepped in, and then we may
renamed the category King k Rule.
Speaker 2: I actually don't like.
Speaker 1: The wound in there.
Speaker 2: All right, we'll takes real.
Speaker 6: I love Scorpion, Boston, the Scorpions, the Scapion. We misspelled
scorpion audio listeners.
Speaker 1: Sorry, no, no, they'll never know that. They can't read,
so gang to say it's keep up that wins.
Speaker 6: It's just such a still purified moment of it's awesome,
It looks cool, it's emotional, it's a great performance.
Speaker 1: It's great, right, great.
Speaker 4: We don't really learn that keep up is this catch
raise until the flashback scene that happens after that.
Speaker 2: Yeah, even though like we kind of front but well,
you're right, that hits so hard.
Speaker 3: But that's what's so great about is that because you
can't for it, because he does the pose.
Speaker 2: No, actually, we don't even considered him doing any actual
superhero ship.
Speaker 1: Somehow he made dabbing cool again. Dabbing has never not
been kids love dabb Now we just got to say
six seven, you know, all right, Kayla and Scorpions Spear
presents best Moment and or Secrets, Uh, Mommy, baby Steps
and Conflagration from Destraining too as the runners up with
keep Up from Dispatch Winning and folks, we have won
the end of a podcast that is KA three in
the booze. Uh, stay tuned, folks, we'll see you in
two days.
Speaker 2: You don't really read them all again at the end.
Speaker 1: I'm gonna just my.
Speaker 2: God, we're gonna get to it. I'm sorry this whole week.
Speaker 1: Geographically, that's what it is.
Speaker 2: Mike and I used to like being further away from
We shouldn't have them close to each other.
Speaker 1: I know.
Speaker 2: Giving the all right, let's let's roll to the tippy
top of the category. Oh my god, I remember this
through that didn't we We're going from the very beginning
for the verdict day three.
Speaker 1: Okay, Okay, back Lar, I won't make you do it again, Mikey,
would you mind reading?
Speaker 4: Yes, the best Cat from Cats with the runners up
of Skimbal Shanks and you got Mambna aka the Sexy
Taylor swift Cat.
Speaker 1: Thank you best friend, slop Sean. Would you mind reading that? Yeah?
Speaker 3: Your runners up are Repo and Supermarket Simulator, with Peak
being the winner, Chuck.
Speaker 2: Would you mind reading the next category? Yeah?
Speaker 1: For the prestigious best new Website, It's going to go
to oh Giant bomb dot Com. Uh, mister Grubb. Would
you mind reading the next one?
Speaker 3: Yeah?
Speaker 6: For boomer Game of the Year, we have runners up
earthy On shout outs to earth On Final Fantasy Tactics,
the Evilies Chronicles, and your winner is Mortal Kombat Legacy Collection.
Speaker 1: Lovely Dan Reiker, Which you mind reading the next chapter?
Speaker 2: Why do you ask me to do that? All right,
I'll do it. I'll do it. I didn't mean for
that to happen. Ever, for Shoot, we don't got we
don't have heat.
Speaker 13: Trump a disappointment of the here. Your runners up are
The Xbox Full Screen Experience and Mario Kartworld. And the
most disappointing game of twenty twenty five is Metroid Prime four.
Speaker 2: Beyond if it softens anything.
Speaker 1: Metroid Dread won the Best Game of twenty twenty one,
Anything's Possible. Day four Uh Giant bomb dot Com especially
presents best comeback to Konami with Ninja, Gaidan Andenoby as
the runners up. Uh, mister Backlar, would you mind reading
this one? Yeah?
Speaker 5: Best roguelike? Uh runners up Haighties two in Absalom, with
the winner being blue Prints, the game I counterpicked in
It's a critic because I had never heard of.
Speaker 1: You did it was that many fantasy credit points? I
guess Yeah, what a genius. And to completely wrap up
Day three once again, Kayla and Scorpion Spear presents best
moment of sequence Conflagration. Mommy from Baby Steps are the
runners up, with keep up in Dispatch winning Gang.
Speaker 2: We're gonna see you in two days to crown our
top ten. Happy New Year, Happy.
Speaker 1: I hope you give someone you like a smooch and
if you don't, got anyone, kiss a dog, maybe not
a cat. I think I'm done with cats after this
weekend or for me, Boss's cool. The cost of the
pat