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Speaker 1: Gang, Happy New Year.

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Speaker 2: Wow, we're back and we did it.

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Speaker 1: We've been in here this whole time.

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Speaker 3: I like how twenty twenty six is better than twenty

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twenty five in every way.

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Speaker 2: Everything, everything got fixed, especially.

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Speaker 1: Because of that thing that just happened.

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Speaker 3: Oh God, I don't want to celebrate too much about

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you guys.

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Speaker 1: Remember when Mike did a backflip to celebrate the New year. Yeah,

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that's crazy. I think you would do that.

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Speaker 4: He filled with cheese sticks.

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Speaker 2: Right, great sign my dear falls, help my.

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Speaker 5: DearS all sign.

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Speaker 6: I want to recreate.

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Speaker 7: Lieutenant Dan depressed at the bar confetti gift with Mike, my.

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Speaker 2: Lieutenant Thanner Force Gun Folks.

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Speaker 5: It's day four, the final day for Giant Bomb's Game

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of the Year. We've had three lovely, lovely days of

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fun filled categories. Maybe minus something on day three. Maybe

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Kats was a mistake Andrew Lloyd Webber maybe about it,

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but in general, but Day four this is the main event.

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Gang here today we are going to be crowning our

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top ten and ultimately our Game of the Year. Shouts

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out again to our dear friends at main Gear. Go

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to main gear dot com slash Giant Bomb, go by

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yourself PC, thanks for letting us use the space we deeply,

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deeply appreciate shall I don't think i've introduced myself. I'm

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your host, Gianna Choa, joining me as always co captain

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of the ship. Jeff grub Yo, Sean Turbo, Shan, Sean McDowell, Hello,

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Chuck Towski, Hey, Dan reichert Hi, Jeff Backlar, Yes, bad boy,

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Mike Manatti.

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Speaker 2: Old sign and whatnot? What and what and whatnot and whatnot?

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Speaker 5: And we got Will Crosby on the ones and twos,

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shouts out to Wheel, thanks well, and shouts out to

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you all for joining us throughout this journey of Game

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of the Year twenty twenty five. We're near the end

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of the road, gang, So what we're gonna do. We're

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gonna go down the line starting with Mikey all the

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way to Chuck, and we'll wrap back around listing off

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a game and then afterwards we'll just do wrapper rapid

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poo poo far and then we'll get to the cutting process.

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Speaker 3: Before we get started, can I point out show Sean's

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did this really nice thing. I'm making this tear maker

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list that has categories where he put all the major

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games from the year in the list that you could,

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you could drag them into your top ten liked, didn't like,

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man didn't play, and the only two games I have

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and didn't like are Mind's Eye and Metroid Prime.

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Speaker 1: For good company, there.

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Speaker 2: That is.

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Speaker 5: I'm not done yet, Mommy. All right, mister Manati, when

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you already, I would love for you to kick things off.

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Blue Prints okay, blue Oh it's already crossed. You have

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the control shift F or control shift five five.

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Speaker 1: That'd be cross if we cross that off. Found it?

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Speaker 5: Uh?

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Speaker 2: Dispatch my turn, Yes, Silent Hill, Sectory, Baby.

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Speaker 8: Steps, Shenobi, Art of Vengeance, Seance of Blake Manner.

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Speaker 1: Oh no, no, no, it goes back to Snake.

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Speaker 2: Yeah, boy, I never absorbed that, my bad.

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Speaker 1: Yeah, okay, it's a little bit of blood, ancient blood.

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And then what I wasn't ready for me. I'm not

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going death standing too.

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Speaker 2: Yeah.

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Speaker 8: Donkey Kong Bonanza, Oh ship me.

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Speaker 3: Uh, let's go with Tony Ox pro Skater three plus.

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Speaker 4: Four Lego Party.

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Speaker 6: I'm gonna say blip oh plus.

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Speaker 5: Oh, I will do Claire Obscure. What was that, Claire Obscure?

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Speaker 4: That's not gonna make it.

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Speaker 2: I go now, Yes, the Night Silk song.

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Speaker 5: Do I go again? Well, now we can just go

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rapid fire if there's any like snak okay, all right,

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all right, two.

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Speaker 2: Point Museum, Ghost of Yota.

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Speaker 4: It's now that it's free for all.

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Speaker 3: No, it's not. No, I thought, oh you wanted him

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The Snap Ghost of.

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Speaker 1: Despote, Chenoby, Art of Vengeance. We that right, Skate Story,

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I got you? Sure?

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Speaker 2: Question on there yet? No, I'll put it on there.

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Pokemon Legends z A Mega Bunk Absolom. I want to

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come my legacy collection Art Raiders, Yeah, ooh what?

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Speaker 1: Oh yeah? What Final Fantasy Tactics, The Evil's.

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Speaker 3: Chronicles, Fucking Kirby air Riders.

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Speaker 4: Do I waste my breath? Metrond Prime, Yeah, Metro.

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Speaker 8: Just just throw stuff out of us, just like I'm

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throwing something on that won't make you very far. Jane

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the one hundred Line Last Defense Academy. Man, that's one

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of the ones I wish.

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Speaker 5: I tried to know. It's a commitment one hundred numeracle

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or spelled out. It's spelled out, spelled that one hundred

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line Academy also shout out while we're here, High Roll Warriors,

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Age of Imprisonment.

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Speaker 2: Called Duty Black Ops seven fuck Simpsons, Fortnite Wow, okay

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as good as hell?

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Speaker 6: Yeah, but it's eligible.

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Speaker 1: I still think you're all all wrong.

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Speaker 9: Ball pits, uh, donkey, come Bonanza, Thank you, Luminous, arise sure,

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oh kys.

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Speaker 5: I surprised no one said it right.

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Speaker 4: No one did say that.

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Speaker 1: What Kingdom come deliverance to Kingdom? Got pop from Will?

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Speaker 2: And did you do we wanna do?

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Speaker 1: Metal gear?

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Speaker 4: I don't see making top ten. It'll probably make my

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personal top ten.

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Speaker 3: But once upon akademari, I mean, if we want to

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put them on there, we can.

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Speaker 4: That's a MGS three delta middle of your solid delta

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snake eater.

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Speaker 5: There's not three, believe it or not. Yeah.

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Speaker 8: Wait, do we mafia the Old Country?

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Speaker 5: The Old Country? I don't think we peak on the peak.

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I put peak on all games, all right?

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Speaker 1: All right?

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Speaker 5: Do we feel like we got it all out of

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our system?

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Speaker 3: See anything else? I'm gonna keep looking to listen a

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little bit loud.

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Speaker 5: A game that I do want to shout out that

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I didn't play enough of, but I got to the

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point that I wanted to is promise Mascot Agency. Imagine

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if it's just all of the yakuza shouts out to

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my boy young. Yeah, all of the Yakuza mini games,

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but grub what if you could grind on rails?

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Speaker 3: Everyone look at this game.

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Speaker 1: Yeah, so just imagine I'm.

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Speaker 3: Gonna play this one. Get back home.

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Speaker 2: That's what fiction love.

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Speaker 1: Yeah, like that's good. You want to put it on

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my gosh?

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Speaker 6: Yeah, I'm so sorry.

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Speaker 1: Yeah, we can do a shout out to games we

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didn't get to spend time with. Uh uh uh uh

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else where are you going there?

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Speaker 2: I believe in you, Dan, you want Megabond Cup there?

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Speaker 1: Did you got? Okay?

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Speaker 6: Yeah, we got Citizens Sleeper.

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Speaker 1: I was like Star Wars Citizen enough, Citizen Sleeper too. Yeah,

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I want because you get to it, because I really

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like the first one.

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Speaker 5: But I just wanted to get out loud that's never

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been worded. Not on the list, not on the list,

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but Citizens Sleeper two good game. Not for everyone though.

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Speaker 1: I'm janifesting it twenty twenty six.

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Speaker 8: Sure anybody got anything else?

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Speaker 3: Anything?

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Speaker 2: Nothing? This is not locked. We can always.

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Speaker 4: I think we could, like you know, go round and

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offer ones that we maybe put on that we aren't no,

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aren't going to make it. I just want to shout

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out to Simpons Fortnite it was awesome. It reminded me

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it's been a couple years since I played Fortnite and

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it's still super super fun. And that was like one

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of the smartest, Like I P integrations.

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Speaker 5: How do we want to do this? Do we just

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want to cross them out?

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Speaker 1: You can?

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Speaker 2: I'd say, control X and bring them down table and

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put you.

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Speaker 6: Control build the building notions real quick.

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Speaker 1: I think.

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Speaker 4: I think if you control XM to get them out

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of the waycause with all the cross through here, I

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will just make a bam down there to throw them

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in there.

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Speaker 5: You go the bammer perfect.

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Speaker 2: Okay, Well okay, then well if Op seven is that's

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a joke.

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Speaker 1: Right, that one sucks.

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Speaker 2: Yeah, that's a joke.

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Speaker 1: Yeah that's a bad game.

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Speaker 3: You just control X and then don't control v R.

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Speaker 5: Yeah that can it's all spoke. What do they do there?

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That was stupid?

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Speaker 1: Do we want Battlefield six on this exactly? Now?

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Speaker 2: They had to apologize for Black Ops seven. That was

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funny when they did that.

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Speaker 4: I just wanted to mention about because like, I actually

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liked it way more than I expected to. I don't

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see any world.

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Speaker 2: I liked that, and I liked them the outer worlds too.

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I was kind of confused that like a lot of

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the people I thought would be sickles for these French

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rows like these just don't hit the same as the

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as the joints.

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Speaker 5: I'm like, right, I was.

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Speaker 1: I was prepared to go pretty hard for a vowed

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to be somewhere somewhere, you know, I.

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Speaker 4: Just want to make sure it was mentioned, because I

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really do think it's it's a great one of those

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I think you'll think it might be in your ten

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at all, or if it is. If it is, it'll

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be like in a nine or ten.

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Speaker 1: Outside it's near the bottom of my ten. Yeah, Okay,

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I just it's such a love letter to like a

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moral and where it's it's like this weird, really deeply

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imagined world, and I just think that's phenomenal to get

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in twenty twenty five.

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Speaker 4: The combat and the like the mobility and stuff is

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like much better than one I'm used to from style games.

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Speaker 1: It feels good.

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Speaker 5: Yeah.

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Speaker 3: I really liked Out of Worlds too, which I don't

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even think we put up here, But since we're doing

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this call out in this moment, yeah, it was a

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good game.

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Speaker 2: But so Time Flights is cute and all, but I

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don't know if it's gonna fly. Cool. That's awesome, Thanks buddy.

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Did anyone else play ooh yeah, yeah cool, I did.

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Speaker 1: Cool.

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Speaker 2: It's a really good two hour little metroid brainia kind

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of thing.

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Speaker 1: Yeah.

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Speaker 5: I did not coin that.

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Speaker 2: It's really fun. It escalates well. I love it. How

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like in each layer there's like a right path and

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left path, and you could like the left path is

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usually a one room and then you go to the

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next area and you could get through it right away.

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You just don't know how to to go down this

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longer right path to actually kind of learn a new

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mechanics not you get an ability usually talk to just

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learning something new you can do with the bomb, so

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you can.

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Speaker 5: Actually progress over there.

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Speaker 4: So the knowledge is your treasure, that's right.

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Speaker 5: Wow. Yeah. Also you can cut it.

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Speaker 4: Okay, I'm probably the only one little fight for luminous, right.

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Speaker 2: I like Luminus, but it's rough.

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Speaker 4: Yeah, we can take luminis out, but it is fantastic.

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Speaker 5: Yeah, ok yeah, okay, everyone's being so charitable. Yeah.

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Speaker 2: I enjoy kind of cum deliverance too. I didn't get

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super far in it. I definitely see what's there. I

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don't I don't know if, like many other people even

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played that much of it here I play, I.

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Speaker 3: Think I played about the same moment as you do.

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Speaker 2: Yeah, I like it, but top ten, that's not gonna happen.

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Speaker 1: Yeah, okay, I think it definitely needed to be mentioned

242
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and I want to spend time on it.

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Speaker 2: But yeah, I'd be happy to play more of it

244
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and the bammer it goes.

245
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Speaker 3: What was the are you doing?

246
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Speaker 4: Like one pip?

247
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Speaker 1: Yeah, that's good, that's perfect.

248
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Speaker 5: It's better.

249
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Speaker 3: There was one that I said once upon a Katamari.

250
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Speaker 2: I like it a lot.

251
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Speaker 3: I don't it's there's there's no way it's gonna be Yeah,

252
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but it's one of the times very cool, like so

253
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happy to have Camari back and action like.

254
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Speaker 4: Fun little ideas that aren't just you know, make the

255
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ball as big as possible, like they do gimmick levels

256
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that are really fun.

257
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Speaker 5: Yeah.

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Speaker 8: Yeah, I felt similar away about Rolling Live, like it's

259
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cool how they did kind of adapt it to the

260
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mobile formula. I think it works very really well.

261
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Speaker 1: But yeah, I really like Uma Musume for what it

262
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is and such a great like mobile time waster. I

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don't think it no, like I really like, it's not

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gonna make my top ten. I don't think it makes

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ures either.

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Speaker 5: Jan probably it's like right at the finish line of

267
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like entering the top ten. But I also don't want

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Dance to go to jail for any type of association.

269
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Speaker 4: I appreciate that, Thank you so much.

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Speaker 1: Yes, it really is, Like so slick plays really well,

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like had that really fun cultural moment. Yeah, I really

272
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enjoyed that.

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Speaker 5: And for what it's worth. For as scummy as some

274
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gotchas can be, like I've played and I've seen them

275
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out of the game not spend a single time.

276
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Speaker 1: Yeah, this game feels like more generous than all of those.

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Speaker 2: Yeah.

278
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Speaker 4: Fuck, I don't even have it in me to try

279
00:14:01,919 --> 00:14:04,840
to get Metroid Prime four on here. Considering the tenor

280
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of that conversation.

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Speaker 2: I really like wanted to be like I'm with Dan

282
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and I really love it, and.

283
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Speaker 4: I just I mean, I'm literally like looking at my

284
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top ten just before this and like there's a chance

285
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it's still my number one.

286
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Speaker 2: Yeah, I know that's fine.

287
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Speaker 4: I just like I don't. I can very much tell

288
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that there's not gonna it's not gonna it's not gonna

289
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crack this.

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Speaker 5: There's no way, Okay, I am moving Metroid Prime four

291
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to the bamur uh blippo.

292
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Speaker 3: Plus, I enjoyed my time with it. I don't think

293
00:14:33,399 --> 00:14:36,759
it's top ten, but it's it's no, Yeah, I just

294
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appreciate very.

295
00:14:37,559 --> 00:14:39,879
Speaker 1: Weird one more stuff like that.

296
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Speaker 5: Yeah, yeah, yeah, I hope.

297
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Speaker 3: It inspires like a whole genre for sure. Like that.

298
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Speaker 1: I hope to play it keeps branking stuff out, all right.

299
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Speaker 2: I was happy to shadow Kirby Air Rights Room because

300
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that game is better than I expected, and I enjoy it.

301
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Speaker 3: Top ten is going to be a big ask like that.

302
00:14:58,720 --> 00:15:00,720
There's a chance it's like top ten on mine, same

303
00:15:00,840 --> 00:15:01,559
number ten.

304
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Speaker 5: Same yeah, like I think it is probably might be

305
00:15:04,600 --> 00:15:07,399
the last spot in mind, but as a collective top ten,

306
00:15:07,480 --> 00:15:08,240
I don't think so.

307
00:15:08,559 --> 00:15:10,279
Speaker 2: Who would have thought Jeffy would have liked the Kirby

308
00:15:10,320 --> 00:15:12,159
Air Riders more than Metroid Pride.

309
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Speaker 3: I legit think I like Drag and Drive more than

310
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I like Metro.

311
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Speaker 1: It's you're right, and that's wrong. You justus.

312
00:15:23,120 --> 00:15:25,440
Speaker 3: I did put like Dragon Drive in man, I put

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00:15:25,480 --> 00:15:27,000
Metroid Prime and didn't like.

314
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Speaker 1: So wait, did we talk about the welcome tour at all?

315
00:15:30,480 --> 00:15:32,559
Speaker 3: For the yeah on there?

316
00:15:32,639 --> 00:15:35,320
Speaker 2: Yeah no, you're not going to make it. I like

317
00:15:35,360 --> 00:15:36,720
it put it in the Bammer.

318
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Speaker 1: Yeah, the Bammer for biggest Disappointment, which one welcome to her.

319
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Speaker 3: I mean the conversation is like so played out at

320
00:15:46,600 --> 00:15:48,360
this point because it was like, yeah, you're right, the

321
00:15:48,399 --> 00:15:49,759
ten dollars too much.

322
00:15:49,679 --> 00:15:52,679
Speaker 8: The price is disappointing. The like tech them only stuff

323
00:15:52,720 --> 00:15:55,919
is cool. I ended up liking it, I'll say, because

324
00:15:55,960 --> 00:15:57,639
I'm the only one who put a lot of time

325
00:15:57,679 --> 00:16:00,559
into it. One hundred Line Defense Academy as the follow

326
00:16:00,639 --> 00:16:03,200
up to both Don and Rappa and the Zero Time

327
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Dilemma games.

328
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Speaker 1: It's awesome. It's really cool.

329
00:16:06,360 --> 00:16:09,159
Speaker 8: It does some very interesting things in the story and

330
00:16:09,240 --> 00:16:10,960
where all that goes. I don't even want to say here,

331
00:16:11,080 --> 00:16:13,279
even though we will be getting into some spoilers, just

332
00:16:13,279 --> 00:16:15,200
because I want people to experience some of that stuff.

333
00:16:15,240 --> 00:16:19,120
And yeah, the tactics of it all is very cool.

334
00:16:19,200 --> 00:16:22,600
It's a great tactics game that plays with things, you know,

335
00:16:23,120 --> 00:16:25,080
jan I think kind of what we maybe wanted out

336
00:16:25,080 --> 00:16:25,879
of Demon School.

337
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Speaker 1: I got more out of hundred lines.

338
00:16:27,799 --> 00:16:30,919
Speaker 5: Yeah, I wish I'd devoted more time to a hundred

339
00:16:31,000 --> 00:16:33,240
line because I did enjoy the combat. I just I

340
00:16:33,279 --> 00:16:35,480
think when it came out, I just had to bounce

341
00:16:35,519 --> 00:16:36,159
off of it.

342
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Speaker 8: It does cool things, like you know, like grew up.

343
00:16:38,799 --> 00:16:41,600
I think you would appreciate this, Like sacrificing your units

344
00:16:41,759 --> 00:16:43,639
gets you more score because if you do it like

345
00:16:43,720 --> 00:16:45,840
sort of stylishly and take a bunch of people out,

346
00:16:46,200 --> 00:16:49,039
you're playing risk reward of losing teammates for the rest

347
00:16:49,039 --> 00:16:51,240
of the round. But you know, you get to take

348
00:16:51,240 --> 00:16:54,639
people out. It's very fun. Yeah, and if you know,

349
00:16:54,799 --> 00:16:57,039
you know, they do some wild stuff with the story,

350
00:16:57,240 --> 00:16:59,559
like people are talking about, like, hey, when the title

351
00:16:59,600 --> 00:17:02,440
screen changes, first time teles screen changes in this game

352
00:17:02,559 --> 00:17:04,839
is very cool. But uh yeah, I think you won't

353
00:17:04,920 --> 00:17:05,759
fly with this list.

354
00:17:08,200 --> 00:17:11,400
Speaker 4: I have to ask because I feel like no one's

355
00:17:11,440 --> 00:17:12,720
really played Ghost of Yote here.

356
00:17:13,400 --> 00:17:18,160
Speaker 2: Yeah, but like I feel bad about that. Yeah yeah man.

357
00:17:18,000 --> 00:17:19,680
Speaker 4: And I think I just need to at least give

358
00:17:19,680 --> 00:17:21,079
it to do here as the only one who, like

359
00:17:21,160 --> 00:17:21,799
you know, played.

360
00:17:21,799 --> 00:17:23,440
Speaker 2: Fair really strongly. But it's still you.

361
00:17:23,759 --> 00:17:26,240
Speaker 4: I mean, I feel stronger about Metroid Prime four, and

362
00:17:26,279 --> 00:17:27,960
I know that's not gonna make it, but I guess

363
00:17:27,960 --> 00:17:30,119
this is like this isn't you guys disliking it, This

364
00:17:30,200 --> 00:17:32,720
is just not playing it.

365
00:17:32,720 --> 00:17:33,720
Speaker 1: It's really great.

366
00:17:33,799 --> 00:17:35,440
Speaker 4: I mean, I like it. A lot more in Sushma.

367
00:17:35,440 --> 00:17:37,960
I burnt out on Sushima this one. It's been a

368
00:17:38,000 --> 00:17:39,720
slow burn play for me. I've been playing over the

369
00:17:39,799 --> 00:17:41,720
last you know, since like October. I want to say

370
00:17:41,799 --> 00:17:44,640
yeah and uh man, sucker punch is just killed. I've

371
00:17:44,640 --> 00:17:47,079
always liked soccer punches approached open worlds. I love the

372
00:17:47,079 --> 00:17:49,880
Infamous games. I thought Sushima did really cool things. I

373
00:17:49,880 --> 00:17:53,119
think this is just uh was put together and they

374
00:17:53,119 --> 00:17:54,680
had such a clear vision for this game. It's a

375
00:17:54,720 --> 00:17:58,400
simple revenge story with everything about the UI, and it's

376
00:17:58,440 --> 00:18:00,200
got the stuff like you know, the the win taking

377
00:18:00,240 --> 00:18:01,880
you to your next direction, stuff like that works. But

378
00:18:01,920 --> 00:18:04,279
even like the map itself and going through the menus

379
00:18:04,279 --> 00:18:06,039
and everything, just everything has this very just kind of

380
00:18:06,039 --> 00:18:09,680
cohesive theme and vision to it. And the combat itself

381
00:18:09,720 --> 00:18:12,720
is unbelievably satisfying. It's there's not a lot that it

382
00:18:12,759 --> 00:18:15,519
does that is revolutionary, and like the open world space

383
00:18:15,640 --> 00:18:17,960
or the combat or anything, it's just all executed the

384
00:18:18,039 --> 00:18:21,559
extremely well, even all your like little quick fire weapons

385
00:18:21,599 --> 00:18:23,319
and stuff like that, and the upgrade pass for all

386
00:18:23,319 --> 00:18:27,279
your weapons and tools and everything. It is. It does

387
00:18:27,319 --> 00:18:31,519
everything extremely well. It doesn't necessarily do anything super new,

388
00:18:32,079 --> 00:18:34,039
but it's one of the most gorgeous games I've ever played.

389
00:18:34,279 --> 00:18:36,880
It is one of the most satisfying games I've played

390
00:18:36,880 --> 00:18:41,119
this year. Yeah, it's it's It's just a tremendous game.

391
00:18:41,200 --> 00:18:44,960
Speaker 5: I've I've definitely bookmarked it to be like the game

392
00:18:45,160 --> 00:18:47,799
to play during the holidays, the same thing. And well

393
00:18:47,880 --> 00:18:48,839
this time we got off.

394
00:18:49,039 --> 00:18:51,480
Speaker 4: But yeah, I don't know. I'll I'll ask you guys

395
00:18:51,480 --> 00:18:54,079
if you think there's any chance, you know, I like

396
00:18:54,119 --> 00:18:54,640
it a lot.

397
00:18:54,759 --> 00:18:58,000
Speaker 3: I don't know if we should do leave it for now? Yeah,

398
00:18:58,039 --> 00:19:00,640
all right, I think first, is it on your list?

399
00:19:00,720 --> 00:19:02,079
And you know, I know you said you hadn't really you.

400
00:19:02,039 --> 00:19:04,359
Speaker 4: Know, Tay, I've got a loose list here right now,

401
00:19:04,359 --> 00:19:06,039
I've got a like number five or six.

402
00:19:06,160 --> 00:19:09,240
Speaker 5: Okay, Yeah, it's like, right, do we want to take

403
00:19:09,240 --> 00:19:14,160
a quick pivot and perhaps maybe put nail down some locks?

404
00:19:14,319 --> 00:19:18,920
Speaker 4: Yeah, I mean, let's bold Expedition thirty three Hades to Blueprints.

405
00:19:19,720 --> 00:19:23,920
Speaker 8: You're going pretty fast. I think the two for sure

406
00:19:23,960 --> 00:19:26,000
for sure are Expedition thirty three and Dispatch.

407
00:19:27,240 --> 00:19:31,599
Speaker 3: I would I mean Blueprints is dispatch then, yeah, Dispatches

408
00:19:31,799 --> 00:19:32,440
up there for sure.

409
00:19:33,279 --> 00:19:35,440
Speaker 5: I would also do Hades too.

410
00:19:35,759 --> 00:19:37,359
Speaker 2: I wonder there might be a little bit of a

411
00:19:37,400 --> 00:19:39,559
talk there. I think maybe, but I think it's it's

412
00:19:39,720 --> 00:19:41,359
because I really want it on there, but there are

413
00:19:41,400 --> 00:19:43,799
going to be some games that like maybe aren't as.

414
00:19:43,720 --> 00:19:46,720
Speaker 1: Probably it's not locked.

415
00:19:46,759 --> 00:19:49,200
Speaker 4: Then yeah, okay, I think Schnobi has a lot of

416
00:19:49,200 --> 00:19:49,880
love from this group.

417
00:19:50,160 --> 00:19:53,039
Speaker 2: It does, I will say, as like the person who

418
00:19:53,240 --> 00:19:56,039
maybe is more familiar with the old Shnobi games, I

419
00:19:56,079 --> 00:19:57,640
really like the game. There was a part of me.

420
00:19:57,680 --> 00:19:59,599
I don't know if disappointed is the word, but I

421
00:19:59,599 --> 00:20:02,160
wish it I felt a little bit more like the

422
00:20:02,160 --> 00:20:06,279
old Choi game. The game is the amazing combat, and

423
00:20:06,319 --> 00:20:08,559
that is like ninety percent of what it is. I

424
00:20:08,559 --> 00:20:11,119
wish there was a bit more platform I wish there's

425
00:20:11,119 --> 00:20:13,960
there's not even that much level design. Really, it's largely

426
00:20:14,519 --> 00:20:17,079
like fight arena to fight arena, to fight arena.

427
00:20:17,279 --> 00:20:19,119
Speaker 4: It's some kind of the more spectacle ones or you're

428
00:20:19,160 --> 00:20:20,200
surfing and stuff like that.

429
00:20:20,319 --> 00:20:21,480
Speaker 2: It's bonus levels.

430
00:20:22,039 --> 00:20:24,759
Speaker 8: Levels do more with that, like the like the cyberpunk level.

431
00:20:25,160 --> 00:20:27,799
Speaker 2: I don't even like it's kind of half fast metroid

432
00:20:28,039 --> 00:20:30,359
vinya approach where it's like go back to levels now

433
00:20:30,440 --> 00:20:32,039
you have abilities on a lot of things, Like I'm

434
00:20:32,039 --> 00:20:33,599
not going back to a level.

435
00:20:33,640 --> 00:20:34,640
Speaker 1: I man, I did see.

436
00:20:34,640 --> 00:20:36,720
Speaker 2: I'm like, now, if you want to make a Metroid Vena, that's.

437
00:20:36,599 --> 00:20:38,480
Speaker 8: I mean, I just didn't do that and you didn't

438
00:20:38,480 --> 00:20:39,079
think about it.

439
00:20:39,400 --> 00:20:41,440
Speaker 4: I did it and found it like satisfying to go back,

440
00:20:41,440 --> 00:20:43,279
and now I can write I'm.

441
00:20:43,200 --> 00:20:44,920
Speaker 3: A showan where I'm as I'm playing through it, it's like,

442
00:20:44,960 --> 00:20:47,039
I'm okay with not going back. I'm playing this character actor.

443
00:20:47,079 --> 00:20:48,640
It doesn't force you to in that's the character action.

444
00:20:49,000 --> 00:20:50,240
Speaker 5: It's a great care I like it.

445
00:20:50,279 --> 00:20:52,559
Speaker 2: I think, I mean it might even be like low

446
00:20:52,599 --> 00:20:54,839
in my top ten. It might just miss it, but yeah,

447
00:20:55,000 --> 00:20:56,960
just there's part of me. It's like, you know, because

448
00:20:56,960 --> 00:20:58,839
like the old Chanobe games, they're actually come more running

449
00:20:58,839 --> 00:21:01,480
guns than they are melee games. It's all about throwing

450
00:21:01,559 --> 00:21:03,960
Q and I. So it's a different flavor. But it

451
00:21:04,039 --> 00:21:06,119
is very well done obviously, and it looks gorgeous with

452
00:21:06,119 --> 00:21:07,279
the two d art.

453
00:21:07,440 --> 00:21:11,200
Speaker 5: I'm gonna say that I believe Peak is a lock

454
00:21:11,319 --> 00:21:12,079
for this top ten.

455
00:21:12,160 --> 00:21:13,559
Speaker 3: As I was looking through the list and I was

456
00:21:13,640 --> 00:21:15,759
kind of suing another thing could be in this conversation,

457
00:21:15,960 --> 00:21:17,880
I think Peak probably is that one.

458
00:21:18,160 --> 00:21:20,680
Speaker 1: Yeah, are we really saying that Haites two. Is it

459
00:21:20,920 --> 00:21:21,319
a lock?

460
00:21:22,079 --> 00:21:24,000
Speaker 3: It's like very close to a lock. But I think

461
00:21:24,079 --> 00:21:26,640
Mike's right there. It's like when we're doing like the

462
00:21:26,680 --> 00:21:30,599
weather check of like maybe there's something else that we

463
00:21:30,680 --> 00:21:32,960
want to reward, and Hades two could be in that

464
00:21:33,000 --> 00:21:35,119
conversation for something that's like maybe we bump out Haites

465
00:21:35,119 --> 00:21:36,880
two just because we've rewarded Haiti so much.

466
00:21:36,920 --> 00:21:38,960
Speaker 2: I don't think that's gonna like, Look, I'm getting worried

467
00:21:39,000 --> 00:21:40,920
that I haven't really been hearing too many other people

468
00:21:40,960 --> 00:21:43,440
talking about Silksong the way I love Choking Song, The

469
00:21:43,480 --> 00:21:46,240
Silk Song and Haites two are on that short list

470
00:21:46,359 --> 00:21:47,880
of like top three games.

471
00:21:48,000 --> 00:21:50,599
Speaker 1: Yeah, Haites two, Silk.

472
00:21:50,440 --> 00:21:52,920
Speaker 3: Song, Silk Song is certainly in my top five depending

473
00:21:52,920 --> 00:21:53,279
on the day.

474
00:21:53,319 --> 00:21:55,480
Speaker 1: I'm like, is Haiti's two my favorite game this year?

475
00:21:55,559 --> 00:21:57,240
Like I have that struggle.

476
00:21:57,640 --> 00:22:00,160
Speaker 2: I bet Silk Song and Haites two are probably locks, and.

477
00:22:00,200 --> 00:22:02,720
Speaker 8: I think I think we can go back to Cuts then, yeah.

478
00:22:03,119 --> 00:22:05,440
Speaker 2: Cuts Mafia, the Old Country, I know it's like it was.

479
00:22:05,480 --> 00:22:06,200
It's really good.

480
00:22:06,240 --> 00:22:07,880
Speaker 3: Oh yeah, that's the one I meant to cut earlier.

481
00:22:07,880 --> 00:22:08,279
Thank you, Mike.

482
00:22:08,359 --> 00:22:08,759
Speaker 2: Yes, it's not.

483
00:22:08,839 --> 00:22:12,599
Speaker 3: The Old Country is surprisingly good. It's not top ten.

484
00:22:14,440 --> 00:22:15,839
Speaker 6: Oh wow, you guys are.

485
00:22:17,799 --> 00:22:18,279
Speaker 1: Relasting.

486
00:22:18,319 --> 00:22:20,079
Speaker 4: All right, Mike, you're gonna keep a two point museum

487
00:22:20,119 --> 00:22:20,400
on here?

488
00:22:20,960 --> 00:22:24,440
Speaker 1: Oh yeah, oh yeah, yeah, let's go.

489
00:22:24,359 --> 00:22:25,440
Speaker 2: Mike, let's go.

490
00:22:26,920 --> 00:22:27,000
Speaker 5: You.

491
00:22:27,559 --> 00:22:31,119
Speaker 2: That is so I don't want to be dramatic yet

492
00:22:31,160 --> 00:22:33,279
that game is so freaking good. I know it's like

493
00:22:33,319 --> 00:22:36,359
not necessarily a genre a lot of other people are playing, yeah,

494
00:22:36,359 --> 00:22:38,279
but I enjoyed when you maybe play it. Yeah, it

495
00:22:38,400 --> 00:22:40,319
is satisfying.

496
00:22:40,440 --> 00:22:43,279
Speaker 1: I'm so surprised because I I played the hospital one

497
00:22:43,279 --> 00:22:45,400
and I played the University one, and I haven't played

498
00:22:45,400 --> 00:22:47,759
this one, And I'm like, is it is it because

499
00:22:47,799 --> 00:22:49,599
Mike didn't play the other ones or is this like I.

500
00:22:49,599 --> 00:22:51,559
Speaker 2: Don't know I did, I didn't, just like I got

501
00:22:51,559 --> 00:22:54,160
a code for this one. I just like museums. Honestly,

502
00:22:54,920 --> 00:22:58,200
all these games review really yeah, review well, and it's

503
00:22:58,200 --> 00:23:00,839
like it doesn't get talked about a ton, and it's

504
00:23:00,880 --> 00:23:02,680
just so satisfic to play. It has a really nice,

505
00:23:02,799 --> 00:23:06,279
very British sense of humor. The first museum you're doing,

506
00:23:06,319 --> 00:23:09,119
you're not like getting t Rex bones, It's like some

507
00:23:09,240 --> 00:23:11,640
made up dinosaur. And then it gets weirder from there,

508
00:23:11,640 --> 00:23:13,640
where one of the museums you have is a ghost

509
00:23:13,799 --> 00:23:16,440
museum and you have to go and capture ghosts, and

510
00:23:16,480 --> 00:23:18,200
if you get a medieval ghost, you have to put

511
00:23:18,240 --> 00:23:19,920
him in a medieval room and theme it like that

512
00:23:19,960 --> 00:23:21,400
so that the guests can go and look at it

513
00:23:21,440 --> 00:23:23,279
through the glass windows and he's happy, so it won't

514
00:23:23,279 --> 00:23:24,680
go around and disrupt the museum.

515
00:23:24,759 --> 00:23:25,839
Speaker 1: It's like it's just like the.

516
00:23:25,759 --> 00:23:27,599
Speaker 2: One type of museum you have the aquarium. You got

517
00:23:27,640 --> 00:23:28,880
to make sure you have the right fish.

518
00:23:28,640 --> 00:23:33,440
Speaker 5: And it stick around. It'll stick around for now. I

519
00:23:33,480 --> 00:23:38,200
know that we've had a lot of fun with Arc Raiders, but.

520
00:23:38,799 --> 00:23:39,839
Speaker 2: It's a special game.

521
00:23:40,920 --> 00:23:42,880
Speaker 4: I don't know if it needs to be an I've

522
00:23:42,880 --> 00:23:45,359
had really good experiences with that game, but also like

523
00:23:45,720 --> 00:23:47,359
it kind of every time I play in between things,

524
00:23:47,400 --> 00:23:49,359
it's like, I don't like this loot system and it's

525
00:23:49,480 --> 00:23:51,960
extraction shooter, where like loot is like the hook and

526
00:23:52,000 --> 00:23:54,440
it's like a billion rubber parts and wires and shit,

527
00:23:54,519 --> 00:23:56,160
and like organizing it every time it's kind of painting

528
00:23:56,200 --> 00:23:58,359
the ass and like none of it's super exciting to get.

529
00:23:58,559 --> 00:24:00,960
Speaker 3: It's all the big ideas got right. I think, yeah,

530
00:24:00,960 --> 00:24:01,279
you're right.

531
00:24:01,279 --> 00:24:03,359
Speaker 2: Some of the smaller designs are a little bit like

532
00:24:03,880 --> 00:24:04,799
by the numbers.

533
00:24:04,680 --> 00:24:06,079
Speaker 4: Kind of Everything I like about it is just the

534
00:24:06,079 --> 00:24:08,680
moments with the friends I've been playing with. It's like

535
00:24:08,880 --> 00:24:10,920
the game there's a good job of facilitating that, but

536
00:24:11,440 --> 00:24:12,240
I don't love it.

537
00:24:12,279 --> 00:24:14,400
Speaker 1: Like if you actually go all in and engage with

538
00:24:14,440 --> 00:24:17,960
that game, it becomes grindy. I believe, like that is

539
00:24:17,960 --> 00:24:20,000
what the game turns into, Like we need to go

540
00:24:20,119 --> 00:24:22,720
get six pairs for my rooster, and like, yeah, it

541
00:24:22,759 --> 00:24:25,759
turns into that we could drop. I really like it.

542
00:24:25,799 --> 00:24:27,680
Speaker 2: I know I've been defending Ballpin a lot, but like

543
00:24:28,359 --> 00:24:30,480
it might be in my top ten, but not like

544
00:24:30,519 --> 00:24:31,119
super high.

545
00:24:31,119 --> 00:24:33,680
Speaker 5: That's fine if everyone else isn't that high on it.

546
00:24:34,559 --> 00:24:37,160
Speaker 3: Do you think between us two? I think it's most

547
00:24:37,240 --> 00:24:39,119
US two that we'll be able to get Sectory on the.

548
00:24:39,039 --> 00:24:42,079
Speaker 4: Top I might like it is one of the best

549
00:24:42,079 --> 00:24:44,480
one of those, Like I just to be clear.

550
00:24:44,400 --> 00:24:46,559
Speaker 3: Because my two point museum is going to be baby steps,

551
00:24:46,559 --> 00:24:48,519
I'm gonna like I'll drop Secretory for that, but I

552
00:24:48,799 --> 00:24:50,319
think both should be on the top ten. There's not

553
00:24:50,680 --> 00:24:51,160
a lot I.

554
00:24:51,119 --> 00:24:52,119
Speaker 4: Don't want to drop Secretory.

555
00:24:52,319 --> 00:24:54,079
Speaker 8: I like Sectory enough that I don't think it's going

556
00:24:54,079 --> 00:24:55,599
anywhere I was just doing.

557
00:24:56,279 --> 00:24:58,079
Speaker 5: I feel like you guys have hypnotized me in a

558
00:24:58,079 --> 00:25:00,720
way by the way you talk about Sector, and I've

559
00:25:00,759 --> 00:25:02,880
only ever looked at the game that I feel like

560
00:25:03,680 --> 00:25:05,640
I would have said it's an easy lock for the ten.

561
00:25:05,839 --> 00:25:08,240
Speaker 3: Okay, I feel that way for sure. I just want

562
00:25:09,319 --> 00:25:11,799
we're not gonna bold it yet. Yeah, we're not bolding

563
00:25:11,839 --> 00:25:12,160
it yet.

564
00:25:12,200 --> 00:25:14,720
Speaker 2: Tony Hawks Fruce Skater three and four. It's rough because

565
00:25:14,759 --> 00:25:17,799
I do like it a ton I love it. There's

566
00:25:17,839 --> 00:25:20,480
not too much wrong with it. No, you know, we

567
00:25:20,519 --> 00:25:23,279
are just we are doing this again. These teams are very,

568
00:25:23,400 --> 00:25:25,920
very good, and I had so much fun playing it.

569
00:25:26,279 --> 00:25:27,759
Speaker 4: I mean, I'm a huge mark for this and I

570
00:25:27,799 --> 00:25:29,240
just looked and it's like it's kind of sitting around

571
00:25:29,319 --> 00:25:29,960
eighteen for me.

572
00:25:30,160 --> 00:25:33,680
Speaker 2: Okay, then like, yeah, it's you know, it's hard with

573
00:25:33,799 --> 00:25:36,279
kind of remasters are very strict remakes. Same thing with

574
00:25:36,319 --> 00:25:36,799
Snake Eater.

575
00:25:36,920 --> 00:25:38,200
Speaker 4: You know, I'll put them in the same I would

576
00:25:38,240 --> 00:25:39,759
be willing, like those are two of my favorite games,

577
00:25:39,759 --> 00:25:42,200
like ever, ever, and these are great remakes of them.

578
00:25:42,759 --> 00:25:44,519
I don't think this is a killer year. I don't

579
00:25:44,519 --> 00:25:45,759
think it's top ten either.

580
00:25:46,240 --> 00:25:48,000
Speaker 5: Okay, I'm removing Tony Hawk.

581
00:25:48,079 --> 00:25:49,880
Speaker 3: Yeah, it's a running team for me as well, right, Yeah,

582
00:25:50,000 --> 00:25:50,920
like I loved it.

583
00:25:52,319 --> 00:25:54,240
Speaker 5: All that same tiped in, did you say.

584
00:25:54,079 --> 00:25:55,480
Speaker 4: Metal gear down?

585
00:25:56,359 --> 00:25:58,039
Speaker 5: He did a great job with it. Yeah.

586
00:25:58,039 --> 00:25:59,599
Speaker 2: Well, let me ask you in a kind of similar

587
00:25:59,680 --> 00:26:06,359
vein GM, like how strong you feel about that? Dan?

588
00:26:09,480 --> 00:26:10,079
I just.

589
00:26:11,839 --> 00:26:17,000
Speaker 5: I think what after playing through Evilise Chronicles, it really

590
00:26:17,079 --> 00:26:21,279
cemented home to me that I think I prefer the

591
00:26:21,440 --> 00:26:26,839
story and everything with Advance. And maybe that's me being

592
00:26:26,839 --> 00:26:31,039
a little freak when I checked out Final Fantasy Tactics Advance.

593
00:26:31,720 --> 00:26:34,440
This is no slight at all against Evilise Chronicles. It's

594
00:26:34,440 --> 00:26:38,960
a beautiful story, political intrigue. Again, we mentioned it earlier

595
00:26:39,119 --> 00:26:41,680
in the week, but like a lot of the sentiments

596
00:26:41,720 --> 00:26:44,960
still echo very similar things to what we're going through today.

597
00:26:45,799 --> 00:26:47,200
I just don't think it's going to be in the

598
00:26:47,200 --> 00:26:47,720
top ten.

599
00:26:48,000 --> 00:26:51,920
Speaker 1: With the record I put this on this list, this

600
00:26:52,079 --> 00:26:54,960
will probably make it into my top ten. I think

601
00:26:55,000 --> 00:26:58,720
the voice acting really elevates this, and they've done a masterful,

602
00:26:58,759 --> 00:27:00,240
amazing job. I don't think it makes this.

603
00:27:00,200 --> 00:27:02,039
Speaker 3: Group's top I don't believe that Ben stars in it.

604
00:27:02,279 --> 00:27:02,799
Speaker 1: Yeah, you're right.

605
00:27:03,240 --> 00:27:06,279
Speaker 5: I think for his amazing of a performance as that

606
00:27:06,319 --> 00:27:09,279
he gives us verso, I would have fought for his

607
00:27:09,359 --> 00:27:11,799
performance and Evilly's Chronicles to actually win.

608
00:27:12,640 --> 00:27:16,160
Speaker 4: Yeah, Doctor, I don't know if you'll know this. I'll

609
00:27:16,160 --> 00:27:18,799
sacrifice Megabank. I feel like I'm the only one on

610
00:27:18,839 --> 00:27:22,079
that one. It's it's it's just great. It's, like I said,

611
00:27:22,079 --> 00:27:24,720
the second best, like Vampire Survivors, like I've ever played,

612
00:27:24,920 --> 00:27:27,039
and one that has like a meaningful addition in terms

613
00:27:27,039 --> 00:27:27,960
of the perspective.

614
00:27:28,000 --> 00:27:29,079
Speaker 5: Yeah, in three D it's great.

615
00:27:29,240 --> 00:27:30,839
Speaker 2: I'll do Despelothi as well.

616
00:27:30,880 --> 00:27:32,200
Speaker 3: But then I'd like to get a count how many

617
00:27:32,200 --> 00:27:34,680
games we have, unless unless there is anyone else for displility,

618
00:27:34,720 --> 00:27:35,359
if I'm alone.

619
00:27:35,200 --> 00:27:38,400
Speaker 10: On Despelotte, I'm with you, Grus. It's I mean, it's

620
00:27:38,480 --> 00:27:41,880
it's it got me to like soccer. Yeah, it is

621
00:27:41,920 --> 00:27:44,720
a very singular thing. It's the like the game that

622
00:27:44,759 --> 00:27:45,559
I come in on this year.

623
00:27:45,599 --> 00:27:47,599
Speaker 3: I would most recommend people give a shot because it's

624
00:27:47,599 --> 00:27:50,440
short and it's transportive, like you will be in another

625
00:27:50,480 --> 00:27:52,599
person's shooes in a way that almost no other game does.

626
00:27:53,279 --> 00:27:55,319
Speaker 8: Who we Gotta rep in Split Fiction.

627
00:27:56,160 --> 00:27:57,799
Speaker 5: I like it.

628
00:27:57,160 --> 00:28:01,279
Speaker 11: It's a good come on in Joseph Fahre, He's in

629
00:28:01,319 --> 00:28:01,720
the Goose.

630
00:28:02,640 --> 00:28:04,279
Speaker 6: I think it's the best one they've made.

631
00:28:04,960 --> 00:28:07,160
Speaker 4: It's around twenty two for me right now.

632
00:28:07,200 --> 00:28:07,839
Speaker 6: Twenty two.

633
00:28:08,119 --> 00:28:12,880
Speaker 7: Yeah, yeah, I I you know, I just tremendous amount

634
00:28:12,920 --> 00:28:16,160
of fun playing that game in like a weekend, Like.

635
00:28:16,319 --> 00:28:18,759
Speaker 4: At the end, like that last section is like, on

636
00:28:18,799 --> 00:28:19,880
a technical level, doing.

637
00:28:19,720 --> 00:28:22,839
Speaker 7: Some pretty incredible Yeah, I think there is. I think

638
00:28:22,839 --> 00:28:26,640
this is a victim of its release timing as well.

639
00:28:26,640 --> 00:28:28,680
Speaker 2: A little bit like it is very similar to the

640
00:28:28,759 --> 00:28:30,519
last game that they did, which like, you know, like

641
00:28:30,559 --> 00:28:32,599
that last game, and I think most people think it's worse.

642
00:28:32,759 --> 00:28:34,880
It takes you did much better at the Game Awards,

643
00:28:34,920 --> 00:28:36,440
for example, I just.

644
00:28:36,480 --> 00:28:39,559
Speaker 1: Numbered the list. This isn't in order just to get

645
00:28:39,599 --> 00:28:39,960
a count.

646
00:28:40,240 --> 00:28:42,319
Speaker 6: When I just count, I mean, I don't know.

647
00:28:42,559 --> 00:28:47,039
Speaker 2: I think maybe a little longer with split fiction, sure's

648
00:28:48,799 --> 00:28:49,160
might drop.

649
00:28:49,240 --> 00:28:54,920
Speaker 6: Ch just can get fucked. I feel like, I, you know,

650
00:28:54,960 --> 00:28:57,079
i've I've actually finished.

651
00:28:56,720 --> 00:29:01,599
Speaker 7: That game, and I uh yeah, I don't know. I

652
00:29:01,680 --> 00:29:05,839
just I just enjoyed kind of the little fences.

653
00:29:06,200 --> 00:29:06,279
Speaker 5: Ye.

654
00:29:08,119 --> 00:29:09,359
Speaker 1: I'm happy that blue.

655
00:29:11,640 --> 00:29:14,720
Speaker 5: I'm happy that Bluebird team had another good game.

656
00:29:14,920 --> 00:29:17,200
Speaker 6: Yeah. I wonder if like they're gonna do more with

657
00:29:17,240 --> 00:29:17,519
this one.

658
00:29:17,559 --> 00:29:18,160
Speaker 1: I don't know.

659
00:29:19,079 --> 00:29:24,079
Speaker 7: I also think it's like so fucking disgusting, you know,

660
00:29:24,119 --> 00:29:27,200
almost too almost to a fault, not not fully. Uh yeah,

661
00:29:27,240 --> 00:29:30,319
I think there was a really it also hit a

662
00:29:30,319 --> 00:29:34,240
really good time of year, and I think it was

663
00:29:34,680 --> 00:29:37,640
fresh enough that it stood on its own. And yeah,

664
00:29:37,759 --> 00:29:40,319
Jane like them getting their own new I P. I

665
00:29:40,319 --> 00:29:43,039
don't know how much guess is gonna be in the

666
00:29:43,119 --> 00:29:44,400
tank for this one, but.

667
00:29:44,880 --> 00:29:47,119
Speaker 5: Yeah, or if this like winds up leading them to

668
00:29:47,160 --> 00:29:49,599
be able to I don't know, perhaps help out with

669
00:29:49,680 --> 00:29:53,240
more remakes or whatever of other horror franchises.

670
00:29:53,599 --> 00:29:56,119
Speaker 7: The thing I'll say is like, the thing why I

671
00:29:56,119 --> 00:29:57,960
would never go to bat for it is that it's

672
00:29:58,039 --> 00:30:00,839
just dead space, like it is the mo dead Space

673
00:30:00,880 --> 00:30:04,680
fucking game, every right. I think the the story is

674
00:30:04,920 --> 00:30:07,839
interesting as far as those go. With the whole twelve

675
00:30:07,839 --> 00:30:13,559
Monkeys kind of angle, I like that, but yeah, it's it's.

676
00:30:13,400 --> 00:30:14,319
Speaker 6: Not going to be able to hang.

677
00:30:15,240 --> 00:30:17,839
Speaker 3: We've played Hygro Warriors, Age of Imprisonment and Luso of

678
00:30:17,880 --> 00:30:18,680
the Year instead.

679
00:30:20,279 --> 00:30:22,119
Speaker 8: That's the funny thing, you know. I like that game.

680
00:30:22,480 --> 00:30:25,759
Speaker 3: It's less of a musso right, it's very not very light,

681
00:30:25,799 --> 00:30:26,359
but lighter.

682
00:30:26,519 --> 00:30:28,640
Speaker 8: I think they've been going this direction with all the

683
00:30:28,759 --> 00:30:32,200
Nintendo Warriors games, where it becomes less and less of

684
00:30:32,240 --> 00:30:35,200
a dynasty Warriors and more of a character action game.

685
00:30:35,279 --> 00:30:37,359
And I think that's why Age of Imprisonment I like

686
00:30:37,480 --> 00:30:39,960
so much is because it just does feel like a

687
00:30:40,119 --> 00:30:44,519
chaotic Bayonetta or Cry more than it does a Dynasty Warriors.

688
00:30:44,759 --> 00:30:46,680
And the way it ties into Tiers of the Kingdom,

689
00:30:46,720 --> 00:30:49,960
I think it's it's it's fantastic because they planned for it.

690
00:30:50,000 --> 00:30:52,240
They plan for this to be the thing where you

691
00:30:52,319 --> 00:30:54,799
have that story. Non ton of story in Tears of

692
00:30:54,799 --> 00:30:58,039
the Kingdom is link story. Zelda goes off, does her

693
00:30:58,079 --> 00:30:59,839
own thing, and they tell that story in this game

694
00:31:00,119 --> 00:31:02,599
with a different style because it fits the time period

695
00:31:02,680 --> 00:31:05,720
more and everything and what she's doing with all these people.

696
00:31:05,559 --> 00:31:07,240
Speaker 3: It feels like it's from the same universe and like

697
00:31:07,240 --> 00:31:09,839
it like you are very attached to Tears of the Kingdom,

698
00:31:10,000 --> 00:31:12,160
like this is going to deliver on all those emotions

699
00:31:12,200 --> 00:31:12,599
here as well.

700
00:31:12,759 --> 00:31:12,960
Speaker 5: Well.

701
00:31:13,079 --> 00:31:14,519
Speaker 8: I think if you like those games, like I would

702
00:31:14,559 --> 00:31:16,359
even say, like Dan, I don't think you've checked out.

703
00:31:16,759 --> 00:31:18,480
Speaker 4: No I haven't, But honestly listening to you just now

704
00:31:18,519 --> 00:31:21,000
talk about it and the stuff with the moment or

705
00:31:21,039 --> 00:31:25,400
what was the dual beam thing makes me way more

706
00:31:25,480 --> 00:31:27,000
because I mean I was just thinking, like, oh, it's

707
00:31:27,000 --> 00:31:29,559
another one of those, but it sounds like it's more there's.

708
00:31:29,319 --> 00:31:31,279
Speaker 8: Still a lot of that in there, that's still the

709
00:31:31,279 --> 00:31:33,279
core of it. But I think they dialed it back

710
00:31:33,359 --> 00:31:35,680
in just the right ways that it feels awesome, and

711
00:31:35,720 --> 00:31:38,000
if you do like those games, those Zelda's, I don't

712
00:31:38,000 --> 00:31:41,640
really recommend it. But also, no, probably not making this list.

713
00:31:41,680 --> 00:31:43,680
Speaker 4: Okay, I think I will play it now because of

714
00:31:43,680 --> 00:31:46,039
what you're saying. Yeah, likewise, is Perah in it?

715
00:31:46,880 --> 00:31:47,200
Speaker 1: Yes?

716
00:31:47,799 --> 00:31:49,759
Speaker 3: Right, isn't no, because it's in the past.

717
00:31:51,079 --> 00:31:55,240
Speaker 1: Stop talking about there's still some baddies. Yeah, don't worry, Danda.

718
00:31:56,319 --> 00:31:58,480
Speaker 2: I'm curious about Pokemon Shaw because I think, like I

719
00:31:58,559 --> 00:32:02,119
didn't end up liking it more in like fourteen or

720
00:32:02,319 --> 00:32:04,960
fifteen for me, and I think you liked it too,

721
00:32:05,000 --> 00:32:06,880
Like how strongly did you feel about this Pokemon?

722
00:32:06,880 --> 00:32:10,359
Speaker 8: I feel like, let me put this way, it's not

723
00:32:10,480 --> 00:32:13,759
my top five, but I do still really like it.

724
00:32:14,039 --> 00:32:15,920
I'm looking at the list and I'm like, maybe it

725
00:32:15,960 --> 00:32:17,799
can stick around a little longer and we see if

726
00:32:17,799 --> 00:32:19,480
it lands at the bottom. But if we got twenty

727
00:32:19,519 --> 00:32:22,920
one left, I may like to talk about similar ones

728
00:32:22,920 --> 00:32:25,119
a little bit more. I guess I don't know, because Chuck,

729
00:32:25,119 --> 00:32:26,640
you played a good about it, right, and so like

730
00:32:26,799 --> 00:32:28,480
if you and Jan want to like chime in here

731
00:32:28,480 --> 00:32:29,039
on this one.

732
00:32:29,160 --> 00:32:33,519
Speaker 1: Yeah, I think this is my second favorite Pokemon game,

733
00:32:33,559 --> 00:32:36,480
between the Switch and switch To. Sure, my first one

734
00:32:36,559 --> 00:32:40,039
is let's go. Yeah, that's great. I know that's a

735
00:32:40,519 --> 00:32:43,279
less popular opinion than you think. Okay, Yeah, I think

736
00:32:43,359 --> 00:32:45,960
Za is like such a fresh take. It's like, ah,

737
00:32:46,079 --> 00:32:49,400
you guys, finally, thank you so much for like doing something.

738
00:32:49,640 --> 00:32:51,920
And also like it plays great on the Switch too,

739
00:32:51,920 --> 00:32:54,559
And I talked about that before about how switch To

740
00:32:54,759 --> 00:32:56,640
is like finally like, oh now I want to play this,

741
00:32:57,119 --> 00:32:58,839
and that extends the Pokemon legends. I think. I think

742
00:32:58,839 --> 00:33:01,440
it's a lot of fun. I think the the ideas

743
00:33:01,480 --> 00:33:03,839
there if when I'm all the platforming stuff kind of

744
00:33:03,920 --> 00:33:06,079
drags it down for me, and just some of the

745
00:33:06,079 --> 00:33:09,160
the modern Pokemon clunk is definitely present here, so that

746
00:33:09,200 --> 00:33:10,240
drags it a little out of my.

747
00:33:10,400 --> 00:33:14,119
Speaker 8: Interesting because they definitely stripped a bunch of that out.

748
00:33:14,640 --> 00:33:18,559
Speaker 1: Oh like Arcus is like kind of real some of

749
00:33:18,720 --> 00:33:21,039
like the different mounts that you have and like swamp

750
00:33:21,039 --> 00:33:22,920
into it. It's like, oh, this could have been cool,

751
00:33:22,960 --> 00:33:23,920
but it doesn't.

752
00:33:24,240 --> 00:33:24,680
Speaker 5: Work for me.

753
00:33:24,759 --> 00:33:24,960
Speaker 1: Yeah.

754
00:33:25,079 --> 00:33:27,839
Speaker 5: I feel very similar to Chuck. I really enjoy what

755
00:33:27,880 --> 00:33:31,200
they did with the combat system and actually making all

756
00:33:31,240 --> 00:33:34,480
of the moves matter and like actually having a use

757
00:33:34,519 --> 00:33:38,279
for them. I think the part where it I don't

758
00:33:38,319 --> 00:33:39,720
even know it's going to wind up on my top

759
00:33:39,759 --> 00:33:43,279
ten at this point, just because it for me is

760
00:33:43,279 --> 00:33:47,119
still kind of stuck in like some of the Pokemon jink, Like, yeah,

761
00:33:47,519 --> 00:33:50,920
it is a million dollar franchise and there's still like

762
00:33:51,000 --> 00:33:52,240
modern conveniences that.

763
00:33:52,240 --> 00:33:57,920
Speaker 8: It still has millions, the single most successful franchise on Earth.

764
00:33:57,960 --> 00:33:58,880
Speaker 1: Then there's no excuse.

765
00:33:58,960 --> 00:34:01,359
Speaker 2: And I think I think it made a lot of improvements,

766
00:34:01,400 --> 00:34:04,160
and I think they still have some work to do,

767
00:34:04,200 --> 00:34:07,720
and there's still missed opportunities here presentation wise, obviously, even

768
00:34:07,720 --> 00:34:10,719
though it's running better, Yeah, it could still look much better.

769
00:34:10,840 --> 00:34:13,079
And for a game that like wants you to climb

770
00:34:13,159 --> 00:34:15,559
scaffolds and go up the building so much like them

771
00:34:15,679 --> 00:34:17,519
moving around the platforming not.

772
00:34:17,639 --> 00:34:20,039
Speaker 5: Very good at it, very clumsy, it's very funky.

773
00:34:20,280 --> 00:34:23,719
Speaker 1: Can you imagine if this game had, like, you know,

774
00:34:24,199 --> 00:34:27,199
a director that cared about narrative and like wanted voice

775
00:34:27,239 --> 00:34:30,360
acting and the story wasn't completely crazy?

776
00:34:30,679 --> 00:34:31,840
Speaker 2: Yeah, Yeah, I like it.

777
00:34:32,360 --> 00:34:34,679
Speaker 8: I like all the characters in Za and That's what

778
00:34:34,719 --> 00:34:37,119
Pokemon's always been good at. Like there's only like two

779
00:34:37,199 --> 00:34:39,760
Pokemon games a good story, but they always have like

780
00:34:39,800 --> 00:34:42,599
many strong characters because they need to sell them on

781
00:34:42,679 --> 00:34:46,159
trading cards and merchant and stuff like that. I'll say,

782
00:34:46,960 --> 00:34:49,400
in some ways, it is the Pokemon game I've always

783
00:34:49,440 --> 00:34:52,599
wanted because of the combat. I've always wanted the games

784
00:34:52,599 --> 00:34:55,320
to play like the TV show, and that was really

785
00:34:55,320 --> 00:34:58,559
cool living out that fantasy. But I am still a

786
00:34:58,599 --> 00:35:01,119
little lukewarm on the game of well, because I think

787
00:35:01,159 --> 00:35:05,199
it's like a solid eight is where I am like

788
00:35:05,239 --> 00:35:07,719
a four star game, you know, like it's I like

789
00:35:07,800 --> 00:35:10,559
it a lot, I'm not totally in love with it.

790
00:35:11,480 --> 00:35:12,840
So if y'all are even.

791
00:35:12,679 --> 00:35:15,559
Speaker 1: More lukewarm than I am, we can their best effort

792
00:35:15,599 --> 00:35:17,920
at this in years, and I hope they keept going

793
00:35:17,960 --> 00:35:18,880
down the right way path.

794
00:35:19,320 --> 00:35:22,719
Speaker 5: Yeah, all right, into the bammer the pokemons go.

795
00:35:23,239 --> 00:35:26,519
Speaker 6: We got twenty though, we got a top twenty cut half.

796
00:35:27,039 --> 00:35:29,960
Speaker 1: I feel like I've snuck seance of Blake Manner into

797
00:35:29,960 --> 00:35:30,599
the top twenty.

798
00:35:30,800 --> 00:35:31,159
Speaker 2: It's good.

799
00:35:31,159 --> 00:35:32,360
Speaker 6: I'm glad you find said something.

800
00:35:34,159 --> 00:35:40,599
Speaker 1: But it's because I think Mike Jan jurf Grub, I

801
00:35:40,599 --> 00:35:43,199
think you guys just go fuck with It's.

802
00:35:43,119 --> 00:35:45,639
Speaker 4: So easy for you to just I think you really would.

803
00:35:45,840 --> 00:35:50,880
Speaker 1: It's this like eighteen hundred Irish Gothic horror. You're going,

804
00:35:50,920 --> 00:35:54,719
you're a detective, you have detective vision. Everything you do

805
00:35:54,760 --> 00:35:57,920
when you investigate little clues takes a minute off of

806
00:35:57,960 --> 00:36:00,360
your clock. You have a set schedule, like it's over

807
00:36:00,400 --> 00:36:03,840
this weekend. At this manner, you're investigating the disappearance of

808
00:36:03,880 --> 00:36:06,920
someone you've been hired to go find her, and everything

809
00:36:06,960 --> 00:36:09,559
you do is like taking time off that clock. You

810
00:36:09,599 --> 00:36:12,360
want to like ask someone about, hey, why do you

811
00:36:12,360 --> 00:36:15,559
have that dust on your sleeve? Or like why why

812
00:36:15,559 --> 00:36:17,239
do you have this like side eye that you're given

813
00:36:17,239 --> 00:36:18,800
to some other character? But you're like is this a

814
00:36:18,800 --> 00:36:21,119
good use of my time? Right? And then while you're

815
00:36:21,119 --> 00:36:23,320
walking around this manner, which like you have this map

816
00:36:23,320 --> 00:36:25,760
and like four different levels of this manner, doors are locked,

817
00:36:25,800 --> 00:36:29,199
you get keys unlock them. Then like things out of

818
00:36:29,239 --> 00:36:30,519
the corner of your eye. You're like, oh, was that

819
00:36:31,039 --> 00:36:34,440
a ghost? Or like mirror shatters while you're walking by it,

820
00:36:35,679 --> 00:36:38,920
angel statues like after you pass them, they turn ninety

821
00:36:38,960 --> 00:36:41,639
degrees toward where you're walking. It's like, oh, it's like

822
00:36:41,719 --> 00:36:45,760
such a love letter to just like Gothic lit. And

823
00:36:45,800 --> 00:36:49,119
I don't mean like blackmail polish. I mean I mean

824
00:36:49,159 --> 00:36:53,079
like the genre of literature. It's really phenomenal. There are

825
00:36:53,360 --> 00:36:57,880
dozens of characters that are all possible culprits in this disappearance,

826
00:36:58,360 --> 00:37:02,480
and that supernatural vibe that's also blanketing this thing. It's like,

827
00:37:02,559 --> 00:37:05,000
it's so great. If you love Blueprints, you will love

828
00:37:05,360 --> 00:37:08,119
Sancel blake manor. I really think, Mike, you should play

829
00:37:08,159 --> 00:37:11,320
it on a Monday for Monday Mornings Missed with Mitch.

830
00:37:11,440 --> 00:37:14,639
I think it's a beautiful fit for that. Yeah, hard

831
00:37:14,639 --> 00:37:16,519
for me in my position to argue for it to

832
00:37:16,559 --> 00:37:18,079
make our list at the end of the day, but

833
00:37:19,280 --> 00:37:20,280
gu You've sold.

834
00:37:20,039 --> 00:37:24,320
Speaker 6: Me on watching a YouTube video of some of the games.

835
00:37:24,920 --> 00:37:28,480
Speaker 3: He's that Mike played for Monday Mornings Missed with Mitch,

836
00:37:28,519 --> 00:37:30,360
and I think maybe eventually we can get around to that,

837
00:37:30,400 --> 00:37:31,360
because I think that'd be fun.

838
00:37:31,400 --> 00:37:34,719
Speaker 7: It's exactly I mean that in the best way, though, Chuck, like,

839
00:37:34,760 --> 00:37:36,880
it takes a lot to do this, so like, thank you,

840
00:37:37,039 --> 00:37:39,559
I'm serious, I will check that out.

841
00:37:40,039 --> 00:37:43,199
Speaker 5: Okay, we are now down to nineteen and then.

842
00:37:43,119 --> 00:37:47,639
Speaker 2: There were nineteen Yeah, MK Legacy collection. That's like how

843
00:37:47,719 --> 00:37:48,960
high are we getting that I think.

844
00:37:49,400 --> 00:37:52,239
Speaker 4: About it, So, first of all, turn that seat into

845
00:37:52,239 --> 00:37:54,079
a k oh I'm sorry.

846
00:37:58,400 --> 00:38:00,400
Speaker 3: It's especially funny if you do play this game, you

847
00:38:00,440 --> 00:38:02,599
watch a documentary, how stupid they think it is.

848
00:38:02,639 --> 00:38:03,440
Speaker 2: That's all case.

849
00:38:04,039 --> 00:38:05,800
Speaker 4: That's the beauty Mortal kmbat right, is that it's like

850
00:38:05,880 --> 00:38:08,960
it strikes that tone perfectly of like it is incredibly

851
00:38:09,119 --> 00:38:12,119
goofy story and characters but played straight face, and like

852
00:38:12,159 --> 00:38:12,920
that's my favorite.

853
00:38:12,960 --> 00:38:15,400
Speaker 3: Shit, it's a bunch of dudes in Chicago going, wouldn't

854
00:38:15,440 --> 00:38:16,280
it be cool if?

855
00:38:16,360 --> 00:38:18,320
Speaker 4: And then they did it and it became the biggest.

856
00:38:18,039 --> 00:38:19,840
Speaker 3: And you get to watch a documentary about it and

857
00:38:19,880 --> 00:38:21,800
then go play the games and see like how it

858
00:38:21,880 --> 00:38:23,480
all came together. It's awesome.

859
00:38:23,559 --> 00:38:26,719
Speaker 4: It's but also everything we've talked about it is due

860
00:38:26,760 --> 00:38:29,679
to the presentation and the documentary and everything, and that

861
00:38:29,760 --> 00:38:31,920
is the main Like I have hopped in from time

862
00:38:31,920 --> 00:38:33,800
to time and played the different versions and stuff like that.

863
00:38:33,840 --> 00:38:35,360
We did the tournament. That was fun. I still love

864
00:38:35,440 --> 00:38:37,960
playing Mortal Kombat, but it is just a collection of

865
00:38:38,000 --> 00:38:39,679
older games. I mean, it's it's I love the fact

866
00:38:39,679 --> 00:38:42,000
that you can do the unlimited fatality time and there's

867
00:38:42,039 --> 00:38:43,719
like like the training stuff, Like they added a lot

868
00:38:43,719 --> 00:38:46,320
of belts and whistles and stuff that definitely elevates it

869
00:38:46,360 --> 00:38:49,000
over your usual retro collection on top of just the

870
00:38:49,039 --> 00:38:52,800
documentary stuff. But yeah, it's a stacked year. I don't

871
00:38:52,800 --> 00:38:55,880
think it's gonna make it in top ten, but it is. God,

872
00:38:55,920 --> 00:38:58,079
it might be my favorite like retro collection ever.

873
00:38:58,320 --> 00:39:00,920
Speaker 3: I mean, this will be on my top him and

874
00:39:00,960 --> 00:39:04,239
it's it's a special way of doing this kind of thing.

875
00:39:04,480 --> 00:39:06,119
I hope we get a ton more of it. Let's

876
00:39:06,239 --> 00:39:08,199
let's bammer. Is this the only way to watch any

877
00:39:08,239 --> 00:39:11,519
of those documentaries? I think so probably, but there's probably

878
00:39:11,519 --> 00:39:13,639
some of this stuff is scattered in other places.

879
00:39:14,320 --> 00:39:16,880
Speaker 4: This is the way to watch the presentation and the

880
00:39:17,000 --> 00:39:18,599
timeline right and everything, and the way you can zoom

881
00:39:18,639 --> 00:39:20,559
in and all these like documents and drawing.

882
00:39:20,840 --> 00:39:23,280
Speaker 3: And it's like important to like there's real journal Chris

883
00:39:23,320 --> 00:39:26,159
Kohler's there, like get like an editor's eye, like collecting

884
00:39:26,159 --> 00:39:27,519
all this stuff and showing it to you and be

885
00:39:27,559 --> 00:39:29,760
like this is what matters. And they don't overwhelm you

886
00:39:29,800 --> 00:39:33,199
with like here's everything they do that occasionally with U

887
00:39:33,239 --> 00:39:36,159
it's like here is John Tobias's journal where he was

888
00:39:36,360 --> 00:39:38,559
drawing all these characters and saying what kind of character

889
00:39:39,199 --> 00:39:41,159
archetype this is going to be? And you could dive

890
00:39:41,199 --> 00:39:43,320
into that if you want, But every like blurb is

891
00:39:43,400 --> 00:39:46,039
just like a paragraph of here's what it is, here's

892
00:39:46,079 --> 00:39:48,039
why it matters, here's what it means to the people.

893
00:39:48,199 --> 00:39:49,119
Speaker 2: Let's get to the next thing.

894
00:39:49,239 --> 00:39:51,519
Speaker 8: Yeah, well is that EVO. I got to talk to

895
00:39:51,599 --> 00:39:54,280
Dan Amrick about the game worked on as well. Yeah,

896
00:39:54,320 --> 00:39:57,639
he did tell me that, like they work pretty closely

897
00:39:57,679 --> 00:39:59,719
with another oman because there's a bit of a lull

898
00:39:59,719 --> 00:40:02,960
app after after they finished, you know, the majority of

899
00:40:02,960 --> 00:40:04,880
content on m K one. They're like, there is a

900
00:40:04,880 --> 00:40:06,480
little bit of time for us to like actually get

901
00:40:06,480 --> 00:40:08,800
in there and work with them to make more of

902
00:40:08,840 --> 00:40:12,039
a definitive experience. And I think that really shows.

903
00:40:11,719 --> 00:40:14,320
Speaker 4: The amount of anecdotes that like, even as a big

904
00:40:14,360 --> 00:40:16,000
fan of those games, that I had never heard. Like

905
00:40:16,239 --> 00:40:18,360
one that stuck with me was, you know, the first

906
00:40:18,360 --> 00:40:19,880
game in the arcade, it would say like, oh, right,

907
00:40:20,039 --> 00:40:21,480
to you just send a self a dress and bound

908
00:40:21,480 --> 00:40:23,360
blope to this address in Chicago and we'll send you

909
00:40:23,400 --> 00:40:25,599
the comic book and you give us ten dollars or whatever,

910
00:40:25,800 --> 00:40:28,440
and as like Boone and Tobias were like packaging all

911
00:40:28,480 --> 00:40:31,119
these comic books and stuff. They would personally write on

912
00:40:31,199 --> 00:40:34,239
these things like bullshit. They'd be like, Sonia has a

913
00:40:34,280 --> 00:40:44,639
slide attack before so many Easter every button combination, How

914
00:40:44,639 --> 00:40:46,320
do you do Sonya slide like? I think this sho

915
00:40:46,519 --> 00:40:47,239
is so funny.

916
00:40:48,480 --> 00:40:48,920
Speaker 1: I love it.

917
00:40:49,000 --> 00:40:56,239
Speaker 5: Yeah, yes, okay, well we've eliminated another one and sent

918
00:40:56,280 --> 00:40:57,079
that to the bammer.

919
00:40:57,280 --> 00:40:59,119
Speaker 2: Yeah, I think it. Maybe now is time for Split

920
00:40:59,159 --> 00:40:59,719
Fiction to go.

921
00:41:01,159 --> 00:41:06,320
Speaker 1: Two point museum? Yes, is this a two for one deal? No, Mike,

922
00:41:06,400 --> 00:41:07,320
I don't know if you're.

923
00:41:08,000 --> 00:41:10,639
Speaker 8: Well, I mean I will agree with Mike. I haven't

924
00:41:10,679 --> 00:41:12,320
heard much of a defense for Split Fiction.

925
00:41:12,400 --> 00:41:12,559
Speaker 10: Yeah.

926
00:41:12,639 --> 00:41:14,559
Speaker 4: I think we have several of us that played it

927
00:41:14,559 --> 00:41:15,360
and enjoyed it.

928
00:41:15,280 --> 00:41:18,039
Speaker 1: Right, but like, do you like love it? Like top ten?

929
00:41:18,719 --> 00:41:20,199
Speaker 6: I mean on my top ten for sure.

930
00:41:20,199 --> 00:41:21,719
Speaker 1: Okay, that's what I'm looking for.

931
00:41:21,840 --> 00:41:23,920
Speaker 7: Yeah, I don't you know, Mike, I just don't know.

932
00:41:24,119 --> 00:41:26,159
I don't know, Dick about two point Museum.

933
00:41:27,000 --> 00:41:29,880
Speaker 2: Well, I've only been talking about how great the game

934
00:41:29,960 --> 00:41:34,039
is since Mark. I'm not going to hear that we

935
00:41:34,079 --> 00:41:35,239
can't do because we didn't play.

936
00:41:35,840 --> 00:41:38,440
Speaker 7: No, I understand, but you might as well be speaking Sanskrit.

937
00:41:38,519 --> 00:41:39,360
I have no idea.

938
00:41:39,480 --> 00:41:41,840
Speaker 3: It's so good though, we don't have like I don't

939
00:41:41,880 --> 00:41:43,800
think because you like offered up split fiction, we have

940
00:41:43,800 --> 00:41:45,039
to go after two point museum.

941
00:41:45,239 --> 00:41:47,360
Speaker 6: I just like, I think that's a fun thing to do.

942
00:41:50,400 --> 00:41:50,920
Speaker 4: A little longer.

943
00:41:50,960 --> 00:41:54,400
Speaker 8: I have cut split fiction, okay, I mean because we'll

944
00:41:54,400 --> 00:41:54,760
say what.

945
00:41:54,719 --> 00:41:58,960
Speaker 6: Split fiction like. The story is kind of is it's.

946
00:41:58,880 --> 00:42:01,760
Speaker 2: It's stupid, and the characters are unlikable and.

947
00:42:02,280 --> 00:42:04,360
Speaker 6: Everyone's unlikable, and it's not about.

948
00:42:04,119 --> 00:42:04,960
Speaker 2: The story, and.

949
00:42:07,800 --> 00:42:10,079
Speaker 3: I can't wait to play it.

950
00:42:10,159 --> 00:42:11,800
Speaker 6: I'm just playing it.

951
00:42:11,719 --> 00:42:12,000
Speaker 5: For the.

952
00:42:13,480 --> 00:42:13,559
Speaker 1: Like.

953
00:42:13,599 --> 00:42:15,400
Speaker 2: Of course I wouldn't it's me, of course I wouldn't

954
00:42:15,400 --> 00:42:15,679
be doing that.

955
00:42:15,840 --> 00:42:18,320
Speaker 7: It's funny though, is like, uh, yeah you're not Dan,

956
00:42:19,880 --> 00:42:21,599
Yeah no, you hate you love stories and games.

957
00:42:21,679 --> 00:42:24,039
Speaker 6: I think you know, people will come up.

958
00:42:24,079 --> 00:42:25,960
Speaker 7: I would recommend this to a lot of people, and

959
00:42:26,000 --> 00:42:27,679
then the first thing that they would say to me

960
00:42:28,800 --> 00:42:31,000
after playing, you know a good portion of it is.

961
00:42:31,000 --> 00:42:33,159
Speaker 6: Like, oh my god, this could be a movie.

962
00:42:33,239 --> 00:42:35,719
Speaker 7: This story is so good, and I'm just like, my

963
00:42:35,760 --> 00:42:38,920
friend's dumb, my friend's stupid.

964
00:42:39,039 --> 00:42:41,159
Speaker 6: I think I need new friends. Because that is not

965
00:42:41,280 --> 00:42:41,960
the takeaway.

966
00:42:42,000 --> 00:42:44,840
Speaker 7: The takeaway is not like, wow, oh my god, this

967
00:42:44,920 --> 00:42:48,159
needs to be greenlit immediately. It's now it's fucking fun

968
00:42:48,159 --> 00:42:49,920
to play with someone on the couch, and it's really

969
00:42:50,119 --> 00:42:53,280
interesting and very gameplay and it's like, you know, cooperative

970
00:42:53,320 --> 00:42:54,800
and anyway.

971
00:42:54,920 --> 00:42:58,239
Speaker 6: Yeah, so split fiction. Yeah, I'm fine with the Get

972
00:42:58,239 --> 00:42:58,760
in the Boot.

973
00:42:58,880 --> 00:43:01,119
Speaker 7: I do think if it came out in the second

974
00:43:01,159 --> 00:43:02,639
half of the year it would have helped.

975
00:43:03,039 --> 00:43:06,639
Speaker 5: Yeah, may nominate two things to get cut, those two

976
00:43:06,679 --> 00:43:10,400
things being Silent Hill f Wow, I really like it.

977
00:43:10,440 --> 00:43:12,679
I think it's like probably six on my list this

978
00:43:12,760 --> 00:43:15,360
year as well as.

979
00:43:17,079 --> 00:43:19,519
Speaker 2: Absolutely these are both little rough of me.

980
00:43:19,960 --> 00:43:22,000
Speaker 6: I'm surprised the Silent Hill f general.

981
00:43:23,719 --> 00:43:24,559
Speaker 1: Are we wait?

982
00:43:24,719 --> 00:43:25,639
Speaker 6: Are you a piece of ship?

983
00:43:27,719 --> 00:43:28,800
Speaker 1: You're getting too much heat?

984
00:43:28,800 --> 00:43:31,599
Speaker 6: All right, but I feel like.

985
00:43:33,920 --> 00:43:36,159
Speaker 7: I thought for a while that you and I were

986
00:43:36,159 --> 00:43:38,480
gonna have to like fight off the zombies on our

987
00:43:38,519 --> 00:43:39,400
little silent hill.

988
00:43:40,280 --> 00:43:42,440
Speaker 5: You and I may have to fight for a different thing,

989
00:43:42,639 --> 00:43:44,480
you know together.

990
00:43:44,880 --> 00:43:48,239
Speaker 4: Look, you know we are very.

991
00:43:48,079 --> 00:43:50,960
Speaker 2: Much aligned with these two after other people's babies press

992
00:43:50,960 --> 00:43:52,000
except for two point Museum.

993
00:43:53,079 --> 00:43:55,840
Speaker 1: Can we talk about two point m a little more so?

994
00:43:55,960 --> 00:43:59,599
I played their two previous games. Yeah, and so I'm

995
00:43:59,639 --> 00:44:04,880
gonna describe my understanding these games you are building out

996
00:44:04,920 --> 00:44:07,039
like in this case museum, but it was a hospital

997
00:44:07,199 --> 00:44:10,280
university before you need to have like you know, have

998
00:44:10,320 --> 00:44:12,880
your bathroom set up, have like the different offices that

999
00:44:12,920 --> 00:44:15,960
they need for like in faculty and staff, and also

1000
00:44:16,039 --> 00:44:19,079
like and you're talking about the the venues for the exhibits.

1001
00:44:19,360 --> 00:44:21,639
In the case of university, you would be like a classroom,

1002
00:44:21,679 --> 00:44:24,960
the hospital be like X ray room, like surgery and stuff.

1003
00:44:25,280 --> 00:44:27,760
And that's that's really fun. It's like a great management

1004
00:44:27,840 --> 00:44:31,760
sim that way. But like how I would one hundred

1005
00:44:31,760 --> 00:44:34,079
percent guess that this is a true realization and their

1006
00:44:34,119 --> 00:44:37,159
humor is probably way forward in this because they've done

1007
00:44:37,159 --> 00:44:39,079
it like three times, no, probably more at.

1008
00:44:39,480 --> 00:44:42,320
Speaker 2: What makes this game special is the progression and the

1009
00:44:42,400 --> 00:44:45,360
variety because again you're you have multiple museums. It's not

1010
00:44:45,400 --> 00:44:48,559
just like they're, oh, the aquariums next to the museum.

1011
00:44:48,599 --> 00:44:51,280
There are different maps you open up, so it's like, Okay,

1012
00:44:51,280 --> 00:44:53,480
work on the Natural Iscer Museum until you get this

1013
00:44:53,639 --> 00:44:55,800
many guests and you get this kind of approval rating

1014
00:44:55,840 --> 00:44:59,800
and you maybe do this milestone completed exhibit. Well then

1015
00:45:00,000 --> 00:45:01,840
now now you're going through the aquariument it's a different

1016
00:45:02,000 --> 00:45:04,760
thing entirely. It's a different building. That you're setting up,

1017
00:45:04,960 --> 00:45:07,000
and then one of them is like, oh, it turns

1018
00:45:07,039 --> 00:45:09,639
out aliens are real. You're making a space museum, and

1019
00:45:09,679 --> 00:45:12,039
like you're sending the archaeologists out in space. You're not

1020
00:45:12,079 --> 00:45:15,239
just getting back exhibits, you're getting back batteries of different shapes.

1021
00:45:15,400 --> 00:45:17,559
You kind have to figure out like, oh, this exhibit

1022
00:45:17,639 --> 00:45:19,320
has a circle and a triangle on it. If they

1023
00:45:19,320 --> 00:45:21,599
put a circle in a triangle battery next to these,

1024
00:45:21,880 --> 00:45:24,840
it activates, and now the space gate is opening. So

1025
00:45:24,920 --> 00:45:27,639
like each of these museums has their own little kind

1026
00:45:27,679 --> 00:45:30,519
of gameplay loop and a completely different vibe. They can

1027
00:45:30,519 --> 00:45:33,079
get really into the weeds with decorating them and making

1028
00:45:33,119 --> 00:45:35,000
them look nice, and that doesn't matter too for the

1029
00:45:35,519 --> 00:45:37,800
exhibit rating and how much people like them. So how

1030
00:45:37,800 --> 00:45:39,719
many donations you get, and make sure you have the

1031
00:45:39,760 --> 00:45:42,599
donation boxes placed in the right place, and be sure

1032
00:45:42,639 --> 00:45:45,239
you have the right security systems. You have to have cameras,

1033
00:45:45,280 --> 00:45:49,559
you want patrolling policemen. There's even like very specific challenges

1034
00:45:49,559 --> 00:45:51,599
where there's already this big museum and you just have

1035
00:45:51,639 --> 00:45:54,400
to make sure no more than ten thieves escape in

1036
00:45:54,400 --> 00:45:57,480
the next thirty minutes or something like that sings with

1037
00:45:57,599 --> 00:45:59,039
people trying to steal your shit.

1038
00:45:58,960 --> 00:46:02,119
Speaker 5: And sometimes they can't practicing robbing the louve by playing this.

1039
00:46:02,039 --> 00:46:03,599
Speaker 2: Game, maybe that's how they got the idea.

1040
00:46:06,320 --> 00:46:08,320
Speaker 1: The other games are definitely like that, where you would

1041
00:46:08,679 --> 00:46:11,760
you'd have like, oh, like a project hospital, you need

1042
00:46:11,800 --> 00:46:14,800
to balance their budget, go and fix their ship, right,

1043
00:46:14,880 --> 00:46:18,239
or like yeah, yeah, you would really like those games

1044
00:46:18,280 --> 00:46:20,800
because like it sounds, it sounds like this is just elevated.

1045
00:46:20,840 --> 00:46:23,840
They've really gone for it. I think what you're describing

1046
00:46:23,880 --> 00:46:26,679
has more layers, like the whole like getting batteries from

1047
00:46:26,679 --> 00:46:29,119
outer spit that was not really a thing in those

1048
00:46:29,119 --> 00:46:30,719
other games. I don't think you were like the hospital

1049
00:46:30,719 --> 00:46:31,880
one so much. I think you would love that.

1050
00:46:31,960 --> 00:46:35,480
Speaker 3: Anniversally one we did not address jan saying getting rid

1051
00:46:35,480 --> 00:46:39,800
of Absolom, and I don't want to. I don't want

1052
00:46:39,800 --> 00:46:41,199
to cut it either, but it's like it is, we

1053
00:46:41,239 --> 00:46:43,440
are getting pretty hairy. These are the conversations we're gonna

1054
00:46:43,440 --> 00:46:46,440
have to start having soon. I don't know, is I

1055
00:46:46,480 --> 00:46:49,079
am not sold still on like Absolum. Several of us

1056
00:46:49,119 --> 00:46:51,880
played and feel very strongly about two point Museum.

1057
00:46:51,960 --> 00:46:53,639
Speaker 2: Okay, all right, we're gonna keep going on. Like Mike

1058
00:46:53,719 --> 00:46:55,320
is two point Museum your game of the year. It's

1059
00:46:55,360 --> 00:46:57,559
not my game of the year. Okay, What I do

1060
00:46:57,599 --> 00:46:59,960
want to hear more than just well we didn't play it, I.

1061
00:47:00,360 --> 00:47:01,519
Speaker 1: Know, speak to it.

1062
00:47:01,559 --> 00:47:04,920
Speaker 7: And here's the thing, right, like no one is arguing

1063
00:47:04,960 --> 00:47:08,159
your conviction, right, Like no one's arguing how you feel.

1064
00:47:08,639 --> 00:47:10,199
Speaker 2: Like I would like to hear about this below time.

1065
00:47:10,199 --> 00:47:11,639
I'd like to hear about skates Story.

1066
00:47:12,760 --> 00:47:15,960
Speaker 6: I think it's you know, it's it's there. There's nothing

1067
00:47:16,000 --> 00:47:17,599
we can do with this with I mean, I.

1068
00:47:18,039 --> 00:47:20,119
Speaker 3: Played to the Poor Museum and everything you say is true,

1069
00:47:20,119 --> 00:47:22,239
and I agree, and I liked I liked it more

1070
00:47:22,239 --> 00:47:23,000
than Skate Story.

1071
00:47:24,199 --> 00:47:28,639
Speaker 2: I did. Yeah, Uh, skate Story.

1072
00:47:28,719 --> 00:47:32,679
Speaker 5: I think the latter half of it has made uh

1073
00:47:33,280 --> 00:47:37,400
put into my own baby steps and echoes kind of

1074
00:47:37,400 --> 00:47:42,159
similar sentiment to what that game presents. And I wasn't

1075
00:47:42,199 --> 00:47:45,400
expecting to get very emotional with a skateboarding game, but

1076
00:47:45,440 --> 00:47:49,760
it is from hell and obviously a trailers very well,

1077
00:47:49,800 --> 00:47:53,480
it looks really fucking neat, But underneath all the glitz

1078
00:47:53,519 --> 00:47:58,920
and glamour, there's like a very profound message about that

1079
00:47:58,960 --> 00:48:00,960
you can apply to anything. And I think I mentioned

1080
00:48:00,960 --> 00:48:04,679
this the other week, but just like the act of

1081
00:48:04,719 --> 00:48:09,639
like falling down, getting back up, your body shattering, and

1082
00:48:09,679 --> 00:48:12,679
your body being a metaphor for whatever else. Maybe you're

1083
00:48:13,039 --> 00:48:15,840
spending too much time in a job or a relationship

1084
00:48:15,960 --> 00:48:18,360
or something, but you just keep going. You have to

1085
00:48:18,559 --> 00:48:22,519
keep going, and then maybe perhaps this time you will

1086
00:48:22,559 --> 00:48:24,719
get to the bottom, or you'll get to the finish line.

1087
00:48:25,079 --> 00:48:26,920
How it lands with the whole Moon thing, I'm not

1088
00:48:27,000 --> 00:48:27,480
quite sure.

1089
00:48:27,760 --> 00:48:32,400
Speaker 7: Yeah, well, I think there's like a very unique, like

1090
00:48:32,440 --> 00:48:36,960
almost like Lynchian poetry about that game that like no

1091
00:48:37,039 --> 00:48:40,599
one can even dare to try and emulate. And I

1092
00:48:40,639 --> 00:48:44,480
think there's such a unique like artistic vision that was

1093
00:48:44,559 --> 00:48:47,400
realized with a game like this where it's like, shit,

1094
00:48:48,159 --> 00:48:53,480
I don't know how Sam convinced people to give money

1095
00:48:53,480 --> 00:48:56,880
for this and do all that stuff, but man, it's

1096
00:48:57,079 --> 00:48:59,960
very difficult to argue with what the end product was.

1097
00:49:01,599 --> 00:49:06,480
I think it's a game that you feel things in

1098
00:49:06,760 --> 00:49:09,000
it through so many different ways where even if you

1099
00:49:09,159 --> 00:49:12,840
aren't able to like sniff out the narrative stuff right

1100
00:49:12,920 --> 00:49:15,039
like you obviously are able to apply it to other

1101
00:49:15,119 --> 00:49:17,800
things in your life. There's so many other like visual

1102
00:49:17,920 --> 00:49:20,960
storytelling and kind of like illusions in that game that

1103
00:49:21,119 --> 00:49:24,320
you are meant to grapple with the game does not

1104
00:49:24,559 --> 00:49:27,760
You cannot play that game like, oh, I'm gonna just

1105
00:49:27,840 --> 00:49:31,239
nail some sick tricks like Nope, it's it's it's so

1106
00:49:31,400 --> 00:49:35,960
much more than that. And I think it simultaneously like

1107
00:49:36,440 --> 00:49:41,239
has these very sort of like loose metaphors, but you

1108
00:49:41,320 --> 00:49:45,119
are forced to reckon with them because you cannot make

1109
00:49:45,239 --> 00:49:47,880
sense of anything unless you open yourself up to the

1110
00:49:47,960 --> 00:49:51,719
experience and do that. And I, uh yeah, and I think,

1111
00:49:51,800 --> 00:49:55,760
like you know, like for me, two out of those

1112
00:49:55,800 --> 00:49:56,719
three boxes.

1113
00:49:56,400 --> 00:49:57,800
Speaker 6: We're going to be ticked. But the fact that like

1114
00:49:58,199 --> 00:49:59,239
that third box.

1115
00:49:59,000 --> 00:50:02,519
Speaker 7: Of like the the feeling that you are able to

1116
00:50:03,000 --> 00:50:07,559
tangibly uh uh get out of that whole thing, It's like, Wow,

1117
00:50:08,360 --> 00:50:10,119
this is unexpected.

1118
00:50:10,159 --> 00:50:11,719
Speaker 6: I was I thought I was just gonna be a

1119
00:50:11,719 --> 00:50:12,559
cool little.

1120
00:50:12,280 --> 00:50:16,199
Speaker 7: Demon boy and just you know, messing around in in

1121
00:50:16,280 --> 00:50:18,639
like a hardcore video, but it was so much more

1122
00:50:18,679 --> 00:50:18,880
than that.

1123
00:50:18,960 --> 00:50:21,559
Speaker 6: I think. That's uh, that is amazing.

1124
00:50:21,559 --> 00:50:23,599
Speaker 7: And like I said, there's a poetry going on in

1125
00:50:23,599 --> 00:50:28,960
that game that is unlike anything I've ever read or

1126
00:50:29,000 --> 00:50:29,480
seen before.

1127
00:50:29,559 --> 00:50:31,239
Speaker 3: Can I just real quickly, I'm sorry, can I throw

1128
00:50:31,880 --> 00:50:33,519
something that like a test real quick?

1129
00:50:34,199 --> 00:50:34,400
Speaker 1: Uh?

1130
00:50:34,760 --> 00:50:39,679
Speaker 3: Let's cut donkey Kong Binanza. Oh okay, okay, so so

1131
00:50:39,800 --> 00:50:43,519
what would you guys cut before? Donk No, I was

1132
00:50:43,880 --> 00:50:45,280
not your games.

1133
00:50:45,360 --> 00:50:48,039
Speaker 1: I got my well I've killed a.

1134
00:50:47,960 --> 00:50:52,920
Speaker 3: Lot of my no, I know, but like you cut before.

1135
00:50:52,000 --> 00:50:56,159
Speaker 8: Offer, a Lego party is just outside my I think

1136
00:50:56,199 --> 00:50:59,159
it's number eleven. I'm curious how many more people have

1137
00:50:59,239 --> 00:51:01,960
in their like top ten that would make it an

1138
00:51:01,960 --> 00:51:02,360
our time.

1139
00:51:02,360 --> 00:51:03,920
Speaker 2: I don't know. I think it's probably gonna be. I

1140
00:51:03,920 --> 00:51:04,599
think you're probably right.

1141
00:51:04,679 --> 00:51:06,519
Speaker 7: Lego parties in my top ten for sure. That's just

1142
00:51:06,519 --> 00:51:09,079
because I live with a ten year old. Sure, okay,

1143
00:51:09,239 --> 00:51:12,519
you know, but in my own mind, you know, like, yeah,

1144
00:51:12,559 --> 00:51:14,880
I think for this group, yeah, I think it's great.

1145
00:51:14,880 --> 00:51:16,639
I mean I don't think anyone has. I think we

1146
00:51:16,679 --> 00:51:18,400
all I equally love this game.

1147
00:51:18,480 --> 00:51:20,679
Speaker 4: No, no, I will say that, like look for all

1148
00:51:20,719 --> 00:51:22,599
the jokes and everything about like Mario Party and everything,

1149
00:51:22,639 --> 00:51:24,440
it's it's a horseship game in a lot of ways

1150
00:51:24,440 --> 00:51:25,000
and everything, and.

1151
00:51:24,960 --> 00:51:26,000
Speaker 6: Oh that feels so good.

1152
00:51:26,079 --> 00:51:27,719
Speaker 4: Of course, of course it's horshit.

1153
00:51:29,119 --> 00:51:30,119
Speaker 1: A year ago, it.

1154
00:51:30,000 --> 00:51:33,000
Speaker 4: Was fucking no, it's always it's always been horseship. But

1155
00:51:33,039 --> 00:51:35,119
it's been my kind of horseship, and it's been my

1156
00:51:35,199 --> 00:51:36,119
family's kind of worship.

1157
00:51:36,199 --> 00:51:38,960
Speaker 6: You're a personal family brand of horseship, right, But I

1158
00:51:39,000 --> 00:51:40,480
mean it really is.

1159
00:51:40,519 --> 00:51:42,360
Speaker 4: Genuinely a thing that like every hill, every time and

1160
00:51:42,360 --> 00:51:44,440
such since I've moved away from home, every time I

1161
00:51:44,480 --> 00:51:46,320
go home, it's I am making sure I am packing

1162
00:51:46,320 --> 00:51:47,800
this stuff I need in the dock and everything, because

1163
00:51:47,840 --> 00:51:50,079
it's like, Okay, we're gonna do Christmas Eve at Grandma's

1164
00:51:50,079 --> 00:51:51,760
and we're gonna come back. We're gonna have dinner and

1165
00:51:51,800 --> 00:51:53,440
you have some drinks and then we're gonna load up

1166
00:51:53,559 --> 00:51:55,119
Lego Party. And it's been like even as like my

1167
00:51:55,119 --> 00:51:57,960
sister's gotten married, bring him in on it. We have

1168
00:51:58,039 --> 00:51:59,440
a niece now when it's like we you know, we'll

1169
00:51:59,440 --> 00:52:01,679
play long of her like you know here you're playing

1170
00:52:01,719 --> 00:52:04,320
as you know, and stuff like that. It is genuinely

1171
00:52:04,360 --> 00:52:06,519
a family thing we look forward to every time whenever

1172
00:52:06,519 --> 00:52:08,800
they come to visit me and everything, and for all

1173
00:52:08,840 --> 00:52:14,280
of its Horseship Mario Party, it the fun of family moments.

1174
00:52:14,320 --> 00:52:14,639
Speaker 1: Everything.

1175
00:52:14,679 --> 00:52:18,400
Speaker 4: It overcame all the bullshit. Lego Party now takes all

1176
00:52:18,440 --> 00:52:20,840
of that and now that is our new thing. Like

1177
00:52:20,920 --> 00:52:23,159
and I was like, my sister Katie came up recently

1178
00:52:23,280 --> 00:52:24,239
and I was like, hey, I know this is a

1179
00:52:24,280 --> 00:52:26,199
hard sell because Mario Party is like our family thing.

1180
00:52:26,679 --> 00:52:29,400
Try this and they loved and so now it's a

1181
00:52:29,440 --> 00:52:31,000
thing where it's like Thanksgiving we did I want to

1182
00:52:31,000 --> 00:52:33,679
be Christmas time. I don't be playing this game and

1183
00:52:33,760 --> 00:52:36,960
hopefully sequels it for years to come. It's it's just

1184
00:52:37,039 --> 00:52:40,400
that much fun. It is so much more refined than

1185
00:52:40,440 --> 00:52:41,400
Mario Party has ever been.

1186
00:52:41,719 --> 00:52:44,239
Speaker 5: It is so fucked up that I constantly think of

1187
00:52:44,519 --> 00:52:46,519
what if they just did Mario Lego?

1188
00:52:46,840 --> 00:52:49,960
Speaker 4: Yes, no, that is I give.

1189
00:52:51,480 --> 00:52:53,599
Speaker 1: Le Mario Party.

1190
00:52:53,760 --> 00:52:55,280
Speaker 2: Do you have this with my top ten? I would

1191
00:52:55,320 --> 00:52:56,639
like it to stay, but I don't have it higher

1192
00:52:56,639 --> 00:52:57,760
than see.

1193
00:52:57,800 --> 00:52:59,920
Speaker 6: I think everyone loves it, but no one is like

1194
00:53:00,199 --> 00:53:01,679
it's freak.

1195
00:53:02,159 --> 00:53:04,440
Speaker 2: Is no one's top five. But it does feel representative

1196
00:53:04,440 --> 00:53:06,039
of us in a way where it's like it's.

1197
00:53:05,960 --> 00:53:07,639
Speaker 1: Kind of so then maybe it does stick across like

1198
00:53:07,679 --> 00:53:09,760
a bottom top of ten. Maybe I would love that.

1199
00:53:09,920 --> 00:53:12,519
Speaker 2: Maybe we feel that strongly about peak.

1200
00:53:13,000 --> 00:53:16,639
Speaker 5: I haven't highlighted. I was about to suggest we cut it.

1201
00:53:16,800 --> 00:53:18,079
Really yeah, I.

1202
00:53:18,000 --> 00:53:20,079
Speaker 2: Mean I like it, but I never like got to

1203
00:53:20,119 --> 00:53:20,519
the peak.

1204
00:53:20,719 --> 00:53:23,719
Speaker 1: Do I recommend that we have our so not just

1205
00:53:23,760 --> 00:53:25,920
the bammer, but our our middle layer?

1206
00:53:26,400 --> 00:53:29,360
Speaker 3: Well, we could could we could start locking some more

1207
00:53:29,360 --> 00:53:30,199
stuff here in here.

1208
00:53:30,199 --> 00:53:31,920
Speaker 4: In a second, why don't we read just for the

1209
00:53:32,000 --> 00:53:34,480
audio listeners, let's read the second team we have like.

1210
00:53:34,519 --> 00:53:35,480
Speaker 5: You start if you can see it.

1211
00:53:35,519 --> 00:53:41,360
Speaker 2: Yeah, and the seventeen that are still one by one Blueprints, Dispatch,

1212
00:53:41,559 --> 00:53:44,639
Silent Hill, Sectory, Baby.

1213
00:53:44,320 --> 00:53:50,719
Speaker 1: Steps should be death Stranding to loop around DK Bonanza,

1214
00:53:50,840 --> 00:53:51,840
Lego Party.

1215
00:53:51,880 --> 00:53:54,679
Speaker 3: Claire Obscure Expedition thirty three.

1216
00:53:54,960 --> 00:54:05,000
Speaker 2: On two point Museum, Skate Story, Haites, what a game, Absolute.

1217
00:54:04,840 --> 00:54:07,679
Speaker 6: And peak, which now feels like we should cut.

1218
00:54:07,840 --> 00:54:10,880
Speaker 4: I know, I actually, I know I'm going knives out

1219
00:54:10,880 --> 00:54:12,559
on two point Museum. But there's a reason for it

1220
00:54:12,599 --> 00:54:15,679
where it's like I played two point Campus, I played

1221
00:54:15,679 --> 00:54:17,719
two point Hospital. They're both really good and like the

1222
00:54:17,800 --> 00:54:20,440
humor is great and everything, and like such, I liked

1223
00:54:20,440 --> 00:54:22,559
it a lot, and so like Mike, you was saying that, like,

1224
00:54:22,559 --> 00:54:24,519
oh you didn't play it as an excuse, It's like,

1225
00:54:24,519 --> 00:54:26,239
well no, because I've played those games before, and I

1226
00:54:26,239 --> 00:54:27,840
have heard you talk about this a lot this year,

1227
00:54:28,039 --> 00:54:30,000
and nothing you said about it has made me think

1228
00:54:30,039 --> 00:54:32,400
it is this like next evolution of this type of game.

1229
00:54:32,639 --> 00:54:34,039
Speaker 1: It just sounds like it's another good one of.

1230
00:54:34,039 --> 00:54:38,039
Speaker 2: The sectory the next evolution of geometry wars.

1231
00:54:38,880 --> 00:54:42,159
Speaker 3: It is, but it's also a refined version of it.

1232
00:54:42,199 --> 00:54:44,159
If you're saying two point museum is the most refined

1233
00:54:44,239 --> 00:54:45,880
version of this, I'm Mike, I'm still on your side.

1234
00:54:45,880 --> 00:54:46,960
I'm keeping two point museum.

1235
00:54:47,000 --> 00:54:49,000
Speaker 5: I feel like we could cut a couple of other

1236
00:54:49,039 --> 00:54:50,320
things before two point.

1237
00:54:50,679 --> 00:54:53,440
Speaker 1: I would like to pile on to the idea of

1238
00:54:53,519 --> 00:54:55,639
cutting absolum.

1239
00:54:55,400 --> 00:54:57,559
Speaker 3: And I want to be like, just I like, glancing

1240
00:54:57,599 --> 00:55:00,639
at this list, I think realistically we have of four

1241
00:55:00,679 --> 00:55:02,920
spots because there's about there's between six and eight that

1242
00:55:02,920 --> 00:55:04,559
are gonna be a lock among this audience. I thought

1243
00:55:04,599 --> 00:55:06,800
peak might be so if we're talking about that, maybe

1244
00:55:06,800 --> 00:55:09,079
it's between six and eight. So we're like, we're talking

1245
00:55:09,079 --> 00:55:11,000
about like four spots really for some of these games

1246
00:55:11,039 --> 00:55:14,880
that are on the bubble, Yeah, yeah, And that's like

1247
00:55:15,119 --> 00:55:17,280
that'd be like ten games there that we're talking about

1248
00:55:17,440 --> 00:55:18,000
four spots.

1249
00:55:18,280 --> 00:55:21,639
Speaker 5: I would personally be okay cutting desk Polote.

1250
00:55:21,119 --> 00:55:24,800
Speaker 3: But I know it may I think we cut Despolote, okay, Yeah,

1251
00:55:24,840 --> 00:55:27,000
Because I mean again, like I'm gonna be going all

1252
00:55:27,000 --> 00:55:28,599
in on baby Steps. I can't do that for both

1253
00:55:28,679 --> 00:55:32,719
these and baby Dispilote is again transportive in a way

1254
00:55:32,760 --> 00:55:35,280
that almost no other game is. It will make you

1255
00:55:35,320 --> 00:55:37,719
feel like you wear another persons shoes. It will make

1256
00:55:37,719 --> 00:55:39,800
you like when you're holding your mother's hand and she's

1257
00:55:39,840 --> 00:55:41,760
dragging you through and she's having a conversation on the

1258
00:55:41,760 --> 00:55:43,920
phone with another adult and you're just looking around and

1259
00:55:43,920 --> 00:55:47,480
you're seeing the game being played on the screen. It's mesmerizing.

1260
00:55:47,559 --> 00:55:51,719
It's so it's amazing. But we can cut it back.

1261
00:55:51,800 --> 00:55:55,880
Speaker 5: Lar just want to get your pulse check here. I

1262
00:55:55,920 --> 00:56:00,320
think I would be okay cutting skates story. I Another

1263
00:56:00,480 --> 00:56:02,239
small point I want to add is that I think

1264
00:56:02,280 --> 00:56:05,280
it's very rare when you look at a game you

1265
00:56:05,320 --> 00:56:07,599
can just like it feels like you were looking inside

1266
00:56:07,599 --> 00:56:10,039
someone's brain and their soul and just like what their

1267
00:56:10,079 --> 00:56:12,000
guts are made out of. And I think it's very

1268
00:56:13,320 --> 00:56:15,800
poignant that like the character you play has made out

1269
00:56:15,840 --> 00:56:17,880
of glass. And I think it's a representation of like

1270
00:56:18,320 --> 00:56:20,280
Sam is just about what he is, which is like

1271
00:56:20,360 --> 00:56:24,280
sick music and skated and cool funts. If we had

1272
00:56:24,320 --> 00:56:26,280
the best font of the year, we.

1273
00:56:26,239 --> 00:56:28,199
Speaker 6: Should have done it. Would it was funny. It would

1274
00:56:28,239 --> 00:56:30,599
have been a face off between Silent.

1275
00:56:30,400 --> 00:56:32,440
Speaker 5: Hill and yeah, story, you and I would have been

1276
00:56:32,480 --> 00:56:33,519
knives out at each other.

1277
00:56:34,960 --> 00:56:38,679
Speaker 2: Sara, I like absolutely a lot. I think it might

1278
00:56:38,719 --> 00:56:42,679
be its time now. It's really good. There's a lot

1279
00:56:42,719 --> 00:56:44,119
of very good roguelakes this year.

1280
00:56:45,360 --> 00:56:48,039
Speaker 5: Hear me, hear me out, hear me out. What if

1281
00:56:48,039 --> 00:56:48,960
we cut blueprints?

1282
00:56:49,280 --> 00:56:56,079
Speaker 12: No, Nogue, I'm not gonna say what I think you

1283
00:56:56,119 --> 00:56:59,400
know last year I guessed almost everything right or where

1284
00:56:59,440 --> 00:57:01,480
we Yeah, give it a shot.

1285
00:57:03,440 --> 00:57:05,280
Speaker 6: That piece of paper, Okay.

1286
00:57:05,000 --> 00:57:08,079
Speaker 2: All right, it's death Straining to really being in the

1287
00:57:08,119 --> 00:57:08,480
top time.

1288
00:57:08,519 --> 00:57:09,559
Speaker 1: Yeah, I was gonna bring it up.

1289
00:57:10,480 --> 00:57:12,320
Speaker 6: I'm surprised. I'm surprised by that.

1290
00:57:12,480 --> 00:57:14,800
Speaker 1: If you guys get rid of games, I like better

1291
00:57:14,840 --> 00:57:20,639
than death training too. On this list Blueprints, Dispatch, Shanobi, Bonanza,

1292
00:57:20,960 --> 00:57:21,719
clare obscure.

1293
00:57:24,599 --> 00:57:26,840
Speaker 3: That's that point made. Yeah, I think that's time to go.

1294
00:57:27,280 --> 00:57:29,719
Speaker 4: I mean it's my number five, okay, And you know

1295
00:57:29,760 --> 00:57:31,079
I'm the Kajima guy.

1296
00:57:31,239 --> 00:57:33,440
Speaker 1: I know I'm your I'm your back up on death

1297
00:57:33,440 --> 00:57:36,519
Straining too, and I yeah, it might be time.

1298
00:57:36,719 --> 00:57:39,960
Speaker 5: I love that they have a second one.

1299
00:57:40,280 --> 00:57:42,519
Speaker 1: I do think it's insane that we're keeping two points.

1300
00:57:45,119 --> 00:57:46,920
Speaker 2: I don't get what you put museum is the same.

1301
00:57:49,039 --> 00:57:50,960
Speaker 1: Because we played the other one, yes, and it's like

1302
00:57:50,960 --> 00:57:51,559
they're good.

1303
00:57:51,679 --> 00:57:52,599
Speaker 2: You can't play this one.

1304
00:57:53,880 --> 00:57:55,159
Speaker 1: You have not sold it.

1305
00:57:55,199 --> 00:58:00,480
Speaker 2: As I talked about it a lot, sounded nice about

1306
00:58:00,519 --> 00:58:02,360
a same game where you run a museum, where you're

1307
00:58:02,400 --> 00:58:03,800
gonna be like, well, I mean.

1308
00:58:04,119 --> 00:58:05,079
Speaker 4: I would like that game.

1309
00:58:05,559 --> 00:58:08,239
Speaker 1: You're not sneaking away. You did effectively say you're cutting

1310
00:58:08,280 --> 00:58:11,840
skate story. And I think it's time as well, like because.

1311
00:58:11,559 --> 00:58:13,400
Speaker 2: Like the stuff I think right like oh man, like

1312
00:58:13,480 --> 00:58:16,519
I have a caman exhibit, I have to monitor monitor

1313
00:58:16,559 --> 00:58:19,280
its temperature. I think that rules. I bet you're probably

1314
00:58:19,320 --> 00:58:22,440
not as excited about those games are very charming and funny.

1315
00:58:23,039 --> 00:58:25,360
On the one area, it's like a science place. So

1316
00:58:25,400 --> 00:58:27,599
you also have like a workshop. And I made robot

1317
00:58:27,679 --> 00:58:31,360
staff and they were the ones cleaning my whole museum there,

1318
00:58:31,480 --> 00:58:31,920
and they.

1319
00:58:31,800 --> 00:58:32,599
Speaker 1: Had to charge.

1320
00:58:32,599 --> 00:58:34,760
Speaker 2: They had charge stations, but the charge stations could also

1321
00:58:34,800 --> 00:58:37,199
be exhibits, and I can create little tours. You have

1322
00:58:37,239 --> 00:58:38,639
to manage a tours to make sure that they have

1323
00:58:38,679 --> 00:58:41,400
a good pace and they go to really nicely decorated exhibits.

1324
00:58:41,480 --> 00:58:43,079
Speaker 5: I think the thing that we have to factor in

1325
00:58:43,440 --> 00:58:46,760
is that part of two point museums appeal and especially

1326
00:58:46,760 --> 00:58:49,719
after hearing Mikey talk about it is that it is

1327
00:58:49,880 --> 00:58:52,039
very adjacent to a theme park.

1328
00:58:52,119 --> 00:58:59,639
Speaker 1: Yes, okay, I'm putting out there.

1329
00:58:59,679 --> 00:59:01,840
Speaker 8: I feel his time to play this card with two

1330
00:59:01,880 --> 00:59:06,199
point museum reminder. That's Giant Bombs top ten. Yes, Games

1331
00:59:06,199 --> 00:59:06,559
of the Year.

1332
00:59:06,960 --> 00:59:08,199
Speaker 2: Yes, but he's part of Giants.

1333
00:59:08,239 --> 00:59:10,320
Speaker 8: I know, I know, but hang on, hear me out.

1334
00:59:10,679 --> 00:59:13,119
If it was his number one, then absolutely I can

1335
00:59:13,199 --> 00:59:15,400
see the argument because I made the argument last year.

1336
00:59:15,960 --> 00:59:18,519
Speaker 1: But it was also with a game that other people liked.

1337
00:59:18,599 --> 00:59:22,760
Speaker 8: And I'm not feeling the groups that I would much.

1338
00:59:22,679 --> 00:59:24,639
Speaker 5: Rather cut peak and absolom before.

1339
00:59:24,880 --> 00:59:30,000
Speaker 4: But numerous people on staff have really enjoyed quite a

1340
00:59:30,000 --> 00:59:32,280
bit like and again and what Sean was just saying

1341
00:59:32,320 --> 00:59:34,639
being Giant Bombs list, I think we have to give

1342
00:59:34,920 --> 00:59:37,360
some priority to the fact that several of us really

1343
00:59:37,400 --> 00:59:39,719
like this game. And again, it'd be one thing if

1344
00:59:39,719 --> 00:59:41,440
it's your number one, of your help. Madrid was my

1345
00:59:41,480 --> 00:59:43,039
game of the year, possibly, you know.

1346
00:59:43,119 --> 00:59:45,039
Speaker 2: It's it can go.

1347
00:59:45,119 --> 00:59:46,599
Speaker 5: Now, it can go, Mike, Thank you.

1348
00:59:46,920 --> 00:59:48,920
Speaker 2: I wanted. I want to give it a real good shot.

1349
00:59:49,199 --> 00:59:52,280
Speaker 1: I loved it Games I wanted. You have convinced me

1350
00:59:52,280 --> 00:59:54,400
I need to go pack, you know, Mike.

1351
00:59:54,320 --> 00:59:56,400
Speaker 5: I'm going to go back and I hate these games?

1352
00:59:58,239 --> 01:00:01,360
Speaker 2: Do we do we decide on silent health? Not really?

1353
01:00:01,400 --> 01:00:02,840
I still I still like it a lot.

1354
01:00:02,880 --> 01:00:04,840
Speaker 7: Yeah, I like it a lot. I feel like that

1355
01:00:04,880 --> 01:00:06,920
feels like a very much a number ten to me.

1356
01:00:07,079 --> 01:00:08,960
Speaker 5: Yeah, I think that's like at the bottom.

1357
01:00:09,159 --> 01:00:13,320
Speaker 1: Yeah, Lego Party, we got to.

1358
01:00:13,280 --> 01:00:13,840
Speaker 3: Cut four more.

1359
01:00:14,519 --> 01:00:16,679
Speaker 2: Man, it's or something so giant bombing.

1360
01:00:17,920 --> 01:00:19,880
Speaker 4: I mean I would love Lego Party like a number ten.

1361
01:00:19,920 --> 01:00:22,760
I think feel right? You know number ten?

1362
01:00:22,960 --> 01:00:26,079
Speaker 8: Is it time for us Sectory fans to convene?

1363
01:00:26,719 --> 01:00:28,400
Speaker 2: Yeah, let me ask you guys, the Secretory fans, would

1364
01:00:28,400 --> 01:00:30,599
you rather have Sectorian there the Lego Party?

1365
01:00:31,320 --> 01:00:35,679
Speaker 1: No? Yeah, that's you like Secretory better?

1366
01:00:35,800 --> 01:00:37,960
Speaker 4: Absolutely better Sectary Sectory.

1367
01:00:38,239 --> 01:00:41,000
Speaker 1: Okay, maybe maybe it is.

1368
01:00:41,199 --> 01:00:44,159
Speaker 4: Maybe I could see the argument for an absolute time,

1369
01:00:44,280 --> 01:00:46,519
but it is just a real good time.

1370
01:00:46,599 --> 01:00:47,599
Speaker 1: Yeah, I love it.

1371
01:00:47,639 --> 01:00:48,199
Speaker 2: I love it.

1372
01:00:48,480 --> 01:00:51,519
Speaker 3: Uh yeah, Sectories like in my it's gonna be my

1373
01:00:51,559 --> 01:00:55,320
top three, it's it's yeah, it's real good.

1374
01:00:55,360 --> 01:00:57,840
Speaker 4: But I I would take absolutely down.

1375
01:00:57,840 --> 01:01:00,440
Speaker 3: But let's keep Sectory for now. Yeah, okay, one where

1376
01:01:00,440 --> 01:01:01,880
it's like I can see that at top ten or

1377
01:01:01,960 --> 01:01:02,360
number ten?

1378
01:01:02,480 --> 01:01:05,519
Speaker 5: Yeah? Do we have too many of those games?

1379
01:01:05,559 --> 01:01:06,239
Speaker 1: We clearly do?

1380
01:01:06,320 --> 01:01:07,760
Speaker 2: We like those ones.

1381
01:01:07,800 --> 01:01:09,800
Speaker 3: That we've all said could be number ten. There's going

1382
01:01:09,840 --> 01:01:11,400
to be a battle between all those I think, ye.

1383
01:01:11,519 --> 01:01:15,199
Speaker 5: A battle for the bottom, a battle of the bottom riches.

1384
01:01:15,800 --> 01:01:18,760
Speaker 8: Should we go back to locks, maybe to see how

1385
01:01:18,760 --> 01:01:22,760
many spots we have to fill if we're confident in locks, maybe,

1386
01:01:22,800 --> 01:01:26,039
I mean, yeah, maybe three away?

1387
01:01:26,440 --> 01:01:27,760
Speaker 1: Yeah, I mean, okay, we're close.

1388
01:01:28,000 --> 01:01:32,199
Speaker 2: Yeah, Okay, you guys still feel that's strong about Shanenoby

1389
01:01:32,280 --> 01:01:32,639
right now?

1390
01:01:32,840 --> 01:01:34,400
Speaker 4: Yeah, I think's on this list.

1391
01:01:34,519 --> 01:01:35,559
Speaker 5: Okay, let's go through U.

1392
01:01:36,599 --> 01:01:38,840
Speaker 8: I'll put this out there because you know this will

1393
01:01:38,840 --> 01:01:42,199
play into the conversation. Shanoby is still my game of

1394
01:01:42,239 --> 01:01:45,039
the year, and a lot of people on It's like.

1395
01:01:45,320 --> 01:01:47,119
Speaker 3: It's one of my favorite character action games I've played

1396
01:01:47,159 --> 01:01:47,679
in a long time.

1397
01:01:47,880 --> 01:01:50,079
Speaker 4: Yeah, and maybe the best two D one of those.

1398
01:01:50,400 --> 01:01:53,519
Speaker 5: Yes, I think it is the best. Then I think

1399
01:01:53,519 --> 01:01:56,519
we should cut Peak. I think we should push it

1400
01:01:56,559 --> 01:01:59,440
off the mountain. It feels like Party or Peak, right, Yeah,

1401
01:01:59,440 --> 01:01:59,960
I would.

1402
01:02:00,280 --> 01:02:02,079
Speaker 4: I would take Peak down before Lego Party.

1403
01:02:02,119 --> 01:02:02,880
Speaker 1: I guess I would to.

1404
01:02:03,159 --> 01:02:05,280
Speaker 3: I like, I really like Peaking. I thought Peak was

1405
01:02:05,320 --> 01:02:06,199
going to make this list.

1406
01:02:06,360 --> 01:02:08,920
Speaker 5: Say Party, of course, you want to say something.

1407
01:02:09,000 --> 01:02:11,719
Speaker 1: I like Peak a lot. I haven't got to do

1408
01:02:11,800 --> 01:02:16,000
many multiplayer experiences this year because I was, you know,

1409
01:02:16,119 --> 01:02:18,840
spending twelve hours a day on websites and ship I

1410
01:02:18,840 --> 01:02:21,360
don't get it. I want to play more multiplayer games.

1411
01:02:21,679 --> 01:02:23,159
You need to play Lego party with me.

1412
01:02:23,360 --> 01:02:23,840
Speaker 2: Invite me.

1413
01:02:26,280 --> 01:02:26,760
Speaker 5: I would.

1414
01:02:28,079 --> 01:02:29,000
Speaker 6: The cutest.

1415
01:02:29,440 --> 01:02:30,960
Speaker 2: That's adorable, and we'll make it happen.

1416
01:02:31,079 --> 01:02:33,719
Speaker 5: Miss games with friends. We'll make a manifike of you. Okay,

1417
01:02:33,840 --> 01:02:35,719
that's yeah, I play.

1418
01:02:35,559 --> 01:02:37,039
Speaker 2: Two point is that two player?

1419
01:02:37,960 --> 01:02:38,559
Speaker 1: You don't know?

1420
01:02:39,519 --> 01:02:40,159
Speaker 2: This is insane.

1421
01:02:40,199 --> 01:02:42,000
Speaker 3: Actually we got to cut two more.

1422
01:02:42,400 --> 01:02:49,159
Speaker 1: Yes, I don't like you don't want to get crazy, Let's

1423
01:02:49,159 --> 01:02:51,039
get fucking crazy. Let's cut haites to.

1424
01:02:53,320 --> 01:02:53,840
Speaker 2: Keep going.

1425
01:02:53,920 --> 01:02:56,239
Speaker 1: That's crazy to think about it. Think about it. I'm

1426
01:02:56,280 --> 01:02:57,320
gonna shoot hot about that.

1427
01:02:57,360 --> 01:02:59,880
Speaker 5: All of these miscellaneous other games I feel like represent

1428
01:03:00,400 --> 01:03:01,440
pockets of all of them.

1429
01:03:01,519 --> 01:03:03,679
Speaker 2: What's the next big evolution in eighties two?

1430
01:03:07,719 --> 01:03:10,519
Speaker 1: It's also okay, it's what I wanted to happen.

1431
01:03:13,760 --> 01:03:16,840
Speaker 5: I thought it was amazing when you got to meet, uh,

1432
01:03:17,039 --> 01:03:20,039
persephone your mom in Hades, and it always felt like

1433
01:03:20,079 --> 01:03:23,599
a huge thing to accomplish. Anytime I went to the

1434
01:03:23,639 --> 01:03:26,880
Pantheon of the Gods, I was very disappointed.

1435
01:03:26,519 --> 01:03:28,760
Speaker 2: Kind of like, all right, do it again. Also, the

1436
01:03:28,880 --> 01:03:30,800
ending was bad and they had to redo it.

1437
01:03:30,920 --> 01:03:33,719
Speaker 5: Yes, that's true. I don't think that knocks it out

1438
01:03:33,719 --> 01:03:35,719
of the top ten because.

1439
01:03:35,400 --> 01:03:39,400
Speaker 2: This game plays so fuck it has a much worse

1440
01:03:39,480 --> 01:03:41,599
reason for you to like keep playing the game, even.

1441
01:03:41,480 --> 01:03:45,320
Speaker 4: Though no, I disagree completely because like Haities one, story wise,

1442
01:03:45,599 --> 01:03:52,280
what's that? I don't care. Like Haites one, I beat

1443
01:03:52,360 --> 01:03:54,360
once and I was like, great, that was awesome. Boy,

1444
01:03:54,400 --> 01:03:57,320
what a great gameplay experience. And Hai, I knew you

1445
01:03:57,320 --> 01:03:59,000
we supposed to ten times to get the real ending.

1446
01:03:59,039 --> 01:04:01,559
But I was like, I beat it. I saw credits

1447
01:04:01,960 --> 01:04:04,639
Hades two, I beat it, And it's like, I think,

1448
01:04:04,880 --> 01:04:07,480
variety of factors with the gameplay just being having way

1449
01:04:07,519 --> 01:04:08,920
more going on there, and then the going out and

1450
01:04:08,920 --> 01:04:12,480
going up stuff and everything adding to the variety. I

1451
01:04:12,480 --> 01:04:14,079
I heard like, what twelve times you gotta beat it?

1452
01:04:14,079 --> 01:04:15,599
And I was like, I got no problem with that.

1453
01:04:15,599 --> 01:04:17,159
I'm gonna keep doing it. I'm keep planting my stuff,

1454
01:04:17,199 --> 01:04:19,440
gonna keep doing all my incantations. Like I felt the

1455
01:04:19,559 --> 01:04:21,880
drive to continue playing it and beating it over and

1456
01:04:21,920 --> 01:04:24,000
over and over again and going beyond when I got

1457
01:04:24,039 --> 01:04:26,039
the real ending, I'm still played way more of it.

1458
01:04:26,360 --> 01:04:28,960
So I do think Hades two has a much stronger

1459
01:04:28,960 --> 01:04:30,440
pull than the first one did keep going.

1460
01:04:30,559 --> 01:04:33,559
Speaker 1: I think this game is Haites two is beautiful. It

1461
01:04:33,599 --> 01:04:35,400
looks way better than the first one. I think the

1462
01:04:35,480 --> 01:04:39,559
soundtrack is better somehow, Darren Korb like one. I like

1463
01:04:39,639 --> 01:04:42,199
the moment when you roll credit like the first roll

1464
01:04:42,239 --> 01:04:45,079
credits or whatever, and you're writing on the app. What

1465
01:04:45,079 --> 01:04:46,960
are you writing on? Is that the horse like a

1466
01:04:47,000 --> 01:04:52,679
picacer I don't remember, but like or like Artemis by

1467
01:04:52,719 --> 01:04:55,039
the water singing, you can go join the duet. The

1468
01:04:55,159 --> 01:04:57,679
music is just like a warm blanket in this game.

1469
01:04:57,719 --> 01:05:05,039
Speaker 8: And yeah, it just shout we should cut loophole, nice Dan.

1470
01:05:05,400 --> 01:05:07,440
I feel about Destraining too. How you felt about Two

1471
01:05:07,440 --> 01:05:15,159
Point Museum. I just I can't. I don't want to

1472
01:05:15,159 --> 01:05:15,719
take chuck.

1473
01:05:17,559 --> 01:05:21,440
Speaker 1: Here's my problem. Yeah, so I've played Secretory. I haven't

1474
01:05:21,440 --> 01:05:25,480
played enough Secretory. Okay, I would from right where I'm

1475
01:05:25,480 --> 01:05:27,719
seeing right now, I would cut that before I would

1476
01:05:27,719 --> 01:05:28,599
cut Destraining too.

1477
01:05:29,280 --> 01:05:31,679
Speaker 2: Well, we were told, oh no, I'm sorry.

1478
01:05:31,559 --> 01:05:33,000
Speaker 3: Well we do have two, we do have two to

1479
01:05:33,039 --> 01:05:34,760
get rid of. Well yeah, but I like when we're

1480
01:05:34,760 --> 01:05:36,599
talking about get rid of Haites two instead of Secretory.

1481
01:05:37,079 --> 01:05:37,400
Speaker 2: Real.

1482
01:05:38,039 --> 01:05:39,880
Speaker 4: Yeah feels wild.

1483
01:05:39,920 --> 01:05:42,199
Speaker 1: I think I'm the opposite Dan where like a game

1484
01:05:42,320 --> 01:05:44,559
to really really grab me, like it needs to have

1485
01:05:44,599 --> 01:05:47,239
like narrative and story and like have something kind of

1486
01:05:47,239 --> 01:05:51,719
pulling me that way. Weird, you guys hired a nerd

1487
01:05:52,599 --> 01:05:56,440
first time. So that's that's some of my things with Sectory.

1488
01:05:56,559 --> 01:05:58,280
I'm gonna I really like it. It's arcadie. I want

1489
01:05:58,280 --> 01:05:59,559
to pick it up, and it's like gonna be a

1490
01:05:59,559 --> 01:06:01,239
perfect thing for me to pick up and play whenever.

1491
01:06:01,360 --> 01:06:05,320
Speaker 4: But mm hmm, okay, I'll say this out of Sectory

1492
01:06:05,400 --> 01:06:11,119
Destranding two and Hades two, if I had to cut one, oh,

1493
01:06:11,320 --> 01:06:12,519
I think I'd cut desk Ruinding two.

1494
01:06:12,960 --> 01:06:13,639
Speaker 1: Damn wow.

1495
01:06:14,239 --> 01:06:15,039
Speaker 3: I was not expecting that.

1496
01:06:15,119 --> 01:06:20,079
Speaker 4: Yeah, let's Dostraining too will be higher than Secretory on

1497
01:06:20,199 --> 01:06:23,440
my list. But because Sectory has enthusiasm for more than

1498
01:06:23,519 --> 01:06:25,400
just me, sure, I think that belongs on a Giant

1499
01:06:25,400 --> 01:06:26,000
Bond list more.

1500
01:06:26,360 --> 01:06:29,599
Speaker 1: Let's I know we've talked about deinting a lot, I'm

1501
01:06:29,679 --> 01:06:33,280
doing it. I think this game would have been such

1502
01:06:33,280 --> 01:06:35,719
a clear top three for me if the stuff in

1503
01:06:35,840 --> 01:06:39,000
between those amazing action sequences and cut scenes of stuff,

1504
01:06:39,159 --> 01:06:42,599
if that stuff was a little better, right, And so

1505
01:06:42,679 --> 01:06:44,679
I think there's a lot there, Like there could be like,

1506
01:06:44,880 --> 01:06:47,400
I hope his next projects kind of lean into that

1507
01:06:47,519 --> 01:06:49,199
stuff like they will actually yeah.

1508
01:06:49,159 --> 01:06:50,840
Speaker 5: Yeah, hear me out, hear me out.

1509
01:06:50,920 --> 01:06:54,960
Speaker 6: You want to some crazy you hate the dice in it?

1510
01:06:55,199 --> 01:06:55,239
Speaker 2: No?

1511
01:06:55,440 --> 01:06:59,480
Speaker 5: No, no, you know I talking about representation a lot

1512
01:06:59,599 --> 01:07:03,800
you guys as like a person of color, especially because

1513
01:07:03,800 --> 01:07:04,239
you're the host.

1514
01:07:05,360 --> 01:07:06,599
Speaker 1: Yes, that's where I'm going.

1515
01:07:08,840 --> 01:07:13,920
Speaker 5: Man, Maybe we cut eleven and it's Hades two. That's

1516
01:07:13,960 --> 01:07:14,880
at eleven right now.

1517
01:07:17,760 --> 01:07:20,360
Speaker 6: Like you and I think, Mike, you seem real horny

1518
01:07:20,480 --> 01:07:20,840
to do that.

1519
01:07:21,159 --> 01:07:21,800
Speaker 5: I'm not really.

1520
01:07:22,039 --> 01:07:25,000
Speaker 2: I mean, I look, I would love to see toyo,

1521
01:07:25,119 --> 01:07:27,599
but I just it's and it's like it's almost exactly

1522
01:07:27,719 --> 01:07:29,639
what I was arguing against. It's just a game I

1523
01:07:29,679 --> 01:07:31,800
didn't really care about. I like, I just don't really

1524
01:07:31,800 --> 01:07:34,719
care about Geometry Wars doing that with Okay, more stuff,

1525
01:07:34,840 --> 01:07:35,119
got it.

1526
01:07:35,960 --> 01:07:38,519
Speaker 5: I think that we should we should go through and

1527
01:07:38,719 --> 01:07:41,360
lock stuff and see what doesn't get locked.

1528
01:07:41,119 --> 01:07:43,559
Speaker 1: If we If we cut Hades two here, I think

1529
01:07:43,559 --> 01:07:44,840
I'd start smoking.

1530
01:07:45,199 --> 01:07:47,199
Speaker 6: Smoke, have a friend.

1531
01:07:49,920 --> 01:07:52,119
Speaker 1: When I go outside to get air, it's not to

1532
01:07:52,159 --> 01:07:59,119
get air for no reason, sorry for you to find

1533
01:07:59,119 --> 01:08:00,840
out like this. We also start.

1534
01:08:00,800 --> 01:08:03,039
Speaker 2: Ordering things and just see what happens. To be eleven.

1535
01:08:03,920 --> 01:08:06,960
Speaker 1: Can I I want to point I want to point something, Chuck.

1536
01:08:08,039 --> 01:08:10,159
I think Silk Song is overrated here.

1537
01:08:10,239 --> 01:08:12,320
Speaker 2: I think is my number one game, but they think

1538
01:08:12,800 --> 01:08:15,719
the song is the best generational Yeah.

1539
01:08:16,319 --> 01:08:21,199
Speaker 1: Problem how it didn't value my time. It was not

1540
01:08:21,560 --> 01:08:24,399
accessible for someone in my position, Like I didn't have

1541
01:08:24,560 --> 01:08:27,279
the time to into a game like Silk Song and

1542
01:08:27,359 --> 01:08:30,239
to be frustrated, to be angry. I'm not as good

1543
01:08:30,279 --> 01:08:33,560
of a gamer as Mike and that game did not

1544
01:08:33,640 --> 01:08:34,079
welcome me.

1545
01:08:34,359 --> 01:08:40,720
Speaker 8: Guys, Donkey Kong, I don't think we've been talking around.

1546
01:08:40,760 --> 01:08:43,119
I think we should talk about Donkey Kong. We're like

1547
01:08:43,279 --> 01:08:45,800
we assume as top ten and I wanted to be

1548
01:08:45,880 --> 01:08:46,319
in top twen.

1549
01:08:46,359 --> 01:08:47,279
Speaker 1: I want to make that clear.

1550
01:08:47,520 --> 01:08:50,319
Speaker 2: That's what we're talking about. To get rid of Lego Party. Honestly,

1551
01:08:51,880 --> 01:08:52,760
I'm putting this out there.

1552
01:08:52,800 --> 01:08:54,880
Speaker 1: I kind of want to talk to like grubbing Dan. Yeah.

1553
01:08:55,159 --> 01:08:57,560
Speaker 8: I like Sectory. I don't love it.

1554
01:08:58,000 --> 01:08:59,960
Speaker 1: That's the one that's kind of on the chopping block

1555
01:09:00,039 --> 01:09:00,199
for me.

1556
01:09:00,479 --> 01:09:02,600
Speaker 4: I mean, I like variety on the top ten, and

1557
01:09:02,680 --> 01:09:06,399
Sectory is the one game this entire year, not just

1558
01:09:06,479 --> 01:09:08,840
on this list, that like makes my brain feel like

1559
01:09:08,880 --> 01:09:11,600
it's in a different state. Yeah, that makes everything else

1560
01:09:11,680 --> 01:09:14,479
and everything else has to melt around you in order

1561
01:09:14,600 --> 01:09:16,880
to be like it demands your attention so much at

1562
01:09:17,000 --> 01:09:19,760
every nanosecond, and like it's the only game this year

1563
01:09:19,800 --> 01:09:22,880
and honestly only game since maybe like Geometry Wars. That's

1564
01:09:22,880 --> 01:09:25,079
gotten me to that level of like it's not just like,

1565
01:09:25,159 --> 01:09:26,760
oh the hooks for one more time, it's like, no,

1566
01:09:27,039 --> 01:09:28,840
I go into a trance when I am playing this

1567
01:09:28,920 --> 01:09:29,760
game in the best way.

1568
01:09:29,840 --> 01:09:31,680
Speaker 3: And that's why that's why I feel confident about like

1569
01:09:31,720 --> 01:09:35,399
defending it, because I know for so many times I've

1570
01:09:35,399 --> 01:09:38,399
been presented with like, here is the spiritual successor to

1571
01:09:38,479 --> 01:09:40,279
this game that you fell in love with, and every

1572
01:09:40,319 --> 01:09:42,359
time it's disappointed me. Yep, this is the first time

1573
01:09:42,359 --> 01:09:44,960
where it's like I don't need Geometry Wars anymore? Right

1574
01:09:45,720 --> 01:09:49,279
this as you are as story, Yes, I don't need

1575
01:09:49,359 --> 01:09:53,239
you anymore. It completely deconstructs the genre and then rebuilds

1576
01:09:53,279 --> 01:09:54,640
it in such a way where it's like, oh, this

1577
01:09:54,880 --> 01:09:56,600
was designed by the Bible.

1578
01:09:56,720 --> 01:10:00,479
Speaker 5: It feels like yeah, yeah, in that, do you have

1579
01:10:00,600 --> 01:10:01,640
a counter proposal?

1580
01:10:02,319 --> 01:10:04,479
Speaker 3: Like I'm like, if I look at this list, there's

1581
01:10:04,479 --> 01:10:06,600
a bunch I would probably cut before that. I would

1582
01:10:06,640 --> 01:10:09,560
cut d K Bananza before that, but just like again

1583
01:10:09,560 --> 01:10:11,960
I want on the list, I would cut Haiti, I

1584
01:10:11,960 --> 01:10:15,239
would cut Haiti's Silent Hill. I would definitely cut Silent

1585
01:10:15,319 --> 01:10:17,920
Hill before Silent Hill. The Silent is the one I

1586
01:10:17,960 --> 01:10:20,239
haven't played, so that sticks out to me. Is like,

1587
01:10:20,279 --> 01:10:22,479
obviously I don't need that there, but that's because I

1588
01:10:22,520 --> 01:10:22,960
haven't played it.

1589
01:10:23,720 --> 01:10:25,680
Speaker 4: Who's gonna go too bad and say Silent.

1590
01:10:26,720 --> 01:10:27,680
Speaker 2: I am not cutting it.

1591
01:10:29,439 --> 01:10:29,880
Speaker 4: At the end of the.

1592
01:10:33,000 --> 01:10:33,439
Speaker 1: I am.

1593
01:10:34,960 --> 01:10:37,960
Speaker 2: Like I would rather get rid of that than Bonanza,

1594
01:10:38,239 --> 01:10:42,319
than Haiti's two, certainly Silksong An even Lego Party. Yeah.

1595
01:10:42,800 --> 01:10:45,520
Speaker 5: My defense for Sound Hill f is like, you know,

1596
01:10:45,720 --> 01:10:48,000
we go to games to escape from ship, right, and

1597
01:10:48,159 --> 01:10:50,359
then I think you have to be in a very

1598
01:10:50,399 --> 01:10:53,720
specific mood to go into a horror game specifically and

1599
01:10:53,840 --> 01:10:57,199
then go through and live in the shoes of someone

1600
01:10:57,399 --> 01:10:59,840
that has a completely different perspective from me.

1601
01:11:00,600 --> 01:11:04,960
Speaker 7: I finished Hell faster than any other game. Yeah, and uh,

1602
01:11:05,600 --> 01:11:07,760
I you know, I think like I wasn't expecting a

1603
01:11:07,840 --> 01:11:11,800
lot from it at all, and I was really really.

1604
01:11:11,760 --> 01:11:12,560
Speaker 6: Blown away by it.

1605
01:11:13,000 --> 01:11:15,880
Speaker 7: I think I think Lego like for me, like Lego Party,

1606
01:11:16,319 --> 01:11:19,279
it just seems it's a I don't know, it just

1607
01:11:19,319 --> 01:11:20,800
seems a little bit more disposable.

1608
01:11:22,039 --> 01:11:22,439
Speaker 1: I love it.

1609
01:11:22,560 --> 01:11:24,319
Speaker 6: Yeah, of course, yeah, I've played.

1610
01:11:25,479 --> 01:11:28,279
Speaker 4: I mean disposable. I think it's just that's productive.

1611
01:11:28,399 --> 01:11:28,680
Speaker 1: I think.

1612
01:11:28,760 --> 01:11:33,920
Speaker 7: I think it's I just think like I'm not getting something.

1613
01:11:34,520 --> 01:11:37,199
I'm getting like the very fun part of the Best Party.

1614
01:11:37,439 --> 01:11:39,319
It's not a traditional game of the year kind of game.

1615
01:11:39,359 --> 01:11:40,720
I get what you mean, but it's like for me,

1616
01:11:40,800 --> 01:11:43,520
it's a reminds me so much of playing in sixty

1617
01:11:43,560 --> 01:11:43,880
four with.

1618
01:11:43,960 --> 01:11:46,640
Speaker 4: Friends and I was playing as a staff together has

1619
01:11:46,640 --> 01:11:48,760
been fun, and then the family stuff that I think.

1620
01:11:49,000 --> 01:11:54,960
Speaker 7: I mean, out of these games left, I've only played one, two, three, four.

1621
01:11:55,720 --> 01:11:58,560
Speaker 2: Can I ask where you think is on your list?

1622
01:11:58,920 --> 01:11:58,960
Speaker 8: Me?

1623
01:11:59,399 --> 01:12:03,319
Speaker 6: Yeah, on my personal list, it's probably.

1624
01:12:04,399 --> 01:12:07,119
Speaker 5: It might it might eke out like a five or six, yeah,

1625
01:12:08,159 --> 01:12:12,479
five six. I have another comment, I think this is

1626
01:12:12,520 --> 01:12:16,359
a list full of art and Lego party. But that's.

1627
01:12:24,600 --> 01:12:33,359
Speaker 1: Yes way also, so what right video game of games

1628
01:12:33,520 --> 01:12:34,119
making that is art?

1629
01:12:34,199 --> 01:12:36,840
Speaker 2: It's a joke.

1630
01:12:36,880 --> 01:12:39,479
Speaker 6: I don't necessarily I enjoyed being the heel.

1631
01:12:39,680 --> 01:12:41,600
Speaker 3: Yeah, I mean, I don't know.

1632
01:12:41,680 --> 01:12:43,399
Speaker 6: I feel like I don't know, I don't know.

1633
01:12:43,560 --> 01:12:47,520
Speaker 2: I mean again, i'd rather I'd rather lose than Bonanza

1634
01:12:47,520 --> 01:12:49,399
a Lego party or Haiti two, which you might the

1635
01:12:49,479 --> 01:12:52,680
other ones that were being talked about here. It seems

1636
01:12:52,720 --> 01:12:54,800
like like sexty and we haven't talked about baby sets,

1637
01:12:54,800 --> 01:13:00,880
but like I know, especially like I will stop this

1638
01:13:00,920 --> 01:13:01,800
whole thing for baby.

1639
01:13:03,239 --> 01:13:05,039
Speaker 1: Watch like that and that was a blast.

1640
01:13:05,279 --> 01:13:08,560
Speaker 5: It was yet you were you were not aloneing babies

1641
01:13:10,600 --> 01:13:13,760
foot except where you can.

1642
01:13:14,479 --> 01:13:17,039
Speaker 7: I just think I think Silent Hill probably has a

1643
01:13:17,119 --> 01:13:19,840
better right to be there than Lego, is what I think.

1644
01:13:20,720 --> 01:13:20,960
Speaker 1: I think.

1645
01:13:21,039 --> 01:13:22,880
Speaker 3: I think we're kind of I think it was in

1646
01:13:22,960 --> 01:13:25,680
your top three back of I'd be like, okay, made it.

1647
01:13:26,199 --> 01:13:29,720
Speaker 2: It's like it's like, I know, but f five, five, six, six, seven.

1648
01:13:31,439 --> 01:13:34,880
Speaker 5: Where does Bonanza land on people's.

1649
01:13:36,600 --> 01:13:37,159
Speaker 1: Number three?

1650
01:13:38,079 --> 01:13:42,960
Speaker 4: It's like eight for me? I mean it's war It's

1651
01:13:43,000 --> 01:13:44,720
currently said, where's Hill for you?

1652
01:13:44,920 --> 01:13:48,039
Speaker 1: Jen? It's at six. I think Bonanzas also had an eight?

1653
01:13:48,319 --> 01:13:49,640
Speaker 2: Yeah Hill.

1654
01:13:51,239 --> 01:13:51,520
Speaker 3: Right now?

1655
01:13:51,640 --> 01:13:53,399
Speaker 4: I mean, I can't believe I'm saying that I would

1656
01:13:53,479 --> 01:13:54,920
cut Donkey Kong before Lego party.

1657
01:13:55,840 --> 01:13:58,079
Speaker 5: I think I'm with you, Wow, I really I don't

1658
01:13:58,079 --> 01:13:58,960
want to surprised.

1659
01:13:59,239 --> 01:13:59,960
Speaker 1: These are all great game.

1660
01:14:00,439 --> 01:14:04,319
Speaker 4: Yeah, you a TV show about superheroes.

1661
01:14:04,079 --> 01:14:09,560
Speaker 2: And you would that whole time.

1662
01:14:10,319 --> 01:14:11,319
Speaker 1: You are really mature.

1663
01:14:13,319 --> 01:14:15,880
Speaker 2: You would both cut Bonanza for Sectory.

1664
01:14:16,279 --> 01:14:24,920
Speaker 1: Yeah, okay, you believed it was awesome.

1665
01:14:24,960 --> 01:14:26,960
Speaker 2: Bananza is awesome, is great.

1666
01:14:27,079 --> 01:14:29,680
Speaker 4: I mean, Bananza is not like Mario Wan level.

1667
01:14:29,560 --> 01:14:33,359
Speaker 5: But it's like my religion like for video games floored

1668
01:14:33,439 --> 01:14:36,039
me in its systems and like, oh my god, they

1669
01:14:36,159 --> 01:14:39,199
did it like you can destroy you know, like when

1670
01:14:39,239 --> 01:14:41,079
we played I think a lot of you played tear

1671
01:14:41,159 --> 01:14:44,000
Down that game where like like like, oh, that gives

1672
01:14:44,039 --> 01:14:45,760
a joke now because Bonanza did this.

1673
01:14:46,239 --> 01:14:48,000
Speaker 3: When I was earlier was like let's test, like, hey,

1674
01:14:48,079 --> 01:14:49,920
let's cut dcy Banansa. It's not because I wanted to

1675
01:14:49,960 --> 01:14:52,279
cut DK Bananza. I just want to prove a point, like, well,

1676
01:14:52,359 --> 01:14:54,479
DC Banance is obviously not getting cut from this list,

1677
01:14:54,520 --> 01:14:56,600
so what game would you cut before that? I think

1678
01:14:56,840 --> 01:14:58,680
I think it's still crazy we're talking about cutting DK

1679
01:14:58,800 --> 01:15:00,000
Bananza Like that's.

1680
01:15:00,079 --> 01:15:02,039
Speaker 4: I mean, I think, see Cavananza has a stronger argument

1681
01:15:02,079 --> 01:15:02,680
than Silent Hill.

1682
01:15:03,560 --> 01:15:07,000
Speaker 8: Well, okay, then then let's look at the ones we're

1683
01:15:07,199 --> 01:15:10,760
talking about cutting. I think it discussing cutting then would

1684
01:15:10,800 --> 01:15:14,039
be Silent Hill, Sectory, and Lego Party.

1685
01:15:14,319 --> 01:15:16,039
Speaker 1: We were still we were talking haities too.

1686
01:15:18,720 --> 01:15:21,600
Speaker 5: Crazy. I think the funniest thing would be if that

1687
01:15:21,680 --> 01:15:23,680
Hades two is probably going to be very high on

1688
01:15:23,760 --> 01:15:25,520
everyone's lists and then we cut it.

1689
01:15:25,640 --> 01:15:27,399
Speaker 1: Yeah, what we cut it?

1690
01:15:28,279 --> 01:15:28,840
Speaker 4: That's crazy.

1691
01:15:28,920 --> 01:15:31,319
Speaker 1: I also think about how Haites two is, in my opinion,

1692
01:15:31,399 --> 01:15:33,800
a better game than Hades, which was a Game of

1693
01:15:33,920 --> 01:15:34,600
the Year winner.

1694
01:15:36,159 --> 01:15:38,159
Speaker 2: It doesn't compromise.

1695
01:15:38,159 --> 01:15:38,960
Speaker 5: I would get a compromise.

1696
01:15:38,960 --> 01:15:43,359
Speaker 2: I think we should cut f and Bonanza and bring

1697
01:15:43,479 --> 01:15:44,159
back two points.

1698
01:15:46,319 --> 01:15:47,520
Speaker 4: This is a hero gentlemen.

1699
01:15:48,000 --> 01:15:48,239
Speaker 1: Lied?

1700
01:15:48,399 --> 01:15:51,159
Speaker 6: I lied. I do not have Lego Party on content.

1701
01:15:53,960 --> 01:16:06,279
Speaker 3: Next to nothing ahead, let's let's cut sectory. No, you know,

1702
01:16:06,399 --> 01:16:08,800
but like I have two religions on here, and baby

1703
01:16:08,800 --> 01:16:09,640
Steps is number one.

1704
01:16:09,760 --> 01:16:11,600
Speaker 4: But also there's just something to be said about a

1705
01:16:11,800 --> 01:16:14,279
video game ass video and we don't have many.

1706
01:16:14,319 --> 01:16:16,239
Speaker 3: Like I agree, I agree, But like between that and

1707
01:16:16,319 --> 01:16:17,560
Lego Party, what would you cut first?

1708
01:16:17,880 --> 01:16:19,439
Speaker 4: I would keep the sectory before Lego Party.

1709
01:16:19,439 --> 01:16:23,119
Speaker 1: I want to keep Lego anything, you know what, I'll fall.

1710
01:16:23,399 --> 01:16:26,159
Speaker 5: I would fall on the sword and cut Silent hillf I.

1711
01:16:26,359 --> 01:16:27,880
Speaker 3: Just I feel bad because, like Becky doesn't have a

1712
01:16:27,920 --> 01:16:28,479
ton of Thames.

1713
01:16:28,560 --> 01:16:30,720
Speaker 6: I was busy for like twenty three weeks. Yeah exactly,

1714
01:16:31,319 --> 01:16:32,920
you know, Yeah, that's all.

1715
01:16:33,319 --> 01:16:33,800
Speaker 2: It's okay.

1716
01:16:33,960 --> 01:16:36,920
Speaker 6: If everyone thinks that we should cut Silent Hills. It

1717
01:16:36,960 --> 01:16:38,560
could be a cut, but that's that's okay.

1718
01:16:38,880 --> 01:16:40,560
Speaker 3: I mean I didn't play it some certainly the same

1719
01:16:40,720 --> 01:16:43,039
same like, but I just don't want to push it off,

1720
01:16:43,199 --> 01:16:43,920
Like I don't.

1721
01:16:44,079 --> 01:16:46,920
Speaker 5: Have negatives about it. It's a thing, like I think

1722
01:16:46,960 --> 01:16:49,000
it is a complete great experience.

1723
01:16:49,000 --> 01:16:50,720
Speaker 3: I mean, obviously we're at a point where, like little

1724
01:16:50,720 --> 01:16:51,119
I think.

1725
01:16:51,800 --> 01:16:55,680
Speaker 2: Yes, bangers, yeah, yeah, do we want to do like

1726
01:16:55,800 --> 01:16:57,000
a down the line votes on it.

1727
01:16:57,800 --> 01:16:59,960
Speaker 6: I'd be that happiest to kill Lego Party.

1728
01:17:00,279 --> 01:17:03,520
Speaker 1: I know I want you guy, you want to kill again.

1729
01:17:03,560 --> 01:17:05,079
Speaker 3: I think we're at a point where we're like Lego

1730
01:17:05,119 --> 01:17:07,039
parties making this list. That's where I'm where. I'm like

1731
01:17:07,439 --> 01:17:08,399
you guys, that's I feel.

1732
01:17:09,520 --> 01:17:12,439
Speaker 6: Yeah, And I don't want you to kill your Secretory game, but.

1733
01:17:12,479 --> 01:17:13,920
Speaker 2: I mean I I don't want it.

1734
01:17:14,039 --> 01:17:16,079
Speaker 4: Seems like there wasn't a lot of pushback from Silent

1735
01:17:16,159 --> 01:17:17,319
Hill getting cut was brought up.

1736
01:17:17,520 --> 01:17:20,079
Speaker 1: You guys love Secretory more than the people that love

1737
01:17:20,199 --> 01:17:20,720
Silent Hill.

1738
01:17:21,600 --> 01:17:22,319
Speaker 4: That's a good way put.

1739
01:17:22,479 --> 01:17:24,159
Speaker 3: I mean, I think it's going to be my number two.

1740
01:17:24,279 --> 01:17:26,000
Speaker 5: Yes, yeah, I don't want Silent Hill f to be

1741
01:17:26,119 --> 01:17:26,680
my religion.

1742
01:17:29,319 --> 01:17:31,039
Speaker 1: I've said this a lot, but like, you, guys, I've

1743
01:17:31,079 --> 01:17:32,880
sold yet another game that I really want to get

1744
01:17:32,880 --> 01:17:33,119
into it.

1745
01:17:34,119 --> 01:17:37,000
Speaker 5: I love Silent Hill so so like I was hesitant

1746
01:17:37,039 --> 01:17:38,880
to check out. I mentioned on the BombCast like a

1747
01:17:39,079 --> 01:17:41,319
bunch of weeks ago that, like, I just looked up

1748
01:17:41,399 --> 01:17:45,279
the other multiple endings. It's cool. But I what I

1749
01:17:45,359 --> 01:17:47,439
didn't know is that friend urged me, no, you should

1750
01:17:47,520 --> 01:17:51,119
actually try and play through because there are discernible differences.

1751
01:17:51,319 --> 01:17:52,880
Speaker 6: I think, and I think they like cut out.

1752
01:17:55,439 --> 01:17:57,439
Speaker 2: Well, they tell you if if a cunt scene is

1753
01:17:57,479 --> 01:18:00,279
like just an exact repeat, you know you can it's

1754
01:18:00,359 --> 01:18:01,600
really it's it's really.

1755
01:18:03,439 --> 01:18:07,520
Speaker 5: All right, all right, it's a solid number eleven, solid

1756
01:18:07,760 --> 01:18:08,239
and gang.

1757
01:18:08,720 --> 01:18:09,560
Speaker 1: We have a ten.

1758
01:18:09,720 --> 01:18:11,760
Speaker 2: Look, no chance, huh.

1759
01:18:15,119 --> 01:18:18,239
Speaker 1: All right, I'm gonna read out our ten. This is

1760
01:18:18,319 --> 01:18:21,199
not in order. I'm going to undo the numbers, all right,

1761
01:18:21,560 --> 01:18:21,960
good idea.

1762
01:18:23,000 --> 01:18:30,000
Speaker 5: So the ten not top ten right now is Blueprints, Dispatch, Sectory,

1763
01:18:30,600 --> 01:18:35,960
Baby Steps, Shnoby, Art of Vengeance, Donkey Kong, Bonanza, Lego Party, Claire,

1764
01:18:36,000 --> 01:18:41,039
Obscure Expedition, thirty three, Silk Song in Haighties two. You

1765
01:18:41,119 --> 01:18:43,359
guys want to take a quick break, I think so, yeah, right,

1766
01:18:43,920 --> 01:18:48,479
cool off? Maybe maybe play some two point museum. Yeah

1767
01:18:48,880 --> 01:18:53,760
I want to now, yeah, all right, game, We'll see

1768
01:18:53,800 --> 01:18:58,640
y'all in a second. Alright, dog, it's time to start

1769
01:18:58,680 --> 01:18:58,960
the show.

1770
01:18:59,279 --> 01:18:59,920
Speaker 2: Are you ready to go?

1771
01:19:00,000 --> 01:19:03,560
Speaker 3: Oh uh dude, yeah, dude, I'm ready.

1772
01:19:04,359 --> 01:19:06,800
Speaker 5: No, crump, you look like you are in a den

1773
01:19:07,079 --> 01:19:08,479
of iniquity right now.

1774
01:19:10,439 --> 01:19:12,359
Speaker 3: I don't know what that means, and I don't know

1775
01:19:12,439 --> 01:19:15,319
what you want. It's not like I have a home studio, Jan,

1776
01:19:15,640 --> 01:19:16,159
Yes you do.

1777
01:19:16,560 --> 01:19:19,560
Speaker 5: The computers that main Gear built for us have Nvidia

1778
01:19:19,640 --> 01:19:22,880
g Force RTX chipoos in them, and with the Nvidia

1779
01:19:22,880 --> 01:19:26,760
Studio drivers and in video broadcast, you can turn even

1780
01:19:26,840 --> 01:19:30,560
your man cave into a professional studio. Using broadcasts, you

1781
01:19:30,600 --> 01:19:35,079
can upgrade your webcams, microphones, and speakers using the power

1782
01:19:35,119 --> 01:19:38,119
of machine learning to take our shows, voice chats, and

1783
01:19:38,279 --> 01:19:41,039
video conferences to the next level. You can use audio

1784
01:19:41,079 --> 01:19:42,319
effects like noise removal.

1785
01:19:42,600 --> 01:19:44,239
Speaker 3: Oh yeah, I guess I have a fan on.

1786
01:19:44,920 --> 01:19:47,000
Speaker 2: Well, it's hot, I'm not going to turn that off.

1787
01:19:47,119 --> 01:19:48,720
Let me just hit this right here?

1788
01:19:50,000 --> 01:19:50,640
Speaker 3: Is that any better?

1789
01:19:50,720 --> 01:19:54,159
Speaker 5: Jan? Much better? We can clean up your shot with

1790
01:19:54,239 --> 01:19:57,760
auto frame and video noise removal and grub. You can

1791
01:19:57,880 --> 01:20:00,640
even make it look like you were paying attention using

1792
01:20:00,760 --> 01:20:05,279
the eye contact tool so I could still watch my stories. Yes,

1793
01:20:05,479 --> 01:20:09,159
yes you can. Nvidia Broadcasts is a universal plugin that

1794
01:20:09,239 --> 01:20:13,039
works with most live streaming, voice chat, and video conferencing apps.

1795
01:20:13,359 --> 01:20:16,920
It's supported on any n Video, g Force RTX GPU,

1796
01:20:17,680 --> 01:20:20,880
and since I'm using the Nvidia Studio drivers, I'll get stable,

1797
01:20:20,960 --> 01:20:24,800
optimized performance in Adobe, Photoshop, Da Vinci Resolve in all

1798
01:20:24,880 --> 01:20:27,199
the other apps that I need to use to fix

1799
01:20:27,319 --> 01:20:28,760
our mistakes in post.

1800
01:20:28,720 --> 01:20:28,960
Speaker 1: You know what.

1801
01:20:29,119 --> 01:20:31,319
Speaker 3: Thank you to ban Gear and in Nvidia for supplying

1802
01:20:31,399 --> 01:20:34,960
are in Video Studio PCs in Video broadcast, your AI

1803
01:20:35,119 --> 01:20:38,520
powered home studio and video studio the software advantage for

1804
01:20:38,640 --> 01:20:39,399
all creators.

1805
01:20:40,039 --> 01:20:42,520
Speaker 2: Jan, I'm not even looking at the camera at all right.

1806
01:20:42,439 --> 01:20:45,119
Speaker 5: Now, Grub stop stop looking at me.

1807
01:20:45,640 --> 01:20:46,800
Speaker 2: I haven't looked at you forever.

1808
01:20:49,760 --> 01:20:50,159
Speaker 1: Live it.

1809
01:20:54,960 --> 01:20:58,680
Speaker 5: We have ten games. I just want to let y'all

1810
01:20:58,760 --> 01:21:02,319
know we've deleted them all. We're gonna put it's just

1811
01:21:02,439 --> 01:21:03,479
two point us. Yeah.

1812
01:21:04,000 --> 01:21:07,239
Speaker 2: Yes, I remind everyone how their happiness is totally dependent

1813
01:21:07,319 --> 01:21:07,760
on my own.

1814
01:21:09,359 --> 01:21:11,119
Speaker 5: But once again, let's go down the line, starting with

1815
01:21:11,239 --> 01:21:13,840
mister Minatti. Let's read the ten and this is not

1816
01:21:14,079 --> 01:21:18,000
in order at all. The blue prints dispatch.

1817
01:21:19,039 --> 01:21:20,840
Speaker 1: A sectory baby.

1818
01:21:20,640 --> 01:21:23,359
Speaker 3: Steps Schuerobi, Art of Vengeance.

1819
01:21:23,119 --> 01:21:27,920
Speaker 1: Donkey Kong, Bonanza, Lego Party, Claire, Obscure Expedition thirty three,

1820
01:21:28,119 --> 01:21:30,479
Hollow Night's Silk Song, Hades two.

1821
01:21:30,880 --> 01:21:32,279
Speaker 5: All Right, I have a question.

1822
01:21:32,560 --> 01:21:35,000
Speaker 4: Yes, this is my one thing. I'm not gonna be

1823
01:21:35,000 --> 01:21:37,199
a stinker about this, but I do for context for

1824
01:21:37,359 --> 01:21:40,279
the discussion, I think it's important for me to know. Obviously,

1825
01:21:40,720 --> 01:21:42,920
dispatch is not my thing, not gonna get in the way.

1826
01:21:42,960 --> 01:21:46,000
You guys obviously love it. Okay, But everything I've heard

1827
01:21:46,199 --> 01:21:48,079
about this game and what's so good about it has

1828
01:21:48,159 --> 01:21:50,399
been this character's great, the story moment's great.

1829
01:21:50,800 --> 01:21:53,560
Speaker 1: I have to ask, what is the video game?

1830
01:21:53,640 --> 01:21:54,680
Speaker 5: So, yeah, it is.

1831
01:21:55,439 --> 01:21:57,439
Speaker 2: It is some of that, like you know, the dialogue

1832
01:21:57,439 --> 01:22:00,359
stuff and watching scenes, but each episode has one or

1833
01:22:00,359 --> 01:22:04,039
two of these sequences too, of dispatching, and that is

1834
01:22:04,159 --> 01:22:07,000
remember Assassins Creed two, you had to kind of send

1835
01:22:07,119 --> 01:22:08,399
your disciples out that.

1836
01:22:10,479 --> 01:22:11,199
Speaker 1: No, I didn't.

1837
01:22:11,680 --> 01:22:13,039
Speaker 4: It took too long a get going. I didn't get

1838
01:22:13,039 --> 01:22:13,199
to that.

1839
01:22:13,399 --> 01:22:13,600
Speaker 1: Yeah.

1840
01:22:13,680 --> 01:22:15,840
Speaker 2: So so you know there's some of these games that's like, oh,

1841
01:22:16,079 --> 01:22:17,880
send a person on a mission. Well, basically you're looking

1842
01:22:17,880 --> 01:22:20,399
at a city map and you have your roster heroes

1843
01:22:20,439 --> 01:22:25,760
on the bottom and your heroes have different stats like mobility, strength, charisma,

1844
01:22:26,319 --> 01:22:29,479
and on the map you'll see issues come up and

1845
01:22:29,640 --> 01:22:32,640
you will have to send out the heroes keywords abilities.

1846
01:22:32,720 --> 01:22:34,800
Based on keywords, it won't say that crip say you

1847
01:22:34,920 --> 01:22:37,079
need a hero with five strength, but it might say

1848
01:22:37,159 --> 01:22:42,640
things like get somebody who can h use the flood

1849
01:22:43,239 --> 01:22:46,640
or yeah, like we need to quickly get to this location.

1850
01:22:46,760 --> 01:22:48,800
Speaker 8: Right, there's a fire and we need people to go

1851
01:22:49,000 --> 01:22:51,159
up a bunch of stairs and carry them out.

1852
01:22:51,319 --> 01:22:53,560
Speaker 2: So then based on that and some other factors like

1853
01:22:53,640 --> 01:22:55,199
maybe the hero is just a good fit for it,

1854
01:22:55,279 --> 01:22:57,680
maybe has good synergy with the other heroes you sent, Yeah,

1855
01:22:57,880 --> 01:23:00,520
then missions will get complete and you're trying to complete

1856
01:23:00,520 --> 01:23:02,600
as many of the missions as possible to level up

1857
01:23:02,680 --> 01:23:05,920
the characters and get through the dispatch session. So you

1858
01:23:06,000 --> 01:23:08,560
know that is like, I don't I don't you say

1859
01:23:08,640 --> 01:23:10,279
maybe saying it's a half of the game has been much.

1860
01:23:11,159 --> 01:23:12,439
I don't think I would.

1861
01:23:12,239 --> 01:23:14,039
Speaker 3: Even portion it out, Mike, I think so what you

1862
01:23:14,319 --> 01:23:16,720
like might describe it appropriately. What makes it so good,

1863
01:23:16,960 --> 01:23:19,159
other than the fact I think the gameplay of dispatching

1864
01:23:19,399 --> 01:23:21,880
is good, is that it matters very much to how

1865
01:23:21,960 --> 01:23:24,319
the characters relate and your relationship to the characters is

1866
01:23:24,359 --> 01:23:27,039
built on that dispatching, and then you carry that back

1867
01:23:27,079 --> 01:23:27,439
over to the.

1868
01:23:27,520 --> 01:23:28,640
Speaker 2: Choices you make and the story.

1869
01:23:28,840 --> 01:23:32,159
Speaker 5: The story continues to play out through the dispatch. Yes,

1870
01:23:32,239 --> 01:23:34,479
there's a lot of good it's a depthal dial there's

1871
01:23:34,520 --> 01:23:36,800
a good dialogue. Some of it is always going to

1872
01:23:36,840 --> 01:23:37,640
happen based on the story.

1873
01:23:37,720 --> 01:23:39,600
Speaker 2: Some of it depends on who's who you are sending

1874
01:23:39,640 --> 01:23:42,079
where and if they succeed or if they fail because

1875
01:23:42,079 --> 01:23:44,359
of the story, maybe you're not gonna have a hero

1876
01:23:44,479 --> 01:23:46,760
available this time, You're gonna have somebody new. And then

1877
01:23:46,880 --> 01:23:50,039
that's really interesting. And the way it builds up to

1878
01:23:50,159 --> 01:23:53,039
the kind of ultimate dispatching towards the end where it

1879
01:23:53,159 --> 01:23:55,720
is an endurance test. It's like hold out as long

1880
01:23:55,760 --> 01:23:58,079
as possible. It feels really good.

1881
01:23:59,279 --> 01:24:01,520
Speaker 1: So Dan just in it's a strategy game.

1882
01:24:01,600 --> 01:24:03,159
Speaker 4: Yeah, way, I was gonna say, like I was trying

1883
01:24:03,159 --> 01:24:05,159
to think, like I've definitely played games like this before

1884
01:24:05,239 --> 01:24:08,000
where it's like there are missions in the menu that like,

1885
01:24:08,119 --> 01:24:09,600
you know you are not going on, but you have

1886
01:24:09,720 --> 01:24:11,439
your stample. Is it like a fire emblem or something.

1887
01:24:11,439 --> 01:24:13,239
Speaker 3: I'm talking about it so it's not fire them, but

1888
01:24:13,279 --> 01:24:14,720
I will say. The thing it most reminds me of

1889
01:24:14,840 --> 01:24:18,039
in terms of tone of gameplay and characters is a

1890
01:24:18,119 --> 01:24:18,680
fire emblem.

1891
01:24:18,800 --> 01:24:21,520
Speaker 4: Okay, okay, there's a specific game I'm thinking of where

1892
01:24:21,560 --> 01:24:23,159
it's like, oh, I've got an S rank, this guy

1893
01:24:23,239 --> 01:24:25,720
has this, He's going to bring back the most resources

1894
01:24:25,840 --> 01:24:26,800
from this thing. I can't remember.

1895
01:24:27,039 --> 01:24:29,119
Speaker 8: I do think of it because eventually, get you know,

1896
01:24:29,319 --> 01:24:32,319
it's dispatching, you get a lot of emergency calls coming in.

1897
01:24:32,560 --> 01:24:34,760
I think of it almost like a real time strategy

1898
01:24:34,840 --> 01:24:37,880
game where you have to like quickly send your units

1899
01:24:37,960 --> 01:24:40,199
to the thing that they are good at doing and

1900
01:24:40,279 --> 01:24:42,800
then get them to solve it. And like part of

1901
01:24:42,880 --> 01:24:45,479
why I really really like the gameplay and dispatch and

1902
01:24:45,640 --> 01:24:49,000
I think it you know, it's finally a Telltale style

1903
01:24:49,079 --> 01:24:51,840
game that I really like, is because sometimes you'll get

1904
01:24:51,880 --> 01:24:55,760
moments that, like your your actions legitimately effect not just

1905
01:24:55,880 --> 01:24:58,439
the story but the gameplay, where like if you cut

1906
01:24:58,520 --> 01:25:00,880
a member of the team, which is something you have

1907
01:25:01,039 --> 01:25:03,680
to do in the story, like this person will be

1908
01:25:03,800 --> 01:25:06,359
mad at you and they will not cooperate with you,

1909
01:25:06,720 --> 01:25:08,159
or they will disobey your orders.

1910
01:25:11,520 --> 01:25:13,319
Speaker 1: So the gameplay does really.

1911
01:25:13,600 --> 01:25:15,239
Speaker 3: It all makes it feel like you're in charge of

1912
01:25:15,279 --> 01:25:17,119
a team and that's what the game is going for

1913
01:25:17,279 --> 01:25:17,920
and succeeds it.

1914
01:25:18,119 --> 01:25:20,600
Speaker 6: And after they come back from like the crime, you

1915
01:25:20,800 --> 01:25:22,800
see like how right you got it?

1916
01:25:23,279 --> 01:25:26,960
Speaker 8: So it builds like, you know, there's a pentagon where

1917
01:25:27,159 --> 01:25:30,680
like stats like a character church I'm trying to think of,

1918
01:25:30,720 --> 01:25:32,560
like I associated with Pokemon, where it's like, you know,

1919
01:25:32,680 --> 01:25:34,560
you have the five stats, and then like it's a

1920
01:25:34,640 --> 01:25:38,720
pentagon to right, like you know, like like you'll like

1921
01:25:38,800 --> 01:25:41,239
stretch in a certain direction, and then it's like, well,

1922
01:25:41,399 --> 01:25:43,680
your your characters had like so many points in this,

1923
01:25:43,800 --> 01:25:45,760
so many points in this, and that's how like what

1924
01:25:45,840 --> 01:25:50,479
your your covers it. And then like a little hockey

1925
01:25:50,560 --> 01:25:54,199
puck thing slides around and it's like it's you're just

1926
01:25:55,920 --> 01:25:58,239
you're you're just trying to get like the highest percentage

1927
01:25:58,279 --> 01:26:00,600
of that hockey puck like landing in the area.

1928
01:26:00,760 --> 01:26:04,479
Speaker 5: And even then if you are like eighty percent covered

1929
01:26:04,520 --> 01:26:06,479
in terms of like the stats you're supposed to hit

1930
01:26:06,520 --> 01:26:09,199
for the mission, that hockey puck can still wind up

1931
01:26:09,239 --> 01:26:12,319
outside of that where it's everything lined up, well, you

1932
01:26:12,399 --> 01:26:12,920
still fuck that.

1933
01:26:13,000 --> 01:26:15,600
Speaker 8: And there's cute gameplay moments like you know, the tech

1934
01:26:15,640 --> 01:26:17,319
and eight slow down at the end of a match.

1935
01:26:17,439 --> 01:26:20,560
Sometimes there's that for where the hockey puck lands, and

1936
01:26:20,640 --> 01:26:23,199
there's even sometimes where it's like, you know, they subvert

1937
01:26:23,239 --> 01:26:26,960
your expectations once where it's like it always lands outside

1938
01:26:27,000 --> 01:26:30,039
on one mission and then something happens and the hockey

1939
01:26:30,119 --> 01:26:32,640
puck shoots into like the correct zone. And so they

1940
01:26:32,680 --> 01:26:34,319
do a bunch of cute things like that where the

1941
01:26:34,399 --> 01:26:35,439
story and the gameplay do.

1942
01:26:35,520 --> 01:26:37,600
Speaker 5: Come in and it's really well done. And on top

1943
01:26:37,640 --> 01:26:40,239
of that, there is like a hacking game as well.

1944
01:26:40,680 --> 01:26:44,479
Hacking game, yeah, and that will affect different parts of

1945
01:26:44,640 --> 01:26:45,359
the dispatching.

1946
01:26:45,399 --> 01:26:47,319
Speaker 1: On top of it's just very very good.

1947
01:26:47,359 --> 01:26:48,920
Speaker 3: What sets out to do and what it's setting out

1948
01:26:48,960 --> 01:26:51,680
to do is that a team gameplay. Everything serves that.

1949
01:26:51,840 --> 01:26:54,079
Speaker 1: And I know you have beef with like superhero stuff,

1950
01:26:54,119 --> 01:26:57,520
but like that is so secondary to the it's a

1951
01:26:57,600 --> 01:27:02,079
workplace place like team building like stuff.

1952
01:27:02,119 --> 01:27:04,640
Speaker 4: It's the Telltale style. It's even just story heavy games

1953
01:27:04,680 --> 01:27:06,840
in general. Like there's like six different angles where I

1954
01:27:06,960 --> 01:27:09,960
know this isn't for me. Doesn't mean hey, maybe it'd

1955
01:27:09,960 --> 01:27:11,159
be one of those things I try and I like,

1956
01:27:11,279 --> 01:27:13,239
but like everything is screaming at me that I would

1957
01:27:13,239 --> 01:27:13,520
hate that.

1958
01:27:13,600 --> 01:27:15,720
Speaker 8: That's that's why I'm like, you know, I'm never gonna

1959
01:27:15,760 --> 01:27:17,760
like sit you down and force your player, but that's

1960
01:27:17,760 --> 01:27:19,399
where I'm like it. And you know, it's like my

1961
01:27:19,560 --> 01:27:23,159
hero Academia, like you enjoyed watching that. It's not specifically

1962
01:27:23,319 --> 01:27:26,039
about the superheroes. It's just sort of a backdrop that

1963
01:27:26,199 --> 01:27:29,960
causes the interpersonal drama to happen. I think it's worth trying,

1964
01:27:30,279 --> 01:27:32,159
but definitely, like, you know, don't force it if you

1965
01:27:32,159 --> 01:27:32,880
don't like it, that's cool.

1966
01:27:32,920 --> 01:27:36,159
Speaker 7: I do think it's like it's not you know, I

1967
01:27:36,239 --> 01:27:38,439
think we'll have to like give you the medicine in

1968
01:27:38,760 --> 01:27:40,520
in sort of peanut butter form.

1969
01:27:42,079 --> 01:27:43,680
Speaker 1: I feel like there's a lot of peanut butter right there.

1970
01:27:43,920 --> 01:27:48,119
Speaker 4: I do like peanut butter a lot, you know.

1971
01:27:48,319 --> 01:27:48,680
Speaker 3: I don't know.

1972
01:27:49,479 --> 01:27:52,319
Speaker 6: For me, it was like starting Claire of Squirrels, like

1973
01:27:52,359 --> 01:27:55,840
I'm not supposed to like this and look happening, So.

1974
01:27:56,119 --> 01:27:58,039
Speaker 1: Yeah, who knows, Maybe you like it.

1975
01:27:58,239 --> 01:27:59,520
Speaker 2: I think I was gonna like it. I don't like

1976
01:27:59,560 --> 01:28:02,479
those tells to style games either, And part of it

1977
01:28:02,600 --> 01:28:05,119
is like, oh, the gameplay here is more substantial than

1978
01:28:05,159 --> 01:28:08,000
the kind of just walk around do bad quick time events.

1979
01:28:08,039 --> 01:28:09,800
And there are some quick time event things here and

1980
01:28:09,840 --> 01:28:12,720
they're kind of whatever, but it's very honestly, weill sal

1981
01:28:12,800 --> 01:28:14,640
the first and last episodes, you do those.

1982
01:28:14,920 --> 01:28:16,960
Speaker 8: It was smart that they went in a different direction

1983
01:28:17,079 --> 01:28:19,880
for the gameplay because you like sitting there staring as

1984
01:28:19,960 --> 01:28:23,680
screen and making decisions like that's that Being a strategy

1985
01:28:23,760 --> 01:28:26,239
game just flies so much more with me than trying

1986
01:28:26,279 --> 01:28:29,399
to blend adventure game style with like a ton of cutscenes.

1987
01:28:29,680 --> 01:28:30,199
Speaker 5: Yeah, exactly.

1988
01:28:30,920 --> 01:28:33,840
Speaker 2: I'm not a big fan of like superhero, especially subversive

1989
01:28:33,880 --> 01:28:35,840
superhero that we have so many of those things with

1990
01:28:35,960 --> 01:28:39,159
the Boys and Invincible, and I'm like, ah, this, these

1991
01:28:39,199 --> 01:28:40,279
tones are really bleak.

1992
01:28:40,600 --> 01:28:41,520
Speaker 1: This game wasn't that.

1993
01:28:41,640 --> 01:28:45,039
Speaker 2: There are some like violent moments, but it was not

1994
01:28:45,239 --> 01:28:47,600
a gore fest. It wasn't a cynical fest. Honestly, the

1995
01:28:47,640 --> 01:28:50,560
game is relatively I don't know if optimistics of the word.

1996
01:28:50,439 --> 01:28:51,039
Speaker 1: But it's nice.

1997
01:28:51,199 --> 01:28:53,640
Speaker 5: It's nice. Yeah, yeah, it's a very positive message at

1998
01:28:53,640 --> 01:28:55,199
the end of the day. Several times over.

1999
01:28:55,800 --> 01:28:56,039
Speaker 1: Yeah.

2000
01:28:56,680 --> 01:29:00,319
Speaker 5: Ok, And I think the actual game of Dispatching really

2001
01:29:00,399 --> 01:29:03,760
does put you well into Robert's shoes, the main character,

2002
01:29:04,680 --> 01:29:06,239
just because he does get deep powered.

2003
01:29:06,520 --> 01:29:08,399
Speaker 7: I told you, I try, you know, I was very

2004
01:29:08,479 --> 01:29:12,319
excited to start this game more because I thought it

2005
01:29:12,439 --> 01:29:14,920
was going to be a game that I could enjoy with.

2006
01:29:15,760 --> 01:29:17,359
Speaker 6: You know, Stacy's sitting next to me.

2007
01:29:18,399 --> 01:29:18,479
Speaker 1: And.

2008
01:29:20,000 --> 01:29:24,279
Speaker 6: She she fell asleep in the first episode and I

2009
01:29:24,399 --> 01:29:28,600
haven't talked to her since. Have I seen her yet,

2010
01:29:29,199 --> 01:29:29,840
She's still sleeping.

2011
01:29:32,159 --> 01:29:33,880
Speaker 7: She showed the dick right away, and she was sort

2012
01:29:33,920 --> 01:29:36,399
of like, why are they doing that? And I was like,

2013
01:29:36,640 --> 01:29:38,600
I don't know, it's kind of funny. She's like, it's

2014
01:29:38,680 --> 01:29:40,039
just so immediate.

2015
01:29:40,880 --> 01:29:43,319
Speaker 1: Yeah, I can't with the pearl clutching over the tone

2016
01:29:43,359 --> 01:29:45,000
of this game that I'm like, oh, so you haven't

2017
01:29:45,119 --> 01:29:46,840
worked in a real office.

2018
01:29:48,159 --> 01:29:50,039
Speaker 2: Like at the start of episode two, like a visit

2019
01:29:50,119 --> 01:29:52,600
girl was laying it on very thick. I just wanted

2020
01:29:52,640 --> 01:29:55,359
to talk about my balls and semen or whatever.

2021
01:29:55,439 --> 01:29:58,640
Speaker 8: And then yeah, well again, it's because she sucks, and it's.

2022
01:29:58,640 --> 01:30:01,399
Speaker 2: Very intentional and even like I love Chase, like the

2023
01:30:01,439 --> 01:30:04,039
first of me Chase, he's also very aggressive, and I'm like,

2024
01:30:04,119 --> 01:30:06,840
these are two very aggressive, in your face characters. Right away,

2025
01:30:07,279 --> 01:30:09,119
I was swaying a little on edge.

2026
01:30:10,520 --> 01:30:13,920
Speaker 1: Is the most I've ever heard. He's saying the most

2027
01:30:14,000 --> 01:30:16,199
fucks per minute I've ever heard. I'm like, oh, he's

2028
01:30:16,239 --> 01:30:17,000
a cute little guy.

2029
01:30:18,079 --> 01:30:18,359
Speaker 5: Okay.

2030
01:30:18,359 --> 01:30:21,199
Speaker 2: Ship anyways, so what are the number ten is going

2031
01:30:21,239 --> 01:30:22,399
to be, guys, Lego.

2032
01:30:23,720 --> 01:30:24,239
Speaker 1: Lego party.

2033
01:30:24,399 --> 01:30:25,239
Speaker 4: Okay, I'm okay with that.

2034
01:30:25,560 --> 01:30:28,119
Speaker 5: All right, I'm gonna I'm gonna put it in the box.

2035
01:30:28,279 --> 01:30:34,399
That's one, all right, only nine more times? Okay, Yeah,

2036
01:30:34,760 --> 01:30:38,279
let's just make bold claims. Uh, Sectory nine.

2037
01:30:38,279 --> 01:30:41,760
Speaker 1: Secretary nine. I would agree with that. I think that's okay.

2038
01:30:41,880 --> 01:30:45,560
Speaker 5: Yeah, yeah, okay, it's easy.

2039
01:30:47,560 --> 01:30:49,079
Speaker 2: And then obviously clear expedition.

2040
01:30:51,000 --> 01:30:53,760
Speaker 1: Oh no, did you finish it?

2041
01:30:54,119 --> 01:30:57,359
Speaker 3: I am right there when I'm on my steam deck,

2042
01:30:57,359 --> 01:30:59,520
I'm right, I'm right there at the choice I.

2043
01:31:00,359 --> 01:31:03,079
Speaker 4: Looking at this will offer up one of two. I

2044
01:31:03,159 --> 01:31:07,399
think for the next slot could be either Blueprints or Bonanza,

2045
01:31:07,560 --> 01:31:08,800
And those are two games that I love.

2046
01:31:09,000 --> 01:31:09,960
Speaker 1: Yeah, I'm fascinating.

2047
01:31:09,960 --> 01:31:13,520
Speaker 2: I love both of them. Bonanza maybe Blueprints I think

2048
01:31:13,560 --> 01:31:16,920
should be going going higher. Okay, yeah, agreed, Rance's maybe.

2049
01:31:16,920 --> 01:31:19,319
I mean I guess for Bananza is probably like you know,

2050
01:31:19,399 --> 01:31:21,479
like Jeff with Baby Steps, it is you're number one,

2051
01:31:21,520 --> 01:31:22,960
and we're like we're getting it in for you. And

2052
01:31:23,000 --> 01:31:24,199
I do like the game a lot too, but like

2053
01:31:24,319 --> 01:31:25,439
how high are we getting it?

2054
01:31:25,880 --> 01:31:26,079
Speaker 1: Yeah?

2055
01:31:26,159 --> 01:31:28,159
Speaker 8: I think the way we are talking about these games,

2056
01:31:28,159 --> 01:31:33,560
I think it's either Bonanza or Hades fascinating Hades above Bonanza.

2057
01:31:33,640 --> 01:31:36,359
Speaker 2: Okay, I put Bonanza, but I mean I'm okay with

2058
01:31:36,399 --> 01:31:37,960
putting baby steps here. I just wanted to get in

2059
01:31:38,000 --> 01:31:38,159
the top.

2060
01:31:38,239 --> 01:31:39,399
Speaker 1: I was going to ask about baby steps.

2061
01:31:40,600 --> 01:31:42,439
Speaker 5: I would put baby steps higher.

2062
01:31:42,680 --> 01:31:44,760
Speaker 3: I mean, listen, I do want it higher, and there's

2063
01:31:44,760 --> 01:31:45,920
people Okay, that's okay.

2064
01:31:47,000 --> 01:31:52,279
Speaker 1: Also, this is not a hard personal how dy should

2065
01:31:53,439 --> 01:31:54,880
I mean finalized later? Yeah?

2066
01:31:54,960 --> 01:31:57,960
Speaker 5: Yeah, okay, so we are now. And also if we

2067
01:31:58,079 --> 01:32:01,000
want to put something higher, sure we could do that.

2068
01:32:01,159 --> 01:32:05,680
Not locked in yet, Yeah, dispatch for me screams number five,

2069
01:32:06,279 --> 01:32:09,600
Like I've felt that we're on seven.

2070
01:32:10,000 --> 01:32:11,680
Speaker 1: Oh, I know, but he just said that we could.

2071
01:32:11,920 --> 01:32:12,720
We could, we could jump.

2072
01:32:13,319 --> 01:32:16,239
Speaker 2: But okay, like I know, I'm like maybe not as

2073
01:32:16,319 --> 01:32:19,079
into Shanoby as other people, Like how high up is Shanoba.

2074
01:32:19,760 --> 01:32:21,600
I think Shanoby at seven is about right for me.

2075
01:32:21,720 --> 01:32:23,600
Speaker 3: But yes, I'm willing to hear anything.

2076
01:32:24,000 --> 01:32:26,760
Speaker 8: I would fight for a higher but I don't I

2077
01:32:26,800 --> 01:32:29,159
don't know how much higher. The rest of the group

2078
01:32:29,279 --> 01:32:30,159
is not really feeling.

2079
01:32:30,239 --> 01:32:32,960
Speaker 4: I would grubb baby steps is his thing, and I

2080
01:32:33,039 --> 01:32:34,319
mean he was the one who said like he could.

2081
01:32:34,800 --> 01:32:35,920
Speaker 3: I figured I would be the only one to say

2082
01:32:35,960 --> 01:32:37,520
anything if if there's other people at my back a

2083
01:32:37,520 --> 01:32:38,920
little bit, I'll hold on a little bit.

2084
01:32:39,159 --> 01:32:42,520
Speaker 6: I like Baby Steps higher.

2085
01:32:42,680 --> 01:32:44,479
Speaker 5: Sean, would you be okay at six or seven?

2086
01:32:47,159 --> 01:32:50,359
Speaker 1: That's just where we're You guys are making it weird.

2087
01:32:50,840 --> 01:32:51,680
I'll put it this way.

2088
01:32:51,800 --> 01:32:55,159
Speaker 8: I don't think that Shenoby should go below Baby Steps

2089
01:32:55,279 --> 01:32:57,680
because I know baby Steps is your thing, Genoby is

2090
01:32:57,720 --> 01:32:58,159
my thing.

2091
01:32:58,359 --> 01:33:01,439
Speaker 2: And Shnoby is up there with me to Yeah, so

2092
01:33:01,520 --> 01:33:05,199
we have at least two people on What about Silk

2093
01:33:05,239 --> 01:33:08,079
Song at sevens No? No, absolutely, no, okay.

2094
01:33:08,239 --> 01:33:11,439
Speaker 1: I think Merrit's discussion being in the bottom half of

2095
01:33:11,520 --> 01:33:12,840
this list, I would be.

2096
01:33:13,159 --> 01:33:15,399
Speaker 2: I think I would fight pretty hard for it to

2097
01:33:15,439 --> 01:33:19,159
be in the top five, to be in the top three.

2098
01:33:19,319 --> 01:33:21,000
Speaker 4: No, not not even like I don't want to want

2099
01:33:21,000 --> 01:33:21,760
to lock it in yet.

2100
01:33:21,840 --> 01:33:25,039
Speaker 2: I think I really do. Think it is so stand

2101
01:33:25,079 --> 01:33:28,039
out to me just how engrossing that world is, how

2102
01:33:28,520 --> 01:33:31,279
exciting it is to explore. I know the boss fights

2103
01:33:31,279 --> 01:33:32,800
are hard, I know that's not gonna be everyone's thing.

2104
01:33:33,279 --> 01:33:35,640
I love it. I can't get enough of it. Every

2105
01:33:35,720 --> 01:33:38,319
boss fight was so exciting and fun to me. Those

2106
01:33:38,359 --> 01:33:42,399
patterns were so interesting to like learn and just be

2107
01:33:42,600 --> 01:33:45,239
reflexive to like sometimes I would just get a good

2108
01:33:45,239 --> 01:33:47,680
grasp on it. That one fight that's just the two dancers,

2109
01:33:47,720 --> 01:33:50,840
and that's basically just where the going. Yeah, it's a

2110
01:33:50,880 --> 01:33:53,840
completely fair fight. It's just this challenge and it is

2111
01:33:54,079 --> 01:33:58,319
execution a good challenge. The way that world looks, even

2112
01:33:58,359 --> 01:34:00,279
the act structure, Like I think not too any other

2113
01:34:00,279 --> 01:34:02,279
people did Act three, because that too is an off ramp.

2114
01:34:02,319 --> 01:34:04,159
You could stop there if you think, like, Okay, this

2115
01:34:04,239 --> 01:34:05,720
has been challenging, or maybe I just want to do

2116
01:34:05,800 --> 01:34:09,600
something else. I dove so hard into Act three. Love

2117
01:34:09,680 --> 01:34:13,319
that that final boss super challenging. Maybe forty tries, but

2118
01:34:13,479 --> 01:34:17,119
like every time I knew I was getting better and

2119
01:34:17,239 --> 01:34:19,720
it was like this, boy, this is really difficult. But

2120
01:34:19,840 --> 01:34:22,359
it's alrighty rewarding in the process because I know I'm

2121
01:34:22,359 --> 01:34:24,760
gonna it's gonna happen. I am getting better and it's

2122
01:34:24,760 --> 01:34:27,720
gonna feel so good, and it does. And just the

2123
01:34:27,840 --> 01:34:30,960
running around. I love the combat. These games help, you know.

2124
01:34:31,359 --> 01:34:34,119
I love like a Shanobi or even a Prince of

2125
01:34:34,159 --> 01:34:36,800
Perzloss Crown that are these two D combo based games.

2126
01:34:36,840 --> 01:34:39,560
That's great. I love in Hollan Night, you just kind

2127
01:34:39,600 --> 01:34:41,960
of have this push and it's just about finding the

2128
01:34:42,000 --> 01:34:45,279
windows to do as much pushes as possible and then

2129
01:34:45,520 --> 01:34:46,399
get out of there.

2130
01:34:46,840 --> 01:34:48,800
Speaker 1: Is this your Is this your favorite game of the year?

2131
01:34:48,880 --> 01:34:50,760
Speaker 2: This is my number one game this year?

2132
01:34:51,279 --> 01:34:51,920
Speaker 1: Where is this for you?

2133
01:34:52,520 --> 01:34:53,840
Speaker 2: For me, it's gonna be the top three?

2134
01:34:54,000 --> 01:34:54,119
Speaker 5: Uh?

2135
01:34:55,199 --> 01:34:55,359
Speaker 2: Four?

2136
01:34:55,399 --> 01:34:57,279
Speaker 3: Maybe I have to look at my list. I think, uh,

2137
01:34:57,479 --> 01:34:59,000
let's go back to what Chel was saying. Let's put

2138
01:34:59,039 --> 01:35:01,239
Baby Steps at seven, and let's put Shanobi at six.

2139
01:35:01,319 --> 01:35:02,680
Speaker 8: And I was gonna say, and then do you think

2140
01:35:02,800 --> 01:35:05,479
Hades is five maybe or Hades is higher?

2141
01:35:05,640 --> 01:35:06,640
Speaker 2: I would put Hades.

2142
01:35:07,000 --> 01:35:08,520
Speaker 1: I would let me go.

2143
01:35:09,039 --> 01:35:11,079
Speaker 8: Because because I'm kind of with you the early baby

2144
01:35:11,119 --> 01:35:12,319
Step seven Shudoby six.

2145
01:35:12,399 --> 01:35:17,600
Speaker 1: If I'm so high on Hades, I am two.

2146
01:35:17,800 --> 01:35:20,159
Speaker 8: Okay, I think this is good so far. Then if

2147
01:35:20,199 --> 01:35:21,880
we do baby Step seven should be six.

2148
01:35:22,079 --> 01:35:23,760
Speaker 4: And I want to say, I know I've referenced several

2149
01:35:23,800 --> 01:35:25,399
times with different games, but like, oh, this might be

2150
01:35:25,439 --> 01:35:28,279
my number one. The three like real contenders, not counting

2151
01:35:28,359 --> 01:35:30,880
my trid prime four because that's dead potential. Number ones

2152
01:35:30,920 --> 01:35:33,760
for me are Hades, Silk Song, and thirty three.

2153
01:35:34,039 --> 01:35:35,000
Speaker 1: So just so you know what my.

2154
01:35:35,159 --> 01:35:38,560
Speaker 4: Potential those are my top caree where do we all

2155
01:35:38,600 --> 01:35:39,600
have Blueprints, because.

2156
01:35:39,520 --> 01:35:41,920
Speaker 2: That's not where I'm like, that's top five for sure.

2157
01:35:41,960 --> 01:35:44,079
I mean it's clearly his top five and now top five,

2158
01:35:44,359 --> 01:35:45,079
I've got a ten.

2159
01:35:45,640 --> 01:35:46,479
Speaker 1: I have it at three.

2160
01:35:48,039 --> 01:35:50,399
Speaker 3: Feels like a top three. I do have it at three, Yeah,

2161
01:35:50,560 --> 01:35:52,760
I mean I would put it above Expedition thirty three.

2162
01:35:52,880 --> 01:35:55,479
Is there anyone else that goes that way? It's right

2163
01:35:55,520 --> 01:35:57,960
below Expedition for me? Okay, I want I want to

2164
01:35:58,000 --> 01:36:00,600
I wanted to check that. Yeah, okay, well case.

2165
01:36:00,840 --> 01:36:03,359
Speaker 1: I would love Blueprints at three if if we could

2166
01:36:03,520 --> 01:36:03,760
get on.

2167
01:36:05,039 --> 01:36:07,399
Speaker 5: I'm fine with at five me too.

2168
01:36:08,359 --> 01:36:09,000
Speaker 2: I love that game.

2169
01:36:09,079 --> 01:36:09,279
Speaker 5: It is.

2170
01:36:10,000 --> 01:36:11,880
Speaker 2: There's nothing wrong with being a direct sequel. It isn't

2171
01:36:11,880 --> 01:36:14,359
a lot ways very much a direct sequel.

2172
01:36:14,119 --> 01:36:17,720
Speaker 1: Can I I think I'm I'm the biggest Hades two

2173
01:36:17,760 --> 01:36:19,920
defender here. I think I think I'm good with five.

2174
01:36:20,640 --> 01:36:22,880
I think what's letting Haities two down is I do

2175
01:36:23,000 --> 01:36:25,199
think they they fumbled the ending a bit?

2176
01:36:26,600 --> 01:36:28,880
Speaker 8: What is I'm not sure about that because I just

2177
01:36:29,000 --> 01:36:30,319
didn't bother finishing the game.

2178
01:36:30,439 --> 01:36:32,119
Speaker 1: I just had a great time with what I did.

2179
01:36:32,239 --> 01:36:34,840
Oh yeah, the fucker plays as it's like one of

2180
01:36:34,880 --> 01:36:36,319
the best playing games on this list.

2181
01:36:36,399 --> 01:36:38,720
Speaker 8: When they were like, yeah, you need a minimum of

2182
01:36:38,760 --> 01:36:40,840
six clears to finish. I'm like, well, I'm just not

2183
01:36:40,920 --> 01:36:44,000
gonna do that. I'll consider that. The ending instead was cool.

2184
01:36:44,000 --> 01:36:45,800
Speaker 4: Absolute What did people not like by.

2185
01:36:45,680 --> 01:36:48,680
Speaker 2: The end, there's if there's time shenanigans and it's kind

2186
01:36:48,720 --> 01:36:50,399
of a little weird and it sort of makes Melena

2187
01:36:50,399 --> 01:36:54,199
way kind of less passive and it's hand fisted a

2188
01:36:54,239 --> 01:36:56,840
little bit with she's passive.

2189
01:36:56,560 --> 01:36:59,640
Speaker 5: And yeah, so story wise, yeah, it's like after you know,

2190
01:36:59,720 --> 01:37:03,760
you spend so much time with milino A and the

2191
01:37:04,000 --> 01:37:06,119
ending kind of I don't know, I don't want to

2192
01:37:06,119 --> 01:37:10,319
say rob all the agency and the ending. Yeah, he

2193
01:37:10,439 --> 01:37:13,680
makes like the save, like the surprise return.

2194
01:37:14,520 --> 01:37:17,640
Speaker 1: It's like, but it's that's a sibling it's a sibling thing,

2195
01:37:17,760 --> 01:37:20,319
like it's a plan the nact together. I do really

2196
01:37:20,680 --> 01:37:23,640
like that, and they had like really clever ideas with

2197
01:37:24,279 --> 01:37:27,800
time here. But also I feel like I saw this coming.

2198
01:37:27,880 --> 01:37:30,920
It's like people, when you involve time travel or time

2199
01:37:31,000 --> 01:37:34,119
shenanigans in a game's narrative like this, it's gonna hit

2200
01:37:34,199 --> 01:37:37,520
people super lukewarm. I don't know, this is weird. Maybe

2201
01:37:37,520 --> 01:37:39,079
it's I got Jeffrey Red on the brain, but West

2202
01:37:39,119 --> 01:37:44,119
World season two, the time dysmorphia in that like it

2203
01:37:44,199 --> 01:37:46,520
didn't work for people, and I really liked that, and

2204
01:37:46,640 --> 01:37:48,680
I do like some of it in this game. But yeah,

2205
01:37:48,680 --> 01:37:52,039
I think I think the ending story stuff after the

2206
01:37:52,079 --> 01:37:53,760
sibling stuff is a bit of a wet f art.

2207
01:37:54,399 --> 01:37:58,439
Speaker 5: It's a really good games. Okay, what about this odd Dispatches?

2208
01:37:58,439 --> 01:38:01,239
Maybe in my top three? I would be okay with

2209
01:38:01,319 --> 01:38:02,199
it as number five.

2210
01:38:03,079 --> 01:38:05,800
Speaker 1: I see, I would. I would put Dispatch above Haites two.

2211
01:38:06,720 --> 01:38:09,720
Speaker 8: I went as well. Dispatch is probably coming at two

2212
01:38:09,800 --> 01:38:10,039
for me.

2213
01:38:10,279 --> 01:38:12,319
Speaker 3: I think I think we are talking ourselves into hades

2214
01:38:12,319 --> 01:38:12,600
to at.

2215
01:38:12,560 --> 01:38:17,479
Speaker 5: Number we get to number four.

2216
01:38:17,600 --> 01:38:26,479
Speaker 1: Now, my guess is in play the battle are Man's eyes.

2217
01:38:27,680 --> 01:38:28,399
This is what I do.

2218
01:38:28,720 --> 01:38:29,800
Speaker 6: This is how I win.

2219
01:38:33,079 --> 01:38:33,239
Speaker 5: Man.

2220
01:38:33,680 --> 01:38:34,960
Speaker 1: I would like silk Song here.

2221
01:38:35,239 --> 01:38:38,119
Speaker 5: I think Blueprints fits in at four.

2222
01:38:41,359 --> 01:38:44,039
Speaker 2: I still have silk Song over Blueprints. I like both

2223
01:38:44,079 --> 01:38:46,359
of those games a ton, and I would like both

2224
01:38:46,399 --> 01:38:48,000
of them to get as high as possible.

2225
01:38:48,079 --> 01:38:50,079
Speaker 8: I know how much you guys love it. I'm just

2226
01:38:50,680 --> 01:38:52,840
you know, making it clear you have two people who

2227
01:38:52,880 --> 01:38:55,399
don't like Silk Song. I'm just I don't throwing that

2228
01:38:55,600 --> 01:38:58,479
thrown out there. How do you feel jam I hit

2229
01:38:58,600 --> 01:38:58,960
or missed.

2230
01:39:00,039 --> 01:39:01,359
Speaker 6: I played some of it. I have to go back

2231
01:39:01,359 --> 01:39:01,520
to it.

2232
01:39:02,079 --> 01:39:03,319
Speaker 2: We can put it at four then.

2233
01:39:03,560 --> 01:39:05,199
Speaker 1: Oh man, that's where I would love it to be.

2234
01:39:05,479 --> 01:39:07,439
And I think because I think those other three games

2235
01:39:07,479 --> 01:39:09,239
are because I know what's happening after this. I'm like,

2236
01:39:09,560 --> 01:39:12,359
Sol sry four deals right to me for the group?

2237
01:39:13,079 --> 01:39:14,800
Speaker 3: Is there any chance Blueprints could be the game of

2238
01:39:14,800 --> 01:39:15,239
the year.

2239
01:39:16,720 --> 01:39:18,479
Speaker 4: Let's figure out three before we get there.

2240
01:39:19,319 --> 01:39:22,239
Speaker 1: Okay, love that conversation. I think that's great. I think

2241
01:39:22,239 --> 01:39:22,800
it's possible.

2242
01:39:22,840 --> 01:39:25,399
Speaker 5: I want to hear like, if there's any chance I

2243
01:39:25,479 --> 01:39:26,880
want to put Dispatch at number three?

2244
01:39:27,239 --> 01:39:30,439
Speaker 1: I think so, yes, that feels right.

2245
01:39:33,399 --> 01:39:39,479
Speaker 8: Yeah, it's I disagree that this is where things are

2246
01:39:39,520 --> 01:39:42,560
going to get weird because I hate Blueprints has a

2247
01:39:42,640 --> 01:39:44,760
video game. But again, like I keep saying, it was

2248
01:39:44,880 --> 01:39:48,119
never going to be for me, So unless we're talking

2249
01:39:48,159 --> 01:39:50,039
about it being number one, I'm not sure how fair

2250
01:39:50,079 --> 01:39:51,119
it is to bring that up.

2251
01:39:51,279 --> 01:39:53,880
Speaker 2: I mean, I mean, I hate to kind of burst

2252
01:39:53,880 --> 01:39:55,600
a bubble. I feel like Claire of Scares Fishing thirty

2253
01:39:55,600 --> 01:39:57,520
three is a pretty easy one. I think it's like

2254
01:39:57,840 --> 01:40:00,319
it's so high, even if it's not number I think

2255
01:40:00,359 --> 01:40:02,239
it's high on almost everyone's list.

2256
01:40:02,319 --> 01:40:05,359
Speaker 3: At least somewhere. It's probably gonna barely miss my top ten.

2257
01:40:05,439 --> 01:40:06,359
Speaker 6: I like it quite a bit.

2258
01:40:06,640 --> 01:40:11,119
Speaker 3: I just you know, it's I just think, I don't know.

2259
01:40:11,239 --> 01:40:14,479
At a certain point the fun mechanics of the combats

2260
01:40:14,640 --> 01:40:16,720
did get like, Okay, I get it now, I think

2261
01:40:16,760 --> 01:40:18,520
that's whatever it was. After ten hours of the game,

2262
01:40:18,520 --> 01:40:19,880
I was just like, I get it, but I think

2263
01:40:19,960 --> 01:40:21,520
And then it went to like twenty five hours.

2264
01:40:21,600 --> 01:40:23,720
Speaker 4: The thing is the combat is what actually got me

2265
01:40:23,840 --> 01:40:26,119
to try it is walking by Wile Beyonca played it

2266
01:40:26,159 --> 01:40:28,279
and be like, oh, that looks really snappy. The thing

2267
01:40:28,359 --> 01:40:30,560
that kept me around, and the thing that made it

2268
01:40:31,399 --> 01:40:33,159
one of my like top two or three games of

2269
01:40:33,159 --> 01:40:36,439
the year, if not one, is that it did actually

2270
01:40:36,479 --> 01:40:38,520
grab me from the beginning with that Gomage sequence, I

2271
01:40:38,600 --> 01:40:40,239
was like, oh, what a cool Like I've seen a

2272
01:40:40,279 --> 01:40:43,039
million RPGs and stuff, and you know, like you guys know,

2273
01:40:43,119 --> 01:40:44,760
I'm not into the like fantasy tropes and stuff like that,

2274
01:40:45,079 --> 01:40:46,800
and this was a very different thing. It's like this

2275
01:40:46,880 --> 01:40:49,079
whole concept of the painterest and everything. It's like, that's cool.

2276
01:40:49,079 --> 01:40:51,159
I haven't seen anything quite like that. And the combat

2277
01:40:51,239 --> 01:40:52,199
was the thing that got me in the door and

2278
01:40:52,279 --> 01:40:54,119
it kept me through the whole time. But then even

2279
01:40:54,159 --> 01:40:56,039
stuff like the overworld. I love the look of it

2280
01:40:56,119 --> 01:40:58,520
and it's almost like the kind of tilt ship thing. Yeah,

2281
01:40:58,720 --> 01:41:00,520
and then the way it opened up things where it's like, oh,

2282
01:41:00,640 --> 01:41:02,239
now I can ride on I ske now it can fly,

2283
01:41:02,399 --> 01:41:04,119
and like, you know, like I that was one thing

2284
01:41:04,159 --> 01:41:05,920
I actually did, like in some old final fantasies say

2285
01:41:05,960 --> 01:41:07,199
oh you get the airship and stuff like that, and

2286
01:41:07,279 --> 01:41:09,640
it's fun to kind of explore an overworld, and I

2287
01:41:09,760 --> 01:41:12,279
think the different means of traversal in the overworld, it's like,

2288
01:41:12,319 --> 01:41:14,800
oh man, that's another thing I like about it. It's

2289
01:41:14,880 --> 01:41:17,760
not just the setup. And then it's I actually cared

2290
01:41:17,800 --> 01:41:19,840
about the characters and the story and things like that.

2291
01:41:19,960 --> 01:41:21,279
Speaker 3: So like I like the ending quite a bit.

2292
01:41:21,439 --> 01:41:22,079
Speaker 4: Yeah, yeah, me too.

2293
01:41:22,119 --> 01:41:22,800
Speaker 2: I love the ending.

2294
01:41:22,880 --> 01:41:24,359
Speaker 4: And so I mean the fact that it was something

2295
01:41:24,399 --> 01:41:26,439
as simple as the combat and and kind of the

2296
01:41:26,640 --> 01:41:28,359
action based paper Mario stuff that got me in the

2297
01:41:28,399 --> 01:41:31,479
door and it actually made me go super outside of

2298
01:41:31,520 --> 01:41:34,520
my comfort zone and come to love this game for

2299
01:41:34,640 --> 01:41:37,840
all the reasons people love and talk about great RPGs,

2300
01:41:37,960 --> 01:41:39,840
the story, the characters and things like that. And I

2301
01:41:39,920 --> 01:41:42,720
found myself like, I'm so glad I gave this a

2302
01:41:42,800 --> 01:41:44,560
chance and went outside of my bubble because like, this

2303
01:41:44,680 --> 01:41:45,800
is one of my favorite games of the year.

2304
01:41:45,880 --> 01:41:50,479
Speaker 5: Absolutely, Yeah, I don't know. For me, I've seen like

2305
01:41:50,520 --> 01:41:53,560
a lot of people start to turn on clear obscure.

2306
01:41:55,159 --> 01:41:56,279
Speaker 1: I thought it was like they're.

2307
01:41:56,079 --> 01:41:57,840
Speaker 2: Special little game then only they knew about it.

2308
01:41:57,840 --> 01:42:01,119
Speaker 5: That just seems so fucking stupid and thick go the

2309
01:42:01,199 --> 01:42:01,840
goddamn things.

2310
01:42:02,039 --> 01:42:03,239
Speaker 3: Like I think it's a lot of people who are

2311
01:42:03,279 --> 01:42:05,039
like didn't feel a need to speak up against it

2312
01:42:05,119 --> 01:42:06,159
until they till it won.

2313
01:42:06,039 --> 01:42:06,600
Speaker 5: Like every award.

2314
01:42:07,119 --> 01:42:09,920
Speaker 8: Yeah, and you know, I wanted to make sure going

2315
01:42:09,960 --> 01:42:12,159
into this that like we're not afraid to do the

2316
01:42:12,239 --> 01:42:14,840
obvious thing. If it's what we're feeling, sure, like, yeah,

2317
01:42:15,000 --> 01:42:17,159
we don't need to say no something else is because

2318
01:42:17,159 --> 01:42:19,159
we want to prop up Like if we all feel

2319
01:42:19,199 --> 01:42:21,680
that there's not the most obvious thing is number one,

2320
01:42:21,960 --> 01:42:22,199
then I.

2321
01:42:22,399 --> 01:42:24,239
Speaker 4: Feel like, of course there was no risk of that

2322
01:42:24,319 --> 01:42:26,800
being It is fun when it is something not obvious

2323
01:42:26,880 --> 01:42:30,640
and very just. I feel like was one of those Yeah,

2324
01:42:30,640 --> 01:42:32,600
but that came from an earnest place. We just kind

2325
01:42:32,640 --> 01:42:34,760
of like looked around like, oh shit, it was genially

2326
01:42:34,800 --> 01:42:37,800
the right choice yeah, yeah, And but I'm with Sean

2327
01:42:37,800 --> 01:42:40,960
where it's like, yeah, sometimes it's you know, if it

2328
01:42:41,079 --> 01:42:42,720
is the feeling like there's no reason to just like

2329
01:42:42,960 --> 01:42:44,720
throw out a wildcard just to be a wildcard, Like

2330
01:42:44,760 --> 01:42:46,560
if we all think it's expation.

2331
01:42:46,439 --> 01:42:49,079
Speaker 8: I think I think Dan, with everything you just said,

2332
01:42:49,119 --> 01:42:51,960
by bringing you in and making you like a traditional

2333
01:42:52,199 --> 01:42:55,680
term based g RPG style game, I think that goes

2334
01:42:55,720 --> 01:42:58,159
a long way speaking towards this quality. Just like I think,

2335
01:42:58,199 --> 01:43:00,880
you know, hadis two pulling me and like, yeah, it

2336
01:43:01,039 --> 01:43:03,840
is a game I would not have played much of

2337
01:43:04,039 --> 01:43:07,399
otherwise that like I go in, I'm thinking, h may

2338
01:43:07,479 --> 01:43:08,800
not get me into this one, and I fall in

2339
01:43:08,840 --> 01:43:11,439
love with it, and Expedition thirty three is the kind

2340
01:43:11,439 --> 01:43:13,720
of game that is for me, and I do still

2341
01:43:13,760 --> 01:43:15,439
think it's absolutely fantastic and.

2342
01:43:15,479 --> 01:43:18,000
Speaker 2: It's such an amazing achievement because this is a genre

2343
01:43:18,159 --> 01:43:21,800
that so many people have been retreating from, leaving to

2344
01:43:21,920 --> 01:43:24,159
like a very very few, like you know, you'll have

2345
01:43:24,239 --> 01:43:27,039
a persona every five years or something like that. But

2346
01:43:27,119 --> 01:43:29,840
even Square Renix, who does Final Fantasy, they were like,

2347
01:43:30,399 --> 01:43:32,680
this stuff's old and bad. People don't want turn based

2348
01:43:32,720 --> 01:43:35,079
combat anymore. So I kind of, you know, like cowardly

2349
01:43:35,119 --> 01:43:37,319
and they made you know, foun Phantasy sixteen, which is

2350
01:43:37,640 --> 01:43:40,560
an action game and a really sanitized action game because

2351
01:43:40,560 --> 01:43:43,000
they wanted to mass appeal and all this stuff. And here,

2352
01:43:43,119 --> 01:43:45,880
you know, these people who make a game that doesn't

2353
01:43:45,880 --> 01:43:49,159
even look that much worse graphically than a Final Fantasy

2354
01:43:49,239 --> 01:43:53,119
on like a scale of that budget, and one that's

2355
01:43:53,239 --> 01:43:56,159
infinitely fun while still being true to the roots of

2356
01:43:56,239 --> 01:43:58,920
what makes term based RPGs a genre.

2357
01:43:59,159 --> 01:43:59,840
Speaker 1: Yeah that I love.

2358
01:44:00,039 --> 01:44:02,239
Speaker 2: I'm making it exciting and fresh and interesting.

2359
01:44:02,319 --> 01:44:02,479
Speaker 5: It was.

2360
01:44:02,640 --> 01:44:05,680
Speaker 8: It was very smart of them to keep the scope

2361
01:44:06,000 --> 01:44:07,760
small because they were like, oh, yeah, what if we

2362
01:44:07,880 --> 01:44:10,760
just make a love layer to PS one RPGs. That

2363
01:44:10,880 --> 01:44:14,800
way we can do things like they talked about why

2364
01:44:14,960 --> 01:44:17,399
to do the overworld map as a PS one style

2365
01:44:17,479 --> 01:44:20,319
overworld map A because that's sick and that's kind of

2366
01:44:20,319 --> 01:44:23,520
gone away in RPGs, and B guess that's a lot

2367
01:44:23,600 --> 01:44:24,960
easier for a small team to make.

2368
01:44:25,239 --> 01:44:27,079
Speaker 2: It's like one of the big takeaways is please bring

2369
01:44:27,159 --> 01:44:30,199
back your overworld map. Yeah. Smart, everyone likes this.

2370
01:44:30,479 --> 01:44:33,439
Speaker 1: Smart decisions like that, Yeah, elevated. Can we talk about

2371
01:44:33,439 --> 01:44:34,720
some of like this game is flaws?

2372
01:44:35,359 --> 01:44:37,359
Speaker 3: Yeah, I got one, just real quickly just saying that

2373
01:44:37,640 --> 01:44:40,319
stick would me before I forget every time I would

2374
01:44:40,319 --> 01:44:41,720
go back to it after not playing for a week,

2375
01:44:41,760 --> 01:44:42,159
and I'd be in.

2376
01:44:42,159 --> 01:44:44,159
Speaker 2: A level I'd be like, I have no idea where

2377
01:44:44,159 --> 01:44:46,039
I'm going. I literally it needs a map.

2378
01:44:46,359 --> 01:44:49,239
Speaker 3: I believe how much WHU which direction I'm supposed to

2379
01:44:49,239 --> 01:44:49,920
be going right now?

2380
01:44:50,000 --> 01:44:53,199
Speaker 6: It's I couldn't believe how much. I just like found that,

2381
01:44:53,359 --> 01:44:55,439
like didn't try, but like found like.

2382
01:44:55,479 --> 01:44:57,520
Speaker 3: Yeah, eventually just kind of put But there are a

2383
01:44:57,560 --> 01:45:00,479
couple areas where it's like there are branches here, and

2384
01:45:00,560 --> 01:45:02,439
it's like, because I put it down and I forget

2385
01:45:02,479 --> 01:45:05,000
which way I came from, there's no way to figure

2386
01:45:05,000 --> 01:45:07,079
out where you're going after that. Whatever, it's not that

2387
01:45:07,199 --> 01:45:09,199
big a deal because you just play for five minutes.

2388
01:45:10,239 --> 01:45:12,800
Speaker 7: I think, like the pictoe stuff and then like the

2389
01:45:12,920 --> 01:45:14,960
buffs under that they were like two there were like

2390
01:45:15,079 --> 01:45:15,640
too too many.

2391
01:45:17,319 --> 01:45:19,880
Speaker 2: Yeah that's not bad. Yeah, but like I am engaging

2392
01:45:19,920 --> 01:45:21,640
with it. Yeah, I thought it was a little too

2393
01:45:21,720 --> 01:45:23,920
easy to break him. My weird complaint. And I don't

2394
01:45:23,920 --> 01:45:25,359
think it's one of h people share because I hear

2395
01:45:25,399 --> 01:45:27,239
so many people talk about, oh, it's really fun that

2396
01:45:27,279 --> 01:45:29,159
you could break the game and beat the final boss,

2397
01:45:29,239 --> 01:45:32,600
and I wasn't trying to grind to do that. I

2398
01:45:32,760 --> 01:45:35,439
was just doing some like endgame content and went to

2399
01:45:35,479 --> 01:45:37,279
the final boss, which I thought was this big build

2400
01:45:37,359 --> 01:45:39,640
up and I was gonna have this fight against this guy.

2401
01:45:39,920 --> 01:45:41,319
Then I had him one time and he died.

2402
01:45:41,359 --> 01:45:43,479
Speaker 1: I'm like, that kind of sucks. It's actually well.

2403
01:45:43,680 --> 01:45:47,359
Speaker 8: I find that interesting though, because specifically because I did

2404
01:45:47,600 --> 01:45:50,239
zero side story content. I don't like doing side stories

2405
01:45:50,239 --> 01:45:53,560
and RPGs, I just mainlined it. I found it challenging

2406
01:45:53,600 --> 01:45:56,119
at the end. Yeah, and I think that's good balance

2407
01:45:56,199 --> 01:45:58,880
there is, like because they're like, all right, you don't

2408
01:45:59,079 --> 01:46:01,000
because that's the grind in this game, is the side

2409
01:46:01,079 --> 01:46:01,880
question at all.

2410
01:46:02,079 --> 01:46:04,039
Speaker 2: And I get, you know, I understand to a degree,

2411
01:46:04,119 --> 01:46:07,000
but like I still think that your final boss because

2412
01:46:07,000 --> 01:46:10,159
there's like ten optional superbosses game, and that's fine. I

2413
01:46:10,199 --> 01:46:13,119
think your final boss should be one of the harder bestes.

2414
01:46:13,560 --> 01:46:13,760
Speaker 6: See.

2415
01:46:13,840 --> 01:46:16,920
Speaker 2: I like that because I hate it when the final

2416
01:46:17,000 --> 01:46:19,920
boss takes me an hour, Like I look, Persona is

2417
01:46:20,000 --> 01:46:22,800
one of my favorite series. I hate having to set

2418
01:46:22,840 --> 01:46:26,039
aside like four hours when I know I'm at the end.

2419
01:46:26,199 --> 01:46:28,800
Speaker 1: Right, Chuck, You've been trying to say, so yeah, yeah, Sorry,

2420
01:46:28,880 --> 01:46:31,800
that's tough, right, because you're talking about tuning the last

2421
01:46:31,880 --> 01:46:33,920
boss of a video game that lets you take the

2422
01:46:34,039 --> 01:46:37,359
lid off of the damage cap or lets you break.

2423
01:46:37,159 --> 01:46:38,960
Speaker 2: It, and that's why, that's why that realized, Like, well,

2424
01:46:38,960 --> 01:46:39,960
that's why you have that lid.

2425
01:46:40,199 --> 01:46:43,000
Speaker 1: Yeah, you get to multiply crit and you get to

2426
01:46:43,119 --> 01:46:46,720
like buff Mayel and then send her into virtuoso mode

2427
01:46:46,760 --> 01:46:49,520
and then you just like like hitting one time and

2428
01:46:49,600 --> 01:46:52,960
it's completely exploded, and like I love that, but yeah,

2429
01:46:53,039 --> 01:46:54,800
tuning that's a nightmare, Like how do you what do

2430
01:46:54,840 --> 01:46:56,920
you want to do level scaling in that game? Fuck? No,

2431
01:46:57,079 --> 01:46:59,000
of course you don't want that. You want your mastery

2432
01:46:59,079 --> 01:47:02,039
of the system to be respected. So I do think

2433
01:47:02,079 --> 01:47:04,760
that criticism of like the last Boss was too easy.

2434
01:47:04,840 --> 01:47:07,079
It's like, well, Mike, come on, look at us. We

2435
01:47:07,239 --> 01:47:10,119
did this, we did that one hit.

2436
01:47:10,279 --> 01:47:11,880
Speaker 2: We don't know that's wow, that killed.

2437
01:47:12,960 --> 01:47:14,880
Speaker 8: So you can just flip the switch and you won't

2438
01:47:14,960 --> 01:47:16,880
kill in one hit. Like it's a choice you made,

2439
01:47:17,000 --> 01:47:17,159
you know.

2440
01:47:17,880 --> 01:47:19,239
Speaker 2: I don't think I should have to engage with like

2441
01:47:19,279 --> 01:47:22,159
a weird system like that to preemptively balance the final

2442
01:47:22,239 --> 01:47:22,720
boss from my.

2443
01:47:22,840 --> 01:47:26,279
Speaker 8: Well, no, no, you chose to turn off the cap

2444
01:47:26,359 --> 01:47:27,800
and that's why it was easy, because it gave it

2445
01:47:27,840 --> 01:47:28,039
to me.

2446
01:47:28,319 --> 01:47:29,920
Speaker 1: Well, right, so just don't do that.

2447
01:47:33,000 --> 01:47:34,399
Speaker 3: As I went to the end and I was googling,

2448
01:47:34,439 --> 01:47:35,840
like what I should do, if I should just rush

2449
01:47:35,840 --> 01:47:38,119
to the end, there's a lot of people online are like, definitely,

2450
01:47:38,159 --> 01:47:39,560
don't do all the side stuff because it's going to

2451
01:47:39,640 --> 01:47:40,479
run the last fight, and I just.

2452
01:47:40,520 --> 01:47:42,119
Speaker 2: Don't worry that. Maybe if the game had told me that,

2453
01:47:42,279 --> 01:47:42,960
I would have been.

2454
01:47:43,560 --> 01:47:45,319
Speaker 8: That's old school RPGs. Though, if you do all the

2455
01:47:45,359 --> 01:47:47,720
side stuff, you'll be super overpowered, like f F seven

2456
01:47:47,800 --> 01:47:48,199
and stuff.

2457
01:47:48,680 --> 01:47:50,159
Speaker 3: I don't know if that's an excuse, though, yeah I

2458
01:47:50,159 --> 01:47:50,680
could I've done.

2459
01:47:51,000 --> 01:47:53,279
Speaker 2: I usually do do some big damage towards the end

2460
01:47:53,279 --> 01:47:56,880
of the game, like in last year Metaphor, I did

2461
01:47:56,960 --> 01:47:59,279
do like all that stuff. The boss was still exciting.

2462
01:47:59,399 --> 01:48:01,039
Speaker 1: Yes, that's what I do.

2463
01:48:01,199 --> 01:48:04,159
Speaker 3: Think that like a pretty emotionally mature game of like

2464
01:48:04,279 --> 01:48:07,359
exploring its themes in a really good way. As someone

2465
01:48:07,399 --> 01:48:09,920
who's like at the end at that choice, kind of

2466
01:48:09,960 --> 01:48:12,760
understand what that choice is, at least to a certain extent,

2467
01:48:12,800 --> 01:48:16,880
at least understand the characters' motivations, like Renoir wanting to

2468
01:48:17,159 --> 01:48:18,880
kick these people out of this world, to deal with

2469
01:48:18,920 --> 01:48:20,640
these problems because he wants them to deal with it

2470
01:48:20,720 --> 01:48:23,000
in his world, and these other characters have made a

2471
01:48:23,119 --> 01:48:26,560
new world separate from him that where they're actually just

2472
01:48:26,760 --> 01:48:28,000
saying no, I don't even want to deal with that.

2473
01:48:28,039 --> 01:48:30,560
I want to build these new things and move on

2474
01:48:31,119 --> 01:48:34,600
in a really clear and clean way, and him being like, no,

2475
01:48:34,840 --> 01:48:36,920
you can't do that. And it's like, why can't they

2476
01:48:37,000 --> 01:48:39,119
do that? Why are they not allowed to just move

2477
01:48:39,199 --> 01:48:42,159
on and leave your trauma behind? And these are things

2478
01:48:42,199 --> 01:48:44,279
I've not really seen explore too often in games. I

2479
01:48:44,319 --> 01:48:45,680
thought that was really well done.

2480
01:48:46,239 --> 01:48:48,119
Speaker 1: It's like not only a processing grief I mentioned this

2481
01:48:48,199 --> 01:48:52,039
before processing grief, but also like the agency of the

2482
01:48:52,119 --> 01:48:55,760
individuals involved, and also like are these people alive in

2483
01:48:55,880 --> 01:48:59,359
this painting? I me, chuck, I think so, like I

2484
01:48:59,399 --> 01:49:01,640
would consider those real individuals, real people.

2485
01:49:01,880 --> 01:49:03,920
Speaker 2: Kind of scary thing because there's a good argument why not,

2486
01:49:04,079 --> 01:49:05,960
And to me, I think the whole thing is kind

2487
01:49:06,000 --> 01:49:08,560
of it's funny because it's almost like a story about

2488
01:49:08,600 --> 01:49:11,359
the dangers of media and maybe even video games like

2489
01:49:12,439 --> 01:49:15,680
Escapis I'm right, something bad happened. Instead of thinking about that,

2490
01:49:15,840 --> 01:49:19,159
maybe I'll play three hundred hours of World of warcraft, right,

2491
01:49:19,239 --> 01:49:21,439
and you know, now these now are this is like

2492
01:49:21,479 --> 01:49:23,920
a real person, my friend. It's like having connections like

2493
01:49:23,960 --> 01:49:26,800
that is important, but like ooh, maybe that that can

2494
01:49:26,920 --> 01:49:28,000
be dangerous as well.

2495
01:49:28,079 --> 01:49:30,159
Speaker 5: It can be kind of a problem. I'm not normally

2496
01:49:30,239 --> 01:49:33,760
someone that engages with like any extra additional bosses, but like,

2497
01:49:33,880 --> 01:49:36,199
it was this game where I just wanted to be

2498
01:49:37,000 --> 01:49:39,439
and it is bleeding exactly into Mikey's point, but like

2499
01:49:39,960 --> 01:49:42,399
just lose myself more into this game to just learn

2500
01:49:42,560 --> 01:49:45,039
more and more, and like the journals add a lot

2501
01:49:45,119 --> 01:49:49,479
of like really neat different story beats to like previous expeditions,

2502
01:49:50,039 --> 01:49:52,319
and then like one of the optional bosses you fight,

2503
01:49:52,800 --> 01:49:56,159
perhaps your older sister's fucked up boyfriend that was part

2504
01:49:56,199 --> 01:50:00,680
of one of the expeditions, and just seeing the extra

2505
01:50:00,960 --> 01:50:04,359
jazz that they added to these optional bosses that easily

2506
01:50:04,399 --> 01:50:07,680
could have slotted into the game somehow. It's just like

2507
01:50:08,920 --> 01:50:11,880
such a love letters who ch RPGs, but also at

2508
01:50:11,920 --> 01:50:14,680
the same time still trying to subvert some of like

2509
01:50:14,840 --> 01:50:18,000
the the follies of the genre. I think it's just

2510
01:50:18,119 --> 01:50:18,880
really well done.

2511
01:50:20,000 --> 01:50:21,840
Speaker 4: I like it so much and I got so much

2512
01:50:21,840 --> 01:50:23,920
out of that experience that it has made me question

2513
01:50:24,239 --> 01:50:27,479
my entire life of like turning a blind eye to

2514
01:50:27,560 --> 01:50:29,840
JPGs and things like there's a reason I told you

2515
01:50:29,880 --> 01:50:32,039
guys on like Discord and stuff. Reason I got through

2516
01:50:32,039 --> 01:50:34,880
Find Fantasy six, got to like because of how much

2517
01:50:34,920 --> 01:50:35,560
I love this game.

2518
01:50:35,760 --> 01:50:38,600
Speaker 5: That's awesome. Yeah, no, that's great. That's great, Like I

2519
01:50:38,600 --> 01:50:41,159
don't know it makes for whatever reason, this makes me

2520
01:50:41,239 --> 01:50:46,000
want to replay Final Fantasy ten. I want to play.

2521
01:50:50,039 --> 01:50:51,319
Speaker 3: That's the mainline Final Fantasy game.

2522
01:50:51,319 --> 01:50:54,439
Speaker 1: We're not. We haven't talked much about Blueprints outside of

2523
01:50:54,520 --> 01:50:58,960
the roguelike category, but what a deeply original.

2524
01:50:59,680 --> 01:51:03,920
Speaker 2: So freaking pool. The atmosphere of that it's incredible, even

2525
01:51:03,960 --> 01:51:06,079
like that art style, which is like somewhat understated but

2526
01:51:06,399 --> 01:51:10,960
very effective. It's like the slight so shading kind of thing.

2527
01:51:11,199 --> 01:51:13,560
Speaker 1: Looking like sort of paper and like shaded paper because

2528
01:51:13,600 --> 01:51:14,760
it's Blueprints, right, Like.

2529
01:51:15,199 --> 01:51:18,319
Speaker 2: Yeah, how good? How good does it feel?

2530
01:51:18,359 --> 01:51:18,399
Speaker 3: Like?

2531
01:51:18,479 --> 01:51:20,239
Speaker 2: Could you get one of the big upgrades? Like you

2532
01:51:20,600 --> 01:51:22,560
you do get to the it's disgusting, I know, but

2533
01:51:22,640 --> 01:51:23,800
the apple orchard, right.

2534
01:51:25,760 --> 01:51:27,960
Speaker 4: I love how much it subverts your expectations too, because

2535
01:51:28,000 --> 01:51:29,640
like when it starts, I mean, it seems like it's

2536
01:51:29,640 --> 01:51:31,760
a relatively simple concept, like oh, it's pipe dream. I

2537
01:51:31,800 --> 01:51:33,119
got to get to the end here, you know. And

2538
01:51:33,239 --> 01:51:35,439
then it's like the onion kind of feels back so

2539
01:51:35,600 --> 01:51:37,760
many times and like oh wait, what's this? Like okay,

2540
01:51:37,760 --> 01:51:40,000
I saw this thing and it's like eight gates opening saves.

2541
01:51:40,039 --> 01:51:41,359
What the fuck does that mean? And then you have

2542
01:51:41,439 --> 01:51:43,840
those moments of like oh my god, like looking around

2543
01:51:43,880 --> 01:51:46,399
like I understand, or yeah, the apple orchard the first.

2544
01:51:46,239 --> 01:51:48,600
Speaker 1: Time you go underground and you're like, what the fuck

2545
01:51:49,479 --> 01:51:49,880
under here?

2546
01:51:50,319 --> 01:51:53,199
Speaker 2: I realize like things that don't seem important are important,

2547
01:51:53,399 --> 01:51:56,000
like the paintings in all the rooms. Yes, oh god, yeah,

2548
01:51:56,399 --> 01:51:59,000
chess piece, chest puzzle. Yeah, realized like there's a room

2549
01:51:59,119 --> 01:52:01,560
bit to it. A million times. It's like the chapel

2550
01:52:01,800 --> 01:52:03,520
and then you learn like, wait, I could do this

2551
01:52:03,720 --> 01:52:05,840
in the chapel with I was a negative area, so

2552
01:52:06,000 --> 01:52:07,039
I will go to church.

2553
01:52:07,159 --> 01:52:11,279
Speaker 1: I think this game in Silk Song this year have

2554
01:52:11,479 --> 01:52:14,800
the most attention to the small details everywhere.

2555
01:52:15,640 --> 01:52:19,920
Speaker 5: Absolutely, So I think it sounds like blue Prints is

2556
01:52:20,000 --> 01:52:22,680
going to be our number two game of the year.

2557
01:52:22,880 --> 01:52:28,279
That sounds right, and our number one is Claire Obscure

2558
01:52:28,800 --> 01:52:32,359
Expedition thirty three back or what would the notes say?

2559
01:52:33,880 --> 01:52:36,760
Speaker 1: This fucking guy the Oracle.

2560
01:52:36,560 --> 01:52:43,399
Speaker 2: I got the trifect all right, let's change.

2561
01:52:44,880 --> 01:52:45,199
Speaker 5: The top.

2562
01:52:45,239 --> 01:52:47,039
Speaker 2: I didn't know the subcoffee, but what's an Endi game?

2563
01:52:47,319 --> 01:52:49,880
The top five? None of those are from big publishers

2564
01:52:52,000 --> 01:52:54,439
whole year, right, yeah, yeah, and.

2565
01:52:54,560 --> 01:52:57,079
Speaker 8: Just final check because we said we're not locking locking

2566
01:52:57,159 --> 01:52:58,760
until the end. Are we good with the ordering?

2567
01:52:58,960 --> 01:53:01,560
Speaker 1: I like this, I like I just want to swap

2568
01:53:01,600 --> 01:53:02,479
Hates two and Dispatch.

2569
01:53:03,359 --> 01:53:03,399
Speaker 2: No.

2570
01:53:05,640 --> 01:53:07,680
Speaker 1: I think I'm good with it. You. Let's recap the list.

2571
01:53:07,720 --> 01:53:10,399
Speaker 5: I'll call out a name, I'll say the number, say

2572
01:53:10,399 --> 01:53:12,840
a name, and then I'll please read out that game

2573
01:53:13,000 --> 01:53:17,319
Dan number ten, Lego Party Grub number nine, s Tory

2574
01:53:17,760 --> 01:53:21,399
Sean number eight, Donkey Kong Bonanza, Mikey number.

2575
01:53:21,279 --> 01:53:29,199
Speaker 11: Seven, Baby Steps, number six, Schanoby, Art of Vengeance, Back

2576
01:53:29,239 --> 01:53:32,960
of Our number five, Haites to number four Silk Song.

2577
01:53:33,039 --> 01:53:34,640
I like all of us to say number three two

2578
01:53:34,720 --> 01:53:39,399
in one, all right, So number three, number two blue

2579
01:53:40,720 --> 01:53:41,640
and number one.

2580
01:53:45,520 --> 01:53:57,119
Speaker 1: Number one is gla music amaze on me. We have

2581
01:53:57,319 --> 01:53:58,399
a game with the word.

2582
01:54:00,359 --> 01:54:08,079
Speaker 5: Alright, what a fantastic year for games. I love talking

2583
01:54:08,119 --> 01:54:10,920
about video games with you all. It's fantastic.

2584
01:54:11,039 --> 01:54:11,399
Speaker 1: I love it.

2585
01:54:12,159 --> 01:54:13,880
Speaker 5: I would love to do it some more, and we'll

2586
01:54:13,920 --> 01:54:16,479
see you everyone at home. Thank you for watching. Thank

2587
01:54:16,520 --> 01:54:18,800
you once again to main Gear. Thank you to Will

2588
01:54:18,880 --> 01:54:20,239
for helping us out running the one.

2589
01:54:21,359 --> 01:54:24,520
Speaker 1: Well shots out to you at home.

2590
01:54:24,560 --> 01:54:27,560
Speaker 5: Hey Johnbom dot com slash join do it please you.

2591
01:54:27,880 --> 01:54:30,920
Speaker 1: Listen to this podcast. This may be the only podcast.

2592
01:54:30,560 --> 01:54:34,399
Speaker 5: On this website. You listen to help us out. Come on, Hangout, Hangout.

2593
01:54:35,359 --> 01:54:37,439
He's been Mike, he's been Jeff, he's been Dan. He's

2594
01:54:37,439 --> 01:54:38,319
been Jeff. He's been shocked.

2595
01:54:38,319 --> 01:54:38,960
Speaker 2: You can come hither.

2596
01:54:39,920 --> 01:54:43,039
Speaker 1: He's been chucked. That's a goose. It's not the tangus goose.

2597
01:54:43,439 --> 01:54:47,359
You don't know that. We'll see you later. I guess

2598
01:54:47,479 --> 01:54:50,159
in twenty twenty six. Somehow it's a real year.

2599
01:54:50,479 --> 01:55:01,920
Speaker 2: We love you, good Gamboks. The Railway Railway Train, the

2600
01:55:02,439 --> 01:55:21,520
second

