Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted
Veil in Eatenclave Adventure. I'm Ryan Lang, the DM also
known as the Mind Player, and I'm joined with my
friends and family.
Speaker 2: Hi, I'm Cassie Lang. I am playing Penelope Waters, the
Human equim.
Speaker 3: Architect, and I'm Tim. I play Dravin the Phantom Rogue.
Please a dwarf.
Speaker 4: I'm Cameron. I play Amaro Well Glendel the alf Bard.
Speaker 1: Awesome. All right, now, before we get going, there's a
few things we want to state. We post every Tuesday,
and yeah, it comes out fairly early in the morning,
so go check us out, subscribe, comment, let us know
what you think and we're excited to hear from you.
Speaker 4: All right.
Speaker 2: The lovely minis that we will be seeing during this
episode we designed on hero Forge. We had them printed
using Banana for Scale three D printing services and you
can use our code mind played twenty for twenty yes
here first order until the end of the year, yep.
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Speaker 4: And we love the music that we play with and
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Speaker 1: It's great stuff. I love it.
Speaker 5: Okay.
Speaker 1: Last time we ended with you guys in the morgue
of the funeral home that the casket you had found
in Walkwood. It's a mouthful. You found the funeral home,
you broke in, and then two guys walked in. Two
of you hit one of you, did not.
Speaker 2: I tried to try.
Speaker 1: Tried. Yes, you were spotted by one of them and says,
hey you, what are you doing here? And with that,
I think we'll begin by rolling initiative?
Speaker 3: All right, Oh boy, do.
Speaker 1: Three.
Speaker 3: I'm going I do get a nice bonus.
Speaker 5: But I only rolled the two.
Speaker 4: Well, I rolled the one.
Speaker 1: But what am I doing? I have all this on
my laptop so I don't have to do this.
Speaker 2: Rolled an eight, which is not what I want when
I have the enemy staring at me.
Speaker 3: Georgie, well, no, I rolled an eight as well.
Speaker 5: Oh I roll off.
Speaker 2: Oh yeah, Georgie gets his own. Georgie's great.
Speaker 4: What is Georgie.
Speaker 2: Georgie's initiative is.
Speaker 5: Twenty roll off fourteen, so you.
Speaker 3: Go before you?
Speaker 2: Okay, but Georgie gets to go first, which is really exciting.
Speaker 1: Wait, you rolled a fourteen?
Speaker 3: Uh no, eight? Initially we just rolled off, so I'll.
Speaker 2: Go before me. But Georgia got a twenty.
Speaker 5: In the eight slot.
Speaker 1: Let's begin, Okay, Georgie goes first.
Speaker 2: All right, So Georgie is going to immediately hop out
and force blast this guy. It's like one okay, so
that is seventeen that'll hit, yeah, and that is nine
bludgeoning damage.
Speaker 1: We need to reduce this thing's power. No damage damage, wow, okay, level.
Speaker 2: Four is that that's not bludging force damage?
Speaker 1: Force damage into him. Okay, you hit him, go Georgie. Yep.
So he he blasts him and he gets knocked back,
and he's like, what is that thing?
Speaker 5: Right?
Speaker 1: And because of that, his buddy, yes I am, he's
going to run forward. He's going to try and smash it.
So he comes forward to you here and he pulls
out basically like a club tipped with metal on the end,
and he will attack Georgie. Oh no, so does a
fourteen hit Georgie?
Speaker 4: Ah?
Speaker 2: Yes it does.
Speaker 1: Okay, so fourteen. So he swings down, crashing down and
he does eight bludgeoning damage. Yep. He's going to attack again.
Oh boy, when natural one he misses, so he swings down,
hits him, but then like gets the thing stopped in
the floor. Okay. The other one comes over as well,
and the first thing he's going to try and do
is restrain you. So he's going to make a strength
athletics against your either your acrobatics or your athletics whatever
you'd prefer protested. Check.
Speaker 2: I think my acrobatics is definitely better. Nine.
Speaker 1: He got a seventeen.
Speaker 2: All right, I'm restrained.
Speaker 1: Okay, So he grabs you and he's he's basically holding
your arms behind your back with his buddy there who's
currently trying to smash this thing that just hurt him royally. Yeah,
and it is now draftings turn Okay.
Speaker 3: Can we get a reminder about what these guys were
saying when they.
Speaker 1: Yes, they walked in and said, we need to get
these bodies to him tonight or we're toast.
Speaker 3: Okay.
Speaker 5: Uh.
Speaker 3: I don't think I want to go straight ahead to
like fight these guys, but I think I do need
to make my presence known. Is this that we're hiding
behind an actual little hat? So we need to run out?
Speaker 5: Okay? Well, I can dash as a bonus action, and
I've got forty feet movement, So.
Speaker 3: I'm gonna run out here, and I'm just gonna jump
up on the table behind them, Okay, and I'm gonna
be like.
Speaker 5: What's going on in here?
Speaker 1: They both Turnock, Is there anything you do? I I'm
reading things through the back of these.
Speaker 2: Do the thugs seem to have paused at his comment
or are they still aggressive towards me?
Speaker 1: They have looked surprised, but the other one is still
holding you.
Speaker 2: Okay, Am I able to use my jump boots well restraint?
Speaker 1: Yes, I will give you a You're going to use
a dex. Yeah, you could use like your your athletics
or your acrobatics at advantage to get out if you
use your chunk boots.
Speaker 2: Okay, I am going to use my jump boots, which
allows me to jump up to fifteen feet away, and
it does count as a disengage. And you said acrobatics
at advantage.
Speaker 1: Yes, to get out, because otherwise you wouldn't be able
to disengage. Yeah, so he's gonna try and hold onto
you fifteen He got fourteen.
Speaker 2: Oh so I like he's got me held and I
just like click my heels together, just go flying out
of there. I fly right over his head onto this table.
Speaker 1: Described I'm gonna say that he because he was holding
on so close it literally bongs him part of the
way and docks him over.
Speaker 2: And then I am going to hold my action. If
they like will talk to us, then I'll talk to them.
But if if they make a hospital move.
Speaker 1: I'm attacking your jump boots is a bonus action.
Speaker 2: It's a bonus action. Okay, Well I did have to
spend an aquium canister to do that.
Speaker 4: Okay, what does it mean to hold an action?
Speaker 1: To hold an action is to be like, I'm not
going to take my action on this term, and you
give the d M A if this happens, then I
trigger this. For example, you say I'm going to pull
my bowl back, not shoot, and if anyone comes around
the corner, I fire right, and then if I have
a character come around the corner, you fire at them. However,
if nobody comes around the corner, you just lose your action.
Speaker 3: That's right. You state what you'd like to prepare and
what the trigger for it will be, and if that
trigger goes off, then your action happens. If it never happened,
if there's never a trigger, then as Ryan said, it's
just gone.
Speaker 5: Yep. Yeah, you can always do that for sure.
Speaker 4: Okay, Well I didn't. I didn't I learn.
Speaker 1: So Cameron is currently learning to play. This is her
first D and D campaign and it's it's good. Yeah,
you already know so much more than when we started.
Speaker 4: I do. I have learned a lot. Actually, okay, I
didn't think to think of that, so I don't know
what to do all that I'm gonna do because I'm
behind a wall. I can't see what's going on.
Speaker 1: Correct, Yeah, you could hear it.
Speaker 4: I am just going to use message to talk to
Penn and just hey, are you doing?
Speaker 6: Okay?
Speaker 2: Uh, At the moment, it seems fine. Let's see if
these guys talk or fight.
Speaker 4: Excellent. I continue to hide. They don't know I'm here,
so I can be a secret weapon if needed later.
Speaker 1: Nice. Nice, Okay, we technically go back to the top
of the round now with Georgie. Is there anything Georgie does?
Speaker 2: I am going to ask Georgie to come sit in
my pocket. Okay, I'm holding Georgie back.
Speaker 1: Okay, So he will fly through the air, to which
the two thugs like, what is that thing?
Speaker 4: Right?
Speaker 1: They've never seen anything like it before, to which they
will pause and say, what do you think you're doing
in here? This is private property?
Speaker 3: It may be, but we're here investigating certain rumors of
bad deeds in this establishment. And I'll quickly flash my
badge at them. And say we already know something's up.
What do you mean you're looking for bodies to get
out tonight? Yeah?
Speaker 1: Okay. Hearing you say this, they quickly gant a glance
at each other and immediately attack. Okay, okay, So the
first one is going to come on here. That triggers
my action, which was if anything.
Speaker 2: Aggressive, then I'm going to fight.
Speaker 1: Okay, So what do you do?
Speaker 2: He's no longer at a distance from me, so I
can't run towards him with my charger, but I will
just attack him with my rapier.
Speaker 1: Okay, the one that's on the ground, or the one
that's next to.
Speaker 2: Tim, the one that has made a move towards Tim.
Speaker 1: Okay, yeah, drafting, okay, go ahead, roll to hit.
Speaker 2: Ah, it's not my night. Nine nine misses, Yeah, it does,
all right.
Speaker 1: This dodges out of the way. Now he takes a
roll at drappin' getting a natural one, perfect dodging your thing.
But he gets a second a second attack that is
a thirteen. No excuse me in a fifteen that does
not hit. See dodge out of the way is he
swings down onto the table. However, this other one's going
to stand up and he's gonna take a swing at you, Penn,
all right, that is a nineteen to hit that hits me. Okay,
you take seven bank damage. And then he's gonna take
a second swing at you, and that is only an
eight to hit.
Speaker 2: Okay, that does not hit.
Speaker 1: Okay, so he hits you and you kind of fall
back enough that his upswing misses you. Okay. It is
now Dravenstern.
Speaker 3: Okay, I am going to pull out both my scimitars
now that they're going after us, and I'm gonna pull
a bit of a fancy move here. So the guy
in front of me, it was just trying to attack,
I'll pull out both my scimitars. I'll give him a
quick cut, and then I'm gonna jump between the two
of them off this table to get diagonally behind this
guy so that I'm still within their range.
Speaker 5: And then I'll do two attacks on that guy.
Speaker 3: Okay, because I'm gonna use all three attacks I have
available to me.
Speaker 1: Do your first attack, give me an athletics or acrobatics
check for the jump, and then the other attacks.
Speaker 5: So attack one.
Speaker 1: Did you not fail miserably? Oh?
Speaker 3: Yes, that's uh fourteen or twenty four twenty four.
Speaker 1: Four hits okay, and that's on the guy with a
punchy fist.
Speaker 3: That's the puny fist guy. Yeah, so that's going to
be oh maximum damage ten?
Speaker 1: Ten? Are you using sneak attack on this uh?
Speaker 3: Oh, I guess Penn's still technically Besides, I wasn't planning
on it, so I was going to use it on
the other dage just ten.
Speaker 1: On that guy, okay, that leaves him bloodied.
Speaker 3: Okay, And then you wanted an acrobatics.
Speaker 1: Check yep or athletics whichever.
Speaker 5: I would prefer. Records okay, thirteen.
Speaker 1: Okay, you do it, Okay, maybe not the most graceful,
but you you jump in between, okay, make your other
attacks okay.
Speaker 3: So both of these will just be without the bonus
damage to my damage. I think, Uh, that's a thirteen
that hits. Okay, sweet, so three damage there, okay. And
then the next attack is a sixteen that hits, and
then I will do my sneak attack on this one,
which is gonna be fourteen total plus don't you get
to roll your attack die as well?
Speaker 1: You only get two sneak attack dies.
Speaker 3: Yes, two D six is fourteen total, fourteen total. And
then I am going to use my whales from the grave,
so I get to do an extra D six on
that guy and the guy beside him. Okay, so five
damage each.
Speaker 1: On both of them. Yep, So is that psychic damage?
Speaker 5: It is necrotic damage?
Speaker 3: Ye damage.
Speaker 1: So you guys, watch as Tim tap basically into the
ethereal realm and something passes through doing a chronic damage
to these men. They almost for a moment look as
if they age. You.
Speaker 3: Probably hear a slight ghostly wail as well on that
second hit will just be like basically spirit emanating for them.
Speaker 2: I love it.
Speaker 1: Okay, it is now Penn's.
Speaker 2: Turn, all right, and I am going to hit the
punchy guy that I've been doing with my rapier again.
Critical going down, all right too?
Speaker 1: The eight.
Speaker 5: Oh dang?
Speaker 1: How much eight.
Speaker 2: Plus five or thirteen plus.
Speaker 1: Three is sixteen sixteen damage?
Speaker 2: Sixteen piercing damage?
Speaker 1: And is this lethal image?
Speaker 2: No? I would like to interrogate them.
Speaker 1: Okay, So he's knocked out, sweet, Okay.
Speaker 2: I'm also going to pull Georgie back out of my
pocket and ask him to.
Speaker 3: Help way to knock someone out with a point of
your rape.
Speaker 1: Here instant bottom Okay, it is your turn.
Speaker 4: Okay. Remind me how many square feet?
Speaker 1: So a square is five feet?
Speaker 4: Okay, So, and how far can I go without being noticed?
Speaker 1: If you round the corner, you could crawl around its tables,
but then you're going to be moving at half speed,
which means each square is ten feet.
Speaker 2: Okay.
Speaker 4: I'm just gonna tell you what I'm thinking, and you
can tell me it's possible. I want to. I want
to use minor illusion to make it sound like the
owner Stanson or whatever his name is, is speaking right
outside this door.
Speaker 1: Okay.
Speaker 4: So can I move and cast a spell? Is my spell?
Is the movement prior to a spell?
Speaker 1: No, you can you can do any martiall cast a spell?
Move the rest? Okay.
Speaker 4: So if I'm which one am I on, I'm like in.
Speaker 5: The middle of this.
Speaker 4: I'm on the closer one. So if I go like okay,
I won't be seen yet right or here maybe, So
that's pot I'm going to hide here and it will
sound like he's at Okay, he's there because my range
is thirty so I'm crouching. My intention is because we
don't know who the heat is that they're talking about.
I want to see how they react to stance and yelling. Okay,
it's just stands and it is stancing.
Speaker 5: Right, Yeah, I don't remember.
Speaker 4: That's what I've written, just like what is going on
in here? And I want to see how they.
Speaker 1: Respond to that. Okay, so they do, like they immediately
turned to look. However, I did just well, the one
who is not unconscious, However, I did plan this before
you did this. At the same moment, you see the
secretary come around the edge of the very pale secretary
and he's he looks, and he's like, looks like we
got a spellcaster in here, boys, and he unbottles what
looks like a flask of this this reddish ye liquid
and he chucks it onto the ground of the building
and it instantly catches fire the whole building. Make me
a history check the area he threw it.
Speaker 2: All of us are just here, all of you.
Speaker 4: Okay them, what what gets? What gets?
Speaker 1: Sid history twenty two?
Speaker 4: I have roll, I know, but I have expertise.
Speaker 2: Do just that advantage your proficiency bill modifiers.
Speaker 4: Okay, okay, okay, so I still just do one. Shoot eighteen.
Speaker 1: Sure, I rolled.
Speaker 4: Twelve, and then I can add Yeah, I'm really good
at history.
Speaker 1: We all got above a ten.
Speaker 5: I got a nine.
Speaker 1: Case of the two of you instantly recognized this as
alchemist's fire.
Speaker 2: Okay, I don't know.
Speaker 1: And and he throws it down but magical okay, yeah,
he throws it down literally on top of Draven and
the two men.
Speaker 5: Oh great, mm hmmm, I'm just dropping roll.
Speaker 1: So what happens He's throwing it to the ground in
between all of you. He has to make a ranged attack,
but he's because of the version of this, it spreads.
I'm not doing a direct hit like it's It's kind
of like a Molotov cocktail in this case Dravin. Would
a ten hit you, Nope? But for the other two. Yeah.
So they instantly catch fire and you are surrounded by it.
So uh and then he takes off. He takes off running. Okay,
it is thug one's turn, who is on fire and
he takes one D four damage and dies? Yes?
Speaker 5: Does that?
Speaker 3: I mean does the other guy that was unconscious now die?
Speaker 5: Sorry? I thought that's the other one?
Speaker 1: Takes one defour fire damage. Uh, four is what he got.
So he's not looking too hot. He instantly is a
blaze and he's he's going to try and make a
run for it. You can use an opportunity attack against him,
actually both.
Speaker 2: Of you can, yep.
Speaker 1: Yeah, so what do you do?
Speaker 3: I'll just do just try and like vulko him with
the hilt of my sword as he's running by, just
to try and knock him out. That the seventeen okay,
uh nine damage?
Speaker 1: Nine damage. So that puts him down. But the question
is who's going to put out the fire? Because it
is your turn.
Speaker 5: Next me, m yeah I can. I So there's fire
around me?
Speaker 3: Yeah? Can I just try to like jump through it
and run after this guy that went down the hall?
Speaker 1: You can jump through it, yes, okay, yeah, so yeah,
give me in an acrobat X check twelve okay, twelve
gets you through, but the flame still catch you.
Speaker 3: Okay, okay, Uh save a little fire damage.
Speaker 1: Yeah, yeah, you're on fire. You have one D four
fire damage unless you stop, drop and roll.
Speaker 5: Yeah.
Speaker 3: I'm gonna keep running at this point on fire.
Speaker 5: Okay, all right, time for that later.
Speaker 1: The first thing you see is when you get out,
the carriage that was there to pick up the bodies
is taking off.
Speaker 3: Oh shoot, okay, so that guy got onto the carriage.
Speaker 5: So that's all I can see is that.
Speaker 1: It's starting to go. Yeah, it's probably thirty feet away
from you.
Speaker 3: And that's just as I get out from the door.
Speaker 1: Yep.
Speaker 5: Okay, well I've.
Speaker 3: Got forty feet of movement, you do, and I haven't
even dashed yet?
Speaker 1: Correct?
Speaker 5: Can I what kind of carriage is it?
Speaker 1: Like?
Speaker 5: How many horses are drawing it? Two? Okay?
Speaker 3: Would I be able to like try to jump on?
What I want to do is I want to try
and jump on and like cut the horse's attachment point
so that the carriage can't go anywhere.
Speaker 1: Well, so to be able to do that, you'd only
get to the back of it. The forty feet of
movement if you dash, you kick it around to the front,
but then you've.
Speaker 3: Used your action bonus action rogue.
Speaker 5: That's true coming out.
Speaker 1: Okay, you could do it?
Speaker 5: Okay, go ahead.
Speaker 3: We would you like me to just make an attack
or like check attack.
Speaker 1: It's going to have honestly, because it's it's a moving carriage,
it's going to have an AC of eight.
Speaker 5: Okay, perfect, you get it. Yeah, that's a nineteen.
Speaker 1: So, uh, the carriage detaches and it goes crashing down
into some buildings. We're gonna pause there because that's your
your turn. It is now your turn.
Speaker 5: What am I do?
Speaker 2: I'd be running out just right half the guy as
I run, I'm going to shout maa deal with the fire. Yeah,
and I'm going to run out. And while he's doing this,
I'd like to use my whip and try to like
snag the wheel of the carriage to stop it from moving. Okay,
like the horses, and I want to catch the carriage.
Speaker 1: My whip has reached I see what you're saying. Okay,
so maybe it doesn't crash into a building, but in
a whole carriage.
Speaker 3: Maybe Penn is just going behind it.
Speaker 5: Yeah, she'll slow it down a bit.
Speaker 1: Go ahead, go ahead and give a shot.
Speaker 5: This is feeling very Indiana.
Speaker 1: He's going to be like dragging on the.
Speaker 2: Street twenty three to hit. Okay, you hit, hit, And
I'm not trying to do damage. I'm just trying to
hold it up.
Speaker 1: Yeah, okay, well you get drug along behind it.
Speaker 2: Sweet, I'm just going to dig my heels into the
ground hard and like try to slow down the carriage.
Speaker 1: Take one bludgeoning damage, all right?
Speaker 4: So good?
Speaker 3: Oh yeah, do I need to take fire damage? Because
I was on fire?
Speaker 1: Yeah, you would actually roll a D four four I
guess I could.
Speaker 3: Whichever, I'll do it.
Speaker 1: You go ahead. Three fire damage. You can seal your
own fate. Uh mar, What do you do on your turn?
Speaker 4: Okay, I have droid craft. You may light snap out
a candle, torture campfire. Can that work?
Speaker 1: It'll put out a small portion of this fire. But
the fire is spreading.
Speaker 4: Fire is spreading on this building.
Speaker 1: Yes, it is a dry wooden.
Speaker 4: Is there any water in the building?
Speaker 1: Have to go find some.
Speaker 4: Any I'm just sorry. Sorry, that was my whole plan,
and so I stopped looking.
Speaker 1: That's a lot of words. Too bad. I'm not gonna
read it.
Speaker 5: Read ice knife.
Speaker 4: I don't think that that could put.
Speaker 1: Out, won't It explodes, It explodes, but it's it's not
quite what you're looking for.
Speaker 4: Okay, that dude number two, second number two, he's on fire.
He's on fire.
Speaker 1: He's on fire.
Speaker 2: Save him.
Speaker 4: I put the fire out on him. Okay, in hopes
that the friendly act will be in our favor. But
let's see. So okay, I just still don't know, like
what counts as like an action and.
Speaker 1: Like that's casting your spell?
Speaker 4: Could I also run to him, put out the fire
and grab.
Speaker 1: Him, yes, cat, and then you'd have to just wait
till your next turn to make an action to try
and drag him. Okay, okay, so, uh, back to the grove.
Speaker 4: As far as I can. I want to be like
close to the door, so I don't remember where I was. Yeah,
I run, I run, I like put out the fire.
I grab him, and the intention is to like to.
Speaker 1: Get up follow as the flames start to envelop the building. Yeah,
it is now the top of the round, and you
see the secretary guy as he crashes into this building.
He gets out a little dazed, and he sees you
drab him, and he tries to make a break for it.
Speaker 2: Georgie gets to go first. I took Georgie out again.
He's gonna force blastom right in the face. Yes, yes,
all right.
Speaker 1: He is a commoner.
Speaker 2: Oh so that's seven force damage?
Speaker 1: Okay? Is this lethal?
Speaker 4: Uh?
Speaker 1: Are you attempting lethal damage? Okay? So you knock him
clean into the building, fabulouting him out Okay, Okay, now
it's his turn. He's unconscious. Drop it.
Speaker 5: Okay.
Speaker 1: I think I think we could probably end the initiative
order at this point. You though, need to make either
a strength athletics well yeah, strength athletics. Check to drag
this guy out.
Speaker 4: Wait, those are two different things.
Speaker 3: Athletics use his strength strength strength, it's a straight rule.
Speaker 4: I'm not an athletic person. I look at books.
Speaker 1: If you got a five? Yeah, okay, so he's too
heavy for you to move? Sure, okay, is there anything
the two of you do?
Speaker 5: Seeing that?
Speaker 2: Well for help?
Speaker 3: Honestly, seeing that this guy had been knocked out by
Georgie and seeing that things were like nothing else was
happening on here, I'd probably go back in to.
Speaker 5: Try and help with the fire.
Speaker 1: You can make an attempt to drag him out, and
since she's attempting to do it, you can do it
at advantage.
Speaker 3: Sure, I'll try and help to get this guy out.
Speaker 5: Athletics see fourteen.
Speaker 1: Okay, you got him. Okay, you yank him out, and
as you do so, the building begins to crumble inwards
on itself.
Speaker 4: Okay, when you think about like how quickly like all
of this is actually happening.
Speaker 1: One round is six seconds. That's really very fast. But
it's a very dry plaster.
Speaker 3: Building, all right, we ain't saving that then.
Speaker 2: Yeah, I was almost thinking about trying, but I'm not.
Speaker 1: Going to think you hear shouts in the distances, people
begin to gather like a bucket brigade starts, you know,
coming along, right.
Speaker 2: I'm going to tie up the secretary guy, okay and
try to drag him behind a building or something where
we're not going to be seen.
Speaker 1: Okay, all right? Uh?
Speaker 4: Are we all jointly dragging him?
Speaker 2: Uh?
Speaker 1: Yeah we can. We can. We can dismiss with the
checks from from this point forward. So yes, you you uh,
you get him and you begin to to question him.
Speaker 2: Yeah, that is my intent.
Speaker 1: Okay, what about the rest of you?
Speaker 4: Yeah, I want to know what the heck is going on?
Speaker 3: Yeah, I guess we'll because this other guy that was
on fire, well he's out now.
Speaker 5: Was he so conscious or no?
Speaker 1: He was unconscious he'd been knocked out by you, but
then he felt like he was on fire still.
Speaker 3: Yeah, okay, so maybe should tie him up to m M.
Speaker 1: Many of you have rope?
Speaker 5: Should do?
Speaker 2: Wouldn't I don't know. I have a dungeoneer's kit with
that have rope. Yeah, I think that we'll get like
the details of what's in that.
Speaker 5: But I've got rope.
Speaker 4: Okay, all right, Sorry, who's the other one that you're
tying up?
Speaker 5: The guy we just dried out of the building.
Speaker 1: And then there was the secretary that showed up and
threw the.
Speaker 4: Okay, okay, not both of these bugs, right, because one of.
Speaker 2: Them one of them where I was.
Speaker 1: Yes, he is very crispy. You have a crowbar, a hammer, pythons, torches, tinderbox,
ten days of rations, and a water skin.
Speaker 3: No rope, no rope.
Speaker 2: No really, okay, it's.
Speaker 1: Kind of weird for a dungeoneers pack say that again. Wait, no, no,
it has fifty feet of the draft to the side
of it. Yeah, good, Okay, so you do fifty feet
of himpen rope.
Speaker 5: Okay, I've got some too, So we're make sure they're
both tied up.
Speaker 1: Okay, So they're both tied up and you while you're
behind this building doing your thing, you can hear people
trying to put out the fire like that spread to
other buildings and the target. The city guard shows up.
You start to see officials right, like what would count
as the police and everything as well.
Speaker 3: Yeah, we should probably make this quick. I think we
might want to speak with the city guard about this.
Speaker 2: Yeah, should we bring these guys out.
Speaker 3: Let's try and speak with them first if we can,
and then bring them out, because if we bring them
out the guard I want to take them away, and
I don't know that they'll let us talk to him again.
Speaker 2: All right, Should one of us stay with these guys
in case they wake up?
Speaker 4: Are we talking to them first?
Speaker 5: We'd like to wake them up.
Speaker 1: Wake up, you can wake them up, splash water in
their face.
Speaker 4: I trust they're learning.
Speaker 1: Okay.
Speaker 4: I cast disguise self, not to look like any one
in particular, but just to change my.
Speaker 1: Love, so you look different, and I.
Speaker 4: Just blend in with the people around me, to go,
like join the crowd and get as close as I
can to the officials and hear like what they're saying,
and see where we're at. Status of that look.
Speaker 3: In the carriage.
Speaker 4: Oh, I should take a look in the carriage.
Speaker 3: Well, dealing with these guys, I'll do that.
Speaker 4: I'll like, sneak there first, disguiseself over there. Run.
Speaker 1: We will start with you. Then you go into the
carriage and in it you can see it's obviously it's
a carriage that is being used just to transport things.
There's very little in it, right, there is a, Yeah,
there's pretty much nothing in it itself, but obviously they
were using this to bring those bodies somewhere. M wandering around,
you see the people attempting to put out the fire.
There's the fire does spread to some of the buildings
next door, doesn't quite burn them down, luckily. Some of
these buildings are of the brick nature and don't quite
catch fire. Drava might find that quite interesting. But and
as the fire begins to burn down, you hear what
you hear? One of the guards come up to another
guy who's in in like a uniform. They say, Inspector Varus.
Unfortunately there was one inside who didn't get out. It's like, interesting,
did you find anything else? I said, no, no, nothing
at all. Did anything survive the fire, documents, papers, anything
like that, to which it all burned to the ground.
He he seems very much disheartened by this news, but
he continues to stick around and try to help out
where he can. We'll go to the two of you, okay.
Speaker 3: So when we get one of these guys up in
semi conscious.
Speaker 1: Are you the thug or the secretary?
Speaker 5: Probably the secretary okay, probably.
Speaker 3: Would know more.
Speaker 2: Yeah, or are we just waking them both up.
Speaker 5: Yeah, we'll wake them both up.
Speaker 3: Okay, but I'll my first question. I'll direct to the
secretary and I'm just gonna kind of.
Speaker 5: Like slap his face, like finishing waking him up. Where
will you moving the bodies too?
Speaker 1: He purses his lips and says he purses his lips, pauses,
and then says, you know as well as I that
I would be a terrible idea for me to tell
you that.
Speaker 3: Well, if if dying is a worse idea, then you
might want to talk.
Speaker 1: It's like, I don't think you have the guts.
Speaker 5: You really want to test me.
Speaker 1: I'm a dead man either way.
Speaker 2: You just follow through on your threat.
Speaker 5: No, I don't want to yet. Yeah, I just think
there's a better quess. You got any questions, Ben?
Speaker 2: How many bodies have you taken? How long have you
been doing this?
Speaker 1: He he looks down at the ground, and he's not
not willing to talk to you. Give me a perception check?
Speaker 2: Yeah, what is my perception?
Speaker 1: Nineteen nineteen? So you do notice that the thug looks
less composed than the secretary?
Speaker 2: How much do you know?
Speaker 1: I directed? He looks up to you. He's he's trembling. Yeah,
but he keeps his mouth shut.
Speaker 3: Can I just punch the secretary in the face to
knock him out again?
Speaker 5: Sure?
Speaker 1: Yeah, yeah, you could do that.
Speaker 3: Yeah, I'm just gonna I'm just gonna punch him so
his head like smacks into the wall and he just
goes unconscious.
Speaker 5: And then I'm gonna be like.
Speaker 1: Tell us, what you know if I tell you he'll
kill me.
Speaker 5: Either him or I.
Speaker 1: There, What good does it do.
Speaker 3: If you tell me, I might let you go and
you might have a chance to get to Wait, you could.
Speaker 5: Promise me that.
Speaker 1: Sure, I'm tie me first.
Speaker 2: No, not yet, No, So I.
Speaker 1: Need to know that you'll keep your word.
Speaker 3: And we need to know that you'll keep yours, and
we'll run away immediately.
Speaker 1: Make me a persuasion check.
Speaker 5: Oh, be persuasive eighteen okay, a minus one.
Speaker 1: So with with talking to him and using bit of
intimidation and your investigative interrogation skills that you've developed over
the years, you managed to get him to speak and
he breaks under the pressure. He says, we were taking
them to the crooked man. I don't know if you
know who he is. He's he's kind of gangster in
these areas, but we needed to get it to him
or he might have well, he he might have killed us. Unfortunately,
now that our building's gone, that might just happen. Anyways,
how long have.
Speaker 2: You been transporting bodies to him?
Speaker 1: A while? A few months?
Speaker 4: Okay?
Speaker 5: What does he do with the bodies?
Speaker 1: I don't know. I don't know.
Speaker 3: Do you have any idea, any clue, any hint, anything
that you've seen that might lead you to believe some
guests to what he's doing.
Speaker 1: Listen, mate, I just get paid to work here. The
place was tanking. We almost were out of business, and
one day a man in a suit showed up and
he told us he could save the building. We just
needed to start giving them the bodies. It was later
we found out we were working for the crooked man,
and that's when we fell behind and he started to
put more pressure on us, and these two needed to
get to him tonight.
Speaker 3: Is there anything else you can tell us about this arrangement?
Speaker 1: We take them, we take them. We delivered them to
one of his warehouses. It's a garbage factory. I don't
know what he's doing with them.
Speaker 5: Can you tell us where this is?
Speaker 3: Yeah?
Speaker 1: And he gives you the address. Okay, now, let me go.
Speaker 5: I keep my word. I'll cut him loose and say
I'll get out of here.
Speaker 1: Okay, does he runs? He takes off like the devil
himself is chasing him.
Speaker 2: Then I'd like to start dragging the other guy out
towards authorities, unless I get any indications from Marrow that
that's aboutity. Based on what she's heard.
Speaker 1: You would see them start moving out of the alley.
Is there anything you do?
Speaker 4: Have I made it? I'm saw the carriage or have
I made it?
Speaker 1: Yeah? You've wandered around, talk to people, or like you've
wandered around, heard the inspector?
Speaker 4: Yeah thing? Okay, have I heard anything else?
Speaker 1: Nothing of worth?
Speaker 4: Okay, yeah, I'll just kind of I see them, I
not like Okay, okay, bring them.
Speaker 2: Out here, all right, Inspector. I think we have some
information that might be useful for you. Who are you sorry?
We were here when this man started the fire. I'm
holding this unconscious, tied up body.
Speaker 1: Dark cron detectives Dark Croon, Eh, Victor Varus, one of
the city inspectors. What brings you to medic Laud.
Speaker 2: We were investigating suspicious activity with this funeral home. Actually
and we found that bodies are not being properly put
to rest here. They've been handing families fake ashes and
sending bodies to the crooked man.
Speaker 1: He strokes his his goatee for a moment. He goes,
and you have proof of this.
Speaker 2: I look at the burned building. Unfortunately, no, but I
do have this unconscious body.
Speaker 5: If you can get him to talk, mm hmmm.
Speaker 1: I would like the three of you to come with me,
he says, and he looks around the streets. I guess
the two of you is like, the two of you
to come with me, And he looks around the streets.
He's like, there are ears everywhere. Follow me.
Speaker 3: We have one more party member, go get them all.
Speaker 4: I just drop.
Speaker 1: So what he does is he takes you, and he
takes you back to his station, into his office, and
he shuts the door and closes it and he locks
it and he sits you all down.
Speaker 4: I'm already regretting.
Speaker 1: So he looks at all of you and he says,
a fortune must be with us. I was also investigating
that very same funeral home. The crooked Man has his
fingers in every part of this city, and I'm getting nowhere.
A witness is not going to do me any good.
I need solid evidence. However, this is great timing. I
have a contact a man who claims to work for
the Crooked Man and seems to be having perhaps a
change of moral compass. He's promised us that he has information,
and I am to meet him in the morning.
Speaker 2: I have an idea actually for evidence you might find.
Because inside this place was the a like large cremation
furnace that was spotless.
Speaker 1: That is now covered in ash and soot.
Speaker 2: From the outside. But it be closed, the inside should
still be clean, and that would be able to.
Speaker 1: And smoke gets everywhere.
Speaker 2: It would still look cleaner.
Speaker 1: No, okay, sort of a try you need to see
you need to see a house fire one day?
Speaker 2: I'd rather not.
Speaker 4: Can I can we trust this man?
Speaker 3: Like you like?
Speaker 1: Make an insight check?
Speaker 4: I like this die today?
Speaker 1: What did you get.
Speaker 4: Post seven?
Speaker 1: Okay, you just have to take him at face value.
Speaker 2: I would like to also do an insight check on him.
Speaker 1: Okay, H.
Speaker 2: Twelve?
Speaker 1: All right? Uh he seems sincere. Okay, what do you say?
Meet me here? Meet me here eight o'clock in the morning.
We can all go.
Speaker 4: Together before anything else. Have you seen the crooked man
before no for stories. Do you have a description?
Speaker 1: Unfortunately not from what I hear. He keeps to his
workshop whatever that means, and he doesn't venture out much.
Tends to send other people to do his dirty work,
and they're very, very hard to get to talk.
Speaker 2: I would like to share the address for the garbage
factory that we were told.
Speaker 1: Okay, he's like, well that I mean that is a
garbage factory. It's owned by Mechanical Magic.
Speaker 4: Amen.
Speaker 2: That is what we were told was the delivery point
for the bodies being trafficked out of here.
Speaker 1: All right, well maybe we'll have to look at that too.
Will you meet me in the.
Speaker 2: Morning to speak with your contact?
Speaker 5: Yes, I think that's worth in a while.
Speaker 1: Yeah, his name is Gustav.
Speaker 2: All right, we'll see you here at eight a m.
Speaker 1: Okay, So you guys are allowed to either retire back
to Penn's house or find a hotel. What is it
that you do.
Speaker 2: I would like to go back to my house and
sneak and really quietly.
Speaker 4: Where does he go when we say goodbye?
Speaker 1: He remains at his office?
Speaker 4: Okay, Okay, before we go.
Speaker 1: Techt thoughts.
Speaker 4: Yeah, ok I have magic, like actually I have magic
now that I should have have this whole game and
I want.
Speaker 5: To use it.
Speaker 4: Yeah, but he will know right.
Speaker 1: If you dig deeper.
Speaker 2: I thank yeah, get service level thoughts.
Speaker 4: Yeah, okay, I'm casting service.
Speaker 1: At least he seems to be filled with relief and excitement.
Speaker 4: Good, okay, okay, I trust him now, okay, now I'm good.
Speaker 3: To all right, back to's parents.
Speaker 1: Make me a stealth check.
Speaker 2: I do need to roll a stealth check.
Speaker 1: Are we all snek are?
Speaker 5: Yeah? Mom's catching you.
Speaker 4: She's catching me too. So five total, I got an eight.
I rolled a four and I have plus four.
Speaker 5: Twenty five.
Speaker 2: In the shadows.
Speaker 1: We just walk into which you hear, oh, Ben, what
are you doing back so late or early in the morning.
It's like it's like four in the morning. And as
this is happening, the two of you just catch all
the CORDI r eye drab and.
Speaker 2: He's like, I don't, uh, Mom, we were just seeing
the city. Mar was really excited to see everything. She couldn't.
Speaker 4: I've never been here before, and I just think it's
so amazing and I just really wanted to see more.
Speaker 1: So, I mean, Metaclott has a great night life, but
you really should get your rest.
Speaker 4: Heari, Sorry, it's it's my fault.
Speaker 2: We'll get straight to bed.
Speaker 4: Mama.
Speaker 1: I know, I know, I know you're not you're you're
you're grown up little girl now, and I'm still I'm
just concerned for you. You're always safe at night.
Speaker 2: Yes, I'll be more careful. Mom, I'm like sneaking up.
Speaker 5: Sta said smoke.
Speaker 1: You're competed, as.
Speaker 4: Did she buy?
Speaker 1: She's your mother? So all right, so you can get
about four hours of sleep.
Speaker 4: That's all I need. Rest short, get a short rest, okay.
Speaker 5: Short rest.
Speaker 3: It is.
Speaker 1: Dot for her.
Speaker 4: I get a love.
Speaker 1: Perks of being an elf.
Speaker 2: That's a great rule to take one.
Speaker 5: One was a good choice.
Speaker 1: Did you get back to full health? Yeah?
Speaker 5: I didn't take much damage.
Speaker 2: So you're at full health too, Yes, yep, I am
down an egg whimb canister though.
Speaker 4: All right, quick break, stretch, hydrate, look up directions to
planears library to you, you know, standard self care in
the meantime. Thanks for listening to The Adventures and the
Parted Veil podcast. Don't forget to also check out the
videos of our sessions on YouTube and join our Patreon
for exclusive content and discord access at Patreon dot Com,
Slash Twilight and Migma. Thanks again, and we hope you
enjoy the rest of the session.
Speaker 1: The next morning arrives and and it's uh, you have
to get up to get ready to go for eight,
right to which your brother's like, oh, well, why are
you rushing now the house so early?
Speaker 5: You haven't even had breakfast? Is this meeting?
Speaker 1: Oh boy? They really do work you hard, don't they.
Speaker 2: Yeah, but it's it's good work.
Speaker 4: One, Okay, have funk. We're taking good care of.
Speaker 1: Her as far as like all Chipper like, okay.
Speaker 3: Yeah, maybe I'll just say something too. What's your mom's
name again?
Speaker 1: It was Sally, Sally John and Sally.
Speaker 3: I promise her. I promise We're not working her too
hard without undue reason.
Speaker 5: Sally. We'll take care of her, please. She's a good kid.
Speaker 1: She can kind of get in over her head sometimes,
so just be careful.
Speaker 3: Okay, well, can't we all?
Speaker 2: Thanks Mama.
Speaker 5: We'll look after her.
Speaker 1: All right. So the streets are fairly quiet in the distance,
you can still see some smoldering smoke of the funeral home.
Right when you arrive, Victor is standing outside and he's like,
oh good, you're here. He's literally waiting outside the station
for you. Gustaf he he's an actor, works for well
what he tells me, works for the crooked Man on
the side. He he's at the Sirens Call. Are you
familiar with it? It's a small theater, small theater. He
asked that we meet him there. He's having I guess
later he's got a performance there. Walking through the streets,
everything seems normal. You see the rumbling of a mechanical
magic garbage truck go by, and as you're going, make
me a perception check fifteen fifteen, eighteen, eighteen six six.
Speaker 2: Okay, oh and Georgie, I can well, Georgie's a perception
Oh his isn't even that much better.
Speaker 5: Doesn't he get advantage?
Speaker 1: Oh?
Speaker 2: He does give it an advantage.
Speaker 1: I don't think I don't think that Ma is going
to do to any Okay, well, the mouse sees it,
but but uh, the two of you notice down a street, well,
almost looks like a sleek, silvery carriage, but it doesn't
have any horses. And there's a fellow who seems to
be winding up something in the front, and on the
on the edge you can see m n and there
seems to be people getting in it, and he gets
in and it begins to move by itself?
Speaker 4: Is it on a track like we saw with the train?
Speaker 3: No car?
Speaker 2: Okay, she would have been so excited.
Speaker 6: Mm hmm.
Speaker 1: It seems to be that mechanical magic makes all the
innovations in this city, or at least the ones on
the common ground. Right, okay, Victor says, that's a that's
a steam. I don't know. It's something something mobile, I
think is what they call it a steam? I don't know. Anyways,
it's like a carriage, but you don't need horses.
Speaker 5: A horseless carriage.
Speaker 3: Yes, the city is full of strange things.
Speaker 1: Exceptionally rare. I've only seen them transport some of the
very higher ups in it, which I don't understand why
some of those people could just teleport if they needed to,
But perhaps all of them haven't mastered that kind of
magic yet.
Speaker 2: This contact of yours, you say, he's an actor, yes,
who works for the crooked Man. How can you trust
he's not a double agent?
Speaker 1: I don't. I don't know what.
Speaker 2: Safeguards are you taking to make sure he doesn't have
anything to return back with?
Speaker 1: He points at the review. I am I'm desperate at
this point. There have been three separate times where I
almost had him. First time, my witness died overnight mysteriously.
Second time all of the evidence went missing out of
my office, and the third I couldn't. I just couldn't
get anywhere with it. Every turn, it's it's it's like
he has his hand in everybody's pocket in the city.
Speaker 4: Does anyone work for you, work for me? Yeah? Like, no,
I guess, secretary, anyone that would have access to your office.
Speaker 1: I tend to work alone due to that very reason.
Speaker 3: So you're saying this guy is powerful enough to the
point where he might have anybody under his thumb, at least.
Speaker 1: Within the force here.
Speaker 3: Yes, Mmm, sounds like a real problem.
Speaker 1: Indeed, indeed, I'm hoping that Gustav can shed some more
light on this, give us some solid evidence. He said
what he has is big, and we're taking a risk.
You should know that before you go in.
Speaker 2: Kay, Let's see what he has to say.
Speaker 4: What do you know their connection to magic? Are they
very familiar with it?
Speaker 1: Who's connection to magic? With magic? I have no idea.
For all I know, he's wealthy enough, For all I know,
he could be magical. Okay, But everything I've ever seen
pumped out of that company is mechanical by nature, nothing
magical to it. Scientific, scientific, to the point where I've
seen carriages drive themselves, which to me is quite magical.
Speaker 4: But that company, So there's a connection with the Crooked Man.
Speaker 1: And I've been able to glean that.
Speaker 4: Yes, what else do you know about him before we go?
Speaker 1: Yeah, he's untouchable and I need to take him down.
Speaker 2: Saying he runs mechanical magic? Is he hiring I don't.
Speaker 1: Know if he runs it, but I'm sure he has
his fingers in it. They the Crooked Many job is
an inventor, Okay, an inventor that his items are the
kind that you see mechanical magic pumping.
Speaker 2: Out, maybe fangirling over the villain.
Speaker 1: Where do your loyalties lie?
Speaker 3: Okay?
Speaker 1: You arrive with innovation, You arrive at the Sirens Call.
The Sirens Call is one of the few theaters in
Meta Cloud. There's more than one. It has a shell
shape on the back of it to help the acoustics
fire out into the audience. It is. It is small,
It's not a huge theater, but it's it's very much
a classic one. It's been built with a lot of
stone and wood, and it has a very prestigious feel
to it, much like a historical theater would feel like.
Right upon entering, you stand there for a bit in
the foyer or foyer if you're from the States. No wrong.
I lived in the States for a little while, and
I pronounced I used to say foyer all the time.
In fact, when I came back, I had a lot
of people are like, are you Are you from the
It's like, no, you sound like but so you're in
the for your a No, yeah, that's wrong. And somebody says, oh,
the showing isn't until a few hours from now, at
least the matinee isn't you might want to come back
to which Victor says, no, we're here to see Gustav.
Speaker 4: Sorry, we're all going in together. I don't want to
do that. I'm waiting. Well, I know, but what if
this is a trap.
Speaker 5: Then we'll all deal with it together.
Speaker 4: Okay, we would have had this conversation before we arrived
to the store, I guess.
Speaker 1: Quote movies. But okay, all right, So they run off,
they get they get this fellow, and this fellow comes
up and he's dressed like a noble Paladin of Stelenobus,
and he comes and he's like, oh, sorry, costume, here,
come with me. Let's let's go to one of the boxes.
And he takes you up a couple of flights of
stairs and gets you into one of the boxes and
sits down, says, so, I wasn't expecting this many people.
What's going on?
Speaker 2: We have some information about the bodies that were being
transported to the Crooked Man.
Speaker 3: As inspector Varus invited us alone.
Speaker 1: Huh, well we can. We can trust them, he says
to Victor, who's like, yes, yes, I trust them. In fact,
they're investigating the very same case the time. All right, Well,
I've worked on the side for the Crooked Man for
a while. I know his dealings have always been fairly shady.
His business practices are not that great, but I've never
known him to be downright sinister. And at this moment
I don't have proof, but I think I can get
you some See you mentioned bodies, you're aware of the bodies. Yeah,
I know that he's been shipping something to the Dwarfs,
to the nation of Krim. He's been using his network
because he has mechanical magic Mechanical Magic is one of
his big companies, and as you know, they have a
shipping sector, and he's been shipping something to the dwarf
a nation, and then he's also been receiving something in return.
I'm not entirely sure what it is. They're boxes. They're
boxes that are of Mechanical Magic design. They're locked, they're sealed,
and I know that they're delivering them to just random
areas around the city. And at first I thought I
was just, you know, just getting a little ahead of myself,
or it was all in my head. But as I
continue to read the papers, I started to notice there's
a correlation to where those boxes have been going and
the attacks of the undead.
Speaker 4: Okay, what's the sorry I can't speak, Sorry, can't speaking right?
Speaker 3: And what exactly is it that you've done for the
crooked Man in the past.
Speaker 2: Me?
Speaker 1: Well, I run a lot of errands for him. I
was very much a messenger, and in doing so, I
may or may not have helped set up some of
these business practices he's having with the funeral homes in
Meta Cloud.
Speaker 3: There's multiple funeral homes, then.
Speaker 1: More than one. Yes, I found some paperwork in his
office I snitched it.
Speaker 2: Can we see Yeah?
Speaker 1: Yeah, he grabs it, he hands it to you. And
what it is is it's the it's the locations of
some of the boxes. He says, I can take you
there tonight. I need to do my performance, but right
after the performance, we can go. How would you like
to watch it? He says, I could get you tickets
for free.
Speaker 5: Uh, I'm not watched much for the theater.
Speaker 1: It's great, it's it's it's only about two hours long,
you know. Just just come here at noon, sit down.
As soon as we're done, come and get me in
the green room. I'll take you to one of the boxes.
Speaker 4: Sure, I cast a tech thoughts.
Speaker 1: Yeah, he's legitimately like enthused at the idea of you
guys watching.
Speaker 2: Take deeper.
Speaker 4: Yeah, I am deeper.
Speaker 1: Okay, go ahead. Is it a save that he makes?
Speaker 2: Right?
Speaker 4: Let me just double check. Where is it again?
Speaker 1: There is?
Speaker 4: Okay, read thoughts. Target one creature you can see within
thirty feet yourself. You learn what is most on the
target's mind right now. If the target doesn't know any languages,
you learn nothing. That's a magic action. You can try
to probe. Oh that was that was read thoughts and
then okay, you can try to probe deeper into the
target's mind. If you probe deeper, the target makes a
wisdom saving throw nine and what what number is that
up against? Okay, which is a twelve?
Speaker 1: Yes, so he is but does he still know.
Speaker 4: It would be either way? He is aware that.
Speaker 1: I yeah, so digging deeper. You see that he's he's
calculating in his head. I could do this. It might
maybe if I get into like, like, if I impress
these people, maybe they'll spread my name a little bit more.
And it's excellent. I can just go off with them
at the end. I don't have to worry about finding them.
And there's one other little thought of and there will
be some protection in the audience.
Speaker 4: Okay, we're going to stay and watch this show.
Speaker 1: And he goes, all right, okay, it makes sense. I
could see you want to make sure you can trust me.
That's rather violating.
Speaker 4: Actually, you never know in a city like this, well.
Speaker 1: You never know who can cast magic in a city
like this, He says, looking at you rather confused.
Speaker 5: What are you in his head?
Speaker 3: Mark?
Speaker 4: Yeah, he's safe sincewin, could you do that?
Speaker 2: Surprise?
Speaker 1: So Victor looks at you. He's like you're a spellcaster.
I knew. I asked you guys to help me for
a reason. Okay, well.
Speaker 3: What do we do?
Speaker 1: Are we sticking around? I'm happy to stay.
Speaker 3: Stay for the show, and then get to business.
Speaker 1: Okay, all right, okay, so you you stay for the
show and you can I ask something just before we leave.
Speaker 3: I imagine that you getting this information has put you
in a spot of danger.
Speaker 1: I uh huh.
Speaker 5: Do you think the crooked man knows what you've done?
Speaker 1: I pray not. I was very very careful, but of
late there have been people who don't make it back
to work, and I know what that could mean.
Speaker 3: M all right, well, just don't get too far away
from us then.
Speaker 1: Okay, I'm gonna be on stage, I know.
Speaker 3: But afterwards, you try and get to us, and we'll
try and get to you as soon as possible.
Speaker 1: Okay. Yes, the cast often will come out into the
audience and after the practice I'll just come or after
the performance, I'll just come right to you.
Speaker 3: For your safety, I'd say that's best.
Speaker 1: All right, Yeah, yeah, I don't think Kitty pulls out
this bone theater sort. He's like, I don't think this
is going to do much good against anyone. So it's
like it's like foam armor. Okay, all right, So he
gives you some brochures and it's The play is called
a Love Long Lost. Oh it's it's you find it's
it's a play about a paladin of Stelean nobus in
history who had a forbidden love interest a daughter of
one of the ORCCK jewels who is a leader in
the Orc country. It's a tragedy, that's what it is.
It's somewhat of a Shakespearean tragedy, is how you'd say it? Right? Yeah,
is there anything you do for the couple hours before
it starts or just settle in and hang out? Keep
this guy saying kind of.
Speaker 4: I want to scout out this leader if we have
a couple of and if he's he's worried about he
has protection during this show. So if he's worried that
there might be attack, let's make sure that there's not
one being planned.
Speaker 3: Maybe we check where the exits are and.
Speaker 5: Everything like that.
Speaker 1: Okay, so explain to me.
Speaker 3: What you do.
Speaker 2: I want to make sure where we that we know
where all of the possible exits entrances.
Speaker 3: Are, okay, and where he'll be like when he's backstage
or in the green room or wherever else like where
those locations are.
Speaker 1: Yep, So you see there's there's a small green room
and it's kind of located. So what it is is
there's a stage. There's just a little bit of a
hall behind the stage, and then the green room is
attached to that. There is an exit at the end
of each of those halls, and then the rest of
the theater other than the upstairs, which I haven't built,
looks like that. It's got it's got a stage that
comes out, it's got all of the aisles, and then
it's got a few blocks up top and the shell
portion cool. Right, So.
Speaker 2: I would like to check for any evidence that somebody's
been setting up a trap or something in here.
Speaker 1: Okay, roll a perception check fourteen fourteen Okay, as far
as you can see everything, like you see, there's the
play props, there's all this stuff. Everything's set up for
the play.
Speaker 4: Can I look closer at the props?
Speaker 1: Yeah, give me a perception check.
Speaker 3: Okay.
Speaker 1: What are you looking for in the props?
Speaker 4: If they're all foam? Oh yeah, okay, if there's any
if yeah, if there's any that have been switched out
for actual weapons seventeen.
Speaker 1: Okay, so you see that there's the there's the all
of the weapons are made of a foam. There's all
of the armor is foam. Right, everything seems to be
in order, right.
Speaker 3: I might just spend some time deciding a place where
I can sort of stake out.
Speaker 5: So is the like floor area of the theater.
Speaker 3: Kind of like that, which is like tables and chairs
and things. Okay, so it's not like rows and things
like that. Okay, So I might try to decide the
optimal position where I can stand to see every exit
and just.
Speaker 5: Kind of keep an eye on things during the performance.
Speaker 1: Oh, I should also say, you do see they have
dummies for the play as well, Like they've think of
like a Shakespearean tragedy thing where there's like the witches
or there's dead bodies and all that. They have dummies
and things for all of that stuff.
Speaker 2: So any of those dummies look not fake.
Speaker 1: They all look very real, is what I should say.
Speaker 2: Okay, they're breathing. Okay, if anybody's hiding pretending to be
a dummy.
Speaker 1: There none of them. Look yeah, there's no breathing dummies.
Speaker 2: To make sure you don't cover my bases.
Speaker 5: No breathing dummies other than the ones.
Speaker 1: Is this corpse breathing?
Speaker 4: They're not actual corpses.
Speaker 1: They're not actual corpses. Make me an investigate or perception check.
They're very realistic looking things. If it was real. If
it was fake or real, you're not notice.
Speaker 5: Okay, that's kind of scary, just like.
Speaker 1: Premonitions, foreshadowing.
Speaker 3: Perhaps, Well I'm not That's not what Draven's looking after
right now?
Speaker 1: So my goodness, the play begins?
Speaker 4: Sorry, did we get the play bill with the like story?
Speaker 1: Like?
Speaker 4: We know like what the story is before?
Speaker 1: Sorry?
Speaker 4: Do you have more time? I should? I just wait
to after the play. I just want to ask, like,
who who wrote this play?
Speaker 1: Oh?
Speaker 3: It's old.
Speaker 1: It's an old play. It's one of the classics.
Speaker 4: Okay, it's not a new story.
Speaker 1: No, no, no, old old tragedy. My character dies in it.
I know scary words.
Speaker 4: Right now, but how does your character die?
Speaker 1: Uh? He's murdered by a white from the jewel? Are
those words? I know?
Speaker 5: A white?
Speaker 1: Well?
Speaker 5: Did we deal?
Speaker 1: No, you guys haven't.
Speaker 3: We haven't.
Speaker 1: Uh, role me a history.
Speaker 4: Check because I know those aren't words that.
Speaker 5: You've probably read.
Speaker 2: You work with Drava eighteen.
Speaker 1: Okay, a white is a type of undead, Okay, but
it's it's usually a more intelligent capable of even leading
some of the lesser undead. Gotcha?
Speaker 2: Gotcha from?
Speaker 4: Okay?
Speaker 3: Kind of like a step down from a lich Yeah, yeah, ye.
Speaker 2: A step down, but a white from what.
Speaker 1: The gock Jewel the gock Jewel, yes, which is an
orc like kind of like shaman leader.
Speaker 2: Okay.
Speaker 1: The the Orcs are led by by a what's the
right word, not patriarchy, yeah.
Speaker 3: Matriarchy, patriarchy yeah, women, but like.
Speaker 1: There's like a female shaman leader called the gock Jewel
and she's the spiritual leader of the Orc tribe that
she's over.
Speaker 2: Okay, cool, that's an interesting playplot. I would like to
ask Georgia to hang out backstage during the performance and
to come alert me if there's anything suspicious going on
back there.
Speaker 1: Okay, all right, sounds good. The play begins, Yes, it
is all right, So it goes on and it's it's
it's old and it shows right, and it's about this
paladin from Stellan Nobus who goes on his quest to
to help the Orc tribes and falls in love with
a gock Jewel's daughter, and of course she's not she's
not there for that and everything, and and it's going
forward and going forward, and you get to kind of
the climax of the play, right, the climax where the
the the gok Jewel raises a white up from the dead, right,
And they've got this actor. He's all dressed up and
he's got like this blue makeup and everything, and the
skeletal looking they've obviously got a very skinny actor playing it.
And and he he goes off and he goes off stage,
and there's a scene transition right, and Gustaf is on
stage at the end, and he's he's essentially preparing for
his wedding when a white enters on stage. And it's
at that moment that Georgie comes whistling through the aisles. Okay,
not ales, but looking for you. Yeah, and you hear Gustav.
He starts to battle this white on stage and he's
doing the thing, and Georgie just comes like screeching up
to you. Make you a raucous.
Speaker 2: Okay, Okay, I also see Georgie.
Speaker 4: Are we together?
Speaker 1: I would suppose you would probably.
Speaker 3: I'm still at my spots taking things out. Have I
seen anybody try to come in?
Speaker 1: You haven't seen anyone try to.
Speaker 4: Come I oh would okay, wait, Georgia can answer you, ys,
no question.
Speaker 2: Is Gustav in danger?
Speaker 1: He shakes his head vigorously.
Speaker 2: Is that white on stage the actor that's supposed.
Speaker 1: To be there? It shakes its head.
Speaker 5: No.
Speaker 1: And is that that moment? There's an attack on stage
and Gustaf he there, the white essentially jumps on him
and starts biting it. I'm going there's like blood and everything.
Everyone's like, oh wow, this is super realistic and all that,
and he's screaming and acting it up. You shoot?
Speaker 5: What do you shoot?
Speaker 2: The white?
Speaker 1: Roll to hit?
Speaker 4: This is literally exactly what I was preparing for. Is
there a fake weapon? Are?
Speaker 5: I know you're.
Speaker 1: Some high rolls?
Speaker 4: How does your character die? Because I need to be prepared.
Speaker 1: Twenty three hits? Yeah you guys. You guys did a
good job. I'm like, they're going to discover this before
it goes what?
Speaker 2: Uh yeah, so I need to roll to hit now?
They roll the not the the damage Okay, wait, that's wait,
is that the right Yes?
Speaker 4: That is the right one?
Speaker 2: Uh seven piercing.
Speaker 1: Damage seven piercing damage. Yes, okay, So what happens is
you fire, So the audience gasps as literally you fire
across bulbolt and it goes right into and through the
neck of the actor playing the White and it stands up,
blood dripping from its mouth. Gustav screaming on the ground,
not dead. I was going to kill him.
Speaker 4: We are prepared for this scenario.
Speaker 1: And it looks out at you and it jumps into
the audience. Chaos erupts role initiative.
Speaker 4: For the first time ever. I actually want oh no,
four thirteen.
Speaker 1: Seventeen Okay, hold on, hold on, hold on, hold on.
I got a roll for this.
Speaker 2: Oh, I get to roll Georgia's Yes, what did you get?
Speaker 5: Who got us?
Speaker 1: Seventeen? Me roll again?
Speaker 3: Nine?
Speaker 2: Okay, all right, I got four, Georgia got six?
Speaker 1: Okay, what else did their own elks get?
Speaker 4: Thirteen?
Speaker 1: Okay? So the White goes first. Let's get that set
up and let's push this out of the way. Georgie
goes before you. You gotta what I got?
Speaker 2: Uh? Four? And Georgia six?
Speaker 1: Oh, and you got a fifteen seventeen seventeen?
Speaker 5: Yeah? Oh that's right.
Speaker 3: Is I'm gonna yeah?
Speaker 5: I was gonna try to be. I figured i'd be
farther away from you guys.
Speaker 1: Okay, Mara, what did you get thirteen thirty?
Speaker 4: I feel like we're like off to the side.
Speaker 3: That being said, though, as soon as I saw Penn
pull out a crossbow and fire it, I would probably
run over to be like, what the heck's happening, because
in my head, driving was far enough away that he
didn't really notice the Georgie thing and was maybe kind
of only half paying attention to play while he's checking
out the scene and just saw like Gustav dying and
been like, wow, that's pretty good acting and looked over.
But as soon as like Penn got up and shot
a crossbow, I'd be like, Okay, what the heck? Andy?
Speaker 7: So I don't know if i'd be a little closer
than that, ye give yourself fifteen feet of movement.
Speaker 3: Sure, I don't put myself there.
Speaker 8: Then okay, all right, good, good, good, yes, perfect, And I.
Speaker 4: Don't know understanding, I'm like, so on edged.
Speaker 1: Okay, the only reason you didn't get it is when
you inspected.
Speaker 4: I know I failed.
Speaker 2: Were they actually real body?
Speaker 1: It was one?
Speaker 2: There was a real body.
Speaker 1: It was a real white, Like I said, they're all
very realistic.
Speaker 4: But yeah, that's also like exactly why I was like,
how does your character die? Because I'm like, that is
how the crooked man is going to try to freaking kill.
Speaker 1: Okay, So, uh we start the round with you hearing
a groan, and a moan is out of the back
of the stage. A man or zombie I should say,
dressed as a white. The previous actor comes shambling out.
He has a nasty, bloody sword wound in his chest.
No other than that, he still looks pretty fresh, right,
and he's going to go five ten fifteen. How far
can a zombie move twenty twenty feet? Okay? And then
the white goes and it lunges for you cast five
ten fifteen twenty twenty five and he is going. So
he comes lunging off of the stage just in a
mad dash, and he has his sword right and he
makes an attack with that long sword against you. Does
a nineteen hit. Yes, okay, you take eight necrotic damage
and I need you to make a constitution.
Speaker 5: Saving thrown.
Speaker 2: Eleven.
Speaker 1: You feel as life is drained from you as it
stabs into you, and the sword seems to absorb it.
And go into the white. Your hit point maximum is
reduced by eight.
Speaker 3: Oh my gosh.
Speaker 1: Yeah, it won't come back until the long rest. Okay
he attacks A yeah, oop, that's out of the thing.
I don't think a ten hits you.
Speaker 2: It does not.
Speaker 1: All right, It is now Dravin's turn.
Speaker 3: Okay. Dravin is dashing forward, low to the ground, pulls
out both the scimitars, and is going right up to
the white that's attacking, and I'm just gonna do my
three attacks that I'm entitled to.
Speaker 1: How much help are you at nineteen? You're doing?
Speaker 2: Ok because I did short rest at least.
Speaker 1: Yeah. Oh no, that's a nine nine. It bounces off
of its leather armor. Stop it leather.
Speaker 5: Get another one.
Speaker 1: That's a sixteen that hits.
Speaker 5: Okay, this is just straight rolls now. So it's just
four damage for damage.
Speaker 1: Yeah, no sneak attack.
Speaker 5: I guess I should do the sneak attack, shouldn't I?
Speaker 2: Yes?
Speaker 1: Plus nine more so thirteen damage. Nice, that's a solid hit.
So you got you get him, you carve into him.
He's dry. Nothing happens one more and that's a natural one. Okay.
So he seems this particular creature seems to have a
bit of fighting prowess to it, and as you look
at it, it looks like it's a night from Stellan Novus. Yes,
what it's doing undead and in metaclaud is anybody's guess?
It is now Mar's turn?
Speaker 4: Where is Goostaf?
Speaker 1: Gustaf is lying in that curtained area. Yeah, that works perfectly.
Speaker 4: Okay, I want to save him, Okay, all right, so yeah,
I that's alright.
Speaker 1: I go, okay, are you just doing a medicine check
or are you going to cast some sort of magical eating.
Speaker 4: I'm gonna cast healing, okay, cure wounds, all right, I'm
just deciding that. I think I just want to do
a first level spell two deep eights or it.
Speaker 3: Should just be one to think for your first level.
Speaker 4: Yeah, I'm on first level. There's two D.
Speaker 1: Look at that. It's probably from the plus two twenty.
Speaker 2: Four I need.
Speaker 4: I don't know how to count.
Speaker 1: Oh yeah, it increases by two D eight for each
that's awesome. This is at level one.
Speaker 5: Literally double this.
Speaker 4: Is I know how to count to eight. So twelve
plus two fourteen healing more health.
Speaker 5: Than he even has.
Speaker 1: So you literally watch as like the bite mark in
his neck that was like spitting out blood like seals
up again and he stands up and he's like, thank you.
Speaker 4: Does he get does he get to roll?
Speaker 1: Dower is behind the curtain immediately?
Speaker 4: Okay? And I said, yeah, you stay there and stay
safe because we need to talk to you. I have
a bonus action of cast party inspiration no words, produce Flame.
Oh okay, that's a bonus action produced flame.
Speaker 3: Yes, she's right.
Speaker 2: Can you do two spells even if it.
Speaker 5: Is that one's a cantrip?
Speaker 1: Isn't it a cantrip and spell?
Speaker 3: Yeah?
Speaker 4: Okay, So what does this plus for me? I have
to more than this one?
Speaker 5: That?
Speaker 4: Oh? Yes, and it adds okay.
Speaker 1: D twenty So who are you attacking this this dude?
The white go ahead focus fire.
Speaker 4: So it is a sixteen that hits? Good? Okay eight damage?
Speaker 1: Eight damage?
Speaker 3: Nice?
Speaker 1: Next damage okay, good good good? Uh it is a
D eight now.
Speaker 3: I think Produced Flame used to just do a D six.
You're just no open everything up here.
Speaker 1: Yeah, yeah, they're doing it. Georgie's it's amazing, Okay.
Speaker 2: Georgie's gonna go start taking care of the zombie over there.
So he's gonna whir away from me and use this
force blast.
Speaker 1: I forgot I didn't roll for Victor, say fifteen, Oh yeah,
I should get victory in on this. Fifteen does hit? Okay,
Victor can be punchy guys.
Speaker 2: All right. So that is eight damage on the zombie
from Georgie.
Speaker 1: Eight damage and that's four damag yes, yeah, oh very good,
very good. Okay, that leaves him bloodied. Cool. Okay, Now
it's it's your turn for Georgie, so.
Speaker 2: It is my turn. I'm gonna click my heels again,
activate these bos here.
Speaker 3: No place like somewhere somewhere away from here.
Speaker 2: All right. Uh, it's been an acham canister and I'm
going to fifteen feet here.
Speaker 3: I want to go behind him.
Speaker 2: Yeah, I'm amazing, and then from there I'm going to
use my charger feature and run towards him.
Speaker 4: Okay, has everyone else left?
Speaker 1: Everyone has right, right?
Speaker 2: So if I've moved at least ten feet, would you
have which I would have drinned towards the target. I
get to add one dy eight bonus damage or push
him ten feet away from me. But we're gonna go
with the bonus damage on my strike here.
Speaker 1: Go ahead.
Speaker 3: That's so epic that you're just like literally leaping over
and like pivoting and rushing.
Speaker 2: Right, really epic.
Speaker 4: And you do all of that.
Speaker 3: Well, she's only run, so she was here and then
she would have gone to here, so.
Speaker 1: She hasn't run ten feet anyway. Oh okay, darn.
Speaker 3: Well I could have just you could have just moved back.
Speaker 1: Yeah, then run and that's fine, that's totally fine.
Speaker 2: So yeah, well, I mean maybe I don't know what
you get. Eight?
Speaker 1: Okay, So so you do.
Speaker 2: Miss that's really unfortunate. Oh wait, no amusing my heroic
inspiration yet? Okay, roll that again? Yeah?
Speaker 1: Used? I think you used it last seeson that you
haven't had a long rest, you had a short rest.
Speaker 2: Yeah, sorry, okay, fine, I missed.
Speaker 1: Okay, No, Victor Magic, that was so epic and eleven.
What did you get, Mara for your initiative? Thirteen thirteen?
I'm just going to slot Victor in where do you
want him to starting? Have him start, because we have
him come up towards the zombie. He's got thirty feet
of movement, all right, thirty And what he's going to
do is he's going to use leadership for the next minute.
He can utter a special command of warning where never
a non hostile creature. So you, guys within thirty feet
of him makes an attack role or a saving throat.
You can then add D four to your role provided
you can hear and understand him, like the role to
hit hit or a saving throat.
Speaker 5: How long does that last?
Speaker 1: For one minute?
Speaker 4: For one minute every time when he cast it, or
thirty feet if i'd move close to I can for.
Speaker 1: The next thirty for the next minute, anyone within thirty
feet of him. So okay, and he will make an
attack against the zombie he missed I think five plus five.
Oh no, he didn't miss. Zombies are pushovers, so he does,
my friends, So Victor pulls out his sword and he
cleaves down on the zombie, doing three plus three six
slashing damage on the zombie. Okay, all right, it is
now the zombies turn. It's going to return the favor.
It attacks Victor, getting an eighteen to well, no, not
an eighteen and twenty one to hit, and so it
slams into him doing oh my gosh, I keep rolling
back damage seven damaged Victor as it just like socks
him in the face. And now the white it's going
to turn on you, Draven and make an attack. I
take that A eighteen hits you, so it spins around
after you slash it, and it does four damage to
you necrotic damage, and I need you to make a
constitution saving throw now natural one. Okay, your hit point
maximum is reduced by the four you take and he
swings again ten. That's a miss, correct, yes, Okay to
your turn.
Speaker 3: Okay, um, I am just going to keep attacking him,
except I'm going to use steady aim, so I'll lose
one of my attacks, but I get advantage. Okay, Now
let me just double check that that. If that's not
just on one attack, or if it's on all of them,
next attack, roll on the current turn, so just one
of them will get.
Speaker 1: Advantage and you're within thirty feet of Victor as well, right.
Speaker 3: Darn, I was hoping for a natural twenty, but we
got a nineteen. Ok that hits plus whatever his think,
So I will do sneak on this okay, okay, that
is eleven damage eleven damage oh sorry, plus four fifteen
fifteen gumage.
Speaker 1: All right, so you slam into it and your knives
dig down deep. But there's something about this undead some
unnatural force is allowing it to resist the intensity of
your blows. It is taking damage, but not near as
much as you feel it should.
Speaker 3: Okay, okay, and I've got one more, just a little
attack on them as well. That'll be sixteen okay, that
hits okay, and then just five damage on that one.
Speaker 1: I have more okay, on right, okay, okay, it is bloodied.
Speaker 5: Okay.
Speaker 1: In fact, I think it was bloodied on your last attack.
It is now Mara's turn.
Speaker 4: Are these creatures allies like the.
Speaker 1: Undead allies to themselves, yes, but like to each other
to each other, yes, sorry to each other.
Speaker 4: Okay, never mind, I'm just gonna attack. Then I want
to use ice knife.
Speaker 2: I sniffe will explode and hit everybody around it, and I.
Speaker 4: Don't want to use ice Go ahead, You're like, help
me out, Okay, nope. I am just going to ill
use dissonant whispers instead.
Speaker 1: Okay, all right, and I'm.
Speaker 4: Going to use it on this this dude, okay, on
the white go ahead. Wait if I sorry, if I
move closer to that guy first, will that amplify whatever
it does?
Speaker 1: Attack roll attack, rolls and spell safety.
Speaker 4: That's an attack.
Speaker 1: I don't think you roll to attack with dissonant.
Speaker 5: Yes, it just needs to make.
Speaker 4: A say you have to save against me? What's the
safe what type of safe wisdom?
Speaker 1: Wisdom?
Speaker 4: It's got to be a twelve.
Speaker 1: I think it got a seven, So sweet?
Speaker 4: So I get to roll three D six? Can I
use one? Others?
Speaker 1: Well?
Speaker 4: I feel like now I should take one of your.
Speaker 3: Very all of our powers combined?
Speaker 4: Sorry nine?
Speaker 1: What type of damage?
Speaker 4: Psychic damage? On a failed save? It takes the three
D six and must immediately use its reaction if available,
to move as far away from you as it can
using the safest rout.
Speaker 1: It's immediate reaction. That's fantastic, the safest round that gives us,
That gives you guys. Oh yeah, attack, that's super good.
Speaker 3: Really, two opportunity attacks on the chance to charge him.
It might be yes, I don't remember just doing that,
but I could be wrong.
Speaker 1: That is that is intense alright, Pen, you make your
opportunity attack first. I'm not giving Georgia.
Speaker 2: Penn's fire die.
Speaker 1: That was not one.
Speaker 4: Can I still.
Speaker 1: Even with this too?
Speaker 3: Though?
Speaker 1: Yes? Yeah, go ahead?
Speaker 5: Drown eighteen?
Speaker 1: Could you have added a DE four.
Speaker 2: To that.
Speaker 1: One? Well?
Speaker 2: I mean I do plus five so sick.
Speaker 1: No, but a natural one's always missing.
Speaker 5: Oh yeah, uh seven damage?
Speaker 1: Seven damage?
Speaker 5: Okay, that is slashing just.
Speaker 1: So the thing. Could you please move it thirty feet
towards the doorway so as you you interrupt whatever sort
of connection it the the necromantic spell that's going on
inside its mind. You interrupt it and it gets confused
and starts to try to wander away. Hello Ryan the
mind player here. Thank you for listening to Adventures in
the Parted Veil podcast. You can see videos of our
recorded sessions and more on YouTube, and don't forget to
check out our Patreon at patreon dot com slash Twilight
Enigma for exclusive content and discord access. Thanks again, and
we hope you enjoy the rest of the session. Okay,
who is after marrow?
Speaker 3: Oh?
Speaker 5: Yeah, bon have a You have a bonus AC but it.
Speaker 4: Only works on twenty four radius and I think I'm
too far Now can you hit the zombie that's more
than twenty feet away?
Speaker 5: Where are you?
Speaker 4: Can I move stwn? Oh okay, I'm going to move
closer to it.
Speaker 1: Oh, this is on yourself, and then hit the zombie itself.
Speaker 4: But then when I shoot it, it's twenty.
Speaker 3: Foot Yeah, okay, is just throwing your flame again.
Speaker 4: Yeah, so I jumped down.
Speaker 1: Okay, that's perfect for sure, rolls a hit. I already
forget what I roll plug twenty plus four.
Speaker 5: Yeah, just so you can just follow that.
Speaker 4: Yeah, everything twenty one that hits and no, I got it.
Speaker 3: My mates up here.
Speaker 4: I like that I can do things I can't believe.
Five sessions with.
Speaker 1: It is a five five damage that leaves it bloodied
as you blast it in the side of the face,
and like like Scorch the poor man who was a
man momentarily ago or a moment ago. Georgie's turn, No,
Victor's turn. Victor's going to attack the zombie. He hits
and he does ooh seven damage to it. Okay, all right,
is Georgie's turn.
Speaker 2: Georgie's gonna attack the zombie.
Speaker 1: Thirteen thirteen hits.
Speaker 6: Yay, it's just a zombie seven damage seven damage damage,
so it needs to make a constitution saving throw twelve
being the thing.
Speaker 1: It doesn't die. You see the necromantic energy around it
fortify it against dying, and it reanimates and keeps going.
Speaker 6: Okay, your turn, it is my turn.
Speaker 2: I am going to charge at the white. Yeah, if
you could, thank you. Okay, come on at twelve?
Speaker 1: Uh, what are you thirty feet away?
Speaker 3: No?
Speaker 1: Okay, twelve does not hit as it steps out of
the way. The zombie is gonna punch Victor. It punches
Victor and he takes so he takes another.
Speaker 5: Three victory, just die.
Speaker 1: It breaks its fingers across his face. It's like catches
them in the eyes like uh, and then the white
is going to attacking. Uh that is a seven plus five. Nope, wrong,
I'm looking at the wrong thing. Excuse me? Does an
eleven hit here? It does not attack again? How about sixteen?
Speaker 2: That that does?
Speaker 1: Okay, you take seven product damage and please give me
a constitution saving throw at twelve, Okay, your hip point
maximum is reduced by another seven. Oh my gosh, healthy five.
Its drabnstern twelve.
Speaker 2: But that's my hip point maximum. You can't heal me.
Speaker 1: Oh boy, Okay, it's starting to look at brail.
Speaker 3: Yeah right, well, I'm just carrying on, running right back
after this guy and going at him with the scimitars again. Okay,
driving just kind of is like a flurry of slashes
with the scimitars. It's just kind of like three quick
strikes every turn. Wait five, I don't think I don't
think I can quite end his range.
Speaker 5: So that's a twelve that does not hit. Okay, second
attack is a natural one. You die for the third.
That's a twenty five, so you.
Speaker 1: Anticipate to early and miss with your swipe.
Speaker 5: But I am going to do my sneak on this. Yep.
I don't get any bonus to that. But that's eight.
Speaker 3: That's amazing, and we're definitely doing well.
Speaker 5: I'll try whales from the grave.
Speaker 1: I don't need to, Okay, So how do you how
do you beat him? How do you take it out?
Speaker 5: Okay?
Speaker 3: I just go in, you know, with my two quick strikes,
get really frustrated, and then instead of doing a classic
like my quick little cuts and nicks, I'm just gonna
and just stab right into this creature through the armor
or whatever it's wearing. Okay.
Speaker 1: Doing so, you see necromantic energy holding it together come
out of its chest and dissipate into the air and
it collapses to the floor with a thud. Okay, it
is now your turn, Mara.
Speaker 4: Awesome. I put out my daggers, okay, which I guess
I'll move a little closer. But it also has a
twenty foot range. How do I have a twenty foot range?
Speaker 2: Oh?
Speaker 1: Daggers, dagon them yeah.
Speaker 3: Oh Normally, if you're doing a melee attack with them,
you would have to get right up to them. But
if you want to toss them, okay, you can always retreat.
Speaker 4: Actually, I lie, I lie. I want to use my
shorts hard, So I am going to get closer. Okay, okay, okay,
twenty twenty. That good natural twenty No eighteen plus you.
Speaker 1: Hit go ahead, roll damage.
Speaker 4: Eight wow?
Speaker 1: Eight damage? So eight plus five is thirteen. So you
stab into it. It shudders and it pulls the blade
back out.
Speaker 4: It is now Victori, No, I still, I want to
use my phone again. I watch as it just does that.
We'll shoot.
Speaker 5: Another little.
Speaker 4: I forget what I add for. So that's twenty again
that hits okay, shoot? Why do I keep putting the
dice back?
Speaker 3: I don't know.
Speaker 1: Why do you keep putting that one?
Speaker 3: That's one ye.
Speaker 1: Wo so eight damage?
Speaker 5: It didn't die again. I taken him blasted.
Speaker 1: It's on fire. It's still going, Victor. Hits only does
five damage and it keeps going.
Speaker 2: Oh my gosh, Georgie's turned. Georgie is going George twenty
and eight damage eight damage.
Speaker 5: That has been pretty good for damage.
Speaker 1: This zombie, uh whatever it is, you almost see like
the necromantic energy from the previous The white is maintaining it.
Oh my gosh, it's going. It's going to keep going.
It is your turn, pen all right.
Speaker 2: Seeing that it's still going, Penn is going to turn
and try and help. Okay, so how can how can
I get to him?
Speaker 3: How far am I?
Speaker 1: You're over thirty feet Yeah, you're over thirty feet away.
Speaker 2: Okay, well I will turn around and I will I
will start moving towards him and I we'll just use
my crossbow.
Speaker 1: Okay, take it's twenty that hits you guys rolling good now?
Speaker 2: Yeah good? I mean I only missed twice.
Speaker 5: Got all the ones out of the way.
Speaker 2: Yeah.
Speaker 1: How much damage?
Speaker 2: Ten damage?
Speaker 1: Ten?
Speaker 2: Ten?
Speaker 1: Pre's some damage, all right. So it sales through you
get it straight through the brain and it drops with
a wet pod. Finally, Okay, we will take a break
and we're back so you enjoy what we're doing. We
release our videos every Tuesday, and we'd love to hear
from you, and please, yeah, give us a like, give
us a comment.
Speaker 2: The minis that you're seeing were printed with Banana for
Scale three D printing services, and you can use our
code mind Plate twenty for twenty percent off your first
order this year.
Speaker 3: And that goes till the end of twenty twenty five.
Right yeah cool, Yeah, And if you guys are enjoying,
we want to show us a little bit extra support.
We do have a Patreon going on. You can find
the details of that in the description. But it allows
you to get on the discord with us, chat with
us one on one, ask some questions. Yeah, we'd love
to see you on there, So check it out.
Speaker 4: And if you're loving what you're hearing the music, it
is made by Karl Casey at White Bat Audio.
Speaker 1: Yes, it's excellent music. Okay, you find yourselves in an
empty theater. The zombie has just dropped to the floor,
the necromantic energy that was keeping it alive having dispersed,
and from behind some curtains, Gustav peers out shaking, says
did you get them hole?
Speaker 2: As far as I can tell, Yeah, are you okay? Uh?
Speaker 1: Yeah, she did something to me. I feel great?
Speaker 2: Actually, yeah, well done, Mara, Thanks.
Speaker 1: Boy, I'm glad you guys were here, which Victor pipes
up as yeah, me too.
Speaker 2: Yeah, where is it that you wanted to take us?
Speaker 1: Yeah, it's probably best I do that right now, he says,
before he dies. What was.
Speaker 4: Uh?
Speaker 3: Should we get rid of these undead dead bodies?
Speaker 1: These dead bodies?
Speaker 3: I mean, I mean, Victor, do you have an idea
how we could dispose.
Speaker 2: Of these or store them as evidence?
Speaker 5: Do you want them? I don't know?
Speaker 1: How about we hide them? He says, Oh, you have
something to say?
Speaker 4: Can we loute them?
Speaker 5: I wanted to in front of an officer of the law.
Speaker 1: Come on, he says, you're more than welcome to the
Blade from the White?
Speaker 3: Sure?
Speaker 5: Sure, okay? What kind of sword was it?
Speaker 1: So? It's I believe it's it was awesome.
Speaker 4: It's a long short Does it have powers? Or did
the White have the powers?
Speaker 1: The White had the powers? However, I must say that
on the long sword is written a small note. It
says that snitches get stitchess.
Speaker 4: That's actually what it says.
Speaker 2: Oh boy, who takes the time to write that on
their sword?
Speaker 5: The crooked man somebody?
Speaker 2: Yeah, we're all like excited, like we're going to get
some like revelation information on the sword, Nope, snitches get
or magical healing or healing yes.
Speaker 3: All right, well yeah, let's let's get them out of sight.
Speaker 2: And then.
Speaker 3: Gustave, I guess we better crack on.
Speaker 1: Mm hmm, yes, yeah, let's do it all right, okay.
He what he does is, is there anything else anyone
who wants to do or ready to leave the area?
Speaker 4: I believe we're ready to leave there anything.
Speaker 2: I would love to rest, but that won't do me
any good.
Speaker 3: Okay, yeah, not unless he took a real rest.
Speaker 1: So Gustave takes you into the city and following the
paperwork he excuse me, he takes you down an alley
down into some crates, and he takes you to what
looks like a bin with the Mechanical Magic logo on it,
and he says, all of the bins have an extra
door in them that's not advertised to the public, because
that way, if something goes wrong or it gets jammed
up top, you're able to in another way. And he
goes up to the bin and he he puts in
a code to it, like there's these these these little
spinning wheels with numbers on them, and he switches them
up and he opens up the side and inside is
a large dark box and the box also has a
code on it. He's like, I don't know the code
to this box. Do you think you can get in?
Speaker 5: How does the mechanism work? You just need to know
the right numbers in.
Speaker 1: The open yeah, if I would suppose it's some sort
of a thing where if you, yeah, you get the
right numbers and it allows you to pop it open.
Speaker 4: I examined the box closer.
Speaker 1: It's it's it's a black metal box.
Speaker 4: That's it.
Speaker 1: That's it. No distinguishing features.
Speaker 3: I'll give it a try, Okay, to try and crack in,
like using every skill that might disposal.
Speaker 5: Having broken into other things in the past.
Speaker 1: You are a rogue, so go ahead and give me
a You wouldn't be able to use your thieves tools
on this one, but give me a check at advantage.
It would just be a straight decks check.
Speaker 3: Straight decks, Okay, oops, at advantage.
Speaker 5: That is a fifteen.
Speaker 1: Oh, that's exactly the d s oh.
Speaker 3: Perfect.
Speaker 1: So you sit there for a while and you turn
and you listen to it as it clicks and it
goes and you can see drave and trying multiple times,
and then eventually he gets it and the box lifts
open freely and inside is a body.
Speaker 4: Do you recognize the body?
Speaker 1: The body looks to be like a citizen of Naject.
They're wearing the particular in the formal dress of that area.
They look like they've suffered a wound, a wound to
their side, almost like a sword made it, or an
axe or some sort of weapon with a blade. But
give me a perception check.
Speaker 5: Four oh, okay, eighteen.
Speaker 1: Twelve twelve okay, So Dravin, you notice that this wound
is made specifically from an axe blade, one that seems
to have come from dwarf make. However, the skin around
this wound is dark and purple, as if it suffered
from frostbite.
Speaker 2: M okay, Is this one of the bodies that were
missing in the storm I heard about?
Speaker 4: What storm?
Speaker 3: It very well could be. I mean, this wound looks
like it was laced with frostbite, if I had to guess, Marl.
Speaker 2: Yesterday, when we were at the library, I overheard some
rumors that village in naj Kat had a storm hit
a winter storm, everything froze over and all of the
villagers were missing.
Speaker 1: Wild Okay, Victor says, so is this thing going to
wake up?
Speaker 5: I honestly don't know.
Speaker 2: I don't understand how this works.
Speaker 1: He's he's gonna He takes his sword and he reaches
in and he starts to cut away and cuts the
thing's head off. He says, well, we're gonna make sure
that that doesn't happen.
Speaker 2: Probably a good plan.
Speaker 3: I mean, these boxes seem pretty secure. If it was
going to come to life, I think something somebody would
have to let it out.
Speaker 1: Perhaps, Yeah, do.
Speaker 2: I Is there anything on the inside of the box
that might be able to like, could it be unlocked
from the inside?
Speaker 1: Give me an investigation check. Excuse me, a perception check,
ad advantage, sense of deal vantage mechanical things twelve twelve. Yeah,
you see that there is a part of the box
that's like built out, and you know you can see
that there's more of a mechanism to it than just
the lock. But that's all you can gather.
Speaker 2: Okay, okay, like from the inside? Okay, interesting, guys, look
at this on the inside of the box.
Speaker 1: Here?
Speaker 2: Does that look like anything to you?
Speaker 4: Guys?
Speaker 5: I guess will take a look.
Speaker 1: Okay, roll the investigation checks a disadvantage.
Speaker 4: Ten fifteen. A disadvantage, A disadvantage.
Speaker 1: So, Maara, you remember a traveler, a traveler who once
came to Emralia and he had a little pill box.
He was fairly old and it had a very similar thing.
He says that he bought it from a fancy shop
in Meta claud and every day, at a specific time,
one of the latches would pop open and he could
use that to take the correct pills to help him out.
But that was it, like it would only open on
the specific day.
Speaker 4: Okay, I think I think it's a timed latch. I've
seen it. I've seen it once before.
Speaker 1: You can do that, sayspic.
Speaker 4: I really didn't understand how it worked. But someone that
I guided in my past job showed me this box
that opened at a specific time, and this looks this
looks the same.
Speaker 3: Well, is there a way we can find out when
it's meant to open?
Speaker 4: I have no clue.
Speaker 2: Undead time bombs, I'm he because I was with us.
Speaker 4: Still, you did say that that where these go is
where the attacks happened.
Speaker 1: I've noticed a correlation. They always seem to happen in
the same vicinity.
Speaker 4: So they're yeah, undead time bombs.
Speaker 3: Oh my goodness, I think we best get to the
other ones of these you know about and try to
disable them.
Speaker 1: Oh okay, well I only know about three or four more.
That's better than nothing, if you know, like, if you
really want all that information would be in the Crooked Man's.
Speaker 5: Office and you've been there.
Speaker 1: Yeah, I know how to get there.
Speaker 3: Now, we wouldn't expect you to come with us, but
can you tell us how we might get there?
Speaker 1: I can do that.
Speaker 4: But would you not want want to come with you?
Speaker 6: Yeah?
Speaker 1: I don't want to come. In fact, I think I
think it's time I left town.
Speaker 3: I think that's probably whise. You've already seen the Crooked
Man at work here.
Speaker 2: You're a very good actor.
Speaker 1: Thank you. Yeah, I think I'm gonna go into a
less public role for a while, he says. Here he
hands over the papers, but then he takes out a pencil.
He writes the address on it. He says, if you
go there, I cannot express how careful you need to be. Okay,
if you get in his bad sights, you're in danger.
If you enter where he is, He'll never forgive you
for that, understood, Thank you?
Speaker 3: Yes, will guard this information carefully and decide when to
use it.
Speaker 1: All right, okay, thank you, thank you, Victor, I'm out.
He says that he takes off with the job.
Speaker 9: The best of luck, stay safe, to which Victor says, hmm, okay,
I think.
Speaker 1: I think I need to get down to the station
and figure out somebody I can talk to about this.
And you guys need to get rid of that box
or these boxes. We have our proof. I can bring
them back here, but we'll have to move quick.
Speaker 4: Before we do anything. I cast sense thoughts on Victor.
Sense thoughts. You sense the presence of thoughts within thirty
feet of yourself that belong to creatures that no languages
are a telepathic Oh, you don't know the thoughts, but
you know that a thinking creature is present.
Speaker 1: Okay, So you catch the four of you, right, and
then there's two or three other people just in buildings
around But like, are you looking for somebody specifically in
the alley or in the box or something like that?
Speaker 4: I want, I want there's eyes everywhere. This man knows,
so I want to know if we are already. He can't.
You can't bring someone back to something that's going to
be gone, right, We gets true.
Speaker 1: Well, you do sense that there are two or three
other people.
Speaker 4: Around, Okay, so I search for those people and see
if there's.
Speaker 1: There's nobody on the street. Okay, there's definitely people in
some of the buildings because you're in an alley, okay,
in a city.
Speaker 4: But I don't see anyone that's watching us. Okay, Okay, that's.
Speaker 1: A pretty good idea, though. Good had somebody been watching,
you would have caught them. Cool, Okay, nice?
Speaker 7: All right?
Speaker 2: How big is the box or be able to transport it?
Speaker 1: It's it's quite large, like it's it's probably it's about
this tall and it's about this wide, like it's got
a body in it, right.
Speaker 2: So yeah, okay, I mean I've seen some contortion has
fit into some pretty small boxes.
Speaker 1: Yeah, this is a corpse. Yeah.
Speaker 3: Well, if Vic there needs to show this to somebody,
I think we might need to leave it to you.
And I don't know if cutting the head off this
body was sufficient. I'm not really sure. I agreed with
that choice of.
Speaker 5: His, but.
Speaker 3: I don't know what else we can do with this box.
Speaker 5: Other than leave it.
Speaker 2: Having now the knowledge that I do about it being
like a timed mechanism can I use my edge of
mechanical things to try and look closer at that again
and see if I can determine how the timing works.
Speaker 1: You have tool sets, right, yes, sinkers tools, yes. Okay,
you could take an hour to look at it, should
you desire.
Speaker 2: Do you guys mind if I take time to examine this, please?
Speaker 5: Do we need to learn everything we can? I think
that's all right.
Speaker 1: Victor says he's going to run off and get help.
Speaker 2: Essentially, we'll stay here and watch the box.
Speaker 1: Give me at advantage a perception check on this, well, investigation,
I think that's what this will be. With advantage thirteen thirteen. Well,
that's fine. You maybe think you got like an eight
or something.
Speaker 2: Well that is what I plus five investigations.
Speaker 1: Okay, So you can determine from the mechanism and how
it moves and and it like all of its moving parts,
and when it would release and it's set for let's see,
it's noon and you guys found the thing. You've gone
to the box, so it's probably what three in the afternoon,
it's set to go off nine hours from now.
Speaker 4: Happened?
Speaker 1: Okay, midnight around midnight, in the middle of the night.
Speaker 4: Yeah, cool, I will it seems like this box would
have opened around midnight tonight. I love the works.
Speaker 2: Am I able to disable it?
Speaker 1: I mean, yeah, you can break the mechanism.
Speaker 2: Yeah, I just punch it.
Speaker 5: I suppose that.
Speaker 4: I really love the way.
Speaker 1: Okay, all right, what do you guys?
Speaker 5: Do we best follow this map?
Speaker 2: Victor say he's coming back right away? Like should we
wait here for him? Or?
Speaker 1: He never said.
Speaker 3: I got the sense that maybe he was going to
try and find somebody he could trust and bring them
back to maybe look at this one.
Speaker 5: So I think maybe we.
Speaker 2: And make it look like it's locked, but don't lock it.
Speaker 3: Okay, all right, Well I know the code.
Speaker 5: I can always get back in.
Speaker 1: That's true, So do you lock it again?
Speaker 3: I think we better.
Speaker 1: Okay, might as well? Yeah, all right, and then what
do you do after that? Victor?
Speaker 5: Yeah he would he saw.
Speaker 3: Uh well, I think we better keep following this information.
Speaker 5: Okay, look for more boxes.
Speaker 1: So it takes you the better part of the afternoon
into the evening. You are able to locate each of
the other three boxes.
Speaker 3: Okay, is it the same code on it them?
Speaker 1: No, they're all different codes, but they all contain a corpse.
Speaker 3: All of them are all the corpses like Naji.
Speaker 1: Or one of them is one of them is a
Dwarven skeleton, and the other just looks like just somebody
from and Darcus.
Speaker 2: I'm going to disable all of the release mechanisms with
a good punch.
Speaker 3: Okay, can we tell what time to each one of
them was set to.
Speaker 2: I'd have to spend an hour looking at each place.
Speaker 4: Would it take an hour the second time?
Speaker 1: Maybe not? It would easier every time? Yeah, yeah, may
I So you could. You'd find that one of them
was set for a few days from now, one of
them was set again for tonight, another one was set
for like three weeks later.
Speaker 2: Oh wow, okay, so yeah, let's break all of those.
Do we want to behead the bodies or you said
you didn't like that. If we break the release mechanism,
lock it back up, that should be sufficient.
Speaker 3: I would think.
Speaker 5: So these look like stirty boxes.
Speaker 4: And then someone comes by and opens up the box
because it did not all release them after I know,
but someone knows the code and then there's still set
free to attack.
Speaker 3: Well maybe, but I think it will take them a while.
And what are they going to do? Is they open it?
And get attacked by an undead I think.
Speaker 2: There's a reason they had an auto release feature.
Speaker 3: It's fair they don't want to be in the area
when they go off.
Speaker 1: Okay, you're right, okay, all right, So now, armed with
this information, what do you.
Speaker 2: Guys do try and meet back up with Victor?
Speaker 4: Yeah, that went.
Speaker 1: I say, you'd probably locate him back at the station.
Speaker 2: That'd be where I checked first, at.
Speaker 1: The stage, and he's there with two other officers and
a couple of the town guard. He says. These are
my most trusted friends in the bureau. Here, we've got
the box. It's it's locked again. I would suppose that's
all of you did that. Yeah, okay, we have it.
We are now going to use this to gain a
warrant to go after the crooked man. But I just
don't I don't know if that's going to be fast enough.
Speaker 4: Say something that you would suggest that's faster.
Speaker 1: He he looks at the two of the three of you, says,
I can't suggest anything.
Speaker 2: Wink wink.
Speaker 3: I see.
Speaker 4: Okay, maybe I'm too tired, but I don't get Cameron,
Cameron drink.
Speaker 1: Do we.
Speaker 2: Do we leave him illegal to just go?
Speaker 10: Do we leave him the paperwork with this box so
that he can do his best with it. Yeah, because
the paperwork says where these other boxes were, and I
don't think that is necessarily anything we need anymore.
Speaker 3: Yeah, I'll hand that over to Okay, Well this might
help a little more details the locations.
Speaker 1: It's evidence and it's got it's got writing and things
on it that we could use as evidence in the
court case.
Speaker 3: Hm.
Speaker 4: So do you need the codes teaching the boxes?
Speaker 3: Oh?
Speaker 1: Yeah, well I was supposed you write him down. So okay,
what I will leave you all to to it. Thank
you for your help. You've done a great service to
your country. Thank you, And well that he leaves with
his friends and the box and the body.
Speaker 2: What time of day is it?
Speaker 1: So it's it's evening, about eight at night.
Speaker 2: My parents are gonna be worrying about me. I can't
go home late again.
Speaker 5: No, you're also not looking too good.
Speaker 2: I'm not feeling too I think. Okay, we'll head back home.
Speaker 5: All right.
Speaker 1: So you arrive back at your house, to which your
mother says, oh you're back, and your dad, oh, hello,
my little firebrand. What have you and your friend's been
up to today?
Speaker 2: We watched to play.
Speaker 3: Oh, hi, we did.
Speaker 2: How was it very realistic?
Speaker 5: Really?
Speaker 1: I heard there was some sort of commotion at one
of the plays in the city at some point. I
didn't hear any details, but apparently everyone got out just fine.
Speaker 2: Yeah, yeah, that's great. Glad to hear that.
Speaker 1: Your dad looks at you. Yes, what do you mean, Yes.
Speaker 2: I'm just glad to hear that nobody was hurt.
Speaker 1: Okay, he says, giving you a bit of annoyed eyer.
His brother's like, well, I think it's just ridiculous. This
town is going to patterner, they feed you dinner, and
do you just go to bed?
Speaker 4: Before we go to bed? We each have our own rooms, right,
Oh wait, sorry, before what do you want to do before?
Speaker 3: No, I was gonna say, yeah, we should probably chat
before we go to bed.
Speaker 1: Okay, yeah, go ahead, Yeah, you would have your own rooms.
Speaker 5: Yeah, okay.
Speaker 3: I don't know what we should do next. I mean,
we know the details about where this crooked.
Speaker 5: Man is, but do we dare to based on what
we've seen so far.
Speaker 3: I'm not sure we're ready to mingle with that sort
of danger, and I don't want to put anybody else
in a bad position here, including.
Speaker 5: The two of you.
Speaker 2: Mm hmmm.
Speaker 4: Do you worry that we've already mingled with that sort
of danger too much? Mh This man has eyes everywhere,
that's true.
Speaker 2: I just hope none of those eyes were followed here.
Speaker 3: Oof.
Speaker 2: Oh no, it should not have come home.
Speaker 4: Should have.
Speaker 3: Ravin is definitely worried at that realization, and he will
maybe say, well, maybe we don't have a choice but
to go after him.
Speaker 2: Now, do I see anybody outside the looks suspicious? I'm
gonna be checking, like all the windows.
Speaker 1: Go ahead and make an investigation check or a perception check.
Speaker 4: I'm going to join in the search because oh twenty eighteen.
Speaker 1: Yeah, okay, looking out, you see the crowded streets of
Meta Cloud or bustling with the nightlife. Right, you do
catch there are perhaps a few individuals that look to
be looking in the direction of this town. But there
is one that, when you're staring in your eyes seem
to fall on them. They turn in dart away.
Speaker 4: What did they look like?
Speaker 1: An individual in a suit wearing a long, tall hat.
Speaker 4: Frick No oh no oh No.
Speaker 2: Penelope is just reeling. She's like, I have doomed my parents.
Speaker 1: What do we do?
Speaker 2: Crap?
Speaker 5: Marrow tells us I assume she's there.
Speaker 4: Yeah, I share that.
Speaker 1: Mm hmm.
Speaker 3: Is there any way I can try to get out
of the house as fast as I can and try
to sneakily trail that guy.
Speaker 1: Uh, yes you could. Yeah, you could go out a window.
Speaker 5: Okay, I'm gonna try it.
Speaker 1: Give me an acrobatics.
Speaker 5: Check doing my best not to be seen.
Speaker 7: Give me an acrobatics and stealthy at eighteen for the acrobatics, okay, great,
seventeen for stealth.
Speaker 1: Okay, all right, So you get out, You climb out
one of the back windows. Nobody notices you. You're able
to enter onto the street, and you can see the
road where one of the individuals you know took off.
Do you go down it?
Speaker 3: Yeah? I want to see if I can find this
person to see where they're going to.
Speaker 1: Okay, in the distance, you see an individual with this
this coat and top hat continuing down. They're walking down
the road at a brisk pace, but they're not running
or anything.
Speaker 3: Okay, I think I want to try and find out
where he's going. Okay, see, yeah, I want to tail him,
trying my best not to be noticed or seeing it all.
Speaker 1: Okay, So tailing him you see as he marches his
way down into More, he goes quite a way. He
eventually pays a cab and the cab begins to take
him away. It's not going to particularly fast. It's still
in the city, right, and it heads towards the industrial
park of the city. Pretty soon you find yourself standing
at a large building with the words m M along
them all right, and he disappears inside.
Speaker 5: Okay, that tells me what I need to do. So
I will take the long walk back to the house. Okay.
Speaker 1: And it's a couple hours later, two or three. Yeah,
Dravno comes back.
Speaker 2: Yeah.
Speaker 3: Yeah, we're we're in trouble, and I think your parents
are too.
Speaker 4: I need sleep. I was gonna say, I would have
told you to have like shifts if we're especially if
we're waiting hours. Yeah, I'd be like, okay, like, we'll
take shifts. I'll make sure your family is safe because
you look like you desperately need help. I do just
so I would have sent you to sleep.
Speaker 2: So I've gone to sleep, and I've asked Georgie to
scan the perimeter all night.
Speaker 1: Okay, he will patrol. Uh, So she's out, and what
do the two of you do.
Speaker 5: I mean, I'll tell Marraw what happened in that. Yeah,
we're they know where we are, they know.
Speaker 4: Where we are. We need to we need to get
our parents to safety too, we do.
Speaker 1: What actions do you take or do you take any
actions tonight?
Speaker 3: I don't think we can do much tonight.
Speaker 4: Yeah, you're also I am tired.
Speaker 5: Injured, Oh not very badly injured A little bit.
Speaker 1: He's he's used some of his he's he's a little
worn out.
Speaker 4: Yeah, okay, I can continue my watch when Penn wakes up.
All sleep and in the morning we will.
Speaker 3: Georgie's got off back as well.
Speaker 1: It's true, but.
Speaker 4: It's the mouse loud enough to wake one of us up.
Speaker 3: I'm sure Georgie could wake someone up if you wanted to.
Speaker 5: Yeah, I think.
Speaker 3: You know the the jig is up. We've been compromised,
so we might as well get some rest.
Speaker 4: I don't know that I feel safe enough to trust
that it's a good mouse, though.
Speaker 3: I mean, I don't know. I don't know this crooked
man very well, but I suspect that we might be
all right for.
Speaker 1: An evening sleep.
Speaker 2: I can't say anything.
Speaker 4: I'm gonna stay awake until ten wakes up.
Speaker 3: All right, Well, I trust that Georgie can wake us
up if something happens. But okay, I'm going.
Speaker 5: To get some rest.
Speaker 1: Okay, you two may benefit from a long rest.
Speaker 3: Uh.
Speaker 1: Okay, I would suppose you don't then if you're staying awake, I.
Speaker 2: Mean she does only four hours?
Speaker 1: Yeah?
Speaker 4: How many hours has it? How many hours was he tailing?
Speaker 1: Three?
Speaker 4: Three?
Speaker 1: So that would get five?
Speaker 4: So you make sense, squeeze, get ye.
Speaker 1: Get a long restay?
Speaker 3: Okay, nice?
Speaker 1: Okay, it's the next morning when you're all up and
mom's making breakfast.
Speaker 3: Probably before we go down or anything.
Speaker 5: Fill in pens my dad off.
Speaker 2: To the side. Okay, um hm dad, mm hmmm, I
can't I think think you should take mom on a vacation,
oh today anywhere?
Speaker 3: Why?
Speaker 2: Uh? I would rather not give you more details. Please
can you trust me on this?
Speaker 1: Okay? Well, we did just win a trip on one
of those fancy new trains out to ever claim.
Speaker 2: Perfect the mechanical Montic train.
Speaker 5: Mm hmmm, I think just like this morning, because that
would be real.
Speaker 1: Yeah, yeah, like we we want it. We got the
tickets in the mail this morning.
Speaker 4: Did you enter the competition beforehand?
Speaker 1: We did?
Speaker 2: Yes? I maybe actually.
Speaker 3: I guess we're not there.
Speaker 5: She's having a private conversation with dad.
Speaker 4: I'm sorry, you're right, she said, she hold her dad
to a side.
Speaker 2: Maybe go somewhere a little less public, romantic getaway, just
the two of you.
Speaker 1: Role persuasion, Frank, I'm gonna kill my parents?
Speaker 2: Okay, what is persuasion? Seventeen?
Speaker 1: See? That's you know, that's a really good idea. Your
mother's been bugging me about that for a while. But
why today? Please just truss me dad, Okay, I will
give us an hour or so to pack up at least. Yeah,
a couple hours go by, and you usher your parents.
Speaker 2: Out the door, have fun on your trip, guys.
Speaker 3: Them to wherever they're going till they get out of town.
Speaker 2: I would like to really make sure that nobody's watching
us when they leave.
Speaker 1: It doesn't seem like anything's going on.
Speaker 4: Okay, Can I backtrack just a tiny little bit about
what while she's pulled her dad to the side. Yeah,
you said her mom was making breakfast? Yep, okay, just
a little story building conversation. I'm talking to the mom.
Have you ever seen that Love Long Loss play? That's
the play that we went to see.
Speaker 1: Oh, I've heard of it. It's a little dry for
my taste. And violent too.
Speaker 2: There.
Speaker 4: Yeah, there was violence, But the story, isn't it?
Speaker 2: Like?
Speaker 4: It's an interesting story?
Speaker 1: Yeah? I guess.
Speaker 4: Do you know the plot line?
Speaker 1: The some night falls in love with an orc. Yeah,
they both die.
Speaker 4: I mean yeah, I don't know. I just I thought
it was a good fie.
Speaker 1: Okay, that's nice to a cupcake. Okay, you washer them out?
And what do the three of you do?
Speaker 2: Put on a really brave face as I wish my
parents a happy trip, okay, and maybe slip my dad
a dagg or just in cake.
Speaker 5: Oh good?
Speaker 4: That long sword I have a disadvantage of it if
anyone wants it.
Speaker 5: I don't think any of us can. Oh no, maybe Penn.
Speaker 3: Because there's a long sword. I don't know.
Speaker 2: I don't know what can I simple and martial weapons.
Speaker 4: It is a martial weapon. Okay, I'm giving you my
long sword because thank the one that I took.
Speaker 1: All right, yeah right, just long story okay, And what's
your plan for the day?
Speaker 3: Good question.
Speaker 1: That is a great question. Perhaps we'll all have to
find that out next.
Speaker 5: I guess we'll end there.
Speaker 1: Okay, No, awesome, thank you, everyone for joining us in
the part of Veil again. We release episodes every Tuesday
and we're super excited to keep sharing them with you.
We hope to hear from you just.
Speaker 2: One more time. Our minis were printed with Banana for
Scale three D printing services and you can use our
code mind Plate twenty for twenty percent off your first
order until the end of this year.
Speaker 1: Yeah.
Speaker 3: And if you guys are enjoying the content and we'd
like to give us a little extra support, our Patreon
details are in the description below and we'd love you
to check that out and then that would allow you
to join the discord where we can chat with you
one on one, which.
Speaker 5: Would be great.
Speaker 4: And if you like the music, it is Carl Casey's
at White Bat Audio, which you can purchase on band
cap or watch on YouTube.
Speaker 1: So it's just Carl Casey at White Bat Audio. Awesome. Well,
we'll see you all next week in the parted Veil. Oh.
Speaker 3: I hope your parents are safe
Speaker 5: Dress No kidding.