Speaker 1: Hello, this is why Stephen from Table Story. If you'd
like this podcast, please make sure to rate and review it.
If you'd like to listen to more of our podcasts,
you can head on over to tablestory dot tv for
a variety of other shows. If you would like to
support us, you can head on over to tablestory dot
tv slash pledge, and if you'd like to join our community,
you can head on over to tablestory dot tv slash discord.
Thank you Joy. Unfortunately our conversation we have to be
broken up. You must understand I need more information. Everything
that you know you will tell me, and I must
yun or that I can. And as doctor Riddleson says
this on top of the stage in this auditorium that
has been created below riddleson manner in this laboratory, these
two large metal tables on either side, you hear a
sound from Riddleson's foot as gas is released and you
see Yara Sway fatigued not knocked out. Apologies for last week.
I misread something. And at this point the people with
Doctor Riddleson his guards, they look strange. They look to
I guess h nondescript. There's nothing special that stands out
about them, very plain looking faces, very plain looking clothing,
and as doctor Riddleson says this, you see them begin
to change. They grow sort of more gangly long, their
arms sort of extend longer, and long, eel like tongues
begin to grow from their mouths. Their heads sort of
elongate as well. A pinkish beigeous flesh ripples through their body.
Their skin begins to change. As they end the charade,
Doctor Riddleson says, Custo demons, I need your assistance. The
curtains behind Doctor Riddleson fling open, and beyond you see
two large, hairy, hulking creatures with horns, and why don't
I bring you over here as I need all of
you to please role initiative.
Speaker 2: That's a natural one for me.
Speaker 3: Get them out now seventeen.
Speaker 4: I'm struggling to do.
Speaker 1: This on your uh. In the encounter tracker the cross Swords,
you should have a die right next to your name.
You can just push that.
Speaker 4: Ah there it is, yes, their team.
Speaker 1: Okay, Just to break down the initiative for people that
might be listening on podcasts, because I have to be
honest with you everyone, I'm a little terrified for this
fight ed Vard Rittelsen with a thirty seven Karun with
the thirty Housta Demon with the thirty doppel Ganger with
the twenty five A Levic with the twenty four A
rash Talk with the twenty one number two with a
twenty snowy Owl with a twenty Doppelganger nineteen y are
A seventeen, are Celia thirteen, Dappelganger twelve and Doppelganger eleven.
It's time. Doctor Riddleson throws up his hands as the
curtains fly open behind him. You see these large custo
demons begin to sort of unlimber themselves from a hunched
over state. As they begin to move, Doctor Riddleson is
first to act. Oh, it's time for some craziness, I
think first and foremost, What shall we do? We could
do this? Yeah, why not? You can see purple veins
begin to throb in the sides of his head along
with his heartbeat. They begin to glow with a purplish light,
and as they do, almost in rhythm with his words,
he extends a hand outwards and he will point towards
Yarra as he casts a spell. This is concentrate death. Emotion, fear, illusion, mental, occult,
and manipulate.
Speaker 3: Let he just be sure there's nothing that I have
special bullshit wise, there is something for dust balkers, all right,
never mind, it has to do with undead stuff.
Speaker 1: He cast phantasmal killer.
Speaker 3: And this is uh, I will save yes, all right,
I will go ahead and use a hero point to
reroll that twenty five for another alia.
Speaker 1: Fortunately, twenty seven is not enough.
Speaker 5: And okay, give me that eighty six baby.
Speaker 1: Um Ah, it's not eighty six, it's ten dy six unfortunately,
and uh you are frightened.
Speaker 6: Well apply that.
Speaker 1: What do you see?
Speaker 3: I am seeing visions of of of many things in
this moment. I see I see a vision of my
sister dying. I see a vision of Malvic attacking me.
I see visions of myself drowning.
Speaker 2: Again.
Speaker 3: I am I am absolutely positively paralyzed with fear in
this moment.
Speaker 1: Okay, uh that is that is two actions? I believe, yes,
I doesn't it say? I think it's two actions? Yes,
two actions? Okay, two actions? As then uh, he says,
I need you all to fear, and he h As
he says this, you begin to uh see Yara in
pain and agony, and she sort of like h is
redoubled with this fear. I would like to demoralize. Let's see. Uh, actually, no,
he won't do that. He is going to uh he's
going to throw a dagger. Uh. You see him quickly
just sideways throw a dagger towards.
Speaker 7: M HM.
Speaker 1: Three or Celia nat is a hit.
Speaker 6: That is exactly Actually, I will use my reaction here.
Speaker 2: To pursu.
Speaker 8: Use my emissaries protection to increase my ac vy one,
so it do become a miss.
Speaker 1: Okay, very nice. Due to as I see.
Speaker 8: The dagger coming towards me, y'are a screaming, I quickly
dive out of the way, and these red scales begin.
Speaker 6: To merge on the sides of my face.
Speaker 1: Okay, very well, the dagger actually hits you and gets
stuck like in the scales they sort of like hardened
for a second, and you can feel the pressure and
you can feel like a slight pinch as the dagger
actually gets stuck like in the scales of forms, and
you can see like it was going to be a
like a very accurate throw. Uh Karun, it is your turn.
Speaker 4: So I would like to now because I'm so close
to this is it going to impact my ability to
throw bomb at somewhere else?
Speaker 1: Depend I mean, it depends on what you're doing.
Speaker 4: But yeah, I would like to throw an alchemist Fire
at doctor Rittleson.
Speaker 1: Yeah. Behind you, Karin, you can hear the other gate
walkers that we're also invited here sort of collapse to
the ground unconscious. They sort of tumble down into their benches.
Speaker 9: H gross.
Speaker 4: All right, well that's what I will do. Then alchemist Fire.
Speaker 1: Make sure you target whoever you're trying to hit.
Speaker 4: And go, oh and.
Speaker 1: Do it from me and go your items.
Speaker 4: Yeah, I'm trying. Huh. Oh it is because it is
not currently held. All right, I think.
Speaker 1: That is most likely the issue.
Speaker 4: Yes, all right, it will not let me click these buttons.
Speaker 1: Yeah, you have to put it in your hand. You
gotta change the carry title.
Speaker 4: No trying, I am. I can't select a draw.
Speaker 1: Uh as not in your actions. You gotta do it,
you gotta. You gotta sheathe your ghost touch air rating.
Speaker 4: Seath. So I can't click that either.
Speaker 10: Uh.
Speaker 1: Okay, let's do it from your inventory page.
Speaker 7: Uh.
Speaker 1: So that will be worn and then alchemist Fire is
in your hand.
Speaker 4: There we go, There you go all right, thank you.
Strike is completely grayed out for me. I don't know
what's happening.
Speaker 1: Uh, do you have any yes?
Speaker 11: Uh?
Speaker 1: Oh you have two versions of Alchemist Fire for some reason.
I don't know why.
Speaker 4: No, okay, thank you.
Speaker 1: And again this is done via your inventory screen. You
can not not the action screen to uh to switch.
It should be good now and now you can do
it from your actions.
Speaker 4: Page and strike. And I'm trying so hard.
Speaker 1: Do you want me to do it for you?
Speaker 4: I need you to do it for me. I can't
click on it.
Speaker 1: I mean it. I don't know what what you're having
an issue with. Are you doing it from your actions page?
Speaker 12: Yes?
Speaker 4: I'm going from the actions page. I'm trying to click
so hard on Alchemist Fire. Wou's a thank you?
Speaker 10: Sure?
Speaker 13: Uh?
Speaker 1: That is a hit, probably because I rolled for it. No,
I'm just kidding.
Speaker 4: Damage.
Speaker 1: Yeah, okay, so that is a hit.
Speaker 4: Thank you.
Speaker 1: The napalm like substance splashes outwards. Uh and please roll
your damage in the chat window there.
Speaker 4: I don't know how to tell you this. I don't
know why it won't let me.
Speaker 1: Are you not logged in?
Speaker 4: I can see the thing, it just won't let me.
I have all of the options in front of me,
but every time I try to click, it's like I'm
not clicking at all.
Speaker 1: Try try refresh because it sounds like sometimes broke.
Speaker 4: I will refresh. Hang on, Doctor Riddleson, and be right
with you. Just wait, stand right there, don't move.
Speaker 3: Oh he's being very patient, darling, he is being very patient.
Speaker 4: Oh now I can do it.
Speaker 1: There you go.
Speaker 12: Whoo.
Speaker 1: That's a lot of damage. Wow, okay, very nice.
Speaker 14: Uh.
Speaker 1: This snape palm like fire place spreads out and you
can see it spread to these strange creatures that are around,
Doctor Riddleson with these crazy like long tongues lulling out
this alien like visage about them as the fire spreads,
and you will get some splash damage as well. Okay,
it takes that damage. Then splash and they all take splash.
Speaker 10: Won't just do this?
Speaker 7: Ll this work?
Speaker 10: Yes?
Speaker 1: All right with it? You hear them all yell in
pain as the fire spreads. What next room?
Speaker 4: I was do it again? Twenty nine?
Speaker 1: Okay, and this one will take up the rest of
your actions. Is this the second one that you throw?
It requires you to draw the potion and then throw it.
Speaker 4: That's fine, okay. Damage damage eleven.
Speaker 1: Yeah, well you rolled insane for the last one.
Speaker 4: So I balance this out.
Speaker 1: Okay, let's see each of these creatures are enveloped in fire.
They're all howling in pain as the fire spreads out
to each of them.
Speaker 15: Okay to say something cool like a flame flame on
or kid that's so hot.
Speaker 4: And just bundles it.
Speaker 1: Okay, actually no, I don't want this track. I want
this one. Okay. The Custo demons begin to move. This
one moves to hear. Whoops, that moves oddly for a
large creature. Okay, it's gonna move there. Uh. And as
it does so, doctor Riddleson says, quickly knocked him out.
And as this creature you can it begins to move.
You see these powerful muscular limbs, and again you see
these curved horns. This fur covered creature with hooves begins
to move. It looks like this, sharp teeth, yellow eyes.
It's a sort of gorilla like body with sadr legs,
you know, covered in hair and large hooves below. It
sort of yells in this horrific screech as it then
breathes in and in a thirty foot cone. Thirty feet yep, sorry,
hold on, let me fix that.
Speaker 7: Now.
Speaker 16: You don't have to. I'll take the hits for that one.
I volunteer if you want to keep.
Speaker 7: It that.
Speaker 8: H mmmm oh current fine?
Speaker 1: Uh wonderful thirty foot cone. Oh god, I need a
basic reflex save for this.
Speaker 4: But I'm good, right, you're not a cry fail.
Speaker 10: Yes, not a quick failing.
Speaker 4: Really fun playing with all of you guys.
Speaker 6: Who critical success.
Speaker 13: Okay?
Speaker 1: Uh for twenty fire damage.
Speaker 14: M m.
Speaker 1: And this is uh everybody that fails. Uh, please take
the damage.
Speaker 9: Oh I didn't click it.
Speaker 16: I will click it, but adjust accordingly.
Speaker 12: Well you tell me.
Speaker 16: I think I quit failed? I got a fourteen I
did not see.
Speaker 1: Oh yes, uh, more.
Speaker 16: Than likely I did not one, so I.
Speaker 1: Tried, but yes double unfortunately, and also anybody that failed
makes an additional two D six fire damage persistent.
Speaker 11: Uh.
Speaker 1: Please click on the damage.
Speaker 12: I guess.
Speaker 17: No.
Speaker 1: Why is that not working? Uh? Okay, let's try that again.
Speaker 16: Oh uh Uh a status effect you have to click
in the upper right.
Speaker 7: Oh god's all right.
Speaker 3: And it's taken immediately.
Speaker 7: Uh.
Speaker 16: You have to click the status effect in the upper
right of your like where all the status effects go.
You have to click up there to get the persistent
damage attached.
Speaker 3: No, I'm asking if persistent supply to automatically.
Speaker 1: Yeah, so it is on your character. Yeah, okay, and
I need to roll first, snowy Owl.
Speaker 3: I have twenty six HP.
Speaker 16: Guys, I'm get getting very close to that too.
Speaker 18: Okay, snowy Owl. Let's see.
Speaker 1: Where was the actual role here we go strolling for
snowy Owl. Yes, oh that's not good.
Speaker 10: That is.
Speaker 1: Not a crit fail, but it is a fail. Okay.
Let's see this was twenty fired damage and then persistent damage. Okay, yeah,
the persistent damage should appear when you're when it's supposed
to on your turn and stuff. Okayu Sta demon has gone.
And now the doppelgangers Okay, you see one of them
begin to move and uh, Doctor Riddleson says, keep me safe,
and the doppelganger.
Speaker 11: Will uh, I.
Speaker 1: Think it will move Doctor Riddleson back and take his
place forward. We're gonna go like that. We're gonna do that.
They've changed places. That's gonna be it for its turn.
Malvick mm hmmm.
Speaker 7: Now will handle this. You'll notice that I am in
a different light.
Speaker 9: I'm in control.
Speaker 7: It's more like a partnership now more than the losing control,
than being about rage. Your rage is active, but I
am also being instructed by the hawk Mentally, I know
I got it you, pilot. I will act and with
that rage is automatically applied on initiative roles. I look
around to assess the situation.
Speaker 9: Um, I you am the only one you can trust.
Speaker 7: As I said, this one is a liar.
Speaker 9: Hmmm, I believe you.
Speaker 7: You're right. Also, remember the contract, the deal we had.
We're both going to find freedom, but this drag together.
I will move toward uh Russia. As one action of action,
I will place my hand in the bag of holding
and it's almost like I can sense everything around me,
the void that is magically placed in a bag. Clinch
my hands on something familiar here it is. I'll rip
out the axe that I have purchased in this town
as my second action third action. You I knew it,
and I'll run up and slash out the first I
can't run up, Sorry. I will sit there and I
will take a Now there is a way to takeet
it into action in this dodge. I believe in this
or no? Okay. Instead, I will just stand there, I say,
rosstock on these your foe wrath on the right, and
I will be in my turn.
Speaker 1: Talk is frantically putting himself out, trying to okay, it
is your turn of rash talk.
Speaker 12: He yes, okay, like patting myself quickly.
Speaker 16: And then just kind of doing it a hasty shove
at Malvic, not pushing him forward, but it feels like
I am.
Speaker 1: As I am trying to push him past.
Speaker 12: Yeah, haste upon.
Speaker 9: Vic.
Speaker 16: I believe it may have automatically. If not, make sure
to drag it.
Speaker 7: I have it. I do not hear my voice, but
it'd be in harmony with another voice.
Speaker 9: MM.
Speaker 12: I just did not do and.
Speaker 16: There'll be more for now, and I move my full
distance possible. See, yes, I back you out, and I'm
going to take my damage and uh roll my flat
T fifteen hoping that it will go away. Oh yep,
it's ten. It was very bad.
Speaker 1: Ross Sock is literally on fire.
Speaker 7: You know.
Speaker 1: He looks like the people in movies that are just
covered in that that's that fire grease, you know, As
he's frantically is trying to put himself out, running past.
Speaker 16: Finally put it out as I get to the other side.
Speaker 1: Just okay, the other custo demon. We'll move here and
also breathe fire in a thirty foot cone. I'm sorry, okay,
so this will be everybody except our Celia and a
rash talk. Uh, and I need saving throws.
Speaker 3: There you go by y'all.
Speaker 4: Saving throw from me?
Speaker 3: Yes, Arceilia is the only one exempt and orshock.
Speaker 4: Which kind of saving throw?
Speaker 7: Again?
Speaker 1: Uh, it's in the chat. You can just click the
link breath right right above.
Speaker 9: Yard, got it.
Speaker 4: Seventeen?
Speaker 1: Ok do you want to reroll it?
Speaker 4: No, I can't hear the one here. I don't have
the one, okay.
Speaker 3: And you you got your one for the beginning of
the session.
Speaker 4: That was the one for the beginning of the session. Right, Oh,
well you know what, Actually, maybe I will do it.
I'll just yeah, fuck it, I get out of here
here point and I will reroll it.
Speaker 1: Right click with chat entry.
Speaker 4: Oh, right click chat entry, reroll and keep the new result.
Speaker 1: That's a success. Okay. Uh, you don't take the fire
damage or the persistent fire damage. Let's see what snowy
Owl gets fail. Unfortunately, snowy Owl is going to take
the damage again. You see see this fire erupt from
this creature's mouth. When you see it and you duck
down behind the bench Yarra and Malevic as well, just
kind of dodging out of the way of most of
this fire.
Speaker 7: Oh, I do not dodge the hawks laughs.
Speaker 9: M fuck.
Speaker 1: Okay uh, and persistent is already on. Okay, well, in.
Speaker 3: The spirit of being fair, on a basic save, typically
if you succeed you take half damage. Is that is
there some sort of constraint on your spell or should
we be taking half because I don't think.
Speaker 1: Yeah, you know what. I think you are correct. It
just doesn't specify it in the actual spell because I
think those are the base rules. Yeah.
Speaker 16: If it just says basic save, then that's what it does.
Speaker 7: Yeah.
Speaker 1: So if you if you didn't quit succeed, you should
be taking half damage from these breath.
Speaker 3: Attacks, so including the last one.
Speaker 1: Right, So are Celia, did you quit succeed on that
first one?
Speaker 6: I did?
Speaker 2: Yeah, so I didn't take anything.
Speaker 1: Okay, and no persistent fire. If you saved, you're good. Okay.
That is it for the custard Demon's turn. Snowy owl
Uh looks around and says, am I still acting in
Soakawachi's place?
Speaker 12: No? No, no, no help.
Speaker 6: You may unlease.
Speaker 1: Very well. Soca snowy Owl. Uh look begins to change
as she sort of stands up. You can see the
glow return to her eyes, this bluish glow, and you
swear you can see little bits of frost start to
coalesce on her cheekbones, and you can see the and
feel the temperature sort of drop a little bit in
the room. And she will first and foremost, she will
cast soothe upon Yara at rank four, WHOA for twenty
seven healing.
Speaker 3: Cuts had opened up previously all over my body. There's
a blood pouring from all of my orifices, and you'll
notice that some of them close up. Thank you, yeall,
I thank you.
Speaker 1: You are well come. And she begins to put out
the flames that have begun to envelop her. Takes the
damage first, and then uh your recovery check uh, which
would have been a seven, because I'm giving her a
bonus for actually using an action to put out the
fire and critically failed. So it's still on. Okay, that
is it for snowy Owl's turn. Next Doppelganger. Mm hmmm,
the hell just happened? Why? What? Why did it do that?
I don't know why, but it decided to go. I
must have hit the next round button. Sorry, rewinding. Okay,
there we are. Okay, Doppelganger out front is sort of
glaring at you, Malvic. You can see that it is
holding position on top of the metal table. It does
not move, It stays put. That is it first turn yarra.
Speaker 3: Oh all right, I am going to risk it for
the biscuit here. We need all the buffs that we
can get, so to start half my turn, I am
going to go ahead, and I will I will use
my doctor's visitation in order to go ahead and stride
because I can use it to simply stride according to
the wording and use battle medicine upon my So I
will stride over. Let me grab the selection here to
be next to snowy owl, and I will treat with
battle medicine myself. So let me just treat wounds here
five thousand clicks later, there go at an expert level.
All right, So that is going to be nineteen points
of healing to myself. Excellent, And I'm going to go ahead.
Speaker 1: By the way, I apologize you. Soothe also grants you
a plus two status bonus that saves against mental effects
for the duration. So you have that on you. I'm
just letting everybody else.
Speaker 3: Know that's what that excellent, yes, all right, hand, I'm
still aflame. I look to my friends and I will
cast third level protection. So this is the emanation. I'll
go ahead and I will pop it down. It is
a ten foot termination, and all of you that are
here let me or replace that. Everybody within the emanation
gets the spell effect of protection. So make sure you
add that upon yourself.
Speaker 1: Okay, drag it from the chat window onto your character
tokens please, I think, yeah, there you go.
Speaker 3: Okay, and I believe we take dam we take the damage,
and then we do the role to see if it
goes away. Yes, all right, right, I got take six.
I was sixty nine eh p before nice all right,
and then in one twenty fifteen, I am no longer
on fire, I.
Speaker 1: Believe, yes, uh correct, Yes, you can do it. You
can do it directly from the the damage. It has
a recovery role.
Speaker 3: But excellent, excellent, and I will pat myself down and
I will look to be honest.
Speaker 1: Good luck everyone, or Celia.
Speaker 8: All right, we're gonna do something here. Oh god, my
heart is thumping right now.
Speaker 7: All right.
Speaker 8: The first thing I'm going to do is I'm going
to move here. I will point at doctor Rittleson. I'll
use my ability evangelies evangelize.
Speaker 6: As I point to him, I shout out.
Speaker 8: You will not get to walk away from this at
Fort Riddleson. You are subject to the judgment of those
that trusted you. This lives endangered by your nefarious means.
I are Celia, the namath Kar tribe, emissary of the
Burning Sun. Compel you to step forward and confront your
transgressions against the countless people you have deceived.
Speaker 6: And I'll try a diplomb with tea check.
Speaker 19: Okay, four, oh, that is a success, not.
Speaker 1: A crit but a success.
Speaker 2: All right.
Speaker 6: He will be stupefied for one round.
Speaker 1: He looks at you a bit bewildered, like he doesn't understand.
And what you're saying, are Celia.
Speaker 14: What.
Speaker 7: I do? I do.
Speaker 20: I do for everyone?
Speaker 7: Well?
Speaker 1: You can you can hear him just kind of muttering
on the stage, what are you forever gone? Are you not?
Speaker 7: Is this? Is this? What?
Speaker 16: Oh?
Speaker 7: I am?
Speaker 1: Anything else? On your turn?
Speaker 6: Yes? From my final action, I will look to you.
What do I target you look to the Doppliginger directly
in front.
Speaker 8: Of me, and I will attempt to exploit vulnerability.
Speaker 1: Okay, okay, that is a success. Did it work for you?
Speaker 6: Yes?
Speaker 8: So my personal antaesis activates as I begin to pull
out a silvery substance and ice mirror it on the
edge of my morning star. Okay, that' just the end
of my turn.
Speaker 1: Alrighty you all begin to hear the sounds of the
gas begin spreading again, and.
Speaker 10: I need.
Speaker 1: All of you to make a will save. It's in
the chat. You can just click the button.
Speaker 8: Critical success success, critical success check.
Speaker 16: Yes, yes, is good goo good. Okay, that is a
critical success for me as well as it.
Speaker 1: Is breath very nice. Okay, um, yes, you have breath control.
Uh yes, okay, snow yeow will have her ails. Let
me double check that she can. I think she can
still be hit by this.
Speaker 7: Something some god she is.
Speaker 1: She is not a god that was.
Speaker 7: Dark on me.
Speaker 9: Yeah.
Speaker 1: Uh okay, let's see here, yep, okay, no way, I
will become fatigued, alrighty uh. And the fatigue is for
one minute, by the way, one minute, uh doppelganger. Uh,
let's see this one up here. Uh continues to hold position.
Uh so does the next one and you round begins
Doctor Riddleson says, no, I am stove, this must be done.
If I do not do it, I can count on
no one else. And uh he will form a nightmarish attack.
Uh uh h who has had nightmares with the dream invasions?
Rash talk or Celia Yara? And I'm pretty sure Karoon
had one too?
Speaker 4: Oh did that have one?
Speaker 1: I think so?
Speaker 4: Yes?
Speaker 16: Before this does happen, though, if this is a spell,
he has to make a check to see if it
works because of stupid fie.
Speaker 1: Oh so this is mm hmmm, I wish it said
spell on this. It's not magical. It's illusion and a cult.
Speaker 16: It's illusion is a type of spell.
Speaker 1: It's an action though it's not listed in.
Speaker 3: Spell so looking at my spells, it's not saying that
any of mine say spell. It just says attack, can trip, concentrate, divine, manipulates.
Speaker 16: So it's just the trade isn't a tag?
Speaker 7: Yeah?
Speaker 3: Okay, yes, if it is something that's like cost and
has a magical effect.
Speaker 2: Then.
Speaker 1: Okay. And the check is.
Speaker 16: Flat DC five plus to provide value, so easy it
sicks up.
Speaker 1: Mmm, you never know. Yes, that's a five that wasted
the action okay.
Speaker 21: Uh, you can see.
Speaker 1: I am doing what I must get out of my
head and he's looking at you are Celia, and uh
he just you. You hear him sort of scream in
in frustration as he does this, and then he.
Speaker 12: Will mmm.
Speaker 7: He will.
Speaker 1: I guess we will do got one action. Uh you
see the dagger return to his hand as it comes
back out of your your scales, ar Cilia was stuck
there and it like returns to his hand, and uh
uh that will be it for his action because it's
to grab to grab your returned item. It's an action
right for the for the ruin of returning.
Speaker 7: No, it's a free it's a reaction. I believe it's free.
Speaker 16: Returning equipment.
Speaker 3: I feel as though we've played it as it was free.
Speaker 16: No, it's when you throw the strike with this weapon,
it flies back to your hand after the strike is complete.
Speaker 1: Okay, so yeah, that would have been your hands are full,
it falls to your hands.
Speaker 16: So we would already have it.
Speaker 1: And he's going to throw the dagger again at you
or Celia. All right, that is a twenty nine to hit.
Speaker 6: Yes, it is one second, yep. I'll just take it.
Speaker 1: For eight damage. Okay, ruin. It's your turn. Oh, and
I need to give it fire hold on. You gotta
take our damage. He fails his recovery role. Still on fire.
Speaker 4: Oh no, uh well eighteen.
Speaker 1: Uh you gotta remember to target. You're you're the person
that you're trying to target. But an eighteen is a miss. However,
you can still do the damage. But the splash I
think does not. Yeah, the persistent I don't think goes off.
Speaker 4: Nine.
Speaker 1: So the splash will hit, but the persistent doesn't activate.
Speaker 4: That's fine.
Speaker 1: Still good because there's a few people there.
Speaker 12: Do I hit splash?
Speaker 4: Oh you got it?
Speaker 7: I got it?
Speaker 4: Okay, cool. I would try to gain.
Speaker 1: Okay, using two actions for the second one.
Speaker 4: Twenty six that is a hit.
Speaker 1: Still have to target, I try to. Don't let me
just hover over and pushed teeth.
Speaker 4: Ah, now it works.
Speaker 1: Sorry, no worries, give me the damage. Okay. Sixteen The
nappalm splashes and again spreads out this sort of almost
like a flash paper like effect, just this phosphorus or
something that's in there that just lights up as soon
as it makes contact with the air.
Speaker 4: And also I love the smell of burning scientists in
the morning.
Speaker 1: Also dealing the splash damage. Very nice, Okay, very well,
still demons. They are going to begin to move. This
one rushes down the jumps off of the stage basically
to land next to you are, Celia.
Speaker 7: It's got to make an athletics check it for jumps.
Speaker 1: Uh, it's five feet I mean it's a large creature.
It just kind of has to step down.
Speaker 7: Yeah, I'm just making sure a warning because I was
gonna do something similar and I was like, yeah, you
have to make it check.
Speaker 1: Oh nevermind, jump upwards. Yeah, just jump down to the
lower levels. Okay, it's not really challenging. This is a
large creature, but it's gonna move down to here. Okay,
and oh lord, let me make sure I get this right.
Oh boy, this thing smells foul, or Celia. It smells
like death. It sort of with its huge like gorilla
like arms. It rears back and will try to claw you.
That is a miss on its first attack, and then
it will rear back with its other arm and try
and slash out at you for a thirty to hit
as it hits you for seventeen slashing damage. Actually hill
no on this is six spirit damage no two spirit
damage and fifteen slashing damage. You can see wounds begin
to open up on the creature. They're sort of like
ethereal in nature. They are almost sort of lit up
in this purplish white light for a second and you
can see exactly where it strikes you. It also gets
these wounds. They open up, and it's just it's bleeding
like as it's attacking you.
Speaker 2: I hate that.
Speaker 1: Okay, the doppelgangers do not move, Malvic. It's your turn.
Speaker 7: What is with that one? Conversing with the hawk and
speaking as one looks to our sailor, we gain no resolve.
I have to apply through.
Speaker 6: Or do what you have to call it?
Speaker 7: From here, amaging smile of Lola pass my face.
Speaker 9: As I move up with.
Speaker 7: Speed in front of you. Yes, I'll move here. You're
at my back, and I will make a attack on
the double game in front of me.
Speaker 1: Very well. It's up on the stage about five feet up,
so you can still hit it.
Speaker 7: Yeah, I have, yeah, used the axe? Where is it?
Speaker 1: I will say, you know what, I can get up there,
but I don't. No, No, you're good, you're good. I
I just think, sorry, I'm just looking for the uh
because they are effectively taking cover and I just didn't
didn't do it.
Speaker 6: Counter argument.
Speaker 8: Most stages aren't all the way up five feet. Usually
it's about like chest height.
Speaker 1: This is the electure hall. It's it's up about. That's
just what it is in the notes. Okay, and there
is a railing that's there. Mm hmm. It's just gonna
count as lesser cover. I just have to mark them.
I just forgot.
Speaker 7: I mean I can always well, I could do something else.
I'll do this.
Speaker 9: Mhm.
Speaker 1: I mean you can still do it. They just have
a bonus, just have a bonus.
Speaker 7: My feet will glow with a flame at a certain
blue and I hear in my head oxes ticket to
him personally, I say, yes, I will stride this is
I'm here to here, and I will do a leap
on the stage as my first action. I can leap here.
Speaker 1: I'll do it, anakin. I have got the high grounds. Sorry.
Speaker 7: I have a raging athlete, which means I can leap
and climb, run my full distance if I want into.
And on top of that, I do have oh god,
so much crap that type in there?
Speaker 9: Where is it?
Speaker 7: Sorry? So much stuff? Okay, So raging athlete, and I
do have a quick jump as well. I will leap here. Yeah,
go for a mccathletic, sir.
Speaker 1: Okay, so you can click on high jump and then
it'll I can just do this.
Speaker 7: Yes, okay.
Speaker 9: Oh mm hmmm.
Speaker 1: So you will not be performing a high jump. Okay,
You'll just be doing a regular jump. So I'm going
to say that I'm gonna need mm hmmm. Let's see
make me an acrobatics check and I'll see where you land.
Speaker 7: Okay, I hate that.
Speaker 1: Okay, it's only because you fail.
Speaker 7: That's where you go.
Speaker 1: Well okay, uh yeah, but basically you you leap and
as you do so you can see the doppelgangers like
about to attack you, and I think you land on
the railing of the of the stage and you just
kind of like fall back down.
Speaker 7: Okay, all right, well waste that action. I will then
strike out at the double ganging it.
Speaker 1: Okay, last, this will be your last action.
Speaker 7: I have haste.
Speaker 1: Oh that is correct. Awesome, So two more.
Speaker 3: Thanks the rush talk.
Speaker 7: Okay, where is it?
Speaker 9: Hmm?
Speaker 7: Okay, you attack from mar there we go. What does
it say?
Speaker 9: Oh?
Speaker 7: I says draw And I did that last time. I
didn't know how to draw it, and I just get
a draw as a reaction.
Speaker 16: Yeah, you already drew it.
Speaker 1: You just didn't. You just didn't do it on the sheet.
Speaker 7: Did you know it was a thing to be honest? Okay,
all right, it's an expert. Oh interesting, how does that work?
I do have sweep on this as well. This is
an AX, which means if I hit the target, hit
the one next to it as well.
Speaker 1: I don't know that that's it works exactly that way.
I think you have to quit or something.
Speaker 7: Maybe.
Speaker 12: Oh yeah, I think it is a great all right,
which it is?
Speaker 7: Can I have it? Uh?
Speaker 1: Okay, hang on, let me just level check.
Speaker 7: It doesn't even have the extra damage on there there.
Speaker 13: I don't know.
Speaker 16: Sweeping is different when you attack with this weapon, gain
one circumstance bonus if you already attempted to attack a
different target.
Speaker 12: Mmm, that is sweep, so not a quicker thing.
Speaker 16: Something else will be there.
Speaker 7: Okay, well we got something bullshit on this weapon as well.
Speaker 1: That is correct.
Speaker 7: First of all, I get my timp hit points back,
which I wish it would automatically let me do that
instead of me have it. Oh I can't. Sorry, it
is my first time doing this, trying to be fast
about it. Here it is use fight.
Speaker 1: Effect renewed vigor. You see malvic. What does it look
like as your temp HP resets.
Speaker 7: Flames just fly up. The blue flames fly up and
then cool off and then surround my body in a glow. Yes,
it's a nice trick. Okay, so I did a critical
damage on that I did not apply I didn't know
if I was force a fire at this point, so
I don't have anything applied to that.
Speaker 1: Good question. It is, Uh, it would be fire.
Speaker 7: Okay, I have to change that later, but for now
you would probably have to add I think it's it's much. Yeah,
my rage is not on that attack either. Oh, maybe
you have to hit damage first. I don't know the look.
Speaker 1: Yeah, I don't think it affects your attack role. I
think it's your damage. Yeah, so you gotta give give
me a credit.
Speaker 7: Here we go.
Speaker 16: Okay, an axe.
Speaker 1: It is an ax, Yes.
Speaker 16: Because this does get not double damage. As choose the
creature adjacent to the initial target. If it's AC is
lower and new crit field damage to that creature equal
to the result of the weapon, this amount isn't double that.
So basically, you hit two creatures with the same base
damage with a crit with that acts.
Speaker 7: I think that's just the specialization of the acts. I
still get the critical the first yes, I still get
the critical and the first creature. The second creature gets that.
Speaker 1: Okay, very nice, roll for crit Give me the damage now.
Speaker 7: The retribution acts as special bullshit? Is that that's applied
app to the next hit because it changes his face? Right?
Speaker 1: Yes?
Speaker 7: Okay, all right, it says force. Let me redo just
count as fire for now. I guess I will have
to change it because I didn't know here we are.
I didn't.
Speaker 1: Very nice. Okay, you hate to not get to apply
sweet Okay, can we do it? No, that's fine because
it's an add you hit it's the same creature, So
I just have to apply the damage.
Speaker 7: So the other creature gets thirty six damage instead of
fifty two and one next to it. Yeah, okay, okay,
I just want to make sure I do it right.
Speaker 1: Very well. So the the axe connect, how do you
kill it?
Speaker 7: Oh? I swing with a force. I don't realize how
much power I have. Now I am in sync with
the howk it cleaves through it like butters smooth.
Speaker 1: Part of the railing gets sliced as well. This like
wooden railing just like you hear, like the pegs holding
up the railing, These wooden pegs just get like brutally
like it's force. It's not like a clean strike through
these things. They're actually like broken in half. As Malvick
swings his axe, I think you just take its legs off.
Probably you're you know, down lower, and you just lop
its legs off. It howls in pain. It's like trying
to hold its blood in as it like falls to
the ground and it's just moving around trying to like
staunch the bleeding and just slows and you see its
tongue like moving like a snake, and it just stops
and flops to the ground. Okay, No, As.
Speaker 7: That happens, I go through the creature and to hit
the other creature next to it, this.
Speaker 1: One right here, Oh that one, Okay, I did it.
The other one.
Speaker 7: Oh that's fine, that's fine. That one's fine. Whatever. I'm
guessing they would hit one creature and go through, but
I can swing the opposite way to do it doesn't matter,
all right, that is I have.
Speaker 1: We have an undo button.
Speaker 7: Okay, have one more action.
Speaker 1: You can see the take. It leaves a huge rank
in this creature thigh like almost cutting through.
Speaker 7: So then the acts will change to the face of
the dopplegate and rich is hilarious because they don't have
a face.
Speaker 1: Just looks like that elongated you know, a beige colored
sort of face. It looks a little bit like this.
There you go.
Speaker 7: H oh okay, uh all right, And from my last action,
I will look to the doctor and say I knew
you were trash, but now you're going to pay stop
the rade, and I will throw in into make it
dating glare the doctor for my last action right here,
raging nation, okay, making more lies. Yeah, okay, well I.
Speaker 1: Mark, you did it on the Doppelganger. But it's fine,
I think, yeah, yeah.
Speaker 7: In my bag, I agree do it or no, never mind,
just take the twenty.
Speaker 1: And if riddleson as a higher stat anyway.
Speaker 7: So beautiful target.
Speaker 1: Okay it for return.
Speaker 7: Mm yeah, that's all I could do.
Speaker 1: So ron Dock.
Speaker 16: No longer on fire. Thankfully I've moved away out of
the range of more fire. And god, I don't feel good.
But looking I don't even know.
Speaker 22: Can I see?
Speaker 7: Oh?
Speaker 16: I could probably see Ridisten from here. Now that there's
a collapsed doppel ganger there. It's just I am exhausted.
Speaker 9: Why I just wanted to learn.
Speaker 12: Feel what I feel?
Speaker 16: And I cast days weight upon him. He must make
a fortitude save.
Speaker 1: That's a failed He is.
Speaker 16: Now fatiguing and feebed one for a minute ten rounds.
Speaker 1: Okay uh. You see doctor riddleson uh sort of a
bit wild eyed as he's looking at our cilias he's
malevic attempting to cleave out these doppelgangers in front of him,
trying to clear the path. And then he sees you
or Rashtaki looks at you, and what do you think
the visual is as you do this?
Speaker 12: What is it?
Speaker 1: What does it? What does it look like?
Speaker 12: Oh?
Speaker 16: I would like pull out the number of flies like
house flies seem to come up from my hand, and
you see them fly out, and you know they don't
have a very long lifespan, and they slowly begin to
buzz around fast and slower and slower until they begin
to fall dead as time has passed for them much
faster than it ever should. And these little wisps of
whatever their souls could be slowly slip into him.
Speaker 1: And as he gets more and more tired, fatigued, and
what enfeebled okay.
Speaker 12: Fatigue and feeble.
Speaker 1: One for ten pounds very well, okay.
Speaker 16: And for my final action, par Cilia receives a life
boost by all means, drag that to your sheet at
the beginning of each of your rounds. You will heal.
I believe it is eight. It should automatically apply the
amount excellent as little bugs fly out with a nice green,
healthy queue and light your shoulder.
Speaker 1: The mosquitoes flow out like a cloud around you are Celia,
which I think most people would be terrified of, but
you are familiar with this at this point, and you
can feel them sort of like landing upon you. And
this I think this sort of sort of like pleasant
sort of tingling sensation falls across your body, which is
just an odd circumstance in this situation. But there you go.
Speaker 8: Without even looking over my shoulder, I shout out, thanks
for oshchok.
Speaker 16: Yes go let them get me on fire. And that
is my tone.
Speaker 1: The custo demons. The next one is going to whoop.
It's not that far land down here right next to you,
Malvic and ar Celia, and now you are both not
flat footed anymore. What's the new name for this? This
is yeah, yeah, yeah, off guard.
Speaker 9: You are squished.
Speaker 1: Okay, you are both off guard as the custod demon
on the right now will attack you malvic with a
claw attack that is a twenty seven to hit m
hmm yeah okay, and this uh preacher will do nineteen
damn image to you as it breaks its claws down
your arms, trying blood, and it will take five damage
front that okay, and then it will try to bite
you with its jaws a thirty to hit for eighteen damage.
As it you can see like exactly where it hits you,
wounds begin to open up as well on its own body.
So like it bite, it bites into probably the meat
of your forearm or something, and you can see the wounds,
like smaller versions of the wounds begin to open up
on itself as well as it bites deeply into your forearm,
drawing blood. You see the same thing happen to its arms. Okay,
snowy owl, uh, snowy owl will.
Speaker 22: Uh.
Speaker 1: I think fly back where rashtalk is and spread to
this side. I think I have to go to the
other side because that's too far. Okay, yeah, all right,
she moves to this side down here, and she's still
like on fire partially she's not really reacting to too much.
She looks at you a rash talk and says you
are wounded.
Speaker 7: Yes, suit.
Speaker 9: Your wos.
Speaker 1: As she casts soothes upon you at rank three or
twenty healing a rash.
Speaker 12: Talk and thank you.
Speaker 1: That makes fine. You take the soothe effect as well.
Speaker 9: Thank you very much.
Speaker 11: You are welcome.
Speaker 1: And ummmm that's it for her turn. Doppelgangers. Okay, this
one here is.
Speaker 7: Should not rolled to take the fire off. Where is that?
Speaker 6: Uh?
Speaker 1: Yeah, actually I forgot it. Wow, two critical fails man, unreal?
Uh okay, that's staying on there. The doppelganger. I'm just
gonna move this one off to the side because I
don't want to double them up. But this one is
actually gonna get in your way here Malvic and stand
in front of doctor Riddleston moving stepping there with a
five foot step, and then it will uh it will
attack with its claws on you. That is a thirty
to hit mm hmm you sure or ten slashing damage.
You see its tongue like lulling around like a snake
out of its mouth. It's terrific, sort of oblong like
tall mouth as opposed to like wide, because its head
is like sort of almost triangle shaped or conically shaped.
Then it will strike again with the second claw attack,
and that is a miss. That is a critical miss.
H yarra, it's your turn.
Speaker 3: All right. So just to set the scene a little
bit in terms of like the setup of the arena here,
so to speak, in the form of like a lecture hole,
I would assume that the stairs are sort of ascending.
Speaker 1: Going, So you're you're going down, yes.
Speaker 3: And behind me it's ascending, yes. Okay, So there are
these benches and things in the way, So do I
would feel like a little bit secure. It'd take a
little bit more for the enemies to get over here,
I would assume, yeah.
Speaker 1: I mean, look at it like this. It's probably a
few feet up for each of these, probably close to
five feet like for each tier. There's no railing on
these though.
Speaker 3: All right. Just wanted to get that out of the
way so that I could figure out what I want
to do. So I will go ahead, and I will
first go and I will cast less. I will raise
my hands as an aura that glows a bright golden
color emanates from around me, and I believe it is
fifteen feet now, so everyone within fifteen feet should have that.
I'll go ahead and I'll put the aura on me
and it should move with me if I recall YEP
and it automatically applied. So you are all now blessed.
This is I'm doing my best, darlings, and I'm going
to go ahead with my last action, and I will
you know, it is important for me to stay up
in this situation. I will go ahead. Instead of healing
the others, I am going to go ahead and I
will place a hand upon my chest and I will
do my first activation of vital Beacon, which will be
four D ten for eighteen points of healing upon myself.
Speaker 1: And that is my turn, okay, or Celia.
Speaker 8: I heal at the top of the round. Also just
a derail for a quick second. I'm so sorry, I
just can't help.
Speaker 6: But notice it.
Speaker 8: If you zoom in on Yara, you can see that
the wooden posts around you, they go over your token.
They don't cut like your token doesn't cover them. There's
some really cool like layering stuff happening graphically.
Speaker 1: So Foundry does this thing where they have a foreground
in a background. So when you create a map, you
can create a four ground image. For example, if you're
traveling under a canopy like tree cover, you can do
the tops of the trees, and when your token moves
in a certain way, you can set it up so
that like the you know, the actual tree, like the
wooden part of a tree would be an impediment to
you walking there, but the canopy will disappear so that,
like your camera isn't getting blocked.
Speaker 3: That's so cool, So cool.
Speaker 8: Anyway, I shift my attention to the demon to my left,
and I will attempt to exploit to vulnerability here.
Speaker 9: Hm okay, I will.
Speaker 8: Be utilizing its mortal weakness. Male vic now in front
of me. My attention goes to the left and instead
I begin to pull out this vial of liquid and
I crush it in my hand and begin to smear
the liquid onto my morning Star for my first action.
Speaker 6: My second action, I am going to attempt to strike it.
Speaker 1: That is a hit me some damage. One, give me
some damage.
Speaker 2: All right, let's see.
Speaker 6: Is it going to do this correctly?
Speaker 1: I don't think it did. So implements empowerment to weapon
specialization too, so I don't think it did.
Speaker 6: Try taking the damage.
Speaker 7: I think the let's say, oh, this is automatically.
Speaker 1: There you go, Yes it does. Okay, took nineteen not nine.
Speaker 8: Yes, So as I bring the morning Star to strike it,
you see there is a connection, a sizzling as it
breaks across the fur of this creature.
Speaker 1: Sure it howls in pain as you do this.
Speaker 6: And I do not hesitate to strike again.
Speaker 1: One is a miss this time it like brings up
its arm and like blocks the the actual the staff
part of the morning Star, and it just kind of
like stops, uh, the attack like halfway through, so you
don't make full connection with the full swing.
Speaker 8: Reeling back, I catch myself and that will be the
end of my turn.
Speaker 23: Okay, okay, uh Yet again, unfortunately the gas begins to spread.
Speaker 3: Oh yeah, I forgot that existed.
Speaker 2: Again.
Speaker 1: Yep, it's still going, and I need a will save
from everybody except at rashock and snowy owl.
Speaker 7: How does this gas not work on him? This gas?
Speaker 4: Twenty five.
Speaker 6: Twenty seven Critical Successes.
Speaker 3: Does the gas have a mental attribute to it? Because
it's applying it automatically, and I just.
Speaker 1: Want to be sure.
Speaker 3: Oh, oh excellence, thank you, darling. I am rerouting that
with a hero.
Speaker 9: Point I'm gonna re roll as well.
Speaker 2: To fail again.
Speaker 3: Masters, didn't you it's the only one I feel.
Speaker 1: Yeah, yeah, that's nasty. Okay, yes, so.
Speaker 7: I'm gonna get these roles on the first fucking.
Speaker 1: Ye uh yeah, yaa. It doesn't matter for you. You're still fatigued,
It doesn't it's not like fatigued to Yeah, you can
take a hero point back. I'm not. Yeah, it's not.
It's I don't want I don't want to be you know.
It's yeah, I should have clarified.
Speaker 6: You looks like you're gonna need it.
Speaker 7: Take it now? Can I get mine back and keep success?
Speaker 9: Then?
Speaker 1: Not quite unfortunately, but okay doppel gangers, Uh okay, this
one is this one in the front here, it will
uh strike out at you, Malvic with its claws. Of course,
sixteen is a miss second attack. It strikes out at
you with these quick claw attacks. They're easy to block. Malvic.
There's a railing in front of you. You know, it's
trying to like reach over the railing to attack you.
It's very awkward. And then am I think I think
the creature will Yeah, it's just gonna try again. A
third A third attack. There is a horrific voice that
comes out of this thing, Malvic, because it is Zuriel's voice,
as it says, you failed me as a brother, and
it will strike out at you again with it's claws.
But I'm gonna just kind of coat this says, like
this is a demoralized.
Speaker 7: Is that what you're going for?
Speaker 1: Yeah, yeah, he's gonna demoralize. He's like attacking. But you know,
I'm just demoralized here. Okay, and let's see this is
an intimidation shack Uh, never mind, it doesn't actually have intimidate.
It's just gonna attack you. It says those things though
it is a mess with the nineteen. Okay, that is
a miss.
Speaker 7: I'm the only one you need.
Speaker 20: Uh.
Speaker 1: The other doppelganger in the back is going to rush
forward and with a five foot step, it hops onto
the uh, the the metal table, and it will also
try and attack you, Malvic with its clause that is
a critical fail. With a fourteen, it strikes you easily
carry its blow, Malevic, sort of knocking it off balanced,
it spins and strikes again. Father always loved you more
with a twenty one, another miss, and then it will
just try You can see it just sort of like
looking at you and you can see its face sort
of changing and starting to look like zarill. Okay, new round,
Doctor Riddleson. Uh. Doctor Riddleson, is uh still like on fire.
He's still like trying to put out this this fire
the enfeebled does that? Uh? That ends at the end
of his turn. Fatigue.
Speaker 16: Ten rounds of them are okay, Okay, yeah m hm
as a dude of the failure would have been one
otherwise yeah.
Speaker 1: Uh, Doctor Riddleson will perform a nightmarish attack. H Okay,
let's see. Oh, actually, I'm sorry, he's going to do
something else. He's going to do.
Speaker 24: Oh oh lord, hold on, why is that not on
the list.
Speaker 3: It would be shame if you've got some very large,
painful attack that could target us old and cause lots
of problems.
Speaker 1: He is going to withdraw a scroll and he will
begin reading it.
Speaker 22: Uh.
Speaker 9: Oh, ind not.
Speaker 1: As he exclaims. He points towards you, Malvic, and you
begin to feel your axe get pulled from your hand
as he will try to disarm you with telekinetic maneuver.
This is an attack, a concentrate, a force, a manipulate,
and an occult.
Speaker 7: Okay, we'll have to make.
Speaker 1: So this is an attack role against you. I have
to make.
Speaker 7: Oh it's not athletes.
Speaker 1: Your axe flies from your hand and is thrown behind
Doctor Riddleson in the semi circular area behind him.
Speaker 7: Fun.
Speaker 1: Sorry, the act is going to do work.
Speaker 7: It's okay, I understand.
Speaker 1: Uh okay, I actually was it not letting me draw
I wanted to draw. I'm just gonna draw this op
that's not working either. Cool, cool, cool cool.
Speaker 3: I was creative as hell though.
Speaker 1: I told you. I told you I was gonna go
all out for this. Yeah.
Speaker 2: That was really creative.
Speaker 7: Yeah, dumb, so it makes a lot of sense.
Speaker 1: Okay, just cleave.
Speaker 7: To his fucking body bought by byguarden Aw, I'll do it.
Speaker 1: D That is it for his turn, Karun. It's your turn.
Speaker 7: For the firework.
Speaker 4: Sorry, thank you. I will really break the mold and
I'm going to strike with alchemist fire okay.
Speaker 1: Twenty nine okay, uh, and you are aiming at Doctor
Riddleson this time, of course, yep, that is a hit.
Give me some damage.
Speaker 25: Okay, Hey, listen, you weren't your table like what remember
remember when you just weren't even hitting with these you know, like.
Speaker 1: Very nice? Uh, so the four splash damage spreads outward
as the name palm splashes on the creatures nearby, and uh,
you can see the doppelgangers all sort of catch fire,
uh for a moment as well as Doctor Ridlelson is
like on fire properly. Okay, next, I let's do it again. Okay,
blasting through all of these nineteen No, that is a miss.
But you got splash damage. Go ahead and give you.
Speaker 4: Oh did I fucked up?
Speaker 1: No? No, okay, good correctly. Okay, splash damage still splashes outwards,
no persistent damage, but uh, doctor Ridlson is still on
fire as.
Speaker 12: That goes off.
Speaker 1: Okay, that is so hot. He is an alchemist as well,
by the way, so he's got you can see he
does have potions. I don't know if this is like
a thing for corns.
Speaker 4: So he has competition.
Speaker 15: It was always going to end this way anyway.
Speaker 4: That's my ten.
Speaker 1: Okay, the Cousto demon here still seeing Malvic as a threat.
Remember Malvic, make sure your axis dropped.
Speaker 7: Yes, as unstowed or not stowed.
Speaker 1: The Custo demons will try to strike you with claws.
Speaker 7: Uh, don't worry.
Speaker 1: Twenty five is a hit.
Speaker 7: Make it bring yep.
Speaker 1: For eighteen damage fifteen slashing in three uh spirit damage malavek.
As you can see its own wounds open up as
it strikes with its claws, probably on your back. May
I think you're turned towards the other one and it
just raaks across your back. I take that. There you go,
and then it will try to I think bite you
with its jaws next. That is a miss with a seventeen. Yeah,
you just like hold the mouth and then it brings
its other arm up to the try and slash upwards
across your chest as you turn, and that is a
miss with the twenty two. You catch its You catch
the the wrist as you're fervently trying to hang on.
But this thing is so strong even for you Malabik,
it manages to just quickly break your grasp as it
gets ready to attack again. It is your turn.
Speaker 7: Does I see the actually ripped from my hand and
then attacked. What I am going to do for my
first attack.
Speaker 9: Is where is it? Where is it?
Speaker 7: This is a large creature? Yes, yes, all right, very good?
Where is it? Okay? Proficiencies feats. I have Titan Wrestler,
which allows me to do any kind of body manipulations.
But to speak, trip is arm grapple to larger creatures,
one larger than me. And m hmm, I'm going to
attempt to trip this creature. Nothing make an athletics check. Oh,
let me make sure I target this guy.
Speaker 9: There we go.
Speaker 7: Letics. It's a critical success.
Speaker 1: Excellent, okay, and I'm sorry you said you were tripping.
Speaker 7: I'm tripping. So not only does it make him prone,
he also takes damage one D six budgeling damage.
Speaker 22: Right.
Speaker 13: Yeah, you feel that.
Speaker 1: You hear the like wood crack underneath as this creature
humbles the ground. You probably all feel the ground shake
as Malvic sweeps the leg and smashes this creature to
the ground.
Speaker 7: And I will pull my axe for my second.
Speaker 1: Action, creature, I just had you targeted.
Speaker 7: Oh all right, and for my third action it is prone,
I will so I'm standing above it. I'm gonna come
down with the hatchet on its head. That'll be a
second attack attempt. Believe, because the trip is an attack act. Yes, yes, okay,
I'm blessed cheese Louise. Wait sweep, No, I can't use
that all right? Uh wow? So seventeen, even though I
was on the ground. That's crazy.
Speaker 1: Okay, yeah, oh yeah, I have a yell the three.
Speaker 7: Yeah it's crazy all right, And well I'm going to
do it again.
Speaker 1: Uh you drew, you drew the acts, use my trips.
Speaker 7: I drew the attacked. No, attacked again.
Speaker 1: Yeah, it should be good. Be your third though.
Speaker 7: Yep.
Speaker 1: Hey that's it. Do some damage.
Speaker 7: Hey, I did it right, amazing.
Speaker 1: Very nice. The hatchet catches fire as you begin to
strike down.
Speaker 7: DoD, I scare all and say no your place, this
will come down.
Speaker 1: You know, this is a wood splitting hatchet, so it's
much smaller. It's not nearly as massive as your acts
of retribution. But you sink it in deeply into this
creature and howls and pain.
Speaker 7: That would be the end of my turn. Oh wait, sorry,
I get to renew my points once again. Here we go.
So the flames starting to They don't close my wounds up,
but they shield them.
Speaker 1: Okay, you can see the sort of bluish fire develop
your wounds and sort of protect you against it. Very well,
that's that saying.
Speaker 7: I will say, o loud, are any of your companions
going to actually help.
Speaker 10: You?
Speaker 1: Yell this? The hawk is yelling this.
Speaker 7: Yeah, and he's saying that out loud, and I would say.
Speaker 21: Sorry, okay, very well, a rashtok at your turn.
Speaker 16: Yes, I had a quick question for yallah. If I
step into the range of that, do I then gain
bless or is it the one one and done?
Speaker 3: It is an aura not in emanation indeed, And I
will move up.
Speaker 26: Then I'm not died, all right, dying Hi, I'll just
scoot you do your thing, darling.
Speaker 16: Yes, if you could hand up as I cast upon,
doctor riddleson.
Speaker 12: Slow okayocchi.
Speaker 16: Yeah, and that's the tackles yes, and you would see
bugs and centipedes and everything crawl up and around him
as he has slowed for a full minute la gode.
Speaker 1: He fails to save everything. A doctor, okay, are.
Speaker 16: You more tired?
Speaker 12: Sit down?
Speaker 1: Sure's my ear, darling, that's my tone very well. The
costo demons uh uh continuing their attacks, I think uh
Riddlsson says, stop them, they're the problem, and he motions
with his finger towards Yarra and the karun and a
rash talk as the custod demon is going to take
a five foot step and will now take a swing
at Yara.
Speaker 3: I am spreading my arms out to try to protect
A rash talk as this comes in, I think has
a ten foot reach.
Speaker 1: No, it doesn't need one. They moved five feet. She's diagonal.
Speaker 9: Hmmm, partial cover.
Speaker 1: It moves towards Arra and then you know what, I
think we're gonna do something extra special.
Speaker 10: Uh.
Speaker 6: Does Yara get partial cover?
Speaker 1: Uh? Yeah, but elevated. So you have to take cover
for me. Yeah, you have to take cover for the
like actually hide behind the beams that are moving up.
She would, but you have to actually take that action.
So Uh. The custard demon uh is looking at Yara
and uh it begins to say in a dark language
that you all right, let me double check I don't
know if I can or not either this is demonic.
Speaker 16: I thought I had that.
Speaker 9: It's not in my language list sometimes.
Speaker 1: Yeah, yeah, doctor riddleson. I think points to Yara and
you a rash talk. Uh, and let's see what it
understand the difference. I don't think, so I'll just roll
for it.
Speaker 7: Uh.
Speaker 1: It will begin to cast a spell on you.
Speaker 16: You're like to try to recognize that with the reaction.
Sure it will begin to stop it, but at least
could know what it is this is divine?
Speaker 1: Ah, then I wouldn't get a religion yeah, which I'm not.
Speaker 16: Yeah, that divine isn't in my.
Speaker 1: I need a will save Yes, yes, yes, thank you.
Speaker 14: M M.
Speaker 1: Cast paralyze.
Speaker 16: Ah, I'm where is recognized spell?
Speaker 7: Where are you.
Speaker 16: If you're training the appropriate skill?
Speaker 18: Oh?
Speaker 1: Okay, am I trained?
Speaker 16: That's my jost question my training religion? Yes, okay, I'm
going to roll religion real quick because that will give
me about us and I want it very badly.
Speaker 12: Nope, no bonus.
Speaker 1: Oh no, oh that's a critical fail.
Speaker 16: Okay, I might reroll that depending on the description of
recognized spell real quick, because that may be very bad.
Speaker 7: Ah.
Speaker 12: What rank is the spell?
Speaker 3: Hold on one moment before you do this incapacitation? Yes, yes,
that is a trait. We need to pay attention to
the third. So if a spell has the incapacitation trait,
any creature of more than twice the spell's rank treats
the result of their spell check to be to prevent
the incapacitation by one success better, or the result of
any check the spellcaster made to incapacitate them is one
degree success worse. As a heads up, So since you
are more than double the level you get a degree
of success higher whatever you rule, So.
Speaker 1: That would just be a fail. It's not a critical thread.
Speaker 16: Yes, so I just don't recognize it.
Speaker 1: That's just applying to the will it hits him. That's
the will to be fair.
Speaker 16: Critical fail just means I don't know what it is.
You can choose to tell me some other spell, and that's.
Speaker 12: What I think it is. Since I can't counter it.
Speaker 16: It doesn't have any mechanical effect, but I might think
it's like.
Speaker 1: Heel, I still need the will say yes, all right,
twenty four for a critical success. Very nice, so yes,
So just a note it automatically did it?
Speaker 9: Ah?
Speaker 1: Oh, because you only got a twenty four in the
DC was a twenty six. Yes, excellent, so it automatically
did it. Thumbs up because that's super easy to miss.
Oh it's yeah, yep, that is very good. A rash talk.
That is it for the custod Emon's turn. It moved,
it's it's uh, it took a five foot step, and
that's it. Uh a rash talk. I imagine you see
this creature like extending its hands. It's kind of like
large gorilla like clawed hand like reaches out with a
pointed fingernail towards you, and you can see like this
purple bluish kind of dark energy swirling your way, and
you begin to understand what's happening. You steel yourself. You
can feel your muscles like tighten up for a second,
and you just shake it off. Now this snowy owls
turn uh, snowy owl will.
Speaker 10: Hmmm mmm, I do that.
Speaker 1: I don't think this applies to you are unfortunately, because
I was gonna do something, but I don't think that
will work. Hmm okay, she will instead, she will instead
extend her wings. They flap out sort of around her,
and they almost embrace her for a second. And as
they do, you can see this frost envelope her hand
and slowly sh sort of travel up her hand, and
she points towards you, Yara, as she casts resist energy,
and she will have you resist fire damage.
Speaker 3: Excellent. And also, by the way, when you apply that
what is it the effect item onto you? It asks
you which type?
Speaker 2: Amazing?
Speaker 1: Amazing?
Speaker 3: Okay, it's a little nibbyan here, isn't it?
Speaker 1: Eh? She she speaks up and she says.
Speaker 18: That man is an alchemist.
Speaker 1: Beware, and that is going to be it for her turn.
The Dappelgangers. Okay, the dappelganger in front of you, Malvic
will attempt to strike out it you again sort of
wearing Zaryl's face.
Speaker 7: Just pissing me off.
Speaker 1: That is a twenty to hit with its claws. It
swings and you dodge out of the way of this
first attack. It's second attack is a critical miss. This
time you totally like bat the hand away. It spins
and will try to claws you with its foot like
with a sort of kick and slash with its nails
on its feet. Yeah, smile of it, fear. That is
the sixteen and also a miss. However, Yara, it's your turn.
Speaker 3: Already. Geez all right. So, out of the two big
scary demons that are like looming overhead, which one which
one was the one that everybody's been beating on If
I recall correctly.
Speaker 1: The demons, this one's prone on the ground right now.
Speaker 3: It's prone. Oh, this one is directly in front of
me and causing lots of problems. So oh wait, am
I within the five feet for them being able to
interrupt my spell? If they have attack of opportunity?
Speaker 2: Yep, sum up.
Speaker 9: A bitch.
Speaker 3: All right, best of luck, darlings, And I'm going to
go ahead and I will take a step off to
the left.
Speaker 6: Sorry, I'll figure it out in a moment. I'm sorry, Palavic.
Speaker 3: And I'm going to go ahead and I will We
need to start killing some of these big guys, so
I'm going to cast at fourth rank Holy light. Let
me go ahead and make sure I target this creature
to the one that was trying to harm a rash talk.
That is a thirty to hit.
Speaker 1: Yes, that is a hit.
Speaker 3: Four for forty nine damage. Now if it is a
week too, what is it to holy slash spirit damage?
It will take whatever the equivalent.
Speaker 1: Is should be done automatically, and it does. You can
see the fire this holy light begins to light is
sort of yellowish gold colored fire lights up. Where you
light this creature up, it just flashes with power.
Speaker 3: Sure your fucking useful doc, not just my ted mar Celia.
Speaker 6: All right, I heal for eh. I will swing around.
I have a question.
Speaker 8: Am I still off guard with the one of the
demons prone?
Speaker 2: Okay?
Speaker 1: Oh, actually hold on, uh you might not be.
Speaker 10: Mm hmmm.
Speaker 6: So I know Malovic is still off guard because you're technically.
Speaker 1: You're flanked by two different people.
Speaker 7: I am Oh, I didn't give it back. I know that. No,
apparently this one is flanking that.
Speaker 1: Gangers, which actually, let me see if that mattered, because
there were quite a few attack You just did it
just you just did it now when the doppelgangers were attacking. Okay, no,
let me just double check.
Speaker 7: You see if that one is prone on the ground.
I don't think so.
Speaker 16: She shouldn't be if it's prone.
Speaker 1: Yeah, I don't think you do. I don't think you are.
Speaker 2: All right.
Speaker 6: Oh, I'm going to try to capitalize on the moment.
Speaker 1: I will continue direction from chat. Correction, you are still
off guard, all right, no worries threats.
Speaker 12: That's fair.
Speaker 1: That didn't think about that. Mm hmmm, that is a hit.
Speaker 6: Wait for twenty damage.
Speaker 1: You bring the morning Star down, uh, slamming into this
creature's like mid section. You could definitely like hear some
ribs crack.
Speaker 6: I widen my stands and I flail it two more times.
Speaker 1: It's like twisting and turning trying to like dodge out
of the way of the attack. You're getting like glancing
blows with the second strike, and the third one is
a critical miss. It actually like boots you with its
foot like just pushes you back as you go to swings.
The air gets knocked out of you for a second.
Speaker 22: Then mm hmmmmmmmm.
Speaker 1: Let's see. Uh, I need everybody except snowy owl to
make me another We'll save Yara. You do not have
to make this. Oh, actually, success, I take it back, Yara,
you do. I should have read it. I fucked up.
You failed the last time, and I should have. I
should have left it.
Speaker 7: Does it stack or something?
Speaker 1: Yes?
Speaker 7: I asked that last time.
Speaker 1: It does it in a different way, which I've read
it wrong. Okay, Uh, Karun, you are still able to
Uh you have an inoculation against the sleeping.
Speaker 4: Gas and really I'm just enjoying it.
Speaker 7: Ye I pressed the wrong button. I'm sorry. I pressed
the will will and out of the thing.
Speaker 1: The one in the chat. Yeah, it's the same thing.
It's the same thing. Thirty one is this?
Speaker 7: I just forgot it was the chat?
Speaker 1: Uh? However, are Celia and a rash talk? You are
now fatigued.
Speaker 16: H Finally, I feel like him is Yara here?
Speaker 1: Maybe she went, I have k.
Speaker 16: Oh you said, okay, yeah, so.
Speaker 1: Let's see here. I need a roll from your Yeah, uh, yara, apologies.
There is a stacking thing that happens with this, and
I screwed up. So don't worry about the last turn.
But I need you to make another. Will save for
the gas. Right, it's in the it's in the chat
there we can't hear you. We will say yes, yes,
it's it's in the chat.
Speaker 3: Uh ah, thank you.
Speaker 2: I'm rey running.
Speaker 16: We do not have a ship.
Speaker 1: You are you fall unconscious?
Speaker 14: What?
Speaker 7: Yep? When you're unconscious, does all your spells and ship
go away? Or they say active?
Speaker 3: No, I am not feeling too well and I collapsed.
Speaker 20: A yeah, push there you go.
Speaker 1: Y'are unconscious?
Speaker 7: Uh?
Speaker 1: Let's see, I don't know what happens with your spells
and stuff.
Speaker 8: Take as long as they're not concentration, they stay correct.
Speaker 2: That is not let me chext, Bless.
Speaker 3: My protection stays up no matter what. It is an emanation,
so it goes until the spell ends. Let me see, Bless,
it is concentrate. Let me double check if concentrate spears
if you are not unconscious, but not, I'm just thinking
it would.
Speaker 16: It doesn't. It has concentrate, but it does not need
sustain so it would stay up. A sustain would mean active.
Speaker 3: Okay, I'm seeing that online as well.
Speaker 7: Yep.
Speaker 10: Uh.
Speaker 1: You see our Celia and a Rashtucket a little bit wobbly, uh.
And you see Yara just fall prone and into the bench.
There's like a thud. Okay, let's see the dompel Gangers turns.
This one up on the stage is going to continue
to try to claw at you, Malvic. Again. They all
have like Zurill's face. You can see this one is
actually turning into what you imagine the hawk to look like.
Speaker 7: I said I never lie to you, Malevic, but that
was a lie always as you suspected.
Speaker 1: As it strikes at you with its claws, A nineteen
ahead is a miss and swings with its other hand,
A twenty three also a miss. And lastly it will
sort of kick out with its with its feet and
long toenail claws towards you, and it misses on all three.
Speaker 14: The next one, do not listen to the feeble minded creatures,
I understand, do you.
Speaker 1: The creature says, at the same time as the HAC
is speaking, Just to double fuck with you. It's like
another voice with the HAC speaking on the stage as
it goes to strike at you with its clause there's
a hit.
Speaker 7: Too many voices.
Speaker 1: For eleven slashing damage.
Speaker 6: Oh, raise my ambulch here and use my reaction.
Speaker 2: Where is it reduce the damage?
Speaker 9: Yeah? Yeah, I'm sure you don't want to save that.
Speaker 2: I already pushed it.
Speaker 1: It's too late, okay, okay, alright, so.
Speaker 6: The resistance is ten, so you only take one damage here?
Speaker 7: Okay, m hm? Can I apply that?
Speaker 1: You gotta do the math away.
Speaker 7: From honestly, how do I do that damage?
Speaker 16: Oh?
Speaker 7: I can just click on it in tim.
Speaker 1: HP you can write click your token.
Speaker 7: Just minus that way I can just do this. There
we go.
Speaker 1: Okay, let's see. Uh uh? So that was its first attack,
second attack?
Speaker 7: Are we confusing you? I wonder what your father was saying.
Don't listen he tries to throw you off. You are
stronger than that. Stop I'm screaming this out loud? Is
that that does that? Wake up? Y'are?
Speaker 3: Huh for loud noises? It has to be at the
beginning of my turn. If I'm not already working up.
Speaker 7: It's wondering. Okay, So that's a.
Speaker 1: Miss and the last strike is an eleven. That is
also a miss okay, new round, Doctor Riddelson's turn, He says,
out of the way, foods. I will take care of
this myself. As he begins to rush down towards you, Malvic,
you can see him sort of like stumble a little
bit as he moves, but he does make his way
down towards you and will attack you with his dagger.
As he does, so you can see this strange purple
light begin to envelop it.
Speaker 7: Why am I rolling?
Speaker 5: Like?
Speaker 12: Yeah, he's got a plus nineteen.
Speaker 1: He strikes out at you, Malvic. Yeah, and you see
him coming. You totally dodge out of the way of
the strike and he.
Speaker 16: And his turn isn't this he has four actions.
Speaker 1: He's out of actions. That is correct. He's done.
Speaker 7: You are right, It's where we want you.
Speaker 1: Run. It's your turn.
Speaker 4: So I think I'm out of alchemist fire, which is unfortunate.
And if I was going to make more of it,
I would have to use the quick alchemy.
Speaker 1: Yes, yes, yep.
Speaker 4: So now I have to put into my hands a
different tool. I'll just I haven't done it very often.
Is the alchemist toolkit?
Speaker 1: Yes, that is correct, the alchemist toolca.
Speaker 16: All right, so figured out as long as it's worn.
You're okay?
Speaker 4: Yeah, okay, So now this is path where I don't
know how to proceed. Do I do it from crafting? Uh?
Speaker 1: No? So you just need to add in your inventory
the the uh uh, the the alchemist fire, just to
add it back, give yourself the one. It takes an
action to use the quick alchemy, I believe, and then
then you can throw it.
Speaker 4: All right, good, Then I would throw it again at Rittleson.
Speaker 1: Okay, sure to target him.
Speaker 4: He's targeted, okay, yes, all right, two.
Speaker 1: No, uh yeah, that is a miss, unfortunately.
Speaker 12: No.
Speaker 1: The fire hits the railing, probably just behind him, and
uh spreads outwards. Give me some damage.
Speaker 4: It's a splash, shrut.
Speaker 1: Yep, just a splash.
Speaker 4: Oh wait a second, No, and now I took the splash.
Speaker 1: Just hit the little arrow for the undo.
Speaker 4: I'm sorry, worries.
Speaker 1: Okay, okay. The splash spreads, the fire catching onto doctor
Wilson and the dappel gangers nearby.
Speaker 4: All right, you need some ice for that band the
sick ban.
Speaker 1: He turns towards you. You are next. I believe that's
it for your turn. Yeah, that's all the custo demons. Okay,
this one is going to stand up. Okay, I believe
you get an attack that you can use on this
if you have an attack of opportunity.
Speaker 12: Strike reactive strike, if.
Speaker 1: You would like to use it, it is a new round.
But ar Celia, I think you used your reaction already
with your.
Speaker 7: As well use it. Oh my god, it just posts
it attack dude. Yeah, I thought I thought it was automatic.
It would be pretty cool if it was. I was
targeting him. Okay, Uh, that's a crit some damage.
Speaker 1: Stay very nice. Uh, you strike deeply. The hatchet almost
gets buried in the creature's like chest, you know, like
it's just it's a small hatchet though, right, Like so
even if it goes all the way into this creature,
it's not hitting it's hard or anything. You can feel
it connected with the ribs or maybe the sternum blocking
the organs from your strike. But the creature howls in pain. Okay. Uh,
it stands up and you sort of like pull the
axe out as it does so, and then uh you
are off guard.
Speaker 7: Yes, yeah, been off guards whole time. But I meant
by many ways every way I'm off guard.
Speaker 1: Yeah, but you don't have the condition on you what
I meant, oh, yeah, you do.
Speaker 7: I do.
Speaker 1: Sorry, I've got a million windows open. Okay, Uh, you
are off guard. The creature is uh listening to doctor
riddleson however, and uh, it will point towards a rash talk.
Oh and it will begin to cast a spell of
rash talk.
Speaker 16: As before that happens. I do want to note malevic
should have an extra hit because of the acts.
Speaker 12: It's krit speck. Yes, does it go off?
Speaker 1: Does it go off?
Speaker 7: It does react, it does. It's a critical anytime I create.
Speaker 1: Oh so, uh, what happens actually is you stop the
creature for getting up because that was the manipulate action.
So you stop it from standing up. It is still prone.
Speaker 7: Nice, that's right, because it's a reactive strike now, gotcha, gotcha?
Speaker 16: But then I think you still do hit. The other creature.
Speaker 1: Doesn't have he's got a hatchet. The hatchet has sweep
on it. A hatchet has sweep.
Speaker 7: It's an ax.
Speaker 1: Yeah, but a hatchet is this fucking big dude. It
keeps going with a hatchet.
Speaker 7: You can call whatever you want, but it does.
Speaker 1: You're getting it. It's still prone, but you're not getting
the sweep. I'm not doing it. It's not. It's not
on a reactive strike, no way. Uh, it's still going
to stay prone.
Speaker 7: That's one point would just happened, not that it got left.
Speaker 1: Okay, so it's still it's still prone. It is still
listening to Doctor Riddleson's orders. And you are elevated on
the stairs. I think I can still see you. So
I'm going to say that it's still going to try
to cast the spell.
Speaker 7: Unfortunately, the one that's on the ground on the oh
the other one, this one on the ground, Oh well,
oh cast fail.
Speaker 1: Yeah, you can't do it twice, unfortunately.
Speaker 7: I know. I was stroking. That's cool that it gets
so cast while it's laying on his back.
Speaker 16: Yeah, as from the ground too, I've absolutely done that
as well.
Speaker 1: It took it took wasted in action because it tried
to stand up, but it was used to paralyzed.
Speaker 7: I think it's awesome. I love it. I love how
hard this game is.
Speaker 1: Okay, Aroshak will save please.
Speaker 14: His m.
Speaker 16: All right, that's a success. I didn't do the automatic
quit success. Uh was it supposed to in this case?
Compared to the other one.
Speaker 1: This is what was the kind of spell that that
happens is it because it's mental. Okay, I don't know why.
Good question.
Speaker 12: Well, if did you have it as.
Speaker 3: A slider, it says, so if you look at your
your save there the failure is crossed out.
Speaker 1: Oh I got it failed now critical however your mouth
over it.
Speaker 6: It actually says in captash in.
Speaker 1: Cavitation, incapacitationcitation. I'm glad.
Speaker 16: All right, I've dragged the stun over to myself stun one.
Speaker 1: Okay, that's it for the custoard. Demon's turn malvic.
Speaker 9: Mm hmm.
Speaker 7: Turned my attention to this piece of filth in front
of me. You come to me. I'm grappling.
Speaker 1: Okay. You said the one that was prone. Oh nod, okay,
you're just gonna grab a nerve to come down here.
You got to make an athletics check. Make sure he's targeted.
Speaker 4: Success.
Speaker 9: Mm hmmm.
Speaker 1: He's grabbed.
Speaker 7: Let go me.
Speaker 1: You must stop me from my work.
Speaker 7: Once your body goes in limb with that. Since he's grabbed,
I can manipulate him, can't I.
Speaker 1: You can reposition There's a bunch of stuff you can do. Uh,
you can reposition him, you can trip him, disarm.
Speaker 7: I could do stuff.
Speaker 9: Mm hmmm.
Speaker 7: Oh okay, I will attend to m god. It's like
a kid in a candy shop right now. I wish
I would have thrashed. I should let the thrash. I
can also hit him with my hatchet because I do
have it in my hand, have one hand free. Yeah,
I'm gonna I'm gonna hit him with the hatchick mm
hmmm hm hm okay, wow his eyes.
Speaker 9: Okay, it's okay, you can do me magic.
Speaker 1: I know where your brother is.
Speaker 7: That was not a lie that pisses me off if
I am going to disarm him.
Speaker 1: Okay, uh other athletics jack. Okay, So this is with
a serious this is it? Uh? This is like a
third third one that you're doing because you've done three attacks.
Speaker 7: Yes, so I wondered why I didn't have the multi
penalty on it. That was weird. Okay.
Speaker 1: So it is an option when you roll it from
your actions, just not in the chat. You rolled a thirteen,
so this would be minus minus eight. I think, no,
minus ten minus ten, so this would be a twenty one,
which is a miss.
Speaker 7: Oh it is eight. It says map negative eight.
Speaker 1: Oh okay, yeah, then uh it's still a miss though. Okay.
Speaker 7: One more action.
Speaker 2: Punch him in the face.
Speaker 7: I'll try. Yeah, I'll just try to hit them with
the atch it again. I don't have any other Well, no,
I can try to trip them. I'll do that, Okay,
why not? Okay, So I have to where do I
need to roll it? From my proficiencies?
Speaker 1: So your actions page and it's so three, you'd like
you have to roll the third one?
Speaker 7: Oh for trip? It doesn't have it. You want to
treat it as an attack?
Speaker 16: Then?
Speaker 7: Is that what you know? We can't because.
Speaker 1: There is no it's an athletics check to being rolled.
There's an athletics check three. I believe that's I don't
know where it is.
Speaker 7: Yeah, I want to do the math. It's a negative eight.
I could do it under proficiency.
Speaker 1: Just roll it from the just throll it from the window,
and we'll just mind us it as.
Speaker 10: It is.
Speaker 7: Disarmed to lead. Okay, okay, that's a failure.
Speaker 9: Anyway.
Speaker 7: I'm just holding him.
Speaker 1: You go to trip trip with his foot and he
just you know, he just like lifts his leg up
and dodges all the way. Let me go, Let me go.
I have work to do.
Speaker 7: I'm choking him. That would be into my turn.
Speaker 1: Okay, rash shock.
Speaker 16: Yes, trying to shake off the stunned.
Speaker 12: Lose an action as.
Speaker 7: A result, reflex I think it automatically, does ittomically do it.
Speaker 1: It's doing it correctly. It says it in the window.
It's against the reflex DC. I see what's happening. It's
all correct, All right, shot starts trying right.
Speaker 16: Oh you're good. Uh so I have I'm stunned one.
I've removed it for my first action because that's I'm
no longer stunned, but now too. And I am going
to use a in an interact action, specifically on Yara,
as I grab my staff and just start poking her.
Speaker 12: Just got way up, way up.
Speaker 16: One of the things you can remove on consciousness is
shaking someone awake with an interact action.
Speaker 1: Sure, you just start smashing her in the face of
your staff.
Speaker 16: Yeah, get up, get up?
Speaker 3: Okay, all right, what is happening.
Speaker 1: Up the fight?
Speaker 16: Are you? Get up?
Speaker 12: Fuck?
Speaker 16: Good? And I will use my final action to cast
a heck specifically buzzing bites as he has gotten much
closer now and that makes it much easier.
Speaker 7: Then he scrappled.
Speaker 16: He needs to make a DC twenty six fortitude save
I will roll damage ahead of time.
Speaker 1: Okay, uh, did you do? This is a fortitude save? Okay,
that is a success.
Speaker 16: Ah, that's by one, all right, So he'll take four damage.
Speaker 1: Okay, he'll take the half.
Speaker 16: As the bugs begin to swirl around him and bite nip,
they do not go away. They continue to stay there
and white. Okay, and that is the end of my
turn having an annoyance.
Speaker 1: Now, yeah, the custo demons okay, Uh, seeing that you
have resisted its paralyzed, it will roar and will take
a five foot step here. And I think we're gonna
see which one of you would attacks one, two, three, four, five, six?
Speaker 3: Yare rah, I'm prone, so I have a penalty to
my ac At the moment, I'm shusterering my eyelashes, looking
around like what.
Speaker 1: You see the creature looming over you, giant like gorilla
like body as it tries to like move through the beams,
and it will try and take a strike at you
with its claws. That is a twenty two to hit
just fairly. Yeah, for twenty one damage that is seventeen
slashing and for spirit damage as it slices into your
probably your legs. I imagine as the way you've fallen,
slicing into your legs. It will then raise up its
arm and try and strike at you again. Oh, actually,
it gets its bullshit hold on.
Speaker 17: That.
Speaker 1: It has to take this well. You can see right
where it's scratch it's scratchy with its claws on its legs.
You can see the wounds open up on itself as well.
And it will strike for a second time down on
the ground. That is a thirty one nit hit.
Speaker 3: Just's barely not a crid holy shit.
Speaker 1: This time for eighteen damage, seventeen slashing one spirit damage,
yet again, rending wounds into your legs as it strikes
around the beams. It's so awkward. It's like, you know,
it's like reaching around the beams with its massive limbs,
stepping on to like the next level where Karoon and
you are, and like reaching down and striking at you.
That is it for its turn. Snowy owl, snowy owl.
Will oh boy, snowy owl? Uh is this a site
based spell? I'm gonna say I can probably see you,
but I want to double jack mmmm mental could concentration?
It doesn't say so. Uh. At the moment she is,
I think she can see there's a lot of beams
in the way, but I think I think she can see.
It doesn't matter anyway, it's not a requirement for the spell.
Speaker 6: This demon in the middle of the room is now
off guard.
Speaker 1: Yes, okay, uh, well, we will have snowy owl rise
up into the air and she says, into your mind,
you're a sooth your mind. She casts Soothe again, this
time unfortunately only a first rank for six feeling.
Speaker 3: Yes, you'll see some of the wounds on my legs
begin to close up. It is not much, thank you.
Speaker 1: Okay, let's see and then that is it for her turn. Doppelgangers. Okay,
the one in front of you, malvic uh will start
to take on your father's visage or what you remember
of him. What do you imagine that looks like?
Speaker 7: That's nice? Tell me, tell me how he looks. It's
very silhouette. Every time I've ever looked at him, there
was like sunlight or some light behind him. There's just
always like doc mm hmm.
Speaker 1: That's what you see on this creature. It's not a
clear picture. It's awkward, and it's trying. It's almost like
it's trying to change its its face to look like them,
but they can't get the picture. Malvis, you are a disappointment.
I am seeking power.
Speaker 13: Power over Dac.
Speaker 7: Do not listen to him. He has no power for me.
Speaker 1: And as de Haak says this in your head, do
you see the other two? You see the other two
doppelgangers take on the visage of Dhak as well, and
they say, yes, he will.
Speaker 7: Gain power for me. Malevik, you don't understand your father
is performing the most ancient of Oh, don't listen to them.
Lie again the voice of stop.
Speaker 1: Okay uh. Three claw attacks headed your way. Twenty three
is a miss. Another twenty three another miss, And in
nineteen you manage to dodge all of these strikes as
these creatures begin to try to free doctor Riddleson from
your grasp. But it is Yar's turn.
Speaker 3: Oh is it lovely?
Speaker 1: Will?
Speaker 3: I am prone at the moment, and I have this
creature lurching overhead, so I I mean, I suppose I
have to stand. I could also crawl, because you you
can still technically spellcast while on the ground. You know what,
I'm just gonna go ahead and I will stand for
my first action and for my second. I am going to.
Speaker 2: Go ahead.
Speaker 3: And ooh, okay, I know what I will do. I'm
going to go ahead and I will stand with my
first action, brush myself off, try to I straighten myself
from the horrible posture that I have been dealing with
at a moment for being knocked on the ground. And
I will go ahead and use my exception for the
day in order to go ahead or for the hour
in order to use doctor's visitation to move one square back,
and to go ahead and treat wounds upon myself at
at an expert level for twenty nine points of healing.
I'm wrapping my wounds. I'm accelerating the healing with magic,
and I have one last.
Speaker 1: Action natural by the way, for you, I.
Speaker 3: Will go ahead and with my final action, what will
I do with my final action? I'm going to go ahead.
Then let me make sure I take.
Speaker 9: Off prone and.
Speaker 3: Oh, I can't cast this from afar. I'm sorry, I'm
taking so long.
Speaker 6: Fuck it.
Speaker 3: I'm going to cast lay on hands upon myself. That'll
be twenty four points of healing. So is uh so
is you lay on hands? It's crazy? And from there
I have the effect of a bonus to my AI.
See it does not stack with protection. But for the round,
I have twenty five AC and that is.
Speaker 17: My turn, okay, or Celia, all right, I will heal
the top of your turn.
Speaker 6: And then I will.
Speaker 8: Turn around and wheel my morning Star into the demon
behind me.
Speaker 6: Twenty six.
Speaker 1: Okay, yeah, that is a I'm not.
Speaker 3: Sure if it matters, but it's also flanked by the
way or of God is a rotard? Yeah yeah, so
if it if it would create, there you go, it wouldn't.
Speaker 6: It's going to be twenty two damage.
Speaker 1: Very nice and pain. It sort of spins and like
uses its arm to stop your strike.
Speaker 6: And for my final action, I will swing a third
time critical miss.
Speaker 1: Unfortunately, as it spins to like block your morning Star,
you try to spin your grip and it just sort
of bobbles in your hand.
Speaker 8: Fatigue is getting to me and you can see my
breathing is extremely labored.
Speaker 2: That will be the end of my turn.
Speaker 1: And the gas yet continues. Unfortunately. I'm sorry.
Speaker 8: Is Doctor Rudilson affected by this? Asked now that he's
pulled down.
Speaker 1: Does not appear soul? All right, okay, I need another
round of will saves everybody re road using.
Speaker 3: My final hearing hero poems.
Speaker 16: For critical success success for me a rock sock critical.
Speaker 6: I wrote the natural one.
Speaker 1: Oh boy, our success you fall unconscious?
Speaker 14: M m h.
Speaker 1: Run's pupils are just like really dilated.
Speaker 17: Normal.
Speaker 1: This is just default.
Speaker 4: Trun is having an excellent time.
Speaker 1: Sorry on person MELEVI.
Speaker 6: Conscious?
Speaker 1: Sorry say that again? I Russia.
Speaker 16: Oh, I was asking, does does critical success do anything
regarding the previous failure?
Speaker 7: All naffected?
Speaker 12: I critical succeeded.
Speaker 16: That's why I'm just curious what the difference would be
between that and scess.
Speaker 1: You just know that it's gas. It straight up says, Wow,
the creature is unaffected and realizes that the area has
been gassed.
Speaker 16: Oh, we had no idea before.
Speaker 1: Ye oh well it literally so it actually does say
as part of the success the creature. Uh so the
creature is unaffected but doesn't notice the gas when you
just succeed.
Speaker 16: Hmmm, yeah, I see, even though we already knew from
previous No, it makes sense. Yeah, I was just curious,
thank you.
Speaker 1: Yeah, I think you would just assume the gas would
run out by now. But it's like still going okay,
and let's see, are we missing anybody? Ruin you are
a mealvik ar Celia, you did you mark yourself as
unconscious artilia.
Speaker 2: I can do that.
Speaker 1: No, I can do it. I'm just asking, oh me,
thank you?
Speaker 12: There you go.
Speaker 1: Does that work right?
Speaker 2: Yeah? It looks very scary.
Speaker 1: Yep. If you want to see what that looks like, chat,
will it work this way? No, it doesn't show it
because it could see everybody else's vision. I would show.
But basically all it is is like pulsating almost like
radio waves emanating from your token and everything goes dark.
It's supposed to represent where you hear sound. Okay, the
doppelgangers all right, the one that is up here is
actually going to move. You will have a chance to
use a reactive strike if you would like to. Malavic,
I cannot.
Speaker 7: I used it already. Okay, that's sound on the that's
on the ground.
Speaker 1: It's going to move. An attempt to break help doctor
Rylson break free from your grass. Good. Actually, I think
I can do that up there. It would It's probably
gonna try and like kick you or hitch your arm
or something. Okay, let's see.
Speaker 7: Mhm.
Speaker 16: Believe when you help someone break a grapple, it's just
an aid another for the plus two on a success.
Speaker 1: I'm just saying, if there's something easy.
Speaker 16: That I can click, ah, that is always very helpful.
Speaker 1: Escape. Let's see what that does, Gabel, you can uh
so it's gonna make an athletics check. I guess to see,
like if it can help doctor Rylson, that's not helpful.
Let's try that again. That's not gonna work. Uh. If
it critically fails, Malvic, it just like kicks you in
your arm. It's like, you know, it doesn't feel good,
but it like kicks you. Your arm barely moves, and
it's gonna try again. And it has the worst penalty
now because map applies.
Speaker 7: Uh is this against my athletics deacy?
Speaker 1: Yeah?
Speaker 7: Yeah, good luck.
Speaker 1: Yeah uh so, yeah, that's even worse than a twenty two.
That's eighteen. That's a mess. It's it's basically trying to
protect doctor Riddleson and he straight up the creature says,
you know, like in your father's voice.
Speaker 7: You must release him. Release him.
Speaker 1: He knows how to save everyone. Okay, and yeah, a
critical fail for the last one.
Speaker 16: To be spa a fairness thing. It failed the first time.
On a critical failure. You can't you don't get free.
You can't attempt to escape again.
Speaker 1: Okay, so I don't know on Aiding all how that
affects him, assuming it's the same thing, So yeah, whatever
my mistake. Okay, this last one here is I think
going to try to attack Malvic seeing that the other
one is trying to break free. Doctor Riddleson, this one
will try to attack you, and that is a hit
in twenty seven really for ten damage ten slashing damage.
Speaker 7: Oh I actually have twelve. Uh timp because I did attack. Okay, doctors.
Speaker 1: Fair enough strikes you and you see like the fire
light up in your arm or it like slices into you,
like covering up your wounds.
Speaker 10: Uh.
Speaker 1: Second attack nineteen is a miss, and last attack is
a seven for a critical miss. It's just swinging wildly
and like uh sometimes you bring up your elbow like
trying to block. I mean you're concentrating on doctor Riddleson,
trying to annoy trying to get rid of these annoyances.
And now it is doctor Riddleson's turn and he says
directly into your face, I had such high.
Speaker 9: Hopes for you. You could have told.
Speaker 7: Me so much. So Fish, I'll just tighten my grip
on his throat.
Speaker 1: Doctor Riddilson will attempt to strike you with the dagger,
and it begins to glow that purplish black glow.
Speaker 7: Again, what penalty is the ground? Let me looks?
Speaker 3: Do you think where he has to roll in order
to actually take an action? That's like a strike?
Speaker 16: I forget flat, DC flat.
Speaker 1: Yes, that's a critic.
Speaker 7: Wait, DC flat? What do you want?
Speaker 12: Is it?
Speaker 1: None of you? You're good? Everything's good. I rolled, I
made it. Okay, he is going to try and hit
you with the dagger. As this dagger begins to glow
this sort of purple blackish color. That's a crip. Okay.
Speaker 9: M hmm.
Speaker 1: Everything begins to fall away alick. Scene around you begins
to change. What is this?
Speaker 7: More illusions? The hawk? Now is not the.
Speaker 1: Time, Elvik? What is your worst nightmare? What do you
see around you?
Speaker 9: Mm hmm?
Speaker 7: Open fields, right, lights, trees swaying the sound of nature,
except there is no sound in nature. Everything is quiet.
The sky turns dark. I see visions of our companions.
I see yeah, yeah, rashta room looking at me in disgust,
shaking their heads. Then they looked down. What did I
what is this? And I see all of their bodies
laid upon in front of.
Speaker 18: Me, mauled.
Speaker 7: Chest, open, hearts played in front of me. No, no, no,
what is this? You did this failure?
Speaker 9: I didn't.
Speaker 7: Anyway, No no, it's just drewn all of your tricks.
We got a deal. And I rushed to the water.
The crusted the water, and it is so much from you,
mall of it, perhaps too much. You did this. And
I look into the water at my reflection, I see
blood covered on my face, mouth, my face is distorted,
horns sprouted from my head. I hate it so much.
I clawed my face. I rake at my eyes. I
try to rip this face that is not mine from me,
and I'll take the damage. Here you are as I
try to rip the heart from my body, thinking that
it is thet manipulating me once again. I've had enough.
It took everything away from me. Oh, plunge my hand
into my chest and grip the heart. But for some
reason I can't squeeze it enough to rip it through
blood pores from my chest. More the water clears, I
see my face. What have I done? And I fall
to the ground. No voices, only silence.
Speaker 1: Mm hmmm.
Speaker 7: I'm being haunted by the voices of the dead.
Speaker 1: Okay, I killed you all.
Speaker 7: I did this. I'm a monster. You are right, Bo.
The final convulsion makes me opened my eyes slowly. Why
I look down at my hand, this blood porn from
my chest. I am back in ampathea there.
Speaker 1: And you see this purple black energy pouring into your
chest where doctor Riddleson has stabbed you. Hello, this is
why Stephen from Table Story. If you'd like this podcast,
please make sure to rate and review it. If you'd
like to listen to more of our podcasts, you can
head on over to tablestory dot tv for a variety
of other shows. If you would like to support us,
you can head on over to tablestory dot tv slash pledge,
and if you'd like to join our community, you can
head on over to tablestory dot tv slash discord. Thank you,
joy
Speaker 9: Stand