Speaker 1: Hello, this is Brad Woto from Table Story. If you
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to tablestory dot tv, Forward, slash Discord. Thank you for
listening and enjoy You are all at the Tower of
Eternal Nexus, also known as Hart's Tower in the forest.
You This would probably be quite weird for youth rank
having only seen this tower in two locations, but they
were snow based snowland with really just the tower and
a bunch of ice and sleet and snow around, or
seeing the tower in a completely different environment. But it
is the exact same tower everything that you look at,
the brick, the mortar, the wood, the giant strange clock
that seems to not tell the time but actually indicates
the position where the tower sits. Kind of the superposition
in which you're able to access and not access the tower.
That's what that denotes. Kind of also vaguely able to
read it. Now this thing stands within the forest, within
the House of Knowledge, with the manner around the area
kind of sparkling through the air, the animals and the creatures,
even some of the trees here with their sort of
surface thoughts permeating yours, each other's thoughts, the thoughts of
Wriggle on one shoulder, the thoughts of hard who accompanies
you and a little ahead of you at the tower.
I think each of you come to the tower here
and once you step inside, you have a moment here
where you're briefly able to rest. And the plan that
we had just discussed before we went live was that
you were going to You're going to take some form
of a rest, whether it be a short rest or
a long rest, or three long rests consecutively, in order
to try and wipe the exhaustion levels that Thrac has.
I don't know if any of you have actually had
a proper rest since the fight, although just because of
some episode or nonsense, I did give you a free
like rest essentially because we had to mess with the
sheets and things blame Leah. So you have had a
sort of out of game recharge, but your characters haven't
rested for a while, So what's the plan here? As
you step in again? The inside of this tower always
looks the same because it is the same. The inside
of this tower is always the same inside where it
where you step out of it or step into it
from maybe different externally, but the insides will always remain
the same. These aren't duplicates exactly. This is the same tower,
especially on the inside. So everything in here would look
very similar to probably how you left it last when
you guys were in the Giant Lands in cell they
you did that kind of mini game and you encountered
a vampire. That was the last time you're at this tower.
You know this has a couple of things moved around.
Hard has obviously been in here, but generally speaking, it
looks the same and the last time you left it.
What is the plan here? Rests not rest. The time
sensitive element here is that there is a giant draconic
angel flying towards you to kill you.
Speaker 2: Yea in each record is strength really if it is
to standard change that is fair.
Speaker 3: However, there is again the matter of the giant angel
of Death spiraling towards us.
Speaker 4: I fully understand how to move this tower correct.
Speaker 1: Yes, mechanically you you can move this. There's there's three
types of moving this tower that you've posited so far. Right,
quick travel, I guess we can call it where essentially
you can jump between this and the other ninety eight towers,
moving between those towers, essentially shifting the out point from
the tower so you could come out of the tower
at a different location. That you understand fully in belief
that you could do quite easily using that wheel that
is down in the basement. You've also sort of begun
to figure out after seeing Wriggle use the mirror. You
recognize that Riggle is a plainer traveling creature, and through
watching Wriggle do this, you understand how you might manipulate
the weave. This is something that would be very difficult
for you, and I don't think you understand fully, but
it is something that you can potentially do using the
tower as well. And then there's time travel, which seems
borderline impossible to you at the moment. You'd have to
learn it and that could take years.
Speaker 2: Yeah, sure, I move this splace, Yes, and one spark
of the other. Surely you can just figure out a
way to move it from one point in time to another,
give yourself the time you need to rest.
Speaker 5: Take an figure leave out of a Rigger's book.
Speaker 4: Perhaps I could learn, but I think it would take
a long bit of study. I don't think I am
in a position right now to take the risk. I
need rest. But the question is do we rest now
or do we move the tower and then rest? So
about do I know how long it would take for
us to move?
Speaker 1: Heart could move the tower if you're just quick traveling,
he could potentially do it instead. Turning the wheel to
move the tower between two locations would only take something
like ten minutes of concentration, a bit like ritual casting.
Doing something like planar travel is going to take you
a lot longer, like an hour of just like sort
of concentrating on a spell. Essentially, time travel would take
you as long as you want. You just don't know
how to do it.
Speaker 3: My one concern would be that Brac said that audreyal
was on his way here. We don't know exactly how
how are they? How is he tied to you? How
does he know where you are? Can he sense you?
Is he coming to you or to where you are?
Because if we move and we happen to be closer
to him. That's doing nobody any favors.
Speaker 4: Well, it would be doing this place a favor.
Speaker 5: How did it to move? Okay?
Speaker 2: We not just more every ten hours or so, just
you know, I to be in front of him.
Speaker 4: Yes we could, but I'm not sure you know where
we are. We have to find a way to reveal
ourselves to him.
Speaker 1: I believe.
Speaker 4: I think I think that serious may be our best
chance at that.
Speaker 3: You wish to reveal ourselves to him again, so that
he comes to us instead of here.
Speaker 4: Yes, this may be the last Austrian of life left
in Gia, something worth saving. Just reveal where we are
to him somehow.
Speaker 6: I can try.
Speaker 1: Odd hard is sort of you'd look over to where
he is and he's messing around with something that would
look a bit like kind of like a metallic Rubik's cube,
but with no colors on it, just brass. It's just
clicking this thing incessantly. You know if someone was click
a pen this whole time, probably in the background. You
just had him. He looks up from this thing and says.
Speaker 7: Yes, can you move us somewhere? Yes, I can do this.
It is not difficult, but there is only so many
times we can do it in succession before it becomes
increasingly more difficult to do. It will take longer each
time we try and do it. Your idea of leap
frogging is good, I think, but be aware the more
times we move in rapid succession, the longer it will take.
Two I don't know, cool down, and.
Speaker 2: You're going to need I feel like your best.
Speaker 4: O day. Maybe we know that he's coming from the Empire, right,
which is far in the west.
Speaker 1: Yeah, you know he's coming from the west, but you
don't know if he's going around the ocean way or
if he's going across the land.
Speaker 4: Oh, right, because it's a globe, it's not a map
the earth flat. Uh Okay.
Speaker 1: You also don't know how fast he can move.
Speaker 4: Yeah, but where east corner of the continent.
Speaker 1: Right from where you suspect he started moving from, you
would he is he's on the other side of the
world basically.
Speaker 4: Okay, that's far away. But what I'm saying, we're we're
at the north part of the continent. So if we
went to the south part of the continent as well.
I'm just trying to figure out where in.
Speaker 1: The northeast, at least when he started moving was northwest.
Speaker 4: Okay, I think it would be best if we went
somewhere suddenly. It's far enough from here that I don't
think it would be on the way. So, but the
question is do we.
Speaker 8: Wait?
Speaker 4: How long do we wait before we move? How long
do we wait before we reveal our new location to him?
Speaker 2: I move now, surely and then reveal lot. That's the
only way if you want to protect this place.
Speaker 3: Yes, she speaks true serious?
Speaker 1: Would you be able to.
Speaker 9: Somehow sense him right now from here?
Speaker 4: From anywhere? Do you think you have that ability?
Speaker 6: I close my eyes as I think about how I
would do this.
Speaker 5: There's your close your eyes is so close to me?
Speaker 10: Uh?
Speaker 3: Close enough? I suppose I.
Speaker 2: Would grab see his hand and then grab serious his hand.
Speaker 5: Have curer? We should use cure? Is that your disposal?
Speaker 3: There is no resistence?
Speaker 11: Uh?
Speaker 4: Frank looks at Kilding with the most suspicious look on
his face, openly suspicious?
Speaker 5: What guileless? There's no, it's nothing I'm trying to hide.
Speaker 4: Can I do detect magic to see if there's an
illusion spell here?
Speaker 2: Like?
Speaker 4: Is this Jilding?
Speaker 1: Yeah?
Speaker 4: Yeah, okay, Okay, I quickly use detect magic.
Speaker 1: Yeah, doing the tech magic in this tower is insane,
by the way.
Speaker 4: Actually it doesn't what it would work on a person,
I don't think, So never mind, I don't do that.
Can I use my innate arcane ability to find out
if there's some sort of weave of a loser in magic.
I'm trying to figure out if this is that some
sort of prick or if this is something other than Childing.
She's acting completely differently than she was. Yeah, ten minutes ago.
Speaker 1: Yeah, give me a an arcana check.
Speaker 4: Okay, so we're still in the forest, so I still
get the advantage. Or now that we're in the tower,
I don't. You can have it, Okay, So that makes
it normal because I'm exhausted.
Speaker 1: Bertie Childing. Is there any sort of illusionary magic that
you're doing right now?
Speaker 5: Oh?
Speaker 2: You don't detect anything unusual about me? Just a sense
of calm, a chune wrench to the druidic magic that
you know that I use. You feel it flowing through
me willingly towards Seer and towards Cyrus as I try
and encourage Cirrus and Sear to make contact with their
off hands.
Speaker 4: I'd want to do an inside check, but I'll let
like other people play for a minute before I do.
Speaker 3: There is no resistance from me. I just simply wait.
Speaker 6: Okay, yeah. I have my eyes closed and I give
a light nod when Jordan takes my hand, and I'm
thinking about how I would find him where he is.
And what's coming to mind is the fact that the
way that I think of Woriol as an angel, as
the mountain, I have always had this innate belief or
sense that Voreel as the mountain, is in fact everything,
because mountains are made of earth, and so Voriol connects
down through the ground with all of the earth, of
the of all of Gaya, and mountains also touch the sky.
They are a go between these two places, like a
bridge between plains, and so I would be thinking of
it that way to try and see if I can
find And then it's funny because I have this sudden
image of the spider that was hanging between my horns
all this time, and I think of it suddenly like
a web like Briol is connected to a web in
the earth and a web in the sky, and Mordreal
would be touching that web and sending vibrations down through
two Wriel and then I'm requesting that Wriole share that
information with me.
Speaker 1: A very logical way to approach your inate ability to
just feel things out. Okay, p me a D twenty.
Speaker 6: Oh goodness me fourteen fourteen.
Speaker 1: Let me see something on your character sheet first.
Speaker 6: I do find it interesting that you said logical.
Speaker 11: Yeah, yeah, I chose you because you're not logical.
Speaker 1: What the hell? What what happens here is? How are
you doing this? How are you like sat physically? What
are you doing physically?
Speaker 6: Well, we would have all been sat around the table, right,
I don't think I actually, uh, my hand is being held,
so my palms aren't up or anything. I think I'm
simply just closing my eyes and trying to reach out
to the unseen force all around, like the very air,
as a passage to connect to the mountain, the way
that touching the earth did previously. It's like my whole
body is touching the sky.
Speaker 1: Okay you ah.
Speaker 6: I literally have no idea. You think this is the
stupidest thing I've ever said.
Speaker 2: When you think about your harnessing Druidic magic as well
as sears fider magic.
Speaker 5: So this whole web thing and connecting with the earth
makes so much sense.
Speaker 4: It's the same response Brad is made to, like some
of the worst jokes I've ever made to.
Speaker 6: Yeah, Okay, I mean like I'm going to walk into traffic. Okay,
you sure about that?
Speaker 1: Hmm? Yeah. You You get a strange sensation and it
starts out physical. You start to feel cold, and there's
a sense of there's a sense here of at first
physical chill, and then something sort of deeper, more weird,
more esoteric, some some other element of well, some non
elemental chill that washes over you. You are you're not
really like meditating, and you're not really connecting with anything
in nature. You're sat at a table in a in
the world's most advanced artifact of magic, inside of a
very sort of magical forest. So there's a there's a
deep sort of connection with the arcane and with magic
and with this kind of bizarre superposition this tower. While
you're sat in it is existing in Moon where Boreoal is,
It's also existing in all of these other different locations,
and you get this kind of really bizarre feeling wash
over you that's almost like a queasy kind of motion sickness,
I think. And then you feel kind of cold, feel
of a physical chill that and I think you would
recognize it as the chill of being so far north
in Uma, in Moon where the cold exists and Voreoles
mountain protects you from this cold. But then there's a
deeper cold that comes through that is the cold of death,
the nothingness, the sort of vacuum of heat and life
that washes over you as well. As you try and
kind of piece together these two pieces of magic, I
guess I won't necessarily call them the same weave that
Thrack is using. It's not necessarily the spider's web. But
there are two kind of elements of magic that kind
of move here, these two angels, and it is a
divine sense of connection that you get, but you don't
really get. What you don't get is sort of information.
You don't get, like a sense of where these creatures are.
You know where Voriol is. It's very unlikely the Woriol
has stood up and started walking. It's literally just a mountain,
But you don't get a sense of location exactly. You're
not like pinging a sonar here. And in the same way,
you don't get the sense of location from Maudrial. But
you do get that same sensation that Thrack got in
that you get the sense that Maudrial, while you're looking
for him, he can see you. It's that eye of
souron feeling. Even just trying to sense him, you get
the feeling what you might feel like as a child
is stumbling in the dark, where there is this much
more wise adult who's able to see everything and predict
all of your movements stumbling through this dark. This being
is watching you in such a way that before you've
even vaguely begun to understand what that chill of death
might represent, he's already watched you do this whole process
and understands that you do create a small connection with him.
You do create a small connection with Vril, and you
do get that understanding. But it's not really like you
get info. You just get this kind of sense. You
can make me an inside check.
Speaker 6: Though, Okay, I do have a question, do I feel
either of them with a different intensity?
Speaker 1: Inspect check?
Speaker 6: Okay twelve, Ugh, because I know where Woriol is, which
means based on the intensity of Worial versus more dreal,
I could maybe guess whether he's closer in the radius
or further.
Speaker 1: Yeah, well on a twelve, not really, you don't really
get Okay, it's very difficult to understand things like intent,
and you know how like very rarely you're thinking the
false sentences of things. You're thinking, you're just feeling things,
You're just everything is just colors and shapes until you
have to put it into a sentence to explain to
someone else. A lot of the time it's that that's
the area you're moving in here, and all of this
is happening in you know, moments. But you really only
get these kind of instincts and understandings in a very
general feeling way. Yeah, you do get more specific senses
that come up. I think maybe this would activate some
sort of be a response in you, some sort of
fight or flight response. Possibly maybe your heart starts beating
a little quicker because you get the sense that this
creature is looking for you, that this creature is specifically
coming to get you. It doesn't care about Thrack, it
doesn't care about Sia, doesn't care about this tower, it
doesn't care about the forest. He is coming to find you,
to end you. He doesn't want you to exist anymore.
Everything here everything that has life must die, and it
has to start with you, sirrus. This being is specifically
trying to find exclusively you.
Speaker 6: I drop Jobbin's hair and I kind of like hiss
as I do it.
Speaker 3: H what is it?
Speaker 6: I connected? I connected with him. Yes, he sees everything
you saw me before I saw him, and he's coming
from me. I'm convinced for me.
Speaker 3: Great, So now he's still coming here.
Speaker 5: Yes, and what you came to do? I child him
we were here.
Speaker 3: I thought he already knew we were here.
Speaker 6: Yes, but now he knows that I'm here, and when
we move I can try and connect again to bring
him somewhere else. Right, that was the plan.
Speaker 3: I fear we haven't overcomplicated things by doing things too soon,
because now he knows where you are and where Thrack is.
If you then move somewhere else, he might still think
Thrak is here. I digress.
Speaker 5: Perhaps he's just attracted to life.
Speaker 4: All this conversation is happening, right sort of.
Speaker 7: Is.
Speaker 4: He's leaning on his staff and his eyes are sort
of drooping, but he's trying to focus them on children.
He's not fully paying attention to the words that are
being spoken. But I'm going to try to do an
inside check this personality change. Okay, that's going to be
disadvantaged because I'm exhausted fifteen.
Speaker 1: I mean, this is entirely up to you. Well, then
to determine how you want. You can try and counter
this with a deception check. If you like to just.
Speaker 5: Make something up, what are you looking to find?
Speaker 4: Well, I think he's he's trying to figure out if
you're being genuine, if like you really believe things that
you're saying. I'm trying to figure out why the sudden
change of.
Speaker 2: Art when you came across me in after the mirror happened.
There was a sense of calmness that you felt within me,
a sense of a decision having been made. You sense
that same calmness.
Speaker 5: You all pushed me to go with you, and I
have come with you, and I have followed.
Speaker 2: And as I hold Syrus's hand, you feel not an
ounce of any disingenuine. Yes, you don't feel anything that
seems untoward. In fact, you sense, with what you know
of my power and my magics, you will understand that
I am giving Syrus everything I have with open openness.
You don't sense any deception. You don't sense any anything
being hidden.
Speaker 4: Okay, I am Horde, can thank you are somewhere else.
I think you should go to south maybe the southeast
or south central love the continent. I need to I
need to rest and I'll walking away or my room
is uh my little friend on my shoulder?
Speaker 1: Yeah, I think Riggle just sort of sticks to your shoulder.
Give me an insight check again. Okay A twelve and
hard to say, but you get the sense that Riggle
feels comfortable in the Yetti pelt as opposed to on
anything else in here. The vague once you come. Once
you step into this tower, the telepathy situation kind of drops.
For the most part. You get the sense that if
you really pushed it, you might be able to reconnect
to it. But before you stepped over, Riggle was very
confused about the tower itself and in general, why people
live in these built structures when there are caves everywhere
that you could just live in. Why build a house
when you could just live in a cave seems like
a complete waste of time to him, And there's a
vague sense that he is uncomfortable in houses and in
this tower, but feels quite comfortable on the yetty pelt.
Speaker 4: Okay, yeah, so I'll start heading towards my room. Yeah, okay.
I go into my room and I lay down, and
I guess Wriggle can make a little bed out of
the yearly pelt.
Speaker 1: He does. He does that thing the dogs do where
they go around and round and round for a bit
and then just scratches it and lays down. But I
think you might lay down and the exhaustion stuff to
a wash over you, and you're a little wired from
everything that's happened, as you're thinking about all of the
events that have led up to this and all of
the possible ways this could go, and how important it is,
and you should do this and maybe try this. Maybe
we should go over there, maybe should do that. But
the physical exhaustion kind of starts to outweigh the the
thought processes going on in your head, and slowly you
drift off to sleep. And as you do so, we
as an audience, I think, would recognize that Riggle is
laying down on this yetti pelt across the room and
is just unblinkingly staring at Thrac. He's just sitting there
looking at Thrack with a kind of just expressionless look
on his little icy face, watching thrack from the Yet
you pelt back down the stairs in the kind of
little common area again, a very messy study slash kitchen.
Everywhere there are books or little objects and little things
this area as well as this very small kitchen area
that's kind of like a It looks like a university dorm.
It's just covered in pots and pans and coffee cups
and things like that, with this small table with a
few stalls around it that sits over the basement door
that leads down into that maze. Hard turns to the
rest of you and.
Speaker 7: Says, where would you like to go? There are many options,
of course, not many of them very safe anymore.
Speaker 6: Authras at south.
Speaker 1: Right, Yes, we can go south.
Speaker 3: Where is the safest southernmost location you can take us?
Speaker 7: You have not been anywhere that is particularly safe. Moon
is safest place that I visited on my travels.
Speaker 5: Perhaps shape is this tower? Is it defended?
Speaker 1: I do not know.
Speaker 7: The creature does not seem to have figured out how
this tower works. I think perhaps it doesn't realize. I
am a little concerned that us moving suddenly will perhaps
allow it to understand that we are able to travel
very quickly. But I do think it is also our
best defense. Fighting this thing seems like a terrible idea,
so I think running. If we can use the tower
to jump and get ahead of it in any way,
then it is probably the best way to go. There
are islands far from here, down by dragon Fall. Perhaps
he has not been this far yet. The most southern
point that I can think of from where we are
right now would be I suppose Hills Far. Unless the
mist has turned, perhaps we can go there. It was
always a place of joy, the learning in Kingdom. Though
I do not wish to run into an undead hydra
stomping around.
Speaker 3: I think an island sounds nice now.
Speaker 7: The island is in the west, a little closer to
where your foe is, but perhaps it will confuse him.
Hills Far is much further south of here. It would
put you. You would still be on the other side
of the world from where we believe him to be.
Speaker 3: I look at the other two. I suppose that sounds
the safest of the options. I mean, as far as
I've been told or understand about this tower of yours,
if we were to move, this tower is still going
to be here.
Speaker 7: Right, the tower itself will exist in form. There have
been other towers that have been destroyed before. It has
no effect on the inside, It has no effect on
the outsides of the other towers.
Speaker 3: Oh good, you read my mind. I was just about
to ask what if a giant was to smash the
tower from the outside once we got there. You've answered
my question.
Speaker 7: This has happened before. We have no way to rebuild
the towers. More concerned with the fact that this creature
seems to understand the weave. If it understands the weave,
it could rival Thrack or perhaps even the great builder
who made these towers. Perhaps it will figure out how
to track the tower, or God's forbid use the tower.
I am not sure what terrible things you could do,
but it is old right. The creature that hunts us,
we must assume it is far more intelligent and wiser.
It is motivated by its own personal blood lust.
Speaker 3: But I do not know you feel utils the tower
to its own end.
Speaker 7: Perhaps I cannot imagine it expects us to have something
like this at our disposal.
Speaker 3: Well, and yes, again, the further way the better. Now,
as long as there is no direct path between him, Well,
where he is in this place. I doubt Thrack would care.
Speaker 7: Ah. I think that the option should be Moon is
right at the center of East and West. We could
go to hicks Land, though I think perhaps it would
be a little disrespectful to Thrack to go to his homeland,
though it is at the center of Gaia. I think
perhaps the learning in Kingdom would be a good option.
Speaker 3: Back to Moon. As far as we know, the furked
Moon is still alive now. If we were to go back,
surely would be signing their death warrants for them.
Speaker 7: Now, if the creature is able to track us, yes,
but we would have other people we could treat with
Thors Oswald see if they have any right ideas, though
I imagine Thors will fall back on prophecy and Oswald
will suggest us go and find the spear.
Speaker 3: In that case, far be it for me to be sentimental.
I look it serious. But maybe perhaps Moon isn't the
best idea.
Speaker 7: Then then the options are the cat Island, although I
think perhaps it may be a little close to where
the creature is. If it is able to follow sense
you as you suspect, then that could be a bad
idea for us. But it is far far from here.
The learning in Kingdom is about as south as it gets,
and hills far is about as southwest, at least as
far southwest as I can imagine that it's not barbarous land.
Speaker 6: How often can we move the tower? How fast between moves?
Speaker 7: Well, the difficulty comes in the person who is moving it.
For example, I have I think the fastest I have
ever been able to move the tower is from one
location to another that was very close, So I was
able to move from Uma to then in six minutes.
Usually it takes around ten to fifteen minutes of concentration
to turn the wheel.
Speaker 1: The further.
Speaker 7: More difficult that includes height. For some reason, it is
difficult to go high to the highest mountains, or there
are towers at the bottom of the oceans. These are
hard to get to. It is hard to factor in things.
There are elements to this world that are strange. If
you were to swim all the way down as far
as you could imagine, holding your breath, your blood would
turn on you in your own body, like being crushed
by a giant. You must factor these things in. You
must also use the weave, not in the way that
track is able to. But the wheel is a very
strange artifact that is able to manipulate the weave, almost
more like one would be spinning a weave on a
spinning wheel. So taking into account these varying things, one
would be able to move the tower. It would take
between ten and fifteen minutes to move it once. To
do it again immediately, I think it would take double
the time without taking a moment to rest an hour
or two. Both the tower will struggle with multiple quick
moves in succession, but more the user will struggle. It
could backfire as well. Successive moves followed by perhaps a
failure on the part of the wizard who is trying
to move the tower could well. Any number of things
could happen, but it would simply either not move or
perhaps everybody inside is killed. It is very dangerous, very complex,
But the going understanding is without a short rest of sorts,
it will take double the time it took to move
fifteen minutes.
Speaker 2: We don't need to be moving quickly, we just need
to be moving enough distance at the very.
Speaker 3: Least twice wants to get his attention of this place
and then the next well, of course, so we don't
die to this creature.
Speaker 1: Yes, I think it is worth moving the tower at
least to see if he is able to continue to
find where you are, and then perhaps see how he responds.
Speaker 2: All right, serious, you have had contact with this moteo now, yes,
however brief. Yes you have a taste of what he.
Speaker 6: Is, his essence, yes, yes, the annihilation of everything?
Speaker 5: Well, yes, yes, I suppose.
Speaker 2: What I'm trying to say is I I have many
curiosities about this regular and his connections. But I do
wonder if, perhaps, if he has been following us a
short time, if that is how Maudrial has also been
finding it. I was wondering if perhaps you'll could take
a look at him, see if you said to anything
familiar there?
Speaker 11: Uh?
Speaker 8: Sure, yeah, I can do that, but first you must
take care of yourself.
Speaker 2: I begin pottering around, making a very familiar cup of tea.
Speaker 6: We should decide where to go now.
Speaker 2: Yes, but we're not getting any closer to a decision,
so see.
Speaker 6: Seer do.
Speaker 3: Yes? Of course? Thanks.
Speaker 6: So I lean forward on the table and look back
to howd the learning in Kingdom. If we were to
go there, it sounds very dangerous. If there is any
undead there will be formidable foes. Would it not be
a good place to convince Mordrill to go. There is
an undead hydra. Do you think that that undead hydra
could be an enemy enough of a fight to keep
Mordrill busy?
Speaker 1: Roll the dice for hard here.
Speaker 3: I mean, if this hydro is undead, surely it's already
under his sway.
Speaker 1: I was thinking so similar.
Speaker 6: Can I ask a weird question that might have already
been explained very clearly? But are the undead actually acting
under more Drill's command? Or have the undead just become
undead because more Drills here and they're just doing whatever.
Speaker 1: The mirror sort of suggested that he's able to control
all undead. He's enslaved all of them. He did that
with the lizard folk on his side. Yeah, and you
would presume it's the same here though.
Speaker 2: Roll me.
Speaker 1: From me just an intelligence check or a history you
know what, you can roll a history check for your
own history.
Speaker 6: Oh okay, I'll take history fifteen.
Speaker 1: There aren't that many undead that seem to have been
created on this side. There have been a couple that
you've bumped into, the elves brunor the vampire, But for
the most part, people that are dying on this side
don't seem to be coming back is undead. You're finding
corpses everywhere, right, You're finding dead people, and there's endless
amounts of dead creatures, including dead angels, but they don't
seem to be coming back and resurrecting a handful of
them are. But if it seems from the story you
were told and the fact that there is just a
whole other world's worth of lizard folk that have poured
through onto this side and have spread out, half of
the reason this world is dead is not down to
Moudrial's AoE death effect. It's just because there is an
endless amounts of zombies, lizard folks, zombies that are killing everyone. So,
while yes, to answer your first question, he does seem
to be able to enthrall them. He doesn't seem to
be raising as many over here, or they don't seem
to be coming back when one dies on this side.
Speaker 6: Can I I don't? How do I say this? How
would I approach this? I turned to hard. I think
I've noticed that he doesn't seem to be raising a
lot of undead here. Do you think there could be
something to do with souls, like the fact that we
all have souls means that we're unable to be re
raised as undead, and the fact that the There's folk
didn't means that they're able to be wielded as an army.
Speaker 7: Its rolling never dies for heart ten for hard. He says,
it could be something like this. I would not put
it past the magic that comes with.
Speaker 1: Souls.
Speaker 7: I have not done much study on such things, the
abilities of the cura, and the fact that this creature
was created from giving a soul to a lizard, But
I is not something I understand very well. His soul
is well, what is a soul if it is not
energy that can be manipulated in some way? For Hurricane
per Is, it seems to be possible that this could
be what is happening. Perhaps he is able to only
control beings with no soul, Perhaps having a soul puts
you outside of the realm of his influence, or perhaps
you have a choice.
Speaker 3: I'm not so sure how much evidence there is to that,
considering there is that one bloodsucking friend who is from
here and is under his way, if not partially.
Speaker 7: This creature right, you spoke with it, yes, briefly? Did
it tell you why it was working or this creature.
Was it enthralled as if it had been charmed some
sort of magic, or did it do it on behalf
of its own volition?
Speaker 3: It seemed to have its own agency. However, it also
mentioned a push of force making it want to as
opposed to needing to. It was able to show what
seemed like restraint, however thin It seemed to have its faculties,
but not all at the same time.
Speaker 7: Then perhaps it is perhaps it is enthralled, perhaps it
is not. Who knows what kind of magics more drill
has at its disposal.
Speaker 5: It was even from here, it didn't make your sumption.
Speaker 3: Well, now that you mentioned here, I wonder because if
he was from the other Guya where they have no souls,
can they even converse without one? Or do they just do?
Speaker 2: I suppose there's a whole conversation to be had about
how much free will a soul enables you to have
that much you can't have without one, or so even.
Speaker 3: Means at any rate? And I turn my gaze to
hard is there a towel or can there be one?
By coup.
Speaker 1: Riswana coup?
Speaker 3: Well, that is our final destination, at least at the
one we know we need to get to I personally
could care less about where we go to before then,
I'm not sure if it matters necessarily if we're only
going to be there for a maximum of ten minutes
right now, I know nothing of the South before or
after this calamity, so I have no idea what to
even decide. It's a crab shoot. All I know is
that Moon is likely not the best place to go.
It's the safest bed. However, we're here to save the
world and what's left of it.
Speaker 1: I guess never you.
Speaker 2: Care about the people and Moon, you will not bring
a foe such as Mortrial there, which.
Speaker 3: Is why I wouldn't even deign to bring up Moon
has An anyway, So that leaves the South the Learning
and Kingdom better late than never? Right, what you get?
Can we go?
Speaker 1: See?
Speaker 3: I guess a bit.
Speaker 6: Thanks, hills Far sounded a better option than the Learning
and Kingdom, just as far but not as dangerous potentially.
Then it's decided, all right, you or will help us?
You would like me to take the tower to hills Far, Yes, please,
very well. I will have to get to the to
the basement.
Speaker 1: You put ringing underneath it, to one of the table
legs and all of your teas and stuff are on
the thing.
Speaker 6: I get up and I kind of start pushing it.
Speaker 3: Oh yeah, how will we know him?
Speaker 4: There?
Speaker 3: We'll we see out the way wind or is there
a ding.
Speaker 7: Suspect that you three would not know?
Speaker 1: Ah?
Speaker 7: But Threk probably will. I will return and let you know.
It will not feel like very much, I think for
the three of you. But who knows. Maybe you are
more in tune with the wheel than we realize.
Speaker 4: Very well, I.
Speaker 1: Suppose we will see He starts heading down the steps
into the basement area. After a few minutes, you hear
the footfalls and the staff taps of his large wooden
staff that he's got disappear. The three of you are
left in the kitchen alone. Do you want to do anything?
If you don't want to do anything, you can just
past forward talk.
Speaker 6: I would like to find a mirror, like.
Speaker 1: A large mirror or a small mirror.
Speaker 6: Any any actual thing that is a mirror. But yeah,
it doesn't matter what size.
Speaker 1: Give me a perception check. Twenty seven, twenty seven. There's
a mirror in this room. There's a little handheld looking thing,
a very basic looking mirror with like a per lesson
back to it and like a really sort of simple
iron trim around it. But it's a little handheld, classic
old looking thing. The mirror on it is a little
a little grimy.
Speaker 6: It's kind of like Victorian just asking for a friend.
A friend is me, like, you know, recognizable to me
a human being?
Speaker 1: It is a little Victorian. Yeah, it would be. It
would be a little Victorian in style, but I don't
think I don't think we would recognize, Like you wouldn't
be able to give this to someone who was actually
knowledgeable on this, and they wouldn't be like, this is
circa Victorian. But it would look similar. It would be
that kind of style.
Speaker 6: But no, it's not interesting.
Speaker 1: It's not an actual Victorian one, or is it. Yeah,
you're not going to Manhattan?
Speaker 6: No, Okay. I would like to pick up the mirror
and look into it, and I want to see if
I can see my soul okay, like the original, Like
you know how I had that moment with Jorlden. I
want to see if I.
Speaker 1: Can replicate it. Yeah, give me an inside check.
Speaker 6: Okay, this means no eleven. What a time.
Speaker 1: Yeah, you're staring at yourself for a little while. You
just see you, a reflection of you in this kind
of grimy mirror.
Speaker 6: The longer I look, the more uncomfortable I've become. Before
I just kind of like put it down, mirror side down,
and I'm like, and then I walk away and grab
my tea and go and stare out the window.
Speaker 1: Okay, anyone else doing anything else?
Speaker 3: Nothing yet until we move?
Speaker 1: Okay, all right, So you are moving from the House
of Knowledge to hills Far That's what you told him, right, Yes,
that's correct, hills Far Hill's far by name, hills far
By nature. They say, Okay, I think it's about it's
probably about forty five minutes before you see hard again. However, Thrank,
I know you're asleep, but make me an insight check.
I don't know if he's even here. I don't think
he is.
Speaker 6: I think it's a step away.
Speaker 1: I thought he was joking when he said I have
to redo my lipstick. Br I thought he was just
meming in our group, but he's actually okay, never mind.
The tower shifts and you end up in another place.
But I don't think anyone's aware of it because it
doesn't seem to do anything. I guess, actually, you know
what maybe you are aware of it. Everyone can make me.
Speaker 3: A question before you ask for the role back in
the hills where the vampire was, we saw him out
the window, correct, So if we can't tell where we are,
what do we see out the window?
Speaker 1: You see out the window the forest, the house of knowledge,
and it remains that way. I see. Ah, maybe an
intelligence check me.
Speaker 3: Yeah, Well, you know just how intelligent I am, and
how great I am at intelligence roles, and about how
awesome I am delaying until I'm able to do the
check out, and I need an insight check from Thrack
as well, a seventeen for intelligence.
Speaker 1: Yeah. So the entire magic around this tower was based
on observation. So until you see the until someone tells
you what to see, you just see what where you
think you are, and you see what you think you see, right,
So you you wouldn't you wouldn't feel from the inside
of this tower any change because the inside remains the same,
and since all of the towers are in superposition, you
would just see out the window what you saw out
of the window when you came here, until someone else
tells you.
Speaker 3: It's like that one episode in House when that guy
suddenly goes blind anything you can still see, but he
can't until he bumps into something.
Speaker 1: It's exactly like that, right, you have to hear F
five on the window, exactly that. Thank you, Barana thrack
while asleep. You know what, you didn't you don't recognize anything.
We as an audience see all of the the little
icicles that make up kind of wriggles, weird part frost,
part skin. Body stand on end as a and he
kind of like looks around him, breaking eye contact with
the sleeping track for the first time as the tower
does shift. But for the rest of you, it doesn't
seem to change. But I would like to have I
guess you can just make me wisdom. Saves would probably
make sense. I don't know at this point. Saves, I've
got no there are no rules in the book for
this fifteen and an eleven. Leah here and I rode
twelve the twelve. Yeah no, you guys are not aware
of anything happening until Hard comes rattling up the steps again.
Dum dun, dun, dunk, dunk dunk dunk, as his staff
and large goliath feet hit the slap the stones and
you see his head poke up out of the trap
door and make his way up, and he walks. He
just walks straight past you all and opens the front door.
And as he does, sir, he says.
Speaker 7: Well, you have arrived. Let's see what a little far
looks like.
Speaker 3: As he opens the door. I'm still looking at the
window because I'm expecting travel of some sort. How does that.
Speaker 1: Look now that you've become aware that you have arrived,
and now that hard observes the outside and everyone else
observes it, the image of the forest just changes and
you see Hills Far outside. It is probably really weird
to witness as everything changes, the time of day changes
a little bit, the the fact that there was this
kind of vibrant, lush landscape that shifts suddenly to another
dead one as you appear in Hills Far. Hills Far. So,
I don't have a transition for this because I didn't
know where you guys were going to go, but I
do have some idea of what it looks like for
you all. Hills Far is another sadly ruined and blighted landscape.
It is a land where in life and in death,
the grass is vibrant orange across here Hills Far. I
don't know if it would be. I'll give you the
common knowledge of what most people would probably know about.
So this place is dead south of where you are
in the world. It's south of where it's south of Azidin,
but you'd have to go all the way south and
then around or across a mountainscape and then south across
some kind of barbarous land to a park coastal region,
though you don't appear to be on the coast here.
And this place was known for being kind of a
joyful place. This is a place where the sun was
said to be brighter, that food tasted better, and that
the people were happier. The angel here was the White Violet,
which was a mist that would fall across the land
from time to time. Generally doesn't have like an obvious
and immense magical element to this angel, like it doesn't
do anything necessarily, But this is an angel to Lira,
the goddess of joy, and in general, while the mist
itself doesn't do anything, the the angel of Joy and
the the area just seemed to provide a passive joy
buff This was at one point the Costadel Soul. This
was the south of France. This was the nicest. This
was the dawn of this world, but it sits on
the other side of the Learning and Kingdom and is
surrounded by barbarous land. So they had these kind of
they had this kind of very beautiful, relaxing, almost like
holiday destination areas where there are these towns that were
inland surrounded by this bright orange, vibrant grass and just
like wonderful lush meadows and trees and things, lots of hills,
a very hilly area. And then it goes down to
the coast, and the entire south side of hills Far
is just a wonderful set of beaches that run from
all the way from east to west, with these wonderful
white sands and just you know, wonderful little settlements that
people would just enjoy themselves out. And it was a
little debauched. It was a little you know, people kind
of came down here and they went on their little
ecstasy trips. But that was kind of that's the general
knowledge of what hills Far was like. However, as hard
opens the door here, what you see outside is far
from a vibrant, warm looking area. The grass remains orange,
and it's kind of odd. Even in the bizarre kind
of death state that the world is in you see
sets of deadened trees, and you see this very dead
set of bushes, and the grass certainly looks withered and dead,
but the grass remains orange in color. However, the area
is kind of grim and dark looking. There is a
fog and a mist that is just sitting very thickly.
Almost as soon as Heart opens the door, you can
only see, you know, a few feet thirty feet ahead
before it just becomes enshrouded in a deep missed with
this fog settling over everything. Heart opens the door and says.
Speaker 7: A shame. I was kind of hoping that perhaps this
place had survived, being so far away on the coast.
I do not want to know what this fog does.
The White Violet, you know, I have no idea what
the White Violet does or what it did.
Speaker 1: Would I yeah, you can roll me a history check,
or I guess you could roll me a religion check
as well, if you wanted.
Speaker 3: At twelve.
Speaker 1: At twelve, no, I don't think soone A twelve. I
think it's very much kind of a general worldwide mystery.
Hard says. The going theories are that the angel doesn't
really do anything but turn the grass orange and provide
the people with.
Speaker 7: A spoonful of happiness. Now I fear it may be noxious.
Who wants to be the.
Speaker 1: Canary?
Speaker 3: So you were saying that this, for me is the
corpse of the old god or angel.
Speaker 7: Maybe, I mean, perhaps we just arrived and it was foggy.
But if I were a betting man, which I am not,
I would suggest that this is the white violet.
Speaker 3: I step through, make me a constitutions. Okay, at twenty.
Speaker 1: Yeah, nothing happens to you. You step out, there's a
moment where you wonder whether something would happen to you
or not. And there's no immediate sensation that takes over you.
Your skin doesn't blister or anything like that. You hesitantly
take a breath, taking a deeper breath. Seems to be fine.
There isn't that. There's maybe a slight fear that you
would have that same sensation you'd have at Condors Reach
with the dead condor that was kind of almost radioactive.
It doesn't seem to be that case here. Immediately, at least,
it seems to be breathable air. The fog doesn't seem
to be permeating and hurting you in any way, and
it doesn't seem to be poisonous or something, you know,
along those lines.
Speaker 3: I don't go for a journey or anything, but I
just step outside the threshold of this tower, looking back
towards Cyrus and Jilden.
Speaker 1: I'll do for you.
Speaker 3: Fine.
Speaker 1: Hard steps out. He kind of takes a couple of
awkward steps down. So there's quite a few steps that
lead up to this doorway by the way to the tower.
Every time there is a little pathway that seems to
lead away from where the tower is. The tower again
doesn't teleport right, it's there already. He takes a few
steps out. One of Hard's arms is in a sling,
if you remember, it's kind of it looks kind of
withered and decayed, almost looks like a dead arm in
a sling, and he uses his staff to kind of
awkwardly move down the steps and balance himself. He kind
of does a similar thing, looks around, takes in a
few breaths, and says.
Speaker 7: Yes, I think it is safe for now. I would
not trust something like this, but perhaps we are. Perhaps
we take a look around. At least there is no
army off dead.
Speaker 3: Well, the intention isn't to leave this place he's already.
Speaker 1: Walking away from you.
Speaker 5: I'll also step out.
Speaker 3: He's a dead man.
Speaker 1: He's curious by nature, and starts making his way down
the steps. For a goliath, he's pretty old. He's not
the oldest goliath ever, but he does seem since the
last time you saw him in the moon, he seems
like he's being through some shit. He seemed more aged,
small or weaker, sicker, and he has that damage to
his arm. And he makes his way down the steps,
relying on his staff quite a lot to do. So
as you all, you know, get to the doorway, Jildren
steps out. You see him make it to the bottom
few steps and he taps at a deadened tree branch
that's sitting at the bottom of the stairs, and it
kind of crumbles a little, and he reaches down and
grabs a fist full of dead orange grass, looks at it,
stuffs it into a pocket, and just kind of he
starts just meandering around, poking and prodding at things.
Speaker 3: Well, time I turned to serious is of the essence?
Are you able to do what you did before to
communicate a contact or link with this creature?
Speaker 6: Yes, I can try.
Speaker 5: M I don't like how I help again.
Speaker 3: Wasn't necessary before?
Speaker 1: I will always take your help.
Speaker 3: Yes, in which case, hold that thought. I reach into
my robe and I pull out a small, elongated but
nondescript wooden box. Nothing is on it. It's got two
small brass hinges to it. I can open it, and
inside there is a slightly large compass silver. It's got
little gems encrusted lines going from one gem to like
a constellation. I turn it upwards and look at the
needle and DM, I want to focus on this avatar
of death, this angel, this maudrial.
Speaker 1: Okay, what are the rules on this thing again? Do
you have to make any checks?
Speaker 12: To?
Speaker 1: No checks?
Speaker 3: So whatsoever? If you hold the compass and concentrate on
a person, object, or location for one minute, the compass
will point in approximately that direction until closed again.
Speaker 1: Okay, and you are concentrating on more drill? Correct? I wonder,
I wonder. Let me roll a little check for my boy. Okay, yeah,
so you get You see this thing start spinning slowly.
It turns and turns and turns for a moment. Then
it spins very quickly before coming to a sudden kind
of stop. It is pointing north west of view. I
sometimes get my east and west mixed up, and I'm
sorry every time I get it wrong and I say
the wrong piece of information. But north west of the
way you are perfect. You would say that this was
pointed towards the midlands of If we had a world
map and you're in the you're in pretty much the
southwestern most part of this map onner the end of
a peninsula. This thing is pointing northwest of view Modrille.
You know, your best guess would be at Moon or
he would be at Exelan or somewhere like that.
Speaker 3: Right, So looking at this, then this creature has been
pursuing towards our previous location at quite the pace. So
I'm going to look and focus on this needle and
see if it's moving at all because of where we
are down southeast west going east at pace. Is this
needle pointing perfectly towards it location or is it moving
very very incrementally maybe a degree after maybe ten seconds.
Speaker 1: After ten seconds, probably not? No, Okay, he's moving pretty
quickly though he's done after world in a few hours.
Speaker 12: Right.
Speaker 1: The world isn't huge, though he's moving a rapid pace
compared to you guys, would be able like you know
your travel time has been a couple of months. It
took you a couple of months across a kind of
a bullshit landscape of like snow. I think it was,
you know, a couple of months.
Speaker 3: He's done things down. It's not moving at all.
Speaker 1: It's not moving. It might it's probably it's moving, probably
very very slowly. You're pretty far away as well.
Speaker 3: Right, okay, and with my eyes bullshit, I have no
I'm not able to maybe perhaps ascertain even the slightest
of movement.
Speaker 1: Yeah, probably, all right, Yeah, he's moving fast enough, and
this thing is accurate enough that probably is moving imperceptibly
slowly from one side to the other. As he's moving
continues moving east, right, Yeah, all.
Speaker 3: Right, then, okay, proceed, I look, it's serious, all right.
Speaker 6: I take a couple of steps down, Uh, I weave
our hit the earth. I would like to look around
at like, is there anything of note in the landscape
around where we currently are? Is it kind of all
just like the same repeated dead.
Speaker 1: Me a perception check with disadvantage because it's foggy. You
can't see that far into this fog. You know that
weird fog that kicks in where it's just like bizarre
that you can't see ahead of you. It's that level
of thickness. A four team. There's really not anything of
note here. Then maybe out a little further into the
fog or something like that. The only real sort of
man made stuff that you can see around is obviously
the tower, and there is a sort of a very
basic path that stretches out woods away from the tower
from wherever then the foot of the tower is heading
away from. But you don't you don't see anything of note.
This was probably surrounded by uh I wouldn't call it
a forest, like a sparse woods.
Speaker 6: At one point, okay, uh yeah. I I go to
my knees and I place my hand on the ground.
If you want, you can put your hands on my shoulders.
Speaker 3: I'm not sure if I could reach, and I appreciate
the offer. I look up and look back down again.
Speaker 5: Should first, quite short, I'm not that.
Speaker 3: Huge six foot four deliar?
Speaker 4: What me?
Speaker 3: You're six foot something? Right?
Speaker 6: I'm five foot I am hold on, I'm medium.
Speaker 1: We've been you're under six foot. We've definitely been.
Speaker 6: I'm under six.
Speaker 1: Yeah, she's she's like five ten or something.
Speaker 6: I think, yeah, yeah, all right, okay on the ground.
But I love that you think that about me.
Speaker 1: Yeah, she's not this hulking based she's uh, regular, regular
human sized, all right. In real life.
Speaker 6: We just had the moment where you're reading a book
and you like have the image of what someone looks like,
and then suddenly, on like page three hundred, the writer's
like and he was blonde, and you're like, wait what sorry.
Speaker 3: Okay, as a row, I'm five to two, which is
fairly tall for one, but we don't really get much
toll than five four. But I just recall you being
described as large before, not larger than large creature, but just.
Speaker 8: Yeah, yeah, reminded me.
Speaker 2: I never looked at the height that I said all
those sessions ago, and I am.
Speaker 5: Under five.
Speaker 2: Because you've said that that was great.
Speaker 5: It's because I'm stooped. Yeah, anyway, but I should be.
Speaker 4: Yeah.
Speaker 6: Yeah. And then I put my hand on the ground,
and I would like to do the same technique. I
would like to connect religiosity miss religiously through the air
and the ground to feel and contact more.
Speaker 1: Drill said, like a true atheist. Uh es, okay, okay,
so you've got hands on the ground. One hand on
the ground, there. Yes, Yeah, they're touching you. Yeah, both
of them reluctantly. Yes, left hand on her left shoulder. Okay,
make me a wisdom check, just a straight wisdom yeah,
straight whiz straight.
Speaker 6: Wiz A nine.
Speaker 1: That sucks. Oh, you have advantage if they're they're actively
helping you, right kind of?
Speaker 3: Right?
Speaker 6: Does that mean I get to reroll that?
Speaker 1: It means you roll again? You take the higher of
the two. Okay, roll one more twenty two? Okay, lucky
they were touching your hair, wish touch more often. It's
almost like there's a theme in this that whenever you
guys work together improves everything you are. You're touching the ground,
the earth, Yeah, yes, I am. Yes, there is this
bizarre sense that washes over you here pretty pretty quickly.
You make contact with the ground, You feel the earth underhand,
and it's very different from being inside that tower. Once again,
you're sort of you're outside of an enchantment. You're outside
of a this weird magical arcane logic superposition tower, and
you're in contact with nature. The sensation that washes over
you starts with you seeking forrial, but what you get
is a connection with this fog, the feeling of your
comrade's hands on your shoulders or whatever it was, washes
away from you straight away, and you kind of just
lose yourself in this kind of landscape. The fog that
is around you washes over you and starts to move
and swirl about you. It moves into you, It goes
in through your ears and eyes, nose, mouth, and we
see this kind of sensation that you have where you
become lost from your kind of corporeal senses and a
wash with this fog and mist. And you float towards
for Real, carried and buoyed across this sea of mist
and fog. And it's not like you're traveling north exactly.
You travel simply from one angel to another, and you
move on this endless sea. There are two beams in
this sea, one of them in one will call it
a direction, and one in another. You are seeking for
or you are seeking Modrial.
Speaker 6: I'm seeking Mordrial.
Speaker 1: You start moving towards Modrial. You're able to use your
connection with Wriol to move towards this other being. Make
me an intelligence check, which is a basic in three perfect.
The creature that Modreal is, the fog that carries you,
is the energy of a dead angel. It's really no
more than what would essentially be a wire, you know.
The battery, the energy and the power that really gives
you all of your abilities and gives you your understanding
of this and gives you your connection to all of
these things is coming from Voriol. But there's also an
element to this where you are connecting as a living
being with another living being, which is Geya Guia. The
world is still alive, it is on death throws it in.
It's choking from the amount of death and the decay
and the blight that Modrill has brought to it. But
you are connected with this thing. Modreals are strange being
to your mortal understanding and your ability to comprehend what
Modrial is both an angel and a sort of dragon.
He is a being of death, but he's also a
being of life, and it is he's a strange sort
of yin yang, you know, he's like a yin yang
of energy to your senses, where there is a lot
of duality to him because he he's alive, but he's
also an undead. He's an angel of death. But to
be an angel of death, you have to be an
angel of life. And there's all of this energy. But
you're able to kind of locate this energy, but the
energy locates you as well. Give me an insight check.
Speaker 6: Twenty seven.
Speaker 1: You can fully bring yourself to where he is on
this sea to sort of try and you locate him
or maybe just seek him for whatever information is that
you are trying to discover. You can bring yourself all
the way to where he is if you would like.
There you go, yeah, yeah, yeah, let's do it.
Speaker 6: Yep, let's do it.
Speaker 1: You move and continue to just float a wash on
this sea, on this endless kind of mist. There is
no real sky, there is no real surface ground or
even you know, it's not like you're floating on water exactly.
It's not even really like you have a corporeal form.
You're just kind of moving through an endless sea. You've
missed and fog before. You bring yourself towards this energy,
and the closer you get to it, the more intimidating
it is, and the bigger it becomes. The sense of
energy that you get from Woriol, even when you stand
within the mountain and prey and connect with Woriol, the
sense of energy that you get from this new being
is unbelievable. It's overwhelming. It is like moving. It would
be like if you were floating towards the sun. And
the closer you get to this thing, the more intense
it gets. It becomes this kind of roiling, overwhelming, intense energy,
and eventually it starts to burn away the fog, the
mist that's carrying you, and you recognize that you're no
longer being propelled by your own energy, and you're no
longer being carried by the fog. You're being brought and
dragged towards this new energy. You feel like you're inside
the giant fist of an enormous creature, as if a
giant with a doll was bringing you in. You are
minuscule inside this palm. Make me a wisdom saving throw.
Speaker 6: Twelve.
Speaker 1: That's a fail, okay, so what.
Speaker 6: A time to fail?
Speaker 1: Yeah? Howm HP have you got?
Speaker 6: Uh? Sixty one sixty one.
Speaker 1: Rolled two D six.
Speaker 6: Five?
Speaker 1: Okay take that much as damage right now? Okay, okay,
As you approach this thing, it isn't so much that
you're taking physical damage. Your physical form is currently sat
on the floor with a hand in this orange grass,
with your eyes rolled up in your head and the
other two kind of looking at each other. I'm not
sure what's exactly going on, but for you, time is
moving in an altogether hugely different rate than it is
for them. Your life force and your essence of life
is being drained from you. Just this creature isn't pulling
it from you. It's just what happens when you're near
this being. Even in this completely noncomporeal whatever's going on
mind palace version, you're still losing life force as it
is burning some of your life energy away from you.
Through what remains of this mist, a huge form appears,
a draconic element to it, not exactly corporeal either, kind
of shadow, some color, a sickly green, washes over the area,
and what would probably look to us like a shadow
appearing of a dragon through this fog appears to you
two piercing red eyes suddenly form, and this sickly green
energy starts to pierce the fog. As it does so,
you start to feel unwell in whatever way that manifests.
There is a sense of dread that comes with being
near this creature regardless, and there is a sort of
a I guess we'll call it a sort of scent
of death. But you know, I don't think you're really
experiencing this in a one one way. You are. You
get the sense that you're suffering a sort of a
mental strain as well, almost as if this thing is
pressing on your sanity to be near, and you recognize
that this being has you. This is a situation where
you would feel almost as if you were manacled and
chained and held in place as this shadowy, draconic figure
through this fog witnesses you and holds you. There's a
moment where you can kind of almost make out a
mouth around this creature. As it opens its mouth, there
is a lick of green flame that rushes upwards. What
do you do? It's just staring at you.
Speaker 12: Oh my god, I think I'm I think.
Speaker 6: My mind is a bit empty in a way because
I'm just so overwhelmed by so much input. But I
will sort of try and conjure my voice. Are you
more drial earth Eater?
Speaker 1: More drill the earth eater? The figure shifts and shrinks.
The eyes still remain red, but the form shrinks down
a little bit. The green, sickly energy remains, but you
get this additional understanding of what looks more like a
small dragon born on the other side of this horns
two wings remain, but a more humanoid kind of figure
that steps forward forward and steps through this fog. What
is standing before you is bizarre. It looks like your
father with a strange sort of a strange sort of
mirror like element to him in that your father steps
through this thing. But your father has your face and
wings and is decaying with red eyes. And the being says,
I am not an earth eater.
Speaker 6: I would like can I roll an insight check on
why if it was on purpose that he took this
form to.
Speaker 1: Speak with me? Yeah, let me an insight check.
Speaker 13: Twenty one, twenty one, I'm gonna roll a I'm gonna
roll a check here, it's my own.
Speaker 1: Twelve. You get the sense that it it was on purpose,
but naturally inaccurate in that it wasn't. What is happening
is a combination of your mind trying to comprehend this
beam and also Maudrial trying to present a form that
is something that isn't going to instantly make you go
insane to look at.
Speaker 6: Delightful.
Speaker 1: Okay, he says, you are curious to me, you and
your thorns. How is it that you are able to
find me. How can you sense me? H?
Speaker 6: You are an angel? No?
Speaker 1: No, I am more. I am ascendant.
Speaker 6: Well, I'm able to speak with angels.
Speaker 1: Sometimes the angels here do not speak, not properly.
Speaker 6: How do you mean properly?
Speaker 1: There are some that are able to communicate in ways,
but the angels here are abominations. What you considered communication
is simple commune between mortals and immortal beings?
Speaker 6: Is that such a bad thing?
Speaker 1: Ultimately it matters not. I find you curious, but soon
you will be gone, along with everything else.
Speaker 6: I want to thank you for your kindness, of your form.
I understand you did it for me.
Speaker 1: Is that what you think?
Speaker 6: Is it not a small amount? True?
Speaker 1: I need you to be able to understand me so
that I can ask you the questions that I wish
to have answers for nothing more. To reduce your petty
mind to nothing more than a gibbering wreck would actually
help my cause. But I see an opportunity.
Speaker 6: What is that opportunity?
Speaker 1: How are you moving as quickly as you are? There
are no teleportation runs, there are no spells that you
should be capable of. I will move you this quickly,
this far I can think of only two ways that
you are doing this. One you have discovered the weave,
and one of you is able to use it. Two,
you are able to manipulate time, which is something I
have yet to figure out.
Speaker 6: I would like to roll an inside check to see
which answer I mean. I suspect that the communion with
the weave answer is the better answer, something that is like,
how do I explain this? He will want to know
more if we can move time, But which version is
more boring to him? I assume it's the weave.
Speaker 1: You can roll an inside check, Shaw.
Speaker 6: Yeah, twenty three.
Speaker 1: Twenty three. I think you get the sense that he
is as interested in either answer.
Speaker 6: Oh damn, okay, Oh god, I'm gonna try and lie.
You may think the angels week here. You may think
them abominations, as you said, but the angels are linked.
I can travel us between them.
Speaker 1: His red eyes flash, give me a deception check.
Speaker 6: God damn it. The way that I wish I had
an inspiration, The way I am minus one in the
because I have no charisma, the worst, the worst.
Speaker 5: Gentle bloom cherish.
Speaker 1: Nine nine nine nine and nine. All right, Well, here's
the here's the rolling inside check of his own.
Speaker 3: With the plus twenty.
Speaker 1: He doesn't know the plus twenty.
Speaker 6: He's like really into my horn. So he's a bit distracted.
Speaker 1: Let's see, can he be? In nine thirteen he his
eyes flashed. The redness through this fog. The heat form
that he is taking kind of struggles for a moment
to retain shape. It wobbles and grows. You get flashes
of light piercing out from him. Mostly are sort of
sickly green, but there are these kind of flashes of
warm yellows and white that come out too. With those
flashes of energy, you feel another sense of unwell. Make
me another wisdom saving throw twenty four twenty four is
a save row me in two D six okay six, Okay,
you take three damage?
Speaker 6: Okay um.
Speaker 1: He says, you try to deceive me. I understand you
think me a monster come to malevolently kill you and
this world. If you are not my target, I care
not whether you have this ability or not. There is
no connection between the angels. There is no power that
you speak of, So which is it the weave or time?
Speaker 6: You aren't a malevolent, malevolent force come to kill everything? No,
I hope not. You seem intelligent enough.
Speaker 1: Flash of red the weave or time.
Speaker 6: Dude, this is the stupidest thing I could possibly do
right now. Oh no, this idea won't leave my brain.
But I'm like scared it's gonna kill me.
Speaker 11: H M.
Speaker 6: I want to see if I can soothe, not soothe,
if I can bear witness to some of his grief.
Speaker 1: Okay, like.
Speaker 6: Yeh can I I'm actually gonna roll. Sorry, I'm actually
gonna this is great. I'm gonna roll like oh one
D two one is. I'm definitely I have the idea
that I'm like definitely too scared to try it, and
too is I do it recklessly and stupidly. I'm too
scared to try it. I have the idea. Uh. And
I think I think my heart aches for him, Like
we're in this silence and he just said this thing
about you're not my target. I'm remembering everything that we've
learned from the mirror, and I think I look at
him in you know when you're like talking to someone
and then they just like look at you in a
way and then they're like are you okay? And then
immediately you like start crying. Like I think I like
look at him with just empathy and like love, and
I like I'd like to think that that white light
that sort of represents my soul and represents my magic
and everything would be kind of building in my celestial
spiritual body at the moment while I do it.
Speaker 1: Okay, roll me a wisdom check, okay, eighteen eighteen. And
this is just a local Do you say something to him?
Speaker 6: I look at him, and I say, it is the
heaviest burdened to bear.
Speaker 1: His eyes continue to stare at you, and he says,
my world, my sister, my siblings. They will die, over
and over and over again. Inside me. Grief is the infinite.
It doesn't go away. It can destroy you, it can
focus you. You look at me with those eyes. Once
long ago I looked at another creature with the same eyes.
I bestowed upon it a soul as it drove a
spear through my body, and all I was given was
this infinite grief. I am beyond love and grief. I
am beyond vengeance. I am simply a force. I am
a purpose, and I will never stop. I will ask
you one more time how you are moving, and then
perhaps if you are honest, I will not disrespect you
or your comrades. When I find you, I can promise
you only one thing, and that thing is death. But
it can be slow or it can be quick.
Speaker 6: For you.
Speaker 1: Or your loved ones and the rest of this world,
time or the weave.
Speaker 6: Your grief is infinite because your love was. I wish
best for you. I hope more for you. You may
think you're a vessel, but nothing is ever truly lost.
And then I would like to sever the connection. I
would like to attempt to sever the connection.
Speaker 1: Okay, you need to make me a wisdom to save.
Speaker 6: God fifteen.
Speaker 1: Nothing happens. You feel a tightening of that grip, the manacles,
the sensation of being trapped here. The form in front
of you begins to shift and change. As it does so,
the form of your father gives away, the mirroring of
your own face gives way. The wings grow again, and
that light starts to permeate. That sickening sense of dread
grows and grows and grows. You need to make me
another wisdom save.
Speaker 10: M HM.
Speaker 6: Seventeen on me two d six.
Speaker 1: Nine. You take for damage. Okay, he says, you are
not going anywhere. You came to me. I do not
know how you are doing it.
Speaker 10: I do not know.
Speaker 1: Which of your party is doing it, but I know
where you are and I can hold you here longer
than it takes you to get back. When you return
to your body, your comrades, your friends, your world will
be ash. I gave you plenty of chances. I showed
your respect, and you, like everyone before, you spat at
my feet. I am old, I am tired. I have
been at this for a very long time. I am
sick of this war.
Speaker 5: This war? What war?
Speaker 1: I am not your enemy. The gods are our enemy.
Speaker 6: Then why do you take it out on us? Kill us?
Do you have a way to find the gods? Bring
it to them. What purpose is it to kill this
world and yours? The gods take no notice? Evidently you
think I'll take notice? Or will you just be floating
in the blackness for an eternity, nothing left, raising everything
to the ground, no ground to be seen, And you
think they'll take notice? Then? For what? What will they
gift you back? Mordrial? Do you think they'll gift you
back everything you took? We could stop this now, you
could find a way to them.
Speaker 1: You are nothing. You have pledged your life in service
to gods who would ignore you as they have ignored us,
their children, the angels. You.
Speaker 10: Everyone on my world and yours nothing more than toys
to petty children. I will smash every toy. If my
new form is only suitable for destruction, then I will
break everything they create it, And when they have nowhere
else to look, they will have no choice but to
turn and face me.
Speaker 1: That is the purpose. That is why you will die,
and that is why I leave you here to rot.
His form moves backwards, it grows as it does so
in this fog, the eyes stare at you before kind
of dissipating. The green, sickly energy kind of fades, and
your left trapped essentially looking down, you would see shadowy
manacles and chain links that reach out into this fog.
As you remain stuck here, make me another wisdom, save.
Speaker 6: Eleven Roll two D six.
Speaker 1: Six take six damage. Yeah, uh, jilden and seea m
the what happens here for you? As you put your
hand to Cyrus's shoulder and back and she places her
hand to the ground, her head snaps back and her
eyes roll up into her head. There's a sense of
a kind of an arcane pulse. She kind of locks
into something here. She's doing whatebrid is that she intends
to do. She's I mean, the plan was simply to
just see if Maudreal changes course and comes this way.
See it. Maybe you look at the compass. Yes, the
compass no longer continues to move east as you're looking
at it. It actually remains kind of stable. After some time,
because you have to watch this thing, Cyrus continues to
simply be sat there, hands to the ground, eyes rolled
up into the back of her head. Behind you hard
is like messing around. You can hear him kind of
humming to himself and like poking and prodding at areas
of the ground with his staff. In the tower, Thrack
lays unconscious asleep. Cyrus does not return to her body.
A minute passes, two three, How long do you wait?
Or maybe doing something?
Speaker 3: I think after the first minute, I would look in
a rather concerned manner to children, since this is not
what happened last time. Last time, it just simply happened.
There was no snap back, there was no eyes to
the back, rolling to the back of the head. I
look up at children, and I say, what's going on?
What do we do?
Speaker 5: I do not know. Chang pats to interrupt.
Speaker 2: What but whatever she's doing at at risk, but perhaps
she's not safe.
Speaker 3: Well, this looks like no sleepwalking I've ever seen.
Speaker 2: I never should anyone do anything like this, communing with
her her god of death? I mean, surely, if it
wasn't desperation, this would be folly.
Speaker 3: How do we make a snap out of this? This
does not seem to be conducive to our efforts. It
seems as if he stopped moving at least no longer eastwards,
which means he's likely stopped, or he is now heading
in our direction, which is what we want. What we
don't want to do this.
Speaker 2: Erb. We could try pulling her into the.
Speaker 5: Into the tower.
Speaker 3: Very well, I look up hard, they say, just once hard.
Speaker 1: His head snaps over to you, and he begins to
trundle over pretty quickly.
Speaker 7: Yes, what we have a problem, a problem.
Speaker 2: It's look good, it's just noble. There's been nice for
a while now.
Speaker 1: M hm, do.
Speaker 2: We feel anything through our connections?
Speaker 1: You can make me wisdom checks with disadvantage. Neither of
you are totally good at this. I'm also going to
roll a check for hard N nine five hard with
the twenty one turns and looks at that's Cyrus, and
as he's looking over the two of you, you don't
get a sense of anything really from Cirrus. The sort
of the pulse she locked in felt like I felt
like you'd sent her, you know, like it would feel
like you let her dove go. You know that that's
the sensation you get. But beyond that, the connection doesn't
seem to be particularly strong. You don't get a sense
of anything from her really. Hard looks her up and
down and says.
Speaker 7: I suspected as much. We should not be messing with
this creature.
Speaker 1: We are poking a bear of huge arcane power.
Speaker 2: Oh yes, yes, yes, lectures about hubility later. First, how
do we fix her wrong with hair?
Speaker 14: He looks at you and says, I do not know,
but this is not good book.
Speaker 1: As you look at Serrus's face, there is blood running
from one of her nostrils.
Speaker 8: Try we can snap her out of it or something.
Speaker 5: Break her connection.
Speaker 2: If you put her in the tower and move the tower,
it would perhaps that would break her connection with the
earth around her or something truly, Or.
Speaker 7: You trap her outside of her body forever, she would
be like a ghost.
Speaker 11: Oh that.
Speaker 3: Are you saying that she's no longer in her body
right now. If we move, then her spirit will not
be able to find its way back because it's going
to come back here and she's not here. Is that
what you're saying?
Speaker 1: He like Rafiki, taps the top of her head a
couple of time of his staff and says, yes, she
is not in here. She is.
Speaker 7: Floating on the astral seas. Look, I have seen many
people do this many times. Doors can do this astral projection.
Speaker 2: And then go get him, Go get stores, get in
the tower and go get him. Bring him back here.
I needed to bring it an astron boat or shamping.
We'll go and bring her back.
Speaker 7: Okay, I will do it, but it will take some time.
That will be two trips. You will be here for
several hours.
Speaker 3: If those creatures come there, are you taking Thrack with you?
Speaker 7: Perhaps I can do something here. He is able to
understand the weave.
Speaker 3: All right? Well, then his state, I hope he's gotten
it mixed a bit of rest to be useful.
Speaker 7: I will wake him. We will see if Thrank has
anything to add. Otherwise, perhaps we can find Thors. Perhaps
she will break her own way out. I suspect that
she is trapped, and I suspect it is the work
of this creature.
Speaker 5: I see, perhaps we might have to go in after.
Speaker 3: Her somehow, somehow, Advance would.
Speaker 5: Happy against it.
Speaker 3: Well, I mean, how indeed, I don't suppose you have
any mountain powers?
Speaker 5: Do you no re source? Clearing ours?
Speaker 2: How to do whatever it is she did here can
teach us.
Speaker 7: I will get thracked. But again, I think engaging with
this creature is a bad idea.
Speaker 2: Look, I think leaving her to die separate from herself
is a better idea.
Speaker 7: Rather, we cut our losses now.
Speaker 2: And the whole point of everything you want to achieve
here is to stop the death of everything.
Speaker 5: Seriously A key to that.
Speaker 1: The key is it has always been thracked. Look what
he is capable.
Speaker 5: Of, gourd serious is capable of. She's clearly connected, extractly able.
Speaker 7: To do that now she has figured out how to
do this. But like a mouse, she is trapped. Now
we may not be able to get her back. And
if you go in and try and find her as well,
we will not get you back.
Speaker 3: Very well, I suppose in that case, time is of
the essence. We should stop dawdling. Here, you get Thrag.
We stay out here with Cyrus.
Speaker 1: All right, I will get him. He starts moving up
the steps. I caution. Then as he moves away, we
see Seir and Jilden standing over the kind of kneeling
form of Cyrus, with her eyes rolled up into the
back of her head, a drop of blood running down
past one lip from her nose. Up in the room,
wriggles on the pelt, watching Rack while he sleeps. That's
where we're gonna wind session. So much for watching, everybody,
We'll see you next week. Hello, this is Brad Woto
from table Story. If you enjoy this podcast, please be
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