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Speaker 1: M you know it's the Internet. You're busy, Let's do this.

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Welcome to the Game Asticides podcast. This is the podcast

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where we decide everything about the world of games so

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you never have to think for yourself. I'm your host,

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Jeff Grubb, and with me is Mike Manati. In today's episode,

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the Outer Worlds two rules, Microsoft is being just real

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dumb with Xbox and we're gonna do the mount Rushmore

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of Obsidian games. Mike, should we do? Uh, the mount

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Rushmore of Obsidian and black Isle games? Should we include both?

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Speaker 2: No?

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Speaker 3: Because I'm ashamed if I'm many Blackout games I haven't

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played yet.

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Speaker 1: Yeah, we only need like a couple. Well, I guess

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you know what, we'll probably filled up with mostly Obsidian

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games anyhow. Then all right, Well, how are you doing?

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Oh busy?

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Speaker 3: Just try and get a lot of sam done before

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before we head out here. I'm doing laundry, there's a

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lot of I'm working on some stuff for the store,

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trying to get our bomb with on merch ready, and

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there's some like I'm I'm learning a whole new process

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right now because one of the things I want to

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order from like one store, it isn't really it's like

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too expensive there. So I'm like just integrating a whole

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separate fulfillment store for this one item. And I'm like, okay,

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making sure this is good. But I think we're fine.

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So yeah, yeah, I think we'll be okay.

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Speaker 1: Yeah, I'm trying to get a bunch of stuff ready.

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I'm like, I'm trying to put some stuff up on

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the website, trying to guess right there telling you to

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make one is hey, the chief product officer, chief of the.

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Speaker 3: Chief product officer, this is definitely a product. There's no way,

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shape or form that this is content. Get the hell.

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Speaker 2: Out of air you put content on the in the

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mug though, he said that, here's the superbe.

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Speaker 1: Yes, everything's content.

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Speaker 3: Okay, ash whooping, I'm gonna give you all this time content.

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This is I mean, Dan Reker's in charge of crew.

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That's gonna be on a pay per view later, everybody,

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if you want to watch that happen live. It's oh yeah, yeah, Oh,

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mugs can hold a lot of content. Yeah, let's cann

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hold content where I can hold a big fat Stephen

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pile of my shit.

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Speaker 1: If y'all don't shut that up about mugs, all right,

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I mean I don't know, chat, I don't know what

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you were expecting. Uh, you poke the the man bear.

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This is what you're gonna get. Okay, So I'm gonna

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see you're doing well otherwise.

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Speaker 3: Yeah sure, yeah, yeah, I don't know. This is like

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this is like the start of a whole lot of travel.

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Speaker 1: For me, Jeff.

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Speaker 3: So like just like actually traveling, not that stressful, like

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thinking about traveling and getting ready for traveling.

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Speaker 1: That's when I'm like, oh my god, all this stuff

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to do. Yeah, I'm like I'm doing laundry right now,

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and I'm like I should have done this last weekend,

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but I was busy doing other stuff. It's like I

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knew this was coming. I was like, oh, I have

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to get ready for that, and it's like it turns

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out I was just busy every other night until now,

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and this is the only time I really have to

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make things happen. Yeah.

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Speaker 3: Like tomorrow, it's like, you know, I gotta take penny boarding.

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I have a guy coming to look at a tree

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that I'm probably gonna get removed.

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Speaker 1: It's a problem tree, so I gotta like make sure.

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Speaker 3: That's all settled, and then we we only have upf

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tomorrow at least not anything too crazy there, so it'll

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be fine. We want to relate this stuff. We have

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to bring this. I don't have too much stuff I

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have to worry about bringing. I'm not on the line

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for too much there, so I'm safe in that front.

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Just got to make sure this merch is good to go,

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and it looks like it's gonna be fine.

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Speaker 1: You just gotta bring that pretty little head of yours

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and then we'll bring all the fun stuff. That is

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like a big point. Oh my god, I gotta make

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sure I have this and this and that. But that'll

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all happen. It all happened between tonight and tomorrow. In

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the meantime, we should probably get on the show. Since

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we do have a lot to do. We should break

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it back to that and let's do podcast first. Thank

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you for joining us. Give us a good rating. Wherever

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you are listening, hit the like button on YouTube please

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it helps people find the show. If you want to

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ask a question, you can drop a super chat during

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the show here on YouTube. We'll get to all those

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before the end of the program. Thank you to Carlos

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Ayen who is Insane in the Rain music on YouTube

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for the use of our theme songs. Sean was playing

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a playlist of his this morning before game Mes Mornings,

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and our theme song here came up on that and

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everyone's like, oh my god, it feels like the show's

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about the start. They're going to do decides, and it's like, no,

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that was just coincidence. Everybody. We are on Spotify, Apple

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Podcast and wherever pods are caught. Thank you to the mods,

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thank you to Christian for producing. And you can get

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more from Mike and me and support us by going

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to Patreon dot com slash game mess That gets you

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access to our discord server, participation in Q and A

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sessions in our game club discussions, early access to new

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episodes of shows like Columbros, and of course all of

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our shows ad free. You get a discount if you

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get a yearly membership. Go for that right now if

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you want. And that's Patreon dot com slash game Mets's

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support us on Twitch YouTube. I can see a lot

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of the same benefits. All right, Mike, let's talk about

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a few things. Outer Worlds two is out. We've both

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both been playing it. I talked about it some this morning,

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actually more than some, quite a bit on Game Mess Mornings.

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Gave my feelings. We will have our quick look going

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up soon. In the meantime, you've been playing it as well.

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How are you finding it?

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Speaker 3: Christian wants you to do an ad break right now,

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thank you, and we'll be right back.

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Speaker 1: It's written right there. I just forgot to look at it,

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and now the show's actually happening. We're really back now.

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There are some big topics Outer Worlds two. We've been

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playing it, Mike, how are you finding it?

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Speaker 3: I'm liking it quite a lot. Actually, it's really scratching,

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that Fallout itch that I do think a lot of

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people have. Even though I talked crap about four, Fallowed

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seventy six didn't do much for me, even it's kind

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of revised stay but but I'd like to Fallout three

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in New Vegas a lot obviously of city in May

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New Vegas. This game does have a lot of that energy.

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I enjoyed the first Outer Worlds. I just didn't get,

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you know, like super deep into that, and this one

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is gripping me a good deal more, at least right

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from the getaway. It just doesn't you know, something about

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our world is one It always felt like, oh yeah,

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this is like bite sized Fallout again. I'm not I

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haven't like gotten super deep into this, but I'm not

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getting any sense of that like, oh, this is we

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have Fallout at home. Not that I would really say

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that about Outer World, but a lot of ways it

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actually just looks, you know, a lot nicer than what

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we've gotten from Fall before other but does the games.

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It's just so much of that DNA. The RPG stuff

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is fun. You have, you know, it's very faction base,

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which is super Fallout in general. The combat, the shooting

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actually feels pretty good, and of course.

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Speaker 1: That's not all that it's about.

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Speaker 3: There's other you know, conversational ways or interesting ways that

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you can solve problems and do questions. The art style

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quite a lot that colors pop really well, so it

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does have that kind of poppy sci fi look that

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I enjoy. But yeah, I'm I'm like, you know, this

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is one of those games I just wasn't really getting

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excited about per se, but now that's here, I'm playing it.

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Speaker 1: It's super neat. Yeah, it was one where I was like,

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I was like, oh, I might like that, but I'm

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not thinking about it all that much. So when it

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showed up, when we got a chance to play it,

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I was like, Okay, I definitely want to spend some

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time with this. Also, it's like one that's hitting right

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in this moment where I was like, I can maybe

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take on a new game, so let's just go right

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to the newest one I have, and that was this,

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And I'm glad that was the case, because Yeah, I'm

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really finding it very fun to play. It is hitting

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the notes that they want to hit fall Out in Space,

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New Vegas in Space quite a bit. I tend to

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think that there will be some people that will have

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to be kind of one over by this game in

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the long run to be like, you know what this

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in some ways this is living up to the lineage

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of New Vegas. I think there will be some people

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are like, this isn't it's not you know, evolved enough,

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or it's too much like that, and I like the

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old stuff better, so it'll be a tough comparison. But

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we'll see. I mean, that's could just be my pessimism

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overall though, just spending time with the characters, doing exploration,

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upgrading my character, making choices, all these things. The way

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it looks like you were saying it, like just pops

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visually especially especially with ray tracing on everything is really

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kind of winning me over. And it's one where I'm like, okay,

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and because this can run really well on the Steam deck,

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I'm gonna be playing it everywhere. I'm just gonna take

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it with me. This will be my game for the

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next week or two.

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Speaker 3: Yeah, you know, playing it on PC. Yeah, it does

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look very nice if the game has a good sense

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of humor. I love the startup screen. It's actually just

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presented as like another dialogue interaction.

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Speaker 1: Yeah, you're talking to that move mascot guy. It's like

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going to start a new game.

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Speaker 3: You want to go to the settings, and every time

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you start up will kill comment or maybe something you've

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done in the game, or just on the fact that

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he can tell you have the premium version because you're

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wearing the hat it comes with. He's like, well, yeah,

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the new game smell is off. Now we're just kind

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of rolling along now, and like this is charming, this

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is neat, this is creative. So I like that those

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touches not you know this like as an eighty two

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and open critic right now, and of course that's a

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good score. And yet and I said this about a

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vow because I think a vout also has an eighty

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one or eighty two.

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Speaker 1: I'm a little surprised, Like I was.

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Speaker 3: Playing it, like this seems boy, this just seems about

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as good as one of these can really be. Now,

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maybe kind of like with a vout, if I, you know,

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put another ten hours in, I'll be like, oh, this

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is starting to get a little samey. It's not gripping

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me as much as it used to, and maybe the

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scale of it kind of reveals itself to be on

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the smaller side. I don't know, but at least, you know, personally,

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I think this is more than an eighty two, is

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all I'm trying to say. It's fine, Like I'm saying,

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I'm mad that people aren't thinking that. But just on

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my initial impression, I was a little surprised, Like if

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you you know, because you know, we do a lot

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of guests the Metacritics score. If after my five hours

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of the game, if you asked me the guest the

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Metacritics score, I would have said eighty six eighty I would.

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Speaker 1: Have been eighty five ish. Yeah, I think that's where I like, personally, I am.

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Speaker 3: At Yeah, we're talking about we say it out loud

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like that it's three points. But yeah, yeah, the days

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yep and eighty two looks a lot different than in

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eighty five, doesn't it.

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Speaker 1: Yes, for sure anything. But also at the same time,

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and you already said this, anything kind of above an

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eighty is a really strong score in video games. It

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just is on something like Open Critic. I think I

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asked like an eighty four on Metacritic on one of

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the platforms, But you know whatever, Yeah, for me, it's like,

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this is clearly a game that I love, Like it's

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a four star out of five easily, and it could

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break to be as much as a five star if

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it continues to be this good throughout. But yeah, I

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think in terms of what they were going for and

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upsidying and being able to deliver this and about in

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the same year, there's no studios doing something like a

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vout and then something like this in the same year.

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No one else is doing that.

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Speaker 3: That's crazy, It's actually wild, And I think time is

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going to be very kind to both of those games.

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We're going to kind of you know, especially when it's

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like two years from now.

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Speaker 1: Oh my god. They also did Grounded tod went in

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early access this year.

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Speaker 3: And they got help from another studio in that one,

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but still grounded to released. That is an incredibly productive studio.

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I mean, I think they're they're definitely the all Star

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and Microsoft stable right, Xbox is stable to all these

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studios that they bought, they're doing a ton of work

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and it's all good. It's they're they're they're they're Insomniac,

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even though they're maybe not doing quite as well critically

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or commercially as in somnak Is for PlayStation, it's the closest.

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Speaker 1: Thing Exbox similar ye ye two and one of those.

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And even then, it's like, you know, Insomniac's doing a

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lot of the same kinds of games now and this

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is just a varied studio. It seems like they could

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do anything they want. That's very cool. I was gonna

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say it.

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Speaker 3: I know, maybe it's a little NOTx just I think

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this game is better than Starfield.

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Speaker 1: Yeah, I mean, people, that's gonna be a question everyone's wondering,

261
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and it just feels like the fundamentals of this game

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are so much further along the line of what people

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want from one of these than Starfield. Was that it's

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going to be obvious to anyone that had any complaints

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about Starfield, they're going to ship to this and be like, oh,

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this mostly addresses them. And that's I bet that's going

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to go a long way, especially with people who like

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picked us up on game Pass and stuff like that.

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Speaker 3: It just, you know, it has a lot of the

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stuff I like about these games, and you know, all

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the kind of new stuff that Starfield was trying, like, oh,

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I can make ships, it can built bases, and a

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lot of those systems that didn't really go anywhere, so

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on and so forth. And also this game is just

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a lot it's a lot sturdier than Starfield was not

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nearly as buggy or things like that. Now, granted, my

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very nice PCI have that might be helping with that too,

278
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I don't know sure.

279
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Speaker 1: All right, let's keep going here. Microsoft is causing a

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lot of problems that Xbox, and it's like, now we

281
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have a pretty clear reason of like what the sort

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of underlying problem is, and it is that Microsoft has

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asked Xbox to generate a profit margin of thirty percent.

284
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According to the report, a report that came by the

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Jason Schreyer over at Bloomberg, Microsoft set a goal for

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Xbox of thirty percent accountability margins, which is apparently the

287
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term the company uses in place of profit margins, so

288
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insane thing to call it. Let's see here, As Bloomberg

289
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lays out, the average profit margin in the industry is

290
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from seventeen to twenty two percent. As I pointed out before,

291
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a game kind of doesn't get green lighted at places

292
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like EA unless they can prove it has a profit

293
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margin of at least fifteen percent coming its way. But

294
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that's that's the range though, seventeen to twenty two on average.

295
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No one's doing thirty percent unless you have a money

296
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printing game Fortnite, like a Fortnite right or a Grand

297
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Theft Auto. And I think you know Microsoft saying, well,

298
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you guys should keep trying until you do one of those.

299
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But what's happened here is the real way to get

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to higher profit margins is to lay people off and

301
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cancel games that you don't think are going to contribute

302
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to that. Maybe they do seven percent profit margin, Well

303
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that actually hurts you. You don't want that profit. That's

304
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not enough profit. It's bad when the game succeeds. Not

305
00:14:18,120 --> 00:14:22,240
enough profit hurts you, yes, So just cut it off now,

306
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and don't. It's it's crazy, and you know, and I

307
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feel like people are using this as a way to

308
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be like, well, you know Phil, Phil Spencer's innocence. It's like,

309
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I mean, look, they they all kind of set the

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table here. He probably made some promises internally about like

311
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what that Microsoft could do, what Xbox could do with

312
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game Pass and all this stuff, and none of that

313
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really bore out. And now they have sort of pulled

314
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up the rope and like you've got to perform now,

315
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sink or swim, fuck you, and it's in and everyone

316
00:14:51,600 --> 00:14:55,360
else working at under Xbox studios are getting screwed right now. Continue.

317
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Speaker 3: So much of this really just like an eye of

318
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sar on thing that you know, it wasn't looking at Xbox,

319
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like the Microsoft issarm wasn't really paying attention till all

320
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this money was spent picking up studios and picking up Activision,

321
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and all of a sudden it's like, well, where's the

322
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return on that profit? And uh, you know, we invested

323
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like you wanted, we got to see a return on that,

324
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but god, thirty percent. It's just absolutely wild. They're just

325
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absolutely going to kill themselves trying to chase that. And

326
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then that's how they're going to justify closing it all

327
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down one day. Maybe it's terrifying.

328
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Speaker 1: Yeah, it's also why they can't eat the prices on

329
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you know, console tariffs right now, where it's like, you know,

330
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some of these other companies are trying to find clever

331
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ways around it. Well, Microsoft just can't justify that because

332
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they need every inch and every cent they can get

333
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out of their profit margins. And so yeah, it's like

334
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that that's making it look worse, which is hurting their

335
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future prospects because people just look around like, wow, Microsoft

336
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is raising prices and shutting down games and closing studios

337
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and laying people off. It feels like a bad place

338
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to hang out if I just want to have a

339
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fun time playing video games. And that stuff does eventually

340
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like spread out to the wider audience and they're not

341
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going to care about the very specific thing of Microsoft

342
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as putting insane demands on this gaming division. They're just

343
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going to see that it looks like a bad time

344
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and doesn't have a great bright future. And that's because

345
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it actually it actually doesn't. It doesn't have a bright future,

346
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and that's because of the ownership and because of the management.

347
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But there's no getting around that. They're not going to

348
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be able to shed that. So yeah, it's frustrating just

349
00:16:29,840 --> 00:16:32,279
to see it laid out, laid bare of that's that's

350
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a number that we don't really expect anyone else in

351
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this industry to be able to hit reliably, and now

352
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Xbox has to do it as this huge, massive thing.

353
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That was like, you know, the whole idea is scale.

354
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You have all these studios, you have Call of Duty

355
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and King and you have you know everything else, you know, Bethesda,

356
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all these things, so you could put out enough games

357
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that you did just make a fifteen percent margin beneath

358
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the industry average by a couple of percentage points. Well

359
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it doesn't matter because you're so huge. The scale makes

360
00:17:01,679 --> 00:17:03,840
up for it. So now they have the scale and

361
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they have to make these margins. It's just a recipe

362
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for disaster for them.

363
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Speaker 3: Yeah, I mean, gosh, I you know, it's like, oh,

364
00:17:10,440 --> 00:17:12,839
they're gonna have Call of Duty. Now, Wow, they can

365
00:17:12,880 --> 00:17:15,319
take more risks, I suppose because they have all.

366
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Speaker 1: That Call of Duty money.

367
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Speaker 3: And well no, because I don't know, because I guess

368
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so much money is just being dumped into AI, which

369
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isn't going to make up profits in the fantasy future

370
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book that they're all writing and choosing to believe in.

371
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So I guess they're just expecting everything else to pick

372
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up that slack boy.

373
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Speaker 1: I wonder where that that all ends up. Yep. Yeah.

374
00:17:34,240 --> 00:17:37,319
For now, it's just like AI doesn't do anything except

375
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for give them the confidence that they can lay people

376
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off and be able and replace that work with machines.

377
00:17:44,240 --> 00:17:46,359
And it's like, oh, you don't really know if that's

378
00:17:46,400 --> 00:17:48,359
going to work, and it almost certainly seems like it's

379
00:17:48,400 --> 00:17:55,160
going to not work. There's reports tonight of eas AI

380
00:17:55,680 --> 00:17:58,880
causing problems for the actual humans that work there because

381
00:17:59,079 --> 00:18:01,240
a bunch of these people have been placed by AI coders,

382
00:18:01,640 --> 00:18:04,880
and the eight AI coding machines are hallucinating things and

383
00:18:04,920 --> 00:18:07,680
pushing out code that is broken, and so now the

384
00:18:07,720 --> 00:18:10,759
few human coders that are left there who are continuously

385
00:18:10,839 --> 00:18:12,960
worried about getting laid off, have to go in there

386
00:18:13,000 --> 00:18:15,200
and keep and fix this stuff and make it it can,

387
00:18:15,279 --> 00:18:17,119
you know, continue to work. And it's like that that

388
00:18:17,279 --> 00:18:19,640
sounds like that's gonna be the thing that happens everywhere,

389
00:18:19,960 --> 00:18:22,720
because at a certain point, you know that's the AI

390
00:18:22,839 --> 00:18:24,680
is a black box. It just does what it does.

391
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People aren't gonna know, like even where it's breaking down

392
00:18:27,920 --> 00:18:29,920
and you're not gonna have enough expertise left over to

393
00:18:29,960 --> 00:18:32,079
figure it out. It's gonna just be a complete mess.

394
00:18:33,200 --> 00:18:36,759
Uh all right, And then you know this is part

395
00:18:36,799 --> 00:18:40,279
of the Xbox says that exclusives are outdated. Xbox They

396
00:18:40,319 --> 00:18:42,960
sure are. They definitely are, yeah, and that they have

397
00:18:43,000 --> 00:18:44,480
to be because you have to make a thirty percent

398
00:18:44,519 --> 00:18:49,000
profit margin, so you can't like against eat the cost

399
00:18:49,079 --> 00:18:52,000
on not putting a game out everywhere to sell more consoles.

400
00:18:52,720 --> 00:18:54,200
That doesn't work for your business.

401
00:18:54,319 --> 00:18:56,599
Speaker 2: You gotta put that shit on PS three brother, like

402
00:18:56,839 --> 00:19:02,559
we're gonna.

403
00:19:00,720 --> 00:19:04,519
Speaker 1: Processing uh huh. But yeah, that's just continues to be

404
00:19:04,559 --> 00:19:07,200
like kind of obvious. They they aren't interested in it,

405
00:19:07,240 --> 00:19:10,000
and it wouldn't work for them with the financial burdens

406
00:19:10,039 --> 00:19:13,920
that have been placed upon the Xbox division. Uh. Fallout

407
00:19:13,920 --> 00:19:17,000
four is getting an anniversary edition and coming to switch to.

408
00:19:17,839 --> 00:19:21,200
Bethesda Game Studios has announced Fallout four Anniversary Edition, so

409
00:19:21,240 --> 00:19:24,839
they started re releasing games that aren't Skyrim. That's pretty impressive.

410
00:19:25,160 --> 00:19:27,599
A console and PC bundle which will also come to

411
00:19:27,680 --> 00:19:31,920
switch to. This is similar to the most recent version

412
00:19:31,960 --> 00:19:34,640
of Skyrim that did get re released, that has a

413
00:19:34,680 --> 00:19:39,039
bunch of Creation Club mods pre installed or ready like

414
00:19:39,079 --> 00:19:41,319
ready to go. You can just select them very easily,

415
00:19:41,480 --> 00:19:44,480
and they work on the consoles and stuff. This is coming.

416
00:19:44,559 --> 00:19:48,200
Let's hear November tenth to all those other platforms and

417
00:19:48,200 --> 00:19:50,839
then in twenty twenty six to the switch to So

418
00:19:51,599 --> 00:19:53,799
there you go. I I like Fallout four. I don't

419
00:19:53,799 --> 00:19:56,200
know if I'm like ever going to be one that

420
00:19:56,240 --> 00:19:59,240
goes back to that game in particular. I think fall

421
00:19:59,359 --> 00:19:59,759
four is.

422
00:20:01,359 --> 00:20:03,119
Speaker 3: And yeah, I don't really have a drive to go

423
00:20:03,200 --> 00:20:04,440
back to if I was going to go back to

424
00:20:04,440 --> 00:20:06,920
one of those Fallouts, so it would be three or

425
00:20:06,960 --> 00:20:08,680
New Vegas. And I assume a big part of this

426
00:20:08,720 --> 00:20:10,559
is to capitalize on season two.

427
00:20:10,359 --> 00:20:13,559
Speaker 1: Of that show. Yeah happening right, sure, why not.

428
00:20:14,200 --> 00:20:16,200
Speaker 3: It's a shame that they can't do something a little

429
00:20:16,200 --> 00:20:19,160
bit more exciting, like give us the New Vegas remake

430
00:20:19,319 --> 00:20:22,720
or remiss or similar thing with three. Although you know

431
00:20:22,799 --> 00:20:25,720
we just had the Oblivion remake. Maybe that team is

432
00:20:25,759 --> 00:20:29,319
going to be looking at Fallout three or New Vegas next.

433
00:20:29,440 --> 00:20:31,039
You know, there's gonna be quite a lot of time

434
00:20:31,119 --> 00:20:33,759
so until the next actual Fallouts, I assume there will

435
00:20:33,799 --> 00:20:38,640
be a few more of these these size releases until then.

436
00:20:39,319 --> 00:20:43,920
Speaker 1: Do you think Virtuos, who did the Oblivion remake remaster

437
00:20:44,079 --> 00:20:46,440
thing recently, do you think they're doing that for Fallout

438
00:20:46,480 --> 00:20:49,519
three first, if they were to do that job again

439
00:20:49,519 --> 00:20:50,680
with this all over again?

440
00:20:51,319 --> 00:20:54,039
Speaker 3: Yeah before I wonder maybe you do three because it's

441
00:20:54,039 --> 00:20:56,319
because it's before New Vegas. I mean, if you were

442
00:20:56,400 --> 00:20:58,440
if you were able to make the timing work so

443
00:20:58,519 --> 00:21:00,519
that it happened with this new season of the show

444
00:21:00,519 --> 00:21:02,559
that takes place in New Vegas, and maybe would have

445
00:21:02,559 --> 00:21:04,440
done New Vegas. But you're gonna miss that. That's not

446
00:21:04,480 --> 00:21:08,319
gonna happen anyway, right, So who knows. Maybe season three

447
00:21:08,359 --> 00:21:09,599
will be in DC, and.

448
00:21:09,519 --> 00:21:11,680
Speaker 1: Then there we go. It'll be fantastic.

449
00:21:12,960 --> 00:21:15,920
Speaker 3: Yeah, I bet they just do three, which actually came

450
00:21:15,920 --> 00:21:18,240
out after Oblivion also, so you can really timeline this

451
00:21:18,279 --> 00:21:21,920
ship up, you know, make it all nicely exactly.

452
00:21:22,599 --> 00:21:25,240
Speaker 1: All right, and then we oh we got that.

453
00:21:25,680 --> 00:21:26,319
Speaker 3: Uh?

454
00:21:26,359 --> 00:21:27,920
Speaker 1: I think that actually does it. For the news that

455
00:21:27,920 --> 00:21:29,480
I have written down here, we have a bunch of

456
00:21:29,640 --> 00:21:31,039
super chats that have come in though.

457
00:21:31,359 --> 00:21:33,759
Speaker 3: So let's say another free Shadow is also getting it

458
00:21:33,799 --> 00:21:35,640
switched to bo I am curious for.

459
00:21:35,880 --> 00:21:37,680
Speaker 1: You mentioned that. I didn't see that, Like, did they

460
00:21:37,720 --> 00:21:41,200
give a date for it? I believe?

461
00:21:41,240 --> 00:21:43,279
Speaker 3: So why did I bring this up? I didn't know

462
00:21:43,319 --> 00:21:43,920
what the answer is.

463
00:21:44,000 --> 00:21:47,400
Speaker 1: Now, let's let's live Google. That's everyone's favorite podcast.

464
00:21:47,400 --> 00:21:52,400
Speaker 3: Everyone Assassin's Creed Shadows coming to switch to really soon?

465
00:21:52,480 --> 00:21:54,319
Says this the cyber second.

466
00:21:54,440 --> 00:21:57,160
Speaker 1: Jeez. Okay, all right, man, It feels like that was

467
00:21:57,200 --> 00:21:59,039
always going to be the date, Like, because if you're

468
00:21:59,039 --> 00:22:01,720
announcing it this late, that first week in December is

469
00:22:01,759 --> 00:22:04,160
kind of your last real gasp, last chance to put

470
00:22:04,160 --> 00:22:07,160
a game out. I feel like something else other than

471
00:22:07,200 --> 00:22:11,119
obviously METROI prime for is that first week of December,

472
00:22:11,359 --> 00:22:13,200
December fourth, and that often Path.

473
00:22:13,039 --> 00:22:16,319
Speaker 3: Traveler zero is like December first or something.

474
00:22:16,599 --> 00:22:18,920
Speaker 1: Yes, And I feel like in the last week something

475
00:22:18,920 --> 00:22:20,519
else got announced for that spot. Is well, maybe it

476
00:22:20,599 --> 00:22:22,880
was I was hearing rumors about Assassin's Creed. Either way,

477
00:22:23,720 --> 00:22:25,480
I bet that game runs just fine on the switch

478
00:22:25,519 --> 00:22:27,519
to us Off seems to take it seriously and that's

479
00:22:27,519 --> 00:22:28,480
been paying all right.

480
00:22:28,400 --> 00:22:30,680
Speaker 3: Wow, laws is good on there? Give me that Where's Avatar?

481
00:22:30,880 --> 00:22:33,240
Speaker 1: Actually? What the heck? Yeah? I do wonder if they

482
00:22:33,279 --> 00:22:36,079
will play Avatar on the switch to That one should

483
00:22:36,079 --> 00:22:39,799
be the same team as Outlaws, but who knows. All right,

484
00:22:40,359 --> 00:22:43,480
we're gonna take o wait, do you have anything else? No, Okay,

485
00:22:43,559 --> 00:22:46,039
we're gonna take one more break or one more break

486
00:22:46,039 --> 00:22:48,440
for now. We'll be right back with the super chats.

487
00:22:52,160 --> 00:22:55,119
All right, it's time for more decides. For now, we

488
00:22:55,160 --> 00:22:57,759
have some more super chats. Mike, go ahead and read those.

489
00:22:58,559 --> 00:23:02,640
Speaker 3: Yeah, Nathan Maloney, he says, Keeper being under eight hundred

490
00:23:02,759 --> 00:23:06,000
players on Steam plus a thirty percent profit margin probably

491
00:23:06,039 --> 00:23:09,680
means Double Fine is screwed. Come the Q one twenty

492
00:23:09,720 --> 00:23:14,119
twenty six playoffs. Frownie face. I mean, Keeper was always

493
00:23:14,119 --> 00:23:15,400
a small project.

494
00:23:16,720 --> 00:23:19,319
Speaker 1: Yeah, but yeah, it's just.

495
00:23:19,240 --> 00:23:21,839
Speaker 3: Like, I mean, I worry just because somebody's gonna look

496
00:23:21,839 --> 00:23:25,640
around and be like, hey, getting Double Find seemed really nice,

497
00:23:26,240 --> 00:23:30,200
like several years ago when we needed credibility. Now we

498
00:23:30,319 --> 00:23:34,359
have Call of Duty. Boy, that's nicer to the credibility

499
00:23:34,400 --> 00:23:37,759
for us. So I don't know if Keeper is the problem,

500
00:23:37,880 --> 00:23:41,359
but I also worry about Double Fine. It'll be bullshit

501
00:23:41,400 --> 00:23:45,319
because they have given Xbox their best game, basically their

502
00:23:45,359 --> 00:23:48,079
only Xbox Studios game that's been nominated for Game of

503
00:23:48,079 --> 00:23:51,559
the Year in the current era, with Psychonauts too, So

504
00:23:51,599 --> 00:23:55,400
they're incredibly talented over there. I don't know, maybe maybe

505
00:23:55,440 --> 00:23:57,400
they have them working on something else that's like of

506
00:23:57,440 --> 00:24:00,799
a scale and a size at of pieces the overwards.

507
00:24:01,039 --> 00:24:03,000
But I hope they still get to make smaller things.

508
00:24:03,039 --> 00:24:05,319
Speaker 1: I think they like Lemper. I mean, either they get

509
00:24:05,319 --> 00:24:07,000
shut down or they get to keep doing that because

510
00:24:07,119 --> 00:24:08,839
it doesn't make sense to try to turn them into

511
00:24:08,880 --> 00:24:13,240
something else. Yeah, I got I guess haven't written out

512
00:24:13,240 --> 00:24:15,039
this way. It's like, yeah, that game needs to also

513
00:24:15,240 --> 00:24:19,359
sell because they don't count game pass as revenue for

514
00:24:19,400 --> 00:24:22,079
these studios. So if your studio has to have thirty

515
00:24:22,079 --> 00:24:26,200
percent profit margin that I hope it's not studio by studio.

516
00:24:26,240 --> 00:24:28,119
I hope it's in the aggregate so that, like the

517
00:24:28,160 --> 00:24:31,720
Call of Duty, success can count toward everything else.

518
00:24:31,839 --> 00:24:34,640
Speaker 3: But it's just it's a tough time for Keeper.

519
00:24:34,680 --> 00:24:34,880
Speaker 2: Man.

520
00:24:35,000 --> 00:24:38,400
Speaker 3: Like, if you're looking for a smallish game to play, guy,

521
00:24:38,440 --> 00:24:40,039
you have a lot of options, right, and they have

522
00:24:40,039 --> 00:24:42,599
a lot of options in general. I mean, Keeper is

523
00:24:42,599 --> 00:24:44,680
the kind of thing that should do well because of

524
00:24:44,720 --> 00:24:46,960
game pass, right, like us right, thing something you can

525
00:24:47,000 --> 00:24:49,759
pick up on game pass. But yeah, that's not an

526
00:24:49,880 --> 00:24:51,960
excuse quote unquote anymore.

527
00:24:52,279 --> 00:24:53,200
Speaker 1: Yeah, internally, no.

528
00:24:53,640 --> 00:24:56,119
Speaker 2: Well for this game.

529
00:24:56,359 --> 00:24:56,839
Speaker 1: Like I don't know.

530
00:24:56,960 --> 00:24:59,519
Speaker 2: I didn't even know was Yeah, I didn't even know

531
00:24:59,519 --> 00:25:01,680
he was out to people who's already talking about it.

532
00:25:01,680 --> 00:25:04,119
It's just like they was in.

533
00:25:04,079 --> 00:25:07,240
Speaker 1: Some Xbox Rex or whatever it was in their showcase,

534
00:25:07,319 --> 00:25:08,000
but not much.

535
00:25:08,240 --> 00:25:11,839
Speaker 3: Yeah, all right, lex Letty says, finally got some good

536
00:25:11,880 --> 00:25:13,680
news today and my dad is home from hospital.

537
00:25:13,759 --> 00:25:15,799
Speaker 1: Hit me with some dad movies to watch with them

538
00:25:15,960 --> 00:25:18,039
while I recover. Is happy to hear that. Lux, hope

539
00:25:18,039 --> 00:25:19,559
your dad is doing well.

540
00:25:19,599 --> 00:25:21,039
Speaker 3: I think Jeff and I have op been thinking about

541
00:25:21,119 --> 00:25:23,400
Hunt for Red October a lot lately, and that's a

542
00:25:23,480 --> 00:25:24,200
bad movie.

543
00:25:24,279 --> 00:25:26,240
Speaker 1: Of course, I'm always thinking about that. That is one

544
00:25:26,279 --> 00:25:28,160
of my like go tos for sure. Anytime it was

545
00:25:28,160 --> 00:25:29,960
on T and T, I'm watching it. I have it

546
00:25:29,960 --> 00:25:31,519
on my Plex server and it's probably one of my

547
00:25:31,519 --> 00:25:34,359
most watched movies on Plex. That's that's just a really good,

548
00:25:34,440 --> 00:25:39,640
solid one. I uh, if you haven't watched Crimson Tide.

549
00:25:39,640 --> 00:25:42,440
If we're gonna stick with submarine movies, that one's awesome

550
00:25:42,599 --> 00:25:45,759
just cause you can always tell the scenes that were

551
00:25:45,759 --> 00:25:49,200
written by Quentin Tarantino. It's literally the most obvious fucking

552
00:25:49,279 --> 00:25:51,599
thing in the world. When they start talking about comic

553
00:25:51,599 --> 00:25:56,359
book characters. Denzel Washington like XO officer on a submarine,

554
00:25:56,519 --> 00:26:00,640
knowing all the details about Flash. It's very funny, but

555
00:26:00,680 --> 00:26:04,119
it's also a really good movie. And then let's see

556
00:26:04,200 --> 00:26:06,559
the I don't maybe this is not for you all

557
00:26:06,599 --> 00:26:09,400
because you're Irish, but uh, you know what. Tom Hanks

558
00:26:09,440 --> 00:26:11,519
is an American captain in that movie. He does help

559
00:26:11,559 --> 00:26:13,720
the British, but you don't have to worry about that.

560
00:26:13,839 --> 00:26:17,720
Just ignore that part. It's called, uh, it's a ship movie.

561
00:26:17,720 --> 00:26:21,519
That's wait, what's that captain, Philip. No, no, no, it's

562
00:26:21,559 --> 00:26:23,440
the it's the World War two movie where he's a

563
00:26:23,480 --> 00:26:27,000
show so not I'm the captain now one. No, yeah,

564
00:26:27,079 --> 00:26:30,440
Tom Hanks World War two. Move Greyhound. There we go, Greyhound.

565
00:26:31,319 --> 00:26:33,599
I don't know that. That one's a solid just like

566
00:26:33,720 --> 00:26:37,440
watching a dad do work. That's that whole movie. Yeah, Okay.

567
00:26:39,000 --> 00:26:43,640
Speaker 2: Fate of the Furious another submarine movie. The Eight and

568
00:26:43,680 --> 00:26:44,799
Furious movies.

569
00:26:45,359 --> 00:26:48,519
Speaker 3: Remembout the stress we were that Dan didn't get some

570
00:26:48,680 --> 00:26:49,440
marine movies.

571
00:26:50,200 --> 00:26:56,480
Speaker 1: Yeah. I mean yeah, because it's like, especially Crimson Tide.

572
00:26:56,720 --> 00:26:58,839
He's say, I don't know what's going on with the summary.

573
00:26:58,920 --> 00:27:01,200
It's like, yeah, but it's a about nuclear weapons, whether

574
00:27:01,279 --> 00:27:03,200
or not they should set him off. That's the whole movie.

575
00:27:04,359 --> 00:27:05,799
Speaker 3: Yeah, I think it's just I think he was like,

576
00:27:05,839 --> 00:27:07,759
I just don't think there's tension. I'm like, there's constantly

577
00:27:07,759 --> 00:27:10,480
tension because submarines are just I feel like they're just

578
00:27:10,480 --> 00:27:13,119
gonna blow up at any moment or implode at any moment.

579
00:27:13,440 --> 00:27:18,720
Any scene inside a submarine, I'm scared. He's saying, yon Town, USA,

580
00:27:18,799 --> 00:27:19,880
My goodness.

581
00:27:20,359 --> 00:27:21,759
Speaker 1: I'm just I'm I.

582
00:27:21,680 --> 00:27:24,960
Speaker 3: Feel sad for you, Dan, you don't get that enjoy

583
00:27:25,240 --> 00:27:27,079
the majesty of a submarine.

584
00:27:27,839 --> 00:27:30,559
Speaker 2: I think he might for the Red October, don't he like,

585
00:27:30,640 --> 00:27:32,039
what do you what is he doing?

586
00:27:32,200 --> 00:27:34,079
Speaker 1: I don't know. I don't know if he does. But

587
00:27:34,200 --> 00:27:36,119
even that movie, even that movie, like it has some

588
00:27:36,160 --> 00:27:38,200
other actions, so maybe that would shut him over the

589
00:27:38,240 --> 00:27:38,680
top there.

590
00:27:39,480 --> 00:27:42,240
Speaker 3: Cyberg from Saskatchewan says, do you know what darkest of Days?

591
00:27:42,319 --> 00:27:43,079
Last mission is?

592
00:27:43,160 --> 00:27:47,079
Speaker 1: No? And do not tell us, absolutely not, no idea.

593
00:27:47,279 --> 00:27:51,640
I like, I've looked when I was checking out the game,

594
00:27:52,039 --> 00:27:54,279
I know there's some other stuff like, but I did

595
00:27:54,319 --> 00:27:56,720
not know about the pow camp, which turns out was

596
00:27:56,720 --> 00:27:59,799
a a I was right at first. You all convinced

597
00:27:59,880 --> 00:28:02,400
me it was fine. I was like, I was like,

598
00:28:02,599 --> 00:28:04,799
there's a chance, but it's like, what is happening here?

599
00:28:04,799 --> 00:28:07,160
And like they were there was some architecture that looks

600
00:28:07,240 --> 00:28:09,519
just like Auschwitz in there, so it's like, I don't know.

601
00:28:09,880 --> 00:28:12,880
Speaker 3: Apparently it's literally the camp from the Great Escape, which

602
00:28:12,960 --> 00:28:16,160
Great Escape, yes, and knows about the Great Escape because

603
00:28:16,160 --> 00:28:19,319
they talk about it. Melgar Sawa three, right, buddy, Ah,

604
00:28:19,640 --> 00:28:22,079
that's one of the tunnels that made me. He calls

605
00:28:22,119 --> 00:28:24,160
it major Tom after one of the tunnels, things like

606
00:28:24,359 --> 00:28:27,000
I just do major zero. Simon's back says, have you

607
00:28:27,079 --> 00:28:29,559
played the Xbox three sixty game Secret Service?

608
00:28:29,720 --> 00:28:30,359
Speaker 1: I have not.

609
00:28:30,680 --> 00:28:33,440
Speaker 3: Is that like Matt Roy's Alpha Protocol? Because that's like

610
00:28:33,440 --> 00:28:34,359
what it makes me think of?

611
00:28:35,240 --> 00:28:37,000
Speaker 1: What is the super chat again? I'm sorry, I was

612
00:28:37,039 --> 00:28:38,799
reading chat when you were when you're talking about was

613
00:28:38,799 --> 00:28:39,039
being a.

614
00:28:39,000 --> 00:28:41,680
Speaker 3: Bad played the Xbox three sixty game Secret Service?

615
00:28:42,640 --> 00:28:45,119
Speaker 1: No? Okay, yeah that I did hear it, and I

616
00:28:45,160 --> 00:28:49,079
just didn't register that Xbox three sixty game called Secret Service.

617
00:28:49,359 --> 00:28:50,920
I've not played that, but I'm sure it is just

618
00:28:50,920 --> 00:28:52,640
like Matt Rory's Alpha Protocol.

619
00:28:52,680 --> 00:28:56,160
Speaker 3: You think you're right, Let's see here now, el Greg says,

620
00:28:56,240 --> 00:28:59,119
it's funny how Jeff always agrees with whatever. Dan says,

621
00:28:59,200 --> 00:29:01,559
it's only the two of them. I'm expecting Jeff to

622
00:29:01,599 --> 00:29:05,799
come back with let's hair next week. It is true,

623
00:29:06,079 --> 00:29:06,440
it is.

624
00:29:07,039 --> 00:29:10,640
Speaker 1: There's always a chance, there's always a possibility. Yeah, yeah,

625
00:29:10,680 --> 00:29:13,240
you guys are gonna see the depths of that. I think.

626
00:29:13,359 --> 00:29:21,599
Speaker 3: Actually that was my idea, Mike You o'lear says, Oh,

627
00:29:21,640 --> 00:29:25,640
I like this. Hello from Disney's Caribbean Beach Resort. I

628
00:29:25,680 --> 00:29:27,559
have to wake up at two am for my five

629
00:29:27,640 --> 00:29:31,920
K tomorrow. Good night from Disney's Caribbean Beach Resort. Oh, nice,

630
00:29:32,160 --> 00:29:35,319
have fun at the five K Caribbean Beach Resort. It's

631
00:29:35,359 --> 00:29:39,519
a fantastic hotel, very pretty easy access to the skylines.

632
00:29:39,599 --> 00:29:42,400
You can get to Epcot in Hollywood studios very easily,

633
00:29:42,440 --> 00:29:45,599
as a very nice pool as well. Hope you haven't fun, mikey.

634
00:29:45,720 --> 00:29:47,960
Speaker 1: Yeah, enjoy enjoy it and sleep soundly.

635
00:29:49,119 --> 00:29:51,839
Speaker 3: Taco Bellmont says, appreciate the long day of streams.

636
00:29:51,880 --> 00:29:52,160
Speaker 1: Guys.

637
00:29:52,559 --> 00:29:55,319
Speaker 3: Thanks, you are welcome, Taco.

638
00:29:55,880 --> 00:29:58,960
Speaker 1: That was the Kirby thing, wasn't this morning? Right? That

639
00:29:59,160 --> 00:30:01,920
was this morning? No way? And I'll tell you what

640
00:30:02,480 --> 00:30:02,960
I'll tell you.

641
00:30:03,000 --> 00:30:04,799
Speaker 3: Like, look, most people liked it, but of course there's

642
00:30:04,839 --> 00:30:06,240
some comments and they used to get doubled.

643
00:30:06,279 --> 00:30:08,480
Speaker 1: But like people are like, why you guys so mean?

644
00:30:08,640 --> 00:30:09,839
Why are you guys so nicative?

645
00:30:10,119 --> 00:30:10,279
Speaker 3: Oh?

646
00:30:10,359 --> 00:30:12,720
Speaker 1: They were like that I did if you Yeah, if

647
00:30:12,720 --> 00:30:14,279
you were going to say something, I thought it was

648
00:30:14,319 --> 00:30:16,559
going to be why do you guys even spend your

649
00:30:16,559 --> 00:30:18,240
time doing this? This is a waste of time. That's

650
00:30:18,279 --> 00:30:21,039
what I was expecting. People want to me. You didn't

651
00:30:21,039 --> 00:30:22,839
want to, and I'm like, we wanted to. We're just

652
00:30:22,839 --> 00:30:24,920
having a little fun. Calm down.

653
00:30:25,160 --> 00:30:28,960
Speaker 3: Yeah, well we don't have to be cheerleaders twenty four sections.

654
00:30:30,960 --> 00:30:32,599
Speaker 2: You just stop reading comments.

655
00:30:33,440 --> 00:30:38,079
Speaker 1: Ah, it's not gonna happen. Guy'll eventually he'll read enough

656
00:30:38,119 --> 00:30:41,079
that like because nine love Mike, right, we all know this.

657
00:30:41,680 --> 00:30:44,519
He will eternalize enough of the one percent. Often it's

658
00:30:44,559 --> 00:30:46,960
like less than that. Eventually it'll break him, but for

659
00:30:47,039 --> 00:30:48,559
now he needs it stlf him.

660
00:30:49,319 --> 00:30:51,359
Speaker 2: I would say.

661
00:30:52,240 --> 00:30:54,720
Speaker 1: I was like, God, guy, sacrifice not your father. It's okay.

662
00:30:54,759 --> 00:30:57,680
I know he's nice, but he's like, but he will

663
00:30:57,720 --> 00:30:59,319
fuck you if you if you comment good enough?

664
00:30:59,319 --> 00:31:04,400
Speaker 3: Though, for sure, prouse this. I've watched every show today.

665
00:31:04,720 --> 00:31:08,920
Please show cat. I tried I tried to find the cat.

666
00:31:09,240 --> 00:31:12,200
He still found his little nook underneath the sink, underneath

667
00:31:12,240 --> 00:31:15,119
the cabinet, and he's like purrs when we come close.

668
00:31:15,200 --> 00:31:17,359
He's been out a couple of times now, but I

669
00:31:17,359 --> 00:31:20,319
think he's still I was told he was out earlier,

670
00:31:20,720 --> 00:31:23,119
and then I was on the voicemail dump truck and

671
00:31:23,200 --> 00:31:25,240
laughed too loud and scared him away.

672
00:31:25,640 --> 00:31:28,079
Speaker 1: So he might be scared of me right now. He'll

673
00:31:28,119 --> 00:31:30,720
he'll get over that real fast. He'll do it dep

674
00:31:31,000 --> 00:31:33,519
Oh yeah, exactly. I'm like, let's like, really, it's gonna

675
00:31:33,559 --> 00:31:37,279
be over, gonna like submersive immersion therapy. We're just gonna

676
00:31:37,319 --> 00:31:39,480
sink him in all of my screaming and eventually he'll

677
00:31:39,519 --> 00:31:40,480
just get used to it.

678
00:31:40,519 --> 00:31:42,400
Speaker 3: Has there been any cat on cat action yet?

679
00:31:43,039 --> 00:31:46,559
Speaker 1: They are curious about each other. They hissed a little bit,

680
00:31:46,559 --> 00:31:50,119
but that's like super normal. But they mostly just seem like, hey,

681
00:31:50,200 --> 00:31:52,240
like I want to just find out about you. I

682
00:31:52,279 --> 00:31:53,759
want to see what's going on. That's it.

683
00:31:55,079 --> 00:31:58,480
Speaker 3: Next up is from oh Gregg says, do local co

684
00:31:58,559 --> 00:32:01,160
op games work in the busy Hawk Shuffler?

685
00:32:02,359 --> 00:32:06,160
Speaker 1: They do, And I definitely thought about this again for

686
00:32:07,119 --> 00:32:10,119
obamaiton we are going to have an incentive where you

687
00:32:10,200 --> 00:32:13,880
can recommend a game, suggest a game, likely get a

688
00:32:13,920 --> 00:32:17,359
game into a nightmare shuffler that will happen at two am,

689
00:32:17,759 --> 00:32:19,880
and I'm asking people to submit things that are an

690
00:32:19,920 --> 00:32:24,519
assault on the senses. Co Op games are possible. I

691
00:32:24,559 --> 00:32:26,240
don't think we're going to do any co op games

692
00:32:26,279 --> 00:32:29,079
because what we're planning to do is pass one controller

693
00:32:29,119 --> 00:32:31,839
around as we do this, so as it goes from

694
00:32:31,839 --> 00:32:34,240
one game, it'll go to another person. And if one

695
00:32:34,279 --> 00:32:36,279
of the games in there's local cop now suddenly we

696
00:32:36,319 --> 00:32:38,240
have to scramble for the controllers. It's just a bit

697
00:32:38,279 --> 00:32:39,480
too complicated.

698
00:32:40,359 --> 00:32:43,160
Speaker 3: The Achara Wolf says, just to clarify my movie watching,

699
00:32:43,240 --> 00:32:45,359
I've watched movies before. I just went from watching five

700
00:32:45,400 --> 00:32:47,680
to six a year to hitting fifty seven this year,

701
00:32:48,160 --> 00:32:50,319
went from casual to pro.

702
00:32:50,880 --> 00:32:53,839
Speaker 1: That makes sense that I could see how you would

703
00:32:53,839 --> 00:32:57,559
describe that as I've begun watching movies five to seven

704
00:32:57,680 --> 00:32:59,599
is like I just happen to go to the movies

705
00:32:59,640 --> 00:33:01,640
every once in a while, as like one of those

706
00:33:01,640 --> 00:33:04,400
things you do, like go on walks or something. But

707
00:33:04,440 --> 00:33:07,759
if you started like hiking, you know, fifty seven miles

708
00:33:07,799 --> 00:33:10,079
a month or something like that, then yes, now you're

709
00:33:10,119 --> 00:33:12,720
a hiker and now you're a movie watcher. I agree.

710
00:33:13,079 --> 00:33:14,680
Speaker 3: I did take like part of my thing with movies,

711
00:33:14,680 --> 00:33:17,079
Like maybe I'll get into movies when I'm in my eighties.

712
00:33:17,119 --> 00:33:19,799
When playing VA games is actually difficult, they're watching movies

713
00:33:19,839 --> 00:33:21,640
still pretty easy at that point, you know.

714
00:33:22,200 --> 00:33:26,240
Speaker 1: Yep, yeah, thats right exactly. Your hands can be blown off,

715
00:33:26,279 --> 00:33:29,480
but you can still watch the movie. Although my vision loss,

716
00:33:29,519 --> 00:33:32,559
hearing loss, I don't know. Maybe watching let's crank it up.

717
00:33:32,640 --> 00:33:34,240
That's why my grandpa, my grandpa lived with us.

718
00:33:34,359 --> 00:33:36,200
Speaker 3: He just you can always tell me he's watching TV

719
00:33:36,240 --> 00:33:38,079
because it was incredibly loud.

720
00:33:39,000 --> 00:33:39,640
Speaker 1: It was great.

721
00:33:40,799 --> 00:33:45,359
Speaker 3: Zero says, okay, how about Giant on Magic Eye MUDs? Boy,

722
00:33:45,400 --> 00:33:47,880
I do like Magic Eye on the Bonus Dump for

723
00:33:47,960 --> 00:33:50,759
the dump truck. We did do a little Magic Eye

724
00:33:50,839 --> 00:33:53,799
race or test, and I think I impressed everybody.

725
00:33:54,000 --> 00:33:59,079
Speaker 1: I was very good. Yes, the thing you control it?

726
00:34:00,279 --> 00:34:00,920
What's that? Christian?

727
00:34:01,000 --> 00:34:02,920
Speaker 2: Can you focus your eyes on command?

728
00:34:05,039 --> 00:34:06,720
Speaker 3: It's not even that I unfocused them. I could just

729
00:34:06,799 --> 00:34:10,639
move them independently of each other. I could just cross

730
00:34:10,639 --> 00:34:11,679
them easily to do it.

731
00:34:12,440 --> 00:34:14,079
Speaker 1: So yeah, a little bit, but it's like very subtle,

732
00:34:14,119 --> 00:34:16,760
like I don't even see his eyes moving, but they

733
00:34:16,760 --> 00:34:19,519
are right. It's easy. I could do it.

734
00:34:19,559 --> 00:34:22,000
Speaker 3: I could literally within a second look at one and

735
00:34:22,079 --> 00:34:24,199
tell you what's in it. I want, like I definitely,

736
00:34:24,239 --> 00:34:25,440
I just like one of them all laid out, so

737
00:34:25,440 --> 00:34:28,800
I just go down the line and like like Bunny, Camel, Saturn,

738
00:34:28,960 --> 00:34:30,000
they just go through.

739
00:34:29,840 --> 00:34:34,159
Speaker 1: All them they are. I'm I'm gonna set that up

740
00:34:34,159 --> 00:34:35,599
for the bombaiton. I had that on my list.

741
00:34:36,760 --> 00:34:39,880
Speaker 3: Question Mark says, it's awesome here Mike is bringing mugs

742
00:34:39,920 --> 00:34:42,960
back for the bombiton. What a great idea. That's definitely happening.

743
00:34:43,000 --> 00:34:44,840
You guys can say all sorts of lies if you.

744
00:34:44,840 --> 00:34:46,880
Speaker 1: Want to feel good about them. I guess I don't know.

745
00:34:47,320 --> 00:34:49,159
Did anyone actually do the thing that Dan said and

746
00:34:49,199 --> 00:34:51,280
went on Reddit and said that you were actually bad

747
00:34:51,320 --> 00:34:52,000
at magic guy?

748
00:34:52,760 --> 00:34:54,119
Speaker 3: I don't think so. I didn't check. Oh, I'm not

749
00:34:54,159 --> 00:34:55,519
supposed to read the comments, so.

750
00:34:57,119 --> 00:35:01,280
Speaker 1: Right, I've never said that you do what you want, Mike.

751
00:35:01,320 --> 00:35:03,079
I want to make it clear you read all the

752
00:35:03,079 --> 00:35:03,840
comments you want.

753
00:35:04,760 --> 00:35:06,960
Speaker 2: No one has to you know that coming was gonna

754
00:35:06,960 --> 00:35:08,480
He's gonna show up. It's like, do you know that

755
00:35:08,679 --> 00:35:11,159
hurts your eyes? Are you are you making you're gonna

756
00:35:11,199 --> 00:35:12,320
make now.

757
00:35:12,639 --> 00:35:15,840
Speaker 3: John Baum, Yeah, yeah, it's gonna be like what I

758
00:35:15,920 --> 00:35:18,039
whacked my nose hairs and people can explain how actually

759
00:35:18,039 --> 00:35:18,840
I'm gonna die.

760
00:35:19,519 --> 00:35:22,000
Speaker 1: Uh oh, both says.

761
00:35:22,039 --> 00:35:26,079
Speaker 3: All the stars week Trek Wars, Craft and Dan has

762
00:35:26,119 --> 00:35:27,440
to play Star Citizen.

763
00:35:27,719 --> 00:35:32,880
Speaker 1: I like it for the thon Large Hole Penis. I

764
00:35:33,000 --> 00:35:34,960
like that all the stars are here weak and it's

765
00:35:35,039 --> 00:35:37,079
just all the various games have star in the title.

766
00:35:37,119 --> 00:35:39,039
Speaker 3: I almost feel like Star Wars should be exempted. It's

767
00:35:39,079 --> 00:35:39,400
too weak.

768
00:35:39,440 --> 00:35:41,920
Speaker 1: There's too many. Yeah, yes, and put that to the side.

769
00:35:41,960 --> 00:35:44,360
All the other stars are here, yeah yeah, give me

770
00:35:44,400 --> 00:35:46,920
Star Control too. Instead. I'll play some Star Control too,

771
00:35:46,960 --> 00:35:49,199
Yeah of course. Yeah.

772
00:35:49,079 --> 00:35:52,559
Speaker 3: Uh The Wolf says also Jeff, I've seen Collateral. Michael

773
00:35:52,599 --> 00:35:55,960
Man is my favorite director. He Collateral, Thief are Alzheimer's.

774
00:35:55,960 --> 00:35:57,960
His production stories are hilarious.

775
00:35:58,679 --> 00:36:02,239
Speaker 1: Hell yeah, that's awesome. Collateral is fantastic. I'm glad to

776
00:36:02,239 --> 00:36:02,800
hear you like it.

777
00:36:03,400 --> 00:36:05,920
Speaker 3: Tender says, how does it feel knowing the same person

778
00:36:05,960 --> 00:36:08,559
who does your music now has music in a Pokemon game?

779
00:36:08,719 --> 00:36:13,320
Speaker 1: Yeah? How awesome is that that? Yeah?

780
00:36:13,639 --> 00:36:18,199
Speaker 3: And the music in that Pokemon Legends game is fantastic,

781
00:36:18,639 --> 00:36:19,960
So yeah, super proud of them.

782
00:36:20,159 --> 00:36:24,239
Speaker 1: I mean, it's just incredibly talented. His rearrangements of music

783
00:36:24,400 --> 00:36:26,519
is worthy of being in a Pokemon game, and you

784
00:36:26,519 --> 00:36:28,280
know it's cool with Pokemon has done this before, right,

785
00:36:28,320 --> 00:36:31,960
they worked with Toby Fox. So just a cool thing

786
00:36:31,960 --> 00:36:32,880
that that company does.

787
00:36:34,679 --> 00:36:38,000
Speaker 3: Hideo Kojima says, Jeff, how about them Red Wings? Are

788
00:36:38,000 --> 00:36:40,280
they going to be less popular like I try to

789
00:36:40,360 --> 00:36:41,519
make my games?

790
00:36:43,239 --> 00:36:45,280
Speaker 1: Uh? Yeah, I mean they're going to work hard to

791
00:36:45,360 --> 00:36:47,400
be as unlikable as possible. I can tell you what.

792
00:36:47,519 --> 00:36:49,000
I don't like them very much right now.

793
00:36:49,079 --> 00:36:52,599
Speaker 3: So so yeah, Cody Bishop says, this whole AI push

794
00:36:52,719 --> 00:36:55,519
and dehumanization of employees is turned me off of Xbox

795
00:36:55,760 --> 00:36:58,360
and I am trading too my Xboxes into games Stop

796
00:36:58,480 --> 00:37:00,360
and canceling game Pass.

797
00:37:00,880 --> 00:37:04,119
Speaker 1: Yeah. I mean, I don't blame you. I don't blame you.

798
00:37:04,599 --> 00:37:09,440
And it's kind of hard to like explain it from

799
00:37:09,440 --> 00:37:12,960
a position of being sympathetic to Xbox. It is just like,

800
00:37:13,559 --> 00:37:15,239
it is what it is, and I don't like any

801
00:37:15,320 --> 00:37:18,000
of it. And my point of view is almost always

802
00:37:18,159 --> 00:37:20,039
when I look at a company, is anything that they're

803
00:37:20,079 --> 00:37:22,760
doing going to get me more cool video games? That's

804
00:37:22,880 --> 00:37:26,280
usually my agenda that I am trying to push on

805
00:37:26,320 --> 00:37:29,880
this industry, and I don't believe Xbox is on a

806
00:37:29,960 --> 00:37:31,400
pathway to doing anything like that.

807
00:37:32,880 --> 00:37:35,480
Speaker 3: From Cody says help, I'm addicted to true crime shows

808
00:37:35,480 --> 00:37:39,039
on Netflix and Hulu. Real Nightmare on Elm Street shows

809
00:37:39,079 --> 00:37:42,320
true crimes that opened on Elm Streets in US, A

810
00:37:43,079 --> 00:37:44,000
real show.

811
00:37:44,039 --> 00:37:45,800
Speaker 1: I bet it is. That's incredible. And there's like an

812
00:37:45,840 --> 00:37:48,199
Elm Street like every ten feet in America, So yeah,

813
00:37:48,239 --> 00:37:51,360
that's like that's good. Mart Luther King Junior Boulevard right

814
00:37:51,599 --> 00:37:55,400
at one in every city. For sure. I can't do

815
00:37:55,480 --> 00:37:59,000
true crime shows. I just can't. No me neither. I

816
00:37:59,039 --> 00:38:03,079
actively don't want it right. I listened to that first

817
00:38:03,079 --> 00:38:06,199
season of Serial but everyone did so I guess who

818
00:38:06,280 --> 00:38:09,199
did it? Yeah, I said everyone, not nobody's out.

819
00:38:11,400 --> 00:38:16,400
Speaker 3: Uh And then Willow says, mug been, naughty mug, naughty mug, mug,

820
00:38:16,480 --> 00:38:18,559
naughty mug, mug, muggy.

821
00:38:18,639 --> 00:38:20,400
Speaker 1: Am. I just gonna be bullied for the rest of them.

822
00:38:20,440 --> 00:38:21,880
Speaker 3: I'm trying to help you all.

823
00:38:23,599 --> 00:38:27,639
Speaker 1: They break. We looked we can do. You could just

824
00:38:27,760 --> 00:38:29,320
let us do it, Mike, you could just let us.

825
00:38:29,360 --> 00:38:31,800
I'll let you do nothing. I'm trying to help you all.

826
00:38:31,920 --> 00:38:35,639
Let me help you, Ji says said this elsewhere.

827
00:38:35,679 --> 00:38:38,440
Speaker 3: Mike, please record your brisket joke a few times to

828
00:38:38,480 --> 00:38:41,880
play on repeat in the noob Soul. We don't really

829
00:38:41,920 --> 00:38:44,000
we don't really have a Noobsul. We have something else.

830
00:38:44,320 --> 00:38:46,239
Uh that's happening.

831
00:38:45,960 --> 00:38:48,920
Speaker 1: And it would actually be way worse if Jan were

832
00:38:48,960 --> 00:38:53,119
to insert the barbecue joke into that. Actually, yeah, so

833
00:38:53,360 --> 00:38:56,480
hopefully he doesn't hear this. That's it from the super Chester.

834
00:38:56,599 --> 00:38:57,840
Speaker 3: Now, if you all want to send in any more,

835
00:38:57,840 --> 00:38:59,599
we will read them before the end of the show.

836
00:38:59,639 --> 00:39:01,320
Thank you so much, Jeff back to you.

837
00:39:02,000 --> 00:39:05,360
Speaker 1: Thanks. All right, let's take another break. We're gonna come back.

838
00:39:05,360 --> 00:39:08,559
We're gonna do the Mount Rushmore of Obsidian Games. Right

839
00:39:08,599 --> 00:39:14,920
after this all right game mess decides, we continue on

840
00:39:15,440 --> 00:39:20,199
with our Mount Rushmore of Obsidian Games. Mike, you threw

841
00:39:20,199 --> 00:39:22,519
out this idea into our discord earlier, and I was like, oh, yeah,

842
00:39:22,559 --> 00:39:24,880
you know what, that's a studio that I've really really

843
00:39:24,960 --> 00:39:29,000
kind of come to love early on. I remember them

844
00:39:29,039 --> 00:39:32,639
as the studio that did the Broken Star Wars Nights

845
00:39:32,639 --> 00:39:35,519
of the Old Republic sequel, and it was like, that's

846
00:39:35,599 --> 00:39:37,079
kind of I kept that in my head for a

847
00:39:37,119 --> 00:39:39,039
little bit and then overtime, it's like, oh no, they

848
00:39:39,039 --> 00:39:41,000
were doing interesting games, and even when they were kind

849
00:39:41,000 --> 00:39:43,639
of rushed and put out broken stuff, maybe their games

850
00:39:43,679 --> 00:39:45,840
were more interesting than just about anything else happening in

851
00:39:45,880 --> 00:39:48,719
the space. And now they're this prolific studio that is

852
00:39:48,800 --> 00:39:52,440
a little bit of a crown jewel for Xbox. I am.

853
00:39:52,719 --> 00:39:55,280
I consider myself a fan. How about you?

854
00:39:55,320 --> 00:39:58,760
Speaker 3: No, absolutely, you know, just because the first they were

855
00:39:58,800 --> 00:40:00,960
kind of making like the sequels that other studios didn't

856
00:40:01,000 --> 00:40:03,400
want to make, like they didn't, you know, never Winter

857
00:40:03,559 --> 00:40:07,920
Nights to Kotor to a Dungeon Siege three was apparently

858
00:40:07,960 --> 00:40:11,400
Upsidian Enter Team, even New Vegas.

859
00:40:12,159 --> 00:40:13,079
Speaker 1: It's kind of like that.

860
00:40:13,800 --> 00:40:17,760
Speaker 3: Then they you know, they did some interesting stuff since then,

861
00:40:17,840 --> 00:40:20,840
a lot of cool stuff. I think that they are

862
00:40:21,280 --> 00:40:24,360
maybe even if they aren't always the sexy SRPG developed,

863
00:40:24,360 --> 00:40:26,920
I think they've been the most consistent and interesting for

864
00:40:26,960 --> 00:40:27,599
a while now.

865
00:40:27,760 --> 00:40:29,840
Speaker 1: Right, they have a strong voice of like this is

866
00:40:29,880 --> 00:40:31,679
how we the kinds of games we want to make

867
00:40:31,679 --> 00:40:33,960
in terms of like the abilities that characters are, that

868
00:40:34,000 --> 00:40:38,719
players have, and the writing and the NBC's having certain

869
00:40:38,760 --> 00:40:41,679
options and things like that. This is also you know,

870
00:40:41,800 --> 00:40:43,679
City is a lot of people who were previously Black

871
00:40:43,719 --> 00:40:46,199
Aisle Games or Black Isle Studios. I think it was

872
00:40:46,239 --> 00:40:49,599
black Out Studios and they did stuff like playing Planescape

873
00:40:49,840 --> 00:40:52,760
Torment and boulders Gate two, so it goes way back.

874
00:40:52,800 --> 00:40:55,280
But we're just doing Obsidian Games, right, Mike. That's the

875
00:40:55,280 --> 00:40:57,760
plan because we want to, like foks some games that

876
00:40:57,760 --> 00:41:00,599
we I haven't played a lot of Black House Games either.

877
00:41:00,639 --> 00:41:01,679
I think you were saying the same thing.

878
00:41:01,679 --> 00:41:03,480
Speaker 3: I don't want to do Blackout games because I'm deeply

879
00:41:03,519 --> 00:41:05,880
ashamed that I haven't played Planescape Torment yet, and it's

880
00:41:06,039 --> 00:41:07,199
very high on my to do list.

881
00:41:07,400 --> 00:41:09,559
Speaker 1: That's one I've also wanted to try because I just

882
00:41:09,800 --> 00:41:11,559
you hear nothing, but like for people who played it,

883
00:41:11,599 --> 00:41:14,000
they talk about it with a reverent tone, and I

884
00:41:14,079 --> 00:41:16,480
was like, I want to see that for myself. My

885
00:41:16,519 --> 00:41:19,599
understanding is people really like the story in that one. Okay, well,

886
00:41:19,639 --> 00:41:21,760
all right With that in mind, where should we start

887
00:41:21,800 --> 00:41:24,840
with the mount rushmore of Obsidian Games?

888
00:41:25,039 --> 00:41:30,079
Speaker 3: Yeah, we could, like I don't think we could start

889
00:41:30,119 --> 00:41:32,639
with Kilde toor two, which is interesting. It's their first

890
00:41:32,679 --> 00:41:37,079
game that released. It's like it's liked better now than

891
00:41:37,119 --> 00:41:39,280
it was at launch, partly because there's, you know, a

892
00:41:39,320 --> 00:41:42,840
fan mod that fixed it, which is a little bit

893
00:41:42,840 --> 00:41:45,880
of a strange thing to take stock of, right, Yeah,

894
00:41:46,440 --> 00:41:51,679
a little bit. But also, I don't know, there's it's

895
00:41:51,719 --> 00:41:52,400
not their fault.

896
00:41:52,400 --> 00:41:54,639
Speaker 1: In a lot of these situations, they were rushed, they

897
00:41:54,639 --> 00:41:58,360
did have limited budgets, and so like in this case

898
00:41:58,519 --> 00:42:00,719
and in fall Out New Vegas's case, they both kind

899
00:42:00,760 --> 00:42:03,559
of were or both those situations, it's like, yeah, that's dude,

900
00:42:04,000 --> 00:42:08,639
things set against them in some ways. Let's I mean,

901
00:42:08,719 --> 00:42:10,760
let's at least put Kotor two up there for now.

902
00:42:11,119 --> 00:42:13,519
I think there's a chance that goes onto the final list.

903
00:42:13,679 --> 00:42:14,079
I think so.

904
00:42:14,519 --> 00:42:16,320
Speaker 3: I've always liked I'd always really like the look of

905
00:42:16,360 --> 00:42:18,239
the main Sith guy that's on like the box are

906
00:42:18,320 --> 00:42:20,079
for that game, when it looks like a syth.

907
00:42:20,440 --> 00:42:24,079
Speaker 1: That's a good design. Yep, all right, with that out

908
00:42:24,119 --> 00:42:25,440
of the way, I'll do fall Out in New Vegas.

909
00:42:25,480 --> 00:42:29,639
I think that's the uh kind of obvious Obsidian call

910
00:42:29,679 --> 00:42:31,679
out of the one that people just really love. I've

911
00:42:31,679 --> 00:42:33,280
played some of it now, I've not played through all

912
00:42:33,280 --> 00:42:35,480
of it. I want to get back to it, but

913
00:42:35,880 --> 00:42:38,639
you could just tell the factions are so well written,

914
00:42:38,840 --> 00:42:42,280
and never having a good choice feels very right for

915
00:42:42,360 --> 00:42:44,679
fallout like you shouldn't if there shouldn't ever be like

916
00:42:44,719 --> 00:42:47,559
the right answer the whole plant is is you know,

917
00:42:48,159 --> 00:42:50,559
we got here because humans couldn't make things work and

918
00:42:50,559 --> 00:42:52,760
couldn't figure things out. And I'm glad the game sort

919
00:42:52,800 --> 00:42:55,920
of runs with that that uh you know idea that ethos.

920
00:42:56,559 --> 00:42:57,800
It's a ton of fun. Uh.

921
00:42:57,920 --> 00:43:00,159
Speaker 3: It got deemed apt at launch because it was buggy,

922
00:43:00,400 --> 00:43:01,760
which is something to happen with a lot of ob

923
00:43:01,800 --> 00:43:04,719
City and games at launch back in the day. But

924
00:43:04,840 --> 00:43:06,559
you know, a lot that's been ironed out now and

925
00:43:06,599 --> 00:43:08,280
you just have this very good I think it is

926
00:43:09,119 --> 00:43:13,519
the best of those right of what was going on

927
00:43:13,559 --> 00:43:15,760
with these kind of first person style RPGs that we

928
00:43:15,760 --> 00:43:18,199
were getting at that time that we're really thriving at

929
00:43:18,239 --> 00:43:22,760
that time. New Vegas itself super cool. Just love exploring

930
00:43:22,760 --> 00:43:25,159
that to go into all these casinos. It is just

931
00:43:25,559 --> 00:43:27,840
you know, it's this big game and it still manages

932
00:43:27,880 --> 00:43:31,360
to feel dense. It's incredibly interesting, and it's wild that

933
00:43:31,400 --> 00:43:33,880
they kind of just came in as like the studios

934
00:43:33,880 --> 00:43:36,599
like you reuse these this engine and assets to make

935
00:43:36,639 --> 00:43:39,360
your own kind of sequel while these people are making

936
00:43:39,440 --> 00:43:41,840
Skyrim and they made such a good game.

937
00:43:41,960 --> 00:43:46,000
Speaker 1: It's super impressive. Yep, all right, what would you add next?

938
00:43:48,639 --> 00:43:51,800
Speaker 3: Actually, I think I would add South Park the Stick

939
00:43:51,840 --> 00:43:56,679
of Truth ooh okay, which is one of the best

940
00:43:56,719 --> 00:44:00,400
licensed games ever. It's definitely the best in terms of

941
00:44:00,519 --> 00:44:02,800
just looking like the show and part of that has happens.

942
00:44:02,840 --> 00:44:04,880
Speaker 1: That's just the kind of the way South Park is.

943
00:44:05,079 --> 00:44:07,519
Speaker 3: We just had the technology to make gets right look

944
00:44:07,639 --> 00:44:10,239
like that, of course, but you know, they had the

945
00:44:10,320 --> 00:44:12,599
ability to work with the people in that show, so

946
00:44:12,639 --> 00:44:15,760
it just is so authentic to that. Then they also

947
00:44:15,800 --> 00:44:18,239
made a very fun RPG with it. They you know,

948
00:44:18,320 --> 00:44:22,239
smartly went the Mario RPG route with the combat, which

949
00:44:22,280 --> 00:44:24,079
is a perfect fit for that.

950
00:44:25,199 --> 00:44:25,400
Speaker 1: You know.

951
00:44:26,000 --> 00:44:28,719
Speaker 3: Another studio made the Fracture Buttthole the sequel, which is

952
00:44:28,760 --> 00:44:30,800
pretty good but not as good as Stick of Truth.

953
00:44:30,800 --> 00:44:34,599
Stick of Truth is just fantastic. They absolutely killed it

954
00:44:34,639 --> 00:44:35,400
with that assignment.

955
00:44:35,960 --> 00:44:39,400
Speaker 1: Yeah, that's when we're just like, oh, they executed so

956
00:44:39,559 --> 00:44:42,079
well on this idea of like you know, you you

957
00:44:42,119 --> 00:44:44,599
will hear licensed games get announced to be like, oh,

958
00:44:44,639 --> 00:44:46,519
if they did it this way, that could really work,

959
00:44:46,559 --> 00:44:48,559
and it's like, oh, this is exactly that. They just

960
00:44:48,639 --> 00:44:52,159
really came through with every idea kind of fulfilling their

961
00:44:52,480 --> 00:44:54,880
goal there of making it feel like a living version

962
00:44:54,920 --> 00:44:58,440
of the TV show. Yeah, you know, the sequel is

963
00:44:58,480 --> 00:45:00,559
pretty good, but that wasn't them, right, stuff kind of

964
00:45:00,559 --> 00:45:02,800
took that over and yeah, it wasn't them.

965
00:45:03,400 --> 00:45:05,360
Speaker 3: Yeah, gosh, who made Now I need to see who

966
00:45:05,440 --> 00:45:06,679
that made the Fracture Buzzle?

967
00:45:07,119 --> 00:45:09,440
Speaker 1: Was it just like an internal Ubisoft studio or team

968
00:45:09,519 --> 00:45:12,840
or something like that. I can't remember, but no, the

969
00:45:13,400 --> 00:45:16,400
first one's definitely the better anyhow, and obsiding in that

970
00:45:16,800 --> 00:45:18,840
credit for that, Yeah, yeah, you'd be soft.

971
00:45:18,840 --> 00:45:22,320
Speaker 3: San Francisco made the Fractured Butthole and it's not a

972
00:45:22,360 --> 00:45:25,039
bad game, but yeah, there was Sick of Truth. It's

973
00:45:25,079 --> 00:45:27,760
just one of the best South Park things out there

974
00:45:27,800 --> 00:45:30,920
that that was a franchise that had notoriously bad video

975
00:45:31,000 --> 00:45:33,880
games up until that point, so it was a really

976
00:45:33,920 --> 00:45:36,280
cool thing to see.

977
00:45:36,159 --> 00:45:39,360
Speaker 1: All right. I I think I probably would go with

978
00:45:39,360 --> 00:45:41,199
one of the more modern games at this point, so

979
00:45:41,760 --> 00:45:45,599
either the Outer Worlds or Avowed maybe a Vouts too recent,

980
00:45:46,159 --> 00:45:48,800
and so I think I'll go with the Outer Worlds,

981
00:45:48,800 --> 00:45:51,480
a game I do like, and I think it shows

982
00:45:51,519 --> 00:45:55,519
like they were capable of of taking something like hey,

983
00:45:55,599 --> 00:45:58,079
fall Out in Space and kind of delivering on that

984
00:45:58,320 --> 00:46:02,199
idea in a way that was confined, constrained by budget concerns,

985
00:46:02,920 --> 00:46:05,239
while still focusing very much on what they do well,

986
00:46:05,280 --> 00:46:07,679
which is, you know, writing characters and giving players options.

987
00:46:07,719 --> 00:46:09,920
I think Out of Worlds two is a much like

988
00:46:09,960 --> 00:46:14,199
a noticeably better game, but that is far too recent

989
00:46:14,280 --> 00:46:15,960
for a mount rushmore. So I'll go with the outer

990
00:46:16,000 --> 00:46:16,639
world to now.

991
00:46:17,199 --> 00:46:19,679
Speaker 3: Oh but what about the actual right answer from the

992
00:46:19,719 --> 00:46:21,960
more modern era Jeff Pentiment.

993
00:46:23,000 --> 00:46:26,119
Speaker 1: Ah shit, holy god, yeah, okay, well that's that Actually,

994
00:46:26,119 --> 00:46:30,760
that's them, that's them. Holy crap, that's right, that is

995
00:46:30,840 --> 00:46:36,880
and you're right, that's by far right answer. Rights.

996
00:46:36,960 --> 00:46:42,800
Speaker 3: Wow that we got this game actually from Microsoft, And

997
00:46:44,039 --> 00:46:46,159
uh gosh, you know, I have some issues, like I

998
00:46:46,320 --> 00:46:50,239
wish it was almost more gamified. But the style is

999
00:46:50,280 --> 00:46:54,159
so cool, the storytelling is so good. Gosh, just really

1000
00:46:54,320 --> 00:46:57,440
neat characters. Just yeah, just a delight to play through

1001
00:46:57,440 --> 00:46:57,800
that thing.

1002
00:46:58,320 --> 00:47:01,079
Speaker 1: Yeah, and I think that the way that they hit

1003
00:47:01,159 --> 00:47:03,840
the theme over and over again, over and over again, you know,

1004
00:47:03,880 --> 00:47:07,079
pentiment being a thing where art, when art gets covered

1005
00:47:07,159 --> 00:47:09,559
up by new art, and so when art, like historic

1006
00:47:09,800 --> 00:47:11,559
historians go back and look at a piece of art,

1007
00:47:11,760 --> 00:47:14,400
a painting, they sometimes can like do X rays and

1008
00:47:14,440 --> 00:47:17,079
see that there's oh, there's a canvas underneath here that

1009
00:47:17,159 --> 00:47:20,639
had a previous painting on that, and that is they

1010
00:47:20,800 --> 00:47:23,480
touch on that in terms of the reality that these

1011
00:47:23,559 --> 00:47:25,800
characters are living in, where it's like, hey, you are

1012
00:47:25,840 --> 00:47:31,360
in this agrarian society that has Roman ruins just like

1013
00:47:31,519 --> 00:47:33,599
five feet away from your house, and there's like all

1014
00:47:33,639 --> 00:47:36,440
this history buried right there, and you, as a person

1015
00:47:36,599 --> 00:47:39,119
have rebuilt your life in such a way that you

1016
00:47:39,159 --> 00:47:41,760
have a hidden history as well, buried underneath all of

1017
00:47:41,800 --> 00:47:44,079
these layers of paint you put on top of yourself.

1018
00:47:44,840 --> 00:47:46,960
And they touch on those things over and over again,

1019
00:47:47,039 --> 00:47:50,880
over and over again through various gameplay things, and I

1020
00:47:51,000 --> 00:47:53,440
just I don't know, it really hits me. It's a

1021
00:47:53,440 --> 00:47:57,159
game I think about constantly. It is. It is like

1022
00:47:57,239 --> 00:48:00,360
basically a book in some ways, but it's a much

1023
00:48:00,400 --> 00:48:02,239
more alive because it is a video games. It's a

1024
00:48:02,280 --> 00:48:05,519
kind of visual book or visual novel. If you want

1025
00:48:05,599 --> 00:48:08,840
a novelization that has been visualized and I don't trust it,

1026
00:48:09,000 --> 00:48:12,760
someone introduce something about it that was a good call. Okay, Well,

1027
00:48:12,760 --> 00:48:15,599
then how about like a vowed probably not going to

1028
00:48:15,639 --> 00:48:18,559
be considered for this, I don't know, get too fresh early.

1029
00:48:18,760 --> 00:48:22,159
Speaker 3: I would think more about Pillars of Eternity to be honest, which.

1030
00:48:22,039 --> 00:48:24,239
Speaker 1: Yeah, I was going to ask you about that.

1031
00:48:24,239 --> 00:48:27,119
Speaker 3: That this is a big part of the c RPG

1032
00:48:27,320 --> 00:48:29,920
revival that was happening at this time thanks to games

1033
00:48:29,920 --> 00:48:34,360
like the First Divinity, Original Sin and Shadow Run Returns

1034
00:48:34,400 --> 00:48:36,679
in a City and taking their cred not just you

1035
00:48:36,679 --> 00:48:39,159
know with the more modern games, but from Black Ayle

1036
00:48:39,480 --> 00:48:43,280
with CRPGs and putting that into something new and creating

1037
00:48:43,280 --> 00:48:45,559
a franchise that then you had Pillars of Eternity to

1038
00:48:45,639 --> 00:48:47,519
dead Fire and then a Vowed is a part of

1039
00:48:47,559 --> 00:48:51,239
that as well. It hasn't like it hasn't taken off

1040
00:48:51,239 --> 00:48:54,199
in a super mainstream way like a Boulder Skate three has,

1041
00:48:54,519 --> 00:48:58,480
but I think it absolutely hits that CRPG crowd very well.

1042
00:48:59,159 --> 00:49:03,280
Speaker 1: Yeah. I will give a shout out to Matthew Rory's

1043
00:49:03,280 --> 00:49:06,760
Alpha Protocol, a game that I think is a little

1044
00:49:06,800 --> 00:49:10,559
bit better than its reputation but also not great. Yeah,

1045
00:49:10,679 --> 00:49:15,360
kind of just ham strung in some key ways. Oh

1046
00:49:15,400 --> 00:49:17,239
go ahead, I was just gonda. They also did this

1047
00:49:17,280 --> 00:49:19,559
is a team else did Never Winter Nights too and

1048
00:49:19,599 --> 00:49:22,360
things like that or yeah, what they feel like they

1049
00:49:22,360 --> 00:49:24,519
did another sequel that even beyond the ones we've talked

1050
00:49:24,519 --> 00:49:27,599
about so far. Yeah, I think they did Ice Windale too,

1051
00:49:27,639 --> 00:49:28,920
as as Obsidian.

1052
00:49:29,079 --> 00:49:31,519
Speaker 3: I think, no, not as Obsidian that if that was them,

1053
00:49:31,519 --> 00:49:35,280
that was black Isle. Yeah, they dudges each three again

1054
00:49:35,440 --> 00:49:37,760
was one of them, But otherwise I think that's all

1055
00:49:37,800 --> 00:49:39,239
their weird sequels.

1056
00:49:39,639 --> 00:49:43,119
Speaker 1: Yeah, okay, uh, never Wonder Knights too, I thought was Obsidian.

1057
00:49:43,320 --> 00:49:45,280
Speaker 3: Yes, never one of Knights too is for sure? Okay,

1058
00:49:45,360 --> 00:49:50,480
okay them, It's just not Ice Windale to Okay, I

1059
00:49:50,480 --> 00:49:51,719
think it was black Isle.

1060
00:49:52,280 --> 00:49:54,480
Speaker 1: Okay, sounds good. All right? Anything else do you want

1061
00:49:54,480 --> 00:49:56,039
to add here before we go to try to whittle

1062
00:49:56,039 --> 00:49:56,639
it down to four?

1063
00:49:57,639 --> 00:50:00,400
Speaker 3: Just the best thing about uh, the best thing about

1064
00:50:00,400 --> 00:50:03,119
off a procol was, like that was the first industry

1065
00:50:03,119 --> 00:50:04,559
event I went to with you, when there was like

1066
00:50:04,559 --> 00:50:07,800
a little theater demonstration at that first Packs East or whatever. Yea,

1067
00:50:08,000 --> 00:50:11,760
we sat there and this gave off that's right, like

1068
00:50:11,800 --> 00:50:14,440
this game seems interesting but very ugly.

1069
00:50:16,840 --> 00:50:19,199
Speaker 1: Yeah, that's that's how I felt, too. And it turns

1070
00:50:19,199 --> 00:50:22,360
out that was exactly what that game is exactly except

1071
00:50:22,360 --> 00:50:24,079
for that, except for that shirt that was on the

1072
00:50:24,119 --> 00:50:27,119
wall that the guy always insulted right gay panther, gay

1073
00:50:27,199 --> 00:50:32,079
chee gay panther or something. Right.

1074
00:50:32,119 --> 00:50:34,760
Speaker 3: Oh, people do like Tyranny. I do know that, which

1075
00:50:34,760 --> 00:50:35,840
is I never touched that.

1076
00:50:36,000 --> 00:50:37,519
Speaker 1: Yeah, I don't. I don't. I don't even really know

1077
00:50:37,559 --> 00:50:40,039
what it is. Like I I remember it being like, oh,

1078
00:50:40,079 --> 00:50:42,679
this is a morally complex game. But I'm like, yeah,

1079
00:50:42,719 --> 00:50:44,880
that's all these RPGs. So I didn't look into it

1080
00:50:44,920 --> 00:50:45,280
all that much.

1081
00:50:45,360 --> 00:50:47,920
Speaker 3: It's it's Pillars of Attorney adjacent is just a thing

1082
00:50:48,880 --> 00:50:49,239
about it.

1083
00:50:49,320 --> 00:50:49,599
Speaker 1: I don't know.

1084
00:50:49,639 --> 00:50:51,440
Speaker 3: I feel like post Attorney is kind of first, so

1085
00:50:51,519 --> 00:50:52,840
in a Mount Rushmore thing, it.

1086
00:50:52,800 --> 00:50:53,199
Speaker 1: Takes it up.

1087
00:50:53,239 --> 00:50:55,760
Speaker 3: Although I am getting the sense that even though initially

1088
00:50:55,920 --> 00:50:59,360
reviews for Tyranny were lesser than the Pillars of Attorney games,

1089
00:50:59,360 --> 00:51:02,239
that people are holding Tyranny in a higher and higher

1090
00:51:02,280 --> 00:51:04,880
regard as time's on.

1091
00:51:05,559 --> 00:51:07,400
Speaker 1: I kind of want to check it out. Who knows

1092
00:51:07,400 --> 00:51:08,679
when all the have the time to do that. I

1093
00:51:09,679 --> 00:51:11,800
I didn't play enough grounded to put it on here, Mike.

1094
00:51:12,000 --> 00:51:14,519
That's why I haven't brought it up. It's very popular.

1095
00:51:14,559 --> 00:51:16,199
I mean, I know it either, but it could be

1096
00:51:16,280 --> 00:51:18,559
considered I mean, it was a huge deal for them.

1097
00:51:18,559 --> 00:51:20,199
It's so you know, like Pentiment.

1098
00:51:20,280 --> 00:51:23,480
Speaker 3: It's very different from their usual stuff, right, so maybe

1099
00:51:23,480 --> 00:51:26,159
it should be considered still at least we could put it.

1100
00:51:26,199 --> 00:51:29,639
Speaker 1: Up there for sure. Okay, round it all right? I

1101
00:51:29,679 --> 00:51:31,679
think we have our four in here, Mike. You want

1102
00:51:31,679 --> 00:51:33,480
me to read what we have so far? It is

1103
00:51:34,360 --> 00:51:37,440
Star Wars, Knights of the Old Republic too, the Sith Lords,

1104
00:51:38,039 --> 00:51:41,119
fall Out, New Vegas, South Park, The Stick of Truth,

1105
00:51:41,519 --> 00:51:45,880
the Outer Worlds, Pentiment, Pillars of Eternity, and Grounded.

1106
00:51:47,480 --> 00:51:49,239
Speaker 3: I think New Vegas is a lock.

1107
00:51:50,079 --> 00:51:52,599
Speaker 1: New Vegas is clearly like the poster child for this.

1108
00:51:52,719 --> 00:51:56,239
Speaker 3: Yes, I think it's the Mountains, the George Washington perhaps, Yes,

1109
00:51:56,320 --> 00:51:56,960
I think so.

1110
00:51:58,199 --> 00:52:01,880
Speaker 1: Uh, Okay, I actually you know, I'm glad you mentioned it.

1111
00:52:01,920 --> 00:52:04,840
I would have been very upset. How have we forgotten? Pentament? Actually?

1112
00:52:04,840 --> 00:52:06,440
For me? Is the next one up there? Because it's

1113
00:52:06,480 --> 00:52:09,239
like I'm just there's gonna be other ones that will

1114
00:52:09,239 --> 00:52:11,800
go up very quickly, but I want to see Pentament

1115
00:52:11,880 --> 00:52:13,039
on this list.

1116
00:52:13,599 --> 00:52:17,679
Speaker 3: Oh, Christ says no. Wasteland lo Wasteland love. Oh, you

1117
00:52:18,480 --> 00:52:24,239
stupid idiot. Wasteland is in exile waiting for an apology

1118
00:52:24,360 --> 00:52:24,840
right now?

1119
00:52:26,360 --> 00:52:28,639
Speaker 2: All right, I apologize, I thought it was so.

1120
00:52:30,000 --> 00:52:32,000
Speaker 1: Did black Out do the old ones. I don't even

1121
00:52:32,039 --> 00:52:33,840
think that's right. That was like a whole other thing,

1122
00:52:34,440 --> 00:52:36,960
and Exile definitely did Wasteland three.

1123
00:52:38,400 --> 00:52:42,519
Speaker 3: Uh so, yeah, Petsmen is good, probably gonna make it.

1124
00:52:44,280 --> 00:52:47,840
Speaker 1: I think maybe Poe should be on there. Huh, that's

1125
00:52:47,840 --> 00:52:49,719
how you feel. I don't really have an opinion on

1126
00:52:49,760 --> 00:52:51,159
Pillars of Attorney. I never played it.

1127
00:52:51,079 --> 00:52:53,400
Speaker 3: Because I haven't really played it, but it's just important,

1128
00:52:53,679 --> 00:52:54,119
I guess.

1129
00:52:54,800 --> 00:52:57,159
Speaker 1: Sure. Yeah, Well then okay, that leaves you know, one

1130
00:52:57,320 --> 00:53:01,480
spot for you know, Kotor two or Stick of Truth

1131
00:53:02,119 --> 00:53:04,119
or Grounded or Outer Worlds.

1132
00:53:05,599 --> 00:53:07,880
Speaker 3: I think it's honestly, I think it's probably their Stick

1133
00:53:07,920 --> 00:53:08,840
of Truth or Grounded.

1134
00:53:10,719 --> 00:53:13,760
Speaker 1: Okay, I mean Coder two is really I mean we're

1135
00:53:13,760 --> 00:53:17,599
just talking about popularity at this point. It's so well regarded.

1136
00:53:17,079 --> 00:53:23,719
Speaker 3: Now, it it is, and it's their first game for sure.

1137
00:53:24,719 --> 00:53:27,480
I don't know, like, to me, that game is still

1138
00:53:28,599 --> 00:53:31,239
almost hopelessly in the shadow of Coats or one. I

1139
00:53:31,239 --> 00:53:33,840
gotta be honest, I don't know. Maybe that's a me problem.

1140
00:53:33,880 --> 00:53:35,440
I don't know if other people feel that way.

1141
00:53:36,599 --> 00:53:38,800
Speaker 1: Yeah, I know. I think there's a lot of people

1142
00:53:38,840 --> 00:53:39,960
that feel the way. And then I think there's a

1143
00:53:40,000 --> 00:53:42,559
lot of people who uh say that that it is

1144
00:53:42,599 --> 00:53:45,480
the much more mature and better written game out of

1145
00:53:45,519 --> 00:53:47,639
the two. Uh, the kind of the thing that happens

1146
00:53:47,679 --> 00:53:49,800
with all of their sequels where they're like, if you

1147
00:53:49,840 --> 00:53:52,480
want the real shit, it's actually in New Vegas, it's

1148
00:53:52,519 --> 00:53:56,679
actually in Fower two. Like that's that's how people regard it. Yeah,

1149
00:53:56,719 --> 00:53:58,119
I mean, do we do we care?

1150
00:53:58,159 --> 00:54:00,199
Speaker 3: That it was kind of unfinished and that basically each

1151
00:54:00,239 --> 00:54:01,960
other people have gone in and finished it are.

1152
00:54:01,880 --> 00:54:03,239
Speaker 1: No, we do care, but we do, and I think

1153
00:54:03,280 --> 00:54:04,840
that's one of the things that it might keep it

1154
00:54:04,880 --> 00:54:07,480
off here would it be considered a while take for

1155
00:54:07,519 --> 00:54:10,840
me to for stick a Truth? Is this respecting a license?

1156
00:54:11,360 --> 00:54:13,480
I just think it's a very very very good So

1157
00:54:13,599 --> 00:54:16,239
it's it's one of the best license games ever made

1158
00:54:16,360 --> 00:54:20,280
and like and a great game on its own merits

1159
00:54:20,320 --> 00:54:22,159
beyond the fact that it's a license game as well.

1160
00:54:22,159 --> 00:54:23,400
Speaker 3: I mean, I guess I say it out loud. I

1161
00:54:23,440 --> 00:54:26,000
mean Cootar two also a license game.

1162
00:54:26,199 --> 00:54:31,440
Speaker 1: Yeah, think about it. Yep, good point. Uh. Look, I

1163
00:54:31,440 --> 00:54:33,400
think stick a Truth that actually, probably out of these

1164
00:54:33,400 --> 00:54:38,280
four probably is the right answer when you think of it, Like, yeah, okay,

1165
00:54:38,360 --> 00:54:39,039
let's move it over.

1166
00:54:39,719 --> 00:54:41,360
Speaker 3: Let's see what it looks like like that because I

1167
00:54:41,360 --> 00:54:43,880
think we have four different pillars here, which.

1168
00:54:43,679 --> 00:54:45,760
Speaker 1: Is what I like. Yeah, yeah, I like that too.

1169
00:54:45,840 --> 00:54:47,840
Speaker 3: Yes, Like the only thing missing, I guess is Grounded,

1170
00:54:47,880 --> 00:54:49,679
which is an important pillar, and there's a part it's like,

1171
00:54:49,719 --> 00:54:51,000
should ground it be on here?

1172
00:54:51,039 --> 00:54:53,639
Speaker 1: Yeah? But I think I think you said it earlier

1173
00:54:53,760 --> 00:54:57,119
that Grounded is another one of those early and different

1174
00:54:57,199 --> 00:55:00,039
games like Pentiment. Well, Pentiment's already on the list, and

1175
00:55:00,079 --> 00:55:01,960
that sort of represents the studio being able to kind

1176
00:55:01,960 --> 00:55:05,679
of do whatever they want. And Pentiment is a masterpiece

1177
00:55:06,199 --> 00:55:08,760
and Grounded is a very popular game as well, but

1178
00:55:09,039 --> 00:55:10,440
Pentament is a masterpiece.

1179
00:55:11,800 --> 00:55:14,679
Speaker 3: Yeah, I like the list like this. Actually, I think

1180
00:55:14,719 --> 00:55:16,880
this is pretty good. There's lots of things to consider.

1181
00:55:16,920 --> 00:55:18,880
They make a lot. It's while that one studio has

1182
00:55:18,920 --> 00:55:22,559
as many games to consider, but yeah, I feel good

1183
00:55:22,559 --> 00:55:23,039
about this.

1184
00:55:24,280 --> 00:55:26,400
Speaker 1: Okay, So you go. You said they were like you

1185
00:55:26,480 --> 00:55:28,440
like having the four pillars, go ahead and explain them

1186
00:55:28,639 --> 00:55:31,320
as we read the list here. So what do we have?

1187
00:55:31,840 --> 00:55:37,199
Speaker 3: Fallout New Vegas og Era, Obsidian Classic Stuff, Pillars of

1188
00:55:37,239 --> 00:55:39,880
Eternity of sit In Reborn hoping lead to charge in

1189
00:55:39,920 --> 00:55:45,960
the rebirth of c RPG's South Park Stick of troop

1190
00:55:46,079 --> 00:55:50,360
deep into the Xbox three sixty area. Obsidian making incredible

1191
00:55:50,400 --> 00:55:54,320
shit out of what used to be licensed schlop and

1192
00:55:54,360 --> 00:55:59,639
going making an RPG outside of their traditional Western sensibilities.

1193
00:56:00,079 --> 00:56:03,440
The pentiment something new and something different and something dare

1194
00:56:03,480 --> 00:56:10,119
I say artistic? All right, excellent, that's our mount rushmore

1195
00:56:10,119 --> 00:56:14,039
of Obsidian Games. Thanks for reading that, Mikey. One last break,

1196
00:56:14,239 --> 00:56:16,000
we're gonna come back and talk about what we've been

1197
00:56:16,000 --> 00:56:22,119
playing right after this. All right, Mike, what have you

1198
00:56:22,199 --> 00:56:22,639
been playing?

1199
00:56:23,880 --> 00:56:24,119
Speaker 1: Yeah?

1200
00:56:24,159 --> 00:56:27,519
Speaker 3: So, aside from the outer rules too, which we've talked about,

1201
00:56:27,679 --> 00:56:32,440
I dove into Parasite for Spooky Season, which they went

1202
00:56:32,480 --> 00:56:34,639
on my to do list. I talked about my first

1203
00:56:34,719 --> 00:56:36,559
Isn't a Bit on Bumbcast, but I had another like

1204
00:56:37,039 --> 00:56:40,800
four hour long second session where the game keeps getting

1205
00:56:40,840 --> 00:56:44,360
interesting and also thankfully dig it harder. That was like

1206
00:56:44,400 --> 00:56:46,719
my one complaint. It's like I can just heal whenever

1207
00:56:46,760 --> 00:56:47,159
I want.

1208
00:56:47,639 --> 00:56:48,960
Speaker 1: This isn't you know? This is fun but it's not

1209
00:56:49,000 --> 00:56:49,679
too difficult.

1210
00:56:49,800 --> 00:56:52,800
Speaker 3: Well, people are hitting a lot harder and it's more

1211
00:56:52,840 --> 00:56:55,039
difficult to heal up all of that damage right away.

1212
00:56:55,079 --> 00:56:57,039
So I am being more tactical, like I have an

1213
00:56:57,079 --> 00:56:59,840
ability that lets me just not take damage for a

1214
00:57:00,000 --> 00:57:02,920
lit bit, so I'm actually timing that with certain moves.

1215
00:57:03,000 --> 00:57:03,480
Speaker 1: Things like that.

1216
00:57:03,519 --> 00:57:06,480
Speaker 3: Sometimes I'm just running around and waiting for my whatever

1217
00:57:06,480 --> 00:57:08,840
this game calls Manna to recharge so I can heal,

1218
00:57:10,480 --> 00:57:14,400
and really getting into the sort of weapon customization here

1219
00:57:14,599 --> 00:57:17,920
where you can take attributes from some guns and transfer

1220
00:57:17,960 --> 00:57:20,000
them to other guns. But it's a limited resource that

1221
00:57:20,079 --> 00:57:22,880
lets you do that, so you're making really interesting choices.

1222
00:57:22,880 --> 00:57:24,400
Like at one point I had to build where I

1223
00:57:24,400 --> 00:57:26,800
could shoot like seven shots each time it was my turn,

1224
00:57:27,159 --> 00:57:30,679
but I wasn't able to select targets, and shooting seven

1225
00:57:30,679 --> 00:57:32,599
shots is great, but you kind of stay in.

1226
00:57:32,559 --> 00:57:35,199
Speaker 1: One place for a while while you're doing that, and it's.

1227
00:57:35,039 --> 00:57:37,320
Speaker 3: Actually kind of spreads your damage outbits, like actually, maybe

1228
00:57:37,320 --> 00:57:40,079
it's better just to shoot like three shots and do

1229
00:57:40,159 --> 00:57:43,239
it kind of quickly and then move around so I

1230
00:57:43,239 --> 00:57:45,119
could do my next turn. So just like a lot

1231
00:57:45,119 --> 00:57:48,559
of actually very interesting RPG decisions to make, and then

1232
00:57:48,559 --> 00:57:51,800
the story's really good. There was so much semen involved

1233
00:57:51,800 --> 00:57:54,039
in the game. Recently we went to a sperm bank.

1234
00:57:54,960 --> 00:57:59,760
It was incredible. The whole chapter was called Conception. Huh,

1235
00:58:00,039 --> 00:58:02,000
what they We're even being cute about it talking about

1236
00:58:02,039 --> 00:58:04,360
the Semen version of condition.

1237
00:58:04,400 --> 00:58:06,440
Speaker 1: Right, yeah, okay, they're not being coy and they're being

1238
00:58:06,440 --> 00:58:07,760
come okay, yeah.

1239
00:58:07,920 --> 00:58:10,559
Speaker 3: Yeah exactly. So, yeah, you know, this is a game

1240
00:58:10,559 --> 00:58:13,119
that I knew was going to be great. I wanted

1241
00:58:13,119 --> 00:58:17,239
to play it, and it's just living up to that

1242
00:58:17,239 --> 00:58:18,960
that history for sure that.

1243
00:58:19,719 --> 00:58:21,840
Speaker 1: I'm really glad to hear that. I for some reason,

1244
00:58:21,880 --> 00:58:23,360
I think I had in my head that's like, oh no,

1245
00:58:23,440 --> 00:58:25,039
that was just one of those games that was hyped

1246
00:58:25,079 --> 00:58:28,400
because it was the next game from the Final Fantasy

1247
00:58:28,440 --> 00:58:30,840
seven people, and then maybe it didn't hit us hard

1248
00:58:30,880 --> 00:58:33,199
and that was just me being wrong and not really

1249
00:58:33,199 --> 00:58:36,079
paying attention and not like ever really planning to play

1250
00:58:36,119 --> 00:58:38,480
it back then, and then in recent years been like,

1251
00:58:38,519 --> 00:58:40,320
oh no, people seem to really like that, And now

1252
00:58:40,320 --> 00:58:43,760
having the confirmation from you, that's that's fantastic. It's is

1253
00:58:43,880 --> 00:58:46,559
the plan maybe to check out Parasite EVE two and

1254
00:58:46,599 --> 00:58:48,440
then eventually even three.

1255
00:58:48,360 --> 00:58:51,760
Speaker 3: Oh someday, I mean two people. It's it's supposed to

1256
00:58:51,840 --> 00:58:54,760
be good. It's just a little disappointing because they pulled

1257
00:58:54,800 --> 00:58:57,119
back from a lot of what made the game unique

1258
00:58:57,239 --> 00:58:59,519
and make it a bit more of a resident evil

1259
00:58:59,559 --> 00:59:03,320
like as my understanding in terms of gameplay, then three

1260
00:59:03,480 --> 00:59:07,199
is disliked, and I am kind of curious why. So, yeah,

1261
00:59:07,199 --> 00:59:09,360
he almost wanted to check out pair. I think it's

1262
00:59:09,360 --> 00:59:12,239
just called third Birthday because they lost the rights to

1263
00:59:12,320 --> 00:59:15,559
the book that the series is the top of or

1264
00:59:15,639 --> 00:59:18,960
something like that, which is wild. So eventually, I don't

1265
00:59:18,960 --> 00:59:20,559
think I'm going to go right into parasite.

1266
00:59:20,760 --> 00:59:21,400
Speaker 1: Are you gonna watch that?

1267
00:59:21,400 --> 00:59:24,039
Speaker 3: I'll tell you what. No, I'm not gonna watch the movie.

1268
00:59:26,159 --> 00:59:29,320
Another super highlight is the music is insane. It's Yoko Shimmora.

1269
00:59:29,599 --> 00:59:29,960
Speaker 1: It is.

1270
00:59:31,639 --> 00:59:34,599
Speaker 3: Freaking good. The music is phenomenal.

1271
00:59:34,800 --> 00:59:35,039
Speaker 1: Yeah.

1272
00:59:35,199 --> 00:59:38,760
Speaker 2: By the way, while we stay on the topic, we

1273
00:59:38,840 --> 00:59:40,559
are watching the movie though you're not when to watch

1274
00:59:40,599 --> 00:59:42,559
the movie, but the community is watching the movie. That's

1275
00:59:42,639 --> 00:59:44,440
when they Wednesday.

1276
00:59:44,840 --> 00:59:45,440
Speaker 1: That's fun.

1277
00:59:45,519 --> 00:59:47,079
Speaker 2: Yeah, go check the disco.

1278
00:59:47,599 --> 00:59:49,440
Speaker 1: What is this movie? I don't even know, Like, what

1279
00:59:49,480 --> 00:59:50,199
do you mean to pay?

1280
00:59:50,960 --> 00:59:53,360
Speaker 2: The book based on the is I think it happens

1281
00:59:53,440 --> 00:59:55,719
right after the events on.

1282
00:59:55,599 --> 01:00:01,599
Speaker 3: The nineteen ninety seven Japanese science f films.

1283
01:00:01,039 --> 01:00:03,039
Speaker 2: Based on the book. It's not based on the game.

1284
01:00:04,039 --> 01:00:05,639
Speaker 1: Is it made by Square Pictures?

1285
01:00:06,199 --> 01:00:07,159
Speaker 2: No? I don't think so.

1286
01:00:07,400 --> 01:00:07,639
Speaker 1: No.

1287
01:00:07,800 --> 01:00:08,400
Speaker 2: I think it was.

1288
01:00:10,639 --> 01:00:14,039
Speaker 1: Upsetting. Is it sent me realistic c G.

1289
01:00:14,239 --> 01:00:18,480
Speaker 3: I it's ninety seven. I don't think it can be

1290
01:00:18,519 --> 01:00:19,280
too realistic.

1291
01:00:19,800 --> 01:00:22,079
Speaker 1: Well, that's right when they did Spirits Within, Mike, so

1292
01:00:22,239 --> 01:00:25,440
it could be it was a good deal after this.

1293
01:00:25,559 --> 01:00:30,360
Speaker 2: Yeah, I don't think this this this is uh.

1294
01:00:31,039 --> 01:00:34,519
Speaker 3: I love all the Squaresoft games right after Fantasy seven

1295
01:00:34,960 --> 01:00:36,239
hit big because.

1296
01:00:36,360 --> 01:00:37,519
Speaker 1: You say what you want about them.

1297
01:00:37,760 --> 01:00:40,519
Speaker 3: You saw the money that they made put back into

1298
01:00:40,639 --> 01:00:46,679
other games. Because the CG secretss are insane for nineteen

1299
01:00:46,760 --> 01:00:48,719
ninety eight or whenever this game came in.

1300
01:00:48,800 --> 01:00:50,480
Speaker 1: It's so fun watching that be.

1301
01:00:50,519 --> 01:00:53,159
Speaker 3: Like wow, two thousand and one, all right, yeah, yeah,

1302
01:00:53,199 --> 01:00:54,960
I was there again if I saw that movie.

1303
01:00:55,079 --> 01:00:57,719
Speaker 1: I found my ticket stuff when I was moving into

1304
01:00:57,719 --> 01:00:58,840
this house. Yeah, that's right.

1305
01:00:59,320 --> 01:01:01,320
Speaker 3: That really that was weird. I was like, how do

1306
01:01:01,400 --> 01:01:03,599
I still have this? I have not seen it since

1307
01:01:03,639 --> 01:01:05,920
I kind of seen it again. Actually, I got to

1308
01:01:06,000 --> 01:01:08,679
reevaluate let's final Fantasy Spirits with it.

1309
01:01:08,760 --> 01:01:11,880
Speaker 1: Let's we got to do our Robert Langdon film in

1310
01:01:12,199 --> 01:01:14,639
forties and what that movie that Dan keeps yelling us about,

1311
01:01:14,679 --> 01:01:17,440
and then we'll get back to Spirits Within after that.

1312
01:01:17,519 --> 01:01:21,719
Speaker 3: Finally, finally, all right, but yeah, I then Pokemon continuing

1313
01:01:21,719 --> 01:01:25,360
to play that continuing to have a good time. Nothing

1314
01:01:25,440 --> 01:01:28,519
like new to a report, per say, I bet I'll

1315
01:01:28,519 --> 01:01:31,119
be playing that one while I am traveling.

1316
01:01:30,719 --> 01:01:35,960
Speaker 1: Though outside of Outer Worlds two, which again I find

1317
01:01:36,000 --> 01:01:39,000
to be very fun. I think, you know, the game

1318
01:01:39,039 --> 01:01:41,559
I'm spending my time thinking about is one that I

1319
01:01:41,559 --> 01:01:44,559
only get to play once a day. And that's absolute right.

1320
01:01:46,000 --> 01:01:48,039
It's it's as deep as I think a beat them

1321
01:01:48,119 --> 01:01:50,159
up game should be. Like they really do have all

1322
01:01:50,239 --> 01:01:56,519
of these interdependent systems and like multiple layers of defensive

1323
01:01:56,559 --> 01:02:00,400
maneuvers and like the pressure system all this stuff. It's like, oh,

1324
01:02:00,400 --> 01:02:03,719
this is very deep in terms of keeping you engaged

1325
01:02:03,760 --> 01:02:07,440
in just the normal punching and hitting enemies and then

1326
01:02:08,000 --> 01:02:10,079
building out your character in a very specific way. And

1327
01:02:10,119 --> 01:02:11,800
it's like, okay, no, I am getting a lot of

1328
01:02:11,840 --> 01:02:14,559
upgrades for my clash. Let's see if I can incorporate

1329
01:02:14,559 --> 01:02:16,800
that into my combos here a little bit more frequently,

1330
01:02:17,639 --> 01:02:21,039
or at least, you know, learn the patterns of the

1331
01:02:21,079 --> 01:02:24,920
bosses so that I can deliver those pretty reliably. That's

1332
01:02:24,960 --> 01:02:27,800
been a lot of fun. It is just a really

1333
01:02:27,840 --> 01:02:30,239
well thought out one of these. You could tell it's

1334
01:02:30,239 --> 01:02:32,719
made by people who have spent a lot of time

1335
01:02:32,800 --> 01:02:34,880
thinking about beat them ups, and now at this point,

1336
01:02:34,920 --> 01:02:38,159
guard Crush has been doing this for like more than

1337
01:02:38,199 --> 01:02:40,679
a decade. It feels like of making various kinds of

1338
01:02:40,679 --> 01:02:43,159
beat them ups and now being like the beat them

1339
01:02:43,239 --> 01:02:44,880
up people to the point where this game runs on

1340
01:02:44,920 --> 01:02:48,599
the guard Crush engine like every like, like loads up

1341
01:02:48,639 --> 01:02:50,599
a doss thing in the background so it can run

1342
01:02:50,639 --> 01:02:54,119
some math for their beat them up. It's like, yeah,

1343
01:02:54,159 --> 01:02:56,719
they should just be doing these kinds of games forever.

1344
01:02:57,039 --> 01:02:59,960
They are the top tier of making a beat up

1345
01:03:00,159 --> 01:03:03,599
up feel just fun from from the start to finish,

1346
01:03:03,639 --> 01:03:06,639
and then all of the roguelight stuff on top is

1347
01:03:06,679 --> 01:03:08,960
really well done as well. So yeah, just a good game.

1348
01:03:09,000 --> 01:03:11,440
I continue with This is the run. People should check

1349
01:03:11,440 --> 01:03:13,360
it out. Good Giant bumb dot com. Slash joined to

1350
01:03:13,360 --> 01:03:16,280
become a premium member over there. You could watch our

1351
01:03:16,360 --> 01:03:19,360
runs so far or our practice sessions. Really is what

1352
01:03:19,400 --> 01:03:20,760
they are, And.

1353
01:03:20,800 --> 01:03:23,519
Speaker 3: Of course I've been enjoying watching the runs and yeah,

1354
01:03:23,559 --> 01:03:25,280
you know, I finished a run in that game.

1355
01:03:25,320 --> 01:03:27,039
Speaker 1: I'd love to go play some more, but you know,

1356
01:03:27,119 --> 01:03:29,880
other things are happening. But yeah, I was. I really

1357
01:03:29,880 --> 01:03:32,880
liked it. I was super with it. There's at least

1358
01:03:32,920 --> 01:03:35,280
a fourth character. Have you seen what how many characters

1359
01:03:35,320 --> 01:03:37,239
have you unlocked? I got all four? Yeah, there's four

1360
01:03:37,280 --> 01:03:40,119
I think I got Okay, okay, cool. We've only unlocked

1361
01:03:40,119 --> 01:03:42,039
the third character, and I saw the fourth when I

1362
01:03:42,079 --> 01:03:45,079
was rating some of this morning. It's like, Man, that

1363
01:03:45,159 --> 01:03:47,199
actually does rule. I want that character real bad. You

1364
01:03:47,199 --> 01:03:48,039
look super dope.

1365
01:03:48,320 --> 01:03:50,880
Speaker 3: I did Man the Dwarf though my entire time, and

1366
01:03:50,920 --> 01:03:52,000
I liked the Dwarf.

1367
01:03:52,320 --> 01:03:54,719
Speaker 1: He was a lot. He's awesome. I really enjoy him.

1368
01:03:54,719 --> 01:03:58,400
Did you ever get the Rocket Dwarf build? Yeah? I did.

1369
01:03:58,440 --> 01:04:00,280
I did it. Ever, it's so much I did good.

1370
01:04:00,639 --> 01:04:02,480
Speaker 3: I will say like in my winning run, I was

1371
01:04:02,519 --> 01:04:04,840
just getting it basically every perk that made my normal

1372
01:04:04,920 --> 01:04:05,880
strikes better.

1373
01:04:06,159 --> 01:04:06,400
Speaker 1: Yeah.

1374
01:04:06,800 --> 01:04:08,760
Speaker 3: That's the thing you do the most is you punch people.

1375
01:04:08,920 --> 01:04:10,800
So I was like, I was getting pretty powerful by the.

1376
01:04:10,840 --> 01:04:13,320
Speaker 1: End of that. Yep. I'm sure I will eventually stumble

1377
01:04:13,320 --> 01:04:16,000
across that broken build and be very happy to do so.

1378
01:04:16,639 --> 01:04:19,719
Uh yeah, absolutely another game that will be considered for

1379
01:04:19,800 --> 01:04:22,079
my top ten as if I had any shortage of that.

1380
01:04:22,719 --> 01:04:26,480
Uh Mike, real quick, do you like have you developed

1381
01:04:26,480 --> 01:04:28,920
a strategy? And we're super busy right now, and it's

1382
01:04:29,000 --> 01:04:33,159
kind of NonStop. Are you developing any kind of strategy

1383
01:04:33,239 --> 01:04:35,079
to play some of these games you might have missed,

1384
01:04:35,079 --> 01:04:38,320
Like have you played Ballpit or or something like that?

1385
01:04:38,960 --> 01:04:40,119
I mean, like Ballpit.

1386
01:04:40,199 --> 01:04:42,159
Speaker 3: The strategy is probably gonna be, hey, everyone to play

1387
01:04:42,199 --> 01:04:45,079
Ballpit on Mega Man, right, right? So I like Monster

1388
01:04:45,159 --> 01:04:50,280
Train two, So that's that. Otherwise, you know, the strategy

1389
01:04:50,280 --> 01:04:52,039
has been letting some things go that once upon a

1390
01:04:52,119 --> 01:04:56,119
time I wanted to finish, like a vowed in a doom. Otherwise,

1391
01:04:56,199 --> 01:04:59,639
it's like, no, I'm feeling pretty good. I'm gonna I'm

1392
01:04:59,679 --> 01:05:02,519
gonna finish other games that I'm you know, care about

1393
01:05:02,519 --> 01:05:05,880
a lot. Pokemon's gonna happen once Betroy comes out, I'm

1394
01:05:05,920 --> 01:05:09,719
gonna make sure I play that. I definitely still doing tactics.

1395
01:05:09,760 --> 01:05:12,000
I kind of haven't gone to it. I'm gonna work

1396
01:05:12,000 --> 01:05:14,199
because I am definitely playing Dragon Quist one plus two

1397
01:05:14,199 --> 01:05:14,840
when it comes out.

1398
01:05:15,000 --> 01:05:16,559
Speaker 1: I was gonna do the best I can.

1399
01:05:16,760 --> 01:05:19,440
Speaker 3: I'm already pretty confident Jeff that I have played more

1400
01:05:19,840 --> 01:05:22,960
new releases this year than the ninety nine point nine

1401
01:05:23,000 --> 01:05:25,880
percent of people. So I'm doing doing my best. I

1402
01:05:25,880 --> 01:05:28,039
think I'm doing all right. I think the same places

1403
01:05:28,079 --> 01:05:29,679
for you. It's the best we can do. It's the

1404
01:05:29,719 --> 01:05:30,320
best we can do.

1405
01:05:30,559 --> 01:05:33,679
Speaker 2: You'll do it before I forget any of you play

1406
01:05:33,880 --> 01:05:35,960
Ninja guid in four or is it just shown?

1407
01:05:36,119 --> 01:05:39,000
Speaker 1: Oh gosh, that's right, yeah, Ninja Guide in four. Oh.

1408
01:05:39,119 --> 01:05:41,840
Speaker 3: I can't even remember the games that I've played. Hey,

1409
01:05:41,920 --> 01:05:46,199
that's super fun. That's a good game. Yes, yeah, it's Uh,

1410
01:05:46,360 --> 01:05:50,519
it's super slick. It feels really good. It looks it

1411
01:05:50,559 --> 01:05:52,440
looks really nice, except for when they like get in

1412
01:05:52,480 --> 01:05:54,840
real close on those character models and they look a

1413
01:05:54,840 --> 01:05:57,920
little Xbox three sixty e in the face and perhaps

1414
01:05:58,000 --> 01:05:58,719
other features.

1415
01:05:58,760 --> 01:05:59,679
Speaker 1: But it looks.

1416
01:05:59,400 --> 01:06:07,440
Speaker 2: Good just just those models, so sure have some features.

1417
01:06:07,519 --> 01:06:10,400
Speaker 1: Let me tell you, I was out to dry when

1418
01:06:10,400 --> 01:06:11,679
I try to make a joke about it. So now

1419
01:06:11,719 --> 01:06:14,360
you can feel what was it, Christian? What? Oh? You

1420
01:06:14,400 --> 01:06:17,159
think that they have big breast? That's crazy? Why are

1421
01:06:17,239 --> 01:06:19,440
you so weird? So like they shove them in your

1422
01:06:19,440 --> 01:06:27,000
face in an awkward way? All right, buddy, you're okay.

1423
01:06:27,000 --> 01:06:29,000
My kids, all right, listen, next time you want to

1424
01:06:29,000 --> 01:06:31,079
make a joke about boobs, just let me know and

1425
01:06:31,119 --> 01:06:35,079
I'll have your back. All right, Well it's.

1426
01:06:34,920 --> 01:06:36,400
Speaker 2: A joke you made, would you just say you went

1427
01:06:36,960 --> 01:06:37,480
reference to.

1428
01:06:38,960 --> 01:06:40,920
Speaker 3: Everyone's like, what are you talking about? Oh, come on,

1429
01:06:41,000 --> 01:06:44,039
this game, this series that are alive. People have to

1430
01:06:44,079 --> 01:06:44,760
spell it out.

1431
01:06:45,199 --> 01:06:50,840
Speaker 1: Yeah, so you know, people are do you think we're

1432
01:06:50,840 --> 01:06:53,239
crazy for putting stick of truth on there? Just so

1433
01:06:53,360 --> 01:06:57,559
you know, really, our check did it. They're insane. It's great.

1434
01:06:57,840 --> 01:06:59,679
Our chats mostly behind it. And then there's a couple

1435
01:06:59,679 --> 01:07:02,920
of people like you that's Blue Sky. Yeah wait, don't

1436
01:07:02,960 --> 01:07:09,440
think we posted on Twitter anymore anyhow. Uh? All right, god, yeah,

1437
01:07:09,519 --> 01:07:12,719
Ninja got in four Like I was thinking about playing it,

1438
01:07:12,760 --> 01:07:15,199
but it's like, uh, I don't know. It's one. I

1439
01:07:15,320 --> 01:07:18,320
pushed the side for sure. But everyone, all you guys

1440
01:07:18,360 --> 01:07:22,400
seem to love it, like I probably got your robot.

1441
01:07:22,840 --> 01:07:24,039
Oh yeah, I could see it.

1442
01:07:24,559 --> 01:07:27,519
Speaker 2: Give it a second, give it a second. Maybe change

1443
01:07:27,519 --> 01:07:27,920
the service.

1444
01:07:28,840 --> 01:07:31,320
Speaker 1: I'm a change service is fine.

1445
01:07:31,800 --> 01:07:35,119
Speaker 2: Yeah, there, we're switchbody.

1446
01:07:35,679 --> 01:07:36,400
Speaker 1: He's a Roman.

1447
01:07:36,599 --> 01:07:40,480
Speaker 2: But it's all right, all right, we're switching servers. You're

1448
01:07:40,559 --> 01:07:43,599
with me, now, let's hold hands. Well we switched sers okay,

1449
01:07:45,719 --> 01:07:48,920
and he's coming back. He's not coming back. Mike is

1450
01:07:48,960 --> 01:07:53,360
here for sure, he's not here.

1451
01:07:53,360 --> 01:07:56,800
Speaker 1: We go there you go? Hell wait that work that

1452
01:07:56,920 --> 01:07:57,719
clicked back in the place.

1453
01:07:57,800 --> 01:08:03,639
Speaker 2: Hello, No worse, let me let me, let me try,

1454
01:08:03,800 --> 01:08:05,000
Let me, let me try.

1455
01:08:05,639 --> 01:08:06,480
Speaker 1: I don't think he know.

1456
01:08:09,960 --> 01:08:12,760
Speaker 2: All right, he's doing it again. I'm not touching everything.

1457
01:08:14,599 --> 01:08:16,119
Me and Mike, we're gucci here.

1458
01:08:17,239 --> 01:08:17,840
Speaker 1: Is that any better?

1459
01:08:17,960 --> 01:08:18,000
Speaker 2: No?

1460
01:08:18,239 --> 01:08:18,920
Speaker 1: That's way better?

1461
01:08:19,279 --> 01:08:19,319
Speaker 2: No?

1462
01:08:19,439 --> 01:08:20,920
Speaker 1: No, ye? Are you sure?

1463
01:08:21,439 --> 01:08:21,600
Speaker 2: Yes?

1464
01:08:21,720 --> 01:08:25,279
Speaker 1: That's what I mean. Yeah, yeah, it's better. I was

1465
01:08:25,319 --> 01:08:31,840
never roboting for anyone at home, so like it was like, yeah, okay, you.

1466
01:08:32,000 --> 01:08:34,680
Speaker 2: Say Got Him four, you were playing it, you were

1467
01:08:34,720 --> 01:08:35,359
trying to play in it.

1468
01:08:35,560 --> 01:08:37,960
Speaker 1: No, I'm like, I'm going to try it. I'm going

1469
01:08:38,039 --> 01:08:39,000
to try it. I just don't.

1470
01:08:39,560 --> 01:08:41,359
Speaker 3: I will say, like, as much as I was a joint,

1471
01:08:41,359 --> 01:08:43,479
I want to play it, it doesn't feel like the

1472
01:08:43,600 --> 01:08:47,000
greatest priority for me right now. I suppose I'm definitely.

1473
01:08:48,039 --> 01:08:51,239
I'm definitely prioritizing outer worlds too. That's my PC game

1474
01:08:51,479 --> 01:08:54,279
right now. I want to play more of Ninja got

1475
01:08:54,399 --> 01:08:58,880
In four for sure. It feels super fun but pretty hard.

1476
01:08:58,920 --> 01:09:01,239
It's not the biggest part, But I.

1477
01:09:01,239 --> 01:09:03,520
Speaker 2: Think about the difficulty I was. I was playing it

1478
01:09:03,600 --> 01:09:05,760
on hard because I'm a fucking gamer, god dam and

1479
01:09:05,800 --> 01:09:07,000
put the game on her and then I had to

1480
01:09:07,279 --> 01:09:09,319
put it on normal because I was getting my ass been.

1481
01:09:10,199 --> 01:09:12,199
Speaker 1: I remember hard games, right, that's the they're supposed to

1482
01:09:12,239 --> 01:09:12,439
be hard.

1483
01:09:12,439 --> 01:09:14,520
Speaker 3: I mean at first because like the tutorial is easy,

1484
01:09:14,680 --> 01:09:18,560
basically easy, like the interest stuff on the train, getting worried,

1485
01:09:18,760 --> 01:09:20,079
and then like, oh this is picking up.

1486
01:09:20,119 --> 01:09:22,600
Speaker 1: It feels good, you know, all this is where I was.

1487
01:09:22,680 --> 01:09:28,239
It felt tuned properly normal.

1488
01:09:28,359 --> 01:09:30,840
Speaker 2: I was having a better time. So yeah, that that

1489
01:09:31,119 --> 01:09:33,600
that that game is very technical. You can't get very technical.

1490
01:09:34,319 --> 01:09:36,880
Yeah yeah, you can get very technical with all the commos,

1491
01:09:36,960 --> 01:09:39,760
but you just can also that show smash and that's

1492
01:09:39,840 --> 01:09:42,680
fun too. Yeah, so far I'm having a good time.

1493
01:09:42,760 --> 01:09:45,199
I said, like crazy, I really like action game. So

1494
01:09:45,600 --> 01:09:46,520
this is my ship now.

1495
01:09:47,800 --> 01:09:50,920
Speaker 1: I think the highest rated game on Metacritics current year.

1496
01:09:51,000 --> 01:09:53,199
Thing that I have not really put any real time

1497
01:09:53,279 --> 01:09:57,800
into is Death Stranding to same Yeah, it's like that

1498
01:09:57,880 --> 01:10:00,800
and Kidom Come Deliverance too. There is a that's shining too.

1499
01:10:00,920 --> 01:10:03,199
Is I feel like I should at least try it.

1500
01:10:03,920 --> 01:10:05,520
I'm a little shocked how.

1501
01:10:05,439 --> 01:10:07,720
Speaker 3: I've had I've heard so few people in my life

1502
01:10:07,760 --> 01:10:09,560
talk about it, though, I don't know for a game

1503
01:10:09,600 --> 01:10:11,159
that was reviewed that well. Like, obviously Dan liked it

1504
01:10:11,199 --> 01:10:13,039
a lot, and I respect that. I think there's a

1505
01:10:13,119 --> 01:10:15,560
chance I'd like it a lot, but like the Hu

1506
01:10:15,640 --> 01:10:17,920
and Dan, You and Jan seem to bounce.

1507
01:10:17,680 --> 01:10:21,000
Speaker 1: Off it, I didn't. I played like thirty minutes and

1508
01:10:21,000 --> 01:10:23,279
then went on it. Like wherever we went was that PAX.

1509
01:10:23,319 --> 01:10:25,840
I don't remember what it was. It's probably a SF's

1510
01:10:25,920 --> 01:10:27,720
Jeff Yeah. I think it was SGF yeah, and it's

1511
01:10:27,800 --> 01:10:29,680
like so I put it down immediately, and then we

1512
01:10:30,079 --> 01:10:31,479
came back home and there was a million things other

1513
01:10:31,560 --> 01:10:33,199
things to do if it didn't feel like the right

1514
01:10:33,319 --> 01:10:35,520
move to go back to playing that game, and it's

1515
01:10:35,560 --> 01:10:37,479
like now here I am. I don't know, I'll spend

1516
01:10:37,560 --> 01:10:39,079
some time with that. The other one for me would

1517
01:10:39,079 --> 01:10:41,800
be Shanoby. I did not play enough Shanoby. So those

1518
01:10:42,079 --> 01:10:43,560
are the two. I'll say.

1519
01:10:43,600 --> 01:10:45,319
Speaker 3: I played through Shanoby and I liked it a lot.

1520
01:10:46,119 --> 01:10:47,479
I'm actually I actually don't know if I like it

1521
01:10:47,560 --> 01:10:47,960
as much.

1522
01:10:47,880 --> 01:10:51,319
Speaker 1: As some people. Okay, I loved rage Bound, and I'm

1523
01:10:51,359 --> 01:10:54,399
pretty sure I will end up still liking Ragebound more

1524
01:10:54,800 --> 01:10:56,279
just because it was a little bit more platform me.

1525
01:10:56,520 --> 01:10:58,199
Speaker 3: See, I think that's what it is. I think like

1526
01:10:58,359 --> 01:11:00,479
if I played more rage Bound, I might actually like

1527
01:11:00,520 --> 01:11:03,520
it more. Shinobi just because yeah, like I kind of

1528
01:11:03,640 --> 01:11:04,960
missed the platforming.

1529
01:11:05,079 --> 01:11:06,000
Speaker 1: I like doing a lot of.

1530
01:11:06,000 --> 01:11:08,039
Speaker 3: Plat that's platform That's why I go about metric van Is.

1531
01:11:08,079 --> 01:11:10,600
It just instinctively also have to have a lot.

1532
01:11:10,479 --> 01:11:14,039
Speaker 1: Of platforming in them, and I think that stuff is cute. Yep,

1533
01:11:14,800 --> 01:11:17,079
all right, Mike, I think that probably does it for

1534
01:11:17,119 --> 01:11:20,439
the games that we're going to talk about this week. Yeah, Christian, what.

1535
01:11:20,600 --> 01:11:22,680
Speaker 2: Hey see Viper is cool? She's hard as fuck.

1536
01:11:23,159 --> 01:11:25,880
Speaker 1: She's yeah. Saw you were playing some Sea Viper? How

1537
01:11:26,000 --> 01:11:26,520
is that? Yeah?

1538
01:11:26,680 --> 01:11:29,560
Speaker 2: Yeah, she was a technical beast in three out of four.

1539
01:11:29,640 --> 01:11:34,920
She is somewhat of a technical vist in this game too. Yeah,

1540
01:11:35,920 --> 01:11:39,279
it seems at like the first impression is like she

1541
01:11:39,399 --> 01:11:42,000
has this cancel where you can like do up down

1542
01:11:42,079 --> 01:11:44,359
and you can cancel the move. I think that no

1543
01:11:44,399 --> 01:11:47,760
other character has and other top of console, and it

1544
01:11:47,880 --> 01:11:51,119
seems unfaced, like the first time you encounter is like,

1545
01:11:51,199 --> 01:11:54,960
oh shit, she is really hard to like master, No,

1546
01:11:55,199 --> 01:11:57,119
really like it's kind of they kind of tricked you

1547
01:11:57,119 --> 01:11:59,880
in to thinking she is like super difficult character. She

1548
01:12:00,199 --> 01:12:02,279
is a little bit more difficult than most characters in

1549
01:12:02,359 --> 01:12:05,880
that game. But once you get the gist of what

1550
01:12:06,039 --> 01:12:08,039
the game is asking you when you need to do

1551
01:12:08,159 --> 01:12:11,520
those cancels. They come out pretty pretty easy on your

1552
01:12:11,640 --> 01:12:15,159
like she's come back to come back stuff. So other

1553
01:12:15,199 --> 01:12:17,039
than that, like kind of tricking you into thinking she

1554
01:12:17,119 --> 01:12:19,840
is like a super difficult character to get into it.

1555
01:12:20,600 --> 01:12:24,840
She's she's super fun. She has all the theremad all

1556
01:12:24,880 --> 01:12:28,600
the cool kicks and flips and things that she does

1557
01:12:28,640 --> 01:12:31,399
and for she has it here and it's super super fun.

1558
01:12:32,880 --> 01:12:36,920
What else? Yeah, she's fun. She looks cool. I really

1559
01:12:37,039 --> 01:12:39,840
like her new style. I'm like in the minority. I

1560
01:12:39,840 --> 01:12:42,520
don't know why people doesn't like her. She looks now like.

1561
01:12:42,640 --> 01:12:44,159
Speaker 1: I like the way she looks now better than I

1562
01:12:44,239 --> 01:12:45,119
like the way she looks.

1563
01:12:44,920 --> 01:12:48,039
Speaker 2: Oh my god, it's like a thousand times better. She

1564
01:12:48,159 --> 01:12:51,640
looks like a character character in the film four. It

1565
01:12:51,680 --> 01:12:53,920
looks it looks cool. Yeah, sure, but in four she

1566
01:12:53,960 --> 01:12:56,039
looks like she looks like a woman, you know, a

1567
01:12:56,079 --> 01:12:59,640
woman that's gonna beat your ass type shit. Yes, so yeah,

1568
01:12:59,680 --> 01:13:01,600
I mean yeah, And.

1569
01:13:01,680 --> 01:13:03,079
Speaker 1: Mike, we're gonna give you the chance. Do you want

1570
01:13:03,079 --> 01:13:05,000
to make any jokes about her boobs or anything.

1571
01:13:04,720 --> 01:13:08,119
Speaker 3: Like that or make it make sell you, because then

1572
01:13:08,119 --> 01:13:12,479
I'll be the weird one. But the biggest boob windows

1573
01:13:12,520 --> 01:13:14,239
in the world And I'm just like, is that weird?

1574
01:13:14,319 --> 01:13:16,840
Everyone's like, Mike wired you weird for pointing it out.

1575
01:13:16,920 --> 01:13:19,880
Speaker 1: I'm like, all right, she's basically a boob window on

1576
01:13:20,119 --> 01:13:24,560
legs like that? All right, Mike, God, do we have

1577
01:13:24,560 --> 01:13:25,880
any super chats we should clear up?

1578
01:13:26,000 --> 01:13:30,159
Speaker 3: We do have a few additions here. Antoy Morral says,

1579
01:13:30,159 --> 01:13:32,680
grab them no longer, asking that's a water gun of

1580
01:13:32,760 --> 01:13:36,479
moggy from Brooks. Get some squeeze up, buddy. You did oblige.

1581
01:13:36,880 --> 01:13:40,119
Speaker 1: I ablig when I had to like actually reach underneath

1582
01:13:40,199 --> 01:13:42,399
this little crack in the sink and grab him and

1583
01:13:42,479 --> 01:13:44,159
pull him out. I think he's happy to be out, though,

1584
01:13:44,239 --> 01:13:45,199
so that's good to move.

1585
01:13:45,520 --> 01:13:47,680
Speaker 3: Somebody else says Petiment. Literally floored me. I was a

1586
01:13:47,760 --> 01:13:49,079
sobbing ball on the floor at the end.

1587
01:13:49,159 --> 01:13:49,319
Speaker 1: YEP.

1588
01:13:49,520 --> 01:13:52,640
Speaker 3: Just a good game, powerful game. Matt rare Mike, He says,

1589
01:13:52,640 --> 01:13:55,079
the Matt Rushmore is all does Josh Sawyer games easy?

1590
01:13:55,960 --> 01:13:59,239
Brenda says Mike. I'm late, Bekay, So I'm late because

1591
01:13:59,239 --> 01:14:01,720
I was playing the myself. But your reactions to those

1592
01:14:01,800 --> 01:14:05,000
scenes in Silent Hill F were fantastic, great a content.

1593
01:14:05,079 --> 01:14:07,720
Speaker 1: Yeah, what what about Silent HILLF with you? You think? Yeah,

1594
01:14:07,720 --> 01:14:10,039
I did I meant to play that in the mornings

1595
01:14:10,079 --> 01:14:12,159
this week was the plan. And then when jam was out,

1596
01:14:12,199 --> 01:14:14,119
I didn't want to create even extra work for Sewan,

1597
01:14:14,119 --> 01:14:16,359
who's kind of doing everything on his own. And when

1598
01:14:16,399 --> 01:14:18,600
I do that, I create videos he's got to put

1599
01:14:18,640 --> 01:14:20,640
on the site. O sites now over for the for

1600
01:14:20,760 --> 01:14:23,239
the moment. So Uh, I'll just play that. I'm just

1601
01:14:23,279 --> 01:14:25,359
gonna play that on my own time and maybe I'll

1602
01:14:25,359 --> 01:14:26,840
stream it myself and make it like one of my

1603
01:14:26,920 --> 01:14:29,079
Sunday streams like I was doing with Uh with the

1604
01:14:29,479 --> 01:14:30,000
game he gave me.

1605
01:14:30,119 --> 01:14:32,119
Speaker 3: Bet maybe what the kids are in better on Halloween

1606
01:14:32,119 --> 01:14:33,800
if you'll get for something Halloween need to do.

1607
01:14:34,279 --> 01:14:36,239
Speaker 1: That's not a bad idea. Yeah, that could be fun.

1608
01:14:37,399 --> 01:14:41,640
Speaker 3: Uh. And then Postman Dance says Tim Allen Noys's or.

1609
01:14:44,800 --> 01:14:47,479
Speaker 2: Over there he saw me. He's cocaine.

1610
01:14:50,479 --> 01:14:53,479
Speaker 1: J l A Nap says, Longest Day. I don't know.

1611
01:14:53,680 --> 01:14:56,239
Speaker 3: Feed Christian love you all. Did you remember to feed

1612
01:14:56,319 --> 01:14:57,039
our Christian today?

1613
01:14:57,119 --> 01:15:01,279
Speaker 1: Jeff, I thought you did. I told you it was

1614
01:15:01,319 --> 01:15:05,720
gonna be your responsibility. You can't beat him now, No,

1615
01:15:06,039 --> 01:15:07,159
I'll let you off balance.

1616
01:15:07,319 --> 01:15:11,039
Speaker 3: Yeah, yeah, he's at the Bassie says the ending of

1617
01:15:11,119 --> 01:15:13,640
the last episode, of play Club was at all timer

1618
01:15:13,840 --> 01:15:14,680
for that episode.

1619
01:15:14,800 --> 01:15:16,920
Speaker 1: I'll tell you what started off rough right.

1620
01:15:17,279 --> 01:15:19,880
Speaker 3: We were just having tech issues and we're all like

1621
01:15:20,000 --> 01:15:22,079
off kilter because of the tech issues.

1622
01:15:22,479 --> 01:15:26,760
Speaker 1: By the end, so much had happened. A lot happened. Uh.

1623
01:15:26,920 --> 01:15:30,119
The game's best mission us being a little bit worried

1624
01:15:30,159 --> 01:15:32,880
about the content we were seeing. Uh, it went to

1625
01:15:32,960 --> 01:15:35,359
a lot of places. That's that game is delivered. I've

1626
01:15:35,399 --> 01:15:36,399
been very happy with it.

1627
01:15:37,359 --> 01:15:40,039
Speaker 3: Obama says, Hey, messy boys, you had a conversation about

1628
01:15:40,039 --> 01:15:43,680
how the European mind couldn't handle Skyline Chili. Since then,

1629
01:15:43,760 --> 01:15:46,199
my feet has been filled by Europeans trying Skyline and

1630
01:15:46,319 --> 01:15:49,720
loving it. Since he's superiority, your next Skyline trip is

1631
01:15:49,800 --> 01:15:50,319
on me.

1632
01:15:50,640 --> 01:15:53,960
Speaker 1: Thank you so much. Obama appreciate that. Thank you, God man.

1633
01:15:53,960 --> 01:15:55,720
I wish I wish there was a skyline by me.

1634
01:15:55,800 --> 01:15:57,520
It's horseshit that I live in Ohio and I have

1635
01:15:57,600 --> 01:15:59,000
to say that, but here we are.

1636
01:16:00,039 --> 01:16:03,079
Speaker 3: Brados has made an impulsive decision to buy a front

1637
01:16:03,159 --> 01:16:06,479
row ticket to a Destraining Orchestra concert and I still

1638
01:16:06,520 --> 01:16:07,920
have it. It'stalled destrating too.

1639
01:16:08,399 --> 01:16:09,359
Speaker 1: Ton't help you know.

1640
01:16:09,399 --> 01:16:13,279
Speaker 3: What's what's interesting. Apparently a Stardo Valley Concerts coming to Pittsburgh.

1641
01:16:14,000 --> 01:16:16,039
I'm like, really, I like started with val I'm like,

1642
01:16:17,319 --> 01:16:19,319
what's the basically in that game we're gonna do a

1643
01:16:19,359 --> 01:16:19,920
whole concert?

1644
01:16:21,039 --> 01:16:24,680
Speaker 1: I don't know. I guess it is huh interesting. People

1645
01:16:24,800 --> 01:16:26,960
people love that game. It's like for some people it's

1646
01:16:27,000 --> 01:16:29,039
with their whole personality. So I bet they'll show up

1647
01:16:29,079 --> 01:16:29,239
for that.

1648
01:16:29,960 --> 01:16:32,640
Speaker 3: An American grief factory said, maybe my favorite thing about

1649
01:16:32,680 --> 01:16:35,319
Shanobe is a four scrowing level that sucks and as

1650
01:16:35,319 --> 01:16:38,680
soon as you died, splashes miss success and you move on.

1651
01:16:40,520 --> 01:16:43,039
Speaker 1: I like when a when a studio has jokes. I

1652
01:16:43,239 --> 01:16:44,960
like when they like, we know what we're doing here

1653
01:16:44,960 --> 01:16:49,079
and we're gonna have some fun. That's great, all right,

1654
01:16:49,159 --> 01:16:52,439
and that's it. All right. We should probably say program, No,

1655
01:16:52,520 --> 01:16:55,319
we're probably not doing these shows. Yes we come. Yeah.

1656
01:16:56,239 --> 01:16:59,000
I was thinking I might throw something up for anyone

1657
01:16:59,039 --> 01:17:01,680
who subscribed to the page. You're on something quick dirty

1658
01:17:02,199 --> 01:17:05,079
in person, maybe like just ask these guys some questions

1659
01:17:05,520 --> 01:17:06,960
and throw it out there for you so there might

1660
01:17:07,039 --> 01:17:09,960
be something, but the shows aren't gonna happen next week.

1661
01:17:10,000 --> 01:17:14,119
The podcast Ten Dogs Game Mess decides Yes yes exactly

1662
01:17:14,239 --> 01:17:17,439
and the ten Dogs Game Mess decides the evening shows

1663
01:17:17,479 --> 01:17:19,199
that me and Mike do. Uh, we're gonna have to

1664
01:17:19,239 --> 01:17:21,079
take the week off because of travel, but we're.

1665
01:17:20,920 --> 01:17:22,279
Speaker 3: Gonna be in a week after we're gonna be in

1666
01:17:22,359 --> 01:17:26,119
the Bomathon. So yep, sorry everyone, but apologies.

1667
01:17:26,319 --> 01:17:28,199
Speaker 1: There's just no like normal. I'd be like Sean, you

1668
01:17:28,359 --> 01:17:30,960
run it. Well, Sean's gonna be helping us, and I'm

1669
01:17:30,960 --> 01:17:31,880
not gonna have Christian doing on this.

1670
01:17:32,000 --> 01:17:34,359
Speaker 2: I want to do a solo Joe, everybody, let's fucking go.

1671
01:17:35,159 --> 01:17:37,359
Speaker 1: We can't stop him, everybody. If he does, he's gonna

1672
01:17:37,399 --> 01:17:39,399
do what he's gonna do. All right, So we'll be

1673
01:17:39,439 --> 01:17:41,359
back the week afterwards. But if you want, you know,

1674
01:17:41,439 --> 01:17:43,520
Patreon dot com, slash game mess Like I said, I'll

1675
01:17:43,600 --> 01:17:47,439
probably post something up on there for everybody I did.

1676
01:17:47,840 --> 01:17:49,960
I did get another camera since my last one got

1677
01:17:50,159 --> 01:17:52,640
talked for cheap, so it was like I might just

1678
01:17:52,720 --> 01:17:57,399
act now, Mike, where can people find you on the internet? Uh?

1679
01:17:57,520 --> 01:18:01,800
Speaker 3: Tolkoto and blue Sky and on Twitch? Uh, nineties Disney,

1680
01:18:02,680 --> 01:18:04,399
that's the that's the Disney podcast.

1681
01:18:04,920 --> 01:18:05,399
Speaker 1: That's a gosh.

1682
01:18:05,439 --> 01:18:07,319
Speaker 3: I had to get an episode ready on light Magic,

1683
01:18:07,399 --> 01:18:10,439
which was the nighttime parade that Michael Eisner had to

1684
01:18:10,479 --> 01:18:14,239
make after he saw River Dance, so it did not

1685
01:18:14,439 --> 01:18:17,239
last very long did light Magic and Disneyland. But I

1686
01:18:17,319 --> 01:18:20,199
gotta do that episode for November first, so I'll be

1687
01:18:20,439 --> 01:18:20,840
busy with.

1688
01:18:20,880 --> 01:18:23,039
Speaker 1: That right after the trip.

1689
01:18:23,159 --> 01:18:25,359
Speaker 3: Halloween's right after the trip, and then after that I

1690
01:18:25,439 --> 01:18:28,079
have a personal trip to DC for a wedding that

1691
01:18:28,239 --> 01:18:29,960
November later is my vacation.

1692
01:18:30,399 --> 01:18:32,600
Speaker 1: Oh my god. And between those two things will be

1693
01:18:32,760 --> 01:18:33,720
extra life, I think.

1694
01:18:33,800 --> 01:18:38,079
Speaker 3: And then then there's gonna be Game, the Game Awards,

1695
01:18:38,159 --> 01:18:40,359
So gosh, I have a lot of trap coming up.

1696
01:18:40,600 --> 01:18:43,239
Speaker 1: Well, Mike, Mikey's are true for everybody. That's a lot

1697
01:18:43,359 --> 01:18:46,479
my hero Yeah, I mean less. I wouldn't want to

1698
01:18:46,640 --> 01:18:49,720
have that as my itinerary going forward, so yeah, good luck.

1699
01:18:49,920 --> 01:18:50,920
Speaker 2: Hey, look at.

1700
01:18:50,840 --> 01:18:53,960
Speaker 3: Least two of them aren't work related, so that's yeah,

1701
01:18:54,079 --> 01:18:56,800
still travels travel for me at this point, Mike, what

1702
01:18:57,000 --> 01:18:59,960
is Michael Eisner's like Marquee accomplishment.

1703
01:19:03,720 --> 01:19:07,439
Speaker 1: Animal Kingdom? I know the A is actually correct, that

1704
01:19:07,560 --> 01:19:12,800
was correct. He did some things. Who framed Roger Rabbit

1705
01:19:12,960 --> 01:19:14,359
was pretty cool? Okay.

1706
01:19:14,560 --> 01:19:20,680
Speaker 2: I like that good ship, Yeah, Community, Get Night Tomorrow,

1707
01:19:21,199 --> 01:19:22,399
something that check.

1708
01:19:23,720 --> 01:19:25,800
Speaker 3: I think Disney and Jam Studios was the most Michael

1709
01:19:25,800 --> 01:19:27,960
Eiser thing he did since he kind of just like

1710
01:19:28,279 --> 01:19:31,319
they're building universal studios here, we'll just build one cheaper

1711
01:19:31,359 --> 01:19:31,840
in first.

1712
01:19:34,399 --> 01:19:40,319
Speaker 1: Michael eis their way, basically the cum gutters. Who's ready

1713
01:19:40,399 --> 01:19:44,119
to not I mid Sam crossing Semen

