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Speaker 1: It's the internet. You're busy, Let's do this. I'm my god.

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This is the version that doesn't get quiet, and I

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didn't fix it from last week. We turn it down

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there I have. This is all my fault. Welcome to

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the Game That's Decides podcast. This is the podcast where

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we decide everything about the world game so you never

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have to think for yourself. I'm your host Jeff Grubb

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and with me is.

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Speaker 2: Sean Turboshan mcdonalell. I think I just got flashbanged by

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the music.

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Speaker 1: Yeah, meats too, and no one to blame but myself, so,

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which is probably how most people who have used a

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flash bang, and like, without any proper training, they probably

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flash bang themselves to almost certainly more than anyone else.

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Speaker 2: Right, So it's like that was a Bruce Lee movie

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or something where you like, he beats a bunch of

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dudes up with the nunchucks and they like hands the

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dude the nunchucks. He just like hits himself in the face. Exactly.

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Speaker 1: Yes, perfect. We're gonna talk about what you should expect

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from that. Xbox Developer Direct showcase. GGA six is not

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content complete, but don't everyone freak out. StarCraft Ghost is back.

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What that's that is a question mark in two exclamation points,

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Christiana wrote that, and that's correct, it's back. We don't

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know something's happening. But first, Turbo Sean, how are you doing?

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Speaker 2: I can't believe you're keeping me from the super metroid

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rye GDQ.

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Speaker 1: I'm not doing shit. This is not this does not

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mean this is. We know whose fault this is. We

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can go watch the run right now and see whose

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fault this is. We do.

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Speaker 2: He's trying to make himself the star of the run,

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so maybe I'm okay missing this one.

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Speaker 1: It's really awkward not trying. He succeeds, and I'm not

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saying it's not awkward.

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Speaker 2: But Ryan Ford doesn't have a couch right now, so

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Mike is trying to like be the couch on the couch.

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It's insane.

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Speaker 1: It's it is Uh, that's what going to these things

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is like with Mikey. I'm not complaining. I it's fun.

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It's fun to watch him go do his thing. He

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likes to be I'll say center of attention, as he

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didn't say the truth, yes, yes, and like who doesn't

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who doesn't like to have a little bit of attention?

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He just has no shame about it, which it makes

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me money, so I'm not going to complain. I'm not

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gonna complain, but it's it is fun to like go like,

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I've been busy all evening, Sean. I knew that Metroid

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Prime or Metroid Super sorry Super Metroid Speed Run was

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gonna be happening, right, and I was getting excited about it.

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But I'm like, I'm gonna be starting the show, son,

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I'm not even gonna like think about it too much.

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Sit down, start getting set up. Thanks to Christian for

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getting the doc hall set up for this episode, because

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I was busy this evening. And then the first thing

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I see in Chad is is that Mike Manatti in

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the front row of the Super Metroids Speed Run at

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Awesome Games Done Quick, and I didn't have to go check.

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I knew it was gonna of course it was, of

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course it was so yeah, you know, it's we I

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went on on Sunday with him. It was a lot

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of fun, he and Chris christ and I was not

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able to go with us on Sunday, so Chris wanted

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to go back. And then earlier in this evening, Mike

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was going to try to get back for the show.

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He texts me. It says Chris is begging to stay

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can can I miss the show? And I'm like, I

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kind of figured that was gonna happen.

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Speaker 2: So it's a really good night because they got the

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Super Metroid run. Then there gave him my showcase the

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Washing Machine.

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Speaker 1: Run a little bit ago. That was fantastic.

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Speaker 2: Yeah, I want to talk about that layer two. We

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can talk about that more at the end. But yeah,

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it's a great line. And then I don't know how

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late they're saying, but the the late night thing tonight

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is expedition in thirty three. So like they got a

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lot to watch it good to stay around.

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Speaker 1: I do know that Chris likes his sleep. I know

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that about Chris.

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Speaker 2: I don't know if Chris people that doesn't know who

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is Mike's brother, they know.

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Speaker 1: That's what that's what you're here for. Yeah, I know

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he likes to sleep, and that usually starts at around

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ten thirty pm. So we'll see if he can make it.

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And I wouldn't blame if they try. I hope they

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do try. That would be a real cool thing to see.

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All right, Uh, we should get into the show though,

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I am uh feeling. It's the first week back feeling

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beat you've been, am I I'm assuming in the mind's

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doing a lot of work on a lot of editing

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and stuff. You seem busy, Jeff, I'll be real with you.

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Speaker 2: I'd say this on the air. Everything sucks. Mental health

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is kind of in the gutter, and I'm trying a

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project out the doors though. Oh no, I've just been,

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you know, dragging ass this week and it's been a

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it's been a weird week.

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Speaker 1: Yeah, I fully understand, even though I'm sure I don't

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fully understand. All right. Thank you for joining us. Everybody

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give us a good rating wherever you are listening and

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hit that like button on YouTube. It helps people find

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the show. If you want to ask a question, you

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can do so by dropping a super chat during the

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program here on YouTube. We'll get to all of those

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before we are done this evening. Thanks to Carlos Sayin

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who is Insane in the Rain Music on YouTube for

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the use of our theme songs. We are on Spotify,

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Apple Podcast and wherever pods are caught. Thank you to

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the mods. Thanks to Christian for producing. And you can

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get more from Mike and me and support us by

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going to patreon dot com slash game mess that gets

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you access to our Discord server, participation in Q and

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A sessions, and our game club discussions, early access to

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new episodes of shows like Columbros, which we won't be

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able to record tonight because Mike is not here, and

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of course all of our shows add free. That's Patreon

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dot com slash Game mess Once again, thank you to

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everyone who's been signing up. I get a notification every

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single time. I don't like. I know there's some guys

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out there that like run their Patreons and like every

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time someone who signs up, they send a message to

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me that's like a little bit too like in your face.

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I know. I wouldn't like that. If I sign up

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for a Patreon and the person was somebody like, thank you,

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what do you want? I'm like, oh no, I just

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want to give you money, So I don't do that.

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But I do see it all.

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Speaker 2: It's just Minnesota. Don't worry about it.

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Speaker 1: It's just so thank you so much. I do see

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it all. It means the world to me and we

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really appreciate it. All right, Sean, let's get into this news.

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Oh wait, yes, after this Okay, we are back. Let's

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do the news as I promised right before that little break.

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Xbox developer director returns January twenty second with Fable and

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Forts the Horizon six. There's also going to be that

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game from the Pope from not the Pokemon Company from

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Game Freak, Separate from the Pokemon Company that will be

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coming to Xbox and PlayStation.

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Speaker 2: Uh.

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Speaker 1: I meant to look after the after game that's this

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morning shown. I can't remember if this is a character

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action game or a souls Born game. My memory is

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it's a Soul's like, but maybe you can remember a

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little bit better than the problem.

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Speaker 2: Well we've seen I think we technically don't know for sure.

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That's that's probably right.

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Speaker 1: It seems like a Soul's but we don't know, could

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be one of the like there's the spectrum there, right.

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We've seen ones that are kind of more one side

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more the more the other. I'm kind of hoping to

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fall somewhere in between. I don't I don't like there's

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a couple out there that can do the souls Born

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stuff real quick or real well. I don't need every

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single one to try to do that. I would still

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like a little bit of character action flair in there,

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but whatever, they can do what they want. Very cool

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that we're going to see more of that game though.

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Also I'm getting excited about the idea of a Fable

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actually coming out and existing after so many years of

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promising this game. I don't know, how are you feeling

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about this?

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Speaker 2: Tell you what, Jeff. My feelings on Xboxer maybe at

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all time low. So when you guys were talking about

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this on game as Mornings today, I was like, oh, yeah,

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that is happening. I guess I'll tune in out. And

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I'm curious what that game Freak thing is, because game

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Freak is such an interesting company. You know, people always

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want to point out the Pokemon games and then point

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at them and say, wow, you guys suck at what

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you do, And thanks to leaks of all things, it's

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now more apparent that no, it's a time and budget thing,

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and which bizarrely, you know, management there has deflected claims

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kind of because they're like, no, no, no, no, it's

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it's not the Pokemon company. It's fault we do things

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like this is our fault that things are this way,

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and it's like, why would you admit to it?

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Speaker 1: And also it's like, well, let's see what this game

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looks like and see what you do with a different

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kind of project that doesn't have any involvement from the

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Pokemon Company, right, And I bet it's going to feel

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a little bit different than those Pokemon games in terms

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of budget and scale, at least as we are able

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to understand that from playing the game.

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Speaker 2: It's become so much more clear as the years have

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gone on that, yeah, it is the Pokemon Company's fault,

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and they should give Game Freak more, you know, room

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to breathe and more time and budget. So when we

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see them do something completely different that feels like something

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that we know is in Game Freak's history. I forget

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what's called, but the like project that spawned Pocket Card Jockey.

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I think Tembo was spawned off it too. I forget

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what they called it, but it was like, you know

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that internal thing where they're like, right, we want to

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try different things, we want to do other stuff. Twice now,

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both with Diamond and Pearl and now more recently, when

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that project happened like X Y or whatever, it's because

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they didn't know if Pokemon would continue to be as

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big as it is, and so they want a fallback,

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and I think now this time and literally not a fallback.

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They don't need a fallback from Pokemon. But it's like

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them stretching their legs and saying, yeah, we can do

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different things. We can do things when we're given the

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resources to do so check this out. So I'm really

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curious to see what that looks like in the end.

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The rest of the lineup, though, I don't know, Like

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I didn't get super into Forts of Horizon five despite

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loving four a ton like the Japan setting on paper

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at least is really appealing to me, going through the

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cities and then out onto the ridges that you race on.

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It seems like that's a right yeah, yeah, of course

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someone should do song with those. Finally, but the Tokyo

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drifting scene that's where the movie comes from, like bring

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that to fortsa Horizon seems like a great idea. So

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I'm no, I think that might renew my interest in

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that series. I don't know what else to really feel

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about anything else, though, because Fable not really my thing,

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and then that.

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Speaker 1: They have but maybe yeah, but it's like, but Playground

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is studio, the studio. I'm like, man, I'm just curious

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to see what they done here, Like that's right at

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and I think there's a chance maybe it ends up

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being my thing. But I've never like fallen in love

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with a Fable game before. It's more just like the

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academic and like seeing these companies like try to bite

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off a different kind of genre and like can they

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deliver on that? So I'm just curious to see what

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this thing actually looks like. They did that like Jack

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and the Beanstalk sort of thing where the lady that

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you might be playing as or like, I guess you're

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probably gonna be able to design your character, but the

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lady that was the player character, and the trailer went

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up and like was dealing with a giant and it

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just didn't look like gameplay. But I remember we had

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pill on the couch. He's like, why don't you think

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it's gameplay? It's gameplay. I'm like, Okay, I want to

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see I would just want to like, yeah, I want

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to see the UX. I want to feel someone behind

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a controller coming out of this thing, and I hope

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that's I mean, why show this game off if they're

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not ready to do that. I would assume the whole

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point of the developer direct being a little bit different

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than like a Nintendo direct or some of the like showcases.

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The x that Xbox does is that it is about

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sitting down and talking about these games with the developed

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and they've done a good job of, like of positioning

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games like this in the past to make it feel like, oh,

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this is worthy of our time. So hopefully they have

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something worthy of our time here with Fable and we'll see.

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But you're right, I'll have to play that game to

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know if I actually end up caring about it. In

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the meantime, I really like Forts and Horizon five, so

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I might be like on the opposite schedule that you're

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on where it's like maybe you're going to get back

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into this one, and I might be like, oh, I

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don't need another one because I really enjoyed five so much. Again,

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I've played a lot of those games, and I have

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enjoyed them. That's happening January twenty second, ten am Pacific time.

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Speaker 2: I was, yeah, I was going to ask you, so

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we know those three games? Is that? Is that all

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that's like confirmed? Have they their like maybe surprise or

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anything like that?

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Speaker 1: I gets all that's confirmed. I think that the expectation

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is that they usually have four to five games in

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these kinds of developer directs. But we you know, if

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they were going to talk about out Halo Combat Revolved

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whatever the fuck it's called, uh and uh, thank you

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and then right it's still ce uh and then or

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if they were going to talk about Gears E Day,

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they would have said so in this in the same thing,

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because those are probably being saved for the second half

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of the year, these other ones Summer, maybe early fall

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at the latest. For these games, at least, that's what

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my expectation would be. I guess, I guess they could

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both be Holiday, who knows, but all the four of

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those games are supposed to come out this year. But

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I think we're just gonna hear about two of them here,

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and then maybe some other stuff or maybe some other

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third parties or maybe something smaller. I don't know what

278
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of the K three that I think there's I think

279
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that's gonna I think that's like getting pretty close to

280
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being ready again. I hear the studio is defiant and

281
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wants to like prove everybody wrong that thinks that that

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studio can't deliver now that the leadership is left. And

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I also think we heard I'm trying to remember if

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I can place this exactly in my brain. I think

285
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we heard recently that while all that is happening, they're

286
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still going to take a one more beat and probably

287
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not show up, but it's something like this until later

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in the year. So maybe that shows up at like

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summer game this Christian, I know you're looking forward to it, right,

290
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we'll see.

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Speaker 2: I was I was looking for the art myself, but

292
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I did say I didnt. Chad Jesse Nors said that

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there's like space on the key art for a fourth game.

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Speaker 1: Okay, that makes it. Usually they have like four like

295
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confirmed and then there's like a fifth. Maybe they have

296
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three confirmed this time and there'll be a s.

297
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Speaker 2: Yeah, they like doing sort of a one last thing,

298
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at least they did last time with Ninja Guid and

299
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so like, it would make sense if they do have

300
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like a one more thing made something we haven't heard

301
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from in a long time, or it is like some

302
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new surprise. So yeah, oh no, it'll be interesting.

303
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Speaker 1: And shouts out to Jesse who kind of puts into

304
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words what I was trying to remember here. State of

305
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K three is set for twenty twenty seven, according to

306
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Jazz And it was delayed, delayed, the up the budget

307
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as they believe in it more, which is something. Yes,

308
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that's what I've been hearing for a long time, and

309
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it sounds like that continues to be the case. Okay,

310
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GTA six not content complete, that.

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Speaker 2: The industry is gonna fall apart because.

312
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Speaker 1: Of this, and it's just gonna fall apart, take two.

313
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His stocks certainly gonna take a dive. This is so,

314
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I guess. Jason Schreyer was on a podcast I don't

315
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remember the name. He said, my understanding is it's not

316
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content complete, and no one working on the game could

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say with one hundred percent certainty that's gonna come out

318
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later this year. Everyone kind of took that to mean

319
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the game is very likely going to get delayed, and

320
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it's bad that it's not content complete. And I think

321
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Jason has tried to come out and be like, I

322
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was not trying to suggest that in any way, a

323
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lot of this is being misconstrued. Now. He did say

324
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it's not content complete, and then on the Game US

325
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this morning this morning, I said, and I'll repeat it here,

326
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I don't I have no idea if that's good, bad,

327
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what that means, because I don't I don't make games

328
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and certainly have no idea what it's like to make

329
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a game the size of Grand Theft Auto six, right,

330
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But I'm I'll say I would love to hear that

331
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it's content complete, because then me that sounds better. But again,

332
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I don't I don't know if that's a problem. I

333
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bet that this game is so complicated that it kind

334
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of it might not matter because they're gonna be trying

335
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to figure like nailing this thing down up until probably

336
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a month or two before it comes out, while at

337
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the same time polishing everything they possibly can polish.

338
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Speaker 3: Sorry, content cook can mean so many things, like maybe

339
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the multiplayer is not like finalized, they don't have like

340
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something how I don't know, maybe they want level level up,

341
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like do you want you want your character builder or

342
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something like that.

343
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Speaker 2: Maybe that that's what it means. That's what I was

344
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gonna get at too. Christian was like, not content complete

345
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could be like and you know, like Mason's not like

346
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in the room with the developers. He hears it from

347
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his sources. So like someone says it's not content complete,

348
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that could mean, Yeah, it could mean that the game's

349
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thirty percent done. It probably means that's like ninety five percent.

350
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Speaker 1: Like I went back and read the quote and I

351
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don't have it in front of me. I'm sorry, everybody,

352
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but I was. I was trying to see exactly what

353
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Jason saying, because I know the pain of being misquoted

354
00:16:03,480 --> 00:16:07,480
and misconstrued on podcast he was. He was basically saying like,

355
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they're just kind of like finishing up the final things

356
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and getting some things put in place, And to me,

357
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it sounds like very normal final months sort of stuff.

358
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I think I may and who knows, Like how I

359
00:16:20,000 --> 00:16:24,759
bet content complete is not some like like understood concept

360
00:16:24,799 --> 00:16:28,159
from Studio Studio. It's probably different from Studio Studio, where

361
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it's like, well, yeah, we're content complete. But someone who

362
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is like our one of our game designers that's doing

363
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testing could might might not think that their thing is

364
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content complete because they're still making very fundamental changes to

365
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make their thing more fun. But as far as we're concerned,

366
00:16:41,960 --> 00:16:43,919
up above him, everything's in there that we're going to

367
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put in there. I don't know.

368
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Speaker 2: Understanding from the devs I follow, content complete basically means

369
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like theoretically we could ship this game after the QA

370
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portion of it is done.

371
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Speaker 1: Right, yes, yes, exactly, and again, a game as complicated

372
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as this, it's probably look a little bit different than

373
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some other content complete games whenever that does come out.

374
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Speaker 2: And at this point is probably just they don't have

375
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all the content in it that they want to put in,

376
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so they're just still adding stuff.

377
00:17:09,680 --> 00:17:11,960
Speaker 1: I think what it comes down to, what it sounds

378
00:17:12,000 --> 00:17:14,920
like he was getting at, is how everyone already feels.

379
00:17:15,240 --> 00:17:17,160
It's not going to be surprising if this game gets

380
00:17:17,200 --> 00:17:20,000
delayed again, and at the same time, there's no reason

381
00:17:20,079 --> 00:17:22,839
to assume it will be delayed again. It's somewhere in between,

382
00:17:22,960 --> 00:17:25,680
and the people working on the game feel the exact

383
00:17:25,720 --> 00:17:29,319
same way. Okay, yeah, that sounds about right to me.

384
00:17:30,599 --> 00:17:32,480
What do you think the chances are this game comes

385
00:17:32,519 --> 00:17:33,880
out in twenty twenty six? Seane?

386
00:17:34,599 --> 00:17:37,519
Speaker 2: Well, I saw I was trying to find it and okay,

387
00:17:37,640 --> 00:17:41,240
so the current new release date is November nineteenth of

388
00:17:41,359 --> 00:17:45,240
this year. They could get the game done and through

389
00:17:45,400 --> 00:17:48,200
QA in the next well it has it only has

390
00:17:48,240 --> 00:17:51,599
to go gold really, you know nowadays, like well, that'd

391
00:17:51,640 --> 00:17:54,599
be like two weeks before release, so like by the

392
00:17:54,759 --> 00:17:58,319
beginning of November. That's uh, was that eight months? Eight

393
00:17:58,400 --> 00:18:02,440
whole months or ten? Home on my brain's fried right now.

394
00:18:03,839 --> 00:18:09,599
However long that is, uh yeah, I I think they

395
00:18:09,640 --> 00:18:11,960
probably could get done and out the door in that time.

396
00:18:12,160 --> 00:18:14,599
It's rock Star, So it would not surprise me if

397
00:18:14,640 --> 00:18:17,559
it gets delayed yet again. I think you know where

398
00:18:18,519 --> 00:18:21,720
this is now the second delay correct.

399
00:18:22,640 --> 00:18:25,799
Speaker 1: Or yeah, you know we are. We're two delays in

400
00:18:25,920 --> 00:18:30,079
because I think it had a release date generally of

401
00:18:30,240 --> 00:18:32,279
last year, and then it got yes, and then it

402
00:18:32,359 --> 00:18:37,480
got moved to May six, and now it's two yes.

403
00:18:37,480 --> 00:18:41,240
Speaker 2: Okay, and like that's that's kind of the rock Star standard,

404
00:18:41,400 --> 00:18:43,359
is that it gets delayed like two times and then

405
00:18:43,359 --> 00:18:45,039
they put it out and then you know, May they

406
00:18:45,200 --> 00:18:48,200
postpatch it. So I would not be surprised if, yeah,

407
00:18:48,200 --> 00:18:50,480
it does come out November nineteenth, because like the game

408
00:18:50,519 --> 00:18:52,400
would have to be in rough shape at this point

409
00:18:52,480 --> 00:18:55,079
for them not to have basically the rest of this

410
00:18:55,319 --> 00:18:56,440
year to get it done.

411
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Speaker 1: You know, yep, yep. I won't be surprised if it

412
00:18:59,559 --> 00:19:01,759
comes out. I won't be surprised if gets delayed at

413
00:19:01,799 --> 00:19:03,440
this point. Maybe I do lean a little bit more

414
00:19:03,480 --> 00:19:06,559
toward I'll be more surprised if it gets delayed again,

415
00:19:06,759 --> 00:19:07,599
but just a little bit.

416
00:19:08,240 --> 00:19:08,720
Speaker 2: Yeah. Uh.

417
00:19:09,119 --> 00:19:12,759
Speaker 1: StarCraft Shooter reported to be revealed by Blizzard at Lizcon

418
00:19:12,920 --> 00:19:16,119
in September. You know, just was putting out a bunch

419
00:19:16,119 --> 00:19:20,039
of stuff, kind of talking about this. This is also

420
00:19:20,119 --> 00:19:22,720
something we've heard in the past from Jason Schreyer in

421
00:19:22,759 --> 00:19:25,079
his book about Blizzard, saying that they have tried to

422
00:19:25,160 --> 00:19:27,039
make this a bunch of times, and now they're working

423
00:19:27,119 --> 00:19:31,759
on it again, and I think that I'm sorry. I

424
00:19:31,839 --> 00:19:34,960
think Patrick Kane just got five hundred goals. Congratulations Patrick Kanne. Right,

425
00:19:34,960 --> 00:19:37,240
i've't turned it off. I'm sorry, Mike, Mike McNaughty, don't

426
00:19:37,240 --> 00:19:40,000
call me and get mad at me. It's it's the

427
00:19:40,079 --> 00:19:47,960
kind of thing, Yeah, you can't say shit, Mike. It's

428
00:19:48,000 --> 00:19:49,839
the kind of thing where it's like, uh yeah. This

429
00:19:50,000 --> 00:19:52,519
makes sense to me because StarCraft's in a slightly weird place.

430
00:19:52,720 --> 00:19:55,039
RTS his owner, are in a very weird place. I

431
00:19:55,079 --> 00:19:56,599
think if anyone can figure it out and make it

432
00:19:56,680 --> 00:19:59,920
not weird, it's Blizzard. But they want to keep StarCraft

433
00:20:00,000 --> 00:20:02,480
a little bit. Why not finally do the thing they've

434
00:20:02,519 --> 00:20:05,440
been threatening to do for twenty five years and put

435
00:20:05,519 --> 00:20:06,599
out a StarCraft shooter.

436
00:20:06,839 --> 00:20:11,000
Speaker 2: Right, Yeah, I was I was a child. I was

437
00:20:11,039 --> 00:20:14,160
a whee lad when I first heard about StarCraft Ghost

438
00:20:14,440 --> 00:20:17,279
and I looked like, yeah, the sickest thing ever.

439
00:20:17,440 --> 00:20:22,200
Speaker 1: Yeah, it looks really cool. Yeah, her ponytail, yeah Samus

440
00:20:22,400 --> 00:20:23,160
Yeah yeah.

441
00:20:23,200 --> 00:20:26,319
Speaker 2: I was like, oh shit, she looks like Samoss cool. Yeah.

442
00:20:26,559 --> 00:20:29,240
I really want ghosts to be a thing. And then,

443
00:20:29,319 --> 00:20:31,920
you know, I think everyone knows the story about ghosts

444
00:20:31,920 --> 00:20:34,039
at this point. You know, it gets push and push,

445
00:20:34,119 --> 00:20:35,880
then we don't hear anything, and it's like, oh maybe

446
00:20:35,960 --> 00:20:40,160
that Nah, it's done. So I would love to see them, JEF.

447
00:20:40,319 --> 00:20:42,119
I would love for it to be First of all,

448
00:20:42,119 --> 00:20:43,920
I would love for YouTube to work and not crash.

449
00:20:44,000 --> 00:20:46,720
I mean, god, damn it, that's not an option. No,

450
00:20:47,200 --> 00:20:50,400
literally not nowadays. Uh, Geminile saw it, don't you worry.

451
00:20:51,720 --> 00:20:53,599
I would love for her to be like a Metroid

452
00:20:53,680 --> 00:20:56,960
Dread situation, where like, yeah, we're just StarCraft ghost We're

453
00:20:57,079 --> 00:20:59,640
just bringing the project back whatever was happening back then.

454
00:21:00,000 --> 00:21:02,240
What you worry about that? But we may have StarCraft

455
00:21:02,279 --> 00:21:05,519
Ghosts like, yeah, it's got the vibes and the themes

456
00:21:05,559 --> 00:21:08,079
and like everything we wanted to do back in the day,

457
00:21:08,480 --> 00:21:12,759
just with modern gaming sensibilities. So yeah, we'll call this

458
00:21:12,880 --> 00:21:14,480
the project that you always want? Why not?

459
00:21:15,039 --> 00:21:18,319
Speaker 1: Yeah, I think that's pardon me, is just like assuming like, oh, well,

460
00:21:18,359 --> 00:21:20,640
it's not really StarCraft Ghosts. They're not even going they

461
00:21:20,640 --> 00:21:23,079
won't even reference that. Why wouldn't they, Why wouldn't they

462
00:21:23,200 --> 00:21:25,400
just finally put out something called StarCraft Ghosts that would

463
00:21:25,400 --> 00:21:28,119
be really fun. They do seem like the kind of

464
00:21:28,200 --> 00:21:30,839
company that could pull that off with their fan base,

465
00:21:30,880 --> 00:21:33,680
and the fan base would be receptive to that could

466
00:21:33,680 --> 00:21:36,680
be a very cool thing. I at the very least,

467
00:21:36,759 --> 00:21:38,440
I do expect this to come out and feel like

468
00:21:38,519 --> 00:21:42,480
a big, polished game that like had a lot of

469
00:21:42,519 --> 00:21:45,319
money and thought put behind it. It's Blizzard, you know.

470
00:21:45,799 --> 00:21:47,799
I know, it's a different Blizzard every couple of years

471
00:21:47,880 --> 00:21:49,559
because people do move on and a lot of people

472
00:21:49,640 --> 00:21:53,119
have left, especially people related to StarCraft. But Blizzard still

473
00:21:53,119 --> 00:21:55,680
attracts some of the best talent, especially in the United States.

474
00:21:55,720 --> 00:21:57,960
If you're a developer of game developer who has a

475
00:21:58,000 --> 00:21:59,799
lot of talent, you want to work in the United States.

476
00:22:00,200 --> 00:22:03,039
Not a lot of options these days. It's you know,

477
00:22:03,359 --> 00:22:06,200
and if you are going to work in one, you're

478
00:22:06,200 --> 00:22:08,799
probably gonna be out in Anaheim working at Blizzards. So

479
00:22:09,400 --> 00:22:09,839
we'll see.

480
00:22:10,039 --> 00:22:11,559
Speaker 2: And they, yeah, like you said, they know how to

481
00:22:11,640 --> 00:22:14,200
make a shooter. At this point. Overwatch is a good game,

482
00:22:14,440 --> 00:22:18,319
you know, flawed issues with the live service of it all,

483
00:22:18,680 --> 00:22:20,680
but I think they can make something fun here.

484
00:22:22,079 --> 00:22:27,160
Speaker 1: Ubisoft is shuttering freshly unionized Halifax studio. Seventy one jobs

485
00:22:27,160 --> 00:22:30,960
are affected. Halifax was working on mobile titles for Rainbow

486
00:22:31,000 --> 00:22:36,519
six and Assassin's Creed. It basically happened like a week later. Unionized,

487
00:22:37,359 --> 00:22:40,720
It's likely they never even began any sort of conversation

488
00:22:40,839 --> 00:22:45,559
with Ubisoft about contract negotiations, and instead ubi Soft shut

489
00:22:45,599 --> 00:22:48,119
them down. I bet that didn't help. But Ubisoft has

490
00:22:48,160 --> 00:22:51,640
been shuttering and cutting costs or shuttering studios, cutting jobs

491
00:22:51,759 --> 00:22:55,240
and cutting costs for a long time now because it's

492
00:22:55,400 --> 00:22:59,720
it's reeling. It's not a very profitable, profitable company, especially

493
00:22:59,720 --> 00:23:01,720
when you look at the amount of revenue they make

494
00:23:01,839 --> 00:23:05,160
per employee. That's something A chart came out a couple

495
00:23:05,200 --> 00:23:07,039
of years ago where it showed like, oh, they're down

496
00:23:07,039 --> 00:23:09,079
at the bottom of the barrel relative to every other

497
00:23:09,119 --> 00:23:11,599
company in the industry. They have a high headcount, they

498
00:23:11,680 --> 00:23:13,799
hired a lot of people throughout the pandemic, and their

499
00:23:13,839 --> 00:23:16,920
games were faltering. It was a bad combination. They were

500
00:23:16,960 --> 00:23:19,119
going to be cutting stuff no matter what. And then

501
00:23:19,680 --> 00:23:22,400
you know, well, why not start with the studio that's unionizing.

502
00:23:22,839 --> 00:23:23,680
We don't want to deal with that.

503
00:23:24,079 --> 00:23:26,240
Speaker 3: Not even a week into the fucking year, and this

504
00:23:26,400 --> 00:23:28,200
motherfuckers is already shutting down.

505
00:23:28,359 --> 00:23:30,559
Speaker 1: And there's no way they're done. There's no way that

506
00:23:30,680 --> 00:23:32,680
they are not. Like, we're gonna be hearing a lot

507
00:23:32,720 --> 00:23:35,640
about you be soft cutting this year, I think, especially

508
00:23:35,720 --> 00:23:38,240
because if they're if you're at you be soft. The

509
00:23:38,319 --> 00:23:42,279
only safe thing seemingly is those three games that are

510
00:23:42,319 --> 00:23:44,640
part of the ten cent you be soft. What do

511
00:23:44,720 --> 00:23:48,680
they call it Vanguard or something? Valedictorian? I can't remember either.

512
00:23:49,200 --> 00:23:51,559
Some of the word vagina and it was like, hey,

513
00:23:51,640 --> 00:23:55,160
here are that's the one that's the only v word

514
00:23:55,200 --> 00:23:58,359
I can't remember. It's it was a far cry I

515
00:23:58,359 --> 00:23:59,720
can never remember. Let's see if could do it this time?

516
00:23:59,720 --> 00:24:03,759
Everybody far cry to It was Tom Clancy, Ghost Recun

517
00:24:04,319 --> 00:24:09,160
and Assassin's Creed, one of the Tom Clancy things. And

518
00:24:09,200 --> 00:24:10,640
if you're not one of those, if you're not one

519
00:24:10,680 --> 00:24:13,559
of those three, it seems like and if you're working

520
00:24:13,599 --> 00:24:16,240
on a game that's not in one of those, and

521
00:24:16,319 --> 00:24:19,279
you're not at this new ten cent back thing, I

522
00:24:19,400 --> 00:24:21,000
bet a lot of people look around going our days

523
00:24:21,039 --> 00:24:23,720
are numbered, and of course the studio was part of that.

524
00:24:23,920 --> 00:24:28,960
Now the union in Canada that was representing them is

525
00:24:29,039 --> 00:24:30,680
saying that they're going to do what they can to

526
00:24:30,799 --> 00:24:33,240
get the best for these people and kind of take

527
00:24:33,279 --> 00:24:36,119
it to you be soft, and they absolutely should, because

528
00:24:36,559 --> 00:24:41,440
Ubisoft's problems are not because of Ubi soft halifacts. They

529
00:24:41,480 --> 00:24:43,160
are because of the people who have run that company

530
00:24:43,200 --> 00:24:46,440
for years from the beginning and continue to run the

531
00:24:46,519 --> 00:24:49,799
company as it continues to fuck up. So yeah, get

532
00:24:49,839 --> 00:24:51,480
what you can from that company. Absolutely.

533
00:24:52,519 --> 00:24:55,519
Speaker 2: Yeah. I mean Ubisoft has just felt like as floundering

534
00:24:55,680 --> 00:24:58,720
for a long time. They have some interesting releases and

535
00:24:58,920 --> 00:25:01,880
then des like it feels like a pendulum with them

536
00:25:02,000 --> 00:25:04,839
constantly they have an interesting release and then swings back

537
00:25:04,880 --> 00:25:07,240
to this is kind of just your open world slop again.

538
00:25:07,480 --> 00:25:10,440
Like it feels like leadership there, you know, at the

539
00:25:10,519 --> 00:25:12,680
highest of high points doesn't really know what they're doing

540
00:25:12,759 --> 00:25:14,839
with the company in general. I mean we kind of

541
00:25:14,960 --> 00:25:18,720
know when most people speak anywhere that they don't really

542
00:25:18,759 --> 00:25:21,039
know what they're doing. Ah No, this whole thing is

543
00:25:21,119 --> 00:25:25,799
just a real bummer. And yeah, like you've said, even

544
00:25:25,880 --> 00:25:28,960
if this is almost like coincidence if they were going

545
00:25:29,039 --> 00:25:31,480
to cut them any ways, it's still just a baddler

546
00:25:31,640 --> 00:25:35,119
to the cut of freshly unionized studio, Like it's gonna

547
00:25:35,160 --> 00:25:37,240
look a real bad all the way down the chain.

548
00:25:37,519 --> 00:25:40,279
But maybe they just don't care at this point, right Yep?

549
00:25:40,359 --> 00:25:43,599
Speaker 1: Maybe not. I think I think they certainly don't, cause

550
00:25:43,599 --> 00:25:47,160
it's like they're if you're if you're at, you'd be

551
00:25:47,200 --> 00:25:50,400
softing you're in the leadership team, Like where is your focus?

552
00:25:50,559 --> 00:25:53,480
Is your focus on the people that make your games?

553
00:25:54,000 --> 00:25:57,200
Definitely not? Is your focus on? Is your focus even

554
00:25:57,240 --> 00:26:00,480
on the people who buy your games? Doesn't seem like it.

555
00:26:00,559 --> 00:26:03,559
Your focus is on getting as much money from Tencent

556
00:26:03,640 --> 00:26:08,799
as you possibly can, And that that's awful. That sucks,

557
00:26:09,640 --> 00:26:11,359
especially for a company that wants seem to have a

558
00:26:11,440 --> 00:26:15,400
pretty good, you know, assembly line from piecing together these

559
00:26:15,480 --> 00:26:18,119
really big games, and then they kind of built such

560
00:26:18,160 --> 00:26:20,160
a big assembly line they couldn't make anything else and

561
00:26:20,240 --> 00:26:23,160
couldn't be very adaptable when it required them to try

562
00:26:23,200 --> 00:26:24,880
to do something new and they had no idea what they.

563
00:26:24,960 --> 00:26:28,160
Speaker 2: Yeah, so it seems like any tech related thing right

564
00:26:28,200 --> 00:26:30,279
now is sort of the problem is like where does

565
00:26:30,359 --> 00:26:34,359
the money come from? Well, we'll sell this product or service.

566
00:26:34,440 --> 00:26:36,319
It fails, So where do we go next? We go

567
00:26:36,480 --> 00:26:40,039
to some gigantic source of money from, you know, oftentimes

568
00:26:40,079 --> 00:26:43,920
overseas nowadays, like we see some companies gain to bed

569
00:26:44,039 --> 00:26:46,720
with Saudi Arabia their government and everything like that, and

570
00:26:46,920 --> 00:26:50,079
just it feels like so many companies have no idea

571
00:26:50,119 --> 00:26:53,559
what the hell they're doing anymore. And as always, you know,

572
00:26:54,000 --> 00:26:56,880
the obsession with generative AIS and stuff like that is

573
00:26:57,000 --> 00:27:02,400
just like not helping because executives, you know, they have

574
00:27:02,519 --> 00:27:04,319
this glow in their eyes of this thing that's just

575
00:27:04,480 --> 00:27:07,519
never going to deliver. And whether it is something like

576
00:27:07,640 --> 00:27:11,359
AI or it is something like yeah, trying to chase

577
00:27:11,480 --> 00:27:14,440
Fortnite was like the thing before that with gaming, it

578
00:27:14,559 --> 00:27:15,640
all just sucks.

579
00:27:16,160 --> 00:27:18,960
Speaker 1: Absolutely all right, last story here, Wolf and Stein three

580
00:27:19,039 --> 00:27:25,279
reportedly in development. We need to win.

581
00:27:26,119 --> 00:27:28,839
Speaker 2: I'm so forty for killing Nazis lately.

582
00:27:28,960 --> 00:27:29,559
Speaker 3: I don't know why.

583
00:27:30,559 --> 00:27:33,640
Speaker 1: I just I need a lineup to do it. Uh yeah,

584
00:27:34,079 --> 00:27:37,079
it's mecha. Hitler will go down in this one. Almost

585
00:27:37,160 --> 00:27:40,920
certainly they are, and that you know, Machine Games is

586
00:27:40,960 --> 00:27:45,400
making this. That's according to rumors. Jess had it. Kotoko

587
00:27:45,480 --> 00:27:49,000
immediately corroborated it. I think others have as well. But

588
00:27:49,119 --> 00:27:51,759
the Katako reporting I was, I was. I trusted that

589
00:27:51,839 --> 00:27:56,079
based on what confirmed Jeff seemingly confirmed. The thing that

590
00:27:56,119 --> 00:28:00,319
can happen Wolf and Stein three will be the you know,

591
00:28:00,400 --> 00:28:03,559
the culmination of this trilogy. They're doing it as sort

592
00:28:03,559 --> 00:28:05,720
of the next game after Indiana Jones, so it does

593
00:28:05,799 --> 00:28:07,759
sound like something that is like they're building up to.

594
00:28:09,680 --> 00:28:12,279
But that, yeah, very exciting. I did not believe that

595
00:28:12,359 --> 00:28:14,519
we would get this. I was giving up hope, you know,

596
00:28:14,720 --> 00:28:16,200
And this is one of those ones where people know

597
00:28:16,279 --> 00:28:17,759
I was interested in it, so I would get a

598
00:28:17,799 --> 00:28:19,359
lot of stuff in my DMS being like, oh no,

599
00:28:19,400 --> 00:28:21,960
don't worry, it's happening. I just I never wanted to

600
00:28:21,960 --> 00:28:23,440
believe any of that because I get a lot of

601
00:28:23,480 --> 00:28:25,160
that kind of stuff and it's very easy to just

602
00:28:25,279 --> 00:28:28,039
like buy into it and believe and then it bites

603
00:28:28,079 --> 00:28:29,960
you in the ass. And so I'm just like, I'll

604
00:28:30,400 --> 00:28:32,359
I'm just gonna wait and see what others find. And

605
00:28:32,440 --> 00:28:34,640
here we are. I hope that we just get an

606
00:28:34,680 --> 00:28:37,000
announcement of this relatively soon. So they're kind of locked

607
00:28:37,039 --> 00:28:39,440
into making it. Although at Microsoft that doesn't mean shit.

608
00:28:41,440 --> 00:28:44,039
What do you think this does mean? For Indiana Jones though,

609
00:28:44,039 --> 00:28:45,640
do you think they go back to Indiana Jones after

610
00:28:45,720 --> 00:28:48,160
this and sort of do a back and forth or

611
00:28:48,400 --> 00:28:50,279
maybe maybe Indiana Jones was a one off.

612
00:28:50,759 --> 00:28:53,920
Speaker 2: It could be an alternating thing. That's what it felt like,

613
00:28:56,039 --> 00:28:58,880
like Naughty Dog was gonna do between like The Last

614
00:28:58,920 --> 00:29:00,559
of Us and on Chire for little bit there but

615
00:29:00,799 --> 00:29:03,279
Matt Peter Daud. But there's another example of this. I'm

616
00:29:03,319 --> 00:29:05,359
trying to remember off top of my head what it is,

617
00:29:05,400 --> 00:29:07,480
but like a studio going back and forth between this

618
00:29:07,599 --> 00:29:10,240
franchise that franchise. Maybe it'll come to me later chat

619
00:29:10,279 --> 00:29:12,880
will remind me, But I think that would be really

620
00:29:12,960 --> 00:29:15,279
cool if they did do the like the EBB and flow,

621
00:29:15,480 --> 00:29:17,839
go between this and that, and it's like, you know,

622
00:29:17,920 --> 00:29:21,839
we have one one core team working on this, we

623
00:29:21,960 --> 00:29:24,720
put this out you on the India Jones, while like

624
00:29:24,839 --> 00:29:29,319
another team is working on this and we'll we'll put

625
00:29:29,319 --> 00:29:32,279
out but Wolfenstein three and then you know there's like

626
00:29:32,359 --> 00:29:35,799
people on the fringes you working on the next project

627
00:29:35,839 --> 00:29:39,000
in the alternating franchise. But yeah, I would love to

628
00:29:39,079 --> 00:29:43,680
see Wolfenstein three finally happen because those Wolfenstein reboot games

629
00:29:43,720 --> 00:29:47,480
are fantastic. I love those games. They're so good. They're

630
00:29:47,559 --> 00:29:50,799
just they're good shooters. They do story really well. They

631
00:29:50,880 --> 00:29:54,079
weave the story in very well. It's never like characters, yeah,

632
00:29:54,599 --> 00:29:57,480
some of the best characters. I love that. The story never.

633
00:29:57,680 --> 00:29:59,720
I know this is probably a boon for you, Jeff,

634
00:29:59,720 --> 00:30:02,160
but like the story never like overstays. It's welcome at

635
00:30:02,200 --> 00:30:03,720
any given moment.

636
00:30:03,880 --> 00:30:07,519
Speaker 1: Is like, it feels like well edited, Like every scene

637
00:30:07,559 --> 00:30:10,200
that they do put in the game is serving a purpose.

638
00:30:10,480 --> 00:30:12,880
And it's like that you could tell that it's written

639
00:30:12,920 --> 00:30:13,960
by people who are writers.

640
00:30:14,519 --> 00:30:17,000
Speaker 2: Yeah, it's not meandering. They just give you enough story,

641
00:30:17,160 --> 00:30:19,799
enough fook cutsing to keep you going to the next

642
00:30:20,440 --> 00:30:23,720
big bombastic moment or like stealthy moment or whatever it is.

643
00:30:23,839 --> 00:30:24,880
The gameplay is always good.

644
00:30:25,240 --> 00:30:25,400
Speaker 3: Ah.

645
00:30:25,640 --> 00:30:27,960
Speaker 2: Just thinking about this has me excited because in India,

646
00:30:28,079 --> 00:30:29,720
Joe is a great circle. I thought it was a

647
00:30:29,720 --> 00:30:31,759
really fun game as well. I thought they did Yeah,

648
00:30:32,039 --> 00:30:34,759
they did a really good job and you know, at

649
00:30:34,759 --> 00:30:37,960
the very least, like with the first attempt at that formula.

650
00:30:38,279 --> 00:30:40,759
Speaker 1: Yeah, I mean it's admirable. It's kind of how I

651
00:30:41,000 --> 00:30:43,200
feel about Indiana Jones in the Great Circle of these days.

652
00:30:43,240 --> 00:30:45,759
It's like, man, that you did about as well as

653
00:30:45,799 --> 00:30:48,359
I can imagine any studio doing taking on a game

654
00:30:48,880 --> 00:30:52,000
or an idea like this, and yeah that I ended

655
00:30:52,079 --> 00:30:53,400
up really really liking.

656
00:30:58,039 --> 00:30:59,200
Speaker 2: This is what I was thinking of. I was thinking

657
00:30:59,200 --> 00:30:59,759
of another realm.

658
00:31:01,200 --> 00:31:02,880
Speaker 1: Yeah, yeah, yeah. I think there was a bunch of

659
00:31:03,279 --> 00:31:05,680
or a bunch of suggestions in chat. I was thinking

660
00:31:06,480 --> 00:31:10,480
the Capcom studio that goes back and forth between Devil

661
00:31:10,519 --> 00:31:13,119
May Cry and now Dragon's Dog Mane. It's like, Oh,

662
00:31:13,119 --> 00:31:15,559
they're planning to go back and forth. There's but I'm like,

663
00:31:15,640 --> 00:31:19,240
that's probably not what he's thinking. All right, done with

664
00:31:19,279 --> 00:31:21,599
the headlines. We're gonna take a break, we'll come back.

665
00:31:22,039 --> 00:31:25,240
We have the community Game of the Year. We have

666
00:31:25,359 --> 00:31:28,240
the results of that. If you're wondering, like, hey, Army,

667
00:31:28,240 --> 00:31:29,640
I'm not gonna do anything game of the Year for

668
00:31:30,039 --> 00:31:32,440
game mess decides we are. We usually try to do it.

669
00:31:32,519 --> 00:31:35,480
We try to get together in person. Probably won't Probably

670
00:31:35,480 --> 00:31:36,880
won't be able to do it next week because it's

671
00:31:36,880 --> 00:31:39,559
my kid's birthday party that weekend. We have some other

672
00:31:39,839 --> 00:31:41,799
things we're gonna do alongside it, So he's gonna come over,

673
00:31:41,920 --> 00:31:43,480
stay the night, We're gonna do a bunch of stuff.

674
00:31:43,720 --> 00:31:46,000
So probably two weeks from now. We'll come up with

675
00:31:46,079 --> 00:31:48,920
something for that and we'll make it fun. So it's like,

676
00:31:48,960 --> 00:31:51,920
don't feel like you gotta like mark your calendars anything.

677
00:31:52,000 --> 00:31:53,920
It's gonna be kind of lighthearted, but we'll get together

678
00:31:53,920 --> 00:31:56,240
and make something fun there. All right, let's take this break,

679
00:31:56,319 --> 00:31:58,000
we'll come back. We'll get to the community game of

680
00:31:58,039 --> 00:32:03,920
the year. All right, we are back. Sean Turbo, Sean mcdowe,

681
00:32:04,000 --> 00:32:07,359
Jeff Grubb, it's game. Mess decides. Let's do the super

682
00:32:07,440 --> 00:32:09,599
chats first. Sean. I decided I want to change things

683
00:32:09,680 --> 00:32:10,519
up and do that instead of this.

684
00:32:10,720 --> 00:32:12,279
Speaker 2: That's a novel idea. I respect you.

685
00:32:12,359 --> 00:32:12,599
Speaker 1: Jeff.

686
00:32:12,960 --> 00:32:16,319
Speaker 2: All right, let's start off here with Simon from Saskatchewan.

687
00:32:17,039 --> 00:32:20,319
Any idea when there'll be a physical Silk Song game?

688
00:32:20,599 --> 00:32:24,200
Oh yeah, I guess no one's at one yet. So

689
00:32:24,480 --> 00:32:26,640
if that's the case, what happened last time?

690
00:32:26,680 --> 00:32:29,079
Speaker 1: What happened with Hollow Night last time? Did they put

691
00:32:29,279 --> 00:32:31,119
out one eventually or what?

692
00:32:31,480 --> 00:32:33,880
Speaker 2: I have no idea physical? I mean I can almost

693
00:32:33,920 --> 00:32:36,200
guarantee you there is one. It's just a question. Yeah,

694
00:32:36,359 --> 00:32:39,960
I thought exactly, Yeah, I got yeah. I did think

695
00:32:40,000 --> 00:32:41,720
this was right because I was looking at fangamer the

696
00:32:41,720 --> 00:32:43,319
other day because of the games on quick stuff, and

697
00:32:43,440 --> 00:32:46,599
they did. They did at least one of the runs

698
00:32:46,839 --> 00:32:49,880
of physical prints of Hollow Nights, So I guess we'll

699
00:32:49,880 --> 00:32:53,119
see who they'll partner with this time around. I really

700
00:32:53,160 --> 00:32:55,279
hope it is a fan gamer because they do some

701
00:32:55,599 --> 00:32:59,319
cool collector's editions, since you know, they are a merged

702
00:32:59,359 --> 00:33:02,480
company first and foremost they find good merch to put

703
00:33:02,519 --> 00:33:05,279
in collector's editions, then they just have good, you know,

704
00:33:05,519 --> 00:33:06,599
standard editions as well.

705
00:33:07,119 --> 00:33:09,960
Speaker 1: Do they wait until all the DLC is out? Is

706
00:33:10,039 --> 00:33:10,680
that when they do this?

707
00:33:12,240 --> 00:33:15,160
Speaker 2: Oh no, because I think that's gonna take another seven years,

708
00:33:15,200 --> 00:33:16,079
so I think they should.

709
00:33:15,920 --> 00:33:19,799
Speaker 1: Probably do Yep, all right, fair enough, good point. Yeah,

710
00:33:19,839 --> 00:33:22,079
I bet you get it within the next year, probably

711
00:33:22,119 --> 00:33:23,799
within the next calendar year. I would say, a.

712
00:33:23,839 --> 00:33:27,599
Speaker 2: Game that's successful, it wouldn't that surprise me. Oh, by

713
00:33:27,640 --> 00:33:30,079
the way, Jeff, this has crossed my mind. And because

714
00:33:30,079 --> 00:33:34,279
we're talking about the indie games getting physical copies a

715
00:33:34,559 --> 00:33:36,640
do you know the situation with Hades too, and the

716
00:33:36,680 --> 00:33:39,079
fact that it's actually published by Nintendo physically.

717
00:33:39,960 --> 00:33:42,960
Speaker 1: I remember hearing that, yeah, and it was like okay

718
00:33:43,279 --> 00:33:45,480
to me, it was like when I heard that, it

719
00:33:45,759 --> 00:33:49,119
was makes a lot of sense. I just remember saying

720
00:33:49,119 --> 00:33:51,960
throughout the entire like like lead up to Haites two,

721
00:33:52,559 --> 00:33:56,799
Nintendo loves Hades, like they promoted a bunch on Switch one.

722
00:33:57,319 --> 00:34:00,400
It was it's got to be among the best selling

723
00:34:00,559 --> 00:34:03,720
indie games on the Switch one, if not the selling.

724
00:34:03,839 --> 00:34:05,960
Speaker 2: Yeah, probably, it's probably the best made.

725
00:34:06,119 --> 00:34:09,679
Speaker 1: Starting Valley probably right right, started right, there's a couple

726
00:34:09,679 --> 00:34:12,000
that are like mega hits and stuff like that. Started Valley,

727
00:34:12,159 --> 00:34:15,800
you probably I wouldn't be surprised, but yeah, uh even

728
00:34:15,960 --> 00:34:19,440
still kind of shocking. Nintendo's like stepping up on that

729
00:34:19,639 --> 00:34:21,760
kind of I wonder if there there to me that

730
00:34:21,800 --> 00:34:24,960
says there's a champion side Nintendo who a bunch of

731
00:34:24,960 --> 00:34:26,760
people like the game. Someone in there loves it and

732
00:34:26,880 --> 00:34:30,119
has poll and sway and made this happen. Uh, but yeah,

733
00:34:30,199 --> 00:34:31,519
that's that's really cool to see.

734
00:34:31,679 --> 00:34:33,840
Speaker 2: I was just tossing out there as a reminder because

735
00:34:33,840 --> 00:34:36,320
that's why it's a it's you know, like the whole

736
00:34:36,360 --> 00:34:38,280
game is on the cart and it's it is like

737
00:34:38,360 --> 00:34:40,440
the ten dollars moreoever, but that's why it's like a

738
00:34:40,599 --> 00:34:43,960
proper release when uh, not a lot of teams are

739
00:34:44,039 --> 00:34:46,159
getting that type of treatment on Switch to you right

740
00:34:46,199 --> 00:34:50,880
now because Nintendo is distributing the the physical release themselves. Yeah,

741
00:34:51,400 --> 00:34:54,679
kind of cool thing. And then Diamond's got a second

742
00:34:54,719 --> 00:34:59,760
one here, Mike, Well, did all want their assignment? My

743
00:35:00,119 --> 00:35:04,639
to entice you more? With Mozart's Requiem, you're basically Sherlock

744
00:35:04,840 --> 00:35:09,800
Splash Robert Langdon with puzzles. It's a revamp of a

745
00:35:09,840 --> 00:35:11,159
two thousand and nine French game.

746
00:35:11,920 --> 00:35:16,280
Speaker 1: Okay, that sounds really cool. I think you can pick

747
00:35:16,360 --> 00:35:17,880
this up. I think he. I don't know if he's

748
00:35:17,920 --> 00:35:19,679
going to play it anytime soon, but maybe that's something

749
00:35:19,719 --> 00:35:21,920
we can have him played on Monday mornings. Missed with

750
00:35:22,039 --> 00:35:23,480
Mitch sounds like it sounds.

751
00:35:23,960 --> 00:35:27,199
Speaker 2: So yeah, this looks interesting. I'm looking at the theme

752
00:35:27,280 --> 00:35:32,119
page now, Okay, okay, neat and then Simon back with

753
00:35:32,239 --> 00:35:35,000
the third one. As is often the case, way too

754
00:35:35,079 --> 00:35:36,920
many games, has a good review of it. I assume

755
00:35:36,960 --> 00:35:39,760
him talking of that about that game, Mozart's Requiem. If

756
00:35:39,800 --> 00:35:41,880
you want to be cruel, it could be a nuclear

757
00:35:42,079 --> 00:35:46,000
option for Dan in Blake Club because it's dull talkie

758
00:35:46,079 --> 00:35:46,800
and he'd hate it.

759
00:35:47,559 --> 00:35:49,639
Speaker 1: But is it bad? Like it has to actually be

760
00:35:49,719 --> 00:35:52,599
a bad game. Like again, Blake Club can't just be

761
00:35:53,239 --> 00:35:55,280
one of the three of us would hate it. It

762
00:35:55,400 --> 00:35:56,440
has to be more than that.

763
00:35:56,960 --> 00:35:57,079
Speaker 3: Oh.

764
00:35:57,199 --> 00:36:01,400
Speaker 2: The reviews interesting, It's mixed reviews on Steam, but like

765
00:36:01,480 --> 00:36:03,639
some of the biggest ones are like, this is a

766
00:36:03,880 --> 00:36:07,239
bad game. Stay away from this, all right? Maybe, all right,

767
00:36:07,360 --> 00:36:10,280
well we'll look, we'll do some more research simon. Okay

768
00:36:11,800 --> 00:36:18,400
from Wan white Kert. Squadron forty two, the other billion

769
00:36:18,559 --> 00:36:22,239
dollar budget game, is also slated for this year. Also

770
00:36:22,400 --> 00:36:23,679
Fortnite Home Improvement.

771
00:36:24,559 --> 00:36:26,639
Speaker 1: Yeah, that would be fantastic.

772
00:36:26,840 --> 00:36:26,960
Speaker 2: Uh.

773
00:36:28,760 --> 00:36:33,360
Speaker 1: Squadron forty two is the the Cloud Imperium game. That's insane.

774
00:36:33,360 --> 00:36:34,559
I can remember the name of the studio, but I

775
00:36:34,599 --> 00:36:36,199
can't remember the name of the game that they're making.

776
00:36:36,679 --> 00:36:40,119
What's the Star Citizen, right, Star Citizen it's the other

777
00:36:40,239 --> 00:36:41,639
thing they're doing. This is the one that has like

778
00:36:41,760 --> 00:36:45,719
Mark Hambill in it, and shit, right, I think, Okay, God,

779
00:36:45,800 --> 00:36:47,559
that's weird. I bet that game is gonna come out

780
00:36:47,679 --> 00:36:49,800
and people are gonna ask Mark Hamill about it, and

781
00:36:49,880 --> 00:36:53,280
I bet he does not remember doing it at this point.

782
00:36:54,000 --> 00:36:54,960
That's my probably.

783
00:36:55,480 --> 00:36:58,840
Speaker 2: Man, those were just some words Jeff made sense to that.

784
00:36:58,920 --> 00:37:00,599
Speaker 1: I know a lot, a lot of a lot of

785
00:37:00,760 --> 00:37:03,519
slop in there, but yeah, that's Squadron forty two.

786
00:37:04,039 --> 00:37:08,559
Speaker 2: Okay, okay, gotcha, gotcha from the Hero of Time. Hey,

787
00:37:08,719 --> 00:37:12,320
Dad's I picked up a Fami comm and u K

788
00:37:12,800 --> 00:37:15,239
I picked up a family Colm and Herby of the

789
00:37:15,320 --> 00:37:18,360
Star is the story of the Fauna Dreams on honeymoon

790
00:37:18,400 --> 00:37:22,039
in Japan. No, pretty cool, stylish, fun, cute, and the

791
00:37:22,159 --> 00:37:25,239
cartridge is pink. I love it so much. What's your

792
00:37:25,280 --> 00:37:26,400
favorite cute game?

793
00:37:27,679 --> 00:37:30,840
Speaker 1: Probably is like a Kirby Yeah, I really, I really

794
00:37:31,000 --> 00:37:34,840
like Canvas Curse. Kirby Canvas Curse is cute, especially because

795
00:37:35,159 --> 00:37:37,599
Kirby's a ball the whole time and you're drawing rainbows

796
00:37:37,679 --> 00:37:39,760
for Kirby to go on. That's that's probably up there.

797
00:37:39,760 --> 00:37:41,679
Although I think animal Crussing is cute and that's up

798
00:37:41,719 --> 00:37:42,159
there as well.

799
00:37:42,880 --> 00:37:44,960
Speaker 2: Yeah. I'd have to think about it a little bit harder,

800
00:37:45,079 --> 00:37:47,760
maybe and scroll through my Steam library while we're doing

801
00:37:47,840 --> 00:37:50,079
something else. But yeah, it probably is a Kirby game.

802
00:37:50,119 --> 00:37:52,360
I mean that that little dude is just adorable, you know,

803
00:37:52,440 --> 00:37:54,599
he's just having a good time and that goes off

804
00:37:54,599 --> 00:37:56,239
and kills got at the end of the Beach game

805
00:37:57,840 --> 00:38:01,519
from Lex Luddy. By the way, Terrence Howard's Maths is

806
00:38:01,599 --> 00:38:03,039
called Terryology.

807
00:38:03,960 --> 00:38:06,400
Speaker 1: Fuck yes, Oh I saw this.

808
00:38:06,920 --> 00:38:09,320
Speaker 2: When you guys are talking about it earlier, I was like,

809
00:38:09,679 --> 00:38:11,480
of course it's called terryology.

810
00:38:12,039 --> 00:38:16,079
Speaker 1: That's incredible. I love it one times one is two.

811
00:38:16,199 --> 00:38:18,480
Everybody get on Terrence Howard's level.

812
00:38:20,679 --> 00:38:24,320
Speaker 2: From James Pyees didn't see much love in gamely year

813
00:38:24,519 --> 00:38:27,880
for Doom the Dark Ages. If your lists were extended,

814
00:38:27,920 --> 00:38:30,400
do you think you would crack top twenty Pumped for

815
00:38:30,480 --> 00:38:34,400
a new Wolfenstein. I never got around to playing Dark

816
00:38:34,440 --> 00:38:38,639
Ages because, like I love the reboot, I love do

817
00:38:38,800 --> 00:38:42,199
twenty sixteen Eternal. I was a little cooler on but

818
00:38:42,320 --> 00:38:44,920
still liked a lot. And I just heard a lot

819
00:38:44,960 --> 00:38:47,880
of people saying, eh, Dark Ages is just worse than

820
00:38:47,920 --> 00:38:50,800
both of them. I'm like, eh, it's a busy year.

821
00:38:51,000 --> 00:38:52,440
I guess I'll get back to it. But that's a

822
00:38:52,480 --> 00:38:53,280
little disappointing.

823
00:38:53,800 --> 00:38:56,079
Speaker 1: That's basically same exact thing happened to me. It was

824
00:38:56,119 --> 00:38:58,519
like I did that quick look with Dan. I was like,

825
00:38:58,639 --> 00:39:00,719
some of the stuff looks pretty good, but you know,

826
00:39:00,840 --> 00:39:02,559
then you talk. I was talking to Dan and Mike

827
00:39:02,559 --> 00:39:04,159
who were both playing it, and they both I think

828
00:39:04,280 --> 00:39:06,400
fell off of it. Dan might have ended up beating it,

829
00:39:06,480 --> 00:39:09,280
but he wasn't like talking about it much himself. If

830
00:39:09,320 --> 00:39:11,559
he did, so, I kind of just use that as

831
00:39:11,559 --> 00:39:13,480
an excuse to be like, I'll go back to this

832
00:39:13,800 --> 00:39:16,159
one day. I still not even done that to eternal.

833
00:39:16,400 --> 00:39:20,400
So I loved I loved Doom twenty sixteen. I would

834
00:39:20,559 --> 00:39:25,000
guess that it probably would just miss Mike's Top twenty

835
00:39:25,039 --> 00:39:26,639
if he were to extend it to the top twenty,

836
00:39:26,840 --> 00:39:28,119
but I don't know for sure.

837
00:39:28,440 --> 00:39:33,199
Speaker 2: Yeah, okay from t Bucket, Hey, Jeff, with the college

838
00:39:33,239 --> 00:39:37,199
football playoffs happening now, Miami versus Old Miss, who are

839
00:39:37,239 --> 00:39:38,719
you rooting to win at all?

840
00:39:39,239 --> 00:39:41,519
Speaker 1: I think I am rooting for Ole Miss because they're

841
00:39:41,559 --> 00:39:43,840
the ones that had They're ones that ling kiff and

842
00:39:43,920 --> 00:39:48,239
leave right the dumbass coach that always does this, and

843
00:39:48,360 --> 00:39:50,480
he like left them right as the playoffs were starting

844
00:39:50,519 --> 00:39:53,199
to go to like one of the other bigger schools,

845
00:39:53,719 --> 00:39:56,119
and that sucks. And I hope that team ends up

846
00:39:56,159 --> 00:39:58,199
winning without him. That would be although I'm sure he

847
00:39:58,239 --> 00:39:59,960
would still take the credit. So it's kind of anno.

848
00:40:00,760 --> 00:40:06,199
But yeah, we'll miss you were muted, Sean.

849
00:40:07,840 --> 00:40:08,920
Speaker 2: Or I am my good thank you?

850
00:40:09,000 --> 00:40:10,360
Speaker 1: Oh there we go, there we are all right? Cool?

851
00:40:10,400 --> 00:40:14,280
Speaker 2: Cool cool from six Jake didn't get the Metro Prime

852
00:40:14,400 --> 00:40:17,599
for Hate at first, but just finished tonight and fucked

853
00:40:17,679 --> 00:40:21,000
that game. I understand now any news of a two

854
00:40:21,079 --> 00:40:22,320
D Metroid for switch to.

855
00:40:23,480 --> 00:40:26,639
Speaker 1: I mean, I feel like they are gonna make one.

856
00:40:27,639 --> 00:40:30,559
I think the big question there, Sean, you tell me

857
00:40:30,559 --> 00:40:33,119
if you think it's wrong. But the question there's Mercury Steam.

858
00:40:33,480 --> 00:40:35,920
Is Nintendo gonna work with Mercury Steam again? After all

859
00:40:35,960 --> 00:40:39,239
the sort of hubbub around that studio being kind of toxic.

860
00:40:39,840 --> 00:40:41,400
I don't know, mayb maybe they made a deal before

861
00:40:41,480 --> 00:40:42,320
Nintendo knew, but.

862
00:40:43,440 --> 00:40:47,480
Speaker 2: Yeah, I don't know after Draig because I was twenty

863
00:40:47,719 --> 00:40:51,639
twenty one. Because like it's possible that game is already

864
00:40:51,639 --> 00:40:55,360
in development over there. Frankly, like it seems like Nintendo

865
00:40:55,480 --> 00:40:58,199
likes what they were doing. They could also just bring

866
00:40:58,320 --> 00:41:02,719
Metroid internally again. In the framework is already there for

867
00:41:02,800 --> 00:41:05,440
a new Chwo dy Metroid. So if they just tell

868
00:41:05,880 --> 00:41:08,639
one of their internal studios at this point, hey, you

869
00:41:08,719 --> 00:41:11,960
see what they did with this, do that? But another one?

870
00:41:12,559 --> 00:41:13,400
Speaker 1: H Yeah.

871
00:41:13,480 --> 00:41:16,199
Speaker 2: I like, like we've talked about a few times now,

872
00:41:16,639 --> 00:41:19,679
I think the future of Metroid Prime is maybe a

873
00:41:19,719 --> 00:41:21,800
little up in the air. I think what you said

874
00:41:21,800 --> 00:41:25,559
the other night, is right about the fact that the

875
00:41:25,880 --> 00:41:29,480
Retro got a game out the door was very messy,

876
00:41:29,920 --> 00:41:32,360
but now like they know what they want to do

877
00:41:32,519 --> 00:41:35,079
with the series, and so I think that they should

878
00:41:35,119 --> 00:41:37,119
get a chance to do at least one more. There

879
00:41:37,199 --> 00:41:38,679
should be a METROI Prime five.

880
00:41:39,679 --> 00:41:40,800
Speaker 1: And there's a lot of like, you know, it's a

881
00:41:40,840 --> 00:41:44,159
sunk cost fallacy maybe, but there are a lot of

882
00:41:44,440 --> 00:41:47,360
sunk costs in building up the infrastructure to make a

883
00:41:47,400 --> 00:41:50,960
game like this, like the examples of being this. The

884
00:41:51,000 --> 00:41:53,199
studio works with a lot of external studios to make

885
00:41:53,400 --> 00:41:56,760
art assets. Those relationships are still in place, and those

886
00:41:57,000 --> 00:41:59,280
studios still exist, and the people at Retro who know

887
00:41:59,320 --> 00:42:00,920
how to make that happen and are still at Retro.

888
00:42:01,559 --> 00:42:05,000
It's kind of like, isn't maybe the best use of

889
00:42:05,159 --> 00:42:07,440
all of that effort to get Metroid Prime Floor out

890
00:42:07,599 --> 00:42:10,199
to kind of make another one so you can recoup

891
00:42:10,280 --> 00:42:12,360
even more of that cost and a game that shouldn't

892
00:42:12,400 --> 00:42:14,719
take as long to make that would that? Would I

893
00:42:15,239 --> 00:42:18,360
think that's reasonable again, Hopium Copium.

894
00:42:18,480 --> 00:42:22,800
Speaker 2: Yeah, I was thinking about this earlier today. Just it

895
00:42:23,000 --> 00:42:28,079
is such a weird situation there where why would they

896
00:42:28,159 --> 00:42:30,920
have needed to take that game away from that band

897
00:42:30,960 --> 00:42:34,480
Ey Namco Studio, Like, was the studio doing such a

898
00:42:34,599 --> 00:42:37,440
horrible job. I don't think there was another project that

899
00:42:37,440 --> 00:42:38,880
will have come up that they need to be like

900
00:42:39,199 --> 00:42:40,639
deployed to instead.

901
00:42:40,960 --> 00:42:44,199
Speaker 1: So I think it was an internal review was very displeased.

902
00:42:44,239 --> 00:42:46,280
That would be my guess. It's like, yeah, or just

903
00:42:46,400 --> 00:42:51,320
like the direction was just so bafflingly wrong, baffling wrong

904
00:42:51,360 --> 00:42:52,639
by the time they were like had a chance to

905
00:42:52,719 --> 00:42:54,119
like look at it, and they're like, Oh, this is

906
00:42:54,199 --> 00:42:57,400
going in the wrong direction. Instead of trying to fix it,

907
00:42:57,480 --> 00:42:59,239
we're going to just go back to these other people

908
00:42:59,239 --> 00:43:01,800
who think they can fit it. I don't know. I'm

909
00:43:02,000 --> 00:43:04,360
sure it's more complicated than that, but that's what I think.

910
00:43:04,760 --> 00:43:06,679
Speaker 2: It was also just such a long time though that

911
00:43:06,679 --> 00:43:09,639
I'm curious how much did Retro really take from that

912
00:43:09,760 --> 00:43:10,599
old project, did they?

913
00:43:10,880 --> 00:43:11,480
Speaker 1: I don't know that.

914
00:43:12,079 --> 00:43:14,440
Speaker 2: I know, I know the pandemic fucked everything up because

915
00:43:14,440 --> 00:43:16,679
it was in development during that point, But man, I

916
00:43:16,760 --> 00:43:19,239
guess I guess they really just must have been trying

917
00:43:19,320 --> 00:43:22,199
to fix the base of that game the whole time.

918
00:43:23,119 --> 00:43:25,559
Like I've said this a few times as well, but

919
00:43:26,440 --> 00:43:28,159
there's a story to be told there, and I hope

920
00:43:28,239 --> 00:43:31,960
someone like Daniel Dwyer or someone like did you know

921
00:43:32,079 --> 00:43:34,000
gaming has been talking with a lot of like ex

922
00:43:34,079 --> 00:43:36,480
retro so and maybe of like more people great even

923
00:43:36,519 --> 00:43:38,960
the next few years. Yeah, a story has to be

924
00:43:39,119 --> 00:43:42,559
pulled there because it's a very interesting situation. But as

925
00:43:42,599 --> 00:43:44,559
far as two D Metro goes here, like the super

926
00:43:44,679 --> 00:43:46,960
chest at I yeah, I have no doubt in my

927
00:43:47,039 --> 00:43:48,880
mind that there will be one eventually. It's just a

928
00:43:48,960 --> 00:43:51,719
question when. And you know, who knows what metroid because

929
00:43:51,800 --> 00:43:53,679
Nintendo doesn't know yep exactly.

930
00:43:53,719 --> 00:43:55,559
Speaker 1: It could go on hiatus again for a long time.

931
00:43:55,679 --> 00:43:56,760
It could pop up any moment.

932
00:43:57,320 --> 00:44:00,719
Speaker 2: Yeah, from Super Blast X. I. I love to watching

933
00:44:00,760 --> 00:44:04,159
Game US mornings today seeing Jeff sell himself this into

934
00:44:04,400 --> 00:44:08,519
joy Cons me too. Though they're very clean looking.

935
00:44:09,079 --> 00:44:11,800
Speaker 1: Yeah they got they look like Charlotte Hornet's colors, the

936
00:44:11,920 --> 00:44:15,440
kind of purple and teal. I didn't think of that, huh. Yeah,

937
00:44:15,719 --> 00:44:20,039
it's so I started talking myself into it. Was me

938
00:44:20,719 --> 00:44:23,360
looking at this and be like, most of the colors

939
00:44:23,360 --> 00:44:25,000
are going to be covered when I'm using my switch

940
00:44:25,039 --> 00:44:28,559
to It's just that small little like well between the

941
00:44:28,639 --> 00:44:30,679
joy Con and the system where like you can kind

942
00:44:30,679 --> 00:44:32,280
of see a little bit of color splash and then

943
00:44:32,320 --> 00:44:34,920
the well of the the analog stick, and then I

944
00:44:34,960 --> 00:44:37,039
was looking at it, I'm like, well, it's really nice

945
00:44:37,079 --> 00:44:39,679
colors and it looks pretty cool.

946
00:44:40,480 --> 00:44:45,360
Speaker 2: And then it's paying for the smallest possible square footage

947
00:44:45,400 --> 00:44:49,719
squares sentimeterridge of color on that thing for one hundred dollars.

948
00:44:50,000 --> 00:44:52,599
Speaker 1: One hundred dollars. That's what kind of like brought me

949
00:44:52,679 --> 00:44:54,599
back down to reality. It's like, oh, yeah, joy Con

950
00:44:54,639 --> 00:44:59,920
two are one hundred dollars. Hi, Mike, Well, Hi, Mike,

951
00:45:00,760 --> 00:45:04,320
Uh that's sickening. I just I just hate that guy, Like,

952
00:45:04,960 --> 00:45:06,599
and who do I see?

953
00:45:06,639 --> 00:45:08,760
Speaker 2: I think it was Jordan who pointed out on Blue

954
00:45:08,800 --> 00:45:12,280
Sky that the inside of your switch to is still

955
00:45:12,360 --> 00:45:14,760
going to be that orange and blue because they painted

956
00:45:14,800 --> 00:45:18,639
the damn sorry of the so like even just knowing

957
00:45:18,840 --> 00:45:20,559
that the blue and orange are there, and then you

958
00:45:20,679 --> 00:45:25,239
got your pastel purple and green, like, ah, so much.

959
00:45:25,119 --> 00:45:27,639
Speaker 1: Of this is going to people. That's gonna bother a

960
00:45:27,760 --> 00:45:28,360
ton of people.

961
00:45:28,480 --> 00:45:30,440
Speaker 2: Yeah, It's why I'm never gonna buy any other joy

962
00:45:30,480 --> 00:45:37,239
Cons's incredible, Oh my goodness from Taco Bellmont. What would

963
00:45:37,360 --> 00:45:40,840
it take for Mike to learn a leisure suit? Larry

964
00:45:41,000 --> 00:45:43,920
Box Office Bus speed Run and submit it for Awful

965
00:45:44,000 --> 00:45:48,199
Block at GDQ Taco bell Mont. There's no way they

966
00:45:48,239 --> 00:45:51,719
accept that game. Would be accept that kind of game

967
00:45:51,800 --> 00:45:52,280
for GDQ.

968
00:45:52,800 --> 00:45:56,920
Speaker 1: Yeah, that would make too many people rightfully upset, So yeah,

969
00:45:56,960 --> 00:45:57,400
they would not.

970
00:45:57,519 --> 00:46:00,800
Speaker 2: I think leisure Suit Larry the series is explicitly on

971
00:46:00,880 --> 00:46:01,960
the bandless her GDQ.

972
00:46:02,800 --> 00:46:04,960
Speaker 1: Oh, I wouldn't be surprised if that's the case. Yeah,

973
00:46:05,199 --> 00:46:07,480
yeah he should.

974
00:46:07,519 --> 00:46:09,519
Speaker 2: He should try anyways, because you know he's a sickond

975
00:46:09,559 --> 00:46:14,440
But from Ali Miracle is that Giant Bomb's hottest video

976
00:46:14,599 --> 00:46:17,360
editor as a special guest on Jeff Rubb's game mess

977
00:46:17,440 --> 00:46:26,840
the Sides. That's right, Jan's here, Yes, from Jesse JS Norris,

978
00:46:26,960 --> 00:46:29,880
Hey Jesse, Hey O Jeff that game I messaged you

979
00:46:29,960 --> 00:46:33,559
about roll creds you thumbs up. Hair is looking good, Sean.

980
00:46:33,599 --> 00:46:34,119
Thanks Jesse.

981
00:46:34,519 --> 00:46:36,800
Speaker 1: You talked it up too much. I mean, I'm enjoying it.

982
00:46:37,000 --> 00:46:39,679
I'll talk about it here pretty soon everybody. But your

983
00:46:39,719 --> 00:46:43,000
first words were just like this trash is this other

984
00:46:43,119 --> 00:46:45,400
amazing game, and so you set it up for failure

985
00:46:45,400 --> 00:46:47,760
in my eyes, I'm coming round on it though. It's

986
00:46:47,760 --> 00:46:48,199
pretty good.

987
00:46:48,639 --> 00:46:53,519
Speaker 2: Okay, okay, ep idiot box rub plus Shawn Equals Smoke show,

988
00:46:53,800 --> 00:46:55,280
good Lord and hot damn.

989
00:46:56,400 --> 00:46:59,599
Speaker 1: I check out the guns. There you go, get some

990
00:46:59,719 --> 00:47:00,840
kiss for us? There you go?

991
00:47:02,079 --> 00:47:05,920
Speaker 2: Uh zombie porn jan let shut out of the editing hole?

992
00:47:06,360 --> 00:47:08,079
Or are they both being held there by the jeffs

993
00:47:08,159 --> 00:47:11,440
Forts force to make leisure suit Larry YouTube shorts. That's

994
00:47:11,440 --> 00:47:12,119
why we got money?

995
00:47:14,440 --> 00:47:14,639
Speaker 1: Yes?

996
00:47:17,039 --> 00:47:20,440
Speaker 2: Uh? Hang on, hey, I had to refresh YouTube naturally?

997
00:47:23,880 --> 00:47:27,599
Speaker 3: Was it unsong hero of John Bomb Will Ye?

998
00:47:28,079 --> 00:47:30,039
Speaker 2: Well yeah, Will has been all in mine some stuff

999
00:47:30,159 --> 00:47:34,480
together for us? Absolutely? Uh from Doctor Ryan Yo homies

1000
00:47:34,800 --> 00:47:38,159
wanted to check out Switch Game on y'all's radar that

1001
00:47:38,280 --> 00:47:42,840
my wife wanted a switch game on y'all's radar that

1002
00:47:43,000 --> 00:47:46,639
my wife and I have been high on. Yeh popcom

1003
00:47:47,199 --> 00:47:50,760
go op only puzzle platformer with color based matching match

1004
00:47:50,840 --> 00:47:54,000
three shooting like Zuma. It rules hard. I've seen a

1005
00:47:54,039 --> 00:47:57,280
few people play this, Yeah, what was remap.

1006
00:47:57,000 --> 00:47:59,519
Speaker 1: Was playing it playing and a lot of people suggested

1007
00:47:59,599 --> 00:48:01,840
it to us based on what they saw over there,

1008
00:48:02,079 --> 00:48:04,880
and I still have not touched it. Yeah, well we'll

1009
00:48:04,880 --> 00:48:06,840
give this. I think we'll probably have a couple of

1010
00:48:06,880 --> 00:48:08,760
weeks up here where it's like, oh, we could maybe

1011
00:48:08,840 --> 00:48:10,920
try some stuff that we've been meaning to do and

1012
00:48:11,159 --> 00:48:11,840
that might come up.

1013
00:48:12,440 --> 00:48:13,960
Speaker 2: Yeah. I like the look of it. It looks like

1014
00:48:14,159 --> 00:48:16,760
at least the vibes are a little like Splittoon meets

1015
00:48:16,800 --> 00:48:19,639
a Haze like game. So I think it looks interesting.

1016
00:48:19,679 --> 00:48:24,159
I definitely want to check it out. Jason Finelli that

1017
00:48:25,079 --> 00:48:27,840
Minati Fella is front row at GDQ right now during

1018
00:48:27,880 --> 00:48:30,719
this metrid run. Time to change the name to grub

1019
00:48:30,840 --> 00:48:32,360
mess decides like.

1020
00:48:32,719 --> 00:48:34,320
Speaker 1: Some of us, some of us care about you all,

1021
00:48:34,440 --> 00:48:38,159
and some of us care about being in the front

1022
00:48:38,239 --> 00:48:40,239
row of speed runs. What can I say? What can

1023
00:48:40,320 --> 00:48:42,119
I do here? I hope?

1024
00:48:43,199 --> 00:48:45,400
Speaker 2: Speaking of Jason, Jason, I did see that video you

1025
00:48:45,519 --> 00:48:48,039
sent me S and K posted to their YouTube and

1026
00:48:48,280 --> 00:48:52,840
animated video where it looks like street tufts are about

1027
00:48:52,920 --> 00:48:55,760
to beat up get beat up by what's his face?

1028
00:48:55,840 --> 00:48:57,079
From Fist of the North Star.

1029
00:48:57,920 --> 00:48:58,360
Speaker 1: Oh? Really?

1030
00:48:59,400 --> 00:49:02,880
Speaker 2: Like, yeah, Christian, you should know his name was? What

1031
00:49:03,039 --> 00:49:11,360
his what's his name? All right? Continued? Is that cancer? Yes? Yes? Okay?

1032
00:49:12,239 --> 00:49:17,679
So yeah, are they bringing Kenro to Fatal Fury? I imagine?

1033
00:49:18,280 --> 00:49:20,000
Speaker 1: Yeah, So that's pretty cool.

1034
00:49:20,800 --> 00:49:22,559
Speaker 2: That's wild. Sure?

1035
00:49:22,639 --> 00:49:27,199
Speaker 1: Why not? Mike did beat me at a Street Fighter

1036
00:49:27,239 --> 00:49:30,719
three third strike at Games Done quick and when we

1037
00:49:30,800 --> 00:49:34,280
got done, he did tell me. He admitted that before

1038
00:49:34,320 --> 00:49:36,119
we got there he was looking up tips and it

1039
00:49:36,360 --> 00:49:38,679
was like, oh, don't try to get fancy, just plays

1040
00:49:38,760 --> 00:49:42,719
reu use the charge. Sure you can, because that confuses people.

1041
00:49:43,239 --> 00:49:43,360
Speaker 2: Uh.

1042
00:49:43,599 --> 00:49:45,599
Speaker 1: And I'll tell you guys, I did not say this

1043
00:49:45,760 --> 00:49:48,599
on the camera or to him. Uh, I don't think.

1044
00:49:48,639 --> 00:49:50,239
I think my controller is broken, so.

1045
00:49:51,480 --> 00:49:56,360
Speaker 2: I need the machines they have. It's possible. Yeah, look

1046
00:49:56,360 --> 00:49:59,159
at this. Look at this dude, see punking out secretly

1047
00:49:59,239 --> 00:50:01,079
looking out tips because that's why he needs to beat you.

1048
00:50:01,320 --> 00:50:04,280
Speaker 1: Wow, that's what I'm saying. Yeah, still pretty close.

1049
00:50:04,599 --> 00:50:07,119
Speaker 3: I really want to run attorney on the John Boone,

1050
00:50:08,119 --> 00:50:09,119
like do a round right now.

1051
00:50:09,880 --> 00:50:11,840
Speaker 1: I would love to do some scrub leaguing, of course

1052
00:50:11,920 --> 00:50:13,159
that will that'd be awesome.

1053
00:50:13,199 --> 00:50:16,119
Speaker 2: We should do that sometime after two x KO comes out,

1054
00:50:16,119 --> 00:50:17,360
because that comes out the end of the month. We

1055
00:50:17,400 --> 00:50:20,079
could probably find some up have to like shut run

1056
00:50:20,119 --> 00:50:21,679
it on bracket in there or something.

1057
00:50:21,760 --> 00:50:22,280
Speaker 1: Hell yeah.

1058
00:50:23,840 --> 00:50:28,239
Speaker 2: Uh From Burrito bad Boy of games Media hashtag confirmed

1059
00:50:28,599 --> 00:50:29,280
I emoji.

1060
00:50:30,320 --> 00:50:32,960
Speaker 1: That's right, he's just out there mugging for the camera

1061
00:50:33,519 --> 00:50:34,000
as he does.

1062
00:50:35,239 --> 00:50:40,360
Speaker 2: From Sam JW. H Okay, I gotta go washing Napoleon Dynamite.

1063
00:50:40,519 --> 00:50:42,800
See Dada's emoji.

1064
00:50:43,559 --> 00:50:46,800
Speaker 1: Yep, go enjoy yourself. I never got in Napoleon Dynamite.

1065
00:50:46,920 --> 00:50:48,920
I always think of either. It was like a bit

1066
00:50:49,119 --> 00:50:51,840
too absurdist for me, and I like absurdist stuff, so

1067
00:50:52,079 --> 00:50:53,280
I don't know, I couldn't get.

1068
00:50:53,119 --> 00:50:55,199
Speaker 2: I just don't like observes stuff, so I never did

1069
00:50:55,280 --> 00:50:57,440
anything for me. A lot of my friends loved it

1070
00:50:57,440 --> 00:50:59,119
because you know, we were the age that came out

1071
00:50:59,159 --> 00:51:02,519
when we were in like sure we're we're around thirteen

1072
00:51:02,679 --> 00:51:05,000
or something like that, because it was like mid to

1073
00:51:05,119 --> 00:51:05,800
eight two thousands.

1074
00:51:05,920 --> 00:51:07,239
Speaker 1: Yeah, yep, that was.

1075
00:51:08,920 --> 00:51:13,239
Speaker 2: From Andrew Panton. I'm downloading a mod in GTA four

1076
00:51:13,559 --> 00:51:16,719
for work, which has me wondering, what are your favorite mods?

1077
00:51:17,400 --> 00:51:18,679
If you're a big mod guy.

1078
00:51:19,440 --> 00:51:23,159
Speaker 1: Yeah, I I you know, I do like kind of

1079
00:51:23,239 --> 00:51:25,440
randomly install a bunch of stuff when I go kind

1080
00:51:25,480 --> 00:51:30,039
of modding. But recently there's been some cool mods. I

1081
00:51:30,199 --> 00:51:32,880
was just messing around with that Mario sixty four co

1082
00:51:33,079 --> 00:51:38,559
op mod. Well, that's that's actually a like a build

1083
00:51:38,599 --> 00:51:40,559
of the PC port and stuff like that. You got

1084
00:51:40,679 --> 00:51:43,360
to provide your own backup everybody, so but then that

1085
00:51:43,599 --> 00:51:46,639
has its own mods. One of them being a warrior

1086
00:51:46,760 --> 00:51:50,760
ware mod that like turns Mario sixty four into the

1087
00:51:51,119 --> 00:51:54,079
same structure as Warrio, where where you are doing things

1088
00:51:54,159 --> 00:51:56,840
in Mario sixty four as micro games for like five

1089
00:51:56,920 --> 00:51:59,519
seconds at a time. We're actually gonna play that on

1090
00:51:59,679 --> 00:52:00,440
UPI tomorrow.

1091
00:52:01,000 --> 00:52:06,280
Speaker 2: Yeah. My favorite mod is Project M Jeff you remember that.

1092
00:52:06,800 --> 00:52:09,559
Speaker 1: Yeah, Yeah, it's just the Smash Brothers is a two

1093
00:52:09,639 --> 00:52:10,679
D thing or whatever.

1094
00:52:11,360 --> 00:52:15,199
Speaker 2: Well, the Smash Total conversion mod for Brawl because people

1095
00:52:15,280 --> 00:52:20,360
did not like Brawl the ball at Yes, it basically

1096
00:52:20,440 --> 00:52:24,199
turned Brawl into melee both all like the Brawl characters

1097
00:52:24,239 --> 00:52:25,760
and if you want to play the items, all the

1098
00:52:25,880 --> 00:52:29,559
items and they add new items that replaced Brawl at

1099
00:52:29,679 --> 00:52:33,920
tournaments for a very long time. So for really yeah,

1100
00:52:34,320 --> 00:52:36,800
me and my friends, we never got super into Brawl.

1101
00:52:37,039 --> 00:52:38,400
You know, it was a little hard to keep up

1102
00:52:38,400 --> 00:52:40,000
with people at that time because it came out when

1103
00:52:40,039 --> 00:52:42,320
we were young. We couldn't quite you know, get to

1104
00:52:42,480 --> 00:52:44,079
their level of people who have been playing for a

1105
00:52:44,119 --> 00:52:47,840
long time. So Project M instead we got really into

1106
00:52:47,840 --> 00:52:49,920
because we played Brawl a bunch because that was more

1107
00:52:50,000 --> 00:52:52,840
you know, our age, sure, and yeah, we were competitive

1108
00:52:52,880 --> 00:52:55,119
in Project and for a while, never like particularly good.

1109
00:52:55,159 --> 00:52:57,199
But you know, take a win or two at a

1110
00:52:57,280 --> 00:52:59,599
tournament here or there. It was a fun time. I

1111
00:53:00,039 --> 00:53:06,760
that's cool. Yeah, project down. Next up is Acratics. I'm

1112
00:53:06,800 --> 00:53:11,639
starting Pokemon Lazarus tonight. Who do I choose as starter? Right?

1113
00:53:11,719 --> 00:53:15,400
I was looking this up uh before the show started,

1114
00:53:15,400 --> 00:53:18,519
because I I haven't looked at Pokemon Lazarus yet. It

1115
00:53:18,679 --> 00:53:22,480
is a new rom packs.

1116
00:53:21,840 --> 00:53:23,480
Speaker 1: Coming up kind of frequently right now.

1117
00:53:23,599 --> 00:53:26,119
Speaker 2: Yeah. Yeah, it's a new rom pack from the person

1118
00:53:26,159 --> 00:53:29,639
who made was it sea Glass Emerald or Emerald, sea

1119
00:53:29,719 --> 00:53:32,800
Glass whatever it's called, which was like remaking or d

1120
00:53:33,079 --> 00:53:37,679
making Pokemon Emerald to look like gold and silver. So

1121
00:53:37,719 --> 00:53:41,480
it's pretty popular. I'm trying to see I can I

1122
00:53:41,480 --> 00:53:41,760
can do.

1123
00:53:41,800 --> 00:53:44,400
Speaker 3: The connection with Lazarus, Like, I'm trying to think which

1124
00:53:44,480 --> 00:53:47,800
one will we what's the Lasarus?

1125
00:53:48,239 --> 00:53:51,159
Speaker 2: I think I think this one. The whole, the whole bit,

1126
00:53:51,360 --> 00:53:54,880
the whole conceit of it is that rather than just

1127
00:53:54,960 --> 00:53:57,079
being like a remaker d make, they're doing an original

1128
00:53:57,119 --> 00:54:02,880
one taking place in like yeah, like an old mythological setting.

1129
00:54:03,000 --> 00:54:07,679
That's a new setting. Jesus, there is Jesus Apokemon Now

1130
00:54:07,800 --> 00:54:12,880
the Batman is its pit instead? Actually, oh, there's nine starters.

1131
00:54:12,920 --> 00:54:15,119
I was like looking for who are the three starters? Okay,

1132
00:54:15,159 --> 00:54:24,400
you have Rowlet Lynn Poplio plays that dumbass clown Benkan Froky, Sprigetito,

1133
00:54:24,519 --> 00:54:28,400
Foy Coco Axley. If that's If that's accurate, then I

1134
00:54:28,440 --> 00:54:30,639
would say I would say Spriggatito. I like the weed cat.

1135
00:54:31,000 --> 00:54:31,599
That's adorable.

1136
00:54:32,239 --> 00:54:35,280
Speaker 1: Emmy loves Spriggetito. She's not really played any Pokemon still,

1137
00:54:35,320 --> 00:54:36,719
but she knows all about the weed cat.

1138
00:54:37,360 --> 00:54:42,639
Speaker 2: Yeah, everybody loves the weed cat. Okay, and then, uh,

1139
00:54:43,519 --> 00:54:47,679
I'm gonna say this is wired on three. I got

1140
00:54:47,800 --> 00:54:48,719
leads speaking their name.

1141
00:54:49,119 --> 00:54:49,239
Speaker 1: Uh.

1142
00:54:49,440 --> 00:54:51,760
Speaker 2: The Jim Henson Company made a trailer for the new

1143
00:54:51,840 --> 00:54:55,639
Magic the Gathering Set. It's worth watching. I can expect

1144
00:54:55,719 --> 00:55:00,719
that one tonight. Really, Spider Mom, Oh is that already? No? No,

1145
00:55:00,840 --> 00:55:05,639
that's old now yeah, I assume they mean the new

1146
00:55:05,719 --> 00:55:07,519
like mains right then?

1147
00:55:07,840 --> 00:55:11,000
Speaker 3: Yeah, I need to check Loreen.

1148
00:55:10,800 --> 00:55:13,800
Speaker 2: E kIPS Vanelli's yelling in chess.

1149
00:55:15,400 --> 00:55:17,719
Speaker 1: Oh yeah, Finelle's got all the details on this, so

1150
00:55:18,039 --> 00:55:19,840
everyone just go bother him about it.

1151
00:55:23,039 --> 00:55:26,400
Speaker 2: Let's go. Okay, then the last one from now from

1152
00:55:26,519 --> 00:55:29,360
Zombie Porn, y'all see the GameCube n s O drop

1153
00:55:29,480 --> 00:55:30,840
Jeff did you see it? Did you see it?

1154
00:55:30,920 --> 00:55:32,920
Speaker 1: I didn't see it, but I did see someone in

1155
00:55:33,000 --> 00:55:35,920
chat earlier say they shadow dropped Path of Radiance and

1156
00:55:36,039 --> 00:55:39,400
I was and it's like, okay, it must be Path Radiance.

1157
00:55:39,599 --> 00:55:42,079
Very cool. That's that's a game more people should play.

1158
00:55:42,280 --> 00:55:45,039
I've started a couple of times. I don't know if

1159
00:55:45,800 --> 00:55:47,239
that's when I might end up still playing on my

1160
00:55:47,280 --> 00:55:50,559
Magic GameCube, but having on the Switches school as well.

1161
00:55:51,239 --> 00:55:55,079
Speaker 2: Yeah, that's neat, because yeah, having a console RPG on

1162
00:55:55,199 --> 00:55:57,079
the go is just always a fun time. That's why

1163
00:55:57,079 --> 00:55:59,400
I love, Yes, I love my Steam deck for that,

1164
00:55:59,519 --> 00:56:01,719
you know, being to play like bout Fantasy ten on

1165
00:56:01,800 --> 00:56:04,000
the go and stuff. It's a it's a fun time.

1166
00:56:04,079 --> 00:56:05,119
So yeah, that's really cool.

1167
00:56:06,000 --> 00:56:08,440
Speaker 1: That's it for now, Jeff, all right, excellent, Thank you

1168
00:56:08,519 --> 00:56:11,679
everybody for the super chats. If you send in any more,

1169
00:56:11,880 --> 00:56:14,480
we will get to all of them before we are done.

1170
00:56:15,000 --> 00:56:17,559
Let's take that break, we'll come back and we'll do

1171
00:56:17,639 --> 00:56:22,679
the community Game of the Year for realist time. All right,

1172
00:56:22,760 --> 00:56:24,840
we are back. When I was counting down there, I

1173
00:56:24,840 --> 00:56:26,599
actually said too, I don't think I've ever actually done

1174
00:56:26,599 --> 00:56:27,000
that before.

1175
00:56:27,239 --> 00:56:28,440
Speaker 2: I kind of weird it.

1176
00:56:28,559 --> 00:56:29,800
Speaker 1: I half whispered it to myself.

1177
00:56:29,880 --> 00:56:31,719
Speaker 2: Yeah, I heard you catch yourself in.

1178
00:56:31,920 --> 00:56:36,960
Speaker 1: Yeah it was weird. But we're back and we're gonna

1179
00:56:37,000 --> 00:56:41,599
do the Game mess Community twenty twenty five Game of

1180
00:56:41,760 --> 00:56:45,000
the Year. We have it right here. Sean is gonna

1181
00:56:45,000 --> 00:56:47,679
help us out with this. I am gonna you want

1182
00:56:47,719 --> 00:56:49,440
to just I'll go through it to the next thing,

1183
00:56:49,519 --> 00:56:50,719
and you just tell me when you want to move

1184
00:56:50,760 --> 00:56:51,639
on to the next slide.

1185
00:56:52,320 --> 00:56:54,199
Speaker 2: Ah, yeah, I got from here. You just move to

1186
00:56:54,239 --> 00:56:56,320
the next slide. I'll just say at the top here

1187
00:56:56,360 --> 00:56:57,840
though the day. Yeah, this was brought to us by

1188
00:56:57,960 --> 00:56:59,880
joy Z, who does a lot of this stuff like me.

1189
00:57:00,280 --> 00:57:02,840
So thanks, it's always a joy zy thanks. You go

1190
00:57:02,960 --> 00:57:06,079
down here. I glanced at this. I haven't read through

1191
00:57:06,199 --> 00:57:10,880
the whole thing, so I will say the methodology slide

1192
00:57:10,960 --> 00:57:12,559
is the first one we have here that explains that

1193
00:57:12,920 --> 00:57:16,599
games were scored based on placement and using very large

1194
00:57:16,719 --> 00:57:19,039
numbers to avoid any potential ties.

1195
00:57:20,000 --> 00:57:20,639
Speaker 1: That makes sense.

1196
00:57:21,000 --> 00:57:24,280
Speaker 2: Yeah, that is smart. I appreciate that games from any

1197
00:57:24,480 --> 00:57:28,920
year were allowed so interesting all there, and voters could

1198
00:57:28,960 --> 00:57:32,519
optionally submit their name to show their personal Game of

1199
00:57:32,559 --> 00:57:33,880
the Year, which I did see. We have a few

1200
00:57:33,960 --> 00:57:36,800
here of personal Game of the years that are a

1201
00:57:36,840 --> 00:57:38,760
bit unique, So we'll get to that in a second.

1202
00:57:40,000 --> 00:57:42,559
Speaker 1: I'm curious to see what's going to be on this list.

1203
00:57:42,639 --> 00:57:45,880
I'll say my guess is Expedition thirty three is going

1204
00:57:45,920 --> 00:57:47,559
to still be Game of the Year. It just feels

1205
00:57:47,760 --> 00:57:49,639
very likely. But hey, we'll see.

1206
00:57:50,039 --> 00:57:52,199
Speaker 2: Yeah, that's my prediction as well. I actually don't remember

1207
00:57:52,239 --> 00:57:54,079
what number one was, but it seems like that's the

1208
00:57:54,119 --> 00:57:56,039
thing most people can't go on. But yeah, like I said,

1209
00:57:56,079 --> 00:58:01,599
we'll see. So number ten is split fiction, nobody in

1210
00:58:01,679 --> 00:58:05,320
the community's personal game of the year, but did well

1211
00:58:05,440 --> 00:58:07,480
enough score wise to crack the top ten.

1212
00:58:07,719 --> 00:58:08,000
Speaker 1: Stuff.

1213
00:58:08,039 --> 00:58:10,199
Speaker 2: I feel like this is one we haven't talked about

1214
00:58:10,280 --> 00:58:12,199
a lot because I don't think either of us have

1215
00:58:12,320 --> 00:58:12,719
played it.

1216
00:58:13,239 --> 00:58:16,960
Speaker 1: I played maybe an hour and a half. I was

1217
00:58:17,039 --> 00:58:19,159
trying it with one of the kids, and it was

1218
00:58:19,199 --> 00:58:21,559
still just a tiny bit too much for them, like

1219
00:58:21,920 --> 00:58:23,320
like we were figuring it out, but it would have

1220
00:58:23,320 --> 00:58:27,599
been kind of a painful experience. So Michael was too much. Yeah,

1221
00:58:27,880 --> 00:58:30,880
just like the post command, yes, too much, And like

1222
00:58:30,960 --> 00:58:33,360
the moment where it's like, oh, that's a jump that

1223
00:58:33,440 --> 00:58:36,039
she probably will make next year, like without having to

1224
00:58:36,079 --> 00:58:37,639
think about it. But I'm having a talker through it

1225
00:58:37,800 --> 00:58:40,400
right now, and that you know that that's fine to

1226
00:58:40,480 --> 00:58:43,320
a certain point. But it's like, oh, well, we'll wait

1227
00:58:43,320 --> 00:58:45,119
a little bit. But I enjoyed what I played of it,

1228
00:58:46,000 --> 00:58:47,440
and I don't know. I guess I could always play

1229
00:58:47,440 --> 00:58:49,199
it with an adult at some point, Sean, maybe we

1230
00:58:49,239 --> 00:58:49,840
should just play it.

1231
00:58:51,199 --> 00:58:55,119
Speaker 2: We should. I saw I watched Maximilian and his friends

1232
00:58:55,159 --> 00:58:56,880
play it over the weekend one time, and they seem

1233
00:58:56,960 --> 00:58:58,440
like they were having a blast with that. So yeah,

1234
00:58:58,440 --> 00:59:00,800
and everyone seems to think it's a really so game. Yeah,

1235
00:59:01,000 --> 00:59:04,559
exactly like Hayeslkes makes good stuff, so it doesn't surprise me.

1236
00:59:04,840 --> 00:59:06,400
By the way, the score, to give you an idea

1237
00:59:06,400 --> 00:59:08,679
of what big scores we're working with, here was a

1238
00:59:09,039 --> 00:59:12,159
forty four four and forty four for spwitch fiction there

1239
00:59:12,960 --> 00:59:18,760
all right, number nine is avowed. This was the personal

1240
00:59:18,840 --> 00:59:21,119
game of the year from MITCHI Poo in the community.

1241
00:59:21,719 --> 00:59:26,079
The score was forty eight thousand and some change so avowed.

1242
00:59:26,239 --> 00:59:28,920
Another one that I feel like we haven't talked about

1243
00:59:29,039 --> 00:59:29,920
a ton Hunt.

1244
00:59:30,039 --> 00:59:31,920
Speaker 1: I mean it was it was an early release when

1245
00:59:31,960 --> 00:59:33,840
it was. When I was playing it, I played through

1246
00:59:33,840 --> 00:59:36,760
the first area and I got done, and I was like,

1247
00:59:37,480 --> 00:59:39,920
I'm I'm good and that it's not a negative here.

1248
00:59:40,119 --> 00:59:42,800
I enjoyed that game a lot. I just didn't need

1249
00:59:42,880 --> 00:59:45,320
to keep playing it. I got it, and I really

1250
00:59:45,400 --> 00:59:48,000
enjoyed the experience I had with it. And God, that

1251
00:59:48,159 --> 00:59:50,679
was I don't know, probably like five to ten hours

1252
00:59:50,719 --> 00:59:53,519
worth of gameplay. And and yeah, I'm glad that so

1253
00:59:53,639 --> 00:59:56,079
many people do seem to appreciate it. Appreciate this game.

1254
00:59:56,360 --> 00:59:58,639
I think it plays great, like, it has a really

1255
00:59:58,800 --> 01:00:02,119
excellent feeling, common bad system, and I like the world,

1256
01:00:02,639 --> 01:00:05,079
and the expiration is like pretty good. It's not like

1257
01:00:05,239 --> 01:00:07,440
up there with with the Skyrim or a bunch of

1258
01:00:07,480 --> 01:00:10,960
other similar stuff, but it's good enough for a game

1259
01:00:11,000 --> 01:00:13,400
that is meant to be it's meant to be smaller.

1260
01:00:13,480 --> 01:00:15,119
So yeah, I enjoyed A Vowed quite a bit.

1261
01:00:15,880 --> 01:00:18,320
Speaker 2: Yeah, I enjoyed it quite a bit too. Even though

1262
01:00:18,440 --> 01:00:22,079
this normally wouldn't be my kind of thing. High Fantasy

1263
01:00:22,280 --> 01:00:25,039
is the like one setting I just really can't get into.

1264
01:00:25,159 --> 01:00:27,559
It's it's never been my thing. Well, I've never gotten

1265
01:00:27,599 --> 01:00:30,760
into the Elder Scrolls or anything like that. But A

1266
01:00:30,880 --> 01:00:35,079
Voute plays so well that like it. It was one

1267
01:00:35,079 --> 01:00:37,000
of those games where I was willing to like get

1268
01:00:37,119 --> 01:00:39,599
into the setting on its own terms, because I was

1269
01:00:39,719 --> 01:00:41,920
enjoying playing it so much, kind of like a Zelda

1270
01:00:42,000 --> 01:00:45,199
game in that way where yeah, yeah, this isn't usually

1271
01:00:45,400 --> 01:00:47,880
my kind of thing, but it just feels so good.

1272
01:00:48,280 --> 01:00:51,480
The combat and the spell casting and everything. It's awesome.

1273
01:00:51,679 --> 01:00:54,320
And I think for me, because it's not the type

1274
01:00:54,360 --> 01:00:56,559
of thing I would usually get into, it was a

1275
01:00:57,079 --> 01:00:59,039
you know, when I am in the mood from all

1276
01:00:59,079 --> 01:01:00,960
these I'll go back and check when there's a little

1277
01:01:01,000 --> 01:01:01,920
more time to play.

1278
01:01:02,000 --> 01:01:05,760
Speaker 1: Sound like this, right, I think if like I get

1279
01:01:05,800 --> 01:01:08,079
a next gen sort of one of these PC handhelds

1280
01:01:08,079 --> 01:01:09,760
in this game runs really well on there. I could

1281
01:01:09,760 --> 01:01:11,000
see myself going back.

1282
01:01:12,440 --> 01:01:17,199
Speaker 2: Right number eight, then near and dear to your hard

1283
01:01:17,320 --> 01:01:22,480
chef baby steps one over the community, especially JD Camp

1284
01:01:22,559 --> 01:01:24,719
and fud Sack, it was their personal games of the

1285
01:01:24,840 --> 01:01:28,719
Year score a fifty seven thousand and some change.

1286
01:01:29,599 --> 01:01:32,440
Speaker 1: That's you know there, I am right there enjoying the

1287
01:01:32,480 --> 01:01:34,920
game very much. Yeah, this is this is my game

1288
01:01:34,960 --> 01:01:38,760
of the year. Gotta say, very excited to see so

1289
01:01:38,800 --> 01:01:41,039
many people just fully get this game. It's not one

1290
01:01:41,119 --> 01:01:45,039
that I expect everyone to appreciate, so when people do,

1291
01:01:45,239 --> 01:01:47,320
it means a lot to me because this is a personal,

1292
01:01:47,800 --> 01:01:50,599
very like, very important game and so yeah, very cool

1293
01:01:50,639 --> 01:01:52,360
to see it here on the top ten from the community.

1294
01:01:52,960 --> 01:01:55,239
Speaker 2: It's a good game. Yeah, I played it for a

1295
01:01:55,280 --> 01:01:57,880
little bit. I got some lass of it, but it's

1296
01:01:58,000 --> 01:01:59,960
just not the count game that I would walk committed

1297
01:02:00,159 --> 01:02:03,639
a bunch of time too, because the fun is the

1298
01:02:03,760 --> 01:02:06,480
frustration and then you know, achieving whatever you're looking to do.

1299
01:02:07,239 --> 01:02:10,639
I respect Baby Steps. Did you get to watch My

1300
01:02:10,760 --> 01:02:13,239
Life and Gaming end of your video? Yeah?

1301
01:02:13,760 --> 01:02:14,440
Speaker 1: I think I have.

1302
01:02:15,360 --> 01:02:18,239
Speaker 2: Oh you should. You would love what Corey has to

1303
01:02:18,280 --> 01:02:21,440
say about this because it's Corey. It's Corey's Game of

1304
01:02:21,480 --> 01:02:22,199
the Year as well, and.

1305
01:02:22,239 --> 01:02:25,920
Speaker 1: So really fantastic. I think I would like. I think

1306
01:02:25,960 --> 01:02:28,000
we rated him a couple of times while he's playing it,

1307
01:02:28,119 --> 01:02:29,119
so that's pretty here.

1308
01:02:29,239 --> 01:02:35,679
Speaker 2: Yeah, definitely game number seven. Then Jeff is Dispatch. Hell yeah,

1309
01:02:37,760 --> 01:02:42,480
personal game of the Year from Debt Left and Stildas Side.

1310
01:02:42,840 --> 01:02:46,440
Still this, I'm gonna say in the community score of

1311
01:02:46,639 --> 01:02:50,079
sixty thousand and some change. Yeah, I love Dispatch. It

1312
01:02:50,159 --> 01:02:52,280
was number two on my personal Game of the Year.

1313
01:02:52,320 --> 01:02:55,159
I thought about it and maybe even taking number one

1314
01:02:55,880 --> 01:02:57,639
just that you know. I love the gameplay of my

1315
01:02:57,719 --> 01:03:00,320
actual number one so much that it didn't quite make it.

1316
01:03:00,400 --> 01:03:04,400
But I love everything about Dispatch. They made a they

1317
01:03:04,519 --> 01:03:07,159
made a telltale game that feels good to play as well,

1318
01:03:07,199 --> 01:03:09,280
because I think the dispatching is just so goddamn fun.

1319
01:03:09,360 --> 01:03:12,119
So combine that with the cast of characters, I can

1320
01:03:12,119 --> 01:03:13,639
definitely see a winning or the community.

1321
01:03:14,199 --> 01:03:16,239
Speaker 1: Oh yeah, Yeah, It's just such an easy game to

1322
01:03:16,320 --> 01:03:19,280
end up liking because it does what it's doing really well,

1323
01:03:19,920 --> 01:03:23,159
and then the characters are fantastic. The writing is spot on,

1324
01:03:23,559 --> 01:03:27,320
It's legitimately funny, it's legitimately hip with like a great

1325
01:03:27,440 --> 01:03:31,199
soundtrack and like that writing is great. It's also very

1326
01:03:31,320 --> 01:03:34,400
sharp and youthful, and yeah, just a really well done game.

1327
01:03:35,119 --> 01:03:39,800
Speaker 2: Absolutely number six Death Stranding too on the Beach.

1328
01:03:39,960 --> 01:03:42,679
Speaker 1: On the Beach, quite a few.

1329
01:03:42,599 --> 01:03:48,639
Speaker 2: Personal Game of Years here from Arcane, otter Craft, d Guy, Nuka, Bazooka, Steve,

1330
01:03:49,239 --> 01:03:53,800
and Vaganity all but as their personal game of the year,

1331
01:03:54,079 --> 01:03:56,480
and then I got a score of eighty two thousand

1332
01:03:56,639 --> 01:03:58,519
overall in the community.

1333
01:03:58,559 --> 01:03:58,760
Speaker 1: There.

1334
01:03:59,079 --> 01:04:00,800
Speaker 2: It's a game I just didn't bother with.

1335
01:04:00,960 --> 01:04:06,639
Speaker 1: Jeff got the same basic I started it and then

1336
01:04:06,679 --> 01:04:09,199
I think we were traveling was this around like summer

1337
01:04:09,239 --> 01:04:12,199
game fest time or something. We were doing something June

1338
01:04:12,400 --> 01:04:14,360
I want to say, I think that's right, and I

1339
01:04:14,400 --> 01:04:16,360
think I was like, well, I'll get it when I

1340
01:04:16,440 --> 01:04:18,599
get back, and then other stuff was out by the

1341
01:04:18,639 --> 01:04:20,440
time we got back, and so it's like, oh, I'm

1342
01:04:20,519 --> 01:04:22,639
never gonna get around to this. I still want to

1343
01:04:22,679 --> 01:04:25,719
play it at some point, but I don't know. I

1344
01:04:25,760 --> 01:04:26,280
don't know when.

1345
01:04:27,440 --> 01:04:29,480
Speaker 2: Are you a deaths Randing one fan?

1346
01:04:30,239 --> 01:04:33,559
Speaker 1: I'm a death Stranding one appreciator. I liked it for

1347
01:04:33,599 --> 01:04:35,880
the most part, but my thing with DEAs Stranding one

1348
01:04:36,000 --> 01:04:39,639
was always, oh, I come from the real strand games.

1349
01:04:39,719 --> 01:04:42,760
I've been playing Spin Tires and mud Runner and all

1350
01:04:42,800 --> 01:04:45,880
these games about delivering stuff and actually having to like

1351
01:04:46,400 --> 01:04:49,639
deal with the consequences of your failures instead of like oh,

1352
01:04:49,719 --> 01:04:52,199
you drop the package and it disappeared, and now you

1353
01:04:52,320 --> 01:04:54,039
just go back to the base you got it from

1354
01:04:54,079 --> 01:04:56,440
and try again. It's like, no, if you you drop

1355
01:04:56,599 --> 01:04:59,199
something in mud Runners, it's like, well, can I get

1356
01:04:59,239 --> 01:05:01,199
some other trucks out here to rescue this thing? And

1357
01:05:01,239 --> 01:05:03,960
so I always like, I really like that feeling of

1358
01:05:04,199 --> 01:05:06,639
just bringing in more and more equipment to solve the

1359
01:05:06,679 --> 01:05:09,679
problems you get yourself into. And Destraining wasn't that game,

1360
01:05:09,800 --> 01:05:13,360
so it's like a mismatch of expectations versus the genre

1361
01:05:13,400 --> 01:05:15,760
I was playing or whatever. When I got over that,

1362
01:05:15,880 --> 01:05:18,320
I'm like, there's this is still a really cool game

1363
01:05:18,320 --> 01:05:21,039
about building infrastructure, and I liked all that stuff quite

1364
01:05:21,039 --> 01:05:21,239
a bit.

1365
01:05:21,800 --> 01:05:26,400
Speaker 2: Okay, Personally, I'm look, this is about appreciating the community.

1366
01:05:26,480 --> 01:05:30,840
Tonight's wee get two into it. I can't stand that game,

1367
01:05:30,920 --> 01:05:32,360
so yeah, I get it. I'll just leave it at that.

1368
01:05:32,480 --> 01:05:34,320
So that's why I just didn't bother it to at all.

1369
01:05:34,360 --> 01:05:37,280
But I'm glad that do seem to do a lot

1370
01:05:37,360 --> 01:05:40,280
of things better and even like one over. Some people

1371
01:05:40,400 --> 01:05:43,400
like me didn't like one so that's cool. I'm glad

1372
01:05:43,440 --> 01:05:45,119
that there is a sequel there for the people who

1373
01:05:45,199 --> 01:05:50,320
wanted it same all right. Number five, Well looky here,

1374
01:05:50,679 --> 01:05:53,920
not at the top, It's at number five. Hollow Night,

1375
01:05:54,280 --> 01:05:57,559
Silk Song Mike's game of the Year. This was also

1376
01:05:57,639 --> 01:05:59,320
the personal game of the Year of Hey the on

1377
01:05:59,480 --> 01:06:03,239
Charge Wall and Tommy Pencil's two familiar names. There score

1378
01:06:03,320 --> 01:06:06,480
of one hundred eleven thousand with the community.

1379
01:06:07,159 --> 01:06:09,199
Speaker 1: Yes, a lot more people had like Death Straining too,

1380
01:06:09,239 --> 01:06:12,840
and even Dispatch and even Baby Steps as their game

1381
01:06:12,920 --> 01:06:14,719
of the year, or maybe the same numbers people had

1382
01:06:14,760 --> 01:06:18,320
Baby Steps, same number. Yeah, yeah, So I think at

1383
01:06:18,360 --> 01:06:19,639
this point just like, oh, I bet this is a

1384
01:06:19,679 --> 01:06:23,000
lot of people's number two, number three game, and that's

1385
01:06:23,000 --> 01:06:24,320
I think that's where it was for me. I think

1386
01:06:24,360 --> 01:06:26,480
of maybe three or four or something like that. It's

1387
01:06:26,559 --> 01:06:28,360
a game I still, man, I love this game, think

1388
01:06:28,360 --> 01:06:30,679
about it all the time. It's going to be the

1389
01:06:30,719 --> 01:06:33,400
point of comparison for me for the genre for a

1390
01:06:33,559 --> 01:06:34,320
very long time.

1391
01:06:35,280 --> 01:06:39,440
Speaker 2: Gosha, fair enough, all right, number four here is a

1392
01:06:39,679 --> 01:06:42,719
Blue Prince. This was the personal game of the Year

1393
01:06:42,840 --> 01:06:47,360
of Doctor Ryan of joy Z, creator of this presentation himself,

1394
01:06:47,880 --> 01:06:53,840
and Lipid Quad Cab score of one hundred and nineteen thousand.

1395
01:06:54,960 --> 01:06:57,960
Speaker 1: Yep, well, I love Blueprints. Blueprints is another game I

1396
01:06:58,000 --> 01:07:01,760
think about all the time. Uh, one that I when

1397
01:07:01,800 --> 01:07:04,000
I got done with this one, it was not like,

1398
01:07:04,159 --> 01:07:06,119
oh I get it. It's like, God, I wish I

1399
01:07:06,199 --> 01:07:08,599
had all the time in the world to just explore

1400
01:07:08,679 --> 01:07:12,679
this game kind of forever. When I was done playing,

1401
01:07:13,599 --> 01:07:17,760
at least for now, there was still so much that

1402
01:07:17,880 --> 01:07:20,079
I wanted to know and understand. But I had spent

1403
01:07:20,199 --> 01:07:22,000
so much time in the game at that point that

1404
01:07:22,159 --> 01:07:23,719
I was like, I kind of have to force myself

1405
01:07:23,760 --> 01:07:26,159
to move on. It just goes so much. It goes

1406
01:07:26,199 --> 01:07:29,840
deeper and deeper and deeper, and the early sort of gameplay,

1407
01:07:30,320 --> 01:07:32,760
I think it's a litmus test if that. If that

1408
01:07:32,880 --> 01:07:35,800
doesn't hit with you, it is a game that's easy

1409
01:07:35,840 --> 01:07:38,239
to skip, and I would recommend skipping. If you're into

1410
01:07:38,320 --> 01:07:40,559
what it's doing there, well, just keep going because it's

1411
01:07:40,559 --> 01:07:42,119
going to get better and better and better and better.

1412
01:07:42,320 --> 01:07:46,599
Speaker 3: So love blueprints, oh blueprints, because he use blueprints.

1413
01:07:47,039 --> 01:07:52,039
Speaker 2: Fuck you all right. Before we get into the top three,

1414
01:07:52,280 --> 01:07:56,639
we do have some honorable mentions here as mentioned at

1415
01:07:56,679 --> 01:07:58,760
the top. You know, people submit their personal game of

1416
01:07:58,800 --> 01:08:01,239
the years, and he was wondering, see this, okay, cool

1417
01:08:01,639 --> 01:08:04,280
some personal game of years from some people that did

1418
01:08:04,400 --> 01:08:07,920
not make the top ten at all. So Ali Miracle's

1419
01:08:08,079 --> 01:08:10,880
Game of the Years sock Racing Cross worlds Hell yeah,

1420
01:08:11,000 --> 01:08:15,079
great game. Johnny Boys was Trails in the Sky first chapter.

1421
01:08:15,960 --> 01:08:19,800
Uh and then looks like nobody put their yeah, nobody

1422
01:08:19,840 --> 01:08:21,680
put their name on this, at least calling their presentation.

1423
01:08:21,800 --> 01:08:24,640
But Fantasy Life won the Girl who Steals Time at

1424
01:08:24,720 --> 01:08:28,840
least I think that's the one that's not fancy. Yep, Okay,

1425
01:08:29,000 --> 01:08:30,720
I know if it was a remaker, it's a new one,

1426
01:08:30,800 --> 01:08:36,720
gotcha like a Dylan said Nubby's Nubbies Number Factory.

1427
01:08:36,439 --> 01:08:38,640
Speaker 1: So I need to spin more. I know Mike loves

1428
01:08:38,680 --> 01:08:39,159
that game too.

1429
01:08:39,239 --> 01:08:40,720
Speaker 2: I know that game is so funny.

1430
01:08:41,079 --> 01:08:41,640
Speaker 1: Likes as well.

1431
01:08:41,760 --> 01:08:43,840
Speaker 2: Yeah, I need yeah, yeah, Chance the one who like

1432
01:08:43,880 --> 01:08:47,199
brought on all of our radars. It's cool, It's cool.

1433
01:08:47,359 --> 01:08:51,840
I like it well enough. Oh from Matt, I'm assuming

1434
01:08:51,880 --> 01:08:55,000
that's rare Monkey Matt Uh, Rhythm Doctor. I gotta try

1435
01:08:55,039 --> 01:08:58,479
this out. People talk about this, people have been recommending is.

1436
01:08:58,800 --> 01:09:01,680
But yeah, I think Chris person DM me' is like,

1437
01:09:01,880 --> 01:09:02,960
do you like rhythm Happen?

1438
01:09:03,479 --> 01:09:05,640
Speaker 1: Yeah? And he just like then sent a link to

1439
01:09:05,680 --> 01:09:07,239
this game. I'm like, okay, and then I still have

1440
01:09:07,319 --> 01:09:09,359
not touched it. I need to, I think, Yeah.

1441
01:09:09,399 --> 01:09:11,800
Speaker 2: I think like Ben Hansen had it like decently high

1442
01:09:11,840 --> 01:09:14,840
in his time. People did submit some tracks for it

1443
01:09:15,000 --> 01:09:18,199
for our theah the thing that I'm working at a

1444
01:09:18,199 --> 01:09:21,279
Giant bomb right now, the music episode. So there's some

1445
01:09:21,439 --> 01:09:23,039
love out there for this. I need to go go

1446
01:09:23,199 --> 01:09:26,720
back and check it out. Jedi Moss four said Octopath

1447
01:09:26,800 --> 01:09:29,319
Traveler zero a game I also need to play, because

1448
01:09:29,319 --> 01:09:31,880
all the RPGs that goes in my life say that's fantastic.

1449
01:09:32,119 --> 01:09:33,800
Speaker 1: Yeap, they all seem to love it. I think Greg

1450
01:09:33,880 --> 01:09:35,399
Miller loved this. I think it was like his game

1451
01:09:35,439 --> 01:09:37,239
of the year at that point or something like that.

1452
01:09:37,640 --> 01:09:40,520
Speaker 2: Yeah, well, Octopath Travelers zero came out the end of

1453
01:09:40,560 --> 01:09:40,880
the year.

1454
01:09:41,359 --> 01:09:43,399
Speaker 1: I know that's why it was like, Yeah, I remember

1455
01:09:43,720 --> 01:09:45,279
like you saying like, this's my favorite game of the year,

1456
01:09:45,479 --> 01:09:47,640
and I don't know if maybe maybe he changed his

1457
01:09:47,720 --> 01:09:49,439
mind a couple of weeks later, but yeah.

1458
01:09:49,760 --> 01:09:54,760
Speaker 2: Okay, interesting. Interesting. Lobotron and Tarioaki Blues both said Kingdom

1459
01:09:54,800 --> 01:09:59,439
Come Deliverance too. E Zipsis said Mouthwashing again didn't have

1460
01:09:59,520 --> 01:10:03,600
to be from this here. Zoell thirty four said Sectory nice.

1461
01:10:04,920 --> 01:10:09,119
James Pie said Master of Trained two, Soul Scream and

1462
01:10:09,319 --> 01:10:13,239
Lands both put Silent Hill f and then a Orange

1463
01:10:13,319 --> 01:10:16,000
Bash got good taste here by playing Peak as their

1464
01:10:16,079 --> 01:10:17,680
number one game of the year, and hell yeah, Peak

1465
01:10:17,680 --> 01:10:18,600
absolutely rules are.

1466
01:10:18,840 --> 01:10:21,880
Speaker 1: All great games. Yeah, Peak is fantastic. Sectory was my

1467
01:10:22,079 --> 01:10:25,399
number two. I really liked what I played. A Fantasy life,

1468
01:10:25,520 --> 01:10:27,279
I would like to play more of that. I like,

1469
01:10:27,319 --> 01:10:29,399
I really liked what I played a Kingdom Come Deliverance too.

1470
01:10:30,159 --> 01:10:32,079
Rest of these I need to try. Well, No, I

1471
01:10:32,199 --> 01:10:33,880
like Sound the Crease and Crossworlds. That's a good game.

1472
01:10:34,680 --> 01:10:37,920
Speaker 2: Okay, Now let's get into the top three here. Number

1473
01:10:38,079 --> 01:10:42,720
three is eighties two, the Personal Game of the Year

1474
01:10:42,760 --> 01:10:47,359
of Epic Open World, Screaming, Madden Villain, Mack Matt's Effect

1475
01:10:47,439 --> 01:10:50,880
two and Teach qc a gasc or one hundred and

1476
01:10:50,920 --> 01:10:54,319
fifty seven thousand. So good jump up there from Blueprints.

1477
01:10:54,399 --> 01:10:57,439
The past few entries were fairly close, but this one

1478
01:10:57,520 --> 01:10:59,359
is a good step up there. I think. For good

1479
01:10:59,399 --> 01:11:01,079
reason is it's just the game that everyone fell in

1480
01:11:01,159 --> 01:11:03,399
love with this year, even me, the Hades one hater

1481
01:11:03,800 --> 01:11:06,159
fell in love with Hades two, So I think that

1482
01:11:06,239 --> 01:11:07,159
speaks to his quality.

1483
01:11:07,680 --> 01:11:11,000
Speaker 1: Yep, exactly. I think you just cannot sort of assail

1484
01:11:11,079 --> 01:11:12,039
this game's quality.

1485
01:11:12,279 --> 01:11:12,640
Speaker 3: It is.

1486
01:11:12,920 --> 01:11:16,720
Speaker 1: They just make everything sing in this game. So yeah,

1487
01:11:17,000 --> 01:11:18,319
the well deserved.

1488
01:11:18,520 --> 01:11:23,000
Speaker 2: Absolutely Number two. Helly, I love to see it so high.

1489
01:11:23,199 --> 01:11:28,960
Donkey Kong Bonanza personal game. Only two people's personal game.

1490
01:11:29,159 --> 01:11:30,760
Speaker 1: I think it's another one that's like a lot of

1491
01:11:30,800 --> 01:11:33,600
people's Number two, a lot of runner offs probably, but

1492
01:11:33,680 --> 01:11:35,279
it's like number two after what is going to end

1493
01:11:35,359 --> 01:11:36,199
up being number one here.

1494
01:11:36,319 --> 01:11:36,520
Speaker 3: Yeah.

1495
01:11:36,640 --> 01:11:39,359
Speaker 2: Yes, it is the Personal Game of the Year of

1496
01:11:39,479 --> 01:11:43,279
the Master ds and lewis a Garcia score one hundred

1497
01:11:43,279 --> 01:11:46,199
and ninety three thousand, So yeah, again another bump up

1498
01:11:46,239 --> 01:11:48,039
there and score. So it's like you said, probably a

1499
01:11:48,079 --> 01:11:51,760
lot of number number two, number three entries on people's list. Yeah,

1500
01:11:51,800 --> 01:11:53,960
this came in for me. This came in number three

1501
01:11:54,199 --> 01:11:58,079
for the year. Bonanza is fantastic. It has a specific

1502
01:11:58,319 --> 01:12:01,039
feel that has only been in so many games. I

1503
01:12:01,079 --> 01:12:04,680
can really only think personally of Hulk Ultimate Destruction and

1504
01:12:04,840 --> 01:12:08,960
Rumble Verse who have that feel. Oh hell, your leap,

1505
01:12:09,199 --> 01:12:11,640
you climb on stuff, your rip stuff out the environment.

1506
01:12:12,640 --> 01:12:15,399
Speaker 1: Heavy, but like you also feel like very capable of

1507
01:12:15,479 --> 01:12:16,079
moving around.

1508
01:12:16,279 --> 01:12:18,479
Speaker 2: Yeah yeah, you feel kind of like a wrecking ball.

1509
01:12:18,520 --> 01:12:22,199
You're heavy but fast and it's very fun and just

1510
01:12:22,479 --> 01:12:26,439
the music is fantastic, all the scenes with Pauline and everything.

1511
01:12:26,720 --> 01:12:28,439
I love be Nancy. I love to see it so

1512
01:12:28,560 --> 01:12:31,119
high on our list here or the communities list here

1513
01:12:31,239 --> 01:12:36,479
rather and then number one. Who could have seen this coming?

1514
01:12:36,560 --> 01:12:41,880
Jeff Virumskier Expedition thirty three Personal Game of the Year

1515
01:12:42,039 --> 01:12:48,359
of our GoF Adam, Juice Barspeckel, Benji Bop Genko input

1516
01:12:48,520 --> 01:12:52,239
name here Jamie H. Christmas Eve, Marcus Aurelius, Nick Turbo,

1517
01:12:52,479 --> 01:12:55,279
Warden Cliff, and a new high score here of two

1518
01:12:55,520 --> 01:12:59,840
hundred and forty four thousand points though again like fifty

1519
01:13:00,079 --> 01:13:03,840
thousand additional points here in the scoring system. Uh yeah,

1520
01:13:04,560 --> 01:13:07,039
especially in thirty three is incredible game, no surprise there.

1521
01:13:07,359 --> 01:13:11,520
Speaker 1: Absolutely Yep. Again another one very well deserved. So there's

1522
01:13:11,560 --> 01:13:13,920
a reason this game is here. It's just, uh, so

1523
01:13:14,000 --> 01:13:15,800
many people found it so easy to love it, and

1524
01:13:16,079 --> 01:13:19,359
even people that don't necessarily love RPGs, and especially people

1525
01:13:19,399 --> 01:13:23,119
who love RPGs. It's just it's doing so much and

1526
01:13:23,199 --> 01:13:24,359
doing so much of it very well.

1527
01:13:24,720 --> 01:13:28,399
Speaker 2: Yeah, they exactly. They kind of just did everything right.

1528
01:13:28,560 --> 01:13:31,880
So you can't say anything bad about them getting all

1529
01:13:32,119 --> 01:13:34,399
the love in the world, all the awards and everything,

1530
01:13:34,439 --> 01:13:37,479
because yeah, if you make just the best game of

1531
01:13:37,560 --> 01:13:40,680
the year, you deserve all the accolades for sure. It

1532
01:13:40,840 --> 01:13:42,479
reminds you, Yeah, that runs going to be happening in

1533
01:13:42,520 --> 01:13:46,079
GD you soon here, So yeah, we done.

1534
01:13:46,359 --> 01:13:49,880
Speaker 3: To receive the award vand stars here.

1535
01:13:52,399 --> 01:13:54,720
Speaker 2: Never mind. Yeah, speaking of flash banks, get we got

1536
01:13:54,760 --> 01:13:58,000
a flash bank want stage there, that'd be funny. Flash

1537
01:13:59,640 --> 01:14:01,880
it looks after the number one slide. We do have

1538
01:14:02,000 --> 01:14:05,880
some miscellaneous stats here, So fifty one people from the

1539
01:14:06,000 --> 01:14:10,840
discord voted in our from our Patreon producers. Yep, that's right.

1540
01:14:10,960 --> 01:14:12,520
So if you are a patron, if you are a

1541
01:14:12,600 --> 01:14:15,279
YouTube member, if you are a Twitch subscriber to Jeff,

1542
01:14:15,399 --> 01:14:17,800
Mike or Christian's Twitch streams and can get in there

1543
01:14:18,359 --> 01:14:21,439
into the discord and vote in the next one or

1544
01:14:21,560 --> 01:14:23,319
any of the our community things that we do here.

1545
01:14:24,039 --> 01:14:26,720
But there were one hundred and forty one unique games,

1546
01:14:27,199 --> 01:14:31,920
twenty two unique game Game of the Year entries eleven

1547
01:14:32,199 --> 01:14:36,920
different submitted spellings of Claire obscure Expedition three three. What

1548
01:14:37,000 --> 01:14:44,319
do you mean eleven? That's incredible. This is definitely Jeff

1549
01:14:44,319 --> 01:14:50,520
grubs community Donkey Donkey Kong Bonanza was the most popular game.

1550
01:14:50,640 --> 01:14:53,000
It was on seventy one percent of lists.

1551
01:14:53,079 --> 01:14:54,920
Speaker 1: That's right for our community as well, Yeah.

1552
01:14:55,359 --> 01:14:58,279
Speaker 2: Followed by Expedition thirty three at fifty nine percent, then

1553
01:14:58,319 --> 01:15:01,960
Haities two at forty si seven percent. So yeah, the

1554
01:15:02,159 --> 01:15:05,239
the most popular game overall, just not necessarily as high

1555
01:15:05,239 --> 01:15:09,680
on everyone's list as Expedition thirty three. And then he says, here,

1556
01:15:09,920 --> 01:15:13,560
if you include Mike, Jeff and Shawn's list. Christian didn't

1557
01:15:13,600 --> 01:15:16,079
rank his Oh you didn't rank your game lead us

1558
01:15:16,960 --> 01:15:18,319
like old stuff. I liked.

1559
01:15:20,079 --> 01:15:20,920
Speaker 1: I like that approach.

1560
01:15:22,199 --> 01:15:24,279
Speaker 2: If you include our list, the only change to the

1561
01:15:24,359 --> 01:15:26,279
top the only change to the top ten would be

1562
01:15:26,319 --> 01:15:28,880
Silent Hill f number ten. Interesting, Okay?

1563
01:15:29,159 --> 01:15:29,399
Speaker 1: Cool?

1564
01:15:30,479 --> 01:15:33,039
Speaker 2: Uh? And then there's a full list of scores if

1565
01:15:33,079 --> 01:15:33,319
you just.

1566
01:15:33,840 --> 01:15:36,960
Speaker 1: Scroll then, yeah, take a look at that positive any.

1567
01:15:36,840 --> 01:15:39,119
Speaker 2: Anyone looking at the video version there, I can take

1568
01:15:39,159 --> 01:15:42,079
a look here. I am, of course looking at Damn

1569
01:15:42,199 --> 01:15:46,159
Ninja Guy and Rage Bond fifty five shid All the

1570
01:15:46,279 --> 01:15:50,079
other game of years are getting represent analyst except for mine.

1571
01:15:50,119 --> 01:15:52,319
Speaker 1: Are shots out the pac Man World two repack at

1572
01:15:52,399 --> 01:15:55,800
number one hundred and thirty seven. That well deserved as well.

1573
01:15:55,880 --> 01:15:57,359
That's a pretty good game. I wish I had a

1574
01:15:57,439 --> 01:15:59,119
chance to watch that speed run that just there was

1575
01:15:59,119 --> 01:16:01,920
a speed run race? Did I missed that? All right?

1576
01:16:02,119 --> 01:16:05,600
Speaker 2: And I'm sure everyone's wondering is at fifty four.

1577
01:16:06,119 --> 01:16:07,880
Speaker 1: Super Mario sixty four? At fifty three? Is that what

1578
01:16:07,920 --> 01:16:09,680
you were saying while I was going off about pac

1579
01:16:09,760 --> 01:16:10,920
Man World. I'm not sure you know.

1580
01:16:11,000 --> 01:16:13,000
Speaker 2: I was talking about the horse Girl game. But yeah,

1581
01:16:13,079 --> 01:16:15,600
right about that, right, super Mario, sixty four. We can't

1582
01:16:15,640 --> 01:16:18,680
confirm Super Mario sixty four or by the new mamusame.

1583
01:16:18,359 --> 01:16:23,680
Speaker 1: Let's show show. Yeah, you just go go ahead, finish it.

1584
01:16:23,960 --> 01:16:25,640
Speaker 2: You want to scrow to the last one while you

1585
01:16:25,680 --> 01:16:27,159
can finish your thought to score the last one.

1586
01:16:27,359 --> 01:16:30,239
Speaker 1: Yeah. Do you guys know about the Umamusume fans showing

1587
01:16:30,319 --> 01:16:35,720
up the Denver Broncos games? Uh, Denver Broncos joke. It's

1588
01:16:35,800 --> 01:16:37,800
not a joke. It is not a joke. I know

1589
01:16:37,920 --> 01:16:40,199
it sounds like the setup to a joke. But the

1590
01:16:40,319 --> 01:16:44,439
Uma Musume fans have begun going to Broncos games and

1591
01:16:44,600 --> 01:16:47,680
rooting for the Broncos because they're horses h and they're

1592
01:16:47,720 --> 01:16:49,319
in the playoffs and they're good and stuff like that.

1593
01:16:49,520 --> 01:16:52,640
So yeah, that's that's out of Yeah.

1594
01:16:52,479 --> 01:16:53,399
Speaker 2: It's out of hand, Jeff.

1595
01:16:53,399 --> 01:16:54,159
Speaker 1: We need to stop it.

1596
01:16:54,640 --> 01:16:56,560
Speaker 2: Uh huh, all right, yeah it looks like that is.

1597
01:16:57,079 --> 01:16:59,920
That is it for the the Gamely Year list from

1598
01:17:00,199 --> 01:17:03,119
the community. Thank you everyone who participate. Thank you Joys

1599
01:17:03,239 --> 01:17:04,039
for putting that together.

1600
01:17:04,319 --> 01:17:07,439
Speaker 1: That was a good time, that was a great time, excellent.

1601
01:17:07,520 --> 01:17:09,520
Thank you so much. Thank you Sean for reading through there.

1602
01:17:09,600 --> 01:17:12,359
Thank you Christian for your help getting that all all

1603
01:17:12,439 --> 01:17:16,039
gathered up. In together. I thank you to everybody who

1604
01:17:16,199 --> 01:17:19,319
voted and and stuck around and listen to it. All right,

1605
01:17:19,720 --> 01:17:22,079
let's take one last break. We will come back. We'll

1606
01:17:22,319 --> 01:17:24,159
clean up the super chats, we'll talk about what we've

1607
01:17:24,199 --> 01:17:27,600
been playing, probably what we've been watching at us also

1608
01:17:27,680 --> 01:17:29,920
games done quick, and then we will get out here.

1609
01:17:30,000 --> 01:17:33,199
We'll be right back, all right. I didn't say to

1610
01:17:33,199 --> 01:17:37,680
you that time. We're back, all right, Sean restored, Yes, exactly,

1611
01:17:37,760 --> 01:17:39,600
that we can. Everyone can relax. It's gonna be It's

1612
01:17:39,640 --> 01:17:41,680
gonna be fine, Sean. Let's read those.

1613
01:17:41,560 --> 01:17:46,439
Speaker 2: Super chats absolutely, Jeff, we have Grant NP is a

1614
01:17:46,720 --> 01:17:50,319
Lincoln member for three months and attaches the message gamely

1615
01:17:50,399 --> 01:17:53,760
year is actually chib robo winky face. Hell yeah, tb

1616
01:17:53,880 --> 01:17:57,039
robo rules. I revisited that this year on the big

1617
01:17:57,119 --> 01:17:59,239
old piece of shit CRT back there. It's actually a

1618
01:17:59,279 --> 01:18:01,159
nice CRT out. I should talk to it that way.

1619
01:18:02,439 --> 01:18:04,479
P b rom was really fun. That's a chill game.

1620
01:18:04,560 --> 01:18:06,760
That's a chill game that you just you know, get

1621
01:18:06,800 --> 01:18:09,960
through an hour a day. Is why I did like

1622
01:18:10,079 --> 01:18:12,960
at most see yeah, yeah, usually it was like thirty

1623
01:18:13,000 --> 01:18:15,199
minutes while I'm sipping on coffee. That's actually why that

1624
01:18:15,279 --> 01:18:18,000
coffee munkey is on top of my feet over It

1625
01:18:18,079 --> 01:18:21,119
was a good time, So hell yeah, Grant Matt rare

1626
01:18:21,199 --> 01:18:24,520
Monkey says, play Rhythm doctor. I will, Matt, I will

1627
01:18:24,720 --> 01:18:27,039
after the way people have talked about. I love rhythm games,

1628
01:18:27,119 --> 01:18:32,039
so absolutely I'll get around to it. Symbiosis. I forgot

1629
01:18:32,119 --> 01:18:34,560
to vote. It's silk song. Great list all.

1630
01:18:35,199 --> 01:18:38,079
Speaker 1: Well, wonder how that changes things? Well to recalculate.

1631
01:18:39,279 --> 01:18:42,239
Speaker 2: And then from tuber last one for now, Hell yeah,

1632
01:18:42,640 --> 01:18:46,960
go donkeys number one seed Blucifer will kill all competitions

1633
01:18:47,039 --> 01:18:50,560
just like he did. Creator Rip Pepo rip Lions.

1634
01:18:51,399 --> 01:18:53,520
Speaker 1: Do you guys know what that Blucifer is referencing? I

1635
01:18:53,560 --> 01:18:55,439
know it's pretty famous, so you might. Maybe you don't though,

1636
01:18:55,479 --> 01:18:58,880
because it's sports related a little bit. No, Blucifer is

1637
01:18:59,079 --> 01:19:00,720
the name of so you go to If you go

1638
01:19:00,800 --> 01:19:04,319
to Denver, you're gonna fly into Denver Airport and you're

1639
01:19:04,319 --> 01:19:06,159
gonna land, and first you'd be like, why does this

1640
01:19:06,319 --> 01:19:10,359
place look like why does it look like rituals happen here?

1641
01:19:10,479 --> 01:19:12,279
Because they do. It's a weird looking at the airport.

1642
01:19:12,279 --> 01:19:14,319
But then you're gonna drive immediately out of the airport

1643
01:19:14,319 --> 01:19:16,680
and the first thing you're gonna see is a gigantic

1644
01:19:17,159 --> 01:19:21,560
blue horse statue with red glowing eyes, and it's gigantic.

1645
01:19:22,359 --> 01:19:24,399
It fell over and killed the person who created it

1646
01:19:24,439 --> 01:19:28,640
when he first put it up. All right, yes, I

1647
01:19:28,760 --> 01:19:32,359
remember you mention this. Now, Blucifer is an incredible thing.

1648
01:19:32,479 --> 01:19:34,239
We were always I've got every time I went to

1649
01:19:34,279 --> 01:19:37,479
the airport. I love seeing Blucifer blood on his paws

1650
01:19:37,640 --> 01:19:40,039
or hoofs. I should say, that's a that's a great

1651
01:19:40,079 --> 01:19:40,720
thing I missed Denver.

1652
01:19:43,560 --> 01:19:46,680
Speaker 2: All right, we one more, one more stuck in here

1653
01:19:46,760 --> 01:19:50,520
by because Mike's not here, I in say correctly, I'm

1654
01:19:50,680 --> 01:19:54,960
cono necho sama. I would say naked you always get

1655
01:19:55,840 --> 01:20:00,560
ye Broncos, damn it, the Broncos subred. It is funny

1656
01:20:00,600 --> 01:20:03,159
to read about the horse game fans. Half of the

1657
01:20:03,199 --> 01:20:05,159
people are like, hell yeah, and the others are like,

1658
01:20:05,239 --> 01:20:08,000
what's this dumb shit? So like Giant Bob really.

1659
01:20:07,960 --> 01:20:10,560
Speaker 1: Exact exactly the same, Yep, no difference.

1660
01:20:11,359 --> 01:20:11,479
Speaker 2: Uh.

1661
01:20:12,239 --> 01:20:14,600
Speaker 1: All right, let's see here before we get onto what

1662
01:20:14,640 --> 01:20:17,920
we've been playing. I saw Mike mikey Olerian chat Mike,

1663
01:20:17,960 --> 01:20:20,960
haven't you been up for like twenty four hours? Didn't

1664
01:20:20,960 --> 01:20:24,319
you run them like like Disneyluska?

1665
01:20:24,520 --> 01:20:26,119
Speaker 2: Yeah, he was five K.

1666
01:20:26,319 --> 01:20:27,960
Speaker 1: This was just a five K, but if it was

1667
01:20:28,039 --> 01:20:31,159
like a half marathon, Go to bed, Go to bed.

1668
01:20:31,960 --> 01:20:35,319
What are you doing? What the fuck? Dude, Jesus, Oh

1669
01:20:35,479 --> 01:20:35,760
my god.

1670
01:20:35,880 --> 01:20:37,880
Speaker 2: I hope you had a good time out there. Dude, Absolutely,

1671
01:20:37,920 --> 01:20:38,760
it looked like a great time.

1672
01:20:39,199 --> 01:20:41,239
Speaker 1: Uh, Sean, what have you been playing? What have you

1673
01:20:41,359 --> 01:20:41,920
been watching?

1674
01:20:41,960 --> 01:20:42,000
Speaker 2: It?

1675
01:20:42,199 --> 01:20:43,199
Speaker 1: Awesome games done quick?

1676
01:20:43,840 --> 01:20:48,520
Speaker 2: Uh? Yeah, so playing not a lot of new stuff.

1677
01:20:48,600 --> 01:20:50,439
Been taking it easy. You know. I've been busy with

1678
01:20:50,640 --> 01:20:53,079
Riot things, so I haven't had too much time. I

1679
01:20:53,159 --> 01:20:56,760
did finally get around to playing the Pragmata demo. Oh

1680
01:20:56,960 --> 01:21:01,680
what do you think that game rules? Yeah? It's fun.

1681
01:21:02,079 --> 01:21:03,960
Speaker 1: It's just fun. Yeah.

1682
01:21:04,640 --> 01:21:08,840
Speaker 2: So yeah, Third, it feels like what I thought it

1683
01:21:08,880 --> 01:21:10,479
would be. And while I was hoping it would be,

1684
01:21:10,760 --> 01:21:15,479
it's Resident Evil, especially Resident Evil remake adjacent. Sure, but

1685
01:21:15,880 --> 01:21:18,159
like when you go to shoot, Yeah, the hacking mechanic,

1686
01:21:18,560 --> 01:21:21,479
it feels very capcom. It feels like it feels like

1687
01:21:21,560 --> 01:21:23,640
it's in the vein of battle that work. I'm telling

1688
01:21:23,720 --> 01:21:25,399
you all, Mike was misguided.

1689
01:21:25,479 --> 01:21:27,840
Speaker 1: This could be a bell you never know.

1690
01:21:28,800 --> 01:21:31,000
Speaker 2: Yeah, doing the hacking Man game to like make the

1691
01:21:31,159 --> 01:21:34,479
enemy weaker, get them to expose her weakness and then that,

1692
01:21:35,520 --> 01:21:37,399
oh god, I can't wait to see how they actually

1693
01:21:37,520 --> 01:21:39,800
like stick the linding on this game, because I was

1694
01:21:39,880 --> 01:21:41,600
just I could not stop thinking about it after I

1695
01:21:41,680 --> 01:21:44,079
played it, because it just feels good, because it like

1696
01:21:44,199 --> 01:21:47,119
has a dodge mechanic, it has like a big boss

1697
01:21:47,199 --> 01:21:50,119
fight in that demo. It just feels very capcom, feels

1698
01:21:50,319 --> 01:21:52,520
resident evil devill may cry A little bit of this.

1699
01:21:52,680 --> 01:21:54,960
A little bit that they put into this sci fi game,

1700
01:21:55,319 --> 01:21:59,000
which is like futuristic cybernetic sci fi, is my shit.

1701
01:21:59,159 --> 01:22:02,560
I love it. And I couldn't stop thinking about the

1702
01:22:02,600 --> 01:22:05,399
fact that they made a way to make shooters interesting again,

1703
01:22:05,640 --> 01:22:09,079
because like third person shooters kind of in a rut

1704
01:22:09,279 --> 01:22:12,119
gameplay wise for a long time now, why things like

1705
01:22:12,199 --> 01:22:14,600
survival games kind of popped off a little bit add

1706
01:22:14,680 --> 01:22:17,640
something fresh. But they just thought, well, we give you

1707
01:22:17,680 --> 01:22:20,319
a little busy work, not because you know, it makes

1708
01:22:20,359 --> 01:22:23,279
the game busy, but because it makes shooting tense again

1709
01:22:23,359 --> 01:22:24,439
and you have to engauge.

1710
01:22:24,520 --> 01:22:26,159
Speaker 1: Yes, it keeps you on your you have to think,

1711
01:22:28,399 --> 01:22:30,720
and it's not like even super punishing necessarily if you

1712
01:22:30,880 --> 01:22:33,560
like mess anything up, but it's easy enough at least

1713
01:22:33,560 --> 01:22:35,600
early on in that demo that you're not messing up,

1714
01:22:35,640 --> 01:22:37,720
and it just feels like I'm doing this cool thing

1715
01:22:37,840 --> 01:22:40,520
and it gives me more it makes me feel more powerful,

1716
01:22:40,600 --> 01:22:43,079
and it's Yeah, it's just really well thought out thing.

1717
01:22:43,520 --> 01:22:46,960
Speaker 2: Yeah. I think even before playing the demo, I unless

1718
01:22:47,000 --> 01:22:50,960
I'm forgetting something. Bragmatta was my most anticipated game of

1719
01:22:50,960 --> 01:22:54,319
the year so far, and now after playing the demo, Yeah,

1720
01:22:54,359 --> 01:22:56,760
I can't wait to get my hands off full game.

1721
01:22:56,840 --> 01:22:58,760
It's it's in April, so a little bit off now,

1722
01:22:59,279 --> 01:23:02,760
but that's gonna be a fun time. That demo is excellent.

1723
01:23:03,479 --> 01:23:07,279
But otherwise, Yeah, in terms of playing, I'm still on

1724
01:23:07,359 --> 01:23:11,239
retro achievements kind of you know, yeah, top ten you

1725
01:23:11,319 --> 01:23:14,079
talked about that. Yeah, yeah, well things are whack right now.

1726
01:23:14,159 --> 01:23:15,880
Sign you a little comfort food right now. So I

1727
01:23:15,960 --> 01:23:19,319
have been just going back, and you know, I've mentioned

1728
01:23:19,359 --> 01:23:24,039
that Mario's Pitcross was like my before bed game for

1729
01:23:24,119 --> 01:23:27,760
a while there. Lately it's been because I'm just taking

1730
01:23:27,800 --> 01:23:30,760
a break. It's been Pokemon TCG on Game Boy Color.

1731
01:23:31,279 --> 01:23:34,640
And then I actually did a full retro Achievements master rate.

1732
01:23:34,640 --> 01:23:36,720
It's my first mastery right now. So that's like game

1733
01:23:36,760 --> 01:23:39,119
the Platinum trophy basically you get all the other achievements

1734
01:23:39,560 --> 01:23:42,840
for Mega Man Legends my favorite game. So yeah, if

1735
01:23:42,840 --> 01:23:45,640
anyone doesn't know retro achievements exactly what sounds like, you

1736
01:23:45,680 --> 01:23:48,720
go retro achievements dot org. You get free account, and

1737
01:23:48,800 --> 01:23:53,880
then most emulators, most popular emulators now a Day's will

1738
01:23:53,920 --> 01:23:56,159
allow you sign in to your retro achievements account and

1739
01:23:56,279 --> 01:23:58,520
kind of just all works like you just sign in

1740
01:23:58,680 --> 01:24:02,319
and you can earn a chief mins. There's leaderboards, which

1741
01:24:02,399 --> 01:24:04,520
I'm surprised it hasn't gotten you more in the door.

1742
01:24:04,600 --> 01:24:06,199
Speaker 1: Joy, I know that that is the thing I'm most

1743
01:24:06,239 --> 01:24:07,880
curious about. And I see it and I'm like, oh,

1744
01:24:07,920 --> 01:24:08,920
I should do this more often.

1745
01:24:09,399 --> 01:24:12,159
Speaker 2: Yeah, does old school games that like have never had

1746
01:24:12,279 --> 01:24:17,560
proper leaderboards can do leaderboard tempts. The emulator will automate

1747
01:24:17,600 --> 01:24:19,359
it for you, say, don't you not to think about it.

1748
01:24:19,640 --> 01:24:21,640
Then you go retro achievements dot org and like, look

1749
01:24:21,680 --> 01:24:23,720
at the game profile, look at the leaderboard, and look

1750
01:24:23,720 --> 01:24:26,439
at your profile. There's like this great sense of community

1751
01:24:26,479 --> 01:24:29,239
that they're cultivating over there that I really appreciate, especially

1752
01:24:30,000 --> 01:24:32,840
like you've mentioned recently, the old Internet is out there.

1753
01:24:32,920 --> 01:24:34,359
You just have to look for it a little bit.

1754
01:24:34,479 --> 01:24:35,560
You have to seek it out right.

1755
01:24:35,600 --> 01:24:38,720
Speaker 1: It's like that's been The problem is like, even if

1756
01:24:38,760 --> 01:24:41,680
you are a denizen of the old Internet, the algorithm

1757
01:24:41,800 --> 01:24:43,920
has served you up stuff for so long you're like,

1758
01:24:44,039 --> 01:24:46,239
oh the Internet's bad now It's like, now the same

1759
01:24:46,319 --> 01:24:48,680
Internet is there, but you have to do what you

1760
01:24:48,760 --> 01:24:52,079
did then and go to it and I have to

1761
01:24:52,119 --> 01:24:54,680
relearn that lesson personally over and over again. Yeah.

1762
01:24:54,720 --> 01:24:58,159
Speaker 2: Yeah, so I highly recommend retro achievements dot org. Go

1763
01:24:58,319 --> 01:25:01,000
check it out. People like it. Their sense of community

1764
01:25:01,079 --> 01:25:03,159
there is great. Like they have a Achievement of the

1765
01:25:03,199 --> 01:25:05,720
Week thing that they do where like every week of

1766
01:25:05,800 --> 01:25:08,119
the year, and then they have one per month as well.

1767
01:25:08,159 --> 01:25:10,199
That's a little bit longer, but Achievement of the Week

1768
01:25:10,319 --> 01:25:12,119
is something that's supposed to take you like two to

1769
01:25:12,239 --> 01:25:14,239
three hours at some point during the week, you know,

1770
01:25:14,439 --> 01:25:17,880
during the weekend or even throughout the week. You just

1771
01:25:17,960 --> 01:25:19,920
try to earn an achievement, and then at the end

1772
01:25:20,000 --> 01:25:23,800
of it all, if you get like X number of them,

1773
01:25:23,880 --> 01:25:26,760
you get a site badge that sticks on your profile.

1774
01:25:27,119 --> 01:25:29,479
It's just a cool it's a cool community think that

1775
01:25:29,840 --> 01:25:33,319
they're doing over there, and I really appreciate it. And yeah,

1776
01:25:33,720 --> 01:25:36,560
fire Hair fire Hair points out Wei games are getting

1777
01:25:36,560 --> 01:25:39,399
added in March. They already have GameCube games, but now

1778
01:25:39,479 --> 01:25:42,560
we games are getting added in Funky. Yeah. One of

1779
01:25:42,600 --> 01:25:46,479
the streamers I watch is actually I believe he's author Blues.

1780
01:25:46,520 --> 01:25:49,199
He's the one doing the Warrior worsh Date or Warrior

1781
01:25:49,279 --> 01:25:53,079
Land Shake It one or Hillmore. I think he might

1782
01:25:53,119 --> 01:25:56,520
be collaborating with another programmer on it, So I'm going

1783
01:25:56,560 --> 01:25:59,760
forward to doing that one. But yeah, like you said, watching,

1784
01:26:00,399 --> 01:26:05,000
have you seen the American truck simulator run at Games

1785
01:26:05,039 --> 01:26:05,640
Done Quick? No?

1786
01:26:05,880 --> 01:26:06,359
Speaker 1: I missed it.

1787
01:26:06,439 --> 01:26:09,159
Speaker 2: Okay, I just want to let you go check out Jeff.

1788
01:26:09,159 --> 01:26:12,159
I've been watching GDQ for like eleven or twelve years now.

1789
01:26:13,279 --> 01:26:14,720
It's the best run they've ever done.

1790
01:26:14,840 --> 01:26:16,960
Speaker 1: Hell yeah, okay, I will watch it. I'll watch him

1791
01:26:16,960 --> 01:26:17,439
by tonight.

1792
01:26:18,199 --> 01:26:20,680
Speaker 2: Is it what's his name, Buffalo Boon? Have you seen

1793
01:26:20,840 --> 01:26:25,760
this the saga of this guy? No, he's been doing stuff.

1794
01:26:26,119 --> 01:26:28,840
He's been doing the couch of like awful block runs

1795
01:26:28,960 --> 01:26:31,359
for like a little bit now, and I believe it's

1796
01:26:31,760 --> 01:26:36,399
him and Carrium I believe is their name. Like they

1797
01:26:36,439 --> 01:26:39,479
were on the mic doing donations and I think it

1798
01:26:39,640 --> 01:26:42,399
was like a cowboy game that like he did this

1799
01:26:42,600 --> 01:26:47,520
first bit for but like he gets his his uh,

1800
01:26:48,039 --> 01:26:49,920
you know, his stet cent or whatever that's called on.

1801
01:26:50,239 --> 01:26:54,880
He gets his sunglasses on, puts on the thickest Texas accent,

1802
01:26:55,560 --> 01:26:58,199
and like puts on a show that the runners just

1803
01:26:58,279 --> 01:27:00,680
doing their thing. That's on the side. You're there so

1804
01:27:00,880 --> 01:27:04,760
much Buffalo boon. And then like Carreum is like doing

1805
01:27:04,840 --> 01:27:07,399
a thick Texas accent while reading the donations. And now

1806
01:27:07,479 --> 01:27:10,319
they're like a duo that has done multiple runs now

1807
01:27:10,439 --> 01:27:11,720
while whoever's running out.

1808
01:27:11,800 --> 01:27:12,239
Speaker 1: That's great.

1809
01:27:12,720 --> 01:27:16,520
Speaker 2: And it all culminated in American Truck Simulator now where

1810
01:27:16,800 --> 01:27:19,239
I know Anarchy was one of the people running. I've

1811
01:27:19,279 --> 01:27:22,039
seen them on the GDQ Hot Fix. I forget who

1812
01:27:22,079 --> 01:27:24,000
the r person was. It was their first time running.

1813
01:27:25,159 --> 01:27:31,520
It was incredible because Jeff, everything went wrong, everything possible. Fantastic. Yeah,

1814
01:27:31,560 --> 01:27:32,920
and they just made a show out of it. It

1815
01:27:33,000 --> 01:27:35,479
was fantastic. I can't recommend that run enough. It was

1816
01:27:35,520 --> 01:27:37,359
half an hour, so much fun.

1817
01:27:37,479 --> 01:27:39,720
Speaker 1: I loved it all right, I'm yes, I'm going to

1818
01:27:39,760 --> 01:27:42,159
watch this tonight. Half an hour's perfect. That's you love

1819
01:27:42,199 --> 01:27:44,359
to hear it. Anything else.

1820
01:27:45,359 --> 01:27:48,239
Speaker 2: The one hundred and two Dalmatians they did tasks of that,

1821
01:27:48,479 --> 01:27:52,000
which was very cool to assist the speed Run. I

1822
01:27:52,279 --> 01:27:54,239
looked that up because I was like, yeah, you know what,

1823
01:27:54,319 --> 01:27:57,520
this game was actually weirdly good, Like who made this game?

1824
01:27:57,520 --> 01:27:58,960
Because I remember playing that back in the day. It

1825
01:27:59,000 --> 01:28:01,960
was weirdly good. Toys for Bob made that game?

1826
01:28:02,279 --> 01:28:02,800
Speaker 1: Oh really?

1827
01:28:03,399 --> 01:28:05,319
Speaker 2: Yeah. It got me to look at Toys for Bob

1828
01:28:05,439 --> 01:28:07,399
on Wikipedia. I'm like, what else have they made? And

1829
01:28:07,520 --> 01:28:10,560
I'm like, oh, yeah, they made the Mada Gascar game,

1830
01:28:10,680 --> 01:28:14,880
the dream the dream Works licensed movie game. I'm like, yeah,

1831
01:28:14,920 --> 01:28:16,920
that game was like weirdly good back in the day,

1832
01:28:17,119 --> 01:28:18,359
and so now I kind of just want to go

1833
01:28:18,479 --> 01:28:20,680
back and play a bunch of Toys for Bob games.

1834
01:28:20,760 --> 01:28:23,520
Speaker 1: That's a great idea. Yeah, they probably have quite a

1835
01:28:23,560 --> 01:28:25,600
few licensed ones on game Boy Advance.

1836
01:28:25,640 --> 01:28:27,800
Speaker 2: I'm betting because that there's like a couple million more.

1837
01:28:28,640 --> 01:28:31,640
They actually they mostly did the three D versions, so

1838
01:28:31,760 --> 01:28:33,840
like it was just fantastic.

1839
01:28:33,920 --> 01:28:35,760
Speaker 1: Okay, that's even better, all right, Yeah.

1840
01:28:35,840 --> 01:28:38,600
Speaker 2: Very like PS one style, you know, Crasher, Spiro platforms.

1841
01:28:38,680 --> 01:28:41,119
Just yeah, just with licensed properties. It's cool. I should

1842
01:28:41,119 --> 01:28:43,239
go back and revisit that. But uh yeah, definitely have

1843
01:28:43,319 --> 01:28:43,680
you been.

1844
01:28:43,640 --> 01:28:46,640
Speaker 1: Up to Yeah, it's it's been a problem. It's still

1845
01:28:46,680 --> 01:28:51,960
mostly secretory. I'm like that game's good thing. Number Yeah,

1846
01:28:52,000 --> 01:28:55,720
I'm a Yes, i am a crackhead number two on

1847
01:28:55,800 --> 01:28:59,560
my list. And I'm still like learning, not like, oh yeah,

1848
01:28:59,600 --> 01:29:01,560
of course you're I learned this at like hour fifty

1849
01:29:01,640 --> 01:29:04,079
or whatever I'm at, So it's like basic stuff still

1850
01:29:04,119 --> 01:29:07,319
where it's like, oh, should I be like changing up

1851
01:29:07,399 --> 01:29:11,800
the strategy at which I acquire upgrades and like how

1852
01:29:12,119 --> 01:29:16,560
exactly does this scoring system even work? I'm still like

1853
01:29:16,600 --> 01:29:18,600
figuring out the basics there because it is a game

1854
01:29:19,239 --> 01:29:22,520
where you are so overwhelmed you don't have to think,

1855
01:29:22,560 --> 01:29:25,279
and probably it's better you don't think while playing the game.

1856
01:29:25,960 --> 01:29:28,079
Now that means like, if you do enough runs, you

1857
01:29:28,119 --> 01:29:30,039
get to the point where it's like you notice something.

1858
01:29:30,479 --> 01:29:32,239
Then you start to piece things together. And that's been

1859
01:29:32,600 --> 01:29:34,520
That was really great, especially in the early hours, because

1860
01:29:34,520 --> 01:29:37,359
they don't tell you everything specifically, They're like, just go

1861
01:29:37,520 --> 01:29:40,760
play the game. Here's the very very basics. Just go

1862
01:29:40,800 --> 01:29:42,239
play the game and figure out the rest. It was

1863
01:29:42,399 --> 01:29:44,319
very fun to kind of go through that process. But

1864
01:29:44,399 --> 01:29:46,159
now I'm at a point where it's like I think

1865
01:29:46,199 --> 01:29:49,199
I might have been wasting the last fifteen hours because

1866
01:29:49,600 --> 01:29:53,720
I maybe have not been maximizing my score, and I

1867
01:29:54,119 --> 01:29:56,560
have been doing the upgrades what I think, and the

1868
01:29:56,560 --> 01:29:58,399
way that I think is probably wrong. And what's very

1869
01:29:58,439 --> 01:30:00,359
frustrating is I think I was doing upgrades like this

1870
01:30:00,479 --> 01:30:02,880
path of upgrades, And by upgrades, I mean you find

1871
01:30:02,920 --> 01:30:05,279
these tokens in the world, and if you have one token,

1872
01:30:05,319 --> 01:30:07,399
you can upgrade your speed, if you have three, you

1873
01:30:07,439 --> 01:30:09,760
can upgrade your strike, if you have five, you can

1874
01:30:09,880 --> 01:30:12,640
upgrade your missiles, and you're right whatever. And it's like,

1875
01:30:13,479 --> 01:30:15,000
so you're saving them to try to get the more

1876
01:30:15,079 --> 01:30:17,560
powerful stuff, or you're spending them to go faster. And

1877
01:30:17,640 --> 01:30:20,319
the strategy I'm using now, which is clearly better, is

1878
01:30:20,359 --> 01:30:22,520
what I was using early on and I just abandoned

1879
01:30:22,560 --> 01:30:25,119
for some reason. And so I'm kind of getting back

1880
01:30:25,159 --> 01:30:27,560
into that. I'm having really good runs again, and it's

1881
01:30:27,680 --> 01:30:30,159
just like, I just want to beat Jacob Geller in

1882
01:30:30,239 --> 01:30:32,159
this game again, and if I do that, I'm going

1883
01:30:32,239 --> 01:30:34,119
to be back in the top like thirty in the world.

1884
01:30:34,319 --> 01:30:37,840
So a lot more people are playing that game. I

1885
01:30:38,760 --> 01:30:40,520
you know, it was very cool to get number seventeen

1886
01:30:40,560 --> 01:30:42,960
when I did. That's dropped to about number fifty now.

1887
01:30:43,039 --> 01:30:44,720
I think it's probably lower than that. At this point,

1888
01:30:45,439 --> 01:30:46,720
but I think, you know, I would like to just

1889
01:30:46,800 --> 01:30:50,399
go one time back at Jacob and get back ahead

1890
01:30:50,439 --> 01:30:52,399
of him once more. And it's a good excuse to

1891
01:30:52,439 --> 01:30:55,279
continue playing this game that I really really am enjoying.

1892
01:30:56,039 --> 01:30:56,800
Speaker 2: But it's great.

1893
01:30:56,920 --> 01:30:58,479
Speaker 1: I got to play more of it too, Yes, And

1894
01:30:58,560 --> 01:31:01,079
that's the thing. More and more of our friends are

1895
01:31:01,159 --> 01:31:03,680
jumping on board. As we started tonight, I saw Mary

1896
01:31:03,880 --> 01:31:08,520
was playing, Dan's been playing a ton Baccolar has been

1897
01:31:08,560 --> 01:31:12,399
playing now uh you know, saying that his wife Bianca

1898
01:31:12,560 --> 01:31:14,640
was playing. It's it's like, Okay, everyone's sort of kind

1899
01:31:14,680 --> 01:31:15,479
of catching on here this.

1900
01:31:15,640 --> 01:31:17,800
Speaker 3: I'm getting into this game and everybody I'm.

1901
01:31:21,319 --> 01:31:24,000
Speaker 1: And then for work, I've been like testing this game.

1902
01:31:24,800 --> 01:31:26,760
We're thinking we might try to beat it in one run.

1903
01:31:27,159 --> 01:31:30,600
Absolum Uh. I'm at a point with that game where

1904
01:31:30,640 --> 01:31:32,359
it's like, oh, this might have this maybe should have

1905
01:31:32,359 --> 01:31:33,800
been higher on my Game of the Year list. I

1906
01:31:34,199 --> 01:31:38,439
am loving that game. It's so so good, and it's

1907
01:31:38,520 --> 01:31:42,159
like that's that comes down to, oh, the basic gameplay elements,

1908
01:31:42,239 --> 01:31:45,560
especially once you begin to understand the way the various rituals,

1909
01:31:45,600 --> 01:31:49,479
which are just like kind of like Earth elements that

1910
01:31:49,920 --> 01:31:52,199
work together or whatever, like fire and water and all

1911
01:31:52,239 --> 01:31:54,840
this stuff. Once you start realizing how they interact and

1912
01:31:55,039 --> 01:31:56,640
how you can kind of build on top of them,

1913
01:31:57,039 --> 01:31:59,399
that's really great and and you kind of like if

1914
01:31:59,439 --> 01:32:01,560
you start lean into whatever the game gives you, where

1915
01:32:01,600 --> 01:32:04,680
it's like, oh, one run, I have this great play

1916
01:32:04,720 --> 01:32:07,239
as the dwarf character, and I have this grade ability

1917
01:32:07,239 --> 01:32:08,920
where I can jump up and punch a dude in

1918
01:32:08,960 --> 01:32:11,119
a head and I can kind of do that three times,

1919
01:32:11,199 --> 01:32:12,800
and then I can switch to my heavy attack and

1920
01:32:12,880 --> 01:32:14,520
hit them with the butt of the gun in the

1921
01:32:14,600 --> 01:32:17,119
air and kind of avoid most damage while doing a

1922
01:32:17,159 --> 01:32:19,199
lot of damage myself. Well, the next run, I didn't

1923
01:32:19,239 --> 01:32:21,159
have that upgrade, so I kind of had to go

1924
01:32:21,239 --> 01:32:23,439
in this other direction where it was, oh, I have

1925
01:32:23,680 --> 01:32:27,319
every time I dodge I or dash, I leave fire

1926
01:32:27,399 --> 01:32:29,520
on the ground and create waves because I got two

1927
01:32:29,640 --> 01:32:32,319
separate upgrades that do good things when I was dodging

1928
01:32:32,399 --> 01:32:34,640
and dashing, and it's like, well, then I'm just gonna

1929
01:32:34,680 --> 01:32:36,560
do that. And most of the time when you're dashing,

1930
01:32:36,600 --> 01:32:38,880
you're gonna be avoiding most damage. You gotta get a

1931
01:32:38,880 --> 01:32:41,680
little you gotta be careful. Sometimes it's like, okay, that's

1932
01:32:41,760 --> 01:32:43,760
great too, Now how can I get some damage in

1933
01:32:43,840 --> 01:32:46,880
while doing that, and it's it's very fun to sort

1934
01:32:46,920 --> 01:32:49,039
of work with what the game gives you. And then

1935
01:32:49,439 --> 01:32:52,600
it's depth in terms of exploring. It's it's sort of

1936
01:32:53,079 --> 01:32:55,520
a Rogue Light style world of going from node to node.

1937
01:32:56,199 --> 01:32:58,399
It's got It's up there with like Haities two in

1938
01:32:58,520 --> 01:33:00,439
terms of it's not Haites two, but it's up there

1939
01:33:00,479 --> 01:33:02,800
with Haites two in terms of just giving you cool

1940
01:33:02,840 --> 01:33:05,960
things to discover and unlock and find on certain runs.

1941
01:33:06,800 --> 01:33:09,159
It's such an easy game to love. I'm super super

1942
01:33:09,239 --> 01:33:11,880
into it and does need to learn how to clash,

1943
01:33:14,399 --> 01:33:17,399
but that's probably not going to happen, and we don't listen.

1944
01:33:17,439 --> 01:33:19,159
In one of our test runs, we almost we almost

1945
01:33:19,199 --> 01:33:21,039
beat it without him doing it most of the time.

1946
01:33:21,920 --> 01:33:23,560
There was a couple of boss fights in there where

1947
01:33:23,560 --> 01:33:27,039
it was like Dan's down and if I don't clash

1948
01:33:27,119 --> 01:33:28,800
my way through all these attacks, there's no way I'm

1949
01:33:28,800 --> 01:33:30,560
going to get back over there. And I did, and

1950
01:33:30,680 --> 01:33:32,479
I felt like a god, and it's like, Oh, that's

1951
01:33:32,640 --> 01:33:34,399
that's what this game is. It can make you feel

1952
01:33:34,439 --> 01:33:37,319
that way. So there's a couple other ones I want

1953
01:33:37,319 --> 01:33:39,600
to be spending more time with. There's some games popping

1954
01:33:39,640 --> 01:33:41,680
off here pretty soon. I've been mentioning, like big hops

1955
01:33:41,760 --> 01:33:44,039
that'll be we'll be able to talk about that next week.

1956
01:33:44,159 --> 01:33:45,399
And then there's some other ones.

1957
01:33:45,840 --> 01:33:46,800
Speaker 2: I did start that up.

1958
01:33:47,479 --> 01:33:49,319
Speaker 1: Okay, good good, Yeah, how are you feeling?

1959
01:33:50,439 --> 01:33:54,319
Speaker 2: Is very good? Yeah? Yeah. The the feel they nailed.

1960
01:33:54,640 --> 01:33:57,199
The feel of that game I think feels perfect. Yes,

1961
01:33:57,640 --> 01:33:59,520
I mean I'm curious to see where the levels go

1962
01:33:59,640 --> 01:34:02,600
in every right, that's the question. And I only just

1963
01:34:02,680 --> 01:34:06,039
started up, but this immediately and see, oh this is

1964
01:34:06,079 --> 01:34:09,479
gonna make for the sickest summer games.

1965
01:34:09,279 --> 01:34:12,319
Speaker 1: Don't Quick Corona be an incredible speed run game. They

1966
01:34:12,359 --> 01:34:16,239
even have uh leaderboards in some of the levels that like,

1967
01:34:16,399 --> 01:34:17,760
so they know already.

1968
01:34:18,279 --> 01:34:21,079
Speaker 2: Yeah, like you know, it's it's a smaller game. It's

1969
01:34:21,119 --> 01:34:23,479
a smaller INDI so like there's some areas where the

1970
01:34:23,520 --> 01:34:25,720
cut corners a little bit, but they know where it counts.

1971
01:34:26,159 --> 01:34:29,920
There is a speed run timer with built in splits

1972
01:34:30,199 --> 01:34:32,439
that's so smart. So it's just like, hey, you want

1973
01:34:32,479 --> 01:34:34,119
to start speed ring and you don't have to worry

1974
01:34:34,159 --> 01:34:37,000
about getting a our software dog, just start doing it.

1975
01:34:37,359 --> 01:34:40,279
That's that's so cool. But yeah, it feels incredible.

1976
01:34:40,079 --> 01:34:43,359
Speaker 1: Cool game. I enjoyed my time at Games Done Quick

1977
01:34:43,359 --> 01:34:44,680
as well. We talked about it a little bit on

1978
01:34:44,840 --> 01:34:47,079
Less than Ten Dogs, so I won't repeat too much there,

1979
01:34:48,039 --> 01:34:50,479
but yeah, I enjoyed the Splutoon run tonight and I

1980
01:34:50,560 --> 01:34:54,920
would watch Yeah you did want to bring this up? Yeah?

1981
01:34:55,079 --> 01:34:59,640
Speaker 2: Yeah, s Platoon like that course, it's like, okay, okay,

1982
01:35:00,439 --> 01:35:04,520
the entire series, the campaigns. If anyone ever thinks of

1983
01:35:04,640 --> 01:35:07,359
Splatoon as only a multiplayer game, that's all it has.

1984
01:35:07,600 --> 01:35:09,319
Speaker 1: You're missing You're missing out on great games.

1985
01:35:09,640 --> 01:35:12,840
Speaker 2: You're missing out on like an entire incredible video game

1986
01:35:12,920 --> 01:35:14,800
right there, because just like you know, the five to

1987
01:35:14,840 --> 01:35:19,800
six hour Whears campaign of just like Urals Mario Sunshine

1988
01:35:19,920 --> 01:35:23,439
style like Nintendo platforming, but also you have kind of

1989
01:35:23,520 --> 01:35:26,880
a gun thing as well. And that's why when people

1990
01:35:26,960 --> 01:35:28,720
talk about games that need to be poured from, we

1991
01:35:28,840 --> 01:35:31,199
you to switch and most of those have been done

1992
01:35:31,239 --> 01:35:33,960
by now. This one, like the big one left, I guess,

1993
01:35:34,039 --> 01:35:36,640
is star Fox's zero. Some people are like that game's

1994
01:35:36,680 --> 01:35:38,439
not that good, they shouldn't do it. First of all,

1995
01:35:38,520 --> 01:35:41,159
screw you, star Fox is a good game. But second

1996
01:35:41,319 --> 01:35:46,640
of all, poor Splatoon's campaign over as like DLC for

1997
01:35:46,760 --> 01:35:48,319
a game or something like that. I have it be

1998
01:35:48,439 --> 01:35:51,359
like a memory box or something, because there's an entire

1999
01:35:51,640 --> 01:35:55,600
campaign there that is very fun. There's great levels in there.

2000
01:35:55,640 --> 01:35:58,439
There's like this little story with Callium Marie and yeah,

2001
01:35:58,520 --> 01:36:02,000
watching that tonight on games Quick remind me. I love

2002
01:36:02,079 --> 01:36:03,640
that first game a lot, and I spent a lot

2003
01:36:03,640 --> 01:36:05,840
of time a dude like I. I petered out in

2004
01:36:05,880 --> 01:36:08,000
two and three because I was like, j this is

2005
01:36:08,079 --> 01:36:11,880
more Splatoon, but like that first game I played, so

2006
01:36:12,000 --> 01:36:12,159
it was.

2007
01:36:12,560 --> 01:36:14,560
Speaker 1: It was so stunning and shocking how good that was.

2008
01:36:14,640 --> 01:36:17,399
It's I was not expecting it and it Yeah, it

2009
01:36:17,520 --> 01:36:19,039
has a lot of the energy of a three D

2010
01:36:19,239 --> 01:36:21,520
Mario platformer with there's a lot of a lot of

2011
01:36:21,560 --> 01:36:24,199
Suplatoon elements in there. So yeah, just yeah, another one.

2012
01:36:24,239 --> 01:36:27,960
It's easy to love and underappreciated because most people do

2013
01:36:28,079 --> 01:36:30,760
not even know it exists. Uh, and let alone have

2014
01:36:31,079 --> 01:36:31,439
played it.

2015
01:36:32,000 --> 01:36:32,199
Speaker 2: Yeah.

2016
01:36:32,279 --> 01:36:35,359
Speaker 1: Yeah, I'm gonna go. Uh, I'm gonna play some Splatoon

2017
01:36:35,399 --> 01:36:36,199
here sometime soon.

2018
01:36:36,439 --> 01:36:36,640
Speaker 2: That was.

2019
01:36:36,720 --> 01:36:38,199
Speaker 1: That was one of the things Mike did that was smart.

2020
01:36:38,239 --> 01:36:40,079
As the Switch to was coming, he like went back

2021
01:36:40,119 --> 01:36:42,399
and or I think when the Switch two came out,

2022
01:36:42,439 --> 01:36:43,520
he was like one of the things he did was

2023
01:36:43,560 --> 01:36:45,680
go and play some of those Splatoon campaigns. It's like, oh, yeah,

2024
01:36:45,720 --> 01:36:49,479
that seems like a good idea. I should do that. Yeah, okay, uh,

2025
01:36:49,760 --> 01:36:51,520
any other super chats come in by that while we

2026
01:36:51,600 --> 01:36:52,800
were doing all that. Are we good?

2027
01:36:53,560 --> 01:36:55,319
Speaker 2: It looks like we're still all caught up?

2028
01:36:55,800 --> 01:36:59,399
Speaker 1: Yeah, fantastic, all right, anything else Christian that we.

2029
01:36:59,439 --> 01:36:59,720
Speaker 2: Need to do.

2030
01:37:00,920 --> 01:37:04,439
Speaker 3: We need to remind people that tomorrow is probably the

2031
01:37:04,560 --> 01:37:09,039
last way to sign up for the community Fantasy critic

2032
01:37:09,359 --> 01:37:11,199
on the discourse, So check that out.

2033
01:37:11,359 --> 01:37:14,600
Speaker 1: Dooble do to me and Mike need to do anything there,

2034
01:37:15,000 --> 01:37:15,800
we probably.

2035
01:37:15,520 --> 01:37:21,840
Speaker 4: Probably yes, definitely have to be okay, all right, I'll

2036
01:37:21,880 --> 01:37:25,079
do that time. Don't forget all right, Yes, we'll get

2037
01:37:25,119 --> 01:37:25,800
that all set.

2038
01:37:25,760 --> 01:37:29,000
Speaker 1: Up, all right? Thank you? Christian Sean. Where can people

2039
01:37:29,039 --> 01:37:31,239
find you on the internet? What do you have going on?

2040
01:37:31,640 --> 01:37:32,479
All that good stuff?

2041
01:37:33,439 --> 01:37:38,000
Speaker 2: I am Turbo Sean everywhere on the internet. Sahawn, catch

2042
01:37:38,079 --> 01:37:40,119
me helping out a little bit here. You can catch

2043
01:37:40,199 --> 01:37:42,920
me doing stuff over on Giant Bomb. You can catch

2044
01:37:43,000 --> 01:37:46,239
me just chit chatting about all the nowadays, usually retro

2045
01:37:46,399 --> 01:37:48,840
stuff that I like and posting that over on my

2046
01:37:48,920 --> 01:37:49,720
blue Sky account.

2047
01:37:51,319 --> 01:37:54,039
Speaker 1: Thank you all for watching. Yeah, I'm or over on

2048
01:37:54,159 --> 01:37:56,399
Giant Bomb doing fun stuff over there. We'll have some

2049
01:37:56,479 --> 01:37:59,920
fun stuff on UPF Tomorrow. Dan and I are planning

2050
01:38:00,119 --> 01:38:02,520
to do the run. This will be the run where

2051
01:38:02,560 --> 01:38:06,319
we will beat Absolom. That'll be after UPF on Friday,

2052
01:38:06,840 --> 01:38:09,760
kind of early in the evening there on Eastern time,

2053
01:38:09,840 --> 01:38:13,479
so like five pm. And then before that we're doing

2054
01:38:13,560 --> 01:38:16,560
something secret that'll come up later. And then yeah, came

2055
01:38:16,600 --> 01:38:19,720
last mornings to wrap up the week. I believe. I

2056
01:38:19,800 --> 01:38:21,920
think I think I have someone for tomorrow. I think

2057
01:38:21,960 --> 01:38:23,720
I do. Let me double check that, but I'm pretty

2058
01:38:23,720 --> 01:38:26,159
sure do should be a good show. Looking forward to

2059
01:38:26,199 --> 01:38:28,279
doing it. And then we'll be back next week with

2060
01:38:28,720 --> 01:38:31,880
the last of the nintend Dogs with game mess asides.

2061
01:38:32,680 --> 01:38:34,880
Maybe maybe we'll let Mike come back. I don't know.

2062
01:38:35,239 --> 01:38:38,079
Speaker 3: I think no, man, that guy is just too big.

2063
01:38:38,159 --> 01:38:41,439
I feel like she's like, oh, they're on DQ's.

2064
01:38:43,399 --> 01:38:45,079
Speaker 1: I'll talk to Christian everybody. I'll see if we can

2065
01:38:45,119 --> 01:38:47,800
get Christian to forgive Mike, uh get back on the

2066
01:38:47,880 --> 01:38:52,640
show in the meet time. Is there any community stuff happening,

2067
01:38:52,720 --> 01:38:53,960
like any community game night's.

2068
01:38:53,760 --> 01:38:57,840
Speaker 3: Happening that Yeah, as always Fridays is happening, So check

2069
01:38:57,880 --> 01:39:00,239
the discord see what usually they play.

2070
01:39:00,319 --> 01:39:05,199
Speaker 2: Peck just a fun video game. Yeah yeah, I want

2071
01:39:05,279 --> 01:39:06,039
cave chatter.

2072
01:39:06,800 --> 01:39:07,159
Speaker 1: I won't.

2073
01:39:07,720 --> 01:39:12,000
Speaker 2: I want this. I'm taking this to the grave. Uh.

2074
01:39:12,119 --> 01:39:14,560
Speaker 1: Antonio says he'll donate a super chat of one hundred

2075
01:39:14,560 --> 01:39:18,279
bucks we beat Absolom tomorrow only if Dan clashes at

2076
01:39:18,359 --> 01:39:47,239
least once. Borry everybody, catch you next time. Oh but

2077
01:39:47,439 --> 01:39:49,279
cocky mainstream penetration.

2078
01:39:52,000 --> 01:39:52,319
Speaker 2: I love

