Speaker 1: Huh, welcome back. It's us, it's we. We are here,
it's not nineteen, and we haven't played in a few
weeks because Halloween got moved around a whole bunch. You
say it's true, Yep, okay, fucking Because I was talking,
all I heard was what happened? Was that the sound
of dodging like a ninja star that I just heard.
Speaker 2: I'm fighting someone in my room.
Speaker 3: Don't worry about them.
Speaker 1: Yeah, it's funny. Alrighty, righty, righty. Welcome back to Session
eighteen of Gilligan's Grave NAT nineteen Vestige of Might Surrender.
We're here with the people. We're here with the people
who do what the play in does do. Hello, all
the people, the plane is happening. It's it's us. Everybody
say high at once, as obnoxiously as you can. That
was only three of you.
Speaker 2: Yep, yeah music, some this Richardson music.
Speaker 1: You got gold. I went, I'll have your notes officially
branded fucking Gilligan's Grave music. What what the fuck's of Bridgerton?
Speaker 4: It just means it sounds excited.
Speaker 1: Yeah, I'm making a silly I'm dismissing the existence of
a highly pop Did you say we don't do that here.
Speaker 2: We don't do that here.
Speaker 5: We're here for serious.
Speaker 1: Very all right, doo doo. Recent executive interventions in the show,
Laurie will no longer be a part of the campaign.
Speaker 2: Here, I gotta get that.
Speaker 1: Well, what's the point of view? Look at you?
Speaker 3: I can be here.
Speaker 1: Laurie gets back from everything that happened last game. They
step out of the teleportations like, you know what, guys,
I'm thinking maybe this is a bit more than what
a kid do. I feel like I've.
Speaker 6: Been being really obnoxious and I really need to like
buckle down and study more.
Speaker 1: I'm going to go and roll in school and never
talk to you guys again.
Speaker 7: Okay, but I'm going to go to school, and you
guys are a bad influence on me.
Speaker 3: Looking at you, Lily.
Speaker 1: You're a monster.
Speaker 5: You option I know where you live.
Speaker 1: Which of you little potato goblins? Wants to tell me
what we did last time? I'm hearing this brain really
wants to thing a few times? Wow, what is what
does the D six say? Is the question? The D
six says six, which is nobody. So it says six again,
which is nobody. That's hilarious. So it looks like Bryden wants.
Speaker 8: To a all right, here here we go. So at
the beginning of game, we were at a bar relaxing
after some investigations, when Auxalia approached and told Pepper that
it was time that they revealed to their friends their
circumstances due to new evidence, specifically involving the name.
Speaker 5: Of Ethicus coming to light.
Speaker 8: So we were teleported, which is harlevel magic the academy
would not love. We were teleported to Gungalooth, which is
the college that Pepper is a part of.
Speaker 5: It was revealed that Pepper.
Speaker 8: Is a student who is sponsored by her estranged uncle Sorel,
who gives her her magic and is her her punkle.
Speaker 1: Hearing page turned sound effects Sorrel, who is a member
of the Academy of.
Speaker 8: Of Gungalo made privy to gu Sorry, I've always imagined.
Speaker 5: For some reason, gun uh.
Speaker 8: Scarn was given at the very end of the session
the opportunity to expose himself to the Latin.
Speaker 9: Worry about it, they should expose himself.
Speaker 1: Just where the ones.
Speaker 4: I can still land.
Speaker 5: This was given the opportunity.
Speaker 8: No, I'm not even gonna give myself the opportunity to
fuck that up again. There is the Remains, which is
the name of this episode, of one of the previous
vessels of Gotham, and we're going to see if it
reacts to Scarn. Now I think, see what happened. Yeah,
we'll see what happened. Oh, by the way, I'm a Cassandria.
Speaker 1: You just popping By the way, I'm a Cazadria again. Yeah,
I mean to make it perhaps a little bit more succinct.
The group was informed that the group was informed that
Pepper's employer wished to speak with them. They went out
to an area a little bit outside town, well back
in behind the main uptown area, used the teleportation circle
to go to the Hidden College of Gungooth, an organization
that is effectively the antithesis of the Academy, an organization
who believes in the furthering of magic with a somewhat
gray but mostly humanity aligned moral compass, where Pepper's uncle,
a Kisodrian master of Illusions, serves as one of the
masters and fellows of the college, who helps to run
it and is one of its prime researchers. They also
serve as the patron who gives Pepper their powers, their
pa powers. If you will well there. They talk to
them about Gotham, about Gotham's previous incarnations, about how Gotham
usually appears by investing their spirit into a powerful amalgamation
of undeath, but they were trying to create a proper vessel,
a living one that might last longer, so they could
properly operate in a material plane. They also talked about
how the person leading the Court of Decay may be
a former member of the College named Ethicus who had
been looking into necromancy and had disappeared.
Speaker 10: All my friends, right, ah.
Speaker 5: My homies, hey ham m h, I tell you what.
Speaker 1: They also talked about how I also talked about how
there are two different memory affecting phenomena that are going
on in Gilligan's Grave or Gilligan's Pits, sorry, Giligan's Graves,
the campaign pits the place currently going on. The first
one being amniusis a disease that causes people's memories to
slowly degrade until they're nothing but a shell of who
they are, and the other one being the memory replacing
effect that was talked about in Darklin that seems to
remove negative memories or glaze yep, glaze them over so
that people can live happier lives.
Speaker 11: But which is doing?
Speaker 5: What?
Speaker 1: And when? Are them questions? And why did the GM
put two memory altering diseases into the campaign? Confusing Logan,
he says his asset on screen beginning to rotate upside down?
Why would you do this?
Speaker 4: And who the hell is Buckehead?
Speaker 1: And who is Bucket?
Speaker 9: Heead Matt pat would be real interested in this.
Speaker 1: I'll someone tweet at him fifty times. Tell him our
new DEALC is coming out. I'll love that. Tell him
we got a movie all right before we jump into game.
I'd realize there's something I forgot to mention at the start. Everybody,
this is the first game since since The Lyra's Guide
to Retia and Lyra's Guide to Risk and Reward are
both officially available on drive through RPG right now. There's
also a five point nineteenth edition hand booklet that you
can get if you want a quick little reference for
all the minor rules and systems and whatnot that we use.
That is up on drive through RPG. That one is free.
It's pay what you want, so you could throw some
stuff at us if you want to, and it will
be updated every time we release new books that include
new systems or new keywords or rules or effects or
whatnot that you'd like to just have a little handbook for.
And that one's not like a full big book when
it eventually is up for print. It's like a little
like novel sized one, so it's easy to carry in reference.
Speaker 5: So good when you run your campaigns.
Speaker 1: Go check those out. Also, those of you who are
live in our twitch chat right now, or I guess
those of you who watch later, if you want to
jump to the Twitch page, you'll see there are two
links below the player right now that link to both
Libra's guide and to Risk and Reward. There are also
discount links that if you get you buy them through them,
you will get a discount on them. There's only fifty
uses for each of those, though, so if you want it,
get in on it real soon, because once those are
used up, those are gone. That said, game time time
for game, the game time.
Speaker 2: The time for gaming, the time for gaming.
Speaker 1: Already, I still have.
Speaker 12: Jobs.
Speaker 9: Yeah, you know, we run a tight ship here.
Speaker 6: Oh my god, I just looked.
Speaker 1: It's oh my god, they're still what are they doing?
Speaker 3: They're an angles based on where you've get everybody before
for Halloween.
Speaker 1: Hold on, hold on, hold on, hold on, hold on,
hold on, like.
Speaker 13: The cameras, no chat, cover your eyes, positive recording.
Speaker 1: One second. Nothing happened, and we're all good. That was fake, fake,
that was all fake. Nothing, nothing occurred the discord. The
reactives were all good all the time, and everyone exactly
where they were before, and everyone's exactly the right height,
and we're good and it's good. And actually, you know what, note,
now that you revealed your height, I'm gonna go ahead
and make a thing known about heck in that one, Pepper.
Uh hey, you know we didn't. You know, we didn't
make a point of talking about the fact that you're
actually much tinier than everyone is believed. Upon dropping their disguise,
you would also find that Pepper loses effectively a full
foot of height.
Speaker 2: Damn, you were doing it to the max.
Speaker 1: Let's go.
Speaker 12: Shut up.
Speaker 5: That's really funny, litter.
Speaker 14: You know, I used to look up to you, and
now I still do, but only like slightly.
Speaker 1: All right, okay, everybody, So as we come back in,
you guys were all in the lounge area the study
that you had been warped and shifted into by soirel.
Whenever you had been there, little cups of tea. It
floated on by over to you. You've been broad refreshments.
You guys have been here for a grand total of
about an hour. When we ended game last time, Scarn
was putting in a request to before they left see
the remains of the last body, or not necessarily the
last body, but the contained previous incarnation of Gotham that
the college has under wraps. But we have no imperative
to do that immediately. You guys, I would say, would.
Speaker 14: Have the floor tying cherry stems with their faces?
Speaker 11: All right?
Speaker 1: Yeah, what would you guys like to do? What would
you what would you have? The floor? It is your floor?
See this floor, it's yours, Now take it if you want.
Speaker 2: Got all this floor?
Speaker 5: Oh my god, I don't think we have a bag
of holding yet. That's a lot of floor.
Speaker 14: No, those are pretty expensive.
Speaker 8: Oh yeah, I would call him most common.
Speaker 5: Even he's a bit eccentric. What are we thinking?
Speaker 11: What a groop question.
Speaker 14: Me and displace is neat Uh. I'm glad that we
have people helping us in the investigation, but it's frustrating.
Speaker 9: I can't take notes.
Speaker 14: I don't have a ton of input and stuff like this,
though it seems like your specialty.
Speaker 5: Mm hmm mmm, I'm learning about it.
Speaker 9: Oh no, that's fine.
Speaker 5: Did you hit your funny bone?
Speaker 14: I got more alcohol in my cut?
Speaker 5: Oh, paper cuts.
Speaker 15: I'm just learning so much about alcohol.
Speaker 12: Yeah, you could use it the clean winds, not taking
notes as fo what kept this place?
Speaker 3: What has crop when you gave me?
Speaker 12: I mean, the sugar might not be the best thing
for an open wound, but you can take the things
that me get alcohol and use that for a wound
to clean it.
Speaker 3: Oh yep.
Speaker 8: The college stands as like a big affront to the academy.
We have to stay unknown or they'd make a big
old fuss about it.
Speaker 14: Yeah. Well, you know, I'm all for not getting tortured,
so it works for me. Yeah technically, actually that's not true.
They would just torture me until they find out I
didn't know.
Speaker 5: M right.
Speaker 14: Well, I hate that.
Speaker 8: I mean, torture is torture. And if you have no
information besides the point, a.
Speaker 14: Great way to get an answer, not necessarily a truthful one,
but the answer you want to hear. Fantastic, extremely effective.
They'll do it, though bad.
Speaker 8: There are better ways to get answers, Scarn, are you.
Speaker 5: Are you a good buddy? Hey, Pepper comes over much
shorter than before.
Speaker 15: You're so weedy, bitty?
Speaker 5: Oh my god, you want to cherry?
Speaker 10: No, really like eating? Right now?
Speaker 4: All right?
Speaker 5: How do you want to do this? I know this
is a fretty bandage.
Speaker 1: I need to see how I react to this thing.
Speaker 5: I'm most for that.
Speaker 10: I don't even know what I am at this point.
I need to find out more.
Speaker 6: One thing we know is that you're a good, brave guy.
Speaker 12: Yeah, that's always gonna be true.
Speaker 8: No matter what this test says. At the end of
the day, you're Scarn. You're gonna be the dorky you
are so.
Speaker 5: To bandage ripping is not the.
Speaker 8: Biggest waiting too Long's.
Speaker 5: Going to let us side of the tower? Or if
that's a good idea.
Speaker 12: Well, here's my questions, Karn, m we riped the band
aid and you don't like what you know?
Speaker 16: Then what she got I can't put worse than where
I am.
Speaker 15: How will we put the band aid back on?
Speaker 9: I don't know, I've lost the metaphor. That's just what
I would do if I.
Speaker 2: Look a brandage.
Speaker 14: Yes, it's a company from up in Motte to make
specialty bandages.
Speaker 12: Okay, here you were saying, the point being once Pandora
is out, she doesn't go back in the box.
Speaker 6: Okay, Okay, so anyway, okay, So okay, what I think
you're saying.
Speaker 5: Is scorn.
Speaker 15: Are you're gonna be? Okay? Knowing this truth?
Speaker 2: Would you rather sit in the unknown?
Speaker 6: Or do you even if it's a horrible truth, would
you prefer it in at care?
Speaker 5: You do?
Speaker 3: Though?
Speaker 1: My only idea now is find out the truth and
kill that man.
Speaker 2: Okay, if you're sure that's what you want to do,
I'm not gonna stop.
Speaker 8: You did know that you got us the whole way.
You can't ad of us anytime.
Speaker 16: Seen, he's made enough people suffer. I'll take him down.
He made me to be the perfect vessel. So why
don't I be the one to take him out? Creation
really can do.
Speaker 12: That?
Speaker 2: That is really cool?
Speaker 17: Dude?
Speaker 10: Fine?
Speaker 6: Better be?
Speaker 5: Should should we like?
Speaker 1: Stand back?
Speaker 15: You need space?
Speaker 10: I don't know what. I just need to go to
figure out this ship.
Speaker 5: Okay, you want us to come with.
Speaker 16: If you want to see what goes on. I'm not
sure what's about to happen either, dude.
Speaker 6: Of course I don't want to see what goes on.
Speaker 10: Of course you would, kid.
Speaker 2: Yeah, luckily I said, we're not leaving.
Speaker 15: I just want to know if you need to look
a little biscos.
Speaker 16: Ah, it's better to have people around for whatever the
hell happens.
Speaker 5: Mm hmmm, ain't that true, buddy, scorn?
Speaker 10: Yeah, hug, I'll be fine.
Speaker 3: Could I hug you?
Speaker 10: You know, like, go ahead, go ahead?
Speaker 1: Yeah, this is this, I need it.
Speaker 15: You don't need this.
Speaker 2: I need a scorn hug is what this is.
Speaker 10: It's fine side hugs on the back.
Speaker 16: A little bit too hard ripping.
Speaker 8: So setting up this for us? Or is there a
certain place we need to go to?
Speaker 1: Sorrel would have left to they They had previously instructed
you guys that you would not be allowed to wander
around the college. Yeah, they they would have left at
this point to go And presumably I kind of was
leaving it to you guys. Sorrel could have totally just
been there when we came in, but I'm getting the
impression they're not so.
Speaker 8: Uh.
Speaker 1: They would have gone to make preparations to facilitate this happening. Uh.
One of the purposes of doing things that I would
have done if it seemed like they were in the room.
They would have noted to you, guys that do ethic
incarnations like this, that their remains are kept under joint
watch between them and some other people, so they would
have to go and get joint permission to let you in.
So they're off doing that, but they wouldn't. They wouldn't
be too terribly long before they came back.
Speaker 5: They told us to stay in this room.
Speaker 1: Yeah, eerffectively.
Speaker 5: Okay, can I pick out the door? Can I just
see what's going on in the hallway?
Speaker 1: So yeah, sure, as you go and do so, roll
me a DO one hundred as you go through the door.
Speaker 5: Oh okay, okay, sure, and you'll just have.
Speaker 1: To give me a second before.
Speaker 4: And not nineteen incredible.
Speaker 1: On a D one hundred, So that's it's like a
super special.
Speaker 4: Now nineteen Yeah, I'm.
Speaker 1: Nineteen fucking wish I could do that. Yet, As you
head over to this door and you open it, the
chamber that you're in would basically have two large doors.
One is just a large archway that would probably lead
further into the area you're in. The other is a
large set of wooden double doors. That is the one
that you go to and you open. As you open it,
there is a gust of wind that comes from outside.
As when you open it, you find that you are
currently you would probably guess at least six hundred feet
above the ground. You see a walkway, a circular walkway
out that out before you as you are on the
side of what appears to be a massive tower overlooking
the expanse of the college of.
Speaker 5: The city below outside.
Speaker 1: Yeah, you would be aware, Pepper, because you you know,
live here. That apart from the main college which is
this massive fortress like building, there are also a dozen
or so towers that are set up around the area,
these huge spires that themselves could fit like an entire
town's worth of people. That these just pop up around
the surrounding area. Most of them are owned by particularly
influential mages and patrons and fellows of the college. This
one is Sorrels and you are currently about two thirds
of the way up on it. Even though you know
this is definitely not where you came into the college
because you would have teleported basically into the main fortress area,
it appears to be where he shifted you whenever he
was moving you guys around.
Speaker 5: Okay, do I see anyone. I know, I'm six hundred
feet up.
Speaker 8: Do I see anyone down there that looks like a
student or someone who is of the college.
Speaker 1: From where you are looking down towards the town, people
are pretty ant like from here, you can't really tell
people from each other. You see a few individuals flying around,
you see wings moving, You see some individuals just sort
of magically propelling themselves through the air outside in the
town below. But even so, no one really has a
reason to come up this high.
Speaker 8: No, I know, I've got I have a way of
reaching I have my curriculums sending spell. But there's no
one that I find familiar.
Speaker 1: They all look like dots.
Speaker 5: D Okay. I go back and said, okay, I could
risk it. I don't know.
Speaker 10: So what was that about.
Speaker 5: I want to know what's going on at the college.
Speaker 16: Otherwise, any not to go anywhere seemed pretty hard on that.
Speaker 5: Leaving his tower, Yeah, knowing.
Speaker 16: You might find a way to weasel out.
Speaker 8: Well, yeah, my point exactly what I mean my first time,
but I'm technically not breaking his rules this time this time.
Speaker 16: Um hm.
Speaker 13: Hm hmm.
Speaker 4: I just I just want to know what what's what's
the gossip.
Speaker 5: It's hearing that my old classmates already have moved on.
I don't know. I feel a little out of touch.
Speaker 8: I can't see none of them bigger than answer right now.
So I'd be cast in a message to some hopefully
student going what's the news, and even I know that's
a bad idea, so nixing it.
Speaker 16: Yeah, I don't think if I gotta. If I got
a random message from unknown asking me what's the news,
I would be able to even answer that.
Speaker 5: I want to say it's from I would have a
lot of words to explain it. Carlo would be upcasting
like a motherfucker. Mm hmm, It's fine. I already got
a lot.
Speaker 8: Of good news.
Speaker 10: At least you did.
Speaker 16: I know.
Speaker 5: I'm sorry, Scar.
Speaker 10: Thanks, We'll figure it out.
Speaker 8: You will, and it doesn't change the fact that you're
part of our group, that your family loves you, and
that we're gonna handle this, and we're gonna get you
to Tanna Stain to kick his ass to next week.
Speaker 10: I thought he died already.
Speaker 14: Yeah, we killed Tennistein.
Speaker 16: Shot him in the head. He fell into a into
a water well.
Speaker 5: We don't not at the kiss. God that.
Speaker 14: The intensity was similar at that point, but different reasons.
Speaker 5: This time it's personal.
Speaker 4: Than you know, ain't No one messes with scarn and
gets away.
Speaker 12: With it, huh?
Speaker 9: Are you'd get away with it.
Speaker 5: On a daily.
Speaker 1: As you guys sit you talk, you see that around
the large stone archway which would move further into the tower,
there is a very faint, misty glow that begins to
light up, sort of like a dark soul's boss gate
or an elden ring boss gate, sort of overtakes the archway.
As it does, it then parts and opens again, you
see all sorts of arcane symbols begin tracing themselves and
glowing on the stones that surround the archway. And as
it opens and it parts, the way through that archway
seems to now lead into a different area, into this long,
well lit hallway that has a faint mist covering the ground,
and you see floating in it, still sitting on his tail,
floating above the ground, you see sorel arms crossed, well,
one arm crossed, the other one is hand is up
and kind of on his chin and on the side
of his face. At the same time, as he looks
a little bit dreary, drearier than he was as if
something had annoyed him, But as he appears in the archway,
he sort of shakes off whatever was on his mind.
These things are always so annoying, but permission has been granted. Unfortunately,
I'm not able to simply take you all there the
way that I did before, shunting you around in space
is in my opinion, stylish and it's efficient. But I
can't do that down here. If you're already, you can
come with me.
Speaker 16: I have no objections, nothing to it, but to do it.
Speaker 1: Thank you, Graba sing.
Speaker 16: Do do?
Speaker 1: Where is the thing there?
Speaker 10: It is just in case.
Speaker 1: So as they turn, they begin floating, the mist underneath them,
parting as they pass over it, floating on their tail
down that hallway, beckoning you all to follow them, presuming
that you guys do as you follow them and walk
down this long hallway that seems to just disappear off
into this faintly illuminated mist. Torches light as you guys
walk towards them, just on the sides as you each one,
illuminating an area just about ten twenty feet ahead of you.
As you move down this space, the way that you
came from closes. The archway that you came from vanishes entirely,
as if there had never been a door there at all.
And you notice that as the area behind you disappears,
as the torches snuff out every time you get about
ten feet ahead of them. It's not only that it
falls into darkness, but spatial awareness tells you that there
is no hallway behind you at all. As you continue
to move. As you guys continue downward, you see in
the distance there's this light, pinkish fog that is beginning
to creep in and overtake the mist that you see
on the ground. Sorel once he gets within view of that,
once he gets within about one hundred feet of the
end of it, gets off of his tail and steps
onto the ground, puts his feet on it, shakes his head.
We have a lot of systems of permission here. This
particular one is a bit difficult. I had to contact
an agent of Vestius and a friend of the College
to allow us to get past where we're about to go.
I recommend that you behave The place that we're about
to go into doesn't belong to the College directly. It
belongs to a joint venture. The uh. He puts his
hand up to the side of his head, not even
sure if I should let you know where we're going
to be. Well, you've already come this far. We're going
to a place called Volta di Congenio. We're only going
to pass through it briefly. It's a realm sustained almost
entirely by demigods. We're not going to encounter any of them.
But if you wander off the path, then you'll you'll
be under their jurisdiction.
Speaker 5: So don't stick with the great glory.
Speaker 3: What a single dough what I.
Speaker 6: Okay?
Speaker 5: She like gives a little cheeky win, totally rising them.
Speaker 1: Yeah. As they proceed forward, and you guys, eventually come
to the end of this passage you're in, it opens
up into what seems to be this endless, pinkish blue
sky that exists around you. In the center of which
you see floating this absolutely tremendous, just suspended in the
air obsidian tower. From it, you see that reached from
the various points on it. You can barely see the
top and bottom of this thing that seems to just
be held in space and made of somewhat almost as
if a giant obsidian crystal had been carved into the
shape of a tower several hundred meters high. You see
various bridges seem to disconnect and shift off into various
other smaller floating structures. Some of them are small other
pieces of obsidian, some of them are just large rocks.
But it seems to be this massive, interconnected series of
bridges floating in an endless sky, all connecting into this
massive obsidian center. And as they proceed forward, they would
move toward the center massive obsidian structure. As they do,
you guys enter it, and you find yourself into what
appears to be a large stone hallway or chamber. Hallway
like chamber filled with just endless doors, massive stone archways,
each of which has a large stone door ceiling it.
In it, you see a shimmer and you see the
form of what appears to be something at first almost
angelic appear, but then as you see it take full form,
as reality seems to twist and contort and the form
of this thing appears around you. It appears to be
a humanoid figure whose body is less solid and more
just a hole in space through which you can see
this galactic background, this human shaped absence of matter and
space in front of you, behind which float two artificial
golden wings, from the head of which you can see
a crown of golden horns. And you see them carrying
a ruby tipped golden staff as they seem to appear
two glowing eyes on their face staring at into and
through each of you. As you see one of these
one of these guys, whaties.
Speaker 5: I'm good?
Speaker 1: Oh hmm, Sorrel looks towards them, and as they do,
they just speak aloud. There should have been word coming
ahead that I'd be here. I'm a member of the college.
You see that. They take out what appears to be
a badge. They hold it up and they show it
to the figure, who says nothing. You hear this background rumbling,
You hear this distance underneath everything that seems to have
the vague implications of communication, but none of you can
tell what it's saying. Sorrow puts away the trinket that
they had taken out from their clothing, and the figure
that is in front of you points their staff off
towards one of the many inert stone doors. You see
the ruby light up on the top of their staff,
and that door glows bright red and then vanishes. Sorrow
looks back to all of you and motions towards that.
Speaker 8: Ricky, Yeah, all right, okay, I can keep moving after that.
Speaker 5: Sure, her tails just twitching a little anxiously.
Speaker 14: Another stuff.
Speaker 5: I vish through it. I gots to know.
Speaker 1: As you guys proceed forward, you head through through that space,
you find that it opens up into a stairway that
goes down for about one hundred feet. There's a unsettling
darkness that creeps over you. Even those of you with
dark vision, you find it to be almost smothering, as
if the darkness is trying to fight back against your
ability to see through it.
Speaker 5: Like your vision.
Speaker 1: I'm pretty sure some of you have dark vision, don't you.
Speaker 3: I can give myself dark vision. That's about it.
Speaker 14: I think Pepper has it when they look through Tabasco,
but without at the.
Speaker 1: End, am I forgetting that none of you have it? Like, no,
that's I thought? Yeah, I oh it's funny again. Then yeah,
it's time. I think I'm thinking of my table game
where two members have it and the rest don't. Hecking
Oh cool col cool cool cool cool cool cool cool cool.
Then never mind smothering darkness, pitch fucking black. As you guys,
move forward, Sorel does snap their fingers, and some dancing
lights do appear around them, but even they seem to
have the darkness push against them, and you see them
flickering as if they're struggling to stay lit. Eventually, you
guys come down to a flat stone area that appears
to be something like a crypt, but vast and somewhat empty,
a large circular room that I'd like, Lilia m h.
You would be the I think first person to notice it.
You do. You kind of get the vibe that it's
there before you see it, but your foot scrapes up
against what feels like a tree root. Oh and as
you as it does, your eyes follow it, and though
you can't see it directly, given that it's still so
dark in here, you kind of see almost as if
it is a magical faint outline. There are roots that
seem to be twisting around the walls of this massive,
circular mausoleum like room that you're in. They seem to
have spread out from some point in it and are
reaching out and trying to claw into the stone work
and trying to dig into it, as if something growing
in here is trying to push its way out of
the room and trying to dismantle it from the inside.
You see that these massive systems of roots seem to
culminate on the center of the ceiling of this room
and then come down like an inverted tree into a
point that ends just above this singular altar that sits
in the center of this room, an altar upon which
you see there is a body that's hands are reaching
up contorted and clawing at this tree that appears to
be spearing into its chest and pinning it down.
Speaker 3: Sorry.
Speaker 12: Mm, yeah, do you see what I see?
Speaker 17: No?
Speaker 10: Very Darkay?
Speaker 5: Okay?
Speaker 3: About how about uh, we're gonna we're gonna cast a
dark vision and because it's the third level, I can
cast it on me and Scarn. Okay, and now she's
gonna point out what she where she thinks it's that.
Speaker 12: Now do you see what I see?
Speaker 10: Uh?
Speaker 1: Yeah, I see, I definitely see that.
Speaker 16: M hm.
Speaker 12: That is an altar.
Speaker 10: Definitely an altar.
Speaker 1: As you do this, and as your vision adjusts the
rest of you, your eyes are slowly adjusting to what
the darkness in this room, but you still can't really
see much. But Scarn, as soon as it comes into
view for you, what you see is it looks like
a slab of stone upon which a body would be
prepared for burial, but it also gives the sense of
a sacrificial altar. You see the body that is on
it is withered and decayed. It's this ghoulish body that
has two sets of arms, one of which is crossed
over its chest in a very peaceful way. The other
is reaching up and it looks like it's trying to
grab into and pull this treelike spear the point of
this massive root system. It's trying to pull it back
out of its body. But it's not doing this as
if it was alive. It appears to have simply withered
an atrophied into this position. As whatever it is, it's
long dead and is perpetually frozen in this agonized state.
You see that its head is somewhat curled upwards, its
jaw unhinged, as if it was trying to gnaw at
and bite this tree trunk as well. It's very dehydrated again,
and sort of situation is what this is. As you
see it, it does give you actually roll me a
constitution saving throw scarn, Please.
Speaker 10: Did did die terrible? Seventeen eighteen oh Hello.
Speaker 1: You do feel a heavy sense of dread beginning to
well up in the back of your mind. You hear,
as if reverberating around the room, but very quietly, very distantly.
You do hear the same chanting that you had heard before,
but before you had heard it in voices that seemed
almost human, the choir of voices that you hear it
in now, some of which seem deranged, some of which
feel like they have a demonic resonance to them, some
of them inhumanly low, others wispy and and almost like
Pixi esque. As the choir of voices that is chanting
the same chance you heard before is now otherworldly and discordant.
Speaker 10: Mm hmm.
Speaker 16: I can't all right, no one else hearing this. This
is my head again. This is all in my head again?
Speaker 2: Alright, was hearing it?
Speaker 14: Yeah?
Speaker 2: Like God, are we hearing it?
Speaker 10: Uh?
Speaker 15: No, I thought so.
Speaker 5: Great?
Speaker 3: Eli, Yeah, No, I don't hear anything, do.
Speaker 16: I I think that's it. That's definitely it. I can
hear all the chancing again. This time it's way louder
way hmm.
Speaker 1: See Sourel leans back. They fall backwards, back onto their
tail again and just sort of float in place, crossing
their legs on it. Mortals are not allowed to handle
the remains of gods, not usually, which is why we
have a deal with the people here that they keep
some of the remains in a place where we can
get to them with special permissions. Most of the time,
regular mortals with no interest in these things aren't allowed
in here. So this is actually a pretty big deal.
But we've never had somebody resonate with the dead body
of a god here before. This is almost exciting for me,
But I imagine it must be terrible you. Yeah, no, this
body is particularly old. It goes back about two centuries.
We don't always manage to recover the bodies of gods
who try to incarnate. Most gods are good enough that
when they try to incarnate in the mortal realm, they
appear as a regular aspect. They get killed, and then
their bodies disappear. Usually they're just a spiritual constructor they
possess a regular mortal normally. Gotham is one of the
sorts that likes to find his way around the limitations
of regular gods. He likes to create bodies that he
can inhabit and put a chunk of his power into
for a time. It also ensures that if his aspects
are destroyed, he doesn't lose the ability to incarnate again
anytime soon. He doesn't have to build that power back
up again. This body, if my memory serves, was created
by combining the ideal pieces of over four hundred different individuals.
Speaker 10: One hundred.
Speaker 16: Yeah, and that's just the ideal parts.
Speaker 11: Yeah, and he was.
Speaker 10: Going to use that for me.
Speaker 5: Uh.
Speaker 1: He seems like he's trying something new with you. Even
this body he only inhabited for a period of about
four years, he seemed like he had short term plans
with it, because he directly assumed control of his cult,
and once he did, he started trying to raise an
army of undead and create a something of a community,
a place that he would be able to control people
out of. He didn't succeed in establishing territory, although we
think that the Court of Decay might have secretly established
some one elsewhere. Luckily, a group of adventurers managed to
fight back against him, and they managed to seal this
body away for a time enough that it could be
subdued and taken here. Once it got here, however, the
corra fonts that run this place the demigods. They informed
us after we had inquired, that the body sprung back
to life, that it had never fully died, and that
even after Gotham's influence had left it, a small part
of Gotham remained like an echo, a part that's still
in there. They performed a certain ceiling right on it,
which left it the way that this room the way
that it is now. If I'm being actually straightforward with you,
I'm a bit surprised because these roots and whatnot, these
weren't here the last time I saw this.
Speaker 16: Wait, you're telling me this thing might be.
Speaker 1: Alive, alive and enough that the ceiling rights trying to
keep it here are grown to try to adapt to it,
which means it became recently active.
Speaker 5: All it's so confidous, fucking gross.
Speaker 11: Yeah, it's fascinating.
Speaker 10: It's one way to put it.
Speaker 1: And I imagine if ethicists did indeed want to serve Gotham,
if they did want to use the resources that we
had to get here, it's very possible that a part
of this thing's body is what was put inside of
those that they're currently trying to use as vessels, which
means if they did something to you, Scarn, A part
of that must be in you.
Speaker 16: Right now, My head is ringing right now. I can't
deny the possibility, heliah M.
Speaker 1: You start to see little soft motes of light begin
to spring up like seeds along some of the routes
that are around you. They slowly begin to grow and unfold,
starting from around where you are, and you see these
small little points of light expanding out and blooming into
flowers that as soon as the light subsides appear to
match your epithet.
Speaker 12: Hey, any explanation for this.
Speaker 3: Or what?
Speaker 1: As you look around, these modes of light begin growing
very slowly but gradually across the entirety of the root
system covering the walls of this room, And within four
or five minutes, the entire room is covered in uh
in flowers, all of which are giving off a soft light.
I duh, No, I don't.
Speaker 16: Know should we be feeling? Should should we be concerned
for the random lights that popped up when I an
assumed vessel of Gotham walked up to the body of
assumed Gotham.
Speaker 1: Let's see sorrel sort of put both of their hands
on their knees.
Speaker 11: Ah man, no, you got me.
Speaker 1: Ah, I got certain areas of expertise. This is not
one of them. We used to have someone who specialized
in necromancy, but uh as you might have heard, not
so much anymore.
Speaker 16: Yeah, I probably would think that the guy that knows
about this kind of.
Speaker 1: We do got some other guys that specialize in necromancy
and demonology as well, but I don't really feel comfortable
introducing you guys to them at this stage. If I
had to guess, this probably has something to do with
your epithet.
Speaker 12: Pedal night, I have a bit of a hunch. Since
this is my flower.
Speaker 1: These roots must like you. Maybe the seal was created
by another one like you.
Speaker 4: Your priants, your prince.
Speaker 12: I mean, we're jumping to conclusions here right now.
Speaker 7: Or if it was theorizing mm hmmm, Pepper's got like
red thread mm hmmm, Harizon.
Speaker 11: Prince theory.
Speaker 1: Thanks for watching.
Speaker 5: You're welcome from Pepper sauce.
Speaker 1: Hmm. How close do you think that you could get?
Speaker 10: Scar?
Speaker 12: Yes?
Speaker 16: Do you want me to get closer to that thing?
I mean I already have I already have these voices
in my head.
Speaker 1: Would you you don't have to do anything that you're
not comfortable you know what, But if you are an
ideal a vessel for Gotham, it's possible you might be
able to manipulate whatever's left of it inside there.
Speaker 16: Honestly I want to ask, but what if it manipulates me?
But honestly, I feel like the amount of spite built
up in me is gonna stop that.
Speaker 4: Let's go, hey, spat is a hill of a power.
Speaker 10: How close you want me to get to this thing?
Speaker 1: At this point, as you take a couple of steps
forward into the room, confidently moving towards it, you just
hear from as far back as they could possibly be
against the back wall, as fun as close as you're
comfortable with. Buddy, I'm taking strict notes. Yeah, that's the way.
How did you wait a minute?
Speaker 4: We'll be here to support you from over here.
Speaker 1: You got this on?
Speaker 5: You got this?
Speaker 14: Oh my god?
Speaker 10: All right, I've been up scaring You're fucking badass man.
Speaker 14: I don't know why they all ran away.
Speaker 1: But what?
Speaker 10: Oh hey man, how you doing?
Speaker 14: Okay?
Speaker 16: You want to you down to check this thing out?
I don't know what's happening. I have a gun, sure,
hey man, that might work. I don't know if that
works against dead things already, but let's try it. Let's
head up, we head towards it.
Speaker 1: Who's all just totally curious? Who's all hanging back against
the wall?
Speaker 5: I believe it's Pepper and Laurie. I was gonna say,
I was I would hang back, but now I know
that Desmond's there, I'm not gonna just let Desmond goal.
Speaker 1: You can just let Desmond go. But but I wouldn't though,
how about you, Lilia, I would go with Scarn. Yeah, okay?
Speaker 2: Is Pepper gonna be the only one holding back?
Speaker 9: So it's it's like three ranks you have. Glauri fell back,
immediately running to catch up.
Speaker 1: Pepper and Sorrel are confidently as far away as possible.
The the fellow of gun Gooth, one of the most
powerful mages you'll ever meet, is choosing to hug a wall.
Currently all right, and the rest of you are, the
rest of your like a step behind Scarn as he
approaches the body. As you get closer to it, your
view of it was almost a bit distorted by the
weird shape of this room. As you get close to it,
you find that it's actually quite large. The body, the
creature that is in front of you. It is maybe
about ten feet tall total. As you get close, you
notice its proportions are weirdly stretched. Its fingers are these
long claws, and its head which is still curled upward,
its mouth open. You see that it's decayed to the
point where the flesh that remains on its body is
pulled back against its bones. It has no eyes, just
these sunken holes, and it has these sharp fangs, these
sharpened teeth in place of its regular teeth, and it
just stays in place, unmoving, one set of hands clawing
into the bark of the treelike spear of wood that
is pinning it down, and the other over its chest calmly.
You see on its chest the emblem of Gotham is
placed there, but the flesh on its chest has grown
over it, so the sides of it appear to be
just it's Its body is almost enveloping the sides of
the medallion, as if it was swallowing up its own crest.
Speaker 11: Mm hmm.
Speaker 8: Uh.
Speaker 16: Okay, we're like heading up towards it. I don't right
up next to it, Okay, go go gole. Nothing exactly
has happened.
Speaker 1: Can I like.
Speaker 16: Try and internally like, I don't know, I know that
I'm having weirdo think thoughts about these.
Speaker 1: All these chants.
Speaker 16: Is it possible for me to use said chance in
a way to like I'm trying.
Speaker 10: To connect to it.
Speaker 1: You know, you're trying to repeat them at it, I
wouldn't say, yeah, fuck it okay. As you get closer
they do, the chance that you hear around you does
seem to be getting not exactly louder, but all of
the individual voices that you hear making up the chant,
they seem to becoming clearer, as if as you head
towards the center of the chamber, you could almost finally
pinpoint where each voice is coming from on the edge
of the chamber, as if at the center of a choir,
observing you moving in toward it. As you do so,
some of them seem to get louder, and some of
them seem to get quieter. And as you move up
towards it, as you focus on them, you do hear
one voice in particular, one that is much calmer than
the rest of them, one that is speaking almost in
just a whisper, cuts through the others as they all
seem to dim out, and you begin to hear just
this one somewhat soft, almost educated, whispery voice is performing
the chant. And as that happens, and as the others
all die out, those of you who walked up with him,
you start to also hear a whispery voice, now coming
from the center of the room. No longer in Scarn's head,
you now hear just a faint not even forming words, just.
Speaker 11: A sisht.
Speaker 10: Sung sung realous.
Speaker 17: Sirs, and Scarn, I want you to roll a dexterity
saving throw saving fuck.
Speaker 1: Mm got fourteen to a twenty.
Speaker 16: Mm hmm.
Speaker 1: Reacting to the sound of of initially what you think
is wood creaking, and then you quickly realize, says the
sound of atrophied muscles beginning to come to life. You
quickly back up, putting your arms out and shifting the
others back with you. As one of the long arms
of this thing breaks off from the tree and totally
exclusive from the rest of the body, the rest of
the body rans perfectly still. This one arm swipes out
to the side and tries to grab you around where
one of your wrists are, but you pull back, leaving
just one contorted hand, once again atrophied and frozen in
the air. But in a position where it had tried
to grab on to you.
Speaker 10: Jeez, what the fuck is that?
Speaker 14: Ah?
Speaker 17: What?
Speaker 10: I have no idea what's happening?
Speaker 1: You see the two empty sockets begin to glow with
this faintly greenish purple hue.
Speaker 9: Abers cocked.
Speaker 16: Uh and on bow, not sure what's about to happen here,
but feeling that this is feeling dangerous. I don't know
how how close we should get to this thing?
Speaker 10: Come closer to me?
Speaker 1: Who the hell is that?
Speaker 11: The legs upon which I walk from this place? I
am deaf and Death's echo, the gate to eternity, the answer,
the breaking of.
Speaker 10: The chain.
Speaker 11: Fell in your loss of the cycle. You have come
to take me from here?
Speaker 10: Have you not?
Speaker 8: No?
Speaker 1: Who the fuck are you?
Speaker 10: I am Lord was God, God of un death.
Speaker 1: Yeah, and I'm a drunk dude with a boat.
Speaker 10: What about it? Are you not here to carry me forth?
Speaker 8: Bro?
Speaker 1: I don't even know who the fuck you are. I'm
not trying to carry you anywhere.
Speaker 11: Uh.
Speaker 16: All I know is that my dad stuck a weird
piece of you in me. And now I'm hearing your
voices stop.
Speaker 18: Mmm.
Speaker 11: The rips taken from this corpse I see you are
not a method to escape.
Speaker 10: You are the next. Then I am truly no longer Gotham,
the next, the next, the next.
Speaker 1: Why are you speaking in the next Cotham?
Speaker 12: Huh? What are you saying? What you're saying?
Speaker 1: You can hear him, all of you.
Speaker 15: I'm assuming.
Speaker 5: What is what about Copper and Sorrel?
Speaker 1: The voice does not seem to be coming from it
physically so much as it's just sort of echoing telekinetically
out from the body.
Speaker 5: I'm looking at Sorrel very concerned, like, h you let
my friends get this.
Speaker 1: Club girl like Sorrel like looks down to you and
just kind of down. It would appear that when Gotham
has left a body, an echo that somewhat believes itself
to still be Gotham remains. That's a fascinating thing. It
doesn't even realize it's not Gotham anymore.
Speaker 5: Is it safe?
Speaker 17: Oh?
Speaker 10: Certainly not.
Speaker 1: No, there's nothing safe about this. You got this buddy,
find out what it knows? Ah, I make I'm like,
can me catch up yet?
Speaker 5: I start scrambling.
Speaker 16: You say, I'm the next to Gotham. Scarn is visibly
getting much much more tense. You say, I'm the next
next to Gotham?
Speaker 10: What do you? What do you?
Speaker 1: What does that mean? Aren't you the same.
Speaker 10: Entity? I lost my light.
Speaker 11: Him only my pieces that refuse to die the animated impulses.
Speaker 10: I should have realized a no, Gotham is abandoned this form.
I should as well.
Speaker 1: Wait.
Speaker 10: Don't you know what I did?
Speaker 16: Don't you leave without answering the rest of my questions?
Where are you going?
Speaker 11: Why this one who is so well suited to take
upon themselves the mantle? Why do they seem so confused?
Were you not prepared?
Speaker 1: I was in what I'm not prepared for? What for
you to tell me that I'm the next vessel of
this god?
Speaker 10: I have my own life life as a trap.
Speaker 11: My things die, they live again in the next life.
They cease there and are reborn. They lose everything time
and time again.
Speaker 1: The privilege from one who thinks there are fucking immortal
be undered.
Speaker 11: Are eternal? Your life would not end, It would simply
come on. Your loved ones would remain with you.
Speaker 14: You're not only.
Speaker 11: You wouldn't make meaning as you desired it?
Speaker 10: And where's yours?
Speaker 16: All I see is you trying your best to become
alive again? Is that all your meaning is staying alive
rather have more things to do.
Speaker 10: You're right.
Speaker 11: If my divin essence left, there's no purpose to me anymore.
My hatred, my desperation to continue, keeps me bound here.
But you have made me realize that I am not
who I am, and so I shall leave this coil
behind with no regrets. However, you will be the next.
You will be the next to walk the living toward
their salvation.
Speaker 1: And so.
Speaker 11: I offer you my guidance. If you have questions, I
propose an old trick. I shall truthfully answer five questions.
Speaker 10: Five questions. What are you a genie? What is this one?
Speaker 17: For?
Speaker 10: My amusement? Oh? Great, you hear that?
Speaker 1: Guys, he's toying with us.
Speaker 11: I grant you permission to speak with undebt.
Speaker 10: Like you amused. One question.
Speaker 12: I am not a genie.
Speaker 10: Jokes.
Speaker 1: This one's got jokes, all right, I see what's happening.
Speaker 10: M oh god.
Speaker 1: So he's asking, he's saying, I have four now questions?
Speaker 14: Correct? All right?
Speaker 16: Well on this fucking iron. Why you're just gonna drop
questions on me? For the guy who out that literally
has no I fucking d out here.
Speaker 10: That's beautiful, all right.
Speaker 14: I suppose it's the best one to ask.
Speaker 10: Mm hmm. I wouldn't know what the frick to ask
this guy. Actually have no idea what to ask guy.
Speaker 1: This is the worst thing to ask, the guy who
doesn't know what to ask things.
Speaker 5: I believe.
Speaker 10: That's incorrect. I should never believe in you.
Speaker 1: And you can confer with them.
Speaker 10: Hey, y'all, y'all want to ask questions because I ain't
got ship.
Speaker 1: I ain't got shipped.
Speaker 10: The weird devil man, I just want to kill him.
Speaker 3: I don't knowhole.
Speaker 10: Questions for the undead.
Speaker 5: I mean, well, if he's got them, then he probably
knows what they're up to.
Speaker 10: He says he's gotam but he says he's.
Speaker 5: I'm just saying let's shoot for the moon.
Speaker 14: Yeah, I I mean they've mentioned the.
Speaker 10: Of that body were put into me.
Speaker 14: You could ask about your father, ask about.
Speaker 9: What they might have done to you, or.
Speaker 1: The what their what's their plan?
Speaker 10: I don't know. See, this is the problem.
Speaker 16: I have analysis paralysis. This is still I have analysis
question scar Every questions dumb.
Speaker 10: When I'm trying to deal with evil.
Speaker 14: You could ask specifically what they need to succeed, because
if we know what they need, then we know what
we have to take away from them.
Speaker 4: What's what's different about you?
Speaker 5: How? How are you not?
Speaker 1: What are you?
Speaker 9: What's your words? She takes all your questions very seriously.
Speaker 15: Joe, Okay, we're having we're having this meeting. I'm gonna
take out your four questions.
Speaker 1: Real huddle moment right.
Speaker 2: Now, Yeah, actual huddle.
Speaker 5: Yeah, I can hold on.
Speaker 8: Why dont we we evaluate each time because our answers
might make us have more questions, So let's not log
in right away.
Speaker 6: No, a'bs tolually fair.
Speaker 15: This is That's what this discussion is.
Speaker 6: We're going to figure out the four questions and exactly
how Scart has to word them.
Speaker 5: We got this, We can.
Speaker 3: Figure this out.
Speaker 1: We got this. I'm gonna sit down you guys, let
me know when you're ready to tackle this.
Speaker 11: We well do not.
Speaker 1: Genie man.
Speaker 9: Trapped them here? You mentioned that was something of.
Speaker 16: I did have the idea of asking who sealed them
the here?
Speaker 1: Like the.
Speaker 14: Flowers? What are they called? The kind of flower?
Speaker 10: Mm hmmm.
Speaker 16: Also figure out what's going on with the pits.
Speaker 1: They told us about.
Speaker 16: These their camelias Carnelius Carnelias.
Speaker 2: So smart Lulu.
Speaker 3: Actually, wait, I might take back hold on, I got it,
let me double, let me double. Yeah it is Camellia. Sorry, okay,
or present Sorry, I'll hte Garret too.
Speaker 8: Oh that bitch.
Speaker 1: Oh you have no idea? We forget this out.
Speaker 5: Okay, you mean they're your questions, scarn.
Speaker 16: I mean at the end of the day, I'm trying
to I need to figure out what is in my
body and causing all of this and why I'm different. Yeah,
I have no idea why I'm not completely controlled by
what I assume is.
Speaker 1: What control me.
Speaker 5: It was kind of lacking.
Speaker 3: Successful on you.
Speaker 5: I guess.
Speaker 10: I don't know.
Speaker 9: And you already I think you already have the perfect.
Speaker 15: Oh why are you the perfect vessel?
Speaker 8: Maybe how specifically you don't even need to get to
a conceptional with it?
Speaker 14: Think about what you want.
Speaker 16: To know, because that's one and again I have to
figure out what's going on with those ADDI slain sisters, Like, Yeah.
Speaker 15: So you want something as simple as like what is
her name?
Speaker 14: You might not know that. Mm hmm. You didn't know Skarns,
so there's no there's no reason to assume he would know.
There is either.
Speaker 2: I know we're trying to figure out questions.
Speaker 10: But lands of his stuff. Hey, he calmed down.
Speaker 1: Sorry, Sorry, you've been dead for long enough.
Speaker 10: Okay, you can wait longer.
Speaker 5: Am I moaning? And stop moaning questions.
Speaker 11: A minute?
Speaker 1: Okay?
Speaker 6: Okay, okay, I have a question for you, Stuart, and
we're trying to figure out questions.
Speaker 2: For you to ask him.
Speaker 1: Yes, did you say out loud I'm the next Gotham?
Speaker 19: Is that a thing you just said?
Speaker 10: He said to me.
Speaker 16: Okay, I don't know what that's about.
Speaker 1: What is another question?
Speaker 16: I'm about to ask?
Speaker 10: What the hell?
Speaker 5: What the fuck?
Speaker 16: Oh?
Speaker 5: So much?
Speaker 14: I would like to see, literally you have to stab
you into a branch prison.
Speaker 2: I imagine she doesn't want to do that.
Speaker 1: Yeah, I'd imagine that wouldn't be a thing.
Speaker 12: Yeah, you're right, I don't do that.
Speaker 3: Okay, Okay, good check it.
Speaker 1: Okay.
Speaker 15: Can we ask something as like vague as what does
that mean?
Speaker 14: Yeah?
Speaker 10: I'm gonna basically ask how am I the next Gotham?
Speaker 15: Okay, okay, okay, okay, So what what questions we have
so far?
Speaker 10: Basically?
Speaker 8: What?
Speaker 10: How am I the perfect festival? How did I? Basically?
Speaker 16: How am I the next Gotham? How did the sisters tie.
Speaker 10: Into this and.
Speaker 15: Another one because.
Speaker 1: And your dad, what do you want?
Speaker 15: What do you want to ask specifically, because that's also.
Speaker 10: Where is my dad?
Speaker 16: I don't think he would answer that one, honestly. Oh
I don't know if particularly he would know thatout neither.
Speaker 8: But.
Speaker 12: Don't know where that would be either. But that's a
question we're considering.
Speaker 1: It's considered between questions.
Speaker 4: So the hardest thing is asking the first question.
Speaker 5: Well, second question.
Speaker 16: I'm more so trying to figure out this organization, seeing
that this one you spent the last forty years or
so in this body, trying to build that up, Like,
how can there what is their organization? What's the goal
of the organization other than reviving him?
Speaker 14: Make Moretham? Yeah, turn everyone undead, and that the thing
that Gotham does. He's like everyone should be a zombie.
Zombie these are good or whatever. I don't know. I
didn't pay attention. Oh like here, I pay attention here.
I didn't pay attention in class because who cares?
Speaker 10: Yeah, whatever, I've got my line of questions. I have
no idea what I'm going to ask for.
Speaker 9: It was never a pious type, not in that regard anyway.
Speaker 10: All right, basically got these questions.
Speaker 1: Hey o j H.
Speaker 9: That's for old guy.
Speaker 16: Said, all right, as you said something about chance.
Speaker 11: H, I will return my essence to the whole of
Gotham's divine power in these key moments. I will know
what Gotham knows.
Speaker 16: Oh well, there you go, you will know what Gotham speak.
Speaker 10: Your questions, sir.
Speaker 16: You said something about me being the next Gotham. Why
am I the next Gotham?
Speaker 10: My bodies have always decayed.
Speaker 11: Faster than I can achieve my calls. I have taken
into the forms of those who are compatible bodies built
in Untearth. But to avoid their rapid decay, I began
working on a theorized solution, a living body acclimated when
the man came to visit. When Ethicus came to research
eternal life, I spoke to him. I taught him of
the rituals I had conceived, and I granted him a
number of my ribs. By merging them into the formative.
Speaker 10: Bodies of children.
Speaker 11: They would grow to acclimate and absorb the smallest fraction
of my divine essence, only enough that by the time
they had grown and their living bodies would except my
full spirit. And then once I entered into their body,
I could convert it into the perfect undead vessel.
Speaker 10: That is your fate.
Speaker 11: You were born and and bread to be my doorway
into the living world so that I may save it.
Speaker 8: And this.
Speaker 11: Is a fate that's so long as you carry that.
Speaker 10: Rib inside of you, you will follow you the next generation.
Then how do those sisters turn it out?
Speaker 16: Of those sisters plant all of this? Are they other vessels?
Speaker 1: M You see this time when you ask the question,
the back of the body arches slightly, as it seems
to be slightly more animated than it was. These greenish
cracks seemed to run along its body like veins for
just a moment, and then it settles kind of back
into position.
Speaker 11: The sisters, the hattest Lincistors.
Speaker 10: Found.
Speaker 11: As victims of war, cast out by their communities, their
parents dead at the hands of invading forces. They were lost,
and Ethicuss found them used them, unwilling to subject his
own child immediately to the rigors of my ritual. They
were a testing ground.
Speaker 10: The ribs that I.
Speaker 11: Gave they were placed inside of them as they grew,
and all three grew to accept my spirit to a degree. However,
one began to rot and erode. She passed away, the
magic of other gods unable to heal her, to remove
my influence, and the other two fell into despair. But
where one fell into hopelessness, the other fell into enlightenment.
The fragility of life laid bare for her, the death
of her sister, showing her the pointlessness of life. If
they would have been ignored accept that ethic is his
true goal. The eternal life of his son was taken
from him, and so he went back to them and
focused on.
Speaker 20: His successful test subject, the sister who had survived, the
sister who was primed to accept me.
Speaker 16: Well, that was all right, m Yeah, that answers to.
Speaker 1: Intense waves of answers, followed by just all the energy
of a notepad. Okay, so like an old fucking nineties style,
like one of like the bindings on the top notepads,
flips a page over the top of okay, lick's finger.
Speaker 10: All right, so.
Speaker 1: Just glasses.
Speaker 16: Yeah, what do you mean by saving the world? You
said your goal was to save us? What does that mean,
poor lost soul? What do you call evil?
Speaker 10: Is subjective? Life is a trap?
Speaker 11: And I know from your perspective that is a ridiculous statement.
Speaker 10: But what is life?
Speaker 11: You were born, You grow mass, knowledge, wisdom, power, influence, love.
You die, your spirit is usher to the realm of
those who would be most suited to show you your
after life. There you continue again, slowly, becoming nothing more
than a petitioner, a shadow of what you were. And
then your after life ends and you join the cycle
of reincarnation, being born again.
Speaker 1: But the you that is born, they.
Speaker 10: They are not you.
Speaker 11: They are a new thing that used you to become.
Speaker 10: Undeath.
Speaker 11: In the situations you're familiar with, undeath is a clumsy,
barbaric thing, a corpse that is raised and forced to
do work arotting lch who survives into eternity, feeding on souls.
Those are not on death as I see it. On
death is freedom from the cycle. It is not death,
It is not life. It is eternally preserving the spirit
without consequence, amassing knowledge, living and loving forever. It is immortality,
and I wish it for every living creature. You have
seen my menials. They are not regular un dead. They
retain who they are. And when I have proper influence
in the world of living, I will further my research.
I will perfect them, and I will free every soul
from the boundaries of life and death. Then, when there
is no need for an after life, I will dispose
of all the gods who reign over mortal life and
untether us fully.
Speaker 10: And he wants to kill the god.
Speaker 9: Yeah that makes sense somewhere.
Speaker 1: Yeah, yeah, I was for it and I was waiting
for it, and he's like, where's the kill of the gods.
Speaker 12: I listened to all of that, I really did, But
when you started out with evil as subjective man, I
didn't want to listen to you anymore. That's like asking
a canibal, is any babies?
Speaker 5: Okay?
Speaker 12: I think any babies is fine.
Speaker 15: She's making them good born.
Speaker 5: Get them, lil.
Speaker 9: There's the question.
Speaker 11: Out of respect for your station, I will disregard that
there was a question in that mockery.
Speaker 12: There was no question in that mockery. It was just
pure mockery.
Speaker 10: Answer it, though, no.
Speaker 14: Disregarded. Pay attention to what the weird freaky thing it
doesn't count, doesn't count. You're safe, okay.
Speaker 10: Two questions remain thrilling. One question remains.
Speaker 1: Oh no, I was gonna okay, all right, you'rest not
me there.
Speaker 14: I have a suggestion for it, although I don't know
if you'll agree.
Speaker 6: M all right, doesn't cat'scussing?
Speaker 15: Okay, Well, we'll be wear back.
Speaker 14: We know that there's two things affecting the memories of
people inside this.
Speaker 10: I was about to think about asking if.
Speaker 14: We could figure out how to remove the effect, it
would be a way to at least give us an
edge on finding these things. We can't learn anything about
the missing sister from them.
Speaker 11: M m.
Speaker 14: Granted, it's from what he just said, it sounds like
moon fis needs to be Yeah, I heard Custody put
it mildly.
Speaker 16: But which one are we trying to get rid of?
Because there's two of them, that's the whole thing.
Speaker 9: One is a disease and the other one is suppressor memories.
Speaker 6: Yeah, you guys, I'm pretty worried I might still have that.
Speaker 14: The second one I think is what su Un was
interacting with. Yeah, and what they can't talk to you
about us. I guess I don't really talk to them
that one. I know we can do something about it.
It looks like there's been some luck with the Resting
Head Clinic, so I can probably just fix that.
Speaker 9: Other one seems like it's just a disease.
Speaker 16: Right, it seems all right and break all right, O,
g big Former Gotham, the Former.
Speaker 14: That's a cool name.
Speaker 16: About this memory jamming that's happening over the pits?
Speaker 10: How what is mm hm?
Speaker 1: How do we get rid of this memory jamming that's
going around the pits?
Speaker 11: Ah Ethicus is folly, is both a genius and he
is a fool. The Pits are easily victimized because they
forget everything tragic that occurs. There is a being, a
fair creature that leaves deep underground. It uses one of
the temples as its homes, and it uses the magic's
put in place there to experiment on the people of
the pits. It steals away their bad thoughts and memories
and replaces them with those that are comforting. Then it
devours the psychic and a that is produced.
Speaker 10: By them, a sort of unwilling bargain.
Speaker 11: By living there, you are cared for, but your minds
sustain it. If you wish to free yourself from it,
the fake creature's connection to that place must be destroyed.
It resides in one of the temples, in the Latch
Temple of Chan Karagosh.
Speaker 10: The other effect.
Speaker 11: One that I do not fully understand myself, and to
that end I sent a the kiss to research. Independent
of the activities of his reverence who tried to give
me a body. He searched. He looked for the source
that disease amniasis. It erodes the consciousness and the self.
In my world of undeath. It still poses a threat,
evenly undead or affected by it, and so I would
have seen it eradicated.
Speaker 10: Even now.
Speaker 11: Ethechus walks the caverns. He searches for a way to
be rid of it or to harness it. He searches
in the pits of agonies, throat, where the water pools,
where the mists converge, where the lake of crystal holds
back the bulk of the true disease. If you wish
to eradicate anoniasis, I would ask that, if you find
an answer to that question, that you come and tell me.
I too would wish to.
Speaker 14: Know my concerns have been shifted slightly.
Speaker 5: Ah.
Speaker 10: Hethicus has a bold mind.
Speaker 16: He is.
Speaker 10: Someone who grasps power, and if he would to find away.
Speaker 1: You see the body begin to begin to shift, and
like its hands begin pushing in on itself. The arm
it's still on the wood begins to run its fingers
down it towards its own throat, and you notice there
is a change as it seems like it's regaining some mobility.
Speaker 21: If he were to find a way to weaponize it,
then I am augh. I am sure that he would
take it.
Speaker 11: And so.
Speaker 1: In my last breaths in this body, I grant you
this mission. Next of kin, I will let go here
and I employ you take this blade that killed this body. Hey,
Fethicus decides to act against my wishes, your wishes kill him?
And no, my son, scarn, you need not worry.
Speaker 10: I am already close.
Speaker 1: The body then freezes. It completely, stops moving, and it
begins to dissolve away thanos snap style into ash, collapsing
in on itself. As it does, there is a shift
in the room. The roots that are around you begin
to sway and move. The come animated. Very suddenly. They
all begin pulling into it, as if trying to bind
down the body that's undergoing this change. Do you see
that there's a spear like tip that this wood came
down to that was piercing into the body of the cadaver.
The wood begins to move and spider its way up
onto the ceiling and then presses down, and as it does,
the full weight of this massive wooden well mass crushes
the altar. As it no longer supports itself on the
sides of the room, it breaks it. The altar cracks
in half and splits to the side as all this
wood be continues to condense down until it finally stops
and seems to take the shape of what appears to
be this wood and crystal sword that remains pierced into
the center of where the body of Gotham was. As
you see.
Speaker 5: This taspready.
Speaker 17: Oh aw.
Speaker 16: Root bluen wheah, All right, wild, guess I'll pick it up.
Is there something that happens to me as I touched
this thing? I want to grab it.
Speaker 1: It doesn't seem to really react to you. As you
reach over and you pick it up, it is very light.
The blade that it has appears to be this uh.
It almost feels like it's a purplish blue blade made
of like fortified sap, as if sap had been crystallized
into a glass like shape and consistency. You feel it
like moving around your hand as you pick it up,
as the wood does seem to move, but you don't
feel any energy. You do see, uh, several camellias remain
on it and appear to be continuing to bloom and
open on the wooden sections of the blade. Yeah. I'm
not a swordsman, Lilia.
Speaker 12: Yeah, I'm my hand to.
Speaker 5: Say, listen, we all love your we love your umbrella.
Speaker 12: But you want this, Yeah I can. I can hold
it and see what happens.
Speaker 4: Practically says your name.
Speaker 5: It's got your chameliars on it. It's true.
Speaker 12: Yeah, but you know you have to consider plausible deniability
in that way. You don't get your hopes at that's true.
Speaker 2: Okay, she will, she will.
Speaker 3: Reach out, and she will reach out and touch it.
Speaker 1: Okay. As you take hold of it and you take
it in your hand, the roots that are around it,
they softly but very securely fasten around both your hand
and your arm. As you feel this living weapon that
you've taken a hold of connect to you, it does.
You can feel magic moving inside of it. You feel
the magic inside of you seems to try to connect
with it, as if it's trying to push into it
as well for the sake of what it's doing. Would
you it feels like it is effectively requesting that you
allow it to attune to you. Would you allow it to.
Speaker 3: She will allow it?
Speaker 1: Yeah, all right, I'm gonna put the root Bloom in
your inventory. You want me to read out what it does? Yes,
So it is a long sort. It is a magical
long sort if you use it with two hands, which
you often probably won't in normal circumstances, but you will
get to that. It does a D tenstead of a
D eight. It is a plus two weapon. Some of
its effects only work for certain classes, but the ones
that work for you. You're a pedal Knight, so as
long as you are using it, it always counts as
being used one handed as long, even if you're using
a two handed so none of your pedal Knight abilities
are stunted by it. So you can use the D
ten and not have the one handed issue. Also, you
can use your action to the packed attacker feature. You
can use your action to make two attacks with it.
The rest of it is stuff that doesn't apply to
you because you're not You don't have a packed weapon
packed fielder. You can use your strength decks or your
spell casting ability for its attack. In damage rolls, I
imagine you'll use dex. If you aren't proficient with long swords,
then you are treated as proficient with it and spell focus.
You can use it as a spell casting focus for
your packed magic and all of your spell attacks get
a plus one bonus, and your spell save dcs get
a plus one bonus. Oh yeah, and it's magic and
once again you get a plus two to attack in
damage rolls with it. Will I will edit all of
those onto it to modify your stuff right now. The
main thing I'll do is I'm going to go in
and I'm going to go to your pedal night spells
and I'm gonna add a plus one boom boom to
all your stuff. All your DC's go up by one,
all your other stuff goes.
Speaker 10: Up by one.
Speaker 2: Thank you, crazy wild.
Speaker 5: Perfect for you.
Speaker 17: Mm hmm.
Speaker 14: I called it.
Speaker 3: There's just like a brief moment where she's holding it
and it's just like, yeah, yeah, I.
Speaker 16: Know it was a good idea giving you that sort.
Speaker 3: What I know, no mash, actually wait, do I hold on?
I could be lying where's my languages? I don't know
where my languages.
Speaker 1: Are common, Elvish, Novis.
Speaker 12: Oh yeah there it is.
Speaker 3: Yeah, hell yeah, it's no much now I can see.
Speaker 1: There's a moment where the previous body of Gotham, having
now dissipated, much like Sorel said they did earlier, seems
to have now that is the vestige of divine essence
that remained within it since it has left. The body
is now gone. As this happens, you see Sorrel floating
over to you guys, and they open their mouth briefly
and they begin to say, okay, so what did we
And as they say that, there is this gust of
wind from the other side of the chamber. As you
guys see on this these shadows move across the walls,
as on one side of the chamber what looks like
the silhouette of and this is gonna sound odd, a
pink shadow of three wings unfurls across one side of
the chamber, and a shadow of bat like wings unfurls
on the other, putting out all lights within this chamber
whenever it happens. And then these these weird illusion of
two sets of wings vanishes, and so I'll just kind
of his eyes scrunch, his eyebrows just fall in disappointment.
Are being told to leave, Oh.
Speaker 14: Yeah, do something?
Speaker 9: You see them and broken.
Speaker 10: Yeah, it's basically did.
Speaker 14: Lucille Lucy.
Speaker 1: Yeah, the divine realm that work hurt well, not exactly
divine realm, but the place that we're in is owned
by somebody who goes by the name of Lucy l
They're the coraophon that maintains this place, one who doesn't
fully trust the idolins and the gods, and as such,
they make a great person to hang on to the
vestiges of old ones. And we just we just destroyed
that and we're seemingly taking something out of one of
what effectively are their vaults. So they would like us
to see ourselves out.
Speaker 9: Okay, sorry about that, and it's dark.
Speaker 1: Blame my dad, torture torn.
Speaker 5: For everything.
Speaker 14: Now it's just been perfect.
Speaker 16: I'm just gonna blame my dad for most of the ship,
all right, Like.
Speaker 14: Listen, I found a lot of people blame dads, moms,
cousins and that one I ah in generally, Yeah, there's
always that one guy or not.
Speaker 15: You're a living his.
Speaker 6: Best fucking shotto, total rocky life, you dude, fuck you, So.
Speaker 1: I guess we're getting the freak out.
Speaker 9: Yeah, orderly fashion make my way to the exit.
Speaker 12: For deciding that this is mine now, yes, don't.
Speaker 9: Make a meal of it, in case they just had
to confiscate it.
Speaker 2: Let's make a little bit later.
Speaker 10: Spinning the sword, you know, ye, not on tall.
Speaker 3: They're just they're just singing a the Noma anthem as
they make their way out.
Speaker 1: What a what a thing, My world has just been
endowed with. We shall sing the traditional song of our people.
Speaker 3: You're welcome. I suddenly decide.
Speaker 1: Things the ferrales over here, being like, we too, shall
sing the song of our people. Yeah, don't want to
be referred to as they're like, No, we're different, we
look the same, We're different. Don't associate with we are different.
We are not cats. We are different from cats. A
dragon can coach his head and yeah, we're not dragons.
Speaker 5: You're not those weird role playing playing warrior in the fields.
Speaker 1: As you, guys, odd head back up into the hallway
of sealed stone doors, the door reappears behind you, and
not only that, seems to smooth out into such a
way that there's no longer a stone arch. It is
now just a smooth wall. You guys are led back
out to the bridge from the massive obsidian floating tower
in the sky that you have found yourself in, and
as you head out, you find as you walk along
the bridge back to the passage you came from, it vanishes.
The bridge actively disperses back into mist and clouds behind
you as you walk, and as you turn, you see
flying about one hundred feet up from you, guys. As
you walk back into the tunnel in another structure that
that bridge leads to that would take you back to
where you go, you see floating about one hundred feet
up from it, another figure, a woman who does much
like the shadow you saw, has three pink wings and
three bat like wings, and seems to be wearing somewhat
Valkyrian armor, is floating very judgmentally, are crossed hair kind
of flowing magnanimously in the wind, looking down with abject disappointment.
Just for trivia, you see this individual.
Speaker 14: I like them.
Speaker 9: I can't see them yet, but I do like them.
Speaker 1: They know it's one of those They didn't reduce the
image images, so you give it a SA.
Speaker 2: I'm glad you didn't, Dear God.
Speaker 9: I can see them now. I still like them.
Speaker 3: They I recognize this God.
Speaker 10: They're so gay.
Speaker 1: You see them carry looking down with authoritative disappointment, but
they don't seem angry, per se, just very cross in
the way that a mother that could divine smite you
might be. As the passage that you guys enter into clouds,
cover it over again and it is gone. There is
a wisping motion as wind seems to push you guys
back a along the tunnel, and you re emerge as
if sort of thrown out from it, back into sorel study.
Speaker 14: I feel like they've probably said something along the lines
of moved along before, and I respect that in a person.
Speaker 5: That does. That's a good Yeah. I pushed him over
with my toe. Not not you, the child troublemaker. Not
all violences towards Desmond hit me.
Speaker 4: You guys, you saw that shit me?
Speaker 2: I fallen.
Speaker 5: At me, punk. I've had enough of your crumbs. Listen.
I can't show you. You're so so small you could
die what I could take you on.
Speaker 11: With me?
Speaker 5: Sucker m.
Speaker 14: Oh?
Speaker 9: Is that like anything like what you'd expect?
Speaker 1: Sorrel. I actually don't often go there. I've been there
before for some minor research purposes, but the Corriphonts and
Volta is a place that most people are generally not
assumed to go. The demigods that run that place are
all collectors in a sense. Each of them is fascinated
with a different part of mortal culture, and so it's
very useful. They form very large collections like what you saw,
But unfortunately they're also highly protective of them and very volatile.
And also the entire place is partially run by Vestius,
which makes it very hands off. So we try not
to get on her bad side as best we can
by staying out of there. But do we just mess
up somebody's model display? You know, he sort of floats
upside down in a very abstract, long term sense kind of.
Speaker 9: Yeah, Oohales, breaking of museum was good enough.
Speaker 1: That said, I don't have proper context for many of
the things that you guys asked it. But was that
information useful? Do you think that will be helpful in
your continued investigation?
Speaker 16: I assume yeah, man, we hope.
Speaker 14: That fairies, let alone cave fairies.
Speaker 10: I didn't know anything about that before.
Speaker 9: Do you know how to hurt a fairy?
Speaker 17: Uh?
Speaker 1: A fairy? I suppose the creature a fa creature. That's
a different question.
Speaker 16: These are flips around, Yeah, different, Yeah, sorry.
Speaker 1: Well, if it's one like that, you would either find
its body and you'd if it's in the material world,
you'd kill it the way you'd kill anything else. But
something like this is probably hidden away inside its own realm,
so you'd want to find your way in, learn the rules,
and then uh, well logic kind of stops at that point.
You have to sort of figure it out at that stage.
Speaker 9: Okay, so it's dead.
Speaker 1: That could work, right.
Speaker 14: About cold iron working on them, and I'm pretty sure
this is cold iron and it's not hot right now.
Speaker 1: Well, if it's an arch pae and you fight it
within its own realm, you might have to make it.
You might have to make it give you its name,
or you might have to say thank you or something
before you kill it. The world's run on pretty arbitrary rules.
Speaker 14: Go Ferry Saved Town. Yeah, I've got a general fram reference.
And also we have to go down there anyways, because
that latch temple is connected to Agony's throat, which is
where your dad is or that was your dad, it's
unclear at this point.
Speaker 8: That's also where the convenence of all of the Leylanes
is down in the earth.
Speaker 1: It said that all the waters pool in Agony's throat. Logically,
if all of the sources of water went to that place,
then it's unlikely that people would be able to not
stumble upon it since people have searched them. But you
mentioned that whenever you went into the Latch Temple that
there was a massive pit that the water was all
draining down into. Right, Yeah, it's entirely possible that that
pit and whatever lays at the bottom is Agony's throat.
The water passing through the latch temples must pool down
into it.
Speaker 14: A problem with that crystal lake or whatever it is is.
I hate that sentence when we have to say it,
you know what.
Speaker 1: I hate that.
Speaker 9: Because you're not a cat.
Speaker 1: No like lisps. Oh, some people can't do anything about that. Sps.
STS hate those words, okay, you know, I mean sure, yeah, yeah,
I guess you can go get my lists anything that
makes you go, I don't. I don't dislike lisps. I
hate the SPS. I hate having to say the sound lisps.
Speaker 14: Oh I understand more than yeah.
Speaker 4: Yeah, yeah, yeah.
Speaker 1: I was confused. I thought, like people with no no
no no no no no no no no no no. Frankly,
your brain went the first.
Speaker 6: So listen, I misheard that's very accepted.
Speaker 1: That really readily. You accepted that so readily, you were
like so okay with it immediately you didn't say anything.
You should have called me out on you're really a
problem with that. You should have been like this the
fuck sorrel, that's not very cool, But you didn't listen.
You guys should go home and keep investigating.
Speaker 2: I thought that you were a better person than that.
Speaker 6: I wanted clarification, but right now you're being kind of
a dick to specifically, I.
Speaker 9: Would like to go home. Yes, wait, oh, ever wants
a thing first?
Speaker 8: Well, I Reckon will have a question for you. Uh,
it's like it's pretty random, but I'll shoot in the dark.
Speaker 5: Are there.
Speaker 8: Things like our curse? I'm trying to remember properly, but
I remember when Lili and Scarn went to talk too
soon they lack space stat.
Speaker 5: For some time.
Speaker 1: Oh, yes, we went over this earlier. Would you like
a reminder.
Speaker 3: Two weeks ago?
Speaker 1: Yes?
Speaker 3: Can you?
Speaker 5: But I remember it's for it's for everyone else.
Speaker 1: The arch the thing that we're now assuming is an
arch fae that is preying upon your people by stealing
their unpleasant memories and replacing them with good ones or
making you forget so it can feed off of the
psychic energy. Was that the show stop, No, it's whenever
it seems to have an influence where whenever anybody thinks
too hard about it or the things that it's removing, Uh,
they simply don't as a result, when somebody likes sooon
directly talks about those things, it seems like the effect
of this thing deals with it by simply having you
forget the conversation. So it's not that they forgot or
it's not that they didn't talk about it. They probably
heard everything soon said. It's just that from their perspective,
everything that happened during that period of time didn't happen.
They glazed over. Its still in their heads somewhere. It's
just being manipulated. It's very likely this creature is not
actually taking memories or anything. It's probably just twisting around
how you think. So when son began telling you about
it unrelentingly for a period of several hours, you've perceived
that as time flickering to the future because you simply
have not been allowed to remember the time that you
spent talking about it. And for the sake of the
narrative of the D and D game we're playing. It's
far more mysterious if you actively don't get to experience
those conversations, so you don't.
Speaker 9: I imagine it was to prove a point, but also
if you really think about it in the broad context,
because he knew that what was going to happen, what
a dick.
Speaker 1: From what we've been told about that conversation, they sort
of forced him.
Speaker 12: Well, he was also probably giving if he knew it
was gonna happen anyway, I guess he was just kind
of given a shout of the dark and the hope.
Speaker 5: That it would work.
Speaker 14: I guess it just a point like I could waste
twenty minutes or forty minutes off someone's time and they'd
be like, oh, what happened, and they'd be like yeah,
and then if you can do it again. But he's like,
I'll just tell you it all right now.
Speaker 1: You know what I bet happened. I bet that he
told him everything about it, and then I bet they
left their minds and then I bet they went what
just happened? And he was like okay, Well kept going
Oh no, I must be frustrating for someone He's lived
in that place for about ten years, never being able
to tell anybody what's happening to them.
Speaker 9: Weird that it doesn't mess with him, indeed not.
Speaker 5: Mess with someone like like my persuasion.
Speaker 1: I imagine if you stayed there for long enough, it
would probably eventually affect you. It also stands to reason
that if this thing needs tragedy, or if it needs
something to erase to get to you, it probably doesn't
affect you until the first time they can really sink
its teeth into you. So it's one of two things
must be true. Either you haven't been there long enough
or nothing bad enough has happened to you yet.
Speaker 4: M I have a hypothesis that I must test.
Speaker 1: So one of two things is true for su un
Either he is unaffected by it entirely, or he simply
doesn't experience the concept of tragedy.
Speaker 12: That See, when you say it like that, it makes
them sound like a psychopath.
Speaker 1: It does. It makes them sound very dangerous. A person
would have had to go through some terrible shit or
be a terrible person to be at the point where
they can't comprehend that kind of thing.
Speaker 13: What yeah, maybe yeah, I think we're jumping to conclusions here,
serious doubt.
Speaker 5: I mean Lily, we can investigate.
Speaker 1: It all well, that or he's just that, or he's
got the same sort of nature as the creature, and
it can't you know, feed on things like it's fair.
You shouldn't assume that's fair.
Speaker 9: But once again the arch fairies.
Speaker 1: In any case, Suan's knowledge does seem to be pivotal
in this. I imagine he's probably actively involved, well passively.
He wants to be involved, but hasn't taken action for
some reason. If you can a way to utilize them
in all this, somebody immune to the effects of this
creature is probably an asset. I don't know how, but
you know, you know, I'm.
Speaker 14: Really good at getting away with stuff that anyone should
do that that would be bad.
Speaker 5: It's true.
Speaker 1: In any case, Before anybody starts to wonder where you've
all been, I should probably return you all back. Now
that I've explained Pepper's situation to you, I've relayed how
important it is that Pepper succeeds, not just for your
town but for her family as well. And also, now
that you've been given some knowledge straight from the undead's mouth,
seems to me you're all relatively prepared to tackle what's ahead.
I don't know much about the context of the sisters,
but if Gotham wasn't lying to you, which I have
a feeling he wasn't, it seems that that one sister
truly is dead, and one of the two that you
know is lying to you. M scarn is going to
be okay, Pat, Pat's garn because muted, I.
Speaker 10: Will be fine.
Speaker 1: I didn't know if you were there another Is there
anything else I can do for any of you before
I ship you off back to your home?
Speaker 5: Is Ox coming with us?
Speaker 11: Oh?
Speaker 1: Yeah, I'll send Ox back soon. Ox has other duties
and he has to report in about other things, and
while he's been helping you, he hasn't been able to
do them as efficiently. So I imagine his other boss
is probably giving him a bit of an earful right now.
Speaker 5: Another boss.
Speaker 4: He's got another.
Speaker 1: I'd expect he might even come back a different breed,
depending on how much he gets his earful about it.
Speaker 5: What you're so fuffy?
Speaker 1: Oh boxes other boss likes to mess with his pedigree,
make m sphinx or something.
Speaker 12: Head be funny, raw chicken cat. You'd have to make
sure that there's no glass anywhere that they can sit on.
Speaker 2: Are they going to to get the sweater.
Speaker 5: Or they get duck, especially because winter it's it. Thank
you Sora again forever.
Speaker 10: Then you're very welcome. I'll see.
Speaker 1: I have my own duties to attend to here, which
is why I send people like you to do things.
But I'll see what I can scrape up in terms
of how Now that it seems we've confirmed that Ethicus
is the same person who left here and also went
to the pits, I will continue trying to find out
things like what happened to your mother scarn if I
can what their life here was like, what their family
was like, and maybe I could dig up some other
information about him. The problem is everyone here is so secretive,
even from each other.
Speaker 5: Mm hmm.
Speaker 8: Now that I'm here, I'm remembering how cagey all my
classmates were.
Speaker 1: I guess that's what happens when you have genies and
demons and celestials all working together to try to forward
the pursuit of magic. A lot of people here don't
trust each other.
Speaker 14: And really nice plate hmm.
Speaker 8: Got a respect to one with a complate mail he's
talking about loop.
Speaker 1: You see, Well, maybe if you write a good enough book,
you'll get to Meet Him again book. The Corraponts are
all very interested in literature, huh, to the point that
their realms are effectively big libraries.
Speaker 9: Kind of neat.
Speaker 5: I bet they lack murder mysteries.
Speaker 1: Oh, Vestius in them get along quite well on an
on account of the fact that they both have a
keen interest in things you're not supposed to have.
Speaker 14: M Oh, that's silly. People shouldn't have things they're not
supposed to have. Frankly, I don't like people when they
touch things they don't belong to them. I could never
imagine any part of me being connected to someone like that.
Speaker 3: M what another.
Speaker 14: There's just strange folks, especially young upstart kids, trying to
break into places they don't belong and touch things that
hurt people.
Speaker 15: Mm hmm.
Speaker 9: But no, no, nothing so tense right now.
Speaker 1: There's me just saying things in the middle of a
somber room. Just gets on a fucking wild train of thought.
Just I don't like when people touch things that don't
belong to them. One time I had some guests over
and I had some noodles. I was going to cook
them for them, and then well, it's funny, really, they
they I was going to make it for them, and
then they took it and tried to cook it elsewhere
and didn't succeed, and then lied, and then I only
had the sauce, and that was hilarious. I don't know
if they liked noodles.
Speaker 14: Sometimes when I.
Speaker 5: Quiet, because she touches things, it doesn't Wanter.
Speaker 1: Sorrel snaps their fingers and as they do, the you
guys lurch a little bit again, and the place that
you're in dissolves away and you find yourself in that
same massive expanse of one huge stone plate over you,
one under you, and a teleportation circle under your feet.
You Oh jeez, duh.
Speaker 4: I tried to squeeze that in the second.
Speaker 1: Surprising. Well, I'm you're very good to student.
Speaker 12: What I don't know. I don't know if it's the
intention you man, but I heed's that student zone.
Speaker 10: No, I don't.
Speaker 9: No practicing your magic and they'll see you as family.
Speaker 3: One day, an you want this just gives her the
drawing of him.
Speaker 5: No, look, I just I didn't know that sore until
that recently.
Speaker 14: And we're like, kid, oh, so it's just a little
fast for them.
Speaker 5: I'm on the clock.
Speaker 4: I said it quickly.
Speaker 1: I gotta be professional. I gotta be professional. They're like
they float upside down and they stand on the ceiling
of this expansive room that you guys are in. All right,
contact me if you need anything, or at least send
me a word through Osalia. I guess and uh kid, Lawrence,
you don't blow yourself up with those.
Speaker 14: I'm gonna do my best not to bomba and else.
Speaker 2: Yeah, there's been a lot going on, but yeah, I
have like a rock bomb.
Speaker 9: Yeah, don't do that.
Speaker 1: Yeah, don't blow yourself up with those.
Speaker 3: Well, I'm not playing a blow up with whom you.
Speaker 9: Can blow a ferry up with it.
Speaker 1: Yeah, they pretty cool. You hear the snapping of fingers again.
The sound echoes out to become this reverberating, thunderous clap,
and as it does, the teleportation circle under all of
your feet causes gravity to vanish. You all lift up
into the air. Very briefly, the world peels away from
around you, leaving you in a dark void, and then,
as if the sensation of falling overcomes you, you just
feel yourself descending and then land back in the middle
of the circle that you had left from, except now
the circle is not a properly drawn magic circle. It
is a large burn mark in the ground.
Speaker 14: Okay, now that we're gone, I've been waiting. I just
feel a little like confused because I like, we got
there and you were so imposing and magic, and I
was like, Oh, he's gonna know stuff about stuff, and
then he just kind of ate popcorn while we like
maybe nearly died. And I have mixed feelings about your uncle.
Pretty neat guy.
Speaker 5: Though he's an observer, that's that's how they learn.
Speaker 9: But he's I'm not rephrasing, my brain keep going.
Speaker 14: Mm hmmm, mm hm, m m m hm.
Speaker 5: He's a good guy. I mean, I'm still here, so
he kind of has to be.
Speaker 1: I'm still here.
Speaker 5: M mm hmmm.
Speaker 1: I have a request of the party, the one that
I'm not going to actually ask you directly. To check
the party sheet.
Speaker 14: Mm hmm. Look for my note from God in the
party sheet.
Speaker 1: God note. I'm gonna look at the party sheet. I'm
gonna be good. Lila. Ye, you get to be the
You get to be the only one that notices Lilya
as you guys arrive back here, wind gently swaying through
the trees, the sun beginning to go down. Your bunny
ears perk up as you catch the sound of ignition,
the crackling of flames beginning to light up nearby, and
you turn just in time to look up to see
a cliff that had been shielding this area, a cliff
that's about twenty feet up. You three see that there
are three individuals standing atop a twenty foot cliff. Two
of them are these massive red draconian individuals who are
holding bows and arrows made of flame, and the other
appears to be this Hattisland sorcerer standing between them, eyes
looking down as if having been waiting for you all
to return as a surprise, round is going to go
what And you're the only one who's not going to
be surprised, Lilia, that's not true.
Speaker 9: Surprise you.
Speaker 1: Yes, I'd like everybody to roll initiative, and I'm gonna
put you on this map and I'm gonna get you
some references.
Speaker 5: Oh my god, twenty.
Speaker 6: It's a solid nine flory.
Speaker 9: I want none of this nineteen a nine. And surprise, damn.
Speaker 1: There's my funny button.
Speaker 14: Funny little additiative button that's onto your main tab in
the middle. There.
Speaker 1: It is also roll for Tabasco please.
Speaker 5: Oh yeah, Tabasca, get outy get in here.
Speaker 2: I believe you forget about Tabase.
Speaker 1: Or so the two individuals that you see up there,
give me one moment never.
Speaker 10: To stop taking notes.
Speaker 3: Now.
Speaker 10: I'm sorry.
Speaker 16: I wasn't taking dude, I was.
Speaker 2: I was doing my best, but I lost a lot
of it.
Speaker 1: Where I got three pages today? Damn Yeah, to put
their character sheet into the chat if you're right, I
have it.
Speaker 5: I see armor class hit points. I'm just not seeing
specifically where. And I don't want to roll desk.
Speaker 1: Staves initiative, I mean, none of us want.
Speaker 9: I believe you just rolled dexterity.
Speaker 1: Actually that's a good Where is ishe on there?
Speaker 9: Here?
Speaker 1: Tell you what? You just roll a D twenty, Yeah,
roll a decks check and I'll just make it their initiative?
Speaker 16: That was.
Speaker 2: Oh look at his dice.
Speaker 5: You got a fifteen.
Speaker 1: Look at his dice. You guys say I shared the map, right?
You guys see that there are one individual who has
a hatteslon that has this smoky dark skin. They look
incredibly old. You see, they're channeling this dark magic. These
these much like the image that I just showed, these
rings of red energy are moving around one of their
arms and they're slowly turning it kind of doctor Strange style,
as if adjusting like the face of a clock. They
have these purple robes that very visibly have the emblem
of Vestius on them. Beside them, there are two large
lizard like individuals that, uh, I would say, Pepper, please
roll me, Please roll me. Religion. You're maybe the only
person who would have know about selling this outlandish You guys,
see these lizard like fiends, these tiny red, draconic lizard
like fiends aiming bows down at you from up on
top of this cliff.
Speaker 5: Religion, here we go. Oh that's a five.
Speaker 1: You have no idea weird looking dragon kin noodle nicks
fire bows as you guys turn towards them. The only
ones who will get a turn in this first round
of combat because of the surprise, because they were distinctly
waiting for you guys to come back. The only ones
who will receive a turn are going to be Lilia
and Desmond on a county of features. I'm gonna do.
What do we do?
Speaker 5: Slay hell ya? No, seriously, slay them, do it, absolutely say.
Speaker 3: Them, kill them.
Speaker 10: I've been waiting to fight for a long time.
Speaker 15: I was gonna say, you got some aggression, you won't
get out boy.
Speaker 10: And they're bowmen. They're bowmen.
Speaker 1: Oh supremacy. As you do this, you hear as in fact,
this is all happening kind of in the same very
quick procession. But as this happens, and as you turn
and they notice that two of you have seen them,
just before the arrows from those bows fly, you see
the sorcerer raising up their hand, and you just hear
there's children among you.
Speaker 10: That's a pity.
Speaker 1: This is nothing personal, and they are going we are
going to go down turn order immediately. Initiative has been rolled,
we begin. Pepper, you would be first in turn order
if you weren't surprised.
Speaker 5: Oh my god.
Speaker 1: Heck and Desmond, it is now your turn. I'm going
to take your turn to very quickly make sure that
root Bloom is correctly on Lily's sheep. Note that there
is a cliff there and it is twenty feet tall.
Speaker 14: Yeah, I'm gonna run over there and action dive and
roll and bring out my pistol and I'm probably gonna
shoot him.
Speaker 9: This is what I'm probably gonna do.
Speaker 1: Slashing magic.
Speaker 14: What's my range. Anybody good? Yeah, you're good? Pace quickly,
maybe not.
Speaker 1: Wear the dice? Where'd they go? They're there are d
ten decks two there and now we should know if
we go powers power, hold.
Speaker 9: On, just cam. I'm doing this in slow mo so
you have time.
Speaker 5: Nice.
Speaker 9: Yeah, oh cool stuff.
Speaker 1: I'm sorry, I'm sorry, I'm taking a second.
Speaker 14: Rumbling and tumbling. No, it's good. God, take your time again.
I'm I'm being awesome. You like jumping off the side
of this tree or something? Real? Sick?
Speaker 9: I mean no one's looking or something, because.
Speaker 5: No one's that would be crazy.
Speaker 1: Why is it not? Letting me switch you to two handed?
That's so weird. It's got the two handed thing right.
Oh that's why versatile spelled.
Speaker 16: There.
Speaker 1: It is cool, it's done. It's done in such a
way that matters. All right, So you're gonna run up
who are you shooting at? You shooting directly at him?
Speaker 9: Yeah?
Speaker 14: Probably, I'll tell you what I'm doing exactly once I
get there, because my distances are gonna affect my decisions.
Speaker 1: All right, You're gonna get up to there, You rush up,
You jump up onto a log that is present there,
Go ahead, do what you're gonna do.
Speaker 14: Uh yeah, I guess it's rifling. Oh yeah, it makes sense.
He's just gonna shoot at a child. So hey, you're
under arrest for the endangerment of a child and attacking
an officer and so on and so on.
Speaker 1: And Bank, ye, get them and so forth and die in.
Speaker 9: The parish bonus action.
Speaker 1: And it's not even the right accent.
Speaker 9: This is vaguely Irish Canadian.
Speaker 1: The power of a thorny be cake.
Speaker 14: It's in nova Scotian. It's kind of yeah, I'll just
not process that and continue to arrest. Badman's hunter's mark
on your face. Yeah, okay, and Paris, Uh, Bank.
Speaker 10: Wanted to be that one so bad?
Speaker 9: It's okay.
Speaker 14: That would have just been something else, probably possibly another
net one, which would have been terrible. So what you got?
Speaker 9: Sixteen?
Speaker 1: All right? That hits?
Speaker 14: Sixteen hits? Okay, that's good. Good, we're working with something here.
Um gunshot and there you are, my friend. Nineteen points
of damage.
Speaker 1: Oh you fire towards them and you hit them. The
magic around their arm is disrupted, as say, they reel back.
Speaker 10: Firearms.
Speaker 9: What yeh pain work a trick.
Speaker 14: I'd say twenty five to hit hits out Rangers rock
Bucky dude, seventeen points of damage.
Speaker 1: All right, that hit? Oh my god, you're sucking this
guy up right out the gate. Well we're really back.
Speaker 14: And then you know, I'm gonna take a hint from
my definitely not my friend in the future Nemerick, and
I'm going to flop prone gotta take cover at this
little branch here or whatever it is.
Speaker 1: All right?
Speaker 6: Is that you.
Speaker 1: Alrighty Lilia, it's now your turn. You are not surprised,
so you can do whatever you wish.
Speaker 5: Uh yeah.
Speaker 3: So just to make sure, can I see within range
the areas that these these guys are.
Speaker 1: Uh oh, I didn't turn some stuff on.
Speaker 3: Hold on, I still have dark vision.
Speaker 1: Yeah yeah, so the trees would block your view, so
you can see two of them. Okay, I forgot to
turn on the terrain my bed.
Speaker 3: Okay, So if I said I wanted to use Thunderous Leap,
you'd be right here.
Speaker 1: Oh yeah, let's review thunder as Sleep.
Speaker 3: It says I can teleport myself into an unoccupied space
that I can see within range.
Speaker 1: So you might want to move out a range of
everyone else around you first, because everyone around you would
take damage.
Speaker 3: Okay, So then hold on, let me press a little ichies.
Speaker 1: Here ouse used under asleep. The damage part hits everyone
within ten feet of where you leave.
Speaker 3: Okay, I see, does that a.
Speaker 1: Fact you wanted to use it? By the way, because
that's like a big part of its usefulness.
Speaker 3: Well, I don't want that to hurt anybody around me.
I for some reason thought it was where I landed. Okay,
how far can I dark? I can move like forty something.
Speaker 1: You could probably you could probably if you get a
running start high jump.
Speaker 9: Up that cliff because you have extra jump, because.
Speaker 1: If you would you use your bonus action, you could
probably just jump up to there, adding on to your
normal jump.
Speaker 3: Hold on, I'm trying to look at how far I
can go cause you got moon jump. I'm trying to
find where my movements feet is and I don't remember anything.
Speaker 1: And then if you if you were to bonus action
use moon jump, you can you can currently jump up
fifteen feet. If you add that onto a high jump,
you could get up to there super easy without using
a spell slot.
Speaker 3: Yeah, let's do that. Then I didn't think about that,
all right, So.
Speaker 1: Tick off one use of tick off one use of
your moon jump. You rush forward. You do the body thing.
You get your foot onto the log that is right
in front of Desmond, and you leap. As you do,
you go up the twenty feet, you leap up the
cliff and land beside him. When he just looks towards
you're like, well, drat okay, hi.
Speaker 3: And uh, we're gonna we're gonna use our are normal action?
Are our regular action to do to bonk?
Speaker 1: Yep, you can if you want to, uh use the
root bloom you can as an action make two attacks
with it.
Speaker 3: Yeah I thought I already I thought I already had
it equipped. Now you do.
Speaker 1: I'm just saying you can either use your action to
take the attack action or you can use it special
action to.
Speaker 10: Do two attacks.
Speaker 3: Yeah, yeah that's what.
Speaker 1: Yeah. Yeah, okay, so you make it two attacks with
root Bloom. Yeah, okay, go for it.
Speaker 3: Okay, target night gall.
Speaker 1: I sure hope this named NPC gets a turn because
you might not. That's it, that's it. Hit well, oh boy,
nine you do nine points of damage to them. That's
all correct? Right, real quick, let's make sure that damage
is correct. That's the Yep, that looks like it's all correct.
Did you want to be using it to hand ended
technically to do the D ten instead of.
Speaker 5: The the I'm fine.
Speaker 3: I'm fine doing the two bonkages because I didn't call it.
Speaker 1: So you still get that if used it two handed.
It doesn't reduce your attack numbers or anything. It just
means you get the higher damage.
Speaker 3: Die sure, then cool, Okay, the other die again. So
I think it's the attack dive.
Speaker 14: Okay, we'll do it.
Speaker 1: We'll do it on future ones. Then, I guess. But
then you did eleven. You get up there, you strike.
As you do, it cuts into them twice. They stagger back.
Speaker 14: Uh.
Speaker 1: They look immediately super hurt. This nerd cannot take damage.
He is in pain.
Speaker 3: I think that me now though, that would.
Speaker 1: Win your action bonus action movement. This nerd all right,
all right, everybody who's watching on YouTube was confused. We
just had a thing where we lost the stream. So
it's back music, all right, we're back in.
Speaker 11: Uh.
Speaker 1: It was the Vestian Subjugates turn. He realized that he
was not doing well on this first turn, and he
maybe should have hung back a little bit. He cast
a spell, he turned invisible, and then he lilia, you
can't quite hear where they go, but you do hear
footfalls as he seems to scamper off.
Speaker 9: In a direction.
Speaker 12: How fun, Lily that.
Speaker 1: The two fiends who are on either side of you, Lilia,
I'm gonna go ahead and click on Lilya. Here they
look over to each other and you see them just
give like a.
Speaker 14: Mod els.
Speaker 1: They both reel down, they spread their wings, and each
of them flies about twenty feet up into the air
from where they are, and they're gonna do some attacks.
The first one is going to aim to award.
Speaker 10: Lawrence.
Speaker 4: Oh, but I'm just a h a bit of baby.
Speaker 1: What are you alrighty?
Speaker 6: It aims at fun some confusion because of height about
who the children here may be.
Speaker 19: But I'm a child.
Speaker 1: They are going to fire their burning short bow at
you twice. Oh fuck, okay, a flaming arrow source toward you.
Oh my good god. It almost krit but it didn't.
It rolls a twenty four to hit. Are you doing
anything in response?
Speaker 5: Oh?
Speaker 3: See how it almost crit but it didn't.
Speaker 15: Yeah, that's what I'm That's what I'm saying.
Speaker 3: It might take.
Speaker 1: I might take the hit.
Speaker 6: That's not a crit, just in case, it's what the
fucker does crit on the one.
Speaker 1: Yeah, we'll take you take a total of eight damage.
As the flaming arrow strikes you, another one then soars
toward you, and this one does not quit as well,
but still does hit.
Speaker 5: Okay, let's fucking far away from me?
Speaker 11: Are they.
Speaker 2: Really fun? They might be too far from me to
silvery barbs. They're probably definitely too far from me to
silver They.
Speaker 1: Are fifty feet away from you. No waight, I was gonnay,
they're forty up.
Speaker 11: That's just within the right.
Speaker 1: No sorry, no, sorry, sorry, no, they're forty up. So
we would take the uh what is it? The short
total far farther the two distances. So they're fifty feet away.
Speaker 6: Okay, that okay, this will The range of silver barbs
are sixty. I can still get them silver barbs.
Speaker 1: Yeah, all right, So they're gonna make another attack against you.
They here, it comes, it's coming, boom, there goes. It
is still a hit. It rolled a fifteen.
Speaker 5: Okay, U sick.
Speaker 2: I'm gonna give advantage to scarn he needs.
Speaker 5: Oh yeah, thank you.
Speaker 1: I'm gonna murder these freaking oh yeah, walking good. You're
gonna die quickly. You take twelve damage this time, just
so you know it's worse. And also once you figure
that out roll, Oh you have your things set to
auto roll.
Speaker 2: Oh, ship, I'll change that so sorry, it didn't mean it.
Speaker 1: Luckily you don't catch on fire.
Speaker 6: I thank god.
Speaker 1: But yeah, change your thing so that uh.
Speaker 15: Don't want it.
Speaker 2: That makes sense because all my sh it'll be all
new because it just logged in.
Speaker 1: We're gonna change over to this map because it's a
bit easier to follow for this particular encounter.
Speaker 10: Boom h.
Speaker 5: M hm, oh god, I'm pretty good.
Speaker 2: Okay, it's pretty sure. It's my turn, but it's not
my turn. Fucking's attacking me where.
Speaker 1: You give silvery barbs to Okay, it's on him. Cool.
The other one's gonna go h as it does. This
one is going to do the exact same well, not
the same thing. It's only going to go ten feet
in the air.
Speaker 10: Uh.
Speaker 1: It's going to aim down toward Lilya. Lilya. Two attacks
are coming at you. Oh, I needed to stop doing
that one sec. I need to change a setting. The
first attack is a hit. Do you do anything about it?
Speaker 3: Let me keep.
Speaker 1: Combat tracker hover off centered. Okayo, no good, finally fixed it.
Speaker 17: That one.
Speaker 3: Uh, no, I don't really have a reaction for that.
Speaker 1: Okay, it is going to do with damage to you
then oh boom, you take ten points of damage. It
is going to then fire the short bow at you
a second time. Here it comes. Oh I didn't drop
it on you. I missed it. Drop it fires it
a second time, which also is a hit. Do you
have anything against it? No, okay, it strikes you. Oh,
still fourteen points of damage to you, and I need
you to make this dexterity saving throw.
Speaker 2: Oh how's that saladary?
Speaker 1: You succeed? You do not catch on fire? Oh, Laurence,
it is your turn, but you are surprised. Back to
the top of the turn order. Pepper, it's your turn, properly,
what are you doing?
Speaker 5: I'm then a cuss some spills actually do maybe?
Speaker 1: Well?
Speaker 6: Boy, all right, in the interest of being a wait,
if I haven't had a turn and yet that was
my first turn, right, look I didn't.
Speaker 2: Just now, I am really interested being fair. I shouldn't
have been able to see free barbsing because I shouldn't.
Speaker 5: Have had my react.
Speaker 1: Oh well, we're past it.
Speaker 6: Yeah, I know.
Speaker 2: I'm just trying to be fair about it.
Speaker 1: Tell you what you have no reaction. Now, that's fair.
Speaker 2: That's totally fair.
Speaker 1: Yeah, you used your reaction ahead of time.
Speaker 6: You use my reaction ahead of time.
Speaker 1: Yeah, all right, peper what you do?
Speaker 5: I'm oh boy, okay, let me see what can I
see if I move? I don't know, let's see. Let's see.
Speaker 9: All right, welcome to the log.
Speaker 5: Oh MMM's great.
Speaker 8: I'll dash here and make myself prone as well, and
then I'm going to hold my action.
Speaker 5: To cast to spell magic once.
Speaker 8: Tabasco flies over to where that guy went when he disappeared,
because I can cast spells from Tabasco's range.
Speaker 1: Could you share try to spell magic text with me?
Speaker 5: Yeah, I've used it on invisibility before. I just want
to check a thing, yea ye, logan what I'm thinking for.
Speaker 2: I'm scrolling through all these options. I can't fock find it.
If you're what like to turn off the audible thing
in my settings, it's like.
Speaker 1: So go options, where is it? It's like, right at
the start, I'm pretty sure there's a game combat token
house rules select on turn highlighter. You're looking for the
heading that says requested roles, okay, and you're looking for
only a few of them. Can be changed by you.
But one is prompt owner to role saves. You want
that to be on?
Speaker 5: I suppose.
Speaker 16: It is on.
Speaker 1: Yeah, uh, let me do a thing.
Speaker 2: It's one for NPC and there's one for PC. So
what the PC ones off?
Speaker 1: So I got to turn that on, turn them both
on you, and then just let me test to make
sure it's working. Sure, what, I'm just gonna drop a
save onto you and we'll see if it auto goes. Yeah. There,
so you should pop up for you just now? Yeah cool, cool,
roll that out, just get rid of it.
Speaker 9: Yeah, hecking.
Speaker 1: All right, So a man, you're targeting their invisibility effect. Yes, yes,
I am, okay, So that is your action to do
that through them. I think it's touch stuff that you
do through your familiar, isn't it.
Speaker 5: I think it's just let me check the text the
pact of the it's a pact of the chain.
Speaker 1: Yeah, specific, pulling that up cast your spell is shoes
more than a little bit.
Speaker 5: Because I think it can be range spells as well.
Speaker 1: I cou it's just part of fine familiar normally. No,
it's when you cast a spell of a range of touch,
it can deliver the spell as if it cast it,
but that doesn't matter. They are still within range in
theory of your spell. I will let you know the
spell they cast was higher than third level. So I
need you to roll me a spell casting ability check,
which for you is because.
Speaker 8: It's a curriculum spell. I just check off my curriculum
the curriculum list.
Speaker 5: Not my spell. Okay, cool, Oh, I won't be messaging
anyone today, and roll.
Speaker 1: Me a charisma check not save. Yes, sir, you are
looking to get a uh, you're looking to get a
what is it? Not much more than that? I apologize.
You go to cast it. As you do, you feel
a wave of magic come back at you from somewhere
up there, and you're the spell magic effect is pushed
back and does not find purchase.
Speaker 8: Yeah, dang it, I'm gonna have to start to shooting
these motherfuckers.
Speaker 5: All right, all right, a bonus section. I pick up
a rock.
Speaker 2: Hell, all right?
Speaker 3: Do you pick up on?
Speaker 1: I pick up a rock.
Speaker 5: I pick up three pet Well, hmmm, I don't know
if I'll be able to throw them very far, but.
Speaker 10: I do it.
Speaker 5: I use my bonus action to imbue rocks with magic.
Speaker 1: I don't so you m you them. I still think
you still have to use your action to attack with them.
Speaker 5: Right, Yeah, I'm just getting them ready for the next round.
Speaker 1: Just loading your rocks, got it, Yeah, all right, getting
your rocks on. All right. Heck in that's you, Desmond,
your turn, Lilia, You're on deck.
Speaker 12: M hmm.
Speaker 14: Let's see.
Speaker 9: I want to stand up. I still have my hunter's
mark on him.
Speaker 1: You hunters marked him? Yeah, okay, with.
Speaker 14: My bonus, so I don't know his exact position of
advantage on trying to locate him. Can I look around
all these my action to perception check.
Speaker 9: And say I can track this guy?
Speaker 1: I would say you automatically fail. He is well outside
your ability to see the place where he is is
because of the cliff outside your vision.
Speaker 14: M hmm.
Speaker 1: Okay, that would be your action to perceive.
Speaker 14: I believe, I assume.
Speaker 1: So, yeah, you know that he is generally.
Speaker 14: That way somewhere over there. I'm pursuing. I'm gonna start
climbing this wall. Get a little clamsheet should be two hearts,
was fifteen for there, so I can get most of
the way.
Speaker 1: If you want, you could do a little running jump
as you run up at it to get like get
those first like ten feet. Oh yeah, because you were
did ten feet. You ran ten feet, so you could
do a higher long jump to jumper as I care, my.
Speaker 9: High jump would be nine feet.
Speaker 1: Then we'll say you started ten feet all right.
Speaker 14: That would let me get to the top. If we're
moving diagonal like that.
Speaker 1: Uh yeah, whoa, you're halfway there? Whoa and the other
halfway there?
Speaker 9: All right, that's all my movement and my actions.
Speaker 1: That's all I gotcha, Lilia. It is now your turn scaring.
You're on deck.
Speaker 3: Okay, I've got some Alley's, but dash okay, because now
my true unbridled fury can release itself and I can
be a bloodthirsty bunny.
Speaker 2: Fuck yeah, Kelly, I guess they both shot.
Speaker 3: Me, but one of them is closer. So that's that's
the one that's the target.
Speaker 1: Yeah, the one. Just to give you a reminder, the
one that is uh map north for you is ten
feet above you. The other one is twenty feet above you.
Speaker 10: What so.
Speaker 1: That one what uh huh? Ten feet above you? You're
at twenty feet. It's at thirty feet.
Speaker 17: That one.
Speaker 1: Twenty feet above you, you're at twenty feet, it's at
forty feet.
Speaker 3: Okay, icy, Yeah, I see now, Okay, I'm just gonna.
Speaker 1: Although if you want to do it hack them, you
could use your bonus action, do your bunny jump and
get up to them and do the attack.
Speaker 3: I could, but I had an idea that requires my
bonus action. Okay, but I'm trying to where was my
the when? When when when you mentioned earlier about the
Actually no, like that was my moon jump? Never mind, Okay,
I'm just seeing what I want to do here. M
So I've got forty move speed. It takes twenty to
get over the hem, and then I would need ten
to go up right.
Speaker 1: Uh so you jumped over to.
Speaker 3: Without using my moon Without using my moon jump.
Speaker 1: You can you can just high jump to get up
there if you want.
Speaker 3: Yeah, okay, so I do have high jump. The hell
is that?
Speaker 1: Well? Everyone has high jump. High jump is just generally calculated.
Speaker 8: You.
Speaker 1: If you run ten feet, you can do a higher.
Long jump still counts against your movement, though, is the
only major difference. However, you have enough movement that you
could get there high jump. Here's the thing. If you
high jump up more than ten feet and then come down,
you will take damage.
Speaker 8: Okay, if you have misty step I've jumped and misty
stepped before.
Speaker 1: Yeah, that in that case, they would still use their
bonus action. They might as well moon jump in that case.
Speaker 5: Yeah.
Speaker 1: And do you wanted to use your bonus action for something?
Speaker 16: Right?
Speaker 3: Yeah? I want to use vanishing hair?
Speaker 1: Oh wo do you like turn invisible?
Speaker 3: Yeah? Yeah, you can do before yeah, before jumping.
Speaker 1: As long as you're okay with taking a D six
of damage when you've come down that ten feet, then
you're good. You can do all that.
Speaker 3: Yeah, sure, so we'll we'll we'll use we'll use vanishing
hair and then make our way over there.
Speaker 8: M m.
Speaker 3: And then yeah, just just throw a D six into
the thing.
Speaker 1: I'll roll the D six for your damage, but we'll
do that afterwards whenever you fall. So just make yourself
invisible with vanishing hair and then run up to them.
You jump up, and then you can make it two attacks, okay,
b Actually, honestly, you don't even have to take the damage.
You could just jump five feet up and then they're
within range, and then you wouldn't because falling damage is
a D six probably ten feet you fall, So if
you just go jump up five feet and then do
your attacks, you're.
Speaker 3: Good yeah, yeah, I'll do that.
Speaker 1: Then cool, no damage, so invisible, you go up. You
should have advantage on these, so feel free to click
the advantage button when you do the attacks and go ahead.
Speaker 10: Okay, b.
Speaker 12: Then and I can do double bunk right, yeah, double
bonkage get them.
Speaker 17: All right?
Speaker 3: So then and then it's the damage twice.
Speaker 1: Right, Uh, well you gotta it's two attacks okay too, okay, yeah,
so just roll the damage once.
Speaker 3: Okay, that is a one for a six.
Speaker 1: You did six, all right, Now do your next attack.
Speaker 3: That is sixteen for twenty.
Speaker 1: Four twenty four hits. Roll your damage, y'all.
Speaker 3: That's another fucking one.
Speaker 5: Bloom bloom.
Speaker 1: It takes a while to warm up, right, So that's
that's it's gotta. It's been. It's been holding down.
Speaker 3: No, I really wanted to kill that nerd Anti nerd.
Speaker 1: You do twelve damage as you leap up to strike
into them. You you stab into their body.
Speaker 10: Uh?
Speaker 1: Is there anything? That's your bonus action and your action
and you are now invisible. Ye okay, and that's your turn.
Speaker 3: Yep, that's all right.
Speaker 1: Scarn you're up.
Speaker 10: Tabasco is on, Hello, how are you? I'd like to
kill people now? Faith Bow two people.
Speaker 1: Yep, go ahead, roll your attack against both of them,
and then well you can choose which one you want.
Speaker 10: Ding Dan, Hey, fay Bo, how you doing you want
to do with that?
Speaker 1: By the way, you want to act like activate storm
lords or anything?
Speaker 16: Yeah, I might as well storm lords at this point,
ding Ding, I hit the two buttons.
Speaker 10: It made a new button.
Speaker 16: That's cooling.
Speaker 5: Put that thing on.
Speaker 10: We're Yeah, that's about it. It's fate bow.
Speaker 1: Why do you have advantage? Why do I have avand
oh wait barbs?
Speaker 2: Oh yeah, you've got a vantage so so so so
hold on, hold.
Speaker 1: On, brain, brain, brain, Could you give me the text
for silvery barbs? And also, I'm going to check the
text for fate box just to check a thing.
Speaker 10: Are they going to uh?
Speaker 1: Because I'm pretty sure you have to just roll it there.
I think you have to roll a D twenty for
each and then commit to a D twenty.
Speaker 5: What he did the cheat?
Speaker 10: Let me read that myself.
Speaker 1: So did you clicked them on the put the text
in the chat not the not a linking spell?
Speaker 5: Oh?
Speaker 1: I thought it was like I want to I want
to read at the little bubbles.
Speaker 2: Yeah, the little speech bubble that's.
Speaker 5: What I clicked.
Speaker 9: That's an spell.
Speaker 14: If you open the spell O chat there we go.
Speaker 1: Sorry, okay, so these yeah, these aren't considered attack rolls
until they're fired. So we're gonna go with the first
twenty on each of these, and you still have silvery barbs.
Speaker 12: Uh.
Speaker 1: So instead the results you got were you got a
six against the first one against sixteen, and you got
a fourteen. You got those roles. Those are the roles
you got those. It was the first of each of those.
So the the hire of the two is the twenty
three against yeah, uh ignato seven.
Speaker 10: Yeah, I'm gonna rock that all right, and.
Speaker 1: You still have silvery barbs, just so you know, don't
we gotta untarget him boom, Yeah, it was untargeted him
sixteen yeap? Oh wait seven? Seven was the one that
I got the twenty three on. Oh yeah, so yeah,
that guy murder murder.
Speaker 5: You fire your boat.
Speaker 1: Towards some cracker crackling with lightning. It strikes him. He
takes fourteen points of damage. You see him let out
of his old Did you not like that? Sir? Do
it again?
Speaker 14: Yeah?
Speaker 1: Oh overwhelming advance is only a few always to make
another I do just have another the wrong button. Yeah,
attack him again, this one'll have advantage you fuck you. Hell,
I get him the wrong button, so you would have
you would have had advantage. So silvery barbs will disappear
on that attack. But it's still a crit So go
ahead and like roll your damage. Hey man, him, make
him die fifteen he takes fifteen more points of damage,
gets another just.
Speaker 3: Gab it.
Speaker 1: Yeah, no, it feels bad when you're better.
Speaker 5: Damn damn.
Speaker 1: All right, do you want to do anything else? Any
dragon searches? Yeah, I was about to dragon search. That
was the button I was trying to press. Give yourself
back one focus point for the earlier miss click and
then dragon search and then do I have to press
the plus remnus for the next one? Right? Only in
the next one dragon it's your first time you're using
it today?
Speaker 10: Oh okay? Cool?
Speaker 1: And remember you go over and you scroll up or
you hold control and scroll over it to change the
amount of takes. But well we'll cross that bridge next
time you use it. You have two more attacks. Hey man,
am I still attacking him?
Speaker 10: Or is this both of them?
Speaker 12: Just?
Speaker 1: Faith only works once per turn?
Speaker 10: Yeah, yeah, yeah, yeah, fuck this guy.
Speaker 1: Then after that, it just good attacks A thirteen advance, Yes,
advance roll against. Hey, seventeen be hits wigan, it does eleven,
he takes eleven damage. You fire at it, it hits
it is, it strikes through its neck. You see it
fall and just lets add a samit its body bursts
into flames and vanishes before it even reaches the ground.
Speaker 10: I have father problems, turns to the next one.
Speaker 3: Blints can't just the enemy. You have daddy issues going?
Speaker 10: I agree?
Speaker 18: Oh my god, go ahead, scaring selling. Everybody has daddy issues.
Speaker 9: One of the trip let's walks by and like, hey, hey.
Speaker 1: What's how you doing?
Speaker 3: And then and then she calls you, sir, are you.
Speaker 1: Make that attack my friend? Oh yeah, I should do that.
Should not jokes on.
Speaker 10: Target them?
Speaker 1: And oh thank you for targeting seventeen seem to be working.
Uh it takes her eleven points of damage.
Speaker 19: Hello, fuck you?
Speaker 10: Mm hmmmmmmm.
Speaker 1: I could still attack again, right? Uh no, that was
you know, at this point I've used all right.
Speaker 16: I was just making sure, okay, all right, reads all.
Speaker 10: Of my other ship real quick, if I right, just
to make sure.
Speaker 5: Absolutely.
Speaker 1: Is that your turn for now? Yeah?
Speaker 14: And that's my turn.
Speaker 1: Tabasco's turn.
Speaker 2: Give Tabasco.
Speaker 1: Tabasco, you had sent them forward before, right, all right,
so they'd.
Speaker 5: Be like over here do they I assume how much
movement was.
Speaker 1: That they've currently taken? No movement. It's the start of their.
Speaker 5: I understand now, yeah, I'll have it. Gives him Give
Lilia the help action, all right?
Speaker 1: So you would do as you would go to beside
the enemy. Uh, and then you'd use the help action
to give advantage on an attack against them. Yes, cool, cool,
cool cool coo cool. So next attack made against the
Ignatos is going to have advantage you can designate by
Lilia and that's you.
Speaker 5: Just imagine nipping at the aishi, all right, But.
Speaker 1: It is now the adjucates the subjects turn. You do
hear the the Ignatos that is being currently assailed by
Tabasco does turn, and you hear this.
Speaker 11: Like, this isn't doing nearly as well as you thought
he would.
Speaker 10: What are your orders?
Speaker 1: Keep on fighting?
Speaker 12: And what will you do?
Speaker 1: I'm running? What?
Speaker 8: No?
Speaker 14: Don't do that.
Speaker 1: You hear scampering footsteps as there is just a as
a spell goes off about sixty feet up and they
seem to they're very gone. If they were gone before,
they're extra gone.
Speaker 5: They're super cleric has left the lobby.
Speaker 1: This for a broken piece of rock who looks down
toward where Lawrence is. Who you down at you?
Speaker 12: Oh?
Speaker 2: What's up?
Speaker 11: I will not go back to the Hell's empty handed.
Speaker 1: And they are going to fire. They're going to.
Speaker 6: First of all, they're trying to kill me and take
my fucking bomb rock.
Speaker 1: I see, let's see. Yeah, they're gonna fire at you twice, Lawrence. Fuck.
They're gonna do what disadvantage.
Speaker 3: Though you guys, I have, I've thirteen boys looked of God.
Speaker 1: They get a they miss is, they get a miss
fire the first one Tabasco gets in their way. They
prime the second one. They fire it toward you. They
missed that one too. You see them like in anger.
You see steam begin to rise from their body and
they reel back and all of their wounds burst into
flames and seem to seal themselves. Cramp Laurence a Georgian.
Speaker 5: Well.
Speaker 2: That solidified my plans.
Speaker 6: Uh So I'm gonna where can I fucking hide? Scoopine
this tree, scuotin scooty scootin.
Speaker 2: Fucking get me from here.
Speaker 6: Ama, I'm a cure hounds myself because I'm all fucked up,
and now they're like, we're gonna get you small boys.
Speaker 1: So smallman, good old smallman, smallman Valori.
Speaker 5: That's me.
Speaker 2: Oh my mam ma mom, I'm gonna do it at
level three.
Speaker 3: Bam.
Speaker 2: Hell the fuck yeah?
Speaker 1: You restore twenty hit points to yourself.
Speaker 2: Fuck yeah, I'm amacta full health. Let's go baby, ah
and I'm gonna deflect.
Speaker 6: Okay, I'm the fuck out the goalas live rock.
Speaker 5: Okay, child rearing duty calls coming, Laurie.
Speaker 4: You're trying to kill me. You're trying to kill me
and take my rock you guys.
Speaker 15: Hmm, I've ever saw what how you doing?
Speaker 21: Ah?
Speaker 5: Okay, wait, what's Isn't there an avisha here? Did it
just disappear?
Speaker 16: No?
Speaker 5: No, there wasn't one here. There's only one O the oh?
Speaker 4: Is he still shooting at you?
Speaker 3: Well, not from behind you anymore?
Speaker 5: No, I'm hiding.
Speaker 4: Did you just funk up?
Speaker 17: Did? I mean?
Speaker 11: That's cool.
Speaker 6: I'm glad you're close by because I can use stuff
to protect you.
Speaker 15: But like, also, yeah, I'm good.
Speaker 5: Nothing down here. I think I would be able to
travel a little bit further.
Speaker 1: Come out here.
Speaker 5: I appreciate your concern.
Speaker 8: Now on your own size, and I'll let's see.
Speaker 5: I think I know what I'm going to do. I
want to check my range. Yep, okay, I think I
can hit him with this Aldred's blasts. Hell them coming
for him?
Speaker 3: Hell the buck out?
Speaker 5: All right with the old.
Speaker 9: I don't want to do on the weekend.
Speaker 5: No need to as shy about taking damage.
Speaker 1: What did you get?
Speaker 11: Yeah?
Speaker 1: Oh wait, let me what did you get?
Speaker 5: Number eighteen?
Speaker 1: Okay?
Speaker 9: You ahead?
Speaker 3: Hell yeah yeah, podcast.
Speaker 8: It.
Speaker 5: I was just moving by by folders around.
Speaker 9: Okay, disappears one of the table.
Speaker 14: Remember there.
Speaker 5: Wasn't eighteen? Oh my gosh, sorry, my math is so
stinky about showing the abash.
Speaker 1: You're targeting it. If you just roll damage, you'll get it.
You deal five damage?
Speaker 3: Yeah, a snoover.
Speaker 9: Snother take a snother one.
Speaker 4: Ahead?
Speaker 14: Ten missus ah nuts tended a great warlock one said
snow the one?
Speaker 8: Hell yeah, ancient, I cry out as I I cast
deflect on myself as a bonus action.
Speaker 1: Gotcha, that's you right in the way. Yeah, Desmond, it's
your turn, Desmond. That you didn't actually know what I
was gonna say, doesn't apply never mind, you got a Desmond,
You're gone.
Speaker 10: Shoot him.
Speaker 14: Shoot him, simple man with a simple plan. I'm not perfect, yeah.
Speaker 1: Perfect.
Speaker 9: I missed again. I lost the other guy. I wanted
to arrest that nerd stop shooting at the shild.
Speaker 14: That's me.
Speaker 1: All right, Lily. It's your turn, Lily, your first attack
against him. Love advantage. If you do it, you stop
being invisible as at the start of this turn.
Speaker 17: Ah.
Speaker 12: Now you can see me about to statue in the face.
Speaker 3: Wow, it's a good thing you can see this. You
can watch your death in four.
Speaker 5: K hell yea.
Speaker 1: Make sure you click advantage before the attack.
Speaker 12: Yeah, bandage, boy, m ball, that is a nineteen for
a twenty seven.
Speaker 1: That's a hitaly do that's is it?
Speaker 8: Now?
Speaker 3: Is it gonna be a for a thirteen?
Speaker 1: That's nice? Thirteen damage? Oh boy, y'all, No, you didn't
have advantage on that one, so that's okay, okay, And
that's a twenty one hints eh, y'all? Eight eight damage?
Speaker 12: Then uh for.
Speaker 3: For for bon as.
Speaker 5: For a.
Speaker 3: Good old what are you gonna do for your bonus action?
The answer is.
Speaker 1: The answer won surprise you. Mm hmmm.
Speaker 3: Uh, Well, like I could have done this first. Don't worry.
If we live, we'll do it later. I think that's
gonna be me for now.
Speaker 1: Okay, scarn, it is your turn again.
Speaker 10: Again. How dead are they?
Speaker 1: They healed themselves and now they look pretty hurt again.
They've been struck by several people. They're sort of faltering
in the air there. They look irritated. They keep looking
in the direction that the sorcerer ran in, and just
you just hear them quietly cursing to themselves in infernal.
Speaker 5: M Pepper hear them cursing. What are they talking about? Sorry,
it's it's not my choice.
Speaker 1: It's even if it were, it's not very interesting. It's
very son of a bitch models. Huh.
Speaker 5: They don't say like his name or anything.
Speaker 1: Well, they're talking about they ran away, but no complaining
about him. Yeah great, yeah, right away, Marr Marr.
Speaker 9: I can't believe a band of this left us.
Speaker 1: That's a hit, A twelve.
Speaker 9: Still Tratorio valor belt.
Speaker 4: Well, god damn it.
Speaker 10: We got another nineteen not natural though, that's a hip.
Speaker 5: Going.
Speaker 1: How do you do this?
Speaker 9: Killed him with your daddy his shoes.
Speaker 16: I've been staring at him this whole time, eyes just
on him. I shot my first shot hit him in
the shoulder.
Speaker 1: He's falled. He fell back, turning around but on.
Speaker 16: The neck, turning around in the air to catch himself
around and arrow flies directly through the side of his
face as he looks at me, right before he sees.
Speaker 1: Me bawling, holds in the air for a second false
burst into flames, hits the side of the cliff, rolls
down the side of the cliff as fire and of vanishes,
his fiendish body dissolving into nothingness. Quick question, is anyone
pursuing the mage? If so, what are you doing? I
will let you know if it helps delineate it for
the sake of the fact that we're pretty much wrapping up.
He is very far away as of last ter door.
He sure did. He dimensioned doored and is greater invisibilitied
with that meta knowledge. Who wants to do? What does men?
You do technically know the direction he's in, but as
you like reach out and you like feel in that direction,
you kind of feel him just going into the distance.
Speaker 14: Yeah, I don't even know the direction he's in. I
just know I just have an advantage on finding him.
Ah uh, So for delineations, run up around where the
flash happened.
Speaker 1: I'll be like, f fuck, yeah, not even a flash.
Speaker 16: Yeah, Well, had other guy's gone, certainly not would have
killed him first.
Speaker 10: He didn't sneak upon us.
Speaker 12: He didn't trail blood anyway.
Speaker 3: No, he damn it.
Speaker 1: If you investigate blood, it would go up to about
here and then it stops, and so to footsteps because
he teleported five hundred feet away at that point. Like expeuselots,
what are those? I don't have those anymore. With that,
just because we've been going a while with that, and
the knowledge that this ambush did not appear to be
from the cult, but rather a third party that knew
that you had the colindrite and wanted it. With that
twist in the algorithm, I believe we're going to end
today's game, especially because we took a little bit longer
while with the technical difficulties we had earlier. Hooray ah.
And also and also a total a sidebar, I hecking.
Speaker 19: I just want to love you guys before next Yeah,
so we'll sort that out this week.
Speaker 2: We're gonna be so scared of you guys.
Speaker 1: Oh sure, says the child who hid behind the tree
healing from the la.
Speaker 2: They wanted my bomb Rock.
Speaker 6: Now I'm gonna get a noose spell that I can
cast through my bomb Rock.
Speaker 1: I did not get to take explode bomb Rock.
Speaker 3: God.
Speaker 2: I'm gonna do my best to be Kracken. I've read
stories about her.
Speaker 15: She's pretty high.
Speaker 6: Now, okay, so I shouldn't try to be like a
hot girl I read about in story books.
Speaker 5: I mean you can.
Speaker 12: I'm not gonna tell you what you can and cannot
do with yourself, because that would be wrong.
Speaker 3: If you want to be a girl, you can.
Speaker 1: Yeh oh, never go about it, as long as it's
not a girl with a lisp around here.
Speaker 5: Apparently myself up?
Speaker 4: How fucking dare you?
Speaker 6: Oh yeah, I'm my day.
Speaker 9: Someone drew like a comic of someone just for the
like a bottle of pills. It's clearly estra gym.
Speaker 14: Just like, hey, if you if you get your own boobs,
you can touch them whenever you want.
Speaker 3: I mean that is well, it is boobs, are there
your own?
Speaker 1: I'll it wasn't so much for a stream thing did,
but I might throw it at them another time. I think, oh,
we asked them to do a thing. It's not it's yeah,
I imagine you would all right with that. With that,
quick reminded everybody that if you're currently watching in the twitch,
if you want to get a lot of the Lyra's
Guide and Risk and Reward at a discount for a
limited time, please use the links below our Twitch player.
If you're currently watching on YouTube side, there's a chance
that that deal is still going on, so please head
over to the twitch and use the links below our
player even if we're not streaming, and still see them
below the player there. And also if the deal is up,
still buy them, Still spend your money on them, Still
get them, Still give us money. Read books, read books,
do books. The printed versions will be available once we
get proof copies back, so there will be print on
demand copies coming through drive through OURPG. Those are not
the same as the printed copies that will be fulfilled Kickstarter.
But if you want to get them through there because
you didn't get in the Kickstarter, or if you want
to get them there because you're impatient, those will be available.
I don't know, probably after next week. It's really it's
kind of up in the air as to when that happens.
I have to get them and look at them. I'm rambling,
Go buy the books and give us money for me. Ah,
gotta hurt my hand, all right, they ever know I'm
gonna stop the recording now. Thanks for coming to Gilligan's grave.
We'll see you next week.