Speaker 1: This is an Unspoiled Network podcast. This is spoil Me
Speaker 1: covering Dungeon Crawler Carl Book two, Carl's Doomsday Scenario chapters
Speaker 1: fifteen through seventeen. In these chapters, we have got a
Speaker 1: whole lot of new factors involved in things and what
Speaker 1: is going on with Lucia and this I don't know
Speaker 1: what else to call it, but just like reputation that
Speaker 1: she is creating for herself, this woman sounds both fascinating
Speaker 1: and terrifying. I really really want to get to know
Speaker 1: her and also want us to never meet her ever.
Speaker 1: Very torn. Welcome to spoil Me. Welcome to the show everyone.
Speaker 1: I am Natasha. Thank you very much to Michael for
Speaker 1: commissioning this episode. So we start off with our friends
Speaker 1: walking into the Desperado Club, which is described as like
Speaker 1: an Art Deco sort of construction type architecture. That's the
Speaker 1: word I wanted, and Mordecai explains that over City has
Speaker 1: two clubs, Desperado and Vanquisher, and usually if you are
Speaker 1: given access to one of them, you aren't allowed in
Speaker 1: the other one. I was sort of wondering why this was,
Speaker 1: and it's not really explained except for the fact that
Speaker 1: they are very different energies, so I'm assuming that like,
Speaker 1: once you have picked the vibe that you want, they
Speaker 1: basically determine, like, oh, you're not one of our people.
Speaker 1: So he describes it as Desperado being easier to get into,
Speaker 1: while Vanquisher is more like a country club where old
Speaker 1: clerics sit on leather chairs and smoke pipes and occasionally
Speaker 1: tell racist jokes. This place is like your Las Vegas
Speaker 1: strip mixed in with Marty Grass and the discos of
Speaker 1: the nineteen seventies, which frankly sounds much more my speed.
Speaker 1: And Mordecai, when Doughnut says this sounds much better, says, oh,
Speaker 1: believe me, it is, which feels like it carries some
Speaker 1: weight of experience. And I would love to I just
Speaker 1: wish what do you think it would be like, you, guys,
Speaker 1: if we were to do a sort of retrospective with
Speaker 1: Mordecai at some point where we got to hear about
Speaker 1: the things that he has been through in his life,
Speaker 1: because ye boy has lived, he has been through it,
Speaker 1: you know what I'm saying, And I just want to
Speaker 1: know everything that he has been through. I'm just really like,
Speaker 1: I have to imagine he has got some crazy stories
Speaker 1: and has seen stuff that would make a fantastic memoir.
Speaker 1: So just here to say that. I'm here to say
Speaker 1: somebody should exploit that, somebody should get in there. I'm sorry,
Speaker 1: there's a whole chat going on about meal planning. Guys, guys,
Speaker 1: I need you to get on topic here. Okay, they're
Speaker 1: distracting me because I am very much in the midst
Speaker 1: of trying to find a good meal planning app and
Speaker 1: this is of great interest to me right now. This
Speaker 1: is genuinely I'm genuinely like, oh, what do they have?
Speaker 1: They a meal digest email? Oh, it's that. So anyway,
Speaker 1: if you all wouldn't mind putting that over in the
Speaker 1: discord so that I can go over there and engage
Speaker 1: in the conversation when I am done recording, I would
Speaker 1: appreciate it. Rob says, save that shit for the Dungeon
Speaker 1: Anarchists' cookbook. Oh man, yeah, that would be a good time. Man.
Speaker 1: He would have some crazy shit. So I really love that.
Speaker 1: The priority for Donut here is trying a cocktail for
Speaker 1: the first time, and she says that she wants to
Speaker 1: try one of Miss Beatrice's favorite drinks, which it makes
Speaker 1: sense that you would try the drinks of the only
Speaker 1: other person that you know that had alcohol, like very
Speaker 1: much like it's she said, contact with other people as
Speaker 1: we see, like Bee's parents and stuff. But yeah, B
Speaker 1: was her person. And I just really wonder sometimes, guys,
Speaker 1: if B is going to turn out to be alive
Speaker 1: after all. I'm very very curious because I can't decide
Speaker 1: what this writer wants in that respect. You know, is
Speaker 1: it more effective for us to just know about be
Speaker 1: in these like little flashbacks. Do we want there to
Speaker 1: be anything more with her? I feel like later on
Speaker 1: in this particular couple of episodes, there's a point where
Speaker 1: they get their fan boxes and there's a photo of
Speaker 1: B and Carl realizes that, like, this isn't hurting him
Speaker 1: the way that he was expecting it to or the
Speaker 1: way that clearly the audience was expecting it to. And
Speaker 1: I can't help but wonder if like that's it, if
Speaker 1: we were just meant to have this one moment and
Speaker 1: there's no need for me to be still alive because
Speaker 1: we've done this now he has finished the exercise, so
Speaker 1: to speak, by getting over her and seeing past that pain,
Speaker 1: and maybe we don't need to run into her. But
Speaker 1: not everything. This is something that I have been struggling
Speaker 1: a little bit with lately myself. So I'm not at
Speaker 1: all trying to like throw Miles under the bus here,
Speaker 1: but Miles and I. Miles is the co host on
Speaker 1: My Patron's Only show covering true Blood. I'm the spoiled one,
Speaker 1: and he has never seen true Blood before. But we
Speaker 1: did cover the Sookie Stackhouse books first, which true Blood
Speaker 1: is based on. And Miles and I are both trying
Speaker 1: to write books, and we are collaborating a lot on
Speaker 1: our ideas and running things by one another. And something
Speaker 1: that has been very much on both of our minds
Speaker 1: is every time we come up with an idea, we
Speaker 1: have to ask ourselves, like, how does this really serve
Speaker 1: the story? Because sometimes you can get very caught up
Speaker 1: in things that are just fun and they don't really
Speaker 1: turn out to be necessary or they kind of derail
Speaker 1: things a little bit. And yet there's also times where
Speaker 1: I can't help but feel like both he and I
Speaker 1: can get a little bit too focused on like the
Speaker 1: themes of a thing, you know, and we're both kind
Speaker 1: of wrapped up in like, Okay, what is the greater
Speaker 1: meaning here? When I believe that occasionally it's not greater meaning,
Speaker 1: it's just that this was too good an idea to
Speaker 1: pass up. So there are this is a question in
Speaker 1: this book, is like how much are we going to
Speaker 1: adhere to theming and Carl needing to learn certain lessons
Speaker 1: or level up in certain ways like not in the game,
Speaker 1: but obviously sort of internal personality level ups. And how
Speaker 1: much are we just gonna do some things because they'd
Speaker 1: be very, very interesting, And how interesting really would it
Speaker 1: be to meet Bee. I'm not sure if I actually
Speaker 1: brought it up last episode, but there is a point
Speaker 1: where he's describing how Bee would sit and play Candy
Speaker 1: Crush with the sound at full volume. We've heard a
Speaker 1: lot about b and the various terrible things that she
Speaker 1: has both said and done, and a lot of things
Speaker 1: about her tastes and habits that are really unappealing. Do
Speaker 1: not paint her in a great light. You could kind
Speaker 1: of wonder what it was Carl saw in her to
Speaker 1: begin with. But when I tell you, nothing made me
Speaker 1: so glad that he dumped her as her playing Candy
Speaker 1: Crush with the volume turned all the way up. I
Speaker 1: wish I was joking, but I had more of a
Speaker 1: visceral reaction to hearing that she did that than I
Speaker 1: did to hearing her she was sitting on her ex
Speaker 1: boyfriend's lap on a vacation that she didn't tell Carl
Speaker 1: this guy was going to be on. I feel like
Speaker 1: there are certain things even a fucking three year old
Speaker 1: should know better than to do. And a three year
Speaker 1: old maybe isn't gonna understand why sitting on your ex
Speaker 1: boyfriend's lap on this cruise ship is such a shitty idea.
Speaker 1: But a three year old would know this is loud,
Speaker 1: and mom tells me to turn the volume down or
Speaker 1: use my headphones with it, or I get in trouble.
Speaker 1: And if B can't even grasp the kind of thing
Speaker 1: that I would have grasped at three years old, I
Speaker 1: simply cannot be asked. That's a wrap for me, you guys.
Speaker 1: I know it's irrational. I do not pretend, nor have
Speaker 1: I ever pretended to be rational. I want that on
Speaker 1: the record, you guys know this about me. My God,
Speaker 1: the way I cringed and curled up, especially because even
Speaker 1: when I am playing that game, I get irritated at
Speaker 1: the sounds. I always on games like this, turn the
Speaker 1: volume all the way down because I find it irritating,
Speaker 1: and that is like I am the one engaged knowing
Speaker 1: what the sound effects even pertain to. I can't imagine.
Speaker 1: I have heard tell stories around the campfire about people
Speaker 1: on trains and buses, public transit playing games with the
Speaker 1: volume all the way out, and I have heard a
Speaker 1: couple of different stories that I really liked, like most
Speaker 1: people just seethe, and I admit I am most people.
Speaker 1: I have never actually said anything to anybody playing something
Speaker 1: out loud, I don't think, even though I have found
Speaker 1: it horrifically irritating and wanted to actually commit homicide. But
Speaker 1: there was one woman who told a story about asking
Speaker 1: a guy if he had headphones, which I just want
Speaker 1: to applaud her even asking the question, and somebody when
Speaker 1: she said I asked him if he had headphones, and
Speaker 1: somebody replied, so what did he say? She says, you're
Speaker 1: not gonna believe what he said. He said, yeah, sure,
Speaker 1: and pulled his headphones out and handed them to me,
Speaker 1: like I was asking him, do you have headphones for
Speaker 1: myself to borrow a stranger to borrow them off of him,
Speaker 1: Like he just wasn't getting the fucking hint, and the
Speaker 1: other one was a woman who was speaking. It was
Speaker 1: like a little kid with an iPad, and she said
Speaker 1: something like to the little kid, like, sweetie, can you
Speaker 1: lower the volume a little bit? And the mom took
Speaker 1: the iPad away from the kid because she was so embarrassed,
Speaker 1: and then the kid began crying and like cried the
Speaker 1: rest of the trip, which was much worse, and the
Speaker 1: lady was like, that was not the goal I was
Speaker 1: aiming for. I just wanted the volume lowered. I didn't
Speaker 1: want the kid to have it taken or for them
Speaker 1: to start crying. So the lesson I have learned from
Speaker 1: hearing these couple of moments of confrontation is that it
Speaker 1: doesn't work usually and there's no point, which is probably
Speaker 1: not the takeaway I should have, but there it is.
Speaker 1: Rob says love can be complicated, feelings can be complicated,
Speaker 1: but blasting sweet at max volume really isn't. That's kind
Speaker 1: of it for me. It's like, there are some things
Speaker 1: that are so basic, you know, like I'm not trying
Speaker 1: to say that her going on a vacation with her
Speaker 1: ex and not telling Carl that there's really any excuse
Speaker 1: or anything she could say that would make that okay,
Speaker 1: But I could see getting through that with somebody. I
Speaker 1: could see it. I just don't see how you get
Speaker 1: through with somebody who would be willing to do that.
Speaker 1: The level of complete disregard for the people around you
Speaker 1: is emblematic of the type of person B is. It's
Speaker 1: perfect as an analogy for her. From everything we have heard,
Speaker 1: she just doesn't seem like somebody who takes others into consideration,
Speaker 1: and it's always about what she feels like, what she
Speaker 1: wants in the moment, and everybody better just roll with that.
Speaker 1: So anyway, I'm so sorry, guys, I just completely you
Speaker 1: know how I am so Carl says cats don't drink cocktails,
Speaker 1: and she says cats don't shoot lasers from their eyes either,
Speaker 1: But here we are, Carl, mama needs a night off.
Speaker 1: I don't know why, but mamma needs a night off.
Speaker 1: Really got me cackling a little bit. And also, cats
Speaker 1: don't shoot lasers from their eyes either. It felt like
Speaker 1: the author preemptively shutting everybody up who was about to
Speaker 1: make a comment about her having a cocktail. Like I
Speaker 1: don't know that that's what it was really that he
Speaker 1: was doing, but I could see just wanting to head
Speaker 1: folks off who were gonna have a fucking comment. I
Speaker 1: really could see that. So anyway, they go inside, and
Speaker 1: the whole vibe in here once they actually get in, it's,
Speaker 1: like we find out later a lot of the activity
Speaker 1: is actually NPCs and like bots basically because there's a
Speaker 1: difference between those types, and bots evidently are really like
Speaker 1: not autonomous in any sense. They don't do anything that
Speaker 1: is story related. They're just there to sort of fill
Speaker 1: space and make a place feel lived in, and like
Speaker 1: we've got other character characters with rich inner lives and
Speaker 1: potential stories happening on the sides, you know. And so
Speaker 1: when they go in and it feels super super busy,
Speaker 1: Carl is just like, how do they think this is dead?
Speaker 1: But that's why. It's because most of this is an
Speaker 1: actual real activity. They have a whole like thing about
Speaker 1: whether or not they can bring Mango in, and eventually
Speaker 1: they put Mango in that poke ball thing. And when
Speaker 1: they go inside and they are greeted by what is
Speaker 1: her name, I'm trying to find her, she says, Clara Belle.
Speaker 1: Here she is, she says, do not let him out.
Speaker 1: I'm glad you have a carrier. The pet room is
Speaker 1: currently out of order. We don't want another incident like
Speaker 1: last night. And later on Carl asks what happened and
Speaker 1: we get quite a story, which I will get to
Speaker 1: in a moment. So Mordecai explains about how like everybody
Speaker 1: who goes into one of these members only areas winds
Speaker 1: up in the same place, no matter where they are
Speaker 1: on the floors they are, they all wind up going
Speaker 1: to the same place. But when you leave, you leave
Speaker 1: where you came in, and you aren't able to use
Speaker 1: this to like travel places. And let's see, Oh right,
Speaker 1: Doughnut orders a dirty Shirley, which is a Shirley Temple
Speaker 1: with vodka in it. I didn't even know that this
Speaker 1: was a thing, and I'm wondering if there's any additional ingredients,
Speaker 1: because I'll be honest, guys, I loved me as Shirley
Speaker 1: temple back in the day, and I have never had
Speaker 1: a dirty Shirley. So let's see what else you've got
Speaker 1: in here. Vodka, grenadine, lemon lime, soda like sprite or
Speaker 1: seven up or ginger ale Marichino cherry for garnish. I
Speaker 1: think I would probably do sprite because ginger Ale just
Speaker 1: doesn't feel like it would be sweet and sour enough,
Speaker 1: and that's so so simple. I really want to try this.
Speaker 1: I bet it would make me throw up. Though some
Speaker 1: alcoholic drinks that are too sweet they can really fuck
Speaker 1: me up. Anyway, Carl gets a bottle of bourbon for
Speaker 1: fifty gold and later on and he asks if they
Speaker 1: have cigarettes because he smells something that's sort of like
Speaker 1: tobacco and I love that. When she says no, but
Speaker 1: we have this other thing, he turns it down because
Speaker 1: he says to himself, the last thing I need is
Speaker 1: a new addiction, which is a very very good way
Speaker 1: of looking at it. Carl, I am proud of you,
Speaker 1: Glad you made this choice. He does get given some
Speaker 1: blit sticks later that are put in his inventory, but
Speaker 1: he does not smoke or snort. I think there's a
Speaker 1: couple different options of what you can do with these things.
Speaker 1: So he looks up at the signs. One red casino,
Speaker 1: one read the Hunting Grounds, and the third was guild
Speaker 1: o Rama. Of the lit signs, they were Bitches, Penis Parade, Jobs,
Speaker 1: the Silk Road, and restrooms. Bitches is the female strip
Speaker 1: club in brothel Penis Parade is the same thing, but
Speaker 1: for those who prefer dudes. Don't go in either of
Speaker 1: those places, especially not on this floor. You'll get shanked. Plus,
Speaker 1: viewers tend to ridicule the crawlers who go in there.
Speaker 1: Jobs is a place to get quests. They tend to
Speaker 1: be NPC assassinations and theme theft themed gigs. Silk Road
Speaker 1: is a marketplace. We'll go in there in a bit.
Speaker 1: Gildo Rama holds several rogue themed guild rooms, including an
Speaker 1: explosives guild. There are guilds available on the third floor,
Speaker 1: but the more specialized ones don't become available until later,
Speaker 1: so that section isn't open yet. And he says, are
Speaker 1: those stairs really to the hunting grounds? Yes, but the
Speaker 1: club will be harder to find on the fourth and
Speaker 1: fifth floors. When you go in, you'll find yourself back
Speaker 1: here in this room, just like my guildhall. Those stairs
Speaker 1: to the hunting grounds open up once you hit the
Speaker 1: sixth floor. You can only come back up to this
Speaker 1: floor once you get to the sixth floor. That hunting
Speaker 1: Grounds level is much bigger than this one. Something else
Speaker 1: interesting happens once the crawlers hit that floor. I'll explain
Speaker 1: that later. I thought it was interesting that they can
Speaker 1: come back to this floor at some point. I'm wondering
Speaker 1: what reason there would be to do that, just you know,
Speaker 1: curious about it. And he notices that there are some
Speaker 1: humans that are talking with elites, and he feels this
Speaker 1: very strong urge to get up and go and warn them.
Speaker 1: But of course you can't save them all, as Mordecai
Speaker 1: has pointed out. And I love that. Like when their
Speaker 1: drinks arrive, Donut doesn't seem to like hers, but she
Speaker 1: keeps drinking it, which is extremely extremely relatable to me.
Speaker 1: I just keep relating to Donut, you guys, I really do.
Speaker 1: And I don't know what all to think of that,
Speaker 1: but uh, you know, it is what it is. I'm
Speaker 1: just going to cop to it. So this is when
Speaker 1: Quint comes over to their table. He is the pharmacist
Speaker 1: aka drug dealer, and he is half gin, half garbage
Speaker 1: scowl and this is an apossum. I adore the concept
Speaker 1: of a drug dealer who is an apossum. It just
Speaker 1: it just suits, It just just works. I can't explain
Speaker 1: it any better than that. You know, you could do
Speaker 1: something like a rat, you could do something like but
Speaker 1: it's it just feels so on the nose and an apossum.
Speaker 1: It feels less obvious but still immediately understandable, you know
Speaker 1: what I'm saying. Quint greets Mordecai, and it's like I
Speaker 1: thought you were free, like a few seasons back, and
Speaker 1: was just bummed that you didn't say goodbye to me.
Speaker 1: And Mordecai does not explain why it is he's still here,
Speaker 1: and he just keeps sort of avoiding this topic in
Speaker 1: a way that's drawing my attention quite a lot. I've
Speaker 1: got myself all like involved mentally wanting to know what
Speaker 1: is it though? Why are you still here? So many
Speaker 1: people seemed to believe that you were going to be out.
Speaker 1: Something had to have happened. I don't know. And there's
Speaker 1: a like throw away in line of his where he says, like, Eh,
Speaker 1: a manager, not bad. I'm kind of jealous. It'd be
Speaker 1: nice to be immortal. And thankfully Carl brings this up
Speaker 1: later and it's sort of like, I don't get it.
Speaker 1: What's the problem. Everything about getting out of here is
Speaker 1: still going to happen the same way, according to what
Speaker 1: Mordecai tells him, and he's immortal and protected in a
Speaker 1: way that he hadn't been so why does he seem
Speaker 1: to be upset at having been made a manager and
Speaker 1: he does not want to talk about it. I am
Speaker 1: extremely curious, guys. It's killing me, Like there's a there's
Speaker 1: a lot of ways that this could go, y'all know that,
Speaker 1: Like one of my biggest questions about them choosing to
Speaker 1: lie to Mordecai. One of my biggest questions was what
Speaker 1: could this potentially fuck up for him? Because I didn't
Speaker 1: like them lying just on GP. You know, this dude's
Speaker 1: supposed to be your ally. She knows that he is
Speaker 1: not going to like a thing, which I feel like
Speaker 1: should be reason enough to not do this to him.
Speaker 1: But I also didn't have a good sense of what
Speaker 1: exactly they'd be fucking up if they did the thing
Speaker 1: that she was advising them to do. And obviously there
Speaker 1: is something there is like a kind of consequence to
Speaker 1: this choice that they have made that he doesn't even
Speaker 1: want to get into, and I can't imagine what it is.
Speaker 1: I'm like the way that he describes everything. I've been
Speaker 1: trying to find somewhere to poke holes where I can
Speaker 1: be like, okay, well you know the wording of this.
Speaker 1: I could if I pay attention to what he's not saying.
Speaker 1: He's sort of leaving out details about this, and maybe
Speaker 1: that's something, you know, Like it doesn't it's not really
Speaker 1: pointing to. There's nothing that I can sense out of
Speaker 1: the gate as being sus regarding the freezing of anything
Speaker 1: or stuff that he's not saying. And the reason that,
Speaker 1: the only reasoning that I can come up with here
Speaker 1: for him to be so withdrawn about what it is
Speaker 1: that could happen is that there is something that the
Speaker 1: game makers that he's like trying to hide from them,
Speaker 1: either regarding his thoughts on this the consequences of it
Speaker 1: being like, I don't know. I've just torn my head
Speaker 1: apart a little bit, guys, trying to figure this out,
Speaker 1: and I have not been able to come up with
Speaker 1: any viable theory. So let's see. Let's see. Okay, this
Speaker 1: is the part where Quinn he I'm sorry, guys, if
Speaker 1: you can hear that, I don't know what's going on
Speaker 1: out there. But there is first of all, a hair
Speaker 1: of the dog potion that they can give to Donut,
Speaker 1: who is getting quite drunk, to sober her up. And
Speaker 1: then Mordecai wants to get a kit that is for
Speaker 1: starting becoming a what do you call it? Not? Well,
Speaker 1: is it a pharmacist straight up? Or I'm trying to
Speaker 1: find the the bit here where he says it a
Speaker 1: starter kit, a suitcase still with everything you need to
Speaker 1: start your own pharmaceutical empire. You'll be the Dungeon's next kingpin. Mate,
Speaker 1: just don't be selling in my territory. He shot at
Speaker 1: me with a pair of finger guns. Quentin is delightful.
Speaker 1: He's just a good time. I just like him. That's
Speaker 1: all I'll say about that. So I'm curious about this because, like,
Speaker 1: obviously the knowledge that Mordecai has regarding all of the
Speaker 1: alchemy stuff is invaluable. What the way that he is
Speaker 1: able to save their asses over and over again? I
Speaker 1: can't overstate how important this skill obviously is. But I
Speaker 1: also I'm wondering because, like Carl, he's giving him the recipes,
Speaker 1: and Carl's mixing stuff up so that he gets the
Speaker 1: XP and he gets the recipes after Mordecai instructs him.
Speaker 1: And I wish that there were a way for them
Speaker 1: to like have an intensive you know, where he goes
Speaker 1: into a spot where he can be in a sort
Speaker 1: of safe room. Do all this stuff and just like
Speaker 1: level up, level up, level up on his alchemy and
Speaker 1: learn a bunch of potions at the same time and
Speaker 1: come out with a bunch of more skills and also
Speaker 1: more supplies. But I'm wondering if it's possible even to
Speaker 1: make potions in the safe rooms, because he had tried,
Speaker 1: like both he and Donut had tried using spells repeatedly
Speaker 1: within the safe rooms in order to level up, and
Speaker 1: it had not worked. So I'm kind of at this
Speaker 1: point assuming like certain things that sound like they'd be
Speaker 1: really great hacks are just not going to function that
Speaker 1: way because the rules would make sure that they couldn't.
Speaker 1: So let's see. Here is the part where Quinn describes lucymr.
Speaker 1: I can't remember what her race was called. She was human,
Speaker 1: a real looker, but with one goat leg. She had
Speaker 1: two pet dogs. She put them in the playroom and
Speaker 1: they went bonkers. The monsters killed two attendants plus another pet,
Speaker 1: and then they broke out onto the dance floor, snapping
Speaker 1: and biting and snarling. The bouncers moved in, but their
Speaker 1: owner cast a spell that froze the whole room. I've
Speaker 1: never seen anything like it. A crawler from the third floor,
Speaker 1: casting magic that powerful anyway, While the room was frozen,
Speaker 1: she stole a couple bottles of tequila from behind the
Speaker 1: counter while her dogs made a chube toy of a
Speaker 1: few dancers. Then she took out a mace from her
Speaker 1: inventory and splattered the brains of an elite knoll who'd
Speaker 1: been talking to her. Luckily, she didn't kill any of
Speaker 1: the real bouncers. You should have seen this place afterwards.
Speaker 1: The playroom ain going to be open for our week.
Speaker 1: She got away, but she ain't coming back. Her membership
Speaker 1: has been revoked. Those dogs sound just awful, doughnut, said
Speaker 1: Bishop Sarah Wiler's almost as bad as Cogger spaniels. They
Speaker 1: think they're so smart. God damn it, donut don't be
Speaker 1: saying that stuff. I said, I Lucia girl, I just
Speaker 1: want to talk. I'm just you know what I'm saying, like,
Speaker 1: I just want to know what is up? Is she
Speaker 1: a maniac? Is she has she just reached a point
Speaker 1: where she doesn't give a fuck, because I could see
Speaker 1: how that could happen. Is she you, guys, I don't
Speaker 1: even know. I don't even know. I'm just fascinated by
Speaker 1: her being so disruptive and destructive in a way that
Speaker 1: feels like I could see it if you were not
Speaker 1: good at the game, this sort of behavior probably would
Speaker 1: just lose you followers. But obviously your girl is compelling
Speaker 1: because she is super powerful. So even if she isn't
Speaker 1: like following the rules. And I say this with a
Speaker 1: great deal of salt added because you know what I'm saying,
Speaker 1: but like, even if she is doing things that are
Speaker 1: are disruptive and that in most cases an audience probably
Speaker 1: wouldn't like if you're that powerful that nobody can fuck it,
Speaker 1: Like she freezes the entire room. I mean, that's got
Speaker 1: to be really good television. I can see how she
Speaker 1: manages to get away with things. I can't even really
Speaker 1: be mad about it. Anyway, I'm riveted by her and
Speaker 1: also terrified. I feel like the fact that her dogs
Speaker 1: kill somebody else's pet, and also like maul a bunch
Speaker 1: of dancers. It feels to me like she has definitely
Speaker 1: adopted a fuck them mentality regarding everybody who isn't her,
Speaker 1: And I absolutely believe there's a massive advantage in that.
Speaker 1: I don't like it. I wouldn't be able to operate
Speaker 1: that way myself. But it has to be one of
Speaker 1: the most efficient ways to play, I would imagine, and
Speaker 1: when she is as powerful as she is, I guess
Speaker 1: it's not really necessary to worry about like making allies
Speaker 1: and playing as a team, because who all is going
Speaker 1: to be playing? Like, you know what I'm saying. So
Speaker 1: I don't know, guys, I'm just I have a lot
Speaker 1: of thoughts about her and a lot of questions, and
Speaker 1: I would love to know more about her background as
Speaker 1: a person before she came into the game. I would
Speaker 1: love to know who was her mentor who taught her,
Speaker 1: because obviously that has a big influence on things. And
Speaker 1: I feel like there has to have been something that
Speaker 1: either before the game or during that caused her to
Speaker 1: just be like and now it's me. Now it's me,
Speaker 1: and I'm all I care about. It's just really hard
Speaker 1: for me to be mad at this kind of attitude,
Speaker 1: because in this instance, with this game, it makes more
Speaker 1: sense to me to adopt this attitude than it does
Speaker 1: out in the regular world. And yet, as much as
Speaker 1: there is a part of me that sees the sense
Speaker 1: in it, I just keep coming back to the question
Speaker 1: that ultimately is where we came down when we were
Speaker 1: talking about Carl leaving behind the old people, which is
Speaker 1: what can you live with? What can you feel okay
Speaker 1: with carrying for the rest of your life after a
Speaker 1: situation has otherwise resolved. Are you going to be able
Speaker 1: to sleep at night having done certain things or not
Speaker 1: done other things? And for me that would not I
Speaker 1: couldn't sleep at night having mauled a bunch of NPCs.
Speaker 1: I can't be the bad guy, even in games where
Speaker 1: I know it's not real, it's just I can't do it.
Speaker 1: I don't like it, it's not fun, it stresses me out,
Speaker 1: and she clearly has no problem. So I don't feel
Speaker 1: like I want our guys to encounter her because there
Speaker 1: is no reason in any universe that I could see
Speaker 1: her like looking at them and thinking we need to
Speaker 1: work together as allies. I don't think she would that
Speaker 1: if we were in regular circumstances in this game, all
Speaker 1: things being equal, that she would ever reach that conclusion.
Speaker 1: The only exception being how bonkers donuts charisma is that's
Speaker 1: the one mitigating factor that potentially if she could win
Speaker 1: Lucia over or Lucia's dogs, which I don't really see
Speaker 1: how that could work because Honestly, it's not like Donut
Speaker 1: wants to be buds with her dogs, but maybe she
Speaker 1: could still win them over anyway. I just this whole story.
Speaker 1: It kind of it freaked me out a little bit
Speaker 1: because this sort of behavior is the type of thing
Speaker 1: that we would hear about regarding elites, people who are
Speaker 1: the baddies in game would act like this, And to
Speaker 1: hear about a player behaving this way, it's just got
Speaker 1: a whole different energy to it. So Donut goes out
Speaker 1: on the dance floor and plays, which I'm sure people
Speaker 1: were really really enjoying watching. And this is when Mordecai
Speaker 1: and Carl have the discussion about being a manager and
Speaker 1: what all it entails. System wide protection. You can still
Speaker 1: get wounded and feel pain, you can still die, but
Speaker 1: when you do die under system protection, you don't really perish.
Speaker 1: You just get kicked from the game. Your body is
Speaker 1: transferred out of the dungeon. Before, as just a guild master,
Speaker 1: I wouldn't be offered any sort of security, nor am
Speaker 1: I protected right now for the remainder of this level.
Speaker 1: But starting on the fourth floor, managers such as myself
Speaker 1: are given a protection package. I can still be killed,
Speaker 1: but I won't really be dead. I'll just be kicked
Speaker 1: from the game. And he explains that like managers used
Speaker 1: to fight alongside wards and when they died, they be
Speaker 1: available again on the next floor. But now I'll be
Speaker 1: done for the season, and as long as don't it
Speaker 1: makes it to the fourth floor, my obligation will also
Speaker 1: be done. I'll be free to go. They don't protect
Speaker 1: the other NPCs, like the guild masters or the merchants,
Speaker 1: so you can step in front of a murder dozer
Speaker 1: on the next floor and be done with all this. Yep,
Speaker 1: don't worry, though they incentivize us not to do that.
Speaker 1: The longer Doughnut survives, the more money I earn. And
Speaker 1: again Carl is just like, I don't get it. Why
Speaker 1: is he upset? Then? The only thing I can think
Speaker 1: of is that he has been in this game so
Speaker 1: long that dying and being kicked from the game entirely
Speaker 1: is freaking him out, you know, like this is It's
Speaker 1: this thing that happens in prison as well. Some folks
Speaker 1: they stay inside so long that they don't know how
Speaker 1: to function when they are out in the world again,
Speaker 1: with nobody watching their every move and telling them how
Speaker 1: to spend every minute of their day and they feel
Speaker 1: totally lost. And I can't help but wonder if that's
Speaker 1: part of it, if it's just like this sheer anxiety
Speaker 1: about they You guys have given me an out that
Speaker 1: I know I'm getting as long as we make it
Speaker 1: to the end of this floor. And even though it's
Speaker 1: allegedly what I wanted this whole time, now that I'm
Speaker 1: faced with it, maybe I don't want it the way
Speaker 1: that I thought. But I don't know. I feel like
Speaker 1: it's got to be more than that. But why why
Speaker 1: does it have to be? I don't know. That's the
Speaker 1: best guess I've got. So they go to the Silk Road,
Speaker 1: which is the market, and he takes five hundred gold
Speaker 1: for them and is gonna go check out the alchemist
Speaker 1: and get them some supplies. And they go into Hobgobs
Speaker 1: and Boomsticks Pustule Hobgoblin level thirty and she has an
Speaker 1: open sore on her cheek that bubbles with black and
Speaker 1: green ooze. The puss ran off her shoulder, down her
Speaker 1: shoulder and stained her ran off her face, down her
Speaker 1: shoulder and stained her shirt, which was a threadbare pink
Speaker 1: graphic tea featuring a unicorn wearing sunglasses. She smelled of
Speaker 1: rot and sickness. I swallowed. I still had the bottle
Speaker 1: of cheap bourbon in my hand. I took a drink
Speaker 1: to get the smell out of my sinuses. Carl don'not whispered.
Speaker 1: She's ugly, like really ugly. She also has excellent hearing.
Speaker 1: The hob goblins, said her voice, surprisingly feminine. This is
Speaker 1: such a wild interaction. So first of all, I can't
Speaker 1: tell how much effect donuts charisma is having on this
Speaker 1: lady because they don't get off on the right foot.
Speaker 1: We wouldn't want anyone getting off on any feet. It's
Speaker 1: a little too late for that. I just like, you know,
Speaker 1: Mordecai had said, you're going to run into this lady lot,
Speaker 1: so make sure to leave a good impression. And it
Speaker 1: doesn't really did that. So I'm sort of worried about
Speaker 1: this going forward, but I don't know how much of
Speaker 1: a big deal it's going to be. And this is
Speaker 1: when she's like talking about some piece of equipment hoblobbers,
Speaker 1: and it packs a punch if you're interested. I once
Speaker 1: wanted my mother bite the head off of vorpal muskrat.
Speaker 1: She said she did it to teach the warlord a lesson,
Speaker 1: but I'm pretty sure there was another reason. Carl, this
Speaker 1: lady is crazy. I decided it was best to just
Speaker 1: ignore that last part. Okay, So does impact enchantment mean
Speaker 1: what it sounds like? Have you guys ever met somebody
Speaker 1: like this? It's always like, I always feel bad because
Speaker 1: I know that in their mind the connection between what
Speaker 1: they just said and what we were talking about probably
Speaker 1: is very clear, and there's not really a polite way
Speaker 1: to say, I'm so sorry. What relevance does that have
Speaker 1: to what we were just talking about? Like, no matter
Speaker 1: what you say, it's gonna sound like what the fuck
Speaker 1: you know? But also it just is sometimes like what
Speaker 1: the fuck what? And later on it turns out her
Speaker 1: mother died from doing this because there's no avoiding it. Really,
Speaker 1: if it's a vpal rat and you take a bite
Speaker 1: out of it, you die in And I uh, I'm
Speaker 1: pretty sure there was another reason. I don't know. It
Speaker 1: feels like she's trying to tell them some thing because
Speaker 1: one of the last things she says to them is
Speaker 1: watch out for meteors. And then they have one of
Speaker 1: the sex workers who's dropped on their roof that night,
Speaker 1: which feels to me like that was something that she
Speaker 1: was sort of weirdly referencing, but unclearly whether or not
Speaker 1: it's because she's not allowed to say certain things, or
Speaker 1: whether it's because even in her head she doesn't have
Speaker 1: all of the information and so she doesn't know what
Speaker 1: the relevance is yet, you know. So I was trying
Speaker 1: to think it's there, like some other significance to this
Speaker 1: vorpal rat story that I could assign to what it
Speaker 1: is that she's you know, I cannot come up with anything, though, Guys,
Speaker 1: I just don't know. Sorry. Rob is in the chat saying,
Speaker 1: I am married to a person that does that. Brain
Speaker 1: does that slash, brain does A to Z, but only
Speaker 1: says A and Z. And the best way I found
Speaker 1: is asking what the antecedent is. And yeah, I've done
Speaker 1: that with my husband a few times, where I've said
Speaker 1: a thing and he's replied and then he has said
Speaker 1: a following thing and I'll just go, Okay, so where
Speaker 1: what led you to that? And it's funny because sometimes
Speaker 1: the way that it leads him is very logical, and
Speaker 1: I'm like, Okay, you know what now that you've explained it.
Speaker 1: I get it. And sometimes he'll start explaining and he'll
Speaker 1: just be like, wow, I don't know what made me
Speaker 1: think of the other thing, though, I don't know. Sort
Speaker 1: of the path just sort of breaks off somewhere and
Speaker 1: he just wound up in a place. So let's see.
Speaker 1: He shows her one of the boom jugs, and she's like, look,
Speaker 1: this is really nicely designed, but you're using an accelerant
Speaker 1: that's like way more valuable than this thing is in
Speaker 1: terms of its overall destruction. If you had something else
Speaker 1: as an accelerant, it would be a lot cheaper and
Speaker 1: it wouldn't burn as hot, but it would still be
Speaker 1: pretty fucking effective. And the moonshine being sold as is
Speaker 1: is worth much more. So let's see. I'll have more
Speaker 1: for you tomorrow. Beware of meteors, she called. She wasn't
Speaker 1: so bad, Donut said, as we left. She just needs
Speaker 1: both a dermatologist and a psychiatrist. I can't tell you
Speaker 1: how relieved I am. You didn't pick that race. Excellent hearing,
Speaker 1: Postural called from her booth about fifty paces away. Wow,
Speaker 1: Donut said, looking over her shoulder. You'd think someone who
Speaker 1: blew things up for a living would be deaf. Oh, Donut,
Speaker 1: don't fuck this up. Keep your charisma going girly, please.
Speaker 1: So they split up here, Mordecai says that he's going
Speaker 1: to catch up, and the two of them head back
Speaker 1: towards the One eyed Narwhale, and on the way, Donut
Speaker 1: releases Mongo from his little pokeball, and just as he
Speaker 1: is complimenting her on how well trained Mango is, and
Speaker 1: she's graciously accepting said compliment, Mongo turns and streaks off,
Speaker 1: and we find out a little bit later that somebody
Speaker 1: cast a spell that draws all predator pet class to them.
Speaker 1: So they did this on purpose, and Mongo couldn't help it.
Speaker 1: It was a spell that got hold of him and
Speaker 1: it had nothing to do with this training. So Donut
Speaker 1: is in the clear, which I personally did appreciate, and
Speaker 1: they get there and it's there's a corpse. It was
Speaker 1: gum Gum New York. Guys. I've listened to this section twice,
Speaker 1: and I couldn't help but laugh at myself because the
Speaker 1: first time I listened and he said it was Gumgum
Speaker 1: New York, I went oh. And then even though I
Speaker 1: knew that was her, when I was re listening today
Speaker 1: and he said it was gumgum New York. I went, oh,
Speaker 1: I don't think the exact same re action. I was
Speaker 1: just so sad and like he tries to tell himself,
Speaker 1: she's not real, but he's like, strictly speaking, that isn't true.
Speaker 1: The world she believes in isn't real, and everything that
Speaker 1: she's like fighting for isn't strictly speaking real. But she
Speaker 1: was real. She was a being that existed. And he's
Speaker 1: just you know, like understandably kind of struggling with the
Speaker 1: guilt that you would feel over any other person getting
Speaker 1: got and your connection to them and whether or not
Speaker 1: you had, you know, you played any role in that.
Speaker 1: I Uh. Eventually Donut says, well, we have to solve
Speaker 1: this now. We have to take this quest because she's
Speaker 1: dead because of us. If we hadn't turned her down
Speaker 1: and she you know, like it hadn't been involved at all,
Speaker 1: she'd just be waiting for somebody else to come along
Speaker 1: and help her. But whatever it was with these city Elves,
Speaker 1: which we find out about more later, our involvement seems
Speaker 1: to be what caused this to go the way that
Speaker 1: it did. And uh, it's pretty clear Carl has no argument.
Speaker 1: He's just like, yeah, you're right, and I knew you
Speaker 1: were right. So we get these creatures, their long hair
Speaker 1: flapped around them like sea creatures. They have their disembodied
Speaker 1: female heads with their organs hanging from the hole in
Speaker 1: their necks, and the cross EU level sixteen. Holy crap,
Speaker 1: these things are terrifying. Who comes up with this shit?
Speaker 1: And they're only injured by magic or magical items, and
Speaker 1: if you kill them, they're not technically dead because they
Speaker 1: still have a body, and it's not until you kill
Speaker 1: their body that they are dead dead, as he puts it. So, uh, yeah,
Speaker 1: that is a lot. And I just you, guys, these
Speaker 1: things sound. They sound terrible. They sound like the worst
Speaker 1: I uh, I feel for them as creatures being made
Speaker 1: by somebody as well. Like, so, then we get the
Speaker 1: elf who appears right in front one of them, yelling
Speaker 1: the final battle is here. And I gotta give props
Speaker 1: to the voice actor narrator yet again, because he decides
Speaker 1: to adopt a very Mad Max or like, yeah, I
Speaker 1: feel like the Thunderdome is in the original Mad Max movies, right.
Speaker 1: I don't think I've ever seen the originals. I have
Speaker 1: seen Fury Road and that is pretty much it. I'm
Speaker 1: pretty sure. But he goes for that sort of voice
Speaker 1: acting and it is so funny and over the top.
Speaker 1: He's like only a third of the way into what
Speaker 1: feels like a very long monologue, and it starts to say, now,
Speaker 1: watch as I kicked him in the nuts. At the
Speaker 1: same moment, Donuts magic missile slammed into his neck. The
Speaker 1: elves head ripped off as he was raised bodily off
Speaker 1: the ground. I felt my foot shatter his testicles and
Speaker 1: fracture his pelvis. The dead, now headless elf rose into
Speaker 1: the air like a rocket. He splattered onto the ground
Speaker 1: in a heap, blood showering over us. His head tumbled
Speaker 1: like a poorly inflated soccer ball, and Manco picks it
Speaker 1: up and just starts playing with it. And Carl winds
Speaker 1: up taking the jacket off of this guy and bringing
Speaker 1: it back with him so that he has some information
Speaker 1: for Mortarkai to explain who this dude is. Sorry, guys,
Speaker 1: I hit my mic there or my camera. So Zev
Speaker 1: chimes in about him kicking the elf and the nuts
Speaker 1: and says, some people had some snide comments about that.
Speaker 1: I honestly personally, don't think that people would have an
Speaker 1: issue because of the fact that this guy was being
Speaker 1: so self important about this attack. I think that in
Speaker 1: real life most people would be delighted by the fact
Speaker 1: that Carl got him by kicking him in the nuts.
Speaker 1: I think people would really resonate with that in a
Speaker 1: way that do you know what I'm saying? Like, I
Speaker 1: have no doubt that some folks would feel a bit
Speaker 1: of a way, But like mostly in entertainment, it's the
Speaker 1: quality of the overall message, I guess is what I'm
Speaker 1: trying to say. And the message to a dude who
Speaker 1: really thinks a lot of himself and starts to go
Speaker 1: too hard on his monologuing to just getting kicked in
Speaker 1: the nuts, I think is perfect and I have no
Speaker 1: issue at all with it. So he's got fifteen hundred
Speaker 1: gold and a scroll for a spell called meat Hooks,
Speaker 1: which is the one that he was casting to have
Speaker 1: Mango come to him and lure them down the alley.
Speaker 1: So they also there's a moment here where Donut is
Speaker 1: looking at his jacket and is able to say a
Speaker 1: bunch of like very specific shit about the patch on
Speaker 1: his arm, which has to do with the badge collector skill,
Speaker 1: but she doesn't know that yet, and we find out
Speaker 1: later that this dude is part of a particularly psychotic
Speaker 1: what's the word I want? Subset of the elves, to
Speaker 1: the degree that they have been utterly denounced by their
Speaker 1: own species because their stupidity is so profound that it
Speaker 1: was seen as a genetic defect, which is honestly very funny.
Speaker 1: And he the comparison that Mordecai brings up is like,
Speaker 1: you know, people who are afraid of like five G
Speaker 1: cell phone towers and who covered the back of their
Speaker 1: cars with weird bumper stickers about like radio waves and
Speaker 1: gay frogs, that you know, that kind of thing. And
Speaker 1: all I could think was, is there anybody who was
Speaker 1: reading this series that was a person who thought like that,
Speaker 1: that got like their feelings hurt by this description and
Speaker 1: was sort of like, hey, that's me. Why are you
Speaker 1: saying this? But yeah, and the fact is that they
Speaker 1: are also like throwing themselves in the way to allegedly
Speaker 1: protect these beings, the ones that what do you call it?
Speaker 1: Skyfowl that Mordecai was originally because of some text that
Speaker 1: is very much like not fully uh, what's the word
Speaker 1: I want here. It is not internally consistent and it
Speaker 1: requires a lot of interpretation, and some of it, as
Speaker 1: he points out, is actively uh apocryphal. And this is
Speaker 1: also really really familiar, like, oh boy, you know what
Speaker 1: I'm saying, Guys, sometimes things are just like not funny
Speaker 1: because they're too correct. So these dudes have got their
Speaker 1: names for some reason. And I'm going to tell you
Speaker 1: what my theory is here. My theory is that bro
Speaker 1: who Carl humiliated on that talk show is out here
Speaker 1: in these fucking chats and forums like radicalizing these dudes
Speaker 1: because they are very easy to manipulate and is managing
Speaker 1: to create his own little like weirdo private army by
Speaker 1: convincing these guys that this is a holy mission for them,
Speaker 1: and is probably doing some wild QAnon type like fake
Speaker 1: hidden message shit where you remember when he said this, Well,
Speaker 1: if you play it backward, doesn't it sound like he
Speaker 1: said this? And if you do that kind of thing
Speaker 1: the right way with the right people, you can convince
Speaker 1: them of practically fucking anything. And I just it seems
Speaker 1: like the mo of that type of dude to like
Speaker 1: get a bunch of other people to try and do
Speaker 1: his dirty work and harangue them in a way that
Speaker 1: would be even if it doesn't kill them, is just
Speaker 1: extremely fucking irritating. So anyway, I just think it's interesting
Speaker 1: and I'm curious about it because them having his and
Speaker 1: Doughnuts name specifically, it doesn't it just that's not a coincidence.
Speaker 1: There is somebody gunning for them in a particular way,
Speaker 1: and there could be plenty of people. It might be
Speaker 1: the ones that uh, he killed their daughter with that
Speaker 1: that hidden explosive in the rat body or whatever it is,
Speaker 1: the worm body, but I don't know that they would
Speaker 1: have the kind of like clout that a dude like
Speaker 1: this or a group like this would necessarily respect. I
Speaker 1: feel like it would have to be somebody like like
Speaker 1: the Dojo's got this platform that he can preach from.
Speaker 1: And it would also just tie in with the way
Speaker 1: that radicalizing people using a podcast fucking works, you know,
Speaker 1: like you get the most paranoid, mentally unstable people to
Speaker 1: buy into something that makes them feel like they are
Speaker 1: in on a secret and are better than everyone else
Speaker 1: because they know the truth. It's extremely simple that, you know.
Speaker 1: It's just yeah, that's my going theory. So we find
Speaker 1: all of this out about the what are they called
Speaker 1: city elves. Later they also loot the corpse of Gum
Speaker 1: Gum and they just get a city pass, which we
Speaker 1: find out is like permission to carry a body around
Speaker 1: because she was collecting the dead bodies of these women.
Speaker 1: And also a mysterious scroll which when Mordecai looks at
Speaker 1: it he can tell is necromancy script of some kind,
Speaker 1: and it's like, I don't know that a necromancer wrote this,
Speaker 1: but this does have me on my guard a little, guys,
Speaker 1: And it would make sense with the creatures that this
Speaker 1: thing was working with. They opened there I mentioned earlier,
Speaker 1: the fan boxes, and not only does Donut get a
Speaker 1: photo of Bee, but it is the photo from the
Speaker 1: beginning of the book where he found out that Bee
Speaker 1: was cheating, And there is just a type of this
Speaker 1: is something that I keep wanting to know more about,
Speaker 1: you guys. And I'm not like because he the fact
Speaker 1: that they know about that moment. I know that they've
Speaker 1: been watching Earth, but like this kind of detailed knowledge
Speaker 1: of his personal life and how he was feeling and
Speaker 1: what motivated him to Dumper and all of that. Where
Speaker 1: are they getting all this information? And later on he's
Speaker 1: talking about how he thinks the memory of that the
Speaker 1: throwing of balls on like the ice floes, using one
Speaker 1: of those chuckers that use when you throw a ball
Speaker 1: for a dog to go fetch. He mentions that he
Speaker 1: thinks that memory was the impetus for them giving him
Speaker 1: this this sestapunta skill, and I'm just like, why would
Speaker 1: they have access to that memory? Though, Like, I don't
Speaker 1: feel like that's been explained, or if it was, I've
Speaker 1: forgotten it. It just felt it just felt very like
Speaker 1: he was making assumptions that would make sense sure, but
Speaker 1: he is saying them as if doubtless this is why,
Speaker 1: And I'm sort of like, well, no, some doubt what
Speaker 1: do you mean, why are you so sure of it?
Speaker 1: You know? I just have some questions about where that's
Speaker 1: coming from here. And yeah, he realizes this that, like
Speaker 1: this whole thing does not bother him the way that
Speaker 1: he expects it to, and just looks up at the
Speaker 1: Cameron shrugs and says, you really think i'd care about that?
Speaker 1: Nice try so they do not get the rise out
Speaker 1: of him that they were hoping for, and then because
Speaker 1: they're expecting the worst with these fan boxes, he's very
Speaker 1: pleasantly surprised to actually get the like that basket thing
Speaker 1: for highlight, which is the sestapunta is another name for
Speaker 1: highlight the sport. And I looked into this game, guys,
Speaker 1: because like the way he describes this year, I had
Speaker 1: looked into it before, and I described it as being
Speaker 1: similar to like lacrosse because of the baskets and like, yes,
Speaker 1: but I didn't realize when I was looking at the
Speaker 1: photos that your hand goes into like a sheath that
Speaker 1: hooks onto the basket. I thought you were holding a
Speaker 1: pole like they do with lacrosse. So finding out that
Speaker 1: it's like attached to the end of your hand is
Speaker 1: so wild. And the game has killed people like the
Speaker 1: kinds of injuries because the balls travel at over one
Speaker 1: hundred miles an hour and they will injure you very
Speaker 1: badly because of the nature of how they can be
Speaker 1: thrown this way. So it is a vicious tool potentially
Speaker 1: and really helpful with his skills with explosive This is
Speaker 1: like a wonderful little combination here and this skill like
Speaker 1: that he was given this skill and given this tool.
Speaker 1: This feels like the AI is really helping him out,
Speaker 1: you know it does. And I know that the ai
Speaker 1: didn't determine the gift, but I can't help but wonder
Speaker 1: if it wasn't influencing people to some degree. We find
Speaker 1: out later from Zeb that they had been considering a
Speaker 1: very inappropriate gift, and I would have loved to hear
Speaker 1: what that was, but she can't tell him that. And
Speaker 1: the second strap, just below my elbow had a small
Speaker 1: pull ring. I pulled it and the entire scoop yanked
Speaker 1: in on itself, forming and twisting over my right forearm
Speaker 1: like a metallic bracer. The motion was quick and smooth.
Speaker 1: Once the scoop was retracted, I formed a fist to
Speaker 1: make sure my gauntlet would still work. It did. In fact,
Speaker 1: the gauntlet fits snugly over the end of the bracer,
Speaker 1: as if it had been made for it. Now, the
Speaker 1: missing right arm of my jacket didn't look so ridiculous,
Speaker 1: so that's very, very fun. And also the oranges that
Speaker 1: he tests with resize themselves to fit perfectly, which is
Speaker 1: lovely and uh oh I'm seeing In the chat, Rob says,
Speaker 1: I always thought Hylai was closer to squash. I don't
Speaker 1: know how squash is played, but when I was reading
Speaker 1: the rules, it seemed very very similar to tennis to me,
Speaker 1: and I've always thought of squash as being somewhat like tennis,
Speaker 1: so maybe, but it is a sort of like a
Speaker 1: ball is allowed to bounce only once and you have
Speaker 1: to be able to catch it and sling it back
Speaker 1: in one movement. You aren't allowed to like juggle the ball,
Speaker 1: and it can't bounce more than once, and when you serve,
Speaker 1: it has to hit a certain point on the court
Speaker 1: or else it's like you lose the point. There's a Yeah,
Speaker 1: it's a it's a really interesting sounding sport and apparently
Speaker 1: you know, it's a sport that's like almost dying. It's
Speaker 1: played in a place called Basque, which when I looked
Speaker 1: up what that place was, it's this little area that's
Speaker 1: sort of between Spain and France that they have a
Speaker 1: whole language that is not connected to any other known language.
Speaker 1: It's like totally isolated, which it's the only language of
Speaker 1: its kind in all of Europe. Apparently that's like not
Speaker 1: influenced by Latin. Apparently in any way fascinating to me,
Speaker 1: Like I this Sessapunza led me down a whole fucking
Speaker 1: rabbit hole, you guys, But but anyway, so this, uh,
Speaker 1: let's see he pulls out the hob the Hobgoblin Hoblobber,
Speaker 1: a mainstay of the Hobgoblin hoblobbing lobbers. The hoblobber is
Speaker 1: a stable, mostly predictable, more practical and tactical solution to dynamite.
Speaker 1: All right, but if you toss it, make sure it's
Speaker 1: wick is lit well, not guaranteed to do a premature blast.
Speaker 1: It's better than nothing in it. I didn't even realize
Speaker 1: this was supposed to be a rhyme until he says,
Speaker 1: you're rhyming. Excuse all. So this is when he tosses
Speaker 1: the bomb up and down and like catches it, and
Speaker 1: they're looking at him like he's a maniac, and he
Speaker 1: remembers that one time that he saw Goblin doing this
Speaker 1: and sort of just like, oh wow, I've really come
Speaker 1: a little bit of a ways here. And then let's
Speaker 1: see him trying to make sure Oh yeah, there's a
Speaker 1: mention of the lich potentially might be who wrote this
Speaker 1: mysterious note. And uh, I love that Mongo growls at
Speaker 1: the picture of bee when they go to lay down.
Speaker 1: Promise me you won't let me die alone, like Gumgum's
Speaker 1: mom or gum Gum. I guess she died alone too.
Speaker 1: She was probably really scared. Don't worry, Donut. We'll find
Speaker 1: out whose response and we'll make them pay. Woop, something
Speaker 1: hit the roof of the inn directly over our heads.
Speaker 1: It slid off the rooftop and crashed loudly onto the street.
Speaker 1: In the morning, we discover the body of a naked,
Speaker 1: twisted human prostitute sprawled out in the alley next to
Speaker 1: the inn, scrawled onto her back and torn bloodless flesh
Speaker 1: where the words no you won't, which no you won't
Speaker 1: It sounds much more threatening, but all I could think
Speaker 1: was which if you have seen Sherilock, you know why.
Speaker 1: So I have to wrap this up. I'm overtime, as
Speaker 1: I have been so often. That's my fault. I appreciate
Speaker 1: you guys hanging out with me and really really enjoying this.
Speaker 1: I'm looking forward to reading more and hope you can
Speaker 1: join me on Thursday. Until next time, to bloo motherfuckers.
Speaker 1: That was an Unspoiled Network podcast.