Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from Shade, ho loget of fact
from me.
Speaker 5: That you say, stand up for the thing which you
can't stand.
Speaker 6: A loud.
Speaker 3: When his eyes meet yours, there is no recognition, only violence. Edward,
it is your turn. What do you do?
Speaker 7: Sh What the fuck is that? And I'm pointing at Benn.
Speaker 8: I look to Hild, and I look at Fenn, and
I look at Hild and I look at Fenn, and
I don't know which direction to run away from, but
somewhere as far away from both of.
Speaker 7: Them as possible.
Speaker 8: H And I wanna I want to like slowly start
backing away.
Speaker 3: Yeah.
Speaker 8: Uh, And that's that's gonna be my turn. I'm not
gonna do anything else. I'm just gonna be shocked and
then slowly try to back away.
Speaker 9: Yeah.
Speaker 3: We do need actually a wits and composer composure check please.
Speaker 7: Perfect for this where I'm probably definitely going to pass this.
Speaker 3: What's the difficulty, uh, two or three? I'd say two
for you?
Speaker 7: Okay, all right, three of two successes?
Speaker 3: Nice? Okay, yeah, you can absolutely, you know, kind of
back up. I don't know how you want to, uh
say that you were kind of a little bit prepared,
but I assume that either you had a feeling or
a vision or something that kind of led to this
idea of oh, you're not that surprised that he has
turned into a werewolf. Still very intimidated and scary, but
you're you're like to get your shit together. We got
to find a way out of here.
Speaker 7: Okay, yeah, okay, sounds good.
Speaker 8: Excellent, And then in that case, I would like to
just add for flavor. Then I'm like slowly backing away,
but I'm also now looking around the room for exits.
Speaker 3: Okay, let's go ahead and use your turn for that.
Then as you look around, since you did succeed at
your wits and your composure, let's see roll me this
one's wits awareness. Okay, Difficulty is three, ok.
Speaker 7: One of three.
Speaker 3: Uh, you do not see way out of here? Your
eyes are darting around you. Maybe notice you got somebody
up on the ceiling, but you don't see any visible
door or any way out.
Speaker 5: Okay, you can see cool?
Speaker 7: All right, Okay, that's it for me.
Speaker 3: Then next up is falci As.
Speaker 10: So last time when I did something, I noticed that
there was a stake on hild. I I'm hoping that
Ben turning into a were wolf is pretty distracting because
I would like to go for the stake.
Speaker 3: Oh boy, okay, yep, so this is gonna be your dexterity.
Speaker 11: And.
Speaker 3: Well, how are you doing this? I guess I should ask.
I'm assuming you're rushing up there and grabbing it. Yes, okay,
so i'd probably go.
Speaker 10: From an angle where she's not looking, So something that's
out of her periphal vision, if possible, Okay, sneak up
and probably reach around out of sight.
Speaker 3: All right, let's do athletics and dexterity then, please, And
as with everything so far in this fight, we're doing
contested for everything, So he'll you're gonna go ahead and
do wits awareness please to see if you notice, And
then I do think that you will take a well, actually,
why don't you both go ahead before you roll your
other thing? Why don't you go ahead and both roll
composure and wits please for this wear wolay.
Speaker 5: Yeah, and what it's a difficulty?
Speaker 3: Uh oh? Two if you think that you feel like
your character would be somewhat prepared to see a were wolf.
Three if you think not a chance, Hilt, I think
it's actually three for you because they're your mortal enemy
and I feel like a first I don't know, for
some reason in the nineties, I don't know, you guys
had werewolf films and shit, and you were probably like, ah,
you know, but for Hill, it's gonna be a little
scarier to see one in the flesh, especially one that
was masking. Oh wow, for three successes for me?
Speaker 11: Wow?
Speaker 12: So is it? Is it two for me? H?
Speaker 3: Yeah? Difficult? I think so? Yeah, Okay, I think so
okay three of two yeah, okay, So you both can
go ahead and continue on. So go ahead and make
your role balthy for your dexterity and athletics, and then
hild yours is going to be wits and awareness.
Speaker 12: And then same two difficulty.
Speaker 3: No difficulty because you guys are doing contested you're going
against each other. Yep, it's possible. I think Hild might
have a minus one or two because of your distraction level.
I'm trying to think of how focused you are on
the werewolf. I'll leave that up to you whether you
do one or two.
Speaker 5: Yeah. Well I have already rolled, and that was three
of free successes out of full pool.
Speaker 12: Okay, I got two successes.
Speaker 3: Okay, So if you had subtracted a die though, Hild,
it would have been one of the ones on the end, right,
you'd have two and two successes. Yes, yep, so you
guys are tied. Let's just do another role then both
roll again, same thing. Do you think Hild has a
minus one on her dice roll though? Not sure.
Speaker 12: I got a three. Yeah, I'm not your successes again?
Speaker 3: Oh my gosh, you guys tied again. Okay, so the
dice have spoken. I think we need to narratively describe
what this looks like as you guys basically are tied. Yeah,
tug of war for this steak? Yeah yeah, okay, So
what is all I think like when Balthy runs in?
Speaker 10: Yeah, well, Fenn is changing into a were wolf right
in front of all of us, So I think I
my eyes flick over to Hild see where she's looking,
probably at the were wolf.
Speaker 13: Yeah, okay, what else would I be looking at right?
Speaker 10: And I'll like take a second to like process my surprise,
but I see this as an opportunity. So I kind
of like creep in a wide circle out of her
periphal vision and kind of come up sort of behind
her at an angle and reach under her arm to
where the steak is.
Speaker 13: And then I think the last second, when you're about
to grab onto it on my belt, you feel my
hand slam onto yours. Yeah, I think we have bigger
fish to fryer.
Speaker 3: I'll freeze for a second. Yes, I agree you.
Speaker 7: Oh, okay, who I am?
Speaker 11: Rich?
Speaker 3: I'm sorry?
Speaker 11: What did you say? Mark?
Speaker 7: I am gunner.
Speaker 11: You're up.
Speaker 3: This is all happening in quick succession here.
Speaker 6: I would like.
Speaker 14: To continue to Yeah, crunch.
Speaker 6: Poor fishioners, And.
Speaker 3: Okay, that is going to be strength and brawl for you,
and visionary you are doing your defense, so you can
choose either dexterity or your strength. And I know they're
both the same for you, but I'm just reminding everyone.
Speaker 15: So it's dexterity and athletics or strength and brawl.
Speaker 3: Yep.
Speaker 15: So I have a two dice penalty, but they also
have a three dice bonus. Yes, so I have a one.
I have one dice bonus right now?
Speaker 5: Ye?
Speaker 14: Right, and I believe I have a one.
Speaker 3: Because you're currently crushing someone's goal with both your hands.
Speaker 15: A question. Yes, in my last turn, I did something
and it affected him. Does it have any effect on
him for this role on your last Yeah? I remember
I did the thing to try to get him to
loosen his grip a little bit, so it's like I
channeled Constantine.
Speaker 3: I believe we resolved that during that session, if I'm
not mistaken. That was my last turn A reaction I
believe was.
Speaker 15: It on everyone's Is it on everyone's attack afterwards?
Speaker 3: On him?
Speaker 15: Because my goal was to like throw him off so
I wouldn't be crushed immediately the next round.
Speaker 3: Yeah, but I don't think he lost his role?
Speaker 15: Did Yeah? I won the like my role was affected.
I think I feel.
Speaker 3: Like I would have resolved that at that during that thing,
so we didn't have anything going over for this next round. Okay,
but well no, because you could potentially die. So I'm
just going to ask that that I resolved I normally would,
I wouldn't leave something like that for a sin. I. Yeah,
but you could die, so Zambie. I'm just going to
ask that you roll again here so that we can
decide now live.
Speaker 6: Oh I did?
Speaker 16: I Was it my turn yet after that?
Speaker 15: Or was I just hold on now you go?
Speaker 3: Then I go, yeah, you go and yeah and he
goes after you hold on.
Speaker 16: Okay, so I was crushing and then you I did that.
Speaker 15: Did you a Constantine thing?
Speaker 6: Yeah?
Speaker 15: So yeah, so I rolled six success he rolled four successes.
Speaker 3: Hold on, but but you're your thing that you rolled
was to connect with Constantine? Right?
Speaker 15: No, this was I did the thing where I spoke
in German and I channeled them to get them their
ease up on me.
Speaker 8: Yeah you said, shuts, Oh yeah yeah yeah yeah, so
I rolled that.
Speaker 3: But okay, don't worry hold about it because I see
you roll the one.
Speaker 15: No, the last thing I had was I rolled the
six successes and he rolled four successes. Right, I rolled
like ten dice.
Speaker 3: Yeah, I see that will power reroll gunner did? Okay,
I do see that. I don't recall what that was for,
and I really don't like going back. But I also
know that this is like hold on, I mean finished speaking.
I also know this is like super serious and you
could die. So I'm gonna have Gunner reroll real quick
and it's either gonna be So we're gonna do the
minus one based on the previous role that I can see,
because I know that Zambie won't care, and then reroll
for me now zams to see if we'll carry it over.
So you're gonna do let me just look here, we're
gonna repeat it. Composure and resolve.
Speaker 15: This is it. Yeah, I mean this is essentially for
how much damage he's gonna do.
Speaker 3: Yeah, that's what That's why I'm that's why I'm having
him got it because you absolutely could die. I think
you have two left right to what you have two
health bars left? Or have you taken too?
Speaker 15: No, no, no, I I have. Everything that happens to
me is aggravated damage.
Speaker 3: That's what I meant.
Speaker 14: Okay, Yeah, just trying to think if I would still
be crunching after his last turn.
Speaker 15: Crunch. Yeah, I'm cool with it. I just want to
see what happened after I did that.
Speaker 14: Yeah, right, I remember?
Speaker 6: Now okay, all right, composure.
Speaker 3: And waits or sorry resolve my bad.
Speaker 6: Resolve and composure yes.
Speaker 3: Two out of the three successes. So we're going to
give you a minus two on this role because the
minus one is from last week, but your skull crushing
counteracts one of those. You have a minus one die
to this role. Okay, and I think that that's fair.
Speaker 15: We all cool with that shoe. I tell everybody the
math that's going to kill me right now, so we
can get excited for Yeah. Absolutely, okay.
Speaker 3: Oh god, oh god, oh god.
Speaker 15: If he rolls six higher than me, which is very likely,
it's full I'm gone, Like that's full aggrava of damage.
I was gonna say, ye, then he can crush my head.
Speaker 3: Yeah, he can crush or diobleerri or whatever.
Speaker 15: Yeah, okay, swing me like a weapon. Yeah, eat this.
Speaker 3: I mean I was about to say, what are the chances,
but I don't know. Okay, go ahead, hold on, I'll
go first. You go first.
Speaker 15: Yeah, because he could just roll a ten and then
I'm dead. I'm I'm a wormy guy. I'm gonna try
to worm my way out so dexterity and I get
a plus.
Speaker 3: One, right, yep, yep, Because normally this would be at
a minus two, but Constantine's power has gotten whoa.
Speaker 15: Oh that means one.
Speaker 3: It only rolled one and only rolled one okay.
Speaker 15: Oh I didn't add my bonus. I'm sorry.
Speaker 3: Okay, we can keep I can.
Speaker 15: Keep that even so I can just roll two more.
You don't want to just I'm rolling all of them. No,
I'm rolling all of them. I didn't know what it
was until I did it.
Speaker 6: I'm rolling all.
Speaker 15: You can forget it now. I minimize my window to check.
Speaker 3: No, I think we've been keeping for everybody else. It's fine.
Speaker 15: Wait a minute, oh, wait a second. So oh because
you're in Paris? No, no, no, I see now, okay,
I'm okay, So I have to add the three. Okay,
I see what I did wrong. Okay, I have to
add the three bonus die because it's going into negatives.
Speaker 3: Yeah yeah, yeah, okay.
Speaker 15: Okay, it's just my life. It's no big deal.
Speaker 3: I mean it's pretty important. It's two okay, So would
that I'm gonna will power well, no, no, because we'll
see it's literally in the first spot. We can all
see it. It's the first dice that was rolled in
that group. And I just did this for somebody else.
So it's fine. We'll take the first one from your first.
Speaker 6: Problem.
Speaker 3: It's okay, So you've got three three out of.
Speaker 15: The two successes the most I can get.
Speaker 3: That's the most you can get. And you got all
successes and that is incredible.
Speaker 15: All right, anything over an eight and the lights go
out and he's got minus one. That's it, right, cool?
Speaker 3: That is five successes? Would you would you like to
use those sorry, four successes? Would you like to use
a will power to reroll three of your dice? Sorry?
Two of your dice?
Speaker 9: Yeah?
Speaker 3: Sure, I hate that you have you have to.
Speaker 5: Yeah, you can reroll three. I think, I don't think again.
Speaker 3: Because he rolled a crypt fail on one of those
in his in the Hunger dice, so I don't think
he gets to reroll that. Best vaguely feel like you
can't reroll if it's a failure in the Hunger dice.
But I don't know. So we're gonna do two. That's
the call of making mm hmm. And if I'm wrong,
I apologize. Well, okay, so that's six successes.
Speaker 15: Okay, it's five five five total?
Speaker 9: Oh?
Speaker 3: Yes, five total? Oh boy? Okay, So now how much
how I mean? I want to say, how much damage
is he doing? We're all incredibly curious, But why don't
we stick to the narrative and why don't you describe
what happens so that we kind of maybe understand where
you're at. Actually just tell us the anxiety will kill
me off.
Speaker 15: Well, it's I marked off too, and I said there
were six, So I'll leave you guys to solve that mystery.
Speaker 3: Okay, but I'm about.
Speaker 15: So correct me if I'm now feel free to to
say if I say something wrong, zamby here. But I
think you know, he probably hears some noise over there,
and maybe Fenn hasn't like howled yet, so he's not
like what the fuck quite yet, and he stills a
focus because he wants to crush my head. And how
long has he been sitting in that coffin, laying in
that coffin without doing this, without just completely unleashing on
someone else who he knows is a monster and is
hurting from it. So I think he just doubles down.
He kind of tries to shake off. Maybe there's a
bit of like lingering splashing of the bath sound in
the air.
Speaker 17: But now I'm gonna see, Yeah, when you touched me,
I like it flashes back to the bathroom and it's
like a.
Speaker 16: Flash of me using handzel to.
Speaker 17: To like right on the walls, and then a flash
of me maybe like intimately close to Constantine, and then
like a flash of me like feeding Constantine.
Speaker 6: In the bathtub, and then like a.
Speaker 17: Dramatic flash to me like crushing Constantine's head in the bathtub,
like my hands like over his head, but like you know,
it's all in my mind. And maybe then my grip
grows tighter around a visionary's head.
Speaker 15: I think it's fingers like pressing into like their like
like he's like broken through my skin. At some points,
there's blood coming out of my ears, this blood, like
my eyes seem to be welling of blood. I'm squirming,
you know, I'm squirming like a rat trapped in a bag.
But it's just nothing. My limbs are flailing all over
the place and nothing's happening. Now I resumed, came back
to myself.
Speaker 3: I am so sorry. But with the prowess he has,
he adds two more damage to melee attacks.
Speaker 15: Is it a melee attack?
Speaker 3: I think we've been doing We've been adding that damage
right activated to yes, he has had it activated.
Speaker 15: All right, then I'm dead. Next turn where I'm tour port.
Speaker 18: Yeah, okay.
Speaker 19: Melee is if you have a weapon right, that's.
Speaker 3: What I was assuming. But I'm pretty sure that we've
been misting. I think we've been doing it for brawl
for everyone, but I'm not entirely sure does anybody Has
anybody else been using prowess to add damage. I'm pretty
sure balth is our husband as well. Right to add.
Speaker 5: The two damage.
Speaker 12: I did it last week.
Speaker 3: I also thought.
Speaker 10: Yeah, we talked about how it only applied in the
case of like trying to do damage to someone.
Speaker 3: Yeah, okay, hold on, let me just look and see
because this is this is huge and I want to
just double triple check.
Speaker 5: It is a rouse check to activate.
Speaker 3: Is it something you already accupraated it? Yeah, he already
did it. Yeah, so I think. But if I'm not mistaken,
this user's unarmed attacks now do agate aggravated health damaged mortals.
They also ignore one level of arm or hoopos level
of the user. He's not a mortal. I'm not seeing
anything that's basically like you can use your bare fists
now to count as a melee weapon.
Speaker 15: I think it's still brawl.
Speaker 5: I like melee.
Speaker 3: I'm still small fists. Melee would be the actual melee
has another Yeah, he has an ability under melee. So
I think it's if he uses his blades, Zombie. Are
you okay if I only do this for using your
blades here, which means you'd have another turn of skull
crushing before he goes down?
Speaker 6: Absolutely?
Speaker 3: Yeah, all right, right.
Speaker 16: I don't know if we've been doing it like that
or not.
Speaker 3: But I don't feel like last time I said Melee
is with a weapon. But I also feel like I
we were adding to to other people for their damage
for using their fists, like Fenn for example. But I
think that this is uh.
Speaker 15: I think he doesn't have that. He has h he
has the clothing.
Speaker 3: Yeah, he has cloths, so and those are his weapons.
So okay, I think totally all right, awesome, then that's
what we do.
Speaker 15: If it makes everyone feel better, it probably doesn't matter.
It's one more, one more around.
Speaker 3: Well we're gonna try you never know, okay, Visionary, it
is your turn.
Speaker 15: Okay, definitely not gonna try to bench press him off
of me. So all right, this has never worked throughout
the whole time I've done this. Yeah, but I'm gonna
grab onto his arms and like looking through blood in
my eyes, and I'm gonna use premonition.
Speaker 3: Yeah.
Speaker 15: Now, I'll tell you, because I was reading this, I've
gained some sort of insight. Right, These visions can nudge
the vampire out of harm's way or reveal a truth
previously overlooked, and it's I'm searching for some way to
get myself a fuck out of this. I can probably
still talk or squeak out a word. I mean, I did,
I spoke last time, but that's at this point. It's
probably about to press out all my teeth or like
pull my cheeks apart it that's what I press them
this or it caves in my jaw. Yeah, okay, just
resolve in the aspects.
Speaker 3: Yep. So I'm not gonna So I've been doing contested
on everything, not doing contested on this one, because basically,
we'll give you the premonition and then you will attempt
to do the thing that the premonition gave you.
Speaker 15: Yep, okayo, and I have three bonus die right, yes,
you do difficulty three?
Speaker 20: Uh yes, because it's still all these all I really,
all my premonitions have come accidentally this character. Yeah, except
for the one time he did it didn't understand what
it meant.
Speaker 15: And it was dead eyed dying.
Speaker 3: Yeah, so here we go.
Speaker 15: Six eccess.
Speaker 3: So read me the text again, because it's premonition and
it's to avoid getting into you know. It's like right, yeah, so,
but you're already in the trap.
Speaker 15: Truth previously overlooked. The power gives a character a sudden
hint that aids them in some way, letting them find
a clue they've missed, or saving them from danger. It
seems like it is a trap thing. Here's whether go ahead.
Speaker 3: Here's the deal. I think that this is a zombie question.
I think only Gunner can answer this to give you
a hint to maybe try to help you get out
of here. If it's revealing an overlooked truth, it's got
to be coming from him.
Speaker 15: Can I ask for something? Sure, it's kind of dumb.
I want like some sort of truth because I'm doing
it on him. Well, I'm just doing it in general,
aren't I. I've directed it at people before.
Speaker 3: Yeah, you're trying to give yourself out of the situation, right.
Speaker 15: Essentially, it was I want to see like the actual
real uh like why is he doing this? Basically? Like
how like what is it? Why is he going crazy
over because she's here? Like I want to know what
is actual. I mean, it's I don't think I would
know why he's doing this or his feelings really, just
although he said a few thinks about how he's been
looking for her and stuff like that.
Speaker 3: Right, yeah, Ultimately, though it's supposed to aid you in
trying to get out of here, right out of your.
Speaker 15: Say, I was going to say something about that afterwards.
So but I mean, if there's anything else, go for it.
What do you think, Sam said, I'm open to anything,
even if it's tiny.
Speaker 17: I think I think you would understand. Tell me if
this is like not what you're.
Speaker 14: Asking, Like, I only obey one person in this room.
Speaker 3: Yeah, that I think is that is a very big
helpful clue.
Speaker 15: Okay, now I have another question. I mean, I don't
think I did, but I have no clue. I really
have no clue that he just turned into a werewolf,
right of course you do?
Speaker 3: Well, I mean maybe maybe I think you smell. I
have no idea. I'll leave that up to you. Your
head is being crushed. However, I will say that narratively
this is sick as fuck because it seems like your
predecessor gave you their gift at the last second. When
you might have needed it the most. Would you like
to use the mind palaceness gift because you can?
Speaker 15: I have, I would have if I can use it now,
I mean I already did something now.
Speaker 3: Yeah, but I had said you were going to do
this to move yeah, which we can still do contested.
But basically you're going to be doing.
Speaker 15: Your okay yep, yep, all right, and that is it's
a pretty big role.
Speaker 11: Yep.
Speaker 3: So you go ahead and make this role with your
regular bonus dice from Constantine plus your bonus die from
succeeding at getting information from him.
Speaker 15: It's resolving yep. I think we did.
Speaker 3: Uh. I think I gave you the choice of doing that. Yeah,
resolving composure yep. Like I'm giving other people the ability
to attack.
Speaker 15: Using that's four bonus die yep, that's correct, okay.
Speaker 3: And then gunner yeah yep. And then Gunner's defense for
that of eleven. Oh my god, Okay.
Speaker 15: I'm rerolling three no matter what.
Speaker 3: Yeah, Okay, no worries when I had you do this
ability before, it's will power, right, Uh, composure and result
for you?
Speaker 16: Zambi am I taking away or giving anything?
Speaker 3: No, you have no bonuses or no no minuses or anything,
So you're good. Okay, Okay, it's two successes at A three?
What do you do? Would you first of all, would
you like to reroll use willpower to reroll three of those?
Because as of right now, he's going to beat you.
Speaker 6: You're talking to me.
Speaker 3: Yeah, sorry, so sorry, yes, Gunnar, No, it's.
Speaker 16: Fine, So beat me like he's going to break free or.
Speaker 15: What is the actually get in your head.
Speaker 3: You're going to get in your head, and I think
he's going to issue a command as hilled.
Speaker 16: No, the dice rolling the way they were rolling, that's.
Speaker 3: All right, that's fine, okay, and I believe you were.
You were rolling willpower as well, visionary.
Speaker 15: I don't need to if I won, right Okay, I
mean I I would be pressing as hard as I
fucking can.
Speaker 3: Yeah, sorry, you don't have to roll. You had just
said I'm going to roll willpower regardless, so that's why
I was doing it. You don't have to, though, because
you did win.
Speaker 15: I did it, Okay, I said it. Okay, that only
makes sense you I.
Speaker 3: Was, okay, so you well, it doesn't only make sense
because you're you're you're losing your willpower?
Speaker 11: Are you sure?
Speaker 15: I got plenty of it.
Speaker 3: Let's go all right, all right?
Speaker 15: I mean I don't, but I got way more willpower
than I do help at this point, so I gotta.
Speaker 3: Turn my fucking fan on. Okay, all right, you five successes?
You are self destropping. It's crazy. Okay, five successes. What happens?
Speaker 15: Let's see you get your head crushed by a viking
and see how you have.
Speaker 6: Go on.
Speaker 15: Ahead, okay, so.
Speaker 11: Yeah, next we led.
Speaker 3: All right, so what happens?
Speaker 15: Guys, I'm dying. Let's be serious.
Speaker 19: I'm sorry, come on, guys.
Speaker 15: I think once I I kind of I guess i'd
see the premonition is just a very vague scene, and
I'm seeing it through blood even somehow that's still there.
And it's just basically this kind of like hint of
her just talking to him and pointing in him like immediately,
I'm sorry, sorry, premonition.
Speaker 3: I think the premonition, well, because it's very specifically premonition.
I was going to say, it'd be neat if you
got their past a little bit, but.
Speaker 15: Yeah, that's why. Yeah, So I think it's something that's
happening later or that you know, in this timeline or
the next where she's like clearly telling him to do
something like they talk and then he goes to immediately
do something. So then again like his I think he's
like his thumb is like a thumb is probably pressing
through my cheek right now into my mouth and like
you know, like my tea. I could bite down on him,
but it wouldn't even do anything, and just desperation I
was in there before. There's nothing else I can do.
This is probably the last it's like the last chance
I have to be able to help Moog. And by
help Moog, I mean help Moog kill this motherfucker who
killed our friend. She's currently about to do the same
to me. So I look him in the eye and
I because it worked last time, I'm not feeling the
constant thing, but I'm doing that thing, and probably just
because I think it's creepy and I want to Now
this is just I'm basically making hallucinate, right.
Speaker 3: Uh, if that's what you would like to be doing.
Speaker 15: Yes, I want him to hear something.
Speaker 3: Yes, yeah you can do that. He's hearing it inside
his head though, but I don't know if he knows
the difference.
Speaker 15: Oh, I want I want him to hear hum in
his head. I want him to feel like she's in danger,
like the sense of this is the person I listen to,
this is who I protect, this is who I've done
everything for, and I know when she's in danger and
she needs help. Okay, And if I could do sound,
I want to have absolutely screaming Gunner, Unner, please help me.
Speaker 3: Yeah, that's basically sac I think that's exactly what I
want to say.
Speaker 15: My love, please help.
Speaker 3: Me, my love, please help me. Okay. So that Gunner,
that is what you hear as you have both hands
on Visionary's skull. Blood is seeping around your fingers, out
of his eyes, out of his nose, his ears. You're
about to crush his skull. When you hear the love
of your life call out for aid, what do you do?
Speaker 14: I think I, for a moment, see the face of
soone I once crushed his skull.
Speaker 6: Or his neck.
Speaker 14: In order to save him from mal day.
Speaker 6: And I believe that that would stick with me.
Speaker 14: And seeing the flash of his face in Visionaries, I
would stop.
Speaker 3: I have another suggestion as well, sure Sune's face and also,
for just a second, you're crushing Constantine's face like you're
crushing Constantine. Absolutely, yeah, I think that would cause you
to at least hesitate as well.
Speaker 14: I would I would stop crushing. My hands are still
on your face, yeah, but I would not be actively crushing.
Speaker 3: So you can feel visionary. You feel the kind of
tension and the release your worlds which was probably spinning,
and it was really hard to hear all of that.
You just get a moment of relief. Hild it is
your turn. You are your hand is on the wrist
of Balthazar, whose hand is on the steak that you
had on your belts, still has your dried blood on it,
and you are eyed eye locked in with Bell.
Speaker 5: So a couple of questions.
Speaker 13: Firstly, just so I know exactly where my hunger should
be aut we started at four, I don't remember whether
or not.
Speaker 5: Orchish's character had his hunger go up.
Speaker 12: And are we.
Speaker 5: Supposed to actually have your go down?
Speaker 3: Yeah?
Speaker 5: That changes a lot.
Speaker 3: Yeah, every time you every time you slaked, and I
think how many times was that work?
Speaker 19: It has to do with her generation that because.
Speaker 5: I I think it was only one.
Speaker 3: It's only yeah, it is one, But I think she
drew from me blood from you twice.
Speaker 13: I failed to hold on to him for that one
grapple role for.
Speaker 3: The last one though. Yes, yeah, I'm gonna to say two.
Speaker 11: Two.
Speaker 3: I think you did two rounds because because I'm looking
at also, you've done some damage afterwards as well.
Speaker 5: Yeah, okay, I think it was damage.
Speaker 19: To me once.
Speaker 3: That's true. Well, she doesn't if she drinks from you,
she doesn't do damage. That's why I'm assuming it was two.
She only does damage after Uh, you have no more
blood to give. Oh, it is only one because he
was a four. He's at hunger four. He went up
to hunger five and you can no longer get anything
from him after that. You're just damaging him. Yep.
Speaker 13: He went to five because of a failed rouse check
last time.
Speaker 5: M h Yeah, okay, all right, so question, Yes.
Speaker 13: Would you consider taking a scan of the perimeter like
with visually as a as a ten?
Speaker 3: No, I think that's I mean, unless you're gonna do
something with it. I would usually pair that with whatever
your action is going to be. So I think we're
gonna do a quick scan. I may do that as well. Sorry,
go ahead.
Speaker 14: Yeah.
Speaker 13: My main thing that I'm looking for, and I want
to be fair about this.
Speaker 5: I know where wolves are week to silver. Yeah, so I.
Speaker 13: Don't know if this is something Hilled would know we
said last episode she would know it. I'm scanning the
room to see if there is anything made of silver.
Speaker 3: Okay, go ahead and roll for me. That's gonna be
withs awareness as you do a quick scan. Difficulty three please.
Speaker 11: Two of three?
Speaker 5: I failed that one.
Speaker 3: Would you like to use the willpower to reroll any
of that? Those dice.
Speaker 13: A little distracted with this one on my hand, so
I will opt not to, even though silver would be
so great in this moment, it would be awesome.
Speaker 5: But we're gonna say.
Speaker 3: You do remember in the room where you woke up
with all the coffins, there is a silver coffin I see, okay,
but nothing here in the room while you're kind of
dart and around, and I do think it's because you're engaged,
like you start to look and then maybe even Balthazar
is like ah ah, and you know, I yeah, yeah, yeah,
jerks you to kind of like stay looking at me.
Speaker 13: So then I think what I will try and do
here in this moment is trying to get this one
off of me in some fashion. Okay, do they look
like does Balthazar, look as though they are physically strong
from what we have seen in the fight so far. Yeah,
so I'm not going to go on a one on
one with them. I'm going to go ahead and should
not do that. I'm going to go ahead, and I
would like to channel the power of my blood firstly, so.
Speaker 5: I will do the rouse check.
Speaker 3: That's a success, a success, okay.
Speaker 13: And I'm going to go ahead and I will grab
your face quickly. There will be a sharp jerking turn
and you will hear the fingers on my hand crack
as they grab you, like they're moving whilst trying to
grab you in the face.
Speaker 5: And I'm going to try to enchant this one.
Speaker 3: Oh boy.
Speaker 5: Okay, so lets me put that in.
Speaker 12: But that's present.
Speaker 5: It's not enchantment to you.
Speaker 3: There we go.
Speaker 13: So this is going to be my role, So charisma
versus the ski with the skill versus wits composure.
Speaker 3: All right, So Balthy your role in wits and composure
and versus Hill's charisma and presence. Okay, hang on, I
want to see.
Speaker 5: And there's just two from my stuff.
Speaker 10: I do have a pass of that I think applies here,
but I don't know if it is going to It
doesn't give me directions for what to add to the role.
Speaker 11: Yep.
Speaker 3: You can read it out where you can copy paste
and DM it to me if you want to keep
it a secret.
Speaker 9: Okay, oh my god, for those listening, Hill has ruled
nine successes.
Speaker 11: I'm so sorry.
Speaker 3: Oh okay, so let me take a look at your sheet. Yeah,
that's really good. Hold on. This also isn't a huge secret.
This is awesome. So if you don't mind, I'll go
ahead and read it out, just so that people listening
can learn as well. This user gains the ability to
resist any attempts to sway through mundane charms, persion, and wiles.
Some exhibit unswayable mind as then like calm, others a
supernatural stubbornness. You may add fortitude rating to roles to
resist methods to sway or charm the character's mind against
their will, including and this is key because otherwise it's
said mundane, including supernatural, which is what is happening right now.
So you get to add your fortitude rating and that
I will keep quiet. Oh if not really, because we're
gonna see it. You can add two may add too
to year roles.
Speaker 12: Okay, So once again, I'm rolling which things?
Speaker 3: Now? This is interesting. It says, add fortitude rating to
your roles. Does that mean because normally when we do that,
we're adding two to like the damage done.
Speaker 5: But this is.
Speaker 3: Does she just add two bonus dice? Do you think?
Does anybody know? I'm not sure, I said, I feel
like it's weird. It says add fortitude rating to roles
to resis. But normally when we do rolls like that,
it's like adding to a damage or adding to a
set number. Do we just add two to the success
or do we add to bonus dye? For rolling? I
say we're going to add the two bonus die. I'll
look it up, but for now, you go ahead and
do that. And if anybody in the chat knows, please
let me know.
Speaker 12: Okay, okay, And what was it again? It was composure.
Speaker 5: It's in composure.
Speaker 12: Yep, that's in composure.
Speaker 3: And this is gonna be the pool size modify that's
suppose to yes, then difficulty to no difficulty because you
guys are doing contested.
Speaker 12: This one's contested.
Speaker 1: Okay, yep, what kitty?
Speaker 3: I am also mad for you. You may use a
willpower to reroll three of those dice. However, I will
say she road nine. So I don't think it. I
don't think it will help. I don't think it will
help you there, Yeah, and it is. You do add
your fortitude raining as bonus dice. So we're good.
Speaker 10: Okay, okay, wow, that was a two successes.
Speaker 12: So on nine.
Speaker 5: So what I think happens is I will turn around.
Speaker 13: Your hand is on my belt where the steak is,
and my hand is on it too. I have taken
my other hand and I have grabbed your face. You're
already looking at me, but I want to make sure
we are looking at each other very closely. And I
will get close to your face and I will say,
if you want to get so close to me, why
don't you stay by my side?
Speaker 3: Uh?
Speaker 5: And now you are for the what is it?
Speaker 3: However long I believe it is?
Speaker 5: It's a scene?
Speaker 3: Yeah, Oh Jesus, it's the same thing that happened to Ben.
Are you doing the you emotionally buying a target to you?
They were argue with someone to please or protect for
a scene, So now you want to protect her? Oh gross?
Oh gross, Okay, I'm.
Speaker 11: Sorry, Oh god.
Speaker 19: Lets Yeah, there's something about like you can't make them
attack someone they don't want to without another it.
Speaker 5: Was a different ability.
Speaker 3: Yeah, that's a different ability. And also BALTHI isn't attacking,
but they are defending. If so, if somebody were too
kind of a tack ul then I believe they would
get involved.
Speaker 15: Cool.
Speaker 3: Yeah, oh boy? Okay, Next up is pulse rate.
Speaker 19: Yeah, I have to roll a resist frenzy because somebody's
bleeding on the ground.
Speaker 3: Then I'm there's blood everywhere there.
Speaker 19: Okay, what is the difficulty? Is it?
Speaker 3: You just take a frenzy.
Speaker 19: Give me a difficulty?
Speaker 3: Really, it should be your hunger. Then all right, that's possible.
Speaker 19: Uh failed, so.
Speaker 3: Willpower to reroll three of those dice?
Speaker 21: Can you?
Speaker 3: I mean he rolled two crits' successes or sorry, he
rolled a crit success so he could reroll three of
those dice. I think it's not like he doesn't have
dice to use.
Speaker 15: Oh yeah, I just don't know if you could do
it on a frenzy roll, that's all.
Speaker 3: If he would like to, I will allow it. Sure,
I don't mind if you blow through your willpower. It's
not my problem. I mean, it's totally so you just.
Speaker 5: To clarify for your frenzy stuff.
Speaker 13: Apparently from what I'm reading here, it is one of
those things that you set the difficulty based off of what.
Speaker 5: The trigger is, so you, as the GM get.
Speaker 3: Too, yeah, and you picked five. So yeah, I think
it well, specifically because it's vampiric blood that's on the
ground as well, I think it's probably pretty intense for
him to resist that. Okay, you, but you did resist it.
You rolled excuse me?
Speaker 19: Okay.
Speaker 3: So on his first roll, guys, he rolled two crits,
and then on his willpower reroll he rolled three successes
on all three dice. Fantastic. All right, what would you
like to do?
Speaker 19: Uh, I'm going to try and hide in a corner,
but I'm I think I'm still looking at the blood.
Speaker 1: Okay.
Speaker 3: I don't think you have to roll to be up
on the ceiling and out of the way. You're up there,
so that's pretty much hiding, right, unless you wanted to
try to find somewhere different.
Speaker 19: Oh, that's fine, yep. I'm just I want everyone to
know that my eyes are locked on the blood that
is all over the ground, and I'm probably like white
knuckling the ceiling like trying not to eat my friend.
Speaker 3: Yep. Oh, my God, Okay, we're gonna.
Speaker 15: Have the weakest wrestling patch.
Speaker 3: Fenn, you're up. I need you to roll. Okay, that's perfect.
Oh you want to go in the turn order? Yeah, okay,
that's fair. I love that makes it easy for me. Okay,
pulse rate now, Fenn. Because we did the very you
did that very cool narrative decision, and I thought it
was very neat. I did say that I wanted to
give you the ability to resist if it was a
friend or somebody that you didn't want to hurt. Do
you not want to hurt this person? I? Okay, then
go ahead and roll your composure and or sorry resolve
uh and your wits and you may have your uh
your bonus die is that.
Speaker 6: Under pool size modifier?
Speaker 11: Yeah?
Speaker 3: And then you just add two two yep, difficulty. Uh,
don't roll without a difficulty. Actually, will it? Let you
roll with zero? I just want to see how many
successes you get. Are your successes? Okay? Yeah? I think
that you are able to redirect this attack. So you
put to somebody that is not pulsary.
Speaker 6: A rule gun or liked to choose.
Speaker 3: I think that you can choose. Actually, I think that
would make this fair.
Speaker 22: Oh, it is fair, but more difficult. I'm looking all right.
Speaker 6: Belt and then I turn around.
Speaker 21: Gunner and I laid at him applause, sharp.
Speaker 6: And I want to lip him away.
Speaker 21: From visionary yep.
Speaker 3: Okay, So you are going to do your brawl and
strength please you have to bonus die Gunner. You are
also rolling strength and brawl to either block or you
may roll dexterity and athletics to move out of the way.
Your choice.
Speaker 6: Yeah, I'm gonna try to.
Speaker 3: Block handle what.
Speaker 7: I don't want to fix him.
Speaker 17: Yeah, strength and her brawl and then strength.
Speaker 16: Yes, indeed, no modifiers.
Speaker 3: No modifier is this time? Nope. Ok oh my god,
oh my god, oh god. Okaypstairs, So I will give
you the chance to use a willpower to reroll through
those dice if you would like. Otherwise, some damage is
incoming for you, Gunner.
Speaker 6: Yeah, I'll just be.
Speaker 17: Like completely unsuspecting at this point. I'm in a daze.
I am seeing things. I'm crushing some poor guy's head
I never met before. I don't like I'm not even
registering him leaping at me. So yeah he can he
can get me.
Speaker 3: Okay, awesome, Okay, what's your damage? Then that's a good question.
I believe you have something right.
Speaker 21: Are you giving me an automatic plus two with fair weapons?
Speaker 3: Yeah you're yep? Okay, but how much? Yep?
Speaker 21: That's correct and causes aggravated.
Speaker 3: Worries, no worries. Yeah, yeah, he's kill him in one hit. Yeah, okay,
let me just.
Speaker 15: Difference.
Speaker 3: It is nine damage cut in half, eight damage cut.
Speaker 15: In half, but plus two plus two?
Speaker 3: Oh right? Okay? Oh boy, well, no you would do it? Okay.
I was gonna say, do the eight damage cut in
half before and then add the two back onto it.
But I think we all did the same thing. We
just had a different way of doing that. Math right,
So six Yeah.
Speaker 5: It's like their defense subtracted and then you have it.
Speaker 3: Oh right, because he still did the success. Okay, got it?
So then it's five damage not six. Uh So I'm
gonna go ahead and mark your sheet for you, gunner.
I don't want you to look. God, let's see you're feeling.
You're feeling pretty pretty fucked up by this, So why
don't you go ahead and describe what happens?
Speaker 22: Ben Ah launch me o blore at him, and I
take one clown to scratch it along his back.
Speaker 6: And contigul as deep as.
Speaker 22: I can, and then I take the other from the
other side, and I start from his abdomen and I
scratch boards up to his neck and stop just shy.
Speaker 3: Okay, and.
Speaker 6: Stand here. I'm staring at him again, right in his face.
You're smiling in a twisted crib.
Speaker 3: So n BTM And we did this last week as well.
But just so everyone listening understands, you can choose to
grapple or kick him off or do damage, and has
chosen to do some damage. However, that does mean that
Gunner still has the ability, like he's still kind of
technically on top of Visionary. He might not be attacking him,
but he could if he wanted to. Because you've done
some damage instead of kicking him off. Okay, Edward, you're up.
It's an insane amount of damage.
Speaker 8: By the way, I've been sat here trying to figure out,
like what I would do, yeah, in this scenario, And
I gotta be honest, it's fucking crazy. What do you
so I'm trying to think of, like what I think
the moment Gunner is off of Visionary now right.
Speaker 23: No, like he's been Oh he's still still on him.
Speaker 7: Are your hands still on his head, I'm.
Speaker 3: Gonna say, because he got attacked by Fenn, they're not
still on his head, but he does have the ability
to attack him.
Speaker 8: Next round, I'm going to run in. Can I run
in and literally drag Visionary out from under Gunners? You
can drags like I would like to just drag him away.
Speaker 3: So you're going to be rolling your your strength and brawl,
which is, you know, to kind of grapple him against
Gunner's ability to stay on top of him.
Speaker 15: Welcome to the party.
Speaker 8: Yeah, yeah, listen, this is not the most effective move
I could make, surely, but it is something that a
desperate man would do, and desperate men do desperate things
for desperate measures.
Speaker 7: So I'm just gonna do that.
Speaker 8: Yep, definitely one hundred percent fail, but at least I'm
doing something character.
Speaker 3: I also think, like, at least so far everything narratively
has hit and made sense, So it does make sense
that you wouldn't be able to maybe potentially pull your
friend out from underneath the Viking, you know, Like, to me,
that makes sense, but we'll try, because you never know.
Speaker 7: You could exactly, he.
Speaker 5: Could get like knocked off exactly and give you a
little leverage.
Speaker 12: Yeah, yeah, exactly.
Speaker 24: The blood can be slick and you can just fly
out of there exactly, exactly.
Speaker 8: Yep, exactly, Okay, okay, So brawl and that's all strength yep. Yeah, difficulty,
you're now no difficulty because we're doing contested Yep, you're right.
Speaker 3: Sorry, thank you, it's all good. One oh.
Speaker 24: One die.
Speaker 7: Yeah, I told you.
Speaker 3: What one die to you.
Speaker 11: But you rolled a critical so that's good for you.
Speaker 3: That's great, so much. Yeah, gunner, why don't you go
ahead and roll your strength and brawl please?
Speaker 17: Sure, you just try to crack open one guy's head
and all everybody starts freaking out.
Speaker 3: Three okay, So at least that's not you know, smacking
you up against the wall and you go flying. Kind
of disparity between the two. So yeah, So I think
you run up to kind of like uh and I
think you maybe bend down. You're grabbing his shoulders under
try his armpits, and you're trying to slide him out
of the way. You're able to kind of like grab
hold of him and you're sliding and maybe you slip
in some of his blood that's on the floor. And
I think we see Edward slipping and trying, and Gunner
looks at you. His eyes are slightly glazed over. He's bleeding.
He's just been hit by a werewolf, but he seems
to not care. He doesn't get up off, he doesn't
move away from Visionary, and he just looks at you
for a moment as you're trying to do this, but
you're unable to get him out from underneath.
Speaker 7: Listen, listen, it's gonna be okay, it's gonna be okay.
Speaker 8: Hey, man, Uh you don't you did, you did the damage.
Speaker 7: You know, you told your story.
Speaker 8: Your girlfriend's over there, and uh, there's a big guy.
And listen, he got the picture. We got the picture.
Can can I please.
Speaker 3: Althy?
Speaker 7: And I would? Oh yeah, I don't think I could.
Speaker 15: Can I?
Speaker 7: I can't do anything another thing?
Speaker 11: Yeah?
Speaker 3: Your action? Yeh yeh yeah yeah yeah.
Speaker 7: Okay, So I'm just begging and pleading with my own voice.
Nothing add it OUs?
Speaker 3: Are you're up? You could next her in though?
Speaker 10: Okay, Well I have just been enchanted, yep. So I
am compelled to defend.
Speaker 3: Hild Yeah, you're compelled to defend and please her, and.
Speaker 5: Please now, just for the sake, That's what I'm saying.
Speaker 12: For the sake of.
Speaker 13: Maybe helping out, because I don't know what the fuck
you would do with your turn. Obviously you do whatever.
But while I'm scanning for like the silver, would GM
you allow for me to kind of have muttered, yeah, silver, Yeah,
the coffin the other room.
Speaker 3: Yeah, yes, so that's perfect. Do you do.
Speaker 5: Whatever you want?
Speaker 12: Obviously, I just want to help you.
Speaker 15: Yeah.
Speaker 10: No, that's that's perfect because I don't think.
Speaker 12: The only person other person to like really.
Speaker 10: Attack right now is Gunner, and that would displease hild
So I think hearing her muttered that, I would start
scanning the room on impulse, feeling like I have this
burning desire to go find something for her to make
her happy, to see her smile.
Speaker 3: Oh my god, I.
Speaker 8: Ask a clarifying question real quick. The other room is
far away, right.
Speaker 3: It is a little from where we are. From where
we are, right, yeah, okay, so he would have to
be heading to that room, I'm assuming, and maybe I'm well,
actually I'm not going to say that, never mind, I
will wait until it is revealed. Okay.
Speaker 10: As far as I know, it's like down the hallway, right,
so we would have known which direction she came from.
Speaker 3: So I would just go in that direction. I think
you would know if she pointed you in that right
in that direction, because you guys haven't been there yet.
Speaker 13: She came from when I first entered through the entryway,
so you would know just that and only that.
Speaker 3: Yeah, and because you're enchanted by her, I'm going to
say that you can see her doorway that she came through. Okay,
So you can leave and do that if you'd like. Okay,
I think I would have to, all right, yep, Okay.
The other option that I think would please her and
is fair is to attack the werewolf in the room,
because the werewolf could eat her. So if you want
to stay in the fight, you can do that. You
can attack. Then. However, if you leave, you are somewhat
safe as well. I leave that up to you. Oh oh,
here's a fun game. Do you want to roll to
see if you're wearing silver?
Speaker 2: Sure?
Speaker 3: Yeah, I forgot. You guys are like Tremir. You're out
in the world.
Speaker 11: Uh.
Speaker 3: Let's do do you have any cults?
Speaker 11: Uh?
Speaker 12: Scrolling?
Speaker 13: I do?
Speaker 3: Why don't we roll a cults and some other intelligence?
Let me see I mean occult intelligence. Yes, I was
gonna see if there was a different one here, hold on, yeah,
let's do that one.
Speaker 12: Okay.
Speaker 3: Any difficulty difficulty three? Good luck to us. Oh my god,
three of three. What are you wearing? That is silver?
None of the sterling silver. Shit, it's got to be
actual silver. Got it?
Speaker 12: Actual silver?
Speaker 25: Yep.
Speaker 10: I don't know why, but I feel like it would
be a necklace with the pendant of a of a claw.
Speaker 3: Oh hell, yeah, okay, I dig that. Okay. So she's
muttering about silver. You look at the door, you start
to step forward, and at the same time, your hand
reaches up to your neck. Mm hmm.
Speaker 10: Yeah, hand reaches up to my neck. And without even
thinking about it, I mean, this is something I probably
care about, and that is a cherished necklace.
Speaker 3: But without thinking, I just give it a tug, break
the clasp, and then hold it out to her dangling.
Speaker 5: Good. I would snatch it.
Speaker 3: Nice.
Speaker 10: And you said it's a necklaceia, mm hmm, okay, I
just broke the clasp, so you'd have to I have
to hold it mm hmm okay.
Speaker 3: Anything else that you would like to do on your
turn healthy. So I've usually been allowing people to like
look around the room and make discoveries for free, so
you can still attack if you would like to do
that or have an action.
Speaker 10: Uh, I'll take looking around the room see if anything
else comes out.
Speaker 3: Yep. I think it makes sense that you want to
stay near her to defend her and until somebody comes
to attack her. You're good. So why don't I actually uh,
why don't I actually give you bonus die since you're
staying in defensive position to defend. Okay, if that comes
in on your next role, and we'll do the standard too,
you'll have two bonuses for defense yep, for if somebody
comes to attack her, right, because you're basically spending your
turn to boost your next turn, which we do in PBu,
but we're gonna let that transfer over here as well. Okay, Okay,
next up is uh gunner, what do you do? Oh?
Is he gone AFK for a second?
Speaker 6: Oh?
Speaker 16: Okay, I'm so sorry. Oh no, no, no, no, you're good.
Speaker 3: You're good. I just wasn't sure if you stepped away
to use the washroom, and then I was like, I
can't skip to the next person's turn because what you
choose to do good change everything.
Speaker 6: Okay, Um, so I have been sliced upon my back, said.
Speaker 11: Correct, yep.
Speaker 3: You have you have Fenn who's come at you. Then
you also have Visionary underneath you, who's bleeding and mumbling.
He looks like himself now uh. And then you also
have Edward, who is you know, got his hands underneath
Visionary's armpits and he's covered in blood on his ass
because he's trying to like pull him out from underneath
you to no avail. So you have three people in your.
Speaker 6: Have I taken any aggravated damage?
Speaker 3: No? Not yet, not yet, soon, very.
Speaker 14: Soon, I I think I will rise up to where
my legs are or Visionary's body is between my legs,
and I kind of flack gasp from the pain for
a minute and look back down at Edward, who is
bleeding with me, and it's just nothing in my eyes,
on my face, and I want to squash the bug.
I want to curb stomp Visionary.
Speaker 3: Yet, Okay, go ahead and make your your brawl and
strength and plus one for you, because you've you have
you're trying to wait, you're trying to crush the yet.
Speaker 6: Right that I think it says with my hands, So
it's not with.
Speaker 3: My hands, does it? Okay?
Speaker 6: I believe it specifies with your hands perfect with.
Speaker 15: Your bare hands back.
Speaker 3: Yeah, okay, so I.
Speaker 14: Am I am striking down with my foot?
Speaker 8: Can I jump in front of it? Can I jump
in front of his foot? Can I lay my body over?
Where is what's going to go? So if you know
it's not my.
Speaker 3: Turn, yeah, if it were PBu, I would say absolutely.
But unfortunately for BTM, there is no real mechanic for this. Okay,
but depending on what happens, we may allow for some bullshit,
but we'll see.
Speaker 7: Okay, Okay, if he rolls.
Speaker 3: Like extremely well, we gotta let him have. But if
there's like a failed role, then there's room narratively to
sneaky in there or something. But okay, okay, go ahead
and make your role. It is strength and brawl, no
bonuses and visionary five out of six? Oh my god. Okay, wow, visionary,
go ahead and make your role. You do have your
plus three, which gives him a plus one. This is bad, guys,
this is really bad.
Speaker 15: A what I'm gonna read it all?
Speaker 11: Yeah?
Speaker 15: Okay, two of them.
Speaker 19: Ye might be timed a vision Barry.
Speaker 11: Oh my god.
Speaker 3: Okay, So for those listening, he rolled a beast seal
failure for that first set, of rolls, so he rolled
three dice total. One was a Hunger dice and it
was a fail, so he was unable to reroll that one.
But he rerolled his two dice for two successes, which
means the difference now is hopefully not deadly.
Speaker 15: Only Visionary can tell us one more to go.
Speaker 3: Oh my god, oh my god, had you not rolled that,
you would be dead.
Speaker 15: Yep, that would.
Speaker 3: Okay, yeah, tour board right right, right right. It's not
the end, guys, It's not the end, okay.
Speaker 14: So I kicked down to his head and uh say,
it falls like snaps back into Edward's lap.
Speaker 3: Yeah, and then there's blood. I mean, you've broken his nose.
You know, his mouth is now covered in blood. His
eyes are bleeding. He looks really really really rough Edward
anybody who's looking at him. In fact, I think the
blood flow is slowly decreasing, as then he will have
nothing left to give here shortly, Visionary, he is off
of you. However, according to his description.
Speaker 15: I'm gonna I don't even know how fast I can
move at this point, Like I probably can't even I
mean I wasn't too quick to begin with.
Speaker 3: Well, we're I mean we're going to stick to the
We're walking down.
Speaker 6: That hallway for like four episodes.
Speaker 15: I got plenty of stamina. Yeah, but I don't know,
but yeah, to take me a long time.
Speaker 3: Yeah, your your other option. I don't know if you
can do that. I don't know if he I don't
know if biting somebody like Edward does anything except to
reduce your hunger. I don't think it heals you.
Speaker 15: It's not going to fix any aggravated damage. Now, I
like this, he just stepped on my head. Yeah, he's
something cracked. Your blood coming out of every hole in
my skull. I think my head sideways and I'm just
spitting up blood, and I think I just kind of
get on my hands and like I just kind of
push myself up to my hands and knees and start
like trying to crawl away behind one of the statues there.
Speaker 3: So go ahead and roll your dexterity in athletics, Gunnar,
Do you try to stop him?
Speaker 15: I'm barely There's no way he wouldn't stop me anyway.
Speaker 3: He says he doesn't want to.
Speaker 15: Okay, So what happened? Rule dexterity athletics? Are we doing? Difficulty?
Speaker 3: Just roll just roll.
Speaker 21: Two.
Speaker 3: Okay, yeah, go ahead, three yeah. Two of the three
dice rolled, So go ahead and describe what we see.
As you're crawling to this statue.
Speaker 15: I'm already kind of like, you know, since he's off me,
I can move, so I think when he stomped on
my head, my whole body like turned to the side,
and it's to hang in there for a moment. All
I gotta just push myself forward to get on my stomach,
and it's just very like it can't take too long,
but just like put my hands down. And the only
reason I'm even able to do this is because Constantine
helped me. Yeah, and I kind of just that's the
only It's almost like there's this like like gentle hand
encouraging me and lifting me up and that sort of thing,
you know. In this close to the end, I think
the only thing that's helping him move aside from that
is just you know, there's there's a lot of movies
coming out the rest of the year. Then I crawl
behind the Apollo statue.
Speaker 3: Held eure up.
Speaker 5: Okay, so I am seeing am I seeing this now?
Speaker 13: That like the visual right now for gonna is the
whole visionary gunner situation.
Speaker 5: But I've seen how much damage basically to his form
has been done.
Speaker 3: Yes, yes, yeah, okay, hmmm, he could maybe take a
hit like that one more time.
Speaker 13: I would like to, if possible, and used my magic
similarly to how I did on Edward, to see if
I could get the throll to grab onto him and
try its best to pull it down with its.
Speaker 5: With whatever strength it has. Yeah, okay, I'm just trying
to think about whether or not I would want to
do something with the silver with that to try because silver,
you know, you could use it as.
Speaker 13: A binding to try and bind the creature.
Speaker 3: I do believe technically speaking as well, sorry to jump in,
it's just assist is that it will do aggravated damage.
So if Balthazar strapped it onto his knuckles and then
punched him, it would do aggravated damage.
Speaker 5: Understood. And if I were to infuse it into for example, like.
Speaker 13: The thrall or what have you, because I'm physically strong,
but I'm not as physically strong as a fucking werewolf.
So I'm just trying to think here. Yeah, you know what,
I'm just going to try and have I don't want
to complicate it too much. We'll have to do something
else with the silver.
Speaker 15: Ya.
Speaker 13: I'm going to try and just have the thrall bind
him as much as possible so that we can get closer.
Speaker 5: With the silver in order to do something more.
Speaker 13: I think that's more fair, unless you have another suggestion.
Speaker 3: I'm sorry, I'm just reading fens sheet here just to
make sure. Um, holy shit, okay, yes, I'm sorry. You
want to take the audio processing disorder just immediately catching
up and fast forwarding the tape of what you just said,
and you want to use the thrall to try to
grapple him, correct, Is that what you said?
Speaker 9: Yeah?
Speaker 3: Okay, yeah, all right, then we are going to do
ooh this is fun. Okay, So what we'll do is
is we will do go ahead and make your role.
Speaker 5: Yeah okay, and this this is a cult.
Speaker 3: Yeah, this is well, what does your manipulation ability? Say?
Speaker 5: My manipulation ability?
Speaker 3: Because I think what I'd like to do, and I
think what is fair. And this is the only instance
in which I will do this. Because you are basically
using a mind of manipulation ability on your thrall, I
would like you to roll. You don't technically have to
do that for your thrall. To be clear, you can
just tell your thrall to do something. But because I've
said we're going to do contested roles for everyone so
that everybody has a chance to defend themselves, I'm going
to allow you to when you're using your thrall, roll
your stronger stat which for you is like your mental
and composure and whatever it is when you try to
dominate somebody's mind and then they're still going to roll
their brawl and strength to resist you. Of course, yes,
your thrawl is doing Narratively we're saying your thrall is
doing physical damage. But to me this makes sense and
it seems fair, so yep, go ahead. And so for
your dominate mind ability that you've been using, what does
it tell you to roll?
Speaker 5: Dominate is correlation? Dominate?
Speaker 3: Hold on, I'll roll up here. I think you were
rolling charisma and something.
Speaker 5: But yeah, yeah, that was for enchantment.
Speaker 3: Okay, yep, then you're a thrall.
Speaker 5: We used it like a sad thing.
Speaker 3: Then yep, you got it. So you go ahead and
you roll your stronger stat then, which is your your
dominate mind, and then whoever you're dominating the mind of
or sorry, whoever the thrall is attacking will still get
to roll their physical It's still a physical attack. Just
so everybody's clear.
Speaker 12: Okay, So we.
Speaker 13: Want, yep, manipulation instead of using any sort of like
magical stat for this one, like a culta what have you.
Speaker 3: Yep, yep, We're going to use your kind of whatever
that power's ability is, which I believe it's manipulation and
either results or something like that. Yep. Okay, perfect, yeah, okay,
And this is coming in on Fen, right.
Speaker 13: Yeah, and I am going to channel the power of
my blood on this one. I do not want him
to kill my love.
Speaker 3: Okay. Yep.
Speaker 5: That is a failed Tunga check.
Speaker 3: So that's just one. So you get a little hungrier, okay,
and then you are going to uh go ahead and
make your role against Fen. Then you are rolling to
dodge this grapple. So you can roll either strength and
brawl to block the grapple, or you can roll decks
and athletics to get out of the way. Oh my god,
eleven wi.
Speaker 6: Oh god.
Speaker 3: For those listening, she rolled an eleven.
Speaker 6: No less a critical seven.
Speaker 3: Okay. However, you could invoke your your blood potens as
well and use a willpower to reroll three, four, five.
Speaker 5: To be clear, this isn't to do damage. This is
to hold you down from the attacking gunnery.
Speaker 3: Yeah, okay, this is a grapple.
Speaker 6: We will swim.
Speaker 3: So if you want, you have you can do what
she did. So she said, I'm invoking my blood, which
allows her to add her blood potency to her nice
role as a bonus die. So I'm saying you can
do that if you would like, But you also could
use a willpower to reroll three. That's the only way
you'd be able to potentially meet or beat this, right, Yes, my.
Speaker 15: Blood potency is two to what is not two?
Speaker 21: Okay, now I'll do the reroll risk it.
Speaker 3: Three, so you'd be rerolling five, rerolling five. Yeah, yeah, yeah, okay, yeah, perfect.
You're invoking your blood, which you will also technically, technically speaking,
he would have to do a frenzy check to resist
getting hungrier. But he's a were wolf, so we're not
We're not doing that portion of it. But don't worry.
I mechanically have translated that in my brain.
Speaker 6: And I still have two left.
Speaker 3: That's right, you could really just do another?
Speaker 13: Yeah, perfect, I have wow one, I can reroll yeah, yeah,
you can also use is it only one?
Speaker 5: The father ones are hunger right, it's.
Speaker 3: Only a crit fail in the Hunger Die that you
can't reroll. Otherwise you can reroll yep. So yeah, you
can reroll three as well.
Speaker 14: Right.
Speaker 5: So the only reason I'm rerolling this is because I
just want to protect. You're gonna hear and it makes sense.
Speaker 3: It makes sense. It's mechanically here. Use it otherwise people
are gonna die, like, go for it.
Speaker 5: Oh god, another two? Okay, so that's thirteen total.
Speaker 3: Yeah, so I think that this, oh my gosh, this Thrall,
who is a vampire that kind of like re gained
some vigor and vitality from blood that you all gave it,
but it's still very very weak. Is like crawling towards Fen.
He's missing a foot because it was snapped off, but
he does manage to reach you, Fenn, and he manages
to kind of like grab up and around you and
kind of entwine himself and entangle himself up onto your
leg and around your midsection, and he's able to hold
onto you for a second. You're able to get him off,
but then he's latched right back onto you and you
are effectively grappled. You will have to spend your turn
getting out.
Speaker 5: I told you to Neil Dog.
Speaker 13: We're having a conversation over here, and you interrupted, Yeah,
that's my daring pulsory.
Speaker 19: Okay, I think I probably have to roll another Resist
frenzy since there's blood yep everywhere.
Speaker 3: Yep, we can do four difficulty instead of the five.
Because you succeeded last time. That's it'll probably leave. Well,
you quit succeeded last time, so I think that's fair, right,
oh Jesus? Okay, Well, all right, do you want to am?
Speaker 19: I like, I think there's a lot of blood.
Speaker 3: There's a lot of blood on the floor. Do you
want to just lunge at the floor and start lapping
at the blood on the floor? I mean, is that really?
Speaker 19: It's well, it's up to you completely my choice. We're
not just gonna roll. Okay, Well, I.
Speaker 3: Mean it's yeah, what what is your What would you do?
Speaker 19: I think I think I would just Well, he's in
a frenzy, so he's going to attack whoever's whatever blood
sources closest to them, right, and I don't know who
that is because we don't have like a map or anything.
Speaker 3: Yeah, So your options are Gunner or Visionary. Visionary is
hiding at the moment, so probably more difficult to grab him.
Gunner is standing there bleeding, but he is also very strong.
Speaker 8: I think I would also be there, right, because if
I was at Gunner's feet with Visionary.
Speaker 3: You're not bleeding the right, You're just covered in blood.
I'm covered in Visionaries. Yeah, yep, okay, yeah, that's fair.
Then I think Edward is also an.
Speaker 13: Option, would be attacking just for the sake of it, right,
Fenn would also be attacking Gunner too, So you have
a lot of options.
Speaker 3: Yeah, but Fenn isn't his blood. I think it's it's
this frenzy. He's going to go for a vampire.
Speaker 19: Yeah, we'll do so one D three and then on
the one and who is first in the turn order?
Speaker 6: Edward Edward?
Speaker 21: Okay, so hold, but in the turn is hill Day first?
Speaker 6: I have.
Speaker 3: You're good. Everyone is nervous and everyone doesn't want to
talk about death episode, So we're good.
Speaker 19: I guess I'm gonna bite Edward.
Speaker 3: You're well, you can try, So you go ahead and
make your roll, which is your strength and brawl versus Edward,
your strength and brawl or your dexterity and athletics. Your choice.
Speaker 8: It's a really hard decision between one dice and one
dice and one dice, but I'll go with dexterity athletics.
I think I'm going to try and dodge out of
that the way.
Speaker 7: Two suddresses.
Speaker 3: Sorry, I.
Speaker 7: Was lying when I said there was only one dice.
Speaker 3: Like, oh, you're getting chomped on? Oh no, okay, so
this is a bloody mess. What has happened here on
this day?
Speaker 7: The diner is gonna need some cleaning.
Speaker 19: I also got a two.
Speaker 3: Okay, So that means that you guys are kind of
at an impasse. So you lunch, but Edward is able
to dodge out of the way or slick on the blood.
Maybe what do you guys think happens?
Speaker 8: Yeah, I'm cool if like if you are orcish, if
we just start scrabbling and like you're on me and
I'm trying to get away, and there's like the glipper.
Speaker 3: Yeah, and he's just like suddenly on you get off.
Speaker 7: Yeah he's bitten me, but I'm you know, and.
Speaker 3: You're slapping him like get the fuck up. Yeah, okay,
there could only be one. There could only be one
sicket ticket ticket ticket, All right, then you're up.
Speaker 26: Oh he gl so I don't know you do how Yeah,
you have to break out.
Speaker 21: Of the grasp hold on?
Speaker 6: How does that work with?
Speaker 3: So you do your no.
Speaker 6: No, but like.
Speaker 22: That's not even the how the wolf as autumn natically.
Speaker 3: I'm so sorry, auditory prossing. I can't see your mouth.
What you no?
Speaker 21: Maybe I'm overthinking it and it's entirely possible I'm overthinking it,
but like, would he still not have to roll based
off of what he's doing?
Speaker 15: That's part of because I can't.
Speaker 3: I don't know. I'm going to do a PBu on
myself and be very very picky about my language. And
what I said to you was you have no control
over who you're attacking. So yeah, you can still try
to get out of this grapple because if you can't
get out of the grapple, you can attack, and you're
definitely hungry to attack, so you'll be rolling. But it's
the thrall. So Hilled is your other that you're rolling
contested against, and Hild you're using your mental stat Yeah, yep, yeah, okay.
Speaker 5: So same rollers before the domination everything.
Speaker 3: Yes, and then Fenn you can choose either dex and
or Sorry, excuse me, that is not correct. You have
to roll brawl and uh strength. Actually, I don't know
if that's true. I think I think to escape of
a grapple, you can roll either one. But I think
your strength is just as strong, right whatever I'm house
ruling it. You can roll either one. That's what we've
been doing this whole time.
Speaker 6: Strength and balls yep, yep.
Speaker 3: Okay h or yeah, so I do I do believe
that that means, uh, you guys are at an impasse again.
You are unable to break out of the grapple. Edward,
you're up, okay?
Speaker 7: Yeah, I would like to get Pulse right off of me.
Speaker 3: Yep, how would you like to do that?
Speaker 8: He is strong because he's a frenzy right, Like, there's
nothing I can't I can't talk my way out of
most of these situations.
Speaker 3: You're gonna have to either push him off or use
an ability to get him to pick someone out sword
or something like that.
Speaker 7: Yeah.
Speaker 8: Ah, I don't think I can just like command him
to get off of me.
Speaker 7: I think my best bet is.
Speaker 8: To give him a hallucination.
Speaker 3: Oh okay, sorry, I just my reaction was the idea
of hall Sorry, to be very clear, my reaction was
not to what you were saying. I just then imagined
him hallucinating that he was feeding and eating, but he's
not actually eating, so he just thinks I want to
do super funned man. Yeah, yeah, let's do it.
Speaker 7: Yeah, that's what I'm gonna do.
Speaker 3: Okay, so.
Speaker 7: Let's roll that.
Speaker 11: Uh uh?
Speaker 7: Can I roll roll this? Okay? No, okay, it's still obfuscate,
got it.
Speaker 3: Here? Yeah, I see what you can do.
Speaker 7: Yeah, skills.
Speaker 3: Okay, So you're doing your manipulation and your obfuscation off
you skate, and then you, my dear pulse rate, are
doing your composure and your wits.
Speaker 7: Seven successes.
Speaker 3: Seven successes from Edward now that we can see him
doing what he's meant to be doing versus the two
successes on pulse rate and pulse rate you are overcome with. Actually,
I think you just think you think your fucking teeth in.
Speaker 7: Sorry, Edward, I want to just yeah, I think I'm
giving you.
Speaker 8: I'm giving you the hallucination that you are drinking from me.
You succeeded uh, and I'm going along with it willingly.
Speaker 7: And meanwhile, I'm going to try and get out of your.
Speaker 3: Grasp, so so pulse rate, you see yourself, or you
just sink your teeth into Edward's neck and you begin
to feed. This is a hallucination. Is it all sensory?
Let me just look again. I believe it is, but
it's just double check. Yeah, there's one, no one single
scent bottom or visual auditory tactile.
Speaker 8: Just let me double check, because I have like two
skills that basically compound on one another. An audio visual
hallucination with us be difficulty three, while a complete five
sensory difficult experience would be difficulty six.
Speaker 3: I'm so sorry. I was reading your abilities. What what
did you say?
Speaker 7: This is the fottom marghana, which is part of that.
It's like the step up.
Speaker 3: Basically, I'm reading that and I'm just reading that now.
So because you succeeded, you would be because you're reading difficulty.
But we're not doing that. We're doing contested roles for
everything so that everyone has a chance to like get out.
But what it does say if you do win is
that you they lose their next active action if they fail,
and their next dice roll is at minus two. Yeah,
the two dice penalty Unlike most powers, this can be
used during stressful physical conflicts such as combat. But yeah,
the tart is important. The target can only be affected
once for conflict. So you've used it on him, Okay,
all right, that's it. Yep, okay. Other effects are up
to the storyteller, but they are advised to air on
the side of caution. Yeah, of course, because this is
fucking crazy. So I do think that you sink your
teeth impulse right to the neck of Edward and you
are feeding aggressively, and I think for the moment, you're
feeling that this is working, and you're feeling satiated. For
the moment, you're getting the feeling of a full tummy,
or at least that it's working. But for the rest
of us, we just see him hunched over kind of
his fangs are exposed, and he's like making suckling sounds
at the air. He's not grabbed onto anything, and Edward
is able to get out of the way. Elsie, you're up,
my dear.
Speaker 5: Man.
Speaker 12: This is tough.
Speaker 3: I don't like know. So I think, having looked at
the ability, basically all that happens, you still you're not
like mind wiped or anything. You're still south as are.
It's just all of a sudden, Hilda is on your
team fighting your enemy, which would be the werewolf or
anyone that's trying to hurt Hild and Gunner, which at
the moment seems to only be the werewolf.
Speaker 12: Yep, I guess I'd have to try to attack.
Speaker 3: Then then you don't have to. You can just stand
and defend. But you know, if you want to be
involved in the fight, then absolutely if you think balths
are let me put it this way. Actually, if if
it were Ben and Visionary and Edward and your crew
and not Hilled and Hild were coming into attack, would
Balthasar take action.
Speaker 27: Two?
Speaker 11: Yeah?
Speaker 12: Yeah, if yes, like I.
Speaker 3: Think you attack, Yeah, then I think you need to
fight Fen, because basically all Hild has done has been
like I'm an ally, I'm one of the crew, and
so Fenn is risking one of the crew. So yeah,
I think exactly, Okay, it's like no one else is
posing a problem.
Speaker 10: Gunner's not attacking Visionary anymore. That would be the other option.
But to hurt Gunner would have made Hill displeased, so
it would have just had to be like gently take.
Speaker 12: Him off or something. But yeah, yeah, I'll try to
attack Fen.
Speaker 3: Then okay, go ahead and roll your strength and brawl
unless you're using a weapon of some kind, and then Fenn,
you're gonna roll your Oh fuck, you're grappled.
Speaker 15: Oh no, but doesn't he have to let him go
to hit him? You can't hold him, hit him and
keep him grappled and swing on him. Right?
Speaker 3: What do you mean the the thrall is the thye?
Speaker 19: I got it?
Speaker 3: Got it?
Speaker 5: So?
Speaker 3: Yeah, holy shit. I think what would be fair is
if we did a minus to die on you then
but you still get to roll, but you can only
roll strength and brawl instead of the becks and athletics.
Speaker 21: I have bullshit.
Speaker 3: Okay, what is your bullshit?
Speaker 21: I'm gonna if you look at my sheet, I'll open
it right here.
Speaker 3: Hold on, yep, got it.
Speaker 15: It does require a reflexive role.
Speaker 3: When you say, right here, what are you looking at?
The defund disciplines? Yes, okay, so this is only four
aggravated damage that threat.
Speaker 15: Right, which is the knuckles?
Speaker 3: Yeah, I don't think he's put the silver on his knuckles.
That was my suggestion, but I don't. I was using
it as an example, but I don't think that's been
done yet, correct, Hill?
Speaker 5: Yeah, I still have it.
Speaker 3: Yeah, Hill still has it. So you're good perfect Okay,
So yeah, you're gonna go ahead and roll your strength
and brawl then then with two minus yeah, negative two
and then Balthi yep, okay, five successes. Oh this is
so stressful. Six okay, good god, Okay, and that's that
you're minus too as well. Yeah, yeah, sorry, I will
not be using willpower because that would be my resistance. Yeah.
I think so, I was gonna say, I think it
makes sense that you would on some level be like, eh, okay,
so you go in to attack him, and I think
it's like, you know, you do hit him, but it's
just that you're not doing as much damage as maybe
we would like to, or maybe that's your secret. Maybe
you're relieved that you didn't hurt him and you take
a step back, but you are in engagement range. M gunner.
Speaker 6: Where is silent right now?
Speaker 13: Well, I would be definitely standing away from the big
fucking where well for sure, knowing how they are my
natural enemy. And I was standing with balth Azob. But
Balthazob went to attack, so probably some we're like a
little bit back towards the other end of the room,
just watching, because everything I can do is from Rangia.
So yeah, a little bit further away on the opposite end,
I think I.
Speaker 14: Would not, since I am no longer standing over a visionary,
I would turn to you for the first time and
possibly block eyes with you, and I would start to
move towards you. And I take a couple of steps
and I stumble, blood still tripping from my back in
a trail from where I took the damage the first time.
And I take a few more steps and I fall.
Speaker 6: To a knee and get back up to a stump,
all over.
Speaker 14: In front of you, and I look in your eyes.
Speaker 6: It's you. It's really you, isn't it.
Speaker 5: I will reach your hand down and lift his chin.
Speaker 6: It is. I will fall to my knees in front
of you. What do I do? I am yours and
I am lost. I want to do I do?
Speaker 13: I glance up towards all of the others currently engaged.
Speaker 5: What is it you want to do?
Speaker 6: I look up for you, just to meet with you
forever endeavor. Blood is still roaring from my back.
Speaker 5: I look around again at the chaos that is ensuing.
Speaker 13: Then let's leave there is this ritual going on here.
One of the others mentioned it. Do you know anything
of it? Are you needed for it?
Speaker 22: I know.
Speaker 6: What I have been whining for.
Speaker 25: Concerning for it stands before me. Care for nothing else.
I desire nothing more.
Speaker 5: We must have you be strong.
Speaker 6: I would like to be.
Speaker 5: GM. You had mentioned that Ulsra felt like one of
my children.
Speaker 3: Or the briefest of moments. He does not feel that
way any longer.
Speaker 22: M hm.
Speaker 5: So some sort of a deception would be my interpretation.
Speaker 3: It's okay. I wasn't gonna say anything, and let's leave.
Speaker 5: Let them fall to Oblivionia.
Speaker 6: As you say that, my hand goes into yours.
Speaker 13: You would feel in my hand the silver necklace that
I was given, and I will squeeze your hand tighter.
Speaker 17: Hm.
Speaker 5: That one you have been working with a dog? Yeah?
Did you know?
Speaker 6: I would look dawn? Then he's just doing what he
was on to do.
Speaker 5: Then that is a weakness to you.
Speaker 14: Yes, if we leave, you will have as fun. It
couldn't very well be distracting.
Speaker 5: I did not ask you that, my love. I asked
you if you was a weakness to.
Speaker 6: You at one apporting time, Yes, but no longer.
Speaker 5: Can I tell if he is lying to me.
Speaker 3: Yeah, we're gonna need some rules. Donner Are you lying?
Speaker 6: I'm sorry? Can I just clarify?
Speaker 3: Yep?
Speaker 6: You asking me like if I care about him?
Speaker 3: Yes, if you still care about him, I cannot lie
you technically could now you have been relieved with that curse, but.
Speaker 6: I cannot lie to you, my love.
Speaker 3: Okay, Oh right, right, sorry sir, Sorry.
Speaker 5: None of them are a weakness to you.
Speaker 6: I just rest my head on your shoulder.
Speaker 13: H I think in that moment then you would feel
my power way.
Speaker 3: Mm hm.
Speaker 22: Ah, You're just to be clear? You mean youth through all.
Speaker 5: This all let's go? Okay, yes, put you.
Speaker 6: To the side, chirping and I stare at the two
of him.
Speaker 5: This ritual.
Speaker 13: You can tell me of it, or you can all die.
Speaker 5: My hunger does not overpower my wits.
Speaker 13: Yeah, so either we talk or all of you become
my meal.
Speaker 7: Well, I ain't that a blessing.
Speaker 15: I want to walk out from behind the statue.
Speaker 3: I think it's a hobble or a crawl.
Speaker 15: Cons I'm up at my feet only because of constant
and I'm just like almost falling forward, right, But it
is my turn, so I want to stumble over to
Fenya and I'm gonna put my hands as far up.
I guess I don't know how tall he is now,
but I'm sure he's hunched over, but I want to
put my hands on his head. But basically the last
of my energy and use the mind palace thing.
Speaker 3: Okay, go ahead and roll your minds, wits.
Speaker 15: And resolve.
Speaker 11: Nine.
Speaker 3: Nice and that is with the three bonus from Constantine.
Correct yep, okay, wonderful and Fenn, you need to roll your.
Speaker 15: What were we having the exposure and wits or composure
and resolve?
Speaker 21: Oh, I'm just taking a peek. Okay, what if I
don't want to contest this?
Speaker 3: Do you think that you wouldn't want to contest this?
He's coming up and putting his hands on you.
Speaker 21: Let me do this?
Speaker 3: Yeah, this is you. This is your wolf, not you.
Speaker 21: It depends who's who can take control. Yeah, so I'll roll,
I'll flip coin.
Speaker 3: No, you're not in control you, It's not. It's the wolf. Yeah,
it's the wolf for sure. So it's whether that was
whether or not you think you Yeah, no worries whether
or not you think that you would resist it or not.
I think he's trying to help you get back in control.
So basically, if he succeeds here and that is what
he is attempting to do, then I'm going to let
you have bonus die on your friendsy check to get
to regain control.
Speaker 21: But yeah, yep, so he said, wits and resolver, WIT's awareness.
Speaker 3: And okay, no wits and composure or wits and resolve.
Speaker 15: Right, what was the wits and composure of wits and
no composure and wits our composure resolve Yep, there we go.
Speaker 21: Okay, do I get any modifier pull size theself the
plus two mm?
Speaker 3: No, not not for this, yeah, sorry.
Speaker 21: It's okay. And difficulty zero Yeah.
Speaker 3: Because you're doing contested is that the dice have spoken
zero successes you what happens visionary?
Speaker 15: Well, what I like to find when i'm in there
is some time in his past where he needed to
regain control, sometime where it felt like to him that
he needed to regain control, and he used everything he
could to come back from him. Okay, then then someone
who helped him. We want him.
Speaker 6: It's it's.
Speaker 11: And then his.
Speaker 6: Throw room. Someone has gone to attack loadin as I've
been trained.
Speaker 22: To do, I turn into my wolf form, and there's
nothing until I hear his voice yelling stop, stop, bad dog,
bad boy.
Speaker 6: No I can't. I don't see what's going on. There's
there's nothing. There's my first vet, and I hear someone leave.
And if someone comes back, now they all come back.
I see my prince.
Speaker 21: Mangled in pieces on the ground, surrounded in the pool
of his own blood. I'm in immediately his guard surround me,
prodding me with silver, shooting silver bullets into me. I
didn't do this, It wasn't me. Please listen, they dumped.
I would think there was someone else.
Speaker 15: I swear there was someone else in here.
Speaker 3: Let me grow.
Speaker 21: One of them looks at me, disdain, hatred washes over
his face. I don't blame him. How could I, After all,
I was just doing what I was born to do.
That was when I learned. How could I forgotten that
even if I wasn't acting of my own will, even
if someone had a hold on me or or or
tricked I will foreman.
Speaker 6: Tricked it.
Speaker 21: No, he's not different from me.
Speaker 6: He is me.
Speaker 21: I have to stop doing that. No matter what I do,
I'll always be a danger to anyone I bond with.
And that's what I remember. I remember the day my
last bond died and the realization that the wolf in
me and me are one and the same, and that
is what helped pull me out too little, too late, though.
Speaker 3: Yeah, I want so badly to not bother with a
Frenzy check because of that amazing performance. However, I think
for tensions sake, we will, so go ahead and make
your Frienzy check. However, you have the plus two dice.
But I do believe on your sheet it says specifically
you have a minus to Frenzy as well, correct, So
I think they balance each other out.
Speaker 6: Where is that on.
Speaker 3: The back of your sheet? I think back my sheet.
Speaker 21: Again, power bonus add one die.
Speaker 3: Hold on one second. Nope, that's not you. That is
a different character. Okay, you're good. Then you have plus
two plus.
Speaker 21: Two difficulty is zero again or three?
Speaker 5: Four?
Speaker 3: We'll do This is is your This is against your
own beast, So I'm gonna let you make the decision.
Three or four.
Speaker 21: I'll do three.
Speaker 28: Mm hmmm.
Speaker 3: It feels right with the memory that you've done. However, honestly,
it could go either way, so I really trust your decision.
You've got you know, somebody here trying to get you
to kneel, which to me is a huge trigger, which
is why I say it has to be at least three.
But you know, it's up to you. This is a
strong moment and memory, so I think it could also
just be as low as three. It's up to you.
There's no wrong answer here, just whatever is right for
the character.
Speaker 6: I'm going to.
Speaker 21: Stick with three.
Speaker 6: That was my gut.
Speaker 21: Anyways, if it wasn't four, yeah, yeah, with the help,
I think that locks it down.
Speaker 6: One.
Speaker 3: Well, with the help, it gives you two bonus die
but yes.
Speaker 21: Well mentally, shut up?
Speaker 3: Who cares?
Speaker 11: Oh my god?
Speaker 3: You rule that all successes and one was at ten?
No krit Oh my god, not a single failed die
in this role. You guys, Okay, I'm so sorry. Shut
the fuck up, Pebe. What happens? What do we see?
Speaker 21: The fur just melts away and it's this really fluid transformation.
Nothing breaks, there's no snaps, there's no pain. He's just
I'm just back to being thin and I had just
the vest a little bit. It's way too big for him,
It's very obvious. The only reason why I can really
stay on when he transforms and he looks into Visionary's eyes.
What did you do? How did you do that?
Speaker 15: My face is a mess, it's covered in blood. I
can't even talk.
Speaker 21: I thank jaw.
Speaker 15: It's probably hanging loose.
Speaker 3: Oh my eyes already swollen shut and blood is seeping
from everywhere. His nose is broken.
Speaker 15: Yeah, someoney, I think, and I think, even though that's
all the case, I'll I can't help myself. I do
my stupid gun thing and I pointed at his head,
and then I collapse.
Speaker 6: Immediately.
Speaker 3: Sorry for those listening. The gun thing is he basically
does finger guns as a way to send his power out,
So he's notifying then that he used his ability to
do so. Yeah, I think that gesture and then collapse.
Speaker 21: Look around someone, and I'm looking at the chaos around me,
blood pooling on the ground, Gunner now over a hail day.
I look at Gunner, I turn away. Someone should help him.
Isn't he your friend?
Speaker 7: Are you talking about Visionary on the ground?
Speaker 21: Yeah, sorry, I'm pointing to Visionary.
Speaker 8: I would have scampered over as soon as he hit
the ground. Uh are you conscious at all?
Speaker 11: Yeah?
Speaker 15: But just like yeah, completely out of like just in pain,
can't speak, probably groaning a little bit, hey kid.
Speaker 7: It's gonna be okay. Just uh, just relax. You did enough,
You did good, did good, Always do good. M hm
can you can you keep an eye on him? I
look over it, Fenn, mhmm.
Speaker 5: Yeah, we have to have a.
Speaker 7: Conversation with them.
Speaker 8: A nod towards killed. And then I will sort of
gently I take off my blazer, I take off my
jacket and I fold it up and I gently place
it under Visionary's head, and then I kind of get
back up and dust myself off, take a breath.
Speaker 7: All right, what in God's name do you want to know?
Speaker 13: You say that gonna would be in trouble? Should this
ritual not happen? Or should it happen? Let's a start there.
Speaker 7: I mean it's a good it's a good question. I
think it's if it happens.
Speaker 8: If it happens, then yeah everyone here, big trouble world,
actually big trouble. And I think that you know, we're
all the bits and bobs and pieces, so.
Speaker 7: We would be snuffed up used, you know, like a cigarette.
Speaker 5: How do you know you know what that's ritual?
Speaker 8: Well, I don't want to say I was a prototype,
you know, but I think they were looking for someone
to do some tests on, you know, get me pig
type shit, and they dropped something in me a rad
old My brain couldn't really handle it. And let me
tell you something. Listen, I'm sure you've got a lot
going on over there, but this thing, if it has
anything to do with what we're looking at with this ritual,
I don't even think trouble's.
Speaker 7: The word for it. I think that you'd have to
be alive.
Speaker 8: You'd have to exist in order to have the concept
of trouble, you know, and the existing well, that's it.
We wouldn't exist, so you wouldn't even miss your love here.
You wouldn't know we ever really was because you wouldn't
know that you were.
Speaker 5: So then we should just feast while we have the opportunity.
Speaker 8: Well, I mean that's one way of looking at it.
I suppose it's a you know, sort of a Nietchin
kind of way to look at it. But I mean,
I'm in the saving this situation business.
Speaker 7: I'm in the working it out.
Speaker 8: I'm in the saving our live sort of deal, you know,
hero hero shit if I can, I mean, who the
fuck am I?
Speaker 23: But uh, Edward, Yes, I need you to roll brawl
and strength or decks and athletics with a minus.
Speaker 3: To to your role. Please, would you like to use
power pulse right? Yeah, okay, dex and athletics.
Speaker 7: Minus two.
Speaker 3: Because you're currently distracted.
Speaker 7: Zero.
Speaker 3: Would you like to use a will power?
Speaker 11: Yep.
Speaker 3: One you hear as you're in the middle of speaking.
You just hear this and this lunge as the scene
ended and the new scene begins. Balthazar, you are out
of your stupor as well, and you are aware of
what happened in the middle of the fight. Uh and
pulse rates hallucination ends, and he realizes he's still hungry
and hasn't fed, and sees you just standing there talking
and he lunges at you that the last second you
are able to move out of the way.
Speaker 5: Hey, shit, Paul's right.
Speaker 15: Jesus fuck.
Speaker 3: Does anybody do anything? Because I know what he's going
to say that he goes in again. If no one
tries to stop him feeding, he's gonna try again. Yep.
Speaker 19: I might go for the person laying on the ground
and a puddle of his own blood.
Speaker 3: Next, so he's not laying on the ground and a
puddle of his own blood anymore. He was by the statue,
but he does look pretty weak, so you could go
for him bleeding visionary. Yep, he is bleeding, yeah, vision
I think.
Speaker 8: He's laying on the floor. I put my jacket under
his that's right.
Speaker 3: You are correct. I'm so sorry. I thought he meant
still on the ground in that puddle where he bled,
you know, perfusely.
Speaker 15: But yeah, yeah, yeah, yeah, for a comfy puddle.
Speaker 11: Yep.
Speaker 3: All right. So then if nobody does anything immediately, then
I mean I.
Speaker 8: Would love to do something, but again, like I don't
have I don't think there's anything I can do. Uh okay,
besides trying to dodge him.
Speaker 5: Yep, all right, what do I see this happening?
Speaker 3: Oh yeah, he in the middle. It's like like a
horror movie. In the middle of this conversation, when we've
all the tension has eased, all of a sudden, the
motherfucker in the middle of the fight, just like lunges
at Edward for the now. He's clearly in frenzy. He
is starving, and he is going to try to feed
at all costs.
Speaker 13: Here, I will roll my eyes and extend a hand,
the bones cracking, and I will attempt to dominate will
on this one if I am able.
Speaker 3: To Okay, oh, yes, let's do that. So you go
ahead and do your dominate will. And then what does
he need to roll to contest?
Speaker 13: Yeah, so he needs to do wits versus whitsun result
versus my manipulation and dominate.
Speaker 3: Three successes you need to beat. That's three hie?
Speaker 27: Okay uh? And one?
Speaker 19: Am I rolling wits? Resolve?
Speaker 3: Yep, it's in resolve. You can invoke your blood here too,
I think because you're in frenzy if you'd like.
Speaker 19: I don't think I'm allowed to because you have to
do Oh, I can.
Speaker 3: Just you're in frenzy at the moment. You are fighting
for your life. If you do not feed, you will
enter torpor at the end of the night. So yes,
you may use your blood potency. This is everything. You're
doing everything you can to survive. Essentially seven holy shit, I.
Speaker 5: Will use a little power if that is all right?
Speaker 13: Well, even if I roll three oh, which would match? No,
it would not.
Speaker 19: You could get a cret.
Speaker 3: You could get a crit. Yeah, I'll that's your chance.
Speaker 6: You do have one already?
Speaker 14: Yeah?
Speaker 6: Would I'm able to understand what's going on there?
Speaker 3: Absolutely everyone saw him lunge at Edward. I don't think
you guys know who his next target is, but you
can certainly try to do something if you would like to.
Speaker 5: Yeah, that's only four Okay.
Speaker 3: Hill reaches her hand out, her fingers snap and it
looks like maybe she's attempting to do something to pulsrate.
Speaker 5: Yeah, I'm a bit distracted.
Speaker 3: Yeah, gunner, do you choose to do anything?
Speaker 15: No?
Speaker 3: Okay, all right, pulse rate rule your strength? Anybody else before? I?
Speaker 21: Well, I can't because I'm not as preferred type.
Speaker 6: Right.
Speaker 3: It depends on what you're trying to do.
Speaker 21: So sorry, you go ahead, please, because my idea is
stupid and I would like to hear your a great idea.
Speaker 8: Well it's not a great idea, but I think it's
the only idea that we have at the moment.
Speaker 3: Is that a question? Yes? Why don't we answer your question?
While they think?
Speaker 12: Is my blood always corrosive?
Speaker 5: Yes?
Speaker 12: With puls ate care in this frenzied state.
Speaker 3: I don't think he knows that your blood is corrosive.
You've kept it a secret. How badly would it hurt him?
It would do some aggravated damage. But I need to
be very clear if Visionary takes the too aggravated damage
from this bite, he will go into torpor exactly.
Speaker 12: Yeah, that's what I'm thinking.
Speaker 3: Yeah, So if you guys want to do something, you
need to act Otherwise, if he succeeds, Visionary is going down.
Speaker 8: Well, I was gonna I was going to offer to
just I was gonna just offer to feed him and
then hope that someone will pull him off me. But
if some if, uh.
Speaker 12: Yeah, I'll do it.
Speaker 7: Balthazar, if you would like to Yeah.
Speaker 3: If.
Speaker 10: If in the same moment we were both released me
from being compelled by Hilt's magic and pulse Rate from
the vision that Edward gave him, and he lunges after Edward,
I would on his next lunch move in front of
him with my neck caught to the side.
Speaker 3: Oh my god, oh.
Speaker 17: Icy.
Speaker 3: So we see pulse Rate trying to latch onto Edward.
Edward has dodged out of the way. He kind of
spins around and looks at Visionary laying helpless, bleeding on
the ground, and gets ready to lunge for him. Balthasar,
why don't we go ahead? Well, let me ask you
this pulse rate. If Balthazar jumped in the way and
bared his neck. Would you just sink into Balthazar or
do you still.
Speaker 7: Want to go for the person.
Speaker 19: I mean there's like there's like blood on the ground.
I feel like that's what triggered the frenzy. So yeah,
if they were bleeding and like uh uh sorry Edward
had blood all over him too.
Speaker 3: Ye.
Speaker 19: Yeah, so that's that's what triggered the frenzy. And that's
also what he's been going for, is the blood.
Speaker 3: Right well, so if he stands in your way, you'd
prefer to move him aside.
Speaker 19: Again, try to just like like, this is just an
obstacle in front of what I'm trying to get.
Speaker 3: So then what we'll do is we'll do grapple, and
if he wins at the grapple, then you're he's basically
holding you there and then you can choose if you're
going to bite him anyway. All right, So that's going
to be strength and from both of you, or it's
going to be uh dex athletics for you pulse rate
if you want to get out of the grapple, But
for you, Balthy, it is just the strength and the brawl.
Speaker 19: Am I getting any pool sized modifier?
Speaker 3: Uh? If you. You're already in frenzy, so you can
invoke your blood if you would like. You can't get
any hungrier, so yes, you may use your your blood potency.
Speaker 19: I got it. Two, I'm gonna use my willpower.
Speaker 3: Okay, I'm using willpower also, okay, Oh my god, it's
two versus three right now with Balthi at the three
and pulset right at two, and suddenly I'm shoutcasting.
Speaker 12: Okay, can I reroll three?
Speaker 3: Yes? You can reroll up to three?
Speaker 12: Is there a difficulty for a reroll?
Speaker 3: Nope, You're all good. You're just conte Oh chrit okay.
Oh would you like to describe what we see? Blth isar.
Speaker 10: I think that after Edward dodged out of the way
and pulse Rate pivoted and saw defenseless Visionary bleeding out
on the ground as he's readying himself to lunge Visionary's way,
I think I realize he's going after the two bloodiest
people in the room. So I throw myself in front
of him before he can lunge to Visionary. But maybe
in the same movement, I swipe my hand across the
ground to make it bloody and wipe it on my
neck or to put it in his face as he's
coming my way to pull him his attention to me.
And if he tries to struggle past me, then I
would just grip onto him tighter.
Speaker 3: He doesn't have and that's exactly why I actually does
try to struggle past you, and you just wrap your
arms around him and he is unable to get past.
So we see him like hissing and squirming in your grasp.
Pulse rate. Do you bite down on the person in
front of you?
Speaker 19: Absolutely? Of course, whatever it takes. Man, give me some blood.
Speaker 3: Okay. I believe this is going to put you in
torpor as well because of the corrosive blood. Oh yeah, okay.
Now I would like to say I'm a huge fan
of rolling. Balthazar did use his corrosive blood in front
of all of you on the statues. You are in frenzy,
So would you like to roll to see if you
realize this or do you think you don't care? You
don't give a.
Speaker 19: Yeah, okay, I think I'm gonna die and this is
my only option.
Speaker 3: Well, you are gonna die and this is your only
but I do think self preservation would also tell you
if you bite this thing you're going to die as well.
So if you want a chance to realize that while
you're in the height of your frenzy, I will give
you that. We can roll for it. Sure, yeah, okay,
all right, then let's go ahead and roll intelligence and
hold on. Let's do wits and awareness or resolve and insight.
These there are two different types, So whichever one you're
stronger at, whichever one you feel.
Speaker 19: Works wits and awareness or what was the other one,
resolve and.
Speaker 3: Wits and awareness or resolve and insight.
Speaker 19: I'll do wits and awareness. I feel like I'm very
insightful right now.
Speaker 3: Yeah. And I think this is a difficulty of four
because of your hunger level, unfortunately or three your choice,
Oh my god, critical, four out of four messy critical.
You do realize that the last second, however, it's messy.
So I think you like, like bite with your teeth,
rip it open. There's some corrosiveness happening, but you stop
yourself from actually drinking.
Speaker 19: Can I use my Can I use my fingers to
like claw open her like a wound in my hand gets.
Speaker 3: Yeah, and then your hand gets burned a little bit,
and you're like, oh my god. And then you look.
Speaker 19: At it and I just keept. I'm just trying to
struggle out now, like I need to get to the
good stuff.
Speaker 3: Yeah, I'm going to try something. Okay, what would you
like to do? Oh my god, I'm going to take.
Speaker 21: My index finger is gonna not like a full claw,
but sharp enough to pierce my skin, and I'm going
to cut myself, scratch myself a couple of times to
let blood start pooling.
Speaker 6: And then.
Speaker 21: Remembering that pulse rate has an affinity for music fans,
like searching his mind for a song something I remember
he was he singing Queen.
Speaker 28: Tepin, ghosts, debiditat it people on streets, ebitda.
Speaker 21: It's the terror of knowing what this world is about.
Speaker 28: Watching some good friends scream let me out.
Speaker 21: And I'm like watching him to see if he has
any reaction whatsoever, needs to recover because we're all laughing.
Speaker 5: But yeah, they're like what.
Speaker 3: And Greg's like, wait, puts his hand up like he's
talking to.
Speaker 12: And he's like, it's just such a star lord moment.
Speaker 3: Pull straight. Do you do anything? You want to try
to bite him?
Speaker 19: Can?
Speaker 3: I can?
Speaker 19: I just.
Speaker 21: Ramping with sweet Wear Wolf.
Speaker 15: Blood, Sweet Wear Wolf. You never taste.
Speaker 19: Yeah, what kind of I don't know what kind of
a I don't even know why. I don't know this
character super well.
Speaker 3: Why do I like?
Speaker 15: Is it is.
Speaker 19: My compulsion for vampire blood strong enough for me to
not want this.
Speaker 3: That is entirely up to you. But you're feeding type basically,
I'll put it this way. You are starving and you
get more nutrition for right vampire blood, but I.
Speaker 19: Still get something from this or whether what I think
that I do.
Speaker 3: I think that you think you would. Yeah, this is
a where wolf. You're shorn enemy, so I actually genuinely
have no idea if this blood will hurt you. So
I'm gonna have to look that up. But in the meantime,
I won't you know, in the meantime, I think that
you would think it's blood is blood, but it doesn't
smell anywhere near as good as you know Edward, the
blood on Edward or the blood.
Speaker 19: Vision role for it.
Speaker 3: Then yeah, yeah, yeah, Okay. We can do either just
a straight role if you want to do that like
Pebu style, or you can do something like Wits resolve
or something like that, or composure to kind of see
if you.
Speaker 29: Er I'll uh, yeah, I can just do wits and
resolve to see if I'm able.
Speaker 19: To think at all. What do you think the difficulty
should be?
Speaker 3: I think you're starving, so it should be three or
four up to you, same thing I did for Greg.
There's no wrong answer, it's just what you think your character.
Speaker 19: Well, I really want to eat Trench and kill him. Yeah,
so I'm going to do a four difficulty.
Speaker 3: Okay, that sounds good.
Speaker 19: Somebody has to die.
Speaker 3: I think that you you know, there's an injured deer
basically that you can eat, and it makes sense to
me that you would be like, get the fuck out
of my face. I'm going for the thing that's not
going to fight me.
Speaker 29: Yeah.
Speaker 19: Absolutely, I fail my wits resolved Jack, So yeah, I
think I'm just going to keep trying to get to
the injured deer.
Speaker 7: Can I can? I just step back and.
Speaker 19: Wits resolve mean that I'm going to eat the werewolf?
Speaker 3: What do we decide? I was you were rolling, you
decided to roll, So I think it's up to you
on how you want to interpret this.
Speaker 19: But I'm failing pretty dumb right now, and there is
blood in front of me, so I'll try to I
guess I'll try to.
Speaker 3: Yeah, to be fair, because I know that you will.
Just you know you're you're going to try hard forever.
I think either one would be a fair interpretation because
if you failed your wits and resolve, it makes sense
that you would be like, no, I'm not going to
take the blood right in front of me because I
want the blood that I want and nothing's going to
change my mind, and you know whatever. Or it could
be interpreted as you know, there's blood and I'm I
don't care and I'll have it. So either one is
a fair take. So it's up to you. You still
want to bite the werewolf? No, not really, I didn't
think so. Yeah, I kind of just on.
Speaker 21: The record, like to put it throw out there that
this is essentially just kissing for vampires, and Orchestra is
rejecting me, yep.
Speaker 3: Is rejecting your Yeah, I don't want to hear anymore. Well, well,
hold on, it's a little more than kissing. He's starving
to death.
Speaker 24: So I think you're not sad enough of a were
wolf for me. Like I prepared a song for you.
You did it was really good. That pulse Rate's head
snaps up at the sound of Debo babe.
Speaker 3: Okay, so you're not going to bite the were wolf.
You're gonna try to head for a visionary Edward. You
said you wanted to try to do something. Belthazar is
still holding on, so he's going.
Speaker 12: To have to break out. I would shout out.
Speaker 3: Quick someone I will hold him, but he needs blood.
Speaker 8: Okay, Uh, can I just ask? Can I ask a
question like a VTM question if he's in frenzy, is
there a good chance that he'll kill me if he
drinks from me?
Speaker 7: Or is it a matter of like Yeah, okay.
Speaker 3: A vampire in frenzy is incredibly dangerous. Yeah, but I'm
going to walk over him. Can we like to wizzle
blood in mouth? Yeah?
Speaker 5: Absolutely, does my long heaven mouth left.
Speaker 3: I mean, we could say that he's got one thing
of blood if you want to use it. They they
gave him some blood to wake him up. So yeah,
he's got I bite Greg yep, Okay, perfect.
Speaker 7: I'm walking I was.
Speaker 3: I was still walking over to give you my wrist.
I walk over and I give you my fust.
Speaker 7: Okay, So I pour the blood into your mouth.
Speaker 3: Okay, So I totally get that. But Greg also just
did the same thing. So we're gonna say that he did,
you know, grabs onto Greg and that's that's fair. I
think you had over Edward, but you know, uh course Edward. Yeah, okay,
you next exactly your best Queen's song go, So go
ahead and bite and he's willing, so you don't have
to roll for this. You bite into him, Fenn, take
two aggravated damage, uh as he bites into you. However,
where wolves get double hunger back, they give you your
double hunger back. However, your frenzy difficulty will raise by
one per hunger point taken, which is crazy because you're
already in frenzy. So I think we're making it harder
for you to get out of the frenzy that you
are in if you continue to drink. Ah, this is
so fun. He's just gonna kill everyone, you guys, Okay,
the weakest one in the room, I don't think. Okay,
So you take you bite into him, You bite hard,
and you begin feasting on him, and he is going
to You're gonna do one round until Fenn says stop.
Basically is one will start the contested roles. So you
take one, and then.
Speaker 19: What do I get from that?
Speaker 3: You're gonna get too hunger. Yeah, you get two hunger. However,
you're still in frenzy and you're gonna have to roll
to get out of your frenzy. So go ahead and
make your frenzy check and your difficulty. What did you
roll your frindsy ut before? Just now? Three? Or four?
Speaker 27: Is that four?
Speaker 3: So now you're at five?
Speaker 19: Keep failing at four?
Speaker 3: Yeah, now you're at five. Yeah, okay, failed frenzy. So
I think that means we're going to feed again until
you're full at least?
Speaker 19: Why I only rolled two dice there?
Speaker 3: Yeah that was weird, all right, Okay, so you're gonna
feed against you get to clear two more Okay, okay,
and go ahead and roll for your frenzy. But now
your difficulty is six. I don't think there's any way
you can do this.
Speaker 19: But yeah, I don't know.
Speaker 15: I don't know how.
Speaker 3: They're going to do this, do you? Is there any
way he automatically gets out of frenzy once he's down zero?
Speaker 15: What's happened?
Speaker 19: You know why my pool is so small? Right now?
Speaker 15: Did you not rouse the blood count? Your extra what
is it called the blood potency?
Speaker 3: That's the one.
Speaker 19: Well, no, I wasn't using that before.
Speaker 15: Okay, that's weird.
Speaker 19: But before I had like five dice, yeah yeah, or
I had four dice before now and they have two.
Speaker 3: I don't know why that's happening. Also, Fann, don't forget
to bump your hunger every time he's feeding off of you.
Technically he's taking your blood, but mechanically we always said
it would affect your hunger as well, even though you
like something different to eat.
Speaker 5: I have a steak if he's going to keep his friendzy.
Speaker 13: Up, yep, yep, oh god, okay, yeah.
Speaker 5: I I looked at Gunna who is injured, and.
Speaker 24: I just.
Speaker 13: Second guess giving it to him. I'm going to go
ahead and try to a steak this one.
Speaker 3: Yeah, yep, okay, Hold on, what hunger are you at?
Speaker 11: Oh me?
Speaker 3: Oh sorry, I'm so sorry. Not you a pulse? Right?
What's your hunger at now?
Speaker 19: One just looked it up.
Speaker 3: Your frenzy ends automatically at one or below, so you
may exit frenzy now that you have fed.
Speaker 13: Yeah, the stick's in my hand and then it goes back.
Speaker 3: Yeah, you like, I actually think, like, yeah, we see
the sticks. She's pulled it out. She maybe even takes
a step forward. And then he blinks multiple times as
his eyes somewhat returned to his normal vampiric eyes. His
heavy breathing subsides, and he is back in control. His
frenzy has ended.
Speaker 19: Well, doesn't the were wolf blood itself cause me to
go into frenzy?
Speaker 3: I don't think so. It didn't say that. It says
gives where wolves give double hunger back and raise your
frenzy difficulty by one per hunger point taken out, that's two.
Then that raises your differenticulty by two dice anyway, it
doesn't matter. It does say that your frenzy ends at
one or below if you Yeah, unless you want to
continue attacking, which you're welcome to do, but.
Speaker 19: I don't think I would. Yep, Okay, I do see
that there's frenzy checks from it.
Speaker 3: But yeah, we just did those. We did all of those.
That's what I was having you do each round. I
have very time. You took some, okay, but I was
only giving you a die one. Apparently it's per one
block one hunger that you take down, so you should
have been increasing the difficulty twice.
Speaker 19: I get that.
Speaker 3: Yeah, but you failed anyway, so it doesn't matter. Okay,
all right, so your hunger is slaked.
Speaker 11: Jesus.
Speaker 8: Okay, all right, is everybody? Everybody fine? We can talk
about this fucking ritual now.
Speaker 3: I slowly let go of puls orate and step back,
thank you.
Speaker 13: As I'm going to go over to my throne and
I'm going to go ahead and try to cut its
head off if possible.
Speaker 3: You don't have to try it. You can cut its
head off for sure.
Speaker 5: Yeah, I'm bringing it to gunna.
Speaker 11: Drink.
Speaker 14: I fall down to my knees and just let the
blood pour into my mouth, into my face.
Speaker 19: I walk up the fen and I take his cheeks
and I say, Hobody Bobby.
Speaker 3: And I kiss him on the mouth. Wah, you taste
that terrible?
Speaker 19: And then I dance away from him.
Speaker 21: Won't be doing that again.
Speaker 8: Okay, Well, now that we've survived dying, time to talk
about surviving dying.
Speaker 7: It's that amenable to all of us.
Speaker 5: Are you glaring at you?
Speaker 7: Oh right? Sorry?
Speaker 9: Uh, Edward?
Speaker 7: And I reach out my hand for you to shake it.
Speaker 5: I do not shake it.
Speaker 8: Oh yeah, I kind of like wipe my hand on
my pants.
Speaker 3: Yuh?
Speaker 5: Is that all you know about this ritual?
Speaker 19: Don't worry everyone, She's on the way?
Speaker 3: What who is on the way at a line? Everyone
roll wits and awareness? Please killed Uh you roll me
your wits and awareness. But then you're also going to
roll another one, which is composure and a cult? Please,
so a cult composure.
Speaker 15: I'd like to also get to my feet while this
is going on.
Speaker 13: Yeah, sure, And what is the difficulty for the wits?
Speaker 5: Awareness?
Speaker 3: One for us all three?
Speaker 5: And the other one was what composure occult?
Speaker 3: I'm so sorry?
Speaker 11: Uh?
Speaker 3: Is that what I said? Yes?
Speaker 14: Don't remember?
Speaker 3: Yes, it is yes, it is yes, yes, thank.
Speaker 5: You, And I'm just gonna dave it on that one.
Speaker 3: Uh. Four, I'm gonna wait for hills to resolve first
three of fourse. You feel something when he says that name.
Something in you stirs, but you do not know why.
Those of you who succeeded in your role will hear
down the corridor. Even for those of you who cannot
see the door, you will hear it going down the corridor,
the sound of something flying in and landing. And that
is where we will end the session. You've been listening
to Deathless, an actual play produced live by Pumpkinberry That's
me on YouTube and twitch at table story. If you
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see you next week.
Speaker 15: It intactify you about to understand my time.