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Speaker 1: Hi everyone, Dylan here with another solo episode. It's been

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a bit since I've done one of these, but there

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have been two topics on my mind recently and I

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just was kind of putting off recording them for whatever reason,

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And you know, I kind of realized that these topics

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actually kind of make sense to be put together as

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one mega solo episode. So that's what we're gonna do

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here today. I don't know what to plug because I

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don't know when I'm gonna release this episode, but just

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check out Patreon to get episodes early and add free.

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This episode, for example, I'll put up right away and

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who knows when it will hit the main feeds. But

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as we are approaching the end of twenty twenty four,

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in the Game of the Year, the goady season of

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this year, I felt like it was the right time

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to do this because last year I did my of

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course twenty twenty three Game of the Year, where I

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made kind of a top ten but more of like

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a top I think it was like top sixteen seventeen

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list Game of the Year, and I talked about how

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I was kind of less enthusiastic about the year of

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games just as an overall picture. But in the following year,

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throughout twenty twenty four, I've played a lot more games

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that I was either just late too or maybe they

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came to game Pass later. So I finally checked them out,

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and I feel like I actually have a lot more

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juice in the top ten. And I wanted to kind

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of scrub the record, rewrite history a little bit here

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and redo my twenty twenty three game of the year

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before I go ahead and record my twenty twenty four

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because if I wait past that, then it'll then it

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will never happen. So I think this episode, I don't

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want it to be just overwriting the episode. I'm not

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going to delete that episode off the feeds because I

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think you should go back and listen to that one. Still,

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I'm going to breeze past a lot of the games

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that I had mentioned and or that are they're still

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in the top ten in similar spots. We'll just kind

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of quickly recap those ones and more talk about the

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new editions on the list, and then the second part

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of this episode and kind of a spoiler over again

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that's making another top ten is that you know I

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finished boulders Gate three finally a few weeks ago after

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many many months, and we'll talk about that journey. But

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I want to share a few spoiler spoiler field thoughts

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talk about my journey in that game a little bit more,

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because I don't really want to spoil that with any

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of the other boys on a regular side quest episode.

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So this seems like a good way to do it.

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So I think I'm gonna save that for kind of

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after the recap of the of the top ten list

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of the Goady List, and yeah, we'll just talk about

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some of my my thoughts on the game now that

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I've finished it and had a few weeks to think

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about that journey. Now. Normally for a Game of the

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Year list, I usually have some preamble, like I'll do

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a recap of the previous year's list, I'll talk about

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some honorable mentions, and I'll have some other nebulous thoughts

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or topics I'm not gonna happen this time around. I'm

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just gonna get right into it, because, like I said,

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I did all that last year, and this is kind

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of more just to rewrite that particular top ten. So

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starting out with number ten. Last year when I recorded this,

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my number ten was Tara nil. That game has now

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unfortunately been booted out in favor of a new edition,

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which is Dead Island two. This is a funny addition

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to the list because it's like, Okay, what am I

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really doing, I'm rerecording just add a game at number ten. Well,

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there's obviously more that's coming down the road. But I

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had a really really fun time with this game. Eventually

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it did come to game Pass and that's when I

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picked it up. And you know, I don't think I

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have any super deep thoughts on it. It's not like

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it had some crazy story with a bunch of plot

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twists or really well written characters. It's just a turn

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off your brain. Smash some zombies in a very I

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don't know if realistic is the right word, but just

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in this crazy the crazy graphics and reactions and animations

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for everything is just insane. Tons of weapon I eventually

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get guns in the game, which takes hours, which just

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opens up a whole new possibility. The level design, I

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think is really fun, Like the setting of going through

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these kind of Hollywood hills mansions crushing zombies is really cool.

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And then you get a whole slew of variety of

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locations and it was just a joy from start to finish.

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And yeah, even if I don't have any super deep

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thoughts on it, it didn't change my mind, did it made

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me rethink anything. It was just a really really fun,

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solid time and fine glad I finally got around to it,

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even if it took me a while to get around

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to it. At number nine is Pseudo Regalia, which is

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originally at number seven, So this got bumped down a

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couple slots, but I still really love this game. I

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haven't gone back and revisited by any means, but just

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such a fun three D platformer. Metroidvania, tons of exploration,

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really excited for whatever that developer makes. Mixed Next that

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was a really really cool game. And then last year,

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A Space for the Unbound was at six. It got

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booted down to number eight here, but still firmly in

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the top ten. It was a great year for story

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narrative games, I feel like in twenty twenty three, and

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this is definitely one of the highlights, at least on

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the indie front. The narrative highlight. I suppose, Well, that's

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a lie. There's another game. I don't know if you'd

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consider it indie, but it's coming up later we'll talk

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about it then. I Love Space for the Unbound once again,

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go back on the last year's episode to get my

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full full thoughts on it. But just such a great game,

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still easily in that top ten. Number seven is another

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new addition, so last time that's where Pseudo Regally was,

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but now it is Humanity, which is that weirdo puzzle

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game that originally seemed like a PlayStation exclusive, but it

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did come to game Pass later on, which is where

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I played it. This is a crazy game I talked

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about in depth on side Quest. Narratively, like metaphysically, metaphorically,

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it's doing a lot. There's a lot of interesting things

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that I feel like it's saying, even though it's a

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very wordless kind of game, a really really brilliant puzzle game,

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a really hilarious game too, and I feel like that's

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not enough. Games are funny. Humanity is a very very

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funny game. Has just an insane amount of evolution of mechanics.

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I feel like whenever I felt like I was getting

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to the last world, there was a new world with

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some crazy new mechanics. Gets to like RTS level battles

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at some point. Just not something I would have expected

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from just seeing those initial trailers of the game. It's goofy,

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the music is weird, you play as a little ghost sheboo.

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You knew. It's like, it's just just a wild, weird game,

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and I just could not put it down. I wanted

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to get all the goldies. I wanted to beat all

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the main levels, and even after that, there's custom levels

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and other things to do that I probably could go

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back and do even more. So that one's sitting at

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number seven now. At number six is alan Wake two,

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which was originally at five, so it just got bumped

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down one spot. Still a great game, you know. This

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is actually one of the few that I have revisited

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in this calendar year of twenty twenty four, because there

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was a couple DLC packs. I played the first one,

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which was called Night Springs Believe, and then Lake House,

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which came out later I have not played yet, which

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I feel like I should have done that reverse because

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I didn't really like Night Spring Springs. I don't think

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it's soury in my taste on the game at all,

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but it was more of like a I like the

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setup of it, I mean a kind of a what

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if scenario and I guess the downside of it was

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that the gameplay was more of like a combat challenge

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combat gauntlet, and I didn't really like the combat in

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the game in the first place, so that one didn't

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really do it for me. Lake House I should probably

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get to because I heard it is more story focused

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and more of an expansion of the world in a

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more meaningful way, so I should go back and check

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that out. But allan Like two is still a fantastic game,

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still whant to look back on very fondly, and it

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only dropped one spot because of a game that just

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surpassed it at number five is Cocoon, which was previously

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at number four. Fantastic puzzle game. I still think about

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that one all the time. Just brilliant, cool, interesting game.

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Number four. This is actually very fitting. This was originally

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at three, but now it's at four and it is

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Resident Evil four remake, so of course the bit of

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an asteris there is I never played the original, so

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this is me playing the remake for the very first time,

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so you know, shouldn't have been on my list. I

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don't know. People might be mad if something like that

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makes it up the Game Awards, but you know, whatever,

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it's my personal list. This game is fantastic. I love

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it from start to finish. Even since then, I've gone

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back and played a couple more Resident Evil games, and

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I can still confirm that it is definitely one of

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my favorites in the series, probably number two. I don't know.

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I have to do a thorough Resident Evil ranking once

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I've played through all the games. I think that'll be

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a fun solo cast to do in the future, especially

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because they're all be they will all be pretty fresh

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to me. But yeah, love residone Evil four at number three.

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That's where Resdin Evel was before, and this is where

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and I've debated this long and hard number two and three.

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Number three is eventually though, where I am going to

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put Balder's Gate three once again very fitting based on

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the title of the game. But I promise I didn't

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put it there just because of the synergy or pun potential.

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But I'll oliven spoil the next one. So number two

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is still Starfield, which is what it was last year.

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So I really debated, like which one of these gets

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the two slot gets the three slot. I knew they

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would still be there. It's a very firm top three

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and then number one is still far and away my

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number one, which we'll get to in a bit, and

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it's it's really hard calculus because but balders get three,

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you know, much much deeper in depth story, more well

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written characters. I think I probably like the combat overall

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more than a game like Starfield. But I feel like,

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and I'll share this with my Balder's Gate three kind

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of story retelling is that at some point I put

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the game down because I was a little little burnt

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out on it, kind of losing steam a little bit,

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and I came back and eventually did finish it. But

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Starfield is a game that, for like one hundred hours,

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I just could not put it down, even after I

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beat all of the side quests, all the main story,

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kind of seen everything there is to see quote unquote

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other than just random events in the world. I just

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still I wanted to play it every night, and eventually

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I just had to tell myself, I have to put

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this game down because I need to play other things

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so I have a little more fuel for my game

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of the year and just make sure I'm not only

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playing one game. But I could not put it down,

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which is weird to look at in retrospect because since

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then a DLC has released for the game, and I

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haven't picked that up yet. But I think part of

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that is more that I believe, but that's disconfirmed that

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they're gonna try and have yearly expansions for this game,

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or at least yearly content to some extent, and so

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it's a game that I know is always gonna have

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more and more to it, and so I'm fine to

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revisit in maybe two or three years, maybe when I

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have a better PC and played on PC and just

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experience all that new stuff, get some mods in there,

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and just to have a much more greater experience than

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just like coming back for whatever it was, like an

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eight hour DLC. But yeah, the balance between these two

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games is really close. They're both similar in a sense

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but also very different, you know, being RPGs, but one's

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a lot more of an RPG than the other. I

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love both these games very much and for very different reasons.

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But I still feel pretty good about this because I

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think there is quite a few negative thoughts or less

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positive thoughts i'll say on Balder's Gate three, and Starfield

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definitely has that too, So I don't know a really

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really tough balancing act to figure out where I want

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to put these two, but either way, they're both in

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the top three, and so I guess what I can

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say is they're kind of interchangeable. But I'm okay with

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this placement. So once again, yeah, Starfield's at number two,

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and then number one is still Sea of Stars, a

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00:11:28,960 --> 00:11:30,960
game that does have DALC on the way, although I

241
00:11:31,039 --> 00:11:32,559
think it's come out yet. I think there was some

242
00:11:33,120 --> 00:11:35,320
small update that came out this year, but that game

243
00:11:35,360 --> 00:11:38,559
is still still my number one by a mile. I mean,

244
00:11:38,679 --> 00:11:44,000
just visually beautiful. The music is fantastic. The characters two

245
00:11:44,080 --> 00:11:46,080
protagonists I care less about, but like all the other

246
00:11:46,159 --> 00:11:50,120
characters are fantastic. The crazy twists that the story goes on,

247
00:11:50,200 --> 00:11:53,360
the combat is fantastic. The exploration doing a lot of

248
00:11:53,360 --> 00:11:56,559
the bonus collectithon stuff was really fun. Tons of bonus

249
00:11:56,600 --> 00:11:59,559
side content once you've beaten the main game, the wheels,

250
00:11:59,600 --> 00:12:01,759
mini games that you can play at the tavern. Just

251
00:12:01,840 --> 00:12:04,440
everything about that game I absolutely love. And another one

252
00:12:04,519 --> 00:12:07,159
that I was that was the game out of mostly

253
00:12:07,279 --> 00:12:09,320
is I was very sad to put down. I was

254
00:12:09,440 --> 00:12:12,440
very sad to be done with that world and not

255
00:12:12,559 --> 00:12:14,720
be with those characters anymore. It just became such a

256
00:12:14,759 --> 00:12:18,080
comforting even though there's crazy combat sometimes, it was a

257
00:12:18,159 --> 00:12:21,879
very comforting game to come back to. And yeah, I

258
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think that one will maybe forever be enshrined as my

259
00:12:24,879 --> 00:12:26,360
twenty twenty three game of the Year. I don't know

260
00:12:26,399 --> 00:12:28,960
if I could ever go back and play another game

261
00:12:29,000 --> 00:12:31,440
from that year that would surpass that one. It's just

262
00:12:31,480 --> 00:12:33,440
one of those all time great games for me. I

263
00:12:33,519 --> 00:12:36,639
really truly love it. So there you go, There's there,

264
00:12:36,720 --> 00:12:38,759
there it is. Number ten was Dead On two, number nine,

265
00:12:38,799 --> 00:12:41,200
Seed to Greia, number eight, A Space for the Unbound,

266
00:12:41,200 --> 00:12:45,600
seven Humanity six, Alum two, five, Cocoon four, was an

267
00:12:45,600 --> 00:12:49,240
Evil four, three Balls eight three two Starfield, and one

268
00:12:49,519 --> 00:12:53,159
Sea of Stars. So yeah, three new additions on the

269
00:12:53,240 --> 00:12:57,279
list as high as spot number three. So I feel like,

270
00:12:57,399 --> 00:13:01,200
you know, it was worth rewriting this, so to speak.

271
00:13:01,399 --> 00:13:02,960
And yeah, I think the games that I guess got

272
00:13:02,960 --> 00:13:04,559
booted out. I don't know if I mentioned all of them,

273
00:13:04,559 --> 00:13:07,679
but Tara Nill Advanced Wars one plus two, reboot Camp,

274
00:13:07,679 --> 00:13:10,480
and Adnesia the Bunker were the three games that eventually

275
00:13:10,840 --> 00:13:12,679
kind of got the boot from the top ten in

276
00:13:12,720 --> 00:13:16,360
favor of Dead Island, Humanity and balders Gate three. But yeah,

277
00:13:16,440 --> 00:13:19,960
glad I could finally kind of rewrite history there. And

278
00:13:20,120 --> 00:13:23,799
I guess now what I can move into is maybe

279
00:13:23,879 --> 00:13:28,480
some some spoiler filled thoughts on Balder's Gate three. So

280
00:13:28,919 --> 00:13:31,080
let me take a quick minute here, catch my breath,

281
00:13:31,360 --> 00:13:34,639
and I'll come back and do that. Okay, So we

282
00:13:34,679 --> 00:13:38,840
are going to go full spoiler discussion here on Balder's

283
00:13:38,879 --> 00:13:42,519
Gate three as a game. So my history with this,

284
00:13:42,600 --> 00:13:45,960
I still have only done technically one play through. Early on,

285
00:13:46,000 --> 00:13:47,440
I did start a call out play through with another

286
00:13:47,480 --> 00:13:49,679
friend and we played for maybe five or six hours.

287
00:13:49,720 --> 00:13:52,000
Of that play through, it didn't get very far. It

288
00:13:52,080 --> 00:13:53,799
was It was fun to try it out, but I

289
00:13:53,799 --> 00:13:55,759
think this is definitely more of a single player game

290
00:13:55,879 --> 00:13:58,480
to me. But as I mentioned, and I did mention

291
00:13:58,519 --> 00:14:00,279
this last year too, that I got to balder Gate

292
00:14:00,320 --> 00:14:02,600
three late because I was playing it on Xbox and

293
00:14:02,600 --> 00:14:06,480
that didn't come out until December, so I didn't even

294
00:14:06,519 --> 00:14:09,879
start it until after I recorded my Game of the

295
00:14:09,919 --> 00:14:12,879
Year list, and you know, I came to it. I

296
00:14:12,879 --> 00:14:16,720
had those two playthroughs, really played a ton of Act one,

297
00:14:16,799 --> 00:14:20,120
tried to explore every single thing I could, and then

298
00:14:20,159 --> 00:14:21,759
when it got to Act two, I was kind of

299
00:14:21,960 --> 00:14:25,200
less intrigued by it overall. I think that the dire

300
00:14:25,399 --> 00:14:28,240
Dowur setting of it. Perhaps it felt a little more

301
00:14:28,279 --> 00:14:33,320
linear to me, less exploration and I guess even certain

302
00:14:33,320 --> 00:14:35,039
story beats. I'm sure there is a ton of variety

303
00:14:35,039 --> 00:14:37,440
and things that can happen. That seems to be everything

304
00:14:37,440 --> 00:14:39,360
in this game based on your choices, but to me,

305
00:14:39,360 --> 00:14:41,399
it didn't feel like I had as many fun choices,

306
00:14:41,440 --> 00:14:43,840
and so I think so much of my motivation going

307
00:14:43,879 --> 00:14:46,799
through Act two was I just really really want to

308
00:14:46,799 --> 00:14:48,679
get to Act three. I want to get to Balder's Gate.

309
00:14:48,679 --> 00:14:50,240
I want to get to the city and see that.

310
00:14:50,919 --> 00:14:52,960
And it's funny, like you know, it probably took me

311
00:14:52,960 --> 00:14:56,919
into like January February, finished Act two and then got

312
00:14:56,960 --> 00:14:59,840
to Baldersgate City, and I feel like all that motivation

313
00:15:00,000 --> 00:15:02,080
I just kind of slipped away, and then I put

314
00:15:02,120 --> 00:15:04,919
the game down for months and months and finally eventually

315
00:15:05,000 --> 00:15:08,440
came back to it, I guess in probably like October

316
00:15:08,519 --> 00:15:11,919
September something like that. Here. So took quite a hefty

317
00:15:12,120 --> 00:15:16,519
break from it, but I'm glad I did eventually come back.

318
00:15:16,559 --> 00:15:18,480
It's a game that I knew deserved the rest of

319
00:15:18,480 --> 00:15:22,159
my time, especially you know, as I was in Act three,

320
00:15:22,440 --> 00:15:26,399
and yeah, I think, actually really it stuck the landing beautifully.

321
00:15:26,519 --> 00:15:29,840
It was a really fantastic ending to it. As for

322
00:15:30,080 --> 00:15:34,240
my character, my character started out like very hard edged,

323
00:15:34,360 --> 00:15:37,159
very much like a ruthless killer type, like I'll take

324
00:15:37,200 --> 00:15:40,360
out anyone, whether it's just for like a few pieces

325
00:15:40,360 --> 00:15:42,960
of gold or maybe for whatever the armor is off

326
00:15:43,000 --> 00:15:47,320
their back, and just a very cutthroat type character. But

327
00:15:47,399 --> 00:15:51,080
I think as things went along, I was generally trying

328
00:15:51,080 --> 00:15:55,399
to make the decision that was best for the most people.

329
00:15:55,440 --> 00:15:58,600
It was kind of this constant trolley problem of I

330
00:15:58,639 --> 00:16:00,000
don't know who do I want to side with here?

331
00:16:00,200 --> 00:16:02,279
So in Act one, the big decision of like the

332
00:16:02,320 --> 00:16:05,919
Goblin Goblin camp stuff, I went into the Goblin camp.

333
00:16:06,679 --> 00:16:08,440
I'm trying to remember the order of events, but I

334
00:16:08,480 --> 00:16:10,720
think I went through the Goblin camp, got my way

335
00:16:10,799 --> 00:16:14,679
in into the base, and then I just decided Minthara,

336
00:16:14,840 --> 00:16:17,080
some of her things she was saying was a little

337
00:16:17,159 --> 00:16:19,879
two sus even for my character, who was very evil

338
00:16:20,240 --> 00:16:22,320
or not very evil, but you know a little bit

339
00:16:22,360 --> 00:16:24,840
more in the gray area, I suppose, and so I

340
00:16:24,879 --> 00:16:28,279
took her out, which caused just a chain reaction of

341
00:16:28,320 --> 00:16:31,720
things falling down, Domino's falling over, and event led to

342
00:16:31,799 --> 00:16:35,879
just massive battles in those crips underneath the hallways, taking

343
00:16:35,879 --> 00:16:37,240
out all these people, and then when I made it

344
00:16:37,279 --> 00:16:39,480
out to the Goblin camp, I forget how this started.

345
00:16:39,519 --> 00:16:41,279
I think I might have just been the aggressor, because

346
00:16:41,279 --> 00:16:43,960
I don't think anyone outside knew what had happened inside,

347
00:16:44,320 --> 00:16:46,519
but I it led to just a huge battle where

348
00:16:46,559 --> 00:16:49,320
I was up on the wall, up on the castle walls,

349
00:16:49,600 --> 00:16:52,240
just flying firing arrows down, taking out what I felt

350
00:16:52,279 --> 00:16:55,440
like fifty goblins. That was a crazy battle. I feel

351
00:16:55,440 --> 00:16:58,399
like I've never done a turn based or like tactic

352
00:16:58,519 --> 00:17:01,759
style game with a battle of that scale. It was

353
00:17:01,840 --> 00:17:06,519
absolutely wild. So that was super duper fun, and that

354
00:17:06,599 --> 00:17:08,640
kind of became a bit of the story of my character,

355
00:17:08,759 --> 00:17:11,240
is like I kind of just take out people from

356
00:17:11,279 --> 00:17:14,559
all sides, you know, whatever. I felt like they were

357
00:17:14,559 --> 00:17:17,000
doing something a little suspicious, I would kind of take

358
00:17:17,039 --> 00:17:19,880
them out. But yeah, I really really loved Act one.

359
00:17:19,920 --> 00:17:22,759
I think beyond that too, the Goblin camp, the defense

360
00:17:22,799 --> 00:17:24,440
of the town. That's kind of the route I went

361
00:17:24,519 --> 00:17:26,720
with it. Defend the people, and that was just such

362
00:17:26,799 --> 00:17:29,839
a great set piece, such a well designed area of

363
00:17:29,880 --> 00:17:32,279
the enemies flooding in from down below and then kind

364
00:17:32,279 --> 00:17:35,079
of coming in from either side, having to defend from

365
00:17:35,160 --> 00:17:38,680
up above, keep the door reinforced, get down there, create

366
00:17:38,759 --> 00:17:41,559
some chaos. It was such a fun kind of phase

367
00:17:41,720 --> 00:17:44,359
like battle to it. And I thought the exploration and

368
00:17:44,440 --> 00:17:46,960
Act one was really fantastic as well. You know, not

369
00:17:47,039 --> 00:17:49,839
a truly fully open world game, but I still felt

370
00:17:49,839 --> 00:17:53,240
like there was so many interesting pockets of things to do,

371
00:17:53,279 --> 00:17:56,519
which led to interesting quest lines with interesting characters that

372
00:17:56,640 --> 00:17:58,359
now that I finished the game can say like, oh, yeah,

373
00:17:58,400 --> 00:18:01,200
an Act three of the crazy stuff with I forget

374
00:18:01,200 --> 00:18:03,680
her name, but the lady in the green dress and

375
00:18:03,720 --> 00:18:06,160
the blonde hair with the like the zombie husband, and

376
00:18:06,200 --> 00:18:08,079
it's like the fact that she comes back in Act

377
00:18:08,079 --> 00:18:11,079
three and has like a relevant quest line or two.

378
00:18:11,799 --> 00:18:13,240
I just feel like that kind of happened with everything,

379
00:18:13,279 --> 00:18:15,839
and of course the whole Hag storyline, just so much

380
00:18:16,160 --> 00:18:19,359
stuff that came back in the end was really satisfying

381
00:18:19,359 --> 00:18:23,279
to see all of that. My character, itself, a dark

382
00:18:23,319 --> 00:18:28,119
elf ranger type, used a lot of just range, like

383
00:18:28,160 --> 00:18:30,359
really strong range attacks. I think was what I was

384
00:18:30,400 --> 00:18:32,720
going for and like trying to slow enemies down, crowd

385
00:18:32,720 --> 00:18:35,240
control that type of thing. And then my main party

386
00:18:35,240 --> 00:18:38,759
early on was Carlac for the tank feature of it,

387
00:18:38,799 --> 00:18:42,799
Shadow Heart the Healer, and then Laizel also as kind

388
00:18:42,839 --> 00:18:46,039
of like a hybrid range slash up close fighter type,

389
00:18:46,599 --> 00:18:48,559
and I think eventually what happened is with that party,

390
00:18:48,759 --> 00:18:50,599
it was very well bounced, but I felt like Carlac

391
00:18:50,640 --> 00:18:52,640
and Laizel were kind of fulfilling a bit of the

392
00:18:52,640 --> 00:18:56,119
same role. So eventually, as we get into Act two,

393
00:18:56,559 --> 00:18:59,599
that's when Laizel eventually got the boot in favor of Jahiro,

394
00:18:59,640 --> 00:19:01,400
which I I think it took much later into Act

395
00:19:01,400 --> 00:19:04,160
two to get that character, trying to remember exactly when

396
00:19:04,200 --> 00:19:07,000
she pops up, But Jahiro just I felt like her

397
00:19:07,039 --> 00:19:09,960
move set was really interesting as a Druid. I didn't

398
00:19:09,960 --> 00:19:13,000
have the other what's his name, Halson. I forget he

399
00:19:13,000 --> 00:19:15,599
didn't die in my campaign, but he didn't stick around

400
00:19:15,640 --> 00:19:17,519
with my party, and I can't remember why or what

401
00:19:17,640 --> 00:19:19,759
story choice led to that, but I didn't have him.

402
00:19:19,920 --> 00:19:23,799
My party didn't reclass anyone either, so it made more

403
00:19:23,839 --> 00:19:26,119
sense to have Jahir in my party. As for the

404
00:19:26,200 --> 00:19:30,000
other early characters, I found Gail just very overwhelming as

405
00:19:30,000 --> 00:19:32,440
a wizard having all those spells. It was just too

406
00:19:32,519 --> 00:19:34,400
much for my brain to understand. And I think by

407
00:19:34,400 --> 00:19:36,440
the end of the game I could have put it together,

408
00:19:36,519 --> 00:19:38,160
because no matter what character you have, you have like

409
00:19:38,200 --> 00:19:41,440
a million things on your action bar, a million actions

410
00:19:41,440 --> 00:19:43,960
you can take at anytime. But early on it was

411
00:19:44,279 --> 00:19:47,119
quite overwhelming. And then what's his name is Stary And

412
00:19:47,160 --> 00:19:49,160
he just was a bit too similar to my character,

413
00:19:49,279 --> 00:19:51,839
my protagonist in terms of play style. And yes, I

414
00:19:51,920 --> 00:19:54,400
know you can reclass him, but he just didn't really

415
00:19:54,400 --> 00:19:56,160
make a whole lot of sense on my team. So

416
00:19:56,240 --> 00:19:58,559
eventually he got the boot as well. And I'm trying

417
00:19:58,599 --> 00:20:00,440
to think of it. If I'm forgetting any of the

418
00:20:00,480 --> 00:20:04,079
other main companions, I think that's I think that's most

419
00:20:04,119 --> 00:20:07,200
of them. Oh I will, I guess as well. I

420
00:20:07,200 --> 00:20:09,160
think by the time he because he joins a little

421
00:20:09,160 --> 00:20:11,200
bit later on than everyone else, by the time he

422
00:20:11,240 --> 00:20:13,400
hopped into the party, I'd kind of already had a

423
00:20:13,440 --> 00:20:15,839
bit of an established team with their established armor and

424
00:20:15,839 --> 00:20:18,640
weapons and all that, and so he didn't really fit

425
00:20:18,720 --> 00:20:21,480
in with my current kind of team build, so he

426
00:20:21,880 --> 00:20:24,920
sat on the bench for the entire game. I don't

427
00:20:24,920 --> 00:20:27,440
think he was ever with me in the party, even

428
00:20:27,480 --> 00:20:31,400
though I did some quests around his around his storyline there.

429
00:20:32,319 --> 00:20:34,359
So yeah, as we get as we get into Act two,

430
00:20:34,720 --> 00:20:38,759
I think one part that felt a little I forget

431
00:20:38,880 --> 00:20:41,880
exactly when the act to transition happens, but I'm chinking

432
00:20:41,920 --> 00:20:44,759
of like the thinking of the Mountain Pass area, the

433
00:20:45,039 --> 00:20:49,599
area where you go to kind of Lazel's people that base.

434
00:20:49,720 --> 00:20:51,440
I could never figure out how to get in there.

435
00:20:51,519 --> 00:20:54,880
I search around for hours, and I'm sure there's some

436
00:20:54,920 --> 00:20:56,240
way you can blast the door open or have a

437
00:20:56,279 --> 00:20:58,039
high enough lock picking or something, but I could not

438
00:20:58,119 --> 00:21:00,599
find a way in, so that that section never got finished.

439
00:21:00,599 --> 00:21:02,680
And I guess I didn't really realize how much this

440
00:21:02,720 --> 00:21:05,279
game was, like, oh, you're not really revisiting areas at all,

441
00:21:05,279 --> 00:21:07,680
like you're moving along. You're going in like a linear

442
00:21:07,720 --> 00:21:10,680
fashion towards that end point. So that didn't get end

443
00:21:10,759 --> 00:21:12,559
up happening. And then there wasn't really much else. So,

444
00:21:12,599 --> 00:21:14,200
you know, a couple of areas or a couple of

445
00:21:14,200 --> 00:21:16,720
fights I should say, in the Mountain Pass before you

446
00:21:16,799 --> 00:21:20,440
go into the caves underneath, and that's kind of where

447
00:21:20,440 --> 00:21:22,880
the rest of Act two seemed to be. So I

448
00:21:22,920 --> 00:21:25,880
think because of the the lantern mechanic and you need

449
00:21:25,920 --> 00:21:28,519
that moonlight lantern with you. That's where some of the

450
00:21:28,640 --> 00:21:31,759
linearity came in. And then I just felt like the

451
00:21:31,759 --> 00:21:34,559
the area overall filter a little felt a little less exploration,

452
00:21:34,720 --> 00:21:37,400
exploration focused a little more later. I know there is

453
00:21:37,440 --> 00:21:39,599
like different directions you can go, but I guess I

454
00:21:39,599 --> 00:21:41,960
found myself just kind of less intrigued by the general

455
00:21:42,039 --> 00:21:45,920
story beats there. Act two, I guess is when the

456
00:21:46,039 --> 00:21:49,880
villains enter the equation at this point, which I thought

457
00:21:49,880 --> 00:21:51,799
was an interesting choice. I feel like it took a while,

458
00:21:51,880 --> 00:21:54,559
but it I think narrowly didn't did make sense to

459
00:21:54,640 --> 00:21:56,960
kind of just let you explore, learn the game, figure

460
00:21:56,960 --> 00:21:59,000
out some of the players in the world, have like

461
00:21:59,160 --> 00:22:01,720
hints or mention of them, but then not really see

462
00:22:01,720 --> 00:22:05,079
them or be introducing them until X two. I do

463
00:22:05,119 --> 00:22:07,359
think maybe this is the old time to talk about

464
00:22:07,359 --> 00:22:10,960
the villains overall, the three main ones there of Kethick,

465
00:22:11,440 --> 00:22:14,000
Orient and Gortash. I think this was the part that

466
00:22:14,119 --> 00:22:16,680
I felt like was overall quite a bit weaker with

467
00:22:16,720 --> 00:22:19,359
the game, And maybe that's more centered on Gortash as

468
00:22:19,359 --> 00:22:22,640
the main villain, because I just found him particularly not

469
00:22:23,599 --> 00:22:26,640
that interesting or he just would disappear for so long,

470
00:22:26,880 --> 00:22:29,599
or I just seemed like he had gotten to the

471
00:22:29,640 --> 00:22:33,839
point he was through just like this massive manipulation and cunning,

472
00:22:33,920 --> 00:22:36,000
and he was such a strong fighter. But I just

473
00:22:36,039 --> 00:22:37,720
felt like as I was going around Act three, and

474
00:22:37,720 --> 00:22:39,359
I know I'm skipping ahead here a little bit, but

475
00:22:39,400 --> 00:22:41,200
as I was going around in Act three, just messing

476
00:22:41,240 --> 00:22:43,359
things up, taking out his steel watch, doing all these

477
00:22:43,440 --> 00:22:46,079
quest lines, taking out allies of his I felt like

478
00:22:46,079 --> 00:22:48,400
he was never pushing back on anything I was doing.

479
00:22:48,400 --> 00:22:50,799
He was just sitting up in his ivory tower letting

480
00:22:50,799 --> 00:22:54,359
everything happen. And so maybe that felt like a little

481
00:22:54,400 --> 00:22:56,319
weird the way that was connected in And then of

482
00:22:56,759 --> 00:22:59,519
course Kethick, he doesn't make it very far, so you

483
00:22:59,519 --> 00:23:01,640
don't really see how he would flourish in Act three.

484
00:23:01,839 --> 00:23:04,160
But I do think that character was interesting. He had

485
00:23:04,160 --> 00:23:07,079
a cool backstory. It's kind of traumatic and interesting. But

486
00:23:07,599 --> 00:23:12,039
the battle in his base was just amazing. I think

487
00:23:12,039 --> 00:23:13,960
it was really it was really really difficult, took me

488
00:23:14,000 --> 00:23:15,799
many tries. I did really load a lot of saves

489
00:23:15,799 --> 00:23:18,119
in that one. But the initial encounter down at the

490
00:23:18,200 --> 00:23:21,000
very bottom level level, then as you're kind of climbing

491
00:23:21,000 --> 00:23:23,440
through the tower, and then that that fight at the

492
00:23:23,599 --> 00:23:25,880
very roof of the building. I had to reload that

493
00:23:26,240 --> 00:23:29,480
so many times and try so many different strategies because

494
00:23:29,480 --> 00:23:31,640
the one Spider companion he was like right behind me

495
00:23:31,680 --> 00:23:33,960
at the start, and then Kethrick's up there his other

496
00:23:34,079 --> 00:23:36,839
homies that he's spawning the other zombies things, and it

497
00:23:36,880 --> 00:23:39,839
was just such a difficult fight. Eventually I was able

498
00:23:39,880 --> 00:23:42,000
to clench it out and knock him down into like

499
00:23:42,039 --> 00:23:44,240
the the well down below where you do the fight

500
00:23:44,279 --> 00:23:47,440
against the kind of Kaiju version of him, and that

501
00:23:47,480 --> 00:23:50,039
fight went a little bit better. It was still pretty intense,

502
00:23:50,640 --> 00:23:52,039
but it went a lot better, but I think the

503
00:23:52,079 --> 00:23:55,319
phases of that fight was really enjoyable, and Act two

504
00:23:55,480 --> 00:23:56,920
ended in a good way, even if like for the

505
00:23:56,920 --> 00:23:59,960
most part, I was a little uninterested in what generally

506
00:24:00,079 --> 00:24:03,039
happened there. But as I mentioned, yeah, Jahira eventually joined

507
00:24:03,039 --> 00:24:05,480
my party. I really liked her move set with like

508
00:24:05,519 --> 00:24:08,079
the Druid stuff mixed with just like the spells that

509
00:24:08,160 --> 00:24:10,640
I was putting on her were really strong, Like she

510
00:24:10,799 --> 00:24:13,720
was essentially my ice storm machine every fight, even deep

511
00:24:13,759 --> 00:24:16,519
into Act three, even into like the final battle, She's

512
00:24:16,559 --> 00:24:20,039
just throwing ice storms everywhere, like the most effective spell

513
00:24:20,759 --> 00:24:22,480
in the whole game. For me, it was so so

514
00:24:22,640 --> 00:24:25,079
damn good. So as we get into Act three a

515
00:24:25,079 --> 00:24:26,960
little bit more, I guess I'll finish some thoughts on

516
00:24:27,039 --> 00:24:29,759
the villains there. So I think I think Orin was

517
00:24:29,920 --> 00:24:34,640
the most successful villain for me, the most interesting one.

518
00:24:34,640 --> 00:24:37,160
I found that she was the most intimidating. I felt

519
00:24:37,160 --> 00:24:38,920
like she was around the most because she would be

520
00:24:39,000 --> 00:24:42,599
popping up at your camp and you know, she kidnapped

521
00:24:42,640 --> 00:24:46,519
Laizel at one point, leaving notes uh, and then just

522
00:24:46,519 --> 00:24:49,200
that dynamic of wanting to turn on Gortash and offering

523
00:24:49,240 --> 00:24:51,720
some of these uh. Of course she didn't mean any

524
00:24:51,759 --> 00:24:53,400
of it. She was just trying to manipulate you too.

525
00:24:53,400 --> 00:24:55,279
But I felt in that way she was maybe the

526
00:24:55,279 --> 00:24:58,440
most dynamic villain. She was moving around the most, doing

527
00:24:58,480 --> 00:25:00,920
the most. Like when you weren't directly having a cut

528
00:25:00,920 --> 00:25:02,400
scene with her, it felt like she was actually a

529
00:25:02,400 --> 00:25:04,720
part of that world. And then just all this stuff

530
00:25:04,720 --> 00:25:09,319
of like her base, her villainy. That stuff was terrifying

531
00:25:09,359 --> 00:25:12,160
and so expansive and like this whole cult that she

532
00:25:12,400 --> 00:25:14,079
kind of became a bit of a leader in I

533
00:25:14,119 --> 00:25:17,680
thought was all really entertaining. I think her fight was

534
00:25:17,880 --> 00:25:20,599
like total bs that you have to like what hit

535
00:25:20,640 --> 00:25:22,799
her like seven times per term before you can like

536
00:25:22,880 --> 00:25:25,240
start dealing damage to her. I'm sure there's ways around it,

537
00:25:25,640 --> 00:25:28,759
but that was another fight that I found very very difficult,

538
00:25:28,759 --> 00:25:29,960
and I feel like the only way I could ever

539
00:25:30,000 --> 00:25:33,200
finally beat it was by just really cheesing it pretty hard,

540
00:25:33,799 --> 00:25:37,000
which I didn't feel bad about because it felt very

541
00:25:37,000 --> 00:25:40,519
one sided and very ope. But yeah, I think or

542
00:25:40,599 --> 00:25:43,240
In overall was maybe my favorite of the villains. I

543
00:25:43,240 --> 00:25:46,799
think she was the most yeah, the most interesting, I'll

544
00:25:46,799 --> 00:25:50,920
put it that way. As we get into Act three

545
00:25:51,119 --> 00:25:53,319
a little bit more, I know I'm kind of skipping

546
00:25:53,359 --> 00:25:55,880
through a lot of this stuff pretty quickly. I think

547
00:25:56,200 --> 00:25:57,960
if I did have someone else on this cast with me,

548
00:25:58,079 --> 00:26:00,559
maybe be a bit better breakdown how we differed in

549
00:26:00,599 --> 00:26:03,559
our roots. But this is kind of just my path

550
00:26:03,599 --> 00:26:05,720
through the game. But I think Act three, like the

551
00:26:06,000 --> 00:26:08,200
city of balders Gate, I feel like is up there

552
00:26:08,200 --> 00:26:11,720
as one of my favorite video game cities ever at

553
00:26:11,720 --> 00:26:15,039
this point. It's just so expansive, the amount of interesting

554
00:26:15,240 --> 00:26:19,599
characters that you can talk to, the amount of buildings houses,

555
00:26:19,720 --> 00:26:22,440
whether it's like a house that has no relevance to anything,

556
00:26:22,799 --> 00:26:24,640
or if it is a place that has some side

557
00:26:24,680 --> 00:26:26,960
quest storyline attached to it, There's just so much to

558
00:26:27,000 --> 00:26:29,720
go into. When I eventually discovered the sewers and this

559
00:26:29,799 --> 00:26:32,519
whole huge underground area on top of that, and I

560
00:26:32,519 --> 00:26:34,680
feel like my plan with Balder's Gate was like, Okay,

561
00:26:34,680 --> 00:26:36,960
I'm gonna do one big lap. I'm gonna go into

562
00:26:37,000 --> 00:26:39,640
all the shops, meet all the people. Okay, I'm gonna

563
00:26:39,640 --> 00:26:41,319
do all that. It took me hours and hours to

564
00:26:41,359 --> 00:26:43,400
do that because all the things that can distract you.

565
00:26:43,799 --> 00:26:45,359
And then once I had done that, I was looked

566
00:26:45,359 --> 00:26:46,519
at the map and I was like, man, I feel

567
00:26:46,519 --> 00:26:48,200
like I missed a ton of things stolen. So I

568
00:26:48,200 --> 00:26:50,920
did another lap, found another five or six shops that

569
00:26:50,960 --> 00:26:53,680
I had missed, and I feel like did a third

570
00:26:53,759 --> 00:26:56,960
lap after that too, and just discovered even more. And

571
00:26:57,000 --> 00:26:58,759
then once I kind of had it all charted out,

572
00:26:58,799 --> 00:27:00,440
then I was like, Okay, which question do I want

573
00:27:00,440 --> 00:27:02,119
to go do? Which big battles do I want to

574
00:27:02,160 --> 00:27:04,519
go take out the Vampire Mansion? Do I want to

575
00:27:04,559 --> 00:27:08,000
go to the whatever that place where Shadow Hearts people

576
00:27:08,119 --> 00:27:11,519
come from and go do that whole section. I feel

577
00:27:11,559 --> 00:27:13,200
like that was kind of my way I was kind

578
00:27:13,240 --> 00:27:16,000
of setting up setting the table and then deciding which

579
00:27:16,000 --> 00:27:18,960
way I wanted to tackle it. That was super duper

580
00:27:19,000 --> 00:27:20,720
fun I had. I had a great time with Act

581
00:27:20,720 --> 00:27:24,880
three overall. I love the city setting of it all.

582
00:27:25,720 --> 00:27:28,519
The vampire section that one was really funny. One. I

583
00:27:28,640 --> 00:27:31,319
liked the there's kind of a goofiness to the mansion

584
00:27:31,400 --> 00:27:33,480
when you're first in theore in there. I think it's

585
00:27:33,599 --> 00:27:35,279
Kazador's the name of the guy there. And then the

586
00:27:35,599 --> 00:27:38,519
battle down below this was like one of the funniest

587
00:27:38,519 --> 00:27:41,000
fights for me. I just cheesed it so hard by

588
00:27:41,480 --> 00:27:44,519
sending one unit up far to activate the enemies and

589
00:27:44,559 --> 00:27:47,960
then just retreating to this like massive endless staircase and

590
00:27:48,000 --> 00:27:51,680
just putting so many traps and sloughs and ice and

591
00:27:51,720 --> 00:27:54,160
poison on that staircase and just making it like a

592
00:27:54,519 --> 00:27:56,680
just a death trap for anyone who walked through. Like

593
00:27:56,720 --> 00:27:59,000
the only one that could make it past that death

594
00:27:59,039 --> 00:28:01,759
trap was Kzador. But since he was alone at that

595
00:28:01,839 --> 00:28:04,200
point up with my characters, I could solo him down

596
00:28:04,240 --> 00:28:08,200
pretty quick, and man aestarian, he was pissed that I

597
00:28:08,240 --> 00:28:10,720
did not bring him on that mission, which would have

598
00:28:10,720 --> 00:28:13,359
been of course very cathartic for him to have that

599
00:28:13,440 --> 00:28:16,799
moment to take out his oppressor in that case, but

600
00:28:16,839 --> 00:28:18,799
you know what, Starring, You're gonna have to deal with it.

601
00:28:18,839 --> 00:28:21,119
You weren't strong enough, you weren't unique enough, and so

602
00:28:21,160 --> 00:28:23,119
you got to sit on the bench. But that was

603
00:28:23,319 --> 00:28:25,759
that was a funny, funny sequence, and I really enjoyed

604
00:28:25,799 --> 00:28:28,920
that fight. And a very similar situation happened with the

605
00:28:28,960 --> 00:28:33,079
fight in that section with shadow Heart the Revenge for

606
00:28:33,119 --> 00:28:37,920
shadow Heart, and the that base as well also had

607
00:28:37,960 --> 00:28:40,839
a big staircase and that just became a death corridor

608
00:28:40,880 --> 00:28:42,920
where I took out so many enemies on that staircase

609
00:28:43,240 --> 00:28:45,599
and just had one or two enemies kind of slowly

610
00:28:45,720 --> 00:28:48,119
leaking through and they would just get destroyed as they

611
00:28:48,119 --> 00:28:51,160
made it past my death traps. Really really fun, and

612
00:28:51,240 --> 00:28:54,039
that moment I think was maybe my favorite. Shadow Heart

613
00:28:54,079 --> 00:28:56,880
was the character that my protagonist romanced in this game,

614
00:28:56,920 --> 00:28:59,400
and I think I was trying my best to do

615
00:28:59,519 --> 00:29:01,680
the best thing for her and that moment with her

616
00:29:01,960 --> 00:29:03,920
with her parents and you have so many options there,

617
00:29:03,920 --> 00:29:08,079
does she sacrificed yourself? Eventually what ended up happening was

618
00:29:08,119 --> 00:29:10,480
the parents decided to sacrifice themselves that she could live

619
00:29:10,519 --> 00:29:13,279
her life, and I thought that was a very touching moment,

620
00:29:13,799 --> 00:29:16,400
and yeah, it was. It was very sweet, even though

621
00:29:16,440 --> 00:29:18,319
it was very dark and sad at the same time.

622
00:29:18,559 --> 00:29:20,000
And I feel like it took her a while before,

623
00:29:20,200 --> 00:29:23,119
not that she ever got over it, but yeah, I

624
00:29:23,160 --> 00:29:25,480
feel like it took a while before she really kind

625
00:29:25,480 --> 00:29:27,359
of bounced back from that. She needed to take a

626
00:29:27,400 --> 00:29:30,559
break for a little bit. So yeah, I really really

627
00:29:30,640 --> 00:29:32,799
enjoyed that sequence as well. Another really tough fight, but

628
00:29:32,839 --> 00:29:36,039
one that eventually worked out in the end. I feel like,

629
00:29:36,640 --> 00:29:39,720
just maybe talking about the combat a little bit more overall,

630
00:29:40,160 --> 00:29:42,799
I think that overall I love the combat in this

631
00:29:42,880 --> 00:29:44,640
I feel like I've I've played D and D a

632
00:29:44,680 --> 00:29:46,880
few times, but I feel like it after this game,

633
00:29:46,920 --> 00:29:49,960
I have a much better understanding of how the mechanics

634
00:29:50,000 --> 00:29:52,920
of D and D combat actually work. And I mean

635
00:29:52,960 --> 00:29:55,200
just having the visual of it and having the game

636
00:29:55,240 --> 00:29:58,079
obviously process all of the actions and do all the

637
00:29:58,079 --> 00:30:00,039
math for you makes it a lot more easy and

638
00:30:00,079 --> 00:30:04,279
engaging as well then playing tabletop for sure, But I

639
00:30:04,599 --> 00:30:06,880
think that the combat was super fun. It reminded me

640
00:30:06,880 --> 00:30:09,880
a lot of Midnight Suns. And then the way it's like, okay,

641
00:30:09,880 --> 00:30:12,759
it's kind of tactics turn based, but it's not set

642
00:30:12,799 --> 00:30:14,680
on a specific grid. There's a lot more freedom, there's

643
00:30:14,720 --> 00:30:17,599
a lot more interaction with the environments if you want

644
00:30:17,640 --> 00:30:20,599
to do that kind of thing. Positioning is super important.

645
00:30:20,640 --> 00:30:24,400
Positioning your characters, you know, not necessarily right next to

646
00:30:24,440 --> 00:30:26,200
each other, trying to have some space, but maybe you

647
00:30:26,200 --> 00:30:27,960
do want them next to each other for certain things

648
00:30:27,960 --> 00:30:31,000
as well. And I just think it was a very

649
00:30:31,000 --> 00:30:33,680
engaging system, and it got very complex by the end

650
00:30:33,720 --> 00:30:36,440
of the game when your characters are higher level and

651
00:30:36,440 --> 00:30:39,119
they have a ton of powers and abilities. On top

652
00:30:39,119 --> 00:30:41,680
of that, they have a bunch of potions or scrolls

653
00:30:41,799 --> 00:30:44,240
and other things that they can use. So it did

654
00:30:44,240 --> 00:30:46,960
get very complicated. And there are certain characters that I

655
00:30:46,960 --> 00:30:49,880
feel like I never even really explored their move sets fully.

656
00:30:49,920 --> 00:30:52,079
Like Jahira is a great example, where As I mentioned,

657
00:30:52,319 --> 00:30:55,359
she was kind of my ice storm generator and that

658
00:30:55,400 --> 00:30:57,640
would take up a lot of turns of her spending

659
00:30:57,680 --> 00:30:59,960
ice storm over and over again. Then eventually would trans

660
00:31:00,079 --> 00:31:02,160
former into the Velociraptor and then she would just go

661
00:31:02,240 --> 00:31:05,279
ham on people. But I specked her down the route

662
00:31:05,319 --> 00:31:08,759
where she was like a I don't know, I forget

663
00:31:08,799 --> 00:31:11,079
what it was called. It was like an undead she

664
00:31:11,119 --> 00:31:14,519
could turn into like a mold beast creature vegetation thing.

665
00:31:14,559 --> 00:31:16,200
I know, I don't know the name for all of this,

666
00:31:17,160 --> 00:31:19,200
but I feel like I never even used that transformation.

667
00:31:19,319 --> 00:31:22,039
I just never found the right time to do it.

668
00:31:22,279 --> 00:31:24,000
She kind of had a subclass thing where she could

669
00:31:24,000 --> 00:31:26,680
like summon zombies from corpses as well, which were really

670
00:31:26,720 --> 00:31:30,119
good as just tanking shots or distracting my opponents. That

671
00:31:30,160 --> 00:31:33,279
worked out really well, and I think shadow Heart really

672
00:31:33,279 --> 00:31:35,119
came into her own as kind of a support but

673
00:31:35,200 --> 00:31:37,319
also a conjurer. By the end of the game, she

674
00:31:37,400 --> 00:31:41,160
was kind of frequently bringing in different summons, which once

675
00:31:41,200 --> 00:31:45,039
again helped distract, helped block pathways, so that was super

676
00:31:45,119 --> 00:31:48,480
duper effective. Carlac just went full on in the tank route.

677
00:31:48,559 --> 00:31:50,359
I think I wanted maybe a bit more from her,

678
00:31:50,400 --> 00:31:52,559
maybe I was missing a subclass, or maybe I should

679
00:31:52,559 --> 00:31:54,559
have switched her to a different class, but I felt

680
00:31:54,559 --> 00:31:56,759
like the I think it was barbarian is that she is,

681
00:31:57,079 --> 00:31:58,960
and I had her in like bare form, just constantly

682
00:31:59,000 --> 00:32:01,400
going rage mode, and I feel like she didn't really

683
00:32:01,440 --> 00:32:05,759
get many interesting changes to her place sets as she

684
00:32:06,039 --> 00:32:08,039
kind of got to level twelve in those last few

685
00:32:08,119 --> 00:32:10,480
levels and then, as I mentioned, my character really just

686
00:32:10,480 --> 00:32:13,960
focusing on that range DPS, multiple attacks, huge aoeiz, that

687
00:32:14,079 --> 00:32:17,319
kind of thing, just sneaking around a lot as well

688
00:32:17,319 --> 00:32:20,519
get some cheap shots on people. The combat overall, I

689
00:32:20,720 --> 00:32:23,680
think was definitely my highlight of the game, even if

690
00:32:23,720 --> 00:32:26,559
some of the fights, specifically an Act three were a

691
00:32:26,599 --> 00:32:28,319
bit cheesy. I think there was a bit too much

692
00:32:28,319 --> 00:32:33,119
of like instakil mechanics or enemies that had too many

693
00:32:33,160 --> 00:32:36,359
ways that they would just instantly or infinitively like block

694
00:32:36,480 --> 00:32:39,680
damage until certain things have been done and after you know.

695
00:32:39,839 --> 00:32:41,000
It took me to the point where I had to

696
00:32:41,000 --> 00:32:42,400
like google a lot of things like how do I

697
00:32:42,440 --> 00:32:46,559
deal with this particular buff or d buff? And the

698
00:32:46,599 --> 00:32:48,599
answer was like, h you kind of don't, or you

699
00:32:48,640 --> 00:32:51,839
get really lucky, or you ideally kill the opponent before

700
00:32:51,880 --> 00:32:54,759
they can use that buff. And I didn't really like

701
00:32:54,799 --> 00:32:56,079
say some of that, And I feel like the game

702
00:32:56,160 --> 00:32:58,519
kind of struggled a bit with the balance at the end,

703
00:32:58,799 --> 00:33:00,519
and it's like, Okay, once you hit twelve and you're

704
00:33:00,519 --> 00:33:02,559
super strong, how do we make the enemies keep up?

705
00:33:03,079 --> 00:33:04,960
And it seemed like the best way to do that

706
00:33:05,039 --> 00:33:07,599
was to make them kind of annoyingly cheesy. They almost

707
00:33:07,599 --> 00:33:10,240
turned into like puzzle fights rather than boss fights, if

708
00:33:10,279 --> 00:33:13,400
that makes sense. And I think that was another thing too,

709
00:33:13,400 --> 00:33:16,319
Like I hit level twelve, which was max level, I

710
00:33:16,319 --> 00:33:18,720
feel like, fairly early on in Act three, and so

711
00:33:18,799 --> 00:33:20,880
then there was a lot of Act three where I

712
00:33:20,960 --> 00:33:24,799
wasn't really getting much fun progression anymore. I was, you know,

713
00:33:24,799 --> 00:33:27,720
getting some new gear every once in a while, but yeah,

714
00:33:27,880 --> 00:33:29,359
I don't know, I think a little bit higher of

715
00:33:29,359 --> 00:33:31,920
a level cap would have been fun. And I don't

716
00:33:31,920 --> 00:33:33,880
know how you would rebalance everything. I know, since they

717
00:33:33,960 --> 00:33:36,279
used the D and D rules, it's kind of hard

718
00:33:36,279 --> 00:33:39,119
to change too much without getting too overpowered. But that

719
00:33:39,200 --> 00:33:41,680
was something that I felt like maybe took away some

720
00:33:41,759 --> 00:33:43,759
of the enjoyment of like the very tail end of

721
00:33:43,759 --> 00:33:46,279
the game was just not feeling that sense of progression anymore.

722
00:33:46,960 --> 00:33:50,319
But overall, I just absolutely loved the I love the

723
00:33:50,359 --> 00:33:53,119
combat of the game, and it's definitely something that I'm given.

724
00:33:53,160 --> 00:33:56,400
All the classes and subclasses and weapon types and styles.

725
00:33:56,440 --> 00:33:58,000
I feel like on a replay would be really fun

726
00:33:58,039 --> 00:34:01,000
to try just a totally different set of characters, because

727
00:34:01,000 --> 00:34:04,400
I was a pretty standard like range GPS, front face

728
00:34:04,480 --> 00:34:07,160
tank healer and then just kind of like a flex role,

729
00:34:07,200 --> 00:34:09,679
and I feel like, you know, it's a pretty standard build,

730
00:34:09,679 --> 00:34:11,559
but you could do some pretty crazy things, I'm sure,

731
00:34:12,199 --> 00:34:13,840
especially on a second play through, once you know a

732
00:34:13,880 --> 00:34:17,480
little bit more. Let's see what have I not talked

733
00:34:17,480 --> 00:34:20,880
about in Act three here? I think the section where

734
00:34:20,960 --> 00:34:23,920
Lazel gets kidnapped, like it's felt like really large stakes.

735
00:34:23,960 --> 00:34:25,920
I thought that was really cool, really well done. It

736
00:34:26,000 --> 00:34:28,599
was felt good to save her. I'm glad that I

737
00:34:28,599 --> 00:34:30,039
guess at that point in the story she was no

738
00:34:30,119 --> 00:34:31,639
longer part of that main crew, because that would have

739
00:34:31,639 --> 00:34:34,079
been a huge hit if one of my main players

740
00:34:34,079 --> 00:34:36,000
had been taken away, and then Oran's base, like, I

741
00:34:36,039 --> 00:34:37,719
definitely needed to level up a lot before I went

742
00:34:37,719 --> 00:34:39,599
and fought her because of how hard that fight was.

743
00:34:41,559 --> 00:34:43,639
As we approach kind of the very very ending of it.

744
00:34:43,679 --> 00:34:46,800
I think the Gortash fight a little janky because of

745
00:34:46,840 --> 00:34:48,679
some of his abilities, but that was a really fun

746
00:34:48,719 --> 00:34:50,559
one as well, where I just feel like I janked

747
00:34:50,599 --> 00:34:54,400
him out so hard of so many poisons and stuns

748
00:34:54,519 --> 00:34:58,039
and knocking him over and just like essentially triggering the

749
00:34:58,039 --> 00:35:00,440
fight and then running out the doors and then doing

750
00:35:00,440 --> 00:35:02,679
the fight kind of outside and slowly setting up traps

751
00:35:02,719 --> 00:35:04,119
that would slow them and take them out one at

752
00:35:04,119 --> 00:35:05,840
a time. It was really fun. It took me a

753
00:35:05,880 --> 00:35:08,320
couple of tries, but I was happy to finally take

754
00:35:08,400 --> 00:35:11,840
him out. That felt really good. And then I think

755
00:35:11,880 --> 00:35:14,119
that led into some really interesting stuff with Carlac as

756
00:35:14,119 --> 00:35:17,079
a character, and how like this was her goal for

757
00:35:17,119 --> 00:35:20,199
so long, was to get revenge against Gortash who had

758
00:35:20,199 --> 00:35:22,760
toyed with her so much, and how she felt that

759
00:35:22,800 --> 00:35:26,079
after his death that she just didn't really feel anything

760
00:35:26,360 --> 00:35:28,760
from it. I felt like it was a very powerful,

761
00:35:29,440 --> 00:35:31,840
powerful reaction. And after that she just went back to

762
00:35:31,840 --> 00:35:33,159
the base. She's like, I just got a chill for

763
00:35:33,159 --> 00:35:35,440
a bit. And then she came around and she was

764
00:35:35,440 --> 00:35:37,800
like she caught the fire in her belly and that

765
00:35:37,880 --> 00:35:39,679
led her to kind of join back up with me

766
00:35:39,760 --> 00:35:41,599
and go do some fighting in the very end there.

767
00:35:42,039 --> 00:35:46,360
And yeah, that's when you get to the eventual point

768
00:35:46,400 --> 00:35:48,159
where you got to figure out, Okay, what's who's going

769
00:35:48,199 --> 00:35:51,000
to make a sacrifice here? Are you going to sacrifice yourself?

770
00:35:51,039 --> 00:35:54,519
Turned yourself into a mind flare in order to take

771
00:35:54,719 --> 00:35:58,239
the the evil brain, the eternal brain. I forget what

772
00:35:58,239 --> 00:36:00,840
the brain is called, but a car, you know, she

773
00:36:00,880 --> 00:36:02,639
really convinced me that she should be the one to

774
00:36:02,920 --> 00:36:05,320
make that sacrifice, and I felt like it was very

775
00:36:05,400 --> 00:36:08,039
justified in like a very fitting not even end for

776
00:36:08,079 --> 00:36:10,159
her character, because that was the reason why she could

777
00:36:10,199 --> 00:36:12,239
continue to live. And so I felt like that was

778
00:36:12,280 --> 00:36:14,639
really powerful and really lined up nicely with the Gortash

779
00:36:15,519 --> 00:36:19,400
storyline that had happened kind of just before that. I think, overall,

780
00:36:19,480 --> 00:36:23,400
as a setting or a choice for Villainy, I wasn't

781
00:36:23,400 --> 00:36:27,320
a huge fan of the mind Flayers as a villain

782
00:36:27,360 --> 00:36:30,320
in this. I think there's a fine line in this

783
00:36:30,360 --> 00:36:34,119
game of like grounded fantasy to like more high tech stuff,

784
00:36:34,559 --> 00:36:36,599
but when we get into that, it felt a little

785
00:36:36,679 --> 00:36:38,639
too sci fi and the fact that they have these

786
00:36:38,760 --> 00:36:43,280
huge like Avengers airships that are like firing shots down

787
00:36:43,280 --> 00:36:48,199
on the city. I just didn't love the ideas behind it,

788
00:36:48,239 --> 00:36:50,199
and like some of the villains didn't really work in

789
00:36:50,239 --> 00:36:52,559
that way. So that was something I felt like it

790
00:36:52,599 --> 00:36:54,800
was a little bit weaker as a setting choice, or

791
00:36:54,960 --> 00:36:56,639
at least it just didn't work for me. It didn't

792
00:36:56,639 --> 00:36:58,960
really add to the game overall, and that's obviously what

793
00:36:59,000 --> 00:37:00,159
a lot of the end of the game is. I

794
00:37:00,199 --> 00:37:02,440
still think it led to some really fun fights, like

795
00:37:02,559 --> 00:37:06,440
the final fight in the against the dragon and then

796
00:37:06,480 --> 00:37:09,679
the other homies up there. That is firing endless missiles

797
00:37:09,679 --> 00:37:12,239
at you was a really tough fight, took me multiple tries,

798
00:37:12,239 --> 00:37:14,679
but that's one where you're summing it in people and

799
00:37:14,800 --> 00:37:16,800
kind of the final siege of the city. I loved

800
00:37:17,079 --> 00:37:19,760
that mechanic of summoning in people to help you fight.

801
00:37:20,159 --> 00:37:22,599
I thought that was really cool. I felt bad for

802
00:37:23,440 --> 00:37:26,000
Dame Alen. She I had saved her and she was

803
00:37:26,079 --> 00:37:27,800
kind of at my camp at all times, and I

804
00:37:27,800 --> 00:37:30,400
really liked her personality wise. I brought her into that

805
00:37:30,440 --> 00:37:33,599
final fight and just some of her movements were absolutely

806
00:37:33,639 --> 00:37:36,519
wild choices which led to her death in that sequence,

807
00:37:36,960 --> 00:37:39,440
and I felt really bad and I almost considered reloading

808
00:37:39,440 --> 00:37:40,679
to save so she could live, but I was like,

809
00:37:40,679 --> 00:37:43,079
you know what, these are the consequences. She did help

810
00:37:43,119 --> 00:37:45,039
a little bit, but then she was just walking into

811
00:37:45,119 --> 00:37:48,360
really bad directions and she got taken out and I

812
00:37:48,400 --> 00:37:51,840
couldn't save her, unfortunately. But that fight against the dragon

813
00:37:51,880 --> 00:37:53,960
was really really fun, and then just going down and

814
00:37:53,960 --> 00:37:56,360
taking out the brain at the very end there was

815
00:37:56,400 --> 00:38:00,480
all really cool, and I think the epilogue was really

816
00:38:00,599 --> 00:38:02,760
nice and beautiful as well. How your characters go off.

817
00:38:02,800 --> 00:38:04,840
They spend a few months on their own, traveling, doing

818
00:38:04,840 --> 00:38:07,199
their own things, living their lives, and then they kind

819
00:38:07,199 --> 00:38:09,719
of come back for this dinner afterwards a year what

820
00:38:09,760 --> 00:38:12,159
they've been up to and what they're planning to do next,

821
00:38:12,199 --> 00:38:14,519
and then the people who aren't there getting a letter

822
00:38:14,559 --> 00:38:17,639
from each of them and just getting a little information.

823
00:38:18,239 --> 00:38:20,039
I think the one that was missing for me was

824
00:38:20,760 --> 00:38:22,880
I think her name is Isabelle. Yeah, that's the partner

825
00:38:22,920 --> 00:38:24,960
of Aalen, and I feel like I don't think I

826
00:38:24,960 --> 00:38:26,599
got an update from her, and I wanted to know

827
00:38:26,599 --> 00:38:28,960
what was going on with her, especially after her partner

828
00:38:29,000 --> 00:38:32,360
had died. There, I feel like there was nothing mentioned

829
00:38:32,360 --> 00:38:36,119
about that apparently that I was reading that that sequence

830
00:38:36,119 --> 00:38:39,679
that epilogue was like added after the game came out,

831
00:38:39,800 --> 00:38:42,360
or maybe it was related to the Early Access and

832
00:38:42,400 --> 00:38:43,840
just came in very late. I'm not sure. Well, I

833
00:38:43,880 --> 00:38:46,280
think the Early Access was only Act one, so I

834
00:38:46,320 --> 00:38:48,920
think that was something I read that came very much later,

835
00:38:49,360 --> 00:38:50,760
which would be crazy to me because I feel like

836
00:38:50,760 --> 00:38:52,400
that was kind of the perfect ending and the ending

837
00:38:52,440 --> 00:38:55,719
I needed to be satisfied with everything that was going

838
00:38:55,760 --> 00:38:59,000
on there, trying to think what else I would like

839
00:38:59,079 --> 00:39:02,239
to mention about this game. I think, yeah, just there's

840
00:39:02,280 --> 00:39:04,599
so much that happens in Act three, and I kind

841
00:39:04,599 --> 00:39:06,880
of mentioned a couple of highlights but glossed over some

842
00:39:06,960 --> 00:39:12,239
other things. The sequence of going through the steel Watch factory,

843
00:39:12,280 --> 00:39:15,320
I think that was a really really fun setting huge base.

844
00:39:15,519 --> 00:39:18,199
Took a really long time and really slowly just picking

845
00:39:18,239 --> 00:39:22,639
off one player at a time. The final section of

846
00:39:22,639 --> 00:39:25,039
that I found very very difficult. That when you get

847
00:39:25,039 --> 00:39:28,519
to the control room and there's there's four massive steel

848
00:39:28,519 --> 00:39:31,719
Watch guys in there, and the only way I could

849
00:39:31,760 --> 00:39:34,199
do that was like I would just choose that door

850
00:39:34,239 --> 00:39:36,239
because they could not go through the loading zone door.

851
00:39:36,400 --> 00:39:38,679
So I'd go through the loading zone door, use all

852
00:39:38,719 --> 00:39:42,039
of my everything to target one of them down, kill it,

853
00:39:42,559 --> 00:39:45,239
leave the room, go do a long rest, come back,

854
00:39:45,599 --> 00:39:48,599
take out another one, go long rest, come back. And

855
00:39:48,639 --> 00:39:50,199
I had to do that many times. It took a

856
00:39:50,199 --> 00:39:52,480
lot of saves. That one section probably took me like

857
00:39:52,519 --> 00:39:55,440
two or three hours, if not more, just to take

858
00:39:55,480 --> 00:39:57,639
those guys out. But I really liked that sequence. I

859
00:39:57,639 --> 00:40:00,400
think it was a lot of fun going through all

860
00:40:00,440 --> 00:40:02,880
of that, and yeah, just once again, like I just

861
00:40:02,960 --> 00:40:06,639
love that city, all the different merchants and personalities going

862
00:40:06,679 --> 00:40:08,719
on there. There's a lot of minor quests going on,

863
00:40:08,840 --> 00:40:12,079
like the haunted mansion, which led to like that mummy

864
00:40:12,119 --> 00:40:14,599
and the tomb and some other house across town, and

865
00:40:14,639 --> 00:40:16,159
that was really fun to kind of go back and

866
00:40:16,199 --> 00:40:20,519
forth between those got characters, just going through the bank

867
00:40:20,679 --> 00:40:25,039
and the vaults once again. The sewer section was so massive,

868
00:40:25,119 --> 00:40:29,760
such huge fights and just exploration to be doing down there.

869
00:40:29,800 --> 00:40:32,239
That kind of felt like in another act too, just

870
00:40:32,360 --> 00:40:36,519
jammed conveniently underneath the city. So overall, I just loved

871
00:40:36,559 --> 00:40:38,320
Act three and I think it really came together for

872
00:40:38,920 --> 00:40:41,199
all of the main characters. The characters I cared most

873
00:40:41,239 --> 00:40:45,119
about it was. It was really just a really great time,

874
00:40:45,320 --> 00:40:48,639
really great game. You know, voice acting is fantastic. I

875
00:40:48,639 --> 00:40:51,360
think the game is visually very beautiful. The music was

876
00:40:51,400 --> 00:40:54,719
really great. I think the use of the narrator was

877
00:40:54,880 --> 00:40:56,760
just brilliant and it's something I want to see more

878
00:40:57,199 --> 00:40:59,760
games do. I think it's such a clever way to

879
00:41:00,760 --> 00:41:04,239
or to add like choices or reactions to things you're doing.

880
00:41:04,599 --> 00:41:07,039
And obviously the performance there of the narrator. I forget

881
00:41:07,039 --> 00:41:10,639
if that the narrator got a gnom at the Game Awards,

882
00:41:10,639 --> 00:41:13,599
but definitely should have that that is just such a

883
00:41:13,679 --> 00:41:17,280
great addition to the story overall. So yeah, I think

884
00:41:17,280 --> 00:41:20,360
the game was super duper fun. I don't know what's

885
00:41:20,480 --> 00:41:23,440
next for me in this kind of RPG world, Like

886
00:41:23,480 --> 00:41:25,800
I don't I think the old balders Gate games look

887
00:41:25,880 --> 00:41:27,760
pretty dated. Don't know if i'd want to go back

888
00:41:27,800 --> 00:41:29,360
to them. I don't know if I should jump to

889
00:41:29,360 --> 00:41:32,199
some other Larian project or maybe maybe just cool off,

890
00:41:32,239 --> 00:41:34,519
take a break, come back to this game, or just

891
00:41:34,800 --> 00:41:37,360
play whatever Larrying makes next, which they've confirmed is not

892
00:41:37,440 --> 00:41:39,559
another balders Gate game. They're going to go, I think

893
00:41:39,599 --> 00:41:41,719
work on their own IP so we'll see what ends

894
00:41:41,760 --> 00:41:43,960
up happening there and how similar it is to this

895
00:41:44,079 --> 00:41:45,960
D and D and setting that they've done for their

896
00:41:46,039 --> 00:41:49,719
last few games. So yeah, I think that's all I

897
00:41:49,760 --> 00:41:51,880
have to say on this game at this point in time.

898
00:41:52,440 --> 00:41:54,480
I'm sure we'll bring it up more on the podcast

899
00:41:54,480 --> 00:41:56,960
in the future, when I know Travis wants to eventually

900
00:41:57,000 --> 00:42:00,320
play at Kirkland has been playing through it actively have

901
00:42:00,320 --> 00:42:02,559
more to share in the future. But yeah, overall, a

902
00:42:02,599 --> 00:42:04,679
really great game and I'm very happy to put it

903
00:42:04,719 --> 00:42:08,280
at my number three spot for the years. This is

904
00:42:08,280 --> 00:42:11,239
a fun little double combo episode. Let me know what

905
00:42:11,239 --> 00:42:12,960
you think of my new top ten, if you had

906
00:42:12,960 --> 00:42:15,199
another thoughts on balders Gate, things that I forgot to

907
00:42:15,239 --> 00:42:18,360
mention that you're curious about. With my playthrough, it was

908
00:42:18,400 --> 00:42:20,519
a really, really great game. I'm glad I finally got

909
00:42:20,519 --> 00:42:22,599
around to it and gave it the time it deserved

910
00:42:22,599 --> 00:42:25,760
to see it to the finish. So thank you everyone

911
00:42:25,920 --> 00:43:03,280
for listening, and I'll see you again next time. Bye bye,

