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Speaker 1: Hey, everybody, welcome to Game This Mornings with Me. Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're going to be talking about what

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a Sony patent might reveal about the PlayStation six and

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more where it's gonna be a good one though, because

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we have Sean McDowell the show Turbo Sean.

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Speaker 2: How are you doing, Jeff? I'm doing great.

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Speaker 3: This Monday retro achievement's updated and we're looking at the

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new proud owner of the Rosalina Badge.

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Speaker 2: Ey, he did it? Everybody, all right?

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Speaker 3: Fifty the ocean, cover my face, that's fine. Fifty points

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in the we rollout event. It was a long road,

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a four month road, but we finally did. It's I

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got the icon that matters.

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Speaker 2: We knew you would, now we knew you would, but

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we're still proud. Oh, thank you, thank you, well done.

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I got my own good news.

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Speaker 1: Did the two thousand dollars van repair got it down

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to two hundred dollars.

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Speaker 2: Just had to like try a different place.

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Speaker 3: Let's go all right, go right that it's actually good.

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Speaker 2: Holy crap.

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Speaker 1: That's that made a difference to kind of like wait

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a week and find somewhere else that could do it.

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But uh yeah, that was like a big relief because

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now I'm like not thinking, oh, this thing is basically totaled,

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but I don't want to buy a new car to like, yeah,

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two hundred bucks to keep driving this thing for at

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least another year.

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Speaker 2: Let's go. So yeah, that was that was nice and

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it should be like done today too.

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Speaker 1: Like I took it in. He's gonna, well, it's gonna

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weld depart back together. That's all they're doing.

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Speaker 3: And you, well, anything back together. That's that's why I

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learned in my welding class in high school.

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Speaker 1: You know well that you have but you have to

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go to the guy who welds. You can't just go

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to like any old place the guy. There's a guy

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who welds, so you have to go to him. And

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I'm like, okay, I'm glad.

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Speaker 3: The Yeah, the dealership will tell you, oh no, this

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is shy, you need to buy a new thing. But

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then you go to the guy and he's like a dude,

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I got dispatched the gear. Don't you worry, man.

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Speaker 1: Yeah, And I was like I'm like learning about my

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I'm like my fan, it's three catalytic converters. I'm like,

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I'm way more than I need to learn about cabinet converters,

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but hey, what can you do?

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Speaker 2: Uh?

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Speaker 1: Yeah, man, we can. I also like put up a

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bunch of cabinets, Sean. I kind of got the cabinets up.

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They're all up on the wall and they're secured now.

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So now it's like we're gonna put in a new

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sink in that in that laundry room.

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Speaker 2: Uh.

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Speaker 1: But like now that I'm like halfway through it and

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seeing it all done, it feels pretty good to do

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all this stuff.

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Speaker 3: Oh so you're like.

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Speaker 2: Old old, I'm old old. Yeah that's there.

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Speaker 1: Yeah, I mean old be like, no, I like my

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money and I'll do it myself and I can't. I

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could not afford to pay someone to do this. But yeah,

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it's been fun learning and I've been like, oh I

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can still do that. That means I can keep doing

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other things too, now.

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Speaker 3: Hell yeah, I Jeff I went out rant on my

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stream or of the weekend. I was just like, people

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need to learn things, y'all, Like, don't don't look at

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it and say this is scary. I will never learn

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how to do this. I learn how to do a

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skill like YouTube's right there, that's right. We have the

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Internet of fingertips. Like you want to fight against everything

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that sucks, use it in the old fashioned way, look

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up articles and watch videos. Yeah exactly, exactly.

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Speaker 2: Yeah. So that that's been nice.

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Speaker 1: That's been a sort of a rewarding thing, but hey,

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not as rewarding as doing the show with you. Let's

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get into it. We welcome to giant Bomb. Everybody, we're

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gonna explain ourselves. Go to GiantBomb dot com, slash join,

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become a premium member. If you do that, you're gonna

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be supporting independent games media, which is crucially important in

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this time when you know, these companies keep trying to

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do everything they can to pull the wold over our eyes,

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and we need to keep having conversations about what that

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really looks like. We do that here, and we can

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do that with your support. So thank you everybody who

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has gone to GiantBomb dot com slash join and became

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a premium member. It means the world to us. It

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gets you add free versions of our shows, it gets

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you premium exclusives. There's a premium exclusive blight that you

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just you're not gonna want to miss. Uh, they're gonna

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we're gonna be recording that whole thing. Jurff is playing

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Catwoman and it's so cool. It's gonna look so cool,

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and yeah, you don't want to miss that. And if you,

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if you support us to get access to that, you're

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once again supporting independent games media. Thank you so much everybody.

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As far as this show goes though, most weekdays, I

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Jeff Grub will help piece your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting. For all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart. If you are watching live on Twitch welcome.

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You can always listen to the show later on podcast

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feeds by searching for Games Mornings, or find the RSS

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feed on giant bomb dot com. You can also catch

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the show later with chapters and timestamps on YouTube.

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Speaker 3: Hello YouTubeIn our question here, going off of what Mike

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said the r day when he was like hosting a show,

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did you write that intro before we were streaming on

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YouTube or something?

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Speaker 2: Yeah? I think so, something like that.

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Speaker 3: Okay, thankslling. Yeah, anyways, what's the first story?

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Speaker 1: Yeah, and it's like and now it's like a ritual, right,

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So I'm not going to change it now.

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Speaker 2: I was just curious, you know, crazy, But yes, definitely.

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Speaker 1: Valve says there's no end insight to the memory crisis

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and prices are only going to increase. Yeah, Wed and listen,

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we know this, but they just keep saying it, which

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is a tough reminder. This comes from Rick Lane at

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PC Gamer. As the AI boom gobbles up graphics cards, SSD's,

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memory sticks and more, building a gaming PC has become

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eye wateringly expensive and it's never been exactly cheap. If

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like me, you've been holding out in the hope those

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prices will drop to more sensible levels soon, excuse me,

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I'm sorry to say that's looking unlikely. Earlier this month,

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research showed the memory prices are predicted to rise sharply

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between now and twenty twenty seven, with no reductions expected

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until at least twenty twenty eight.

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Speaker 2: Even then, that's kind of optimistic.

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Speaker 1: It seems like now Valve has shared its own view

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of the hardware market, and it's equally glum. Speaking to

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Bloomberg's Jason Schreyer about the company's long road to the

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Steam machine, Valve engineer, Yesan alte Hyatt said the company

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only sees prices going up in the short to medium term. Honestly,

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it's still getting worse. Just in case people are not aware.

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What people are seeing on retail shelves right now from

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our observations, is lagging what we're seeing from a bulk

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supply by at least three to six months. And you

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know that Valve is not in a great position for bargaining.

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They They're not Apple, right, you know Apple, We've got

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that story six months ago, whatever it was. They locked

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in prices for the next year or so because they, yes,

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they have a good relationship with the cartel, and the

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cartel does not want to anger Apple. Valve who gives

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a shit, They don't care. So yeah, Valve's gonna have

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to pay like basically the highest bulk rate possible. And

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they're seeing those prices go up continuously. And we've talked

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about it a bunch. This is mostly just a reminder

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of what everyone already knows at this point. But yeah,

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the prices are are not stabilizing, and it is three

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companies that provide the stuff, and they do behave like

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a cartel. They've been I want to say the exact

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right word or wrong word. But they've been involved in

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price fixing like behavior before in the past, multiple times.

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Speaker 3: So can you wonder why Steve uses that termover on

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gamers and Nexus is because the US government literally called

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them a cartel and they started investigating this stuff.

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Speaker 2: And it's not like that's a one time thing.

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Speaker 1: It's happened multiple times in the past of this industry.

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So kind of like when you smell in the air

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and you see it walking like a duck and quacking

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like a duck, We're going, okay, yeah, this is once

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again cartel like behavior. That's there's no guarantee that we're

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going to be able to step in, as you know,

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world governments to be able to stop that anytime soon

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as well. And in the meantime, the prices do keep

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going up. The demand is there, so they can argue

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to a certain extent that they're just raising prices because

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demand is there, but clearly that is just there's more

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than that happening here, at least in my opinion. So yeah,

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twenty twenty seven, prices keep going up through that time,

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and there's no chance of them coming back down until

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twenty twenty eight.

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Speaker 2: A bunch of new consoles are supposed to launch in

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that time frame.

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Speaker 3: Sean, Yeah, they are, but you know, hey, on the

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plus side, I can keep hiding the Gemni bund in Gmail. Infinitely.

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I'm so glad that this was the trade off that

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we made. No, this is the worst time for hardware launches,

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and we have so many of them either happening or planned.

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You know, the Switch to kind of kick things off there,

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and as we're seeing, the Switch too is going to

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be going up in price, and then well it's time

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basically seven ish years. That's a console life cycle. I

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know some people are still happy with their PS fives,

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and they should be. It's a good system comparatively to

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the old ones. But we are reaching the end of

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what those consoles can feasibly do while delivering the performance

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that everybody wants, you know, sixty fps, ten AP and

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above resolutions like we're getting. We're getting to the end

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of what these chips in the PS five and the

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Xbox series can do while still you know, pushing graphics

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and everything like that, which is what Triple A Studios

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want to do. But it's still a bad time to

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think about the new ones because of all of this, like,

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these consoles are gonna be insanely expensive when they come out.

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We saw that with the Steam Machine, basically a console,

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you know, for all intensive purposes, but they can't get

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the manufacturing costs down any lower because they don't have

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those massive deals like you said with Apple, same with

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Xbox in PlayStation. And so we got a glimpse of

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the future there with the Steam Machine of you know, yes,

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five ish level quality for over one thousand dollars. Do

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these consoles they something needs to happen. I'm curious what

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it will be. If we're gonna see a cut somewhere

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with the hardware, if we're gonna see a delay with

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the hardware, because it's gonna be impossible to try to

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get a mass market, you know, the PS five market,

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which is still pretty big, you know, it's selling. Is

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it still on pace with the PS four or has

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that changed because they were doing insanely well.

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Speaker 1: Yeah, it was. It was on pace pace with the

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PS four. I think it was a little bit behind.

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It was catching up and then the price went up

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and so it slowed down again.

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Speaker 2: But it's right, it's basically right there with the PS four.

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Speaker 3: Yeah, and so it's just I don't know what they're

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gonna do, Like, they're not gonna sell thousand dollars consoles

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to all the people who bought a PS five, especially because,

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like I said, the PS five is good. Eventually people

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will need new consoles if they want newer games and everything,

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bigger games and everything like that. At the same time,

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more than ever, people are like, you know what, I'm good,

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I'll play the game out or a resolution if it

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means not how you spend one thousand dollars. So it's

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a tricky proposition for a Sony Xbox and even Nintendo.

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Speaker 2: Yeah, you know.

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Speaker 1: And it's I think in the meantime, while we wait

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to see what happens with new hardware, we can we

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can look around and be like, oh, prices are going

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to increase yet again for the current hardware, the PlayStation five,

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Xbox Series X and S and the switch to in

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twenty twenty seven are all probably going to get yet

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another price increase. And so that we were talking about

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one thousand dollars PS PS six or whatever, So I

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mean it could go.

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Speaker 2: It could be way higher than that. Even because they.

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Speaker 3: Got eleven psfive pro seems like it's insight, Yes exactly.

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Speaker 2: So this is yeah, this is a tumultuous.

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Speaker 1: Time for the video game industry, and you know, if

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you're making games and trying to make a business doing that,

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really kind of have just step back and be like,

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people are not going to be buying new hardware at

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the rate they once were.

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Speaker 2: How can we serve these audiences? And I think that

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leads us.

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Speaker 1: Some creative answers, and I think it leads to long

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term availability of something like the PS five. But yeah,

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it leaves it leaves a lot of questions unanswered about

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this industry that's worked one way for a very long

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time and just may not have the option to keep

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doing that, at least in the next couple of years.

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Speaker 3: I wonder, I do wonder if people wouldn't be as

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loud about I don't need a new console if it

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wasn't for the fact that the new consoles are so

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far out of reach, so far out of attainabilities reach,

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Because you know, the hardcore audience was starting to get

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pretty vocal about oh, we're starting to get like seven

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to twenty PU plus upscaling on PS five for some games.

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You know, like this is fine ish now, but in

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a couple of years, we probably won't need that PS

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six huh. And I think maybe the opinion has changed

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because we're just so absolutely cooked right now that people

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need to tell themselves, you know what, dude, it's not

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worth it. It's just not worth it. I don't need

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that anymore. Just a thought that I had.

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Speaker 1: Yeah, I mean, clearly it's influencing it for sure. I

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think people are kind of reassessing their values and priorities

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when it comes to this stuff. And that's a conversation

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I think people keep having and with themselves, and it's

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kind of led everyone back to, oh, I should try

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to be happy with what I have or find other

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avenues for to like serve this hobby. And that's definitely

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what's been behind a lot of the growth of these

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alternative ways of approaching games, whether it is you know,

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cheap Chinese handhelds are more expensive Chinese handhelds now, or

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even like retro achievements and stuff, people are like, I

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can find ways to have a good time with this

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gaming that attach it, that detaches me from the fomo

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that it was once fueling me.

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Speaker 3: Right because I that's why I'm playing so many retro

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games right now. I've always been a retro gaming fan.

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I always like revisiting the classics. But I'm just so

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exhausted with Triple A gaming right now. I'm exhausted with

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the arms race. I'm exhausted with it on the PC side,

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on the console side, all across the board. And ah,

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I know, man, going back to some two fortyp games

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on their original form, going back to some GameCube games

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upscaled looking really nice, still holds up. And you know,

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it's a problem for the industry at large, as we'll

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get to here with a layoffs and everything like that.

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But for the players, if you got to say some money,

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just revisit the classics. Man, They're still good and you

295
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don't need things to look as shiny as humanly possible,

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all right.

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Speaker 1: Next up, Xbox executive says it's not obvious to players

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which games will be exclusive. It's more of these conversations

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we've had before that just keep popping up, and it's

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like you probably proably should have an answer for this

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by now. This is from Chris Scullion at VGC. Xbox

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executives say it's working on making it clearer to players

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which games will be console exclusive and which will be

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multi platform. After announcing two and a half years ago

305
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that it would be making its first party multi first

306
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party games of multiplatform, Xbox pivoted last month and stated

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that some of its games will be console exclusives. Those

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include Gears of Ar, E Day and and Clockwork Revolution.

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There has been some confusion since then among certain players

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who aren't sure what this means for console exclusivity in

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Xbox games going forward. The general message has been that

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live service and multiplayer games will remain multi platform. But

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Gears for E Day that's a console exclusive and it

314
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also has multiplayers, so that kind of already contradicts this rule.

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In an interview with games Radar, Xbox chief content Officer

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Matt Booty and Chief Strategy Officer Matthew Ball discussed this,

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with Ball suggesting that large live service titles would likely

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be multiplatform going forward, but that this didn't mean single

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player games would all be console exclusive. I wouldn't overly

320
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fixate on single player, Booty added, I think that's a

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00:15:44,159 --> 00:15:46,720
good rule of thumb, but it certainly isn't something that's

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carved in stone. Explaining the process behind choosing which games

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are exclusive and which aren't, Booty said we are the

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stewards of over twenty game franchises that have made a

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billion dollars in their lifetime. There are a lot of

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different games in our portfolio, and we have to think

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about how different games serve different purposes within it. So

328
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still sounds like case by case basis, but you like

329
00:16:08,519 --> 00:16:10,480
you hear the reporting recently and it's like, no, it

330
00:16:10,559 --> 00:16:12,759
really could be. Basically, they're going to be much more

331
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aggressive on exclusivity than you originally thought, and it's like, yeah,

332
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they're gonna do exclusivity, Sean, don't they kind of have

333
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to be aggressive about it and make it like that's

334
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a big deal. That's why you have to get an

335
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Xbox because otherwise, what are they doing? What are we

336
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doing here? What is the kind of any of this?

337
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Speaker 3: As much as I want to say that Booty's head

338
00:16:32,480 --> 00:16:35,759
of so far up his own ass like it always is, uh,

339
00:16:36,320 --> 00:16:38,960
he's got a point, Like that's the funny thing is

340
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that he has a point about the exclusivity. The problem

341
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is that's where they always should have been, if that's

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where they wanted to be, But they got us used

343
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to the idea that we could play these games elsewhere

344
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because they don't care about the exclusivity. They care about

345
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the money, and that it felt like something resembling a

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pro consumer move of use the hardware you already own

347
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to play Xbox games. If that gets you more into

348
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our ecosystem and then spending more money on us, you know,

349
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Microsoft basically, but the Xbox brand, then that's okay. We're

350
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cool with that. You're giving us money either way. We

351
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don't need to sell you a frankly subsidized console that

352
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we're not really making money on in order to get

353
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whatever you want to give us. It's it's going to

354
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be more and worth in the end to let Sony

355
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have the thirty percent cut and then get a lot

356
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more players on our games. That is, to try to

357
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force people on Xbox as you know that these consoles

358
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are starting to peter out a little bit. But reversing

359
00:17:39,559 --> 00:17:45,000
the decisions it just seems so short Sighted's so short sighted,

360
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and it really speaks to management over there not understanding

361
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what's going on in the industry really, which you would

362
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think at this point that Matt Booty would know better

363
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at the very least, like Asha Sharma, you know, coming in,

364
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I still have no reason to believe that she knows it.

365
00:18:02,240 --> 00:18:05,960
Fuck all about gaming. Frankly, so I expect these kind

366
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of things out of her going to Twitter and doing

367
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a poll to like see the future of the company whatever,

368
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But then seeing everybody else like, I guess they.

369
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Speaker 2: Can't say no to Asha.

370
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Speaker 3: But it's also like, has nobody said, hey, this goes

371
00:18:20,920 --> 00:18:23,599
against everything we built? Like I know that everything we

372
00:18:23,680 --> 00:18:26,400
built isn't as good as it could be, but we

373
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had something going there and it's not you're tossing it

374
00:18:30,960 --> 00:18:33,319
all out to then go back to a strategy that

375
00:18:33,440 --> 00:18:36,839
you can't You can't rebuild that strategy, the exclusive strategy.

376
00:18:36,839 --> 00:18:39,359
You can't rebuild that yet to build that from day one,

377
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that's what Nintendo has always had, that's what PlayStation has

378
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always had, and Xbox had that they got rid of it,

379
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and it actually felt kind of forward thinking. It felt

380
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like we were all going to get to that point.

381
00:18:50,519 --> 00:18:52,119
Sony was gained to that point point and all their

382
00:18:52,160 --> 00:18:55,759
stuff on PC, and to reverse that, reverse that decision

383
00:18:55,799 --> 00:18:58,319
once the ship is already out of the harbor feels

384
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like a really bad.

385
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Speaker 2: Move to me.

386
00:19:00,680 --> 00:19:03,480
Speaker 1: Yeah, It always just like like what is the underlying

387
00:19:03,640 --> 00:19:06,720
sort of of strategy that they are trying to serve

388
00:19:06,799 --> 00:19:09,240
by doing this, and I think that's why we're all

389
00:19:09,279 --> 00:19:12,160
so confused when because it's like, it's not necessarily to

390
00:19:12,240 --> 00:19:14,000
make more money, right, because we know this won't make

391
00:19:14,079 --> 00:19:19,440
more money, right, so it's to sell more Xbox consoles.

392
00:19:20,200 --> 00:19:24,480
I guess, Okay, But if that's the case, then shouldn't

393
00:19:24,480 --> 00:19:27,440
you be saying every game is definitely going to be

394
00:19:27,519 --> 00:19:31,000
exclusive to Xbox, with some exceptions for big multiplayer games

395
00:19:31,039 --> 00:19:33,640
that are equivalent to Minecraft and Call of Duty, But

396
00:19:33,720 --> 00:19:36,519
everything else you can only get on Xbox. You have

397
00:19:36,559 --> 00:19:40,440
to buy our console or plan on Windows. And that

398
00:19:40,599 --> 00:19:42,960
is not the conversation. This is still very similar to

399
00:19:43,000 --> 00:19:46,079
the conversation that Matt Booty had that sort of originally

400
00:19:46,200 --> 00:19:48,759
sparked like Asha to come out and be like, no,

401
00:19:48,799 --> 00:19:51,880
we're gonna we're gonna do a lot of exclusives, and

402
00:19:52,039 --> 00:19:53,359
it was like and I think it was even like

403
00:19:53,400 --> 00:19:55,279
Matt Ball was involved in that. And now they're kind

404
00:19:55,279 --> 00:19:56,920
of wrap back around to being like, no, that's still

405
00:19:56,960 --> 00:19:57,480
where we're at.

406
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Speaker 2: It's a case by case.

407
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Speaker 1: Thing, and I think it definitely should be a case

408
00:20:02,559 --> 00:20:06,079
by case thing, but it's to what end? And I

409
00:20:06,920 --> 00:20:11,599
think that for them it is either we don't know,

410
00:20:11,799 --> 00:20:13,799
we're flying by the seat of our pants, which is

411
00:20:13,839 --> 00:20:18,279
bad or it is well, this is a short term

412
00:20:18,319 --> 00:20:21,440
move to sort of shore up the value that is

413
00:20:21,480 --> 00:20:24,920
contained within the Xbox brand so that we can then

414
00:20:25,039 --> 00:20:28,119
either spin Xbox off or sell it to a partner.

415
00:20:28,640 --> 00:20:32,200
And you know, it doesn't really seem like they're doing

416
00:20:32,200 --> 00:20:35,559
the best job of like positioning this thing for sale.

417
00:20:35,640 --> 00:20:38,839
Speaker 2: But they did cut a bunch of jobs, which does help.

418
00:20:38,920 --> 00:20:42,119
Speaker 3: But don't forget that they're going to reach one billion people.

419
00:20:42,240 --> 00:20:45,400
They're gonna have so many games, Jeff, And how are

420
00:20:45,440 --> 00:20:48,200
we going to do that laying off sixteen hundred people

421
00:20:48,400 --> 00:20:51,039
and announcing a Guiatae blade of sixteen hundred and more

422
00:20:51,200 --> 00:20:53,559
over everybody's next for the rest of the year. That's

423
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how they're gonna grow somehow. We're going to get bigger

424
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by cutting all of our studios and so many people

425
00:21:01,839 --> 00:21:04,440
inte growth to making Xbox of work. And also we're

426
00:21:04,480 --> 00:21:07,720
going to get people siloed on these consoles that aren't

427
00:21:07,759 --> 00:21:11,279
selling very well, but we think they might eventually. It's

428
00:21:11,480 --> 00:21:14,279
just it. This is like why I talked about on

429
00:21:15,000 --> 00:21:16,960
the BombCast the ore day. I've just it feels like

430
00:21:16,960 --> 00:21:19,880
a lack of a cohesive vision. It feels like things

431
00:21:19,960 --> 00:21:24,400
being at odds over there at Xbox, and I hope

432
00:21:24,400 --> 00:21:27,160
things get better for the people working over there who

433
00:21:27,319 --> 00:21:30,599
just want to make video games man like something that

434
00:21:30,640 --> 00:21:33,759
should just be an inherently creative medium that they want

435
00:21:33,799 --> 00:21:36,799
to put something awesome out there into a world, and

436
00:21:36,880 --> 00:21:39,200
they've just gotten roped into all this and it sucks,

437
00:21:39,200 --> 00:21:40,599
and I hope things get better for them.

438
00:21:41,200 --> 00:21:42,400
Speaker 2: Yeah.

439
00:21:42,440 --> 00:21:44,000
Speaker 1: So if they try to make it more obvious to

440
00:21:44,039 --> 00:21:47,279
players which games will be exclusive, I mean, good luck. Yeah,

441
00:21:47,519 --> 00:21:50,039
clearly messaging that stuff would be nice for the people

442
00:21:50,039 --> 00:21:54,599
who are remaining in that ecosystem. But I guess or yes,

443
00:21:54,759 --> 00:21:57,160
or like, if you're planning to buy the helix or something,

444
00:21:57,200 --> 00:21:58,880
you kind of want to know what that entails in

445
00:21:58,960 --> 00:22:01,359
terms of the support it will get. Do I need

446
00:22:01,359 --> 00:22:03,240
to get this thing to play certain games? Right if

447
00:22:03,279 --> 00:22:04,200
I don't want to play on PC?

448
00:22:04,400 --> 00:22:07,079
Speaker 2: Maybe? But I you know, if.

449
00:22:07,039 --> 00:22:10,839
Speaker 1: I'm the people who are who are in charge of

450
00:22:11,920 --> 00:22:15,680
designing the communication here, I'm probably not putting too much

451
00:22:15,720 --> 00:22:18,079
effort into something that I think could change on a

452
00:22:18,079 --> 00:22:20,279
whim any moment in the future.

453
00:22:20,480 --> 00:22:22,839
Speaker 2: All Right, I think I think that's what happens here.

454
00:22:23,240 --> 00:22:26,160
Speaker 3: Yeah, I guess address the headline more directly there. That's

455
00:22:26,160 --> 00:22:27,960
what I'm trying to get at, is that because they

456
00:22:27,960 --> 00:22:31,680
don't have a co cohesive vision, it doesn't make sense

457
00:22:33,039 --> 00:22:37,279
which ones would be exclusive or not. Like you said,

458
00:22:37,319 --> 00:22:41,160
with Gears of War having single player and multiplayer. Of course,

459
00:22:41,240 --> 00:22:44,680
that's a weird one because I don't think the average

460
00:22:44,759 --> 00:22:47,839
gamer really thinks about things in that way. And XBIX

461
00:22:47,880 --> 00:22:50,319
definitely reaches a more mainstream audience, you know, the more

462
00:22:50,400 --> 00:22:54,440
like Pall of Duty and Madden audience. So to them, Gears,

463
00:22:54,880 --> 00:22:57,079
if they're an older player, Gears is the game that

464
00:22:57,079 --> 00:22:59,160
they'll just pop in and play multiplayer with their friends

465
00:22:59,160 --> 00:23:01,519
after they beat the King campaign, like a Call of Duty.

466
00:23:01,599 --> 00:23:04,400
I don't think they separate it out in their heads.

467
00:23:04,480 --> 00:23:07,200
I don't think the average person who picks up an

468
00:23:07,279 --> 00:23:10,599
Xbox from Walmart knows what the term live service means. Yeah,

469
00:23:10,799 --> 00:23:13,960
hardcore gaming is getting more and more mainstream, and so

470
00:23:14,000 --> 00:23:16,799
certainly more and more people do know that term. I

471
00:23:16,880 --> 00:23:18,640
just don't think they're at the point yet where it's

472
00:23:18,839 --> 00:23:21,119
super obvious in the way that is, someone will stay

473
00:23:21,119 --> 00:23:24,640
at this podcast like game is like Fortnite, and therefore

474
00:23:24,759 --> 00:23:29,319
game will be everywhere, versus game has an offline component,

475
00:23:29,400 --> 00:23:33,759
therefore it will not be everywhere. I think it's very bizarre.

476
00:23:34,319 --> 00:23:38,240
Speaker 1: Yep, yeah, you know, I think they could probably look

477
00:23:38,240 --> 00:23:40,640
at it, like, whereas which side of the line does

478
00:23:40,720 --> 00:23:42,920
Gears of War fall on? Is it one of these

479
00:23:42,960 --> 00:23:45,039
games that people think of as a platform. Is it

480
00:23:45,039 --> 00:23:46,559
one of these things that like kids are asking to

481
00:23:46,559 --> 00:23:47,079
play anywhere?

482
00:23:47,119 --> 00:23:47,640
Speaker 2: It's like, it's.

483
00:23:47,559 --> 00:23:51,920
Speaker 1: Obviously not that, so therefore we can make that exclusive

484
00:23:52,000 --> 00:23:54,480
and then it's well, yeah, but then is it moving

485
00:23:54,480 --> 00:23:54,839
the needle?

486
00:23:55,240 --> 00:23:56,160
Speaker 2: Probably not. I don't know.

487
00:23:56,720 --> 00:23:59,160
Speaker 1: All right, Let's let's take a break. When we come back,

488
00:23:59,160 --> 00:24:02,559
plenty more headline to get into. We'll do that right

489
00:24:02,640 --> 00:24:04,519
after these messages. So if you want to skip out

490
00:24:04,559 --> 00:24:06,640
on these Giant bomb dot coms, let's join become a

491
00:24:06,640 --> 00:24:08,440
premium member. If you do, you could find the ad

492
00:24:08,440 --> 00:24:09,640
free version of the show there.

493
00:24:09,720 --> 00:24:11,119
Speaker 2: We'll be right back.

494
00:24:15,519 --> 00:24:18,440
Speaker 1: We're back. It's Game mess Mornings. Jeff Grubb, Turbo Sean.

495
00:24:18,559 --> 00:24:22,039
Let's get into the headlines once more with Marathon's director

496
00:24:22,079 --> 00:24:25,400
confirms he quit Bungie four months after launch. This is

497
00:24:25,400 --> 00:24:28,680
from Andy Robinson at VGC. The director of Bungee in

498
00:24:28,680 --> 00:24:31,759
PlayStation's extraction shooter Marathon is confirmed that he left the

499
00:24:31,799 --> 00:24:35,079
studio four months after the game's launch. Former Valorant game

500
00:24:35,079 --> 00:24:39,519
director Joe Ziegler joined Bungie towards the end of Marathon's development,

501
00:24:39,839 --> 00:24:43,519
following the departure of the game's original director, Christopher Barrett

502
00:24:43,559 --> 00:24:47,839
under controversial circumstances and a post on social media, Ziegler

503
00:24:47,960 --> 00:24:50,799
said this weekend that he's decided to join another project

504
00:24:50,839 --> 00:24:53,559
elsewhere and confirm that Marathon will be taken over by

505
00:24:53,640 --> 00:24:56,640
Del Chafe the Third or Del Chaff I'm not sure

506
00:24:56,640 --> 00:24:59,319
how to say that last name, previously assistant game director

507
00:24:59,359 --> 00:25:03,519
alongside director Julia Narden. Both of them have been operating

508
00:25:03,599 --> 00:25:05,920
in a strong leadership capacity for the team and are

509
00:25:05,960 --> 00:25:08,240
ready to guide Marathon into the next chapter with an

510
00:25:08,240 --> 00:25:11,759
even better and a bigger and brighter future. Ziegler wrote,

511
00:25:11,839 --> 00:25:13,960
I'm proud of them and I'm excited to see them

512
00:25:14,000 --> 00:25:17,319
helm the future of this crazy little world we've created together.

513
00:25:17,680 --> 00:25:20,279
As for me, I'll be heading to something new, somewhere else,

514
00:25:20,359 --> 00:25:23,119
and we'll update you on where and what soon. I

515
00:25:23,200 --> 00:25:25,279
just wanted to say at deep heartfelt thank you to

516
00:25:25,319 --> 00:25:27,839
all those for supporting me and Marathon in our windy

517
00:25:27,839 --> 00:25:30,880
mission to bring a dark and terrifying Space Survival Frontier

518
00:25:31,359 --> 00:25:37,039
to your screen. Okay, I think people in the Marathon

519
00:25:37,240 --> 00:25:39,799
fan community that I've seen, you know, I haven't seen everything,

520
00:25:39,839 --> 00:25:41,759
so this is just like taking a sample real quick,

521
00:25:42,640 --> 00:25:44,799
seem to take this as a sign of something going

522
00:25:44,839 --> 00:25:48,000
on with Marathon, and to me, this is this is

523
00:25:48,039 --> 00:25:49,720
the guy that was brought in as the fixer.

524
00:25:49,960 --> 00:25:52,279
Speaker 2: He fixed it. It's time to go do that job

525
00:25:52,319 --> 00:25:52,960
somewhere else.

526
00:25:53,079 --> 00:25:57,720
Speaker 1: Like that, It sounds like a specialist director unrelated to like,

527
00:25:58,680 --> 00:26:00,519
this was never going to be the guy that saw

528
00:26:00,559 --> 00:26:04,640
Marathon through unless it did become like this smash global

529
00:26:04,799 --> 00:26:07,279
hit that just made so much money that he couldn't

530
00:26:07,359 --> 00:26:08,839
escape it, because it's like, well, clearly, this is the

531
00:26:08,880 --> 00:26:11,839
best job I can get. Otherwise, he shipped a game,

532
00:26:12,200 --> 00:26:13,759
That's what he does. He's going to go ship a

533
00:26:13,799 --> 00:26:18,599
game somewhere else. But it's Marathon. So of course people

534
00:26:18,640 --> 00:26:20,680
have every reason to think, well, maybe this is a

535
00:26:20,720 --> 00:26:25,240
sign of the shaky future of this game that has

536
00:26:25,400 --> 00:26:27,960
you know, has its fans, has quite a few fans,

537
00:26:28,000 --> 00:26:31,000
but has it found its footing enough to ensure that

538
00:26:31,039 --> 00:26:33,039
this is still going to be here in four or

539
00:26:33,119 --> 00:26:35,559
five years. I think that's still a question. For people

540
00:26:35,960 --> 00:26:37,599
and something like this doesn't help, right.

541
00:26:38,279 --> 00:26:41,680
Speaker 3: Right, Yeah, looking at the story here and really yeah,

542
00:26:41,759 --> 00:26:43,720
really taking it all, and it does seem like, like

543
00:26:43,759 --> 00:26:47,240
you said, it's the logical conclusion. You know, a director

544
00:26:47,279 --> 00:26:50,359
who came from elsewhere coming in to see the project

545
00:26:50,440 --> 00:26:53,400
out the door, he's a project out of door, he

546
00:26:53,440 --> 00:26:56,079
goes out the door with it, and then someone else

547
00:26:56,119 --> 00:26:59,799
who was assistant director takes it over. I think that

548
00:27:00,039 --> 00:27:04,200
through line does make sense, but it people maybe just

549
00:27:04,200 --> 00:27:06,640
aren't feeling great about Bungie right now, and I don't

550
00:27:06,640 --> 00:27:10,759
blame them. Because of everything has happened and everything that

551
00:27:10,759 --> 00:27:12,480
the studio has been through in terms of personnel and

552
00:27:12,480 --> 00:27:14,720
everything that studio has been through in terms of you know,

553
00:27:14,799 --> 00:27:17,680
layoffs in the past and stuff like that, it feels

554
00:27:17,720 --> 00:27:21,559
like there's an uncertainty with Bungie and that's always going

555
00:27:21,599 --> 00:27:24,400
to be the key here is that anytime someone sees

556
00:27:25,079 --> 00:27:28,000
something that could be a bad sign, that they're going

557
00:27:28,079 --> 00:27:29,720
to take it as a bad sign. And again I

558
00:27:29,720 --> 00:27:33,079
don't blame them. It looks bad if the director of

559
00:27:33,119 --> 00:27:36,319
your current game leads, right, But I think knowing the

560
00:27:36,359 --> 00:27:40,200
situation is key to understanding that, no, we're going to

561
00:27:40,240 --> 00:27:43,279
carry on. We were doing fine here, but I think

562
00:27:43,279 --> 00:27:47,599
the question does still become for everyone is Bungee okay?

563
00:27:47,960 --> 00:27:50,559
Speaker 2: And I don't know, I don't know.

564
00:27:50,559 --> 00:27:53,400
Speaker 3: At this point, it seems like Marathon's Yeah, Marathon's not

565
00:27:53,480 --> 00:27:55,960
hitting in the way they needed it too, And do

566
00:27:56,000 --> 00:27:59,559
they have another project ready to go? I feel like

567
00:27:59,559 --> 00:28:01,839
you've talked about like rumblings of stuff they tried to

568
00:28:01,880 --> 00:28:04,039
get off the ground and just hasn't really worked out.

569
00:28:04,400 --> 00:28:07,519
So I still process it's ongoing. Yeah, okay, I'm curious

570
00:28:07,559 --> 00:28:08,920
and kind of concerned about them.

571
00:28:09,519 --> 00:28:12,440
Speaker 1: Yeah, I think that's you know, this may or may

572
00:28:12,440 --> 00:28:15,200
not be related to that, but yeah, things aren't great

573
00:28:15,240 --> 00:28:18,960
at Bungee. There probably are our future cuts yet to

574
00:28:19,000 --> 00:28:23,200
come at after there have been multiple cuts already. I

575
00:28:23,200 --> 00:28:28,400
get everywhere, frankly, like everywhere exactly, and it's it really

576
00:28:28,440 --> 00:28:30,079
is going to have to figure out what its future

577
00:28:30,160 --> 00:28:32,319
looks like and no one really knows right now, and

578
00:28:32,960 --> 00:28:37,119
and kind of like overseeing that process, especially as someone

579
00:28:37,160 --> 00:28:39,400
who's brought in as a fixer to ship a game

580
00:28:39,920 --> 00:28:42,960
like this is unrelated to my skill set and I

581
00:28:43,000 --> 00:28:45,160
will take that elsewhere. So maybe maybe it's, you know,

582
00:28:45,240 --> 00:28:48,039
it is related, like this is a place that is

583
00:28:48,079 --> 00:28:52,440
in turmoil or in turnover, and it's becoming something different

584
00:28:52,920 --> 00:28:55,759
and that it's not that's not necessarily where I want

585
00:28:55,759 --> 00:28:57,039
to be. So I do want to get out of

586
00:28:57,039 --> 00:29:00,759
here because of the situation. But I also it's like, we.

587
00:29:00,720 --> 00:29:01,079
Speaker 2: Just don't know.

588
00:29:01,119 --> 00:29:03,400
Speaker 1: Joe Ziegler could just be moving on to do exactly

589
00:29:03,400 --> 00:29:05,839
what he did somewhere else. But yes, the future Bungee

590
00:29:05,839 --> 00:29:10,880
continues to be questionable. And the studio that made Destiny

591
00:29:10,920 --> 00:29:15,079
and Destiny Too and then kind of finished Marathon doesn't

592
00:29:15,119 --> 00:29:17,839
make sense in a lot of ways anymore for Sony,

593
00:29:18,359 --> 00:29:20,680
and so they're like, Okay, we got to change what

594
00:29:20,759 --> 00:29:23,359
they're working on, and no one has an answer to

595
00:29:23,400 --> 00:29:24,079
what that looks like.

596
00:29:24,880 --> 00:29:28,519
Speaker 3: Right, It's a scope issue, Like you don't go from

597
00:29:28,519 --> 00:29:31,920
being one of the biggest studios around making one of

598
00:29:31,960 --> 00:29:34,920
the most important games around too then downscaling to a

599
00:29:34,960 --> 00:29:39,920
smaller project expecting everyone to get out. Okay, yeah, it's

600
00:29:39,960 --> 00:29:42,079
an unfortunate thing. Of course, I'm not saying that's like

601
00:29:42,079 --> 00:29:45,400
an inevitability, it's just that's what happens mathematically. That's happening

602
00:29:45,440 --> 00:29:48,279
with Xbox right now. They went out buying Spree to like, ye,

603
00:29:48,319 --> 00:29:51,440
all these studios then well, when Xbox isn't doing as well,

604
00:29:51,480 --> 00:29:54,240
what happens They lay off people because that's the easiest

605
00:29:54,240 --> 00:29:56,480
way to cut the costs across the board. And so

606
00:29:56,640 --> 00:29:59,319
this is the dangers of getting too big in the

607
00:29:59,359 --> 00:30:00,680
Triple A game industry.

608
00:30:01,240 --> 00:30:06,000
Speaker 1: Yep, all right, yeah, we'll see what happens with Bungie

609
00:30:06,000 --> 00:30:09,359
in the future. In the meantime, is not um Studio

610
00:30:09,480 --> 00:30:12,400
to layoff up to thirty two workers two months after

611
00:30:12,480 --> 00:30:15,920
releasing Zero Parades for Dead Spies. This is from Brian

612
00:30:16,039 --> 00:30:19,160
Francis at game Developers Zero Parades for Dead Spies and

613
00:30:19,200 --> 00:30:20,640
Disco Elysium Developers.

614
00:30:20,920 --> 00:30:22,440
Speaker 2: UM Studio has filed.

615
00:30:22,119 --> 00:30:25,559
Speaker 1: Redundancy paperwork that will see the company potentially layoff up

616
00:30:25,599 --> 00:30:29,160
to thirty two employees across all departments. This news comes

617
00:30:29,160 --> 00:30:31,319
from the company's social media account, where it posted a

618
00:30:31,319 --> 00:30:33,880
statement that concluded with an appeal for other developers to

619
00:30:33,920 --> 00:30:37,359
consider hiring the impacted workers. The post states that while

620
00:30:37,480 --> 00:30:41,160
Zero Parades was released to positive reviews, its commercial performance

621
00:30:41,200 --> 00:30:43,960
has apparently not hit the mark as ooom puts it,

622
00:30:44,000 --> 00:30:46,359
while Zero Praides for Dead Spies was released to critical

623
00:30:46,359 --> 00:30:49,680
acclaim its commercial performance is not enable to sustain a

624
00:30:49,759 --> 00:30:52,640
studio of our current size seems like it was around

625
00:30:52,640 --> 00:30:53,519
one hundred.

626
00:30:53,160 --> 00:30:57,400
Speaker 2: People at the studio. It's pretty big, but it's not

627
00:30:57,559 --> 00:30:58,799
like massive.

628
00:30:58,839 --> 00:31:00,440
Speaker 1: It's the kind of thing where if you have one

629
00:31:00,440 --> 00:31:04,240
of these indie hits that really explodes on Steam, you

630
00:31:04,839 --> 00:31:09,599
could keep that going. And it doesn't seem like the

631
00:31:09,640 --> 00:31:12,960
excitement that has always existed for Disco Elysium. I say

632
00:31:12,960 --> 00:31:15,160
always existed that has built up over the years for

633
00:31:15,200 --> 00:31:20,079
Disco Elysium translated immediately, probably in part due to the

634
00:31:20,079 --> 00:31:23,240
confusion around like, is this the same team making this?

635
00:31:23,279 --> 00:31:25,920
Isn't there a bunch of splinter teams, which one's the

636
00:31:26,000 --> 00:31:28,519
real one. I think a lot of people, myself included,

637
00:31:28,519 --> 00:31:31,480
were kind of wait and see. I still was waiting

638
00:31:31,480 --> 00:31:32,880
for that stuff to be sorted out. I heard this

639
00:31:32,960 --> 00:31:35,960
game is good, so okay, that's something, but I'm kinda

640
00:31:36,160 --> 00:31:38,880
I already put this on the mental back burner. Maybe

641
00:31:38,880 --> 00:31:41,319
I'll get around to it eventually. And it did not

642
00:31:41,359 --> 00:31:43,160
seem like this is a studio that was built to

643
00:31:43,200 --> 00:31:46,920
sustain a slow burn build for this game, which I

644
00:31:46,920 --> 00:31:48,599
think it will be. I think it will gain new

645
00:31:48,640 --> 00:31:52,839
fans over time. But they have one hundred employees. You

646
00:31:52,920 --> 00:31:55,079
kind of need to have a blockbuster hit out of

647
00:31:55,160 --> 00:31:57,759
the gate, and that's possible, but it's not guaranteed.

648
00:31:57,880 --> 00:32:00,759
Speaker 2: So here we are. They early enough thirty people.

649
00:32:01,039 --> 00:32:03,000
Speaker 3: Right, And I'm with you, honestly, I was. I was

650
00:32:03,039 --> 00:32:04,960
going to ask you about this. I'm like, is this

651
00:32:05,599 --> 00:32:07,519
the good Zone or is this?

652
00:32:07,799 --> 00:32:10,559
Speaker 1: Uh I'm not paying enough attention to know, Sean, But

653
00:32:11,039 --> 00:32:13,119
the sense I get is no one really knows.

654
00:32:13,200 --> 00:32:16,400
Speaker 2: Everyone's like, yeah, it's it's messy. Who's the blame?

655
00:32:17,319 --> 00:32:20,119
Speaker 1: Which one of these people were actually creatively important? It

656
00:32:20,119 --> 00:32:21,799
seems like there's a lot of people still at zunt

657
00:32:21,839 --> 00:32:23,920
Um that worked on disco lesium, or maybe there's not,

658
00:32:24,599 --> 00:32:26,480
and and so everyone's kind of like, this is a

659
00:32:26,519 --> 00:32:28,720
mess And I'm sure there are people out there that

660
00:32:28,759 --> 00:32:32,640
have followed it very closely, but it's it's confusing.

661
00:32:32,839 --> 00:32:35,119
Speaker 3: So yeah, right, I think that's I think I won't

662
00:32:35,119 --> 00:32:38,119
see that's a problem for this studio in particular because

663
00:32:38,200 --> 00:32:41,559
they are and might put this way, they put out

664
00:32:41,559 --> 00:32:44,000
an indie darling, and in order to get that, in

665
00:32:44,119 --> 00:32:46,400
order to get that traction, you need good word of mouth,

666
00:32:46,480 --> 00:32:49,400
You need the hardcore audience talking about the line, talking

667
00:32:49,400 --> 00:32:53,240
about positively, and if there's confusion around the studio and

668
00:32:53,240 --> 00:32:56,319
confusion over their next project, and oh you know, this

669
00:32:56,359 --> 00:32:59,039
person did this thing and this thing went down at

670
00:32:59,039 --> 00:33:02,079
the studio and there's just like you said, confusion around

671
00:33:02,119 --> 00:33:06,799
them in general. Man, this sucks. But if people can't

672
00:33:06,839 --> 00:33:09,799
immediately parse out, well do I support this project? Do

673
00:33:09,839 --> 00:33:11,880
I actually go to like a different studio who like

674
00:33:12,319 --> 00:33:15,240
Splintered off and support their project. I think if there's

675
00:33:15,319 --> 00:33:19,160
not just that universal acclaim that's something like Disco Lisium had,

676
00:33:19,200 --> 00:33:21,680
where everyone just says, oh, no, no, no, just play Disco Lisium.

677
00:33:21,720 --> 00:33:23,519
Just check it out, just play it. It's this great

678
00:33:23,559 --> 00:33:26,160
thing that you wouldn't have found by going to a

679
00:33:26,200 --> 00:33:28,079
store and picking it up. It's not the count thing

680
00:33:28,119 --> 00:33:29,759
that you're probably gonna see on the front page of

681
00:33:29,799 --> 00:33:33,640
PSN or whatever. It needs that word of mouth in

682
00:33:33,759 --> 00:33:38,640
order to thrive. Otherwise it's barely surviving. And like you said,

683
00:33:39,039 --> 00:33:42,039
if you have one hundred employees and the game's not

684
00:33:42,119 --> 00:33:45,759
doing particularly well, you're not even surviving. And that's how

685
00:33:45,799 --> 00:33:47,960
we end up here, I suppose.

686
00:33:48,799 --> 00:33:49,079
Speaker 2: Yeah.

687
00:33:49,400 --> 00:33:51,759
Speaker 1: Yeah, it's the kind of thing where I think they

688
00:33:51,839 --> 00:33:53,960
thought they could be like the first movers, and like

689
00:33:54,000 --> 00:33:56,160
it will be the first team of all these Splinter

690
00:33:56,200 --> 00:33:57,960
teams to get a game out that follows in the

691
00:33:58,000 --> 00:34:01,640
footsteps of disco Lysium, looks lot like disco Elysium, and

692
00:34:01,680 --> 00:34:04,119
we are calculating that if we do that, we are

693
00:34:04,200 --> 00:34:08,039
going to reap most of the rewards, and so staffing

694
00:34:08,079 --> 00:34:09,760
up and being right, being ready to go to beck

695
00:34:09,840 --> 00:34:13,599
to actually like Chase that is worth it. And like,

696
00:34:13,639 --> 00:34:15,800
I know, I don't blame them for thinking that way

697
00:34:15,880 --> 00:34:19,119
to a certain extent, but obviously it's like, no, this

698
00:34:19,199 --> 00:34:20,840
is another one of these games that probably will have

699
00:34:20,840 --> 00:34:24,199
to have a slow burned word of mouth campaign, and

700
00:34:24,920 --> 00:34:27,840
so it's not it's gonna they can't have one hundred

701
00:34:27,840 --> 00:34:28,719
employees in that situation.

702
00:34:28,719 --> 00:34:30,719
Speaker 2: It just seems like and that that really stinks.

703
00:34:32,679 --> 00:34:35,280
Speaker 1: There's more from these teams, and again it's like I'll

704
00:34:35,280 --> 00:34:37,519
try to parse through it as it happens, but yeah,

705
00:34:38,000 --> 00:34:40,079
everyone I talk to who like does keep track of

706
00:34:40,119 --> 00:34:42,920
this stuff does make it sound like all of these

707
00:34:42,920 --> 00:34:46,199
studios and all these people share some form of blame

708
00:34:46,440 --> 00:34:49,559
and no one comes out looking completely like clean in it,

709
00:34:49,639 --> 00:34:52,559
and not that anyone did anything horrifically wrong to one another,

710
00:34:52,800 --> 00:34:54,920
but there's just a lot of like infighting and bickering

711
00:34:54,920 --> 00:34:59,000
that makes it very hard to untangle. Gotcha, Ghost Recon

712
00:34:59,199 --> 00:35:02,280
wild Lands to Definitive Edition set to release on PlayStation

713
00:35:02,400 --> 00:35:05,400
five and Xbox Series sn X with new content. This

714
00:35:05,480 --> 00:35:08,199
is from Tom Henderson at Insider Gaming. It appears that

715
00:35:08,320 --> 00:35:12,519
Ubisoft could soon release a Ghost Recon Wildlands Definitive Edition

716
00:35:12,920 --> 00:35:16,440
that includes new content. The news first appeared on the

717
00:35:16,719 --> 00:35:20,639
r r slash Ghost Recon Wildlines subreddit and has since

718
00:35:20,679 --> 00:35:24,880
circulated online by various other users. According to the image

719
00:35:24,880 --> 00:35:27,719
of the Ghost Recon Wildlance Definitive Edition, it's set to

720
00:35:27,760 --> 00:35:30,679
include a new mission and also includes sixty frames per

721
00:35:30,719 --> 00:35:34,920
second and four K update. Ghost Recon Wildlance first first

722
00:35:34,920 --> 00:35:38,000
released in twenty seventeen for PS four Xbox one m PC,

723
00:35:38,519 --> 00:35:40,920
so the definitive edition is due for a current generation

724
00:35:41,079 --> 00:35:43,039
upgrade on PS five and Xbox.

725
00:35:42,760 --> 00:35:44,000
Speaker 2: Series S and X.

726
00:35:44,320 --> 00:35:46,320
Speaker 1: I also think it ran at like thirty frames per

727
00:35:46,320 --> 00:35:49,199
second at least on that original Xbox but maybe Xbox

728
00:35:49,239 --> 00:35:54,039
and PlayStation four, so you know, getting console versions that

729
00:35:54,159 --> 00:35:58,000
run at a higher frame rate is always nice, But

730
00:35:58,079 --> 00:36:00,599
this does seem to be like everyone trying to figure

731
00:36:00,599 --> 00:36:04,920
out the remake remaster strategy and it really paid off

732
00:36:04,960 --> 00:36:08,079
for you be Soft with Assassin's Creed and Ghost Recon

733
00:36:08,159 --> 00:36:10,280
we know is one of those franchises that it's interested

734
00:36:10,280 --> 00:36:13,679
in keeping going. You know, it's it's not it's Rainbow six,

735
00:36:14,079 --> 00:36:16,639
but it is still up there as an important franchise,

736
00:36:16,639 --> 00:36:20,280
and they made several of them pretty pretty quick succession

737
00:36:21,280 --> 00:36:23,559
in that model that they were making games at that time,

738
00:36:23,920 --> 00:36:27,719
So keeping that stuff fresh is important to them. But man,

739
00:36:27,519 --> 00:36:29,280
I don't know, I'm not I have no interest in

740
00:36:29,320 --> 00:36:30,480
going back to Wildlands.

741
00:36:30,880 --> 00:36:33,320
Speaker 3: I think we have a whole question for today. Otherwise

742
00:36:33,360 --> 00:36:35,960
I will have wanted to be have you ever played

743
00:36:36,000 --> 00:36:40,679
Ghost Recon Wildlands? Do you care about Ghost Recon Wildlands?

744
00:36:41,000 --> 00:36:44,920
I don't remember anybody talking positive but positively about this

745
00:36:45,039 --> 00:36:47,039
when it came out, and it was kind of just

746
00:36:47,079 --> 00:36:51,679
a I guess it exists. I don't know, does anybody

747
00:36:51,679 --> 00:36:53,440
care about this game? And kind of just pass us

748
00:36:53,440 --> 00:36:58,159
all by. So that's why hearing this, I kind of

749
00:36:58,159 --> 00:37:03,719
just go, why were people clamoring for this? Is this important?

750
00:37:04,400 --> 00:37:08,480
Speaker 2: Yeah? Right? Where does it rank on the importance meter? Yeah?

751
00:37:08,039 --> 00:37:12,239
Speaker 1: I think that there are Ghost Recon fans, and I

752
00:37:12,320 --> 00:37:16,480
think there were wild Lands fans, But you're right, like

753
00:37:16,519 --> 00:37:19,639
I definitely would have assumed that would manifest as all right, well,

754
00:37:19,679 --> 00:37:22,079
we'll turn that into the next Ghost Recon game.

755
00:37:22,719 --> 00:37:24,360
Speaker 2: So going back to wild Lands.

756
00:37:24,400 --> 00:37:26,920
Speaker 1: To me, this just says this is what they have

757
00:37:27,039 --> 00:37:30,280
the capacity to pull off in this moment. And you

758
00:37:30,320 --> 00:37:33,360
know I talked about this being an important franchise. Again,

759
00:37:33,400 --> 00:37:36,320
we know it's not one of the three pillar franchises

760
00:37:36,360 --> 00:37:39,360
at Ubisoft, the new form of Ubisoft that is also

761
00:37:39,440 --> 00:37:43,079
ten Cent, and that is Rainbow six, It's Assassin's Creed,

762
00:37:43,440 --> 00:37:46,320
and it is the other one, oh far Cry. Those

763
00:37:46,320 --> 00:37:48,239
are the three that for sure that they are are

764
00:37:48,280 --> 00:37:50,440
going to put a lot of effort into. So it

765
00:37:50,480 --> 00:37:53,280
does leave like sort of a question mark around something

766
00:37:53,280 --> 00:37:54,039
like Ghost Recon.

767
00:37:54,119 --> 00:37:55,079
Speaker 2: What does that look like?

768
00:37:55,639 --> 00:37:58,840
Speaker 1: And it probably does look like this, And then if

769
00:37:58,920 --> 00:38:04,480
these remastered and updates or maybe potential remakes and re releases,

770
00:38:04,519 --> 00:38:07,440
maybe those do really well and then they can parlay

771
00:38:07,480 --> 00:38:11,199
that into the next thing. But right now this just

772
00:38:11,199 --> 00:38:14,599
feels like, Okay, a slight upgrade for a game that

773
00:38:14,719 --> 00:38:17,719
I guess some people played back then but no one

774
00:38:17,760 --> 00:38:18,840
talks about anymore.

775
00:38:18,960 --> 00:38:21,159
Speaker 2: At least right now, does feel a little confusing.

776
00:38:21,559 --> 00:38:23,599
Speaker 3: It seems like it may have had a long tail because,

777
00:38:23,639 --> 00:38:27,079
like I was looking for sales numbers here, and the

778
00:38:27,079 --> 00:38:31,360
Wikipedia page has a sales portion that says they said

779
00:38:31,440 --> 00:38:35,000
fifteen million players have played the game since its release

780
00:38:35,000 --> 00:38:37,360
at the end of twenty seventeen. I was in game

781
00:38:37,400 --> 00:38:39,480
passers on now know exactly that means, I don't know,

782
00:38:39,519 --> 00:38:43,920
maybe a beta or something, but they did say that

783
00:38:44,079 --> 00:38:46,719
in May of twenty twenty, they revealed that it had

784
00:38:46,760 --> 00:38:49,400
sold over ten million units. So yeah, maybe it was

785
00:38:49,440 --> 00:38:51,760
a slow burn game. Maybe a ton of people picked

786
00:38:51,840 --> 00:38:55,440
up on sale to get to that unit's account. But

787
00:38:55,760 --> 00:38:57,840
you know, over the course of three years, ten million

788
00:38:58,639 --> 00:39:00,519
maybe by the time because I was seen for like

789
00:39:00,800 --> 00:39:03,400
ten bucks in a couple of places, So maybe that's

790
00:39:03,440 --> 00:39:05,480
the point where people picked it up and they said, oh, well,

791
00:39:05,519 --> 00:39:08,599
you know, people are playing at the very least this one.

792
00:39:10,000 --> 00:39:13,079
The really messed up thing here, Jeff is like it's

793
00:39:13,119 --> 00:39:15,440
been also decades since that game came out.

794
00:39:15,639 --> 00:39:19,519
Speaker 2: Yeah, yeah, that's wrong, dude, It's not great.

795
00:39:19,960 --> 00:39:22,119
Speaker 3: It's over here.

796
00:39:22,199 --> 00:39:23,840
Speaker 1: It feels like, oh man, that's one of those ones

797
00:39:23,840 --> 00:39:25,320
that just came out that I should get around to

798
00:39:25,360 --> 00:39:26,960
maybe trying or something like that. I think I played

799
00:39:26,960 --> 00:39:30,480
a little bit of this one, but ten years almost Yeah,

800
00:39:30,519 --> 00:39:32,119
it'll be ten years here in a few months.

801
00:39:32,800 --> 00:39:36,159
Speaker 3: So my assumption is, yeah, like, maybe there's some data

802
00:39:36,239 --> 00:39:38,760
point here that we're not seeing that maybe is in public,

803
00:39:38,920 --> 00:39:41,039
or maybe they just are going off of that. Well, yeah,

804
00:39:41,039 --> 00:39:43,840
eventually sold ten millions, so maybe they think, well, that

805
00:39:43,960 --> 00:39:45,920
means that there is some kind of audience out there,

806
00:39:45,920 --> 00:39:48,639
so we can get ten may not ten millions, we

807
00:39:48,639 --> 00:39:50,840
can get a couple of million more going here off

808
00:39:50,880 --> 00:39:51,920
of a definitive edition.

809
00:39:52,199 --> 00:39:52,400
Speaker 2: I know.

810
00:39:52,480 --> 00:39:54,960
Speaker 1: Yeah, interesting, And I do remember this in Chat's pointing

811
00:39:54,960 --> 00:39:57,280
it out. This was the one of these that people

812
00:39:57,360 --> 00:40:00,360
really like. The Breakpoint was the one that had a

813
00:40:00,400 --> 00:40:03,360
lot of issues with and no one cares about. So

814
00:40:03,639 --> 00:40:06,039
this this might be like a just a signal to

815
00:40:06,199 --> 00:40:08,679
the audience of like, all right, you want more of

816
00:40:08,880 --> 00:40:11,199
games like Wildlife, right, well, here's an update to Wildlife

817
00:40:11,320 --> 00:40:13,679
while we maybe get to work on something that is

818
00:40:13,719 --> 00:40:16,360
a successor to that, but we'll give you a little

819
00:40:16,400 --> 00:40:17,760
something that can be in the meantime.

820
00:40:17,840 --> 00:40:20,320
Speaker 2: Yeah, I could see that, but it's you be soft.

821
00:40:20,360 --> 00:40:21,320
Their ability to.

822
00:40:21,639 --> 00:40:24,840
Speaker 1: Execute and deliver on that always in question, especially as

823
00:40:24,880 --> 00:40:27,559
they continue to lay people off or they do something

824
00:40:27,679 --> 00:40:31,480
like you know, you get Assassin's Creed, black Flag resinked out,

825
00:40:31,519 --> 00:40:33,639
the door and then immediately start cutting some of the

826
00:40:33,639 --> 00:40:36,400
support studios because you're not gonna start doing that again.

827
00:40:36,639 --> 00:40:39,280
It's yeah, their long term ability did a little around.

828
00:40:39,280 --> 00:40:42,559
This stuff still a big question mark. All right, let's

829
00:40:42,719 --> 00:40:46,960
talk about some Sony patents. A new Sony patent suggests

830
00:40:47,000 --> 00:40:51,760
PlayStation six will fix one of PS five's biggest issues games, right,

831
00:40:51,840 --> 00:40:54,360
that's what I'm like, what is the PS five's biggest issue?

832
00:40:54,760 --> 00:40:58,280
This is from Andrew Heighten at Insider Gaming. Everyone is

833
00:40:58,320 --> 00:41:00,719
wondering what the PS six can do to show everyone

834
00:41:00,719 --> 00:41:02,880
it's worth showing out a ton a ton of money

835
00:41:02,880 --> 00:41:06,079
on promise you it's not this feature, and why the

836
00:41:06,079 --> 00:41:08,760
PlayStation five could be considered obsolete at some point. A

837
00:41:08,800 --> 00:41:12,719
new patent hendset some significant improvements for the PS six. Basically,

838
00:41:12,719 --> 00:41:15,880
it's a new cooling system. It's a new cooling system

839
00:41:15,920 --> 00:41:21,559
that works optimally both in vertical and horizontal positions. So

840
00:41:21,719 --> 00:41:24,199
some coolers do work better one way or the other,

841
00:41:24,320 --> 00:41:27,440
especially anything that has like sort of liquid inside of it.

842
00:41:28,519 --> 00:41:31,719
Are a fluid and this is apparently gonna be like, hey,

843
00:41:31,719 --> 00:41:33,519
we will find a way to keep that stuff from

844
00:41:33,519 --> 00:41:37,480
boiling off by designing the heat pipe geometry in such

845
00:41:37,519 --> 00:41:40,559
a way that it works both in vertical and horizontal positioning.

846
00:41:41,760 --> 00:41:44,199
The PS five, I guess, does overheat. I've seen those

847
00:41:44,239 --> 00:41:46,440
images of people pointing some opponent, like it's really hot here,

848
00:41:46,480 --> 00:41:48,400
and look at the screen. The PS five won't start

849
00:41:48,400 --> 00:41:50,320
because it says it's too hot out. But that is

850
00:41:50,639 --> 00:41:54,880
a few and far between. So yeah, I guess, Sean,

851
00:41:54,920 --> 00:41:57,719
does this say anything to you about what the PS

852
00:41:57,800 --> 00:42:01,000
six is other than another PlayStation?

853
00:42:02,079 --> 00:42:04,280
Speaker 3: Andrew was his headline, you got to replace.

854
00:42:04,000 --> 00:42:04,719
Speaker 2: That one, brother.

855
00:42:06,519 --> 00:42:08,599
Speaker 3: I don't know. I've never thought of the PS five

856
00:42:08,719 --> 00:42:11,960
overheating as being a problem. I know that it became

857
00:42:12,000 --> 00:42:16,000
a meme at EVO because you know when you put

858
00:42:16,119 --> 00:42:18,440
so many of those PS fives in an arena together

859
00:42:18,480 --> 00:42:20,960
and they're just all generating heat all day because the

860
00:42:20,960 --> 00:42:25,559
PS five is, its entire thing is constantly ramping up

861
00:42:25,639 --> 00:42:28,920
and down from those boost clock maximums. So it does

862
00:42:28,960 --> 00:42:32,239
get you know, very fast, very hot, and then calms

863
00:42:32,280 --> 00:42:34,519
back down. That's why they went with the liquid metal

864
00:42:34,760 --> 00:42:37,480
ruling that they didn the PS five. I just I

865
00:42:37,480 --> 00:42:40,679
don't think I've heard casual players talk about them that way,

866
00:42:40,760 --> 00:42:42,719
so I'm not sure it's never been that much of

867
00:42:42,719 --> 00:42:46,239
an issue. But at the same time, it's kind of

868
00:42:46,280 --> 00:42:50,239
like we talked about with the next system of eventually

869
00:42:50,360 --> 00:42:52,599
you'll need to get to a new console. Maybe this

870
00:42:52,679 --> 00:42:55,000
is just one of those situations where they said, you

871
00:42:55,000 --> 00:42:57,599
know what, a different solution will just be better, and

872
00:42:57,639 --> 00:43:00,199
so we will just change that and that'll be better

873
00:43:00,360 --> 00:43:03,079
for this system in general. Yeah, I've never thought of

874
00:43:03,119 --> 00:43:05,440
the PS five in that way, but if it does

875
00:43:05,599 --> 00:43:08,199
just make the cooling system better than the PS five,

876
00:43:08,280 --> 00:43:10,760
that'd be cool because something like, for example, I've never

877
00:43:11,360 --> 00:43:14,360
you know, you hear the occasional stories about PS fives

878
00:43:14,400 --> 00:43:17,639
being too hot. You never heard about the series acts,

879
00:43:17,679 --> 00:43:20,119
I don't think which you know, they very intentionally designed

880
00:43:20,119 --> 00:43:22,840
that PC, like drawing cool air from the bottom all

881
00:43:22,880 --> 00:43:24,280
the way up through the top. That's why it has

882
00:43:24,320 --> 00:43:27,119
the weird tower shape but keeps the damn thing cool

883
00:43:27,119 --> 00:43:29,679
and quiet. So maybe they're just trying to figure something

884
00:43:29,679 --> 00:43:30,440
out else out.

885
00:43:30,519 --> 00:43:33,280
Speaker 1: I do remember in the early days before those consoles

886
00:43:33,320 --> 00:43:36,599
were out, a certain person got to test it and

887
00:43:36,639 --> 00:43:38,320
like put their hand above the vent was like, that's

888
00:43:38,360 --> 00:43:41,119
really hot and excuse me. That person's name was Jeff Backlar,

889
00:43:41,559 --> 00:43:44,559
and all of the Xbox people like are and PlayStation

890
00:43:44,639 --> 00:43:47,119
fanboys ran with that like it's on fire, and there

891
00:43:47,199 --> 00:43:49,519
was like all kinds of images of like fire spouting

892
00:43:49,559 --> 00:43:51,960
out the top of the Xbox, and Blacklaar was like,

893
00:43:51,960 --> 00:43:53,400
what the fuck, man, I.

894
00:43:53,400 --> 00:43:58,159
Speaker 2: Just yeah, yeah, that's how it happened. He talked about it.

895
00:43:58,199 --> 00:44:00,280
I think I'm a beast cat, and it was was

896
00:44:00,320 --> 00:44:00,960
really funny.

897
00:44:01,800 --> 00:44:04,519
Speaker 3: It comes out the top where the exhaust event and

898
00:44:04,760 --> 00:44:05,440
that's all he was doing.

899
00:44:05,480 --> 00:44:06,559
Speaker 2: Was just like, yeah, I put my hand there. It's

900
00:44:06,599 --> 00:44:09,320
like that's really hot. But it's like, yeah, that didn't

901
00:44:09,320 --> 00:44:11,280
need anything. It didn't and them.

902
00:44:11,000 --> 00:44:13,440
Speaker 1: On the bottom freaked out. It was real puddle news.

903
00:44:13,440 --> 00:44:13,920
Ass shit.

904
00:44:14,159 --> 00:44:17,880
Speaker 2: I was okay, very excited about that. Yeah, you're right.

905
00:44:17,880 --> 00:44:20,760
They the PS six runs even cooler. Great.

906
00:44:21,079 --> 00:44:21,159
Speaker 3: Uh.

907
00:44:21,440 --> 00:44:25,000
Speaker 2: You know. There was also that early issue that I

908
00:44:25,000 --> 00:44:26,679
think was overstated.

909
00:44:26,119 --> 00:44:27,679
Speaker 1: Of like when you put the PS five in a

910
00:44:27,719 --> 00:44:31,960
certain position with the liquid metal, the liquid metal could

911
00:44:32,000 --> 00:44:34,800
drain out. This doesn't necessarily seem like it's dealing with that.

912
00:44:34,840 --> 00:44:38,880
This is about like the geometry of the literal heat piping,

913
00:44:39,159 --> 00:44:41,800
so that any sort of vapor inside of there can

914
00:44:41,840 --> 00:44:44,480
stay at the temperature it needs to stay regardless of orientation.

915
00:44:45,199 --> 00:44:47,599
But I bet they'll rethink all that stuff and the

916
00:44:47,599 --> 00:44:50,440
PS six is running cooler. It can be more efficient,

917
00:44:50,440 --> 00:44:52,400
and they can use less parts. They can make it cheaper.

918
00:44:52,519 --> 00:44:54,679
It won't pass that on to us, but I guess

919
00:44:54,719 --> 00:44:57,679
that'd be nice for them. Congratulations, and he saved us

920
00:44:57,679 --> 00:45:02,119
a penny earned, I guess place. Patent number two reveals

921
00:45:02,320 --> 00:45:06,679
Sony looking into modular controller with touchscreen interface. It feels

922
00:45:06,719 --> 00:45:10,599
like every year we get a patent for a modular controller, Sean.

923
00:45:10,880 --> 00:45:14,800
This is from alex Co at MP first. When the

924
00:45:14,840 --> 00:45:17,159
Dual Sense Edge debuted in twenty twenty three, it marked

925
00:45:17,159 --> 00:45:19,880
a milestone for Sony as this is the first pro

926
00:45:19,920 --> 00:45:22,679
controller that excuse me, that was officially released for any

927
00:45:22,679 --> 00:45:26,280
PlayStation console. Now, a new finding seems to indicate Sony

928
00:45:26,320 --> 00:45:28,679
is working on another kind of controller, and this one

929
00:45:28,760 --> 00:45:31,960
is a lot more ambitious in design. Based on what's filed,

930
00:45:32,119 --> 00:45:35,000
this controller is dropping the PS five Dual Census touchpad

931
00:45:35,480 --> 00:45:39,440
for something much grander, a touchscreen. The patent filing with

932
00:45:39,519 --> 00:45:42,960
document ID blah blah blah, which was published on July sixteenth,

933
00:45:43,039 --> 00:45:46,760
twenty twenty six, mentions a modular video game controller and

934
00:45:46,800 --> 00:45:51,400
basically some of the included illustrations show a bunch of like,

935
00:45:51,880 --> 00:45:54,639
it's just like a grid of holes on a controller,

936
00:45:54,719 --> 00:45:57,840
and then you can put all of the buttons in

937
00:45:57,960 --> 00:46:00,760
wherever you want and put the screen in wherever you want. Now,

938
00:46:00,840 --> 00:46:03,800
this is just an illustration for a patent, so it

939
00:46:03,800 --> 00:46:07,679
doesn't really mean that has anything related to whatsoever a

940
00:46:07,679 --> 00:46:10,519
real product. But it was interesting to be like, oh,

941
00:46:10,559 --> 00:46:13,679
this is a completely modular controller and if you want

942
00:46:13,719 --> 00:46:16,280
to add a screen in there, apparently it'll do that.

943
00:46:16,639 --> 00:46:19,480
Speaker 2: So is the VMU backshewan? Is it? Should I be

944
00:46:19,519 --> 00:46:20,239
getting excited?

945
00:46:20,760 --> 00:46:23,079
Speaker 3: Well, it's enough. Welcome back with you game pad. Let's

946
00:46:23,159 --> 00:46:23,639
fucking go.

947
00:46:25,320 --> 00:46:25,559
Speaker 2: Man.

948
00:46:26,360 --> 00:46:31,159
Speaker 3: Nintendo is other minds, but Sony's proven. Nah we were here, sobby.

949
00:46:30,920 --> 00:46:32,519
Speaker 2: You is back. We're doing it.

950
00:46:32,559 --> 00:46:37,719
Speaker 3: Everybody, Uh no ites a dumb idea a touch screen

951
00:46:37,760 --> 00:46:38,760
on their control and.

952
00:46:39,000 --> 00:46:42,719
Speaker 1: Modular controllers even like that or like super modular. I'd like, okay,

953
00:46:42,719 --> 00:46:45,159
I want to swap out some stuff, but like I

954
00:46:45,239 --> 00:46:47,559
don't want to be putting the buttons in there myself.

955
00:46:47,599 --> 00:46:48,079
Speaker 2: That's weird.

956
00:46:48,599 --> 00:46:51,960
Speaker 3: Yeah, the thing Okay, so I do wonder I'm actually

957
00:46:52,159 --> 00:46:55,119
I'm trying to get this balled up right now, nobody's

958
00:46:55,159 --> 00:46:57,559
just linking to the pen. What the hell everybody, I'm

959
00:46:57,559 --> 00:46:58,199
gonna find it.

960
00:46:58,280 --> 00:46:58,880
Speaker 2: Yeah.

961
00:46:59,079 --> 00:47:02,639
Speaker 3: So the the good thing about a quote unquote modular

962
00:47:02,920 --> 00:47:06,119
controller though, would just be that you can replace the

963
00:47:06,320 --> 00:47:08,559
modules themselves if one wears out.

964
00:47:09,039 --> 00:47:10,280
Speaker 2: So yes, exactly.

965
00:47:10,480 --> 00:47:12,079
Speaker 3: Yeah, like with the they do it right now with

966
00:47:12,119 --> 00:47:14,639
the dual Sense edge, and other third part controllers do it.

967
00:47:14,679 --> 00:47:18,000
For more stuff. You can just like hop out, Oh

968
00:47:18,039 --> 00:47:20,400
the buns are worn out, hop out the buns, pop

969
00:47:20,480 --> 00:47:22,079
in a new bun module, you know, and.

970
00:47:22,480 --> 00:47:24,719
Speaker 2: It's just the link and chat that I was going.

971
00:47:25,159 --> 00:47:25,679
So there you go.

972
00:47:25,800 --> 00:47:30,159
Speaker 3: Yeah, and yeah, looking at the patent now it seems

973
00:47:30,199 --> 00:47:34,320
like that, yeah, this reaches a bit beyond that perhaps,

974
00:47:34,480 --> 00:47:37,880
where like they shows in the pen like basically it's

975
00:47:37,880 --> 00:47:39,639
just a dual sense but with like a peg board

976
00:47:39,760 --> 00:47:42,800
on the front and then you'll, yeah, you slot things

977
00:47:42,800 --> 00:47:45,840
into the grid. And maybe that's just you know, for

978
00:47:45,880 --> 00:47:47,760
the sake of the pat and going like a little

979
00:47:47,800 --> 00:47:50,800
bit further than they need to. But it could just

980
00:47:50,920 --> 00:47:53,079
be a hey, your controller is going to be more

981
00:47:53,119 --> 00:47:55,880
replaceable as these things get insanely expensive, we could just

982
00:47:55,960 --> 00:47:59,760
keep some new controllers. Maybe preferl sales are down this

983
00:48:00,039 --> 00:48:02,960
generation and they want to pivot to a different strategy

984
00:48:03,000 --> 00:48:06,000
or something not quite sure, but it's it's an interesting idea.

985
00:48:06,280 --> 00:48:09,440
Speaker 1: Either way could be this could be an accessibility controller.

986
00:48:09,519 --> 00:48:11,719
I mean, this could be yeah, or you know, it

987
00:48:11,800 --> 00:48:13,639
could be all of the above. Right, they could use

988
00:48:13,679 --> 00:48:16,880
this technology for an accessibility controller while also having a

989
00:48:16,960 --> 00:48:20,039
new version of the dual Sense Edge that is completely

990
00:48:20,079 --> 00:48:22,440
modular and has a bunch of different parts that could

991
00:48:22,440 --> 00:48:26,320
be sold for it, including a screen or a touchpad,

992
00:48:26,519 --> 00:48:30,920
depending on what you prefer. You know, I think the

993
00:48:31,000 --> 00:48:33,800
screen would obviously just be a novelty, right that would

994
00:48:33,800 --> 00:48:36,519
be you know, people when they were showing off the

995
00:48:36,519 --> 00:48:39,280
steam Machine to Jan and Dan when they went out

996
00:48:39,360 --> 00:48:42,360
went out to Seattle, one of the guys built a

997
00:48:42,440 --> 00:48:45,199
screen for the Steam Machine face plate using an e

998
00:48:45,360 --> 00:48:47,559
ink screen, and it's like, I just, you know, I

999
00:48:47,599 --> 00:48:49,519
had it like give some information about what's going on

1000
00:48:49,599 --> 00:48:53,440
inside the system. That's not like a basic supported feature,

1001
00:48:53,480 --> 00:48:55,719
so it's not like every game uses that. It would

1002
00:48:55,719 --> 00:48:58,039
be the exact same thing here where if this is

1003
00:48:58,079 --> 00:49:00,639
a screen that you get for one Speci Civic kind

1004
00:49:00,679 --> 00:49:04,360
of controller that one percent of the audience has, what

1005
00:49:04,400 --> 00:49:06,920
does that actually end up doing? And the VMU was

1006
00:49:06,920 --> 00:49:09,119
in everything and it didn't have a ton of like support,

1007
00:49:09,360 --> 00:49:12,760
so like, yeah, I think we could probably assume that.

1008
00:49:12,480 --> 00:49:15,079
Speaker 2: It didn't work for them, but it could work for us.

1009
00:49:15,480 --> 00:49:20,920
Speaker 1: Yeah, definitely one of those situations. Listen, I like Gizmo's

1010
00:49:20,960 --> 00:49:23,920
and shit, So go for it. Let's see what happens.

1011
00:49:24,280 --> 00:49:27,199
But I highly doubt it turns into anything. And once

1012
00:49:27,199 --> 00:49:30,280
again disclaimer, it's a patent. This might never turn into

1013
00:49:30,320 --> 00:49:35,280
anything at all whatsoever, so always worth pointing out. All right,

1014
00:49:35,360 --> 00:49:37,800
let me see you get back over here to the doc.

1015
00:49:38,920 --> 00:49:43,280
Let's wrap things up with the Call of Duty movie

1016
00:49:43,280 --> 00:49:45,840
gets a key update about it setting. This is from

1017
00:49:46,039 --> 00:49:49,559
Eddie Mccooit came Spot Activision has clarified a key detail

1018
00:49:49,599 --> 00:49:52,480
about the upcoming Call of Duty movie from director Peter

1019
00:49:52,559 --> 00:49:58,119
Berg Yay and writer Taylor Sheridan boot fanatics.

1020
00:49:57,599 --> 00:49:58,519
Speaker 2: Fast this weekend.

1021
00:49:58,559 --> 00:50:01,679
Speaker 1: Berg confirmed that the movie takes place in the Modern

1022
00:50:01,719 --> 00:50:04,519
Warfare universe, which I think we all.

1023
00:50:04,519 --> 00:50:05,719
Speaker 2: Probably would have put money on.

1024
00:50:05,800 --> 00:50:08,519
Speaker 1: I guess Black Ops is maybe one that's like pretty

1025
00:50:09,280 --> 00:50:11,199
easy to turn into a story as well, but I

1026
00:50:11,320 --> 00:50:14,519
just think the war Yeah, the Modern Warfare name is

1027
00:50:14,719 --> 00:50:17,920
just maybe a little bit more easily recognizable.

1028
00:50:17,920 --> 00:50:19,199
Speaker 2: I don't know what you tell me, Sean, what do

1029
00:50:19,239 --> 00:50:19,719
you think.

1030
00:50:21,280 --> 00:50:23,719
Speaker 3: I mean my assumption, yeah, is that would be morel

1031
00:50:23,800 --> 00:50:27,480
Warfare because that has characters that people who care about.

1032
00:50:28,199 --> 00:50:32,079
Black Ops gets pretty They really got into like some

1033
00:50:32,119 --> 00:50:34,280
psychedelic stuff with some of the stories of some of

1034
00:50:34,280 --> 00:50:37,679
those games in an interesting way before. They've then pivoted

1035
00:50:37,679 --> 00:50:43,400
to Live Service everything with three and four and I

1036
00:50:43,440 --> 00:50:45,119
was like, wait, what was five? Oh?

1037
00:50:45,199 --> 00:50:45,960
Speaker 2: Yeah, cold work.

1038
00:50:46,119 --> 00:50:50,800
Speaker 3: Uh forgive me for not remembering that one.

1039
00:50:51,519 --> 00:50:52,079
Speaker 2: Yeah, I am.

1040
00:50:52,320 --> 00:50:54,400
Speaker 3: My assumption is the same as the yours, and the same

1041
00:50:54,440 --> 00:50:58,239
as like the article here. Maybe that they would go

1042
00:50:58,400 --> 00:51:00,639
for something that is easily recognized. Well, they would go

1043
00:51:00,679 --> 00:51:04,480
for Price and Ghost and all those guys, especially if

1044
00:51:04,480 --> 00:51:07,239
there is a Modern Warfare game coming out this year.

1045
00:51:07,480 --> 00:51:09,840
That's leaning into that they can keep that fresh in

1046
00:51:09,880 --> 00:51:11,880
people's minds even if the movie is a couple of

1047
00:51:11,920 --> 00:51:15,639
years out. We also, I don't know the release cycle

1048
00:51:15,719 --> 00:51:18,199
for these games moving forward. Next year could be Modern

1049
00:51:18,239 --> 00:51:21,119
Warfare five with the way they've been doing things, and

1050
00:51:21,119 --> 00:51:23,920
they'll try to keep the characters in people's minds that way.

1051
00:51:23,960 --> 00:51:25,519
But it would also make a lot of sense because

1052
00:51:25,559 --> 00:51:28,719
that's something that people are very attached to, especially people

1053
00:51:28,719 --> 00:51:31,559
have nostalgia for these characters, which is kind of weird

1054
00:51:31,559 --> 00:51:34,360
to think about, especially when you think about the origins

1055
00:51:34,360 --> 00:51:36,960
of the Call of Duty franchise and how it initially

1056
00:51:37,079 --> 00:51:40,679
was sort of you know, it was always like a

1057
00:51:40,760 --> 00:51:42,639
cute thing that they didn't really lean into. But the

1058
00:51:44,519 --> 00:51:47,559
screens when you die about like anti war quotes and

1059
00:51:47,599 --> 00:51:50,320
stuff like that. And now we've just moved fully into

1060
00:51:50,320 --> 00:51:53,400
the glorification war. They've really gone in a different direction.

1061
00:51:53,480 --> 00:51:56,880
But I'm not sure you were ever specifically supposed to

1062
00:51:56,920 --> 00:51:59,639
see like Captain Price as a hero per se, but

1063
00:51:59,679 --> 00:52:04,559
they're like moving in that direction now. So I this

1064
00:52:04,599 --> 00:52:07,199
whole thing has me curious more than anything else is

1065
00:52:07,280 --> 00:52:08,440
where I'm at.

1066
00:52:08,840 --> 00:52:09,360
Speaker 2: Yeah, I am.

1067
00:52:09,880 --> 00:52:12,800
Speaker 1: I definitely have liked some Peter Berg stuff. He is

1068
00:52:14,280 --> 00:52:17,920
definitely sort of just delivers a lot of like hoorah

1069
00:52:17,960 --> 00:52:21,000
America stuff. But Friday Night Lights is one of the

1070
00:52:21,000 --> 00:52:25,199
best TV shows ever, Okay. Yeah, And and he definitely

1071
00:52:25,360 --> 00:52:28,079
should get credit for setting the tone on that. And

1072
00:52:28,119 --> 00:52:31,400
then I do think some of his like his disaster

1073
00:52:32,199 --> 00:52:35,840
chasing movies, for as weird as it is to be like, hey,

1074
00:52:35,880 --> 00:52:38,159
the deep Water Horizon then blew up, Peterburg has a

1075
00:52:38,199 --> 00:52:42,760
movie six minutes later that that's weird. But those movies

1076
00:52:42,760 --> 00:52:46,280
are pretty good, and so I'm like, I'll check out

1077
00:52:46,320 --> 00:52:50,400
Peter Berg. Taylor Sheridan is like, what if a shower

1078
00:52:50,519 --> 00:52:54,719
thought argument became a writer like that guy just loves

1079
00:52:54,760 --> 00:52:56,840
like argue with characters that.

1080
00:52:56,800 --> 00:52:58,119
Speaker 2: He made a Stone dude.

1081
00:52:58,320 --> 00:53:01,679
Speaker 1: It's the Yellowstone dude or the show the dude that

1082
00:53:01,719 --> 00:53:05,679
puts like the annoying liberal purple hail girl in every

1083
00:53:05,679 --> 00:53:07,400
one of his shows just so one of the characters

1084
00:53:07,400 --> 00:53:09,960
can argue with her and be like, oh man, I

1085
00:53:10,039 --> 00:53:11,000
need you in an argument.

1086
00:53:11,079 --> 00:53:12,280
Speaker 2: You can't handle facts.

1087
00:53:12,320 --> 00:53:16,320
Speaker 1: Facts don't care about your feelings. He's a terrible writer.

1088
00:53:16,400 --> 00:53:18,280
And it's not just like his politics are bad.

1089
00:53:18,719 --> 00:53:19,119
Speaker 2: They are.

1090
00:53:19,199 --> 00:53:22,760
Speaker 1: He's just corporate. He just repeats a corporate propaganda in

1091
00:53:22,840 --> 00:53:26,239
his scripts. It's disgusting. But no, he's just straight up

1092
00:53:26,239 --> 00:53:28,639
a bad writer. I always think about that South Park

1093
00:53:29,280 --> 00:53:31,079
thing where the guys are like, hey, good writing is

1094
00:53:31,119 --> 00:53:33,880
not and then and then and then and then this happened,

1095
00:53:33,880 --> 00:53:36,800
and then this happened, And that's all his writing there is.

1096
00:53:37,000 --> 00:53:39,599
It's just one thing happens and then the next thing happens.

1097
00:53:40,239 --> 00:53:43,400
Speaker 3: Act way, it's while they're doing modern warfare's setting now

1098
00:53:43,480 --> 00:53:47,559
then yues that's definitely where modern warfare has gone with

1099
00:53:47,639 --> 00:53:50,079
this reboot trilogy, Like, oh, did you play the campaign

1100
00:53:50,440 --> 00:53:51,239
of the first one?

1101
00:53:51,440 --> 00:53:53,599
Speaker 2: No? But yeah, I remember reading the reviews about it

1102
00:53:53,599 --> 00:53:53,960
and being like.

1103
00:53:54,000 --> 00:53:57,519
Speaker 3: Yeah, very much, like they need you to know that price.

1104
00:53:57,719 --> 00:54:00,760
You know, he's not following the rules this. He will

1105
00:54:00,800 --> 00:54:04,639
take someone's family prisoners because that gets the job done.

1106
00:54:04,719 --> 00:54:08,039
I'm like, oh my god, I can't with this series anymore.

1107
00:54:08,039 --> 00:54:09,000
I think I'm out man.

1108
00:54:09,960 --> 00:54:10,199
Speaker 2: Yeah.

1109
00:54:10,239 --> 00:54:15,440
Speaker 1: My favorite recent meme about this is as Taylor Sheridan

1110
00:54:15,559 --> 00:54:19,280
is the water behind the dam, Denys Villaneu is the

1111
00:54:19,400 --> 00:54:21,800
dam itself, and then the town that's about to be

1112
00:54:21,800 --> 00:54:25,360
destroyed if the dam goes away is Sakario being fucking dog.

1113
00:54:26,199 --> 00:54:30,159
Speaker 2: It's like, yeah, that's exactly what happened there. All right.

1114
00:54:30,599 --> 00:54:33,840
Speaker 1: That does it for the headlines. Sorry all the Yellowstone

1115
00:54:33,840 --> 00:54:36,639
fans out there. We have a poll question. We're gonna

1116
00:54:36,679 --> 00:54:38,760
get to. No poll question from last week. We did

1117
00:54:38,760 --> 00:54:40,639
the Bomb twelve instead. That's how we wrap up the

1118
00:54:40,639 --> 00:54:43,199
week's here on Game this morning. If you go to

1119
00:54:43,239 --> 00:54:46,119
Giant bomb dot com, you could scroll down see last

1120
00:54:46,119 --> 00:54:48,599
week's Bomb twelve, and then you can click the vote

1121
00:54:48,639 --> 00:54:50,960
here button on the left hand side and add your

1122
00:54:51,000 --> 00:54:53,639
game for this week's Bomb twelve. Would really appreciate if

1123
00:54:53,679 --> 00:54:56,320
you did that. Love getting all the responses, looking forward

1124
00:54:56,320 --> 00:54:58,599
to seeing what the Bomb twelve is for this week.

1125
00:54:59,280 --> 00:55:01,559
All right, can you pull a question? Have you ever

1126
00:55:01,920 --> 00:55:04,079
or I guess have you ever played disco Elysium?

1127
00:55:04,159 --> 00:55:04,880
Speaker 2: Yes or no?

1128
00:55:05,400 --> 00:55:07,360
Speaker 1: Kind of We'll see how popular that game is with

1129
00:55:07,400 --> 00:55:11,119
this audience. I bet, I bet most people have. But

1130
00:55:11,239 --> 00:55:13,360
we'll wait and see get the results on the show

1131
00:55:13,400 --> 00:55:17,880
on Wednesday. Here on Giant Bomb speaking a Giant Bomb, Sean,

1132
00:55:17,920 --> 00:55:20,119
what do we have going on? We see today We're

1133
00:55:20,159 --> 00:55:22,719
gonna maybe do black Club everybody, it's up to me.

1134
00:55:23,079 --> 00:55:25,800
I have a couple of things going on. We'll try

1135
00:55:25,800 --> 00:55:27,760
to keep you updated. I think we might be able

1136
00:55:27,800 --> 00:55:29,920
to pull it off, but it's gonna be close on

1137
00:55:29,960 --> 00:55:31,440
my side of things, so I'm kinna have to kind

1138
00:55:31,440 --> 00:55:33,679
of keep everybody in limbo for a little bit. But

1139
00:55:33,719 --> 00:55:36,719
then it's not a normal week because some of us

1140
00:55:36,719 --> 00:55:39,239
are going to be traveling. There's all kinds of stuff happening.

1141
00:55:39,920 --> 00:55:42,800
Speaker 3: Yeah, and some scheduling stuff. You know, a couple of

1142
00:55:42,840 --> 00:55:44,719
things are up in the air right now, or traff

1143
00:55:44,719 --> 00:55:47,960
figure some stuff out. Like Greb said, with Black Club

1144
00:55:48,000 --> 00:55:49,960
today and then later in the week we'll we'll figure

1145
00:55:49,960 --> 00:55:52,199
out what some other things looked like. No, we're doing

1146
00:55:52,199 --> 00:55:55,760
the BombCast tomorrow, and then you got GMM on Wednesday,

1147
00:55:55,920 --> 00:55:59,880
right yep. Okay, then you know the everything you expect.

1148
00:56:00,840 --> 00:56:03,559
Thursday and Friday. We'll see what happens though, because that's

1149
00:56:03,559 --> 00:56:06,000
when you guys are planning to do some traveling.

1150
00:56:06,280 --> 00:56:08,239
Speaker 2: We're on the road. I might do a game mess

1151
00:56:08,320 --> 00:56:09,760
mornings from the road. We'll see.

1152
00:56:09,840 --> 00:56:12,360
Speaker 1: I'd like do a short version or something like that.

1153
00:56:12,519 --> 00:56:14,000
So yes, that would be fun.

1154
00:56:14,599 --> 00:56:17,880
Speaker 3: Yeah, but yeah, we're figuring a couple of things out

1155
00:56:17,920 --> 00:56:19,639
right now. You know, if you didn't see on Blue Sky,

1156
00:56:19,719 --> 00:56:22,559
you know, Dan's recovering from song right now. So best

1157
00:56:22,559 --> 00:56:25,800
wish is to Jan make sure go say you wish

1158
00:56:25,960 --> 00:56:27,119
well for him as well.

1159
00:56:27,239 --> 00:56:27,440
Speaker 2: Yep.

1160
00:56:27,519 --> 00:56:30,360
Speaker 3: And because of a couple other things, people are all

1161
00:56:30,360 --> 00:56:32,440
over the goddamn place, we don't quite know what the

1162
00:56:32,440 --> 00:56:34,840
schedule looks like this week, so we'll let you know

1163
00:56:34,840 --> 00:56:35,599
as soon as we know.

1164
00:56:36,039 --> 00:56:36,280
Speaker 2: Yep.

1165
00:56:36,719 --> 00:56:39,000
Speaker 1: Thank you everybody for bearing with us. But we'll get

1166
00:56:39,039 --> 00:56:40,840
figured out. In the very least, there will be some

1167
00:56:41,079 --> 00:56:44,920
fun stuff from the road and see me at Mysterium.

1168
00:56:45,000 --> 00:56:47,920
Go to the misconvention on Saturday in Portland. Will be

1169
00:56:47,960 --> 00:56:49,400
a good time, all.

1170
00:56:49,360 --> 00:56:50,039
Speaker 2: Right, Sean.

1171
00:56:50,239 --> 00:56:51,519
Speaker 1: Why do you tell people where they can find you

1172
00:56:51,559 --> 00:56:53,199
on the internet what you have going on all that

1173
00:56:53,239 --> 00:56:53,800
good stuff.

1174
00:56:54,320 --> 00:56:57,280
Speaker 3: Yeah, I mean when I'm not here, I'm over streaming

1175
00:56:57,320 --> 00:56:59,800
on my personal channel on the weekends, Turbo Sean s

1176
00:57:00,039 --> 00:57:02,239
a w N. If you want to go hang out,

1177
00:57:02,360 --> 00:57:04,920
watch me play some retro games and chill, because I

1178
00:57:04,960 --> 00:57:06,639
know the internet sucks right now, so I like to

1179
00:57:06,679 --> 00:57:08,840
have a nice chill place for people to hang out.

1180
00:57:09,280 --> 00:57:13,280
I think this weekend, like you know, schedule permitting, because

1181
00:57:13,280 --> 00:57:14,559
I need to figure out like what we're doing the

1182
00:57:14,599 --> 00:57:16,199
road trip and everything. I think I'm starting up a

1183
00:57:16,239 --> 00:57:19,360
wind Waker. I just finished up supermar Sunshine, and yeah

1184
00:57:19,360 --> 00:57:20,679
I'm feeling GameCube summer.

1185
00:57:21,800 --> 00:57:22,800
Speaker 2: That's the way to do it.

1186
00:57:23,280 --> 00:57:27,000
Speaker 1: Yeah, all right, Thank you so much Sean for hanging

1187
00:57:27,000 --> 00:57:28,400
out with me to talk about video games.

1188
00:57:28,440 --> 00:57:29,559
Speaker 2: Man, I really appreciate it.

1189
00:57:30,119 --> 00:57:30,639
Speaker 3: It's a good time.

1190
00:57:30,719 --> 00:57:33,360
Speaker 1: Jeff, thank you all for watching and listening. You're the

1191
00:57:33,360 --> 00:57:35,880
best audience in gaming. Until next time, have a good one,

1192
00:57:36,039 --> 00:57:38,000
take care of yourself and goodbye.

