Speaker 1: Hey, everybody, welcome to Game This Mornings with Me. Jeff Grub,
your host from GiantBomb dot com. Thank you for tuning in.
In this episode, we're going to be talking about what
a Sony patent might reveal about the PlayStation six and
more where it's gonna be a good one though, because
we have Sean McDowell the show Turbo Sean.
Speaker 2: How are you doing, Jeff? I'm doing great.
Speaker 3: This Monday retro achievement's updated and we're looking at the
new proud owner of the Rosalina Badge.
Speaker 2: Ey, he did it? Everybody, all right?
Speaker 3: Fifty the ocean, cover my face, that's fine. Fifty points
in the we rollout event. It was a long road,
a four month road, but we finally did. It's I
got the icon that matters.
Speaker 2: We knew you would, now we knew you would, but
we're still proud. Oh, thank you, thank you, well done.
I got my own good news.
Speaker 1: Did the two thousand dollars van repair got it down
to two hundred dollars.
Speaker 2: Just had to like try a different place.
Speaker 3: Let's go all right, go right that it's actually good.
Speaker 2: Holy crap.
Speaker 1: That's that made a difference to kind of like wait
a week and find somewhere else that could do it.
But uh yeah, that was like a big relief because
now I'm like not thinking, oh, this thing is basically totaled,
but I don't want to buy a new car to like, yeah,
two hundred bucks to keep driving this thing for at
least another year.
Speaker 2: Let's go. So yeah, that was that was nice and
it should be like done today too.
Speaker 1: Like I took it in. He's gonna, well, it's gonna
weld depart back together. That's all they're doing.
Speaker 3: And you, well, anything back together. That's that's why I
learned in my welding class in high school.
Speaker 1: You know well that you have but you have to
go to the guy who welds. You can't just go
to like any old place the guy. There's a guy
who welds, so you have to go to him. And
I'm like, okay, I'm glad.
Speaker 3: The Yeah, the dealership will tell you, oh no, this
is shy, you need to buy a new thing. But
then you go to the guy and he's like a dude,
I got dispatched the gear. Don't you worry, man.
Speaker 1: Yeah, And I was like I'm like learning about my
I'm like my fan, it's three catalytic converters. I'm like,
I'm way more than I need to learn about cabinet converters,
but hey, what can you do?
Speaker 2: Uh?
Speaker 1: Yeah, man, we can. I also like put up a
bunch of cabinets, Sean. I kind of got the cabinets up.
They're all up on the wall and they're secured now.
So now it's like we're gonna put in a new
sink in that in that laundry room.
Speaker 2: Uh.
Speaker 1: But like now that I'm like halfway through it and
seeing it all done, it feels pretty good to do
all this stuff.
Speaker 3: Oh so you're like.
Speaker 2: Old old, I'm old old. Yeah that's there.
Speaker 1: Yeah, I mean old be like, no, I like my
money and I'll do it myself and I can't. I
could not afford to pay someone to do this. But yeah,
it's been fun learning and I've been like, oh I
can still do that. That means I can keep doing
other things too, now.
Speaker 3: Hell yeah, I Jeff I went out rant on my
stream or of the weekend. I was just like, people
need to learn things, y'all, Like, don't don't look at
it and say this is scary. I will never learn
how to do this. I learn how to do a
skill like YouTube's right there, that's right. We have the
Internet of fingertips. Like you want to fight against everything
that sucks, use it in the old fashioned way, look
up articles and watch videos. Yeah exactly, exactly.
Speaker 2: Yeah. So that that's been nice.
Speaker 1: That's been a sort of a rewarding thing, but hey,
not as rewarding as doing the show with you. Let's
get into it. We welcome to giant Bomb. Everybody, we're
gonna explain ourselves. Go to GiantBomb dot com, slash join,
become a premium member. If you do that, you're gonna
be supporting independent games media, which is crucially important in
this time when you know, these companies keep trying to
do everything they can to pull the wold over our eyes,
and we need to keep having conversations about what that
really looks like. We do that here, and we can
do that with your support. So thank you everybody who
has gone to GiantBomb dot com slash join and became
a premium member. It means the world to us. It
gets you add free versions of our shows, it gets
you premium exclusives. There's a premium exclusive blight that you
just you're not gonna want to miss. Uh, they're gonna
we're gonna be recording that whole thing. Jurff is playing
Catwoman and it's so cool. It's gonna look so cool,
and yeah, you don't want to miss that. And if you,
if you support us to get access to that, you're
once again supporting independent games media. Thank you so much everybody.
As far as this show goes though, most weekdays, I
Jeff Grub will help piece your gaming life back together.
That includes breaking news and maybe even some of our
own original reporting. For all these topics, I'll get the
input of a bona fide expert who will make me
look smart. If you are watching live on Twitch welcome.
You can always listen to the show later on podcast
feeds by searching for Games Mornings, or find the RSS
feed on giant bomb dot com. You can also catch
the show later with chapters and timestamps on YouTube.
Speaker 3: Hello YouTubeIn our question here, going off of what Mike
said the r day when he was like hosting a show,
did you write that intro before we were streaming on
YouTube or something?
Speaker 2: Yeah? I think so, something like that.
Speaker 3: Okay, thankslling. Yeah, anyways, what's the first story?
Speaker 1: Yeah, and it's like and now it's like a ritual, right,
So I'm not going to change it now.
Speaker 2: I was just curious, you know, crazy, But yes, definitely.
Speaker 1: Valve says there's no end insight to the memory crisis
and prices are only going to increase. Yeah, Wed and listen,
we know this, but they just keep saying it, which
is a tough reminder. This comes from Rick Lane at
PC Gamer. As the AI boom gobbles up graphics cards, SSD's,
memory sticks and more, building a gaming PC has become
eye wateringly expensive and it's never been exactly cheap. If
like me, you've been holding out in the hope those
prices will drop to more sensible levels soon, excuse me,
I'm sorry to say that's looking unlikely. Earlier this month,
research showed the memory prices are predicted to rise sharply
between now and twenty twenty seven, with no reductions expected
until at least twenty twenty eight.
Speaker 2: Even then, that's kind of optimistic.
Speaker 1: It seems like now Valve has shared its own view
of the hardware market, and it's equally glum. Speaking to
Bloomberg's Jason Schreyer about the company's long road to the
Steam machine, Valve engineer, Yesan alte Hyatt said the company
only sees prices going up in the short to medium term. Honestly,
it's still getting worse. Just in case people are not aware.
What people are seeing on retail shelves right now from
our observations, is lagging what we're seeing from a bulk
supply by at least three to six months. And you
know that Valve is not in a great position for bargaining.
They They're not Apple, right, you know Apple, We've got
that story six months ago, whatever it was. They locked
in prices for the next year or so because they, yes,
they have a good relationship with the cartel, and the
cartel does not want to anger Apple. Valve who gives
a shit, They don't care. So yeah, Valve's gonna have
to pay like basically the highest bulk rate possible. And
they're seeing those prices go up continuously. And we've talked
about it a bunch. This is mostly just a reminder
of what everyone already knows at this point. But yeah,
the prices are are not stabilizing, and it is three
companies that provide the stuff, and they do behave like
a cartel. They've been I want to say the exact
right word or wrong word. But they've been involved in
price fixing like behavior before in the past, multiple times.
Speaker 3: So can you wonder why Steve uses that termover on
gamers and Nexus is because the US government literally called
them a cartel and they started investigating this stuff.
Speaker 2: And it's not like that's a one time thing.
Speaker 1: It's happened multiple times in the past of this industry.
So kind of like when you smell in the air
and you see it walking like a duck and quacking
like a duck, We're going, okay, yeah, this is once
again cartel like behavior. That's there's no guarantee that we're
going to be able to step in, as you know,
world governments to be able to stop that anytime soon
as well. And in the meantime, the prices do keep
going up. The demand is there, so they can argue
to a certain extent that they're just raising prices because
demand is there, but clearly that is just there's more
than that happening here, at least in my opinion. So yeah,
twenty twenty seven, prices keep going up through that time,
and there's no chance of them coming back down until
twenty twenty eight.
Speaker 2: A bunch of new consoles are supposed to launch in
that time frame.
Speaker 3: Sean, Yeah, they are, but you know, hey, on the
plus side, I can keep hiding the Gemni bund in Gmail. Infinitely.
I'm so glad that this was the trade off that
we made. No, this is the worst time for hardware launches,
and we have so many of them either happening or planned.
You know, the Switch to kind of kick things off there,
and as we're seeing, the Switch too is going to
be going up in price, and then well it's time
basically seven ish years. That's a console life cycle. I
know some people are still happy with their PS fives,
and they should be. It's a good system comparatively to
the old ones. But we are reaching the end of
what those consoles can feasibly do while delivering the performance
that everybody wants, you know, sixty fps, ten AP and
above resolutions like we're getting. We're getting to the end
of what these chips in the PS five and the
Xbox series can do while still you know, pushing graphics
and everything like that, which is what Triple A Studios
want to do. But it's still a bad time to
think about the new ones because of all of this, like,
these consoles are gonna be insanely expensive when they come out.
We saw that with the Steam Machine, basically a console,
you know, for all intensive purposes, but they can't get
the manufacturing costs down any lower because they don't have
those massive deals like you said with Apple, same with
Xbox in PlayStation. And so we got a glimpse of
the future there with the Steam Machine of you know, yes,
five ish level quality for over one thousand dollars. Do
these consoles they something needs to happen. I'm curious what
it will be. If we're gonna see a cut somewhere
with the hardware, if we're gonna see a delay with
the hardware, because it's gonna be impossible to try to
get a mass market, you know, the PS five market,
which is still pretty big, you know, it's selling. Is
it still on pace with the PS four or has
that changed because they were doing insanely well.
Speaker 1: Yeah, it was. It was on pace pace with the
PS four. I think it was a little bit behind.
It was catching up and then the price went up
and so it slowed down again.
Speaker 2: But it's right, it's basically right there with the PS four.
Speaker 3: Yeah, and so it's just I don't know what they're
gonna do, Like, they're not gonna sell thousand dollars consoles
to all the people who bought a PS five, especially because,
like I said, the PS five is good. Eventually people
will need new consoles if they want newer games and everything,
bigger games and everything like that. At the same time,
more than ever, people are like, you know what, I'm good,
I'll play the game out or a resolution if it
means not how you spend one thousand dollars. So it's
a tricky proposition for a Sony Xbox and even Nintendo.
Speaker 2: Yeah, you know.
Speaker 1: And it's I think in the meantime, while we wait
to see what happens with new hardware, we can we
can look around and be like, oh, prices are going
to increase yet again for the current hardware, the PlayStation five,
Xbox Series X and S and the switch to in
twenty twenty seven are all probably going to get yet
another price increase. And so that we were talking about
one thousand dollars PS PS six or whatever, So I
mean it could go.
Speaker 2: It could be way higher than that. Even because they.
Speaker 3: Got eleven psfive pro seems like it's insight, Yes exactly.
Speaker 2: So this is yeah, this is a tumultuous.
Speaker 1: Time for the video game industry, and you know, if
you're making games and trying to make a business doing that,
really kind of have just step back and be like,
people are not going to be buying new hardware at
the rate they once were.
Speaker 2: How can we serve these audiences? And I think that
leads us.
Speaker 1: Some creative answers, and I think it leads to long
term availability of something like the PS five. But yeah,
it leaves it leaves a lot of questions unanswered about
this industry that's worked one way for a very long
time and just may not have the option to keep
doing that, at least in the next couple of years.
Speaker 3: I wonder, I do wonder if people wouldn't be as
loud about I don't need a new console if it
wasn't for the fact that the new consoles are so
far out of reach, so far out of attainabilities reach,
Because you know, the hardcore audience was starting to get
pretty vocal about oh, we're starting to get like seven
to twenty PU plus upscaling on PS five for some games.
You know, like this is fine ish now, but in
a couple of years, we probably won't need that PS
six huh. And I think maybe the opinion has changed
because we're just so absolutely cooked right now that people
need to tell themselves, you know what, dude, it's not
worth it. It's just not worth it. I don't need
that anymore. Just a thought that I had.
Speaker 1: Yeah, I mean, clearly it's influencing it for sure. I
think people are kind of reassessing their values and priorities
when it comes to this stuff. And that's a conversation
I think people keep having and with themselves, and it's
kind of led everyone back to, oh, I should try
to be happy with what I have or find other
avenues for to like serve this hobby. And that's definitely
what's been behind a lot of the growth of these
alternative ways of approaching games, whether it is you know,
cheap Chinese handhelds are more expensive Chinese handhelds now, or
even like retro achievements and stuff, people are like, I
can find ways to have a good time with this
gaming that attach it, that detaches me from the fomo
that it was once fueling me.
Speaker 3: Right because I that's why I'm playing so many retro
games right now. I've always been a retro gaming fan.
I always like revisiting the classics. But I'm just so
exhausted with Triple A gaming right now. I'm exhausted with
the arms race. I'm exhausted with it on the PC side,
on the console side, all across the board. And ah,
I know, man, going back to some two fortyp games
on their original form, going back to some GameCube games
upscaled looking really nice, still holds up. And you know,
it's a problem for the industry at large, as we'll
get to here with a layoffs and everything like that.
But for the players, if you got to say some money,
just revisit the classics. Man, They're still good and you
don't need things to look as shiny as humanly possible,
all right.
Speaker 1: Next up, Xbox executive says it's not obvious to players
which games will be exclusive. It's more of these conversations
we've had before that just keep popping up, and it's
like you probably proably should have an answer for this
by now. This is from Chris Scullion at VGC. Xbox
executives say it's working on making it clearer to players
which games will be console exclusive and which will be
multi platform. After announcing two and a half years ago
that it would be making its first party multi first
party games of multiplatform, Xbox pivoted last month and stated
that some of its games will be console exclusives. Those
include Gears of Ar, E Day and and Clockwork Revolution.
There has been some confusion since then among certain players
who aren't sure what this means for console exclusivity in
Xbox games going forward. The general message has been that
live service and multiplayer games will remain multi platform. But
Gears for E Day that's a console exclusive and it
also has multiplayers, so that kind of already contradicts this rule.
In an interview with games Radar, Xbox chief content Officer
Matt Booty and Chief Strategy Officer Matthew Ball discussed this,
with Ball suggesting that large live service titles would likely
be multiplatform going forward, but that this didn't mean single
player games would all be console exclusive. I wouldn't overly
fixate on single player, Booty added, I think that's a
good rule of thumb, but it certainly isn't something that's
carved in stone. Explaining the process behind choosing which games
are exclusive and which aren't, Booty said we are the
stewards of over twenty game franchises that have made a
billion dollars in their lifetime. There are a lot of
different games in our portfolio, and we have to think
about how different games serve different purposes within it. So
still sounds like case by case basis, but you like
you hear the reporting recently and it's like, no, it
really could be. Basically, they're going to be much more
aggressive on exclusivity than you originally thought, and it's like, yeah,
they're gonna do exclusivity, Sean, don't they kind of have
to be aggressive about it and make it like that's
a big deal. That's why you have to get an
Xbox because otherwise, what are they doing? What are we
doing here? What is the kind of any of this?
Speaker 3: As much as I want to say that Booty's head
of so far up his own ass like it always is, uh,
he's got a point, Like that's the funny thing is
that he has a point about the exclusivity. The problem
is that's where they always should have been, if that's
where they wanted to be, But they got us used
to the idea that we could play these games elsewhere
because they don't care about the exclusivity. They care about
the money, and that it felt like something resembling a
pro consumer move of use the hardware you already own
to play Xbox games. If that gets you more into
our ecosystem and then spending more money on us, you know,
Microsoft basically, but the Xbox brand, then that's okay. We're
cool with that. You're giving us money either way. We
don't need to sell you a frankly subsidized console that
we're not really making money on in order to get
whatever you want to give us. It's it's going to
be more and worth in the end to let Sony
have the thirty percent cut and then get a lot
more players on our games. That is, to try to
force people on Xbox as you know that these consoles
are starting to peter out a little bit. But reversing
the decisions it just seems so short Sighted's so short sighted,
and it really speaks to management over there not understanding
what's going on in the industry really, which you would
think at this point that Matt Booty would know better
at the very least, like Asha Sharma, you know, coming in,
I still have no reason to believe that she knows it.
Fuck all about gaming. Frankly, so I expect these kind
of things out of her going to Twitter and doing
a poll to like see the future of the company whatever,
But then seeing everybody else like, I guess they.
Speaker 2: Can't say no to Asha.
Speaker 3: But it's also like, has nobody said, hey, this goes
against everything we built? Like I know that everything we
built isn't as good as it could be, but we
had something going there and it's not you're tossing it
all out to then go back to a strategy that
you can't You can't rebuild that strategy, the exclusive strategy.
You can't rebuild that yet to build that from day one,
that's what Nintendo has always had, that's what PlayStation has
always had, and Xbox had that they got rid of it,
and it actually felt kind of forward thinking. It felt
like we were all going to get to that point.
Sony was gained to that point point and all their
stuff on PC, and to reverse that, reverse that decision
once the ship is already out of the harbor feels
like a really bad.
Speaker 2: Move to me.
Speaker 1: Yeah, It always just like like what is the underlying
sort of of strategy that they are trying to serve
by doing this, and I think that's why we're all
so confused when because it's like, it's not necessarily to
make more money, right, because we know this won't make
more money, right, so it's to sell more Xbox consoles.
I guess, Okay, But if that's the case, then shouldn't
you be saying every game is definitely going to be
exclusive to Xbox, with some exceptions for big multiplayer games
that are equivalent to Minecraft and Call of Duty, But
everything else you can only get on Xbox. You have
to buy our console or plan on Windows. And that
is not the conversation. This is still very similar to
the conversation that Matt Booty had that sort of originally
sparked like Asha to come out and be like, no,
we're gonna we're gonna do a lot of exclusives, and
it was like and I think it was even like
Matt Ball was involved in that. And now they're kind
of wrap back around to being like, no, that's still
where we're at.
Speaker 2: It's a case by case.
Speaker 1: Thing, and I think it definitely should be a case
by case thing, but it's to what end? And I
think that for them it is either we don't know,
we're flying by the seat of our pants, which is
bad or it is well, this is a short term
move to sort of shore up the value that is
contained within the Xbox brand so that we can then
either spin Xbox off or sell it to a partner.
And you know, it doesn't really seem like they're doing
the best job of like positioning this thing for sale.
Speaker 2: But they did cut a bunch of jobs, which does help.
Speaker 3: But don't forget that they're going to reach one billion people.
They're gonna have so many games, Jeff, And how are
we going to do that laying off sixteen hundred people
and announcing a Guiatae blade of sixteen hundred and more
over everybody's next for the rest of the year. That's
how they're gonna grow somehow. We're going to get bigger
by cutting all of our studios and so many people
inte growth to making Xbox of work. And also we're
going to get people siloed on these consoles that aren't
selling very well, but we think they might eventually. It's
just it. This is like why I talked about on
the BombCast the ore day. I've just it feels like
a lack of a cohesive vision. It feels like things
being at odds over there at Xbox, and I hope
things get better for the people working over there who
just want to make video games man like something that
should just be an inherently creative medium that they want
to put something awesome out there into a world, and
they've just gotten roped into all this and it sucks,
and I hope things get better for them.
Speaker 2: Yeah.
Speaker 1: So if they try to make it more obvious to
players which games will be exclusive, I mean, good luck. Yeah,
clearly messaging that stuff would be nice for the people
who are remaining in that ecosystem. But I guess or yes,
or like, if you're planning to buy the helix or something,
you kind of want to know what that entails in
terms of the support it will get. Do I need
to get this thing to play certain games? Right if
I don't want to play on PC?
Speaker 2: Maybe? But I you know, if.
Speaker 1: I'm the people who are who are in charge of
designing the communication here, I'm probably not putting too much
effort into something that I think could change on a
whim any moment in the future.
Speaker 2: All Right, I think I think that's what happens here.
Speaker 3: Yeah, I guess address the headline more directly there. That's
what I'm trying to get at, is that because they
don't have a co cohesive vision, it doesn't make sense
which ones would be exclusive or not. Like you said,
with Gears of War having single player and multiplayer. Of course,
that's a weird one because I don't think the average
gamer really thinks about things in that way. And XBIX
definitely reaches a more mainstream audience, you know, the more
like Pall of Duty and Madden audience. So to them, Gears,
if they're an older player, Gears is the game that
they'll just pop in and play multiplayer with their friends
after they beat the King campaign, like a Call of Duty.
I don't think they separate it out in their heads.
I don't think the average person who picks up an
Xbox from Walmart knows what the term live service means. Yeah,
hardcore gaming is getting more and more mainstream, and so
certainly more and more people do know that term. I
just don't think they're at the point yet where it's
super obvious in the way that is, someone will stay
at this podcast like game is like Fortnite, and therefore
game will be everywhere, versus game has an offline component,
therefore it will not be everywhere. I think it's very bizarre.
Speaker 1: Yep, yeah, you know, I think they could probably look
at it, like, whereas which side of the line does
Gears of War fall on? Is it one of these
games that people think of as a platform. Is it
one of these things that like kids are asking to
play anywhere?
Speaker 2: It's like, it's.
Speaker 1: Obviously not that, so therefore we can make that exclusive
and then it's well, yeah, but then is it moving
the needle?
Speaker 2: Probably not. I don't know.
Speaker 1: All right, Let's let's take a break. When we come back,
plenty more headline to get into. We'll do that right
after these messages. So if you want to skip out
on these Giant bomb dot coms, let's join become a
premium member. If you do, you could find the ad
free version of the show there.
Speaker 2: We'll be right back.
Speaker 1: We're back. It's Game mess Mornings. Jeff Grubb, Turbo Sean.
Let's get into the headlines once more with Marathon's director
confirms he quit Bungie four months after launch. This is
from Andy Robinson at VGC. The director of Bungee in
PlayStation's extraction shooter Marathon is confirmed that he left the
studio four months after the game's launch. Former Valorant game
director Joe Ziegler joined Bungie towards the end of Marathon's development,
following the departure of the game's original director, Christopher Barrett
under controversial circumstances and a post on social media, Ziegler
said this weekend that he's decided to join another project
elsewhere and confirm that Marathon will be taken over by
Del Chafe the Third or Del Chaff I'm not sure
how to say that last name, previously assistant game director
alongside director Julia Narden. Both of them have been operating
in a strong leadership capacity for the team and are
ready to guide Marathon into the next chapter with an
even better and a bigger and brighter future. Ziegler wrote,
I'm proud of them and I'm excited to see them
helm the future of this crazy little world we've created together.
As for me, I'll be heading to something new, somewhere else,
and we'll update you on where and what soon. I
just wanted to say at deep heartfelt thank you to
all those for supporting me and Marathon in our windy
mission to bring a dark and terrifying Space Survival Frontier
to your screen. Okay, I think people in the Marathon
fan community that I've seen, you know, I haven't seen everything,
so this is just like taking a sample real quick,
seem to take this as a sign of something going
on with Marathon, and to me, this is this is
the guy that was brought in as the fixer.
Speaker 2: He fixed it. It's time to go do that job
somewhere else.
Speaker 1: Like that, It sounds like a specialist director unrelated to like,
this was never going to be the guy that saw
Marathon through unless it did become like this smash global
hit that just made so much money that he couldn't
escape it, because it's like, well, clearly, this is the
best job I can get. Otherwise, he shipped a game,
That's what he does. He's going to go ship a
game somewhere else. But it's Marathon. So of course people
have every reason to think, well, maybe this is a
sign of the shaky future of this game that has
you know, has its fans, has quite a few fans,
but has it found its footing enough to ensure that
this is still going to be here in four or
five years. I think that's still a question. For people
and something like this doesn't help, right.
Speaker 3: Right, Yeah, looking at the story here and really yeah,
really taking it all, and it does seem like, like
you said, it's the logical conclusion. You know, a director
who came from elsewhere coming in to see the project
out the door, he's a project out of door, he
goes out the door with it, and then someone else
who was assistant director takes it over. I think that
through line does make sense, but it people maybe just
aren't feeling great about Bungie right now, and I don't
blame them. Because of everything has happened and everything that
the studio has been through in terms of personnel and
everything that studio has been through in terms of you know,
layoffs in the past and stuff like that, it feels
like there's an uncertainty with Bungie and that's always going
to be the key here is that anytime someone sees
something that could be a bad sign, that they're going
to take it as a bad sign. And again I
don't blame them. It looks bad if the director of
your current game leads, right, But I think knowing the
situation is key to understanding that, no, we're going to
carry on. We were doing fine here, but I think
the question does still become for everyone is Bungee okay?
Speaker 2: And I don't know, I don't know.
Speaker 3: At this point, it seems like Marathon's Yeah, Marathon's not
hitting in the way they needed it too, And do
they have another project ready to go? I feel like
you've talked about like rumblings of stuff they tried to
get off the ground and just hasn't really worked out.
So I still process it's ongoing. Yeah, okay, I'm curious
and kind of concerned about them.
Speaker 1: Yeah, I think that's you know, this may or may
not be related to that, but yeah, things aren't great
at Bungee. There probably are our future cuts yet to
come at after there have been multiple cuts already. I
get everywhere, frankly, like everywhere exactly, and it's it really
is going to have to figure out what its future
looks like and no one really knows right now, and
and kind of like overseeing that process, especially as someone
who's brought in as a fixer to ship a game
like this is unrelated to my skill set and I
will take that elsewhere. So maybe maybe it's, you know,
it is related, like this is a place that is
in turmoil or in turnover, and it's becoming something different
and that it's not that's not necessarily where I want
to be. So I do want to get out of
here because of the situation. But I also it's like, we.
Speaker 2: Just don't know.
Speaker 1: Joe Ziegler could just be moving on to do exactly
what he did somewhere else. But yes, the future Bungee
continues to be questionable. And the studio that made Destiny
and Destiny Too and then kind of finished Marathon doesn't
make sense in a lot of ways anymore for Sony,
and so they're like, Okay, we got to change what
they're working on, and no one has an answer to
what that looks like.
Speaker 3: Right, It's a scope issue, Like you don't go from
being one of the biggest studios around making one of
the most important games around too then downscaling to a
smaller project expecting everyone to get out. Okay, yeah, it's
an unfortunate thing. Of course, I'm not saying that's like
an inevitability, it's just that's what happens mathematically. That's happening
with Xbox right now. They went out buying Spree to like, ye,
all these studios then well, when Xbox isn't doing as well,
what happens They lay off people because that's the easiest
way to cut the costs across the board. And so
this is the dangers of getting too big in the
Triple A game industry.
Speaker 1: Yep, all right, yeah, we'll see what happens with Bungie
in the future. In the meantime, is not um Studio
to layoff up to thirty two workers two months after
releasing Zero Parades for Dead Spies. This is from Brian
Francis at game Developers Zero Parades for Dead Spies and
Disco Elysium Developers.
Speaker 2: UM Studio has filed.
Speaker 1: Redundancy paperwork that will see the company potentially layoff up
to thirty two employees across all departments. This news comes
from the company's social media account, where it posted a
statement that concluded with an appeal for other developers to
consider hiring the impacted workers. The post states that while
Zero Parades was released to positive reviews, its commercial performance
has apparently not hit the mark as ooom puts it,
while Zero Praides for Dead Spies was released to critical
acclaim its commercial performance is not enable to sustain a
studio of our current size seems like it was around
one hundred.
Speaker 2: People at the studio. It's pretty big, but it's not
like massive.
Speaker 1: It's the kind of thing where if you have one
of these indie hits that really explodes on Steam, you
could keep that going. And it doesn't seem like the
excitement that has always existed for Disco Elysium. I say
always existed that has built up over the years for
Disco Elysium translated immediately, probably in part due to the
confusion around like, is this the same team making this?
Isn't there a bunch of splinter teams, which one's the
real one. I think a lot of people, myself included,
were kind of wait and see. I still was waiting
for that stuff to be sorted out. I heard this
game is good, so okay, that's something, but I'm kinda
I already put this on the mental back burner. Maybe
I'll get around to it eventually. And it did not
seem like this is a studio that was built to
sustain a slow burn build for this game, which I
think it will be. I think it will gain new
fans over time. But they have one hundred employees. You
kind of need to have a blockbuster hit out of
the gate, and that's possible, but it's not guaranteed.
Speaker 2: So here we are. They early enough thirty people.
Speaker 3: Right, And I'm with you, honestly, I was. I was
going to ask you about this. I'm like, is this
the good Zone or is this?
Speaker 1: Uh I'm not paying enough attention to know, Sean, But
the sense I get is no one really knows.
Speaker 2: Everyone's like, yeah, it's it's messy. Who's the blame?
Speaker 1: Which one of these people were actually creatively important? It
seems like there's a lot of people still at zunt
Um that worked on disco lesium, or maybe there's not,
and and so everyone's kind of like, this is a
mess And I'm sure there are people out there that
have followed it very closely, but it's it's confusing.
Speaker 3: So yeah, right, I think that's I think I won't
see that's a problem for this studio in particular because
they are and might put this way, they put out
an indie darling, and in order to get that, in
order to get that traction, you need good word of mouth,
You need the hardcore audience talking about the line, talking
about positively, and if there's confusion around the studio and
confusion over their next project, and oh you know, this
person did this thing and this thing went down at
the studio and there's just like you said, confusion around
them in general. Man, this sucks. But if people can't
immediately parse out, well do I support this project? Do
I actually go to like a different studio who like
Splintered off and support their project. I think if there's
not just that universal acclaim that's something like Disco Lisium had,
where everyone just says, oh, no, no, no, just play Disco Lisium.
Just check it out, just play it. It's this great
thing that you wouldn't have found by going to a
store and picking it up. It's not the count thing
that you're probably gonna see on the front page of
PSN or whatever. It needs that word of mouth in
order to thrive. Otherwise it's barely surviving. And like you said,
if you have one hundred employees and the game's not
doing particularly well, you're not even surviving. And that's how
we end up here, I suppose.
Speaker 2: Yeah.
Speaker 1: Yeah, it's the kind of thing where I think they
thought they could be like the first movers, and like
it will be the first team of all these Splinter
teams to get a game out that follows in the
footsteps of disco Lysium, looks lot like disco Elysium, and
we are calculating that if we do that, we are
going to reap most of the rewards, and so staffing
up and being right, being ready to go to beck
to actually like Chase that is worth it. And like,
I know, I don't blame them for thinking that way
to a certain extent, but obviously it's like, no, this
is another one of these games that probably will have
to have a slow burned word of mouth campaign, and
so it's not it's gonna they can't have one hundred
employees in that situation.
Speaker 2: It just seems like and that that really stinks.
Speaker 1: There's more from these teams, and again it's like I'll
try to parse through it as it happens, but yeah,
everyone I talk to who like does keep track of
this stuff does make it sound like all of these
studios and all these people share some form of blame
and no one comes out looking completely like clean in it,
and not that anyone did anything horrifically wrong to one another,
but there's just a lot of like infighting and bickering
that makes it very hard to untangle. Gotcha, Ghost Recon
wild Lands to Definitive Edition set to release on PlayStation
five and Xbox Series sn X with new content. This
is from Tom Henderson at Insider Gaming. It appears that
Ubisoft could soon release a Ghost Recon Wildlands Definitive Edition
that includes new content. The news first appeared on the
r r slash Ghost Recon Wildlines subreddit and has since
circulated online by various other users. According to the image
of the Ghost Recon Wildlance Definitive Edition, it's set to
include a new mission and also includes sixty frames per
second and four K update. Ghost Recon Wildlance first first
released in twenty seventeen for PS four Xbox one m PC,
so the definitive edition is due for a current generation
upgrade on PS five and Xbox.
Speaker 2: Series S and X.
Speaker 1: I also think it ran at like thirty frames per
second at least on that original Xbox but maybe Xbox
and PlayStation four, so you know, getting console versions that
run at a higher frame rate is always nice, But
this does seem to be like everyone trying to figure
out the remake remaster strategy and it really paid off
for you be Soft with Assassin's Creed and Ghost Recon
we know is one of those franchises that it's interested
in keeping going. You know, it's it's not it's Rainbow six,
but it is still up there as an important franchise,
and they made several of them pretty pretty quick succession
in that model that they were making games at that time,
So keeping that stuff fresh is important to them. But man,
I don't know, I'm not I have no interest in
going back to Wildlands.
Speaker 3: I think we have a whole question for today. Otherwise
I will have wanted to be have you ever played
Ghost Recon Wildlands? Do you care about Ghost Recon Wildlands?
I don't remember anybody talking positive but positively about this
when it came out, and it was kind of just
a I guess it exists. I don't know, does anybody
care about this game? And kind of just pass us
all by. So that's why hearing this, I kind of
just go, why were people clamoring for this? Is this important?
Speaker 2: Yeah? Right? Where does it rank on the importance meter? Yeah?
Speaker 1: I think that there are Ghost Recon fans, and I
think there were wild Lands fans, But you're right, like
I definitely would have assumed that would manifest as all right, well,
we'll turn that into the next Ghost Recon game.
Speaker 2: So going back to wild Lands.
Speaker 1: To me, this just says this is what they have
the capacity to pull off in this moment. And you
know I talked about this being an important franchise. Again,
we know it's not one of the three pillar franchises
at Ubisoft, the new form of Ubisoft that is also
ten Cent, and that is Rainbow six, It's Assassin's Creed,
and it is the other one, oh far Cry. Those
are the three that for sure that they are are
going to put a lot of effort into. So it
does leave like sort of a question mark around something
like Ghost Recon.
Speaker 2: What does that look like?
Speaker 1: And it probably does look like this, And then if
these remastered and updates or maybe potential remakes and re releases,
maybe those do really well and then they can parlay
that into the next thing. But right now this just
feels like, Okay, a slight upgrade for a game that
I guess some people played back then but no one
talks about anymore.
Speaker 2: At least right now, does feel a little confusing.
Speaker 3: It seems like it may have had a long tail because,
like I was looking for sales numbers here, and the
Wikipedia page has a sales portion that says they said
fifteen million players have played the game since its release
at the end of twenty seventeen. I was in game
passers on now know exactly that means, I don't know,
maybe a beta or something, but they did say that
in May of twenty twenty, they revealed that it had
sold over ten million units. So yeah, maybe it was
a slow burn game. Maybe a ton of people picked
up on sale to get to that unit's account. But
you know, over the course of three years, ten million
maybe by the time because I was seen for like
ten bucks in a couple of places, So maybe that's
the point where people picked it up and they said, oh, well,
you know, people are playing at the very least this one.
The really messed up thing here, Jeff is like it's
been also decades since that game came out.
Speaker 2: Yeah, yeah, that's wrong, dude, It's not great.
Speaker 3: It's over here.
Speaker 1: It feels like, oh man, that's one of those ones
that just came out that I should get around to
maybe trying or something like that. I think I played
a little bit of this one, but ten years almost Yeah,
it'll be ten years here in a few months.
Speaker 3: So my assumption is, yeah, like, maybe there's some data
point here that we're not seeing that maybe is in public,
or maybe they just are going off of that. Well, yeah,
eventually sold ten millions, so maybe they think, well, that
means that there is some kind of audience out there,
so we can get ten may not ten millions, we
can get a couple of million more going here off
of a definitive edition.
Speaker 2: I know.
Speaker 1: Yeah, interesting, And I do remember this in Chat's pointing
it out. This was the one of these that people
really like. The Breakpoint was the one that had a
lot of issues with and no one cares about. So
this this might be like a just a signal to
the audience of like, all right, you want more of
games like Wildlife, right, well, here's an update to Wildlife
while we maybe get to work on something that is
a successor to that, but we'll give you a little
something that can be in the meantime.
Speaker 2: Yeah, I could see that, but it's you be soft.
Their ability to.
Speaker 1: Execute and deliver on that always in question, especially as
they continue to lay people off or they do something
like you know, you get Assassin's Creed, black Flag resinked out,
the door and then immediately start cutting some of the
support studios because you're not gonna start doing that again.
It's yeah, their long term ability did a little around.
This stuff still a big question mark. All right, let's
talk about some Sony patents. A new Sony patent suggests
PlayStation six will fix one of PS five's biggest issues games, right,
that's what I'm like, what is the PS five's biggest issue?
This is from Andrew Heighten at Insider Gaming. Everyone is
wondering what the PS six can do to show everyone
it's worth showing out a ton a ton of money
on promise you it's not this feature, and why the
PlayStation five could be considered obsolete at some point. A
new patent hendset some significant improvements for the PS six. Basically,
it's a new cooling system. It's a new cooling system
that works optimally both in vertical and horizontal positions. So
some coolers do work better one way or the other,
especially anything that has like sort of liquid inside of it.
Are a fluid and this is apparently gonna be like, hey,
we will find a way to keep that stuff from
boiling off by designing the heat pipe geometry in such
a way that it works both in vertical and horizontal positioning.
The PS five, I guess, does overheat. I've seen those
images of people pointing some opponent, like it's really hot here,
and look at the screen. The PS five won't start
because it says it's too hot out. But that is
a few and far between. So yeah, I guess, Sean,
does this say anything to you about what the PS
six is other than another PlayStation?
Speaker 3: Andrew was his headline, you got to replace.
Speaker 2: That one, brother.
Speaker 3: I don't know. I've never thought of the PS five
overheating as being a problem. I know that it became
a meme at EVO because you know when you put
so many of those PS fives in an arena together
and they're just all generating heat all day because the
PS five is, its entire thing is constantly ramping up
and down from those boost clock maximums. So it does
get you know, very fast, very hot, and then calms
back down. That's why they went with the liquid metal
ruling that they didn the PS five. I just I
don't think I've heard casual players talk about them that way,
so I'm not sure it's never been that much of
an issue. But at the same time, it's kind of
like we talked about with the next system of eventually
you'll need to get to a new console. Maybe this
is just one of those situations where they said, you
know what, a different solution will just be better, and
so we will just change that and that'll be better
for this system in general. Yeah, I've never thought of
the PS five in that way, but if it does
just make the cooling system better than the PS five,
that'd be cool because something like, for example, I've never
you know, you hear the occasional stories about PS fives
being too hot. You never heard about the series acts,
I don't think which you know, they very intentionally designed
that PC, like drawing cool air from the bottom all
the way up through the top. That's why it has
the weird tower shape but keeps the damn thing cool
and quiet. So maybe they're just trying to figure something
out else out.
Speaker 1: I do remember in the early days before those consoles
were out, a certain person got to test it and
like put their hand above the vent was like, that's
really hot and excuse me. That person's name was Jeff Backlar,
and all of the Xbox people like are and PlayStation
fanboys ran with that like it's on fire, and there
was like all kinds of images of like fire spouting
out the top of the Xbox, and Blacklaar was like,
what the fuck, man, I.
Speaker 2: Just yeah, yeah, that's how it happened. He talked about it.
I think I'm a beast cat, and it was was
really funny.
Speaker 3: It comes out the top where the exhaust event and
that's all he was doing.
Speaker 2: Was just like, yeah, I put my hand there. It's
like that's really hot. But it's like, yeah, that didn't
need anything. It didn't and them.
Speaker 1: On the bottom freaked out. It was real puddle news.
Ass shit.
Speaker 2: I was okay, very excited about that. Yeah, you're right.
They the PS six runs even cooler. Great.
Speaker 3: Uh.
Speaker 2: You know. There was also that early issue that I
think was overstated.
Speaker 1: Of like when you put the PS five in a
certain position with the liquid metal, the liquid metal could
drain out. This doesn't necessarily seem like it's dealing with that.
This is about like the geometry of the literal heat piping,
so that any sort of vapor inside of there can
stay at the temperature it needs to stay regardless of orientation.
But I bet they'll rethink all that stuff and the
PS six is running cooler. It can be more efficient,
and they can use less parts. They can make it cheaper.
It won't pass that on to us, but I guess
that'd be nice for them. Congratulations, and he saved us
a penny earned, I guess place. Patent number two reveals
Sony looking into modular controller with touchscreen interface. It feels
like every year we get a patent for a modular controller, Sean.
This is from alex Co at MP first. When the
Dual Sense Edge debuted in twenty twenty three, it marked
a milestone for Sony as this is the first pro
controller that excuse me, that was officially released for any
PlayStation console. Now, a new finding seems to indicate Sony
is working on another kind of controller, and this one
is a lot more ambitious in design. Based on what's filed,
this controller is dropping the PS five Dual Census touchpad
for something much grander, a touchscreen. The patent filing with
document ID blah blah blah, which was published on July sixteenth,
twenty twenty six, mentions a modular video game controller and
basically some of the included illustrations show a bunch of like,
it's just like a grid of holes on a controller,
and then you can put all of the buttons in
wherever you want and put the screen in wherever you want. Now,
this is just an illustration for a patent, so it
doesn't really mean that has anything related to whatsoever a
real product. But it was interesting to be like, oh,
this is a completely modular controller and if you want
to add a screen in there, apparently it'll do that.
Speaker 2: So is the VMU backshewan? Is it? Should I be
getting excited?
Speaker 3: Well, it's enough. Welcome back with you game pad. Let's
fucking go.
Speaker 2: Man.
Speaker 3: Nintendo is other minds, but Sony's proven. Nah we were here, sobby.
Speaker 2: You is back. We're doing it.
Speaker 3: Everybody, Uh no ites a dumb idea a touch screen
on their control and.
Speaker 1: Modular controllers even like that or like super modular. I'd like, okay,
I want to swap out some stuff, but like I
don't want to be putting the buttons in there myself.
Speaker 2: That's weird.
Speaker 3: Yeah, the thing Okay, so I do wonder I'm actually
I'm trying to get this balled up right now, nobody's
just linking to the pen. What the hell everybody, I'm
gonna find it.
Speaker 2: Yeah.
Speaker 3: So the the good thing about a quote unquote modular
controller though, would just be that you can replace the
modules themselves if one wears out.
Speaker 2: So yes, exactly.
Speaker 3: Yeah, like with the they do it right now with
the dual Sense edge, and other third part controllers do it.
For more stuff. You can just like hop out, Oh
the buns are worn out, hop out the buns, pop
in a new bun module, you know, and.
Speaker 2: It's just the link and chat that I was going.
So there you go.
Speaker 3: Yeah, and yeah, looking at the patent now it seems
like that, yeah, this reaches a bit beyond that perhaps,
where like they shows in the pen like basically it's
just a dual sense but with like a peg board
on the front and then you'll, yeah, you slot things
into the grid. And maybe that's just you know, for
the sake of the pat and going like a little
bit further than they need to. But it could just
be a hey, your controller is going to be more
replaceable as these things get insanely expensive, we could just
keep some new controllers. Maybe preferl sales are down this
generation and they want to pivot to a different strategy
or something not quite sure, but it's it's an interesting idea.
Speaker 1: Either way could be this could be an accessibility controller.
I mean, this could be yeah, or you know, it
could be all of the above. Right, they could use
this technology for an accessibility controller while also having a
new version of the dual Sense Edge that is completely
modular and has a bunch of different parts that could
be sold for it, including a screen or a touchpad,
depending on what you prefer. You know, I think the
screen would obviously just be a novelty, right that would
be you know, people when they were showing off the
steam Machine to Jan and Dan when they went out
went out to Seattle, one of the guys built a
screen for the Steam Machine face plate using an e
ink screen, and it's like, I just, you know, I
had it like give some information about what's going on
inside the system. That's not like a basic supported feature,
so it's not like every game uses that. It would
be the exact same thing here where if this is
a screen that you get for one Speci Civic kind
of controller that one percent of the audience has, what
does that actually end up doing? And the VMU was
in everything and it didn't have a ton of like support,
so like, yeah, I think we could probably assume that.
Speaker 2: It didn't work for them, but it could work for us.
Speaker 1: Yeah, definitely one of those situations. Listen, I like Gizmo's
and shit, So go for it. Let's see what happens.
But I highly doubt it turns into anything. And once
again disclaimer, it's a patent. This might never turn into
anything at all whatsoever, so always worth pointing out. All right,
let me see you get back over here to the doc.
Let's wrap things up with the Call of Duty movie
gets a key update about it setting. This is from
Eddie Mccooit came Spot Activision has clarified a key detail
about the upcoming Call of Duty movie from director Peter
Berg Yay and writer Taylor Sheridan boot fanatics.
Speaker 2: Fast this weekend.
Speaker 1: Berg confirmed that the movie takes place in the Modern
Warfare universe, which I think we all.
Speaker 2: Probably would have put money on.
Speaker 1: I guess Black Ops is maybe one that's like pretty
easy to turn into a story as well, but I
just think the war Yeah, the Modern Warfare name is
just maybe a little bit more easily recognizable.
Speaker 2: I don't know what you tell me, Sean, what do
you think.
Speaker 3: I mean my assumption, yeah, is that would be morel
Warfare because that has characters that people who care about.
Black Ops gets pretty They really got into like some
psychedelic stuff with some of the stories of some of
those games in an interesting way before. They've then pivoted
to Live Service everything with three and four and I
was like, wait, what was five? Oh?
Speaker 2: Yeah, cold work.
Speaker 3: Uh forgive me for not remembering that one.
Speaker 2: Yeah, I am.
Speaker 3: My assumption is the same as the yours, and the same
as like the article here. Maybe that they would go
for something that is easily recognized. Well, they would go
for Price and Ghost and all those guys, especially if
there is a Modern Warfare game coming out this year.
That's leaning into that they can keep that fresh in
people's minds even if the movie is a couple of
years out. We also, I don't know the release cycle
for these games moving forward. Next year could be Modern
Warfare five with the way they've been doing things, and
they'll try to keep the characters in people's minds that way.
But it would also make a lot of sense because
that's something that people are very attached to, especially people
have nostalgia for these characters, which is kind of weird
to think about, especially when you think about the origins
of the Call of Duty franchise and how it initially
was sort of you know, it was always like a
cute thing that they didn't really lean into. But the
screens when you die about like anti war quotes and
stuff like that. And now we've just moved fully into
the glorification war. They've really gone in a different direction.
But I'm not sure you were ever specifically supposed to
see like Captain Price as a hero per se, but
they're like moving in that direction now. So I this
whole thing has me curious more than anything else is
where I'm at.
Speaker 2: Yeah, I am.
Speaker 1: I definitely have liked some Peter Berg stuff. He is
definitely sort of just delivers a lot of like hoorah
America stuff. But Friday Night Lights is one of the
best TV shows ever, Okay. Yeah, And and he definitely
should get credit for setting the tone on that. And
then I do think some of his like his disaster
chasing movies, for as weird as it is to be like, hey,
the deep Water Horizon then blew up, Peterburg has a
movie six minutes later that that's weird. But those movies
are pretty good, and so I'm like, I'll check out
Peter Berg. Taylor Sheridan is like, what if a shower
thought argument became a writer like that guy just loves
like argue with characters that.
Speaker 2: He made a Stone dude.
Speaker 1: It's the Yellowstone dude or the show the dude that
puts like the annoying liberal purple hail girl in every
one of his shows just so one of the characters
can argue with her and be like, oh man, I
need you in an argument.
Speaker 2: You can't handle facts.
Speaker 1: Facts don't care about your feelings. He's a terrible writer.
And it's not just like his politics are bad.
Speaker 2: They are.
Speaker 1: He's just corporate. He just repeats a corporate propaganda in
his scripts. It's disgusting. But no, he's just straight up
a bad writer. I always think about that South Park
thing where the guys are like, hey, good writing is
not and then and then and then and then this happened,
and then this happened, And that's all his writing there is.
It's just one thing happens and then the next thing happens.
Speaker 3: Act way, it's while they're doing modern warfare's setting now
then yues that's definitely where modern warfare has gone with
this reboot trilogy, Like, oh, did you play the campaign
of the first one?
Speaker 2: No? But yeah, I remember reading the reviews about it
and being like.
Speaker 3: Yeah, very much, like they need you to know that price.
You know, he's not following the rules this. He will
take someone's family prisoners because that gets the job done.
I'm like, oh my god, I can't with this series anymore.
I think I'm out man.
Speaker 2: Yeah.
Speaker 1: My favorite recent meme about this is as Taylor Sheridan
is the water behind the dam, Denys Villaneu is the
dam itself, and then the town that's about to be
destroyed if the dam goes away is Sakario being fucking dog.
Speaker 2: It's like, yeah, that's exactly what happened there. All right.
Speaker 1: That does it for the headlines. Sorry all the Yellowstone
fans out there. We have a poll question. We're gonna
get to. No poll question from last week. We did
the Bomb twelve instead. That's how we wrap up the
week's here on Game this morning. If you go to
Giant bomb dot com, you could scroll down see last
week's Bomb twelve, and then you can click the vote
here button on the left hand side and add your
game for this week's Bomb twelve. Would really appreciate if
you did that. Love getting all the responses, looking forward
to seeing what the Bomb twelve is for this week.
All right, can you pull a question? Have you ever
or I guess have you ever played disco Elysium?
Speaker 2: Yes or no?
Speaker 1: Kind of We'll see how popular that game is with
this audience. I bet, I bet most people have. But
we'll wait and see get the results on the show
on Wednesday. Here on Giant Bomb speaking a Giant Bomb, Sean,
what do we have going on? We see today We're
gonna maybe do black Club everybody, it's up to me.
I have a couple of things going on. We'll try
to keep you updated. I think we might be able
to pull it off, but it's gonna be close on
my side of things, so I'm kinna have to kind
of keep everybody in limbo for a little bit. But
then it's not a normal week because some of us
are going to be traveling. There's all kinds of stuff happening.
Speaker 3: Yeah, and some scheduling stuff. You know, a couple of
things are up in the air right now, or traff
figure some stuff out. Like Greb said, with Black Club
today and then later in the week we'll we'll figure
out what some other things looked like. No, we're doing
the BombCast tomorrow, and then you got GMM on Wednesday,
right yep. Okay, then you know the everything you expect.
Thursday and Friday. We'll see what happens though, because that's
when you guys are planning to do some traveling.
Speaker 2: We're on the road. I might do a game mess
mornings from the road. We'll see.
Speaker 1: I'd like do a short version or something like that.
So yes, that would be fun.
Speaker 3: Yeah, but yeah, we're figuring a couple of things out
right now. You know, if you didn't see on Blue Sky,
you know, Dan's recovering from song right now. So best
wish is to Jan make sure go say you wish
well for him as well.
Speaker 2: Yep.
Speaker 3: And because of a couple other things, people are all
over the goddamn place, we don't quite know what the
schedule looks like this week, so we'll let you know
as soon as we know.
Speaker 2: Yep.
Speaker 1: Thank you everybody for bearing with us. But we'll get
figured out. In the very least, there will be some
fun stuff from the road and see me at Mysterium.
Go to the misconvention on Saturday in Portland. Will be
a good time, all.
Speaker 2: Right, Sean.
Speaker 1: Why do you tell people where they can find you
on the internet what you have going on all that
good stuff.
Speaker 3: Yeah, I mean when I'm not here, I'm over streaming
on my personal channel on the weekends, Turbo Sean s
a w N. If you want to go hang out,
watch me play some retro games and chill, because I
know the internet sucks right now, so I like to
have a nice chill place for people to hang out.
I think this weekend, like you know, schedule permitting, because
I need to figure out like what we're doing the
road trip and everything. I think I'm starting up a
wind Waker. I just finished up supermar Sunshine, and yeah
I'm feeling GameCube summer.
Speaker 2: That's the way to do it.
Speaker 1: Yeah, all right, Thank you so much Sean for hanging
out with me to talk about video games.
Speaker 2: Man, I really appreciate it.
Speaker 3: It's a good time.
Speaker 1: Jeff, thank you all for watching and listening. You're the
best audience in gaming. Until next time, have a good one,
take care of yourself and goodbye.