Speaker 1: Hello, this is Wax Stephen from table Story. If you
like this podcast, please make sure to rate and review it.
If you would like to listen to more of our podcasts,
you can head on over to table story don tv
to check out a variety of other shows. If you'd
like to support us, you can visit table story don
tv slash support, and if you'd like to join our community,
make sure to go to table story dot tv slash discord.
Thank you, enjoy. It's just a sway. Oh, the captain
is just a sway.
Speaker 2: Okay, wonderful, thank you.
Speaker 1: There's a knocking on them on the door. What is it?
I mean?
Speaker 2: I look questioningly at the guy who led me here, like,
what what do I say?
Speaker 1: Shrugs, shrugs their shoulders. Uh, I mean you just talk
to the captain if you're looking to find out what happened?
Speaker 3: Okay?
Speaker 4: And I look at my compass like, is this going
to give me any information on this guy?
Speaker 1: Okay?
Speaker 2: Maybe not? Can I use observation to figure out maybe
what kind of what kind of vibe this place gives off?
Speaker 3: Like what kind of aura we're looking at here?
Speaker 1: Sure? So you've been effectively led by uh Firah wind brace,
the shipwright to the captain after seeing the devastation wrought
upon the Darphin, the ship that held the Emberstone shipment
and was robbed the crew believes by the black Fin crew.
This UH, which I imagine is probably like a room above
the probably like in an inn here in clatter Point.
The UH this place is much like the rest of
clatter Point, built upon docks or marshes, and it's filled
with a lot of brass tubing some A lot of
the buildings are made of drift wood and like copper
and brass, and there's a lot of verdigris, like the
patina on the on the copper, and a lot of
gas powered lights and things. So there's a light that's
kind of like flickering a little bit from the gas
and the the door probably has like a porthole built
in and there's a shade drawn behind it.
Speaker 2: M okay, well, I stand on the look presentable, dust
off my shoulders.
Speaker 1: Do you walk in? Oh?
Speaker 4: Does he say come in? I thought he said coming
that he was that he was getting the door.
Speaker 1: Yeah, he said come in.
Speaker 4: Oh okay, Then in that case, I steal myself and
I open the door and I push it.
Speaker 1: As you open the door, the you see an absolute
mess of what appears to be a bedroom. There is
a desk that someone is sitting at. They have a
a like gray hair that's kind of like roughly pulled
back into a ponytail. A few strands of gray hair
making their way down. This man's probably in his sixties,
a human leathery like really tan skin, brown eyes, really
like bushy eyebrows, looks over to you and says, now.
Speaker 4: What, Captain the Sile, I'm hello, I'm I'm I'm Moon,
And this is an I gesture to the the guy
that brought me here.
Speaker 1: Well, this would have been the ship, right this this is.
Speaker 2: Uhh, so he already knows him.
Speaker 1: Of course, it's a her syrah wind brace.
Speaker 4: Oh right, that's right, it's syrah thyrah wind brace. Excuse me,
pardon me that I thought it was someone that was
just taking me there. Never mind, my name is Moon.
I don't think we've formally been introduced to Next in
my hand.
Speaker 1: Moons in the Savior. Yes, oh uh, you see, like
tries to wipe off some nastiness from his clothing, and
he just tries to smooth his hair back a little
bit and like, oh uh sorry. He's looking around the
room like Jesus, what have I done, and turned towards
you and shakes your hand. Nice to see you, savior.
Apologies for the mess.
Speaker 2: Oh, no worries, no worries about the mess whatsoever. I
was sent here on well not directly here, but I'm
here on behalf of the Council of Koga. They let
me know that there was a missing stolen.
Speaker 1: Yes, oh well, that's good. Good to hear. H sit down.
Speaker 5: Apologies of course, of course.
Speaker 4: And I kind of look at the chair and I
and I dust it off a little because there's something
on it, not sure what it is, and I sit
down and I've just got the posture just just like
just add attention.
Speaker 1: Sorry. As you can imagine, there's quite a bit of
paperwork and bureaucracy and such. I've been answering questions NonStop
for what seems like a day. Solid. I take it
you are here in regards to the shipment.
Speaker 4: Yes, yes, from what I understand, it was quite a
large quantity of emberstone.
Speaker 1: Yes, bound for it. Tessa.
Speaker 2: That's especially unfortunate.
Speaker 1: Yes, the consortium felt that it was imperative to keep
Tessa well supplied before anyone else received their shipments.
Speaker 4: This could be even more dangerous. I don't mean to
involve you here, but the possibility of of US civil
war or something breaking out is hmmm. Anyway, that's just conjecture.
I'm really here to ensure that we can find this shipment.
I'm I'm I'm just looking for maybe some sort of
direction that you might be able to give me. As
far as I know, it was last seen in the
northeastern quadrant of.
Speaker 2: What was it, the pause narrator, We.
Speaker 1: Were on our way to a Tessa, we weren't we.
We had several pieces of information that led us to
believe that it was, in fact the Black Fin crew,
which do normally operate out of the Ebb and Lash Ocean,
not anywhere close Platter Point or on the way to
a Tessa. Right, it was so an orthodox. I was, well,
I was planning our route, who of course avoid the rift,
And well that's when that's when it happened. You see,
I was going about my business, the crew was going
about theirs, and I heard this, Not just me, but
several other members of the crew heard sort of mechanical sound.
There was a bright red flash. I saw through the
windows and well looks down at one of the papers
and looks a bit contemplative. Yeah, twelve crew members lost
in a moment.
Speaker 2: I'm so sorry.
Speaker 5: Yes, horrible business.
Speaker 2: Captain. Could you tell me how long ago this happened?
This event?
Speaker 1: Yes, we had planned the shipment in advance of the
meeting that was taking place, under the assumption that everything
would be well underwigh and well. Frankly, Regalia didn't have
much of a choice. Sure, after all the work you've done,
we naturally assumed that the war would be ending soon,
so we had the shipment prepared early.
Speaker 5: We were.
Speaker 1: We received the Emberstone from multiple sources, mainly here from
Saint Thoris, as well as a delivery from Cryptia. The
Emberstone was on its way to well several sources before
the Consortium decided to send everything to Essam two days ago.
Speaker 2: Two days ago.
Speaker 1: Yes, I have to excuse my parents had barely slept
since then.
Speaker 4: No, please, no apology necessary. I understand the lack of sleep.
I'm do you think that it would be possible to
find more clues in the eb and Lash ocean.
Speaker 1: I have to be honest with you. I find it
odd in and of itself that the Black Fin crew
would even make their way out this far. I was
trying to find them in the ebb and lash ocean well,
needle in a haystack. I don't know if that's going
to help you very much. Here's what I can tell you.
The other officers and my crew, my bows, and my
gunner pilot in the quartermaster.
Speaker 5: Well.
Speaker 1: I got some information from all of them. Okay, several
were in different positions aboard the ship as this happened.
My gunner was almost killed the red flash that I saw.
They said there was some sort of frackle in the
air that happened before hand, a sort of almost as
if there were some sort of electricity making its way
through the air, or lightning or something red. And the
way she described it was, well, it was sort of
cascading off of several metallic objects in the well in
our stores. She was preparing the guns just in case
we ran into any trouble, and several of the crew
members noticed this electricity crackling through this through these different
parts of the ship, and suddenly a huge section of
the keel was gone. People were well, to use her words,
vapor her eyes. I don't know too many people in
Regalia that have that sort of technology. No, whatever it
was that hit us with some sort of weapon that
I've never seen before. M.
Speaker 2: Thank you for the information.
Speaker 1: Yes, yes, of course she's doing some well some investigating
of her own aboard the ship. Her name is Jalap
mimble Fizz. She's a Marrin woman. Yeah, blonde hair, a
bit frazzled.
Speaker 5: Okay.
Speaker 4: And and would miss nimble Fizz be someone I could
go speak with right now? Yes, Oh what wonderful. I
would be very much interested in that.
Speaker 5: Yes.
Speaker 1: Oh, and if I were you, Savior, I would be
of leads in a bit conspiratorially, I would be looking
around clatter point here these people, Well you spoke a
civil war. Well people here a clatter point for mumblings.
People very unhappy that the ember stone has dried up.
See all the smoke stacks around M. Yes, they're using
what they can, whatever they can burn the power many
of their factories right now. I don't think Cynthoris has
much of a plan cover their energy requirements.
Speaker 3: MM.
Speaker 4: They're going to have to start relying on other people,
and they're not necessary really.
Speaker 2: The best at that.
Speaker 1: I don't like particularly coming to flatter point Horse and
Thoris in general. But at least they joined well everyone
else in halting this war.
Speaker 4: Well, captain, if I have any further questions, I hope
you don't mind if I seek your counsel again, but
I think for now I would. I would be in
search of one memble fizz as you say, where could
I find her?
Speaker 1: Well, should be aboard the ship what's left of the
Darphin At least I don't know how they will repair
the keel.
Speaker 2: Of course, do you mind if I board?
Speaker 1: Yes? Yes, of course, uh I saw escort you there?
Speaker 2: Okay, wonderful, and I stand.
Speaker 1: I must admit I don't know if they'll keep me
around for much longer if we're not able to find
the shipment.
Speaker 4: And I clap a hand on his on his shoulder,
and I don't really know about the stature of this man,
or whether or not it has any impact on him physically,
but it's like a hearty clap and.
Speaker 1: Used to that kind of thing. There's sturdiness there.
Speaker 3: Okay, cool?
Speaker 4: And I say, don't you worry about a thing. We're
going to find it. I promise, thank you.
Speaker 1: I want some vengeance from my crew.
Speaker 4: Well, we'll hopefully at least be able to get answers
and points in the direction of vengeance. And at this
I kind of and I put my fist into my
other hand. There's that like tycho drum sound effect.
Speaker 6: Yeah, very well, it's just this way, okay.
Speaker 1: As you are led out of the inn amongst much
of these ships, you sort of return to where you
met with the shipwright. You can see there's still a
lot of work being done. There are several bits of
scaffolding on ropes and pulleys where people are working on
the ship, and lots of lots of lots of people
moving about here. As you leave the inn, there's a
lot of activity going on. It's like mid probably like
mid afternoon something like that. As you're walking around.
Speaker 2: Oh excuse me, sorry, sorry, Oh my gosh, wow.
Speaker 3: Oh careful, I know. Yep, yep, yep, that's.
Speaker 4: Okay, okay, Oh, I don't want anybody stepping on my cape.
And I kind of pull up my cape and tiptoe like, okay.
Speaker 2: Just kinda go over here.
Speaker 1: And as you, yeah, as you approach the ship, you
can see the shipwright thyra wind Brace just ordering some
people about. You make your way like over towards the
gang plank, and you can see there's probably like a
few other people milling about on the deck repairing very
bits of damage here and there. You can see now
as you make your way like onto the gangplank, you
can see part of the deck has also a large hole,
a clean large hole, probably about four feet in diameter.
Speaker 4: I'd say, I've been down to inspect it. It's clean,
just clean, like a wipe a finger along the edge.
Speaker 1: Like, yeah, it's charred, it's charred there, but like for
all intents and purposes, like the wood's just gone in
that like four feet wide gone.
Speaker 4: What And I've never seen anything like this, I'm presuming.
Speaker 1: Please make a hmmm, let's see.
Speaker 3: More rolling full rates.
Speaker 1: Oh yeah, I think this is going to be an
insight and debating on if this is inside and insight
or insane willpower. I think it's inside and willpower.
Speaker 3: Okay, the twelve.
Speaker 1: You have seen something like this before. This is some
advanced weaponry. It can only really come from a few
places in Regalia. There are countries that are significantly more
technologically advanced than others. Now, this lends itself to some
sort of well, I guess if you have to equate
it to anything. It would be like the equivalent of
some sort of not a rail gun, but like a
laser type weapon. Oh okay, from what you can tell,
this kind of a weapon could only have come from
Cryptia or Millifax or a Tessa.
Speaker 3: Wow.
Speaker 2: Okay, noted.
Speaker 4: I stand up and don't say anything, and and then
I keep surveying. I keep walking to try and find
memble fizz.
Speaker 1: Okay, uh yeah, it doesn't take you too long to
find this person moving about a bit like erratically on
the deck. You can see somebody covered what looks like
in soot. They are probably about three feet tall, a
sort of shabby looking maritime attire. They have like, you know,
like a long coat, and it's really sort of ragged.
It's covered in burn marks and also partly covered in
soot and grease. They have blonde hair, a sort of
round face, and they're moving about like they have just
had some crystal meth. Like they're rushing about. They're rushing
about the the upper deck here, and you can see
them rushing over to one of the guns. Now, these
aren't quite like cannons, although they probably do have some
cannons aboard the ship. There's I imagine a few different
kinds of weapons that you've you're probably somewhat familiar with.
On some of these ships, people have like harpoon weapons,
they have grappling hooks. They also have weapons that will
they're not quite flamethrowers, but like they they probably have
like explosive ammunition. Okay, and she's clearly working on one
of those right now. She's got like two I imagine,
probably like two vials, and she's looking at them very intently,
as her hands are kind of shaky. She's looking at
them and sort of like topping one up with the other.
Speaker 2: And in the background you see like you see me
go excuse me.
Speaker 1: Immediately she screams, and she you can see like some
of the liquid from the vials splashes out and she
immediately throws them off the ship.
Speaker 3: Hi, I'm Savior Moon God.
Speaker 1: Are you crazy? Yes?
Speaker 2: Then I extend my hand.
Speaker 3: What are you doing?
Speaker 1: Don'd you understand? I need to get the ratio right?
I got the ratio wrong? Boom?
Speaker 3: Undoubtedly, So.
Speaker 1: Are you what are you doing?
Speaker 2: My name is Savior Moon? Well, just Moon really okay?
Speaker 1: Right okay, right right? Right? Uh huh, where are you really?
Speaker 3: Well? Are Are you a gunner nimble fizz?
Speaker 1: Maybe?
Speaker 3: Great? There you're the person I'm looking.
Speaker 1: For, who's really looking for me?
Speaker 3: I am, I'm gonna get it.
Speaker 7: You've got the.
Speaker 1: Whole outfit, your Savior Moon. Okay, right, huh.
Speaker 3: Right right, Uh.
Speaker 4: I just had some questions about about the ship and
about your your recollection.
Speaker 3: If maybe you wouldn't mind giving me some of your time?
Speaker 1: Yell up, that is Savior Moon. Answer her questions. I've
got more work to do.
Speaker 3: Huh what?
Speaker 4: Just curious about how uh how this all went down?
Speaker 1: This is real, right, I'm not inventing.
Speaker 3: No, No, it's real. It's real.
Speaker 4: Why don't we we uh we go have a seat
somewhere maybe maybe we.
Speaker 3: Could have some tea?
Speaker 4: Uh we could we could discuss things calmly and and
and then I won't bother you anymore and you can
go back to uh figuring out your ratios for things
that need to explode.
Speaker 1: You want to talk to me?
Speaker 3: Yes, yes, and I look at my stuff. That's great,
that's great.
Speaker 4: My pattern on the back very emphatically like, yes, we
need we need people like you. Yes, yes, I need
to talk to you.
Speaker 2: Okay, okay, uh, well, where do you normally have your
break break break.
Speaker 1: Hm, oh right breaks. I guess we could go to.
Speaker 5: The galley.
Speaker 3: Great, that works for me? Lead the way, Okay, is
Thyra with us?
Speaker 1: Oh no, Fyrus probably working on other parties?
Speaker 4: Okay, okay, and I I will I will follow, I
will follow.
Speaker 1: Jallap okay? Okay?
Speaker 8: Uh yeah?
Speaker 1: Uh so what kind of stuff did you want to
talk about? Did you want to talk about the shipman?
Speaker 2: I ticket, yes, well, well that and I'm particularly interested
in your perspective on what might have taken the chunks
out of the ship.
Speaker 1: Oh yeah, some kind of advanced weaponry. Yeah, of a
noise before it fired, it was like a plank.
Speaker 3: That sure sounds like a unique weapon.
Speaker 1: Probably, I don't know, we don't really have that kind
of weaponry on the ship.
Speaker 3: Right right.
Speaker 9: Right?
Speaker 4: Where were you when when this happened, when all of
this went down? I mean, what what happened?
Speaker 3: Where were you?
Speaker 1: What happened? I was getting some fuel for the uh
the fire spreader, and I was down in the hold
where the shipman was and uh yeah, I was just
kind of bending down. Well I can show.
Speaker 4: You, yes, but yeah, sure yeah, And I follow like, well,
while I'm following her. I feel like, my this is
just my normal stride, and she's kind of like going
at a faster pace.
Speaker 1: Yeah, she's got little legs and uh she uh kind
of rushes into the gally.
Speaker 7: Watch your step.
Speaker 1: There's debris and there's uh.
Speaker 3: Yeah, right right right right.
Speaker 1: Climb over, just climb over. Okay, all right, okay, okay,
all right, uh yeah, right here, this is it?
Speaker 7: What was the hold?
Speaker 3: I guess oh oh oh yeah. Oh.
Speaker 1: So normally we get shipments, they come down from up above.
That's why we have the great up there.
Speaker 6: Uh.
Speaker 1: Weapon came in on an angle going from uh lower
mirrors I could tell from lower than the deck and
up through the top deck. Oh you see uh right there.
Speaker 2: Okay, okay, I don't know.
Speaker 1: How pirates got their hands on such weaponry.
Speaker 9: But.
Speaker 2: Yeah, I mean.
Speaker 3: And this and this is what's right over there.
Speaker 1: And I was just bending down and uh that's when
I heard the noise. And as it happened, the crew
was kind of looking around. I saw there is kind
of like, hm, it was like ling sort of bouncing
all around. I was really intrigued by it because it
was really right, and so I looked around and I
saw all the light sort of bouncing around all the
mental objects.
Speaker 7: I said, WHOA, what could do that?
Speaker 1: Did I do something? Am I about to cause a
ship white explosion? And you know it's happened before, but
not to this crew. So I what I did was
I I, uh, I tried to yell for everybody to
get down, get out of the way, because I thought
I blew it was about to blow up the ship.
And it wasn't mean the blew up the ship.
Speaker 2: Just to be clear, right right right, I'm following you, right.
Speaker 1: So, uh when I did that, uh uh, some people
listen to me. Some people looked at me like I
was crazy, because well, to be honest, there's been a
few scares. So uh uh. Once everybody looked at me, uh,
I tried to tell him get down, get out of
the way, get back, and uh so I jumped back
and I grabbed one of the other crew members. Uh
and uh that's when it happened.
Speaker 3: What what when when everything.
Speaker 1: Was just wow?
Speaker 5: Wow?
Speaker 1: Wow? What was that?
Speaker 3: Uh that's when you got attacked.
Speaker 1: Oh you were trying to make the weapon. Noise didn't
sound like.
Speaker 2: Yeah, yeah that did Yeah, I guess it didn't sound
anything like that.
Speaker 1: Uh.
Speaker 7: But but the but the.
Speaker 4: Point is at least you save somebody.
Speaker 3: Yeah, and I feel like you probably we saved quite
a few people.
Speaker 1: Uh.
Speaker 4: And I know that some of your crewmates were lost,
and I just I'm sorry about that. And I wanted
to maybe see if you had any I guess, for
lack of a better phrase, a look at the enemy.
Speaker 1: Well, yes, sort of, I mean it was like any
kind of pirate rate. I guess I didn't. The thing is,
we just kind of saw the people boarding. Well, some
crew members that were up on the top deck you
said that they saw like well just a well just
a normal looking.
Speaker 2: Ship, A normal looking ship.
Speaker 1: Yeah, it wasn't a galleon or anything. I think a
few people said it might have been like a oh
probably like a sloop.
Speaker 2: Oh okay, And.
Speaker 1: Yeah, they had black sails, They had all the indicators
that it was the Blackfinn crew. Same you know, the
same same skull biting into a fish.
Speaker 3: Sure.
Speaker 2: Yeah, have I seen that flag before anywhere?
Speaker 1: Make another insight in uh what power? Okay, No you
have not, mhm okay.
Speaker 2: Hmm okay, So the Black Fin crew. One thing I
am also very interested in in this is getting.
Speaker 3: Accounts like this one like yours?
Speaker 1: And uh.
Speaker 3: Who was on the top?
Speaker 4: Is are there folks around here that I can talk
to who were an eye gesture up there?
Speaker 2: What happened?
Speaker 1: So there's the bos boats in hardcore and uh, the
pilot Finnegan Ripley and our quartermaster Shamara zoo.
Speaker 2: Okay then, and I'm particularly interested in talking to the quartermaster.
Do you know what they might be?
Speaker 1: Oh, the quartermaster probably below deck someplace? Mm hmm yeah,
uh yeah, Uh we can look downstairs if you want.
Speaker 4: Sure, Yeah, I'm and I take another look mm hmm.
Is there anything else that is in this room recognizable
to me as possible evidence that.
Speaker 2: I guess Jalla might not? Okay, let's see double insight, okay.
Speaker 1: An eleven? There is there is something here so oh on,
Like there's netting and stuff that you know people use,
uh for all sorts of cargo and whatnot. In the netting,
you can see that there is what appears to be
some bullet casings.
Speaker 2: Oh and do I take one and just kind of
look at it?
Speaker 3: H than?
Speaker 2: Can I expect this?
Speaker 4: Well, it looks like some kind of casing casing looks
and I give it, give it to.
Speaker 1: Her Oh, this is some fancy ammunition.
Speaker 2: Does that look familiar to you?
Speaker 1: Yeah, this might have been for some of the weapons
that the pirate's head. I didn't see any other casing
flying around.
Speaker 4: I looked good eyes okay, oh great, and uh, I like,
take it, take it back. I guess if she's willing
to give it back. I think I need to figure
out where this came from too.
Speaker 1: M I could tell you where it came from where.
I didn't really get a chance to see any of
the casings or anything from well from the firefight that
happened when he came and got the cargo. But this
is Cynharist design.
Speaker 2: You're telling me this is a bullet from Sintharis.
Speaker 1: Well, yeah, it's like an now chemical weapon.
Speaker 2: Humhmm.
Speaker 1: You see this bit here, this uh, this bit uh, well,
this is what propels the the bullet. And oh okay,
this uh this bit here, it's it's broken now so
you can see it's been fired. But yeah, that part
uh it sort of explodes and shoots the bullet out.
Oh okay, that one in particular. M probably let me see. Yeah, uh,
this looks like some kind of fire ammunition.
Speaker 4: Okay, hmm, good to know, and I take it and
I put it in my pocket. I'll keep that as
of and I guess investigate further. But uh uh memble fizz,
and I extend my hand. Thank you for your time.
Speaker 1: Oh yeah, sure.
Speaker 4: And you said that the quartermaster could be found a
below decks probably, yeah.
Speaker 2: Okay, wonderful.
Speaker 4: And do I see any like sort of stairs or
any ladder that's leading down.
Speaker 1: Towards Yeah, there there would be. Yeah, there'd probably be
another staircase leading down, probably in the opposite side where
you came down. Okay, it's a bit of a you
have to like climb over stuff because there's a giant
freaking hole in the you know where the where a
large portion of the store.
Speaker 3: Would be okay, is at this Oh sorry, go ahead.
Speaker 1: Also one other thing to note, just to kind of
piggyback off of some other stuff. And I did not
mention this, but you can see where they aimed in
the ship, and this would be something that Jalap would
would have also mentioned to you that the angle in
which they came in was very precise. They avoided hitting
any of the emberstone mm hmmm.
Speaker 4: Mm hmm, noted, Okay, so they were precise can I
message the rest of the group. Is there a way
to group DM?
Speaker 3: No?
Speaker 2: Yeah, I'm thinking we need to get a runner. And
I look around. Who looks the most spry and like
they're ready to you?
Speaker 3: Mm hmm you?
Speaker 4: Yes, you can? You come here for a second night.
I need your help, okay, Hi, I need you to deliver.
Speaker 1: A message, okay, to whom.
Speaker 3: You'll be finding another three, four, four or five? How
many are there of those right now? Huh?
Speaker 4: You'll be looking for other heroes and you'll be able
to tell that they're heroes of course because of the
you know, the glow and I stand with pride anyway,
they'll look like that. So I want you to look
for them, and I want you to give them a message,
tell them that I am investigating the darphin and I will.
Speaker 2: Be with them as soon as possible. Sorry, makes sense?
Speaker 3: Great?
Speaker 10: What was your name?
Speaker 1: I'm my name? Yeah always gets me every time. Ah,
I'm Bill.
Speaker 4: Bill, wonderful Bill. Thank you so much. I'll need you
to be on your way now unless you need payment.
Speaker 2: And I shuffle out some of my like okay, what
do I have on me? And I like jingle a coin?
Speaker 3: Person?
Speaker 2: That much is in it do I even have.
Speaker 4: Hang on a second, I've got I've got okay, how
about for twenties in it?
Speaker 1: Oh?
Speaker 3: Right, okay, wonderful. And I said, I'll give you ten
now and ten later. Okay, okay, deal.
Speaker 4: And I give him ten all right, and hope I'm
not making a mistake. But I said it off for the.
Speaker 3: Rest of the heroes.
Speaker 4: And then I look around for anything that descends to
the lower part of the ship.
Speaker 1: Sure, down you go. Meanwhile, our other group or a
bit ragged after some fights along the dock, A.
Speaker 10: Little bit ragged, yes, especially after that fight at the docks.
Speaker 3: Right, we took out how many?
Speaker 10: I think it was like five? Right? We wanted us
to keep track.
Speaker 7: I don't know, I feel like something about that fight.
I didn't feel so present in it.
Speaker 11: You shd have trophies, shouldn't we quick?
Speaker 7: What didn't me?
Speaker 5: Well, well, I I got to a couple of not
everything drops something. But yeah, I don't feel too good.
Speaker 7: Oh it's content, I got it.
Speaker 5: We had horns and horns. Ah. I need to sit down.
I need to find a local bar. Mhm, yeah, a bar.
Speaker 3: Yeah, being around.
Speaker 11: How are the citizens reacting to us having taken out
these unusual fish and extremely large rodents.
Speaker 1: Yeah, go ahead and make an insight insight.
Speaker 11: Okay, insight insight.
Speaker 1: Or yeah, there's probably like, uh, not too many people
milling about. It doesn't seem like too many people saw
what happened. Mm hmm.
Speaker 11: Well, for all our efforts, we didn't have an audience.
Speaker 5: M h.
Speaker 1: I saw everything as rushing up to you. Daryl makes
his way over to the group.
Speaker 5: Oh, darryl oh Hi, I tried to stand up all heroes.
Mm hmm.
Speaker 11: Yeah, I suppose is the as long as the quest
givers saws do everything, then I guess saw that really
murders Hey, hi, hm hmm he did the thing?
Speaker 1: Did congratulations?
Speaker 5: I lean into ruined, say really, I know you think
this is like a game, but there was no quest.
Might bring up interface us scroll through there's nothing. Yeah,
we just helped just help the townspeople. Isn't no more people? Would?
Speaker 7: I guess, uh, altruism.
Speaker 11: Get any action experience or something scrolling through the journal
trying to find any bit of information.
Speaker 1: Yeah, it's got you have like a battle info you
can see like what is effectively like our role window here,
or like damage and stuff that you took that was
dealt to the enemy and the party.
Speaker 5: Mm hmm. Yeah, and no side quests listed, no, nothing
of so Darryl hopefully this helps and uh he shortly
spread the word. Yeah, oh of course this Helps's informant.
Speaker 1: Absolutely, I'll be sure to tell the harm I'm asking
what you've done.
Speaker 11: Here you go, put my hand on my hip and
I point at Darryl. Remember our names. This is Enders,
this is Iris bo and I'm Rue.
Speaker 1: And there's Iris Bow and Rue.
Speaker 5: Mm hmmm. Allbeit, I'm very helpful.
Speaker 1: We'll be able to get back to.
Speaker 5: Work now, Daryl, remember m M information Feel free to
send it. Well, how does people hear send messages to
each other over a distance?
Speaker 1: Well, it depends if they've it depends on where they're from.
You see here in Cyntharist we use Well, there's a
lot of different kinds of communication. He points. He points
over to uh what appears to be it kind of
looks a little bit like a like an old phone booth.
There's something along those lines, and it's uh probably just
like a wooden box. And inside you can see what
would probably be the equivalent of a not a tin
canon string, but close to it. Right, Like they had
those board ships where you could like talk into pipe
or something and it would sort of reverberate down to
the recipient. They have something similar like that in the Booze.
Speaker 11: We have those little metal cup attached to a snail.
Speaker 1: Oh no, no, it's not a one piece Uh tried, it's no,
it's no and mushy. It's it's more along the lines
of like the equivalent of a tin cannon string close
to that.
Speaker 7: Can I use a fat point to make it attended? Moushy? No?
Speaker 12: Oh?
Speaker 11: Can it be?
Speaker 5: Oh?
Speaker 3: But if it's just like a ball.
Speaker 11: Of fur, ye, you pick up its horn and you
talk into the horn.
Speaker 1: I don't think that makes sense for this.
Speaker 11: It's like a trip A fine, try, try, I try.
Speaker 1: I'm happy to allow you guys to like, you know,
change some stuff or whatever. But I don't know if
that makes any sense.
Speaker 10: Is like this grungy technological state, and we'd like, let's
get some fuzz.
Speaker 5: I love it, Yeah, I love it.
Speaker 11: It's one of those rats.
Speaker 1: It might be one of the horns, like one of
the horns. Yeah, maybe it's one of those and uh yeah,
Darryl says. And then of course there's spell casting that
some people use. Yeah, you could buy you could buy
communication scroll.
Speaker 5: Okay, communication scroll? Where can I get one of those?
Speaker 1: Oh? Scroll Pedlar? Where are we.
Speaker 7: Scroll? Pedlar?
Speaker 3: I believe the.
Speaker 1: Closest one is maybe two docs down.
Speaker 5: Sounds good. I'll possibly get two, one for me, one
for you. I don't know if it works both ways,
but yeah, for future. You find out any information about
what's going on here. The craziness is going on, especially
with the Imberstone. You hear anything about it, you can
relay that to us. Yeah, Oh, sure, no problem, very good. Okay,
all right, you go talk to the dark Master, will
catch up.
Speaker 1: Sure thing. Thanks again.
Speaker 10: Looking around at my companions, I can tell Anders Uh
is suffering? Is anyone else in pain or suffering at
the moment?
Speaker 7: Hm, I feel more perforated than usual.
Speaker 11: My clothes look a little dirty, but I seem fine.
Speaker 10: Okay, so then.
Speaker 7: I look like a water balloon and like maybe a
bit of me is You're in a spurt?
Speaker 10: Oh goodness, bo Anders. Okay, I will go ahead and
I will just lightly tap my staff on the ground,
and the tendrils of vines will go ahead and reach
out and just tap both of you for healing for
forty hph mhm okay, fo alrighty yep, yep, that's that
feels better.
Speaker 7: Kay, much better, Thank you excellent.
Speaker 1: Excuse me? Are you hello? I'm sorry to bother you.
Are you? Are you heroes?
Speaker 11: Yes?
Speaker 3: We are.
Speaker 1: I've been asked to deliver you a message.
Speaker 5: From who.
Speaker 1: I know. This sounds unlikely, but it's from Savior Moon.
Speaker 7: We've heard that one before.
Speaker 11: M hmm, all right to give it here.
Speaker 7: Wait, could be a trap, Sam.
Speaker 13: It's nothing to give you, see, I just I heard it,
and she wanted me to tell you that that she
is investigating the case and she's gotten some information from
the darphin the ship where it happened, the ship where
would happened? And everything is all right and she's investigating.
Speaker 5: Hm. Okay, did you.
Speaker 1: Want me to send any message back?
Speaker 7: Sure? Yes to her?
Speaker 11: Hi, And I need you to perform this very important maneuver.
You ready, just start working. It's very important to get
this right.
Speaker 1: You know the traditional dance of inda.
Speaker 7: Yep.
Speaker 11: I need you to relay this to the Moon.
Speaker 1: I don't know if I can do that.
Speaker 7: I wish I could. I'll barely have one butt sheeet to.
Speaker 3: Begin with.
Speaker 5: Oh heroes, bit, we are really just.
Speaker 13: Yeah, I just I don't know if I could bend
that way. When I try to do that, it just
looks like I'm arching my back.
Speaker 5: Oh dear, please don't hurt yourself, just arching my back
as gracious.
Speaker 10: Do we wish to do anything or do we wish
to meet up with her? Because then we could just
have him direct as to where she is.
Speaker 7: I believe that's called not so well? So, uh where
is she?
Speaker 1: She's aboard the darphin at the moment?
Speaker 7: Could you lead us there? Do we need to go there?
Does she have food?
Speaker 1: I don't know?
Speaker 5: Okay, thank you for the message. I'll tell you what everyone,
I I want to kind of scout out this area
or the locals. I'm gonna go find a tavern or
whatever they have by the way. What's your name?
Speaker 1: My name is Bill?
Speaker 5: Bill? Okay, so Bill, could you point me in the
direction of the place that everyone goes to all the time,
like the tavern or whatever it's called.
Speaker 1: Here, there's pub?
Speaker 5: Oh, the pub? Perfect? Where is it?
Speaker 1: Sure? Well, there's quite a few pubs, you.
Speaker 5: See, one of the most popular one the most popular.
Speaker 1: Yeah, we'll be the stinky clam.
Speaker 3: Okay, stinky amazing?
Speaker 10: Does it actually stink?
Speaker 1: Oh? Terribly?
Speaker 8: A different one and.
Speaker 5: It's the most popular. I guess, brave, brave it. Okay,
tell me, tell me the location of all of them.
Speaker 7: I don't even have a nose, so you know.
Speaker 5: I don't know if I can itches. Okay, first of all,
I need to know the locations of all these pubs,
and maybe in order.
Speaker 1: There's really on each dock.
Speaker 5: On each dock. Okay, I'll start with this. If I
can't take it, I'll go somewhere else. You locke can
go and meet up with a moon if you like.
I'm gonna get information for us.
Speaker 7: You're gonna have a stinky clam.
Speaker 5: I don't know if I'm gonna partake in that, whatever
that is. But information.
Speaker 1: Well, they do have a chowder. It's available. It's not bad.
Speaker 7: It's just good.
Speaker 11: Oh yeah, chowder, just a stinky clam suit.
Speaker 13: I've never really done any particular research on it, but probably.
Speaker 1: Hmm.
Speaker 7: Okay, can someone did me a favor and sniff the
air because I don't.
Speaker 5: Have a nose.
Speaker 1: Everybody, I mean, you can all smell this place. It
smells horrible here in Clatter Point, it's like you know,
it's that smell of of a dock town area combined
with pists and clam smoak like pollution, you know.
Speaker 5: They in the water. Okay, yeah, all right, I appreciate it.
I'm gonna go do that. 'll start with the stinky clam?
Speaker 1: Did you did you need me to lead you to
the ship or.
Speaker 7: Is it a stinky clam or the stinking clam? Also sure,
I'm not sure where it is. Otherwise, what do you
two want to do? Well?
Speaker 10: I was probably looking to resupply after that fight for
a little and possibly get everyone proper face coverings, considering
the area and everyone else is wearing them, so it's
not impolite.
Speaker 7: I don't believe I'm nothing but face.
Speaker 10: But I could do that and then either meet up
with you folks with whatever you're doing, or I can
go meet up at the stinky clam with anders there?
Speaker 5: Do you want?
Speaker 3: All right?
Speaker 10: So I'll do the latter then.
Speaker 11: Okay, sure, and yeah, I suppose I'll go with you.
Speaker 7: Then all right, desk, what do you call me?
Speaker 1: Nothing?
Speaker 11: Oh but ware?
Speaker 7: Slurring war it's very rude. It's my name.
Speaker 14: Yeah, all right, let's go try again. But no, the
apostle walk away going.
Speaker 10: To the stars to try and replenish and get some more.
Speaker 5: Sure, it's ball.
Speaker 7: There you go, we'll work on it. Okay, lead the way.
Speaker 5: All right?
Speaker 1: From the ship. Then we go and we followed bill.
Speaker 7: H what's your sur name?
Speaker 11: I high five him?
Speaker 1: Ha ow.
Speaker 7: Oh are we putting slapsease? I slap him to your
by pseudipod?
Speaker 1: Oh? How do you?
Speaker 5: What do we win?
Speaker 2: Sure?
Speaker 11: I need to know who high five? Who low five?
Do you better?
Speaker 1: Neither?
Speaker 13: I was indicating the possibility of receiving a tip for
this task.
Speaker 1: As you can tell, it's not my normal job.
Speaker 3: What's your normal job?
Speaker 1: Well, I'm one of the shipwrights. I can get on
the darphin.
Speaker 7: Money can be used for goods and services.
Speaker 5: Yes, you're welcome.
Speaker 1: One might even consider this a service.
Speaker 7: I'll could give you another tip. Using the map is
essential to what.
Speaker 11: You haven't used your service yet. Depending on how you fare,
perhaps I'll give you compensation, maybe even a rating out
of five stars.
Speaker 7: Oooh stars.
Speaker 1: Mm hmmm, what do stars have to do with anything? Hmm?
Speaker 7: What do stars have to do with anything?
Speaker 11: Well, it's fun to collect things. If you have the
maximum amount and you're better than everyone else.
Speaker 1: And what does that have to do with this star?
Speaker 11: It's the representation.
Speaker 5: Mm hmm.
Speaker 7: The more stars you get, the more tips you get
from folk.
Speaker 5: Hm hmm.
Speaker 7: There's an event often and always empty your inventory. There's
another tip for you right there.
Speaker 13: All right, how about I just take you to this ship.
I have no idea what you're talking about.
Speaker 7: Okay, slaps eas.
Speaker 13: Ow anyway, okay.
Speaker 1: Bill will lead you to the dock area where the
DARPin is located. You basically have to walk through a
few twisty parts of clatter, point up and down a
few stairs, around some corners, and there's a more illuminated
area here where there are more ass lamps, more smoke stacks,
and there are several ship rights around what appears to
be a galleon like ship. There's the dolphin. You can
see where the damage was done. Hmmm.
Speaker 11: Well, oh, what would you rate our experience and making
our way to the darphin?
Speaker 7: Well, I mean he didn't point out any points of interest.
You know, he was moving kind of slow, like slower
than normal walking speed, which is generally frowned upon where
I come from. You know, also, I just think.
Speaker 13: Since you were since you're a slime that you know,
stairs would be a little tricky for you.
Speaker 8: Like stairs, Maybe you shouldn't assume things about people.
Speaker 7: Right, just because I don't have feet doesn't mean I
can't step to it.
Speaker 11: And that's number three, assume stuff about people. Play any
music while we were making your way.
Speaker 1: Here, I don't play an instrument.
Speaker 8: You could have saying something right or like clicked your teeth?
Speaker 7: What melodically, m.
Speaker 8: I would give you one star, Sadly.
Speaker 7: I'll give you one star too, one star or two. Honestly,
I think it's more of a negative star experience. Honestly,
you know, maybe perhaps we deserve stars for being such
good customers.
Speaker 1: Well, if you're only going to give me one star,
then I'm going to give you one star.
Speaker 7: Well, now you see, normally what happens is that it's
anonymous that way, you don't know that, so you can't
vindictively give us bad stars if we're giving you good
service or being good customers.
Speaker 13: Right, how could you be anonymous if I've just brought
you here.
Speaker 7: You don't know me?
Speaker 1: Yes, I do that you're one of the heroes.
Speaker 7: Oh shit, my name is.
Speaker 1: Well, I don't know your name, but well, there.
Speaker 7: You go, anonymous, you get negative?
Speaker 1: Any hero slimes are there?
Speaker 7: How am I supposed to know? What do I look like?
A like a office?
Speaker 1: You're the only heroes I know? Anyway?
Speaker 5: Here is the ship?
Speaker 1: Where is Savior Moon? These heroes are crazy?
Speaker 5: Save yet.
Speaker 2: Yet?
Speaker 1: Have you seen save you Moon?
Speaker 6: Yes?
Speaker 8: What?
Speaker 3: What is some?
Speaker 1: What?
Speaker 5: Hi? What are you?
Speaker 3: You? You came? And I climb up like the ladder.
Speaker 5: Hi?
Speaker 3: Oh Andrew, Oh my gosh? And Bill? Thanks Bill, Hello, Savior.
Speaker 1: You didn't really mention that the heroes were so peculiar.
Speaker 7: We want to both enders. But he's a midway through
a stinking clam right now.
Speaker 4: Mm hmm oh oh, okay, I'm not I think quickly,
like if I know where that is or not? And
I'm not even gonna question it. Okay, great? Uh oh Bill,
Hang on a second, and I rustle in my change pocket.
All right, here's the rest of the ten and I
give him tens in it.
Speaker 1: Thank you, Savior, Bill. Bill sort of slowly turns towards
Rue and Beau for the tip for doing work that
I wouldn't normally do as a shipwrights.
Speaker 7: Many people as possible in an area, even if they
don't give you quests. That way you can know more
about the location. That's none a tip for you.
Speaker 1: I'll get back to work if you don't mind, Savior,
of course, I have.
Speaker 2: A great day, Bill. And then I turned to ruined bow.
Oh my gosh.
Speaker 4: Okay, so that over there, and I point to the
giant crater in the ship that that might be that
might be Centhauris. Centhoris might have done that.
Speaker 5: A sheep.
Speaker 3: Uh huh.
Speaker 2: Are you guys inside the ship right now with me?
Speaker 11: How would have that moved over wherever you are?
Speaker 4: Okay, okay, if we're inside the ship, then I'm pointing
out like the destruction.
Speaker 7: Oh okay, if.
Speaker 2: You can see it. So there's a massive like just
perfect perfectly like almost spherical part of the ship that's
just like obliterated.
Speaker 1: Yeah.
Speaker 2: So I've just been talking to people around here. I
was about to see if I could talk to the quartermaster.
Do you guys want to come?
Speaker 7: Sure?
Speaker 4: Okay, great, I think they be down here. I'm not
entirely sure. Oh, and I slowly start to descend back down.
Speaker 5: Sure.
Speaker 2: It also smells kind of weird down here, like I
like fish.
Speaker 3: But like after it's been uh you know, on the
beach for a couple of weeks.
Speaker 7: What kind of okay? Sorry, yes, mm hmmm, just painting
a picture in my mind because upstairs is also very fishy.
Speaker 2: Mm h just fishy all the way down, all the
way down, all the way down, and uh oh gosh.
I get to the bottom and I say, what'd you
guys get up to?
Speaker 5: Oh?
Speaker 11: You know, we fought a couple of oversized fish, a
couple of rats with lots of teeth and horns.
Speaker 3: Oh oh oh, nasty business.
Speaker 11: Yeah, everyone got a bit except me.
Speaker 2: Oh is everyone all right?
Speaker 7: I feel like chewing gum.
Speaker 3: Oh I'm okay, Yeah, that's good.
Speaker 11: It felt very helpful. I totched everyone right back up.
Speaker 3: Oh great.
Speaker 2: And if I look at bow as bo does bow
look punctured?
Speaker 7: Uh no, My perforations were healed a second to go
by irish, so I kind of looked like a gleaming
blue globe of.
Speaker 2: Okay, wonderful, Okay, great, okay, huh can I take a
look around. I was told that they might be down here,
so keep an eye out for somebody that looks like
a quartermaster.
Speaker 7: Quarter master m hm.
Speaker 2: Hmmm, actually, maybe rue, would you be able to I
don't know can you cat.
Speaker 3: Sense it or something?
Speaker 11: Oh, yeah, I've got this. Yeah, walk over to the
nearest table. I look for anything that has like a
collection of things, so like a cup with a bunch
of pens in it, or a crate with a bunch
of whatever in it. Solely just begin to threaten to
push it off the table.
Speaker 1: Yeah.
Speaker 11: Then I push it off the table and all of
the many things just scatter across the ground.
Speaker 1: There is a stern looking human woman with I guess
like um, pretty immaculate looking coat on that sort of
rushes up. Excuse me, what are you doing? Oh? This
is already a mess. The last thing we need is
more mess.
Speaker 11: Oh no, I acstantly knocked over. I wonder how many
things are in there. I hope that we don't lose
any of it. Do you know where the quartermaster is?
Speaker 3: Maybe they know?
Speaker 2: I gasp, but I lean in to rue. Nice work, bump, quartermaster. Hello, Hi,
we're here to ask.
Speaker 4: Some questions about the missing Emberstone shipment, and.
Speaker 3: Of course the damage to the ship, which the likes
of I've.
Speaker 2: Really not seen, uh around here are really anywhere for
that matter? And I extend a hand.
Speaker 3: I'm Moon.
Speaker 1: As in savior Moon. Yes, hello, savior. She extends a
hand very like firm, brisk handshake.
Speaker 2: I note the solid handshake.
Speaker 7: I'm bou pleasure to meet you, Boson.
Speaker 1: I am the quartermaster.
Speaker 7: Isn't the boson the quartermaster of a boat?
Speaker 1: No, the bo'son is in charge of keeping the crew
in line. I am in charge of well, our stores, weapons,
et cetera.
Speaker 8: Okay, forty five balls?
Speaker 11: Was there forty five balls in this box?
Speaker 1: Yes?
Speaker 11: Okay, great, none of them are missing. I put the
box towards the center of the table. I stand slightly
behind Moon.
Speaker 2: Quartermaster.
Speaker 4: I was hoping you could answer some questions and really
provide some insight onto uh, well, exactly you know the
event that happened a couple of days ago.
Speaker 1: How can I help?
Speaker 11: Well?
Speaker 4: I heard that you were top deck, and I very
much want your perspective on whether or not you were
able to see the enemy and how quickly it all happened,
or or I really just want to any anything you
can tell me would be hugely helpful. And of course
you know I would encourage you know, both Rue and
Bow to ask questions as well, because I, well, we're
heroes and we need that information.
Speaker 1: What she said, I will recount everything that happened aboard
the top deck from my perspective.
Speaker 3: Yes, please, I shall we sit first?
Speaker 7: Very well, that's rude.
Speaker 1: This way you need me.
Speaker 11: To hold you. I can hold you in my arms.
Speaker 7: Bo okay, boom mm.
Speaker 11: You warm? You cold? Are you clammy? What is your temperature?
Speaker 7: I'm always room temperature, so I think I'm always room temperature,
So generally speaking, you will really be able to feel
me unless you know you're weird.
Speaker 11: Well I am. I am kind of weird. I run
slightly above room temperature, so I imagine you're a little
cool in my arms, and I'm a bit warm against you,
and I'm holding you. I'm squishing and hugging you a
little bit as we're walking a.
Speaker 8: Careful my content, alright, I am trying your best, yeh.
Speaker 1: If you could please make yourselves comfortable as comfortable as
possible down.
Speaker 2: Here, of course, yes, And I sort of bend down
to sit.
Speaker 1: Yeah. As far as my recollection of events, what happened
was I was speaking to Pilot Ripley in regards to
the supply of our well, our uh cloth that we
use for the sails the canvas, as well as our
fuel that we have in reserve for well speedy retreats.
The ship has an engine down below the water line
that we use very sparingly sometimes to avoid difficult winds
and also for well speedy retreats if necessary. Now we
were having a conversation and it was at that point
that our crow's nest noticed a ship on the horizon.
The crew was notified, but well, everything happened so fast,
of course, it seemed impossible the time. See the ship
was on the horizon. That's when we heard the mechanical noise.
There was a sort of loud clanging sound, and various
bits of metal aboard the top deck started to make
a sort of humming noise, and then there was well,
several of the crew noticed electricity cascading between metal pieces
conductive pieces, and.
Speaker 2: This do you remember the color of the electricity.
Speaker 1: Yes, it was red. And as this happened, the crow's
nest reported that the ship on the horizon was gone.
And suddenly there was well a bright flash of light
red same as the electricity. And when this crackling sound happened,
a large section of the the deck was destroyed, immediately
vaporized by some sort of weapon and that's when they
were upon us. Makes no sense. The ship was within
striking range and we were boarded. We had almost no
time to react. Usually, any sort of well, any sort
of water based combat, any shipped to ship combat takes
a very long time. Most people don't understand ships bot
each other, and typically it takes a long time for
any range to be gained. It's easy to make out
how quickly other ships are moving, how quickly you are moving,
and well, it takes time to figure all of those
things out. So the expectation with any sort of ship
based combat is that it will take time.
Speaker 2: But in this case it was as if time didn't matter.
Speaker 11: Yes, you're good at counting things. Do you remember how
many of them board it?
Speaker 1: Yes, pirates. We identified them as the Blackfin crew, the
skull eating a fish symbol board their sales. We counted
any heads. We counted twenty. I sort of depends on
what sort of ship is attacking. This was a sloop
from what we saw, and we did not have much
time to get a good look at the ship beyond that,
but it was the size of a sloop. We saw
the correct number of sails and such, and well, they
were aboard the ship so quickly we barely had any
time to react. A few people were able to draw
weapons and fight back. Several of our crew died defending
the ship, but well the boats and immediately called for
everyone to surrender when we saw that we were unprepared
and clearly outclassed.
Speaker 4: I'm forgive me order, master, I'm just curious how your ship,
how the Darphin managed to survive something like this. I mean,
these weapons they seem so atlandish, almost if they're defying
your own calculations, your reasoning. I mean, it simply doesn't
make sense.
Speaker 7: What she said.
Speaker 1: Well, the pirates, they they seemed focused on the shipment.
Speaker 3: Mhmm.
Speaker 1: Everything happened very quickly. They unloaded the embostone in less
than an hour.
Speaker 4: Less than an hour, you say, but this was a
relatively large shipment, if I'm understanding correctly, to.
Speaker 1: Fill a galleon stores, Yes, very large.
Speaker 4: I did you see any of the equipment that they
were using to remove this?
Speaker 1: I did. They had some sort of extra dimensional storage.
Speaker 2: Extra dimensional storage, Okay, hmm.
Speaker 1: It was in the form of bags. You see. The
bags were so much smaller than the ember stone. It
could only have been that.
Speaker 7: I looked to ruined moon in their pockets, and the
fact that we're play characters who can store more than
the usual person. I don't say anything, but you might
see both and like, oh, okay.
Speaker 2: Well that's unsettling, but it's good information.
Speaker 4: I do you have any idea of the direction they
might have gone? I know that's probably more difficult to
remember than not, but.
Speaker 1: I remember exactly which way they went. Really, Yes, they
were headed northwest.
Speaker 4: Northwest sits in the opposite direction almost of the I've
been okay, so.
Speaker 2: Why would they be going that way? That's where it
Tessa is.
Speaker 3: A quarter master.
Speaker 2: One more thing I guess that I'm thinking of right now.
Speaker 4: But are you aware of the current number of crew
members here and how many were lost?
Speaker 1: Yes, we lost twelve crew members well in the flash
during the attack from the black Fin aboard the ship,
we lost an additional three.
Speaker 4: Oh and did it seem like that was the purpose
was to hurt people or.
Speaker 2: Or was it?
Speaker 4: I mean, obviously it was for the Emberstone, but did
anyone else get to take an hostage for example?
Speaker 1: No?
Speaker 2: Hm, hm, okay, so they had a pretty direct goal.
Speaker 1: Bosun Harcore. She saw that we were vastly outclassed in
the moment, she valued the crew above the shipment. I
have expressed my displeasure at her choice. M we were
tasked with a very importan job should have taken priority,
even over our own lives.
Speaker 4: Well, that's very honorable of you, and I can't say
that other people would have followed suit there. I think
it was it was good of you not to panic
and remember what happened. So thank you for your wisdom here.
And I don't want to take up too much more
of your time, But bo Rue, did you have any
any questions?
Speaker 7: Did you see both focusing really hard right now? Like
is I things look round and he's going I think
I'm trying to assess whether or not this person is
telling the truth. I'm focusing on and staring at them,
how they talk as they're talking. I trust what they're saying.
Insight will power rule check, insights will power roll.
Speaker 1: Of four.
Speaker 11: You have no idea, probably isn't helping that. I'm kneading
my hands into the top of your head.
Speaker 7: You see a bubble kind of just like fly off me.
Speaker 11: I go nothing, mhm, I I don't know. No further
questions for me?
Speaker 1: Okay, well, it is all I need to get back
to work.
Speaker 4: Of course, of course I understand you are very very busy.
Thank you for your time, and and we'll be leaving.
Could you put me in the direction of a Boson please?
Speaker 1: The Boson should be on the top deck.
Speaker 4: Okay, wonderful. Uh, thank you, thank you, Quartermaster, and I
stand up. Okay, okay, guys, ready, we're gonna go to
the top deck a bit.
Speaker 1: This is gonna be so cool.
Speaker 3: I feel like we're gonna fight out a lot of
information up there.
Speaker 7: We're looking for it.
Speaker 2: We're looking for the Boson.
Speaker 3: Wait, Quartermaster, can you remind me of the bo'sn's name?
Speaker 1: Oh?
Speaker 12: Yes, it is Boson Harcourt Hardcore, Harcourt hardcoret cole Hard
hard hard decre.
Speaker 7: Hard Acre.
Speaker 3: Okay, great, thank you, mmm mm hmm.
Speaker 4: And I guess we had towards the top deck and
I say so, we'res Andrews and Iris.
Speaker 7: Meanwhile, I mentioned ed back at the ranch.
Speaker 1: Enders. Do we still have an Enders?
Speaker 5: Is he here?
Speaker 1: Goossenders? It's falling asleep.
Speaker 5: No, no, no, no, sorry, come back to me in
a second.
Speaker 1: Okay second IRUs. Hmm you are picking up supplies, yes, yes.
Speaker 10: And having a general look about the shopping area, all
of the different knick knocks and things that might be interesting.
I'm currently just picking up some things for our journey
and whatnot. And I suppose I'm just trying to gather
any sort of information perhaps about anything going on in
Cinsaurus that might be important to us at the moment.
Speaker 1: Okay, so let's see you have, uh, you've gone to
pick up some potions and things. Is that correct? Okay, yes,
so let's see mm hmm, all right, roll me.
Speaker 12: A.
Speaker 1: I guess just a D two.
Speaker 10: Alrighty, that is a one?
Speaker 1: Yeah, yeah, there is a You're you're currently speaking with
a human woman caramel skin. You can see that she's
got some tattoos, uh curling up her arms and uh,
she's at a stall probably in the equivalent of the bizarre,
and she's got lots of like antique sort of cure curiosities,
as well as several potions and things that you've purchased.
And she says, um, now, will that be all?
Speaker 10: Actually I was wondering on there seems to be quite
a lot going on in Centharis at the moment. Is
there anything that would be pertinent to know? For for
safety purposes, or that we might help with.
Speaker 1: Well, of course, you always need to watch yourself here
in clatter Point, especially Cintharis, as an elf. Especially you're
from ellen Drath, aren't you.
Speaker 3: Correct?
Speaker 1: What is correct? Yes, well, there's a lot of people
that resent Ellen Drath here. I'm not one of them.
You understand that there are plenty here in clatter Point
or anywhere in Cinaris that might be openly hostile to you.
You should watch your back here. What you bought some
potions from me, so I'll treat you just like any
other customer.
Speaker 10: Much appreciate it.
Speaker 1: Your zenate is as golden as anyone else's.
Speaker 10: Indeed, speaking of I say that men, any of the
people in clatter Point are utilizing base coverings? Do you
buy any chance, have any that we might buy rebreathers?
Speaker 1: Yes, indeed, yes, anyone that's not from here often well
a little underprepared the way that Cladterpoint smells, so it's
probably a good idea for me to put mine on
as well. She reaches down and puts on a rebreather herself,
which is yeah, I mean it's probably you know, sort
of mostly triangular shape covering the nose in the mouth,
and it has two cylinders on the side for the filters.
There's a few wires that kind of run into it,
and you can see some fluid moving between two of
the different pieces there. It's a little bit asymmetrical as well.
Speaker 15: Now, rebreathers, you say, indeed, see if I.
Speaker 1: Have any go ahead and make a insight willpower.
Speaker 10: Alright, I shall insight and willpower.
Speaker 3: That is a nine.
Speaker 11: Yeah, you know what, I haven't used my family the point.
Speaker 3: This time i'll use it. And what am I going
to use.
Speaker 10: I'm going to use my smiling trait, my kind smiling trait.
I've been very sweet during this whole thing.
Speaker 3: Sure, I will just re rule the willpower.
Speaker 10: Because the insight is pretty decent.
Speaker 1: Sixteen Okay, and how many of these did you need?
Speaker 10: Well, oh, doesn't require one, since he doesn't humble mouth one, two, four, four.
Speaker 1: Indeed, well look at that, I do, in fact have
four to supply with me. Wonderful, And this would cost
thirty c in at.
Speaker 10: Each thirty cents at each, so that would be one
hundred and twenty. All right, I'm gonna have to have
them help me out and funds, but perfect, thank you
so much. Well, I suppose that'll be all I have
to go find a friend of mine. But if anything
were to come up that you might need the assistance of,
well be I'm sure you've heard all the hubbub about heroes. Heroes.
Speaker 1: Ye, yes, you do. Interesting. There's something about you. Please
make an insight check sight insight.
Speaker 3: Seven.
Speaker 1: Okay, there is something about you.
Speaker 10: Well, if I might ask, is it something visual that
you see? I do not know the difference, just a
feeling interesting very well, if you end up having any
use of any heroes, we are looking to help around.
Speaker 3: And what have you.
Speaker 10: So I will just go rejoin my friend now, thank
you so much. And my name is Iris. What what
was yours?
Speaker 1: My name is Zara friend.
Speaker 10: M Well, it's been lovely to meet you, Sarah, and
I will Curtsey and go to the stinky clam.
Speaker 1: Ellen draft el so proper.
Speaker 16: Meanwhile, Enders, it's just the place I can I can't
really tell if it's stinky.
Speaker 5: Grabbing ansense everywhere is be stinky so hard. I'm walking
around and kind of like pulling my I'm not going
to do it for the purposes of vocals, but I
am pulling up. I call over my nose and I'm
not gonna be, and I'm not trying to look suspicious.
Is everyone around me? I'm for the most part, it's
kind of walking in mind in our own business. Is
this a fast moving area or slow?
Speaker 1: Oh yeah, this is super busy for sure.
Speaker 5: Okay, I'll look to see where everyone is coming in
and out of the entrance. Is there a sign that
I'm looking at as a stinky clam or yep?
Speaker 1: And it's a It's a very crudely drawn picture of
a of a clam, just kind of like opening up
and there's just like stink lines above it.
Speaker 5: Ah, right, right, so it must be the place. I'll
slip in and look around that to find like maybe
a bas something. When people are talkative.
Speaker 1: Oh yeah, this is a this is a busy pub.
There's people that are just like puking outside, like into
the water. Oh yeah, it's you know, like uh on many.
Speaker 5: Okay, good, it wasn't like if it was poisoning him.
All right, I'll try to find a see at the bar.
Speaker 1: Sure, uh you walk in the place is packed. Oh man,
it is packed and it's just wall to wall people
in here. The the uh the there's two bartenders that
are rushing back and forth, trying to serve everybody. I said,
listen here, you know, shoking. I'm the one in charge.
I bring in it.
Speaker 11: Guys.
Speaker 5: Oh, slip in between in the stool. If it's open,
it's it down and look towards the bar. Keep look
up slowly. I'm afraid of my find.
Speaker 1: Yeah, it's this place is like kind of rough. You know,
there's probably like a fight breaking out like ten feet away.
You can see somebody. Uh lots of like insults and
things being hurled around, stuff like that. Uh, their draft
is a piece of shit. What kind of fucking country
is it?
Speaker 5: You know?
Speaker 1: I mean, really, what did I even bring you?
Speaker 5: The war?
Speaker 1: Did I even participate?
Speaker 5: Oh?
Speaker 1: Excuse me, go ahead and uh make an insight and willpower.
Speaker 9: If the bartender even notices you, it's mob insane.
Speaker 1: Oh that's a crawl yep. Hey, yeah, bartender makes her
way over. It's a it's a beautiful elf woman. She's yeah,
she's got like I think probably she's probably like in
her like you would see her maybe like in her
mid thirties or something. She's I imagine that she's got
like a leather apron on, probably like a white shirt,
and you can see her hairs kind of like pulled up.
She's got probably like mid length hair, so it's probably
in a small ponytail pulled back. There's a few bits
of hair that are sticking in the front. She's got
like a few scars, probably like one across the right
side of her face, down her cheek, and she's got
a few scars on her chin. There's she's got like
deep black eyes, probably probably on the paler side, and
has like kind of a kind of a no nonsense attitude.
She will walk over to you and say, oh, hello there.
Speaker 5: Hi, ow is your place? You're the one that runs
all it is?
Speaker 1: No, I don't own the stinky clam No, I just
simply work here. Okay, I get for you. We're pretty
busy tonight.
Speaker 5: Yeah, I could see that a couple of things. First
of all, what your recommendation and drink? I don't want
what those guys were having as if you can have
brains out in the corner, So no grog for you.
Then no, that doesn't even Yeah, no, no, thank you.
I'll take whatever top shelf recommendation you have. That's not
gonna get me from a wallet.
Speaker 1: That's the definition of top shelf it's meant to drain
your wallet.
Speaker 5: Okay, well give me something midshelf.
Speaker 1: Right, okay, all right, spirits, do you want a beer? Yeah?
Speaker 2: Yeah?
Speaker 5: What if you were come here to drink, what would
you drink?
Speaker 1: So, just to remind you, you have a crit here.
How would you like to use it? You have an
opportunity that you can do.
Speaker 5: Okay, Basically, what I'm trying to do is get on
this bar, keep some good side, some information. Mm hmm,
I can use I have, I have my traits. I
don't know if that comes into play.
Speaker 1: Well, so mechanically you have opportunities that you can use
in the in the journal.
Speaker 3: Discord opportunities.
Speaker 5: Look's s all right?
Speaker 1: Advantage you favor sounds like what you wanted to do.
Speaker 5: Yeah, yeah, yeah, let's that sounds fun. Okay, Okay, So
I'll lean and I'm like, you know what it looks
like to me is how about we share a drink
and let's talk some fun stuff. Maybe I can do
a favor for you, you can do a favor for me.
Everyone come here is probably just demanding stuff from you constantly.
But I'm here for a fun transaction.
Speaker 1: Well I can think of a few fun transactions that
if we're drinking shots, then yeah, let's do that. Shall
I choose? Absolutely, you're the expert whiskey, then whiskey is perfect, excellent.
And she begins to uh, probably just take a quick
inventory of what's available, grabs a bottle, and she says, ah, here,
this is one of my favorites in Thoris. Whiskeys.
Speaker 5: All right, I'm new here.
Speaker 1: Be generous, generous.
Speaker 5: Oh yeah, yeah, I can handle it. I'm sure.
Speaker 1: I'm sure you can. And she wears a shot for herself,
ors a shot for you, and.
Speaker 5: That's a shot. Wow, okay, cheers.
Speaker 1: You said to be generous, I did. She taps it
the bottom of the glass on the table and then.
Speaker 5: Mm hmmm mmmm wow. That is definitely if I was
to describe some Thoris, it would be in that taste.
One hundred percent. Thank you. That was I was good.
Speaker 1: Now what can I do for you?
Speaker 5: Hero? Oh here's the title again. Well, unlike other heroes,
I like to earn my keep and also would like
to earn a reward for such duties. I feel as
though to be called a hero, I must perform see
as a hero, So I'm looking for information in this area.
No leaning information that I'm sure you've probably heard a
lot of things around here, since there's so many people
in here just talking their mouths of under the influence,
and just between us, what do you know about inmbstones?
Shall we have another dream?
Speaker 1: Quite an interesting topic. There was in fact an ember
Stone shipment that was rumored to have been stolen near
clatter Point.
Speaker 5: Mm hmm. Yeah, before you, I want to present you
with I said a transaction earlier, and so I'll do
you a favor. I could do it first, or I
can do it after. I am a man of my word.
And what sort of favor, well, that is up to you.
I have many talents, and I'll like snap my finger
and a flame will come up. I'll then reverse snap
it and lightning will spark like a short spark. Okay,
I'll wave my hand over. I'll like grub my finger
on a rim of a glass and ice will form
around it. Sat again, I have any talents.
Speaker 1: You're going to make ice cubes, and.
Speaker 5: That's what you re quiet. But I was thinking something
a little long. Lines of what I'm asking for is
pretty heavy.
Speaker 1: So you know.
Speaker 5: I'm available. My body is able, is it now? Oh? Yes? Why? Well?
Speaker 1: My shift is almost up. Oh, only another hour or so.
Perhaps we could.
Speaker 5: Well discussing private. Yes, I am available, I will be available.
Where should I meet you?
Speaker 1: We have a back room we take out the trash
and things that way. The back door to this place
is well, there's some people that wait for table scraps
and whatever booze they think they can find in our trash.
But if we're going to have this sort of transaction, yes,
you can meet me up in my room in one hour.
Speaker 5: All right, I'm in this by the way, air right?
Oh names, I don't get one from you either. Transaction
will be nameless, anonymous find then then in my mind
I will call you top shelf.
Speaker 1: Never been called that one before, but sure.
Speaker 5: All right, thanks for me right until then, cheers, and
I'll slam my glass on the table and hold out
for another or.
Speaker 1: Yep, go ahead and give me a mite and might roll.
Speaker 5: Mm keep hit me with the bag.
Speaker 3: Come on, big boy, you got this all right?
Speaker 1: Dex you know des I can arget. Oh yeah, you
hold your shit together. But this is strong stuff. She
was not fucking around when she poured.
Speaker 5: This in size A like I try to keep a
straight face. Hmmm, I don't want to bring a bottle
of that with you.
Speaker 11: H.
Speaker 5: If you're lucky, all right, see you and now and
then and I'll just remain at the bar, just kind
of swishing uh the rest of the drink in the
glass and looking around.
Speaker 1: Sure, oh man, what a place this is the like
quintessential shithole pub. I mean there's fights breaking out, there's
horrific like confrontations happening, and various booths and stuff like.
This is like the scum of the scum are here.
Speaker 5: I love it. I'm like taking this in like.
Speaker 1: And then suddenly everything just sort of gets quiet. The
door opens and an ellen draft elf that you know,
walks in.
Speaker 5: Oh like.
Speaker 1: What oh, everybody goes silent and sees Iris walk in.
Speaker 3: Don's stop your conversation for me.
Speaker 1: It's just it's just angry faces you Iris. Uh.
Speaker 5: I'll get up and I'll scurry over and grab her
and walk out the door. That a hell from ald No,
of course, not no, no, no more like smell and dry. Okay, okay, okay, listen, listen,
you have to go now. And I'll look back towards
the bar and I'll nod my head and mouth. We'll
walk around an hour we'll walk around in the alleyway.
I guess what people if you can membrain, what are
you doing here? Oh yeah, he said, you'll meet me.
Oh no, yeah, this is the not the not the right,
not the good, not a good place. They do not
like ellen draft tool. Yeah, period, understood. Are you sorry?
Speaker 10: Stick my hand out with a rebreather here?
Speaker 5: Oh hm hmm. Thanks. All right, So I have to
be back in an hour. I made a transaction happen,
so I will be getting some information okay on the
hopefully their mist owned stuff. All right, an hour. I
don't not to tell times. I'm just gonna call up
in the interface and hopefully if there's a clock at
it's local interface.
Speaker 1: The interface pops up. There is in fact a clock.
Speaker 5: Oh there's no sun here, there's nothing, so not how
until time?
Speaker 1: Yeah, there is a sun. It's probably it's just like
you know here, So it's just like you know, it
almost looks like another one of the lights from one
of the buildings, just kind of like barely making its
way through the haze.
Speaker 10: But there is a day and night cycle or is
there not in these areas?
Speaker 1: Okay?
Speaker 10: Yea excellent, all right? There is there an amount of time,
you would like for us to come looking for you
in case something happens. The woman that I spoke with
at the stall and made mentioned that it's it's quite dangerous.
I mean especially for me, but for everyone really.
Speaker 5: Mm hmm, well funny enough. I feel like I fit
into that. Are there.
Speaker 3: Good?
Speaker 5: There's just no more they would Yeah, they don't. They
don't like Ellen Droff at all. So you might we
might need to get you some local clothing or something
for any further investigations, just in case something happens.
Speaker 8: Spend more money, okay, Oh, we can do a favor.
Speaker 5: So I'm doing I'm pretty sure a lot of look
around and see all the going on. Well, maybe.
Speaker 1: That's when I put you right in the fight. He said, No,
we're only gonna brought you shine.
Speaker 5: There's plenty of fine gents around here that we might
be able to.
Speaker 10: I think they might need more than just temporary help.
Speaker 5: Yeah maybe, yeah, okay, so just get any information on anything.
It was just some rebreathers, which is fine. I'm just
trying to put everything together.
Speaker 10: They didn't really make mention of much. I tried to
kind of get some information, but it seemed that they
were quite reluctant to really give anything in terms of
anything going on. But I'm going to assume that, I mean,
Moon and the others probably found some stuff out, so
right right, I'll regroup with them. I just wanted to
make sure everything was okay and give you your rebreather.
Speaker 5: I mean, I'll go see them and I just have
to be back within an hour. Okay, Sorry, you can
just walk together. Plus, I don't know you walking alone.
It's a good idea, especially on this side of town.
Speaker 10: I look around and there's just the dudes in the
alleyway vomiting, fighting each other.
Speaker 1: There's definitely people looking at you for sure.
Speaker 5: Yeah, I smile away clothing. We're gonna have to do
that soon. Come on, let's go, and I'll like hurry
along to start to find the others.
Speaker 1: It definitely has a very stabby atmosphere here, and.
Speaker 10: Like the knives are probably rusty their spoons.
Speaker 1: Oh okay. Meanwhile, back aboard the Darphin, you've found the
boats and woman probably in her forties, tan skin, black hair,
green eyes, and you can see they are clearly like
ordering around various members of the crew here. These get
the sails ready. We need to make sure that we
have everything under control. As per the captain's request, we
are hoping that they will be able to fix the
heel of the ship. I want to make sure this
ship is ship shape, not just from their pairs, but
also from our work. Yes, what can I do for you?
Speaker 3: Oh?
Speaker 2: Both in hardcore? I extend a hand. I'm Moon, and
this is Rue and Bo.
Speaker 7: And yes on chantey, I say, let's stick out a
city pod.
Speaker 1: Is this your pet? No?
Speaker 4: No, this is also a hero and his name is Boh,
it's a hero.
Speaker 1: Is the slime?
Speaker 4: Now about this ship of yours that seems to have
been damaged quite heavily. And I understand you've lost some
crew as well. I'm here to ask some questions on
behalf of all the consortium.
Speaker 1: Ah, yes, the consortium. How can I help you?
Speaker 4: Well, I really am just here to hear about your
perspective of the events.
Speaker 2: I understand you were top deck.
Speaker 1: If you've been sent by the consortium to discipline me,
that is fine, I understand.
Speaker 4: Oh no, not at all. Quite the contrary. Actually, you
would be helping me with this information. I really am
just looking for an account so I can understand what
we might be working with. Here as you know, and
Berstone is well, it's in short supply, very well.
Speaker 1: From my perspective, I was aboard the top deck here
just over there, and well there was not location from
the Crow's Nest, and there was shout to prepare ourselves.
There were highate sales on the horizon. And then there
was a sort of loud clanging sound, electricity red red,
sort of cascading across the metal services, and we were
told that there was a we we were being hunted
or by this, by these pirates or something from the
Crow's nest and hunted. Hmmm, well, yes, that this was
we were going to have to worry about these pirates.
Speaker 7: Did you have any booty?
Speaker 1: Well, Emberstone is the most valuable pleasure that anyone.
Speaker 5: Could ask for.
Speaker 7: How do they know you had Emberstone?
Speaker 1: Yes, that is the question, isn't it. I do not know. However,
we were We only had a few moments to react.
This loud clanging sound happened, and then this red flash,
and suddenly much of the ship was destroyed, and this
large holy appeared. I sounded General quarters and the crew
tried to snap into action, but we were already under attack.
There were pirates boarding us wearing the the.
Speaker 3: Black black fan.
Speaker 1: Yes, the black fin, and they had the skull biting
into a fish aboard their SAIDs. The ship was there.
It did not make any sense. It appeared like from
the horizon nearby, within striking range. There were ropes. We
were boarded before my crew could react. Several shots were fired.
There was some sort of flaming ammunition.
Speaker 11: Right right, ship when it's flying? Does it have any
blind spots?
Speaker 1: Our ship does not fly. We we sail. It's not
an airship.
Speaker 7: Oh sorry, it's the water ship.
Speaker 1: Yes, there are several kinds.
Speaker 7: So several. So there's air, which we were in first,
and water. But other kinds of ship are there?
Speaker 1: Land ship?
Speaker 7: Land ship?
Speaker 1: Yes?
Speaker 5: M hm hm hmm.
Speaker 7: Very well.
Speaker 11: I crouched down next to bow and I lower my voice. Hey,
you're good to remember things.
Speaker 7: It depends you spent.
Speaker 11: Way too many hours in playing regalia.
Speaker 7: Right, not regarling knowledge I can give you.
Speaker 11: Did we ever do a quest or anything where we
had to wear disguises?
Speaker 7: Is that a thing?
Speaker 11: Are the there a disguise item?
Speaker 7: Well? Not usually? However, Level twenty eight in the Green Plains,
I do believe there was a mission or two with
farmer Jibbadiah where we had to use what was it
that the farmer's gob It was a single lighte And however,
I think you know they're cosmetics too, You know that
the people were selling why, I.
Speaker 11: Don't know, just getting a fishy feeling out all of this.
Speaker 7: Well, I mean it stinks, doesn't it. Apparently?
Speaker 11: Yes, I reach into my pocket and pull out two
pieces of tissue and I stuff them into my nose,
very stinky, jealous.
Speaker 1: So when we were under attack, I saw that we
were well. We lost several crew members immediately, and I
thought it was the best way to save the rest
of the crew. I am sorry if the Consortium does
not understand, but we are like a family aboard this ship.
I would not sacrifice the rest of the crew for
the Emberstone, even disregarding the situation that we are all in.
Speaker 4: No, of course, I'm certain that there are surely certain
members of the Consortium who might have understood that, But
for the most part, I don't think any of them
are really part of a crew. So and I don't
say anything, but I think back to my own true
that was being tossed out into the water by enders,
and I say, and it's something we need to consider,
of course, the lives of other people.
Speaker 3: And the thousand yards stare.
Speaker 7: Right.
Speaker 4: Yes, uh well, Boson, thank you so much for your time.
Is there any other recollection you think might help us
or point us in the right direction towards the Emberstone,
because that is again one of our priorities here.
Speaker 1: Please make an insight and will power that is so
like you remember it was very hectic, of course, I'm sorry.
Speaker 2: Oh no, you've been very healthy. Well, uh, thank you
for your time, and and I extended my thanks from
the council as well.
Speaker 3: And we'll be on our way.
Speaker 4: And I kind of burst myself off and look look
for the look for the exit here.
Speaker 11: Sure, I while Moon is engaging with them with the farewell,
I will like to try to subtly get a good
sniff of this person.
Speaker 1: Okay, make an insight inside rel.
Speaker 11: You think I could do it bit dexterously because I'm
trying to be sneaky.
Speaker 1: About you want to you want to argue stealthier? Uh yeah, yeah,
excellent insight and that's fine.
Speaker 2: Okay, she is a cat, yeah.
Speaker 1: Said he was being stealthy. Okay, yeah, I think they
probably smell like a little bit like sweat, and it's
hard to sort of differentiate a lot of the typical
smells through clatter. Point here, she probably smells a little
bit like sweat and perfume of some kind. I imagine
it would smell of floral in some way.
Speaker 2: Hmmm.
Speaker 11: The most important thing I want to do here is
just mentally register this scent.
Speaker 3: Oh, stretch, O big stretch.
Speaker 1: You know it's a good stretch when you actually say stretch.
Speaker 11: All right, we should probably go meet up with Enders.
Speaker 2: Yeah, yeah, two, you guys know where he is?
Speaker 3: Yes, m m hm oh oh that's.
Speaker 4: What you guys meant by clams. Okay, sure, yeah, I
think I know where that is.
Speaker 2: Hmmm.
Speaker 4: I think lead the way, okay, to the stinky clam.
Speaker 3: We go, and I exit the ship.
Speaker 5: Fair enough, off to the clam.
Speaker 1: Okay, uh yeah, you make your way to the stinky
clam where you can see probably Enders an iris outside.
Speaker 5: So yeah, we have to this the sky's coat so
they don't freak out or anything.
Speaker 11: Okay, me, how's it going?
Speaker 5: Oh? Hi, oh, everybody's hearing stinky clam? Hello? Omon, your
hair too? I great? Hey there, So I've been doing
some conversating and Yeah, this place is great. It's filled
with some amazing people.
Speaker 3: This place, the Stinky clam.
Speaker 5: It's all kinds of characters in there. There's like lots
of unique personalities everywhere you go. You might even step
in some personality here and there.
Speaker 12: Yeah.
Speaker 7: Yeah, hey, watch your step, fella.
Speaker 10: Yeah, they're all pretty unified though in not liking Ellen
drat So oh, oh, you're just discussing our options. I
did get you rebreathers, by the way.
Speaker 2: Oh you're oh, thank you.
Speaker 7: I look at her expectantly.
Speaker 3: Oh you you don't.
Speaker 10: You don't breathe.
Speaker 7: I give her puppy slime eyes. What do you mean?
Speaker 10: I mean, I will gladly suffer in exchange, but I
don't think it will benefit you. You just absorb everything,
do you not? You don't know that Maybe we can
wrap you in cheese cloth or something. Oh that's a
good idea, Bob.
Speaker 3: Wouldn't you like cheesecloth?
Speaker 7: I love cheese.
Speaker 2: We can do that then, So Anders, what did you learn?
Speaker 5: Oh? I have a transactional meeting and forty five minutes.
Speaker 10: Where are you like that meeting?
Speaker 3: Is that?
Speaker 10: Is it a quest?
Speaker 5: Yeah?
Speaker 1: Solo?
Speaker 5: Great solo solo? Oh okay, Yeah. The reward is information
about well, you know our problem.
Speaker 2: Yeah, yes, right.
Speaker 5: Yes, so I will be speaking to missed top shelf.
Speaker 3: Top shelf.
Speaker 2: I don't think I'm familiar with that person.
Speaker 5: Well, they didn't really give me their name, but it
kind of just settled with that. They didn't want to
know my name, which is even it's pretty cool, I guess.
But she didn't know. She said the hero, and I
let her know that it's not not really hero.
Speaker 10: Yeah, and you try to kill someone, is she?
Speaker 5: I don't know?
Speaker 2: That would be interesting? Would I would throw a wrench
in our plans?
Speaker 1: I would not names or anything.
Speaker 5: I probably I probably won't level from this. Oh, they
have pretty good drinks in there. You could wait for me,
you want sure, they have a room upstairs. I'll be inside, okay,
transactional means and all. And then once I get all
the information, I'll bring it back to us and we
might have a you know, a leg in this this
whatever's going on, this clearly not what it seems. Do
to take anybody with you know, big brains to know
that this is all smells of fish.
Speaker 2: Right or clamor or clam? Yeah, Well, I for one
am down to have a drink and and and wait,
I think I've done too much digging for myself today
and I just want to relax.
Speaker 5: Yes, I suggest we go to the local I don't know,
shop for cloak or something, clothing and we can drop
on clothing.
Speaker 2: Oh sure, sure, yeah about and.
Speaker 5: We're talking about killing Ellen draft Els in there, so
it might be a little Oh, don't worry. It was
in a very unique fashion.
Speaker 7: How do they feel about slimes?
Speaker 5: I'm sure they don't actually care about slimes, seemingly accept
everything else. Besides. Oh, I never never seen someone stop
midpuke when someone walks in a mute room, So that
just told me a lot. Yeah, everything was quiet.
Speaker 11: You all go ahead. I'll stay back and do some overwatch.
Speaker 5: Oh you know what, I'll stay with you during this
overwatch because you're very hands on learner as I see.
And I don't know if this is.
Speaker 11: H Sorry, you can come with me. You can actually
be my assistant if you like.
Speaker 5: But sure, okay, I've watched a professional. All right, Well,
I have to I have to be back here soon anyway,
So you go ahead and get your clothing hopefully, and
we'll meet you at the clam all right.
Speaker 7: I don't know about you, but I want to truck
some of that local clam mm hmmm.
Speaker 11: Kick the door open and I go inside.
Speaker 5: Oh gosh, I run after.
Speaker 3: Well. I guess when.
Speaker 10: You wanted a drink, did you not?
Speaker 2: Oh yeah, I guess I should go inside too.
Speaker 4: And I kicked the door, but it doesn't really do
anything because it's already in the off swing.
Speaker 2: So I just kicked nothing.
Speaker 1: Oh somebody who's like behind the door has been like
smashed like both times, are you kicking the doors open?
They like had just gotten up.
Speaker 7: Oh, son of us, get him some milk?
Speaker 1: Okay, Iris, are you going inside to No?
Speaker 2: God, No, no.
Speaker 8: No, absolutely not no.
Speaker 3: I was just I was outside.
Speaker 1: Yes, that's okay.
Speaker 10: I know I'm gonna jug and buy a coak. I
don't want to spend much more money though.
Speaker 5: Oh yeah, I was kind of hoping that it's with you.
Speaker 1: Everybody's talrying about, everybody's talking about like ell else can
kill everybody just sleeps irins outside?
Speaker 9: Oh my god, I was like, she'll be okay with
the savior. I guess I could go for a drink. Bye,
I'll give you, I'll give you. You had thirty in
excuse me?
Speaker 7: You can try something.
Speaker 3: I look, oh your back, what what's up?
Speaker 7: Well, I realized that you're about to, you know, I
don't know, be shanked in the street by people.
Speaker 1: Give me an insight, insight, iris.
Speaker 10: I look around, am I just put so much fear
in my heart?
Speaker 1: Yeah? Yeah, now you're starting. Now you're starting to see
like the glimmer in people's eyes, like a few people
reaching underneath their coats and stuff.
Speaker 7: If we go into that ali, not that one with
puking or that one with whatever's going on.
Speaker 1: If the somebody like wailing on somebody shirt you fucking slag, well.
Speaker 7: Yes they not there with the slag. Yeah, that's that's
bad news. But the empty alley, if I climb onto
your shoulders and be where your head is, maybe perhaps
we could pretend to be the same person, you know,
like hell, you want me.
Speaker 10: To stick my head inside of.
Speaker 7: You temporarily so people don't see your elf? Nest nest nest,
won't I die? I don't know.
Speaker 3: Is that not like your buttle?
Speaker 7: It's all my butthole. But thank you. I'm just trying
to help.
Speaker 10: But listen, I saw the miracle of life as a
kid in school.
Speaker 3: Alright, I do not wish to relive it?
Speaker 7: Fine, well, at any rate, I'm missing it on clam
here trying to help you. But I suppose let's go find.
Speaker 3: Clothes, perhaps and perhaps in cheese clot.
Speaker 7: I love cheese.
Speaker 5: Mmm mmmm.
Speaker 7: All right then, and look around aside for them those alleys.
I don't only have my bearings here, not really at all.
Speaker 1: Mm hmm. What are you looking for? You're looking for
a textile place of some kind.
Speaker 7: Yes, at Taylor's slash Cheese Cloth Emporium.
Speaker 1: Give me an insight insight bo.
Speaker 7: Okay, inside insight, give me a second to remember how
to do that minimized my thing. Yeah, we got inside
insight and nine okay, m.
Speaker 1: Let's seem so you will notice, Uh, there's kind of
like a bizarre area, like you know, the the equivalent
of a town square. I guess where you can see
there's lots of merchants and stalls and things. You probably
would have passed it as you came from the shipwright.
And you can see that there is uh probably one
of the stalls has something like exotic fabrics written not.
Speaker 7: And I spend the fabium the point to change that
the chee cheese cheese cloth emporium.
Speaker 3: Sure, wow, Wow, this.
Speaker 10: Is exactly what we're looking for, is it not?
Speaker 7: I don't know, is it?
Speaker 1: Get your fine cheese cloth here? Cheese cloth? Chee cheese
cheese cloth?
Speaker 7: Do they do like cheese cloth dresses as well?
Speaker 1: Maybe only the finest of cheese cloths. We also have
some exotic fabrics.
Speaker 3: Oh wonderful.
Speaker 7: Can we have a sack for my friend's head?
Speaker 5: Hello?
Speaker 1: There, O, can I help you? My name is Najib,
I'm a Jib.
Speaker 7: I'm looking for cheese cloth. That's what we have here,
mm hmm to swallow myself in, and also to some
sort of veil slash general headbag for my friend here.
Speaker 1: M hm.
Speaker 2: And you.
Speaker 1: Seem to be a little worse for wear.
Speaker 7: I'm on optession. I wouldn't know.
Speaker 1: H This isn't you talking? He looks towards you iris
no puppetry or something.
Speaker 10: No, No, he's he's the whole person.
Speaker 1: But he is a slime, is it he?
Speaker 3: Yes?
Speaker 1: Yes?
Speaker 7: Person?
Speaker 1: Sorry? Are you a he?
Speaker 5: You like?
Speaker 1: He?
Speaker 5: M hm?
Speaker 1: What do you like? What? More?
Speaker 5: Moment?
Speaker 7: I kind of just ooze around a corner. Then our race?
Speaker 3: Yes, ball?
Speaker 7: Do sliders have bulls?
Speaker 10: Recalling my knowledge of the slime model. Do I have
any sort of idea whether or not male slims have testical.
Speaker 1: I don't know. I think that's a bug question.
Speaker 8: Hmmm.
Speaker 7: Technically I am a bull. Therefore, I am I just
kind of awkwardly oose back into this scene and go,
I don't know.
Speaker 10: Uh huh wait, you said that your name was Najib.
Speaker 7: Yes, and shep ben turn this on us and my ball.
Speaker 1: I am sorry. This was very This is the first
time I ever conversed with this line before.
Speaker 10: Is this the merchant that was mentioned to us previously
to speak about for the quest that's going on at
clatter Point?
Speaker 7: I don't know.
Speaker 1: Let's see, forgot which ones I told.
Speaker 10: You my sheep darwish the textile merchant?
Speaker 1: It is?
Speaker 10: Oh well, boh, this is a two for one special.
We needed to speak with najib oh okay.
Speaker 1: And what can I do for you? As you can see,
we have many different kinds of cheese clothes. This cheese
cloth in particular is very good for the stinky cheeses.
Speaker 7: Does it already smell like cheese?
Speaker 1: Everything smells like cheese?
Speaker 3: When when.
Speaker 7: Can you pick it out for me? Please? I'm not
really fashion forward or being a naked slime all the time?
Speaker 10: Did you want did you wish to go for the
the look that we had you going with before, that
sort of punk rock one, or did you perhaps wish
to go a little bit more fabulous?
Speaker 7: Hmm, fabulous, let's go fabulous.
Speaker 10: I look for the shiniest, glitteriest, prettiest cheese cloth.
Speaker 1: Yep, they're all just cheese cloths.
Speaker 10: Well, perhaps we could put some glitter on it or
something that'll work for me, unless perhaps you would prefer
just to have some sort of a clok or something.
Speaker 7: Will that work for the purpose of us getting the
cheese clock in the Would that work?
Speaker 13: Oh?
Speaker 10: To remove contaminants that penetrate your skin membrane.
Speaker 1: These are the finest cheese plot that come directly from Cryptia.
Speaker 10: Cryptia.
Speaker 1: Oh yes, Oh, if you are unaware, many of the
finest textiles come from Cryptia.
Speaker 10: Interesting and this one does that seem as though it
would cover my friend here He is concerned about the
purity of the air. It seems most people are wearing masks,
but it would not work for him.
Speaker 1: I do not believe none of the cheese claths will
protect you from the air. They have holes in them.
On purpose.
Speaker 5: Oh gosh, the cheese class.
Speaker 10: Oh what if we layered multiple?
Speaker 7: Yeah, you know a cheese called sandwich.
Speaker 2: Hm.
Speaker 1: I've never had anyone ask that before. Typically people just
simply want to use it for cheese. But I suppose
such a thing could happen.
Speaker 3: Perfect.
Speaker 10: We'll take two and I do you perhaps have any
cloaks that might fit me? Who did cloak?
Speaker 5: Who did cloak?
Speaker 1: Yes? Mostly I said cheese clothes, because there is much
interest in cheese, apparently in clatter point.
Speaker 7: But a cheese cloth cloak, you know, now classify.
Speaker 1: I do not have such a thing, unfortunately, but if
you are interested in making cheese, this is perfect for that,
almost as if the cloth was specifically tailored for cheese.
Speaker 7: You don't say.
Speaker 5: A cloak, though, of course cloaks we have.
Speaker 1: We can do this perfect.
Speaker 3: What is your your most? Your cloak that looks like my?
Speaker 1: I have some in the most Well.
Speaker 7: We give one the French, he's having troubles.
Speaker 1: What color are you interested? Do you want something to
match what you are wearing?
Speaker 5: Do you can?
Speaker 1: Do you want the black?
Speaker 10: What do you think bo? Should I get like black?
Or should I get.
Speaker 1: Matches?
Speaker 5: Black?
Speaker 7: And mysterious serve you.
Speaker 3: Yes, yes, I will take a black one very well.
Speaker 1: This is no problem. They were a lot of black
and cryptia, you understand. So what I try to do
is mix it up a little.
Speaker 5: With the cheese cloths.
Speaker 1: We have some white ones. Most people use white for
the cheese. Some people use some brighter colors just to
keep things interesting. But black. We also have black cheese cloths.
Speaker 3: We can match.
Speaker 7: Oh okay, give you your finest, blackest cheese clothes.
Speaker 1: Yes, this one.
Speaker 5: Idea I'll do.
Speaker 1: And yes, with the cloak altogether, that would be fifties.
Speaker 10: It excellent. Okay, I will spot the fifty.
Speaker 7: Stare at her water, spend her money.
Speaker 8: Thank you, you owe me later.
Speaker 1: You are.
Speaker 10: And anyway.
Speaker 2: And you sad?
Speaker 10: Yes, yes, my name is Iris and this is this
is bo hi. We are currently helping to look into
a certain situation that happened recently, having to deal with
the darphin.
Speaker 1: Ring any bells, please make an insight insight roal Iris.
Speaker 11: Eleven.
Speaker 1: There was a reaction as soon as you said the darphin,
probably like a just a quick micro expression of like shock,
oh mm hmm, what is this the dolphin?
Speaker 7: Have you heard of it? It's like a dolph over
the peg leg. But it's a ship.
Speaker 1: Oh ship? No, I don't know it. Oh why would I.
Speaker 10: Have we made you feel unsafe?
Speaker 2: Perhaps?
Speaker 1: I don't know what you mean. Was there anything else
that you needed? Do you need another cheese cloth for
your friend in case the other one gets dirty? H?
Speaker 10: Well, I don't believe we are in the market for
another one. But should you? Should you decide you wish
to speak with us? I am unsure where exactly we
will be staying, but our our ship is docked, and
all queen in the direction of we're docked, you can
ask for iris.
Speaker 3: All right.
Speaker 10: I don't know wish to make you uncomfortable anymore.
Speaker 1: It's fine, all right? Maybe you need another cheese cloth
another time. You have friends that need cheese clothes, make
a lot of cheese.
Speaker 7: Do you have any free samples of geese?
Speaker 1: No?
Speaker 7: The cloth?
Speaker 10: No?
Speaker 1: What would be the point we sell them?
Speaker 5: I don't know.
Speaker 7: So you can compare swashes of cheese cloth in case
which was best.
Speaker 1: Do you know what the cheese cloth is?
Speaker 7: I think as a cheese cloth owner and wearer, which
is currently draped on my head like some kind of
weird towel? I think I am quiet the efficionado right now. Actually, mhm.
Speaker 1: M.
Speaker 5: Sorry you were saying, let's.
Speaker 10: Say that you had a shipment of cheesecloth go missing.
Would you happen to have any sort of information on
anything like that?
Speaker 1: Make an insane well power, I will warn you this
is gonna be tool. Yeah.
Speaker 7: I don't think this is gonna happen.
Speaker 2: Even with my detaiens.
Speaker 1: As the opposite of mine, I do not know. I'd
probably take it up with the harbor master.
Speaker 10: Hmm, very well, well, thank you for the cheese cloth
and the wonderful cloak.
Speaker 2: We shall see you soon.
Speaker 7: By the way, from one cheesecloth you know, appreciated to another.
If you weren't lying to us, saw anything nudge eyebrows,
I have no eyebrows.
Speaker 10: Little little overhangs of membrane.
Speaker 7: Right, I could do so, but right I think the
moment's passed. Right now, I'm just staring at him going.
Wouldn't lie to us, would you?
Speaker 1: Of course not?
Speaker 5: Not?
Speaker 1: Not the two customers like you.
Speaker 10: Nice Based off of kind of what I've noticed of him,
I know that we did not do well on the
role to kind of get information. But from what I
have been observing of him, does it seem that he
is uncomfortable and kind of scared sort of in that expression,
or that perhaps he is just hiding something.
Speaker 1: Make another inside inside ten definitely hiding something, Iris, Iris.
Speaker 11: I stare at him a little longer.
Speaker 7: Okay, I help.
Speaker 10: What were you going to say?
Speaker 7: Well, I'm sorry, I think we need to have a
cheese cloth pow wow around the corner.
Speaker 10: I think so as well.
Speaker 1: Thank you, Niji.
Speaker 10: We will probably come and speak with you again soon.
Speaker 1: Wonderful. But just to remind you to bring friends who
might be interested in making cheese and they need for
cheese cloth. You do not always need to use cheese
clothes simply for making cheese. You can also use it.
What other sorts of draining of foods and such.
Speaker 7: Like nut milk a miss hat?
Speaker 1: Why would you milk a nut?
Speaker 3: Because you can?
Speaker 10: Huh, you should try it sometime.
Speaker 1: And I've not seen a nut with nipples.
Speaker 10: Oh no, you you misunderstand. You mix the nuts with
with water and you try to mix them together and
smash them.
Speaker 1: It's nut water.
Speaker 7: I still don't know this Iris, whether.
Speaker 10: There's no nipples involved.
Speaker 3: Milk well, because that's what it's called.
Speaker 5: Hmmm.
Speaker 10: Although almonds look like they have nipples, perhaps in nail dress.
Speaker 1: But I do not think they have this nut milk in.
Speaker 5: Iris.
Speaker 10: Oh well, perhaps I shall bring you some sometime, my
own special nut milk.
Speaker 7: Okay, a good day. You never told me you had
not milk.
Speaker 10: Well, you can make it easily. You just need a blender.
I don't know if there are blenders here though, I
don't think so.
Speaker 7: Okay, all right, what's the what's keep going? I guess
we can go to them. You talked about that that
that boat, you know, the boat was destroyed by people
from Cryptia. And he said the boat's name, and he goes, oh,
I have the red mare. So I have a feeling
that maybe perhaps he was on the boat that did
the thing to that boat, so he knows. So maybe
perhaps I don't know, we tell rude or enders to
stalk him.
Speaker 10: Yes, I think that is a great option because he
is most certainly lying through it.
Speaker 3: Sorry, jeez, he.
Speaker 10: Was, Yes, I could tell and it was not.
Speaker 3: It was not.
Speaker 10: Oh I'm so scared.
Speaker 8: It was a boy.
Speaker 10: I'm hiding something.
Speaker 7: Oh okay, Well, in that case, we definitely need to
have them still kim.
Speaker 10: Indeed, perhaps, oh, I look at the in game clock.
How long has it been?
Speaker 1: In about a half hour.
Speaker 10: They're gonna be in there forever. Okay, well, h m hmm.
Speaker 2: Perhaps you regroup.
Speaker 10: With them and I just wait where there's lots of
people so I don't get shanked in an alleyway.
Speaker 7: I have a feeling in this town you're gonna get
stabbed by. You know, the more people, the higher the chance.
Speaker 8: Okay, I will go with you, right, Okay, sounds good.
Speaker 1: Meanwhile, in the stinky clam I.
Speaker 11: Kick the door open and I stomp my foot down
and begin to move towards the closest space that is clear.
So whether it's a stage or literally a table, something
that will support me, I begin to time onto it.
Speaker 1: Oh yeah, you've gotten the attention of a few people.
Speaker 11: Stop my foot again. Everyone shut up and give me
your money.
Speaker 1: In power, I'm dancing.
Speaker 5: I was just gonna pick up a random drink or drinking.
Speaker 1: Oh boy, let's see, you're gonna pick up a random
drink in this place and start drinking it.
Speaker 10: Geez?
Speaker 1: Okay, thirteen, I'm joking.
Speaker 5: I'm not gonna do it.
Speaker 1: Yeah you At this point, so Iris hops a board,
hops on top of a table and starts dancing. Yes, sorry, sorry.
Speaker 5: The light waves coming off.
Speaker 1: That sir hops aboard, the hops on top of the
table and starts dancing. You get lots of cheers in
the in the bar. Oh lah, it's a cat. We
saw a cat.
Speaker 3: Give me your money, Give me your money.
Speaker 2: I go over to enders.
Speaker 3: What is she doing?
Speaker 11: At this point, I think grab someone's super bowl, I
empty it and then I set it down at my feet.
Speaker 3: Your money in the ball?
Speaker 10: Yum, yum, yum.
Speaker 11: You know, I guess if it works, and I'm going
to do that for the next forty five minutes. Oh
my god, that's all I'm doing, bar tender.
Speaker 2: Could I get one of those big things?
Speaker 3: It looks I don't know green.
Speaker 5: Oh no, that's not whiskey. Blow again? Top shelf?
Speaker 3: Oh is this top shelf?
Speaker 1: She's what can I get for you? I'm about to
get off shift.
Speaker 4: Oh whatever that person is having over there, it's large
and green and it looks kind of scaly.
Speaker 5: Is that the grog? That is grog?
Speaker 1: Are you sure you want the grog?
Speaker 7: Oh?
Speaker 3: Yes, please? Where do you source from?
Speaker 2: Where do you source your grog?
Speaker 1: It's local?
Speaker 5: Oh?
Speaker 2: At this, at this I do like a like a swallowing.
Speaker 5: Yeah, I see wonderful.
Speaker 3: I'll take some oh.
Speaker 1: Moon, Yeah, you can see there's like a there's a
cask behind the bar. It's like it's it looks dilapidated.
It's right underneath like the shelves of booze. And you
can see she's searching for like the inappropriate mug. She
finds one. It's like a hefty size mug. It's it's
probably it's like the size of a German Stein, you know,
one of those really tall, really tall ones. And she
begins pouring and it's just like this green, frothy, chunky
looking Oh.
Speaker 5: Viscus is I'm making lumping noises? Good?
Speaker 3: Oh, I don't know, won, I don't, I don't.
Speaker 5: She's not stopping. Won I want to tell sop it's
oh that's enough. Oh god, I can't take the sound
of it.
Speaker 3: Is there any foam? Like is there a head on it?
Speaker 7: Okay?
Speaker 3: Great? What a what a poor top shelf?
Speaker 1: Good luck?
Speaker 3: Thank you? And I grab it.
Speaker 2: And I'm expecting it to feel almost frosty and it
definitely is not frosty.
Speaker 1: Right, It's warm. It's like it's warm like from temperature.
Speaker 5: Mm hmmm, mm hmmm.
Speaker 4: And I look at enders m M, well, and you
do you have a drink?
Speaker 5: Yeah? I have. I have the whiskey again. Cheer good, I.
Speaker 1: Say, clink.
Speaker 5: I don't even hit my glass.
Speaker 3: On that cheers.
Speaker 1: Think it's like drinking a really thick milkshake.
Speaker 5: Mm hmmm, warm milkshake.
Speaker 3: It's not uh, it's not bad.
Speaker 5: To blow away her bum. Yeah, m you have resistance
poisons every type.
Speaker 3: Mm hmmmmm.
Speaker 5: Oh that's ye is physical.
Speaker 3: Oh oh, I don't know what that is, but it's
not bad.
Speaker 5: Well, Moon sometimes I one day you're one of a.
Speaker 3: Kind, strong, strong stuff. You sure you don't want to
try any Okay, I'm good.
Speaker 5: All right.
Speaker 2: Then I sit there and I drink the.
Speaker 11: Gronk money in the bowl, in the bowl money.
Speaker 2: But I have a good song. That's a good theme.
You know, it's directed as to the.
Speaker 5: Point, to the point they're doing it. Apparently I have
some business to attend to. And you it seems like
the puke alleyway is over there.
Speaker 3: What makes you think about a puke? I think this
is gonna be fine.
Speaker 4: I'll just you know what, I'll hold down the fort
for you, okay, I'll make your top shelf doesn't go anywhere,
and I wink at top shelf.
Speaker 1: Fillow me money for the drinks.
Speaker 3: Right right, right, of course, of course.
Speaker 4: And as I'm shuffling, I'm like Andrews. I know he's
got stuff. You got stuff to do.
Speaker 2: Hang on, okay, let me just get my coin person.
Speaker 5: Out actually involved, Yeah, okay, here we go.
Speaker 1: All right?
Speaker 3: Are you headed upstairs?
Speaker 5: Yeah, I'll just be right upstairs.
Speaker 1: Are you paying for his drinks as well?
Speaker 2: Oh?
Speaker 5: No, no, oh okay.
Speaker 3: Yes, I'll also pay. So how much? How much?
Speaker 1: Was this three? Another whiskey and the grog? That'll be thirty?
Speaker 3: Oh I'm five short, hey Anderson, I.
Speaker 5: Yeah, I don't don't worry, don't worry. I got it
all and I got the bott and then yeah, oh.
Speaker 3: Well, never mean mind.
Speaker 5: Then there you go. All right, I'll sight thirtys in it.
Speaker 3: No wrong, okay, I'm just gonna slip on my garag.
Speaker 5: Make sure you stay a little, you know, so, just
in case I need you. I'll just be all right there.
Speaker 3: Right right right of course, of course, all right, as the.
Speaker 5: Fuck thinks, I'll slowly get it.
Speaker 1: Celean, I shift over, okay, office should be here soon.
Good night.
Speaker 5: Follow behind her she.
Speaker 1: Begins to walk you upstairs. Yeah, taking you up to
a private room and hear the bustle down below as
she takes you into this room. It's a pretty small room.
It's basically like everything's pushed up against the wall. There's
a bed, there's a desk, and probably like an armor
in there. And that's about it. Is it neat or
is it messy? I think somewhere in between. It's probably
like some clothes on the on the bed.
Speaker 5: Well, like she rushes the work not okay, she.
Speaker 1: Lets you in, closes the door. Yeah, yes, our transaction hmm,
so hero knows the savior.
Speaker 5: Be me.
Speaker 1: So what do you want to know?
Speaker 5: Well, I would like to know your favorite first.
Speaker 1: We're going to need time for my favor understandable ask
your question?
Speaker 5: Okay, Well, as I told you before, the hero title
is flattering, but there's no mistake that we haven't been
around most of us due to some ill fated circumstances.
You just happen to show up now, and everyone in
their mother wants us to be a hero. Though some
might take that title into hand and be happy with
and I'm not. I want to earn my key, so
to speak. Now, we all know that there was a
war recently happening.
Speaker 1: And that way were you.
Speaker 5: Yeah, that's one thing we're trying to figure out. I
woke up not knowing what the heck was going on
in the middle of it. Right at the end, I
should say, we were taken captive and they had the
same questions you have. I dearly apologize for whatever you
know everyone expected us, but I expect to make amends.
And I have already helped the docs play out some
monsters there so they can actually get to work. People
here suffering, it seems. So it's all due to this
one little thing that keeps popping up ember stones, and
so with that, it's causing a lot of issues. Understand,
there's two different ways to think about in bestones, maybe
even three. One is use them, the other one is
get rid of them, and then between is well, that's
what we're trying to do, I guess, and what I
want to know is why does this little thing keep
popping up? And since it's popping up, what happened to it?
And to make things a lot easier, we can get
on with our hero business.
Speaker 1: She says, little thing. This is no little thing.
Speaker 5: Mm hmm.
Speaker 1: She leans over and whispers into your ear.
Speaker 5: And she says.
Speaker 15: This, yes, deadly. If you are involved, you might end
up on the wrong end of someone's play. Are you
sure you want to hear this?
Speaker 5: Hero? As I said before, I want to earn my keep,
and I dropped this smile. I invoked my bounty hunter
trade and I stare at her deep in her eyes,
with seriousness, but in a more respect in a very
respectable manner. This information is important. I don't want anything
else happening to anyone else out of the ordinary or so.
I'm frankly tired of being called a hero and I
haven't earned it. So if you would please help me
out and I can return the favor for you because
I said, I'm of my word.
Speaker 1: Let me tell you what I've.
Speaker 3: Heard, namer Iluma, give me tiny get to eat.
Speaker 11: I know you're removed.
Speaker 1: Hello, this is why Stephen from Table Story. If you
like this podcast, please make sure to rate and review it.
If you would like to listen know more of our podcasts,
you can head on over to table story don tv
to check out a variety of other shows. If you'd
like to support us, you can visit tablestory dot tv
slash support and if you'd like to join our community,
make sure to go to tablestory dot tv slash Discord.
Thank you, enjoy