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Speaker 1: Hey, Ero, how are you guys doing today?

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Speaker 2: We're great. I love it.

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Speaker 1: We have been together for your podcast, we've been together

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for all the books that you've written, and now you're

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the best. Oh dude, you guys are the best because

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you sent me these toys. I'm a kid in a

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candy store right now.

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Speaker 2: Yes, Oh my god. You know.

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Speaker 1: I sat there when I was doing all the research

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last week, just so jealous of every child these days

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because with stemweek and Steam Month happening, they have all

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the best toys. And then to have it here in

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my house right now, I'm just blown away by your generosity.

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Speaker 2: Oh, you're awesome. Well, we're blown away by your generosity

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for supporting us all these years when we started with

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books and other things that we wanted to put out

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into the world, and now we've got toys arrow And

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the coolest thing is is that this all started from

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a podcast, our podcast well in the world, and we're

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so blown away that today it's the biggest kids podcast

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in the world. And it was really designed to get

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kids psyched and jazzed about science in a fun way. Right.

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It's a cartoon for the year, and it's not just

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for kids. It's for parents too. It's designed to make

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them laugh and get them so interested in really cool

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scientific discoveries. And now we've got toys, and so that's

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why we sent them to you, because we wanted you

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to experience the joy of cracking open a geode or

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stopping a stop rocket and learning about rocket dynamics, or

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or at exploding volcano and understanding why magma pressure happened

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and why they blow out through a volcano.

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Speaker 1: The gields are just so they're spectacular. They really they

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play with my imagination. I can't wait to see this

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in front of other ones that basically because because they're

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age appropriate, I want to be with those that are

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age appropriate to play with these games, so I can

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just be excit, you know, excited like I am right now.

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Speaker 3: Yeah, we really wanted to design toys that kids and

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parents can play together, so you know, cracking open these

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and learning what's inside, and you know, the a lot

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of these toys grown ups played with when they were kids.

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And so all of these toys also come with companion audio,

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so you can get click on a QR code and

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get secret mini episodes of Whole in the World from

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us that go along with the toys, facts about the toys.

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Everybody's going to be learning something and everyone's going to

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be laughing and having fun together. So we really wanted

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parents and kids to connect through these as well, because,

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like I said, a lot of parents played with toys

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like this when they were kids. So it's kind of

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nostalgic for so especially.

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Speaker 1: When it comes to that rocket, because but when when

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I was a kid, when we shot the rocket up,

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it crashed back down in the earth and then you'd

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have to go buy another one. But right here, you've

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got three reusable rockets that come in this one package,

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and I just love it. Yeah.

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Speaker 2: One of them, Yeah, been Toots. One of Toots arrow.

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Speaker 3: It's got any whoopy cushion attached, which was an idea

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that we had and everyone thought, oh, that'd be funny

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if and then we realized we could.

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Speaker 2: Yeah, And these things lie, man, they lie.

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Speaker 3: So satisfying to stomp on that bladder.

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Speaker 1: If listeners haven't discovered your cubes yet, they've they've got to,

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because I was really blown away by the octopus Dan.

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And there's so many different things that you guys are

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doing to bring the listeners to your storylines.

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Speaker 3: Yeah, we're just trying to meet kids wherever they are

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and bring them along these adventures with us.

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Speaker 1: What have you learned from the toys now? Because I mean,

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I mean, you just keep growing and growing and growing.

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What would be next on your horizon?

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Speaker 2: Man? We I mean, first of all, we're super excited

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about these toys because it's not just kind of classic

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science toys reimagined right, and it's also it's also just

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a world that we want to kind of hopefully inspire.

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I mean, look, we're living in a digital world today.

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Most kids are exposed to screens interacting with screens, and

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that's fine. I'm not saying screens are all good or

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all bad, but I think that we're missing something. We're

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not touching and playing and have this tactile experience with toys.

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We know that there's real science behind this idea that

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when kids can interact with a toy, especially a science toy,

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you know, a light of terrarium or a high flying

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air rocket that we're making, or the sea creature's aquarium,

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when you can touch it, feel it, interact, read it,

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test it, try it again and again, it fires off

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things in the brain that are critical for development. You know,

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in kids age five to twelve. I mean, that's really

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what we're about. We're not, you know, we're not trying

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to capture kids' attention by making a silly video or

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or something that's just going to keep them scrolling through

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an app. We're really trying to capture their imaginations and

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to inspire them to think creatively and to of just

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just appreciate and kind of just consider the wonders of

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the world around them.

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Speaker 3: And we've also learned that it's scientifically proven that kids

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learn through play, and I believe that adults do too.

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Speaker 1: Wow. What you've done here is just absolutely fantastic. Where

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can people go to get more information about this and

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get these things into our children's lives.

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Speaker 3: Well, you can find these toys on Amazon. You can

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find them by just searching for Wow in the World

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or going to Amazon dot com slash Wondery Kids.

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Speaker 1: Please come back to the show anytime in the future.

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The door is always going to be open for the

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two crazy people like you.

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Speaker 2: Thank you, Aero, thanks Errow.

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Speaker 1: Will you guys be brilliant today? Okay, you too, Thank

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you

