Speaker 1: Hey, Ero, how are you guys doing today?
Speaker 2: We're great. I love it.
Speaker 1: We have been together for your podcast, we've been together
for all the books that you've written, and now you're
the best. Oh dude, you guys are the best because
you sent me these toys. I'm a kid in a
candy store right now.
Speaker 2: Yes, Oh my god. You know.
Speaker 1: I sat there when I was doing all the research
last week, just so jealous of every child these days
because with stemweek and Steam Month happening, they have all
the best toys. And then to have it here in
my house right now, I'm just blown away by your generosity.
Speaker 2: Oh, you're awesome. Well, we're blown away by your generosity
for supporting us all these years when we started with
books and other things that we wanted to put out
into the world, and now we've got toys arrow And
the coolest thing is is that this all started from
a podcast, our podcast well in the world, and we're
so blown away that today it's the biggest kids podcast
in the world. And it was really designed to get
kids psyched and jazzed about science in a fun way. Right.
It's a cartoon for the year, and it's not just
for kids. It's for parents too. It's designed to make
them laugh and get them so interested in really cool
scientific discoveries. And now we've got toys, and so that's
why we sent them to you, because we wanted you
to experience the joy of cracking open a geode or
stopping a stop rocket and learning about rocket dynamics, or
or at exploding volcano and understanding why magma pressure happened
and why they blow out through a volcano.
Speaker 1: The gields are just so they're spectacular. They really they
play with my imagination. I can't wait to see this
in front of other ones that basically because because they're
age appropriate, I want to be with those that are
age appropriate to play with these games, so I can
just be excit, you know, excited like I am right now.
Speaker 3: Yeah, we really wanted to design toys that kids and
parents can play together, so you know, cracking open these
and learning what's inside, and you know, the a lot
of these toys grown ups played with when they were kids.
And so all of these toys also come with companion audio,
so you can get click on a QR code and
get secret mini episodes of Whole in the World from
us that go along with the toys, facts about the toys.
Everybody's going to be learning something and everyone's going to
be laughing and having fun together. So we really wanted
parents and kids to connect through these as well, because,
like I said, a lot of parents played with toys
like this when they were kids. So it's kind of
nostalgic for so especially.
Speaker 1: When it comes to that rocket, because but when when
I was a kid, when we shot the rocket up,
it crashed back down in the earth and then you'd
have to go buy another one. But right here, you've
got three reusable rockets that come in this one package,
and I just love it. Yeah.
Speaker 2: One of them, Yeah, been Toots. One of Toots arrow.
Speaker 3: It's got any whoopy cushion attached, which was an idea
that we had and everyone thought, oh, that'd be funny
if and then we realized we could.
Speaker 2: Yeah, And these things lie, man, they lie.
Speaker 3: So satisfying to stomp on that bladder.
Speaker 1: If listeners haven't discovered your cubes yet, they've they've got to,
because I was really blown away by the octopus Dan.
And there's so many different things that you guys are
doing to bring the listeners to your storylines.
Speaker 3: Yeah, we're just trying to meet kids wherever they are
and bring them along these adventures with us.
Speaker 1: What have you learned from the toys now? Because I mean,
I mean, you just keep growing and growing and growing.
What would be next on your horizon?
Speaker 2: Man? We I mean, first of all, we're super excited
about these toys because it's not just kind of classic
science toys reimagined right, and it's also it's also just
a world that we want to kind of hopefully inspire.
I mean, look, we're living in a digital world today.
Most kids are exposed to screens interacting with screens, and
that's fine. I'm not saying screens are all good or
all bad, but I think that we're missing something. We're
not touching and playing and have this tactile experience with toys.
We know that there's real science behind this idea that
when kids can interact with a toy, especially a science toy,
you know, a light of terrarium or a high flying
air rocket that we're making, or the sea creature's aquarium,
when you can touch it, feel it, interact, read it,
test it, try it again and again, it fires off
things in the brain that are critical for development. You know,
in kids age five to twelve. I mean, that's really
what we're about. We're not, you know, we're not trying
to capture kids' attention by making a silly video or
or something that's just going to keep them scrolling through
an app. We're really trying to capture their imaginations and
to inspire them to think creatively and to of just
just appreciate and kind of just consider the wonders of
the world around them.
Speaker 3: And we've also learned that it's scientifically proven that kids
learn through play, and I believe that adults do too.
Speaker 1: Wow. What you've done here is just absolutely fantastic. Where
can people go to get more information about this and
get these things into our children's lives.
Speaker 3: Well, you can find these toys on Amazon. You can
find them by just searching for Wow in the World
or going to Amazon dot com slash Wondery Kids.
Speaker 1: Please come back to the show anytime in the future.
The door is always going to be open for the
two crazy people like you.
Speaker 2: Thank you, Aero, thanks Errow.
Speaker 1: Will you guys be brilliant today? Okay, you too, Thank
you