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Speaker 1: He hello friends from across the nation, around the world,

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and possibly throughout the universe. I'm Martin, and you are

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listening to Dad's bedtime stories. Last week I did an

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episode called The Mage, the Dragon, and the Level Up,

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which was a magic Library episode and sort of a

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lit RPG adventure that I felt like I didn't really

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get to finish, so I did another episode and I

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still don't feel like it's finished. So if you want

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more episodes of this, just be sure to leave me

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a message on speak pipe or the Google form. I

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had quite a few asking me to do the next

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one from this series, and for those of you long

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awaiting some of my other things, don't worry. I just

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have so many ideas that it's hard to decide which

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one to do. We'll continue with an app from the

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Spaceship series next, and then yeah, I got to get

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on with like the Dragon Knights series, Cards of Power.

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We've got some cool quantum ideas, so there are lots

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more stories to be told. I don't think I'm ever

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going to run out here. If you like the podcast,

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don't forget to rate it and review it for whatever reason.

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Ratings five star ratings on iTunes or Apple podcasts make

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the biggest difference to other people finding the thing. It's

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just one of the biggest platforms I guess, so those

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are hugely, hugely helpful. Otherwise, just you know, tell friends

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about it. I'd love to make this a full time

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gig someday, but I probably need quite a few more listeners.

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I'm very happy for the listeners I have. It blows

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my mind how many there are, but I think we'd

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have to go close to five times as many for

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this to be my full time kick. So you can

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all cross your fingers on that one for me. Maybe

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we'll get five times the audience somehow at some point

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in the future. Here last, I just want to remind

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you that I am looking for your story submissions and

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your artwork submissions over the next month, let's say now

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until about April thirteenth, We're doing another contest, a writing

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contest and an artwork contest. I had my first story

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submission from Oliver from Sydney, Australia, not my son Oliver,

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and I had my first artwork, which was a really

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good reproduction of my Cards of Power novel cover sent

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to me from a moon. So in the next few

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days i'll get those, I'll get the artwork posted anyways,

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and i'll read over the chapter. My favorite story, which

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I'm sure it'll be really hard to choose, by the way,

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will be turned into an episode of the podcast as

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long as the artist wants to work with me on that.

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And my favorite artwork submitter, we'll also get a guaranteed

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story idea. So that's two guaranteed story ideas. And I

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get to see your cool artwork and read your cool stories.

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So get drawing, get writing hand to send them to

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me if you want to. Now it's that time again.

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Time to get as comfy as you can in that bed,

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close your eyes and imagine yourself doing what the kid

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in the story does. Imagine yourself opening your eyes, only

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this time you don't find yourself in your bed, not

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exactly anyways. You blink a few times and look up

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at the ceiling above you. It's so high that it

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almost disappears into the shadows. Then you notice the shelves,

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the endless shelves of books, books stacked higher than houses,

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The winding staircases, the cozy reading couches, the uh little

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magical books flying around the room as if their covers

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were wings. Oh right, you mutter to yourself. I'm in

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the Magic Library. You must have fallen asleep here after

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your last adventure, the one in that wizarding world. A

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blanket has tucked itself neatly around you, and a pillow

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has somehow positioned itself perfectly under your head, which is well, honestly,

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pretty comfortable and much appreciated. Good morning, says a familiar

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voice from all around you, the librarian. You sit up

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slowly and rub your eyes. Morning. Is it morning? Well

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somewhere certainly, says the librarian. That's not as helpful as

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you probably think it is. I disagree. It's accurate. This

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library is connected to all sorts of different places, both

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places in different times, different spaces, different time zones. Eh,

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it's sort of timeless if you think about it. Ah, Okay,

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you stretch your arms and look down beside you, and

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there it is the book world system, the Mage of Emberfall.

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The cover still shows the glowing portal, the village, the mountains,

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and the small dragonling flying beside the boy from Earth.

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You know, says the librarian. You seemed rather interested in

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that particular story. I was, you say, I mean, I

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got to be a wizard with a dragon, a dragon

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lying anyways, the librarian corrects. At least for now, now

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it still counts fair enough. Ill, nah, would you like

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to continue the story? You look at the book for

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a moment. Part of you knows you should probably go

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back home and like eat breakfast or do something sensible.

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But then again, there is a wizarding world inside that book,

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and you left off as a level two mage with

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magic robes, a dragonling familiar, and a brand new firebolt spell,

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so being sensible didn't really stand much of a chance. Yes,

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you say, I definitely would like to go back into

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that book. You flip the book open on your lap,

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and a portal glows bright blue. You take a breath,

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lean forward, and feel the familiar pull as the book

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draws you in. Light swirls around you, wind rushes past

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your years, and then everything settles. When you open your

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eyes again, you're lying in a small but comfortable room

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above Marlowe's General Goods. You are JD once again, the

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level two mage. Your robes of magica hang perfectly around

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your body, deep blue, with silver stitching around the sleeves.

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Outside the window, Ember falls start village is just waking up,

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smoke curling from chimneys, chickens wandering down the road somewhere

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someone hammering metal, probably a blacksmith or something like that. Zeke,

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your dragonling familiar, is curled up on the windowsill. The

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tiny red dragonling opens a golden eye. Now you're back,

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he says, of course, I'm back.

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Speaker 2: Wow.

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Speaker 1: Good, You've got a lot to learn. And then the

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librarian begins to narrate all around you. J D spent

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the next few weeks living above Marlowe's General Goods, and

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to put it simply, he became extremely busy. The room

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begins to shimmer around you, not in a scary way,

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more like the world world, turning pages quickly kind of way.

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Morning light flashes through the window, then evening, then morning again.

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You see yourself running down the stairs of the general store,

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with Zeke flying beside your shoulder. The scene changes. You're

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standing in front of the entrance to a dark mine,

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holding one hand out in front of you, while glowing

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crystals shine along the stone walls. First, says the librarian,

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j D cleared out the nearby glow stone mine so

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the miners could return to work. The images flash in

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front of you, cave. Spiders dropping from the ceiling, you

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blasting them back with flames and firebolts. Goblins scattering, a

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crystal golum stomping forward. You raise both hands, fire, frost, lightning.

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The crystal golum collapses into glowing energy, and miners cheer

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as your body pulls the energy in in the form

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of crystals. The page turns again. Next says the librarian

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j D. Recovered lost books from an ancient dungeon near

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the forest for the local librarian, Michelle. Now you see

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yourself stepping through dusty stone halls. Skeletons rise from the floor,

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swords rattling in their hands, but they're no match for

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your magical powers. You blast them with fire. Skeletons shoot arrows,

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but your protective aura, the one created by your robes

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of magica, cause the arrow to bounce right off armor increased.

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You grab a stack of old books from a stone chest,

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just as the dungeon begins to rumble. The page turns again.

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He E fought elemental rodents of all different kinds for

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the local baker. You find yourself in a bakery. Now

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fire rodents or everywhere, frost rodents and even lightning rodents

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surround you. You stare at the mass, Then frost shoots

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from your hand, followed by lightning, followed by careful bursts

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of fire that only burn one of the tables a

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little bit. The baker didn't seem thrilled about that one,

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but he did get over it. The page turns again.

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He eve fought wolves. You see yourself beneath moonlight trees,

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lightning cloak crackling around your body as a pack of

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wolves circle you, growling low, they leap, Lightning flashes from

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your fingers and well all around your body, and the

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scene changes again. He fought one very large bear. You

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find yourself in a forest clearing now standing in front

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of a really, really big bear. The bear roars, You

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look up at it, and you fire ice spikes a

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new spell you recently acquired. The whole scene disappears in

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a burst of white frost, and the page turns again,

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and of course, the librarian continues. J D also accepted

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some of the less exciting missions, because even magical worlds

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require basic errns. Now you see yourself collecting berries for

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the baker, and then gathering mushrooms, and then hauling or

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for the blacksmith. Carrying bundles of firewood, and then standing

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beside the blacksmith hammering heated metal again and again while

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sparks jump through the air. You help make swords, you

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help repair armor, you help shape horseshoes, and you even

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help make a frying pan, which is not particularly heroic

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but apparently very important for people to be able to

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eat and that sort of thing. Not every mission was glamorous,

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says the librarian, but every mission taught him something. The

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images begin to layer over each other, fire bursting from

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your hands, ice spreading across the ground, Lightning flashing through

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the air. As enemies dissolve into light and you absorb

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their experience in the form of energy crystals. You see

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healing light glowing around your fingers, a hammer striking hot metal,

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gold coins pouring into your inventory, and energy crystals spinning

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in the air before being absorbed by your body. And

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again and again. The mysterious voice of the world speaks

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inside your mind. Congratulations, your destruction magic has increased. Congratulations,

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your healing has increased. Congratulations, your smithing level has increased. Congratulations,

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light armor increased. Destruction magic has increased to level twenty. Congratulations,

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you are now adept at destruction magic. Healing has increased

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to level twenty. Congratulations, you are now adept at healing magic. Congratulations,

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your smithing has increased to level twenty. You are now

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an adept at smithing. The world pauses. A glowing message

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appears in front of you. You have reached level ten mage.

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The librarian's voice grows a little quieter, almost proud. J

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D did his best to be balanced. He puts some

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points into health, psalm into stamina, but most of all,

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he increased his magic because nothing felt better to him

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than a huge pool of magic waiting inside him, ready

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to become frost, lightning, fire, healing, or whatever else he

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might learn. Next, you see menus floating in front of you,

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the menu trees where you pick various different perks. You

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watch as you select different ones. In your destruction magic tree,

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you pick the perks that allow spells to cost less

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and less. You pick one that allows flames to grow

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brighter and hotter, one that makes frost spread quicker, one

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that makes lightning strikes harder. Then, in your healing tree,

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you select a few that go into better and quicker healing.

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You put a few points into light armor, but mostly

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you become very, very very good at blasting things with magic.

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The pages keep turning. You see yourself buying spell books

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for marlow Explosive, fire bolt, lightning, cloak, ice, spike, some

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of which you remember using in your other memories. The

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spell books open in your hand, pages flipping wildly as

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knowledge floods into your mind, and then each book turns

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to dust. You practice behind the village until targets are burned, frozen,

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or shattered, and at last, the fast moving images begin

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to slow. You find yourself standing outside Marlowe's General Goods.

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The town feels familiar now, and you feel powerful and safe.

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Zeke your dragonling familiars on your shoulder, well jd He says,

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I think it's time time for what you ask, still

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trying to process the flash of memories that you just

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went through, all of that experience, all of that learning,

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it's sort of over overwhelming. It's that time to go.

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Zeke says, oh, what do you mean? I mean that

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this place was meant to get you off to a

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good start, and you clearly have. You're a level ten

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mage now. Your destruction, magic and healing and smithing are

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all at level twenty, and you have more gold than

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most beginner adventurers could carry if you had to keep

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it in your pockets instead of the whole inventory system thing.

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But if you want to grow more, we're going to

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need to leave this place in search of new adventures.

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You look down the road leading out of town. What

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else is there? You ask, Ah, Well, there's all sorts

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of things, Zeke says. There's armies to join if you want,

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battles and banners and people shouting and that sort of thing. Yeah,

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I'm so sure about that one. You respond. There's the

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Adventurers Guild in the nearby town of Halliburton. They offer

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quests and ranks and you know, monster contracts, treasure hunts,

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that sort of nonsense. That does sound pretty cool, you respond,

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or Zeke says, knowing that this particular suggestion is probably

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the one you're most likely to pick. If you love magic,

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we could travel to the north and join the Major's

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Guild at the Wizarding Academy. You don't even have to

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think about it. Wizarding Academy. That's what I want to do.

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You respond. I thought you might say that, Zeke says.

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You turn towards the shop. Then I guess it's time

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to pack. Ah. Yeah, but before that, I was kind

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of thinking you may as well put some of the

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stuff you've gained into making better gear and chanting at

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or whatever. You pause for a second in chanting it. Yeah,

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you do know you can infuse gear with bonuses using

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the energy you gathered from defeating creatures. Right, you remembered

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learning something like that, and it is something you've seen

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happen in video games before. So I can make things

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more magical. You respond, exactly, And the better you get

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it enchanting, the stronger the effects can become. You can

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learn most enchantments by simply studying magical items that well

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already have enchantments, like my robes. You say, looking down

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at your robes, Exactly, how do I do it? Well,

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you look into them. You just do it in a

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way that you haven't done it before. You don't only

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look into them with your eyes, You look into them

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with your mind. You close your eyes and focus. Then

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you stare at your clothing. At first you just see cloth,

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and well more cloth. Then something deeper opens in your mind,

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as if it's seeing a pattern beneath the pattern, threads

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of light, threads of crystallized energy woven deep into the

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robe itself. A voice rings in your head. Congratulations, enchantment unlocked,

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enchantments learned, increase magica and protective aura. You open your eyes.

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What cool? Yeah, really cool. But now you're gonna need

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something to enchant. Of course, Zeke says, I'd go in

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there and buy some gloves, boots, jewelry, eh, whatever else

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you think you can throw on your body. You've got

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the gold, now spend it. So you head inside Marlowe's

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General Goods once more. Marlowe looks up from behind the counter. Oh,

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j D need more spell books? Do you actually I

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need some more basic things? Gloves, boots, silver ring and necklace,

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something like that. Marlow smiles for enchant and all trying

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to learn you respond good, better than collecting rat meat forever.

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Marlowe shows you a number of different things, and in

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the end you buy some basic leather gloves, some sturdy

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leather boots, a plain silver ring, and a plain silver necklace.

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Then you head back upstairs to the room you're renting.

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Zeke sits on the bed while you lay the items

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out on the floor. All right, now, a first thing

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you need to do is focus on the item then

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focus on the energy and then the enchantment. Your goal

279
00:23:57,400 --> 00:24:01,759
is to press them together inside your mind to weave

280
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the energy from as many crystals as you possibly can

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into the threads, or well the essence of the item.

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You start with the gloves. You hold them in both

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hands and focus on the energy crystals stored in your inventory.

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Glowing crystals appear on the ground beside the items. You

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imagine them floating into the gloves, weaving in the same

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pattern you saw inside your robes Increase Magica, Protectivora. The

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gloves begin to glow blue as the crystals sort of

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merge with them. Then the enchantment locks in. Enchantmen level

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one achieved. A voice says inside your head. You grin.

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Then you pick up the boots and try the same thing.

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It's easier this time. Enchantment increase to level two. Then

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you pick up the necklace and the ring. It gets

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easier every single time you do it, though it takes

294
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the last two items to reach enchantment level three. You

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put on the gloves, the boots, the ring, and the necklace.

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Power rushes through your body. You feel your magic pool

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growing larger, somehow connecting to the items, and you see

298
00:25:37,240 --> 00:25:41,119
the faint outline of a protective area a grow around

299
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your whole body and thicken, shimmering faintly around your robes.

300
00:25:48,319 --> 00:25:52,920
It suddenly feels like you're standing inside a powerful, magical

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bubble made of warm light, one that's even more powerful

302
00:25:57,599 --> 00:26:02,319
than your robes alone could do. Oh, I think I

303
00:26:02,640 --> 00:26:08,160
like enchanting, you say, eh, most mages do. Just wait

304
00:26:08,240 --> 00:26:12,240
until you increase your level even more. You can be

305
00:26:12,559 --> 00:26:18,559
uh well, more powerful than you can probably imagine. You

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00:26:18,680 --> 00:26:22,759
and Zeke buy some food, water, and a mobile camp

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00:26:22,799 --> 00:26:28,000
set for Marlow. They all absorb into your inventory. The

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00:26:28,119 --> 00:26:32,039
camp set absorbs into your inventory as a small folded bundle,

309
00:26:32,640 --> 00:26:36,480
even though Marlowe insists it actually contains a tad ped

310
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fire pit, cooking bench, storage chest, and a few other comforts.

311
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You let Marlow know that you'll no longer need the room,

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at least not for a while. He shakes his head. Good,

313
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lookout there, j D. Try not to explode anything to

314
00:26:55,920 --> 00:27:02,079
impose into anything like that. I'll try. No promises, though,

315
00:27:02,759 --> 00:27:06,759
you say, as you step outside and then on to

316
00:27:06,880 --> 00:27:12,200
the road north. The librarian's voice begins again, and the

317
00:27:12,240 --> 00:27:16,200
world starts moving. In that page, Turney sort of way

318
00:27:16,279 --> 00:27:21,440
it did before. J D and Zeke traveled for many days,

319
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leaving the comfort of Ember fall behind. The road wound

320
00:27:28,119 --> 00:27:35,599
through forests, across hills, past rivers, and under skies, filled

321
00:27:35,720 --> 00:27:42,640
with unfamiliar stars. Images flash around you. You walk along

322
00:27:42,680 --> 00:27:47,200
a dusty road with Zeke flying beside. You cross a

323
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wooden bridge above a rushing river. You climb a hill

324
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and see mountains far away. At night, wolves come out

325
00:27:56,920 --> 00:28:02,039
of the trees. You cast lightning cloak, and crackling electricity

326
00:28:02,079 --> 00:28:06,599
surrounds your body. A wolf lunges, hits the lightning and

327
00:28:06,799 --> 00:28:11,359
yelps backward before well falling over and dissolving into energy.

328
00:28:12,880 --> 00:28:17,400
The page turns and another bear appears here. There's so

329
00:28:17,480 --> 00:28:21,599
many bears in this world. You ask, Ah, it's a

330
00:28:21,680 --> 00:28:27,000
healthy ecosystem. Zeke responds. You blast the bear with an

331
00:28:27,000 --> 00:28:32,559
ice spike, absorb the glowing energy, and move on. The

332
00:28:32,599 --> 00:28:37,759
page turns each evening. You summon the camp set. The

333
00:28:37,799 --> 00:28:40,839
first time you activate it, the little bundle pops out

334
00:28:40,839 --> 00:28:46,880
of your inventory, unfolds and instantly builds an entire camp.

335
00:28:47,519 --> 00:28:51,960
A fire appears and a stone ring benches snap into place.

336
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A cooking station unfolds, A tent rises all by itself,

337
00:28:57,880 --> 00:29:02,640
and inside it isn't just a sleeping role. It's a huge,

338
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comfortable room with a king sized bed, soft blankets, warm lanterns,

339
00:29:08,920 --> 00:29:12,400
and even a place for Zeke to curl up beside

340
00:29:12,440 --> 00:29:16,279
the bed, right across from a magical heater of some kind.

341
00:29:17,759 --> 00:29:23,400
Marlow really understold this, You say, yeah, that's the opposite

342
00:29:23,440 --> 00:29:30,119
of what shopkeepers normally do. The librarian continues. Four days,

343
00:29:30,880 --> 00:29:37,400
Jane d and Zeke traveled, fought, camped, rested, and continued

344
00:29:37,599 --> 00:29:45,200
north towards the Wisiting Academy. The pages turned faster, roads, forest,

345
00:29:45,279 --> 00:29:50,880
campfire stars, that sort of thing, more wolves, more bears,

346
00:29:51,279 --> 00:29:55,720
some creepy magical spiders. But none of them are really

347
00:29:55,759 --> 00:30:00,440
a problem for you. That is until one after noon

348
00:30:01,480 --> 00:30:06,480
you come across a village. You see smoke rising from it,

349
00:30:06,599 --> 00:30:11,920
and it's pretty clearly not campfire smoke. It's the kind

350
00:30:11,960 --> 00:30:14,839
of smoke that would be created from a whole building,

351
00:30:15,000 --> 00:30:19,799
or possibly whole village, being on fire. You run up

352
00:30:19,839 --> 00:30:23,960
a hill and stop. You look down below to see

353
00:30:24,559 --> 00:30:29,839
a small village beside a river and circling above it

354
00:30:30,000 --> 00:30:34,480
is a dragon, not a little dragonling like Zeke, a

355
00:30:35,359 --> 00:30:40,720
real full sized dragon, Its scales are dark red, its

356
00:30:40,799 --> 00:30:45,440
wings stretch wider than rooftops. It opens its mouth and

357
00:30:45,599 --> 00:30:52,400
breathes fire across the village square. Villagers scatter. Oh, this

358
00:30:52,759 --> 00:30:58,799
is a problem, you say. The dragon dives and you

359
00:30:58,880 --> 00:31:04,319
sprint down the hill, throwing one hand forward. I spike.

360
00:31:04,880 --> 00:31:08,759
You yell as cold energy passes through your body into

361
00:31:08,799 --> 00:31:12,079
your hand, and a spear of ice shoots from your

362
00:31:12,119 --> 00:31:16,680
palm and slams into the dragon's side. It roars and

363
00:31:17,480 --> 00:31:22,880
turns toward you. Great, you say, it noticed me. The

364
00:31:23,000 --> 00:31:28,960
dragon beats its wings and charges. You cast your lightning cloak,

365
00:31:29,279 --> 00:31:33,359
then raise both hands as fire pours from the dragon's mouth.

366
00:31:34,039 --> 00:31:38,599
The flame slam into your protective aura. A glowing number

367
00:31:38,640 --> 00:31:44,039
appears in front of you shield eighty two percent. That

368
00:31:44,279 --> 00:31:49,319
head took eighteen percent. You say out loud, yeah, Zeke

369
00:31:49,400 --> 00:31:53,599
says quickly, I would avoid getting hit by the dragon

370
00:31:53,680 --> 00:31:58,160
fire entirely. That's probably the best plan here. You roll

371
00:31:58,240 --> 00:32:03,279
sideways as the dragon land, shaking the ground beneath you.

372
00:32:03,279 --> 00:32:08,119
You cast an explosive fire bolt. A ball of fire

373
00:32:08,319 --> 00:32:12,440
blasts from your hand and bursts against the dragon's chest.

374
00:32:12,880 --> 00:32:17,559
The dragon stumbles back, smoke curling up from its scales.

375
00:32:18,240 --> 00:32:23,279
Then you cast lightning. A bolt strikes its neck, then

376
00:32:23,559 --> 00:32:27,400
ice spike again. The spike hits one of its legs,

377
00:32:27,400 --> 00:32:31,279
and ice crawls upward, freezing part of it in place.

378
00:32:32,119 --> 00:32:36,400
The dragon roars, flapping its wings hard enough to knock

379
00:32:36,519 --> 00:32:40,240
over mark its stalls and well do a little damage

380
00:32:40,240 --> 00:32:43,960
to a nearby building. You hit it again with frost,

381
00:32:44,559 --> 00:32:48,319
trying to slow it down, but the dragon shakes the

382
00:32:48,400 --> 00:32:54,799
ice loose and breathes fire again. The shield flashes, shield

383
00:32:55,160 --> 00:33:01,759
fifty four percent. You grit your teeth bolts, A huge

384
00:33:01,880 --> 00:33:07,599
explosion of fire hits the dragon. Lightning, crackling energy strikes

385
00:33:07,599 --> 00:33:12,039
the dragon's wing, ice spike. The spike hits its shoulder,

386
00:33:12,160 --> 00:33:16,359
freezing the scales for just a moment. You continue to

387
00:33:16,480 --> 00:33:20,160
hit the dragon with all of the spells you can

388
00:33:20,240 --> 00:33:25,480
possibly muster. You watch your magic decrease as you hit

389
00:33:25,559 --> 00:33:30,720
it with spikes of ice, bolts of fire, and now,

390
00:33:31,240 --> 00:33:36,519
of course, a little bit of lightning. He hits you back.

391
00:33:37,119 --> 00:33:44,160
Your shield decreases to thirty one percent magic low, Oh no,

392
00:33:44,759 --> 00:33:49,079
you mutter. The dragon lifts its head, fire glowing in

393
00:33:49,119 --> 00:33:54,039
its throat. Zeke leans close to your ear. Ah, you

394
00:33:54,160 --> 00:33:57,279
only have enough magic for one more spell. You better

395
00:33:57,359 --> 00:34:02,519
make it count. You stand and breathing hard, your magic

396
00:34:02,599 --> 00:34:09,880
pool nearly empty, your shield or protective aura flickering around you.

397
00:34:09,880 --> 00:34:13,960
You watch as the dragon's fire builds in its throat.

398
00:34:14,440 --> 00:34:19,079
You gather every bit of cold you can find, and

399
00:34:19,920 --> 00:34:25,199
well you blast one more ice spike straight at the dragon.

400
00:34:26,239 --> 00:34:30,039
The huge spike of ice shoots from both of your hands,

401
00:34:30,559 --> 00:34:35,480
larger than anyone you've made before. It streaks across the

402
00:34:35,599 --> 00:34:40,559
village square and strikes the dragon directly in the chest.

403
00:34:41,119 --> 00:34:46,239
The dragon roars and begins to glow with energy. The

404
00:34:46,280 --> 00:34:53,199
ice spreads, and then, with a heavy crash, the dragon collapses.

405
00:34:54,360 --> 00:34:59,440
For a moment, everything is still. Villagers peek out from

406
00:34:59,480 --> 00:35:04,519
behind barrels, doors, overturned carts, or well wherever else they

407
00:35:04,559 --> 00:35:10,159
could find a hide. You walk toward the dragon slowly, Zeke,

408
00:35:10,320 --> 00:35:14,920
landing on your shoulder. The dragon's body begins to glow,

409
00:35:15,800 --> 00:35:19,360
like defeated creatures often do in this world. It starts

410
00:35:19,400 --> 00:35:25,639
to dissolve into shimmering energy, but this time something different

411
00:35:25,800 --> 00:35:30,719
happens as well. A strange blue light rises from the

412
00:35:30,840 --> 00:35:36,079
dragon's chest. It swirls once in the air and shoots

413
00:35:36,239 --> 00:35:44,480
straight into Zeke Zeke gasps. Zeke, you say, He lifts

414
00:35:44,519 --> 00:35:49,320
off of your shoulder, Glowing brighter and brighter. His little

415
00:35:49,360 --> 00:35:56,480
body begins to stretch, his wings expand, his legs grow stronger,

416
00:35:56,599 --> 00:36:03,000
and his tail lengthens. When the glow fades, Zeke is

417
00:36:03,239 --> 00:36:07,400
no longer the size of a cat. He's no longer

418
00:36:08,159 --> 00:36:12,360
a dragon ling at all. In fact, he stands closer

419
00:36:12,400 --> 00:36:17,079
to the size of a small horse, with powerful red wings,

420
00:36:17,199 --> 00:36:23,039
golden eyes, and smoke curling from his nostrils. You stare

421
00:36:23,119 --> 00:36:28,199
at him. What happened? Zeke looks down at himself, then

422
00:36:28,679 --> 00:36:34,000
spreads his wings proudly. I seem to have absorbed the

423
00:36:34,119 --> 00:36:39,480
dragon's essence and added it to my own. You can

424
00:36:39,639 --> 00:36:44,719
do that, ah, apparently I can. He takes a deep

425
00:36:44,840 --> 00:36:49,840
breath and blasts a powerful plume of fire into the sky.

426
00:36:50,280 --> 00:36:55,320
The villager's cheer. Seemingly knowing that this dragon isn't someone

427
00:36:55,360 --> 00:37:00,719
to worry about. You just grin. This is gonna be

428
00:37:00,960 --> 00:37:08,480
very useful, very useful, Zeke says. That night, you set

429
00:37:08,559 --> 00:37:12,119
up camp one last time on a hill, overlooking the

430
00:37:12,239 --> 00:37:16,440
road to the north. In the distance, you can just

431
00:37:16,599 --> 00:37:23,239
barely see tall towers rising against the stars. The wizarding Academy.

432
00:37:24,119 --> 00:37:28,280
We should be able to reach it by tomorrow, Zeke says,

433
00:37:28,760 --> 00:37:32,840
curling beside the fire. You, on the other hand, are

434
00:37:32,920 --> 00:37:41,760
feeling well exhausted. H librarian, you say, The familiar voice

435
00:37:41,800 --> 00:37:48,199
answers at once. Yes, I think I need a break. Ah.

436
00:37:48,519 --> 00:37:54,760
That is understandable, and this is a perfect chance. Dragon

437
00:37:54,920 --> 00:37:59,960
battles do tend to be quite tiring. A glowing poor

438
00:38:00,400 --> 00:38:05,559
appears beside the camp. You look at Zeke. I'll be

439
00:38:05,679 --> 00:38:09,880
back in a bit I now, he says, And next

440
00:38:09,920 --> 00:38:14,199
time we go to school. You step through the bortle

441
00:38:14,719 --> 00:38:19,679
and tumble gently back onto the couch inside the magic library.

442
00:38:20,840 --> 00:38:24,199
You close the book, just to be safe. It's not

443
00:38:24,320 --> 00:38:27,079
a good idea to leave books open in the magic library,

444
00:38:27,199 --> 00:38:32,599
after all. Then you lay down on the couch once again.

445
00:38:33,519 --> 00:38:38,079
You pull the blanket up to your chin, close your eyes,

446
00:38:39,039 --> 00:38:45,079
and the lights in the entire library dim. With each breath,

447
00:38:45,719 --> 00:38:49,880
you allow your body to sink down into the very

448
00:38:50,239 --> 00:38:56,880
comfortable couch. You let go of the tension in your arms,

449
00:38:57,960 --> 00:39:05,800
your legs, your shoulders, your neck, your head. The more

450
00:39:05,920 --> 00:39:09,559
you breathe, the deeper you sink, and the deeper you sink,

451
00:39:09,760 --> 00:39:15,960
the better you feel, until slowly you begin to drift

452
00:39:16,039 --> 00:39:23,320
off to thoughts of new dreams, new adventures, and new

453
00:39:23,559 --> 00:40:54,000
chapters to come. Good Night, everyone, more.

454
00:41:48,760 --> 00:51:42,480
Speaker 2: Union, no no a thing, no more in Nick No Never,

455
00:55:01,719 --> 00:55:01,760
U

