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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Geek First. I'm your host,

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Still mustn't it with me? The Split kirklam Patzer, How

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are you doing today, my friend.

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Speaker 2: I'm doing very good, doing very good. I'm excited to

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talk some games and some some up and comers with you.

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Speaker 3: Yeah.

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Speaker 1: Yeah, we have a fun episode here. We talk about

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some of the games we've been playing. For me, that's

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mostly been Civilization seven, which just released last week. There's

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also a pretty juicy state of play, like forty five

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minutes worth of some new announcements, some kind of reminders,

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new trailers, other random PlayStation information. And then I don't

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even know what Kirkland's got cooking over here, so I'm

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excited to find out. But it should be a good episode.

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If you want to support the show, you can hit

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a Patreon. It's the best place to go. You get

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episodes early and add free. You can also join our

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discord to chat with us about all sorts of stuff.

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Speaker 3: I don't know.

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Speaker 1: There's all sorts of things going on the feeds. We're

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doing all sorts of our award stuff, like the Golden

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Geeks did the MCU Golden Geeks or the Marvel one rather,

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and then we're gonna do the full on Golden Geeks

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this week. It's TV show City right now, we did

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a review for Captain America, and uh, I don't know

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any other any other things to mention in this world, Kirkland.

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Speaker 3: Uh No, I.

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Speaker 2: Think you got the heavy hitters. We got Daredevil coming up.

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So Taylor and I are getting ready to release our

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last retro there. So that's uh, it's been a fun journey, but.

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Speaker 3: Still not recorded. Hey that's still uh no, it's still

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just in your head progress.

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Speaker 2: Yeah, exactly, Yeah, fair enough, Okay, Uh, let's start with

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Civilization seven because I've been playing just a ungodly amount

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healthy amount, healthy amount.

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Speaker 1: Yeah, let's go all the way back to the antiquity

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era here. Uh yeah, So just a little kind of

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quick backstory, I guess for me with Civilization Sid Meyers Civilization,

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I gotta have two main touch points with this series,

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of course, of the seventh one, and there's even been

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spin off outside of the numbered ones, and I've played

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maybe like half the games in the series. For me,

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the first one that I played back in the day

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was Civilization three, and this is one of those classic Games.

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Kirkling that like back in I don't even know how

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old I was, but it was like summer middle school vibe.

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I want to say, maybe even late elementary school. My

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cousin who i'd play a lot of games with, he

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over the summer, would spend like all of July with us.

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Speaker 3: He lives in Vancouver.

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Speaker 1: We lived in Colonna, but he would come stay with

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us for all of July, and an insane amount of

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video games we would play. We watched like water Boy

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every single night, so yeah, literally watched that like thirty

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times back to back pretty much. And then we like

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always had a shift game on the the one PC

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in the house. You know, sometimes we play like GameCube

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and other things, but we always we always had the

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shift game. So it'd be like Roller Coaster, Tycoon, maybe

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SIMS or Civilization three was another big one there where

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we would you know, play for a few hours. Maybe

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we'd be working on it, brainstorming stuff, but he'd be like, Okay,

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he played for a few hours. I'd boot up a

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different save, played for a few hours. And it's funny

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thinking back, it's like I don't know how strategic or

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good we were. I feel like all we probably did

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was combat and just strong others and not pay attention

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to culture and science and all these other different pillars

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that make up a civilization game, because of course there's

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a lot to it, but it's a game that I'm

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very nostalgic for. I did revisit SIV three maybe five

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or six years ago and played a bit of it,

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and it was fun, just kind of going back since

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playing newer ones and being like, oh my god, this

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this is very confusing. I thought I would pick this

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up and know how it all works. But all these

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games have such little details in the quirks of how

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they all work that they all feel very distinct to play.

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Speaker 3: And if it's been a while since you haven't played one, y,

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I feel.

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Speaker 1: Like there's always that recoup period of like, Okay, how

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does this stuff work? How do like settlers work in

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this game? How does like production and food and all

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these just little things. They're always a little bit different.

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So Save three, by the way, did you have one

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of those that you would play with like a cousin

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or something like that, just like called a weird shift

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game like a PC or you're kind of split in

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the PC time.

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Speaker 2: That's hilarious that you bring that up because I had

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the very same dynamic with my one cousin where he

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lived in Alberta. But every summer, like he would just

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come and stay with us, and yeah, we'd be playing

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a lot of games together. He was actually the one

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that gave me like my first PlayStation because he got

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a PS two and then I got his one. So

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we were playing a lot of console games together, like

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mostly PlayStation. But the big like shift rotation game that

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we played was like g T A San Andreas and

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like we wouldn't do the storylines or anything. It would

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just be like you'd go on a rampage like once

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you die, you know, like try and get a five

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star and with all my friends. Yeah, yeah, exactly, so

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that that was a pretty easy shift game there. But

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uh no, I we played a lot of games together,

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and there probably is some that I'm forgetting, but we

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were We were pretty lucky where we had like a

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bunch of PCs in like my basement, so we just

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do like land parties for like age mythologies and stuff

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like that, so we didn't really have to swap out

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too much. But uh, yeah, no, it was good times.

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Speaker 3: Yeah.

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Speaker 1: Yeah, the very fond memories of those those games that

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like you're just so passionate about that you're like anxiously

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waiting for your turn, you know, so like a smash

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remark or everyone's just playing at the same time.

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Speaker 3: So yeah, that was IF.

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Speaker 1: And then the next one I played was CIV five.

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I don't know how old I was, Maybe this was

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like high school era, maybe even a bit later in

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my adulthood or something like that.

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Speaker 3: And it's funny.

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Speaker 1: I kind of feel like with CIV five, I have

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a similar thing as I do with Melee, where Melee

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is a game I grew up played at his kid

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loved it, and then I rediscovered it as an adult

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in the competitive scene. And I kind of feel like

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I have two there's two minds when it comes to

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like how Melee exists. In my mind, there's an assaultient

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kid brain and then like the old in depth, I

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know all the frame date, I knew all this information,

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and I feel like that's kind of what I had

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with CIV five. When I first played it, it was

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just like, oh, this is SIV three, but it just

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looks way better. Cool this It's fun like I don't

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understand everything when I'm just having a good time. And

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then at some point a few years down the line,

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I remember I got like really into watching a bunch

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of youtubes about CIV five and just like really learning

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in depth how all these mechanic works, and like getting

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to the point of like mid maxine and I never

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really played online, but just like keep turning up that

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CPU difficulty until I don't know if I ever really

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beat the highest difficulty, but the second to highest, and

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there's like seven or eight tiers or something like that,

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but just really getting super in depth knowledge of those mechanics.

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So it's just, yeah, it's become one of my favorite

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games of all time because that's when I keep revisiting

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every couple of years. It's one of those games that

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I'll come back and do a save and then I

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have to like mentally stop myself because I know it's

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like the only thing I'll play, and I play on

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the quick difficulty or a quick speed, so it's like

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it doesn't take too too long, but it's still say

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hours for like one one game to complete, right and

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then after that, I did, you know, since I was

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so hyped on cidfive, I did play CIV six probably

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a round when it came out, probably within the first year,

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and weirdly, it was a game I bounced off pretty quickly.

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I think I was just so in depth with SIV

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five and there's so many changes, and they changed some

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specific things that I really liked about CIV five in

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terms of micromanaging certain resources or like bounce the worker

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min Max and that.

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Speaker 3: Sort of stuff.

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Speaker 1: And so because of some of these changes, I think

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I kind of turned away from it pretty quickly and

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probably didn't really give it much of a fair shake.

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And I've definitely gone back and booted up a few

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more games over the years, but it's just.

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Speaker 3: Never clicked with me.

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Speaker 1: I also didn't really love the art style as much

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as a little more like Pixar cartoony. Everyone's like weird proportion,

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like they don't look like real people, and I feel like,

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I'm really sure, even though this is a fictional retelling

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of society, it's nothing close to our actual human history.

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I still I like that element of realism that touch point,

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and so I think something about the art style kind

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of turned me off too. And then other than that,

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play a little bit of Civilization Revolution. I talked about

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playing the DS version of that last year on side Quest,

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but also played the console version back in the day

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a little bit. And then it was it called after Earth,

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like the one like in Space Planet Beyond Earth.

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Speaker 3: That's the one, And yeah, I almost immediately tipped on

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that game.

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Speaker 1: I probably bought it at full price, and I was like, no,

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I'm not into this at all. So then I just

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kind of keep going back to CIV five. So that's

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kind of my brief history with the series, and I

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think something about that dynamic.

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Speaker 3: Okay, SIV five is again my love. I know it

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so well.

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Speaker 1: CIV six comes out, it changed a lot of things

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that I really like about the game. Of course it

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adds other new, cool, interesting things, but I kind of

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just bounced off it because it wasn't familiar, and I

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feel like by the time CIV seven has rolled around here,

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I guess that was maybe more more open to try

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and and I knew going in, I'm like, this is

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not SIV five for Dylan, this is not SIVI five.

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This is not gonna be the same. I'm not gonna

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get the same it's not gonna activate the same synaps

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in the brain. It's gonna be a little bit different.

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And so I think I came at it from a

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bit more of a fair shot, and I almost want

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to go back and play some more sivis six now

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and give that a bit more of a fair shot

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and understand some of its mechanics more. But yeah, so far,

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I mean early impressions, because this is you know, Siev's fives,

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the game I have one hundreds of hours in, so

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it's hard to compare with I don't know, maybe I

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have twenty already though, like in this first week, like

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I've played a lot so far, so good. I'm really

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enjoying it. I think the change of mechanics are really interesting.

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You know. Of course it does change some things I

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do love about SIEV five, but I think it all

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it for me. It's justified some of those changes a

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bit more. Whereas SIV six I was just like, ah,

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I don't like this at all. Why would they make

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this change? I think where I want to start, though,

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is by critiquing the game heavily for being unfinished. This

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is an early access game. It's not sold or pitched

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or whatever as an early access game, but it definitely is.

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There are so many things in this game that are

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just totally busted and it's like there's no way anyone.

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Speaker 3: Tested this like this. This UI, I.

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Speaker 1: Think, in particular, has a lot of issues. For example,

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you know, in my Kingdom now I have like almost

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twenty cities, which is a lot.

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Speaker 3: That is a lot, but like you haveving.

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Speaker 1: To micromanaged resources in this game, Like okay, I take

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the dies off this town and I'm gonna move them

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onto this town. And to do that in this you

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have to like click the button down twenty times, but

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there's like a maybe a half second delay every time

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you clicked out of the next town. So if I

239
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want to put something on like the bottom town in

240
00:09:30,919 --> 00:09:32,600
my Kingdom, as far as I can know, there's no

241
00:09:32,679 --> 00:09:34,600
other way to do this other than just slowly clicking

242
00:09:34,679 --> 00:09:36,320
down and take. And so it guess the point where

243
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I don't even do it. I'm just like I'm not

244
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even gonna in max this. I'm just gonna allow it.

245
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And so there's there's all sorts of things like that

246
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across the game where the UI is just kind of

247
00:09:44,039 --> 00:09:46,879
a mess. It's crashed on PS five for me close

248
00:09:46,919 --> 00:09:49,080
to ten times at this point, and it auto saves

249
00:09:49,080 --> 00:09:51,120
every turn, so I haven't lost any progress, but it's

250
00:09:51,559 --> 00:09:55,039
just super duper annoying. One of the lamest and weirdest

251
00:09:55,039 --> 00:09:57,120
things ever. You can't like que things in the tech tree.

252
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So normally when you're picking your next text, you know

253
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you like, oh, I'm going for industrialization, I'm just gonna

254
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click on it and it's gonna go through all the

255
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pass to get there.

256
00:10:03,600 --> 00:10:04,559
Speaker 3: I don't have to think about it.

257
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Speaker 1: You can't do that in this game, which makes no

258
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sense because you can cueue buildings for towns, so like

259
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the feature is there allocating resources I mentioned a total mess.

260
00:10:13,720 --> 00:10:16,600
The buttons are also really stupid, like on on I'm

261
00:10:16,600 --> 00:10:19,879
playing on console, as I mentioned, not not and this

262
00:10:19,919 --> 00:10:21,559
has always been a PC game for me, so that's

263
00:10:21,600 --> 00:10:24,080
taken some getting used to. I have gotten pretty comfortable

264
00:10:24,120 --> 00:10:26,279
with it. But still if I want to like go

265
00:10:26,360 --> 00:10:29,799
halfway across the world and click on something there, I

266
00:10:29,799 --> 00:10:32,879
have to like hold left on the stick and slowly

267
00:10:33,039 --> 00:10:36,120
move the cursor all the way over there.

268
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Speaker 3: Is ridiculous.

269
00:10:37,320 --> 00:10:39,360
Speaker 1: And the most ridiculous part about that is the PS

270
00:10:39,399 --> 00:10:42,600
five controller has like a mouse touch paddy thing, But

271
00:10:42,639 --> 00:10:44,799
you know what that button does when you move around

272
00:10:44,840 --> 00:10:45,799
your hand around on it?

273
00:10:46,279 --> 00:10:47,080
Speaker 3: Absolutely nothing?

274
00:10:47,080 --> 00:10:48,360
Speaker 1: And you know what it does when you click it

275
00:10:48,360 --> 00:10:51,120
in like the button feature it brings up your two

276
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K account linking thing, which the same game. It does that,

277
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not even just on the menu. It's like insane that

278
00:10:58,759 --> 00:11:00,440
And I think part of the reason why they do

279
00:11:00,480 --> 00:11:02,440
that is because like, okay, of course this game is

280
00:11:02,480 --> 00:11:05,559
coming on PlayStation, but also exos also switch which don't

281
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have those functionalities.

282
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Speaker 3: But it feels like, oh man, that you're.

283
00:11:08,639 --> 00:11:12,039
Speaker 1: Really not taking advantage of like the hardware here. And

284
00:11:12,120 --> 00:11:14,440
I also think, you know, maybe the worst of all

285
00:11:14,440 --> 00:11:16,919
offenders is like this game is just really awful at

286
00:11:16,919 --> 00:11:21,240
teaching absolutely anything about the game. And the glossary in

287
00:11:21,360 --> 00:11:24,120
game doesn't work like you'll you'll search up certain things,

288
00:11:24,399 --> 00:11:26,440
it'll give you an entry that's not related to what

289
00:11:26,480 --> 00:11:27,120
you're looking for.

290
00:11:27,919 --> 00:11:28,120
Speaker 3: You know.

291
00:11:28,159 --> 00:11:30,480
Speaker 1: I think for me, I need like, if I'm a

292
00:11:30,480 --> 00:11:32,720
CIEV five player, what are the things I need to know?

293
00:11:32,799 --> 00:11:35,080
And it just doesn't have anything like that in the game,

294
00:11:35,360 --> 00:11:38,120
even like for CIV six, it just doesn't teach in

295
00:11:38,200 --> 00:11:41,679
any sort of efficient way. So my first game I played,

296
00:11:41,799 --> 00:11:43,799
and I don't know how, I think it was maybe

297
00:11:43,799 --> 00:11:45,919
like sixty or seventy turns. I did not not super

298
00:11:45,960 --> 00:11:48,080
deep for a CIEV game. Before I ended up getting

299
00:11:48,120 --> 00:11:50,759
TV won by a CPU, getting killed and having to restart,

300
00:11:51,080 --> 00:11:53,120
so it's fine, but I was like, I don't know,

301
00:11:53,159 --> 00:11:56,120
I'm it's not quite clicking in I'm not understanding. So

302
00:11:56,159 --> 00:11:58,399
after that, I went and bingched some YouTube videos like

303
00:11:58,440 --> 00:12:01,000
the you know, the classic like seven Things I Wish

304
00:12:01,039 --> 00:12:03,960
I knew about Civilization seven. I watched like a handful

305
00:12:04,000 --> 00:12:06,360
of those videos, which taught me all sorts of things

306
00:12:06,399 --> 00:12:08,080
I need to know. Of course, these videos know that

307
00:12:08,639 --> 00:12:10,919
people who watch watching this are most likely people who

308
00:12:10,960 --> 00:12:13,320
played the previous SIEV games and want to know like

309
00:12:13,360 --> 00:12:14,000
the differences.

310
00:12:14,240 --> 00:12:16,200
Speaker 3: It's that really good job of laying out some of

311
00:12:16,200 --> 00:12:16,799
those differences.

312
00:12:16,840 --> 00:12:18,559
Speaker 1: And so I went into my next game feeling like

313
00:12:18,559 --> 00:12:21,960
I got interested things much better. And then very soon

314
00:12:22,000 --> 00:12:23,840
after that, it got it hooks and it's hooks in

315
00:12:23,960 --> 00:12:26,840
me with the classic one more turn mentality thing of like, oh, I'm.

316
00:12:26,679 --> 00:12:28,480
Speaker 3: Just gonna do this one thing. I'm just gonna do

317
00:12:28,480 --> 00:12:29,000
this one thing.

318
00:12:29,039 --> 00:12:30,679
Speaker 1: Oh, but then maybe I'll just wait until I get

319
00:12:30,720 --> 00:12:32,559
this other city captured over here. I'll maybe just waiting

320
00:12:32,639 --> 00:12:34,399
till I plat my new one, and then I can't

321
00:12:34,399 --> 00:12:36,600
put it down. So now I'm like totally addicted to it.

322
00:12:37,200 --> 00:12:38,759
So I really only played that first game where I

323
00:12:38,759 --> 00:12:41,639
got bombarded. The second one that I'm still working on.

324
00:12:41,679 --> 00:12:44,159
I'm probably like fifteen twenty hours on this one game.

325
00:12:45,080 --> 00:12:47,080
I'm almost I think I'm almost near the end of it.

326
00:12:47,240 --> 00:12:48,759
And then I did one more. I had a friend

327
00:12:48,759 --> 00:12:51,399
over on the weekend who's a based CIV six fan,

328
00:12:51,480 --> 00:12:54,720
and so we played like a little brainstorming single player

329
00:12:54,759 --> 00:12:56,639
session where we just played through, you know, for probably

330
00:12:56,639 --> 00:12:58,679
a couple hours, which was really fun as well to

331
00:12:58,759 --> 00:13:00,159
kind of play through it with him and talk through

332
00:13:00,159 --> 00:13:03,200
some of the different mechanics and stuff like that. So yeah,

333
00:13:03,200 --> 00:13:05,480
I definitely need to critique the game for all these

334
00:13:05,480 --> 00:13:07,440
like issues that are like, yeah, I don't want to

335
00:13:07,440 --> 00:13:10,240
play early access games. I know I could have waited,

336
00:13:10,600 --> 00:13:12,000
but you know, this is a game I want to

337
00:13:12,000 --> 00:13:13,679
pick it up, I'm excited for, I want to check

338
00:13:13,679 --> 00:13:15,159
it out, I want to talk about the podcast when

339
00:13:15,159 --> 00:13:15,720
it's relevant.

340
00:13:16,159 --> 00:13:18,600
Speaker 3: And yeah, it's like this game is just it's just

341
00:13:18,639 --> 00:13:19,159
not finished.

342
00:13:19,159 --> 00:13:21,919
Speaker 1: And this has kind of happened more specifically with six

343
00:13:22,080 --> 00:13:24,600
is a game that released and then like it was fine,

344
00:13:24,639 --> 00:13:26,720
and then when it had its DLCs, it was great,

345
00:13:26,960 --> 00:13:28,480
you know, And I think that's kind of what they're

346
00:13:28,480 --> 00:13:30,240
going for here. Oh the last thing I wanted to

347
00:13:30,240 --> 00:13:33,440
complain about too, monetization out the ass. There's already like

348
00:13:33,519 --> 00:13:36,240
fifty sixty dollars worth of DLC in this game on

349
00:13:36,399 --> 00:13:38,320
day one, and there's like if you link your two

350
00:13:38,399 --> 00:13:40,240
K account you get like bonus sieves and all this

351
00:13:40,279 --> 00:13:43,399
annoying stuff. It's like, this game's ninety dollars, Like, let

352
00:13:43,399 --> 00:13:45,279
me just buy the game and get the content on

353
00:13:45,399 --> 00:13:49,039
day one. So super duper egregious with the monetization stuff.

354
00:13:49,120 --> 00:13:50,799
Of course, I can still play the game. It's still

355
00:13:50,919 --> 00:13:53,360
a finished game, but there's obviously a lot of things

356
00:13:53,639 --> 00:13:56,679
that they stripped out to just sell you already on

357
00:13:56,799 --> 00:13:58,799
day one, and then also you know DLC packs to

358
00:13:58,840 --> 00:14:01,039
come I'm sure for for years, because that's kind of

359
00:14:01,039 --> 00:14:03,399
how they make these games, is they make like half

360
00:14:03,440 --> 00:14:05,799
the game now and they plan to finish in three years,

361
00:14:05,840 --> 00:14:07,559
it'll be finished and good to go.

362
00:14:07,960 --> 00:14:10,919
Speaker 2: It's the same thing with Total War Like Warhammer. I

363
00:14:10,960 --> 00:14:12,759
went through that when Warhammer three came out. It was

364
00:14:13,240 --> 00:14:16,000
definitely not a finished game like it even in the

365
00:14:16,039 --> 00:14:19,200
sense of like there's there's certain tools and like quality

366
00:14:19,200 --> 00:14:20,639
of like things that they have in the second game,

367
00:14:20,679 --> 00:14:22,120
and then they just aren't in the third game, and

368
00:14:22,159 --> 00:14:24,120
it just doesn't make sense why they wouldn't have them

369
00:14:24,120 --> 00:14:26,159
in there, Like it just it's like they're going backwards

370
00:14:26,159 --> 00:14:27,799
and then guess what, a couple months later they had

371
00:14:27,799 --> 00:14:31,159
them in and it's just like, man, I love these games,

372
00:14:31,200 --> 00:14:33,559
Like I invest so many hours in I definitely get

373
00:14:33,559 --> 00:14:35,600
my money's worth out of them. But like same thing,

374
00:14:35,759 --> 00:14:39,639
the DLCs are egregious, and the price of the DLCs

375
00:14:39,720 --> 00:14:41,720
are like higher now than they've ever been. Like they

376
00:14:41,759 --> 00:14:44,399
released one DLC, it was like thirty dollars DLC and

377
00:14:44,440 --> 00:14:47,080
it came with like two different races, which is like insane.

378
00:14:47,320 --> 00:14:51,159
In Warhammer two they had one it was a whole

379
00:14:51,240 --> 00:14:54,399
new faction with like five different leaders that you could play,

380
00:14:54,440 --> 00:14:57,000
and it was fifteen dollars like DLC like out out

381
00:14:57,039 --> 00:14:59,320
of the gate. So it's definitely just ramping up. And

382
00:14:59,399 --> 00:15:03,960
like the egregious forms. Paradox is that the game studio

383
00:15:04,000 --> 00:15:05,919
that do those four x ones, do you know, like

384
00:15:05,960 --> 00:15:09,919
Stilaris and Europa universalis.

385
00:15:09,120 --> 00:15:10,320
Speaker 3: Well that's kind of sounds right.

386
00:15:11,120 --> 00:15:13,440
Speaker 2: It's kind of the same thing as well there where

387
00:15:13,480 --> 00:15:17,159
like you if you subscribe to their whatever monthly thing,

388
00:15:17,240 --> 00:15:20,000
like you get access to all the DLC, which is

389
00:15:20,080 --> 00:15:21,639
kind of a nice thing to have because they do

390
00:15:21,759 --> 00:15:24,759
have like four hundred plus DLCs, but still it's like

391
00:15:25,440 --> 00:15:28,399
just the collectithon of collecting these DLCs and people that

392
00:15:28,480 --> 00:15:31,320
have them in the past, it's just, uh, yeah, it's

393
00:15:31,399 --> 00:15:33,559
it's it's a it's a frustration when when you have

394
00:15:33,639 --> 00:15:38,399
these especially like the like the big ips. I knew

395
00:15:38,440 --> 00:15:41,399
about the SIEV six release and how it wasn't the hottest,

396
00:15:42,200 --> 00:15:44,919
but yeah, I went through it with Warhammer and it's

397
00:15:44,919 --> 00:15:46,879
it's just like when when they have a game that

398
00:15:47,000 --> 00:15:50,039
like the based game engine is already established, but they're

399
00:15:50,120 --> 00:15:53,559
just like like releasing like the next in the series.

400
00:15:54,039 --> 00:15:56,320
It's just it feels like they never have good releases

401
00:15:56,360 --> 00:15:58,720
for some reason. They're just never complete, and it's, uh,

402
00:15:58,840 --> 00:16:02,440
it's frustrated. Even though we love these games, it's still

403
00:16:02,480 --> 00:16:04,159
frustrating and worthy of a mentioned.

404
00:16:05,080 --> 00:16:07,320
Speaker 1: Yeah, it's it's some crazy stuff. For like, even in

405
00:16:07,360 --> 00:16:09,399
the first few days, they've had quite a few patches

406
00:16:10,039 --> 00:16:12,240
to fix and improve, like UI and other things like that.

407
00:16:12,360 --> 00:16:15,240
It's like, did you not know about these issues until

408
00:16:15,279 --> 00:16:17,639
the game was released and people told you about this feedback, Like,

409
00:16:17,679 --> 00:16:20,720
don't you get thousands of people to test this game

410
00:16:20,919 --> 00:16:23,519
when it comes out, so I don't know. It's obviously

411
00:16:23,559 --> 00:16:25,000
when you release a game, you're gonna have a lot

412
00:16:25,000 --> 00:16:26,879
more eyes on it than any amount of play testing

413
00:16:26,960 --> 00:16:29,279
ever could. And so of course there's naturally gonna be

414
00:16:29,360 --> 00:16:31,000
things that people are gonna pick up the others haven't.

415
00:16:31,039 --> 00:16:33,480
But some of these things do feel especially egregious. And

416
00:16:33,480 --> 00:16:35,120
I think one of the problems here too is like

417
00:16:35,120 --> 00:16:36,799
I was excited with that same friend who came over

418
00:16:37,240 --> 00:16:40,240
we were originally talking about doing He was gonna pick

419
00:16:40,279 --> 00:16:41,600
up the game too, and we were gonna do some

420
00:16:42,080 --> 00:16:45,200
cross platform play, which is the things imported in this game.

421
00:16:45,200 --> 00:16:48,360
But they had to kick it out of cross platform

422
00:16:48,399 --> 00:16:50,799
play because they can upgrade the PC version of the

423
00:16:50,799 --> 00:16:54,360
game quicker, so it's getting more it's multiple patches ahead now,

424
00:16:54,399 --> 00:16:56,960
I guess of the PlayStation version because that the cross

425
00:16:56,960 --> 00:16:59,200
play is wonking doesn't work, so they've just like disabled

426
00:16:59,200 --> 00:17:00,000
that for the time being.

427
00:17:00,240 --> 00:17:02,720
Speaker 3: So that's incredibly.

428
00:17:02,240 --> 00:17:06,519
Speaker 1: Stupid, Like I hotly hate that's.

429
00:17:05,279 --> 00:17:05,920
Speaker 3: That's not good.

430
00:17:05,960 --> 00:17:08,440
Speaker 1: So anyway, there's my you know, there's the whole the

431
00:17:08,480 --> 00:17:10,319
things that you should need to know. My suggestion would be,

432
00:17:10,359 --> 00:17:11,880
don't buy this game yet, even though I love it

433
00:17:11,920 --> 00:17:14,799
and I'm really enjoying it. Wait, it'll be cheaper eventually,

434
00:17:14,839 --> 00:17:17,480
and it'll be more finished, and then you can maybe

435
00:17:17,480 --> 00:17:19,359
even add on some DLC packs if you want to

436
00:17:19,359 --> 00:17:21,960
pay a little bit extra. But I don't see any reason,

437
00:17:22,400 --> 00:17:24,319
you know, with a little greed here to pick up

438
00:17:24,359 --> 00:17:26,279
the game right now, even though it's really good. Like

439
00:17:26,359 --> 00:17:28,759
just go go place it five That would be my

440
00:17:28,839 --> 00:17:31,400
suggestion for I don't know, twenty bucks with all the DLCs,

441
00:17:31,400 --> 00:17:32,640
I don't know what you can get it for now

442
00:17:33,039 --> 00:17:34,839
and come back to this game at a later date.

443
00:17:35,240 --> 00:17:37,599
That would be my general suggestion. But you know, do

444
00:17:37,680 --> 00:17:39,440
whatever you want. I bought the game. I'm having a

445
00:17:39,440 --> 00:17:41,640
good time, so that's all I can say with that.

446
00:17:43,240 --> 00:17:45,480
I think, you know, right off the bat, visuals, as

447
00:17:45,480 --> 00:17:47,519
I mentioned, such a big part of these games for me.

448
00:17:47,839 --> 00:17:50,200
With other games, I think it's kind of can come

449
00:17:50,279 --> 00:17:51,599
or go. It's like, if I'm there for the game play,

450
00:17:51,599 --> 00:17:53,640
I don't really care what looks like and say, if

451
00:17:53,680 --> 00:17:56,000
you know, I'm there for the strategy primarily. But I

452
00:17:56,079 --> 00:17:59,000
for me, it really is fun to nerd out about

453
00:17:59,000 --> 00:18:02,759
these different civilization and the historical aspect of it. And

454
00:18:03,079 --> 00:18:06,279
looking at all these the world wonders or these different

455
00:18:06,920 --> 00:18:10,440
you know, certain military units that different civilizations had through history.

456
00:18:10,480 --> 00:18:12,559
Like I think that the visuals to me, is such

457
00:18:12,599 --> 00:18:14,400
an important part, and as I mentioned, that was maybe

458
00:18:14,400 --> 00:18:15,480
one of the reasons why.

459
00:18:15,640 --> 00:18:17,119
Speaker 3: I bounced a bit off of six.

460
00:18:17,160 --> 00:18:18,720
Speaker 1: And this feels like it is going back to a

461
00:18:18,759 --> 00:18:21,880
bit more as CIV five art style, a little more simplistic,

462
00:18:22,480 --> 00:18:25,039
which is honestly kind of what I want. Really lush,

463
00:18:25,119 --> 00:18:29,119
like beautiful colors, like the water looks great, and man,

464
00:18:29,279 --> 00:18:31,799
just like as your cities are expanding and more and

465
00:18:31,799 --> 00:18:33,880
more of the buildings are kind of cruising out across

466
00:18:33,920 --> 00:18:36,519
the lands and you're filminating with farms. It's a game

467
00:18:36,559 --> 00:18:38,000
that like every once in a while, I'll just stop,

468
00:18:38,279 --> 00:18:40,880
I'll zoom in and I'll just like slowly pan around

469
00:18:40,880 --> 00:18:42,960
my kingdom and I'm like looking at the farms and

470
00:18:43,000 --> 00:18:45,440
you can see little chickens playing around, or like go

471
00:18:45,519 --> 00:18:47,519
to the sawmill and you can see like an excavator

472
00:18:47,559 --> 00:18:49,720
like pulling dirt out of the ground and moving it around,

473
00:18:49,799 --> 00:18:52,400
and it's just it's like birds flying around all these

474
00:18:52,400 --> 00:18:55,839
like beautiful little details. It's like a cute little diorama thing.

475
00:18:56,200 --> 00:18:58,400
But then it's like a big, you know, complicated four

476
00:18:58,559 --> 00:19:00,559
X strategy game, you know, but I like that there's

477
00:19:00,640 --> 00:19:03,440
kind of that level to it, so, you know, absolutely

478
00:19:03,480 --> 00:19:04,039
gorgeous game.

479
00:19:04,160 --> 00:19:06,359
Speaker 3: I love the visuals of it. Music is, you know,

480
00:19:06,440 --> 00:19:07,440
completely fine.

481
00:19:07,640 --> 00:19:10,359
Speaker 1: I haven't really listened to it much because there's just

482
00:19:10,359 --> 00:19:12,079
not much going on and it's not really a game

483
00:19:12,119 --> 00:19:13,799
you need audio four otherwise.

484
00:19:14,359 --> 00:19:15,559
Speaker 3: So yeah, me let me talk through.

485
00:19:15,599 --> 00:19:17,920
Speaker 1: So, as I mentioned that first game, I kind of

486
00:19:17,960 --> 00:19:21,240
got bombarded to V one by CPUs, got absolutely wrecked,

487
00:19:22,039 --> 00:19:24,440
so you know, that didn't go great for me. But

488
00:19:24,480 --> 00:19:27,400
then my other one has now been quite a lengthy game.

489
00:19:27,480 --> 00:19:30,319
So one of the big changes here with the mechanics

490
00:19:30,359 --> 00:19:32,880
in this game compared to every other Save game. Also,

491
00:19:33,200 --> 00:19:34,759
I guess a quick four warning for anyone who's like

492
00:19:34,799 --> 00:19:38,279
a big six Sieve six die hard fan. I might

493
00:19:38,480 --> 00:19:40,000
think some things are new to this game that we're

494
00:19:40,000 --> 00:19:41,839
actually in SIF six that I just never encountered that

495
00:19:41,839 --> 00:19:43,680
I didn't get as into that game, So just a

496
00:19:43,680 --> 00:19:45,720
fair warning. But here's something I know is definitely new

497
00:19:46,079 --> 00:19:47,519
is at the start of the game, rather than picking

498
00:19:47,799 --> 00:19:49,839
I'm gonna play as Egypt and you get I don't

499
00:19:49,880 --> 00:19:52,440
know whoever the you know, Cleopatra or something you know,

500
00:19:52,519 --> 00:19:54,960
instead of like that. Instead, in this game, you pick

501
00:19:55,079 --> 00:19:58,279
your leader and then you also pick your starting SIEV separately.

502
00:19:58,599 --> 00:20:01,599
So I picked Benjamin Franklin for this play through, who

503
00:20:01,680 --> 00:20:04,799
has a certain list of abilities and perks that he has.

504
00:20:05,160 --> 00:20:07,039
But then I was playing as Rome, and so Rome

505
00:20:07,119 --> 00:20:09,880
also comes in with multiple yeah the way the way,

506
00:20:09,920 --> 00:20:11,880
it's quite it's kind of both of them have like

507
00:20:11,880 --> 00:20:14,279
their own perks. Of course, Rome also comes with like, oh,

508
00:20:14,319 --> 00:20:16,319
you get like the Roman Legion as like a specific

509
00:20:16,400 --> 00:20:19,200
military unit. You get like the Roman I don't know,

510
00:20:19,279 --> 00:20:22,039
coliseum or some some specific improvements. So you get like

511
00:20:22,039 --> 00:20:25,079
specific buildings and units by picking your sieve and maybe

512
00:20:25,119 --> 00:20:28,680
other stat resource bonuses. But then your leader has like

513
00:20:28,920 --> 00:20:30,319
certain different bonuses on top of that.

514
00:20:30,359 --> 00:20:32,039
Speaker 3: So I think one that's going to add some.

515
00:20:31,960 --> 00:20:34,759
Speaker 1: Good replayability of like mixing and matching different combos in

516
00:20:34,839 --> 00:20:36,799
terms of how you want to play style it out.

517
00:20:37,160 --> 00:20:39,480
So that was how I started my game, and yeah,

518
00:20:39,519 --> 00:20:41,480
I think you know, early on it was a classic thing.

519
00:20:41,480 --> 00:20:43,920
I was kind of spreading out, scoping out my opponents,

520
00:20:43,960 --> 00:20:46,599
trying to find people putting out different territories. I was

521
00:20:46,680 --> 00:20:48,240
I got to a good point where like I kind

522
00:20:48,240 --> 00:20:50,839
of insulated my capital with like a city down south,

523
00:20:50,920 --> 00:20:52,759
city up north, and city out west, and then I

524
00:20:52,759 --> 00:20:54,799
was kind of on the coast and then just kind

525
00:20:54,799 --> 00:20:57,599
of backfilling like additional cities that were, you know, not

526
00:20:57,640 --> 00:21:00,039
going to be as close proximity to other cieves so

527
00:21:00,039 --> 00:21:03,000
they weren't as much of an issue there, kind of

528
00:21:03,000 --> 00:21:05,640
just filling out my land. All is going well there,

529
00:21:06,279 --> 00:21:09,559
and then eventually in this game, the eras are kind

530
00:21:09,599 --> 00:21:11,480
of split out into three sections. So you start in

531
00:21:11,480 --> 00:21:13,640
the Antiquity era, and that's kind of what the game

532
00:21:13,640 --> 00:21:16,039
plays like. You're spreading out, You're kind of defining borders,

533
00:21:16,039 --> 00:21:18,160
building out your cities, maybe you get some early wars

534
00:21:18,160 --> 00:21:20,519
in there. And then eventually, once you get far enough

535
00:21:20,519 --> 00:21:23,079
in the game, you'll go into the Exploration era, and

536
00:21:23,119 --> 00:21:25,440
everyone goes there at the exact same time. So rather

537
00:21:25,480 --> 00:21:27,519
than like, oh, this guy's way ahead in tech, he's

538
00:21:27,559 --> 00:21:29,759
kind of way generations ahead of me, it kind of

539
00:21:29,799 --> 00:21:32,680
balances out because everyone moves into the same generation at

540
00:21:32,680 --> 00:21:35,559
the same time, and at that point it kind of

541
00:21:35,559 --> 00:21:38,240
turns into like more about exploring the whole world. That's

542
00:21:38,279 --> 00:21:40,599
kind of when you're gonna be getting the ability to

543
00:21:40,799 --> 00:21:43,880
traverse oceans with your boats at that point in time.

544
00:21:44,079 --> 00:21:45,559
So then it kind of turns into like, Okay, I'm

545
00:21:45,559 --> 00:21:50,160
gonna go find undiscovered lands other islands and things like that.

546
00:21:50,480 --> 00:21:52,880
And I was so far ahead of these other players

547
00:21:52,920 --> 00:21:53,759
it was insane.

548
00:21:53,759 --> 00:21:56,400
Speaker 3: There was like this huge chain of islands kind of

549
00:21:56,440 --> 00:21:57,240
going all.

550
00:21:57,000 --> 00:21:59,519
Speaker 1: From south to north on the map, and one of

551
00:21:59,519 --> 00:22:01,359
my opponents grabbed one of them, and then I grabbed

552
00:22:01,359 --> 00:22:03,720
like every other island, and then they even like backfilled

553
00:22:03,720 --> 00:22:05,359
a couple more to the point where I almost have

554
00:22:05,920 --> 00:22:10,400
complete border control of like an almost the entire south

555
00:22:10,400 --> 00:22:12,799
to northern peak of the entire map, so I almost

556
00:22:12,799 --> 00:22:15,640
have like it just blocked off, so people cannot progress

557
00:22:16,000 --> 00:22:17,160
at all across there.

558
00:22:17,680 --> 00:22:20,000
Speaker 3: Uh. And that's something I really love.

559
00:22:19,880 --> 00:22:23,279
Speaker 1: About this is like in CIV five, it always felt

560
00:22:23,279 --> 00:22:26,119
like a huge investment to put a new city out there,

561
00:22:26,480 --> 00:22:28,559
because I mean, one, if it was in like some

562
00:22:28,599 --> 00:22:30,680
weird random island that doesn't have a lot of territory,

563
00:22:30,880 --> 00:22:32,359
it just takes a long time to get it built

564
00:22:32,440 --> 00:22:34,279
up to a point where it's like functioning and doing

565
00:22:34,279 --> 00:22:36,200
stuff on its own. And then whenever you build out

566
00:22:36,200 --> 00:22:37,920
a city, it like creates.

567
00:22:37,599 --> 00:22:41,319
Speaker 3: Like kingdom wide. Unhappiness makes other things harder to build.

568
00:22:41,400 --> 00:22:44,599
It takes like get upgrades, these.

569
00:22:44,519 --> 00:22:47,440
Speaker 1: Kind of things, and so you almost like in five

570
00:22:47,480 --> 00:22:48,960
most of the time, I'm just going for like four

571
00:22:49,039 --> 00:22:51,880
really big cities and that's it, and then like maybe

572
00:22:51,920 --> 00:22:53,839
a couple later on, or you know, there's different play

573
00:22:53,839 --> 00:22:54,799
styles and that sort of thing.

574
00:22:55,000 --> 00:22:55,839
Speaker 3: But I feel like this game is.

575
00:22:55,839 --> 00:22:58,640
Speaker 1: Really encouraging you to build more and more cities, to

576
00:22:58,640 --> 00:23:01,279
the point like now I literally have like which is insane.

577
00:23:01,279 --> 00:23:03,119
I don't think I've ever had that many in a

578
00:23:03,200 --> 00:23:05,920
Sieve game. And it's because when you are settling in

579
00:23:05,960 --> 00:23:09,519
this game, you actually start by you put a settlement

580
00:23:09,559 --> 00:23:12,160
down and it starts as a town, and so it's

581
00:23:12,160 --> 00:23:14,759
like a smaller city. You can't actually control what it's building.

582
00:23:15,000 --> 00:23:17,480
You can, if you have money, you can buy certain

583
00:23:17,480 --> 00:23:20,799
buildings like a granary, like an iron works, that kind

584
00:23:20,839 --> 00:23:23,279
of thing, but otherwise it's just gonna grow. It's gonna

585
00:23:23,319 --> 00:23:27,079
grow the territory out, and you can you can buy

586
00:23:27,079 --> 00:23:28,960
things for it. Of course, your borders are there, so

587
00:23:29,000 --> 00:23:31,039
you're claiming your own land, but you kind of have

588
00:23:31,079 --> 00:23:33,759
a little bit less control over it. And then production,

589
00:23:33,880 --> 00:23:36,440
which is normally the resource that goes into building buildings

590
00:23:36,880 --> 00:23:39,720
instead just turns into gold for those towns. So now

591
00:23:39,720 --> 00:23:41,599
it's just building up money so you can use that

592
00:23:41,640 --> 00:23:42,960
money to then buy buildings out.

593
00:23:43,000 --> 00:23:44,359
Speaker 3: So it's just like a little bit different.

594
00:23:44,680 --> 00:23:47,440
Speaker 1: But you can kind of just foster a town over time,

595
00:23:47,920 --> 00:23:50,000
and you might get there might be certain towns where

596
00:23:50,039 --> 00:23:51,960
even it's been around for a long time and I

597
00:23:52,039 --> 00:23:53,880
might never even just upgrade it. I might just leave

598
00:23:53,920 --> 00:23:56,279
it as a town forever because it's just not really

599
00:23:56,359 --> 00:23:58,559
gonna be a big production house. I'd rather just like

600
00:23:58,599 --> 00:24:00,759
make money from it and like claim border and use

601
00:24:00,759 --> 00:24:02,319
it as a place where my units can go and

602
00:24:02,359 --> 00:24:04,599
heal up and that sort of thing. And that's also

603
00:24:04,720 --> 00:24:07,440
why it makes it so much easier to like expand

604
00:24:07,480 --> 00:24:09,839
onto islands and things like that, because it doesn't matter

605
00:24:09,880 --> 00:24:12,160
if you have a ton of land to build on

606
00:24:12,200 --> 00:24:14,039
and get a huge production stack so you can start

607
00:24:14,039 --> 00:24:16,599
building all sorts of stuff. It's like fine, if you're

608
00:24:16,640 --> 00:24:18,920
just chilling there, it's not gonna you do get like

609
00:24:19,079 --> 00:24:21,000
unhappiness de buffs and things.

610
00:24:20,799 --> 00:24:22,000
Speaker 3: Like that if you build too much.

611
00:24:22,359 --> 00:24:25,039
Speaker 1: But I like way past that unhappiness de buff and

612
00:24:25,079 --> 00:24:28,519
I still have an insane amount of like positive happiness

613
00:24:28,519 --> 00:24:30,160
built at this point. So I don't know exactly how

614
00:24:30,160 --> 00:24:31,240
all the math works on it yet, And in the

615
00:24:31,240 --> 00:24:33,119
same way I could explain, like, oh, and SIEV five

616
00:24:33,119 --> 00:24:34,640
when you put it down, you get four on happiness

617
00:24:34,720 --> 00:24:37,000
right away, and then you get one happiness added on

618
00:24:37,079 --> 00:24:38,920
for each population. Like I don't know all the numbers

619
00:24:38,920 --> 00:24:40,720
of how it works, but it just feels like a

620
00:24:40,720 --> 00:24:42,720
lot more free form. And that's such a fun part

621
00:24:42,720 --> 00:24:44,839
about SIEV is just like putting cities down.

622
00:24:45,359 --> 00:24:46,880
Speaker 3: It's simple, but it's really fun.

623
00:24:47,079 --> 00:24:49,000
Speaker 1: And then once you get enough gold, you can just

624
00:24:49,079 --> 00:24:51,680
buy that town into a city. And so obviously the

625
00:24:51,720 --> 00:24:53,799
towns are producing extra gold on their own, so they're

626
00:24:53,880 --> 00:24:56,720
kind of feeding themselves into getting to that point. But

627
00:24:56,720 --> 00:24:58,319
then also you can kind of pick and choose which

628
00:24:58,359 --> 00:25:00,119
ones you want to upgrade at different times, and as

629
00:25:00,119 --> 00:25:02,119
I said, you can leave them in a certain state.

630
00:25:02,160 --> 00:25:03,960
So it's like, yeah, I'm just gonna leave that as

631
00:25:04,000 --> 00:25:05,839
a small town and maybe it don't even grow, maybe

632
00:25:05,839 --> 00:25:07,319
it'll become a big town, but it never needs to

633
00:25:07,400 --> 00:25:08,119
upgrade to a city.

634
00:25:08,119 --> 00:25:09,400
Speaker 3: I don't need to worry about that. I can just

635
00:25:09,480 --> 00:25:09,799
leave it.

636
00:25:10,000 --> 00:25:11,319
Speaker 1: And that's also one less thing for you to do

637
00:25:11,359 --> 00:25:13,319
as a player, one less thing to micromanage because you

638
00:25:13,319 --> 00:25:15,799
can just let it chill there and hang out. And

639
00:25:15,839 --> 00:25:18,000
I think that's a really great change. I think it's

640
00:25:18,000 --> 00:25:20,279
really fun, it's really engaging. One of the things that's

641
00:25:20,319 --> 00:25:21,759
kind of weird, though, is when you go from those

642
00:25:21,759 --> 00:25:24,359
different eras, So from an antiquity era, now everyone's an

643
00:25:24,400 --> 00:25:27,160
exploration era. Your capital stays as a city, but then

644
00:25:27,200 --> 00:25:30,559
like everything else gets demoted again back to town, and

645
00:25:30,559 --> 00:25:32,160
then you have to like build up again what you

646
00:25:32,200 --> 00:25:33,880
want to turn into city. So I guess that's just

647
00:25:33,880 --> 00:25:36,799
like the scale of it, right, It's like, okay, now

648
00:25:36,839 --> 00:25:38,640
that I was considered kind of a city, but now

649
00:25:38,680 --> 00:25:42,680
it's small by the standards that we measure here. So

650
00:25:42,839 --> 00:25:44,160
I don't know how I feel about that yet. We'll

651
00:25:44,160 --> 00:25:46,160
see how that goes, but so far, it's like, Okay,

652
00:25:46,160 --> 00:25:49,880
once I'm in at antiquity era anyway, I'm making so

653
00:25:50,000 --> 00:25:51,960
much money that it's like pretty easy for me to

654
00:25:52,039 --> 00:25:55,519
quickly promote all of these again back up to city status.

655
00:25:56,359 --> 00:25:58,960
So yeah, that's a really interesting change that I think

656
00:25:59,039 --> 00:26:01,039
is really really cool. And that was a really fun.

657
00:26:01,319 --> 00:26:01,920
Speaker 3: Era for me.

658
00:26:01,920 --> 00:26:04,039
Speaker 1: He's exploring all those islands and I got to a

659
00:26:04,039 --> 00:26:07,039
point where to get a certain bonus objective thing, I

660
00:26:07,039 --> 00:26:09,160
had to claim a certain on towns, and that's why

661
00:26:09,200 --> 00:26:10,880
I was building so many. But then I can also

662
00:26:10,880 --> 00:26:13,160
get bonuses by taking out other towns, and so I

663
00:26:13,200 --> 00:26:14,559
was like, you know, I got it. I don't want

664
00:26:14,559 --> 00:26:16,119
to build any more towns, So let me go take

665
00:26:16,160 --> 00:26:18,480
out this city state. They're they're weak, they're undefended, they're

666
00:26:18,480 --> 00:26:20,119
on their own. I can take them out pretty easily.

667
00:26:20,480 --> 00:26:22,559
I did that, but unfortunately he was allied by like

668
00:26:22,599 --> 00:26:25,759
another sieve. So then that sieve declared war on me. Instantly,

669
00:26:25,799 --> 00:26:28,640
I'm like I was not prepared for war, but like fisticuffs,

670
00:26:28,720 --> 00:26:30,680
let's go. And so me and this guy duked it out.

671
00:26:31,039 --> 00:26:34,039
He had another town on like the near those island

672
00:26:34,079 --> 00:26:35,519
changs I was in, and I was like, oh, this

673
00:26:35,559 --> 00:26:37,039
is actually perfect because this is going to be that

674
00:26:37,119 --> 00:26:39,359
last town I need to connect a huge island chain.

675
00:26:39,640 --> 00:26:42,400
So I took out his city there. Yeah, and then

676
00:26:42,480 --> 00:26:44,759
and then his capital was nearby and it was like

677
00:26:44,839 --> 00:26:46,480
on the coast. I had a ton of boats. So

678
00:26:46,519 --> 00:26:48,400
I took out his capital claimed it for my own.

679
00:26:48,680 --> 00:26:49,960
And then at that point I was like, yeah, you

680
00:26:50,000 --> 00:26:52,400
want peace, now let's go let's let's declare peace.

681
00:26:52,480 --> 00:26:54,119
Speaker 3: I'm done. I'm done with you. I don't want to

682
00:26:54,119 --> 00:26:54,640
do it anymore.

683
00:26:55,559 --> 00:26:57,279
Speaker 1: And so yeah, it was kind of like an impromptu

684
00:26:57,359 --> 00:26:59,359
war that happened because of this connection with the city State,

685
00:26:59,359 --> 00:27:01,799
which was kind of a thing. And then pretty soon

686
00:27:01,880 --> 00:27:05,279
after that is when we progressed into the modern era.

687
00:27:05,400 --> 00:27:08,319
And so the modern era is kind of now now

688
00:27:08,319 --> 00:27:10,240
you're going for your win condition. Now you're trying to

689
00:27:10,279 --> 00:27:12,960
get that clinch out that victory. So there's different ones.

690
00:27:13,000 --> 00:27:14,799
Of course, there's like war victory, which would be like

691
00:27:15,279 --> 00:27:17,440
killing all the other players. But there's also another one

692
00:27:17,480 --> 00:27:19,920
now which is just like, I don't know, you not

693
00:27:19,960 --> 00:27:23,359
necessarily killing everyone, but just doing enough military I guess,

694
00:27:23,359 --> 00:27:24,960
to have enough of a presence you can get a

695
00:27:25,000 --> 00:27:27,000
win without a straight out kill, which I think is

696
00:27:27,039 --> 00:27:29,839
an interesting change. The science one's the same as always.

697
00:27:30,039 --> 00:27:32,559
It's the space race, build the spaceship parts, be the

698
00:27:32,559 --> 00:27:33,880
first one of land on the moon. Then you get

699
00:27:33,880 --> 00:27:36,880
the science of victory. There's an economic victory, which I

700
00:27:36,920 --> 00:27:41,119
don't really understand yet, and then there's a cultural victory,

701
00:27:41,759 --> 00:27:45,039
which I also don't really understand fully yet. But I

702
00:27:45,079 --> 00:27:47,160
think the game does a really good job of throughout

703
00:27:47,160 --> 00:27:50,039
the eras. There's the wind condition right when you're in

704
00:27:50,039 --> 00:27:53,400
the modern era, but the other eras have not they're

705
00:27:53,440 --> 00:27:55,680
not win conditions, but there's their goals for you to

706
00:27:55,720 --> 00:27:57,759
go towards, and then you'll get bonuses going into the

707
00:27:57,799 --> 00:27:59,640
next age. And so it's good because it kind of

708
00:27:59,640 --> 00:28:01,880
incentive advises you to be thinking about these different elements

709
00:28:01,920 --> 00:28:03,200
of the game. Make sure you have a good economy,

710
00:28:03,200 --> 00:28:05,279
you're not fall behind, and signs you have good culture,

711
00:28:05,599 --> 00:28:07,519
you're keeping up with your army and all that stuff.

712
00:28:07,640 --> 00:28:09,640
So it's giving you incentives along the way and different

713
00:28:09,680 --> 00:28:12,279
goals for each of the different eras, and so it

714
00:28:12,359 --> 00:28:14,000
kind of gives you a little bit more direction. You're

715
00:28:14,000 --> 00:28:15,680
even getting like quests on top of that to like

716
00:28:15,720 --> 00:28:18,599
build certain things or do certain exploration goals.

717
00:28:18,960 --> 00:28:21,400
Speaker 3: So I feel like the game is giving you a

718
00:28:21,400 --> 00:28:22,119
lot more direction.

719
00:28:22,279 --> 00:28:24,839
Speaker 1: I do wonder how if that's going to make the

720
00:28:24,839 --> 00:28:28,079
game feel samey on repeat playthroughs, because now, like the

721
00:28:28,079 --> 00:28:30,720
early game of SIEV, normally it's like, well you're win

722
00:28:30,960 --> 00:28:32,599
right now, like you just all you're trying to do

723
00:28:32,720 --> 00:28:32,920
is like.

724
00:28:32,839 --> 00:28:35,119
Speaker 3: Build a spaceship and let that just takes thousands of years.

725
00:28:35,160 --> 00:28:36,680
Speaker 1: So it's going to take a while, but now you

726
00:28:36,680 --> 00:28:39,279
have like incremental goals, and so we'll see if those

727
00:28:39,279 --> 00:28:41,240
make the game feel a bit too samey. You can

728
00:28:41,279 --> 00:28:44,279
also just start in Modern era or Exploration era if

729
00:28:44,319 --> 00:28:46,000
you want, if you want a shorter game or just

730
00:28:46,000 --> 00:28:48,400
want to explore those mechanics more, you can like skip

731
00:28:48,480 --> 00:28:50,160
right to those and start a game from those points.

732
00:28:50,960 --> 00:28:53,400
So that's interesting. And then as I mentioned with at

733
00:28:53,400 --> 00:28:55,720
the start, how I picked Ben Franklin and was Rome.

734
00:28:56,079 --> 00:28:57,519
Speaker 3: With each era you actually.

735
00:28:57,319 --> 00:29:00,319
Speaker 1: Progress into a new sieve, you always keep Ben Franklin,

736
00:29:00,359 --> 00:29:01,519
so I don't know how this guy's been alive for

737
00:29:01,559 --> 00:29:04,240
thousands of years. But now I went from Rome in

738
00:29:04,319 --> 00:29:08,359
Exploration Era, I changed into Spain, and then from there

739
00:29:08,400 --> 00:29:10,240
I went into France with the Modern era.

740
00:29:10,359 --> 00:29:11,839
Speaker 3: So it's kind of like the.

741
00:29:11,799 --> 00:29:13,599
Speaker 1: Idea how there's like you know, the Mayans or the

742
00:29:13,920 --> 00:29:16,720
Aztecs and stuff, which is kind of like modern day

743
00:29:16,799 --> 00:29:18,680
Mexico and like South America and stuff like that.

744
00:29:18,720 --> 00:29:21,519
Speaker 3: So it's kind of that idea of like civilizations kind of.

745
00:29:21,519 --> 00:29:24,160
Speaker 1: Changing or revolving over time are being kind of brought

746
00:29:24,160 --> 00:29:26,400
into other ones, and that's kind of like almost like

747
00:29:26,440 --> 00:29:27,839
a skill tree, I guess, and the way you go

748
00:29:27,880 --> 00:29:29,920
about it, and certain ones you just get by default,

749
00:29:29,960 --> 00:29:32,839
so like Ben Franklin, you'll always have access to America

750
00:29:32,839 --> 00:29:34,880
in the modern era. But then other ones, it's like, oh,

751
00:29:34,880 --> 00:29:37,039
you have to complete certain goals, you have to build

752
00:29:37,079 --> 00:29:39,680
like five towns on rivers, and then y'all knock this

753
00:29:40,200 --> 00:29:42,640
sieve that's known for having you know, river a lot

754
00:29:42,640 --> 00:29:43,680
of control rivers.

755
00:29:43,400 --> 00:29:44,000
Speaker 3: And things like that.

756
00:29:44,079 --> 00:29:48,839
Speaker 1: Right, so really interesting, we'll have to remain wait and see.

757
00:29:48,839 --> 00:29:50,319
I think it's the thing a lot of people didn't

758
00:29:50,319 --> 00:29:52,720
really like about this game, because like they want to

759
00:29:52,759 --> 00:29:56,720
live that fantasy of like civilization and like I'll want

760
00:29:56,720 --> 00:29:58,640
people to be locked to the civilization that they're from

761
00:29:58,680 --> 00:29:59,279
and stuff like that.

762
00:29:59,319 --> 00:30:00,640
Speaker 3: But I think.

763
00:30:00,480 --> 00:30:02,799
Speaker 1: It's a really interesting idea and I think it'll just,

764
00:30:02,880 --> 00:30:04,400
if anything, add more variety to games.

765
00:30:04,400 --> 00:30:05,960
Speaker 3: And now this rather than.

766
00:30:05,839 --> 00:30:07,799
Speaker 1: Just you know that would happen too, Like maybe you'd

767
00:30:07,799 --> 00:30:11,200
pick Egypt or something in CIV five and maybe they

768
00:30:11,240 --> 00:30:13,680
have like a really early game military unit that's good

769
00:30:14,000 --> 00:30:15,559
and that's awesome for the early game, but then by

770
00:30:15,599 --> 00:30:18,480
like modern era, that unit, you know, has been outclassed

771
00:30:18,920 --> 00:30:21,480
one hundred times over. It's now like, okay, your unique

772
00:30:21,519 --> 00:30:23,200
unit's like not really a thing anymore. But now in

773
00:30:23,240 --> 00:30:25,920
every area you're gonna have unique buildings and unique units

774
00:30:26,279 --> 00:30:29,000
to keep you going and make you give you a

775
00:30:29,039 --> 00:30:31,799
little more variety. So I think it's pretty cool. I'm

776
00:30:31,799 --> 00:30:33,440
into the idea and with this game, I think it's

777
00:30:33,440 --> 00:30:34,720
been a fun journey, and I think it makes it

778
00:30:34,720 --> 00:30:37,319
a bit more memorable too, like that specific journey of

779
00:30:37,359 --> 00:30:41,279
going from Rome, going up to Spain and then eventually

780
00:30:41,319 --> 00:30:43,519
over to France. They're just based on what I'm trying

781
00:30:43,519 --> 00:30:45,279
to do, what my goals are for each each of

782
00:30:45,319 --> 00:30:47,680
these ages, So I think it's a really cool idea.

783
00:30:47,920 --> 00:30:50,079
It's something that's that's working for me at this point

784
00:30:50,119 --> 00:30:51,519
in time. And I'm still trying to get used to

785
00:30:51,559 --> 00:30:54,119
the how much things reset when those new eras pop

786
00:30:54,160 --> 00:30:56,759
as I mentioned, getting your cities demoted and other things

787
00:30:56,839 --> 00:30:58,839
changed too, and some of your units get like moved around,

788
00:30:58,839 --> 00:31:00,759
and I don't know, there's it almost feels like it's

789
00:31:00,759 --> 00:31:02,960
starting a fresh game, even though obviously it's the same map,

790
00:31:03,039 --> 00:31:05,440
so a little confusing on how all some of that works.

791
00:31:06,160 --> 00:31:08,559
But overall, I think it's a really interesting, cool change

792
00:31:08,559 --> 00:31:09,920
and I'm liking it so far.

793
00:31:10,680 --> 00:31:14,640
Speaker 2: Yeah, I it sounds so foreign of an idea to

794
00:31:14,759 --> 00:31:16,680
like be able to have a different ruler with like

795
00:31:16,720 --> 00:31:19,400
a different civilization, because that's just such a CIV thing,

796
00:31:19,640 --> 00:31:22,000
you know, like if you're if you're playing as Gandhi,

797
00:31:22,119 --> 00:31:24,359
like you're you're getting India, like like you know, you

798
00:31:24,400 --> 00:31:27,920
know the pairings. So I like the I guess, just

799
00:31:28,039 --> 00:31:30,559
very variability that you can get, because then you can

800
00:31:30,599 --> 00:31:34,279
get a faction with specific bonuses paired up with, you know,

801
00:31:34,359 --> 00:31:38,079
a civilization that has specific pros and cons. At least

802
00:31:38,079 --> 00:31:41,480
that's how I remember it being. And SIV I famously

803
00:31:41,519 --> 00:31:44,359
have only really played Beyond Earth the the less of

804
00:31:44,400 --> 00:31:47,319
all the CIEV games, but for whatever reason, that one latched,

805
00:31:48,160 --> 00:31:50,599
it hooks onto me. But no, it's it's it's really

806
00:31:50,599 --> 00:31:53,119
interesting just hearing I guess the evolutions of the game

807
00:31:53,160 --> 00:31:56,799
and what they're switching up. And of course with anything

808
00:31:56,799 --> 00:31:58,759
like that, there's going to be people that love it

809
00:31:58,799 --> 00:32:01,240
and hate it, and I I get that with Warhammer.

810
00:32:01,319 --> 00:32:03,359
You know, when Warhammer three, they introduced some really great

811
00:32:03,400 --> 00:32:05,880
things and change some things that I was really not

812
00:32:06,000 --> 00:32:07,599
fond of, to the point that I was like, they're

813
00:32:07,640 --> 00:32:09,799
gonna change this back, Like I was just in disbelief

814
00:32:09,839 --> 00:32:11,559
I'm like, there's no way that they're keeping this, and

815
00:32:11,559 --> 00:32:13,759
then they ended up keeping it, and then look at

816
00:32:13,759 --> 00:32:15,559
that now. I like that change more so than the

817
00:32:15,599 --> 00:32:17,599
old one. I kind of just was a stubborn guy

818
00:32:17,680 --> 00:32:20,000
and took me a while to accept the new mechanic.

819
00:32:20,079 --> 00:32:21,960
But I mean that's just what you have to get

820
00:32:21,960 --> 00:32:25,240
when you are, you know, evolving on the game and

821
00:32:25,279 --> 00:32:28,400
trying to make it new and unique. And yeah, like,

822
00:32:28,440 --> 00:32:30,359
how do you feel about the fact that you all

823
00:32:30,440 --> 00:32:34,480
kind of evolve at the same time. I guess because

824
00:32:34,480 --> 00:32:36,839
that's always famously been like a big race, you know,

825
00:32:36,839 --> 00:32:38,400
if you can get ahead of the game, like your

826
00:32:38,720 --> 00:32:41,000
major advantage over your counterparts.

827
00:32:41,400 --> 00:32:42,440
Speaker 3: Yeah, I mean, I think.

828
00:32:43,920 --> 00:32:45,880
Speaker 1: It's almost like a Mario Kart mechanic, right where like

829
00:32:45,920 --> 00:32:48,640
in Mario Kart, they'll, you know, no matter how far

830
00:32:48,799 --> 00:32:51,119
ahead you'll get, like they'll rubber band the CPUs give

831
00:32:51,119 --> 00:32:52,319
them additional speed to make.

832
00:32:52,240 --> 00:32:53,039
Speaker 3: Them catch up with you.

833
00:32:53,559 --> 00:32:55,240
Speaker 1: And I feel like that's kind of what it's doing.

834
00:32:55,519 --> 00:32:57,319
But there is still that thing of like, let's say

835
00:32:57,519 --> 00:33:00,400
I'm going like in this game, for example, some of

836
00:33:00,440 --> 00:33:01,960
the other stats people have been close to me on

837
00:33:02,000 --> 00:33:04,079
but like science, I am way ahead. I am so

838
00:33:04,440 --> 00:33:07,000
far ahead in the science thing, and so it'll get

839
00:33:07,000 --> 00:33:08,920
to a point where, like I don't know, even though

840
00:33:08,920 --> 00:33:11,720
we all progress with the modern era together, because I

841
00:33:11,759 --> 00:33:14,880
had discovered all of those techs earlier than my opponents,

842
00:33:15,160 --> 00:33:18,240
I was able to build the ironworks at that time earlier.

843
00:33:18,279 --> 00:33:20,039
So now going to the next era, even though they

844
00:33:20,079 --> 00:33:21,960
have that tech now, even though they didn't research it

845
00:33:22,000 --> 00:33:24,240
on their own, but they got it for free. Because

846
00:33:24,279 --> 00:33:26,559
we all progress to the next era, I still have

847
00:33:26,640 --> 00:33:29,119
already have the leg up because all these things I discovered,

848
00:33:29,319 --> 00:33:31,839
I've been able to implement for like fifty additional turns

849
00:33:31,920 --> 00:33:32,519
or something like.

850
00:33:32,480 --> 00:33:35,680
Speaker 3: That, Right, So I think, I don't think. I guess.

851
00:33:35,680 --> 00:33:37,799
Speaker 1: The other part of it, too, is like I'm still

852
00:33:37,799 --> 00:33:39,640
trying to figure out this mechanic, but the way when

853
00:33:39,640 --> 00:33:42,799
it kicks into the next age is kind of based

854
00:33:42,799 --> 00:33:45,680
on how the overall players are doing. So, like, let's

855
00:33:45,680 --> 00:33:49,200
say there's one hundred points one hundred age points that

856
00:33:49,279 --> 00:33:52,039
need to be hit for everyone to progress that next age,

857
00:33:52,279 --> 00:33:54,240
but that's going to be a cumulative number. So maybe

858
00:33:54,240 --> 00:33:57,519
I can only get I don't know, thirty or fifty

859
00:33:57,559 --> 00:33:59,720
of those age points by getting really far in the

860
00:33:59,759 --> 00:34:03,200
tech tree, getting really far in civics and culture, and

861
00:34:03,359 --> 00:34:06,039
like it'll take other players also getting far maybe the

862
00:34:06,079 --> 00:34:09,159
economic tree or the military tree for us to overall,

863
00:34:09,280 --> 00:34:12,599
as like a world, get those points enough pushed up

864
00:34:12,639 --> 00:34:14,719
to get to that next point. So I'm sure you

865
00:34:14,719 --> 00:34:16,599
could definitely have runaway wins. And I kind of feel

866
00:34:16,599 --> 00:34:18,199
like that's what this is here. I'm not playing on

867
00:34:18,199 --> 00:34:20,199
the highest difficulty, so I think it's just a bit

868
00:34:20,239 --> 00:34:22,239
easier than it normally would be, I guess, And that's

869
00:34:22,280 --> 00:34:23,480
one of the reasons why I'm.

870
00:34:23,280 --> 00:34:23,960
Speaker 3: So far ahead.

871
00:34:24,800 --> 00:34:27,039
Speaker 1: But I don't think it's a bad thing. I guess

872
00:34:27,079 --> 00:34:29,599
to give these people a chance at least to catch up.

873
00:34:30,239 --> 00:34:33,119
Although there are even certain things, like I was laughing.

874
00:34:33,119 --> 00:34:34,960
There was these two sieves that were next to me.

875
00:34:34,960 --> 00:34:36,360
They kept trying to both ally with me, and I

876
00:34:36,400 --> 00:34:38,000
was like, yeah, I'll ally with you. But then they

877
00:34:38,000 --> 00:34:39,440
were going at war against each other and They're like,

878
00:34:39,440 --> 00:34:40,480
do you want to come help me in this war?

879
00:34:40,519 --> 00:34:42,880
And I'm like, no, not really, so I'm gonna un

880
00:34:42,920 --> 00:34:45,360
ally with you, well re ally again later. I don't

881
00:34:45,360 --> 00:34:46,519
really want to be part of this war. I gonna

882
00:34:46,559 --> 00:34:48,239
let you guys go about it. And one of them

883
00:34:48,239 --> 00:34:49,719
had like open borders with me, so I could see

884
00:34:49,719 --> 00:34:51,599
all these units are running through my territory go fight

885
00:34:51,639 --> 00:34:53,480
the enemy, which did freak me out a bit because

886
00:34:53,480 --> 00:34:55,400
I'm like, I don't like all these people in my cities,

887
00:34:55,440 --> 00:34:57,559
but like, I think we're good because we have twenty

888
00:34:57,599 --> 00:34:59,360
trade deals right now, so if you went against me,

889
00:34:59,360 --> 00:35:01,000
that would be a huge detriment to you and not

890
00:35:01,039 --> 00:35:03,039
a big detrim to me. But he had like you know,

891
00:35:03,079 --> 00:35:05,119
sword fighters and stuff am out here with like guns

892
00:35:05,119 --> 00:35:07,480
and whatnots. Like I was like way ahead of this guy,

893
00:35:07,960 --> 00:35:09,760
but now that we're all kicked in the modern era,

894
00:35:09,840 --> 00:35:13,119
all his stuff gets promoted for free, I'm pretty sure

895
00:35:13,159 --> 00:35:15,360
to the next day, Like there's maybe some degree of

896
00:35:15,400 --> 00:35:17,400
separation there. I'm not exactly sure how it all works,

897
00:35:17,440 --> 00:35:19,719
but in general, I think it's fine. I'm curious how

898
00:35:19,760 --> 00:35:22,519
people will feel about it in like a multiplayer game setting.

899
00:35:22,280 --> 00:35:24,440
Speaker 3: Like the people with a competitive but that's not me.

900
00:35:24,559 --> 00:35:27,679
Speaker 1: I'm only ever gonna play this game against computers. Or

901
00:35:27,679 --> 00:35:29,800
we're like with a personal friend where maybe there's two

902
00:35:29,880 --> 00:35:31,360
or three of us at most and we're doing a game,

903
00:35:31,400 --> 00:35:33,000
or we're probably not even gonna finish it. We're probably

904
00:35:33,000 --> 00:35:34,960
just gonna play for one night. And then never dodged

905
00:35:35,000 --> 00:35:38,280
that safe again, you know. So yeah, I'm totally fine

906
00:35:38,320 --> 00:35:41,000
with it so far. I think it's interesting and different.

907
00:35:41,639 --> 00:35:43,360
But yeah, I think it's just gonna take a few

908
00:35:43,400 --> 00:35:45,159
more games of seeing how that all goes.

909
00:35:45,880 --> 00:35:46,760
Speaker 3: But yeah, I think it has been.

910
00:35:47,000 --> 00:35:50,039
Speaker 1: It's because there's those multiple objectives, like you are kind

911
00:35:50,039 --> 00:35:53,199
of incentivized to have really good stats of everything and

912
00:35:53,239 --> 00:35:55,760
not just be the science guy, because if you want

913
00:35:55,760 --> 00:35:57,840
to progress that age sooner and get further into the

914
00:35:57,840 --> 00:36:00,559
science tech tree, you're gonna need points all those other

915
00:36:00,559 --> 00:36:02,559
things too. You're gonna have some military presence, some of

916
00:36:02,559 --> 00:36:05,320
that economic power in order to push that age forward

917
00:36:05,360 --> 00:36:07,719
even into the modern air before you can even take

918
00:36:07,719 --> 00:36:10,079
advantage of that science lead that you have. So I

919
00:36:10,079 --> 00:36:12,079
think there is you know, probably some pro and concert

920
00:36:12,119 --> 00:36:16,000
but overall, I think it's a pretty interesting system. The

921
00:36:16,039 --> 00:36:18,440
other thing too, I guess with the towns, as I mentioned,

922
00:36:18,440 --> 00:36:20,280
you PLoP a town down, eventually you can upgrade it

923
00:36:20,320 --> 00:36:20,880
to a city.

924
00:36:21,599 --> 00:36:22,719
Speaker 3: I really like that.

925
00:36:23,000 --> 00:36:25,000
Speaker 1: And then I think the what they've done with city

926
00:36:25,000 --> 00:36:27,400
states is interesting too, where that's always been like it's

927
00:36:27,480 --> 00:36:29,480
kind of like a one one city sieve that's kind

928
00:36:29,480 --> 00:36:31,320
of spread around the map, and you can kind of

929
00:36:31,360 --> 00:36:33,039
be friends with them and they'll ally with you in

930
00:36:33,079 --> 00:36:35,320
war or give you certain resources and stuff like that.

931
00:36:35,840 --> 00:36:38,639
Those change a lot through the eras. So like I noticed,

932
00:36:38,639 --> 00:36:40,719
when we progressed to the Exploration era, all the ones

933
00:36:40,760 --> 00:36:43,360
that we existed in that first era just like disappear

934
00:36:43,360 --> 00:36:45,079
off the map, and then like new ones got planted

935
00:36:45,119 --> 00:36:47,760
down in different places. So those friendships I built were

936
00:36:47,800 --> 00:36:50,000
now like removed from the game, but then there was

937
00:36:50,039 --> 00:36:52,400
new ones I could go get, so kind of weird.

938
00:36:52,559 --> 00:36:54,960
Feels kind of strange. But then also if I had

939
00:36:55,039 --> 00:36:58,280
befriended that city state and then I spent points to

940
00:36:58,360 --> 00:37:00,400
turn it into one of my cities and for them

941
00:37:00,400 --> 00:37:02,760
in my sieve, well now obviously I still keep that city,

942
00:37:02,840 --> 00:37:05,159
So that's something that feels a little bit weird, but

943
00:37:05,199 --> 00:37:08,559
we'll see how that goes. I think they also one

944
00:37:08,559 --> 00:37:10,679
thing they've done is like it's gonna be a SIF

945
00:37:10,760 --> 00:37:13,679
six thing once again, but really simplifying just the growth

946
00:37:13,679 --> 00:37:17,360
of each city. So now like whenever you get whenever

947
00:37:17,400 --> 00:37:19,159
you hit that food cap, you get a new population,

948
00:37:19,199 --> 00:37:21,199
you can spread your borders out and grab a new tile,

949
00:37:21,440 --> 00:37:23,800
and then you'll you'll get the rewards from that tile,

950
00:37:23,880 --> 00:37:25,800
like let's say it gives you three food or production

951
00:37:25,920 --> 00:37:27,880
or something like that. Like if there's a mind to

952
00:37:27,880 --> 00:37:30,559
be built there, it'll automatically build that mind when you expand.

953
00:37:30,840 --> 00:37:32,760
So it kind of takes that mechanic normally of like

954
00:37:33,079 --> 00:37:35,199
your borders are expanding naturally, you can also pay to

955
00:37:35,239 --> 00:37:38,000
expand them, and then you have to upgrade and improve

956
00:37:38,039 --> 00:37:39,920
certain resources. And now that's kind of all in one,

957
00:37:40,280 --> 00:37:43,159
which I like. It makes it much more impactful decision.

958
00:37:43,760 --> 00:37:45,519
And then on top of that, you're building, you know,

959
00:37:46,840 --> 00:37:49,480
building buildings on these different tiles too, and so you're

960
00:37:49,559 --> 00:37:52,559
kind of mixing and matching the two. It's something that

961
00:37:52,639 --> 00:37:55,039
I really enjoy. The districts I think are really cool.

962
00:37:55,039 --> 00:37:57,079
In SIF six, it would be like I'm gonna build

963
00:37:57,119 --> 00:38:00,159
the military district, and then you pick a tile you

964
00:38:00,159 --> 00:38:01,320
want to do that, and then you build a bunch

965
00:38:01,320 --> 00:38:04,079
of military buildings within that one district, or there'd be

966
00:38:04,079 --> 00:38:06,360
like the economic district stuff like that, whereas in this

967
00:38:06,400 --> 00:38:07,840
game it's a little bit more free form. You can

968
00:38:07,920 --> 00:38:10,000
just put up the two buildings on each tile and

969
00:38:10,039 --> 00:38:12,199
it will form a district of its own, and so

970
00:38:12,239 --> 00:38:14,440
you can go for like certain bonuses certain buildings are

971
00:38:14,480 --> 00:38:16,320
good with each other, or you can just kind of

972
00:38:16,360 --> 00:38:17,719
spread them out far and wide if you want to

973
00:38:17,719 --> 00:38:20,719
expand your borders and range and stuff like that too.

974
00:38:20,840 --> 00:38:23,119
So some interesting mechanics going on there. I really call

975
00:38:23,119 --> 00:38:26,719
that stuff. In terms of like the resources, that's kind

976
00:38:26,719 --> 00:38:28,039
of the same as it's always been. You got your

977
00:38:28,039 --> 00:38:30,199
food and your production, which your main ones. You got

978
00:38:30,199 --> 00:38:33,440
your happiness over there. I think the water resources are

979
00:38:33,519 --> 00:38:36,599
much more better implemented. And siviviv in particular, it was

980
00:38:36,639 --> 00:38:39,239
such a like awful thing to do because normally you'd

981
00:38:39,280 --> 00:38:41,400
have your worker it'd go around, they build a mine,

982
00:38:41,400 --> 00:38:42,679
and then they go over build a road, they go

983
00:38:42,679 --> 00:38:45,719
over build another mine. But like if you wanted to

984
00:38:45,800 --> 00:38:48,480
improve a water resource like fish or pearls or something,

985
00:38:48,480 --> 00:38:50,440
you have to like build a boat, send the boat

986
00:38:50,440 --> 00:38:52,079
out there, and then the boat would get like used,

987
00:38:52,320 --> 00:38:54,320
it'd be like a one time use thing rather than

988
00:38:54,360 --> 00:38:55,880
it being like a worker boat that would go and

989
00:38:55,920 --> 00:38:59,199
improve multiple things. And in this because of the expansion thing,

990
00:38:59,239 --> 00:39:01,000
they've just made it like a lot simpler, it's a

991
00:39:01,000 --> 00:39:03,639
lot better. Uh So I think that's that's good. They've

992
00:39:03,679 --> 00:39:06,239
kind of balanced out those things. And then influence is

993
00:39:06,320 --> 00:39:08,119
kind I think this was in CIF six, but influence

994
00:39:08,199 --> 00:39:11,000
is kind of a new resource. You're accumulating influence in

995
00:39:11,039 --> 00:39:13,400
the same way accumulating other stuff, and that's what you're

996
00:39:13,440 --> 00:39:15,360
using to like work with these city states, and that's

997
00:39:15,360 --> 00:39:16,320
also what you're using for.

998
00:39:16,280 --> 00:39:17,559
Speaker 3: Trade deals with other sieves.

999
00:39:17,800 --> 00:39:19,400
Speaker 1: And it's like it's a really I found in the

1000
00:39:19,400 --> 00:39:22,480
early game, and in particular really tricky to balance that

1001
00:39:22,559 --> 00:39:26,119
because you'll have people denouncing you and stuff, and like

1002
00:39:26,199 --> 00:39:29,119
if you want to cancel some of those debuffs, you

1003
00:39:29,119 --> 00:39:30,519
have to like spend your influence. You got to make

1004
00:39:30,519 --> 00:39:32,000
sure you have some of the bank because like you

1005
00:39:32,000 --> 00:39:34,199
can't just okay, I'll come back to this in three turns,

1006
00:39:34,199 --> 00:39:35,920
like you have to deal with it right now, and

1007
00:39:36,000 --> 00:39:38,000
especially when you're trying to capture city states and all

1008
00:39:38,039 --> 00:39:39,880
this other stuff. It's it's I found that it's a

1009
00:39:39,920 --> 00:39:42,519
really fun resource to try and balance. So that's a

1010
00:39:42,559 --> 00:39:45,920
really great addition. Other than that, some other new things,

1011
00:39:45,920 --> 00:39:47,800
like there's there's masteries in the tech trees, so as

1012
00:39:47,800 --> 00:39:50,760
you're going through and grabbing industrialization, for example, there might

1013
00:39:50,800 --> 00:39:54,119
be like industrialization plus. So once you've got industrialization, you

1014
00:39:54,119 --> 00:39:56,079
can go back and get the extra tier and it'll

1015
00:39:56,079 --> 00:39:58,280
give you some other like smaller bonus it's maybe related

1016
00:39:58,320 --> 00:40:00,239
to the thing you got, or you could just keep

1017
00:40:00,360 --> 00:40:02,559
blasting down the tech tree. So that's you know, good

1018
00:40:02,639 --> 00:40:07,360
change and a little more variety there. What else do

1019
00:40:07,400 --> 00:40:09,760
I want to say about this thing right here? I

1020
00:40:09,800 --> 00:40:11,760
think maybe one of the last big things a new

1021
00:40:11,760 --> 00:40:15,519
thing as well, is combat is potentially a lot better

1022
00:40:15,559 --> 00:40:18,280
because of one simple change, which is that they've implemented

1023
00:40:18,960 --> 00:40:21,000
army commanders is what they call them, So an army

1024
00:40:21,000 --> 00:40:23,199
commander is like a leader of army. They've had like

1025
00:40:23,239 --> 00:40:25,760
generals and stuff before, but now the way army commander

1026
00:40:25,760 --> 00:40:27,400
works is you have one army commander on the map,

1027
00:40:27,599 --> 00:40:30,360
and you can take multiple units and like all put

1028
00:40:30,400 --> 00:40:31,519
them all on one tile with.

1029
00:40:31,480 --> 00:40:32,280
Speaker 3: That army commander.

1030
00:40:32,320 --> 00:40:34,400
Speaker 1: So now you can move like six units at a

1031
00:40:34,400 --> 00:40:37,360
time with one movement of a commander instead of you know,

1032
00:40:37,480 --> 00:40:40,840
requiring you to move you know, six people one time,

1033
00:40:40,880 --> 00:40:43,519
which is something that slows the game down massively, especially

1034
00:40:43,559 --> 00:40:45,559
in the late game, which is why I normally hate

1035
00:40:45,559 --> 00:40:47,800
the endgame of Sieves. Just moving all these units around

1036
00:40:47,840 --> 00:40:50,280
it's so annoying it takes forever. But now you can

1037
00:40:50,360 --> 00:40:52,760
kind of lug them all around as one. As one

1038
00:40:52,800 --> 00:40:55,000
and the commander can also issue the attacks, so you

1039
00:40:55,039 --> 00:40:56,760
can say, like attack this tile and then everyone will

1040
00:40:56,800 --> 00:40:58,760
go and spend the resources to go do it. So

1041
00:40:58,800 --> 00:41:01,800
it just makes everything move a lot quicker. It's really cool.

1042
00:41:01,880 --> 00:41:03,360
So I'm really liking that change.

1043
00:41:03,559 --> 00:41:03,679
Speaker 2: You know.

1044
00:41:03,719 --> 00:41:06,400
Speaker 1: It's can also move like on rivers now, so normally

1045
00:41:06,440 --> 00:41:08,239
they would have like cross the rover be a slow thing,

1046
00:41:08,599 --> 00:41:10,760
but you can also like move boats and stuff along rivers.

1047
00:41:10,800 --> 00:41:13,079
That also changes like a lot with combat where maybe

1048
00:41:13,320 --> 00:41:15,400
there's a city you want to build your cities on rivers,

1049
00:41:15,559 --> 00:41:17,239
but also got to be careful now because like boats

1050
00:41:17,239 --> 00:41:19,039
can use that if they want to attack you like

1051
00:41:19,119 --> 00:41:21,920
fly in some big battalion battleships and fly them down

1052
00:41:21,920 --> 00:41:23,599
your rivers right to get to your city.

1053
00:41:23,960 --> 00:41:25,760
Speaker 3: So that's a really cool change. It adds a lot.

1054
00:41:25,800 --> 00:41:28,880
Speaker 1: Also really changes how you're moving around the map maneuvering

1055
00:41:28,960 --> 00:41:32,039
units and things like that as well. So, uh, those

1056
00:41:32,039 --> 00:41:34,360
are some good changes. And then there's there's a lot

1057
00:41:34,360 --> 00:41:36,039
of things I don't understand yet. I don't really get

1058
00:41:36,079 --> 00:41:40,199
how religion works in this game. There's like in CIVI six,

1059
00:41:40,440 --> 00:41:42,360
there's like a global warming system. I don't know if

1060
00:41:42,360 --> 00:41:44,000
that's just not in here. If that's something, they're probably

1061
00:41:44,000 --> 00:41:46,960
gonna add it, as DLC would be my guess. Five

1062
00:41:47,000 --> 00:41:48,840
I had like a big tourism system. I can't tell

1063
00:41:48,880 --> 00:41:49,920
if that exists here.

1064
00:41:50,400 --> 00:41:50,800
Speaker 3: Trading.

1065
00:41:50,840 --> 00:41:52,679
Speaker 1: I barely have traded in this game at all with

1066
00:41:52,760 --> 00:41:55,199
people like I don't don't really understand it very well.

1067
00:41:55,519 --> 00:41:57,360
And then I know something CIVI six had similar to

1068
00:41:57,360 --> 00:42:00,760
global warming. There's like floods and sandstorms of volcanoes erupting

1069
00:42:00,800 --> 00:42:02,480
that will like destroy some of your tiles and stuff,

1070
00:42:02,480 --> 00:42:04,800
and that stuff is in here, and I like it,

1071
00:42:04,840 --> 00:42:07,519
but I also feel like, man, I'm getting like getting

1072
00:42:07,599 --> 00:42:09,440
hit by a flood like every three or four turns,

1073
00:42:09,639 --> 00:42:12,119
which just eats a ton of my resources, and I

1074
00:42:12,159 --> 00:42:13,840
don't know if there's anything you can do to stop it,

1075
00:42:13,960 --> 00:42:16,239
or if it's just luck of the draw you just

1076
00:42:16,280 --> 00:42:19,039
get bobbed for a few turns. Or Whereas like plagues and

1077
00:42:19,079 --> 00:42:21,960
sandstorms are at least a lot more rare, they do occur,

1078
00:42:22,000 --> 00:42:23,800
and they'll do like, man, if a plague comes through

1079
00:42:23,800 --> 00:42:26,119
your city, oh my god, you get absolutely destroyed, and

1080
00:42:26,239 --> 00:42:27,440
as far as I can tell, there's nothing you can

1081
00:42:27,480 --> 00:42:29,239
do until like much later on in the game when

1082
00:42:29,280 --> 00:42:31,119
you get like physicians as like a unit, which is

1083
00:42:31,159 --> 00:42:33,559
like way down the tech tree. So yeah, there's a

1084
00:42:33,599 --> 00:42:35,519
lot of things I still don't understand about this game.

1085
00:42:35,559 --> 00:42:38,400
But but yeah, those those, all those little changes like

1086
00:42:38,440 --> 00:42:39,880
those are the kind of things I'm looking for. And

1087
00:42:39,880 --> 00:42:42,199
I feel like they've made a lot of improvements to

1088
00:42:42,199 --> 00:42:45,480
make the game just move snappier and make decisions easier.

1089
00:42:45,639 --> 00:42:48,199
But then because the UI sucks so much, like all

1090
00:42:48,199 --> 00:42:50,880
the time that is saved through those benefits is like

1091
00:42:50,920 --> 00:42:53,199
pulled away because it takes forever to just move around

1092
00:42:53,199 --> 00:42:55,119
the menus and stuff. So and you know part of

1093
00:42:55,119 --> 00:42:57,679
that is because I'm a controller, but you know they're

1094
00:42:57,719 --> 00:43:00,239
selling it on consoles that it should be a good

1095
00:43:00,239 --> 00:43:03,639
experience there too, So uh, I know I just spewed

1096
00:43:03,679 --> 00:43:05,920
a million things at you, but yeah, any any questions

1097
00:43:06,159 --> 00:43:07,880
or thoughts on all mentioned there?

1098
00:43:09,400 --> 00:43:11,280
Speaker 2: The other thing I was wondering about, like you mentioned

1099
00:43:11,639 --> 00:43:15,320
like river weys are kind of accessible now, Like, has

1100
00:43:15,320 --> 00:43:19,039
there been any other like combat changes compared to other games?

1101
00:43:19,039 --> 00:43:21,880
I know that's always been the big thing for me,

1102
00:43:21,960 --> 00:43:24,280
and turn based games with the combats just not as

1103
00:43:24,280 --> 00:43:27,280
exciting as of course, yeah I'm strategy, but like does

1104
00:43:27,320 --> 00:43:29,719
it feel very similar to what they've made in the past. Like,

1105
00:43:29,800 --> 00:43:32,039
was the jump from five to six like a big jump?

1106
00:43:32,039 --> 00:43:34,840
I imagine there was. It must have been a little

1107
00:43:34,840 --> 00:43:36,880
bit different from like the older ones, like back in

1108
00:43:36,920 --> 00:43:38,960
the SIEV three days. They must have improved quite a

1109
00:43:38,960 --> 00:43:41,639
bit of things even just in five. But how does

1110
00:43:41,679 --> 00:43:42,360
it feel overall?

1111
00:43:42,800 --> 00:43:45,400
Speaker 1: Yeah, I mean I there's a couple of interesting changes.

1112
00:43:45,400 --> 00:43:47,679
I mean, I I'm not really usually a war guy,

1113
00:43:47,719 --> 00:43:49,159
as I said in SIEV three back in the day,

1114
00:43:49,199 --> 00:43:50,679
I me and my cousin more like, oh yeah, we

1115
00:43:50,679 --> 00:43:51,519
were nuke and everyone.

1116
00:43:51,519 --> 00:43:52,400
Speaker 3: That's all we know to do.

1117
00:43:53,000 --> 00:43:55,440
Speaker 1: But I've kind of matured past that now I'm like,

1118
00:43:55,480 --> 00:43:57,440
I'm an economic sky, I'm a science kuy.

1119
00:43:57,559 --> 00:43:58,840
Speaker 3: That is the kind I go. I want to go

1120
00:43:58,880 --> 00:44:00,320
for the culture win that kind of stuff.

1121
00:44:01,119 --> 00:44:03,400
Speaker 1: So I I think the commander is like a huge

1122
00:44:03,480 --> 00:44:05,679
change and that that is really great.

1123
00:44:05,760 --> 00:44:06,599
Speaker 3: That helps a lot.

1124
00:44:06,840 --> 00:44:09,320
Speaker 1: There are some other wear changes, like normally and I

1125
00:44:09,400 --> 00:44:11,360
fear the CIV game, like your city can like do

1126
00:44:11,400 --> 00:44:13,000
an attack for free. You know, It's like it has

1127
00:44:13,039 --> 00:44:15,360
like a free catapult almost you can like launch launch

1128
00:44:15,400 --> 00:44:17,920
attacks if you're getting bombarded. You can normally have like

1129
00:44:17,920 --> 00:44:19,840
a free defense system. That is not the case here.

1130
00:44:19,840 --> 00:44:22,000
Your city can't attack by default, so you need to

1131
00:44:22,039 --> 00:44:24,119
have a unit, and I think that's one of the

1132
00:44:24,159 --> 00:44:26,360
reasons they added this commander thing, is because you don't

1133
00:44:26,400 --> 00:44:29,960
have that natural defense. You're kind of encouraged to have

1134
00:44:30,320 --> 00:44:33,679
an army commander kind of on every city and then

1135
00:44:33,800 --> 00:44:35,760
you know, plug over many units you want into that

1136
00:44:35,800 --> 00:44:37,599
and it so now you have like natural defense when

1137
00:44:37,679 --> 00:44:40,239
people are coming in you can lash out and do

1138
00:44:40,280 --> 00:44:42,320
that kind of stuff. So I think that's probably the

1139
00:44:42,360 --> 00:44:45,360
biggest change. But otherwise, if you don't like the combaty

1140
00:44:45,400 --> 00:44:47,400
the other games, you probably not like it here. And honestly,

1141
00:44:47,400 --> 00:44:49,199
I don't really love the sieve combat either. That's why

1142
00:44:49,239 --> 00:44:51,280
I don't do that stuff a lot. But I do

1143
00:44:51,280 --> 00:44:53,639
think the commander is a great addition. There also is

1144
00:44:53,679 --> 00:44:56,480
like a fleet commander too, so it's the same thing

1145
00:44:56,480 --> 00:44:58,760
for boats. You can stack multiple boats inside of one

1146
00:44:58,800 --> 00:45:01,559
fleet commander, so kind of two separate units that accomplished

1147
00:45:01,599 --> 00:45:03,760
the same sort of thing there. And then I think

1148
00:45:03,800 --> 00:45:06,719
other than that, one another change is like normally you

1149
00:45:06,719 --> 00:45:08,320
can build a city wall, right and that I'll just

1150
00:45:08,360 --> 00:45:11,519
give you your city extra defense more HP, but you

1151
00:45:11,519 --> 00:45:15,360
can also put at some point you can put defenses

1152
00:45:15,440 --> 00:45:17,880
on certain districts and tiles, So I think that would

1153
00:45:17,880 --> 00:45:20,159
be a strategic thing, like building walls out essentially on

1154
00:45:20,239 --> 00:45:23,039
different parts of your city and kind of trying to decide, oh,

1155
00:45:23,079 --> 00:45:24,440
what are my choke points going to be? Where do

1156
00:45:24,440 --> 00:45:26,679
I want to defend when I do have someone coming

1157
00:45:26,719 --> 00:45:28,679
in for an attack. So maybe a little bit more

1158
00:45:28,679 --> 00:45:32,280
strategy there as well. And then what else, I mean,

1159
00:45:32,320 --> 00:45:34,360
you know, they've made some changes to like upgrading units

1160
00:45:34,400 --> 00:45:35,880
and like tech tree stuff, so it seems like there's

1161
00:45:35,880 --> 00:45:38,000
a bit more there in terms of like strategy that

1162
00:45:38,039 --> 00:45:39,639
you could do in terms of like how do your

1163
00:45:39,760 --> 00:45:42,039
units want to improve? How do you want to attack

1164
00:45:42,079 --> 00:45:44,559
with them? That kind of thing. And I think maybe

1165
00:45:44,559 --> 00:45:47,880
the last change too is and this maybe sounds like

1166
00:45:47,920 --> 00:45:49,639
not much of a change, but I think overall has

1167
00:45:49,719 --> 00:45:51,760
been is Normally the early game of Sieve can be

1168
00:45:51,760 --> 00:45:54,480
such a nuisance because they'll have barbarians all over the map,

1169
00:45:54,519 --> 00:45:56,960
which are just like random NPC units, not part of

1170
00:45:57,000 --> 00:45:59,199
any Sieve. They never have, never will be, but they're

1171
00:45:59,280 --> 00:46:01,719
just like a little camp of raiders pretty much, and

1172
00:46:01,760 --> 00:46:04,320
they'll just go around, they'll trash your resources, they'll attack

1173
00:46:04,360 --> 00:46:06,320
your units and you know, early game, they're good to

1174
00:46:06,360 --> 00:46:08,280
attack because then you can level up your new units

1175
00:46:08,320 --> 00:46:10,360
get some XP on them. But for the most part

1176
00:46:10,400 --> 00:46:13,639
they're just like extremely annoying. And so they've actually just

1177
00:46:13,719 --> 00:46:17,639
removed barbarians completely, but instead now the city states have

1178
00:46:18,119 --> 00:46:21,119
different temperaments and so certain city states by default will

1179
00:46:21,119 --> 00:46:24,000
be chill, happy, peaceful, whatever, and you can go talk

1180
00:46:24,039 --> 00:46:26,280
to them and make peace with them, and then there's

1181
00:46:26,320 --> 00:46:29,199
other ones that'll be hostile. And that's always been the case,

1182
00:46:29,400 --> 00:46:32,519
but now instead of the hostile city states just being

1183
00:46:32,519 --> 00:46:35,239
like easy to frustrate, now they are like they'll attack

1184
00:46:35,320 --> 00:46:37,840
on site by default, and so they are kind of

1185
00:46:37,880 --> 00:46:41,159
like the instead of barbarians, you have like more meaningful barbarians,

1186
00:46:41,199 --> 00:46:44,000
like named barbarians, And so it makes like the decisions

1187
00:46:44,000 --> 00:46:46,719
of going to take over the city states a lot

1188
00:46:46,760 --> 00:46:48,239
more interesting because it's like, Okay, do I want to

1189
00:46:48,239 --> 00:46:50,480
fight these barbarians, try and kill them and disperse this,

1190
00:46:50,960 --> 00:46:52,800
or do I want to try and befriend them over time,

1191
00:46:52,880 --> 00:46:55,920
using my influence that I've accumulated to one make them

1192
00:46:55,960 --> 00:46:57,320
to a point where they like me, know, for they're

1193
00:46:57,360 --> 00:46:58,760
not just going to attack me on site, but then

1194
00:46:58,800 --> 00:47:01,280
also maybe further down line, I'll incorporate them. So that's

1195
00:47:01,360 --> 00:47:03,719
kind of a big decision of Okay, do I want

1196
00:47:03,719 --> 00:47:05,719
to befriend these guys and incorporate them, or do I

1197
00:47:05,800 --> 00:47:07,119
just want to fight them forever or do I just

1198
00:47:07,119 --> 00:47:08,360
want to fight and kill them get them off the

1199
00:47:08,400 --> 00:47:11,599
map and now I can't incorporate them later. So I

1200
00:47:11,599 --> 00:47:13,840
think that that's made some good decision making there. It's

1201
00:47:13,840 --> 00:47:16,920
just made barbarians kind of less annoying, like they feel

1202
00:47:16,920 --> 00:47:19,119
more implemented into the world into a better way. So

1203
00:47:19,440 --> 00:47:21,360
I think that's another good change. But I think the

1204
00:47:21,360 --> 00:47:23,880
short answer is no, the combat's not changed the whole

1205
00:47:24,079 --> 00:47:25,519
of a lot, at least from.

1206
00:47:25,400 --> 00:47:26,079
Speaker 3: What I've experienced.

1207
00:47:26,079 --> 00:47:27,840
Speaker 1: I haven't even used like planes and stuff, so we'll

1208
00:47:27,880 --> 00:47:30,639
see how because that's always been a kind of a

1209
00:47:31,119 --> 00:47:33,239
kind I haven't loved. Is like thinking about where your

1210
00:47:33,239 --> 00:47:35,079
planes are stationed and how much range they have.

1211
00:47:35,159 --> 00:47:36,360
Speaker 3: It's kind of been weird.

1212
00:47:36,440 --> 00:47:39,480
Speaker 1: So yeah, from what I've experienced, it's been fine, but

1213
00:47:39,679 --> 00:47:42,039
pretty much the same as like any other cive experience.

1214
00:47:43,199 --> 00:47:46,559
Speaker 2: Right on. Yeah, no, I mean you already answered. My

1215
00:47:46,599 --> 00:47:48,039
other thing I was gonna ask was just like the

1216
00:47:48,119 --> 00:47:51,199
victory conditions, because yeah, that's always like an interesting aspect

1217
00:47:51,320 --> 00:47:53,920
for me. In say of like even in Beyond Earth,

1218
00:47:54,519 --> 00:47:57,840
there was just some really like high sci fi like

1219
00:47:58,119 --> 00:48:02,360
end game scenarios where you just like basically simulate all

1220
00:48:02,360 --> 00:48:06,119
like all of Old Earth into the robot army whatever

1221
00:48:06,159 --> 00:48:09,920
whatever the hell you might be making. So I love

1222
00:48:10,000 --> 00:48:12,719
like the I guess the twist on like the classic

1223
00:48:13,079 --> 00:48:15,159
historical ideas of what SIV does. If you have like

1224
00:48:15,199 --> 00:48:17,760
the landmarks in there, but you know, you could be

1225
00:48:17,880 --> 00:48:22,039
a completely different nation that has yeah, the pyramids in

1226
00:48:22,079 --> 00:48:25,719
New York or something. Oh yeah, yeah, I mean like that. Yeah, yeah, No.

1227
00:48:25,800 --> 00:48:30,760
Speaker 1: I do think the the inclusion of having different chl

1228
00:48:30,880 --> 00:48:33,639
unquote victory conditions per age I think is a great change.

1229
00:48:33,840 --> 00:48:36,119
I talked about how that works, of how you're getting

1230
00:48:36,119 --> 00:48:38,880
those age points and progressing that age. But like, for example,

1231
00:48:38,920 --> 00:48:41,639
in the exploration age, a big part of the economic

1232
00:48:41,679 --> 00:48:43,880
one is to do these treasure fleets. The idea there

1233
00:48:44,480 --> 00:48:48,199
is you settle on lands that are off your base continent,

1234
00:48:48,239 --> 00:48:50,880
so on those islands or other continents that exist out there,

1235
00:48:51,119 --> 00:48:54,239
and you're finding things like oranges or spices, like these

1236
00:48:54,280 --> 00:48:58,079
exotic ingredients, and then you kind of settle there get

1237
00:48:58,119 --> 00:49:00,480
you know, get a mine, get whatever plantation it is

1238
00:49:00,519 --> 00:49:02,840
to work that resource, and then eventually you'll get like

1239
00:49:02,880 --> 00:49:05,159
a treasure treasure fleet, so just a boat full of

1240
00:49:05,159 --> 00:49:07,400
these supplies and you have to ferry them back to

1241
00:49:07,440 --> 00:49:10,159
your mainland, back to your not necessarily capital, just any

1242
00:49:10,239 --> 00:49:11,880
city you have on your main continent.

1243
00:49:12,320 --> 00:49:12,960
Speaker 3: And so that was kind of.

1244
00:49:12,960 --> 00:49:16,119
Speaker 1: Like a fun minigame of one going to capture these resources,

1245
00:49:16,159 --> 00:49:17,519
ones that I was trying to find that are different

1246
00:49:17,559 --> 00:49:19,639
than what I currently have, but then also making sure

1247
00:49:19,679 --> 00:49:21,559
that they have a good safe route to get back.

1248
00:49:21,360 --> 00:49:23,840
Speaker 3: Home, making sure they're defended and that kind of stuff.

1249
00:49:24,280 --> 00:49:25,559
Speaker 1: So that kind of just felt like a separate wing

1250
00:49:25,599 --> 00:49:27,920
condition because my goal was to get like thirty of

1251
00:49:27,960 --> 00:49:30,159
those delivered within the age or something, to get like

1252
00:49:30,159 --> 00:49:32,239
the maximum age bonus, and then more of those age

1253
00:49:32,239 --> 00:49:34,639
bonuses you get, you also get like bonus stats kind

1254
00:49:34,639 --> 00:49:36,719
of going into that next age, so the additional perks

1255
00:49:36,719 --> 00:49:40,880
you can essentially put on your different things like cultural, economics, military,

1256
00:49:40,920 --> 00:49:41,639
those kind of things.

1257
00:49:41,719 --> 00:49:44,039
Speaker 3: So yeah, I think that's it's cool to have.

1258
00:49:44,559 --> 00:49:46,039
Speaker 1: You know, before there's always been like four or five

1259
00:49:46,079 --> 00:49:49,239
win conditions, and now there's kind of like fifteen to

1260
00:49:49,280 --> 00:49:51,960
twenty ish. You know, if you implement these other things

1261
00:49:51,960 --> 00:49:54,280
into your kind of general goal where your goals are

1262
00:49:54,280 --> 00:49:56,159
at that certain time. And of course you're going to

1263
00:49:56,199 --> 00:49:58,119
just neural that and just go science and just get

1264
00:49:58,159 --> 00:49:59,480
in the sands amounts of science and go for the

1265
00:49:59,519 --> 00:50:01,480
space race. I'm sure you could do still do that,

1266
00:50:01,519 --> 00:50:02,679
but I think the game does a good job of

1267
00:50:02,920 --> 00:50:05,639
incentivizing you to be a bit more of a varied nation,

1268
00:50:05,719 --> 00:50:09,000
because I don't think any nation's been super successful I

1269
00:50:09,199 --> 00:50:12,000
only focusing on one thing ever and nothing else, you know,

1270
00:50:12,039 --> 00:50:14,360
and you've got to have that mix, right, So so yeah,

1271
00:50:14,400 --> 00:50:16,079
I think that's been a good change there.

1272
00:50:16,159 --> 00:50:18,800
Speaker 3: So so there you go. There is Civilization seven.

1273
00:50:19,079 --> 00:50:21,599
Speaker 1: It's cool game, but it's also an early access game

1274
00:50:21,719 --> 00:50:25,880
kind of so buyer beware. I guess the moral ofless

1275
00:50:25,880 --> 00:50:28,719
store there. I'm curious how much more I'll play of this.

1276
00:50:28,719 --> 00:50:31,079
Speaker 3: Game, because I am also I'm even for myself.

1277
00:50:31,119 --> 00:50:33,480
Speaker 1: I'm kind of like, Okay, once I'm done this current match,

1278
00:50:33,960 --> 00:50:35,960
maybe I'll just let it cook for another few months

1279
00:50:35,960 --> 00:50:38,119
on the deals or not necessarily the deal seafront, just

1280
00:50:38,199 --> 00:50:40,280
like patches, and get the UI a bit better and

1281
00:50:40,320 --> 00:50:41,800
then come back and play a bit more. I'll probably

1282
00:50:41,800 --> 00:50:43,760
do some more quick match games and just try and

1283
00:50:43,840 --> 00:50:45,400
blast through a bit more just to explore some of

1284
00:50:45,400 --> 00:50:47,840
the other sieves and things like that. But yeah, super

1285
00:50:47,960 --> 00:50:49,960
enjoyable game. Like I said, I ever to put a

1286
00:50:50,000 --> 00:50:51,760
ton of hours into it, and probably after we've done this,

1287
00:50:51,800 --> 00:50:53,559
I'm probably gonna go play a few more turns, and

1288
00:50:54,440 --> 00:50:56,000
hopefully not too late, because I gotta get to bed

1289
00:50:56,039 --> 00:50:56,880
at some point.

1290
00:50:57,039 --> 00:50:58,400
Speaker 2: More turn. It's the class.

1291
00:50:58,760 --> 00:50:59,920
Speaker 3: It's always that one more turned.

1292
00:51:00,239 --> 00:51:03,360
Speaker 1: Yeah, speaking of one return up, we take one ad

1293
00:51:03,400 --> 00:51:08,440
break and we'll be right back. I don't know if

1294
00:51:08,440 --> 00:51:10,400
that transition made a whole lot of sense, but we

1295
00:51:10,440 --> 00:51:14,360
are back Kirkland. Have you been playing anything this last

1296
00:51:14,360 --> 00:51:14,960
couple of weeks here?

1297
00:51:15,840 --> 00:51:17,800
Speaker 2: Yeah, I've been dabbling in a couple of things here.

1298
00:51:18,480 --> 00:51:22,960
I'll start off by shouting out Jurassic Evolution, Drassic World

1299
00:51:23,039 --> 00:51:28,440
Evolution two. Uh, basically roller Coaster Tycoon but with rights.

1300
00:51:28,599 --> 00:51:30,599
Speaker 1: Yeah, I can'tmember if I played one or two. I

1301
00:51:30,599 --> 00:51:31,760
forget which one I tried.

1302
00:51:32,159 --> 00:51:35,719
Speaker 2: Number two is on the PlayStation catalog, so I I

1303
00:51:35,760 --> 00:51:36,719
you know, just randomly, you.

1304
00:51:36,760 --> 00:51:40,159
Speaker 1: Know how I can find out parks backlog dot com

1305
00:51:40,159 --> 00:51:41,840
and I can know which one I played.

1306
00:51:41,719 --> 00:51:45,599
Speaker 2: Shouts out to backlog. Yeah, no, I I never played

1307
00:51:45,599 --> 00:51:48,360
the first game. I just randomly was watching some Drassic

1308
00:51:48,440 --> 00:51:51,119
Park and got the itch, and I don't know, I

1309
00:51:51,159 --> 00:51:53,760
just wanted another strategy thing to play on the console,

1310
00:51:53,800 --> 00:51:57,159
so I booted that up, and uh man, I was.

1311
00:51:57,280 --> 00:51:59,079
I was having lots of fun with it. Basically the

1312
00:51:59,119 --> 00:52:02,760
idea of it. It's funny because it's set between two

1313
00:52:02,800 --> 00:52:06,440
horrible movies for me, in Jurassic World, Fallen Kingdom and

1314
00:52:06,679 --> 00:52:09,840
and Dominion. It's like set between that. You have the

1315
00:52:09,920 --> 00:52:13,719
characters from the movies, right, yeah, definitely not Chris Pratt.

1316
00:52:13,719 --> 00:52:16,639
They have, but it's like a completely different guy and

1317
00:52:16,760 --> 00:52:17,480
Chris Bratt.

1318
00:52:18,719 --> 00:52:19,760
Speaker 3: Yeah, I played number two.

1319
00:52:19,800 --> 00:52:22,840
Speaker 2: Yeah, I looked at Okay, so yeah then then you know,

1320
00:52:23,400 --> 00:52:25,519
like the main campaign is you you're just kind of

1321
00:52:25,519 --> 00:52:28,360
go into different areas like in America and like setting

1322
00:52:28,440 --> 00:52:32,599
up these wildlife you know, like havens I guess for

1323
00:52:32,679 --> 00:52:36,239
these dinos. And I was just like cooked by the gameplay.

1324
00:52:36,360 --> 00:52:38,559
I like was just having a lot of fun, like

1325
00:52:38,800 --> 00:52:41,760
flying around the helicopter and then just tranking some dinos,

1326
00:52:41,800 --> 00:52:45,840
taking them back, making it like making a pen for them.

1327
00:52:45,880 --> 00:52:47,840
And it's sad a game. I don't know how much

1328
00:52:47,840 --> 00:52:49,880
I'm really gonna play it, but I'm I'm enjoying what

1329
00:52:49,880 --> 00:52:52,559
what I am getting out of it. I remember Taylor

1330
00:52:52,559 --> 00:52:56,960
Field really hot on that first game, and I don't

1331
00:52:56,960 --> 00:52:59,000
even remember seeing too much of the gameplay in that.

1332
00:52:59,119 --> 00:53:01,719
But yeah, no, I had a lot of fun playing

1333
00:53:01,760 --> 00:53:05,079
those roller coaster Tycoon games back in the day. Other

1334
00:53:05,159 --> 00:53:07,199
city managers like I've always just had a lot of

1335
00:53:07,199 --> 00:53:09,960
fun playing it. So, you know, throwing the Dino mix

1336
00:53:10,159 --> 00:53:12,639
in it, it's it's a good time. It definitely reminds

1337
00:53:12,679 --> 00:53:17,360
me of do you ever play Tropico. It's it's a

1338
00:53:17,400 --> 00:53:21,679
lot more like instead of it being like an open sandbot.

1339
00:53:21,719 --> 00:53:23,679
I think they have the sandbox mode in it, but

1340
00:53:23,760 --> 00:53:25,639
in those games, it was always like you had.

1341
00:53:25,440 --> 00:53:27,639
Speaker 3: Like a goal to do more scenario base.

1342
00:53:27,760 --> 00:53:29,960
Speaker 2: Yeah exactly. Once you finished those scenarios, it kind of

1343
00:53:30,000 --> 00:53:32,360
ends the mission that goes on, which never was my

1344
00:53:32,639 --> 00:53:34,400
like cup of tea growing up. Like I always just

1345
00:53:34,480 --> 00:53:38,239
love the just open ended like sandbox game just going there.

1346
00:53:38,280 --> 00:53:41,360
You make your your cities and whatnot. But they definitely

1347
00:53:42,000 --> 00:53:44,519
have some fun things that you have to kind of

1348
00:53:44,599 --> 00:53:47,280
deal with, whether it's like a natural event like a

1349
00:53:47,280 --> 00:53:50,199
big sandstorm coming in or something. And yeah, no, just

1350
00:53:50,199 --> 00:53:53,400
just managing it. It's a lot of fun, and like

1351
00:53:53,440 --> 00:53:55,119
I said, I don't know how much more I'm really

1352
00:53:55,119 --> 00:53:57,719
going to be playing it, but I am glad I

1353
00:53:58,000 --> 00:54:00,199
checked it out. So shuts up to the PlayStation kind

1354
00:54:00,239 --> 00:54:01,840
of log for having some good games on there.

1355
00:54:02,440 --> 00:54:04,719
Speaker 1: Yeah, I definitely, uh at some point want to jump

1356
00:54:04,719 --> 00:54:06,800
back in there. And I think the scenario play makes

1357
00:54:06,840 --> 00:54:08,440
it a bit more of those well a bit more

1358
00:54:08,440 --> 00:54:10,800
of a game where you normally those kind of games

1359
00:54:10,800 --> 00:54:12,559
you just binge and play an absertain amount of but

1360
00:54:12,719 --> 00:54:14,440
because of the scenarios, you can kind of piecemeal and

1361
00:54:14,480 --> 00:54:15,800
be like, ah, you know, I kind of just feel

1362
00:54:15,840 --> 00:54:17,719
like playing Jurassic tonight and just go do one scenario

1363
00:54:17,800 --> 00:54:18,440
or something like that.

1364
00:54:18,519 --> 00:54:19,199
Speaker 3: So it's cool.

1365
00:54:19,239 --> 00:54:22,119
Speaker 2: No, absolutely, Taran Hill actually was very similar in that sense,

1366
00:54:22,119 --> 00:54:24,760
where like a specific thing to do, a.

1367
00:54:24,760 --> 00:54:28,599
Speaker 3: Very nice kind of yeah, boiled down version of that genre. Yeah.

1368
00:54:28,679 --> 00:54:32,079
Speaker 2: Yeah, absolutely so Yeah, shouts out to Drastic Evolution. Uh

1369
00:54:32,199 --> 00:54:35,800
the other game that Uh Man, do you ever play

1370
00:54:36,079 --> 00:54:39,679
super Monkey Ball at any time in your life on GameCube?

1371
00:54:39,880 --> 00:54:41,679
I think Mini Clip might have had like a like

1372
00:54:41,719 --> 00:54:42,239
a I.

1373
00:54:42,480 --> 00:54:44,599
Speaker 1: Feel like I've played like the Mini Clip ones. Yeah,

1374
00:54:44,679 --> 00:54:46,000
I've played a lot of games like.

1375
00:54:45,920 --> 00:54:47,199
Speaker 3: That where you're rolling a ball around.

1376
00:54:47,239 --> 00:54:50,000
Speaker 1: But I don't know if I've ever actually played monkey ball,

1377
00:54:50,119 --> 00:54:51,480
which is crazy because.

1378
00:54:51,320 --> 00:54:56,719
Speaker 2: Super monkey Ball. Sorry, yeah, don't understand here, so sorry, yeah, no,

1379
00:54:56,840 --> 00:55:00,400
I I was interested in this. I can't remember whenever

1380
00:55:00,440 --> 00:55:04,320
we watched the because they have Super monkey Ball Mania HD,

1381
00:55:04,559 --> 00:55:06,719
which is like a collection or remake or something for.

1382
00:55:07,000 --> 00:55:09,960
Speaker 1: They released like three collections a year. I feel like

1383
00:55:09,960 --> 00:55:11,960
those games, it's so hard to keep up with the

1384
00:55:11,960 --> 00:55:12,639
tacks going on.

1385
00:55:13,000 --> 00:55:15,039
Speaker 2: So I remember I might have been last year, like

1386
00:55:15,039 --> 00:55:17,280
I saw gameplay for the game, and it's just like, man,

1387
00:55:17,360 --> 00:55:19,840
like I totally forgot about those types of games, and

1388
00:55:19,920 --> 00:55:21,719
like just just want to plug it in. And then

1389
00:55:21,719 --> 00:55:25,199
sure enough Shaye just randomly mentioned Super monkey Ball and

1390
00:55:25,239 --> 00:55:27,239
now she wanted to play it, and then it was

1391
00:55:27,559 --> 00:55:30,000
on sale seventy five percent off on PlayStations, like, oh,

1392
00:55:30,079 --> 00:55:32,599
that's perfect time, one to four players. This is this

1393
00:55:32,639 --> 00:55:37,079
is so exciting. Boot it up. I think it was, yeah, yesterday.

1394
00:55:37,119 --> 00:55:42,000
Actually we plugged into play and we were pretty disappointed

1395
00:55:42,000 --> 00:55:44,599
because it's the type of multiplayer that it's just like

1396
00:55:44,679 --> 00:55:47,360
the bonus mini games that you can do like a multiplayer,

1397
00:55:47,480 --> 00:55:50,599
not like the main story, which definitely was deflating, just

1398
00:55:50,599 --> 00:55:52,480
because we were like getting a lamp to go through

1399
00:55:52,480 --> 00:55:53,119
the story together.

1400
00:55:53,360 --> 00:55:55,199
Speaker 1: What is what is the multiplayer? Like, is it like

1401
00:55:55,239 --> 00:55:57,599
combat trying to bounce each other off the map or something.

1402
00:55:57,639 --> 00:55:59,920
Speaker 2: There's races, so it's kind of like a super mar

1403
00:56:00,239 --> 00:56:02,960
cart scenario, but you're in the balls. There's like mini golf,

1404
00:56:03,039 --> 00:56:05,559
there's baseball, like just a different bunch of different modes

1405
00:56:05,679 --> 00:56:08,039
or some battle mode and like, yeah, it is fun,

1406
00:56:08,079 --> 00:56:09,760
but it's it's not the main game. I feel like,

1407
00:56:10,000 --> 00:56:11,960
thinking about it, the main game doesn't really make sense

1408
00:56:12,000 --> 00:56:14,440
for two player unless you have like literally split screen

1409
00:56:14,480 --> 00:56:17,239
with two completely different raps, because you are completely like

1410
00:56:17,280 --> 00:56:19,920
you're moving the whole terrain every time you move your joystick.

1411
00:56:19,960 --> 00:56:22,559
That's how you get around the map. True in the

1412
00:56:22,599 --> 00:56:25,239
main story, So it in hindsight, it doesn't really make

1413
00:56:25,280 --> 00:56:27,320
sense how you do it co op. But nonetheless we

1414
00:56:27,320 --> 00:56:29,480
are a little disappointed. But yeah, we were just kinda

1415
00:56:29,760 --> 00:56:31,559
we played a little bit of the mini games, but

1416
00:56:31,639 --> 00:56:34,280
then we were just kind of swapping out remotes, like

1417
00:56:34,320 --> 00:56:35,960
playing a level here and there and then and then

1418
00:56:36,000 --> 00:56:38,599
I would do a level and it's just so high

1419
00:56:38,599 --> 00:56:42,000
octane and like the music is insane. It's I can

1420
00:56:42,039 --> 00:56:46,000
only imagine what it's like. It it what I imagine

1421
00:56:46,800 --> 00:56:49,119
walking into Tokyo and just being overwhelmed by all like

1422
00:56:49,159 --> 00:56:51,440
the neon lights and everything, and like the anime music

1423
00:56:51,440 --> 00:56:53,599
and everything that that is what this gameplay is. It

1424
00:56:53,719 --> 00:56:57,480
is just so in your face crazy music and it's

1425
00:56:57,599 --> 00:57:00,159
very fun though. It's it's it's a fun game. So

1426
00:57:00,159 --> 00:57:01,920
we played a little bit of it last night there.

1427
00:57:01,960 --> 00:57:04,039
But yeah, shouts out to super monkey Ball because I

1428
00:57:04,079 --> 00:57:06,119
remember playing I think it was on the game Cube

1429
00:57:06,119 --> 00:57:07,559
with the one that I played, and then of course

1430
00:57:07,639 --> 00:57:12,719
like the MIDI clip whatever copy they had. I don't

1431
00:57:12,760 --> 00:57:15,239
think it was the same license, but it was definitely

1432
00:57:15,239 --> 00:57:19,440
the same idea there. But yeah, nice, so yeah, shouts

1433
00:57:19,440 --> 00:57:22,400
out super monkey Ball, and then a couple couple shooters

1434
00:57:22,400 --> 00:57:25,280
to shout out here. You know, we played some cod

1435
00:57:25,320 --> 00:57:26,920
on the weekend and uh.

1436
00:57:26,639 --> 00:57:31,000
Speaker 1: God, I lost my touch Kirkling, I don't what happened.

1437
00:57:31,000 --> 00:57:32,599
Like it's funny, you know, I feel like.

1438
00:57:32,639 --> 00:57:34,639
Speaker 2: It ebbs and flows. It's like the tide, you.

1439
00:57:34,599 --> 00:57:36,239
Speaker 3: Know, I need a rant a little bit.

1440
00:57:36,320 --> 00:57:39,119
Speaker 1: So you know, with war Zone, we haven't played in

1441
00:57:39,159 --> 00:57:41,199
a bit, so naturally there's a bit of that. But

1442
00:57:41,239 --> 00:57:42,400
I feel like you know and all the time we've

1443
00:57:42,400 --> 00:57:44,960
played war Zone, which is mostly like Taylor and Travis

1444
00:57:45,000 --> 00:57:46,800
than me, and you will jump in every once in

1445
00:57:46,800 --> 00:57:49,039
a while, but they're kind of holding it down. I

1446
00:57:49,039 --> 00:57:50,880
feel like, you know, I never know what the meta is.

1447
00:57:50,880 --> 00:57:52,480
I never know what's going on with these maps. I

1448
00:57:52,519 --> 00:57:56,000
never know anything that is occurring. But like enough of that,

1449
00:57:56,079 --> 00:57:58,679
like legacy Call of Duty skill and the thousands of

1450
00:57:58,679 --> 00:58:01,199
hours I've played over my life, I'm still like, I'm fine.

1451
00:58:01,199 --> 00:58:03,000
I can get I get enough kills, I can make

1452
00:58:03,039 --> 00:58:04,440
it so I'm doing well for the team.

1453
00:58:04,480 --> 00:58:05,079
Speaker 3: I can hold it down.

1454
00:58:05,119 --> 00:58:06,480
Speaker 1: We play the same map over and overse you can

1455
00:58:06,519 --> 00:58:08,480
kind of learn it pretty well too, right. And I

1456
00:58:08,480 --> 00:58:10,239
don't know what it was. I think it was when

1457
00:58:11,000 --> 00:58:13,440
Black Ops. What the hell was the game that came

1458
00:58:13,480 --> 00:58:15,880
out last year was six Yeah, when that came out

1459
00:58:15,920 --> 00:58:17,760
last year and I, me and Taylor were doing the review.

1460
00:58:17,760 --> 00:58:19,800
So I jumped in and played some multiplayer, like just

1461
00:58:19,840 --> 00:58:23,199
regular college multiplayer, and I was getting absolutely wrecked.

1462
00:58:23,000 --> 00:58:24,119
Speaker 3: And like, I don't know what it is.

1463
00:58:24,159 --> 00:58:25,840
Speaker 1: War Zone I can still hold it down, but something

1464
00:58:25,840 --> 00:58:27,800
about multiplayer it's too twitchy.

1465
00:58:27,800 --> 00:58:29,840
Speaker 3: I don't know these maps. It's like people are.

1466
00:58:29,840 --> 00:58:32,159
Speaker 1: Omni moving mim in and all over the players. I

1467
00:58:32,199 --> 00:58:34,599
can't handle this and I don't know what it was.

1468
00:58:34,599 --> 00:58:36,559
When we played Wars over the weekend, I just got

1469
00:58:36,679 --> 00:58:39,320
absolutely trashed. I got like three kills the whole night

1470
00:58:39,679 --> 00:58:42,400
that absolutely horrendous. Was missing every shot. I was watching

1471
00:58:42,400 --> 00:58:44,519
some of the kill cams the ways and these people

1472
00:58:44,559 --> 00:58:48,559
were moving around me, just sprinting and then sliding omni movement,

1473
00:58:48,639 --> 00:58:51,239
doing crazy stuff, and like maybe that is part of it.

1474
00:58:51,280 --> 00:58:54,400
But maybe I'm just I'm getting I'm hitting thirty this year,

1475
00:58:54,440 --> 00:58:57,119
and maybe that that tech skill, that reaction.

1476
00:58:56,920 --> 00:59:00,400
Speaker 3: Time, maybe it's just gone. Kirkland, I might just my call.

1477
00:59:00,760 --> 00:59:02,000
Career might just be over. I don't know.

1478
00:59:02,440 --> 00:59:04,400
Speaker 2: You know, in your defense, you did tell me that

1479
00:59:04,400 --> 00:59:07,440
you played like seven hours of SIV right before that session,

1480
00:59:07,519 --> 00:59:09,320
so that I feel like that is a factor. I

1481
00:59:09,920 --> 00:59:13,119
don't think that makes me worse maybe to retire, like

1482
00:59:13,119 --> 00:59:15,800
maybe your eyes were a little bit, uh sieved out

1483
00:59:15,920 --> 00:59:16,280
a little bit.

1484
00:59:16,360 --> 00:59:20,000
Speaker 1: My legs felt not great. Nothing you need legs for.

1485
00:59:23,119 --> 00:59:26,000
Speaker 2: I mean, I've had many of those evenings where it's

1486
00:59:26,039 --> 00:59:27,800
it's it's funny because like you said, like we we

1487
00:59:27,880 --> 00:59:30,920
definitely ebb and flow like the times that we are

1488
00:59:30,920 --> 00:59:33,079
playing caught. I feel like I'll go where I'm playing

1489
00:59:33,079 --> 00:59:34,440
like every weekend and then I won't touch it for

1490
00:59:34,480 --> 00:59:36,559
like a year and just just that's it. And then

1491
00:59:36,840 --> 00:59:38,599
maybe I'll play a session it does not go well

1492
00:59:38,639 --> 00:59:40,239
and I'm like, I'm not playing this game again. I like,

1493
00:59:40,280 --> 00:59:41,280
can't install right away.

1494
00:59:41,320 --> 00:59:43,360
Speaker 3: But how'd you guys do after I left?

1495
00:59:43,480 --> 00:59:45,800
Speaker 1: Did you get a win? I wasn't holding you back.

1496
00:59:46,119 --> 00:59:49,719
Speaker 2: We we got a win. You were with us, though,

1497
00:59:49,800 --> 00:59:51,119
weren't you for for that win?

1498
00:59:52,000 --> 00:59:52,159
Speaker 3: Oh?

1499
00:59:52,159 --> 00:59:54,800
Speaker 1: I think I I think I was. I still didn't

1500
00:59:54,840 --> 00:59:56,719
do anything that game, but so I think we got

1501
00:59:56,920 --> 00:59:57,840
We got to win, and.

1502
00:59:57,840 --> 00:59:59,920
Speaker 3: Travis got win. We went upstairs right yea.

1503
00:59:59,800 --> 01:00:03,320
Speaker 2: Yeah, yes, yes he popped off there. So yeah, just

1504
01:00:03,360 --> 01:00:05,800
the one went on the evening. But okay, a couple

1505
01:00:05,800 --> 01:00:08,480
of close calls, but no, it's tough game, man. But

1506
01:00:08,559 --> 01:00:11,480
I will say on the two sessions that I've had

1507
01:00:11,559 --> 01:00:13,480
so far on this kind of like New war Zone.

1508
01:00:13,480 --> 01:00:14,920
I don't even know if it is a new war

1509
01:00:15,000 --> 01:00:18,800
zone New war Zone to me, guns are feeling pretty

1510
01:00:18,840 --> 01:00:21,000
good for me. I don't know. I feel like just

1511
01:00:21,079 --> 01:00:23,519
my play style, the type of guns that I was using,

1512
01:00:23,559 --> 01:00:25,519
the snipers feel really nice, like I feel like it

1513
01:00:25,559 --> 01:00:29,199
was really nice headshots and just like the reactions that

1514
01:00:29,199 --> 01:00:31,000
I'm getting out of, like the way that I'm using

1515
01:00:31,000 --> 01:00:33,559
the guns are what's happening. I feel like that is

1516
01:00:33,599 --> 01:00:35,440
a good meta for me. Like sometimes if I have

1517
01:00:35,519 --> 01:00:37,280
like a sniper line up a guy in the head,

1518
01:00:37,360 --> 01:00:39,159
shoot him, he doesn't even go down, and I'm like,

1519
01:00:39,199 --> 01:00:40,679
what the fuck is this game? Like why am I

1520
01:00:40,679 --> 01:00:43,000
playing this like this? Just this gun is supposed to

1521
01:00:43,039 --> 01:00:46,760
drop people and it's not. So I do like the meta,

1522
01:00:46,800 --> 01:00:49,199
at least for what I was experiencing. I might have

1523
01:00:49,320 --> 01:00:51,519
just had, you know, a lucky night for just the

1524
01:00:51,639 --> 01:00:54,639
people that I was facing. But no, it felt pretty

1525
01:00:54,639 --> 01:00:57,840
good and pretty fun. But I see what happens when

1526
01:00:57,840 --> 01:01:01,639
you're turning thirty, you might fall. I just turned twenty nine.

1527
01:01:02,280 --> 01:01:06,960
Let me enjoy the last time my twenties. Yeah. I

1528
01:01:07,000 --> 01:01:10,119
absolutely hate though, how they like reset like the classes

1529
01:01:10,320 --> 01:01:12,280
every like war Zone. I don't know if it's every

1530
01:01:12,280 --> 01:01:14,159
cod game, but it feels like every time I play,

1531
01:01:14,280 --> 01:01:16,480
I'm like level one, I can't make a load out.

1532
01:01:16,559 --> 01:01:18,920
I feel like even if I unlock a gun, I

1533
01:01:18,960 --> 01:01:21,000
have to completely level it up just to get attachments

1534
01:01:21,000 --> 01:01:23,079
on it. Like it's just so annoying, especially for like

1535
01:01:23,079 --> 01:01:25,360
someone that doesn't play these cod games, Like I just

1536
01:01:25,360 --> 01:01:28,400
play war Zone every once in a while, and I like,

1537
01:01:28,440 --> 01:01:31,119
I have the guns that I've like always had, whether

1538
01:01:31,119 --> 01:01:33,000
I've unlocked them in a battle pass or something in

1539
01:01:33,039 --> 01:01:36,039
the past. But I just like can't make a class

1540
01:01:36,039 --> 01:01:37,880
because I'm not level five. And you play like one

1541
01:01:37,880 --> 01:01:39,360
game and you get level five, So it's like, why

1542
01:01:39,400 --> 01:01:41,360
even like stop me from doing that, Like, just let

1543
01:01:41,440 --> 01:01:44,280
me fucking make a class. That's so any bugs me up,

1544
01:01:44,360 --> 01:01:46,840
especially like whenever we're getting back into it, I feel

1545
01:01:46,840 --> 01:01:49,159
like I get so excited, like, oh yeah, the boys again.

1546
01:01:49,239 --> 01:01:51,920
I'm I'm deleting five games off my PlayStation so I

1547
01:01:51,920 --> 01:01:53,159
can fucking play war Zone.

1548
01:01:54,039 --> 01:01:56,159
Speaker 3: Dude. It literally took me like three days of downloading

1549
01:01:56,199 --> 01:01:58,119
to get that thing done. It kept stopping and started.

1550
01:01:58,119 --> 01:01:59,480
I don't know if there's like a data cap on

1551
01:01:59,559 --> 01:02:02,159
my or something, but it was rough.

1552
01:02:02,760 --> 01:02:05,880
Speaker 2: Oh yeah, So I was getting really excited. Then I

1553
01:02:05,920 --> 01:02:07,960
boot it up and I just have no classes or anything.

1554
01:02:07,960 --> 01:02:10,360
It's it's it's annoying. So I hope they changed that.

1555
01:02:10,440 --> 01:02:12,679
Speaker 1: But you gotta watch cut scenes that no one cares about.

1556
01:02:12,800 --> 01:02:14,840
I think you skip them now at least, but it's.

1557
01:02:14,760 --> 01:02:17,840
Speaker 2: Like, yeah, my god, yeah they make it too complicated there.

1558
01:02:17,840 --> 01:02:19,239
But I had a couple of good sessions there, and

1559
01:02:19,280 --> 01:02:21,559
then because we've just been well, I had a couple

1560
01:02:21,559 --> 01:02:23,760
of sessions of that. I was just in the shooter mindset.

1561
01:02:23,800 --> 01:02:27,920
I jump back into Tom Clancy's break point there that

1562
01:02:28,679 --> 01:02:32,079
the game Second wild Lands. I guess it's it's like

1563
01:02:32,119 --> 01:02:34,239
the unofficial sequel. I guess, but it is the sequel,

1564
01:02:35,559 --> 01:02:38,440
and I I love that game so much. I I

1565
01:02:38,440 --> 01:02:41,079
feel like it's probably like one of my favorite tactical

1566
01:02:41,079 --> 01:02:43,039
shooters that I played. And just in the sense of

1567
01:02:43,079 --> 01:02:46,400
like the accessibility options and stuff that they provide the player,

1568
01:02:46,960 --> 01:02:49,400
I just I commend them for doing that because it

1569
01:02:49,960 --> 01:02:53,320
has two different gameplay systems where it's kind of like

1570
01:02:53,360 --> 01:02:57,840
the Division or Destiny, where it's it's like not like

1571
01:02:58,000 --> 01:03:01,280
instant headshot kills, where like you you're just loading in

1572
01:03:01,320 --> 01:03:04,119
like damage, you know, like like that sort of idea

1573
01:03:04,199 --> 01:03:07,159
you pick up like purple loot, different like rare loot

1574
01:03:07,199 --> 01:03:09,679
items like that, Like they have that system, but then

1575
01:03:09,719 --> 01:03:11,480
you can play the game in a completely different way

1576
01:03:11,519 --> 01:03:14,079
where it is just an immersive way where like you know,

1577
01:03:14,440 --> 01:03:16,840
there's no item levels, or anything like that, Like you

1578
01:03:16,920 --> 01:03:19,079
just if you're getting headshots, you're getting kills, and that's

1579
01:03:19,119 --> 01:03:20,639
the way that I like to play those games. So

1580
01:03:20,679 --> 01:03:22,800
I like that it has that other mode for maybe

1581
01:03:22,800 --> 01:03:26,679
like a more online multiplayer like setting, but then they

1582
01:03:26,719 --> 01:03:28,239
have like the way that I like to play where

1583
01:03:28,280 --> 01:03:30,719
I can completely like change the HUDs. So there's basically

1584
01:03:30,920 --> 01:03:34,320
nothing on there, have like really like hardcore difficulty like

1585
01:03:34,320 --> 01:03:36,079
settings on there, and that's not even with mods, Like

1586
01:03:36,079 --> 01:03:38,920
it's just out of the box. So really really commend

1587
01:03:38,920 --> 01:03:41,719
them for just like the the ways that you can

1588
01:03:41,719 --> 01:03:45,159
play that game, and for me it's I'm loving what

1589
01:03:45,199 --> 01:03:47,119
they're providing me and just tons of quality of life

1590
01:03:47,119 --> 01:03:50,280
improvements from that first game. The storyline and the cut

1591
01:03:50,280 --> 01:03:53,320
scenes is still as cheesy as ever. I pretty much

1592
01:03:53,360 --> 01:03:55,599
just skip them every time because they're just they're so

1593
01:03:55,880 --> 01:03:58,039
corny to me. Just some of the dialogue they have

1594
01:03:58,199 --> 01:04:00,159
John Burnhal's in there, so it's kind of funny to

1595
01:04:00,519 --> 01:04:03,480
have him as like the pro the antagonist. Sorry, but no,

1596
01:04:03,760 --> 01:04:06,599
it's gameplay wise, it is such a phenomenal game and

1597
01:04:07,280 --> 01:04:12,039
really just great like storyline without like the cut scenes,

1598
01:04:12,119 --> 01:04:13,760
just kind of like the threats and stuff that they

1599
01:04:13,800 --> 01:04:16,920
set up. Yeah, and another thing that, of course you

1600
01:04:16,960 --> 01:04:19,280
can you can customize this, but I love how they're

1601
01:04:20,760 --> 01:04:24,239
basically how the waypoint system works is again, you can

1602
01:04:24,280 --> 01:04:26,920
have it as simple as there's just like a spot

1603
01:04:26,960 --> 01:04:28,400
on the map that shows you exactly where you have

1604
01:04:28,480 --> 01:04:30,679
to go, or they have it in a not guided

1605
01:04:30,920 --> 01:04:33,840
setting where like you'll basically have to do like investigating

1606
01:04:33,880 --> 01:04:37,320
and figure out where certain locations are on the map

1607
01:04:37,400 --> 01:04:40,559
and it'll tell you like it's northwest of this lake,

1608
01:04:40,679 --> 01:04:42,280
and so you like kind of find the region and

1609
01:04:42,280 --> 01:04:44,079
then like that's how you've kind of find where your

1610
01:04:44,119 --> 01:04:46,840
goals are, which is just it makes the exploring just

1611
01:04:46,880 --> 01:04:49,559
so much more interesting and you know, as opposed to

1612
01:04:49,639 --> 01:04:51,360
just having an arrow that you're just following to get

1613
01:04:51,400 --> 01:04:54,679
to your target. So yeah, really really impressed with that game.

1614
01:04:54,719 --> 01:04:56,239
And it's it's not a new game either, Like the

1615
01:04:56,320 --> 01:04:59,079
version I'm playing is PS four. It's on the Playstason catalog,

1616
01:04:59,199 --> 01:05:02,199
so that's I'm accessing it. But yeah, having lots of

1617
01:05:02,239 --> 01:05:04,800
fun with it, and it's definitely scratching that shooter itch.

1618
01:05:05,599 --> 01:05:06,639
Speaker 3: Nice good stuff.

1619
01:05:08,320 --> 01:05:09,599
Speaker 1: I had one of the game I've been playing, but

1620
01:05:09,599 --> 01:05:11,480
I'm actually gonna save it for later in the episode

1621
01:05:11,480 --> 01:05:13,679
for a reason that you'll find out.

1622
01:05:13,719 --> 01:05:16,440
Speaker 3: When I bring it up. A nice little surprise. But

1623
01:05:16,480 --> 01:05:17,320
how about we get into this.

1624
01:05:17,360 --> 01:05:21,000
Speaker 1: So there last week was a PlayStation State of Play.

1625
01:05:21,039 --> 01:05:23,039
I think it's been a little bit since we've had

1626
01:05:23,360 --> 01:05:24,519
well I guess it's been a long time since we

1627
01:05:24,599 --> 01:05:28,360
have a PlayStation showcase, I suppose, But we had a

1628
01:05:28,400 --> 01:05:30,679
state of Play here that I thought was really great.

1629
01:05:30,760 --> 01:05:32,280
Speaker 3: It was like forty five minutes.

1630
01:05:33,239 --> 01:05:35,039
Speaker 1: You know, a lot of it is like reminding you

1631
01:05:35,079 --> 01:05:37,039
of games that are coming out in the next few months.

1632
01:05:37,079 --> 01:05:39,039
These things always kind of have to have like you know,

1633
01:05:39,119 --> 01:05:43,199
like what was there in there, like Monster Hunter, Split Fiction, WWE,

1634
01:05:43,400 --> 01:05:45,559
Pirate Eq's like all these things we've seen trailers and

1635
01:05:45,599 --> 01:05:47,360
stuff of before, just kind of reminding you of the

1636
01:05:47,400 --> 01:05:49,519
release dates when they're coming out. Then there's also like

1637
01:05:49,519 --> 01:05:52,519
a couple fresh new things in there, a couple good surprises,

1638
01:05:53,280 --> 01:05:55,880
some things I kind of didn't really expect, some DLC updates,

1639
01:05:56,079 --> 01:05:58,039
and then they even had like some just PlayStation Plus

1640
01:05:58,159 --> 01:06:00,840
updates some things coming to that as well. So really

1641
01:06:00,880 --> 01:06:02,880
just a very well rounded show. I thought it was

1642
01:06:02,880 --> 01:06:05,320
really really great. And yeah, I mean it's you know,

1643
01:06:05,360 --> 01:06:07,480
there's no fluff in here. There's a couple developers talking

1644
01:06:07,480 --> 01:06:09,920
about stuff, but that was just giving you good context

1645
01:06:09,920 --> 01:06:11,880
about the games and the people who make them. But

1646
01:06:11,880 --> 01:06:13,800
there isn't anything weird in between. Like it was just

1647
01:06:13,880 --> 01:06:15,239
kind of very to the point. So yeah, I thought

1648
01:06:15,239 --> 01:06:16,320
it was that was really good.

1649
01:06:17,920 --> 01:06:18,320
Speaker 3: As usual.

1650
01:06:18,360 --> 01:06:20,039
Speaker 1: We're not gonna break down every single thing that was

1651
01:06:20,079 --> 01:06:22,119
in this because there's a lot in here, and as

1652
01:06:22,159 --> 01:06:23,760
I mentioned, a lot of it's like, what do you

1653
01:06:23,840 --> 01:06:25,519
want to say about Monster Hunter? Okay, we got another

1654
01:06:25,519 --> 01:06:28,360
trailer here, We've seen a million of we don't need

1655
01:06:28,400 --> 01:06:30,800
to talk about it anymore. But I want to start

1656
01:06:30,840 --> 01:06:33,880
here because I know that I have with me in

1657
01:06:33,920 --> 01:06:36,320
the very room a Sonic fan boy.

1658
01:06:36,840 --> 01:06:38,079
Speaker 3: Is Sonic Racing.

1659
01:06:38,400 --> 01:06:40,960
Speaker 1: I'm guessing this is a series that has existed before,

1660
01:06:41,000 --> 01:06:42,800
but there was Sonic Racing Crossworlds here.

1661
01:06:42,920 --> 01:06:43,840
Speaker 2: Yeah, this is the.

1662
01:06:43,760 --> 01:06:46,920
Speaker 3: First thing has been once before. What's going on here?

1663
01:06:47,280 --> 01:06:51,000
Speaker 2: I feel like there's been more of these. The Classic

1664
01:06:51,079 --> 01:06:53,159
Racer that I used to play with Sonic Riders that

1665
01:06:53,159 --> 01:06:55,679
think is what it was called, which was like it

1666
01:06:55,719 --> 01:06:58,880
was like a snowboarding type game, but like not snowboarding.

1667
01:06:58,920 --> 01:06:59,920
Speaker 3: Oh yeah, okay, I've seen that.

1668
01:07:00,519 --> 01:07:02,880
Speaker 2: Yeah, yeah, so that that was like the big Sonic

1669
01:07:02,960 --> 01:07:05,280
Racer that I had played, even but I feel like

1670
01:07:05,400 --> 01:07:09,039
I have seen this before. It just kind of fits

1671
01:07:09,039 --> 01:07:11,199
in that like Crash Team racing.

1672
01:07:11,360 --> 01:07:11,519
Speaker 3: You know.

1673
01:07:11,599 --> 01:07:13,559
Speaker 2: It just looks like there's been a non Mario Kart

1674
01:07:14,000 --> 01:07:14,719
Mario Kart.

1675
01:07:15,840 --> 01:07:17,119
Speaker 3: There's one back in twenty nineteen.

1676
01:07:17,199 --> 01:07:20,880
Speaker 1: I'm sure there's ones like back in the day too, But.

1677
01:07:20,840 --> 01:07:22,119
Speaker 3: Anyway, this is this is a new one coming out.

1678
01:07:22,119 --> 01:07:22,840
Do you have an interest in this?

1679
01:07:22,880 --> 01:07:24,800
Speaker 1: I mean, I thought, as far as cart racers go,

1680
01:07:24,840 --> 01:07:26,400
I thought it looked really polished, looked really good.

1681
01:07:26,400 --> 01:07:27,360
Speaker 3: The maps looked awesome.

1682
01:07:27,440 --> 01:07:29,920
Speaker 1: I'm not really a Sonic guy in terms of the nostalgia.

1683
01:07:29,920 --> 01:07:32,280
I couldn't tell you, oh, that's green hill zone, that's

1684
01:07:32,360 --> 01:07:34,920
red hill zone, any of that stuff. But I thought

1685
01:07:34,920 --> 01:07:36,320
it looked looked really solid.

1686
01:07:37,000 --> 01:07:41,079
Speaker 2: Yeah, no, it looks fun. It's just maybe like not

1687
01:07:41,159 --> 01:07:43,519
the genre that I'm like seeking out really, just because

1688
01:07:43,800 --> 01:07:45,800
anytime I'm playing these types of games, usually with like

1689
01:07:45,800 --> 01:07:48,400
a friend setting, you know, it's usually just Mario Kart.

1690
01:07:48,480 --> 01:07:49,159
It's like that scene.

1691
01:07:49,159 --> 01:07:50,840
Speaker 3: I don't want the guy who's like, hey, guys, let's

1692
01:07:50,840 --> 01:07:51,800
play Sonic.

1693
01:07:51,559 --> 01:07:56,760
Speaker 2: Racing exactly exactly, but who knows if it's easy to access, Yeah,

1694
01:07:56,760 --> 01:07:57,719
I definitely put it up.

1695
01:07:58,239 --> 01:08:00,000
Speaker 3: Yeah.

1696
01:08:00,119 --> 01:08:02,920
Speaker 1: After that, there was Digimon Story The Stranger. I feel

1697
01:08:02,920 --> 01:08:05,079
like there's another series like monkey Ball, There's like Digitmon.

1698
01:08:05,199 --> 01:08:07,039
There's like a bunch of these games coming every year.

1699
01:08:07,039 --> 01:08:08,760
I don't know what's going on with Digitmon over here,

1700
01:08:08,960 --> 01:08:10,440
But what is your touchdown with Digitmon.

1701
01:08:10,440 --> 01:08:11,760
Speaker 3: I don't know if we've talked about it before.

1702
01:08:11,880 --> 01:08:16,479
Speaker 1: You have a nostalgia for these these little mons here, uh.

1703
01:08:16,319 --> 01:08:21,199
Speaker 2: Very like fleeting memory of Digimon. It unfortunately just slipped

1704
01:08:21,199 --> 01:08:23,880
through the cracks between the Pokemon and the yuky Oh

1705
01:08:23,920 --> 01:08:26,640
and like those types of Babe Blade even like I

1706
01:08:26,880 --> 01:08:29,199
feel like Digimon was just like the lesser out of

1707
01:08:29,239 --> 01:08:30,000
all of those for me.

1708
01:08:30,319 --> 01:08:31,840
Speaker 3: For me, it was like on the bay Blade tier.

1709
01:08:31,960 --> 01:08:34,520
I feel like, yeah, but definitely below Pokemon, below Yugyoh.

1710
01:08:35,319 --> 01:08:38,439
Speaker 2: Yeah, that's fair. I had a couple Digimon cards. I

1711
01:08:38,760 --> 01:08:41,640
think I had like an action figure of like the

1712
01:08:41,640 --> 01:08:45,279
the classic like c bone looking thing like the main

1713
01:08:45,359 --> 01:08:47,760
Digimon is what I call them. But I'm just kind

1714
01:08:47,760 --> 01:08:50,319
of surprise that it's like still going like because as

1715
01:08:50,359 --> 01:08:53,119
you said, like there is a lot of games like this,

1716
01:08:54,039 --> 01:08:57,239
but it also surprised me just seeing more Yugiyo games

1717
01:08:57,239 --> 01:08:59,399
like there's like modern Yukio games, which is just like

1718
01:08:59,439 --> 01:09:02,359
surprising me. So uh yeah, I was pretty shocked to

1719
01:09:02,359 --> 01:09:06,960
see Digimon here and just just kind of curious, like

1720
01:09:06,960 --> 01:09:08,720
if is there still a show that's on, like a

1721
01:09:08,720 --> 01:09:09,960
modern Digitimon show.

1722
01:09:10,359 --> 01:09:14,159
Speaker 3: I don't probably, I don't know. Yeah, it's it must be.

1723
01:09:14,199 --> 01:09:15,880
Speaker 1: I feel like that's probably a big reason why they

1724
01:09:15,920 --> 01:09:18,479
make some of these games is to just keep keep

1725
01:09:18,479 --> 01:09:21,279
the interest level there for the younger generation and all that.

1726
01:09:21,279 --> 01:09:22,880
I think, as far as you know, it looked like

1727
01:09:22,920 --> 01:09:24,960
kind of a double a tier sort of thing. But

1728
01:09:24,960 --> 01:09:28,920
I thought looked good, looked cool, So shout outs to

1729
01:09:28,960 --> 01:09:32,720
that game. Next up was a game called Lost Soul Aside.

1730
01:09:32,920 --> 01:09:34,720
This is a I believe a new studio making this.

1731
01:09:34,720 --> 01:09:35,359
Speaker 3: It's gonna come.

1732
01:09:35,319 --> 01:09:38,479
Speaker 1: Out May thirtieth, And I feel bad about this, but

1733
01:09:38,479 --> 01:09:41,319
I feel like every time there's a PlayStation showcase or

1734
01:09:41,399 --> 01:09:43,640
say play anything, there's like three or four of these

1735
01:09:43,680 --> 01:09:46,439
games in here that all look like this, And so

1736
01:09:46,560 --> 01:09:48,359
I don't know what the special sauce of this one is.

1737
01:09:48,399 --> 01:09:50,039
You know, it looks like it's got a little Devil

1738
01:09:50,079 --> 01:09:51,880
may Cry in it. It's got a little it's got

1739
01:09:51,960 --> 01:09:53,920
it so much. Final Fantasy that. I'm like, I was

1740
01:09:53,920 --> 01:09:55,720
wondering if this was a Final Fantasy game because some

1741
01:09:55,720 --> 01:09:56,720
of this guy looked like Cloud.

1742
01:09:56,760 --> 01:09:58,199
Speaker 3: That guy looked like Arrhythm, Like.

1743
01:09:58,279 --> 01:10:00,680
Speaker 2: There's four Final Fantasies that tonight.

1744
01:10:02,399 --> 01:10:04,319
Speaker 1: Yeah, so this game kind of falls in that realm,

1745
01:10:04,359 --> 01:10:06,640
which is not really my cup of tea. You know,

1746
01:10:06,840 --> 01:10:08,600
visually looks good and all that, but I just don't

1747
01:10:08,640 --> 01:10:11,039
know what the I don't know what the special sauce is.

1748
01:10:12,039 --> 01:10:16,520
Speaker 2: I like the aerial traversal on like the soul looking thing.

1749
01:10:16,680 --> 01:10:20,199
It just it looked beautiful. It's it's funny because yeah,

1750
01:10:20,239 --> 01:10:22,920
as I said, it felt like Final Fantasy. I feel

1751
01:10:22,920 --> 01:10:24,880
like I saw a couple of Final Fantasy games in here,

1752
01:10:24,920 --> 01:10:28,399
and every time I see these trailers for like a Fantasy, sorry,

1753
01:10:28,399 --> 01:10:31,439
a Final Fantasy like game, just the gameplay that that's

1754
01:10:31,439 --> 01:10:33,960
similar to that, I'm always just like captivated. I'm like, man,

1755
01:10:34,000 --> 01:10:36,880
this game looks so gorgeous and looks just so beautiful.

1756
01:10:36,880 --> 01:10:40,399
I'm sure it's amazing, but I most likely just will

1757
01:10:40,399 --> 01:10:42,720
not ever play it because I just I haven't played

1758
01:10:42,720 --> 01:10:44,720
Final Fantasy. So if I if I wanted to get it,

1759
01:10:44,760 --> 01:10:46,880
I would get in there. I still to this day

1760
01:10:46,960 --> 01:10:49,039
want to get back into Final Fantasy fifteen. I think

1761
01:10:49,079 --> 01:10:51,840
I was like twenty hours into that game and just

1762
01:10:51,840 --> 01:10:53,199
just put it down and ever got it back into it.

1763
01:10:53,239 --> 01:10:55,079
So I feel like dirty if I want to jump

1764
01:10:55,079 --> 01:10:57,359
into like one of these without having to, you know,

1765
01:10:57,560 --> 01:11:00,399
go back and finish what I've started. But yeah, no,

1766
01:11:00,520 --> 01:11:04,279
it's interesting looking trailer. I think all these types of

1767
01:11:04,279 --> 01:11:08,239
trailers look good, whether it's this one or the the

1768
01:11:08,319 --> 01:11:12,439
other one, Tales of Something that we'll talk about, Tides

1769
01:11:12,479 --> 01:11:13,279
of any Tail.

1770
01:11:13,319 --> 01:11:15,760
Speaker 3: Yeah, did that one call out to you? That one?

1771
01:11:15,840 --> 01:11:17,359
Speaker 2: That one had a lot more juice For me.

1772
01:11:17,439 --> 01:11:19,960
Speaker 1: I think I just had a little bit that near sauce,

1773
01:11:20,000 --> 01:11:23,760
a little ring juice, and that's what it was, you know, beautiful.

1774
01:11:25,880 --> 01:11:28,239
Speaker 2: I booted up the PlayStation's store on the weekend and

1775
01:11:28,319 --> 01:11:30,319
I saw it there like like that was the first

1776
01:11:30,319 --> 01:11:31,760
time I saw like the cover and I'm like, what

1777
01:11:31,880 --> 01:11:33,920
is this game? Like this just looks gorgeous. And then

1778
01:11:34,159 --> 01:11:37,000
I saw the trailer and yeah, it looks pretty impressive.

1779
01:11:37,039 --> 01:11:40,560
And I don't know, just more sauce compared to the

1780
01:11:40,560 --> 01:11:43,000
other one for me, whether it's just the characters or

1781
01:11:43,119 --> 01:11:44,279
the action that was on screen.

1782
01:11:45,039 --> 01:11:47,680
Speaker 1: Yeah, I thought Tides of Annihilation looked really cool, and yeah,

1783
01:11:47,760 --> 01:11:50,199
to be honest, a lot it isn't that similar realm

1784
01:11:50,199 --> 01:11:52,560
as the game we just talked about, and I already

1785
01:11:52,560 --> 01:11:54,640
forget the name of Oh my god, it's.

1786
01:11:54,479 --> 01:11:59,439
Speaker 2: Like a side Yeah that's yeah, best name.

1787
01:12:00,039 --> 01:12:01,520
Speaker 3: I mean neither is Tides of Annihilation.

1788
01:12:02,119 --> 01:12:03,880
Speaker 1: But yeah, like just looking at some of the giant

1789
01:12:04,439 --> 01:12:06,960
monsters and the creation the art style of this game.

1790
01:12:07,359 --> 01:12:08,840
Of course, there's a lot of cute girls in there too,

1791
01:12:08,920 --> 01:12:11,119
so you know that that's something that will catch the eye.

1792
01:12:11,119 --> 01:12:13,640
It's got the stellar blade element to it. I thought

1793
01:12:13,640 --> 01:12:16,199
the voice actor who plays the protagonist had just like

1794
01:12:16,239 --> 01:12:18,840
the coolest voice ever, so that was definitely a selling

1795
01:12:18,880 --> 01:12:21,119
point too. But yeah, I think this game looked really sweet.

1796
01:12:21,119 --> 01:12:23,840
It definitely had a lot of elder ring DNA as

1797
01:12:23,880 --> 01:12:26,319
I mentioned. So yeah, this game is definitely how my radar.

1798
01:12:26,319 --> 01:12:30,359
I think it looks incredibly cool. It's maybe not necessarily

1799
01:12:30,399 --> 01:12:32,439
my cup of tea in terms of like the general

1800
01:12:32,479 --> 01:12:35,359
genre stuff, but it is a genre kind of sphere

1801
01:12:35,359 --> 01:12:36,840
I want to get a little bit more into, So

1802
01:12:37,199 --> 01:12:39,319
maybe I'll check that one out. So shout outs to

1803
01:12:39,880 --> 01:12:46,520
Tides of Annihilation next up Directive eighty twenty. So this

1804
01:12:46,560 --> 01:12:48,920
is another next game from super Massive, you know, until

1805
01:12:49,000 --> 01:12:52,960
Dawn the Quarry, those developers, This is there more sci

1806
01:12:52,960 --> 01:12:53,720
fi setting.

1807
01:12:53,479 --> 01:12:54,199
Speaker 3: Game that we've seen.

1808
01:12:54,239 --> 01:12:55,760
Speaker 1: I forget if we've seen a trailer or just like

1809
01:12:55,760 --> 01:12:58,640
a teaser for this, but we've finally seen a pretty

1810
01:12:58,640 --> 01:13:02,960
good amount of it here. So this is space Station Classic,

1811
01:13:03,159 --> 01:13:06,520
some sort of alien thing on board that's growing into

1812
01:13:06,520 --> 01:13:09,279
people and making them all pussy and weird looking and

1813
01:13:09,359 --> 01:13:10,319
monsters everywhere.

1814
01:13:11,039 --> 01:13:12,079
Speaker 3: I think this looks really cool.

1815
01:13:12,119 --> 01:13:14,640
Speaker 1: I mean I'm a big sci fi guy, especially right now.

1816
01:13:15,159 --> 01:13:17,039
You know, this is a story we've seen a million times.

1817
01:13:17,079 --> 01:13:19,119
But the fact that it's a super Massive game and

1818
01:13:19,119 --> 01:13:20,640
you get to kind of play through it and there

1819
01:13:20,680 --> 01:13:24,119
can definitely be consequences, certain characters dying or surviving based

1820
01:13:24,159 --> 01:13:25,920
on your based on your choices and all that, I

1821
01:13:25,920 --> 01:13:28,359
think this seems really cool. So I've never dipped into

1822
01:13:28,399 --> 01:13:31,079
a super Massive game somehow, but I don't know this

1823
01:13:31,079 --> 01:13:33,159
this could be the first one. I really I really

1824
01:13:33,199 --> 01:13:34,800
like the look of what we saw here.

1825
01:13:36,279 --> 01:13:39,359
Speaker 2: Yeah. No, I haven't played any of these games, but

1826
01:13:39,399 --> 01:13:41,960
they've They've always just been like on the other side

1827
01:13:41,960 --> 01:13:44,960
of the window for me, where I'm just intrigued. I

1828
01:13:45,920 --> 01:13:49,319
really want to play through one of these what would

1829
01:13:49,319 --> 01:13:54,079
you call like a narrative cinematic experience type game. Still

1830
01:13:54,119 --> 01:13:58,279
haven't played Detroit Become Human, so what the game is called?

1831
01:13:58,680 --> 01:13:58,880
Speaker 3: Sure?

1832
01:13:59,399 --> 01:14:02,319
Speaker 2: Yeah, there's just many out there that I haven't jumped into.

1833
01:14:02,359 --> 01:14:05,840
And I feel like every time I want to, I like,

1834
01:14:05,920 --> 01:14:08,199
I feel like I need like a good session. Like

1835
01:14:08,560 --> 01:14:10,479
I don't want to just play it for like twenty minutes,

1836
01:14:10,520 --> 01:14:11,960
you know, like I want to fully get in, like

1837
01:14:12,000 --> 01:14:13,760
at least like a two and a half hour, three

1838
01:14:13,960 --> 01:14:16,640
three hour plus session like a movie would be to

1839
01:14:17,000 --> 01:14:20,000
go through these. But no, it looks really impressive, and

1840
01:14:20,039 --> 01:14:22,239
I really like the sci fi setting and just the

1841
01:14:22,640 --> 01:14:24,920
like the voice actors and everything. It just looks really

1842
01:14:24,920 --> 01:14:25,479
well made.

1843
01:14:26,119 --> 01:14:28,960
Speaker 1: Yeah, definitely. And the next up is a game called

1844
01:14:29,079 --> 01:14:32,159
The Midnight Walk coming out on May eighth. This is

1845
01:14:32,239 --> 01:14:35,319
kind of like a horror exploration y sort of game.

1846
01:14:35,680 --> 01:14:36,119
Speaker 3: It's funny.

1847
01:14:36,119 --> 01:14:37,680
Speaker 1: When I first saw this, I'm like, this kind of

1848
01:14:37,680 --> 01:14:40,520
looks like something made in dreams. It kind of has

1849
01:14:40,560 --> 01:14:43,560
that dreams aesthetic or it's like little claymationy all that

1850
01:14:43,960 --> 01:14:46,359
in terms of some of like I mean, this is

1851
01:14:46,680 --> 01:14:48,239
a game that is not just VR, but it is

1852
01:14:48,239 --> 01:14:50,000
also on VR, so I think some of the shots

1853
01:14:50,319 --> 01:14:52,079
what they're showing off on the trailer are trying to

1854
01:14:52,079 --> 01:14:53,600
be like, oh, this is what you would look like

1855
01:14:53,960 --> 01:14:56,000
picking up a torch and lighting the fire and then

1856
01:14:56,079 --> 01:14:57,880
like holding it around. But then obviously it also is

1857
01:14:57,920 --> 01:15:00,439
just like a regular first person you can game you

1858
01:15:00,439 --> 01:15:02,520
can play outside of VR. I looked that up specifically

1859
01:15:02,520 --> 01:15:03,960
because I was like, this game looks really cool, but

1860
01:15:03,960 --> 01:15:04,560
I don't have VR.

1861
01:15:04,600 --> 01:15:05,319
Speaker 3: Can I still play this?

1862
01:15:05,399 --> 01:15:07,800
Speaker 1: And Yeah, it seems like they're serving both audiences there,

1863
01:15:08,119 --> 01:15:10,239
so I think that's cool because you know, like, what

1864
01:15:10,319 --> 01:15:12,840
is PlayStation doing with VR two over there? Who the

1865
01:15:12,840 --> 01:15:15,159
heck knows, but it seems like games like this might

1866
01:15:15,199 --> 01:15:16,800
be a good way to fill the void where you

1867
01:15:16,840 --> 01:15:19,520
can put a game out still get that PS five

1868
01:15:19,560 --> 01:15:21,960
install base player base in there, but then also get

1869
01:15:22,000 --> 01:15:23,680
another cool VR looking title.

1870
01:15:24,319 --> 01:15:25,359
Speaker 3: I think the game looks awesome.

1871
01:15:25,399 --> 01:15:28,760
Speaker 1: I love the art style, I love the character design

1872
01:15:28,840 --> 01:15:30,479
in particular. I just think the art team on this

1873
01:15:30,520 --> 01:15:33,560
game is going wild. I don't know to really expect

1874
01:15:33,640 --> 01:15:35,600
gameplay wise, but if you know, a spooky game with

1875
01:15:35,640 --> 01:15:38,720
cool characters, an interesting looking story, kind of a weird

1876
01:15:38,800 --> 01:15:42,560
dreamlike state situation, I think it looks really interesting. So

1877
01:15:42,720 --> 01:15:45,279
this one's definitely it's on my radar now.

1878
01:15:45,359 --> 01:15:45,840
Speaker 3: I like it.

1879
01:15:46,800 --> 01:15:48,880
Speaker 2: Yeah, it looks spooky. I don't know if I'll jump

1880
01:15:48,880 --> 01:15:51,119
in there, but I appreciate the art style at least

1881
01:15:52,000 --> 01:15:57,159
definitely honestly the main character, just just the design of

1882
01:15:57,159 --> 01:15:58,960
his face that reminds me of that.

1883
01:15:59,319 --> 01:16:01,199
Speaker 3: Yeah.

1884
01:16:01,239 --> 01:16:04,800
Speaker 1: And then after words we're getting into Annie Musha, which

1885
01:16:04,840 --> 01:16:07,399
had a new trailer for Way of the Sword as

1886
01:16:07,439 --> 01:16:09,880
well as a re release I guess of Annie Musha

1887
01:16:09,880 --> 01:16:12,159
two that was announced here. So this one I want

1888
01:16:12,159 --> 01:16:14,359
to talk about a little bit because back I think

1889
01:16:14,359 --> 01:16:16,920
it was the Game Awards, there was a trailer for

1890
01:16:17,039 --> 01:16:20,279
Annie Musha Way of the Sword, the new Ani Musha game,

1891
01:16:20,520 --> 01:16:21,880
and we didn't even talk about it in the game

1892
01:16:21,880 --> 01:16:24,720
wards recap episode because I didn't know anything about the series,

1893
01:16:25,039 --> 01:16:26,720
and I don't think you guys do either, So I

1894
01:16:26,720 --> 01:16:28,199
was like, ah, well, we're not We're gonna bring it

1895
01:16:28,279 --> 01:16:30,760
up because what do we have to say. And then afterwards,

1896
01:16:30,760 --> 01:16:32,840
listening to like some other podcasts and stuff, people were

1897
01:16:33,039 --> 01:16:35,920
popping off that Annie Musha was coming back, and I

1898
01:16:35,960 --> 01:16:36,920
was like, Hey, what's going on here?

1899
01:16:37,239 --> 01:16:37,840
Speaker 3: What am I missing?

1900
01:16:37,840 --> 01:16:39,560
Speaker 1: What is going on with Anie Musha and looking into

1901
01:16:39,600 --> 01:16:41,960
it a bit more a lot of people compared to

1902
01:16:42,039 --> 01:16:43,840
like Resident Evil, like some of the early Resident Evil

1903
01:16:43,880 --> 01:16:46,199
games in terms of the spooky vibes to it. And

1904
01:16:46,199 --> 01:16:48,359
obviously it's like a different kind of like Samurai setting

1905
01:16:48,399 --> 01:16:50,439
and combat and all that, but just in terms of

1906
01:16:50,439 --> 01:16:52,119
like the energy of it, it kind of has like

1907
01:16:52,159 --> 01:16:55,000
an early Resident Evil vibe to it. And apparently that

1908
01:16:55,039 --> 01:16:57,079
first gets really short, like three or four hours or

1909
01:16:57,119 --> 01:16:59,920
something like that, just like a short, scary kind of

1910
01:17:00,039 --> 01:17:03,000
experience sort of game. So it sounds like My Cup

1911
01:17:03,000 --> 01:17:04,680
of Tea in the original game is like on Steam

1912
01:17:04,720 --> 01:17:06,720
and stuff like they did like at some sort some

1913
01:17:06,760 --> 01:17:08,920
sort of remastery thing. So it's just up on Steam

1914
01:17:08,920 --> 01:17:11,520
for like fifteen twenty bucks. So it's a series I

1915
01:17:11,520 --> 01:17:12,840
want to check out. I think before this new one

1916
01:17:12,840 --> 01:17:14,199
comes out, I'm gonna go back and play that first

1917
01:17:14,239 --> 01:17:17,319
Anni Musha, and then I don't know, maybe check out two,

1918
01:17:17,600 --> 01:17:19,319
you know, see how that goes, maybe too, maybe pick

1919
01:17:19,359 --> 01:17:21,800
Away of the sort or something. I don't know too

1920
01:17:21,880 --> 01:17:23,239
much more about it other than that, but I think

1921
01:17:23,279 --> 01:17:25,760
it's a series that I I've always heard the name,

1922
01:17:25,800 --> 01:17:26,960
but I never really thought about it.

1923
01:17:26,960 --> 01:17:28,000
Speaker 3: Or looked into it. More.

1924
01:17:28,680 --> 01:17:31,359
Speaker 1: But the more I've heard about it, it sounds pretty compelling.

1925
01:17:31,479 --> 01:17:33,520
So I don't know, this is one that I'm excited

1926
01:17:33,560 --> 01:17:35,600
to go do a little research on. So I think,

1927
01:17:35,680 --> 01:17:38,000
you know, look forward to at some point on Side

1928
01:17:38,079 --> 01:17:41,159
Quest in the next year some update for me when

1929
01:17:41,159 --> 01:17:42,840
I finally jumped into the series and can give you

1930
01:17:42,920 --> 01:17:46,239
a little bit more, a little bit more tea on it.

1931
01:17:46,479 --> 01:17:50,439
Speaker 2: It was funny. I had never heard of this series either,

1932
01:17:50,520 --> 01:17:53,479
but when I had watched it, I'd watched the modern

1933
01:17:53,479 --> 01:17:56,520
trailer first and then like later on I saw like

1934
01:17:56,560 --> 01:18:00,000
the remake of like was it the second one or something?

1935
01:18:00,159 --> 01:18:02,119
I guess, so, yeah, I can't remember seeing it. Yeah,

1936
01:18:02,199 --> 01:18:04,199
so I then I saw that later on, but I

1937
01:18:04,239 --> 01:18:06,039
didn't see the name, and I'm like, man, this this

1938
01:18:06,199 --> 01:18:09,640
totally reminds me of that other game we saw. So

1939
01:18:09,760 --> 01:18:14,479
I had a funny little moment there. But no, I yeah,

1940
01:18:14,520 --> 01:18:18,880
I've completely not heard of these before. And yeah, no,

1941
01:18:18,960 --> 01:18:21,319
I don't know. I wasn't too impressed by the by

1942
01:18:21,319 --> 01:18:24,079
the trailers, but there's just a lot of games out there,

1943
01:18:24,159 --> 01:18:26,359
so I gotta be picky and choosey these days.

1944
01:18:26,640 --> 01:18:28,199
Speaker 1: Well, I'll put you on that episode of Side Quest

1945
01:18:28,199 --> 01:18:28,840
when I talk about it.

1946
01:18:28,880 --> 01:18:30,159
Speaker 2: Okay, perfect, Yes, I'll.

1947
01:18:30,000 --> 01:18:30,840
Speaker 3: Tell you all about it.

1948
01:18:32,439 --> 01:18:34,600
Speaker 1: Next up, good news for Kirkland here because you have

1949
01:18:34,640 --> 01:18:36,680
Metal your Solid three on your draft and it is

1950
01:18:36,720 --> 01:18:39,800
officially coming out in August if it doesn't get delayed.

1951
01:18:39,840 --> 01:18:43,279
Of course, you know it's a it's a remake remaster scenario.

1952
01:18:43,319 --> 01:18:45,800
But I think Kirkland, you know, we debated on that draft,

1953
01:18:45,880 --> 01:18:47,479
like should you be allowed of this game?

1954
01:18:47,600 --> 01:18:49,920
Speaker 3: Is this remake? Remaster? Is this new? What's going on here?

1955
01:18:50,359 --> 01:18:52,880
Speaker 1: But it's got ape Escape DLC and that wasn't in

1956
01:18:52,920 --> 01:18:55,039
the original game as far as I know, so it's

1957
01:18:55,079 --> 01:18:57,359
a new game as far as I can tell. And

1958
01:18:57,399 --> 01:19:00,359
then I think after this trailer came out, Xbox their

1959
01:19:00,479 --> 01:19:02,439
version of the trailer and they have like Bomberman DLC

1960
01:19:02,640 --> 01:19:05,159
because obviously ap Escape is like a PlayStation property, so

1961
01:19:05,520 --> 01:19:07,199
I guess the different versions. I don't know what this

1962
01:19:07,319 --> 01:19:09,159
is gonna be, but that was like a tease that

1963
01:19:09,199 --> 01:19:10,960
they ended the trailer here. Kind of the new thing

1964
01:19:11,000 --> 01:19:13,239
is that somehow ap Escape is gonna be in here,

1965
01:19:13,359 --> 01:19:15,239
probably be some mode where you're going around these maps

1966
01:19:15,239 --> 01:19:18,039
and like catching apes, hiding in bushes and things like that.

1967
01:19:19,000 --> 01:19:21,079
But yeah, what did you think about this this trailer.

1968
01:19:22,079 --> 01:19:24,439
Speaker 2: I was really impressed by this trailer. I feel like

1969
01:19:24,520 --> 01:19:27,399
I didn't have a lot of hype for the announcement

1970
01:19:27,479 --> 01:19:30,640
of it, just because I don't like Your Solid is

1971
01:19:30,680 --> 01:19:33,159
an interesting one for me where I'm just so like

1972
01:19:33,239 --> 01:19:35,680
fascinated by the series even though I haven't like really

1973
01:19:35,720 --> 01:19:37,680
dove into it that much. The one that I played

1974
01:19:37,680 --> 01:19:40,760
the most would have been Middle of Your Solid four

1975
01:19:40,880 --> 01:19:43,279
Guns and the Patriots, I think it was four. It

1976
01:19:43,319 --> 01:19:45,359
was the one on the PS three, and I got

1977
01:19:45,399 --> 01:19:47,039
obsessed with that game like that was one I would

1978
01:19:47,039 --> 01:19:48,520
go to my friend's house and I would just watch

1979
01:19:48,600 --> 01:19:50,920
him play it, and I was just so interested by

1980
01:19:50,960 --> 01:19:53,720
what it was, and then of course he let me

1981
01:19:53,840 --> 01:19:55,600
rent it, and then that's when I really got to

1982
01:19:55,680 --> 01:19:57,760
jump in there. And then played a little bit of

1983
01:19:59,159 --> 01:20:00,960
the one that came after that one. I can't remember

1984
01:20:01,000 --> 01:20:03,159
which one it was, but didn't really get into it

1985
01:20:03,199 --> 01:20:07,159
too much. But I again, it's another weird one where

1986
01:20:07,159 --> 01:20:10,039
like I went through and just watched like the YouTube

1987
01:20:10,119 --> 01:20:12,880
cinematics for these games like so many years ago, like

1988
01:20:12,960 --> 01:20:15,560
probably when I played through four, just because I was

1989
01:20:15,800 --> 01:20:17,680
I'm like, well, I'm probably never gonna play those PlayStation

1990
01:20:17,720 --> 01:20:21,600
one games so I'm just gonna watch the cinematics, and

1991
01:20:22,279 --> 01:20:24,880
I'm pretty sure I've seen all of them for this

1992
01:20:24,960 --> 01:20:27,159
one too, So it was kind of interesting just seeing

1993
01:20:27,159 --> 01:20:30,720
like the modern remake of it. But yeah, I know,

1994
01:20:30,760 --> 01:20:33,520
I think it just looks better than I was expecting.

1995
01:20:34,880 --> 01:20:36,680
Even though I knew it was like a from the

1996
01:20:36,720 --> 01:20:39,840
ground up remake, it still just looks really impressive. And

1997
01:20:40,600 --> 01:20:42,119
I don't know, I don't know if I'm gonna get it.

1998
01:20:42,119 --> 01:20:44,920
I think it's really gonna be a matter of like

1999
01:20:44,960 --> 01:20:47,479
getting closer to if that pressure just keeps building on

2000
01:20:47,560 --> 01:20:49,960
the on just the hype level, because that happens to

2001
01:20:50,000 --> 01:20:53,479
me sometimes I'm victim to the fomo, you know, the

2002
01:20:53,520 --> 01:20:55,039
fear of missing out civilization.

2003
01:20:55,119 --> 01:20:56,439
Speaker 3: Man, I hear that.

2004
01:20:57,079 --> 01:21:00,399
Speaker 2: Yeah, absolutely, So we'll see. But yeah, I was definitely

2005
01:21:00,399 --> 01:21:00,960
impressed by this.

2006
01:21:01,800 --> 01:21:04,720
Speaker 1: Yeah, I've definitely been put in a It's not an

2007
01:21:04,760 --> 01:21:07,119
actually tough situation, but what feels like a tough situation

2008
01:21:07,159 --> 01:21:09,720
for a gamer because I got that Metal Gear Solid

2009
01:21:09,800 --> 01:21:12,239
one volume thing collection that.

2010
01:21:12,239 --> 01:21:14,319
Speaker 3: Has three in there, right, so it's like, Okay, it's

2011
01:21:14,319 --> 01:21:14,600
not the.

2012
01:21:14,560 --> 01:21:17,159
Speaker 1: Most recent version. It is a remastered to some extent.

2013
01:21:17,199 --> 01:21:19,279
I believe the version that's in there, I was like, Okay,

2014
01:21:19,319 --> 01:21:20,680
I have access to that, I should probably go with

2015
01:21:20,760 --> 01:21:23,600
play through that version rather than paying ninety bucks to

2016
01:21:23,640 --> 01:21:26,039
get this version. But it does look great, and so

2017
01:21:26,199 --> 01:21:27,960
it seems like maybe the best way to play the game.

2018
01:21:28,039 --> 01:21:29,560
So I don't know, we'll see what happens when you

2019
01:21:29,600 --> 01:21:32,000
get when it gets closer to But the other thing

2020
01:21:32,039 --> 01:21:33,520
that was a big selling point for me and the

2021
01:21:33,560 --> 01:21:36,119
curiosity factor, is that the other game that I've been

2022
01:21:36,159 --> 01:21:37,119
playing in the last.

2023
01:21:36,920 --> 01:21:38,800
Speaker 3: Couple of weeks your Kirkling is ap Escape.

2024
01:21:39,760 --> 01:21:43,199
Speaker 1: I downloaded ape Escape on PlayStation Plus there because they

2025
01:21:43,239 --> 01:21:45,560
have like five or six of these games on PlayStation Plus.

2026
01:21:46,000 --> 01:21:47,920
And yeah, I've been playing through the original ap Escape,

2027
01:21:47,920 --> 01:21:49,920
which is a series again kind of like Annie Musche

2028
01:21:49,920 --> 01:21:52,479
I always heard of, but I never knew anything about it.

2029
01:21:52,520 --> 01:21:54,239
And then I think we'll kind of put it top

2030
01:21:54,279 --> 01:21:58,039
of mine again. Was playing Astrobot recently, and astrobought, you know,

2031
01:21:58,079 --> 01:21:59,960
six or seven of the levels in there are just

2032
01:22:00,079 --> 01:22:02,680
like directly like here's a level from Horizon, Here's a

2033
01:22:02,720 --> 01:22:04,079
level from like God of War. You know, you just

2034
01:22:04,079 --> 01:22:05,920
play as Alo, play as Krado so and one of

2035
01:22:05,920 --> 01:22:08,479
them is pretty much on his ape Escape level. You're

2036
01:22:08,479 --> 01:22:10,600
going around through the level catching apes with the giant

2037
01:22:10,640 --> 01:22:12,800
net and all that kind of stuff, so kind of

2038
01:22:12,840 --> 01:22:14,560
similar there. And I think a lot of the team

2039
01:22:14,640 --> 01:22:17,159
that works on Astrobot now are people who even worked

2040
01:22:17,199 --> 01:22:19,520
on you know, ape Escape all the way back in

2041
01:22:19,560 --> 01:22:22,199
the day. It's kind of that lineage there. And yeah,

2042
01:22:22,239 --> 01:22:23,199
so I was like, you know what, I kind of

2043
01:22:23,199 --> 01:22:24,840
want to jump in and check out see what the

2044
01:22:24,840 --> 01:22:28,119
heck is going on with ap Escape, and yeah, maybe

2045
01:22:28,159 --> 01:22:30,640
like ten or twelve or fifteen levels in something like that.

2046
01:22:31,199 --> 01:22:34,720
I freaking love this game. This game is so fantastic.

2047
01:22:34,760 --> 01:22:37,000
I highly recommend it for anyone who just loves a

2048
01:22:37,000 --> 01:22:39,279
good like three D platform, especially like N sixty four

2049
01:22:39,319 --> 01:22:41,079
or three D platform or stuff. If you haven't played this,

2050
01:22:41,520 --> 01:22:43,199
because you know, even PlayStation one, like I played a

2051
01:22:43,199 --> 01:22:44,760
lot of Crash, played a lot of Spiro, but ap

2052
01:22:44,880 --> 01:22:48,439
Escape was never one that came across my radar. But goddamn,

2053
01:22:48,479 --> 01:22:50,840
I love this game so much. And obviously I'm playing

2054
01:22:50,840 --> 01:22:53,079
the first one. I'm curious to see how the sequels

2055
01:22:53,119 --> 01:22:55,119
and stuff evolve or change the game play. But as

2056
01:22:55,119 --> 01:22:57,039
far as this one goes, I think it came out

2057
01:22:57,119 --> 01:22:58,640
ninety nine, so it would have been like three or

2058
01:22:58,640 --> 01:23:00,439
four years after Mario sixty four or you can see

2059
01:23:00,479 --> 01:23:01,960
a lot of that DNA. Is there a lot of

2060
01:23:01,960 --> 01:23:04,800
that influence of like some of these first three D platformers,

2061
01:23:05,159 --> 01:23:07,920
But this feels a little bit more constrained. You are

2062
01:23:07,960 --> 01:23:10,000
going into levels, but the levels aren't quite on the

2063
01:23:10,000 --> 01:23:13,319
scale of sixty four. They're much more small, smaller areas.

2064
01:23:13,319 --> 01:23:14,720
You know, you can go off the branching path in

2065
01:23:14,720 --> 01:23:16,600
a couple different ways, but for the most part, you're

2066
01:23:16,640 --> 01:23:19,000
dropped into like this little jungle area or snowy area,

2067
01:23:19,079 --> 01:23:21,000
whatever it is, and you just have to catch like

2068
01:23:21,039 --> 01:23:23,159
five apes, and you know each level has more than that,

2069
01:23:23,199 --> 01:23:24,880
so you only have to catch a certain amount, and

2070
01:23:24,880 --> 01:23:27,079
you're kind of incentivized even to like come back later

2071
01:23:27,119 --> 01:23:28,840
when you have more upgrades for your character, because there's

2072
01:23:28,840 --> 01:23:31,000
certain ones that maybe you can't access yet.

2073
01:23:31,560 --> 01:23:33,000
Speaker 3: So I don't know how much I'll do of that.

2074
01:23:33,119 --> 01:23:34,319
We'll see, but.

2075
01:23:34,359 --> 01:23:37,159
Speaker 1: Yeah, it's just like the basic gameplay is really fun,

2076
01:23:37,239 --> 01:23:39,119
just kind of cruising around, trying to sneak up on

2077
01:23:39,159 --> 01:23:41,760
these apes, trying to catch them, doing a little platforming

2078
01:23:41,840 --> 01:23:44,920
in between, solving little puzzles, basic stuff like that. The

2079
01:23:44,960 --> 01:23:48,079
controls are really really weird and really hard to get

2080
01:23:48,159 --> 01:23:50,960
used to because like you know, you move around regularly,

2081
01:23:51,199 --> 01:23:53,600
but then like you hit the right bumper to jump,

2082
01:23:53,640 --> 01:23:56,119
which is immediately a little bit strange. And then you

2083
01:23:56,199 --> 01:23:59,199
like flick the stick almost like skate to like swing

2084
01:23:59,319 --> 01:24:02,479
your net at people, and then like a lot of

2085
01:24:02,479 --> 01:24:05,479
the other controls are very like tactile as well. Like

2086
01:24:05,520 --> 01:24:08,159
at some point you'll get into like a little raft

2087
01:24:08,399 --> 01:24:10,760
and you have like your two paddles, and like to

2088
01:24:10,880 --> 01:24:13,680
move the paddles, you have to like roll the sticks

2089
01:24:13,720 --> 01:24:16,159
as if you're like moving a paddle, and so if

2090
01:24:16,199 --> 01:24:18,079
you like only move one, you know, you'll turn your

2091
01:24:18,079 --> 01:24:19,760
boat like more this way or that way, and you

2092
01:24:19,760 --> 01:24:21,560
can do it like opposite ways or do like quick

2093
01:24:21,560 --> 01:24:24,640
bursts or like full rotations. And it is not easy

2094
01:24:24,640 --> 01:24:27,720
to control whatsoever. It is incredibly janky, but it's really fun.

2095
01:24:28,199 --> 01:24:31,359
Another upgrade you'll get is like this hula hoop around

2096
01:24:31,399 --> 01:24:33,399
you essentially, and so you roll the stick around in

2097
01:24:33,399 --> 01:24:34,640
like a big way like that, and then you'll like

2098
01:24:34,680 --> 01:24:36,520
build up speed and then you'll just dart off in

2099
01:24:36,560 --> 01:24:39,079
that direction. You can go like full first PERSONO with

2100
01:24:39,119 --> 01:24:41,079
a slingshot and like try and snipe people and stuff.

2101
01:24:41,119 --> 01:24:43,119
So it feels like for ninety nine. I feel like

2102
01:24:43,119 --> 01:24:44,399
this game's doing some crazy stuff.

2103
01:24:44,479 --> 01:24:46,279
Speaker 3: Like there's a lot of variety in terms of the gameplay.

2104
01:24:46,479 --> 01:24:46,880
It's funny.

2105
01:24:46,920 --> 01:24:48,920
Speaker 1: A couple of the upgrades are like directly things that

2106
01:24:48,960 --> 01:24:51,840
are an astrobot. So it's fun seeing that lineage now,

2107
01:24:51,880 --> 01:24:53,359
or at least for me, kind of seeing that in

2108
01:24:53,399 --> 01:24:58,159
reverse a little bit. But yeah, if anyone has PlayStation

2109
01:24:58,199 --> 01:24:59,439
Plus and you haven't played this game, and you like

2110
01:24:59,439 --> 01:25:02,760
three platform formers, go play it. I am loving this game.

2111
01:25:02,800 --> 01:25:04,560
Speaker 3: It's so silly. The tone is hilarious.

2112
01:25:04,600 --> 01:25:07,239
Speaker 1: The monkeys are so funny, yet little stealth sequences are

2113
01:25:07,239 --> 01:25:09,640
trying to sneak up on them as well. Uh, It's

2114
01:25:09,720 --> 01:25:12,039
it's just a freaking great time.

2115
01:25:12,119 --> 01:25:14,880
Speaker 3: It's just a fun video game. There's not enough of those,

2116
01:25:14,920 --> 01:25:15,079
you know.

2117
01:25:15,399 --> 01:25:17,039
Speaker 1: I just want like a fun video game that is

2118
01:25:17,039 --> 01:25:19,319
immediately fun and there's no bloat and it's just fun.

2119
01:25:19,640 --> 01:25:21,600
That's what this game is, and I love it.

2120
01:25:22,079 --> 01:25:25,239
Speaker 2: They're few and far between. It's funny. I I never

2121
01:25:25,600 --> 01:25:28,439
actually have seen gameplay of this game before, but I've

2122
01:25:28,920 --> 01:25:33,199
seen the ape Escape guy, so yeah, I maybe I'll

2123
01:25:33,199 --> 01:25:33,960
have to boot it up.

2124
01:25:34,359 --> 01:25:35,399
Speaker 3: Mm hmm check it out.

2125
01:25:35,439 --> 01:25:37,079
Speaker 1: And I guess there's like tons of them on there,

2126
01:25:37,119 --> 01:25:39,359
so I'm sure over the next few months, I'll just

2127
01:25:39,359 --> 01:25:41,760
binge through all these ape escape games, yea, become an

2128
01:25:41,760 --> 01:25:44,119
ape Escape master and be demanding a new one to

2129
01:25:44,119 --> 01:25:46,119
come out right now. But yeah, I mean, I think

2130
01:25:46,159 --> 01:25:49,399
based on like stealthing around in this game, you know,

2131
01:25:49,439 --> 01:25:51,479
trying to sneak up on the monkeys and whatnot, or

2132
01:25:51,479 --> 01:25:53,199
distracting them or stunning them from a far and then

2133
01:25:53,239 --> 01:25:55,079
running up and grabbing them like those seem like metal

2134
01:25:55,079 --> 01:25:57,119
Gear solidy things. So I'm curious to see what that

2135
01:25:57,159 --> 01:26:00,520
mode is for metal Gear Solid three, really, to see

2136
01:26:00,520 --> 01:26:05,840
what that's all about there. Okay, Next up is a

2137
01:26:05,880 --> 01:26:07,840
game that I wrote down as hell as Us and

2138
01:26:07,880 --> 01:26:09,680
I already kind of forget what the heck that was,

2139
01:26:09,920 --> 01:26:12,640
so any thoughts on that one or just get past

2140
01:26:12,920 --> 01:26:13,239
that one?

2141
01:26:13,279 --> 01:26:16,520
Speaker 2: Was really impressive actually from the trailer, did.

2142
01:26:16,600 --> 01:26:17,840
Speaker 3: Is that the one that was like a little death

2143
01:26:17,880 --> 01:26:18,640
stranding knee?

2144
01:26:18,840 --> 01:26:19,279
Speaker 2: Yeah?

2145
01:26:19,560 --> 01:26:21,600
Speaker 3: Oh okay, yeah, we're remembering a little.

2146
01:26:21,520 --> 01:26:25,119
Speaker 2: Very cinematic y so you know, we did see more

2147
01:26:25,159 --> 01:26:27,720
gameplay and everything like that, but out of the gate, yeah, no,

2148
01:26:27,760 --> 01:26:29,399
I was. I was pretty impressed by this one. This

2149
01:26:29,439 --> 01:26:32,520
one where just by seeing the name, I assumed it

2150
01:26:32,560 --> 01:26:34,079
was just gonna be like a World War two like

2151
01:26:34,199 --> 01:26:37,560
very basic game in that sense, but no, I was

2152
01:26:37,560 --> 01:26:39,800
really surprised by the trailer and it's all my radar

2153
01:26:39,880 --> 01:26:40,199
for sure.

2154
01:26:40,800 --> 01:26:43,439
Speaker 1: M Then there was a DLC for Lives of P

2155
01:26:43,760 --> 01:26:45,800
called Lives of P Overture, which kind of surprised me

2156
01:26:45,840 --> 01:26:48,039
because that game came out in twenty twenty three, I

2157
01:26:48,079 --> 01:26:49,479
want to say, like the summer of twenty twenty three,

2158
01:26:49,520 --> 01:26:51,399
so it's been a while. But I think just that

2159
01:26:51,520 --> 01:26:53,760
just goes to show that, like they didn't make this

2160
01:26:53,840 --> 01:26:56,039
DLC before the game came out to sell it later,

2161
01:26:56,119 --> 01:26:59,159
you know, like take Notes Civilization, Like they released a game,

2162
01:26:59,479 --> 01:27:00,920
people said we like your game, we.

2163
01:27:00,880 --> 01:27:02,439
Speaker 3: Want more, and then they went and made more.

2164
01:27:03,239 --> 01:27:05,239
Speaker 1: People love This game I played for the first few

2165
01:27:05,239 --> 01:27:07,159
hours is on game Pass and it is really great.

2166
01:27:07,199 --> 01:27:09,399
I'm just like, I'm so selective when it comes to

2167
01:27:09,439 --> 01:27:11,680
the souls. Like I also recently booted up like the

2168
01:27:11,680 --> 01:27:14,199
Demon Soul's remake and played for like two hours, and

2169
01:27:14,199 --> 01:27:16,119
I was like, this game sucks. I hate this, Like

2170
01:27:16,479 --> 01:27:18,520
I'm so selective, and like elden Ring was like the

2171
01:27:18,520 --> 01:27:21,079
perfect balance because it was more open. But this game

2172
01:27:21,279 --> 01:27:23,520
is great it's really really cool. Great art style, great

2173
01:27:23,680 --> 01:27:26,159
mechanics and all that. And I think the DLC looks cool.

2174
01:27:26,159 --> 01:27:29,159
It's kind of a snowy sort of atmosphere in the

2175
01:27:29,159 --> 01:27:32,159
city looks really really interesting. So shout outs to that

2176
01:27:32,199 --> 01:27:34,000
because I know a lot of people would be excited.

2177
01:27:33,760 --> 01:27:34,279
Speaker 3: About that one.

2178
01:27:35,239 --> 01:27:38,079
Speaker 1: And then a game called Dreams of Another, which, funnily

2179
01:27:38,159 --> 01:27:41,000
enough also even though has dreams in the title. Before

2180
01:27:41,079 --> 01:27:42,439
that even popped up, I was like, this looks like

2181
01:27:42,479 --> 01:27:44,680
it was made in dreams again, which I love.

2182
01:27:44,760 --> 01:27:48,800
Speaker 3: I love that vibe. I think that's really cool. The

2183
01:27:49,319 --> 01:27:50,159
tagline for this.

2184
01:27:50,159 --> 01:27:53,560
Speaker 1: Game I think is really interesting. It is no creation

2185
01:27:53,680 --> 01:27:56,920
without destruction. So the whole premise of this scene of

2186
01:27:56,920 --> 01:28:00,119
this game is kind of tackling that. That is a theme.

2187
01:28:00,479 --> 01:28:03,439
And then how can we tell that like through gameplay?

2188
01:28:03,560 --> 01:28:05,279
Through like this trippy world. So it's kind of like,

2189
01:28:05,359 --> 01:28:08,039
of all, everything's made of vauxels, Like you can see

2190
01:28:08,359 --> 01:28:11,119
the makeup of everything broken down into chunks even though

2191
01:28:11,119 --> 01:28:13,399
it's a three D game, right, And then I guess

2192
01:28:13,439 --> 01:28:15,319
you're breaking through these things to create.

2193
01:28:15,039 --> 01:28:17,479
Speaker 3: And turn them into new things. I don't really know.

2194
01:28:17,600 --> 01:28:19,520
Speaker 1: Like the gameplay looks really strange and odd and I

2195
01:28:19,520 --> 01:28:21,800
don't really understand how it works. It's a hard one

2196
01:28:21,840 --> 01:28:25,199
to pitch, I think, but it's really interesting and weird,

2197
01:28:25,239 --> 01:28:27,720
and I like that idea of like the genesis of

2198
01:28:27,720 --> 01:28:31,359
this game starting from like that one simple like philosophical idea,

2199
01:28:31,840 --> 01:28:34,760
and like how can we perth that into a video

2200
01:28:34,800 --> 01:28:38,279
game that's like about gameplay? You know, It's it's really interesting.

2201
01:28:38,319 --> 01:28:40,600
So this one's definitely on my on my radar. It's

2202
01:28:40,640 --> 01:28:42,600
like another true it's in that same ballpark as The

2203
01:28:42,600 --> 01:28:45,600
Midnight Walk for me, as like this weird dreamscapey scenario.

2204
01:28:46,720 --> 01:28:50,119
So it's cool looking. I'm intrigued by this one.

2205
01:28:50,920 --> 01:28:54,680
Speaker 2: Yeah, definitely unique, just with the visuals and everything, and

2206
01:28:55,159 --> 01:28:57,800
it was just a weird pairing of like really interesting

2207
01:28:57,840 --> 01:29:00,840
trippy visuals art style and then just like an RPG

2208
01:29:01,239 --> 01:29:02,880
or like an M sixteen that he's holy, it's just

2209
01:29:02,920 --> 01:29:05,359
like very modern military weapons. So it was just an

2210
01:29:05,359 --> 01:29:09,600
interesting pairing. So definitely memorable. So we'll wait and see

2211
01:29:09,640 --> 01:29:10,479
closer to release.

2212
01:29:12,319 --> 01:29:14,439
Speaker 1: And then another funny time with the Ape Escape. Another

2213
01:29:14,439 --> 01:29:16,720
funny time thing is Day's Gone is getting a remaster,

2214
01:29:17,000 --> 01:29:18,640
because you know I talked to you about that about

2215
01:29:18,680 --> 01:29:21,159
a month ago. And then with Travis last week again,

2216
01:29:21,159 --> 01:29:22,640
I told him that I'd beat the game. I kind

2217
01:29:22,680 --> 01:29:24,520
of gave him some more thoughts on days gone. So

2218
01:29:24,960 --> 01:29:27,119
really funny timing that they just announced this now the

2219
01:29:27,199 --> 01:29:29,920
remaster's coming out April twenty fifth. Once again, just like

2220
01:29:29,960 --> 01:29:32,640
the Horizon remaster or some of these Last of US ones,

2221
01:29:32,920 --> 01:29:35,159
this does not need to exist. But you know, it's

2222
01:29:35,159 --> 01:29:37,439
probably make them some extra sales. They're gonna get some

2223
01:29:37,479 --> 01:29:39,520
money from people for the ten dollars upgrade. They'll get

2224
01:29:39,520 --> 01:29:41,039
some people from playing it for the first time on

2225
01:29:41,079 --> 01:29:44,039
PS five, And that's just how businesses work, I guess.

2226
01:29:44,079 --> 01:29:47,960
But it's unfortunate that Sony Bend since twenty nineteen was

2227
01:29:47,960 --> 01:29:49,800
working on again. They aren't canceled, and then the other

2228
01:29:49,800 --> 01:29:51,880
thing is working on is this. It's like, okay, that's

2229
01:29:51,920 --> 01:29:55,159
all you got from Bend. You know, a huge studio

2230
01:29:55,159 --> 01:29:58,479
that employs hundreds of people. Okay, see how that pays

2231
01:29:58,479 --> 01:30:01,680
off for you. But anyway, this that's clearly my salty

2232
01:30:02,119 --> 01:30:04,880
side of it coming through this new version. You know,

2233
01:30:04,920 --> 01:30:06,439
it looks better, of course, but it's like that game

2234
01:30:06,520 --> 01:30:10,239
order looks fantastic still, so who cares if it looks

2235
01:30:10,319 --> 01:30:13,279
slightly better. It's adding a Horde Assault mode, which like

2236
01:30:13,319 --> 01:30:16,199
the game already had bonus game assault things. But I

2237
01:30:16,199 --> 01:30:19,279
guess these ones have more zombies because it's a piece five,

2238
01:30:19,319 --> 01:30:22,960
it can process more zombies on screen, I suppose, But like,

2239
01:30:23,000 --> 01:30:24,600
I don't know what's the difference between five hundred and

2240
01:30:24,640 --> 01:30:27,520
six hundred zombies, Like, I don't know if there's much

2241
01:30:27,560 --> 01:30:29,600
we'll see. It has a speed run mode as a

2242
01:30:29,600 --> 01:30:33,399
hardcore mode. You can tell my tone here that I

2243
01:30:33,439 --> 01:30:35,359
just think this is such a useless thing to release.

2244
01:30:35,600 --> 01:30:37,960
And I'm not salty because I already played it without

2245
01:30:38,000 --> 01:30:40,399
this because I would never I'm never going to go

2246
01:30:40,439 --> 01:30:42,640
back and play this additional stuff. This is so minor.

2247
01:30:43,439 --> 01:30:44,680
The only good thing here is that they had like

2248
01:30:44,680 --> 01:30:45,840
more accessibility options.

2249
01:30:45,880 --> 01:30:46,319
Speaker 3: That's great.

2250
01:30:46,680 --> 01:30:49,000
Speaker 1: More people can enjoy the game because there's all these

2251
01:30:49,079 --> 01:30:51,399
other ways for people with certain disabilities and whatnot can

2252
01:30:51,640 --> 01:30:52,439
ask access it.

2253
01:30:52,479 --> 01:30:53,239
Speaker 3: That's fantastic.

2254
01:30:53,680 --> 01:30:57,079
Speaker 1: But otherwise, you know, kind of a waste of time,

2255
01:30:57,119 --> 01:30:59,439
but it exists, coming out in April twenty fifth.

2256
01:31:01,319 --> 01:31:05,159
Speaker 3: Yeah, comments, how about this?

2257
01:31:05,239 --> 01:31:06,720
Speaker 1: Do you have a comment on your favorite game of

2258
01:31:06,840 --> 01:31:10,479
last year? Stellar Blade getting a new DLC from from

2259
01:31:11,439 --> 01:31:13,479
nie K. I guess is the property is what it's

2260
01:31:13,479 --> 01:31:15,600
called which is funny because I've the only reason I've

2261
01:31:15,600 --> 01:31:17,119
heard of this property is I just got like ads

2262
01:31:17,119 --> 01:31:19,600
on Reddit and stuff, and it's just like girls with

2263
01:31:19,800 --> 01:31:22,279
huge boobs jiggling around, and it's like it just looks

2264
01:31:22,279 --> 01:31:24,359
like the horniest game of all time, and so it

2265
01:31:24,359 --> 01:31:26,520
makes sense that it's getting that into Cellar Blade again,

2266
01:31:26,600 --> 01:31:29,359
it's also pretty horny. But yeah, it seems like kind

2267
01:31:29,359 --> 01:31:31,239
of similar to the Near expansion where it's just like

2268
01:31:32,239 --> 01:31:32,680
some vision.

2269
01:31:33,079 --> 01:31:34,319
Speaker 3: I don't know if there's new levels, but.

2270
01:31:34,520 --> 01:31:37,960
Speaker 2: Bonus mission I saw and okay, just the exact same

2271
01:31:37,960 --> 01:31:41,479
as the Near delC. So yeah, definitely definitely not getting

2272
01:31:41,520 --> 01:31:46,079
out for this one. Crossed my mind for the Near one,

2273
01:31:46,079 --> 01:31:47,680
but when I realize what you get, it's like there's

2274
01:31:47,680 --> 01:31:49,720
no way that's worth it. So definitely not answer for

2275
01:31:49,800 --> 01:31:50,279
this one.

2276
01:31:50,960 --> 01:31:53,880
Speaker 1: Yeah, that game, I think. And then they also paired

2277
01:31:53,880 --> 01:31:56,279
that with like coming to PC soon I guess, so

2278
01:31:56,399 --> 01:31:57,880
some kind of a reminder there.

2279
01:31:57,760 --> 01:32:00,279
Speaker 2: Of that the deal will be releasing on PC and

2280
01:32:00,600 --> 01:32:03,960
PlayStation like together. Okay, cool, I think the PC release

2281
01:32:04,239 --> 01:32:06,039
is out soon, if not already, so.

2282
01:32:06,079 --> 01:32:08,000
Speaker 3: Okay, sweet sounds good.

2283
01:32:08,640 --> 01:32:10,880
Speaker 1: And then yeah, and then uh, lady I forget her

2284
01:32:10,960 --> 01:32:14,479
name came up on stage, virtual stage, green screen stage

2285
01:32:14,560 --> 01:32:17,319
to talk about some PS plus things. You know, we

2286
01:32:17,319 --> 01:32:19,000
don't normally talk about this kind of stuff on side

2287
01:32:19,039 --> 01:32:21,960
Quest because it's not super interesting. But you know, Jennsavivor's

2288
01:32:21,960 --> 01:32:24,319
coming around. Lost Records is getting added on there. This

2289
01:32:24,359 --> 01:32:26,079
was not part of the sequence, but Astrobot also is

2290
01:32:26,119 --> 01:32:28,199
getting like five new levels coming over the next five weeks.

2291
01:32:28,239 --> 01:32:30,560
Speaker 3: I played the first one. It's more Astrobots. That's great.

2292
01:32:30,920 --> 01:32:32,960
Speaker 1: They're going back and adding a bunch of the old

2293
01:32:33,039 --> 01:32:35,199
Armored Core games on a PlayStation plus. I think that's

2294
01:32:35,199 --> 01:32:37,119
really cool for you know, there's so many more from

2295
01:32:37,159 --> 01:32:39,520
software fans these days, so for a lot of people

2296
01:32:39,600 --> 01:32:41,399
to go back and check out some of their original games,

2297
01:32:41,399 --> 01:32:43,479
I think is pretty cool. A pad Hmont three, he's

2298
01:32:43,520 --> 01:32:45,880
getting added the catalog, which is a funny thing to

2299
01:32:45,880 --> 01:32:46,319
see there.

2300
01:32:46,359 --> 01:32:48,159
Speaker 3: So some upgrades there.

2301
01:32:49,079 --> 01:32:50,520
Speaker 1: Do you think you'd ever go back and check out

2302
01:32:50,520 --> 01:32:52,399
some of those old Armored Core games you have any

2303
01:32:52,399 --> 01:32:54,960
interest in checking out from software's history in that way?

2304
01:32:58,479 --> 01:33:03,920
Speaker 2: Probably not. It's the same for me, we'll see not

2305
01:33:03,920 --> 01:33:04,720
a huge mech guy.

2306
01:33:04,720 --> 01:33:07,319
Speaker 1: And as I mentioned, I bounce off Demon Souls by

2307
01:33:07,560 --> 01:33:09,439
Blue Points, so you know, I don't think I'll be

2308
01:33:09,520 --> 01:33:12,640
jumping back into old Armored Corps absolutely.

2309
01:33:13,119 --> 01:33:14,640
Speaker 3: All right, we got two more games here.

2310
01:33:16,479 --> 01:33:20,439
Speaker 1: First one here is a game called Mind's Eye, which

2311
01:33:20,560 --> 01:33:23,880
is a very odd looking game. It's it's got a

2312
01:33:23,880 --> 01:33:26,840
little bit of Watchdogs, I guess that's the closest comparison,

2313
01:33:26,920 --> 01:33:28,600
but also run to a lot of I Robot in

2314
01:33:28,680 --> 01:33:30,840
terms of the tone, and there is literally a scene

2315
01:33:30,840 --> 01:33:32,800
where like an I Robot looking robot is like jumping

2316
01:33:32,840 --> 01:33:36,079
on your character's car and trying to catch you. But yeah,

2317
01:33:36,119 --> 01:33:41,800
it looks like a weird, cheesy, open worldy actionly silly

2318
01:33:42,000 --> 01:33:45,439
espionage sort of thing. I think the most interesting thing

2319
01:33:45,439 --> 01:33:47,640
that caught my mind's eye about this was that this

2320
01:33:47,720 --> 01:33:52,119
is IOI publishing. So IOI Interactive the developers of hit

2321
01:33:52,199 --> 01:33:54,560
Man Games, and they're working on Double O seven right now.

2322
01:33:54,840 --> 01:33:56,880
I guess they're also getting into publishing, and this is

2323
01:33:56,920 --> 01:33:58,960
the first game that they are publishing. So there's something

2324
01:33:58,960 --> 01:34:01,760
about this game that is interesting to IOI, and that

2325
01:34:01,840 --> 01:34:04,079
makes me more interested than honestly anything I saw on

2326
01:34:04,119 --> 01:34:07,640
the trailer itself. So I don't know, we'll see. I'm

2327
01:34:07,640 --> 01:34:10,600
really curious to see one what happens with this again?

2328
01:34:10,600 --> 01:34:12,279
And then I guess just the result of it, how

2329
01:34:12,279 --> 01:34:13,920
successful it is, and then what that kind of leads

2330
01:34:13,960 --> 01:34:17,359
to with other stuff that IOI publishes, because like.

2331
01:34:17,319 --> 01:34:18,800
Speaker 3: They're still doing some Hitman content.

2332
01:34:19,039 --> 01:34:21,199
Speaker 1: They we're gonna double seven and they announced that like

2333
01:34:21,239 --> 01:34:24,199
fantasy things, so they're like they're already busy. So I'm

2334
01:34:24,279 --> 01:34:26,199
kind of surprised that they're doing this publishing thing as well.

2335
01:34:26,239 --> 01:34:28,640
But it's cool to see because they're just supporting other

2336
01:34:28,720 --> 01:34:32,239
developers with the you know, they've been fortunate and successful

2337
01:34:32,239 --> 01:34:33,640
and they can spread the wealth a little bit. I

2338
01:34:33,640 --> 01:34:35,479
think that's pretty cool. So we'll see what happens with

2339
01:34:35,479 --> 01:34:36,319
the mind's.

2340
01:34:36,000 --> 01:34:38,800
Speaker 2: I yeah, yeah, I know. It reminded me of a

2341
01:34:38,840 --> 01:34:42,600
couple different games. Definitely Watchdogs, a little bit of Keenan

2342
01:34:42,680 --> 01:34:45,399
Lynch for some reason, just just based on like some

2343
01:34:45,479 --> 01:34:49,319
of the Over the Shoulder game play there, but not

2344
01:34:49,359 --> 01:34:53,439
really enough to win me over, unfortunately by the trailer, you.

2345
01:34:53,399 --> 01:34:54,520
Speaker 3: Know what, that is totally fair.

2346
01:34:55,039 --> 01:34:57,000
Speaker 1: And then last off, maybe this wowed yew is a

2347
01:34:57,039 --> 01:34:59,439
new game called Sarah's coming out in twenty twenty six,

2348
01:34:59,479 --> 01:35:01,279
So I think it's it's like the furthestart announcement we

2349
01:35:01,319 --> 01:35:04,079
have for PlayStation right now. Other than I guess maybe

2350
01:35:04,800 --> 01:35:08,000
Naughty Dog's new game, The Profit Conspiracy, whatever the hell

2351
01:35:08,039 --> 01:35:11,520
that worst title of all time. Sarah's is a new

2352
01:35:11,560 --> 01:35:15,000
game from a housemark, uh, the developers of Returnal, which

2353
01:35:15,000 --> 01:35:16,119
is a game that I know you are a big

2354
01:35:16,119 --> 01:35:16,439
fan of.

2355
01:35:16,800 --> 01:35:20,319
Speaker 3: Not much here. This is more of a tone.

2356
01:35:20,039 --> 01:35:22,800
Speaker 1: Piece, tone setter kind of thing, definitely hinting at like

2357
01:35:22,800 --> 01:35:25,479
a looping mechanic in the similar way to what Returnal's

2358
01:35:25,520 --> 01:35:27,920
going on. And we got right hul Coli here from

2359
01:35:28,279 --> 01:35:31,039
most notably like Midnight Mass, big actor from that, so

2360
01:35:31,079 --> 01:35:33,079
we kind of got him coming in here to play

2361
01:35:33,199 --> 01:35:35,800
what seems like the protagonist. This looks a lot like

2362
01:35:35,920 --> 01:35:39,399
Returnal to me obviously that the color palette's a little

2363
01:35:39,399 --> 01:35:41,520
bit different, but just in terms of the energy, the

2364
01:35:41,520 --> 01:35:43,960
creations that even the way the character looks and the

2365
01:35:44,000 --> 01:35:46,880
gunny's holding all looks very reternally, which is you know,

2366
01:35:46,960 --> 01:35:49,079
that was a huge successful game for them, So more

2367
01:35:49,119 --> 01:35:50,600
of the same. I think it's probably a good thing.

2368
01:35:50,640 --> 01:35:54,000
But yeah, was this one wowing you definitely?

2369
01:35:54,039 --> 01:35:56,319
Speaker 2: Well? I didn't even put the two together that it

2370
01:35:56,359 --> 01:35:59,920
was the same individuals, So that makes total sense there,

2371
01:36:00,279 --> 01:36:03,479
just based on the gameplay, the taglines like come back

2372
01:36:03,520 --> 01:36:07,479
stronger down to the font. I'm like, this is Returnal here. Yes,

2373
01:36:07,640 --> 01:36:10,840
that's all good things because Returnal was fantastic. So yeah,

2374
01:36:10,960 --> 01:36:13,600
definitely interested in this one. But out of anything, it

2375
01:36:13,640 --> 01:36:15,199
just makes me, you know, we want to jump back

2376
01:36:15,199 --> 01:36:18,119
into Returnal more so than you're interested in this game.

2377
01:36:18,199 --> 01:36:20,039
Speaker 3: But yeah, I still need to.

2378
01:36:20,960 --> 01:36:22,960
Speaker 1: It's there on PlayStation catalog. I got to give it

2379
01:36:22,960 --> 01:36:24,600
a down, play some co op with you or something.

2380
01:36:24,600 --> 01:36:28,000
Speaker 2: Oh yeah, some towers do some towers?

2381
01:36:28,600 --> 01:36:31,439
Speaker 3: Did I skip anything that I didn't bring up there?

2382
01:36:34,359 --> 01:36:36,199
Speaker 2: Not that I'm really gonna seek it out With the

2383
01:36:36,199 --> 01:36:40,000
Shanoby Art of Vengeance, uh And that's when trailer I thought,

2384
01:36:40,039 --> 01:36:41,760
just like the art cell and everything looked really cool.

2385
01:36:42,560 --> 01:36:44,880
But once I saw the gameplay, I lost interested.

2386
01:36:45,920 --> 01:36:49,279
Speaker 3: But another we get like, you know, a bunch of

2387
01:36:49,279 --> 01:36:49,920
those every year.

2388
01:36:50,039 --> 01:36:52,479
Speaker 2: It's kind of yeah, a pick and choose a little

2389
01:36:52,479 --> 01:36:56,000
bit nd percent I laughed at you know, good old

2390
01:36:56,000 --> 01:36:58,880
to the Fields, pick like a dragon pirate Yakuza in Hawaii.

2391
01:36:58,880 --> 01:37:00,520
I feel like part of me not to see that,

2392
01:37:01,159 --> 01:37:02,640
part of me like just did not think that was

2393
01:37:02,680 --> 01:37:05,199
a real game, and then to see it here, it's yeah, wow,

2394
01:37:05,239 --> 01:37:08,039
I don't know what I was expecting but that's it's

2395
01:37:08,079 --> 01:37:10,680
pretty much on par so, Yeah, it was cool to

2396
01:37:10,720 --> 01:37:14,640
see that one there, and then beyond that just a

2397
01:37:14,680 --> 01:37:17,279
little bit more split fiction stuff. I'm getting so excited

2398
01:37:17,279 --> 01:37:19,760
for that game. March six, I think early March is

2399
01:37:19,760 --> 01:37:23,560
when that released. Was Yeah, very soon, very very excited

2400
01:37:23,600 --> 01:37:25,079
for that game. That one's gonna be a day one

2401
01:37:25,159 --> 01:37:25,800
for me for sure.

2402
01:37:26,600 --> 01:37:26,800
Speaker 3: Yeah.

2403
01:37:26,840 --> 01:37:28,520
Speaker 1: Man, we got a really good run here because obviously

2404
01:37:28,640 --> 01:37:29,479
Save just came out.

2405
01:37:29,720 --> 01:37:32,439
Speaker 3: Vowed is out. Well it's nine pm now, so I

2406
01:37:32,479 --> 01:37:34,880
think tonight literally like I could go play it right now.

2407
01:37:35,119 --> 01:37:36,840
Speaker 1: Oh my god, I could be playing avout right now.

2408
01:37:36,840 --> 01:37:38,520
We got to get finished up here, so I get

2409
01:37:38,680 --> 01:37:39,880
edited and then go play some avout.

2410
01:37:40,520 --> 01:37:41,119
Speaker 3: Very excited for that.

2411
01:37:41,159 --> 01:37:43,000
Speaker 1: So yeah, we got a really good run of games,

2412
01:37:43,359 --> 01:37:45,439
uh coming out here. It's gonna be a good fun

2413
01:37:45,479 --> 01:37:47,359
time at side Quest. You know, hit that, hit that

2414
01:37:47,399 --> 01:37:50,880
the subscribe button. Check us out and thank you everyone

2415
01:37:50,920 --> 01:37:53,800
for listening. Kirk is a fun, fun episode here and

2416
01:37:53,920 --> 01:37:55,840
next week I just told you what we're talking about

2417
01:37:55,840 --> 01:37:57,800
more Vowed Baby, That's why I'm gonna be playing all

2418
01:37:57,800 --> 01:37:59,439
this week. So check it out.

2419
01:38:00,119 --> 01:38:02,439
Speaker 3: What we think and we'll see you again next time.

2420
01:38:02,960 --> 01:38:07,039
Speaker 2: Bye bye bye MHM.

