Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at Geek First. I'm your host,
Still mustn't it with me? The Split kirklam Patzer, How
are you doing today, my friend.
Speaker 2: I'm doing very good, doing very good. I'm excited to
talk some games and some some up and comers with you.
Speaker 3: Yeah.
Speaker 1: Yeah, we have a fun episode here. We talk about
some of the games we've been playing. For me, that's
mostly been Civilization seven, which just released last week. There's
also a pretty juicy state of play, like forty five
minutes worth of some new announcements, some kind of reminders,
new trailers, other random PlayStation information. And then I don't
even know what Kirkland's got cooking over here, so I'm
excited to find out. But it should be a good episode.
If you want to support the show, you can hit
a Patreon. It's the best place to go. You get
episodes early and add free. You can also join our
discord to chat with us about all sorts of stuff.
Speaker 3: I don't know.
Speaker 1: There's all sorts of things going on the feeds. We're
doing all sorts of our award stuff, like the Golden
Geeks did the MCU Golden Geeks or the Marvel one rather,
and then we're gonna do the full on Golden Geeks
this week. It's TV show City right now, we did
a review for Captain America, and uh, I don't know
any other any other things to mention in this world, Kirkland.
Speaker 3: Uh No, I.
Speaker 2: Think you got the heavy hitters. We got Daredevil coming up.
So Taylor and I are getting ready to release our
last retro there. So that's uh, it's been a fun journey, but.
Speaker 3: Still not recorded. Hey that's still uh no, it's still
just in your head progress.
Speaker 2: Yeah, exactly, Yeah, fair enough, Okay, Uh, let's start with
Civilization seven because I've been playing just a ungodly amount
healthy amount, healthy amount.
Speaker 1: Yeah, let's go all the way back to the antiquity
era here. Uh yeah, So just a little kind of
quick backstory, I guess for me with Civilization Sid Meyers Civilization,
I gotta have two main touch points with this series,
of course, of the seventh one, and there's even been
spin off outside of the numbered ones, and I've played
maybe like half the games in the series. For me,
the first one that I played back in the day
was Civilization three, and this is one of those classic Games.
Kirkling that like back in I don't even know how
old I was, but it was like summer middle school vibe.
I want to say, maybe even late elementary school. My
cousin who i'd play a lot of games with, he
over the summer, would spend like all of July with us.
Speaker 3: He lives in Vancouver.
Speaker 1: We lived in Colonna, but he would come stay with
us for all of July, and an insane amount of
video games we would play. We watched like water Boy
every single night, so yeah, literally watched that like thirty
times back to back pretty much. And then we like
always had a shift game on the the one PC
in the house. You know, sometimes we play like GameCube
and other things, but we always we always had the
shift game. So it'd be like Roller Coaster, Tycoon, maybe
SIMS or Civilization three was another big one there where
we would you know, play for a few hours. Maybe
we'd be working on it, brainstorming stuff, but he'd be like, Okay,
he played for a few hours. I'd boot up a
different save, played for a few hours. And it's funny
thinking back, it's like I don't know how strategic or
good we were. I feel like all we probably did
was combat and just strong others and not pay attention
to culture and science and all these other different pillars
that make up a civilization game, because of course there's
a lot to it, but it's a game that I'm
very nostalgic for. I did revisit SIV three maybe five
or six years ago and played a bit of it,
and it was fun, just kind of going back since
playing newer ones and being like, oh my god, this
this is very confusing. I thought I would pick this
up and know how it all works. But all these
games have such little details in the quirks of how
they all work that they all feel very distinct to play.
Speaker 3: And if it's been a while since you haven't played one, y,
I feel.
Speaker 1: Like there's always that recoup period of like, Okay, how
does this stuff work? How do like settlers work in
this game? How does like production and food and all
these just little things. They're always a little bit different.
So Save three, by the way, did you have one
of those that you would play with like a cousin
or something like that, just like called a weird shift
game like a PC or you're kind of split in
the PC time.
Speaker 2: That's hilarious that you bring that up because I had
the very same dynamic with my one cousin where he
lived in Alberta. But every summer, like he would just
come and stay with us, and yeah, we'd be playing
a lot of games together. He was actually the one
that gave me like my first PlayStation because he got
a PS two and then I got his one. So
we were playing a lot of console games together, like
mostly PlayStation. But the big like shift rotation game that
we played was like g T A San Andreas and
like we wouldn't do the storylines or anything. It would
just be like you'd go on a rampage like once
you die, you know, like try and get a five
star and with all my friends. Yeah, yeah, exactly, so
that that was a pretty easy shift game there. But
uh no, I we played a lot of games together,
and there probably is some that I'm forgetting, but we
were We were pretty lucky where we had like a
bunch of PCs in like my basement, so we just
do like land parties for like age mythologies and stuff
like that, so we didn't really have to swap out
too much. But uh, yeah, no, it was good times.
Speaker 3: Yeah.
Speaker 1: Yeah, the very fond memories of those those games that
like you're just so passionate about that you're like anxiously
waiting for your turn, you know, so like a smash
remark or everyone's just playing at the same time.
Speaker 3: So yeah, that was IF.
Speaker 1: And then the next one I played was CIV five.
I don't know how old I was, Maybe this was
like high school era, maybe even a bit later in
my adulthood or something like that.
Speaker 3: And it's funny.
Speaker 1: I kind of feel like with CIV five, I have
a similar thing as I do with Melee, where Melee
is a game I grew up played at his kid
loved it, and then I rediscovered it as an adult
in the competitive scene. And I kind of feel like
I have two there's two minds when it comes to
like how Melee exists. In my mind, there's an assaultient
kid brain and then like the old in depth, I
know all the frame date, I knew all this information,
and I feel like that's kind of what I had
with CIV five. When I first played it, it was
just like, oh, this is SIV three, but it just
looks way better. Cool this It's fun like I don't
understand everything when I'm just having a good time. And
then at some point a few years down the line,
I remember I got like really into watching a bunch
of youtubes about CIV five and just like really learning
in depth how all these mechanic works, and like getting
to the point of like mid maxine and I never
really played online, but just like keep turning up that
CPU difficulty until I don't know if I ever really
beat the highest difficulty, but the second to highest, and
there's like seven or eight tiers or something like that,
but just really getting super in depth knowledge of those mechanics.
So it's just, yeah, it's become one of my favorite
games of all time because that's when I keep revisiting
every couple of years. It's one of those games that
I'll come back and do a save and then I
have to like mentally stop myself because I know it's
like the only thing I'll play, and I play on
the quick difficulty or a quick speed, so it's like
it doesn't take too too long, but it's still say
hours for like one one game to complete, right and
then after that, I did, you know, since I was
so hyped on cidfive, I did play CIV six probably
a round when it came out, probably within the first year,
and weirdly, it was a game I bounced off pretty quickly.
I think I was just so in depth with SIV
five and there's so many changes, and they changed some
specific things that I really liked about CIV five in
terms of micromanaging certain resources or like bounce the worker
min Max and that.
Speaker 3: Sort of stuff.
Speaker 1: And so because of some of these changes, I think
I kind of turned away from it pretty quickly and
probably didn't really give it much of a fair shake.
And I've definitely gone back and booted up a few
more games over the years, but it's just.
Speaker 3: Never clicked with me.
Speaker 1: I also didn't really love the art style as much
as a little more like Pixar cartoony. Everyone's like weird proportion,
like they don't look like real people, and I feel like,
I'm really sure, even though this is a fictional retelling
of society, it's nothing close to our actual human history.
I still I like that element of realism that touch point,
and so I think something about the art style kind
of turned me off too. And then other than that,
play a little bit of Civilization Revolution. I talked about
playing the DS version of that last year on side Quest,
but also played the console version back in the day
a little bit. And then it was it called after Earth,
like the one like in Space Planet Beyond Earth.
Speaker 3: That's the one, And yeah, I almost immediately tipped on
that game.
Speaker 1: I probably bought it at full price, and I was like, no,
I'm not into this at all. So then I just
kind of keep going back to CIV five. So that's
kind of my brief history with the series, and I
think something about that dynamic.
Speaker 3: Okay, SIV five is again my love. I know it
so well.
Speaker 1: CIV six comes out, it changed a lot of things
that I really like about the game. Of course it
adds other new, cool, interesting things, but I kind of
just bounced off it because it wasn't familiar, and I
feel like by the time CIV seven has rolled around here,
I guess that was maybe more more open to try
and and I knew going in, I'm like, this is
not SIV five for Dylan, this is not SIVI five.
This is not gonna be the same. I'm not gonna
get the same it's not gonna activate the same synaps
in the brain. It's gonna be a little bit different.
And so I think I came at it from a
bit more of a fair shot, and I almost want
to go back and play some more sivis six now
and give that a bit more of a fair shot
and understand some of its mechanics more. But yeah, so far,
I mean early impressions, because this is you know, Siev's fives,
the game I have one hundreds of hours in, so
it's hard to compare with I don't know, maybe I
have twenty already though, like in this first week, like
I've played a lot so far, so good. I'm really
enjoying it. I think the change of mechanics are really interesting.
You know. Of course it does change some things I
do love about SIEV five, but I think it all
it for me. It's justified some of those changes a
bit more. Whereas SIV six I was just like, ah,
I don't like this at all. Why would they make
this change? I think where I want to start, though,
is by critiquing the game heavily for being unfinished. This
is an early access game. It's not sold or pitched
or whatever as an early access game, but it definitely is.
There are so many things in this game that are
just totally busted and it's like there's no way anyone.
Speaker 3: Tested this like this. This UI, I.
Speaker 1: Think, in particular, has a lot of issues. For example,
you know, in my Kingdom now I have like almost
twenty cities, which is a lot.
Speaker 3: That is a lot, but like you haveving.
Speaker 1: To micromanaged resources in this game, Like okay, I take
the dies off this town and I'm gonna move them
onto this town. And to do that in this you
have to like click the button down twenty times, but
there's like a maybe a half second delay every time
you clicked out of the next town. So if I
want to put something on like the bottom town in
my Kingdom, as far as I can know, there's no
other way to do this other than just slowly clicking
down and take. And so it guess the point where
I don't even do it. I'm just like I'm not
even gonna in max this. I'm just gonna allow it.
And so there's there's all sorts of things like that
across the game where the UI is just kind of
a mess. It's crashed on PS five for me close
to ten times at this point, and it auto saves
every turn, so I haven't lost any progress, but it's
just super duper annoying. One of the lamest and weirdest
things ever. You can't like que things in the tech tree.
So normally when you're picking your next text, you know
you like, oh, I'm going for industrialization, I'm just gonna
click on it and it's gonna go through all the
pass to get there.
Speaker 3: I don't have to think about it.
Speaker 1: You can't do that in this game, which makes no
sense because you can cueue buildings for towns, so like
the feature is there allocating resources I mentioned a total mess.
The buttons are also really stupid, like on on I'm
playing on console, as I mentioned, not not and this
has always been a PC game for me, so that's
taken some getting used to. I have gotten pretty comfortable
with it. But still if I want to like go
halfway across the world and click on something there, I
have to like hold left on the stick and slowly
move the cursor all the way over there.
Speaker 3: Is ridiculous.
Speaker 1: And the most ridiculous part about that is the PS
five controller has like a mouse touch paddy thing, But
you know what that button does when you move around
your hand around on it?
Speaker 3: Absolutely nothing?
Speaker 1: And you know what it does when you click it
in like the button feature it brings up your two
K account linking thing, which the same game. It does that,
not even just on the menu. It's like insane that
And I think part of the reason why they do
that is because like, okay, of course this game is
coming on PlayStation, but also exos also switch which don't
have those functionalities.
Speaker 3: But it feels like, oh man, that you're.
Speaker 1: Really not taking advantage of like the hardware here. And
I also think, you know, maybe the worst of all
offenders is like this game is just really awful at
teaching absolutely anything about the game. And the glossary in
game doesn't work like you'll you'll search up certain things,
it'll give you an entry that's not related to what
you're looking for.
Speaker 3: You know.
Speaker 1: I think for me, I need like, if I'm a
CIEV five player, what are the things I need to know?
And it just doesn't have anything like that in the game,
even like for CIV six, it just doesn't teach in
any sort of efficient way. So my first game I played,
and I don't know how, I think it was maybe
like sixty or seventy turns. I did not not super
deep for a CIEV game. Before I ended up getting
TV won by a CPU, getting killed and having to restart,
so it's fine, but I was like, I don't know,
I'm it's not quite clicking in I'm not understanding. So
after that, I went and bingched some YouTube videos like
the you know, the classic like seven Things I Wish
I knew about Civilization seven. I watched like a handful
of those videos, which taught me all sorts of things
I need to know. Of course, these videos know that
people who watch watching this are most likely people who
played the previous SIEV games and want to know like
the differences.
Speaker 3: It's that really good job of laying out some of
those differences.
Speaker 1: And so I went into my next game feeling like
I got interested things much better. And then very soon
after that, it got it hooks and it's hooks in
me with the classic one more turn mentality thing of like, oh, I'm.
Speaker 3: Just gonna do this one thing. I'm just gonna do
this one thing.
Speaker 1: Oh, but then maybe I'll just wait until I get
this other city captured over here. I'll maybe just waiting
till I plat my new one, and then I can't
put it down. So now I'm like totally addicted to it.
So I really only played that first game where I
got bombarded. The second one that I'm still working on.
I'm probably like fifteen twenty hours on this one game.
I'm almost I think I'm almost near the end of it.
And then I did one more. I had a friend
over on the weekend who's a based CIV six fan,
and so we played like a little brainstorming single player
session where we just played through, you know, for probably
a couple hours, which was really fun as well to
kind of play through it with him and talk through
some of the different mechanics and stuff like that. So yeah,
I definitely need to critique the game for all these
like issues that are like, yeah, I don't want to
play early access games. I know I could have waited,
but you know, this is a game I want to
pick it up, I'm excited for, I want to check
it out, I want to talk about the podcast when
it's relevant.
Speaker 3: And yeah, it's like this game is just it's just
not finished.
Speaker 1: And this has kind of happened more specifically with six
is a game that released and then like it was fine,
and then when it had its DLCs, it was great,
you know, And I think that's kind of what they're
going for here. Oh the last thing I wanted to
complain about too, monetization out the ass. There's already like
fifty sixty dollars worth of DLC in this game on
day one, and there's like if you link your two
K account you get like bonus sieves and all this
annoying stuff. It's like, this game's ninety dollars, Like, let
me just buy the game and get the content on
day one. So super duper egregious with the monetization stuff.
Of course, I can still play the game. It's still
a finished game, but there's obviously a lot of things
that they stripped out to just sell you already on
day one, and then also you know DLC packs to
come I'm sure for for years, because that's kind of
how they make these games, is they make like half
the game now and they plan to finish in three years,
it'll be finished and good to go.
Speaker 2: It's the same thing with Total War Like Warhammer. I
went through that when Warhammer three came out. It was
definitely not a finished game like it even in the
sense of like there's there's certain tools and like quality
of like things that they have in the second game,
and then they just aren't in the third game, and
it just doesn't make sense why they wouldn't have them
in there, Like it just it's like they're going backwards
and then guess what, a couple months later they had
them in and it's just like, man, I love these games,
Like I invest so many hours in I definitely get
my money's worth out of them. But like same thing,
the DLCs are egregious, and the price of the DLCs
are like higher now than they've ever been. Like they
released one DLC, it was like thirty dollars DLC and
it came with like two different races, which is like insane.
In Warhammer two they had one it was a whole
new faction with like five different leaders that you could play,
and it was fifteen dollars like DLC like out out
of the gate. So it's definitely just ramping up. And
like the egregious forms. Paradox is that the game studio
that do those four x ones, do you know, like
Stilaris and Europa universalis.
Speaker 3: Well that's kind of sounds right.
Speaker 2: It's kind of the same thing as well there where
like you if you subscribe to their whatever monthly thing,
like you get access to all the DLC, which is
kind of a nice thing to have because they do
have like four hundred plus DLCs, but still it's like
just the collectithon of collecting these DLCs and people that
have them in the past, it's just, uh, yeah, it's
it's it's a it's a frustration when when you have
these especially like the like the big ips. I knew
about the SIEV six release and how it wasn't the hottest,
but yeah, I went through it with Warhammer and it's
it's just like when when they have a game that
like the based game engine is already established, but they're
just like like releasing like the next in the series.
It's just it feels like they never have good releases
for some reason. They're just never complete, and it's, uh,
it's frustrated. Even though we love these games, it's still
frustrating and worthy of a mentioned.
Speaker 1: Yeah, it's it's some crazy stuff. For like, even in
the first few days, they've had quite a few patches
to fix and improve, like UI and other things like that.
It's like, did you not know about these issues until
the game was released and people told you about this feedback, Like,
don't you get thousands of people to test this game
when it comes out, so I don't know. It's obviously
when you release a game, you're gonna have a lot
more eyes on it than any amount of play testing
ever could. And so of course there's naturally gonna be
things that people are gonna pick up the others haven't.
But some of these things do feel especially egregious. And
I think one of the problems here too is like
I was excited with that same friend who came over
we were originally talking about doing He was gonna pick
up the game too, and we were gonna do some
cross platform play, which is the things imported in this game.
But they had to kick it out of cross platform
play because they can upgrade the PC version of the
game quicker, so it's getting more it's multiple patches ahead now,
I guess of the PlayStation version because that the cross
play is wonking doesn't work, so they've just like disabled
that for the time being.
Speaker 3: So that's incredibly.
Speaker 1: Stupid, Like I hotly hate that's.
Speaker 3: That's not good.
Speaker 1: So anyway, there's my you know, there's the whole the
things that you should need to know. My suggestion would be,
don't buy this game yet, even though I love it
and I'm really enjoying it. Wait, it'll be cheaper eventually,
and it'll be more finished, and then you can maybe
even add on some DLC packs if you want to
pay a little bit extra. But I don't see any reason,
you know, with a little greed here to pick up
the game right now, even though it's really good. Like
just go go place it five That would be my
suggestion for I don't know, twenty bucks with all the DLCs,
I don't know what you can get it for now
and come back to this game at a later date.
That would be my general suggestion. But you know, do
whatever you want. I bought the game. I'm having a
good time, so that's all I can say with that.
I think, you know, right off the bat, visuals, as
I mentioned, such a big part of these games for me.
With other games, I think it's kind of can come
or go. It's like, if I'm there for the game play,
I don't really care what looks like and say, if
you know, I'm there for the strategy primarily. But I
for me, it really is fun to nerd out about
these different civilization and the historical aspect of it. And
looking at all these the world wonders or these different
you know, certain military units that different civilizations had through history.
Like I think that the visuals to me, is such
an important part, and as I mentioned, that was maybe
one of the reasons why.
Speaker 3: I bounced a bit off of six.
Speaker 1: And this feels like it is going back to a
bit more as CIV five art style, a little more simplistic,
which is honestly kind of what I want. Really lush,
like beautiful colors, like the water looks great, and man,
just like as your cities are expanding and more and
more of the buildings are kind of cruising out across
the lands and you're filminating with farms. It's a game
that like every once in a while, I'll just stop,
I'll zoom in and I'll just like slowly pan around
my kingdom and I'm like looking at the farms and
you can see little chickens playing around, or like go
to the sawmill and you can see like an excavator
like pulling dirt out of the ground and moving it around,
and it's just it's like birds flying around all these
like beautiful little details. It's like a cute little diorama thing.
But then it's like a big, you know, complicated four
X strategy game, you know, but I like that there's
kind of that level to it, so, you know, absolutely
gorgeous game.
Speaker 3: I love the visuals of it. Music is, you know,
completely fine.
Speaker 1: I haven't really listened to it much because there's just
not much going on and it's not really a game
you need audio four otherwise.
Speaker 3: So yeah, me let me talk through.
Speaker 1: So, as I mentioned that first game, I kind of
got bombarded to V one by CPUs, got absolutely wrecked,
so you know, that didn't go great for me. But
then my other one has now been quite a lengthy game.
So one of the big changes here with the mechanics
in this game compared to every other Save game. Also,
I guess a quick four warning for anyone who's like
a big six Sieve six die hard fan. I might
think some things are new to this game that we're
actually in SIF six that I just never encountered that
I didn't get as into that game, So just a
fair warning. But here's something I know is definitely new
is at the start of the game, rather than picking
I'm gonna play as Egypt and you get I don't
know whoever the you know, Cleopatra or something you know,
instead of like that. Instead, in this game, you pick
your leader and then you also pick your starting SIEV separately.
So I picked Benjamin Franklin for this play through, who
has a certain list of abilities and perks that he has.
But then I was playing as Rome, and so Rome
also comes in with multiple yeah the way the way,
it's quite it's kind of both of them have like
their own perks. Of course, Rome also comes with like, oh,
you get like the Roman Legion as like a specific
military unit. You get like the Roman I don't know,
coliseum or some some specific improvements. So you get like
specific buildings and units by picking your sieve and maybe
other stat resource bonuses. But then your leader has like
certain different bonuses on top of that.
Speaker 3: So I think one that's going to add some.
Speaker 1: Good replayability of like mixing and matching different combos in
terms of how you want to play style it out.
So that was how I started my game, and yeah,
I think you know, early on it was a classic thing.
I was kind of spreading out, scoping out my opponents,
trying to find people putting out different territories. I was
I got to a good point where like I kind
of insulated my capital with like a city down south,
city up north, and city out west, and then I
was kind of on the coast and then just kind
of backfilling like additional cities that were, you know, not
going to be as close proximity to other cieves so
they weren't as much of an issue there, kind of
just filling out my land. All is going well there,
and then eventually in this game, the eras are kind
of split out into three sections. So you start in
the Antiquity era, and that's kind of what the game
plays like. You're spreading out, You're kind of defining borders,
building out your cities, maybe you get some early wars
in there. And then eventually, once you get far enough
in the game, you'll go into the Exploration era, and
everyone goes there at the exact same time. So rather
than like, oh, this guy's way ahead in tech, he's
kind of way generations ahead of me, it kind of
balances out because everyone moves into the same generation at
the same time, and at that point it kind of
turns into like more about exploring the whole world. That's
kind of when you're gonna be getting the ability to
traverse oceans with your boats at that point in time.
So then it kind of turns into like, Okay, I'm
gonna go find undiscovered lands other islands and things like that.
And I was so far ahead of these other players
it was insane.
Speaker 3: There was like this huge chain of islands kind of
going all.
Speaker 1: From south to north on the map, and one of
my opponents grabbed one of them, and then I grabbed
like every other island, and then they even like backfilled
a couple more to the point where I almost have
complete border control of like an almost the entire south
to northern peak of the entire map, so I almost
have like it just blocked off, so people cannot progress
at all across there.
Speaker 3: Uh. And that's something I really love.
Speaker 1: About this is like in CIV five, it always felt
like a huge investment to put a new city out there,
because I mean, one, if it was in like some
weird random island that doesn't have a lot of territory,
it just takes a long time to get it built
up to a point where it's like functioning and doing
stuff on its own. And then whenever you build out
a city, it like creates.
Speaker 3: Like kingdom wide. Unhappiness makes other things harder to build.
It takes like get upgrades, these.
Speaker 1: Kind of things, and so you almost like in five
most of the time, I'm just going for like four
really big cities and that's it, and then like maybe
a couple later on, or you know, there's different play
styles and that sort of thing.
Speaker 3: But I feel like this game is.
Speaker 1: Really encouraging you to build more and more cities, to
the point like now I literally have like which is insane.
I don't think I've ever had that many in a
Sieve game. And it's because when you are settling in
this game, you actually start by you put a settlement
down and it starts as a town, and so it's
like a smaller city. You can't actually control what it's building.
You can, if you have money, you can buy certain
buildings like a granary, like an iron works, that kind
of thing, but otherwise it's just gonna grow. It's gonna
grow the territory out, and you can you can buy
things for it. Of course, your borders are there, so
you're claiming your own land, but you kind of have
a little bit less control over it. And then production,
which is normally the resource that goes into building buildings
instead just turns into gold for those towns. So now
it's just building up money so you can use that
money to then buy buildings out.
Speaker 3: So it's just like a little bit different.
Speaker 1: But you can kind of just foster a town over time,
and you might get there might be certain towns where
even it's been around for a long time and I
might never even just upgrade it. I might just leave
it as a town forever because it's just not really
gonna be a big production house. I'd rather just like
make money from it and like claim border and use
it as a place where my units can go and
heal up and that sort of thing. And that's also
why it makes it so much easier to like expand
onto islands and things like that, because it doesn't matter
if you have a ton of land to build on
and get a huge production stack so you can start
building all sorts of stuff. It's like fine, if you're
just chilling there, it's not gonna you do get like
unhappiness de buffs and things.
Speaker 3: Like that if you build too much.
Speaker 1: But I like way past that unhappiness de buff and
I still have an insane amount of like positive happiness
built at this point. So I don't know exactly how
all the math works on it yet, And in the
same way I could explain, like, oh, and SIEV five
when you put it down, you get four on happiness
right away, and then you get one happiness added on
for each population. Like I don't know all the numbers
of how it works, but it just feels like a
lot more free form. And that's such a fun part
about SIEV is just like putting cities down.
Speaker 3: It's simple, but it's really fun.
Speaker 1: And then once you get enough gold, you can just
buy that town into a city. And so obviously the
towns are producing extra gold on their own, so they're
kind of feeding themselves into getting to that point. But
then also you can kind of pick and choose which
ones you want to upgrade at different times, and as
I said, you can leave them in a certain state.
So it's like, yeah, I'm just gonna leave that as
a small town and maybe it don't even grow, maybe
it'll become a big town, but it never needs to
upgrade to a city.
Speaker 3: I don't need to worry about that. I can just
leave it.
Speaker 1: And that's also one less thing for you to do
as a player, one less thing to micromanage because you
can just let it chill there and hang out. And
I think that's a really great change. I think it's
really fun, it's really engaging. One of the things that's
kind of weird, though, is when you go from those
different eras, So from an antiquity era, now everyone's an
exploration era. Your capital stays as a city, but then
like everything else gets demoted again back to town, and
then you have to like build up again what you
want to turn into city. So I guess that's just
like the scale of it, right, It's like, okay, now
that I was considered kind of a city, but now
it's small by the standards that we measure here. So
I don't know how I feel about that yet. We'll
see how that goes, but so far, it's like, Okay,
once I'm in at antiquity era anyway, I'm making so
much money that it's like pretty easy for me to
quickly promote all of these again back up to city status.
So yeah, that's a really interesting change that I think
is really really cool. And that was a really fun.
Speaker 3: Era for me.
Speaker 1: He's exploring all those islands and I got to a
point where to get a certain bonus objective thing, I
had to claim a certain on towns, and that's why
I was building so many. But then I can also
get bonuses by taking out other towns, and so I
was like, you know, I got it. I don't want
to build any more towns, So let me go take
out this city state. They're they're weak, they're undefended, they're
on their own. I can take them out pretty easily.
I did that, but unfortunately he was allied by like
another sieve. So then that sieve declared war on me. Instantly,
I'm like I was not prepared for war, but like fisticuffs,
let's go. And so me and this guy duked it out.
He had another town on like the near those island
changs I was in, and I was like, oh, this
is actually perfect because this is going to be that
last town I need to connect a huge island chain.
So I took out his city there. Yeah, and then
and then his capital was nearby and it was like
on the coast. I had a ton of boats. So
I took out his capital claimed it for my own.
And then at that point I was like, yeah, you
want peace, now let's go let's let's declare peace.
Speaker 3: I'm done. I'm done with you. I don't want to
do it anymore.
Speaker 1: And so yeah, it was kind of like an impromptu
war that happened because of this connection with the city State,
which was kind of a thing. And then pretty soon
after that is when we progressed into the modern era.
And so the modern era is kind of now now
you're going for your win condition. Now you're trying to
get that clinch out that victory. So there's different ones.
Of course, there's like war victory, which would be like
killing all the other players. But there's also another one
now which is just like, I don't know, you not
necessarily killing everyone, but just doing enough military I guess,
to have enough of a presence you can get a
win without a straight out kill, which I think is
an interesting change. The science one's the same as always.
It's the space race, build the spaceship parts, be the
first one of land on the moon. Then you get
the science of victory. There's an economic victory, which I
don't really understand yet, and then there's a cultural victory,
which I also don't really understand fully yet. But I
think the game does a really good job of throughout
the eras. There's the wind condition right when you're in
the modern era, but the other eras have not they're
not win conditions, but there's their goals for you to
go towards, and then you'll get bonuses going into the
next age. And so it's good because it kind of
incentive advises you to be thinking about these different elements
of the game. Make sure you have a good economy,
you're not fall behind, and signs you have good culture,
you're keeping up with your army and all that stuff.
So it's giving you incentives along the way and different
goals for each of the different eras, and so it
kind of gives you a little bit more direction. You're
even getting like quests on top of that to like
build certain things or do certain exploration goals.
Speaker 3: So I feel like the game is giving you a
lot more direction.
Speaker 1: I do wonder how if that's going to make the
game feel samey on repeat playthroughs, because now, like the
early game of SIEV, normally it's like, well you're win
right now, like you just all you're trying to do
is like.
Speaker 3: Build a spaceship and let that just takes thousands of years.
Speaker 1: So it's going to take a while, but now you
have like incremental goals, and so we'll see if those
make the game feel a bit too samey. You can
also just start in Modern era or Exploration era if
you want, if you want a shorter game or just
want to explore those mechanics more, you can like skip
right to those and start a game from those points.
So that's interesting. And then as I mentioned with at
the start, how I picked Ben Franklin and was Rome.
Speaker 3: With each era you actually.
Speaker 1: Progress into a new sieve, you always keep Ben Franklin,
so I don't know how this guy's been alive for
thousands of years. But now I went from Rome in
Exploration Era, I changed into Spain, and then from there
I went into France with the Modern era.
Speaker 3: So it's kind of like the.
Speaker 1: Idea how there's like you know, the Mayans or the
Aztecs and stuff, which is kind of like modern day
Mexico and like South America and stuff like that.
Speaker 3: So it's kind of that idea of like civilizations kind of.
Speaker 1: Changing or revolving over time are being kind of brought
into other ones, and that's kind of like almost like
a skill tree, I guess, and the way you go
about it, and certain ones you just get by default,
so like Ben Franklin, you'll always have access to America
in the modern era. But then other ones, it's like, oh,
you have to complete certain goals, you have to build
like five towns on rivers, and then y'all knock this
sieve that's known for having you know, river a lot
of control rivers.
Speaker 3: And things like that.
Speaker 1: Right, so really interesting, we'll have to remain wait and see.
I think it's the thing a lot of people didn't
really like about this game, because like they want to
live that fantasy of like civilization and like I'll want
people to be locked to the civilization that they're from
and stuff like that.
Speaker 3: But I think.
Speaker 1: It's a really interesting idea and I think it'll just,
if anything, add more variety to games.
Speaker 3: And now this rather than.
Speaker 1: Just you know that would happen too, Like maybe you'd
pick Egypt or something in CIV five and maybe they
have like a really early game military unit that's good
and that's awesome for the early game, but then by
like modern era, that unit, you know, has been outclassed
one hundred times over. It's now like, okay, your unique
unit's like not really a thing anymore. But now in
every area you're gonna have unique buildings and unique units
to keep you going and make you give you a
little more variety. So I think it's pretty cool. I'm
into the idea and with this game, I think it's
been a fun journey, and I think it makes it
a bit more memorable too, like that specific journey of
going from Rome, going up to Spain and then eventually
over to France. They're just based on what I'm trying
to do, what my goals are for each each of
these ages, So I think it's a really cool idea.
It's something that's that's working for me at this point
in time. And I'm still trying to get used to
the how much things reset when those new eras pop
as I mentioned, getting your cities demoted and other things
changed too, and some of your units get like moved around,
and I don't know, there's it almost feels like it's
starting a fresh game, even though obviously it's the same map,
so a little confusing on how all some of that works.
But overall, I think it's a really interesting, cool change
and I'm liking it so far.
Speaker 2: Yeah, I it sounds so foreign of an idea to
like be able to have a different ruler with like
a different civilization, because that's just such a CIV thing,
you know, like if you're if you're playing as Gandhi,
like you're you're getting India, like like you know, you
know the pairings. So I like the I guess, just
very variability that you can get, because then you can
get a faction with specific bonuses paired up with, you know,
a civilization that has specific pros and cons. At least
that's how I remember it being. And SIV I famously
have only really played Beyond Earth the the less of
all the CIEV games, but for whatever reason, that one latched,
it hooks onto me. But no, it's it's it's really
interesting just hearing I guess the evolutions of the game
and what they're switching up. And of course with anything
like that, there's going to be people that love it
and hate it, and I I get that with Warhammer.
You know, when Warhammer three, they introduced some really great
things and change some things that I was really not
fond of, to the point that I was like, they're
gonna change this back, Like I was just in disbelief
I'm like, there's no way that they're keeping this, and
then they ended up keeping it, and then look at
that now. I like that change more so than the
old one. I kind of just was a stubborn guy
and took me a while to accept the new mechanic.
But I mean that's just what you have to get
when you are, you know, evolving on the game and
trying to make it new and unique. And yeah, like,
how do you feel about the fact that you all
kind of evolve at the same time. I guess because
that's always famously been like a big race, you know,
if you can get ahead of the game, like your
major advantage over your counterparts.
Speaker 3: Yeah, I mean, I think.
Speaker 1: It's almost like a Mario Kart mechanic, right where like
in Mario Kart, they'll, you know, no matter how far
ahead you'll get, like they'll rubber band the CPUs give
them additional speed to make.
Speaker 3: Them catch up with you.
Speaker 1: And I feel like that's kind of what it's doing.
But there is still that thing of like, let's say
I'm going like in this game, for example, some of
the other stats people have been close to me on
but like science, I am way ahead. I am so
far ahead in the science thing, and so it'll get
to a point where, like I don't know, even though
we all progress with the modern era together, because I
had discovered all of those techs earlier than my opponents,
I was able to build the ironworks at that time earlier.
So now going to the next era, even though they
have that tech now, even though they didn't research it
on their own, but they got it for free. Because
we all progress to the next era, I still have
already have the leg up because all these things I discovered,
I've been able to implement for like fifty additional turns
or something like.
Speaker 3: That, Right, So I think, I don't think. I guess.
Speaker 1: The other part of it, too, is like I'm still
trying to figure out this mechanic, but the way when
it kicks into the next age is kind of based
on how the overall players are doing. So, like, let's
say there's one hundred points one hundred age points that
need to be hit for everyone to progress that next age,
but that's going to be a cumulative number. So maybe
I can only get I don't know, thirty or fifty
of those age points by getting really far in the
tech tree, getting really far in civics and culture, and
like it'll take other players also getting far maybe the
economic tree or the military tree for us to overall,
as like a world, get those points enough pushed up
to get to that next point. So I'm sure you
could definitely have runaway wins. And I kind of feel
like that's what this is here. I'm not playing on
the highest difficulty, so I think it's just a bit
easier than it normally would be, I guess, And that's
one of the reasons why I'm.
Speaker 3: So far ahead.
Speaker 1: But I don't think it's a bad thing. I guess
to give these people a chance at least to catch up.
Although there are even certain things, like I was laughing.
There was these two sieves that were next to me.
They kept trying to both ally with me, and I
was like, yeah, I'll ally with you. But then they
were going at war against each other and They're like,
do you want to come help me in this war?
And I'm like, no, not really, so I'm gonna un
ally with you, well re ally again later. I don't
really want to be part of this war. I gonna
let you guys go about it. And one of them
had like open borders with me, so I could see
all these units are running through my territory go fight
the enemy, which did freak me out a bit because
I'm like, I don't like all these people in my cities,
but like, I think we're good because we have twenty
trade deals right now, so if you went against me,
that would be a huge detriment to you and not
a big detrim to me. But he had like you know,
sword fighters and stuff am out here with like guns
and whatnots. Like I was like way ahead of this guy,
but now that we're all kicked in the modern era,
all his stuff gets promoted for free, I'm pretty sure
to the next day, Like there's maybe some degree of
separation there. I'm not exactly sure how it all works,
but in general, I think it's fine. I'm curious how
people will feel about it in like a multiplayer game setting.
Speaker 3: Like the people with a competitive but that's not me.
Speaker 1: I'm only ever gonna play this game against computers. Or
we're like with a personal friend where maybe there's two
or three of us at most and we're doing a game,
or we're probably not even gonna finish it. We're probably
just gonna play for one night. And then never dodged
that safe again, you know. So yeah, I'm totally fine
with it so far. I think it's interesting and different.
But yeah, I think it's just gonna take a few
more games of seeing how that all goes.
Speaker 3: But yeah, I think it has been.
Speaker 1: It's because there's those multiple objectives, like you are kind
of incentivized to have really good stats of everything and
not just be the science guy, because if you want
to progress that age sooner and get further into the
science tech tree, you're gonna need points all those other
things too. You're gonna have some military presence, some of
that economic power in order to push that age forward
even into the modern air before you can even take
advantage of that science lead that you have. So I
think there is you know, probably some pro and concert
but overall, I think it's a pretty interesting system. The
other thing too, I guess with the towns, as I mentioned,
you PLoP a town down, eventually you can upgrade it
to a city.
Speaker 3: I really like that.
Speaker 1: And then I think the what they've done with city
states is interesting too, where that's always been like it's
kind of like a one one city sieve that's kind
of spread around the map, and you can kind of
be friends with them and they'll ally with you in
war or give you certain resources and stuff like that.
Those change a lot through the eras. So like I noticed,
when we progressed to the Exploration era, all the ones
that we existed in that first era just like disappear
off the map, and then like new ones got planted
down in different places. So those friendships I built were
now like removed from the game, but then there was
new ones I could go get, so kind of weird.
Feels kind of strange. But then also if I had
befriended that city state and then I spent points to
turn it into one of my cities and for them
in my sieve, well now obviously I still keep that city,
So that's something that feels a little bit weird, but
we'll see how that goes. I think they also one
thing they've done is like it's gonna be a SIF
six thing once again, but really simplifying just the growth
of each city. So now like whenever you get whenever
you hit that food cap, you get a new population,
you can spread your borders out and grab a new tile,
and then you'll you'll get the rewards from that tile,
like let's say it gives you three food or production
or something like that. Like if there's a mind to
be built there, it'll automatically build that mind when you expand.
So it kind of takes that mechanic normally of like
your borders are expanding naturally, you can also pay to
expand them, and then you have to upgrade and improve
certain resources. And now that's kind of all in one,
which I like. It makes it much more impactful decision.
And then on top of that, you're building, you know,
building buildings on these different tiles too, and so you're
kind of mixing and matching the two. It's something that
I really enjoy. The districts I think are really cool.
In SIF six, it would be like I'm gonna build
the military district, and then you pick a tile you
want to do that, and then you build a bunch
of military buildings within that one district, or there'd be
like the economic district stuff like that, whereas in this
game it's a little bit more free form. You can
just put up the two buildings on each tile and
it will form a district of its own, and so
you can go for like certain bonuses certain buildings are
good with each other, or you can just kind of
spread them out far and wide if you want to
expand your borders and range and stuff like that too.
So some interesting mechanics going on there. I really call
that stuff. In terms of like the resources, that's kind
of the same as it's always been. You got your
food and your production, which your main ones. You got
your happiness over there. I think the water resources are
much more better implemented. And siviviv in particular, it was
such a like awful thing to do because normally you'd
have your worker it'd go around, they build a mine,
and then they go over build a road, they go
over build another mine. But like if you wanted to
improve a water resource like fish or pearls or something,
you have to like build a boat, send the boat
out there, and then the boat would get like used,
it'd be like a one time use thing rather than
it being like a worker boat that would go and
improve multiple things. And in this because of the expansion thing,
they've just made it like a lot simpler, it's a
lot better. Uh So I think that's that's good. They've
kind of balanced out those things. And then influence is
kind I think this was in CIF six, but influence
is kind of a new resource. You're accumulating influence in
the same way accumulating other stuff, and that's what you're
using to like work with these city states, and that's
also what you're using for.
Speaker 3: Trade deals with other sieves.
Speaker 1: And it's like it's a really I found in the
early game, and in particular really tricky to balance that
because you'll have people denouncing you and stuff, and like
if you want to cancel some of those debuffs, you
have to like spend your influence. You got to make
sure you have some of the bank because like you
can't just okay, I'll come back to this in three turns,
like you have to deal with it right now, and
especially when you're trying to capture city states and all
this other stuff. It's it's I found that it's a
really fun resource to try and balance. So that's a
really great addition. Other than that, some other new things,
like there's there's masteries in the tech trees, so as
you're going through and grabbing industrialization, for example, there might
be like industrialization plus. So once you've got industrialization, you
can go back and get the extra tier and it'll
give you some other like smaller bonus it's maybe related
to the thing you got, or you could just keep
blasting down the tech tree. So that's you know, good
change and a little more variety there. What else do
I want to say about this thing right here? I
think maybe one of the last big things a new
thing as well, is combat is potentially a lot better
because of one simple change, which is that they've implemented
army commanders is what they call them, So an army
commander is like a leader of army. They've had like
generals and stuff before, but now the way army commander
works is you have one army commander on the map,
and you can take multiple units and like all put
them all on one tile with.
Speaker 3: That army commander.
Speaker 1: So now you can move like six units at a
time with one movement of a commander instead of you know,
requiring you to move you know, six people one time,
which is something that slows the game down massively, especially
in the late game, which is why I normally hate
the endgame of Sieves. Just moving all these units around
it's so annoying it takes forever. But now you can
kind of lug them all around as one. As one
and the commander can also issue the attacks, so you
can say, like attack this tile and then everyone will
go and spend the resources to go do it. So
it just makes everything move a lot quicker. It's really cool.
So I'm really liking that change.
Speaker 2: You know.
Speaker 1: It's can also move like on rivers now, so normally
they would have like cross the rover be a slow thing,
but you can also like move boats and stuff along rivers.
That also changes like a lot with combat where maybe
there's a city you want to build your cities on rivers,
but also got to be careful now because like boats
can use that if they want to attack you like
fly in some big battalion battleships and fly them down
your rivers right to get to your city.
Speaker 3: So that's a really cool change. It adds a lot.
Speaker 1: Also really changes how you're moving around the map maneuvering
units and things like that as well. So, uh, those
are some good changes. And then there's there's a lot
of things I don't understand yet. I don't really get
how religion works in this game. There's like in CIVI six,
there's like a global warming system. I don't know if
that's just not in here. If that's something, they're probably
gonna add it, as DLC would be my guess. Five
I had like a big tourism system. I can't tell
if that exists here.
Speaker 3: Trading.
Speaker 1: I barely have traded in this game at all with
people like I don't don't really understand it very well.
And then I know something CIVI six had similar to
global warming. There's like floods and sandstorms of volcanoes erupting
that will like destroy some of your tiles and stuff,
and that stuff is in here, and I like it,
but I also feel like, man, I'm getting like getting
hit by a flood like every three or four turns,
which just eats a ton of my resources, and I
don't know if there's anything you can do to stop it,
or if it's just luck of the draw you just
get bobbed for a few turns. Or Whereas like plagues and
sandstorms are at least a lot more rare, they do occur,
and they'll do like, man, if a plague comes through
your city, oh my god, you get absolutely destroyed, and
as far as I can tell, there's nothing you can
do until like much later on in the game when
you get like physicians as like a unit, which is
like way down the tech tree. So yeah, there's a
lot of things I still don't understand about this game.
But but yeah, those those, all those little changes like
those are the kind of things I'm looking for. And
I feel like they've made a lot of improvements to
make the game just move snappier and make decisions easier.
But then because the UI sucks so much, like all
the time that is saved through those benefits is like
pulled away because it takes forever to just move around
the menus and stuff. So and you know part of
that is because I'm a controller, but you know they're
selling it on consoles that it should be a good
experience there too, So uh, I know I just spewed
a million things at you, but yeah, any any questions
or thoughts on all mentioned there?
Speaker 2: The other thing I was wondering about, like you mentioned
like river weys are kind of accessible now, Like, has
there been any other like combat changes compared to other games?
I know that's always been the big thing for me,
and turn based games with the combats just not as
exciting as of course, yeah I'm strategy, but like does
it feel very similar to what they've made in the past. Like,
was the jump from five to six like a big jump?
I imagine there was. It must have been a little
bit different from like the older ones, like back in
the SIEV three days. They must have improved quite a
bit of things even just in five. But how does
it feel overall?
Speaker 1: Yeah, I mean I there's a couple of interesting changes.
I mean, I I'm not really usually a war guy,
as I said in SIEV three back in the day,
I me and my cousin more like, oh yeah, we
were nuke and everyone.
Speaker 3: That's all we know to do.
Speaker 1: But I've kind of matured past that now I'm like,
I'm an economic sky, I'm a science kuy.
Speaker 3: That is the kind I go. I want to go
for the culture win that kind of stuff.
Speaker 1: So I I think the commander is like a huge
change and that that is really great.
Speaker 3: That helps a lot.
Speaker 1: There are some other wear changes, like normally and I
fear the CIV game, like your city can like do
an attack for free. You know, It's like it has
like a free catapult almost you can like launch launch
attacks if you're getting bombarded. You can normally have like
a free defense system. That is not the case here.
Your city can't attack by default, so you need to
have a unit, and I think that's one of the
reasons they added this commander thing, is because you don't
have that natural defense. You're kind of encouraged to have
an army commander kind of on every city and then
you know, plug over many units you want into that
and it so now you have like natural defense when
people are coming in you can lash out and do
that kind of stuff. So I think that's probably the
biggest change. But otherwise, if you don't like the combaty
the other games, you probably not like it here. And honestly,
I don't really love the sieve combat either. That's why
I don't do that stuff a lot. But I do
think the commander is a great addition. There also is
like a fleet commander too, so it's the same thing
for boats. You can stack multiple boats inside of one
fleet commander, so kind of two separate units that accomplished
the same sort of thing there. And then I think
other than that, one another change is like normally you
can build a city wall, right and that I'll just
give you your city extra defense more HP, but you
can also put at some point you can put defenses
on certain districts and tiles, So I think that would
be a strategic thing, like building walls out essentially on
different parts of your city and kind of trying to decide, oh,
what are my choke points going to be? Where do
I want to defend when I do have someone coming
in for an attack. So maybe a little bit more
strategy there as well. And then what else, I mean,
you know, they've made some changes to like upgrading units
and like tech tree stuff, so it seems like there's
a bit more there in terms of like strategy that
you could do in terms of like how do your
units want to improve? How do you want to attack
with them? That kind of thing. And I think maybe
the last change too is and this maybe sounds like
not much of a change, but I think overall has
been is Normally the early game of Sieve can be
such a nuisance because they'll have barbarians all over the map,
which are just like random NPC units, not part of
any Sieve. They never have, never will be, but they're
just like a little camp of raiders pretty much, and
they'll just go around, they'll trash your resources, they'll attack
your units and you know, early game, they're good to
attack because then you can level up your new units
get some XP on them. But for the most part
they're just like extremely annoying. And so they've actually just
removed barbarians completely, but instead now the city states have
different temperaments and so certain city states by default will
be chill, happy, peaceful, whatever, and you can go talk
to them and make peace with them, and then there's
other ones that'll be hostile. And that's always been the case,
but now instead of the hostile city states just being
like easy to frustrate, now they are like they'll attack
on site by default, and so they are kind of
like the instead of barbarians, you have like more meaningful barbarians,
like named barbarians, And so it makes like the decisions
of going to take over the city states a lot
more interesting because it's like, Okay, do I want to
fight these barbarians, try and kill them and disperse this,
or do I want to try and befriend them over time,
using my influence that I've accumulated to one make them
to a point where they like me, know, for they're
not just going to attack me on site, but then
also maybe further down line, I'll incorporate them. So that's
kind of a big decision of Okay, do I want
to befriend these guys and incorporate them, or do I
just want to fight them forever or do I just
want to fight and kill them get them off the
map and now I can't incorporate them later. So I
think that that's made some good decision making there. It's
just made barbarians kind of less annoying, like they feel
more implemented into the world into a better way. So
I think that's another good change. But I think the
short answer is no, the combat's not changed the whole
of a lot, at least from.
Speaker 3: What I've experienced.
Speaker 1: I haven't even used like planes and stuff, so we'll
see how because that's always been a kind of a
kind I haven't loved. Is like thinking about where your
planes are stationed and how much range they have.
Speaker 3: It's kind of been weird.
Speaker 1: So yeah, from what I've experienced, it's been fine, but
pretty much the same as like any other cive experience.
Speaker 2: Right on. Yeah, no, I mean you already answered. My
other thing I was gonna ask was just like the
victory conditions, because yeah, that's always like an interesting aspect
for me. In say of like even in Beyond Earth,
there was just some really like high sci fi like
end game scenarios where you just like basically simulate all
like all of Old Earth into the robot army whatever
whatever the hell you might be making. So I love
like the I guess the twist on like the classic
historical ideas of what SIV does. If you have like
the landmarks in there, but you know, you could be
a completely different nation that has yeah, the pyramids in
New York or something. Oh yeah, yeah, I mean like that. Yeah, yeah, No.
Speaker 1: I do think the the inclusion of having different chl
unquote victory conditions per age I think is a great change.
I talked about how that works, of how you're getting
those age points and progressing that age. But like, for example,
in the exploration age, a big part of the economic
one is to do these treasure fleets. The idea there
is you settle on lands that are off your base continent,
so on those islands or other continents that exist out there,
and you're finding things like oranges or spices, like these
exotic ingredients, and then you kind of settle there get
you know, get a mine, get whatever plantation it is
to work that resource, and then eventually you'll get like
a treasure treasure fleet, so just a boat full of
these supplies and you have to ferry them back to
your mainland, back to your not necessarily capital, just any
city you have on your main continent.
Speaker 3: And so that was kind of.
Speaker 1: Like a fun minigame of one going to capture these resources,
ones that I was trying to find that are different
than what I currently have, but then also making sure
that they have a good safe route to get back.
Speaker 3: Home, making sure they're defended and that kind of stuff.
Speaker 1: So that kind of just felt like a separate wing
condition because my goal was to get like thirty of
those delivered within the age or something, to get like
the maximum age bonus, and then more of those age
bonuses you get, you also get like bonus stats kind
of going into that next age, so the additional perks
you can essentially put on your different things like cultural, economics, military,
those kind of things.
Speaker 3: So yeah, I think that's it's cool to have.
Speaker 1: You know, before there's always been like four or five
win conditions, and now there's kind of like fifteen to
twenty ish. You know, if you implement these other things
into your kind of general goal where your goals are
at that certain time. And of course you're going to
just neural that and just go science and just get
in the sands amounts of science and go for the
space race. I'm sure you could do still do that,
but I think the game does a good job of
incentivizing you to be a bit more of a varied nation,
because I don't think any nation's been super successful I
only focusing on one thing ever and nothing else, you know,
and you've got to have that mix, right, So so yeah,
I think that's been a good change there.
Speaker 3: So so there you go. There is Civilization seven.
Speaker 1: It's cool game, but it's also an early access game
kind of so buyer beware. I guess the moral ofless
store there. I'm curious how much more I'll play of this.
Speaker 3: Game, because I am also I'm even for myself.
Speaker 1: I'm kind of like, Okay, once I'm done this current match,
maybe I'll just let it cook for another few months
on the deals or not necessarily the deal seafront, just
like patches, and get the UI a bit better and
then come back and play a bit more. I'll probably
do some more quick match games and just try and
blast through a bit more just to explore some of
the other sieves and things like that. But yeah, super
enjoyable game. Like I said, I ever to put a
ton of hours into it, and probably after we've done this,
I'm probably gonna go play a few more turns, and
hopefully not too late, because I gotta get to bed
at some point.
Speaker 2: More turn. It's the class.
Speaker 3: It's always that one more turned.
Speaker 1: Yeah, speaking of one return up, we take one ad
break and we'll be right back. I don't know if
that transition made a whole lot of sense, but we
are back Kirkland. Have you been playing anything this last
couple of weeks here?
Speaker 2: Yeah, I've been dabbling in a couple of things here.
I'll start off by shouting out Jurassic Evolution, Drassic World
Evolution two. Uh, basically roller Coaster Tycoon but with rights.
Speaker 1: Yeah, I can'tmember if I played one or two. I
forget which one I tried.
Speaker 2: Number two is on the PlayStation catalog, so I I
you know, just randomly, you.
Speaker 1: Know how I can find out parks backlog dot com
and I can know which one I played.
Speaker 2: Shouts out to backlog. Yeah, no, I I never played
the first game. I just randomly was watching some Drassic
Park and got the itch, and I don't know, I
just wanted another strategy thing to play on the console,
so I booted that up, and uh man, I was.
I was having lots of fun with it. Basically the
idea of it. It's funny because it's set between two
horrible movies for me, in Jurassic World, Fallen Kingdom and
and Dominion. It's like set between that. You have the
characters from the movies, right, yeah, definitely not Chris Pratt.
They have, but it's like a completely different guy and
Chris Bratt.
Speaker 3: Yeah, I played number two.
Speaker 2: Yeah, I looked at Okay, so yeah then then you know,
like the main campaign is you you're just kind of
go into different areas like in America and like setting
up these wildlife you know, like havens I guess for
these dinos. And I was just like cooked by the gameplay.
I like was just having a lot of fun, like
flying around the helicopter and then just tranking some dinos,
taking them back, making it like making a pen for them.
And it's sad a game. I don't know how much
I'm really gonna play it, but I'm I'm enjoying what
what I am getting out of it. I remember Taylor
Field really hot on that first game, and I don't
even remember seeing too much of the gameplay in that.
But yeah, no, I had a lot of fun playing
those roller coaster Tycoon games back in the day. Other
city managers like I've always just had a lot of
fun playing it. So, you know, throwing the Dino mix
in it, it's it's a good time. It definitely reminds
me of do you ever play Tropico. It's it's a
lot more like instead of it being like an open sandbot.
I think they have the sandbox mode in it, but
in those games, it was always like you had.
Speaker 3: Like a goal to do more scenario base.
Speaker 2: Yeah exactly. Once you finished those scenarios, it kind of
ends the mission that goes on, which never was my
like cup of tea growing up. Like I always just
love the just open ended like sandbox game just going there.
You make your your cities and whatnot. But they definitely
have some fun things that you have to kind of
deal with, whether it's like a natural event like a
big sandstorm coming in or something. And yeah, no, just
just managing it. It's a lot of fun, and like
I said, I don't know how much more I'm really
going to be playing it, but I am glad I
checked it out. So shuts up to the PlayStation kind
of log for having some good games on there.
Speaker 1: Yeah, I definitely, uh at some point want to jump
back in there. And I think the scenario play makes
it a bit more of those well a bit more
of a game where you normally those kind of games
you just binge and play an absertain amount of but
because of the scenarios, you can kind of piecemeal and
be like, ah, you know, I kind of just feel
like playing Jurassic tonight and just go do one scenario
or something like that.
Speaker 3: So it's cool.
Speaker 2: No, absolutely, Taran Hill actually was very similar in that sense,
where like a specific thing to do, a.
Speaker 3: Very nice kind of yeah, boiled down version of that genre. Yeah.
Speaker 2: Yeah, absolutely so Yeah, shouts out to Drastic Evolution. Uh
the other game that Uh Man, do you ever play
super Monkey Ball at any time in your life on GameCube?
I think Mini Clip might have had like a like
a I.
Speaker 1: Feel like I've played like the Mini Clip ones. Yeah,
I've played a lot of games like.
Speaker 3: That where you're rolling a ball around.
Speaker 1: But I don't know if I've ever actually played monkey ball,
which is crazy because.
Speaker 2: Super monkey Ball. Sorry, yeah, don't understand here, so sorry, yeah, no,
I I was interested in this. I can't remember whenever
we watched the because they have Super monkey Ball Mania HD,
which is like a collection or remake or something for.
Speaker 1: They released like three collections a year. I feel like
those games, it's so hard to keep up with the
tacks going on.
Speaker 2: So I remember I might have been last year, like
I saw gameplay for the game, and it's just like, man,
like I totally forgot about those types of games, and
like just just want to plug it in. And then
sure enough Shaye just randomly mentioned Super monkey Ball and
now she wanted to play it, and then it was
on sale seventy five percent off on PlayStations, like, oh,
that's perfect time, one to four players. This is this
is so exciting. Boot it up. I think it was, yeah, yesterday.
Actually we plugged into play and we were pretty disappointed
because it's the type of multiplayer that it's just like
the bonus mini games that you can do like a multiplayer,
not like the main story, which definitely was deflating, just
because we were like getting a lamp to go through
the story together.
Speaker 1: What is what is the multiplayer? Like, is it like
combat trying to bounce each other off the map or something.
Speaker 2: There's races, so it's kind of like a super mar
cart scenario, but you're in the balls. There's like mini golf,
there's baseball, like just a different bunch of different modes
or some battle mode and like, yeah, it is fun,
but it's it's not the main game. I feel like,
thinking about it, the main game doesn't really make sense
for two player unless you have like literally split screen
with two completely different raps, because you are completely like
you're moving the whole terrain every time you move your joystick.
That's how you get around the map. True in the
main story, So it in hindsight, it doesn't really make
sense how you do it co op. But nonetheless we
are a little disappointed. But yeah, we were just kinda
we played a little bit of the mini games, but
then we were just kind of swapping out remotes, like
playing a level here and there and then and then
I would do a level and it's just so high
octane and like the music is insane. It's I can
only imagine what it's like. It it what I imagine
walking into Tokyo and just being overwhelmed by all like
the neon lights and everything, and like the anime music
and everything that that is what this gameplay is. It
is just so in your face crazy music and it's
very fun though. It's it's it's a fun game. So
we played a little bit of it last night there.
But yeah, shouts out to super monkey Ball because I
remember playing I think it was on the game Cube
with the one that I played, and then of course
like the MIDI clip whatever copy they had. I don't
think it was the same license, but it was definitely
the same idea there. But yeah, nice, so yeah, shouts
out super monkey Ball, and then a couple couple shooters
to shout out here. You know, we played some cod
on the weekend and uh.
Speaker 1: God, I lost my touch Kirkling, I don't what happened.
Like it's funny, you know, I feel like.
Speaker 2: It ebbs and flows. It's like the tide, you.
Speaker 3: Know, I need a rant a little bit.
Speaker 1: So you know, with war Zone, we haven't played in
a bit, so naturally there's a bit of that. But
I feel like you know and all the time we've
played war Zone, which is mostly like Taylor and Travis
than me, and you will jump in every once in
a while, but they're kind of holding it down. I
feel like, you know, I never know what the meta is.
I never know what's going on with these maps. I
never know anything that is occurring. But like enough of that,
like legacy Call of Duty skill and the thousands of
hours I've played over my life, I'm still like, I'm fine.
I can get I get enough kills, I can make
it so I'm doing well for the team.
Speaker 3: I can hold it down.
Speaker 1: We play the same map over and overse you can
kind of learn it pretty well too, right. And I
don't know what it was. I think it was when
Black Ops. What the hell was the game that came
out last year was six Yeah, when that came out
last year and I, me and Taylor were doing the review.
So I jumped in and played some multiplayer, like just
regular college multiplayer, and I was getting absolutely wrecked.
Speaker 3: And like, I don't know what it is.
Speaker 1: War Zone I can still hold it down, but something
about multiplayer it's too twitchy.
Speaker 3: I don't know these maps. It's like people are.
Speaker 1: Omni moving mim in and all over the players. I
can't handle this and I don't know what it was.
When we played Wars over the weekend, I just got
absolutely trashed. I got like three kills the whole night
that absolutely horrendous. Was missing every shot. I was watching
some of the kill cams the ways and these people
were moving around me, just sprinting and then sliding omni movement,
doing crazy stuff, and like maybe that is part of it.
But maybe I'm just I'm getting I'm hitting thirty this year,
and maybe that that tech skill, that reaction.
Speaker 3: Time, maybe it's just gone. Kirkland, I might just my call.
Career might just be over. I don't know.
Speaker 2: You know, in your defense, you did tell me that
you played like seven hours of SIV right before that session,
so that I feel like that is a factor. I
don't think that makes me worse maybe to retire, like
maybe your eyes were a little bit, uh sieved out
a little bit.
Speaker 1: My legs felt not great. Nothing you need legs for.
Speaker 2: I mean, I've had many of those evenings where it's
it's it's funny because like you said, like we we
definitely ebb and flow like the times that we are
playing caught. I feel like I'll go where I'm playing
like every weekend and then I won't touch it for
like a year and just just that's it. And then
maybe I'll play a session it does not go well
and I'm like, I'm not playing this game again. I like,
can't install right away.
Speaker 3: But how'd you guys do after I left?
Speaker 1: Did you get a win? I wasn't holding you back.
Speaker 2: We we got a win. You were with us, though,
weren't you for for that win?
Speaker 3: Oh?
Speaker 1: I think I I think I was. I still didn't
do anything that game, but so I think we got
We got to win, and.
Speaker 3: Travis got win. We went upstairs right yea.
Speaker 2: Yeah, yes, yes he popped off there. So yeah, just
the one went on the evening. But okay, a couple
of close calls, but no, it's tough game, man. But
I will say on the two sessions that I've had
so far on this kind of like New war Zone.
I don't even know if it is a new war
zone New war Zone to me, guns are feeling pretty
good for me. I don't know. I feel like just
my play style, the type of guns that I was using,
the snipers feel really nice, like I feel like it
was really nice headshots and just like the reactions that
I'm getting out of, like the way that I'm using
the guns are what's happening. I feel like that is
a good meta for me. Like sometimes if I have
like a sniper line up a guy in the head,
shoot him, he doesn't even go down, and I'm like,
what the fuck is this game? Like why am I
playing this like this? Just this gun is supposed to
drop people and it's not. So I do like the meta,
at least for what I was experiencing. I might have
just had, you know, a lucky night for just the
people that I was facing. But no, it felt pretty
good and pretty fun. But I see what happens when
you're turning thirty, you might fall. I just turned twenty nine.
Let me enjoy the last time my twenties. Yeah. I
absolutely hate though, how they like reset like the classes
every like war Zone. I don't know if it's every
cod game, but it feels like every time I play,
I'm like level one, I can't make a load out.
I feel like even if I unlock a gun, I
have to completely level it up just to get attachments
on it. Like it's just so annoying, especially for like
someone that doesn't play these cod games, Like I just
play war Zone every once in a while, and I like,
I have the guns that I've like always had, whether
I've unlocked them in a battle pass or something in
the past. But I just like can't make a class
because I'm not level five. And you play like one
game and you get level five, So it's like, why
even like stop me from doing that, Like, just let
me fucking make a class. That's so any bugs me up,
especially like whenever we're getting back into it, I feel
like I get so excited, like, oh yeah, the boys again.
I'm I'm deleting five games off my PlayStation so I
can fucking play war Zone.
Speaker 3: Dude. It literally took me like three days of downloading
to get that thing done. It kept stopping and started.
I don't know if there's like a data cap on
my or something, but it was rough.
Speaker 2: Oh yeah, So I was getting really excited. Then I
boot it up and I just have no classes or anything.
It's it's it's annoying. So I hope they changed that.
Speaker 1: But you gotta watch cut scenes that no one cares about.
I think you skip them now at least, but it's.
Speaker 2: Like, yeah, my god, yeah they make it too complicated there.
But I had a couple of good sessions there, and
then because we've just been well, I had a couple
of sessions of that. I was just in the shooter mindset.
I jump back into Tom Clancy's break point there that
the game Second wild Lands. I guess it's it's like
the unofficial sequel. I guess, but it is the sequel,
and I I love that game so much. I I
feel like it's probably like one of my favorite tactical
shooters that I played. And just in the sense of
like the accessibility options and stuff that they provide the player,
I just I commend them for doing that because it
has two different gameplay systems where it's kind of like
the Division or Destiny, where it's it's like not like
instant headshot kills, where like you you're just loading in
like damage, you know, like like that sort of idea
you pick up like purple loot, different like rare loot
items like that, Like they have that system, but then
you can play the game in a completely different way
where it is just an immersive way where like you know,
there's no item levels, or anything like that, Like you
just if you're getting headshots, you're getting kills, and that's
the way that I like to play those games. So
I like that it has that other mode for maybe
like a more online multiplayer like setting, but then they
have like the way that I like to play where
I can completely like change the HUDs. So there's basically
nothing on there, have like really like hardcore difficulty like
settings on there, and that's not even with mods, Like
it's just out of the box. So really really commend
them for just like the the ways that you can
play that game, and for me it's I'm loving what
they're providing me and just tons of quality of life
improvements from that first game. The storyline and the cut
scenes is still as cheesy as ever. I pretty much
just skip them every time because they're just they're so
corny to me. Just some of the dialogue they have
John Burnhal's in there, so it's kind of funny to
have him as like the pro the antagonist. Sorry, but no,
it's gameplay wise, it is such a phenomenal game and
really just great like storyline without like the cut scenes,
just kind of like the threats and stuff that they
set up. Yeah, and another thing that, of course you
can you can customize this, but I love how they're
basically how the waypoint system works is again, you can
have it as simple as there's just like a spot
on the map that shows you exactly where you have
to go, or they have it in a not guided
setting where like you'll basically have to do like investigating
and figure out where certain locations are on the map
and it'll tell you like it's northwest of this lake,
and so you like kind of find the region and
then like that's how you've kind of find where your
goals are, which is just it makes the exploring just
so much more interesting and you know, as opposed to
just having an arrow that you're just following to get
to your target. So yeah, really really impressed with that game.
And it's it's not a new game either, Like the
version I'm playing is PS four. It's on the Playstason catalog,
so that's I'm accessing it. But yeah, having lots of
fun with it, and it's definitely scratching that shooter itch.
Speaker 3: Nice good stuff.
Speaker 1: I had one of the game I've been playing, but
I'm actually gonna save it for later in the episode
for a reason that you'll find out.
Speaker 3: When I bring it up. A nice little surprise. But
how about we get into this.
Speaker 1: So there last week was a PlayStation State of Play.
I think it's been a little bit since we've had
well I guess it's been a long time since we
have a PlayStation showcase, I suppose, But we had a
state of Play here that I thought was really great.
Speaker 3: It was like forty five minutes.
Speaker 1: You know, a lot of it is like reminding you
of games that are coming out in the next few months.
These things always kind of have to have like you know,
like what was there in there, like Monster Hunter, Split Fiction, WWE,
Pirate Eq's like all these things we've seen trailers and
stuff of before, just kind of reminding you of the
release dates when they're coming out. Then there's also like
a couple fresh new things in there, a couple good surprises,
some things I kind of didn't really expect, some DLC updates,
and then they even had like some just PlayStation Plus
updates some things coming to that as well. So really
just a very well rounded show. I thought it was
really really great. And yeah, I mean it's you know,
there's no fluff in here. There's a couple developers talking
about stuff, but that was just giving you good context
about the games and the people who make them. But
there isn't anything weird in between. Like it was just
kind of very to the point. So yeah, I thought
it was that was really good.
Speaker 3: As usual.
Speaker 1: We're not gonna break down every single thing that was
in this because there's a lot in here, and as
I mentioned, a lot of it's like, what do you
want to say about Monster Hunter? Okay, we got another
trailer here, We've seen a million of we don't need
to talk about it anymore. But I want to start
here because I know that I have with me in
the very room a Sonic fan boy.
Speaker 3: Is Sonic Racing.
Speaker 1: I'm guessing this is a series that has existed before,
but there was Sonic Racing Crossworlds here.
Speaker 2: Yeah, this is the.
Speaker 3: First thing has been once before. What's going on here?
Speaker 2: I feel like there's been more of these. The Classic
Racer that I used to play with Sonic Riders that
think is what it was called, which was like it
was like a snowboarding type game, but like not snowboarding.
Speaker 3: Oh yeah, okay, I've seen that.
Speaker 2: Yeah, yeah, so that that was like the big Sonic
Racer that I had played, even but I feel like
I have seen this before. It just kind of fits
in that like Crash Team racing.
Speaker 3: You know.
Speaker 2: It just looks like there's been a non Mario Kart
Mario Kart.
Speaker 3: There's one back in twenty nineteen.
Speaker 1: I'm sure there's ones like back in the day too, But.
Speaker 3: Anyway, this is this is a new one coming out.
Do you have an interest in this?
Speaker 1: I mean, I thought, as far as cart racers go,
I thought it looked really polished, looked really good.
Speaker 3: The maps looked awesome.
Speaker 1: I'm not really a Sonic guy in terms of the nostalgia.
I couldn't tell you, oh, that's green hill zone, that's
red hill zone, any of that stuff. But I thought
it looked looked really solid.
Speaker 2: Yeah, no, it looks fun. It's just maybe like not
the genre that I'm like seeking out really, just because
anytime I'm playing these types of games, usually with like
a friend setting, you know, it's usually just Mario Kart.
It's like that scene.
Speaker 3: I don't want the guy who's like, hey, guys, let's
play Sonic.
Speaker 2: Racing exactly exactly, but who knows if it's easy to access, Yeah,
I definitely put it up.
Speaker 3: Yeah.
Speaker 1: After that, there was Digimon Story The Stranger. I feel
like there's another series like monkey Ball, There's like Digitmon.
There's like a bunch of these games coming every year.
I don't know what's going on with Digitmon over here,
But what is your touchdown with Digitmon.
Speaker 3: I don't know if we've talked about it before.
Speaker 1: You have a nostalgia for these these little mons here, uh.
Speaker 2: Very like fleeting memory of Digimon. It unfortunately just slipped
through the cracks between the Pokemon and the yuky Oh
and like those types of Babe Blade even like I
feel like Digimon was just like the lesser out of
all of those for me.
Speaker 3: For me, it was like on the bay Blade tier.
I feel like, yeah, but definitely below Pokemon, below Yugyoh.
Speaker 2: Yeah, that's fair. I had a couple Digimon cards. I
think I had like an action figure of like the
the classic like c bone looking thing like the main
Digimon is what I call them. But I'm just kind
of surprise that it's like still going like because as
you said, like there is a lot of games like this,
but it also surprised me just seeing more Yugiyo games
like there's like modern Yukio games, which is just like
surprising me. So uh yeah, I was pretty shocked to
see Digimon here and just just kind of curious, like
if is there still a show that's on, like a
modern Digitimon show.
Speaker 3: I don't probably, I don't know. Yeah, it's it must be.
Speaker 1: I feel like that's probably a big reason why they
make some of these games is to just keep keep
the interest level there for the younger generation and all that.
I think, as far as you know, it looked like
kind of a double a tier sort of thing. But
I thought looked good, looked cool, So shout outs to
that game. Next up was a game called Lost Soul Aside.
This is a I believe a new studio making this.
Speaker 3: It's gonna come.
Speaker 1: Out May thirtieth, And I feel bad about this, but
I feel like every time there's a PlayStation showcase or
say play anything, there's like three or four of these
games in here that all look like this, And so
I don't know what the special sauce of this one is.
You know, it looks like it's got a little Devil
may Cry in it. It's got a little it's got
it so much. Final Fantasy that. I'm like, I was
wondering if this was a Final Fantasy game because some
of this guy looked like Cloud.
Speaker 3: That guy looked like Arrhythm, Like.
Speaker 2: There's four Final Fantasies that tonight.
Speaker 1: Yeah, so this game kind of falls in that realm,
which is not really my cup of tea. You know,
visually looks good and all that, but I just don't
know what the I don't know what the special sauce is.
Speaker 2: I like the aerial traversal on like the soul looking thing.
It just it looked beautiful. It's it's funny because yeah,
as I said, it felt like Final Fantasy. I feel
like I saw a couple of Final Fantasy games in here,
and every time I see these trailers for like a Fantasy, sorry,
a Final Fantasy like game, just the gameplay that that's
similar to that, I'm always just like captivated. I'm like, man,
this game looks so gorgeous and looks just so beautiful.
I'm sure it's amazing, but I most likely just will
not ever play it because I just I haven't played
Final Fantasy. So if I if I wanted to get it,
I would get in there. I still to this day
want to get back into Final Fantasy fifteen. I think
I was like twenty hours into that game and just
just put it down and ever got it back into it.
So I feel like dirty if I want to jump
into like one of these without having to, you know,
go back and finish what I've started. But yeah, no,
it's interesting looking trailer. I think all these types of
trailers look good, whether it's this one or the the
other one, Tales of Something that we'll talk about, Tides
of any Tail.
Speaker 3: Yeah, did that one call out to you? That one?
Speaker 2: That one had a lot more juice For me.
Speaker 1: I think I just had a little bit that near sauce,
a little ring juice, and that's what it was, you know, beautiful.
Speaker 2: I booted up the PlayStation's store on the weekend and
I saw it there like like that was the first
time I saw like the cover and I'm like, what
is this game? Like this just looks gorgeous. And then
I saw the trailer and yeah, it looks pretty impressive.
And I don't know, just more sauce compared to the
other one for me, whether it's just the characters or
the action that was on screen.
Speaker 1: Yeah, I thought Tides of Annihilation looked really cool, and yeah,
to be honest, a lot it isn't that similar realm
as the game we just talked about, and I already
forget the name of Oh my god, it's.
Speaker 2: Like a side Yeah that's yeah, best name.
Speaker 3: I mean neither is Tides of Annihilation.
Speaker 1: But yeah, like just looking at some of the giant
monsters and the creation the art style of this game.
Of course, there's a lot of cute girls in there too,
so you know that that's something that will catch the eye.
It's got the stellar blade element to it. I thought
the voice actor who plays the protagonist had just like
the coolest voice ever, so that was definitely a selling
point too. But yeah, I think this game looked really sweet.
It definitely had a lot of elder ring DNA as
I mentioned. So yeah, this game is definitely how my radar.
I think it looks incredibly cool. It's maybe not necessarily
my cup of tea in terms of like the general
genre stuff, but it is a genre kind of sphere
I want to get a little bit more into, So
maybe I'll check that one out. So shout outs to
Tides of Annihilation next up Directive eighty twenty. So this
is another next game from super Massive, you know, until
Dawn the Quarry, those developers, This is there more sci
fi setting.
Speaker 3: Game that we've seen.
Speaker 1: I forget if we've seen a trailer or just like
a teaser for this, but we've finally seen a pretty
good amount of it here. So this is space Station Classic,
some sort of alien thing on board that's growing into
people and making them all pussy and weird looking and
monsters everywhere.
Speaker 3: I think this looks really cool.
Speaker 1: I mean I'm a big sci fi guy, especially right now.
You know, this is a story we've seen a million times.
But the fact that it's a super Massive game and
you get to kind of play through it and there
can definitely be consequences, certain characters dying or surviving based
on your based on your choices and all that, I
think this seems really cool. So I've never dipped into
a super Massive game somehow, but I don't know this
this could be the first one. I really I really
like the look of what we saw here.
Speaker 2: Yeah. No, I haven't played any of these games, but
they've They've always just been like on the other side
of the window for me, where I'm just intrigued. I
really want to play through one of these what would
you call like a narrative cinematic experience type game. Still
haven't played Detroit Become Human, so what the game is called?
Speaker 3: Sure?
Speaker 2: Yeah, there's just many out there that I haven't jumped into.
And I feel like every time I want to, I like,
I feel like I need like a good session. Like
I don't want to just play it for like twenty minutes,
you know, like I want to fully get in, like
at least like a two and a half hour, three
three hour plus session like a movie would be to
go through these. But no, it looks really impressive, and
I really like the sci fi setting and just the
like the voice actors and everything. It just looks really
well made.
Speaker 1: Yeah, definitely. And the next up is a game called
The Midnight Walk coming out on May eighth. This is
kind of like a horror exploration y sort of game.
Speaker 3: It's funny.
Speaker 1: When I first saw this, I'm like, this kind of
looks like something made in dreams. It kind of has
that dreams aesthetic or it's like little claymationy all that
in terms of some of like I mean, this is
a game that is not just VR, but it is
also on VR, so I think some of the shots
what they're showing off on the trailer are trying to
be like, oh, this is what you would look like
picking up a torch and lighting the fire and then
like holding it around. But then obviously it also is
just like a regular first person you can game you
can play outside of VR. I looked that up specifically
because I was like, this game looks really cool, but
I don't have VR.
Speaker 3: Can I still play this?
Speaker 1: And Yeah, it seems like they're serving both audiences there,
so I think that's cool because you know, like, what
is PlayStation doing with VR two over there? Who the
heck knows, but it seems like games like this might
be a good way to fill the void where you
can put a game out still get that PS five
install base player base in there, but then also get
another cool VR looking title.
Speaker 3: I think the game looks awesome.
Speaker 1: I love the art style, I love the character design
in particular. I just think the art team on this
game is going wild. I don't know to really expect
gameplay wise, but if you know, a spooky game with
cool characters, an interesting looking story, kind of a weird
dreamlike state situation, I think it looks really interesting. So
this one's definitely it's on my radar now.
Speaker 3: I like it.
Speaker 2: Yeah, it looks spooky. I don't know if I'll jump
in there, but I appreciate the art style at least
definitely honestly the main character, just just the design of
his face that reminds me of that.
Speaker 3: Yeah.
Speaker 1: And then after words we're getting into Annie Musha, which
had a new trailer for Way of the Sword as
well as a re release I guess of Annie Musha
two that was announced here. So this one I want
to talk about a little bit because back I think
it was the Game Awards, there was a trailer for
Annie Musha Way of the Sword, the new Ani Musha game,
and we didn't even talk about it in the game
wards recap episode because I didn't know anything about the series,
and I don't think you guys do either, So I
was like, ah, well, we're not We're gonna bring it
up because what do we have to say. And then afterwards,
listening to like some other podcasts and stuff, people were
popping off that Annie Musha was coming back, and I
was like, Hey, what's going on here?
Speaker 3: What am I missing?
Speaker 1: What is going on with Anie Musha and looking into
it a bit more a lot of people compared to
like Resident Evil, like some of the early Resident Evil
games in terms of the spooky vibes to it. And
obviously it's like a different kind of like Samurai setting
and combat and all that, but just in terms of
like the energy of it, it kind of has like
an early Resident Evil vibe to it. And apparently that
first gets really short, like three or four hours or
something like that, just like a short, scary kind of
experience sort of game. So it sounds like My Cup
of Tea in the original game is like on Steam
and stuff like they did like at some sort some
sort of remastery thing. So it's just up on Steam
for like fifteen twenty bucks. So it's a series I
want to check out. I think before this new one
comes out, I'm gonna go back and play that first
Anni Musha, and then I don't know, maybe check out two,
you know, see how that goes, maybe too, maybe pick
Away of the sort or something. I don't know too
much more about it other than that, but I think
it's a series that I I've always heard the name,
but I never really thought about it.
Speaker 3: Or looked into it. More.
Speaker 1: But the more I've heard about it, it sounds pretty compelling.
So I don't know, this is one that I'm excited
to go do a little research on. So I think,
you know, look forward to at some point on Side
Quest in the next year some update for me when
I finally jumped into the series and can give you
a little bit more, a little bit more tea on it.
Speaker 2: It was funny. I had never heard of this series either,
but when I had watched it, I'd watched the modern
trailer first and then like later on I saw like
the remake of like was it the second one or something?
I guess, so, yeah, I can't remember seeing it. Yeah,
so I then I saw that later on, but I
didn't see the name, and I'm like, man, this this
totally reminds me of that other game we saw. So
I had a funny little moment there. But no, I yeah,
I've completely not heard of these before. And yeah, no,
I don't know. I wasn't too impressed by the by
the trailers, but there's just a lot of games out there,
so I gotta be picky and choosey these days.
Speaker 1: Well, I'll put you on that episode of Side Quest
when I talk about it.
Speaker 2: Okay, perfect, Yes, I'll.
Speaker 3: Tell you all about it.
Speaker 1: Next up, good news for Kirkland here because you have
Metal your Solid three on your draft and it is
officially coming out in August if it doesn't get delayed.
Of course, you know it's a it's a remake remaster scenario.
But I think Kirkland, you know, we debated on that draft,
like should you be allowed of this game?
Speaker 3: Is this remake? Remaster? Is this new? What's going on here?
Speaker 1: But it's got ape Escape DLC and that wasn't in
the original game as far as I know, so it's
a new game as far as I can tell. And
then I think after this trailer came out, Xbox their
version of the trailer and they have like Bomberman DLC
because obviously ap Escape is like a PlayStation property, so
I guess the different versions. I don't know what this
is gonna be, but that was like a tease that
they ended the trailer here. Kind of the new thing
is that somehow ap Escape is gonna be in here,
probably be some mode where you're going around these maps
and like catching apes, hiding in bushes and things like that.
But yeah, what did you think about this this trailer.
Speaker 2: I was really impressed by this trailer. I feel like
I didn't have a lot of hype for the announcement
of it, just because I don't like Your Solid is
an interesting one for me where I'm just so like
fascinated by the series even though I haven't like really
dove into it that much. The one that I played
the most would have been Middle of Your Solid four
Guns and the Patriots, I think it was four. It
was the one on the PS three, and I got
obsessed with that game like that was one I would
go to my friend's house and I would just watch
him play it, and I was just so interested by
what it was, and then of course he let me
rent it, and then that's when I really got to
jump in there. And then played a little bit of
the one that came after that one. I can't remember
which one it was, but didn't really get into it
too much. But I again, it's another weird one where
like I went through and just watched like the YouTube
cinematics for these games like so many years ago, like
probably when I played through four, just because I was
I'm like, well, I'm probably never gonna play those PlayStation
one games so I'm just gonna watch the cinematics, and
I'm pretty sure I've seen all of them for this
one too, So it was kind of interesting just seeing
like the modern remake of it. But yeah, I know,
I think it just looks better than I was expecting.
Even though I knew it was like a from the
ground up remake, it still just looks really impressive. And
I don't know, I don't know if I'm gonna get it.
I think it's really gonna be a matter of like
getting closer to if that pressure just keeps building on
the on just the hype level, because that happens to
me sometimes I'm victim to the fomo, you know, the
fear of missing out civilization.
Speaker 3: Man, I hear that.
Speaker 2: Yeah, absolutely, So we'll see. But yeah, I was definitely
impressed by this.
Speaker 1: Yeah, I've definitely been put in a It's not an
actually tough situation, but what feels like a tough situation
for a gamer because I got that Metal Gear Solid
one volume thing collection that.
Speaker 3: Has three in there, right, so it's like, Okay, it's
not the.
Speaker 1: Most recent version. It is a remastered to some extent.
I believe the version that's in there, I was like, Okay,
I have access to that, I should probably go with
play through that version rather than paying ninety bucks to
get this version. But it does look great, and so
it seems like maybe the best way to play the game.
So I don't know, we'll see what happens when you
get when it gets closer to But the other thing
that was a big selling point for me and the
curiosity factor, is that the other game that I've been
playing in the last.
Speaker 3: Couple of weeks your Kirkling is ap Escape.
Speaker 1: I downloaded ape Escape on PlayStation Plus there because they
have like five or six of these games on PlayStation Plus.
And yeah, I've been playing through the original ap Escape,
which is a series again kind of like Annie Musche
I always heard of, but I never knew anything about it.
And then I think we'll kind of put it top
of mine again. Was playing Astrobot recently, and astrobought, you know,
six or seven of the levels in there are just
like directly like here's a level from Horizon, Here's a
level from like God of War. You know, you just
play as Alo, play as Krado so and one of
them is pretty much on his ape Escape level. You're
going around through the level catching apes with the giant
net and all that kind of stuff, so kind of
similar there. And I think a lot of the team
that works on Astrobot now are people who even worked
on you know, ape Escape all the way back in
the day. It's kind of that lineage there. And yeah,
so I was like, you know what, I kind of
want to jump in and check out see what the
heck is going on with ap Escape, and yeah, maybe
like ten or twelve or fifteen levels in something like that.
I freaking love this game. This game is so fantastic.
I highly recommend it for anyone who just loves a
good like three D platform, especially like N sixty four
or three D platform or stuff. If you haven't played this,
because you know, even PlayStation one, like I played a
lot of Crash, played a lot of Spiro, but ap
Escape was never one that came across my radar. But goddamn,
I love this game so much. And obviously I'm playing
the first one. I'm curious to see how the sequels
and stuff evolve or change the game play. But as
far as this one goes, I think it came out
ninety nine, so it would have been like three or
four years after Mario sixty four or you can see
a lot of that DNA. Is there a lot of
that influence of like some of these first three D platformers,
But this feels a little bit more constrained. You are
going into levels, but the levels aren't quite on the
scale of sixty four. They're much more small, smaller areas.
You know, you can go off the branching path in
a couple different ways, but for the most part, you're
dropped into like this little jungle area or snowy area,
whatever it is, and you just have to catch like
five apes, and you know each level has more than that,
so you only have to catch a certain amount, and
you're kind of incentivized even to like come back later
when you have more upgrades for your character, because there's
certain ones that maybe you can't access yet.
Speaker 3: So I don't know how much I'll do of that.
We'll see, but.
Speaker 1: Yeah, it's just like the basic gameplay is really fun,
just kind of cruising around, trying to sneak up on
these apes, trying to catch them, doing a little platforming
in between, solving little puzzles, basic stuff like that. The
controls are really really weird and really hard to get
used to because like you know, you move around regularly,
but then like you hit the right bumper to jump,
which is immediately a little bit strange. And then you
like flick the stick almost like skate to like swing
your net at people, and then like a lot of
the other controls are very like tactile as well. Like
at some point you'll get into like a little raft
and you have like your two paddles, and like to
move the paddles, you have to like roll the sticks
as if you're like moving a paddle, and so if
you like only move one, you know, you'll turn your
boat like more this way or that way, and you
can do it like opposite ways or do like quick
bursts or like full rotations. And it is not easy
to control whatsoever. It is incredibly janky, but it's really fun.
Another upgrade you'll get is like this hula hoop around
you essentially, and so you roll the stick around in
like a big way like that, and then you'll like
build up speed and then you'll just dart off in
that direction. You can go like full first PERSONO with
a slingshot and like try and snipe people and stuff.
So it feels like for ninety nine. I feel like
this game's doing some crazy stuff.
Speaker 3: Like there's a lot of variety in terms of the gameplay.
It's funny.
Speaker 1: A couple of the upgrades are like directly things that
are an astrobot. So it's fun seeing that lineage now,
or at least for me, kind of seeing that in
reverse a little bit. But yeah, if anyone has PlayStation
Plus and you haven't played this game, and you like
three platform formers, go play it. I am loving this game.
Speaker 3: It's so silly. The tone is hilarious.
Speaker 1: The monkeys are so funny, yet little stealth sequences are
trying to sneak up on them as well. Uh, It's
it's just a freaking great time.
Speaker 3: It's just a fun video game. There's not enough of those,
you know.
Speaker 1: I just want like a fun video game that is
immediately fun and there's no bloat and it's just fun.
That's what this game is, and I love it.
Speaker 2: They're few and far between. It's funny. I I never
actually have seen gameplay of this game before, but I've
seen the ape Escape guy, so yeah, I maybe I'll
have to boot it up.
Speaker 3: Mm hmm check it out.
Speaker 1: And I guess there's like tons of them on there,
so I'm sure over the next few months, I'll just
binge through all these ape escape games, yea, become an
ape Escape master and be demanding a new one to
come out right now. But yeah, I mean, I think
based on like stealthing around in this game, you know,
trying to sneak up on the monkeys and whatnot, or
distracting them or stunning them from a far and then
running up and grabbing them like those seem like metal
Gear solidy things. So I'm curious to see what that
mode is for metal Gear Solid three, really, to see
what that's all about there. Okay, Next up is a
game that I wrote down as hell as Us and
I already kind of forget what the heck that was,
so any thoughts on that one or just get past
that one?
Speaker 2: Was really impressive actually from the trailer, did.
Speaker 3: Is that the one that was like a little death
stranding knee?
Speaker 2: Yeah?
Speaker 3: Oh okay, yeah, we're remembering a little.
Speaker 2: Very cinematic y so you know, we did see more
gameplay and everything like that, but out of the gate, yeah, no,
I was. I was pretty impressed by this one. This
one where just by seeing the name, I assumed it
was just gonna be like a World War two like
very basic game in that sense, but no, I was
really surprised by the trailer and it's all my radar
for sure.
Speaker 1: M Then there was a DLC for Lives of P
called Lives of P Overture, which kind of surprised me
because that game came out in twenty twenty three, I
want to say, like the summer of twenty twenty three,
so it's been a while. But I think just that
just goes to show that, like they didn't make this
DLC before the game came out to sell it later,
you know, like take Notes Civilization, Like they released a game,
people said we like your game, we.
Speaker 3: Want more, and then they went and made more.
Speaker 1: People love This game I played for the first few
hours is on game Pass and it is really great.
I'm just like, I'm so selective when it comes to
the souls. Like I also recently booted up like the
Demon Soul's remake and played for like two hours, and
I was like, this game sucks. I hate this, Like
I'm so selective, and like elden Ring was like the
perfect balance because it was more open. But this game
is great it's really really cool. Great art style, great
mechanics and all that. And I think the DLC looks cool.
It's kind of a snowy sort of atmosphere in the
city looks really really interesting. So shout outs to that
because I know a lot of people would be excited.
Speaker 3: About that one.
Speaker 1: And then a game called Dreams of Another, which, funnily
enough also even though has dreams in the title. Before
that even popped up, I was like, this looks like
it was made in dreams again, which I love.
Speaker 3: I love that vibe. I think that's really cool. The
tagline for this.
Speaker 1: Game I think is really interesting. It is no creation
without destruction. So the whole premise of this scene of
this game is kind of tackling that. That is a theme.
And then how can we tell that like through gameplay?
Through like this trippy world. So it's kind of like,
of all, everything's made of vauxels, Like you can see
the makeup of everything broken down into chunks even though
it's a three D game, right, And then I guess
you're breaking through these things to create.
Speaker 3: And turn them into new things. I don't really know.
Speaker 1: Like the gameplay looks really strange and odd and I
don't really understand how it works. It's a hard one
to pitch, I think, but it's really interesting and weird,
and I like that idea of like the genesis of
this game starting from like that one simple like philosophical idea,
and like how can we perth that into a video
game that's like about gameplay? You know, It's it's really interesting.
So this one's definitely on my on my radar. It's
like another true it's in that same ballpark as The
Midnight Walk for me, as like this weird dreamscapey scenario.
So it's cool looking. I'm intrigued by this one.
Speaker 2: Yeah, definitely unique, just with the visuals and everything, and
it was just a weird pairing of like really interesting
trippy visuals art style and then just like an RPG
or like an M sixteen that he's holy, it's just
like very modern military weapons. So it was just an
interesting pairing. So definitely memorable. So we'll wait and see
closer to release.
Speaker 1: And then another funny time with the Ape Escape. Another
funny time thing is Day's Gone is getting a remaster,
because you know I talked to you about that about
a month ago. And then with Travis last week again,
I told him that I'd beat the game. I kind
of gave him some more thoughts on days gone. So
really funny timing that they just announced this now the
remaster's coming out April twenty fifth. Once again, just like
the Horizon remaster or some of these Last of US ones,
this does not need to exist. But you know, it's
probably make them some extra sales. They're gonna get some
money from people for the ten dollars upgrade. They'll get
some people from playing it for the first time on
PS five, And that's just how businesses work, I guess.
But it's unfortunate that Sony Bend since twenty nineteen was
working on again. They aren't canceled, and then the other
thing is working on is this. It's like, okay, that's
all you got from Bend. You know, a huge studio
that employs hundreds of people. Okay, see how that pays
off for you. But anyway, this that's clearly my salty
side of it coming through this new version. You know,
it looks better, of course, but it's like that game
order looks fantastic still, so who cares if it looks
slightly better. It's adding a Horde Assault mode, which like
the game already had bonus game assault things. But I
guess these ones have more zombies because it's a piece five,
it can process more zombies on screen, I suppose, But like,
I don't know what's the difference between five hundred and
six hundred zombies, Like, I don't know if there's much
we'll see. It has a speed run mode as a
hardcore mode. You can tell my tone here that I
just think this is such a useless thing to release.
And I'm not salty because I already played it without
this because I would never I'm never going to go
back and play this additional stuff. This is so minor.
The only good thing here is that they had like
more accessibility options.
Speaker 3: That's great.
Speaker 1: More people can enjoy the game because there's all these
other ways for people with certain disabilities and whatnot can
ask access it.
Speaker 3: That's fantastic.
Speaker 1: But otherwise, you know, kind of a waste of time,
but it exists, coming out in April twenty fifth.
Speaker 3: Yeah, comments, how about this?
Speaker 1: Do you have a comment on your favorite game of
last year? Stellar Blade getting a new DLC from from
nie K. I guess is the property is what it's
called which is funny because I've the only reason I've
heard of this property is I just got like ads
on Reddit and stuff, and it's just like girls with
huge boobs jiggling around, and it's like it just looks
like the horniest game of all time, and so it
makes sense that it's getting that into Cellar Blade again,
it's also pretty horny. But yeah, it seems like kind
of similar to the Near expansion where it's just like
some vision.
Speaker 3: I don't know if there's new levels, but.
Speaker 2: Bonus mission I saw and okay, just the exact same
as the Near delC. So yeah, definitely definitely not getting
out for this one. Crossed my mind for the Near one,
but when I realize what you get, it's like there's
no way that's worth it. So definitely not answer for
this one.
Speaker 1: Yeah, that game, I think. And then they also paired
that with like coming to PC soon I guess, so
some kind of a reminder there.
Speaker 2: Of that the deal will be releasing on PC and
PlayStation like together. Okay, cool, I think the PC release
is out soon, if not already, so.
Speaker 3: Okay, sweet sounds good.
Speaker 1: And then yeah, and then uh, lady I forget her
name came up on stage, virtual stage, green screen stage
to talk about some PS plus things. You know, we
don't normally talk about this kind of stuff on side
Quest because it's not super interesting. But you know, Jennsavivor's
coming around. Lost Records is getting added on there. This
was not part of the sequence, but Astrobot also is
getting like five new levels coming over the next five weeks.
Speaker 3: I played the first one. It's more Astrobots. That's great.
Speaker 1: They're going back and adding a bunch of the old
Armored Core games on a PlayStation plus. I think that's
really cool for you know, there's so many more from
software fans these days, so for a lot of people
to go back and check out some of their original games,
I think is pretty cool. A pad Hmont three, he's
getting added the catalog, which is a funny thing to
see there.
Speaker 3: So some upgrades there.
Speaker 1: Do you think you'd ever go back and check out
some of those old Armored Core games you have any
interest in checking out from software's history in that way?
Speaker 2: Probably not. It's the same for me, we'll see not
a huge mech guy.
Speaker 1: And as I mentioned, I bounce off Demon Souls by
Blue Points, so you know, I don't think I'll be
jumping back into old Armored Corps absolutely.
Speaker 3: All right, we got two more games here.
Speaker 1: First one here is a game called Mind's Eye, which
is a very odd looking game. It's it's got a
little bit of Watchdogs, I guess that's the closest comparison,
but also run to a lot of I Robot in
terms of the tone, and there is literally a scene
where like an I Robot looking robot is like jumping
on your character's car and trying to catch you. But yeah,
it looks like a weird, cheesy, open worldy actionly silly
espionage sort of thing. I think the most interesting thing
that caught my mind's eye about this was that this
is IOI publishing. So IOI Interactive the developers of hit
Man Games, and they're working on Double O seven right now.
I guess they're also getting into publishing, and this is
the first game that they are publishing. So there's something
about this game that is interesting to IOI, and that
makes me more interested than honestly anything I saw on
the trailer itself. So I don't know, we'll see. I'm
really curious to see one what happens with this again?
And then I guess just the result of it, how
successful it is, and then what that kind of leads
to with other stuff that IOI publishes, because like.
Speaker 3: They're still doing some Hitman content.
Speaker 1: They we're gonna double seven and they announced that like
fantasy things, so they're like they're already busy. So I'm
kind of surprised that they're doing this publishing thing as well.
But it's cool to see because they're just supporting other
developers with the you know, they've been fortunate and successful
and they can spread the wealth a little bit. I
think that's pretty cool. So we'll see what happens with
the mind's.
Speaker 2: I yeah, yeah, I know. It reminded me of a
couple different games. Definitely Watchdogs, a little bit of Keenan
Lynch for some reason, just just based on like some
of the Over the Shoulder game play there, but not
really enough to win me over, unfortunately by the trailer, you.
Speaker 3: Know what, that is totally fair.
Speaker 1: And then last off, maybe this wowed yew is a
new game called Sarah's coming out in twenty twenty six,
So I think it's it's like the furthestart announcement we
have for PlayStation right now. Other than I guess maybe
Naughty Dog's new game, The Profit Conspiracy, whatever the hell
that worst title of all time. Sarah's is a new
game from a housemark, uh, the developers of Returnal, which
is a game that I know you are a big
fan of.
Speaker 3: Not much here. This is more of a tone.
Speaker 1: Piece, tone setter kind of thing, definitely hinting at like
a looping mechanic in the similar way to what Returnal's
going on. And we got right hul Coli here from
most notably like Midnight Mass, big actor from that, so
we kind of got him coming in here to play
what seems like the protagonist. This looks a lot like
Returnal to me obviously that the color palette's a little
bit different, but just in terms of the energy, the
creations that even the way the character looks and the
gunny's holding all looks very reternally, which is you know,
that was a huge successful game for them, So more
of the same. I think it's probably a good thing.
But yeah, was this one wowing you definitely?
Speaker 2: Well? I didn't even put the two together that it
was the same individuals, So that makes total sense there,
just based on the gameplay, the taglines like come back
stronger down to the font. I'm like, this is Returnal here. Yes,
that's all good things because Returnal was fantastic. So yeah,
definitely interested in this one. But out of anything, it
just makes me, you know, we want to jump back
into Returnal more so than you're interested in this game.
Speaker 3: But yeah, I still need to.
Speaker 1: It's there on PlayStation catalog. I got to give it
a down, play some co op with you or something.
Speaker 2: Oh yeah, some towers do some towers?
Speaker 3: Did I skip anything that I didn't bring up there?
Speaker 2: Not that I'm really gonna seek it out With the
Shanoby Art of Vengeance, uh And that's when trailer I thought,
just like the art cell and everything looked really cool.
But once I saw the gameplay, I lost interested.
Speaker 3: But another we get like, you know, a bunch of
those every year.
Speaker 2: It's kind of yeah, a pick and choose a little
bit nd percent I laughed at you know, good old
to the Fields, pick like a dragon pirate Yakuza in Hawaii.
I feel like part of me not to see that,
part of me like just did not think that was
a real game, and then to see it here, it's yeah, wow,
I don't know what I was expecting but that's it's
pretty much on par so, Yeah, it was cool to
see that one there, and then beyond that just a
little bit more split fiction stuff. I'm getting so excited
for that game. March six, I think early March is
when that released. Was Yeah, very soon, very very excited
for that game. That one's gonna be a day one
for me for sure.
Speaker 3: Yeah.
Speaker 1: Man, we got a really good run here because obviously
Save just came out.
Speaker 3: Vowed is out. Well it's nine pm now, so I
think tonight literally like I could go play it right now.
Speaker 1: Oh my god, I could be playing avout right now.
We got to get finished up here, so I get
edited and then go play some avout.
Speaker 3: Very excited for that.
Speaker 1: So yeah, we got a really good run of games,
uh coming out here. It's gonna be a good fun
time at side Quest. You know, hit that, hit that
the subscribe button. Check us out and thank you everyone
for listening. Kirk is a fun, fun episode here and
next week I just told you what we're talking about
more Vowed Baby, That's why I'm gonna be playing all
this week. So check it out.
Speaker 3: What we think and we'll see you again next time.
Speaker 2: Bye bye bye MHM.