Speaker 1: He'll be be bad. Hey everybody, welcome to Game Best
Speaker 1: Mornings with Me Jeff Grub, your host from giant bomb
Speaker 1: dot com. Thank you for tuning in. In this episode,
Speaker 1: we're gonna be talking about Kojama's next next game and
Speaker 1: is Marathon leading Bungee into a brick wall. It's gonna
Speaker 1: be a good one because we have Janet Chhoe on
Speaker 1: the show, which is brought to you by because it's
Speaker 1: still brought to you by kind of Funny. I have
Speaker 1: that written here from last week, still brought you by
Speaker 1: kind of Funny. Why the hell not first Jana show?
Speaker 1: How are you doing?
Speaker 2: That's right? Tim?
Speaker 1: Greg, back up the bag. Yeah once again. If I
Speaker 1: just keep saying it, they have to keep paying us.
Speaker 1: I'm pretty sure that's how commerce works. I'm a business owner.
Speaker 2: They have really nice ice at the kind of funny office.
Speaker 1: See that's that's that's how you know they take care
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Speaker 1: they care about everything else. I always like it when
Speaker 1: other people know that there's such a thing as the
Speaker 1: good ice. I like that makes me happy that you
Speaker 1: know that, jan because I feel that very much as well.
Speaker 1: I'm always on the search for better ice right now.
Speaker 1: I like the cylinders with the hole in it. Those
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Speaker 2: The only ice the Giant Bomb supports is the kind
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Speaker 2: get it twisted, all right.
Speaker 1: If you happen to hear any ads like that on
Speaker 1: any of our podcast, please let us know.
Speaker 2: Please let us know. Yeah, grub like, sometimes you don't
Speaker 2: want like the freezer taste or the fridge taste, and
Speaker 2: they'll just like ruin your day.
Speaker 1: Yeah, yeah, what is what is what that fridge taste?
Speaker 1: I don't know. I got the I got the brid
Speaker 1: of filter in there and that's working right now. But
Speaker 1: I put that in the fridge I have down here,
Speaker 1: which doesn't have a lot of food in it. It's
Speaker 1: just other drinks, so mostly avoids the fridge taste. But yeah,
Speaker 1: all right, jan Hey, week two, we're on this thing.
Speaker 1: I'm feeling pretty good all the boy. It's it's there's
Speaker 1: still a huge mess behind the scenes of like figuring
Speaker 1: out everything pieces together, and Summer Game Fest is just
Speaker 1: a couple of days away, really, if you think about it.
Speaker 1: We're still trying to make a bunch of stuff happen.
Speaker 1: I'm you know, I think we can do it because
Speaker 1: it's us. But I also think I'll have several more
Speaker 1: white hairs here within the next couple of weeks.
Speaker 2: Yeah. I was already getting white hairs due to other circumstances,
Speaker 2: but now it's like recombined efforts with work. I think
Speaker 2: I can file for unemployment growth.
Speaker 1: I think I think we can. Yeah, I think I
Speaker 1: can too. Actually, I'm gonna I should do that here
Speaker 1: pretty soon. I don't want to let something like that
Speaker 1: slip by. All Right, you know what, though, let's get
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Speaker 1: here on this show most days, I Jeff Grub will
Speaker 1: help pace your gaming life back together. That includes breaking
Speaker 1: news and maybe even some of our own original reporting.
Speaker 1: For all these topics, I'll get the input of a
Speaker 1: bona fide expert who will make me look smart. You
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Speaker 1: bomb dot com. You can also catch the show later
Speaker 1: on YouTube. Hello YouTube. All right, we have a lot
Speaker 1: to get into, so let's start the Morning Mess with Kideo.
Speaker 1: Kojima reveals his next espionage game, Phisiant is fifth five
Speaker 1: to six years away. I was gonna say fifty six
Speaker 1: years away. It might as well be. Yeah. This is
Speaker 1: from Jordan Midler over at Vgcdeo. Kojima has said that
Speaker 1: one of his next games, Visit, won't be released for
Speaker 1: five or six years. Kochuma recently spoke to French magazine
Speaker 1: lay Film fross Hall, during which he was asked about
Speaker 1: the adaptation of the Death Stranding film, which is currently
Speaker 1: in production at A twenty four, and if he'd like
Speaker 1: to work on more films in the future. When asked
Speaker 1: if he'd like to direct a film, Coachman replied, oh, yes,
Speaker 1: I received many offers after leaving Konami. Coachman went on
Speaker 1: to explain that he has multiple video game projects in
Speaker 1: development and that he may consider making a film once
Speaker 1: Death Stranding two and Phisiant are complete besides Death Stranding
Speaker 1: two and this is a quote. Now there is Phisiant
Speaker 1: in development that will take me another five or six years.
Speaker 1: Maybe after that I could finally decide to tackle a film.
Speaker 1: I grew up with cinema directing would be a kind
Speaker 1: of homage to it. Besides, I'm getting older and I
Speaker 1: would prefer to do it while still young. All Right,
Speaker 1: So he wants to make a movie in the meantime
Speaker 1: five to six years for Phisiint, which was originally announced
Speaker 1: in January twenty twenty four during a PlayStation state of play.
Speaker 1: I was like struggling to remember exactly what this was
Speaker 1: jan But this is like him promising in many ways
Speaker 1: to like, I'm going to make a metal gear again,
Speaker 1: and it's not going to be called that. It's going
Speaker 1: to be something new and I'm going to own it.
Speaker 1: But basically, I'm making one of those games again five
Speaker 1: to six years. Does that sound right to you? Sure?
Speaker 2: Grub, knowing the scale and all the oddities that Kojima
Speaker 2: likes to throw into his games, five to six years, sure,
Speaker 2: let's just let's just round up. Let's go ten.
Speaker 1: Yeah, right, I mean I'll say, at least recently, his
Speaker 1: work at Coachman Productions outside of Konami has been you know,
Speaker 1: it doesn't. It hasn't taken the most time to get
Speaker 1: these games out. They've all come kind of come out
Speaker 1: in about that many years, four to six years, and
Speaker 1: that includes Death Stranding one and now Death's Stranding two
Speaker 1: is which is a follow up. I guess when did
Speaker 1: the last win? Did the first one come out? Was
Speaker 1: it like gosh to twenty eighteen? Maybe it's maybe it's
Speaker 1: longer than I'm thinking, But either way, I still think
Speaker 1: that he hasn't These games are not getting delayed over
Speaker 1: and over again twenty nineteen, Thank you, Chad. Okay, so, yeah,
Speaker 1: six years, right, I believe five to six years is possible.
Speaker 1: But also then I think after that he's probably not
Speaker 1: going to be like, Okay, I'm going to have time
Speaker 1: to direct a movie. It probably is right back into
Speaker 1: yet another game, although he says he doesn't want to
Speaker 1: make Death Stranding three necessarily, we'll see what. I guess,
Speaker 1: what do you want from Kojuma?
Speaker 2: I The problem is, I think I've spent a lot
Speaker 2: of my time doubting Kojima, and I think at this
Speaker 2: point I'm going to let him cook, but I'm going
Speaker 2: to let him cook at a distance, because I think
Speaker 2: the more attention you give Kojima, the more distracted he
Speaker 2: gets with his other extracurriculars.
Speaker 1: Yes, I do.
Speaker 2: Want to see him work on a movie, because you know,
Speaker 2: look at his whole repertoire of games right there. He's
Speaker 2: heavily influenced by cinema in you know, really liking something
Speaker 2: that doesn't automatically mean that these skills translate over. But
Speaker 2: Kujima does have an eye for editing. He could definitely
Speaker 2: edit some of his scenes down. But I'd be really
Speaker 2: interested to see him give it a stab in a
Speaker 2: more substantial way than he has with like, you know,
Speaker 2: any of his scenes in games.
Speaker 1: Yeah, I kind of almost wish that, you know how,
Speaker 1: in the celebrity book or celebrity celebrity author space, there's
Speaker 1: a lot of like co authorship now where it's like
Speaker 1: James Patterson and and he'll get like another celebrity in
Speaker 1: there who's like co Like Obama is going to help
Speaker 1: me write a spy thriller that takes place in the
Speaker 1: White House. I kind of wish movie directing had the
Speaker 1: same kind of thing. Even though like that, like the
Speaker 1: co authorship in books is super cynical in a lot
Speaker 1: of ways, But I in a way that I kind
Speaker 1: of like, it's like so hey, Like I don't know,
Speaker 1: it feels like wrestling to me in a lot of ways.
Speaker 1: I kind of wish Kojima could just like partner up
Speaker 1: with another director and Koachima can just do the bullshit
Speaker 1: he wants and then someone else can make sure it
Speaker 1: all works together. I would I would love to see
Speaker 1: like something like that, like a pro am situation. Although
Speaker 1: his his quote here of I like to like, what
Speaker 1: does he say here? Someone in chats just said it
Speaker 1: in a good way. I think of my movie as
Speaker 1: an homage to cinema. Sounds like a line from on
Speaker 1: Cinema at the Cinema, from Tim and from Tim Hideker.
Speaker 1: It's like it really does sound like something you would
Speaker 1: say if you wanted to sound eerodite about film or whatever.
Speaker 1: Uh yeah, that's Kochama.
Speaker 2: Yeah, I mean like he's he's always tweeting. He's always
Speaker 2: posting about, you know, sitting down in the cinema watching
Speaker 2: the newest thing. But I'm curious, like, I don't know,
Speaker 2: I want to watch him watch a movie, right.
Speaker 1: I want him to do the thing like Shi lah
Speaker 1: Boof did where he's like watched all his own movies
Speaker 1: and just had a camera pointed at his face. I
Speaker 1: want to Kacha should sell an only fans that's just
Speaker 1: watch me watch movies.
Speaker 2: I'll do it. I'll sign up.
Speaker 1: Yeah, you got my money for sure. You know. Excuse me.
Speaker 1: Death stranding, desk stranding too. I'm like more interested in
Speaker 1: those at this point than I have been at any
Speaker 1: other point for dest stranding games where it's like this
Speaker 1: for any one really came around with the director's cut
Speaker 1: by all accounts, and now and now two is it
Speaker 1: feels like everyone's saying it just gets going, it just
Speaker 1: gets into the fun. I'm like, I'm kind of in
Speaker 1: the mood for this weird project that that coach must
Speaker 1: spend so much time on. I'm not necessarily excited for
Speaker 1: him to like go back and be like, now I'm
Speaker 1: gonna do my independent metal gear. I almost wish that
Speaker 1: that was not something distracting him on the horizon. Obviously
Speaker 1: he's got that there's an O D game oh that
Speaker 1: he's working with Xbox on as well, which comes out
Speaker 1: between these two things. I suppose, but I don't know.
Speaker 1: I kind of wish that he would was like stretching
Speaker 1: out into places that are completely unfamiliar to him.
Speaker 2: Yeah, this goes. This ties into an issue that I've
Speaker 2: had as of late with games Grub, where guys, we
Speaker 2: don't need to announce something, We don't need to announce
Speaker 2: a project before the work is even started. And you know,
Speaker 2: I completely recognize that some of these announcements are tied
Speaker 2: into draw talent into a studio, for sure. Oh sure, yeah,
Speaker 2: but there's got to be a better way than announcing
Speaker 2: a game eight years too early, or like announcing a
Speaker 2: studio getting opened way too early. And you know, because
Speaker 2: because then you're definitely dealing with an uphill battle of
Speaker 2: people not only comparing you to the previous games that
Speaker 2: you've released, but now like there's an unrealistic expectation of
Speaker 2: whatever this next project is, and it does harm the studio,
Speaker 2: It harms the old tour when something goes astray.
Speaker 1: Yep, h for sure, And I think, like you said,
Speaker 1: we see all the reasons why something like that does happen,
Speaker 1: and trying to you know, attract talent or to say
Speaker 1: the thing that Sony needs him to say, in order
Speaker 1: to make the you know, exclusivity deal, you know, to
Speaker 1: lubricate that that those gears so that deal can get done,
Speaker 1: that sort of thing. But yeah, it still leaves us
Speaker 1: in a situation where it's like, all right, I don't know,
Speaker 1: tell us more about it when you have something interesting
Speaker 1: in the show, and in the meantime our skepticism might grow. Yeah, uh,
Speaker 1: all right, let's move along here. A report has explained that,
Speaker 1: and this is a quote, the vibes have never been
Speaker 1: worse at Marathon developer Bungie. This is from Alex Hopley
Speaker 1: at Game Reactor. A new report has peeled back the
Speaker 1: curtain on the current situation at Marathon and original Halo
Speaker 1: developer Bungie, showing the studio is very concerned about the
Speaker 1: game's launch and morale is at a low point for
Speaker 1: many working there. This comes from Paul Tassi at Forbes
Speaker 1: and follows Bungie admitting to the use of stolen art
Speaker 1: in Marathon. I think we talked about that on Friday.
Speaker 1: This is apparently the fourth time Bungie has been found
Speaker 1: guilty of such action in five years. Jesus Christ, I
Speaker 1: didn't realize it was that many times. Which doesn't exactly
Speaker 1: help fan sentiment. According to the Forbes report, the vibe
Speaker 1: has never been worse at Bungee with morale in freefall.
Speaker 1: There apparently have been some changes made to the marketing plan,
Speaker 1: but there remains a lot of anxiety about the game's
Speaker 1: upcoming September launch. Everyone has the same concerns about what
Speaker 1: happens to Bungie as a studio of Marathon bombs. This
Speaker 1: is a quote now, which is something they absolutely cannot afford.
Speaker 1: Reads the report, it appears there are real fears that
Speaker 1: Sony might have another concord on its hands. But we'll
Speaker 1: have to see if Sony stops or pushes Marathon back
Speaker 1: to try to prevent that from happening. Currently, Marathon is
Speaker 1: scheduled to release on the twenty third of September. Yeah,
Speaker 1: I mean jan going back to my own reporting about
Speaker 1: the situation over at Bungee and kind of like echoing
Speaker 1: that they cannot afford for Marathon to miss. When a
Speaker 1: lot of those layoffs happened and they shifted a destiny
Speaker 1: to from having these regular big content drops to more frequent,
Speaker 1: smaller drops that overall was going to provide less content,
Speaker 1: but they were going to try to, you know, make
Speaker 1: it more efficiently and package it in a way that
Speaker 1: it still felt like you were getting quite a bit.
Speaker 1: Because they want Destiny to to continue to succeed and grow,
Speaker 1: they need that. But what they really need is for
Speaker 1: Marathon to hit and in the end, actually, unfortunately because
Speaker 1: this sounds very difficult, jan what they really need is
Speaker 1: for both of those things to kind of perform at
Speaker 1: their top, like most possible performance level, so that Destiny
Speaker 1: too is hitting on all cylinders and it's making them
Speaker 1: a lot of money. And then Marathon comes out and
Speaker 1: is a huge hit at launch, and it just feels
Speaker 1: like everyone involved thinks like both those things are off
Speaker 1: the table or or will be very hard to achieve.
Speaker 1: And then what is the future of Bungee at that point? Well,
Speaker 1: I mean the way it was related to me is
Speaker 1: there isn't much of a future if these things do
Speaker 1: not take off. So that's of course it's got to
Speaker 1: be like really scary, and I I don't know, like
Speaker 1: Marathon does not seem like some disaster, but like we
Speaker 1: know that that's it doesn't have to be a disaster
Speaker 1: for people to decide I'm just not gonna play this thing.
Speaker 2: Right, one hundred percent grub. You know, we were just
Speaker 2: talking about unrealistic expectations, and I think the expectations between
Speaker 2: Marathon and expectations with Bungee are just so high at
Speaker 2: this point, and I I hate to be a doom
Speaker 2: sayer and just like watching the car crash happen, because
Speaker 2: I'd love for Marathon to succeed. You know, the art
Speaker 2: has really struck out to me. Unfortunately, some of that
Speaker 2: art may be plagiarized from other folks, which is a
Speaker 2: very big disappointment. Shocking to hear that this is the
Speaker 2: fourth time in like the last couple of years. You
Speaker 2: think at this point someone would be watching from the
Speaker 2: top and kind of you know, putting the hammer down
Speaker 2: on that. This just feels like a lose lose situation,
Speaker 2: and I really hate for Bungee to be in this spot,
Speaker 2: especially when like, you know, the Destiny two freaks are
Speaker 2: like you know there. It feels like they get hyped
Speaker 2: every time there's some type of news and then I
Speaker 2: just get sad because.
Speaker 1: There's still streaking out there. Yeah, but it's definitely muted,
Speaker 1: Like I think they're like not ready to like be
Speaker 1: shouting about Destiny too. Anymore, and it's like, Okay, if
Speaker 1: you're not willing to do that, then hows this thing?
Speaker 1: Like is anyone going to feel as excited about it?
Speaker 1: Probably not. I mean, jan I'm trying to like put
Speaker 1: my finger to the wind with Marathon, And it does
Speaker 1: feel a lot like Concord right now, doesn't it? Like,
Speaker 1: I mean, who knows if it actually goes the same
Speaker 1: exact way, but in this moment, it feels like the
Speaker 1: game like had the test of a public test that
Speaker 1: people could try the game, and then when that went away,
Speaker 1: people were just like, I don't even care about talking
Speaker 1: about it. It's not like I hate it. It's not
Speaker 1: that I love it.
Speaker 2: No, Yeah, I just don't.
Speaker 1: It's not even worth wasting my time on. It just
Speaker 1: feels like this vacuum of excitement for it. And that
Speaker 1: was that's very similar to I think what happened with Concord.
Speaker 1: Do you think they can change the narrative between now
Speaker 1: in September?
Speaker 2: I think it's possible to change the narrative between now
Speaker 2: and release, especially with you know, folks not studios, not
Speaker 2: having to worry about GTA six looming in the background
Speaker 2: for the rest of twenty twenty five at least I
Speaker 2: think at this point though, Bungeee and Sony are their
Speaker 2: own biggest eyes obstacles, especially with how Concord was handled. Yeah,
Speaker 2: and I don't know that there are other shooters that
Speaker 2: are kind of in the similar space having more positive hype.
Speaker 1: Art creators bring up Arc Raiders, right, and like yeah,
Speaker 1: and then so I made a joke. It's like, well,
Speaker 1: we got art Raiders over here and over at Bungeie
Speaker 1: there's some art Raiders.
Speaker 2: Okay, Bravo twelve podcast points to you geever, whoever came
Speaker 2: up with that. But you know, folks are pointing out
Speaker 2: something major in that, is it possible for Bungies leadership
Speaker 2: to be solid enough between now and September, especially when
Speaker 2: like internally the vibes at the studio are kind of
Speaker 2: butt right how to use.
Speaker 1: Like rescue it while also just trying to fix morale
Speaker 1: in the first Like you kind of need things to
Speaker 1: be feeling good for people to infuse that energy into
Speaker 1: the game. And you know, games do come together in
Speaker 1: the last minute a lot of times. So, but it
Speaker 1: doesn't seem like it's that. It doesn't seem like this
Speaker 1: is a game where people are waiting for it to
Speaker 1: come together in the last minute. People just seem like
Speaker 1: wholesale unimpressed by the entire idea of Marathon. And I
Speaker 1: don't know if that's fixable.
Speaker 2: Yeah, that alpha or that test came and went grub
Speaker 2: I didn't hear a lot of hype or any buzz
Speaker 2: at all. The only thing I heard from it is
Speaker 2: that it feels like a weird or more robotic Apex Legends.
Speaker 2: And that's not a bad comparison to have, you know,
Speaker 2: for sure Apex Legends, that that that's a game that's
Speaker 2: always felt great has definitely lost its audience. But for
Speaker 2: the type of game that Bunge and Sony are trying
Speaker 2: to put out, I just don't know if I don't
Speaker 2: even know if there's an audience there to hook in.
Speaker 1: And we're like, Chane, we've had this long conversation about this,
Speaker 1: and have we mentioned the price, Like this is going
Speaker 1: to be a premium price game. It's going to be
Speaker 1: probably forty dollars. I think of whatever one's assuming the
Speaker 1: you know, or as we say on the streets, the
Speaker 1: concord price. Like ooh, there's just so many hills to
Speaker 1: climb before you can get to the point where like
Speaker 1: this is going to be probably still because they haven't
Speaker 1: gone back on this yet, a forty dollars game, and
Speaker 1: it's you know, it is an extraction shooter, and I've
Speaker 1: had fans of that genre tell me that that's genre
Speaker 1: tends to work much better if there is an upfront price.
Speaker 1: You kind of don't want the economy to be thrown
Speaker 1: off by people spending a lot of money because it's
Speaker 1: free to play game. Sure, okay, sure, but our creators
Speaker 1: is going to be free. It seems like so Yeahersons
Speaker 1: are just bad on every front.
Speaker 2: Comparisons are bad on every front. And you know, I
Speaker 2: feel like Sony has really put themselves into the spot
Speaker 2: with really trying to hammer live service games and canceling
Speaker 2: several other projects in favor of pursuing this strategy, and
Speaker 2: it just has not paid off in a substantial way.
Speaker 2: If anything, I think it's definitely hurt, you know, the
Speaker 2: image of Sony overall, because now people are drawing upon
Speaker 2: Concord as an example of a failed launch. People have
Speaker 2: completely forgotten about Redfall. Yeah, and now like in recent memory,
Speaker 2: it's going to be conquered, and I would hate for
Speaker 2: it to also be Marathon in the next couple months,
Speaker 2: Like even Square had like not a runaway hit, but
Speaker 2: a decent hit with Outriders, And yeah, I was able
Speaker 2: to players for sure, I was able to retain a
Speaker 2: lot of people. Folks are saying Arc Raiders is playing
Speaker 2: for forty dollars.
Speaker 1: It is okay, all right, there we go, all right them.
Speaker 2: But even if I'm presented those two options of Arc
Speaker 2: Raiders at forty Marathon at forty, and there's a lot
Speaker 2: more positive buzz between behind Arc Raiders, I think I would,
Speaker 2: of course my wagon to that horse.
Speaker 1: Yep. Yeah, I just think one thing Marathon does seem
Speaker 1: to have in its favors. It will it's not going
Speaker 1: to be locked to the PlayStation. They are going to
Speaker 1: launch it everywhere and it's bungeee and it will have
Speaker 1: bungee quality shooting, and that goes a long way. Like
Speaker 1: the Pepsi test, a Pepsi challenge of like when you
Speaker 1: first start playing this game, is it going to feel good?
Speaker 1: I bet it passes that pretty well, and that could
Speaker 1: lend it to some good reviews and maybe that kind
Speaker 1: of like one thing leads into another there and it
Speaker 1: maybe begins to build momentum coming out of the gate.
Speaker 1: But in this moment then, like I believe morale is
Speaker 1: low at Bungie, because when I just glance over at
Speaker 1: this game, it hurts my morale as someone who was
Speaker 1: probably never going to play this thing in the first place,
Speaker 1: I'm like, god, man, that's a bummer. Game. Seemed like
Speaker 1: a challenging thing, ye to have to make and make
Speaker 1: your business, So yeah, just kind of sympathize with everyone
Speaker 1: over there. In a lot of ways.
Speaker 2: It just seems odd to try and pursue such a
Speaker 2: niche genre of games. Yeah, especially when you know audiences
Speaker 2: behind Battle Royales are not necessarily declining, but they're kind
Speaker 2: of like they've plified.
Speaker 1: Right, Yeah, Yeah, they calcified into like there's certain games
Speaker 1: that they're playing for sure. You know, there's always trend chasing,
Speaker 1: and the reason is because it's like you think that
Speaker 1: if we make the more mainstream version of this trend,
Speaker 1: we could reap a lot of rewards. And I get that,
Speaker 1: But some trends are Battle Royale and some trends are
Speaker 1: auto chess, where it's like, yeah, everyone made an auto chess,
Speaker 1: but that really very quickly that got like calcified into
Speaker 1: everyone's just gonna play what is it? Yeah, team fight
Speaker 1: tactics over on riot stuff, and then everything else is
Speaker 1: gonna like and there was fifty of those things. Yeah,
Speaker 1: so you know, and that one. That's a genre that's
Speaker 1: a little bit easier to make something pretty quickly because
Speaker 1: you don't need a ton of assets or whatever. So
Speaker 1: when you're going to an extraction shooer, you have to
Speaker 1: build this whole world and you need all this art
Speaker 1: to the point where you're stealing it. It's a whole
Speaker 1: other challenge that that.
Speaker 2: Is also leaving a very poor taste in my mouth, because, like,
Speaker 2: I really enjoyed how Marathon has been presented every time
Speaker 2: we've seen it in a major showcase. Now knowing that
Speaker 2: some if not a bunch of the art may be plagiarized,
Speaker 2: it's kind of stinky.
Speaker 1: Yep, yeah, exactly. It's like the one thing I had
Speaker 1: to go in for it is now tainted. All right,
Speaker 1: let's take a quick break when we come back. Plenty
Speaker 1: of more news to talk about right after this. All right,
Speaker 1: we are back. We have plenty to talk about here
Speaker 1: on a Game mess Mornings with Me Jeff Grubb, that's
Speaker 1: Janet Shoa let's get into it with no, the next
Speaker 1: gen Xbox does not run on ARM. Here's what you
Speaker 1: need to know. That is a headline from Jess Cordon
Speaker 1: over at Windows Central. Really people were thinking that maybe, hey,
Speaker 1: there's evidence here that the next Xbox actually is switching
Speaker 1: to an ARM chip from Qualcom a Snapdragon. Jess Cordon
Speaker 1: kind of like provide some light on this situation to
Speaker 1: kind of clear things up. The next gen Xbox console
Speaker 1: offering is shrouded in mystery, but as we head closer
Speaker 1: to the inevitable, big revealed details are beginning to leak out. Recently,
Speaker 1: I exclusively shared that Xbox is working on Project Kennon
Speaker 1: in partnership with Asis, which is to serve as a
Speaker 1: test bet of sorts for its Xbox PC initiative. Microsoft
Speaker 1: wants the Xbox experience on Windows eleven to be as
Speaker 1: user friendly as possible to help support a range of
Speaker 1: devices that might be more accessible to users who aren't
Speaker 1: used to or simply don't want the complexity that that
Speaker 1: often comes with PC gaming. To that end, there has
Speaker 1: been some speculation about what the next gen Xbox hardware
Speaker 1: might look like. From his previous reporting, Jess corden says
Speaker 1: Xbox next gen hardware is targeting around twenty twenty seven,
Speaker 1: although it's still not clear if that's the launch or
Speaker 1: the reveal, although it's probably the launch from what I understand,
Speaker 1: there will be a true Xbox handheld made by Microsoft,
Speaker 1: complete with the docking station emulating the Nintendo switch. That
Speaker 1: seems like new information as well, where it's like they're
Speaker 1: maybe going the full switch route for a device eventually,
Speaker 1: while Kennon is this first tiptoe into the idea of
Speaker 1: let's have an interface that makes sense on a PC
Speaker 1: for people who just want a quote unquote Xbox anyway.
Speaker 1: Yesterday there was a potential new development shared by Throat
Speaker 1: dot com, which, with hints from Qualcomm's website, a job
Speaker 1: listing on the snap Dragon chip maker seems to on
Speaker 1: their website seems to suggest the firm is working on
Speaker 1: next gen Xbox hardware with snap Dragon solutions. Throat speculated
Speaker 1: that this could indicate that the next gen Xbox hardware
Speaker 1: might have a snap Dragon chip snap Dragon chipset, which
Speaker 1: would be a pretty big step for Microsoft gaming platform.
Speaker 1: Some of the job description details read as follows support
Speaker 1: and selling activities for next generation of service in Xbox
Speaker 1: products built on snap Dragon solutions. That's the part that
Speaker 1: really got people wondering, Oh, is this going to be
Speaker 1: in an Xbox over at for just coordinates is Our
Speaker 1: source is confirmed to me this morning that the next
Speaker 1: Xbox systems, however, are not based on Qualcom chips. There
Speaker 1: might be some third party designed for Xbox Armed offerings
Speaker 1: like the Logitech g Cloud, but the main planned from Microsoft,
Speaker 1: at least for now, is for the next gen Xbox
Speaker 1: systems to have as much compatibility with the with the
Speaker 1: current library as possible. The overheads required to emulate games
Speaker 1: built for Microsoft's AMD based systems are beyond what a
Speaker 1: snap Dragon lineup is currently capable of, and that was
Speaker 1: like my first reaction here is I could see them
Speaker 1: going with an ARM based chip chip like, because that's
Speaker 1: definitely the way the winds are blowing. But it's not.
Speaker 1: It wouldn't be a Snapdragon Snapdragon. While you know they're
Speaker 1: very powerful, sure they're not there yet. This would have
Speaker 1: to be something really beefy and really customized, and it
Speaker 1: just seems unlikely Microsoft maybe designing their own ship in
Speaker 1: partnership with ARM the way Apple does. That's something I
Speaker 1: thought maybe could happen, but it's definitely if they are
Speaker 1: prioritizing compatibility jan they are not going to go in
Speaker 1: the route of ARM. Yet it does still seem like
Speaker 1: something that is on the timeline here. Eventually they are
Speaker 1: going to go in that direction, but by twenty twenty
Speaker 1: seven that's probably too aggressive to go with an ARM
Speaker 1: based solution. And that's probably the right answer, right if
Speaker 1: you're still you know, Xbox, and while everything is an Xbox,
Speaker 1: the one thing you probably still can't do is make
Speaker 1: a new Xbox system that doesn't have full compatibility with
Speaker 1: people's libraries that they've spent years building up.
Speaker 2: Right, Yeah, a lot of this goes over my head, Grub,
Speaker 2: I'm going to be honest.
Speaker 1: That's okay. Right now you need to know is it's
Speaker 1: going to be an Xbox the way an Xbox Series
Speaker 1: X is it has a computer chip in there instead
Speaker 1: of a phone chip. That's you know, that's the big
Speaker 1: difference between ARM and X eighty six Oki Doki.
Speaker 2: Yeah. Microsoft is in a very interesting space, and I
Speaker 2: think I think the thing that they've been wanting to
Speaker 2: push is that everything is an Xbox because they want
Speaker 2: you to play their games, and I don't know. I
Speaker 2: guess as of right now, Microsoft seems like in more
Speaker 2: okay space than PlayStation is at least, and I don't
Speaker 2: like long term for long term right because they are
Speaker 2: acknowledge acknowledging the extensive library that people have, like you mentioned,
Speaker 2: and they want people to play those games versus sometimes
Speaker 2: Sony can be a little bit kg and weird about
Speaker 2: recognizing every era prior to this one.
Speaker 1: Yep. It's like the benefits here of Sticky with X
Speaker 1: eighty six right now is that you know you are
Speaker 1: You've turned into a company that makes video games. Maybe
Speaker 1: you were once a company that made you consoles and
Speaker 1: had an ecosystem, but right now your business really is
Speaker 1: does seem to be a company that makes video games,
Speaker 1: And so you can't abandon Xbox being what it is
Speaker 1: for that smaller audience of people that are going to
Speaker 1: continue to buy Xboxes, which is not going to be massive.
Speaker 1: It doesn't seem like, but those are your most dedicated players,
Speaker 1: Like they're not the ones you test this on. Maybe
Speaker 1: you do have some other devices, the handhelds, I could
Speaker 1: see this happening, but they are going to need a
Speaker 1: concerted effort of backward compatibility, and like a translation layer
Speaker 1: similar to what happens on steam Deck, but for X
Speaker 1: eighty six games going over to ARM, which is not
Speaker 1: something that even steam Deck is doing. It's taking things
Speaker 1: from Windows to Linux. That's a little bit easier, even
Speaker 1: though that was a challenge for a while. So prioritizing
Speaker 1: compatibility makes sense in the meantime, you know they're handheld
Speaker 1: is probably also That means it's probably at least the
Speaker 1: first one's probably going to have to be X eighty six,
Speaker 1: although I wonder if there's a point here where they
Speaker 1: again working with third parties and partners to say, maybe
Speaker 1: one of these things could be the ARM based version
Speaker 1: that's supposed to have much better battery and doesn't have
Speaker 1: a fan and it doesn't run every game, but we're
Speaker 1: going to like work on support over time. They have
Speaker 1: Windows for ARM already. It's just you know, the translation there,
Speaker 1: the the you know, the getting everything to work has
Speaker 1: not been great. It's getting better, but yeah, I think
Speaker 1: I think this is probably a point where they like
Speaker 1: just stick to the core chips for their primary consoles,
Speaker 1: maybe the handheld, and then in the future maybe they
Speaker 1: have a slow transition over to this other hardware. I
Speaker 1: could see that could going that way.
Speaker 2: Yeah, if they wanted to experiment and do that handheld.
Speaker 2: For as much as people are saying that it may
Speaker 2: be too little, too late, I this website loves handheld scrub.
Speaker 1: Yes, absolutely, Yeah, I think that there's gonna be because
Speaker 1: the Steam's only sold, like Steam Deck's only sold like
Speaker 1: six million or in that range, maybe only like four
Speaker 1: or five million of the six million handhelds that have
Speaker 1: been sold since the Steam Deck came out. I think
Speaker 1: that's how it is. That space is just going to
Speaker 1: keep growing every year. More and more people are gonna
Speaker 1: come to PC handhelds and really just handhelds in general,
Speaker 1: and Xbox will probably have something. PlayStation's clearly clearly going
Speaker 1: to have something as well. Before we move on from this,
Speaker 1: does that idea of an Xbox handheld with a dock
Speaker 1: that works a lot like a switch sound enticing to you?
Speaker 2: I guess so. I'm I'm one of those people though
Speaker 2: grub that has never really put their switch into the dock.
Speaker 2: I prime play it handheld. The only time I throw
Speaker 2: it in the doc is like when we need to
Speaker 2: capture switch footage. Yeah, and that's about it. Otherwise, Like
Speaker 2: I'm just primarily playing that handheld. I do understand the
Speaker 2: utility though, if for Xbox wanting to kind of take
Speaker 2: over the whole living room experience, right of, Like, all right,
Speaker 2: you can take it off, basically promising the same promises
Speaker 2: of the switch.
Speaker 1: Yep, Yeah, I got to say. I do not understand people.
Speaker 1: There's someone a chat here saying they only play DOCT. Sorry,
Speaker 1: I just don't understand your life. I can't. I know
Speaker 1: Vinnie Caravella has only ever played the switch doc. He says,
Speaker 1: I'm like, what is what is happening in your world?
Speaker 1: That that's possible, but hey, good for you, even if
Speaker 1: it's not my life. Teach their own, all right. Nintendo
Speaker 1: confirms switch To will include much requested accessibility feature. This
Speaker 1: is from Jordan Midler at VGC. The Nintendo switch To
Speaker 1: will support text the speech. This feature, which has been
Speaker 1: shown off in a new gameplay clip of the Nintendo
Speaker 1: switch to S game chat feature, shows players typing messages
Speaker 1: into the system, which are then read by the system
Speaker 1: itself the game. The system also has live captioning, so
Speaker 1: when people are talking, it can put a like block
Speaker 1: over on the right side of the screen that will
Speaker 1: say what people are saying in text so you can
Speaker 1: sort of read the captions. It's like, okay, you know,
Speaker 1: Nintendo is forcing us into game chat a little bit.
Speaker 1: We kind of were asking them to do something along
Speaker 1: these lines, but at this point, everyone else has Discord support,
Speaker 1: so it's like, of course Nintendo's not gonna have that.
Speaker 1: They're gonna have their own thing. But at least it
Speaker 1: seems fully featured in a lot of ways. In some ways,
Speaker 1: I'm like surprised that it has live captioning. I guess
Speaker 1: is what I'll say, Jan, what do you think.
Speaker 2: I think that is going to wear out that battery
Speaker 2: really quick.
Speaker 1: I think game chat in general is like, yeah, it
Speaker 1: just seems like such a what's the word like in
Speaker 1: your face? An over the top solution for a handheld
Speaker 1: where it's like, do we really need to make everything
Speaker 1: about the video chat and all these other like bells
Speaker 1: and whistles that are happening with communication. I just need
Speaker 1: to talk to my team when I'm playing a game.
Speaker 2: Yeah, Honestly, there there are moments where, you know how
Speaker 2: some games will have like the Discord overlay and I'll
Speaker 2: you know, flash, who's talking yeah Discord that Uh. Sometimes
Speaker 2: I find that to be too intrusive. Yeah, and now
Speaker 2: having to see everyone's faces pop up and grub. I'm
Speaker 2: not gonna lie. I'm gonna be very self conscious playing
Speaker 2: my switch to and playing through game chat because like
Speaker 2: it is the most unflattering angle that I Yeah, right.
Speaker 1: There, let me put your right in my double chin. Yeah,
Speaker 1: go ahead and take a look at that thing. Yeah,
Speaker 1: you're right. I don't know. I'm I'm glad to have
Speaker 1: it because my kids are totally going to use this
Speaker 1: when they're playing with their cousins. It's way more handy
Speaker 1: than what we do, which is a you know, a
Speaker 1: phone in one hand and a switch in the other,
Speaker 1: and sure, whatever that works. But this is this will
Speaker 1: be cool for that. I'm guessing that my hope is
Speaker 1: just that game chat does not like cause any headaches
Speaker 1: when we're not using it or when we need it.
Speaker 1: It is like there is the most minimal version of
Speaker 1: it that we can engage, and I guess I'm sure
Speaker 1: that that's possible. Though it's Nintendo. So now that I've
Speaker 1: said the sentence, I'm sure, I'm no longer sure because
Speaker 1: it's Nintendo.
Speaker 2: I know that like us us here and like a
Speaker 2: good chunk of the community or kind of like poop
Speaker 2: pooing on game chat. A lot of folks have been
Speaker 2: of like, you know, we have discord blah blah blah.
Speaker 2: But I do think the utility of kids getting together
Speaker 2: is going to be something that we're all overlooking. And
Speaker 2: oh yeah, you know, creating that ease of access of
Speaker 2: kids being able to like pop open game chat just
Speaker 2: press of a button and chat with friends, I think
Speaker 2: that is something we may be overlooking. I think Fortnite
Speaker 2: is coming to the Switch too, yeah, oh.
Speaker 1: Yeah, yeah. I mean it'll be backward compatible, but I
Speaker 1: think they're already playing, you know, switch to version very early.
Speaker 2: This is going to be huge for the kids. Uh
Speaker 2: just you know, firing open uh uh a Fortnight on
Speaker 2: the go.
Speaker 1: I mean Minecraft. I think Minecraft is like one of
Speaker 1: the one of the bigger platforms. Minecraft I think is
Speaker 1: the switch Yeah uh and I you know, I just
Speaker 1: subscribe to realms for my kids. So it's like we're
Speaker 1: going to be We're going to be spending a lot
Speaker 1: of time in this thing.
Speaker 2: And you know, like the gimmicks, they love playing Goat Simulator.
Speaker 2: Perhaps they want to play Goat Simulator with some friends
Speaker 2: and just like.
Speaker 1: Oh yeah, the whole time. Yeah, yeah, So I mean
Speaker 1: the whole the whole idea, the whole way that kids
Speaker 1: play games is just like they just want to mess around,
Speaker 1: and then they want to mess around while their friends
Speaker 1: get to see them doing stupid stuff in the game,
Speaker 1: and then they just laugh and laugh, laugh their heads off.
Speaker 1: So I think, yeah, I think game trait is actually
Speaker 1: going to be That's I think that's the reason that
Speaker 1: Tendo's making such a big deal about it because they
Speaker 1: know that the you know, younger audience is absolutely going
Speaker 1: to go crazy for because it really is going to work,
Speaker 1: and the fact that it's sort of built in is
Speaker 1: going to feel pretty special compared to the way like
Speaker 1: you know, Discord works on the console, where I think
Speaker 1: you still have to like bring your phone in there
Speaker 1: to activate some stuff and it's just a little cumbersome. Here,
Speaker 1: it'll be easy and for families, so it'll get the
Speaker 1: benefit of that.
Speaker 2: Yeah. And I think the reason why some of us
Speaker 2: may be pooh poohing on it is because the way
Speaker 2: that Nintendo has presented it and using like a bunch
Speaker 2: of pretty adults in their twenties and thirties just like,
Speaker 2: oh wow, would you do when in reality it's will
Speaker 2: be a bunch of kids just goofing off and playing around.
Speaker 2: And I feel like that utility ultimately is going to
Speaker 2: be better served with younger audiences.
Speaker 1: Younger audiences and Paul Rudd' that's the that's.
Speaker 2: The audience, of course, the Eternal Vampire Paul Rudd.
Speaker 1: Nintendo explains why Mario Kart World is the perfect launch title.
Speaker 1: This is from my Nintendo News and Versus published an
Speaker 1: interview with Nintendo's Senior vice president of Product Development, Nate Bildorff,
Speaker 1: and asked him why the company opted to launch the
Speaker 1: system with the surefire hit Mario Kart World. Nate explained
Speaker 1: that Mario Kart is one of the most broadly accessible games,
Speaker 1: therefore making it the perfect game to launch a brand
Speaker 1: new system. With the fact that Mario Kart Mario Kardie
Speaker 1: Delex Stormain's the best selling Nintendo Switch game of all
Speaker 1: time by a fair margin, probably went some way and
Speaker 1: influencing the decision to jan sure, Yeah, okay, yeah, all that,
Speaker 1: that's fine. My question to you is Mario Kart World
Speaker 1: for that first month is that enough? Is it enough
Speaker 1: to justify the switch too?
Speaker 2: I mean, for me, personally, No, just because I like
Speaker 2: playing Mario Kart enough. I just don't think it's gonna
Speaker 2: capture my whole time with a switch too. And that's
Speaker 2: why I chose not to join in on the pre
Speaker 2: order the madness but palooza and madness, h huh. But
Speaker 2: for a lot of people it will be and you know,
Speaker 2: the I don't want to say copium, but for the
Speaker 2: folks that picked up the switch to and like they're
Speaker 2: looking for something to if that's their only option, they're
Speaker 2: going to play the crap out of Mario Kart World Tour.
Speaker 1: Yeah, it's I mean, I am excited about World. I
Speaker 1: am ready. I think I Am going to have a
Speaker 1: very good time with it. But part of that is
Speaker 1: definitely like what I'm like talking myself into it. A
Speaker 1: little bit. I believe what I'm what I'm talking myself into,
Speaker 1: but it is a little bit of like, that's what
Speaker 1: I have there as an option, and I just want
Speaker 1: to switch to and I want to be excited for it.
Speaker 1: So that gets a big part of it for me.
Speaker 1: But for that general audience, for the normies out there,
Speaker 1: this is going to be more than enough. And then
Speaker 1: that first month is going to fly By Donkey Kong
Speaker 1: will be here before we even know it. And at
Speaker 1: that point, for me, it's like, well, now there's no
Speaker 1: question Donkey Kong and Mario Kart this of course, of
Speaker 1: course I'm going to need to have this system, you know,
Speaker 1: I think most normal people beyond that, it's gonna be
Speaker 1: like wow, maybe when it has like five games that
Speaker 1: I really really want, that's when I'll jump on board.
Speaker 1: And I totally get that, and I think it's it
Speaker 1: won't take that long for the system to get there. Yeah,
Speaker 1: but Mario, like, if you could only have one game
Speaker 1: to launch the system with, it is Mario Kart, right.
Speaker 1: There is no other replacement.
Speaker 2: For that, and especially with how there seems to be
Speaker 2: a lot of hidden secrets and different things to do
Speaker 2: in Mario Kart World that Nintendo's yet to reveal. They
Speaker 2: primarily only talked about like racing and costumes and just
Speaker 2: how like the flow of racing works. They haven't really
Speaker 2: delved into how open that world may be, and I'm
Speaker 2: curious to see what people will will discover with that.
Speaker 2: And also Grub, I think the thing that Nintendo needs
Speaker 2: to hammer home as a sticking point is the upgraded
Speaker 2: versions of some of these Switch one games, right, you can, yeah,
Speaker 2: for folks that may be skipped out on Breath of
Speaker 2: the Wild or Tiers of the Kingdom because they were
Speaker 2: kind of worried about how it performed on the Switch one.
Speaker 2: Here you go, here are two gigantic games to lose
Speaker 2: hours in.
Speaker 1: I think you're right, Like, I bet that it is
Speaker 1: one of the things Nintendo's looking at right because Breath
Speaker 1: of the Wild it's like near forty million copies sold
Speaker 1: or something like that. It's thirty five to forty million,
Speaker 1: and Tiers of the Kingdom went to twenty million pretty
Speaker 1: much instantly, but it has like sold relatively slowly since then.
Speaker 1: Basically it's selling at about the same rate as Breath of
Speaker 1: the Wild is now as well. They're both selling about
Speaker 1: the same amount per month, so it's just not going
Speaker 1: to catch up to that. I wonder if like that
Speaker 1: fifteen million to the fifteen to twenty million that bought
Speaker 1: Breath of the Wild that didn't buy Tiers of the
Speaker 1: Kingdom were like either saying to themselves, I'm sure many
Speaker 1: of them just dropped off and are like, I play
Speaker 1: Breath the Wild, I don't need to know there. Zelda game.
Speaker 1: But I wonder if there's a huge portion of that audience.
Speaker 1: It's like, oh, I was kind of thinking to get
Speaker 1: the next Zelda on the Switch too, which I know
Speaker 1: is coming pretty soon, so I'm gonna wait. I wonder
Speaker 1: if there's a lot of people who just decided to
Speaker 1: wait until they had to switch to to play this
Speaker 1: thing on.
Speaker 2: Yeah, I think that is realistic expectation, grub. I think,
Speaker 2: you know, we saw folks feeling similarly with the Final
Speaker 2: Fantasy seven remakes, and I don't think it's out of
Speaker 2: the realm possibility to think the same thing or a
Speaker 2: similar thing about Tears of the Kingdom. And you know,
Speaker 2: maybe if folks were kind of not pleased with how
Speaker 2: Breath of the Wild ran in certain aspects of the game.
Speaker 2: And we had had rumors about the switch to for
Speaker 2: years now, so I understand that hesitation to explore Tears
Speaker 2: of the Kingdom in favor of waiting for whatever an
Speaker 2: upgrade would be.
Speaker 1: Yep, before we move on from Nintendo stuff. So someone
Speaker 1: asking about variable refresh rate. We talked about that last week.
Speaker 1: I think since then, Nintendo actually came out and apologized
Speaker 1: for saying that it would work in doc mode. A
Speaker 1: doc mode. It works in handheld mode. The handheld screen
Speaker 1: has VRR, but it seems like there's some issue with
Speaker 1: the DOC ands one of the components that it uses
Speaker 1: that seems to be causing a problem with VRR working
Speaker 1: in doc mode. Nintendo was asked if it would happening
Speaker 1: at some point in the future, and they did not
Speaker 1: provide like any sort of answer to that. They're just like,
Speaker 1: we can't say anything in this moment. They didn't say no,
Speaker 1: they didn't say yes. And I wonder if it'll be
Speaker 1: possible if it is some issue with the hardware, maybe
Speaker 1: that's something they put into a revision at some point.
Speaker 1: I could probably see them doing that all right. Injustice
Speaker 1: three could be in development, according to a multi Versus
Speaker 1: Data Minor. This is from Jordan Miller at VGC. The
Speaker 1: development of a third game in the Injustice series is
Speaker 1: being teased by a multi Versus Data Minor. An account
Speaker 1: that had a history of posting information about MultiVersus content
Speaker 1: before it was officially revealed, has teased that a new
Speaker 1: game in the Injustice franchise is in development. Multi Versus
Speaker 1: Injustice both games from Warner Brothers. Let's see here, Multiverses
Speaker 1: shutting down is an injustice, then doing it all again
Speaker 1: is another injustice. Reads the post on Twitter from Multiverse Susie,
Speaker 1: Multiverse Susie, and then they finished up with leaving me
Speaker 1: without any Leaks is yet again another injustice. And then
Speaker 1: they replied to that tweet with the number three, So
Speaker 1: trying to be pretty overt there. Do you think the
Speaker 1: implication here is that the multi versus team, which is,
Speaker 1: are they still even a team? I can't. I'm trying
Speaker 1: to remember. Did they shut down, like maybe they might
Speaker 1: be helping out with Injustice three here or something like that,
Speaker 1: because now the round probably is ready to move on
Speaker 1: to something else after that last Mortal Kombat game. Seems
Speaker 1: like they will wound that down, and that means to
Speaker 1: me the next logical thing is now, it's let's bounce
Speaker 1: back to two Injustice after doing two Mortal Kombat games
Speaker 1: in a row, so they are probably working on it.
Speaker 1: Do you think that there's something some multi versus action
Speaker 1: happening here where that team is helping out.
Speaker 2: Folks are saying that that studio may may have closed down, so.
Speaker 1: I yeah, I think I remember that now, Yeah, I
Speaker 1: think that's that sounds right.
Speaker 2: I would hope that there are a good chunk of
Speaker 2: that talent maybe have been moved over to another realm
Speaker 2: or in some other support capacity, just so those folks
Speaker 2: are staying employed. Yeah, maybe that's what happened to Yeah,
Speaker 2: it wouldn't be out of the realm of possibility. I mean,
Speaker 2: you know, some of the Multiverse team. Only that crew
Speaker 2: knows how Lebron James moves in a video game world,
Speaker 2: you know that's right.
Speaker 1: Uh huh, in mysterious ways.
Speaker 2: In very mysterious ways. The chalk throwing, it's not it is.
Speaker 2: It is a blessing. Uh, and I could see that
Speaker 2: being a fatality of sorts. It's a it's a no
Speaker 2: brainer for Injustice uh to be on on the way.
Speaker 2: Another realm has kind of been in the moral combat
Speaker 2: minds for what seems like forever now, and especially with
Speaker 2: this big push that DC is making for any and
Speaker 2: everything DC.
Speaker 1: It sounds like that Super My movies prime to do
Speaker 1: very well. Uh, so like there could be a lot
Speaker 1: of momentum, but in Justice three is probably years away still.
Speaker 1: I don't know.
Speaker 2: Yeah, I feel like if things go accordingly with with
Speaker 2: how DC wants their DC universe or their movies to perform.
Speaker 2: An Injustice game would tie into that fantastically. I am
Speaker 2: very hesitant about DC movies, and that's not just because
Speaker 2: I am more of a Marvel person. I do love
Speaker 2: me some Batman. It just feels like, of course, the
Speaker 2: overall situation at WB is kind of a mess.
Speaker 1: Yeah, it's more precarious.
Speaker 2: I don't know what app to watch for HBO anymore, grub.
Speaker 1: Don't even worry about it. If you just stand still
Speaker 1: long enough, it'll be back to being being just called
Speaker 1: HBO again and that's it. Okay, Yeah, okay, just give
Speaker 1: it a couple more years, and Justice three is something
Speaker 1: I'm sure was always going to happen eventually. It seems
Speaker 1: like it probably is happening right now. When we get it,
Speaker 1: probably probably two to three years off still, yeah, yeah,
Speaker 1: probably closer to three actually.
Speaker 2: I mean Nether Realm has a fantastic engine that they're
Speaker 2: working with, and like the last moral of Combat was great.
Speaker 2: I would love to see how that gets adapted for
Speaker 2: Injustice and whether or not. I mean this, this current
Speaker 2: regime of DC grub is interesting because it feels like
Speaker 2: if you went to James Gun and was like, yo,
Speaker 2: can Superman do fatalities and he'll be like, fuck, yeah, dog,
Speaker 2: let's go.
Speaker 1: Yes, absolutely, I think you're right. Bringing a little James
Speaker 1: Gunn just seasoning onto some of these video games I
Speaker 1: think could go a long way. I'm still a big
Speaker 1: fan of that guy. All right, last headline I have here, Yeah,
Speaker 1: let's go with this one. Square Enix wanted to shut
Speaker 1: down Final Fantasy eleven last year, but fan interest was
Speaker 1: too high. This is from Ben Lyons, a game reactor. Basically, like,
Speaker 1: that's an MMO that's been running since two thousand and two.
Speaker 1: That's crazy in some regions, that's how long it's been running, though.
Speaker 1: They they're constantly looking at and assessing it here. But
Speaker 1: they went on to say that when they did even
Speaker 1: consider it, they were looking around and in some ways
Speaker 1: there are more people playing now than have been in
Speaker 1: quite some time. Like it kind of is growing in
Speaker 1: popularity again. And that's just what happens with some of
Speaker 1: these MMOs, right, They just entered this period of eternal stasis,
Speaker 1: and that seems to be where Final Fantasy eleven is.
Speaker 2: Yeah. I h a friend of the site, John Carson.
Speaker 2: I saw him skating the other day about getting back
Speaker 2: at the World of Warcraft and like Dog, that's crazy,
Speaker 2: but hell yeah.
Speaker 1: Uh huh, that's I mean World of Warcraft and that
Speaker 1: one's like it's crazy, but that's like way more normal
Speaker 1: than some of these other ones where it's like, people,
Speaker 1: I'm gonna go back to to uh, I can't remember
Speaker 1: ever EverQuest, EverQuest. Yes, thank you, I'm gonna go back
Speaker 1: to EverQuest. I'm all right, yeah, you do you man,
Speaker 1: I can't stop you. No.
Speaker 2: It just seems like weird for Square to kind of
Speaker 2: be wanting to get rid of an existing audience that
Speaker 2: is very loyal to them.
Speaker 1: Yep. But I think once they like realized that part
Speaker 1: of it, they're like, you know what, it's completely worth
Speaker 1: the money we're spending because we're actually still probably making
Speaker 1: money on this thing.
Speaker 2: And I think they have a this is a good
Speaker 2: problem that a lot of studios wish they had, where
Speaker 2: a game since two thousand and two is still passively
Speaker 2: making them money.
Speaker 1: Yeah, yeah, exactly.
Speaker 2: Like I was interested in checking out Final Fantasy eleven
Speaker 2: maybe a year or two ago instead of Final Fantasy
Speaker 2: fourteen just to piss off the internet.
Speaker 1: Exactly, and then everyone's like, don't do that, You're crazy,
Speaker 1: And that makes me want to do it more.
Speaker 2: Yeah, and grew up like the MMO world. I know,
Speaker 2: it is a very different space than how it was
Speaker 2: a couple of years ago. There's still people playing RuneScape,
Speaker 2: They're still right, yes, yeah, there's still people in the
Speaker 2: like waves. Yeah.
Speaker 1: Yeah, there's like new waves of people like playing those
Speaker 1: all the time. They're like trying, like, hey, I want
Speaker 1: to go back to that, and those games are waiting
Speaker 1: for them and like have sort of made themselves the
Speaker 1: best possible situations, replace themselves in the best possible situation
Speaker 1: to bring back people who want to come back. They're like,
Speaker 1: here's ring Escape classic in plays just like you remember.
Speaker 1: So yeah, uh okay, before we get into the poll
Speaker 1: question I did, there was a story I was gonna
Speaker 1: do kind of just skip it. Let's just do the
Speaker 1: small details becase I'm gonna do the poll question based
Speaker 1: on it. Some eighty dollars games are a steal, according
Speaker 1: to a former PlayStation executive. Mostly I just wanted to ask, hey,
Speaker 1: is this anyone like, does anyone paid eighty dollars for
Speaker 1: a game? It felt good about it, I guess really
Speaker 1: there haven't has there even been a single eighty dollars
Speaker 1: game yet, excuse me, other than Mario Kart, probably not
Speaker 1: for most things, but I think man losing my voice,
Speaker 1: I think for the most part, like I see where
Speaker 1: he's where he's coming at with this. This is shoe
Speaker 1: Hey Yoshida, who was formerly a PlayStation for a very
Speaker 1: long time. Where it's like when we like just compare
Speaker 1: things side by side, eighty dollars for a game, or
Speaker 1: you know, one hundred dollars to take the family to
Speaker 1: a movie for a couple hours, I get like the
Speaker 1: reasoning that these executives come up with. I think we're
Speaker 1: at a point where people are just done with comparisons,
Speaker 1: and and really the only comparison that they care about
Speaker 1: it is like you're asking for eighty for a new
Speaker 1: far Cry game that feels exactly like, if not worse
Speaker 1: than the other far Cry game that I actually ended
Speaker 1: up paying thirty dollars for because I got it on sale.
Speaker 1: And so when people get these games that are sort
Speaker 1: of run through the mill of like we're just gonna
Speaker 1: put it in the factory, here's the formula we're gonna
Speaker 1: make it, eighty dollars makes those games seem even more
Speaker 1: starkly like, oh I can notice all the problems and
Speaker 1: all the things I hate about them. I think it
Speaker 1: brings that stuff out more. So, it's like a dangerous
Speaker 1: thing that these companies are playing with. Even if a
Speaker 1: lot of people don't spend the eighty dollars on it,
Speaker 1: they know the companies asking for eighty dollars, and they
Speaker 1: just get in their heads like this thing is not
Speaker 1: worth that price. It makes them more susceptible to criticism.
Speaker 2: I think, what do you think, Yeah, I wouldn't. I
Speaker 2: wouldn't bring up this comparison game because you're you're just
Speaker 2: putting the rake right in front of you and stepping
Speaker 2: on it, yeah, and then jumping on it where folks
Speaker 2: are already you know, pinching pennies wherever they can. But
Speaker 2: then the other part of that is like time rub
Speaker 2: you know, like I've spent this much time earning eighty dollars.
Speaker 2: Will this eighty dollars like benefit me in the long
Speaker 2: run if I spend on a game, or I buy food,
Speaker 2: or or perhaps like you said, like visit the movies,
Speaker 2: where you know, movies are ultimately a more passive experience
Speaker 2: where you can just like and more general experience where
Speaker 2: you could just chat with friends or whatever, listen to podcasts,
Speaker 2: and I think with especially with the world where we're
Speaker 2: kind of in now with content creators and streamers, there
Speaker 2: are folks that will choose to not play a game
Speaker 2: or not pay eighty dollars and in favor of watching
Speaker 2: someone else play it instead.
Speaker 1: Yeah, I think it's like a big part of this
Speaker 1: is just these companies have used every other method to
Speaker 1: squeeze as much money from us as possible. So we've
Speaker 1: had years of early early part of us like online
Speaker 1: passes and ten dollars, like you know, passes of like
Speaker 1: stuff you can only get if you buy the game new,
Speaker 1: so if you buy it used, you got to give
Speaker 1: us another ten dollars so you can un lock all
Speaker 1: this stuff. And then micro transactions in every game and
Speaker 1: those taking the forms of you know, unlocks card packs
Speaker 1: that might have stuff in there, you know that you
Speaker 1: can only get randomly, and that stuff being used to
Speaker 1: take advantage of us and get as much money out
Speaker 1: out of us as possible. Now battle passes, so we
Speaker 1: spend as much time in these games as possible, which
Speaker 1: increases the amount of money people tend us to spend.
Speaker 1: All of these like knobs that they turn on our
Speaker 1: brains to get us to spend as much money on
Speaker 1: their games as possible, and then on top of that,
Speaker 1: the games are getting more expensive, so it's just an
Speaker 1: assault from all sides to the point where you cannot
Speaker 1: put the eighty dollars in a vacuum and then just
Speaker 1: compare it to going to the movies or anything else.
Speaker 1: It's like, no, we know what you're really doing here.
Speaker 1: And so I think people are just kind of at
Speaker 1: their limit with that stuff.
Speaker 2: And with how easy it is, with you know, these
Speaker 2: handheld PCs being more and more of a thing, with
Speaker 2: general audiences, gaming laptops being more of a thing, games
Speaker 2: being put out everywhere. When I hear eighty dollars for
Speaker 2: one game, I can't help but do the mental math
Speaker 2: of like, well, I couldn't I could spend that time
Speaker 2: playing Fortnite or Minecraft for free, or I could pick
Speaker 2: up like two to three amazing indie games that will
Speaker 2: occupy the same amount of time that that one eighty
Speaker 2: dollars game would, because like I'm thinking of Blueprints at
Speaker 2: thirty dollars or however it is, I'm like, that is
Speaker 2: a game you could get lost in for a good
Speaker 2: chunk of time, and I have and I did, and
Speaker 2: I think about something like skin Deep, which is a
Speaker 2: completely new experience for someone like me playing an im
Speaker 2: sim and I'm like fascinated by all the moving parts
Speaker 2: in there versus whatever eighty dollars game, which feels like
Speaker 2: a triple A blockbuster that it can kind of just
Speaker 2: be intimidating and exhausting to engage with.
Speaker 1: Yeah, yeah, you're right, like all that like is already
Speaker 1: working against some of these bigger games. Eighty dollars price
Speaker 1: just really emphasizes all of those things in a lot
Speaker 1: of ways.
Speaker 2: Yeah, as guy and YouTube Chad is like Expedition thirty
Speaker 2: three for fifty dollars does feel like robbery.
Speaker 1: Yeah, and like absolutely.
Speaker 2: Expedition thirty three is still on the top of my
Speaker 2: list for game of the year so far, and for
Speaker 2: that to be fifty bucks, like that is a steal
Speaker 2: for what you're getting with that, yep.
Speaker 1: Yeah, And there's a lot of sensitivity around like what
Speaker 1: like talking about what that game means for other games.
Speaker 1: I get that, but it also feels clearly like something
Speaker 1: we just can't ignore. It really does indicate some other
Speaker 1: stuff happening in video games all right, pull question. Let's
Speaker 1: get to that. This is from Friday. Are you interested
Speaker 1: in playing big third party ports on switch to, like
Speaker 1: say Cyberpunk? Twenty nine percent of people said yes they are.
Speaker 1: Fifty four percent of people said no they aren't, so almost,
Speaker 1: you know, doubleding a number of people said no versus yes,
Speaker 1: and then seventeen percent said I'm not interested in the
Speaker 1: switch to it all, So just discount them. You know,
Speaker 1: most people buying a switch are going to buy it
Speaker 1: for Nintendo games, right, And then I think there is
Speaker 1: going like, I think twenty nine percent of you know,
Speaker 1: or you know, let's say that's fifty percent or I'm sorry,
Speaker 1: thirty three point three percent of the people who are
Speaker 1: saying yes or no, and you discounting the people aren't
Speaker 1: going to get a switch to. That's like a number
Speaker 1: I think third party developers can work with. Oh, but
Speaker 1: I think it's a It's also not something where it's like, oh,
Speaker 1: expect every EA game to come to the switch to.
Speaker 1: That's that's probably still not on the table. But I
Speaker 1: think the ones that hit will hit hard and will
Speaker 1: find this audience of people who like like playing games
Speaker 1: on their switch. Now the switch to I.
Speaker 2: Think if I wasn't in this field, Grub, I think
Speaker 2: the switch To would be like the perfect console to
Speaker 2: pick up if I've kind of been ignoring this current
Speaker 2: gen because those third party games that are eventually going
Speaker 2: to get poured it over, I can finally check them out.
Speaker 2: Like I could play a Cyberpunk, I could play any
Speaker 2: of the like a Dragon series coming out, the Yaquiza
Speaker 2: series as well well. And on top of that, you
Speaker 2: have all the first party titles. Heck, if you've been
Speaker 2: curious about like the final Fantasy seven remake games, they're
Speaker 2: slowly going to come out to the switch To.
Speaker 1: Yeah, the Final Fantasy seven Integrade will be on the
Speaker 1: switch To by the end of the year. So yeah,
Speaker 1: all right, a new polk question here in a second,
Speaker 1: before we get to that, Jan, why don't we tell
Speaker 1: people we have happening on Giant Bomb for the rest
Speaker 1: of the week.
Speaker 2: It looks like a pretty standard week game this mornings
Speaker 2: from Wednesday to Friday, the Giant BombCast popping off tomorrow.
Speaker 2: We'll have a dump truck with a very special guest.
Speaker 2: Someone's birthdays coming up, so we're gonna go ahead and
Speaker 2: celebrate that upf as well. We got some plans to
Speaker 2: do some quick looks in the can. Dan is very
Speaker 2: interested in skin Deep. I kind of wanna do a
Speaker 2: quick look for Dropducci Ducky, whatever the heck the game
Speaker 2: is called.
Speaker 1: Yeah, both, Yeah, and we're slowly like picking up pace
Speaker 1: on stuff that we're working on. We're gonna introduce some
Speaker 1: fun new stuff here pretty soon, but we are still
Speaker 1: taking care of a lot of stuff in the background,
Speaker 1: just getting everything's set up and planning for Summer Game Fest.
Speaker 1: So yeah, don't expect too much right away. But you know,
Speaker 1: I think, you know, there was definitely talks of maybe
Speaker 1: doing a demo derby this week. We'll see if we
Speaker 1: can make time for that, So look out for something
Speaker 1: like that. And then in the meantime, I think, you know,
Speaker 1: stuff like Monday Mornings missed with Mitch. That's something like
Speaker 1: once we get back from Summer Game Fest, we'll kick
Speaker 1: that stuff off in earnest here really really soon.
Speaker 2: Yeah, once the new Pokemon game comes out later this year,
Speaker 2: or like that specific VGC Pokemon game comes out that
Speaker 2: they announced in that direct hover long ago that was
Speaker 2: I do intend to dust off the Pokemon Monday Night
Speaker 2: Combat Jim. Yeah, and you know, my favorite part about
Speaker 2: that show is that I rarely stream that on a Monday.
Speaker 1: Yeah, that's the best part. That's what everyone wants, all right,
Speaker 1: new pole question, do you think a game can be
Speaker 1: worth eighty dollars? Yes or no? We'll get the results
Speaker 1: of that. We'll talk about it here on giant Bomb
Speaker 1: on Wednesday, because tomorrow, as Jan said, we'll have the
Speaker 1: bomb Cast. All right, let's see here. Anything else we
Speaker 1: got to clear up or clean up? I think once
Speaker 1: again giant bomb dot com slash join. If you have
Speaker 1: an issues to the pay PayPal thing, just send a
Speaker 1: support email I think it's support at giant bomb dot
Speaker 1: com and we'll get that handled for you in the meantime.
Speaker 1: Other than that, Jana Choha, thank you so much for
Speaker 1: hanging out with me today and talk about video games. Man,
Speaker 1: I really appreciate it.
Speaker 2: It's the best way to start a Monday grub. And
Speaker 2: also thank you everyone for your kind support at home.
Speaker 2: We put together a playlist on the giant Bomb YouTube channel.
Speaker 2: If you are new to the website or you're coming
Speaker 2: back for the first time in a while, I suggest
Speaker 2: you go check that out. Boy Smail, dumb Truck and
Speaker 2: Blake club are fantastic ways to kind of read the
Speaker 2: room and get the vibe of the buffoonery and do
Speaker 2: fissery fit surri that we got going on here. Also, hey,
Speaker 2: story Dog Giant Baum as well. We have plans to
Speaker 2: put out a bunch of stuff. You all want crop tops,
Speaker 2: just holler, We'll sell.
Speaker 1: Crop We can make that happen. It's summertime. Let's uh yeah,
Speaker 1: let's get let's get crazy out there. Yeah all right,
Speaker 1: we're going to add more stuff to the store here
Speaker 1: pretty soon. It's everything is in the works and I'm
Speaker 1: I'm very excited about it, all right. So with that
Speaker 1: in mind, let's go get to work. Everybody. Thank you
Speaker 1: for watching and listening. You're the best audience in gaming
Speaker 1: for real. I have the proof. Now, until next time,
Speaker 1: have a good one, take care of yourself and goodbye.
Speaker 1: You know, don't be bit