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Thank you, joy. The proto soul dissipates as you all
feel this menacing creature vanish from existence, snowy owl rushes
over to you.
Speaker 2: Is everyone all right?
Speaker 3: I flick the disgustingness of being absorbed off of me,
and I am much are the rest of you?
Speaker 4: I'm not doing I'm not doing well.
Speaker 5: Hmm.
Speaker 3: Shall I take a bit then to look our wounds.
I'll take a look at you.
Speaker 4: Yes, thank you?
Speaker 6: All right?
Speaker 4: Rush a rush sharks talk, gods, collar.
Speaker 1: A rash talk? Are you you're still in your pest form? Right?
It's when? How long is it to last?
Speaker 7: Another? Nine minutes? I just flying around. I'm mostly fine,
so I can be less sure so I enjoy it
while I.
Speaker 3: Have it probably around twenty minutes to heal everyone. Is
that something we're comfortable with waiting on? From an out
of character perspective? Here?
Speaker 5: Oh?
Speaker 7: Yes, we have to take another one of these down. Yes,
all right.
Speaker 3: So firstly, I'm going to go ahead and I will cast.
Since while I kill people, i'm able to what is
it to refocus? I'm going to cast lay on hands
on karoon to heal four thirty points of healing automatic. Ah,
I feel better.
Speaker 4: Darling, It does feel better. Still a little bleedy though.
Speaker 3: Of course. And then I will go ahead and I'll
roll two of them just so we can save time
for treat wounds expert level yata yata thirty six for
the first bit. So everyone but me, you go ahead
and you take some healing snow Owl, it would be
how is she looking?
Speaker 1: Actually, yeah, she's not looking great.
Speaker 3: Right, I'll get her on the next run with me. Right,
So that is Malavik. That is our Cilia Karun or Raschak, Yes, Malovic, okay,
and all of.
Speaker 8: You look good.
Speaker 3: I'm going to go ahead and roll the second one.
This one is going to definitely include myself and snowy
Owl at an expert level twenty one points of healing.
Speaker 7: All right, thank you, of course, darling. Are you all right?
Speaker 3: Do you need more time?
Speaker 7: We do not have it.
Speaker 9: I figure things will only grow worse the longer we wait.
Speaker 4: Of course, all right.
Speaker 7: That would have been refocusing as well. During the one
of the two portions that I was not being healed,
the little candles and mosquitoes fly about me in a corner.
I stay away from the others for their comfort.
Speaker 8: As I'm waiting for the ministrations to finish, I'll spend
most of my time trying to write down everything that
I can, recalling this palm encounter we just had for
my future notes.
Speaker 1: Oh yeah, this creature was especially nasty, immune to bleed,
death effects, disease, doomed, drained, fatigued, healing, mental, non lethal attacks, paralyzed, poison, sickened, unconscious,
and void.
Speaker 8: Right all of that town.
Speaker 3: I'm still a little bit hurt. So I'm going to
actually take out the prayer beads that Maravic and Arsilia
acquiet for me, and I'm going to cast heal utilizing those.
I don't know. I think it's at level one, I
would assume, so I'll just go ahead and I'll cast
it from my page, but my spell's not for the
two action one, and I get a plus one to
the healing from my prayer beads as well, so that
to be sixteen points of healing. And that is it
for me? Are we all ready to proceed? Then?
Speaker 7: The other side?
Speaker 3: The other side, I suppose MHM is beginning to feel
hopefully eerie, is it not?
Speaker 8: At least we know what to expect this time. As
we're moving through the temple, the snowy owl's disposition change
at all? Is there any visible discomfort with them the
longer we spent time here in the ruin?
Speaker 1: Uh, make a perception.
Speaker 8: Check, all right? I imagine I'm trying to read their
face to see any of this, especially since there's going
to be some major sacrifice they're going to have to
make thirty three.
Speaker 1: Yeah, definitely, they're genuinely very stoic since since they've changed,
and I think maybe you catch the occasional jitters, you know,
maybe maybe catching their breath here and there, like standing
there breathing.
Speaker 8: If that's the case, then I would have lagged behind
a bit and sort of companionably be beside them as
we're walking, so they don't feel alone.
Speaker 1: Yeah, yes, I think. As you approach the door, Snowy
owl says, I know what you are doing.
Speaker 8: A good and perhaps I don't need to say anything.
I don't know how much help words will be right now.
Speaker 9: I I'm different now, but.
Speaker 1: The person that I want you're still here.
Speaker 9: H Having to send an Iki lecouk and a Numa
away may have been the hardest thing that I've had
to do in my life.
Speaker 8: Mm hmm it It's never easy to say goodbye. No, Well,
how about this next time we have a moment to
sit down, Why don't I give you some paper and
something to write with whatever you want to part to
your friends. Maybe one last gift.
Speaker 1: Thank you.
Speaker 5: I will.
Speaker 1: I may need some help, more.
Speaker 8: Than happy to offer it.
Speaker 9: We still have much work that you do.
Speaker 5: I'm not afraid.
Speaker 8: Don't you go on ahead. I'll be right behind you.
Speaker 1: As the rest of the group proceeds down the western passage,
you come across another door.
Speaker 4: All right, everyone stand back. I will look for traps.
Speaker 1: Please give me a perception check.
Speaker 4: Thirty.
Speaker 1: There do not appear to be any traps on this stoor.
Speaker 4: It seems the door is untrapped.
Speaker 1: Alvic opens the door.
Speaker 4: Hang on, hang on, hang on, hang on, before you
go inside, melvek uh, I could go in and look around.
Speaker 5: Ahead.
Speaker 4: All right, I would like to activate the cloak.
Speaker 7: All right, this cloak.
Speaker 1: Very well. You draw up the hood and gain the
effects of invisibility. You can drag that on.
Speaker 4: You like the shadows.
Speaker 10: She's gone, Uh, invisible, that's what you need.
Speaker 4: Oh yeah, I don't there, It is right. I would
like to go in and just have a quick.
Speaker 1: Look, perune. Go inside. Yes, and you see something strangely familiar.
Oh you see someone you recognize?
Speaker 4: Oh? Oh is it.
Speaker 1: You see? Doctor Edvard riddleson?
Speaker 4: Oh can you see me?
Speaker 1: Does not appear to have noticed you. Uh, please make
a stealth track.
Speaker 4: Oh, very well, like the shadows, she is moderately visible.
Speaker 1: Now when you are invisible, can't be seen. You're undetected
to everyone.
Speaker 4: Mhm. I can't go down behind him?
Speaker 11: Very well, what does it over behind them?
Speaker 4: It is thirty foot sustained. You create an auditory illusion
of simple sounds that have a maximum volume equal to
four normal humans shouting. The sounds emanate from a square
you designate within range. You cannot create intelligible words or
other intricate sounds.
Speaker 1: Such as me, music, what do you do? What do
you create?
Speaker 4: Yes, I would like to create a box of sound
behind him, get him to look the other way. And
it's just the sounds of rocks falling, little pebbles and
rocks and things to make it obvious scape and it
sounds and may have heard from me.
Speaker 5: Uh.
Speaker 1: Doctor Ridilson is looking at what appears to be a
h a wall of what looks like almost like opaque
glass that is gently curved as you as you make
this sound, turns mhm, looking over to the side, and
begins to look around.
Speaker 7: Mh.
Speaker 4: I would like to back away, back out of the back,
out of the room.
Speaker 1: Okay, all right, like the shadows.
Speaker 4: She's back. Doctor Ridtleson is inside anyone. He is right
past the door, and he perhaps has heard something. So
we should decide what to do quickly.
Speaker 7: Illusion another double gayer.
Speaker 5: It cannot be I killed him myself. Be free the
souls of those others.
Speaker 4: He's right over there.
Speaker 5: Then it is a fake impostor.
Speaker 4: Or the one you killed was a fake.
Speaker 5: The soules wouldn't have been released if it was a
vake their standards. Yeah, then I will kill him again.
Out of the way.
Speaker 4: Right. I step out of the way. O take the
hood back down. I'm visible again, fair enough.
Speaker 1: As you enter the doorway, Malvic, you can see that
doctor riddleson turns towards you. Ah, you made it. I
had hoped you would, so I must admit I expected
you sooner. He smiles, warm and welcoming, his eyes filled
with the gleam of a proud mentor. The light flickers
strangely around him. You look as though you've seen a ghost.
I assure you. The only trick played upon you was
by a soyo, not me, that thing you destroyed before
in their construct, a fabrication designed to mislead you. I
am doing, doctor Eduard Rittlson.
Speaker 4: I knew it.
Speaker 1: Imprisoned here since the missing moment ended, forced to watch
helplessly as you were deceived.
Speaker 5: I dropped my hand.
Speaker 1: It takes a step forward, hands raised, showing you he
has nothing in them. But now finally we can set
things right. Gestures towards the room, and you feel that
sort of distant sound of something stirring beneath the depths.
You know, now, don't you. Syo was never as a
villain as they painted him to be. He was stolen
from his home, shackled in fear and ignorance. The black
frost not a curse but a cry for help, a
wound festering in captivity. And yet you still have the
power to end he's suffering.
Speaker 5: Oh Selia, only you can stop me from telagno of
his head.
Speaker 8: I step forward. I try to scrutinize what I can
see of the professor's features. Can I tell if he's lying?
Speaker 1: Can make a perception check.
Speaker 8: Thirty three?
Speaker 1: There's something wrong with him, for sure. The light is
kind of flickering about. It doesn't seem natural.
Speaker 8: Matter of fact, there's something wrong with him.
Speaker 5: There's always over with him. Any objections. They turned around.
Speaker 8: I don't think we can trust him. I turned to
the group as well.
Speaker 4: I didn't trust him anyway.
Speaker 1: So stubborn, so predictable. I suppose it was too much
to ask that you had learned something after all this time.
As he says, the words you see doctor riddleson begin
to change.
Speaker 4: Wow, all right, I'd like to move into behind one
of these pillars.
Speaker 3: Come into the room and started observing. To the left
of Ossilia.
Speaker 1: Oh creature that you saw once before in a lab
arms stands before you tentacles writhing around the wily puddle beneath.
Speaker 5: Let us finishly.
Speaker 12: Com please role.
Speaker 1: Initiative now, just a note.
Speaker 3: I had walked through the door with my shield up.
I didn't want to interrupt anything. But my shield is
raised as a heads up.
Speaker 5: Mm hmm, you can up.
Speaker 7: Yeah, I already hold the combat. Let's see other things
will help us, other things to me?
Speaker 4: Hey, end the things. Guy wants to destroy all the
books or whatever.
Speaker 1: There we go, get some initiatives.
Speaker 4: Twenty six thirty.
Speaker 1: All right, nineteen perfect here I wrote mine for us,
y Arah. It looks like you're going first. What do
you do?
Speaker 8: Yay?
Speaker 3: I'm going to go ahead, and I suppose my first
move shall be to cost bless. I will go ahead
and raise my hands as a golden aura begins to
operate around me, surrounding me in a fifteen foot emanation.
Speaker 8: What we see here.
Speaker 3: I'll go ahead and now place the aura on myself,
and I think it is my.
Speaker 8: Final action.
Speaker 3: I'll stay here and I will continue by raising my shield,
and that will be my turn.
Speaker 1: Very well, okay, snowy Owl's turn.
Speaker 4: Uh.
Speaker 1: Let's see, snowy Owl will cast guidance upon you. A
rash talk there there you okay, add both of those
here oken there, and then they will I think that's
gonna be it for their turn. They're going to just
take cover. I think the side of the door. That'll
be it. Okay, or Celia.
Speaker 8: As I reach into my pouch, I call out to
the creature. You did say that we would meet again
very soon. I will for my first action exploit one
not be a tea wow, okay, natural one. I'm going to.
Speaker 1: Re roll that Oki doky because it's really bad.
Speaker 8: If I don't so, I will use my hero point
critical success for wow.
Speaker 7: God, I think you've quit the last three exploit vulnerabilities
you've rolled?
Speaker 1: Well, no, I know now anymore.
Speaker 3: What's you're talking about?
Speaker 7: I don't remember. I don't recall that.
Speaker 8: Uh let's see, why didn't the thing pop up?
Speaker 1: I do not know?
Speaker 8: Mm hmm. I'll try clicking in again.
Speaker 7: I was just taking the role it stuff you might
need to.
Speaker 3: It's just giving you the explanation the full thing in
the drag from there without ruling it.
Speaker 8: Okay, let's see, I click buttons. There's a text.
Speaker 1: Uh do you want me to screenshat it and screenshat
m Yeah, so normally.
Speaker 8: I don't think I get anything extra in a crit.
Speaker 1: Remember the creature's weaknesses, and as you empower your esoterica,
you have a flash of insight that grants even more
knowledge about the creature. You learn all the creatures resistances, weaknesses,
and immunities, including the amounts of the resistances and weaknesses,
and any unusual weaknesses or vulnerabilities such as what spells
will pass through a Golum's anti magic. You can exploit
either the creature's mortal weakness or personal antithesis.
Speaker 8: Oh here's the critical success Yeah. Okay, Well, so normally
I get a pop up and it tells me number
of the highest mortal weakness versus my personal anetip. This
is so I can choose which one is stronger.
Speaker 1: Okay, well, I'm just gonna screenshot what they got. We'll
cut it's in discordia, okay.
Speaker 8: Oh okay, I will definitely do personal antithesis. Then, uh, great,
I think I need this right, it's turned on. It's fine, Okay, great,
So that was my first action. Uh, and then what
I will do is for my second action, I'm going
to activate I'm going to reach into uh my pouch
and activate the share weakness. So now the now Malvic
gets access to that.
Speaker 1: Yep, you get a selected so can probably and do
you share you share weakness? Hmmm, I might have to
do it. Let me do it.
Speaker 8: Okay.
Speaker 1: The actor does not have the ability to share weakness.
I have to select both of you, like only the
Salma urch you share. The actor doesn't have a mortal
weakness active.
Speaker 8: Okay, it's probably because I took personally into theis.
Speaker 1: It's weird though, all right, well, well it's using mortal weakness.
You have to use moral weakness to do the share.
Speaker 8: Okay, okay, do you want to switch it?
Speaker 7: Yes?
Speaker 8: Oh I can't. Well what you sent me? It doesn't
have a weakness, correct, So I have to use personal
a thesis. Yeah, okay. First action, firstonal antithesis, I exploit.
We'll exploit weakness into first antithesists. Second action, I'm going
to move.
Speaker 5: H mm hmm.
Speaker 8: Here. As I move forward, I begin to smear this
iridescent powder onto Yara's heart and fun closing the distance,
I attempt to strike with it for thirty one that
is it hit all right, hey, that is going to
be seventeen damage.
Speaker 7: And that is my turn.
Speaker 1: Yeah, you strike the creature and it is like you
can see that it sort of it reacts, but it
sort of moves with the blow. It seems to like
the strike sort of slides off of the creature. You
see the fire still do some damage though. Is that
it for your turn?
Speaker 8: Yes? Thank you?
Speaker 1: Okay, uh karoun.
Speaker 9: Hi.
Speaker 4: I will make a.
Speaker 1: Bomb.
Speaker 4: I will throw a verstile wile at it, and I
can create two of these at one time, So will
use quick alchemy create two vessal vials and throw one
of them on the first ten. I'm also using the
sticky bomb.
Speaker 1: Thing, so you do not you you were in exploration
mode for a time, so you don't have to use
You don't have to use quick alchemy to create the
versaile wiles. You create them during exploration mode.
Speaker 4: Oh all right, then I throw.
Speaker 1: You should have seven of the seven.
Speaker 4: It's the intelligence modifier times two plus two.
Speaker 1: Oh that's not right, is it not right?
Speaker 5: Oh?
Speaker 1: That's not right. You definitely know that's what.
Speaker 4: It says in the thing away.
Speaker 1: You know you don't get that many? Uh when you
do it?
Speaker 4: Oh plus two plus your intelligence modify I've read it
completely wrong, right, Sorry about that? That's five six, seven, okay,
all right, I would like to throw a sticky bomb
versatile while at the creature. Okay, dog, I'm not sure
why I have a range penalty. Is it twenties to maximum? Oh? Well,
I'll take the range penalty. Twenty six was a miss.
Speaker 1: It's a miss, all right, So vile explodes before it
reaches Augmentzorius. You see little bits of shrapnel splattering about.
Speaker 4: Very well, I'll try again with another vest vile seventeen
all riot.
Speaker 1: Yeah, critical miss this one probably. It's a horrible throw.
Like a second after it leaves your hand. It explodes
as it connects with the wall nearby, that sort of
almost clear looking but also opaque, strange, shimmery sort of wall.
Speaker 4: All right, Well, do we get splash damage even on
missus with sticky.
Speaker 1: Bottle the miss? Yes, not in the critical miss though.
Speaker 4: All right, then it will still take acidic splash damage.
Speaker 1: Okay, and that is ten yes.
Speaker 4: Two times the intelligence modifiers are ten. Alrighty, will I
take cover behind the pillar?
Speaker 1: You said this is acid?
Speaker 4: Uh, it has to be, because that's the first while.
Speaker 1: You can change it does not have to be acid.
I'm just letting you know. You can let me know beforehand.
Speaker 4: Well it's acid. Now, I'll let you know for next time.
Speaker 1: I think it's acid, cold, fire, m.
Speaker 4: Electricity.
Speaker 1: I think that's that's the four. I think it's four
different ones.
Speaker 4: Well it was MASSI at this time because I didn't
say anything. But uh, before I end my town, Celia,
what is the weakness of the creature.
Speaker 7: Fire? Oh?
Speaker 1: Well, got it? I think covering that seems to have
no reaction to the splash.
Speaker 4: Of acid really doesn't even care.
Speaker 1: All right, okay, agman Zorius is turn.
Speaker 13: Okay, hmm.
Speaker 1: Okay, uh, let's see first things first. Uh, it will
attack you with a nightmare tendril are Celia. You see
these tendrils sort of waving about from this oily slick
surface on the ground, and then they snap crack like
a whip towards you. That is a thirty four to hit.
I hits okay, and then I need a fortitude save.
Speaker 8: That's the failure.
Speaker 1: Okay. As this whip like tentacle hits you for twenty
three cold damage.
Speaker 5: You.
Speaker 1: Start to hallucinate and you see visions all about you.
Everything sort of melts away, as if you are stranded
alone with the rest of the party gone. You are
alone and naked in an endless expanse of ice. You
see nothing around. It's like when you were traveling across
the high ice, but there's no one. It's only you.
You feel the cold surrounding you. Everything begins to close
in as you feel the ice crawling up your skin.
It's so cold.
Speaker 8: Where did everyone go?
Speaker 1: And you become fatigued as then Ogmnzorius will cast a
spell as you begin to feel yourself come back. It
felt like a time that you were stuck all by
yourself on the ice. It was like you were alone
quite some time. But coming back is a bit of
a shock. Here are Celia as you don't know how
long you've been gone. And as this happens, odd Monsorious
will cast phantasmal killer.
Speaker 2: On y.
Speaker 8: Is Is this a concentrate or a manipulate action? If
I can see them, I will attempt to interrupt.
Speaker 1: Very well, all right, I will.
Speaker 8: Make a strike here it's a critic.
Speaker 1: WHOA, that's huge, huge. Okay, let's see your weapon sense
there's a moment of weakness, and guide your hand to
strike the NFO and make a strike against the triggering creature.
If you attack is a critical hit, you disrupt the
triggering action. This strike doesn't count towards your multiple attack penalty,
and your multiple attack penalty doesn't apply to this strike.
So give us some critical damage.
Speaker 4: All right?
Speaker 8: Thirty four.
Speaker 7: Huge?
Speaker 1: It is huge that you hit the critical button, right
I did?
Speaker 8: Yes?
Speaker 1: Okay? Would you like to knock the target up to
ten feet in the straight line away from you?
Speaker 8: Yes. I don't think I have a choice because it
doesn't say you may.
Speaker 1: Well know. It says you knock the target up to
ten feet, so you go.
Speaker 8: Okay. I think I'll keep it in the same spot, actually,
because I think my companions won't be able to reach
it if I do that.
Speaker 1: Okay, doak?
Speaker 8: As I see the creature rearing up, I shake off
all sense of myself and I lean into the heat
of the weapon in my hand, emblazoned by US Snowy
Owls Ancestors branding, and I will smash it into Osmond
Gloria Zorius. Thirty one damage.
Speaker 1: Okay, that's it for their turn. You interrupted it, and
that's canceled. Malvic. It's your turn. That was huge.
Speaker 5: I'll grip my ox and then I'll look at it.
I'll smirk from the action from I see and look
at this creature, and then you find us weak. You
look down upon us as I am mumbling, I willed
in sudden charge behind it to throw it off guard.
Speaker 1: Okay, uh, let's see if you get some bullshit here. Nope,
you're all set. Imply the off guard.
Speaker 5: Okay, I'll screaming at high am your opponent. You do
not know the glory of the soil. It's a miss.
It'll suck again, Simon will be a silence silencing strike.
Speaker 1: Okay some of the miss no strike.
Speaker 5: Again another there are silencing strike.
Speaker 1: Miss is silencing strike a second action.
Speaker 5: It's just an action.
Speaker 1: Okay, so yeah, yep, you're all good. Okay, yes, three misses. Malevic.
This thing is you know, it's like a snake kind
of moving about. You know, It's just it's hard to
strike at it and actually hit it solidly. Maybe you
slice through some of these like oily tentacles that come up,
but you do not hit the creature's main body. Okay.
Is that it for your turn?
Speaker 5: Listen?
Speaker 1: Okay, rash talk.
Speaker 5: I'm sorry you could take away one of those. I mean,
I made a mistake as long a supposed be to.
Speaker 1: It you did a sudden charge.
Speaker 5: Yeah, that's too to action.
Speaker 1: So oh right, right right, Yes, that is good.
Speaker 5: Doesn't that.
Speaker 1: Rash talk?
Speaker 7: Yes, A first thing I will do is move up
behind this pillar or at least next to it. Peeling
out and acilia. Do you do you know if it's
resistant to anything before I attempt something.
Speaker 8: It's just a lot of things.
Speaker 7: Essen, probably disease, yes, cold, Yes.
Speaker 1: I think that's it for the commune indication.
Speaker 7: Yeah, that's very fair. All right, Well how about I
can I will cast a rousing splash upon our cilia.
I give up, I'm going to hear it. Oh yes,
oh good, fourteen temporary HP for you.
Speaker 8: Oh they're so cool. I just dragged it onto me
and it rolled it for me.
Speaker 7: Thank you very good. And that will be the end
of my turn as I. And that's true very much again.
Speaker 1: Also, uh, imagine getting rousing splash upon you in this place.
Speaker 7: It's so freaking cold, but it makes you feel better.
It's like a polar.
Speaker 1: Bear dive, especially after what just happened to our cilia.
Let's drop a bucket of water on you.
Speaker 3: They still make you feel better, Okay, she says, so Yara,
all right, I'm going to go ahead. First action, sustain
a spell in order to extend the reach of blessed
by ten feet.
Speaker 8: From there, I'm going to move. I have one.
Speaker 3: We'll try to see if I can get everyone in it.
Five fifteen we'll see fifteen here, I still have ten
feet twenty Is that hit Malavic? Is everybody a bless
I think everyone except for no we owl excellence. That's
exactly what I wanted. All right, So my shield is expired.
I have moved, I have sustained the spell.
Speaker 4: Final action.
Speaker 3: What do I want to do with our final action?
I yeah, fuck it, I'm going to raise a shield again.
That is my turn.
Speaker 1: Okay, snowy Owl's turn. Snowy Owl is going to make
their way behind the pillar over by Karun.
Speaker 4: Ah, I'll allow it.
Speaker 8: Gee, Raden shows this is why pillar get down to you.
Your gold end.
Speaker 1: Will cast guidance upon you, Karun. Actually you might not
be able to do. We already do guidance.
Speaker 3: They have immunity.
Speaker 1: Oh yeah, yeah it.
Speaker 3: O celia doesn't have it. If you can reach.
Speaker 1: Yep uh, cast guidance on our celia. Drag both of
those onto yourself.
Speaker 5: Uh.
Speaker 1: And that's gonna be actually, yeah, that'll be it for
snowy Alistair will take cover behind we'll take take cover
behind this pillar here, lesser cover. Okay, or Celia, it's
your turn.
Speaker 8: All right, my shield has expired. Here first action, I
will attempt to strike the creature again. Far's heart. I
whif with a twenty three. I tried to vaccuing with
the momentum as I correct myself for a second attack.
Speaker 7: Also miss creatures.
Speaker 8: H mm hmm, I will might as well just try
a third time. Yeah, that is also a miss, unfortunately,
and the end of my turn.
Speaker 1: Okay, run.
Speaker 4: Well, Uh, I think I would like to uh use
quick alchemy to craft some alchemist fire. I have double bruce,
so I could create two. So I take a turn
to craft two of these alchemist fire with quick alchemy.
Speaker 1: Right, No, you can do quick you can you can
you can use uh versal you can create more versatile
vials right now, but you can't do your full on.
Speaker 4: You're full line, even though I have some infustory agents.
Speaker 1: Then yeah, so infusory agents are gone now Actually those
don't exist. So quick alchemy will allow you to create
a versatile vile or you can.
Speaker 4: Create I thought that I had access to those. Still,
I should have made more bombs then I didn't know.
All right, Well, I'll just use the Woozy Baby vile
and I will use it for fire. I will throw
it at the creature twenty one miss.
Speaker 1: Yeah, that is a miss. However, the splash damage will activate.
Speaker 4: Okay.
Speaker 7: I rolled the three so bewildered buy that.
Speaker 1: Okay, okay. So the napalm splatters out, some of it
lands on some of the tendrils of augmen Zorius. You
hear it sort of growling pain.
Speaker 4: Yeah, that sucks. I'll do another one.
Speaker 1: Okay, last two actions for this one. That is a
critical myss unfortunately, and you throw the vial this time.
It doesn't land anywhere near augment Zorius and you do
not get the splash damage. Unfortunately.
Speaker 4: Well, that trod taking cover and that is my turn.
Speaker 1: Okay. Agmen Zorius is turn.
Speaker 8: Okay, uh says the persistent damage, the fire damage is
at the end of its turn. I wasn't sure what
that five damage was earlier, but did he take the
car damage a start did the.
Speaker 1: Yeah, the persistent the persistent damage is on it rolls automatically.
That's what that skull on fire token is okay. Condition
is uh okay uh aug Manzuriis will attack with nightmare tendrils.
Uh We're going to attack uh malvic this start malevic.
You see the whip like tendrils about to fly out
towards you. That is a miss with a twenty six
hit and and wash the snaplike crack of the tendrils
are too slow. You dodge and spin out of the way.
It will try and then attack you again. That is
a thirty seven to hit.
Speaker 5: As I spin, I spin into a thorodentical that I
did not see.
Speaker 1: And I need a fortitude save in the chat there
for you. There you go nice, okay, critical success. There
you feel something like try to attack you like with cold.
It travels up your body. You take twenty one cold damage,
but you're able to shake off this feeling that sort
of it almost feels like a brain freeze happening for
a second, and you shake it off your rage, allowing
you to power through.
Speaker 5: Cusie HiT's me. I'll look at him and smile. I
have far more planned for you. Your talks from not
be as effective as you think.
Speaker 1: Agun Zurius will take a five foot step back here
moving off guard. Okay, that is it for its turn.
It's your turn now, Malvic.
Speaker 5: Mm hmmmmm.
Speaker 1: Oh and the tentacles rise up and sort of hat
out the fire that was persistent from our Cilia's attack.
Speaker 5: I have to take a five ft scept to move
closer to it. Silencing strike. Mm hmmmpt again, it's likes
a rhino his mouth.
Speaker 1: Okay, given attack. That is it hit?
Speaker 5: All right? Is it hit?
Speaker 1: It succeeds on the fortitude save it's unaffected by the
silencing strike.
Speaker 5: Okay, it still takes damage.
Speaker 1: Damage mm hm.
Speaker 7: H m hm.
Speaker 5: Uh force. Wait did we say we get lay line
or no? Yes?
Speaker 1: Absolutely, okay, that was making sure also Karun just to
clear some stuff up here. You have that uh your
daily preparations.
Speaker 4: I was just looking at that.
Speaker 1: Yeah four plus your intelligence four.
Speaker 4: Right, My character Sheep was still using the uh infused
three agents.
Speaker 5: Do it?
Speaker 1: So then you have double brew so you get double
whatever you craft from your advanced alchemy. Right, so you
should have you should have had nine plus Yeah, so
eighteen total potions. It's a funck ton.
Speaker 4: That's exactly how many I made. I saved a few
infused three agents because I was like, oh, I'll just
make some bigger bombs later, and then I realized we
don't use those anymore.
Speaker 1: Okay, let's see, okay, m h okay, twenty four damage.
So U let's see Malvick, you strike and this creature
you hit it. It's sort of oily slick as you do.
You don't get like a solid shot on it. But
it does do some damage. So not QWD twelve plus seven.
You rolled a five, so that's twelve damage on the
first thing, and then you rolled a two on the
second one.
Speaker 5: That's seven. Okay, so you got the full memory plus
eight for a great sword.
Speaker 7: But yes, that may have been when it was striking
and not thundering.
Speaker 5: No, I don't know. I'm not worried about it anymore.
That's fine, all right, I'll get a neck in their action.
Let's say it in my last action. And for my
last action, she moves up, I will five foot step here,
ok you do.
Speaker 1: Alrighty, we'll be out of less range.
Speaker 5: But I don't I say he moves up. It's off guard again.
Speaker 7: Yes, these damn creatures not liking diseases, or maybe liking
them too much. Well, since I have no idea if
it's immune to it or not. I will use a
reach as an action, which will make it so that
I may cast puff of poison at this creature to
see if that works. It must make a D twenty
eight fortitude save if it is even able to take
any poisonon damage, and if not, then it doesn't need
to even worry about it.
Speaker 1: Okay, Uh, it has no reaction to the poison.
Speaker 7: I can't do anything, that's right, jed.
Speaker 1: Okay, that's it.
Speaker 7: Is an action and spells.
Speaker 1: Too, yes, yeah, okay, sorry, Oh.
Speaker 3: It's all right ya rah, alright, Well, I see Manovick
has moved out of range, and as such, I'll go
ahead and channel some more power around me, increasing the
radius of blessed by sustaining the spell for this action.
So that's one action of mine from there. Manovick hasn't
taken damage yet, so I'm going to wait on this.
So what I will do then is I am going
to go ahead and I will send out I suppose
a divine lance. I'm going to go ahead and conjure
some energy in my hands and I will attack utilizing
some spirit damage and see how that goes. For a
critical hit with thirty nine excellent, pretty good. All right,
let us see here just this roll damage. So for
the spell you would have to double it. I believe, yes,
So it would be my double check here because normally
it is how many two D four? Yes, you would
have to double it.
Speaker 1: I did. Yeah. So you see there's definitely a reaction
to this creature, not as intense as you were expecting.
As the spirit damage connects from this divine lance.
Speaker 3: Interesting darlings that did not feel like it hit as
hard as it should. And that's my turn.
Speaker 1: Okay, h snowy owl.
Speaker 8: M.
Speaker 1: We'll cast guidance on you, yarra and stay in cover.
Speaker 3: Thank you, sni all.
Speaker 1: Mhm, you can do this, finish the creature m hmm. Okay, yep,
I'm gonna take cover. That's it for their turn, or Celia.
Speaker 8: All right, first action, I'll five footstep here to set
the creature off of guard.
Speaker 1: Yuh.
Speaker 8: Second act, I will attempt to make a strike as
a critical hit.
Speaker 1: It pops up with critical hit.
Speaker 6: I didn't even realize it, right, okay, oh funk wow?
Speaker 8: All right, thirty eight damage.
Speaker 1: Okay, are you pushing it?
Speaker 8: No? I will leave it right where it is.
Speaker 1: It howls in pain.
Speaker 8: For my last action, I am going to raise my shield.
Speaker 4: Where are you?
Speaker 8: Okay? That will be my shirt.
Speaker 4: I start running. All is the way to hear because
I have an eleven step thirty five foot movement which
puts Augman sorry within twenty foot range. Okay, Now I
will strike out with worsttle while with a fire one
twenty nine. It's a hit, I hate it. Yes, sticky bomb, Yes,
it's a sticky bomb.
Speaker 1: Okay, dog And this is what acid damage fire.
Speaker 4: Fire fire fire fire fire fire definitely acid damage.
Speaker 3: Oh, it's great.
Speaker 4: For sticky bomb. There is this a creature hit by
sticky bomb also takes persistent damage equal to and of
the same type as the bomb splash damage. If the
bomb already deals persistent damage combined the two amounts.
Speaker 1: Okay, stacked, so it's.
Speaker 4: Taking stacking splash damage. That's what sticky bomb does.
Speaker 1: The same time, also takes persistent damage. So basically you
deal the splash damage. Uh, already deals persistent damage combined
the two amounts. Jesus Christ, So sticky okay, alchemists land
Wait you.
Speaker 7: Couldn't You could definitely stack that based on the wording.
Speaker 5: I'm going to Yeah, but the thing is the thing
can make a check and get it off.
Speaker 7: I can't.
Speaker 4: I can't change it from acid, so you would have
to do that part.
Speaker 1: That's fine.
Speaker 5: Three yay, I mean the real damage is the persistent so.
Speaker 1: Okay. Creature hit by the sticky bomb also takes persistent
damage equal to and of the same type as bombs
splash damage. The bomb already deals persistent damage combined the
two amounts.
Speaker 3: So you would double it. But if like, let's say
she already had one on, you don't stack it.
Speaker 1: Yeah, I think, I think. I think it takes twenty
right now, and it also takes persistent damage. That's what
I think happens. Oh, I see, I don't think you
increase the persistent damage that keeps ticking. It just deals
that damage. Now you get that right now, right off?
The bat right also takes persistent damage equal to and
of the same type as the bomb splash damage. Yeah,
it doesn't. It doesn't just like increase the persistent bomb already.
If the bomb already deals persist damage combined the two amounts, yeah,
so instead it would get ten. But it's got the
persistent damage on it right now, so now you get
twenty right now.
Speaker 4: All right, and it does not. It doesn't make persistent
damage twenty only still correct.
Speaker 1: Okay, Well, if you didn't have the persistent damage, it
would do only ten additional damage right now, and you
would get whatever normal persistent damage you get. All right,
that's what I do with still insanely good. I mean
that's just slash damage.
Speaker 4: But the thing that was only going to do three
points of damage.
Speaker 6: Yes, yeah, the the napalm substance splatters out, and this
time the bomb itself explodes on Augmentzorius like it.
Speaker 1: Hits it and then it sticks to the creature. So
the vile itself has secondary reactions that go off and
deal lots of damage. Okay, is it a weak too?
Speaker 4: File Does it look like it's burning at a greater
rate than it should?
Speaker 1: You don't think so? Okay, all right, it's resistant to
everything else that's been hitting.
Speaker 4: All right, all right? Well yeah, and uh ah, what
was the hit? It was twenty nine. Yeah, I'm going
to Oh, there's no way to replenish my versatile vial.
Speaker 1: There is when you do when you have exploration mode.
Speaker 4: Yeah, but I mean like they're in combat now.
Speaker 1: Yeah, oh, I'm sorry. Yes, you can use quick alchemy
to do that, you can use quick alchemy to replenish
it in combat. So quick alchemy. Uh, it basically costs
you in action. And you can create a versatile vile.
Speaker 4: Then I will do that yep and uh and then
take cover and that is my turn.
Speaker 1: Okay, so you can get one versatile vile back. Mhm alrighty.
They don't want it feels like they just they don't
want to leave you with nothing, you know, So it's
like you can you can always do that like on
the fly. It's just jury rigged, caught it. Okay, ogmon
Zorius's turn. Uh, let's see here. The creature is gonna
take a five foot Yeah. Probably that's not really gonna
help very much. Oh here melee range. I can't go there,
go here hmm okay, I can't go there. Uh mmmm.
It will attack with its sentacles. It's tendrils again. It's
gonna attack Malvic first, striking with a nightmare tendril towards
you Malvic.
Speaker 5: Mmm.
Speaker 1: So they whip like crack. It smacks you with one
of these tendrils again. You feel the cold begin to
trawl through your body and it will deal fifteen cold
damage to you. Then I need you to make another fortitude.
Say please.
Speaker 5: Five damages to me, okay.
Speaker 1: Forty two, that's correct. In chat there, I will re
roll you rolling a fail.
Speaker 5: Mm hmm. There you go.
Speaker 1: That's a critical success. That was a good choice. M okay,
and then it will uh, let's see, it will.
Speaker 8: Mm hmm.
Speaker 5: For us to be so wik you are scimming about.
Speaker 2: I merely delay the inevitabile. Come soon? Can't you feel it?
Feel it in your bones?
Speaker 7: Soon?
Speaker 1: Soon the creature will it's going to Yeah, that's no good.
It is going to take a my foot's step moving here,
and then it will uh, it will strike out at
you again with its tendrils. Malavick, that's a.
Speaker 5: Crit Wait, there's no is that mapped?
Speaker 1: Yeah, h world to twenty okay, Uh, it's just small.
The cret is forty eight cold damage. Yeah, that's that's
with the that's with the crit you are Uh this
time you feel the cold increase in its intensity and
another fortitude save please Yeah, hey, another critical success from you.
That fortitude mastery or that you have is pretty handy
as that is it for augment Zorius's turn. It is
your turn, Malavik.
Speaker 5: Increase the flames on my body. Well, then let's talk.
Silencing is right?
Speaker 1: Uh, you can see the tendrils putting out the flames
yet again, that is a hit.
Speaker 5: Mm stupid all right?
Speaker 1: Anything damage a critical success on the silencing strike you okay? However,
the attack goes through as you strike it, and you
can see the the attack connect again. The attacks or
slides off of this creature's body as it's oily slick
sort of makes it difficult to find purchase with the axe.
You do see though, that the flames that kick up,
along with the force damage do have some kind of
an impact on this creature.
Speaker 5: I will then increase the flames on my body. And
where is it? A new figure? Okay, and I have
one more.
Speaker 7: Mmm?
Speaker 5: Okay, we'm can I talk again?
Speaker 14: Hi?
Speaker 5: Say it? Thirty three?
Speaker 1: Yep, that is a hit. Give us some damage are boom,
The thunder of the axe connects again. You see the
tentacles sort of wiggle in pain as the creature. Uh
definitely felt that one.
Speaker 5: Wow, I'm gone. You think it's the end.
Speaker 2: It's far from the end, you feeble creatures. You know
not what will be unleashed upon this world.
Speaker 1: Okay, let's see orage talk. It's your turn.
Speaker 7: Yes, I am going to I'll do something. I swear
now I will be casting a life boost upon OUs
Cilia and drag this bell effect upon you. You will
get ten healing around for four rounds.
Speaker 1: Very nice.
Speaker 7: And then I think I am out of range because
it moved. I am I am.
Speaker 5: Hm is that.
Speaker 7: You can move next to Karoon and then take cover.
That will be my turn. I'll allow it appreciated.
Speaker 1: Karoon yarra, it's your turn.
Speaker 4: That'll be five gold.
Speaker 3: Already got all right, I am going to go ahead,
and firstly, I suppose you told you is let me
see this manovicn range. I believe he is, Yes, thirty
feet I'm going to raise my hand and unleash a
life link upon ur Cilia and Malevik, so it will
initially heal them for three D four. Let me go
ahead and roll that seven each and from now until
the spell ends, you both should apply the life link
what is it token onto your cels. That's in the
beginning of the spell. I will be taking five damage
for you each time either one of you takes damage
for the first time in a round. All right, end
with my final action. I don't know with all of
this this speaking of how things are not ending so
soon and the worst is yet to come and whatnot,
I'm not comfortable really using any of the big spills
at the moment. I'm going to just go ahead and
attempt another divine lance against this creature for another critical hits.
He's the big stuff.
Speaker 1: I suppose, Oh my god, okay.
Speaker 3: For fourteen doubled to twenty eight, damage reduced with whatever
their resistances are.
Speaker 1: Okay, yeah, Yara, the divine lance like another laser. You
can see it like burn away several of the creature's tentacles,
only like a few remain. This thing is like spindling. Now.
Speaker 3: I think we're making a dent dollings.
Speaker 7: Let's finish this.
Speaker 1: Oh that is my time, okay, snowy owl Uh will move.
Speaker 5: Up to sorry.
Speaker 1: Uh, I think we'll move here this pillar and will.
Speaker 2: Oh I here he's that.
Speaker 1: Um, we'll just take cover. You don't have anything they
can do. You're all guidanced out right. I think everybody
is Yep, that's gonna be it. Okay, our Celia, all right,
I will move first.
Speaker 8: I'll heal the life boost and I'll move five, ten, fifteen, twenty,
so the bless no longer applies to me, but it
is off guard. Okay, I will then for my second
action strike at it. Make sure it's targeted.
Speaker 5: Yep, it can be one space down. To be honest,
you don't even have to be where you are.
Speaker 7: You could be there and that still is off guard.
Speaker 8: Okay, yep, that's I will stand here instead then, because
then I used to get the bless, I will strike
for a crit give me some damage, all right, I
will not be moving it for thirty damage.
Speaker 1: Some flaming heart erupts in fire. How do you kill it?
Or Celia?
Speaker 8: As I moved and sinks a creature, it turns the
face towards me, and I smash Yara's heart down onto
its skull, crushing it beneath the weight of the metal,
and the burning.
Speaker 4: Falls.
Speaker 1: As you see the creature sort of the tendrils sort
of like burst wildly for a second in all directions.
As this creature falls to the ground, it sort of
turns into this oily slick that you all recognize.
Speaker 12: You've seen it before.
Speaker 1: I take some.
Speaker 5: Yeah, well you out of combat.
Speaker 1: You are out of combat.
Speaker 5: That takes sence this immunity that I have from guidance
has been nineteen minutes the whole time we started, so
I want to make sure that's correct.
Speaker 1: I've been advancing it. Yeah, it started at an hour.
Speaker 5: Right, all right, everything else falls off of us is
life link in at the end of a battle.
Speaker 3: Lifelink is ten rounds, so you would end, I suppose
if we don't get into combat like right after.
Speaker 5: Okay, just clicking off. So all right, okay, this thing
is gone.
Speaker 1: Creature dissolves into an oily puddle of this sludge, and
it sort of still continues to bubble and twitch. You
can see this, the tendrils just kind of moving about.
And if you've seen like an in second die before,
you know sometimes their legs will twitch. It's a little
bit almost feeling like that as this creature just sort
of still bubbles and moves around. Careen you approach.
Speaker 4: It absolutely scooping that up.
Speaker 11: Yep, Okay, you grab it, leave anything behind.
Speaker 1: There is an oily puddle left behind.
Speaker 7: H anything in the oily puddle o oil?
Speaker 1: Yeah, So.
Speaker 4: Can I identify anything chemical with it?
Speaker 1: You cannot, But I will take either religion or occultism,
check which are in the chat or Celia you got nothing?
Yara nothing.
Speaker 8: I'm disgusted. I just walk away from it.
Speaker 1: Arash talk and Korun. However, we're both of you here
together like this magic on this ooze is indicative to
you that it is as solidification of what you believe
to be Osoyo's sense of doubt fear of failure made manifest. Huh,
this creature was one of its most intimate creation. It
might have very well been a part of a So, yeah,
you can carry this. It has one bulk. I'm actually
I actually have token for you. It's next to r there,
but I'll move it over here so you can gets
the way.
Speaker 5: Put it over here, I'll.
Speaker 1: Be able to actually leave that. Kren.
Speaker 4: Do I feel like it's going to make me have
doubts if I pick it up?
Speaker 1: Probably not all run.
Speaker 4: I take it, I loot the puddle. Ah, it won't
let me take it. It's slipping out of my fingers.
Speaker 3: Looking about the rest of the room, does it look
as though there's any sort of entry ways or can
we tell what these big circular.
Speaker 7: Holes are? I suppose.
Speaker 1: Yeah, there's circular pools of ice. But this opposite wall
looks curiously different from the stonework found everywhere else in
this temple. It's smooth with no visible scenes, polished like
opaque glass and gently curve.
Speaker 3: And is this the wall near me or near the
others where the huddleways.
Speaker 1: On the eastern side area.
Speaker 3: I'd like to take a closer look. Gift possible?
Speaker 4: Sure, Ah, there we go. I got it, I say,
scooping it into a little bowl.
Speaker 1: Oh, Yara, you can give me an orcana check.
Speaker 3: Well, I am one to admit and I am not
good at such a thing.
Speaker 1: No, I'm not no idea what this thing is?
Speaker 4: What's that over there?
Speaker 3: Anyone with a I suppose a arch talk Karun. The
two of you will verst and thee come here.
Speaker 4: Oh, I suppose I could be bothered to take a look.
Speaker 5: I'll walk over to and I'll put my own in
the world somehow. Six.
Speaker 1: You think it's definitely magical, Karun. You just don't know
how to operate it.
Speaker 4: Ah, this is magically in nature.
Speaker 1: You get the same feeling, Malvic.
Speaker 7: What about I'm thirty five.
Speaker 1: As I walk up last Yeah, a talk you. I
think you can get this working. It's some kind of
From what you can tell, this is like a magical
viewing screen.
Speaker 7: It's a big because if.
Speaker 1: You finder this is an edge sketch, this is probably
activated with some kind of command word.
Speaker 7: Without knowing the command word, that makes that rather difficult
unless I can discern it somehow from this personally doubtful,
but ah, it hits a command word. I we would
not know where to start with that. Unfortunately, I'd assume
the looking where the oil slick was that would have know, well,
perhaps it'll listen, but I would have no idea.
Speaker 8: I can try something if you want.
Speaker 7: I'm sure, and let's see it told you at one
point of command would but I wouldn't know.
Speaker 8: M take off my gloves and spread my bare hands
on the surface and try to activate my special bullshit.
Where is it read? Psychometric resonance.
Speaker 1: Okay, some it functions similarly to detect magic, and it
will allow you to concentrate on an object to get
a vision of the face of the person who imbued
the item, such an emotion in the first place. But
it's it's really just to get like emotions and stuff.
It's not going to help you with this. I think,
all right. I think the only emotion that you pick
up is mm hmm, maybe fear and doubt from the
wheel slop, maybe curiosity.
Speaker 3: And we did not find any such a word or
reference to this place in any of his journals. I
would assume, did any of you want to look through
his journals? Perhaps he might be in there.
Speaker 7: M yes, Karun, do you have his journal? I believe
as far as other things, you want to see if
he had written down a command word, well, maybe a
word that continues to repeat itself to remind him that
doesn't feel it feels out of place?
Speaker 4: Do I am I aware of such a word in
the journals? I did you spend some time in the
pizza yet?
Speaker 1: Yeah?
Speaker 4: To learn of this, give me a.
Speaker 1: I will take an Arkana check. I think for this
very will hold on. I can too, that's fine. Thirty two.
I think the thing, the common theme that you noticed
in most of the journal stuff was how interested doctor
Riddleson was in dream lands, dreams in general. You think
that the word is related.
Speaker 4: To that, well, it's probably related to dreams or dreamland.
Speaker 7: Certain dreamland.
Speaker 4: I suppose we could all just come up with some words.
Speaker 3: Yes, I mean, let us think on. I suppose what
what things we've encountered or heard about? I mean, there
was Akakaru. Who is the goddess.
Speaker 7: Right, not of dreams, so of life in the creation
I believe.
Speaker 3: And a murine came to us in our dreams so
to speak?
Speaker 7: Right, who's the god of goddess of dreams?
Speaker 5: Yarra?
Speaker 3: Who I know the goddess of dreams?
Speaker 1: Make a religion check.
Speaker 3: Twenty five?
Speaker 1: Probably not?
Speaker 7: Maybe I suppose.
Speaker 1: I think it's actually kind of easy. I wasn't. It's
not a very hard thing to know. Desna Asna or
uh Elaza.
Speaker 3: Will there's Desna and there's a Laza.
Speaker 1: Desna is the ah goddess of freedom and luck, and
is often credited with the creation of the heavens. Dreams
sort of fall in their purview. They're They're known as
the tender of dreams. There's also the other side of
that coin, a Lazra, the dream eater, the deity of
night hags.
Speaker 3: Well, I recall a drone speaking of Desna quite often.
If you recall, yes, they are quite often a creditor.
Speaker 7: Twists, would they want dreams and nightmares? There the one
for nightmare.
Speaker 3: Yes, and the dream eater Elaza h.
Speaker 7: I see you look at the door.
Speaker 3: Looking at everybody trying to close up wounds and banish
them and whatnot.
Speaker 7: A Desna Elazra might not be those what I believe
this may be a question for you. The land of dreams?
Was there a phrase or a name we've heard of
that I don't recall personally as.
Speaker 1: Me in uh in the notes it was called the
dream lands?
Speaker 7: Oh, it just dream lands?
Speaker 1: Nothing.
Speaker 4: No one of us know where near the features of
dream lands like the nameless spires.
Speaker 7: M M, wake up.
Speaker 1: I will take. I think this is probably religion. I'll take.
If you're trained in religion, you can roll that.
Speaker 5: I feel like what.
Speaker 7: I'm doing while they're all doing this is kind of
doing the you know, the the Gandalf before the minds
of Maria's door and just mumbling words about dreams and
nightmares to myself, hoping that the door will just open.
And it does not.
Speaker 1: Yeah, nothing seems to happen. Yara, are silly. You're just
aware of it being called the dream lands or the
dimension of dreams.
Speaker 7: I do detect magic at it with the intent here
specifically to know.
Speaker 1: Uh.
Speaker 7: Let's see the rank or level of the most powerful
effect on this door.
Speaker 4: Uh.
Speaker 1: Okay, you're casting this at a third it's.
Speaker 7: A fourth automatically. But yes, doesn't say what the school,
what the spell is. It just says it's level or rank.
Speaker 1: M let's see here. M hm hmmm. Uh. It's a
compilation of a few different spells. So I'm going to
say that it's kind of tough to identify it, but
I'm going to say probably.
Speaker 7: Fourth or the Yeah, it just says the most powerful effect,
so if there are multiple, it can determine fourth would
be the highest. All right, thank you. Ah. It has
a lot of spells on it. One of them is
not the most powerful spell, but it's middle of the road.
The only thing I could think of is if there's
something behind this breaking. It may not be cataclysmic, but
if it is but a viewing ortal if I don't
know if it if it displays something in front of us,
or if it is to look through it.
Speaker 3: Did wein we got to ritual a while back? Rasha
probably would remember what it was, the dream one. Do
you recall what the constraints that were, what the name was?
Speaker 1: Are you asking me?
Speaker 3: I'm asking anyone who knows.
Speaker 7: I don't have it listed as my own rituals, so
I don't remember.
Speaker 1: Ritual that you got you can make an occultism check.
Speaker 7: Okay, if you want me to do it.
Speaker 1: Wait, Karun is the one that has this, by the way.
Speaker 4: Well then I will look it up.
Speaker 7: Thirty seven for occultism.
Speaker 8: Uh.
Speaker 1: Yeah, So the ritual that you had, uh m, this
was part of the notes that you found Korean m
mm hmm.
Speaker 3: Oh yes, yes, I just don't remember the name.
Speaker 7: Either, do I?
Speaker 4: The nameless spires, Uh Sawyer's release.
Speaker 3: Unveil unveil.
Speaker 1: Uh. I think it was in veil. But that ritual
was to effectively Uh, in veil, it's this is this
is what you believe?
Speaker 2: Uh?
Speaker 1: What's his name? Butler? The major drama was Uh, that
was the spell that was cast on.
Speaker 3: The one that I feel like we also had something,
We learned something with some sort of dream.
Speaker 7: Star food that I make that brings Mary back through dream.
Speaker 3: No, it was how we were communicated within our dreams.
It wasn't that. Oh well, never mind.
Speaker 4: Mind harvish thing.
Speaker 3: No.
Speaker 7: Uh and veil in veil. I kick it once.
Speaker 1: It's super It's like kicking a stone wall.
Speaker 7: Yeah hmm. I don't know if we can actually determine this.
It may just be here. Perhaps it would have known
and maybe told us if we had played a long longer.
But I'm not sure we can do anything about this
outside of maybe trying to break it and hope that
it's a viewport and.
Speaker 3: There is nothing in the pools of water.
Speaker 1: It's they look like ice, Yes, the ice. You what
would you.
Speaker 5: Like to do?
Speaker 7: Maybe I'm looking in the north okay, yeah, seeing if
I can see anything through it.
Speaker 1: Yeah, make good perception. Check a rash shop.
Speaker 3: Sorry, I would have been going to one of them
as well.
Speaker 1: It's a broad step, I mean as far as yeah,
as far as you can tell a rash talk. It
just kind of looks like pools of ice. However, you
can't make an arcona check for.
Speaker 7: Me, Cannon will thirty one.
Speaker 1: These pools of ice. You believe that long ago these
waters were liquid and served as baths for creatures immune
to the cold. They were magical in nature. From what
you can tell, they were frozen. Now, Yara, looking inside
the pool of frozen ice, you don't really see anything.
Speaker 7: I would, after realizing that I would actually chip some
out as best I could take out some of the
climbing gear and try to break a chunk of ice out.
Speaker 1: Sure, make an athletics.
Speaker 5: Check.
Speaker 1: Let's see how long this takes? Yeah, thirty being a
chip away? How much do you want?
Speaker 7: I like, just able to hold it in one hand?
Speaker 1: Snowballs worth?
Speaker 7: Yeah?
Speaker 1: Yeah, okay, I'd say this probably takes you about five minutes.
Speaker 7: Okay, and yeah, I was healing some people, so that
would line up.
Speaker 4: Well, can I start replenishing my versical ones? You're carrying
all this.
Speaker 7: To every ten minutes to every time? I'm sorry? Yes, Well,
I've found some ice. Apparently this was somewhat refreshing healing
water for those that were immune to cold at a time.
Speaker 1: I don't know if it would happen super super cold
in your hand.
Speaker 7: Yeah, thankfully I have some gloves, but not I'm still
cold blooded. So h man offc your resistance to cold? Yes,
I hand it over.
Speaker 5: I'm not immune to cold. Take it? Am I to
do with this?
Speaker 7: I do not know if it will have a healing
effect or property if melted and consumed. It is magical
in nature and apparently was meant to be refreshing for
those who had no issue with cold. Could it twas
not ice? Hmm? Maybe have no use.
Speaker 5: I'm older than I am. I don't have a container
to put it in or anything.
Speaker 1: Mm hmm.
Speaker 5: As I put it in the bag and maybe it'll turn,
I don't know. I do have heat coming off of me,
so I don't know if it does anything.
Speaker 7: Okay, we have to assistant to his heat the ice.
Speaker 8: It.
Speaker 1: Yeah, it doesn't seem to melt.
Speaker 7: What you can tell ah, well it might be all right,
then it may not actually melt in your bag.
Speaker 5: M I don't have time to fashion it to a bottle,
but we should probably get going. Its goal was to
delay us, and we've delayed.
Speaker 3: Quite a bit, and we do not have We don't
recall any other doors right, not in the room when
we thought that other creature.
Speaker 4: Nothing?
Speaker 3: This is it?
Speaker 11: Hm?
Speaker 5: It's only a staircase in the middle leading up. Maybe
they don't recall and I remember, No, there was an
entrance in the middle.
Speaker 4: No.
Speaker 3: No, there's the staircase that is down from us to
the south that leads up towards this. And then there's
what is it? That's a wall in the middle.
Speaker 4: There's all I have a question.
Speaker 1: Uh, he address me is God? It's okay?
Speaker 4: Am I able to craft bombs with the puddle of
oil from the God?
Speaker 1: There as a reagent. No, all right, it doesn't seem
to react in the way that you would need it
to for bombs.
Speaker 4: Is there anything I can do with it?
Speaker 1: You think there is. You're not sure. But if this
is and I'm going off of your previous role by
the way you think, if this is a part of
oh soyo h, you might be able to use it
in a way that might be detrimental to a ya.
At least that's the thing that crosses your mind. You're
you're your thinking was in the right way, just maybe
not exactly the way that you think.
Speaker 4: All right, Yes, I will keep keep the bowl of
of evil jello. Sorry, proceed.
Speaker 1: Mm hmmm.
Speaker 8: I think we should try to ask for a little
help in thinking of perhaps seeking out those creatures, the
elder things.
Speaker 7: Oh they may not. They may know a command word, yes, or.
Speaker 3: Some sort of history that would just be associated.
Speaker 8: Indeed, So essentially what I'd like to do is backtrack
and I will attempt to beseech them more or less, saying.
Speaker 7: See them before you go, because you start to walk
out one way, should move together to Manovic. Maybe give
a ceiling the ice. They may be interested in it.
It was related to the people who were here before.
They used it to bathe and get healing, relaxing properties
that while they were immune to the cold, and this
used to be well magical water. They may be interested
in the history of that.
Speaker 5: You gave me bathwater to drink, and I hand it
over to drink.
Speaker 7: It could be healing bathwater. You don't know who bathed
in there.
Speaker 3: Pity of Karoon's potions.
Speaker 5: That you've had before recalled drinking on the other poceans.
Speaker 4: Some of them are junkie.
Speaker 8: Oh all right, So I'd essentially like to backtrack with
the group heading towards the elder things. Are they still there?
Speaker 2: Uh?
Speaker 1: Yeah, you can take a few minutes to make your
way back, all right.
Speaker 8: Uh one, sweet Wow. You can't just drag your token.
You have to actually role play walking through the halls
line of sight.
Speaker 5: H I'm going to stop at this wall as they're
going in this area right here and just look it over.
Speaker 7: Oh if you stopped, I would have not moved all
the way ahead.
Speaker 8: Fair enough, we discovered some things. Please pardon the interruption.
I know you are so diligently at work here. We
were wondering perhaps if you would like to join us.
We've uncovered a room where there's perhaps some sort of
door with a mechanism that requires a password. We are
unable to open it ourselves. But you believe that the
deeper parts of this temple could have more information about
the people that you wish to learn about. Here, I
will present the ice and share all of the characteristics
that we discovered.
Speaker 1: Do you believe that that is true?
Speaker 8: Yes, they created this whole thing. Oh indeed, still I
can't remember their name.
Speaker 1: Okay, so the salmon car, Yes, I believe created the.
Speaker 10: Temple salmon car? Right, mm hmm, okay, all right, make
it to plomacy. Check that's a natural one.
Speaker 8: Oh no, I'm at a hero points.
Speaker 4: It couldn't just starts backing away.
Speaker 14: We have already looked around this place. Unfortunately, it peers
that you are misinformed.
Speaker 7: So that is correct.
Speaker 8: Educate me on how I am wrong.
Speaker 1: What lies in the chamber below is not the people
of the salmon Car.
Speaker 3: It is a whale. Oh soyo, And yes, it was
sealed previously by yes Akakaru.
Speaker 14: Indeed, we have learned all that we wish to. Once
we restore these scrolls, we will be done with this place.
Speaker 4: Well, actually, hang on, I could help you restore the scrolls.
If you want to go take a quick look. It's
kind of interesting.
Speaker 1: Please make a diplomacy check for me, So.
Speaker 4: I could make a diplomacy check. Or yeah, could I
perhaps appeal to their nature for society? Oh what about.
Speaker 1: This option? You're not lying?
Speaker 4: Well? Could I intimidate them?
Speaker 1: You can?
Speaker 4: You didn't.
Speaker 7: I'd like to not die.
Speaker 4: I will, I will sixteen.
Speaker 14: We do not trust you to restore the scrolls. We
will do this. Your activities do not interest us.
Speaker 8: Now.
Speaker 3: Looking at the scrolls from where we can.
Speaker 14: See, you are beginning to annoy us. We have much
work to do.
Speaker 3: Yes, glancing at the scrolls, is there anything sort of
that mentions dreams?
Speaker 1: The scrolls that they have on the table.
Speaker 3: Indeed, since we would be in decent cosumitsy to speak.
Speaker 1: So yeah, I mean it looks like they might have
restored like one since you were here last. It's only
really been like less than an hour. I think.
Speaker 7: The one that they were working on was about the
nameless spires, and we weren't able to glean much more
than that.
Speaker 4: Indeed, am I to see that they have learned anything
else from it? I have glean contents?
Speaker 1: Yeah, you can tell that this is the scroll that
they're working on right now is probably related to I
think the the probably the mines and like the quarry
used to create the temple. How they got those soon?
Speaker 4: All right, okay, I will.
Speaker 8: I will beseeching them one more time. Okay, do you
know this salmon car word for dreams? And I'd like
to use my shameless request here. I know they're annoyed,
and I will say, we will get out of your hair,
so to speak, will leave you, be ye, stay clear
of your research. We just want to get the store open. Please.
Speaker 5: Okay.
Speaker 1: Let's see in your shameless request, reduce the DC increases
for making an outrageous request by two and if you
wrote a critical failure for request, you get a failure instead. Yeah,
another diplomacy check.
Speaker 8: Twenty eight.
Speaker 1: You vex us.
Speaker 14: If we give you this information, will you leave us?
Speaker 8: Be yes?
Speaker 14: Absolutely, It would be an annoyance to kill you very well.
The salmon car words for dream or nova.
Speaker 8: I look to the others in case they might have
any other things they want to ask.
Speaker 4: I'm out nova.
Speaker 3: No, they are incredibly annoyed at us. I believe the
best cause of action is for us to leave.
Speaker 8: Thank you very much. As I'm backing out of the room,
I think you're very cool. I will remember this. You
probably won't remember me.
Speaker 14: Most would consider this temperature to be very cool.
Speaker 1: Yes, an observation.
Speaker 8: One day, I hope I meet people like you again.
And I close the.
Speaker 4: Door, passed by the other two waiting in the whole way.
It's the word is over come on let's go.
Speaker 7: Oh m and Malvick can notice anything else with this?
I won't.
Speaker 1: Yeah, we're gonna because we're gonna have their little scene
here while this was happening. Yes, so Malvic and a
Rash talk. Yeah, this is uh. This archway is about
fifteen feet. There's what looks to be like black frozen
spider web stretching across the opening. And yeah, this like
alcove beyond uh has what appears to be like a
clear ice floor. Mhm.
Speaker 5: This can't just be here for nothing.
Speaker 7: No, Yah and I looked at it before, but we
could not determine what was going on with it. Yeah,
I don't know if it's perhaps a hidden door somewhere
or the while we could break both, you.
Speaker 1: Can make a check there in the chat.
Speaker 5: Nope.
Speaker 7: Twenty nine.
Speaker 1: Yeah, while you're looking at this rash talk, you notice
that there are scrapes along the wall of the shaft.
Suggests that the floor here can be made to descend.
Speaker 8: Mmm.
Speaker 7: Yes, yes, it does look like this could be stairs
or a ramp of some kind. Mmmm.
Speaker 5: That is a I thought I wouldn't be here for nothing.
Speaker 7: I agree, you just had other pressing matters.
Speaker 5: Of a descend thin? Does it all the way down
to a goal?
Speaker 7: Perhaps? Does it look like that the black frost may
be crystallizing and causing this to be jammed.
Speaker 1: It looks like they can be cut or burned away,
you think, But it doesn't necessarily look like it's jammed
to you, But it would at.
Speaker 7: Least make things easier. Potentially matter itt, and this could
be cut and or burned away. We might have a
better look at it, or at least mind if there's
a mechanism hidden on the walls.
Speaker 5: I can do both mhm standing back, Mmm, did I
do so? I will rage, bringing out my draconic powers,
and I will then cut and burn. It's all get
so that, he points out, since he's noticed him.
Speaker 1: Sure, you begin to cut away at the black frost
and these spiderwebs. You don't have to make any checks. Uh,
we can say that this maybe just takes you like
a couple of minutes, probably enough time for everybody to
start walking past you.
Speaker 3: Mhma, is everything all right?
Speaker 7: We're able to spot if this sends I do not
know it turns into a ramp or stairs of some kind.
Speaker 3: We did not notice that previously.
Speaker 7: No, we did not. We were a bit preoccupied. But
it could be cut and burnt away, which is why
I requested that if malefick, it may show the mechanism.
If it is, is it hidden the other word? Perhaps,
but we can work on this while you do so
if you wish.
Speaker 3: Is that your wish? Are you too going to be
all right?
Speaker 7: We wanted to send out anyone if we find the mechanism.
Speaker 3: All right, I suppose we'll holder if you. If we
end up having any success.
Speaker 7: Very good time is of the essence. Might as well
as I continue to point out spots that may be
clustered like.
Speaker 3: Frost ladies, I suppose let us go.
Speaker 8: I'll follow Karun and Yara.
Speaker 1: Yeah, snowy Owl will join you.
Speaker 4: Karun strides with purpose into the room. I approached the
infertainment screen.
Speaker 1: Okay, okay, Nova, there is a moment where nothing happens,
and then oh, you see a very like gradual filling
out before you. Like this image begins to coalesce, almost
like watching frost like rhyme over something begins to spread out.
You appear to have found the activation word. As you
do this, you begin to see a large chamber circular
in nature. In this circular chamber, you can see like
a window into this room. You can see the circular chamber,
which is again quite large. There are levels to it
with steps. There is a recessed area in the center
with what looks almost like glass on the bottom. Stairs
on the northern side lead up to another circular alcove,
and you can see in this alcove a tiered stone ring.
In this ring leading to an upraised area. The far
side of this chamber six icy spikes that evoke the
former skyline of the Nameless spires, and something in the
center of them, a slumped pile of matted, bloody fur.
On the other side of this large circular room, you
see a similar looking alcove to the one that a
Rashtak and Malvic were inspecting. Give me a perception.
Speaker 5: Check of you.
Speaker 7: And eight.
Speaker 1: You see the barest hint of a shape moving below
the ice, larger than you would expect. The dark shape
moving now, tendrils moving about similar to admnsorius. This creature
stirs yeah, and you can hear just the barest hint
of sound.
Speaker 8: Manavic or us chalk.
Speaker 3: And I suppose gauging what the likelihood of what is
underneath that ice. I am quite frightened. I reach over
and I grab o Clia's hand, and I I am
taken aback. You can tell yeah, did you hear that?
Speaker 8: Do you see it?
Speaker 7: Yes?
Speaker 8: I squeeze your hand to back.
Speaker 4: Without saying anything. I will use Elvin's step to as
quickly as as I possibly can with my superior Elvin
legs go down to get the other.
Speaker 15: Two room rushes off malad figure in the middle of
the room sum that was stumped.
Speaker 3: Does it appear that they are breathing or moving or anything.
Speaker 1: The perception check of thirty five yara. It does appear
that it is breathing.
Speaker 3: Yeah, there in the middle of the room. Are you
all right?
Speaker 1: There is no response.
Speaker 3: Does this fur look familiar?
Speaker 1: Does? But it's different. I think you can see tendrils
writhing around.
Speaker 3: Whatever done.
Speaker 1: What you returned with crime rash talk in Malvic.
Speaker 7: Yes, but I'm curious what progress has been made or
what it looks like after it's been cut.
Speaker 1: Away, it's been cleared. There does not appear to be
a mechanism that you can see.
Speaker 7: M all right, But then yes, hearing the yells after,
let's see what's going on.
Speaker 5: On the way from the mid progress of getting down.
Speaker 3: What is we made progress as well?
Speaker 8: I point.
Speaker 3: The one in the middle of the room. They are moving,
they are breathing, they.
Speaker 1: Clear, They're not in the middle of the room. They're
on the northern side heard stairs leading up. There's like
an alc hove on the north and an alcove on
the south. The circular room is very big.
Speaker 4: Knowing what we know about the layout of everything we've
done so far, do we have an idea of whether
or not this is a window that just looks into
past this wall, or do we understand that this is
like a view of some place that's not immediately right here,
O Condorf.
Speaker 7: A while ago.
Speaker 1: Yeah, it could be. Yeah, I mean it would make
sense that it is you viewing someplace else.
Speaker 3: Oh, all right, that makes more sense.
Speaker 7: All right, Yes, it this is not a window. Think
of it ascrying.
Speaker 3: It is so vivid. My word, I.
Speaker 4: Bet it's down below us, and I bet that we
can get there by melting that ice in the ice pools.
Speaker 7: No, the ice pools should just be for bathing.
Speaker 3: Look, it is a similar shape.
Speaker 7: Yes, so the alcove. Yes, but we're working on that
is the staircase in. We just need to figure out
how to get in, which may have the same command word.
Speaker 8: Hm hmm, that's what I was thinking.
Speaker 7: And I begin to jog back.
Speaker 4: All right, let's go. It's over by the way. That's
the word. M.
Speaker 7: Well, we're here. We can see now that the ro
stent webs have been cleared.
Speaker 5: We'll go ahead. Speak your words.
Speaker 7: Know that.
Speaker 1: There is no reaction, And there we have that.
Speaker 4: I wonder if there's not a similar scrying screen where
we found the body horrors in the corner.
Speaker 7: I don't believe we saw anything like.
Speaker 3: The opposite side in the scrying that we have seen
that vision we just saw over in the previous room.
Was there any sort of writing or anything on the
walls or anything near that staircase.
Speaker 1: In particular, I'm sorry.
Speaker 3: When we were looking in at the view from the
other side, essentially there was nothing written.
Speaker 4: All right, I'll begin.
Speaker 8: To put my hands on the walls and try to
find any kind of indense sort of secret switches.
Speaker 7: I step into the alcohol while he was doing that,
and kind of tap on the floor with my foot
just to see.
Speaker 1: Perhaps it is very solid below you shock. Yeah, there's
no give.
Speaker 7: No give, and no no pressures. And like being there,
my presence opens that.
Speaker 1: Or Celia, you begin to feel the walls. Make a
perception check for.
Speaker 8: Me twenty three.
Speaker 1: Yeah, there doesn't feel like there's any sort of secret
you know, button or anything along those lines. From what
you can tell. I feel some of the scratches on
this uh. And I think you can really with the
with a rashock pointing them out. Otherwise you wouldn't have
even noticed them.
Speaker 4: Hmmm.
Speaker 7: See that that shows that this would descend Karun. Do
you have any of those potions that help you see
and find things that are hidden?
Speaker 4: Uh? Uh No, I think we have eaten all of those.
Oh wait, no, I have one. I have one left
who wants it?
Speaker 7: Ay? Whoever would be better at finding hidden things? That
is not really me?
Speaker 4: Where's the best eyesight?
Speaker 8: Probably you me or Manevik?
Speaker 4: Yes, I scored a seventeen on my last EE exam.
Speaker 8: I also scored a seventeen our last eye exam.
Speaker 7: I haven't gotten an exam before, but I'm pretty sure
it's worse than that.
Speaker 5: I mean, if I need to observe something closer like,
I wouldn't point it out.
Speaker 4: Uh, I'm going to pound the alixa.
Speaker 1: Okay, uh probably about uh half an hour?
Speaker 16: I think, wow, So that's six right to each and
you run yes, oh yes, you would have six more versative?
Speaker 4: I think you back, I have I have seven totals maxime.
Speaker 1: Over the time. Yeah yeah, replenishing.
Speaker 4: All right. Oh, it's not giving me the bonus for it.
For some reason.
Speaker 7: You could probably open up the item and drag the
effect onto yourself.
Speaker 4: I would, but I don't have it anymore because they
drank it.
Speaker 5: Oh.
Speaker 4: Hang on in the.
Speaker 7: Uh, go to the compendium and type and eagle eye.
Speaker 3: The Monty perception check or plus three when attempting to
find secret doors and traps from for a part of it.
So see the two or three, depending on if it's
counting as secret doors.
Speaker 4: I got it, yes, thank you, yeah, bay perfect, Okay, Uh,
so I will look at the storm is it. I
guess this is to find a secret door. Yes, so
this counts for the plus three.
Speaker 7: It's maybe that's whack, will fack a add in for you?
Speaker 4: Okay, here we go thirty four.
Speaker 7: You.
Speaker 1: I'm pretty sure this is an elevator.
Speaker 4: Oh oh, it's an elevator like like the one on
Gallerian or sorry castro bell.
Speaker 7: Then just one to get it too function and perhaps
we all have to stand on it.
Speaker 4: Can I do a crafting check?
Speaker 7: You figure this out?
Speaker 3: The mechanisms this how busy this thing is. It's enough
for all of.
Speaker 1: Us fifteen feet wide with yes, thirty eight te.
Speaker 4: Um.
Speaker 1: You don't find any mechanical buttons or anything along those lines.
What you understand and has to be magical.
Speaker 4: Ah, this is a magical elevator. So if anyone will
like to figure that out? Yeah, down, Can I roll
a knockconnor?
Speaker 7: Uh?
Speaker 1: You can.
Speaker 4: Go down twenty eighth?
Speaker 7: No, no idea, just send noah, Yeah, I tried that
one already. Let's malevate it on the elevator with us
and we will see.
Speaker 8: H m hmm.
Speaker 7: We knew the word for descend or down or activate
that language mm hmm.
Speaker 8: Unfortunately I'm not going to go back and talk to them.
Speaker 7: I'm made to promise it would be unwise.
Speaker 3: Then, yes, they would not be happy with any of us.
I don't imagine.
Speaker 7: Mm hmmm.
Speaker 1: Snowy Owl is going to begin to cast a spell hypercognition.
What yep?
Speaker 8: What does this look like?
Speaker 1: I think you see snowy Owl's eyes sort of glow.
They cycle through several different colors, the colors of the rainbow.
They just kind of the the rhyme that kind of
like floats about snowy Owl just kind of spreads out
across their eyes, and the glow that emanates from them
changes color, and they will attempt to do fortune telling.
Speaker 5: Mm hmm.
Speaker 1: They get to do six of these.
Speaker 7: I've six, oh maybe, but very helpfully.
Speaker 5: Yeah. I have tried.
Speaker 12: Various ways to activate this lift, but unfortunately none of
them more successful. I am unsure how to activate this,
much like you are.
Speaker 3: Oh, I don't suppose there's anything about elevators and the
good Doctor's notes.
Speaker 1: Hm, we can.
Speaker 5: Break it and then descend the fastest way. M hmm.
Speaker 8: That's what I was thinking, like free fall downward.
Speaker 4: Well, just because everyone can fly, you know, it doesn't
mean that we should all plummet to our desks. Are
not all of you guys?
Speaker 5: This is harsh perhaps our last resort just thinking about
that's not having any time. But if you could figure
something out and do so, if you need something broken
smashed and let me know. I'm just leaning against the
wall here, and from what.
Speaker 3: I recall looking at the walls and trying to make
any sort of way out of the iconography, there would
be nothing relevant.
Speaker 1: Just as great as there's nothing the walls.
Speaker 5: Was there? Someone mentioned? But about the room where that
energy thing came from. Maybe there's ants and there isn't
there some kind of battery or some sort Look.
Speaker 7: If we remove its ability to m hm, it's wise and.
Speaker 5: We didn't stay in there for long.
Speaker 3: It's yes, he was very quick work are.
Speaker 5: I'm going to stay here just in case you do
something that triggers it.
Speaker 4: I'm going to stay here as well. Actually, no, I'll
go with because I have the Eli Alexa feeling, feeling
a little feisty. He's so sy.
Speaker 1: Yeah, you returned to this room where the proto soul was.
Speaker 4: Can I search for traps and secret doors here?
Speaker 1: Absolutely? Give me a perception check.
Speaker 7: I'll be looking for anything arcane twenty four A detect magic.
I'm just kind of it's a cone casting in over nova,
just trying to find if there's anything that hangs out
of me.
Speaker 1: Oh god, Okay, So this room, this room is brutal
or rostok first and foremost, you can tell that there
was like all kinds of magic on the barrier that
was broken. Like you can see it's got to be
like a kaleidoscope for you. It's it's her. It's crazy,
like there was so much magic hass on this barrier,
and the spells were just kind of like probably eroded.
You can see kind of like over time. There doesn't
appear to be anything else though.
Speaker 7: Okay, that does help.
Speaker 1: Though, And Karn, Yeah, I mean you just kind of
see three stone tables overturned and that the transparent ice
wall has been like destroyed. And yeah, this must have
been some kind of experimentation room or something that from
what you can tell. But that's really it.
Speaker 4: I see. There are no documents so clues in this
room that I'm aware of.
Speaker 8: No, I'll pick up a rock and throw it inside
through one of the holes to see if something happens. Well,
I'll pick up a rock and hold it out to
a rash talk. Can you cast light on this?
Speaker 7: Yes, of course I do so.
Speaker 8: Is there the rock in there? Does anything happen?
Speaker 1: There's probably a slight reaction a rash talk that you
can tell with your detective magic like it. Definitely the
barrier should have stopped this, but it fizzled.
Speaker 7: I recast light upon myself. It is a risk, but
we need to try stings. I squeeze through one of the.
Speaker 1: Openings that go into so this is on the map,
but the the transparent ice wall has been mostly smashed
out at this point.
Speaker 7: Oh, because of the protosol breaking through. Yes, yeah, so
I walk through.
Speaker 1: Then, okay, yep, you walk inside.
Speaker 7: Let's see if I feel physically any different?
Speaker 5: Nope?
Speaker 8: No, hm hih casting magic.
Speaker 5: Yeah I was.
Speaker 7: I cast pressed digitation and just yeah, like random little
fire wood spill out of my hand. Yep, jubilee, nothing,
nothing at all.
Speaker 3: Of all the memories that we had returned to us,
we couldn't fucking have the one that lets us go
down the elevator.
Speaker 7: Mm hmm is that so.
Speaker 4: Hard to ask for?
Speaker 7: I have no memories of an elevator. I don't know
what a commander, what would even be it has one.
This was supposed to be a battery of some kind here,
but I don't know if it would be powering the
elevator or something else.
Speaker 8: I don't know if it is a battery or not.
To simply guess, I experiment at the very least.
Speaker 3: The pools that were in the other room, the ones
that people would bathe in, or the whatever it is
would bathe in. Did we get the idea that those
were completely solid ice like through like even if we
smashed the top layer.
Speaker 5: I did.
Speaker 7: I chipped away at the top layer.
Speaker 5: Nothing. Ah.
Speaker 4: What if I what if I put on a disguise
and try to like pretend to be a maid to
the people who are in the at the room, and
I offer them tea and cookies and say to them
I need to get downstairs to clean up all of
the messes that is inside of the castles.
Speaker 7: A pretty severe one. Would they know anything about the
elevation in may not if it doesn't bother that they
have no interest in soil m I'm not sure. I
begin rifling through the packs here. I was looking for
useful items and climbing gear, but I'm looking for any notes.
Now I'm going from like well, there's only one bag
that I can tell. Unless that is also a bag
and not just a bedroll. Nothing here, we may have
to break it. I do not see any other way.
Speaker 4: I'm putting on the made outfit.
Speaker 3: Oh God, sir, please, what over croon?
Speaker 4: I'm putting on the made outfit?
Speaker 3: Are you sure about this time?
Speaker 4: I don't know what else I can do? What else?
Speaker 1: How else do it?
Speaker 4: Will we find out? How do you use their elevator?
Speaker 3: You would break it, I suppose, or you could find
a way to engineer it so that it doesn't.
Speaker 4: Kill us all that it's actually a much better idea. Then, yes,
we'll do that.
Speaker 3: You would look great in the made outfit.
Speaker 4: I'll do that in the outfit. I'll do that in
the made outfit.
Speaker 3: Yes, put it. I mean it's a little cold, so
make it like a fuzzy.
Speaker 4: Is it possible to engineer some way to make this
elevator work?
Speaker 1: Definitely?
Speaker 7: Oh yeah? Thirty eight the rafting on it before then?
Speaker 4: I will just do that.
Speaker 1: Sure, how do you do it?
Speaker 4: I will disassemble the shred and do some of the
pulis and the ropes on it.
Speaker 1: Okay, are you going to make it go down?
Speaker 4: Well, I'm going to suspend it right so that it
is not going to just fall. Yeah, and then I
will gently and carefully the melwak that we need to
chip away at the edges so that we can release
it from it being suspended by the rocks, so that
it is dangling only from the from the ropes.
Speaker 3: I cause guidance on karoon as well.
Speaker 4: Melevec mm hmm. Now I am going to need your
Are you a.
Speaker 5: Maid of it? I'm just kidding.
Speaker 4: What what are you talking? What are you're talking about?
I'm not sure what you mean.
Speaker 5: Why are you a maid of it?
Speaker 4: It is not a made outfit. It is my working outfit,
and I am working very hard on this problem. Made
outfit intensifies.
Speaker 1: Music a minute.
Speaker 5: The last time I've seen you.
Speaker 4: Get so excited the music, I need you to try
to wait before.
Speaker 5: You say anything. The last time I seen you in this,
you've been getting your way with others. You will not
work with me. Oh you have to do is ask?
Speaker 4: I really need you to chip away the thing? Oh no,
it's weird. What I just need you to We can
get into all of that when we are done here.
It's just that we're all going to die. So could
I really need you to chip away at the edges
of this, at the edges of the floor here and
the elevator now that it's suspended.
Speaker 3: The lift trying to say the lift lift?
Speaker 5: You say, so.
Speaker 4: You could do that, that would be great.
Speaker 5: I'm very confused. Just do we have I look around
to see if there's any pick axes or.
Speaker 1: Anything you have climbing gear?
Speaker 5: Oh, yes, I will use that. Use my axe here
and then I'll starting away.
Speaker 1: Okay, So, Karoon, you're ringing up a pollyon rope system.
Speaker 4: Mm hmm to suspend it?
Speaker 1: Okay, uh yeah, make a crafting check.
Speaker 8: Well, I'll help Malevik with the destruction of property.
Speaker 3: And I will cast a divine guidance upon my dear Karun.
You've got this, darling, I think.
Speaker 4: Oh hang on, you said guidance indeed, yeah, just dragging
got it one right?
Speaker 7: Wait?
Speaker 4: Did I do the guidance right?
Speaker 5: Yes?
Speaker 1: Okay, but now you're a guidance immune. Drag that immunity
onto yourself as well. Oh okay, So h just to
explain how this looks. Essentially, this is an ice floor here, okay,
Malvic and Arcilia, you begin to start to like chip
away at the edges. How are you doing this?
Speaker 5: Like?
Speaker 1: Are you secure? How are you securing the rope.
Speaker 4: To the pinions from the climbing gear. I'm suspending bones,
the detons, That's what it is, betons from the climbing gear,
using that to attach the ropes to the walls. Yeah,
and with an appropriate amount of leverage and pullius Ah,
I am reasonably certain that the elevator will not come
crashing bone suspending a fence.
Speaker 5: Sure there's no lever button painful of our faces.
Speaker 4: No, I am quite certain there's not.
Speaker 7: We look very thoroughly. It is supposed to be magically activated.
Speaker 3: And Roune doesn't know any think, yeah, magic for.
Speaker 5: A descendant rises. I'm chopping away.
Speaker 1: Because everybody's watching this. Karoon is like very haphazardly sort
of setting this up, just like.
Speaker 4: Blushing, all blushing, yep, just slightly darker shade of porceling white.
Speaker 1: There's probably.
Speaker 4: Like egg shell. She's almost eggshell.
Speaker 1: Now, how much rope do you guys have?
Speaker 7: Magical tons of rope?
Speaker 4: We each have climbing gear. No.
Speaker 5: One rope is fifty.
Speaker 1: I think you had about two hundred feet of rope.
Speaker 7: I'm taking two and fifty around that.
Speaker 1: Okay, So essentially you've got this like jury rigged pulley
on the ceiling. You got a rope and pinions that
have locked the rope into place that you smashed into
there into this ice floor, to be fair, is what
it's intended for. The pulley is sort of secured also
with a pitan on the ceiling, and Arcilia and Malvic
are chipping away at the edges of this to shrink
the size of the floor so that it can just
fall with control someone gripping the rope. Yes, just kind
of trying not to, you know, like instantly fall. Okay.
Malvic and Arcilia mmm, reflects, say if you got athletic
checks for you in the in the chat, there.
Speaker 3: Is a failure.
Speaker 4: Oh, no, is a failure.
Speaker 5: Thing is heavy. I don't know how this. I'm not
questioning the craftsmanship, so I am questioning the weight this.
Speaker 1: This is straight up like how tough this ice is.
You're doing it? It's going really slow?
Speaker 5: Though, what if I enrage and use fire? Well, they
said chip, so I wouldn't do that.
Speaker 1: Yeah. Yeah, this is like I mean, this ice is
from what you can tell, it's probably like five feet thick.
Speaker 5: Oh what if I use my dvan feet that I
never use laser beam eyes.
Speaker 4: Oh, yes, of course that's superpower.
Speaker 1: So uh yeah, it's five feet it's five feet thick.
This ice mechanically, just so you know, it's got a
hardness of fourteen, which means that you have to do
fourteen damage to it to even make a dent. Yeah,
I could do damage to it, but I'm just telling
you this is taking forever. You're chipping away at this,
and this is taking for ever, like ten minutes past
and it's like, yeah, almost like nothing has happened, like
you've made.
Speaker 4: We need another plan, We need another plan.
Speaker 8: Yeah, we getting the elevator. We could just make a
rope system to just up and down.
Speaker 4: I'll just climb down with the rope.
Speaker 5: Where's the elevator? Is the elevator blocking the.
Speaker 1: Way you are in the elevator? This is the e
I'm standing, you know, I'm just to go out and yeah,
you would have to get on.
Speaker 5: So the elevator is blocking the passage down.
Speaker 1: Yeah, five foot there's a five foot block of ice
that essentially serves as the elevator down there.
Speaker 4: I start tossing the vestial violence with the alchemist fire in.
Speaker 1: It starts smiles in there tapping.
Speaker 4: This, yeah, this December, so that we use it later.
Speaker 5: I will Yeah. I just keep saying while I'm doing this,
why don't we just destroy it?
Speaker 7: Yeah, just destroy it, just break it.
Speaker 5: Okay, I will rage, I will rage, and I will
go hand on this thing.
Speaker 4: Make a hole, okay, moping them in just like crazy.
I'm taking one spot and trying parliament.
Speaker 1: Okay, let's see everybody that's attacking, make an attack role
and roll for damage as well. My crit yeprit.
Speaker 5: Two Okay, yeah, Corin, that'll count as a quit crit too.
It didn't apply. It supposed to be thirty four with force, okay.
Stupid thing.
Speaker 1: For me to determine, Like how long this is going
to take you to destroy this fucking thing? Okay?
Speaker 4: Are we using persistent damage and sticky bomb because okay,
because it's going to take a while.
Speaker 8: For technically, I technically apply flaming persistent fire damage because
of that crate.
Speaker 4: Is this an emotional effect for me?
Speaker 5: Yes?
Speaker 6: Definitely for me it is, well, yeah, you you guys
go crazy on this thing, just smashing the snowy owls
just like perhaps Okay, maybe should have.
Speaker 3: Any other course of anything about his mother.
Speaker 1: An I'm gonna say, after ten minutes you managed to
destroy this. The ice begins to tumble down the shaft.
Speaker 4: We have a whole good work. Everyone, dronk the elevator.
Speaker 5: I could have done this set a long long time ago,
for first clearing it whilst they.
Speaker 3: Were attacking that thing for the past ten minutes.
Speaker 5: I have a question.
Speaker 3: I would like to cast augury. It takes ten minutes,
so you would notice after I am befuddled watching you
all my eyes roll to the back of my head.
It's incredibly creepy, and I begin to glow a little
bit as I attempt to gain a glimpse of the future.
So I am going to ask about a particular course
of action I was going down there via this method.
How we've destroyed things.
Speaker 4: That good?
Speaker 1: Maybe nothing?
Speaker 3: God, Oh for Asthma, Please.
Speaker 4: Before we go down there, roll the two on the
secret jack down there, could we not try to craft
any kind of tool that we might need through the
magical blacksmithing uh.
Speaker 5: Thing guitarre rope to your ladder and extender. I will
suggest I want to.
Speaker 8: Look down the hole to see how far down.
Speaker 5: Oh, that big block of ice. If there's anything underneath there,
Do we hear anything?
Speaker 1: The floor has been shattered, You destroyed it, it's gone. Yeah,
fell it sounded. It took a long time. I didn't
hear it. Land.
Speaker 5: Also, if this was an elevator, is there anything that
held the block of ice? Any kind of like rope system?
Believe it's a block of ice. Okay, magic, any of
you have a spell that slow falling.
Speaker 4: You all can fly. All of you can fly.
Speaker 3: Every fucking stell slots. That's why this is a problem.
Speaker 7: I do I pull out a scroll. I do have
a scroll of fly. I grab a piece of rubble
and cast light on it, and drop it and see
and count how long it'll take to fall, trying to
do some maths to see how far is distance wise vaguely.
Speaker 5: Okay, before you do that, I'll make a suggestion. There's
duffle bags here or whatever. There's bags. You shall fill
it with rocks to make it wave somewhat the same
as one of us, and then toss it instead of
tossing something that won't work.
Speaker 7: With the gravity, things fall at the same rate, no
matter what the weight is. Okay, I say, and hold
the rock out and then drop it.
Speaker 4: With light on It's how fall down?
Speaker 7: Is it waiting on someone else to do maths? I'm
totally the someone else.
Speaker 3: Well, I suppose we can all go home.
Speaker 1: You cast light on it, you said, I do, yes,
big are the object?
Speaker 5: Bigget the light?
Speaker 7: That's the twenty foot radius of the huh light? No
matter what? Actually think it's more than that.
Speaker 8: Now. Oh, I'll tell.
Speaker 1: Make a perception check for me.
Speaker 5: A rush talks in the viewing glass when we're doing this.
Speaker 8: That's what I wanna say. I was gonna be like
a rash talk. Count to thirty seconds and then I'll
run over to the viewport and then I'll watch.
Speaker 1: Excellent idea. You don't have to move and everything. We
can just assume that you do this, Arcilia, give me
a perception check a rash talk. I'll get to that
in a second. Yeah, okay, I'll watch.
Speaker 4: The thing through the spyglass. Well what it drops, ar Cilia.
Speaker 1: From what you can tell, it took about eleven over
eleven seconds to hit Oh.
Speaker 8: I run back. It took about eleven seconds to hit.
Speaker 7: Oh.
Speaker 3: Then that is due all with our fly spells and
those with wings. I suppose yes.
Speaker 8: When I looked at the viewpoort, did I see any disruption?
Did that figure move? It all with the destruction of
the ice?
Speaker 5: Okay, do you see did you see the ice.
Speaker 1: Ice? Yeah? Absolutely, it's down there.
Speaker 8: Yes, it is completely smashed.
Speaker 5: Oh that's good. At least we know where this leads.
Speaker 1: I know the answer, but I want Dan to figure
this out, because what they've done is the penance.
Speaker 7: I do believe in sequels time over.
Speaker 5: Which.
Speaker 7: Actually, if I look at time.
Speaker 5: Two of your.
Speaker 4: Ste with no air.
Speaker 3: For falling down or for going.
Speaker 8: I look at a rash talker and I start pulling
at the numbers floating in the air around his head.
What is this magic?
Speaker 5: Yeah?
Speaker 7: I probably am pressed to digitating umbers that are flying
around me, so I can do math in the air.
Speaker 4: If a caravan leaves in the Urine at the thirty
miles power and another leaves the crown of the world
going at twenty five miles power, and they are both
traveling in separate directions.
Speaker 8: How many apples do you have?
Speaker 4: How many apples do you have?
Speaker 5: It would be cool if your mosquitoes did the map.
They just form.
Speaker 1: You need some help.
Speaker 7: I'm looking at those so I was trying to find
the fly rules.
Speaker 5: There we go, There we go.
Speaker 7: Because there was the if you cancel fly, if you
do not fly, you fall, taking fall damage more than
five feet if you take fall damage. Yeah, well.
Speaker 4: Why don't you just why don't they just have snowy
howls hold on to one end of the rope and
tell snowy hower to go down if the snowy owl
can fly, right.
Speaker 7: I just don't know how far you fall in one round.
That is the thing that I don't somehow the top
of my head rule wise seconds, that's two rounds of falling.
Speaker 3: Well, okay, so what we know if snowy owls flying,
is that in a nature thing with their wings or
is it? Okay?
Speaker 8: So they can fly and utter us.
Speaker 4: If need be, snowy owls, can you hang on to
this end of the rope and just.
Speaker 5: Don't I don't think we should send her down there?
Speaker 4: All right? Then I will tie a big stone on
the end of it and just start lowing the rope down.
Once it hits the bottom, I'll measure the rope.
Speaker 1: You need some help, Yeah, I'm running on.
Speaker 4: I'm going to see it's lowering the rock with the rope.
Speaker 1: Rage talk.
Speaker 6: Roll amm, let's see here.
Speaker 4: Roll the physics ap physics row.
Speaker 7: Y. I did physics with calculus, and I want to
forget all of it.
Speaker 1: I have all right, yeah, make a survival check. I
think all right, I think it's two thousand feet down.
Speaker 7: Okay, I thought I saw the thousand feet around is
what you fall? And that is correct? Yes, Ah, it's
a It's gonna be about two thousand feet down, maybe
a little less if it took eleven seconds.
Speaker 4: We don't have nearly enough rope.
Speaker 7: No, definitely not enough rope.
Speaker 5: Okay, I guess I would have to. I don't know
how it will work out for me since the talk
has been silent this whole.
Speaker 7: Time, which would be and I'm not now like doing
even more maths.
Speaker 4: When we saw the light from the stone falling down
the tube, we did see it on the walls, right,
we know that there's it's like a shaft.
Speaker 1: Yeah, okay, you saw the bottom of the alcohol effected.
Speaker 4: Yeah, it is possible then to climb down.
Speaker 1: The walls appear very slick.
Speaker 4: Oh, never mind.
Speaker 7: If I can meet the move flights twenty five.
Speaker 1: Who would From what you can tell, it would be
a nightmare to climb now, okay, Malavic wad struck.
Speaker 5: Mhmm.
Speaker 8: Do you think we got in the yirt and we
pushed the yrt.
Speaker 5: Right there?
Speaker 4: We all climb into the bag of holdings.
Speaker 5: Does no one have a feather fallen?
Speaker 7: It's just fly.
Speaker 3: Speaking of when we descended and I used my trinkets,
the one that allows me to do the slow fall.
Have have we slept since then? I don't recall.
Speaker 1: I don't remember.
Speaker 8: Absolutely, yeah, absolutely before we came in, I believe.
Speaker 5: Yeah, that was climbing down the big wall. Did you
used that? You didn't use it again?
Speaker 8: No, it was on the high ice.
Speaker 1: I U used it on the high ice. You used
it on the high ice when you were crossing the ravine,
but it was still more time. There were still days
in between, so you would have slept.
Speaker 3: Okay, I have Oh, go ahead, No, no, no, What are
you going to say to them?
Speaker 7: Uh?
Speaker 4: I'm going to say that I would like to use
one of the best vials to craft a bioluminescent bomb.
Drop that down there so we can always see the bottom.
Speaker 1: The pebble has light on it, so you can.
Speaker 4: Does it light? And definitely? Is it only one?
Speaker 1: Yeah? So yeah, it lasts for twenty four hours. I think, Oh, okay,
I have the mine.
Speaker 7: Yeah, it's slightest, lightest still.
Speaker 1: Going ross shock has no light on anymore.
Speaker 7: Correctly, now I don't which I leave it on the
rock for the moment. But so more math for you
than I did calculate. To get down to the bottom
with fly it takes twenty six rounds because that is
three move actions around. There's two thousand feet. If it's
less than that, even easier. But if it's two thousand
feet we can move well in general for five minutes.
The slice spell, which is how long it lasts, it's
undred and seconds twenty six rounds for that. Basically you
could do it eleven times up and down or like
one way trips eleven times with one fly spell.
Speaker 3: Okay, because I can cast one. It's just I only
have scrolls.
Speaker 5: There's a scroll. How many people can get fired with that? Sorry?
Speaker 7: Basically it's eleven rounds. It will be up, down, uptown,
so it's six trips down, five trips up.
Speaker 5: Okay, that's enough for all of us. Yes, And now
I mean you can cast it on me and I'll.
Speaker 8: Especially because the person who flies them down doesn't need
to come back up for themselves. They could just stay
down one fly.
Speaker 7: In theory, if I did my maps right, it would
do it.
Speaker 2: Well.
Speaker 7: If that's what we want to do, then that's what
we need to do. How we give back up is
a different story.
Speaker 5: But if we're even able to give back up, we
may die.
Speaker 4: I have a possibility, I have a plan. I have
an alternative plan or a safety plan. Uh what if?
Speaker 7: What if?
Speaker 4: And I'm just drawing a little, a little, drawing a
little thing into the dust in the eyes? Okay, So
what if we had some kind of a cup. What
if we had some kind of cup and the cup
on the bottom of the cup, there's like a firing pin, right,
and if the cup is pressed against something, it shatters
the vial that is inside. And what if that vial
is a sonic vial, yes, an exploding one, right, creating
enough explosive force to inflate some canvas, so that we
could have like a like a big inflatable a big
inflatable bag, right, so that if we are falling, we
are not crashing into the eyes but instead on this
big inflation bag.
Speaker 7: Did you show.
Speaker 4: It's a very it's a very important schemetic.
Speaker 3: All right, you want to make a hot air belieon.
Speaker 4: It's not a hot air balloon, it is. It is
just a way to to to precisely crack open a vial.
And it does so with force like when it falls.
So as soon as it falls, it explodes and fills
this canvas with the explosion the force of the explosion. Yeah,
all right, So that if we are falling, free falling
down the shaft of some kind, we have a bag.
Speaker 7: I think it's going to only let me do two trips.
Speaker 4: To then it's a good thing. Karun made the idea
for the bag.
Speaker 3: Yes, I could carry the lighter of us.
Speaker 7: Are you able to fly anymore?
Speaker 5: Yes? I can carry.
Speaker 1: One of you down.
Speaker 5: So we either explode some bag that fills a gap
or we fly down. Whatever we do, we need to
make a decision.
Speaker 4: Ah, I want to test the bag idea. I'd like
to build a prototype. Can I use any tool for
the cup? Uh?
Speaker 1: Yeah, I think that's fine.
Speaker 4: All right. I'd also like to just craft together some
canvas so that it can form a bag around the cup,
and then it's not a full size but uh scale prototype.
And I would like to come over here into the
center of the room. I'm doing this so I'm injuring an.
I'm absolutely putting on the eye protection.
Speaker 5: Be so funny if everyone's flying down.
Speaker 1: What I was thinking, Karen's gonna take the next hour
to make this prototype while everybody flies there. No, yeah,
I was just waiting, there shall we go?
Speaker 5: I was silently nod my head.
Speaker 8: Coron, Darling.
Speaker 3: It's sort of an.
Speaker 8: End of the world.
Speaker 1: You got something figured out here? Corona isn't take you
a good hour or so?
Speaker 4: Does it? Does it look like it works like it's
feasible in the scale prototype.
Speaker 1: Potentially you're gonna need uh probably a lot more oomph.
Speaker 4: Oh, absolutely need two explosives.
Speaker 3: I will cherry rides from from snowy out.
Speaker 5: You cast fly on me.
Speaker 7: I can just and I do. I take the scroll
out and use fly upon matavict.
Speaker 5: Okay, and I'll start taking down.
Speaker 8: I watched Karun and support Karoon. You're doing a good charm.
Speaker 4: Thank you.
Speaker 5: Yeah, I'm gonna just grab people if we didn't wunt
a time.
Speaker 4: It has occurred to me that I can take longer than.
Speaker 5: He imagine me, being like thek I need to do
fairy people down. No, I don't even know.
Speaker 1: I can't even hear him.
Speaker 3: I do look with you, because I was going to
go with her. All right, manvik.
Speaker 4: Take me down, Please go take.
Speaker 5: Whoever we're down wherever won't go as fast as I can,
thank you.
Speaker 4: Okay, It has occurred to me that it will take
The falling will take longer than the versatile vial can
remain hotent, So I would have to craft it as
I am falling.
Speaker 7: Ye as I see who like start to follow like
fly and with snowy owls literally last like once you
activate the versatile vile it as soon as you like.
Speaker 4: Is it less longer than as.
Speaker 1: Soon as you mix the concoction? It lasts six seconds?
Speaker 4: So yes, I would have to craft it as I'm falling.
Speaker 1: Uh yeah, Karun, you're working on this as soon as
you like, turn around to like look for everybody. After
our cilia has encouraged you. Everybody's gone, only snowy owl
it remains. And as you turn around to look, you
see snowy owl. There are you ready to travel down?
Everyone else has gone.
Speaker 4: Oh yeah, yeah you go. I kicked the to type
a little bit with my foot.
Speaker 3: What what speak to melvil darling? I feel so bad.
She seemed very passionate about the idea.
Speaker 4: Shuffle over some snowy owl and.
Speaker 7: I'll go with the words. By the way, I just
want to note the way we would have had to
do this to make it work, which I would have
noted right as we started to go down. We'd have
to fall down, arrest the fall with fly and then
then fly back up to make it last enough time
with the spell in the distance, so it'd be a
free fall essentially for the two thousand feet give or.
Speaker 5: Take wings, and we have control over.
Speaker 4: We're not the only one doing something in the middle
of falling.
Speaker 5: Are you doing in the middle of falling?
Speaker 4: I was going to the it's not important.
Speaker 5: WHOA.
Speaker 1: As you all reach the bottom, you see the ice
pebble in the large room before you, and you can
hear sounds of whale song. Hello, this is why Stephen
from Table Story. If you'd like this podcast, please make
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a Game, may A man
Speaker 7: Chan