Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about this show and others we run,
please visit tablestory dot tv enjoy. On the bridge of
the Zeta class heavy shuttle, there is an Imperial officer
who looks well outside his comfort zone, screaming at his crew.
Speaker 2: Shut that bloody thing off.
Speaker 1: I can't think what happened. There's an ensign that turns
around from his console and says, we seem to have
momentarily lost power. There is an electro magnetic device that
was detonated at the rear of the shuttle. Power is
back to eighty percent, though we seem to have lost
pressure in the rear sight bays, and the enemy sir,
they're on board on schedule with Hogg's plan. Your ship's
heil ure have made it inside the rear landing bay,
opened by a detonated seismic charge launched from Hop's starfighter.
The EMP blast knocked Hop out of the sky and
you hear as you guys bring your your star fighters
into land as you kind of breach and clear this
rear landing bay.
Speaker 3: Attention, arm personnel, Attention, armed personnel. We have been boarded
by an enemy unit number unknown. All available combat when
the units to reobate. All available combat ready units to reobate.
Fire at will. Repeat you are weapons green, Fire at will.
Speaker 1: As each of you jump out of the cockpits of
your portion and flip out of your the cockpits of
your your star fighters, you can see that there are
already clones on the scene. Three of them immediately start
firing on your ship. You hear one of the clones.
Stop right there, criminal scum, and I'm going to need
you guys to roll initiative straight away.
Speaker 4: Those are the South African col Hey, I have a question.
Speaker 1: New Zealand's really hard to do. You can run the
next season of this?
Speaker 5: I'm sorry, how are we all kill after that? Are
you kidding me?
Speaker 4: It was so good, It was so good. The IRIS
is giving me ship the we didn't die by the way.
Speaker 1: Oh yes, let's do that live on stream.
Speaker 4: Yes, that's a fun one for everyone.
Speaker 1: Everyone roll your Let me double check.
Speaker 4: It's the thing we do usually in the green room, but.
Speaker 1: We forgot today. Yeah, let me clear the pool. First,
you get one light side point because Rugo is a
paragon of the light. And what you do is you
roll the players roll a destiny point Corse die, and
they generate those destiny points that you've heard us handing
back and forth. Oh wow, Okay, it's a good start, incredible.
Speaker 5: Literally all rolled dark side and Rugo rolled two dark
side dark.
Speaker 1: Sides, one dark side from Dax, one dark side from Nuada.
But you do get one automatic light side additional destiny
point from Rugo's morality conflict stuff that we've been sort
of casually mentioning as well. Let's so now you can
roll your dice and it is vigilance for everyone not
call you. Guys are somewhat prepared, but I don't think
immediately coming up the fire.
Speaker 4: Now this is our bed and.
Speaker 1: The top of those should be at the top of
the combat is an actual initiative thing. I have to
click my token up in this game, right, No, you
don't have to, which is the best thing about this
entire system. Okay, it's not connected to the topics whatever. Yeah,
so you're in a big shuttle day. This thing is
a heavy shuttle. It's one of those shuttles that has
the big kind of wings. It looks like a pleasiosaurus
without the neck. I know what a reference. That's what
it looks like.
Speaker 5: It's perfect, perfect, and it is.
Speaker 1: Moving through the air. The back is open in this thing.
There is wind like coming in, but I didn't want
I didn't wanted to have too much noise. So there
is like a lot of wind. But you guys are
not in space. You're not in orbit your planet side.
You're probably about three thousand feet up. It's like it's
like being at the back of a plane. The It's
like there is a lot of chaos. The back of
this thing is flaming. There is just an enormous, wrenched.
Speaker 4: Opening playing everywhere for no reason.
Speaker 1: Yeah, there's just a huge hole in the back of
this thing. And in here is mostly cargo. You can
just see these huge imperial pieces of cargo that are
that are lining the walls here. There were three clones
in here who just looked absolutely bewildered. There is probably
a few that were that were killed in the blast,
but three are the ones that initially rush towards you,
and I think one of them is the first one
to take a shot and you know what I'm gonna do.
I'm just gonna roll at the three who he's firing
at Rugo. There is a shot that comes in on you.
I'm going to use a dark side point because I've
got so many of them started.
Speaker 6: Literally, Yes, he is a medium distance.
Speaker 1: I'm going to remember all the rules.
Speaker 4: Yeah, me too.
Speaker 5: May I interrupt you? I'm going to use sense advantage,
which is once, and I know it's crazy to use
it right off the bat, but I don't want Rugo
to get hit once per session. You may add two
difficulty die to one NPC skill check the stars.
Speaker 7: Really good, because then that means after this session, after
this action, I can be in a battlestance or a
defensive stance.
Speaker 4: So that's really.
Speaker 1: Implosed about it. Okay, So that goes from a two
difficulty because that medium range to a four difficulty. One
of them is upgraded from the point dark side point,
and it comes the shot on Rugo. Two failures and
one correct from that one. What happens, Rugo?
Speaker 4: What happens? Data?
Speaker 1: Now you say what?
Speaker 2: Oh?
Speaker 5: I think?
Speaker 8: Yeah?
Speaker 5: Yeah?
Speaker 4: What happens Greg?
Speaker 5: Yeah exactly? Well I think I don't say anything? Can
we can I just tell you with the force to
like move but not tell you. It's just a feeling
that you get. Yeah, because the whole thing with her
is that she's seeing it as a possibility that might happen.
So I think it's just that worry. You know. She's
like maybe about to say look out, but you already
know that that's what she's gonna say, and so you
just move out.
Speaker 9: Of the way.
Speaker 6: Yeah.
Speaker 7: I feel like we get out whatever the force jump
or whatever how we're dismounting from the the.
Speaker 4: Ship is and I go over at you, like you
said something.
Speaker 5: Yeah, but I hadn't you said it yet?
Speaker 1: Yeah?
Speaker 7: Yeah, And then I dodged And then I'm like, oh wait,
and then I realized that I just dodged, so but
it was because I had to look at you and
then yeah, there is still this instinctual dodge, but like.
Speaker 4: Are you going to say something?
Speaker 2: Oh?
Speaker 4: Wait a minute, what what? It was one of those
things where it was just this unspoken, weird moment.
Speaker 7: But I think I just sort of dodged it as
it sailed right where my head was.
Speaker 1: There is an addition to this in that he got
two fails and a threat, which is pretty significant. There
is an an explosion or like a section of strapped
down cargo suddenly comes loose, and this clone who's taking
he's firing at you is He looks to his left
and just gets hit by a bunch of this stuff.
It doesn't like completely wipe him out or anything, but
he does fall prone, rolling over, and he's going to
suffer one strain as well.
Speaker 9: M I don't know.
Speaker 1: I'll give these guys little dot see and differentiate who's
who here. It was the blue clone, all right, it
is a player character turn one of you.
Speaker 6: Wait a second, yep, yes, all right, now I was
looking at the turn order hand.
Speaker 5: Yeah, okay, I'll do battle meditation immediately, which is a
force move that hopefully gives us all in automatic success
in the next round. Oh right, right, all right, yes, shit, good, okay,
so I can still do this. However, let me just
read this. If the user spends a dark side to generate,
it reduce each target's willpower by one to a minimum
of one until the end of the encounter.
Speaker 1: Forcibly reduces their willpower.
Speaker 5: Yeah. If I choose to use the dark side to
give the automatic success, it does yeah, which I think
is fucking awesome. But I won't do it here now
because I don't feel like we're in mega mega danger.
Speaker 1: So that's it.
Speaker 5: That's my turn. Other than moving, I think right, yes,
it's probably my favorite.
Speaker 4: Clacks in all time.
Speaker 7: I know it's Star Wars one.
Speaker 5: No, I actually think I'm good here. Yes, I'm sorry. Yeah, yeah, yeah,
I'm not going to move.
Speaker 6: Everyone's in the same zone.
Speaker 4: I mean that's cool.
Speaker 1: Yeah, And you guys can be describing that you're you
can be significantly further apart. This isn't D and D
where you actually that's not like a five foot you care.
You can be kind of spread out among a close area,
and really the engagement is you and the enemies. So
even though the three of you are in the close
circle there, you could be really far apart. It's just
that's just a range between you and certain enemies. And
there is a bunch of things you can hide behind
in here as well. You just tell me what it is.
There's a bunch of cargo stacks and stuff, those things
that are like belted down you would see on the
back of a big cargo shuttle or something like that,
except this is an enormous cargo bay. You do also
have the three ships you came in on with there
four units which are still in there, because I figure
it the sense that you want them to stay there
and not slow you down for this part.
Speaker 7: Okay, So next to another PC, yep, one of you guys,
I would like.
Speaker 6: To go, Dax, do you have anything you'd like to do? Now?
Speaker 1: Go hunt?
Speaker 7: I can I gauge where these phones are pointing their
guns at right now?
Speaker 4: Is it all of us or is it just me?
Or hold on?
Speaker 1: Actually it would be just in your threes general direction,
I think, so, yeah, there's no real target necessarily, even
though you work clearly with the target of the first shot.
Speaker 6: I will go into you're in battle meditation right now?
Speaker 4: What does that look like?
Speaker 5: I think? My eyes start moving rapidly over the scene
because I'm trying to use my force ability to kind
of like strategize in sense kind of what is going
to happen next. But there's just too many variables, I think,
and the hesitation to use the dark side probably causes
me like I blink out of it a bit, and
then I look at you maybe and shake my head
like I don't know exactly what to do here.
Speaker 7: I probably read that after probably looking at you from
that dodge, and as you go into your meditation, I'm
going to.
Speaker 6: Ignite my.
Speaker 4: Lightsaber and I will then.
Speaker 7: Go into Sorasu technique and stance and guard use bodyguard
on Nuada.
Speaker 4: Which is a maneuver and everything that.
Speaker 1: I want to do.
Speaker 9: That.
Speaker 1: Yeah, I will.
Speaker 4: Bodyguard Nuada as she is in her battle meditation.
Speaker 1: Okay, that's my turn.
Speaker 4: And what that means is I will suffer a number
of a strain.
Speaker 7: By the ranks I have, which is one, and I
will upgrade the difficulty of all combat checks targeting Nuada
by one. Okay, I thought I had a better one,
but I guess I don't.
Speaker 4: That's it. Yeah, so I will. I will head into
I am in defensive stance. The light pike is over
my shoulder.
Speaker 7: I'm holding it with my left hand, and I'm down
really low as I'm sort of guiding it and ready
to swing the back end of the blade as if
it was the back end of the pike, as if
it was a a large great sword. But I'm stepping
back with my large movements, sweeping it around, trying to.
Speaker 4: Bat away any sort of blaster fire.
Speaker 7: But in this moment, I'm sort of spinning it in
a Anakin flourish.
Speaker 4: Behind my back as I'm trying to get close to
Nuada and sort of cover her.
Speaker 1: And it's ignited.
Speaker 4: It's ignited.
Speaker 1: Okay, yeah, hit the bun.
Speaker 5: Hit the bun.
Speaker 10: Hit the bun.
Speaker 1: I did already, but my okay, guys, firm like a
light set.
Speaker 4: I will get it.
Speaker 1: I will get it like that.
Speaker 5: That's technically mine, but it doesn't matter, I think.
Speaker 1: Clones. Suddenly you see him kind of like taken aback
and he turns to one of the the other one
that's standing, and the other one looks back at him
and says a Jedi. The first clone says.
Speaker 2: Well, I mean there's nothing that can do against this, right.
Speaker 1: Reaches down and pulls out a thermal detonator, throws it
over his head and it's coming in at Eu rogo.
So I still have to make an attack rale. Oh
actually he needs to move up one more, so he
moves it.
Speaker 4: Don't need to count as a range attack.
Speaker 1: Yes, it is a range light attack.
Speaker 8: How cute?
Speaker 4: All right?
Speaker 2: I have.
Speaker 4: All right, I got distracted my stream as usual.
Speaker 1: I have.
Speaker 4: Reflect Where is my character? She hold on, that's my character? Okay,
So I have improved reflects.
Speaker 1: Reflect If you want to be reflecting a bomb with
a light saber, is that what it bounce it?
Speaker 4: Bounce it back?
Speaker 1: If it's a range of town question every night, I've
never seen not before? No, all right, all right, I
think I know what would happen. I think it would
explode in your face. I think it would definitely explode.
But please try and reflect it.
Speaker 11: Okay, I try, you will try.
Speaker 7: Actually, you make your roles like normal, and if it
hits me, that's when reflection happens.
Speaker 1: Let's make a role, then difficulty difficulty up again to you.
Speaker 6: No, only against new order, only against new Order.
Speaker 1: Okay, So this is uh close short range, so it's
a one difficult team.
Speaker 7: I'll upgrade it if you get a failure or three threat.
One failure or three threat, I can uh the target
targeting medium range can take the same damage.
Speaker 1: Right if you roll three threats or failure. Yeah, let's
see here, one success, two advantages. Now m M, I
guess before I say anything, do you are you doing
your reflect bullshit on this?
Speaker 7: So my improved reflect would be to throw it like
back at them, which I can't do because you didn't
rule a failure or a threat or a three threat
or whatever that was. But I can suffer strains to
reduce the damage.
Speaker 1: Cool in that case, this thing explodes. It has a
blast radius. Now blast confuses me a lot, but I'm
going to read it out loud, but I'm going to
going with what I think it makes sense. Weird think
the weapon has a large spread and explosive blast. If
the attack is successful and blast activate, it's which it does.
Each character engaged with the original target suffers damage equal
to the weapon's blast radius plus an additional wound per
success as usual, So you're all engaged with this character
as the way that I read that, And where's de
Biro when I need him? Is that correct? Because Debiro
has been helping me secretly behind the scenes explain some
of these tags. But yeah, blast is this is that
the initial person takes the initial damage, which for you,
Urugo is going to be eight plus one minus your soak,
and then the other two will take six damage minus
the soak. Is how I've understood it.
Speaker 4: I take zero damage.
Speaker 11: But yeah, I see that text At some point.
Speaker 1: Or am you did weekly encounter blast when you were
fighting in this true Fream world? But I wasn't bothered
because knew it was a dream.
Speaker 7: If that's correct, I have four soak and my reflector is.
Speaker 4: I have three ranks.
Speaker 7: I have three ranks and reflect so three stains, three stain,
three strain to reduce the damage by two plus ranks and.
Speaker 4: Reflect that's a total of five. And I have a
four a soak of four.
Speaker 7: And what you just told me is nine damage, so
I take none of it.
Speaker 1: It was eight. Sorry, I thought I had a plus one.
So it's actually just.
Speaker 4: A nice anyway.
Speaker 7: And as I try to deflect last damage or the
armor does I'm wearing, Yes, I am wearing the clone
armags not now because I need to fix it, but.
Speaker 4: I am wearing that armor.
Speaker 1: Yeah, if I.
Speaker 7: Hold my hand up or maybe isn't. But I don't
know about anybody else. I don't know if I can,
I don't know if New Order takes the damage or whoever.
Speaker 4: Else is close to me.
Speaker 1: Well, according to Dabu, who is the secret fru DM
the scam when it comes to anything more complex than
the most simple rules, that that was correct, and that's
so I thought that was how I read it. Blast
is just that there's an additional damage quality that goes off.
So this explodes and New Order and Dax you'll take
six damage, but you do minus soak off of it
and any bullshit that you might be able to do.
Because he got two advantages, he's actually going to get out,
get back. He's going to maneuver back to his starting
position as he kind of just runs forward, throws yeah six,
throws this thermal detonate down and then turns around and
dives back out of the way as it explodes bits
of cargo and shrapnel. This is literally just a fragranade,
so the explosion, the heat washes over you. Rugo does
everything that he just described and the other two you'll
get hit by some of this here as well. The
last Clone Trooper, the smoke is kind of clearing for
a moment, Rugo. After you've finished with this and you
see this final Clone trop running towards you, he pulls
out a stun bats on, one of those Z six
stun batons that they that they have the guy that
shouts trade too at Thin and pulls that out and
he rushes at you with it, and he is going
to be in your face. So he's he's running forward,
rushing forward and the I think that is all he
can do on his turn. Yes, so it would be
down to now bacs okay, okay ah.
Speaker 11: I think I want to Ron to make sham and get.
Speaker 12: Okay ah, So I believe that would be my movement
or maneuver and then we'll it take an action for
me to power up the weapons.
Speaker 11: Or how do you want me to do that?
Speaker 1: This doesn't specify, And yeah, I startship actions going to
take you in action to begin to set this thing up.
I mean you have our four in there, who is
who is just finished powering everything down, so all you know,
on my.
Speaker 11: Calms, our four Thoroughbaco, nice.
Speaker 12: John onto the ship and hop in and I'm flipping
a bunch of switches and that's my turn.
Speaker 1: Okay, that was that one, and we're back around to
the top here. I think the guy with the baton
is going to go first, as he just swings this
thing at Rugo and I'm testing something real quick here
for the plus two works. No, but it does work
kind of. So all right, Rugo you here, everyone's left, yeah, left,
we got we made it half an hour in we
all got distracted. We lost absolutely every player right here,
Oh my god, who are you.
Speaker 8: Sorry?
Speaker 1: Rugo? Yes, this is a failure anyway, so it doesn't
matter too much. This guy swings that baton at you.
I think probably the two of you just collide as
you bring the force pike down or the saber pike
saber pike down, and the two this thing hits against that.
I don't know three things here. Well, yeah, I think
that all this does. I'm just going to give him
plus one melee defense until the end of his next turn.
This guy has plus one defense as Yeah, the two
of you. You just see this lightsaber collide with this
stun bat on, and that's that it is. Any player
character's turned new.
Speaker 9: Round.
Speaker 4: I could start us off and continue defending.
Speaker 1: Oh well, I can go. What do I be sorry?
Speaker 11: I will find success.
Speaker 4: Use it because if we get a free success as.
Speaker 1: If, yeah, we don't, because I don't. She didn't use it.
Use it now.
Speaker 5: I would have had to kill your willpower to do it,
and I don't think that's a good idea, right will
Everybody would have taken their willpower down by one for
the duration of the encounter if I used dark side
points to do it, so I didn't generate.
Speaker 4: Light side got to it.
Speaker 2: Yeah.
Speaker 1: Right, So I'm in the ship and I.
Speaker 11: Ah or four weapins free, robins free and I.
Speaker 13: We'll both take aim.
Speaker 1: And fire on rud. Okay, so take an aim. Gives
me the blue well opened.
Speaker 11: Sorry, I should have been prepared for nus me open
the eight sheets for.
Speaker 1: The ship and the difficulties three because he's a silhouette
one and the ship is a celar at three. All right,
there we go. Yeah, this is chaos as suddenly this
thing just starts firing and it's just wrecking the back
of this area. These clones are like and then one
of them is just you see him hit by the
blasters on this thing and he is launched to the
back of the room, his body kind of turning over
in the air as he collides with the back as
he's hit by these blasts. I mean that wipes him
out immediately, just based on the amount of damage it does.
And yeah, you see the the clone that was kind
of laying down that got covered in all of the
the cargo watches this happen and turns back to the
to the the second dude, the second clone, and says,
we need to get out of here. The other clone
says over my dear body, and you see him kind
of bring that bat on up and once again go
to swing it at Rugo but not actually. Um, yeah,
you obliterate this guy with them, and you're Anakin in
the Phantom Menace when he is in there. Yep, that's
what you are.
Speaker 4: I'm trying are too.
Speaker 1: I'm trying this potent. Next play a character, anyone of you.
Speaker 6: We have her too.
Speaker 5: If Rugo is not going to go, I'll go. Okay,
the question, Okay, I am going to engage with the
clone trooper right in front of Rugo. Is there any
penalty for doing that because he's already engaged with somebody else?
Speaker 1: Or I don't understand the question and say it again,
I don't think is.
Speaker 5: There any penalty for engaging with the guy who's engaged
with Rugo because they're already engaged?
Speaker 9: No?
Speaker 5: Okay, and yeah, I will go.
Speaker 14: Ahead, and I will.
Speaker 5: H I'll use my white saber room.
Speaker 2: Ye.
Speaker 5: I'm so excited.
Speaker 2: You do have.
Speaker 1: One black due to hit this guy?
Speaker 5: Okay, and what is the difficulty difficulty?
Speaker 1: A melee range is two difficulty?
Speaker 10: Okay, let me just read some bullshit, Okay, so I
get this as well.
Speaker 5: Okay, now it should use presents instead of brawn, so
let's just make sure that it actually does that.
Speaker 8: When I do this.
Speaker 5: And I just hit the classic lightsaber button right, Oh
my fucking god.
Speaker 1: You should just hit the the dice roller on the
lightsaber and weapons and it should do it.
Speaker 5: Oh that it tells me right there to use what skill?
Speaker 1: So hold on.
Speaker 5: It says it's using brawl, but it shouldn't be. So
how do I change it? Because the skill is not
listed for me unless it's discipline presence instead of bron.
Speaker 1: Yeah, so I think, uh, that's the skill it's using,
and I think it's supposed to be melee. And then
on your skills.
Speaker 6: Page down here, dropdown, I think.
Speaker 1: Lightsaber is using presents, so it's already doing that, which
will give you two proficiency and too ability, so it
should be using that when you're clicking. Okay, it's your
ability score and that's the skill. But the skill out
there you go, the lightsaber is the skill. That's what
it is. The skill is light taber, which pulls from
the other.
Speaker 5: Page, which is okay, I see, yeah, I see it now, yep.
Speaker 1: Okay, one success as you hit this guy with So
this is six damage. You can activate a crit, yes,
with two threats if you want.
Speaker 5: Oh, two threats are the advantages you cost?
Speaker 1: Two are? Yeah? The two advantages?
Speaker 5: Sorry, yep, yep, we'll do that for sure.
Speaker 1: Yes two? Let me see. Yeah, what happens if I
I you know what I'm going to do some manually?
In fact, you can do it rommy a D one
hundred okay?
Speaker 9: Or is that how this works for.
Speaker 1: These little minus one crit twenty nine?
Speaker 9: Okay?
Speaker 1: You know a crit? Okay? Then I guess it's just
this crit table which I wish I had saved. Unless
I did save it was I smart way back in
the day when I was making this up. I'm pretty like,
by the way, I'm pretty sure you killed him. But
I'm just checking this rule what happens when you quit
a bitch boy a minion? Because I think it might
be different.
Speaker 5: I'm dying.
Speaker 1: I'm sorry.
Speaker 5: No, No, I'm excited. I'm happy for the song, the music,
the opening, Brad, it was so good. I'm I'm I'm
on another planet right now.
Speaker 9: I'm on Yeah.
Speaker 1: Yeah, flip a light side destiny point to dark side
or dark side to light side, so you actually get
a fucking flip for that.
Speaker 5: Fuck yeah, I will do it.
Speaker 1: And then you deal. So you deal one? Uh wow,
why doesn't that work? So six damage minus his soak
and you have ps right on these things breach one
and thunder breach Yeah, so breach.
Speaker 6: I think actually under is my favorite board game.
Speaker 1: Yeah, how do you kill him?
Speaker 14: Holy shit?
Speaker 5: Okay, so the last thing that he just did, what
did you just do to Rugo? He threw the thing right, The.
Speaker 1: Two of them engaged, and at a moment where the
two of them hit lights, ober To take and off
with his army Classic Star.
Speaker 5: Wars Yeah, Classic Star Wars.
Speaker 1: Yeah, the ground. Okay, one of them is left. I
think he stands up here and he is going to
fire on you with his blaster. I think, as simple
as that, And it makes sense that he would fire
at uh new order here. She just wonked out one
of his boys, Like, yeah, so what does that mean?
Speaker 4: That means your difficulty? Is that a two? I think
I'm able to check again already too. Yeah, I'm upping
it to you.
Speaker 7: Up it by two difficulty if you're going after Nuada, yes,
but if.
Speaker 1: You're going but it's not an upgrade, it's not a
step back, die it is I.
Speaker 7: Am bodyguarding once around performed the bodyguard maneuver.
Speaker 1: Donald Trump, by the way, sounded exactly like Donald Trump.
Speaker 6: Now you're put on the bodyguard.
Speaker 7: Benou there in guard, I frankly use the engaged character
suffer the restrain.
Speaker 4: Yeah, so I am taking one's drain. That doesn't make sense,
So restrained grater from the ranks of bodyguard. Okay, one,
and I am upping difficulty. I won.
Speaker 7: Yeah, so yeah, he has a difficulty of one. Let
me double check my character build because I think that
this could be wrong.
Speaker 4: I don't know where it is. Uh it was bodyguard.
Speaker 9: I'm looking at what.
Speaker 1: Is she laughing at? That's funny. She just hands a
lot lightsaber, right, she's just laughing because she has a
lightsaber in her hands.
Speaker 7: Okay, yeah, I only I only have one. So yeah,
it's just the difficulty of one right now.
Speaker 1: Okay, so I improve it. There an incoming blaster shot
that's not a blaster sound. That's not a blaster sound.
Speaker 2: That is.
Speaker 1: Two failures for him on this heys he kind of
like staggers to his feet and just takes a wild
shot at you.
Speaker 4: I would like to reflect it.
Speaker 1: Yeah, oh yeah on the.
Speaker 11: Two failures then, so you de flect when it's not
at you reflecting a hit.
Speaker 4: Generated, I am I maybe when I hit this generator.
Let me see where's my reflect? It says when hit,
but it's not. That's my improved reflect.
Speaker 7: When reflecting a hit that's generated one failure or three
may hit one target in medium range with the same
they are a medium I don't know this. This ruling
here is it would usually be me, but I am spending.
I spend my last term still bodyguarding the water, so
I feel like he would make sense that I would.
Speaker 1: Be able to reflect it. But I'll allow it. Okay, cool?
Speaker 4: With my bodyguards dance, I will do the damage to them.
Speaker 2: Is that what it is?
Speaker 1: He takes the damage.
Speaker 4: Let's I will reorad it. I think I post this.
Speaker 1: I think I have a reflect when reflecting a hit.
Speaker 4: This is improved reflect.
Speaker 7: When reflecting a hit that's generated one failure or three threat,
they hit one target and medium range with the same
damage as the initial hit.
Speaker 4: After the original attack resolves, so at medium.
Speaker 1: The blast the ball is fired back at the clone
full Three of them have successfully been taken out.
Speaker 7: Okay, guys, iver, I finished the flourish, and I'm sort
of in this stance.
Speaker 8: You have to move.
Speaker 1: It's god.
Speaker 4: I begin to just press forward.
Speaker 8: And I, uh.
Speaker 4: Radio back to dash.
Speaker 2: Are you ready?
Speaker 13: Are we all clear?
Speaker 9: Down? There? Looks like it?
Speaker 2: Kay?
Speaker 11: Okay, our four go ahead and shutder down again.
Speaker 2: And I.
Speaker 12: Open the hatch and hop out, and I say, all right, well,
I guess we split up from here.
Speaker 8: Where there is.
Speaker 4: I'm blanking on the color of hop.
Speaker 1: At this point, your.
Speaker 8: Line up, Uh, listen up, kids, All right, hey, gather around.
I don't know if you're gonna get this recording before
or after the mission is complete, but my ship is out.
Speaker 2: We'll fix it.
Speaker 9: Our four.
Speaker 13: What are you even here for if you can't fix
the damn ship?
Speaker 8: All right? I know Whisper has already said something along
the line, so off we should go on without him.
We don't need him. We were doing things without him anyways.
And to say this in this particular scenario, he's right,
go on without me.
Speaker 13: R four is working.
Speaker 2: What are you doing laying around? You're supposed to be working.
Speaker 8: On this thing.
Speaker 13: Come on, you're a head out of here. I'm fine,
don't worry about me. Go on without me.
Speaker 9: All right, all right, you can do this.
Speaker 12: I really quickly before we go on as sieve that recording,
but just the part that says that what he says
that I'm right.
Speaker 1: You go to all the effort of opening up a
little on wrist version and Adobe Premiere and been dragging
the track space audacity, and I just cut that added
out and that one part. This whole like alarm is
still going and stuff. I just didn't want to play
it for three hours. Everything is still going off around you,
and every now and then there are these like PA
messages that are coming across the Yeah, yeah, sorry I
interrupted you. It's okay. It just reduces your HP by
four hundred every time. Excellent. Is there anything that indicates
that the the whole chip knows that there's Jedi on
board now or there's no way for me to know that.
You didn't see the three clones that engaged with you
send any messages shipwide or to anyone else. So at
the moment you would your best guess is no, unless
they have some sort of other way of seeing what's
going on in here. But it doesn't seem like.
Speaker 12: You're right now, okay, So I say, sort of look
at the late Sabers out and I say, you know,
we're being haunted by the empire, Like if you use
the light Sabers, it's just gonna make it a bit
harder for us to get Whay, I'm.
Speaker 6: Not trained like you are train with this.
Speaker 13: Sorry, Okay, well, and.
Speaker 1: I leave heading the direction or where my objective is. Yeah,
you are. You can make me a quick check. Rugo
and new ardam there is a clearly marked like a
few moments, like you look at some stuff on the
walls or writing which would be in like galactic basic
or a besh that just states where the armory is
from this point. It's a shuttle, so they clearly marked
certain things for maneuvering cargo from one of these bays
to somewhere like the armory. However, that's there is nothing
that suggests which way the officer's quarters or offices are
on this shuttle. So you're going to have to make
a check to figure it out. We see that the
three of them not at each other. Rugo and new
arda head one direction, Dak's heads another, and I think
we follow Dak's first. What is Dax's plan here? I'll
go to the nearest computer and try to slay the
heading from the nearest terminal, just slicing into that seat. Okay. Yeah,
and you're just trying to find.
Speaker 11: The like a like a layout, Yeah, just to try
and find where I'm going.
Speaker 1: Okay. Uh, this will be a computer's two difficulty check
and a quick question for you. I have an ability
called code breaker, and it gives me a boost, well
not a boost, well with the home brew rules that
you said, it will give me a boost, and it
also increases the difficulty by one if I'm trying to
break a code or decrypt the communication. You're not doing
code breaking or decrypting communications here, You're just trying to
access pretty simple basic terminal. Okay, you're just navigating Windows
ninety five to the correct folder. Okay.
Speaker 11: Oh right, and that's what difficulty did you say it was?
Speaker 12: To do difficulty, I'll use a I'll use a light
science upgrade.
Speaker 1: You still have the other thing first, like and I do? Yeah?
Speaker 11: Was that is that as a boost stranger?
Speaker 2: Yeah?
Speaker 1: Yeah, massive success and done in an extremely quick time. Here.
For the most part today we're going to be treating
multiple successes and advantages and failures and threats. As penalties
to time or you know, successes towards time and speed.
Because you're doing this as quickly as you can.
Speaker 9: You have.
Speaker 1: The plan that was given to you. The time scale
that was set was that you are on this ship
by twenty one to thirty five and you're offered by
twenty one forty five. This entire thing needs to take
place out at ten minutes. You have ten minutes to
get in and get out Holy ship. So with this
you jump onto this terminal and it is it's barely anything.
You pretty much just have to boot it up and
log in and find very quickly what you're looking for.
And you see a map displayed of just what is
on this thing is. It's given to you as information
of where cargo should go, where things should be placed.
You see some stuff come up about certain shifts and
where certain squadrons should be placed, certain officers, lieutenants, ensigns,
things like that, and by using that you can quickly
determine where you need to be. For you, you need
to be almost towards the front of the ship, right
up by where the bridge would be. Just behind the bridge,
there is an area that is reserved for officers quarters
and that is where you would need to get to.
You need to go upper level and at the far
end of the shuttle. This isn't, by the way, a
star destroyer or anything. This is a pretty big ship.
But it's like not crazy that you'd be able to
get up there quickly, depending on how you want to
get there and what the plan of attack is. But
for all intents and purposes, you have the knowledge of
how to get to this thing pretty quickly. I have
a quick question for you the Empire. I know it's
compartmentalized and stuff. Would a ship like thus have.
Speaker 12: Information on let's say, our Order sixty six, how it
was executed things like that.
Speaker 1: Is that something that I would know. I don't know
if you would would really know how the Empire is
structured at all. At this point. You'd have some idea
based on previous understanding of just war knowledge and warfare,
and you'd have some understanding just based on the six
seven months that it's been. Really for the most part,
they seem to be just an enormous navy. But when
it comes to the information on Order sixty six and
things like that, if you're going to find it anywhere,
it would probably be on the terminals that you need
to hack anyway, you need to go to anyway. That's
why as you're and just as a reminder for everybody
that Ax's portion of this mission is to locate the
officer's court is slice and acquire the information on what
the people of Ryloth that have hired you guys to
do this think to be some sort of upcoming attack
or upcoming land grab as the Imperials are descending on
Ryloth and the people of Creed, on the city that
you've been in, really don't want them to encroach on
their land. They're very rebellious already, even though there's no
rebellion in place, so they want you to get that
information off the terminal. If there is any information on
what you're searching for, it's going to be on one
of those terminals or the bridge itself. Alternatively, you could
just take the captain of the ship, whoever is in
charge of this thing, and then question them. But I mean,
you've got ten minutes, so.
Speaker 12: Yeah, all I will sprint at full speed and I
will take the quickest path up to the It's a
bit risky, and that I would say that that's not
a normal thing. For Ducks to do, and he's well,
you know, he's probably sweat in the right. Now, Yeah,
I'm going to take the straightest, quickest path to get
to the officers quarters.
Speaker 1: If you round a corner and there's some clones coming
towards you, what's your action. I have my I have
my rifle already. You would fight, not hide? It depends.
I suppose if it's multiple, I would hide. If it's
just one, I'd probably stun them and just keep going.
It's multiple, you turn around one of the corners and
there is three clone troopers that are moving around the corner,
and they're moving quickly as well. They're running as if
they're just going to take the route you're taking towards them,
because they're trying to get to the place where this
incursion has happened. You round one of these corners immediately,
the one of the clones points and says, there is
They bring up their rifles and we're going to have
another round of combat. It is Das versus three clone troopers. Now,
I'm going to bring you over to a weird sheet here.
It's got two combat maps on it, just in case
a similar thing happens with Rugo and Nuada, and there
are just literally duplicates here. If you go to the right,
I guess I can do this too. You'll see that
you are here on your own combat map. And let's
see how you.
Speaker 4: Two action scenes happening at once.
Speaker 1: Oh, I thought you was Star Wars. I thought he
was going to sneak around.
Speaker 5: Fucking Star Wars. Holy ship. I'm gonna die. I'm like,
I'm am, I alive right now.
Speaker 1: Let's see here Clone Troopers.
Speaker 4: We need a cheap transition and will be good.
Speaker 5: I do you have lots of the fucking slide.
Speaker 1: I've been trying to do that but coming at you soon.
So this is probably the last time you'll see some
basic Clone Troopers without there being some different guys showing
up soon enough. All right, it's a vigilance for everyone.
Speaker 4: That trip is what you're saying.
Speaker 1: Everyone, No, you're not there? Who's not there?
Speaker 5: I just hid everyone there is bit sorry, I'm sorry.
Speaker 1: Every time I try to do that, it crashes my obs,
so I have to stop doing that. Literally an hour
before the first session, I had to redo all of
my transitions for the show, which really really upset me.
Weekend transition between the two things.
Speaker 4: That's what's gonna happen on YouTube. Man, what a great
Star Wars show, except you know what, they didn't.
Speaker 1: Really basic transitions. Okay, do you have any ability to
do anything here?
Speaker 12: I am mussed up on my roll and I'm not
sure if you did as well, because you have difficulty?
Speaker 1: Honest, so do I You're right, let's re roll from
the beginning here. I'm just going to delete them all.
We'll do it again, Jesus. Okay, that's to be you
right now. Anything you're able to do here before I
start firing on you like crazy with three I have nothing. Okay,
the blaster rifles in the clones arms come up, the
three of them, like a unit, start firing. And again,
these clones, they are ironically robotic in the way that
they move. Now as they all fire on you, and
I'm just going to roll them all, I guess.
Speaker 11: Can I.
Speaker 1: Use a Can I use a late side point to
like and increase their difficulty?
Speaker 8: You can?
Speaker 1: Yes, you can do that, Okay, I'll do that. It's
upgrades and the difficulty, and they're at short range with
a long range weapon.
Speaker 9: What is the.
Speaker 1: Short ranges? Just one difficulty? Which really sucks? For you,
mh one difficulty with one upgrade on the first one.
Here one failure and three advantages. So the failure is
a failure, and he will take one point of strain.
That's the quickest way I can do that. The advantages
that he's going to give to his fellows here will
be boosts. All right. He's spending another light side point
for the next shot. Shit, yeah, I'll use one more. Okay,
one success. As this comes in, it hits you. You're
doing any reflect stuff or anything like that. I don't
have my lightsier? Am I allowed to? I have no idea?
I think about it.
Speaker 5: I'm sorry.
Speaker 1: I didn't like what you guys.
Speaker 5: He did a light side upgrade.
Speaker 1: Oh it didn't upgrade it?
Speaker 9: You are?
Speaker 5: Isn't the difficulty to No?
Speaker 1: No, let me roll it again because of your ring
probably gonna and nothing your head producing the difficulty?
Speaker 8: What is that?
Speaker 1: I'd imagine that that is a maneuver. Alright, to get on.
Speaker 8: I wish you have like.
Speaker 1: I don't have it in my hand. Correct? All right,
and here comes the last one, final shot. You doing
anything before I click it? Here we go. One success?
This one is correct? Yeah, this one hits it deals
ten damage with p S one as kind of one
of there is just like they all start firing on you.
One of them strikes you.
Speaker 11: That means ignores one soak right correct?
Speaker 12: Okay, ah, right then I you know, oh take a hurt.
I think to my arm and I say fuck and
or sorry, I say oops and I ah.
Speaker 1: Every time we swear in this it gets translated to
like hot spawn and you know, sit, spit and stuff.
The what's the thing that's the bullball says.
Speaker 12: So I, you know, take the head and I immediately
run back around the corner and try to hide from
them like that down a spare storeroom behind whatever I
can laundry shoe.
Speaker 1: Yes. Unfortunately for you, that means you need to do
this in combat. So you have to do maneuvers that
will get you away from them, similar to how chase
this work.
Speaker 11: Really, yeah, you've got to get away from them.
Speaker 1: There is no just like I leave. You're going to
have to do this in combat.
Speaker 4: You're going to have to show me.
Speaker 8: Yeah, so you.
Speaker 1: So I can use two maneuvers to.
Speaker 6: This.
Speaker 1: This sheet is actually a lot of confusing, right, So
the combat sheet, Yeah, yeah, combat maneuvers so you can
take cover as a maneuver, which will give you the
plus one to your arrange defense. Or you can just
run away and that is and obviously we're flavoring it
like you're running around a corner and running away, but
it doesn't necessarily mean that you run for an that
they on their turn don't as it's all happening at
the same time. You run away and they chase, and
you run around a corner and they run around a corner.
So if you're taking cover, you're diving into a thing.
What does hide do in combat?
Speaker 4: Hide?
Speaker 1: I can't. I can't hide. I don't know if there
is a combat h I don't think there is. Okay, right,
so I can either my maximum, which I think means
I can move to two bands away, which would make
it long. They're a long range, but it's not gonna
I don't know. I'll give you one incidental yeah, and
it will be a perception check at difficulty three.
Speaker 11: Okay, So I'm just looking around, Yeah, okay.
Speaker 1: This is just to see whether you see something success
and a threat. You see that there is a like
a shoot that is probably used to quickly move things
from from upstairs to downstairs. It's very small and very thin.
It's the type of thing like a laundry shoot almost
is what it would look like to us. It's possible
that you would be able to get in that and
climb up because you're able to get into sneaky little spots. Right,
that's your thing. So you could essentially climb.
Speaker 8: In the walls.
Speaker 1: They're in the walls, and get in the walls here.
It would be an action to engage with this thing.
So you can spend one maneuver and one action to
try and get into this thing and then start climbing up.
If you fail your your check here, which is the
coordination check, I believe to be a little slinky, you know, weasel,
You're probably going to get stuck and they're probably going
to at least catch up to you. Ah, what's the
what's the difficulty on it?
Speaker 8: For this?
Speaker 1: In fact, I think I have a thing that says
the difficulty is it's not going to be easy, and
you're doing it under pressure. I'd say it's a three.
Speaker 6: Okay, Oh.
Speaker 1: Yeah, I'll go for that.
Speaker 11: Ah, So I will run for the shoot and trying
to slink my way in.
Speaker 1: Okay me that coordination check? Wow, unbelievable amount of successes. Ah,
and for some of those, I can describe it, if
that's all right. Yes.
Speaker 9: Ah.
Speaker 1: So I get shot, and I'm like, I'm going to
die here if I don't get out of this. I
noticed the shoot. I run straight for.
Speaker 12: I grab like this little handle right above it. I
kick my way through it, and it's just the smoothest action.
Speaker 1: But as I slide into it, I like hit my
elbows and my knees and my face on the chute
as I'm going down, and I take two points of strain.
Speaker 11: If that's okay with you. Yes, it's real fast, but
it's not pretty.
Speaker 1: You hear up the shoot, the echoes of the clones
running past after him.
Speaker 2: You went this way, I think, wait, where is he?
He must be down there, and.
Speaker 1: You hear him clattering off the sounds of that sort
of plastical armor. As you start moving through the walls.
We're gonna switch to the other two. New Order and
Rugo are heading towards the very clearly marked armory. What
is the plan of attack here? Same thing? Running, rushing, sneaking?
Speaker 9: What is it?
Speaker 2: What?
Speaker 1: What are they doing?
Speaker 4: How are they moving through these I now sneaking.
Speaker 1: Is an option.
Speaker 5: Yeah, when we talked about it. We know we have
a ten minute time limit, but do we know how
long the corridor is? Like, is it enough for us
to you know, move as stealthily as possible? You know
how like Obi wan Is, you know, does the like
kind of rushing between hallways, but he waves again.
Speaker 1: Every corridor one in Star Wars is always the same,
and you can always walk straight out in front of
an entire group of Plone troopers and then get behind.
But it's that situation yet, you're kind of hot, you're
you are running. But what it comes down to is
are you favoring speed or stealth? It's really the question
regards to running, and New Art is not running at first.
Speaker 5: And then what happens patients is probably what I will say.
If he looks like he's going to rush forward, we
can't get it done. If we get caught, well.
Speaker 4: Time we waste, the more chances Dax won't make it.
Speaker 5: You don't think he can handle himself by himself.
Speaker 6: We are two, he's only one right now. Should probably
get this done and then go meet up with him.
Speaker 7: Right as I continue to sort of jog, my saber
is out still sorry, excuse me, look at every time.
Speaker 5: I got you, I got you, I got thank you.
Speaker 4: Yeah, okay, give me my stream deck is crashing.
Speaker 1: Perception checks at difficulty three because this is still happening.
Speaker 5: Yeah, okay, I think I have an ability for this.
Hold on one second, you said perception at difficulty three,
you said culty three. Yes, I think I have something
that automatically knocks this down.
Speaker 2: On.
Speaker 5: I'm just checking perception difficulty yeper perception remove one difficulty
per rank of keyn Eyde and I have two. So
that'll be one difficulty for me.
Speaker 4: Sor it was a difficulty.
Speaker 6: I'm going to ask all wasn't difficulties to two?
Speaker 5: But let me roll first in case I get some
bullshit and then I can give you bonuses or you
know whatever.
Speaker 1: Yeah, okay, one success, one advantage.
Speaker 5: Oh, I will give him a bonus.
Speaker 1: Dye, okay, you have one boost A boost, thank you.
Speaker 4: That's how I remember so very kind. It's this perception.
Speaker 1: One success. I think the two of you are about
to turn around one corner and Nu artist kind of
ears prick up as she grabs touches the back of Rugo,
and you hear clones at the far end of the
next hallway.
Speaker 2: Right now, not one. We're gonna be moving as one unit. Okay,
everyone for.
Speaker 1: Me, pixie like, And then they start moving away from you.
The as you peer around one corridor this this corridor,
you can see that they are moving away from you,
and they all turn. Six of these clones turn away
from where you are. There is the entrance here to
the armory. It's clearly written, clearly marked, large kind of
bay doors and a much larger corridor in front of
the doors is a terminal, an access terminal. The doors
are those big looking glass doors that you get in Star.
Speaker 4: Wars that are hexagonal wide.
Speaker 9: Yeah.
Speaker 1: Yeah, it doesn't appear to be any clones here. However,
it isn't too long before echoing down the hallway, you
suddenly hear a bunch of blast of fire coming from
deeper within the shuttle.
Speaker 4: We're inside.
Speaker 1: You're in front of the armory doors where you need
to get into. And a reminder for everybody. Your mission
is to place a remote detonated seismic charge in the armory, which.
Speaker 2: I have.
Speaker 1: Sack bag over a bag. Do you want to go?
Speaker 5: You want to go help him?
Speaker 9: Why?
Speaker 1: You're right?
Speaker 8: Yeah?
Speaker 5: This I think So we have to get into this door, right,
and what check is it? Computers?
Speaker 1: If you're trying to yea, If the way that you're
planning to get through this door is to use the terminal,
you're going to need to slice it, which will be
a computer's check.
Speaker 5: Yet, Okay, are there any other ways to open the door?
Speaker 8: I don't know.
Speaker 1: You tell me.
Speaker 6: Well, when having a weapon, there are always ways.
Speaker 1: Stuff always float ideas towards me.
Speaker 5: But okay, can you help me open the door before
you go?
Speaker 1: Of course?
Speaker 7: Yeah, there is a worried look on his face, but
he sort of brushes it off and he sort of
looks at the door.
Speaker 6: Mechanics wise, it's just a regular.
Speaker 4: Old blast door. Does it? Does it swipe open?
Speaker 8: Is it locked?
Speaker 4: I'm going to go through the beepeeps and try to
see if I can open it.
Speaker 1: Yeah, it'll open.
Speaker 3: Like that, But it.
Speaker 1: Is pretty much just a basic blast door here. Yeah,
it's just behind a security level, so it is locked.
It's absolutely locked. Yeah, behind a single level of security
on the terminal.
Speaker 4: Not very good of computers.
Speaker 5: Yeah, h can we use our force ability together to
just try to fucking open the door? Or is that
gonna like rip it open? An alarm?
Speaker 1: I don't think you guys, I think you're aware that
your ability with the force is not enough to push
open up.
Speaker 5: Okay, that's the case, then we have to try the
computer's check.
Speaker 1: Oh we we breach it.
Speaker 6: Stand back.
Speaker 5: They're gonna know that.
Speaker 15: They're gonna know anyway, you've already.
Speaker 5: They're gonna know anyway. Yeah, yeah, yep, Okay, I'll reignite
my lightsaber and I'm gonna help them.
Speaker 2: Right.
Speaker 1: The plan is to breach through this door. Yeah, yes, yeah,
Now lights is both of them have the breach ability, right,
you guys both have that. That's not just a thing
that you get. Okay. Breach weapons mean that they ignore
one point of armor for every rank of breach, but
they also ignore ten points of soak apparently, so bear
that in mind. And this is QUI gone.
Speaker 4: Yeah, we're QUI gone.
Speaker 1: To the two of you just begin to wage that
eye into.
Speaker 8: This blast door.
Speaker 1: Yeah yeah, your lightsabers, we see them.
Speaker 7: It's not as long as yours, so I don't know
how effective it's going to be. Definitely there for support.
Speaker 1: Yeah, I mean it is.
Speaker 2: It is.
Speaker 1: It is as the two of you begin to attempt
to breach this thing, and that is a slow way
get through, okay, but it will work. As we go
back to Dax.
Speaker 6: That I'm going to do it for a little bit.
Speaker 7: I don't know if I'm going to be there the
entire time, and it is probably bold if it does
take longer than I am comfortable with.
Speaker 5: Well, if your lightsaber like right, I saw that as
you being like you're going to find out anyway, and
then I went okay, and then I am going to
do it, so just go.
Speaker 1: Okay, alright. One of you doing it would take it
even longer.
Speaker 5: Yep, it's fine, go help yep.
Speaker 14: Okay.
Speaker 1: Yeah, that's scary because then you're okay, yep, it runs
off down the corridor and Dax, you crawl out of
a vent.
Speaker 12: Sorry, I uh real quick. I would have hit myself
with a stem while I was in there. Yes, that's possible, absolutely,
And that says five points, isn't it?
Speaker 2: Yes?
Speaker 1: Can I do it twice? Have time for that? Yeah? Five?
And then four?
Speaker 9: Okay.
Speaker 1: Yeah, you find yourself on this upper floor. There is
no security here at all, and I assume you just
kind of head like you were doing straight for the offices.
Speaker 12: I think this time I'm a little more cautious as
I just got shot with a blaster, so I'm going
as quickly as I can while still like peeking a
hat and making sure that I'm not getting caught unaware
like that again.
Speaker 1: Yeah, give me a perception check difficulty three. On success
to three, you are. You're on the level you need
to be. You get to the door. There is no
one here at all, but you do hear just a
load of commotion coming from the the far end of
this hallway. The bridge is at the far end of
this hallway, and as you start to move down, you
see one platoon of clones move across, and then you
hear the doors open. You get a glance into the bridge.
You see all of these ensigns, these lieutenants, and these officers,
including that kind of red faced, classic looking, flustered looking
imperial officer barking orders at people. But now you're alone
after that, and you are able to immediately access the
quarters that you need to be in or where you
presume the terminals with information that you guys are probably
gonna need to bring back would be. This door is
not locked. You can just walk in, waltz in. But
I'm not going to assume that you do that. I
want to you tell me how how you what you're doing?
When I.
Speaker 12: Looked on the layout, did I notice like a security
room with like cameras on and something like that.
Speaker 1: That would all be in the bridge. That all be
in the bridge.
Speaker 12: Okay, what I'm going to do is I am going
to use I'm gonna sort of hide in the corridor
in a way that you know how you can use
two corners of two different walls to kind of so
you can see through, but it's you probably wouldn't be
noticed by someone else. I'm gonna use that vision and
I'm gonna use the force to open the door absolutely
with my force move.
Speaker 1: Yeah you do. So you see the door open, and
you can see just inside Ronnie and D three because
you won't be able to see everything in the room,
but you will be able to see stuff. One. You
can see a desk, the half of another desk, some
sort of living arrangement things. It's very plain looking, stainless
steel looking. One of those rooms appears to be empty.
No one, I don't hear anything like why did the
door just open or anything like that. Okay, after a
beat of waiting to see if anyone reacts to the
door opening. I will stealthily move into the room. Give
me a perception check difficulty four.
Speaker 5: Th camras I bet.
Speaker 1: One failure. You quietly move into the room. There is
sudden movement from your left and you see an imperial officer.
He puts his hand on his hip, but he he
doesn't do anything. He just puts his hand on a
blaster on his hip and then freezes and says, who
are you? What are you doing here?
Speaker 9: I will.
Speaker 1: I'm going to yeah, I'll just I'll point my gnana
man i and I'll say if you make a noise,
I will kill you. Make me a coercion check at
difficulty three, but I'm going to use a dark side
point to upgrade the difficulty. You can do it two
failures and an advantage. The advantage is this. This guy
is maybe in his forties. He's got a very thin face.
He looks entirely fragile. His expression is that he's utterly frightened.
But he seems like the type that is just like
blindly loyal to the empire, just absolutely rigid in his
kind of fanaticism, even though he is petrified. This is
you get the sense, this is the last thing in
the world he wants to be doing is encountering whoever
these people are that are breaking into the ship. You
see his hands shaking and quivering as it slowly moves
down towards the blaster. Ah, how far away is he
from me? One with okay, raping my face? He was
right next. I will I'll say, now with the you
know it just stun blaster shot. I mean, how is
that loud? That's loud though, isn't it kind of loud?
Not that loud though? Normally I have this stunn sound,
but I don't have it. So I'll uh that quivers over.
Speaker 12: The yeah, and then I'll get closer to him and
I'll say, listen, you don't have to get hurt, and
no one has to know, but you are going to
step inside that room with me. I'm gonna take your
blaster off your hat, and everything's gonna be okay. No
one's gonna know.
Speaker 1: I I can't. I can't. I can't let you do that.
You're you're I I at this. You're already taking the
blast out of his holster, by the way, like slowly
taking the thing out, and he he says, fine, yes, okay,
what what are you doing here? What do you want?
Speaker 12: I push him into the room and shut the door
behind us, and then ah, I say, watch one of
these terminals.
Speaker 1: Sorry, what's the information we're looking for? Again? Yes, the
information that you are looking for is I don't know
how it would be worded, so I guess that's up
to you.
Speaker 3: Anyway.
Speaker 1: You're looking for information on upcoming imperial on bry Loth.
Speaker 12: Yeah, military plans, all of the military plans for the
attacks on the ry Loth, and I.
Speaker 1: Need them right now, military plans. On which terminal would
that be on? He glances over the three terminals that
are there, and you know what make me a discipline
check and difficulty too. There are three terminals in this room, by.
Speaker 11: The way, class with one disadvantage.
Speaker 1: Success with one threat. His eyes glance across all three
of them, but they settle on the middle one before
quickly like snapping back to you, he says, I don't
I don't know what your well military plans. I'm just
a naval crew officer. I don't know anything about upcoming plans.
Speaker 12: I want you to log onto the middle terminal right now,
like I totally track that. He pauses on that, and
I read him like a book. I've dealt with a
lot of nervous people throughout my experience. So I point
him over to it. Get on the center one and
log yourself in.
Speaker 1: I can't. I don't have access to that terminal. This
is my terminal here, and what he points out in
a different one. He points out, Yeah, the one that's
closest to you on the left. Will say, there's left,
right and center. All I'll say, I'm pretty sure you're
smart enough to figure your way around that. Push him
towards the middle. He sits down, and he starts up
the terminal and he hits a few buttons. I don't
have the access codes to this terminal. I'm just in
charge of scheduling shifts for the clowns on the shuttle.
Speaker 9: Right.
Speaker 12: Well, let's say, and I get sort of real close
to him, and I say, like you to play a
little game with me. All right, what's your name?
Speaker 1: My name is Imperial Naval Crew Officer tomar Rook. All right,
Imperial Naval Crew Officer tomar Rook. Now, let's say that
high rank an officer says a Rook. I need you
to get in there and get me the information on
the attacks on ry loth right. Now, would you stumble
your words and say, sir, sir, I don't have access
to that, or what'd you figure your way around it?
And the whole time I'm doing this, I'm toying with
this galar blaster rifle right in front of him. You're
asking me to slice into an imperial computer. There. They
will have me.
Speaker 4: They'll have me killed.
Speaker 1: Oh, I mean they'll think I did it, won't. They
give me another coercion check difficulty for mhm.
Speaker 9: H.
Speaker 1: Wow, this whole thing is taking too much time. Okay,
But he says, Hi, I can try. I don't know
how to. He starts hitting buttons failure failure. I don't know.
I'm not okay. On the third failure, I would stop
him for sure, and I would push him out of
the way and tell him to stand in the corner
and I'd take over and try to slice it myself.
Give me a quick discipline check again.
Speaker 11: You're right, you're right, glue, I don't respond.
Speaker 1: Two two one advantage, but no successes. He does as
you ask. He moves over to one one side, his
hands are up, he's kind of hovering around the other
terminal on the the other side of the room. As
you take the seat, you see him. He's hands are
up and he simply kind of shakes his head, looks
kind of fearful. Rugo. You head down the hallway. You
rush around a corner to try and locate where these
clones went. There seems to be no sign of them whatsoever.
Give me a perception check. Difficulty to I'd like to
go to where I heard the blaster shots.
Speaker 4: Yes, what a perception?
Speaker 9: Yes?
Speaker 1: Please, difficulty to boosts no successes, no failures, no threats,
no advantages. You turn one corner, you turn another. You
head down one corridor. You step back as a troop
of clones or at a far end corridor, they move past,
and then you sneak across, looking about, just trying to
find any indication of where the blaster shots came from.
You start to get a little bit lost moving around
this place. Give me a coordination check with a difficulty
too as well. One failure you become pretty much entirely lost.
You you turn down one corridor. We see you turn
down one corridor, and the camera pans to another corridor
where there are some blaster marks on the wall, and
you you start moving along the corridor.
Speaker 9: At the.
Speaker 1: Furthest end of this corridor, some more clones start moving around.
Speaker 2: Where did they go? I don't know. They took other
the clones that were in the bay. We've got orders
to search everywhere. But where do we even start?
Speaker 1: Right?
Speaker 2: You to the aft, You to the four. You two
come with me.
Speaker 1: They start heading down the corridor, heading towards you.
Speaker 2: What do you do?
Speaker 1: There's one door next to you that seems to be
a door that you can access, but a bit of
a gamble e actually I will.
Speaker 7: I might feel like I'm hiding in one of the
spire side pillar things, you know that everyone hides behind,
and I'm like in there behind.
Speaker 4: They'll see me.
Speaker 7: But I just am trying to figure out if I
want to stay tucked in here or if I want
to go in there. I think I'm going to open
the door.
Speaker 4: Next to me.
Speaker 1: And then quickly room closet.
Speaker 4: Here in room closet. Okay, I go right in.
Speaker 1: Yeah, you go in. You hear the clones clatter past.
Speaker 2: Right, Maybe they went up? Yeah, okay, all hit up?
You continue this way? Actually, stead watch here right?
Speaker 1: Rot a that yes, sir, that's all you hear? You
hear one set of boots of the two walk away.
You get the sense that right behind this door is
a clone standing watch, probably with his back to here.
Speaker 2: Wow, there's yellow a men clue.
Speaker 8: Oh you're right.
Speaker 9: Oh ma, I.
Speaker 15: Think at this moment I'm waiting an uncomfortable amount of time,
longer than I wanted to.
Speaker 1: Perfect.
Speaker 4: Or yeah, I think that's what happens.
Speaker 6: I am stuck in this room because I've stunned as
of like lend kill.
Speaker 1: Your yeah, new order, yes, make me uh a a
combat check, just a lightsaber check with one difficulty. This
is to see how long? Oh no, too difficulty, sorry,
because there's only because there's only one of you doing
it too difficulty right, to see how quickly you're getting
through this breaching through this door?
Speaker 14: Okay?
Speaker 5: And the you just want me to rull the lightsaber ability,
right or the weapon? Or do you want me to
rule the skill the weapon?
Speaker 8: Okay?
Speaker 1: Oh nice? Yeah, you do it quickly. The lightsaber breaching
through this thing creates a sort of circular hole as
you're just moving this thing around. What it does rather
than just creating a small little hole that you can
go through it eventually? Is it triggers something a mechanism
on the inside, and the door quickly opens up. Inside
there is relative darkness. Banks of weapons in this armory
that all seem to be locked down behind coded terminals, lasters, armor, ordinance,
and pieces that look like they're probably part of the
actual starship the shuttle itself. At the center of the
room are two why glowing eyes. As as soon as
you open this thing, a k X series droid starts
moving towards you, saying.
Speaker 3: Unauthorized breach of the area. Unauthorized breach of the area.
Speaker 5: I should be like losing my ship, but I'm losing
my ship.
Speaker 1: Okay, Yes, I'm so jealous.
Speaker 5: Yes, yeah, don't you wish you would have stayed?
Speaker 10: Yeah, but that's my character.
Speaker 13: That's my character.
Speaker 10: But Peedee is like second a.
Speaker 8: Sorry, Yeah, I don't know why.
Speaker 1: I can't hope it's crack.
Speaker 5: I love how he definitely set this up for two
of us to be able to take it.
Speaker 1: That's awesome.
Speaker 5: Yeah, super cool. I'm I'm yep hm so happy about bad. Uh,
give me some initiative, okay, a cooler vigilance.
Speaker 1: Vigilance Definitely, it comes stomping towards you. Suddenly.
Speaker 5: It was so I get what's the difficulty.
Speaker 1: No, difficult, it's just it's just initiative.
Speaker 5: Okay, awesome. I have a thing that says plus one
bonus minus one difficulty for all vigilance roles. So I
just was checking.
Speaker 6: I'm just an I'm just a radio click and a
navigation roll away that last.
Speaker 5: Oh yeah, I'll definitely go on radio extrayd here, yeah,
and then I will engage.
Speaker 1: It starts, yeah, towards you. And this the listeners is
one of those droids that is kind of It's got
like a semi circular head with two white light spies
in it. There's a humanoid body, too thin legs, too
thin arms, and a kind of barrel chest, and it
is very.
Speaker 5: Strong, absolutely disgustingly strong and dangerous. Yep hm okay, yes
I will I will attack.
Speaker 1: Please, Okay, you tell me what you're doing. You are
you are not within range? Oh, maneuver up.
Speaker 5: If it's stumping towards me. Yeah, I'll make a maneuver
forward and then I will that.
Speaker 1: Yeah, you go rushing forward and bring out this lightsaber,
striking at this thing as it brings up one big
arm towards you. It does have under its other arm
it seems to have a weapon a blaster, but it's
one big arm comes up as it begins to react
to you rushing forward. Suddenly they lightsaber in hand, and
you are successful in your attack in.
Speaker 9: That you.
Speaker 1: You have no difficulty on there. Oh yeah, you need
to add a difficult which for you is a two.
Pretty well yep, darn you're saying, okay bottom yep. You
hit this thing immediately for six seven eight nine damage
with breach, although I don't think it has armors, so
let me double check it does have a defense ringing No,
so breach six seven eight nine. Yeah, your lightsaber hits
the side of this thing and really should have sunk
deeper and done way more damage to it. And it
kind of looks down at you. Enemy combatant in armory
and you deal some damage to him.
Speaker 5: I will do.
Speaker 13: Sorry, did you say kay?
Speaker 2: Extray Like, uh, yeah.
Speaker 5: I can't respond because I'm in combat. I don't think anyway,
Hold on one second.
Speaker 2: So I would like to.
Speaker 5: I'm gonna use three advantages when dealing damage to a target,
have the attack disabled the opponent or one piece of gear,
rather than dealing wounds or strain. This could include hobbling
him temporarily with a shot to the leg or disabling calmlink.
Speaker 1: ROMI A D two one is the blaster. You You
slice through the end of this thing's blaster and the
lightsaber comes to a stop, like partially embedded in this
thing's like sort of barrel chest abdomen area. As you
bring the thing back, the blaster falls from its hand,
the end of it falling off and landing. This was
an E five last stuff for nerds. Okay, people love that.
Speaker 5: I'll use the last advantage to give myself a blues.
Speaker 1: Next turn, Yeah, cool, all right, it's turn. It is
going to try and hit you right back.
Speaker 9: It has.
Speaker 1: A move called mechanical slam. Do you have any bullshit
before I roll the dice?
Speaker 5: What kind of bullshit are we talking?
Speaker 1: An incoming attack is coming towards you.
Speaker 5: I don't think I yeah, I don't think I have anything.
Unless it actually hits me, then I can try to
do something.
Speaker 8: I think.
Speaker 1: Okay, scrolling through two successes, Uh.
Speaker 5: Yes, okay, yep, I will probably perry, but I don't
know how much damage this is. This is assuming it's
this fucking arm.
Speaker 1: It's a big arm that comes down and just you
know what.
Speaker 5: We listen. I shouldn't do this, but it's so fucking
cool that I want to do it anyway. I am
gonna go ahead and do the perry because it means
I take none of the damage, except I'll take strain
for it.
Speaker 1: But it's so cool.
Speaker 10: I'm fighting it's fucking rover.
Speaker 1: And then I'm just like no, and you, Yeah, you
deflect some of this with the lightsaber the arm of
this k extroid being hit and you sort of stumble
out the way of this powerful slam from its arm
as it tracks you as you move to one side
of it. It's kind of twisted heads turns following you
and it is your turn.
Speaker 5: Yeah, I am gonna attack again.
Speaker 1: Another success and you deal one to three, so nine
again damage to this thing with one advantage. Again you
just kind of hit it and it did you see
this kind of red line run across the front of it.
It's still following you and convert engaging lifts its arm up.
Speaker 5: Okay, what else do I see around me that I
can maybe use to help disable this fucking thing? Or Now,
normally I would say it would take me forever to
look around the room, but I do have like Keen
hold on, I have something that's like you can look
around the room very quickly and half the time or whatever.
Speaker 1: Yeah, I think everything in here is lockdown pretty tight.
But make me a perception check at one difficulty anyway,
just to see if you get any crazy things going.
Speaker 5: Okay, So I have the ability that I have makes
that zero difficulty. Do you want to change that to
do so? I still have one difficulty?
Speaker 1: Okay, zero? You can still roll nothing on zero?
Speaker 13: Okay?
Speaker 1: Yeah, yeah, all right, Wow, that's exactly what triumph? What
do you want to be here that you can use?
Speaker 5: I this is so Star Wars, but I want to
like bring something down on top of it so that
it stops moving.
Speaker 1: Yes, there's so much stuff sitting rigged above the top
of the armory here, and it's all like it looks
like starship parts maybe like parts of turrets and barrels,
like huge ones that would sit on those like enormous
guns that sit on the wingtips and stuff. Okay, just yeah,
loads of stuff hanging down above you that you would
be able to use to bring down on this thing.
Speaker 14: Okay.
Speaker 5: As much as I would like to take it out
with my lightsaber, I don't know if I can. Okay,
so it's my turn now, right, yes, yes, okay, So
the the the thing that I want to bring down,
what would the difficulty be for that? Like how big
is it? And I just need to know silhouettes and
stuff to know if it's something I can even try
to do. It might be too big for me.
Speaker 1: Yeah, the silhouette of this to be able to do
enough damage probably has to be two.
Speaker 5: Yeah, at least this thing is huge. There's no way
that it's I have to think about that for a second.
What does it say for the silhouette two is no,
that's right because one is a person, so two would
be bigger than a person.
Speaker 2: Okay.
Speaker 5: I was going to suggest that it's three, but it's not.
Two would be yea or.
Speaker 1: Something like that.
Speaker 5: Yeah, okay, okay. So if if it's oh boy, let
me just read this fucking ability one more time, I'm
so sorry. So that would mean that I need to
I need two light side just to be able to
move it, right?
Speaker 9: Uh?
Speaker 1: Yes? Or you could just break the cables that are
holding it up.
Speaker 5: Yes, I will do that. And by break the cables
that are holding it up, we are doing that with force?
Or am I using my fucking lightsaber like a lunatics.
Speaker 1: You can shoot it.
Speaker 5: How far away are they?
Speaker 1: They're going to be up above you. They're going to
probably be lying. It would be a pretty big arm
or to hold these things, so that probably like twenty
five feet up.
Speaker 5: Can I I don't care what you make me roll,
but can I run up the robot and use my lifesaber?
Speaker 10: That's so stupid.
Speaker 1: I gotta do it.
Speaker 10: I gotta try.
Speaker 1: But it does increase the difficulty as much as I
want it to.
Speaker 5: I don't care.
Speaker 8: I don't care.
Speaker 5: Give me the difficulty.
Speaker 1: Yeah, let's see. I mean this is gonna be do
you have h yeah? Okay, so if we use a
move maneuver, have oh, I will. I think it's just
an unbelievably difficult thing to do. So it's just for
difficulty attack.
Speaker 5: Okay, I'm gonna I'm gonna use the light side for
an upgrade. Buses in the chat please, oh next would
be so pissed me, but I don't care doing it anyway.
Speaker 1: Did you use your advantage on the last turn?
Speaker 5: I did, and now I but it got me another one? Right,
so I haven't used that advantage yet. Okay, the one yeah,
the bluest. Yeah, I've got a blue story. Yeah yeah, yeah, Okay,
I can't look, so will you just tell me what happens?
Speaker 2: But I mean you do it.
Speaker 1: What happens once you through five successes and a thread.
Speaker 5: That's not the right sound, but I don't care. I
don't have the right one.
Speaker 9: Yeah.
Speaker 1: This is like when when Forest Law in Tech and
does one of those bicycle kick. It's like the kick
that's like backwards, but you jump roundhouse. You run up
this this thing. You see its arm kind of try
and follow you, and suddenly your foot crushes its head back.
As you flip backwards, the lightsaber ignites and just hits
these You hit the ropes that are holding this thing
up and they're like they're like tough ropes with metal
reinforcement that are holding these things. The lights have a
cut through them. You come back down land and then
a bunch of these pipes will hit this thing arm.
What is the damage that you're normally when you do
that thing? I know what it is in D and D,
but I don't know how this works.
Speaker 14: In this Like just yeah it is.
Speaker 1: Hold on anything on this sheet that tells me how
just falling damage or like things dropping random it.
Speaker 5: Deals damage equal to ten times the silhouette.
Speaker 1: That's how that works, isn't it. And this is just
kind of like yeah, let's.
Speaker 2: Go with.
Speaker 1: I mean, if it's ten times the silhouette, that's in
a significant amount. It's just pure and the silhouette was two,
so it's twenty damage.
Speaker 5: If that's the rule.
Speaker 1: Yeah, all of these pipes just fall down. You see
the thing kind of look up.
Speaker 3: Oh yeah.
Speaker 2: It is.
Speaker 1: Basically a.
Speaker 9: A a.
Speaker 1: Blaster, a giant blaster that's designed to sit on the
side of a shuttle or a destroyer or something. Falls
onto this thing and just crushes it and there is
no noise.
Speaker 9: It is just.
Speaker 1: Crushed. It's underneath. You've basically dropped like a jeep is
probably bigger than a jeep. A tank on this thing,
but you wreck the room as well. The room just is.
Speaker 8: Never mind.
Speaker 5: Then I'm gonna try to plant the thing that I
need to plant.
Speaker 1: Let's go back trying to stay low.
Speaker 15: The build the built for lifting, and just if you
stay low, you'll be able to stay away.
Speaker 2: From its reach.
Speaker 1: Goes like talking, you throw all this stuff while.
Speaker 5: You like and I'm like trying to plant the thing yeah, yeah.
Speaker 1: Upstairs in the quarters that belong to the imperial officer Dax. No,
what what are you doing here? You're trying to hack
into this thing yourself? Right, Well, there's a hamster that
just made a strange noise, so I squash it. It's
one of those little mouse droids and it beeps and
the maustroid. Okay, I don't squash the mouse droid.
Speaker 11: The mouse droids are adorable and it just leaves people.
Speaker 1: Yeah, so you need to make me a difficulty three
computers check to hack the level one tree here, Brank.
So I since this is a decoding right sorry, yeah, probably,
let me check my skill again.
Speaker 12: It is called code breaker if it's breaking code or
decrypting communications.
Speaker 2: This is.
Speaker 1: I think. I don't know if it is code breaking,
but I think it is. So we're going to go
with yes. Okay, So that reduces the difficulty by one
and gives me a boost. That's okay, Yeah, yeah, yeah,
of course what you're doing.
Speaker 12: I still get the other boosts from the little item
that we got, right, So, computers, there we go.
Speaker 1: Unsuccessful advance they did pretty quickly. You successfully kind of
pack into this thing. The officer next to you is
watching you. As you successfully break through to the computer itself,
you start looking through the files that are on this
It is a load of there's just so much stuff
on here. It's crazy. You're looking through all the different things.
Most of it is chaff, boring, movement of cargo, what's
going where, who's in charge of what? Which officer, which
captain is being moved from which place? You find out
that there is an Imperial light cruiser that is currently
an orbit of Ryeloth. It's called the Minoc and you
can tell that the crew that are crewing this shuttle
are from that cruiser, and it details their approach. They're
going to Lessu and they're bringing cargo over there. And
you find all this stuff and it's whatever. It's not
what you're looking for. You're looking for two things, though,
What are you looking for first? I think.
Speaker 12: My initial plan was to look for the thing from
the mission first, but I know that we're pressed for time,
and if I'm being dox is being really honest with himself,
I think that deep down he wants the other information more.
I think I should probably roll something if that's okay,
to figure out which one he goes for.
Speaker 1: Absolutely think you. You you tell me. I mean, this
is a role play role. It's entirely up to you.
How are you going to approach this?
Speaker 12: All right, I'm gonna just say a discipline with two
difficulty and see if I can stay on mission here
or if I follow my uh, follow what I really.
Speaker 1: Want over what I should be doing. Yeah, okay, it
looks like I stay on missions. So the first thing
I'm going after as the information that we're supposed to
be getting. Okay, you find the military operations folders, part
hard drive, whatever it is the area of this computer
that you're trying to access, and it's behind a second
level of security. You are going to be so pleased
find out that the second level of security as you
begin hacking is a puzzle that you have to do
by yourself. Sorry, back to the live chat. You are
silenced because I've DMed for years now and they always
just immediately tell the answer. As you come to this
puzzle here, I'll bring it up on the screen now.
The writing in the top right there that Zina Besh
says that this puzzle doesn't make sense in ah, that
this is an imperial ship or something like that.
Speaker 9: I wrote.
Speaker 1: But the puzzle is for you, Orcish, and the equivalent
is DA's hacking. Really hackers, you're doing hacking where you're
typing really quickly and there's just like matrix code running
down the screen and a bunch of different windows open.
But Orkish as this puzzle in front of him that
I wish I was able to capture better all the string.
Speaker 11: Okay, I move?
Speaker 1: Can I move Jedi? You should be able to move
each of the things because of the way they overlap.
You might have to click around a bit, but you
can move everything around.
Speaker 11: I tried to move Jedi there, and does anything happen?
Speaker 1: I think.
Speaker 3: You get a.
Speaker 1: Successful noise?
Speaker 8: Okay.
Speaker 11: Ah, I'm gonna put a dark in combat.
Speaker 1: Okay, And I've just realized that you have to plug
in every word, and then I'll tell you whether you
get a successful noise. I'll give you Jedi for free. Okay,
all right, Okay, Well, I'm just going to try and
bring my computer to work which fast as they can.
Speaker 8: Ah.
Speaker 1: That's ah for those listening in front of Das well,
in front of Orcish. In front of Das is what
I said in front of Orcish is a ven diagram
with three circles, the Force, explore, and combat with h
words that are written on the screen meditation, ASTRONMT, Death, Actdog,
Imperial Spy, Starship Coruson, and a bunch of others, and
he has to figure out what goes. We have to
figure out where all these words go. There's nothing that
indicates it's only like a couple. It's one word per
se or a segments. Some of the words are red herrings. Okay, yes,
petrified the stream is about to go down. But if
it does, I'm so sorry. I don't think it will.
But all right, there we go. My god, I was
trying to open something. Yes, okay, I'm here now between
combat and the force, you've put sith. Yes, what is
your reasoning behind that one?
Speaker 9: Ah?
Speaker 1: Well, I mean the sith No, I have to use
the force and they are are involved in a lot
of combat. Okay, does that say actdog? That says act Dog? Yes?
Speaker 8: Do you know what that is?
Speaker 1: I It sounds familiar, but I do not. All right.
That means you get to make me a role in
character wherever everything blends, and it would be zenology, right,
zenology difficulty one for you?
Speaker 9: Okay?
Speaker 1: I one success one advantage? Yeah, actdogs are these little
they're like little weird they look like bugs, red scaly
four horns. But ah, it's said that they are for
sensitive and a long time ago Jedi would take them
as companions, good companions and good guardians. Really okay, I'm
gonna put ac doog. I'm gonna put an act dog
in between the force and uh explore. Okay, why, oh well.
Speaker 12: You just sounded their force sensitive and they're dogs, right
you send so they're natural explorers.
Speaker 1: H mm hmmm.
Speaker 12: The okay, not the and you're not giving me indications
of whether or not those are correct, right.
Speaker 1: That is the correct assumption that Okay, okay, uh h
m hm. Tiber is a being, if I'm correct, somewhat
alive and sentient. Yes, I'm going to put Tiber on force. Okay,
I'm going to put clone ah.
Speaker 12: On combat, and I'm going to put an astromac uh
in explore, and I'm going to put.
Speaker 1: H else is there? Yeah, that's alive. I guess of
the Emperor pon, I'm gonna put the Imperial and in
between combat and explore. Why ah, well, I think the uh,
the Empire obviously does a lot of combat, but they
also explore, always looking for new ways to dominate and
new places to take over. Okay, would you like to
lock that in? Yeah, I'll lock those in. You'll lock
those in? Yeah? You sure? Yes? One is wrong. One
of them is a reception check with two difficulty, unsuccess,
one threat. This has taking you too long, first of all.
Second of all, Imperial Naval Crew Officer tomar Rook has
his hands down by his side now, and he makes
a very subtle shift to his left behind the desk.
Speaker 12: Okay, I react to that immediately. I think I'm getting
really frustrated, and I'm frustrated with this. I've got two
things I need to do and I haven't even done
one of them yet. Time is running out. This little
weasel here who serves the Empire as trying to do
something next to me, and remember, I'm a nineteen year
old kid, and all the anger is bubbling up inside me,
and I feel a power in me that I have
not felt before. And I look over to him and
there is nothing but rage in my eyes, and I
reach out with the force and I do something I've
never done before, and I want to force choke him.
Speaker 1: And ask him, what is it that you think you're
doing right now.
Speaker 9: Yeah, you.
Speaker 1: Grab him and he just begins to lift off of
the floor. Make me a coercion check with one difficulty,
and then make me a force die check, just a
plain one. Yeah, he passes out. Okay, he's still choking
in the air. Do you keep choking him? No, I'll
let him drop. Yeah, he hits the ground. He was
reaching for an emergency relay, but which is under the desk?
You kind of look at where he was. You look
down and you see that there's one under this desk
as well, and you can assume that there's one under
each desk. But he's passed out, right, Okay.
Speaker 11: Ah, And then with.
Speaker 12: So I know that one of these I'm going I
go right back to the I say, well, and I
go right back to the I'm sweating, I'm angry, I'm
feeling the pressure right now.
Speaker 1: And so one of these is wrong. One is wrong? Yes,
one word? Okay, I would like to.
Speaker 11: Uh do some sort of knowledge check to try and
figure out which one it is.
Speaker 1: Okay, it will be a this will be a computer's
check difficulty five. Sacrifice experience for hints, or you can
sacrifice experience to solve the thing. Immediately, never, which I
know you'll never do because you're orkish.
Speaker 11: Yes, I'm almost be here for the.
Speaker 1: Next three hours if we need.
Speaker 4: TV slash orchish almost myer.
Speaker 1: All these things are like the only other thing asn't
that's alive. Nothing on there hasn't alive. Well except for
the Astra Mac. Maybe I consider them to be alive
because I like Max, I like roids. But I suppose.
Speaker 12: Okay, yeah, I'll roll it a difficulty of five, and
do I get any of my.
Speaker 1: Boosts all of your boots?
Speaker 12: Yeah, okay, so it's a difficulty of four then and
then I get the two boosts. Okay, triumph, but three failures,
three failures, a bunch of advantages, three.
Speaker 1: Advantages, and a triumph. The triumph, I'll give you the
the incorrect thing for if you want. Okay, it is,
and it is the Act Dog. It's the Act Dog. Okay.
The three failures are going to be that this is
going to take you so long to do that you
will probably not have time to do the other thing
you want to do. You can still do it, but
it's going to take you longer than the time you're
supposed to be on the ship.
Speaker 11: Right right, Okay, so what we have left here?
Speaker 9: We have.
Speaker 12: Meditation. Everything on here is alive something I guess maybe imperial.
I sat, all right, well, if imperial is on there,
and then I'm going to say the Republic that doesn't
necessarily force sensitive. What else is forced sensitive on here?
The Emperor? No, Ah, meditation, I'll put meditation there.
Speaker 1: Locking it in.
Speaker 11: I'll lock it in you sure, yeah.
Speaker 9: M.
Speaker 1: Wrong, but this one, yes, Uh, you appearst is behind you.
Speaker 9: Uh.
Speaker 1: There were many ways I would have accepted different things here,
by the way, Yeah I figured that, but uh yeah,
meditation between the force and explore. But what actually happens
in the thing is that you gain access to the
the files that you're looking for. I'm going to assume
you have some sort of data pad that you're taking
the information off.
Speaker 9: You.
Speaker 1: You have a little you know, I would assume they
gave me something to be You have a USB three
key that it's also a pen. It is also a
pen and it can read a steak carts you. Yeah,
you start taking this information off. A quick glance at
it gives you the the info that within the following rotation,
a quaser Fire class cruiser is to be relocated from
the Heller sector and begin orbit of Ryloth. Tire bombers
are to be relocated to the quaser Fire class cruiser
bombers are to be fitted and prepared for upcoming bombing
runs in preparation for a possible full scale assault should
Ryloth continue to resist Imperial assigned takeover. Is essentially the
information that you are looking for, so you confirm that
you have that, and there is another section on this
terminal that will probably give you the information that you
work after. I'll go after that immediately. It will you
will definitely be going over the time limit set and
I'll remind you all for the sake of the people
watching in the show as well, they set a particular
time limit that you should be out of this ship
by twenty five local time, because that is when this
shuttle is set to enter LESSU air space, which is
where this shuttle will suddenly get a bunch of reinforcements.
So you need to be in the thing and off
the ship and out of here before it enters LESSU
air space, because that is when they're going to have reinforcements.
Aka probably the minimum is going to be a bunch
of tie fires if not something worse. But the information
you're after is do it or push for reinforcements on
this time, going to roll again because I think there's
a chance he might do it. I know that I
wouldn't because I'm an adult who thinks clearly. But I'm
going to make it a harder difficulty or a lower
difficulty against his discipline, so he'll probably all it be okay,
Oh he fails, Okay, I'm gonna keep going. All right,
make me another computer's check at difficulty two, because you're
already in.
Speaker 11: With my boosts, with all your boosts and everything.
Speaker 12: Yes, right, so that's difficulty one, and I've got two
boosts and we go and it's a big success with
a bunch of advantages, which means it's real quick.
Speaker 1: It is quick, but not quick enough. Let's go back
to the others. As you start hacking in for the
other information, Rugo, there is a decent amount of time
that goes past. You get the info. Then you speak
to new Order as she begins dealing with this, Troid.
Speaker 9: Row me A.
Speaker 1: You know what, nothing, what do you do?
Speaker 6: I think what I'm going to do is a there's
a clone right outside the door. From where I am.
Speaker 1: Yes, almost certainly, yes, I am going to open the door.
Speaker 6: Then I'm going to ignite my saber. Then I'm going to.
Speaker 15: I think say, as I hover the end of the
saber towards the back of the head of this clone trooper,
I say, take off your helmet. Take off your helmet, all.
Speaker 9: Right, all right?
Speaker 1: Do it? He HiT's a button at the back of
the helmet, takes the thing off.
Speaker 4: I grab it and I just just cut it in
half with the saber. I need you to lead me
to the armory.
Speaker 1: You're a Jedi and you're going to help me. Give
me a coercion check at difficulty three. The clone who
got chip in his head.
Speaker 7: He's got a chip in his headsion coersion three difficulty.
Speaker 1: Three, difficulty three one success one threat.
Speaker 2: He uh.
Speaker 1: He says, all right, you you just follow me, all
right now, sudden movements with that thing.
Speaker 4: I want to talk.
Speaker 9: Come on.
Speaker 1: He starts to walk, following the hallways. He the armory
becomes marked, so it does seem like he's actually leading
you that way. As he's walking along, he says, what
are you doing on here?
Speaker 4: It's not your business?
Speaker 1: Why hit this shuttle? Your business?
Speaker 4: Right?
Speaker 6: Now is to stay alive.
Speaker 1: There's nothing on this shuttle for you.
Speaker 4: It's not for it's not for you.
Speaker 1: He continues, walking heads around to where the armory a
new order. You are setting this seismic charge. M you
need to make me a difficulty to gunnery check. I
think unless they added ordinance, there was a thing where
they took it out.
Speaker 8: What was it?
Speaker 1: Hold on? I should have just written this down earlier on,
but I didn't. It is gunnery.
Speaker 5: Yes, what's the difficulty too? Did anybody generate boosts?
Speaker 1: You've still got two light side points according to me,
I think two light side three dark seeing right now?
Speaker 5: Yeah, I'll use the light side two upgrade.
Speaker 1: Okay, these success is this thing you said it in
the armory. You set the timer or the remote thing,
the detonation, You activate the whatever. I don't know anything
about bombs, and then it starts bleeping ready to go.
You have a remote detonator that you can access any point.
You just have to hit the button and that thing
will go boom.
Speaker 9: Green is go.
Speaker 1: A few moments later, sneak out. Yeah, you start sneaking
out and walking towards you is a clone with his
hands up and rugo behind him with the lightsaber ignited.
Speaker 14: What are you doing?
Speaker 5: Why are you here?
Speaker 8: Right?
Speaker 5: There's blue?
Speaker 9: I don't know.
Speaker 8: You're right?
Speaker 5: Yes, I'm fine?
Speaker 4: Right?
Speaker 1: What have you done? What are you doing in the armory?
Speaker 5: I look at Rugo and then back to this guy.
Speaker 6: H what's your name?
Speaker 1: My name?
Speaker 9: Uh?
Speaker 1: I am TC four eight one three two? What do
they call you? They call me things?
Speaker 8: Right?
Speaker 9: This?
Speaker 1: You know you're on the wrong side, the wrong side
of what.
Speaker 9: All of this?
Speaker 15: You don't have to die fighting?
Speaker 9: Mhm being.
Speaker 4: Adroid to them?
Speaker 1: Adroid? What are you saying?
Speaker 4: It looks over it no order.
Speaker 5: A gesture towards his lightsaber, and then back to the
guy like he knows. Can't We have to go.
Speaker 9: Right?
Speaker 4: I extinguished the saber and I follow.
Speaker 9: No wada.
Speaker 1: You leave the Klian.
Speaker 5: Yeah, no, I'm sorry.
Speaker 8: I don't.
Speaker 5: I'm so sorry.
Speaker 14: I I I will attack a clone.
Speaker 1: What do you day?
Speaker 5: Yeah, yep, sorry, I have a blaster downe there, I
do have a blaster. That's very sweet of you, too,
uh to assume that I want to stun this man.
But as far as New Auta is concerned, the only
people that know there is a Jedi on board.
Speaker 14: Is this man.
Speaker 5: H I'm sorry, it's not worth it. The question is
do I pull out a lightsaber and try to use
that or do I just force push him against the wall.
I think the force push against the wall is a
little bit more for some reason, that feels more dark
sidy to me than using the lightsaber. But I don't
know if Nuata has the I don't know if she
has the ability to understand, like I'd have to make
multiple hits using the lightsaber, I think, whereas force pushing
against the wall has a chance to just kill him.
You kill this guy, okay, then I will do that.
Then I pull out my lightsaber and I kill him.
I'm so sorry.
Speaker 1: Yeah, you hit this climb.
Speaker 5: I do not look at happy about it, Rugo.
Speaker 9: But I.
Speaker 1: Are you slicing him or you stabbing him or you
igniting it through him?
Speaker 2: No?
Speaker 5: God, no, I think. I just I say I'm sorry,
and I just do a swing down and you know,
right over the chest.
Speaker 1: Yeah, you see him kind of struggle. He hits the
back wall and as he slides down, he says, you're
not gonna get away with this Jedi. Good soldiers, Oh
he is dead.
Speaker 8: We have to go.
Speaker 1: I want back up in the officers quarters you are
h acking through this thing, they have already sort of
left that area, moved off from the armory, and are
almost already back at the ships. While you're still hacking
and searching through this computer, you start finding information on
all of these different locations and places. You're looking for
a particular location of a particular squadron or battalion or
company that is in a place at a particular time,
And it is a lot of like quick scanning to
try and find the hack wasn't too difficult once you
got past the initial level of security, but actually finding
the name and location at a certain time of a
platoon or a patrol or whatever you're looking for, it
takes you some time. Do you want me to DM
you it the info or do you want me to
just tell you it takes you a decent amount of
time to find this information. And when you do so,
you get it, and I think you memorize it rather
than download it onto the thing. And I'll just let
him you know you will know it. And I assume
you stand up from this terminal, you glance down at
the pasted out officer, and what do you do next?
How late am I it is probably twenty one to
forty five now, like they're entering the airspace.
Speaker 12: I'd like to I think that Doxa's mind is sort
of it's sort of all over the place, and he's
not thinking super clearly, and I'd like to make another
rule to see if he thinks about the fact that
that bloke on the ground he knows that he is
forced sensitive or not.
Speaker 1: And if I could just do that role really fast.
Speaker 5: You force choked him, dude.
Speaker 1: Yeah, I mean I don't. I don't know if I'm
aware of a role for that. No, no, no, I
want to know if I think about it, because I'm
scatterbrains right now. Oh well, then yeah, you can make
your y one of those role play roles. Yeah you can.
You can make a check to determine that for yourself.
Speaker 9: Okay, just.
Speaker 12: Ah, okay, I'm gonna say that. He that he is
about to leave, and he looks back at him and uh,
he thinks for a moment, and in his heart he's thinking,
I can't take him, I don't knock, can't carry him
with me, I can't, right, And.
Speaker 1: I think he.
Speaker 11: He takes his knife out because it's quiet, and.
Speaker 9: He when we gotta go.
Speaker 13: Yeah, just I'm on my way. Just give me a manner.
We don't have a minute. Oh sorry response to you?
Speaker 12: All right, ah, take a moment and then kneel down
and I will I'll cut his throat, I think, okay,
and then I and then I immediately get up and leave.
Speaker 1: Okay, make me let's see how quickly you can move?
What is a movement ral? You can we do? Coordination? Yeah,
and agility based one that makes sense. I think the
best nation best nation coordination, nation coordination, right coordination okay, yeah, branding,
make me a coordination check. And I'm going to use
a dark side point for a pun being used in
my presence. Thanks a lot, charr. What's the difficulty? The
difficulty is now you were at the front of the
ship and you're getting all right to the back of
the ship. So three all right, wow, three successes and
a bunch of threats. I want a triumph. The triumph
is that you do not encounter anything as you can
run through. The successes is that you you do it
in like record time, even though it is still record time,
even though it is still past the point that you
need to be off this thing. And the threats is
that you have a bad feeling about this next thing
that is going to happen. The other two. When you
get back to the the shuttles, you actually find that
they there are two more clones that are passed out
by the shuttles. You see, the are four droids and
they inform you that they have dealt with the threat.
In the landing bay, the three ships are there, but
there is no there is no.
Speaker 9: Acts.
Speaker 2: Oh we gotta go, Oh my way, our four star
off the shop.
Speaker 1: Okay, you're in the you're getting in the ships?
Speaker 5: Yeah, yeah, yeah, burtning them up and ready, how far
along on the timeline are we?
Speaker 1: Like?
Speaker 5: Now is the leave point.
Speaker 1: You are entering LESU air Space.
Speaker 8: Twenty one?
Speaker 5: Is when I'm supposed to detonate the charge and when
we're supposed to take off?
Speaker 1: Right, just confirm that, Yeah, detonating the thing is really
is really important when you're off the ship. Okay, just
because you're supposed to be off the ship now.
Speaker 5: So question when we blow up the when I debtony,
am I blowing up this ship? We're blowing up the ship?
Speaker 13: Right?
Speaker 1: You are minimum taking out everything in that armory. That's
what I thought hopefully according to Hogg, taking out the entire.
Speaker 5: That's what I was asking. According to Carhag, we're taking
out the entire ship, which is why I knew what
I was like, why are we We're going to kill
him in a minute.
Speaker 10: Anyway, if he really.
Speaker 1: Wanted to take out the ship, he would have gone
for a different area of the ship though, that would
take it down.
Speaker 5: Like, well, I know that. I don't think I do,
because he said was we want to take up the ship?
Speaker 1: Yeah, but you guys also spent a bunch of hours
with him, so yeah, okay. His main thing was he
wanted this information. That was primary. Secondary was taking out
what's in the armory. He doesn't want the market. He
doesn't keep arming more imperials in lesser and if he is,
he seems like the type that is absolutely happy for
this ship to crash. Should this do the ship apart? Okay,
if it doesn't, he's quite happy with just simply messing
with the very least.
Speaker 5: I think I still would have made the same decision.
So yeah, okay, all right, then, yeah I will, I
will boot up and I'm getting off the ship.
Speaker 1: Yeah you're not waiting.
Speaker 5: Well, he's got his own ship, doesn't he Yeah.
Speaker 1: Yeah, I'm just checking.
Speaker 5: Yeah, I mean, I guess it depends on how long
it takes me to boot up the ship. Like I'm
waiting for him to turn the corner any second now.
But there's going to come a time when we got
to go, and if he's not there.
Speaker 1: Okay, I don't know what I'll do. Yeah, okay, I
mean the time has come and past. It's now twenty
one forty six. You are well within the airspace for reinforcements.
Speaker 9: Fucking you have to go.
Speaker 13: We have to go, Dax. What's going on?
Speaker 1: Danks is still rushing. He's in a hallway somewhere. O
my way.
Speaker 13: You can go with me if you need her. No,
we can't.
Speaker 2: If we need to, the time is coming gone.
Speaker 13: Do do what you have to do. We have to
do is wait for you. Well, we're in the airspace now.
It doesn't matter.
Speaker 1: Truly waiting for Das. Yeah, okay, another minute goes by,
We're already in the airspace. Then, yes, another minute goes by. Das.
You enter the hangar or the area that is being
used as a hanger, rush over to your ship, yeap,
get in, yep, get on, immediately take off.
Speaker 11: Mm hmm.
Speaker 1: The three ships lift up and we see them exit
the back of this the shuttle through the ruined back
that you'd expect loaded previously. What how long before you detonate.
Speaker 2: As soon as we're off the ship by debtate?
Speaker 1: Okay, you do so, and for these three interceptors who
boom boom, leave out the back of this thing. There's
a moment we see Nuada hit that button and they're
from the center of this ship. This enormous ring of
blue light rips through this ship, tears it completely into
two bits of this ship flaming, leave the atmosphere or
leave the air, and the back falls, the front falls,
the wings. One of them tears off, flies out, and
your three ships head back towards Freeden, but not before
tie fight give chase. Unfortunately for you, because you did
this within the with or not within the time. These
are Thai interceptors that are coming after you, and they
suck and we'll see what they are next week. Thank
you for watching. Hi, this is Brad Woto GM of
Rise of the Apprentice. Thank you for listening. Please remember
to rate and review this podcast. It helps us out tremendously.
If you'd like to learn more about this show and
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