WEBVTT

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<v Speaker 1>Yeah, it's the internet. You're busy. Let's do this for

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<v Speaker 1>February fifth, twenty twenty five. For the next hour or so,

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<v Speaker 1>let me help you sort through the world of gaming

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<v Speaker 1>on Game mess Mornings Live with Me Jeff Grubb. Today,

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<v Speaker 1>Nintendo says switch to we'll have a price, so you

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<v Speaker 1>could stop worrying about that, everybody, But first please join

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<v Speaker 1>me and welcoming today's co host the Game Best Mornings.

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<v Speaker 1>It's Lucy James. Games. Everyone. How's it going?

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<v Speaker 2>Lucy doing okay? Thank you?

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<v Speaker 3>In the middle of decorating, How obvious is it that

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<v Speaker 3>I ran out of wallpaper?

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<v Speaker 1>It's you know what? I can't I actually can't tell.

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<v Speaker 1>It looks like it could be on purpose. I'm legitimately not.

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<v Speaker 1>That's probably just on cam. If I was there, I'm

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<v Speaker 1>sure it looked terrible. Lucy. Is that we want me

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<v Speaker 1>to say? Oh? There it is? Okay, there it is.

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<v Speaker 2>No, I'm other than a slight cold, I'm doing okay,

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<v Speaker 2>thank you.

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<v Speaker 3>I yeah, it's it's been really cold in the Bay recently,

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<v Speaker 3>and I mean, I know it's not very cold by

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<v Speaker 3>you know, the rest of the world's standards, but in California,

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<v Speaker 3>everyone is human.

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<v Speaker 2>Well, because that's so chilly.

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<v Speaker 1>Yeah, I mean, like, and let's be clear, the homes

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<v Speaker 1>where you're at are not built for variations in temperature.

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<v Speaker 1>They're built for one temperature because that's traditionally what it's

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<v Speaker 1>always been. So yeah, like seventy degrees yep, not a

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<v Speaker 1>lot of insolation, not a lot of air conditioning. So yeah,

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<v Speaker 1>that could be, that could be rough. We are we're

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<v Speaker 1>doing okay here now, although I think just the way

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<v Speaker 1>it's worked recently where Dan will complain about how cold

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<v Speaker 1>it is and then two days later it's that cold here.

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<v Speaker 1>So yesterday it was like six degrees at his house,

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<v Speaker 1>I'm like, it's like forty here now, that's great, And

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<v Speaker 1>I think it's going down to his temperature again. So

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<v Speaker 1>it turns out whether it just moves that way, but

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<v Speaker 1>I'm like, hey, I'm fine, the kids are starting to

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<v Speaker 1>feel a little bit better. I'm going to still keep

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<v Speaker 1>going outside. I'll just bundle up because it's been too

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<v Speaker 1>long of not really going outside. This has been a

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<v Speaker 1>rough winter, so going to do that.

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<v Speaker 3>Have you got a sauna? You know, you could be

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<v Speaker 3>like the Fins and have a sauna. It's a lot

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<v Speaker 3>on Facebook marketplace over here, for some reason.

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<v Speaker 1>Were they just like like a portable ones, So like, well,

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<v Speaker 1>like what's something okay interesting?

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<v Speaker 3>So you can get you can get some that are

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<v Speaker 3>you know, basically like a tent and you can move

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<v Speaker 3>pop up tent, but you can get like kind of

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<v Speaker 3>a built right.

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<v Speaker 1>I'd have been in one of those tent ones in

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<v Speaker 1>Dan Record's basement and I had to try to super

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<v Speaker 1>Mario Brothers three while in there, and uh like it

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<v Speaker 1>was that was unpleasant actually because I was clothed and

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<v Speaker 1>a head.

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<v Speaker 2>Yeah, I was gonna say, you could you know, that

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<v Speaker 2>was a traumatic experience. You could, you know, take back.

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<v Speaker 1>Control face the demons.

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<v Speaker 3>Face the demons face the demons in in heat and

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<v Speaker 3>what's the word when it's like really of humid y?

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<v Speaker 2>What'd be great? Great for your pause?

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<v Speaker 1>That's right?

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<v Speaker 2>An't forgetting out any gunk, that's right?

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<v Speaker 1>Yeah? I I I, uh just I was just sweat

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<v Speaker 1>when I was done in there, and my clothes were

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<v Speaker 1>a mess. I probably should not have done that, but

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<v Speaker 1>it was very fun because like it was very humid.

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<v Speaker 1>Dan gave me his worst Chinese handheld to go in there,

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<v Speaker 1>because that thing has to have been destroyed because it

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<v Speaker 1>was just so wet by the time I was rough

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<v Speaker 1>in there. All right, let's explain what we do here

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<v Speaker 1>most weekdays, I, Jeff Greb, will help peace your gaming

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<v Speaker 1>life back together. That includes breaking news and maybe even

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<v Speaker 1>some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you were watching live

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<v Speaker 1>on twitch welcome, You can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for Game Mess Mornings,

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<v Speaker 1>or find the RSS on giant bomb dot com. You

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<v Speaker 1>can also catch a show later with chapters and timestamps

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<v Speaker 1>on YouTube. Hello YouTube. All right, we have a lot

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<v Speaker 1>to get into, so let's start the Morning Mess with.

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<v Speaker 1>Nintendo confirms timings for the Switch to Direct in Ale.

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<v Speaker 1>This is from Ali Reynolds at Nintendo Life. Nintendo has

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<v Speaker 1>provided a smidge more information regarding its upcoming Nintendo Direct

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<v Speaker 1>in April, focused entirely on the much anticipated switch to console,

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<v Speaker 1>scheduled to commence on the second of April, which we

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<v Speaker 1>already knew. We now know that it will be broadcasted

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<v Speaker 1>at the following times in North America six am Pacific

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<v Speaker 1>daylight savings. That's not right, It's got to be a

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<v Speaker 1>still standard time at that point.

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<v Speaker 3>Yes, six all, I will also be enjoying that at

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<v Speaker 3>a reasonable hour of nine am instead of six am

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<v Speaker 3>grown Nintendo.

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<v Speaker 1>Yep, come on, yeah six am, so Jan I don't know,

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<v Speaker 1>you could just sleep there. It will be fine. We

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<v Speaker 1>can handle that. And then nine am Eastern and then

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<v Speaker 1>and the UK that's two pm BST a real time,

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<v Speaker 1>I'm sure throughout the rest of Europe.

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<v Speaker 2>Three summer time.

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<v Speaker 1>Yeah, British summertime. That sounds real. I think this is

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<v Speaker 1>central European summer time three pm there as yeah, yeah,

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<v Speaker 1>although again I don't think summertime would have started by then. Asia,

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<v Speaker 1>Oceania will be ten pm and your local time. You know.

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<v Speaker 1>It's just there's the whole thing here that I'm going

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<v Speaker 1>to read that apparently because it only applies to me.

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<v Speaker 1>It would be nine am my time. That's what really

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<v Speaker 1>matters everybody. This is just like slightly more information, although

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<v Speaker 1>I'm like surprised. It's like, why'd they wait to tell

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<v Speaker 1>us this? And then also why tell us this early

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<v Speaker 1>if you weren't going to tell us originally in that

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<v Speaker 1>video where you announced this was happening on April second.

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<v Speaker 1>But whatever, that's just Nintendo being a little strange. I'm

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<v Speaker 1>like still not sure like how to set my expectations

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<v Speaker 1>for this thing other than hey, I hope they show

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<v Speaker 1>me at all of my dreams, show me all the

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<v Speaker 1>games that I want to see, as well as like

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<v Speaker 1>all the kind of obvious stuff like, hey, three D Mario.

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<v Speaker 1>You already talked about a new Mario Kart Animal Crossing.

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<v Speaker 1>You just talked about how well that sold, So probably

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<v Speaker 1>another one of those pretty soon. I'm like beginning to

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<v Speaker 1>build probably an impossible list in my brain. Lucy, I

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<v Speaker 1>don't know where where should I be setting my expectations.

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<v Speaker 3>I love that you said I I'm going to be

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<v Speaker 3>I'm going to set my expectations, but I also I

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<v Speaker 3>need them to give me everything I've a dream exactly.

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<v Speaker 1>Yes, I'm a broken person.

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<v Speaker 2>I don't know.

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<v Speaker 3>I mean, I think that this has potential to be

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<v Speaker 3>pretty big.

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<v Speaker 2>You know, it feels like they've been cooking for a while.

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<v Speaker 3>New console Switch finally on the decline, didn't meet its expectations.

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<v Speaker 3>They need to kind of stir up some excitement and

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<v Speaker 3>if GTA slips, it's gonna be Nintendo's yeah, right, Like,

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<v Speaker 3>so I think they have the chance to go all

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<v Speaker 3>out with this. I really hope they do, because I mean,

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<v Speaker 3>even from that first look at.

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<v Speaker 2>The hardware, I'm not particularly excited about what I've seen

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<v Speaker 2>so far.

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<v Speaker 3>Shoot, Heyshida said the other day something about like the mouse,

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<v Speaker 3>the rumored mouse part of it, and so I'm interested

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<v Speaker 3>to see what that's going to be.

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<v Speaker 2>But I I don't know.

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<v Speaker 3>It feels like it's been so long since we've had

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<v Speaker 3>a new a new console and that new exciting slate moment.

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<v Speaker 2>So I really hope they go all out with it.

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<v Speaker 2>I really hope that like Metroid gets a date.

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<v Speaker 3>And I'm trying to think because yeah, like I said,

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<v Speaker 3>I've never been the biggest Intendal person, just purely because

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<v Speaker 3>I didn't grow up with it, right, So while I

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<v Speaker 3>love Nintendo games, I don't have the same connection, And

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<v Speaker 3>so I think the thing that would excite me most

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<v Speaker 3>at the moment certainly not third party. But I do

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<v Speaker 3>think a new three D Mario because I was obsessed

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<v Speaker 3>with Odyssey when it came out, and yeah, I think

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<v Speaker 3>Animal Crossing was such a moment. I didn't expect to

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<v Speaker 3>get into it as much as I did, and then

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<v Speaker 3>that obsession carried over to Dundoko Island. Uh yuck is

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<v Speaker 3>so I don't know, I'm yeah, I'm just hoving with

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<v Speaker 3>some good stuff. I am really intrigued to see.

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<v Speaker 2>I mean, maybe this is where Hollow Night shows up,

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<v Speaker 2>shows up.

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<v Speaker 1>Yep, there's a possibility. Yeah, there is that rumored, unconfirmed

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<v Speaker 1>and maybe a little bit weird now because they are

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<v Speaker 1>talking about the timing more of this direct. But apparently

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<v Speaker 1>they're going to have a direct this month. I've heard

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<v Speaker 1>that as well, and this would be focused on Switch

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<v Speaker 1>one and that's probably where they could give us the

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<v Speaker 1>date for Metroy Prime four. People keep pointing out to

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<v Speaker 1>me that when they open up their switch and go

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<v Speaker 1>to the e shop or like the little news page that, yeah,

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<v Speaker 1>before you actually click into the fully open your switch,

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<v Speaker 1>they'll see stuff like, hey, Metroy Prime four a Switch

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<v Speaker 1>one game still coming it being marketed there. So Nintendo

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<v Speaker 1>is still very much treating that as a Switch one game.

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<v Speaker 1>So we could get more information about that here in February.

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<v Speaker 1>But but yeah, like it does feel like, okay, well,

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<v Speaker 1>if that's happening, why are you talking so much about

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<v Speaker 1>this April one when you could have just like waited. Honestly,

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<v Speaker 1>they could have announced the timing for this one at

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<v Speaker 1>the end of a February direct So it just feels

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<v Speaker 1>a little strange thing. Yeah yeah, but it's Nintendo, so

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<v Speaker 1>it's like trying to figure this out is pointless. They

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<v Speaker 1>are a weird company and they will do things their

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<v Speaker 1>own way. Speaking of which, switch to price will consider

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<v Speaker 1>the affordability customers expect from Nintendo, says president. This is

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<v Speaker 1>from Chris Scullion at BGC. The price of the switch

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<v Speaker 1>to hardware will take into account numerous factors, including Nintendo's

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<v Speaker 1>trademark affordability, its president has said. During a Q and

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<v Speaker 1>A following Nintendo's Q three financial results, Nintendo President Shuntaro

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<v Speaker 1>for Okawa was asked about the company's thoughts on hardware pricing. Specifically,

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<v Speaker 1>for Okawa was asked if there was any chance to

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<v Speaker 1>any change to Nintendo's stance on what constitutes an acceptable

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<v Speaker 1>price point given various global economic factors. For Akawa replied

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<v Speaker 1>that not only does Nintendo have to take into account

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<v Speaker 1>Japan's increased inflation rate, it also has to consider the

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<v Speaker 1>exchange rate environment has changed considerably since the switch launched

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<v Speaker 1>in twenty seventeen. However, he noted that Nintendo has also

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<v Speaker 1>has to excuse me, has to consider the affordability that

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<v Speaker 1>our customers expect from Nintendo products, saying that the company

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<v Speaker 1>needs to take all these factors into account when considering

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<v Speaker 1>the price of its products. This is still the main

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<v Speaker 1>thing that people are now focused on, since we had

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<v Speaker 1>everything confirmed about the hardware, and we know that there's

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<v Speaker 1>a date to talk about all the software and all

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<v Speaker 1>the stuff after that, and that's probably where they'll talk

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<v Speaker 1>about the price as well. But the price is like

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<v Speaker 1>just going to be a point of contention people. You know,

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<v Speaker 1>it's hard to spend four hundred to five hundred dollars

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<v Speaker 1>on something, and so people are thinking about that right

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<v Speaker 1>now and trying to like dial in where they think

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<v Speaker 1>this thing is going to land. And Lucy, I think

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<v Speaker 1>I've been kind of at a point where it's like,

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<v Speaker 1>I think this thing is going to be four hundred

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<v Speaker 1>dollars for quite some time, and I think this mostly

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<v Speaker 1>convinces me of that, although I mean people are saying, hey,

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<v Speaker 1>maybe three fifty still like the O lead, and then

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<v Speaker 1>of course it could be more as well. I don't

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<v Speaker 1>know where are you at. Does any of this change

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<v Speaker 1>like what you're expecting?

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<v Speaker 2>I honestly don't think it does.

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<v Speaker 3>I think really proof is going to be in the

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<v Speaker 3>pudding when it comes to pricing, because we can speculate

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<v Speaker 3>all we want, but as we know, we are living

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<v Speaker 3>in unprecedented time.

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<v Speaker 1>Again.

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<v Speaker 2>I don't know about you, man, but I'm kind of

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<v Speaker 2>fed up of how unprecedented these times are becoming. Yep,

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<v Speaker 2>are they going to be tarriffsed by then? They're not

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<v Speaker 2>going to be by? Then? Is the I don't know, Yeah,

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<v Speaker 2>I don't know. Let's let's not bring the mood down.

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<v Speaker 3>However, let's just talk about the fact that, yeah, I mean,

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<v Speaker 3>things are subject to change. They're probably finalizing that stuff

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<v Speaker 3>on their end too. I I think I think this

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<v Speaker 3>is the point where I think I've made it on

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<v Speaker 3>this show, if not another show before, where it's like,

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<v Speaker 3>I am less excited about the box. If the box

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<v Speaker 3>is what I feel is going to be a reasonable price,

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<v Speaker 3>because it's the software that I am the most interested in.

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<v Speaker 3>So if Nintendo comes out with a compelling enough slate

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<v Speaker 3>of games that I want to play and can only

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<v Speaker 3>play on switch to, then that is the ultimately the

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<v Speaker 3>thing that I take into consideration when I am making

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<v Speaker 3>my purchasing decisions because right now, I mean my I'm

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<v Speaker 3>sorry Nintendo fans, my my switch is gathering dust because

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<v Speaker 3>I'm I'm in a PC era, And yeah, I do

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<v Speaker 3>want to be able to you know, I want to

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<v Speaker 3>go back to the heyday of I remember when you know,

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<v Speaker 3>we were all locked into was an animal crossing and

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<v Speaker 3>I was in multiple discords and group chats.

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<v Speaker 2>And then the other thing would be like, you know, when.

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<v Speaker 3>When Tears the Kingdom came around, me and my friend

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<v Speaker 3>Andrew went around to TAM's place and Tam was playing

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<v Speaker 3>on the TV. Andrew and I both handheld and we

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<v Speaker 3>all just playing Teas of the Kingdom together, and it's

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<v Speaker 3>like I want, I want those moments again.

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<v Speaker 2>So I'm excited. But again this feeds into like the

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<v Speaker 2>first one where it's you know, the first story words.

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<v Speaker 2>I need to know what what games they've got we

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<v Speaker 2>got for me.

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<v Speaker 1>Yeah, I think people have a much easier time just

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<v Speaker 1>to find four hundred to five hundred dollars if there

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<v Speaker 1>are just games you can't possibly miss out on. And

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<v Speaker 1>you know, I think I am most curious about that

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<v Speaker 1>as well, because I think it is very easy for

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<v Speaker 1>Nintendo to look at, Hey, here's what's sold well on

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<v Speaker 1>the switch. Let's just just do the new versions of

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<v Speaker 1>those and not have a lot of stuff that's new

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<v Speaker 1>and exciting met.

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<v Speaker 2>The new switch, yes, same as the old switch.

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<v Speaker 1>Yes, And that's you know, I think there's gonna be

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<v Speaker 1>quite a bit of potential for that to happen. They

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<v Speaker 1>are already like starting off with Mario Kart, but we

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<v Speaker 1>don't Hey, maybe there's a gimmick to Mario Kart that

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<v Speaker 1>we don't know about. Yeah, twenty four players, right exactly,

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<v Speaker 1>and then maybe a new Animal Crossing is a big

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<v Speaker 1>expansion to the idea of what Animal Crossing could be.

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<v Speaker 1>I don't know, but I imagine mostly it's going to

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<v Speaker 1>be like, yeah, here's the Breath of the Wild remaster

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<v Speaker 1>that we've we've been showing off to developers, and here's

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<v Speaker 1>a lot of like filling in the slots of like,

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<v Speaker 1>here's this franchise on this console that will just sell

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<v Speaker 1>for the entire generation, and that maybe like there are

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<v Speaker 1>some surprises like Mario Paint or something along those lines,

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<v Speaker 1>But I do I think Nintendo understands that surprise and

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<v Speaker 1>delight like coming to people and like giving them experience

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00:13:43.039 --> 00:13:45.919
<v Speaker 1>they didn't know they wanted is important and crucial to

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<v Speaker 1>making the switch feel special, and they'll want to recreate

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<v Speaker 1>that with the switch to as best they can. And

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<v Speaker 1>I'm sure they've been spending years figuring out what that

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<v Speaker 1>looks like as far as like for them dialing in

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<v Speaker 1>a price themselves. I think you're right, they're still finalizing that.

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<v Speaker 1>It's not finalized yet. They're still fine analyzing that because

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<v Speaker 1>of the uncertainty of the world, and I think that

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<v Speaker 1>will probably lead them to leaning towards a slightly higher

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<v Speaker 1>price than they might have gone with otherwise, just so

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<v Speaker 1>they can bake in that uncertainty. Will they'll be Terriff's

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00:14:13.720 --> 00:14:16.559
<v Speaker 1>wool there, Well, that doesn't doesn't matter. They don't know.

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<v Speaker 1>They can't, like just on a whim every time something

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<v Speaker 1>crazy happens in the world change the price of the

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<v Speaker 1>switch to so they sort of have to try to

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<v Speaker 1>guess what things are going to look like. And it's

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<v Speaker 1>probably safest to go with a worst case scenario assumption.

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<v Speaker 1>And so yeah, I think they probably still lean towards

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<v Speaker 1>something that can be argued to be affordable while still

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<v Speaker 1>being relatively high priced at this point, though I'm not

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<v Speaker 1>expecting it to be five hundred dollars.

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<v Speaker 2>But hey, we'll see, yeah, we'll see.

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<v Speaker 1>All right, So let's see here. EA had their financial results.

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<v Speaker 1>We talked about Nintendo's yesterday on the BombCast, but EA

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<v Speaker 1>had theirs as well and said that they were not

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<v Speaker 1>the financial performance we wanted or expected. This comes from

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<v Speaker 1>Sophie McAvoy at gi dot biz. Electronic Arts Is published

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<v Speaker 1>its financial results for the third quarter of fiscal year

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<v Speaker 1>twenty five, experiencing declients in revenue and netbookings. CEO Andrew

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<v Speaker 1>Wilson said it was not the financial performance we wanted,

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<v Speaker 1>which was driven by the temporary underperformance of EA Sports

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<v Speaker 1>FC twenty five. So I like temporary. They're going to

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<v Speaker 1>make more money in the future. Don't worry everybody. EA

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<v Speaker 1>pre announced its Q three results last month, in which

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<v Speaker 1>it revisited its full year and third year guidance due

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<v Speaker 1>to due to two factors that are due to two

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<v Speaker 1>of its franchises excuse me, EA Sports FC and Dragon

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<v Speaker 1>Age not meeting financial expectation. Here's what you need to know.

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<v Speaker 1>The revenue was down or was down three percent to

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<v Speaker 1>one point eight eight billion. Net income was up one

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<v Speaker 1>percent to two hundred ninety three but million and then

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<v Speaker 1>net bookings, which is just like any business that they've

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<v Speaker 1>been able to get a contract for that will come

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<v Speaker 1>in at some point in the future, was down six

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<v Speaker 1>percent to two point two two billion. Highlights. EA Sports

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<v Speaker 1>FC twenty five experienced a high quality, stable launch, but

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<v Speaker 1>it did not carry its momentum through the quarter, and

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<v Speaker 1>that's the biggest culprit here for why EA missed its targets.

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00:16:03.080 --> 00:16:04.960
<v Speaker 1>But they also like point out, like you know, Apex

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00:16:05.039 --> 00:16:08.200
<v Speaker 1>Legends was down, although that was down with like within

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00:16:08.240 --> 00:16:11.840
<v Speaker 1>its expected range, but now they're like also kind of

338
00:16:11.919 --> 00:16:13.919
<v Speaker 1>changing up their their story on that a little bit,

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00:16:13.919 --> 00:16:15.600
<v Speaker 1>and we'll talk about that more here in a moment.

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<v Speaker 1>And then of course Dragon Age the Veil Guard also underperformed.

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<v Speaker 1>I think this came up several times when we were

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<v Speaker 1>looking at those Nintendo numbers. Lucy Mario Kart eight Deluxe

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<v Speaker 1>in the last three months of the year sold two

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<v Speaker 1>million copies, and according to EAU, Dragon Age the Veil Guard,

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<v Speaker 1>a multi platform release, had one point five million players.

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<v Speaker 1>So it's like kind of puts into perspective how like

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<v Speaker 1>something that big and important can miss the mark pretty hard.

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<v Speaker 1>And when we talk about what well, you know, those

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<v Speaker 1>are unfair expectations. It seems like those are should have

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<v Speaker 1>been pretty fair expectations for dragon Age, and they just

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<v Speaker 1>could not get a broad community, broad audience excited about it,

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<v Speaker 1>which is what Andrew Wilson said. They are promising to

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<v Speaker 1>like double down on here here. Actually, I'll just read

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<v Speaker 1>what CFO Stuart Canfield said, the importance of our actions

355
00:17:04.680 --> 00:17:07.440
<v Speaker 1>or this reinforces the importance of our actions to reallocate

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<v Speaker 1>resources towards our most significant and highest potential opportunities. So

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00:17:11.960 --> 00:17:15.559
<v Speaker 1>they're once again understanding, Hey, we are going to hunker

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<v Speaker 1>down and really focus on the stuff that we think

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00:17:18.000 --> 00:17:20.599
<v Speaker 1>can be the biggest successes. And right now that still

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<v Speaker 1>includes something like mass Effect, But it feels like we're

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<v Speaker 1>in a world where maybe one day that doesn't even

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<v Speaker 1>include that. I don't know, what do you think?

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<v Speaker 3>Yeah, I mean, I think mass effect is the last

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<v Speaker 3>shot bioare has at this point.

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<v Speaker 2>Yes, yeah, I mean to talk about the story from

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<v Speaker 2>the top.

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<v Speaker 3>I think a lot of the reporting that came out

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<v Speaker 3>of this last week was obviously focused on Dragonage and Dragonage.

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<v Speaker 3>It's an unfortunate reality, it is true. But I think

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<v Speaker 3>the positioning of EA's down financials just purely on Dragon

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<v Speaker 3>Age when.

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<v Speaker 2>FIFA, let's just call it FIFA. Maybe, dude, I don't know,

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<v Speaker 2>maybe removing the branding from one.

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<v Speaker 3>Of your highest earning and most icon series for the

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00:18:00.799 --> 00:18:02.480
<v Speaker 3>last thirty years wasn't the best move.

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<v Speaker 1>Yeah, sure, you're right. I guess I got it.

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00:18:05.599 --> 00:18:07.240
<v Speaker 2>I guess yeah, I get it. You don't want to

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<v Speaker 2>pay FIFA for the use of their rights.

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<v Speaker 3>But oh no, dude, if you're talking about like, I

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00:18:12.480 --> 00:18:16.319
<v Speaker 3>don't know, maybe what was it like EA Sports.

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<v Speaker 2>Football Club shit name? Yeah, no, terrible.

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00:18:21.000 --> 00:18:27.079
<v Speaker 3>Name anyway, and also yeah, you're looking at again global uncertainty,

383
00:18:27.279 --> 00:18:29.480
<v Speaker 3>but anyway, So yeah, the thing with Dragon Age is

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<v Speaker 3>like I was disappointed by the game, don't get me wrong,

385
00:18:32.400 --> 00:18:36.039
<v Speaker 3>but also, you know, a lot of people did like it,

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00:18:36.240 --> 00:18:38.839
<v Speaker 3>and I think it is sad because the way that

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00:18:38.880 --> 00:18:40.160
<v Speaker 3>franchise has kind of.

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<v Speaker 2>I don't know, it's just it's gone now, right, it's it.

389
00:18:45.160 --> 00:18:46.920
<v Speaker 2>There's no coming back to Dragon Age at this point.

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<v Speaker 1>Feels like they are saying themselves as we are not

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<v Speaker 1>focusing on a game like that going forward.

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<v Speaker 3>And I mean the writing was on the wall even

393
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<v Speaker 3>when they said, like there's definitely going to be no DLC,

394
00:18:57.640 --> 00:19:01.359
<v Speaker 3>you know, looking at was it creative director John Eppler,

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<v Speaker 3>You know, I was.

396
00:19:02.039 --> 00:19:03.680
<v Speaker 2>I was on Blue Sky and I saw that he'd

397
00:19:03.720 --> 00:19:04.799
<v Speaker 2>already been moved to Skate.

398
00:19:04.920 --> 00:19:07.960
<v Speaker 3>Corin Bush left the company, a lot of developers left,

399
00:19:08.000 --> 00:19:09.559
<v Speaker 3>and they were having layoffs and it was just like, yeah,

400
00:19:09.599 --> 00:19:11.920
<v Speaker 3>the writing was on the wall there, and you know,

401
00:19:11.960 --> 00:19:15.160
<v Speaker 3>it's sad. Game development is very difficult. That game took

402
00:19:15.160 --> 00:19:17.720
<v Speaker 3>ten years and went through multiple iterations. By all accounts,

403
00:19:17.720 --> 00:19:20.359
<v Speaker 3>it sounds like a miserable not completely miserable, but like

404
00:19:20.400 --> 00:19:23.359
<v Speaker 3>a challenging dev experience. And the fact that they managed

405
00:19:23.400 --> 00:19:26.960
<v Speaker 3>to ship anything anything at all, always a miracle. But

406
00:19:27.160 --> 00:19:30.640
<v Speaker 3>I think especially so with Dragon Age and yeah, with EA,

407
00:19:31.880 --> 00:19:34.960
<v Speaker 3>I mean, yeah, Apex is in what it's twenty something

408
00:19:35.559 --> 00:19:43.200
<v Speaker 3>season and like coming up they have Black Panther, what else?

409
00:19:44.240 --> 00:19:44.839
<v Speaker 3>Same stuff.

410
00:19:44.839 --> 00:19:49.519
<v Speaker 2>I mean, I'm also intrigued to see how much Yeah, yeah,

411
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<v Speaker 2>because Marvel's the Yeah, I don't know, it's it's not

412
00:19:53.240 --> 00:19:55.079
<v Speaker 2>the same environment for Marvel as it was when those

413
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<v Speaker 2>games got signed. I guess.

414
00:19:56.279 --> 00:19:57.960
<v Speaker 1>Yeah, I mean, you know, if you could do with

415
00:19:58.039 --> 00:20:01.680
<v Speaker 1>Spider Man, Spider Man sells very well everything Spider Yeah.

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<v Speaker 2>Yeah.

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00:20:02.160 --> 00:20:05.279
<v Speaker 3>I'm also I'm also like, I'm really intrigued to see

418
00:20:05.279 --> 00:20:09.359
<v Speaker 3>about this the SIMS stuff. So again, by all accounts,

419
00:20:09.440 --> 00:20:12.599
<v Speaker 3>they released the legacy collection of SIMS one and SIMS two.

420
00:20:12.599 --> 00:20:14.880
<v Speaker 3>That's incredible because you know, SIMS one has never been

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00:20:14.880 --> 00:20:16.960
<v Speaker 3>available digitally. I don't think SIMS two has been either,

422
00:20:17.720 --> 00:20:21.680
<v Speaker 3>And unfortunately they've kind of whipped it, uh the subreddit

423
00:20:22.000 --> 00:20:23.839
<v Speaker 3>on fire at the moment, because.

424
00:20:23.599 --> 00:20:25.960
<v Speaker 1>I'm just not surprised. We talked, I talked about this

425
00:20:26.000 --> 00:20:27.839
<v Speaker 1>last week when they got announced, and I'm like, I'm

426
00:20:27.839 --> 00:20:29.920
<v Speaker 1>gonna wait to see what that community has to say

427
00:20:29.920 --> 00:20:31.400
<v Speaker 1>about this, and here we are.

428
00:20:32.200 --> 00:20:34.200
<v Speaker 3>It just you know, I've got a code. I need

429
00:20:34.240 --> 00:20:36.599
<v Speaker 3>to play it to see for myself. But like a

430
00:20:36.599 --> 00:20:38.200
<v Speaker 3>lot of people just saying straight up, they just can't

431
00:20:38.200 --> 00:20:40.200
<v Speaker 3>play it, Like the game just crashes and it's.

432
00:20:40.079 --> 00:20:42.359
<v Speaker 1>Kind of working Windows ten and eleven and it doesn't

433
00:20:42.359 --> 00:20:43.559
<v Speaker 1>work on Windows ten and eleven.

434
00:20:44.160 --> 00:20:46.920
<v Speaker 3>Yeah, and I mean, look, taking the crown for the

435
00:20:46.920 --> 00:20:49.920
<v Speaker 3>most unplayable SIMS game from the SIMS three am I right,

436
00:20:50.880 --> 00:20:52.440
<v Speaker 3>little simple little SIMS joke.

437
00:20:52.359 --> 00:20:53.880
<v Speaker 2>There, But yeah, I don't know.

438
00:20:54.000 --> 00:20:59.880
<v Speaker 3>It's it is that kind of triple a bubble contracted

439
00:21:00.200 --> 00:21:04.480
<v Speaker 3>slush popping and EA still making a bottle load of.

440
00:21:04.480 --> 00:21:07.480
<v Speaker 2>Money yeah, yeah, and I think still making a lot

441
00:21:07.519 --> 00:21:07.799
<v Speaker 2>of money.

442
00:21:07.799 --> 00:21:11.240
<v Speaker 3>And then Battlefield of this year, so we'll see how

443
00:21:12.680 --> 00:21:13.759
<v Speaker 3>see how that one does.

444
00:21:13.839 --> 00:21:15.640
<v Speaker 2>I'm really intrigued to see.

445
00:21:16.880 --> 00:21:20.079
<v Speaker 3>How people react to Battlefield because it feels like, I mean,

446
00:21:20.119 --> 00:21:22.079
<v Speaker 3>what was what was the last Battlefield game that really

447
00:21:22.200 --> 00:21:22.799
<v Speaker 3>hit it was?

448
00:21:23.000 --> 00:21:27.400
<v Speaker 1>It was Battlefield one, which I think was twenty eighteen,

449
00:21:27.480 --> 00:21:31.000
<v Speaker 1>twenty seventeen. Yeah, and that and that one did not

450
00:21:31.079 --> 00:21:33.400
<v Speaker 1>hit like four, as Nelick put puts out in chat

451
00:21:33.400 --> 00:21:35.519
<v Speaker 1>four hit much harder than even one did. Yeah, but

452
00:21:35.559 --> 00:21:39.079
<v Speaker 1>one did very well. Yeah. And then after that we

453
00:21:39.119 --> 00:21:43.000
<v Speaker 1>had Battlefield five, which missed, and then Battlefield twenty forty two,

454
00:21:43.119 --> 00:21:48.279
<v Speaker 1>which missed even more so. And listen, I think part

455
00:21:48.319 --> 00:21:50.119
<v Speaker 1>of that is that they have a hard time figuring

456
00:21:50.160 --> 00:21:52.440
<v Speaker 1>out how to present Battlefield in the first place, and

457
00:21:52.480 --> 00:21:55.960
<v Speaker 1>how to make it feel fresh and like essential.

458
00:21:56.359 --> 00:21:59.880
<v Speaker 2>And also it's the least one they did Oddline yeah.

459
00:21:59.680 --> 00:22:02.160
<v Speaker 1>Hard Life, yeah, oh god. And then it's like they

460
00:22:02.200 --> 00:22:06.480
<v Speaker 1>also these are seventy dollars games, seventy dollars multiplayer Shooters

461
00:22:06.519 --> 00:22:09.000
<v Speaker 1>twenty forty two is only a multiplayer shooter, no campaign,

462
00:22:10.599 --> 00:22:12.640
<v Speaker 1>and there are other ways for people to play online

463
00:22:12.720 --> 00:22:15.880
<v Speaker 1>multiplayer shooters for free and you know we just talked

464
00:22:15.920 --> 00:22:17.920
<v Speaker 1>about you know, Marvel not really popping off. Well it

465
00:22:17.920 --> 00:22:22.000
<v Speaker 1>does pop off. It's a free play rivals with very yeah,

466
00:22:22.039 --> 00:22:24.640
<v Speaker 1>of course very attractive character designs, and it's free and

467
00:22:24.680 --> 00:22:26.680
<v Speaker 1>anyone could try it, and it just and everyone understands

468
00:22:26.720 --> 00:22:29.279
<v Speaker 1>how to play because everyone played Overwatch, Like there are

469
00:22:29.640 --> 00:22:31.359
<v Speaker 1>some ways to make that stuff work for sure.

470
00:22:32.880 --> 00:22:33.000
<v Speaker 2>Uh.

471
00:22:33.839 --> 00:22:38.680
<v Speaker 1>Going back to what Andrew Wilson said about a Dragon Age,

472
00:22:39.200 --> 00:22:42.480
<v Speaker 1>one of the things he said that the players need

473
00:22:42.599 --> 00:22:44.680
<v Speaker 1>and why they didn't, you know, connect with this game

474
00:22:44.720 --> 00:22:47.920
<v Speaker 1>on a broader way as they want shared worlds, which

475
00:22:48.319 --> 00:22:51.079
<v Speaker 1>I don't. I'm not sure exactly what he's trying to

476
00:22:51.079 --> 00:22:53.119
<v Speaker 1>say there, although I think if I like had to bet,

477
00:22:53.119 --> 00:22:55.480
<v Speaker 1>I would say I think he's saying, you know, with

478
00:22:55.559 --> 00:22:58.279
<v Speaker 1>this game actually should have been online cooperative live service

479
00:22:58.319 --> 00:23:00.960
<v Speaker 1>game in the first place. It's not.

480
00:23:01.119 --> 00:23:02.359
<v Speaker 2>It's not the point of Dragon Age.

481
00:23:02.640 --> 00:23:05.119
<v Speaker 1>It's also just not the problem with Dragon Age. The

482
00:23:05.119 --> 00:23:08.640
<v Speaker 1>problem was it was too smooth down, it was too

483
00:23:08.720 --> 00:23:12.839
<v Speaker 1>polished because they had this online live service game that

484
00:23:12.880 --> 00:23:15.039
<v Speaker 1>they were trying to turn into an RPG, and they

485
00:23:15.039 --> 00:23:17.039
<v Speaker 1>didn't have time to sort of build up new bones.

486
00:23:17.079 --> 00:23:18.599
<v Speaker 1>They had to just shave off all the bones they

487
00:23:18.599 --> 00:23:22.400
<v Speaker 1>didn't want anymore, and you're left with an uninteresting product

488
00:23:22.440 --> 00:23:23.160
<v Speaker 1>at the end of the day.

489
00:23:23.359 --> 00:23:25.839
<v Speaker 3>And that makes me nervous about mass effect. I mean,

490
00:23:25.839 --> 00:23:29.960
<v Speaker 3>I've been nervous about mass effect.

491
00:23:29.720 --> 00:23:32.799
<v Speaker 2>I know those people who really enjoyed massfactories multiplayer. Don't

492
00:23:32.799 --> 00:23:33.279
<v Speaker 2>get me wrong.

493
00:23:33.599 --> 00:23:35.400
<v Speaker 3>I remember they put it in an inquisition. I didn't

494
00:23:35.440 --> 00:23:37.920
<v Speaker 3>even touch it. They try to do the same thing.

495
00:23:37.960 --> 00:23:41.279
<v Speaker 3>But like, yeah, I mean by away games, it's the story.

496
00:23:41.680 --> 00:23:43.359
<v Speaker 2>It's your story through that character.

497
00:23:43.799 --> 00:23:47.000
<v Speaker 3>You know, I am the gray Warden, I am the

498
00:23:47.039 --> 00:23:51.039
<v Speaker 3>hero for Eldon, I am Shepherd. I don't want to

499
00:23:51.160 --> 00:23:53.519
<v Speaker 3>have that shared experience with someone else. It'll be like

500
00:23:53.720 --> 00:23:57.440
<v Speaker 3>you know, it's also baffling to me because you know,

501
00:23:57.720 --> 00:24:00.680
<v Speaker 3>boulders Gate three did so well there is alia market

502
00:24:00.680 --> 00:24:02.799
<v Speaker 3>for those people who want that single player experience.

503
00:24:02.839 --> 00:24:04.680
<v Speaker 2>So for him to say people want this shared world thing,

504
00:24:04.799 --> 00:24:05.519
<v Speaker 2>I think it's such a.

505
00:24:06.000 --> 00:24:08.440
<v Speaker 1>Yeah, And I think, like, there's no chance he's talking

506
00:24:08.440 --> 00:24:10.559
<v Speaker 1>about like the kind of shared gameplay you can do

507
00:24:10.599 --> 00:24:12.720
<v Speaker 1>in balder Skate three, right, Like, that's not what he

508
00:24:12.799 --> 00:24:13.799
<v Speaker 1>means when we talk.

509
00:24:13.680 --> 00:24:15.759
<v Speaker 2>About he he means lobbies.

510
00:24:15.799 --> 00:24:18.759
<v Speaker 3>He means anything you can jam micro transactions into.

511
00:24:19.039 --> 00:24:20.920
<v Speaker 1>Yeah, I think I think you're right. That's the assumption

512
00:24:20.960 --> 00:24:23.000
<v Speaker 1>I'm making as well. But it's like not balder Skate

513
00:24:23.039 --> 00:24:25.920
<v Speaker 1>three is a shared world experience technically, and if you

514
00:24:26.000 --> 00:24:28.640
<v Speaker 1>talk about that, fantastic, we just I don't think anyone

515
00:24:28.640 --> 00:24:29.599
<v Speaker 1>thinks he's talking about that.

516
00:24:30.359 --> 00:24:33.319
<v Speaker 3>Yeah, yeah, I mean, having seen what EA has been

517
00:24:33.400 --> 00:24:35.119
<v Speaker 3>up to for the last like fifteen years, you can

518
00:24:35.200 --> 00:24:37.000
<v Speaker 3>definitely read between the lines.

519
00:24:37.359 --> 00:24:39.920
<v Speaker 1>Yep, that that's right, and reading between the lines of

520
00:24:39.960 --> 00:24:43.960
<v Speaker 1>all this stuff is yeah, no more dragon Age. That

521
00:24:44.000 --> 00:24:45.920
<v Speaker 1>Mass Effect could be a very different thing. They already

522
00:24:45.920 --> 00:24:48.000
<v Speaker 1>talked about reimagining development of that game.

523
00:24:49.240 --> 00:24:51.440
<v Speaker 3>Yeah, you know, you know what, you know what hang

524
00:24:51.480 --> 00:24:54.640
<v Speaker 3>on right by right. My prediction for Drive, my prediction

525
00:24:54.680 --> 00:24:59.839
<v Speaker 3>for Mass Effect. You are a miscellaneous N seven marine

526
00:25:00.559 --> 00:25:03.640
<v Speaker 3>and you get sent on strike missions around the galaxy.

527
00:25:04.200 --> 00:25:06.400
<v Speaker 3>That's the game. Yeah, that's it's going to be a

528
00:25:06.400 --> 00:25:10.680
<v Speaker 3>live service bullshit games. Yeah.

529
00:25:11.519 --> 00:25:13.440
<v Speaker 2>But you also, yeah, there will.

530
00:25:13.240 --> 00:25:16.759
<v Speaker 3>Be they will have to have recruitment missions to build

531
00:25:16.839 --> 00:25:17.359
<v Speaker 3>up a squad.

532
00:25:18.319 --> 00:25:21.880
<v Speaker 2>But yeah, I think that's going to be it.

533
00:25:23.319 --> 00:25:28.359
<v Speaker 1>Yeah. At this point, I'm I'm toning down my expectations

534
00:25:28.400 --> 00:25:29.799
<v Speaker 1>and excitement for mass Efect five.

535
00:25:30.000 --> 00:25:34.400
<v Speaker 2>So because they're not they're not showing like obviously they

536
00:25:34.440 --> 00:25:36.039
<v Speaker 2>don't want to say if it's Shepherd's going to be

537
00:25:36.079 --> 00:25:36.680
<v Speaker 2>back or whatever.

538
00:25:36.759 --> 00:25:39.279
<v Speaker 3>But like the fact that Leara is there Liara makes

539
00:25:39.319 --> 00:25:42.680
<v Speaker 3>me think that like she's going to be some kind

540
00:25:42.680 --> 00:25:45.680
<v Speaker 3>of faction leader and you go to her and you

541
00:25:45.720 --> 00:25:46.599
<v Speaker 3>get missions from her.

542
00:25:47.720 --> 00:25:49.680
<v Speaker 2>Yeah, and I think that's I think that's what they'll.

543
00:25:49.480 --> 00:25:52.920
<v Speaker 3>Do with key people from Mass Effect who could be

544
00:25:52.960 --> 00:25:55.240
<v Speaker 3>alive still at that point, Like obviously some of them

545
00:25:55.279 --> 00:25:57.640
<v Speaker 3>will be dead, but you know, sorry lived for.

546
00:25:57.559 --> 00:25:58.720
<v Speaker 2>A one thousand years.

547
00:25:59.079 --> 00:26:01.680
<v Speaker 1>Yep. I think I bummed myself out.

548
00:26:03.640 --> 00:26:08.079
<v Speaker 2>My hypothetical scenario, and I'm bummed myself out. Oh yeah, no, no, yes,

549
00:26:08.279 --> 00:26:10.680
<v Speaker 2>Bungus is right. Leara is the shadow broker. So yeah,

550
00:26:10.720 --> 00:26:13.559
<v Speaker 2>that's the yeah, there you go.

551
00:26:14.599 --> 00:26:18.039
<v Speaker 1>EA had other stuff to say. Uh. In fact that

552
00:26:18.079 --> 00:26:20.720
<v Speaker 1>they talked a little bit about switch to. I don't

553
00:26:20.759 --> 00:26:22.480
<v Speaker 1>know if they're like hooking their wagon to switch to,

554
00:26:22.640 --> 00:26:25.880
<v Speaker 1>but they're definitely like, hey, we know investors like to

555
00:26:25.880 --> 00:26:28.079
<v Speaker 1>hear switch to right now. It's one of the things

556
00:26:28.119 --> 00:26:31.559
<v Speaker 1>that you know when when investors talked to their analysts,

557
00:26:31.759 --> 00:26:35.720
<v Speaker 1>their analysts are all saying, hey, switch to and GTA

558
00:26:35.799 --> 00:26:37.720
<v Speaker 1>six those are things they're going to turn around this industry.

559
00:26:37.799 --> 00:26:41.599
<v Speaker 1>So e A saying hey that, uh, the EA Sports

560
00:26:41.720 --> 00:26:44.640
<v Speaker 1>FC and Madden could find real energy on switch to.

561
00:26:45.400 --> 00:26:47.039
<v Speaker 1>I wouldn't take that three and now e A is

562
00:26:47.079 --> 00:26:48.880
<v Speaker 1>going to be all in on this system. But that

563
00:26:48.880 --> 00:26:50.920
<v Speaker 1>that is something that Wilson said. This is from Andy

564
00:26:50.960 --> 00:26:54.359
<v Speaker 1>Robinson at VGC Electronic Arts has spoken about its potential

565
00:26:54.359 --> 00:26:57.759
<v Speaker 1>support for switch to and name checked franchises like Madden

566
00:26:57.799 --> 00:27:00.400
<v Speaker 1>and EA Sports FC. Now, FIFA did come out to

567
00:27:00.440 --> 00:27:04.559
<v Speaker 1>the switch consistently throughout that entire thing, throughout the entire life.

568
00:27:04.640 --> 00:27:08.160
<v Speaker 1>Madden never did. Uh, So that is a sign of like, Okay,

569
00:27:08.200 --> 00:27:09.960
<v Speaker 1>they're going to try something, and I think we get

570
00:27:09.960 --> 00:27:11.960
<v Speaker 1>at least a Madden on there in the first year.

571
00:27:12.319 --> 00:27:15.440
<v Speaker 1>We'll see how that does. But I don't know, I

572
00:27:15.440 --> 00:27:17.359
<v Speaker 1>feel like trying to make it. I mean the my

573
00:27:17.519 --> 00:27:20.240
<v Speaker 1>I think my SIMS Cozy Bundle they mentioned that as well,

574
00:27:20.319 --> 00:27:22.839
<v Speaker 1>that did very well, better than they expected. And I

575
00:27:22.880 --> 00:27:24.799
<v Speaker 1>think part of it is it sold really well on

576
00:27:24.839 --> 00:27:30.079
<v Speaker 1>switch It's like maybe it's in the home.

577
00:27:30.279 --> 00:27:32.079
<v Speaker 2>Yeah, I mean the thing is as well.

578
00:27:32.119 --> 00:27:32.279
<v Speaker 1>Though.

579
00:27:32.359 --> 00:27:38.240
<v Speaker 3>Let's not forget the FIFA port switch port is notoriously dreadful,

580
00:27:38.759 --> 00:27:40.920
<v Speaker 3>leading to IG and doing one of the funniest things

581
00:27:40.920 --> 00:27:45.240
<v Speaker 3>I've ever seen them do, which was I think the

582
00:27:45.240 --> 00:27:48.200
<v Speaker 3>line was because EA has just copy pasted the game

583
00:27:48.200 --> 00:27:50.960
<v Speaker 3>from last year's game, and we're going to copy paste

584
00:27:51.000 --> 00:27:53.720
<v Speaker 3>last year that's for you and just change the number.

585
00:27:54.119 --> 00:27:57.839
<v Speaker 1>So yep, and that that's in it. It's just a

586
00:27:57.920 --> 00:28:00.519
<v Speaker 1>roster update every year. That's all that game is. And uh,

587
00:28:00.720 --> 00:28:03.240
<v Speaker 1>you know, switch to will have more power. They probably

588
00:28:03.319 --> 00:28:05.160
<v Speaker 1>will update it for Switch too, but then I don't

589
00:28:05.160 --> 00:28:06.960
<v Speaker 1>think they'll update it after that. They'll kind of do

590
00:28:07.000 --> 00:28:08.839
<v Speaker 1>the same thing. That's the kind of token sport the

591
00:28:08.839 --> 00:28:11.519
<v Speaker 1>Switch gets from EA. There was that period there where

592
00:28:11.839 --> 00:28:14.720
<v Speaker 1>they did I think they put like Burnout Paradise Remaster

593
00:28:14.880 --> 00:28:15.640
<v Speaker 1>on the Switch.

594
00:28:15.359 --> 00:28:16.400
<v Speaker 2>And they yeah.

595
00:28:17.079 --> 00:28:20.359
<v Speaker 1>Come to it too. Yeah, yeah, see, some of the

596
00:28:20.599 --> 00:28:22.920
<v Speaker 1>party games do come to the Switch. They actually tend

597
00:28:22.920 --> 00:28:24.799
<v Speaker 1>to do pretty well on the Switch. I think it

598
00:28:24.880 --> 00:28:27.599
<v Speaker 1>takes two sold very well on the Switch. I think

599
00:28:27.599 --> 00:28:28.160
<v Speaker 1>it's on there.

600
00:28:28.359 --> 00:28:32.359
<v Speaker 3>Oh, I mean it takes two sold.

601
00:28:32.559 --> 00:28:34.480
<v Speaker 2>I mean, I love that game, but I didn't expect

602
00:28:34.519 --> 00:28:35.759
<v Speaker 2>it to be a twenty million A.

603
00:28:35.759 --> 00:28:37.960
<v Speaker 1>Million apparently a big part of that is China, but

604
00:28:38.000 --> 00:28:39.759
<v Speaker 1>I think I think it's half so even if they

605
00:28:39.759 --> 00:28:41.640
<v Speaker 1>could take out like China falling a lot of this

606
00:28:41.680 --> 00:28:45.400
<v Speaker 1>game for whatever reason. Apparently divorce, like legit, divorce is

607
00:28:45.480 --> 00:28:48.920
<v Speaker 1>huge in China right now. Apparently that was the that

608
00:28:49.000 --> 00:28:51.279
<v Speaker 1>was the reasoning that was set in some story somewhere.

609
00:28:52.559 --> 00:28:55.519
<v Speaker 2>Yeah, China's hottest trend divorce.

610
00:28:55.200 --> 00:28:59.079
<v Speaker 1>Divorce, separation. Even if you take that out ten million

611
00:28:59.119 --> 00:29:02.039
<v Speaker 1>copies ever where else in the world, still super impressive.

612
00:29:02.160 --> 00:29:04.920
<v Speaker 1>So yeah, it's a great game. I love to h.

613
00:29:06.640 --> 00:29:08.920
<v Speaker 2>Oh, mate, you should play. We should stream it with

614
00:29:09.079 --> 00:29:09.480
<v Speaker 2>like Dan.

615
00:29:09.680 --> 00:29:11.480
<v Speaker 1>Yeah, I think I will actually.

616
00:29:11.559 --> 00:29:14.119
<v Speaker 2>Because yeah, because you can't do you have to talk

617
00:29:14.400 --> 00:29:15.359
<v Speaker 2>to get through stuff.

618
00:29:15.640 --> 00:29:16.400
<v Speaker 1>So maybe not Dan.

619
00:29:17.359 --> 00:29:18.519
<v Speaker 2>No, I think you should play with it.

620
00:29:18.799 --> 00:29:23.359
<v Speaker 1>Oh, damn it a married couple. Dannit. Dang it, dan it? Yes, God,

621
00:29:23.440 --> 00:29:26.799
<v Speaker 1>dann it all right. Uh, there's still one more from

622
00:29:26.799 --> 00:29:29.759
<v Speaker 1>EA here. E A CEO says a more meaningful update

623
00:29:29.799 --> 00:29:32.960
<v Speaker 1>of Apex Legends is in development. This is from Sophie

624
00:29:33.039 --> 00:29:36.559
<v Speaker 1>McAvoy at g I Do Biz. Despite performing in line

625
00:29:36.599 --> 00:29:39.680
<v Speaker 1>with expectations, netbookings for Apex Legends were down year over

626
00:29:39.759 --> 00:29:43.240
<v Speaker 1>year during EA's Q three fiscal year twenty five, e

627
00:29:43.319 --> 00:29:46.240
<v Speaker 1>A CEO Andrew Wilson reflected on the franchise's future during

628
00:29:46.240 --> 00:29:48.400
<v Speaker 1>the earnings call Q and A, where he laid out

629
00:29:48.440 --> 00:29:51.279
<v Speaker 1>the firm's plans to implement changes to improve Apex Legends,

630
00:29:51.319 --> 00:29:55.279
<v Speaker 1>including the idea of Apex two point zero. This is

631
00:29:55.319 --> 00:29:57.559
<v Speaker 1>a change. This is different than what they were doing

632
00:29:57.559 --> 00:29:59.720
<v Speaker 1>with Apex Legends just a few months ago, and maybe

633
00:29:59.759 --> 00:30:01.759
<v Speaker 1>a long longer than that. Who knows what happened internally,

634
00:30:01.799 --> 00:30:06.079
<v Speaker 1>But the whole idea was, let's cancel the titan Fall

635
00:30:06.200 --> 00:30:08.680
<v Speaker 1>Legends stuff that we're working on because we don't want

636
00:30:08.720 --> 00:30:10.599
<v Speaker 1>to invest in Apext Legends, because we don't think that

637
00:30:10.839 --> 00:30:13.160
<v Speaker 1>investing in it will be worth the return that we

638
00:30:13.240 --> 00:30:16.279
<v Speaker 1>will get. So instead, let's just let it slowly dwindle

639
00:30:16.640 --> 00:30:19.480
<v Speaker 1>and do minimum investment and let that money sort of

640
00:30:19.519 --> 00:30:23.000
<v Speaker 1>just keep creeping in from a legacy audience while we

641
00:30:23.319 --> 00:30:27.519
<v Speaker 1>figure out something new years down the line. Now now

642
00:30:27.559 --> 00:30:31.240
<v Speaker 1>that now EA Football Club is underperforming and they're the

643
00:30:31.279 --> 00:30:34.559
<v Speaker 1>rest of like the EA publishing division that does stuff

644
00:30:34.599 --> 00:30:36.920
<v Speaker 1>like dragon Age doesn't have a lot of answers, I

645
00:30:37.000 --> 00:30:38.759
<v Speaker 1>think they are panicking and being like, we got to

646
00:30:38.759 --> 00:30:40.640
<v Speaker 1>figure something with the Apex Legends. Let's go back there

647
00:30:40.640 --> 00:30:44.440
<v Speaker 1>and try to like rejuvenate that. And I'm just kind

648
00:30:44.480 --> 00:30:46.720
<v Speaker 1>of furious. It's like, well, why did you cancel the

649
00:30:46.759 --> 00:30:48.480
<v Speaker 1>Titan Fall stuff in the first place.

650
00:30:49.880 --> 00:30:51.960
<v Speaker 2>The one thing people are a bit excited about.

651
00:30:52.240 --> 00:30:57.680
<v Speaker 3>It's yeah, I mean that's the video games industry at

652
00:30:57.680 --> 00:30:58.279
<v Speaker 3>the moment right.

653
00:30:58.319 --> 00:30:59.480
<v Speaker 2>Its Spanish infuriating.

654
00:31:02.400 --> 00:31:05.079
<v Speaker 1>They're all just they're all frightened of everything. They're unfrightened

655
00:31:05.240 --> 00:31:08.960
<v Speaker 1>of spending money on investing in ideas. Uh. And then

656
00:31:09.000 --> 00:31:12.160
<v Speaker 1>they're they're frightened when they see their shadow when just

657
00:31:12.200 --> 00:31:15.279
<v Speaker 1>one thing underperforms and they just completely change what like

658
00:31:15.559 --> 00:31:17.559
<v Speaker 1>the eas flip flock back and forth from like we're

659
00:31:17.599 --> 00:31:20.480
<v Speaker 1>supporting single player games live service, single player live service.

660
00:31:20.519 --> 00:31:22.920
<v Speaker 1>That we've seen them do that a half dozen times

661
00:31:22.960 --> 00:31:26.839
<v Speaker 1>now over the last fifteen twenty years, and it's just Okay,

662
00:31:26.880 --> 00:31:30.359
<v Speaker 1>at a certain point, you guys are not deciding. You're

663
00:31:30.400 --> 00:31:32.160
<v Speaker 1>not you don't have a vision for what you need

664
00:31:32.200 --> 00:31:34.720
<v Speaker 1>to be, and so you're just reacting, and so you

665
00:31:34.759 --> 00:31:38.240
<v Speaker 1>are doomed to just eventually fail, because that's the only

666
00:31:38.279 --> 00:31:40.200
<v Speaker 1>thing that can happen if you are always just reacting

667
00:31:40.240 --> 00:31:42.960
<v Speaker 1>to things instead of deciding, this is what EA is

668
00:31:43.200 --> 00:31:44.279
<v Speaker 1>and this is what we're gonna do.

669
00:31:45.160 --> 00:31:51.119
<v Speaker 3>Yeah, I just I I want them to remake Dead

670
00:31:51.119 --> 00:31:51.680
<v Speaker 3>Space two.

671
00:31:52.400 --> 00:31:55.319
<v Speaker 2>Yeah, dead Space remake was so good.

672
00:31:55.519 --> 00:31:58.160
<v Speaker 1>Yep, and I definitely considered it. The whole idea of

673
00:31:58.200 --> 00:32:00.440
<v Speaker 1>the dead Space remake was, hey, let's just like restart

674
00:32:00.440 --> 00:32:03.680
<v Speaker 1>this and then things go really well, we will maybe

675
00:32:03.720 --> 00:32:05.920
<v Speaker 1>do a new take on dead Space too. It was

676
00:32:06.000 --> 00:32:09.359
<v Speaker 1>going to be it was never going to be exactly remake. God,

677
00:32:09.880 --> 00:32:12.200
<v Speaker 1>but yes, there was definitely something considered. And then they

678
00:32:12.279 --> 00:32:15.519
<v Speaker 1>knew very early on, pretty much even before the game

679
00:32:15.559 --> 00:32:17.359
<v Speaker 1>came out. It just wasn't tracking the way they needed

680
00:32:17.359 --> 00:32:19.480
<v Speaker 1>it to pre orders and the way we wanted it to.

681
00:32:20.599 --> 00:32:23.960
<v Speaker 2>But it bangs. Maybe I'll replay that.

682
00:32:24.519 --> 00:32:26.559
<v Speaker 1>Yeah, that's a good idea. I started that and I

683
00:32:26.640 --> 00:32:28.160
<v Speaker 1>had some issues with it on my PC and so

684
00:32:28.200 --> 00:32:30.160
<v Speaker 1>I didn't see it through. That'd be a fun one

685
00:32:30.200 --> 00:32:31.359
<v Speaker 1>to play.

686
00:32:31.759 --> 00:32:36.160
<v Speaker 3>I played it on PlayStation, and the audio design in

687
00:32:36.200 --> 00:32:41.599
<v Speaker 3>that game is outrageously good. Like I hadphones on the

688
00:32:41.599 --> 00:32:42.039
<v Speaker 3>whole time.

689
00:32:42.079 --> 00:32:42.920
<v Speaker 2>It was so so good.

690
00:32:43.519 --> 00:32:45.960
<v Speaker 1>All right, anyway, yep, no, no worries. Let's take a break,

691
00:32:45.960 --> 00:32:49.240
<v Speaker 1>we'll come back. Capcom had their little showcase yesterday and

692
00:32:49.240 --> 00:32:51.240
<v Speaker 1>not a ton from that, but we got a few tidbits,

693
00:32:51.240 --> 00:33:00.480
<v Speaker 1>so we'll talk about that right after this. Right, we're

694
00:33:00.480 --> 00:33:03.880
<v Speaker 1>back into it, and we're talking about capcom Monster Hunter

695
00:33:03.920 --> 00:33:07.559
<v Speaker 1>Wilds Open Beta two starts later this week, offers bonuses

696
00:33:07.559 --> 00:33:09.799
<v Speaker 1>for the full game. This is from Chris Going at VGC.

697
00:33:11.200 --> 00:33:14.079
<v Speaker 1>Catcom has shared details on second open on this second

698
00:33:14.079 --> 00:33:16.200
<v Speaker 1>open beta for Monster Hunter Wilds due to start later

699
00:33:16.240 --> 00:33:18.880
<v Speaker 1>this week. Open Beta Test two will be available across

700
00:33:18.920 --> 00:33:22.240
<v Speaker 1>PS five, Xbox Series, x N S, and Steam and

701
00:33:22.279 --> 00:33:24.839
<v Speaker 1>will take place over the next two weekends February seventh

702
00:33:24.880 --> 00:33:27.759
<v Speaker 1>through the tenth, and then February fourteenth through the seventeenth.

703
00:33:27.799 --> 00:33:30.480
<v Speaker 1>So now you have plans for Valentine's Day ahead of

704
00:33:30.519 --> 00:33:32.839
<v Speaker 1>the game's full release on February twenty eighth to twenty

705
00:33:32.880 --> 00:33:35.160
<v Speaker 1>twenty five. We held an open beta test in November

706
00:33:35.160 --> 00:33:38.240
<v Speaker 1>twenty twenty four. Capcom says, in response to requests from

707
00:33:38.240 --> 00:33:40.839
<v Speaker 1>players who were unable to participate the first time or

708
00:33:40.880 --> 00:33:43.440
<v Speaker 1>simply wish to play again, we've decided to hold a

709
00:33:43.480 --> 00:33:45.480
<v Speaker 1>second open beta test now. This game is coming out

710
00:33:45.599 --> 00:33:48.599
<v Speaker 1>later this month, so this is definitely the one of

711
00:33:48.599 --> 00:33:51.319
<v Speaker 1>those the tests that's like half marketing, half final check

712
00:33:51.359 --> 00:33:54.880
<v Speaker 1>on this game before it goes live, and I'm I'm

713
00:33:55.079 --> 00:33:56.720
<v Speaker 1>I'm excited. I think I'm going to try to get

714
00:33:56.720 --> 00:33:59.119
<v Speaker 1>into this and maybe we'll try to play it on

715
00:33:59.160 --> 00:34:01.319
<v Speaker 1>the website. If we don't play it like for this UPF,

716
00:34:01.319 --> 00:34:03.799
<v Speaker 1>maybe next week's UPF for That's kind of the general

717
00:34:03.799 --> 00:34:04.480
<v Speaker 1>plan right now.

718
00:34:06.200 --> 00:34:07.680
<v Speaker 2>Yeah, and got activated there.

719
00:34:07.839 --> 00:34:10.880
<v Speaker 1>Yeah, there there is that. Let's go. Yeah, so I'm

720
00:34:10.920 --> 00:34:12.639
<v Speaker 1>hoping we can make that happen because I'm like, I'm

721
00:34:12.719 --> 00:34:16.119
<v Speaker 1>ready for some Monster Hunter Wilds. How about you, Lucy?

722
00:34:17.079 --> 00:34:18.920
<v Speaker 2>Yeah, I mean, well that's the thing because one of

723
00:34:18.960 --> 00:34:21.639
<v Speaker 2>these weekends is also the elden Ring Network test.

724
00:34:21.760 --> 00:34:23.960
<v Speaker 1>That's right, Yeah, God, okay, it's gonna be.

725
00:34:24.599 --> 00:34:30.119
<v Speaker 3>So, I mean, no gamer has plans around Valentine's Day.

726
00:34:31.480 --> 00:34:34.039
<v Speaker 2>Yeah, I'm intrigued because, like, I have.

727
00:34:34.119 --> 00:34:37.320
<v Speaker 3>Never really been a big mons Hunted person, but I

728
00:34:37.360 --> 00:34:43.000
<v Speaker 3>did enjoy what I played of World's World back in.

729
00:34:42.840 --> 00:34:44.519
<v Speaker 2>What twenty seventeen or whenever when it came out.

730
00:34:44.559 --> 00:34:46.800
<v Speaker 3>I played with my buddies, and you know, it was

731
00:34:46.840 --> 00:34:48.079
<v Speaker 3>one of those games where it was just like a

732
00:34:48.119 --> 00:34:52.639
<v Speaker 3>good hangout game. And so I'm really intrigued about Wilds

733
00:34:52.639 --> 00:34:54.559
<v Speaker 3>because everyone I know who's seen it or just been

734
00:34:54.599 --> 00:34:57.199
<v Speaker 3>playing it or you know, even just watching any of

735
00:34:57.199 --> 00:34:59.159
<v Speaker 3>the capcom stuff, I have been really into it something

736
00:35:00.079 --> 00:35:03.039
<v Speaker 3>and a good Yeah, I'm still looking for that live

737
00:35:03.119 --> 00:35:05.800
<v Speaker 3>service game, you know, to fill that Overwatch Like.

738
00:35:05.920 --> 00:35:07.800
<v Speaker 2>This is how bad I'm doing right now.

739
00:35:08.880 --> 00:35:12.719
<v Speaker 3>I've been watching twenty sixteen twenty seventeen Overwatch videos because

740
00:35:12.760 --> 00:35:14.360
<v Speaker 3>I want to recapture that magic.

741
00:35:14.719 --> 00:35:18.719
<v Speaker 1>Oh no, you're down, shout out to salty Fish. Yeah. Yeah,

742
00:35:18.840 --> 00:35:21.239
<v Speaker 1>I mean I'm in a similar space where it's like,

743
00:35:21.840 --> 00:35:24.159
<v Speaker 1>and this is the time that I just throw myself

744
00:35:24.199 --> 00:35:27.119
<v Speaker 1>into Monster Hunter and yeah, hopefully can just make a

745
00:35:27.119 --> 00:35:28.400
<v Speaker 1>ton of stuff with that. That'd be fun.

746
00:35:28.480 --> 00:35:31.199
<v Speaker 3>But then there's also like Pirate Yakaza coming out and

747
00:35:31.280 --> 00:35:32.679
<v Speaker 3>I Vowed and.

748
00:35:34.320 --> 00:35:36.880
<v Speaker 2>A bunch of other stuff, and I'm just like, there's

749
00:35:36.960 --> 00:35:38.960
<v Speaker 2>just so much going on. I haven't I need to

750
00:35:39.440 --> 00:35:43.800
<v Speaker 2>someone seventy to do a wellness check. I do. I

751
00:35:43.840 --> 00:35:49.320
<v Speaker 2>do need to. I do need to try Rivals? I do.

752
00:35:50.039 --> 00:35:51.960
<v Speaker 1>Oh you've never tried it? Yeah you'll enjoy it.

753
00:35:52.119 --> 00:35:55.360
<v Speaker 3>No, I mean, look, I've been I've been moving, and

754
00:35:55.719 --> 00:35:57.440
<v Speaker 3>I have.

755
00:35:57.880 --> 00:36:02.000
<v Speaker 2>A lot more stuff than I thought. That's Jan Jan

756
00:36:02.079 --> 00:36:03.119
<v Speaker 2>I will play with you.

757
00:36:04.280 --> 00:36:05.880
<v Speaker 1>Really into it. He's been playing a lot on his

758
00:36:05.960 --> 00:36:08.119
<v Speaker 1>own time, but every time we played on the site

759
00:36:08.159 --> 00:36:11.599
<v Speaker 1>as well, it's just it's a lot of fun. So yeah,

760
00:36:11.639 --> 00:36:14.239
<v Speaker 1>and it's one of those games recently, where you know,

761
00:36:14.480 --> 00:36:16.159
<v Speaker 1>I'll get done with one of my late night, late

762
00:36:16.239 --> 00:36:18.400
<v Speaker 1>night shows and we'll be in the discord chat and

763
00:36:18.400 --> 00:36:20.360
<v Speaker 1>then someone's like, well, I'm starting Marvel Rivals, and then

764
00:36:20.360 --> 00:36:24.239
<v Speaker 1>everyone's immediately playing Market Arrivals. So it's it's got that

765
00:36:24.320 --> 00:36:26.840
<v Speaker 1>infectious nature to it. I think you'll really enjoy it.

766
00:36:27.440 --> 00:36:29.679
<v Speaker 2>Yeah, I definitely want to. I definitely want to try it.

767
00:36:29.679 --> 00:36:33.199
<v Speaker 3>But also right now I'm a bigin to my crochet again,

768
00:36:34.800 --> 00:36:35.880
<v Speaker 3>crocheting a sweater.

769
00:36:36.559 --> 00:36:39.239
<v Speaker 1>So it's how long did it take you to get

770
00:36:39.280 --> 00:36:40.800
<v Speaker 1>to a point where you could crochet a sweater?

771
00:36:44.239 --> 00:36:47.000
<v Speaker 3>Crocheing off and on for a long time. Crochet is

772
00:36:47.039 --> 00:36:49.119
<v Speaker 3>actually once you get into it.

773
00:36:49.440 --> 00:36:49.880
<v Speaker 2>Big thing.

774
00:36:50.000 --> 00:36:53.119
<v Speaker 3>You gotta have the right yawn, right, because yeah, so

775
00:36:53.159 --> 00:36:55.199
<v Speaker 3>I crocheted a doll the other day and now I'm

776
00:36:55.199 --> 00:36:58.320
<v Speaker 3>crocheting a sweater. So basically I haven't played playing a

777
00:36:58.440 --> 00:37:00.880
<v Speaker 3>video game because I've become an eighty year old woman.

778
00:37:01.480 --> 00:37:04.000
<v Speaker 1>It happens to everybody, and it'll come for us all

779
00:37:04.039 --> 00:37:06.559
<v Speaker 1>in the end, so you're just getting ahead of the curve.

780
00:37:07.840 --> 00:37:10.079
<v Speaker 1>A few other tidbits from this Capcom Fighting collection. To

781
00:37:10.199 --> 00:37:14.159
<v Speaker 1>release date is set for May May sixteenth, specifically, that's

782
00:37:14.239 --> 00:37:17.679
<v Speaker 1>pretty exciting. I was that there's a good trailer. I

783
00:37:17.760 --> 00:37:20.039
<v Speaker 1>wasn't even I wasn't watching this Capcom showcase, and this

784
00:37:20.079 --> 00:37:22.199
<v Speaker 1>trailer popped up on like the Nintendo YouTube channel, and

785
00:37:22.239 --> 00:37:24.800
<v Speaker 1>I watched them just like helly, I didn't even notice

786
00:37:24.800 --> 00:37:27.000
<v Speaker 1>the date. I'm like, these games just look awesome. There's

787
00:37:27.039 --> 00:37:32.800
<v Speaker 1>Powerstone and Plasma Sword, I think Powerstone Cop and then

788
00:37:32.840 --> 00:37:35.960
<v Speaker 1>of course Capcom Versus S and K is really the

789
00:37:35.960 --> 00:37:38.199
<v Speaker 1>big the big number there that everyone's gonna be very

790
00:37:38.199 --> 00:37:40.840
<v Speaker 1>excited about. All these games have rollback net code, so

791
00:37:42.880 --> 00:37:45.559
<v Speaker 1>I'm excited, and May sixteenth not that far away, especially

792
00:37:45.599 --> 00:37:49.960
<v Speaker 1>considering they just released that Marvel Versus Capcom Fighting collection

793
00:37:50.400 --> 00:37:53.679
<v Speaker 1>just recently, so Capcom really really charging ahead. I wonder

794
00:37:53.679 --> 00:37:56.119
<v Speaker 1>if that, like Bese before they released the Marvel Versus

795
00:37:56.119 --> 00:37:59.880
<v Speaker 1>Capcom collection, they announced this, I wonder if they have

796
00:38:00.039 --> 00:38:02.000
<v Speaker 1>another collection ready to go, whether it's a fighting game

797
00:38:02.039 --> 00:38:05.360
<v Speaker 1>collection or maybe the Mega Man Legends collection that I

798
00:38:05.400 --> 00:38:08.960
<v Speaker 1>know some people out there have been clamoring for Capcom

799
00:38:09.159 --> 00:38:11.719
<v Speaker 1>can absolutely keep getting away with doing these. When you

800
00:38:11.760 --> 00:38:14.440
<v Speaker 1>look at like, hey, they're new games and they're full

801
00:38:14.480 --> 00:38:17.199
<v Speaker 1>on remakes are so good that everyone just say, hey,

802
00:38:17.280 --> 00:38:18.880
<v Speaker 1>of course if you want to also make money by

803
00:38:18.880 --> 00:38:20.760
<v Speaker 1>sewing us your old games, we will line up to

804
00:38:20.800 --> 00:38:22.679
<v Speaker 1>do that. We just feel good about the stuff you're doing.

805
00:38:23.599 --> 00:38:25.400
<v Speaker 2>Congrats to fighting game plays, you.

806
00:38:25.320 --> 00:38:27.559
<v Speaker 1>Know, yeah, exactly. They deserve a win here and there,

807
00:38:28.239 --> 00:38:31.320
<v Speaker 1>they really do. And then Capcom shared new Annie Musha

808
00:38:31.400 --> 00:38:34.199
<v Speaker 1>details and confirms a PS two remasters coming. This is

809
00:38:34.559 --> 00:38:38.280
<v Speaker 1>from Andy Robinson of VGC. Capcom has revealed new details

810
00:38:38.280 --> 00:38:40.239
<v Speaker 1>on Annie Musha Way of the Sword and confirm that

811
00:38:40.280 --> 00:38:42.719
<v Speaker 1>a remastered version of the PS two title Annie Musha

812
00:38:42.760 --> 00:38:46.760
<v Speaker 1>two Samuraized Destiny will be released this year. Speaking during

813
00:38:46.800 --> 00:38:49.079
<v Speaker 1>a live stream on Tuesday, Way of the Sword's producers

814
00:38:49.119 --> 00:38:51.800
<v Speaker 1>said the twenty twenty sixth title would focus on three

815
00:38:51.800 --> 00:38:55.760
<v Speaker 1>core concepts, compelling characters, including a new protagonist, the setting

816
00:38:55.800 --> 00:39:00.199
<v Speaker 1>of Kyoto, and the ultimate sword fighting action. And here's

817
00:39:00.239 --> 00:39:02.320
<v Speaker 1>the quote to add some detail to what we've shown

818
00:39:02.360 --> 00:39:04.480
<v Speaker 1>in this video. In this game, we are taking on

819
00:39:04.559 --> 00:39:07.800
<v Speaker 1>a Musha's signature sword fighting action in dark fantasy elements

820
00:39:07.880 --> 00:39:10.559
<v Speaker 1>and using Capcom's latest technology to make this new game

821
00:39:10.599 --> 00:39:15.039
<v Speaker 1>as captivating as possible. You know, I wonder if that

822
00:39:15.079 --> 00:39:20.599
<v Speaker 1>means I was never an Animusha player. I was like, oh,

823
00:39:20.599 --> 00:39:23.119
<v Speaker 1>that's the Samurai game from the Resident Evil people, And

824
00:39:23.159 --> 00:39:25.159
<v Speaker 1>of course I had a deeper relationship with Capcom than that,

825
00:39:25.239 --> 00:39:27.000
<v Speaker 1>but it's just how I thought about it at the time.

826
00:39:28.639 --> 00:39:31.239
<v Speaker 1>With Capcom, when you think about Capcom's latest technology, their

827
00:39:31.280 --> 00:39:35.280
<v Speaker 1>latest push has been open world versions of the Ari Engine. Uh.

828
00:39:35.320 --> 00:39:37.679
<v Speaker 1>They have a trio of games that are doing that.

829
00:39:38.159 --> 00:39:42.719
<v Speaker 1>First was Darker not Dark Dark Orisen. What's the actual

830
00:39:42.719 --> 00:39:46.119
<v Speaker 1>game called Deep Dragons Dragon's Dogma. I wanted to save

831
00:39:46.199 --> 00:39:50.840
<v Speaker 1>deep Down. It's a different DD game, so yeah, Dragon's Dogma.

832
00:39:51.280 --> 00:39:53.920
<v Speaker 1>Then they are doing it with Monster Hunter Wild is

833
00:39:54.000 --> 00:39:56.239
<v Speaker 1>more open world than that franchise has been before. And

834
00:39:56.280 --> 00:39:58.920
<v Speaker 1>then apparently the Resident Evil nine will be the end

835
00:39:58.960 --> 00:40:01.719
<v Speaker 1>of that trio and will also be more open world

836
00:40:01.760 --> 00:40:04.039
<v Speaker 1>than Resident Evil's been before. So this is them kind

837
00:40:04.079 --> 00:40:07.000
<v Speaker 1>of like expanding what the RI engine can do. I

838
00:40:07.079 --> 00:40:10.360
<v Speaker 1>wonder if they're kind of talking about that for Annie

839
00:40:10.400 --> 00:40:13.440
<v Speaker 1>Musha as well. Maybe that hasn't story be in open world. Again,

840
00:40:13.480 --> 00:40:18.000
<v Speaker 1>I've never really played those games, so yeah, either, Okay,

841
00:40:18.519 --> 00:40:20.519
<v Speaker 1>let's kind of clean up the rest of the news here.

842
00:40:20.599 --> 00:40:24.159
<v Speaker 1>Kingdom Come Deliverance too off to an enormous start on Steam.

843
00:40:24.159 --> 00:40:27.199
<v Speaker 1>This comes from Eddie mccoitt game Spot. After years of development,

844
00:40:27.199 --> 00:40:30.400
<v Speaker 1>The RPG Kingdom Come Deliverance Too from Warhorse Studios is

845
00:40:30.440 --> 00:40:33.599
<v Speaker 1>out now and it's putting up huge numbers on Steam.

846
00:40:33.639 --> 00:40:36.480
<v Speaker 1>The game has exceeded one hundred and fifty thousand concurrent

847
00:40:36.559 --> 00:40:39.519
<v Speaker 1>users on the platform just hours after launch, and it's

848
00:40:39.559 --> 00:40:41.639
<v Speaker 1>the number one top selling game on Steam in the

849
00:40:41.760 --> 00:40:44.480
<v Speaker 1>US right now. The game is also available on PS

850
00:40:44.480 --> 00:40:47.840
<v Speaker 1>five and Xbox Series X and S. That's a very

851
00:40:47.840 --> 00:40:50.039
<v Speaker 1>big number for a concurrent for a new launch game,

852
00:40:50.159 --> 00:40:54.320
<v Speaker 1>especially for when there's a single player typically a new

853
00:40:54.320 --> 00:40:57.880
<v Speaker 1>game from a major publisher doing very well. You know,

854
00:40:57.920 --> 00:41:00.119
<v Speaker 1>these are just general numbers, but around eighty to nine

855
00:41:00.119 --> 00:41:02.760
<v Speaker 1>thousand concurrent players, So this is up there with some

856
00:41:02.800 --> 00:41:07.639
<v Speaker 1>of the biggest releases recently. Hey, people really like their

857
00:41:07.679 --> 00:41:10.440
<v Speaker 1>open world RPGs, and if you can make one that

858
00:41:10.679 --> 00:41:14.159
<v Speaker 1>resonates with them, they'll show up and here they are one.

859
00:41:14.199 --> 00:41:16.159
<v Speaker 1>If there's like part of Bethest, it's like, man, why

860
00:41:16.199 --> 00:41:19.000
<v Speaker 1>can't we just get out our elder scrolls games a

861
00:41:19.079 --> 00:41:21.639
<v Speaker 1>little bit faster because it feels like it's slipping out

862
00:41:21.639 --> 00:41:23.400
<v Speaker 1>from their fingers in a lot of ways.

863
00:41:24.000 --> 00:41:25.880
<v Speaker 2>We've got to see something from six this.

864
00:41:26.000 --> 00:41:28.519
<v Speaker 1>Yeah, right, I think I mean yeah, but I mean,

865
00:41:28.559 --> 00:41:31.440
<v Speaker 1>when can that game possibly really come out? It's I

866
00:41:31.440 --> 00:41:36.960
<v Speaker 1>guess we're twenty twenty five now, Starfield was two years ago. Yeah,

867
00:41:37.000 --> 00:41:40.440
<v Speaker 1>and so I think, yeah, they could remind us that

868
00:41:40.440 --> 00:41:41.000
<v Speaker 1>they're making it.

869
00:41:41.000 --> 00:41:42.639
<v Speaker 2>Maybe maybe twenty seven.

870
00:41:42.800 --> 00:41:45.079
<v Speaker 1>Twenty seven's kind of feels like the earliest we could

871
00:41:45.079 --> 00:41:47.039
<v Speaker 1>actually get that game, But they could remind us about

872
00:41:47.079 --> 00:41:47.440
<v Speaker 1>it now.

873
00:41:48.119 --> 00:41:49.639
<v Speaker 3>Yes, yeah, it would be good to It would be

874
00:41:49.679 --> 00:41:53.119
<v Speaker 3>good to see something that's not that ten second trailer

875
00:41:53.199 --> 00:41:54.840
<v Speaker 3>from twenty eighteen or whatever it was.

876
00:41:54.880 --> 00:41:58.199
<v Speaker 1>Yep, just a disgustingly long time ago. I have not

877
00:41:58.280 --> 00:42:01.639
<v Speaker 1>played Kingdom Come Deliverance too. I was playing So seven

878
00:42:01.840 --> 00:42:04.920
<v Speaker 1>instead over the weekend. I haven't installed. Now I'm going

879
00:42:04.960 --> 00:42:07.840
<v Speaker 1>to give it a shot. I definitely you know, I

880
00:42:07.880 --> 00:42:09.599
<v Speaker 1>don't need I was telling Mike last night one of

881
00:42:09.599 --> 00:42:11.039
<v Speaker 1>our shows, I don't need a lot of reasons to

882
00:42:11.159 --> 00:42:14.159
<v Speaker 1>like skip over a game these days, because there's so

883
00:42:14.239 --> 00:42:16.960
<v Speaker 1>much to play, so much that I have my backlog. So,

884
00:42:17.119 --> 00:42:20.519
<v Speaker 1>you know, the weird vibes around the developer I'm true

885
00:42:20.639 --> 00:42:22.800
<v Speaker 1>or not or whatever, there's definitely some that are true.

886
00:42:23.880 --> 00:42:26.960
<v Speaker 1>I get weird vibes from him that is true. That's

887
00:42:27.000 --> 00:42:29.119
<v Speaker 1>been enough for me to mostly ignore this game through

888
00:42:29.159 --> 00:42:31.920
<v Speaker 1>the preview period, but it got very good reviews and

889
00:42:32.639 --> 00:42:34.559
<v Speaker 1>a lot of people work on this game that aren't

890
00:42:35.039 --> 00:42:37.519
<v Speaker 1>people giving me the weird vibes. So I'm gonna give

891
00:42:37.519 --> 00:42:40.440
<v Speaker 1>it a shot and we'll see. My expectation is I

892
00:42:40.480 --> 00:42:43.920
<v Speaker 1>bet this is an overly realistic take on the genre

893
00:42:44.039 --> 00:42:46.079
<v Speaker 1>that won't actually do a ton for me. But I'll

894
00:42:46.119 --> 00:42:48.920
<v Speaker 1>try for myself and see any interest in this for you.

895
00:42:49.840 --> 00:42:52.039
<v Speaker 3>So I was talking about this on FPS with Ralph

896
00:42:52.119 --> 00:42:55.719
<v Speaker 3>and Jake and they had both been playing, and they

897
00:42:55.760 --> 00:43:00.559
<v Speaker 3>were both into it, but they were saying I question.

898
00:43:00.719 --> 00:43:02.280
<v Speaker 2>I said to them, do you think I would like it?

899
00:43:02.639 --> 00:43:04.840
<v Speaker 3>And they both just went no, It's it's like it's

900
00:43:04.880 --> 00:43:06.559
<v Speaker 3>really they said, it's like slow.

901
00:43:07.840 --> 00:43:10.639
<v Speaker 2>Max Scoville. Oh do you he said?

902
00:43:10.639 --> 00:43:12.400
<v Speaker 3>He was, like, it kind of had that Red Dead

903
00:43:12.440 --> 00:43:15.079
<v Speaker 3>two like deliberateness and slowness and if you need some

904
00:43:15.760 --> 00:43:18.320
<v Speaker 3>like I don't. I don't think it's like a complete

905
00:43:18.360 --> 00:43:21.039
<v Speaker 3>like Apple comparison. But it's just like in terms of

906
00:43:21.599 --> 00:43:23.760
<v Speaker 3>you know, things, the laborious things take time to do.

907
00:43:24.800 --> 00:43:26.480
<v Speaker 2>But everyone I know who's played it has had fun

908
00:43:26.519 --> 00:43:26.840
<v Speaker 2>with it.

909
00:43:26.960 --> 00:43:31.519
<v Speaker 3>But I, you know, things that I'm on my wheelhouse

910
00:43:31.519 --> 00:43:32.800
<v Speaker 3>about Pirate yak is a.

911
00:43:33.280 --> 00:43:35.000
<v Speaker 2>I mean, wonder.

912
00:43:34.639 --> 00:43:37.519
<v Speaker 3>Stop is coming hopefully I think soon. So like there

913
00:43:37.519 --> 00:43:39.480
<v Speaker 3>there there are more Lucy games.

914
00:43:39.559 --> 00:43:41.280
<v Speaker 2>I have it. I'm I'll download it.

915
00:43:43.039 --> 00:43:45.760
<v Speaker 1>With wonder Is. In fact, it can't stop talking. I'm

916
00:43:45.760 --> 00:43:46.559
<v Speaker 1>looking it up right now.

917
00:43:46.760 --> 00:43:49.559
<v Speaker 2>Bro. It's the new game from the Stanley Parable guy

918
00:43:50.000 --> 00:43:50.679
<v Speaker 2>right right.

919
00:43:50.559 --> 00:43:53.960
<v Speaker 1>Right right, very fantasy critic and I'm like, oh shit,

920
00:43:54.000 --> 00:43:55.960
<v Speaker 1>I should have taken that. That's going to do very well.

921
00:43:56.440 --> 00:43:59.159
<v Speaker 3>Yes, and so I'm really stoked for that game and

922
00:43:59.199 --> 00:44:01.559
<v Speaker 3>that's coming up, and yeah, February is a is an

923
00:44:01.599 --> 00:44:02.559
<v Speaker 3>absolute mess.

924
00:44:03.119 --> 00:44:03.639
<v Speaker 2>So is March.

925
00:44:03.679 --> 00:44:06.199
<v Speaker 1>So yeah, so I'm gonna I'm gonna try coming Deliverance too.

926
00:44:07.480 --> 00:44:11.800
<v Speaker 1>That Red Dead Redemption to comparison, well, I'm sure not perfect.

927
00:44:12.480 --> 00:44:14.440
<v Speaker 1>I bet that's actually kind of where I end up feeling,

928
00:44:14.519 --> 00:44:16.880
<v Speaker 1>excuse me, feeling about the game. Unless it's like got

929
00:44:16.920 --> 00:44:19.360
<v Speaker 1>some options to like really let the player get messy

930
00:44:19.599 --> 00:44:21.079
<v Speaker 1>and do their own thing and kind of throw a

931
00:44:21.119 --> 00:44:22.599
<v Speaker 1>wrench in the works. That's the kind of stuff I

932
00:44:22.639 --> 00:44:26.239
<v Speaker 1>like in an open world RPG. And we'll see if

933
00:44:26.239 --> 00:44:28.400
<v Speaker 1>you can support that or not. And really, if it doesn't,

934
00:44:28.440 --> 00:44:30.440
<v Speaker 1>it doesn't mean I will think it's a bad game.

935
00:44:31.480 --> 00:44:35.840
<v Speaker 1>It just means it won't be for me. Reckfest two

936
00:44:35.920 --> 00:44:37.960
<v Speaker 1>hits Early Access this March. I know there's a lot

937
00:44:37.960 --> 00:44:40.360
<v Speaker 1>of Reckfest to fans in this community. We've played that

938
00:44:40.360 --> 00:44:43.679
<v Speaker 1>before on the side, yep, rec rec fans. And this

939
00:44:43.719 --> 00:44:46.920
<v Speaker 1>is from Anti Come Out or Anthony Kamal at Dual Shockers.

940
00:44:47.320 --> 00:44:50.199
<v Speaker 1>Recfest two hits Steam Early Access in March, focusing on

941
00:44:50.280 --> 00:44:54.760
<v Speaker 1>chaotic gameplay and prioritizing PC modding communities. Early access trailer

942
00:44:54.800 --> 00:44:57.519
<v Speaker 1>shows new physics engine and derby mode, with plans for

943
00:44:57.559 --> 00:45:01.320
<v Speaker 1>a career mode that adapts to players style. Hey, yeah,

944
00:45:01.440 --> 00:45:03.280
<v Speaker 1>that sounds great. I want more of that. We'll we'll

945
00:45:03.280 --> 00:45:05.159
<v Speaker 1>get we'll get in there and do some Reckfest to

946
00:45:05.519 --> 00:45:07.760
<v Speaker 1>immediately as soon as it hits early access. That will

947
00:45:07.760 --> 00:45:10.320
<v Speaker 1>be a lot of fun. That's good, Just a fun

948
00:45:10.400 --> 00:45:12.480
<v Speaker 1>game to do dumb stuff. Then like, hey, let's get

949
00:45:12.840 --> 00:45:15.840
<v Speaker 1>fifty people to drive around this bowl and just see

950
00:45:15.840 --> 00:45:20.599
<v Speaker 1>what happens. Yeah, just see what happens. And then finally,

951
00:45:20.719 --> 00:45:23.440
<v Speaker 1>Xbox confirms it's bringing two real time strategy games to

952
00:45:23.440 --> 00:45:26.559
<v Speaker 1>PS five this year. This is from Tom Ivan at VGC.

953
00:45:27.079 --> 00:45:30.079
<v Speaker 1>Xbox has announced plans to release Age of Mythology Retold

954
00:45:30.079 --> 00:45:33.000
<v Speaker 1>in Age of Empires two definitive edition for PlayStation five,

955
00:45:33.360 --> 00:45:35.679
<v Speaker 1>the real time strategy games wi Hit Sony's console this year,

956
00:45:35.679 --> 00:45:38.519
<v Speaker 1>alongside the launch of new expansions for both titles, which

957
00:45:38.519 --> 00:45:43.840
<v Speaker 1>are currently available on Xbox and PC. They're just they're

958
00:45:43.880 --> 00:45:47.440
<v Speaker 1>doing everything and this is not even like, oh my god,

959
00:45:47.559 --> 00:45:49.760
<v Speaker 1>all these I can't believe this franchis is come into PlayStation.

960
00:45:50.159 --> 00:45:51.880
<v Speaker 1>This is just like, oh, these games have been out

961
00:45:51.880 --> 00:45:53.960
<v Speaker 1>for a minute, just like FORTSA and forts is coming

962
00:45:53.960 --> 00:45:57.639
<v Speaker 1>to PlayStation. So it's like, oh, they're gonna mind the

963
00:45:57.679 --> 00:46:01.199
<v Speaker 1>backlog here the back catalog, I should say, and bring

964
00:46:01.239 --> 00:46:03.119
<v Speaker 1>a ton of stuff over to PlayStation and that I

965
00:46:03.199 --> 00:46:08.360
<v Speaker 1>think that's exciting because it's just done, Like we could

966
00:46:08.400 --> 00:46:10.760
<v Speaker 1>just accept that this is the way things are, and

967
00:46:10.960 --> 00:46:12.800
<v Speaker 1>PlayStation fans could start getting on board with some of

968
00:46:12.800 --> 00:46:16.159
<v Speaker 1>these franchises, and that increases the likelihood we get more

969
00:46:16.159 --> 00:46:17.679
<v Speaker 1>of these games going forward, right.

970
00:46:18.199 --> 00:46:21.440
<v Speaker 2>And that's always the good thing. Rising Tide, et cetera.

971
00:46:21.719 --> 00:46:26.599
<v Speaker 1>Yeah, all that stuff. Yeah, I think that they have

972
00:46:26.719 --> 00:46:28.840
<v Speaker 1>finally accepted it, like a lot of that fan base

973
00:46:28.880 --> 00:46:32.159
<v Speaker 1>because it's like, yeah, with sports are coming, and it's

974
00:46:32.199 --> 00:46:35.559
<v Speaker 1>like there was not that much of a backlash compared

975
00:46:35.599 --> 00:46:37.400
<v Speaker 1>to what it might have been a year or so ago.

976
00:46:37.599 --> 00:46:41.199
<v Speaker 1>So yeah, do you think like a Halo A master

977
00:46:41.280 --> 00:46:45.199
<v Speaker 1>Chief collection does launch on Switch and PS five this year? Yeah,

978
00:46:45.280 --> 00:46:45.960
<v Speaker 1>I think so too.

979
00:46:46.079 --> 00:46:47.280
<v Speaker 2>I think I think it would make a lot of

980
00:46:47.320 --> 00:46:51.320
<v Speaker 2>sense for them to do that. Yeah, I would like

981
00:46:51.360 --> 00:46:51.719
<v Speaker 2>to do that.

982
00:46:51.920 --> 00:46:56.559
<v Speaker 3>Happen to give Xbox its flowers right now. I never

983
00:46:56.639 --> 00:46:59.920
<v Speaker 3>used to enjoy the Xbox interface and I went on

984
00:47:00.199 --> 00:47:04.440
<v Speaker 3>to play something into the day and I was like,

985
00:47:04.559 --> 00:47:06.920
<v Speaker 3>damn they actually I think they figured it out.

986
00:47:07.280 --> 00:47:09.400
<v Speaker 2>And I mean, I will they really refined it.

987
00:47:09.440 --> 00:47:13.039
<v Speaker 3>And I also thank the onboarding experience for setting up

988
00:47:13.039 --> 00:47:16.639
<v Speaker 3>a new Xbox for you know, transferring data and stuff

989
00:47:16.639 --> 00:47:20.360
<v Speaker 3>from an old Xbox. I think they don't really get

990
00:47:20.480 --> 00:47:24.760
<v Speaker 3>enough credit for that. And yeah, I was kind of

991
00:47:24.800 --> 00:47:27.840
<v Speaker 3>really like pleasantly surprised about that when I was I

992
00:47:27.880 --> 00:47:29.679
<v Speaker 3>was playing through the Xbox and I mean yeah, like

993
00:47:29.679 --> 00:47:31.320
<v Speaker 3>I said, I'm in my PC era, but I was

994
00:47:31.320 --> 00:47:32.800
<v Speaker 3>on the Xbox the other day and I was like, damn,

995
00:47:32.840 --> 00:47:34.519
<v Speaker 3>yeah they did they did stuff here.

996
00:47:35.280 --> 00:47:39.480
<v Speaker 1>Yeah. I think that the benefit there was they didn't

997
00:47:39.480 --> 00:47:42.000
<v Speaker 1>make a ton of changes from Xbox One to Xbox

998
00:47:42.039 --> 00:47:45.599
<v Speaker 1>Series SNX, so part of it is they were able

999
00:47:45.639 --> 00:47:47.760
<v Speaker 1>to refine it. Part of it is people were able

1000
00:47:47.760 --> 00:47:49.719
<v Speaker 1>to like really figure out what they didn't like about

1001
00:47:49.719 --> 00:47:52.480
<v Speaker 1>it and voice that to Xbox, and Xbox was able

1002
00:47:52.519 --> 00:47:54.840
<v Speaker 1>to respond to that, where PlayStation they're like, let's just

1003
00:47:54.840 --> 00:47:58.280
<v Speaker 1>completely do let's change everything and relates a new code

1004
00:47:58.280 --> 00:48:00.920
<v Speaker 1>of paint on how the PS four stuff works. But

1005
00:48:01.440 --> 00:48:04.119
<v Speaker 1>they just moved things around, so they kind of had

1006
00:48:04.119 --> 00:48:06.519
<v Speaker 1>to start from scratch. So while it works fine, I

1007
00:48:06.559 --> 00:48:09.079
<v Speaker 1>think people were like just slightly annoyed by that because

1008
00:48:09.079 --> 00:48:10.960
<v Speaker 1>it's like it's just different to be different, and at

1009
00:48:10.960 --> 00:48:13.960
<v Speaker 1>a certain point that's not as exciting as it once was,

1010
00:48:14.320 --> 00:48:15.719
<v Speaker 1>where it's like, well, I got a new console, I

1011
00:48:15.719 --> 00:48:17.519
<v Speaker 1>wanted to feel different. These days, I just kind of

1012
00:48:17.519 --> 00:48:18.159
<v Speaker 1>wanted to work.

1013
00:48:18.679 --> 00:48:19.960
<v Speaker 2>I just want my stuff to be there.

1014
00:48:20.320 --> 00:48:23.840
<v Speaker 1>Yep. And you're right now it's much easier to navigate

1015
00:48:23.880 --> 00:48:26.199
<v Speaker 1>that on Xbox than it once was. Yeah, and then

1016
00:48:26.199 --> 00:48:27.840
<v Speaker 1>at the same time, I'm also just more used to it.

1017
00:48:29.239 --> 00:48:31.639
<v Speaker 1>All right, So we got a pull question, let's get

1018
00:48:31.679 --> 00:48:33.599
<v Speaker 1>to that. So I actually, real quick before we do that,

1019
00:48:33.639 --> 00:48:36.280
<v Speaker 1>I was going to talk about the USPS thing, where like, hey,

1020
00:48:36.280 --> 00:48:38.599
<v Speaker 1>they're not going to take parcels from China and Hong Kong.

1021
00:48:39.000 --> 00:48:43.400
<v Speaker 1>They've already reversed that decision that was like announced yesterday

1022
00:48:43.719 --> 00:48:44.079
<v Speaker 1>and they.

1023
00:48:44.079 --> 00:48:46.280
<v Speaker 2>I didn't even see that within.

1024
00:48:46.079 --> 00:48:48.679
<v Speaker 1>Twelve hours they reversed that decision, and that you know,

1025
00:48:48.760 --> 00:48:51.400
<v Speaker 1>I only bring this up because this would have affected

1026
00:48:51.760 --> 00:48:56.800
<v Speaker 1>smaller distributors that sell the items from China. Now, like

1027
00:48:56.880 --> 00:49:00.360
<v Speaker 1>you're like an ambernik, you're probably shipping like big ballots

1028
00:49:00.920 --> 00:49:03.440
<v Speaker 1>to the United States. And then yeah, if you're analog,

1029
00:49:03.480 --> 00:49:05.800
<v Speaker 1>you're kind of just like having warehouses here store that

1030
00:49:05.800 --> 00:49:08.679
<v Speaker 1>and shipping it from here to get around this. Or

1031
00:49:09.000 --> 00:49:10.840
<v Speaker 1>you know a lot of them use DHL things that

1032
00:49:10.960 --> 00:49:13.239
<v Speaker 1>just don't go through the USPS at all usually, or

1033
00:49:13.239 --> 00:49:15.079
<v Speaker 1>if they do go through the USPS just kind of

1034
00:49:15.480 --> 00:49:17.519
<v Speaker 1>they brushed by it in certain areas maybe in the

1035
00:49:17.559 --> 00:49:21.639
<v Speaker 1>last mile. But this was like still going to affect

1036
00:49:21.639 --> 00:49:25.079
<v Speaker 1>like smaller Chinese handhelds, things like that retro tink probably

1037
00:49:25.079 --> 00:49:27.000
<v Speaker 1>would have been hit by this. A lot of things.

1038
00:49:27.360 --> 00:49:31.199
<v Speaker 1>All that new stuff being made by Techiudon, who's like

1039
00:49:31.239 --> 00:49:33.840
<v Speaker 1>going to make the cheaper version of the mystery or

1040
00:49:33.920 --> 00:49:35.719
<v Speaker 1>has made that and it's going to make the cheaper

1041
00:49:35.760 --> 00:49:37.800
<v Speaker 1>version of the retro tank. All that stuff would have

1042
00:49:37.840 --> 00:49:40.920
<v Speaker 1>just caused a bunch of headaches and within twelve hours

1043
00:49:40.920 --> 00:49:42.079
<v Speaker 1>they've already reversed it.

1044
00:49:42.320 --> 00:49:45.760
<v Speaker 2>So I believe you wonder why I've taken up crochet again.

1045
00:49:45.840 --> 00:49:47.719
<v Speaker 2>By the way, it's so I'm not online.

1046
00:49:47.920 --> 00:49:51.000
<v Speaker 1>Yep. It's really the only cause you can't keep up

1047
00:49:51.000 --> 00:49:54.199
<v Speaker 1>with it. And yeah, you can't like and like what like,

1048
00:49:55.000 --> 00:49:57.559
<v Speaker 1>let's go march and try to do something about the USPS.

1049
00:49:57.639 --> 00:49:59.239
<v Speaker 1>By the time you get out there, they've already changed

1050
00:49:59.280 --> 00:50:03.480
<v Speaker 1>their mind. It is overwhelming, and the uncertainty is just

1051
00:50:03.599 --> 00:50:07.079
<v Speaker 1>the only certainty is that nothing. No one's gonna know

1052
00:50:07.159 --> 00:50:10.599
<v Speaker 1>anything for sure. And that's still gonna have like, you know,

1053
00:50:10.639 --> 00:50:12.039
<v Speaker 1>just the fact that they were willing to do this

1054
00:50:12.159 --> 00:50:14.519
<v Speaker 1>and then reverse it so quickly, it's still gonna have

1055
00:50:14.559 --> 00:50:17.079
<v Speaker 1>an effect on how people decide to do business. Uh

1056
00:50:17.199 --> 00:50:19.119
<v Speaker 1>So it's not like, oh, we're in the clear or

1057
00:50:19.119 --> 00:50:22.519
<v Speaker 1>anything like that. But still it was just a baffling

1058
00:50:22.519 --> 00:50:26.880
<v Speaker 1>thing to witness, all right, that pole question. Let's see,

1059
00:50:27.960 --> 00:50:30.840
<v Speaker 1>elder Ring night Rain is a ruguelike? Does that make

1060
00:50:30.880 --> 00:50:34.239
<v Speaker 1>you more or less excited? I mean, bring that up

1061
00:50:34.280 --> 00:50:37.880
<v Speaker 1>so everyone can see it. Here. I'm gonna vote yes,

1062
00:50:38.280 --> 00:50:40.880
<v Speaker 1>more excited, and then we'll get the results by flipping

1063
00:50:40.920 --> 00:50:45.000
<v Speaker 1>over here. Eldering Night Rain let's see, forty percent say

1064
00:50:45.039 --> 00:50:48.039
<v Speaker 1>they're more excited by that, fifty nine percent say less excited.

1065
00:50:48.280 --> 00:50:49.760
<v Speaker 1>And I think that's right because just you know, a

1066
00:50:49.800 --> 00:50:52.880
<v Speaker 1>lot of people don't have good taste, so quick, what

1067
00:50:52.880 --> 00:50:53.639
<v Speaker 1>can you do about it?

1068
00:50:55.039 --> 00:50:55.639
<v Speaker 2>What are you gonna do?

1069
00:50:56.039 --> 00:50:58.440
<v Speaker 1>Yeah, what are you gonna do? I though, personally, I

1070
00:50:58.480 --> 00:51:00.320
<v Speaker 1>think that is a really good way to kind of

1071
00:51:00.320 --> 00:51:04.440
<v Speaker 1>do another elder ring so quickly. Yeah, it's just kind

1072
00:51:04.440 --> 00:51:06.599
<v Speaker 1>of take this and you know, they say that they

1073
00:51:06.679 --> 00:51:09.039
<v Speaker 1>kind of stumbled on this idea themselves and also got

1074
00:51:09.039 --> 00:51:11.280
<v Speaker 1>inspired by some other games, so it's still going to

1075
00:51:11.320 --> 00:51:13.000
<v Speaker 1>be a very from soft game. I think.

1076
00:51:13.800 --> 00:51:17.679
<v Speaker 3>I am just so excited to see what the bingo

1077
00:51:17.719 --> 00:51:22.119
<v Speaker 3>brawlers and the challenge speed runners they you do with it, yep,

1078
00:51:22.159 --> 00:51:24.480
<v Speaker 3>because that is my shit.

1079
00:51:25.039 --> 00:51:25.840
<v Speaker 2>I'm so excited.

1080
00:51:26.000 --> 00:51:28.159
<v Speaker 1>Yep. I think it's going to be one of those things.

1081
00:51:28.159 --> 00:51:30.840
<v Speaker 1>It's going to have a lot of interesting meta games

1082
00:51:30.920 --> 00:51:33.039
<v Speaker 1>kind of built on top of it by the community,

1083
00:51:33.079 --> 00:51:36.199
<v Speaker 1>and I'm looking forward to it. And you know, just

1084
00:51:36.239 --> 00:51:38.079
<v Speaker 1>like the idea, it's like it's single player, yeah, it

1085
00:51:38.079 --> 00:51:40.199
<v Speaker 1>supports that, but then you can play it in trios,

1086
00:51:40.239 --> 00:51:42.199
<v Speaker 1>but you can't play you know, co op with just

1087
00:51:42.199 --> 00:51:45.599
<v Speaker 1>two like one or two people. That's just very odd thing.

1088
00:51:45.639 --> 00:51:47.320
<v Speaker 1>I got to see what they are actually trying to

1089
00:51:47.360 --> 00:51:49.360
<v Speaker 1>do here, what they're trying to accomplish. That could just

1090
00:51:49.400 --> 00:51:52.800
<v Speaker 1>be traditional from soft weirdness, though they're also a weird company.

1091
00:51:53.880 --> 00:51:56.000
<v Speaker 1>All Right, a new pool question. We'll get to here

1092
00:51:56.039 --> 00:51:58.440
<v Speaker 1>in a second. I haven't written that down in the

1093
00:51:58.480 --> 00:52:01.559
<v Speaker 1>dock for Sean or Ja whoever puts that up. I'll

1094
00:52:01.559 --> 00:52:03.039
<v Speaker 1>get that for you guys here in a second. But

1095
00:52:03.079 --> 00:52:05.039
<v Speaker 1>in the meantime, Lucy James Games, why don't you tell

1096
00:52:05.039 --> 00:52:06.639
<v Speaker 1>people where they can find you on the internet if

1097
00:52:06.639 --> 00:52:09.119
<v Speaker 1>that's something you want or what you're going on? All

1098
00:52:09.119 --> 00:52:09.840
<v Speaker 1>that good stuff?

1099
00:52:10.760 --> 00:52:13.320
<v Speaker 3>I you find me have reare lose James Games, this

1100
00:52:13.480 --> 00:52:17.480
<v Speaker 3>James Doot Games. I so we have Jeff jeffs as

1101
00:52:17.519 --> 00:52:21.559
<v Speaker 3>our adventure coming up. I believe it's going out today

1102
00:52:22.719 --> 00:52:25.880
<v Speaker 3>and we have started Berserk.

1103
00:52:26.880 --> 00:52:27.599
<v Speaker 1>Whoa really?

1104
00:52:27.760 --> 00:52:29.320
<v Speaker 2>Oh is out now? Is that now? According to Jen?

1105
00:52:29.559 --> 00:52:33.840
<v Speaker 2>Thank you Jan? Yeah, we are making Jeff backlaw Watch Berserk.

1106
00:52:34.000 --> 00:52:35.559
<v Speaker 1>Shit. I can't. I don't know if I can live

1107
00:52:35.559 --> 00:52:37.800
<v Speaker 1>in a world where Jeff Backlar seem berserk and I haven't.

1108
00:52:39.199 --> 00:52:45.679
<v Speaker 2>Okay, so he it's nineteen ninety seven and it's a.

1109
00:52:45.719 --> 00:52:48.360
<v Speaker 3>It's a kind of an interesting one to record because previously,

1110
00:52:48.360 --> 00:52:51.599
<v Speaker 3>obviously when we're doing JoJo's both John and Tam had

1111
00:52:51.639 --> 00:52:52.000
<v Speaker 3>seen it.

1112
00:52:52.119 --> 00:52:56.800
<v Speaker 2>I had no idea, and obviously Jeff had never seen

1113
00:52:56.800 --> 00:52:57.199
<v Speaker 2>it anime.

1114
00:52:57.320 --> 00:53:01.559
<v Speaker 3>Before this time we have the on has seen all

1115
00:53:01.599 --> 00:53:03.039
<v Speaker 3>of the Berserk and read them all.

1116
00:53:03.239 --> 00:53:06.079
<v Speaker 2>Same with time. I've only ever read Berserk. I've never

1117
00:53:06.119 --> 00:53:07.679
<v Speaker 2>seen Okay anime.

1118
00:53:07.719 --> 00:53:09.280
<v Speaker 3>I've seen like bits and pieces, but I've never seen

1119
00:53:09.320 --> 00:53:14.000
<v Speaker 3>it all the way through. And Jeff has genuinely no idea.

1120
00:53:15.760 --> 00:53:17.079
<v Speaker 2>At all, and so.

1121
00:53:19.159 --> 00:53:21.280
<v Speaker 1>I also don't have any idea. But I see the

1122
00:53:21.360 --> 00:53:25.000
<v Speaker 1>look in people's eyes who have engaged with Berserk, and

1123
00:53:25.039 --> 00:53:26.880
<v Speaker 1>so I have that. I think that's a pretty good

1124
00:53:26.880 --> 00:53:28.519
<v Speaker 1>indicator of what that thing does to people.

1125
00:53:29.239 --> 00:53:29.719
<v Speaker 2>It is.

1126
00:53:30.840 --> 00:53:33.000
<v Speaker 3>I mean, yeah, it's one of the greatest pieces of

1127
00:53:33.000 --> 00:53:34.920
<v Speaker 3>fiction I think of Britain.

1128
00:53:35.000 --> 00:53:39.920
<v Speaker 2>I have it tattooed on my leg. I would read it.

1129
00:53:40.320 --> 00:53:42.519
<v Speaker 2>I will also. I will also tell you that there

1130
00:53:42.639 --> 00:53:43.920
<v Speaker 2>is a lot of shit in that.

1131
00:53:44.079 --> 00:53:48.880
<v Speaker 1>Like let's fucking go. Yeah, I'll handle it. I do not.

1132
00:53:49.719 --> 00:53:52.280
<v Speaker 2>Yeah, I would say like, don't have the kiddo was around.

1133
00:53:54.159 --> 00:53:56.559
<v Speaker 3>I mean like when you're watching it, Yeah, when you're

1134
00:53:56.599 --> 00:53:58.960
<v Speaker 3>watching it, it is also, you know, like they've they've

1135
00:53:58.960 --> 00:54:02.480
<v Speaker 3>toned down a bunch, but there is certainly some yeah,

1136
00:54:02.760 --> 00:54:06.480
<v Speaker 3>trigger warning. Yes, it's basically the answer, but it's fantastic.

1137
00:54:06.480 --> 00:54:08.519
<v Speaker 3>It's unelievable. As soon as I read it, there was

1138
00:54:08.559 --> 00:54:11.719
<v Speaker 3>one specific panel that I knew I was immediately getting

1139
00:54:11.719 --> 00:54:13.519
<v Speaker 3>get a tattooed because it was so beautiful and like,

1140
00:54:13.559 --> 00:54:14.239
<v Speaker 3>in the context of.

1141
00:54:14.159 --> 00:54:18.559
<v Speaker 2>The story, I loved it. Yeah, go go read Berserk,

1142
00:54:18.800 --> 00:54:21.280
<v Speaker 2>go watch Bersk. I'm getting a tattooed tonight. I am

1143
00:54:21.480 --> 00:54:22.280
<v Speaker 2>so stud tonight.

1144
00:54:22.400 --> 00:54:25.199
<v Speaker 1>Okay, Yeah, do you want to share with the class

1145
00:54:25.280 --> 00:54:26.760
<v Speaker 1>or you want to make keep it a surprise or

1146
00:54:26.840 --> 00:54:27.480
<v Speaker 1>keep it a private.

1147
00:54:28.440 --> 00:54:33.440
<v Speaker 2>H it's a Peanuts one. It's it's Lucy van Pelt.

1148
00:54:34.119 --> 00:54:36.960
<v Speaker 3>So it's Lucy and she looks really despondent, and she says,

1149
00:54:37.360 --> 00:54:40.920
<v Speaker 3>I'm torn between the desire to create and the desire

1150
00:54:40.960 --> 00:54:42.199
<v Speaker 3>to destroy.

1151
00:54:43.000 --> 00:54:46.760
<v Speaker 1>That's fantastic, Okay, I like that a lot. That's very good.

1152
00:54:47.360 --> 00:54:49.199
<v Speaker 2>Yeah, and hopefully by the time I'm next on, I

1153
00:54:49.199 --> 00:54:50.119
<v Speaker 2>will have finished.

1154
00:54:49.840 --> 00:54:53.599
<v Speaker 1>Wallpapering, leave it like it attached.

1155
00:54:54.880 --> 00:54:59.000
<v Speaker 3>Honestly, I will say, TikTok has given me an unearned

1156
00:54:59.039 --> 00:55:02.079
<v Speaker 3>sense of confidence. And it comes to Diy projects. Yep,

1157
00:55:02.559 --> 00:55:05.400
<v Speaker 3>but like, so you know, looking and I put this up.

1158
00:55:05.480 --> 00:55:07.360
<v Speaker 3>I've hung all this, I hung this wallpaper.

1159
00:55:08.039 --> 00:55:11.239
<v Speaker 1>Me. Steph keeps asking me to do something with the

1160
00:55:11.239 --> 00:55:13.559
<v Speaker 1>wall in our bedroom and we're like talking about paux

1161
00:55:13.599 --> 00:55:15.719
<v Speaker 1>brick or wallpaper, and now we're like the phux brick

1162
00:55:15.760 --> 00:55:18.639
<v Speaker 1>will get dusty and wallpaper will be easier to clean.

1163
00:55:19.920 --> 00:55:24.119
<v Speaker 2>So feeling thick woolpaper is back in a big way.

1164
00:55:24.360 --> 00:55:26.920
<v Speaker 1>Okay, all right, so you've given me the confidence as well.

1165
00:55:27.000 --> 00:55:29.639
<v Speaker 1>I'm sure I'll mess it up. But yeah, it's annoyingly

1166
00:55:29.800 --> 00:55:32.320
<v Speaker 1>well done. Lucy as tarty mit, theer points out in shack.

1167
00:55:32.480 --> 00:55:35.480
<v Speaker 2>Yeah. Yeah, because I was texting him yesterday. Look at

1168
00:55:35.480 --> 00:55:36.280
<v Speaker 2>my walls, Look.

1169
00:55:36.159 --> 00:55:40.360
<v Speaker 1>At my walls. All right? A new poll question. Do

1170
00:55:40.400 --> 00:55:43.159
<v Speaker 1>you think Halo master Chief Collection launches on Switch and

1171
00:55:43.239 --> 00:55:47.159
<v Speaker 1>PlayStation five this year. We've given our answers everybody, well,

1172
00:55:47.159 --> 00:55:49.079
<v Speaker 1>I'm curious, still hear what you think? You can vote

1173
00:55:49.079 --> 00:55:51.719
<v Speaker 1>by going to YouTube dot YouTube dot com slash at

1174
00:55:51.760 --> 00:55:54.599
<v Speaker 1>giant Bomb. The community tab there will have the pole question.

1175
00:55:54.880 --> 00:55:57.000
<v Speaker 1>We'll read the results here on Game Mess Mornings on

1176
00:55:57.119 --> 00:56:01.199
<v Speaker 1>Giant Bomb tomorrow. Speaking of Giant Bomb later today. It

1177
00:56:01.280 --> 00:56:03.920
<v Speaker 1>is Wednesday, So Blake Club is back. We will be

1178
00:56:04.400 --> 00:56:08.519
<v Speaker 1>watching Dan likely quite possibly finish up Drake of the

1179
00:56:08.599 --> 00:56:11.400
<v Speaker 1>ninety nine Dragons, which has been That was a real

1180
00:56:11.440 --> 00:56:14.119
<v Speaker 1>delight last episode. It got like you spent an hour

1181
00:56:14.159 --> 00:56:15.960
<v Speaker 1>on one level, which is what you always want to

1182
00:56:15.960 --> 00:56:17.679
<v Speaker 1>see at a certain point, especially after you breeze through

1183
00:56:17.679 --> 00:56:19.719
<v Speaker 1>the first part of that game. There's also a new

1184
00:56:19.760 --> 00:56:21.639
<v Speaker 1>Pickle draft out if everyone wants to see that, an

1185
00:56:21.679 --> 00:56:26.039
<v Speaker 1>animated version of Blake Club. It was very good. And

1186
00:56:26.079 --> 00:56:29.880
<v Speaker 1>then and then yeah, so tomorrow Voicemail, Dumb Truck Friday, UPF.

1187
00:56:30.480 --> 00:56:31.920
<v Speaker 1>It's kind we're kind of shifting around what we might

1188
00:56:31.960 --> 00:56:34.199
<v Speaker 1>do for UPF, but I think if we can get

1189
00:56:34.239 --> 00:56:37.559
<v Speaker 1>Monster Hunter working, that's what I want to do. And

1190
00:56:37.599 --> 00:56:40.880
<v Speaker 1>then yeah, new Jeff. Jeff's on the site now on one.

1191
00:56:41.119 --> 00:56:43.360
<v Speaker 3>And then yeah, I'm on dumb talk to one. We

1192
00:56:43.480 --> 00:56:47.480
<v Speaker 3>got to because someone suggested on Blue Sky to do

1193
00:56:47.599 --> 00:56:51.280
<v Speaker 3>Polite Club where we play yes, cozy games.

1194
00:56:51.280 --> 00:56:52.480
<v Speaker 2>We should figure that out.

1195
00:56:52.599 --> 00:56:55.119
<v Speaker 1>I yes, I think we're gonna have a real opportunity

1196
00:56:55.119 --> 00:56:57.559
<v Speaker 1>to make stuff like that work much more frequently coming

1197
00:56:57.599 --> 00:57:00.840
<v Speaker 1>up pretty soon, everybody. So Polight Club, it is what

1198
00:57:00.880 --> 00:57:03.719
<v Speaker 1>it sounds like, insteadying a little bit different than Delight

1199
00:57:03.760 --> 00:57:06.559
<v Speaker 1>club where it's like, hey, here's the game I think

1200
00:57:06.559 --> 00:57:08.440
<v Speaker 1>you'll like. Play clubs. Just we'll just hang out and play

1201
00:57:08.440 --> 00:57:13.000
<v Speaker 1>cozy games, play fun stuff like nice all right. And

1202
00:57:13.199 --> 00:57:15.280
<v Speaker 1>also the Blake club boys would not be allowed on

1203
00:57:15.320 --> 00:57:18.519
<v Speaker 1>polit club is also apparently a rule. Yeah, the punishment

1204
00:57:18.599 --> 00:57:21.960
<v Speaker 1>has uh, it's permanent, all right, Lucy James, thank you

1205
00:57:22.000 --> 00:57:23.320
<v Speaker 1>so much for hanging out with me today and talking

1206
00:57:23.320 --> 00:57:25.239
<v Speaker 1>about video games. I super appreciate it.

1207
00:57:25.480 --> 00:57:28.119
<v Speaker 2>Of course I'm going to go blow my nose.

1208
00:57:28.440 --> 00:57:33.599
<v Speaker 1>Yeah, me too. You thank you for watching, Thank you

1209
00:57:33.639 --> 00:57:36.159
<v Speaker 1>for listening. You're the best audience in gaming. Until next time,

1210
00:57:36.239 --> 00:57:38.719
<v Speaker 1>have a good one, take care of yourself and goodbye.

1211
00:57:38.719 --> 00:57:40.760
<v Speaker 1>And I didn't mean Jordan Midler when I said best audience.

1212
00:57:41.280 --> 00:57:42.079
<v Speaker 2>No, no,
